#gtfo-lore
1 messages · Page 149 of 1
Maybe it's above or an enemy fell through the map or was placed outside the map during testing and was forgotten
Hmmm
The dots were tiny
Maybe it's a different enemy
That's the dev's forgot they put there
Maybe
Yeah if it's there 100% maybe they left something off the map by accident is what i think
Still though maybe we can noclip and find it
Or well under/over it
And find an undiscovered enemy
Potentially yeah you could do that
Ok I'll go try that rn
GL if you find something cool I'd like to see
Mhhhm
ive seen the red dots but i think they represent the normal enemies.
no idea why they look different though
I don't see how that works tbh because it can work over the HUD on your mask as well, not just your eyes
it would look the same whether it was your eyes or mask lol
Its different
how so
I'll send a pic I just got home so I'm starting on b2 rn
I'm talking about the biotracket fazulu
heeeey any of you guys wanna join mr
me
i need 2 ppl to get to the room
Sorry was away but i can help if you still need it @stone vine
cool
Droplets of blood in the screen from combat damage? :P
they are circles
No idea, honestly.
But I only used the biotracker once, so Im not the person to ask
idk
Off to sleep for me, night!
O've seen thos many times, idk what they are
did you try noclipping yet?
I cant figure out how to open console
it's not ~?
hm. anything in controls?
weird. maybe theres no console commands right now?
yep thats what i think
but we can get a head start if i figure this out
we can get started on some new theories
unless its not a model, and is just a weird dot
all ya need is the console commands
yep, so simple yet so hard
maybe someone will see this and tell you how to do it
probably
ok ill go do that rn
yeah man. no reason to have to go from mod to mod
yeah messaged one
their afk tho
wait theres an admin on this server
😐
oh wait i couldve asked the devs
The Devs are called "Dev" and Admins are called "Admin" and Mods are called "Moderators". You can reach our mod team by messaging @ruby lake like I see you did. We prefer you don't individually DM mods or bother the devs as they are usually pretty busy.
Hahahaha
Thankyou
I'll send stuff to mod contact from now on
There is no console
:((((((
Dang
we did find an out of map glitch on that lvl
but you cant move in it
you just kinda get stcuk
#bug-reporting please @earnest prairie
lol the admin out to get us now
Ah, you've discovered the red dots 😄
i discovered them a long time ago and just randomly remembered
lol
i found them again
😄
Oh and the red dots are a bug
Devs are aware
haha i wanted to go in and see if it was a model of some sort
but I guess not
thanks
Just the system thinking sleepers are scouts that aren't moving essentially
i see
im looking at every little deatil so
detail
i thought this could be something
?
i wonder what new things they plan on adding in the next rundowm
yeah im excited
im excited for skins or uppgrades to models meaning we can get more info from it
or maybe more utility things
im just thinking of maybe a noise utility that can be triggered to lead a horde somewhere like a c foam grenade
thatd be really cool
but with the drawback that it alerts. so can only be used in a defensive way
yeah only for alarm doors and stuff
i hope they add a way to hack alarm doors
thatd be cool, but i dont think theyd do it
well i gtg for now lol
or when you screw up to earn a tiny bit more time..
ye
maybe you only get 3 and it replaces an equipment slot
but it also might alert more
yall have fun
What are the hidden terminal commands?
There ain't none as far as I know
There are no terminal commands and please don't hack the game @sullen oriole
That's a big no no and not permitted
sorry i didnt mean it like that... i meant that maybe in the future you would have to do an in game hack of the terminals to gain access to facility secrets
@frail pollen i cant and wouldnt hack the game,
Gotcha, yeah I totally misread that, my bad
im terribly sorry for causing you to worry about my conduct in this chat and in game
yes
lol
honestly why would anyone wanna cheat through the levels, that just ruins the game
some people have the core belief that cheating is just another way of accomplishing something. So maybe they still feel the pride of beating it even though they're wrong ;D
Not to protect cheaters, but they're not 'wrong' - sense of accomplishment is subjective.
But the majority believes that cheating in any form invalidates any achievement.
I dont get it. Why are the sleepers doesnt get alerted by door sounds, resource ping, etc. But get alerted instead by footsteps and gunshots?
No
is this game even playable with 2 people over 30 tries on A1 stacked fail at the keycard door evertime
Really? 30?
The A1 should be pretty decent with 2 players
if you take the right gear
Maybe the wrong channel to ask this but
i'd reccomend you bring shotgun sentries
me and my mate did A1 super easy once we just brought some sentries
shotgun sentries are great to cover the doors you wanna protect if you get the right angles
Let's shift focus back to the lore please and for any game questions use #gtfo-related-questions or #gtfo-chat please and thank you
So about my questions.... is there any answer on that?
ya i have the answer,you just stir the cup and add sugar in it then you get the mixture of sugar and salt 
I dont get it. Why are the sleepers doesnt get alerted by door sounds, resource ping, etc. But get alerted instead by footsteps and gunshots?
@Shawn_Flint#6042 I assume that for gameplay reasons. But lore wise I think it's because they're used to the mechanical sounds of the facility
same reason they don't get triggered by the ambient light of the facility
but flashlights are a no no
it might also be a threshold thing too when it comes to lights, maybe only bright lights trigger them, such as when you flash your lights in their face
but dim lights are okay, such as the green sticks and etc
@stable urchin I dont think so, theres a certain radius in which light triggers them, so it wont have to do with irritation because then its would aggro from anywhere in the room
I think they have zonar
Because they only react to things in that radius around them
If you stand at a longer range, the intensity of the light would fade at some distance
Thus
Not irritating them
idk
UnZipped is right though, light disperses before it hits them full on anyway
Yeah that seems like a good possibility actually
They seem to be really annoyed by it
yis
I'm trying to find parasites that are irritated by light but nothings coming up :(
well, it might be a fungus has well
Maybe, could be anything
The overgrowing would point that way atleast
Well... Usually anything living exclusively underground would have frail skin towards light.
