#gtfo-lore
1 messages · Page 159 of 1
so the entire zone will wake up to the alarm, even if you left them asleep
that would be an interesting change
mhm
i feel like the quote saying that sleepers arent zombies or aliens should be pinned or something
dont shoot, im with the science team
after the gameplays finished they should expand upon the lore
I think they plan to make ig as the game goes
Then game thoery will be like gtfo is related to mario
Heres the science of how sleepers sleep
Where they store their tounges
I wonder what the parasite itself would look like. That would be an interesting cutscene or something. Like a scan of an infected individual
I doubt that this mine floors are made by humans. Stupid robots!..
worse of all I really doubt that the downest floor is full machines..
hey does the overtone in the ludvig leaks means something in game?
no, that is a brand/company or something that is sponsoring them I believe, y'know, bringing them to PAX
iirc, but you can talk more about that in #gtfo-related-questions
oh i tought its was the name for the next Rundown
nah, try googling overtone, I am pretty sure it is a brand, but if you got more questions, remember to use #gtfo-related-questions, not this channel
What's the deal with the extremely deep hole which the characters are sent down preceding every expedition? The metal foundation of each floors can be seen spiking upwards as if something went up and took the earth with it.
I have a theory on the morphological structure on the enemies we face when going down in the hell hole, if my theory is correct I’d like to believe that the cause of the infection is a parasitic fungi that takes root in the skeletal system.
The infection is obviously airborne, since all the survivors wear breathing masks of some kind, so the spreading of spores would explain the rapid infection rate among the miners down there
But it gets more plausible when looking at the Scouts, I believe that the tendrils leaking out of their head are the roots of the fungi themselves searching for threats, which explains why they stop moving when the tendrils are bloomed, no strings to control the body
It would also explain why the sleepers can survive without a head when on alarm, the central fungi realizes there’s danger and moves to a more secure area, the stomach, cause who would think to attack a being in the lower body to kill it
@frail aspen How do we explain the white egg-like structures embedded in the flesh?
Seems more like a parasite that's an animal.
it's all but confirmed that it's a parasite.. we don't have to argue about this anymore...
Oh, that part can actually be somewhat explained, I’d like to believe that because the host isn’t alive anymore, they’re a form of weaponized spore, when shot they search most likely for signatures that can conclude aren’t already infected
Most likely formed from chitin
Which, actually brought me to the “Spikers” I believe they’re called
The fungus with them was given enough time to process a protective case around the head, likely trying to safeguard the central fungi, but it didn’t account for the lack of space a hardened area would take, so they reside within the stomach, like I had stated before
Any hit in the back, full charge, kills though.
Back of the "head," back, ass spank, back of the leg, all kill.
fungi fungi fungi, i think the nickname "clickers" might be enough allready. any more and it's a lawsuit waiting to happen. there is no way
Well the sleepers and clickers are quite similar, mostly humanoid, bullet resistant, both use echolocation for sight
just my thoughts
I thought these sleepers used sight for sight, given how they react to flashlights
then again they dont react to glowsticks
and there are no blue glowsticks, so maybe they react to the blue section of the electromagnetic spectrum
there's blue lights flashing in parts of the map tho
. . . .
My only response to that bit of lore-breaking question?
Honestly, really good question. If they don't react to the myriad of color spectrums produced in the lights.. why do our flashlights differ?
that raises a new question:
what if there were events that turned on lights (such as generators, more reactors, etc etc) that woke up all previous, untouched rooms?
That'd be terrifying.
what if all those lights are bioluminescent, the glowsticks certainly can be, all the small stand up lights look like they could be AMOLED which would count, but our flashlights are fibred bulbs
isn't pretty much all light just-
photons.
in general?
I know some things are a bit different.. infrared and whatnot
maybe we're giving consistency too much credence?
there has to be some reason why the only lights that set them off are ours
Maybe its like when u in the dark for a long time
I think glow sticks dont hurt the eyes
But if i turned on the actual lights
It hurts
i bet if you poked someone in the eye with a glowstick it'd hurt
have you noticed the way the metal parts of the floor spikes upward?
Yeah
Naxane, light gives off heat too, so if they are sitting in a certain amount of light/heat for a while, they get used to it, and that no longer annoys them, but another light being introduced like our flashlights would be added heat and they would be aggravated by it a bit.
^a bit old but the problem I have with the fungal theory is that fungus can't really move that quickly, let alone expand/retract like tendrils
I'm leaning more towards parasite/something that lives inside bodies, and wouldn't be surprised if we see non-human infected eventually
@hollow bough you reckon it's a change light?
Yeah, they are in there sleeping for who knows how long, so any difference in their environment like extra vibrations from sound or extra heat from lights could aggravate them.
Then what about glow sticks?
Glow sticks don't produce a lot of heat as compared to the flashlights we use I would assume
The glow sticks I have used in person weren't the best quality, but they were not hot at all and were still kinda bright
they also die pretty fast
As compared to the average flashlight
could also be the colour that's an issue
Well, tbh the easiest way to explain is: Our flashlight do send some form of UV light too. This would be an explanation. So it means too much energy for them. But I simply believe that the glowsticks are just too weak in terms of intensity. Those tings even sit under light sources, although thes dont really like it.^^
blinding white versus very slight coloured glow
Blinding ya say? whips out long range flashlight
^ Mark did that in one of his vids lol I want to scare a noob like that now
It's occurred to me that the R1's subcomplex is called the "refinery."
This explains much of the machinery, the warehouses, and the need for immense reactors.
not the massive amount of hsus though, that's just even weirder lol
It seems our lore hunters have been going in circles
It’s time to join the lore hunt again.
Im not saying this has anything to do with it just yet
https://qph.fs.quoracdn.net/main-qimg-4035ac46b62d24decf7b6fe1836a2599
But this does have a striking resemblance to the reinforced sleepers. Thoughts?
Yes, what the fuck is that
Its the sho papiloma virus
That looks very painful
What in the fuck
Thats the closest irl thing to whatever the fuck is running rampant in the facility, i've seen. Perhaps a highly modified militarised version that made the jump to humans? My best guess at least.
Don't think they made whatever is down there them self
Perhaps, but until we see more of the facility impossible to say for sure. Doesnt even need to originate there though, govs love to test shit on their own people. A facility like this is certainly isolated enough.
This place is not gov run
My theoryhas of now is that the facility started has a mining facility, they found whatever the fuck that is, turned the place into a mining/research facility, shit went wild, and balls got dropped, and here we are
I dont think its natural to be honest, if it was especiall given the time frame. You'd think we'd see some evidence of it. Its not alien, and theres no evidence at all in the fossil record. So what is it.
The site was made on top, of the impact place of the asteroid that was the cause of death to our dino bois in old times, there could have been something on that.
