#gtfo-lore

1 messages · Page 157 of 1

stable urchin
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Not all rundowns will have E missions, and we must live with that no matter how heartbreaking

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Doesn't look like.there will

feral veldt
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radio in game voice look quite similar as payday 😄

solar nova
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Inb4 we get some F mission off the grid in some later rundown, where it's not even part of the facility. Would be cool, but highly speculative.

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Is it possible the Warden has some sort of ethics?

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It seems as if the only HSUs we go to are malfunctioning, rather than the subject being alive inside of it.

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(well, in stasis still)

woeful warren
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probably he only needs the DNA to have more clones

solar nova
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We explicitly need the DNA to access lower sections.

woeful warren
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or u need them for security clearence

solar nova
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Right.

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It doesn't seem like there are any clones.

woeful warren
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and u die like 20 times and still come back... 😄

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there are a lot od statis units with some ppl in it

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he takes the DNA from good soldiers and have them cloned

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they have the ability to survive and retrive stuff for him

solar nova
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Our mental states would be better if we were clones, frankly.

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It also seems like death is not canonical.

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We play as the same 4 people who survive each level.

woeful warren
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nope, cuz all the cloning over and over produces a lower quality

solar nova
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That's not how cloning works.

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It also doesn't make sense for clones to have culture, such as accents.

woeful warren
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genefails meet after some time

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if u clone 1 with accent he will have accent

solar nova
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...No.

woeful warren
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we dont really know how would human cloning look like in real

solar nova
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We have done human cloning already IRL

woeful warren
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and is illegal 😄

solar nova
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You create an artificial embryo with the DNA of a living person.

woeful warren
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for good reasons

solar nova
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I believe it's legal in much of the world.

woeful warren
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cloning yes, human cloning no

solar nova
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Maybe not in the U.S., because rednecks, but elsewhere I don't believe it has laws against it.

woeful warren
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i live in Europe

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and its illigal here

vestal delta
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im pretty sure it isnt clones

woeful warren
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UN has it banned

lavish pumice
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It's not illegal if no one knows about it...

woeful warren
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it's just an idea

vestal delta
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if there could be clones why would they clone prisoners

solar nova
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Interesting.

woeful warren
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i dont know the lore behind it

solar nova
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Also, much of the character lore we have indicates they couldn't be clones.

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e.g. one of them is a native Irishman.

woeful warren
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it is illegal if noone knows it too 🙂

vestal delta
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we have

woeful warren
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if u steal a car u dont a crime, even if nobody knows that u done it

vestal delta
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an irishman, brit, american and a nigerian

woeful warren
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why cant u clone a native Irish??

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the first 1 was an original, then he got killed and DNA was retrived

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after that all were clones with the memory before death

vestal delta
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i personally dont think its clones cause it doesnt seem logical to me but if thats your theory then thats cool

solar nova
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What's important is we have 0 evidence of cloning, and the IRL technical side implies it's impossible, so it seems like an unlikely choice of fiction.

woeful warren
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i dont wanna have anyone belive in my theory

solar nova
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(in the fashion you describe)

woeful warren
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technikal side is not really an issue

vestal delta
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im all for the theory that gtfo is gonna be a big dnd session line that one borderlands 2 dlc

woeful warren
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we dont have a gluegun either, even though its possible to build

solar nova
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Right, but some future tech is far more plausible than other future tech.

woeful warren
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thats correct

vestal delta
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the idea of a foam spewing gun isnt too far fetched

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its kinda just like a more compact mobile version of a concrete hose

woeful warren
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well mutant enemiess are 🙂 so much for technical possibilities

vestal delta
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i mean we dont know that sleepers dont exist in our world

woeful warren
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we will get lore later so its just a fun idea to think about it

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with eggs inside 🙂 its just sci-fi

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they are just degenerated humans with somekinda fungus or insect infection

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probably the hosts for some entity, that has created them

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or failed experiments that outgrown the researcher team, who created them

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the facility is a big lab+machinery for the powergrid

solar nova
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I expect that rundown protocol #001 consists predominantly of storage and complex power. A1, B1, B2, and C2 all look like warehouses, and C1 and D1 obviously contain reactors.

solar nova
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Why is it that all deactivated HSUs are young people?

vestal delta
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maybe they were infected

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and cause they were young they remained unchanged long enough to be put into stasis

solar nova
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Actually, going off of your suggestion, it might be a lot simpler than that.

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They had life threatening conditions like cancer, extreme injury, etc., and were deemed impossible to save, so they "pulled the plug"

vestal delta
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they might have deemed old people not worth it to save

solar nova
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Or they sustained damage when entering hydrostasis.

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None of them are very elderly, though.

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I'll have to check again...

vestal delta
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where does it say the age of people in them?

solar nova
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If you query HSUs

vestal delta
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oh really

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thats intresting

solar nova
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Nvm, seems to have just been luck

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Probably deactivated due to an inability to recover, though, if I had to guess.

vestal delta
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damn

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maybe power was lost

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they could be really old

solar nova
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Yah, if batteries haven't been recharged in a while.

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Not sure if HSUs require power tho.

vestal delta
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true

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its probably not like cryostasis

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they could be so old that the wear and tear of the complex just broke them down enough

solar nova
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They would be malfunctioning, though.

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I expect deactivation has to be intentional.

vestal delta
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yeah true

solar nova
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Also, it does seem like all the mission HSUs are malfunctioning. The Warden does seem to be avoiding deactivated and normal HSUs

vestal delta
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does it say that the target hsu is deactivated?

solar nova
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Wym?

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There are three possible statuses for HSUs: Normal, malfunctioning, and deactivated.

vestal delta
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oh really?

solar nova
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All HSUs we get DNA samples from appear to be malfunctioning.

vestal delta
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ive never really used query

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hm

solar nova
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Zones with HSUs:
A1: Z52
B1: Z38
B2: Z18, Z20, Z21
C1: N/A
C2: N/A
D1: Z73

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I wonder if we should document PID and HSU identities and information...

grave finch
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Hmmm, maybe your DNA can effect the long term stability of your HSU? Maybe that's the reason the Warden is using the prisoners to collect DNA samples, to see why they malfunctioned?

vestal delta
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could be

solar nova
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@grave finch Again, DNA samples are explicitly, according to in-game text, used to pass security checkpoints.

vestal delta
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oh yeah

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forgot about that

grave finch
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Oh wow were literally using dead peoples DNA passes we collected to get through, I love how all the missions are important in their own way in lore. Is the retrieval of the officer also for DNA? I know its listed as deactivated, does that mean hes dead, or his HSU just wasnt active?

still moon
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I believe so, we get the officers DNA to proceed into the complex IIRC. and if his unit is deactivated, it either means he's dead inside, or perhaps it has a copy of his DNA and he just didnt make it inside of the HSU to activate it. The former is probably more correct.

tall anchor
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Yeah we’re using people’s dna who are probably kept in stasis for a while

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they’re probably dead

vestal delta
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they were drinking a fine craft beer

frail pollen
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Lynn can be a male or female name

tall anchor
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because they were old?

vestal delta
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i think he was talking about the second name

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coronavirus

tall anchor
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oh I see

frail pollen
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ohhhh

vestal delta
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even doc didnt get it

frail pollen
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I was busy.. working

tall anchor
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I thought what d0c thought too

frail pollen
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my mind is a little framented. I need to defrag it with some alcohol but I'm not allowed to yet.

vestal delta
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how disapointing

solar nova
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@grave finch Wait, did you get a deactivated one?

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For A1 or B2?

grave finch
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@solar nova I think it was for B2, isnt that normal

solar nova
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@grave finch Every query I've tried thus far as been "malfunctioning"

grave finch
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@solar nova maybe it was for A1, I have a bad memory, so dont take what I say for granted. What I was trying to say is that The Officer is definitely dead, I just misremembered and said Deactivated. It makes more sense for it to be malfunctioned, since that means The officer is likely inside, and dead.

solar nova
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Just checking, since it would mean my results are fucked up.

grave finch
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Another question: Is there any clue to the state of the outside world in gtfo yet?

solar nova
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Well, that assumes the Warden isn't an AI acting on its own.

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It may have no assistants.

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In which case, it's entirely possible the parasites have reached the surface.

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It's probably automated.

civic thunder
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do we know that they're parasites?

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or if this is a biological infection, even

hollow bough
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one of the devs made a joke saying there is no easter eggs, just parasite eggs that fall out of the enemies as you kill them

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so it is safe to say it is a parasitic infection

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but maybe it was just a joke not meant to be taken seriously, but idk

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I bet it is a parasite

civic thunder
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I would guess that's a joke

hollow bough
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take it as you will

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I think it is a parasitic infection, explains the eggs inside the corpses of the creatures when you kill them

civic thunder
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are they eggs, though?

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they looked more like growths or tumours to me

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I wouldn't rule out a supernatural/cosmic explanation personally

hollow bough
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maybe, but the dev referenced those things that fall out of them as eggs, seemed to be too detailed for it to be a fake joke

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or a complete joke

civic thunder
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eh, to me that would seem more like a convenient/fitting response to the 'easter egg' joke

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but I guess it can't be discounted

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the shooter-type enemies seem to fire some sort of energy-based homing projectile

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which would, to me, imply a supernatural origin for them

hollow bough
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yeah, still have no idea what those projectiles are, so who knows

civic thunder
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the way their bodies warp, too - especially the scout

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I've not discoveeed all the enemy types myself yet though

solar nova
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One later enemy is pretty hard to explain naturalistically, but it's not out there enough imo.

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I think it still falls under sci-fi for now.

grave finch
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well, we know that something broke through onto the surface
@lilac island oh, so the drop device the HSUs are attached to was most likely installed into the shaft, or were they already there?