Yeah true because you'd never experience it
Do sleepers have scales feet?
Scaly
Like dry and crackly on the bottom
no they got pus filled feet
with blood blisters
or whatever the fuck those things are filled with
They’re filled with blood, pus and internal egg-like growths
and probably something else that I haven’t noticed
But some a lot of the sleepers have the extreme ends of their appendages missing, such as fingers or toes
Just left with the palm of the hand
Which would imply that blood flow to supposedly unnecessary parts of the body was cut off, leading to the ends falling off, which would point to a parasitic or viral infection that adapts itself to what is best suited for its nature
Im still relatively new to this but, im thinking these... things we fight were living down in the facility already, perhaps not in the same human like figure but what im thinking is the facility is an old mining complex, the prisoners tend to have that look to them, not exactly the kindest of individuals but are there to get the job done, perhaps the miners came across some kind of lab and released a spore which mutated the ones without masks which might explain why our mates have them, and so they abandoned the site leaving the warden whom i believe to have been some kind of AI that looked after the site doing im not sure what, idk thats just what im thinking
hmmm
I love the lore chat, because i can write hmmm, and people will think i'm thinking
hmmm
exactly
HMMM
You have mastered it greatly
@stable urchin wtf by hmm'ing im orang now
Very nice
kinky
i've proven my worth
hmmmmmm
try saying keywords in dms to warden bot
someone said this in a chat earlier
but i forgot his name
anyways, the warden bot might respond with lore
keywords like
Chicxulub
crater
Hmmmm
Bro the sleepers are just my kidnapped children
I like to turn them into marshmallows
Anyone think that the trailer narration could be seen as someone infected by the parasite/disease?
the trailer narration is by one of the 4 people we play as
I was wondering that too, but I have a hard time reconciling that they still have brains after looking into one of their faces
it actually sounded like someone who might have an in about the infection
as*
Oh yea, I get that. I got this little theory from the trailer bit where it goes "I wake up, im not sweating or screaming, in perfectly calm. I just open my eyes and I'm awake. Its not a nightmare, its just part of me, who I am. I dont fight it I just... Live around it"
For me, it sounda like a mind post-infection/transformation. Like they've become apart of something, and they've become calm from the screaming and panic that was their final moments before bing transformed.
Thats just my take from it anyways xd
Well I believe it's been said that we're ||already infected||, so maybe you're right
the mission end usually says youre partially infected anyway
Yeh! If I remember correctly, the cutscene when you open the game is where it says you're infected.
I'm really looking forward to more lore, this game is hitting alot of aesthetics for me. Scratches the itch that dead space left behind
ive just given up with lore havent i
I've skimmed through this channel a bit, I'm not sure that anyone's hit on this yet but it seems likely to me that there isn't alot of breathable air on the surface:
- The 'panicked' breathing at the beginning of missions seems a little high pitched, like he needs air. Compound that with the fact that the breathing happens after the HSU 'decompresses', and that the breathing calms down once they start dropping into the complex.
- The rain and thunderstorms that are always present at the start indicate that there is a constant low pressure system over the area, so maybe something is off about the atmosphere around the complex.
Is it hydro stasis or hydrostasis?
Because those would imply two different things
It's typically spelled as one word, hydrostasis
What would be the difference?
The difference between water being kept to a standstill or being used to keep something else to a standstill, I'd imagine
Hydro stasis implies slowing bodily functions using water somehow. Hydrostasis has to do with hydrostatics, which would be along the lines of pressure being exerted by fluids at rest
So one word goes along with the lack of atmospheric pressure theory
I'm not a meteorologist, but would a lack of atmospheric pressure, along with the location being near the Gulf, potentially lead to a constant rainfall?
Not sure
Are we sure the constant rainfall is a clue? It may be a relatively harmless cut corner instead; design only one topside effect, save on time better suited to bug squashing.
Why not both
Unless otherwise stated, I just assume any aspect of the game to be canonical, otherwise we can just doubt anything
Besides, it's consistent with my theory, so I have confirmation bias on my side
Been gone for 2 weeks. Are we still theorizing or has there been any new info given by the devs?
I'm gonna try get everyone info on different types of viruses and stuff
Unless otherwise stated, I just assume any aspect of the game to be canonical, otherwise we can just doubt anything
not gonna lie, sounds like a pretty bad way to assume canon. most of the times mechanics are just for gameplay reasons.
I agree with Lucas, there is -some- aspect of gameplay that can be cannon, but also just thing that have to be there to function as a game (the way healing works comes to mind).
it's like 99% of all zombie games, canonically a bite is enough to turn anyone into a zombie, yet on most zombie games you go around getting bitten left and right during gameplay and nothing happens
Resident Evil comes to mind
Healing and even dying. they're almost all of the times just gameplay mechanics despite being a major part of any given game
Well we dont just get bitten, we get fireball in the face
Lol
How is that even possible idk
Also on the subject of dying. I don't think GTFO have dying/failing a mission as cannon. The rundown (so far) itself have a overarching storyline itself.
indeed
Yes
I 100 percent agree
Because we play the same ppl every lvl so they couldnt have dies
Died
it's not even canon to finish a mission without everyone in it
Ikr
Well what I wanna know is what each person carries
Ik it doesnt matter but like they probs have a gun assigned to each of them
I guess that aspect of the lore non-defined (compared to Payday where each character have a "role" but in gameplay you can choose what specialize in)
I think so, I think you're free to pick your loadout as you want
Yeah
Also it would be an amazing move if there was no to little lore about GTFO and the devs just let us write it for them 😛
Omg imagine that
Huh, just realized they could make a "book of beast" like in Hunt: Showdown.
