#gtfo-lore

1 messages · Page 149 of 1

stone vine
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So we can call that off, ik what you mean

tawdry wing
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Maybe it's above or an enemy fell through the map or was placed outside the map during testing and was forgotten

stone vine
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Hmmm

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The dots were tiny

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Maybe it's a different enemy

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That's the dev's forgot they put there

tawdry wing
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Maybe

stone vine
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Because they are always in the same spot

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I'll get on rn and check it out

tawdry wing
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Yeah if it's there 100% maybe they left something off the map by accident is what i think

stone vine
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Still though maybe we can noclip and find it

tawdry wing
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Or well under/over it

stone vine
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And find an undiscovered enemy

tawdry wing
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Potentially yeah you could do that

stone vine
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Ok I'll go try that rn

tawdry wing
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GL if you find something cool I'd like to see

stone vine
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Mhhhm

honest sky
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ive seen the red dots but i think they represent the normal enemies.
no idea why they look different though

woven iris
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I don't see how that works tbh because it can work over the HUD on your mask as well, not just your eyes

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it would look the same whether it was your eyes or mask lol

stone vine
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Its different

woven iris
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how so

stone vine
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I'll send a pic I just got home so I'm starting on b2 rn

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I'm talking about the biotracket fazulu

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heeeey any of you guys wanna join mr

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me

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i need 2 ppl to get to the room

tawdry wing
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Sorry was away but i can help if you still need it @stone vine

stone vine
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Sure

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want le code

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if ur still up to it

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@tawdry wing

tawdry wing
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Sure

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Dm me

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I'll boot up pc

stone vine
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cool

stone vine
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See red dots

stone vine
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What are thise

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Those

native plaza
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Droplets of blood in the screen from combat damage? :P

stone vine
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they are circles

native plaza
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No idea, honestly.

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But I only used the biotracker once, so Im not the person to ask

stone vine
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but yes ty

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lol

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im gonna go eat jolly ranchers now

earnest prairie
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idk

native plaza
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Off to sleep for me, night!

lilac island
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O've seen thos many times, idk what they are

stone vine
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I've only seen them in that room in b2

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19a

maiden remnant
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did you try noclipping yet?

stone vine
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I cant figure out how to open console

maiden remnant
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it's not ~?

stone vine
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No

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Its not

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:(

maiden remnant
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hm. anything in controls?

stone vine
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no

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tried that too

maiden remnant
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weird. maybe theres no console commands right now?

stone vine
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yeah maybe

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which sucks because i really want to know if thats a model or not

maiden remnant
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probably just some asset they havent added her

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yey

stone vine
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yep thats what i think

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but we can get a head start if i figure this out

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we can get started on some new theories

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unless its not a model, and is just a weird dot

maiden remnant
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all ya need is the console commands

stone vine
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yep, so simple yet so hard

maiden remnant
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maybe someone will see this and tell you how to do it

stone vine
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i sent a msg to mod contact asking for it

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maybe i should as an actual mod

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ask

maiden remnant
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probably

stone vine
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ok ill go do that rn

maiden remnant
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yeah man. no reason to have to go from mod to mod

stone vine
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yeah messaged one

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their afk tho

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wait theres an admin on this server

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😐

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oh wait i couldve asked the devs

maiden remnant
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lmao I thought mods were the devs here

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devs were the mods here is what I meant

stone vine
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yeh me too

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turns out the devs are called dev

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lol

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now to wait

frail pollen
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The Devs are called "Dev" and Admins are called "Admin" and Mods are called "Moderators". You can reach our mod team by messaging @ruby lake like I see you did. We prefer you don't individually DM mods or bother the devs as they are usually pretty busy.

stone vine
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Hahahaha

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Thankyou

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I'll send stuff to mod contact from now on

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There is no console

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:((((((

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Dang

earnest prairie
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we did find an out of map glitch on that lvl

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but you cant move in it

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you just kinda get stcuk

frail pollen
earnest prairie
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ill have to see if we can repeat it

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it was on b1

stone vine
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lol the admin out to get us now

atomic tree
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Ah, you've discovered the red dots 😄

stone vine
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i discovered them a long time ago and just randomly remembered

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lol

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i found them again

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😄

frail pollen
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Oh and the red dots are a bug

stone vine
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yep

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figured as much

frail pollen
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Devs are aware

stone vine
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haha i wanted to go in and see if it was a model of some sort

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but I guess not

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thanks

frail pollen
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Just the system thinking sleepers are scouts that aren't moving essentially

stone vine
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i see

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im looking at every little deatil so

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detail

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i thought this could be something

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?

sullen oriole
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i wonder what new things they plan on adding in the next rundowm

stone vine
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yeah im excited

sullen oriole
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im excited for skins or uppgrades to models meaning we can get more info from it

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or maybe more utility things

stone vine
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yeah theres going to be new guns and tools

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to better fit the rundown

sullen oriole
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im just thinking of maybe a noise utility that can be triggered to lead a horde somewhere like a c foam grenade

stone vine
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thatd be really cool

sullen oriole
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but with the drawback that it alerts. so can only be used in a defensive way

stone vine
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yeah only for alarm doors and stuff

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i hope they add a way to hack alarm doors

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thatd be cool, but i dont think theyd do it

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well i gtg for now lol

sullen oriole
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or when you screw up to earn a tiny bit more time..

stone vine
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ye

sullen oriole
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maybe you only get 3 and it replaces an equipment slot

stone vine
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thatd be cool

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ok im gonna do hw but ill be back ltr

sullen oriole
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but it also might alert more

stone vine
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yall have fun

civic pawn
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What are the hidden terminal commands?

atomic tree
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There ain't none as far as I know

frail pollen
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There are no terminal commands and please don't hack the game @sullen oriole

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That's a big no no and not permitted

sullen oriole
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sorry i didnt mean it like that... i meant that maybe in the future you would have to do an in game hack of the terminals to gain access to facility secrets

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@frail pollen i cant and wouldnt hack the game,

frail pollen
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Gotcha, yeah I totally misread that, my bad

sullen oriole
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im terribly sorry for causing you to worry about my conduct in this chat and in game

lilac island
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yes

stone vine
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lol

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honestly why would anyone wanna cheat through the levels, that just ruins the game

hearty horizon
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you´re right

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there's no reason to cheat

brazen forum
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some people have the core belief that cheating is just another way of accomplishing something. So maybe they still feel the pride of beating it even though they're wrong ;D

inland brook
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Not to protect cheaters, but they're not 'wrong' - sense of accomplishment is subjective.

languid walrus
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But the majority believes that cheating in any form invalidates any achievement.

tight nymph
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I dont get it. Why are the sleepers doesnt get alerted by door sounds, resource ping, etc. But get alerted instead by footsteps and gunshots?

stable urchin
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No

opaque python
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is this game even playable with 2 people over 30 tries on A1 stacked fail at the keycard door evertime

formal thunder
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Really? 30?