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One later enemy is pretty hard to explain naturalistically, but it's not out there enough imo.
@solar nova yeah there are certainly strange things happening to the bodies of the infected, seemingly the farther down you fo especially

solar nova
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I don't know that I'd like a supernatural explanation tbh, but it's also fairly new territory.

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I think Guild Wars Factions is the last game I played that had a plague caused by the supernatural.

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Furthest I think we might get from sci-fi, though, is cosmic horror.

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That certainly seems to be a small part of the angle rn.

opal dune
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The shaft is clearly from the way the hole is shaped, some kind of blast or escape vector or something. the physical floor right by the edge is broken up and those metal teeth just seem to be the jagged remnants of the I-Beams or whatever metal reinforcing they used.

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Plus it make no sense to have such a really weird way to get around your facility. Especially since it just seems to drop you in random closets or old storage rooms.

grave finch
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I don't know that I'd like a supernatural explanation tbh, but it's also fairly new territory.
@solar nova well, hey, its located right on the site of a meteor impact, maybe it's an alien pathogen/parasite?

opal dune
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IIRC Aliens have been ruled out.

atomic tree
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And zombies

grave finch
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Maybe an ancient lifeform preserved during the impact? The location must be important, it's too unique to be irrelevant...

solar nova
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I think that's the best guess as to what's going on too. Chekhov's gun suggests the fact we're in a meteor impact crater that wiped out the dinosaurs is important somehow. Maybe it will have some other role later, but for now I lean towards ancient parasite that happens to be extraordinarily good at eating humans.

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I mean, that's fair too. It might not be an ancient life form, just deep.

grave finch
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Maybe since it's so old its able to adapt based on an old DNA format? It seems to destroy their DNA at least since they cant seen to get through security doors

solar nova
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There's at least clearly something important about the impact crater, since a massive facility was build above it. You don't drain that much into just anything.

grave finch
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what if the facility was just created to hold the crater in
@lilac island well then good job, the worm god still escaped, it seems.

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Well nice job sleepers on the shaped charges

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If It's so well formed that a group of 4 can go straight down, then that's a pretty controlled explosion

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Still, I'm betting on escaped giant more than accident, since it goes to the surface

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Also I rewatched the opening, it definitely seems the HSU area was built after the tunnel was formed

fallen cove
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I'd like to know more about their intelligence, specifically if they can learn, when they are "Alert" I noticed that despite having no eyes, they seem fully aware of everything around them, call me crazy but, I believe when they swarm the player, they kind of fumble around on purpose, at least the small ones.

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When they start to engage, they either attack in a cluster, or spread out into blindspots at least for melees.

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but the ranged is the most interesting one imo, specifically in C1 by the forklift hold, i noticed after they fire they move to cover as well

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I also wonder about one thing, the bigger variants dont really seem as smart, not that the melee cant do much but, i kinda see the bigger shooter kinda actually fumble around not on purpose, could be due to its mass, which makes me wonder more, are the big ones just one sentient life form? Or are they all one unity, a hivemind rather.

solemn hinge
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One thing that I do think is worth mentioning: do the doors really scan DNA?
because, if you think about it, it'd be fucking weird if they do. What kind of facility has DNA scanners for security doors?

atomic tree
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@solemn hinge The ones that have at least two nuclear reactors, biomass celling and clearly an classified DEFCON 1 level outbreak? 😛

solemn hinge
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Haha, yup
It just makes me wonder if the facility was originally made to study whatever organism it is that "infects" people, or if it was made for something entirely unrelated then retrofitted to to study the new discovery when they ran into whatever Eldritch beast lurks deeper down

atomic tree
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@solemn hinge There is screenshots of labs and vats and such, I think they mined, found something and sat up camp to study it

solemn hinge
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I'm still think that the cause of "infection" or whatever you wanna call it is the slugs
Like, the weird tongues the enemies have when they attack? I think that's the organism that infects people
It explains why we'd see eggs growing inside of the sleepers when we blow then to bits

And it also explains why we enter through tunnel that seems to have been dug up: a really big-ass slug

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With that in mind, I'm also guessing the surface is in rough shape. Which could also be a good reason as to why we're being sent in to each expedition with limited supplies: there's almost none left

atomic tree
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@solemn hinge mhm, there were also a player that an amazing screen cap done by a player that shows that the when the the tongue is fully stretch the base of it have legs of some kind.

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Also that last part could be awesome, but only time will tell

solemn hinge
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If anyone has that screencap I need to see it lol

atomic tree
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@solemn hinge frankly forgot save it :(

solemn hinge
atomic tree
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stolen

solemn hinge
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Yeah, I found it by searching through the images in this channel

atomic tree
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@solemn hinge then you are a way more dedicated person than I, and I'm a mod 😂

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I do take my moderator work seriously and dedicated a lot of time to it

lavish pumice
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@fallen cove It could be that their level of intelligence is proportional to their strategic ability. Melee fighters (shadows and chargers included) have little strategy and thus have lower levels of intelligence. The mutations of the basic melee Sleeper could be a result of proximity to the reactor or a distinct genotype that serves a similar purpose (think flying ants versus land ants).

Ranged types could be "smarter" simply as a result of the mutation's effect on the brain - perhaps in order to control the "darts" a larger portion of the brain has to remain intact thus increasing the ranged Sleepers' tactical prowess. If the hive mind thesis were to be proven true then the ranged Sleepers would be given greater tactical acumen by design of the hive's needs. The increased prowess of the ranged Sleepers are countered by their lower survivability.

What about the "Big Guys?" IMHO, I think they are long-infected Sleepers. Anyone who has played System Shock 2 or The Last of Us knows that if the infected humans are somehow able to linger on long enough then they become grotesque brutes (Rumblers and Boomers, respectively). I believe something similar has happened here; Sleepers that have been long infected and have managed to consume former teams of prisoners (note the piles of gore and tattered uniforms lying about the zones...). The tradeoff for the melee BBs is decreased mobility for increased durability. I cannot confirm if the ranged BBs are able to shoot more darts per burst but it would make sense if they could do that in exchange for a larger profile to shoot (standing versus crawling, besides the increased size).

Thoughts?

frail sand
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Seems pretty accurate, and would explain why the dead bodies that failed to undergo the transformation are found pretty much in pieces or almost nothing

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In terms of infection, I was reading across some of my med science work and realised we actually had done a bit on infections and such, and yeah...
Me reading up on the parasite part of the work, with those that specifically make cysts internally and externally from its host....
It's most likely a parasite of either Worm, or Protozoa
While most Parasitic worms can actually manipulate the cells within the host, specifically the immune system, it would lead to a fast acting infection.
And Protozoan parasites make cysts, which again, is either internally or externally, with the external cysts being harder and being a tad bit larger

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bc they share similar behaviours

lavish pumice
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Here's another point to consider; what does their life cycle entail? I speculated that Chargers and Shadows are mutations of the basic melee form but what if they are melee Sleepers in a different cycle? If so, what prevented them from becoming Big Guys, or more alarming, what process forms a Charger from a Big Guy? Such a shedding of mass could not be without some benefit...

frail sand
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well, Chargers are all black right?
And they're mostly found in really dark areas?
same could be said for the Big guys

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in a certain area

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but yeah, it could be just due to the environment and resources available that cause the mutation

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the area is extremely dark and has additional resources that isn't flesh?
Sleeper adapts and becomes a pitch black boi with extra frontal armour and spikes, with increased aggression

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Area has excess of flesh somewhere, but no resources for them to become a Charger?
becomes Big Boi

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That is of course in the simper terms, when there may be a more thought out process, but it gets the point across

vestal delta
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What if the type of sleeper that is made depends on the person being changed

lavish pumice
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That would make the virus/parasite quite interesting indeed; it is able to mutate a human rapidly into the best form for the environment and do it with repetition (as Chargers / BBs / Shadows look similar though not exactly alike).

That really has me worried about the lower levels; anything close to the reactor, the mantle, fresh water deposits...it could create some truly eldrich horror creatures.

frail sand
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Both environmental factors and genetic factors play into mutation, so yes and no on that point @vestal delta

vestal delta
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True true

frail sand
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For the different types of initial Sleepers, being the Strikers and Shooters, then yes, genetics take over in those mutations, due to them being closer to the surface, with not many available raw resources

vestal delta
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Maybe turning into a shadow charger Striker and shooter is environmental

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But being a big guy just needs more initial body mass

frail sand
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yeah, which is both also environmental, rather than genetic

vestal delta
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There could be some hierarchy and the ones already big get bigger as a result

frail sand
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maybe

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It just seems more like one aspect would overrule the other depending on situation

vestal delta
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Honestly what decided the type of sleeper could be nearly anything

frail sand
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Which would actually indicate that this is a Parasitic worm, but the cysts in and on the bodies reinforce protozoan Parasites

vestal delta
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There could be different strains of the disease

frail sand
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Or it could just be a worm, made from the divisions and merging of many protozoa

vestal delta
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Hm

frail sand
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bc another bit I missed, is that protozoans have organelles which can function like any larger lifeform's bodily systems

vestal delta
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You’ve really done ya research

frail sand
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Partly bc I'm taking a Med Science course in College XD

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and I kinda need to know these things

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and ye, I am looking at other actual bits of info regarding Parasites and such

vestal delta
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Ah nice

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So you think the disease is a parasite?

frail sand
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It is the most likely

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The cysts in and on the body suggest that this infection has a way of surviving years on end without a host, since the cysts are meant to house the parasite

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The mutations suggest a parasite in that like I said above, some parasites can control which cells are activated and deactivated, meaning they can evade the immune system

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and basically control the outcome of what the body becomes

vestal delta
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Wow your theory is more thought out than mine

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I thought it could be fungus

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Mainly cause the clicking reminded me of last of us

frail sand
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It does actually share some traits with fungal, but the main bit is that they bodies of the infected are still fleshy, and the parts of the body that have fallen off aren't covered with any appearance of Chitin

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plus there's no sort of fungal growths on the bodies themselves

lavish pumice
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What about the Big Boys? Could the consumption of human matter give the parasite the ability to further mutate the body or is that determined in the intital stages of transformation?

frail sand
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That again, is based on environmental factors

vestal delta
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Wait what if it was like the viruses from resident evil

frail sand
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then the mutations would appear more random

vestal delta
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Okay I just looked up what pathogen the t virus was

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Maybe I shouldn’t be making theories

frail sand
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bc from what I remember correctly, the virus literally changes the entire body to suit whatever it turns into

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and wouldn't follow the pattern of where we find the different mutations within the sub-complex

lavish pumice
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Remember as well that the T-Veronica, G- and Nemesis - type strains were either parasitical or based from parasites...

frail sand
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Yeah, I forgot about that part...

vestal delta
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Okay maybe I’m not that dumb for looking up what pathogen they were

frail sand
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but that implies that this would be an altered parasite, with experimentation involved, when the situation and the way we find everything doesn't really indicate experimentation

lavish pumice
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Oh, I'm simply stating some of the viral strains in RE were either parasites or based off of parasites. Just a little off the topic, nothing more 🙂

frail sand
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Ah okay

vestal delta
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It’s hard to theorise when you know so little

lavish pumice
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But that's what makes it fun!

frail sand
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essentially, yes

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But yeah, when you gotta think of things to explain Shadows, them invis bois, then you're in for a real treat...

