#gtfo-lore
1 messages · Page 164 of 1
Anyone streaming?
Can sleepers communicate with each other, bc I am positive they do but I don't know how. Someone said that the sleepers and the scouts exhibit many similarities to hive-like societies like ants or bees and such. Do we think they send off like chemicals to communicate with each other (besides the sounds they make and the reaction to sounds/movement)
Please @ me if you have a response, much easier for me to see
Btw the prisoners are only controlled by another person, the cortex interface indicates it
Yeah warden
It also may be the wardens screen
Most likely because the prisoners shouldn’t have access to the rundown
@vernal vector So, hive minds need to be able to spread info pretty quick. We can tell that they have extremely fast communication through how hoards upon hoards can appear at the sound of an alarm. And they come from far out of hearing range of the alarms. They can communicate in big or small variations. An example is when the sleepers glow. They slowly move the light from their feet up in order to feel for possible vibrations. As soon as one feels the vibration, it immediately feels the need to “call it’s friends”, or in other words exterminate the threat asap. They each have certain communication calls and alarms. This is why the sleepers respond to scouts and aggravated sleepers, but not when you kill them.——continuing
i think you mean horde*
Oops
Sorry
Wrong version of the word
Also, Hive mind communication is not very well thought out. The main goal is to spread and protect one entity at all costs. Like, for instance, in a bee hive all the bees have to protect the queen, the leader of the hive mind. In order to spread the info of being attacked bees will spread certain chemicals or downright go into full panic. These are easily picked up and transmitted through one creature to another. Hive minds also take experience into their communication system. This would explain adapting to the alarms. Alarms work exactly like scout calls which shows adaption has been obvious, and they can adapt very quickly. I don’t know exactly how they figured it out but it seems like they would’ve had to do that.
So that’s a basis of hive minds and how they communicate.
Oh yeah, and they’re all assigned roles as well. Each role is treated a certain way and has a certain job that only they carry out.
A theory of mine is that the nests are how they spread info, because it could be possible that any info picked up from a sleeper is transmitted straight into the nests.
And the nest could be the basis of operations where all info is transmitted from and the hive minds heart is
Sorry if I repeated myself a few times I’m really tired
Btw the prisoners are only controlled by another person, the cortex interface indicates it
This doesn't seem to be the case. The interface seems to be what gives us our HuD and the holographic scans. It makes no sense for it to be some sort of remote control considering our characters are static and organic.
The cortex interface looks like juste here to monitoring some health datas and see what the prisoner is seeing
And why does it says cpnnection to Interface lost
I'm pretty sure the sleepers communicate through light. Red is pissed off, blue alarm. Might explain why they are so sensitive to it also.
@stone vine But what if they are protecting a queen? We dont have a lot of info, but in one of the trailers for the game, there was a scene where this long leech-like thing appeared from the darkness and then the trailer stopped. It is possible that they got low enough to reach the queen or an important figure in what might be a hierarchy of the hive.
@craggy plank wdym by blue alarm?
Scouts glow blue before yelling
Then our lights might mean, Fuck you in their light language
I can understand they get angry
oh yeah... but still, if you clear out an entire room and then kill the scout it still alerts people from different zones, so I think its sound or some form of echolocation
Ive talked about it before about echolocation and i think its def a viable theory
isn't the alert systems only alert in a radius?
If you close all the door to any other area they don't alert?
The scout could be giving off more than just the light. There could be EM, Radio, and the noise.
isnt radio part of E&M anyway
Don't know
idk much about radiation anyway but i think it is
looks like it
@real pewter Take a look at https://gtfo.gamepedia.com/Logs and see if any of the information you have is missing. I don't believe so but current tracking says there should be more logs yet to find to complete the email
You're probably right
@lilac island anyway if they not tear your head off the screen should slowly turn dark before showing connection lost
@lilac island thats what i've been thinking, i think
We players, are sorta using the 4 prisoners as avatars to do the warden's dirty work.
The prisoners in game are not in control of their actions, the players are. I think it makes more sense in the grand scheme of things, at least with the limited info available
i still think the prisoners are clones tho... how the butts are they extracted when the missions fail?
I just assumed the team is eaten and they send in another squad of prisoner clones
I agree with hsu, it's a prison, I doubt they're in short supply of prisoners to the extent that they need to clone. If they were clones I'd expect to find matching bodies in the environment down there
I think canonically they survive
Same
the canon 4 survive, but thats not 'us'.
i think story wise, yea the 4 in the trailer get to the bottom of things ok. But how are the mission intros explained? R2D1 is named "STATISTICS" implying that theres a high death toll of prisoners.
thats why i was thinkin every group of 4 is playing clones of the same 4 prisoners, however theres only 1 'canon' group that reaches the bottom
right, they likely have a lot of prisoners to send down. A lot of them probably die, but not the 4 you play, which do make it down
I just don't see purpose behind cloning
i dont think they are clones, mostly experienced scavengers
they have good communication between them, not so much as friends but as members.
theres too little information to make any assumptions about the 4 canon prisoners
i'm just saying that clones would explain how the players play the same 4 prisoners every run
in my opinion the "mission failed" is something like "what if?"
So you say it's
@vernal vector Yeah, thats what im thinking, they are for sure protecting something.
They work exactly like a hive of bees or ants
which both protect queens
Im thinking the nest is a info transmitter from the queen to the sleepers
ohhh ok
@stone vine wouldn't destroying a sleeper then trigger the queen and the whole hive?
if it's a hive mind that is, and the 'queen' is a sender/receiver
isnt radio part of E&M anyway
@surreal swift low energy photons
that scale is VERRRRRRRRRRRRRY condensed
this will give you an idea: https://www.youtube.com/watch?v=wCrtk-pyP0I
A bisected grape in the microwave makes plasma. But how does it work? A grape is the right size and refractive index to trap microwaves inside it. When you place two (or two halves) close together the fields interact with each other creating a maximum of electromagnetic energy...
i think by the time 1.0 comes around we'll have a ton of disturbing radio chatter
we're at 0.18 now
@twin drum he said act like a hive similar to bees or ants, not a hivemind that uses psychic powers to link their minds together
so a hivemind like bees and ants would be working together to protect the main center, the queen for example for ants and bees
An observation: Though Bishop, the fourth character is always the first prisoner to be depicted, he is always the last in line being sent down. Since the Warden unit is a computer, this might be important and it might not be at the same time - depending on what instructions the unit is provided.
