#gtfo-lore
1 messages · Page 157 of 1
radio in game voice look quite similar as payday 😄
Inb4 we get some F mission off the grid in some later rundown, where it's not even part of the facility. Would be cool, but highly speculative.
Is it possible the Warden has some sort of ethics?
It seems as if the only HSUs we go to are malfunctioning, rather than the subject being alive inside of it.
(well, in stasis still)
probably he only needs the DNA to have more clones
We explicitly need the DNA to access lower sections.
or u need them for security clearence
and u die like 20 times and still come back... 😄
there are a lot od statis units with some ppl in it
he takes the DNA from good soldiers and have them cloned
they have the ability to survive and retrive stuff for him
Our mental states would be better if we were clones, frankly.
It also seems like death is not canonical.
We play as the same 4 people who survive each level.
nope, cuz all the cloning over and over produces a lower quality
That's not how cloning works.
It also doesn't make sense for clones to have culture, such as accents.
...No.
we dont really know how would human cloning look like in real
We have done human cloning already IRL
and is illegal 😄
You create an artificial embryo with the DNA of a living person.
for good reasons
I believe it's legal in much of the world.
cloning yes, human cloning no
Maybe not in the U.S., because rednecks, but elsewhere I don't believe it has laws against it.
im pretty sure it isnt clones
UN has it banned
It's not illegal if no one knows about it...
it's just an idea
if there could be clones why would they clone prisoners
Interesting.
i dont know the lore behind it
Also, much of the character lore we have indicates they couldn't be clones.
e.g. one of them is a native Irishman.
it is illegal if noone knows it too 🙂
we have
if u steal a car u dont a crime, even if nobody knows that u done it
an irishman, brit, american and a nigerian
why cant u clone a native Irish??
the first 1 was an original, then he got killed and DNA was retrived
after that all were clones with the memory before death
i personally dont think its clones cause it doesnt seem logical to me but if thats your theory then thats cool
What's important is we have 0 evidence of cloning, and the IRL technical side implies it's impossible, so it seems like an unlikely choice of fiction.
i dont wanna have anyone belive in my theory
(in the fashion you describe)
technikal side is not really an issue
im all for the theory that gtfo is gonna be a big dnd session line that one borderlands 2 dlc
we dont have a gluegun either, even though its possible to build
Right, but some future tech is far more plausible than other future tech.
thats correct
the idea of a foam spewing gun isnt too far fetched
its kinda just like a more compact mobile version of a concrete hose
well mutant enemiess are 🙂 so much for technical possibilities
i mean we dont know that sleepers dont exist in our world
we will get lore later so its just a fun idea to think about it
with eggs inside 🙂 its just sci-fi
they are just degenerated humans with somekinda fungus or insect infection
probably the hosts for some entity, that has created them
or failed experiments that outgrown the researcher team, who created them
the facility is a big lab+machinery for the powergrid
I expect that rundown protocol #001 consists predominantly of storage and complex power. A1, B1, B2, and C2 all look like warehouses, and C1 and D1 obviously contain reactors.
Why is it that all deactivated HSUs are young people?
maybe they were infected
and cause they were young they remained unchanged long enough to be put into stasis
Actually, going off of your suggestion, it might be a lot simpler than that.
They had life threatening conditions like cancer, extreme injury, etc., and were deemed impossible to save, so they "pulled the plug"
they might have deemed old people not worth it to save
Or they sustained damage when entering hydrostasis.
None of them are very elderly, though.
I'll have to check again...
where does it say the age of people in them?
If you query HSUs
Nvm, seems to have just been luck
Probably deactivated due to an inability to recover, though, if I had to guess.
Yah, if batteries haven't been recharged in a while.
Not sure if HSUs require power tho.
true
its probably not like cryostasis
they could be so old that the wear and tear of the complex just broke them down enough
yeah true
Also, it does seem like all the mission HSUs are malfunctioning. The Warden does seem to be avoiding deactivated and normal HSUs
does it say that the target hsu is deactivated?
Wym?
There are three possible statuses for HSUs: Normal, malfunctioning, and deactivated.
oh really?
All HSUs we get DNA samples from appear to be malfunctioning.
Zones with HSUs:
A1: Z52
B1: Z38
B2: Z18, Z20, Z21
C1: N/A
C2: N/A
D1: Z73
I wonder if we should document PID and HSU identities and information...
Hmmm, maybe your DNA can effect the long term stability of your HSU? Maybe that's the reason the Warden is using the prisoners to collect DNA samples, to see why they malfunctioned?
could be
@grave finch Again, DNA samples are explicitly, according to in-game text, used to pass security checkpoints.
Oh wow were literally using dead peoples DNA passes we collected to get through, I love how all the missions are important in their own way in lore. Is the retrieval of the officer also for DNA? I know its listed as deactivated, does that mean hes dead, or his HSU just wasnt active?
I believe so, we get the officers DNA to proceed into the complex IIRC. and if his unit is deactivated, it either means he's dead inside, or perhaps it has a copy of his DNA and he just didnt make it inside of the HSU to activate it. The former is probably more correct.
Yeah we’re using people’s dna who are probably kept in stasis for a while
they’re probably dead
they were drinking a fine craft beer
Lynn can be a male or female name
because they were old?
oh I see
ohhhh
even doc didnt get it
I was busy.. working
I thought what d0c thought too
my mind is a little framented. I need to defrag it with some alcohol but I'm not allowed to yet.
how disapointing
@solar nova I think it was for B2, isnt that normal
@grave finch Every query I've tried thus far as been "malfunctioning"
@solar nova maybe it was for A1, I have a bad memory, so dont take what I say for granted. What I was trying to say is that The Officer is definitely dead, I just misremembered and said Deactivated. It makes more sense for it to be malfunctioned, since that means The officer is likely inside, and dead.
Just checking, since it would mean my results are fucked up.
Another question: Is there any clue to the state of the outside world in gtfo yet?
Well, that assumes the Warden isn't an AI acting on its own.
It may have no assistants.
In which case, it's entirely possible the parasites have reached the surface.
It's probably automated.
one of the devs made a joke saying there is no easter eggs, just parasite eggs that fall out of the enemies as you kill them
so it is safe to say it is a parasitic infection
but maybe it was just a joke not meant to be taken seriously, but idk
I bet it is a parasite
I would guess that's a joke
take it as you will
I think it is a parasitic infection, explains the eggs inside the corpses of the creatures when you kill them
are they eggs, though?
they looked more like growths or tumours to me
I wouldn't rule out a supernatural/cosmic explanation personally
maybe, but the dev referenced those things that fall out of them as eggs, seemed to be too detailed for it to be a fake joke
or a complete joke
eh, to me that would seem more like a convenient/fitting response to the 'easter egg' joke
but I guess it can't be discounted
the shooter-type enemies seem to fire some sort of energy-based homing projectile
which would, to me, imply a supernatural origin for them
yeah, still have no idea what those projectiles are, so who knows
the way their bodies warp, too - especially the scout
I've not discoveeed all the enemy types myself yet though
One later enemy is pretty hard to explain naturalistically, but it's not out there enough imo.
I think it still falls under sci-fi for now.
well, we know that something broke through onto the surface
@lilac island oh, so the drop device the HSUs are attached to was most likely installed into the shaft, or were they already there?
One later enemy is pretty hard to explain naturalistically, but it's not out there enough imo.
@solar nova yeah there are certainly strange things happening to the bodies of the infected, seemingly the farther down you fo especially
I don't know that I'd like a supernatural explanation tbh, but it's also fairly new territory.
I think Guild Wars Factions is the last game I played that had a plague caused by the supernatural.
Furthest I think we might get from sci-fi, though, is cosmic horror.
That certainly seems to be a small part of the angle rn.
The shaft is clearly from the way the hole is shaped, some kind of blast or escape vector or something. the physical floor right by the edge is broken up and those metal teeth just seem to be the jagged remnants of the I-Beams or whatever metal reinforcing they used.