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bc the process involved to become that kind of invisible is waaaaaaaay above any normal thing

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So for an intro to this, I assume that everyone knows what the EM spectrum is when it comes to UV and Infrared?

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Basically, the Shadows, with the help of the radiation from the reactors nearby, seemingly are able to reflect and alter the wavelength of natural light within the subcomplex, to the point it's no longer perceivable to the human eye, which is basically what real-life invisibility cloaks do.
And the reason we can see them when we use our flashlights is because, from what I've read so far, flashlights use a different wavelength of light, and bc the Shadows are not designed for that wavelength of light but can still reflect it, we only get an outline of them.

grave finch
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It does actually share some traits with fungal, but the main bit is that they bodies of the infected are still fleshy, and the parts of the body that have fallen off aren't covered with any appearance of Chitin
@frail sand what about the chargers? They seem to have a coating of hard chitin?

frail sand
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No, that is a different material, not a fungal material

grave finch
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No, that is a different material, not a fungal material
@frail sand hmm, does this mean the sleepers are able to adapt to unique environments with different forms? The shadows lived near a reactor, so people think the radiation is what made them invisible, but whats thought to have caused the chargers to develop that way?

frail sand
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the area is extremely dark and has additional resources that isn't flesh?
Sleeper adapts and becomes a pitch black boi with extra frontal armour and spikes, with increased aggression

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This is what I said above^^^

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about the adaptation of the Sleepers

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@grave finch

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Also, people are correct but also incorrect about the radiation making Shadows invisble

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It helped provide a vector in which the Shadows become invisible, but the material they have on that adaptation is what actually makes them invisible

grave finch
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@frail sand hmm, maybe they develop a hyper adaptable general material that helps with special sleepers.

frail sand
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While that is possible, and unless that came with the Parasite, then it's due to both environment and genetics...
For example, Scouts are exclusively use female bodies, essentially big Shooters, while it seems like Chargers are exclusively male.
Chargers also initially show up in dark areas, or areas near stated initial discovery.

grave finch
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Yeah, maybe it edits DNA to form these evolutions, but gender based differences, maybe in how chromosomes relate to DNA, allows for different forms decided by gender? Heck, we dont even know if its sentient enough to do this on purpose.

civic thunder
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I played Control quite recently

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and the way the humans in that are 'infected' was quite neat

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I wouldn't throw out a supernatural explanation for the booglies down below

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as far as I can tell from looking at corpses, there's no distinct evidence of 'infection' that we can see

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no obvious fungal growths, their insides look relatively healthy - blood is blood-coloured etc

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the pulsing growths on their bodies don't look especially bioluminescent, it's too harsh a light imo, but that might be reading too much into it

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I reckon it's cthulhu space magic

grave finch
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Aliens were ruled out IIRC

stable urchin
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That the sleepers are alien, tho what about whatever inflected them?

civic thunder
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well that's the thing

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if aliens are ruled out, what's left?

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functionally speaking if it's a horror from deep within the earth, it is aliens

grave finch
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Ancient organisms?

civic thunder
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it's alien to us and that's the important bit

grave finch
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Yeah I cant wait too see

civic thunder
#

but my money is on some sort of supernatural or energy-manipulation explanation

#

also isn't this set on the Yucatan peninsula?

#

ancient dinosaur-killing meteors

grave finch
#

Yeah that's what I mean, maybe some old life was preserved during impact

#

Or maybe the parasites are alien, and the sleepers are the parasites hosts

civic thunder
#

here's a thing

#

it seems to be consensus that the booglies are humans, right

#

they're humans who have been infected/taken over

#

why are they so small? the regular ones are almost child-sized

#

granted, the thicc boys are immense

dim schooner
#

The smaller ones are the same size as our characters. LOL

civic thunder
#

really? the little butt-scuttlers?

#

they look absolutely tiny

dim schooner
#

Nope, they're the same size.

civic thunder
#

are we manlets?

#

I coulda sworn those little ranged dudes are like... child-size

dim schooner
#

I don't know what object of reference you're comparing them to, but they're not that small.

gaunt kernel
#

They're pretty tall-

#

Often times just hunched over or bundled up

#

But they're not small.

#

Pretty sure the shooters can hit mines above your own head/POV

grave finch
#

are we manlets?
@civic thunder no the crawlers are prone, they're the normal size of the standing ones

solemn hinge
#

I mean
We might be manlets
It's impossible to truly know

civic thunder
#

Does anyone else find it odd that the floor/ceilings at the edge of the drop-shaft have like... metal 'teeth' projecting upwards?

#

it almost looks like something burst out, rather than we drilled in

grave finch
#

it almost looks like something burst out, rather than we drilled in
@civic thunder that's the running theory. Either a massive monster or a large explosion, then the HSU storage was built over the pit

safe lintel
#

i think the infection is from corona

#

and you are in a level 4 facility for bioweapons

#

corona was just a marketing campaign

stable urchin
#

No, that's dead, and we aren't bringing it alive again

#

Bad bruh

safe lintel
#

Oh ok

#

i dont know what you mean

#

but ok

#

corona died

stable urchin
#

No

#

That meme

grave finch
#

That meme
@stable urchin yes covid 19 is just a meme nothing more

stable urchin
#

I.know it's a serious thing

#

I meant the whole thing with the sleepers being victims of it

grave finch
#

@stable urchin but seriously do you think the sleepers could be a bioweapon that escaped?

stable urchin
#

To be honest don't think it's a bioweapon. I believe the place started out has a mining facility, hence dig site, and then they came across what ever this is, and turned it into a mix of a lab and mining facility. Then the shit got out of hand, spread, and now we're here @grave finch

grave finch
#

@stable urchin hm, so the company is like Weyland Yutani, but not as evil, just too curious

stable urchin
#

No idea what Weyland Yutani is, but yes, I believe they had no evil intentions @grave finch

grave finch
#

@UnZipped#645 weyland yutani is the evil megacorp that wants to turn the xenomorph into a weapon in Alien.

stable urchin
#

Oh

lavish pumice
#

#BuildingBetterWorlds

deep comet
#

I'd like to think we're part of a penal colony forced to mine an asteroid, then we dug too deep and the mutagen was released. Now the Warden has been asked to clear out the various sections of the asteroid by sending in the penal battalion (us).

hollow bough
#

Would be an interesting idea, but the coordinates of the complex were shown in a trailer, and someone found it to be located in Mexico, near the crater that made the dinosaurs extinct

#

but the crater was made by an asteroid, so you got something going there

onyx socket
#

Didn't they also have something that said "demon ticks" or wahtever, could be prehistoric or alien parasites

hollow bough
#

That was the name of the crate I believe

onyx socket
#

they def look like some sort of colony parasite to me, especially since they all trigger when one goes off

hollow bough
#

Only when one screams

#

If one wakes up, tries to attack, then dies, the rest still sleep

gaunt kernel
#

Hey, anyone know if the "rundown" tunnel we drop in, once you land and are deposited in the level-
do the previous rundown starting locations appear behind you in the drop tunnel?
wondering if those other entrances are simply the beginnings of previous/future rundowns

onyx socket
#

probably? Based on the map of the rundown anyway

#

if yoou also have someone joining/loading a bit late you can watch them zoom in from like 10 billion miles above too

solar nova
#

It seems as if rundowns will be completely different shafts we go down, although this is somewhat unclear as of now. We certainly know there are other such shafts.

gaunt kernel
#

I, for one, want to see more tree-based rundowns
where, sure, you complete A1, you unlock B1/B2/B3
but perhaps B3 is the only one that unlocks a "B4" or perhaps "C4" down below
something something sidepaths.

onyx socket
#

would be neat if it was more objective based that unlocks it, like leaving hte mission with x objective item or y exit

hollow bough
#

That is how it is? I don't think I am understanding what you're saying. You have HSU's, PDECs, IDs, turning on/off a reactor, those are objectives, most of them things you grab and run with?

onyx socket
#

I mean multiple options rather than one end goal

hollow bough
#

Oh, so a choice in exit?

