#gtfo-lore
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after I beat D1, I might try to do that, find all the logs
unless someone else posts a YT video of it
I think finding all of C2s logs are gonna be the most difficult
for a reason you know if you have done it
done C2
|| since only 4 spawn at a time, I was able to hold them off with my hammer while my team searched the zone, I just had to go into the zone with them so they would spawn outside the zone ||
but doing that for the logs on terminals only, it can be done, just annoying
Thank you for using the sensor bars. Love you.
|| the method I used in that spoiler above allowed them to slow it down, not panicking ||
but yeah, the first time we did it, we were doing that, North lol
You really need to ||just stay as calm as you can, and make your hits count. Melee during the lapse periods.||
no problem, Devvy ๐
@gaunt kernel our group ||named them zits (like pimple lmao) because they go pop||
Eugh, lol, no pls xD
hahaha i thought it was a great name
Quick question, I'm on c1 almost beat it last night. Different terminals have different logs? I thought logs just corresponded to missions such as, R2B4, R2A1, RDC1, etc..
^
rip
question do we have a name for these tall ranged shooters yet???
Tall Ranged Shooters.
do you guys need the logs?
@livid oracle the new enemy type from B1 is called "Rapid Shooter" That is the systematic name. Many seem to call them hybrids
I call them hybrids because they are a mix of the charger and big shooter.
they look like albino chargers
Hey fellow GTFO players, this morning, as a bug hunter with my bois we found something really odd on R2A1 on cargos. if you like problem solving this is for you, long story short, we found a text entitled "pMother" +
https://cdn.discordapp.com/attachments/635881938896289812/695259135586861109/image.png
and this bar code on a cargo
that bar code is for diamond drill bits (https://www.environmental-expert.com/products/ati-model-sx-style-probe-sati-series-ultrasonic-anemometer-116577) but the number doesnt exist as a bar code and the second bar code is atracking number for FEDEX for an ATI Sonic Anemometer
ATI Sonic Anemometer are probes to calculate wind speed
the .txt shows coordinates in TARSE output
to figure out what to do with these numbers : https://www.esrl.noaa.gov/psd/data/obs/instruments/SonicAnemometer.pdf
an official manual
for ATIs
you can see how information is coded
I hoped to triangulate these values into X Y Z
I'm not a programmer, just curious and I like problem solving
https://media.discordapp.net/attachments/585063132553281556/695252602027245628/Inked20200402143244_1_LI.jpg?width=971&height=546
apparently this tiny text is in some sort of asian language / graphical glitch(thus it could be acsii too)
devs are messing with us meh
the original file uncovered from the fedex link
thanks for helping me, it might lead somewhere or... not
lud said this morning "secrets aha"
no to pMother
I'm in bug hunter discord
with other dudes we are in touch with mods and devs, they seemed mysterious
by our findings
pMother is something, and the cargos are related to that
doesn't look changed from when it was posted last time
Now 3.1
11 hours ago-ish?
Oh, didn't see it?
well at least we know it doesn't update that often
t
can someone explain why the Warden keeps prisoners? And why does it need all the shit we exctract? Is it even malevolent? Too many questions here
Cus, reasons
Cannon fodder
Hope that answers it
so we don't know and just have to accept?
hydro stasis units, or something like that
Ye, big brain Zipp
Basically, deep sleep
ah alright
But forced
could mean we're not on earth?
Location is confirmed
were on earth
It's around Texas
near Yucatan
interesting. huh.
oh
mars
But it's close to Mexico
that is true
You also see HSU's all around the complex
ah so the mutants are infected by something asteroid related?
possible parasite
Most likely
Ok last question: is it in the future?
most likely
I see. I like this ambivalent lore. thanks for your time guys
It's after 2020, is all we know for certain, right?
could those be coordinates though 
so i went into audio settings and loop tested audio... does the character say "shit...im defenseless " or "Shield... im defenseless"?
its alternate timeline Area 51 where shit is ninja running out of it
although that is cool that youd pretty much have to find lore through command prompt
i believe infected are infected by a parasite
im not sure how it is related to the yucatan crater tho
Given the airborn infection, and transmission by some sort of splatter, might that call into question its existence as a parasite?
Then again, if it's some sort of protist, which fits its profile fairly well, it would technically be a parasite.
I guess the debate is more about animal or something else.
||I notice hybrids have the same head as many of the corpses seen in R1. Are those partially formed and/or failed hybrids?||
Parasites can utilise air in the right conditions
Largely depends on the environment
seeing that this is a underground network of tunnels
dank air is a ripe environment for airborne parasitic organisms
need more people finish d1 to unlock others 2 level
but why in the lore channel?
@lilac island Have you checked the D1 terminals for logs yet?
I might get the chance to check some of them, but others are very hard to access in an ordinary run.
