#gtfo-lore

1 messages · Page 154 of 1

weak halo
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why would they know what would happen to them?

stable urchin
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@frail sand Worm

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The shooters don't have the worms tho

frail sand
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Here’s the thing tho, parasites can be killed, viruses can be killed, anything can be killed if you know how to properly eliminated

low nimbus
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that's a can

weak halo
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seems like bunkerbusting the entire complex don't work tho

lilac island
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@frail sand Cough...cough resident evil.... cough cough..... dead space

low nimbus
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if we already found a cure why wouldn't they just use it on the sleepers themselves?

frail sand
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bc it’s over what, 500 meters deep?

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Or at leas down to D1

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Or feet

weak halo
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842m to be exact for C

frail sand
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I forgot the measurement

stable urchin
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@low nimbus I also believe that using a cure on a fully changed person, wouldn't work, even if they had one

weak halo
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D is 800 as i know

frail sand
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And if it was basically resident evil, or dead space, the infection would also work on the dead @lilac island

weak halo
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tbh probably giving napalm flamethrowers to prisoners would work best

low nimbus
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if you had a cure that could kill the parasite ofc someone who's already been fully transformed would be gone

stable urchin
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Ye

low nimbus
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but if the parasite is killed then at least it would just be a lifeless body that wouldn't pose any threat

weak halo
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it would lol

low nimbus
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unless we're forgoing physics here and assuming that the dead could magically move

atomic tree
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@weak halo open fire in a mining facility is a baaaaad idea, what if you hit a gas pocket?!

frail sand
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^^^

weak halo
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warden doesn't seem to care about prisoners, and the eccess explosion would just make through the bigass hole

frail sand
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which could cause a bigger cave in and possibly a way out of the facility other than the HSUs in the drop

weak halo
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it's a 800m deep cave that is only facing upward lol

atomic tree
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But Warden cares about data and equipment in the facility not getting damaged

low nimbus
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why not just nuke the cave : ^)

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that was a joke btw

stable urchin
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Ye

weak halo
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i thought the datas were only used to progress

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tbh nuke explosion would be much bigger than explosive gas

frail sand
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If the facility gets damaged, you could possibly permanently contain the threat, but if they adapt to that, they can probably breach it

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plus it’s going to be hard to cause a massive hole over 800 meters deep to cave in

weak halo
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i still don't get the fact in order to access D1 and kill the reactor we have to turn on the C1 reactor
i know its different one but why tho

frail sand
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and it’s definitely going to hard to cover up a nuke

atomic tree
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Reason why the facility ain't gotten bombed is most likely BC the Warden wants to reclaim it or at least salvage some data and items.

weak halo
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solution: do what Curtis LeMay did

frail sand
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@weak halo the facility seems to be running on limited power, so access to anything below C is most likely offline

weak halo
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the rundwon #001 only consists of turning off the D1 reactor
which i can understand because of the overpowered creeps

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the rundown of C1 says to access security system

Security system bypass for section D
needed at 842 meters.
Prisoners used to overload powergrid.

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and every other part is same too

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A is just to gain access to B

atomic tree
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Maybe D1 needed to be turned off BC fear of a meltdown.

stable urchin
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Maybe

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Wait

weak halo
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i get why they need to kill the power because of 'shadow'

stable urchin
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In the D1 it said something about a way out, maybe the shutdown, is to close of that way

weak halo
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but they don't want to get infos

stable urchin
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so they don't get out

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Like

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The mission report

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Pretty sure atleast

weak halo
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B1 and B2 just to access powergrid
C1 is to overload said powergrid in order to 'bypass' security system
C2 is to get the decoders in order to get into D1
D1 is just kill the god damn reactor

open agate
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isnt c1 about shutting down the faulty reactor?

languid walrus
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In C1 you start it up though.

open agate
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and d1 turning on another

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oh right its that way around

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nvm

languid walrus
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C1 you turn a reactor on,

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D1 you shut another down.

weak halo
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i still dont get why you would do that lol

stable urchin
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You shut it down, to get access

weak halo
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*turn it up

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and then you shut down the reactor inside-
like wtf

stable urchin
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To a pathway out of D1

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Or something like that

open agate
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i remember hearing something about the ceiling above the reactor room in d1 beeing kinda similiar to some spots in c2

weak halo
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into D1 i guess

open agate
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havent checked it yet but if thats the case it might be some mass feeding of the radiation

weak halo
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hmm.

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even if we turn it off the radiation is still there isn't it?

open agate
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but as i said not confirmed by me personally just something i picked up a while ago

languid walrus
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What would the subcomplex look like for the next rundown?

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On the roadmap it says Dig Site.

weak halo
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probably actual rocks and dirts

open agate
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probably the cave system leading down to the meteor in the crater?

languid walrus
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Lots of excavators, bulldozers everywhere?

open agate
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nah i doubt it - i think it'll look like the stuff from the trailers shown in steam

weak halo
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would be cool in riding one of those

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or better, have a steamroller

stable urchin
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A pathway out of section D has been located.
Prisoners spent to gain access by power grid.
Shutdown.
High death rate estimated
mission log to D1

open agate
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narrow caves with some supply rooms inbetween

languid walrus
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I want more dynamic interaction with the environment.

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Such as driving a forklift carrying crates in order to get high enough to reach a high ledge.

stable urchin
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So you shut it down to get access to a or pathway something

open agate
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well if you take a look at the leaks channel there's atleast some kind of batteryish thing you need to carry around

weak halo
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@stable urchin hmm.. so by turning off the reactor to close that pathway?

stable urchin
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Open i believe

languid walrus
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What is the supposed pathway you're gaining access to?

stable urchin
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That's what the mission log implies

weak halo
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A pathway out of section D has been located.
Prisoners spent to gain access by powergrid
Shutdown.
High death rate estimated

languid walrus
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Because once you shut it down, you just go to the start after the security scan.

stable urchin
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Well

languid walrus
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So what is the pathway?

stable urchin
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We are just there to gain access

weak halo
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powergrid shutdown?

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isn't it that?

stable urchin
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Not to actually go trough the pathway

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Idk

languid walrus
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Pathway to the next rundown?

stable urchin
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Maybe

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Idk

weak halo
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hmm

frail sand
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Plus, think of the title for D1

weak halo
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possible

frail sand
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Deeper

stable urchin
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ye

weak halo
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oof

frail sand
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So it’s just implying that it’s the way further into the facility

weak halo
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whats next Brute form Dead Space or something

stable urchin
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Yes

languid walrus
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Will there even be an E level expedition though?

stable urchin
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Well

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Maybe in some other rundown

weak halo
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porbably the new rundown

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can't wait

frail sand
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Well, why else would E be programmed into the game?

languid walrus
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In one of the gameplay videos,

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It showed using a hack tool on security doors,

open agate
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still wondering if they expand on the current rundown or if the former rundowns will be unavailable once a new one comes out

languid walrus
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And instead of security scan, it said Bio Scan and had green circles, and told you if it was a group or solo circle.

weak halo
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it sill does

frail sand
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And I think that camera from the trailer is the one that Lidvig teased

weak halo
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once you all enter the circle it gets green

languid walrus
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No, but all the circles were green instead of red.

weak halo
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ah you mean the alarm section

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k

languid walrus
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Wouldn't it increase game file size if rundowns were kept and not deleted when a new one is released?

open agate
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considering it's mostly the assets increasing the size not the actual arrengement i doubt it would make much of a difference

weak halo
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its still 10gb and people are complaining about it too small

languid walrus
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The game is pretty small to me right now.

weak halo
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yeah it does

languid walrus
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I mean, with a competent group who know what they are doing,

weak halo
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only 6 rundowns

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i coudn't even finish A1

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anyways i wonder what this expeditions death rate would be

stable urchin
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There is one rundown

languid walrus
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I can complete every expedition in about 7 and a half hours.

stable urchin
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Oki

languid walrus
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That is around the time you could complete Luigi's Mansion at 6 hours.

weak halo
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or play doom i guess

pulsar folio
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I think the idea is, there will be multiple rundown tabs

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Maybe you can go back to old ones, if you beat the current ones first

frail pollen
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Let's keep this about the lore and take questions / discussions to a more relevant channel please

wide pewter
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So...what year is it? Or at least, is there any dates seen in the game?

summer gale
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no

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we know it's past 2020 at least

drowsy furnace
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Afternoon prisoners

spark herald
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can someone help me out here with a question ?

summer gale
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?

spark herald
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oh thanks

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so

stable urchin
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Ask away

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Oh

spark herald
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ive seen that you probably are not playing AS the prisoners but you seem to be watching it happen cuz your in an interface

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but well

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im wondering who injected the override

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the warden ?

