#gtfo-lore

1 messages · Page 156 of 1

lilac island
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most likely a wormlike parasite

versed meadow
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Nah

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It’s

lilac island
dry ingot
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Now that you mention eggs imagine in E1 there is a room infested with gestating eggs similar to facehugger pods

versed meadow
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It’s not a word

vestal delta
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it could also be something akin to the stuff from alien covenant

summer gale
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I think the game wants to imply that something in that meteorite aided in the extinction of the dinos 66Million years ago. We digged in the crater deep down, found that something and were doing experiments on it. something went wrong eventually and the whole place got sealed shut. Years after ( The dev says the Complex has been uninhabited for years ) the Warden entity started throwing people inside the Complex to run errands for him and collect info. That's all I am comfortable believing right now

vestal delta
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what if we arent humans

hot burrow
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Bruh

vocal sparrow
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we are catfish

lilac island
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probably not

vestal delta
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and we're some alien race that found earth after an extinction event

lilac island
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probably not 100% human at least

vestal delta
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we're probably part machine

vocal sparrow
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infection level at the end of every level shows how “mutated” you are/can be

summer gale
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the ending screen does show that everyone is at the very least a little bit infected

vocal sparrow
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^

vestal delta
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that could be some lazy way to explain a hud

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so we know that there is a form of pathogen within the complex

summer gale
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I think the HUD is actually a real thing. If the Neural Interface is a real thing, they could have a working HUD either displayed directly into your vision or on your mask

vestal delta
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yuh

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that sounds the most realistic

vocal sparrow
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sounds like the DOOM hud

vestal delta
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any hud of a person in a futuristic helmet can be explained like that

lilac island
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i would assume through the masks tbh

summer gale
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same

lilac island
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and yeah the way the hud overlays stuff

vocal sparrow
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can we savely assume that they are (alteast part) catfish

summer gale
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although I like the idea of them having so much control over the prisoners they can inject "code" into their senses

lilac island
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@vocal sparrow catfish cant live between 0 and 25 degrees

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they cant be in mexico

vocal sparrow
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they are underground with AC

vestal delta
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im pretty sure we know next to nothing about the universe so assuming anything is probably gonna end up disapointing

hot burrow
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Where's the water at

lilac island
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not temperature you ape

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location @vocal sparrow

summer gale
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yup Soy

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pretty much

vestal delta
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its fun to theorycraft but dont be offended if it ends up being different

summer gale
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Where's the water at
I mean if we are gonna go with the catfish meme, the place if surrounded by water

vocal sparrow
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they are mutated, and its on the coast of mexico(right next to water)

vestal delta
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how we know its in mexico?

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i must have missed something

vocal sparrow
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meteor site

summer gale
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it's one of the few things we do know

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game is set on the meteor crater of the real life site of ChicXulub

vestal delta
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did the devs say that or is it an ingme thing

summer gale
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devs

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trailers too

vestal delta
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ah right

summer gale
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The Chicxulub crater (; Mayan: [tʃʼikʃuluɓ]) is an impact crater buried underneath the Yucatán Peninsula in Mexico. Its center is located near the town of Chicxulub, after which the crater is named. It was formed by a large asteroid or comet about 11 to 81 kilometers (6....

vocal sparrow
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its 100% plausible for them to be somewhat catfish

summer gale
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it was the meteor that caused one of the mass extinctions of the dinos

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of that era

hot burrow
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I want some dino enemys

vestal delta
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badskull its plausible but so is anything at this point

summer gale
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so the game really wants to imply that the plot is related to that

vocal sparrow
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possible

summer gale
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or else they could have made a fictitious place up

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in my opinion

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Santonian Company also shares the name of that era's name

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the Santonian Age 86Million years ago

hot burrow
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I fell like the complex is a mine, lab, and a prison

late oasis
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it was definitly a mine judging by the amount of equipment.

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Or the type of equipment rather

summer gale
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yes it started as a mine for sure

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your equipment is repurposed mining equipment ingame

late oasis
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so...

vocal sparrow
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in my opinion, a seperate company stubled across this old lab, turning into their next issue, hiring workers inorder to kill whatever is down there. They created the warden, and they are trying to kill everything down their for a profit and the resorces that the santonian company left

late oasis
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they shot their way through the rocks?

hot burrow
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Then they found the parasite and turn the mine into a lab

vocal sparrow
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and they are catfish

spare dew
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also from certain items your find it seems as if they started it as a mining operation but due to the parasite it failed and efforts to contain it ensued and failed, and supplies were there as a result @late oasis

summer gale
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Brilliant nailed it

late oasis
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Whatever security was down there was overrun quickly

vocal sparrow
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that would make sense, no mining company would have access to C-foam or turrets

late oasis
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I had that thought a while ago

summer gale
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I mean if it was anything other than a studying lab / mine, you'd see a lot more security and guns

late oasis
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My guess is that they had a grasp on the infection rather quickly. But not at the speed it was spreading

spare dew
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Well it for sure was sponsored by a mining company but it was all definitely about research

vocal sparrow
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it is not a mine, they stumbed across it while venturing

summer gale
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so it was very possibly overran by the infection and sealed up until the Warden came

vocal sparrow
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while mining

hot burrow
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The company made the warden and sent "prisoners" there to try and stop this outbreak

spare dew
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It was most likely an attempt to delve into history of the crater

vocal sparrow
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@native shell are they catfish?

spare dew
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Which resulted in soems sort of breakthrough

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Got more funding

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Something bad happens

late oasis
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they are fishcats

spare dew
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And than here we are

vestal delta
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i feel like the complex could be some underground bunker

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thats why it has a lot of things

late oasis
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it could serve as a bunker aswell.

vestal delta
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to be self sufficient

summer gale
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okay so in real life , the impact of the crater was so strong that it formed Iridium fused clay iirc

vocal sparrow
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it is a lab, i just don’t understand the hacking devices, they make no sense

summer gale
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so it's possible it all started as a for profit mining facility

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and it all went to shit

late oasis
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If thats the case... BRING THE GAS BOYS. let´s give them the vraks treatment

spare dew
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I like to think saltonian us just the company that did the heavily lifting @vestal delta but it was all just a research project

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Sort of like how the military often uses civilian contractors or the government

vestal delta
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are you implying they would be reasearching the cause of the sleepers?

spare dew
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No

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It was something else at first

vocal sparrow
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saltoanian is the lab company, the mining company has no name yet(as far as i know) and that company made the warden/prisoner/ect

spare dew
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The sleepers were a biproduct

vocal sparrow
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is that right?

late oasis
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They would just want to wipe the sleepers and get whatever is at the epicenter

spare dew
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Things failed

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And I assume it was due to some sort of bacteria they found in the crater which surprised them

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Parasite

vestal delta
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bacteria is boring

spare dew
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It cussed the infection

late oasis
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parasite probably

vestal delta
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pick an intresting pathogen

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prion

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fungus

vocal sparrow
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they attempted to study it and failed, causing everyone to become catfish to a certain degree

vestal delta
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parasite

late oasis
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Or as i previously mentioned a day ago. It´s a bioweapon

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The way the victims mutate...

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It´s weapons grade

spare dew
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I feel that's also semi likely but it's location suggests something deeper @late oasis

late oasis
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the final "products" are full out on killing

vocal sparrow
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it is a weapn, and things catfish normally do

spare dew
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Chxclub is a drilling sight from a crater

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So I mean maybe your right but I find it more likely just a failed research into a new species of parasite

vocal sparrow
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someone probaby attempted to harness it, they are the one we need to go after

late oasis
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Technically if the "survivors" down there are in HSU units anyway.