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The A1 should be pretty decent with 2 players

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if you take the right gear

lilac island
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Maybe the wrong channel to ask this but

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i'd reccomend you bring shotgun sentries

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me and my mate did A1 super easy once we just brought some sentries

formal thunder
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shotgun sentries are great to cover the doors you wanna protect if you get the right angles

frail pollen
tight nymph
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So about my questions.... is there any answer on that?

blazing haven
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ya i have the answer,you just stir the cup and add sugar in it then you get the mixture of sugar and salt ReversedConfusedUlf

summer gale
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I dont get it. Why are the sleepers doesnt get alerted by door sounds, resource ping, etc. But get alerted instead by footsteps and gunshots?
@Shawn_Flint#6042 I assume that for gameplay reasons. But lore wise I think it's because they're used to the mechanical sounds of the facility

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same reason they don't get triggered by the ambient light of the facility

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but flashlights are a no no

stable urchin
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Because, they can't connect the fact that a door opening is a human doing so

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lol

summer gale
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it might also be a threshold thing too when it comes to lights, maybe only bright lights trigger them, such as when you flash your lights in their face

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but dim lights are okay, such as the green sticks and etc

stable urchin
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yeah

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like, the sudden change in light, might irritate their skin

analog portal
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dude

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thats

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fucking

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genius

stone vine
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@stable urchin I dont think so, theres a certain radius in which light triggers them, so it wont have to do with irritation because then its would aggro from anywhere in the room

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I think they have zonar

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Because they only react to things in that radius around them

stable urchin
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If you stand at a longer range, the intensity of the light would fade at some distance

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Thus

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Not irritating them

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idk

stone vine
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Maybe their senses are very dull

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And so that might be the case

summer gale
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UnZipped is right though, light disperses before it hits them full on anyway

stone vine
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Yeah that seems like a good possibility actually

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They seem to be really annoyed by it

stable urchin
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yis

stone vine
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I'm trying to find parasites that are irritated by light but nothings coming up :(

stable urchin
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well, it might be a fungus has well

stone vine
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Maybe, could be anything

stable urchin
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The overgrowing would point that way atleast

stone vine
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Well parasites cause the same thing

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Which is confusing

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They all do the same things

atomic tree
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Well... Usually anything living exclusively underground would have frail skin towards light.

stone vine
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Yeah true because you'd never experience it

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Do sleepers have scales feet?

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Scaly

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Like dry and crackly on the bottom

summer gale
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no they got pus filled feet

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with blood blisters

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or whatever the fuck those things are filled with

frail sand
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They’re filled with blood, pus and internal egg-like growths

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and probably something else that I haven’t noticed

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But some a lot of the sleepers have the extreme ends of their appendages missing, such as fingers or toes

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Just left with the palm of the hand

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Which would imply that blood flow to supposedly unnecessary parts of the body was cut off, leading to the ends falling off, which would point to a parasitic or viral infection that adapts itself to what is best suited for its nature

umbral meteor
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Im still relatively new to this but, im thinking these... things we fight were living down in the facility already, perhaps not in the same human like figure but what im thinking is the facility is an old mining complex, the prisoners tend to have that look to them, not exactly the kindest of individuals but are there to get the job done, perhaps the miners came across some kind of lab and released a spore which mutated the ones without masks which might explain why our mates have them, and so they abandoned the site leaving the warden whom i believe to have been some kind of AI that looked after the site doing im not sure what, idk thats just what im thinking

stable urchin
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hmmm

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I love the lore chat, because i can write hmmm, and people will think i'm thinking

lilac island
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hmmm

stable urchin
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exactly

lilac island
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HMMM

stable urchin
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You have mastered it greatly

lilac island
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@stable urchin wtf by hmm'ing im orang now

rose crystal
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Very nice

stable urchin
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kinky

lilac island
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i've proven my worth

young patio
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hmmmmmm

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try saying keywords in dms to warden bot

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someone said this in a chat earlier

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but i forgot his name

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anyways, the warden bot might respond with lore

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keywords like

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Chicxulub
crater

native plaza
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In the channel sticky theres a power point

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With the confirmed information

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hmmmm

stone vine
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Hmmmm

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Bro the sleepers are just my kidnapped children

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I like to turn them into marshmallows

still moon
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Anyone think that the trailer narration could be seen as someone infected by the parasite/disease?

static berry
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the trailer narration is by one of the 4 people we play as

untold grotto
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I was wondering that too, but I have a hard time reconciling that they still have brains after looking into one of their faces

lilac island
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it actually sounded like someone who might have an in about the infection

static berry
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as*

still moon
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Oh yea, I get that. I got this little theory from the trailer bit where it goes "I wake up, im not sweating or screaming, in perfectly calm. I just open my eyes and I'm awake. Its not a nightmare, its just part of me, who I am. I dont fight it I just... Live around it"

For me, it sounda like a mind post-infection/transformation. Like they've become apart of something, and they've become calm from the screaming and panic that was their final moments before bing transformed.

Thats just my take from it anyways xd

lilac island
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that makes sense

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maybe someone whos overcome (at least so far) the infection

untold grotto
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Well I believe it's been said that we're ||already infected||, so maybe you're right

lilac island
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the mission end usually says youre partially infected anyway

still moon
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Yeh! If I remember correctly, the cutscene when you open the game is where it says you're infected.

I'm really looking forward to more lore, this game is hitting alot of aesthetics for me. Scratches the itch that dead space left behind

stoic rock
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ive just given up with lore havent i

untold grotto
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I've skimmed through this channel a bit, I'm not sure that anyone's hit on this yet but it seems likely to me that there isn't alot of breathable air on the surface:

  1. The 'panicked' breathing at the beginning of missions seems a little high pitched, like he needs air. Compound that with the fact that the breathing happens after the HSU 'decompresses', and that the breathing calms down once they start dropping into the complex.
  2. The rain and thunderstorms that are always present at the start indicate that there is a constant low pressure system over the area, so maybe something is off about the atmosphere around the complex.
abstract elbow
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Is it hydro stasis or hydrostasis?

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Because those would imply two different things

untold grotto
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It's typically spelled as one word, hydrostasis

still moon
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What would be the difference?

unkempt crescent
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The difference between water being kept to a standstill or being used to keep something else to a standstill, I'd imagine

abstract elbow
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Hydro stasis implies slowing bodily functions using water somehow. Hydrostasis has to do with hydrostatics, which would be along the lines of pressure being exerted by fluids at rest

still moon
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Ahhh, how interesting!

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Never knew there was a difference

abstract elbow
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So one word goes along with the lack of atmospheric pressure theory

untold grotto
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I'm not a meteorologist, but would a lack of atmospheric pressure, along with the location being near the Gulf, potentially lead to a constant rainfall?

abstract elbow
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Not sure

unkempt crescent
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Are we sure the constant rainfall is a clue? It may be a relatively harmless cut corner instead; design only one topside effect, save on time better suited to bug squashing.

iron gazelle
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Why not both

untold grotto
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Unless otherwise stated, I just assume any aspect of the game to be canonical, otherwise we can just doubt anything

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Besides, it's consistent with my theory, so I have confirmation bias on my side

heavy bear
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Been gone for 2 weeks. Are we still theorizing or has there been any new info given by the devs?

summer gale
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nothing but theorizing

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there's been a few things we confirmed though

stone vine
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I'm gonna try get everyone info on different types of viruses and stuff

summer gale
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Unless otherwise stated, I just assume any aspect of the game to be canonical, otherwise we can just doubt anything
not gonna lie, sounds like a pretty bad way to assume canon. most of the times mechanics are just for gameplay reasons.

atomic tree
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I agree with Lucas, there is -some- aspect of gameplay that can be cannon, but also just thing that have to be there to function as a game (the way healing works comes to mind).

stone vine
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Here comes juul

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Cannon

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Haha

summer gale
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it's like 99% of all zombie games, canonically a bite is enough to turn anyone into a zombie, yet on most zombie games you go around getting bitten left and right during gameplay and nothing happens

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Resident Evil comes to mind

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Healing and even dying. they're almost all of the times just gameplay mechanics despite being a major part of any given game

stone vine
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Well we dont just get bitten, we get fireball in the face

