#gtfo-lore

1 messages · Page 164 of 1

fair lion
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looks like something you could use in the fog areas

lilac island
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Anyone streaming?

vernal vector
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Can sleepers communicate with each other, bc I am positive they do but I don't know how. Someone said that the sleepers and the scouts exhibit many similarities to hive-like societies like ants or bees and such. Do we think they send off like chemicals to communicate with each other (besides the sounds they make and the reaction to sounds/movement)

Please @ me if you have a response, much easier for me to see

tall anchor
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you can’t @here

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the perm has been removed for us

dim schooner
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You're not worthy to use that.

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Nobody is.

vernal vector
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oh

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well

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thats relieving

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i though i just @ here'd the entire server lmao

vast lance
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Btw the prisoners are only controlled by another person, the cortex interface indicates it

stone vine
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Yeah warden

vast lance
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It also may be the wardens screen

stone vine
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Most likely because the prisoners shouldn’t have access to the rundown

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@vernal vector So, hive minds need to be able to spread info pretty quick. We can tell that they have extremely fast communication through how hoards upon hoards can appear at the sound of an alarm. And they come from far out of hearing range of the alarms. They can communicate in big or small variations. An example is when the sleepers glow. They slowly move the light from their feet up in order to feel for possible vibrations. As soon as one feels the vibration, it immediately feels the need to “call it’s friends”, or in other words exterminate the threat asap. They each have certain communication calls and alarms. This is why the sleepers respond to scouts and aggravated sleepers, but not when you kill them.——continuing

fair lion
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i think you mean horde*

stone vine
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Oops

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Sorry

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Wrong version of the word

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Also, Hive mind communication is not very well thought out. The main goal is to spread and protect one entity at all costs. Like, for instance, in a bee hive all the bees have to protect the queen, the leader of the hive mind. In order to spread the info of being attacked bees will spread certain chemicals or downright go into full panic. These are easily picked up and transmitted through one creature to another. Hive minds also take experience into their communication system. This would explain adapting to the alarms. Alarms work exactly like scout calls which shows adaption has been obvious, and they can adapt very quickly. I don’t know exactly how they figured it out but it seems like they would’ve had to do that.

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So that’s a basis of hive minds and how they communicate.

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Oh yeah, and they’re all assigned roles as well. Each role is treated a certain way and has a certain job that only they carry out.

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A theory of mine is that the nests are how they spread info, because it could be possible that any info picked up from a sleeper is transmitted straight into the nests.

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And the nest could be the basis of operations where all info is transmitted from and the hive minds heart is

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Sorry if I repeated myself a few times I’m really tired

solar nova
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Btw the prisoners are only controlled by another person, the cortex interface indicates it
This doesn't seem to be the case. The interface seems to be what gives us our HuD and the holographic scans. It makes no sense for it to be some sort of remote control considering our characters are static and organic.

tepid sedge
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The cortex interface looks like juste here to monitoring some health datas and see what the prisoner is seeing

vast lance
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And why does it says cpnnection to Interface lost

craggy plank
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I'm pretty sure the sleepers communicate through light. Red is pissed off, blue alarm. Might explain why they are so sensitive to it also.

vernal vector
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@stone vine But what if they are protecting a queen? We dont have a lot of info, but in one of the trailers for the game, there was a scene where this long leech-like thing appeared from the darkness and then the trailer stopped. It is possible that they got low enough to reach the queen or an important figure in what might be a hierarchy of the hive.

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@craggy plank wdym by blue alarm?

craggy plank
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Scouts glow blue before yelling

stable urchin
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Then our lights might mean, Fuck you in their light language

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I can understand they get angry

vernal vector
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oh yeah... but still, if you clear out an entire room and then kill the scout it still alerts people from different zones, so I think its sound or some form of echolocation

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Ive talked about it before about echolocation and i think its def a viable theory

real pewter
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isn't the alert systems only alert in a radius?
If you close all the door to any other area they don't alert?

craggy plank
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The scout could be giving off more than just the light. There could be EM, Radio, and the noise.

surreal swift
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isnt radio part of E&M anyway

craggy plank
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Don't know

surreal swift
craggy plank
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looks like it

twin drum
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@real pewter Take a look at https://gtfo.gamepedia.com/Logs and see if any of the information you have is missing. I don't believe so but current tracking says there should be more logs yet to find to complete the email

GTFO Wiki

Logs are small piecies of writing found on specific teminals in some expeditions. They are limited to one special log per Tier of level (A,B,C,D,E).
They are found using the LOGS command in a terminal, they are read using the READ command in a terminal.
Logs were introducd in ...

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You're probably right

vast lance
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@lilac island anyway if they not tear your head off the screen should slowly turn dark before showing connection lost

proper topaz
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@lilac island thats what i've been thinking, i think
We players, are sorta using the 4 prisoners as avatars to do the warden's dirty work.
The prisoners in game are not in control of their actions, the players are. I think it makes more sense in the grand scheme of things, at least with the limited info available

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i still think the prisoners are clones tho... how the butts are they extracted when the missions fail?
I just assumed the team is eaten and they send in another squad of prisoner clones

twin drum
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I agree with hsu, it's a prison, I doubt they're in short supply of prisoners to the extent that they need to clone. If they were clones I'd expect to find matching bodies in the environment down there

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I think canonically they survive

stable urchin
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Same

proper topaz
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the canon 4 survive, but thats not 'us'.
i think story wise, yea the 4 in the trailer get to the bottom of things ok. But how are the mission intros explained? R2D1 is named "STATISTICS" implying that theres a high death toll of prisoners.
thats why i was thinkin every group of 4 is playing clones of the same 4 prisoners, however theres only 1 'canon' group that reaches the bottom

twin drum
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right, they likely have a lot of prisoners to send down. A lot of them probably die, but not the 4 you play, which do make it down

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I just don't see purpose behind cloning

lost ore
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i dont think they are clones, mostly experienced scavengers

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they have good communication between them, not so much as friends but as members.

proper topaz
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theres too little information to make any assumptions about the 4 canon prisoners

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i'm just saying that clones would explain how the players play the same 4 prisoners every run

lost ore
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in my opinion the "mission failed" is something like "what if?"

fair lion
stone vine
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@vernal vector Yeah, thats what im thinking, they are for sure protecting something.

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They work exactly like a hive of bees or ants

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which both protect queens

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Im thinking the nest is a info transmitter from the queen to the sleepers

vernal vector
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ohhh ok

twin drum
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@stone vine wouldn't destroying a sleeper then trigger the queen and the whole hive?

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if it's a hive mind that is, and the 'queen' is a sender/receiver

glad stone
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isnt radio part of E&M anyway
@surreal swift low energy photons

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that scale is VERRRRRRRRRRRRRY condensed

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i think by the time 1.0 comes around we'll have a ton of disturbing radio chatter

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we're at 0.18 now

hollow bough
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@twin drum he said act like a hive similar to bees or ants, not a hivemind that uses psychic powers to link their minds together

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so a hivemind like bees and ants would be working together to protect the main center, the queen for example for ants and bees

austere depot
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An observation: Though Bishop, the fourth character is always the first prisoner to be depicted, he is always the last in line being sent down. Since the Warden unit is a computer, this might be important and it might not be at the same time - depending on what instructions the unit is provided.

Another observation: Since I am usually the second to join my clique, I usually end up as Dauda a lot. The characters have different responses to entering a big room within the fascility. Dauda, though he may be lying, gives the impression that he has no idea what the firm is doing. His quote usually being: "This room is huge! ... What do you think they were doing here?" - "What is it..that you think they were doing here? - this Room is huge!"

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Since I am also nearly always playing Dauda (we call him twitchy) - I have less of an idea of how the other characters usually respond to going into a big room.

How does Woods (first) respond?
How does Hacket (third) respond?
I do not think I have ever heard Bishop (fourth) respond to a big room ever... Anyone who knows?

