#gtfo-lore

1 messages · Page 162 of 1

lilac island
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Couldn't tell I've barely read any logs as is

real pewter
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the pin comment have the logs

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but there are no B2 B3 logs

vestal delta
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there is only one log per level

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1A, 1B, 1C etc

lilac island
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Aw thats a bit of a shame

real pewter
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oh

fair lion
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i think you mean Santonian not sanitation lmao

lilac island
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Eh Forgot the name

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Thanks for the correction

fair lion
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Santonian just remember this exists

lilac island
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Looks like the symbol correlates towards the company as a mining one or a company that could be a waste disposal or a fracking one, that or it could be disguising its self as one in order to avoid people getting noticed by other companies or governments

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My first thought was on that logo is immediately a factory up above and that line referring to digging or whatever else relates to it

fair lion
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i mean it literally is "Santonian mining industries" iirc

lilac island
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Fuck me I've been this retarded all along?

fair lion
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Related to my scout question earlier, do you think the scream/blue effect animation is lore too or just to be scary/cool?
I'm thinking of suggesting a change to the way it works - instead of the scout going invulnerable and doing that thing, he just "pulls a trigger", some sort of chemical reaction starts going, which still immobilizes him, but he doesn't go invulnerable and no such weird effect (unless they can logic it out). Killing him doesn't stop the reaction.

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It's just because it seems hard to logic it out right now

midnight spoke
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ooo

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definitely chemical

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and when a chemical reaction happens, the only way to stop it is using buffers

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so more chemicals

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so it would go off regardless

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so either way, realistically it would go off

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I think it's fine personally, that's subjective though

lilac island
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Who knows maybe it's something to do with demon tick and it's hosts have the correct gene's to create it? Could be chemical cause come on its a damn alien parasite for crying out loud

midnight spoke
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not an alien btw

lilac island
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GOD DAMNIT WHY AINT THERE A CURE FOR RETARDATION DAMN IT

midnight spoke
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LOL

sterile wind
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oof

fair lion
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ye but rn they'd have to explain them going invulnerable, the scream, and the blue effect coming from them and passing through the area, walls and everything

midnight spoke
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I can some what come up with an explanation

lilac island
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It's weird that it's blue tho

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For some reason it reminds me of those bioluminescent worms in caves and shit when it glows

midnight spoke
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chemical reactions can create different coloured light

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anyway

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explanation time

solar nova
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It removes fog for a split second, so you could argue it's highly pressurized hormones getting shot through the air.

midnight spoke
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So this is just pure theory

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But it's there to alert, act as a sentry and not much else. there's a possibility that when it gets alerted it shuts down all receptors and anything outside of the reaction needed to alert the others. Thus it can take a pounding without an issue

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Would that make it immortal? No

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Does it make it brutal and hard to take down, in theory yes

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There's also another possibility

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That additionally to alerting the others

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The chemical acts as a hardener

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And reinforces the body/head

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creating a temporary large buff to defense

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Which is plausible considering that the parasites have altered the bodies so much as it is

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Last option is it thinks "screw you" and that's what it does

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But ultimately, I'm not a dev so I frankly don't know crap about the lore of the monsters except what we find

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and from there it's guess work

fair lion
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for the first one, it wouldn't make its head any more resistant to explosion

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for the second, it would still take the full force from a shotgun blast, even hardened you'd expect it to fall down or something

midnight spoke
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Depends on how it reinforces, density and how the body itself is acting

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keep in mind the human body at it's full potential can lift a car pretty well

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Not even training for it either

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They likely lack the inhibitors we do

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So it's overall strength, especially at that moment can be drastically high

fair lion
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ye but the way those things walk, and the fact that they're not actually human, they shouldn't be able to keep the balance

midnight spoke
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really depends on the density

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If it becomes super dense due to the hardening, the centre of gravity will be affected

fair lion
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can you change your weight though

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i mean if it becomes dense the material has to come from somewhere

midnight spoke
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It already is likely triggering a chemical reaction

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which leads to different compounds

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which can change the molecular weight etc

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also

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we can't exactly knock them back normally I think

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kill sure

fair lion
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they do stagger normally

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from a simple pistol headshot

midnight spoke
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I haven't really been looking for that so I wouldn't know

fair lion
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i looked specifically for it

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lemme upload one video real quick, that really makes me doubt their behavior

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ah crap i've yet to clip it

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at this point i forgot what i wanted to say originally

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of course one thing is that this is early access, but they seem really mechanical or robotic

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the first time i walked into it i didn't even notice it reacted, because it didn't really

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there's no "oh shit there's something here" or "wtf just bumped into me"

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it just goes from a casual walk to screaming like it's as natural as taking a step

dense saffron
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the real question is how the feelers keep themselves levitated in mid air

fair lion
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they could just be very light, like a feather GWaobloChildPepeShrug

dense saffron
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¯_(ツ)_/¯

midnight spoke
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could be pure muscle

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and true

fair lion
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also to the point of invulnerability - if those parasites or w/e can do such a thing, why don't they exploit it either offensively or defensively? If it takes all one of them has to focus on invulnerability, they could just merge two bodies, reside in a big sleeper or even bigger enemy, or just straight up work as a support enemy

midnight spoke
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Because it requires a certain amount of energy and supply of chemicals

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The larger the mass, the more it would need likely

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And merging bodies isn't efficient as a hive

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If it is a hive

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Individual roles work more

fair lion
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it only seems to inhibit the scout's ability to fight while it's active (if even that since it also screams at the same time)

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else it's still better than dying and if dead, use corpses

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depends on what the infection is but since rn they only die from enough damage and not losing body parts, a corpse wouldn't be really dead

midnight spoke
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Depends, the head seems to be the kill spot, so it's likely it's neural hub is there

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That, or that it damages the body too much for it too function

fair lion
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denied by the fact that losing the head doesn't matter at all to them

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especially to the big variants

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assuming big variants are just normal sleepers but infected longer, i'd like to think whatever is inside them is a colony and multiplying

midnight spoke
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The larger hosts have probably shifted into the spinal region or have growed more

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grown

fair lion
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then it also makes sense that blunt trauma is effective and only kills with enough damage

midnight spoke
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leading to a larger or multiple neural systems

fair lion
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small sleepers don't care about losing heads either, remember

midnight spoke
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while aggressive yes

fair lion
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maybe in small sleepers that's just where more of the infection resides

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maybe they're normally infected through the head, you know

midnight spoke
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possibly

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or it is actually worm like and shifts around when alerted

fair lion
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you can kill one by punching its legs enough tho

midnight spoke
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Which would contradict the colony idea, wouldn't it?

fair lion
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not rly, blunt force just destroys enough of the infection that's spread all over the body

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we'd have to slice one up to see

midnight spoke
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I mean, if it's colony the majority of it wouldn't be in a leg

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it would be the torso

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due to the greater surface area

fair lion
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i suck at physics but i wanted to say that when you hit the legs with a sledge, the torso also receives some kind of force

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but i'll settle on anything here for now cuz it's too early to be mixing gameplay and lore in such detail

midnight spoke
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I mean, technically the bodies structure does absorb it, but your not going to get internal damage of the torso from a sledge to the legs

fair lion
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we don't know how tough the infection itself is tho

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if you took everything else out and left it, maybe it'd be squished real easily

glad oar
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so what is the lore

hollow bough
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check the pinned messages for a bit of info on what is already known 🙂

visual coral
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@midnight spoke @fair lion About the staggering part, while the smaller variants are rather strong, they do stagger even from a normal hit / shot, but you can also shove them with the handle of your blunt-weapon.

What makes me curious is why they react differently to how the perceive light. Admitedly they seem to get very frustrated at the exposure at light at some points, mostly indicated to their aggressive reaction from light, while being comforting in others.

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I think the most plausible idea for what the infection is a parasite, that is happy to multiply within a host that was spread trough air or gas, and can be spread trough injuries, given there is enough material in the host to sustain the initial phase

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Curious is also how the infected sustain themselves. It's unlikely they "feed" in a traditional sense (given that a big chunk doesn't have an opening to insert a type of "food")

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But also they attack only things that move, as there are enough dead bodies around that would justify as a food source

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Very odd enemy

midnight spoke
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They seem to react to light which has the blue spectrum

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Which is why red lights and glowsticks are fine

visual coral
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But how would you explain that they also at times just stand in the open within regular lights similiar to the ones the prisoners get sent with / can be found around the complex?