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Lol

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How is that even possible idk

atomic tree
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Also on the subject of dying. I don't think GTFO have dying/failing a mission as cannon. The rundown (so far) itself have a overarching storyline itself.

summer gale
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indeed

stone vine
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Yes

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I 100 percent agree

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Because we play the same ppl every lvl so they couldnt have dies

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Died

summer gale
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it's not even canon to finish a mission without everyone in it

stone vine
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Ikr

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Well what I wanna know is what each person carries

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Ik it doesnt matter but like they probs have a gun assigned to each of them

atomic tree
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I guess that aspect of the lore non-defined (compared to Payday where each character have a "role" but in gameplay you can choose what specialize in)

summer gale
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I think so, I think you're free to pick your loadout as you want

stone vine
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Yeah

atomic tree
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Also it would be an amazing move if there was no to little lore about GTFO and the devs just let us write it for them 😛

stone vine
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Yes

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Thatd be fun

summer gale
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fairly sure they're here just picking their favorite lore to make it canon

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hahahah

stone vine
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Omg imagine that

atomic tree
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Huh, just realized they could make a "book of beast" like in Hunt: Showdown.
A data pad that updates with lore about the enemies/locations/tools the more you play the game.

summer gale
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that would be awesome

stone vine
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Yeah that would be

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You changed ur user lol mccree

atomic tree
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It have been many names now

stone vine
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I see

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I'm kinda a lore nerd now I guess

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Is that what we are

atomic tree
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brb gonna write up a suggestion for the book of beast : P

stone vine
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Yes

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A pda

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What

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Oops

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Typo

atomic tree
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And done!

fickle mesa
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You mean a Beastiary?

atomic tree
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The suggestion for one at least 😛

fickle mesa
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Makes sense to catalogue them as you play

atomic tree
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Also it can add a incentive to replay the game.

lilac island
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Anyone notice how the sleepers in waves from security alarm doors and the summon wave from a scout's roar have a darker tint to them?

atomic tree
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They do?

summer gale
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yes

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it's a known fact in some guide in this sub

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somewhere someone posted that

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in this discord *

lilac island
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Yeah it's weird that normal sleepers in rooms have snowflake white skin but aggro sleepers appear dark in tone

atomic tree
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Huh, never noticed.

harsh spoke
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They have a dedicated writer so I don't think they're listening to what we brainstorm

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Although if you are listening, please make sure you're adding tiny little hints around the maps instead of making completely obvious "audio tapes" with bright flashing lights that are impossible to miss because you put them in the middle of an entrance to a mandatory door

atomic tree
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Audio tapes is just in general a bad idea in a co-op game.
"Hey guys, wait, I haven't heard this one before!"

iron gazelle
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^^^ hard agree there

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Played through division campaign and boy

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Waiting for audio tapes to finish playing was garbage

lilac island
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oh shit

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like grimoire cards

iron gazelle
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If there’s audio tapes, either make it part of gameplay (they end up saying something about where your objective is) or make it something you can access outside of a play through, but still in-game

atomic tree
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Also audio logs are nice, but if they are the only way to make lore, it becomes weird in a lore perspective.
People sure had a lot of time to record all these when things went to shit down here eh?

solid radish
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More lore nerds? Nice

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Just bought the game

Any story info that you can share?

atomic tree
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Well, yes, but I'd recommend to play the rundown first as there is spoilers

lilac island
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with how much organized shit is down in the regions I think something like blackboxes or syslogs makes more sense

atomic tree
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Mhm and yes, the odd audio/video log wont harm, but if its the only thing it would be jarring

lilac island
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maybe video logs or security camera stuff might work

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If they do indeed make audio logs It'd be best to play them whilst descending down to the level

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it also adds as a bonus of not being bored whilst descending and can shed a bit a lore without be a hindrance for those who want to get through the level

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i thought the audio logs for the rundown missions had actual audio and it just didnt play cuz i was on linux

atomic tree
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Disagree, that would mean that you had to be forced to listen to audiologs so if you heard them before you just waste your time.

lilac island
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ye

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do you think the warden is single or plural?

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true but Ya could just turn it off

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If'in ya dont want to listen to it for the 100th time

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i just want fuckin ads sensitivity bar

summer gale
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I want colectibles you can listen to the audio in the menu

lilac island
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i want grimoire cards

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easy as shit to put in the game

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just text

summer gale
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I want gwent

lilac island
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I want a super sledge

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but on the topic of the warden being a single or a plural, My moneys on plural

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either plural

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or a single AI

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GLaDOS 2

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I dont like the Idea of it being an AI I'm take a liking to the fact that it's the remaining survivors/researchers cleaning up their own mess

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because if I aint mistaken I swear that the whole Cerebral Cortex Interface thing gets hacked in the cutscene when you start up the game

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possibly

still moon
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I like the idea of the Warden being a actual person as well

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Gives the world a more bleak vibe imo

sterile finch
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Personally I lean towards the idea that its a single voice/speaker for a council of folks. A clean up operation works well for why they are there/diving.

lilac island
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yeah

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like the middle man of the larger group

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Definitely better then having a AI acting as a failsafe

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Why not just have some fatso on a monitor keep those prisoners in check

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10X more effective than any AI

atomic tree
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Tho anti-climatic to know the big guy behind it all just was a temp named Kyle.

lilac island
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fuckin intern that sent security to the wrong levels

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next intern = rundown 2

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If he doesnt punch drywalls he isnt a real Kyle

fickle mesa
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What about instead of Audip Logs, players find some paperwork with a key

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and with the key, they can go on the terminal to access a file with lore on it

still moon
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Oh! I like that idea! Or perhaps the lore is encrypted, and you gotta find the right security code to access it with the terminal

atomic tree
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Again it is a trick thing, the lore needs to be there, but it doesn't want to obstruct the gameplay flow, especially not with 4 people.

still moon
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Ahhh yea, didn't think about that. I could see how that be annoying

unkempt crescent
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Maybe the keys would unlock lore files on the main menu?

slow maple
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Yeah what if the keys give off logs from people that have worked at that section of the Complex?

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or from the Terminals i should say

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Maybe even short videos from security cameras that had the FOV of the current place and what happened in that room.

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And each security camera slowly builds onto another and people in the community can decode and use them as puzzle peices

tight nymph
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So basically this channel is for us to find the lore ourselves?

atomic tree
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Well, we discuss our findings here 😄

normal ermine
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Theory: When we first launch the game we can tell that someone, whom we can safely assume is the Warden, is trying to access a prisoner's HSU. We are then presented with the inject option. It is shown that we are "injecting" ourselves into the prisoner's mind allowing us to see through their eyes. The theory is that we are doing more than just being an observer; we are using these prisoners as surrogates. My evidence is the moment the prisoners wake up from stasis, they are immediately dropped down into the complex with little to no instruction whatsoever (at least until they arrive at the destination). Of course the counter argument is these could be ex military prisoners, but why would we send someone who is possibly diagnosed to be mentally unstable, who MIGHT have the required experience, several hundred feet underground that is infested with these lethal monsters, that we have little knowledge of, to conduct a mission that is implied to be important? When we listen to the characters dialogue, they already have knowledge (hints for the player) on how to handle these creatures.

atomic tree
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The characters have voicelines in the game, wouldn't make sense if we controlled them. Also it is known at least one of the characters is affiliated with Santonian Industries.

lilac island
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I place my bets on the Irishmen

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Also If Im not mistaken I remember the American quoting that the Lord Begrudges and empty magazine or something along the lines of that cant remember the exact words

normal ermine
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Well I understand these characters have voice lines. My best example would be the film "Avatar." Humans remotely controlling surrogate alien bodies. I guess what I'm trying to aim for is what makes sense to the game as we play it and taking the information we have from the trailers. If that makes sense?

hollow bough
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Interesting thought, I can see how that wouldn't be as interesting though instead of them just being guys who have seen the creatures before, probably a part of the company that uncovered the creatures, but did something to betray the company and are now forced down to handle these things for the warden.

