#gtfo-lore

1 messages · Page 163 of 1

vestal apex
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The light itself might be a uhhh

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I forgot the word

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my english skills are failing me

glad oar
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oof

vestal apex
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byproduct?

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depending on the species

glad oar
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so its bio luminesce that is by product of them sensing something

vestal apex
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could be

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depends on what the purpose of the luminesce is

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communication, warning, byproduct

glad oar
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it could be a warning

vestal apex
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A warning that it may turn aggressive

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maybe

glad oar
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like this ur last chance to turn away

vestal apex
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Like

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what are those bees that get together on their hive and make patterns with their wings?

glad oar
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idk

forest trench
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it could be communication because the pustules on the walls react to light and a sleeper may glow while moving to stop them from exploding

glad oar
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maybe

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but 2 us its a warning

vestal apex
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To us, yes we take it as a warning.

glad oar
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because when they pulse its our last chance 2 stop what we r doing before they wake up

vestal apex
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But it may not be the reason for the luminance between each other

glad oar
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yep

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i like 2 think that they eco locate because of the clicking noise they make

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like the clickers from the last of us

vestal apex
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It's difficult to tell

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because they click when they light up

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there isn't a solid way to test those seperately

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and you can also move behind a wall when they're ticking

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It might be a side effect of their sensory organ

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'breathing'

glad oar
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true

vestal apex
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because when they are aggroed they can move without having to click to find us (granted, hivemind)

glad oar
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ok

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but if it was a hivemind wouldn't the whole zone or level get alerted to your presences because you alerted one sleeper

vestal apex
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It's the closest thing to think of as of now, my brain not doing so good rn

glad oar
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thats ok

vestal apex
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but might also just be sound based considering the scouts that scream

glad oar
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true

vestal apex
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and the little guys can light up but others wont aggro unless they scream

glad oar
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ok

fair lion
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You are having fun here I see

glad oar
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indeed

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just imagine being this

fair lion
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I was gonna say something but it wasn't server-friendly

glad oar
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what was it

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dm it 2 me

hollow bough
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  • Updated and cleaned log files.
    Does this mean the terminal logs have been updated?
    @lilac island
fervent iris
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no

lost ore
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jeepers creepers... i see some sleepers. i want to hear that ingame

urban scarab
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I always wondered, are the bodies and piles of gore left around in certain areas, the remains of previous groups of prisoner 'attempts' doing the Warden's missions ?

fair lion
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We don't know

urban scarab
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Well a scary thought of encountering a crawler or spitter type thats wearing former and familiar remains of body armor on them charging out at you from the darkness ...

fair lion
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Sleepers are all naked

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Idk why but from the potato graphics I have it looked like clothes dissolved

urban scarab
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ah well just would be interesting mechanic, you and your team pick up a colored silhouette of a unfamilar color from your teams red/blue/green/purple on the hud, rapidly closing. Something freshly infected but not fully transformed ...

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Or rather it fades in an out of sight or blips as it closes in.

glad oar
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that would also be a great lore giveaway

gaunt kernel
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@austere depot so, basically, <company> drilled down and created tunnels within the existing mines/cave system of the chixclub (spelling is hrd, guys) crater. Remove the water, put in some machinery, get an accident in the form of an infection going, and viola- GTFO?

glad oar
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thats pretty much it

austere depot
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The logs do mention pumps. Much is still uknown, but that is a theory based on what I have to go on

glad oar
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ooh and they r dead people

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know we know where the corpses went

austere depot
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repurposed the biomass, yeah. After a recent run though, it does appear that not every host was compatible with the process. Orrr - that could be prisoners (recent peers) who are still due process.

  • Referring to the half-processed bloody corpses found around the complex. They did not rise, for one reason or another.
glad oar
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my steam wont launch

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ok

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so its like a symbiotic relationship

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it could be a parasitism relationship

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where only one of the organisms gain while the other suffers

austere depot
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That part I am onboard with. Given that bodies are being repurposed and changed, it is definitely leaning towards parasitic and mutagenic.

glad oar
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definetly

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especially since the growth on the shooters head has no regard about the eyes or the mouth

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those things on it grew over the guys mouth

bright wave
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What happens if a parasite doesnt get anything to eat and have to eat its host? Does it just die out or does it go somewhere else waiting for a new host

austere depot
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New observation: Gulley Erosion in Nigeria. Causing entire landscapes to break down and collapse to sudden ravines.

"The causes of gully erosion with respect to the geologic settings as suggested by the earlier studies are numerous. Some of the identified natural causes include tectonism and uplift, climatic factors, geotechnical properties of soil, among others."

  • Just an observation, given Dauda is Nigerian and supposed to have a 'secret' (his description on the wiki)
  • Given the theme of underground digs, discoveries and Santonian's interest in them, it could be something to keep in mind.
glad oar
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well the host is dead

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that explains why they r sleepers

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they r in hibernation because they haven't gotten anything to eat

austere depot
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I viewed a ted-talk not long ago, about micro organisms that live down among the tetonic cracks, close to volcanic active vents and cracks. Apparently they have a dormancy tactic. Hibernation perhaps, as you say ^

stone vine
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well, they have eaten

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when a parasite infects a host it takes control of the body

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alive or dead

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it eats them from the inside out to sustain itself with a body

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and, by the looks of it, if they needed to eat then why are there so many discarded corpses

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it wouldnt be hibernation either

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if they were hibernating then they wouldnt move slightly

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id say that its more of an adaption to its environment

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we can use the spitters for example, they are triggered by light because they are sensitive to it, thats what happens when you live down in a dark place

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also, the sleepers could be "sleeping" because its an easier way for the parasite to detect movement in the dark

glad oar
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the sleepers look like that because the parasite creates a shell around the body of the host

stone vine
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no

glad oar
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ok ;-;

stone vine
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you can prove that wrong with the sleepr

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shooter

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you can still the see the making of its skull

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if it was a shell, no indication of prior exsisting internal body parts would be visible

stone vine
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yep

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see its face

glad oar
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yep ik

stone vine
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lol

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also look

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see how its nose is still there

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thats because its cartilidge

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we can assume the parasite feeds on the more soft tissue parts of the body

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and only leaves the parts it needs

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i also think the concept of the spitter and shooter are exactly the same

glad oar
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like how it feasted on the eyes

stone vine
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correct

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thought they were pretty good tasting

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😉

glad oar
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im sorry what now

stone vine
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o-o

glad oar
stone vine
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...

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....

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you didnt hear anything

glad oar
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i did

stone vine
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no

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o-o

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also it doesnt need eyes anyways

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eyes are useless in the dark

glad oar
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true

stone vine
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basically that means they use a locating system like zonar

glad oar
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ok

stone vine
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or vibrations

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anyways my work here is done

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goodbye ill miss you

glad oar
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ok thank you

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come back anytime

stone vine
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yessir

tired oracle
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Is the warden one entity or is it a group?

stone vine
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we dont know

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wardens kinda just speculation for now

remote nest
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What is up with D2 and E1 being encrypted?