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Why not just flood the entire place with nervegas and wait a few days

vestal delta
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you could assume they tried

late oasis
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Just seal every orifice of that bitch and fill her right the fuck up

vestal delta
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or the warden doesnt care

summer gale
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It's also very possible that the devs just have a general idea of the plot and haven't even thought about it too deeply yet

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so everything is just a placeholder for now

vocal sparrow
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if we flood the intire place they would be fine, they can swim, but how have the lived so long without food? or are we their meal?

summer gale
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hibernation

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they are sleepers

vocal sparrow
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true

summer gale
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they don't get aggressive until you trigger them

vocal sparrow
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they are catfish, they can hybernate

summer gale
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so they're in this state of high energy convervation

late oasis
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Get some gas that directly attacks tissue.

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okay mopping up would be a pain in the ass.

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i guess the warden is to lazy to get a clean up crew later

spare dew
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Isnt the place in lockdown

vocal sparrow
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no? 35 dollar entry fee

spare dew
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I imagine an easy way to seal off taht plot hole is just say the ventilation is mostly cut off @late oasis

late oasis
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yup.

dry ingot
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if the Warden wanted the facility cleaned out it would use other means, I think the Warden sends prisoners down to gather info for some other means, what that entails exactly idk, perhaps the entire outbreak was orchestrated by the Warden in the first place as a means of studying the infections behaviour.

vocal sparrow
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interegation 😂

late oasis
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Yes! Let´s grab and interrogate some sleepers

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badskull you´re a genius

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puts lasbolt through own head

spare dew
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Badskull I still fail to see how they could be catfish

dry ingot
late oasis
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it´s a weird mash up of bat, infection and potato

dry ingot
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I hope we have the potato guts forever

vocal sparrow
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and catfish

late oasis
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"POTATO SACKS FROM THE LEFT"

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brrrrt

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Aight. i´m calling the creatures potato sacks from now on

vocal sparrow
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ok, let me break it down for you why they are catfish. A. they like damp climates and are willing to breed in lower down levels. B. they lay hard eggs. C. they have lungs but can also fair on water. D. they live next to the ocean(where most breeds of catfish are) E. the scouts use tendrils the same way that a catfish does (to find predators) and find food

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the evidence works

dry ingot
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woah wait wtf

late oasis
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but are they tasty though?

spare dew
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that all seems coincidental

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I think you just really like catfish

vocal sparrow
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no proof

late oasis
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thats like saying zombies are catfish because you find them everywhere

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shrug

vocal sparrow
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but they are catfish.

late oasis
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We have to make a taste test

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Then we know for sure

dry ingot
spare dew
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^

dry ingot
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They're the same picture

late oasis
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the latter looks like a very lethal BJ

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aight. I hate myself now

vocal sparrow
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the fomer looks like a deadly and raving killer

spare dew
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ohgl god

late oasis
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Shotgun shells.

vocal sparrow
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hey man, i’m just point out the facts that they are infact catfish

late oasis
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Just shotgun shells.

vocal sparrow
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are their any objections that they are catfish?

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so it is setled, they are catfish.

dry ingot
vocal sparrow
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hey man, you may not like the facts, but they are the truth

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but what is C-foam made of

dry ingot
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"Sea-foam"

vestal delta
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if one of the devs says that theyre catfish then you can call them facts

vocal sparrow
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the devs lurk in this chat

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so they are reading this

vestal delta
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ey yo ludvig

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are the sleepers catfish?

vocal sparrow
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they don’t talk alot tho

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once in a bluemoon

vestal delta
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nah ludvig is pretty talkitive but idk if he lurks on this channel

late oasis
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what if catfish are devolved sleepers

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what then

vocal sparrow
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i’m just saying that they are catfish, there is evidence to back it up

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then we are dead. catfish do sleep

dry ingot
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In all honesty I believe the remnants of the asteroid that hit the earth was carrying archaea bacteria that went into hibernation and lied dormant for all these millions of years until this corporation discovered it, having run some tests and seeing how violently this bacteria can adapt and mutate and the conditions it can resist, they tried to start developing it into something for either means of a weapon or maybe even something that in a controlled sense could cure disease by killing said diseases. Having the Warden in charge of things such as security, protocols, and even administrative access, catastrophe occured and the Warden unleashed the bacteria after certain samples had been pushed to the absolute limits unto the entire facility. Trapping everyone inside by activating emergency procedures such as shutting all the security doors, now to this day The Warden will run expeditions sending contained dangerous Psychopaths and Terrible people to run errands and bring back samples and studies for it's research.

vocal sparrow
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where is the catfish part?

dry ingot
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Shh

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Tis a secret

late oasis
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The truth is. there were no catfish

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the catfish is a lie just like the cake

vocal sparrow
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i would litterally cry if they mention catfish in the game at all.

late oasis
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"Catfish are tasty" badskull: sobs uncontrollably

vocal sparrow
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😳

late oasis
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i´m a terrible person...

dry ingot
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And as such, The Warden demands you be sent on another expedition for your crimes

vocal sparrow
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D3 the catfish domain

late oasis
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When you accidentally damage your dads car. "GUESS WHO`S VISITING THE SLEEPERS"

dry ingot
late oasis
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We can agree on one thing. sleepers are a bunch of mean spirited bastards

vocal sparrow
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that is another reason why they are catfish

dry ingot
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Sleepers are just me at 3 am eating nutella

vocal sparrow
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HEAVY HEART BEATING

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why does their heart act like that? or are they going to throw up? why do they light up?

late oasis
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My guess the heartbeat works like a sonar

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the convulsive behavior... side effect of the mutations probably

vocal sparrow
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they act like... a.... catfish

late oasis
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JUST ORDER YOURSELF SOME FRIED CATFISH ALREADY. You know you want to

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because tasty

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or fried sleepers

vocal sparrow
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i have tried it before, it tastes very stringy amd chewy

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tasted kinda like what i would imagine a sleeper would taste like

late oasis
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atleast sleepers come with potatoes

dry ingot
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If a sleeper bit me I'd bite that mf back

late oasis
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the sleeper then: "Dude! what the hell?"

vocal sparrow
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would you be infected if they bit you?

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is the worm the host?

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do they have arms?

opal dune
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Sleepers would prolly just taste like people? Good old long pig?

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Depending on what part you eat.

lilac island
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they eat the humans

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thats how they live

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their bodies are there dinner

surreal swift
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how can u spell "their" differently in the same line :,(

young patio
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Whats up with the guys on C2

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The spikey bois

dry ingot
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Huggers, After your first encounter with them, the rest of the rooms and hordes alike will contain Huggers, If you are going to melee/stealth kill you need to hit them in the back or butt (either works as long as you have full charge swing). Do not let these buggers get close because they are very unforgiving.

young patio
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No like the lore part

dry ingot
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Oh lmao

young patio
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Is it that giant ass tumor on the roof to be blamed for their unforgiving existance?

dry ingot
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not sure tbh, but that mass on the ceiling gives some idea

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yeah what you said

young patio
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What if its a giant boi

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Like enormeus

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The tumor

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And we only see a part of it

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Like a mothership

dry ingot
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I want to believe that mass is actually part of the large neural network these creatures are connected to

late oasis
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Could be a hivemind.

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my guess it´s something you could compare to a flood gravemind or a zerg cerebrate.

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just one large blob controlling it all.

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Though that would make it pretty damn vulnerable all things considered

stable urchin
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Doesn't really make sense gameplay wise, since waking up one sleeper would wake up every single one in the complex

late oasis
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Yeah... it´s probably some other organism

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one that emits the pathogen to infect and increase it´s range of influence

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to gain biomass and add it to itself in order to fuel its own growth. No need for swarm intelligence. The sleepers will be assimilated sooner or later by it´s natural growth anyway

young patio
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It cant be because if one whouldve got hirt/killed all whouldve known and woke up to kill the intruder

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So it might not be a hivemind

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Just a weird mutation

late oasis
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It still could work more or less like a swarm intelligence. Like an ant hive.