A data pad that updates with lore about the enemies/locations/tools the more you play the game.
that would be awesome
It have been many names now
brb gonna write up a suggestion for the book of beast : P
And done!
You mean a Beastiary?
The suggestion for one at least 😛
Makes sense to catalogue them as you play
Also it can add a incentive to replay the game.
Anyone notice how the sleepers in waves from security alarm doors and the summon wave from a scout's roar have a darker tint to them?
They do?
yes
it's a known fact in some guide in this sub
somewhere someone posted that
in this discord *
Yeah it's weird that normal sleepers in rooms have snowflake white skin but aggro sleepers appear dark in tone
Huh, never noticed.
They have a dedicated writer so I don't think they're listening to what we brainstorm
Although if you are listening, please make sure you're adding tiny little hints around the maps instead of making completely obvious "audio tapes" with bright flashing lights that are impossible to miss because you put them in the middle of an entrance to a mandatory door
Audio tapes is just in general a bad idea in a co-op game.
"Hey guys, wait, I haven't heard this one before!"
^^^ hard agree there
Played through division campaign and boy
Waiting for audio tapes to finish playing was garbage
If there’s audio tapes, either make it part of gameplay (they end up saying something about where your objective is) or make it something you can access outside of a play through, but still in-game
Also audio logs are nice, but if they are the only way to make lore, it becomes weird in a lore perspective.
People sure had a lot of time to record all these when things went to shit down here eh?
Well, yes, but I'd recommend to play the rundown first as there is spoilers
with how much organized shit is down in the regions I think something like blackboxes or syslogs makes more sense
Mhm and yes, the odd audio/video log wont harm, but if its the only thing it would be jarring
maybe video logs or security camera stuff might work
If they do indeed make audio logs It'd be best to play them whilst descending down to the level
it also adds as a bonus of not being bored whilst descending and can shed a bit a lore without be a hindrance for those who want to get through the level
i thought the audio logs for the rundown missions had actual audio and it just didnt play cuz i was on linux
Disagree, that would mean that you had to be forced to listen to audiologs so if you heard them before you just waste your time.
ye
do you think the warden is single or plural?
true but Ya could just turn it off
If'in ya dont want to listen to it for the 100th time
i just want fuckin ads sensitivity bar
I want colectibles you can listen to the audio in the menu
I want gwent
I want a super sledge
but on the topic of the warden being a single or a plural, My moneys on plural
either plural
or a single AI
GLaDOS 2
I dont like the Idea of it being an AI I'm take a liking to the fact that it's the remaining survivors/researchers cleaning up their own mess
because if I aint mistaken I swear that the whole Cerebral Cortex Interface thing gets hacked in the cutscene when you start up the game
possibly
I like the idea of the Warden being a actual person as well
Gives the world a more bleak vibe imo
Personally I lean towards the idea that its a single voice/speaker for a council of folks. A clean up operation works well for why they are there/diving.
yeah
like the middle man of the larger group
Definitely better then having a AI acting as a failsafe
Why not just have some fatso on a monitor keep those prisoners in check
10X more effective than any AI
Tho anti-climatic to know the big guy behind it all just was a temp named Kyle.
fuckin intern that sent security to the wrong levels
next intern = rundown 2
If he doesnt punch drywalls he isnt a real Kyle
What about instead of Audip Logs, players find some paperwork with a key
and with the key, they can go on the terminal to access a file with lore on it
Oh! I like that idea! Or perhaps the lore is encrypted, and you gotta find the right security code to access it with the terminal
Again it is a trick thing, the lore needs to be there, but it doesn't want to obstruct the gameplay flow, especially not with 4 people.
Ahhh yea, didn't think about that. I could see how that be annoying
Maybe the keys would unlock lore files on the main menu?
Yeah what if the keys give off logs from people that have worked at that section of the Complex?
or from the Terminals i should say
Maybe even short videos from security cameras that had the FOV of the current place and what happened in that room.
And each security camera slowly builds onto another and people in the community can decode and use them as puzzle peices
So basically this channel is for us to find the lore ourselves?
Well, we discuss our findings here 😄
Theory: When we first launch the game we can tell that someone, whom we can safely assume is the Warden, is trying to access a prisoner's HSU. We are then presented with the inject option. It is shown that we are "injecting" ourselves into the prisoner's mind allowing us to see through their eyes. The theory is that we are doing more than just being an observer; we are using these prisoners as surrogates. My evidence is the moment the prisoners wake up from stasis, they are immediately dropped down into the complex with little to no instruction whatsoever (at least until they arrive at the destination). Of course the counter argument is these could be ex military prisoners, but why would we send someone who is possibly diagnosed to be mentally unstable, who MIGHT have the required experience, several hundred feet underground that is infested with these lethal monsters, that we have little knowledge of, to conduct a mission that is implied to be important? When we listen to the characters dialogue, they already have knowledge (hints for the player) on how to handle these creatures.
The characters have voicelines in the game, wouldn't make sense if we controlled them. Also it is known at least one of the characters is affiliated with Santonian Industries.
