#gtfo-lore
1 messages · Page 148 of 1
That is what I call "worm" 😛
that'd make sense
most have been calling it the tongue
but it'd explain why the intestines are so bloated
but only on the strikers
they're the only ones with the tongue strike
But tongue or worm, that is not something that looks as a fungi infection
definitely a mutation
yeah, well most of this is pretty far off the beaten path for fungi
AND parasites
haven't seen a parasite do that before
the eggs are parasites
Whether the contents are parasites themselves is unlikely
like I said , this is reallly open-ended still
Keep in mind this is from the 2018 trailer, but that is the "head" of the tongue.
yeah, looks like an earth worm
This is why fungus is hard to nail down
And the infection is most certainly airborne/the air in the areas are toxic
or seems to be
And we all are wearing gas masks of some sort no?
Well, the prisoners doesn't have air tight suits on. So not 100% on that.
we also have an infection level
also important to realize that alot of dangerous gasses can build up
Yeah, true
But that could also be due to being hit by the Strikers
And the ranged bois
underground is a place that needs constant ventilation, which it doesn't seem to have
exactly
And it doesn’t have to be only one form of transmission, it could both be Airborne and Bloodborne
/bodily fluids
same/similar thing
But yeah
yeah
it's also always possible that this parasite is alien
somewhere between multiple domains
Well, the devs have stated that the enemies ain't "zombies or aliens"
But the eggs themselves could be housing the thing that is actually the cause of the infection, rather than it being the infection itself
And both entities don’t necessarily have to be parasites
Also re-watching the GTFO gameplay - Developer Playthrough.
The part with:
Open door
"There is a scout!"
"Okaaa-"
"No wait! There is TWO scouts!"
. . . .
. . . .
"Let's close that door"
😂 😂 😂
oof
So in terms of actually spreading, it should be somewhat airborne, bc if it was dormant this entire time, then how did it spread upon being found?
I doubt someone was stupid enough to touch it without sufficient protection
Most likely an experiment gone wrong, sloppy control procedure or something like that.
there's always someone 'stupid enough'.
i guess you gotta point there
It was probably your first suggestion, bc I doubt that the company could afford to be sloppy
Like trying to extract samples but then accidentally releasing the infection
Or something like that
Well, I've been working with management before, just because a company have a plan of being efficient and fool proof.
It does require the people on site to have the same idea 😛
Still you mentioned that this is a Blacksite, right?
Well, blacksite would mean government involvement.
But a company blacksite yes?
As someone who works in a company, the company pretty regularly puts too high a set of standards
so when a REAALLLY important standard is put into place, it can often be ignored
since there were no penalties for the other standards being broken
also, holy crap there's alot of answers in the AMA answers channel
Don't people read the AMA intensifies
well, ya got me there I guess
Dont read it
it's a disjoint novel mess
it did answer alot of questions I've seen in here
Yeah, the storyline is quite bad
They pretty much say that the level design is the biggest explanation of the story
"we're not going to spoon feed the story, it's only going to be found if you really look for it"
It does make sense tho, bc I think some enemy placements are set and deliberate, with some being random spawns
"we'll be dropping lore in the form of loose documents"
"we're choosing hand-made levels over procedural levels"
one place I need to get a thorough look through is that back area in A1
?
you know that cargo hold with the un-alarmed door?
it's like right to the left as you go down the stairs
Idk, but if ye want and if ye be on later, I could look with ye
hour and a half
I’ll be back home in about 3 hours, maybe and 3 hours and 30 mins
yey
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^that noise
btw, ik I keep shifting back to the infection but I just find it more interesting than corporate shenanigans
The infection does also seem to alter the behaviour of its hosts, due to enemy placement and bc of the bodies that are found throughout the game and their odd positioning
No, I mean like curled up on the floor, similar to how you’d find some sleepers, or facing and leaning against the wall
Like they just froze in that position
And it would infer that the infection only seems to work on living people
idk about later enemies in the game tho
Oh, and how some are more abundant in one area than another
Well, that is why people do for the brutes
people do that for brutes because it's hard to aim for the head
plus they cannot move so much if you fuck up the legs first anyway
That does explain how headshots don’t seem to work at taking peeps down effectively
or they're just bullet sponges
because one dmr or revolver shot to the head is instant death
yeah it's damage-based
the head more often than not in this game is the best place to shoot them
But taking a closer look, they’re still fleshy, with growths in places that shouldn’t be vital to survival of the body
it's marked as a critical
and none of our theories or at least any theories I have read here explain the shadow monster. It cannot by nature be viral, fungal or even parasitical unfortunately
unless the shadow is either a hallucination or something else entirely
Again, the egg is a parasite, not necessarily the infection
but it does share a model with the normal sleeper afaik
striker to be specific
yeah, it looks like they just removed all textures and left just the light effect they have
it could be a place holder model I suppose
Btw, what is a Shadow? bc I have yet to encounter one
perfectly invisible enemy
it's an invisible monster from D1
you only see their shadow
they do bleed though
do they?
