#gtfo-lore
1 messages · Page 154 of 1
Here’s the thing tho, parasites can be killed, viruses can be killed, anything can be killed if you know how to properly eliminated
that's a can
seems like bunkerbusting the entire complex don't work tho
@frail sand Cough...cough resident evil.... cough cough..... dead space
if we already found a cure why wouldn't they just use it on the sleepers themselves?
842m to be exact for C
I forgot the measurement
@low nimbus I also believe that using a cure on a fully changed person, wouldn't work, even if they had one
D is 800 as i know
And if it was basically resident evil, or dead space, the infection would also work on the dead @lilac island
tbh probably giving napalm flamethrowers to prisoners would work best
if you had a cure that could kill the parasite ofc someone who's already been fully transformed would be gone
Ye
but if the parasite is killed then at least it would just be a lifeless body that wouldn't pose any threat
it would lol
unless we're forgoing physics here and assuming that the dead could magically move
@weak halo open fire in a mining facility is a baaaaad idea, what if you hit a gas pocket?!
^^^
warden doesn't seem to care about prisoners, and the eccess explosion would just make through the bigass hole
which could cause a bigger cave in and possibly a way out of the facility other than the HSUs in the drop
it's a 800m deep cave that is only facing upward lol
But Warden cares about data and equipment in the facility not getting damaged
Ye
i thought the datas were only used to progress
tbh nuke explosion would be much bigger than explosive gas
If the facility gets damaged, you could possibly permanently contain the threat, but if they adapt to that, they can probably breach it
plus it’s going to be hard to cause a massive hole over 800 meters deep to cave in
i still don't get the fact in order to access D1 and kill the reactor we have to turn on the C1 reactor
i know its different one but why tho
and it’s definitely going to hard to cover up a nuke
Reason why the facility ain't gotten bombed is most likely BC the Warden wants to reclaim it or at least salvage some data and items.
solution: do what Curtis LeMay did
@weak halo the facility seems to be running on limited power, so access to anything below C is most likely offline
the rundwon #001 only consists of turning off the D1 reactor
which i can understand because of the overpowered creeps
the rundown of C1 says to access security system
Security system bypass for section D
needed at 842 meters.
Prisoners used to overload powergrid.
and every other part is same too
A is just to gain access to B
Maybe D1 needed to be turned off BC fear of a meltdown.
i get why they need to kill the power because of 'shadow'
In the D1 it said something about a way out, maybe the shutdown, is to close of that way
but they don't want to get infos
B1 and B2 just to access powergrid
C1 is to overload said powergrid in order to 'bypass' security system
C2 is to get the decoders in order to get into D1
D1 is just kill the god damn reactor
isnt c1 about shutting down the faulty reactor?
In C1 you start it up though.
i still dont get why you would do that lol
You shut it down, to get access
i remember hearing something about the ceiling above the reactor room in d1 beeing kinda similiar to some spots in c2
into D1 i guess
havent checked it yet but if thats the case it might be some mass feeding of the radiation
but as i said not confirmed by me personally just something i picked up a while ago
What would the subcomplex look like for the next rundown?
On the roadmap it says Dig Site.
probably actual rocks and dirts
probably the cave system leading down to the meteor in the crater?
Lots of excavators, bulldozers everywhere?
nah i doubt it - i think it'll look like the stuff from the trailers shown in steam
A pathway out of section D has been located.
Prisoners spent to gain access by power grid.
Shutdown.
High death rate estimated
mission log to D1
narrow caves with some supply rooms inbetween
I want more dynamic interaction with the environment.
Such as driving a forklift carrying crates in order to get high enough to reach a high ledge.
So you shut it down to get access to a or pathway something
well if you take a look at the leaks channel there's atleast some kind of batteryish thing you need to carry around
@stable urchin hmm.. so by turning off the reactor to close that pathway?
Open i believe
What is the supposed pathway you're gaining access to?
That's what the mission log implies
A pathway out of section D has been located.
Prisoners spent to gain access by powergrid
Shutdown.
High death rate estimated
Because once you shut it down, you just go to the start after the security scan.
Well
So what is the pathway?
We are just there to gain access
Pathway to the next rundown?
hmm
Plus, think of the title for D1
possible
Deeper
ye
oof
So it’s just implying that it’s the way further into the facility
whats next Brute form Dead Space or something
Yes
Will there even be an E level expedition though?
Well, why else would E be programmed into the game?
still wondering if they expand on the current rundown or if the former rundowns will be unavailable once a new one comes out
And instead of security scan, it said Bio Scan and had green circles, and told you if it was a group or solo circle.
it sill does
And I think that camera from the trailer is the one that Lidvig teased
once you all enter the circle it gets green
No, but all the circles were green instead of red.
Wouldn't it increase game file size if rundowns were kept and not deleted when a new one is released?
considering it's mostly the assets increasing the size not the actual arrengement i doubt it would make much of a difference
its still 10gb and people are complaining about it too small
The game is pretty small to me right now.
yeah it does
I mean, with a competent group who know what they are doing,
only 6 rundowns
i coudn't even finish A1
anyways i wonder what this expeditions death rate would be
There is one rundown
I can complete every expedition in about 7 and a half hours.
Oki
That is around the time you could complete Luigi's Mansion at 6 hours.
or play doom i guess
I think the idea is, there will be multiple rundown tabs
Maybe you can go back to old ones, if you beat the current ones first
Let's keep this about the lore and take questions / discussions to a more relevant channel please
So...what year is it? Or at least, is there any dates seen in the game?
Afternoon prisoners
can someone help me out here with a question ?
?
ive seen that you probably are not playing AS the prisoners but you seem to be watching it happen cuz your in an interface
but well
im wondering who injected the override
the warden ?
because im not sure but it seems like your watching the prisoners
so who is the you playing the role
Idk
It seems to me like it's more like a brain plugin where they take over the brains of the prisoners and "play as them"
insert super meta joke here
What are the monsters? Aren’t they like the victims of a parasite or virus?
yeah but you hear the prisoners talking
why do they need to talk if their being controlled tho
not sure xD
Because they're not
Maybe the people taking over their brains are the ones talking
I can communicate and control people 1 km under ground through a plugin
but i cant send a message to someone else
idk xD
Makes more sense to say the interface we see is what the warden sees, and us controlling them is a separate thing
yeah
thats what i think
@compact estuary Im pretty sure they are the victims i mean they resemble the body, and yeah most features and its a parasite i think
Ah thanks
what are shooters firing at you
What we talking about
I thought they shot there stone extrusions at you
We're talking about the standing monsters that shoot a dot of light from their head.
maybe its half half. you see the icon of the brain. one side all red ohter side is green ish. so half controlled by this plugin. but still they are controlling themselves. like having mover people in your head
more*
if i could find a way to justify the injection and the brain icon. i think i got a good shot at the plot there
Hey, by chance, does anyone know if the “infection status” in the post expedition screen has any significance? Or at this point is it a random place holder? Also, are the prisoners the same prisoners every mission?
look i think i can give my answer to that through my speculation
see all these people have been infected by a virus that did that to them. you see the prisoners all have somekind of gasmask on them. so there is a live virus. and that there means if they have been infected with that virus or not
That much is made obvious, I agree
If they’re the same prisoners though
i belive they are the same.
