#gtfo-lore
1 messages · Page 145 of 1
Yall ever heard of mutation
Yup from TMNT
Oh, I heard it from Biõlogy
Nothing wrong with having two names for the same thing when they're used together in the same sentence. In one of the ingame dialogue you can hear someone whisper "Scooout, stay away from the feelers"
It may be confusing at first but its a quick explanation and easy association between the two.
In the moment your team mates usually call out instinctually/reflexively so they use whatever term that comes to mind that best conveys their message in the quickest way
I'd prefer to call it a seeker
considering even the wiki calls it a scout I'd just stay with the documentation unless it's otherwise named in game
wiki isn't offical TMK
I believe they're called noodle-friends 
actually its touchy guys
even if it isnt official it's the closest thing to easy to find documentation
The guys in game have a voice line calling it a scout. So I think that's safe to assume.
also scout is much snappier and quicker than whatever people are suggesting
the official wiki also goes by "scout" so probably that
Not sure, but that may not be located at the complex
Could be some research facility controlled by the warden or something
Yeah, but those monsters scare me ... They look like more tahn just simple giants
wheres that image from?
^ Where the hell is that from?
whybother with the lore, the developrs have too much basw game concpets like progression to wrok on right now to further extend the truth behind the lore to this game, if i were you i would wait until the game has developed more togive the small group of developers time to come up with answers
beacuse its fun
Because the more info we have about the warden the easier it is to get his nudes
@slender current well considering there's alot of hidden information bits in the video material released already, like the location of the facility leaves room for speculation
I’m more concerned about what caused the big ass hole
And considering the facility is located in the crater of the meteorite which wiped out the dinosaurs it's fu. To assume what actually created these beeings
Well probably humans digging for stuff in the meteor site
My theory is they dug up stuff they didnt want to dig up at some point and now the warden is using us prisoners to take back the facility - probably some kind of outbreak semi similar to last of us (some kind of alien spores contained in the meteor that they've probably been digging for)
Hence all the spores floating around and the gas masks we wear + the virus level mentioned at the end of each stage.
Only thing not adding up for me so far is that one of the guys you play seems to be tied to the Corp that runs the place so Idk.. ^^
lol exact same lore as cod zombies XD
they dug up the wrong digsite and now they payin the price
Except the difference is that one game has effort put into it and one is cod
^
Well keep in mind thats only my theory could be something completely different especially considering the fact that I have no idea about how or where the future run-downs are going to take place. Will it be deeper into the facility? Will there be some kind of cave system which was struck by the facility (and thus started the infestation) which you will explore after clearing the access
Will there be other holes in different places on the earth? I mean we're not talking about a zombie apocalypse here in fact we have no idea how the world situation is in the games universe ^^
@honest sky @harsh spoke I found it while searching gtfo pictures and found that
raised a few questions and now im trying to figure out where it came from..
Ya I tried finding its source by image but it just leads straight to gtfo so im sure its legit
Ah I see
@open agate I think you're right. I think the asteroid that killed the dinosaurs brought down some kind of foreign agent which was subsequently buried under the site. SANTONIAN comes in, looking for it and either A) Gets it, tries to study it, and something goes wrong, or B) Somebody gets to it first (like a terrorist or the AI) and here we are
Still wondering about Bishop (the brit of the group) beeing tied to Santonian tho 🤔
I just hope that they properly world build and consider the consequences of some of the shit they've suggested
Like clearly prisoners are considered fair game for corporative interests, and it's interesting to consider how prisoners feel about having their minds essentially hijacked
It's gotta feel rather violating
Theres certainly room for some subtle political commentary there
Another thing: The prisoners are of different backgrounds. Now it's possible that Bishop or someone else hand-picked them but otherwise we have to consider a couple different possibilities:
The world could be a melting pot where prison populations (as a representation of the general population) have people of varying backgrounds and cultures like the diversity our characters have
The alternative though is that the world is quite xenophobic, tribalistic, or racist and the only reason we see prisoners of varying backgrounds working together in close proximity at all is because governments sell them to corporations/ other governments across the world based on their value/ skills
Is Hackett a part of Santonian because you can see he wears a hoodie that has the logo of Santonian on his chest?
Eggs
that photo, a few posts back is from the alpha
there's also a pretty iconic alien egg room photo from it too
On the game store screen, it says “Players get to play as a team of prisoners, forced to explore and extract valuable artifacts from a vast underground complex that has been overrun by terrifying creatures.”
Are the HSUs considered artifacts or will there be later missions asking players to find such?
should rely say assets instead
Well they've already said this is just the first rundown, there are supposed to be new rundowns like very two weeks to every month. I'm sure they intend to add a system where you keep some of the things you find as well.
@languid walrus ??? Artifacts just means "items", specifically human-made ones
When I read artifacts, I thought that meant like, museum kind of artifacts. XD
?lore
Like National Treasure kind of stuff.
Man you guys are talking about new rundowns already? I'm still stuck on b2 lol
See as it takes place in the Chicxulub crater, it could be a non human made object. I find it interesting that the holes in the levels appear to be made by something pushing upward, not downward, like something big broke out of the facility.
So far according to hypotheses about the crater this takes place in, I think we're here to go deep into the complex and prevent further outbreak and/or recover the more important assets that were discovered by the researchers. Considering how D1 plays as us shutting down a reactor rather than turning it on, I wonder if the entity that has overgrown the complex survives off radiation or somehow taps the energy of the system.