Another observation: Since I am usually the second to join my clique, I usually end up as Dauda a lot. The characters have different responses to entering a big room within the fascility. Dauda, though he may be lying, gives the impression that he has no idea what the firm is doing. His quote usually being: "This room is huge! ... What do you think they were doing here?" - "What is it..that you think they were doing here? - this Room is huge!"
Since I am also nearly always playing Dauda (we call him twitchy) - I have less of an idea of how the other characters usually respond to going into a big room.
How does Woods (first) respond?
How does Hacket (third) respond?
I do not think I have ever heard Bishop (fourth) respond to a big room ever... Anyone who knows?
I can note that Duada, his quotes being what they are - is the one often asking the others of what the firm is doing. Either he has no idea - or he is trying to pry specifics out of the other characters.
What do you think they did here?
theres very little established lore
even the 'complex being the astroid site in mexico' isn't that just rumor?
oh shiiiiiiiit
if the clue in the trailer is true
then its basically confirmed to take place in the yucatan peninsula
reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeally 
for when I'm entering a room, or i believe woods says it
"nuh uh lots of places for bad shit to happen"
im pretty sure its me
its me
on the wiki
According to the trailer teaser it takes place in the yucatan peninsula, but it seems that the operation takes place after some sort of mining "accident" on that site
Hopefully more gets revealed on the last 2 missions
Can you guys recall any mentions/allusions/imagery/etc to "wolf" or wolves? Cause get this for what it's worth:
Ulf Andersson who works on the game has the nickname "Wolf"
Bishop has the tag 'wolf'
Ulf Andersson (a different one) is also a chess Grandmaster
Bishop is a chess piece
lol, connecting a lot of dots, I like it
10 Chambers website:
Santonian Industries logo:
Apparently Bishop "doesn't put much trust in the other three's abilities" which could be interepreted as lone "wolf" but I can't find where this description was originally posted by 10 Chambers
@twin drum No, it wouldn't. Transmission between animals is fast, but not instantaneous. It still takes a second for information to be processed. That's why sleepers, when aggresive, don't alert their friends right away. By killing a sleeper you cut off their communication to the queen, and no one notices.
Unrelated:
Is it odd that the Santonian period wss 83 million years ago
but the Chicxulub meteor (that created the Complex) was 66 million years ago?
Meaning the founders of Santonian Industries were around before the Complex' crater existed?
no thats just the name o-o
no one was that smart 66 million years ago
we used sticks and rocks
Okay I'm not trying to sound like a conspiracy theorist, but what if the founders of Santonian Industries were aliens
We already know the creatures are of alien origin, even if the bodies are formerly human
The Santonian part or the alien origin part?
I thought the alien origin apart was confirmed
No, the idea was shut down
No you're still right
I thought they were humans, but turned by with something of alien origin
Was it confirmed the parasite/mutation was from Earth?
So my theory still agrees with your theory 100%
The parasite/infection/mutation originated from the asteroid that hit Earth. I.e. alien origin
I swore that was confirmed somewhere
Idk check and see
Also
I have a nice discoveryyyy'
So according to the email from the logs there was a company called n(0xy)s
I found a bunch of pictures
NIce
Are you sure it's "n(0xy)s" though? Looks like 'nyxos' to me
Oxycontin
Bruh
Sleepers just a bunch of drug addicts
No, theres something in them
oxy-d out
They supply some sort of material
Mayb it's Nyx OS, an operating system
Bruh
Doesn't Nyx mean night
So... Nyxos is a supplier of sleep/darkness
hmmmmmmmmmm
no some sort of gas
maybe]
but yes sleep
it may be a drug
like you said
A gas drug that was meant to help with sleep, that went awry and turned people into monsters?
Maybe hibernation?
hmmm
Maybe it was meant to allow people to hibernate for 66 million years
Well, no joke I am convinced there was some kind of experiment gone awry
Because you note that the Warden objectives are to grab test samples
But im not so onboard with the 66 million years
Haha no
Okay so here's my theory that Santonian has been around for longer than we might think, though not under that name, or as a public entity:
- Alien species royally f*cks up an experiment and it makes its way to Earth
- Alien species needs to contain it so it doesn't get worse— forms a group to monitor the situation
- New group is still interested in the results of the experiment, so they form a public entity: Santonian Industries
- Santonian Industries sends people down to collect results of the experiment. Perhaps the experiment has taken 66 million years to reach a ready state
3 seems most likely
It says Shipano Group I think
Shimano. They make fishing and cycling equipment IRL.
In game maybe they supply the big crane that sends the prisoners down into the complex. It's like a big fishing line
Yes to cycling/fishing Shimano Group in real life, but no the in-game theory is a joke lol
😭 HAD ME EXCITED FOR A SECOND
hahaha
But for real, it looks like it could be either Shipano or Shirano
the 'a' could be osmething else too
CNTRL- Piping Supplier, Cornell- Reactor Connections, N(YXO)S- lol idk important though, Omneco- Batteries and Flammable Gas?, Shipano/Shirano- Hydrogen cell/ generator construction
heres a picture
CNTRL technologies
Each is a big power box with piping
Found in B1 btw
no
o-o
Ah damn, was hoping it was CTRL.
oh, why
In the image for the Santonian Industries logo, they set the Camera Maker to "CTRL"
Oh woahh
But maybe it's just an IRL bit of info and not an in-game bit of lore. Because the camera model is "G.T." serial number "F.O." :P
maybe
So it's a CTRL G.T.F.O.
O0O
Not sure what CTRL is supposed to mean
Control GTFO
What is Control?
Enjoy, that was fun to know thanks!
My bad if you guys already know this but I can say with certainty: The Complex we go down is not the only one under Santonian Industries
makes sense
In fact, it's not even the main one and was thought to have nothing suspicious inside
I believe that
Which means that the clickers were a suprise to even Santonian
do you think
in-complex experiment that escaped?
Something that escaped into the complex from the outside world?
Something that entered the complex from cave underground?
Or something else?
This just theory now, but I think it actually came from within
wdym
So there are at least 2 complexes:
- Garganta - main Complex with some serious secret stuff going on
- Chicxulub - our Complex that they expected to have nothing special inside
Ok
At some point, something went wrong in Chicxulub
Chicxulub's crater (which contains the Complex) was created 66 million years ago. Perhaps something woke up inside, or evolved
Do you think the complexes could have been built partly to research underground life? Mega size bioscanner finds stuff underground.
Complex 1, some mushrooms and like rats, unthreatening stuff
Complex 2 flesh monster
What?