Plus it make no sense to have such a really weird way to get around your facility. Especially since it just seems to drop you in random closets or old storage rooms.
I don't know that I'd like a supernatural explanation tbh, but it's also fairly new territory.
@solar nova well, hey, its located right on the site of a meteor impact, maybe it's an alien pathogen/parasite?
IIRC Aliens have been ruled out.
And zombies
Maybe an ancient lifeform preserved during the impact? The location must be important, it's too unique to be irrelevant...
I think that's the best guess as to what's going on too. Chekhov's gun suggests the fact we're in a meteor impact crater that wiped out the dinosaurs is important somehow. Maybe it will have some other role later, but for now I lean towards ancient parasite that happens to be extraordinarily good at eating humans.
I mean, that's fair too. It might not be an ancient life form, just deep.
Maybe since it's so old its able to adapt based on an old DNA format? It seems to destroy their DNA at least since they cant seen to get through security doors
There's at least clearly something important about the impact crater, since a massive facility was build above it. You don't drain that much into just anything.
what if the facility was just created to hold the crater in
@lilac island well then good job, the worm god still escaped, it seems.
Well nice job sleepers on the shaped charges
If It's so well formed that a group of 4 can go straight down, then that's a pretty controlled explosion
Still, I'm betting on escaped giant more than accident, since it goes to the surface
Also I rewatched the opening, it definitely seems the HSU area was built after the tunnel was formed
I'd like to know more about their intelligence, specifically if they can learn, when they are "Alert" I noticed that despite having no eyes, they seem fully aware of everything around them, call me crazy but, I believe when they swarm the player, they kind of fumble around on purpose, at least the small ones.
When they start to engage, they either attack in a cluster, or spread out into blindspots at least for melees.
but the ranged is the most interesting one imo, specifically in C1 by the forklift hold, i noticed after they fire they move to cover as well
I also wonder about one thing, the bigger variants dont really seem as smart, not that the melee cant do much but, i kinda see the bigger shooter kinda actually fumble around not on purpose, could be due to its mass, which makes me wonder more, are the big ones just one sentient life form? Or are they all one unity, a hivemind rather.
One thing that I do think is worth mentioning: do the doors really scan DNA?
because, if you think about it, it'd be fucking weird if they do. What kind of facility has DNA scanners for security doors?
@solemn hinge The ones that have at least two nuclear reactors, biomass celling and clearly an classified DEFCON 1 level outbreak? 😛
Haha, yup
It just makes me wonder if the facility was originally made to study whatever organism it is that "infects" people, or if it was made for something entirely unrelated then retrofitted to to study the new discovery when they ran into whatever Eldritch beast lurks deeper down
@solemn hinge There is screenshots of labs and vats and such, I think they mined, found something and sat up camp to study it
I'm still think that the cause of "infection" or whatever you wanna call it is the slugs
Like, the weird tongues the enemies have when they attack? I think that's the organism that infects people
It explains why we'd see eggs growing inside of the sleepers when we blow then to bits
And it also explains why we enter through tunnel that seems to have been dug up: a really big-ass slug
With that in mind, I'm also guessing the surface is in rough shape. Which could also be a good reason as to why we're being sent in to each expedition with limited supplies: there's almost none left
@solemn hinge mhm, there were also a player that an amazing screen cap done by a player that shows that the when the the tongue is fully stretch the base of it have legs of some kind.
Also that last part could be awesome, but only time will tell
If anyone has that screencap I need to see it lol
@solemn hinge frankly forgot save it :(
Found it
stolen
Yeah, I found it by searching through the images in this channel
@solemn hinge then you are a way more dedicated person than I, and I'm a mod 😂
I do take my moderator work seriously and dedicated a lot of time to it
@fallen cove It could be that their level of intelligence is proportional to their strategic ability. Melee fighters (shadows and chargers included) have little strategy and thus have lower levels of intelligence. The mutations of the basic melee Sleeper could be a result of proximity to the reactor or a distinct genotype that serves a similar purpose (think flying ants versus land ants).
Ranged types could be "smarter" simply as a result of the mutation's effect on the brain - perhaps in order to control the "darts" a larger portion of the brain has to remain intact thus increasing the ranged Sleepers' tactical prowess. If the hive mind thesis were to be proven true then the ranged Sleepers would be given greater tactical acumen by design of the hive's needs. The increased prowess of the ranged Sleepers are countered by their lower survivability.
What about the "Big Guys?" IMHO, I think they are long-infected Sleepers. Anyone who has played System Shock 2 or The Last of Us knows that if the infected humans are somehow able to linger on long enough then they become grotesque brutes (Rumblers and Boomers, respectively). I believe something similar has happened here; Sleepers that have been long infected and have managed to consume former teams of prisoners (note the piles of gore and tattered uniforms lying about the zones...). The tradeoff for the melee BBs is decreased mobility for increased durability. I cannot confirm if the ranged BBs are able to shoot more darts per burst but it would make sense if they could do that in exchange for a larger profile to shoot (standing versus crawling, besides the increased size).
Thoughts?
Seems pretty accurate, and would explain why the dead bodies that failed to undergo the transformation are found pretty much in pieces or almost nothing
In terms of infection, I was reading across some of my med science work and realised we actually had done a bit on infections and such, and yeah...
Me reading up on the parasite part of the work, with those that specifically make cysts internally and externally from its host....
It's most likely a parasite of either Worm, or Protozoa
While most Parasitic worms can actually manipulate the cells within the host, specifically the immune system, it would lead to a fast acting infection.
And Protozoan parasites make cysts, which again, is either internally or externally, with the external cysts being harder and being a tad bit larger
bc they share similar behaviours
Here's another point to consider; what does their life cycle entail? I speculated that Chargers and Shadows are mutations of the basic melee form but what if they are melee Sleepers in a different cycle? If so, what prevented them from becoming Big Guys, or more alarming, what process forms a Charger from a Big Guy? Such a shedding of mass could not be without some benefit...
well, Chargers are all black right?
And they're mostly found in really dark areas?
same could be said for the Big guys
in a certain area
but yeah, it could be just due to the environment and resources available that cause the mutation
the area is extremely dark and has additional resources that isn't flesh?
Sleeper adapts and becomes a pitch black boi with extra frontal armour and spikes, with increased aggression
Area has excess of flesh somewhere, but no resources for them to become a Charger?
becomes Big Boi
That is of course in the simper terms, when there may be a more thought out process, but it gets the point across
What if the type of sleeper that is made depends on the person being changed
That would make the virus/parasite quite interesting indeed; it is able to mutate a human rapidly into the best form for the environment and do it with repetition (as Chargers / BBs / Shadows look similar though not exactly alike).
That really has me worried about the lower levels; anything close to the reactor, the mantle, fresh water deposits...it could create some truly eldrich horror creatures.
Both environmental factors and genetic factors play into mutation, so yes and no on that point @vestal delta
True true
For the different types of initial Sleepers, being the Strikers and Shooters, then yes, genetics take over in those mutations, due to them being closer to the surface, with not many available raw resources
Maybe turning into a shadow charger Striker and shooter is environmental
But being a big guy just needs more initial body mass
yeah, which is both also environmental, rather than genetic
There could be some hierarchy and the ones already big get bigger as a result
maybe
It just seems more like one aspect would overrule the other depending on situation
Honestly what decided the type of sleeper could be nearly anything
Which would actually indicate that this is a Parasitic worm, but the cysts in and on the bodies reinforce protozoan Parasites
There could be different strains of the disease
Or it could just be a worm, made from the divisions and merging of many protozoa
Hm
bc another bit I missed, is that protozoans have organelles which can function like any larger lifeform's bodily systems
You’ve really done ya research
Partly bc I'm taking a Med Science course in College XD
and I kinda need to know these things
and ye, I am looking at other actual bits of info regarding Parasites and such
It is the most likely
The cysts in and on the body suggest that this infection has a way of surviving years on end without a host, since the cysts are meant to house the parasite
The mutations suggest a parasite in that like I said above, some parasites can control which cells are activated and deactivated, meaning they can evade the immune system
and basically control the outcome of what the body becomes
Wow your theory is more thought out than mine
I thought it could be fungus
Mainly cause the clicking reminded me of last of us
It does actually share some traits with fungal, but the main bit is that they bodies of the infected are still fleshy, and the parts of the body that have fallen off aren't covered with any appearance of Chitin
plus there's no sort of fungal growths on the bodies themselves
What about the Big Boys? Could the consumption of human matter give the parasite the ability to further mutate the body or is that determined in the intital stages of transformation?