#

And through the technology of HSU's, they were captured, then put down in the complex later on, and their only way out is getting back in the HSU's or surviving down in the complex till they run out of ammo/supplies. Of course, the warden could use something like after enough objectives complete from this team, the warden would lie to them about their freedom, but not ever give it to them.

stone vine
#

I think that the group of prisoners we play are researchers

#

if it is contained then the only people they have is the people at the facility

#

Ive got a theory ill give you guys a quick rundown

normal ermine
#

Well going by the trailer. We are made aware that the Warden knows what goes down while the prisoners are in the complex. So I figured that the injection sequence is enabling the Warden to see through their eyes. Then I started thinking what if the prisoners fail their task? The Warden would simply send another group down with the same task promising their freedom like he did with the previous group.

stone vine
#

So, Chicxulub, the meteor that took out the dinosaurs, has crashed into the Yucatan peninsula in Mexico. The time is 66 million years from today, long before humans would ever walk the Earth. A small entity(unknown) comes across a weird growth on the meteor. This entity mutates with the new growth forming what we know is turning people infected. Fast forward about 66 million years to some years before the collapse of the facility. A group of scientist discover this meteor and decide to start construction underneath to build a research facility. Upon building these facilities they do not know of the new life form they will be soon to discover. Upon the facility opening for research years later, the small group of scientists have grown to a many hundreds, calling themselves Santonian Industries. They start to properly research through and discover the small mutated entity. Upon finding this entity they bring it back into the facility for testing. Bringing in an animal for testing, they notice the quick change in behavior, and the skin formation. Noticing how out of hand the situation could get if spread to the facility as it is all walled in, they think of a plan. An AI, persay. Warden, the AI incharge if restoring the facility. Given Warden access to the location of terminals, doors, and reactor rooms throughout the facility, they set it up for complete access over the facility in a doomsday situation on the facility. They also set up a system of HSUs and Cortex Interface injections for Warden to take control of humans they will name prisoners. One day, while testing, a personnel goes into the room with a broken equipment piece. He doesn't notice it as the side effects dont take place right away, but he has become infected. Moving his way through the facility, more and more get infected. Its enough to release the infection through the ventilation systems. A few hours go by and people are becoming more and more aggresive. They have painful rashes, cysts, and swelling.

#

They recognize this as similar traits to the animal they had been testing on. Well, oh, start doomsday sequence now. Setting their plan into motion, groups of personnel are sent through to grounds we will call prisoner storage units. The facility down below is becoming completely overrun at this point. These chosen prisoners are then injected with the Cortex Interface, which not only slows down the process, but properly turns them into the role of "prisoner". Night after night Warden sends out objectives to reclaim the facility. It will stop at nothing to complete its given task. And, night after night, people are sent down and are turned into strange beings known as sleepers. A certain group one night is sent out, they are a bit different compared to others. One known as Bishop who seems to have an intense knowledge of the facilities current status. The rest aren't known much about just yet. ----------------------------------------------------

lilac island
#

thats all lies i know the trust

#

GTFO is just a better SCP story

#

B)

stone vine
#

lol

lilac island
#

WHAT

#

its true tho

stone vine
#

it is

#

im not saying it isnt

#

😄

lilac island
#

you’re prisoners who’s real task is to GTFO

stone vine
#

yup lore solved

lilac island
#

against aliens

#

boom

stone vine
#

lore solved

#

we did it

#

game done

lilac island
#

we dont need an in depth lore

#

this isnt dark souls

#

pfff

stone vine
#

haha

#

well i cant think of anymore my brains not working

#

too much typing

low nimbus
#

A good Lore always adds to a game tho

stone vine
#

im saving everything to a google doc

#

from now on

stone vine
#

ive got a small essays worth of what the lore so far could be if you scroll up a bit

#

heaps to read

#

got a doc full of info too

sullen oriole
#

Maybe it's not us that gets put in but them. Like imagine just reasearchers being put into clone bodies to continously perform exbiditions. Or maybe not reasearchers. Maybe they are like a human brain scan duplicate getting put into a clone body retaining all the information from the survived exbiditions

stone vine
#

maybe

#

i dont think so though, i just have a feeling these are some smart ass people

#

that thought of looking around before the compund was overrun

#

compound

#

its deeper than that, but i think thats the main idea

narrow elbow
#

Kinda feel like doing an "expedition run"

#

anyone else up for joining me?

lilac island
#

Lore me up!

blazing haven
#

Here you go: The Females are kept in cages to breed sleepers

lilac island
#

I knew it

#

Ha! I knew it!

#

Thats why there is soo many cages

blazing haven
lilac island
#

That does not explain the tentacles tho. There must be a snake or elephant involved at some genome level

blazing haven
#

actually the tentacles are the ones they use to impregnant the females 🙂

lilac island
#

How the oof I didnt realize that

#

Makes perfect sense

#

That is truly the most perfect and advanced lore there could possibly be!

blazing haven
stable urchin
#

I can see i missed some shit here

blazing haven
#

you did

#

come and join us 🙂

stable urchin
#

Where?

#

Oh

#

In hell is see

#

I

blazing haven
#

any lore u wanna add in too 🙂

stable urchin
#

The Tentacles guys, are female

blazing haven
#

yes

#

but there are fresh ones (human ones) left in cages for breeding

#

where do you think all those sleepers came from when we open security doors.

stable urchin
#

oh god

blazing haven
#

mind blown are you

stable urchin
#

yis

#

But, how do you know this?

blazing haven
#

Common sense ReversedConfusedUlf

stable urchin
#

oh

#

Could you teach me in the ways of lore then, senpai

blazing haven
#

yes...yes...

stable urchin
#

noice

#

When does ma teaching begin?

blazing haven
#

you will soon receive when the time is ready

stable urchin
#

oh

#

When is the time ready?

blazing haven
#

when you are ready,you are ready.

stable urchin
#

I am ready now

frail sand
stable urchin
#

just jokes

#

maybe

frail sand
#

hopefully

stable urchin
#

hehehehehhe

narrow elbow
#

alright, so I think I've compiled all company names from the first level

#

We Have Cornell Industries, Nuxos?, CNTRL Technologies, Grohl, Omneco, Techma offensive, and this one logo that I can't decipher

#

CNTRL made the generator at the start of the level

#

at least it looks like a generator

stable urchin
#

This is all the work of McDonalds

narrow elbow
#

they also are responsible for making the locks

blazing haven
#

yes McDonalds must held responsible

narrow elbow
#

AND the hack tool

#

oh, and WANI

#

some chinese company that has their logo on the forklifts

#

seems kind of funny to me that we hack the locks with the same company's tech

#

kind of a back-door system I guess

nocturne wind
#

Most likely we get butchered technology from what The Warden has

blazing haven
#

@stable urchin i saw @frail sand questioning me,im deeply offended.Didnt u see the trailer? where there are egg shaped cocoon on the ground.Yup.You heard me.BREEDING GROUNDS FOR SLEEPERS.!!!! MIND BLOWN

nocturne wind
#

So that being said, most likely everything we see is completely out of date

narrow elbow
#

maybe

stable urchin
#

@blazing haven Holy shit

blazing haven
#

YES!! HOLY SHIT AM I RITE

narrow elbow
#

it's hard to tell. some stuff is clearly fairly new while others are ages old

#

@blazing haven the infection could have gone through changes

#

the team has already kind of stated they're open to some change in the lore

blazing haven
#

No No @narrow elbow Females are captured to become breeding partners 😄

#

ARMY OF SLEEPERS

#

LARGE EGG COCOON ON THE GROUND IN THE TRAILER

narrow elbow
nocturne wind
#

It may seem fairly new to us since that's all we're given

narrow elbow
#

they are glowing sometimes

nocturne wind
#

Those are lights

blazing haven
#

lights DUH

#

xD

nocturne wind
#

Lanterns

narrow elbow
#

alright, so just battery-powered lanterns

#

with no handles or anything

frail sand
#

Also, pretty sure they aren’t man-made breeding grounds @blazing haven

nocturne wind
#

It looks foldable

blazing haven
#

@stable urchin When the Eggs Break,They Feed off the radiation and grow.MIND BLOWN!!!