True the sleepers aren't alien, but pretty sure nothing in that regard was said about what made them into sleepers, don't personally like the Alien thing
Tho
There’s a lot of things this infection could be, but in terms characteristics, it’s not like what ye have said @shadow igloo
It's where the asteroid that wiped the dinosaurs landed, it's got to be an extra terrestrial parasite
Well, not certainly, but it is heavily leaning towards parasites
With what is present with the Sleepers as of now, it is most likely a parasite
No one answered me about the metal foundation of the rooms you see fit away in the big hole you drop down
How they all spike upwards
we dont know
But whether it’s extraterrestrial or ancient, is unknown, due to the fact that so far, I don’t think we have anything like it recorded
Ye
Also, them spikes were sort of speculated before
Some of the guys that normally talks here, some weeks ago we were debating on what caused the spikes to turn upwards
Something must have dug itself out
Which is what we got to, I believe
Or in that context
Something moved upward in a very straight line very fast
Ye
And if the whole photosensitivity with the Sleepers is a package thing when becoming infected, then it couldn’t of actually left the facility
But then again, we don’t know if it harms them or not, or if they are just more sensitive to light
But think about it, if a big ass monster made a that hole and left, how would anyone be able to make the dropdown device
Also, Santonian appears to be either a conglomerate, or a big ass company
But more importantly, it’s a private company
I think that’s what was established...
@hoary shard
Hmmm
I think it's more reasonable to believe it was drilled, then that stuff is probably some sort of.. god I dunno..
Drilled
If the outbreak was as bad as it seems, I'd imagine the company would just blast the entrances and seal it off via cave-in
The beams aren't twirled has if they had been drilled
There are beams?
The metal beams in the hole, that point upwards
The things that point upwards
whatever it is
I'm just saying, if I were the company and that stuff started going down in my facility, I'd fortify the hell out of the entrances and blow/bury it under hundreds of tons of stone/concrete then put it under armed guard permanently
Given that the sleepers cant climb, it wouldn't make sense to fill up the hole if it was there beforehand, and it doesnt make sense why they would try to climb it
Presumably
ye
Just fence it off and put it under armed guard. Maybe build a facility around the top of the hole to conduct tests out of and to send people in securely
Like that one Blood Pond SCP
354
Could mean things are more out of control than we might know
Not necessarily, I'm just saying
Characters or corporations in horror movies and stuff are just retarded. I'd get layers upon layers of redundancy around the site.
Doesnt matter how severe. If it even has the potential of causing severe collateral damage/chaos, its getting buried
Looks like they already did that tho
As far as we know it's just that hole as the only entrance.
At the top when you drop down, it's clear to see the top was built after things went to shit
I personally think there are more holes
Maybe. But you dont really need more than one if your considering tests.
It would be damn near impossible to fill,
But you could still secure it by building a blast door ontop of it and guarding that
Still don't think they made the hole themselves, seems too messy
Maybe with downwards hanging turrets
Also, the top is kinda protected
I'd love to see the top floors of the facility near the entrance.
I'd reckon it would be really cool looking. Offices, security rooms, more defensive turrets, trip-mines,
It could give us an opportunity to see how it really went down once it got out of hand.
Why all the defensive stuff?
Because all the corpses and stuff we can find now are just miners. No security, or nothing
This place is 2.5k meters down
ye
I'd reckon the entrance would have a little time to be fortified as they tried to evacuate as many as they could before sealing it
I mean look at abandoned military bases nowadays
I'm thinking.. the entrance to the surface. Right at the tippy top
True
Where it gets less mine-y and more office and security type. Less storage and more organizational
Idk if it would look like that
Cracked and burnt up light bulbs, generators, and possible sandbags in the middle of corridors
If they have access to all kinds of military grade weapons and turrets, I'd think their security would be armed with that kind of stuff
I mean, how else are WE getting ahold of it?
That just makes it seem like this place was made to contain it all
Ye?
They would have HOURS to prepare
As the infestation would climb the facility from the bottom
Who said it started at the bottom?
The lower levels would be completely fucked, but I'd reckon the top floors could have some time to get out
We.. the 4 of us.. can fight off waves of them with machine guns and turrets.. I would like to think their security team isnt that incompetent with the same hardware
Can't see why the security team would be that heavy decked
There is ammunition.. everywhere within the complex. And even throwing that out of the window,
Our tools and stuff is stuff we found down there
true
Good point
Still didn't answer my question has to why, it had to start at the lower levels
Their security team was stacked. So I'd like to believe they'd atleast of had s fighting chance to get some people out from the top floors
Because they probably would have hit it if they were were digging on those floors
And even if it didnt, it likes the dark. It would naturally go down into the lower levels.
Where there would be plenty of food.. with no means of escape
Hit it while digging on those floors?
So instinct would make them go down. Even if they hadn't started from down there. Do you think a lion would go after a gazelle in a small box canyon, or one in a massive open Savannah?
They had to clear out those floors somehow to build those rooms
Not to mention the hole
What you guys talking about
Lore
If we use "weirdness" of enemies to judge their time to develop, then it seems like section C or section D is the closest to the origin of the sleepers.
There is only one floor below D
Wot
The way i understand this, you seem to skip the stage of infection
This means that E is also a candidate, but C has the most time-sensitive looking developments.
We dont know the time for infection.
True
It could be days, hours, minutes,
Since enemies are armored and and there are huge collections of biomass.
Anything. We've got no info
Actually
We know our guys are sometimes infected and on, and we also know, we atleast spend some time down there
^ Seems to be evidence of a long incubation period.
We dont know if the pods clean us, and we are only ever on expeditions for a few hours at most
So putting the time of change to minutes seems kinda far stressed
Tll
Besides.. there are soooo many people down there, a single horde could spread their numbers really fast
Pretty sure they don't clean us
@hot burrow There is an E floor.
The arbiter isnt infected with the flood in halo 2. That doesnt necessarily make our infection period the standard, it could simply just be that way for gameplay reasons
That's the same floor has D is already on sarge
Wait they confirmed that E may be a floor
Oh
It just doesnt have a mission popup on this rundown
Someone on reddit at Pax also confirmed that the Rundown 2 is visible from the demo.
There is an E1
Hm
What we find on e1 can change the lore significantly
Supposedly there is also 10 expeditions:
A1
B1, B2, B3, B4
C1, C2, C3
D1
E1
Weither that be the source, a lab, whatever
Hmm nice
Or.. there could be a queen. As unlikely as that is. A nest is possible aswell
Way worse than we've currently seen
The parasite controls the hosts, the infected, but that doesnt mean they dont have their own method of reproducing.. given how massive these parasites must be
Given the biomass, there's probably a lot we don't know about this organism.
Me and a group of guys made a meme about the queen
Like a web.. a "living" nervous system that controls its hosts..
It's all soo wierd
It would be nice if the devs eventually make a diagram of what it looks like. Not the hosts.. but the parasite itself
If there are labs we might actually start to see it.
Scouts are evolved spiters
Everything rn is a modified version of male and female humans developed into sleepers.
Then what about the big boys
Drugs
Bruh
Male: Striker, titan striker, charger, shadow
Female: Shooter, titan shooter, scout
Steroids
Chargers are like a warrior
They are near the "nest" and also in the deeper parts of C2
They're definitely a heavier investment by the looks, and they seem to completely replace less developed strikers in areas where they appear.
To be fair, the letters only represent the Expedition Tier within the current rundown, not a specific floor within the complex. What you should really be paying attention to in order to figure out how... [inaudible]...
The Warden refers to them as sections, though. "Section D" is mentioned in the C tier mission text.
Section B is also mentioned in A1's mission text.
We can probably verify it with meters as well.
The warden is the one that sets up these missions, so to make things easier the warden could have named each section after the code names A-D
Easier for briefing/explaining
Rundown 1:
A: 421m
B: 562m and 565m
C: 678m and 624m
D: 842m
If you are sweeping a large area in search of something specific, you would generally cut it into sections/quadrants/whatever to narrow down the search parameters as you progress through said search. I think this is the same sort of thing with the Warden.