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because im not sure but it seems like your watching the prisoners

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so who is the you playing the role

stable urchin
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Idk

spark herald
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oke XD

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yeah sorry i have weird questions every time xD

ember geyser
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It seems to me like it's more like a brain plugin where they take over the brains of the prisoners and "play as them"

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insert super meta joke here

compact estuary
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What are the monsters? Aren’t they like the victims of a parasite or virus?

spark herald
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yeah but you hear the prisoners talking

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why do they need to talk if their being controlled tho

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not sure xD

heavy harbor
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Because they're not

ember geyser
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Maybe the people taking over their brains are the ones talking

spark herald
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I can communicate and control people 1 km under ground through a plugin

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but i cant send a message to someone else

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idk xD

heavy harbor
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Makes more sense to say the interface we see is what the warden sees, and us controlling them is a separate thing

spark herald
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yeah

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thats what i think

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@compact estuary Im pretty sure they are the victims i mean they resemble the body, and yeah most features and its a parasite i think

compact estuary
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Ah thanks

celest sun
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what are shooters firing at you

onyx pagoda
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mind goo?

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Honestly no idea

neat gazelle
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What we talking about

dull rapids
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I thought they shot there stone extrusions at you

delicate atlas
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We're talking about the standing monsters that shoot a dot of light from their head.

kind edge
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maybe its half half. you see the icon of the brain. one side all red ohter side is green ish. so half controlled by this plugin. but still they are controlling themselves. like having mover people in your head

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more*

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if i could find a way to justify the injection and the brain icon. i think i got a good shot at the plot there

wooden hamlet
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Hey, by chance, does anyone know if the “infection status” in the post expedition screen has any significance? Or at this point is it a random place holder? Also, are the prisoners the same prisoners every mission?

kind edge
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look i think i can give my answer to that through my speculation

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see all these people have been infected by a virus that did that to them. you see the prisoners all have somekind of gasmask on them. so there is a live virus. and that there means if they have been infected with that virus or not

wooden hamlet
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That much is made obvious, I agree

kind edge
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through contack of taking dmg by the infected

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oh yeah

wooden hamlet
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If they’re the same prisoners though

kind edge
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i belive they are the same.

wooden hamlet
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Then that implies that they are immune?

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That they have antibodies to the virus

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Or there is some form of treatment

kind edge
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it does say deceased if you die (gets downed) in the run. but for us players each run is seperate. and counts as if we did the last one with 4 survivors

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so even if you win with 2 members down. when going for the next run then lore wise it would say you did the last run complete with 4 survivors

wooden hamlet
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It can say “infection level: high” though

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Even if you don’t die

kind edge
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its like when you die in a campagin in a game. you can die 100 times. but for the game itself its lore history and the npc's you never died.

wooden hamlet
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So does each consecutive level then, lore wise, assume each previous level was completed perfectly?

kind edge
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then i guess. you could see each run as seperate. but that dosn't make sense bc yeah. there is only 4 characters. and to proceed in the wardens plan he needs the reactor active lets say. but after that he needs all the id's (wrong order but dosn't matter for the point)

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i'd say so...

hollow bough
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the infection level at the end of the game doesn't have any in-game basis, it's just random flavor text

kind edge
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like. before you even play the first game/run. they have alrdy been sent out once to an unknow location by us. and comed back with unstabel mental health. the computer says we are not rdy for anohter sent out. but that is been overriden

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game wise. yes it is. but we are talking about lore

hollow bough
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but lore wise, just the same as dying, it probably wouldn't be based in lore

kind edge
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lore wise. anything could have a meaning

hollow bough
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the lore would be they made it through with no infection, because if they did get infected, they don't have the cure, what other reason would they be going deeper and fighting these monsters instead of curing them

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unless it could be argued they are too far gone to be saved at that point

kind edge
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but dont connect the runs so simply. bc if you die in one run. you are alive in the next. so lore wise. when completing a run. then in the history books it will say they completed it perfectly

hollow bough
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that's what I said

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I agree with that

kind edge
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now we are changing topic. but going on with this i got more speculations

hollow bough
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not really

kind edge
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but i jsut joined looking at lore

hollow bough
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their infection level is highly related to cures

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whether or not they survive the infection

kind edge
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so. have anyone ever talked about the warden. human or ai?

hollow bough
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and if they did have a cure, the only reason they would still be going deeper and fighting these guys instead of curing them, would be because they're too far gone to be cured or something

kind edge
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i know. its a topic change. but its for my next sentence i needa know

wooden hamlet
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Just saying

hollow bough
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it seems most people that talk in this channel from what I have seen agree the warden is most likely a group of people or an ai

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not one person

wooden hamlet
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Have you looked at the sleepers? Do they look like that’s reversible?

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The deformities and skin growths alone in just the basic ones

hollow bough
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I mean, a lot of things in fiction are reversible when it goes to extremes lmao

kind edge
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no. but it could be stopped. the same with zombies

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you cant turn them. but you can prevent them

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but i think the goal is anohter thing

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not a cure for that. i think the infected is a result of a failed project

hollow bough
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My current guess rn is that they are going deeper to find their research they were doing before the outbreak and continue

kind edge
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(stilll new in lore. so currect me if i say something oppisite of what's been proven)

wooden hamlet
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I’m also new

kind edge
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so like. there could be a work on some cure for some desieas. but not the one the infected have. maybe anohter or a super cure. for everything. it failed and made this infected.

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i like to think that the infected is only a result of what happend down there

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a secret research bunker

hollow bough
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yeah, that seems most likely

wooden hamlet
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You can’t make a super cute

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Cute

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Cure***

kind edge
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xd

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maybe they tried?

wooden hamlet
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It’s not possible

kind edge
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maybe for anohter virus

wooden hamlet
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Biologically speaking

kind edge
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its the future. making super humans is a thingy now

wooden hamlet
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That’s not the same as a super cure

kind edge
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it needs to be injected right?

wooden hamlet
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For super humans tho

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That’s interesting

kind edge
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but there most be some kind of virus. that did that to the infected

hollow bough
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humans that can harness light (or whatever tf it is) into a projectile to shoot from their forehead and home in on targets lmao

kind edge
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and that might be airborn

hollow bough
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that's the thing I am most curious about atm, what is it that the shooters shoot at us

kind edge
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actually didn't think of that.

wooden hamlet
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I agree Ethan

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Also

kind edge
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anohter thing. how does their bio work? the melees. can shoot out and retract their heads. their nexks made of rubber?

wooden hamlet
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Bioluminescence tied with aggression levels

hollow bough
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it's a tongue or work like thing that slaps you, bouncy

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not their head

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their mouth opens and it comes out to slap you

kind edge
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maybe. its a consentraded blub of that virus that flies through the air and towards you?

hollow bough
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no, it is confirmed, some type of muscle

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look at a video of them attacking a player and slow it down

kind edge
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ohh. im a bit laggy. so i only see like it looks like their heads... my bad

hollow bough
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or freeze frame it

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no worries

wooden hamlet
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Yeah, I don’t mean to be explicit, but honestly the human penis is somewhat comparable to how their melee attack works

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It’d functionally work like a hydraulic pump

hollow bough
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lmfao, true, but to an extreme degree

kind edge
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and way faster

wooden hamlet
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It would probably work similarly

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Where it uses an erectile tissue and pushes high pressure fluid through it

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It would explain why it kind of flops a bit

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And isn’t completely straight

hollow bough
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it could also be explained as just storing it in there like an intestine

kind edge
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but like. what kind of virus and turn your mouth sideways. remove your eyes and make the mouth wider?

wooden hamlet
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Because all the pressure goes out in one moment

hollow bough
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since they aren't seen feeding on anything, they just live

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don't need some other organs

wooden hamlet
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Doesn’t mean they don’t feed

hollow bough
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could make room for the muscle

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they never feed, and bodies are lain around the floor

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not eaten

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but I have found some clothing items with no body

wooden hamlet
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Maybe they don’t eat humans

hollow bough
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there is no other food down there

wooden hamlet
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Do you trust the warden to tell you how big the facility actually is?

kind edge
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what in real life. dosn't need anything to survive?

wooden hamlet
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They have a nuclear reactor

hollow bough
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the only other thing that could power them is the nuclear reactor, yeah

wooden hamlet
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Everything needs something to survive

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Well

hollow bough
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but they don't need to feed off flesh

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or meat/other things digested through the mouth

lilac island
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hm

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there are dead bodies

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wait

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dead people

hollow bough
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yes

kind edge
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no skeletons

lilac island
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which they consume slowly

hollow bough
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none eaten

wooden hamlet
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Wait

lilac island
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they dont need much food obviously

wooden hamlet
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You’re no wrong

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The bodies aren’t decomposed fully

hollow bough
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nah, the bodies found have no signs of being eaten

kind edge
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OH YEAH!

lilac island
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yeah they do

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guts ripped out

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usually means yummies

hollow bough
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only thing we could say about them eating humans is there is some clothing with no body nearby

kind edge
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how long does it take for a body to start decomposeing?

wooden hamlet
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Hold on bouncy

woven iris
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They attack you, reason enough lol

lilac island
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eight to twelve years

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to completely decompose

hollow bough
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Summoner, that would be them getting rid of the organs to fit the parasite inside

kind edge
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but first signs of it?

hollow bough
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and maybe the muscle the strikers use to attack you

lilac island
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uh you realize the infected virus/fungus is a human host right?

wooden hamlet
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Damn

kind edge
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no. i dont think they are that smart...

hollow bough
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yes, with a parasitic infection

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living through the host

wooden hamlet
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The events of this game took place within a few months of the initial incident

woven iris
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Dont need to be smart to override a host lol

kind edge
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i belive it is the host that becomes what they are.