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I was thinking initially that the sudden CHANGE of light might be the reason they get aggrevated, as it forces a reaction from them to start being alerted

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But that wasn't a case either since you can observe some form of flickering light in B2 (I think?) where the sleepers rest peacefully nearby

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Has there been any plausible theory on the "shadows" by the way :o?

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I thought for a long time they might, given they are found very deep in the levels and usually darkest places only, they'd be a very extreme form of deep-sea fish, that also become transparent due to absence of light

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But even with that it wouldn't explain why they cast a shadow

lilac island
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Could be a very extreme form of camouflage

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We’ve seen what they can do to hosts so it isn’t all that far fetched that they’d be able to mutate camouflage sensors similar to octopi and their sensors

visual coral
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Which would have been a fine idea, but not explain why this isn't broadly adapted then

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And also why it isn't found in the wild

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Given this specific type of sleeper only comes out on aggrevated sounds

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I mean, you don't find them sleeping like the regular ones

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So they must be hiding in advances places in the first place

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the idea itself isn't far fetched tho, as there is a reason provided why they would develop extreme form of camouflage

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I mean these things have been fought and shot at previously, proven by the small audio transmisissions you "get" as you drop, that clearly state gunfire

lilac island
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At this given time only theories can be provided to why they exists

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Any number of things can work as is

visual coral
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Fair enough, though I'm personally upset tht they exist in the first place

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I get from a gameplay perspective why they exist. What you can't "see" becomes harder to kill

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I'd personally liked if i t was just an almost entirely black version, a taint that was given to them due to massive infestation that has spread completly

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It would make sense then to see them deeper down, since the infestation rose up from bottom to the top and the deeper you go, the more fungus you'd see

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But whatever, finished D1 for the first time today after 3+ hours and hyped

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:DDD

lilac island
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Lucky bastard but yeah I can understand that they’d be seen more if you’re deeper down in the complex

bright wave
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Maybe they turned invisible to avoid large amounts of light? They spent alot of time without light so when introduced to light from the people digging it irritated their skin so they evolved into one of two ways. One way that makes them resistant to the light and one way that helps them avoid light almost all together? Maybe shadows are the latter. Dont know much about the lore so its only a guess

visual coral
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The point being is no matter how absurd it may be able to sound, you'd have to make it appear at least logical in it's own context. If they turned completly invisible, how did they do it that it's explainable? Why do they still cast a shadow if they are seethrough otherwise? If light irritates their skin, why do some stay within lights and some in utter darkness? Have fun digging around :D

tough badger
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do we know if the sleepers are infected miners?

zenith prairie
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Has any new lore come from R2?

tough badger
zenith prairie
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I know there has been new enemies but i don't know about any new lore

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@tough badger Already tested it, sent one email, have not got a response back yet

visual coral
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It's highly suggested due to the physique, that they were once humans, turned into this grotesque "stuff", due to their limbs, size, and relative similiar shape

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@zenith prairie there has been actually some exchange stuff within the game that you can access via some terminals

tough badger
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maybe there is a code to send?

visual coral
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let me see if I can give you a google

zenith prairie
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Oh okay

tough badger
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not something like a regular email but maybe a code

zenith prairie
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Is the contact feature new on that Santonian industries tho?

tough badger
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no clue

zenith prairie
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I dont remember if it was there before or after

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The inspect element thing is the exact same tho

visual coral
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If you google "GTFO TErminal Lore rundown 2" the first reddit link will show you what has been observed trough terminals within different expeditions and compiled into one "text"

zenith prairie
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Sure ill check it out right now

ionic sandal
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@glad oar i made a reddit post of what i belive the lore to be, i can link it if you would like

zenith prairie
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@visual coral Found the link to the logs, this is very interesting

ionic sandal
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i can imagine d2 and e1 having a good bit of lore

zenith prairie
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Hopefully they do

visual coral
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I just wanna see if there is some form of conclusion to what happend in an observable fashion

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I mean, D1, is nuts

zenith prairie
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Yeah

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So many unanswered questions

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Rundown 1 and rundown 2 are in different facilities correct? Rundown 1 is in Chicxulub while rundown 2 might be in Garganta

glad oar
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@ionic sandal that would be great if you linked me the reddit post

visual coral
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If you actually lclick on the pinned message there is a lot of "confirmed" lore post by Evo

zenith prairie
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Where is this pinned message.

visual coral
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Top right of discord is a pushpin

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just click on it

zenith prairie
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Ah okay

visual coral
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Does the warden actually have live-feed of what happens to the prisoners?

gaunt kernel
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The Warden has seen me teabagging scouts

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I am concerned.

visual coral
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Well yeah, they are connected, but to what degree? Radar / Ping is a type of connection, visual live feed is a connection. I just wonder that most expeditions into different parts with all those different hazards really is more of a group of scientists observing this infestation and trying to at the same time capitalize on it

gaunt kernel
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"Why did this idiot just jump off that ledge?"

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"No. No it's right beside you. NO. GOD DAMNIT."

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"How could you MISS he was THREE FEET in front of you!"

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  • Warden dialogue, behind the scenes
visual coral
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Provided if it's even human in nature

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Or cares about your well-being, given it is a "warden"

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Definitely doesn't care about your well-being given the lack of support it gives you

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No full ammo, no additional supplies, technically no additional people getting sent down

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Maybe if the original group dies it would just send the next group of 4

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(And if that doesn't give you the idea that warden doesn't give a flip, Expedition R2B1 gives you a good idea)

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Idk, looking at the walls as you initiate cage drop, and given that we're in an HSU as we've seen countless others, and that a warden technically oversees quite a few prisoners at once, may suggest that the possibility that others to fill your place exists

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Canonically, we just never "fail" and keep on marching on

fading patio
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do the logs and read commands work or are they just place holder for lore in the future?

visual coral
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they work within specific, select terminals

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If you are looking to see what has been discovered so far, pinned messages on the top right on first link

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you can see what has been seen on terminals individually, with the fully compiled log, as of now, at the end

fading patio
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i would like to find them on my own but i just didnt want to start a search if nothing was there

visual coral
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Nope, there are logs :) but not every terminal has one

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So basically, find every terminal and check for logs

vernal vector
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So I don’t really dive too much into the lore do this game, and this has probably already been discussed, but do the sleepers use echolocation?

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Bc they click a lot and so maybe the ears are only for sound but movement is just echolocation?

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Please @ me if someone has a response

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Ok so I have an explanation, they can’t differentiate between sleepers or players in that state, and since sleepers are not moving, if you don’t move, they see you as another sleeper @lilac island

Idk about scouts though

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Tbh I’m just trying to get a say, I love this game and the lore is just so mysterious I had to have a go at it

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Wait wait, does the scout blow up to alert the other scouts because they can’t actually communicate with each other?

lilac island
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The scout is a shooter of sorts but it’s a weird one because it shoots around 3 very accurate and fast pellets

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I haven’t actually seen what damage they do

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But ima just guess it does around 5 like normal ranged sleepers

vernal vector
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Ok another thing @lilac island, u still here?

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I have been wandering the movies for a while, do you know the move, The Mist?

fervent iris
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ik bout it

vernal vector
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Idk why, but a lot of the monsters represent some stuff in GTFO

fervent iris
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wym

vernal vector
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Like the spiders called widowers, they but eggs in their victims

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Almost like boils

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Inside the hosts body

fervent iris
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ehh dont really see it

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they're main purpose is to hurt and infect

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not to implant eggs

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and kill

vernal vector
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But how would we know? Like if players die, they might be infected

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After you leave

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And the tentacles in the Mist, have mouths almost like GTFO, similar coloration and the mist itself, or “fog” in gtfo, like that’s where all the monsters are

fervent iris
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less like mouths more like claws

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yes similar colouration

vernal vector
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No no there are mouths that open up

fervent iris
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and no the fog isnt blinding, its vision restricting

vernal vector
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True

fervent iris
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except for infection fog

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but its not green in the mist so still no

vernal vector
fervent iris
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claws facing out not in

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but its only similar

vernal vector
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Yeah...