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They work together through pheromones (or sound in this case)

stable urchin
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Ye

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That could be yeah

late oasis
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That would explain why they work together when attacking but not the whole population comes after your arse the moment the alert is going off

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Scouts are like guards, sleepers are drones, brutes are soldiers and the shadows are like.... Well i cant think of what they could be.

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soldiers aswell?

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eh. you get the point i hope

dense bloom
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a mutation of the infection mayb

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since theyre near the reactor?

late oasis
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like the biomass on top of the reactor in metro 2033?

opal scaffold
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if theyre a hivemind communicating via sound, then couldnt we imitate that sound to mask our own presences?

steep lynx
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🤔

lavish pumice
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@opal scaffold Contact the devs...a pickup that allows for a short "click" that would allow you to pass by enemies. The more it is used in a level, the less effective it becomes (since it is, to their "ears," nothing but nonsense) until finally waking all of the Sleepers in the room when used. A good cost-benefit consumable.

mighty jackal
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wait so, the characters you're playing are prisoners right?

trim gazelle
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yes

mighty jackal
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hmm

hollow bough
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doesn't mean they broke laws to becomes prisoners, they're prisoners, not necessarily criminals

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but they could be criminals, but I doubt it

mighty jackal
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maybe ex-military?

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and they got into trouble.

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or "prisoner" could just be a name for their unit.

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for being stuck down there to deal with that crap ;p

stable urchin
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Doubt it, Putting a unit into HSU units doesn't seem like a normal thing to me

somber flicker
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while playing I have noticed that certain characters in scans (for rooms) make a clicking noise while in the circle, but others do not. is there a reason for that?

stable urchin
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Ummm, don't know what you are talking about

delicate atlas
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It's more of a ticking noise.

mighty jackal
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HSU @stable urchin

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?

stable urchin
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Ye

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The HSU units

mighty jackal
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i mean idk why they would give prisoners weapons and tools to go down there.

stable urchin
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To do the objective

mighty jackal
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I mean yes duh

stable urchin
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Sending them down without any, would be asking to see them fail

mighty jackal
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why be called prisoners though.

stable urchin
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Because, when they aren't down in the complex, they are in their HSU units, doing nothing, kinda like a prisoner

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idk

mighty jackal
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thats not much of a lore

stable urchin
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Well

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The part of the lore, i find interesting, is how this whole thing came to be

mighty jackal
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so where does it say they;re part of a unit called hsu again

stable urchin
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HSU is not a unit like a squad

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It's the pods

mighty jackal
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i'm more interesting in the screaming in the intro

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when they activate the helmet thing

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maybe they are using criminal bodies

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the cortex interface that mixes the pasts hosts and the current ones

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so the previous ones died (the screaming) and then the ones now are suffering the side effects

quiet inlet
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somehow i feel we're already too far-fetched in the theory, and its not that complex hha

mighty jackal
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im more interested in the radio

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the "unintelligible, scream"

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like who is talking.

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hmmmm

hot burrow
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north and bickit

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they were the 2 original characters in the squad before Dauda and Hackett replaced them

stable urchin
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@mighty jackal do you mean the radio before you enter the mission?

mighty jackal
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yes

stable urchin
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That could just be from a team sent down before us tho

young patio
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The spikey bois are in D1 too?

stable urchin
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||nope||

young patio
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So they were just for c2?

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I kinda liked em

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They were like evolved sleepers

stable urchin
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Ye

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More tough

stable urchin
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You mean C2

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Yas

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Yis

atomic tree
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Maybe they are just cool like that and D1 is the cool-zone

stable urchin
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Hmm

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Idk about that one chief

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Oh

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oooof

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For me

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Indeed

vestal delta
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it could be

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anything is plausible so far

steady shore
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My main theory is that the complex is a vape factory

vestal delta
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makes sense with all the fog

stable urchin
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I think we are all just tripping balls, and are in reality inside a mall

vestal delta
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zipp thats just you

late oasis
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Dont you love it to get into that foggy ass area and not get any fog repellents

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While having like 6 brutes across 2 rooms...

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Guess something was really amplifying their growth there

stable urchin
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Well, some places have s higher spawn rate of big dudes

silent valve
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to those of you who actually watch the intro scene when launching the game:

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for some of us the suggested action is to retire, and when it is said the computer overrides the decision to make us retire

late oasis
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It´s no surprise there is some shady shit going on.

silent valve
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so i theorize that the warden has taken control over the program and instead of letting us retire we are instead put into the hsu's in some sort of cryosleep

late oasis
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It was kinda obvious from the start tbh

silent valve
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of course there is shady shit happening

vestal delta
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clearly the warden is just trying to find obamas last name

silent valve
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i know obamas last name!

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its quite simple actually

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his last name i-

vestal delta
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oh no he got banned

silent valve
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alright i slid a $20 to the warden and now i'm back

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as i was on obama's last name,

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[REDACTED]

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back to gtfo,

vestal delta
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good idea

silent valve
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for missions like B2 where we've gotta get the dna stuff in the HSU

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i wonder how the HSU's got down there in the first place? (HSU=hydrostasis unit)

vestal delta
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i think they may have been people who originaly lived in the complex

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cause my theory is that the complex is a bunker

silent valve
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then why would they all be turned into whatever the hell those things are?

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a virus couldnt have been it because viruses wouldnt physically alter humans

vestal delta
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i think its a fungus

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like the last of us

silent valve
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yeah i know what you mean

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and its a probable thing too, because think about it

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we are all wearing gasmasks

vestal delta
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yeah

silent valve
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the only problem is that we dont see any types of fungus in the comple

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x

vestal delta
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and the infection level could be from breathing in spores

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but i mean thats just my theory

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its probably wrong

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but im waiting to be proven wrong

silent valve
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its a good theory its just theres a part missing

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or wait

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have you played dying light?

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@vestal delta

vestal delta
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yea

silent valve
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you know how in reality the gre wants to weaponize the virus

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instead of trying to help humanity

vestal delta
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yeah

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i see what youre getting at

silent valve
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maybe thats what happened here

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there was some war

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and this prototype virus was used to kill people

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but it went wrong

vestal delta
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that could explain the expendability of prisoners

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we're prisoners of war

silent valve
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yeah

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and everyone in the complex

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was hiding in there

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but they filled the vents with it

vestal delta
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yeah that could explain the fog

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or not but still

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but if they already had a way to spread it why would we be getting sent down

silent valve
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hmm

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maybe it had something valuabe in it

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and all the missions we have done are contributing to the thing required?

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think about it

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the officer's id to access a particular bioscan

#

turning on the reactor to pump power to another part of the facility so that we can do a mission there

#

collecting pid's to use them on doors if we so need to

#

turning the reactor off in d1 as we no longer require it at the morning, or too much power is being used and we need to save it as there is no good way of putting more power down there

vestal delta
#

hm

#

the objectives could have some motive we wont find out till later rundowns

silent valve
#

well what's the definition of objective

#

something that we need to do to assist something

vestal delta
#

yeah

#

i think the rundowns will be connected in some way

#

i hope there ends up being some other ways of finding lore

silent valve
#

rundowns would have to be connected

#

it would be main source of lore

vestal delta
#

ye

rugged pilot
#

In a later mission, you release a biological counter to the infection that kills off all of the sleepers on that level. Instead of rewarding you, the warden sends in kill teams to clear every living thing including you, forcing you to hide down in a deeper level that can't be cleared with the biological counter, full of sleepers and worse...

stoic rock
#

Imo, doesnt make sense, why would the warden send in perfectly good subjects to do their bidding, then kill them off

rugged pilot
#

Because if the sleepers have been killed, you're the only ones potentially infected

#

And you're expendable

stoic rock
#

1: At the end of every level, Infection: High, Critical, etc.
2: Same prisoners every level, showing that they weren't killed from infection
3: High skilled prisoners that have done other missions with success are prisoners with high value and worth for going into the rundown multiple times over

shy rampart
#

so your saying, the new group that is sent to kill the ones already down there wont be "potentially infected"

rugged pilot
#

Not with almost all the infection vectors dead

shy rampart
#

and is the infection airborne or blood

shy rampart
#

so what, the ones that are currently sent have inadequate gas mask. what makes the new ones coming down here any different. main filter for any airborne pathogen is charcoal.

dreamy vortex
#

we don't see any fungus in the facility
If you look closely in C2, where they say "don't look up", one of the alarm door rooms has a massive living glowing organism that took over the ceiling. So i'm thinking this thing is hidden somewhere in the facility, it's "core" and we're crippling it by doing missions that enable us, let's say, remove the "generator" because it's providing those things with life support or heat or whatever they use.

