#gtfo-lore
1 messages · Page 156 of 1
spaghetti ceiling
Now that you mention eggs imagine in E1 there is a room infested with gestating eggs similar to facehugger pods
It’s not a word
it could also be something akin to the stuff from alien covenant
I think the game wants to imply that something in that meteorite aided in the extinction of the dinos 66Million years ago. We digged in the crater deep down, found that something and were doing experiments on it. something went wrong eventually and the whole place got sealed shut. Years after ( The dev says the Complex has been uninhabited for years ) the Warden entity started throwing people inside the Complex to run errands for him and collect info. That's all I am comfortable believing right now
what if we arent humans
Bruh
we are catfish
probably not
and we're some alien race that found earth after an extinction event
probably not 100% human at least
we're probably part machine
infection level at the end of every level shows how “mutated” you are/can be
the ending screen does show that everyone is at the very least a little bit infected
^
that could be some lazy way to explain a hud
so we know that there is a form of pathogen within the complex
I think the HUD is actually a real thing. If the Neural Interface is a real thing, they could have a working HUD either displayed directly into your vision or on your mask
sounds like the DOOM hud
any hud of a person in a futuristic helmet can be explained like that
i would assume through the masks tbh
same
and yeah the way the hud overlays stuff
can we savely assume that they are (alteast part) catfish
although I like the idea of them having so much control over the prisoners they can inject "code" into their senses
they are underground with AC
im pretty sure we know next to nothing about the universe so assuming anything is probably gonna end up disapointing
Where's the water at
its fun to theorycraft but dont be offended if it ends up being different
Where's the water at
I mean if we are gonna go with the catfish meme, the place if surrounded by water
they are mutated, and its on the coast of mexico(right next to water)
meteor site
it's one of the few things we do know
game is set on the meteor crater of the real life site of ChicXulub
did the devs say that or is it an ingme thing
ah right
its 100% plausible for them to be somewhat catfish
I want some dino enemys
badskull its plausible but so is anything at this point
so the game really wants to imply that the plot is related to that
possible
or else they could have made a fictitious place up
in my opinion
Santonian Company also shares the name of that era's name
the Santonian Age 86Million years ago
I fell like the complex is a mine, lab, and a prison
it was definitly a mine judging by the amount of equipment.
Or the type of equipment rather
yes it started as a mine for sure
your equipment is repurposed mining equipment ingame
so...
in my opinion, a seperate company stubled across this old lab, turning into their next issue, hiring workers inorder to kill whatever is down there. They created the warden, and they are trying to kill everything down their for a profit and the resorces that the santonian company left
they shot their way through the rocks?
Then they found the parasite and turn the mine into a lab
and they are catfish
also from certain items your find it seems as if they started it as a mining operation but due to the parasite it failed and efforts to contain it ensued and failed, and supplies were there as a result @late oasis
Brilliant nailed it
Whatever security was down there was overrun quickly
that would make sense, no mining company would have access to C-foam or turrets
I had that thought a while ago
I mean if it was anything other than a studying lab / mine, you'd see a lot more security and guns
My guess is that they had a grasp on the infection rather quickly. But not at the speed it was spreading
Well it for sure was sponsored by a mining company but it was all definitely about research
it is not a mine, they stumbed across it while venturing
so it was very possibly overran by the infection and sealed up until the Warden came
while mining
The company made the warden and sent "prisoners" there to try and stop this outbreak
It was most likely an attempt to delve into history of the crater
@native shell are they catfish?
they are fishcats
And than here we are
i feel like the complex could be some underground bunker
thats why it has a lot of things
it could serve as a bunker aswell.
to be self sufficient
okay so in real life , the impact of the crater was so strong that it formed Iridium fused clay iirc
it is a lab, i just don’t understand the hacking devices, they make no sense
so it's possible it all started as a for profit mining facility
and it all went to shit
If thats the case... BRING THE GAS BOYS. let´s give them the vraks treatment
I like to think saltonian us just the company that did the heavily lifting @vestal delta but it was all just a research project
Sort of like how the military often uses civilian contractors or the government
are you implying they would be reasearching the cause of the sleepers?
saltoanian is the lab company, the mining company has no name yet(as far as i know) and that company made the warden/prisoner/ect
The sleepers were a biproduct
is that right?
They would just want to wipe the sleepers and get whatever is at the epicenter
Things failed
And I assume it was due to some sort of bacteria they found in the crater which surprised them
Parasite
bacteria is boring
It cussed the infection
parasite probably
they attempted to study it and failed, causing everyone to become catfish to a certain degree
parasite
Or as i previously mentioned a day ago. It´s a bioweapon
The way the victims mutate...
It´s weapons grade
I feel that's also semi likely but it's location suggests something deeper @late oasis
the final "products" are full out on killing
it is a weapn, and things catfish normally do
Chxclub is a drilling sight from a crater
So I mean maybe your right but I find it more likely just a failed research into a new species of parasite
someone probaby attempted to harness it, they are the one we need to go after
Technically if the "survivors" down there are in HSU units anyway.