We are shutting down a Malfunctioning Reactor, I think thats an important point to make about D1
Fair point, that then shows the importance of the complex to the warden
anyway is the warden Gay?
Who knows. Is the warden even a person? an AI? a group of individuals?
i bet he is Gay 😄
I'm curious as to why the warden wants us to do missions like B1. A1, B2, and C2 seem to be the critical pieces needed to delve further into the complex, advancing us to the depths. B1 wants multiple ID cards of what seems to have been employees. C1 makes sense as a form of backup power to replace the shutdown in D1, but why the ID cards? If we needed a card to scan to get deeper in the complex, I wouldn't think we need more than three or four of them
I think the idea of getting multiple IDs is to hide which one we really need, but thats just how I interpret things
I suppose, but with how much information the warden can access considering it's all on a network we see via the terminals I would expect that the warden would be able to tell us the specific ones we need. If each one of the ID cards were of important personnel and we need them for future expeditions on rundowns, I can see that. Maybe it's best to have an assortment of them to access the security doors that we don't use keycards on
well considering we're getting some kind of decoders in c2 maybe the id's and the decoders are needed to get access to d1
since the reactor is still "running" although malfunctioning it might have been a higher security zone and thus the id's and decoders
could also be a return on investment sorta thing
if every successful expedition gets 12, you make up for the failure rate of the mission, possibly
I asked this in the chat page before but is there anyway to find detailed looks at the weapon models for GTFO?
that would probably be against the rules
alternatively. there is a interview video where you can see some of thier work in engine... if that intrests you let me know with an @vagrant lynx
Truth be told I just want pictures for a wallpaper lol
i do not like what is described in the last subsurface transmissions
Has there been an official name for the creatures yet?
Sleepers
You can read about the verious creatures at https://gtfo.gamepedia.com/Enemies
That was actually an interesting thing you said earlier: it’s possible that the infection is feeding off of the reactor or some shit
What we’re seeing when we “look up” and theres that huge biomass could be the infection spreading
i've been thinking that they're at least attracted to reactors, if not feeding off them too...
think aobut how much comes on C1
Well, one could argue that the Donald Duck alarm attracts them all.
for sure. its hard to tell.
A reactor-triggered alarm is always going to draw a fuck load
we are sim'ing the game, sim'ing windows, sim'ing life and the universe
we are all A.I. constructs
robot
these are just simulated ideas everyone - don't pay attention to them
Hey @bronze drift, head on over to the LFG channels to find people to play with =)
ho yeah i'm sorry 😦 i didnt realise ! i will erase it
It's not a problem! Happy Escaping!
My theory is that the big hole we are going into was dug from the bottom by a big creature, but I noticed that on C2 we extract in a diffrent place than we got in. So its interesting
. Somebody suggested the humans blew it up, but then the question is - why would they destroy their own facility by making a giantic hole in it
I feel the new enemies you fight in C2 are the first ones to have been infected.
Since they seem far more mutated and gone than the other sleepers.
proximity to the exposed biomass may trigger the change in them regardless of when they were infected
The hole was probably always there, as way to ferry people from the bottom to top in a much more relaxed manner (not the current way we get down with the drop. It was probably a regular elevator at first) but they most likely blew the entrances up to prevent people or the sleepers from escaping into the outside world once the infection started happening @tight fable
the sleepers can probably climb
bruh
something is preventing them from just going to the surface
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap/
I've noticed when using list on zones, terminals often list items that are in completely different zones when you actually query them
Is this a bug or a feature
Cause it seems to only prolong the amount of time you spend in the terminal, especially on B1
might wanna ask in #gtfo-related-questions
Oh my bad I misclicked
npnp
So they have eggs not spores? Did they lay eggs in the people who are in their HSU ?
we dont know
its more infected people that were quarantined, as we are getting DNA samples for testing
I say it's spores and this is a fungal parasite
So who thinks the warden is an AI
@stoic rock wouldn’t that mean the characters you play as are infected?
But infection level at the end of expeditions rises depending on how many times you got hit.
Hence Infection?
Regarding what was said about that sleepers could climb out and that something was keeping them from escaping
I wouldn't be surprised if that thing was just their aversion to light. I mean, light from flashlights which is much less intense than the sun makes them go apeshit so they probably want to stay underground to not be exposed to the sun
I think that........The Warden isn't one person rather a group of people using a singular noun to dictate one person. That group of people are the Developers...They are The Warden. Thoughts??????
also is anyone else seeing a halo flood reference here lol
Regarding the infected just climbing out, I suspect that the world outside of the complex is not in tip top shape
But at the very least, any infected who do leave can be chased down by aircraft, tanks etc.
And yeah also they don't seem well adapted to light, although that might change once they have a chance to get out in the open
From what I've played and seen even the damn hole is made of some type of organic material. It grows where it spreads which I believe what ever parasite of infection this is all affects whatever area is being infected by
The warden's an AI I'm calling it now
The real Warden is: ||Ludvig||
yep
Oh my
So what’s the story of GTFO?
check pins
for the presentation
or slideshow
for basic stuff that is confirmed probably
If you look at the entrance at the beginning of the expedition there is a seal over the drop which opens for you in 4 parts, giving u just enough room to drop.Thus preventing them from climbing out that way, there is also no organic material around the holes itself, but there is a type of destruction though, like a bomb being planted at the bottom of the hole thay blew UP and it looks more like charges that were set upon the infection beginning to prevent anyone from leaving or entering. (We dunno if they mangaed to leave a diff way) sleepers themselves probably wouldn't ever climb or be able too since the distance is just too vast for them to be interested tbh without a reason to chase, they seem to have little to no intelligence other than the basic I'm gonna kill you, give me 200$ kinda thing. Another thing. They don't have any kind of aversion to light, instead they seem to notice unusal lights around them, the ones in the facility don't count because that is their environment to them.