#

Or there's something creeping through that installed itself after the first infections and has a heart that makes them still be a threat underground

lilac island
#

So what’s the reason why our four boys are going into the complex

solar nova
#

I could totally see us destroying some masses with explosives or something.

#

Spawns a wave when done, have to collect the explosives from other zones.

stable urchin
#

@dreamy vortex In fact, there's two rooms with that mass

golden aspen
#

I can only imagine part of it is to actually keep maintaining the AI and the vast amount of bodies it has in reserve. Machines break, power runs out, incidents occur

#

Like there might be a group of people its using in the background to do the maintenance work just like how it's using people to run these errands, we just happen to be playing the role of the errand boys.

late oasis
#

the warden (the AI) is acting as the overseer of the rundowns while there are fully equipped teams running maintenance, research of samples brought back and security (who are probably armed up the ass with some serious firepower) to make this operation running smoothly

#

That how i would go around such a situation atleast. Shady or not.

dreamy vortex
#

Also, is it just me or the voice clips from when you choose an expedition (A1, B1,B2, etc) have a distorted voice saying something?

solar nova
#

I lean towards there not being any maintenance teams or any other teams for that matter.

#

The whole reason the warden overrides his shitty prisoners as opposed to retiring them is probably because they have no other options. All the trained teams of expert, well-maintained personnel are most likely all dead.

#

I doubt we'd get sent down if they had better options.

vestal delta
#

but you could argue that he doesnt have a need to send better options if he has loads of prisoners to expend

stable urchin
#

Plus, sending down his only team without full supplies, seems kinda dumb to me

vestal delta
#

stop

stable urchin
#

Pls no

#

We don't do that around here

#

Yes

#

Because that's against the rules

solar nova
#

Okay buddy

#

@ruby lake

vestal delta
#

honestly there could be any reason the warden sends down random prisoners with few supplies

stable urchin
#

Ye

vestal delta
#

it could be he doesnt thing youll succeed so he doesnt want to waste supplies

stable urchin
#

<@&408548765599793173>

#

We need deletus in here pls

#

@vestal delta ye, thus going with there more than one squad

vestal delta
#

it could also be that the warden is a sadistic person who wants them to fail

#

yeah its obvious that we arent the first down cause of the messages from the levels

stable urchin
#

Ye

vestal delta
#

if we take it that each of those led to the team being killed there has been 6 before us

stable urchin
#

it was a response to Rays thing

#

There is also the chance that other team are in use at other places of the facility

solar nova
#

It just seems narratively weird to have better equipped teams that are more capable for this sort of thing not be sent down. If we don't have contact with any other humans in later rundowns especially, it seems fair to assume there are no non-prisoners left.

stable urchin
#

well

#

yeah

#

No-none prisoners

vestal delta
#

its interesting to think about there having been more equipped teams

stable urchin
#

i agree with

solar nova
#

If the warden's name is literal, they might also not be intended to be doing whatever they're doing now.

#

Although the fact that there are warden doors might be evidence against that.

stable urchin
#

They are, they can even bring some stuff back too

#

So the warden knows they are down there

vestal delta
#

if we assume that the text we see when looking at other missions is a voice recording we could theorise that earlier the warden was sending people down with the intention to gather information

solar nova
#

Wym?

vestal delta
#

the text you see when hovering over levels

solar nova
#

I mean for what unzipped said

vestal delta
#

o

solar nova
#

Yah, that's prolly right Soy

stable urchin
#

Ye, could also just be coms from previous, prisoner teams that had been down there

vestal delta
#

yeah but why would those have been recorded

stable urchin
#

Idk

#

Data?

vestal delta
#

it would take some amount of resources to record them all

#

so there must be some purpose

#

those could have been scout teams

solar nova
#

What I mean to say is the Warden's original duties did not involve whatever the rundowns are aiming for, evidenced by its name suggesting it's purely tasked with prisoners and the fact that it barely has any security clearance, triggering alarms and needing us to collect DNA, IDs, and PDECs.

vestal delta
#

meant to find out whats down in the complex

stable urchin
#

They all seemed to die tho

#

@solar nova oh, oki

solar nova
#

They are, in some sense, going rogue.

vestal delta
#

i believe the warden has no affiliation with the complex

#

or if it did then it was clearly not meant to be doing what it is

solar nova
#

@vestal delta I would disagree since some doors are called warden doors, and the warden's logo is seen around.

vestal delta
#

oh really?

stable urchin
#

Yeah

vestal delta
#

so it would be associated

stable urchin
#

Latter on

#

later

#

We shall see them soon Soy

vestal delta
#

it could be a glados situation

solar nova
#

Oh, Soy, how deep?

vestal delta
#

went rouge and killed everyone around it

#

how deep?

solar nova
#

Yah, how far in are you personally?

vestal delta
#

oh im on c2

stable urchin
#

We are getting to C2

solar nova
#

Nice.

stable urchin
#

I'm helping this plep

vestal delta
#

he is

solar nova
#

Yo, I'd be happy to run w/ you. C2's pretty fun.

late oasis
#

And i still cant decide which weapons work for me

#

They all feel lackluster in their own way

#

_>

vestal delta
#

if youre available when we next play youre welcome to join rayalot

#

just use the one that you think is best

late oasis
#

so far thats pistol and shotgun.

#

the pump action.

#

The rest of the guns just doesnt feel like its doing much

vestal delta
#

yeah its personal preferance mainly

late oasis
#

especially the smg feels like hot trash tbh...

vestal delta
#

they all have their times to shine but personal preference is the most important factor

late oasis
#

the manufacturers deserve to get shot by it for making that thing

stable urchin
#

The SMG can kill pretty good, just very close range

late oasis
#

might aswell pull the shotty

#

at the range it actually bags a sleeper

solar nova
#

MG I find pretty nifty against tough enemies, but shotgun is great if your aim is good and you're fighting rather slow enemies. Better players can kick ass against fast enemies.

vestal delta
#

shottgun can melt big guys if youre aim is good

#

4 shots

late oasis
#

the MG feels just off.... the mag is just blergh

vestal delta
#

its weirdly small

late oasis
#

Just when you start firing you´re already reloading

solar nova
#

I find bursts of 5 or the full mag against a train of foes is best.

#

Some people prefer bursts of 2-3

atomic tree
#

MG, have a drum-mag, holds 25 shots 🤔

late oasis
#

I dont understand why they even added the charge up mechanic to it

vestal delta
#

maybe its a 50.cal lol

solar nova
#

Probably because you're not meant to tap with it, you're meant to burst or spray.

late oasis
#

no

#

it´s meant to make you reload

#

every half a second

dreamy vortex
#

you're not using it right lol

solar nova
#

The wind-up?