Why not just flood the entire place with nervegas and wait a few days
you could assume they tried
Just seal every orifice of that bitch and fill her right the fuck up
or the warden doesnt care
It's also very possible that the devs just have a general idea of the plot and haven't even thought about it too deeply yet
so everything is just a placeholder for now
if we flood the intire place they would be fine, they can swim, but how have the lived so long without food? or are we their meal?
true
they don't get aggressive until you trigger them
they are catfish, they can hybernate
so they're in this state of high energy convervation
Get some gas that directly attacks tissue.
okay mopping up would be a pain in the ass.
i guess the warden is to lazy to get a clean up crew later
Isnt the place in lockdown
no? 35 dollar entry fee
I imagine an easy way to seal off taht plot hole is just say the ventilation is mostly cut off @late oasis
yup.
if the Warden wanted the facility cleaned out it would use other means, I think the Warden sends prisoners down to gather info for some other means, what that entails exactly idk, perhaps the entire outbreak was orchestrated by the Warden in the first place as a means of studying the infections behaviour.
interegation 😂
Yes! Let´s grab and interrogate some sleepers
badskull you´re a genius
puts lasbolt through own head
Badskull I still fail to see how they could be catfish

it´s a weird mash up of bat, infection and potato
I hope we have the potato guts forever
and catfish
"POTATO SACKS FROM THE LEFT"
brrrrt
Aight. i´m calling the creatures potato sacks from now on
ok, let me break it down for you why they are catfish. A. they like damp climates and are willing to breed in lower down levels. B. they lay hard eggs. C. they have lungs but can also fair on water. D. they live next to the ocean(where most breeds of catfish are) E. the scouts use tendrils the same way that a catfish does (to find predators) and find food
the evidence works
woah wait wtf
but are they tasty though?
no proof
but they are catfish.
^
They're the same picture
the fomer looks like a deadly and raving killer
ohgl god
Shotgun shells.
hey man, i’m just point out the facts that they are infact catfish
Just shotgun shells.
are their any objections that they are catfish?
so it is setled, they are catfish.

hey man, you may not like the facts, but they are the truth
but what is C-foam made of
if one of the devs says that theyre catfish then you can call them facts
nah ludvig is pretty talkitive but idk if he lurks on this channel
i’m just saying that they are catfish, there is evidence to back it up
then we are dead. catfish do sleep
In all honesty I believe the remnants of the asteroid that hit the earth was carrying archaea bacteria that went into hibernation and lied dormant for all these millions of years until this corporation discovered it, having run some tests and seeing how violently this bacteria can adapt and mutate and the conditions it can resist, they tried to start developing it into something for either means of a weapon or maybe even something that in a controlled sense could cure disease by killing said diseases. Having the Warden in charge of things such as security, protocols, and even administrative access, catastrophe occured and the Warden unleashed the bacteria after certain samples had been pushed to the absolute limits unto the entire facility. Trapping everyone inside by activating emergency procedures such as shutting all the security doors, now to this day The Warden will run expeditions sending contained dangerous Psychopaths and Terrible people to run errands and bring back samples and studies for it's research.
where is the catfish part?
i would litterally cry if they mention catfish in the game at all.
"Catfish are tasty" badskull: sobs uncontrollably
😳
i´m a terrible person...
And as such, The Warden demands you be sent on another expedition for your crimes
D3 the catfish domain
When you accidentally damage your dads car. "GUESS WHO`S VISITING THE SLEEPERS"

We can agree on one thing. sleepers are a bunch of mean spirited bastards
that is another reason why they are catfish
Sleepers are just me at 3 am eating nutella
HEAVY HEART BEATING
why does their heart act like that? or are they going to throw up? why do they light up?
My guess the heartbeat works like a sonar
the convulsive behavior... side effect of the mutations probably
they act like... a.... catfish
JUST ORDER YOURSELF SOME FRIED CATFISH ALREADY. You know you want to
because tasty
or fried sleepers
i have tried it before, it tastes very stringy amd chewy
tasted kinda like what i would imagine a sleeper would taste like
atleast sleepers come with potatoes
If a sleeper bit me I'd bite that mf back
the sleeper then: "Dude! what the hell?"
Sleepers would prolly just taste like people? Good old long pig?
Depending on what part you eat.
how can u spell "their" differently in the same line :,(
Huggers, After your first encounter with them, the rest of the rooms and hordes alike will contain Huggers, If you are going to melee/stealth kill you need to hit them in the back or butt (either works as long as you have full charge swing). Do not let these buggers get close because they are very unforgiving.
No like the lore part
Oh lmao
Is it that giant ass tumor on the roof to be blamed for their unforgiving existance?
What if its a giant boi
Like enormeus
The tumor
And we only see a part of it
Like a mothership
I want to believe that mass is actually part of the large neural network these creatures are connected to
Could be a hivemind.
my guess it´s something you could compare to a flood gravemind or a zerg cerebrate.
just one large blob controlling it all.
Though that would make it pretty damn vulnerable all things considered
Doesn't really make sense gameplay wise, since waking up one sleeper would wake up every single one in the complex
Yeah... it´s probably some other organism
one that emits the pathogen to infect and increase it´s range of influence
to gain biomass and add it to itself in order to fuel its own growth. No need for swarm intelligence. The sleepers will be assimilated sooner or later by it´s natural growth anyway
It cant be because if one whouldve got hirt/killed all whouldve known and woke up to kill the intruder
So it might not be a hivemind
Just a weird mutation
It still could work more or less like a swarm intelligence. Like an ant hive.
They work together through pheromones (or sound in this case)
That would explain why they work together when attacking but not the whole population comes after your arse the moment the alert is going off
Scouts are like guards, sleepers are drones, brutes are soldiers and the shadows are like.... Well i cant think of what they could be.
soldiers aswell?
eh. you get the point i hope
like the biomass on top of the reactor in metro 2033?
if theyre a hivemind communicating via sound, then couldnt we imitate that sound to mask our own presences?