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but how. idk

woven iris
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No it says its been abandoned for years

lilac island
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there really isnt a way of telling as of right now

hollow bough
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telling what/

lilac island
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due to no audio/text logs to read or hear

kind edge
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maybe havn't found them yet

lilac island
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no there are 0

hollow bough
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it is a parasite based infection, the devs have said the eggs you see inside them sometimes are parasitic eggs

kind edge
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have you tried every single command possible

wooden hamlet
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What do they mean by parasite?

hollow bough
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the devs also said there are no easter eggs rn, Bouncy Knight

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but maybe they lied about that, but I wouldn't think so

kind edge
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like aliens? but instaed of popping out of stomach they take over the host

hollow bough
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yeah, use the body

kind edge
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oh. see. im not following everything

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just joined

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but alrdy got my own speculations pretty far

hollow bough
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see what others asked a long time to ago, and the responses

kind edge
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;_;

wooden hamlet
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@hollow bough is it more like the biological definition?

hollow bough
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but if not, then you can just take my word for it lol

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definition?

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what do you mean?

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of parasite

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?

wooden hamlet
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As in a parasitic symbiotic relationship?

kind edge
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but like. for the first signs of decomposition... cant spell. how long does that take.

hollow bough
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yeah

wooden hamlet
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Presumably viral?

hollow bough
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like those one parasites that take over ants or something

wooden hamlet
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In a few min I’ll load up an A1

kind edge
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that's a fungus

hollow bough
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and they use the body to spread the infection

wooden hamlet
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Gotta find something dead bodies

kind edge
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how do ya explain the big guys*?

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and a parasite makes sence.

hollow bough
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in C2 there is a mass of biomass on the cieling in two rooms

wooden hamlet
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I haven’t been to C2 or D1

kind edge
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its anohter living beaing inside of the hose. makes sense to why they survive getting off with the head

hollow bough
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that could be a place that bodies that didn't get controlled went to turn into different creatures

wooden hamlet
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So I can’t comment on those yet

kind edge
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and the whole top body actually

hollow bough
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yeah, the parasite controls the body, so as long as the parasite is alive inside, it can control it

kind edge
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but they still die by a head shot with mallet...

wooden hamlet
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Does it control it?

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Or does it just affect the brain?

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Effect

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Whatever screw u English

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You’re not wrong actually

kind edge
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and if you call reflexes on that. then its some good ones that can follow you and keep attack your ecsact position

hollow bough
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yeah, not sure how to explain that bouncy, other than, maybe if you get a strong enough hit on the skull, it destroys parts of the rest of the body on the inside

wooden hamlet
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You can take their heads and torsos off and they’re functional

hollow bough
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like the spine and such, killing the parasite possibly

wooden hamlet
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Well

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Have you heard about the headless chicken?

kind edge
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yes

wooden hamlet
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It lived for something like 18 months

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With no head

kind edge
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but it didn't know what it was doing. only reflexes

hollow bough
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huh

wooden hamlet
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Yes

kind edge
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wait?

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what

wooden hamlet
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But who’s not to say that’s what happens?

hollow bough
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also, in-game, if their head/half their body is gone, they move much more slowly

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especially noticable if you dmr headshot a small striker

wooden hamlet
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@hollow bough don’t judge

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You’d move slowly if you had no head :P

kind edge
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so. we know they dont need their hearts to survive

hollow bough
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just pointing it out as something to discuss

wooden hamlet
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Wait

hollow bough
#

to figure out why they move slowly

wooden hamlet
#

How long do they last for?

#

With no head?

hollow bough
#

until you kill them

wooden hamlet
#

They keep going until you hammer them, right?

hollow bough
#

they don't bleed out

kind edge
#

atleast 2 minutes. the longest ive seen one with no head survive. before i shot it

wooden hamlet
#

Doesn’t mean they go forever

hollow bough
#

but it would be silly to code that into the game, that they die after x amount of time

#

I don't see that as something they would do lmao

#

but maybe I am wrong

#

maybe they went out of their way to satisfy a small amount of lore nerds that are gonna keep a headless striker alive for 2 hours

#

and see if it bleeds out

#

but highly unlikely

wooden hamlet
#

We see no headless sleepers

kind edge
#

set timer x- x=37 hours

hollow bough
#

if you shoot their head off

#

then you see one

wooden hamlet
#

Yes

#

But not before you go in

#

Is that because of a lack of a struggle though?

kind edge
#

what makes them hearts glow too...

#

and glow different colors...

hollow bough
#

probably an attribute of the parasite

kind edge
#

dependend on mood

hollow bough
#

and for game design sake it looks good

kind edge
#

like those undersea fish?

hollow bough
#

but for lore sake, could be an attribute of the parasite in the body

wooden hamlet
#

Bioluminescence isn’t that rare

#

The only thing though

kind edge
#

so the antivirus they tried to make. had parts from a bug/insect, some dep under sea fish and the fungus from that zombie mushroom

hollow bough
#

aight, gonna eat and go to bed, have fun discussing

wooden hamlet
#

I’d that it requires energy

#

Which requires food

#

Cya Ethan

kind edge
#

bye

#

like. there might not even be something behind their bio. maybe they jsut madee a virus that mde these monsters and chucked it up to us to give what best we have and then pick one of those to get into the game

#

i've seen it before

#

but maybe they do have a plan for how they work fully and the virus

wooden hamlet
#

They’re... VERY humanoid

kind edge
#

idk

wooden hamlet
#

And it’s made clear in the game there’s some kind of infection

kind edge
#

i belive its a virus that did that to them.

#

but like

#

i want to know how long it takes before a body starts to show signs of decomposing

#

do ya know it?

wooden hamlet
#

It depends on the conditions

#

As well as how decomposed

kind edge
#

lets say a simi foogy area with dust

wooden hamlet
#

We need a forensics specialist

#

Lol

kind edge
#

swamp like

#

conditions

wooden hamlet
#

But it’s not a swamp

kind edge
#

bc that's what i would say it is like in those runs

wooden hamlet
#

Is there any flora?

kind edge
#

no. but with all of the moist in the fog and from all the dead bodies and the infected drooling and the gasleaks

#

its a big area. left for some time.

wooden hamlet
#

There’s nothing living in your saliva besides bacteria

#

It’s also

#

Well, it’s not made clear

#

Each level has a depth which is stated in game

#

A1 is 420- something deep

#

Prob meters

#

Which is really deep down, which would stop sunlight

#

Which is kinda necessary for plant growth

kind edge
#

what it is is i want to say weather the dead bodies are old researchers... or failed prisoners...

wooden hamlet
#

Or at least a form of infrared radiation

kind edge
#

but not a fungus

wooden hamlet
#

Which isn’t the case being that the reactor is off

#

Fungus needs light

#

It’s a mixture of ciano bacteria and algae

kind edge
#

werent there a species that could live underground?

wooden hamlet
#

I mean yes, but this isn’t a natural setting

#

There’s radioactive material still being radioactive

#

Most of the place is concrete and steel

#

Except for chunks of C1 iirc

#

And the start of the levels

kind edge
#

yeah i know what you mean, spelling desaster from the start

wooden hamlet
#

Hey, you mind if I add you?

kind edge
#

but its to set a timer. i know we dont know any dates. but we can calculate the time between the desaster happend. and the prisoners being sent down there

#

go ahead

wooden hamlet
#

I’m not getting off yet

#

But I can’t get into the game yet

#

And I want to do a bunch of exploration

kind edge
#

wanna do that then?

#

i got loads of time

wooden hamlet
#

I’m down

#

We’d need more people though

#

If we want to do proper explorations

untold grotto
#

I've been listening to the little sound clip from the rundown menu, does anyone know what it's saying?

wooden hamlet
#

I do not

untold grotto
#

I've spent way too much time listening to it, I can make out most of it now

#

"Retrieve data %#$from the Hydro Stasis unit. %!$#%$to enter the facility. However, the warden's issued a manual override"

wooden hamlet
#

So that’s what HSU means

#

Interesting

#

Wait

#

These pods are self sufficient in powering themselves

#

I just realized

#

Unless there’s some other long term form of energy backup

#

Since we power the reactor in C1

kind edge
#

maybe not the only one?