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I can note that Duada, his quotes being what they are - is the one often asking the others of what the firm is doing. Either he has no idea - or he is trying to pry specifics out of the other characters.

solar nova
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What do you think they did here?

proper topaz
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theres very little established lore

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even the 'complex being the astroid site in mexico' isn't that just rumor?

fervent iris
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no

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very likely possible

proper topaz
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oh shiiiiiiiit

fervent iris
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if the clue in the trailer is true

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then its basically confirmed to take place in the yucatan peninsula

proper topaz
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reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeally Scout

fervent iris
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for when I'm entering a room, or i believe woods says it

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"nuh uh lots of places for bad shit to happen"

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im pretty sure its me

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its me

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on the wiki

proper topaz
lilac spindle
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According to the trailer teaser it takes place in the yucatan peninsula, but it seems that the operation takes place after some sort of mining "accident" on that site

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Hopefully more gets revealed on the last 2 missions

harsh valley
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Can you guys recall any mentions/allusions/imagery/etc to "wolf" or wolves? Cause get this for what it's worth:

Ulf Andersson who works on the game has the nickname "Wolf"
Bishop has the tag 'wolf'

Ulf Andersson (a different one) is also a chess Grandmaster
Bishop is a chess piece

hollow bough
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lol, connecting a lot of dots, I like it

harsh valley
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Apparently Bishop "doesn't put much trust in the other three's abilities" which could be interepreted as lone "wolf" but I can't find where this description was originally posted by 10 Chambers

stone vine
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@twin drum No, it wouldn't. Transmission between animals is fast, but not instantaneous. It still takes a second for information to be processed. That's why sleepers, when aggresive, don't alert their friends right away. By killing a sleeper you cut off their communication to the queen, and no one notices.

harsh valley
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Unrelated:

Is it odd that the Santonian period wss 83 million years ago
but the Chicxulub meteor (that created the Complex) was 66 million years ago?

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Meaning the founders of Santonian Industries were around before the Complex' crater existed?

stone vine
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no thats just the name o-o

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no one was that smart 66 million years ago

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we used sticks and rocks

harsh valley
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Okay I'm not trying to sound like a conspiracy theorist, but what if the founders of Santonian Industries were aliens

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We already know the creatures are of alien origin, even if the bodies are formerly human

stone vine
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what

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thats quite the theory

harsh valley
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The Santonian part or the alien origin part?

stone vine
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But the devs already cleared up these weren't aliens

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People asked

harsh valley
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I thought the alien origin apart was confirmed

stone vine
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No, the idea was shut down

harsh valley
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No you're still right

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I thought they were humans, but turned by with something of alien origin

stone vine
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well, i think its a mutation

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Like a mutated parasite

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That spreads infection

harsh valley
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Was it confirmed the parasite/mutation was from Earth?

stone vine
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No

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It could be

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or Maybe not

harsh valley
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So my theory still agrees with your theory 100%

stone vine
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i thought it was a tick

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but im not so sure

harsh valley
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The parasite/infection/mutation originated from the asteroid that hit Earth. I.e. alien origin

stone vine
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Could be

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Im not sure yet

harsh valley
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I swore that was confirmed somewhere

stone vine
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Idk check and see

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Also

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I have a nice discoveryyyy'

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So according to the email from the logs there was a company called n(0xy)s

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I found a bunch of pictures

harsh valley
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NIce

stone vine
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I just have to figure out what theyre role is

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Ooh also

harsh valley
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Are you sure it's "n(0xy)s" though? Looks like 'nyxos' to me

stone vine
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😭

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Yes

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What do they supply though

harsh valley
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Oxycontin

stone vine
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Bruh

harsh valley
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Sleepers just a bunch of drug addicts

stone vine
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No, theres something in them

harsh valley
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oxy-d out

stone vine
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They supply some sort of material

harsh valley
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Mayb it's Nyx OS, an operating system

stone vine
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Bruh

harsh valley
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Doesn't Nyx mean night

stone vine
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hold up

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yes it is

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Also with sleep

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WAIT

harsh valley
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So... Nyxos is a supplier of sleep/darkness

stone vine
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hmmmmmmmmmm

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no some sort of gas

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maybe]

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but yes sleep

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it may be a drug

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like you said

harsh valley
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A gas drug that was meant to help with sleep, that went awry and turned people into monsters?

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Maybe hibernation?

stone vine
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hmmm

harsh valley
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Maybe it was meant to allow people to hibernate for 66 million years

stone vine
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bahahaha

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man idk but what if

harsh valley
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Well, no joke I am convinced there was some kind of experiment gone awry

stone vine
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you could be right, i mean its farfetched but who knows

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Yes im aware of that

harsh valley
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Because you note that the Warden objectives are to grab test samples

stone vine
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But im not so onboard with the 66 million years

harsh valley
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Haha no

stone vine
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because the email was sent in the 2000s

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Which was when it was being built

harsh valley
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Okay so here's my theory that Santonian has been around for longer than we might think, though not under that name, or as a public entity:

stone vine
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Also look

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It says Shipano Group I think

harsh valley
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  1. Alien species royally f*cks up an experiment and it makes its way to Earth
  2. Alien species needs to contain it so it doesn't get worse— forms a group to monitor the situation
  3. New group is still interested in the results of the experiment, so they form a public entity: Santonian Industries
  4. Santonian Industries sends people down to collect results of the experiment. Perhaps the experiment has taken 66 million years to reach a ready state
stone vine
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3 seems most likely

harsh valley
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It says Shipano Group I think
Shimano. They make fishing and cycling equipment IRL.

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In game maybe they supply the big crane that sends the prisoners down into the complex. It's like a big fishing line

stone vine
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Woah really

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Where do i find that info?

harsh valley
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Yes to cycling/fishing Shimano Group in real life, but no the in-game theory is a joke lol

stone vine
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😭 HAD ME EXCITED FOR A SECOND

harsh valley
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hahaha

stone vine
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maaan

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hm

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well ive found a lot of companies

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likkkkeeeee

harsh valley
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But for real, it looks like it could be either Shipano or Shirano

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the 'a' could be osmething else too

stone vine
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CNTRL- Piping Supplier, Cornell- Reactor Connections, N(YXO)S- lol idk important though, Omneco- Batteries and Flammable Gas?, Shipano/Shirano- Hydrogen cell/ generator construction

harsh valley
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WAIT

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Where did you find CTRL???

stone vine
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heres a picture

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CNTRL technologies

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Each is a big power box with piping

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Found in B1 btw

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no

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o-o

harsh valley
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Ah damn, was hoping it was CTRL.

stone vine
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oh, why

harsh valley
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In the image for the Santonian Industries logo, they set the Camera Maker to "CTRL"

stone vine
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Oh woahh

harsh valley
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But maybe it's just an IRL bit of info and not an in-game bit of lore. Because the camera model is "G.T." serial number "F.O." :P

stone vine
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maybe

harsh valley
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So it's a CTRL G.T.F.O.

stone vine
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O0O

harsh valley
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Not sure what CTRL is supposed to mean

stone vine
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Control GTFO

harsh valley
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What is Control?

stone vine
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Im not sure

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Anyways im gonna try beat c1 now cya m8

harsh valley
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Enjoy, that was fun to know thanks!

harsh valley
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My bad if you guys already know this but I can say with certainty: The Complex we go down is not the only one under Santonian Industries

pulsar folio
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makes sense

harsh valley
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In fact, it's not even the main one and was thought to have nothing suspicious inside

pulsar folio
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I believe that

harsh valley
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Which means that the clickers were a suprise to even Santonian

pulsar folio
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do you think
in-complex experiment that escaped?

Something that escaped into the complex from the outside world?

Something that entered the complex from cave underground?

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Or something else?

harsh valley
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This just theory now, but I think it actually came from within

pulsar folio
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wdym

harsh valley
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So there are at least 2 complexes:

  1. Garganta - main Complex with some serious secret stuff going on
  2. Chicxulub - our Complex that they expected to have nothing special inside
pulsar folio
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Ok

harsh valley
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At some point, something went wrong in Chicxulub

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Chicxulub's crater (which contains the Complex) was created 66 million years ago. Perhaps something woke up inside, or evolved

pulsar folio
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Do you think the complexes could have been built partly to research underground life? Mega size bioscanner finds stuff underground.

Complex 1, some mushrooms and like rats, unthreatening stuff

Complex 2 flesh monster

harsh valley
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Oooh I like that

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Just that, the flesh monsters wouldn't have been deliberate

pulsar folio
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What?

harsh valley
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You say the complexes were built to do research. Agreed
But the flesh monsters are an unexpected anomaly in Complex 2. There was meant to be nothing of note in there

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So they weren't deliberately researching flesh monsters

pulsar folio
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Yeah

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They knew there was some sort of life deep down when they scanned, so they dug there to research.

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Here’s a big question

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Do you think the primitive flesh hive mind is fully decentralized, or is there something guiding its development on a large scale? @harsh valley

harsh valley
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Hmmm. This is where gameplay:lore gets a bit grey

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You'll notice that if a player wakes sleepers up in a room, no matter how far away from you, the sleepers in your room will all wake up too

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Which would suggest they're linked, but that could just be a game mechanic

pulsar folio
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There’s meat growing on walls/floor/ceiling right?

harsh valley
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Lol meat. Yes :P

pulsar folio
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Perhaps the facility was designed in such a way to prevent potential contact between rooms

harsh valley
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There's a Contamination/infection that is leaking around the facility

pulsar folio
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the way the doors are

harsh valley
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Oooooooh good point!!!!