🤔
@opal scaffold Contact the devs...a pickup that allows for a short "click" that would allow you to pass by enemies. The more it is used in a level, the less effective it becomes (since it is, to their "ears," nothing but nonsense) until finally waking all of the Sleepers in the room when used. A good cost-benefit consumable.
wait so, the characters you're playing are prisoners right?
yes
hmm
doesn't mean they broke laws to becomes prisoners, they're prisoners, not necessarily criminals
but they could be criminals, but I doubt it
maybe ex-military?
and they got into trouble.
or "prisoner" could just be a name for their unit.
for being stuck down there to deal with that crap ;p
Doubt it, Putting a unit into HSU units doesn't seem like a normal thing to me
while playing I have noticed that certain characters in scans (for rooms) make a clicking noise while in the circle, but others do not. is there a reason for that?
Ummm, don't know what you are talking about
It's more of a ticking noise.
i mean idk why they would give prisoners weapons and tools to go down there.
To do the objective
I mean yes duh
Sending them down without any, would be asking to see them fail
why be called prisoners though.
Because, when they aren't down in the complex, they are in their HSU units, doing nothing, kinda like a prisoner
idk
thats not much of a lore
so where does it say they;re part of a unit called hsu again
i'm more interesting in the screaming in the intro
when they activate the helmet thing
maybe they are using criminal bodies
the cortex interface that mixes the pasts hosts and the current ones
so the previous ones died (the screaming) and then the ones now are suffering the side effects
somehow i feel we're already too far-fetched in the theory, and its not that complex hha
im more interested in the radio
the "unintelligible, scream"
like who is talking.
hmmmm
north and bickit
they were the 2 original characters in the squad before Dauda and Hackett replaced them
@mighty jackal do you mean the radio before you enter the mission?
yes
That could just be from a team sent down before us tho
The spikey bois are in D1 too?
||nope||
Maybe they are just cool like that and D1 is the cool-zone
My main theory is that the complex is a vape factory
makes sense with all the fog
I think we are all just tripping balls, and are in reality inside a mall
zipp thats just you
Dont you love it to get into that foggy ass area and not get any fog repellents
While having like 6 brutes across 2 rooms...
Guess something was really amplifying their growth there
Well, some places have s higher spawn rate of big dudes
to those of you who actually watch the intro scene when launching the game:
for some of us the suggested action is to retire, and when it is said the computer overrides the decision to make us retire
It´s no surprise there is some shady shit going on.
so i theorize that the warden has taken control over the program and instead of letting us retire we are instead put into the hsu's in some sort of cryosleep
It was kinda obvious from the start tbh
of course there is shady shit happening
clearly the warden is just trying to find obamas last name
oh no he got banned
alright i slid a $20 to the warden and now i'm back
as i was on obama's last name,
[REDACTED]
back to gtfo,
good idea
for missions like B2 where we've gotta get the dna stuff in the HSU
i wonder how the HSU's got down there in the first place? (HSU=hydrostasis unit)
i think they may have been people who originaly lived in the complex
cause my theory is that the complex is a bunker
then why would they all be turned into whatever the hell those things are?
a virus couldnt have been it because viruses wouldnt physically alter humans
yeah i know what you mean
and its a probable thing too, because think about it
we are all wearing gasmasks
yeah
and the infection level could be from breathing in spores
but i mean thats just my theory
its probably wrong
but im waiting to be proven wrong
its a good theory its just theres a part missing
or wait
have you played dying light?
@vestal delta
yea
you know how in reality the gre wants to weaponize the virus
instead of trying to help humanity
maybe thats what happened here
there was some war
and this prototype virus was used to kill people
but it went wrong
yeah
and everyone in the complex
was hiding in there
but they filled the vents with it
yeah that could explain the fog
or not but still
but if they already had a way to spread it why would we be getting sent down
hmm
maybe it had something valuabe in it
and all the missions we have done are contributing to the thing required?
think about it
the officer's id to access a particular bioscan
turning on the reactor to pump power to another part of the facility so that we can do a mission there
collecting pid's to use them on doors if we so need to
turning the reactor off in d1 as we no longer require it at the morning, or too much power is being used and we need to save it as there is no good way of putting more power down there
well what's the definition of objective
something that we need to do to assist something
yeah
i think the rundowns will be connected in some way
i hope there ends up being some other ways of finding lore
ye
In a later mission, you release a biological counter to the infection that kills off all of the sleepers on that level. Instead of rewarding you, the warden sends in kill teams to clear every living thing including you, forcing you to hide down in a deeper level that can't be cleared with the biological counter, full of sleepers and worse...
Imo, doesnt make sense, why would the warden send in perfectly good subjects to do their bidding, then kill them off
Because if the sleepers have been killed, you're the only ones potentially infected
And you're expendable
1: At the end of every level, Infection: High, Critical, etc.
2: Same prisoners every level, showing that they weren't killed from infection
3: High skilled prisoners that have done other missions with success are prisoners with high value and worth for going into the rundown multiple times over
so your saying, the new group that is sent to kill the ones already down there wont be "potentially infected"
Not with almost all the infection vectors dead
and is the infection airborne or blood
so what, the ones that are currently sent have inadequate gas mask. what makes the new ones coming down here any different. main filter for any airborne pathogen is charcoal.
we don't see any fungus in the facility
If you look closely in C2, where they say "don't look up", one of the alarm door rooms has a massive living glowing organism that took over the ceiling. So i'm thinking this thing is hidden somewhere in the facility, it's "core" and we're crippling it by doing missions that enable us, let's say, remove the "generator" because it's providing those things with life support or heat or whatever they use.
