#gtfo-lore
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that reactor was active, other one was not
Yeah maybe they know of warden
As more rundowns are travelled through, we might see more mutations than rn
Like I was saying earlier this could be an intelligent parasite
Without a doubt im excited to saw what we will find
not in a cognitive sense at least
Yeah they said there will be radiation in the next rundown and like oxygen hotspots and stuff
oh man, that'll be fun
@narrow elbow Like a primal instinct kinda thing?
If it isnt intelligent we know its definitely strong as hell and has a lot of capability
It can morph humans into shadows, so what can it do next
@whole thicket more complicated than that
like depending on the surrounding environment, they'll take on different behaviours
God imagine a sleeper that can shed its skin if it gets stuck in c-foam and breaks free from it
Closer to a stronghold, better living conditions, stronger and faster enemy
They adapt to their surroundings like any normal living thing I think
That might make it easier to kill it though if its shedding its thick skin
Everything adapts no doubt
That would be a fun idea
Im gonna make a suggestion on that brb
These things adapt rather quick tho I think
lmao
So, anyone tried to contact the industries website yet?
probably should, yeah
Writing a full-deep lore-ish email would most likely spark a response from the devs.
"WHERE ARE MY DINOSAURS"
I don't think it's gonna get as freestyle as L4D series
But I'm looking towards it too.
Idk what the mods will be like, but textures gonna be cool too
I imagined like custom maps, sound overhauls, etc
Lets try to keep the mods on topic, really dont want the mods or devs to be wagging their fingers on us (โข ฮต โข)
Like you open a certain door and go to another compound of the facility
And you can do like a little side exploring for lore
Yes sleepers hard at work
exactly
At their 9 to 5 jobs
rotten bodies bloated in their booths, kek
What would be cool is that in each rundown we get more infected and start seeing the characters transform
And then at the very end of the game we cure oursleves
I want to marry a sleeper
They are so cute
They kidna thicc doe
Kinda
We should just start lore on why the sleepers are built like that
How they sleep standing up
The infection is already nicknamed Demon Tick
Yes
officially from the devs
So it's a tick not a parasite
Mhm then it can be anything
Aye,
But what if it was a mutation on the meteor that infected the tick
Or the parasite whatever it is
It could have enhanced and mutated a disease in order to affect its hosts differently
I'd expect some Dead Space Marker type thing
It's ok bro I'm just joking
"They're not aliens, they're not zombies - they're something unknown, and our goal was to make that unknown disgusting to look at"
I don't think they r aliens
yeeyee
I just imagined a striker in a suit with a brief case in hand
Lmao its 4 am for me
Only 1 bro what
I wonder where in the world the whole game is set at as well? Also timewise? In the future obviously due to the gadgets
Well
Since it's based on our current attempt to dig to the impact zone of the meteor
Yep
post 2020, i'd expect 2030's-2040's
Honestly imagine this goes down irl
Yikes, abide the law or else
Theres also some Mariana trench theories
Honestly I'd break the law if I got to go smash bubbly people in the head
"So, what did you get locked in for?"
Sounds fun
"I just really wanted to experience GTFO VR"
Not me XD
you're gonna be a 40 year old pap by then
Until you see big larry that is lmao
Yeah and then I dip
"i didn't want to pay child aliments"
Their reaches are incredible tho, like around 7.5 m long
Honestly what I was thinking if they send down prisoners every night why not just wait ti I have 100 of yall and just storm the compound
Might be over estimating but yeah
Easy win
"They can't zerg us all"
Idk i think we are trying to cause the whole world to be overrun
Or just make friends with the sleepers and dunk on warden
And who knows what dwells within the belly of the beast
A little f u mesage
Probably a goat
Heard goats carry disease
Explains why they're so big, eating a goat whole isnt easy
And also the fact that we keep sending prisoners down as well
i don't think so,
Realistically
Imagine this goes down in a Realistic environment
Who would want to go down and get some shit sorted? Those who would profit, so i'd presume some organisations, etc.
Yeah true
Probably but no that would cause more issues than it is already
true
They'd just get a corp to claim it
wed probs get nuked by another country
"Do whatever the fuck you want as long as it doesn't get out"
they dont care abt us so why not
Also the "expedition members" wont matter since what else would be a better source than the people who are looked down upon in society and are locked up
what are you her for? "jay walking" alright step right on through were feeding you to the demons
Eh
Tbh
They're just trying to figure out what's going on
We know their intentions through the mission
Tax evasion? How dare you? Go to sleep and the next thing you will wake up to is 3 others or less being dropped into a death hole, bye bye!
and then repeat
Everytime the intro sequence plays
I ask my teammates "Are you here for the rollercoaster too?"
That makes me wonder, how does the process go whenever a prisoner is selected for an expedition?
I mean before that though
That works like cryostasis, and you wake up fully geared
So probably you're loaded somewhere offsite
bye bye ronnie have fun on your field trip
I know the Cortex automatically lets you know what to do and controls your behavior or compels you at least but like is there a selected system or some sort of random draw of the hat kind of thing
Most of it is just modified miner gear
yeah
Aye
unbidden thats exactly what i was thinking about the injection
Youre mind probably wiped at some point no?
You'll just give him stuff to do the job
So basically heres a rundown of what i think happens
Prolly
Lets here it
We dunno who they were in the past
We are so mentally unstable that we are classifies able to "retire". But, oh no, we can't waste our precious prisoners like that. But, then again, we cant just send them down with ptsd, they won't get any work done. So lets constantly inject them to basically hack into their brains and focus on only what the warden wants and not on their own will.
Thats primarily what they are used for I think
That brief jump scare after the injection is a quick wipe of the bad parts of our memories
Also we get these logs in red color that has 'mem'
and they have a error code to em as well
Yes thats why persy Bishop can remember everything
errors in the system
we can bypass the system
But not entirely, we still carry out the objectives, but we just keep everything in mind with no emotion
Well anyways thats enough for me today im gonna go sleep
peace
Night @stone vine
So after each mission, your memory is most likely wiped and you're put in some sort of stasis before the next mission right ?
