#gtfo-lore

1 messages · Page 148 of 1

narrow elbow
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that looks pretty much like how the general attack from the enemies looks like in-game

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shloops out, hits you, goes back in

atomic tree
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That is what I call "worm" 😛

narrow elbow
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that'd make sense

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most have been calling it the tongue

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but it'd explain why the intestines are so bloated

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but only on the strikers

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they're the only ones with the tongue strike

atomic tree
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But tongue or worm, that is not something that looks as a fungi infection

frail sand
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definitely a mutation

narrow elbow
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yeah, well most of this is pretty far off the beaten path for fungi

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AND parasites

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haven't seen a parasite do that before

frail sand
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the eggs are parasites
Whether the contents are parasites themselves is unlikely

narrow elbow
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like I said , this is reallly open-ended still

atomic tree
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Keep in mind this is from the 2018 trailer, but that is the "head" of the tongue.

narrow elbow
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yeah, looks like an earth worm

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This is why fungus is hard to nail down

frail sand
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And the infection is most certainly airborne/the air in the areas are toxic

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or seems to be

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And we all are wearing gas masks of some sort no?

atomic tree
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Well, the prisoners doesn't have air tight suits on. So not 100% on that.

narrow elbow
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we also have an infection level

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also important to realize that alot of dangerous gasses can build up

frail sand
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Yeah, true

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But that could also be due to being hit by the Strikers

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And the ranged bois

narrow elbow
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underground is a place that needs constant ventilation, which it doesn't seem to have

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exactly

frail sand
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And it doesn’t have to be only one form of transmission, it could both be Airborne and Bloodborne

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/bodily fluids

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same/similar thing

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But yeah

narrow elbow
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yeah

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it's also always possible that this parasite is alien

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somewhere between multiple domains

atomic tree
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Well, the devs have stated that the enemies ain't "zombies or aliens"

frail sand
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But the eggs themselves could be housing the thing that is actually the cause of the infection, rather than it being the infection itself

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And both entities don’t necessarily have to be parasites

atomic tree
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Also re-watching the GTFO gameplay - Developer Playthrough.
The part with:
Open door
"There is a scout!"
"Okaaa-"
"No wait! There is TWO scouts!"
. . . .
. . . .
"Let's close that door"
😂 😂 😂

frail sand
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oof

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So in terms of actually spreading, it should be somewhat airborne, bc if it was dormant this entire time, then how did it spread upon being found?
I doubt someone was stupid enough to touch it without sufficient protection

atomic tree
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Most likely an experiment gone wrong, sloppy control procedure or something like that.

warm trellis
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there's always someone 'stupid enough'.

frail sand
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i guess you gotta point there

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It was probably your first suggestion, bc I doubt that the company could afford to be sloppy

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Like trying to extract samples but then accidentally releasing the infection

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Or something like that

atomic tree
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Well, I've been working with management before, just because a company have a plan of being efficient and fool proof.
It does require the people on site to have the same idea 😛

frail sand
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Still you mentioned that this is a Blacksite, right?

atomic tree
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Well, blacksite would mean government involvement.
But a company blacksite yes?

narrow elbow
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As someone who works in a company, the company pretty regularly puts too high a set of standards

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so when a REAALLLY important standard is put into place, it can often be ignored

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since there were no penalties for the other standards being broken

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also, holy crap there's alot of answers in the AMA answers channel

atomic tree
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Don't people read the AMA intensifies

frail sand
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well, ya got me there I guess

narrow elbow
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Dont read it

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it's a disjoint novel mess

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it did answer alot of questions I've seen in here

atomic tree
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Yeah, the storyline is quite bad

narrow elbow
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They pretty much say that the level design is the biggest explanation of the story

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"we're not going to spoon feed the story, it's only going to be found if you really look for it"

frail sand
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It does make sense tho, bc I think some enemy placements are set and deliberate, with some being random spawns

narrow elbow
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"we'll be dropping lore in the form of loose documents"

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"we're choosing hand-made levels over procedural levels"

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one place I need to get a thorough look through is that back area in A1

frail sand
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?

narrow elbow
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you know that cargo hold with the un-alarmed door?

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it's like right to the left as you go down the stairs

frail sand
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Idk, but if ye want and if ye be on later, I could look with ye

narrow elbow
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hour and a half

frail sand
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I’ll be back home in about 3 hours, maybe and 3 hours and 30 mins

narrow elbow
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aight

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boi

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it's on

frail sand
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yey

narrow elbow
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^that noise

frail sand
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btw, ik I keep shifting back to the infection but I just find it more interesting than corporate shenanigans
The infection does also seem to alter the behaviour of its hosts, due to enemy placement and bc of the bodies that are found throughout the game and their odd positioning

narrow elbow
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odd positioning?

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you mean scattered?

frail sand
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No, I mean like curled up on the floor, similar to how you’d find some sleepers, or facing and leaning against the wall

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Like they just froze in that position

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And it would infer that the infection only seems to work on living people

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idk about later enemies in the game tho

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Oh, and how some are more abundant in one area than another

narrow elbow
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oh hey

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if it is a worm parasite, we should aim for the stomach shouldn't we?

atomic tree
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Well, that is why people do for the brutes

summer gale
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people do that for brutes because it's hard to aim for the head

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plus they cannot move so much if you fuck up the legs first anyway

frail sand
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That does explain how headshots don’t seem to work at taking peeps down effectively

summer gale
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or they're just bullet sponges

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because one dmr or revolver shot to the head is instant death

narrow elbow
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yeah it's damage-based

summer gale
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the head more often than not in this game is the best place to shoot them

frail sand
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But taking a closer look, they’re still fleshy, with growths in places that shouldn’t be vital to survival of the body

narrow elbow
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it's marked as a critical

summer gale
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and none of our theories or at least any theories I have read here explain the shadow monster. It cannot by nature be viral, fungal or even parasitical unfortunately

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unless the shadow is either a hallucination or something else entirely

frail sand
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Again, the egg is a parasite, not necessarily the infection

summer gale
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but it does share a model with the normal sleeper afaik

narrow elbow
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striker to be specific

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yeah, it looks like they just removed all textures and left just the light effect they have

summer gale
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it could be a place holder model I suppose

frail sand
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Btw, what is a Shadow? bc I have yet to encounter one

narrow elbow
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perfectly invisible enemy

summer gale
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it's an invisible monster from D1

narrow elbow
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you only see their shadow

summer gale
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they do bleed though

narrow elbow
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do they?

summer gale
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so it's like a cloaking mechanism they have

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yup

narrow elbow
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like I've killed them

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I just didn't see blood to my knowledge

summer gale
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it's not like all of their cells and innards are invisible, seems to only be the outside layer

narrow elbow
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I'm also not observant though

summer gale
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we had it tested last night

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maybe blood is an overstatement, but something definitely comes out and it's visible

narrow elbow
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ok

summer gale
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someone here yesterday was talking about ticks and parasites too