Alright. I've been avoiding spoilers to the best of my ability, but I think I'm ready. I have seen the hybrids. I have seen the wall sacks. I have seen every enemy from R1. Are there any new enemies I haven't met yet?

Wait, this isn't #gtfo-related-questions ignore me.
Interesting read.
I don't see anything special here?
Infection level high.
Pretty sure that part right there, is random
Seeing as i just got this and haven't read through just about anything.
Oh
Oki
Yeah, I think that load up part is random with the stats of infection
idk
should see what yours is ๐
actually now that ||infection|| is a thing shouldn't it have changed
not saying it changed, but maybe it should have
Interesting.
I think they change each time you enter the game too
Went in again to check if they are random every time you open the game
They are
Shame
what i'm trying to say
in r1 that part was pretty much the same deal as what you see after expedition completes
True
but now one of those is real, so maybe it should have changed here too
The one after expeditions is true now ye
also the others might become real too, rn they're teasers for what's to come
can't wait until i can officially go insane
Maybe, I see that the numbers under the subject quality are the same each time
And the rem log
"okay sir which prisoner should we send into the complex today?"
"i think ill pick the one called unzipped"
"there must be some backstory to that alias that makes him good for the job"
nah
opens list
points finger
"sire that one is-"
"i came here to lead, not to read"
Muhahahahhaha
Did anything happen when you beat D1 on the last rundown/
finger guns
helo want some one to join us ? Gtfo 5
?t ldg
Sorry, unable to find a tag named ldg.
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
aaaaaaa i missed the first time
anyone know anything with the unable to decrypt?
the final levels of this rundown. i havent gotten far before and im very curious
E should just be one room
But like a large room
Like map large
So if you wake it, a whole map of sleepers is awoken

what are the logs?
at never knew how to start the lore for this game
blood sweat and tears
guten joben
also i could have edited out the discord overlay if you want
@vestal delta Have you guys done D, yet?
Please find the log so I don't have to look.
ill try trust me
Need a terminal command to ping terminals
There are ||11 zones|| on that map, it's big.
Don't think so
Any info on what they were mining
on the half-monitor length tho
The infection probably spread through the mines
is all of this story info theoretical or is there some more lore out now?
Logs
ohh right, yeah i havent gotten there yet
Do you think they build an underground Laboratory
As we are searching some cold storage somewhere within a mine
I think it was to risky for them to transport the cargo so they might have wanted to built a lab in the depths
As the logs say they are really afraid of those offical agencys
I wonder if Bishop knew about it all
@lilac island Has every other B terminal be checked?
Nobody really knows, but seems like it's just a requirement for a certain number of people with completions.
he also seems to have a mask or something similar to ours, unless that is just the screen effect that makes it seem that way
Well, we're at 3.1% now, we might get a progress update sometime soon.
so what logs were yall talking about?
in the terminals, there are new commands (LOGS, and READ), LOGS lists the logs available on the terminal, and READ (log name) shows the log
Oh wow didnt even see those
Yeah, if you want to find them on your own in-game, you can
but North put them all together in one big message for ya if you want to just read what it makes so far
Do you think there are secret objectives to complete to get those last 2 levels?
About logs: ||While there's only been one per tier so far, it might be worth checking more places in D1 and places in D2, since these expeditions are further down and often much harder to get around in.||
Probably not, but it is possible.
I couldn't find any PDECs in any of the levels, so far.
Since I thought that might be the gimmick.
I wonder what this blurring means. It seems like it's just an indication that the area is not mapped, since there's very little in terms of the "wireframe" we see above. I wonder if that will play into the objective, where there's a massive mess of zones and a vague objective to accomplish.
@lilac island Best bet to unlock D2 and E1 right now is to help people beat C1 and C2. It seems like much of the community is finishing the B tier or entering the C tier, but if the objective is to get enough people further down then getting them through those roadblocks is a prerequisite.
It's unclear if they want C tier completions or D1 completions.
D1 completions means you'd need to find good players who could beat the level with some help, while the C tier is much less demanding on individual talent.
Or it could be users having completed each expedition once, so if you get people to skip the A/B tier by having them join your lobby, they won't count till they do those expeditions they skipped
You're telling me that one has entered D2 yet???
You can't
I guess all we can do now is just wait
I guess all we can do now is just wait
@lilac island Actually, I believe these two levels were locked behind a certain number of players completing the content to incentivize more experienced players helping others to progress in order to bolster the community.
probably also gives them time to finish the levels while staying on schedule since the roadmap says they're still iterating the level design for them
im just disappointed why not call them ||Hybrids|| smh
Me and my team saw one during an alarm, don't know if it was a clitch or something like that, only happened once
yeah they do, had 2 spawn from an alarm in B2
exactly
its just they missed so many things in the Spawning section im angery
I think I saw a few from B1's first stained door
and they called them ||Rapid Shooters|| for crying out loud
Yeah, they're not too hard to deal with
You can afford getting hit by projectiles if you can hide fast enought
anyway this is lore, not game chat :p
The lore of efficiently killing enemies
Yes
@fervent iris Feel free to expand on the wiki yourself husband. Also the page can be renamed to Hybrid if that is what the majority of the community refers them as
What hybrid?