That again, is based on environmental factors
Wait what if it was like the viruses from resident evil
then the mutations would appear more random
Okay I just looked up what pathogen the t virus was
Maybe I shouldn’t be making theories
bc from what I remember correctly, the virus literally changes the entire body to suit whatever it turns into
and wouldn't follow the pattern of where we find the different mutations within the sub-complex
Remember as well that the T-Veronica, G- and Nemesis - type strains were either parasitical or based from parasites...
Yeah, I forgot about that part...
Okay maybe I’m not that dumb for looking up what pathogen they were
but that implies that this would be an altered parasite, with experimentation involved, when the situation and the way we find everything doesn't really indicate experimentation
Oh, I'm simply stating some of the viral strains in RE were either parasites or based off of parasites. Just a little off the topic, nothing more 🙂
Ah okay
It’s hard to theorise when you know so little
But that's what makes it fun!
essentially, yes
But yeah, when you gotta think of things to explain Shadows, them invis bois, then you're in for a real treat...
bc the process involved to become that kind of invisible is waaaaaaaay above any normal thing
So for an intro to this, I assume that everyone knows what the EM spectrum is when it comes to UV and Infrared?
Basically, the Shadows, with the help of the radiation from the reactors nearby, seemingly are able to reflect and alter the wavelength of natural light within the subcomplex, to the point it's no longer perceivable to the human eye, which is basically what real-life invisibility cloaks do.
And the reason we can see them when we use our flashlights is because, from what I've read so far, flashlights use a different wavelength of light, and bc the Shadows are not designed for that wavelength of light but can still reflect it, we only get an outline of them.
It does actually share some traits with fungal, but the main bit is that they bodies of the infected are still fleshy, and the parts of the body that have fallen off aren't covered with any appearance of Chitin
@frail sand what about the chargers? They seem to have a coating of hard chitin?
No, that is a different material, not a fungal material
No, that is a different material, not a fungal material
@frail sand hmm, does this mean the sleepers are able to adapt to unique environments with different forms? The shadows lived near a reactor, so people think the radiation is what made them invisible, but whats thought to have caused the chargers to develop that way?
the area is extremely dark and has additional resources that isn't flesh?
Sleeper adapts and becomes a pitch black boi with extra frontal armour and spikes, with increased aggression
This is what I said above^^^
about the adaptation of the Sleepers
@grave finch
Also, people are correct but also incorrect about the radiation making Shadows invisble
It helped provide a vector in which the Shadows become invisible, but the material they have on that adaptation is what actually makes them invisible
@frail sand hmm, maybe they develop a hyper adaptable general material that helps with special sleepers.
While that is possible, and unless that came with the Parasite, then it's due to both environment and genetics...
For example, Scouts are exclusively use female bodies, essentially big Shooters, while it seems like Chargers are exclusively male.
Chargers also initially show up in dark areas, or areas near stated initial discovery.
Yeah, maybe it edits DNA to form these evolutions, but gender based differences, maybe in how chromosomes relate to DNA, allows for different forms decided by gender? Heck, we dont even know if its sentient enough to do this on purpose.
I played Control quite recently
and the way the humans in that are 'infected' was quite neat
I wouldn't throw out a supernatural explanation for the booglies down below
as far as I can tell from looking at corpses, there's no distinct evidence of 'infection' that we can see
no obvious fungal growths, their insides look relatively healthy - blood is blood-coloured etc
the pulsing growths on their bodies don't look especially bioluminescent, it's too harsh a light imo, but that might be reading too much into it
I reckon it's cthulhu space magic
Aliens were ruled out IIRC
That the sleepers are alien, tho what about whatever inflected them?
well that's the thing
if aliens are ruled out, what's left?
functionally speaking if it's a horror from deep within the earth, it is aliens
Ancient organisms?
it's alien to us and that's the important bit
Yeah I cant wait too see
but my money is on some sort of supernatural or energy-manipulation explanation
also isn't this set on the Yucatan peninsula?
ancient dinosaur-killing meteors
Yeah that's what I mean, maybe some old life was preserved during impact
Or maybe the parasites are alien, and the sleepers are the parasites hosts
here's a thing
it seems to be consensus that the booglies are humans, right
they're humans who have been infected/taken over
why are they so small? the regular ones are almost child-sized
granted, the thicc boys are immense
The smaller ones are the same size as our characters. LOL
Nope, they're the same size.
I don't know what object of reference you're comparing them to, but they're not that small.
They're pretty tall-
Often times just hunched over or bundled up
But they're not small.
Pretty sure the shooters can hit mines above your own head/POV
are we manlets?
@civic thunder no the crawlers are prone, they're the normal size of the standing ones
I mean
We might be manlets
It's impossible to truly know
Does anyone else find it odd that the floor/ceilings at the edge of the drop-shaft have like... metal 'teeth' projecting upwards?
it almost looks like something burst out, rather than we drilled in
it almost looks like something burst out, rather than we drilled in
@civic thunder that's the running theory. Either a massive monster or a large explosion, then the HSU storage was built over the pit
i think the infection is from corona
and you are in a level 4 facility for bioweapons
corona was just a marketing campaign
That meme
@stable urchin yes covid 19 is just a meme nothing more
I.know it's a serious thing
I meant the whole thing with the sleepers being victims of it
@stable urchin but seriously do you think the sleepers could be a bioweapon that escaped?
To be honest don't think it's a bioweapon. I believe the place started out has a mining facility, hence dig site, and then they came across what ever this is, and turned it into a mix of a lab and mining facility. Then the shit got out of hand, spread, and now we're here @grave finch
@stable urchin hm, so the company is like Weyland Yutani, but not as evil, just too curious
No idea what Weyland Yutani is, but yes, I believe they had no evil intentions @grave finch
@UnZipped#645 weyland yutani is the evil megacorp that wants to turn the xenomorph into a weapon in Alien.
Oh
#BuildingBetterWorlds
I'd like to think we're part of a penal colony forced to mine an asteroid, then we dug too deep and the mutagen was released. Now the Warden has been asked to clear out the various sections of the asteroid by sending in the penal battalion (us).
Would be an interesting idea, but the coordinates of the complex were shown in a trailer, and someone found it to be located in Mexico, near the crater that made the dinosaurs extinct
but the crater was made by an asteroid, so you got something going there
Didn't they also have something that said "demon ticks" or wahtever, could be prehistoric or alien parasites
That was the name of the crate I believe
they def look like some sort of colony parasite to me, especially since they all trigger when one goes off
Only when one screams
If one wakes up, tries to attack, then dies, the rest still sleep
Hey, anyone know if the "rundown" tunnel we drop in, once you land and are deposited in the level-
do the previous rundown starting locations appear behind you in the drop tunnel?
wondering if those other entrances are simply the beginnings of previous/future rundowns
probably? Based on the map of the rundown anyway
if yoou also have someone joining/loading a bit late you can watch them zoom in from like 10 billion miles above too
It seems as if rundowns will be completely different shafts we go down, although this is somewhat unclear as of now. We certainly know there are other such shafts.
I, for one, want to see more tree-based rundowns
where, sure, you complete A1, you unlock B1/B2/B3
but perhaps B3 is the only one that unlocks a "B4" or perhaps "C4" down below
something something sidepaths.
would be neat if it was more objective based that unlocks it, like leaving hte mission with x objective item or y exit
That is how it is? I don't think I am understanding what you're saying. You have HSU's, PDECs, IDs, turning on/off a reactor, those are objectives, most of them things you grab and run with?