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pretty similar to Vexillatio's idea

narrow elbow
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still don't think that's well-founded as of right now

summer gale
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we know that whatever it is, it causes light sensitivity, but not from all the spectrum of light

frail sand
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Yeah, but only the eggs are actually parasitic, and not the infection, otherwise the mutations wouldn’t make sense

summer gale
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it's evident from the positions they're in, like he said

narrow elbow
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still don't know if it's a parasite at only the adolescent phase

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and we still have yet to explain why enemies have differing forms

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big shooters and strikers can just be older but the charger is different

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like, visibly a major variation

frail sand
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It seems more like time and exposure changes how one forms

summer gale
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I personally think that almost every monster looks fungal in nature. there's pus filled blisters and lots of wounds and blood and rotten flesh. But again, the shadow doesn't fit that idea either

narrow elbow
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smae with scouts

summer gale
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even the scout seems fungal in nature

narrow elbow
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that's what I've said previously

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the bottom line I've been coming to is that we can't get an explanation nailed down until we know more about how all this happened

frail sand
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And if it was fungal, then there would be more chitinous areas, rather than fleshy parts

summer gale
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maybe the ones at a higher level fo the complex aren't so mutated yet

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but I agree

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we should see more hard almost like exoskeletons

frail sand
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Yeah

summer gale
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my money is on fungal with a nice mix of radiation into it causing the odd mutations

narrow elbow
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why do we always go back to radiation -_-

summer gale
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and the shadow as of right now is just a byproduct of the time you're spending down there and a hallucination

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because there's mentions of reactors down there, and the game is told to be set on the site of a huge meteor crater

frail sand
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Also, it seems more like a viral infection/bacterial, bc it seems that the infection doesn’t exist outside of the bodies or the eggs

summer gale
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just makes sense, plus only nuclear power could power that entire facility

frail sand
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Btw, can the Shadow actually hurt you?

summer gale
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Also, it seems more like a viral infection/bacterial, bc it seems that the infection doesn’t exist outside of the bodies or the eggs
could very well be yes

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oh it can

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you can only see it via bioscanner

frail sand
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Do the movements on Bio match with visual?

summer gale
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it does but

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but at this point we can't know if the characters we play as are reliable or not

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as in, we don't know if we are playing as them, or seeing the story through their pov

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they're unreliable narrators, it's very well possible that due to the neural interface thing we have, something is being blocked from the player to see

narrow elbow
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maybe

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could even project the characters over the hosts

summer gale
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yup

narrow elbow
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so it'd be a bunch of people and we just see these 4

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in which case all story-telling is potentially out the window

summer gale
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or the infected aren't even infected, something straight out of Black Mirror

narrow elbow
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"what is real anymore?"

frail sand
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Actually, I don’t think anyone is hallucinating

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except for the shadow

summer gale
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the game makes it clear that you're always in stasis before being re - deployed each mission and rundown , some memory fuckery could be going on

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I guess we wait till #002 for some more plot

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it's also possible that the devs have no idea where this is going yet, and no plot has actually been in the game so far

frail sand
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Yeah, it does actually mention on the screen that mental state is unstable, but that could infer many things, since this comes under a lot of different conditions

summer gale
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yup

frail sand
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They could either be unstable due to continuous exposure, causing psychosis

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Or something similar

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just off the top of my head

summer gale
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yup, it might be

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we just gotta wait I suppose

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this discord doesn't allow for datamining so it's possible some of the answers we have are hidden already in game

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but the game doesn't have enough exposure yet for someone to decide to datamine

frail sand
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But if the Warden wants Prisoners to fetch him items, and the world is actually post-apocalyptic rn, (as someone else suggested), then Prisoners would be in limited supply, and even giving them the bare minimum to survive, mental problems like that would severely reduce the chances of the Warden’s items being retrieved

summer gale
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maybe they don't have anyone else to send other than mentally ill prisoners

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the 4 characters seem to be pretty well versed in it too

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they've done that before

frail sand
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True

summer gale
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from A1 they know what to call the sleepers and how to avoid/kill them

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so maybe they're this old elite team that has done it so much that they went a little bit insane or unstable

frail sand
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But even the most hardened veterans can fall to insanity or something similar

summer gale
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the game tells you that they're not stable enough to be redeployed but the warden overwrites the order

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and deploys them anyway

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if the Warden is indeed an AI like people think, then the prisoners are just a means to an end to him

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on the rundown there's a little message that pops on every mission, and seems to be chat logs from other teams

frail sand
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brb

summer gale
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saying stuff like "don't make noise"and just static and screaming

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or stuff similar

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so my guess is that everyone the Warden sent down died one way or another , and the 4 people we play as are just another group

quick ridge
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Daily reminder that the complex is here ^

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And Dailey reminder for what’s obvious:

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-The fungus/Virus was spread through the air ducts visible throughout the levels
-We’re prisoners sent down against our will by an entity known as the Warden
-There was an outward bore/explosion that allowed us to be dropped into each level via modified HSU.
-First and second symptom is Light sensitivity and Aggression.

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If you have anything to add, add ^

atomic tree
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I would say it ain't either a Fungus or Virus but a parasitic entity more akin to insects.

frail sand
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am back

quick ridge
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Oooo I’ve never thought of that, any evidence?

frail sand
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Fungus - Very unlikely due to no evidence of a chitinous exoskeleton on the infected
Virus - Likely but pending more info
Bacterial - Uncertain
Parasitic - Both yes and no, due to the nature of the infection
i think I’m forgetting another category but oh well

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None of the infected seem to have undergone necrosis, but shall look further

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So the bodies of the infected, as of now, are very much required to alive for the infection to work on them

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also evident with the numerous human dead lying around

quick ridge
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Also I can support the parasite or fungi as a bunch of these dudes can survive without head unlike Virus/Bacteria.

frail sand
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There are other pieces of evidence up above in this chat

quick ridge
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I’ll look up and read.

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I like posting daily some reminders of where we are and what’s obvious, even if the obvious is speculation and theory, it’s obvious.

frail sand
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just a sec

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am back again

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Okay, so for the Fungal:

  1. reiterating a point but - there’s no chitinous exoskeleton or fungal growths on the infected, as far as I could see up close
  2. If there were, then they wouldn’t be able to reform/remake parts of the body, such as the head or the tongue into what it is now, it would’ve disfigured them with no functional value
  3. the dead found around the levels would be found with fungal growths as well, instead of undergoing necrosis/decay
quick ridge
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Ah, very interesting. I can agree with that

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So we can be stuck with either a Parasite or a Mass-Mutation

manic cargo
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It also could be an extraterrestal mineral from the impact who was pressed into deep her layers of the earth who react in human lounge after inhalation. Caused by the exploitation of special ressources in this crater // Lockdown? 😄 and hi I am the new one x'D

quick ridge
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In fact, I can say that we can bring back the Virus idea back that directly attacks and changed the DNA on a molecular level on a person, but it’s a small thing.