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Cause why would ordinary miners need such high-security doors

pulsar folio
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I think it likely that santonian to some extent knew what they were getting into

harsh valley
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Agreed

pulsar folio
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Maybe the facility proper was built after a first test shaft?

harsh valley
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Maybe

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From the in-game logs, you can see that at some point (before the game takes place) they suspected nothing:
"If any official agencies do raise concerns over our methods, they will direct their attention to the Chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in."

pulsar folio
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That might just mean what they are doing at Garganta is/was even worse

harsh valley
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Wow maybe

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Actually no

pulsar folio
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Yeah probably not

harsh valley
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The companies they talk about are normal concreting firms

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And they're saying that these normal blue collar firms shouldn't be suprised by anything at Chicxulub

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I don't think even Santonian would think "Nahhh they won't mind the flesh eating monsters"

pulsar folio
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Maybe this is a timeline where lab-grown meat is standard

harsh valley
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Not much to add to theory, but fun fact: Garganta means throat. So we can assume it's yet another big deep vertical complex

pulsar folio
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I think that would make sense actually

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Clickers could be a food company project

harsh valley
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Lol

pulsar folio
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gone wrong

harsh valley
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Okay okay here's something else serious, but less confirmed

pulsar folio
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So mining companies make mines for special cyberpunk metals.

Santonian buys and revamps mines, resell to megacorps.

company (think Aramark) wants to repurpose specific mine for artificial meat research/production. Other location is less ethical stuff.

Something goes very wrong.

harsh valley
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What a life

pulsar folio
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What were you going to say before?

harsh valley
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  1. The company "N(yxo)s" is mentioned as working most closely with Santonian
  2. It's deliberately mentioned both as Nyxos and "N(yxo)s". So what is NS?
  3. Nitrogen Sulfide is a compound first discovered in.... comets
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  1. We know Chicxulub (and likely the monsters) was created by an asteroid
pulsar folio
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Hmm

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Mentioned as NS or Ns? @harsh valley

harsh valley
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NS, as a chemical symbol

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So probably not hey

pulsar folio
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I feel like that is a little bit of a stretch

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NS Nyxos Santonian?

harsh valley
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Yeah maybe the NS is a dead end

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"wolf" That's the only thing I can't figure out at all

pulsar folio
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Isn’t that one of the 5/6 prisoners?

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The one replacing someone in the trailer?

harsh valley
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Wolf is Bishop's tag

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But I'm not sure what it means, other than maybe lone "wolf"

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What are the 5/6 prisoners?

copper nymph
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I haven't been in this conversation long but the first mission in the new rundown you have to collect "pMOTHER" samples

real pewter
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what is this pMother

copper nymph
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I dont know, whatever it is I dont like the MOTHER part of it

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Maybe parasite MOTHER?

wide otter
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Could be the main samples from the patient zero or "queen" of the entire infection. Maybe that's the codename for her is "mother"

wide otter
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Something starts with one thing so it's a possibility "MOTHER" is either the experimentation result that escaped causing the infection or someone who had contracted the infection and ended up becoming the main source of the spreading

solar nova
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The real question is why the samples are required to go further down.

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Do they give us security access?

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Is there information about the pMOTHER samples the Warden requires to decide where to send us next, like information about the cold storage bulkhead?

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Is it used to develop some sort of resistance in the background that explains why an entire complex got overrun shortly after outbreak while we just drink Capri Sun?

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Actually, couldn't be, since we don't get obliterated by the infection there is on A1.

harsh valley
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I don't think pMOTHER is required to go further down, it's just the first thing the Warden wants on the way down

stable urchin
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Doesn't the mission objective say we need it to progress?

harsh valley
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I assumed it just meant to progress in the level. Maybe I need to look again

wide otter
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The Warden technically doesnt need to disclose anything to us besides our jobs since we are prisoners regardless

harsh valley
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We're not just prisoners sent to be punished though. The Warden genuinely wants the things he asks us to do

twin drum
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He wants it but doesn't particularly care if we die, since there's many more prisoners to take the deads place

harsh valley
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True

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That just made me realise something

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I thought Bishop was a higher-up at Santonian Industries because he was the author of the website. But he's probably just some web developer

uneven jacinth
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Well, the warden either REALLY needs or or really doesn't need us.

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That override of the recommendation to not use this set of prisoners...we're running out of options D:

harsh valley
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override of the recommendation to not use this set of prisoners
Interesting. Where was that from? I haven't passed B

tall anchor
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it's in the intro

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I think

harsh valley
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Ooh right, I need to rewatch that

dense hill
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Here's some 100 percent lore. Spoiler***********

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|| (B4) From: Andrew Cl...oun B035
(To:) J...o Davies A001
Date: August 01st, 20…
Subject: Breaking Ground
Mr Davies,
The external walls at Gar*(ga)*nta have been poured and I have been given an estimate of 8 weeks for curing before we can start drilling the primary shaft.
I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waivers and NDAs. I want to assure you the report will indicate the accident happened at the mining operation (D1) and not at Garganta. If any official agencies do raise concerns over our methods, they will direct their attention to the chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in. I feel I should inform you that the representative from McCallister Aggregates (the concrete suppliers) had a lot of questions about the project. I gave him no information, but I think it may be worth keeping an eye on (A1) (Mc)Callister’s involvement. They’re a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep (C2) the more sensitive operations under wraps. Both N(yxo)s and Rockford have been tactful so far, and I believe both companies offer adequate molding and forming facilities that would meet our needs. Nyxos in particular has proved to be a reliable supplier and knows not to (E1's log will probably go here)
Credits:
Soy, Scout Smasher, and Marc. ||

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|| Terminal Logs on new rundown ||^^

twin drum
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This is on the wiki already and was posted yesterday, but I suppose it's good for those who haven't seen it yet

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GTFO Wiki

Logs are small piecies of writing found on specific teminals in some expeditions. They are limited to one special log per Tier of level (A,B,C,D,E).
They are found using the LOGS command in a terminal, they are read using the READ command in a terminal.
Logs were introducd in ...

stuck yew
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Has anyone noticed that in the original trailer one of the characters speaks as if they went into the mine to collect items for trade. Do you think this matches with the current narrative or do you guys think its an indication of a narrative shift that the prisoners are far less willing.

austere depot
#

@harsh valley The parasite appears to develop traits shared with life forms found in isolated Cenotes within the Yucatan region. Most notably are the feelers that the scouts share with such life forms: Feelers and no Pigment in their skin.

Given the use of disinfection stations and fog turbines, it can be derived that the company knew of the infection. If you play the level 'septic' R2B4 - the objective is to retrieve a fog turbine to breach an infection wall to reach the lower levels. Septic generates an image to the player of what kind of hell the fascility turns into without these turbines running. (IT IS HELL, I SAY)

Both disinfection stations and fog turbines against the infective fog, suggest that the company knew of its presance. Given that the players are also sent to restore power to the fascility, something may have knocked these turbines out and things may have spireled out of control from there.

harsh valley
#

Oooh that I did not know! Okay so infection 100% confirmed— good points raised, especially with the disinfection gear

austere depot
#

^ Many good peeps here have pointed it out to me. 'S a group effort!

harsh valley
#

Do we know whether the e-mail in the logs is sent before, or after the monster outbreak?

late oasis
#

Well we would have to find out when the outbreak actually went down

#

Or when the patient zero case (full mutation) happened

harsh valley
#

Because the way they say Chicxulub is just a distraction for the real Complex says a lot about the real Complex if Chicxulub was already known for monsters

#

You're right. I wonder what E1 will glean :O

late oasis
#

The trailer one might be bounty hunters

#

Or hired mercs

#

Well... maybe they were mercs at first but after they wanted to quit...

harsh valley
#

So one of the 4 is a bounty hunter/merc/trader

late oasis
#

IMPRISONMENT TIME

harsh valley
#

We know Bishop is just a web developer working for Santonian. My theory is that being the site developer, he started looking at some files he wasn't supposed to and as a result, got sent away to be a prisoner

late oasis
#

Yeah that makes sense

#

Fred

harsh valley
#

So as an extension of Bishop plus the bounty hunter, we can say the 4 prisoners are people who came across secret stuff and Santonian wanted to get rid of them

#

You think one of the Warden objectives to the prisoners would have been 'make me a website' ?

twin drum
#

no they're saying he was an employee who developed the website

#

went poking into the wrong areas or otherwise did something wrong

#

got sent to be a prisoner

harsh valley
#

That's what I'm saying. But hsu is saying he was a prisoner to begin with

twin drum
#

ah I see

harsh valley
#

They could also be just prisoners
wdym

#

Ohhhhhhhhhh

#

Sorry you're right. We can't assume

#

So at least 2

late oasis
#

Let´s go it with the idea that atleast two people were "stumbled upon something they shouldnt have"

#

One was mental and thought of the place as his purgatory.