I wonder if as the game progresses in the future, we can hear some dialogue between the 4 prisioners
Not too sure but maybe? I mean why would they wipe out valuable info regarding the sleepers?
And besides i dont think they can slice out memories either
what gets to me is that they don't seem to have too much of an individual personality. They point out sleepers to each other and not much else. Makes me think that whatever process they're going through between injecting or missions is some sort of beta blocker
and they're always ( understandably ) terrified when they're dropped in from the pods too
almost like it's always unexpected
I think thats more of trying to keep quiet anyways? I mean you dont want to have a full blow conversation when youre next to a big motherfucker
well it might be more because the game is in Alpha and not many resources have been put into it yet, but I do feel like they're almost empty slates of a person
I don't know
You have a good point, but at the same time there's multiple times where a viable conversation or remark about weird shit could be made
like in C2 , there's this flesh pulsating thing on a ceiling in one of the rooms, that's for sure worthy of a WTF from them
Yeah but when they get the game out of EA then theyll 100% for sure flesh it out
This game has potential and i am excited to see where it goes with its story
A short documentary about the making of GTFO - the studioโs first game - featuring interviews with the developers and previously unseen gameplay footage. We get to see the evolution of GTFO, from the first rough sketches of the enemy designs to how it has grown over its thr...
watch this for some details]
Back to the subject of warden being an AI. We can see a file called .mem, which could be named memory. The memory files of the prisoners could be stored in the data base after each mission. They may discover these files in the future, but idk for now.
That would mean they can just recycle the prisoners without a chance of losing valuable info
Warden being an AI can just access the files whenever, or whoever could be in charge of warden.
It could also just be a guy at a terminal.
Although, the warden in discord is also a bot so, who knows?
That might be a clue, but idk how far we need to look into it
I think warden is an AI mainly because of the doors is C1 and D1
Haven't played D1 yet
maybe this discord is actually the hub and we get picked out from here into the game
When you see yourself on the dark web with same day shipping...
the reactor rooms can be accessed by warden straight away almost as if its already there, it might have been a system used by santonian incase their research went to shit
who puts a reactor in a research facility?
that far down too
People very far underground that need a lot of power for things like mining and/or research.
well we can tell it wasnt in use, thus us starting it up again in c1 for clearance to d1
i think the facility was free running beforehand
until it lost main power
I can imagine that each level has it's own reactor.
It makes sense if you think of the Warden as this AI that has lost access to a few areas and needs you to manually bypass security to allow him in
i mean we dont know how large the facility is
all we know about is the first rundowm
we can imply that its basically like huge
seeing as rundowns update from every few weeks to months
Or the Warden could just understand that these are suicide missions so he's just sending deathrow ptsd prisoners down for him.
but even then, he could just be a person locked out from using certain facility utilities , and it would end up being the same, with you having to manually override security for him
i dont think the ones we play as are prisoners
I'm not sure the Warden being AI is too relevant or not
i havent played D1 so i dont know what we are getting
i think they might of known too much
bishop started catching on and they just decided to fling him into the hole
i think we are just the best thing to send
I think the people we play as have their shit way too put together for a nightmare scenario such as that
Yup
could be a cleanup crew honestly
If there are four of us, we could go into a call, play for a while, and discuss this in voice.
that started to uncover things they shouldnt have
maybe the monsters cant easily differentiate between mental damage and alive even while moving, so thats why we are basically almost invisible before we trigger them
they know how to work the terminals and securities and stuff
Dauda and Bishop have already shown signs of working against injections - slightly-
Dauda can still feel some threat while in the compound, he remembers the other drops too from what he narrates
I think that if the devs were doing this "normal prisoners getting thrown into a hole" thing, they'd let you use your own avatar, since then it would make sense in-world that you get dropped into A1 and get taught by a fellow player and prisioner how to use the terminals, avoid enemies etc
it doesn't make too much sense to have pre-selected 4 people if they wanna go down that route
Yeah, Its deeper than that, I think the devs are pytting us off a bit
They want us to uncover everything
Does Hackett have any affiliation with Santonian since he wears a hoodie with the logo on it?
maybe we all were at first trained personal that got ptsd
in every level there's corpses and stuff, and they're usually all very mangled, otherwise we could see if those corpses were facility personnel or fellow prisonmates too
Corpses suggest those people did not survive mutation.
i havent paid attention to this but does any corpses have gear like we do
Since you see some of the corpses in the same position and pose that some of the sleepers are in.
good point Shawn
On their knees, hands over their heads.
They're transforming
yeah some corpses looks melted
Were infected, being physical with them will turn you in hours
some melted, some look like they got ripped in half
Yeah, most likely killed by their crew
Good ol slash to the stomach with a mallet
but what about melting
i guess its something airborne or maybe something oraly injected
I think its both, because we show no signs of interacting with it
but it speeds up the process if we do
Leaked bio weapon that contaminated the entire facility?
worst idea would be if the thing they shoot out is meant to go inside us
Yep
The nest\
Contains heaps of thos "parasites"
wish we could cut it open or somn
Maybe
The nature of the monsters aren't clear either, every monster up to D1 points ot possible infection or parasite
but D2 has the shadow people
It would be cool if a later expedition had an area where all of the walls and floors are covered in the fleshy residue, like as if that entire sector is the nest.
Lol lucas D1 has both
I assume they will do that Shawn , as you go further you get closer to the "nest"
They are taking over
I know this is a little off topic, it took me a bit to type this. The Warden could be sending us down to do these tasks, just to look for something we may have seen on the way. Not something that we're technically looking for, but we see something that we just write off as mining equipment or storage bins that actually have something that we don't know about. He gets to check on certain things he doesn't want other people knowing about, he get's a job done, and he gets to send us deeper. For him, it's a win win win situations. What's a better spot to hide something than a secret underground research/mining facility that's been mostly abandoned, leaving behind creatures that are very powerful and plentiful.