Then that implies that they are immune?
That they have antibodies to the virus
Or there is some form of treatment
it does say deceased if you die (gets downed) in the run. but for us players each run is seperate. and counts as if we did the last one with 4 survivors
so even if you win with 2 members down. when going for the next run then lore wise it would say you did the last run complete with 4 survivors
its like when you die in a campagin in a game. you can die 100 times. but for the game itself its lore history and the npc's you never died.
So does each consecutive level then, lore wise, assume each previous level was completed perfectly?
then i guess. you could see each run as seperate. but that dosn't make sense bc yeah. there is only 4 characters. and to proceed in the wardens plan he needs the reactor active lets say. but after that he needs all the id's (wrong order but dosn't matter for the point)
i'd say so...
the infection level at the end of the game doesn't have any in-game basis, it's just random flavor text
like. before you even play the first game/run. they have alrdy been sent out once to an unknow location by us. and comed back with unstabel mental health. the computer says we are not rdy for anohter sent out. but that is been overriden
game wise. yes it is. but we are talking about lore
but lore wise, just the same as dying, it probably wouldn't be based in lore
lore wise. anything could have a meaning
the lore would be they made it through with no infection, because if they did get infected, they don't have the cure, what other reason would they be going deeper and fighting these monsters instead of curing them
unless it could be argued they are too far gone to be saved at that point
but dont connect the runs so simply. bc if you die in one run. you are alive in the next. so lore wise. when completing a run. then in the history books it will say they completed it perfectly
now we are changing topic. but going on with this i got more speculations
not really
but i jsut joined looking at lore
their infection level is highly related to cures
whether or not they survive the infection
so. have anyone ever talked about the warden. human or ai?
and if they did have a cure, the only reason they would still be going deeper and fighting these guys instead of curing them, would be because they're too far gone to be cured or something
i know. its a topic change. but its for my next sentence i needa know
Just saying
it seems most people that talk in this channel from what I have seen agree the warden is most likely a group of people or an ai
not one person
Have you looked at the sleepers? Do they look like that’s reversible?
The deformities and skin growths alone in just the basic ones
I mean, a lot of things in fiction are reversible when it goes to extremes lmao
no. but it could be stopped. the same with zombies
you cant turn them. but you can prevent them
but i think the goal is anohter thing
not a cure for that. i think the infected is a result of a failed project
My current guess rn is that they are going deeper to find their research they were doing before the outbreak and continue
(stilll new in lore. so currect me if i say something oppisite of what's been proven)
I’m also new
so like. there could be a work on some cure for some desieas. but not the one the infected have. maybe anohter or a super cure. for everything. it failed and made this infected.
i like to think that the infected is only a result of what happend down there
a secret research bunker
yeah, that seems most likely
It’s not possible
maybe for anohter virus
Biologically speaking
its the future. making super humans is a thingy now
That’s not the same as a super cure
it needs to be injected right?
but there most be some kind of virus. that did that to the infected
humans that can harness light (or whatever tf it is) into a projectile to shoot from their forehead and home in on targets lmao
and that might be airborn
that's the thing I am most curious about atm, what is it that the shooters shoot at us
actually didn't think of that.
anohter thing. how does their bio work? the melees. can shoot out and retract their heads. their nexks made of rubber?
Bioluminescence tied with aggression levels
it's a tongue or work like thing that slaps you, bouncy
not their head
their mouth opens and it comes out to slap you
maybe. its a consentraded blub of that virus that flies through the air and towards you?
no, it is confirmed, some type of muscle
look at a video of them attacking a player and slow it down
ohh. im a bit laggy. so i only see like it looks like their heads... my bad
Yeah, I don’t mean to be explicit, but honestly the human penis is somewhat comparable to how their melee attack works
It’d functionally work like a hydraulic pump
lmfao, true, but to an extreme degree
and way faster
It would probably work similarly
Where it uses an erectile tissue and pushes high pressure fluid through it
It would explain why it kind of flops a bit
And isn’t completely straight
it could also be explained as just storing it in there like an intestine
but like. what kind of virus and turn your mouth sideways. remove your eyes and make the mouth wider?
Because all the pressure goes out in one moment
since they aren't seen feeding on anything, they just live
don't need some other organs
Doesn’t mean they don’t feed
could make room for the muscle
they never feed, and bodies are lain around the floor
not eaten
but I have found some clothing items with no body
Maybe they don’t eat humans
there is no other food down there
Do you trust the warden to tell you how big the facility actually is?
what in real life. dosn't need anything to survive?
They have a nuclear reactor
the only other thing that could power them is the nuclear reactor, yeah
but they don't need to feed off flesh
or meat/other things digested through the mouth
yes
no skeletons
which they consume slowly
none eaten
Wait
they dont need much food obviously
nah, the bodies found have no signs of being eaten
OH YEAH!
only thing we could say about them eating humans is there is some clothing with no body nearby
how long does it take for a body to start decomposeing?
Hold on bouncy
They attack you, reason enough lol
Summoner, that would be them getting rid of the organs to fit the parasite inside
but first signs of it?
and maybe the muscle the strikers use to attack you
uh you realize the infected virus/fungus is a human host right?
Damn
no. i dont think they are that smart...
The events of this game took place within a few months of the initial incident
Dont need to be smart to override a host lol
No it says its been abandoned for years
there really isnt a way of telling as of right now
telling what/
due to no audio/text logs to read or hear
maybe havn't found them yet
no there are 0
it is a parasite based infection, the devs have said the eggs you see inside them sometimes are parasitic eggs
have you tried every single command possible
What do they mean by parasite?
the devs also said there are no easter eggs rn, Bouncy Knight
but maybe they lied about that, but I wouldn't think so
like aliens? but instaed of popping out of stomach they take over the host
yeah, use the body
oh. see. im not following everything
just joined
but alrdy got my own speculations pretty far
check the #gtfo-ama-answers channel if you got time
see what others asked a long time to ago, and the responses
;_;
@hollow bough is it more like the biological definition?
but if not, then you can just take my word for it lol
definition?
what do you mean?
of parasite
?