#

Like two alarm doors, choose one, both have an extract point?

onyx socket
#

Yeah or turn on a generator/reactor, flee, opens up B3 while not doing it just unlocks C1 or something

gaunt kernel
#

OH

#

I like this

surreal swift
#

bruh that would be too tense

hollow bough
#

That would be kinda strange, an optional task to unlock another mission?

surreal swift
#

speedrunning wouldnt even be an option anymore

gaunt kernel
#

"X3" has two ways to extract
one unlocks 1-2 levels, the other unlocks another

onyx socket
#

could be if you could do all the optional objectives too

#

or just speedrun to D1 and finish that versus 100% clear

hollow bough
#

That wouldn't be very interesting since you can join any mission, just can't host missions you havent unlocked yet

gaunt kernel
#

that, or a "branch-off" where X4 leads to Y4, but X 1-3 only unlock Y 1-3
exclusive missions, sorta

hollow bough
#

That would encourage replayability, if people couldn't just join someone else who unlocked the level

onyx socket
#

Plus exploration of levels

gaunt kernel
#

it still adds a bit more of a purpose to going all the way down, in a sense
yeah, you could join someone in a tier you haven't been to, yeah, in the current rundown you can just go A1 B1 C1 D1, skipping the 2nd levels
and it just unlocks it all for you as soon as you complete one above it

onyx socket
#

could have those huge maps and a reason to go into zone 100 or whatever

gaunt kernel
#

I like the idea of finishing a "B4" and it ending in a giant vault door, for example, which leads to an exclusive mission continuing from that door in the next mission

onyx socket
#

would give a lot of lore opportunities too

gaunt kernel
#

that, and/or new extractions, such as clearing all the enemies so you can proceed with the above ^ or making it to a drop point where you descend further
Idunno, throwing ideas off the top of my head here.

onyx socket
#

like getting into staff rooms, work computers, etc.

gaunt kernel
#

it all comes down to what the warden wants us to do

hollow bough
#

Idk, as long as people can join levels they havent unlocked yet, I don't see that idea working out to be useful at all

#

Would be a waste of dev time to do

gaunt kernel
#

well

#

who knows

#

maybe they're writing/have written new code so that you can only join levels you've unlocked

#

I was actually surprised and slightly- disappointed almost, when I realized I could skip all the way to D1 if I really wanted to

hollow bough
#

Yeah

onyx socket
#

also if they're optional it doesn't really matter if you can join without unlocking anyway

hollow bough
#

Maybe they will change that

gaunt kernel
#

I kinda hope they do! I'd be excited if they did

#

joining a last-level without prior experience of other levels is..

#

well.

#

imagine trying to do D1 as a first level. You have no idea xD

hollow bough
#

One guy did with a group I was in

gaunt kernel
#

it promotes people to join in and actually complete the game, too

hollow bough
#

He did alright, but we ended up losing

gaunt kernel
#

keep going, not skipping over content they worked so hard on

onyx socket
#

get more use out of maps too, there's some really good areas I like that no one goes into

#

would love to find some sort of workers notes or environmental storytelling randomly generate there

hollow bough
#

The only part of an expedition I always skip over is B2's zone 16 side rooms

#

Since there is no loot in them

#

Just maybe the chance for a c foam grenade, which most of the time we won't need in a 4 man group

onyx socket
#

yeah

hollow bough
#

Is that the room you were talking about?

#

If so, that would be fixed easily by putting the chance for a resource item to spawn in there somewhere

onyx socket
#

I would explore just for the sake of it personally

#

if there was more to look at

hollow bough
#

Yeah, it's in early access rn, they're working on the gameplay before all else

onyx socket
#

i kinda wanna know why there's sexual dimorphism in the enemies htough, that's a cool little detail

grave finch
#

Yeah or turn on a generator/reactor, flee, opens up B3 while not doing it just unlocks C1 or something
@onyx socket man I have near heart attacks trying to do one objective, multiple options would kill me.

onyx socket
#

:V

#

exactly

grave finch
#

i kinda wanna know why there's sexual dimorphism in the enemies htough, that's a cool little detail
@onyx socket maybe specific genetic quirks in DNA causes a branch in males and females?

onyx socket
#

Naw male and female are identical except for the Y chromosome, which only triggers hormone production to gestate into male

#

it'd have to be something to do the presence of a uterus/ovaries or something

grave finch
#

it'd have to be something to do the presence of a uterus/ovaries or something
@onyx socket omg they're shooting baby spikes at us

onyx socket
#

lmaooooo

gaunt kernel
#

insert "TAKE MY BABIES" joke here

onyx socket
#

@ruby lake hellooooo

worn summit
#

<@&408548765599793173>

gaunt kernel
#

what's all the mod pings?

onyx socket
#

there was spam here, it's gone now

fresh juniper
#

Pinging the Mod Contact doesn't really notify us. You need to DM it >w<

onyx socket
#

wish there was a faster way to just ping one

feral veldt
#

they should make us use the dna pcoder and id in each adequate level it will be more immersive

onyx socket
#

find id cards that have high enough security so you can use terminals lol

grave finch
#

Pinging mod contact too slow, you need to bypass by dming the mod to wake up their HSU faster

frail sand
#

||In Teamspeak voice
“Connected”
“Hey, wake up!”||

#

Unrelated to Lore but I just had to XD^^^

delicate atlas
#

Is that a Legend of Zelda reference?

solar nova
#

Z264F?

#

Nvm, it's 164

vestal delta
#

lol

stable urchin
#

Well, it was pretty clear the Zone number would go over 100.

night prawn
#

I mean, as C2 is already on zone 100 😉

surreal swift
#

im just assuming sleepers used to be people here

#

but would that mean the former humans that are strikers

#

had "splitting headaches" before they changed

#

not even saying that to be funny but im just thinking

vestal delta
#

intresting

#

<@&408548765599793173>

solar nova
#

The mission HSUs can also be deactivated.

vestal delta
#

damn

solar nova
#

@grave finch In that case, you may have recalled correctly when you said you got a deactivated one.

#

The only one I've set to see is a "normal" HSU

vestal delta
#

youll get it eventualy

#

its strange that there is such a little amount

#

cause ive never seen one either

#

you would expect stasis pods to have a long shelf life but there are so many that are malfunctioning you start to question what the point of them is

solar nova
#

Tbh, we don't know how long they've been around.

#

It may be they are used for stasis for, say, 50 years recommended, 100-200 if you're lucky.

#

But since nobody is around, they're starting to "expire."

vestal delta
#

yeah thats likely the cause

#

hydro stasis is likely cheaper but last less time

#

thats why its used so much

solar nova
#

Would also explain why cryostasis isn't what the developers opted for.

#

That actually lasts too long.

vestal delta
#

or cryostasis is too fragile

#

it could be much easier to malfunction

#

cause its a lot harder to do

#

i would assume

solar nova
#

Probably also hard to repeat.

gaunt kernel
#

They might be malfunctioning because crap's going down- the walls are in ruins, even.

vestal delta
#

that could just indicate its been a long ass time

dreamy stump
#

In A1 you see all the dead bodies that look kinda human, i dunno if they were halfway through transformation into sleepers but that's my theory

stable urchin
#

You see them in almost all, if not all missions

dreamy stump
#

ya

stable urchin
#

Ye

dreamy stump
#

A1 was just the first to my head

stable urchin
#

Ye

#

You are the kid who can't choose to be fair

steady saddle
#

Well due to the last ludvig leak we now know that the zones do in fact go above 100

solar nova
#

We have improved the epistemic standing of our beliefs about zone numbers.

solid lintel
#

how much insperation did this game pull from the SCP foundation? the thought of playing as a group of D-class personell testing some anomalous abandoned underground facility has peaked my interest
(posting this here instead of general chat)

hollow bough
#

I don't think there was any inspiration from the SCP universe, but maybe there was. Only the devs know that.

#

But based on what the game currently is, I don't see any inspiration, just similar general ideas I guess.

solid lintel
#

SCP anomalies are an incredibly broad classification, pretty much anything can be an anomaly including buildings and structures. i believe the player characters are also prisoners, reminiscent of D-class personell. might not be but it adds a little to my personal immersion while playing aha

jade knoll
#

scp site 19 the lost site

solar nova
#

They hit a lot of the same vibes. People are forced to work in conditions where there are loads of monsters with unnerving and sometimes mysterious abilities, you're deep underground, etc.

tall anchor
#

oKAy

#

no SCP

#

to my knowledge at least

gaunt kernel
#

I mean, it's nearly impossible to not get "a vibe" from anything at all. There's thousands upon thousands of games, books, ideas in general. GTFO is quite original in everything I've seen so far.
"If you look, you can make yourself believe they're inspired"

#

Also lowkey, if this was secretly based around SCP stuff..
it'd be a bad time to do it.
SCP is under attack right now, so, yeah.

acoustic quest
#

hihi

tall anchor
#

it's based on alien stuff

#

Ridley Scott

#

that's the only 'based on' that's confirmed

#

Ulf said so

vast urchin
#

All the sleepers seem to be photosensitive, making them become hostile upon a flashlight being shined on them.

tall anchor
#

bro would you like it if you were living in the dark and some mfer rolled up with a high powered flashlight

latent ivy
#

if someone shined a long ranged flashlight at closeranged id be mad too

dreamy stump
#

I can relate the sleepers so much, they're just like me and the flashlight is my parents telling me to go socialize

dreamy stump
#

Anyone else thinking the warden gonne be the last boss?

stone vine
#

Depends what u mean

#

Like fight it or just escape it

#

?

dreamy stump
#

Heckin fight

grave finch
#

@dreamy stump no, why the fuck would we fight the AI that's the only thing waking us up from HSU?

dreamy stump
#

Glados

trim latch
stone vine
#

Yeah I feel as though it’d be an overriding the system kinda thing

#

Or finally making it out of the complex

#

That’d fit the story line

#

Though I’m assuming that Warden may actually be OS not AI

#

Or AI that has been overrided

#

Could be anything though

grave finch
#

Glados
@dreamy stump the warden is having to work with us, if it wanted to kill us it could just pull the HSU power cord.

