#gtfo-lore

1 messages · Page 159 of 1

hollow bough
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that might change in future updates though, since we're in EA

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so the entire zone will wake up to the alarm, even if you left them asleep

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that would be an interesting change

lilac island
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mhm

vestal delta
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i feel like the quote saying that sleepers arent zombies or aliens should be pinned or something

sturdy cave
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dont shoot, im with the science team

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after the gameplays finished they should expand upon the lore

lilac island
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I think they plan to make ig as the game goes

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Then game thoery will be like gtfo is related to mario

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Heres the science of how sleepers sleep

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Where they store their tounges

eternal talon
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I wonder what the parasite itself would look like. That would be an interesting cutscene or something. Like a scan of an infected individual

cinder forge
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I doubt that this mine floors are made by humans. Stupid robots!..
worse of all I really doubt that the downest floor is full machines..

grizzled ice
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hey does the overtone in the ludvig leaks means something in game?

hollow bough
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no, that is a brand/company or something that is sponsoring them I believe, y'know, bringing them to PAX

grizzled ice
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oh i tought its was the name for the next Rundown

hollow bough
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nah, try googling overtone, I am pretty sure it is a brand, but if you got more questions, remember to use #gtfo-related-questions, not this channel

scenic wagon
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it is

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I remember them talking about it in the ||newsletter||

pine mango
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Its a voice chat app

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They are sharing a booth

hoary shard
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What's the deal with the extremely deep hole which the characters are sent down preceding every expedition? The metal foundation of each floors can be seen spiking upwards as if something went up and took the earth with it.

frail aspen
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I have a theory on the morphological structure on the enemies we face when going down in the hell hole, if my theory is correct I’d like to believe that the cause of the infection is a parasitic fungi that takes root in the skeletal system.

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The infection is obviously airborne, since all the survivors wear breathing masks of some kind, so the spreading of spores would explain the rapid infection rate among the miners down there

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But it gets more plausible when looking at the Scouts, I believe that the tendrils leaking out of their head are the roots of the fungi themselves searching for threats, which explains why they stop moving when the tendrils are bloomed, no strings to control the body

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It would also explain why the sleepers can survive without a head when on alarm, the central fungi realizes there’s danger and moves to a more secure area, the stomach, cause who would think to attack a being in the lower body to kill it

solar nova
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@frail aspen How do we explain the white egg-like structures embedded in the flesh?

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Seems more like a parasite that's an animal.

eternal talon
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it's all but confirmed that it's a parasite.. we don't have to argue about this anymore...

frail aspen
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Oh, that part can actually be somewhat explained, I’d like to believe that because the host isn’t alive anymore, they’re a form of weaponized spore, when shot they search most likely for signatures that can conclude aren’t already infected

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Most likely formed from chitin

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Which, actually brought me to the “Spikers” I believe they’re called

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The fungus with them was given enough time to process a protective case around the head, likely trying to safeguard the central fungi, but it didn’t account for the lack of space a hardened area would take, so they reside within the stomach, like I had stated before

solar nova
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Any hit in the back, full charge, kills though.

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Back of the "head," back, ass spank, back of the leg, all kill.

eternal talon
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fungi fungi fungi, i think the nickname "clickers" might be enough allready. any more and it's a lawsuit waiting to happen. there is no way

frail aspen
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Well the sleepers and clickers are quite similar, mostly humanoid, bullet resistant, both use echolocation for sight

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just my thoughts

hoary shard
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I thought these sleepers used sight for sight, given how they react to flashlights

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then again they dont react to glowsticks

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and there are no blue glowsticks, so maybe they react to the blue section of the electromagnetic spectrum

pine mango
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there's blue lights flashing in parts of the map tho

hoary shard
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oh true

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What makes our flashlights different?

gaunt kernel
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. . . .

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My only response to that bit of lore-breaking question?

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Honestly, really good question. If they don't react to the myriad of color spectrums produced in the lights.. why do our flashlights differ?

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that raises a new question:
what if there were events that turned on lights (such as generators, more reactors, etc etc) that woke up all previous, untouched rooms?
That'd be terrifying.

hoary shard
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what if all those lights are bioluminescent, the glowsticks certainly can be, all the small stand up lights look like they could be AMOLED which would count, but our flashlights are fibred bulbs

gaunt kernel
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isn't pretty much all light just-
photons.
in general?
I know some things are a bit different.. infrared and whatnot

hoary shard
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maybe we're giving consistency too much credence?

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there has to be some reason why the only lights that set them off are ours

pine mango
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Maybe its like when u in the dark for a long time

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I think glow sticks dont hurt the eyes

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But if i turned on the actual lights

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It hurts

hoary shard
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i bet if you poked someone in the eye with a glowstick it'd hurt

pine mango
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well

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Thats a different kettle of fish

hoary shard
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have you noticed the way the metal parts of the floor spikes upward?

pine mango
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Yeah

hollow bough
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Naxane, light gives off heat too, so if they are sitting in a certain amount of light/heat for a while, they get used to it, and that no longer annoys them, but another light being introduced like our flashlights would be added heat and they would be aggravated by it a bit.

onyx socket
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^a bit old but the problem I have with the fungal theory is that fungus can't really move that quickly, let alone expand/retract like tendrils

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I'm leaning more towards parasite/something that lives inside bodies, and wouldn't be surprised if we see non-human infected eventually

hoary shard
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@hollow bough you reckon it's a change light?

hollow bough
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Yeah, they are in there sleeping for who knows how long, so any difference in their environment like extra vibrations from sound or extra heat from lights could aggravate them.

hoary shard
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Then what about glow sticks?

hollow bough
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Glow sticks don't produce a lot of heat as compared to the flashlights we use I would assume

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The glow sticks I have used in person weren't the best quality, but they were not hot at all and were still kinda bright

onyx socket
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they also die pretty fast

hollow bough
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As compared to the average flashlight

onyx socket
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could also be the colour that's an issue

dry owl
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Well, tbh the easiest way to explain is: Our flashlight do send some form of UV light too. This would be an explanation. So it means too much energy for them. But I simply believe that the glowsticks are just too weak in terms of intensity. Those tings even sit under light sources, although thes dont really like it.^^

onyx socket
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blinding white versus very slight coloured glow

haughty ermine
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Blinding ya say? whips out long range flashlight

hoary meteor
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^ Mark did that in one of his vids lol I want to scare a noob like that now

solar nova
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It's occurred to me that the R1's subcomplex is called the "refinery."

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This explains much of the machinery, the warehouses, and the need for immense reactors.

onyx socket
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not the massive amount of hsus though, that's just even weirder lol

regal pumice
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It seems our lore hunters have been going in circles

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It’s time to join the lore hunt again.

shadow igloo
stable urchin
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Yes, what the fuck is that

shadow igloo
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Its the sho papiloma virus

stable urchin
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That looks very painful

hot burrow
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What in the fuck

shadow igloo
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Thats the closest irl thing to whatever the fuck is running rampant in the facility, i've seen. Perhaps a highly modified militarised version that made the jump to humans? My best guess at least.

stable urchin
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Don't think they made whatever is down there them self

shadow igloo
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Perhaps, but until we see more of the facility impossible to say for sure. Doesnt even need to originate there though, govs love to test shit on their own people. A facility like this is certainly isolated enough.

stable urchin
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This place is not gov run

stable urchin
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My theoryhas of now is that the facility started has a mining facility, they found whatever the fuck that is, turned the place into a mining/research facility, shit went wild, and balls got dropped, and here we are

shadow igloo
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I dont think its natural to be honest, if it was especiall given the time frame. You'd think we'd see some evidence of it. Its not alien, and theres no evidence at all in the fossil record. So what is it.

stable urchin
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The site was made on top, of the impact place of the asteroid that was the cause of death to our dino bois in old times, there could have been something on that.

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True the sleepers aren't alien, but pretty sure nothing in that regard was said about what made them into sleepers, don't personally like the Alien thing

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Tho

frail sand
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There’s a lot of things this infection could be, but in terms characteristics, it’s not like what ye have said @shadow igloo

hoary shard
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It's where the asteroid that wiped the dinosaurs landed, it's got to be an extra terrestrial parasite

frail sand
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Well, not certainly, but it is heavily leaning towards parasites

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With what is present with the Sleepers as of now, it is most likely a parasite

hoary shard
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No one answered me about the metal foundation of the rooms you see fit away in the big hole you drop down

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How they all spike upwards

vestal delta
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we dont know

frail sand
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But whether it’s extraterrestrial or ancient, is unknown, due to the fact that so far, I don’t think we have anything like it recorded

stable urchin
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Ye

frail sand
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Also, them spikes were sort of speculated before

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Some of the guys that normally talks here, some weeks ago we were debating on what caused the spikes to turn upwards

stable urchin
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Something must have dug itself out

frail sand
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Which is what we got to, I believe

stable urchin
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Or in that context

hoary shard
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Something moved upward in a very straight line very fast

stable urchin
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Ye

frail sand
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And if the whole photosensitivity with the Sleepers is a package thing when becoming infected, then it couldn’t of actually left the facility

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But then again, we don’t know if it harms them or not, or if they are just more sensitive to light

hoary shard
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What do we know about santorian

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Or whatever the name of the company is called

frail sand
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But think about it, if a big ass monster made a that hole and left, how would anyone be able to make the dropdown device

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Also, Santonian appears to be either a conglomerate, or a big ass company
But more importantly, it’s a private company
I think that’s what was established...