#

generators are in place

wooden hamlet
#

For how long?

kind edge
#

bc there is light before you turn it on in the ohter runs

wooden hamlet
#

And look at how many HSUs and lights there are

#

This place was ran on something like uranium 235

kind edge
#

emergency generators can run for a damn long time

#

they only have one reactor right?

wooden hamlet
#

Yeah but for a whole underground facility?

kind edge
#

so

wooden hamlet
#

As far as I know

kind edge
#

soooooooo

#

wait

wooden hamlet
#

You know how much energy it kicks out?

kind edge
#

they most have been smart enough to set up generators in case it ran out

wooden hamlet
#

1 lb uranium is equal to 2 billion lbs of coal

kind edge
#

and to access the reactor if it runs out they need alot of generators

wooden hamlet
#

In terms of energy output

kind edge
#

so they might actually have a crap ton of them stored

#

its only for lights and the doors

#

and terminals

#

that is about 1% of the whole thing that is powered by generators. just enough to get it up and running again

#

seems possible in my view

#

to have generators just enough to light and terminals and doors to get to the reactor in case it ran out

#

as in ran out is. if they needed to shut it down

wooden hamlet
#

And the HSUs...

kind edge
#

generators

#

those things needs to be powered all the time

wooden hamlet
#

Yeah... but HSUs...

#

Lol

kind edge
#

so they will be hooked up to one

#

hydro stasis units right

wooden hamlet
#

Yeah... but HSUs take a lot of energy...

#

You can’t just put someone in water

#

And have them be hunky doorey

kind edge
#

do they actually?

wooden hamlet
#

With current day technology...

kind edge
#

but them in water. what else is needed from the energy?

wooden hamlet
#

It’d take a lot of energy

#

Idk

#

Prob life support

#

Or synthesis of chemical energy

kind edge
#

but you see... hmmm... alot of them. almost all of them are defective or out of order

wooden hamlet
#

Are they?

#

Also I’ll brb in a bit

kind edge
#

yeah how long you gotten in runs?

wooden hamlet
#

Phones about to die

kind edge
#

looking at the terminals show that there is alot of them. but they are all except the one you need is out of order

livid flicker
#

what implies the one you need is working?

#

you're just going to that hsu to retrieve a tissue sample

#

they don't need to be alive for you to do that

#

in fact, when you query a hsu it tells you the status of it

#

they're all deactivated, including the one which is your objective

#

well, deactivated or malfunctioning

#

nvm that's not true, some are also normal

languid walrus
#

I'm pretty sure all HSU subjects are dead until forcefully woken up.

#

Or are they in a state of hypersleep?

slim mason
#

Question...im not sure if anyone has answered or discuss this as ive only recently started reading on stuffs in this lore channel, ive seen many that talks abt what the sleepes are, who the warden is and the characters but has anyone discussed what is outside of this rundown environment? Like, is it an apocalypse outside, hence only a small group of people that are alive now that found the culprit of the world destruction, maybe is needing to get those info to save the last of them up on the top of the ground, hence waking up these character and make them go under to retrieve it, and the warden an AI that is dormant until a brain activity is detected then it goes back live to "help" these characters

kind edge
#

the characters* prisoners are in a hydro stasis unit before they are deployed into a zone

#

and yes. i found out alot of them are normal too. but alot of them are out of order

#

all i've seen from the outside world. is rain and thunder

wooden hamlet
#

Just went on a bit of a lore run, i can confirm this game takes place in a mine and that its likely being used as a cover. The last owners of the mine either work for the company known as Santonian Mining Industries, bought out Santonian Mining Industries or forced them out. They appear to be buying materials from several other companies, the major one being Hyxos (or something along those lines, the lettering is odd, but looks like its something along those lines) which sells them biohazardous materials (can be seen in A1 on certain containers) as well as what looks like other volatile chemicals. There are several a few other companies as well, and it is unclear if at the current moment if they are all a part of one greater conglomerate, whether they are government owned, or if they are privatly owned.

open agate
#

I'm not completely sure but i think I read a while ago that a kind of apocalyptic state of the world outside was somewhat confirmed

frail sand
#

Nah, that was debated over, but not confirmed

#

The whole place seems relatively contained, due to:

  1. It being fairly remote
  2. The way we are inserted into the facility
  3. None of the sleepers are able to climb, (maybe)
  4. Of the world is in a post apocalyptic state, then what would be the point of sending prisoners down into the facility?
#
  1. Also, bc the entire place is basically on lockdown
atomic tree
#

@open agate Do you have a Dev quote of that? 😄

open agate
#

nah like i said i'm not completely sure might've just been some brabble in this channel aswell that i picked up

atomic tree
#

Oka, I am a little fact gremling, so I appreciate everything I can get 🦊

lethal raven
#

I've been coming in here and there, but I have fairly little knowledge. Is there anywhere/one who has compiled it up?

#

I don't care if it's a huge doc I'll read through it

kind edge
#

the reason for sending them down could still be that the warden has that goal in it to get this mission completed doing the anti virus or whatever project failed down there

lilac island
#

you can hear the life support in your HSU in the rundown menu

#

in the background

#

and appantly some goober found coordinates in a trailer that lead to the impact site of the asteroid that killed the dinosaurs

pulsar condor
#

This virus is infectious. So sending down low-life people (prisoners sentenced for death/their whole life) would be an ideal thing to... Y'know.

#

Deal with this.

surreal swift
#

i would say theres a difference between "prisoners" and "convicts"

#

and i dont think the game ever mentions the characters as being convicted of crimes

#

they could be prisoners of war

#

idk

late oasis
#

Or you could just cleanse the place with fire.

hollow bough
#

@lethal raven check the pinned messages, a user named Evo posted a google slide show that has a lot of the base understanding about the game written down on it

lethal raven
#

Thank you!

hollow bough
#

thank Evo, not me 🙂

prisma burrow
#

yeah realized that

gaunt kernel
#

this game sorta smells like "Maze Runner" if you catch my drift, buds.

#

Warden drops in periodic groups to complete trials in a very hostile environment.

surreal swift
#

cool point actually i never thought of that

narrow elbow
#

yeah, I hadn't really considered comparing it to any other piece of literature.

fickle stream
#

so what does it stand for

hollow bough
#

GTFO?

solid coral
#

Dumb question. do we know what happens if you email the contact on the santionian industries page?

narrow elbow
#

I emailed them

#

about job openings

#

got no response back

toxic wagon
#

eh

narrow elbow
#

I think that GTFO stands for "Give Them Fucking Owls"

#

I'm pretty attached to that one

grand trench
#

hell they might even be clones

#

rather than just prisoners, which would make more sense when it comes to expendability

narrow elbow
#

kind of but also there's nothing in terms of solid evidence

grand trench
#

which means

#

we make it up as we go along 😎

narrow elbow
#

one big glaring issue is the lack of bodies and equipment about the levels we explore over and over

#

if our characters are actually clones, and they keep dying on every level, you'd expect them to leave SOME trace

#

but they never do.

grand trench
#

that depends on what the creatures do with the corpses

narrow elbow
#

well, based on what we see of the corpses that ARE lying around (all are wearing mining jumpsuits) they convert what they catch

grand trench
#

a number of the corpses we see are withered away, turned to mulch or died mid conversion into one of the husks we see as some of them are keeled over in a similar fashion

narrow elbow
#

the keeled over ones are also bloated with growths on their hindquarters

#

so they failed early conversion

#

though it's still clear that they all were wearing the same light-grey and black jumpsuit with the Santonian Mining Industries mark in orange

grand trench
#

ye,

narrow elbow
#

so based on this fact, when our characters die, something needs to happen to the bodies

grand trench
#

well we dont know about the creatures, their habits other than they go into a kind of hibernative state,

narrow elbow
#

really, the options are getting eaten or being converted

#

right

grand trench
#

the creatures we've seen thus far exhibit a kind of wolf pack behaviour where anything stumbles upon their territory will be attacked,

#

note they dont attack passive lighting and door sounds do not disturb them in anyway, probably for just gameplay reasons,

#

we can probably assume that they enter the state of "sleep" due to a lack of sustainance 😮

narrow elbow
#

assuming they follow the rules of mammalian organisms.

