#gtfo-lore
1 messages · Page 162 of 1
Aw thats a bit of a shame
oh
i think you mean Santonian not sanitation lmao
just remember this exists
Looks like the symbol correlates towards the company as a mining one or a company that could be a waste disposal or a fracking one, that or it could be disguising its self as one in order to avoid people getting noticed by other companies or governments
My first thought was on that logo is immediately a factory up above and that line referring to digging or whatever else relates to it
i mean it literally is "Santonian mining industries" iirc
Fuck me I've been this retarded all along?
Related to my scout question earlier, do you think the scream/blue effect animation is lore too or just to be scary/cool?
I'm thinking of suggesting a change to the way it works - instead of the scout going invulnerable and doing that thing, he just "pulls a trigger", some sort of chemical reaction starts going, which still immobilizes him, but he doesn't go invulnerable and no such weird effect (unless they can logic it out). Killing him doesn't stop the reaction.
It's just because it seems hard to logic it out right now
ooo
definitely chemical
and when a chemical reaction happens, the only way to stop it is using buffers
so more chemicals
so it would go off regardless
so either way, realistically it would go off
I think it's fine personally, that's subjective though
Who knows maybe it's something to do with demon tick and it's hosts have the correct gene's to create it? Could be chemical cause come on its a damn alien parasite for crying out loud
not an alien btw
GOD DAMNIT WHY AINT THERE A CURE FOR RETARDATION DAMN IT
LOL
oof
ye but rn they'd have to explain them going invulnerable, the scream, and the blue effect coming from them and passing through the area, walls and everything
I can some what come up with an explanation
It's weird that it's blue tho
For some reason it reminds me of those bioluminescent worms in caves and shit when it glows
It removes fog for a split second, so you could argue it's highly pressurized hormones getting shot through the air.
So this is just pure theory
But it's there to alert, act as a sentry and not much else. there's a possibility that when it gets alerted it shuts down all receptors and anything outside of the reaction needed to alert the others. Thus it can take a pounding without an issue
Would that make it immortal? No
Does it make it brutal and hard to take down, in theory yes
There's also another possibility
That additionally to alerting the others
The chemical acts as a hardener
And reinforces the body/head
creating a temporary large buff to defense
Which is plausible considering that the parasites have altered the bodies so much as it is
Last option is it thinks "screw you" and that's what it does
But ultimately, I'm not a dev so I frankly don't know crap about the lore of the monsters except what we find
and from there it's guess work
for the first one, it wouldn't make its head any more resistant to explosion
for the second, it would still take the full force from a shotgun blast, even hardened you'd expect it to fall down or something
Depends on how it reinforces, density and how the body itself is acting
keep in mind the human body at it's full potential can lift a car pretty well
Not even training for it either
They likely lack the inhibitors we do
So it's overall strength, especially at that moment can be drastically high
ye but the way those things walk, and the fact that they're not actually human, they shouldn't be able to keep the balance
really depends on the density
If it becomes super dense due to the hardening, the centre of gravity will be affected
can you change your weight though
i mean if it becomes dense the material has to come from somewhere
It already is likely triggering a chemical reaction
which leads to different compounds
which can change the molecular weight etc
also
we can't exactly knock them back normally I think
kill sure
I haven't really been looking for that so I wouldn't know
i looked specifically for it
lemme upload one video real quick, that really makes me doubt their behavior
ah crap i've yet to clip it
at this point i forgot what i wanted to say originally
of course one thing is that this is early access, but they seem really mechanical or robotic
the first time i walked into it i didn't even notice it reacted, because it didn't really
there's no "oh shit there's something here" or "wtf just bumped into me"
it just goes from a casual walk to screaming like it's as natural as taking a step
the real question is how the feelers keep themselves levitated in mid air
they could just be very light, like a feather 
¯_(ツ)_/¯
also to the point of invulnerability - if those parasites or w/e can do such a thing, why don't they exploit it either offensively or defensively? If it takes all one of them has to focus on invulnerability, they could just merge two bodies, reside in a big sleeper or even bigger enemy, or just straight up work as a support enemy
Because it requires a certain amount of energy and supply of chemicals
The larger the mass, the more it would need likely
And merging bodies isn't efficient as a hive
If it is a hive
Individual roles work more
it only seems to inhibit the scout's ability to fight while it's active (if even that since it also screams at the same time)
else it's still better than dying and if dead, use corpses
depends on what the infection is but since rn they only die from enough damage and not losing body parts, a corpse wouldn't be really dead
Depends, the head seems to be the kill spot, so it's likely it's neural hub is there
That, or that it damages the body too much for it too function
denied by the fact that losing the head doesn't matter at all to them
especially to the big variants
assuming big variants are just normal sleepers but infected longer, i'd like to think whatever is inside them is a colony and multiplying
The larger hosts have probably shifted into the spinal region or have growed more
grown
then it also makes sense that blunt trauma is effective and only kills with enough damage
leading to a larger or multiple neural systems
small sleepers don't care about losing heads either, remember
while aggressive yes
maybe in small sleepers that's just where more of the infection resides
maybe they're normally infected through the head, you know
you can kill one by punching its legs enough tho
Which would contradict the colony idea, wouldn't it?
not rly, blunt force just destroys enough of the infection that's spread all over the body
we'd have to slice one up to see
I mean, if it's colony the majority of it wouldn't be in a leg
it would be the torso
due to the greater surface area
i suck at physics but i wanted to say that when you hit the legs with a sledge, the torso also receives some kind of force
but i'll settle on anything here for now cuz it's too early to be mixing gameplay and lore in such detail
I mean, technically the bodies structure does absorb it, but your not going to get internal damage of the torso from a sledge to the legs
we don't know how tough the infection itself is tho
if you took everything else out and left it, maybe it'd be squished real easily
so what is the lore
check the pinned messages for a bit of info on what is already known 🙂
@midnight spoke @fair lion About the staggering part, while the smaller variants are rather strong, they do stagger even from a normal hit / shot, but you can also shove them with the handle of your blunt-weapon.
What makes me curious is why they react differently to how the perceive light. Admitedly they seem to get very frustrated at the exposure at light at some points, mostly indicated to their aggressive reaction from light, while being comforting in others.