You say the complexes were built to do research. Agreed
But the flesh monsters are an unexpected anomaly in Complex 2. There was meant to be nothing of note in there
So they weren't deliberately researching flesh monsters
Yeah
They knew there was some sort of life deep down when they scanned, so they dug there to research.
Here’s a big question
Do you think the primitive flesh hive mind is fully decentralized, or is there something guiding its development on a large scale? @harsh valley
Hmmm. This is where gameplay:lore gets a bit grey
You'll notice that if a player wakes sleepers up in a room, no matter how far away from you, the sleepers in your room will all wake up too
Which would suggest they're linked, but that could just be a game mechanic
There’s meat growing on walls/floor/ceiling right?
Lol meat. Yes :P
Perhaps the facility was designed in such a way to prevent potential contact between rooms
There's a Contamination/infection that is leaking around the facility
the way the doors are
Oooooooh good point!!!!
Cause why would ordinary miners need such high-security doors
I think it likely that santonian to some extent knew what they were getting into
Agreed
Maybe the facility proper was built after a first test shaft?
Maybe
From the in-game logs, you can see that at some point (before the game takes place) they suspected nothing:
"If any official agencies do raise concerns over our methods, they will direct their attention to the Chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in."
That might just mean what they are doing at Garganta is/was even worse
Yeah probably not
The companies they talk about are normal concreting firms
And they're saying that these normal blue collar firms shouldn't be suprised by anything at Chicxulub
I don't think even Santonian would think "Nahhh they won't mind the flesh eating monsters"
Maybe this is a timeline where lab-grown meat is standard
Not much to add to theory, but fun fact: Garganta means throat. So we can assume it's yet another big deep vertical complex
Lol
gone wrong
Okay okay here's something else serious, but less confirmed
So mining companies make mines for special cyberpunk metals.
Santonian buys and revamps mines, resell to megacorps.
company (think Aramark) wants to repurpose specific mine for artificial meat research/production. Other location is less ethical stuff.
Something goes very wrong.
What a life
What were you going to say before?
- The company "N(yxo)s" is mentioned as working most closely with Santonian
- It's deliberately mentioned both as Nyxos and "N(yxo)s". So what is NS?
- Nitrogen Sulfide is a compound first discovered in.... comets
- We know Chicxulub (and likely the monsters) was created by an asteroid
Yeah maybe the NS is a dead end
"wolf" That's the only thing I can't figure out at all
Wolf is Bishop's tag
But I'm not sure what it means, other than maybe lone "wolf"
What are the 5/6 prisoners?
I haven't been in this conversation long but the first mission in the new rundown you have to collect "pMOTHER" samples
what is this pMother
I dont know, whatever it is I dont like the MOTHER part of it
Maybe parasite MOTHER?
Could be the main samples from the patient zero or "queen" of the entire infection. Maybe that's the codename for her is "mother"
Something starts with one thing so it's a possibility "MOTHER" is either the experimentation result that escaped causing the infection or someone who had contracted the infection and ended up becoming the main source of the spreading
The real question is why the samples are required to go further down.
Do they give us security access?
Is there information about the pMOTHER samples the Warden requires to decide where to send us next, like information about the cold storage bulkhead?
Is it used to develop some sort of resistance in the background that explains why an entire complex got overrun shortly after outbreak while we just drink Capri Sun?
Actually, couldn't be, since we don't get obliterated by the infection there is on A1.
I don't think pMOTHER is required to go further down, it's just the first thing the Warden wants on the way down
Doesn't the mission objective say we need it to progress?
I assumed it just meant to progress in the level. Maybe I need to look again
The Warden technically doesnt need to disclose anything to us besides our jobs since we are prisoners regardless
We're not just prisoners sent to be punished though. The Warden genuinely wants the things he asks us to do
He wants it but doesn't particularly care if we die, since there's many more prisoners to take the deads place
True
That just made me realise something
I thought Bishop was a higher-up at Santonian Industries because he was the author of the website. But he's probably just some web developer
Well, the warden either REALLY needs or or really doesn't need us.
That override of the recommendation to not use this set of prisoners...we're running out of options D:
override of the recommendation to not use this set of prisoners
Interesting. Where was that from? I haven't passed B
Ooh right, I need to rewatch that
Here's some 100 percent lore. Spoiler***********
|| (B4) From: Andrew Cl...oun B035
(To:) J...o Davies A001
Date: August 01st, 20…
Subject: Breaking Ground
Mr Davies,
The external walls at Gar*(ga)*nta have been poured and I have been given an estimate of 8 weeks for curing before we can start drilling the primary shaft.
I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waivers and NDAs. I want to assure you the report will indicate the accident happened at the mining operation (D1) and not at Garganta. If any official agencies do raise concerns over our methods, they will direct their attention to the chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in. I feel I should inform you that the representative from McCallister Aggregates (the concrete suppliers) had a lot of questions about the project. I gave him no information, but I think it may be worth keeping an eye on (A1) (Mc)Callister’s involvement. They’re a bit invasive. Our contract with them runs for another 2 years, but we should consider finding a more discrete supplier for the internal construction of the facility. There is nothing to worry ourselves about yet, but once full construction begins it may be hard to keep (C2) the more sensitive operations under wraps. Both N(yxo)s and Rockford have been tactful so far, and I believe both companies offer adequate molding and forming facilities that would meet our needs. Nyxos in particular has proved to be a reliable supplier and knows not to (E1's log will probably go here)
Credits:
Soy, Scout Smasher, and Marc. ||
|| Terminal Logs on new rundown ||^^
This is on the wiki already and was posted yesterday, but I suppose it's good for those who haven't seen it yet
Has anyone noticed that in the original trailer one of the characters speaks as if they went into the mine to collect items for trade. Do you think this matches with the current narrative or do you guys think its an indication of a narrative shift that the prisoners are far less willing.
@harsh valley The parasite appears to develop traits shared with life forms found in isolated Cenotes within the Yucatan region. Most notably are the feelers that the scouts share with such life forms: Feelers and no Pigment in their skin.
Given the use of disinfection stations and fog turbines, it can be derived that the company knew of the infection. If you play the level 'septic' R2B4 - the objective is to retrieve a fog turbine to breach an infection wall to reach the lower levels. Septic generates an image to the player of what kind of hell the fascility turns into without these turbines running. (IT IS HELL, I SAY)
Both disinfection stations and fog turbines against the infective fog, suggest that the company knew of its presance. Given that the players are also sent to restore power to the fascility, something may have knocked these turbines out and things may have spireled out of control from there.