narrow elbow
#

@nocturne wind there aren't any points for it to fold

#

it's like a solid piece of folded aluminum

frail sand
#

The eggs are also present within the Sleepers

nocturne wind
#

Fair point, but the handles on the side may be what you grab

stable urchin
#

@blazing haven You truly are a master detective

narrow elbow
frail sand
#

When ye break them open, there are many egg-shaped growths within them

narrow elbow
#

You'll see under the "radio emitting" warning label CNTRL Technologies logo

blazing haven
#

@stable urchin THANK YOU! AS U CAN SEE IN THE TRAILER THERES SOMETHING INSIDE THE WALL THAT GRABS PEOPLE.THEY EVOLVED !!!!

stable urchin
#

@blazing haven Sooooooooo, why not the face

blazing haven
#

@frail sand Those are already part of them when they are BORN from the EGGS!

narrow elbow
#

It also says Quad-band frequency scanner so I don't know if the hacking tool is specifically meant for hacking

nocturne wind
#

It's a tracker

narrow elbow
#

though that hologram seems pretty deliberately for hacking

frail sand
#

Uhhhhhhh
wut?
it literally doesn’t make sense

narrow elbow
#

on those big wheels in storage racks, we have the Grohl logo

blazing haven
#

@stable urchin I TELL YOU WHY NOT ON THE FACE,IF ITS ON THE FACE THEY CANT BREATH.LIKE ANACONDAS THEY LIVE UNDER WATER BUT THEY NEED TO COME OUT SOMETIMES.TO BREATHE!IF THE EGGS ARE ON THE FACE HOW CAN THEY BREATHE

nocturne wind
#

It emits a signal to The Warden to alert him on our objectives, it has little dials on the top which gives it a radio-like appearance

#

It also has an antenna as well

stable urchin
#

@blazing haven How much did you drink senpai

narrow elbow
#

So you're saying the hacking tool is actually being used throughout the mission passively @nocturne wind

#

?

blazing haven
#

@stable urchin I HAVE BEEN LOOKING AT PLOTHOLES ITS FACTS!!!! BELIEVEMEEEEEE

nocturne wind
#

I would say so, why would a hacking tool have an antenna and radio-like qualities?

stable urchin
#

@blazing haven hmmmmmmmmmm

frail sand
#

Why would supposedly an alien pathogen take on the skeletal structure of a human?
Why are there dead humans found in similar positions as you would find Sleepers?

blazing haven
#

@stable urchin IF YOU LOOK AT THE GTFO TRAILER,YOU SEE EGGS AND ONE UNDISCOVERED MONSTER IN THE WALL GRABBING ONE OF THE PEOPLE

narrow elbow
#

well, that's what I'm wondering too, @nocturne wind. It's possible that CNTRL technologies put a back-door into the locks, where they emit a certain radio frequency

stable urchin
#

okayyyyy @blazing haven

#

What is your point

narrow elbow
#

if you find that frequency and beam your own signal based on that, it goes through 2 more phases and then unlocks

blazing haven
#

@stable urchin IT SCARED HIM THAT HE WENT WHAT THE HELL,HE DIED THEN

nocturne wind
#

That's also what I'm guessing. A quad-band frequency would be completely useless for just hacking

frail sand
#

Give me a time stamp, bc I didn’t see that second but ye mentioned

#

@blazing haven

narrow elbow
#

Yeah, no regular device has that kind of exploit

#

it has to be deliberate design

#

ah, there's the picture of the grohl wheels

#

no fucking clue what they're for

nocturne wind
#

Are those boxes?

narrow elbow
#

I can't tell

#

they look like they could easily also be a machine component

#

It's a very weird shape for JUST cargo

nocturne wind
#

It does look like something you use to build structures

narrow elbow
#

I'm betting once I do a once over of the reactors, we might see nuxos there

nocturne wind
#

Nuxos looks like it contains a gas of some sort

#

Even has a bio sign next to the name

narrow elbow
#

it has a hazard logo, yeah

#

that same type used when labeling nuclear biproduct

#

the waste after the rod's all used up

blazing haven
stable urchin
#

oh

narrow elbow
stable urchin
#

That one

nocturne wind
#

Might be the pathogen

narrow elbow
#

maybe

blazing haven
#

SEEE I AINT LYING@stable urchin

narrow elbow
#

Omneco I think does just gasses and chems

blazing haven
#

@stable urchin FACTSSSS

narrow elbow
#

pretty sure that symbol is their's though

nocturne wind
#

Omneco looks like it contains more cargo than biological components

narrow elbow
#

the weird one below the name, I can't see it as a warning sign or marker

frail sand
#

Oh that moment, idk but ye talking about it like that just confused me

nocturne wind
#

If there's no warning sign than it's carrying something unhazardous

narrow elbow
blazing haven
#

@frail sand did you see the video

nocturne wind
#

Or something considered unhazardous to prisoners

narrow elbow
#

that's a good point

frail sand
#

yes
But I don’t see how it proves your point @blazing haven

narrow elbow
#

I've also seen omneco on some gas tanks too, though, unmarked

nocturne wind
#

Most likely whatever is in the gas is unhazardous

#

Or, it's unmarked because the company doesn't package the cargo

#

It handles the containers

narrow elbow
#

ok, so that logo

#

just translated

#

it's alligator

#

?

#

???

stable urchin
#

kinky

nocturne wind
#

Omn-eco
Omni= All
Eco= Ecosphere

#

Alligator?

narrow elbow
#

yeah, like wtf

nocturne wind
#

Well, I figured out that Omneco handles the containers since it's a recycling company

narrow elbow
#

#

Wait, how'd you get that?

nocturne wind
#

Green labels, roots translate to "All Economic"

narrow elbow
#

hmm, I might need to make a spreadsheet of this stuff

#

this is the base of an LED array

#

the santonian cargo box is unrelated, but the 'V' symble got me curious

nocturne wind
#

Veddea?

narrow elbow
#

yeah, not sure

nocturne wind
#

Hmm

#

I'm going with Veddea

narrow elbow
#

also, the HSU you grab stuff from doesn't have a human in it. at least it didn't when I went.

#

see the dark shape inside?