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So there is nothing a specific person can do to unlock it?

solar nova
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@remote nest You can help people clear the rundown

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That's about it tho

tired oracle
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Ohh I thought that D2 and E1 were locked cause it was still under development.

solar nova
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It's both

tired oracle
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Oh. ok.

glad oar
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yeh we dont know what the warden is yet

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it could be a perosn

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person*

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it could be an AI

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or it could be a group of people

remote nest
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thank you for the answers

tired oracle
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Oh, and theres something in the opening cutscene that mentions a probe.

fervent iris
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the aliens are back at it again

tired oracle
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LMAO

shadow igloo
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is there an album of the logs found so far?

real pewter
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read Pin comment

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@shadow igloo

shadow igloo
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thanks

stone vine
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oh the nrv probe @tired oracle

tired oracle
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Oh yeah.

stone vine
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no one knows what that is

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its like non existant

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i searched it up and theres no like leads

hot burrow
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I think the warden is an A.I

stone vine
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yes

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it is

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most likely

hot burrow
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But some say it's a dog

tired oracle
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Sure, but it has a concience.

stone vine
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yes it sure is a dog\

fervent iris
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wheres that pic of the shibu inu in a control center

stone vine
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woof woof

tired oracle
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How would it be an AI or dog if it has a concience with its own choices?

stone vine
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because dog smart

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so is ai

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AI dog

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AI literally means it can do that

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artifical intellegenc

tired oracle
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True.

stone vine
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lets just be fr

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its walter

tired oracle
stone vine
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o-o

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machine gun dog

red yacht
fervent iris
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yesh

tired oracle
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yes

hot burrow
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Yes dog

wraith matrix
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So the warden was doge all along. Well done, you cracked the code.

deft token
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Somebody brought up Bats and Echolocation earlier on and i though i might add onto something regarding that.

The luminescence of the Sleepers could be put down to the State of the Sleeper. Dull or Darkened would be a Dormant State, ie. awaiting Stimulus or Input such as an Order.
Some creatures will go into hibernation or a form of Dormancy for a period of time either due to Ecological or Biological reasons.
The Sleepers Reason for Dormancy in this case would be Lack of Food/Lack of Instruction.

The Orange Pulse state when they make the sounds or Trilling could be a kind of passing of instruction via sound to the other Sleepers around it. "im ok just sleeping, sector clear" kind of communication. ants and bees use a similar pattern of sounds even lights such as Fireflies.

The Red or Aggro state would be its Active state, coming out of Dormancy means its Heart rate increases thereby making it GLOW RED.
Thereby meaning that the Bioluminescence is in the Blood or Internals of the Sleepers. in their dormant states we see only Light Orange pulses which is normally when they "Check" with others around them or send a "Signal (im here, everything is fine, sleep)"

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Perhaps infections or Microorganisms in the Blood?

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Which would also include the deal with the Infection status and being able to Wash it off, as its External transmitted via Liquids or Contact.

solar nova
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I think some of the suggestion with motion doors and wave-heavy levels is that the dark enemies are extremely aggressive by nature, and are on the prowl for unsuspecting victims in the complex. Some of them are behind motion doors and end up rallying some of the pale sleepers to fight with them.

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Our objective in B1 is literally to clear out some of these dark enemies and draw the rest elsewhere so that they're not roaming other areas in the complex.

fair lion
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wouldn't it be way easier to create a diversion from a distance for that

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warden can just override random terminals and whatnot in some places, cause an infinite alarm and easy profit

fair lion
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How much does the warden know about this infection i wonder

austere depot
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@deft token A thought struck me. Not really a theory, but a thought. But what if they are a hivemind - but the complex is not their natural habitat. That it interferes and disrupts them.

  • When I think about it, we have yet to see their 'natural habitat'. I am thinking that concrete walls and steels doors could have cut off what should be 'smooth' communication lines.
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Looking at the wardens Icon, I think it is based upon the chicxulub crater itself.

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It is marking a ring, which may be the ring of Cenotes (giant sinkholes) in the area

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what I cannot figure out, are the three dots. It may be a networked intelligence

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between facilities

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My tinfoil-conspiracy level theory? Well, its a triangle - the holy trinity, rofl

tough badger
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or y'know... just an image to use as a means to try and give the ai some kind of semblance of a face to look at?

austere depot
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^ that too. But this is a story about humans, and humans in good stories do what humans outside would do

tough badger
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but we are criminals

deft token
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Exactly @austere depot Being subterranean in nature or Blind mainly communication of sound and light would suggest that they originated from somewhere Darker, Below the Facility which is almost Confirmed.
I mentioned a Hive mentality earlier on similar to ants because of the Communication between Sleepers with Flashing Lights and them Trilling and Screaming.
(just a thought) Warden icon looks like a Camera lens from a Security Camera btw.....
Overseer.

austere depot
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Indeed we are. But the player characters are different from the ones who built the fascility

tough badger
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could just be that is how the ai looks back at the people of the Santonian Corp. shareholders or chairman who it probably communicates with and gives updates on the digs

austere depot
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I'll add: if you ever see me write a tinfoil theory - take it with a grain of salt. it is meant to be. They are more akin to interesting observations

tough badger
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like a camera eye lens

austere depot
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Good point!!!

tough badger
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that's why i think the reason they have the bot their is now to monitor us

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and that some kind of ARG might pop up with that Santonian Corp. website they have and that we might need some kind of code to send to the contact box on the site and we might get something back from it

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who knows

deft token
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The Dormant nature of the Sleepers is where we see them Grayed Out, with basic communications of (sector clear, im ok, keep sleeping) when they glow dull orange, with the Full Red glow being a sign of (Enemies here follow me lets kill them)
Meaning they have some form of Luminescence either in their blood or organs.

tough badger
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it is also good to note that we aren't in the chicxulub crater anymore

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that was r1 from what the current lore tags people are saying

deft token
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Maybe 3 facilities

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could have to do with your Icon theory (potentially)

fair lion
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doubt the glowing is for communication

deft token
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well maybe not for communication they seem to communicate more through sound

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but the glowing is a result of their activity and bodily functions

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came to this idea when thinking of Marine Bioluminescence, which is mainly seen when the organisms are stirred up or active. but when they are left undisturbed they fade out

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So when Sleepers enter the Asleep state or Dormant state, it makes sense they would go into some sort of hibernation hence why they glow less and do not move. A conservation method. and when they become active and move around they Glow more prominent ie. Red

tough badger
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found it

deft token
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so the glowing comes from either their organs or blood or a mixture of both as the Tongue attacks and Ranged attacks Glow

tough badger
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The current digsite we are now believed to be in for R2

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is called Garganta

deft token
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yeah i saw that above

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it means Throat or Neck

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have you ever heard the phrase. Into the Belly of the Beast

tough badger
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yep

deft token
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with the Facility being above it makes sense to call it Garganta

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Garganta - Throat

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we are above the initial thing

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and it is a Crater so that (assumption) would be the Belly

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the extra Facilities would just be different (drill holes)

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like with Oil

tough badger
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where do we think this digsite is located

austere depot
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If close to the region, then I believe that it could be Garganta Del Diablo on Cozumel

tough badger
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and what were we mining for almost 1k meters down?

deft token
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Crater my dude

tough badger
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that doesn't answer it

deft token
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whatever they thought was in the Meteor

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pretty common for companies to Investigate Meteors for Valuable Resources

tough badger
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the meteor opened up the digsite and went 1k meters down then sealed back up enough

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.........

deft token
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have you ever seen an Oil Dig site?

tough badger
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I have been down a coal shaft and been to an oil rig

deft token
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when they first pierce through the Oil Shale and into the actual Oil there can be Pressure Correct?

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which would explain the giant hole bursting Upwards through the Facility. it had nowhere to go but OUT.

tough badger
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We are talking about a meteor and that we happened to find it several thousand years later thru an accident and whatever it brought happened to infect the workers who were abandoned by the corporation?