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@hoary shard

hoary shard
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Hmmm

eternal talon
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I think it's more reasonable to believe it was drilled, then that stuff is probably some sort of.. god I dunno..

stable urchin
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Drilled

eternal talon
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If the outbreak was as bad as it seems, I'd imagine the company would just blast the entrances and seal it off via cave-in

stable urchin
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The beams aren't twirled has if they had been drilled

eternal talon
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There are beams?

stable urchin
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The metal beams in the hole, that point upwards

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The things that point upwards

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whatever it is

eternal talon
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I'm just saying, if I were the company and that stuff started going down in my facility, I'd fortify the hell out of the entrances and blow/bury it under hundreds of tons of stone/concrete then put it under armed guard permanently

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Given that the sleepers cant climb, it wouldn't make sense to fill up the hole if it was there beforehand, and it doesnt make sense why they would try to climb it

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Presumably

stable urchin
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ye

eternal talon
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Just fence it off and put it under armed guard. Maybe build a facility around the top of the hole to conduct tests out of and to send people in securely

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Like that one Blood Pond SCP

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354

stable urchin
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Could mean things are more out of control than we might know

eternal talon
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Not necessarily, I'm just saying

stable urchin
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Ik

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Just a speculation

eternal talon
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Characters or corporations in horror movies and stuff are just retarded. I'd get layers upon layers of redundancy around the site.

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Doesnt matter how severe. If it even has the potential of causing severe collateral damage/chaos, its getting buried

stable urchin
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Looks like they already did that tho

eternal talon
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As far as we know it's just that hole as the only entrance.

stable urchin
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At the top when you drop down, it's clear to see the top was built after things went to shit

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I personally think there are more holes

eternal talon
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Maybe. But you dont really need more than one if your considering tests.

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It would be damn near impossible to fill,

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But you could still secure it by building a blast door ontop of it and guarding that

stable urchin
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Still don't think they made the hole themselves, seems too messy

eternal talon
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Maybe with downwards hanging turrets

stable urchin
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Also, the top is kinda protected

eternal talon
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I'd love to see the top floors of the facility near the entrance.

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I'd reckon it would be really cool looking. Offices, security rooms, more defensive turrets, trip-mines,

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It could give us an opportunity to see how it really went down once it got out of hand.

stable urchin
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Why all the defensive stuff?

eternal talon
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Because all the corpses and stuff we can find now are just miners. No security, or nothing

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This place is 2.5k meters down

stable urchin
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ye

eternal talon
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I'd reckon the entrance would have a little time to be fortified as they tried to evacuate as many as they could before sealing it

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I mean look at abandoned military bases nowadays

stable urchin
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Perhaps

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Tho we are in some of the upper levels already

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A1

eternal talon
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Not really.

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That's still very far down

stable urchin
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That's pretty top when you consider the depth

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Of the complex

eternal talon
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I'm thinking.. the entrance to the surface. Right at the tippy top

stable urchin
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True

eternal talon
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Where it gets less mine-y and more office and security type. Less storage and more organizational

stable urchin
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Idk if it would look like that

eternal talon
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Cracked and burnt up light bulbs, generators, and possible sandbags in the middle of corridors

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If they have access to all kinds of military grade weapons and turrets, I'd think their security would be armed with that kind of stuff

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I mean, how else are WE getting ahold of it?

stable urchin
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That just makes it seem like this place was made to contain it all

eternal talon
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Dude.

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Given the depth of a1,

stable urchin
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Ye?

eternal talon
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They would have HOURS to prepare

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As the infestation would climb the facility from the bottom

stable urchin
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Who said it started at the bottom?

eternal talon
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The lower levels would be completely fucked, but I'd reckon the top floors could have some time to get out

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We.. the 4 of us.. can fight off waves of them with machine guns and turrets.. I would like to think their security team isnt that incompetent with the same hardware

stable urchin
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Can't see why the security team would be that heavy decked

eternal talon
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There is ammunition.. everywhere within the complex. And even throwing that out of the window,

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Our tools and stuff is stuff we found down there

stable urchin
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true

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Good point

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Still didn't answer my question has to why, it had to start at the lower levels

eternal talon
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Their security team was stacked. So I'd like to believe they'd atleast of had s fighting chance to get some people out from the top floors

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Because they probably would have hit it if they were were digging on those floors

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And even if it didnt, it likes the dark. It would naturally go down into the lower levels.

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Where there would be plenty of food.. with no means of escape

stable urchin
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Hit it while digging on those floors?

eternal talon
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So instinct would make them go down. Even if they hadn't started from down there. Do you think a lion would go after a gazelle in a small box canyon, or one in a massive open Savannah?

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They had to clear out those floors somehow to build those rooms

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Not to mention the hole

hot burrow
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What you guys talking about

eternal talon
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Lore

solar nova
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If we use "weirdness" of enemies to judge their time to develop, then it seems like section C or section D is the closest to the origin of the sleepers.

eternal talon
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There is only one floor below D

hot burrow
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Wot

stable urchin
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The way i understand this, you seem to skip the stage of infection

solar nova
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This means that E is also a candidate, but C has the most time-sensitive looking developments.

eternal talon
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We dont know the time for infection.

stable urchin
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True

eternal talon
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It could be days, hours, minutes,

solar nova
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Since enemies are armored and and there are huge collections of biomass.

eternal talon
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Anything. We've got no info

stable urchin
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Actually

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We know our guys are sometimes infected and on, and we also know, we atleast spend some time down there

solar nova
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^ Seems to be evidence of a long incubation period.

eternal talon
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We dont know if the pods clean us, and we are only ever on expeditions for a few hours at most

stable urchin
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So putting the time of change to minutes seems kinda far stressed

hot burrow
eternal talon
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Besides.. there are soooo many people down there, a single horde could spread their numbers really fast

stable urchin
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Pretty sure they don't clean us

hot burrow
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That lower floor is for D

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When there is every a C3

solar nova
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@hot burrow There is an E floor.

eternal talon
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The arbiter isnt infected with the flood in halo 2. That doesnt necessarily make our infection period the standard, it could simply just be that way for gameplay reasons

stable urchin
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That's the same floor has D is already on sarge

hot burrow
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Wait they confirmed that E may be a floor

eternal talon
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You can SEE it

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On the rundown

stable urchin
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Yeah

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You can

hot burrow
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Oh

eternal talon
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It just doesnt have a mission popup on this rundown

solar nova
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Someone on reddit at Pax also confirmed that the Rundown 2 is visible from the demo.

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There is an E1

hot burrow
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Hm

stable urchin
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Ye, E is canon

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Time to lewd it

eternal talon
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What we find on e1 can change the lore significantly

solar nova
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Supposedly there is also 10 expeditions:

A1
B1, B2, B3, B4
C1, C2, C3
D1
E1

eternal talon
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Weither that be the source, a lab, whatever

hot burrow
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Hmm nice

eternal talon
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Or.. there could be a queen. As unlikely as that is. A nest is possible aswell

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Way worse than we've currently seen

stable urchin
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Nest seems to lay in the infected people

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With the eggs and all

eternal talon
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The parasite controls the hosts, the infected, but that doesnt mean they dont have their own method of reproducing.. given how massive these parasites must be

solar nova
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Given the biomass, there's probably a lot we don't know about this organism.

hot burrow
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Me and a group of guys made a meme about the queen

eternal talon
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Like a web.. a "living" nervous system that controls its hosts..

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It's all soo wierd

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It would be nice if the devs eventually make a diagram of what it looks like. Not the hosts.. but the parasite itself

solar nova
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If there are labs we might actually start to see it.

eternal talon
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Would be a very interesting turn..

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Yet thematic.. in a way

hot burrow
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Scouts are evolved spiters

solar nova
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Everything rn is a modified version of male and female humans developed into sleepers.

hot burrow
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Then what about the big boys

eternal talon
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Drugs

hot burrow
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Bruh

solar nova
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Male: Striker, titan striker, charger, shadow

Female: Shooter, titan shooter, scout

eternal talon
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Steroids

stable urchin
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ye

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Ray got it

hot burrow
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Chargers are like a warrior

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They are near the "nest" and also in the deeper parts of C2

solar nova
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They're definitely a heavier investment by the looks, and they seem to completely replace less developed strikers in areas where they appear.

full iris
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To be fair, the letters only represent the Expedition Tier within the current rundown, not a specific floor within the complex. What you should really be paying attention to in order to figure out how... [inaudible]...

solar nova
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The Warden refers to them as sections, though. "Section D" is mentioned in the C tier mission text.

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Section B is also mentioned in A1's mission text.

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We can probably verify it with meters as well.

hollow bough
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The warden is the one that sets up these missions, so to make things easier the warden could have named each section after the code names A-D

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Easier for briefing/explaining

solar nova
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Rundown 1:
A: 421m
B: 562m and 565m
C: 678m and 624m
D: 842m

full iris
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If you are sweeping a large area in search of something specific, you would generally cut it into sections/quadrants/whatever to narrow down the search parameters as you progress through said search. I think this is the same sort of thing with the Warden.