#

Which was it again?

harsh valley
#

That's Woods the American

late oasis
#

I think that guy actually worked there

harsh valley
#

Ooh explain

late oasis
#

I´d just go with a wild guess and say he is religious

#

He worked in the complex and was one of the few who survived

harsh valley
#

Yeah his bio says he's Catholic

late oasis
#

But instead of released they decided to throw him back down there

#

And lets say he saw some shit before getting out. It´s not hard to say that he thinks the place is hell (people turn on eachother in desperation and because of the infection, monsters coming out of fucking nowhere, deep beneath the earth and lack of clean air to breathe causing hallucinations)

#

It messed him tf up mentally

#

But he was still to much of a safety hazard to just put in an asylum and since he is still functioning otherwise the warden decided to drop him back down there

#

More usefull than just offing him

harsh valley
#

Interesting

late oasis
#

Just a wild guess of mine but i think it does fit

#

I mean it does fit. He might started to think that it´s the will of god for him to go down there over and over again.

#

In order to find redemption

#

Which would play perfectly into wardens hands (if he has any and isnt an AI that is)

#

Having one of them going willingly down there WOULD be helpful to keep the rest under control.

stuck yew
#

@lilac island They weren't in the trailer, they were in a transport machine.

#

I think the narrative changed a lot. I mean obviously it did, but I don't think they started out as being frozen like resources in HSU's.

#

And I think they were more willing than it seems now

late oasis
#

I go with headcanon and say that the guys in the first trailers were more willing participants. Probably had a big paycheck offered to them if they go down there

#

But in the end they were more or less the scouts for that area and got chewed up

#

Essentially like conscripts

#

Throw them at the enemy until you get results

stuck yew
#

Like payday

late oasis
#

yup

stuck yew
#

Also

late oasis
#

Then they went with prisoners since it didnt seem viable to try and hire people

stuck yew
#

The main characters aren't the only prisoners. So how many do they have?

late oasis
#

Who knows.

#

From last logs at mission selection i´d say there are enough to throw atleast one team as a disposable scout force ahead into each section

#

Maybe even more.

#

So it´s atleast a couple hundred prisoners they have at their disposal

#

With more on the way

harsh valley
#

I don't get it, there about 20 levels in a current rundown

#

If they have 500 prisoners, why not send teams of 25

#

And increase chances of objectives getting completed

stuck yew
#

Because of the transport system?

harsh valley
#

4 at a time, only takes 2 minutes round trip

late oasis
#

Depends on how the system works. Plus if you drop 25 people down there you got to equip them all.

harsh valley
#

Some levels you need to clear before doing the others
Then send 100 man teams

stuck yew
#

I agree with hsu and happy I think they're cutting costs and also carrying out loads of tasks

#

Also, the humans are disposable

late oasis
#

if they could afford to throw large groups down there then they would be able to afford equip a small group with high tech gear or atleast with more ammo and medkits right of the bat

stuck yew
#

And if you send down 4 different teams and one succeeds you've just saved

late oasis
#

So there is definitly cutting corners there

stuck yew
#

compared to 25

harsh valley
#

And if you send down 4 different teams and one succeeds you've just saved
Very true

late oasis
#

Let´s say we double the squad strength. That means each member would have only half the ammo capacity on them

#

Which would pretty quickly lead to problems aswell if everyone is low on ammo to begin with

#

that too.

#

Sure you could go in more aggressivly since you got more guys

#

which would make it easier to bash through a room of sleepers before they could retaliate

#

But what if shit goes inevitably south and the horde comes?

harsh valley
#

Although if they're so disposable why not send 30 guys with just hammers

stuck yew
#

They want you to suceed

harsh valley
#

It seems like ammo costs more than people

late oasis
#

uncessessary casualties

#

But if peopel survive you can reuse them

stuck yew
#

Human is still somewhat valuable

late oasis
#

you cant reuse spend ammo

harsh valley
#

So why not give the valuable humans more ammo

late oasis
#

and if a gun and ammo bring you an reusable asset back with more experience

harsh valley
#

So they don't die so much

#

Agreed re: infected

late oasis
#

Many of the corridors are rather tight aswell

vestal delta
#

not everyone who dies in the complex becomes a sleeper

late oasis
#

imagine having a 25 squad marching through the smaller rooms while having to clear out sleepers

#

or even worse. sneak past them

harsh valley
#

I disagree with the logic that: they don't send more people because they want to conserve ammo but they also don't give more ammo because they want to conserve people

late oasis
#

Sending more people with only meele would cause losses

#

Means you gotta get new prisoners

#

every time

stuck yew
#

Draws attention

#

And is wasteful

late oasis
#

AND you got more costs in terms of transfer aswell

stuck yew
#

Experienced prisoners make up for costs

late oasis
#

exactly.

stuck yew
#

It's like how you could send the army instead of a swat team

#

the army could do anything the swat team could do through sheer force

late oasis
#

But you´d get collateral as a side effect

#

Excessive collateral

#

which a swat team can avoid

#

Plus like mentioned before in tunnel fighting having large groups would be more of a hindrance

harsh valley
#

So the prisoners are countless but not too countless, disposable but not too dispoable
Ammo is scarce but not too scarce

late oasis
#

Ammo can be bought in bulk

#

no questions asked

harsh valley
#

Is it though?

stuck yew
#

Yes

harsh valley
#

So Warden has loads of ammo, just doesn't want to use it

late oasis
#

A bunch of convicted prisoners on the other hand...

#

Depends.

stuck yew
#

Yeah

late oasis
#

If you expect casualties, or a likely scenario, you dont want to throw to much shit at it

#

again, cutting costs

harsh valley
#

Before it was several hundreds of prisoners, now it's a bunch of prisoners

late oasis
#

Even if you have like a few dozen prisoners dissappear from a prison

#

That would rise questions

#

hundreds on the regular?

#

yeah that shits gonna draw attention

stuck yew
#

Cutting costs, keeping things under wraps and efficiency are the main reasons I believe.

late oasis
#

yup

harsh valley
#

So it´s atleast a couple hundred prisoners they have at their disposal
Not sure, you said it

late oasis
#

yeah

#

If you got your hands on a couple of hundred prisoners at once, from all over the world

#

That isnt as suspicious as having hundreds of prisoners dissappearing on the regular

harsh valley
#

Right

stuck yew
#

There are thousands of prisoners with no living relatives and that leave very little of a trace as well as employees who got thrown in just because.

#

They must have a decent supply, but still a limited one

late oasis
#

Enough to keep it running but not enough to fully stock up the teams

#

Plus imagine worst case scenario: the team gets send down and is ambushed on the landing

harsh valley
#

I still think sending larger teams would be more successful. I mean, 4 man teams have a 6.38% success rate. Not exactly a proven setup

late oasis
#

thats a considerable amount of resources lost on an instant

stuck yew
#

Also there could be missions that do have higher squad counts we're not seeing

#

Maybe we are only experiencing the smaller team missions

late oasis
#

Check the areas and tunnels you tend to walk through

harsh valley
#

@lilac island oh yeahh

late oasis
#

I dont know how it looks at latter rundowns but in the upper ones you´re gonna have trouble to effectivly stay on the move

#

if you got a large squad

stuck yew
#

In fact, what if the more disposable prisoners with little experience get thrown at some of the bigger tasks. What if we are the specialists who have survived long enough to be deemed valuable enough to do the tougher more precise tasks.

harsh valley
#

According to the Warden, 2,553,907 prisoners died on the last rundown hehe

late oasis
#

Well player prisoners are kinda obvious....

#

taking that as canon is as taking the killcount in warframe canon

harsh valley
#

I know, not serious

stuck yew
#

Aren't we far in the future

harsh valley
#

But that's a lot of dead players :)

stuck yew
#

Surely there must be more humans now

late oasis
#

Let´s cut it down to... 2,554

#

still a lot but if we go with a more dystopian future approach

#

Then that wouldnt be all to surprising

#

Still ridiculous though.

stuck yew
#

I mean that's the biggest issue here. We have only the tiniest fragments of what the outside world is like.