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I’m just spitting stuff out there

fervent iris
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also we didnt see it use it mostly as a mouth, only one time we see that, it used it more like claws

vernal vector
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True

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@fervent iris and what are your thoughts on that sleeper might have echolocation?

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Bc I hear them clicking every time they are active

fervent iris
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potentially

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how do they know your exact location in combat even if they dont scream, you're far away, and still

vernal vector
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I give up, imma leave this stuff up to the experts, I obviously need to think about this shit a little more lmao

sweet sandal
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is there lore somewhere to read (other than this discussion thread)?

hollow bough
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check the pinned messages 🙂

glad oar
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so one of the corpse's that you can find lying around looks like their head is starting to split apart like a melee sleeper

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does anyone have something on this?

fervent iris
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same with hsu's

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if you look into the silhouette and look at its head, it has a bump, into a crevice in the middle of its head

quartz citrus
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i just realized something, they have disinfection stations and disinfections packs for the infectious fog. That means that company was aware of the fog, and its risk, before everything went to hell

fervent iris
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yes this has also been confirmed with PR kit screenshots

glad oar
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do we know why their heads look like they are splitting apart

quartz citrus
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oh ya, the grunt in the stasis chamber

fervent iris
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cant wait till we get a rundown of garganta

glad oar
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garganta?

quartz citrus
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Garganta is a site they talk about in the logs

glad oar
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ok

fervent iris
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Garganta is theorized to be the main Research site mentioned in the master log

glad oar
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I dont really keep up with the lore that much

fervent iris
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as seen in the master log, they want to keep garganta confidential

quartz citrus
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and apparently a more discrete site than the Chicxulub site

glad oar
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so could garganta be where those things came from

fervent iris
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I am sure you heard about the accident we had at pump #14. The flooding was quickly contained, and all workers have signed the necessary waivers and NDAs. I want to assure you the report will indicate the accident happened at the mining operation and not at Garganta. If any official agencies do raise concerns over our methods, they will direct their attention to the chicxulub operation first, and we will have time to adjust as necessary at Garganta before they stick their noses in.

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from the master log

quartz citrus
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but that means we dont know where the Garganta site is

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huh... garganta is Spanish for 'throat'

glad oar
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yep

fervent iris
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Garganta is most likely a part of the complex, held secretly only to high ranking officials and certain personnel, (presumably research) to contain sleepers and study them

quartz citrus
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i bet that that is purposefully named

glad oar
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its the throat of the operation

fervent iris
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the main Throat of santonian

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the research of chicxulub

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and the sleepers

quartz citrus
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the voice maybe?

fervent iris
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what voice

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Throat could also refer to a mineshaft, as in the logs more than one exist

quartz citrus
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vocal cords are in the throat, maybe, as you said, the higher ups and certain personnel reside there

fervent iris
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as they mention the primary shaft

glad oar
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well a definition of throat is

the passage which leads from the back of the mouth of a person or animal.

fervent iris
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Garganta could be a mine shaft thats a hotspot for sleepers

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so its walled off and contained

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thats why they need time to adjsut

glad oar
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it could also be the passage for where the sleepers came from

fervent iris
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^

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cause the throat of the sleepers is filled with sleepers

glad oar
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yep

quartz citrus
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now you got me thinking that the mineshaft is the throat for some abomination of a monster and the reason the steel bent upward in the shaft is because that monster took a breath

fervent iris
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they want to contain and eliminate them

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to set up research there, for the sleepers in Garganta

glad oar
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im getting some scp vibes

fervent iris
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then they can get government officials and the press to investigate

quartz citrus
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thinking about it now, this game had SCP vibes from the beginning

glad oar
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yes it did

fervent iris
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let them into garganta, and hide the research stuff

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like the SCP foundation lul

glad oar
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or they could be disposing of the research so it doesn't reach the public

fervent iris
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but why

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why waste all that progress

quartz citrus
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they found something at the bottom of the mineshaft

glad oar
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and they dont want people finding out?

quartz citrus
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or maybe they knew something was there from the beginning

fervent iris
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why waste progress when you can hide it

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then again

glad oar
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and the whole mining facility was a facade

fervent iris
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santonian knew about the sleepers before they even dug out any grain of dirt

quartz citrus
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that would mean that they knew what they were looking for before they started mining

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question is: how

fervent iris
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why get companies like Nyxos to supply you with specialized disinfectants from the get go.

quartz citrus
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^

fervent iris
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why get omneco the get high grade strilization technology

glad oar
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because they knew what they where getting their selves into

fervent iris
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its a mineshaft why go to Techma defense and have a militaries arsenal of weaponry

quartz citrus
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how far down did they have to dig to get to the sleepers

fervent iris
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they knew that there was a threat from below from the get go

quartz citrus
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cause now im remembering the tentacle from the first GTFO video

fervent iris
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every time they dug into a pocket, they needed high class weaponry to combat sleepers

quartz citrus
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what if that is a very ancient form of sleeper

fervent iris
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they needed Nyxos so its workers wouldnt get fucked over

glad oar
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^

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the sleepers are very humanoid @quartz citrus

fervent iris
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^

quartz citrus
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ik, im talking about the tentacle

fervent iris
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and the thing is they can reproduce

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which means they can reproduce the tentacles

glad oar
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kinda like alien

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but instead of face huggers we got tentacles

quartz citrus
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but since the sleepers were most likely once human, they had to have undergone drastic genetic change

fervent iris
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this is a fantasy virus

glad oar
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which could explain the corpse's with the split heads

fervent iris
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but then something went wrong for santonian, they were working through the sleeper threat they fought through garganta, and setup sophisticated research

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but from auto gen status

glad oar
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isnt it weird how the wall pimples pulse like they have a heart beat

fervent iris
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we can tell that someone fucked over maintenance of the main server room and led to a massive blast that caused the upward spikes in the previously used elevators, now holes that prisoners are dropped through

quartz citrus
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i dont think a heat blast from a server room could cause that big of a hole

fervent iris
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your right

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cause it wasnt one blast

quartz citrus
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and its very directional

fervent iris
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it was several

glad oar
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with that blast could have messed up what was keeping the sleepers at bay causing them to over run the "The Complex"

quartz citrus
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if it were a heat blast, wouldnt there be more carnage near the hole

fervent iris
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the main server room got fucked but if someone screwed over maintaining it with how wound up santonian is nothing much would've happened

glad oar
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and there wouldn't be spikes facing up

fervent iris
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except they proceeded to leave everything to the automatic systems

glad oar
#

if it was a heat blast it would be hot

fervent iris
#

or just left every thing else alone

glad oar
#

so they would droop down

fervent iris
#

and all of the secondary server rooms, reactors, and other things that use alot of energy begin to malfunction.

#

several blasts take place within the already massive complex

#

blowing holes in elevator shafts

#

breaking through emergency bulkhead doors (potentially)

glad oar
#

even if it was a heat blast it wouldn't have enough energy to go from the bottom of the complex to the top

#

so it would have to set off explosions on its way up

#

to gain more energy

fervent iris
#

most likely what occured

glad oar
#

so their would be signs of explosions

fervent iris
#

after all its a mine shaft

#

explosive usage should be expected

glad oar
#

true

#

but their would still be signs besides a massive hole

fervent iris
#

also upward metal on rock, signs of a explosion of sorts

#

like what

glad oar
#

that would be a sign of a powerful shockwave

#

^

fervent iris
#

that is present, in pre alpha gameplay and in some areas you can see entire areas caved in

#

with whatever happening it would've to been a large force large enough to disrupt garganta

glad oar
#

those are definitely signs of explosions

fervent iris
#

which led it to be overrun

glad oar
#

also the sleepers are sensitive to sound and a massive explosion would make a lot of sound

#

so it would wake them up

fervent iris
#

with garganta overrun and everyone having free access to other tiers who ever survived was now on their own