stone vine
#

Yeah it is the only thing that’s keeping us remotely ok

#

Still super messed up though

#

Warden forces us to go out and carry tasks, were like there little lab rats

#

But they can’t kill us

#

Even if we know any information

#

So no, they can’t just pull a HSU cord, an other source would have to do that

#

And I’m thinking there is an other source

#

Seeing as there is a manual override in the beginning

#

So someone is most likely manipulating Warden

#

But, hey, that’s just a theory, a game theory

strange kite
#

wait legit, someone should get game theory on this game, I'll bet they could find something interesting

languid walrus
#

I wouldn't want MatPat anywhere near this game making shitty theories. @strange kite

hot burrow
#

We are the monsters-game theory

stoic rock
grizzled ice
#

what do you think it happen when we get a game over or a fail mission? do our bodies get transform into sleepers? do we die? or like one example i heard before we are like avatars and we wake up form the controller capsule? or simply we are clones?

atomic tree
#

@grizzled ice nah, think that game over is non-canon

vestal delta
#

an escaping cutseen could be pretty cool though

atomic tree
#

@vestal delta the first 10 times.

vestal delta
#

make it skippable like the intro one

tall anchor
#

yeah game over is not canon

vestal delta
#

its just kinda lame that after an extraction you just get game done screen

#

it would be cool if you actually got into the elevator back up

tall anchor
#

Wasn't there the cinematic victory screen on the roadmap at one point?

vestal delta
#

?t roadmap

cloud swiftBOT
tough locust
#

?t lore

cloud swiftBOT
#

Sorry, unable to find a tag named lore.

tough locust
#

rip

stable urchin
#

oooof

#

That would have been easy tho

vestal delta
#

?t lore please?

cloud swiftBOT
#

Sorry, unable to find a tag named lore please?.

vestal delta
#

darn

tough locust
#

So if i am not mistaken there is no official lore for the game yet amma i right?

#

Please tell us what is the lore Mr @native shell

still moon
#

We only have small bits and pieces to work with so far, alot of what is said here is pure speculation

grave finch
#

The opening cinematic is cool and I hope it has variants as the rundown changes.

solar nova
#

@gaunt kernel I never said otherwise, I mean vibe as a rather vague resemblance intentionally.

gaunt kernel
#

I've been summoned-

stable urchin
#

Love the intro Diver

gaunt kernel
#

Hey thanks bud! Might update it soon, we'll see c:
Had to make intro, outro, and all the icons n'such myself because commissions eat money faster than my food bills :^)

stable urchin
#

wait what

#

I meant how you entered the chat
Let me check your YT real quick

gaunt kernel
#

Oh crap, lmao

stable urchin
#

lol

#

It's oki bro

#

Name on YT?

gaunt kernel
#

I was like ayy, someone liked it!

#

Deep Diving Gaming
Searching subnautica or GTFO should come up

stable urchin
#

I should have been more specific, didn't even notice the YT in your name, that's my bad

#

Thx

#

Will check it out at some point

gaunt kernel
#

redblob woo!

stable urchin
#

Ye

gaunt kernel
#

Should definitely check more recent vids
My first ones were trial and error c: learning process

#

Anywho, walkin to work, I gtg
Uploads Wed and Sun!

stable urchin
#

Noice, now back to lore

#

Sleepers infected stuff, mining company stuff, lore yee

#

Nailed it

dry owl
#

It is interessing how those infected behaved before the transformation. Seems like the parasite, bacteria, virus, whatever really increases the senses to a T. Sensitive to light, sound and their sense of touch also increased. The infected did remove their clothes before the transformation. Otherwise it would make almost no sense that sleepers and some corpses do not have their clothes on. Except everyone was naked during the outbreak.

solemn hinge
#

Another thing that might relate to that: some of the characters in the main menu will look freaked out. Hitting their head repeatedly, yelling, pacing anxiously... And after completing a mission, you're told what a characters infection levels is.

Could they be related? Perhaps the infection also causes paranoia.

The more I see about the enemies, the more I think that it's a parasite that acts like a virus. Maybe it starts off small in a host, then gradually grows and begins to plant eggs and take over the host completely. The eggs would just let the parasite spread faster because they can take over someone before reaching full maturity

scenic wagon
#

@solemn hinge I think they just stressed

lilac island
#

I think it's more about alien things than just a parasite ...

Like when you see the place, we have lot of technologie

Look at the weapon of prisonnier, and this big crater...

I think something from space just make a hole, and searcher make research in this hole, then the alien parasite infect all people nearby

#

The Warden are an AI entity, who are programmed to use prisonnier to gather informations about the parasite

grave finch
#

It is interessing how those infected behaved before the transformation. Seems like the parasite, bacteria, virus, whatever really increases the senses to a T. Sensitive to light, sound and their sense of touch also increased. The infected did remove their clothes before the transformation. Otherwise it would make almost no sense that sleepers and some corpses do not have their clothes on. Except everyone was naked during the outbreak.
@dry owl on this topic of corpses, if you look at them, some have been extremely brutalized. One corpse I saw had no body in its clothes, and had a head lying next to the clothes. What did the sleepers do to the body? Eat it? Put a parasite in it?

dry owl
#

Good question. At this point I rly have no idea. I want to know what happened down there. Maybe we get info in the next rundown.^^ I saw that "corpse" too. Looked like something dissolved its flesh and bones and drank the fluid. Like a human smoothie.

#

Spiders are doing that to there victims. You only see the exoskeleton of the insects. The innards were dissolved via a certain chemical and then the spider slurps the soup out of the body.

#

Not saying they are spiders

grave finch
#

@dry owl did you see it in C2? Becuase if so it could be related to chargers.

dry owl
#

I think it was in B1 Zone 39, but I am not sure.

#

If I think about it tomorrow, I could make a screenshot of it.

lilac island
#

Would you guys consider the creatures in the expedition to be organic? If so, how can a Scout withstand Shotgun Shells, Bullets and Hammers with zero damage whilst in their scream?

dry owl
#

For me they are. Those were clearly humans. One can see the renmant of a face on the shooter head. I think it would be hard chemical wise to change the entire molecular structure of a human body with all that carbon and hydrogen in it. But I cannot tell you, why the scout is so special and survives that. You got me there. 😄

hollow bough
#

Think they did that for gameplay purposes, so you can't take it out easily before it screams like you can with regular sleepers. Make it more of a threat. Of course, that will need to be explained lore-wise later on most likely, but I think at the moment, they based it mainly on gameplay first before lore.

#

Same for the shooters, the projectiles they shoot.

#

Probably made that way for gameplay purposes, and they will think of lore ideas on those functions later, or take some ideas we chat about here if anyone can come up with good explanations for those things

dry owl
#

The only thing why it can possibly survive is the blueish white light it emits. The other ones are red in comparison. Meaning the light it emits has a higher frequency and more energy. The energy shouldn't be strong enough to survive repeated hits though. I can think of a magnetic field maybe. But we should see interference on our screens. You need a strong field. Unless it loses the power drastically as the wave expands. Then we would not see the interference. Maybe a new form of energy the devs introduce in thise universe. Could be something like Dark Energy or something.

hollow bough
#

Yeah, interesting point, could be an unknown energy the parasite uses

lilac island
#

Nothing Human-Wise, Chemical or not should be able to withstand buckshot.

#

Unless its regenerating cells so fast to make the Hunter and Neomorph from dead space blush.

summer mica
#

That would also depend on whether or not they have excess amounts of carbon built up in their "skin". If they were the product of a new kind of radiation oh some sort, who knows? Perhaps they can absorb certain materials in their environment and implement it into their DNA, kinda like they constantly evolve over time?

lilac island
#

Hm...

summer mica
#

or some have a different DNA sequence that makes them what they are, similar to the infected from Left 4 Dead.

#

There's also so much more branching out that could be possible with more and more enemy types that we'll see in the future.

lilac island
#

I can get behind that on C1 and D1 since there is a Reactor, but there is no proof of a meltdown, much less radiation.

summer mica
#

Aah, but there IS a huge hole in the ground that looks like something either burrowed out of, or an explosion occurred from very deep below.

#

I.e. the hole that we drop into every game.

#

The metal is all bent upwards.

dry owl
#

Does not mean it cannot be organic. Organic in itself is quite vague. Organic chemisty in itself is just the chemistry of carbon. And of course we cannot survive that. But scientists did theorize that organisms out of silicon and hydrogen could exists. On a planet without water. Silicon does have similar chemical values like carbon. But I highly doubt that could work. But it would be organic, because it is a lifeform. The elements just differ

summer mica
#

Not downwards, so we didn't bore down into the complex.

lilac island
#

I have no idea what could have tore that facility a new asshole...

#

The piping is facing up to so...

summer mica
#

Well, we also don't know how strong these "Reactors" are or if there were multiple reactors all clustered together.

#

Perhaps that hole in the ground could be the result of a "Central power" type area that exploded to power the main functions of the facility.

dry owl
#

Those things can live as legs. That alone is weird

summer mica
#

Which is why we have afew reactors in different levels, possibly due to needing more power in those areas because the main "Plant" area couldn't reach.

#

So there can be a lot of scenarios that could fit the billet of what could've caused the hole.

lilac island
#

Well, the look quite similar to modern day reactors. You can see the Rods, Water and casing for said reactor.

#

I believe it is a nuclear reactor, but I could be wrong.

summer mica
#

True, but what if the central reactor was........ "Supah powah'd".

solar nova
#

I expect they've completely removed their need for vital organs in whatever transformation they go through.

dry owl
#

It must be something like that. Also believe it is a nuclear reactor

summer mica
#

Or maybe they could be experimenting with different types of nuclear fission to produce power instead of the traditional methods of nuclear power.

#

So many possibilities.

solar nova
#

The head is, therefore, not essential. It's just more important than other limbs.

lilac island
#

@solar nova True, what I am saying is it would be more explainable is say we shoot a Scout Screaming, we see chunks falling off, but it just grows right back to signify that we are hurting it though its cells are in overdrive x3.