#

Though a mega corporation getting away with such a big task and almost no one noticing sounds pretty dystopian to me.

#

I really just wanna know the tech level of humanity right now.

harsh valley
#

We have only the tiniest fragments of what the outside world is like.
I even tried watching the Hydrostasis exit sequence in slomo to see if I could glean anything about the outside world 😔

late oasis
#

considering that the automated sentries, bio tracker, c-foam and weaponary that could be considered military grade...

#

I´d say the tech level isnt to scoff at

stuck yew
#

But are we at space travel?

late oasis
#

eh.

#

maybe

stuck yew
#

That would clarify a lot

#

I think at least

harsh valley
#

Oooh something I can clarify here

#

They're not too advanced/far in the future

#

Their main website still uses Bootstrap and jQuery

#

Which are already old school today

late oasis
#

Then let´s say it´s like 50 years in the future.

#

but thats already a stretch

#

if we go with bootstrap thing

harsh valley
#

I'm kidding, the Santonian site I guess is just an ARG thing for our sake.

stuck yew
#

I thought they were doing the alien thing of being far in the future but still using 80s looking blocky tech

#

Like with the terminals

harsh valley
#

Well on the right side of the terminals it actually looks quite advanced

#

Command line interfaces aren't necessarily archaic. They're used in modern programming today

stuck yew
#

August 01st, 20…
Can't be too far in the future though

late oasis
#

Okay let´s stretch it out

#

around 20 90

harsh valley
#

Reasonable

late oasis
#

or between 2070 and 2090

harsh valley
#

Sure

late oasis
#

for more wiggle room

stuck yew
#

Could be 2033

harsh valley
#

Also true

stuck yew
#

Alternate timeline prehaps

#

There are a lot of options

#

I mean blade runner was set in 2019

late oasis
#

not impossible

#

though considering the guns we use are second hand so to say

#

it would have some considerable leaps

stuck yew
#

I'm so glad that in this far future the machine guns have a charge time like a toy gun.

late oasis
#

Which is pretty damn braindamaged ngl

#

the company deserves to be punched in the head

#

gameplay wise?

#

okay.

#

after the magazine and rof buff it does feel justified

#

realistically speaking?

#

pointless

stuck yew
#

eh, I still don't like it

late oasis
#

Unless the gun is designed with a cooling system that needs to be spoled up first

#

hence the delay

stuck yew
#

I wish there was a change to its design so it didn't look like a generic rifle with a drum mag

#

I feel like I'm using a disabled ak

late oasis
#

You mean like the AR which has a drum mag but only 30 rounds or something

#

Unless that bitch is using a 308 i dont see a drum mag bein a thing

#

But agian

#

gameplay mechanics

#

even if aestetically it doesnt make much sense

stuck yew
late oasis
#

the machinepistol would have to use similiar ammo to a MP7 to fit 50 rounds into that mag

#

Yeah...

austere depot
#

Rofl - so I found a soft easter egg in the Camera info.
On the metadata that you can aquire from the santonian logo (along with Bishop's name)

The Camera model is listed as: G.T
Camera serial number as: F.O
G.T.F.O

late oasis
#

heh

harsh valley
#

What do you guys think of this:

We know Chicxulub is the name of the Complex
It is the site of the asteroid that wiped out dinosaurs

We know Garganta is the name of the main Santonian Complex
Garganta de Olduvai is "A steep-sided ravine in the Great Rift Valley... one of the most important paleoanthropological sites in the world; it has proven invaluable in furthering understanding of early human evolution."

Could that be the location of Garganta?

late oasis
#

not impossible

#

might be a hunch there

stuck yew
#

What happens to rats?

late oasis
#

munch

stuck yew
#

There are rats in and insects in the facility right?

late oasis
#

Didnt see any

stuck yew
#

What if they get infected

#

Yeah but it's a mine

late oasis
#

they´d be probably mutated to shit at this point

stuck yew
#

I would imagine there is

#

My bet

#

bio mass

late oasis
#

just wanted to say it

#

but couldnt formulate it properly. thanks

stuck yew
#

ye ye

late oasis
#

It would make sense to use the small critters as foundation of the biomass

#

then with now increased efficienty it can produce the toxic mist and keep infecting the area

#

more infected= more biomass

#

I mean we dont even know how many people went lost before it got actually noticed

harsh valley
#

Sounds like the last season of Stranger Things

late oasis
#

sounds crazy but there is retarded levels of incompetence of higher ups....

#

I´ve seen some of that

stuck yew
#

Can't wait to get deeper into the hive and see what they do to their environment

#

And if there is some sort of system

late oasis
#

well...

#

Down there.

#

GET THE MELTAS BOIS

#

TIME FOR SOME TORCHIN

stuck yew
#

The infection is also a big question. We know they knew about the infectious air. But at what point was it released into the mine. Was the air there before they started mining or during. Is it isolated to just that place on earth (if those details about the location are true) or is this phenomenon more spread over earth. The infection really is a mystery right now. I wonder if there were already creatures in the earth before we got there. And they unearthed something.

Can't wait for more logs about the events leading to the current state of the mine.

late oasis
#

Thats what pretty much the intriguing thing rn

#

What in the hell IS IT

#

Something alien?

harsh valley
#

I wonder if there were already creatures in the earth before we got there.
Could explain why they're not used to light

late oasis
#

ye

#

We might encounter "pure forms" at some point

#

So far we met mutated humans and those who were turned to biomass

harsh valley
#

Grays? :P

late oasis
#

Who knows. Maybe shits gonna go full on dead space on our asses

stuck yew
#

What are spitters

#

They don't match humans skin and there's no lore for them yet

#

I assumed them biomass

#

But what if they're more like a natural forming fungus like creature

harsh valley
#

We been fighting mushrooms this whole time

stuck yew
#

or eggs

#

Don't think they're a fungus

#

tho

late oasis
#

Spitters are rather stationary

#

arent they?

#

didnt met them yet so

stuck yew
#

B3

late oasis
#

Actually yeah just pulled up the wiki

#

it says stationary

#

safe to assume it´s some type of growth

stuck yew
#

Caused by the fog? Secreted by something that can crawl on the walls? Are microbes to play? Are there worms?

#

hm

late oasis
#

maybe dormant sleeprs

harsh valley
#

Little sleep guy inside manning a spitter turret

late oasis
#

turned into that...

#

What if spitters are cocoons

#

then shits actually creepy

harsh valley
#

Ooh

late oasis
#

what will come out of that?

stuck yew
#

That's my guess because of there shape

late oasis
#

some spider thing from hell?

#

Gotta get the combat wombats

stuck yew
#

Big strikers

late oasis
#

eeehh...

#

thats kinda to easy

#

I´d guess gestation pods of the more advanced mutations

#

mutations we didnt see yet

stuck yew
#

Or a hostile entity. Too early to say, all we can do is baselessly speculate. Though they do cause infection. Maybe they're produced to try and infect more beings within the complex, though if that's the case why don't they wake up sleepers since they only spit and scream on non sleepers. Or do they spit on sleepers to help further their mutations.

#

We must wait for the gameplay gimmick to be given reason.

late oasis
#

it´s possible that they attack everything that gets to close

#

Or it might be possible that they work as roadblocks

#

If you played dead space think of wall guardians

#

poor motherfuckers...

stuck yew
#

Yeah, really depends of the goals of the hive if they have any and what the infection is. If we knew more about the grand picture of the infection we could most likely infer most details.

#

Whatever it is, it definitely doesn't want visitors going deeper into the mine. And they are at least somewhat hive like in nature.

#

If the warden is an A.I things could have gotten out of control outside of the mine to, and we are simply doing automated tasks.

#

Not to mention what if this is itself an experiment

#

What does the injection sequence mean?

late oasis
#

I´d guess the injection is some type of substance that increases the waking up speed from the stasis

#

So the prisoners are awake right of the bat without any fatigue

stuck yew
#

I see, I thought that because of the gasping. Didn't link the two.

#

So is the jumps scare just a nightmare or something.

late oasis
#

not out of question

#

If they keep going down there and then right back into stasis

#

shits gonna be haunting you even in your dreams

#

if the stasis effectivly knocks you out cold

#

Then it might be the recording of the last mission

stuck yew
#

mm

#

Noticed all the metal in the floor near the holes you go down is bent upwards, meaning whatever caused the massive holes in the facility must have done so from within.

stone vine
#

yes most likely a big drill

#

from the ground straight up

late oasis
#

Sounds like a panic escape if i ever saw one...