#

Bro, you have 25 shots

dreamy vortex
#

I use the machinegun with 2-3 shot bursts and it works fine

stable urchin
solar nova
#

Prolly

vestal delta
#

oh yeah this is the lore channel

solar nova
#

Moving...

dreamy vortex
#

let us discuss the lore behind the wind-up 25drum mag machinegun

#

xD

solar nova
#

Who invented these guns? Who produces them? They look pretty futuristic, what era are we from? Is it super-secret tech near the current year?

vestal delta
#

they could be scavenged from the complex

solar nova
#

Well I don't doubt they're in or related to the complex.

#

It's just a question of whether it's unique to it.

atomic tree
#

Well, the wiki says what manufactures made the guns 🙂

vestal delta
#

the wiki says there is a gauss rifle

#

is that referencing the sniper?>

late oasis
#

the guns look like they are really low cost manufactured considering the levels of flaws they have

vestal delta
#

and i cant find the manufacturers

late oasis
#

Okay except sidearm and pump shotty. but those are usually the cheapest anyway

#

the aussault rilfe is probably more or less standart issue set up (but i cant decide if it has a drum mag or not.)

#

the smg is a PDW that really is only usefull against humans

#

the autoshotgun... iffy about it but it does look military grade

#

unless civilians have access to mag fed autoshotguns

lofty holly
stable urchin
#

Idk

opaque pond
#

you're using the old beta client

#

did you purchase the game from Steam?

solar nova
#

@vestal delta If I had to guess, most of the weapons we use are gauss weaponry.

#

They are futuristic.

tall anchor
#

if I remember correctly one is a gauss rifle

#

I could be wrong, but I think one's original name was that

solar nova
#

Is the TMP a gauss weapon?

tall anchor
#

I don't actually remember

#

I think it was the DMR?

solar nova
#

Oops, I dunno why I called the DMR a TMP

surreal swift
#

is it just me or do the sleepers look like their fingers were chewed off

#

and if so y

hollow bough
#

or they punched a lot of things, and fingers aren't good for punching

lost stirrup
#

I'm reminded of a story where a guy got locked in a room by his buddies and left there because he was about to become a monster. When he transformed, he couldn't get through the door because it was a steel bulkhead and basically scratched off his fingers trying to escape.

gaunt kernel
#

woah-

#

that's metal.

hollow condor
#

Has there been an updated "lore so far" document?

summer gale
#

no lore exists as of yet

hot burrow
#

Catfish

solar nova
#

@summer gale There are arguably little clues you can construct the lore out of, but these are rather simple statements of fact.

#

Like, the warden's symbol is in some places, and there's biomass on the ceiling.

summer gale
#

well yes, nothing we can make a doc out of yet though

solar nova
#

Fair enough.

#

More of a bullet list rn.

hollow bough
#

@summer gale someone already did create a Google slide of known lore, check the pins on this channel

#

Person named Evo sent the message

summer gale
#

am aware, and it's not that much "lore"though

hollow bough
#

It is a very sound base to start from

#

The game is in early access so the lore is too lmao

#

Was just showing you there is enough for someone to make a "doc" of

#

And you said no lore exists yet, which is not true

summer gale
#

mate, I am one of the people here daily talking about the lore

#

I know.

#

there's simply not enough info on anything yet.

stable urchin
#

Facts boiii

hollow bough
#

You said there is no lore, and that isn't true, just pointing out some things you said as false with evidence

vestal delta
#

theres a little lore but pretty much nothing

#

nothing reallly useful honestly

hollow bough
#

There is enough to start discussion

#

Pretty useful stuff

atomic tree
#

Well, **technically ** there is all of the lore, just not available for us as of yet 😛

vestal delta
#

we have to unlock it

hollow bough
#

You know the dev's already have it all planned out?

vestal delta
#

they do?

hollow bough
#

That's what BigChad is implying

#

That all the lore is there, just not shared yet

vestal delta
#

oh i didnt see the ?

#

i thought you had insider knowledge lol

hollow bough
#

What

#

Oh I see what you thought I said

atomic tree
#

I have no insider knowledge about the lore, I just assume that in the span of 4 years, the devs have a plenty of lore settled down already.

vestal delta
#

theyve probably got some ideas but im sure theyll think of some new stuff

hollow bough
#

Yeah, most likely, they wouldn't go into something like this blind, you're right

graceful pivot
#

Where would this undeground facility be located at?

vestal delta
#

pretty sure its in mexico

stable urchin
#

Ye

solar nova
#

I'm thinking, if the warden's symbol is so heavily integrated in the facility, is the entire facility built for something involving the prisoners?

tall anchor
#

yeah

#

it's in the chixiculb crater in mexico

#

precice gps coords are pinned

gaunt kernel
#

so the theory about this being a mining operation into the past/meteor crater/into the center of the earth is probably not far off

#

Yay! We get infected/disease/cursed/transformed by ancient, buried secrets

vestal delta
#

yuh

#

doesnt really look like the one from the other leak either

mental onyx
#

My thoughts exactly

vestal delta
#

wait why is this in the lore channel

mental onyx
#

Whoops

vestal delta
#

maybe would fit better in media

#

lol

mental onyx
#

Will move it

half ravine
#

in the hole you decend... ever noticed the edges inside it are pointing up? maybe something broke through?

stable urchin
#

Pretty sure the fact that it shows something dug out, and not in is important

atomic tree
#

Yeah, the Devs must have something in mind with such design

heavy heart
#

maybe a massive bugger broke out, and were being sent in after a major catastrophe to prevent more from escaping the well?

half ravine
#

or to see what we can scavenge

#

the biomass on the ceiling we see, looks like a huge load of worms, maybe that was what was in the meteor? they infested humans when they went down to investigate the crater after "something" burst upwards, afterall the heartbeat isnt quite a heartbeat, its the worms moving and and down in the host body trying to locate us.. just a theory

gaunt kernel
#

I talked more in-depth about this once, but, as a recap of what I believe:
We dug down to find secrets or a precious resource in the gulf of mexico crater. Maybe we struck 'gold', or want to 'see into the past' with the supposed extinction event of the dinosaurs (theory is, that's the meteor crater). We dug too deep, found either an ancient disease, curse, creature, or species, a large one busted out straight from the bottom and out the top (hence the upwards-broken shaft we descend) and we're the strike team sent down to.. well, bring stuff online, fix things, gather things for the warden, the guy in charge.

solar nova
#

Does anyone know why C2 mysteriously lacks a Z97?

#

All the others are covered in that range.

summer gale
#

I talked more in-depth about this once, but, as a recap of what I believe:
We dug down to find secrets or a precious resource in the gulf of mexico crater. Maybe we struck 'gold', or want to 'see into the past' with the supposed extinction event of the dinosaurs (theory is, that's the meteor crater). We dug too deep, found either an ancient disease, curse, creature, or species, a large one busted out straight from the bottom and out the top (hence the upwards-broken shaft we descend) and we're the strike team sent down to.. well, bring stuff online, fix things, gather things for the warden, the guy in charge.
This is almost everything I thought and talked about too, except I think that the hole was made by whoever wants us to go inside. It's very possivle they remotely blew a couple stories of the facility to give us an easy way in

#

the place almost looks exactly like an inverse sinkhole

stable urchin
#

Perhaps

stable urchin
#

There must be more than one hole too, since in C2 ||the extraction point, is different then the entry point ||

pure fjord
#

what is gtfo lore

#

and whats is the game story

#

why are zombies there (sleepers)

regal pumice
#

From what I’ve gathered personally;
In a nutshell,
This place is located in the Yutacan Peninsula, where the asteroid landed that killed the dinosaurs.
The facility seems to be both mining and scientific. They have been trying to collect samples and do research on the mineral deposits made and came from the asteroid.
However it seems with its discovery. We seem to have also awoken a sort of Virus that has steadily matured within the scientists bodies. From what I can guess, the scientists were trying to find cures yet through each human trials it had seemed to work but eventually it just evolved further making the Viruses more complex. Which could explain the different looking mutations. Over time it seems the place was put in to quarantine. As the cure for the Virus took too long to solve, with developing technologies the people who had the disease have been put in to HSU containers in order to slow or stop the Virus until further research was done.
But from looking at certain parts of the facility, specifically the entry point. It seems that there was a nuclear meltdown with one of the Reactors. By this point the technology used within the facility seems to have included an AI aka The Warden. Which has current control over the facility. The Warden I believe is trying to revitalise? The facility in order to continue to program and research for the cure. But as there is no human aid, aside from those who are inside the HSU containers, to assist with areas where The Warden is unable to attend to. Those unfortunate are being awoken to do the dirty work, somewhat like a sacrifice?