What mission are you on frost?
The 4th one
Got there on day 1 of rundown 2,
Then just haven't logged back in
Please tell me more. I dont care much for spoilers
Then you should already have seen them
Theyre called rapid shooters on the page because thats what the devs call them in their code
at least i think so
Ludwig has said that whatever the community would like to name them will be their names if they stick ๐คท
I have seen these guys be referred to as Hybrids a handful of times tbh
Yeah I think Hybrid sounds a lot better than rapid shooter
Rolls of the tongue easily in game too
Ye
I like Hybrids too
i called them albino chargers the first time kek
Oooof
the name is cool
i was thinking it was what theyd be called but then ludvig dropped the bombshell that they are boring when it comes to naming things
Is that the one that spawns behind the dead space door on B2?
too much hp on them to be shooters
^^ yh
chargers are male tho aren't they
Hybrid gang
Is there a pic of it on the wiki?
Yh
yeh
well these are kinda same
sadly i dont think they are sleeepers yet
@fair lion Males - Strikers - or the melee ones
Females - Sunflowers - or the ranged ones
you can see from their anatomy
talking about chargers and hybrids here
โ๏ธ
Chargers?
you mean the tar ones from previous?
and i havent seen the hybrids yet :<
cheers unzipped

they are ALL hybrids if they are parasites...
i call the "hybrids" Scatters
White shooters
are they prisoners
The hybrids are weird. they look closer to the shooters when it comes to anatomy and way to attack, but their muscle structure as well as movement however is a lot closed of a Striker
they are really a mixture of both anatomically, looking from the inside
hydro stasis unit
uh huh
so then
why do they send prisoners as clones
and not like trained military dudes
if they got infinite lives ?
the prisoners are more skilled at dealing with this crap than the military, also whatever was going on might have been illegal so they can't rely on it
my guess is cost
its always cheaper to have as few employees working at a time. Santonian, being a business, and likely dealing with shit they dont want the government knowing about, are trying to keep it as hush hush as possible
@lilac island Same, the clone theory is kinda meh
tru
Ye, throwing money into it
if Santionian is the investment company, their incentive for a barebones staff would be higher?
Granted, this is under the MASSIVE stretch that cloning is cheaper than contracting
Don't think the dudes sent in are paid for it
only reason it's cheaper is cuz prisoners
and goes under the radar
the prisoners might've been used for actually building the place too, not just now that it's gone to shit
yeah
not our chars specifically but still
im just wondering about Dauda's soliloquy in the trailer
well that's a fancy word
granted, it might just be completely non canon. We don't know enough about Dauda to say yet
i think cannons are cool
boom
also i think if/when we get more prisoners to play as, it might superficially give less credence to the clone theory
again, as far as current goes, i think Dauda is our only lead for the clone theory?
or the soliloquy might be an onset symptom of the disease combined with hydrostasis
Maybe Dauda had already completed an expedition or two when the trailer "takes place"
Pls explain what soliloquy means, has I'm the big dumb
its a monologue but instead of talking to someone, it's to no one in particular
mhm

oh wait lemme ammend the Dauda thing
the "dream" Dauda talks about is an onset symptom
me me like big word
I can see
I mean I'd roll with clones cuz it doesn't have the voices problem and such
Unless they're actually surviving every expedition which is not very believable
And yes same voices can be for completely different reasons (both lore and other) but until stated otherwise I'll stay with this
Naturally the Stormpooper would favor a clone theory. 
lol
Is there any hard evidence to suggest clones though? Like are our deaths actually canonical or is it simply a 'game over'? I think if our death was canon and we were truly clones, we would be finding a lot of damaged weaponry, and perhaps some broken left behind sentries. Possibly even armed mines. Devs don't even think about it pls
takes a few steps boooom
Is there any hard evidence to prove or disprove either?
I dunno. owo That's why I'm asking.
Keep laughing. But the devs already added a tool that aims for me, soon I'll have a weapon that aims for me, too. Then you'll suffer and burn
What weapon is it?
It's a ||spoiler||
As for the broken weapons and whatnot, there's the transcripts with gunshots and such but there's no sign of anything like that once we go down
Ofc it doesn't have to be the places we go or maybe enough time has passed or any other reason
Again too hard to say anything
What does the loud hum in the transmission of D1 likely represent?
How boring.
So the transmissions aren't of the prisoners themselves, but actually of staff workers?
Where do you think the blood on the bloody doors came from? Did someone get crushed in the doors?