I think the most plausible idea for what the infection is a parasite, that is happy to multiply within a host that was spread trough air or gas, and can be spread trough injuries, given there is enough material in the host to sustain the initial phase
Curious is also how the infected sustain themselves. It's unlikely they "feed" in a traditional sense (given that a big chunk doesn't have an opening to insert a type of "food")
But also they attack only things that move, as there are enough dead bodies around that would justify as a food source
Very odd enemy
They seem to react to light which has the blue spectrum
Which is why red lights and glowsticks are fine
But how would you explain that they also at times just stand in the open within regular lights similiar to the ones the prisoners get sent with / can be found around the complex?
I was thinking initially that the sudden CHANGE of light might be the reason they get aggrevated, as it forces a reaction from them to start being alerted
But that wasn't a case either since you can observe some form of flickering light in B2 (I think?) where the sleepers rest peacefully nearby
Has there been any plausible theory on the "shadows" by the way :o?
I thought for a long time they might, given they are found very deep in the levels and usually darkest places only, they'd be a very extreme form of deep-sea fish, that also become transparent due to absence of light
But even with that it wouldn't explain why they cast a shadow
Could be a very extreme form of camouflage
We’ve seen what they can do to hosts so it isn’t all that far fetched that they’d be able to mutate camouflage sensors similar to octopi and their sensors
Which would have been a fine idea, but not explain why this isn't broadly adapted then
And also why it isn't found in the wild
Given this specific type of sleeper only comes out on aggrevated sounds
I mean, you don't find them sleeping like the regular ones
So they must be hiding in advances places in the first place
the idea itself isn't far fetched tho, as there is a reason provided why they would develop extreme form of camouflage
I mean these things have been fought and shot at previously, proven by the small audio transmisissions you "get" as you drop, that clearly state gunfire
At this given time only theories can be provided to why they exists
Any number of things can work as is
Fair enough, though I'm personally upset tht they exist in the first place
I get from a gameplay perspective why they exist. What you can't "see" becomes harder to kill
I'd personally liked if i t was just an almost entirely black version, a taint that was given to them due to massive infestation that has spread completly
It would make sense then to see them deeper down, since the infestation rose up from bottom to the top and the deeper you go, the more fungus you'd see
But whatever, finished D1 for the first time today after 3+ hours and hyped
:DDD
Lucky bastard but yeah I can understand that they’d be seen more if you’re deeper down in the complex
Maybe they turned invisible to avoid large amounts of light? They spent alot of time without light so when introduced to light from the people digging it irritated their skin so they evolved into one of two ways. One way that makes them resistant to the light and one way that helps them avoid light almost all together? Maybe shadows are the latter. Dont know much about the lore so its only a guess
The point being is no matter how absurd it may be able to sound, you'd have to make it appear at least logical in it's own context. If they turned completly invisible, how did they do it that it's explainable? Why do they still cast a shadow if they are seethrough otherwise? If light irritates their skin, why do some stay within lights and some in utter darkness? Have fun digging around :D
do we know if the sleepers are infected miners?
Has any new lore come from R2?
http://santonianindustries.com/ does the contact feature actually work on this site?
Homepage of SANTONIAN Industries, strategic investors group.
I know there has been new enemies but i don't know about any new lore
@tough badger Already tested it, sent one email, have not got a response back yet
It's highly suggested due to the physique, that they were once humans, turned into this grotesque "stuff", due to their limbs, size, and relative similiar shape
@zenith prairie there has been actually some exchange stuff within the game that you can access via some terminals
maybe there is a code to send?
let me see if I can give you a google
Oh okay
not something like a regular email but maybe a code
Is the contact feature new on that Santonian industries tho?
no clue
I dont remember if it was there before or after
The inspect element thing is the exact same tho
If you google "GTFO TErminal Lore rundown 2" the first reddit link will show you what has been observed trough terminals within different expeditions and compiled into one "text"
Sure ill check it out right now
@glad oar i made a reddit post of what i belive the lore to be, i can link it if you would like
@visual coral Found the link to the logs, this is very interesting
i can imagine d2 and e1 having a good bit of lore
Hopefully they do
I just wanna see if there is some form of conclusion to what happend in an observable fashion
I mean, D1, is nuts
Yeah
So many unanswered questions
Rundown 1 and rundown 2 are in different facilities correct? Rundown 1 is in Chicxulub while rundown 2 might be in Garganta
@ionic sandal that would be great if you linked me the reddit post
If you actually lclick on the pinned message there is a lot of "confirmed" lore post by Evo
Where is this pinned message.
Ah okay
Does the warden actually have live-feed of what happens to the prisoners?
Well yeah, they are connected, but to what degree? Radar / Ping is a type of connection, visual live feed is a connection. I just wonder that most expeditions into different parts with all those different hazards really is more of a group of scientists observing this infestation and trying to at the same time capitalize on it
"Why did this idiot just jump off that ledge?"
"No. No it's right beside you. NO. GOD DAMNIT."
"How could you MISS he was THREE FEET in front of you!"
- Warden dialogue, behind the scenes
Provided if it's even human in nature
Or cares about your well-being, given it is a "warden"
Definitely doesn't care about your well-being given the lack of support it gives you
No full ammo, no additional supplies, technically no additional people getting sent down
Maybe if the original group dies it would just send the next group of 4
(And if that doesn't give you the idea that warden doesn't give a flip, Expedition R2B1 gives you a good idea)
Idk, looking at the walls as you initiate cage drop, and given that we're in an HSU as we've seen countless others, and that a warden technically oversees quite a few prisoners at once, may suggest that the possibility that others to fill your place exists
Canonically, we just never "fail" and keep on marching on
do the logs and read commands work or are they just place holder for lore in the future?
they work within specific, select terminals
If you are looking to see what has been discovered so far, pinned messages on the top right on first link
you can see what has been seen on terminals individually, with the fully compiled log, as of now, at the end
i would like to find them on my own but i just didnt want to start a search if nothing was there
Nope, there are logs :) but not every terminal has one
So basically, find every terminal and check for logs
So I don’t really dive too much into the lore do this game, and this has probably already been discussed, but do the sleepers use echolocation?
Bc they click a lot and so maybe the ears are only for sound but movement is just echolocation?