#

oooorrr... boom?

#

actually na

#

latter would deal far to much damage to the rest of the facility

stone vine
#

well actually they dug through the facility

#

right through the middle

#

i assume because of some sort of panic

#

like you said

late oasis
#

wonder how the damn drill was pulling itself upwards...

stuck yew
#

many ways

weak fox
#

i want to know the lore but cant find the terminals with the lore

late oasis
#

I dont think there is any terminals that have such a function...

#

It´s all just theory crafting currently

#

kinda fun ngl

stuck yew
#

Talking about the logs I think

#

You can read a new log per tier

#

To get a list of them you need to enter logs into the terminal

#

They've already been pieced together on the wiki

weak fox
#

where?

stuck yew
#
GTFO Wiki

Logs are small piecies of writing found on specific teminals in some expeditions. They are limited to one special log per Tier of level (A,B,C,D,E).
They are found using the LOGS command in a terminal, they are read using the READ command in a terminal.
Logs were introducd in ...

weak fox
#

txs

stuck yew
#

There's also one log you can always access talking about the server room being to hot (around 39° Celsius or up)

lilac island
#

dude i thought that the monsters were aliends that came to arth on a racket from mars

stuck yew
#

No

midnight spoke
#

They're not aliens

#

Devs have stated that much

harsh valley
#

I think it has to be one of two things:

  1. Asteroid brought infection from space and mutated humans
  2. Asteroid blew a hole in the earth and woke up/opened up monsters living underground
#

I'm not convinced that Santonian dug such deep holes and mines just to do secret science, and the monsters eventuated from that.

Personal opinion but I think the Chicxulub site was special even before the Complex was built

#

But yeah either way, 100% aliens did not travel to the earth on the asteroid

midnight spoke
#

Well the logs hint towards them knowingly digging for something

#

They were already setting up a secret lab and had a cure for the infection

#

So that says a lot

harsh valley
#

Great points. I guess what I mean is, they didn't just need a place to do science and find some hole willy nilly
Chicxulub and Garganta were chosen because there was something special about them
And the monsters wouldn't have eventuated if Santonian had put the lab in some other underground mine
#opinion

tall anchor
#

it’s some real old aperture/black Mesa level shit though

harsh valley
#

Can we assume that since the story has been retconned from bounty hunters to prisoners since the 2017 trailer, that the trailer dialogue isn't necessarily canon?

#

I.e. the guy saying something like "Ah yes, lots of stuff to trade in here"

tall anchor
#

No, that is a part of the progression system that hasn’t been implemented Into the game fully yet

#

And afak, they were prisoners then too

harsh valley
#

Ahh I see. Thanks.
Viklund did say we could keep non-Warden-objective gear as loot. I guess that's the trade stuff perhaps

tall anchor
#

yeah, I remember someone ages ago about a whole economy system

#

so you have to save up to buy/modify weapons, ect.

harsh valley
#

I hope I can just put a billion points into my hammer. That's all I want ha

tall anchor
#

yeah I’ll find you a confirmation

#

my brains rusty b/c it was said forever ago so give me a minute

#

those two are Simon saying that :)

#

and wow, almost a year ago that was said

fervent iris
#

And of course for bragging rights

#

"haha burst revolver with FMJ go brrrrr"

#

"I kil scout from other room with it"

harsh valley
#

Hey I want my level 50 weeb katana to fight all the sleepers doing the Naruto run

late oasis
#

give me a fucking shovel and flamer

#

I´ll purge the place clean.

surreal swift
#

but what if the future doesnt have gas :(

late oasis
#

Then i make the c foam flammable

#

it got the sticky part. Only needs the burny part

surreal swift
#

🤔

#

bruh that would be funny if u could just open a leak in a propane tank and just gently set it down in a room with sleepers

#

and if they dont notice the smell and u just shoot once into that room

late oasis
#

Boi.

surreal swift
#

:D

late oasis
#

I like the way you think

surreal swift
#

LOL

late oasis
#

They are more likely to notice the tssssssssssssss than the smell

#

and definitly gonna notice the BOOOOM

surreal swift
#

loool

late oasis
#

Though at that point they´d be to busy burning to death

surreal swift
#

yes

#

f i r e

#

g o od

late oasis
#

salamanders and sororitas liked that

surreal swift
#

i dont even know warhammer stuff but ik enough to know they like "cleansing" things

late oasis
#

Salamanders are humanitarian marines who have a severe case of pyromania

surreal swift
#

"humanitarian"

#

i like it

late oasis
#

And sororitas... well nuns with guns and flamethrowers

surreal swift
#

o daer

late oasis
#

Yeah. It´s kinda funny that salamanders care a lot about the common folk while 90% of the time just torch every enemy

surreal swift
#

xdd

late oasis
#

sororitas torch indiscriminatly

#

"Fuck it, they´re all heretics anyway"

#

whoooooshhhhh

surreal swift
#

rip in peace

#

ey waitaminute

#

dont the forklifts have gas tanks on their backs anyway

#

i think i remember seeing them

late oasis
#

I think they do

surreal swift
#

:O

#

never tried shooting them b4

late oasis
#

loads shotgun with pyromaniac intent

#

Actually... imagine dragonbreath shells

surreal swift
#

idk if they actually have any fuel left tho

#

nahhh

#

warden gives us shitty flashlights

#

no way would warnde consider such an expensive ammo type

late oasis
#

If he wants to go cheap he could get some high powered crossbows...

#

You know real big ones.

#

in terms of velocity

surreal swift
#

thats even more expensive!!

late oasis
#

Eh.

surreal swift
#

pump shotguns are probably cheapest

#

legit if u google them u can get <$500

late oasis
#

and machineguns arent expensive?

surreal swift
#

tru

late oasis
#

or sniper rilfes with short scopes

surreal swift
#

i dont think the scope cost much

late oasis
#

Okay short range scopes actually aint expensive

surreal swift
#

but the sniper probably did

#

lolol

#

yea the gun itself is probably more valuable than its optic

late oasis
#

well the sound and mag size... save to say the guns is rather large caliber

#

definitly above 308

#

And the damage wise... yeah it´s a 50 cal

#

aka "no brain remain"

surreal swift
#

i was thinking .338

#

doesnt seem like a .50 to me 🤔

#

but yea either way, no brain remain indeed

late oasis
#

Well i aint complaining really. shits removing the upper torso of a sleeper in one blow

#

Though the hybrids are a pain in the arse

surreal swift
#

i havent even seen hybrids

#

but my common strategy is shoTuGn

late oasis
#

It´s big shooter looking bastards with spikes on their head. they shoot a lot of spores at once

#

fuckers flinch hard if you ADS

surreal swift
#

wats aos

#

oh

#

why ads tho

#

the ads doesnt affect pellet spread

late oasis
#

I tend to be the sniper

surreal swift
#

oic

late oasis
#

So i gotta do the ADS... though i hipfired one of the damn things after it thoroughly pissed me off

#

just walked up and point blank to the chest

#

THEN it died

#

6 rounds to the head didnt do the trick

surreal swift
#

wat

#

that should kill just about aything

late oasis
#

Either hit registration was arse or the hybrids dont have a weakspot on their head

surreal swift
#

i know that the black armored dudes from r1c2 didnt have head hitboxes

#

so u legit just had to "bodyshot" them to death

late oasis
#

The with spikes instead of heads? heard of them

#

didnt get as far as seeing them

surreal swift
#

oof

late oasis
#

Though probably i´d just spam shotty on them

surreal swift
#

yea thats the idea

late oasis
#

If i´m not the sniper that is

surreal swift
#

pump shotgun can oneshot them if they get close enough

late oasis
#

isnt the back kinda the weak spot?

surreal swift
#

i havent heard them appearing in r2 at all tho

#

yeayea the back takes more dmg

late oasis
#

Hybrids seem to be the same altough having a head...

#

Actually it has glowing spikes.

surreal swift
#

fancy

late oasis
#

Yeah i ran into them right at B1. the second rundown

#

We open one of the bloodied doors and there are two of them with a bunch of sleepers

#

Fuckers take a lot of damage. i popped big strikers and shooters no problem

vernal vector
#

what are we talkin about?

late oasis
#

Hybrids

#

I´m not sure but last time i shot them in the face with a sniper it didnt seem to do anything

#

Like it´s not a head but just essentially a gun on their shoulders.