#

exactly

#

with the whole complex in dissarray the chain of command slowly fell apart

glad oar
#

so the sleepers are sensitive to light but they have no eyes to sense the light

fervent iris
#

as the sleepers overran the lower levels of the complex

#

to the top

#

the only layer of command that remains pre-blast and post-blast is the warden

glad oar
#

yep

#

which is believed to be an AI

fervent iris
#

due to its extremely apt ability to tap into the complexes security systems

glad oar
#

its likely to be made by the company who made the complex

#

(i forget the name of the company XD)

fervent iris
#

although the complexes security systems often override the warden

#

like in R1D1

#

now in B3 and C1

glad oar
#

its likely they gave it limits to its control

#

so it couldn't mess up the facility

fervent iris
#

as its able to tap into the public verification key bank and display possible matches

#

yeah

glad oar
#

I think the uplinks are just a way for it to gain access to more commands

fervent iris
#

or data

glad oar
#

indeed

fervent iris
#

as it needs to be broadcasted to the surface

#

it seems to be limited

#

unable to just siphon the data it wants from the terminals

glad oar
#

so it send the core 4 down

#

sends*

#

to give it more data and access

fervent iris
#

maybe theres an automatic warden termination program if it were indeed to be an A.I

glad oar
#

and its trying to avoid that

#

so its trying to figure out a way to get rid of it

fervent iris
#

im seeing a real key story point here

#

where prisoners can terminate the warden or do the objective

glad oar
#

and someone could have given it the wrong access causing the explosion waking up the sleepers

fervent iris
#

terminate the warden alarm defense manual exit pod descend

#

do objective alarm less harder defense extract continue

#

it is possible

glad oar
#

or you dont do the task

fervent iris
#

but the warden appears to have gone through a wipe

glad oar
#

same with the characters

fervent iris
#

why would it want to send prisoners into the complex to get a DEFINITIVE answer to what happened when it did it, or when it was present

#

the warden would be sending us down for some other reason

glad oar
#

ture

fervent iris
#

unless its been wiped

glad oar
#

true*

#

like receiving wiped data

fervent iris
#

but this is all speculation on the basis its an A.I

glad oar
#

yep

fervent iris
#

could just be a group of High ranking officials who have access to soft ware to interact with the complexes systems to some degree, who have no record of what happened

glad oar
#

and they are sending you in to gather data to learn what happend

fervent iris
#

yeah

#

like the cold storage bulkhead unit

#

in the c-tier level description its mentioned in both of them

#

it might be in E or D2

#

although I have a feeling D2 is connected to D1

glad oar
#

it could be a continuation

fervent iris
#

or its in R3 and its related to garganta

glad oar
#

what if we are already in garganta

fervent iris
#

then how is garganta not sophisticated and well setup

glad oar
#

idk it was a joke

fervent iris
#

unless if the explosion was that bad

glad oar
#

but the way you enter in the complex you enter like your going down a throat

fervent iris
#

cause right now Garganta seems like a place they cleared out, and as they were settling into it setting up sophisticated research equipment and hid from the public

glad oar
#

and maybe the warden is being controlled from there

#

where instead of sending in valuable people

#

they send in "prisoners"

fervent iris
#

they/it would send in invaluable persons who depending on their capability will give them better or worse weaponry

#

no wonder the warden has access to several weapons to drop down

#

they needed 10k of them when digging down

glad oar
#

my question is where did the sleepers come from

fervent iris
#

either were in the earth living in a subterranean environment

#

or the chicxulub asteroid was carrying a lifeform which evolved into the sleepers

#

asteroid is more likely

glad oar
#

yep

fervent iris
#

and judging by the very few survivours form the intial explosion, or presumably few survivours

#

the sleepers can reproduce

#

and create more strikers

#

scouts

#

shooters

glad oar
#

^

fervent iris
#

big bois

#

shadows

#

tentacles

glad oar
#

but how did the big boys form

fervent iris
#

and odds are likely the bursters were once a moving entity like a snail that now chooses to settle in one spot

#

big bois prolly came from eventual common mutation

glad oar
#

and they give the same infection as the fog

#

so the bursters and fog are related in some way

fervent iris
#

in the screenshots of presumably garganta there were mid sized pipes containing a green liquide

#

could be the fog

#

in a pressurized form

glad oar
#

the asteroid could could be emitting some type of infection

#

and the infection makes you cough so it messes with your lungs

fervent iris
#

the fog contains an airborne strain of the virus and the bursters pop out a liquid strain of said virus

glad oar
#

and it slowly hurts you

fervent iris
#

so the bursters come from the same infection of the fog

glad oar
#

so it could be slowly destroying your lungs

#

and the more infection you get the faster it destroys the lungs

#

the bursters also emit some type of spore

#

so it is a form of fungus

#

ok good night

worn laurel
#

How was the giant hole you go down made? If it was an explosion I would think that it would be going straight up (as evidenced by the metal bending upwards) and I'd think all the stuff in the adjacent rooms would be knocked towards the sides of the room.

dense saffron
#

Stuff not being knocked over is a good counter point to the explosion theory, perhaps something drilled its way up from the bottom?

#

Maybe we'll get an answer with E1

worn laurel
#

An explosion it would be going in all directions and form a circle of destruction, not a straight up shoot. It could be some type of mega-drill from the bottom or maybe a creature powerful enough to crush steel like a giant worm?

glad oar
#

True

#

Even if it was a giant drill why would someone or something want to drill up

crude mural
#

what about that it was just a lift to reach different levels of complex but after pandemic started they destroyed it to prevent these creatures reach the surface

glad oar
#

The easiest way would to derail the lift

worn laurel
#

But all the metal in bent upwards.

glad oar
#

Or make it blow up

worn laurel
#

if it was a lift crashing down you'd think it would be down?

glad oar
#

That is true

#

So something went from the bottom of the complex to the top

#

I think the sleepers have some form of a digestive tract

#

Because on the melee sleepers

#

They have intestine looking things sticking out of their front

#

It may not be intestines but it highly resembles intestines

worn laurel
#

Is there a consensus to what the sleepers are? Infected humans or organisms mimicking them?

glad oar
#

They r highly humanoid

#

Some corpses look like they have thier heads being split

#

like they r becoming a striker

mystic pond
#

Some of the shooters have human-ish faces which are visible while they glow during stealth as well.

glad oar
#

Really

#

I never noticed that

#

Can u send a photo

mystic pond
#

Don't have one at the moment but I'll make sure to get one in here. I'll ping you then

glad oar
#

K that would be great

#

So they were once definently human

#

The wall things create a spore so they are a type of fungus

solar nova
#

They don't necessarily create spores.

stable urchin
#

Doesn't look like spores to me, or my vision

glad oar
#

After they sploosh the liquid there is some brown dots that fall from the wall things

jolly plinth
#

the bigger question is, is there only one thing that created the sleepers, or are there multiple type of infections

#

||now that hybrids are a thing|| it made me think maybe it is not only 1 thing, but a symbiosis of causes

#

so strikers would be parasitic, while shooters are more mold type, cysts can also be mold, and fog be either particle or virulent

ionic sandal
gleaming lake
#

Do we know the names of the characters we play as?

dapper sluice
#

Hackett, Bishop, Woods, and Dauda

real pewter
#

where is North

stable urchin
#

Gone

#

Reduced to atoms

real pewter
#

i should do another rundown clear

#

but this time with logs to see if the percentage go up

hollow bough
#

my guess is the % will only go up based on unique steam users completing the rundown, so if you complete it several times, it won't increase it anymore than if you just completed it once

#

just my guess

real pewter
#

because

#

there is too many people FAILING

alpine flare
#

109775240993373349

vestal delta
#

If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.