D1 * sorry
maybe its like alien
It reminds me of The Shadow from Amnesia The Dark Descent.
since you just get left on the ground
Invisible entity, but its fleshy residue is seen everywhere.
Jigrup its said its not an alien or zombie, so maybe a mutation
It's possible Bull
i meant like in alien where new subjects gets taken to a nest
It's just that every monster feels very organic , you see pus filled holes and wounds and stuff, and then out of nowhere you got a monster that is just a puff of black smoke
Could the Warden have created some of them?
i still havent done D1
I doubt it
the Warden might just be those trope AI that need to get the job done no matter the human cost
Warden for what we know is working against these things or it wouldnt be sending us down itd be sending them up
it has one job and by god he'll do it
Its just an AI built in by santonian incase research went to shit
maybe some infection came with the meteor that killed the dinosaurs
I kept thing he was using the DNA from the HSU samples to create more enemies or to send down more prisoners.
Yeah
that then got mixed with something in the labs to create a bioweapon
or maybe he wants to analyse it to see the cause of the infection ?
I am curious though.
@sullen oriole thats exactly what i was thinking lol
Some of the larger ones could be made of multiple people. That would make sense of the melting thing. Maybe they all melt down and come back up, making bigger ones if there are multiple near by.
So it really is the blob
Who are the other 8 IDs for?
Confirmed
Is there exactly 12 ID's on the map ?
Yes
More than 12.
Wait no
i dont think the first 4 are ours. maybe its a security scan needed 12 secientists clearance
hm
but since all scientist are persuadably dead
because I know that for C2 there's way more than the 10 Pdecs you need
you need the analog solution by looking for 12 random ones
and it makes sense for C2, but for B1 it doesn't matter sense to gather any random 12 IDs
The 10 pds were just to solve a matrix that consisted of that many codes
It was the second authorization
yeah yeah, for C2 it's plausable that you need any random pdec
Are the prisoners ever allowed out of HSUs when a mission is successful or are they just put back into them until the next expedition?
Maybe you need 12 ids because the bottom levels were the first to go. So they required a large group to be sent in at a time for safety. It would make sense of the nest and the newer enemies towards the bottom.
thats why i think this discord is where we are sent
heh
could be a meta thing
It seems they knew this could happen
which again, would make it even better if we could have our own avatars
other than 4 pre selected ones
Think about it, they stored perfectly healthy human dna, why?
they have said that you can buy customizations in the future
To find some way to combat the "infection" process.
I cant wait
Maybe we aren't just sent down to do certain jobs, but to be test subjects to beta versions of some vaccine or something.
Hm thats a possibility
im uncertain about that since we have gear to protect us like masks
It would make sense if they're sending down the same people, getting various amounts of infection, then going down again.
but then again we do have that infection level at the end
ive thought about how nobody is ever clean. either low or high
Yes, were all infected everyone is basically gonna die
thats why i think we are going to find a cure
Before it spreads
I see that infection kinda like you'd see radiation levels
Also, even in A1, the characters all know what sleepers and scouts are.
Yup, they know valuable info
@chrome badge because we already been there
so yes, we are all infected
Exactly.
since, during the opening "cinematic" code, it says "Subject not suitable for Redeployment"
I think it is
It is
and that is where we presumably got the gear we have too , from earlier expeditions.
Because its spreading from what we can say is the ground up
Its almost at the top too lol
The Complex is the origin source and it's pretty contained by the "Warden" entity
wasnt there a mission stating how far down it was?
I wouldn't be surprised if the prison is also infected.
All missions say how far down it is
Hold up
something definitely tried to get out of that facility, hence the beams being twisted up
maybe an explosion ?
maybe something dug out
But what about C2's peculiar ||Rooftop infestation||
There are multiple destroyed walls, leading to quicker paths throughout the facility. Like in B2
Yes my point about the nest growing
Oh right
Its trying to spread
Thats why its breaking the facility
The nest is pushing its way up and it wont stop till we stop it
That would explain why so much of the walls and ceilings are broken. Why else would solid concrete walls just break?
this game gives me second thought on perusing science
I'm not sure the huge hole and the monster are directly connected. I think it's more plausable that something there massive blew up ( maybe a deep underground reactor ) and that causes the hole and the first infection
Exactly
scientists always gets shafted
could be anything, really
maybe survivors blew it up to get to another part, maybe monsters broke it down
And the chargers start in that room too
water infiltration will break down concrete easily
That would explain why so much of the walls and ceilings are broken. Why else would solid concrete walls just break?
@chrome badge
It could be forming them
well we dont know what year it is right?
I guess we have to wait for the next rundown
Post 2020
no we don't
we know that much
and how long this has been going on
Id say not long\
it's definitely in the future yeah
The hole I'm referring to is in B2, the one that leads to the 2 security doors that are both alarmed. That clearly isn't water damage.
Yes but we cant see a nest located there, so i have no idea
It might be moving around to find better spots
tactical demolition i would say
I really want this to be some gelatinous blob that just like to eat concrete
or just multiple smaller nests being formed to suppose the hive-like mentality of the monsters
we are clearly not the first
support *
Yep dead bodies everywhere
i dont think its a hive mind
and Dauda saying he recognizes them
The terminals are running some sort of DOS. There are no graphics, just text and commands.
definetely not the first, but probs the last
@stone vine wdym dauda says he recognizes them
The trailer he talks a bit about them
Exactly Bull, it's not exactly the best thing to run at a scientific facility
maybe they're in lockdown mode though
Im inferring his dream is the expeditions
when he hears people screaming at him, and he, as you said, recognizes them somehow
mhmm
so you mean he possibly worked there?