Also because of how they act. They might have a sit and wait thing to either wait out prey for the long game, or to conserve nutrients and deteriorate the body as less as possible, cause remember this place has been abandoned for years
wiki has everything there + more
Also the sleepers do not have fingers or thumbs and also no eyes they probably won't be able to see light maybe feel.it maybe the chem lights are similar to the environment lights
the shooters do have eyes visible, but whether or not they are used is different @feral zealot
@river sluice. He is to awesome to be the warden.
do the sleepers have herpes?
tbh i'm not even sure if the sleepers are any interested in "leaving" the facility - for me they are somewhat "guarding" it. Not the facility itself but the actual big thing (might wana call it hivemind or whatever although it doesn't really controll them) which can be seen in c2 at the dark spiky rooms ceiling and in d1 in the reactor room
i think it's not so much about the sleepers getting outside but rather the infection in form of spores or bacteria
am i the only one that gets some SCP vibes out of the game?
ludvig is the warden
What do you think happens after everyone is downed and it's game over?
I'm assuming they infect the players and then they eventually mutate into one of them?
Going by some of the bodies we find on the ground, I think that not every infected person survives the transformation.
^ Some of them don't make it
They're in sleeper position and mutated af but are dead, and it doesn't look like they were struggling when they died
What I wanna know is what's the deal with people just being put into hydrostasis and hanging out on racks in random store rooms
Like what decisions were made to leave hundreds of people lying around in basically a mining operation's closets.
means to an end
anyone know what the warden wants? 🤔
something that we don't want
he wants what's in the complex
we are the warden
i believe in this instance warden is being used to manage prisoners going into the facility and thier progress
or just death sentence
So where does GTFO take place at?
a crater in mexico
Really? so it’s like a prison in crater in Mexico?
I would say it is a mining complex/research facility, but they sure also have warehouses 😛
but theres nothing but boxes
And two nuclear reactors.
plus in some vats with -something- in them.
Where are those creatures from, why are they there and how was the complex discovered? ( and who built the complex )
a cure for herpies gone bad
a company built them to put thier boxes in it
making clones of executives
I cant take your post seriously with that picture haha
what's wrong with my face
do sleepers smell like anything
I would assume that... and fecal matter.
So, uhm, what's wrong with the roof on C2 ?
I guess the "Infection" can spread across surfaces too, right ?
roofs got the clap innit
@vapid monolith An sort of hive is being created for the alien cells/parasites
How many granmas you gotta snap in half to get sent to some prison that drop ya in some alien anal colony to help their research & recovery?
it'd be pretty cool to have like cctv footage of someone turning into a sleeper. Like show them in agony whilst turning into those monstrous beings.
Aw ye, that should be something you find after cracking a terminal, i just made a suggestion to broaden the use of commands and thats exactly what i was thinking for it
Find some flashdrive or keen eyes happen to pass by an office with some interesting info or key words you take with you to a terminal and try to trace with some smart stuff to get some sauce
@clear steppe @marble fiber Well, some of the early footage and pictures from this game shows -something- held in vat containers. So sleepers might originate from such.
@atomic tree i would be hesitant to call that canon
Why I said -might-
for now my guess is you wont see someone in agony turning into a sleeper
i think the sleeper is jsut some kind of fucked up cocoon made out of a dead body for the actual parasite - "the tounge thingy" like why and how would a sleeper still be able to scream if you smash their head into bits
I really want another status update by the Warden
anyone else think it spooky
Can someone explain to me the lore of this game? So we are prisoners and the only way to freedom is to do the tasks in underground?
@minor grove Yo! Not much of the lore have been released, so there ain't much to go after. I've spent a lot of time trying to dissect what we have tho. I have my own theory that goes something like this:
My take of the story is following: Santonian Industries mines in the (Chicxulub) Crater (based on some real life drillings done in 2016). They find -something- down there, that might not been super harmful and collaborate with what we now know as the Warden. Warden moves down to into the complex and set up labs at the lower levels, away from the gaze of governmental control and such, to experiment on whatever they found. Somewhere (the devs said themselves) "beyond the year 2020" an outbreak happens and totally wipe out the humans of the Complex. The (group know as) Warden says "fuck that shit" and put a lid on the whole operation and let it simmer for a couple of years, hoping that most monsters would get bored and die/decay. And now the Warden have re-opened the hole to sent people down to salvage whatever useful information and date.
What the devs have done with the game lore wise is pretty genius in my opinion because if they wanted to they could very well easily leave the lore buried under metric tons of obscurity and make it so everyone has to dig to the ends of the earth to find even the slightest hint of lore and such, they just left us with just basic information and even that info could be interpreted into numerous things like maybe the whole “prisoner” thing could actually be some form of code work from said warden. It’s actually pretty fun to try and piece together how and what’s going on using just what’s shown on screen with only 5-10 lines of dialogue that don’t even mention anything other then enemy names to cut it short I hope they continue making it as foggy as possible so we the player base can come up with whatever crazy ideologies we can
i just wonder what kind of bad shit the prisoners had done to get sent into a death hole filled with herpes monsters
Well, some thinks it is not regular prisoners, but more a blacksite operation done by the Warden. One of the characters are affiliated with the company (Santonian Industries)
Also if you notice real hard on one of the soldiers
They have a Union Jack on their gasmask
So it could be 4 different specially trained units going into the rundown
This is a 5$/hour job
@atomic tree Thanks for the share of your lore! It sounds exciting hopefully we will get more of that
Just keep in mind that is just my take on it, nothing official 😛
Yeeh I know and I share it with you 😄
This lore sounds more interesting than the official
I mean, it is what I could gather from the game/released material 😛
So I guess it somewhat the official lore, maybe I'm right, maybe I'm missing keyparts.