I mean multiple options rather than one end goal
Oh, so a choice in exit?
Like two alarm doors, choose one, both have an extract point?
Yeah or turn on a generator/reactor, flee, opens up B3 while not doing it just unlocks C1 or something
bruh that would be too tense
That would be kinda strange, an optional task to unlock another mission?
speedrunning wouldnt even be an option anymore
"X3" has two ways to extract
one unlocks 1-2 levels, the other unlocks another
could be if you could do all the optional objectives too
or just speedrun to D1 and finish that versus 100% clear
That wouldn't be very interesting since you can join any mission, just can't host missions you havent unlocked yet
that, or a "branch-off" where X4 leads to Y4, but X 1-3 only unlock Y 1-3
exclusive missions, sorta
That would encourage replayability, if people couldn't just join someone else who unlocked the level
Plus exploration of levels
it still adds a bit more of a purpose to going all the way down, in a sense
yeah, you could join someone in a tier you haven't been to, yeah, in the current rundown you can just go A1 B1 C1 D1, skipping the 2nd levels
and it just unlocks it all for you as soon as you complete one above it
could have those huge maps and a reason to go into zone 100 or whatever
I like the idea of finishing a "B4" and it ending in a giant vault door, for example, which leads to an exclusive mission continuing from that door in the next mission
would give a lot of lore opportunities too
that, and/or new extractions, such as clearing all the enemies so you can proceed with the above ^ or making it to a drop point where you descend further
Idunno, throwing ideas off the top of my head here.
like getting into staff rooms, work computers, etc.
it all comes down to what the warden wants us to do
Idk, as long as people can join levels they havent unlocked yet, I don't see that idea working out to be useful at all
Would be a waste of dev time to do
well
who knows
maybe they're writing/have written new code so that you can only join levels you've unlocked
I was actually surprised and slightly- disappointed almost, when I realized I could skip all the way to D1 if I really wanted to
Yeah
also if they're optional it doesn't really matter if you can join without unlocking anyway
Maybe they will change that
I kinda hope they do! I'd be excited if they did
joining a last-level without prior experience of other levels is..
well.
imagine trying to do D1 as a first level. You have no idea xD
One guy did with a group I was in
it promotes people to join in and actually complete the game, too
He did alright, but we ended up losing
keep going, not skipping over content they worked so hard on
get more use out of maps too, there's some really good areas I like that no one goes into
would love to find some sort of workers notes or environmental storytelling randomly generate there
The only part of an expedition I always skip over is B2's zone 16 side rooms
Since there is no loot in them
Just maybe the chance for a c foam grenade, which most of the time we won't need in a 4 man group
yeah
Is that the room you were talking about?
If so, that would be fixed easily by putting the chance for a resource item to spawn in there somewhere
Yeah, it's in early access rn, they're working on the gameplay before all else
i kinda wanna know why there's sexual dimorphism in the enemies htough, that's a cool little detail
Yeah or turn on a generator/reactor, flee, opens up B3 while not doing it just unlocks C1 or something
@onyx socket man I have near heart attacks trying to do one objective, multiple options would kill me.
i kinda wanna know why there's sexual dimorphism in the enemies htough, that's a cool little detail
@onyx socket maybe specific genetic quirks in DNA causes a branch in males and females?
Naw male and female are identical except for the Y chromosome, which only triggers hormone production to gestate into male
it'd have to be something to do the presence of a uterus/ovaries or something
it'd have to be something to do the presence of a uterus/ovaries or something
@onyx socket omg they're shooting baby spikes at us
lmaooooo
insert "TAKE MY BABIES" joke here
@ruby lake hellooooo
<@&408548765599793173>
what's all the mod pings?
there was spam here, it's gone now
Pinging the Mod Contact doesn't really notify us. You need to DM it >w<
wish there was a faster way to just ping one
they should make us use the dna pcoder and id in each adequate level it will be more immersive
find id cards that have high enough security so you can use terminals lol
Pinging mod contact too slow, you need to bypass by dming the mod to wake up their HSU faster
||In Teamspeak voice
“Connected”
“Hey, wake up!”||
Unrelated to Lore but I just had to XD^^^
Is that a Legend of Zelda reference?
lol
Well, it was pretty clear the Zone number would go over 100.
I mean, as C2 is already on zone 100 😉
im just assuming sleepers used to be people here
but would that mean the former humans that are strikers
had "splitting headaches" before they changed
not even saying that to be funny but im just thinking
damn
@grave finch In that case, you may have recalled correctly when you said you got a deactivated one.
The only one I've set to see is a "normal" HSU
youll get it eventualy
its strange that there is such a little amount
cause ive never seen one either
you would expect stasis pods to have a long shelf life but there are so many that are malfunctioning you start to question what the point of them is
Tbh, we don't know how long they've been around.
It may be they are used for stasis for, say, 50 years recommended, 100-200 if you're lucky.
But since nobody is around, they're starting to "expire."
yeah thats likely the cause
hydro stasis is likely cheaper but last less time
thats why its used so much
Would also explain why cryostasis isn't what the developers opted for.
That actually lasts too long.
or cryostasis is too fragile
it could be much easier to malfunction
cause its a lot harder to do
i would assume
Probably also hard to repeat.
They might be malfunctioning because crap's going down- the walls are in ruins, even.
that could just indicate its been a long ass time
In A1 you see all the dead bodies that look kinda human, i dunno if they were halfway through transformation into sleepers but that's my theory
You see them in almost all, if not all missions
ya
Ye
A1 was just the first to my head
Well due to the last ludvig leak we now know that the zones do in fact go above 100
We have improved the epistemic standing of our beliefs about zone numbers.
how much insperation did this game pull from the SCP foundation? the thought of playing as a group of D-class personell testing some anomalous abandoned underground facility has peaked my interest
(posting this here instead of general chat)
I don't think there was any inspiration from the SCP universe, but maybe there was. Only the devs know that.
But based on what the game currently is, I don't see any inspiration, just similar general ideas I guess.
SCP anomalies are an incredibly broad classification, pretty much anything can be an anomaly including buildings and structures. i believe the player characters are also prisoners, reminiscent of D-class personell. might not be but it adds a little to my personal immersion while playing aha
scp site 19 the lost site
They hit a lot of the same vibes. People are forced to work in conditions where there are loads of monsters with unnerving and sometimes mysterious abilities, you're deep underground, etc.
I mean, it's nearly impossible to not get "a vibe" from anything at all. There's thousands upon thousands of games, books, ideas in general. GTFO is quite original in everything I've seen so far.
"If you look, you can make yourself believe they're inspired"
Also lowkey, if this was secretly based around SCP stuff..
it'd be a bad time to do it.
SCP is under attack right now, so, yeah.
hihi
it's based on alien stuff
Ridley Scott
that's the only 'based on' that's confirmed
Ulf said so
All the sleepers seem to be photosensitive, making them become hostile upon a flashlight being shined on them.
bro would you like it if you were living in the dark and some mfer rolled up with a high powered flashlight
if someone shined a long ranged flashlight at closeranged id be mad too
I can relate the sleepers so much, they're just like me and the flashlight is my parents telling me to go socialize
Anyone else thinking the warden gonne be the last boss?
Heckin fight
@dreamy stump no, why the fuck would we fight the AI that's the only thing waking us up from HSU?
Glados
Side note for you guys, I added all the rundowns objectives under https://gtfo.gamepedia.com/Rundown#Rundowns_List, even though the pre-alpha and beta ones were basically the futures objectives from the rundown #001 so nothing interesting
Yeah I feel as though it’d be an overriding the system kinda thing
Or finally making it out of the complex
That’d fit the story line
Though I’m assuming that Warden may actually be OS not AI
Or AI that has been overrided
Could be anything though
Glados
@dreamy stump the warden is having to work with us, if it wanted to kill us it could just pull the HSU power cord.