That could very well be, other teams before us tho
Is anything known about how a human mutates into one of them?
||Think it makes more sense, since the code thing is because it detects a breach, while connecting the uplink, which doesn't seem likely if it was staff, that did it ||
True.
Maybe it's updog
No, it's definitely not that.
Then it must be ligma
I don't think so, otherwise we would probably either be dead or mutated.
I'm starting to think that the sleepers are formed from some sort of mutated blood worm. They react to light and swarm, the location of the complex is in the ocean, the biomass in R1C2 looked like a mass of worms. Could be that Santonian was down there for whatever was mutating them. Could have mutated a bunch of sea life.
Doesn't have to be the same infection as the sleeper one
Also where are we really
The reconstructed log mentioned like 3 places
That's what I wanted to say too Storm, but gameplay wise, the fog infection and the bubbles infection is the same, so they must be tied, and given the look of bubbles, they're probably tied to Sleepers as well
So I don't think its a possbility
I thought this place was still in the complex
Same.
Waaaait a minute. We're not even in the facility right now?!
We're using a different hole?
The description of R2A1 implies that R1D1 leads to R2A1.
If 'one' hole is the starting hole then yes there are a lot of them
||And B1 here||
What made the hole(s) tho. Is that something made just for the purpose of sending us down into the complex, or are we just utilizing it as such since it's convenient.
The spawn point
I have a feeling the device that's used to carry us down to the expedition sites was used by staff as well.
Ye, because some missions have you leave from a different hole
yeah exactly, Bx is a good example
Most of the walls look like they were filled in prior to us descending into them.
This is why you end B1 after the big door, and B2's ending is so far away in a different hole
Which is great cause it makes it really like these missions are connected
B1's hole leads to B2's, and on and on
Is the holo-map of the rundown in this one exactly the same as the map from R1?
Hmm, Idk about that one @clever night
I have to go and die in D1 now
Wish me luck
break a leg
good luck
Thx
Lordvig be with you Zipper.
Relaunching to compare them side to side
Ok the map is exactly the same.
But E obviously wasn't there.
Does this mean anything? It's what appears when you're in the process of connecting to a lobby.
its like E12
I think it's like E12
placeholder
Love those levels. I solo'd A3, but E12 was just too hard.
posted it again?
I think this should be pinned honestly
I asked D0c, didn't see the other admins online, should probably ask them too
I see the ability to pin it. I could totally do it.
Same, but I know I shouldn't without permission.
๐ฆ
@lilac island could you edit that email you made into a slide at the end of your current GTFO Logs slideshow?
If you do that then send the link here, I can pin it, got permission if you do that
Nice
UwU very hot
@lilac island Can you edit the message to say an intro beyond just the link so people know what the link is before clicking it plz
damn nyxos
also this probably means that there's more than one complex
this also means that we are within the next 100 years
please go to a lfg chat.
@minor oyster use the Looking for group chats to find people to play with please
that's what I am assuming
There are definitely 2 complex, Garganta and the other referred to as "mining operation"
They must be separate because one is used as a "scapegoat" of sorts in case authorities come nosing around (as referenced in the emails)
They say that Garganta has walls poured, and a primary shaft
I think its a safe bet that both complex are mining operations
But likely Garganta is the one housing all of the dirty secrets
You guys ever wonder why the guys we play as always have an Irish accent?
There is 1 Irish guy
I'm Irish so I like it haha
One's irish, another sounds American, third sounds like he's from an African country, don't know about the fourth one, can't hear voices too well over Discord
Woods -American dauda- Nigerian hackett- Irish bishop- English
Oh so quick unrelated question while it's fresh in my mind. What are the ranged sleepers actually shooting out of their faces?
The rocks on their heads
So those are rocks/crystals? I thought they were boils or cysts or something
im thinking they're boils, cysts, or eggs
because enemies seem to drop eggs or something out of they're bodies when they die
and if you dismember them enough you can see hundreds of them inside their bodies
1st that thing should be dead
it wasnt ๐
that's scary
2nd the eggs are the parasite/fungus in the body
no
thats not the parasite
This looks like a parasite to me lmao
That ain't a tongue
It has tiny little legs
Ew
I think the enemies are catfish
I find it interesting that the males sleepers have no fungus on them like the females
I want my charger boys back
My personal theory is that it's an organism with an utterly alien life cycle
It starts out small and lightweight enough to basically float in the air, possibly piggybacking on water droplets (which would make sense if they float in fog)
But when they make contact with a potential host, they begin to grow rapidly by feeding on their host
Eventually the host becomes a hollowed out shell that contains little more than cysts or eggs or whatever they are
But the growths on the walls and ceilings make it more complicated
I like to think the sleepers are like the zerg from starcraft
but the growths could possibly be explained by the organism not necessarily devouring their hosts inside, but maybe repurposing them?