@lilac island Yea, 1/4 of the characters is british
another irish
american, and nigerian
Ah yeah okay I gotcha thanks
Do we know which is which from the lobby screen because it seems as if the characters are placed purposely in order so we can pinpoint which’s nationally they are at least from what I’ve seen
I got bored one night and did some reading on Wikipedia around midnight. Clicked thru a bunch of links and my tired brain tried to connect some dots. Here's a doc with some articles I found. Essentially my take on the lore is that experimentation with nanozymes and other catalytics have undesired results. It would explain the importance of hydrogenation, the strange pseudo-organic substance found of the creatures. https://docs.google.com/document/d/1-xdCs8GZcHMGTvS-kB94Ds_EI5ePZraG-rYOa-_Ie4o/edit?usp=sharing Feel free to read through it and message me about what you think. 🤓
*have had
*hydrogen
P.S. I've been messaging what I think might be keywords to the warden bot on discord to see if i can trigger a response from it. So far I haven't gotten any response yet but I figured this was worth noting too.
That is intresting, using a discord bot to reveal parts of the lore of your game by telling him key words
Here’s my take. As we know santonian industries has mined into a crater judging by the entrance areas of the rundowns we can best assume that extreme heat and pressure was needed to make a hole that deep. Whatever made that hole crashed through a mining facility owned by santonian. The government probs wanted to secure it and research but santonian wanted it for themselves. While attempting to research and investigate the unknown object they had a major fuck up leading to the death of all in the facility. Warden then sealed off the facility as a fall back safety procedure. A few years later it was reopened and death row inmates (you) are sent in as test subjects/kill squads. When being extracted the actual scientists and personnel enter and do their thing.
@umbral jolt I have two points to that theory. 1: If you look at the hole at the beginning of every level, you can see the floor is turning upwards as something have tried to break out and not something that have crashed in.
2: One of the guys you play as have connection to Santonian Industries, so I don't think it is your typical "Death row" prisoners.
My Guess is this was some shady facility where they did all these weird experiments, shit hit the fan, they were able to contain it somehow, and we as a player are forced to go down there and recover stuff for the warden....
at the very bottom you will find GladOS and a piece of Cake
@atomic tree He just might not be the same guy - I mean Bishop is a pretty common name although I like to think that he's tied with Santonian too.
Also we pretty much know we're prisoners atleast for now. It's even in the games description itself.
Might be the same bishop but he could be a prisoner too for the mess he caused
Also I'm not sure if the prisoners even have a free will - all the cortex connection stuff , NRV Probe etc - maybe these guys are just puppets controlled by someone/thing in this case us.
@umbral jolt While i like a different take in this whole discussion your theory kinda lacks something atleast when it comes to the whole scientists stuff etc. There's quite a few missions in which we extract while we're in a pretty bad spot. A1,B2,C1,D1 (not sure about c2 right now lol) all end up with us extracting while holding out waves of enemies so i doubt the warden would send scientists there
Seems like the worst prison ever to have sent people down into what amounts to hell.
The worst prison ever is where you don't have to commit a crime at all to be sent there.
It makes sense because when we think of death row and convictions we only consider violent crimes that hurt people.
It could be and can be far worse than that. To commit a crime is easy but witnessing a crime or justifying unfair punishment is can be fair worse. It could be one of you and the more oblivious you are the better it is for the warden. This is your death row, just climb deeper and deeper.
Personally I enjoy the punishment of spectators, imagine being in the lions den instead of behind a glass wall
@open agate In writing and storytelling it is usually an bad idea to have overlapping names, unless it have significant meaning for the plot 🙂
well they might just want to fuck with us OR - like i said might be the same bishop just imprisoned for the bullshit that caused this mess
So what’s the point of our four characters going into the complex
Might be retrieval of stuff but for now atleast in this rundown it seems like shutting down a faulty reactor and bringing another one online in place for it - guess gathering the id's and decoders gave us access to these stages
Aswell as the DNA samples
Ok that makes sense
One question why is it that when u kill sleepers they like have potatos fall out of there bodys
Could be cysts, could be Turmors could even be pieces of shits cause who doesn’t shit themselves when they get killed
It’s up to your imagination dude unless they explicitly say something about it
eggs
Dude if it were eggs I’d be cooking those things right there and then
ye, it's eggs
YES
it's confirmed by the developers to be eggs
can someone gimme like a quick 5 sentence summary of the lore it seems interesting but there are no vids on it
it's infection level of your character
Why are the final infection level/mental state/NRV probe reaction levels different for everyone in your party? Here's an example from myself and a friend that escaped:
https://cdn.discordapp.com/attachments/667573214578343946/667609521098850314/unknown.png https://image.prntscr.com/image/lQL_4po5TZm9ROxfu_H8Tg.png
In the top picture you see Angelicasy as
unknown
unstable
high
On the bottom picture you see Angelicasy as
unknown
unknown
high
Early game stuff that needs fixes by devs or is it a potential clue on the lore?
right now is kinda random
Has anybody mentioned about the rebars' positioning when you get dropped in?