As in a parasitic symbiotic relationship?
but like. for the first signs of decomposition... cant spell. how long does that take.
yeah
Presumably viral?
like those one parasites that take over ants or something
In a few min I’ll load up an A1
that's a fungus
and they use the body to spread the infection
Gotta find something dead bodies
in C2 there is a mass of biomass on the cieling in two rooms
I haven’t been to C2 or D1
its anohter living beaing inside of the hose. makes sense to why they survive getting off with the head
that could be a place that bodies that didn't get controlled went to turn into different creatures
So I can’t comment on those yet
and the whole top body actually
yeah, the parasite controls the body, so as long as the parasite is alive inside, it can control it
but they still die by a head shot with mallet...
Does it control it?
Or does it just affect the brain?
Effect
Whatever screw u English
You’re not wrong actually
and if you call reflexes on that. then its some good ones that can follow you and keep attack your ecsact position
yeah, not sure how to explain that bouncy, other than, maybe if you get a strong enough hit on the skull, it destroys parts of the rest of the body on the inside
You can take their heads and torsos off and they’re functional
like the spine and such, killing the parasite possibly
yes
but it didn't know what it was doing. only reflexes
huh
Yes
But who’s not to say that’s what happens?
also, in-game, if their head/half their body is gone, they move much more slowly
especially noticable if you dmr headshot a small striker
so. we know they dont need their hearts to survive
just pointing it out as something to discuss
Wait
to figure out why they move slowly
until you kill them
They keep going until you hammer them, right?
they don't bleed out
atleast 2 minutes. the longest ive seen one with no head survive. before i shot it
Doesn’t mean they go forever
but it would be silly to code that into the game, that they die after x amount of time
I don't see that as something they would do lmao
but maybe I am wrong
maybe they went out of their way to satisfy a small amount of lore nerds that are gonna keep a headless striker alive for 2 hours
and see if it bleeds out
but highly unlikely
We see no headless sleepers
set timer x- x=37 hours
probably an attribute of the parasite
dependend on mood
and for game design sake it looks good
like those undersea fish?
but for lore sake, could be an attribute of the parasite in the body
so the antivirus they tried to make. had parts from a bug/insect, some dep under sea fish and the fungus from that zombie mushroom
aight, gonna eat and go to bed, have fun discussing
bye
like. there might not even be something behind their bio. maybe they jsut madee a virus that mde these monsters and chucked it up to us to give what best we have and then pick one of those to get into the game
i've seen it before
but maybe they do have a plan for how they work fully and the virus
They’re... VERY humanoid
idk
And it’s made clear in the game there’s some kind of infection
i belive its a virus that did that to them.
but like
i want to know how long it takes before a body starts to show signs of decomposing
do ya know it?
lets say a simi foogy area with dust
But it’s not a swamp
bc that's what i would say it is like in those runs
Is there any flora?
no. but with all of the moist in the fog and from all the dead bodies and the infected drooling and the gasleaks
its a big area. left for some time.
There’s nothing living in your saliva besides bacteria
It’s also
Well, it’s not made clear
Each level has a depth which is stated in game
A1 is 420- something deep
Prob meters
Which is really deep down, which would stop sunlight
Which is kinda necessary for plant growth
what it is is i want to say weather the dead bodies are old researchers... or failed prisoners...
Or at least a form of infrared radiation
but not a fungus
Which isn’t the case being that the reactor is off
Fungus needs light
It’s a mixture of ciano bacteria and algae
werent there a species that could live underground?
I mean yes, but this isn’t a natural setting
There’s radioactive material still being radioactive
Most of the place is concrete and steel
Except for chunks of C1 iirc
And the start of the levels
yeah i know what you mean, spelling desaster from the start
Hey, you mind if I add you?
but its to set a timer. i know we dont know any dates. but we can calculate the time between the desaster happend. and the prisoners being sent down there
go ahead
I’m not getting off yet
But I can’t get into the game yet
And I want to do a bunch of exploration
I've been listening to the little sound clip from the rundown menu, does anyone know what it's saying?
I do not
I've spent way too much time listening to it, I can make out most of it now
"Retrieve data %#$from the Hydro Stasis unit. %!$#%$to enter the facility. However, the warden's issued a manual override"
So that’s what HSU means
Interesting
Wait
These pods are self sufficient in powering themselves
I just realized
Unless there’s some other long term form of energy backup
Since we power the reactor in C1
For how long?
bc there is light before you turn it on in the ohter runs
And look at how many HSUs and lights there are
This place was ran on something like uranium 235
Yeah but for a whole underground facility?
so
As far as I know
You know how much energy it kicks out?
they most have been smart enough to set up generators in case it ran out
1 lb uranium is equal to 2 billion lbs of coal
and to access the reactor if it runs out they need alot of generators
In terms of energy output
so they might actually have a crap ton of them stored
its only for lights and the doors
and terminals
that is about 1% of the whole thing that is powered by generators. just enough to get it up and running again
seems possible in my view
to have generators just enough to light and terminals and doors to get to the reactor in case it ran out
as in ran out is. if they needed to shut it down
And the HSUs...
Yeah... but HSUs take a lot of energy...
You can’t just put someone in water
And have them be hunky doorey
do they actually?
With current day technology...
but them in water. what else is needed from the energy?
It’d take a lot of energy
Idk
Prob life support
Or synthesis of chemical energy
but you see... hmmm... alot of them. almost all of them are defective or out of order
yeah how long you gotten in runs?
Phones about to die
looking at the terminals show that there is alot of them. but they are all except the one you need is out of order
what implies the one you need is working?
you're just going to that hsu to retrieve a tissue sample
they don't need to be alive for you to do that
in fact, when you query a hsu it tells you the status of it
they're all deactivated, including the one which is your objective
well, deactivated or malfunctioning
nvm that's not true, some are also normal
I'm pretty sure all HSU subjects are dead until forcefully woken up.
Or are they in a state of hypersleep?
Question...im not sure if anyone has answered or discuss this as ive only recently started reading on stuffs in this lore channel, ive seen many that talks abt what the sleepes are, who the warden is and the characters but has anyone discussed what is outside of this rundown environment? Like, is it an apocalypse outside, hence only a small group of people that are alive now that found the culprit of the world destruction, maybe is needing to get those info to save the last of them up on the top of the ground, hence waking up these character and make them go under to retrieve it, and the warden an AI that is dormant until a brain activity is detected then it goes back live to "help" these characters
the characters* prisoners are in a hydro stasis unit before they are deployed into a zone
and yes. i found out alot of them are normal too. but alot of them are out of order
all i've seen from the outside world. is rain and thunder
Just went on a bit of a lore run, i can confirm this game takes place in a mine and that its likely being used as a cover. The last owners of the mine either work for the company known as Santonian Mining Industries, bought out Santonian Mining Industries or forced them out. They appear to be buying materials from several other companies, the major one being Hyxos (or something along those lines, the lettering is odd, but looks like its something along those lines) which sells them biohazardous materials (can be seen in A1 on certain containers) as well as what looks like other volatile chemicals. There are several a few other companies as well, and it is unclear if at the current moment if they are all a part of one greater conglomerate, whether they are government owned, or if they are privatly owned.