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The Area numbers within the complex aren't so much random as they are part of the section that the Warden is dispatching us to.

solar nova
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It would make sense for a large complex to have designated floors, though. I could easily see these sections being "real" delineations.

hollow bough
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I think the Zone and area numbers and letters do that well enough

lilac island
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Lore idea, the place was infected by the coronavirus. that's why we got those mutants aka "monsters" or what ever you call em. coincidance?

gritty zephyr
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Sure

lavish pumice
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So...you want to rip off the genesis of the Nemesis parasite?

hoary meteor
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Stop or I cough

muted nest
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yo what if the final floor is floor F and the sector of origin is floor F sector 0 and thats why the name is GTF0 standing for " Get To Floor 0(zero)"

hollow bough
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Nah, it is an O in the name, not a 0, you can check, but interesting idea

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hey, it could, they said some rundowns could last months, so they might have up to F, two levels per letter

hollow bough
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wasn't supposed to? it doesn't have an E level and never did, just when you aren't in an expedition and you are joining, sometimes it shows E12 with place holder text, so E12 was and is place holder text for the expeditions, so you can still see that every now and then when joining someone

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but yeah, they would probably put more levels on each section instead of extending the sections

wide mirage
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Feels like its going to be more supernatural than scientific, considering whats at the end of D1

eternal talon
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Nahhh.. that would ruin so many things that make it interesting.

uneven torrent
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Please spoil me, what's at the end of D1?

haughty ermine
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@uneven torrent ||Near invisible strikers known as shadows||

uneven torrent
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Oh. Fun.

haughty ermine
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yes

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very fun indeed

restive cargo
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I was thinking

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What do u guys think is the period the game takes place

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Like, faar in the future? Are there like, spaceships cruisin’ around outside? Or is this a secret organization with all this stuff in a very similar to 21st century area

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era*

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Got kinda curious about that

haughty ermine
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Some kind of dystopian future

lilac island
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Maybe like 2076? Its already sort of futuristic

hollow bough
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Yeah, I would say in the near future, at least that is my guess

round valley
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Yeah, the existence of HSU's and the sights seem to imply it's in the future somewhat. Though the HSU tech could have been discovered within the facility and re-purposed.

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*Sights as in the weapon sights.

stable urchin
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All we know, is that it's past 2020, if i remember right

frail sand
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Yey

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Btw, HSUs don’t actually seem that far of from where we are now, it’s just not heading in the direction to become HSUs tho

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Is only the start of what I was reading

glad stone
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I think in this instance Hydro and Stasis are two separate words.

frail sand
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Well, how would ye explain an HSU then

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Sure on paper it’s not the same thing, but it can still be somewhat related to how HSUs work

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I mean, unless it’s cryogenically freezing us, but the name implies the use of an actual liquid, the yeah, idk how it’d work

glad stone
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I think it's basically a large long term Dialysis system with the patient in an induced coma.

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I haven't seen anything about cryogenics or vitrification. Which would make sense as they are pulling us out pretty quick

frail sand
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You sure you mean Dialysis?

glad stone
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Hemodialysis, also spelled haemodialysis, or simply dialysis, is a process of purifying the blood of a person whose kidneys are not working normally. This type of dialysis achieves the extracorporeal removal of waste products such as creatinine and urea and free water from the...

frail sand
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I get the second part, but

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Yeah, I know what dialysis is, it just didn’t work with this for a moment

glad stone
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assuming there wasn't ethics laws i don't see any reason why those lambs could have came to term.

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couldn't*

hoary shard
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I dont think ethics are much of a concern with prisoners, given the setting

glad stone
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exactly

frail sand
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  1. We’d probably see some insertion point on all of the player’s’ bodies, unless they’re using catheters to perform the it, but from what I’m reading, it’s not used in the treatment.
  2. Pretty sure there are actually some sort of water ripple affects the moment we wake up, implying the actual use of liquids, but will have to double check when I next hop on GTFO
  3. Before we wake up, and when we come back from an expedition, most of us are infected, so by inducing us into a coma, the infection is still running rampant without any hinderance.
glad stone
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1 and 2. yeah, that's definitely missing. 3. The infection status stuff is just flavor for now until they are ready to implement it. you'll note it varies wildly.

frail sand
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But in terms of lore, there’s no way we’re not infected

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Even if the people we play as have been through this a hundred times and considered the best with the expeditions, there’s no way the haven’t been hit at least once

glad stone
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it's a small team, and they've got a lot of work left.

frail sand
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And there are hundreds upon thousands of other prisoners used for the expeditions
That overall is not a small team

glad stone
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9 developers is a small team these days.

fresh juniper
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Didn't Payday 2 have far more Devs than that working on VR alone?

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Anyway, sorry for the interruption😋

Back to the Lore we go!

frail sand
#

Oh, you were talking about the devs, not the game at that moment

#

ooof on my end

glad stone
#

10 Chambers is a group of misfits who left that studio and some from other places. @frail pollen can speak more on this. Tbh I think Ludvig woo'd everyone. No one can say no to Ludvig-leaks.

frail pollen
#

Yeah a few people worked together at PayDay, some worked together at previous studios together, friends IRL, things like that. When 10CC was formed they weren't all at the same company but as said, knew each other. They are like a family that gets along really well, cracks jokes with each other and has a great time.

#

To make a game good in VR you need a team dedicated to just that aspect.

glad stone
#

Next big convention you guys go to you should make a replica HSU.

#

Pay some models to dress up like scouts and yell?

frail pollen
#

haha

#

i told them they should put some fog down and light the floor up with glowsticks

glad stone
#

i like it.

#

it wouldn't be right if the fog wasn't eye level though

#

Ludvig laying on the floor making sleeper sounds

hoary shard
#

VR is a largely unexplored field in several areas, easy to get it very wrong

glad stone
#

hand everyone mallets

hoary shard
#

what is that fog anyway? is it actual fog? where does it come from? why does the fog repeller repel it and make a loud sound that doesnt wake up sleepers?

glad stone
#

creepy unexplained moisture... >_>

frail sand
#

No

glad stone
#

there's been a few games where someone will chuck a repeller and a new player will start going guns blazing thinking there's an attack

#

if it's making people freak out then it's doing it's job.

fresh juniper
#

Lmaoo

frail sand
#

Considering the amount of time down there, they are the particulates either left over from the cavernous environment, and possibly certain chemicals that have been leaking in the air

#

What the fog stuff is and certain other aspects of visual obscurity have been explained many many weeks ago

#

Maybe a month or two ago

#

Damn, we really need a file with all of the stuff that has been explained

glad stone
#

if you get a chance, take a tour of one of the old missile silos here in the US. they have a hell of a time with moisture even at 20 feet down.

frail sand
#

We keep going around in circles

#

Also, I didn’t say it wasn’t moisture, I just said it wasn’t unexplained moisture

#

And yeah, the 3rd part of the fog is moisture, bc of the location.
there are large gaps in the earth around the facility/sub-complex that are filled with large reservoirs of water

#

This is actually true from the actual location we are given

glad stone
#

to be perfectly honest, the answer simply is: the devs decided they wanted to mess with us. And so there was fog.

hoary shard
#

thats not good enough

glad stone
#

:3

frail sand
#

I mean, sure I would certainly do that, but I would actually have a reason to put one there

hoary shard
#

"Just because" is not what the lore and theory crafting channel is for

glad stone
#

Fog is there for the players that like to crouch walk backwards into Big Strikers.

frail sand
#

Seriously...
why?

hoary shard
#

never walk backwards

frail sand
#

It’s like saying “why are there many different crates and containers with different company names that relate to Santonian?”
“Oh, just bc it adds to the atmosphere of the game”
Yeah, just bc doesn’t really work there

hoary shard
#

why are the guns made from repurposed mining equipment?

#

¯_(ツ)_/¯

glad stone
#

Right now the levels are being made to test assets. The "real" levels where there is a logical explanation for placement won't be around for a while.

frail sand
#

Technically, the test levels have already been done

#

The Beta already happened, we are at Alpha I would say, and this is a prelude into the actual start

#

Also, the guns are repurposed mining equipment bc a company that might as well be a conglomerate at this point, won’t want to waste expenses on people that are literally being sent on suicide missions

#

So the prisoners are left to scavenge what they can after they get what the Warden wants.

hoary shard
#

there are a lot of forklifts and excavators, so it's either a mining company or has owned/hired a mining company to do the digging for the Santorian complex

frail sand
#

Btw, that mining company is also Santonian, it’s a branch of the company called Santonian mining or something like that.
The names of the different companies are on the containers and equipment they supply

#

Me and some others went around looking at the containers and theorising on what these companies provide for Santonian

hoary shard
#

nice

glad stone
#

Santionian is likely a holding company.

eternal talon
#

Would it be accurate to say that most of the complex is underwater given how large it is, and where it is? Or do you think it's entirely confined inland on the peninsula

glad stone
#

We know that it's in the Chicxulub crater. Where exactly in the crater we're not sure. https://en.wikipedia.org/wiki/Chicxulub_crater

The Chicxulub crater (; Mayan: [tʃʼikʃuluɓ]) is an impact crater buried underneath the Yucatán Peninsula in Mexico. Its center is located near the town of Chicxulub, after which the crater is named. It was formed by a large asteroid or comet about 11 to 81 kilometers (6.8 to 5...

#

has more info

#

21°08'57"N 89°29'32"W so a little east-north of the town of Chicxulub

eternal talon
#

Now... how Wide is the complex?

lilac island
#

😐

glad stone
#

that's actually a good question. it matters on the purpose of the complex were they mining for iridium? or were they looking for whatever let to the infestation? if the former, then without a doubt it would be very wide.

