#gtfo-lore

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hollow bough
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oh, I forgot each terminal could have a different log

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after I beat D1, I might try to do that, find all the logs

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unless someone else posts a YT video of it

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I think finding all of C2s logs are gonna be the most difficult

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for a reason you know if you have done it

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done C2

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|| since only 4 spawn at a time, I was able to hold them off with my hammer while my team searched the zone, I just had to go into the zone with them so they would spawn outside the zone ||

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but doing that for the logs on terminals only, it can be done, just annoying

round valley
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Love_Nanachimoji Thank you for using the sensor bars. Love you.

hollow bough
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|| the method I used in that spoiler above allowed them to slow it down, not panicking ||

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but yeah, the first time we did it, we were doing that, North lol

gaunt kernel
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You really need to ||just stay as calm as you can, and make your hits count. Melee during the lapse periods.||

hollow bough
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no problem, Devvy ๐Ÿ™‚

viscid sail
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@gaunt kernel our group ||named them zits (like pimple lmao) because they go pop||

gaunt kernel
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Eugh, lol, no pls xD

viscid sail
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hahaha i thought it was a great name

lilac island
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Quick question, I'm on c1 almost beat it last night. Different terminals have different logs? I thought logs just corresponded to missions such as, R2B4, R2A1, RDC1, etc..

stable urchin
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Some terminals have specific logs on them

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Only some tho

fickle mesa
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^

lilac island
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rip

stable urchin
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Most of them have, if not all have the over heating one, I thin

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k

lilac island
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C1 already drains my soul

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Also our group ||calls them walnuts||

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@gaunt kernel

livid oracle
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question do we have a name for these tall ranged shooters yet???

lilac island
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Tall Ranged Shooters.

real pewter
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do you guys need the logs?

dry owl
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@livid oracle the new enemy type from B1 is called "Rapid Shooter" That is the systematic name. Many seem to call them hybrids

languid walrus
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I call them hybrids because they are a mix of the charger and big shooter.

fair lion
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they look like albino chargers

lilac island
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Hey fellow GTFO players, this morning, as a bug hunter with my bois we found something really odd on R2A1 on cargos. if you like problem solving this is for you, long story short, we found a text entitled "pMother" +
https://cdn.discordapp.com/attachments/635881938896289812/695259135586861109/image.png

and this bar code on a cargo
that bar code is for diamond drill bits (https://www.environmental-expert.com/products/ati-model-sx-style-probe-sati-series-ultrasonic-anemometer-116577) but the number doesnt exist as a bar code and the second bar code is atracking number for FEDEX for an ATI Sonic Anemometer
ATI Sonic Anemometer are probes to calculate wind speed
the .txt shows coordinates in TARSE output
to figure out what to do with these numbers : https://www.esrl.noaa.gov/psd/data/obs/instruments/SonicAnemometer.pdf
an official manual
for ATIs
you can see how information is coded
I hoped to triangulate these values into X Y Z
I'm not a programmer, just curious and I like problem solving
https://media.discordapp.net/attachments/585063132553281556/695252602027245628/Inked20200402143244_1_LI.jpg?width=971&height=546

apparently this tiny text is in some sort of asian language / graphical glitch(thus it could be acsii too)
devs are messing with us meh

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thanks for helping me, it might lead somewhere or... not

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lud said this morning "secrets aha"

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no to pMother

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I'm in bug hunter discord

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with other dudes we are in touch with mods and devs, they seemed mysterious

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by our findings

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pMother is something, and the cargos are related to that

solar nova
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Used to be 0.0

fair lion
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doesn't look changed from when it was posted last time

solar nova
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Now 3.1

fair lion
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11 hours ago-ish?

solar nova
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Oh, didn't see it?

fair lion
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well at least we know it doesn't update that often

brazen iron
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t

gray briar
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can someone explain why the Warden keeps prisoners? And why does it need all the shit we exctract? Is it even malevolent? Too many questions here

stable urchin
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Cus, reasons

haughty ermine
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Cannon fodder

stable urchin
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Hope that answers it

gray briar
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so we don't know and just have to accept?

stable urchin
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Well, when we aren't down there, we're in HSUs

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So, not really much to do about it

gray briar
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what are HSUs?

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health sustension units?

stable urchin
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hydro stasis units, or something like that

dry owl
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Ye, big brain Zipp

stable urchin
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Basically, deep sleep

gray briar
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ah alright

stable urchin
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But forced

gray briar
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could mean we're not on earth?

stable urchin
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Location is confirmed

haughty ermine
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were on earth

stable urchin
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It's around Texas

dry owl
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near Yucatan

stable urchin
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I think

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No

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Mexico

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I always switch them up

gray briar
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interesting. huh.

dry owl
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no it is the asteroid crater

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it is near Yucatan

stable urchin
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Yer

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Ik

dry owl
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oh

haughty ermine
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mars

stable urchin
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But it's close to Mexico

dry owl
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that is true

stable urchin
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You also see HSU's all around the complex

gray briar
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ah so the mutants are infected by something asteroid related?

haughty ermine
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possible parasite

stable urchin
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Most likely

gray briar
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Ok last question: is it in the future?

haughty ermine
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most likely

gray briar
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I see. I like this ambivalent lore. thanks for your time guys

stable urchin
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It's after 2020, is all we know for certain, right?

haughty ermine
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after corona destroys the earth

stable urchin
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Why so?

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what juicy lore do you have for us?

vestal delta
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could those be coordinates though thonk

coral crypt
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so i went into audio settings and loop tested audio... does the character say "shit...im defenseless " or "Shield... im defenseless"?

severe trellis
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its alternate timeline Area 51 where shit is ninja running out of it

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although that is cool that youd pretty much have to find lore through command prompt

split plume
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i believe infected are infected by a parasite

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im not sure how it is related to the yucatan crater tho

midnight spoke
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Parasites are extremely likely, bacterial is still possible

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As is fungal

solar nova
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Given the airborn infection, and transmission by some sort of splatter, might that call into question its existence as a parasite?

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Then again, if it's some sort of protist, which fits its profile fairly well, it would technically be a parasite.

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I guess the debate is more about animal or something else.

solar nova
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||I notice hybrids have the same head as many of the corpses seen in R1. Are those partially formed and/or failed hybrids?||

midnight spoke
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Parasites can utilise air in the right conditions

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Largely depends on the environment

tawny arch
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seeing that this is a underground network of tunnels

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dank air is a ripe environment for airborne parasitic organisms

random panther
fair lion
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but why in the lore channel?

solar nova
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@lilac island Have you checked the D1 terminals for logs yet?