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and then came back to the facility?

deft token
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Pressure normally comes from liquids or fumes so whatever the cause of the Infection is Liquid or Gas based. Could be how people got Infected in the first place

austere depot
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  • I think that may have been what they came for, but found something else.
  • Whatever they found instead, they may have been unprepared to deal with but tried anyways.
  • The presence of disinfection kits may reveal that they became aware of attempted infections - and that they tried to combat it. Whatever they were looking for, they were willing to stay for it.
deft token
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First response to a Disease is generally Evacuation

tough badger
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yes but that would mean it wouldn't be a disease reanimating bodies

deft token
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Could have been using Convicts/Prisoners to run the Mine/Facility which isnt unheard of.
is it stated the Bodies are reanimated?

tough badger
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since it clearly is taking the body and destroying the central motor function tool of a human body

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it has to be reanimated

deft token
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i dont think it destroys it if the glowing and mutations give any indication its a Mutation

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its merely been repurposed

fair lion
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literal stumps can still be alive man

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there's no repurposing there

deft token
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Yes but your basing these Creatures on the Human Condition

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what if they dont require Oxygen, Water to function

tough badger
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there is no brain left, the creatures are more than likely reanimated pieces of meat

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that is why they fall apart so easily when they are hit

austere depot
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Good points. To quote the witcher. What if the disinfection kits are akin to rubbing salve on a tumor? Removes external parasites, but does nothing to prevent an internal incubation?

deft token
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^

tough badger
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that is what i'm saying

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it has to be a parasite

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not a virus

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or a disease

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it likely was able to replicate from a source host

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and that might be something we find on E1

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not replicate

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duplicate*

deft token
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i didnt say it was a Disease. just that in most Cases of initial contact the first response is evacuation

tough badger
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y'all got gtfo 02 open?

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jump in and lets discuss

deft token
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the HSU's are probably the frozen samples of people that were infection and put on ICE to keep the infection or Mutations from spreading further. not unheard of in Medical Cases

austere depot
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^ the logs do mention the miners having to sign waifers and NDA's of disclosure.

tough badger
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y'all want to discuss in vc and then type out some other things or just chat like this?

deft token
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im swapping to PUBG in a sec but i just thought id bring up some points of interest

tough badger
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they are good points

deft token
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probably been discussed earlier

fair lion
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you seem to be more based on "it's not unheard of" rather than "it's likely to be the case here"

deft token
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Id say the Organism in question whether it be Parasitical or Fungal doesnt require Oxygen to thrive considering if it came down in a Meteor thousand odd years ago its still been alive down there before Humans dug it up.

tough badger
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we don't really have a lot to go off of and most of the lore that we can find is minimal information currently

fair lion
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ik, exactly why delving to deep is going into what-if scenarios more than lore

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also once again devs said no aliens

tough badger
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never was mentioned

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aliens that is

fair lion
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"if it came down in a Meteor thousand odd years ago"

tough badger
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when was that posted?

fair lion
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the newest message from eregion 🤔

tough badger
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ah

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yeah i skimmed a bit over that

deft token
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there was a discussion above about the Facility being build to investigate a Meteor/Crater i cant remember where or who but i remember seeing it.

fair lion
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it is and that may be true

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but that doesn't mean the infection is of alien origin necessarily

deft token
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not necessarily Alien in Nature

fair lion
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some say it was way down there and the impact gave it a way out or something

tough badger
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there is plenty of possibility that the meteor opened up something deep in the earth from the impact and when it was revisited by accident while mining that gas could've caused the spread?

deft token
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thats what i was putting out before

tough badger
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ok that makes a lot more sense now

fair lion
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and i find it interesting that we have disinfection stations in the complex that work on the infection sacks

tough badger
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you thinking that the infection was known and they had the miners keep working?

fair lion
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ye

tough badger
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hmm...

fair lion
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until something caused a breach

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and if they use prisoners for operations they can't complain much and nobody cares

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also why they had to keep it secret from some inspectors

deft token
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that digging into whatever it was below (crater or deposit) which is what caused the Explosion from that initial contact. The Pressure being Released caused the Big hole in the Facility after all it looked like something Busted Out. But superheated Pressurised Gases/Liquids could do that.

tough badger
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then the hypothesis that a beginning host that was a miner on E1 was the patient zero?

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the first to come into contact with it?

fair lion
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that's delving too deep for me

tough badger
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into what-ifs and maybe this happened?

fair lion
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i mean we don't even know where E1 will be, you think this is the site of the first infection

tough badger
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i never said that, but i think that this site is home to a brood queen type of enemy

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but that is just my guess

fair lion
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also eregion insists on the big hole but there was one in R1 too, which was not a dig site

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heck you can't even say we're entering through the same one every time in one rundown either

tough badger
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very true

deft token
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Was it based above the Crater/meteor?

tough badger
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it could be taken even further into a theory of, what if these are just simulation attempts that the warden plays out and that is why it is able to be repeated constantly until it finds a best possible outcome

fair lion
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x doubt

tough badger
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im hoping so

deft token
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have you ever seen a Propane Tank fail? or an undergrown Gas Explosion? most of the time it doesnt just Burst out of one place. any place of Weakness could be activated. if the facilities are all above the Crater and whatever Pressure below was increased any facility dug KM's down could have been destroyed

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hence why multiples Facilities were Affected

fair lion
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and people down there would survive that?

tough badger
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again

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the reanimation theory

fair lion
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also on several sites

tough badger
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They are not alive or functional

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that is why the creatures break apart so easily

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otherwise we have super human strength

deft token
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^ i see potential in the reanimation but more like the Gas/Fumes caused the Infection and rather than die they were Mutated

fair lion
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i mean physical bodies intact enough to get infected like that anyway

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and no signs of explosions, whole facility kind of intact

deft token
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guys ever seen Evolution? in the Movie the Heat from the Napalm caused the Organism to Accelerate.

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Could be people in the Facility were infected and the Explosion/whatever caused the Hole was the catalyst and Sped up the Mutations

tough badger
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=T mutate to adapt to the surrounding environments case

deft token
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Exactly

tough badger
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is that why our guys wear mask filtrators

deft token
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its Airborne or Liquid

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which is what i suggested Earlier

tough badger
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but then the infection we get on us now that causes infection?

deft token
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Moisture in the ir

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Air

tough badger
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when it very clearly

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has a burning sound to it

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why do our characters not mutate

deft token
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Low Heat

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Low catalyst maybe?

tough badger
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it's possible

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but we don't know still

deft token
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Reason we maintain infection is body heat

tough badger
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it could very well be warm in there

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but then how does it get into us if we have the filtrators on? absorbed thru the skin?

deft token
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Correct

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only obvious answer

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or in the water/rain

tough badger
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we're moving to microorganisms then

deft token
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if it was an Explosion and Fumes were released then it would be in the Clouds and Atmosphere above

tough badger
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not a guarantee, could've been a mostly contained explosion

deft token
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if multiple Facicilites have the Holes that would suggest where it erupted

tough badger
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there is potential it was done purposely as well to see the effects

deft token
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the Purpose isnt the question

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its the Cause

tough badger
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now you just being cryptic

austere depot
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I am not a native english speaker. So some of the contexts and meanings may be lost on me, regardless if I speak it well.

On the auto-generated logs, it speaks of ''Emergency blast data transfer''

  • is it speaking of an emergency data transfer that is to occur in case of an unplanned explosion - or is it a protocol in accorance with an 'emergency blast' as a planned contingency
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I am not a native english speaker. So some of the contexts and meanings may be lost on me, regardless if I speak it well.

On the auto-generated logs, it speaks of ''Emergency blast data transfer''

  • is it speaking of an emergency data transfer that is to occur in case of an unplanned explosion - or is it a protocol in accordance with an 'emergency blast' as a planned contingency
    @austere depot
deft token
#

They tried to Incinerate it. Maybe?

#

Kind of Like a Purge

austere depot
#

Perhaps. Or perhaps there was a pressure / gas incident

#

need more data..

deft token
#

Which is where i get the Hole in the Middle of the Facility idea from

tough badger
#

btw that large tentacle in the world release trailer for gtfo

#

did we ever see that creature?

austere depot
#

oh! I think i get it now - what if the logs we see are not from the prisoners, but from the miners post explosion / post incident

#

the ones that often end in 'unintelligable' screams

#

if it was an incident - and the infection somehow spread through a cataclysmic event inside the fascility

#

the miners would have no idea how to handle it

#

it could be why they make sudden mistakes, as indicated by how all of those messages end

deft token
#

Id say More than Likely. based on real world Evidence and such from history. There was some sort of Pressure explosion from beneath the Facility. the release of Gases/Moisture/Heat caused or Accelerated the Mutations/infections. The Fog in places could be pockets of Remaining Gas or Airborne traces of the Infectious stuff.