#

it's alittle hard to make out, but it has a sillhouette with zero resemblance to a human

nocturne wind
#

It would make sense why we need samples of a "human" in a cryopod

narrow elbow
#

unless it's an infected human

nocturne wind
#

It looks like they're infected with the pathogen, but the head is bloating before it splits off

narrow elbow
#

so this would confirm that they were collecting samples

#

before the collapse, that is

nocturne wind
#

Yeah, I reckon these are infected humans purposefully put in cryopods to contain the pathogen's progress to a safe environment

narrow elbow
#

seems they either got it in the pod alittle late or that the infection doesn't have too much issue with progressing in the cold

nocturne wind
#

Or maybe the Cryopod isn't on

narrow elbow
#

maybe

#

I figured it was a passive thing

nocturne wind
#

Think about it, we get out of chambers right before we're put into the elevator

#

So cryopods that are outside that area are unplugged and off

normal ermine
#

I’ve always thought we were retrieving human dna for biometric security systems.

frail sand
#

If the HSU wasn’t on, then wouldn’t the silhouette be moving?

narrow elbow
#

not if the specimen is dead

nocturne wind
#

Not if it's dead or in the middle of brain infection

narrow elbow
#

though it doesn't make sense from a studying stand-point not to have these powered on

#

unless they're empty

#

I'll have to see how many are empty

#

maybe the cryopods only maintain a certain temperature and don't need to be cold

frail sand
#

True, but don’t the other infected, in their later stages not need sustenance?
It seems all other options for actual food not an option

narrow elbow
#

and everything we have on the infected seems to suggest they prefer heat

frail sand
#

So unless the subject was killed before put into the HSU, so that the flesh could be preserved, then that’s make sense

#

Also yes

narrow elbow
#

I spoilered them for the faint of heart

#

you're welcome

normal ermine
#

Maybe the creatures that are fully mutated have a level of hibernation that slows their metabolism. Hence why they are always asleep until provoked.

narrow elbow
#

it seems pretty clear that this "corpse" is actually on the way to transformation

#

or was at least

frail sand
#

Yeah, I got curious about this too, bc a lot of the dead resemble the positions we find Sleepers in, but they seem to have been infected as well...
So it would seem that some people don’t survive the transformation...
Bc a lot of alterations to the body are being conducted by the pathogen all at the same time

narrow elbow
#

image 2 clearly shows pants on, but image 3 kind of makes it look like those are getting torn to make way for flesh

#

the abdomen is clearly bloated

normal ermine
#

Do we know how long the containment breach occurred?

narrow elbow
#

I think they said some years ago

#

also, the corpse's right hand looks malformed

#

right arm

frail sand
#

We could probably guess more accurately if we know the stage of necrosis the corpses are at rn

narrow elbow
#

the face on it is also completely grey

#

like that part has selectively died

frail sand
#

I mean, they are dead...
right?

normal ermine
#

So most likely some of these corpses were already fully mutated and died off at a certain point without any sustenance.

narrow elbow
#

I think this one's still in the transformation faze

#

maybe, we don't know exactly what is going on

normal ermine
#

Everything is up for speculation.

narrow elbow
#

because my intuition tells me that if this guy was infected during the initial mutation, he'd be rotted into a gel right now

#

so he's either a fairly recent corpse or he's somehow being preserved

normal ermine
#

That’s where the fun in theories come in.

narrow elbow
#

Here's something else I noticed. the steel beam in the first part looks almost untouched while the "teeth" bits would have needed to experience serious force and heat to form that shape

frail sand
#

But there’s the problem, @normal ermine , there are so many Sleepers in the facility, with variations everywhere and some haven’t even been revealed yet...
So if they did require sustenance, how did they acquire enough to live as long as they supposedly have with that many infected?

normal ermine
#

Understanding how decomposition works is a starting point and because it’s so deep underground can we eliminate the possibility of maggots partaking in this process.

narrow elbow
#

so how would these steel beams have gone untouched while the "teeth" bits melted and flew upward? what are those supposed to be?

normal ermine
#

Like I mentioned before, @frail sand, they could have a level of hibernation that slows their metabolism or they get their energy from something else.

narrow elbow
#

I think the question will be better answered by looking at more of the corpses

frail sand
#

Which would explain why the extremities of the body have essentially fallen off

#

and why their movements are quite twitchy

narrow elbow
#

I can only find gas canisters with their logo

#

and they're always worn

#

which makes it seem like there's actually a potential chronology to these companies

#

who Santonian was working with when

frail sand
#

Could it be that these are actually all branch companies from Santonian?

narrow elbow
#

it's entirely possible

#

though WANI is chinese and a couple of these clearly aren't

#

so that would make Santonian a multi-continental conglomerate

#

which most companies fail to do

normal ermine
#

So what kind of company is Santonian?

frail sand
#

But looking at what this facility is, I don’t think Santonian is most companies

narrow elbow
#

A "strategic investment" firm

#

though we also see equipment labeled explicitly "Santonian Mining" or something along those lines

lilac island
#

What are the canonical names of all the creatures?

narrow elbow
#

Striker, SHooter, Big Striker, Big Shooter, Scout, and Charger

#

so far

#

also, Shadows

#

that's the last one

#

you can see them on the wiki

lilac island
#

Ok

normal ermine
#

I am curious about the Shadows and the science behind them.

narrow elbow
#

overall, though, the base enemies are all called sleepers

#

that's probably not something that will be answered

normal ermine
#

No kidding 😆

narrow elbow
#

at some point, this game will have to abandon logic for SciFi

#

just how it goes

lilac island
#

I hope not

narrow elbow
#

there's always loose ends

#

unfortunately

lilac island
#

If it can manage to stay within logic, this thing will have such solid lore and grounded reality that it would be magnificent

#

And possibly even manage to feel like it could really happen

#

Within reason of course

nocturne wind
#

I think it might already be outrageously sci-fi on the outside but we don't know since we have a constrained view

normal ermine
#

This game does make for an I interesting SCP log.

nocturne wind
#

Beyond interesting really

#

It goes deeper the more you go

#

Literally

normal ermine
#

Can’t argue with that.

frail sand
#

Also, I be trying to explain Shadows, but it’s pretty hard, considering that unless they can make transformation optics metamaterials, which does help explain their invisibility partially, I can’t think of any actual explanation of their nature

#

And some other metamaterial that I can’t think of at the moment

nocturne wind
#

I mean try explaining any of the monsters, they're all completely meta

frail sand
#

Well, the rest are a tad bit easier to explain

#

but hard bc we don’t know the exact form and nature of the infection

#

As of now, it’s narrowed down to either be a parasitic infection, or a viral infection

stable urchin
#

couldn't it be a fungus too

#

Since the spread in C2

nocturne wind
#

It could be since I see a lot of fungus-like fumes in rooms

stable urchin
#

yis

nocturne wind
#

Could also be why the characters are wearing gas masks

frail sand
#

It is more likely that it’s due to the particulates in the air, caused by poor ventilation,

nocturne wind
#

Poor ventilation wouldn't make spores

frail sand
#

And those fumes are explained by someone else up in the chat

#

Something about it being the telltale signs of radiation present

lilac island
#

i dont think its done through physical contact because some player models show open skin

frail sand
#

Well, the infection level seems to vary with the amount of physical harm caused by the Sleepers

#

Also, there are no fungal areas or fungal growths on the Sleepers

#

And a fungal infection can’t cause genetic mutations
i think

#

Off the top of my head, I can only think of parasitic fungal infections that alter the behaviour of the host and deform the host

lilac island
#

the sleepers have thicc ass veins, possible worms??

blazing haven
#

HAPPY CHINESE NEW YEAR BOISSSS

lilac island
#

on b2 theres worms on the ceiling

#

the trailer had worm thing

frail sand
#

Ye, that part I agree

lilac island
#

w o r m f e c t i o n

frail sand
#

It seems either likely that the infection is caused by a parasitic worm that hatched from the eggs
Or a viral infection that hatched from the eggs

stable urchin
#

@blazing haven you too bro

blazing haven
#

@stable urchin Sob Sob in hapiness

stable urchin
#

np bro

normal ermine
#

Where did you find these worms in b2? As for a viral infection, it could be airborne or blood borne.

lilac island
#

oh

blazing haven
#

it is by biting

#

like ZAMMBIIIS

narrow elbow
#

if you look up in certain sections, you'll see ceiling spaghetti

lilac island
#

ye

#

the log says dont look up, so i did

#

spaghetti

normal ermine
#

I’ll have to look into that later and take pics.

narrow elbow
#

so any of you lore hunters willing to help me through B1 to take more pictures?

lilac island
#

sure

vapid monolith
#

what pictures

lilac island
#

its b1 or b2 i think

#

i think its b2

vapid monolith
#

the ceiling ?