Like, maybe they're repurposed into those sacks on the wall that make more of them to infect people
and maybe they also make nests, like they saw in rundown 001
and when i say alien i mean unfamiliar, not actually alien
The charger look like "guards" protecting what ever was in R1C2
They are stronger then the normal sleeper
Have horns
I hope chargers come back
going off of the theory i posted again
maybe the organism can manipulate living cells? Like, bioengineering on the fly
so when it recognized that a nest needed guards, it made charger by making dense skin on the front
I want to know if sleepers fight each other
we've never seen it happen
Well strikers have fresh blood on their hands and feet
alternatively, their skin could just be completely fucked up and bruised from god knows what happening on the inside
their arms are certainly not normal looking
I'm leaning towards it being a parasitic protist.
hey can you please use spoiler tags my guy
Its profile would be be out of the animal and fungi categories.
i havent gotten through b2 yet this rundown, haven't had time
was reallllly trying not spoil myself
Don't read the lore channel
Have you played B1
This is spoiler heavy
But have you not done B1?
Well good luck with the hybrids
@solar nova like, a multicellular protist?
Probably. If they go the deep sea angle, which they might, it could also be an animal but an invertebrate like a sponge.
It just won't be a worm or anything.
thats a rather interesting theory
I was personally leaning towards some worm-like organism due to the "nest" in rundown one and the way the sleeper's "tongues" look
I think the tongues are the strikers guts
I have good reason to think the flesh in R1C2 is more of a huge colony of cells.
Or a worm that came form the "eggs" in their body's
And when the worm is grown up it leaves
Like, if they can colonize on objects they can colonize in a body to change its structure.
||I have a hard time saying the flesh in R1C2 and the sacks in R2 are worms.||
Maybe a tongue?
It kinda reminds me of one specific creature's "tongue" that lives in the sea
Maybe each feeler is a teensie weensie version of the sleepers appendage it uses to attack?
Spaghettified tongue attack
I do call the Scouts Spaghetti Mommies..
Can't believe no one has mentioned Stephen King's "Dreamcatcher". That's what the normal strikers remind me of anyhow. 
Do you guys think the Spitters on the walls and ceilings are mutated from corpses of the victims in the complex?
Or is there a known reason for how they came into existence?
i imagine that they are like lil baby versions of the giant flesh ceiling from the first rundown
I'm betting they're reproductive spore clusters, aka, what we call them, ||cysts||
I believe their purpose is to ||spread the infection-|| which they do quite well.
@bright thistle
Prisonners are sent by groups of 4 in order to respect social distancing and not get infected with COVID-19
I think Cysts fits better than Spitters.
||I call them sacks, cus they suck balls to have in a room ||
Yeah I call them pus sacks, although I think the official term is wall shooter or something like that
"official" name is spitter
but "official" names are just what the devs call the things in development
i think
I just hope they don't make an appearance in R3 ๐ฃ
@lilac island You are talking about the Isopod Parasite that bites the tongues off mouths and replaces them right?
They're 100% gonna be there next rundown I think
Granted I don't think there are chargers yet
They were in rundown 1, so hope we get to see them again in this rundown
Yeah.
I'm honestly nauseous thinking about what fresh hell we will see in D2 and E1
E1 is just a raid boss
You just have to damage a big spitter sack golem and carry cells to generators to activate floodlights to delay the wipe mechanic
lol
lmao
i could see the cells to power floodlights though, yeah
just.... i highly doubt wed ever see a big boss monster
can't wait to have hallucination mechanics in rundown 3 ๐คฃ
@lilac island did you see my suggestion in #gtfo-game-suggestions where the game splits you up at the very beginning into teams of 2 and you have to meet up at the end?
speedrun to rundown Z1
That would be interesting for sure Jack
@cloud knot is that ra real thing i hope not
indeed ^
no but I want it to be
I like how in this rundown ||the extraction points are sometimes in different places||
oh ok good XD
And maybe an alarm for one team sends waves to the other team ๐
well i would like it even more, when everyone has to go solo and meet up at the end
hahahaha
this game tests friendships
and this, dear viewer, is why we don't have matchmaking
hahaha
yes lol
but if split team missions were a thing, i think there should be either a radio mechanic or maybe a player-inaccessible passageway of some kind to send stuff back and forth
Text chat?
radio mechanic?
oh right
Isn't discord enough?
yeah?
u right u right
someone else had a suggestion where a mission is only melee weapons
bro
like the warden takes your guns away because you're transporting volatile explosives
๐ถ
it is a mining site after all
now thats a bit too much
what does nrv probe even mean
or the reverse, and theyre sleepers
"where the game splits you up at the very beginning into teams of 2 and you have to meet up at the end?"
nutz reachin vagina
the pairs should also have to help each other, such as opening a door for the other pair through a terminal and such
that would be dope
oh hell yes
and send codes n stuff
"Convergence"
hahah
absolutely
or imagine some crap like one pair having to find a cell and deliver it to the other pair to power a generator
PERFECT SOMEONE AT THE MODS

I put it in #gtfo-game-suggestions
you can upvote it there if you want, maybe they'll see it
The big thing I want next rundown is a sanity mechanic
ooh helll yes
...