Please @ me if someone has a response
Ok so I have an explanation, they can’t differentiate between sleepers or players in that state, and since sleepers are not moving, if you don’t move, they see you as another sleeper @lilac island
Idk about scouts though
Tbh I’m just trying to get a say, I love this game and the lore is just so mysterious I had to have a go at it
Wait wait, does the scout blow up to alert the other scouts because they can’t actually communicate with each other?
The scout is a shooter of sorts but it’s a weird one because it shoots around 3 very accurate and fast pellets
I haven’t actually seen what damage they do
But ima just guess it does around 5 like normal ranged sleepers
Ok another thing @lilac island, u still here?
I have been wandering the movies for a while, do you know the move, The Mist?
ik bout it
Idk why, but a lot of the monsters represent some stuff in GTFO
wym
Like the spiders called widowers, they but eggs in their victims
Almost like boils
Inside the hosts body
ehh dont really see it
they're main purpose is to hurt and infect
not to implant eggs
and kill
But how would we know? Like if players die, they might be infected
After you leave
And the tentacles in the Mist, have mouths almost like GTFO, similar coloration and the mist itself, or “fog” in gtfo, like that’s where all the monsters are
No no there are mouths that open up
and no the fog isnt blinding, its vision restricting
True
also we didnt see it use it mostly as a mouth, only one time we see that, it used it more like claws
True
@fervent iris and what are your thoughts on that sleeper might have echolocation?
Bc I hear them clicking every time they are active
potentially
how do they know your exact location in combat even if they dont scream, you're far away, and still
I give up, imma leave this stuff up to the experts, I obviously need to think about this shit a little more lmao
is there lore somewhere to read (other than this discussion thread)?
check the pinned messages 🙂
so one of the corpse's that you can find lying around looks like their head is starting to split apart like a melee sleeper
does anyone have something on this?
same with hsu's
if you look into the silhouette and look at its head, it has a bump, into a crevice in the middle of its head
i just realized something, they have disinfection stations and disinfections packs for the infectious fog. That means that company was aware of the fog, and its risk, before everything went to hell
yes this has also been confirmed with PR kit screenshots
do we know why their heads look like they are splitting apart
oh ya, the grunt in the stasis chamber
cant wait till we get a rundown of garganta
garganta?
Garganta is a site they talk about in the logs
ok
Garganta is theorized to be the main Research site mentioned in the master log
I dont really keep up with the lore that much
as seen in the master log, they want to keep garganta confidential
and apparently a more discrete site than the Chicxulub site
so could garganta be where those things came from
I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waivers and NDAs. I want to assure you the report will indicate the accident happened at the mining operation and not at Garganta. If any official agencies do raise concerns over our methods, they will direct their attention to the chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in.
from the master log
but that means we dont know where the Garganta site is
huh... garganta is Spanish for 'throat'
yep
Garganta is most likely a part of the complex, held secretly only to high ranking officials and certain personnel, (presumably research) to contain sleepers and study them
i bet that that is purposefully named
its the throat of the operation
the voice maybe?
what voice
Throat could also refer to a mineshaft, as in the logs more than one exist
vocal cords are in the throat, maybe, as you said, the higher ups and certain personnel reside there
as they mention the primary shaft
well a definition of throat is
the passage which leads from the back of the mouth of a person or animal.
Garganta could be a mine shaft thats a hotspot for sleepers
so its walled off and contained
thats why they need time to adjsut
it could also be the passage for where the sleepers came from
yep
now you got me thinking that the mineshaft is the throat for some abomination of a monster and the reason the steel bent upward in the shaft is because that monster took a breath
they want to contain and eliminate them
to set up research there, for the sleepers in Garganta
im getting some scp vibes
then they can get government officials and the press to investigate
thinking about it now, this game had SCP vibes from the beginning
yes it did
or they could be disposing of the research so it doesn't reach the public
they found something at the bottom of the mineshaft
and they dont want people finding out?
or maybe they knew something was there from the beginning
and the whole mining facility was a facade
santonian knew about the sleepers before they even dug out any grain of dirt
that would mean that they knew what they were looking for before they started mining
question is: how
why get companies like Nyxos to supply you with specialized disinfectants from the get go.
^
why get omneco the get high grade strilization technology
because they knew what they where getting their selves into
its a mineshaft why go to Techma defense and have a militaries arsenal of weaponry
how far down did they have to dig to get to the sleepers
they knew that there was a threat from below from the get go
cause now im remembering the tentacle from the first GTFO video
every time they dug into a pocket, they needed high class weaponry to combat sleepers
what if that is a very ancient form of sleeper
they needed Nyxos so its workers wouldnt get fucked over
^
ik, im talking about the tentacle
but since the sleepers were most likely once human, they had to have undergone drastic genetic change
this is a fantasy virus
which could explain the corpse's with the split heads
but then something went wrong for santonian, they were working through the sleeper threat they fought through garganta, and setup sophisticated research
but from auto gen status
isnt it weird how the wall pimples pulse like they have a heart beat
we can tell that someone fucked over maintenance of the main server room and led to a massive blast that caused the upward spikes in the previously used elevators, now holes that prisoners are dropped through
i dont think a heat blast from a server room could cause that big of a hole
and its very directional
it was several
with that blast could have messed up what was keeping the sleepers at bay causing them to over run the "The Complex"
if it were a heat blast, wouldnt there be more carnage near the hole
the main server room got fucked but if someone screwed over maintaining it with how wound up santonian is nothing much would've happened
and there wouldn't be spikes facing up
except they proceeded to leave everything to the automatic systems
if it was a heat blast it would be hot
or just left every thing else alone
so they would droop down
and all of the secondary server rooms, reactors, and other things that use alot of energy begin to malfunction.