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That could be a possible since we are in the crater from the stroid that killed the Dinos ^^

frail sand
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It seems to transfer through bodily fluids, so it’s more likely a Virus, but it’s unclear if there’s an airborne vector transferring a Virus, since most, if not all Virus can’t survive outside of their host

quick ridge
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It has to be Airborne

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Because if you look around in the air in the game, there’s dots everywhere.

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I play on max graphics, and I see all of these individual specs

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It’s basically narrowed down to Virus, Parasite, or ET shit.

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And if it’s ET shit I can confidently say that it’s a case of The Thing.

frail sand
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The facility was locked down, as shown with the security doors, which could also imply ventilation would be shut, and since the place is decently damn far underground, it can either be the infection that is visibly airborne, (which is unlikely), or particulates made by the immediate surroundings underground, making it lethal to breath anything underground

summer gale
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Because if you look around in the air in the game, there’s dots everywhere.
@quick ridge those could either be spores/particles or even the effect of mild radiation on whatever lenses you're using in your mask

quick ridge
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True, it could also be dust from the materials blown upwards.

summer gale
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but I have talked about it before a little

quick ridge
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Ah exactly what I thought.

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I don’t think it’s radiation too bad.

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We’d be dead a lot quicker

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We play old people, and of radiation from the bottom floor is that high up and is visible in the air, we’re talking good old Chernobyl levels here.

summer gale
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depends on advanced these people are I suppose, they could have some sort of protection or way to inhibit it

quick ridge
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And we’d be dead a lot faster than usual.

summer gale
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but I agree for the most part

quick ridge
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No, they don’t have any radiation protection, they have exposed skin and shit

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So I doubt it’s any kind of radiation.

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I still think it’s a Geothermal energy powered complex.

summer gale
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C2 shows what seems to be a nuclear reactor underneath you

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Geothermal could also work though

frail sand
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So the dust in the air are particulates made from the fact that there isn’t sufficient ventilation

summer gale
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sorry, C1 *

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it's even under water and has that dim blue light that we have in real life too

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looks exactly like that

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so I think the complex is nuclear powered

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or some part of it at least

frail sand
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makes sense

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The facility would require a lot of power if it’s that extensive, so either that’s water, or an absurd amount of coolant

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And this view does make sense, bc

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just a quick search
But yeah

summer gale
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If nothing else, radiation and whatever the infection is could be mixing to create the monsters we see as they migrate into the upper levels

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and mutate etc

frail sand
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Also did look up, both Viruses and Parasites have the capacity to mutate the host, so maybe radiation caused the growths on the bodies

summer gale
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also in real life the area around the meteorite crater is filled with cenotes, which are water filled sink holes, which solves the absurd amount of water needed to keep a reactor around underground

frail sand
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Okay 👌

summer gale
narrow elbow
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yo I haven't seen anyone talking about the other companies arouund the facility

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Cornell Industries, Nuxos, Vettra(?)

frail sand
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I didn’t see them in the documentary/slideshow

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i’ll look over it again in a bit

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So if anything, it could be something like this:
A parasitic egg that houses a virus, which has a mutation allowing it to have increased virulence and the ability to survive longer outside of its host.
Once the host is infected, their behaviour changes and they become aggressive and infect others through bodily fluids.
Over extended periods of time and depending on the areas the infected get locked in, the Virus mutates the host, allowing it to create functioning parts for an increased rate of infection
This explanation can also be used for a Parasitic infection, as it can also mutate the host and seems a tad bit more likely than a Viral infection

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But based on the fact we too are also somewhat infected, it is therefore more likely a Virus, that has a long incubation period within the body before just completely taking over, as a Parasite would continuously leech resources out of your body, like the egg would

quick ridge
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The thing is is that the Reactor on C1 isn’t nuclear

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There’s no nuclear rods or the rad pool that is standard for a nuc. Reactor.

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And ontop of that, it’s underground, which is highly deadly due to nuclear waste needing to be exposed.

narrow elbow
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so we have Cornell, Omneco, Veddea,, (I can't read it), and Nuxo or something

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I can't believe I didn't screenshot it

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This is the group that I don't know the name of

quick ridge
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It’s possible that they’re just companies of the goods/items in there

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I don’t think they’re specifically connected at all.

narrow elbow
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It could be valuable

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Santonian Industries has a company webpage, I'm gonna check the others

frail sand
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@summer gale does the reactor actually look almost exactly like the picture?
Bc then it being a nuclear reactor is correct

narrow elbow
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@quick ridge the Rods are what you see looking directly below

quick ridge
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Oh fugg

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You’re right. I’m wrong.

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I stand corrected it is a Nuc. Reactor.

narrow elbow
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it's definitely weird though

quick ridge
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^

narrow elbow
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much smaller than a standard nuclear reactor, meaning the fuel they're using is incredibly efficient or they just don't need as much energy produced

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plus we don't see any cooling

frail sand
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If it wasn’t a nuc. reactor, then it would most certainly not produce enough power for the entire complex, also there’s probably more than one

quick ridge
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Or it could be one of many.

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^

frail sand
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the water is the cooling

narrow elbow
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We know there's more than one

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C1 is different than D1's

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so therre's two right there

frail sand
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Oh?

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Different?

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How so?

narrow elbow
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and you're talking about Water, but alot of nuclear substances also luminesce blue when reacting

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They're in seperate parts of the facility

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as in they are two seperate instances of a nuclear reactor we see

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so yes, there's more than one

quick ridge
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:) this is nice

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I wish we’d get confirmation or something

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Or rather it’s probably writers taking their favorite theories and making it canon

frail sand
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Yeah, I was just talking about the water being the coolant and why it was basically glowing blue

quick ridge
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But I doubt the second one

narrow elbow
quick ridge
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Sounds like a tool company.

narrow elbow
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@frail sand I know you were. but I'm saying that aside from the blue glow, we can't confirm there's water there

frail sand
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Ok

narrow elbow
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and, as I said, you get nuclear rods that glow blue if they are clode to others

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they're radioactive

frail sand
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I was just basing it off of Lucas’ image and comment, so I assumed there was water there

narrow elbow
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Cherenkov radiation (IPA: /tʃɛrɛnˈkɔv/, Russian: Черенков) is electromagnetic radiation emitted when a charged particle (such as an electron) passes through a dielectric medium at a speed greater than the phase velocity of light in that medium. The characteristic...

frail sand
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yey

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As above, I just assumed there was water there, but if ye have seen it, then yeah, guess there’s no water in the reactor

narrow elbow
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There may be water, we haven't confirmed yet

frail sand
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Ok

summer gale
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the light seems to be diffusing in the reactor room in C1, so I am fairly sure it's water down there or some sort of coolant

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we won't be able to know for sure unless someone noclips into it and checks it out

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since the glass underneath you is kinda semi-transparent only

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but you can definitely see the telltale blue that most reactors have in real life

frail sand
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ye

stone vine
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What you guys looking st rn

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At

summer gale
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discussing how the complex is powered

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and a reactor core itself isn't really all that big in real life either, they're pretty compact. Water is a pretty good coolant and mitigates radiation almost perfectly