Oooh that I did not know! Okay so infection 100% confirmed— good points raised, especially with the disinfection gear
^ Many good peeps here have pointed it out to me. 'S a group effort!
Do we know whether the e-mail in the logs is sent before, or after the monster outbreak?
Well we would have to find out when the outbreak actually went down
Or when the patient zero case (full mutation) happened
Because the way they say Chicxulub is just a distraction for the real Complex says a lot about the real Complex if Chicxulub was already known for monsters
You're right. I wonder what E1 will glean :O
The trailer one might be bounty hunters
Or hired mercs
Well... maybe they were mercs at first but after they wanted to quit...
So one of the 4 is a bounty hunter/merc/trader
IMPRISONMENT TIME
We know Bishop is just a web developer working for Santonian. My theory is that being the site developer, he started looking at some files he wasn't supposed to and as a result, got sent away to be a prisoner
So as an extension of Bishop plus the bounty hunter, we can say the 4 prisoners are people who came across secret stuff and Santonian wanted to get rid of them
You think one of the Warden objectives to the prisoners would have been 'make me a website' ?
no they're saying he was an employee who developed the website
went poking into the wrong areas or otherwise did something wrong
got sent to be a prisoner
That's what I'm saying. But hsu is saying he was a prisoner to begin with
ah I see
They could also be just prisoners
wdym
Ohhhhhhhhhh
Sorry you're right. We can't assume
So at least 2
Let´s go it with the idea that atleast two people were "stumbled upon something they shouldnt have"
One was mental and thought of the place as his purgatory.
Which was it again?
That's Woods the American
I think that guy actually worked there
Ooh explain
I´d just go with a wild guess and say he is religious
He worked in the complex and was one of the few who survived
Yeah his bio says he's Catholic
But instead of released they decided to throw him back down there
And lets say he saw some shit before getting out. It´s not hard to say that he thinks the place is hell (people turn on eachother in desperation and because of the infection, monsters coming out of fucking nowhere, deep beneath the earth and lack of clean air to breathe causing hallucinations)
It messed him tf up mentally
But he was still to much of a safety hazard to just put in an asylum and since he is still functioning otherwise the warden decided to drop him back down there
More usefull than just offing him
Interesting
Just a wild guess of mine but i think it does fit
I mean it does fit. He might started to think that it´s the will of god for him to go down there over and over again.
In order to find redemption
Which would play perfectly into wardens hands (if he has any and isnt an AI that is)
Having one of them going willingly down there WOULD be helpful to keep the rest under control.
@lilac island They weren't in the trailer, they were in a transport machine.
I think the narrative changed a lot. I mean obviously it did, but I don't think they started out as being frozen like resources in HSU's.
And I think they were more willing than it seems now
I go with headcanon and say that the guys in the first trailers were more willing participants. Probably had a big paycheck offered to them if they go down there
But in the end they were more or less the scouts for that area and got chewed up
Essentially like conscripts
Throw them at the enemy until you get results
Like payday
yup
Also
Then they went with prisoners since it didnt seem viable to try and hire people
The main characters aren't the only prisoners. So how many do they have?
Who knows.
From last logs at mission selection i´d say there are enough to throw atleast one team as a disposable scout force ahead into each section
Maybe even more.
So it´s atleast a couple hundred prisoners they have at their disposal
With more on the way
I don't get it, there about 20 levels in a current rundown
If they have 500 prisoners, why not send teams of 25
And increase chances of objectives getting completed
Because of the transport system?
4 at a time, only takes 2 minutes round trip
Depends on how the system works. Plus if you drop 25 people down there you got to equip them all.
Some levels you need to clear before doing the others
Then send 100 man teams
I agree with hsu and happy I think they're cutting costs and also carrying out loads of tasks
Also, the humans are disposable
if they could afford to throw large groups down there then they would be able to afford equip a small group with high tech gear or atleast with more ammo and medkits right of the bat
And if you send down 4 different teams and one succeeds you've just saved
So there is definitly cutting corners there
compared to 25
And if you send down 4 different teams and one succeeds you've just saved
Very true
Let´s say we double the squad strength. That means each member would have only half the ammo capacity on them
Which would pretty quickly lead to problems aswell if everyone is low on ammo to begin with
that too.
Sure you could go in more aggressivly since you got more guys
which would make it easier to bash through a room of sleepers before they could retaliate
But what if shit goes inevitably south and the horde comes?
Although if they're so disposable why not send 30 guys with just hammers
They want you to suceed
It seems like ammo costs more than people
Human is still somewhat valuable
you cant reuse spend ammo
So why not give the valuable humans more ammo
and if a gun and ammo bring you an reusable asset back with more experience
Many of the corridors are rather tight aswell
not everyone who dies in the complex becomes a sleeper
imagine having a 25 squad marching through the smaller rooms while having to clear out sleepers
or even worse. sneak past them
I disagree with the logic that: they don't send more people because they want to conserve ammo but they also don't give more ammo because they want to conserve people
Sending more people with only meele would cause losses
Means you gotta get new prisoners
every time
AND you got more costs in terms of transfer aswell
Experienced prisoners make up for costs
exactly.
It's like how you could send the army instead of a swat team
the army could do anything the swat team could do through sheer force
But you´d get collateral as a side effect
Excessive collateral
which a swat team can avoid
Plus like mentioned before in tunnel fighting having large groups would be more of a hindrance
So the prisoners are countless but not too countless, disposable but not too dispoable
Ammo is scarce but not too scarce
Is it though?
Yes
So Warden has loads of ammo, just doesn't want to use it
Yeah
If you expect casualties, or a likely scenario, you dont want to throw to much shit at it
again, cutting costs
Before it was several hundreds of prisoners, now it's a bunch of prisoners
Even if you have like a few dozen prisoners dissappear from a prison
That would rise questions
hundreds on the regular?
yeah that shits gonna draw attention
Cutting costs, keeping things under wraps and efficiency are the main reasons I believe.
yup
So it´s atleast a couple hundred prisoners they have at their disposal
Not sure, you said it
yeah
If you got your hands on a couple of hundred prisoners at once, from all over the world
That isnt as suspicious as having hundreds of prisoners dissappearing on the regular
Right
There are thousands of prisoners with no living relatives and that leave very little of a trace as well as employees who got thrown in just because.