make use of that "mental status" bar
man the one thing i wonna see is, this game being so realistic, thats its harder than it is now
cuz i love hard games
I feel like theyre gonna do that
I thought another, even better part of the it 
Senpai loves it hard, lewd
which take some heking concentration
like, if they just added infection i have a feeling theyre gonna go down the list
Tho, I like it hard too
ey yo holdup right there UnZipped
have a section where one pair has to deliver cells or stuff to a zone, while the other team provides cover fire from above
now that would be hectic
Ye
I like it rough, hard and fast
Split the team in 5

Actually, split it in 12
this game is just an escape room with extra steps
you know what would be really fucked
i want this game to be harder...
people are obsessed with soloing missions
oh no
what if one of the last missions of the rundown is a lone wolf mission
Senpai no! I'm already bad at the video game!
I don't get soloing
well soloing is just because
E2 of rundown 3 or something
poeple want it hard! xd
not as sold on that one,
what if they made it impossible to solo? xd
but what about one where players are forced to separate at the extraction and only one player will actually be able to extract at the end 
wait
that's just reverse Sacrifice from Left4Dead
how shook would you be if you went through all the missions with your friends though and then you unlock the E tier mission and it's just called "Alone"
insert Lone Wolf meme from Halo Reach
or "Solo"
for a rundown focused on sanity that would shake me pretty bad
@simple fossil the mission objective is just "Survive" lol
now I need to make a meme..
xd
I have amazing MSPaint skills
Now this is a piece of art
That looks great
...
I JUST REALISED I MISTYPED PRISONER
this must be fixed
-reposted in fan art-

This is even more a piece of art
"I think E1's transcription will have to do with the big boy"
raid boss confirmed, shoot the giant blob
im pretty sure that thing hes looking at is a spitter
The bulbs are even green-tinted

They should have difficulty modes agreed
nah
Ok
what if
After you complete a mission you can control different settings?
Like enemy health, loot abundance, and so on?
You can do that with hacks
i feel like difficulty would defeat the the main goal of the game which is team work.
wouldnt need team work if it was easy
Easy mode is for plebs
anyone heard some small roar in d1 before? or am i imagining things
always hear it when we were doing nothing but waiting for scouts to walk over lol...told my teammates but all of them told me they heard nothing
oh
one word DIE
It's not ambience, it's a nightmare waiting to kill you all
pretty sure and i hope its a giant ass boss that we are suppose to kill somewhere in e
hahaha
Y'all. What if they made an underwater cavern level. Like, one had flooded and there was different creatures in that?
Everybody loves the water level
In the middle of a mission: Sky says "look at this fish, they can" his teammate "We are dying, get ya ass moving
the dense fog might as well be infected water
np
it helped me confirm some suspisions i had with the new update, considering that it does show there was issues with it that couldve pushed to how it is now
wait
i forgot to write it in there
its not htat important, but it helped me connect the dots
just let me know what you think!
the word count is like close to 5000
monkaS
I shall give it a read, when I feel like it
number is still at 3.1% :/
i found out what the warden looks like https://tenor.com/view/gtfo-intro-meme-laugh-dark-gif-16146092
Seems legit
I have yet again discovered the same Cornell power thing
The same one as on the reactor in r1
yeah
the computer compony
company
haha
i also brought it up about a month or two ago
has anyone brought up those squealy things?
the things i personally dub "pus eggs"
shooters?
or some new monster
if its new what level
Also I found this too
Itโs seems the cntrl technology company runs the piping system
Also found this
Seems like a battery
You can see similar ones in the santonian cases on shelves
Iโm talking about these guys
Theyโre found in r2b2, r2b4, and probably deeper I havenโt checked
Spitters Huh...?
They look more like pus eggs
Also... I donโt think that those whatever they spit is... spores tbh
Ye, the Devs are very bad when it comes to names
Unzipped, what do you think the liquid is that they spit out?
Hmmm, idk
||Something along with what the fog contains, just in liquid form, I guess ||
a type of acid?
@ionic sandal the thought about what the sleepers are -
LIST ID
QUERY <id number>
Hi dudes. I don't know if i'm in the correct chat for my question but it seems it's the most appropriate. I'm like grinding the game to find some informations that does not appear in the wiki or here and I'm recently concerning about one thing :
Next to all melee weapons there is this infinite symbol that would normally be number if it was next to non-melee weapon. That infinite symbol grows red the more you striker or use the melee weapon and it seems to reach a point where it cannot get any darker-red.
So the question is : What does that mean ? I tryed different setup to see if there is a link between the time it needs for the melee weapon to load a strike and release it ; the time it need to switch from a strike and a push-out ; or the range of the sound made by the melee weapon strinking the ground.