Or there's something creeping through that installed itself after the first infections and has a heart that makes them still be a threat underground
So what’s the reason why our four boys are going into the complex
I could totally see us destroying some masses with explosives or something.
Spawns a wave when done, have to collect the explosives from other zones.
@dreamy vortex In fact, there's two rooms with that mass
I can only imagine part of it is to actually keep maintaining the AI and the vast amount of bodies it has in reserve. Machines break, power runs out, incidents occur
Like there might be a group of people its using in the background to do the maintenance work just like how it's using people to run these errands, we just happen to be playing the role of the errand boys.
the warden (the AI) is acting as the overseer of the rundowns while there are fully equipped teams running maintenance, research of samples brought back and security (who are probably armed up the ass with some serious firepower) to make this operation running smoothly
That how i would go around such a situation atleast. Shady or not.
Also, is it just me or the voice clips from when you choose an expedition (A1, B1,B2, etc) have a distorted voice saying something?
I lean towards there not being any maintenance teams or any other teams for that matter.
The whole reason the warden overrides his shitty prisoners as opposed to retiring them is probably because they have no other options. All the trained teams of expert, well-maintained personnel are most likely all dead.
I doubt we'd get sent down if they had better options.
but you could argue that he doesnt have a need to send better options if he has loads of prisoners to expend
Plus, sending down his only team without full supplies, seems kinda dumb to me
stop
honestly there could be any reason the warden sends down random prisoners with few supplies
Ye
it could be he doesnt thing youll succeed so he doesnt want to waste supplies
<@&408548765599793173>
We need deletus in here pls
@vestal delta ye, thus going with there more than one squad
it could also be that the warden is a sadistic person who wants them to fail
yeah its obvious that we arent the first down cause of the messages from the levels
Ye
if we take it that each of those led to the team being killed there has been 6 before us
it was a response to Rays thing
There is also the chance that other team are in use at other places of the facility
It just seems narratively weird to have better equipped teams that are more capable for this sort of thing not be sent down. If we don't have contact with any other humans in later rundowns especially, it seems fair to assume there are no non-prisoners left.
its interesting to think about there having been more equipped teams
i agree with
If the warden's name is literal, they might also not be intended to be doing whatever they're doing now.
Although the fact that there are warden doors might be evidence against that.
They are, they can even bring some stuff back too
So the warden knows they are down there
if we assume that the text we see when looking at other missions is a voice recording we could theorise that earlier the warden was sending people down with the intention to gather information
Wym?
the text you see when hovering over levels
I mean for what unzipped said
o
Yah, that's prolly right Soy
Ye, could also just be coms from previous, prisoner teams that had been down there
yeah but why would those have been recorded
it would take some amount of resources to record them all
so there must be some purpose
those could have been scout teams
What I mean to say is the Warden's original duties did not involve whatever the rundowns are aiming for, evidenced by its name suggesting it's purely tasked with prisoners and the fact that it barely has any security clearance, triggering alarms and needing us to collect DNA, IDs, and PDECs.
meant to find out whats down in the complex
They are, in some sense, going rogue.
i believe the warden has no affiliation with the complex
or if it did then it was clearly not meant to be doing what it is
@vestal delta I would disagree since some doors are called warden doors, and the warden's logo is seen around.
oh really?
Yeah
so it would be associated
it could be a glados situation
Oh, Soy, how deep?
Yah, how far in are you personally?
oh im on c2
We are getting to C2
Nice.
I'm helping this plep
he is
Yo, I'd be happy to run w/ you. C2's pretty fun.
And i still cant decide which weapons work for me
They all feel lackluster in their own way
_>
if youre available when we next play youre welcome to join rayalot
just use the one that you think is best
so far thats pistol and shotgun.
the pump action.
The rest of the guns just doesnt feel like its doing much
yeah its personal preferance mainly
especially the smg feels like hot trash tbh...
they all have their times to shine but personal preference is the most important factor
the manufacturers deserve to get shot by it for making that thing
The SMG can kill pretty good, just very close range
MG I find pretty nifty against tough enemies, but shotgun is great if your aim is good and you're fighting rather slow enemies. Better players can kick ass against fast enemies.
the MG feels just off.... the mag is just blergh
its weirdly small
Just when you start firing you´re already reloading
I find bursts of 5 or the full mag against a train of foes is best.
Some people prefer bursts of 2-3
MG, have a drum-mag, holds 25 shots 🤔
I dont understand why they even added the charge up mechanic to it
maybe its a 50.cal lol
Probably because you're not meant to tap with it, you're meant to burst or spray.
you're not using it right lol
I use the machinegun with 2-3 shot bursts and it works fine
This seems like a chat for #gtfo-chat
Prolly
oh yeah this is the lore channel
Moving...
Who invented these guns? Who produces them? They look pretty futuristic, what era are we from? Is it super-secret tech near the current year?
they could be scavenged from the complex
Well I don't doubt they're in or related to the complex.
It's just a question of whether it's unique to it.