They're pretty much pointing upwards, if they were mining, or breaching the facility, shouldn't it be pointing downwards if they were forcefully going through each floor?
It have been mentioned a lot, but yeah, -something- wanted to get out. . .
Is any of the lore explained in game or purely outside of it ? I just got this game yesterday and I am very interested in figuring the lore
With the bodies on the ground. I cant help but feel this is like a necromorph like infection
It is an infection, but the devs have said the enemies ain't zombies or aliens. So the body ain't dead like a necromorph.
Some kind of parasite probably
My guess would be a parasite that was dormant in the asteroid material from the meteor "that killed the dinosaurs" that they eventually excavated and cracked open releasing it into the facility infecting people which they then quarantined at the lowest levels but then something mutated to the point of being big enough and strong enough to break through the layers to the surface which either went free or was dealt with and they re sealed the top with those giant doors where you drop from while we are dropping down there to get samples for them to engineer either a cure or a counter for it
Just a guess from what little I've seen from mission a1 and b1 and knowing the location of the facility
and they keep the females in cages 🙂 Weeb here
?
angry containment noises
😄 they make army of Sleepers with the Females 
uh. I thought all of the ranged ones were? are they not Or did I get lucky that all of the models were?
I wonder how the Warden sets up the prisoners
like are they all in a sleeping state and then the Warden gives them the tools and weapons and then suddenly wake them up and just send them down?
Do we know who the narrator in the trailer was? Just re-watched it and it seems like it’s almost the perspective of the monsters
I just rewatched the trailer and I kinda see what you mean by that. I wouldn't have realized without your call out.
Yeah, i thought that too
Hmm, that’s what I thought but it didn’t make sense to me. Makes me curious as to who, or what for that matter he is
It definitely sounded like he lived in the mine with the monsters or something
don't know if this is lore or not, but what was that face hugger- worm tentacle thing at the end of the first GTFO trailer?
Looked similar to the other tongue things the Monsters have so I would assume for it to be an extension of one of those or a tongue from a much larger creature like the tendrils from Dead Space.
oh! And is there some kind of special reason to a specific assult rifle that one man was holding? Or am I overanalysing a gun that just might appear in a later patch?
no... a man with a green vest was holding what looks to be some SCAR-like assult rifle
Might just be a gun to come in during a later patch.
thanks. Just being sure.
Neat
@granite hawk what are you doing, get back to SCP
You think the people getting sent down there aren’t D-class? We’re just trying to give this thing an identification!
I think In the main screen for the lobby is what the warden sees. Anybody else feeling the same thing
Yea
pretty sure thats what they have said
@granite hawk Spotted the gun you were looking for. This is from the Shadow enemy reveal trailer. It appears to either be a gun cut from the game which may or may not show up later. Judging by the name, I'd guess it won't since it seems like just a real world AR15 that they were probably using as a placeholder for the current Machine Gun we have.
Wouldn't surprise me due to how much of the character/HUD art that seems to have been redone. The weapons/tools don't seem to have been out of that reach.
Something else unrelated of note that I'm not sure if anyone else noticed, in the reveal trailer, Woods says "Let's get what the Warden want then get home." This implies that the Warden isn't a single entity/person, but is made up of multiple of something.
Otherwise, he would have said "what the Warden wants"
I think it's "wants" but sounds almost singular
Even if it isnt, an ai can be more then one system
kk
@patent warren 'GTFO: Behind the scenes' explains most of the basic lore. It also confirms that WARDEN isn't a person, but a 'entity' that forces the prisoners to carry out different tasks for them.
you could say a group of people is an entity, or an AI could be an entity, those two seem to be most likely to me, but maybe there is something else the Warden could be. What if the warden is someone that's been infected in a way we haven't seen yet and is no longer a human, but still has control over themselves.
what if its using the prisoners in some way to collect dna and files in order to make like a super intellegent being that can be used against humans
We are collecting primarily dna samples in cryopods. They could be the last “clean” humans. Cadavers if them at least
What if its like the SCP foundatio thing. They get prisoners and send them down. Its all a government funded thing
i agree with bomber
it seems most likely that they are collecting clean dna samples since all the prisoners are infected
heyyo
it would seem most likely to me that the warden is an AI created for saving the human race
i don’t really know the lore besides prisoners being sent down to retrieve old data for something called the “Warden”
Oh that’s interesting I never even though that the warden could be good
assuming the entire world as infected you can think of the prison and warden as a system to keep humans alive (albeit infected already) and have a ready labor force to save the human race although its not morally right, its an AI it wouldnt know better
That’s very true
Me and a friend of mine have this theory that something burrowed it’s way out too. Especially if you look at the start to the levels, the floor is bent upward meaning something dug up from within the planet
So the surface could already be wacko with infected apart from the prisons
im 100% sure the infected are at the surface
theres no way that they would let such a deadly pathogen run rampant in an abandoned facility and not stop it
I think I am too. The only question becomes how do they react to the sunlight?
and also it would likely mutate to become airborne, etc
Yeah
diseases with lots of DNA to work with mutate rapidly, im sure theres sunlight-resistant ones
The facility clearly is sealed off
You can see that when you drop, there are doors which have opened to allow for you the enter
Plus its in a crater, in the ocean
if an outbreak happened do you think that they just sealed it off and that was that?