#

C2

frail sand
#

Oh yeah, @normal ermine in the first area that’d ye would find Chargers, if ye look at the ceiling, it seems alive

#

I’ll see if I can get an image

narrow elbow
#

@vapid monolith I'm taking pictures of various points of interest in hopes they'll help with nailing the lore down

normal ermine
#

As for the worms, it could work like “The Strain.” The chargers are in C2.

lilac island
#

oh lol im playing 144p

#

optimize pls

narrow elbow
#

Alright so only one taker so far

#

anyone else?

frail sand
#

I shall help

narrow elbow
#

yee

#

alright so one more needed

#

if no one else steps up I'll grab one from LFG

#

Chat room 3, BTW

narrow elbow
#

@lilac island you gonna join us again?

lilac island
#

im in the lobby?

narrow elbow
#

jsut now?

#

oh sorry

lilac island
#

should i host??

#

what mission

narrow elbow
#

you were in just now, I'm just dumbn

#

you just logged out

lilac island
#

lemme restart

narrow elbow
#

aight

lilac island
#

holo visors

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yeah i can host

narrow elbow
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yeah, post it here if ya cen

lilac island
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ya fookin broke mah game again

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restarting once more

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what lvl @narrow elbow

wide wigeon
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i'm excited for any lore to be created

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honestly my favorite part of any game

sage kelp
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Right? That’s what i loved so much about the The Division

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All of the little phone calls and echos and stuff that you could find

normal ermine
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Right now everything is just speculation and gathering as much information as we can.

atomic hound
#

Probably late to the Sleeper discussion but in C1 you can find a corpse that has it's head in-progress of splitting open and a strange blob in it's mouth

hidden plover
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I have a image of the lviing thing in C1

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if you want it lol

frail sand
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yey
Would be helpful @hidden plover

hidden plover
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Aight lemme uhh pull up stuff

frail sand
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kk

stone vine
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Could def be a worm because we see things moving up and down along the veins of the chargers

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And strikers have a whole nother worm like mouth that comes out of them

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But this wouldnt explain the shooters

lilac island
#

hmm

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the scouts kinda act like ribbon worms

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its possible the scouts feelers also act as arteries, why it can hold them out for too long

#

like breathing

sour tide
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The orange stuff in the first mission yoy see the black spiky people kinda looks like a burned version of the alien in zarya-1

lilac island
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first mission

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black spiky

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wot

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ohhhh

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c2

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the ceiling

sour tide
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Yes

normal ermine
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The strikers and scouts tendrils may consist of recycled internal organs like the intestines.

sour tide
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Is it like an infection that the miners found in the cave when you first start the mission? Looks like a pretty big hole behind you once you drop off

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Well, i presume theyre miners, not like farmers are gonna be that deep

normal ermine
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As far as lore goes, everything is just a speculation. There are some theories that a majority of us agree on.

#

What happened to the text?

stone vine
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what do you mean

frail pollen
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@stone vine Here I'll post that for you so the bot doesn't eat it again

stone vine
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oop

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lol

sour tide
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The dna mission, where you have to get the sample, is that like a cure for an infection or disease that cause the people to mutate, and the orange stuff in c2 is tue cause of the disease/infection?

normal ermine
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I thought something like that happened.

stone vine
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its pure human dna i think

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uninfected

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part of the cure

frail pollen
#

GTFO-Lore A1

Theory- Rundown 1- January 23, 2020

So, Chicxulub, the meteor that took out the dinosaurs, has crashed into the Yucatan peninsula in Mexico. The time is 66 million years from today, long before humans would ever walk the Earth. A small entity(unknown) comes across a weird growth on the meteor. This entity mutates with the new growth forming what we know is turning people infected. Fast forward about 66 million years to some years before the collapse of the facility. A group of scientists discover this meteor and decide to start construction underneath to build a research facility. Upon building these facilities they do not know of the new life form they will be soon to discover. Upon the facility opening for research years later, the small group of scientists has grown to a many hundred, calling themselves Santonian Industries. They start to properly research through and discover the small mutated entity. Upon finding this entity they bring it back into the facility for testing. Bringing in an animal for testing, they notice the quick change in behavior and skin formation. Noticing how out of hand the situation could get if spread to the facility as it is all walled in, they think of a plan. An AI, per se. Warden, the AI in charge of restoring the facility. Given Warden’️s access to the location of terminals, doors, and reactor rooms throughout the facility, they set it up for complete access over the facility in a doomsday situation on the facility. They also set up a system of HSUs and Cortex Interface injections for Warden to take control of humans they will name prisoners. One day, while testing, personnel goes into the room with a broken equipment piece. He doesn't notice it as the side effects don’️t take place right away, but he has become infected.

#

Moving his way through the facility, more and more get infected. It’️s enough to release the infection through the ventilation systems. A few hours go by and people are becoming more and more aggressive. They have painful rashes, cysts, and swelling.
They recognize this as similar traits to the animal they had been testing on. Well, oh, start doomsday sequence now. Setting their plan into motion, groups of personnel are sent through to grounds we will call prisoner storage units. The facility down below is becoming completely overrun at this point. These chosen prisoners are then injected with the Cortex Interface, which not only slows down the process but properly turns them into the role of "prisoner". Night after night Warden sends out objectives to reclaim the facility. It will stop at nothing to complete its given task. And, night after night, people are sent down and are turned into strange beings known as sleepers. A certain group one night is sent out, they are a bit different compared to others. One known as Bishop who seems to have intense knowledge of the facilities’️ current status.

#

Statistics:--------------------------------------------------------------------------------------
Time: Post-2020-|
Location: Chixculub crater in the Yucatan peninsula, Mexico-|
The Complex: The facility we are sent down into as prisoners- mining facility(unconfirmed)-research facility(unconfirmed)(most likely)-|
Warden: AI(unconfirmed)- Multiple entities(unconfirmed)-| owner of prisoners in charge of sending out objectives-|
Tools: A1 RD- Repurposed mining tools(unconfirmed)
Characters--------------------------------------------------------------------------------------
Hacket- Irish-|
Bishop- English- Owns a website with valuable info-|
Woods- American-|
Dauda- Nigerian-|
A1 Features-------------------------------------------------------------------------------------
Alarm doors-|
HSU units-|
Key cards-|
PDECs-|
IDs-|
Tools| Shotgun sentry, Burst sentry, Mine deployer, Biotracker, C-Foam launcher

Guns| Primary
TR22 Hanaway Designated Marksman Rifle

Van Auken LTC 5 Sub-Machine Gun

Malatack LX Assault Rifle
Shelling S49 Semi-Automatic Pistol
Guns-| Secondary
Buckland S870 Semi-Automatic Shotgun
Buckland AF6 Combat Shotgun
Köning PR 11 Sniper Rifle
Mastaba R66 Revolver
Techman Arbalist V Machine Gun

Enemy--------------------------------------------------------------------------------------------------------
Cause(unknown)
Sleepers---
Scouts, Strikers, Shooters, Shadows, Chargers

this is just some basic info that im filling in rn

stone vine
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tysm

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here yall go, change it up as much as you want

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i can add anything to my google doc

normal ermine
#

I figured that when we retrieve the dna sample the purpose was to get biometric data for the security system for the lower levels.

small spear
#

weew

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thats

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one helluva document

stone vine
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yeep

#

way more to come

#

especially with rundown 2 🙂

#

anything you guys find ill add to the document

#

and eventually well have a huge document full of stuff

normal ermine
#

At least have a well documented wiki page 😆

stone vine
#

lol

sour tide
#

Do the moneters eat or anything? If they dont, wouldnt they be like sticks?