Yeah it is the only thing that’s keeping us remotely ok
Still super messed up though
Warden forces us to go out and carry tasks, were like there little lab rats
But they can’t kill us
Even if we know any information
So no, they can’t just pull a HSU cord, an other source would have to do that
And I’m thinking there is an other source
Seeing as there is a manual override in the beginning
So someone is most likely manipulating Warden
But, hey, that’s just a theory, a game theory
wait legit, someone should get game theory on this game, I'll bet they could find something interesting
I wouldn't want MatPat anywhere near this game making shitty theories. @strange kite
We are the monsters-game theory

what do you think it happen when we get a game over or a fail mission? do our bodies get transform into sleepers? do we die? or like one example i heard before we are like avatars and we wake up form the controller capsule? or simply we are clones?
@grizzled ice nah, think that game over is non-canon
an escaping cutseen could be pretty cool though
@vestal delta the first 10 times.
make it skippable like the intro one
yeah game over is not canon
its just kinda lame that after an extraction you just get game done screen
it would be cool if you actually got into the elevator back up
Wasn't there the cinematic victory screen on the roadmap at one point?
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap/
?t lore
Sorry, unable to find a tag named lore.
rip
?t lore please?
Sorry, unable to find a tag named lore please?.
darn
So if i am not mistaken there is no official lore for the game yet amma i right?
Please tell us what is the lore Mr @native shell
We only have small bits and pieces to work with so far, alot of what is said here is pure speculation
The opening cinematic is cool and I hope it has variants as the rundown changes.
@gaunt kernel I never said otherwise, I mean vibe as a rather vague resemblance intentionally.
I've been summoned-
Love the intro Diver
Hey thanks bud! Might update it soon, we'll see c:
Had to make intro, outro, and all the icons n'such myself because commissions eat money faster than my food bills :^)
Oh crap, lmao
I was like ayy, someone liked it!
Deep Diving Gaming
Searching subnautica or GTFO should come up
I should have been more specific, didn't even notice the YT in your name, that's my bad
Thx
Will check it out at some point
woo!
Ye
Should definitely check more recent vids
My first ones were trial and error c: learning process
Anywho, walkin to work, I gtg
Uploads Wed and Sun!
Noice, now back to lore
Sleepers infected stuff, mining company stuff, lore yee
Nailed it
It is interessing how those infected behaved before the transformation. Seems like the parasite, bacteria, virus, whatever really increases the senses to a T. Sensitive to light, sound and their sense of touch also increased. The infected did remove their clothes before the transformation. Otherwise it would make almost no sense that sleepers and some corpses do not have their clothes on. Except everyone was naked during the outbreak.
Another thing that might relate to that: some of the characters in the main menu will look freaked out. Hitting their head repeatedly, yelling, pacing anxiously... And after completing a mission, you're told what a characters infection levels is.
Could they be related? Perhaps the infection also causes paranoia.
The more I see about the enemies, the more I think that it's a parasite that acts like a virus. Maybe it starts off small in a host, then gradually grows and begins to plant eggs and take over the host completely. The eggs would just let the parasite spread faster because they can take over someone before reaching full maturity
@solemn hinge I think they just stressed
I think it's more about alien things than just a parasite ...
Like when you see the place, we have lot of technologie
Look at the weapon of prisonnier, and this big crater...
I think something from space just make a hole, and searcher make research in this hole, then the alien parasite infect all people nearby
The Warden are an AI entity, who are programmed to use prisonnier to gather informations about the parasite
It is interessing how those infected behaved before the transformation. Seems like the parasite, bacteria, virus, whatever really increases the senses to a T. Sensitive to light, sound and their sense of touch also increased. The infected did remove their clothes before the transformation. Otherwise it would make almost no sense that sleepers and some corpses do not have their clothes on. Except everyone was naked during the outbreak.
@dry owl on this topic of corpses, if you look at them, some have been extremely brutalized. One corpse I saw had no body in its clothes, and had a head lying next to the clothes. What did the sleepers do to the body? Eat it? Put a parasite in it?
Good question. At this point I rly have no idea. I want to know what happened down there. Maybe we get info in the next rundown.^^ I saw that "corpse" too. Looked like something dissolved its flesh and bones and drank the fluid. Like a human smoothie.
Spiders are doing that to there victims. You only see the exoskeleton of the insects. The innards were dissolved via a certain chemical and then the spider slurps the soup out of the body.
Not saying they are spiders
@dry owl did you see it in C2? Becuase if so it could be related to chargers.
I think it was in B1 Zone 39, but I am not sure.
If I think about it tomorrow, I could make a screenshot of it.
Would you guys consider the creatures in the expedition to be organic? If so, how can a Scout withstand Shotgun Shells, Bullets and Hammers with zero damage whilst in their scream?
For me they are. Those were clearly humans. One can see the renmant of a face on the shooter head. I think it would be hard chemical wise to change the entire molecular structure of a human body with all that carbon and hydrogen in it. But I cannot tell you, why the scout is so special and survives that. You got me there. 😄
Think they did that for gameplay purposes, so you can't take it out easily before it screams like you can with regular sleepers. Make it more of a threat. Of course, that will need to be explained lore-wise later on most likely, but I think at the moment, they based it mainly on gameplay first before lore.
Same for the shooters, the projectiles they shoot.
Probably made that way for gameplay purposes, and they will think of lore ideas on those functions later, or take some ideas we chat about here if anyone can come up with good explanations for those things
The only thing why it can possibly survive is the blueish white light it emits. The other ones are red in comparison. Meaning the light it emits has a higher frequency and more energy. The energy shouldn't be strong enough to survive repeated hits though. I can think of a magnetic field maybe. But we should see interference on our screens. You need a strong field. Unless it loses the power drastically as the wave expands. Then we would not see the interference. Maybe a new form of energy the devs introduce in thise universe. Could be something like Dark Energy or something.
Yeah, interesting point, could be an unknown energy the parasite uses
Nothing Human-Wise, Chemical or not should be able to withstand buckshot.
Unless its regenerating cells so fast to make the Hunter and Neomorph from dead space blush.
That would also depend on whether or not they have excess amounts of carbon built up in their "skin". If they were the product of a new kind of radiation oh some sort, who knows? Perhaps they can absorb certain materials in their environment and implement it into their DNA, kinda like they constantly evolve over time?
Hm...
or some have a different DNA sequence that makes them what they are, similar to the infected from Left 4 Dead.
There's also so much more branching out that could be possible with more and more enemy types that we'll see in the future.
I can get behind that on C1 and D1 since there is a Reactor, but there is no proof of a meltdown, much less radiation.
Aah, but there IS a huge hole in the ground that looks like something either burrowed out of, or an explosion occurred from very deep below.
I.e. the hole that we drop into every game.
The metal is all bent upwards.
Does not mean it cannot be organic. Organic in itself is quite vague. Organic chemisty in itself is just the chemistry of carbon. And of course we cannot survive that. But scientists did theorize that organisms out of silicon and hydrogen could exists. On a planet without water. Silicon does have similar chemical values like carbon. But I highly doubt that could work. But it would be organic, because it is a lifeform. The elements just differ
Not downwards, so we didn't bore down into the complex.
I have no idea what could have tore that facility a new asshole...
The piping is facing up to so...
Well, we also don't know how strong these "Reactors" are or if there were multiple reactors all clustered together.
Perhaps that hole in the ground could be the result of a "Central power" type area that exploded to power the main functions of the facility.
Those things can live as legs. That alone is weird
Which is why we have afew reactors in different levels, possibly due to needing more power in those areas because the main "Plant" area couldn't reach.
So there can be a lot of scenarios that could fit the billet of what could've caused the hole.
Well, the look quite similar to modern day reactors. You can see the Rods, Water and casing for said reactor.
I believe it is a nuclear reactor, but I could be wrong.