#

@alpine flare pls use lfg channels to find people to play with

olive sandal
#

wait so is north dead

fervent iris
#

North was removed and replaced with me, now its time for north to replace dauda cause dauda big gay

sick oak
#

but without Dauda we wouldn't have "this place is BEEEG"

#

LET ME HELP YOU FRIEND

fervent iris
#

and without him, we wouldnt have someone on our team whos part of the hive mind

#

me wan north

sick oak
#

I bet there will be more characters released at some point

#

Does North even have any lines?

fervent iris
#

fellas i found a new enemy

#

or its the tentacle from the E3 trailer jsut called something else

stable urchin
#

Is it ma dying love and affection for you?

fervent iris
#

no

vestal delta
#

whered you find it hack

stable urchin
#

oh

fervent iris
#

the ||"snatcher"||

stable urchin
#

So where ya find it

fervent iris
#

at 5:28

#

a voice line from dauda

vestal delta
#

im pretty sure thats jusa a saying

fervent iris
#

well is the tentacle that ||big tho||

sick oak
#

there are going to be more enemies at some point, and I'm excited

vestal delta
#

"this is the worst part, when you are in the snatchers mouth but dont know it"

#

that doesnt sound like hes talking about an enemy

#

maybe it is

#

but to me it sounds more like hes talking about a shit situation

fervent iris
#

possibly

#

but whats with the dramatic ass sounds before the voiceline

vestal delta
#

why not

fervent iris
#

then the sudden ambience

surreal swift
#

thtas not finding a new enemy >:(

fervent iris
#

well its a potential

vestal delta
#

it could be something like a venus fly trap

fervent iris
#

a big one

fervent iris
#

not total apocalypse

#

just an apocalyptic scenario that took place in the complex

#

the warden cant automate society if the complexes systems fuck over its own wants in ||C2||

#

of which the warden was a prominent part in before shit went bad

#

odds are likely humans are still alive on the surface, how are prisoners existent then

sacred crater
#

Perhaps its similar to the SCP universe where people who are on deaths row in prisons are sent to be used as lab rats.

midnight spoke
#

I don't get that feeling

#

The characters don't come across as someone on deaths row

#

My perspective is they're being held against their will

surreal swift
#

i feel like most people dont see it this way, but prisoners are not necessarily convicts

#

until the devs expressly say the four characters are indeed convicted of some kind of crime, im not gonna assume

glad oar
#

@ionic sandal its all good

stable urchin
#

I'm with Box there

#

No way ma boi, (Insert prisoner name) is a convict

surreal swift
#

lolol

glad oar
#

it could just be a name for expendable people

vernal vector
#

@sacred crater I actually get a lot of SCP vibes from GTFO as well, but I havent seen any evidence to go with it

sacred crater
#

Well the only evidence we've really seen is in the eastereggs on the trailer for GTFO

stable urchin
#

Wait, what evidence?

sacred crater
#

and it really just points to us having a science-type group trying to mine into that meteor impact point that killed the dinosaurs off at Devils Tick

#

uh let me go find the trailer

#

there is tiny glitches in the video that flash devils tick and the coordinates to some town

#

Here is the video, refer to the top rated comment below in the video

#

he has the time marks for the flashes of the coords and name Devils Tick

#

The comment is as follows: "At 0:24 it flashes the words "Demon Tick," and at 0:42 the coordinates 21°08'57"N 89°29'32"W appear. The coordinates lead you to Mexico, in the state of Yucatán, in a town called Chicxulub. The name Chicxulub is Yucatec Maya language, where ch’ik means "flea" or "tick", and xulub’ means "devil, demon, or horns." Chicxulub is known for the Chicxulub Crater, in which an asteroid 66 million years ago struck the Earth and killed off the dinosaurs. Recently a scientific drilling expedition has gone to the Chicxulub Crater to collect rock samples from the site. The asteroid impact site and drilling team most likely tie into the game's underground theme. Thumbs up so people can learn about this Easter egg hidden in the trailer :)"

#

This is pretty much as much as we know.

stable urchin
#

Oh, I thought It was something new

#

My bad

small junco
#

how does community unlock d2 e1

vestal delta
#

beat D1

sick oak
#

y'know, those oval growths on seekers and scouts are pretty tick like

small junco
#

@vestal delta it says community help

#

not "beat d1"

vestal delta
#

if you know what it means then why you askin

surreal swift
#

@small junco @vestal delta i forgot who pointed this out earlier but the roadmap shows the d and e levels arent even done yet

small junco
#

but it said it needs community help

#

like what does that mean

vestal delta
#

yeah theyre being worked on but im pretty sure they get released when enough people have completed D1

surreal swift
#

icic

small junco
#

i doubt many people have completed even c1

vestal delta
#

thats why the % is so low

surreal swift
#

jeezus

#

if "community help" is how many ppl have done d1

#

that might take awhile

#

oof

loud citrus
#

So it's not for finding the logs?

loud citrus
#

The logs don't help decrypt the later levels at all?

stable urchin
#

I don't think so

#

Why would they?

loud citrus
#

A hope and a dream

sacred crater
#

I believe the devs dont unlock this until they see a youtuber complete it fair and square

#

They're keeping on track of the more popular people like say... Markiplier.

#

We've had people beat D1, it doesn't progress upon the completion of it.

#

They study how we play and either make it harder or easier.

#

Sometimes doing small hotfixes w/o telling us the change

#

And they way they know this is by watching videos, studying our playthroughs

#

Since this is still early-access.

stable urchin
#

That sounds really dumb

sacred crater
#

Probably yeah, thats when they'd assume everybody is pretty past it.

#

Since they'd have a video of "completion" and a reference for players whom have not beaten it to reference to as a guide

#

But nobody popular has beaten this yet.

stable urchin
#

Who would base something like that, around some youtubers beating it

sacred crater
#

Not every dev follows an exact guideline on how to develop a game.

#

And so what's this number of completions we need?

#

5? 5000?

stable urchin
#

Waiting for specific youtubers to beat it, would kinda be like lying right there

sacred crater
#

Why would they tell you this though?

#

And why would it matter anyhow?

stable urchin
#

So people know why it's locked?

sacred crater
#

Forget it, this conversation is looping around in circles.

#

Nobody has told me anything.

#

These are assumptions, I made this clear before.

stable urchin
#

He quoted what you said

#

Has refence to his answer

sacred crater
#

Anyway as I said, forget the conversation, its looping in circles.

fair lion
#

I have a comment but it's not server friendly so screw it

#

Anyway, the quote is interesting

#

The tiers that lead up to those levels?

#

So weirdly enough in that case D1 completions wouldn't count towards it

stable urchin
#

Ye, been thinking about that too

#

Since to beat the D tier, you would also have to beat D2

fair lion
#

Complete d1 and d2 to unlock d2 and e1 GWmemetownLULLLLLLLLLLL

lost ore
#

i bought the game :DDD

stable urchin
#

Nice

lost ore
#

sadly i only can play with a notebook 😦

dense saffron
#

D2 and E1 likely arent finished yet

#

Considering the % complete doesnt seem to be a live poll (only updating with patches) and some other things I've gathered it generally points to them still being worked on

#

I'm betting the % complete will update when the next bug fix patch comes out

#

Which should be coming in the next few says based on #known-issues

#

(Its also possible that D2 and E1 ARE finished and that this is to make sure they patch all known issues before releasing them so the bugs dont ruin peoples experience)

lilac island
#

Or it could be a mixture of both

#

Nothings concrete here so we can only assume especially because they haven’t given a definitive toll %

#

I don’t believe that % at the end of the decryption means how much it says it’s done but only time will tell if it is

dense saffron
#

they updated it like a day before the rundown dropped

#

Ah, thanks for correcting me

#

I doubt they finished two very important levels in one week so my theory is that they're still working on them

#

It will be interesting to see how much the % changes by the next patch, tho

tall anchor
#

hmm

midnight spoke
#

Those levels are locked off because they want the community to achieve something

#

As what I read "the warden wasn't pleased with the last results"

lilac island
#

The warden can go suck a fat egg

#

He wants us in there with fuck all equipment and expects “results”

#

But on the topic of that warden restriction you know what would be a nice touch

#

If they made the #the-warden warden channel periodically make announcements sayinh how far the next goal is

hot burrow
#

How old are the characters

#

Woods is probably 36-37 Dauda-42-45 Hackett- 27-29 bishop-30-31

frigid beacon
#

part of me thinks bishop is the oldest?

hot burrow
#

nah

#

Its Dauda

solar nova
#

I feel like Dauda and Hackett are the oldest, while Woods and Bishop are younger.