They must have a decent supply, but still a limited one
Enough to keep it running but not enough to fully stock up the teams
Plus imagine worst case scenario: the team gets send down and is ambushed on the landing
I still think sending larger teams would be more successful. I mean, 4 man teams have a 6.38% success rate. Not exactly a proven setup
thats a considerable amount of resources lost on an instant
Also there could be missions that do have higher squad counts we're not seeing
Maybe we are only experiencing the smaller team missions
Check the areas and tunnels you tend to walk through
@lilac island oh yeahh
I dont know how it looks at latter rundowns but in the upper ones you´re gonna have trouble to effectivly stay on the move
if you got a large squad
In fact, what if the more disposable prisoners with little experience get thrown at some of the bigger tasks. What if we are the specialists who have survived long enough to be deemed valuable enough to do the tougher more precise tasks.
According to the Warden, 2,553,907 prisoners died on the last rundown hehe
Well player prisoners are kinda obvious....
taking that as canon is as taking the killcount in warframe canon
I know, not serious
Aren't we far in the future
But that's a lot of dead players :)
Surely there must be more humans now
Let´s cut it down to... 2,554
still a lot but if we go with a more dystopian future approach
Then that wouldnt be all to surprising
Still ridiculous though.
I mean that's the biggest issue here. We have only the tiniest fragments of what the outside world is like.
Though a mega corporation getting away with such a big task and almost no one noticing sounds pretty dystopian to me.
I really just wanna know the tech level of humanity right now.
We have only the tiniest fragments of what the outside world is like.
I even tried watching the Hydrostasis exit sequence in slomo to see if I could glean anything about the outside world 😔
considering that the automated sentries, bio tracker, c-foam and weaponary that could be considered military grade...
I´d say the tech level isnt to scoff at
But are we at space travel?
Oooh something I can clarify here
They're not too advanced/far in the future
Their main website still uses Bootstrap and jQuery
Which are already old school today
Then let´s say it´s like 50 years in the future.
but thats already a stretch
if we go with bootstrap thing
I'm kidding, the Santonian site I guess is just an ARG thing for our sake.
I thought they were doing the alien thing of being far in the future but still using 80s looking blocky tech
Like with the terminals
Well on the right side of the terminals it actually looks quite advanced
Command line interfaces aren't necessarily archaic. They're used in modern programming today
August 01st, 20…
Can't be too far in the future though
Reasonable
or between 2070 and 2090
Sure
for more wiggle room
Could be 2033
Also true
Alternate timeline prehaps
There are a lot of options
I mean blade runner was set in 2019
not impossible
though considering the guns we use are second hand so to say
it would have some considerable leaps
I'm so glad that in this far future the machine guns have a charge time like a toy gun.
Which is pretty damn braindamaged ngl
the company deserves to be punched in the head
gameplay wise?
okay.
after the magazine and rof buff it does feel justified
realistically speaking?
pointless
eh, I still don't like it
Unless the gun is designed with a cooling system that needs to be spoled up first
hence the delay
I wish there was a change to its design so it didn't look like a generic rifle with a drum mag
I feel like I'm using a disabled ak
You mean like the AR which has a drum mag but only 30 rounds or something
Unless that bitch is using a 308 i dont see a drum mag bein a thing
But agian
gameplay mechanics
even if aestetically it doesnt make much sense
the machinepistol would have to use similiar ammo to a MP7 to fit 50 rounds into that mag
Yeah...
Rofl - so I found a soft easter egg in the Camera info.
On the metadata that you can aquire from the santonian logo (along with Bishop's name)
The Camera model is listed as: G.T
Camera serial number as: F.O
G.T.F.O
heh
What do you guys think of this:
We know Chicxulub is the name of the Complex
It is the site of the asteroid that wiped out dinosaurs
We know Garganta is the name of the main Santonian Complex
Garganta de Olduvai is "A steep-sided ravine in the Great Rift Valley... one of the most important paleoanthropological sites in the world; it has proven invaluable in furthering understanding of early human evolution."
Could that be the location of Garganta?
What happens to rats?
munch
There are rats in and insects in the facility right?
Didnt see any
they´d be probably mutated to shit at this point
ye ye
It would make sense to use the small critters as foundation of the biomass
then with now increased efficienty it can produce the toxic mist and keep infecting the area
more infected= more biomass
I mean we dont even know how many people went lost before it got actually noticed
Sounds like the last season of Stranger Things
sounds crazy but there is retarded levels of incompetence of higher ups....
I´ve seen some of that
Can't wait to get deeper into the hive and see what they do to their environment
And if there is some sort of system
The infection is also a big question. We know they knew about the infectious air. But at what point was it released into the mine. Was the air there before they started mining or during. Is it isolated to just that place on earth (if those details about the location are true) or is this phenomenon more spread over earth. The infection really is a mystery right now. I wonder if there were already creatures in the earth before we got there. And they unearthed something.
Can't wait for more logs about the events leading to the current state of the mine.
Thats what pretty much the intriguing thing rn
What in the hell IS IT
Something alien?
I wonder if there were already creatures in the earth before we got there.
Could explain why they're not used to light
ye
We might encounter "pure forms" at some point
So far we met mutated humans and those who were turned to biomass
Grays? :P
Who knows. Maybe shits gonna go full on dead space on our asses
What are spitters
They don't match humans skin and there's no lore for them yet
I assumed them biomass
But what if they're more like a natural forming fungus like creature
We been fighting mushrooms this whole time
B3
Actually yeah just pulled up the wiki
it says stationary
safe to assume it´s some type of growth
Caused by the fog? Secreted by something that can crawl on the walls? Are microbes to play? Are there worms?
hm
maybe dormant sleeprs
Little sleep guy inside manning a spitter turret
Ooh
what will come out of that?
That's my guess because of there shape
Big strikers
eeehh...
thats kinda to easy
I´d guess gestation pods of the more advanced mutations
mutations we didnt see yet
Or a hostile entity. Too early to say, all we can do is baselessly speculate. Though they do cause infection. Maybe they're produced to try and infect more beings within the complex, though if that's the case why don't they wake up sleepers since they only spit and scream on non sleepers. Or do they spit on sleepers to help further their mutations.
We must wait for the gameplay gimmick to be given reason.
it´s possible that they attack everything that gets to close
Or it might be possible that they work as roadblocks
If you played dead space think of wall guardians
poor motherfuckers...
Yeah, really depends of the goals of the hive if they have any and what the infection is. If we knew more about the grand picture of the infection we could most likely infer most details.
Whatever it is, it definitely doesn't want visitors going deeper into the mine. And they are at least somewhat hive like in nature.
If the warden is an A.I things could have gotten out of control outside of the mine to, and we are simply doing automated tasks.
Not to mention what if this is itself an experiment
What does the injection sequence mean?