Well, the wiki says what manufactures made the guns 🙂
the guns look like they are really low cost manufactured considering the levels of flaws they have
and i cant find the manufacturers
Okay except sidearm and pump shotty. but those are usually the cheapest anyway
the aussault rilfe is probably more or less standart issue set up (but i cant decide if it has a drum mag or not.)
the smg is a PDW that really is only usefull against humans
the autoshotgun... iffy about it but it does look military grade
unless civilians have access to mag fed autoshotguns
What to do?
@vestal delta If I had to guess, most of the weapons we use are gauss weaponry.
They are futuristic.
if I remember correctly one is a gauss rifle
I could be wrong, but I think one's original name was that
Is the TMP a gauss weapon?
Oops, I dunno why I called the DMR a TMP
is it just me or do the sleepers look like their fingers were chewed off
and if so y
or they punched a lot of things, and fingers aren't good for punching
I'm reminded of a story where a guy got locked in a room by his buddies and left there because he was about to become a monster. When he transformed, he couldn't get through the door because it was a steel bulkhead and basically scratched off his fingers trying to escape.
Has there been an updated "lore so far" document?
no lore exists as of yet
Catfish
@summer gale There are arguably little clues you can construct the lore out of, but these are rather simple statements of fact.
Like, the warden's symbol is in some places, and there's biomass on the ceiling.
well yes, nothing we can make a doc out of yet though
@summer gale someone already did create a Google slide of known lore, check the pins on this channel
Person named Evo sent the message
am aware, and it's not that much "lore"though
It is a very sound base to start from
The game is in early access so the lore is too lmao
Was just showing you there is enough for someone to make a "doc" of
And you said no lore exists yet, which is not true
mate, I am one of the people here daily talking about the lore
I know.
there's simply not enough info on anything yet.
Facts boiii
You said there is no lore, and that isn't true, just pointing out some things you said as false with evidence
Well, **technically ** there is all of the lore, just not available for us as of yet 😛
we have to unlock it
You know the dev's already have it all planned out?
they do?
I have no insider knowledge about the lore, I just assume that in the span of 4 years, the devs have a plenty of lore settled down already.
theyve probably got some ideas but im sure theyll think of some new stuff
Yeah, most likely, they wouldn't go into something like this blind, you're right
Where would this undeground facility be located at?
pretty sure its in mexico
Ye
I'm thinking, if the warden's symbol is so heavily integrated in the facility, is the entire facility built for something involving the prisoners?
so the theory about this being a mining operation into the past/meteor crater/into the center of the earth is probably not far off
Yay! We get infected/disease/cursed/transformed by ancient, buried secrets
My thoughts exactly
wait why is this in the lore channel
Whoops
Will move it
in the hole you decend... ever noticed the edges inside it are pointing up? maybe something broke through?
Pretty sure the fact that it shows something dug out, and not in is important
Yeah, the Devs must have something in mind with such design
maybe a massive bugger broke out, and were being sent in after a major catastrophe to prevent more from escaping the well?
or to see what we can scavenge
the biomass on the ceiling we see, looks like a huge load of worms, maybe that was what was in the meteor? they infested humans when they went down to investigate the crater after "something" burst upwards, afterall the heartbeat isnt quite a heartbeat, its the worms moving and and down in the host body trying to locate us.. just a theory
I talked more in-depth about this once, but, as a recap of what I believe:
We dug down to find secrets or a precious resource in the gulf of mexico crater. Maybe we struck 'gold', or want to 'see into the past' with the supposed extinction event of the dinosaurs (theory is, that's the meteor crater). We dug too deep, found either an ancient disease, curse, creature, or species, a large one busted out straight from the bottom and out the top (hence the upwards-broken shaft we descend) and we're the strike team sent down to.. well, bring stuff online, fix things, gather things for the warden, the guy in charge.
Does anyone know why C2 mysteriously lacks a Z97?
All the others are covered in that range.
I talked more in-depth about this once, but, as a recap of what I believe:
We dug down to find secrets or a precious resource in the gulf of mexico crater. Maybe we struck 'gold', or want to 'see into the past' with the supposed extinction event of the dinosaurs (theory is, that's the meteor crater). We dug too deep, found either an ancient disease, curse, creature, or species, a large one busted out straight from the bottom and out the top (hence the upwards-broken shaft we descend) and we're the strike team sent down to.. well, bring stuff online, fix things, gather things for the warden, the guy in charge.
This is almost everything I thought and talked about too, except I think that the hole was made by whoever wants us to go inside. It's very possivle they remotely blew a couple stories of the facility to give us an easy way in
the place almost looks exactly like an inverse sinkhole
Perhaps
There must be more than one hole too, since in C2 ||the extraction point, is different then the entry point ||
From what I’ve gathered personally;
In a nutshell,
This place is located in the Yutacan Peninsula, where the asteroid landed that killed the dinosaurs.
The facility seems to be both mining and scientific. They have been trying to collect samples and do research on the mineral deposits made and came from the asteroid.
However it seems with its discovery. We seem to have also awoken a sort of Virus that has steadily matured within the scientists bodies. From what I can guess, the scientists were trying to find cures yet through each human trials it had seemed to work but eventually it just evolved further making the Viruses more complex. Which could explain the different looking mutations. Over time it seems the place was put in to quarantine. As the cure for the Virus took too long to solve, with developing technologies the people who had the disease have been put in to HSU containers in order to slow or stop the Virus until further research was done.