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I might get the chance to check some of them, but others are very hard to access in an ordinary run.

round valley
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Alright. I've been avoiding spoilers to the best of my ability, but I think I'm ready. I have seen the hybrids. I have seen the wall sacks. I have seen every enemy from R1. Are there any new enemies I haven't met yet?

graceful ibex
stable urchin
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I don't see anything special here?

graceful ibex
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Infection level high.

stable urchin
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Pretty sure that part right there, is random

graceful ibex
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Seeing as i just got this and haven't read through just about anything.

stable urchin
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Oh

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Oki

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Yeah, I think that load up part is random with the stats of infection

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idk

graceful ibex
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should see what yours is ๐Ÿ˜›

fair lion
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actually now that ||infection|| is a thing shouldn't it have changed

stable urchin
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Oh, that changed too, with the new Rundown

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Oki

fair lion
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not saying it changed, but maybe it should have

stable urchin
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Nah, just went into the game, Low infection

graceful ibex
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Interesting.

stable urchin
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I think they change each time you enter the game too

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Went in again to check if they are random every time you open the game

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They are

graceful ibex
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Shame

fair lion
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what i'm trying to say

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in r1 that part was pretty much the same deal as what you see after expedition completes

stable urchin
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True

fair lion
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but now one of those is real, so maybe it should have changed here too

stable urchin
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The one after expeditions is true now ye

fair lion
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also the others might become real too, rn they're teasers for what's to come

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can't wait until i can officially go insane

stable urchin
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Maybe, I see that the numbers under the subject quality are the same each time

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And the rem log

vestal delta
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"okay sir which prisoner should we send into the complex today?"

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"i think ill pick the one called unzipped"

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"there must be some backstory to that alias that makes him good for the job"

fair lion
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nah

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opens list

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points finger

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"sire that one is-"
"i came here to lead, not to read"

stable urchin
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Muhahahahhaha

obsidian sonnet
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Did anything happen when you beat D1 on the last rundown/

hoary meteor
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finger guns

flint hollow
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helo want some one to join us ? Gtfo 5

acoustic quest
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?t ldg

cloud swiftBOT
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Sorry, unable to find a tag named ldg.

acoustic quest
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?t lfg

cloud swiftBOT
acoustic quest
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aaaaaaa i missed the first time

prisma snow
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anyone know anything with the unable to decrypt?

prisma snow
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the final levels of this rundown. i havent gotten far before and im very curious

vestal delta
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might be on D2

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dont forget the log in E

stable urchin
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E should just be one room

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But like a large room

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Like map large

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So if you wake it, a whole map of sleepers is awoken

plucky bloom
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what are the logs?

vestal delta
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terminal stuff

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with lore

plucky bloom
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at never knew how to start the lore for this game

hoary meteor
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How find lore

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Pls pm me

vestal delta
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blood sweat and tears

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guten joben

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also i could have edited out the discord overlay if you want

solar nova
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@vestal delta Have you guys done D, yet?

vestal delta
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nope

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should be attempting it tomorrow

solar nova
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Please find the log so I don't have to look.

vestal delta
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ill try trust me

fair lion
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Need a terminal command to ping terminals

solar nova
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There are ||11 zones|| on that map, it's big.

vivid gate
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Any lore behind the different maps?

stable urchin
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Don't think so

vivid gate
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I hope they add some, levels have some interesting designs

vivid gate
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Any info on what they were mining

steel ibex
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on the half-monitor length tho

lilac island
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The infection probably spread through the mines

dry ingot
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is all of this story info theoretical or is there some more lore out now?

lilac island
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Logs

dry ingot
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ohh right, yeah i havent gotten there yet

lilac island
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Do you think they build an underground Laboratory

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As we are searching some cold storage somewhere within a mine

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I think it was to risky for them to transport the cargo so they might have wanted to built a lab in the depths

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As the logs say they are really afraid of those offical agencys

dense verge
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I love you for this

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Nice

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Hell yea cant wait

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Amazing catch

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๐Ÿ‘

midnight spoke
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I wonder if Bishop knew about it all

midnight spoke
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and that his first name starts with F

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Need more info on the characters

real pewter
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nice

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it's the level have the same logs?

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for example B1 - B4 is the same logs?

solar nova
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@lilac island Has every other B terminal be checked?

lilac island
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anyone know how to unlock other 2 levels?

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just finished R2D1

solar nova
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Nobody really knows, but seems like it's just a requirement for a certain number of people with completions.

lilac island
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damn!

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maybe part of next update?

solar nova
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^^ ||These are the guys that look a lot like the hybrid||

hollow bough
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he also seems to have a mask or something similar to ours, unless that is just the screen effect that makes it seem that way

solar nova
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Well, we're at 3.1% now, we might get a progress update sometime soon.

onyx radish
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so what logs were yall talking about?

hollow bough
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in the terminals, there are new commands (LOGS, and READ), LOGS lists the logs available on the terminal, and READ (log name) shows the log

onyx radish
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Oh wow didnt even see those

hollow bough
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Yeah, if you want to find them on your own in-game, you can

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but North put them all together in one big message for ya if you want to just read what it makes so far

lilac island
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Do you think there are secret objectives to complete to get those last 2 levels?

solar nova
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About logs: ||While there's only been one per tier so far, it might be worth checking more places in D1 and places in D2, since these expeditions are further down and often much harder to get around in.||

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Probably not, but it is possible.

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I couldn't find any PDECs in any of the levels, so far.

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Since I thought that might be the gimmick.

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I wonder what this blurring means. It seems like it's just an indication that the area is not mapped, since there's very little in terms of the "wireframe" we see above. I wonder if that will play into the objective, where there's a massive mess of zones and a vague objective to accomplish.

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@lilac island Best bet to unlock D2 and E1 right now is to help people beat C1 and C2. It seems like much of the community is finishing the B tier or entering the C tier, but if the objective is to get enough people further down then getting them through those roadblocks is a prerequisite.

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It's unclear if they want C tier completions or D1 completions.

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D1 completions means you'd need to find good players who could beat the level with some help, while the C tier is much less demanding on individual talent.

hollow bough
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Or it could be users having completed each expedition once, so if you get people to skip the A/B tier by having them join your lobby, they won't count till they do those expeditions they skipped

limber merlin
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You're telling me that one has entered D2 yet???

fair lion
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You can't

lilac island
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I guess all we can do now is just wait

round valley
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I guess all we can do now is just wait
@lilac island Actually, I believe these two levels were locked behind a certain number of players completing the content to incentivize more experienced players helping others to progress in order to bolster the community. Nana_smile

dense saffron
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probably also gives them time to finish the levels while staying on schedule since the roadmap says they're still iterating the level design for them

fervent iris
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who wrote the ||Rapid shooters|| page in the wiki

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have they not played ||D1||

clever night
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Or i'm not finding it

fervent iris
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nonono

clever night
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Check the history breakdown :p

fervent iris
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im just disappointed why not call them ||Hybrids|| smh

stable urchin
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Me and my team saw one during an alarm, don't know if it was a clitch or something like that, only happened once

fervent iris
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they should spawn from alarms

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but this person never listed that in spawning

midnight spoke
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yeah they do, had 2 spawn from an alarm in B2

fervent iris
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exactly

stable urchin
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We had ours in C1