I´d guess the injection is some type of substance that increases the waking up speed from the stasis
So the prisoners are awake right of the bat without any fatigue
I see, I thought that because of the gasping. Didn't link the two.
So is the jumps scare just a nightmare or something.
not out of question
If they keep going down there and then right back into stasis
shits gonna be haunting you even in your dreams
if the stasis effectivly knocks you out cold
Then it might be the recording of the last mission
mm
Noticed all the metal in the floor near the holes you go down is bent upwards, meaning whatever caused the massive holes in the facility must have done so from within.
Sounds like a panic escape if i ever saw one...
oooorrr... boom?
actually na
latter would deal far to much damage to the rest of the facility
well actually they dug through the facility
right through the middle
i assume because of some sort of panic
like you said
wonder how the damn drill was pulling itself upwards...
many ways
i want to know the lore but cant find the terminals with the lore
I dont think there is any terminals that have such a function...
It´s all just theory crafting currently
kinda fun ngl
Talking about the logs I think
You can read a new log per tier
To get a list of them you need to enter logs into the terminal
They've already been pieced together on the wiki
where?
txs
There's also one log you can always access talking about the server room being to hot (around 39° Celsius or up)
dude i thought that the monsters were aliends that came to arth on a racket from mars
No
I think it has to be one of two things:
- Asteroid brought infection from space and mutated humans
- Asteroid blew a hole in the earth and woke up/opened up monsters living underground
I'm not convinced that Santonian dug such deep holes and mines just to do secret science, and the monsters eventuated from that.
Personal opinion but I think the Chicxulub site was special even before the Complex was built
But yeah either way, 100% aliens did not travel to the earth on the asteroid
Well the logs hint towards them knowingly digging for something
They were already setting up a secret lab and had a cure for the infection
So that says a lot
Great points. I guess what I mean is, they didn't just need a place to do science and find some hole willy nilly
Chicxulub and Garganta were chosen because there was something special about them
And the monsters wouldn't have eventuated if Santonian had put the lab in some other underground mine
#opinion
it’s some real old aperture/black Mesa level shit though
Can we assume that since the story has been retconned from bounty hunters to prisoners since the 2017 trailer, that the trailer dialogue isn't necessarily canon?
I.e. the guy saying something like "Ah yes, lots of stuff to trade in here"
No, that is a part of the progression system that hasn’t been implemented Into the game fully yet
And afak, they were prisoners then too
Ahh I see. Thanks.
Viklund did say we could keep non-Warden-objective gear as loot. I guess that's the trade stuff perhaps
yeah, I remember someone ages ago about a whole economy system
so you have to save up to buy/modify weapons, ect.
I hope I can just put a billion points into my hammer. That's all I want ha
yeah I’ll find you a confirmation
my brains rusty b/c it was said forever ago so give me a minute
those two are Simon saying that :)
and wow, almost a year ago that was said
And of course for bragging rights
"haha burst revolver with FMJ go brrrrr"
"I kil scout from other room with it"
Hey I want my level 50 weeb katana to fight all the sleepers doing the Naruto run
but what if the future doesnt have gas :(
🤔
bruh that would be funny if u could just open a leak in a propane tank and just gently set it down in a room with sleepers
and if they dont notice the smell and u just shoot once into that room
Boi.
:D
I like the way you think
LOL
They are more likely to notice the tssssssssssssss than the smell
and definitly gonna notice the BOOOOM
loool
Though at that point they´d be to busy burning to death
salamanders and sororitas liked that
i dont even know warhammer stuff but ik enough to know they like "cleansing" things
Salamanders are humanitarian marines who have a severe case of pyromania
And sororitas... well nuns with guns and flamethrowers
o daer
Yeah. It´s kinda funny that salamanders care a lot about the common folk while 90% of the time just torch every enemy
xdd
sororitas torch indiscriminatly
"Fuck it, they´re all heretics anyway"
whoooooshhhhh
rip in peace
ey waitaminute
dont the forklifts have gas tanks on their backs anyway
i think i remember seeing them
I think they do
idk if they actually have any fuel left tho
nahhh
warden gives us shitty flashlights
no way would warnde consider such an expensive ammo type
If he wants to go cheap he could get some high powered crossbows...
You know real big ones.
in terms of velocity
thats even more expensive!!
Eh.
and machineguns arent expensive?
tru
or sniper rilfes with short scopes
i dont think the scope cost much
Okay short range scopes actually aint expensive
but the sniper probably did
lolol
yea the gun itself is probably more valuable than its optic
well the sound and mag size... save to say the guns is rather large caliber
definitly above 308
And the damage wise... yeah it´s a 50 cal
aka "no brain remain"
i was thinking .338
doesnt seem like a .50 to me 🤔
but yea either way, no brain remain indeed
Well i aint complaining really. shits removing the upper torso of a sleeper in one blow
Though the hybrids are a pain in the arse
It´s big shooter looking bastards with spikes on their head. they shoot a lot of spores at once
fuckers flinch hard if you ADS
I tend to be the sniper
oic
So i gotta do the ADS... though i hipfired one of the damn things after it thoroughly pissed me off
just walked up and point blank to the chest
THEN it died
6 rounds to the head didnt do the trick
Either hit registration was arse or the hybrids dont have a weakspot on their head
i know that the black armored dudes from r1c2 didnt have head hitboxes
so u legit just had to "bodyshot" them to death
oof
Though probably i´d just spam shotty on them
yea thats the idea
If i´m not the sniper that is
pump shotgun can oneshot them if they get close enough
isnt the back kinda the weak spot?
fancy
Yeah i ran into them right at B1. the second rundown
We open one of the bloodied doors and there are two of them with a bunch of sleepers
Fuckers take a lot of damage. i popped big strikers and shooters no problem
what are we talkin about?
Hybrids
I´m not sure but last time i shot them in the face with a sniper it didnt seem to do anything
Like it´s not a head but just essentially a gun on their shoulders.
Oh... the wiki says their weakspot is the back...
No wonder the bitch didnt drop after 6 rounds to the fucking face
i´d dare to say it´s an evolved big shooter
while chargers are evolver strikers
Hybrids are acting like shooters most of the time but are capable to meele if necessary
Chargers are acting like big strikers
full on meele
and durability
Though the shadows....
i think a charger would have been involved too
hmm weird thing to think about honestly
@lilac island @vestal delta stop right there heretics
hm?
i never said anything lewd
:(
I think hybrids, being exclusively aggressive, are more developed shooters, like big shooters, but a more aggrevated variety.