it's not like all of their cells and innards are invisible, seems to only be the outside layer
I'm also not observant though
we had it tested last night
maybe blood is an overstatement, but something definitely comes out and it's visible
ok
someone here yesterday was talking about ticks and parasites too
pretty similar to Vexillatio's idea
still don't think that's well-founded as of right now
we know that whatever it is, it causes light sensitivity, but not from all the spectrum of light
Yeah, but only the eggs are actually parasitic, and not the infection, otherwise the mutations wouldn’t make sense
it's evident from the positions they're in, like he said
still don't know if it's a parasite at only the adolescent phase
and we still have yet to explain why enemies have differing forms
big shooters and strikers can just be older but the charger is different
like, visibly a major variation
It seems more like time and exposure changes how one forms
I personally think that almost every monster looks fungal in nature. there's pus filled blisters and lots of wounds and blood and rotten flesh. But again, the shadow doesn't fit that idea either
smae with scouts
even the scout seems fungal in nature
that's what I've said previously
the bottom line I've been coming to is that we can't get an explanation nailed down until we know more about how all this happened
And if it was fungal, then there would be more chitinous areas, rather than fleshy parts
maybe the ones at a higher level fo the complex aren't so mutated yet
but I agree
we should see more hard almost like exoskeletons
Yeah
my money is on fungal with a nice mix of radiation into it causing the odd mutations
why do we always go back to radiation -_-
and the shadow as of right now is just a byproduct of the time you're spending down there and a hallucination
because there's mentions of reactors down there, and the game is told to be set on the site of a huge meteor crater
Also, it seems more like a viral infection/bacterial, bc it seems that the infection doesn’t exist outside of the bodies or the eggs
just makes sense, plus only nuclear power could power that entire facility
Btw, can the Shadow actually hurt you?
Also, it seems more like a viral infection/bacterial, bc it seems that the infection doesn’t exist outside of the bodies or the eggs
could very well be yes
oh it can
you can only see it via bioscanner
Do the movements on Bio match with visual?
it does but
but at this point we can't know if the characters we play as are reliable or not
as in, we don't know if we are playing as them, or seeing the story through their pov
they're unreliable narrators, it's very well possible that due to the neural interface thing we have, something is being blocked from the player to see
yup
so it'd be a bunch of people and we just see these 4
in which case all story-telling is potentially out the window
or the infected aren't even infected, something straight out of Black Mirror
"what is real anymore?"
the game makes it clear that you're always in stasis before being re - deployed each mission and rundown , some memory fuckery could be going on
I guess we wait till #002 for some more plot
it's also possible that the devs have no idea where this is going yet, and no plot has actually been in the game so far
Yeah, it does actually mention on the screen that mental state is unstable, but that could infer many things, since this comes under a lot of different conditions
yup
They could either be unstable due to continuous exposure, causing psychosis
Or something similar
just off the top of my head
yup, it might be
we just gotta wait I suppose
this discord doesn't allow for datamining so it's possible some of the answers we have are hidden already in game
but the game doesn't have enough exposure yet for someone to decide to datamine
But if the Warden wants Prisoners to fetch him items, and the world is actually post-apocalyptic rn, (as someone else suggested), then Prisoners would be in limited supply, and even giving them the bare minimum to survive, mental problems like that would severely reduce the chances of the Warden’s items being retrieved
maybe they don't have anyone else to send other than mentally ill prisoners
the 4 characters seem to be pretty well versed in it too
they've done that before
True
from A1 they know what to call the sleepers and how to avoid/kill them
so maybe they're this old elite team that has done it so much that they went a little bit insane or unstable
But even the most hardened veterans can fall to insanity or something similar
the game tells you that they're not stable enough to be redeployed but the warden overwrites the order
and deploys them anyway
if the Warden is indeed an AI like people think, then the prisoners are just a means to an end to him
on the rundown there's a little message that pops on every mission, and seems to be chat logs from other teams
brb
saying stuff like "don't make noise"and just static and screaming
or stuff similar
so my guess is that everyone the Warden sent down died one way or another , and the 4 people we play as are just another group
Daily reminder that the complex is here ^
And Dailey reminder for what’s obvious:
-The fungus/Virus was spread through the air ducts visible throughout the levels
-We’re prisoners sent down against our will by an entity known as the Warden
-There was an outward bore/explosion that allowed us to be dropped into each level via modified HSU.
-First and second symptom is Light sensitivity and Aggression.
If you have anything to add, add ^
I would say it ain't either a Fungus or Virus but a parasitic entity more akin to insects.
am back
Oooo I’ve never thought of that, any evidence?