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Caught us by surprise

fervent iris
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its just they missed so many things in the Spawning section im angery

clever night
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I think I saw a few from B1's first stained door

fervent iris
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and they called them ||Rapid Shooters|| for crying out loud

stable urchin
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They are almost always behind the trap doors @clever night

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In my experience

clever night
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Yeah, they're not too hard to deal with

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You can afford getting hit by projectiles if you can hide fast enought

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anyway this is lore, not game chat :p

stable urchin
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Bu-but the lore is the game

clever night
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The lore of efficiently killing enemies

stable urchin
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Yes

shut mountain
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@fervent iris Feel free to expand on the wiki yourself husband. Also the page can be renamed to Hybrid if that is what the majority of the community refers them as

eternal talon
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What hybrid?

stable urchin
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What mission are you on frost?

eternal talon
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The 4th one

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Got there on day 1 of rundown 2,

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Then just haven't logged back in

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Please tell me more. I dont care much for spoilers

stable urchin
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Then you should already have seen them

vestal delta
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Theyre called rapid shooters on the page because thats what the devs call them in their code

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at least i think so

shut mountain
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Ludwig has said that whatever the community would like to name them will be their names if they stick ๐Ÿคท

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I have seen these guys be referred to as Hybrids a handful of times tbh

stable urchin
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Hybrid sounds good too

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Really slips of the tongue

shut mountain
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Yeah I think Hybrid sounds a lot better than rapid shooter

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Rolls of the tongue easily in game too

stable urchin
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Ye

clever night
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I like Hybrids too

fair lion
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i called them albino chargers the first time kek

stable urchin
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Oooof

vestal delta
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the name is cool

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i was thinking it was what theyd be called but then ludvig dropped the bombshell that they are boring when it comes to naming things

hoary meteor
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Is that the one that spawns behind the dead space door on B2?

fair lion
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too much hp on them to be shooters

vestal delta
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whatu mean

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shooters have more health than strikers

hoary meteor
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^^ yh

fair lion
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chargers are male tho aren't they

lilac island
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Hybrid gang

hoary meteor
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Is there a pic of it on the wiki?

vestal delta
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chargers dont have more health they have armour on the front

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of the hybrid?

hoary meteor
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Yh

vestal delta
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yeh

fair lion
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well these are kinda same

hoary meteor
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Oh damm they only spawn on waves n doors

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Kinda hoping to bonk a few

vestal delta
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sadly i dont think they are sleeepers yet

stoic rock
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@fair lion Males - Strikers - or the melee ones

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Females - Sunflowers - or the ranged ones

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you can see from their anatomy

fair lion
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talking about chargers and hybrids here

stable urchin
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@stoic rock You call them sunflowers too?

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Nice to see another man of culture

stoic rock
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โšœ๏ธ

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Chargers?

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you mean the tar ones from previous?

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and i havent seen the hybrids yet :<

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cheers unzipped

stable urchin
eternal talon
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they are ALL hybrids if they are parasites...

frigid beacon
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i call the "hybrids" Scatters

eternal talon
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White shooters

young hare
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are they prisoners

shut mountain
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The hybrids are weird. they look closer to the shooters when it comes to anatomy and way to attack, but their muscle structure as well as movement however is a lot closed of a Striker

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they are really a mixture of both anatomically, looking from the inside

young hare
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HI

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help

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Are the dudes prsoners

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what is an hsu ?

vestal delta
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hydro stasis unit

young hare
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uh huh

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so then

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why do they send prisoners as clones

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and not like trained military dudes

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if they got infinite lives ?

fair lion
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the prisoners are more skilled at dealing with this crap than the military, also whatever was going on might have been illegal so they can't rely on it

frigid beacon
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my guess is cost

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its always cheaper to have as few employees working at a time. Santonian, being a business, and likely dealing with shit they dont want the government knowing about, are trying to keep it as hush hush as possible

stable urchin
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@lilac island Same, the clone theory is kinda meh

frigid beacon
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tru

stable urchin
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Ye, throwing money into it

frigid beacon
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if Santionian is the investment company, their incentive for a barebones staff would be higher?

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Granted, this is under the MASSIVE stretch that cloning is cheaper than contracting

stable urchin
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Don't think the dudes sent in are paid for it

fair lion
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only reason it's cheaper is cuz prisoners

frigid beacon
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u right

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p much slave labor

fair lion
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and goes under the radar

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the prisoners might've been used for actually building the place too, not just now that it's gone to shit

frigid beacon
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yeah

fair lion
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not our chars specifically but still

frigid beacon
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im just wondering about Dauda's soliloquy in the trailer

fair lion
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well that's a fancy word

frigid beacon
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granted, it might just be completely non canon. We don't know enough about Dauda to say yet

fair lion
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i think cannons are cool

frigid beacon
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boom

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also i think if/when we get more prisoners to play as, it might superficially give less credence to the clone theory

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again, as far as current goes, i think Dauda is our only lead for the clone theory?

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or the soliloquy might be an onset symptom of the disease combined with hydrostasis

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Maybe Dauda had already completed an expedition or two when the trailer "takes place"

stable urchin
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Pls explain what soliloquy means, has I'm the big dumb

frigid beacon
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its a monologue but instead of talking to someone, it's to no one in particular

stable urchin
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Oh

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Thx

frigid beacon
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mhm

stable urchin
frigid beacon
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oh wait lemme ammend the Dauda thing

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the "dream" Dauda talks about is an onset symptom

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me me like big word

stable urchin
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I can see

fair lion
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I mean I'd roll with clones cuz it doesn't have the voices problem and such

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Unless they're actually surviving every expedition which is not very believable

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And yes same voices can be for completely different reasons (both lore and other) but until stated otherwise I'll stay with this

loud pawn
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Naturally the Stormpooper would favor a clone theory. Kapp

stable urchin
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lol

round valley
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Is there any hard evidence to suggest clones though? Like are our deaths actually canonical or is it simply a 'game over'? I think if our death was canon and we were truly clones, we would be finding a lot of damaged weaponry, and perhaps some broken left behind sentries. Possibly even armed mines. Devs don't even think about it pls

stable urchin
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takes a few steps boooom

fair lion
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Is there any hard evidence to prove or disprove either?

round valley
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I dunno. owo That's why I'm asking.

fair lion
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Keep laughing. But the devs already added a tool that aims for me, soon I'll have a weapon that aims for me, too. Then you'll suffer and burn

stable urchin
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What weapon is it?

fair lion
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It's a ||spoiler||

stable urchin
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oh

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Then no tell

fair lion
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As for the broken weapons and whatnot, there's the transcripts with gunshots and such but there's no sign of anything like that once we go down

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Ofc it doesn't have to be the places we go or maybe enough time has passed or any other reason

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Again too hard to say anything

languid walrus
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What does the loud hum in the transmission of D1 likely represent?