The outbreak came from the crater which was caused by the object that struck earth killing the dinos
- the infected are strong enough to break through probably most man made things and including those doors 2. Diseases can spread in water 3. Theres no way an outbreak happened and none of the pathogen escaped
They dug down and found something, then sealed it off
The infected can't even break through the blue doors
The normal door are still presumably hard/decent quality metal and they don’t have tools
its still highly unlikely that if humanity were intact, theyd just seal it off and send amateur trained prisoners to find things in the facility for them
The prisoners are infected
They are kept in cryo and used for recovery missions
That is why they are sent
I still doubt they have no better ways to retrieve things rather than send humans
AI controlled robots would be much safer and cause less disruption in the environment
Notice the massive hydraulic gate system that is currently open
This could just be a contained site specifically for research. A ground zero kinda deal
The disease could have still spread to the surface but someone had this place sealed off to keep everything untouched
But the crater this is definitely a good point
Based on
That comment from the trailer
it'd be cool if "warden" is a sadistic AI like in that tabletop game I forget the name of atm that's very similar to GTFO
it's paranoia
the name of the game is paranoia
I dont thin the warden is a single entity
I think he is just a person maybe (virtualized) which is responsible for sending down prisoners into the facilities
With virtualized I mean its basicly a digital copy of the original person in a computer
But whats more important is where we are, are we on a foreign planet are we on earth, are these complexes in a certain region, does it even play in a world based on ours is it in the usa etc.
I hope Simon Vikund has a got plan on the layout of the lore
@vast lance what is the extent of what we know about the lore? I love creative writing and want to write a short story based on GTFO, but I want to work with what we already know sort of
You cant because there is no lore (at least released), you would need to ask the Dev who is actually the lore designer but they probably want to put the lore into the game and not to tell it upfront.
But I think my idea goes pretty well with the unkowness
@kind peak What we know so far is that: The players are "Prisoners" of a sort, prisoners to an entity known as the Warden. The conditions of our holding and the reasons for it are unknown, but it has been hinted through a choice of words from one of the characters named Woods, that the Warden is more than a single thing. He says "Let's get what the Warden want, then get home." If it was a single entity, he would have said "what the Warden wants" instead of want. We don't know if we're legally incarcerated prisoners, or if we're captives of some kind that were abducted. The character's names are Woods, Bishop, Dauda, and Hackett. The Warden doesn't seem to care about the prisoner's wellbeing and only furthers his own agenda, using the prisoners to carry out various tasks within the complex.
On to the complex now. It is most likely located in the Chicxulub crater in the middle of the ocean in the Yucatan Peninsula. It appears to be a mining complex of some sort that was doing research, evidenced by the various company logos on doors and boxes around the complex, along with the various bits of research equipment. From what it seems like, they were drilling and doing research into the asteroid impact site, and discovered some sort of infectious mineral/fungi that turns people into the various monsters we see in game.
On to the infection now. It appears to be some sort of fungi/mineral based infection judging by the mutations that infected individuals seem to have undergone. They all appear to be human in origin, as many have human shapes to their bodies and some even still have what is left of a human face. Most of their vital organs seem to have been relocated to their abdomen area, as their heads aren't necessary for survival and often mutate into tools to fight with. They seem to be a hivemind of sorts, as they are able to coordinate attacks and call each other for help. The infection appears to also be airborne, as all of the characters wear masks
What I've listed here is a comprehensive list of what I personally believe to be the most plausible explanations for many things, but much of it is conjecture and isn't 100% confirmed. They've said more lore will be revealed alongside future content updates.
@patent warren Yo, magical pony have summed it up better than I've ever tried to do! +1 Tho I have some extra notes to add about the incident and maybe a little about the timeline (tho that is highly speculative)
Thanks! I have a bit more info about the complex as well, but couldn't list it along with the previous message due to Discord's text limit. I'll outline it now.
It seems like that the discovery of the infection led to the complex being overran very quickly. The decoded subsurface transmissions we receive before missions show bits of the other people within trying to fight throughout the complex. We don't know if they were other prisoners sent down, or if they were workers/security teams stationed in the complex before the outbreak. Though, with the progression of the transmissions, it seems like they may have been moving downward (At least in the current rundown we have.). I say this because at the top sections, the transmissions are the survivors saying how to sneak around and avoid "them" as the monsters are referred to as in the transmissions. As the transmissions progress downwards through the levels, they seem to be in more combat and they say things like "We need to push up" and "Remember the plan". Finally, that leads all the way down to D1, where it looks like they all died, judging by the final transmission being "They're all dead, I cant, I wont make it."
So what does this all mean? Well, it looks like that whoever was alive down there, were all moving downwards towards the reactor, assumedly to shut it down. And that is exactly what the Warden wants us to do, to pick up from what the others seemingly couldn't do. But, they could all just be a bunch of different transmissions that have nothing to do with one another and aren't a loose series of events. I think my theory makes a bit more sense though.
I agree on this one, that is also how I read them.
So what are your thoughts on the hole the prisoners get sent down thru?
The entrance of the drop is clearly made for the purpose for a elevator drop station. But every entrance of a level is this destruction of a hole, sometimes splitting a room, always having the floor bend upwards, as if... Something tried to break free, upwards and outwards. (Sorry for ping, but I'm interested in your opinion @patent warren :D )
No problem at all. And yeah, the hole is clearly purposed for supplies to be quickly hoisted in and out of the excavation site via either a large elevator, or by some sort of aircraft. As far as the destruction goes, especially how it leads upwards, it's very tough to say. Something could have plausibly tried breaking out upwards, some sort of massive monster maybe that we have no knowledge about? To me personally though, it looks like the things that bend upwards are actually natural, and not manmade bits of steel bent upwards.