#

if they're puppetted by a parasite, it'd be because of a lack of hosts

dull rapids
#

I thought I spotted a few bodies in security uniforms or body armor

narrow elbow
#

if you see them again, screenshot them

#

I was pretty sure I took a picture of every body type

dull rapids
#

I was busy running for my life through a fog bank at the time so it was just in passing

grand trench
#

well assuming they follow the physics

#

and that they require a kind of sustenance or energy to exist,

dull rapids
#

Wait. Dont some of the people wear body armor on there upper body? The ones laying up against the walls

narrow elbow
#

it's like a leather shoulder pad

grand trench
#

I guess that lends to my clone idea

#

I honestly like the idea they could be clones

narrow elbow
#

the shoulderpads are still part of the jumpsuit

#

wish I was at my computer to show the pic

#

there's a specific corpse that's just a pool of liquid with just the jumpsuit

#

and that clearly shows the shoulderpads

wraith matrix
#

It's more likely that canonically the prisoners you play as are the ones that survive but obviously the warden has sent many other prisoners that got killed

narrow elbow
#

yeah

#

for instance we still aren't sure who North from the trailer is

wraith matrix
#

Yeah

#

A whole lot of mystery surrounds just the characters you play as

ionic swan
#

i think the clone theory makes more sense. because id you die as one of the characters, they don't remember what happend. So what if they have multiple clones that dont have a direct link to what happend to them so what if the warden chooses the things they remember?

river trail
#

I like to think that the warden just keeps sending prisoners until a group eventually completes the objective. Prisoners after all are very expendable.

stable urchin
#

Ye

serene gorge
#

I don't think we play as clones, personaly:
-description of d1 mentiones "prisoners" and "high death rate" meaning warden sent more than one batch down already.
-our costumes/appearance changes once in a while
-we are being dropped from hydrostasis unit, same one we use to get dna from so it means the warden prepares us before sending us down there.
-our characters somehow know about "sleepers" and everything else, meaning either they get briefed before mission (which is unlikely) or they're being taken from same prison so there are obviously rumors/straight up talk about warden taking people somewhere they dont return from.

#

and those who do return share their knowledge

pulsar folio
#

When mission fail, there is “mem loss”

#

monsters never kill but just knock you out

#

then when infected, warden can’t record your memories

atomic tree
#

@pulsar folio that is because the cortex interface loses connection

pulsar folio
#

loses connection because infected

#

and your brain is now teethFaceThing

atomic tree
#

No because they get their arse kicked.
Like it is equipment, equipment breaks

pulsar folio
#

idk about that

#

like I guess if they pop your head open

atomic tree
#

Well, the cortex interface is a part of the Nrv prope, which I gonna says stands for "Nerve probe". So when all the characters get downed and you lose, they get their arse beaten/killed/mutilated the cortex interface shuts off and connection is lost.

blazing haven
#

sleepers beside be like

atomic tree
#

@serene gorge and agreed, also think there is too much that disprove the clone theory.

stable urchin
#

Ye

atomic tree
#

Also yo zipped

stable urchin
#

Ye

#

yo

snow mason
#

what do you guys think happen when we die?

late oasis
#

Probably torn apart and eaten

#

I got a thought here. what if... the OG prisoners are controlling clones of themselves?

#

aka using proxies

#

That way you have disposable bodies to throw at the problem and experienced personel at once.

#

Atleast if cloning is a thing in that universe and accessable.

kind edge
#

ddue. it littereally says in the start when booting up. that the 4 prisoners we play as have been sent down to some unknown location. they got mentally unstable bc of what they saw down there. they succeded and brought back up and the evaluation said that they are too mentally unstable to be redeployed. but then it says redeploy override (something) and they get redeployed abyway. so yeah they know what sleepers are bc the characters know about sleepers bc they have seen them all before

snow mason
#

Or, whenever we die its a new set of prisoners sent down

#

I hope rundown 2 gives us more story progression

#

first time ive ever seen a co-op game that has an interesting and cohesive story

kind edge
#

and i think you should see the fact of the end game screen has flavor text. beating a1 with 2 down (deceased ti says) then going into b1 with all 4 alive. the game's history and lore wise would just say you did a1 perfectly

#

and that is not a wierd conzept since. everyohter campaign game you can die litterally 1000 times. but for the sake of the history of the game its lore and even for the npc's you never died once

#

not every ohter. i know shadow of war. but catch my meaning

#

i think. its very possible the 4 we play as. are the only ones of these prisoners left alive.
i mean. it would be stupid to keep deploying the same people without a break if you have ohters lined up. i know they are prop scum in the eyes of the warden or whoever. but that is not effeciently using your resourcses 'prisoners' if some/the only ones of them that got back are those 4

stable urchin
#

@kind edge It could be the warden does use other people, but for other missions, there is a chance that there are other crews that go on missions too

#

Either while they are in their HSU units

#

Or even while they are in the complex

kind edge
#

in the furture as of this point right now. there will come ohter run downs. this is number 1 complex. when the next one comes number 2 or more. we can see that if its the same 4 characters

stable urchin
#

It's still the same complex in the future tho

kind edge
#

section* then

stable urchin
#

Ye

#

Tho, no one says we play has all the prisoners

#

We are just 4 of the many, the warden has

kind edge
#

but the only that succed

#

but from the loading screen it is clear?! that there was ohters. we get a short prefing about the last ones send down. and we see that they all scream gunfire and die

stable urchin
#

Yes

#

So it's clear that the warden uses alot of prisoners

kind edge
#

no audio tho. could be nice if they put that in. that would mean that the warden records our run downs (duh ofc but yeah) and tehn gives us the that audio on our way down

stable urchin
#

Ye

kind edge
#

its clear that the warden HAS used alot of prisoners

#

we dont know about the present

stable urchin
#

Well

#

Most likely is

#

Might not tho

kind edge
#

but has been using is atleast a fact

stable urchin
#

If he didn't have alot of prisoner tho, he wouldn't send some of the last down so careless

#

The prisoners are worthless to the warden

#

But only because there so many of them

#

That's the only way i see it atlest

#

atleast

kind edge
#

if the warden is an ai. it dosn't matter. if its programmed with its main goal to fisinhs that project. it wont care

#

but yeah i like the idea of us not being the only 4

stable urchin
#

Me too

kind edge
#

explains why we dont get 100% ammo and stuff when sent down. he is rationing it for the ohter prisoners aswell

#

just thught of it.

stable urchin
#

Yis

kind edge
#

or maybe rss are just running dry for the warden

#

idk

#

but. there has clearly been made a thing that says if they are ready for redeployment. meaning that once sent down they will get a break before the next one. or maybe be disposed of since they are not ready for redeployment. but our 4 guys gets that code overriden and gets sent down again n again

#

also. i wanna know about the first location that we dont know about they were sent too!

#

we see rundown 1. i wanna know where they were sent to before this all started

stable urchin
#

well, i don't think they are the ones who override the code

kind edge
#

who?

stable urchin
#

The people we play has

kind edge
#

nono if it sounded like that im sorry.

stable urchin
#

oh

#

oki

#

My bad

kind edge
#

the override ofc was made by someone higher up

stable urchin
#

I misunderstood

#

sorry

atomic tree
#

Well, it states it is a manual override

stable urchin
#

ye

kind edge
#

an ai can do manual overrides

#

then its kinda automated. but yeah

#

manual override. someone or something said no break for these guys i need them and put them back out there

snow mason
#

also, on C2 , theres a room with a hole on the roof and it has like that weird squishy thing, what is it?

stable urchin
#

There's two of those rooms

snow mason
#

well, yeah but what is it?

#

i only saw one though (cause we died shortly after thata first room)

stable urchin
#

Idk

lilac island
#

Do we really know whose the warden?

stable urchin
#

Nope

atomic tree
#

@snow mason that is just some good ol' biomass, don't mind that.
Please don't bother the biomass 🙂

late oasis
#

Unless you got a flamethrower or plasmacannon.

#

Then bother it.

#

hard

kind edge
#

you know what color it is?

#

bc if its only in there. might be the thing that the black ones are smothered in

#

or the thing that makes them like that

lavish pumice
#

I have a theory - however foolish and under-baked it might be. We are D-class personnel "working" for the SCP Foundation. The outbreak is probably a Euclid-class SCP (as the Sleepers are never totally eliminated but are contained in the crater) but require constant culling in order to prevent their escape. The overall control of the facility was turned over to WRD/N 118 ("The Warden") who logs potential surges in Sleeper population and tasks the prisoners to cull the population by listing "objectives" such as reactor startup or DNA analysis as missions to complete. (They were once actual missions but have since become redundant.)

atomic tree
#

@lavish pumice I respect your name, but I frankly disagree with your theory.
While the game might be inspired by the SCP mythology, I'm sure that GTFO is in its own universe and lore 🙂

frosty lynx
#

Are there some official lore to the game or is it just speculations and theories that exist as of now?

toxic wagon
#

some official. some theories

tall anchor
#

there's a few bits and peices

#
GTFO Wiki

SPOILER WARNING Please be advised that while the page is updated to reflect the best understanding of current events, information on this page is not guaranteed to be correct as the narrative evolves over time and the community has limited information to work off of. Yo...