#

The explosion or contact with the Sleepers resulted in an Evacuation from the Facilities. Being Prisoners either ex workers of the Facility or in general returning to the Facility after several other Expeditions into the Facility which is why we are trained and geared for the Expedition

#

also explains why we know of the Sleepers and their habits

midnight spoke
#

Here's my opinion on this

#

Above what is said above about the evacuations etc

#

This stuff was supposed to be secret, it's likely they left a lot of workers/equipment down there to keep it that way

#

Which could explain the large quantity of infected

#

In addition to that, it explains why you're not equipped to a military level

#

It's possible each character was dragged into this

#

And they've got to get to the end to get out

#

Bishop works for the mining company afterall

#

The others? Dauda knows shit, so he could be here due to that

#

Hacket and woods might have personal reasons

lilac island
visual coral
#

I wouldn't say we "know" of the sleepers or their habbits, more than that we've observed it and reacted to it. Calling them sleepers also is the equivelent of calling a snake not a snake but a groundglider, due to it's most "observed" habbit, and not being careful with them is obvious to what this place turned into (bloody corpses everywhere) and the general look of the monstrosities.
The reason why the player itself is "knowledged" about the fact that flashlight is bad and movement is bad, is due to the earliest know transmission in A1 : ... [Whispering] shhh! You'll wake them up!" -- followed by "... the flashlight! turn it off!" followed by [sudden shriek]. It doesn't take too long to piece one with one together.
About the infection, it might also be that we simplly aren't exposed for long enough to it, or Fog Infection and Sleeper Morphing isn't the same thing. If you've noticed, once you're heavily infected your screen keeps leaking green fluids, even outside the fog, but the sleepers don't have green fluids run down their parts, although the scout sort of emits similiar light.
Possiblly also is that the effects of infestation takes longer to manifest than we get exposed to. Assuming Hermit's idea above, that miners were left to their own devices, this would leave enough time for Morphing to take place. We haven't been down there long enough, or the masks have a filter to filter out the parasite part, but not other, harmful stuff. I'd see the "warden" do this, to equip us with only what's necessary.
I like to think that we aren't the only "4" prisoners of it, and that prisoner is related that we were ex-workers of the facility, escaped a complete lockdown, have some form of military training (there must have been guards down there of some form, given we find ammopacks around, right?) and were sent in as such, but captured by the people trying to keep this quiet, and now sent back down to investigate

midnight spoke
#

To address the green fluid

stable urchin
#

I shall now call snakes for groundsliders

midnight spoke
#

It's pretty common for there to be multiple stages

#

It's likely that the sleepers are at a stage where they don't leak the fluid

#

and as I love to bring up, the light the scout emits is likely a chemical reaction with a neural trigger

#

Much like how the regular sleepers react to sound and light

visual coral
#

Oh that's a good one, actually

midnight spoke
#

Just with different purposes and outcome

#

It's highly likely that Bishop was the guy who created the website for the industry

#

But the others don't seem to fit in to that as much

#

I remember last year that it was a common belief that one of the guys dragged the other 3 into it

#

And I still personally think that's possible

visual coral
#

It feels like they're too friendly with each other for that. I mean I find them pretty friendly to each other, given the circumstances, when they help you up, or some hilarious liners, personally speaking, when one takes fall damage and teh character expresses it, emerging into a small dialogue of concern

#

I mean if I was dragged / forced into this, I'd be pretty mad

fair lion
#

i need to catch up

visual coral
#

Also IF anyone dragged us into it, it would be less likely one of the 4, but the "warden" no?

fair lion
#

you think our characters are down there for the first time?

midnight spoke
#

Overall, I think the ultimate purpose is to reach point 0. What is point 0? Well for the most part, the company was handling infections well (they have a cure), so point 0 would be a point of contact with the actual source of these things, where it all stems from

visual coral
#

No, it would be weird to assume we are down there the first time, given R2A1's description

lilac island
midnight spoke
#

Also, the warden could just be a machine for all we could know, it could also be one of the 4 pretending

#

And let's be realistic here

visual coral
#

(Why do you keep spamming youtube...?)

midnight spoke
#

If you were forced into a life or death situation like that, you don't have time to be angry

#

You focus on survival

#

Or you die

#

Which creates a unique bond with the guys you end up having to survive with

#

Because you frankly need to rely on each other

#

Being angry whilst you're balls deep amongst sleepers will get you killed

visual coral
#

Fair enough

#

Has anyone reported the R1A3 "thingy" that appears sometimes, btw?

#

I noticed that when I load into a scenario, and I haven't loaded in fully yet

#

at the top right, instead of the actual expidition, it reads "R1A3 - The long journey to the center of the earth"

stable urchin
#

It's a placeholder

#

Like E12

real pewter
#

that's the D2

stable urchin
#

Uh

real pewter
#

PLACEHOLDER

stable urchin
#

Hmm

#

That's what I've been told

real pewter
#

or

#

E1

#

the center of the world

#

i mean

#

let me check how deep is D1

midnight spoke
#

Also

visual coral
#

811meters @real pewter

real pewter
#

ok

midnight spoke
#

I'm betting we will go to the other site in the future

stable urchin
#

Still a good ways to the center of the world

#

Other site?

midnight spoke
#

Where the secret lab is

stable urchin
#

oh

midnight spoke
#

it's mentioned in the logs

real pewter
#

other side

#

or other site?

midnight spoke
#

site

real pewter
#

ok

stable urchin
#

I should properly read those logs

real pewter
#

we don't have no water level

midnight spoke
#

They had a separate site for the samples collected

real pewter
#

maybe we're going so deep into the lava surface

visual coral
#

How deep is the location / crater actually? I mean 811m down from where? If we are already a couple dozen meters down the sea level?

stable urchin
#

Isn't it from sea level it counts from

#

?

midnight spoke
#

normally that's how it works

visual coral
#

Not necessarily, is it? Might be just XXXm down from wherever your starting point is

midnight spoke
#

A lot of operations like that use the ocean as a measure

fickle mesa
#

Pretty sure its from sea level then down

midnight spoke
#

especially since the crater is in the ocean by memory

fickle mesa
#

The Earth's crust is very big thou so doubt it'll reach lava soon

midnight spoke
#

Depends on if it's near a fault line

visual coral
#

It would be interesting to know though how close we are to which layer, assumign we either take the ocean level as point 0, or the initial dig entrance as point 0, which I would assume is some levels lower than ocean level

#

It's a bit absurd, but given the lack of information we have I'd assume both as somewhat viable to the prisoners

#

We're not a construction team after all xP

austere depot
#

I did some digging - it is mere data. Nasa released a video some time ago about what the world would look like without oceans.
From what we know - Santonian are looking for something in the earth at a depth. If there are more than one dig site, certain requirements must be fufilled for an operation to be possible.

#

What the two have in common, large landmass existing close to the coast - suitable for digging

visual coral
#

"I did some digging" - Lowkey pun ;D?

austere depot
#

I find both regions also to be stable, given no major quakes appear to have happened near them

#

also, yes..might have been a bit of a pun.

#

Harr harr

#

wait - santonian - I cannot be sure, but can we track where the landmass of Yucatan was at that time - and the landmass of Nigeria?