The Area numbers within the complex aren't so much random as they are part of the section that the Warden is dispatching us to.
It would make sense for a large complex to have designated floors, though. I could easily see these sections being "real" delineations.
I think the Zone and area numbers and letters do that well enough
Lore idea, the place was infected by the coronavirus. that's why we got those mutants aka "monsters" or what ever you call em. coincidance?
Sure
So...you want to rip off the genesis of the Nemesis parasite?
Stop or I cough
yo what if the final floor is floor F and the sector of origin is floor F sector 0 and thats why the name is GTF0 standing for " Get To Floor 0(zero)"
Nah, it is an O in the name, not a 0, you can check, but interesting idea
hey, it could, they said some rundowns could last months, so they might have up to F, two levels per letter
wasn't supposed to? it doesn't have an E level and never did, just when you aren't in an expedition and you are joining, sometimes it shows E12 with place holder text, so E12 was and is place holder text for the expeditions, so you can still see that every now and then when joining someone
but yeah, they would probably put more levels on each section instead of extending the sections
Feels like its going to be more supernatural than scientific, considering whats at the end of D1
Nahhh.. that would ruin so many things that make it interesting.
Please spoil me, what's at the end of D1?
@uneven torrent ||Near invisible strikers known as shadows||
Oh. Fun.
I was thinking
What do u guys think is the period the game takes place
Like, faar in the future? Are there like, spaceships cruisin’ around outside? Or is this a secret organization with all this stuff in a very similar to 21st century area
era*
Got kinda curious about that
Some kind of dystopian future
Maybe like 2076? Its already sort of futuristic
Yeah, I would say in the near future, at least that is my guess
Yeah, the existence of HSU's and the sights seem to imply it's in the future somewhat. Though the HSU tech could have been discovered within the facility and re-purposed.
*Sights as in the weapon sights.
All we know, is that it's past 2020, if i remember right
Yey
Btw, HSUs don’t actually seem that far of from where we are now, it’s just not heading in the direction to become HSUs tho
Is only the start of what I was reading
I think in this instance Hydro and Stasis are two separate words.
Well, how would ye explain an HSU then
Sure on paper it’s not the same thing, but it can still be somewhat related to how HSUs work
I mean, unless it’s cryogenically freezing us, but the name implies the use of an actual liquid, the yeah, idk how it’d work
I think it's basically a large long term Dialysis system with the patient in an induced coma.
I haven't seen anything about cryogenics or vitrification. Which would make sense as they are pulling us out pretty quick
You sure you mean Dialysis?
I get the second part, but
Yeah, I know what dialysis is, it just didn’t work with this for a moment
A fluid-filled plastic bag can help extremely premature lambs to develop and grow – and will be used to support premature babies in three years’ time. Read more: http://ow.ly/QQa530bbl4h
assuming there wasn't ethics laws i don't see any reason why those lambs could have came to term.
couldn't*
I dont think ethics are much of a concern with prisoners, given the setting
exactly
- We’d probably see some insertion point on all of the player’s’ bodies, unless they’re using catheters to perform the it, but from what I’m reading, it’s not used in the treatment.
- Pretty sure there are actually some sort of water ripple affects the moment we wake up, implying the actual use of liquids, but will have to double check when I next hop on GTFO
- Before we wake up, and when we come back from an expedition, most of us are infected, so by inducing us into a coma, the infection is still running rampant without any hinderance.
1 and 2. yeah, that's definitely missing. 3. The infection status stuff is just flavor for now until they are ready to implement it. you'll note it varies wildly.
But in terms of lore, there’s no way we’re not infected
Even if the people we play as have been through this a hundred times and considered the best with the expeditions, there’s no way the haven’t been hit at least once
it's a small team, and they've got a lot of work left.
And there are hundreds upon thousands of other prisoners used for the expeditions
That overall is not a small team
9 developers is a small team these days.
Didn't Payday 2 have far more Devs than that working on VR alone?
Anyway, sorry for the interruption😋
Back to the Lore we go!
10 Chambers is a group of misfits who left that studio and some from other places. @frail pollen can speak more on this. Tbh I think Ludvig woo'd everyone. No one can say no to Ludvig-leaks.
Yeah a few people worked together at PayDay, some worked together at previous studios together, friends IRL, things like that. When 10CC was formed they weren't all at the same company but as said, knew each other. They are like a family that gets along really well, cracks jokes with each other and has a great time.
To make a game good in VR you need a team dedicated to just that aspect.
Next big convention you guys go to you should make a replica HSU.
Pay some models to dress up like scouts and yell?
haha
i told them they should put some fog down and light the floor up with glowsticks
i like it.
it wouldn't be right if the fog wasn't eye level though
Ludvig laying on the floor making sleeper sounds
VR is a largely unexplored field in several areas, easy to get it very wrong
hand everyone mallets
what is that fog anyway? is it actual fog? where does it come from? why does the fog repeller repel it and make a loud sound that doesnt wake up sleepers?
creepy unexplained moisture... >_>
No
there's been a few games where someone will chuck a repeller and a new player will start going guns blazing thinking there's an attack
if it's making people freak out then it's doing it's job.
Lmaoo
Considering the amount of time down there, they are the particulates either left over from the cavernous environment, and possibly certain chemicals that have been leaking in the air
What the fog stuff is and certain other aspects of visual obscurity have been explained many many weeks ago
Maybe a month or two ago
Damn, we really need a file with all of the stuff that has been explained
if you get a chance, take a tour of one of the old missile silos here in the US. they have a hell of a time with moisture even at 20 feet down.
We keep going around in circles
Also, I didn’t say it wasn’t moisture, I just said it wasn’t unexplained moisture
And yeah, the 3rd part of the fog is moisture, bc of the location.
there are large gaps in the earth around the facility/sub-complex that are filled with large reservoirs of water
This is actually true from the actual location we are given
to be perfectly honest, the answer simply is: the devs decided they wanted to mess with us. And so there was fog.
thats not good enough
:3
I mean, sure I would certainly do that, but I would actually have a reason to put one there
"Just because" is not what the lore and theory crafting channel is for
Fog is there for the players that like to crouch walk backwards into Big Strikers.
Seriously...
why?
never walk backwards
It’s like saying “why are there many different crates and containers with different company names that relate to Santonian?”
“Oh, just bc it adds to the atmosphere of the game”
Yeah, just bc doesn’t really work there
Right now the levels are being made to test assets. The "real" levels where there is a logical explanation for placement won't be around for a while.
Technically, the test levels have already been done
The Beta already happened, we are at Alpha I would say, and this is a prelude into the actual start
Also, the guns are repurposed mining equipment bc a company that might as well be a conglomerate at this point, won’t want to waste expenses on people that are literally being sent on suicide missions
So the prisoners are left to scavenge what they can after they get what the Warden wants.
there are a lot of forklifts and excavators, so it's either a mining company or has owned/hired a mining company to do the digging for the Santorian complex
Btw, that mining company is also Santonian, it’s a branch of the company called Santonian mining or something like that.
The names of the different companies are on the containers and equipment they supply
Me and some others went around looking at the containers and theorising on what these companies provide for Santonian
nice
Santionian is likely a holding company.