I actually think we as players are body-hopping through the Cortex interface
and use other people's bodies as our own to do stuff in the Complex
if we do have parts of our minds wiped, it makes sense we'd feel some sort of memory to it
Maybe they just need they're own OS, so they made their own, not trusting other companies' systems on their computers.
or maybe they sent them down since they know enough to get around
Well we see the same people each time
I like that @vapid monolith
And through that
That's why Dauda hears other people screaming at him
and that's why he recognizes them somehow
Thats a good idea
it's the people he effectively possessed to Complex Dive
what again gets to me and kinda makes me believe that we are being wiped of memories somehow is that during the drop, you hear how scared we are
Wanna jump into a voice chat and play while we discuss?
The error
it's almost like it's a new experience every time
I think it's not how scared we are
it's just air going out of our lungs
from the sudden drop of the cage
sure
Yeah when u drop that low air gets kinda tight
or maybe we are just terrified to go back
At work so I can't join atm
lol
damn
or maybe we are just terrified to go back
but after that we are super calm and collected during the mission, no audible scares or sighs of distress for the most part
maybe it's an oversight from the devs, or not
I think low speech is just dev oversight
like the guys are too calm / don't talk enough, especially during security alarms
When you scared out of your mind there's typically two responses, panicking, talkative, scared, or uptight, cold and calcuating and stressed
and even then, no reaction when they see the ceiling blob at C2, I think it's just an oversight, but who knows.
Oversight or just lower on the priority list compared to game mechanics etc etc, only mention of it we get is the chat logs as we drop in
which reminds me, those are the chat logs from other people within the facility I think
not ours
yeah, previous prisoners the warden has sent to their doom
Do some of you have ideas of what the females sleepers throw at us ? ๐ I really want your opinion ^^ It is some kind of "magic" or what
I donโt believe we know officially but my personal guess is a virus
I believe they mentioned it was some sorta fungal infection?
Or it was hinted at
Something to do with DNA testing
But we dont know for sure which is what bomber said
)-)
Look at the earlier convos that might help u guys figure further on some topics
extra info
A lot of ideas have been tossed around here and I think fungus covers most bases save for origin. At least in my mind.
Saaame
me and a player were talking how the facility which the game takes place in is extremely huge, too huge for a company so we thought it was built by "freedom land" (america) or it was a failed UN facility. When we found out that it was a mine (it was own by a mining company) we talked about it for a little bit before concentrating on the rest of our games. I think that the mining company is both fake and real. Real as in they must have hired a actual mining company to help build the facility and fake as they're using it as a cover for what may have occurred before what ever broke up and turned the people there into the things we fight in the game
big warhouse
I don't think a mining company needs hydrostasis units and high-security doors galore, so it's definitely a cover
since the coordinates are in the crater of the asteroid that supposedly extinct the dinosaurs, it's assumed that it's an organization researching and looking for something out of the ground below
And why would a borehole have stasis pods and a reactor inside it? Could it be a ship with an alien virus thats been put in a mining hole?
I think we could get all of our answers from understanding what the complex really is, the mining is obviously a mask than whats the truth
Is it a research facility? Like SCP Foundation or a containment for the thing that dwells deep within?
Or a failed research center that obviously knew what they were researching
Or rather, the more sinister, is that it was constructed in this way to purposefully release the Fungus/Virus, from here on out Iโll be referring it to the F-Virus, where the Warden possibly released the virus out into the facility in order to test the human and social reaction to the Virus. When it was all said and done and the F-Virus has done itโs work in there, we the players are sent in to do the dirty work of the Warden to test us against the F-Virus results and continuously sends people in. And I would like to sorta speculate that there is the idea that the Warden 100% controls the facility as everytime were sent back there, the doors and everything is shut.
100% speculation and fan theory ^
I think they definitely knew what they were getting into
Because they have perfectly fine human DNA stored before the collapse so they may have realized what could happen and that they would need the DNA in the future incase of outbreak
plus, high chance it was transmitted through the vents. As while the infected are durable (being able to last even without a head) a large or organized security team, which this facility would have, would have been able to wipe them during the onset of the fungus/virus breaching quarantine
yeah, there are huge vents everywhere
it would be able to spread quick and then from one person to another
Reading all these theories and noting the details i've seen so far, I'm starting to think the virus/parasite/source of the infection was deliberately let out, possibly by The Warden, Umbrella corp. style. After all, if they knew the virus could spread via the giant vents, said vents would likely not be there.
Hi @stone vine
Unu51, not necessarily unless the intent of the facility wat to infect people. With something that deep underground(800+ meters?), ventilation would be necessary to get anything done no matter the purpose of the facility, wether it is a lab or a mine or what have you.
Personally Iโm still if the opinion that this was just a horrible series of accidents. I think the surface has gone to hell and the Warden, likely ai, is keeping the remnants of humanity safe while some delve into the facility looking for answers. As to why there are cryopods in the mine; 800+ meters into the core of the earth is a pretty hard commute for every single person going down there so they might sleep there or something along those lines, in statis.
Maybe
I'm gonna reiterate that mining is very rarely done via a maybe 300-foot radius hole going several thousand feet down
In fact I'm pretty sure NOONE does that
If the top caved in it'd be quick entombment.
I dont think this was intentional
It seems pretty emergency based
Here I'll write a quick rundown on my entire thought process of what's happening
A meteor crashes in Mexico that contains other planetary fungi which spreads to its surroundings making what we know is the Demon Tick. Let's fast forward to when the meteor is discovered by a group of researchers. The researchers build a facility underneath to study the meteor and discover the nests underground. Studying these nests they find out that they contain parasitic beings that can infect human hosts. Now learning of this they start seeing effects take place on some researchers and take into account that if anything does screw up that they need a backup plan. They created Warden, an AI in charge of reactors that act as a back up power to regain power and restore the facility. One day the infection starts spreading, they dont know how or why but they go into a state of panic and start storing themselves in HSU as dna in order for some cure to be found. Soon the facility is being overrun and Warden is told to begin its work. Taking rows of infected researchers, Warden starts using them as prisoners to reclaim the facility. They are injected to comply with Warden and be able to complete their objective. The mental instability would cause the "prisoners" to go into a state of constant paranoia and panic, so Warden has to basically brainwash them. Though there is a slight error in Wardens system which causes a certain set of these "prisoners" to know a bit too much info. The 4 we play as. That's why we survive so long, through all the run downs I think.