I'm not completely sure but i think I read a while ago that a kind of apocalyptic state of the world outside was somewhat confirmed
Nah, that was debated over, but not confirmed
The whole place seems relatively contained, due to:
- It being fairly remote
- The way we are inserted into the facility
- None of the sleepers are able to climb, (maybe)
- Of the world is in a post apocalyptic state, then what would be the point of sending prisoners down into the facility?
- Also, bc the entire place is basically on lockdown
@open agate Do you have a Dev quote of that? 😄
nah like i said i'm not completely sure might've just been some brabble in this channel aswell that i picked up
Oka, I am a little fact gremling, so I appreciate everything I can get 🦊
I've been coming in here and there, but I have fairly little knowledge. Is there anywhere/one who has compiled it up?
I don't care if it's a huge doc I'll read through it
the reason for sending them down could still be that the warden has that goal in it to get this mission completed doing the anti virus or whatever project failed down there
you can hear the life support in your HSU in the rundown menu
in the background
and appantly some goober found coordinates in a trailer that lead to the impact site of the asteroid that killed the dinosaurs
This virus is infectious. So sending down low-life people (prisoners sentenced for death/their whole life) would be an ideal thing to... Y'know.
Deal with this.
i would say theres a difference between "prisoners" and "convicts"
and i dont think the game ever mentions the characters as being convicted of crimes
they could be prisoners of war
idk
Or you could just cleanse the place with fire.
@lethal raven check the pinned messages, a user named Evo posted a google slide show that has a lot of the base understanding about the game written down on it
Thank you!
thank Evo, not me 🙂
use #lfg-north-america or one of the other regions, not this channel @prisma burrow
yeah realized that
this game sorta smells like "Maze Runner" if you catch my drift, buds.
Warden drops in periodic groups to complete trials in a very hostile environment.
cool point actually i never thought of that
yeah, I hadn't really considered comparing it to any other piece of literature.
so what does it stand for
GTFO?
Dumb question. do we know what happens if you email the contact on the santionian industries page?
eh
I think that GTFO stands for "Give Them Fucking Owls"
I'm pretty attached to that one
hell they might even be clones
rather than just prisoners, which would make more sense when it comes to expendability
kind of but also there's nothing in terms of solid evidence
one big glaring issue is the lack of bodies and equipment about the levels we explore over and over
if our characters are actually clones, and they keep dying on every level, you'd expect them to leave SOME trace
but they never do.
that depends on what the creatures do with the corpses
well, based on what we see of the corpses that ARE lying around (all are wearing mining jumpsuits) they convert what they catch
a number of the corpses we see are withered away, turned to mulch or died mid conversion into one of the husks we see as some of them are keeled over in a similar fashion
the keeled over ones are also bloated with growths on their hindquarters
so they failed early conversion
though it's still clear that they all were wearing the same light-grey and black jumpsuit with the Santonian Mining Industries mark in orange
ye,
so based on this fact, when our characters die, something needs to happen to the bodies
well we dont know about the creatures, their habits other than they go into a kind of hibernative state,
the creatures we've seen thus far exhibit a kind of wolf pack behaviour where anything stumbles upon their territory will be attacked,
note they dont attack passive lighting and door sounds do not disturb them in anyway, probably for just gameplay reasons,
we can probably assume that they enter the state of "sleep" due to a lack of sustainance 😮
assuming they follow the rules of mammalian organisms.
if they're puppetted by a parasite, it'd be because of a lack of hosts
I thought I spotted a few bodies in security uniforms or body armor
if you see them again, screenshot them
I was pretty sure I took a picture of every body type
I was busy running for my life through a fog bank at the time so it was just in passing
well assuming they follow the physics
and that they require a kind of sustenance or energy to exist,
Wait. Dont some of the people wear body armor on there upper body? The ones laying up against the walls
it's like a leather shoulder pad
the shoulderpads are still part of the jumpsuit
wish I was at my computer to show the pic
there's a specific corpse that's just a pool of liquid with just the jumpsuit
and that clearly shows the shoulderpads
It's more likely that canonically the prisoners you play as are the ones that survive but obviously the warden has sent many other prisoners that got killed
i think the clone theory makes more sense. because id you die as one of the characters, they don't remember what happend. So what if they have multiple clones that dont have a direct link to what happend to them so what if the warden chooses the things they remember?
I like to think that the warden just keeps sending prisoners until a group eventually completes the objective. Prisoners after all are very expendable.
Ye
I don't think we play as clones, personaly:
-description of d1 mentiones "prisoners" and "high death rate" meaning warden sent more than one batch down already.
-our costumes/appearance changes once in a while
-we are being dropped from hydrostasis unit, same one we use to get dna from so it means the warden prepares us before sending us down there.
-our characters somehow know about "sleepers" and everything else, meaning either they get briefed before mission (which is unlikely) or they're being taken from same prison so there are obviously rumors/straight up talk about warden taking people somewhere they dont return from.
and those who do return share their knowledge
When mission fail, there is “mem loss”
monsters never kill but just knock you out
then when infected, warden can’t record your memories
@pulsar folio that is because the cortex interface loses connection
No because they get their arse kicked.
Like it is equipment, equipment breaks
Well, the cortex interface is a part of the Nrv prope, which I gonna says stands for "Nerve probe". So when all the characters get downed and you lose, they get their arse beaten/killed/mutilated the cortex interface shuts off and connection is lost.
@serene gorge and agreed, also think there is too much that disprove the clone theory.
Ye
Also yo zipped
what do you guys think happen when we die?
Probably torn apart and eaten
I got a thought here. what if... the OG prisoners are controlling clones of themselves?
aka using proxies
That way you have disposable bodies to throw at the problem and experienced personel at once.