#

Oh... the wiki says their weakspot is the back...

#

No wonder the bitch didnt drop after 6 rounds to the fucking face

#

i´d dare to say it´s an evolved big shooter

#

while chargers are evolver strikers

vernal vector
#

huh

#

thats defiantly a possibility

late oasis
#

Hybrids are acting like shooters most of the time but are capable to meele if necessary

#

Chargers are acting like big strikers

#

full on meele

#

and durability

#

Though the shadows....

vestal delta
#

i think a charger would have been involved too

#

hmm weird thing to think about honestly

surreal swift
#

@lilac island @vestal delta stop right there heretics

vestal delta
#

hm?

surreal swift
#

suggesting such lewd behavior

#

:(

vestal delta
#

i never said anything lewd

surreal swift
#

:(

late oasis
#

Just let´s say that hybrids are larger next stage mutations

#

of big shootas

solar nova
#

I think hybrids, being exclusively aggressive, are more developed shooters, like big shooters, but a more aggrevated variety.

#

So, when a body is transformed, it either becomes a passive or aggressive sleeper, and then it either undergoes little development (striker or shooter) or a lot of development (titan striker, titan shooter, hybrid, or charger).

#

Given chargers can be passive, but are highly developed offensive varieties, it might be possible to find sleeping hybrids in areas where sleepers invest in chargers.

#

Since it's "worth it" to have dormant sleepers which are high-investment and very capable in combat, probably as defensive units based on what was around the chargers we saw.

subtle flower
#

what are chargers

#

nevermind

solar nova
#

They might be unrelated, though, considering we see hybrids behind motion doors or attracted by alarms all over the complex while chargers are extremely rare.

#

It seems like hybrids are actively hunting for prey everywhere, while chargers only hunt in areas they're already established in (and presumably defending).

#

||Although shadow behavior is also very mysterious, considering they appear to exclusively hunt but are only ever searching in small sections of the complex.||

#

It's also interesting that big shooters and scouts are exclusively "defensive." With scouts, it's obvious why they'd not be hunting. Their primary purpose is to patrol among dormant sleepers in search of a threat worth waking up to deal with, also calling hunting sleepers to help overwhelm that threat. They don't have any health or damage worth investing into purely for combat. Big shooters are less clear. They might just be a low-investment but more threatening variety of the shooter to help support smaller sleepers or big strikers. They're certainly less powerful than hybrids, but still quite strong if they have allies.

opaque glade
#

Spoiler alert:|| How do you feel about the R2D2 and R2E1 levels: on R2A1 we take pMother trial samples. Next, Warden sends us to find out where she is. To do this, we are sabotaging on R2B1 to get to R2B2 for powering 4 generators in order to redirect them to the R2C section. Next, to reboot the security system on R2C2, you need to make an uplink to R2B3 (by timeline, as soon as we make the last uplink to R2B3, endless alarm starts on R2C2), after which we need to pass the barrier with a high risk of infecsia on R2B4 using disinfection equipment . On R2C1, we do the triangulation \ geolocation of Cold Storage (cold storage?), Which is located on R2E1. On R2C2, we collect 7 Personal IDs (passports of personnel who have access to this sector), and safely descend to R2D1, where we are stopped by poisonous gas / fog. To do this, we restart the air filtration system. Further the situation is unknown, but based on what happened above, I can say the following: if we do triangulation of a cold storage on R2C1, then on R2E1 we are not waiting for fog, a level that was flooded with liquid nitrogen or refrigerant. Liquid nitrogen / refrigerant in turn held back what is at R2E1. Why exactly liquid nitrogen / refrigerant? Most likely, what is on R2E1 is not subject to destruction (or is subject, but the Santonian do not know how to destroy it, so they found a way to contain it). Consequently, in liquid nitrogen / refrigerant, prisoners cannot survive. To do this, you will probably need to supply power to R2D2 to turn on the heating to R2E1, or you will have to turn off the liquid nitrogen / refrigerant supply system and find a portable perimeter heating device (like FOG TURBINE on R2B4), because despite the shutdown of the cooling system, still very low temperatures for survival. In this case, after turning off the nitrogen supply system, new monsters that restrained in it will awaken ||

vestal delta
#

dude you dont need to use spoiler tags in this channel

surreal swift
#

but y not

#

i thought spoilers applied to the whole channel

hollow bough
#

yeah, you don't have to, but if you want to use the spoiler feature, you can

surreal swift
#

r u srs

#

wat

solar nova
#

I think there's probably some stash of pMother samples in the cold storage bulkhead, which will either be in E1 or D2.

#

if it's in D2, then there's something we need the samples for in order to do something in E1. If it's in E1, then D2 will be some sort of preparation to unlock the cold storage bulkhead.

harsh valley
#

Should we assume locker/toolbox contents are not canon to the lore whatsoever?

#

I mean, what are the odds that the miners put bullets in a toolbox.

That you never see a roll of duct tape, or tools in a toolbox.

That many, many glowsticks are deemed necessary to be padlocked

#

Whyyy would you put an emergency medical kit in a locker that requires you to hack the lock to get to??

#

"José I am bleeding to death. Please bring the medical kit."

"Be patient Alejandro, it is time to play the coloured light matching game."

solar nova
#

If they have access they probably just swipe a card and it opens.

#

We don't, so we've got to hack it.

harsh valley
#

True, but you still wouldn't put an emergency kit behind swipe access

solar nova
#

Probably evidence of questionable ethics.

fervent iris
#

just 👏 cause 👏 we 👏 triangulate 👏 the 👏 cold 👏 storage 👏 unit 👏 doesn't 👏 necessarily 👏 mean 👏 its 👏 in 👏 R2D2 👏 or 👏 R2E1

real pewter
#

it's in F

fervent iris
#

its in garganta

#

which is G tier

#

G for garganta

harsh valley
#

I want us to go to Garganta so bad, in like Rundown 7 or something down the line

#

A chance for 10 Chambers to try an entirely new visual environment and gameplay mechanics

#

And a chance for us to find loads of juicy new lore

#

Maybe more effort than it's worth for 10CC but 1 or 2 years from now hopefully they'll need to spend less time getting core functionality built

solemn lark
#

Are theories allowed in the lore channel? Just been having a thing running around in my head about the Sleepers for a bit

vestal delta
#

theories are pretty much most of the lore chanel so go ahead

solemn lark
#

When I was scrolling around in here, I briefly saw a proposeal that the sleepers were a type of bacterial species or a fungal species. Upon further investigation of the actual models (as well as some of the behaviours), I want to propose a theory about a) what the Sleepers are b) how/why they spawn and act as they do

#

So. While the bacterial proposal sounds interesting and could have some solid evidence behind it, I find it unlikely that any species or genus of bacteria could create intricate beings with such a large size range, as it would imply that it'd need to be a multicellular organism. However, a fungi, like a cordyceps ( a type of fungi which infects and takes over ants) could be a cause, as cordyceps infect hosts and essentially turn said host into a zombie.

#

If a species in the cordyceps genus could mutate to live and grow underground, The Complex would a A+ place for it to grow

#

Furthermore, fungi have a tendency to create "networks" or mycelia within their environment, allowing for the absorbing of nutrients. If, hypothetically, the cordyceps could mutate in a way to grow underground, they could possibly change these mycelia to help create communication networks

#

The sleepers also have a tendency to, both when scanning and alerted, to "communicate" or trigger each other. From what I've notices from both accidental hordes and alarm door hordes, the sleepers will only spawn from rooms outside from your position. A network for communication made of mycelia could both connect and alert sleepers near the position of players and new enemies to warn of danger in the level

#

To me, these actions almost sound like a hive, where the sleepers communicate and alert others to others around them based on the state of the environment, calling for reinforcements when all hell breaks loose during alarms and accidental waves.