#

Repairing wounds that should be lethal.

summer mica
#

Well, we see buggers without heads all the time.

solar nova
#

Oh, I see the original topic now.

lilac island
#

I know. The angry pair of legs is hilarious.

summer mica
#

"Anger hips" I call em.

keen arrow
#

I wonder if the warden is overriding protocol to send people in because it is simply desperate to get the objectives done and running out of healthy/mentally stable prisoners to send down. Maybe it is running under extremely limited resources so it is forced to send down injured or unstable prisoners repeatedly even though they pose less objective success rates. Of course this is only something you see in starting or loading screens, but the override is still something that caught my eye right off the bat.

onyx socket
#

well the opening sequence of the game has an unauthorized access to the hydro stasis unit

keen arrow
#

I'm guessing that means the warden isn't the native entity to the facility, otherwise all of it's access would already be authorized

#

It would explain the objectives needed to gain further access to the facility as well

#

Maybe the facility is a project that got blacklisted after whatever disaster created the creatures down there and blew a giant hole up through the ground. The warden could simply be trying to recover some sort of data or maybe even an object it has been looking for. However if it has used it's unauthorized access to run the facility the players could very well not be prisoners, only believing as such because that is what they are listed as when deployed and with no recollection of how they are here there is nothing to refute it. The warden could've changed their classification to prisoner from any number of possible things(patient, staff member put in stasis due to accidental contamination, etc.) when it arrived to cover up why they are there, what it is searching for, and what is/was really going on.

onyx socket
#

Prisoners could have already been used as workers, and why they have access to the area. The place is full of HSUs

#

Would make sense why there's so many damn sleepers since it seems like the infection takes so long

#

they could have just sealed it up and left them all to die, something tried to get out, now they gotta go fix it

keen arrow
#

But wouldn't they send an authorized entity to clean up the mess?

#

Unless the government running the complex wanted their hands clear away from it so they sent a specialist in to make use of what was there to help complete it's objective, I.E. the "prisoners" we play being used to run tasks

atomic tree
#

Or maybe it's a cover up operation by a corporation 😉

keen arrow
#

Well it would clearly be a cover up if the governing body wanted to keep their hands clean

onyx socket
#

why would they send an authorized entity to clean it up? We can't even get current oil spills cleaned up properly

hollow bough
#

What else would they do @onyx socket ? And either way, doesn't matter if they clean it up properly , obviously, based on the warden's success rates lol.

calm beacon
#

109775240996900852

gaunt kernel
#

Y'know, we've all talked about our typical sleepers.. why some are male and female, why they shoot, eggs, tongues, distended stomachs and why the big variants are big..
has anyone talked about why we have (spoilers?)||the shadows, who have transparent bodies, and the chargers, with spikes and armor? how did they end up like that??||
Feel free to ping me if anyone's got some interesting chatter on those.

glad stone
#

i think most of the narrative cards are going to be held close to the chest untill release. Santonian

dry owl
#

@gaunt kernel I believe the chargers are the easiest to explain, because they have biology and chemistry to back that up. Seeing the infection capable of severly mutating its victims on a cellular basis, it is probably capable of changing the body functions to change the molecular basis aswell. It does seem to me that those things have a hive mind mentality. They stay in flocks and have sometimes a Scout as a defender. Although I doubt they are similar to the Zerg in SC and have an Overmind or Queens like bees. But it seems the parasite knows of predators and wants to protect the more infested areas. So it creates the "Chargers" (warrior type). Like bees create workers and drones. Everyone has their duty in the hive. The parasite probably creates a shell at the front and head. It knows the weakspots of the host. So it uses our bones (Calcium, a metal for those, who don't know) and probably uses our sugar molecules to create a massive layer of Cellulose and maybe even Chitin. Cellulose makes more sense, because it is a polysaccharide out of D-Glucose units. We need Glucose to survive anyway so we have an abundance of it. Also other sugars can be easily converted to D-Glucose for such an infection. In an abundance of cellulose in conjunction with calcium salts it should harden the skin severely. Those horns could be created by an overcharge of mitosis in the cells. Like a cancer. And those cells are also filled with cellulose.

#

It is also possible that this is simply horn. What many animals have. Our fingernails to a certain degree aswell. This would lead to the creation of Keratin, a protein. Using that it creates a shell and the horns. But it is the same idea like above. Something like that I guess.

shut mountain
#

Finally some good content and explanation here megaweary 👌

dry owl
#

Thank you 🙂 Hearing that it shows me, my chemistry studies did not fail me 😄

iron gazelle
#

I love the whole explanation just followed by

#

“It is also possible that this is simply horn.”

dry owl
#

The thing is. I just came up with the idea at the end of that wall of text 😄

stone vine
#

Wow

#

If only I had invested my time in chemistry than spending 7 hours researching ticks I would understand that

#

Lol

#

Ty for the explanation though, it clears up some stuff

grave finch
#

Or maybe it's a cover up operation by a corporation 😉
@atomic tree this is what it is. Santonian wouldnt want the massive hit to their reputation by admitting that one of their facilities was massacred by a bioweapon/monster/parasite.

atomic tree
#

I agree 😄

grave finch
#

@dry owl I'm betting on it simply being an overproduction of keratin for the armor

dry owl
#

Yeah, thought so too, after my wall of text.^^ Is probably the easiest way.

#

Also to explain, if the devs want to ingame.

grave finch
#

Also I've noticed that the worm that the strikers attack with comes from inside their neck. Could the worm be replacing the spine so it can control the body?

dry owl
#

Sure, something like that is possible. It simply needs to reconnect the nerve system. Also might be an explanation, why it hurts. The bone structure of the spine is probably assimilated by this worm. If it pushes into you with teeth like structures. That hurts.^^ The worm is probably a mesh of muscles and nerve cells.

hoary meteor
#

Big brain cao

eternal talon
#

What would happen if the sleepers found their way to the surface... what pandemonium and chaos would ensue?

#

Does the outside world know about the complex?

#

The people in the complex are infested with some sort of parasite that turned them into sleepers. Would it spread to animals in the local area? Would they hunt at night? Would it be a bigfoot situation but much more real?

#

What if it infested a major population area? We know they are susceptible to gunfire and explosives, how does the parasite spread? We wear gas masks when we enter the complex, so It is likely airborn.

#

But how does it not infect the whole world if the way we enter the complex is through a giant freaking hole all the way up to the surface?

atomic tree
#

@eternal talon Well, as the sleepers don't seem to be fond light, like at all, I hardly think a breakout is the greatest concern.

dry owl
#

As of right now, I don't think they would pose a problem. They don't like light, so daytime is a no go for them and they don't rly seem that aggressive more like an animal guarding its turf.
People prob. know about this complex aswell. Just a mining company I guess

#

Just moved my answer to this place aswell

eternal talon
#

But what about the nightmare that is the underground infestation?

#

Think about it scientifically, this virus has to have spread somehow

atomic tree
#

Also I don't think it is airborne, just based on my knowledge how parasites works (I'm sure that the parasite is fauna base and not Fungi based), so the gasmask are more general use as mines can be rather dusty and filled with gas pockets.

eternal talon
#

Thus, you can deduce that it's either physical contact, air, or blood-blood

atomic tree
#

Also it ain't a virus as far as we know.

dry owl
#

We don't know the nature of this parasite yet. Was it found or created. Found and experimented on. Due to the fact that a parasite needs a host to survive it just found the perfect cattle in that hole.

eternal talon
#

If it was simply some sort of mutation, how come there are zero normal bodies down there?

#

There are corpses, but they are all infested

#

And rotting

dry owl
#

Also we simply do not know the air quality. CO could be a massive problem there. So a gasmask is needed

atomic tree
#

Maybe some hosts of the parasite infection can't survive the initial mutation process

eternal talon
#

If this is a mining facility, how did it originally get there? It was either unearthed, or it was planted there

atomic tree
#

Most likely unearthed

eternal talon
#

If it was unearthed, it must be able to hibernate for long periods of time and require very little to survive.

atomic tree
#

Or maybe it was frozen?

eternal talon
#

We come down on a capsule-rail mount. That is completely un-sterilized and exposed to open air.

#

If it was frozen, then it would have had to have significant influence to come out of thawing, alive.

#

Several microorganisms on earth can survive sub-zero temperatures and the vaccum of space, as extremophiles. If the creatures can withstand those extremes, then the issue with light must be entirely based on their hosts.

#

There are no infested bats or other creatures down there, so that rules out cross-species transition,

#

What set of events led to the perfect micro-organism to be able to couple and infest a large population of humans before the majority could evacuate?

#

Perhaps there were no initial symptoms, or it remained idle during the initial infection period,

#

But in that case, it coming from sealed ice would be rather unlikely because it would have allready been in that state

#

This... desease... whatever this is down there.. is highly intriguing

#

Do any of you have any ideas of a potential origin or vector of spreading?

stable urchin
#

Nope

dry owl
#

Those are alot of questions.^^ Maybe I can answer some in a few minutes.^^

eternal talon
#

The first important thing would be to definitively classify it. Virus, parasite, fungi, bacterium, and we can likely do that allready with what we have

stable urchin
#

My guess would be parasite

eternal talon
#

Being.. the symptoms. Another important thing to deduce would be the method of travel

stable urchin
#

Hence the eggs

dry owl
#

Mine too

#

Don't believe it is a virus

eternal talon
#

Are there any parasites in nature that work similar to the sleeper-infestation?

stable urchin
#

There are some kind of worm that looks like the worm inside the strikers

#

Has been shown here before

grave finch
#

@eternal talon quick thing to know is that the complex is in the crater of the asteroid that killed the dinosaurs, so the parasite could've been hibernating in the earth since that time.

eternal talon
#

^ precisely

dry owl
#

If it is a parasite, then it is probably blood to blood. Also some parasites can do crazy things like control their hosts. Although this one is higher than our parasites

eternal talon
#

I think that your thinking of fungi, as I know of one species that does something similar with ants

grave finch
#

Really all we've seen so far is a storage area of the complex for basically only general parts, as well as a power plant. Not a lot of info about crazy parasites is usually stored in your closet or near your reactor

eternal talon
#

The sheer complexity of this parasite would make one highly believe it is bio-engineered

grave finch
#

Since rundown 2 is at dig site, me most likely will see MUCH more info on both: how Santonian makes income and if they unearthed the virus

eternal talon
#

Perhaps the mine dug into an abandoned underground military laboratory?