So, when a body is transformed, it either becomes a passive or aggressive sleeper, and then it either undergoes little development (striker or shooter) or a lot of development (titan striker, titan shooter, hybrid, or charger).
Given chargers can be passive, but are highly developed offensive varieties, it might be possible to find sleeping hybrids in areas where sleepers invest in chargers.
Since it's "worth it" to have dormant sleepers which are high-investment and very capable in combat, probably as defensive units based on what was around the chargers we saw.
They might be unrelated, though, considering we see hybrids behind motion doors or attracted by alarms all over the complex while chargers are extremely rare.
It seems like hybrids are actively hunting for prey everywhere, while chargers only hunt in areas they're already established in (and presumably defending).
||Although shadow behavior is also very mysterious, considering they appear to exclusively hunt but are only ever searching in small sections of the complex.||
It's also interesting that big shooters and scouts are exclusively "defensive." With scouts, it's obvious why they'd not be hunting. Their primary purpose is to patrol among dormant sleepers in search of a threat worth waking up to deal with, also calling hunting sleepers to help overwhelm that threat. They don't have any health or damage worth investing into purely for combat. Big shooters are less clear. They might just be a low-investment but more threatening variety of the shooter to help support smaller sleepers or big strikers. They're certainly less powerful than hybrids, but still quite strong if they have allies.
Spoiler alert:|| How do you feel about the R2D2 and R2E1 levels: on R2A1 we take pMother trial samples. Next, Warden sends us to find out where she is. To do this, we are sabotaging on R2B1 to get to R2B2 for powering 4 generators in order to redirect them to the R2C section. Next, to reboot the security system on R2C2, you need to make an uplink to R2B3 (by timeline, as soon as we make the last uplink to R2B3, endless alarm starts on R2C2), after which we need to pass the barrier with a high risk of infecsia on R2B4 using disinfection equipment . On R2C1, we do the triangulation \ geolocation of Cold Storage (cold storage?), Which is located on R2E1. On R2C2, we collect 7 Personal IDs (passports of personnel who have access to this sector), and safely descend to R2D1, where we are stopped by poisonous gas / fog. To do this, we restart the air filtration system. Further the situation is unknown, but based on what happened above, I can say the following: if we do triangulation of a cold storage on R2C1, then on R2E1 we are not waiting for fog, a level that was flooded with liquid nitrogen or refrigerant. Liquid nitrogen / refrigerant in turn held back what is at R2E1. Why exactly liquid nitrogen / refrigerant? Most likely, what is on R2E1 is not subject to destruction (or is subject, but the Santonian do not know how to destroy it, so they found a way to contain it). Consequently, in liquid nitrogen / refrigerant, prisoners cannot survive. To do this, you will probably need to supply power to R2D2 to turn on the heating to R2E1, or you will have to turn off the liquid nitrogen / refrigerant supply system and find a portable perimeter heating device (like FOG TURBINE on R2B4), because despite the shutdown of the cooling system, still very low temperatures for survival. In this case, after turning off the nitrogen supply system, new monsters that restrained in it will awaken ||
dude you dont need to use spoiler tags in this channel
yeah, you don't have to, but if you want to use the spoiler feature, you can
I think there's probably some stash of pMother samples in the cold storage bulkhead, which will either be in E1 or D2.
if it's in D2, then there's something we need the samples for in order to do something in E1. If it's in E1, then D2 will be some sort of preparation to unlock the cold storage bulkhead.
Should we assume locker/toolbox contents are not canon to the lore whatsoever?
I mean, what are the odds that the miners put bullets in a toolbox.
That you never see a roll of duct tape, or tools in a toolbox.
That many, many glowsticks are deemed necessary to be padlocked
Whyyy would you put an emergency medical kit in a locker that requires you to hack the lock to get to??
"José I am bleeding to death. Please bring the medical kit."
"Be patient Alejandro, it is time to play the coloured light matching game."
If they have access they probably just swipe a card and it opens.
We don't, so we've got to hack it.
True, but you still wouldn't put an emergency kit behind swipe access
Probably evidence of questionable ethics.
just 👏 cause 👏 we 👏 triangulate 👏 the 👏 cold 👏 storage 👏 unit 👏 doesn't 👏 necessarily 👏 mean 👏 its 👏 in 👏 R2D2 👏 or 👏 R2E1
it's in F
I want us to go to Garganta so bad, in like Rundown 7 or something down the line
A chance for 10 Chambers to try an entirely new visual environment and gameplay mechanics
And a chance for us to find loads of juicy new lore
Maybe more effort than it's worth for 10CC but 1 or 2 years from now hopefully they'll need to spend less time getting core functionality built
Are theories allowed in the lore channel? Just been having a thing running around in my head about the Sleepers for a bit
theories are pretty much most of the lore chanel so go ahead
When I was scrolling around in here, I briefly saw a proposeal that the sleepers were a type of bacterial species or a fungal species. Upon further investigation of the actual models (as well as some of the behaviours), I want to propose a theory about a) what the Sleepers are b) how/why they spawn and act as they do
So. While the bacterial proposal sounds interesting and could have some solid evidence behind it, I find it unlikely that any species or genus of bacteria could create intricate beings with such a large size range, as it would imply that it'd need to be a multicellular organism. However, a fungi, like a cordyceps ( a type of fungi which infects and takes over ants) could be a cause, as cordyceps infect hosts and essentially turn said host into a zombie.
If a species in the cordyceps genus could mutate to live and grow underground, The Complex would a A+ place for it to grow
Furthermore, fungi have a tendency to create "networks" or mycelia within their environment, allowing for the absorbing of nutrients. If, hypothetically, the cordyceps could mutate in a way to grow underground, they could possibly change these mycelia to help create communication networks
The sleepers also have a tendency to, both when scanning and alerted, to "communicate" or trigger each other. From what I've notices from both accidental hordes and alarm door hordes, the sleepers will only spawn from rooms outside from your position. A network for communication made of mycelia could both connect and alert sleepers near the position of players and new enemies to warn of danger in the level
To me, these actions almost sound like a hive, where the sleepers communicate and alert others to others around them based on the state of the environment, calling for reinforcements when all hell breaks loose during alarms and accidental waves.