#

That is all what I gathered. But eventually someone with more detailed information can answer that question as I have lagged behind with Lore analysis.

#

@pure fjord

#

Yet this does not explain the military resources that can be found throughout the facility unless the military took over some time after the meltdown. In order to deal with the mutations. But maybe eventually the virus was too much to handle so it was abandoned

neat quest
#

but the prisoners are being sent from ground level, I dont think they are from the HSU container

regal pumice
#

We are in HSU containers

#

Look carefully at the cinematic

#

When you go down a run

neat quest
#

the capsule thing?

regal pumice
#

Yup

#

When launching the game, it also shows the computer being “overiddrn” by someone

#

I’ll need to get back in to Lore Research soon to get a better detail on all this

pure fjord
#

ok dude this story u created is pretty damn good

regal pumice
#

A Theory so far

#

@weak rampart would be great if the Lord could give us a yes,no or a maybe reply to what we currently have gathered

#

But that’ll spoil things

vestal delta
#

da devs probably dont want to restrict themselves by confirming stuff

regal pumice
#

Mhm

stable urchin
#

My thoughts are basically the same has whites

regal pumice
#

It’s what currently makes sense to me

stable urchin
#

Tho i do have some things i think a bit different

regal pumice
#

Enlighten me.

#

I'm all ears on this topic

stable urchin
#

nah, it's nothing major

regal pumice
#

Even simple thoughts and ideas can help generate better possibilities.

stable urchin
#

I wanna see Chads message first, he seems to be brewing something right now

regal pumice
#

Yup.

atomic tree
#

I don't think I agree on the "...We seem to have also awoken a sort of Virus that has steadily matured within the scientists bodies..." part.
1: I would argue it is more a parasite than a virus, the tongue is a worm like entity and the whole "parasite eggs" doesn't sounds like a virus.
2: I think the whole facility seems too developed for it to accidentally infect all scientists unnoticed (this is based on released pictures of a lab facility with VATS units and such)

regal pumice
#

MHm

vestal delta
#

i hope its not a virus cause theyre boring

stable urchin
#

ye, one of the things i disagree with a bit, i think it started has a mining facility, and they stumbled upon that shit by accident

regal pumice
#

Once the second rundown is released. I'm going to be updating my Theory with new information. I have certainly lagged miles behind with my information.

#

@stable urchin More than likely a possibility.

atomic tree
#

@regal pumice well, I don't think we gonna get much insight to the science lab part as the next rundown is based around "digsite" enviorment

stable urchin
#

Also, this is just something i have been thinking, There must be more than one hole into the Complex, since in C2, you extract at a different place, from where you entered

regal pumice
#

Oh it helps my plans.

#

The science part will be delayed by this point.

stable urchin
#

@atomic tree Ludvig said, it would be a mix

regal pumice
#

But atleast we can get the sidetracked information put together

#

or at the least close together.

#

this makes me question one thing now.

atomic tree
#

Also, this is just something i have been thinking, There must be more than one hole into the Complex, since in C2, you extract at a different place, from where you entered
@stable urchin lemme move to my pc young one, I have a drawing I made since day... Early of this game

stable urchin
#

Ye

regal pumice
#

Could the whole facility have been created on purpose using the "mining" part as a dud to hide the true fact that the scientists were actually working on some sort of symbiosis with the parasites? And some people may have tried to shut the place down by corrupting the reactors?

#

I dunno.

stable urchin
#

Doesn't make sense to have a dig site then, if it was a cover up tho

regal pumice
#

We shall see what this dig site really is.

atomic tree
regal pumice
#

So you are saying that there is a hive mind like spore at the very bottom?

stable urchin
#

ye, like different holes down, since one wouldn't make sense

atomic tree
#

@regal pumice No I am not, just that whatever we fighting comes from below 😛

regal pumice
#

I knew it.

#

We are facing fking Zergs

stable urchin
#

That be looking like a big octopus

regal pumice
#

Quick call the Protoss!

vestal delta
#

what if it was just one massive hole that branches off

regal pumice
#

I've only noticed C2 having 2 entries.

#

Everything else goes from one hole.

#

I love the Paint drawing Chad.

stable urchin
#

How would the elevator go side ways tho soy
It looks like it got put in after the hole came, thus building on it inside the Complex would be impossible

vestal delta
#

yeah i dont think it is

regal pumice
#

I have to gather alot of information about the Digsite.

stable urchin
#

Ye

atomic tree
#

@regal pumice Huh?

regal pumice
#

Was that made on Paint?

atomic tree
#

My handy chart? Yes! 😄

vestal delta
#

can i put my lore pictures here?

#

ok ill take that as a yes

elder viper
#

Elevators can definitely go sideways.

#

Especially these since they travel on a rail

stable urchin
#

But how would they have build those rails?

runic pier
#

redstone

#

from the meteor

gaunt kernel
#

obviously they don't go sideways, because we don't turn when we drop down-
Unless we're all walking sideways in the mission :^)

trim latch
#

Can someone explain me why the warden want us to do these objectives ? I didn't really understand the point of gathering HSU/PIDs, or power up / shutdown a reactor

tall anchor
#

because we're supposed to get stuff for him

#

The reactor is power to the complex

stable urchin
#

Well, most missions are just to move further down the rundown

tall anchor
#

so we can continue to extract materials

vestal delta
#

the warden is just bored

tall anchor
#

PID's was so you could do the reactor

vestal delta
#

watching us is its enjoyment

tall anchor
#

HSU's were for the dna strand for doors and srtuff

stable urchin
#

The whole rundown is basically about the D1 mission

#

All other missions are just to get down there

tall anchor
#

^

#

Check out the explanations in the mission select menu

trim latch
#

so the main objective was to shutdown the main reactor ?

stable urchin
#

Yes

trim gazelle
#

It's a really draw out execution process

vestal delta
#

i wonder what that reactor does

stable urchin
#

Also explained why in the mission select menu

trim gazelle
#

Make power

trim latch
#

but then why did we power up another reactor and then shutting down another one

tall anchor
#

reasons

vestal delta
#

power up a reactor to activate power in the lower areas?

trim gazelle
#

Yes D1 is the real objective. And we fail it.

vestal delta
#

so the security doors can be opened

#

what you mean fail it?

lavish pumice
#

Powering up the reactor in C1 let us get down the D1

trim gazelle
#

Anyone have the text that pops up on the D1 reactor?

trim latch
#

Oh okay

#

Reactor Security System Malfunction ?

trim gazelle
#

We never power up the D1 reactor

vestal delta
#

i should really do d1 i think im missing out

#

dont you?

stable urchin
#

We shut it off

#

on purpose

trim latch
#

but why do you say we fail D1 objective ? At the end it's shut down like the warden wanted right ?

trim gazelle
#

Oh. I thought it was off in the first place

lavish pumice
#

On the Rundown screen there is another area that is inaccessable...most likely D1 is supposed to be a failure because E1 hasn't been made available

stable urchin
#

Nope

trim gazelle
#

I thought we wanted to turn it on

trim latch
#

oh, no

trim gazelle
#

Does anyone have the text that displays?

stable urchin
#

@lavish pumice E area is just there, has future rundowns might contain E missions

#

Bout to get it

trim gazelle
#

Isn't there a malfunction?