But from looking at certain parts of the facility, specifically the entry point. It seems that there was a nuclear meltdown with one of the Reactors. By this point the technology used within the facility seems to have included an AI aka The Warden. Which has current control over the facility. The Warden I believe is trying to revitalise? The facility in order to continue to program and research for the cure. But as there is no human aid, aside from those who are inside the HSU containers, to assist with areas where The Warden is unable to attend to. Those unfortunate are being awoken to do the dirty work, somewhat like a sacrifice?
That is all what I gathered. But eventually someone with more detailed information can answer that question as I have lagged behind with Lore analysis.
@pure fjord
Yet this does not explain the military resources that can be found throughout the facility unless the military took over some time after the meltdown. In order to deal with the mutations. But maybe eventually the virus was too much to handle so it was abandoned
but the prisoners are being sent from ground level, I dont think they are from the HSU container
the capsule thing?
Yup
When launching the game, it also shows the computer being “overiddrn” by someone
I’ll need to get back in to Lore Research soon to get a better detail on all this
ok dude this story u created is pretty damn good
A Theory so far
@weak rampart would be great if the Lord could give us a yes,no or a maybe reply to what we currently have gathered
But that’ll spoil things
da devs probably dont want to restrict themselves by confirming stuff
Mhm
My thoughts are basically the same has whites
It’s what currently makes sense to me
Tho i do have some things i think a bit different
nah, it's nothing major
Even simple thoughts and ideas can help generate better possibilities.
I wanna see Chads message first, he seems to be brewing something right now
Yup.
I don't think I agree on the "...We seem to have also awoken a sort of Virus that has steadily matured within the scientists bodies..." part.
1: I would argue it is more a parasite than a virus, the tongue is a worm like entity and the whole "parasite eggs" doesn't sounds like a virus.
2: I think the whole facility seems too developed for it to accidentally infect all scientists unnoticed (this is based on released pictures of a lab facility with VATS units and such)
MHm
i hope its not a virus cause theyre boring
ye, one of the things i disagree with a bit, i think it started has a mining facility, and they stumbled upon that shit by accident
Once the second rundown is released. I'm going to be updating my Theory with new information. I have certainly lagged miles behind with my information.
@stable urchin More than likely a possibility.
@regal pumice well, I don't think we gonna get much insight to the science lab part as the next rundown is based around "digsite" enviorment
Also, this is just something i have been thinking, There must be more than one hole into the Complex, since in C2, you extract at a different place, from where you entered
@atomic tree Ludvig said, it would be a mix
But atleast we can get the sidetracked information put together
or at the least close together.
this makes me question one thing now.
Also, this is just something i have been thinking, There must be more than one hole into the Complex, since in C2, you extract at a different place, from where you entered
@stable urchin lemme move to my pc young one, I have a drawing I made since day... Early of this game
Ye
Could the whole facility have been created on purpose using the "mining" part as a dud to hide the true fact that the scientists were actually working on some sort of symbiosis with the parasites? And some people may have tried to shut the place down by corrupting the reactors?
I dunno.
Doesn't make sense to have a dig site then, if it was a cover up tho
We shall see what this dig site really is.
Here is a very handy and detailed drawing on how I think things look.
So you are saying that there is a hive mind like spore at the very bottom?
ye, like different holes down, since one wouldn't make sense
@regal pumice No I am not, just that whatever we fighting comes from below 😛
That be looking like a big octopus
Quick call the Protoss!
what if it was just one massive hole that branches off
I've only noticed C2 having 2 entries.
Everything else goes from one hole.
I love the Paint drawing Chad.
How would the elevator go side ways tho soy
It looks like it got put in after the hole came, thus building on it inside the Complex would be impossible
yeah i dont think it is
I have to gather alot of information about the Digsite.
Ye
@regal pumice Huh?
Was that made on Paint?
My handy chart? Yes! 😄
But how would they have build those rails?
obviously they don't go sideways, because we don't turn when we drop down-
Unless we're all walking sideways in the mission :^)
Can someone explain me why the warden want us to do these objectives ? I didn't really understand the point of gathering HSU/PIDs, or power up / shutdown a reactor
Well, most missions are just to move further down the rundown
so we can continue to extract materials
the warden is just bored
PID's was so you could do the reactor
watching us is its enjoyment
HSU's were for the dna strand for doors and srtuff
The whole rundown is basically about the D1 mission
All other missions are just to get down there
so the main objective was to shutdown the main reactor ?
Yes
It's a really draw out execution process
i wonder what that reactor does
Also explained why in the mission select menu
Make power
but then why did we power up another reactor and then shutting down another one
reasons
power up a reactor to activate power in the lower areas?
Yes D1 is the real objective. And we fail it.
Powering up the reactor in C1 let us get down the D1
Anyone have the text that pops up on the D1 reactor?
We never power up the D1 reactor
but why do you say we fail D1 objective ? At the end it's shut down like the warden wanted right ?
Oh. I thought it was off in the first place
On the Rundown screen there is another area that is inaccessable...most likely D1 is supposed to be a failure because E1 hasn't been made available
Nope
I thought we wanted to turn it on
oh, no
Does anyone have the text that displays?
@lavish pumice E area is just there, has future rundowns might contain E missions
Bout to get it
@stable urchin ping me when you have it.
the fuck does that mean
We are supposed to gain access to the pathway, by shutting off the generator. i believe
So bacically
A1 is to take ADN for bioscan stuff
B1 is to take PIDs for doors stuff
B2 same as A1
C1 is to power the lower elevators or something to access deeper
C2 is to permit the warden to "hack" the future reactor to it shutdown
D1 is where you shut down the main reactor
?