Would it be accurate to say that most of the complex is underwater given how large it is, and where it is? Or do you think it's entirely confined inland on the peninsula
We know that it's in the Chicxulub crater. Where exactly in the crater we're not sure. https://en.wikipedia.org/wiki/Chicxulub_crater
has more info
21°08'57"N 89°29'32"W so a little east-north of the town of Chicxulub
Now... how Wide is the complex?
😐
that's actually a good question. it matters on the purpose of the complex were they mining for iridium? or were they looking for whatever let to the infestation? if the former, then without a doubt it would be very wide.
led to the*
usually ore mines run wider than they are deep
I personally think they went into mining, for profit
Then found wack shit, balls got dropped, and here we are
iridium will definitely sell on the market for good money over the next couple deades.
decades*
unless of course Elon Musk has his way.
mining asteroids.
someone posted a theory here a while back that the complex could span a very large area of the crater, and the rundown was just one of many underground facilities that make up the whole complex
It's most likely all interconnected, imo, but probably is more heavily concentrated in some areas compared to others.
Actually, that brings up a good point. The "source" of the infection is likely not going to be indicated by R1. C2 is clearly the most infested, but is also just one small section of the entire complex. There are probably other reasons the sleepers happen to have established themselves so well there.
It could be as simple as C2 being the section in R1 that had the most employees.
We think those are eggs
it is still not clear if the infection is viral or parasitic, so it could be eggs, could be tumors
It is most likely a parasite, Simon said in a response to a question that there are no Easter eggs, just parasitic eggs that fall out of the enemies you kill
No you didn't
@jolly plinth
Oh, well you still didn't say what he said
The eggs on and in the Sleepers aren’t tumors, they are cysts.
This is due to the fact that the eggs share characteristics similar to cysts, with the ones on the inside being more fleshy, while the ones on the outside are darker, harder and stronger for the purposes of living outside of its host
IT IS NAWT A TUMA
hehe
okay arnold
AURG
Wow there are so many levels in rundown 2
^^ im looking foreward to em
@hoary meteor yoo, is that mr cool ice?
@grave finch 10 of 'em
Yes
Cool ice man can never be defeated
And unlike my pfp I was not dishonorably discharged from the army
I didn't realize your tattoos said that until I looked at it
What on God's green earth is on the ceiling in c2?
something that doesnt belong on my earth
you hope
@lilac island Does he spray ice like Pyro? If so, cool ice man wins
.
Some friends and I were thinking that after we discover the PID’s and learn who was down here. We had to follow one of the PID’s last directives and turn on the generator. (Not that it matter that they were in boxes) We came up with the thought of when you have to turn on and defend the generator (reactor) that we might have opened up a lower level that awakened something we shouldn’t have. Then going to find what a decoder said on C-2 and realizing that whatever was down there, with the ceiling moving and the “prison” infested with the monsters. That we find out that there are “The Shadows” which reacted to the reactor turning on. Only to have to run back and turn it back off then escape from the nightmare shadows.
Tis only a theory and what not, but it’s just a thought.
That's waaay off.
First of all, the objectives are outright stated in the mission text. The Warden assigns them, not us.
Second off, D1 is a different reactor in a completely different location.
The ID'd are only used for access in different areas like the DNA we gather from the HSU's. The Warden, Prisoners or whoever uses this to gain access into the lower levels. How they are used. I dont know. There is nothing more attached to those objectives. The reactors too. One was activated to access a new level the other one was deactivated to access a passage.
It makes no sense that our prisoners would have any goddamn security clearance, so I suspect that the PIDs and DNA are the reason we can actually bioscan at all. Some doors catch on, though, and trip alarms so that personnel know to check us out, although this obviously has unintended consequences. They might also be normal alarms to check everyone, but, given that they're the same as the ones the reactor produces when it detects a hack, it makes sense that they'd be a response to our meddling.
In that case, the Warden heads-up display is probably telling us insider information about what keys doors accept and whether or not they'll be sensitive to our shady security clearance. The Warden may also be the one producing the circles to bypass the alarm.
Lot of potential lore explanations.
We dont even know if we have anything to do with the company at all. Let alone, security clearance
Oof didn’t expect that. Oh well no problem. It’s my personal opinion so it’s whatever. If I’m wrong I’m wrong, so what. We will find out what is going on when the world has been flushed out in the end.
There is no problem with your opinion. We simply threw our arguments in the pool. Still have fun theorizing
@unkempt gazelle I don't intend to shut you down, it's just you contradict a lot of what we already know.
Well I don’t know anything other than what I’ve played for the last few days. So it’s fine, but didn’t expect the harsh-ish response my dude. I’m fine with being wrong especially since I don’t know anything about what is actually going on.
Sure man, I could phrase it better I think.
No worries, “we” is a broad term. Especially when you get the game only 3 nights ago lol
Still think terminal logs would help with lore alot.
Yeah
Like going into one of the terminals would allow us to access special logs on each one.
I don't mind the environmental storytelling, tbh. C2 already unnerves people on their first time through.
Ooh. Big theory. What if someone is still alive down there sorta-Rambo-ing it out and we can get lore from the stories they tell from when the whole place went down
I just think that the entire Rundown has become a living organism of sorts. Or just, is completely infested with whatever is down there.
Big boss at the end fighting the core big baddy.
Like a hive mind of sorts is what I mean. And the core is whatever started the infection and the creatures that became what they are. I don’t know... just speaking out my thoughts.
Prolly not just this rundown, but much of the complex.
Nests, maybe?
We don't know how far the biomass in C2 extends, could be far beyond the refinery, or it's just one such blob in the walls.
Well, we don't know if they're separate or not.
That and what would the parasite use the biomass for?
This certainly isnt the flood from halo
90 and 93 might both be showing parts of the same thing, or they're growing on their own in separate sections.
Inb4 C2 showed us the Gravemind.
Endless replication, the cells themselves could be acting like a super STEM cell and just replicate itself.
Maybe it is like the flood..
Shrugs But that also could be wrong.
^^^^ Could be that the sleepers formed by infection are just one way of getting them, but the biomass can act as a sort of sack which breaks off into strikers and shooters on its own.
Maybe they unearthed something buried for eons and then dig it up. Using the dead’s bodies for extra mass?
Their bodyplans are quite simple, after all. They don't appear to depend on the vital organs we do.
No, especially when they can throw a tongue at you and nip your fingers off at a couple meters away.
It’s “The Thing”
Mass for WHAT
They do keep human bones, though, so it's hard to say the mass in C2 is spawning them.
Biomass
But the more mass it had, the more it could use to kill quickly. Or have to attack in more sneaky or aggressive ways.
Its using bodies for all that
Yep
None of the mass seems to be autonomous at all, so why exist?
Basic instincts of survival. Every cell has it.
Sensory features? Like a hive mind? That's not likely either since once you kill one, it doesnt alert everything
But its fundamentally different
The parasite uses the bodies of the miners and staff as hosts, the ceiling of the cave is completely different
Nothing to feed off of, nothing to puppet
Something of a similarity to a hive mind, but using the creatures as just independent nodes... I mean the only thing to be close to a warning system is their massive beating hearts and the scouts.
If I unload a mag into the roof, it doesnt alert anything or do anything. The bullets just phase through
I shot a shotgun blast at it last time I was running c2
Still game mechanics... got to limit how much can be affected. It’s only a visual for a reason.