Atleast if cloning is a thing in that universe and accessable.
ddue. it littereally says in the start when booting up. that the 4 prisoners we play as have been sent down to some unknown location. they got mentally unstable bc of what they saw down there. they succeded and brought back up and the evaluation said that they are too mentally unstable to be redeployed. but then it says redeploy override (something) and they get redeployed abyway. so yeah they know what sleepers are bc the characters know about sleepers bc they have seen them all before
Or, whenever we die its a new set of prisoners sent down
I hope rundown 2 gives us more story progression
first time ive ever seen a co-op game that has an interesting and cohesive story
and i think you should see the fact of the end game screen has flavor text. beating a1 with 2 down (deceased ti says) then going into b1 with all 4 alive. the game's history and lore wise would just say you did a1 perfectly
and that is not a wierd conzept since. everyohter campaign game you can die litterally 1000 times. but for the sake of the history of the game its lore and even for the npc's you never died once
not every ohter. i know shadow of war. but catch my meaning
i think. its very possible the 4 we play as. are the only ones of these prisoners left alive.
i mean. it would be stupid to keep deploying the same people without a break if you have ohters lined up. i know they are prop scum in the eyes of the warden or whoever. but that is not effeciently using your resourcses 'prisoners' if some/the only ones of them that got back are those 4
@kind edge It could be the warden does use other people, but for other missions, there is a chance that there are other crews that go on missions too
Either while they are in their HSU units
Or even while they are in the complex
in the furture as of this point right now. there will come ohter run downs. this is number 1 complex. when the next one comes number 2 or more. we can see that if its the same 4 characters
It's still the same complex in the future tho
section* then
Ye
Tho, no one says we play has all the prisoners
We are just 4 of the many, the warden has
but the only that succed
but from the loading screen it is clear?! that there was ohters. we get a short prefing about the last ones send down. and we see that they all scream gunfire and die
no audio tho. could be nice if they put that in. that would mean that the warden records our run downs (duh ofc but yeah) and tehn gives us the that audio on our way down
Ye
but has been using is atleast a fact
If he didn't have alot of prisoner tho, he wouldn't send some of the last down so careless
The prisoners are worthless to the warden
But only because there so many of them
That's the only way i see it atlest
atleast
if the warden is an ai. it dosn't matter. if its programmed with its main goal to fisinhs that project. it wont care
but yeah i like the idea of us not being the only 4
Me too
explains why we dont get 100% ammo and stuff when sent down. he is rationing it for the ohter prisoners aswell
just thught of it.
Yis
or maybe rss are just running dry for the warden
idk
but. there has clearly been made a thing that says if they are ready for redeployment. meaning that once sent down they will get a break before the next one. or maybe be disposed of since they are not ready for redeployment. but our 4 guys gets that code overriden and gets sent down again n again
also. i wanna know about the first location that we dont know about they were sent too!
we see rundown 1. i wanna know where they were sent to before this all started
well, i don't think they are the ones who override the code
who?
The people we play has
nono if it sounded like that im sorry.
the override ofc was made by someone higher up
Well, it states it is a manual override
ye
an ai can do manual overrides
then its kinda automated. but yeah
manual override. someone or something said no break for these guys i need them and put them back out there
also, on C2 , theres a room with a hole on the roof and it has like that weird squishy thing, what is it?
There's two of those rooms
well, yeah but what is it?
i only saw one though (cause we died shortly after thata first room)
Idk
Do we really know whose the warden?
Nope
@snow mason that is just some good ol' biomass, don't mind that.
Please don't bother the biomass 🙂
you know what color it is?
bc if its only in there. might be the thing that the black ones are smothered in
or the thing that makes them like that
I have a theory - however foolish and under-baked it might be. We are D-class personnel "working" for the SCP Foundation. The outbreak is probably a Euclid-class SCP (as the Sleepers are never totally eliminated but are contained in the crater) but require constant culling in order to prevent their escape. The overall control of the facility was turned over to WRD/N 118 ("The Warden") who logs potential surges in Sleeper population and tasks the prisoners to cull the population by listing "objectives" such as reactor startup or DNA analysis as missions to complete. (They were once actual missions but have since become redundant.)
@lavish pumice I respect your name, but I frankly disagree with your theory.
While the game might be inspired by the SCP mythology, I'm sure that GTFO is in its own universe and lore 🙂
Are there some official lore to the game or is it just speculations and theories that exist as of now?
some official. some theories
there's a few bits and peices
sorry I borked the linl
nvm that
Borking the Linl is an integral part of understanding this madness
I think that the built-in cortex neural interface is not just a way to communicate with the prisoners. I think it also takes away their control of their bodies. A group of 4 "puppeteers" are using the squad of prisoners that are sent down into the complex as "remote robots" from the surface.
In a world where the robotic technology hasn't advanced to the level of the Artificial Intelligent, human bodies are a necessity to stop the parasite from spreading. This is a solution to the overcrowded prisons, with prisoners that have a death sentence as a means to make their lives "meaningful" as a sacrifice for humanities survival. The prisoners still has consciousness, but have no control over their bodies other than experiencing the horrors of the complex and not being in control of their bodies as the Warden's puppets. This is the reason why we don't see repealing from the prisoners after they have landed at their destination and the fadeout to the cortex neural screen when all the prisoners has been wiped out. The connection to the prisoners have been severed and this is everything the group of 4 on the surface is seeing. This also explains why it's not game over when the prisoners have been wiped out. All the Warden needs to do, is to find new sacrificial "puppets" for its purpose of preserving humanities survival, link them up and down they go.
@frosty lynx
Well, it is always the same four looking dudes going down.
Always the same voices and mannerism the that same four looking dudes have.
All your "proof" just seems like standard game over screens. That would be like saying that similar theory is true for a game like L4D, because you can replay a failed mission.
I just think you should treat a game over as a non-cannon, as we do in most other games 🙂
The only canon playthrough of a level is the one where you succeed
If the prisoners were being controlled, you wouldn't have dialog like they do, especially things like "what were they doing down here?" as the puppeteers would already know. The cortex is most likely just A) an in-world reason for us having a HUD and being able to see security checks and B) a lore depiction of how much external control the warden has... in that they can monitor our vital signs including mental stability.... and still override failsafes to make us go back out
I know that the failed attempts is generally counted as non-canon. But that is what i'm trying to theories about. Nothing that the prisoners do has any complication unless they succeed. What i'm trying to shed light on is the grey area of what happens if the prisoners doesn't succeed. The abnormal amount of expertise that the prisoners has exceed that of a mere normal prisoner. Their knowledge of the tools, weapons, secure doors etc. while we don't hear any commands from the Warden. This gives an indication that the knowledge comes from somewhere. That knowledge is what i'm proposing as a theory by diving into a grey zone of what if the prisoners doesn't complete the mission.
That is only guidance to the puppeteers on the surface.
Also another thing is, if the prisoners got trained on the surface what are they gaining from completing their missions?
they weren't trained
Sorry, there is no proper proof for me to be convince of a puppeteer theory.
It ain't rocket science to know that dangerous end of a gun goes towards the enemy or look at screen to work the biotracker.
They might, might not get trained, we have no knowledge of that, so we can't assume anything.
Only "post mission" we know is that the person is in HSU unit as they get deployed, that's it.
So handling a gun is not a skill?
And most likely in a filled HSU unit before they get transported to the drop.
Well, I mean, I have no prior training in terminal before playing the game, it didn't took me long before I could figure that out.