I place my bets on the Irishmen
Also If Im not mistaken I remember the American quoting that the Lord Begrudges and empty magazine or something along the lines of that cant remember the exact words
Well I understand these characters have voice lines. My best example would be the film "Avatar." Humans remotely controlling surrogate alien bodies. I guess what I'm trying to aim for is what makes sense to the game as we play it and taking the information we have from the trailers. If that makes sense?
Interesting thought, I can see how that wouldn't be as interesting though instead of them just being guys who have seen the creatures before, probably a part of the company that uncovered the creatures, but did something to betray the company and are now forced down to handle these things for the warden.
And through the technology of HSU's, they were captured, then put down in the complex later on, and their only way out is getting back in the HSU's or surviving down in the complex till they run out of ammo/supplies. Of course, the warden could use something like after enough objectives complete from this team, the warden would lie to them about their freedom, but not ever give it to them.
I think that the group of prisoners we play are researchers
if it is contained then the only people they have is the people at the facility
Ive got a theory ill give you guys a quick rundown
Well going by the trailer. We are made aware that the Warden knows what goes down while the prisoners are in the complex. So I figured that the injection sequence is enabling the Warden to see through their eyes. Then I started thinking what if the prisoners fail their task? The Warden would simply send another group down with the same task promising their freedom like he did with the previous group.
So, Chicxulub, the meteor that took out the dinosaurs, has crashed into the Yucatan peninsula in Mexico. The time is 66 million years from today, long before humans would ever walk the Earth. A small entity(unknown) comes across a weird growth on the meteor. This entity mutates with the new growth forming what we know is turning people infected. Fast forward about 66 million years to some years before the collapse of the facility. A group of scientist discover this meteor and decide to start construction underneath to build a research facility. Upon building these facilities they do not know of the new life form they will be soon to discover. Upon the facility opening for research years later, the small group of scientists have grown to a many hundreds, calling themselves Santonian Industries. They start to properly research through and discover the small mutated entity. Upon finding this entity they bring it back into the facility for testing. Bringing in an animal for testing, they notice the quick change in behavior, and the skin formation. Noticing how out of hand the situation could get if spread to the facility as it is all walled in, they think of a plan. An AI, persay. Warden, the AI incharge if restoring the facility. Given Warden access to the location of terminals, doors, and reactor rooms throughout the facility, they set it up for complete access over the facility in a doomsday situation on the facility. They also set up a system of HSUs and Cortex Interface injections for Warden to take control of humans they will name prisoners. One day, while testing, a personnel goes into the room with a broken equipment piece. He doesn't notice it as the side effects dont take place right away, but he has become infected. Moving his way through the facility, more and more get infected. Its enough to release the infection through the ventilation systems. A few hours go by and people are becoming more and more aggresive. They have painful rashes, cysts, and swelling.
They recognize this as similar traits to the animal they had been testing on. Well, oh, start doomsday sequence now. Setting their plan into motion, groups of personnel are sent through to grounds we will call prisoner storage units. The facility down below is becoming completely overrun at this point. These chosen prisoners are then injected with the Cortex Interface, which not only slows down the process, but properly turns them into the role of "prisoner". Night after night Warden sends out objectives to reclaim the facility. It will stop at nothing to complete its given task. And, night after night, people are sent down and are turned into strange beings known as sleepers. A certain group one night is sent out, they are a bit different compared to others. One known as Bishop who seems to have an intense knowledge of the facilities current status. The rest aren't known much about just yet. ----------------------------------------------------
lol
you’re prisoners who’s real task is to GTFO
yup lore solved
A good Lore always adds to a game tho
ive got a small essays worth of what the lore so far could be if you scroll up a bit
heaps to read
got a doc full of info too
Maybe it's not us that gets put in but them. Like imagine just reasearchers being put into clone bodies to continously perform exbiditions. Or maybe not reasearchers. Maybe they are like a human brain scan duplicate getting put into a clone body retaining all the information from the survived exbiditions
maybe
i dont think so though, i just have a feeling these are some smart ass people
that thought of looking around before the compund was overrun
compound
its deeper than that, but i think thats the main idea
Lore me up!
Here you go: The Females are kept in cages to breed sleepers
That does not explain the tentacles tho. There must be a snake or elephant involved at some genome level
actually the tentacles are the ones they use to impregnant the females 🙂
How the oof I didnt realize that

Makes perfect sense
That is truly the most perfect and advanced lore there could possibly be!
since we're past that,The Warden might be accumulating prisoners to fight the army.Yes it make perfect sense.
I can see i missed some shit here
any lore u wanna add in too 🙂
The Tentacles guys, are female
yes
but there are fresh ones (human ones) left in cages for breeding
where do you think all those sleepers came from when we open security doors.
oh god
mind blown are you
Common sense 
yes...yes...
you will soon receive when the time is ready
when you are ready,you are ready.
I am ready now
Wait, there were cages?
hopefully
hehehehehhe
alright, so I think I've compiled all company names from the first level
We Have Cornell Industries, Nuxos?, CNTRL Technologies, Grohl, Omneco, Techma offensive, and this one logo that I can't decipher
CNTRL made the generator at the start of the level
at least it looks like a generator
This is all the work of McDonalds
they also are responsible for making the locks
yes McDonalds must held responsible
AND the hack tool
oh, and WANI
some chinese company that has their logo on the forklifts
seems kind of funny to me that we hack the locks with the same company's tech
kind of a back-door system I guess
Most likely we get butchered technology from what The Warden has
@stable urchin i saw @frail sand questioning me,im deeply offended.Didnt u see the trailer? where there are egg shaped cocoon on the ground.Yup.You heard me.BREEDING GROUNDS FOR SLEEPERS.!!!! MIND BLOWN
So that being said, most likely everything we see is completely out of date
maybe
@blazing haven Holy shit
YES!! HOLY SHIT AM I RITE
it's hard to tell. some stuff is clearly fairly new while others are ages old
@blazing haven the infection could have gone through changes
the team has already kind of stated they're open to some change in the lore
No No @narrow elbow Females are captured to become breeding partners 😄
ARMY OF SLEEPERS
LARGE EGG COCOON ON THE GROUND IN THE TRAILER
Also, WTF are these?