That fleshy thing on the floor in C2 - is the results of flushing coom away in the toilet ☝️
yoly shit bois
i was clicikng away at the pr kit
and i found a screenshot
that proves that santonian industries was aware of the sleepers existence in the chicxulub crater
infact the sleepers were there before santonian started mining operations
or they started existing at the beginning of their mining operations
nonetheless they knew about the sleeper threat in the crater and kept on mining away, turning their mineral research subcomplex into a biological organism research subcomplex
bet
yeah
that looks awesome tbh
thats a sentry
thats the bottom left then dude
damn
wait a minute
the tool on the bottom right tho doesnt look like sentry now that i look at it closely
it might be a sentry but it doesnt look anything like the pre-alpha icon for it
doesnt look like any other tool
nope its a sentry that screenshot is the same POV of the player in the reveal trailer, who had a sentry
yeah ik
Wow so a bio-research study... seems like a very interesting approach in my book. I like it! Reminds me of some RE stuff without actually being RE.
?
the E section is the site of digging
its literally the dig site
and were gettin E in our next rundown
E section is all the way at the bottom, where they still digging tho
I hope we also get one that would be tagged as r2d2
Lmao, definitely a missed meme if there isn't a D2
Pretty sure there isn't
So its confirmed they were at the very least studying the sleepers?
The only argument I can think of rn for them not studying the sleepers is that they weren't studying them, but were going to sell them to researchers or something like that, but they weren't researching them themselves
So do we know when we are gonna be releasing rundown 2?
there is no date provided, soonTM but when it's ready
any dates provided are just guesses.
You can view the roadmap here: https://gtfothegame.com/roadmap/
I know but the roadmaps been the same for weeks
has anyone emailed the contact@santonianindustries.com email?
perhaps acting as one of the minor industries 😂
or you havent sent the correct email? just a thought
i mean in the email what the contents were
@weak rampart is the santonian industries email going to actually do something in the future or is it something you don’t want to continue investing time in
Also sorry for ping
Ah fair, it’s probably something that was made ages ago that people have forgotten the login to
I think I heard a few weeks ago that someone sent them a job application, lmao.
I'm still waiting for them to accept it
News: developers forgot they were called sleepers in an interview.
Bruh
Look at the interview taken at pax and posted somewhere here a couple days ago
The 4 prisoners really should get more expansive backgrounds
what do you mean we have backgrounds
irish, american, english and nigeriaqn
what more do you want
More than just countries.. I mean personalities, stories
An actual history to the character to get immersed in
we know woods is christian
The story in GTFO is far from complete, but it does look to be very story intensive
and bishop has some involvement in santonium
Or atleast, lore intensive
woods > bishop, hackett and duada
Hackett > woods > bishop > duada
woods>duada>hacket>Bishop
D-daddy!?
my allowance
Hey..
I was just thinking, while editing my video-
are the sleepers really triggered by noise?
shotgun turret blasts, doors opening, lockers opened-
they don't really react to those at all.
They do react to you coming close, to guns being fired, weapons striking nearby surfaces, and flashlights.
Perhaps it's thermal energy that they're sensitive to? Firearms make head when fired, your body produced a bit of heat, weapons hitting things nearby would create some friction- just hit something metal with a hammer for a while and you'll understand, and flashlights (especially the powerful ones) tend to put off heat as well.
so far as we know, they're only triggered by those things
now, before it's mentioned- alarm doors. Perhaps it's a surge of energy to open them, or perhaps the alarms are so loud it simply wakes them up regardless- the reactor core certainly produces heat, hence in C1 we have a LOT to deal with.
Glowsticks clacking, fog repellers, reloading, cabinets being opened, each other, terminal usage, bioscanning, and our characters talking don't wake them up either.
Am I on to something?
@gaunt kernel It's a tricky question, I would say that this is a question about gameplay balance. If they would be reacting to sound realistically, you'd aggroed sleepers two rooms over, when firing a shotgun.
I think it is a case of "gameplay is king" vs. lore.
While that is true, I do wonder if I'm not on to something there.
lowkey, a gamemode where they truly react to sound would be HAAARD
@gaunt kernel how many hours do u have on gtfo?
Steam's showing around 50, but that seems inconsistent since I've had over 100 hrs of footage..

50-100 take your pick :^)
actually though now I'm curious- I've had up to "109" recordings of GTFO.. each over 40m each, some up to 1 1/2 hrs..
what about a scout?
Steam, tell me your lies
Scout I believe is the same actually, fits under the same rules. They react to body heat, flashlight heat, the heat produced by gunfire, etc, by either becoming alert or extending outwards in search of it.
yes
Why do you think the rooms appear so- cold? fog, and blue lights, and whatnot.
it's like we're in a fridge.
but how do they wak e everything else up
the scouts?
Could have a multitude of theories on that one.
a. They send out numerous reactive spores to the others within a great vicinity
b. it is really damn loud.
c. certain wavelengths -perhaps outside our hearing range- which the others can pick up on
Why do you think the rooms appear so- cold? fog, and blue lights, and whatnot.
it's like we're in a fridge.
I mean, we are far underground, guess that ain't the hottest place to be.
there's not frost on the walls, but I get the feeling that it's pretty chill in there.
wellllllllllll
WELLLL
that depends, Mccree
underground does get hella hot.
plus we dont know if we are on earth or not like pther planets are coolder deerper on
ask coal miners, people boring deep holes in russia, uranium mining operations-
true.
we have no idea if this is earth
Well it is heavily documented the game takes place on earth near/in the Chicxulub crater
Look at the pin! 😄
:V
Does people ever read the pin
I don't
too many pins =' D
wait we r in a crater?
Read the pin and you'll get some insight on that 😛
ok
aight I gotta go, editing some stuff
it is most likely a data table, but who knows what for
for data obviously
Hmm. Just re-watched the 2017 trailer. "Demon Tick".
Some sort of sci-fi paranormal parasite? Would explain the shadow sleepers I guess.. if they are going for a blend of realistic parasitism and supernatural entities
Nobody's interested in lore anymore?
yeah me but i havent found anything useful nor someone with the full info of what this chat been talking about
I've got some..
can you show me ?
Pretty sure you could make clouds out of various gasses, but dunno.
yeah, and the rain could be acid rain, so that isn't evidence of it being earth, but it is confirmed through the coordinates showing the location this is taking place at if you check Evo's pinned presentation and the proof below that, barebque
you really like that emote, lmao
The fact that they wear gas masks down there doesnt really show anything. It could be anything from airborne spores, to asbestos
Stylish, but expensive
They’re probably told they’re gas masks but it’s really just a bunch of Airsoft Safty masks and goggles
Has anyone gone deep into a theory as to how the Sleepers can live without any super obvious sustenance?
I asked about it before, but no one had a good explanation before, besides that they sleep to do so, so they don't wast calories
but idk how the big guys sleep standing up, wasting calories if that's the case
I was thinking about that, and I think that the Sleepers feast on living/active tissue. I think this because there are some human corpses laying around here and there, and some of them are whole corpses. If they were so hungry those bodies would be donezo, so they might be picky eaters. And interms of the ones standing up it might be because they have more cells to butn so to speak.
yeah, but if they're trying to sleep for as long as possible till awoken, they would want to save any calories they could
They survive after being cut in half. It's safe to say they dont
all organisms need energy to keep going
they might have ways to extend their survival, but they will die without energy intake eventually
unless there is some biological exception I don't know about
Some extremophiles can completely die, and come back to life in the right conditions.
They essentially go into stasis.