How come that they control their guns with quite the precision
Because the player tells them to do so?
And who is the player?
That is the person who brought the game?
You do know this is a game right? 😛
But are we not controlling them like a puppet
Jokes aside, if the aiming was imperfect the game would be frustrating to play.
I am not sayin that, that was you who went down that road about puppeteering.
I know it's a game but we are still controlling them in the end of the day.
So do you think all lore in all games have a puppeteering plot?
Pretty sure the prisoners are clones
Either clones, or survivors of a previous run
What proof do you have for the clone theory? 🙂
before going into a1 on your first run. the prisoners alrdy have experience about the weapons and sleepers and scouts and what now from doing ohter runs before the time of the game where we control them takes place
And that can't be because they've been briefed?
Or maybe we starts in media res?
Or development limitation 😛
basically. there is a1 b1 b2 c1 c2 d1 and then that last bottom one. but there is also anohter unknown location that the 4 prisoners have been to that is like a run through with sleepers giants and scouts
no
it says in the start of the game 😄
Not all games is sending people down in the depths of hell, with an AI trying to stop an outbreak from leaking out. Most games would give you an game over screen that is clearly defined with the wording "game over" when in this game it just shows the logo of the neural interface like a disconnected connection. I think other games can't have a non-canon ending while this can since the prisoners success rate doesn't matter. Another team of prisoners can just as easily take their place.
Well, have you seen the Rundown video on the GTFO youtube channel?
a1 is not their first run
the trailer?
dont compare this game to many ohters please. the devs said not to do that.
they are aiming for something a little out of the norm
Well, when the game came into EA, the devs released a video about the rundown system, that video shows different rundowns sharing same A1, B1 ect ect. So the complex is huge and there different rundowns.
ohh yeah. where it says after x time new rundowns will come?
Also the neural interface makes this one a nice candidate for the "puppeteer theory" as you called it.
Yes, that is why this and the "not suitable for redeployment", makes me think we a more in media res, than this A1 we have now is their first deployment.
the 4 prisoners may or may not have been send out on the same missions prior to the a1 and forth going. but they do have personal experience with the monsters
also weapon handling? who is to say the didn't get into the prison bc they made a shoot out? gangmembers can have good aim too : D
ohh yeah
a1 is in the middle of it all
bc they have been deployed before. so yeah a1 is not the first
@frosty lynx Please explain how the Neural Interface makes a nice candidate for puppeteer theory 🙂
nor the last... duh duh duhhhh
Other than Neural means nerve system.
nural connection wont do much more than you can feel what the ohter one does
and through. being connected to an ai must be tiring on the mental health. yeah
or atleast straight to a computer while under stress
I already did in my first post that they are controlled from the surface. Also nerves includes motor nerves that controls our movement with the inputs from our brains.
So what is the "interface" part then?
Where’s the network cables
try to get a connection to their head while atleast over 400 meters underground
The Warden has control over the complex to an extent. Connection should not be an issue when the complex runs on a reactor.
Also nevermind, there is nothing called a "nerve interface" in this game.
It's called the Cortex interface.
What i meant with the reactor was that there is still power down there. This makes it possibly for the communications devices in the walls of the complex, to relay the data to the prisoners' interface that are down in the complex, so they get the date wirelessly. It's the same concept as getting the internet over the Atlantic ocean, though cables that then goes into a router to make it Wi-fi.
well. if they are controlloed by them. why can they still talk? are you trying to say that they have access to all bodily functions
them being controlled by someone else doesn't make much sense, but you could argue that the cortex interface is what allows the warden to see through the prisoner's eyes, or just check their vitals
but them being controlled by something else isn't likely
explain how they already have their weapons and guns and stuff when they wake up
after the neural interface is established
given to them?
It’s probably either attached to them or it’s in the chamber you ride down in.
yeah, it is probably in the machine with them, and is given to them when they reach their destination
or maybe
it could be a kind of neural transfer
and the characters are in a kind of just meat suit body, 😮
wheere they then get imprinted with a personality
how now, the brown cow
What made the hole we get deployed down through?
we dunno
What I've Heard and Pieced Together:
The world opened up a hole in the gulf of mexico, where the meteor struck and made a crater that supposedly killed the off dinosaurs. After making their way down, humanity discovered a virus, species, disease, or some sort of outbreak. The Warden, potentially a high-ranking figure, or a man who commands trained prisoners, send down us, the strike teams, to clear it or do dirty work to take it back.
A theory I haven't read before that I thought of:
What if the hole we "drop" into is the same one, each time, and we're merely going further down or up like an elevator, and dropped at different floors? What if a cataclysmic event or simply explosive mishap blew a hole all the way through each of the levels, right down the center?
Us
Prisoners, perhaps of war, maybe crime, trained and capable- and expendable. Since we're going out of his view, potentially, we're likely hooked up with vitals, mental state monitors, and whatnot to see if any of us are doing anything problematic; and doing our job correctly.
The Sleeping
Likely once humans, introduced to a sort of disease, control mind, virus, something that turns man and woman into pack-oriented creatures.
The Levels
Descending down, down, into darkness, into further more dangerous places. Perhaps these were the remains of tunnels, work rooms, branches of equipment meant for mining, or perhaps even a military experiment that ended in dismal failure- and needed reclaimed by us by force.
Hydro-stasis Units
It's more than likely that, in the case of the emergency, people were put into HSU's or entered them to attempt saving themselves. If you've completed the first level, you can clearly see that the HSU you're designated contained a deceased individual. We're lowered down in them, likely extracted in them as well, to continue going further down the levels.
I think the continuous decending hole is the right theory
Sleepers:
Striker
- Small, light, agile, toothy jaws over their facial structure, appears to contain a belly full of a long, dangerous appendage. Potentially male. Reacts to light and sound.
Shooter - Small, moderately fast, timid, with bulbous growths on top of their head. They appear to shoot spores, which might be damaging in the case of 'infecting' us, as we enter. Potentially female. Reacts to light and sound.
Big Striker - Large, very slow, but dangerous. Very sturdy, requiring effort to take down. Appear to be a larger version of strikers, which an even longer range of it's 'tongue' appendage. Reacts to light and sound.
Beyond here might be spoilers for some who haven't gone through A1+.
I apologize for the wall of black text, but it's for your safety, buds!
||Big Shooter||
||Larger versions of the shooter, except with more health, larger stature, and multiple 'shots'. React quickly to light and sound.||
||Scout||
||Probably the guys who stole people's lunches at work. Jokes aside, we hate 'em. Slightly larger than your average sleeper, but not as large as the two larger variants. Walks around slowly, and stops periodically to extend it's spaghetti outwards in a very large radius- don't underestimate it's range. Reacts to light and sound- however, they only extend their tentacles; they will not glow and alert everything nearby.||
||When alerted by your presence or another yelling in distress, it will explode into blue light, alerting the room AND causing a secondary horde behind you.||
||Shadow||
||Yeah, uh, I haven't encountered them yet personally, but I believe they're invisible grunts. More in the future!||
The temptation
I've heard speculation that the Warden may potentially be an AI.