From my results, there are no links and no interraction with it. Do you have any clue about it ?
o-o
@dusk tinsel some testing confirmed it affects charge time. 2.5 or 2.8 seconds. Not typically noticable.
@ionic sandal I tried to comment on your reddit post, but reddit is forever loading, so here
what is that @slim obsidian ?
its "QUERY ID_..."
To me, it confirms what you think they are
What I find interesting though is the "status" lol
does someone know what the infection level etc. at the end of a mission means?are they related to the lore?
oh well thanks
It is based on the infection meter introduced during this rundown
yeah I already saw that one what happens when it reaches 100%?
oh okay
Weirdly enough we know that the infection seems to have something to do with sleepers but it isnโt related to transforming into a sleeper
Unless the whole infection thing is just a mechanical thing in the game and theyโll have a log specifying that the infection does lead to transformation
But I want to know something I swear in B4 I remember the max infection lead to 90% infection and a max of 12% HP
But in D1 Iโve noticed it goes down to 85% infection and 15% health
Nah m8 I remember it being 90 and I havenโt even watched him play anything with R2
Unless the recent update did a hotfix for it
Ya could theorise that the prisoners could be gaining a resistance to the infection then
yeah, no
they nerfed infection so you can survive at least 1 striker melee at full infection
i.e im on b4 with 85% max infection
Yea thought they mightโve fixed it mark that theory in the trash pile then
i still dont understand @slim obsidian would you mind explaining
OMG THIS JUST GAVE ME AN IDEA
He's saying they were once people.
R2 zones so far:
102-106 (A1),
112-119 (C2),
201-207 (C1),
265-271 (B2),
605-615 (D1),
716-721 (B1),
760-765 (B4)
What are B3's zones?
Also, we have seen at minimum 2 "rundown holes" in the complex. At maximum, we've seen 6.
Holes in the complex lead to zones 16, 38, 49, 62, 68, 91, 100, 102, 112, 201, 265, 271, 605, 716, 721, 760, and 765.
@ionic sandal your theory that the sleepers were human, trapped, inhaled the fumes and became... Sleepers.
It's justified. Based on the scan from the terminal, they have names. They were personnel.
Now, as for the big bois and the scouts and stuff.... That's for more conversation
But possibly it interacted with them differently?
That or the infection grows stronger the more the hosts stays functioning
That's possible too
Like we donโt know how long this โdemon tickโ has infected the whole complex
But until we can find a shred of evidence for this itโs just gonna remain a theory
That is true, and we can also consider that like many virus / flu / whatever, there are indeed mutations
It's definitely a fun thing to look into, but yes without evidence..... :/
However, the idea that the sleepers were workers.... (I'm thinking research scientist)... Definitely
Also, just saying. ssh is open on the website.
Not that I could figure it out. I don't think it's meant to be.
Not the main site, the other one with Bishop as the author
Ssh ftp imap etc are all there.
Might just be a bad server config, in which case devs, cover that up lol
To me that's an invitation
The SI site that is
Well there is another fun thing to point out as far as well can tell only male hosts have a โdemon tickโ within them while as female hosts seem to have none
I just can't wait for more info
And I hope the devs do some more sneaky things with the SI site
I scanned their bundle.js
Couldn't find anything important
I donโt think the lore on the monsters isnโt their main objective as of early access
(sorry, I'm a web dev, that stuff interests me)
I dunno. I think letting those with early access first chance at discovering neat things is a good incentive
That may just be me.
I find shit like the interesting only for the fact that I can update my monster knowledge among video games
Somehow I have the shittest memory when it comes to RL stuff but anything to do with in game enemies is can nail em down to a T
I dunno. To me it fits with the whole terminal access thing of running commands.
Let me get access to the ssh and find things, a fun little side game!
I just want to know how to kill these things in the most safest and brutal way possible
I like smashing their heads in its Cathartic in a sense
Wonder if theyโll ever make it possible to shoot out the parasites imagine that
Interesting
Who knows maybe theyโll want some guy to write out the lore of the monsters and jot down how the inner workings of their host thrive
Heh would be cool if they did that
What if the Players are resistant to the infection, so they were captured and sent down there, since bishop is apart of Santonian?
but we dont know if its different to the other people
we can get infected, but gardually
well thats how they work
you need to develope the symptoms slowly
each infection % is -1 off your total health
first symptom
and once youre weak
your immune system is inncapable to fight off an infection
main thing im thinking is its similar to resident evil, where consintrated doses can still infect you
well you can get infected a number of ways
what i know so far is by the spitters
or the fog
which means is spreadable in many ways
yeah
north, you know anything about the code
for d2 and e1
ok so now that we are on that subject, are d2 and e1 ARGs?
ok
so then is there potential that it is based around more people clearing d1?
or is it something you have to find in d1 that might be hidden away?
damn
Probably, but might also be C1 and C2 rather than D1
Pretty sure it's random, actually
yeah
like, it changes when you load up the game
i realize that now
i was just trying to see if it was a hex code with a message or something
it would be cool if it was something hidden in one of the other levels but North is more than likely spot on with it being people need to clear d1
Inb4 useless generator in D1 is the unlock mechanism.
oh yeah
everyone was trying to decide what type of generator it was
in like january
i still enjoy the title of D1 being called statistics
cause your team is about to become a statistic
@stone vine It was in testing for that long?
i feel like the devs also enjoy seeing people clear d1
all for d2 to be 100x more paintstaking
Or are you talking about R1D1?