Fungus - Very unlikely due to no evidence of a chitinous exoskeleton on the infected
Virus - Likely but pending more info
Bacterial - Uncertain
Parasitic - Both yes and no, due to the nature of the infection
i think I’m forgetting another category but oh well
None of the infected seem to have undergone necrosis, but shall look further
So the bodies of the infected, as of now, are very much required to alive for the infection to work on them
also evident with the numerous human dead lying around
Also I can support the parasite or fungi as a bunch of these dudes can survive without head unlike Virus/Bacteria.
There are other pieces of evidence up above in this chat
I’ll look up and read.
I like posting daily some reminders of where we are and what’s obvious, even if the obvious is speculation and theory, it’s obvious.
just a sec
am back again
Okay, so for the Fungal:
- reiterating a point but - there’s no chitinous exoskeleton or fungal growths on the infected, as far as I could see up close
- If there were, then they wouldn’t be able to reform/remake parts of the body, such as the head or the tongue into what it is now, it would’ve disfigured them with no functional value
- the dead found around the levels would be found with fungal growths as well, instead of undergoing necrosis/decay
Ah, very interesting. I can agree with that
So we can be stuck with either a Parasite or a Mass-Mutation
It also could be an extraterrestal mineral from the impact who was pressed into deep her layers of the earth who react in human lounge after inhalation. Caused by the exploitation of special ressources in this crater // Lockdown? 😄 and hi I am the new one x'D
In fact, I can say that we can bring back the Virus idea back that directly attacks and changed the DNA on a molecular level on a person, but it’s a small thing.
That could be a possible since we are in the crater from the stroid that killed the Dinos ^^
It seems to transfer through bodily fluids, so it’s more likely a Virus, but it’s unclear if there’s an airborne vector transferring a Virus, since most, if not all Virus can’t survive outside of their host
It has to be Airborne
Because if you look around in the air in the game, there’s dots everywhere.
I play on max graphics, and I see all of these individual specs
It’s basically narrowed down to Virus, Parasite, or ET shit.
And if it’s ET shit I can confidently say that it’s a case of The Thing.
The facility was locked down, as shown with the security doors, which could also imply ventilation would be shut, and since the place is decently damn far underground, it can either be the infection that is visibly airborne, (which is unlikely), or particulates made by the immediate surroundings underground, making it lethal to breath anything underground
Because if you look around in the air in the game, there’s dots everywhere.
@quick ridge those could either be spores/particles or even the effect of mild radiation on whatever lenses you're using in your mask
True, it could also be dust from the materials blown upwards.
but I have talked about it before a little
Ah exactly what I thought.
I don’t think it’s radiation too bad.
We’d be dead a lot quicker
We play old people, and of radiation from the bottom floor is that high up and is visible in the air, we’re talking good old Chernobyl levels here.
depends on advanced these people are I suppose, they could have some sort of protection or way to inhibit it
And we’d be dead a lot faster than usual.
but I agree for the most part
No, they don’t have any radiation protection, they have exposed skin and shit
So I doubt it’s any kind of radiation.
I still think it’s a Geothermal energy powered complex.
C2 shows what seems to be a nuclear reactor underneath you
Geothermal could also work though
So the dust in the air are particulates made from the fact that there isn’t sufficient ventilation
sorry, C1 *
it's even under water and has that dim blue light that we have in real life too
looks exactly like that
so I think the complex is nuclear powered
or some part of it at least
makes sense
The facility would require a lot of power if it’s that extensive, so either that’s water, or an absurd amount of coolant
And this view does make sense, bc
just a quick search
But yeah
If nothing else, radiation and whatever the infection is could be mixing to create the monsters we see as they migrate into the upper levels
and mutate etc
Also did look up, both Viruses and Parasites have the capacity to mutate the host, so maybe radiation caused the growths on the bodies
also in real life the area around the meteorite crater is filled with cenotes, which are water filled sink holes, which solves the absurd amount of water needed to keep a reactor around underground
Okay 👌
yo I haven't seen anyone talking about the other companies arouund the facility
Cornell Industries, Nuxos, Vettra(?)
I didn’t see them in the documentary/slideshow
i’ll look over it again in a bit
So if anything, it could be something like this:
A parasitic egg that houses a virus, which has a mutation allowing it to have increased virulence and the ability to survive longer outside of its host.
Once the host is infected, their behaviour changes and they become aggressive and infect others through bodily fluids.
Over extended periods of time and depending on the areas the infected get locked in, the Virus mutates the host, allowing it to create functioning parts for an increased rate of infection
This explanation can also be used for a Parasitic infection, as it can also mutate the host and seems a tad bit more likely than a Viral infection
But based on the fact we too are also somewhat infected, it is therefore more likely a Virus, that has a long incubation period within the body before just completely taking over, as a Parasite would continuously leech resources out of your body, like the egg would
The thing is is that the Reactor on C1 isn’t nuclear
There’s no nuclear rods or the rad pool that is standard for a nuc. Reactor.