#

Thanks Unzipped

trim latch
#

there is but it's when you shut it down

trim gazelle
#

@stable urchin ping me when you have it.

stable urchin
#

@trim gazelle

vestal delta
#

the fuck does that mean

stable urchin
#

We are supposed to gain access to the pathway, by shutting off the generator. i believe

vestal delta
#

that pathway must be e12

#

now that we know that clearly we will unlock the level

trim latch
#

So bacically
A1 is to take ADN for bioscan stuff
B1 is to take PIDs for doors stuff
B2 same as A1
C1 is to power the lower elevators or something to access deeper
C2 is to permit the warden to "hack" the future reactor to it shutdown
D1 is where you shut down the main reactor

?

#

I'm kinda lost

vestal delta
#

now we get the wardens long lost hentai stash

trim latch
#

Oh well I just read the things in the menu

#

it's way more clear now

#

but still confusing

#

what does "powergrid" mean ? God damnit

#

I never heard that word

lavish pumice
#

@trim latch Definition of power grid. : a network of electrical transmission lines connecting a multiplicity of generating stations to loads over a wide area.

still moon
#

Basically its the facilities power

lavish pumice
#

In other words, it's the power generators and all of the loads connected to the generators

stable urchin
#

||A1 you need DNA from the Admin for clearance to section B of the facility
B1 is to get Ids to use, to get access to the powergrid( aka C1 missions generator)
B2 is DNA for access of powergrid in C1
C1 is to bypass the security system for section D, by overloading the Generator
C2 you get partial decoders to help, since section D uses an Encryption matrix
D1 you shut of the powergrid( aka generator in D1) to gain access to the pathway out.||

trim latch
#

Thank you Zippy

#

you're the best

stable urchin
#

Np

#

Took me only 4 minutes o write

trim latch
#

but wait why do they get access to the pathway out if the power is shut down (so no elevator)

stable urchin
#

Well, it could be a door, that requires power to stay shut

#

Or something like that

trim latch
#

thonk

#

also

#

the alarm in D1 never stop

#

if they access the pathway out that means the shadow too

stable urchin
#

Tho it's funny, it's first now i realized you overload the reactor in C1, and not just turn it on

#

Well, it doesn't say, it's in that area of section D tho

#

Could be some other place in section D, since the Sections seems to be divided by depth

still moon
#

If I recall, Section D is about ~840 meters down, while A1 is around 400

stable urchin
#

A1 is 421 meters

still moon
#

Thats the ticket!

trim latch
#

damn the mission's names make sense now... I really should've read them, it sounds more pleasurable to know why you're doing it

#

so any reason why the Warden wanted to shut down the main reactor ?

stable urchin
#

To get access to the pathway

#

That's what it says

still moon
#

I'm looking forward to the next rundown sets of objectives, maybe get more lore out of them

It sounded like the main reactor needs to be shut down to de-power some powered doors, so we can access the pathway deeper

trim gazelle
#

Thanks Unzipped

trim latch
#

oh and you think the passway leads actually into the rundown #2 ?

still moon
#

Perhaps, although it'll probably be unlikely. It seems like for this rundown, it ends at D1

stable urchin
#

Yes

#

The next will start at A missions

#

So unlikely

trim latch
#

what was the point of opening the passway then

#

if the prisoners aren't going in

stable urchin
#

I could be we open a pathway in the D section, and the next rundown will be about getting to that pathway in section D, since it could be located somewhere else in Section D.

#

Tho i doubt it very much

#

Could be the Warden uses another team of people to use the pathway

#

So we never use it our self

#

just get access to it

#

Idk

#

Next rundown might clear things up

trim latch
#

Okay

#

also

#

why doors arn't at the right order ?

#

C2 ends at door 100 but we're back at 6X-7X for D1

stable urchin
#

Could be every section Has there own set of doors

still moon
#

Could be each section has a set numbered doors for each area. For example, lets say section A1 had 100 doors. Each of the doors can be classified as Section A1, door 52 area C

#

Or something similar

stable urchin
#

yes

#

That's was just my thought

#

Nocie work

#

Get a pat

trim latch
#

okay

still moon
#

Thank you!

trim latch
#

but that's weird since no door number overlap, right ?

#

of all the 6 levels

#

it could be a coincidence but hheh

still moon
#

It depends on which area's we infiltrate for our objectives imo

stable urchin
#

Ye

#

All i know is, zone 69 i nice

trim latch
#

Nice

still moon
#

N i c e

stable urchin
#

Blank is being lewd

trim latch
#

no u

stable urchin
#

Oh

still moon
vestal delta
#

zipp how did you find all that stuff out?

trim latch
#

he has 200 IQ

vestal delta
#

i already knew that

stable urchin
#

@vestal delta Read it from the rundown screen dude

#

Most

#

some speculation

vestal delta
#

didnt know there was that much information

stable urchin
#

too

#

Well, on what we are doing this rundown there is, it's just mission description

#

They can be kinda hard to understand, has the Warden is a dick, and not very big on going into the details

vestal delta
#

yuh he a dik

still moon
#

Who needs to know mission information when only 2.5% of prisioners survive?

stable urchin
#

@trim latch Also, no me the big dumb

#

@still moon lol

#

true

vestal delta
#

you arnt dum

#

you smart

trim latch
#

lmao the warden be like "I'm barely explaining since they'll prob die anyway"

stable urchin
#

Ye

#

he be expecting us to die

#

When we come back, he starts chocking on the donuts in surprise

still moon
#

Dudes probably already preparing other HSU's when he gets pinged about extract lol

stable urchin
#

Just going "oh shit, they actually made it"

#

Starts putting HSUs back in place

trim latch
#

LOL

stable urchin
#

Just thinking to himself "these four dudes have cleared this whole hole themselves"

still moon
#

gunfire echoing from the decent

"Oh god I forgot to start sending the lift! Uhhh, stand here for a moment, I gotta...'Scan' you"

all the while he's desperately pressing the "Descend Lift" button

stable urchin
#

Yeah

#

that's gold right there

tall anchor
#

It’s not been

stable urchin
#

Never has been

#

I like to think it's a moody neko girl

vestal delta
#

i bet its gonna be like silent hill

#

a Shiba behind a control panel

solar nova
#

We've been to zones 16-23 (B2), 38-45 (B1), 49-52 (A1), 62-67 (C1), 68-78 (D1), 90-96 (C2), 98-100(C2)

#

The only zones we are yet to see are 1-15, 24-37, 46-48, 53-61, 79-89, 97, and 100+ (also 0 and under, but there are no negative zones as far as we know).

mighty jackal
#

probably the smashed doors are those zones

solar nova
#

Yah, that'd make sense.