True, but what if the central reactor was........ "Supah powah'd".
I expect they've completely removed their need for vital organs in whatever transformation they go through.
It must be something like that. Also believe it is a nuclear reactor
Or maybe they could be experimenting with different types of nuclear fission to produce power instead of the traditional methods of nuclear power.
So many possibilities.
The head is, therefore, not essential. It's just more important than other limbs.
@solar nova True, what I am saying is it would be more explainable is say we shoot a Scout Screaming, we see chunks falling off, but it just grows right back to signify that we are hurting it though its cells are in overdrive x3.
Repairing wounds that should be lethal.
Well, we see buggers without heads all the time.
Oh, I see the original topic now.
I know. The angry pair of legs is hilarious.
"Anger hips" I call em.
I wonder if the warden is overriding protocol to send people in because it is simply desperate to get the objectives done and running out of healthy/mentally stable prisoners to send down. Maybe it is running under extremely limited resources so it is forced to send down injured or unstable prisoners repeatedly even though they pose less objective success rates. Of course this is only something you see in starting or loading screens, but the override is still something that caught my eye right off the bat.
well the opening sequence of the game has an unauthorized access to the hydro stasis unit
I'm guessing that means the warden isn't the native entity to the facility, otherwise all of it's access would already be authorized
It would explain the objectives needed to gain further access to the facility as well
Maybe the facility is a project that got blacklisted after whatever disaster created the creatures down there and blew a giant hole up through the ground. The warden could simply be trying to recover some sort of data or maybe even an object it has been looking for. However if it has used it's unauthorized access to run the facility the players could very well not be prisoners, only believing as such because that is what they are listed as when deployed and with no recollection of how they are here there is nothing to refute it. The warden could've changed their classification to prisoner from any number of possible things(patient, staff member put in stasis due to accidental contamination, etc.) when it arrived to cover up why they are there, what it is searching for, and what is/was really going on.
Prisoners could have already been used as workers, and why they have access to the area. The place is full of HSUs
Would make sense why there's so many damn sleepers since it seems like the infection takes so long
they could have just sealed it up and left them all to die, something tried to get out, now they gotta go fix it
But wouldn't they send an authorized entity to clean up the mess?
Unless the government running the complex wanted their hands clear away from it so they sent a specialist in to make use of what was there to help complete it's objective, I.E. the "prisoners" we play being used to run tasks
Or maybe it's a cover up operation by a corporation 😉
Well it would clearly be a cover up if the governing body wanted to keep their hands clean
why would they send an authorized entity to clean it up? We can't even get current oil spills cleaned up properly
What else would they do @onyx socket ? And either way, doesn't matter if they clean it up properly , obviously, based on the warden's success rates lol.
109775240996900852
Y'know, we've all talked about our typical sleepers.. why some are male and female, why they shoot, eggs, tongues, distended stomachs and why the big variants are big..
has anyone talked about why we have (spoilers?)||the shadows, who have transparent bodies, and the chargers, with spikes and armor? how did they end up like that??||
Feel free to ping me if anyone's got some interesting chatter on those.
i think most of the narrative cards are going to be held close to the chest untill release. 
Add GTFO to your Steam wishlist here: https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to exp...
@gaunt kernel I believe the chargers are the easiest to explain, because they have biology and chemistry to back that up. Seeing the infection capable of severly mutating its victims on a cellular basis, it is probably capable of changing the body functions to change the molecular basis aswell. It does seem to me that those things have a hive mind mentality. They stay in flocks and have sometimes a Scout as a defender. Although I doubt they are similar to the Zerg in SC and have an Overmind or Queens like bees. But it seems the parasite knows of predators and wants to protect the more infested areas. So it creates the "Chargers" (warrior type). Like bees create workers and drones. Everyone has their duty in the hive. The parasite probably creates a shell at the front and head. It knows the weakspots of the host. So it uses our bones (Calcium, a metal for those, who don't know) and probably uses our sugar molecules to create a massive layer of Cellulose and maybe even Chitin. Cellulose makes more sense, because it is a polysaccharide out of D-Glucose units. We need Glucose to survive anyway so we have an abundance of it. Also other sugars can be easily converted to D-Glucose for such an infection. In an abundance of cellulose in conjunction with calcium salts it should harden the skin severely. Those horns could be created by an overcharge of mitosis in the cells. Like a cancer. And those cells are also filled with cellulose.
It is also possible that this is simply horn. What many animals have. Our fingernails to a certain degree aswell. This would lead to the creation of Keratin, a protein. Using that it creates a shell and the horns. But it is the same idea like above. Something like that I guess.
Finally some good content and explanation here
👌
Thank you 🙂 Hearing that it shows me, my chemistry studies did not fail me 😄
I love the whole explanation just followed by
“It is also possible that this is simply horn.”
The thing is. I just came up with the idea at the end of that wall of text 😄
Wow
If only I had invested my time in chemistry than spending 7 hours researching ticks I would understand that
Lol
Ty for the explanation though, it clears up some stuff
Or maybe it's a cover up operation by a corporation 😉
@atomic tree this is what it is. Santonian wouldnt want the massive hit to their reputation by admitting that one of their facilities was massacred by a bioweapon/monster/parasite.
I agree 😄
@dry owl I'm betting on it simply being an overproduction of keratin for the armor
Yeah, thought so too, after my wall of text.^^ Is probably the easiest way.
Also to explain, if the devs want to ingame.
Also I've noticed that the worm that the strikers attack with comes from inside their neck. Could the worm be replacing the spine so it can control the body?
Sure, something like that is possible. It simply needs to reconnect the nerve system. Also might be an explanation, why it hurts. The bone structure of the spine is probably assimilated by this worm. If it pushes into you with teeth like structures. That hurts.^^ The worm is probably a mesh of muscles and nerve cells.
Big brain cao
What would happen if the sleepers found their way to the surface... what pandemonium and chaos would ensue?
Does the outside world know about the complex?
The people in the complex are infested with some sort of parasite that turned them into sleepers. Would it spread to animals in the local area? Would they hunt at night? Would it be a bigfoot situation but much more real?
What if it infested a major population area? We know they are susceptible to gunfire and explosives, how does the parasite spread? We wear gas masks when we enter the complex, so It is likely airborn.
But how does it not infect the whole world if the way we enter the complex is through a giant freaking hole all the way up to the surface?
@eternal talon Well, as the sleepers don't seem to be fond light, like at all, I hardly think a breakout is the greatest concern.
As of right now, I don't think they would pose a problem. They don't like light, so daytime is a no go for them and they don't rly seem that aggressive more like an animal guarding its turf.
People prob. know about this complex aswell. Just a mining company I guess
Just moved my answer to this place aswell
But what about the nightmare that is the underground infestation?
Think about it scientifically, this virus has to have spread somehow
Also I don't think it is airborne, just based on my knowledge how parasites works (I'm sure that the parasite is fauna base and not Fungi based), so the gasmask are more general use as mines can be rather dusty and filled with gas pockets.
Thus, you can deduce that it's either physical contact, air, or blood-blood
Also it ain't a virus as far as we know.
We don't know the nature of this parasite yet. Was it found or created. Found and experimented on. Due to the fact that a parasite needs a host to survive it just found the perfect cattle in that hole.
If it was simply some sort of mutation, how come there are zero normal bodies down there?
There are corpses, but they are all infested
And rotting
Also we simply do not know the air quality. CO could be a massive problem there. So a gasmask is needed
Maybe some hosts of the parasite infection can't survive the initial mutation process
If this is a mining facility, how did it originally get there? It was either unearthed, or it was planted there
Most likely unearthed
If it was unearthed, it must be able to hibernate for long periods of time and require very little to survive.
Or maybe it was frozen?
We come down on a capsule-rail mount. That is completely un-sterilized and exposed to open air.
If it was frozen, then it would have had to have significant influence to come out of thawing, alive.