#

Based on what is known about the sleepers (aka, they hate light, can be condensed or spread out, eat flesh, are pains in the ass when triggered, etc.), I would also like to suggest that, after prisoners are all downed, they drag them down to a central hub or a hive, where more Sleepers of various types can spawn and feed. Since the fungi is, theoretically, mutated to reproduce and thrive in underground conditions, the placement of live hosts in the central hub would allow for most reproduction>more mycelia> a more protected "hive"

#

Just based on the last statistics from The Warden, the sleepers would have AT LEAST 2,553,788 new hosts for infection/ transformations. Granted, this process may take a while, but if at least 5,000 sleepers are created PER DAY, that would explain why it seems that there's at least 200 sleepers per level (if you survive, that is)

harsh valley
#

Probably onto something. Simon Viklund confirmed they have infections/parasitic potatoes in their bodies

solemn lark
#

Parasitic potatoes

#

That's amazing

hollow bough
#

he said eggs, but yes, potatoes work too lmao

#

they kinda look like potatoes, ngl

solemn lark
#

Wait, is it those yellowish things when you pop them just right?

hollow bough
#

yeah, it is especially noticeable when looking at a big shooter's corpse after you smashed it's torso

#

tons of eggs fill their body

solemn lark
#

Hmm. Possible mutant ants? XD

hollow bough
#

I mean, parasites can be fungus related too I believe

#

so your theory could fit as well

solemn lark
#

Well, the problem is the fungi spread via the release of spores for asexual reproduction (most likely here) or by sexual reproducion

hollow bough
#

have you been to B2 yet?

solemn lark
#

Ye

hollow bough
#

the cysts you see there spread the infection kinda like that

solemn lark
#

B4 would apply then too here?

hollow bough
#

or spitters as they're called

#

yeah, B2, B4, C1, and D1

#

they all have em

solemn lark
#

Theoretically, yeah spores could be spread that way, and the fog could be super condensed spores

#

But for it to cause eggs is a bit off

#

It could be a type of reproduction if live hosts are available? The hive could raise the young, cause I have a feeling the parent would die off

hollow bough
#

mhm, the infection seems to only harm the target, maybe once they're killed, then the fungus can grow eggs from it, hatch parasites and take over the body?

solemn lark
#

Possibly?

#

There's a wide array of functions they could be

#

It'll be a topic to revisit (if it doesn't get lost XD)

hollow bough
#

yeah, def will get lost lol, but the discussion of how the infection/parasite works will definitely be brought up again

solemn lark
#

TBH I like the idea of fungi/hive mind for the sleepers. explains a lot about their behaviour

solar nova
#

@fervent iris Not necessarily, but it's the most probable payoff to the rundown.

#

Like, it's possible we don't hear of it at all coming up, but it would be very surprising if the cold storage bulkhead is in R3 or something.

#

Especially since we spend a whole two missions doing things related to finding it.

harsh valley
#

Btw though Warden statistics aren't 2.5M different prisoners, it's the same 4 over and over IRL. I jokingly used that as lore before as well :P

#

As for sleepers dragging our bodies back to the hive, you seen many bodies just left in the middle of nowhere

solemn lark
#

I’ve do know the same four prisoners go in, but I like to think that everybody who plays is a different prisoner, and those who are here are in a prison waiting to go in. The stats, while they may not exactly line up with lore, give an idea of how many people died if we assumed they were all individuals

Some bodies might not go to the hive. They may just be eaten right then and there depending on what the needs are for the hive to thrive. It may just be more beneficial to eat the people right there instead of using them for reproduction or feeding the young. After all, bodies do take up space

#

It could also just be decomposed Sleepers in the middle of the floor.

#

The idea of dragging bodies away is more so to give an idea of a) where bodies sometimes go b) give a possible explanation to how the fungi might reproduce.

lilac island
#

Anyone got a quick summary?

harsh valley
#

@lilac island Asteroid hits earth 66 million years ago. Santonian Industries builds a Complex in the crater. Four prisoners, including the Santonian Industries web developer, go down to collect samples and complete objectives for an entity known as the Warden. The prisoners encounter monsters full of potatoes.

late oasis
#

ngl their lower body section looks like they have constipation to the point where it seeps through the skin

subtle flower
#

is there an official name for the infection cocoon things.

late oasis
#

you mean the ones that spit acid?

#

spitter

#

literally just that

#

spitter

solemn lark
#

Spitter is the name but I call them pus pods

late oasis
#

nastybulbs

midnight spoke
#

How about nurgle pods

solemn lark
#

TBH I never really call anything what its supposed to be

#

Hmmm, not a fan tbh

midnight spoke
#

But nurgle fits in so well

solemn lark
#

What even in a nurgle?

midnight spoke
#

Nurgle is a god in Warhammer 40k, he's the god of disease, decay, death and destruction

solemn lark
#

Ah, so something I don't know lol

stable urchin
#

That's an odd reason to call them that, but I can respect it

late oasis
#

I´d shelf the fuckers into tzeentch territory because of how twisted they look like but.. nurgle is a good fit aswell...

sick oak
#

they're all bloated like an old corpse

#

maybe the meaty bits aren't actually alive

#

and the shadows are sleepers that were allowed to rot entire

#

also fuck the pustles

#

there's totally going to be motile ones at some point, aren't there....

late oasis
#

Either gonna go mobile oooooor

#

they hatch

lost ore
#

imagine a fat sleeper, which explodes on contact

#

if they werent disgusting enough...

harsh valley
#

Hey you know how everyone's been enjoying the spitters?

#

What if...

#

Big spitters

#

Still no way to kill, but takes off 15% health and +infection, and has a radius of half the map

#

I think the message would have been well and truly sent by then: "Screw your fun :O"

lilac island
#

Still wonder why the web dev is one of the prisoners

harsh valley
#

You're also meant to feel sorry him— his first name is literally "F"

👇 Press to

#

👆 pay respects

lilac island
#

Well seems still pretty odd

harsh valley
#

I think him stumbling on stuff he shouldn't have seen makes more sense than him secretly having spelunking / mercernary skills

lilac island
#

Nah i mean that he gets send down there

harsh valley
#

As in, it's not odd that he gets 'gotten rid of', but odd that he gets sent down the Complex as punishment?

midnight spoke
#

It could be he was involved heavily

#

All we know is he developed the website

#

Nothing else about him

#

So he might be more than the site developer

harsh valley
#

Hmm. He is also tagged with "wolf" so you could be right

#

Wolf is also the nickname for the lead developer, maybe it's just a joke

subtle flower
#

What are the invis guys called. Shadows?

midnight spoke
#

That's all I've heard them called

harsh valley
#

So now we have Shadow clones doing the Naruto run. Maybe the complex is where ninjas originated

midnight spoke
#

Too far from Japan unfortunately

#

Maybe it's instinctual for them

harsh valley
#

We know the Chixculub Complex is deeeeep. So what if it went to the other side of the world?

#

The antipode of Mexico is Mauritius, which is closer to Japan than Mexico

dim schooner
#

I don't think the complex can go that far down without reaching the earth's core.

#

Also, in terms of the layout, I think it would be safer to assume it only gets deeper, but there might be other complexes throughout the world.

solar nova
#

I think a part of the suggestion with all the rundown holes is that the complex goes very deep but also spreads out extremely far as a sprawling network of underground tunnels.

harsh valley
#

Wouldn't have any significance lore wise, but Easter egg wise, what do you think the odds are that the first names of the prisoners spell out GTFO?:

G.
T.
F. Bishop
O.

Woods
Dauda
Hackett

hollow bough
#

that would be interesting, but I would believe it more if the order the player's joined the game was the order the character's were in to form GTFO

#

and Bishop is the last player to join, so that would be F at the end

#

missed opportunity if they do spell out GTFO with their names

harsh valley
#

Hm good point

#

Unless it's to throw us off

hollow bough
#

maybe

midnight spoke
#

Now low key hoping his name is Fuck Bishop

harsh valley
#

I like Bishop :(

#

But that would be wonderfully silly

#

Get woods the dauda f*** bishop out hackett

#

F*** hackett get dauda the woods bishop out
"F***, Hackett... get out of the woods. Bishop out." It's a radio comms :O

dim schooner
#

My favorite voice clip is, I think, of Bishop saying "You need your mummy?" when someone takes damage.

hot burrow
#

If he says it to woods or Hackett they get pissed off

#

Also I think bishop 1st name is Frederick

solemn lark
#

I have made a couple new observations today in playing the game (B4 and in general)

hot burrow
#

Like what

solemn lark
#

So, when spitters go off, if you look at them for a longer period it appears to be spores that come out

hot burrow
#

Ok

solemn lark
#

Also, the shooters and smackers have different features which may possibly indicate sexes for the sleepers

plucky rain
#

I just want to know what’s going on in this game

#

So I’m a prisoner?

tall anchor
#

yea

plucky rain
#

Has a virus broken out and am I being sent into the complexes in which it was made to obtain samples?

tall anchor
#

honestly no idea

#

you're just going into the complex because the warden told you to

#

and you're forced to go

plucky rain
#

Yes

#

But why master mirror?

#

Why must you

#

What’s down there

tall anchor
#

who knows

plucky rain
#

What’s the sign

tall anchor
#

which sign

plucky rain
#

Significance

tall anchor
#

ah

#

well