#

led to the*

#

usually ore mines run wider than they are deep

stable urchin
#

I personally think they went into mining, for profit

#

Then found wack shit, balls got dropped, and here we are

glad stone
#

iridium will definitely sell on the market for good money over the next couple deades.

#

decades*

#

unless of course Elon Musk has his way.

#

mining asteroids.

solemn hinge
#

someone posted a theory here a while back that the complex could span a very large area of the crater, and the rundown was just one of many underground facilities that make up the whole complex

solar nova
#

It's most likely all interconnected, imo, but probably is more heavily concentrated in some areas compared to others.

#

Actually, that brings up a good point. The "source" of the infection is likely not going to be indicated by R1. C2 is clearly the most infested, but is also just one small section of the entire complex. There are probably other reasons the sleepers happen to have established themselves so well there.

round valley
#

It could be as simple as C2 being the section in R1 that had the most employees.

remote wharf
#

if you smash sleepers you see yellowish marbles

#

could be evolved black death?

hoary shard
#

We think those are eggs

jolly plinth
#

it is still not clear if the infection is viral or parasitic, so it could be eggs, could be tumors

hollow bough
#

It is most likely a parasite, Simon said in a response to a question that there are no Easter eggs, just parasitic eggs that fall out of the enemies you kill

remote wharf
#

yes

#

i said that

hollow bough
#

No you didn't

remote wharf
#

i said to who

#

not parasites tho

hollow bough
#

You said to who? What?

#

Idk what you mean

remote wharf
#

@jolly plinth

hollow bough
#

Oh, well you still didn't say what he said

remote wharf
#

k

#

i think sleepers are just test subjects from the experiments

frail sand
#

The eggs on and in the Sleepers aren’t tumors, they are cysts.
This is due to the fact that the eggs share characteristics similar to cysts, with the ones on the inside being more fleshy, while the ones on the outside are darker, harder and stronger for the purposes of living outside of its host

fresh juniper
#

IT IS NAWT A TUMA

frail sand
#

hehe

vestal delta
#

okay arnold

fresh juniper
#

AURG

grave finch
#

Wow there are so many levels in rundown 2

hoary meteor
#

^^ im looking foreward to em

grave finch
#

@hoary meteor yoo, is that mr cool ice?

solar nova
#

@grave finch 10 of 'em

hoary meteor
#

Yes

#

Cool ice man can never be defeated

#

And unlike my pfp I was not dishonorably discharged from the army

delicate atlas
#

I didn't realize your tattoos said that until I looked at it

eternal talon
#

What on God's green earth is on the ceiling in c2?

blazing sandal
#

something that doesnt belong on my earth

delicate atlas
#

Don't look up and you'll survive

#

👌

#

I'm just teasing you

blazing sandal
#

you hope

grave finch
#

@lilac island Does he spray ice like Pyro? If so, cool ice man wins

plush raptor
#

.

unkempt gazelle
#

Some friends and I were thinking that after we discover the PID’s and learn who was down here. We had to follow one of the PID’s last directives and turn on the generator. (Not that it matter that they were in boxes) We came up with the thought of when you have to turn on and defend the generator (reactor) that we might have opened up a lower level that awakened something we shouldn’t have. Then going to find what a decoder said on C-2 and realizing that whatever was down there, with the ceiling moving and the “prison” infested with the monsters. That we find out that there are “The Shadows” which reacted to the reactor turning on. Only to have to run back and turn it back off then escape from the nightmare shadows.

Tis only a theory and what not, but it’s just a thought.

solar nova
#

That's waaay off.

#

First of all, the objectives are outright stated in the mission text. The Warden assigns them, not us.

#

Second off, D1 is a different reactor in a completely different location.

dry owl
#

The ID'd are only used for access in different areas like the DNA we gather from the HSU's. The Warden, Prisoners or whoever uses this to gain access into the lower levels. How they are used. I dont know. There is nothing more attached to those objectives. The reactors too. One was activated to access a new level the other one was deactivated to access a passage.

solar nova
#

It makes no sense that our prisoners would have any goddamn security clearance, so I suspect that the PIDs and DNA are the reason we can actually bioscan at all. Some doors catch on, though, and trip alarms so that personnel know to check us out, although this obviously has unintended consequences. They might also be normal alarms to check everyone, but, given that they're the same as the ones the reactor produces when it detects a hack, it makes sense that they'd be a response to our meddling.

#

In that case, the Warden heads-up display is probably telling us insider information about what keys doors accept and whether or not they'll be sensitive to our shady security clearance. The Warden may also be the one producing the circles to bypass the alarm.

#

Lot of potential lore explanations.

eternal talon
#

We dont even know if we have anything to do with the company at all. Let alone, security clearance

unkempt gazelle
#

Oof didn’t expect that. Oh well no problem. It’s my personal opinion so it’s whatever. If I’m wrong I’m wrong, so what. We will find out what is going on when the world has been flushed out in the end.

dry owl
#

There is no problem with your opinion. We simply threw our arguments in the pool. Still have fun theorizing

solar nova
#

@unkempt gazelle I don't intend to shut you down, it's just you contradict a lot of what we already know.

unkempt gazelle
#

Well I don’t know anything other than what I’ve played for the last few days. So it’s fine, but didn’t expect the harsh-ish response my dude. I’m fine with being wrong especially since I don’t know anything about what is actually going on.

solar nova
#

Sure man, I could phrase it better I think.

unkempt gazelle
#

No worries, “we” is a broad term. Especially when you get the game only 3 nights ago lol

eternal talon
#

Still think terminal logs would help with lore alot.

unkempt gazelle
#

Yeah

eternal talon
#

It'd give us more to work with atleast

#

Rather than just theorycrafting

unkempt gazelle
#

Like going into one of the terminals would allow us to access special logs on each one.

solar nova
#

I don't mind the environmental storytelling, tbh. C2 already unnerves people on their first time through.

eternal talon
#

Ooh. Big theory. What if someone is still alive down there sorta-Rambo-ing it out and we can get lore from the stories they tell from when the whole place went down

unkempt gazelle
#

I just think that the entire Rundown has become a living organism of sorts. Or just, is completely infested with whatever is down there.

#

Big boss at the end fighting the core big baddy.

#

Like a hive mind of sorts is what I mean. And the core is whatever started the infection and the creatures that became what they are. I don’t know... just speaking out my thoughts.

solar nova
#

Prolly not just this rundown, but much of the complex.

eternal talon
#

Nests, maybe?

solar nova
#

We don't know how far the biomass in C2 extends, could be far beyond the refinery, or it's just one such blob in the walls.

eternal talon
#

Though I dont know why they are all seperate

#

And not one giant thing deep down

solar nova
#

Well, we don't know if they're separate or not.

eternal talon
#

That and what would the parasite use the biomass for?

#

This certainly isnt the flood from halo

solar nova
#

90 and 93 might both be showing parts of the same thing, or they're growing on their own in separate sections.

#

Inb4 C2 showed us the Gravemind.

unkempt gazelle
#

Endless replication, the cells themselves could be acting like a super STEM cell and just replicate itself.

eternal talon
#

Maybe it is like the flood..

unkempt gazelle
#

Shrugs But that also could be wrong.

eternal talon
#

But that just seems so wierd

#

To even consider that

solar nova
#

^^^^ Could be that the sleepers formed by infection are just one way of getting them, but the biomass can act as a sort of sack which breaks off into strikers and shooters on its own.

unkempt gazelle
#

Maybe they unearthed something buried for eons and then dig it up. Using the dead’s bodies for extra mass?

solar nova
#

Their bodyplans are quite simple, after all. They don't appear to depend on the vital organs we do.

unkempt gazelle
#

No, especially when they can throw a tongue at you and nip your fingers off at a couple meters away.

#

It’s “The Thing”

eternal talon
#

Mass for WHAT

solar nova
#

They do keep human bones, though, so it's hard to say the mass in C2 is spawning them.

unkempt gazelle
#

Biomass

eternal talon
#

I love the thing

#

Favorite movie. But even that didnt need external mass

unkempt gazelle
#

But the more mass it had, the more it could use to kill quickly. Or have to attack in more sneaky or aggressive ways.

eternal talon
#

Its using bodies for all that

unkempt gazelle
#

Yep

eternal talon
#

None of the mass seems to be autonomous at all, so why exist?

unkempt gazelle
#

Basic instincts of survival. Every cell has it.

eternal talon
#

Sensory features? Like a hive mind? That's not likely either since once you kill one, it doesnt alert everything

#

But its fundamentally different

#

The parasite uses the bodies of the miners and staff as hosts, the ceiling of the cave is completely different

#

Nothing to feed off of, nothing to puppet

unkempt gazelle
#

Something of a similarity to a hive mind, but using the creatures as just independent nodes... I mean the only thing to be close to a warning system is their massive beating hearts and the scouts.

eternal talon
#

If I unload a mag into the roof, it doesnt alert anything or do anything. The bullets just phase through

#

I shot a shotgun blast at it last time I was running c2

unkempt gazelle
#

Still game mechanics... got to limit how much can be affected. It’s only a visual for a reason.

heady lark
#

That fleshy thing on the floor in C2 - is the results of flushing coom away in the toilet ☝️

eternal talon
#

We are talkin about the roof

#

Of the first room you meet the brutes in

fervent iris
#

yoly shit bois

#

i was clicikng away at the pr kit

#

and i found a screenshot

#

that proves that santonian industries was aware of the sleepers existence in the chicxulub crater

#

infact the sleepers were there before santonian started mining operations

#

or they started existing at the beginning of their mining operations

#

nonetheless they knew about the sleeper threat in the crater and kept on mining away, turning their mineral research subcomplex into a biological organism research subcomplex

#

bet

#

yeah

acoustic quest
#

that looks awesome tbh

fervent iris
#

thats a sentry

#

thats the bottom left then dude

#

damn

#

wait a minute

#

the tool on the bottom right tho doesnt look like sentry now that i look at it closely

#

it might be a sentry but it doesnt look anything like the pre-alpha icon for it

#

doesnt look like any other tool

#

nope its a sentry that screenshot is the same POV of the player in the reveal trailer, who had a sentry

fervent iris
#

yeah ik

unkempt gazelle
#

Wow so a bio-research study... seems like a very interesting approach in my book. I like it! Reminds me of some RE stuff without actually being RE.

eternal talon
#

Aha!