And as for the conversation earlier, the rundown map certainly all but confirms that it's just one long hole instead of multiple entrances. Though it's possible that each rundown is us descending a different hole.
oh I see- interesting, Summoner. I was taught a different name at first.
welp, you is been taught wrong
It's Striker, Shooter, Charger, Scout, Big Striker, Big Shooter, and Shadow
It doesn't matter what you call them as long as you know their capabilities
@gaunt kernel don't think scouts react to light because they're blind, but they still can hear you and get alerted by getting their tentacles touch you.
I can Sprint to Scout and hit its head that means it can't hear you moving. But if you fire a bullet in the room it gets a alerted. So a scout is almost death. It also gets alerted by bumping into it
The cortex is part of the brain made of grey matter I believe? Its what makes us conscious
Scout can hear but it chooses to send out its feelers to confirm
unless a gunshot happens
then it knows
Kinky
Little?
they're big brain
Big brain is snipe them@before they call out 😉
Scouts will extend tentacles if flashed or spooked by moving @lilac island
Right
So what’s the biology of the sleepers?
Human anatomy, but mutated from (Fungal/Viral?Bacterial) infections, or possible alien cells
@onyx ingot
Ah
if you look at the dead sleeper corpses (or shooters) you can see the human faces
(from killing em of course)
I did see those but wondering what might cause it and how the motions (Titans and scouts) might come from
Titans can easily be done 6, 3" people are easily found and biomass replacement to increase their height and muscles mass should be relatively easy
For future reference, if there ends up being an ARG: You can use https://www.namedroppers.com to search registered URLs based on partial address names (e.g. searching 'santonian'). I searched the names I could under 'minor companies' on the Lore wiki, and I'm not finding any connections. 😦
You can find some weird sites like http://cornellindustrial.com/ though. I'm certain this is unrelated, but the site looks real strange lol
@gaunt kernel I like a lot about what you are writing, tho the US part have a little missed detail:
We know Bishop is affiliated with Santonian Industries (most likely developed their Website). So I am not sure about how likely they are trained or if they have done crimes 🙂
im not sure if this was discussed here but do we know if the hud comes from the mask and hence the reason for the thickness of it aswell as sound proofing to a extent because sometimes your characters shout beside scouts, titans and shleepers.
@nova stream we know that the HUD is an augment of some sort (Cortext Interface), I'm on my phone rn, but have pic of how the interface (scanning lines/zones) is overlaying anything else, proving that the HUD is something that the characters sees too
here's my theory: {dont know if any of this will contradict what is factually known, just pieced this together from what i've read and observed} .. The complex is a mining research facility set on the gulf specifically for the purpose of exploring and studying the crater set by the meteor that extinguished the dinosaurs. Hence the facility was built deep below within the crater.. It is clear that the complex had lots of funding, and had found a lot to research while excavating the crater.. I presume that something big was found, like in embryo stasis or some sort, a symbiote type substance (as in venom) and in attempt to experiment on it as a new and huge break through for technology and man kind.. something went wrong and the symbiote substance attacked so to speak. It was a breakout. The facility went under lockdown and the complex went under an emergency lockdown protocol, it was chaos for everyone in the complex. (having to go through so many security, and alarm doors) .. Many became infected by the symbiote. After an extended amount of time(maybe a few years) of the complex being on complete lockdown in absolute isolation and shutdown deep in the crater.. we the player have hacked into the facilities security system , as someone who knows about the complex from the outside, it must've been a private and secretive facility as to advance gov. power.. as when you load up the game, before coming across player status, the system displays an error of an unauthorized system override... so someone is trying to get back the research that is left in the facility.. initializing RUNDOWN protocol, a protocol to activate the warden and recover the facility. Then you get to the player info. we have a prisoner ID, we are prisoners to the facility, once researchers... as in attempt to escape during the breakout or protect ourselves, we are a few of many who went under hydrostatis (freezing our bodies to outlast time, like superman, and avoid being infected by the breakout)
Alas it didn’t work.. as the researchers are now prisoners to the facility because they got infected.. the hydrostatis units were located in section 4, entrypoint b3.. infection status of each researcher is not the same, as well as the nrv probe reaction, according to infection, and rem log… all mental eval are always unstable .. so the researchers we see may have gotten into a unit mid-breakout in a panic.. as they aren’t suited for redeployment, it is suggested to RETIRE or abandon project yet another override to REDEPLOY.. by us the outside man.. we then inject the subject to wake up.. in which we then establish a cortex interface.. and we are in the wardens rundown, we select the mission, wake up four researchers, (Woods, North, Bishop, and Hackett) who’s vitals and infection rate are re-established, and cured through the injection after hydrostasis.. the hydrostatis unit equips the researchers, already suited from the emergency lockdown protocol .. and through the warden we watch the RUNDOWN protocol .. what happens to the researchers on their expeditions. As the symbiotes took on different forms of each subject over the extensive time. And seeing the facility already has bashed doors, from researchers that didn’t make it, some corpses,(killed or failed to connect w/ symbiote) .. the symbiotes have now fallen to a sleep.. And as survivors and previous researchers of this facility, as much as we are prisoners, we know we must carry out the wardens orders, and why the characters, already know about the sleepers and to stay quite once you come across it, as it must not have been the first time, their project went south. (unethical experimentation[humanexperimentation?])
.. ik it's long.. sorry.. feel free to criticize, fill me in on any missing info. or add to it>>
@sage nexus that is a way more well-written take on my theory I sometimes also post myself 💪🏻
😄
I see no contradictions and no too wild speculations that doesn't have any facts to back it up
Dunno if its a symbiotic goop monster, but plausible
I give you a medal for this great work
XD thanks :).. i guess a viral outbreak from some cell morphing experiment could also fit
Yeah, like the only thing I doesn't accept is fungi, the mutations doesn't fit that, the creatures have been described to have "parasitic eggs" by the Devs.
agreed, that would either be parasite, as in they were experimenting w/ alien substance from the meteor site or from the virus, the humanoid walking viruses can now excrete eggs to replecate themsleves... ooh it'd be so dope and horrifying to go through a level where the cell floor has become a reproduction chamber of sorts, and there are incubating eggs all around
I mean the meteor sterilized the whole area upon impact, so there wouldn't be much "alien" left :P
Also Devs said it ain't alien or zombies
so that leaves failed experimentation of a substance found in the site
but wouldn't the bodies become skeletons over so many years? Aside from that, was a pleasant read
it has to be alien, i mean alien as in foreign, because there's np mix of substances we already know that would cuase this
@scenic girder well, we some of the bodies are turning into goop in a sorta state of mutated.