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hence why it's used a lot

stone vine
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I see I see

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Yeah they are pretty small

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Anyone got a pic of the ingame reactor

summer gale
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I can try to get it when I go for lunch, if not I'll take a few pics when I can and put them in a small doccument

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I really do think it's nuclear power

stone vine
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Yes, I can try find the refrence

summer gale
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and I think it plays a role in the monster we see

stone vine
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I think so too, because shadows make no sense at all with the reactor

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And they only appear outside of the reactor when it's in use

narrow elbow
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@LucasAvila#5638 Cherenkov radiation does not just happen to be blue in water

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It can also happen in vacuum

frail sand
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why would there be a vacuum in an underground reactor?

summer gale
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vaccum isn't a good medium for a nuclear reactor though

narrow elbow
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Sorry I'm alittle behind, I needed to confirm my conceptions

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Yes, though we're assuming there's coolant because that's how our reactors function

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Given this is a smaller volume, though, and because every pipe requires alot of drilling to get the water there, water is potentially not viable

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I'll need to look at the room and see what kind of plumbing it has

summer gale
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I am not home so I can't check the reactor room

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so it's from a playthrough video

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it's to me, a very clearly indication of nuclear reactor

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whole room dims of blue light coming from the slit on the floor

narrow elbow
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Not questioning that

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The dim blue made me think Cherenkov radiation as well

summer gale
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oh my bad

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also getting water there shouldn't be much of an issue, there's natural reserves of water around the place where the game is set to be

narrow elbow
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That could definitely be useful for it

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Hmm, water seems viable now

frail sand
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guys, just thought of something that could help in figuring out how Shadows do what they do

stone vine
summer gale
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and from what I remember from the reactor room, it's pretty well shielded and with pipes everywhere around the slit on the ground

stone vine
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Pressurized water reactor is what I'm assuming were talking about

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The blue water

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Yes

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If it has pipes and stuff I'd say this could be it

summer gale
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the blue water is just a side effect from the particles crossing it

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the blue water is just a side effect from the particles crossing it

stone vine
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Yes, but I'm just confirming this can turn it blue

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Atleast I think

summer gale
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yes it can

stone vine
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Ok cool

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Then this could be what were talking about

summer gale
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the reactor core itself is surrounded by water so it can mitigate the radiation that comes off from it, at least some reactors are

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they're set inside a literal pool of water

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like so

earnest prairie
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someone mentioned no exoskeleton but what about the chargers?

summer gale
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chargers are indeed very insect like

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when it comes to exoskeleton

stone vine
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Woah

#

The pressurized reactors generate a bunch of power

#

No wonder they have one

earnest prairie
#

does this game have set lore or is this all speculation?

stone vine
#

Speculation

#

We dont know much at all

summer gale
#

lore is still to come

#

but we can safely infer some stuff I suppose

stone vine
#

Yes

#

In the end itll help us

#

We can start crossing things off the lists

#

Once we get more info

summer gale
#

specially since the devs have said that the game won't have explicit lore, and that we'll need to find it ourselves

#

through loose documents and stuff

stone vine
#

Mmhhm

earnest prairie
#

ah

#

ive only gotten to b2 sooo idk much lol

stone vine
#

Oh past b2 you get to see a lot more

summer gale
#

yeah

stone vine
#

A1 - B2 dont tell much

earnest prairie
#

my squad is only 3 people

summer gale
#

after C1 stuff gets a bit more interesting

earnest prairie
#

sometimes 2

summer gale
#

also set aside a few hours for C2, such a long mission

#

specially if you're 2 man or 3 man

earnest prairie
#

good to know thank you

stone vine
#

I did c2 full loud

#

Took us like 40 minutes, so worth it

#

Alright I gotta go to school now

earnest prairie
#

is full loud viable?

stone vine
#

See ya

summer gale
#

full loud is fun

#

but if doing first time, you'll have a bad time on C2

#

quite a few scouts and new enemy type

quick ridge
#

Full loud on your first run on any map is a bad time.

#

Got the shadow ppl?

frail sand
#

Btw pocky, that was me saying no exoskeleton, but I corrected it to no fungal exoskeleton

#

@earnest prairie

summer gale
#

C2 has the spikey bois aka chargers

#

D1 has the shadows

earnest prairie
#

ah

frail sand
#

And I have somewhat of an explanation for the Shadows now

#

somewhat

summer gale
#

I don't see monster engineering those though

#

and they can't occur naturally either so I don't know

frail sand
#

yeah, working in that part of the explanation, but it’s a start

#

It’s the basis atm, since it seems that this is probably as close as we can get to actual invisibility

earnest prairie
#

so i assume the fog on missions is radiation fog and not like common fog

summer gale
#

See the fuzziness on the red bit of the door ? you see that on almost every red light or surface in the game, that's another telltale radiation effect on film and cameras

#

you don't see it on any other surface of any other colour

#

or at least it isn't as clear

earnest prairie
#

so yeah radiation

#

do the shadows appear next to other enemy subtypes?

frail sand
#

So I guess radiation is very much present in the player’s environment

earnest prairie
#

or always alone?

summer gale
#

afaik shadows appear near the end of D1 , near the reactor right ?

#

I don't recall

#

haven't done D1 too much

earnest prairie
#

are regular enemys present in that area to?

summer gale
#

I think so yes

#

I'll confirm it later

earnest prairie
#

ok nvm that kinda messes up that idea

#

lol

stable urchin
#

hm

#

I agree

#

I haven't read any of this chat history, but i still agree

earnest prairie
#

lol

stable urchin
#

You all sound like clever people, so i trust you know what you are talking about

trail jasper
#

The way nuclear reactors work is by a chain reaction particles are radiated from atoms in nuclear material and hit other atoms in that material causing more radiated patricles control rods are to slow down the reaction process the heat generated from this boils water which produces steam that turns a turbine and generates power its simpler than it seems all nuclear reactors have water around them

earnest prairie
#

@stable urchin i dont XD

stable urchin
#

oh

#

Well

#

I still trust you

#

You seem like a trustable chick

earnest prairie
#

im not a guy xD but thx

blazing haven
#

so many players suddenly became scientist,better than einstein WOW

stable urchin
#

I never called you a guy

earnest prairie
#

XD

summer gale
#

so many players suddenly became scientist,better than einstein WOW
@blazing haven no one here claimed that. it's all easily verifiable information anyone can find

#

you don't need to be a scientist to understand how a reactor works

stable urchin
#

I think he was joking

summer gale
#

just in case

#

ahhahah

stable urchin
#

yeah

#

Good point

#

Never know over text

summer gale
#

yuup

atomic tree
#

@summer gale Erhm... The "fuzziness" is a game engine bug that the devs is working on 😛

summer gale
#

Aaah I see, well there goes the radiation confirmation out of the window

summer gale
#

yeah...