#

It IS a lab down there at the very bottom!

fervent iris
#

?

#

the E section is the site of digging

#

its literally the dig site

#

and were gettin E in our next rundown

#

E section is all the way at the bottom, where they still digging tho

jolly plinth
#

I hope we also get one that would be tagged as r2d2

hollow bough
#

Lmao, definitely a missed meme if there isn't a D2

stable urchin
#

Pretty sure there isn't

onyx socket
#

where's those screenshots from?

#

they're pretty sick

#

siiiiick

grave finch
#

So its confirmed they were at the very least studying the sleepers?

atomic tree
#

Nope

#

Only "proof" we have of such is some old screenshots of some Sleepers in VATS

hollow bough
#

The only argument I can think of rn for them not studying the sleepers is that they weren't studying them, but were going to sell them to researchers or something like that, but they weren't researching them themselves

wide talon
#

So do we know when we are gonna be releasing rundown 2?

frail pollen
#

there is no date provided, soonTM but when it's ready

#

any dates provided are just guesses.

vestal delta
#

check for yourself

#

?t roadmap

cloud swiftBOT
wide talon
#

I know but the roadmaps been the same for weeks

smoky salmon
#

has anyone emailed the contact@santonianindustries.com email?

#

perhaps acting as one of the minor industries 😂

tall anchor
#

yeah

#

it doesn't reply

smoky salmon
#

or you havent sent the correct email? just a thought

tall anchor
#

No, I sent it to the right email address

#

and a couple others did too

smoky salmon
#

i mean in the email what the contents were

vestal delta
#

@weak rampart is the santonian industries email going to actually do something in the future or is it something you don’t want to continue investing time in

#

Also sorry for ping

weak rampart
#

YOU DARE PING ME

#

also, to answer your question, I don't really know 😄

vestal delta
#

Ah fair, it’s probably something that was made ages ago that people have forgotten the login to

frail sand
#

XD

#

was meant to continue but the password was permanently lost

#

Hehehehe

solar nova
#

I think I heard a few weeks ago that someone sent them a job application, lmao.

hot burrow
#

I'm still waiting for them to accept it

eternal talon
#

News: developers forgot they were called sleepers in an interview.

hot burrow
#

Bruh

eternal talon
#

Look at the interview taken at pax and posted somewhere here a couple days ago

eternal talon
#

The 4 prisoners really should get more expansive backgrounds

vestal delta
#

what do you mean we have backgrounds

#

irish, american, english and nigeriaqn

#

what more do you want

eternal talon
#

More than just countries.. I mean personalities, stories

#

An actual history to the character to get immersed in

vestal delta
#

we know woods is christian

eternal talon
#

The story in GTFO is far from complete, but it does look to be very story intensive

vestal delta
#

and bishop has some involvement in santonium

eternal talon
#

Or atleast, lore intensive

vestal delta
#

woods > bishop, hackett and duada

eternal talon
#

Hackett > woods > bishop > duada

vestal delta
#

woods>duada>hacket>Bishop

eternal talon
#

D-daddy!?

vestal delta
#

my allowance

gaunt kernel
#

Hey..
I was just thinking, while editing my video-
are the sleepers really triggered by noise?
shotgun turret blasts, doors opening, lockers opened-
they don't really react to those at all.
They do react to you coming close, to guns being fired, weapons striking nearby surfaces, and flashlights.
Perhaps it's thermal energy that they're sensitive to? Firearms make head when fired, your body produced a bit of heat, weapons hitting things nearby would create some friction- just hit something metal with a hammer for a while and you'll understand, and flashlights (especially the powerful ones) tend to put off heat as well.
so far as we know, they're only triggered by those things

now, before it's mentioned- alarm doors. Perhaps it's a surge of energy to open them, or perhaps the alarms are so loud it simply wakes them up regardless- the reactor core certainly produces heat, hence in C1 we have a LOT to deal with.
Glowsticks clacking, fog repellers, reloading, cabinets being opened, each other, terminal usage, bioscanning, and our characters talking don't wake them up either.

Am I on to something?

atomic tree
#

@gaunt kernel It's a tricky question, I would say that this is a question about gameplay balance. If they would be reacting to sound realistically, you'd aggroed sleepers two rooms over, when firing a shotgun.
I think it is a case of "gameplay is king" vs. lore.

gaunt kernel
#

While that is true, I do wonder if I'm not on to something there.
lowkey, a gamemode where they truly react to sound would be HAAARD

shell galleon
#

@gaunt kernel how many hours do u have on gtfo?

gaunt kernel
#

Steam's showing around 50, but that seems inconsistent since I've had over 100 hrs of footage..
thonk

#

50-100 take your pick :^)

shell galleon
#

lol

#

i like ur idea tho it makes some sence

#

true

#

but

gaunt kernel
#

actually though now I'm curious- I've had up to "109" recordings of GTFO.. each over 40m each, some up to 1 1/2 hrs..

shell galleon
#

what about a scout?

gaunt kernel
#

Steam, tell me your lies

shell galleon
#

scouts?

#

yeah no heat

gaunt kernel
#

Scout I believe is the same actually, fits under the same rules. They react to body heat, flashlight heat, the heat produced by gunfire, etc, by either becoming alert or extending outwards in search of it.

shell galleon
#

yes

gaunt kernel
#

Why do you think the rooms appear so- cold? fog, and blue lights, and whatnot.

#

it's like we're in a fridge.

shell galleon
#

but how do they wak e everything else up

gaunt kernel
#

the scouts?

shell galleon
#

ya

#

is it just that loud?

gaunt kernel
#

Could have a multitude of theories on that one.
a. They send out numerous reactive spores to the others within a great vicinity
b. it is really damn loud.
c. certain wavelengths -perhaps outside our hearing range- which the others can pick up on

atomic tree
#

Why do you think the rooms appear so- cold? fog, and blue lights, and whatnot.
it's like we're in a fridge.
I mean, we are far underground, guess that ain't the hottest place to be.

gaunt kernel
#

there's not frost on the walls, but I get the feeling that it's pretty chill in there.

#

wellllllllllll
WELLLL

#

that depends, Mccree

#

underground does get hella hot.

shell galleon
#

plus we dont know if we are on earth or not like pther planets are coolder deerper on

gaunt kernel
#

ask coal miners, people boring deep holes in russia, uranium mining operations-

#

true.

#

we have no idea if this is earth

shell galleon
#

yeah

#

look at some of the moons around saturn

#

they are ice

atomic tree
#

Well it is heavily documented the game takes place on earth near/in the Chicxulub crater

gaunt kernel
#

oh does it?

#

where-

atomic tree
#

Look at the pin! 😄

gaunt kernel
#

:V

atomic tree
#

Does people ever read the pin

gaunt kernel
#

I don't
too many pins =' D

shell galleon
#

wait we r in a crater?

atomic tree
#

Read the pin and you'll get some insight on that 😛

shell galleon
#

ok

gaunt kernel
#

aight I gotta go, editing some stuff

gaunt kernel
#

?

#

Not sure what I'm looking at-
I hope it's not some of the code/data tables.

hollow bough
#

it is most likely a data table, but who knows what for

vestal delta
#

for data obviously

eternal talon
#

Hmm. Just re-watched the 2017 trailer. "Demon Tick".
Some sort of sci-fi paranormal parasite? Would explain the shadow sleepers I guess.. if they are going for a blend of realistic parasitism and supernatural entities

eternal talon
#

Nobody's interested in lore anymore?

acoustic quest
#

yeah me but i havent found anything useful nor someone with the full info of what this chat been talking about

eternal talon
#

I've got some..

acoustic quest
#

lurkhi can you show me ?

eternal talon
#

Scroll up

#

And you shall see

atomic tree
#

Pretty sure you could make clouds out of various gasses, but dunno.

hollow bough
#

yeah, and the rain could be acid rain, so that isn't evidence of it being earth, but it is confirmed through the coordinates showing the location this is taking place at if you check Evo's pinned presentation and the proof below that, barebque

#

you really like that emote, lmao

eternal talon
#

The fact that they wear gas masks down there doesnt really show anything. It could be anything from airborne spores, to asbestos

eternal talon
#

Stylish, but expensive

steep lynx
#

They’re probably told they’re gas masks but it’s really just a bunch of Airsoft Safty masks and goggles

#

Has anyone gone deep into a theory as to how the Sleepers can live without any super obvious sustenance?

hollow bough
#

I asked about it before, but no one had a good explanation before, besides that they sleep to do so, so they don't wast calories

#

but idk how the big guys sleep standing up, wasting calories if that's the case

steep lynx
#

I was thinking about that, and I think that the Sleepers feast on living/active tissue. I think this because there are some human corpses laying around here and there, and some of them are whole corpses. If they were so hungry those bodies would be donezo, so they might be picky eaters. And interms of the ones standing up it might be because they have more cells to butn so to speak.

hollow bough
#

yeah, but if they're trying to sleep for as long as possible till awoken, they would want to save any calories they could

eternal talon
#

They survive after being cut in half. It's safe to say they dont

hollow bough
#

all organisms need energy to keep going

#

they might have ways to extend their survival, but they will die without energy intake eventually

#

unless there is some biological exception I don't know about

solar nova
#

Some extremophiles can completely die, and come back to life in the right conditions.