And ontop of that, it’s underground, which is highly deadly due to nuclear waste needing to be exposed.
so we have Cornell, Omneco, Veddea,, (I can't read it), and Nuxo or something
I can't believe I didn't screenshot it
This is the group that I don't know the name of
It’s possible that they’re just companies of the goods/items in there
I don’t think they’re specifically connected at all.
It could be valuable
Santonian Industries has a company webpage, I'm gonna check the others
@summer gale does the reactor actually look almost exactly like the picture?
Bc then it being a nuclear reactor is correct
@quick ridge the Rods are what you see looking directly below
it's definitely weird though
^
much smaller than a standard nuclear reactor, meaning the fuel they're using is incredibly efficient or they just don't need as much energy produced
plus we don't see any cooling
If it wasn’t a nuc. reactor, then it would most certainly not produce enough power for the entire complex, also there’s probably more than one
the water is the cooling
We know there's more than one
C1 is different than D1's
so therre's two right there
and you're talking about Water, but alot of nuclear substances also luminesce blue when reacting
They're in seperate parts of the facility
as in they are two seperate instances of a nuclear reactor we see
so yes, there's more than one
:) this is nice
I wish we’d get confirmation or something
Or rather it’s probably writers taking their favorite theories and making it canon
Yeah, I was just talking about the water being the coolant and why it was basically glowing blue
But I doubt the second one
Here's the Cornell Industries shot I got
Sounds like a tool company.
@frail sand I know you were. but I'm saying that aside from the blue glow, we can't confirm there's water there
Ok
and, as I said, you get nuclear rods that glow blue if they are clode to others
they're radioactive
I was just basing it off of Lucas’ image and comment, so I assumed there was water there
yey
As above, I just assumed there was water there, but if ye have seen it, then yeah, guess there’s no water in the reactor
There may be water, we haven't confirmed yet
Ok
the light seems to be diffusing in the reactor room in C1, so I am fairly sure it's water down there or some sort of coolant
we won't be able to know for sure unless someone noclips into it and checks it out
since the glass underneath you is kinda semi-transparent only
but you can definitely see the telltale blue that most reactors have in real life
ye
discussing how the complex is powered
and a reactor core itself isn't really all that big in real life either, they're pretty compact. Water is a pretty good coolant and mitigates radiation almost perfectly
hence why it's used a lot
I can try to get it when I go for lunch, if not I'll take a few pics when I can and put them in a small doccument
I really do think it's nuclear power
Yes, I can try find the refrence
and I think it plays a role in the monster we see
I think so too, because shadows make no sense at all with the reactor
And they only appear outside of the reactor when it's in use
@LucasAvila#5638 Cherenkov radiation does not just happen to be blue in water
It can also happen in vacuum
why would there be a vacuum in an underground reactor?
vaccum isn't a good medium for a nuclear reactor though
Sorry I'm alittle behind, I needed to confirm my conceptions
Yes, though we're assuming there's coolant because that's how our reactors function
Given this is a smaller volume, though, and because every pipe requires alot of drilling to get the water there, water is potentially not viable
I'll need to look at the room and see what kind of plumbing it has
I am not home so I can't check the reactor room
so it's from a playthrough video
it's to me, a very clearly indication of nuclear reactor
whole room dims of blue light coming from the slit on the floor
oh my bad
also getting water there shouldn't be much of an issue, there's natural reserves of water around the place where the game is set to be
guys, just thought of something that could help in figuring out how Shadows do what they do
and from what I remember from the reactor room, it's pretty well shielded and with pipes everywhere around the slit on the ground
Pressurized water reactor is what I'm assuming were talking about
The blue water
Yes
If it has pipes and stuff I'd say this could be it
the blue water is just a side effect from the particles crossing it
A nuclear reactor coolant is a coolant in a nuclear reactor used to remove heat from the nuclear reactor core and transfer it to electrical generators and the environment.
Frequently, a chain of two coolant loops are used because the primary coolant loop takes on short-term r...
the blue water is just a side effect from the particles crossing it
yes it can
the reactor core itself is surrounded by water so it can mitigate the radiation that comes off from it, at least some reactors are
they're set inside a literal pool of water
like so
someone mentioned no exoskeleton but what about the chargers?
does this game have set lore or is this all speculation?
Yes
In the end itll help us
We can start crossing things off the lists
Once we get more info
specially since the devs have said that the game won't have explicit lore, and that we'll need to find it ourselves
through loose documents and stuff
Mmhhm
Oh past b2 you get to see a lot more
yeah
A1 - B2 dont tell much
my squad is only 3 people
after C1 stuff gets a bit more interesting
sometimes 2
also set aside a few hours for C2, such a long mission
specially if you're 2 man or 3 man
good to know thank you
I did c2 full loud
Took us like 40 minutes, so worth it
Alright I gotta go to school now
is full loud viable?