Based on what is known about the sleepers (aka, they hate light, can be condensed or spread out, eat flesh, are pains in the ass when triggered, etc.), I would also like to suggest that, after prisoners are all downed, they drag them down to a central hub or a hive, where more Sleepers of various types can spawn and feed. Since the fungi is, theoretically, mutated to reproduce and thrive in underground conditions, the placement of live hosts in the central hub would allow for most reproduction>more mycelia> a more protected "hive"
Just based on the last statistics from The Warden, the sleepers would have AT LEAST 2,553,788 new hosts for infection/ transformations. Granted, this process may take a while, but if at least 5,000 sleepers are created PER DAY, that would explain why it seems that there's at least 200 sleepers per level (if you survive, that is)
Probably onto something. Simon Viklund confirmed they have infections/parasitic potatoes in their bodies
Wait, is it those yellowish things when you pop them just right?
yeah, it is especially noticeable when looking at a big shooter's corpse after you smashed it's torso
tons of eggs fill their body
Hmm. Possible mutant ants? XD
I mean, parasites can be fungus related too I believe
so your theory could fit as well
Well, the problem is the fungi spread via the release of spores for asexual reproduction (most likely here) or by sexual reproducion
have you been to B2 yet?
Ye
the cysts you see there spread the infection kinda like that
B4 would apply then too here?
Theoretically, yeah spores could be spread that way, and the fog could be super condensed spores
But for it to cause eggs is a bit off
It could be a type of reproduction if live hosts are available? The hive could raise the young, cause I have a feeling the parent would die off
mhm, the infection seems to only harm the target, maybe once they're killed, then the fungus can grow eggs from it, hatch parasites and take over the body?
Possibly?
There's a wide array of functions they could be
It'll be a topic to revisit (if it doesn't get lost XD)
yeah, def will get lost lol, but the discussion of how the infection/parasite works will definitely be brought up again
TBH I like the idea of fungi/hive mind for the sleepers. explains a lot about their behaviour
@fervent iris Not necessarily, but it's the most probable payoff to the rundown.
Like, it's possible we don't hear of it at all coming up, but it would be very surprising if the cold storage bulkhead is in R3 or something.
Especially since we spend a whole two missions doing things related to finding it.
Btw though Warden statistics aren't 2.5M different prisoners, it's the same 4 over and over IRL. I jokingly used that as lore before as well :P
As for sleepers dragging our bodies back to the hive, you seen many bodies just left in the middle of nowhere
I’ve do know the same four prisoners go in, but I like to think that everybody who plays is a different prisoner, and those who are here are in a prison waiting to go in. The stats, while they may not exactly line up with lore, give an idea of how many people died if we assumed they were all individuals
Some bodies might not go to the hive. They may just be eaten right then and there depending on what the needs are for the hive to thrive. It may just be more beneficial to eat the people right there instead of using them for reproduction or feeding the young. After all, bodies do take up space
It could also just be decomposed Sleepers in the middle of the floor.
The idea of dragging bodies away is more so to give an idea of a) where bodies sometimes go b) give a possible explanation to how the fungi might reproduce.
Anyone got a quick summary?
@lilac island Asteroid hits earth 66 million years ago. Santonian Industries builds a Complex in the crater. Four prisoners, including the Santonian Industries web developer, go down to collect samples and complete objectives for an entity known as the Warden. The prisoners encounter monsters full of potatoes.
ngl their lower body section looks like they have constipation to the point where it seeps through the skin
is there an official name for the infection cocoon things.
Spitter is the name but I call them pus pods
nastybulbs
How about nurgle pods
But nurgle fits in so well
What even in a nurgle?
Nurgle is a god in Warhammer 40k, he's the god of disease, decay, death and destruction
Ah, so something I don't know lol
I´d shelf the fuckers into tzeentch territory because of how twisted they look like but.. nurgle is a good fit aswell...
they're all bloated like an old corpse
maybe the meaty bits aren't actually alive
and the shadows are sleepers that were allowed to rot entire
also fuck the pustles
there's totally going to be motile ones at some point, aren't there....
Hey you know how everyone's been enjoying the spitters?
What if...
Big spitters
Still no way to kill, but takes off 15% health and +infection, and has a radius of half the map
I think the message would have been well and truly sent by then: "Screw your fun :O"
Still wonder why the web dev is one of the prisoners
You're also meant to feel sorry him— his first name is literally "F"
👇 Press to
👆 pay respects
Well seems still pretty odd
I think him stumbling on stuff he shouldn't have seen makes more sense than him secretly having spelunking / mercernary skills
Nah i mean that he gets send down there
As in, it's not odd that he gets 'gotten rid of', but odd that he gets sent down the Complex as punishment?
It could be he was involved heavily
All we know is he developed the website
Nothing else about him
So he might be more than the site developer
Hmm. He is also tagged with "wolf" so you could be right
Wolf is also the nickname for the lead developer, maybe it's just a joke
What are the invis guys called. Shadows?
That's all I've heard them called
So now we have Shadow clones doing the Naruto run. Maybe the complex is where ninjas originated
We know the Chixculub Complex is deeeeep. So what if it went to the other side of the world?
The antipode of Mexico is Mauritius, which is closer to Japan than Mexico
I don't think the complex can go that far down without reaching the earth's core.
Also, in terms of the layout, I think it would be safer to assume it only gets deeper, but there might be other complexes throughout the world.
I think a part of the suggestion with all the rundown holes is that the complex goes very deep but also spreads out extremely far as a sprawling network of underground tunnels.
Wouldn't have any significance lore wise, but Easter egg wise, what do you think the odds are that the first names of the prisoners spell out GTFO?:
G.
T.
F. Bishop
O.
Woods
Dauda
Hackett
that would be interesting, but I would believe it more if the order the player's joined the game was the order the character's were in to form GTFO
and Bishop is the last player to join, so that would be F at the end
missed opportunity if they do spell out GTFO with their names
maybe
Now low key hoping his name is Fuck Bishop
I like Bishop :(
But that would be wonderfully silly
Get woods the dauda f*** bishop out hackett
F*** hackett get dauda the woods bishop out
"F***, Hackett... get out of the woods. Bishop out." It's a radio comms :O
My favorite voice clip is, I think, of Bishop saying "You need your mummy?" when someone takes damage.
If he says it to woods or Hackett they get pissed off
Also I think bishop 1st name is Frederick
I have made a couple new observations today in playing the game (B4 and in general)
Like what
So, when spitters go off, if you look at them for a longer period it appears to be spores that come out
Ok
Also, the shooters and smackers have different features which may possibly indicate sexes for the sleepers
yea
Has a virus broken out and am I being sent into the complexes in which it was made to obtain samples?
honestly no idea
you're just going into the complex because the warden told you to
and you're forced to go
who knows
What’s the sign
which sign