#

They essentially go into stasis.

wide talon
#

I just realised in the interview that they did the game play is from Rundown 2 it literally says R2A1.... 😮

real pewter
#

yes

remote wharf
#

yes

delicate atlas
#

yes

static root
#

I'm not sure the Sleepers eat that much, if at all. The shooters have no method of ingestion and the corpses found all over often look like early stages of the sleepers with some bodies having their heads split open/bulbous. What's more strange to me is that there are "bodies" that have viscera / biomass around them but it's just empty clothes

#

Though, on the topic of clothes: I saw at theory mentioned earlier that they react to heat and not so much sound/light. That makes a lot of sense to me being as the sleepers are all totally unclothed. One of the peculiar things about hypothermia is 'Paradoxical Undressing' and 'Terminal Burrowing'. According to wikipedia, 20-50% of hypothermia deaths are associated with paradoxical undressing, and with it comes disorientation, confusion, and combativeness.

One explanation for the effect is a cold-induced malfunction of the hypothalamus, the part of the brain that regulates body temperature. Another explanation is that the muscles contracting peripheral blood vessels become exhausted (known as a loss of vasomotor tone) and relax, leading to a sudden surge of blood (and heat) to the extremities, causing the person to feel overheated.

Terminal burrowing is really interesting as it's sometimes referred to as 'hide-and-die syndrome', whereby the affected individual will enter small, enclosed areas.

haughty ermine
#

My theory is that they feed on the prisoners the warden sends down and they sleep in a hibernation-like state to conserve energy

static root
#

Yeah, but they don't really stop to nom on wounded people and the sheer amount of bodies all over the place leaves me to suggest that they don't. Admittedly, that might be because #EarlyAccess not having the animations to lend evidence toward them eating prisoners, but... I think they just infect them?

#

I mean hell even the Strikers - who are loaded with teeth - don't ever bite. They use their tentacle bit

haughty ermine
#

lick

static root
#

Stasis/hibernation does make a lot of sense though, especially with the hypothermia/sensitivity to heat bits

haughty ermine
#

they gotta eat something

static root
#

My theory there is that... Whatever they're infected with leeches off the body. They can survive insane amounts of damage (aforementioned walking legs). The human part is just a shell that provides long-term sustenance.

gaunt kernel
#

Im with you there
I dont think the creatures survive very long, I'm betting their bodies eventually eat themselves away to further spread the infection/etc.
The teeth might be defensive only. The ravaged bodies may simply be people killed out of spite/self defense

dry owl
#

I dont rly think, that they react to thermal energy. It makes no sense in certain aspects of the game. The first: They do react to sounds like a door opening or footsteps. Many players just walk around them to keep them synced. Second: If those sleepers actually would react to thermal energy in such a senstive way, it would be impossible to stand near them without waking them up. The reason why they undress themselves is prolly, cause the skin gets too sensitive to the touch of clothes on them. Maybe it doesnt like moving in them either.

stable urchin
#

For a moment, I thought that message involved me

surreal swift
#

im sure ppl have explored the topic before but im wondering what kind of security measures existed in the complex

#

i understand its an industrial complex so that would explain some of the stuff down there

#

stuff like the long range flashlights, foam launchers, and glowsticks

#

but the presence of ammo down there seems to suggest the complex had some security measures too

#

maybe it was such a large facility that security measures needed to be installed within the complex as well

#

that being said i think it would be cool if there were areas that were armories or smth

teal yarrow
#

Unless its some kinda of really twisted n weird prison game like Death Race

wicked sandal
#

So Im not sure if way up in this chat but has anyone discussed how old this facility is since its... containment.?

tough grail
#

A good chunk of years I think

#

maybe like 3

#

I'm not sure I saw that somewhere on here though.

wicked sandal
#

I see, I also saw in a play through this weird chunk of bio matter that looks like the creatures err texture? and the guy playing suggested that is might be or have something to do with the source of the abominations within the facility.

lilac island
#

So yeah is this chat a good spot for someone to swan dive into the lore?

#

Because I have questions

real pewter
#

yeees

heady mortar
#

@lilac island this is a lore chat, for game lore. Not twitch links.

remote wharf
#

yes

gaunt kernel
#

. . . .
I'm going to have to stop you right there, Salutistic.

lilac island
#

So when ever the game starts there is always that red text "they react to sound and light" them right under that there is uniteligable screaming, gunfire. That might be the past prisoners screaming to hq or what ever it is, warning the next. The gunfire and screaming might be the last things the prisoners said.

#

Or something idk

atomic tree
#

Mhm, tho I just think it is scavenged transcripts from the staff that was down in complex during the initial outbreak 🙂

lilac island
#

For the record, I blame furries

patent jasper
#

👍 nice

shell burrow
#

no

tall anchor
#

Fair enough

delicate atlas
tall anchor
#

yeah it can

#

Just a bot thou

#

I miss Choco Fitz though, it’s been a fat minute

hollow bough
#

@delicate atlas the warden posted in this channel once responding to someone saying the warden isn't real or something like that lol, I didn't get a scree shot of it tho

haughty ermine
#

it isn't real

uneven turret
#

From what i played and going through the game multiple times i can say this.
-The creatures are not alien what so ever.
-The creatures are humanoid in shape but don't seem to be artificially made. I look at walls, the ceiling, the hole you come down and I had a creepy idea....They have always been down there. If you watched the movie The Descent thats what they are.
-Creatures evolved through time hidden from mankind till wefucked up and found them.
-The weird biomass growing everywhere in the walls and the hole around did not take only weeks but decades as the damn hole goes miles under ground indicating these bastards have been down for a time.
-Last thing is who are we and why are we doing this for some entity we don't know. we wakeup from a shock, get a report of what happened and we go back down. Its like we have done this before again, again, again its like you as the player has been repeating a cycle of nonstop searching for this Warden's things. New bodies but same mind.

fair lion
#

One major problem, the facilities are clearly man-made and the prisoners only react to the size of them, not that the technology is unknown or whatever

kind edge
#

a1 and any ohter rundowns for that sake is not the first rundown for the prisoners

#

it says at the start that the prisoner is not suited for redeployment. but the warden overrides it so we get deployed again. and from what the prisoners say ingame is sign that they have been deployed and know about the sleepers alrdy

teal yarrow
#

Id say the thing that creates the Sleepers is some form of Fungal Infestation, sorta like the Clickers from Last Of Us, i took a solid look at the shaft we are dropped down and its weird. My first thought was that the Prison just kinda, created its own shaft and dropped the Prisoners down it for easy controlled access to all levels but the way the metal curves doesnt make sense. Ill edit later with the screenshots showing this cause im at work rn. I feel like the Sleepers are possibly like some sort of Infectious Immune System if they are of Fungal Origin, maybe the Mining Facility we are dropping in, dug into some like massive sentient underground mushroom or something.

eager spear
#

Agreed

#

But I think the prison is more of a containment effort to prevent the virus or parasite from spreading

#

So it's with good intentions essentially

#

But the prisoners can't know that or else they wouldn't act the way they do

lilac island
#

After reading through the r1 objectives, the prisoners are trying to help the warden get access to... what? The rest of the facility?

lilac island
#

Wha... what's down there?

vestal delta
#

the rest of the facility

stable urchin
#

More sleepers

teal yarrow
#

I dont think the prison is that like good intentioned, I think its a cover up by using a private prison. They were probably digging there without approval, sorta like the Ishimura from Dead Space 1, and they disturbed something and now have a serious outbreak on their hands they are trying to quell before it becomes public. Because why hasnt the military been deployed to deal with the threat? And why does it seem like the Warden is trying to keep the place running and having prisoners preform tasks that seem to line up with a cover up?

atomic tree
#

Don't think it is a prison at all

loud pawn
#

@delicate atlas Bots that humans wrote scripts for & can utilize themselves at any time. Haha. Of course they can talk. Likely Doc or Lud typing responses through them.

#

The screenshot of the Warden saying that looks like a prompt given he used a trigger for it & it responded in kind. The burn center one was definitely one of the mods or Lud being silly. veryLOL

teal yarrow
#

Prisons have used Prisoners for labor in the past under order from State Governments, it could legitimiately be a privately run, off the books prison that utilizes its prisoners to do jobs that honestly most professional soldiers wouldnt do

patent jasper
#

The “prisoners” we play as are skilled more than most professional soldiers

#

It would be pretty hard to have a consistent source of that highly skilled type of prisoner

fair lion
#

Trial Expedition Report #003
No. of prisoners dispatched: 192,838
No. of prisoners successful: 4,867
Prisoner survival rate: 2.5%
Conclusion: Survival rate on adequate levels. Initiate Rundown Protocol #001 on December 9th.