#

The rundown is said to access a "subcomplex." Is that actually a defined section of the complex, or is that just saying we're only in a small part of the whole complex?

quiet inlet
#

Small part

woven iris
#

that or the other sides of the big holes could be home to those missing numbers

trim gazelle
#

Hello lore chat, I am looking for a complete transcript of the text that displays on the reactor of D1 when you shut it down. Please ping me if you have one.

trim latch
#

@trim gazelle

trim gazelle
#

Thank you

stable urchin
#

Blank be the big clever

trim latch
#

I just went through some YT videos until I got a terminal guy

stable urchin
#

Still big clever

trim latch
stable urchin
#

Ye

#

So clever

stoic rock
#

you can ask around here about the terminal

#

ask a question and someone will answer it

#

:>

steady saddle
#

Well if you notice while descending towards your drop zone, you do usually pass by a few open’ish floors before arriving at the elevators destination. A, B, C, and D are all pretty spread out based on the distance indicated between them so you wouldn’t pass by B right before arriving at C, it would’ve been a couple hundred feet above.

stable urchin
#

Meters

#

We use meters in this game boi

#

Jk

#

Use whatever you normally use

steady saddle
#

😦 rip imperial system lol

stable urchin
#

We know that each section of the complex can vary much in their hight, has one of the missions in section C is roughly 50 meters further down, then the other

#

So it could be openings from the same sections

steady saddle
#

Very true, which also makes a good arguement that each section has zones 0-100+

stable urchin
#

Yes

#

Indeed

steady saddle
#

Because section D having zones 68-78 then C2 having 90-96, 98-100 doesn’t make much sense

stable urchin
#

We actually discussed this yesterday too, where we came to the same conclusion some of us

#

I like your thinking boi

steady saddle
#

Yeah makes sense

#

The creatures can also be compared to the extreme side of the symptoms shown during the Black Death. Symptoms being large black boils, minus the gaping maw’s haha. The entirety of the complex could be a disease research laboratory gone horribly wrong. Or something comparable to a SCP containment facility, as evidenced by the opening of that passageway during the finale of D1, with those spookums coming out.

stable urchin
#

@steady saddle That's only one of the different types of black death tho

steady saddle
#

Very true, but it was the worst variant, it was seen on the 12 plague ships that touched down in Messina. More messed up = higher disease fragmentation chance, ie mutation and whatnot.

stable urchin
#

True

#

Tho, I do think this is something else, that came with the meteorite

steady saddle
#

Could be true as well, it is set up beneath the meteors impact zone

solar nova
#

@steady saddle What passageway?

steady saddle
#

@solar nova It’s what the reactor process was for at the end of D1, it was to open a way to deeper below. Probably Sector E? Can’t be sure until Rundown 002. It was to open a “passageway”. What the passageway actually consisted of is, obviously, a mystery haha. It’s why you never actually see the shadows until you finish the reactor process and are at the final wave. Story wise we don’t succeed on that mission I don’t think. I’m pretty sure we fail narrative-wise.

hollow bough
#

Maybe we play as new characters then in 002, but I think the main characters survive that tbh, and continue on

#

I would be surprised if the dev's worked on another 4 characters with new voice actors and such

steady saddle
#

That’s also true, maybe it’s narrative is the mission failed but we got out? Just unforeseen complications in the mainframe that caused the reactor to open the wrong passageway

stable urchin
#

@steady saddlewe did succeed in D1, has it was the objective to shut it off

hollow bough
#

Yeah, why do you think in the narrative the characters fail?

steady saddle
#

couldve sworn i read earlier in the transcripts that we fail the mission/complete the mission but unexpected bad thing happens which causes the mission to fail, my bad haha

hollow bough
#

on the description it says death rates are expected to be high

#

so probably other groups were sent in and failed but our group succeeded?

#

or it is just 4th wall breaking, expecting it to be hard for the players

#

with the shadows challenging them at the end

summer gale
#

other groups have gone in

#

on the rundown, when you select one of each missions, you can read some comm logs from previous teams

quartz flicker
#

We're playing as one group of many of the wardens prisoners

neat iron
#

how do you know

solar nova
#

I wonder what an E1 would look like.

#

Probably C2's length combined with D1's difficulty. Lots of alarm doors, many alarm cycles, huge map to navigate with plenty of scouts.

grave finch
#

Ok is the contamination the thing that makes the sleepers? Also why does the spawn tunnel seem to have been drilled into the complex?

still moon
#

The HSU unit? As far as we know, the HSU is only for keeping people inside of stasis. We find the HSUs to gather DNA to access areas deeper within the complex.

Im not terribly sure on the tunnel. I've seen some people say that we lasered ourselves down there, and other theories say that the infection is cracking its way up to the surface, and thats how we're able to journey down into the complex

half ravine
#

when we start the game, we see it running a diagnostic on a HSU unit then there is a manual override to skip the diagnostic protocol, then it reveals info like our prisoner ID, location and name (steam id) then it forces overrides when it says 'we' are not suitable for redeploy, then the cortex interface injection stuff happens. which got me thinking (and im probably waaaay wrong here), is this warden having us control the 4 characters like puppets?

#

in my defence im exhausted and convincing myself im overthinking this

lavish pumice
#

I think the cortex injection does a couple of things. It gives the prisoner/player the HUD as well as allowing the Warden to "piggyback" off the prisoner's eyes and ears. It might - and I stress MIGHT - allow for some sort of remote control but that would defeat the purpose of having prisoners. Their mental states and physical wellbeing (outlined in the intro screen) would be meaningless if the AI were controlling the prisoners directly.

half ravine
#

yeah you make WAY more sense than i did

#

i figured i was overthinking hah

#

the hud stuff fits rather well actually

white current
#

Next time you’re at the spawn tunnel look closely at the floor you’ll notice that it’s pointing up so they didn’t drill down to make access for you something came up from underground

#

@grave finch

#

Stress level might affect connection stability of neurolink

sand pawn
#

OK what lore do we have?

solemn hinge
#

I gotta say, the best theory i've seen so far is that its not a virus.... its a slug. The idea that the massive tongue thing that jumps out when the sleepers attack is the actual "virus" is fucking terrifying

sand pawn
#

for me, i fill like we wake some thing up

#

the way tunnal look, some thing big as a worm or... idk

shadow mortar
#

What bout the projectile

#

Is that a mutation

solemn hinge
#

@sand pawn We know the game takes place in the Yacatan peninsula, where the asteroid that killed the dinosaurs supposedly landed
theres a massive underground facility built inside of it. It's exact purpose is unclear, but it seems to be equal parts industrial, mining, and research
It appears that something dug out from deep, deep below

We are prisoners of the facility, basically captured by something called "the warden". whether its a person, or a group of people, or an AI is currently unknown. It appears to inject us with... something. This suppsedly gives our character a heads up display and interfaces them with the warden somehow.
the warden seems to be trying to get deeper into the facility, and bring parts of it online along the way, as well as getting DNA samples

shadow mortar
#

I think the projectile Bois are a mutation of the normal tongue bois

sand pawn
#

@solemn hinge interesting

feral veldt
#

It's more a female male things isn't it

#

Male are the melee one they have a strong heartbeat comparing the ranged one they have a much lighter one it's meant to the weight difference from the male and female heart?

#

Mutations isn't common comparing the number of those two type, mutation will more be the scout guys

white current
#

Now we just creatures that like hanging from the ceiling and grab you as you pass by hehe

#

Jokes aside I do hope to see some more lore for gtfo it is pretty interesting

pulsar condor
#

Your a prisoner in this place. Sending down a team of people who hasn’t done anything would seem unbeneficial. How about sending prisoners who’s sentenced to death down there? It would save good men.

frank root
#

I love how the lore is so interesting already and it's only EA atm

feral veldt
#

dev put us in the skin of the prisonner right? that why we don't know much?

frank root
#

The characters probs know more than they let our

#

As some speculate Bishop has something to do with the company

twin barn
#

Someone claims Wolf from the Payday universe is in GTFO, can anyone confirm that?

fallow plinth
#

@solemn hinge actually ive been under the impression the masks allow the HUD since if it was an ocular mod of sorts the view would never stray or shift so significantly when panning the camera, as for the control aspect, could always be a more downloading the memories into clones or synthetic bodies, similar to that one movie Surrogates.

still moon
#

I think the only connection to the payday universe is in payday itself, when in the little credit section wolf says he needs to "Get the fuck out". So far in-game, I havnt noticed any similarities to wolf in characters, or references to him anywhere.