See ya
full loud is fun
but if doing first time, you'll have a bad time on C2
quite a few scouts and new enemy type
Btw pocky, that was me saying no exoskeleton, but I corrected it to no fungal exoskeleton
@earnest prairie
ah
I don't see monster engineering those though
and they can't occur naturally either so I don't know
yeah, working in that part of the explanation, but it’s a start
It’s the basis atm, since it seems that this is probably as close as we can get to actual invisibility
so i assume the fog on missions is radiation fog and not like common fog
See the fuzziness on the red bit of the door ? you see that on almost every red light or surface in the game, that's another telltale radiation effect on film and cameras
you don't see it on any other surface of any other colour
or at least it isn't as clear
So I guess radiation is very much present in the player’s environment
or always alone?
afaik shadows appear near the end of D1 , near the reactor right ?
I don't recall
haven't done D1 too much
are regular enemys present in that area to?
lol
You all sound like clever people, so i trust you know what you are talking about
The way nuclear reactors work is by a chain reaction particles are radiated from atoms in nuclear material and hit other atoms in that material causing more radiated patricles control rods are to slow down the reaction process the heat generated from this boils water which produces steam that turns a turbine and generates power its simpler than it seems all nuclear reactors have water around them
@stable urchin i dont XD
im not a guy xD but thx
so many players suddenly became scientist,better than einstein WOW
I never called you a guy
XD
so many players suddenly became scientist,better than einstein WOW
@blazing haven no one here claimed that. it's all easily verifiable information anyone can find
you don't need to be a scientist to understand how a reactor works
I think he was joking
yuup
@summer gale Erhm... The "fuzziness" is a game engine bug that the devs is working on 😛
Aaah I see, well there goes the radiation confirmation out of the window
yeah...
I still defend that the reactors are nuclear though and it has to have something to do with the monsters
fuzziness or no fuzziness haahha
ah you got a picture, I couldn't open the game or find a video of it anywhere
ahah
well that's great to know
Well, that is at least the one reactor on C1 🙂
I'm willing to bet that most if not all the Complex is nuclear powered , maybe a few reactors every few levels
seems weird in real life, but for a game, eh
Well, that is why I say that lower levels is lab facilities
yeah, it could very well be
and even deeper down is the mining facilities
and eventually the core of whatever is going on in the game
and what I assume is the Warden's end goal
Mhm
they probably mined something bad up
They found something in the asteroid that killed the dinosaurs
They built a base around and above it, did some lab work to find the cure to all our diseases. Biohazard breach led to everyone dying in the lower levels, and people changing to sleepers
Neglected reactor deep underground wants more attention, makes a fuss, explodes in a discharge of energy
Radiation twists the mutations even more
Just a theory
Dunno about the radiation mutation theory, but I won't rule it out, would explain why the enemies "learns" to become shadows.
Just on account that the deeper you go, the more messed up things are.
Tho alien hive mind can also be the case.
Devs said it ain't aliens
Yes, the celling goop is sure weird 🙂
Yuuuup.
^
I dont think a reactor explosion made the hole, its deeper than it is wide, which dosent make sense for an accidental explosion
I defer to your knowledge
doesnt the hole go upwards too?
what if the hole was on purpose. setting up specific points to blow up to give the Warden access to drop people in
That's what I think
Or something got out?
i think something got out
the hole does indeed go upwards
I doubt something digged it way out though
it's too big
hell if the shadows got to the surface
Yeah.
I am more of the opinion that holes were made by the Warden to give prisoners an easy way in
I favor bunker buster in order to make an access point
there wouldnt be much hope of containing that
Yea, I think the hole was either made to give access to the deeper levels, or as a last ditch effort to contain the contaminate
That failed
possible yeah
Yea
Mebbeh airborne disease destroying the surface. Times running out, subtlety goes out the window. Desperation leads to drastic solutions and redeploying unfit people.
Yeah
it's some sort of biomass , it feels like it pulsates too
It moves, too
it's maybe a tiny nest for the monsters ?
Maybe it is the monster
maybe
hmm maybe after the infection takes over the host long enough their bodys turn into raw biomass? kinda like the graveminds from halo?
flesh that hates?
I think its just a biohazard thing gone out of control. Aside from creating the sleepers, remaining biomass gets converted into gross stuff to expand the contagion
XD
And when it grows in or on a human things go bad
Im with morf
Maybe the growth is steadily going up, which is why we gotta go down
Find a way to stop it
Yea, find a way to stop the alien mushroom before it reaches the surface
Except not alien
Well, unless you mean alien as in just an extraterrestrial bacteria or somesuch that humans accidentally weaponized
I mean alien as in foreign and unknown, not nessicarilly from space
1: Don't think it is shrooms, the enemies mutations don't really have any fungal signs.