Perhaps the hole in the side of each level was intended in construction to be open? It would make sense since the elevator that comes down could be easily loaded/unloaded, and it could go all the way down then without supplies needing to be offloaded higher up and brought down through the complex manually. So, if that's the case, what's up with the things bending upwards? Well, as you'll notice in my following screenshot, they're definitely not man made, almost looking like teeth of a sort. My guess for those is that maybe whatever the infection is, those little specs we see floating around in the air that our characters have masks on to protect them from, must have made their way out naturally to the edges of the levels and then perhaps they just all calcified into the masses that make up the teeth we see?
That's my personal guess, as the elevator seems to be purpose built to drop us down through this hole and insert us right into the openings in the walls. Something that supports this theory is in the second image I will be posting, shows a ventilation tube that runs from inside the level, comes out to the edge of the hole, where it seems to have been stopped intentionally and wasn't destroyed at the end of the level. Plus, not all of the architecture at the edge seems to be destroyed, some seems to be intended to have stopped there with it open.
Comparison of the tooth like formation to a manmade steel support beam
The ventilation tube that seems to intentionally run out to the edge and stop without having been destroyed
Hmmm... Fair points, but I still don't think that the current elevator drop is an intended entrance/main entrance to the complex.
While the vents doesn't seems destroyed, the floor, steel beams and torn-in-half rooms just indicate that it was just regular rooms before becoming an improvised drop.
It is and would be too impractical to do a straight down mining operation. You usually go in from an angle, so you basically can drive the machinery in. Tho with the amount of fork lifts and equipment I wouldn't rule out a service elevator might exist, just don't think it is what this hole used to be.
Yeah, it's hard to say. Perhaps the hole actually existed before they built the complex into it. The teeth like formations on the outside to me make the idea of something breaking out from within unlikely, I just don't see how/why those would be left there then. They look the same to the mutation that monsters who are Chargers undergo, so I think it's definitely infection based in some way.
Oh, here's a thought. Perhaps a massive bomb of some sort, maybe even a nuclear one, was detonated deep from within in an attempt to destroy what the source of the infection is.
Thus creating the massive tear
So what is the bended steel beams and broken tiling on the floor tho? Also the rooms are clearly torn.
Well, an explosion would usually create a sphere shaped crater.
Also (ofc Warden could be a turbo jerk) the team does not wear 100% suits. Some exposes skin, so in contex of radiation it wouldn't make sense to send them down like that
Yeah, it's really difficult to say. It probably is/was something trying to breakout from within, but the idea of that just leaves a lot unanswered, as do the other theories. It's difficult to come to any consensus on this since there's literally no evidence other than oh, there's a large hole there
@next basin
I kinda like the idea of -something- trying to break out and the Warden goes "Aw hell no! And puts a lid on top of the hole, hoping that -it- and the infection would rot away and now, some years after, the seal have been removed and now the Warden sends people down to salvage research data and what else"
so we get a messages that make is sound like we are on some kind of uplink connection
and one of the things dauda says during the early gameplay trailer was something along the lines of "it's different people every time, but somehow I recognise them"
is it possible that the four characters we play as, hackett, woods, Dauda, and Bishop, are actually just linking into Inmates' bodies to carry out their objectives?
I would say no, then we would have a completely different player model everytime.
We always have the the four same playermodels and they never changes voices.
right
also, how does the warden return the inmates to their units if they're downed in the mines?
I think what Dauda was saying in the trailer was just a nightmare or something, or perhaps hinting that they lose their memories somehow. A kind of far fetched theory that crossed my mind though, and would explain them dying and coming back, is that maybe they're cloned? The cloning idea explains a lot of what Dauda says. But I would say with 99% certainty that it's probably just canon that they all survive each expedition.
Yeah, clones could be a possibility.
the clone side would make sense for why there's an indispensible amounts of enemies too
"cortex injection link"
that's what the uplink process is called
wait no
"CORTEX INTERFACE INJECTION"
could also be referring to the HUD
though that'd seem more like a one-time install
Yeah, that's referring to the interface we get each time.
Tbh I just think it is a neural program that gives you the HUD.
And I think it just does that every single time for flavor, or perhaps its disabled from the prisoners when not in use.
Augmented eyes in Cyberpunk or Deus Ex
and when you die, you get "CORTEX INTERFACE LOST"
Yeah, I think that's just because the Warden loses connection since vitals stop functioning
Well, we know the prisoners are in Hydrostasis pods when not on missions, when you are in the menu water can be heard, liks you are submerged.
Indeed. Though I think they might be let out when they're not about to be in missions. It would make sense since Woods says "Let's get what the Warden want, then get home." Implying they have a home of sorts there? It would also make sense on how they are allowed to heal, eat, sleep, and rearm
which if you combine with the clone theory, it'd potentially that they're effectively taking over a drone via the cortex interface, doing their work, and getting out, rather than outright dying
Yeah, unless the cortex interface program can wipe memories. So everytime they thing they are going down for the first time. I mean the loadouts could be loaded onto their pod.
you lose a clone, link into the next one, and keep doing that till you succeed
yeah, memory wipe is still possible
Again, not fan of the mindcontrol/clone theory.
yeah, though it covers most bases
The mind wipe theory doesn't explain how they retain their knowledge of the enemy names and how to sneak around though
It works well with their dialogs, it works with explaining the concept of enemy replenishment, gives an explanation of cortex interface past "it's just the UI", and could provide explanation of how they retain knowledge of enemies while also dying alot
that's like 5 different questions answered with 2 moving parts
What? Enemy replenishment? It is a huge complex, I've always just assumed there is many BC there were many people down there during the outbreak.