#

Santonian time period

#

the continents moved

visual coral
#

Okay, so I checked up on the depth of the crater alone, and while I suck at geography, the crater is roughly estimated to be at 20km depth well into the continential crust, which probably is also well bellow the average sea level, so I think 811m down means down from impact point.
I don't think the continents having moved means much? The place itself moved with it, too?

austere depot
#

Maybe, but if it was not extraterrestrial - it did not come with the asteroid

visual coral
#

IF it did not come with an asteroid, why making such a "secretivee" (if the known logs are any indication), to make a dig site in such a remote, almost random place?

#

I mean there is a huge investment firm going with this, and they just decided to hit some piece of dirt, that has no on-face value, to dig down, out of no provocation?

#

AND they just happen to hit something so big, just randomly in the ground, that has been lying dormant ? I don#t know about you, but that sounds like a lot of low chances to hit realisticly :D

#

And the log exchangers, in the known logs anyway, seem very motivated to have this facility in particular, even after inciddents happening to continue progress, meaning they at least have an inkling / hunch to find SOMETHING to begin with, no?

austere depot
#

that is exactly what I am thinking. I want to find the factors that caused the drilling.

visual coral
#

Correct me if I'm wrong @austere depot , but to me, having the meteor crater not as the point of why all this began, is like going for pirate treasure, without a map, digging in my backyard, to hit some toxic goo, deciding NOT to stop from the hazard AND not telling anyone, and just to keep digging :D

#

(Not meaning to be offensive, but that's the most blunt comparison I could muster)

austere depot
#

Indeed. But what if you found something far more valuable on your way digging to the treasure. Then found factors, traces, traits or leads that could guide you to similar treasure elsewhere?

#

I am not saying it is either, just having my fun looking for 'could be's '

visual coral
#

Even then, I would never in my mind start digging somewhere that doesn't at least give me something promising to find in the first place

#

And a huge ass crater, sorta gives me some curiousity on it

austere depot
#

And you could be right, absolutely.

visual coral
#

Especially start digging AND invest huge ammounts of money to do so (llogs indiciate that), that you plan to do so for years (if you sign up contracts with suppliers anyway in huge supply)

#

But I digress, I don't mean to be mean, just trying to make it sense for me :D

austere depot
#

Digging like that, is usually determined by theory. The chicxulub crater was actually such an accidental discovery. The guys who found it were out looking for oil. When they attempted to raise money for research into the crater, it never gained much traction for them

#

it was popularized only when students were looking for data for the dinosaur extinction event - chicxulub matched their theory, thus the two connected

#

And you are right, I am just following trails that may lead nowhere. But given how little we know and how little is revealed - data is data and data is useful

#

besides, its fun ~

#

I mean, I just learned hella lot about how the continents moved

#

and if the creatures are resulting from a deep-sea parasite, as one of our many theories suggest

#

then it is worth to point out that if they are also pre-historic, rather than alien

#

Africa and America once shared a costal line

#

potentially, whatever parasite we are facing, it could in theory evolve with different patterns, if groups of it split and if it exists across the continents

austere depot
#

I have an interesting note to add:
The Cenotes of Yucatan - around the same area if Garganta is on Cozumel, were sacred to the Maya people. They believed them to be gates to the underworld.

What I could find on the Mayan god of death, is described thus:

Yum Kimil is one of the most feared gods of the Maya, as he was the god of death and the one who possessed the dominion in hell.

Yum Kimil was also known as “Ah Puch“, “Kisin” (the flatulent one) or “Kimí” (death) and his representation emulated a corpse in a state of putrefaction; bald, with a swollen belly, skeletal face, thin body and skin with spots of decomposition and emanating from foul gases.

#

A lot of it sounds similar to the mutations we are faced with. Maybe the Mayans in GTFO lore encountered traces of the mutagen and believed it to be a foul diety

https://www.theyucatantimes.com/2019/08/disturbing-mayan-deities-associated-with-death-and-war/

vernal vector
#

IM REPOSTING THIS, sorry I would just really like some feedback

Ok so... I am back on this thread with my new and improved theory
First Point: Bats/Echolocation
Recently I have been doing some info-gathering about bats/echolocation. Each bat actually has their own distinct echo. So if sleepers somehow are related to bats, they are able to use echolocation when they are "sleeping," thats why they click. Thats also why they dont try to eat eachother, bc they recognize eachothers distinct calls. "bats that prey on insects will adjust their preying behaviour depending on the size of the prey, the more body mass of the bat, the bigger is prey, and the lower the freqency of the bat call. So the prey will appear as a glint within the returning echo." so this explains the Stiker (big sleepers). They have lower sounding clicks and so are still activated but are slower and harder to activate.
Bats also tend to avoid artificial light as it irritates them, so that can explain why lights activate them.

Second Point: Axolotl
If you dont know what axolotls are they are water-dwelling almost salamander-like creatures. (see image below)
These creatures, in the wild, live in the dark and in the water, thanks to @Rayalot72, gave me a great idea. These things have such sensitive skin that they can detect movement in the water. This could explain how they can pinpoint your location along with the echolocation explained earlier. In addition, the coloration of the skin is very similar to the sleepers. Sleepers may have also been able to adapt to instead of water, just air in general.

And what do you know "Instead, they (Axolotls) secrete chemical trails than other members of their species can follow." So thats why hordes can follow everyone else when one is activated and you run.

PLEASE @ me if you have something to say, I have this server muted and I would like to see feedback

austere depot
#

@vernal vector To be fair, the creatures appear to have developed both traits similar to that we see in the axolotol. I do not believe they are actual Axolotl, but I do believe the nature of the mutagan adapt their hosts into creatures with similar traits.

  • Dark environments, as seen in the scouts having no pigments in their skin and feelers they deploy to search for potential prey / invaders.
  • Strikers do indeed make use of echolocation as do the ranged pimplefaces.
    @glad oar que image...
solar nova
#

@austere depot @tough badger Careful with the apex symbol. It's probably important, but we have confirmation it's not the Warden's symbol

austere depot
#

@solar nova ah, so used by the warden - but not the warden itself?

#

as in - not representing / meaning the warden, but something overall / something else

austere depot
#

there it is >u>

solar nova
#

Yep. It's seemingly important in the complex, though, considering it's on the highest security doors (R1C2, R1D1, and R2B1).

#

The dev confirmation on it suggests very little relation to the Warden, since I think they wanted to shut down those theories because it was such a huge misdirection.

#

Everyone was calling apex doors warden doors. Many still do.

#

We later discovered you can see "apex" on the mapn although it's fairly buggy on display.

austere depot
#

@solar nova Thanks for the heads up!!!

vernal vector
#

@austere depot thanks for the feedback, I am glad someone agrees to some part, I have just recently got into the lore and trying to contribute in some way

urban scarab
#

I've only gone as far as level C, but I assume the infection was rather rapid and immediate ? Since you don't see to find any improvised defense or barricades, just meat and bodies laid out.

#

Unless those security doors such as those in B1, which show signs of rust/damage ? on it's bulkhead are someone's attempts to Seal/Weld it shut from the aggressors.

midnight spoke
#

They have a cute for infextion

#

And in the logs it doesn't sound rapid either

#

Cure*

#

Though a cure doesn't mean rapid mutations don't happen, it just seems unlikely

tired oracle
mighty crest
#

Yes

tired oracle
#

lol

stone vine
#

the nest

#

ooh ive got some interesting news for you guys

#

ive noticed a series of events

#

lemme get the pics

#

if you look at any time there is a person in one of the official release work you see bishop is always the one there

#

seems a little suspiciousss

#

also one more thing

fervent iris
#

his forehead

#

its insanely huge

#

nice find

stone vine
#

it is huge

#

poor bishop

#

perfect sleeper material

fervent iris
#

nya's got a twenty head

stone vine
#

o-o thats a huge twentyhead

mighty crest
#

Does anyone notice how the pimple fucker has a facr

#

Face

stone vine
#

yeah

#

it looks weird in game too

#

like hella weirf

#

weird

mighty crest
#

I never seen in game

#

That's.. unerving

stone vine
#

oh i have lotssss of screenshots

#

i did a ton of lore research about 3 months ago

mighty crest
#

Oh

stone vine
#

😭 one time i even spent 7 hours explaining about ticks

mighty crest
#

What

stone vine
#

...

mighty crest
#

Ticks

stone vine
#

yes

mighty crest
#

Where

stone vine
#

well i had a theory that the parasite was a tick so I found like tons of websites and common symptoms and like disease relate shit just to explain how ticks caused this to happen like a long time ago in like january

mighty crest
#

Boi

stone vine
#

yeah...