2: I don't think it is an "end of the world" prevention, but more a "Let's cover up this mess before any governmental body finds out + we also wanna salvage valuable research.
pretty brutal cover up then
forcing "prisoners" that are not suitable for redeployment anyway to go down there
I think the gov, already knows due to the varied nationalities of the prisoners
I want to believe its an end of the world thing. It would be a cruel existance to just be awake when youre falling down a monster infected pit, when 10kms down the road on the surface, someone is enjoying their starbucks.
Though it is plausible.
if it was end of the world scenario
i believe in a simpler canon, essentially SCP-like
then why drop prisoners down this whole
Welcome to big corp.
Well, we know one of the "prisoners" wrote the code for the company website, don't think they are real prisoners
I feel it's a "best of the worst" sort of deal, all the govs are scared so they "donate" skilled prisoners to go down
death row sentenced prisoners are sent down into the pits instead of getting merked
I think it's "facility with bio-research gone wrong" type of scenario
idk though
Aye, I dont think they are criminal. Just quarantined people that are infected.
I just think they are people the Santonian Industries wanna get rid of:
Whistle Blowers and such.
and "our" drops that we as players do are not the first
since intro says we're "not suitable for redeployment"
I don't think it is a government issued operation tho, you would sent in WAY more firepower if it was such. Or just a simple bomb would collapse the whole Complex
Gov's goal is not to destroy the complex
they would have done so long ago if they wanted that
^
(if we are from the government at all)
on that notion, why are only 4 sent at a time
gameplay reasons
surely a team of 20 would clear rooms out ez
construct a skyhook elevator that can fit 20 people on it
@vapid monolith Agreed, but I don't think Gov. would try to do salvage operations as we are doing.
just deploy 4 people at a time @vapid monolith
then send the pods back up, get 4 more, etc etc
4+4+4+4+4 ?
= 20
They wouldn't bomb the complex if there was still something down there they wanted/needed
you could say a bigger group can attract something...bigger from the complex as well
- what if the entire group gets wiped out ?
Yeah a bigger government issues operation would deploy a base of operation down in the complex and slowly but surely cleanse it.
if the entire group gets wiped out then holy shit the company running that operation is awful
well we know from logs that other teams have been down there
20 people are not easy to kill
Also you would send in the best of the best, not 4 prisoners.
I assume it's gameplay reasons honestly
Or whatever they are.
it is gameplay reasons
Also you would send in the best of the best, not 4 prisoners.
that's the thing. I think we are the very best though
Realism™
from A1 we already know how the sleepers are called and what not to do near them
Well, the narrative have to fit the gameplay. That is the point of video games.
we have done that before
you could make the same arguement for payday 2
but this is gtfo channel and I don't want to get licked
Or just that they have gotten a briefing OR that the devs not gonna record level contextual lines
payday 2 at least tried with its lore though
GTFO has been 80% speculation
and that's not a negative, just saying
because there is nothing concrete, and we are in early access
nah, you notice that the game tells us that we are not fit to be re deployed
Only concrete here is the walls of the complex HEYO!
mod removed
we have done this before, or at least know the threat
i mean the company doesnt care if groups die, we are prisoners after all, aside from tools and ammo they dont lose anything from us dying
let's argue 4 vs 20 group
4 is more cost-effective, less attention, and better stealth potential
I think small groups work best if the enemies are that dangerous
4 is essentially rolling the dice
20 is cost effective, more prone to infection, attracts LOTS of attention, but can get the job done brute-force
why send 20 loud people with 0 knowledge when 4 can do the job, at least that's the idea
you either win your dosh back and get a generally better run or lose
another thing is that maybe, this is a off-the-books mission
or, send 20 people who know what they're doing, more cost but basically guaranteed success
maybe you're not meant to attract attention
who the hell else is going in that complex
20 people moving into a facility brings attention , maybe from outside goverments
if this is a black list mission, small groups are better
Well.. We know that 4 people, deployed with 50-60% ammo, can go loud without being 100% fucked.
Why would be worse to deploy 20 people with full combat training and gear?
that's why in real life we don't send 200 people to do a blacksite mission in a country, we send a small group of trained personnel
wait a fucking second
you CAN get 20 people in
but how are you going to get them out

yeah
4 at a time ?
4 is alot easier to extract
during an onslaught ?
I assume they know you are expected to find ammo and shit inside
yes, 4 at a time, you would have like 20 sentries yes
Yeah, but 4 have less chance of success
4 is easier to extract
20 is 4 - 4 -4 -4 -4
that's assuming all 20 make it back anyway
but better chances of not attracting attention from anyone else
plus you can always replace the 4
easily
we are disposable
I rather have 5 chances with 4 man groups at one thing, than 1 chance with 20
The Warden, doesn't really seem to give a damn if everyone actually makes it out alive
mhm
so in his / it's eyes 4 is more effective than 20
besides we are already infected right?
yes Cloud, I assume so
I don't even think it's about if he cares about us or not, it's about it being a secret or off-the-record mission
Also what was the objective of the first Rundown ?
information gathering and securing the reactor no?