I just realised in the interview that they did the game play is from Rundown 2 it literally says R2A1.... 😮
yes
yes
yes
I'm not sure the Sleepers eat that much, if at all. The shooters have no method of ingestion and the corpses found all over often look like early stages of the sleepers with some bodies having their heads split open/bulbous. What's more strange to me is that there are "bodies" that have viscera / biomass around them but it's just empty clothes
Though, on the topic of clothes: I saw at theory mentioned earlier that they react to heat and not so much sound/light. That makes a lot of sense to me being as the sleepers are all totally unclothed. One of the peculiar things about hypothermia is 'Paradoxical Undressing' and 'Terminal Burrowing'. According to wikipedia, 20-50% of hypothermia deaths are associated with paradoxical undressing, and with it comes disorientation, confusion, and combativeness.
One explanation for the effect is a cold-induced malfunction of the hypothalamus, the part of the brain that regulates body temperature. Another explanation is that the muscles contracting peripheral blood vessels become exhausted (known as a loss of vasomotor tone) and relax, leading to a sudden surge of blood (and heat) to the extremities, causing the person to feel overheated.
Terminal burrowing is really interesting as it's sometimes referred to as 'hide-and-die syndrome', whereby the affected individual will enter small, enclosed areas.
My theory is that they feed on the prisoners the warden sends down and they sleep in a hibernation-like state to conserve energy
Yeah, but they don't really stop to nom on wounded people and the sheer amount of bodies all over the place leaves me to suggest that they don't. Admittedly, that might be because #EarlyAccess not having the animations to lend evidence toward them eating prisoners, but... I think they just infect them?
I mean hell even the Strikers - who are loaded with teeth - don't ever bite. They use their tentacle bit
lick
Stasis/hibernation does make a lot of sense though, especially with the hypothermia/sensitivity to heat bits
they gotta eat something
My theory there is that... Whatever they're infected with leeches off the body. They can survive insane amounts of damage (aforementioned walking legs). The human part is just a shell that provides long-term sustenance.
Im with you there
I dont think the creatures survive very long, I'm betting their bodies eventually eat themselves away to further spread the infection/etc.
The teeth might be defensive only. The ravaged bodies may simply be people killed out of spite/self defense
I dont rly think, that they react to thermal energy. It makes no sense in certain aspects of the game. The first: They do react to sounds like a door opening or footsteps. Many players just walk around them to keep them synced. Second: If those sleepers actually would react to thermal energy in such a senstive way, it would be impossible to stand near them without waking them up. The reason why they undress themselves is prolly, cause the skin gets too sensitive to the touch of clothes on them. Maybe it doesnt like moving in them either.
For a moment, I thought that message involved me
im sure ppl have explored the topic before but im wondering what kind of security measures existed in the complex
i understand its an industrial complex so that would explain some of the stuff down there
stuff like the long range flashlights, foam launchers, and glowsticks
but the presence of ammo down there seems to suggest the complex had some security measures too
maybe it was such a large facility that security measures needed to be installed within the complex as well
that being said i think it would be cool if there were areas that were armories or smth
Unless its some kinda of really twisted n weird prison game like Death Race
So Im not sure if way up in this chat but has anyone discussed how old this facility is since its... containment.?
A good chunk of years I think
maybe like 3
I'm not sure I saw that somewhere on here though.
I see, I also saw in a play through this weird chunk of bio matter that looks like the creatures err texture? and the guy playing suggested that is might be or have something to do with the source of the abominations within the facility.
So yeah is this chat a good spot for someone to swan dive into the lore?
Because I have questions
yeees
@lilac island this is a lore chat, for game lore. Not twitch links.
yes
. . . .
I'm going to have to stop you right there, Salutistic.
So when ever the game starts there is always that red text "they react to sound and light" them right under that there is uniteligable screaming, gunfire. That might be the past prisoners screaming to hq or what ever it is, warning the next. The gunfire and screaming might be the last things the prisoners said.
Or something idk
Mhm, tho I just think it is scavenged transcripts from the staff that was down in complex during the initial outbreak 🙂
For the record, I blame furries
👍 nice
no
Fair enough
Wait, What. The warden and mod contact can talk in chat?
@delicate atlas the warden posted in this channel once responding to someone saying the warden isn't real or something like that lol, I didn't get a scree shot of it tho
From what i played and going through the game multiple times i can say this.
-The creatures are not alien what so ever.
-The creatures are humanoid in shape but don't seem to be artificially made. I look at walls, the ceiling, the hole you come down and I had a creepy idea....They have always been down there. If you watched the movie The Descent thats what they are.
-Creatures evolved through time hidden from mankind till wefucked up and found them.
-The weird biomass growing everywhere in the walls and the hole around did not take only weeks but decades as the damn hole goes miles under ground indicating these bastards have been down for a time.
-Last thing is who are we and why are we doing this for some entity we don't know. we wakeup from a shock, get a report of what happened and we go back down. Its like we have done this before again, again, again its like you as the player has been repeating a cycle of nonstop searching for this Warden's things. New bodies but same mind.
One major problem, the facilities are clearly man-made and the prisoners only react to the size of them, not that the technology is unknown or whatever
a1 and any ohter rundowns for that sake is not the first rundown for the prisoners
it says at the start that the prisoner is not suited for redeployment. but the warden overrides it so we get deployed again. and from what the prisoners say ingame is sign that they have been deployed and know about the sleepers alrdy
Id say the thing that creates the Sleepers is some form of Fungal Infestation, sorta like the Clickers from Last Of Us, i took a solid look at the shaft we are dropped down and its weird. My first thought was that the Prison just kinda, created its own shaft and dropped the Prisoners down it for easy controlled access to all levels but the way the metal curves doesnt make sense. Ill edit later with the screenshots showing this cause im at work rn. I feel like the Sleepers are possibly like some sort of Infectious Immune System if they are of Fungal Origin, maybe the Mining Facility we are dropping in, dug into some like massive sentient underground mushroom or something.
Agreed
But I think the prison is more of a containment effort to prevent the virus or parasite from spreading
So it's with good intentions essentially
But the prisoners can't know that or else they wouldn't act the way they do
After reading through the r1 objectives, the prisoners are trying to help the warden get access to... what? The rest of the facility?
Wha... what's down there?
the rest of the facility
More sleepers
I dont think the prison is that like good intentioned, I think its a cover up by using a private prison. They were probably digging there without approval, sorta like the Ishimura from Dead Space 1, and they disturbed something and now have a serious outbreak on their hands they are trying to quell before it becomes public. Because why hasnt the military been deployed to deal with the threat? And why does it seem like the Warden is trying to keep the place running and having prisoners preform tasks that seem to line up with a cover up?
Don't think it is a prison at all
@delicate atlas Bots that humans wrote scripts for & can utilize themselves at any time. Haha. Of course they can talk. Likely Doc or Lud typing responses through them.
The screenshot of the Warden saying that looks like a prompt given he used a trigger for it & it responded in kind. The burn center one was definitely one of the mods or Lud being silly. 