#

not sure if we can take this seriously but that's a lot of "highly skilled type of prisoner"

#

maybe the characters will change in other rundowns?

#

could also take place at a different time

patent jasper
#

Or it’s the same people making it out again and again

#

Which would build up

fair lion
#

i mean yeah

#

100% of apocalypse survivors survive the apocalypse

patent jasper
#

It also depends if the entire rundown counts as one

#

Or if it’s a dispatch and success for each mission

digital bronze
#

100%of survivors has survived stop being obvious and pointless

dense saffron
#

I wouldn't take the wardens twitter as cannon yet

night prawn
#

canon?

dense saffron
#

Seems more like a way to post stats on how many people have been successful so far

night prawn
#

Or do you mean an actual cannon

dense saffron
#

Yeah

night prawn
#

😛

dense saffron
#

Auto correct likescoob

lilac island
#

All interesting

#

I'm wondering how whatever infection the prisoners have is related to the sleepers. Maybe not at all, but that doesn't seem likely to me

#

Related to the previous discussion though, it is also interesting to me that the prisoners' mental state is tracked and is a factor in whether or not they are dispatched.

#

That implies that not only the mission itself, but the prisoners also are valued at least somewhat by the authorities

fair lion
#

i guess that makes sense but at the same time maybe it could be "well these guys are done, time to get rid of them" or maybe if their infection level is high, experiment on them

#

i don't know whether to think these characters are important or not, but them being expendable is just more appealing in a horror game

#

maybe some will turn into enemies, maybe we'll see the corpses of our past characters (if they do change)

#

maybe dead characters' gear becomes another source of resources

lilac island
#

I agree! And I think the circumstances themselves are enough to show that the prisoners' safety isn't a concern really at all.

#

If that's the case, then tracking mental state is probably more a measure of ensuring mission success.

#

The fact that that mental state evaluation gets overridden for deployment is interesting too. What's the purpose of that?

#

Is the prisoner important or skilled in some way? Is the warden running out of personnel?

teal yarrow
#

Or they just had a significantly better survival rate then other groups the Warden has sent down

lilac island
#

Oh yeah. Best chance of success

vestal delta
#

Beckett?

#

Don’t worry, it’s not like the game gives them away

#

I’m just a nerd

#

And how do we know he’s been in two rundowns

#

Ah right

#

Honestly the characters aren’t the best thing to look at for lore

#

They’re pretty damn shallow atm

#

Hackett

hot burrow
#

Woods dauda Hackett bishop

versed meadow
#

you know i have one last question. could it be possible that what we see... are catfish? (this is an inside joke if you remember i will love you forever)

hot burrow
#

Catfish

lilac island
#

I don't remember, and shall never have the love of Mister Torgue... sad explosion

hot burrow
#

What is the warden is it a angry AI our a person

lilac island
#

My impression was that it was a person, but I've considered the fact that it might be an AI

remote wharf
#

Blyat

solemn hinge
#

It doesn't seem angry, either. Just cold, and calculating.

unique spoke
#

organic hivemind ai

#

😌

fair lion
#

I noticed it says high prisoner death rate expected on D1, maybe prisoners are expendable or canonically some of the 4 original characters die?

solar nova
#

It's occurred to me, if we're reading subsurface transmissions that are decoded, rather than some sort of NRV probe data, it might not be prisoners who are responsible for that dialogue.

#

It might just be the people who worked in the complex getting overwhelmed after the infection manifested.

fair lion
#

It says that there's shooting and sticking to the plan and such though

solar nova
#

Why wouldn't that be complex employees, though?

#

Presumably they had plans to stop the infection, and were well equipped.

fair lion
#

Lmao

#

I'd better bring my shotgun to the office tomorrow, Corona might turn someone into a zombie

#

I mean I guess it could be but that would raise a whole new set of questions

solar nova
#

The Corona virus is mutating into objects. It could be anywhere.

lilac island
#

so howwww does the warden and their complex afford power to a long abandoned facility but cant send a military force down there or fill it with neurotoxins or something.

dense saffron
#

Most of the complex is unpowered / on emergency lights and c1 / d1 show the complex has multiple nuclear reactors in it for power

fervent iris
#

i wouldnt say they're nuclear

dense saffron
#

I feel like its a safe guess but it honestly could be anything

pearl sparrow
#

I think nuclear power is the best bet considering how large the facility is, how nuclear power is (relatively) safe, and the futuristic setting. I do agree that the fuel rods show similarity, but it could be anything really.

surreal swift
#

yea i agree theres nothing in game that ever says theyre nuclear

#

but it still loks like it

trim latch
#

It's occurred to me, if we're reading subsurface transmissions that are decoded, rather than some sort of NRV probe data, it might not be prisoners who are responsible for that dialogue.
@solar nova how do you decode that

solar nova
#

@trim latch Hm?

#

Not sure what you mean

trim latch
#

are you talking about the sound when you click on a level?

solar nova
#

No, I mean the mission flavor text that you see during the drop.

#

It states that it's a "decoded subsurface transmission"

#

(includes the "don't look up" and "they're all dead" dialogue)

trim latch
#

oh ok

solar nova
#

But most people assume that it's from other prisoners sent down, when it might very well just be some of the last surviving employees operating in those partitions of the complex.

#

Which I think makes more sense, given we're getting security clearance as if the Warden has never sent anyone down to the levels we're going to.

haughty ermine
#

The warden has ties to the complex

trim latch
#

but warden said he sent millions of prisoners

solar nova
#

And, given we're the same 4 people every time, it would explain why we're able to survive. It's very dangerous, but teams don't often die in the Warden's service.

#

The game stats are arguably non-canonical.

trim latch
#

do you think so

solar nova
#

It would be extremely weird otherwise.

#

There would be an obscene number of prisoners, and no explanation for the canonical characters not being dead.

#

If I'm going to ditch one of the two, it's going to be the game-stats.

haughty ermine
#

well those characters are the "protagonists" and everyone knows protagonists never die

#

except maybe in the end

#

sometimes

solar nova
#

The best confirmation we could get is if the devs decide that our characters canonically die at some point, and they set up a new cast.

haughty ermine
#

assuming there's a story to begin with

solar nova
#

This would verify that the characters surviving the other expeditions is canonical, making it a clear winner.

haughty ermine
#

because honestly it looks like it's just drop down, complete objective, extract and start again

solar nova
#

I mean, this is literally the first rundown.

haughty ermine
#

I'd like a co-op campaign

solar nova
#

They've said they intend to drip-feed lore.

#

Is this... not a co-op campaign?

haughty ermine
#

it's co op multiplayer

solar nova
#

What's the difference?

haughty ermine
#

a campaign in my opinion has a feasible plot and direction

solar nova
#

I mean, while you don't necessarily like the plot as of now, there are clear goals.

#

We're in a campaign to get further down so that we can open a passage, which we will likely need to access later.

hollow bough
#

Yeah, there is a clear plot and direction, Nova

#

Get deeper

#

Just it is very basic atm, since it is just starting

late surge
#

I like games that have no clear plot, but rather you learn of the world through the lore

fair lion
#

Warden is the protagonist of this game GWrjkKappaLUL

tardy osprey
#

Why do they have tongues that hurt you?

tardy osprey
#

oh

#

why do their tongues hurt tho?

stable urchin
#

Tongues have teeth

tardy osprey
#

Thats just gross

#

and its poisonous because they dont brush them

#

i get it

haughty ermine
#

I image it's not a regular tongue but a weapon like a stinger

#

perhaps to inject prey with the virus

tardy osprey
#

didnt the monsters used to be humans?

haughty ermine
#

yes

tardy osprey
#

then why do they have stingers?

haughty ermine
#

but they underwent horrible mutations

tardy osprey
#

oh

#

sounds painful

haughty ermine
#

from the infection

tardy osprey
#

how do we not get infected?

#

those guys were licking me pretty intensly

haughty ermine
#

idk lol

dense saffron
#

Unconfirmed if they're mutated humans or grown from human DNA in some way

lilac island
#

But is it poisonous or venomous?

dense saffron
#

Most likely the former from all the bodies strewn about but you never know

tardy osprey
#

they dont brush their teeth

vestal delta
#

venomous

tardy osprey
#

both

haughty ermine
#

toxic

lilac island
#

@vestal delta Yui_thumbsup

vestal delta
#

i mean i havent tried eating them

dense saffron
#

For the tounge I'm pretty sure it damages you because its biting you

vestal delta
#

but maybe it is

tardy osprey
#

yeah ngl they kinda being toxic

#

i mean i didnt do anything besides hit their friends in the head with a sledghammer

#

but does anyone know how to get mutated?

#

asking for a friend

haughty ermine
#

Lol that require someone smarter than all of us combined

#

we just play games lol

tardy osprey
#

do the monsters have emotions?

hollow bough
#

idk, I think the tongue attack is a blunt attack, just slaps you with the tongue with a lot of power behind the swing

#

no venom, poison, or toxins needed to hit someone hard enough for it to hurt or do serious damage

timid lance
#

I thought it induces infection, based on some rundown 2 information

haughty ermine
lilac island
#

the zombie/moster things seem to be more like a tumor growth then anything. most (all maybe) seem to have their stomach burst open so we can assume that whatever causes them to turn could start from eating something

whole bone
#

gtfo is an after-apocalypse scenario of coronavirus confimed

haughty ermine
#

oof

remote wharf
#

no

wicked sandal
#

The real question is the infection of extra-terestrial nature of sub-terrainian origin?