:)
๐
:)
https://www.nationalgeographic.com/news/2017/12/tick-dinosaur-feather-found-in-amber-blood-parastites-science/ This is a good reference to what this thing could be, a mutation of this tick, or maybe a similar one.
I don't think the "brain wash" part really adds up. Brain washed to do what?
I still think a name for it like Virus-F is a good way to name this sickness
Tho it is more likely to be a parasitic infection rather than a virus
What I mean is get them to follow what warden says
If you're that paranoid and scared nothing's gonna get done
I think most people likes to be alive.
So if they drop down in a hole where the only way out is to do as warden says, you'll do it.
It could also be maybe to take their minds off of the parasite and to just get shit done kinda thing
Not think about anything
Nah, they talk too much to each other for that theory to hold water
Yeah I'm not so sure about the injection this is all I can come up with from what I've got
Theres def something weird about it though because of the errors and overriding the system thing at the start
Idk tho
Tbh I just think the people running the Warden program have little regards to the safety of its people.
The idea I believe is that the Warden has a neural interface with the prisoners
It injects itself via the Cortex UI somehow
Presumably this is how the prisoners have UI like the objective in the top left
That's what I think too, I'm just trying to figure out if it does anything else possibly
Idk tho might just be looking too deep
Really ? Thats cool
It just occurred to me that the kneeling position sleepers are in is likely them attempting to cover their eyes
Initially started during the early phases of human mutation (since you see human corpses in the position) I guess they just keep the habit as the mutation progresses
Light sensitivity being their thing and all
Let's Check that out
If the crouching ones happen most when under light, you may be into something
Enemy placement is determined by an algorithm so I donโt think thatโs going to tell you much
But now that you mention it there is a crouching stage as well where they still have their hands partially obscuring their face
So perhaps the initial stages of light sensitivity is too much sensory input for humans to handle
But as the infection progresses they adapt over time
Holy shit and this could actually be an excellent explanation for a lot of shit. Imagine being human and suddenly being insanely sensitive to light to the point it put you in agonizing pain
Youโd go ballistic trying to kill the power
And god knows the only thing your fellow scientists or workers would want to do is shine a light on you to study you. Not to mention the moment they realize youโre beyond saving theyโre just going to try to โdispose of the problemโ
Fighting ensues, factions develop, and sooner or later youโve got entire security zones going on lockdown or losing power
Quarantine enacted on the lower levels, people start getting desperate for supplies, the infected seal themselves in to keep their predators out
One or two escalatory events later, youโve got a hole from the bottom of the complex to the planet surface. While the company wastes time trying to figure out how theyโre going to salvage the facility whilst attempting to cover things up, the infected underground progress over time into the sleepers we recognize today.
Have I run too wild with this or does this sound entirely plausible?
A little.
we need t owait for actual stuff
is GTFO's underground just hell?
I just got onto B1, and that bit above does actually explain a lot...
If you guys remember, thereโs a massive room in with a fog, and with an absurd number of sleepers and a scout, all of which are standing within the fog, as far as I could see...
and those still outside the fog were either facing and against the wall, or curled up on the floor.
So @harsh spoke , your explanation does work very well in this case
This doesnโt really add on to that theory but keep in mind the hole itself. The ground at the start of each level is broken upward rather than dig out neatly or from the surface. To me this means that something dug itโs way from the bottom of the facility. Have we figured that bit out?
Nah, itโs adding onto the bit that Probe mentioned before the faction fighting
Maybe a outward bore or an outward explosion?
^Exactly. I was thinking that perhaps a reactor on the lower levels was tampered with, caught in the crossfire, or perhaps decayed due to no maintenance, and caused a chain reaction throughout the compound all the way up to the surface. @hasty topaz an explosion caused by the biggest energy source we know of (reactors) seems more likely than a big monster digging their way out. You are right that the way the plates face up it appears as though whatever caused the hole came from below
I'm not sure the huge hole and the monster are directly connected. I think it's more plausible that something there massive blew up ( maybe a deep underground reactor ) and that causes the hole and the first outbreak of whatever the monsters are
I had this idea earlier yesterday
I really don't feel like the massive hole was made by something digging its way upwards
it looks more like an explosion
I just couldnโt fathom how a fully intact, working and stable facility could fuck up so badly so as to allow a reactor to go critical
sabotage ?
But thereโs so much security
I canโt help but feel like the only way a massively sophisticated facility like this could allow a reactor meltdown was if there was already chaos
I donโt think thatโs convincing because Bishop apparently helped program the website for Santonian
I canโt see a higher up doing that
if enough money was involved I could see someone higher up sabotaging the entire facility for monetary gains
a bit of a trope, but could happen
Possible
Although we donโt have any person offered yet who would be a higher up
The other thing that doesnโt perfectly fit into my theory is the HSUs that litter the compound
The only thing I could think of was that putting people into Hydrostasis would temporarily halt any contamination they were experiencing
hm yes
That and the people in stasis could be contained for later study like specimens for the contamination (to figure out how to reverse it)
I talked about that maybe the contamination could be something akin to how we know radiation works , we know that low levels of it are safe but if you pass a certain threshold it becomes dangerous. I reckon the infection in the game could work the same way, everyone is infected but that infection doesn't fully trigger unless you spend too much time down there or something
HSU are definitely for storing live tissues
as only those would need to be put in stacis
to keep them alive
Possible, I donโt know enough about radiation to comment
Somebody said that it looked like the symptoms mirrored those of a fungal agent
it does
except the weird shadow people
every monster seems to be from a fungal infection ish, you see pus and wounds and rotten flesh
but then you get to shadow people
Yah idk what to make of that one. The closest I got to explaining the shadows is that theyโve somehow evolved to diffuse light around themselves
Sort of like modern invisibility camouflage fields
I haven't paid attention enough to them, but do the shadow people bleed ?
when killed or
Idk, I donโt think you could see it if they did
Yes they bleed, did D1 last night and thought it was strange how visible their blood was when shot.
that's good, it means it really is more of a cloaking mechanism
rather than the shadow people being made out of black smoke or something
The hole could have been caused by bunker buster missiles, it feels too directional and big for a reactor melt down, it it was a reactor it would be more of a bubble not a hole, but bunker busters go into the ground and then explode, leaving a hole shape as well as outward facing debris
^
That and it could possibly just be a failed dead switch
Ye
I mean, itโs right off the Tip of Mexico
Daily reminder that this is where we are and is confirmed ^
what if in that future, it isn't called Mexico anymore?