It may seem fairly new to us since that's all we're given
they are glowing sometimes
Those are lights
Lanterns
Also, pretty sure they aren’t man-made breeding grounds @blazing haven
It looks foldable
@stable urchin When the Eggs Break,They Feed off the radiation and grow.MIND BLOWN!!!
@nocturne wind there aren't any points for it to fold
it's like a solid piece of folded aluminum
The eggs are also present within the Sleepers
Fair point, but the handles on the side may be what you grab
@blazing haven You truly are a master detective
When ye break them open, there are many egg-shaped growths within them
You'll see under the "radio emitting" warning label CNTRL Technologies logo
@stable urchin THANK YOU! AS U CAN SEE IN THE TRAILER THERES SOMETHING INSIDE THE WALL THAT GRABS PEOPLE.THEY EVOLVED !!!!
@blazing haven Sooooooooo, why not the face
@frail sand Those are already part of them when they are BORN from the EGGS!
It also says Quad-band frequency scanner so I don't know if the hacking tool is specifically meant for hacking
It's a tracker
though that hologram seems pretty deliberately for hacking
Uhhhhhhh
wut?
it literally doesn’t make sense
on those big wheels in storage racks, we have the Grohl logo
@stable urchin I TELL YOU WHY NOT ON THE FACE,IF ITS ON THE FACE THEY CANT BREATH.LIKE ANACONDAS THEY LIVE UNDER WATER BUT THEY NEED TO COME OUT SOMETIMES.TO BREATHE!IF THE EGGS ARE ON THE FACE HOW CAN THEY BREATHE
It emits a signal to The Warden to alert him on our objectives, it has little dials on the top which gives it a radio-like appearance
It also has an antenna as well
@blazing haven How much did you drink senpai
So you're saying the hacking tool is actually being used throughout the mission passively @nocturne wind
?
@stable urchin I HAVE BEEN LOOKING AT PLOTHOLES ITS FACTS!!!! BELIEVEMEEEEEE
I would say so, why would a hacking tool have an antenna and radio-like qualities?
@blazing haven hmmmmmmmmmm
Why would supposedly an alien pathogen take on the skeletal structure of a human?
Why are there dead humans found in similar positions as you would find Sleepers?
@stable urchin IF YOU LOOK AT THE GTFO TRAILER,YOU SEE EGGS AND ONE UNDISCOVERED MONSTER IN THE WALL GRABBING ONE OF THE PEOPLE
well, that's what I'm wondering too, @nocturne wind. It's possible that CNTRL technologies put a back-door into the locks, where they emit a certain radio frequency
if you find that frequency and beam your own signal based on that, it goes through 2 more phases and then unlocks
@stable urchin IT SCARED HIM THAT HE WENT WHAT THE HELL,HE DIED THEN
That's also what I'm guessing. A quad-band frequency would be completely useless for just hacking
Yeah, no regular device has that kind of exploit
it has to be deliberate design
ah, there's the picture of the grohl wheels
no fucking clue what they're for
Are those boxes?
I can't tell
they look like they could easily also be a machine component
It's a very weird shape for JUST cargo
It does look like something you use to build structures
Here's the Nuxos? cargo and logo
I'm betting once I do a once over of the reactors, we might see nuxos there
Nuxos looks like it contains a gas of some sort
Even has a bio sign next to the name
it has a hazard logo, yeah
that same type used when labeling nuclear biproduct
the waste after the rod's all used up
@frail sand https://www.youtube.com/watch?v=-vSYJckIfi8 1:44(thats where the unknown enemy show up) look it up
Take a look at the first gameplay trailer for GTFO, a 4 player co-operative experience, that premiered at The Game Awards 2017.
oh
That one
Might be the pathogen
maybe
SEEE I AINT LYING@stable urchin
Omneco I think does just gasses and chems
@stable urchin FACTSSSS
pretty sure that symbol is their's though
Omneco looks like it contains more cargo than biological components
the weird one below the name, I can't see it as a warning sign or marker
Oh that moment, idk but ye talking about it like that just confused me
If there's no warning sign than it's carrying something unhazardous
still need to translate the chinese symbol
@frail sand did you see the video
Or something considered unhazardous to prisoners
that's a good point
yes
But I don’t see how it proves your point @blazing haven
I've also seen omneco on some gas tanks too, though, unmarked
Most likely whatever is in the gas is unhazardous
Or, it's unmarked because the company doesn't package the cargo
It handles the containers
kinky
yeah, like wtf
Well, I figured out that Omneco handles the containers since it's a recycling company
Green labels, roots translate to "All Economic"
hmm, I might need to make a spreadsheet of this stuff
this is the base of an LED array
the santonian cargo box is unrelated, but the 'V' symble got me curious
Veddea?
yeah, not sure
also, the HSU you grab stuff from doesn't have a human in it. at least it didn't when I went.
another angle
yet another angle
see the dark shape inside?
it's alittle hard to make out, but it has a sillhouette with zero resemblance to a human
It would make sense why we need samples of a "human" in a cryopod
unless it's an infected human
It looks like they're infected with the pathogen, but the head is bloating before it splits off
so this would confirm that they were collecting samples
before the collapse, that is
Yeah, I reckon these are infected humans purposefully put in cryopods to contain the pathogen's progress to a safe environment
seems they either got it in the pod alittle late or that the infection doesn't have too much issue with progressing in the cold
Or maybe the Cryopod isn't on
Think about it, we get out of chambers right before we're put into the elevator
So cryopods that are outside that area are unplugged and off
I’ve always thought we were retrieving human dna for biometric security systems.