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How boring.

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So the transmissions aren't of the prisoners themselves, but actually of staff workers?

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Where do you think the blood on the bloody doors came from? Did someone get crushed in the doors?

stable urchin
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That could very well be, other teams before us tho

languid walrus
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Is anything known about how a human mutates into one of them?

stable urchin
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||Think it makes more sense, since the code thing is because it detects a breach, while connecting the uplink, which doesn't seem likely if it was staff, that did it ||

dim schooner
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True.

stable urchin
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Maybe it's updog

dim schooner
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No, it's definitely not that.

stable urchin
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Then it must be ligma

languid walrus
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Does the fog contribute to mutations?

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Should a human be stuck in the fog?

dim schooner
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I don't think so, otherwise we would probably either be dead or mutated.

stable urchin
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Depends if it takes time

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Ye, the HSUs probs slow down the progress of it

craggy plank
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I'm starting to think that the sleepers are formed from some sort of mutated blood worm. They react to light and swarm, the location of the complex is in the ocean, the biomass in R1C2 looked like a mass of worms. Could be that Santonian was down there for whatever was mutating them. Could have mutated a bunch of sea life.

fair lion
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Doesn't have to be the same infection as the sleeper one

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Also where are we really

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The reconstructed log mentioned like 3 places

clever night
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That's what I wanted to say too Storm, but gameplay wise, the fog infection and the bubbles infection is the same, so they must be tied, and given the look of bubbles, they're probably tied to Sleepers as well

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So I don't think its a possbility

stable urchin
#

I thought this place was still in the complex

dim schooner
#

Same.

round valley
#

Waaaait a minute. We're not even in the facility right now?!

#

We're using a different hole?

dim schooner
#

The description of R2A1 implies that R1D1 leads to R2A1.

stable urchin
#

I like the theory that there are more than one hole

#

C2 from R1 supports that

clever night
#

If 'one' hole is the starting hole then yes there are a lot of them

stable urchin
#

||And B1 here||

round valley
#

What made the hole(s) tho. Is that something made just for the purpose of sending us down into the complex, or are we just utilizing it as such since it's convenient.

stable urchin
#

And some more missions I can't remember

#

@clever night Starting hole?

clever night
#

The spawn point

dim schooner
#

I have a feeling the device that's used to carry us down to the expedition sites was used by staff as well.

stable urchin
#

Ye, because some missions have you leave from a different hole

clever night
#

yeah exactly, Bx is a good example

dim schooner
#

Most of the walls look like they were filled in prior to us descending into them.

clever night
#

This is why you end B1 after the big door, and B2's ending is so far away in a different hole

#

Which is great cause it makes it really like these missions are connected

#

B1's hole leads to B2's, and on and on

round valley
#

Is the holo-map of the rundown in this one exactly the same as the map from R1?

stable urchin
#

Hmm, Idk about that one @clever night

#

I have to go and die in D1 now

#

Wish me luck

clever night
#

break a leg

craggy plank
#

good luck

stable urchin
#

Thx

round valley
#

Lordvig be with you Zipper.

#

Relaunching to compare them side to side

#

Ok the map is exactly the same.

#

But E obviously wasn't there.

languid walrus
#

Does this mean anything? It's what appears when you're in the process of connecting to a lobby.

vestal delta
#

its like E12

stable urchin
#

I think it's like E12

vestal delta
#

placeholder

solar nova
#

Love those levels. I solo'd A3, but E12 was just too hard.

hollow bough
#

posted it again?

#

I think this should be pinned honestly

#

I asked D0c, didn't see the other admins online, should probably ask them too

round valley
#

I see the ability to pin it. I could totally do it.

hollow bough
#

Same, but I know I shouldn't without permission.

round valley
#

Yeah.

hollow bough
#

๐Ÿ˜ฆ

#

@lilac island could you edit that email you made into a slide at the end of your current GTFO Logs slideshow?

#

If you do that then send the link here, I can pin it, got permission if you do that

stable urchin
#

Nice

shut mountain
#

UwU very hot

frail pollen
#

@lilac island Can you edit the message to say an intro beyond just the link so people know what the link is before clicking it plz

tall anchor
#

damn nyxos

#

also this probably means that there's more than one complex

#

this also means that we are within the next 100 years

stable urchin
#

?t lfg

#

You will have better luck here

tall anchor
#

please go to a lfg chat.

vestal delta
#

@minor oyster use the Looking for group chats to find people to play with please

tall anchor
#

that's what I am assuming

quaint fossil
#

There are definitely 2 complex, Garganta and the other referred to as "mining operation"

#

They must be separate because one is used as a "scapegoat" of sorts in case authorities come nosing around (as referenced in the emails)

#

They say that Garganta has walls poured, and a primary shaft

#

I think its a safe bet that both complex are mining operations

#

But likely Garganta is the one housing all of the dirty secrets

foggy bane
#

You guys ever wonder why the guys we play as always have an Irish accent?

hot burrow
#

There is 1 Irish guy

foggy bane
#

I'm Irish so I like it haha

frail vigil
#

One's irish, another sounds American, third sounds like he's from an African country, don't know about the fourth one, can't hear voices too well over Discord

hot burrow
#

Woods -American dauda- Nigerian hackett- Irish bishop- English

frail vigil
#

Oh so quick unrelated question while it's fresh in my mind. What are the ranged sleepers actually shooting out of their faces?

hot burrow
#

The rocks on their heads

frail vigil
#

So those are rocks/crystals? I thought they were boils or cysts or something

solemn hinge
#

im thinking they're boils, cysts, or eggs
because enemies seem to drop eggs or something out of they're bodies when they die
and if you dismember them enough you can see hundreds of them inside their bodies

hot burrow
#

1st that thing should be dead

solemn hinge
#

it wasnt ๐Ÿ˜‚

outer bear
#

that's scary

hot burrow
#

2nd the eggs are the parasite/fungus in the body

solemn hinge
#

no

#

thats not the parasite

#

That ain't a tongue

#

It has tiny little legs

round valley
#

Ew

solemn hinge
#

indeed

#

also, notice how their stomachs are bloated and twisted?

#

now you know why

hot burrow
#

I think the enemies are catfish

#

I find it interesting that the males sleepers have no fungus on them like the females

solemn hinge
#

My personal theory is that it's an organism with an utterly alien life cycle
It starts out small and lightweight enough to basically float in the air, possibly piggybacking on water droplets (which would make sense if they float in fog)
But when they make contact with a potential host, they begin to grow rapidly by feeding on their host
Eventually the host becomes a hollowed out shell that contains little more than cysts or eggs or whatever they are

But the growths on the walls and ceilings make it more complicated

hot burrow
#

I like to think the sleepers are like the zerg from starcraft

solemn hinge
#

but the growths could possibly be explained by the organism not necessarily devouring their hosts inside, but maybe repurposing them?