I feel like we're done with the fog gimmick, though.
god... i pray that prediction isn't correct
i don't think so
E1 is completely covered in fog
The whole point of D1 is to turn on the filtration system.
that is a valid point but i think that is meant to filtrate only the upper levels
e1 might be solely in fog
based on the screen and what we can see alone
does that kinda make sense?
fair question, not sure how to answer it but i am just guessing don't forget
I'm guessing because the screen where we can see the missions seems that e1 is completely covered in fog
the filtration system might only reach to the level it is on and e1 might be something that opens up as a result of all this
and nothing below it
that is entirely possible
yeah
when did we get that picture?
was it given to us by the devs or was someone doing a datamine of the game or something?
Betcha ten mauls we get a third and final new enemy in there
ahhh
there a picture of the map or nah?
the bottom floor is a facility?
the map feels kinda small
I feel like this isn't D2 or E1 or is only a small part of D2 or E1
ehhh
if it is a map this small for e1, there has gotta be some kinda crazy rules for the map
like a mix of C2 and C1 mechanics
It's also a lot bigger than the overhead reveals, since we're really far away
i hope it is just a small portion
Looks like 12ish zones
D1 is 11 zones
So this is either D2, a part of E1, or E1 is slightly smaller than expected
Although actually, this looks like it's big areas and not 12 zones, strictly
Also, what is a pMOTHER sample?
That we get in R2A1?
parasite mother?
I'd imagine this was version one of A1
I think digsite is environment used to make runs
Not especially one run
And D1 looks like a digsite to me
@lilac island i was there
but lights were tweaked, fog was higher and there were some enemies
When you do D1 SPOILERS AHEAD || 2nd security scan at D1 and open the doors -> screenshot shows that room ||
no, that room has different lighting than the picture shown, lizakoo
it is but that was leak screenshot when they were developing rundown
so some things could change
true, so it could be that room or somewhere else
I would try to make same screenshot from D1 room and ill show you i am right ๐
I know they look similar, but there is no ladder in that spot on D1's room
it is
if you see by the white light, there is a ladder, that isn't present in the ||609 zone||
I agree there is some similarities, but there are a good amount of differences too
that's literally the same room with added items like a barrels, new sources of light etc. I can't do screenshot rn but will try D1 today with my team so ill post it
there are major differences in the rock formations and such though, so maybe it was an early version of that room, but it isn't the same
it could be some other type of room
New here, having a blast. Anywhere I can catch up on what lore we do have?
check the pinned messages ๐
be aware there are a lot of spoilers tho
so recommend you read through that stuff after you beat the rundown
read at your own risk
yeah, I would recommend that
@crude mural @hollow bough It's impossible to tell if it's the same room since rooms get reused. 609A is literally 106B.
exactly, but my point is that screenshot is much different than 609A
only similar in a couple rock formations
they are definitely reused. I found room from R1A1 somewhere at B. This screenshot shows the "new digsite environment"
anyway i can't argue with you RN cos i can't run the game and go there
ill ping you later
yeah, B1's start in R2 is the same as R1's A1 start room
100A is seeing a lot of use these days
yeah, appears in a couple extract areas
y'all think there's some lore reason behind scout invulnerability or is it pure game balance?
I think it is game balance, but a lore reason could be made, or uncovered/added later on
some people talked about the scout triggering a high cell regrowth period, so it can heal from massive damage quickly
maybe its skin gets hard and thats why its not moving while it screms
well not moving normaly
the scout turns its whole body into an erection lmfao
that type of affect could be how the tendrils stay so straight too lol
he is just a fan of eiffel 65 and their song is immortal like scout itself while glowing blue
Had this question with my friends today, and I don't know if it's been touched on, but what kind of prisoners are we? Are they like actual criminals who were sent there as a sentence, or are they different people taken against their will?
Most likely not real criminals, think it's more of a term used for us
Yeah, just wondering what kind of prisoners we were
Until we got like an actual confirmation as to why they're called prisoners and what they've done we have very little info on them
The most I've heard about characters is that Bishop "The bristish one" Is A employee for santonian or whatever the company is called
are there no B2 B3 logs?