If the HSU wasn’t on, then wouldn’t the silhouette be moving?
not if the specimen is dead
Not if it's dead or in the middle of brain infection
though it doesn't make sense from a studying stand-point not to have these powered on
unless they're empty
I'll have to see how many are empty
maybe the cryopods only maintain a certain temperature and don't need to be cold
True, but don’t the other infected, in their later stages not need sustenance?
It seems all other options for actual food not an option
and everything we have on the infected seems to suggest they prefer heat
So unless the subject was killed before put into the HSU, so that the flesh could be preserved, then that’s make sense
Also yes
Here's some images I got of the corpses. image 1
image 2
image 3
I spoilered them for the faint of heart
you're welcome
Maybe the creatures that are fully mutated have a level of hibernation that slows their metabolism. Hence why they are always asleep until provoked.
it seems pretty clear that this "corpse" is actually on the way to transformation
or was at least
Yeah, I got curious about this too, bc a lot of the dead resemble the positions we find Sleepers in, but they seem to have been infected as well...
So it would seem that some people don’t survive the transformation...
Bc a lot of alterations to the body are being conducted by the pathogen all at the same time
image 2 clearly shows pants on, but image 3 kind of makes it look like those are getting torn to make way for flesh
the abdomen is clearly bloated
Do we know how long the containment breach occurred?
I think they said some years ago
also, the corpse's right hand looks malformed
right arm
We could probably guess more accurately if we know the stage of necrosis the corpses are at rn
I mean, they are dead...
right?
So most likely some of these corpses were already fully mutated and died off at a certain point without any sustenance.
I think this one's still in the transformation faze
maybe, we don't know exactly what is going on
Everything is up for speculation.
because my intuition tells me that if this guy was infected during the initial mutation, he'd be rotted into a gel right now
so he's either a fairly recent corpse or he's somehow being preserved
That’s where the fun in theories come in.
Here's something else I noticed. the steel beam in the first part looks almost untouched while the "teeth" bits would have needed to experience serious force and heat to form that shape
But there’s the problem, @normal ermine , there are so many Sleepers in the facility, with variations everywhere and some haven’t even been revealed yet...
So if they did require sustenance, how did they acquire enough to live as long as they supposedly have with that many infected?
Understanding how decomposition works is a starting point and because it’s so deep underground can we eliminate the possibility of maggots partaking in this process.
so how would these steel beams have gone untouched while the "teeth" bits melted and flew upward? what are those supposed to be?
Like I mentioned before, @frail sand, they could have a level of hibernation that slows their metabolism or they get their energy from something else.
I think the question will be better answered by looking at more of the corpses
Which would explain why the extremities of the body have essentially fallen off
and why their movements are quite twitchy
here's another thing: Techma Offence
I can only find gas canisters with their logo
and they're always worn
which makes it seem like there's actually a potential chronology to these companies
who Santonian was working with when
Could it be that these are actually all branch companies from Santonian?
it's entirely possible
though WANI is chinese and a couple of these clearly aren't
so that would make Santonian a multi-continental conglomerate
which most companies fail to do
So what kind of company is Santonian?
But looking at what this facility is, I don’t think Santonian is most companies
A "strategic investment" firm
though we also see equipment labeled explicitly "Santonian Mining" or something along those lines
What are the canonical names of all the creatures?
Striker, SHooter, Big Striker, Big Shooter, Scout, and Charger
so far
also, Shadows
that's the last one
you can see them on the wiki
Ok
I am curious about the Shadows and the science behind them.
overall, though, the base enemies are all called sleepers
that's probably not something that will be answered
No kidding 😆
I hope not
If it can manage to stay within logic, this thing will have such solid lore and grounded reality that it would be magnificent
And possibly even manage to feel like it could really happen
Within reason of course
I think it might already be outrageously sci-fi on the outside but we don't know since we have a constrained view
This game does make for an I interesting SCP log.
Can’t argue with that.
Also, I be trying to explain Shadows, but it’s pretty hard, considering that unless they can make transformation optics metamaterials, which does help explain their invisibility partially, I can’t think of any actual explanation of their nature
And some other metamaterial that I can’t think of at the moment
I mean try explaining any of the monsters, they're all completely meta
Well, the rest are a tad bit easier to explain
but hard bc we don’t know the exact form and nature of the infection
As of now, it’s narrowed down to either be a parasitic infection, or a viral infection
It could be since I see a lot of fungus-like fumes in rooms
yis
Could also be why the characters are wearing gas masks
It is more likely that it’s due to the particulates in the air, caused by poor ventilation,
Poor ventilation wouldn't make spores
And those fumes are explained by someone else up in the chat
Something about it being the telltale signs of radiation present
i dont think its done through physical contact because some player models show open skin
Well, the infection level seems to vary with the amount of physical harm caused by the Sleepers
Also, there are no fungal areas or fungal growths on the Sleepers
And a fungal infection can’t cause genetic mutations
i think
Off the top of my head, I can only think of parasitic fungal infections that alter the behaviour of the host and deform the host
the sleepers have thicc ass veins, possible worms??