Well for the time being and for sake of sanity letโs call it Mexico
But
no buts ma dude
Everyone there speaks English and the consoles are encoded in English, so it could easily be a Black List site from the Americans looking for a nice quiet place to put the Conplex.
in mexido
It is a very obvious Mining Coverup as it looks like a mining operation, but the problem is that itโs very obviously not a Mining Operation due to the complete lack of mining equipment that is either present or in place for a normal mining operation.
On top of that, many places in the place look too Generator-y to be a mining operation.
It could easily be a Geothermal Generator facility, or rather a facility ran on Geothermal as the location all the way down in D1 is hot enough to power sensible Geothermal generators for energy.
or
Itโs obvious that the Fungal/Virus/Mutation was spread through the very abundant air ducts throughout the complex and that itโs first stages is Extreme sensitivity to light due to a number of enemies or bodies covering their faces, particularly their eyes.
And itโs obvious that an outward explosion happened to allow the hole for us to get dropped into via the modified HSU units.
However this is all speculation and theory, but it is a very sound speculation and theory.
I approve
I mean I kinda want a Dev or someone to like, confirm or something

Or the bore holes were specifically created after the fact for the Wardenโs purposes
๐ค
Well no @south bobcat , if you look at the beginning intro the all of the places you spawn in, all the things are pointed upwards
indicating something was going outwards rather than inwards
Valid point, unless a drill or boring machine withdrawing dragged the material upwards.
But thatโs probably overthinking it.
Itโs just relatively clean for an explosion thatโs penetrating so many meters, so my thoughts have always turned to excavation
if something excavated upwards wouldn't the metal beams be twisted upwards too in a sort of spiral ?
it almost looks like something poked through from the inside
or something was ripped out
because most excavation drills are rifled, so they would've twisted the beams as it drilled upwards
mhm
It could be both a mine and a geothermal plant
It could just be a really big hole in the ground too
Didnโt they say their making a dig site for rundown 2
And we could be not deep enough to see mining equipment, or it could be in any of the numerous crates and boxes lying around
So what of the Warden? My theory is AI overlord.
Maybe a sadistic AI anime neko loli
the red queen from Resident Evil comes to mind
I mean, tis obvious we are prisoners, and therefore we make for excellent cannon fodder, which is why we get sent in these high risk expeditions.
But who be calling de shots, mon?
Kinda reminds me of the game "Void Bastards" where you are a Prisoner selected by chance to be sent outside by an AI to retrieve various Items and Objects of interest, once your Prisoner dies, a replacement will be chosen by chance once more, rinse and repeat
maybe its something similar here
Yea that's what I assumed
Not sure why we are prisoners, but seems like we are "Infected" with something and it seems like we are trying to retrieve stuff related to said Infection.
Possibly the Warden is an automatic System trying to find a solution to some world threatening problem/disease. And Prisoners are being used since they are easy to replace and nobody will miss them
Since we start out in a pod and get transfered to the pod transporter which decends into the depths
so far, for me it seems like, someone dug something out, it went horribly wrong, and now easy to replace people are being used to fix the mess
Maybe nearly all thats left of the world is prisoners in HSUs who are infected and the warden is sending infected prisoners in with guns to complete missions and possibly solve the crisis or figure out some cure at the source of the problem for whats left of humanity
Would be funny, humanity got wiped, besides the prisoners in the quarantine, kept alive in the pods
and the rouge AI System is still trying to fullfill the orders given by its creator
But it seems like the AI System is in some kind of emergency mode, if i remember correctly, when you start the game up, it shows your Name, some data and say something like "Infected" and something like "Unable to deploy" but something overrides that in the same screen, forgot what exactly the text says
If anyone has some info about that, please im curious about that one
I just wanna throw this out there
For those wondering why we go in the hole, check the rundown, each mission explains why you are going down there
The end goal seems to be finding a way through D1
And we are all in cryostasis when not on the mission, gear selection and the lobby are being shown to us via a cerebral link, as it says when you start the game
All of this theorising about the general lore, meanwhile I'm over here trying to figure out just how big are the rounds we are using that we can only fit 30 of them in a single drum mag of an Assault Rifle
It shoots frozen chicken eggs
what if we dont shoot ordinary bullets
just some weird sci fi stuff
So...why do the sleepers react so violently to light?
while some of them sometimes stare right into a construction lamp burning their face away?
Lol itโs hard to place the sleepers away from light when using an algorithm
well thats a fair point
but in A1 the first room is so bright and filled with lights
yet nothing happens
i mean yeah fine, to introduce the enemies
Thatโs a tutorial zone though so yah
Well, maybe it depends on the UV-index of the light. The light in the complex is quite warm and somber.
Yah itโs a bit sketchy that the warden is deploying undeployable prisoners
Suggests either the warden has gone rogue or something horrific has happened on the surface
and they are most likely used to that light
so that new light triggers them
I bet the Warden has been created beacuse something horrific happened
and we are being used to solve it
Just some meat being thrown into the grinder out of desperation
im still curious about the text you see when you launch the game
I am still looking for someone with knowledge in sound design that can help me decrypt some audio files
The Warden certainly has a malfunction or is in some kind of emergency mode
wish i snapped a picture of the text...
cant remember what exactly it said
I think I've read that text and gauged it didn't really contain anything special
most likely just flavor
but it says something about us being unable or unviable to redeploy
yet the system overrides that
also is states that we are infected
Yeah, more the reason to send us down again ๐
Is it confirmed that its some kind of fungus?
well "confirmed" as in, the most likely theory
Not officially but it seems to be the most likely candidate
Would explain the suits and masks we are wearing
^
but then the whole already infected makes me wonder
god im over analyzing stuff
i mean it could simply be, that the air down there is highly polluted with Spores that it kills within seconds or minutes
Not fungus, more likely parasite.