Didn't you close a pathway in D1?
you opened it
oh
in order to safe guard future expeditions?
"A pathway out of section D has been found, reactor restart neccessary. High death rate expected"
Lore wise the first rundown is just making a path past D1 level
Yeah, but that sounds like, we need to close that pathway tho
I assume the real lore comes after
I think Lucas's right
we opened a pathway below D
to get deeper into the Complex
we can't seem to agree on what it is
I say fungal, some say viral, some others say parasites
i mean if the warden reallllyy cared if teams lived or died they would give us suppresors no?
I heard term "Demon Tick" being passed around
Demon Tick shows up in one of the trailers yeah
gameplay reasons, pocky
ik ik
Well, seeing has it spreads, couldn't it be some kind of fungus, or am is totally stupid now?
@earnest prairie Damn right
I personally think it is fungal in nature
my team was complaining about it too but ik giving us suppressors would ruin gameplay, but its fun trying to justify it with lore
but in any case, there's no theory yet that fits into the shadow monsters
no live being can do that though
Brutes almost look like insects honestly
Just coming in, breaking all science
I think brutes is just bone mutation
Like rhino beetles or something
yup Zipped
i was originally thinking that the shadows arent really invisible and that cause we are so close to the source of the radiation and all the pressure in the air our brains are seeing them as invisible, but i dont think my theory makes much sense
like necromorphs from Dead space
could be Cloud
some say the shadows are just hallucinations
or your neural interface blocking something from the player
well
that affect 4 dudes the same way ?
Those hallucinations sure do pack a punch
you have the same neural interface
I think the HUD you see ingame is part of the interface
it is
I think you actually see the HUD
so it's either on your brain or the mask
We are true gamers in the game then
UI is Cortex shenanigans
killing naked infected weebs
if it is brain, it's relatively easy to maybe block certain signals I suppose
so after each mission they wipe our memorys right? or no?
yes Pocky, I believe so
....what if we're spectating ?
I believe your memories are wiped on stasis
like, from Warden's perspective ?
but we still remember what sleepers are
so we see stats of our teammates ?
hmmmm
....what if we're spectating ?
@vapid monolith I thought about that too. which would make us unreliable narrators
meaning we could be wilingly, or unwillingly hiding something we see
But since the warden is AI, we wouldn't make dumb mistakes like those in game
in that case
if we are spectating
then shadows are glitching the cortex connection to surface / Warden
and perhaps our guys can see 'em just fine
And, the guys chit chat with each other
but we still remember what sleepers are
@earnest prairie maybe the specifics of the mission are wiped, but not the knowledge of the threats, so you have better chance of surviving
true
are you sure we get memory wiped
Wouldn't work neihter
it said we do in a trailer i belive
I'm not sure, but I could see that happening honestly
If we where spectating and the guys could see the sleepers in D1, they would kill them just fine
if it's a black site mission, memory wipe to keep it all clean
Honestly I believe we hijack bodies
with the Cortex interface
and use them as sort-of puppets
idk about that
what about the same voices and etc
The bodies are the same once each time tho
Fuck I'm supposed to cook dinner, but you keep me here! D:
same dudes
since we survive
@atomic tree go, eat ya food
if we were high jacking bodys, that would mean we are healthy, i wouldnt wanna connect my healthy brain to an infected body
body gets lost, Cortex connection breaks, body dies in Complex
but we are fine on surface
or are trapped Matrix-style in Warden's systems
honestly based it off Dauda's monologue in the 2017 reveal trailer
I think we are at some level having hallucinations
so all the puppet bodies are all the same four guys?
about his "nightmares"
his nightmares I think are just what remains of his memories
@earnest prairie Good point
after it's wiped
@stable urchin Same bodies we got in the past, we are just that awesome to do expeditions
and not die
oh
so we use the same bodies since why not
but in case we DO die, we then jump to another one
and use that one
pnis
I just said something dumb
hmm
by injecting said bodies with Cortex
my pnis hard why
pretty wild theory, but I sorta like it
im just interested to see where this goes
If they were puppets, they wouldnt communicate like that
yes the devs seem to actually care about the game
Nah, johm
johm
@earnest prairie yup
alot of games ive gotten into the devs dont seem to care
And the devs are very active with the community too
imagine Jim, Josh, Stan and Hank, 4 buddies / co-workers
puppet 4 bodies that don't belong to them
they'd adress each other as their names
Well yes, if you were controlling them via some kinda of cortex shit, you would be wired to something more complex... So the need of communicating irl would not be needed
Hank, Dale, Bill and Boomhauer
But they don't communicate like they know each other all that well actually
@stable urchin I think in-game dialogue is bugged
why are you posting these
Also they seem to really care about their safety, you wouldnt give a shit if you had a body thats not yours and was there just to be a puppet
shitposting, that's why
which means they must have been on only a few missions together
Well a body is a recourse
@errant bear good point
and since we grunt when we get hit
thats not much of an explanation that's moreso just restating what's happening
and scream when we are downed
¯_(ツ)_/¯
Food is obtained, what did I miss
That would make the puppeteer obsolete
@atomic tree The invasion of the body snatchers
and you could just send in bois
After enough times tho, you would just go o well, ma puppet is fucked, and take it
and give em instructins
What if boys die
@atomic tree everything
valuable agent lost
They're no agents tho
Theyre a makeshift fireteam
Disposable
makeshift
@stable urchin yep
if this is an isolated incident we arent valuable at all
Plus they can scavenge whatever the warden doesnt want
yeah
not much shortage of prisoners
No reasons for a puppet to scavenge
Yip
why no reason
gaining recourses that will help in future (or even maybe in the current) expeditions is a valuable reason
The warden seems to care more about ammo than the prisoners themselves, seeing he sends them down with a not fully loaded guns
Plus as it was said, they are always the same dooders, so that means the right way to do the Rundown without dying and in the end they survive. Other ways are let's say non-canonical.