hot burrow
#

For me its Dauda the oldest woods the second oldest bishop 3rd and hackett 4th

hot burrow
#

OOOOOOOOOOOOOOOO he skipping

harsh valley
#

Ooh is there a repeatable method to do that

haughty ermine
#

personnel cloaking tech has improved over the years... 🤔

mystic pond
crude mural
#

that's good they've got a growing parasite or wahtever it is instead holes cos trypophobia would activate

mystic pond
#

Until they shoot them at you likely leaving ||holes||

glad oar
#

I don't like that

#

Well it obviously morphs the body

#

To make the shooters grow those things

#

That isnt ok

slim wind
#

well it looks like the eggs no? just attached to a body instead of a wall

glad oar
#

Not really

#

I mean I can see what u mean

slim wind
#

kind of like when the eggs get triggered and the green sacs come out

glad oar
#

If they where then when a shooter shot you it would also deal infection damage

slim wind
#

true, but possibly gameplay considerations

glad oar
#

Yep

#

What will the full game be like I wonder

shadow igloo
#

so have there been any discussions on what the hell the ||spitters|| are, and what role they play in this whole mess is yet?

glad oar
#

Because the levels we get rn are just to keep us busy until the full game ie released

slim wind
#

not too familiar with the officials names, spitters as in small female sleepers?

glad oar
#

I think the fall things

shadow igloo
#

||fleshy things on the walls that spray infectious goop at you||

slim wind
#

oh

crude mural
#

echo make some context before spoiler

slim wind
#

i've always assumed they're kind of spawning pods

glad oar
#

Well they definently tie a connection to the fog

crude mural
#

echo make some context before spoiler

shadow igloo
#

we thinking terraformers of a sort? eventually grow to the big mass from R1? maybe make areas more hospitable for whatever the source is

glad oar
#

Maybe

slim wind
#

pretty behind on lore, what exactly are the enemies in the game? Are they an actual monster or are they infected humans?

shadow igloo
#

as far as i'm aware the consensus is parasite

glad oar
#

We dont know

#

Yeh

solar nova
#

@shadow igloo ||Seems like they're a transmission option for whatever the disease is. It also seems to reveal that the sleepers are not host-dependent, they can live and grow on their own in a less mobile form.||

shadow igloo
#

this tells me its not airborn, but instead survives in moisture, such as water droplets that form fog. and the ||spitter goo|| which narrows down our options a bit.

glad oar
#

Well they r definitely host for a parasite

slim wind
#

yeah, I always thought it was a kind of fungal infection, and ||the eggs are fungal growths appearing around the area||

glad oar
#

They spitters do emit a spore after the gush

shadow igloo
#

could just be an aerosolized mist

glad oar
#

If u make a spitter gush some brown stuff falls from it

shadow igloo
#

hmm, maybe is waste? like a defense mechanism instead of being a transmission vector by design. most things dont like getting coated in poo

glad oar
#

True

solar nova
#

Seems like it just loses some of its flesh

glad oar
#

The spitters do have a heart beat

shadow igloo
#

though i dont think its fungal. spores wouldn't be confined to fog, and spores being incredibly durable wouldn't be defeated by washing them off

glad oar
#

It isnt its flesh

#

Its flesh isnt brown

shadow igloo
#

spores settle as well, the whole facility would be coated in a fine layre of infectious dust. and the goo infecting us indicates our gas masks arent enough on their own.

glad oar
#

True

#

So it isnt spores

#

But the infection can be spread via air and liquids

shadow igloo
#

i dont think air by itself is a transmission vector. i think its a material suspended in water vapour

glad oar
#

But it may just be liquid transmission

shadow igloo
#

it explains why just thick fog is dangerous

#

basically boils us down to, bacterial, viral, and chemical.

#

a parasitic larva would require an open wound and a gas mask would be quite effective at blocking us from breathing it in

glad oar
#

Well we know they r low quality

#

Because you get infected from going into the fog

shadow igloo
#

true. could be microscopic eggs as well. but i dont think a larva that small would grow to the sizes we see

glad oar
#

Well what if it doesn't

#

What if it takes control of the host brain

shadow igloo
#

i dont think so, most mutations seen so far would undeniably destroy the brain. the control if any comes from elsewhere

glad oar
#

True

shadow igloo
#

what if they arent human? i dont mean alien. but a cousin species that became trapped and evolved wildly differently in the vaccume of the dig sight/tunnels deep underground. would explain the lack of, or vestigal eyes. and light sensitivity

glad oar
#

There r corpses with their brains exposed and it looks like their heads are splitting like they are becoming a striker

shadow igloo
#

i dont expect much support for that theory. but we dont have a perfect fit for any of them really

glad oar
#

It seems like they are some form of mutation

#

The strikers at least

shadow igloo
#

is it bad i dont really want any offical word on the origin? i dont think anything they tell us could ever match what we'll come up with. lol

glad oar
#

True

#

But one day we will get the actual lore

#

But for now we theorize

shadow igloo
#

thats the thing with horror though. less is more

#

the more we know, the less scary it is

glad oar
#

True

shadow igloo
#

its why alien was so amazing

glad oar
#

They will probably give us tiny little pieces to the puzzle

shadow igloo
#

and why aliens and alien 3 is so, ehh in comparison. the mystery went away. the monster was no longer an invincible apex predator. it could be beaten

#

because the knowledge of where it comes from, comes with the implication we can root it out at the source and strangle it in the cradle of sorts. its no longer such a threat when you can plan to beat it for good

#

i like the idea of the facility being a nessicary evil. we cant destroy it because we dont know if we'll kill it, or what will happen if we leave it down there. but it needs to be contained, and we need to send people in to make sure it stays that way

glad oar
#

I see what u mean

#

But eventually we will find out what they r

#

Either the devs force feed it to us or we have to do a bunch of theorizing

midnight spoke
#

They've said it's not Alien

shadow igloo
#

it goes from scary monster might eat me. to existential, this could end the world or be completely harmless if we cap it in cement like chernoble. we dont know, all i know is i might be the only thing standing between the surface and armageddon

#

the location surely has something to do with it

#

chixiclub(however you spell it)

#

thats important, and i think how that connects to everything is out missing piece

glad oar
#

We will one day learn what the sleepers are

#

To stop something we need to learn what it is first

#

We have to learn before we act

shadow igloo
#

if it can be, so far we think santorian was drilling for core samples at the sight of the impact that killed the dinosaurs

#

what if it wasnt an impact?

#

natural process of some sort

glad oar
#

Santorian also knew about the sleepers

shadow igloo
#

that much is clear

#

way too much military ordinance on hand

glad oar
#

But they kept mining

solar nova
#

The real plot twist will be that the sleepers are actually the good guys.

glad oar
#

I think they came from the impact sight

midnight spoke
#

They were purposely looking for what was causing this stuff

#

It's why they had a secret lab

glad oar
#

I like that

shadow igloo
#

theres a lot of time in earths history where nothing is recorded

glad oar
#

Well no durr

shadow igloo
#

what if, it was an ancient human civ? they made a mistake and hit the reset button

#

boom

glad oar
#

No

shadow igloo
#

if we assume chixiclub was an impact sight that implies an alien origin. or is at least a red herring

solar nova
#

I think it implies ancient origin over alien origin.

midnight spoke
#

It's not alien

#

And Ray would be correct technically

glad oar
#

The game doesn't involve aliens

shadow igloo
#

the mutations are a bit extreme, most parasite dont want to be detected like the sleepers can be. unless they want something else to devour them. like the snail eye thing and birds. or the mouse one that makes them seek out cats

#

if humans are the primary host, they wouldnt want us to detect them

glad oar
#

Unless it wanted 2 be eaten by something else

midnight spoke
#

We can't judge it by normal standards

solar nova
#

I could see the story being that an ancient extremophile, possibly a deep sea extremophile, survived the impact or was resurrected by Santonian from what they dug up.

midnight spoke
#

This shit seems to have been isolated for a very long time

glad oar
#

Yep

midnight spoke
#

whilst it has similarities to life we see already

#

It's going to be extremely different

shadow igloo
#

well if we assume humans originated a lot earlier than thought. what if we where the middle man. and this killed the dino's

glad oar
#

And what caused then to overrun the facility is the giant hole that we come down from