several blasts take place within the already massive complex
blowing holes in elevator shafts
breaking through emergency bulkhead doors (potentially)
even if it was a heat blast it wouldn't have enough energy to go from the bottom of the complex to the top
so it would have to set off explosions on its way up
to gain more energy
most likely what occured
so their would be signs of explosions
that is present, in pre alpha gameplay and in some areas you can see entire areas caved in
with whatever happening it would've to been a large force large enough to disrupt garganta
those are definitely signs of explosions
which led it to be overrun
also the sleepers are sensitive to sound and a massive explosion would make a lot of sound
so it would wake them up
with garganta overrun and everyone having free access to other tiers who ever survived was now on their own
exactly
with the whole complex in dissarray the chain of command slowly fell apart
so the sleepers are sensitive to light but they have no eyes to sense the light
as the sleepers overran the lower levels of the complex
to the top
the only layer of command that remains pre-blast and post-blast is the warden
due to its extremely apt ability to tap into the complexes security systems
its likely to be made by the company who made the complex
(i forget the name of the company XD)
although the complexes security systems often override the warden
like in R1D1
now in B3 and C1
as its able to tap into the public verification key bank and display possible matches
yeah
I think the uplinks are just a way for it to gain access to more commands
or data
indeed
as it needs to be broadcasted to the surface
it seems to be limited
unable to just siphon the data it wants from the terminals
maybe theres an automatic warden termination program if it were indeed to be an A.I
im seeing a real key story point here
where prisoners can terminate the warden or do the objective
and someone could have given it the wrong access causing the explosion waking up the sleepers
terminate the warden alarm defense manual exit pod descend
do objective alarm less harder defense extract continue
it is possible
or you dont do the task
but the warden appears to have gone through a wipe
same with the characters
why would it want to send prisoners into the complex to get a DEFINITIVE answer to what happened when it did it, or when it was present
the warden would be sending us down for some other reason
ture
unless its been wiped
but this is all speculation on the basis its an A.I
yep
could just be a group of High ranking officials who have access to soft ware to interact with the complexes systems to some degree, who have no record of what happened
and they are sending you in to gather data to learn what happend
yeah
like the cold storage bulkhead unit
in the c-tier level description its mentioned in both of them
it might be in E or D2
although I have a feeling D2 is connected to D1
it could be a continuation
or its in R3 and its related to garganta
what if we are already in garganta
then how is garganta not sophisticated and well setup
idk it was a joke
unless if the explosion was that bad
but the way you enter in the complex you enter like your going down a throat
cause right now Garganta seems like a place they cleared out, and as they were settling into it setting up sophisticated research equipment and hid from the public
and maybe the warden is being controlled from there
where instead of sending in valuable people
they send in "prisoners"
they/it would send in invaluable persons who depending on their capability will give them better or worse weaponry
no wonder the warden has access to several weapons to drop down
they needed 10k of them when digging down
my question is where did the sleepers come from
either were in the earth living in a subterranean environment
or the chicxulub asteroid was carrying a lifeform which evolved into the sleepers
asteroid is more likely
yep
and judging by the very few survivours form the intial explosion, or presumably few survivours
the sleepers can reproduce
and create more strikers
scouts
shooters
^
but how did the big boys form
and odds are likely the bursters were once a moving entity like a snail that now chooses to settle in one spot
big bois prolly came from eventual common mutation
and they give the same infection as the fog
so the bursters and fog are related in some way
in the screenshots of presumably garganta there were mid sized pipes containing a green liquide
could be the fog
in a pressurized form
the asteroid could could be emitting some type of infection
and the infection makes you cough so it messes with your lungs
the fog contains an airborne strain of the virus and the bursters pop out a liquid strain of said virus
and it slowly hurts you
so the bursters come from the same infection of the fog
so it could be slowly destroying your lungs
and the more infection you get the faster it destroys the lungs
the bursters also emit some type of spore
so it is a form of fungus
ok good night
How was the giant hole you go down made? If it was an explosion I would think that it would be going straight up (as evidenced by the metal bending upwards) and I'd think all the stuff in the adjacent rooms would be knocked towards the sides of the room.
Stuff not being knocked over is a good counter point to the explosion theory, perhaps something drilled its way up from the bottom?
Maybe we'll get an answer with E1
An explosion it would be going in all directions and form a circle of destruction, not a straight up shoot. It could be some type of mega-drill from the bottom or maybe a creature powerful enough to crush steel like a giant worm?
what about that it was just a lift to reach different levels of complex but after pandemic started they destroyed it to prevent these creatures reach the surface
The easiest way would to derail the lift
But all the metal in bent upwards.
Or make it blow up
if it was a lift crashing down you'd think it would be down?
That is true
So something went from the bottom of the complex to the top
I think the sleepers have some form of a digestive tract
Because on the melee sleepers
They have intestine looking things sticking out of their front
It may not be intestines but it highly resembles intestines
Is there a consensus to what the sleepers are? Infected humans or organisms mimicking them?
They r highly humanoid
Some corpses look like they have thier heads being split
like they r becoming a striker
Some of the shooters have human-ish faces which are visible while they glow during stealth as well.
Don't have one at the moment but I'll make sure to get one in here. I'll ping you then
K that would be great
So they were once definently human
The wall things create a spore so they are a type of fungus
They don't necessarily create spores.
Doesn't look like spores to me, or my vision
After they sploosh the liquid there is some brown dots that fall from the wall things
the bigger question is, is there only one thing that created the sleepers, or are there multiple type of infections
||now that hybrids are a thing|| it made me think maybe it is not only 1 thing, but a symbiosis of causes
so strikers would be parasitic, while shooters are more mold type, cysts can also be mold, and fog be either particle or virulent
@glad oar https://www.reddit.com/r/GTFO/comments/fw33hg/my_lore_theory/ I HAVE BEEN BUSY IM SO SORRY
Do we know the names of the characters we play as?
Hackett, Bishop, Woods, and Dauda
where is North
i should do another rundown clear
but this time with logs to see if the percentage go up
my guess is the % will only go up based on unique steam users completing the rundown, so if you complete it several times, it won't increase it anymore than if you just completed it once
just my guess
109775240993373349
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania/#lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
@alpine flare pls use lfg channels to find people to play with
wait so is north dead
North was removed and replaced with me, now its time for north to replace dauda cause dauda big gay
and without him, we wouldnt have someone on our team whos part of the hive mind
me wan north
I bet there will be more characters released at some point
Does North even have any lines?
fellas i found a new enemy
or its the tentacle from the E3 trailer jsut called something else
Is it ma dying love and affection for you?
no
whered you find it hack
So where ya find it
im pretty sure thats jusa a saying
well is the tentacle that ||big tho||
there are going to be more enemies at some point, and I'm excited
"this is the worst part, when you are in the snatchers mouth but dont know it"
that doesnt sound like hes talking about an enemy
maybe it is
but to me it sounds more like hes talking about a shit situation
why not
then the sudden ambience
thtas not finding a new enemy >:(
well its a potential
it could be something like a venus fly trap
a big one
not total apocalypse
just an apocalyptic scenario that took place in the complex
the warden cant automate society if the complexes systems fuck over its own wants in ||C2||
of which the warden was a prominent part in before shit went bad
odds are likely humans are still alive on the surface, how are prisoners existent then
Perhaps its similar to the SCP universe where people who are on deaths row in prisons are sent to be used as lab rats.