@sage nexus It could be primordial goop from under the earth?
not these corpses, if it were some failed symbiote sync, whatever dna of sed symbiote or vile that is in the human, must've had enough effect to change thir skin to a more sturdy yet placid state, so they just stay there
Fair enough
yea i could see that as what it would be
Also we have the biomass celling
true, fair statement, that does show it'd have to be something coming from the earth of the crater
Maybe or maybe the final state of the mutation is just turning into goop, like the necromorphs from dead space
that could work, but it does seem this is a good base of a theory, with some amalgamations that can be made to it
if not entirely new
Mhm, gimme ya goop, Imma make better goop out of ya.
Tho I think I could be cool (opinion, not a theory) if the goop was just how they "stored" food.
So broke down bodies into biomass by some liqifiying acid (like a spider).
that would be pretty nifty, if it were to be the case, it'd be horrifyingly cool to see, tho, it would probably be hard to depict graphically, one of the characters would probably have a quote on it
Maybe, but the Devs have also said they gonna drip feed lore and make it very little in your face.
So they might be smart to imply it somehow
however the case, they've done an amazing job so far, absolutely in love with what they have right now
Yeah me too! 😄
Man, that massive paragraph. I feel like a part of me died a little
Just learn how to read better
Technically the creatures being former humans satisfies the "they're not aliens" statement. What caused them to turn into those things could very easily be extraterrestrial
Technically the creatures being former humans satisfies the "they're not aliens" statement. What caused them to turn into those things could very easily be extraterrestrial
exactly, there's a very big distinction between gray/green space traveling men and something that is extraterrestrial
which is what people seem to be seriously caught up on as soon as you mention that it could very well be an alien bacteria or virus or anything
Its basically The Thing but if it happened inside black mesa
I personally think the fact that the plot seems to be around a meteorite that caused the extiction of that era's dinosaurs a pretty compelling argument that whatever is the infection cause, it has to be alien to us
the player is just following orders for the most part
except maybe bishop which his higher motives
but the Warden is the one wanting us to go down for his own reasons
maybe to reach the centre of the problem, maybe to bring a sample of it back
who knows
anyone have a copy of the star wars phineas and ferb special?
...?
i need a copy of the star wars phineas and ferb special
oh
Ping Key_yellow_578
The website changed
alittle bit
santonianindustries.com no longer has the Santonian Logo at the center
unless my system broke
ping rundown_002
request timed out
Pending analysis
hmm
so it probably is broken
my browser that is
ah there we go
my universal dark theme was painting over it
anyone know whats up with the black spikes that are all around the edges of the central shaft your character enters through at the start of the level?
Something bad
Just imagine that whatever these things are, chances are whatever at the bottom must be the source
the queen
or the king
or both
the last rundown better be ebic
when it comes aorund
the spikes point up, im picturing a gears or pacific rim type thing where something climbed up and out. and now our little elevator was built at the top and were sent down
can you imagine finding something like a hive mind from dead space down there?
yeah it'd make sense that something broke out forcing its way straight up
i get a feeling the last rundown will be planting a nuke at the bottom and collapsing this hellhole for good. sealing whatever created these monsters down there forever
also since santonian was a mining company. definetly getting some mines of moria vibes
possibly some kind of creature was sleeping down there. santonian who dug too deep too greedily disturbed it and woke it up. now here we are, trying to keep it contained
nah fam..
imagine finding something the size of the gravemind from halo cinematics.

I think you guys are going too far left field theorizing about aliens.
The word 'santonian' actually refers to a strata within real life geological timescale: https://en.wikipedia.org/wiki/Santonian
Chicxulub struck around 66m years, Santonian period is about 17m years deeper.
My vote is for some prehistoric parasite, and Chicxulub wasn't an accidental meteor but a weapon fired at or detonated on earth specifically to cause an extinction event.
I suppose it could also take an Atlantean twist, where we had some age of humanity that was very advanced, and it was a fucked up bioweapons project that got out of control.
Santonian Industries found telltale signs of this stuff, tried studying it, and shit got out of control real fast. Stealing their name from the geologic layer at which the "good shit" either could be or might be found, and seeking speculative investments through their shell mining company.
I think it meshes nicely with the explosion stuff we see during Rundown drops - they tried to fire it (Chicxulub extinction 2.0) off again, some of the staff didn't want to end the world and managed to stop or otherwise impede the device, blah blah blah you see where I'm going
The Santonian is an age in the geologic timescale or a chronostratigraphic stage. It is a subdivision of the Late Cretaceous epoch or Upper Cretaceous series. It spans the time between 86.3 ± 0.7 mya (million years ago) and 83.6 ± 0.7 mya. The Santonian is preceded by the C...
Yeah, I am also in for the primordial goop-parasite 😄
Amusingly enough, looks like most scientists believe ticks originated in the Cretaceous Era between 147 to 66m yr ago... Right around the time Chicxulub the "Demon Tick" strikes...
And ticks feed by injecting an anticoagulant into the host's bloodstream... sounds goopy...
And they sense hosts from vibrations... like movement...
You name might me amusingly silly, but your observation is on point!
Should google what it looks like when ticks infest dogs ears
Looks very, very familiar...
Not to mention that Lyme disease is caused by a type of bacterium ccalled spirochete, which... well it looks a lot like the stuff pokin' out of scouts heads, and it can cause heart palpitations.
And spirochete species can cause syphilis, which causes sores in the genitals like you see on many sleepers, as well as intestinal infestations like you see on strikers...
Those dog ears pictures D:
Looks like a Shooter right?
Go look up syphilis sores next. Looks just like the sores around the Sleeper's groins and all over their body. Gross black disks.
I'll take you word on that one for now 😛
Oh hey look, Lyme Disease can exhibit Light Sensitivity as a symptom...
That I did know! 😄
Considering when you start the current Rundown you're looking up at a dark, cloudy sky and it's raining right in the middle of a tropical area... Chicxulub's impact had a global cooling effect due to all the sulphur expelled when the anhydrite deposits on the Yucatan were struck, and it caused a massive amount of sulfuric acid rain... What if the setting of the game is after a second Chicxulub-like explosive was detonated in an attempt to stop the parasite, and the only people left alive are in stasis units? Warden is an AI tasked with resolving the whole mess and is activating those in stasis to accomplish objectives it can't as a station AI with no body, sending them down to retrieve tissue samples and the like as it's trying to figure out a solution
Sometimes I hope the Devs having written any lore and just toying with us :P