#

I still defend that the reactors are nuclear though and it has to have something to do with the monsters

#

fuzziness or no fuzziness haahha

atomic tree
#

They are

#

Even have the "Radiation" sign and everything 😄

summer gale
#

ah you got a picture, I couldn't open the game or find a video of it anywhere

#

ahah

#

well that's great to know

atomic tree
#

Well, that is at least the one reactor on C1 🙂

summer gale
#

I'm willing to bet that most if not all the Complex is nuclear powered , maybe a few reactors every few levels

#

seems weird in real life, but for a game, eh

atomic tree
#

Well, that is why I say that lower levels is lab facilities

summer gale
#

yeah, it could very well be

#

and even deeper down is the mining facilities

#

and eventually the core of whatever is going on in the game

#

and what I assume is the Warden's end goal

atomic tree
#

Mhm

earnest prairie
#

they probably mined something bad up

native plaza
#

They found something in the asteroid that killed the dinosaurs

#

They built a base around and above it, did some lab work to find the cure to all our diseases. Biohazard breach led to everyone dying in the lower levels, and people changing to sleepers

#

Neglected reactor deep underground wants more attention, makes a fuss, explodes in a discharge of energy

#

Radiation twists the mutations even more

#

Just a theory

atomic tree
#

Dunno about the radiation mutation theory, but I won't rule it out, would explain why the enemies "learns" to become shadows.

native plaza
#

Just on account that the deeper you go, the more messed up things are.

#

Tho alien hive mind can also be the case.

atomic tree
#

Devs said it ain't aliens

native plaza
#

You ever looked up?

#

Sweet, that would be a bit bleh.

#

In the 'don't look up' map?

atomic tree
#

Yes, the celling goop is sure weird 🙂

native plaza
#

Yuuuup.

summer gale
#

it does scream hive mind to me too

#

but we can't know for sure without more lore

earnest prairie
#

^

arctic hinge
#

I dont think a reactor explosion made the hole, its deeper than it is wide, which dosent make sense for an accidental explosion

native plaza
#

I defer to your knowledge

earnest prairie
#

doesnt the hole go upwards too?

native plaza
#

Yup

#

So... Bunker busting missile?

summer gale
#

what if the hole was on purpose. setting up specific points to blow up to give the Warden access to drop people in

arctic hinge
#

That's what I think

native plaza
#

Or something got out?

earnest prairie
#

i think something got out

summer gale
#

the hole does indeed go upwards

#

I doubt something digged it way out though

#

it's too big

earnest prairie
#

hell if the shadows got to the surface

native plaza
#

Yeah.

summer gale
#

I am more of the opinion that holes were made by the Warden to give prisoners an easy way in

native plaza
#

I favor bunker buster in order to make an access point

earnest prairie
#

there wouldnt be much hope of containing that

arctic hinge
#

Yea, I think the hole was either made to give access to the deeper levels, or as a last ditch effort to contain the contaminate

#

That failed

summer gale
#

possible yeah

earnest prairie
#

hmm

#

on a side note the place is Massiveeee

arctic hinge
#

Yea

native plaza
#

Mebbeh airborne disease destroying the surface. Times running out, subtlety goes out the window. Desperation leads to drastic solutions and redeploying unfit people.

arctic hinge
#

Oh yea what about the fleshy roof on c2

#

That's pretty wack

native plaza
#

Yeah

summer gale
#

it's some sort of biomass , it feels like it pulsates too

native plaza
#

It moves, too

summer gale
#

it's maybe a tiny nest for the monsters ?

arctic hinge
#

Maybe it is the monster

summer gale
#

maybe

arctic hinge
#

A sort of alien fungal growth

#

That's why all the sleepers are filled with growths

earnest prairie
#

hmm maybe after the infection takes over the host long enough their bodys turn into raw biomass? kinda like the graveminds from halo?

arctic hinge
#

Yea

#

Or it just grows and spreads like mold

earnest prairie
#

flesh that hates?

native plaza
#

I think its just a biohazard thing gone out of control. Aside from creating the sleepers, remaining biomass gets converted into gross stuff to expand the contagion

earnest prairie
#

XD

arctic hinge
#

And when it grows in or on a human things go bad

native plaza
#

Im with morf

#

Maybe the growth is steadily going up, which is why we gotta go down

#

Find a way to stop it

arctic hinge
#

Yea, find a way to stop the alien mushroom before it reaches the surface

native plaza
#

Except not alien

#

Well, unless you mean alien as in just an extraterrestrial bacteria or somesuch that humans accidentally weaponized

arctic hinge
#

I mean alien as in foreign and unknown, not nessicarilly from space

atomic tree
#

1: Don't think it is shrooms, the enemies mutations don't really have any fungal signs.
2: I don't think it is an "end of the world" prevention, but more a "Let's cover up this mess before any governmental body finds out + we also wanna salvage valuable research.

vapid monolith
#

pretty brutal cover up then

#

forcing "prisoners" that are not suitable for redeployment anyway to go down there

arctic hinge
#

I think the gov, already knows due to the varied nationalities of the prisoners

native plaza
#

I want to believe its an end of the world thing. It would be a cruel existance to just be awake when youre falling down a monster infected pit, when 10kms down the road on the surface, someone is enjoying their starbucks.

#

Though it is plausible.

vapid monolith
#

if it was end of the world scenario

small spear
#

i believe in a simpler canon, essentially SCP-like

vapid monolith
#

then why drop prisoners down this whole

atomic tree
#

Welcome to big corp.
Well, we know one of the "prisoners" wrote the code for the company website, don't think they are real prisoners

arctic hinge
#

I feel it's a "best of the worst" sort of deal, all the govs are scared so they "donate" skilled prisoners to go down

small spear
#

death row sentenced prisoners are sent down into the pits instead of getting merked

vapid monolith
#

I think it's "facility with bio-research gone wrong" type of scenario

small spear
#

idk though

native plaza
#

Aye, I dont think they are criminal. Just quarantined people that are infected.

vapid monolith
#

well they could be former criminals

#

before their first drop

atomic tree
#

I just think they are people the Santonian Industries wanna get rid of:
Whistle Blowers and such.

vapid monolith
#

and "our" drops that we as players do are not the first

#

since intro says we're "not suitable for redeployment"

atomic tree
#

I don't think it is a government issued operation tho, you would sent in WAY more firepower if it was such. Or just a simple bomb would collapse the whole Complex

vapid monolith
#

Gov's goal is not to destroy the complex

#

they would have done so long ago if they wanted that

small spear
#

^

vapid monolith
#

(if we are from the government at all)

small spear
#

on that notion, why are only 4 sent at a time

vapid monolith
#

gameplay reasons

small spear
#

surely a team of 20 would clear rooms out ez

vapid monolith
#

construct a skyhook elevator that can fit 20 people on it

atomic tree
#

@vapid monolith Agreed, but I don't think Gov. would try to do salvage operations as we are doing.

small spear
#

just deploy 4 people at a time @vapid monolith

#

then send the pods back up, get 4 more, etc etc

vapid monolith
#

4+4+4+4+4 ?

small spear
#

= 20

autumn spindle
#

They wouldn't bomb the complex if there was still something down there they wanted/needed

vapid monolith
#

you could say a bigger group can attract something...bigger from the complex as well