#

Because this parasite combines the features of many many many others on a much grander scale and severity

#

I mean come-on, some of them shoot bone shards out of their heads.

grave finch
#

It's more likely just an incredibly adaptive ancient parasite

stable urchin
#

My theory is that the place started has a mining facility, then they found whatever this shit is, then made it in to a mining/laboratory facility

grave finch
#

As everyone got whole sale slaughtered, and usually that's impossible if you have the precautions of experimenting on it.

eternal talon
#

There are sooo many people infested down there

#

That tells me they didnt have time for an evacuation

#

So maybe they wouldnt have even had time to setup a temporary laboratory down there

grave finch
#

Mining company tried to diversify into RnD, and fucked up when it escaped

eternal talon
#

They clearly managed to quarantine and lock of many sections of the facility due to the alarm doors, but they surely didnt get many people out alive

dry owl
#

Maybe the Warden went all skynet or red queen on them to stop the infestation. So the people were trapped

grave finch
#

We have no idea how long infection takes, so it might've went unnoticed until lots of people started mutating

eternal talon
#

Red Queen is most likely the closest analogy to the warden we will ever have

grave finch
#

Shit, our people could be infected, we dont know

stable urchin
#

They are

eternal talon
#

We get put into hydrostasis units, so potentially we could be either frozen before side effects begin occurring, or we are simply being decontaminated every time we leave and enter stasis

#

As the people within stasis units underground seem to be left unaffected by the parasite's infestation all around them

#

Speaking of which, we haven't seen a proper hive/nesting ground

grave finch
#

@stable urchin its randomized each times so I'm taking it with a grain of salt for now

dry owl
#

C2 more or less

#

the blob in/on? the ceiling

grave finch
#

Speaking of which, we haven't seen a proper hive/nesting ground
@eternal talon again, weve just been running around storage closets so far, so maybe later when we get to more important areas.

#

the blob in/on? the ceiling
@dry owl maybe that's like a neural network?

eternal talon
#

Okay, so given a potential red queen situation, how far down does this facility go?

#

To where we haven't even reached the main chambers/ground zero of the outbreak?

grave finch
#

@eternal talon unknown, most likely a massive amount

dry owl
#

Either that or some form of cocoon.

grave finch
#

Surface to D1 could be a couple miles

eternal talon
#

Most of that is shaft though. The upper levels of the facility are still nowhere near the surface

stable urchin
#

@grave finch There is around 842 meters down to D1

eternal talon
#

If you look around right at the very start of the rundown, we appear to be in a forested/jungle Region, not a population center or anything near it

grave finch
#

@eternal talon Miles is a fucking HUGE depth, especially since in D1 it tells us IT GOES DEEPER

stable urchin
#

if i remember right

grave finch
#

@stable urchin oh so near a kilometer, that's pretty deep still

dry owl
#

Jungle? Where do you get that from?

stable urchin
#

Ye, E missions will props be around the kilometer mark

eternal talon
#

Trying to look around when still at the very top of the pit that goes down into the facility

#

It's quite hard to see

#

They have quarantine doors everywhere down there, which is also strange..

#

So they must have known something was down there, even before they hit it

#

Because they would have had to use cranes to lower down each individual heavy-door

dry owl
#

Yes makes sense. It is near Yucatan. So yeah of course jungle

grave finch
#

@stable urchin oh are each rundowns a different complex, or are they different paths down?

eternal talon
#

The complex is the complex. There is only one.

stable urchin
#

My theory is that, there a more than one hole down

eternal talon
#

It's like an underground city in size, but not in operation

grave finch
#

@stable urchin but that's just a theory

dry owl
#

A GAME THEORY

#

sry

eternal talon
#

And even more, heavy quarantine doors... HSU pods.. alarms.. did they plan this?

dry owl
#

You compelled me

stable urchin
#

has in C2, ||you extract from a different hole, than you enter from ||

#

My base for the theory

eternal talon
#

Did they release what was down there.. willingly?

grave finch
#

@stable urchin prolly like an ant hill

#

One big hole and multiple branches

eternal talon
#

Then the warden is trying to cover it up by retrieving data from the site to sort of.. "reduce evidence"

stable urchin
#

Lift can't go side ways, has that would require the lift thing to have been build on, in the complex

still moon
#

In game trailers, the four dudes are in a part of the facility that is like,~2540 meters down. Could go even deeper perhaps

eternal talon
#

People people people, what do you think ground zero would be like if we eventually get down there?

grave finch
#

@stable urchin one word: joints

stable urchin
#

But it's clear, the lift was made after the big holes came, has they just lift you down, it isn't attached to anything else, then something from the top

grave finch
#

@stable urchin two words: jointed guiderails

eternal talon
#

Laboratory? Mineshafts?

stable urchin
#

They can't have rails down there

#

That would require that they sent someone down to build them

eternal talon
#

Alot of the information we have just doesnt add up

grave finch
#

@stable urchin stick the drop line in straight, bend it at the joints to angle it

stable urchin
#

What joints?

eternal talon
#

Coal doesnt know how railroads work

grave finch
#

@eternal talon bitch this isnt a fucking train, it doesn't have the mechanics of metal on metal sliding past a certain angle

stable urchin
#

Calm down

eternal talon
#

Rails are built in sections and welded together on the spot

grave finch
#

It's a powered elevator

#

How is it hard to imagine you could angle a powered elevator

eternal talon
#

That's not an elevator per say. That's a tram

stable urchin
#

Ye, but for it to go other ways than up and down, would require some work inside the Complex

grave finch
#

It already has robotic movement, ie how it retrieves the hsus and how it deposits them

stable urchin
#

It can't just extend side ways forever

eternal talon
#

Why are we talking about rails?

grave finch
#

@stable urchin yes, that's why they could have slight angles on the way down, like a 30 degree angle, at a split

stable urchin
#

What do you mean angle?

eternal talon
#

This facility is literally a breeding ground for some unknown parasitic organism.. and we are here arguing about transportation

grave finch
#

@stable urchin Branching paths, SO YOU CAN GO DIFFERENT PLACES

stable urchin
#

It's to determine a fact in the, theory about there being more than one hole

#

Ik

#

But how would you make the lift go those paths?

grave finch
#

you could have a powered elevator go to different areas with slight angles, not just 90 degree movements

stable urchin
#

At some point it will it the edge of the hole, or the decline

#

If it starts going sideways

grave finch
#

@stable urchin shit if you're saying that, how the fuck did the HSU storage get there? How does it go down the hole without hitting debris?

#

@stable urchinhow does it get it to go anywhere?

stable urchin
#

If you look at the top of the hole, you can see that there is not alot of space for whatever is holding the lift in place, to move around

grave finch
#

If this hole is an accident, how would there be more? Force takes the path of least resistance

stable urchin
#

We don't really know how the hole/holes came to be

grave finch
#

@stable urchin so this is pointless

stable urchin
#

How so?

#

We now from the rundown screen, the hole goes only downwards

#

And doesn't split

vestal delta
#

to be fair its pitch black so we could go a little sideways

grave finch
#

@stable urchin I'll take "What is C1 and C2" for 500

stable urchin
#

How does it split at those?

grave finch
#

@stable urchin you literally arrive at different locations

stable urchin
#

Yeah, at different heights

grave finch
stable urchin
#

There's like 50 meters difference between C1 and C2

#

54 to be exact

still moon
#

I think that solid line that goes vertically from top to bottom of the facility is supposed to be our platform drop

stable urchin
#

Ye

#

That's ma point

grave finch
#

@stable urchin ye but it's so uniform, it looks artificial

stable urchin
#

Looks uniform? I'm not familiar with that wording

grave finch
#

How could it be an accident if it goes straight up and down?

stable urchin
#

Props not an accident then

#

Never confirmed it was

#

Not saying it's a perfect circle up, just saying it goes up

#

If you look at it from the drop-off points, then you can see that i looks very much like, it just goes up

grave finch
#

@stable urchin so it's either monster of someone drilling upwards. Strange

stable urchin
#

Something along those lines

#

If it was a monster, wouldn't be weird for more holes, has there could be more than one

eager spear
#

But theirs spikes on the holes suggesting that it wasn't a drilling, but kind of a ripping

stable urchin
#

Yeah

#

Hence why i would think monster more

eager spear
#

But the surface of the facility is built on top of this hole

#

I'm referring to the top

still moon
#

Another way to look at it could be we drilled down, and the spikes are a response to that. Like how the body responds to a wound being made onto it. With the flesh cealing, it could be possible that the creature acts like a "Hive Mind" of sorts, and the spikes on the infiltration area are its response to a giant hole being made in itself.

stable urchin
#

Ye, like the platform

eager spear
#

The spikes are facing upwards

stable urchin
#

The spikes look like metal, and steel beams

eager spear
#

So it couldn't be drilled downwards

#

Yea

#

Remnants of metal

#

The sleepers don't look strong enough alone because we can see doors that they tried to breach but failed

#

We haven't seen a successfully breached and broken door

#

But only walls

#

So maybe theirs a stronger kind of sleeper like in C2 with the charging sleepers

eternal talon
#

We were talking about a boss sleeper the other day actually

eager spear
#

That sounds possible

#

And one the topic

#

How are the different types of sleepers determined assuming this is a virus that invades the human body?