#

sorry I borked the linl

frosty lynx
#

nvm that

opaque pond
#

Borking the Linl is an integral part of understanding this madness

frosty lynx
#

I think that the built-in cortex neural interface is not just a way to communicate with the prisoners. I think it also takes away their control of their bodies. A group of 4 "puppeteers" are using the squad of prisoners that are sent down into the complex as "remote robots" from the surface.
In a world where the robotic technology hasn't advanced to the level of the Artificial Intelligent, human bodies are a necessity to stop the parasite from spreading. This is a solution to the overcrowded prisons, with prisoners that have a death sentence as a means to make their lives "meaningful" as a sacrifice for humanities survival. The prisoners still has consciousness, but have no control over their bodies other than experiencing the horrors of the complex and not being in control of their bodies as the Warden's puppets. This is the reason why we don't see repealing from the prisoners after they have landed at their destination and the fadeout to the cortex neural screen when all the prisoners has been wiped out. The connection to the prisoners have been severed and this is everything the group of 4 on the surface is seeing. This also explains why it's not game over when the prisoners have been wiped out. All the Warden needs to do, is to find new sacrificial "puppets" for its purpose of preserving humanities survival, link them up and down they go.

atomic tree
#

@frosty lynx
Well, it is always the same four looking dudes going down.
Always the same voices and mannerism the that same four looking dudes have.
All your "proof" just seems like standard game over screens. That would be like saying that similar theory is true for a game like L4D, because you can replay a failed mission.
I just think you should treat a game over as a non-cannon, as we do in most other games 🙂

opaque pond
#

The only canon playthrough of a level is the one where you succeed

#

If the prisoners were being controlled, you wouldn't have dialog like they do, especially things like "what were they doing down here?" as the puppeteers would already know. The cortex is most likely just A) an in-world reason for us having a HUD and being able to see security checks and B) a lore depiction of how much external control the warden has... in that they can monitor our vital signs including mental stability.... and still override failsafes to make us go back out

frosty lynx
#

I know that the failed attempts is generally counted as non-canon. But that is what i'm trying to theories about. Nothing that the prisoners do has any complication unless they succeed. What i'm trying to shed light on is the grey area of what happens if the prisoners doesn't succeed. The abnormal amount of expertise that the prisoners has exceed that of a mere normal prisoner. Their knowledge of the tools, weapons, secure doors etc. while we don't hear any commands from the Warden. This gives an indication that the knowledge comes from somewhere. That knowledge is what i'm proposing as a theory by diving into a grey zone of what if the prisoners doesn't complete the mission.

tall anchor
#

the warden commands are the pop-ups

#

iirc

frosty lynx
#

That is only guidance to the puppeteers on the surface.

#

Also another thing is, if the prisoners got trained on the surface what are they gaining from completing their missions?

tall anchor
#

they weren't trained

atomic tree
#

Sorry, there is no proper proof for me to be convince of a puppeteer theory.
It ain't rocket science to know that dangerous end of a gun goes towards the enemy or look at screen to work the biotracker.
They might, might not get trained, we have no knowledge of that, so we can't assume anything.
Only "post mission" we know is that the person is in HSU unit as they get deployed, that's it.

tall anchor
#

and they're called 'prisoners' for a reason

#

they don't have a choice

frosty lynx
#

So handling a gun is not a skill?

atomic tree
#

And most likely in a filled HSU unit before they get transported to the drop.

#

Well, I mean, I have no prior training in terminal before playing the game, it didn't took me long before I could figure that out.

frosty lynx
#

How come that they control their guns with quite the precision

atomic tree
#

Because the player tells them to do so?

frosty lynx
#

And who is the player?

atomic tree
#

That is the person who brought the game?
You do know this is a game right? 😛

frosty lynx
#

But are we not controlling them like a puppet

atomic tree
#

Jokes aside, if the aiming was imperfect the game would be frustrating to play.

#

I am not sayin that, that was you who went down that road about puppeteering.

tall anchor
#

damn

#

I forgot we're puppeteers when we play video games

frosty lynx
#

I know it's a game but we are still controlling them in the end of the day.

atomic tree
#

So do you think all lore in all games have a puppeteering plot?

charred quartz
#

Pretty sure the prisoners are clones

#

Either clones, or survivors of a previous run

atomic tree
#

What proof do you have for the clone theory? 🙂

kind edge
#

before going into a1 on your first run. the prisoners alrdy have experience about the weapons and sleepers and scouts and what now from doing ohter runs before the time of the game where we control them takes place

atomic tree
#

And that can't be because they've been briefed?
Or maybe we starts in media res?

#

Or development limitation 😛

kind edge
#

basically. there is a1 b1 b2 c1 c2 d1 and then that last bottom one. but there is also anohter unknown location that the 4 prisoners have been to that is like a run through with sleepers giants and scouts

#

no

#

it says in the start of the game 😄

frosty lynx
#

Not all games is sending people down in the depths of hell, with an AI trying to stop an outbreak from leaking out. Most games would give you an game over screen that is clearly defined with the wording "game over" when in this game it just shows the logo of the neural interface like a disconnected connection. I think other games can't have a non-canon ending while this can since the prisoners success rate doesn't matter. Another team of prisoners can just as easily take their place.

kind edge
#

not ready for redeployment

#

redeployment

atomic tree
#

Well, have you seen the Rundown video on the GTFO youtube channel?

kind edge
#

a1 is not their first run

#

the trailer?

#

dont compare this game to many ohters please. the devs said not to do that.

#

they are aiming for something a little out of the norm

atomic tree
#

Well, when the game came into EA, the devs released a video about the rundown system, that video shows different rundowns sharing same A1, B1 ect ect. So the complex is huge and there different rundowns.

kind edge
#

ohh yeah. where it says after x time new rundowns will come?

frosty lynx
#

Also the neural interface makes this one a nice candidate for the "puppeteer theory" as you called it.

atomic tree
#

Yes, that is why this and the "not suitable for redeployment", makes me think we a more in media res, than this A1 we have now is their first deployment.

kind edge
#

the 4 prisoners may or may not have been send out on the same missions prior to the a1 and forth going. but they do have personal experience with the monsters

#

also weapon handling? who is to say the didn't get into the prison bc they made a shoot out? gangmembers can have good aim too : D

#

ohh yeah

#

a1 is in the middle of it all

#

bc they have been deployed before. so yeah a1 is not the first

atomic tree
#

@frosty lynx Please explain how the Neural Interface makes a nice candidate for puppeteer theory 🙂

kind edge
#

nor the last... duh duh duhhhh

atomic tree
#

Other than Neural means nerve system.

kind edge
#

nural connection wont do much more than you can feel what the ohter one does

#

and through. being connected to an ai must be tiring on the mental health. yeah

#

or atleast straight to a computer while under stress

frosty lynx
#

I already did in my first post that they are controlled from the surface. Also nerves includes motor nerves that controls our movement with the inputs from our brains.

tall anchor
#

What about simple connectivity

#

where’s the routers

atomic tree
#

So what is the "interface" part then?

tall anchor
#

Where’s the network cables

kind edge
#

try to get a connection to their head while atleast over 400 meters underground

frosty lynx
#

The Warden has control over the complex to an extent. Connection should not be an issue when the complex runs on a reactor.

atomic tree
#

Also nevermind, there is nothing called a "nerve interface" in this game.
It's called the Cortex interface.

tall anchor
#

it’s a reactor

#

that means nothing

kind edge
#

power source

#

not connection

frosty lynx
#

What i meant with the reactor was that there is still power down there. This makes it possibly for the communications devices in the walls of the complex, to relay the data to the prisoners' interface that are down in the complex, so they get the date wirelessly. It's the same concept as getting the internet over the Atlantic ocean, though cables that then goes into a router to make it Wi-fi.

kind edge
#

well. if they are controlloed by them. why can they still talk? are you trying to say that they have access to all bodily functions

hollow bough
#

them being controlled by someone else doesn't make much sense, but you could argue that the cortex interface is what allows the warden to see through the prisoner's eyes, or just check their vitals

#

but them being controlled by something else isn't likely

lilac island
#

explain how they already have their weapons and guns and stuff when they wake up

#

after the neural interface is established

#

given to them?

steep lynx
#

It’s probably either attached to them or it’s in the chamber you ride down in.

hollow bough
#

yeah, it is probably in the machine with them, and is given to them when they reach their destination

grand trench
#

or maybe

#

it could be a kind of neural transfer

#

and the characters are in a kind of just meat suit body, 😮

#

wheere they then get imprinted with a personality

fickle stream
#

how now, the brown cow

kind edge
#

What made the hole we get deployed down through?

narrow elbow
#

we dunno

gaunt kernel
#

What I've Heard and Pieced Together:
The world opened up a hole in the gulf of mexico, where the meteor struck and made a crater that supposedly killed the off dinosaurs. After making their way down, humanity discovered a virus, species, disease, or some sort of outbreak. The Warden, potentially a high-ranking figure, or a man who commands trained prisoners, send down us, the strike teams, to clear it or do dirty work to take it back.
A theory I haven't read before that I thought of:
What if the hole we "drop" into is the same one, each time, and we're merely going further down or up like an elevator, and dropped at different floors? What if a cataclysmic event or simply explosive mishap blew a hole all the way through each of the levels, right down the center?
Us
Prisoners, perhaps of war, maybe crime, trained and capable- and expendable. Since we're going out of his view, potentially, we're likely hooked up with vitals, mental state monitors, and whatnot to see if any of us are doing anything problematic; and doing our job correctly.
The Sleeping
Likely once humans, introduced to a sort of disease, control mind, virus, something that turns man and woman into pack-oriented creatures.
The Levels
Descending down, down, into darkness, into further more dangerous places. Perhaps these were the remains of tunnels, work rooms, branches of equipment meant for mining, or perhaps even a military experiment that ended in dismal failure- and needed reclaimed by us by force.
Hydro-stasis Units
It's more than likely that, in the case of the emergency, people were put into HSU's or entered them to attempt saving themselves. If you've completed the first level, you can clearly see that the HSU you're designated contained a deceased individual. We're lowered down in them, likely extracted in them as well, to continue going further down the levels.