#
  • what if the entire group gets wiped out ?
atomic tree
#

Yeah a bigger government issues operation would deploy a base of operation down in the complex and slowly but surely cleanse it.

vapid monolith
#

that's a huge recourse hit

#

not just human but equipment too

small spear
#

if the entire group gets wiped out then holy shit the company running that operation is awful

summer gale
#

well we know from logs that other teams have been down there

small spear
#

20 people are not easy to kill

atomic tree
#

Also you would send in the best of the best, not 4 prisoners.

summer gale
#

I assume it's gameplay reasons honestly

atomic tree
#

Or whatever they are.

vapid monolith
#

it is gameplay reasons

summer gale
#

Also you would send in the best of the best, not 4 prisoners.
that's the thing. I think we are the very best though

small spear
#

Realism™

summer gale
#

from A1 we already know how the sleepers are called and what not to do near them

atomic tree
#

Well, the narrative have to fit the gameplay. That is the point of video games.

summer gale
#

we have done that before

vapid monolith
#

you could make the same arguement for payday 2

#

but this is gtfo channel and I don't want to get licked

atomic tree
#

Or just that they have gotten a briefing OR that the devs not gonna record level contextual lines

small spear
#

payday 2 at least tried with its lore though

#

GTFO has been 80% speculation

#

and that's not a negative, just saying

vapid monolith
#

because there is nothing concrete, and we are in early access

summer gale
#

nah, you notice that the game tells us that we are not fit to be re deployed

atomic tree
#

Only concrete here is the walls of the complex HEYO!

small spear
#

mod removed

summer gale
#

we have done this before, or at least know the threat

earnest prairie
#

i mean the company doesnt care if groups die, we are prisoners after all, aside from tools and ammo they dont lose anything from us dying

vapid monolith
#

let's argue 4 vs 20 group

#

4 is more cost-effective, less attention, and better stealth potential

summer gale
#

I think small groups work best if the enemies are that dangerous

small spear
#

4 is essentially rolling the dice

vapid monolith
#

20 is cost effective, more prone to infection, attracts LOTS of attention, but can get the job done brute-force

summer gale
#

why send 20 loud people with 0 knowledge when 4 can do the job, at least that's the idea

small spear
#

you either win your dosh back and get a generally better run or lose

summer gale
#

another thing is that maybe, this is a off-the-books mission

small spear
#

or, send 20 people who know what they're doing, more cost but basically guaranteed success

summer gale
#

maybe you're not meant to attract attention

small spear
#

who the hell else is going in that complex

vapid monolith
#

You aren't, really

#

the only 2 things that attract attention

summer gale
#

20 people moving into a facility brings attention , maybe from outside goverments

vapid monolith
#

are security alarms

#

and stealth failures

summer gale
#

if this is a black list mission, small groups are better

atomic tree
#

Well.. We know that 4 people, deployed with 50-60% ammo, can go loud without being 100% fucked.
Why would be worse to deploy 20 people with full combat training and gear?

summer gale
#

that's why in real life we don't send 200 people to do a blacksite mission in a country, we send a small group of trained personnel

vapid monolith
#

wait a fucking second

#

you CAN get 20 people in

#

but how are you going to get them out

small spear
#

yeah why do they not get maximum ammo reserves again

#

the skyhooks

vapid monolith
stable urchin
#

yeah

vapid monolith
#

4 at a time ?

earnest prairie
#

4 is alot easier to extract

vapid monolith
#

during an onslaught ?

summer gale
#

I assume they know you are expected to find ammo and shit inside

small spear
#

yes, 4 at a time, you would have like 20 sentries yes

atomic tree
#

Yeah, but 4 have less chance of success

vapid monolith
#

4 is easier to extract

stable urchin
#

yup

#

Plus

vapid monolith
#

20 is 4 - 4 -4 -4 -4

small spear
#

that's assuming all 20 make it back anyway

summer gale
#

but better chances of not attracting attention from anyone else

#

plus you can always replace the 4

#

easily

earnest prairie
#

we are disposable

summer gale
#

I rather have 5 chances with 4 man groups at one thing, than 1 chance with 20

stable urchin
#

The Warden, doesn't really seem to give a damn if everyone actually makes it out alive

summer gale
#

he doesn't no

#

just means to an end

earnest prairie
#

mhm

vapid monolith
#

so in his / it's eyes 4 is more effective than 20

earnest prairie
#

besides we are already infected right?

vapid monolith
#

yes

#

intro says that

summer gale
#

yes Cloud, I assume so

stable urchin
#

Yo bro, it me with some of that cloud

#

hit

summer gale
#

I don't even think it's about if he cares about us or not, it's about it being a secret or off-the-record mission

vapid monolith
#

Also what was the objective of the first Rundown ?

summer gale
#

pass through D1

#

rundown #001 was all about getting past D1

vapid monolith
#

gameplay

#

but lore ?

earnest prairie
#

information gathering and securing the reactor no?

summer gale
#

lore is that too

#

if your read the mission logs, it says there

stable urchin
#

Didn't you close a pathway in D1?

vapid monolith
#

you opened it

stable urchin
#

oh

earnest prairie
#

in order to safe guard future expeditions?

summer gale
#

that you're gathering ID's and stuff to open doors to D1

#

all the way there

vapid monolith
#

"A pathway out of section D has been found, reactor restart neccessary. High death rate expected"

summer gale
#

Lore wise the first rundown is just making a path past D1 level

stable urchin
#

Yeah, but that sounds like, we need to close that pathway tho

summer gale
#

I assume the real lore comes after

vapid monolith
#

I think Lucas's right

#

we opened a pathway below D

#

to get deeper into the Complex

summer gale
#

it's what the mission logs tell us anyway

#

I could be wrong, but we'll see at #002

stable urchin
#

yup

#

Damn, i already feel ma IQ rising from writing in this chat

vapid monolith
#

So this thing's a virus, right ?

#

Then what's the deal with C2's roofs

summer gale
#

we can't seem to agree on what it is

#

I say fungal, some say viral, some others say parasites

earnest prairie
#

i mean if the warden reallllyy cared if teams lived or died they would give us suppresors no?

vapid monolith
#

I heard term "Demon Tick" being passed around

summer gale
#

Demon Tick shows up in one of the trailers yeah

vapid monolith
#

gameplay reasons, pocky

earnest prairie
#

ik ik

stable urchin
#

Well, seeing has it spreads, couldn't it be some kind of fungus, or am is totally stupid now?