Like, maybe they're repurposed into those sacks on the wall that make more of them to infect people
and maybe they also make nests, like they saw in rundown 001

and when i say alien i mean unfamiliar, not actually alien

hot burrow
#

They are stronger then the normal sleeper

#

Have horns

#

I hope chargers come back

solemn hinge
#

going off of the theory i posted again
maybe the organism can manipulate living cells? Like, bioengineering on the fly
so when it recognized that a nest needed guards, it made charger by making dense skin on the front

hot burrow
#

I want to know if sleepers fight each other

solemn hinge
#

we've never seen it happen

hot burrow
#

Well strikers have fresh blood on their hands and feet

solemn hinge
#

alternatively, their skin could just be completely fucked up and bruised from god knows what happening on the inside

#

their arms are certainly not normal looking

hot burrow
#

I want to know why hybrids are more aggressive than normal sleepers

solar nova
#

I'm leaning towards it being a parasitic protist.

solemn hinge
#

hey can you please use spoiler tags my guy

solar nova
#

Its profile would be be out of the animal and fungi categories.

solemn hinge
#

i havent gotten through b2 yet this rundown, haven't had time

#

was reallllly trying not spoil myself

solar nova
#

Don't read the lore channel

hot burrow
#

Have you played B1

solar nova
#

This is spoiler heavy

solemn hinge
#

ah fuck i didnt see that

#

thats what i get for channel surfing on sleep deprivation

solar nova
#

But have you not done B1?

solemn hinge
#

nope

#

b2's description sounded more interesting

hot burrow
#

Well good luck with the hybrids

solemn hinge
#

@solar nova like, a multicellular protist?

solar nova
#

Probably. If they go the deep sea angle, which they might, it could also be an animal but an invertebrate like a sponge.

#

It just won't be a worm or anything.

solemn hinge
#

thats a rather interesting theory
I was personally leaning towards some worm-like organism due to the "nest" in rundown one and the way the sleeper's "tongues" look

hot burrow
#

I think the tongues are the strikers guts

solar nova
#

I have good reason to think the flesh in R1C2 is more of a huge colony of cells.

hot burrow
#

What make up the feelers for the scout

solar nova
#

It's probably just more flesh.

#

They seem extremely malleable physically.

hot burrow
#

Or a worm that came form the "eggs" in their body's

#

And when the worm is grown up it leaves

solar nova
#

Like, if they can colonize on objects they can colonize in a body to change its structure.

#

||I have a hard time saying the flesh in R1C2 and the sacks in R2 are worms.||

lilac island
#

Maybe a tongue?

#

It kinda reminds me of one specific creature's "tongue" that lives in the sea

round valley
#

Maybe each feeler is a teensie weensie version of the sleepers appendage it uses to attack?

clever night
#

Spaghettified tongue attack

round valley
#

I do call the Scouts Spaghetti Mommies..

loud pawn
#

Can't believe no one has mentioned Stephen King's "Dreamcatcher". That's what the normal strikers remind me of anyhow. Sleeper

languid walrus
#

Do you guys think the Spitters on the walls and ceilings are mutated from corpses of the victims in the complex?

#

Or is there a known reason for how they came into existence?

frigid beacon
#

i imagine that they are like lil baby versions of the giant flesh ceiling from the first rundown

gaunt kernel
#

I'm betting they're reproductive spore clusters, aka, what we call them, ||cysts||
I believe their purpose is to ||spread the infection-|| which they do quite well.

fossil fulcrum
#

@bright thistle

naive void
#

Prisonners are sent by groups of 4 in order to respect social distancing and not get infected with COVID-19

languid walrus
#

I think Cysts fits better than Spitters.

stable urchin
#

||I call them sacks, cus they suck balls to have in a room ||

agile sphinx
#

I call them blisters

#

but ive heard people call them jizz sacks

quaint fossil
#

Yeah I call them pus sacks, although I think the official term is wall shooter or something like that

vestal delta
#

"official" name is spitter

#

but "official" names are just what the devs call the things in development

#

i think

quaint fossil
#

I just hope they don't make an appearance in R3 ๐Ÿ˜ฃ

stoic rock
#

@lilac island You are talking about the Isopod Parasite that bites the tongues off mouths and replaces them right?

frigid beacon
#

They're 100% gonna be there next rundown I think

#

Granted I don't think there are chargers yet

stable urchin
#

They were in rundown 1, so hope we get to see them again in this rundown

frigid beacon
#

Yeah.

#

I'm honestly nauseous thinking about what fresh hell we will see in D2 and E1

stable urchin
#

Yup, I really like the objective in D1

#

D2, and E1 will be sick tho

frigid beacon
#

E1 is just a raid boss

#

You just have to damage a big spitter sack golem and carry cells to generators to activate floodlights to delay the wipe mechanic

stable urchin
#

lol

stoic rock
#

Thats

#

actually really bloody plausible

lilac island
#

hahaha

#

cant wait to see that raid boss xd

frigid beacon
#

lmao

#

i could see the cells to power floodlights though, yeah

#

just.... i highly doubt wed ever see a big boss monster

cloud knot
#

can't wait to have hallucination mechanics in rundown 3 ๐Ÿคฃ

lilac island
#

I cant wait for the ability to jump down that hole you first drop down

#

xD

cloud knot
#

@lilac island did you see my suggestion in #gtfo-game-suggestions where the game splits you up at the very beginning into teams of 2 and you have to meet up at the end?

frigid beacon
#

speedrun to rundown Z1

lilac island
#

That would be interesting for sure Jack

mossy wharf
#

@cloud knot is that ra real thing i hope not

lilac island
#

indeed ^

cloud knot
#

no but I want it to be

lilac island
#

I like how in this rundown ||the extraction points are sometimes in different places||

mossy wharf
#

oh ok good XD

cloud knot
#

And maybe an alarm for one team sends waves to the other team ๐Ÿ˜†

lilac island
#

well i would like it even more, when everyone has to go solo and meet up at the end

frigid beacon
#

i already get mad at my team

#

dont make it WORSE

lilac island
#

hahahaha

cloud knot
#

this game tests friendships

lilac island
#

well now it tests trustiness

#

and skill iamyouHS

frigid beacon
#

and this, dear viewer, is why we don't have matchmaking

lilac island
#

hahaha

mossy wharf
#

yes lol

frigid beacon
#

but if split team missions were a thing, i think there should be either a radio mechanic or maybe a player-inaccessible passageway of some kind to send stuff back and forth

lilac island
#

Text chat?

cloud knot
#

radio mechanic?

frigid beacon
#

oh right

cloud knot
#

Isn't discord enough?

lilac island
#

yeah?

frigid beacon
#

u right u right

cloud knot
#

someone else had a suggestion where a mission is only melee weapons

frigid beacon
#

bro

lilac island
#

well

#

why not?