Prisons have used Prisoners for labor in the past under order from State Governments, it could legitimiately be a privately run, off the books prison that utilizes its prisoners to do jobs that honestly most professional soldiers wouldnt do
The “prisoners” we play as are skilled more than most professional soldiers
It would be pretty hard to have a consistent source of that highly skilled type of prisoner
Trial Expedition Report #003
No. of prisoners dispatched: 192,838
No. of prisoners successful: 4,867
Prisoner survival rate: 2.5%
Conclusion: Survival rate on adequate levels. Initiate Rundown Protocol #001 on December 9th.
not sure if we can take this seriously but that's a lot of "highly skilled type of prisoner"
maybe the characters will change in other rundowns?
could also take place at a different time
It also depends if the entire rundown counts as one
Or if it’s a dispatch and success for each mission
100%of survivors has survived stop being obvious and pointless
I wouldn't take the wardens twitter as cannon yet
canon?
Seems more like a way to post stats on how many people have been successful so far
Or do you mean an actual cannon
Yeah
😛
Auto correct 
All interesting
I'm wondering how whatever infection the prisoners have is related to the sleepers. Maybe not at all, but that doesn't seem likely to me
Related to the previous discussion though, it is also interesting to me that the prisoners' mental state is tracked and is a factor in whether or not they are dispatched.
That implies that not only the mission itself, but the prisoners also are valued at least somewhat by the authorities
i guess that makes sense but at the same time maybe it could be "well these guys are done, time to get rid of them" or maybe if their infection level is high, experiment on them
i don't know whether to think these characters are important or not, but them being expendable is just more appealing in a horror game
maybe some will turn into enemies, maybe we'll see the corpses of our past characters (if they do change)
maybe dead characters' gear becomes another source of resources
I agree! And I think the circumstances themselves are enough to show that the prisoners' safety isn't a concern really at all.
If that's the case, then tracking mental state is probably more a measure of ensuring mission success.
The fact that that mental state evaluation gets overridden for deployment is interesting too. What's the purpose of that?
Is the prisoner important or skilled in some way? Is the warden running out of personnel?
Or they just had a significantly better survival rate then other groups the Warden has sent down
Oh yeah. Best chance of success
Beckett?
Don’t worry, it’s not like the game gives them away
I’m just a nerd
And how do we know he’s been in two rundowns
Ah right
Honestly the characters aren’t the best thing to look at for lore
They’re pretty damn shallow atm
Hackett
Woods dauda Hackett bishop
you know i have one last question. could it be possible that what we see... are catfish? (this is an inside joke if you remember i will love you forever)
Catfish
I don't remember, and shall never have the love of Mister Torgue... sad explosion
What is the warden is it a angry AI our a person
My impression was that it was a person, but I've considered the fact that it might be an AI
Blyat
It doesn't seem angry, either. Just cold, and calculating.
I noticed it says high prisoner death rate expected on D1, maybe prisoners are expendable or canonically some of the 4 original characters die?
It's occurred to me, if we're reading subsurface transmissions that are decoded, rather than some sort of NRV probe data, it might not be prisoners who are responsible for that dialogue.
It might just be the people who worked in the complex getting overwhelmed after the infection manifested.
It says that there's shooting and sticking to the plan and such though
Why wouldn't that be complex employees, though?
Presumably they had plans to stop the infection, and were well equipped.
Lmao
I'd better bring my shotgun to the office tomorrow, Corona might turn someone into a zombie
I mean I guess it could be but that would raise a whole new set of questions
The Corona virus is mutating into objects. It could be anywhere.
so howwww does the warden and their complex afford power to a long abandoned facility but cant send a military force down there or fill it with neurotoxins or something.
Most of the complex is unpowered / on emergency lights and c1 / d1 show the complex has multiple nuclear reactors in it for power
i wouldnt say they're nuclear
I feel like its a safe guess but it honestly could be anything
if u google what they look like they look similar https://www.google.com/search?q=what+do+nuclear+fuel+rods+look+like&tbm=isch&ved=2ahUKEwix9b7vhpboAhXPGc0KHW8KChgQ2-cCegQIABAA&oq=what+do+nuclear+fuel&gs_l=img.1.0.0.11020.13798..14916...1.0..0.61.1158.21......0....1..gws-wiz-img.......0i67j0i131j0i8i30j0i24.J6RET9hmdsg&ei=5sBqXrHqKM-ztAbvlKjAAQ&rlz=1C1CHBF_enUS811US811
I think nuclear power is the best bet considering how large the facility is, how nuclear power is (relatively) safe, and the futuristic setting. I do agree that the fuel rods show similarity, but it could be anything really.
yea i agree theres nothing in game that ever says theyre nuclear
but it still loks like it
It's occurred to me, if we're reading subsurface transmissions that are decoded, rather than some sort of NRV probe data, it might not be prisoners who are responsible for that dialogue.
@solar nova how do you decode that
are you talking about the sound when you click on a level?
No, I mean the mission flavor text that you see during the drop.
It states that it's a "decoded subsurface transmission"
(includes the "don't look up" and "they're all dead" dialogue)
oh ok
But most people assume that it's from other prisoners sent down, when it might very well just be some of the last surviving employees operating in those partitions of the complex.
Which I think makes more sense, given we're getting security clearance as if the Warden has never sent anyone down to the levels we're going to.
The warden has ties to the complex
but warden said he sent millions of prisoners
And, given we're the same 4 people every time, it would explain why we're able to survive. It's very dangerous, but teams don't often die in the Warden's service.
The game stats are arguably non-canonical.
do you think so
It would be extremely weird otherwise.
There would be an obscene number of prisoners, and no explanation for the canonical characters not being dead.
If I'm going to ditch one of the two, it's going to be the game-stats.
well those characters are the "protagonists" and everyone knows protagonists never die

except maybe in the end
sometimes
The best confirmation we could get is if the devs decide that our characters canonically die at some point, and they set up a new cast.
assuming there's a story to begin with
This would verify that the characters surviving the other expeditions is canonical, making it a clear winner.
because honestly it looks like it's just drop down, complete objective, extract and start again
I mean, this is literally the first rundown.
I'd like a co-op campaign
it's co op multiplayer
What's the difference?
a campaign in my opinion has a feasible plot and direction
I mean, while you don't necessarily like the plot as of now, there are clear goals.
We're in a campaign to get further down so that we can open a passage, which we will likely need to access later.
Yeah, there is a clear plot and direction, Nova
Get deeper
Just it is very basic atm, since it is just starting
I like games that have no clear plot, but rather you learn of the world through the lore
Warden is the protagonist of this game 
Why do they have tongues that hurt you?
Tongues have teeth
I image it's not a regular tongue but a weapon like a stinger
perhaps to inject prey with the virus
didnt the monsters used to be humans?
yes
then why do they have stingers?
but they underwent horrible mutations
from the infection
idk lol
Unconfirmed if they're mutated humans or grown from human DNA in some way
Most likely the former from all the bodies strewn about but you never know
they dont brush their teeth
venomous
both
toxic
@vestal delta 
i mean i havent tried eating them
For the tounge I'm pretty sure it damages you because its biting you
but maybe it is
yeah ngl they kinda being toxic
i mean i didnt do anything besides hit their friends in the head with a sledghammer
but does anyone know how to get mutated?
asking for a friend
do the monsters have emotions?
idk, I think the tongue attack is a blunt attack, just slaps you with the tongue with a lot of power behind the swing
no venom, poison, or toxins needed to hit someone hard enough for it to hurt or do serious damage
I thought it induces infection, based on some rundown 2 information

the zombie/moster things seem to be more like a tumor growth then anything. most (all maybe) seem to have their stomach burst open so we can assume that whatever causes them to turn could start from eating something
gtfo is an after-apocalypse scenario of coronavirus confimed
oof
no
The real question is the infection of extra-terestrial nature of sub-terrainian origin?