#

Obviously something loud because of their sensitive hearing

#

And they have been underground for a while because they have evolved to be blind

shadow igloo
#

i do find something disturbing

#

the lack of waste and a signifigant lack of bodies

glad oar
#

There r corpses

#

A good amount of them

shadow igloo
#

less than you'd expect

glad oar
#

True

shadow igloo
#

their extremely hostile and clearly dont care about letting us get infected

#

and it happened fast enough instead of evacuating key officers chose to go into stasis

glad oar
#

Well people could have gotten out

shadow igloo
#

there where a lot of HSU's in R1

glad oar
#

True

#

So people went into hydro stasis to wait it out

shadow igloo
#

so we assume, they ate the dead. where did the result of bodily processes go. despite the disrepair isnt the facility remarkably clean?

glad oar
#

But also some of the hsus have people that look like they r becoming strikers

shadow igloo
#

also doesnt biolumensessince require a good ammount of energy. lets assume they didnt eat the dead and people got out. what are they surviving on

glad oar
#

So they store enegery

#

Like fat

shadow igloo
#

that raises the question of how long the facility has been abandoned

glad oar
#

A couple years

shadow igloo
#

decay like that doesnt happen over night

#

their stores would be pretty depleted then, i doubt they could walk

#

let alone sprint

glad oar
#

If it was a couple years the corpse would look fresh

solar nova
#

I actually think the deep sea parasite theory explains a lot.
-Photosensitive because they're used to the depths of the ocean.
-Use sound and touch to detect other life because sound travels far in the water and touch can keep track of currents and anything swimming through empty water.
-Waterborne to spread through the ocean water.
-Bioluminescent to communicate or trick prey in the depths, much like other deep sea organisms (the scout is literally an anglerfish).
-Invasive species, spreading incredibly fast in the modern world where nothing naturally resists it.
-Highly evolved, probably quite well established before the mass extinction in the Cretaceous period.

shadow igloo
#

in ideal conditions the corpses would be mummies by now

#

but given the fog its damp

#

they'ed decay rapidly

glad oar
#

Yep

shadow igloo
#

bacteria would thrive

glad oar
#

So it would have 2 be pretty recently after the event occurred

#

I do like the ocean parasite theory

#

It does explain a lot

shadow igloo
#

i think its closest so far.

#

still a lot of questions though

#

i think before we can really begin to understand the enemy we need a better picture of the timeline

glad oar
#

I find it weird how the sleepers just lay about in the open

shadow igloo
#

that

#

and what about the bodies of other prisoners

#

i doubt search and recovery operations happen

#

and massive ammounts get sent in

glad oar
#

Its kind of like the parasite that makes mice just stay out in the open and wait for a cat to eat it

#

They just wait there

#

But they could also be under hibernation because of lack of food

shadow igloo
#

that actually bugs me now

#

Trial Expedition Report #003
No. of prisoners dispatched: 192,838
No. of prisoners successful: 4,867
Prisoner survival rate: 2.5%
Conclusion: Survival rate on adequate levels. Initiate Rundown Protocol #001 on December 9th.

#

where are the lost prisoners

#

200k sent in probing for R1

solar nova
#

I think it's actually safer to conclude the Warden Discord and Twitter postings are outside of the canon

shadow igloo
#

and no evidence whatsoever of them being there

#

twitter for sure, but i dont think we should discount the only hard numbers we have so far

#

yet at least

solar nova
#

It's extremely improbable our 4 people would survive but so many would die, that they'd have that many prisoners to begin with, or that there would be no sign of other prisoners doing objectives before us.

#

Those are Twitter posts

shadow igloo
#

2.5% make it, improbable. but no impossible

solar nova
#

The thing you quoted is from Twitter

shadow igloo
#

i honestly just got that from here on the discord, was not aware of that

solar nova
#

Yah, it's just letting us know how many people who attempted the level beat it.

glad oar
#

Yeh

shadow igloo
#

Even the level discriptions/hints tell us were not the first, and most likely wont be the last to attempt it. You'd think you'd at least find dropped gear, or spent brass

#

But theres nothing

blissful lance
#

cause that shit scared me on the last rundown

solar nova
#

I like the idea that there's just packs of shadows roaming the complex, drawn to you when you go into the wrong place and draw their attention.

desert delta
#

Aaand I got spoiled

#

I'm a fucking idiot

quaint fossil
#

Its pinned that this channel is spoiler heavy 😣

lost ore
#

mmm, the ocean parasytes theory reminds me of the ones from Cold Fear...

deft token
#

New here; but few points.
-you could put the sleepers behaviour in both passive and aggressive states similar to those of Ants, or Bees. Hive-like
-reason for there being no remains or bodies is perhaps they are not directly devoured by the Sleepers but rather taken back elsewhere.
-the reason i bring up ants or bees is the growths and piles/fleshy parts on the walls. almost like Terra-forming or Building within a nest, could be where the waste goes (some insects use their faeces mixed with dirt, sticks)
-the docile nature would be similar to an ants Nest losing its Queen, they will still continue to Defend the nest and live although in a dormant state their numbers would dwindle eventually.
-the mutations could be from some form of parasyte or larvae which would attach itself to the host gaining motor function and adapting the body in the process. (similar to worker ants being different to flying ants ie. purpose)
-the glowing/trilling and shrieking would be a direct way of communication for a subterannean creature, that had no direct sense of vision like the Scout a Bullet Ant will produce a sound when threatened or defending the nest.

Whether or not that would amount to the Sleepers being Bug-like in nature would still need to be seen. Perhaps something found in a Fossil?

austere depot
#

I think I am about to cook up an ironic theory here:

  • It is established that humans are the ones who are breaking an entering into the fascility.
  • Whatever happened to the miners, appears to be the end result of a vicious infection with vicious mutagents. Whatever it is and whatever they are now, what infected them certainly has the ability to convert bio-mass for its own purposes. Be they intended or instinctual.
  • Like Ereigion pointed out in his take, it appears to share similarities with creatures with established social hierarchies and structures.

  • We think of whatever occurred in the fascility as an infection. What if the creature, the biomass also percieves us the same way?
  • The infection stat causes weakness. It does however appear to be mostly external, as the disinfection kits are removing the infection by external means. It is splashed on the skin, not drunken.
  • The external attack appears to be similar to how antibodies attack intruding organisms within the body. By latching onto the players skin (through thick fog or screecher bile), it attempts to weaken the 'foreign objects' (players) to be picked up more easily by the other defense mechanisms of its body.
  • The purpose of the scouts are to search for 'infective' agents within the body. When triggered, it will invoke an 'immunity response'.
  • This may help explain the dormancy of the 'sleepers'. The players sneak around like bacteria in the fascility which technically is like a giant sleeping beast. Like our human immune system, they are not active unless an immune response is triggered. Like viruses and infections, the players can deal a great ammount of damage before the body becomes aware.

Additional Trivia:

#

The logs refer to a site as Garganta - this word carries multiple meanings, all which are interesting.
Gorge, Coomb, Ravine.
But also Throat, Neck and Gullet.

austere depot
#

curious

#

so there is more than one site?

#

There, made some corrections ^

#

I just want to add this:
This was more previlent in Rundown #1 - but it was what set me on the idea of invading a body.
I do not think it has any hard meaning into the lore. I do believe that it is more of an artistic choice made by the developers. But these metal spikes at the entrance at levels give me the impression of giant metal jaws. As if enteringing into the belly of the beast.
https://i.gyazo.com/a4951ffdacfa7a23bde0666149b29ac3.jpg

glad oar
#

@austere depot I like your theory on how the complex is built around some living thing and we are just an invading bacteria

#

it has a lot of connections

#

like the sleepers

#

scouts, and the infection

#

my dude has a face

shut mountain
#

Strikers have eyes too if you look close enough

#

You can make out all the details in the head such as the eyes, ears, hairline

#

Except for the nose

#

That's a goner

stable urchin
#

The ears are some of the easiest to see tho

glad oar
#

on this guy it looks like you can make out the nose

austere depot
#

@west iron It may be that much of the biomass we encounter have also been grown, from adapted human hosts.