cloud knot
#

like the warden takes your guns away because you're transporting volatile explosives

lilac island
#

๐Ÿ˜ถ

cloud knot
#

it is a mining site after all

lilac island
#

now thats a bit too much

frigid beacon
#

concept: enemies immune to small arms fire

#

hammer only

cloud knot
#

what does nrv probe even mean

frigid beacon
#

or the reverse, and theyre sleepers

simple fossil
#

"where the game splits you up at the very beginning into teams of 2 and you have to meet up at the end?"

frigid beacon
#

nutz reachin vagina

lilac island
#

holdup right there

simple fossil
#

the pairs should also have to help each other, such as opening a door for the other pair through a terminal and such

#

that would be dope

lilac island
#

oh hell yes

cloud knot
#

yeah that would be pretty cool

#

I even gave the mission a nifty name

lilac island
#

and send codes n stuff

cloud knot
#

"Convergence"

lilac island
#

hahah

frigid beacon
#

absolutely

simple fossil
#

or imagine some crap like one pair having to find a cell and deliver it to the other pair to power a generator

frigid beacon
#

PERFECT SOMEONE AT THE MODS

simple fossil
cloud knot
lilac island
#

well i would definitely support that idea

#

^

cloud knot
#

you can upvote it there if you want, maybe they'll see it

#

The big thing I want next rundown is a sanity mechanic

lilac island
#

ooh helll yes

simple fossil
#

...

cloud knot
#

make use of that "mental status" bar

lilac island
#

man the one thing i wonna see is, this game being so realistic, thats its harder than it is now

#

cuz i love hard games

frigid beacon
#

I feel like theyre gonna do that

simple fossil
#

I thought another, even better part of the it omegalul

stable urchin
#

Senpai loves it hard, lewd

lilac island
#

which take some heking concentration

frigid beacon
#

like, if they just added infection i have a feeling theyre gonna go down the list

stable urchin
#

Tho, I like it hard too

lilac island
#

ey yo holdup right there UnZipped

simple fossil
#

have a section where one pair has to deliver cells or stuff to a zone, while the other team provides cover fire from above

#

now that would be hectic

stable urchin
#

Ye

lilac island
#

I like it rough, hard and fast

stable urchin
#

Split the team in 5

lilac island
stable urchin
#

Actually, split it in 12

frigid beacon
#

this game is just an escape room with extra steps

cloud knot
#

you know what would be really fucked

lilac island
#

i want this game to be harder...

cloud knot
#

people are obsessed with soloing missions

simple fossil
#

oh no

cloud knot
#

what if one of the last missions of the rundown is a lone wolf mission

frigid beacon
#

Senpai no! I'm already bad at the video game!

stable urchin
#

I don't get soloing

lilac island
#

well soloing is just because

cloud knot
#

E2 of rundown 3 or something

lilac island
#

poeple want it hard! xd

stable urchin
#

For me, half the fun, lies in who I play with too

#

The people I get to meet

lilac island
#

well ye

#

that too

simple fossil
#

not as sold on that one,

lilac island
#

what if they made it impossible to solo? xd

simple fossil
#

but what about one where players are forced to separate at the extraction and only one player will actually be able to extract at the end kappi

#

wait

#

that's just reverse Sacrifice from Left4Dead

cloud knot
#

how shook would you be if you went through all the missions with your friends though and then you unlock the E tier mission and it's just called "Alone"

lilac island
#

xD

#

just imagine Tier-E "Alone"

simple fossil
#

insert Lone Wolf meme from Halo Reach

lilac island
#

or "Solo"

cloud knot
#

for a rundown focused on sanity that would shake me pretty bad

#

@simple fossil the mission objective is just "Survive" lol

simple fossil
#

now I need to make a meme..

lilac island
#

xd

simple fossil
#

I have amazing MSPaint skills

stable urchin
#

Now this is a piece of art

glossy spoke
#

That looks great

simple fossil
#

...

#

I JUST REALISED I MISTYPED PRISONER

#

this must be fixed

#

-reposted in fan art-

stable urchin
#

This is even more a piece of art

simple fossil
#

"I think E1's transcription will have to do with the big boy"

#

raid boss confirmed, shoot the giant blob

vestal delta
#

im pretty sure that thing hes looking at is a spitter

solar nova
#

The bulbs are even green-tinted

hidden fern
young hare
#

They should have difficulty modes agreed

mossy wharf
#

nah

young hare
#

Ok

#

what if

#

After you complete a mission you can control different settings?

#

Like enemy health, loot abundance, and so on?

hot burrow
#

You can do that with hacks

mossy wharf
#

i feel like difficulty would defeat the the main goal of the game which is team work.

#

wouldnt need team work if it was easy

haughty ermine
#

Easy mode is for plebs

dull orchid
#

anyone heard some small roar in d1 before? or am i imagining things

#

always hear it when we were doing nothing but waiting for scouts to walk over lol...told my teammates but all of them told me they heard nothing

#

oh

quasi slate
#

one word DIE

haughty ermine
#

It's not ambience, it's a nightmare waiting to kill you all

dull orchid
#

pretty sure and i hope its a giant ass boss that we are suppose to kill somewhere in e

#

hahaha

last needle
#

Y'all. What if they made an underwater cavern level. Like, one had flooded and there was different creatures in that?

atomic hound
#

Sounds awful

#

I'm in

stable urchin
#

Pls no

round valley
#

Everybody loves the water level

stoic rock
#

id love a water level

#

im good at marine biology

stable urchin
#

In the middle of a mission: Sky says "look at this fish, they can" his teammate "We are dying, get ya ass moving

fair lion
#

the dense fog might as well be infected water

ionic sandal
#

np

#

it helped me confirm some suspisions i had with the new update, considering that it does show there was issues with it that couldve pushed to how it is now

#

wait

#

i forgot to write it in there

#

its not htat important, but it helped me connect the dots

#

just let me know what you think!

#

the word count is like close to 5000

#

monkaS

stable urchin
#

I shall give it a read, when I feel like it

lilac island
#

number is still at 3.1% :/

formal hedge
stable urchin
#

Seems legit

stone vine
#

I have yet again discovered the same Cornell power thing

#

The same one as on the reactor in r1

#

yeah

#

the computer compony

#

company

#

haha

#

i also brought it up about a month or two ago

drowsy furnace
#

has anyone brought up those squealy things?

#

the things i personally dub "pus eggs"

stone vine
#

shooters?

#

or some new monster

#

if its new what level

#

Also I found this too

#

Itโ€™s seems the cntrl technology company runs the piping system

#

Also found this

#

Seems like a battery

#

You can see similar ones in the santonian cases on shelves

drowsy furnace
#

Theyโ€™re found in r2b2, r2b4, and probably deeper I havenโ€™t checked

lost ore
#

they are called "spitters"

#

they infect the players by releasing spores in the area

stable urchin
#

I just call them sacks

#

@lilac island ||Some in C1 too ||

drowsy furnace
#

Spitters Huh...?