Ie from space or below ground.
The real question is, what are the projectiles the shooters shoot at you made of?
Well its obviously made of [Redacted]
tiny flying organisms? that would be the only reason they could bend trajectory mid air
propelled by the shooter
and die on impact with inorganic matieral
Wouldn't be the only reason
You guys forgot about love
Love always finds a way into your heart
^
IT'S A SPIRITUAL MONSTER ..... IT'S BECUASE THEY MINED INTO HELL..... poor game monsters but interesting gameplay
Naw
We all know how the Complex really came to be.
The USG Ishimura was digging up the soil in search for rare minerals and/or relics and in turn they stumbled upon something.. ancient.
And now we're left with this mess on our hands.
Should be a space things
That crash on earth lot of time ago
Due to the location of the facility
It's confirmed not aliens, tho
The meteor that killed the dinosaurs brought this fungal/parasite that has infected the staff of Santonian. Which are the enemy's of the game.
That's your guess, no proof that is true atm
but we can agree that it is a fungal/parasite infection
any living organism that was not born on the planet is considered an alien. if a parasite was brought from outerspace from the meteor that caused the extinction event, then is would be considered an alien. also it is a parasite not a fungus.
what kind of space magic makes the invisible ones, not visible?
maybe on a different spectrum of light unknown to human eyes
Btw they not invisible
- Boss black is sort of right, but it's instead reflecting light outside of the visible spectrum that we can see
- Quxzcover is right, it is a Parasite and not a Fungus
- By our definition, the Shadows are technically invisible under normal circumstances
They have active camo.
@native shell is a great guy
@native shell is a certified guide
Rayalot has the right idea, it's more akin to Active, or maybe Adaptive, Camouflage
The normal sleepers have some level of bioluminescence... but the shadows.. I have no idea
Maybe the sleepers use the corpses to form.. whatever is in the ceiling, and all that's left is an empty husk of semi-transparent skin, and it's piloting that
But even that doesnt make sense since they are just as durable as normal ones. But as of now, that's my best guess
No
gold
Just wanted to point out that if you use the long range flashlight you can def see the invisible ones pretty well. They look less like shadows and more like dark clouds
what kind of virus can make infected become invisible
it might be something to do with light/high speed colour changing
there's a lot of animals that can change colours and blend in to it's surroundings
color changing and transperancy are two very diffrent skills
they're not transparent though, if you shine the lights on them it's very clear they're not see through
it could als obe the idea like how there were those pseudo see through camoflage tarps where it projects an image of whats behind it
yeah, with a light you can see through them. stronger light = less transparent but even with lrf they are still slightly transparent. imo pitch black enemies would be easier. I would guess that the virus has liquified the organs and made the skin translucent and whatever chemical its using abosrbs small amounts of light creating a black misty like thing.
The chargers fit the pitch black type enemies imo, Quxzcover, they're pretty close to that at least
Of course, they reflect light so it looks kinda glossy, but it's close enough
we were talking about shadows. chargers are much pitch black yes
again, the parasite could excrete some chemical that causes calluses to form on the skin creating armor like apendages and a black color. Probably at the cost of processing internal organs or other living things
well it looks like the internal organs are pushed out on the melee ones (drooping intestines) so I think you're right
and good catch on the transparency stuff, I'll have to look out for it next time I do D1
again, the parasite could excrete some chemical that causes calluses to form on the skin creating armor like apendages and a black color. Probably at the cost of processing internal organs or other living things
@analog nexus Melanin for the chargers^^
isn't the setting of the game in area 51 or some shi
No it is a mining complex. In the area, where the asteroid Chicxulub crashed on earth, which killed the dinosaurs. It is on Yucatan. @tight rover
i always thought the monsters were a scp
@dry owl imma just say take a closer look at Chargers
Ähhhm, yeah they are black and have horns. What is the problem with melanin? It makes the skin black.
and we can produce that with our bodies. Would make sense if the infection uses that
imo it looks like they're covered in some sorta black goop, possibly related to the stuff in the roof in the rooms they're first encountered in
Doesnt seem to me that they have goop on there bodies. Looks like it in the room yea, but in the rooms in 94 where you have light, it doesnt look like that
Could be black scales or a similar material aswell.
I could just be misremembering ¯_(ツ)_/¯
Well in the dark rooms with no light you get the illusion, that there is some goop on them
It's mainly because they seem more shiny / reflective than regular sleepers
The shadow dudes though.. they got to be mostly opaque.. which causes issues
Unless they are supernatural, they SHOULD be weaker than normal sleepers, but they are not
Because the less mass, the easier it is for it to be transparent. It's the difference between seeing through dead skin, and seeing through your arm
do u mean mostly transparent instead of opaque
Sorta... both.
I dunno
what happens to the stuff sleepers had on them as they were infected?
Clothing, equipment, etc?
ye
Judging by the bodies around, the clothes are more than likely ripped off as they might irritate the creatures.
yep
time is ticking mr freeman
74 hours? that does not make sense
Sometimes the timer is a bit freaky
The timer fucks out from time to time
is glitchy
that's the word
@delicate atlas Characters on the timer are randomly replaced.
It's 14 hours (13 now I think)
strange
guys the timer ends at April 1st
maybe its a joke OR the Dev want us to think its a joke but its actually the real timer 😄
I don’t they would do this. 99% sure it’s no joke
I think it was just unfortunate timing
ok so i'm gathering that the crater this facility is in is a research station that had contracted out to several other corporate entities to dig it out and actually construct it, upon finding the creatures things went belly up soon-ish afterwards and containment was lost, upon that time, the original creatures developed a particular mutagenic system which causes the affected host possible severe pain and allows colonies of this thing to grow within the flesh while shaping it for defense and a greater ability to feed on any food sources it might find.
combine this with the various types of infected individuals you see you get the sense that it is a living hive mind where it isn't the individuals themselves but rather the colonies of this creature that communicate using audible and possibly pheromonal triggers to alert everything in the surrounding area should the alert be triggered if the affected hive manages to set the alarm off.
not a perfect system but it is good enough to a rudimentary hive mind using the meat sacks it can find as disposable sentries.
so, that just means thats there could very well be a very, very, very alien creature responsible for the massacre of hundreds, possibly thousands of people, as it creates its' web of guards and little feelers in the area it calls home now
and may possibly be why it is of such vital import to the Warden to find the evidence and records of how it acts towards actively hostile humans
aka the prisoners
human life, used as a probe to judge and find out how best to tackle a problem, who better than, to use those who are rotting in cells anyways?
so basically you think it's las plagas
it would make sense if i knew what the hell las plagas was
sounds spanish and now I can't stop thinking about sleepers with sombreros xD
That better be a mod or a Cinco de Mayo update
@charred tiger https://residentevil.fandom.com/wiki/Plaga
Oh its one of the Resident Evil things
honestly, sleepers with sombreros would be funny but slightly more horrifying
It seems more akin to scp 910, or the necromorph habitat changers in general compared to the plagas, as everything is repurposed and has a job of sorts even whilst the sleepers are waiting dormant the habitat changer is obviously spreading
The flesh that hates
There is no way the parasites would be that thick. Given the shadow sleepers, it would be more likely to have a small colony of them or something resembling a nervous system piloting them than something so massive. You'd probably be able to see it through the shadow sleepers were that the case