steep lynx
#

I think the continuous decending hole is the right theory

gaunt kernel
#

Sleepers:
Striker

  • Small, light, agile, toothy jaws over their facial structure, appears to contain a belly full of a long, dangerous appendage. Potentially male. Reacts to light and sound.
    Shooter
  • Small, moderately fast, timid, with bulbous growths on top of their head. They appear to shoot spores, which might be damaging in the case of 'infecting' us, as we enter. Potentially female. Reacts to light and sound.
    Big Striker
  • Large, very slow, but dangerous. Very sturdy, requiring effort to take down. Appear to be a larger version of strikers, which an even longer range of it's 'tongue' appendage. Reacts to light and sound.

Beyond here might be spoilers for some who haven't gone through A1+.
I apologize for the wall of black text, but it's for your safety, buds!

||Big Shooter||
||Larger versions of the shooter, except with more health, larger stature, and multiple 'shots'. React quickly to light and sound.||
||Scout||
||Probably the guys who stole people's lunches at work. Jokes aside, we hate 'em. Slightly larger than your average sleeper, but not as large as the two larger variants. Walks around slowly, and stops periodically to extend it's spaghetti outwards in a very large radius- don't underestimate it's range. Reacts to light and sound- however, they only extend their tentacles; they will not glow and alert everything nearby.||
||When alerted by your presence or another yelling in distress, it will explode into blue light, alerting the room AND causing a secondary horde behind you.||
||Shadow||
||Yeah, uh, I haven't encountered them yet personally, but I believe they're invisible grunts. More in the future!||

scenic girder
#

The temptation

lilac island
#

Sunflower?

#

i mean in #gtfo-chat in the pins thye say the names and what they are

round valley
#

I've heard speculation that the Warden may potentially be an AI.

lilac island
#

yes he is a bot

#

in the discord

#

so hhe is obviously an ai i nthe game

round valley
#

And as for the conversation earlier, the rundown map certainly all but confirms that it's just one long hole instead of multiple entrances. Though it's possible that each rundown is us descending a different hole.

lilac island
#

yes

#

its a tunnel

#

a hole with tunnels

gaunt kernel
#

oh I see- interesting, Summoner. I was taught a different name at first.

narrow elbow
#

welp, you is been taught wrong

#

It's Striker, Shooter, Charger, Scout, Big Striker, Big Shooter, and Shadow

spare dew
#

It doesn't matter what you call them as long as you know their capabilities

lilac island
#

@gaunt kernel don't think scouts react to light because they're blind, but they still can hear you and get alerted by getting their tentacles touch you.

delicate atlas
#

I can Sprint to Scout and hit its head that means it can't hear you moving. But if you fire a bullet in the room it gets a alerted. So a scout is almost death. It also gets alerted by bumping into it

umbral thunder
#

The cortex is part of the brain made of grey matter I believe? Its what makes us conscious

narrow elbow
#

Scout can hear but it chooses to send out its feelers to confirm

#

unless a gunshot happens

#

then it knows

stable urchin
#

Kinky

umbral thunder
#

aka scouts are creepy little shits

stable urchin
#

Little?

narrow elbow
#

they're big brain

low salmon
#

Big brain is snipe them@before they call out 😉

gaunt kernel
#

Scouts will extend tentacles if flashed or spooked by moving @lilac island

lilac island
#

Right

onyx ingot
#

So what’s the biology of the sleepers?

stoic rock
#

Human anatomy, but mutated from (Fungal/Viral?Bacterial) infections, or possible alien cells

#

@onyx ingot

onyx ingot
#

Ah

stoic rock
#

if you look at the dead sleeper corpses (or shooters) you can see the human faces

#

(from killing em of course)

onyx ingot
#

I did see those but wondering what might cause it and how the motions (Titans and scouts) might come from

native gate
#

Titans can easily be done 6, 3" people are easily found and biomass replacement to increase their height and muscles mass should be relatively easy

dusty ruin
#

For future reference, if there ends up being an ARG: You can use https://www.namedroppers.com to search registered URLs based on partial address names (e.g. searching 'santonian'). I searched the names I could under 'minor companies' on the Lore wiki, and I'm not finding any connections. 😦

You can find some weird sites like http://cornellindustrial.com/ though. I'm certain this is unrelated, but the site looks real strange lol

atomic tree
#

@gaunt kernel I like a lot about what you are writing, tho the US part have a little missed detail:
We know Bishop is affiliated with Santonian Industries (most likely developed their Website). So I am not sure about how likely they are trained or if they have done crimes 🙂

nova stream
#

im not sure if this was discussed here but do we know if the hud comes from the mask and hence the reason for the thickness of it aswell as sound proofing to a extent because sometimes your characters shout beside scouts, titans and shleepers.

atomic tree
#

@nova stream we know that the HUD is an augment of some sort (Cortext Interface), I'm on my phone rn, but have pic of how the interface (scanning lines/zones) is overlaying anything else, proving that the HUD is something that the characters sees too

sage nexus
#

here's my theory: {dont know if any of this will contradict what is factually known, just pieced this together from what i've read and observed} .. The complex is a mining research facility set on the gulf specifically for the purpose of exploring and studying the crater set by the meteor that extinguished the dinosaurs. Hence the facility was built deep below within the crater.. It is clear that the complex had lots of funding, and had found a lot to research while excavating the crater.. I presume that something big was found, like in embryo stasis or some sort, a symbiote type substance (as in venom) and in attempt to experiment on it as a new and huge break through for technology and man kind.. something went wrong and the symbiote substance attacked so to speak. It was a breakout. The facility went under lockdown and the complex went under an emergency lockdown protocol, it was chaos for everyone in the complex. (having to go through so many security, and alarm doors) .. Many became infected by the symbiote. After an extended amount of time(maybe a few years) of the complex being on complete lockdown in absolute isolation and shutdown deep in the crater.. we the player have hacked into the facilities security system , as someone who knows about the complex from the outside, it must've been a private and secretive facility as to advance gov. power.. as when you load up the game, before coming across player status, the system displays an error of an unauthorized system override... so someone is trying to get back the research that is left in the facility.. initializing RUNDOWN protocol, a protocol to activate the warden and recover the facility. Then you get to the player info. we have a prisoner ID, we are prisoners to the facility, once researchers... as in attempt to escape during the breakout or protect ourselves, we are a few of many who went under hydrostatis (freezing our bodies to outlast time, like superman, and avoid being infected by the breakout)

#

Alas it didn’t work.. as the researchers are now prisoners to the facility because they got infected.. the hydrostatis units were located in section 4, entrypoint b3.. infection status of each researcher is not the same, as well as the nrv probe reaction, according to infection, and rem log… all mental eval are always unstable .. so the researchers we see may have gotten into a unit mid-breakout in a panic.. as they aren’t suited for redeployment, it is suggested to RETIRE or abandon project yet another override to REDEPLOY.. by us the outside man.. we then inject the subject to wake up.. in which we then establish a cortex interface.. and we are in the wardens rundown, we select the mission, wake up four researchers, (Woods, North, Bishop, and Hackett) who’s vitals and infection rate are re-established, and cured through the injection after hydrostasis.. the hydrostatis unit equips the researchers, already suited from the emergency lockdown protocol .. and through the warden we watch the RUNDOWN protocol .. what happens to the researchers on their expeditions. As the symbiotes took on different forms of each subject over the extensive time. And seeing the facility already has bashed doors, from researchers that didn’t make it, some corpses,(killed or failed to connect w/ symbiote) .. the symbiotes have now fallen to a sleep.. And as survivors and previous researchers of this facility, as much as we are prisoners, we know we must carry out the wardens orders, and why the characters, already know about the sleepers and to stay quite once you come across it, as it must not have been the first time, their project went south. (unethical experimentation[humanexperimentation?])