I don't get that feeling
The characters don't come across as someone on deaths row
My perspective is they're being held against their will
i feel like most people dont see it this way, but prisoners are not necessarily convicts
until the devs expressly say the four characters are indeed convicted of some kind of crime, im not gonna assume
@ionic sandal its all good
lolol
it could just be a name for expendable people
@sacred crater I actually get a lot of SCP vibes from GTFO as well, but I havent seen any evidence to go with it
Well the only evidence we've really seen is in the eastereggs on the trailer for GTFO
Wait, what evidence?
and it really just points to us having a science-type group trying to mine into that meteor impact point that killed the dinosaurs off at Devils Tick
uh let me go find the trailer
there is tiny glitches in the video that flash devils tick and the coordinates to some town
Add GTFO to your Steam wishlist here: http://store.steampowered.com/app/493520/GTFO/
This gameplay trailer was premiered live at The Game Awards 2017.
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY fra...
Here is the video, refer to the top rated comment below in the video
he has the time marks for the flashes of the coords and name Devils Tick
The comment is as follows: "At 0:24 it flashes the words "Demon Tick," and at 0:42 the coordinates 21°08'57"N 89°29'32"W appear. The coordinates lead you to Mexico, in the state of Yucatán, in a town called Chicxulub. The name Chicxulub is Yucatec Maya language, where ch’ik means "flea" or "tick", and xulub’ means "devil, demon, or horns." Chicxulub is known for the Chicxulub Crater, in which an asteroid 66 million years ago struck the Earth and killed off the dinosaurs. Recently a scientific drilling expedition has gone to the Chicxulub Crater to collect rock samples from the site. The asteroid impact site and drilling team most likely tie into the game's underground theme. Thumbs up so people can learn about this Easter egg hidden in the trailer :)"
This is pretty much as much as we know.
how does community unlock d2 e1
beat D1
y'know, those oval growths on seekers and scouts are pretty tick like
if you know what it means then why you askin
@small junco @vestal delta i forgot who pointed this out earlier but the roadmap shows the d and e levels arent even done yet
yeah theyre being worked on but im pretty sure they get released when enough people have completed D1
icic
i doubt many people have completed even c1
thats why the % is so low
jeezus
if "community help" is how many ppl have done d1
that might take awhile
oof
So it's not for finding the logs?
The logs don't help decrypt the later levels at all?
A hope and a dream
I believe the devs dont unlock this until they see a youtuber complete it fair and square
They're keeping on track of the more popular people like say... Markiplier.
We've had people beat D1, it doesn't progress upon the completion of it.
They study how we play and either make it harder or easier.
Sometimes doing small hotfixes w/o telling us the change
And they way they know this is by watching videos, studying our playthroughs
Since this is still early-access.
That sounds really dumb
Probably yeah, thats when they'd assume everybody is pretty past it.
Since they'd have a video of "completion" and a reference for players whom have not beaten it to reference to as a guide
But nobody popular has beaten this yet.
Who would base something like that, around some youtubers beating it
Not every dev follows an exact guideline on how to develop a game.
And so what's this number of completions we need?
5? 5000?
Waiting for specific youtubers to beat it, would kinda be like lying right there
So people know why it's locked?
Forget it, this conversation is looping around in circles.
Nobody has told me anything.
These are assumptions, I made this clear before.
Anyway as I said, forget the conversation, its looping in circles.
I have a comment but it's not server friendly so screw it
Anyway, the quote is interesting
The tiers that lead up to those levels?
So weirdly enough in that case D1 completions wouldn't count towards it
Ye, been thinking about that too
Since to beat the D tier, you would also have to beat D2
Complete d1 and d2 to unlock d2 and e1 
i bought the game :DDD
Nice
sadly i only can play with a notebook 😦
D2 and E1 likely arent finished yet
Considering the % complete doesnt seem to be a live poll (only updating with patches) and some other things I've gathered it generally points to them still being worked on
I'm betting the % complete will update when the next bug fix patch comes out
Which should be coming in the next few says based on #known-issues
(Its also possible that D2 and E1 ARE finished and that this is to make sure they patch all known issues before releasing them so the bugs dont ruin peoples experience)
Or it could be a mixture of both
Nothings concrete here so we can only assume especially because they haven’t given a definitive toll %
I don’t believe that % at the end of the decryption means how much it says it’s done but only time will tell if it is
they updated it like a day before the rundown dropped
Ah, thanks for correcting me
I doubt they finished two very important levels in one week so my theory is that they're still working on them
It will be interesting to see how much the % changes by the next patch, tho
hmm
Those levels are locked off because they want the community to achieve something
As what I read "the warden wasn't pleased with the last results"
The warden can go suck a fat egg
He wants us in there with fuck all equipment and expects “results”
But on the topic of that warden restriction you know what would be a nice touch
If they made the #the-warden warden channel periodically make announcements sayinh how far the next goal is
How old are the characters
Woods is probably 36-37 Dauda-42-45 Hackett- 27-29 bishop-30-31
part of me thinks bishop is the oldest?
I feel like Dauda and Hackett are the oldest, while Woods and Bishop are younger.
For me its Dauda the oldest woods the second oldest bishop 3rd and hackett 4th
OOOOOOOOOOOOOOOO he skipping
Ooh is there a repeatable method to do that
personnel cloaking tech has improved over the years... 🤔
here you go @west iron a pic of the shooters humanish face
that's good they've got a growing parasite or wahtever it is instead holes cos trypophobia would activate
Until they shoot them at you likely leaving ||holes||
I don't like that
Well it obviously morphs the body
To make the shooters grow those things
That isnt ok
well it looks like the eggs no? just attached to a body instead of a wall
kind of like when the eggs get triggered and the green sacs come out
If they where then when a shooter shot you it would also deal infection damage
true, but possibly gameplay considerations
so have there been any discussions on what the hell the ||spitters|| are, and what role they play in this whole mess is yet?