And indeed, they have a face. Eek!

shut mountain
#

Yeah shooters luckily have their nose in tact

#

For the poor strikers I don't think they have the option of retaining their nose lmao

glad oar
#

oof

#

I never knew that strikers have eyes

stable urchin
#

Me neither

#

Always explode their heads before I can se it

glad oar
#

welp time 2 go closely look at the striker model in game

fair lion
#

strikers with eyes, i can only imagine the amnesia grunt for that

glad oar
#

same unzipped

#

I cant unsee the face in the shooters

#

I find it weird that the shooters share a great resemblance to the scout and not the big shooters

shut mountain
#

Their eyes are closed I think, that's why you can't see them that well on strikers

glad oar
#

ok

vernal vector
#

Ok so... I am back on this thread with my new and improved theory
First Point: Bats/Echolocation
Recently I have been doing some info-gathering about bats/echolocation. Each bat actually has their own distinct echo. So if sleepers somehow are related to bats, they are able to use echolocation when they are "sleeping," thats why they click. Thats also why they dont try to eat eachother, bc they recognize eachothers distinct calls. "bats that prey on insects will adjust their preying behaviour depending on the size of the prey, the more body mass of the bat, the bigger is prey, and the lower the freqency of the bat call. So the prey will appear as a glint within the returning echo." so this explains the Stiker (big sleepers). They have lower sounding clicks and so are still activated but are slower and harder to activate.
Bats also tend to avoid artificial light as it irritates them, so that can explain why lights activate them.

Second Point: Axolotl
If you dont know what axolotls are they are water-dwelling almost salamander-like creatures. (see image below)
These creatures, in the wild, live in the dark and in the water, thanks to @solar nova, gave me a great idea. These things have such sensitive skin that they can detect movement in the water. This could explain how they can pinpoint your location along with the echolocation explained earlier. In addition, the coloration of the skin is very similar to the sleepers. Sleepers may have also been able to adapt to instead of water, just air in general.

And what do you know "Instead, they (Axolotls) secrete chemical trails than other members of their species can follow." So thats why hordes can follow everyone else when one is activated and you run.

PLEASE @ me if you have something to say, I have this server muted and I would like to see feedback

stable urchin
#

That's a cute one

vernal vector
#

yeah i guess

sick oak
austere depot
#

I did some reading into Yucatan - and dug up something interesting.
The region is filled with Cenotes - giant and ancient sinkholes. Some are connected to the ocean and life can thrive within. On the more interesting note, I read this - though it is from wikipedia..

"In the most secluded and darker cenotes, the fauna has evolved special features to live in an environment deprived of natural light. For example, many animals don't have pigmentation and they are often blind, so they are equipped with long feelers so that they can find food and make their way around in the dark."

  • Lack of Pigment and feelers. Both traits are prevelent within the Scout. It would also match the assumed location.

It is worth to mention that Yucatan is home to the world's lagest underwater cave system.

I followed some threads in spanish, and may have a lead on 'Gargantan', but I cannot be sure.
The logs mention a pump, so they could be pumping last volumes of water out of something - for example, an underwater cave.
It is a long shot, but I believe (with no other leads currently) that they may be refering to "The Devil's Throat" located on Cozumel, a large underwater cave.
Its spanish name: "La Garganta del Diablo"

vernal vector
#

@austere depot The evolved species thing is very interesting, it matches up very well with GTFO and they are literally called feelers in-game. Good work, Ill try and do some research of my own on Yucatan and the Cenotes

austere depot
#

Another long shot: Demon Tick - Devil's Throat. The theme of the names match

glad oar
#

unless it means something

#

garganta means throat

#

a definition of throat is "the passage which leads from the back of the mouth of a person or animal."

vernal vector
#

So there might be a bigger organism that might be controlling everythgin

glad oar
#

it could be like a hivemind

stable urchin
#

Wouldn't hivemind mean, when one woke, the whole complex woke, or atleast the whole area we're in

glad oar
#

true

austere depot
#

I believe there is a bit of both - I thought of the immunity response theory because the creatures do indeed appear connected. But they do not behave like an active virus. They do however appear to have a connected response when something is registered as a threat.

surreal swift
#

nah dude thats just conventional screaming 😂

#

when someone yells irl then other ppl hear it

austere depot
#

well, put on your tinfoil hats: Do you want a conspiracy theory level find?

glad oar
#

ture they do have ears

#

and faces

surreal swift
#

very ugli

austere depot
#

So the author of the Santonian website is Bishop. The webdesigner, one of the characters who go underground with us. Santonian - it is definitely referring to the past era - but Santonian is also similar to the Italian word: Santone - which translates to "Holy Man" rofl

#

Bishop, author of the Santonian Industries website, Holy Man - get it?

surreal swift
#

idk if that was intentional

#

altho honestly i never thought of it that way

austere depot
#

I think def not, but a funny thing

surreal swift
#

lel

vernal vector
#

https://www.youtube.com/watch?v=Z4ShfODnvns

Ok so this is not based on a real SCP but it reminded me heavily of GTFO, its a mining facility that is "alive," it constantly creates hosts to try and rif of the virus, which is anyone who enters the facility, i.e. players. Its not necessary to watch the video but thats the jist of it. The facility used amnesia to wipe the minds of anyone who worked there. Thats all I have with this theory, not much but its something

austere depot
#

okay, you know - I do not want to actually throw out that tinfoil hat just yet. The word Santon:

"The first definition of santon in the dictionary is a French figurine depicting Christ's birth. Other definition of santon is a Muslim monk or hermit, according to Europeans. Santon is also the chapel or shrine of a Muslim monk or hermit, according to Europeans."
https://educalingo.com/en/dic-en/santon

The word Santonian is derived from the town Saintes, in western France where it was first used. Sainte - translating from French to English, also meaning "Holy - blessed - sacred"

I think its a pretty awesome detail to then have a "Bishop" as the author of its website

#

I am not in the rabbit hole (yet), just pointing out awesome stuff! Its data - don't know if it will be useful, don't know if it is. Information information information

#

If it means holy, I am not saying it definitely does - keeping my interperative options open: But if it does lead into a religious meaning, as well as refering to the Santonian period. Then there are three words referencing religious meaning thus far (I think)

''Demon'' (in demon tick) - ''Bishop'' - ''Holy''
Four if ''Garganta'' refers to ''Garganta del Diablo'' (The devil's throat)

austere depot
#

This could be the next GTFO meme - the Blues Brother's "We're on a mission from god"

#

"We are putting the band back together"

glad oar
#

I just noticed that you can see the shooters face in the menu screen on steam

#

u can see its nose

#

and where eyes r supposed 2 be

stable urchin
#

Looks alot less derpy then the ones ingame

fair lion
#

cuz it wasn't made with paint

stable urchin
#

Ik

glad oar
#

thats got 2 be uncomfortable

#

just having there things grow out of your head

#

those things are growing in the eye sockets

vestal apex
#

But why

glad oar
#

?

vestal apex
#

Aren't these fungi?

glad oar
#

maybe

#

we dont know

vestal apex
#

Do we know much on how the infection works?

glad oar
#

yep

#

btw what decays first eyes or nose

#

would the eyes decay first because they r an organ

vestal apex
#

Wouldn't it be the eyes?

#

Yeah

glad oar
#

while bone is cartilage

#

i think some people go infected

#

got*

#

and after they died from it or something else the infection horribly mutated the body

#

and started controlling it

vestal apex
#

So it most likely kills the thing first and then creates more

glad oar
#

yeh

vestal apex
#

It reminds me of the fungi, that takes over ants

#

kinda

glad oar
#

i see what u mean

#

but that thing is dead

#

the eyes have decomposed

vestal apex
#

Hopefully it is dead.

glad oar
#

well the body is

fair lion
#

Oh the person is very dead

glad oar
#

but not the thing

vestal apex
#

It's just questioning what's able to reconstruct the tumors

#

Since it does look like the hands and feet also are decaying

glad oar
#

lets google search it

#

or the infection causes the tumors in the patient

#

and that could be where the infection multiplies

#

those wall things also look like tumors

vestal apex
#

Cells multiplying

#

mutations

glad oar
#

heavy cell multiplication causes mutations

vestal apex
#

but does it create its own species within the body

glad oar
#

but we know the body is still there

#

its almost like it creates a shell around the body

#

wrong photo

#

this

#

and it keeps the heart alive

#

because of their pulsing

#

it could be like an adrenaline rush for when they pulse

vestal apex
#

You know how certain plants have reactions to being touched or if it 'senses' something near it?

glad oar
#

yeh