#

Is that why you see bloody clothes everywhere?

normal ermine
#

That's up for debate.

stone vine
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no those are dead humans that turned into em

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well not dead

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mutated

sour tide
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Then why do you find organ piles on the walls, sometimes in tact bodies

stone vine
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the blood is probably from the transformation as we can see blood on all the strikers

sour tide
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I think theyre organd, just a big pile of ovals tubes and red

normal ermine
#

My theory is that the monsters are in some level of hibernation which slows their metabolism. Which why is we always find them sleeping.

stone vine
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sleepy bois

sour tide
#

What about the scouts?

stone vine
#

scouts are weird to say the least

#

they are different and so are shadows

normal ermine
#

That's the $64,000 question.

sour tide
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Shadows?

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Are those the burnt looking people with spikes?

stone vine
#

shadows

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also what i believe are camoflauged sleepers

sour tide
#

Oh, is there a new rundown?

stone vine
#

no

sour tide
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Or update?

stone vine
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this is D1

sour tide
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Last time i played it it had a morw basic looking hud

stone vine
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oh this is an old photo

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from testing

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like october ish

normal ermine
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The Shadows are tangible therefore not specters (thank god).

stone vine
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yes

sour tide
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Damn, i liked that hud better, like the one in the trailer

stone vine
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and they uhm shoot eggs out when they die...

#

wtf

#

i swear dude this game is crazy

sour tide
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More like cysts

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Yeah, but its interesting

normal ermine
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Yeah guts

sour tide
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Its relatively clear they dont nees their heads, you can bop em off and they still run around

stone vine
#

yeah

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they cant without legs though

#

weird

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😐

sour tide
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So, like the thing in deadspace, theyre dead but alive

normal ermine
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Trying to find a scientific explanation (a simple one at least) for the Shadow creatures is absurd.

sour tide
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And the orange thing acts like the marker

stone vine
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well we know they are still sleepers

normal ermine
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The shooters can be nothing but legs and still shoot you.

stone vine
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the big guys is what i meant

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if you take out their legs all together they die

sour tide
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Maybe everything vital fell down to their calfs and shrunk

stone vine
#

yea that could be ut

#

it

#

but then sometimes they do die from their head

normal ermine
#

Maybe which then begs the question to how they can survive with almost no vital organs.

stone vine
#

well

sour tide
#

Which leads my back to the idea that theyre dead but reanimated in some way

#

Maybe they're high on crack

stone vine
#

this game is just a big acid trip

#

wait omg

sour tide
#

Yeas

stone vine
#

guys

normal ermine
#

What about the parasitic worm idea?

stone vine
#

the scouts feelers come out of the back of its neck

sour tide
#

They do?

stone vine
#

yes

sour tide
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I thougj it was headless

normal ermine
#

I thought it came from their head.

stone vine
#

no because when they bend down you can see they come from behind it

#

specifically around its neck

sour tide
#

Oh

normal ermine
#

A detail I can't believe I missed! Also... The scouts are the only creatures which a head shot can kill.

stone vine
#

unless its small ones

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but thats because small ones are weak

sour tide
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Maybe the worm thing gears mentioned is in the head in the scouts, but legs of the othwrs

stone vine
#

big dudes are really chunky down by their legs and stomach

#

and have a tiny head

#

this is weird

normal ermine
#

And no fingers

stone vine
#

also, i suspect scouts have a tiny radius

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they have a small space in which they detect things just around their body, they need the feelers to see

#

whatever they touch is what they can see

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and when i ran at one full force it didnt aggro until i was about a foot away

normal ermine
#

If you think about it. None of them have eyes.

stone vine
#

they use zonar is what I think

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sonar sorry

normal ermine
#

No eyes but are sensitive to light, sound, and touch.

#

I'm trying to think of a real world creature that might have some sensory organs to compare with.

stone vine
#

bats

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🙂

normal ermine
#

Yeah, and they can differentiate from their own kind and what's not.

#

Once they are alerted.

#

Maybe pheromone sensory

#

I apparently keep thinking about the Flood from Halo

stone vine
#

lol yeah could be

#

it makes sense

#

hold up tho

#

lemme check something

#

pheromone sonar is only found in insects though, are we saying this could be an insect?

#

that wouldnt make much sense with everything else weve found

normal ermine
#

Going back to the worm or spore idea.

stone vine
#

hmm

#

wont probably be it but this sounds like a scout

normal ermine
#

Well I'm not saying these could be from insects.

stone vine
#

but insects primarily sense pheromones, not rlly anything else

#

ok so the article i posted 100% is not going to be linked to the scout but like maybe this was a reference

#

scouts turn blue when they agro

#

not red

normal ermine
#

Well the Flood are definitely not insects and still sense pheromones until they reach a hivemind level of intellect.

stone vine
#

weird

#

this could be a hivemind

normal ermine
#

We need more people involved on this lore hunt. lol

stone vine
#

yeah im on everyday and useually only see the same people

#

we arent getting anywhere with 3 ppl

frail sand
#

well, a Hivemind is a possibility

normal ermine
#

It's not a bad thing though.

stone vine
#

yeh

#

my google doc will just increase in value

normal ermine
#

That can explain why they are so coordinated.

sour tide
#

Ha

normal ermine
#

On top of overwhelming numbers

sour tide
#

But how do ranged ones zone in on targets if they cant see? And how do the light things auto target?

normal ermine
#

Good question

sour tide
#

What if the cyst things arw alive and controll the creature?

frail sand
#

Cysts?

sour tide
#

The white ish yellow sacks they shoot and have as "organs"

#

They look like cysts

frail sand
#

oh that

lilac island
#

Now I dont know if this is concrete proof of the sleepers having some intellect but has anyone noticed that if there is two or four sleepers in you Line of sight they tend to back off until they have backup to storm you

#

Also Nice simplified SCP PFP

normal ermine
#

The shooters always keep their distance.

stone vine
#

yeah

#

theyre long ranged

lilac island
#

Yeah but not the shooter actual Close quaters ones

stone vine
#

the striker

#

they can only release the appendage a certain distance so they have to close range

normal ermine
#

Oh in that case there may be some intelligence involved.

frail sand
#

when looked at and around more closely, it's either the intestines that have swollen up/increased in size to allow them to attack you with it...
or it's the multiple amount of eggs/cysts that grow in an increased number around the reproductive organs and up

stone vine
#

its the intestine i think for the striker

#

and the eggs on the shooter

#

only the shooter has those eggs other than the scout

frail sand
#

when ye put a hole in either of the variants and look inside I mean

sour tide
#

Eh ive laid out my best thoughts for now, cya

lilac island
#

My thoughts on the whole organ thing is that the worm is molding the insides of the host to Help with either combat or to make the worm more comfy and or feeding on it

normal ermine
#

I like the idea that during the mutation process nonessential organs are repurposed.