HAPPY CHINESE NEW YEAR BOISSSS
Ye, that part I agree
w o r m f e c t i o n
It seems either likely that the infection is caused by a parasitic worm that hatched from the eggs
Or a viral infection that hatched from the eggs
@blazing haven you too bro
@stable urchin Sob Sob in hapiness
np bro
Where did you find these worms in b2? As for a viral infection, it could be airborne or blood borne.
oh
if you look up in certain sections, you'll see ceiling spaghetti
I’ll have to look into that later and take pics.
so any of you lore hunters willing to help me through B1 to take more pictures?
sure
what pictures
Oh yeah, @normal ermine in the first area that’d ye would find Chargers, if ye look at the ceiling, it seems alive
I’ll see if I can get an image
@vapid monolith I'm taking pictures of various points of interest in hopes they'll help with nailing the lore down
As for the worms, it could work like “The Strain.” The chargers are in C2.
I shall help
yee
alright so one more needed
if no one else steps up I'll grab one from LFG
Chat room 3, BTW
@lilac island you gonna join us again?
im in the lobby?
lemme restart
aight
yeah, post it here if ya cen
Right? That’s what i loved so much about the The Division
All of the little phone calls and echos and stuff that you could find
Right now everything is just speculation and gathering as much information as we can.
Probably late to the Sleeper discussion but in C1 you can find a corpse that has it's head in-progress of splitting open and a strange blob in it's mouth
yey
Would be helpful @hidden plover
Aight lemme uhh pull up stuff
kk
Could def be a worm because we see things moving up and down along the veins of the chargers
And strikers have a whole nother worm like mouth that comes out of them
But this wouldnt explain the shooters
hmm
the scouts kinda act like ribbon worms
its possible the scouts feelers also act as arteries, why it can hold them out for too long
like breathing
The orange stuff in the first mission yoy see the black spiky people kinda looks like a burned version of the alien in zarya-1
Yes
The strikers and scouts tendrils may consist of recycled internal organs like the intestines.
Is it like an infection that the miners found in the cave when you first start the mission? Looks like a pretty big hole behind you once you drop off
Well, i presume theyre miners, not like farmers are gonna be that deep
As far as lore goes, everything is just a speculation. There are some theories that a majority of us agree on.
What happened to the text?
what do you mean
@stone vine Here I'll post that for you so the bot doesn't eat it again
The dna mission, where you have to get the sample, is that like a cure for an infection or disease that cause the people to mutate, and the orange stuff in c2 is tue cause of the disease/infection?
I thought something like that happened.
GTFO-Lore A1
Theory- Rundown 1- January 23, 2020
So, Chicxulub, the meteor that took out the dinosaurs, has crashed into the Yucatan peninsula in Mexico. The time is 66 million years from today, long before humans would ever walk the Earth. A small entity(unknown) comes across a weird growth on the meteor. This entity mutates with the new growth forming what we know is turning people infected. Fast forward about 66 million years to some years before the collapse of the facility. A group of scientists discover this meteor and decide to start construction underneath to build a research facility. Upon building these facilities they do not know of the new life form they will be soon to discover. Upon the facility opening for research years later, the small group of scientists has grown to a many hundred, calling themselves Santonian Industries. They start to properly research through and discover the small mutated entity. Upon finding this entity they bring it back into the facility for testing. Bringing in an animal for testing, they notice the quick change in behavior and skin formation. Noticing how out of hand the situation could get if spread to the facility as it is all walled in, they think of a plan. An AI, per se. Warden, the AI in charge of restoring the facility. Given Warden’️s access to the location of terminals, doors, and reactor rooms throughout the facility, they set it up for complete access over the facility in a doomsday situation on the facility. They also set up a system of HSUs and Cortex Interface injections for Warden to take control of humans they will name prisoners. One day, while testing, personnel goes into the room with a broken equipment piece. He doesn't notice it as the side effects don’️t take place right away, but he has become infected.
Moving his way through the facility, more and more get infected. It’️s enough to release the infection through the ventilation systems. A few hours go by and people are becoming more and more aggressive. They have painful rashes, cysts, and swelling.
They recognize this as similar traits to the animal they had been testing on. Well, oh, start doomsday sequence now. Setting their plan into motion, groups of personnel are sent through to grounds we will call prisoner storage units. The facility down below is becoming completely overrun at this point. These chosen prisoners are then injected with the Cortex Interface, which not only slows down the process but properly turns them into the role of "prisoner". Night after night Warden sends out objectives to reclaim the facility. It will stop at nothing to complete its given task. And, night after night, people are sent down and are turned into strange beings known as sleepers. A certain group one night is sent out, they are a bit different compared to others. One known as Bishop who seems to have intense knowledge of the facilities’️ current status.