#

If it was an alien speices that would explain the viriety

eternal talon
#

Parasite

stable urchin
#

Well, strikers are male

eager spear
#

But then again why would they be there

stable urchin
#

Shooters are female

vestal delta
#

we dont know they are male

stable urchin
#

Pretty sure we do

#

Don't we?

vestal delta
#

it could be a reall muscaly woman

stable urchin
#

lol

vestal delta
#

and a really wimpy dude

eager spear
#

Yea

stable urchin
#

But yeah, strikers are male, shooters female, scout female

vestal delta
#

yeah prolly

#

but we dont know for certain

#

yet

eager spear
#

Yea

eternal talon
#

The parasite seems to be changing the hosts in different ways based on the physicality behind them

eager spear
#

Like reorientation of the human face

#

A virus that can do that is damn advanced

eternal talon
#

It's not a virus, that, we can confirm

#

Viruses dont act in the way that this thing does

eager spear
#

Yea

eternal talon
#

Some, seem to have their heads expended and turned into a factory for projectile based bone-mass

eager spear
#

Judging by the way the flesh falls off of the bones when they are shot I'm thinking that the parasite completely ingulfs the host, consumes it's lifemass and replaces it with it's own genetic form

eternal talon
#

Some, have their heads split open to fix a massive and mutated tounge

#

It's like the parasite is weaponizing natural bodily functions.. the production of sets of teeth into projectiles, the tongue into some sort of whip, elongation of teeth and sharpened nails at the cost of body mass,

#

It's taking natural body features and mutating them as a form of self defense

eager spear
#

Maybe not self defence

dry owl
#

They have nails? Like claws?

stable urchin
#

They don't even have fingers

eager spear
#

Yea

stable urchin
#

Where would the claws/nails be

eternal talon
#

It was an example

stable urchin
#

oh

#

Oki

eager spear
#

But still

stable urchin
#

Sorry

eager spear
#

Id call their grusome features a result of genetic mutation

#

Caused by researchers at this facility

eternal talon
#

Not genetic, these are far beyond even what radiation can do

dry owl
#

This is genetic though

eager spear
#

Not human genetic

#

Genetics in the parasites

eternal talon
#

Though the boils on the body DO look similar to heavy radiation/mustard gas exposure

eager spear
#

But I'm saying they messed with the alien parasite genetics

#

And who knows maybe it's just weaponized chicken pox

#

Humor aside, they could be sensitive to uv light

eternal talon
#

They ARE sensitive to light. The hosts are, not necessarily the parasite itself

eager spear
#

No

#

I'm saying uv light

#

As it's damaging them

#

We don't know that yet

#

UV light is an easier way of saying ultraviolet radiation

dry owl
#

But they are sensitive to light and uv would hurt them

#

Atleast annoys them more

eager spear
#

Yea

eternal talon
#

They also vibrate and pulse very heavily and emit light from themselves.

eager spear
#

If it diddint why would the aliens be contained?

eternal talon
#

They aren't neccessary aliens.

eager spear
#

Aliens in my definition of a foreign organic body

eternal talon
#

They came from the asteroid that wiped out the dinosaurs. They would be older than even humans

eager spear
#

An unknown forign body

#

Not the 👽 aliens

eternal talon
#

But oddly enough, they only infect humans

#

There are zero bats or other mutated animals in the complex

dry owl
#

Might be because the devs have not implemented them^^ Also they could infect smaller mammals, maybe just for biomass. For the blob in C2

eager spear
#

Yea

#

Agreed

#

And what's weird to me is only certain parts of the facility is designed for containment

#

Like the moat in B1

eternal talon
#

Seriously? There are alarm doors everywhere

eager spear
#

But some places like C2 aren't designed for containment at all

#

Those are sector doors

#

The alarms sound because of improper clearance

eternal talon
#

They can bust through normal doors, but not those doors.

eager spear
#

Because sector doors are huge

#

It's like level 2 access and level 3 access

eternal talon
#

And why are they huge? Why are they there in the first place instead of normal doors? Why are they reinforced?

eager spear
#

Every sector door even irl is big

#

In nuclear plants

#

Government buildings

#

Banks

eternal talon
#

Exactly.

#

This is a MINING facility.

solar nova
#

It's a huge complex with fucking reactors in it. Of course they have security checkpoints between zones.

eternal talon
#

They are doing something down below that they shouldn't, or they found something they shouldn't have, and tried to hide it

eager spear
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My point

solar nova
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And we don't know how valuable the stuff they research is.

eternal talon
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They have those doors to storage rooms. Just just reactors. Thet are layers and layers of redundancy stopping people entering, and leaving

eager spear
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Who knows if it's a mining facility or unfinished underground complex

#

It could be either

eternal talon
#

Its "supposedly" a mining complex according to established lore

eager spear
#

Where are mining sites then?

#

Also be leinant I haven't been to D1

eternal talon
#

Your doing nothing but proving my point

#

None of it makes sense

eager spear
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It's a mining facility turned research facility after the discovery of the parasite

eternal talon
#

^very very likely

atomic tree
#

Well, the new map type is called "Dig site", so -some- degree of mining is done : P

eternal talon
#

But the question is, they would have to hoist down all those supplies and doors to install them via crane. That could take months.

#

Given that nearly everyone in the facility was infected, they wouldnt have months to fortify an allready infected zone

eager spear
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We don't know about the actual sites enterance

eternal talon
#

So my point is, they had to have planned this, or known there was something down there allready, and put a failsafe in place just in case they found something. Which, given the infestation, they clearly did

atomic tree
#

Crane looks like it is made after.

eager spear
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Yea

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The part of the research facility built on top

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Because everything looks rushed

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It's Soo sci-fi to be a normal dig site yet too ramshackle to be a research site

eternal talon
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You cant rush installing a 2 ton door

eager spear
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You'd be surprised

atomic tree
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  • (newly build) Containment facility -
    - Mine complex -
    - Research labs -
  • ??????????????????????????? -
eager spear
#

Noted

eternal talon
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This is supposed to be a mining site. The outside world doesnt know anything about the infestation.

atomic tree
#

I mean China just built a hospital in the matter of days.

eternal talon
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Well those rooms were literally copy paste and it took them 10 days.

vestal delta
#

rome wasnt built in a dayu

eager spear
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It wasn't

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It was built gradually

#

But then it fell to raiders

eternal talon
#

Do you think the miners in the complex had more than a week to setup defenses from the parasite? It would be fantastic for humanity If they did, but sadly, it isnt likely

eager spear
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If they woulda know s ahead of time things would be different

atomic tree
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Well, they did have the time to build on top of the complex after the outbreak, the creatures hates light, so they wouldn't come crawling out anytime soon.

eternal talon
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How do you know that wasnt allready built, as it is just a storage area, and the tunnel down wasnt just drilled after the infestation so the warden could drop down people close to the center of the complex?

#

It's harder for a parasite to climb a 2500 meter hole than it is for it to climb a few hundred flights of stairs. The primary entrance is likely being heavily guarded

atomic tree
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Because the edges of the hole bends upwards.

eternal talon
#

The top of the hole we drop down in is completely covered in the parasite. It could simply just be trying to get out

eager spear
#

The game mentioned something about the operaterrs being prisoners

eternal talon
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*the top of the bottom of the hole, if you look up when you get out of your drop pod, you can see the ceiling moving and flashing

lilac island
#

And I have a question

If prisonnier exit alive but with an high infection ? The Warden have the possibility to cute it ?

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Cure *

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It's why all prisoner are into Hydrostasis, I think

eternal talon
#

We dont know. The hydrostasis unit may have some kind of decontamination, but if not, your likely dead.

#

Otherwise, the HSU would only serve to delay you turning

gaunt kernel
#

@shut mountain @dry owl
Thank you both c: I'm a bit of a chemistry nerd, and a side in biology, so it's great to hear detailed breakdowns as such. I like it, and I like it a lot.
If we have mutations involving keratin/chitin/cellulose and potentially height as well, I wonder what other potential mutations we'll be facing?
More teeth? More limbs? Perhaps even harder exoskeletons, making them slow, but hard to deal with. Perhaps multiple heads or even further increased sensory organs.

vestal delta
#

they might also be to keep you from aging while not in a mission

eternal talon
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@gaunt kernel could you potentially theorize on the reasons the parasite could have mutated the miners/people within the complex in the way it did?

gaunt kernel
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Well, if I were an extremely powerful parasite, assuming it is one to begin with, a quick way to deal with opposition is to turn them over. It also allows for it to reproduce, in a sense.
As for the shapes and sizes.. it could be reminiscent of.. can I say a game title in here? Not sure. Anywho, an older sequel to a game which involves many types of zombies; fat ones, hulking ones, ones with long tongues, acidic spit.. y'know what I'm talking about, hopefully.
Fat persons had a high chance to become moreso in the infection. Perhaps security guards became what we know of chargers, miners and other workmen became sleepers. The big variants may have been heavy-lifting type of personnel who were already 'jacked'. Who knows?
It's very hard to say, and of course, the devs have a better idea. That said; I believe the devs are listening to us to help create more story and lore elements

solar nova
#

Locked doors!?

dry owl
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And we dont need keycards to open them 😄 We are doing it sophisticated.

solar nova
#

Oh yah, I forgot you can just $%&*ing smash the door.

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I guess that will alert rooms now.

gaunt kernel
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We have shotguns, hammers, explosives-
But a half inch of hardened steel lock holds us out

solar nova
#

Oh... I know what they're doing.

#

They're going to have two rooms with padlocks, and you're going to need to get a key to open them for important items.

#

But scouts can spawn behind either of them.

#

So you actually need bio.

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If you want to break em down.

eager spear
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It seems that the HSUs are pods holding people presumably in cryosleep

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When we start every Mission we emerge from a HSU and by the visual and audio ques, most likely awoken from a vegitative or hybernative state

stable urchin
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yeah