My evidence: The enemies have worms and eggs in them and the prisoners ain't equipped in airtight suits.
They have them inside?
how did you see that?
never paid that much attention to the enemies
would get in line with the tentacles
but still...if we are already infected...
Better quality^
Iโve taken to ignoring the tentacles as a gameplay addition and not canon to the lore because they literally are bigger than the whole body
either means its dormant, or we are just freshly infected and the pods are kinda slowing the whole process of turning
Wat
Also, don't some of the sleepers have whip tongues?
Yes, just recently infected seems likely
Correct
The head tentacles have to be taken with a grain of salt
That is a faulty logic Probe, I very much think the tentacles is very much cannon, that is why it is science fiction.
Look at parasites in insects
The ones where the mouths are basically the entire head.
how freaking huge they actually are
I donโt like magic in my sci-fi and unless youโre telling me that each sleeper has a Tardis in their head, the size of those worms is non-canon
its sci fi, could be some gene altering parasite
I wonder, were the enemies humans...
Yes
They were. You can find bodies in the process of turning on the floor sometimes.
there are human corpses that are in the same positions sleepers are found in
So they basically dug something horrible up for some weird reason, any chance it could be some kind of genetic lab facility?
Like covering their eyes on the ground or whatever
maybe they experimented on something down there
Itโs likely they dug something up, and we have confirmation there was at least barebones experimentation going on from one of the released images showing genetic material in a large stasis chamber
So this is how I think a striker works, notice that they tend to be bloated, I think it is because it "host" the worm that is the true monster and maybe some eggs too.
any info on the general state of the world?
Would explain the bizarre abdominal and posterior growths.
the whole "shooting" enemies is still weird
but its a game afterall
with whatever they shoot at us
always looks like a weird rocket
Any lore?
My take is that it is eggs, as a way of infect other people.
Wow it must be quite long
Is there a YouTubeder that can spoon feed me the lore?
AFAIK, someone dug and build the whole Facility that we raid, to experiment on something that seems to be a parasite. We dont really know what went wrong, but something horrible happened and the Parasite managed to infect People and turn them into the Things we see in the game.
im not aware of the state of the world, it its in ruin or still alive.
But someone created the sentient Warden AI which controlled us Prisoners, why we are prisoners i sadly cant answer, but it seems like we are being used to fix the mess
That being sad, its all as far as i know it
Ahh itโs like umbrella from RE
@jagged crater Not as of yet, but I also have my (very long written) take on the timeline.
might aswell be some weird alien thing that landed here thosands of years ago and it was freshly discovered
And also the state of what Warden is unconfirmed
@atomic tree Could you sent me what you have written?
Bet it is a bio weapon since they are collecting samples and such
well, we are most likely collecting them to figure out how it works, and how to stop it
Works both ways
since all the prisoners are already infected
Considering they are using prisioners
it must have already spread quite alot
They are up to no good
My take of the story is following: Santonian Industries mines in the (Chicxulub) Crater (based on some real life drillings done in 2016). They find -something- down there, that might not been super harmful and collaborate with what we now know as the Warden. Warden moves down to into the complex and set up labs at the lower levels, away from the gaze of governmental control and such, to experiment on whatever they found. Somewhere (the devs said themselves) "beyond the year 2020" an outbreak happens and totally wipe out the humans of the Complex. The (group know as) Warden says "fuck that shit" and put a lid on the whole operation and let it simmer for a couple of years, hoping that most monsters would get bored and die/decay. And now the Warden have re-opened the hole to sent people down to salvage whatever useful information and date.
Only liberal take on this is that I say Warden is more of an initiative or a sister company to Santonian Industries, due to the information that can be found in the C levels and D level.
And also think it is not prisoners, but just people held as prisoners.
Im not sure if im just overanalyzing it, but the situation for the warden seems desperate. Since they are overriding the whole "unviable to redeploy"
Wow
What information on C and D specifically?
There is doors with Warden logos on it, also the levels where we start seeing reactors.
@dreamy rose Or simply they don't care, if these guys are good at the job and held against their will, it doesn't matter for the Warden what the analytics says
could be
i think currently there is no correct answer to that question
gotta see what new updates bring
but so far we got a solid foundation of what has happened
Become a lore youtuber bro
But thinking how we needed to shut down a reactor on level D1, they might have been in a hurry and needed to override the system ๐
I want it spoon fed to me
i dont have the sexy spooky voice
I don't have the smooth Vaati voice for that ๐
Also I'm SUPER lazy
Or whatever those programs are called
has anything interesting been found on the terminals?
i think something could be hidden within
guess i know where ill sink a few hours into xD
Prob some Easter egg
Not as far as I know. But I mean I guess someone could spend a day or two and type in hidden commands ๐
if someone can carry me through the various levels towards the terminals xD im quite trash at the game currently
is there one in every level?
Yes, I'd recommend to do the one in A1, quite easy to get to
well question is...are they always the same. What if every terminal has a secret...
welp
Thereยดs just one way to figure that out
When will devs add unlockable for like levels and stuff weapons and tools specifically
Boring answer: When it's ready ๐
Lol
They have a roadmap and working on it. But they refrain using dates generally
good choice tbh
I had a thought: What if, lore-wise, in this first Rundown we don't have E-Tier missions because The Warden doesn't have access to Section E and it is all for the purpose of investigating a possible pathway there from Section D. Would explain where the "pathway out" in Section D is going to because I really doubt there's going to be a pathway out of The Complex itself nearly a whole-ass kilometre underground.