#

.. ik it's long.. sorry.. feel free to criticize, fill me in on any missing info. or add to it>>

atomic tree
#

@sage nexus that is a way more well-written take on my theory I sometimes also post myself 💪🏻

sage nexus
#

😄

atomic tree
#

I see no contradictions and no too wild speculations that doesn't have any facts to back it up

#

Dunno if its a symbiotic goop monster, but plausible

#

I give you a medal for this great work

sage nexus
#

XD thanks :).. i guess a viral outbreak from some cell morphing experiment could also fit

atomic tree
#

Yeah, like the only thing I doesn't accept is fungi, the mutations doesn't fit that, the creatures have been described to have "parasitic eggs" by the Devs.

sage nexus
#

agreed, that would either be parasite, as in they were experimenting w/ alien substance from the meteor site or from the virus, the humanoid walking viruses can now excrete eggs to replecate themsleves... ooh it'd be so dope and horrifying to go through a level where the cell floor has become a reproduction chamber of sorts, and there are incubating eggs all around

atomic tree
#

I mean the meteor sterilized the whole area upon impact, so there wouldn't be much "alien" left :P

#

Also Devs said it ain't alien or zombies

sage nexus
#

so that leaves failed experimentation of a substance found in the site

scenic girder
#

but wouldn't the bodies become skeletons over so many years? Aside from that, was a pleasant read

sage nexus
#

it has to be alien, i mean alien as in foreign, because there's np mix of substances we already know that would cuase this

atomic tree
#

@scenic girder well, we some of the bodies are turning into goop in a sorta state of mutated.
@sage nexus It could be primordial goop from under the earth?

sage nexus
#

not these corpses, if it were some failed symbiote sync, whatever dna of sed symbiote or vile that is in the human, must've had enough effect to change thir skin to a more sturdy yet placid state, so they just stay there

scenic girder
#

Fair enough

sage nexus
#

yea i could see that as what it would be

atomic tree
#

Also we have the biomass celling

sage nexus
#

true, fair statement, that does show it'd have to be something coming from the earth of the crater

atomic tree
#

Maybe or maybe the final state of the mutation is just turning into goop, like the necromorphs from dead space

sage nexus
#

that could work, but it does seem this is a good base of a theory, with some amalgamations that can be made to it

#

if not entirely new

atomic tree
#

Mhm, gimme ya goop, Imma make better goop out of ya.

#

Tho I think I could be cool (opinion, not a theory) if the goop was just how they "stored" food.

#

So broke down bodies into biomass by some liqifiying acid (like a spider).

sage nexus
#

that would be pretty nifty, if it were to be the case, it'd be horrifyingly cool to see, tho, it would probably be hard to depict graphically, one of the characters would probably have a quote on it

atomic tree
#

Maybe, but the Devs have also said they gonna drip feed lore and make it very little in your face.

#

So they might be smart to imply it somehow

sage nexus
#

however the case, they've done an amazing job so far, absolutely in love with what they have right now

atomic tree
#

Yeah me too! 😄

delicate atlas
#

Man, that massive paragraph. I feel like a part of me died a little

crisp juniper
#

Just learn how to read better

opaque pond
#

Technically the creatures being former humans satisfies the "they're not aliens" statement. What caused them to turn into those things could very easily be extraterrestrial

summer gale
#

Technically the creatures being former humans satisfies the "they're not aliens" statement. What caused them to turn into those things could very easily be extraterrestrial
exactly, there's a very big distinction between gray/green space traveling men and something that is extraterrestrial

#

which is what people seem to be seriously caught up on as soon as you mention that it could very well be an alien bacteria or virus or anything

alpine patio
#

Its basically The Thing but if it happened inside black mesa

summer gale
#

I personally think the fact that the plot seems to be around a meteorite that caused the extiction of that era's dinosaurs a pretty compelling argument that whatever is the infection cause, it has to be alien to us

tardy osprey
#

what are we looking for down in the thingy place

#

like why are we going down

summer gale
#

the player is just following orders for the most part

#

except maybe bishop which his higher motives

#

but the Warden is the one wanting us to go down for his own reasons

#

maybe to reach the centre of the problem, maybe to bring a sample of it back

#

who knows

tardy osprey
#

anyone have a copy of the star wars phineas and ferb special?

alpine patio
#

...?

tardy osprey
#

i need a copy of the star wars phineas and ferb special

alpine patio
#

Ping DVD_1916582

#

Request timed out

tardy osprey
#

oh

static sinew
#

Ping Key_yellow_578

narrow elbow
#

The website changed

#

alittle bit

#

unless my system broke

lilac island
#

ping rundown_002
request timed out

narrow elbow
#

Pending analysis

atomic tree
#

@narrow elbow Website looks the same to me?

#

@lilac island Query Rundown_002

narrow elbow
#

hmm

#

so it probably is broken

#

my browser that is

#

ah there we go

#

my universal dark theme was painting over it

sacred junco
#

anyone know whats up with the black spikes that are all around the edges of the central shaft your character enters through at the start of the level?

wraith matrix
#

Something bad

#

Just imagine that whatever these things are, chances are whatever at the bottom must be the source

lilac island
#

the queen

#

or the king

#

or both

#

the last rundown better be ebic

#

when it comes aorund

wraith matrix
#

I bet it will be

#

New weapons, puzzles, maps and enemies too prpbably

shadow igloo
#

the spikes point up, im picturing a gears or pacific rim type thing where something climbed up and out. and now our little elevator was built at the top and were sent down

#

can you imagine finding something like a hive mind from dead space down there?

sacred junco
#

yeah it'd make sense that something broke out forcing its way straight up

shadow igloo
#

i get a feeling the last rundown will be planting a nuke at the bottom and collapsing this hellhole for good. sealing whatever created these monsters down there forever

#

also since santonian was a mining company. definetly getting some mines of moria vibes

#

possibly some kind of creature was sleeping down there. santonian who dug too deep too greedily disturbed it and woke it up. now here we are, trying to keep it contained

gaunt kernel
#

nah fam..

#

imagine finding something the size of the gravemind from halo cinematics.

dusty ruin
#

I think you guys are going too far left field theorizing about aliens.

#

The word 'santonian' actually refers to a strata within real life geological timescale: https://en.wikipedia.org/wiki/Santonian

Chicxulub struck around 66m years, Santonian period is about 17m years deeper.

My vote is for some prehistoric parasite, and Chicxulub wasn't an accidental meteor but a weapon fired at or detonated on earth specifically to cause an extinction event.

I suppose it could also take an Atlantean twist, where we had some age of humanity that was very advanced, and it was a fucked up bioweapons project that got out of control.

Santonian Industries found telltale signs of this stuff, tried studying it, and shit got out of control real fast. Stealing their name from the geologic layer at which the "good shit" either could be or might be found, and seeking speculative investments through their shell mining company.

I think it meshes nicely with the explosion stuff we see during Rundown drops - they tried to fire it (Chicxulub extinction 2.0) off again, some of the staff didn't want to end the world and managed to stop or otherwise impede the device, blah blah blah you see where I'm going

The Santonian is an age in the geologic timescale or a chronostratigraphic stage. It is a subdivision of the Late Cretaceous epoch or Upper Cretaceous series. It spans the time between 86.3 ± 0.7 mya (million years ago) and 83.6 ± 0.7 mya. The Santonian is preceded by the C...

atomic tree
#

Yeah, I am also in for the primordial goop-parasite 😄

dusty ruin
#

Amusingly enough, looks like most scientists believe ticks originated in the Cretaceous Era between 147 to 66m yr ago... Right around the time Chicxulub the "Demon Tick" strikes...

And ticks feed by injecting an anticoagulant into the host's bloodstream... sounds goopy...
And they sense hosts from vibrations... like movement...

atomic tree
#

You name might me amusingly silly, but your observation is on point!

dusty ruin
#

Should google what it looks like when ticks infest dogs ears

#

Looks very, very familiar...

#

Not to mention that Lyme disease is caused by a type of bacterium ccalled spirochete, which... well it looks a lot like the stuff pokin' out of scouts heads, and it can cause heart palpitations.

#

And spirochete species can cause syphilis, which causes sores in the genitals like you see on many sleepers, as well as intestinal infestations like you see on strikers...

atomic tree
#

Those dog ears pictures D:

dusty ruin
#

Looks like a Shooter right?

#

Go look up syphilis sores next. Looks just like the sores around the Sleeper's groins and all over their body. Gross black disks.

atomic tree
#

I'll take you word on that one for now 😛

dusty ruin
#

Oh hey look, Lyme Disease can exhibit Light Sensitivity as a symptom...

atomic tree
#

That I did know! 😄

dusty ruin
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Considering when you start the current Rundown you're looking up at a dark, cloudy sky and it's raining right in the middle of a tropical area... Chicxulub's impact had a global cooling effect due to all the sulphur expelled when the anhydrite deposits on the Yucatan were struck, and it caused a massive amount of sulfuric acid rain... What if the setting of the game is after a second Chicxulub-like explosive was detonated in an attempt to stop the parasite, and the only people left alive are in stasis units? Warden is an AI tasked with resolving the whole mess and is activating those in stasis to accomplish objectives it can't as a station AI with no body, sending them down to retrieve tissue samples and the like as it's trying to figure out a solution

atomic tree
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Sometimes I hope the Devs having written any lore and just toying with us :P