Because the levels we get rn are just to keep us busy until the full game ie released
not too familiar with the officials names, spitters as in small female sleepers?
I think the fall things
||fleshy things on the walls that spray infectious goop at you||
oh
echo make some context before spoiler
i've always assumed they're kind of spawning pods
Well they definently tie a connection to the fog
echo make some context before spoiler
we thinking terraformers of a sort? eventually grow to the big mass from R1? maybe make areas more hospitable for whatever the source is
Maybe
pretty behind on lore, what exactly are the enemies in the game? Are they an actual monster or are they infected humans?
as far as i'm aware the consensus is parasite
@shadow igloo ||Seems like they're a transmission option for whatever the disease is. It also seems to reveal that the sleepers are not host-dependent, they can live and grow on their own in a less mobile form.||
this tells me its not airborn, but instead survives in moisture, such as water droplets that form fog. and the ||spitter goo|| which narrows down our options a bit.
Well they r definitely host for a parasite
yeah, I always thought it was a kind of fungal infection, and ||the eggs are fungal growths appearing around the area||
They spitters do emit a spore after the gush
could just be an aerosolized mist
If u make a spitter gush some brown stuff falls from it
hmm, maybe is waste? like a defense mechanism instead of being a transmission vector by design. most things dont like getting coated in poo
True
Seems like it just loses some of its flesh
The spitters do have a heart beat
though i dont think its fungal. spores wouldn't be confined to fog, and spores being incredibly durable wouldn't be defeated by washing them off
spores settle as well, the whole facility would be coated in a fine layre of infectious dust. and the goo infecting us indicates our gas masks arent enough on their own.
i dont think air by itself is a transmission vector. i think its a material suspended in water vapour
But it may just be liquid transmission
it explains why just thick fog is dangerous
basically boils us down to, bacterial, viral, and chemical.
a parasitic larva would require an open wound and a gas mask would be quite effective at blocking us from breathing it in
true. could be microscopic eggs as well. but i dont think a larva that small would grow to the sizes we see
i dont think so, most mutations seen so far would undeniably destroy the brain. the control if any comes from elsewhere
True
what if they arent human? i dont mean alien. but a cousin species that became trapped and evolved wildly differently in the vaccume of the dig sight/tunnels deep underground. would explain the lack of, or vestigal eyes. and light sensitivity
There r corpses with their brains exposed and it looks like their heads are splitting like they are becoming a striker
i dont expect much support for that theory. but we dont have a perfect fit for any of them really
is it bad i dont really want any offical word on the origin? i dont think anything they tell us could ever match what we'll come up with. lol
thats the thing with horror though. less is more
the more we know, the less scary it is
True
its why alien was so amazing
They will probably give us tiny little pieces to the puzzle
and why aliens and alien 3 is so, ehh in comparison. the mystery went away. the monster was no longer an invincible apex predator. it could be beaten
because the knowledge of where it comes from, comes with the implication we can root it out at the source and strangle it in the cradle of sorts. its no longer such a threat when you can plan to beat it for good
i like the idea of the facility being a nessicary evil. we cant destroy it because we dont know if we'll kill it, or what will happen if we leave it down there. but it needs to be contained, and we need to send people in to make sure it stays that way
I see what u mean
But eventually we will find out what they r
Either the devs force feed it to us or we have to do a bunch of theorizing
They've said it's not Alien
it goes from scary monster might eat me. to existential, this could end the world or be completely harmless if we cap it in cement like chernoble. we dont know, all i know is i might be the only thing standing between the surface and armageddon
the location surely has something to do with it
chixiclub(however you spell it)
thats important, and i think how that connects to everything is out missing piece
We will one day learn what the sleepers are
To stop something we need to learn what it is first
We have to learn before we act
if it can be, so far we think santorian was drilling for core samples at the sight of the impact that killed the dinosaurs
what if it wasnt an impact?
natural process of some sort
Santorian also knew about the sleepers
But they kept mining
The real plot twist will be that the sleepers are actually the good guys.
I think they came from the impact sight
They were purposely looking for what was causing this stuff
It's why they had a secret lab
I like that
theres a lot of time in earths history where nothing is recorded
Well no durr
what if, it was an ancient human civ? they made a mistake and hit the reset button
boom
No
if we assume chixiclub was an impact sight that implies an alien origin. or is at least a red herring
I think it implies ancient origin over alien origin.
The game doesn't involve aliens
the mutations are a bit extreme, most parasite dont want to be detected like the sleepers can be. unless they want something else to devour them. like the snail eye thing and birds. or the mouse one that makes them seek out cats
if humans are the primary host, they wouldnt want us to detect them
Unless it wanted 2 be eaten by something else
We can't judge it by normal standards
I could see the story being that an ancient extremophile, possibly a deep sea extremophile, survived the impact or was resurrected by Santonian from what they dug up.
This shit seems to have been isolated for a very long time
Yep
whilst it has similarities to life we see already
It's going to be extremely different
well if we assume humans originated a lot earlier than thought. what if we where the middle man. and this killed the dino's
And what caused then to overrun the facility is the giant hole that we come down from
Obviously something loud because of their sensitive hearing
And they have been underground for a while because they have evolved to be blind
less than you'd expect
True
their extremely hostile and clearly dont care about letting us get infected
and it happened fast enough instead of evacuating key officers chose to go into stasis
Well people could have gotten out
there where a lot of HSU's in R1
so we assume, they ate the dead. where did the result of bodily processes go. despite the disrepair isnt the facility remarkably clean?
But also some of the hsus have people that look like they r becoming strikers
also doesnt biolumensessince require a good ammount of energy. lets assume they didnt eat the dead and people got out. what are they surviving on
that raises the question of how long the facility has been abandoned
A couple years
decay like that doesnt happen over night
their stores would be pretty depleted then, i doubt they could walk
let alone sprint
If it was a couple years the corpse would look fresh
I actually think the deep sea parasite theory explains a lot.
-Photosensitive because they're used to the depths of the ocean.
-Use sound and touch to detect other life because sound travels far in the water and touch can keep track of currents and anything swimming through empty water.
-Waterborne to spread through the ocean water.
-Bioluminescent to communicate or trick prey in the depths, much like other deep sea organisms (the scout is literally an anglerfish).
-Invasive species, spreading incredibly fast in the modern world where nothing naturally resists it.