I think personally... that the cortex is more for the Warden to see what the hell is actually going on there and so the boys can actually see maps, the scanning areas and things like ammo, sentries, ...
That would make the Warden more like an "Overseer" which he is.
That's just my opinion
Yep
Yeah, Im with Johny.
There is definitely gonna be a "killswitch" on the cortex too, so the prisoners won't get outta leash.
That could also explain why they're doing all that in the first place.
Because if they are allowed to take stuff with them back, the warden would want to make sure, that he knows what they bring
Exactly.
Tbh don't think the cortex have a kill switch, just think they bank on people really liking of not being dead in the first place.
It is only Ea still
@atomic tree Good point
Like working
You just wanna go home
Who wouldn't wanna go home from there right? XD
Im gonna go play some games my dudes, was nice to throw some opinions and talk about stuff
cya
so looking things up, ticks can cause lyme disease which causes light sensitivity, swelling, rashes etc these symtoms do match the sleepers, maybe a mutated strain of lime disease? kinda anti climatic but idk
lyme*
Like they get dropped deep down in the complex, the elevator rig is only carrying them back up when they have the stuff the Warden want. So I guess there is limited options
Chicxulub is Yucatec Maya language, where ch’ik means "flea" or "tick", and xulub’ means "devil, demon, or horns"
Would make sense 😛
On a meta-narrative
@earnest prairie interesting
People with Lyme disease and Lyme disease coinfections often have depleted levels of serotonin, making serotonin deficiency a possible cause of excessive rage, aggression, or irritability, especially when severe depression is present as well.
this + light sensitivity?
though that doesnt explain the drastic mutations
like the shooting stuff or weird neck tenticles
No no, this is TURBO-lyme disease!
yup
it does
What if it's Lyme disease, and some fungus shit together
Partners in crime
hmm
hmm
the helmets probably have a HUD interface tbh
Is the trailor mission coming out? It looks pretty good and might have good stuff in it
What does a high level of infection mean actually
I suppose the infection's symptomes, aside from the end result, are unknown ?
You become a sleeper
@fazulu no, we think warden is os and the onjection is where you get your hud gfrom
@woven iris
Injection
Fucking typos
I think warden practically injects itself into you
So, A, B, C AND D level?
and E
Yes
Very kinky indeed
I think this game is just a way the dev's are saying they like hentai
Everything adds up
lol yeah, you think. the cerebral cortex injection could just be to give updates on your person and wake you up from stasis. If you look at each of their helmets you can see they look a lot more sophisticated than an average gas mask. Besides, why waste that much money and resources on directly upgrading your eyes and not your visor when you like don't even spawn with full % of gear
@stone vine
I'm assuming some of you have heard of SCP foundation? this sounds kinda like what they would do. This would probably be considered a Keter class like SCP-610 "the flesh that hates" Highly infectious and hive mindey. However if this was an SCP foundation ran assault or recon mission they wouldn't be sending these prisoners in. They'd be sending MTF
church wtf are you doing here
oh and it does just give the status report of the individual in the hydrostasis unit anyways
oh dear jesus. whats up crypt lol
lmao
whatre YOU doing here?
I feel you two know each other from somewhere else
yup. friends of friends
I am pure
that profile pic says otherwise
Yo, just went ingame to take some mood shots and then I noticed that scanning markers goes OVER your ADS once again confirming that the Cortex Interface gives you an augmented HUD 😄
attention to detail if i've ever seen it
Yes
I believe that's how we see the security scans aswell
A hologram would be glitchy and be a paler green
So if that's the case that means warden has basic access to security doors
Hold on I just remembered something I was confused about
So, in like b2, there are these weird small red dots on the biotracker
It's only in b2
Everytime I've done b2 they've been in the same room, same spot, I wonder if its detecting things through the floors
It does
Biotracker detects things through walls and below floors. Because if an enemy is below you or in another room it will still show up