#

@earnest prairie Damn right

summer gale
#

I personally think it is fungal in nature

earnest prairie
#

my team was complaining about it too but ik giving us suppressors would ruin gameplay, but its fun trying to justify it with lore

summer gale
#

but in any case, there's no theory yet that fits into the shadow monsters

vapid monolith
#

Light-bending

#

Probs some kind of light-bending mutation

#

same with C2's brutes

summer gale
#

no live being can do that though

stable urchin
#

yeah like

#

What the fuck are those

summer gale
#

Brutes almost look like insects honestly

stable urchin
#

Just coming in, breaking all science

summer gale
#

with the exoskeleton

#

remind me of beetles

vapid monolith
#

I think brutes is just bone mutation

stable urchin
#

Like rhino beetles or something

summer gale
#

yup Zipped

earnest prairie
#

i was originally thinking that the shadows arent really invisible and that cause we are so close to the source of the radiation and all the pressure in the air our brains are seeing them as invisible, but i dont think my theory makes much sense

vapid monolith
#

like necromorphs from Dead space

summer gale
#

could be Cloud

#

some say the shadows are just hallucinations

#

or your neural interface blocking something from the player

stable urchin
#

well

vapid monolith
#

that affect 4 dudes the same way ?

stable urchin
#

Those hallucinations sure do pack a punch

summer gale
#

you have the same neural interface

earnest prairie
#

i mean we all share 2 common factors

#

the interface

#

and the infection

summer gale
#

I think the HUD you see ingame is part of the interface

vapid monolith
#

it is

summer gale
#

I think you actually see the HUD

stable urchin
#

oh

#

kinky

summer gale
#

so it's either on your brain or the mask

vapid monolith
#

brain

#

Cortex's injected

stable urchin
#

We are true gamers in the game then

vapid monolith
#

UI is Cortex shenanigans

stable urchin
#

killing naked infected weebs

summer gale
#

if it is brain, it's relatively easy to maybe block certain signals I suppose

earnest prairie
#

so after each mission they wipe our memorys right? or no?

vapid monolith
#

Or

#

what if....

summer gale
#

yes Pocky, I believe so

vapid monolith
#

....what if we're spectating ?

summer gale
#

I believe your memories are wiped on stasis

vapid monolith
#

like, from Warden's perspective ?

earnest prairie
#

but we still remember what sleepers are

vapid monolith
#

so we see stats of our teammates ?

stable urchin
#

hmmmm

summer gale
#

....what if we're spectating ?
@vapid monolith I thought about that too. which would make us unreliable narrators

#

meaning we could be wilingly, or unwillingly hiding something we see

stable urchin
#

But since the warden is AI, we wouldn't make dumb mistakes like those in game

vapid monolith
#

in that case

#

if we are spectating

#

then shadows are glitching the cortex connection to surface / Warden

#

and perhaps our guys can see 'em just fine

stable urchin
#

And, the guys chit chat with each other

summer gale
#

but we still remember what sleepers are
@earnest prairie maybe the specifics of the mission are wiped, but not the knowledge of the threats, so you have better chance of surviving

earnest prairie
#

true

vapid monolith
#

are you sure we get memory wiped

stable urchin
#

Wouldn't work neihter

vapid monolith
#

aren't we just hibernating

#

in HSUs

earnest prairie
#

it said we do in a trailer i belive

summer gale
#

I'm not sure, but I could see that happening honestly

stable urchin
#

If we where spectating and the guys could see the sleepers in D1, they would kill them just fine

summer gale
#

if it's a black site mission, memory wipe to keep it all clean

vapid monolith
#

Honestly I believe we hijack bodies

#

with the Cortex interface

#

and use them as sort-of puppets

earnest prairie
#

idk about that

summer gale
#

what about the same voices and etc

stable urchin
#

The bodies are the same once each time tho

atomic tree
#

Fuck I'm supposed to cook dinner, but you keep me here! D:

stable urchin
#

same dudes

vapid monolith
#

since we survive

stable urchin
#

@atomic tree go, eat ya food

vapid monolith
#

gameplay-wise

#

we get through the missions

#

in the same body

earnest prairie
#

if we were high jacking bodys, that would mean we are healthy, i wouldnt wanna connect my healthy brain to an infected body

vapid monolith
#

body gets lost, Cortex connection breaks, body dies in Complex

#

but we are fine on surface

#

or are trapped Matrix-style in Warden's systems

#

honestly based it off Dauda's monologue in the 2017 reveal trailer

summer gale
#

I think we are at some level having hallucinations

stable urchin
#

so all the puppet bodies are all the same four guys?

vapid monolith
#

about his "nightmares"

summer gale
#

his nightmares I think are just what remains of his memories

stable urchin
#

@earnest prairie Good point

summer gale
#

after it's wiped

vapid monolith
#

@stable urchin Same bodies we got in the past, we are just that awesome to do expeditions

#

and not die

stable urchin
#

oh

vapid monolith
#

so we use the same bodies since why not

#

but in case we DO die, we then jump to another one

#

and use that one

stable urchin
#

That would mean, not seeing failed missions has canon tho

#

Wait

latent lava
#

pnis

stable urchin
#

I just said something dumb

vapid monolith
#

So we are either possessing

#

or puppeting bodies

#

that are stored in HSUs

stable urchin
#

hmm

vapid monolith
#

by injecting said bodies with Cortex

latent lava
#

my pnis hard why

stable urchin
#

Oki

#

good for you

vapid monolith
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pretty wild theory, but I sorta like it

earnest prairie
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im just interested to see where this goes

stable urchin
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Not has wild has you tho

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I just like the game in general

errant bear
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If they were puppets, they wouldnt communicate like that

earnest prairie
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yes the devs seem to actually care about the game

vapid monolith
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Nah, johm

latent lava
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johm

stable urchin
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@earnest prairie yup

earnest prairie
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alot of games ive gotten into the devs dont seem to care

stable urchin
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And the devs are very active with the community too

vapid monolith
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imagine Jim, Josh, Stan and Hank, 4 buddies / co-workers

earnest prairie
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nice

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i like that @stable urchin

vapid monolith
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puppet 4 bodies that don't belong to them

stable urchin
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yeah

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me too

vapid monolith
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they'd adress each other as their names

errant bear
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Well yes, if you were controlling them via some kinda of cortex shit, you would be wired to something more complex... So the need of communicating irl would not be needed

split arch
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Hank, Dale, Bill and Boomhauer

stable urchin
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But they don't communicate like they know each other all that well actually

vapid monolith
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@stable urchin I think in-game dialogue is bugged

split arch
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why are you posting these

errant bear
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Also they seem to really care about their safety, you wouldnt give a shit if you had a body thats not yours and was there just to be a puppet

vapid monolith
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shitposting, that's why

stable urchin
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which means they must have been on only a few missions together

vapid monolith
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Well a body is a recourse

stable urchin
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@errant bear good point

vapid monolith
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and since we grunt when we get hit

split arch
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thats not much of an explanation that's moreso just restating what's happening

vapid monolith
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and scream when we are downed

split arch
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¯_(ツ)_/¯

vapid monolith
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I'd wager in and say

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That we feel pain

atomic tree
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Food is obtained, what did I miss

errant bear
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That would make the puppeteer obsolete

vapid monolith
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@atomic tree The invasion of the body snatchers

errant bear
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and you could just send in bois

stable urchin
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After enough times tho, you would just go o well, ma puppet is fucked, and take it

errant bear
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and give em instructins

vapid monolith
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What if boys die

stable urchin
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@atomic tree everything

vapid monolith
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valuable agent lost

errant bear
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They're no agents tho

vapid monolith
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asset

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a valuable asset

native plaza
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Theyre a makeshift fireteam

stable urchin
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they don't seem that valuable tho