#

i have a document

#

thats 2k words long

#

of rundown 1 research

mighty crest
#

Extra boi

stone vine
#

yes i was very extra

#

but i now have every single little detail

mighty crest
#

Did you use child labor to write that

stone vine
#

yessir

#

of course

mighty crest
#

Well tell me about the "neat" in r1c2

#

Nest

stone vine
#

alright

mighty crest
#

I'm interested in that

stone vine
#

so from what I remember it was a large nest that lied in the more (I hate to say it) moist areas of the level c1

#

so basically it would represent the same movements of the sleepers parasite moving

#

like the same pulsation

#

so we speculated it was a nest that basically harbored and gave birth to the parasites

#

explaining the chargers being significantly stronger than normal sleepers

#

because they live next to the nest

mighty crest
#

Wait c1 or c2

stone vine
#

c1

mighty crest
#

I thought C1 was generator wave defense

stone vine
#

nope thats 2

mighty crest
#

Wait a minute what

stone vine
#

lol

#

;0

mighty crest
stone vine
#

😭

#

well now u know haha

mighty crest
#

Anyways

hollow bough
#

yeah, C1 is wave defense

mighty crest
#

Oh.

hollow bough
#

C2 was gathering PDECs

stone vine
#

no

#

wait WHAT

#

no way

hollow bough
#

yeah

#

I have a video of my solo run of C2 if you want to check 🙂

mighty crest
#

The tables have turned!!!

hollow bough
#

from R1

stone vine
#

😭

mighty crest
stone vine
#

wait what am i high

#

i swear its c2 that was wave defense

mighty crest
#

No it wasn't

#

Stinky

stone vine
#

.... ur right

#

damn i must have been high or somn

#

how did i even forget i played that rundown like 20 times

#

😭

#

oh well anyways ill continue

wraith matrix
#

I hope the game gets some sort of actual lore update when D2 and E1 come out. Right now its basically Dark Souls without any item descriptions or cutscenes

stone vine
#

oh ive already dug up some lore in this rundown

solar nova
mighty crest
#

They are hydrogen fuel

stone vine
#

yes

#

they power the generator

wraith matrix
#

Stuff we already know and stuff we can't confirm and stuff we don't know the significance of

stone vine
#

reactor

#

i mean reactor

#

like in c1

mighty crest
#

Hnng

stone vine
#

oh yeah also i discovered more about cornell

#

and found another 2 companies called omneco and cntrl

#

i think it has significance because all the other brand names are just strange characters

mighty crest
#

Are the prisoners mind controlled

fervent iris
#

no one knows

#

its a possibility

stone vine
#

no they most likely arent

#

but they could

#

i mean in certain ways

#

maybe

wraith matrix
#

Maybe possibly

mighty crest
stone vine
#

like i wouldnt say fully

mighty crest
#

I'm too lazy to copy and paste

stone vine
#

maybe partially

fervent iris
#

but evidence suggests the cortex interface is just a way for the warden to give prisoners a quick and efficient HUD and interface for the prisoners to use

stone vine
#

yes but that isnt mind control

fervent iris
#

while the warden can also use the interface to communicate and hold a link to them

mighty crest
#

But... "Injection"

fervent iris
#

not controlling their mind

#

but altering one part of it

#

their sight

stone vine
#

yes

fervent iris
#

its like connecting a computer to a network

stone vine
#

guys you know how the intro to the game is a small video, right

wraith matrix
#

Its probably just a way to bring them out of hydrostatis or something

fervent iris
#

the prisoner is the computer

stone vine
#

that video is a memory

fervent iris
#

the network is them all to the warden

stone vine
#

now that override

fervent iris
#

and the cable the interface

stone vine
#

shows the warden what theyve seen

mighty crest
#

What video

stone vine
#

the intro

#

to the game

mighty crest
#

???

stone vine
#

those are memories

#

like the startup

mighty crest
#

?!?!?

stone vine
#

before you press inject

#

theres a video

#

of a guy

#

with a gun

#

seeing a spitter

#

and you see it again when you inject

#

so either warden is transplanting a memory or looking at one

mighty crest
#

So we are the warden

stone vine
#

no

#

we are the prisoner

#

that is our memory

#

but i suspect that the override is warden

wraith matrix
#

In that screen you probably are the warden, a prisoner wouldn't have access to any of that information

stone vine
#

no

#

we would

wraith matrix
#

Why

stone vine
#

well think about it

#

how do you do something with no experience

#

you wouldnt be an efficient prisoner

#

it might be a memory link

wraith matrix
#

That doesn't mean the warden wouldn't be controlling that process though

mighty crest
#

But what does the inject mean....

stone vine
#

inject memory

#

maybe

#

this is all speculation

mighty crest
#

It seems like an override

stone vine
#

yes

mighty crest
#

If you read the shit above

#

"should retire"

#

"unstable"

#

inject

stone vine
#

mmhmm

#

overriding memory

#

mem file

mighty crest
#

or control...

#

Technically if you override they dont control themselves anymore

stone vine
#

well thats a half and half thing

#

you can control sections of people

#

like what they think

#

which is what i think youre getting at, right

mighty crest
#

Yes

stone vine
#

not their actions entirely, but their minds

mighty crest
#

Maybe some actions

stone vine
#

yeah some actions

#

imma go play now so tty;

#

ttyl

#

hehehe

real pewter
#

the Logs

#

are not RNG right?

solar nova
#

Right

#

They spawn at specific terminals

real pewter
#

ok

#

A1 in 106

#

B4 in 763

#

C2 in 118

solar nova
#

763?

#

108 isn't a zone in C2

real pewter
#

oof

#

my brain at noon: ......

#

my brain at night: THE WARDEN IS ACTUALLY NORTH

midnight spoke
#

My brain: the warden is an entity creates by the sleepers to lure more people in

glad oar
#

My brain: be quite I'm trying 2 sleep

austere depot
#

It is better than where my brain went:

Santonian is named for the town of Santes, which means holy of which Bishop is the author of its website

#

^ I still think that is hilarious though!

stable urchin
#

I can just imagine the devs reading this and going, "holy shit, he's right, why didn't we realize this before"

austere depot
#

That coupled with Santolian - holy, with us also digging into the Mayan underworld - desecrating their sacred - but unholy grounds

#

this whole thing could be interpreted as a 'divine mission'

#

with the Apex as the holy trinity, rofl

#

^ that is my tinfoil stuff though!

#

Santolian (holy is basically) sending us into Mayan hell

upbeat solar
#

Are there any screenshots of the logs? or am i gonna have to go lore hunting?

austere depot
#

look under pinned

#

I have a theory

#

the messages, they are supposed to be partly decrypted

#

this is a long shot, as I am not a techie or an expert

upbeat solar
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thanks m8

austere depot
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but could it be possible to use the decrypted part - compare them to the undecrypted ones

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and reverse engineer a decryption key?

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^ I have literally no idea if this kind of coding / decoding works this way

proper topaz
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Is there an established lore wiki?

solar nova
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Some cyphers will probably be very complex to derive that way.

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It's also very possible it's not encrypted, it's just random strings.

upbeat solar
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if your looking for cyphers and people who know a lot about decoding i recommend the Battlefield community, they know all about that type of stuff when they have to do those elaborate easter eggs

proper topaz
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...