-Highly evolved, probably quite well established before the mass extinction in the Cretaceous period.
in ideal conditions the corpses would be mummies by now
but given the fog its damp
they'ed decay rapidly
Yep
bacteria would thrive
So it would have 2 be pretty recently after the event occurred
I do like the ocean parasite theory
It does explain a lot
i think its closest so far.
still a lot of questions though
i think before we can really begin to understand the enemy we need a better picture of the timeline
I find it weird how the sleepers just lay about in the open
that
and what about the bodies of other prisoners
i doubt search and recovery operations happen
and massive ammounts get sent in
Its kind of like the parasite that makes mice just stay out in the open and wait for a cat to eat it
They just wait there
But they could also be under hibernation because of lack of food
that actually bugs me now
Trial Expedition Report #003
No. of prisoners dispatched: 192,838
No. of prisoners successful: 4,867
Prisoner survival rate: 2.5%
Conclusion: Survival rate on adequate levels. Initiate Rundown Protocol #001 on December 9th.
where are the lost prisoners
200k sent in probing for R1
I think it's actually safer to conclude the Warden Discord and Twitter postings are outside of the canon
and no evidence whatsoever of them being there
twitter for sure, but i dont think we should discount the only hard numbers we have so far
yet at least
It's extremely improbable our 4 people would survive but so many would die, that they'd have that many prisoners to begin with, or that there would be no sign of other prisoners doing objectives before us.
Those are Twitter posts
2.5% make it, improbable. but no impossible
The thing you quoted is from Twitter
i honestly just got that from here on the discord, was not aware of that
Yah, it's just letting us know how many people who attempted the level beat it.
Yeh
Even the level discriptions/hints tell us were not the first, and most likely wont be the last to attempt it. You'd think you'd at least find dropped gear, or spent brass
But theres nothing
i'm a bit late to the lore convention in town but how did the shadow dudes exist in the first place
cause that shit scared me on the last rundown
I like the idea that there's just packs of shadows roaming the complex, drawn to you when you go into the wrong place and draw their attention.
Its pinned that this channel is spoiler heavy 😣
mmm, the ocean parasytes theory reminds me of the ones from Cold Fear...
New here; but few points.
-you could put the sleepers behaviour in both passive and aggressive states similar to those of Ants, or Bees. Hive-like
-reason for there being no remains or bodies is perhaps they are not directly devoured by the Sleepers but rather taken back elsewhere.
-the reason i bring up ants or bees is the growths and piles/fleshy parts on the walls. almost like Terra-forming or Building within a nest, could be where the waste goes (some insects use their faeces mixed with dirt, sticks)
-the docile nature would be similar to an ants Nest losing its Queen, they will still continue to Defend the nest and live although in a dormant state their numbers would dwindle eventually.
-the mutations could be from some form of parasyte or larvae which would attach itself to the host gaining motor function and adapting the body in the process. (similar to worker ants being different to flying ants ie. purpose)
-the glowing/trilling and shrieking would be a direct way of communication for a subterannean creature, that had no direct sense of vision like the Scout a Bullet Ant will produce a sound when threatened or defending the nest.
Whether or not that would amount to the Sleepers being Bug-like in nature would still need to be seen. Perhaps something found in a Fossil?
I think I am about to cook up an ironic theory here:
- It is established that humans are the ones who are breaking an entering into the fascility.
- Whatever happened to the miners, appears to be the end result of a vicious infection with vicious mutagents. Whatever it is and whatever they are now, what infected them certainly has the ability to convert bio-mass for its own purposes. Be they intended or instinctual.
- Like Ereigion pointed out in his take, it appears to share similarities with creatures with established social hierarchies and structures.
- We think of whatever occurred in the fascility as an infection. What if the creature, the biomass also percieves us the same way?
- The infection stat causes weakness. It does however appear to be mostly external, as the disinfection kits are removing the infection by external means. It is splashed on the skin, not drunken.
- The external attack appears to be similar to how antibodies attack intruding organisms within the body. By latching onto the players skin (through thick fog or screecher bile), it attempts to weaken the 'foreign objects' (players) to be picked up more easily by the other defense mechanisms of its body.
- The purpose of the scouts are to search for 'infective' agents within the body. When triggered, it will invoke an 'immunity response'.
- This may help explain the dormancy of the 'sleepers'. The players sneak around like bacteria in the fascility which technically is like a giant sleeping beast. Like our human immune system, they are not active unless an immune response is triggered. Like viruses and infections, the players can deal a great ammount of damage before the body becomes aware.
Additional Trivia:
The logs refer to a site as Garganta - this word carries multiple meanings, all which are interesting.
Gorge, Coomb, Ravine.
But also Throat, Neck and Gullet.
curious
so there is more than one site?
There, made some corrections ^
I just want to add this:
This was more previlent in Rundown #1 - but it was what set me on the idea of invading a body.
I do not think it has any hard meaning into the lore. I do believe that it is more of an artistic choice made by the developers. But these metal spikes at the entrance at levels give me the impression of giant metal jaws. As if enteringing into the belly of the beast.
https://i.gyazo.com/a4951ffdacfa7a23bde0666149b29ac3.jpg
@austere depot I like your theory on how the complex is built around some living thing and we are just an invading bacteria
it has a lot of connections
like the sleepers
scouts, and the infection
can we also talk about this cursed image
my dude has a face
Strikers have eyes too if you look close enough
You can make out all the details in the head such as the eyes, ears, hairline
Except for the nose
That's a goner
The ears are some of the easiest to see tho
on this guy it looks like you can make out the nose
@west iron It may be that much of the biomass we encounter have also been grown, from adapted human hosts.
And indeed, they have a face. Eek!
Yeah shooters luckily have their nose in tact
For the poor strikers I don't think they have the option of retaining their nose lmao
welp time 2 go closely look at the striker model in game
strikers with eyes, i can only imagine the amnesia grunt for that
same unzipped
I cant unsee the face in the shooters
I find it weird that the shooters share a great resemblance to the scout and not the big shooters
Their eyes are closed I think, that's why you can't see them that well on strikers
ok
Ok so... I am back on this thread with my new and improved theory
First Point: Bats/Echolocation
Recently I have been doing some info-gathering about bats/echolocation. Each bat actually has their own distinct echo. So if sleepers somehow are related to bats, they are able to use echolocation when they are "sleeping," thats why they click. Thats also why they dont try to eat eachother, bc they recognize eachothers distinct calls. "bats that prey on insects will adjust their preying behaviour depending on the size of the prey, the more body mass of the bat, the bigger is prey, and the lower the freqency of the bat call. So the prey will appear as a glint within the returning echo." so this explains the Stiker (big sleepers). They have lower sounding clicks and so are still activated but are slower and harder to activate.