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Yeah

native plaza
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Disposable

stable urchin
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makeshift

errant bear
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@stable urchin yep

earnest prairie
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if this is an isolated incident we arent valuable at all

native plaza
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Plus they can scavenge whatever the warden doesnt want

stable urchin
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yeah

earnest prairie
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not much shortage of prisoners

stable urchin
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No reasons for a puppet to scavenge

native plaza
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Yip

vapid monolith
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why no reason

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gaining recourses that will help in future (or even maybe in the current) expeditions is a valuable reason

stable urchin
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The warden seems to care more about ammo than the prisoners themselves, seeing he sends them down with a not fully loaded guns

errant bear
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Plus as it was said, they are always the same dooders, so that means the right way to do the Rundown without dying and in the end they survive. Other ways are let's say non-canonical.

I think personally... that the cortex is more for the Warden to see what the hell is actually going on there and so the boys can actually see maps, the scanning areas and things like ammo, sentries, ...
That would make the Warden more like an "Overseer" which he is.
That's just my opinion

stable urchin
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@errant bear Yeah

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Plus to make sure, they aren't doing stuff they shouldn't

errant bear
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Yep

native plaza
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Yeah, Im with Johny.

errant bear
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There is definitely gonna be a "killswitch" on the cortex too, so the prisoners won't get outta leash.
That could also explain why they're doing all that in the first place.

stable urchin
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Because if they are allowed to take stuff with them back, the warden would want to make sure, that he knows what they bring

errant bear
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Exactly.

stable urchin
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don't wan't them bringing back a makeshift bomb

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lol

errant bear
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But all of this are just speculations my dudes

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We will find out one day I hope

stable urchin
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Well

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I hope so

errant bear
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way too many questions lies beneath the lid 😄

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literally

atomic tree
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Tbh don't think the cortex have a kill switch, just think they bank on people really liking of not being dead in the first place.

stable urchin
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It is only Ea still

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@atomic tree Good point

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Like working

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You just wanna go home

errant bear
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Who wouldn't wanna go home from there right? XD

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Im gonna go play some games my dudes, was nice to throw some opinions and talk about stuff

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cya

earnest prairie
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so looking things up, ticks can cause lyme disease which causes light sensitivity, swelling, rashes etc these symtoms do match the sleepers, maybe a mutated strain of lime disease? kinda anti climatic but idk

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lyme*

atomic tree
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Like they get dropped deep down in the complex, the elevator rig is only carrying them back up when they have the stuff the Warden want. So I guess there is limited options

stable urchin
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Hmm

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ye

atomic tree
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Chicxulub is Yucatec Maya language, where ch’ik means "flea" or "tick", and xulub’ means "devil, demon, or horns"

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Would make sense 😛

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On a meta-narrative

stable urchin
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@earnest prairie interesting

earnest prairie
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People with Lyme disease and Lyme disease coinfections often have depleted levels of serotonin, making serotonin deficiency a possible cause of excessive rage, aggression, or irritability, especially when severe depression is present as well.

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this + light sensitivity?

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though that doesnt explain the drastic mutations

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like the shooting stuff or weird neck tenticles

stable urchin
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yeah

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Also would kinda kill the vibe, if it was just an outbreak of Lyme disease

atomic tree
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No no, this is TURBO-lyme disease!

earnest prairie
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yeah like i said anti climatic

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but it kinda fits

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symptom wise

stable urchin
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yup

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it does

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What if it's Lyme disease, and some fungus shit together

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Partners in crime

earnest prairie
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hmm

stable urchin
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hmm

woven iris
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the helmets probably have a HUD interface tbh

civic pawn
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Do we have an up to date document with the lore?

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I see the one that is pinned

sour tide
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Is the trailor mission coming out? It looks pretty good and might have good stuff in it

vapid monolith
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What does a high level of infection mean actually

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I suppose the infection's symptomes, aside from the end result, are unknown ?

harsh spoke
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You become a sleeper

stone vine
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@fazulu no, we think warden is os and the onjection is where you get your hud gfrom

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@woven iris

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Injection

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Fucking typos

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I think warden practically injects itself into you

stable urchin
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kinky

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on so many levels

atomic tree
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So, A, B, C AND D level?

stable urchin
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and E

earnest prairie
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E

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E

#

E

stable urchin
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Yes

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E

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IndEEd

stone vine
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Yes

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Very kinky indeed

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I think this game is just a way the dev's are saying they like hentai

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Everything adds up

stable urchin
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Yes

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It all makes sense

stone vine
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Yup

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Well I have to go back to school

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Ahhhshsshsh

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Yall have fun

woven iris
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lol yeah, you think. the cerebral cortex injection could just be to give updates on your person and wake you up from stasis. If you look at each of their helmets you can see they look a lot more sophisticated than an average gas mask. Besides, why waste that much money and resources on directly upgrading your eyes and not your visor when you like don't even spawn with full % of gear

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@stone vine

maiden remnant
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I'm assuming some of you have heard of SCP foundation? this sounds kinda like what they would do. This would probably be considered a Keter class like SCP-610 "the flesh that hates" Highly infectious and hive mindey. However if this was an SCP foundation ran assault or recon mission they wouldn't be sending these prisoners in. They'd be sending MTF

lilac island
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church wtf are you doing here

woven iris
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oh and it does just give the status report of the individual in the hydrostasis unit anyways

maiden remnant
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oh dear jesus. whats up crypt lol

lilac island
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lmao

maiden remnant
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whatre YOU doing here?

stable urchin
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I feel you two know each other from somewhere else

maiden remnant
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yup. friends of friends

stable urchin
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Oh

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Kinky

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Let me in

maiden remnant
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lmao

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not in my christian gtfo server

stable urchin
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I am pure

maiden remnant
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that profile pic says otherwise

stable urchin
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It's pure

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Just someone enjoing a massage

atomic tree
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Yo, just went ingame to take some mood shots and then I noticed that scanning markers goes OVER your ADS once again confirming that the Cortex Interface gives you an augmented HUD 😄

small spear
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attention to detail if i've ever seen it

stone vine
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Yes

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I believe that's how we see the security scans aswell

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A hologram would be glitchy and be a paler green

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So if that's the case that means warden has basic access to security doors

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Hold on I just remembered something I was confused about

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So, in like b2, there are these weird small red dots on the biotracker

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It's only in b2

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Everytime I've done b2 they've been in the same room, same spot, I wonder if its detecting things through the floors

tawdry wing
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It does

stone vine
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?

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How do you know

tawdry wing
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Biotracker detects things through walls and below floors. Because if an enemy is below you or in another room it will still show up

stone vine
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Yes but this specific room doesnt have the specific flooring

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It has hard floors

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No downstairs