#

They look more like pus eggs

#

Also... I donโ€™t think that those whatever they spit is... spores tbh

stable urchin
#

Ye, the Devs are very bad when it comes to names

drowsy furnace
#

Unzipped, what do you think the liquid is that they spit out?

stable urchin
#

Hmmm, idk

#

||Something along with what the fog contains, just in liquid form, I guess ||

half basin
#

a type of acid?

slim obsidian
#

@ionic sandal the thought about what the sleepers are -
LIST ID
QUERY <id number>

dusk tinsel
#

Hi dudes. I don't know if i'm in the correct chat for my question but it seems it's the most appropriate. I'm like grinding the game to find some informations that does not appear in the wiki or here and I'm recently concerning about one thing :
Next to all melee weapons there is this infinite symbol that would normally be number if it was next to non-melee weapon. That infinite symbol grows red the more you striker or use the melee weapon and it seems to reach a point where it cannot get any darker-red.
So the question is : What does that mean ? I tryed different setup to see if there is a link between the time it needs for the melee weapon to load a strike and release it ; the time it need to switch from a strike and a push-out ; or the range of the sound made by the melee weapon strinking the ground.
From my results, there are no links and no interraction with it. Do you have any clue about it ?

stone vine
#

o-o

solar nova
#

@dusk tinsel some testing confirmed it affects charge time. 2.5 or 2.8 seconds. Not typically noticable.

slim obsidian
ionic sandal
#

what is that @slim obsidian ?

half basin
#

its "QUERY ID_..."

slim obsidian
#

To me, it confirms what you think they are

#

What I find interesting though is the "status" lol

dry hinge
#

does someone know what the infection level etc. at the end of a mission means?are they related to the lore?

#

oh well thanks

hollow bough
#

It is based on the infection meter introduced during this rundown

dry hinge
#

yeah I already saw that one what happens when it reaches 100%?

hollow bough
#

when it is at 100%, it drains your HP to 1%

#

and keeps you at that

dry hinge
#

oh okay

lilac island
#

Weirdly enough we know that the infection seems to have something to do with sleepers but it isnโ€™t related to transforming into a sleeper

#

Unless the whole infection thing is just a mechanical thing in the game and theyโ€™ll have a log specifying that the infection does lead to transformation

#

But I want to know something I swear in B4 I remember the max infection lead to 90% infection and a max of 12% HP

#

But in D1 Iโ€™ve noticed it goes down to 85% infection and 15% health

solar nova
#

You're thinking of Markiplier's playthrough.

#

It was changed before launch.

lilac island
#

Nah m8 I remember it being 90 and I havenโ€™t even watched him play anything with R2

#

Unless the recent update did a hotfix for it

#

Ya could theorise that the prisoners could be gaining a resistance to the infection then

fervent iris
#

yeah, no

#

they nerfed infection so you can survive at least 1 striker melee at full infection

#

i.e im on b4 with 85% max infection

lilac island
#

Yea thought they mightโ€™ve fixed it mark that theory in the trash pile then

ionic sandal
#

i still dont understand @slim obsidian would you mind explaining

#

OMG THIS JUST GAVE ME AN IDEA

solar nova
#

He's saying they were once people.

solar nova
#

R2 zones so far:

102-106 (A1),
112-119 (C2),
201-207 (C1),
265-271 (B2),
605-615 (D1),
716-721 (B1),
760-765 (B4)

What are B3's zones?

#

Also, we have seen at minimum 2 "rundown holes" in the complex. At maximum, we've seen 6.

#

Holes in the complex lead to zones 16, 38, 49, 62, 68, 91, 100, 102, 112, 201, 265, 271, 605, 716, 721, 760, and 765.

slim obsidian
#

@ionic sandal your theory that the sleepers were human, trapped, inhaled the fumes and became... Sleepers.

It's justified. Based on the scan from the terminal, they have names. They were personnel.

#

Now, as for the big bois and the scouts and stuff.... That's for more conversation

#

But possibly it interacted with them differently?

lilac island
#

That or the infection grows stronger the more the hosts stays functioning

slim obsidian
#

That's possible too

lilac island
#

Like we donโ€™t know how long this โ€œdemon tickโ€ has infected the whole complex

#

But until we can find a shred of evidence for this itโ€™s just gonna remain a theory

slim obsidian
#

That is true, and we can also consider that like many virus / flu / whatever, there are indeed mutations

#

It's definitely a fun thing to look into, but yes without evidence..... :/

#

However, the idea that the sleepers were workers.... (I'm thinking research scientist)... Definitely

#

Also, just saying. ssh is open on the website.

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Not that I could figure it out. I don't think it's meant to be.

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Not the main site, the other one with Bishop as the author

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Ssh ftp imap etc are all there.

#

Might just be a bad server config, in which case devs, cover that up lol

#

To me that's an invitation

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The SI site that is

lilac island
#

Well there is another fun thing to point out as far as well can tell only male hosts have a โ€œdemon tickโ€ within them while as female hosts seem to have none

slim obsidian
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I just can't wait for more info

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And I hope the devs do some more sneaky things with the SI site

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I scanned their bundle.js

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Couldn't find anything important

lilac island
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I donโ€™t think the lore on the monsters isnโ€™t their main objective as of early access

slim obsidian
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(sorry, I'm a web dev, that stuff interests me)

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I dunno. I think letting those with early access first chance at discovering neat things is a good incentive

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That may just be me.

lilac island
#

I find shit like the interesting only for the fact that I can update my monster knowledge among video games

#

Somehow I have the shittest memory when it comes to RL stuff but anything to do with in game enemies is can nail em down to a T

slim obsidian
#

I dunno. To me it fits with the whole terminal access thing of running commands.

Let me get access to the ssh and find things, a fun little side game!

lilac island
#

I just want to know how to kill these things in the most safest and brutal way possible

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I like smashing their heads in its Cathartic in a sense

#

Wonder if theyโ€™ll ever make it possible to shoot out the parasites imagine that

slim obsidian
#

Interesting

lilac island
#

Who knows maybe theyโ€™ll want some guy to write out the lore of the monsters and jot down how the inner workings of their host thrive

#

Heh would be cool if they did that

stone vine
#

yo

#

anyone know anything about the decryption codes

ionic sandal
#

What if the Players are resistant to the infection, so they were captured and sent down there, since bishop is apart of Santonian?

stone vine
#

nah they arenr

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arent

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you can get infected

ionic sandal
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but we dont know if its different to the other people

#

we can get infected, but gardually

stone vine
#

well thats how they work

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you need to develope the symptoms slowly

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each infection % is -1 off your total health

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first symptom

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and once youre weak

#

your immune system is inncapable to fight off an infection

ionic sandal
#

main thing im thinking is its similar to resident evil, where consintrated doses can still infect you

stone vine
#

well you can get infected a number of ways

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what i know so far is by the spitters

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or the fog

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which means is spreadable in many ways

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yeah

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north, you know anything about the code

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for d2 and e1

tough badger
#

ok so now that we are on that subject, are d2 and e1 ARGs?