#

Ie from space or below ground.

hollow bough
#

The real question is, what are the projectiles the shooters shoot at you made of?

wicked sandal
#

Well its obviously made of [Redacted]

analog nexus
#

tiny flying organisms? that would be the only reason they could bend trajectory mid air

#

propelled by the shooter

#

and die on impact with inorganic matieral

wet relic
#

Wouldn't be the only reason

#

You guys forgot about love

#

Love always finds a way into your heart

stoic rock
#

dang it

#

stop hitting me with things i cant get

fresh juniper
#

^

carmine kestrel
#

IT'S A SPIRITUAL MONSTER ..... IT'S BECUASE THEY MINED INTO HELL..... poor game monsters but interesting gameplay

fresh juniper
#

Naw

#

We all know how the Complex really came to be.

#

The USG Ishimura was digging up the soil in search for rare minerals and/or relics and in turn they stumbled upon something.. ancient.

#

And now we're left with this mess on our hands.

digital bronze
#

Should be a space things

#

That crash on earth lot of time ago

#

Due to the location of the facility

solar nova
#

It's confirmed not aliens, tho

hot burrow
#

The meteor that killed the dinosaurs brought this fungal/parasite that has infected the staff of Santonian. Which are the enemy's of the game.

hollow bough
#

That's your guess, no proof that is true atm

hot burrow
#

but we can agree that it is a fungal/parasite infection

analog nexus
#

any living organism that was not born on the planet is considered an alien. if a parasite was brought from outerspace from the meteor that caused the extinction event, then is would be considered an alien. also it is a parasite not a fungus.

deep comet
#

what kind of space magic makes the invisible ones, not visible?

solar nova
#

Hyper-chameleon powers

#

But nobody really knows

molten ivy
#

maybe on a different spectrum of light unknown to human eyes

digital bronze
#

Btw they not invisible

frail sand
#
  1. Boss black is sort of right, but it's instead reflecting light outside of the visible spectrum that we can see
  2. Quxzcover is right, it is a Parasite and not a Fungus
  3. By our definition, the Shadows are technically invisible under normal circumstances
solar nova
#

They have active camo.

runic geyser
#

@native shell is a great guy

fervent iris
#

@native shell is a certified guide

sinful thistle
#

Rayalot has the right idea, it's more akin to Active, or maybe Adaptive, Camouflage

eternal talon
#

The normal sleepers have some level of bioluminescence... but the shadows.. I have no idea

#

Maybe the sleepers use the corpses to form.. whatever is in the ceiling, and all that's left is an empty husk of semi-transparent skin, and it's piloting that

#

But even that doesnt make sense since they are just as durable as normal ones. But as of now, that's my best guess

remote wharf
#

No

dense saffron
#

gold

onyx socket
#

Just wanted to point out that if you use the long range flashlight you can def see the invisible ones pretty well. They look less like shadows and more like dark clouds

tiny acorn
#

what kind of virus can make infected become invisible

onyx socket
#

it might be something to do with light/high speed colour changing

#

there's a lot of animals that can change colours and blend in to it's surroundings

analog nexus
#

color changing and transperancy are two very diffrent skills

onyx socket
#

they're not transparent though, if you shine the lights on them it's very clear they're not see through

#

it could als obe the idea like how there were those pseudo see through camoflage tarps where it projects an image of whats behind it

analog nexus
#

yeah, with a light you can see through them. stronger light = less transparent but even with lrf they are still slightly transparent. imo pitch black enemies would be easier. I would guess that the virus has liquified the organs and made the skin translucent and whatever chemical its using abosrbs small amounts of light creating a black misty like thing.

hollow bough
#

The chargers fit the pitch black type enemies imo, Quxzcover, they're pretty close to that at least

#

Of course, they reflect light so it looks kinda glossy, but it's close enough

analog nexus
#

we were talking about shadows. chargers are much pitch black yes

#

again, the parasite could excrete some chemical that causes calluses to form on the skin creating armor like apendages and a black color. Probably at the cost of processing internal organs or other living things

onyx socket
#

well it looks like the internal organs are pushed out on the melee ones (drooping intestines) so I think you're right

#

and good catch on the transparency stuff, I'll have to look out for it next time I do D1

dry owl
#

again, the parasite could excrete some chemical that causes calluses to form on the skin creating armor like apendages and a black color. Probably at the cost of processing internal organs or other living things
@analog nexus Melanin for the chargers^^

tight rover
#

isn't the setting of the game in area 51 or some shi

dry owl
#

No it is a mining complex. In the area, where the asteroid Chicxulub crashed on earth, which killed the dinosaurs. It is on Yucatan. @tight rover

uneven wharf
#

i always thought the monsters were a scp

frail sand
#

@dry owl imma just say take a closer look at Chargers

dry owl
#

Ähhhm, yeah they are black and have horns. What is the problem with melanin? It makes the skin black.

#

and we can produce that with our bodies. Would make sense if the infection uses that

dense saffron
#

imo it looks like they're covered in some sorta black goop, possibly related to the stuff in the roof in the rooms they're first encountered in

dry owl
#

Doesnt seem to me that they have goop on there bodies. Looks like it in the room yea, but in the rooms in 94 where you have light, it doesnt look like that

#

Could be black scales or a similar material aswell.

dense saffron
#

I could just be misremembering ¯_(ツ)_/¯

dry owl
#

Well in the dark rooms with no light you get the illusion, that there is some goop on them

dense saffron
#

It's mainly because they seem more shiny / reflective than regular sleepers

eternal talon
#

The shadow dudes though.. they got to be mostly opaque.. which causes issues

#

Unless they are supernatural, they SHOULD be weaker than normal sleepers, but they are not

#

Because the less mass, the easier it is for it to be transparent. It's the difference between seeing through dead skin, and seeing through your arm

surreal swift
#

do u mean mostly transparent instead of opaque

eternal talon
#

Sorta... both.
I dunno

fair lion
#

what happens to the stuff sleepers had on them as they were infected?

lilac island
#

Clothing, equipment, etc?

fair lion
#

ye

sinful thistle
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Judging by the bodies around, the clothes are more than likely ripped off as they might irritate the creatures.

hot burrow
#

yep

solar nova
vestal delta
#

time is ticking mr freeman

delicate atlas
#

74 hours? that does not make sense

stable urchin
#

Sometimes the timer is a bit freaky

vestal delta
#

wait

#

the fuck

#

it must be 13 years then

stable urchin
#

The timer fucks out from time to time

vestal delta
#

is glitchy

stable urchin
#

that's the word

solar nova
#

@delicate atlas Characters on the timer are randomly replaced.

#

It's 14 hours (13 now I think)

hollow bough
#

strange

celest tendon
#

guys the timer ends at April 1st
maybe its a joke OR the Dev want us to think its a joke but its actually the real timer 😄

hidden shale
#

I don’t they would do this. 99% sure it’s no joke

analog nexus
#

I think it was just unfortunate timing

charred tiger
#

ok so i'm gathering that the crater this facility is in is a research station that had contracted out to several other corporate entities to dig it out and actually construct it, upon finding the creatures things went belly up soon-ish afterwards and containment was lost, upon that time, the original creatures developed a particular mutagenic system which causes the affected host possible severe pain and allows colonies of this thing to grow within the flesh while shaping it for defense and a greater ability to feed on any food sources it might find.

#

combine this with the various types of infected individuals you see you get the sense that it is a living hive mind where it isn't the individuals themselves but rather the colonies of this creature that communicate using audible and possibly pheromonal triggers to alert everything in the surrounding area should the alert be triggered if the affected hive manages to set the alarm off.

#

not a perfect system but it is good enough to a rudimentary hive mind using the meat sacks it can find as disposable sentries.

#

so, that just means thats there could very well be a very, very, very alien creature responsible for the massacre of hundreds, possibly thousands of people, as it creates its' web of guards and little feelers in the area it calls home now

#

and may possibly be why it is of such vital import to the Warden to find the evidence and records of how it acts towards actively hostile humans

#

aka the prisoners

#

human life, used as a probe to judge and find out how best to tackle a problem, who better than, to use those who are rotting in cells anyways?

fair lion
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so basically you think it's las plagas

charred tiger
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it would make sense if i knew what the hell las plagas was

naive void
#

sounds spanish and now I can't stop thinking about sleepers with sombreros xD

faint minnow
#

That better be a mod or a Cinco de Mayo update

floral folio
#
Resident Evil Wiki

Plagas (プラーガ purāga) are arthropods of an unknown taxonomical order. Plagas are parasitic in nature, and can survive in a number of host organisms from humans to canines. How long Plagas have...

faint minnow
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Oh its one of the Resident Evil things

charred tiger
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honestly, sleepers with sombreros would be funny but slightly more horrifying

lime creek
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It seems more akin to scp 910, or the necromorph habitat changers in general compared to the plagas, as everything is repurposed and has a job of sorts even whilst the sleepers are waiting dormant the habitat changer is obviously spreading

eternal talon
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The flesh that hates

eternal talon
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There is no way the parasites would be that thick. Given the shadow sleepers, it would be more likely to have a small colony of them or something resembling a nervous system piloting them than something so massive. You'd probably be able to see it through the shadow sleepers were that the case