Which begs the question; Just what the hell is in Section E and what the hell happened over there that even The Warden has lost contact with it, and has us jump through hoops in each Section to potentially regain contact with it through Section D?
It have its up and downsides.
I am kinda glad they did not do a class based system for loadouts
@atomic hound Lab and research facility is my guess ๐
@jagged crater Yeah, those system can have some pitfalls, especially in game like this, where everyone have to improvise a lot.
@atomic tree Hold on, I don't follow
"Only liberal take on this is that I say Warden is more of an initiative or a sister company to Santonian Industries, due to the information that can be found in the C levels and D level."
How does that imply that the Warden is a sister company?
Yea it seem like a easy mechanic to add to the game but itโs kinda getting stale since many games does that
@harsh spoke Because we know that Santonian Industries is a mining company/investment group.
We're not even sure the Warden is working for a company though
For all we know a government or international organization (like WHO) is behind it
Well, we know there is Warden-themed doors on the lower levels, so they have a deep involvement to the project
Hold on, what?
@atomic hound You're right on the money. Something tells me that the hole only goes so deep (perhaps not much further than Section D) and thus we needed to find an exit/entry point to the lower regions
Itโs probably the main research lab
Sorry shoddy quality, but a door like this is found on level C2 and D1 ๐
What are you guys tryna figure out rn
Just @harsh spoke asked why/how I came to the conclusion that Warden have a deeper involvement to the complex and ain't an outside organization, trying to probe the facility after the fall of the complex.
Yeah they def have a deep meaning
I know the door you're referencing, but how does it relate to the warden
Yea
Bro
It unlocked a lot of stuff for us
That's how we think warden is AI
Plus the injection
It's a bit wierd though that it's constantly injecting and breaking the security measures instead of doing it properly thoug
Considering if it's deeply ingrained in the facility's systems it should just have access
Its injecting parts of itself most likely
It's possible we are chipped
That's how we get our objective
Again, we got send down to shut down a nuclear reactor, so I guess the Warden was pressed for time ๐
I don't know enough about System Shock to make a reference but maybe an idea behind the AI?
Well if I had to guess, it's standard AI failsafe
You design AI to maximally require hard input from a human
Also don't assume the Warden is 100% AI, it might just be an OS system controlled by other
Yeah
Well I was saying that the Warden can't just be allowed to open every door without hard input from a human
We need to know who that person or entity is
Sounds incredibly unsafe
Yeah, I think Warden was a backup AI
That to me is why we have those security bubbles
To run the facility under maximum emergency
It explains the reactors
And the doors to the reactors
I am putting my money on a group of people.
im gonna get to the bottom of this
Santonian Industries is an Investment Group, so they wouldn't leave the complex to itself after the fall.
Yes, they refer to warden being a group, because want would refer to multiple
even if it means sitting multiple hours at the terminal
Though we're not running down to the reactor in D1 to shut it down due to an impending meltdown or something, we're doing it in order to cause a powergrid failure that will unlock a certain pathway out of Section D to somewhere. (Section E most likely)
So I'm thinking Warden is an OS, run by a team from Santonian Industries.
They want to salvage the complex and hopefully retake it for themeselves
Yeah I'm thinking that too
Yโall talking about warden but who are the prisoners
We dont know, possibly researchers
Warden couldve used infected researchers because we dont know the outside predicament rn
They canโt be normal prisoners since they are well trained
โThe characters of GTFO are forced down into The Complex every day in order to carry out different objectives for The Warden. You are allowed to keep what you scavenge and what the wardens do not want.โ - Simon Viklund in a GTFO documentary."
Exactly
They probably knew stuff from the facility and that's why they knew
Warden couldnt take it away from them
I am starting to put the idea together thanks to you guys.
We can't keep anything that we scavenge post-mission, so I guess the wardens must really want our glowsticks
If only they reveal our characters backstory
Np
I think the "prisoners" is just what Santonian Industries seems as a threat to their business (we know Bishop is affiliated with them).
So whistleblowers and such.
We know bishop knows a lot
That might mean that he and maybe they were high ranking
Unless there were other run downs before a1
And they knew from there
I think Rundown 1 is our first delve down to the Complex.
The memories might also just be various pieces from the unfortunate sods who were there when the shit was hitting the fan, injected to us via the Cortex Interface. Or from other prisoners that didn't make it, with us being the successful party as we learned from their mistakes in a way.
Based on the HSU missions, I think that the characters that you play as are clones
Could also be a side-effect of the Cortex Interface injection, with memories from other prisoners being leftovers in the Interface.
An unintentional side-effect even
That theory have been brought up a couple of times, but I don't think we plays as clones.
If you could clone people, why send 4 down at a time? Why not counter-swarm the place? ๐
Mhm that makes me think how many people they have
If they had outside people then they would send them down as masses seing how many there are
But it seems they can only send limited ammounts
And you run the risk of inflating the Infected numbers possibly far out of control by swarming the facility
Well, I think it is a balance of wanting to save money and the difficult entrance point.
I know gameplay wise, you face small waves, but you wouldn't risk alerting too much, which have greater odds of doing so.
Yeah that's a good point
Also why send down 50 men if 4 can do the job? That is how you are money efficient
We're a small, disposable fireteam that wouldn't have too much of an effect if lost or worse, converted.
It also makes me wonder why so many died, and our characters can do the whole thing
Are we special in some crazy way
Do we know something more
Also I don't think you get anyone to go down there voluntarily, so if you only have a limited number of prisoners, you wanna be smart about your "resources"
Yeah that's true
And you don't wanna hire outside help if you have some shady shit down there.
No one will ever know this happened if we keep it contained
Exactly
Unless there are more spots like this around the place
This facility could be huge
There could be more, but idk
it seems to be the most important one
Hardly think so, as the trailer made it clear of a certain location. Ofc it doesn't rule out other locations, but on a story telling level it would a bad thing to convey it like that then.