Bats also tend to avoid artificial light as it irritates them, so that can explain why lights activate them.
Second Point: Axolotl
If you dont know what axolotls are they are water-dwelling almost salamander-like creatures. (see image below)
These creatures, in the wild, live in the dark and in the water, thanks to @solar nova, gave me a great idea. These things have such sensitive skin that they can detect movement in the water. This could explain how they can pinpoint your location along with the echolocation explained earlier. In addition, the coloration of the skin is very similar to the sleepers. Sleepers may have also been able to adapt to instead of water, just air in general.
And what do you know "Instead, they (Axolotls) secrete chemical trails than other members of their species can follow." So thats why hordes can follow everyone else when one is activated and you run.
PLEASE @ me if you have something to say, I have this server muted and I would like to see feedback
That's a cute one
yeah i guess
I did some reading into Yucatan - and dug up something interesting.
The region is filled with Cenotes - giant and ancient sinkholes. Some are connected to the ocean and life can thrive within. On the more interesting note, I read this - though it is from wikipedia..
"In the most secluded and darker cenotes, the fauna has evolved special features to live in an environment deprived of natural light. For example, many animals don't have pigmentation and they are often blind, so they are equipped with long feelers so that they can find food and make their way around in the dark."
- Lack of Pigment and feelers. Both traits are prevelent within the Scout. It would also match the assumed location.
It is worth to mention that Yucatan is home to the world's lagest underwater cave system.
I followed some threads in spanish, and may have a lead on 'Gargantan', but I cannot be sure.
The logs mention a pump, so they could be pumping last volumes of water out of something - for example, an underwater cave.
It is a long shot, but I believe (with no other leads currently) that they may be refering to "The Devil's Throat" located on Cozumel, a large underwater cave.
Its spanish name: "La Garganta del Diablo"
@austere depot The evolved species thing is very interesting, it matches up very well with GTFO and they are literally called feelers in-game. Good work, Ill try and do some research of my own on Yucatan and the Cenotes
Another long shot: Demon Tick - Devil's Throat. The theme of the names match
unless it means something
garganta means throat
a definition of throat is "the passage which leads from the back of the mouth of a person or animal."
So there might be a bigger organism that might be controlling everythgin
it could be like a hivemind
Wouldn't hivemind mean, when one woke, the whole complex woke, or atleast the whole area we're in
true
I believe there is a bit of both - I thought of the immunity response theory because the creatures do indeed appear connected. But they do not behave like an active virus. They do however appear to have a connected response when something is registered as a threat.
nah dude thats just conventional screaming 😂
when someone yells irl then other ppl hear it
well, put on your tinfoil hats: Do you want a conspiracy theory level find?
very ugli
So the author of the Santonian website is Bishop. The webdesigner, one of the characters who go underground with us. Santonian - it is definitely referring to the past era - but Santonian is also similar to the Italian word: Santone - which translates to "Holy Man" rofl
Bishop, author of the Santonian Industries website, Holy Man - get it?
I think def not, but a funny thing
lel
https://www.youtube.com/watch?v=Z4ShfODnvns
Ok so this is not based on a real SCP but it reminded me heavily of GTFO, its a mining facility that is "alive," it constantly creates hosts to try and rif of the virus, which is anyone who enters the facility, i.e. players. Its not necessary to watch the video but thats the jist of it. The facility used amnesia to wipe the minds of anyone who worked there. Thats all I have with this theory, not much but its something
[Reformatted to VHS for security purposes pertaining to SCP-REDACTED]
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...
okay, you know - I do not want to actually throw out that tinfoil hat just yet. The word Santon:
"The first definition of santon in the dictionary is a French figurine depicting Christ's birth. Other definition of santon is a Muslim monk or hermit, according to Europeans. Santon is also the chapel or shrine of a Muslim monk or hermit, according to Europeans."
https://educalingo.com/en/dic-en/santon
The word Santonian is derived from the town Saintes, in western France where it was first used. Sainte - translating from French to English, also meaning "Holy - blessed - sacred"
I think its a pretty awesome detail to then have a "Bishop" as the author of its website
I am not in the rabbit hole (yet), just pointing out awesome stuff! Its data - don't know if it will be useful, don't know if it is. Information information information
If it means holy, I am not saying it definitely does - keeping my interperative options open: But if it does lead into a religious meaning, as well as refering to the Santonian period. Then there are three words referencing religious meaning thus far (I think)
''Demon'' (in demon tick) - ''Bishop'' - ''Holy''
Four if ''Garganta'' refers to ''Garganta del Diablo'' (The devil's throat)
This could be the next GTFO meme - the Blues Brother's "We're on a mission from god"
"We are putting the band back together"
I just noticed that you can see the shooters face in the menu screen on steam
u can see its nose
and where eyes r supposed 2 be
Looks alot less derpy then the ones ingame
cuz it wasn't made with paint
Ik
thats got 2 be uncomfortable
just having there things grow out of your head
just look at it
those things are growing in the eye sockets
But why
?
Aren't these fungi?
Do we know much on how the infection works?
yep
btw what decays first eyes or nose
would the eyes decay first because they r an organ
while bone is cartilage
i think some people go infected
got*
and after they died from it or something else the infection horribly mutated the body
and started controlling it
So it most likely kills the thing first and then creates more
yeh
Hopefully it is dead.
well the body is
Oh the person is very dead
but not the thing
It's just questioning what's able to reconstruct the tumors
Since it does look like the hands and feet also are decaying
lets google search it
or the infection causes the tumors in the patient
and that could be where the infection multiplies
those wall things also look like tumors
heavy cell multiplication causes mutations
but does it create its own species within the body
but we know the body is still there
its almost like it creates a shell around the body
but that shell looks like this
wrong photo
this
and it keeps the heart alive
because of their pulsing
it could be like an adrenaline rush for when they pulse
You know how certain plants have reactions to being touched or if it 'senses' something near it?
yeh