Several microorganisms on earth can survive sub-zero temperatures and the vaccum of space, as extremophiles. If the creatures can withstand those extremes, then the issue with light must be entirely based on their hosts.
There are no infested bats or other creatures down there, so that rules out cross-species transition,
What set of events led to the perfect micro-organism to be able to couple and infest a large population of humans before the majority could evacuate?
Perhaps there were no initial symptoms, or it remained idle during the initial infection period,
But in that case, it coming from sealed ice would be rather unlikely because it would have allready been in that state
This... desease... whatever this is down there.. is highly intriguing
Do any of you have any ideas of a potential origin or vector of spreading?
Nope
Those are alot of questions.^^ Maybe I can answer some in a few minutes.^^
The first important thing would be to definitively classify it. Virus, parasite, fungi, bacterium, and we can likely do that allready with what we have
My guess would be parasite
Being.. the symptoms. Another important thing to deduce would be the method of travel
Hence the eggs
Are there any parasites in nature that work similar to the sleeper-infestation?
There are some kind of worm that looks like the worm inside the strikers
Has been shown here before
@eternal talon quick thing to know is that the complex is in the crater of the asteroid that killed the dinosaurs, so the parasite could've been hibernating in the earth since that time.
^ precisely
If it is a parasite, then it is probably blood to blood. Also some parasites can do crazy things like control their hosts. Although this one is higher than our parasites
I think that your thinking of fungi, as I know of one species that does something similar with ants
Really all we've seen so far is a storage area of the complex for basically only general parts, as well as a power plant. Not a lot of info about crazy parasites is usually stored in your closet or near your reactor
The sheer complexity of this parasite would make one highly believe it is bio-engineered
Since rundown 2 is at dig site, me most likely will see MUCH more info on both: how Santonian makes income and if they unearthed the virus
Perhaps the mine dug into an abandoned underground military laboratory?
Because this parasite combines the features of many many many others on a much grander scale and severity
I mean come-on, some of them shoot bone shards out of their heads.
It's more likely just an incredibly adaptive ancient parasite
My theory is that the place started has a mining facility, then they found whatever this shit is, then made it in to a mining/laboratory facility
As everyone got whole sale slaughtered, and usually that's impossible if you have the precautions of experimenting on it.
There are sooo many people infested down there
That tells me they didnt have time for an evacuation
So maybe they wouldnt have even had time to setup a temporary laboratory down there
Mining company tried to diversify into RnD, and fucked up when it escaped
They clearly managed to quarantine and lock of many sections of the facility due to the alarm doors, but they surely didnt get many people out alive
Maybe the Warden went all skynet or red queen on them to stop the infestation. So the people were trapped
We have no idea how long infection takes, so it might've went unnoticed until lots of people started mutating
Red Queen is most likely the closest analogy to the warden we will ever have
Shit, our people could be infected, we dont know
They are
We get put into hydrostasis units, so potentially we could be either frozen before side effects begin occurring, or we are simply being decontaminated every time we leave and enter stasis
As the people within stasis units underground seem to be left unaffected by the parasite's infestation all around them
Speaking of which, we haven't seen a proper hive/nesting ground
@stable urchin its randomized each times so I'm taking it with a grain of salt for now
Speaking of which, we haven't seen a proper hive/nesting ground
@eternal talon again, weve just been running around storage closets so far, so maybe later when we get to more important areas.
the blob in/on? the ceiling
@dry owl maybe that's like a neural network?
Okay, so given a potential red queen situation, how far down does this facility go?
To where we haven't even reached the main chambers/ground zero of the outbreak?
@eternal talon unknown, most likely a massive amount
Either that or some form of cocoon.
Surface to D1 could be a couple miles
Most of that is shaft though. The upper levels of the facility are still nowhere near the surface
@grave finch There is around 842 meters down to D1
If you look around right at the very start of the rundown, we appear to be in a forested/jungle Region, not a population center or anything near it
@eternal talon Miles is a fucking HUGE depth, especially since in D1 it tells us IT GOES DEEPER
if i remember right
@stable urchin oh so near a kilometer, that's pretty deep still
Jungle? Where do you get that from?
Ye, E missions will props be around the kilometer mark
Trying to look around when still at the very top of the pit that goes down into the facility
It's quite hard to see
They have quarantine doors everywhere down there, which is also strange..
So they must have known something was down there, even before they hit it
Because they would have had to use cranes to lower down each individual heavy-door
Yes makes sense. It is near Yucatan. So yeah of course jungle
@stable urchin oh are each rundowns a different complex, or are they different paths down?
The complex is the complex. There is only one.
My theory is that, there a more than one hole down
It's like an underground city in size, but not in operation
@stable urchin but that's just a theory
And even more, heavy quarantine doors... HSU pods.. alarms.. did they plan this?
You compelled me
has in C2, ||you extract from a different hole, than you enter from ||
My base for the theory
Did they release what was down there.. willingly?
Then the warden is trying to cover it up by retrieving data from the site to sort of.. "reduce evidence"
Lift can't go side ways, has that would require the lift thing to have been build on, in the complex
In game trailers, the four dudes are in a part of the facility that is like,~2540 meters down. Could go even deeper perhaps
People people people, what do you think ground zero would be like if we eventually get down there?
@stable urchin one word: joints
But it's clear, the lift was made after the big holes came, has they just lift you down, it isn't attached to anything else, then something from the top
@stable urchin two words: jointed guiderails
Laboratory? Mineshafts?
They can't have rails down there
That would require that they sent someone down to build them
Alot of the information we have just doesnt add up
@stable urchin stick the drop line in straight, bend it at the joints to angle it
What joints?
Coal doesnt know how railroads work
@eternal talon bitch this isnt a fucking train, it doesn't have the mechanics of metal on metal sliding past a certain angle
Calm down
Rails are built in sections and welded together on the spot
It's a powered elevator
How is it hard to imagine you could angle a powered elevator
That's not an elevator per say. That's a tram
Ye, but for it to go other ways than up and down, would require some work inside the Complex
It already has robotic movement, ie how it retrieves the hsus and how it deposits them
It can't just extend side ways forever
Why are we talking about rails?
@stable urchin yes, that's why they could have slight angles on the way down, like a 30 degree angle, at a split
What do you mean angle?
This facility is literally a breeding ground for some unknown parasitic organism.. and we are here arguing about transportation
@stable urchin Branching paths, SO YOU CAN GO DIFFERENT PLACES
It's to determine a fact in the, theory about there being more than one hole
Ik
But how would you make the lift go those paths?
you could have a powered elevator go to different areas with slight angles, not just 90 degree movements
At some point it will it the edge of the hole, or the decline
If it starts going sideways
@stable urchin shit if you're saying that, how the fuck did the HSU storage get there? How does it go down the hole without hitting debris?
@stable urchinhow does it get it to go anywhere?
If you look at the top of the hole, you can see that there is not alot of space for whatever is holding the lift in place, to move around
If this hole is an accident, how would there be more? Force takes the path of least resistance
We don't really know how the hole/holes came to be
@stable urchin so this is pointless
How so?
We now from the rundown screen, the hole goes only downwards
And doesn't split
to be fair its pitch black so we could go a little sideways
@stable urchin I'll take "What is C1 and C2" for 500
How does it split at those?
@stable urchin you literally arrive at different locations
Yeah, at different heights
I think that solid line that goes vertically from top to bottom of the facility is supposed to be our platform drop
@stable urchin ye but it's so uniform, it looks artificial
Looks uniform? I'm not familiar with that wording
How could it be an accident if it goes straight up and down?
Props not an accident then
Never confirmed it was
Not saying it's a perfect circle up, just saying it goes up
If you look at it from the drop-off points, then you can see that i looks very much like, it just goes up
@stable urchin so it's either monster of someone drilling upwards. Strange
Something along those lines
If it was a monster, wouldn't be weird for more holes, has there could be more than one
But theirs spikes on the holes suggesting that it wasn't a drilling, but kind of a ripping
But the surface of the facility is built on top of this hole
I'm referring to the top
Another way to look at it could be we drilled down, and the spikes are a response to that. Like how the body responds to a wound being made onto it. With the flesh cealing, it could be possible that the creature acts like a "Hive Mind" of sorts, and the spikes on the infiltration area are its response to a giant hole being made in itself.