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So are there official names for the guys that fuck people up in c?

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I dunno how to format

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For spoilers

upbeat solar
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use: || around the text you wanna blacken out

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||spoilers||

proper topaz
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spoilers.... test

upbeat solar
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|| around both ends

proper topaz
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||Hehe...||

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Thx. Mr.bones

upbeat solar
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np

proper topaz
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||so... Shadows are the invis guys right? Are people calling them that?||

solar nova
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||Yep||

proper topaz
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Lame

solar nova
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||There aren't really official names. The most we get is "what the characters call them."||

proper topaz
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Wait.... i thought the dudes were clones

stable urchin
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||The wiki calls them that too||

solar nova
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||The wiki isn't an official source, it's the wiki.||

proper topaz
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Wait

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I thought the devs were in on the wiki

solar nova
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||Pretty sure no.||

stable urchin
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Ye Ik

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Just saying

solar nova
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||It's more of a community reflection, though.||

stable urchin
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Yup

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Why spoiler tag that?

proper topaz
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The characters or the wiki?

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Did i ness up?

solar nova
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I think I just got into the swing of spoilering everything

stable urchin
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I get that feel

solar nova
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||So now this is a spoiler||

stable urchin
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Ye

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I do that all the time too

proper topaz
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||clones?||

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Are the characters that?

solar nova
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Probably not

proper topaz
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Waaaaaat

solar nova
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We play as Woods, Dauda, Hackett, and Bishop.

stable urchin
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Not confirmed, not denied, tho I don't like that theory personally

proper topaz
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Same

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Wait... whymm?

stable urchin
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The clone one

solar nova
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Most enemies remain totally unnamed. It's up to community agreement. The characters in-game, however, sometimes call enemies things. This is why most people call the enemies "sleepers" and the tentacle sleeper a "scout."

proper topaz
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...

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Ok

stable urchin
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Basically, the Devs suck at giving names

proper topaz
gray goblet
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i don't know

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i kinda like it they don't rlly have names

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that kind of gives a feeling like these enemies are totally unknown

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and if you encounter an alien like that you'd also call them by whatever state you find them most in

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irl

austere depot
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A friend started calling the little lickers 'Ghoul' - and it kinda stuck.
The ranged ones though - I think they will never escape being called 'Pimplehead' in my clique
We call the large ones brutes

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Sometimes ranged brute or pimplebrute for the large ones

loud citrus
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My group usually call them Naruto and ranged ones shooters or ranged ones. We call the big dudes titans and the shooter ones tall boys/girls.

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And the scout Mr. Fettuccini.

vestal delta
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mama mia

loud citrus
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Or Pasta Man

stable urchin
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I call the shooters for sunflowers

loud citrus
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Sunflowers haha. That's good.

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Whenever I hit one of the little melee guys who's doing the Naruto run I tell him to get back to the hidden leaf village. xD

fair lion
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we call shooters a bunch of swear words for how annoying and spongy they are

austere depot
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I have nightmares still from B2 in rundown 1. Think it was B2

All of them, shooters

atomic hound
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I call the big melee ones Big Slappy and a random assortment of swear words for everything else

austere depot
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on one run we really lost the lottery, 5 stealth kills and the pimples were up and running with only a pair of legs

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that was 5 rooms in a row

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You ever had those, a pair of pimple-legs running around the room, shooting and screaming? x'D

stable urchin
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R1B2, Hated that one, and loved it

fair lion
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i didn't find shooters as annoying in R1 as they are now

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idk what changed apart from them not exploding bodyparts

trim latch
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I would've preferred having to do an other r1b2 instead of the current r2b2

fair lion
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i can take all b tier except b4, the only one where kiting is a problem

austere depot
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^ I liked the exploding body parts. What I hated though, was the false sense of security. You could never know if that was enough back in R1

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In R2 I panicked because they did not explode instead

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...its a great game, rofl

fair lion
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maybe it's highly illegal, too
maybe they don't have "more trained" prisoners
also there's no military here

leaden vector
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@loud citrus we call tall enemies big bois and scouts tentacle ticklers

austere depot
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I think I may have some clues as to how the drilling started - why it was initiated and what Santonian was looking for: Carbonate deposits, that can be turned into oil and fuel.
https://www.slb.com/technical-challenges/carbonates

-- Read this (though it is a bit heavy)--
"The huge carbonate bank with which these discoveries are associated is called the Great Carbonate Bank of Yucatán. (where we believe we are)

Most of the Reforma fields produce from bank‐edge talus, now largely dolomitized, of Late‐Jurassic and Early‐ to Middle‐Cretaceous ages, and drilling depths to the tops of the reservoirs generally range from 3,800‐4,500m. The offshore discoveries include fields which are productive mainly in bank‐edge talus of Paleocene and Late‐Jurassic ages, and depths to the top of production generally are shallower than onshore‐1,260‐3,500m. (The Santonian time period, which the company is believed to have been named after, was middle to late Cretaceous age)

The petroleum source materials for the Jurassic, Cretaceous, and Paleocene fields are believed to be mainly in Late‐Jurassic strate, but some Early‐Cretaceous sources cannot be eliminated.

https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1747-5457.1981.tb00930.x

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I wish I could find a better map, but the yellow surrounding Yucatan (coast of Mexico) shows the size of the believed carbonate deposits.

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I believe it to be a potential reason for the Firm's drilling - and that during it, they may have stumbled upon something else

austere depot
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--
I am going to write down a possibility:

  • Santonian industries is the believed head of the mining operations. They are named for the Santonian era and might initially have been initially been after exploiting the Carbonate Deposits of Yucatan.
  • The Carbonate Deposits in the region being from the Santonian age. It would make sense for the firm exploiting those resources to pick such a name. The lightning icon on the Santonian Industries logo may suggest they are looking for energy beneath the earth. Which means oil and natural gast deposits, hence the goal to drill in the Great Bank of Yucatan.
  • On their way, they stumbled across something else. This being the infective agent. We have theories that suggest the infective agent share similarities with deep sea life or life that have developed in total darkness. Such being life that have evolved in Cinotes of Yucatan, of which the region has plenty.
  • The presence of fog repellers and disinfection kits and stations show that the firm became aware of these infective agents. They encountered it and took steps to repell and combat it, preventing it from gaining a foothold.
  • What we do not know yet is if the biological research from the encounter outvalued the possible initial mission. Or if the firm saw an additional chance for profit by looking into the encounter with the infective agent.
  • The miners were signed to secrecy, this we know from the waifers and NDA's they had to signed mentioned in the logs (see pinned)
  • The presence of ammopacks suggest they chose at some point, to increase security within the fascility.

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-- one of the objectieves of the rundown, is to restore power to the fascility. Power has failed at one point or another.