#

ok

#

so then is there potential that it is based around more people clearing d1?

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or is it something you have to find in d1 that might be hidden away?

stone vine
#

damn

solar nova
#

Probably, but might also be C1 and C2 rather than D1

#

Pretty sure it's random, actually

stone vine
#

yeah

solar nova
#

like, it changes when you load up the game

stone vine
#

i realize that now

#

i was just trying to see if it was a hex code with a message or something

tough badger
#

it would be cool if it was something hidden in one of the other levels but North is more than likely spot on with it being people need to clear d1

stone vine
#

yeah

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now i want to get to d1 rlly quick lol

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i se

#

see

solar nova
#

Inb4 useless generator in D1 is the unlock mechanism.

stone vine
#

oh yeah

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everyone was trying to decide what type of generator it was

#

in like january

tough badger
#

i still enjoy the title of D1 being called statistics

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cause your team is about to become a statistic

solar nova
#

@stone vine It was in testing for that long?

tough badger
#

i feel like the devs also enjoy seeing people clear d1

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all for d2 to be 100x more paintstaking

solar nova
#

Or are you talking about R1D1?

tough badger
#

like doing terminal uplink in the fog

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with invis enemies

solar nova
#

I feel like we're done with the fog gimmick, though.

tough badger
#

god... i pray that prediction isn't correct

#

i don't think so

#

E1 is completely covered in fog

solar nova
#

The whole point of D1 is to turn on the filtration system.

tough badger
#

that is a valid point but i think that is meant to filtrate only the upper levels

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e1 might be solely in fog

#

based on the screen and what we can see alone

#

does that kinda make sense?

#

fair question, not sure how to answer it but i am just guessing don't forget

#

I'm guessing because the screen where we can see the missions seems that e1 is completely covered in fog

#

the filtration system might only reach to the level it is on and e1 might be something that opens up as a result of all this

#

and nothing below it

#

that is entirely possible

#

yeah

stone vine
#

wait we do

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where can i find it

tough badger
#

when did we get that picture?

#

was it given to us by the devs or was someone doing a datamine of the game or something?

lilac island
#

Betcha ten mauls we get a third and final new enemy in there

tough badger
#

ahhh

#

there a picture of the map or nah?

#

the bottom floor is a facility?

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the map feels kinda small

solar nova
#

I feel like this isn't D2 or E1 or is only a small part of D2 or E1

tough badger
#

ehhh

#

if it is a map this small for e1, there has gotta be some kinda crazy rules for the map

#

like a mix of C2 and C1 mechanics

solar nova
#

It's also a lot bigger than the overhead reveals, since we're really far away

tough badger
#

i hope it is just a small portion

solar nova
#

Looks like 12ish zones

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D1 is 11 zones

#

So this is either D2, a part of E1, or E1 is slightly smaller than expected

tough badger
#

seems like it

#

i don't think this would be d2

solar nova
#

Although actually, this looks like it's big areas and not 12 zones, strictly

#

Also, what is a pMOTHER sample?

#

That we get in R2A1?

tough badger
#

new enemy type maybe similar to something like a brood queen?

#

just a guess

hollow bough
#

parasite mother?

dense saffron
#

I'd imagine this was version one of A1

crude mural
#

@lilac island thats C1 Map

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The screen shot from 4am

hot burrow
#

That the map for D1 I think

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It looks like parts of other maps combined

crude mural
#

I think digsite is environment used to make runs

#

Not especially one run

#

And D1 looks like a digsite to me

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@lilac island i was there

#

but lights were tweaked, fog was higher and there were some enemies

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When you do D1 SPOILERS AHEAD || 2nd security scan at D1 and open the doors -> screenshot shows that room ||

hollow bough
#

no, that room has different lighting than the picture shown, lizakoo

crude mural
#

it is but that was leak screenshot when they were developing rundown

#

so some things could change

hollow bough
#

true, so it could be that room or somewhere else

crude mural
#

I would try to make same screenshot from D1 room and ill show you i am right ๐Ÿ˜„

hollow bough
#

I know they look similar, but there is no ladder in that spot on D1's room

crude mural
#

it is

hollow bough
#

if you see by the white light, there is a ladder, that isn't present in the ||609 zone||

#

I agree there is some similarities, but there are a good amount of differences too

crude mural
#

that's literally the same room with added items like a barrels, new sources of light etc. I can't do screenshot rn but will try D1 today with my team so ill post it

hollow bough
#

there are major differences in the rock formations and such though, so maybe it was an early version of that room, but it isn't the same

#

it could be some other type of room

viscid blaze
#

New here, having a blast. Anywhere I can catch up on what lore we do have?

hollow bough
#

check the pinned messages ๐Ÿ™‚

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be aware there are a lot of spoilers tho

#

so recommend you read through that stuff after you beat the rundown

#

read at your own risk

viscid blaze
#

Hmm I see

#

I just beat the first level

#

Hahahha

#

Maube later then

hollow bough
#

yeah, I would recommend that

solar nova
#

@crude mural @hollow bough It's impossible to tell if it's the same room since rooms get reused. 609A is literally 106B.

hollow bough
#

exactly, but my point is that screenshot is much different than 609A

#

only similar in a couple rock formations

crude mural
#

they are definitely reused. I found room from R1A1 somewhere at B. This screenshot shows the "new digsite environment"

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anyway i can't argue with you RN cos i can't run the game and go there

#

ill ping you later

hollow bough
#

yeah, B1's start in R2 is the same as R1's A1 start room

solar nova
#

100A is seeing a lot of use these days

hollow bough
#

yeah, appears in a couple extract areas

fair lion
#

y'all think there's some lore reason behind scout invulnerability or is it pure game balance?

hollow bough
#

I think it is game balance, but a lore reason could be made, or uncovered/added later on

#

some people talked about the scout triggering a high cell regrowth period, so it can heal from massive damage quickly

vestal delta
#

maybe its skin gets hard and thats why its not moving while it screms

#

well not moving normaly

hollow bough
#

the scout turns its whole body into an erection lmfao

#

that type of affect could be how the tendrils stay so straight too lol

crude mural
#

he is just a fan of eiffel 65 and their song is immortal like scout itself while glowing blue

white bronze
#

Had this question with my friends today, and I don't know if it's been touched on, but what kind of prisoners are we? Are they like actual criminals who were sent there as a sentence, or are they different people taken against their will?

stable urchin
#

Most likely not real criminals, think it's more of a term used for us

white bronze
#

Yeah, just wondering what kind of prisoners we were

lilac island
#

Until we got like an actual confirmation as to why they're called prisoners and what they've done we have very little info on them

#

The most I've heard about characters is that Bishop "The bristish one" Is A employee for santonian or whatever the company is called

real pewter
#

are there no B2 B3 logs?