Ye, like the platform
The spikes are facing upwards
The spikes look like metal, and steel beams
So it couldn't be drilled downwards
Yea
Remnants of metal
The sleepers don't look strong enough alone because we can see doors that they tried to breach but failed
We haven't seen a successfully breached and broken door
But only walls
So maybe theirs a stronger kind of sleeper like in C2 with the charging sleepers
We were talking about a boss sleeper the other day actually
That sounds possible
And one the topic
How are the different types of sleepers determined assuming this is a virus that invades the human body?
If it was an alien speices that would explain the viriety
Parasite
Well, strikers are male
But then again why would they be there
Shooters are female
we dont know they are male
it could be a reall muscaly woman
lol
and a really wimpy dude
Yea
But yeah, strikers are male, shooters female, scout female
Yea
The parasite seems to be changing the hosts in different ways based on the physicality behind them
It's not a virus, that, we can confirm
Viruses dont act in the way that this thing does
Yea
Some, seem to have their heads expended and turned into a factory for projectile based bone-mass
Judging by the way the flesh falls off of the bones when they are shot I'm thinking that the parasite completely ingulfs the host, consumes it's lifemass and replaces it with it's own genetic form
Some, have their heads split open to fix a massive and mutated tounge
It's like the parasite is weaponizing natural bodily functions.. the production of sets of teeth into projectiles, the tongue into some sort of whip, elongation of teeth and sharpened nails at the cost of body mass,
It's taking natural body features and mutating them as a form of self defense
Maybe not self defence
They have nails? Like claws?
They don't even have fingers
Yea
Where would the claws/nails be
It was an example
But still
Sorry
Id call their grusome features a result of genetic mutation
Caused by researchers at this facility
Not genetic, these are far beyond even what radiation can do
This is genetic though
Though the boils on the body DO look similar to heavy radiation/mustard gas exposure
But I'm saying they messed with the alien parasite genetics
And who knows maybe it's just weaponized chicken pox
Humor aside, they could be sensitive to uv light
They ARE sensitive to light. The hosts are, not necessarily the parasite itself
No
I'm saying uv light
As it's damaging them
We don't know that yet
UV light is an easier way of saying ultraviolet radiation
Yea
They also vibrate and pulse very heavily and emit light from themselves.
If it diddint why would the aliens be contained?
They aren't neccessary aliens.
Aliens in my definition of a foreign organic body
They came from the asteroid that wiped out the dinosaurs. They would be older than even humans
But oddly enough, they only infect humans
There are zero bats or other mutated animals in the complex
Might be because the devs have not implemented them^^ Also they could infect smaller mammals, maybe just for biomass. For the blob in C2
Yea
Agreed
And what's weird to me is only certain parts of the facility is designed for containment
Like the moat in B1
Seriously? There are alarm doors everywhere
But some places like C2 aren't designed for containment at all
Those are sector doors
The alarms sound because of improper clearance
They can bust through normal doors, but not those doors.
And why are they huge? Why are they there in the first place instead of normal doors? Why are they reinforced?
It's a huge complex with fucking reactors in it. Of course they have security checkpoints between zones.
They are doing something down below that they shouldn't, or they found something they shouldn't have, and tried to hide it
My point
And we don't know how valuable the stuff they research is.
They have those doors to storage rooms. Just just reactors. Thet are layers and layers of redundancy stopping people entering, and leaving
Who knows if it's a mining facility or unfinished underground complex
It could be either
Its "supposedly" a mining complex according to established lore
It's a mining facility turned research facility after the discovery of the parasite
^very very likely
Well, the new map type is called "Dig site", so -some- degree of mining is done : P
But the question is, they would have to hoist down all those supplies and doors to install them via crane. That could take months.
Given that nearly everyone in the facility was infected, they wouldnt have months to fortify an allready infected zone
We don't know about the actual sites enterance
So my point is, they had to have planned this, or known there was something down there allready, and put a failsafe in place just in case they found something. Which, given the infestation, they clearly did
Crane looks like it is made after.
Yea
The part of the research facility built on top
Because everything looks rushed
It's Soo sci-fi to be a normal dig site yet too ramshackle to be a research site
You cant rush installing a 2 ton door
You'd be surprised
- (newly build) Containment facility -
- Mine complex -
- Research labs - - ??????????????????????????? -
Noted
This is supposed to be a mining site. The outside world doesnt know anything about the infestation.
I mean China just built a hospital in the matter of days.
Well those rooms were literally copy paste and it took them 10 days.
rome wasnt built in a dayu
Do you think the miners in the complex had more than a week to setup defenses from the parasite? It would be fantastic for humanity If they did, but sadly, it isnt likely
If they woulda know s ahead of time things would be different
Well, they did have the time to build on top of the complex after the outbreak, the creatures hates light, so they wouldn't come crawling out anytime soon.
How do you know that wasnt allready built, as it is just a storage area, and the tunnel down wasnt just drilled after the infestation so the warden could drop down people close to the center of the complex?
It's harder for a parasite to climb a 2500 meter hole than it is for it to climb a few hundred flights of stairs. The primary entrance is likely being heavily guarded
Because the edges of the hole bends upwards.
The top of the hole we drop down in is completely covered in the parasite. It could simply just be trying to get out
The game mentioned something about the operaterrs being prisoners
*the top of the bottom of the hole, if you look up when you get out of your drop pod, you can see the ceiling moving and flashing
And I have a question
If prisonnier exit alive but with an high infection ? The Warden have the possibility to cute it ?
Cure *
It's why all prisoner are into Hydrostasis, I think
We dont know. The hydrostasis unit may have some kind of decontamination, but if not, your likely dead.
Otherwise, the HSU would only serve to delay you turning
@shut mountain @dry owl
Thank you both c: I'm a bit of a chemistry nerd, and a side in biology, so it's great to hear detailed breakdowns as such. I like it, and I like it a lot.
If we have mutations involving keratin/chitin/cellulose and potentially height as well, I wonder what other potential mutations we'll be facing?
More teeth? More limbs? Perhaps even harder exoskeletons, making them slow, but hard to deal with. Perhaps multiple heads or even further increased sensory organs.
they might also be to keep you from aging while not in a mission
@gaunt kernel could you potentially theorize on the reasons the parasite could have mutated the miners/people within the complex in the way it did?
Well, if I were an extremely powerful parasite, assuming it is one to begin with, a quick way to deal with opposition is to turn them over. It also allows for it to reproduce, in a sense.
As for the shapes and sizes.. it could be reminiscent of.. can I say a game title in here? Not sure. Anywho, an older sequel to a game which involves many types of zombies; fat ones, hulking ones, ones with long tongues, acidic spit.. y'know what I'm talking about, hopefully.
Fat persons had a high chance to become moreso in the infection. Perhaps security guards became what we know of chargers, miners and other workmen became sleepers. The big variants may have been heavy-lifting type of personnel who were already 'jacked'. Who knows?
It's very hard to say, and of course, the devs have a better idea. That said; I believe the devs are listening to us to help create more story and lore elements
Locked doors!?
And we dont need keycards to open them 😄 We are doing it sophisticated.
Oh yah, I forgot you can just $%&*ing smash the door.
I guess that will alert rooms now.
We have shotguns, hammers, explosives-
But a half inch of hardened steel lock holds us out
Oh... I know what they're doing.
They're going to have two rooms with padlocks, and you're going to need to get a key to open them for important items.
But scouts can spawn behind either of them.
So you actually need bio.
If you want to break em down.
It seems that the HSUs are pods holding people presumably in cryosleep
When we start every Mission we emerge from a HSU and by the visual and audio ques, most likely awoken from a vegitative or hybernative state
yeah