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  • The failure in power may have disrupted fog repellers and other protocols combating the infective agent. It could have gotten a foothold within the fascility.
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  • The infection spreads at some point, and the failure in power suggests the miners remaining have limited light / sources of power
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  • The logs we see at every mission, could be from the miners who are facing the spreading infection and infected. They are clumsy, make mistakes, get overwhelmed, suffer
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  • they are unsure and untrained for the situation they are facing, thus they succumb
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  • eventually, total silence falls over the fascility. Contact with the surface stops.
fervent iris
#

they knew about the infection and sleepers far before they started mining

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why would they bring a militaries arsenal of weaponry with them

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why would they go to techma defence

austere depot
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-When looking at the randomly generated datalog (see pinned) something is trying to get the computer systems to send an emergency blast transfer. The data however, is corrupted

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I believe that is why the survivors are sent in. That is why so many of the mission revolve around collecting data, id's - things that allow for access

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Whatever is up there, has possibly no idea either of why things went wrong - and what is down there. Possibly it knows, but it is looking for confirmation

fervent iris
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or could be because the warden has limited control of the complex and cant disable its emergency protocols due to the ever lying presence of sleepers

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i.e c2

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i.e every alarm door ever

austere depot
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What is forboding, is that the temperature of the serveroom has exceeded its reccomended temperature safety threshold. If the logs are to be believed, it should not exceed temperature of 38.999 celcius, but does.
There could have been a fire at some point or, this is what I do not like to think, something surrounds it that remains at a hotter temperature than the reccomended 38.999

fervent iris
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blast data transfer

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upward pointing rock and metal

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doesnt suggest drilling

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collapsed portions of the complex

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suggests a large series of explosions

austere depot
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this is what I wish to determine as well. Is it defining blast as in a physical occuring blast - or a burst transmission?

fervent iris
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physical

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i.e as in transferring data in emergency of an explosion that would otherwise destroy the data

austere depot
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If their initial focus was mining however, it could help explain how everything is repurposed mining equipment. It would also help with the coverup of the operations. A blast explains how things got out of hand and how the power went out - also why the data transfer failed.

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To be fair, despite decontamination kits and fog repellers, the fascility hardly appears prepared to deal with contaigion.

fervent iris
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i dont think a mobile sentry gun was ever used as mining equpment

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also i would disagree with that last point

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they had a multitude of security bulkhead doors between levels

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they have extensive security

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a militaries arsenal of weapons, which leads me to believe they always known about the sleepers

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and the "foolproof" plan to clear out garganta, and set up a research base there

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everything was going great

#

several backup plans

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nyxos's disinfection

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omencos sterilization technology

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but they never took one thing into account

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human error

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or betrayal from within its workers

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cause with santonians level of strictness, someone letting the primary servers overheat wouldnt go by accidentally

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they purposely did everything so not even automated systems would save it

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then they let other server and reactor systems malfunction

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also without a server room to monitor the reactors, the total malfunction of the complex would go by easier

#

from there it was a large-scale emergency

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bulkhead doors closing

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everything is in lockdown

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as every high-power machine stopped working and blew up one-after another

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of course some of these machines survived

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causing total damage of the complex

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rooms collapsed, and garganta fell apart in structural integrity

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causing sleepers to once again overrun garganta, from there the sleepers had free roam of the complex running through it, workers getting infected and turning in the chaos, armed efforts to combat the sleeper threat failed due to the explosive catastrophe

austere depot
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Might actually have a point there. Mayans did believe the cenotes of Yucatan (the sinkholes) were entrances to the underworld, and their god of death's depiction (from what I could find) do share similarities with the contaigion. So maybe the firm did know - fascinating.

A theory where the miners caused the accidents?

fervent iris
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and thus the complex was overrun and lost

austere depot
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I am not saying the monsters are mythological, I am saying the Mayans may have based their mythology on encountering the infection in the GTFO universe.

fervent iris
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very plausible

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maybe an artifact ticked off santonian to the sleepers existence

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but who knows

fair lion
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i feel like i would have a lot of fun reading this if i were the lore developer dude or just knew everything

fervent iris
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just @ simon

fair lion
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pinging devs is blasphemy

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they got shit to do

fervent iris
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@ lud and ask for pats

fair lion
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and not like they can reveal anything to us anyway

fervent iris
#

ill give you 20 bucks

fair lion
fervent iris
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also techma defense

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also why would a mine need that much security

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cause garganta

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and sleper

austere depot
#

The secret ending of Payday 2 did share a mayan connection - the two universes are not connected, but who knows? Inspiration can carry over. The large underwater cave networks of Yucatan held and hold many undiscovered mayan artifacts

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Garganta may be refering to 'Garganta del Diablo' at Cozumel. If the firm used the coverup that they were looking for Carbonate Deposits - then it would also cover the sea of the island (Cozumel) - The great bank of Yucatan is BIG

fervent iris
#

devils throat

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could also refer "throat" a shaft in the complex that is a hotspot for sleeper activity

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thus the devil

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and they want to clear this hotspot, to set up some sophisticated research facilities

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using the hot spot as a source of subjects

austere depot
#

Perhaps. Another meaning of Chixulub (Demon Tick) is Devil's Tail

fervent iris
#

devil in reference to the slep

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the ones that slep

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the slepers

stone vine
#

om

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guys

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heyy

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look at the bots pfp

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the devs really like bishop

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this cant be a coincidence, too much bishop everywhere

fervent iris
#

decon units are scattered around the maps of R1 and R2

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if it can be used for a cure, odds are likely none of this would've happened

#

and by "this" i mean the entire premise of this game

proper topaz
#

hey; are the prisoners clones?

dense wyvern
#

tbh. That is a good thought

proper topaz
#

it'd explain how 4 dudes that have never met before somehow seal team 6 this crazy complex

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and, one of the dudes has visions of the other 3

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well, whos the warden?

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maybe, hes an OG prisoner

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sending out clones to free himself

glad oar
#

maybe

#

the fact that the warden wanted u to extract decon units could mean that this infection is on the surface

midnight spoke
#

There's already a cure for the infection

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I'm guessing the later stages can't be reversed though

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@proper topaz they don't "seal team 6" it, they have a basic understanding of combat and basic weaponry that's not military grade. They also wouldn't have to worry about their lives so much if they were clones and that really takes the edge off the horror

#

Also, Dauda never specified it was the other 3 that he sees

#

It was people that seemed familiar yet he doesn't know who they are, but they seem angry and are trying to tell him something

#

Clones would also take away the personality of the characters

#

And in addition, they'd need to be jacked in wirelessly, in a pit that deep down

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Reception wouldn't be great

proper topaz
#

well a clone wouldnt think they were the clone; they'd think they were the original. but i'll wait until more of the story is revealed to make any calls

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it just seems like theres suppose to be a bunch of prisoners, wouldnt make much sense if the warden is only watchin 4 dudes

lilac island
#

Imagine that the 3 people he's talking about is the players going off at him cause he's taking his time kiting them

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Could be an interesting theory that There's a team of employees tasked with taking control of the Prisoners in order to get the expeditions done

proper topaz
#

Maybe the monsters are the prisoners?

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And the 4 are the essential workers

midnight spoke
#

Yeah but then the clone would need identical memories etc

#

It still takes away from the horror too

#

And I don't imagine the game spinning off in the direction of clones fighting for their individuality and freedom

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Also, I don't remember Dauda specifying 3 people that he's seeing

tired oracle
#

Also, they mention something about trading.

#

What are they trading for?

#

Is there a bad economy?

#

Or maybe it's just something that they do as prisoners.

stone vine
#

well maybe they were trading info for something

#

because you can trade a lot for info, especially in such a secretive place

keen delta
#

And the 4 are the essential workers
@proper topaz maybe this whole game is a metaphor for how America treats its migrant workers;

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that would explain the difficulty

stone vine
#

Woah that’s smart

tough badger
#

McAllistar Aggregates, anyone got information from previous logs on that name of any sort?

real pewter
#

previous logs?

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Pin comment?

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@tough badger

tough badger
real pewter
#

ye

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my log in D1

#

THANKS XETA

tough badger
#

sweet, but do we have any info tho

#

on that name in particular

real pewter
#

if you look at pin comment

#

All the logs have been capture

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i'm just playing the rundown again for these logs

#

8 weeks?

#

is that gonna be the time when the D2 E1 gonna be set?

tough badger
#

maybe

#

no confirmation yet as far as i've heard

real pewter
#

it's like a leak

tough badger
#

hmm..

#

8 weeks till d2 and e1 open is what you are saying?

real pewter
#

8 weeks

tough badger
#

or total amount of time we have to wait

real pewter
#

or

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2 weeks

tough badger
#

probably 2

fair lion
#

mapper is the thing they used to see the walls behind the door right