I'm kinda lost
now we get the wardens long lost hentai stash
Oh well I just read the things in the menu
it's way more clear now
but still confusing
what does "powergrid" mean ? God damnit
I never heard that word
@trim latch Definition of power grid. : a network of electrical transmission lines connecting a multiplicity of generating stations to loads over a wide area.
Basically its the facilities power
In other words, it's the power generators and all of the loads connected to the generators
||A1 you need DNA from the Admin for clearance to section B of the facility
B1 is to get Ids to use, to get access to the powergrid( aka C1 missions generator)
B2 is DNA for access of powergrid in C1
C1 is to bypass the security system for section D, by overloading the Generator
C2 you get partial decoders to help, since section D uses an Encryption matrix
D1 you shut of the powergrid( aka generator in D1) to gain access to the pathway out.||
but wait why do they get access to the pathway out if the power is shut down (so no elevator)
thonk
also
the alarm in D1 never stop
if they access the pathway out that means the shadow too

Tho it's funny, it's first now i realized you overload the reactor in C1, and not just turn it on
Well, it doesn't say, it's in that area of section D tho
Could be some other place in section D, since the Sections seems to be divided by depth
If I recall, Section D is about ~840 meters down, while A1 is around 400
A1 is 421 meters
Thats the ticket!
damn the mission's names make sense now... I really should've read them, it sounds more pleasurable to know why you're doing it
so any reason why the Warden wanted to shut down the main reactor ?
I'm looking forward to the next rundown sets of objectives, maybe get more lore out of them
It sounded like the main reactor needs to be shut down to de-power some powered doors, so we can access the pathway deeper
Thanks Unzipped
oh and you think the passway leads actually into the rundown #2 ?
Perhaps, although it'll probably be unlikely. It seems like for this rundown, it ends at D1
I could be we open a pathway in the D section, and the next rundown will be about getting to that pathway in section D, since it could be located somewhere else in Section D.
Tho i doubt it very much
Could be the Warden uses another team of people to use the pathway
So we never use it our self
just get access to it
Idk
Next rundown might clear things up
Okay
also
why doors arn't at the right order ?
C2 ends at door 100 but we're back at 6X-7X for D1
Could be every section Has there own set of doors
Could be each section has a set numbered doors for each area. For example, lets say section A1 had 100 doors. Each of the doors can be classified as Section A1, door 52 area C
Or something similar
okay
Thank you!
but that's weird since no door number overlap, right ?
of all the 6 levels
it could be a coincidence but hheh
It depends on which area's we infiltrate for our objectives imo
Nice
N i c e
Blank is being lewd
no u
Oh

zipp how did you find all that stuff out?
he has 200 IQ
i already knew that
didnt know there was that much information
too
Well, on what we are doing this rundown there is, it's just mission description
They can be kinda hard to understand, has the Warden is a dick, and not very big on going into the details
yuh he a dik
Who needs to know mission information when only 2.5% of prisioners survive?
lmao the warden be like "I'm barely explaining since they'll prob die anyway"
Ye
he be expecting us to die
When we come back, he starts chocking on the donuts in surprise
Dudes probably already preparing other HSU's when he gets pinged about extract lol
LOL
Just thinking to himself "these four dudes have cleared this whole hole themselves"
gunfire echoing from the decent
"Oh god I forgot to start sending the lift! Uhhh, stand here for a moment, I gotta...'Scan' you"
all the while he's desperately pressing the "Descend Lift" button
It’s not been
We've been to zones 16-23 (B2), 38-45 (B1), 49-52 (A1), 62-67 (C1), 68-78 (D1), 90-96 (C2), 98-100(C2)
The only zones we are yet to see are 1-15, 24-37, 46-48, 53-61, 79-89, 97, and 100+ (also 0 and under, but there are no negative zones as far as we know).
probably the smashed doors are those zones
Yah, that'd make sense.
The rundown is said to access a "subcomplex." Is that actually a defined section of the complex, or is that just saying we're only in a small part of the whole complex?
Small part
that or the other sides of the big holes could be home to those missing numbers
Hello lore chat, I am looking for a complete transcript of the text that displays on the reactor of D1 when you shut it down. Please ping me if you have one.
Thank you
Blank be the big clever
I just went through some YT videos until I got a terminal guy
Still big clever

you can ask around here about the terminal
ask a question and someone will answer it
:>
Well if you notice while descending towards your drop zone, you do usually pass by a few open’ish floors before arriving at the elevators destination. A, B, C, and D are all pretty spread out based on the distance indicated between them so you wouldn’t pass by B right before arriving at C, it would’ve been a couple hundred feet above.
😦 rip imperial system lol
We know that each section of the complex can vary much in their hight, has one of the missions in section C is roughly 50 meters further down, then the other
So it could be openings from the same sections
Very true, which also makes a good arguement that each section has zones 0-100+
Because section D having zones 68-78 then C2 having 90-96, 98-100 doesn’t make much sense
We actually discussed this yesterday too, where we came to the same conclusion some of us
I like your thinking boi
Yeah makes sense
The creatures can also be compared to the extreme side of the symptoms shown during the Black Death. Symptoms being large black boils, minus the gaping maw’s haha. The entirety of the complex could be a disease research laboratory gone horribly wrong. Or something comparable to a SCP containment facility, as evidenced by the opening of that passageway during the finale of D1, with those spookums coming out.
@steady saddle That's only one of the different types of black death tho
Very true, but it was the worst variant, it was seen on the 12 plague ships that touched down in Messina. More messed up = higher disease fragmentation chance, ie mutation and whatnot.