Statistics:--------------------------------------------------------------------------------------
Time: Post-2020-|
Location: Chixculub crater in the Yucatan peninsula, Mexico-|
The Complex: The facility we are sent down into as prisoners- mining facility(unconfirmed)-research facility(unconfirmed)(most likely)-|
Warden: AI(unconfirmed)- Multiple entities(unconfirmed)-| owner of prisoners in charge of sending out objectives-|
Tools: A1 RD- Repurposed mining tools(unconfirmed)
Characters--------------------------------------------------------------------------------------
Hacket- Irish-|
Bishop- English- Owns a website with valuable info-|
Woods- American-|
Dauda- Nigerian-|
A1 Features-------------------------------------------------------------------------------------
Alarm doors-|
HSU units-|
Key cards-|
PDECs-|
IDs-|
Tools| Shotgun sentry, Burst sentry, Mine deployer, Biotracker, C-Foam launcher
Guns| Primary
TR22 Hanaway Designated Marksman Rifle
Van Auken LTC 5 Sub-Machine Gun
Malatack LX Assault Rifle
Shelling S49 Semi-Automatic Pistol
Guns-| Secondary
Buckland S870 Semi-Automatic Shotgun
Buckland AF6 Combat Shotgun
Köning PR 11 Sniper Rifle
Mastaba R66 Revolver
Techman Arbalist V Machine Gun
Enemy--------------------------------------------------------------------------------------------------------
Cause(unknown)
Sleepers---
Scouts, Strikers, Shooters, Shadows, Chargers
this is just some basic info that im filling in rn
tysm
here yall go, change it up as much as you want
i can add anything to my google doc
I figured that when we retrieve the dna sample the purpose was to get biometric data for the security system for the lower levels.
yeep
way more to come
especially with rundown 2 🙂
anything you guys find ill add to the document
and eventually well have a huge document full of stuff
At least have a well documented wiki page 😆
lol
Do the moneters eat or anything? If they dont, wouldnt they be like sticks?
Is that why you see bloody clothes everywhere?
That's up for debate.
Then why do you find organ piles on the walls, sometimes in tact bodies
the blood is probably from the transformation as we can see blood on all the strikers
I think theyre organd, just a big pile of ovals tubes and red
My theory is that the monsters are in some level of hibernation which slows their metabolism. Which why is we always find them sleeping.
sleepy bois
What about the scouts?
That's the $64,000 question.
Oh, is there a new rundown?
no
Or update?
this is D1
Last time i played it it had a morw basic looking hud
The Shadows are tangible therefore not specters (thank god).
yes
Damn, i liked that hud better, like the one in the trailer
Yeah guts
Its relatively clear they dont nees their heads, you can bop em off and they still run around
So, like the thing in deadspace, theyre dead but alive
Trying to find a scientific explanation (a simple one at least) for the Shadow creatures is absurd.
And the orange thing acts like the marker
well we know they are still sleepers
The shooters can be nothing but legs and still shoot you.
Maybe everything vital fell down to their calfs and shrunk
Maybe which then begs the question to how they can survive with almost no vital organs.
well
Which leads my back to the idea that theyre dead but reanimated in some way
Maybe they're high on crack
Yeas
guys
What about the parasitic worm idea?
the scouts feelers come out of the back of its neck
They do?
yes
I thougj it was headless
I thought it came from their head.
no because when they bend down you can see they come from behind it
specifically around its neck
Oh
A detail I can't believe I missed! Also... The scouts are the only creatures which a head shot can kill.
Maybe the worm thing gears mentioned is in the head in the scouts, but legs of the othwrs
big dudes are really chunky down by their legs and stomach
and have a tiny head
this is weird
And no fingers
also, i suspect scouts have a tiny radius
they have a small space in which they detect things just around their body, they need the feelers to see
whatever they touch is what they can see
and when i ran at one full force it didnt aggro until i was about a foot away
If you think about it. None of them have eyes.
No eyes but are sensitive to light, sound, and touch.
I'm trying to think of a real world creature that might have some sensory organs to compare with.
Yeah, and they can differentiate from their own kind and what's not.
Once they are alerted.
Maybe pheromone sensory
I apparently keep thinking about the Flood from Halo
lol yeah could be
it makes sense
hold up tho
lemme check something
pheromone sonar is only found in insects though, are we saying this could be an insect?
that wouldnt make much sense with everything else weve found
Going back to the worm or spore idea.
hmm
wont probably be it but this sounds like a scout
Well I'm not saying these could be from insects.
but insects primarily sense pheromones, not rlly anything else
ok so the article i posted 100% is not going to be linked to the scout but like maybe this was a reference
scouts turn blue when they agro
not red
Well the Flood are definitely not insects and still sense pheromones until they reach a hivemind level of intellect.
We need more people involved on this lore hunt. lol
yeah im on everyday and useually only see the same people
we arent getting anywhere with 3 ppl
well, a Hivemind is a possibility
It's not a bad thing though.
That can explain why they are so coordinated.
Ha
On top of overwhelming numbers
But how do ranged ones zone in on targets if they cant see? And how do the light things auto target?
Good question
What if the cyst things arw alive and controll the creature?
Cysts?
oh that
Now I dont know if this is concrete proof of the sleepers having some intellect but has anyone noticed that if there is two or four sleepers in you Line of sight they tend to back off until they have backup to storm you
Also Nice simplified SCP PFP
The shooters always keep their distance.
Yeah but not the shooter actual Close quaters ones
the striker
they can only release the appendage a certain distance so they have to close range
Oh in that case there may be some intelligence involved.
when looked at and around more closely, it's either the intestines that have swollen up/increased in size to allow them to attack you with it...
or it's the multiple amount of eggs/cysts that grow in an increased number around the reproductive organs and up
its the intestine i think for the striker
and the eggs on the shooter
only the shooter has those eggs other than the scout
when ye put a hole in either of the variants and look inside I mean
Eh ive laid out my best thoughts for now, cya
My thoughts on the whole organ thing is that the worm is molding the insides of the host to Help with either combat or to make the worm more comfy and or feeding on it
I like the idea that during the mutation process nonessential organs are repurposed.