Could be true as well, it is set up beneath the meteors impact zone
@steady saddle What passageway?
@solar nova It’s what the reactor process was for at the end of D1, it was to open a way to deeper below. Probably Sector E? Can’t be sure until Rundown 002. It was to open a “passageway”. What the passageway actually consisted of is, obviously, a mystery haha. It’s why you never actually see the shadows until you finish the reactor process and are at the final wave. Story wise we don’t succeed on that mission I don’t think. I’m pretty sure we fail narrative-wise.
Maybe we play as new characters then in 002, but I think the main characters survive that tbh, and continue on
I would be surprised if the dev's worked on another 4 characters with new voice actors and such
That’s also true, maybe it’s narrative is the mission failed but we got out? Just unforeseen complications in the mainframe that caused the reactor to open the wrong passageway
@steady saddlewe did succeed in D1, has it was the objective to shut it off
Yeah, why do you think in the narrative the characters fail?
couldve sworn i read earlier in the transcripts that we fail the mission/complete the mission but unexpected bad thing happens which causes the mission to fail, my bad haha
on the description it says death rates are expected to be high
so probably other groups were sent in and failed but our group succeeded?
or it is just 4th wall breaking, expecting it to be hard for the players
with the shadows challenging them at the end
other groups have gone in
on the rundown, when you select one of each missions, you can read some comm logs from previous teams
We're playing as one group of many of the wardens prisoners
how do you know
I wonder what an E1 would look like.
Probably C2's length combined with D1's difficulty. Lots of alarm doors, many alarm cycles, huge map to navigate with plenty of scouts.
Ok is the contamination the thing that makes the sleepers? Also why does the spawn tunnel seem to have been drilled into the complex?
The HSU unit? As far as we know, the HSU is only for keeping people inside of stasis. We find the HSUs to gather DNA to access areas deeper within the complex.
Im not terribly sure on the tunnel. I've seen some people say that we lasered ourselves down there, and other theories say that the infection is cracking its way up to the surface, and thats how we're able to journey down into the complex
when we start the game, we see it running a diagnostic on a HSU unit then there is a manual override to skip the diagnostic protocol, then it reveals info like our prisoner ID, location and name (steam id) then it forces overrides when it says 'we' are not suitable for redeploy, then the cortex interface injection stuff happens. which got me thinking (and im probably waaaay wrong here), is this warden having us control the 4 characters like puppets?
in my defence im exhausted and convincing myself im overthinking this
I think the cortex injection does a couple of things. It gives the prisoner/player the HUD as well as allowing the Warden to "piggyback" off the prisoner's eyes and ears. It might - and I stress MIGHT - allow for some sort of remote control but that would defeat the purpose of having prisoners. Their mental states and physical wellbeing (outlined in the intro screen) would be meaningless if the AI were controlling the prisoners directly.
yeah you make WAY more sense than i did
i figured i was overthinking hah
the hud stuff fits rather well actually
Next time you’re at the spawn tunnel look closely at the floor you’ll notice that it’s pointing up so they didn’t drill down to make access for you something came up from underground
@grave finch
Stress level might affect connection stability of neurolink
OK what lore do we have?
I gotta say, the best theory i've seen so far is that its not a virus.... its a slug. The idea that the massive tongue thing that jumps out when the sleepers attack is the actual "virus" is fucking terrifying
for me, i fill like we wake some thing up
the way tunnal look, some thing big as a worm or... idk
@sand pawn We know the game takes place in the Yacatan peninsula, where the asteroid that killed the dinosaurs supposedly landed
theres a massive underground facility built inside of it. It's exact purpose is unclear, but it seems to be equal parts industrial, mining, and research
It appears that something dug out from deep, deep below
We are prisoners of the facility, basically captured by something called "the warden". whether its a person, or a group of people, or an AI is currently unknown. It appears to inject us with... something. This suppsedly gives our character a heads up display and interfaces them with the warden somehow.
the warden seems to be trying to get deeper into the facility, and bring parts of it online along the way, as well as getting DNA samples
I think the projectile Bois are a mutation of the normal tongue bois
@solemn hinge interesting
It's more a female male things isn't it
Male are the melee one they have a strong heartbeat comparing the ranged one they have a much lighter one it's meant to the weight difference from the male and female heart?
Mutations isn't common comparing the number of those two type, mutation will more be the scout guys
Now we just creatures that like hanging from the ceiling and grab you as you pass by hehe
Jokes aside I do hope to see some more lore for gtfo it is pretty interesting
Your a prisoner in this place. Sending down a team of people who hasn’t done anything would seem unbeneficial. How about sending prisoners who’s sentenced to death down there? It would save good men.
I love how the lore is so interesting already and it's only EA atm
dev put us in the skin of the prisonner right? that why we don't know much?
The characters probs know more than they let our
As some speculate Bishop has something to do with the company
Someone claims Wolf from the Payday universe is in GTFO, can anyone confirm that?
@solemn hinge actually ive been under the impression the masks allow the HUD since if it was an ocular mod of sorts the view would never stray or shift so significantly when panning the camera, as for the control aspect, could always be a more downloading the memories into clones or synthetic bodies, similar to that one movie Surrogates.
I think the only connection to the payday universe is in payday itself, when in the little credit section wolf says he needs to "Get the fuck out". So far in-game, I havnt noticed any similarities to wolf in characters, or references to him anywhere.