And they retain knowledge BC death/failure ain't cannon.
one thing we could check out are the corpses lying around levels
I personally like the idea of them probably having their own place to live, whether it be a cell or whatnot, that they live in until they get a new work order, a new run down. Then they are forced into the pods by the Warden and sent on missions. (Possibly being let out in between to refit) They probably have their freedom promised to them too if they cooperate, that can be assumed, or else they would have no reason to just not off themselves or try to find their own way out.
That fits the theme pretty well
They're promised freedom, get their memory wiped every time, rinse and repeat
Wipe wouldn't work as the crew have memories of the enemies in the rundown
right, hmm
it seems like there's gotta be something connecting pieces for it to work
like some kind of exception to whatever rules are being placed
also, I was thinking of this kinda thing when reading "interface" https://en.wikipedia.org/wiki/Brain–computer_interface
it's pretty vague, though. could be anything from receiving commands, HUD, etc. to full-blown mind-control
I don't think it's mind control considering they seem to have their own wills and personalities based on their dialogue
Woods also talks waaay more than the others
I think the Cortex Interface is what makes us able to see the scan zones.
Definitely the leader of sorts
And yeah, the cortex interface is definitely just the HUD/augmented reality things we see
I still can't write it off as "just the HUD"
Perhaps even an uplink for the Warden to track movements and progress
yeah, it's got multiple functions
like the map is probably one of them
has to be one of them
While i was lurking on Reddit someone suggested the idea of a hive mind controlling all the sleepers. What do y’all think of that?
Maybe kind of like a Xenomorph Queen
mmm, they seem pretty isolated
like it's only after one screams that the room wakes up, other rooms don't come after, the raids only happen when alarms are going off.
seems like if they were a hive-mind, they'd all converge on you 24/7
But isn’t it also weird that they seem to find and attack everyone once they are awake?
Without caring if they will die or not
easily explained by them following the sounds they hear
and they're basically fungi, most likely they're operating on a primal level. if you watch them also, they'll commonly hang back too, kind of stepping back and forth maybe 10 metres back
Isnt mostly chemical changes? Im pretty sure they can feel an uninfected human run somewhere and their scent/smell would leave a trail behind
Also they have eyes to see with
sharks
Agreed
shark sleepers
what are the creatures that we fight in the game ? it looks like they were once humans soo they got infected by a virus or something like that?
A parasitic host of some sort. Creates egg sack within its host.
soo is it a little creature that infects the host maybe through spores? (i guess that because our characters use gasmasks all the time during an expedition)
I think the gasmasks are just for general toxic air and such. Bc most of the character have expose skin in their outfit. Something you wouldn't want if there were spores and such.
I would say a worm/insect.
prob
It looks more fungi-ish tho.
i honestly dont think soo because they have eggs inside their bodies
unless those are some sore of a sack
I think it may be more bacterial or like a virus or something. This is assuming it is from the asteroid crater thing
Just transmitted through the air hence the masks and whatnot
ye its defnetly soemthing that infects through air but y they have eggs hmmmm
maybe those arent eggs and just a sack filled with this bacteria or parasite
Yeah that would make the most sense assuming they have some purpose for spreading the disease. I just kinda assumed they were tumors or something similar
But now looking at it from a different perspective my theory probably isn’t right
Well
If you check the GTFO Teaser
While there's a transmit between each shot, there are two lines - "Demon Tick" and coordinates leading to Mexico, proximately close to the estimated place of the great meteor's impact.
Yeah maybe it works like a parasite, always seeking new hosts to infect
reminds me of clickerw from last of us
pretty sure it a rip off from the clicker
they both have these weird morphed, butterfly-like fleshy faces and they both click the same and react to pretty much just sound since u can stand like 10 feet away and they wouldnt even notice
they both appear in clusters too
Except Clickers don't makes sense at all.
Use echo location, don't make sound.
That is not how Echo location works.
zonar?
Basically, so making no sound wouldn't help against a Clicker if what it it's told to do in fact worked.
so its actually a zonar
It's like bats, the hunt flying insects with that and spoiler, insects like moths ain't known for their sound 😛
maybe a type like we use on boats. maybe they are so simple minded that they cant differentiate between a rock and a living thing unless its moving for more than a couple seconds
prob
@pale sigil Yo! Please use our #lfg-eastern-europe for LFG releated stuff 🙂
Hahaha, no problem at all 😄
So just a fun fact for irl stuff. We have been going to the bottom of the Mariana trench (deepest known trench in the world) and taking samples to thr surface. Researchers have been analysing it without masks or gloves....
👀 maybe we'll find this 'parasite' refrenced in the game 🤪
dont
I was looking through the trailer and I found a few interesting points, as some guys earlier were talking about the Warden being a group using prisoners to restore humanity
So there's a mass of whatever makes up the
in C2 in the ceiling and honestly kind of helps us with what the heck this virus or what have you is
in the trailer the narrator refers to waking up from this nightmare perfectly calm, and to not fight it. From us knowing the narrator talked about being down in the facilities more than once. Could the parasite potentially be controlling their brains to work against the warden?
omg i thought that pic was a giant like dino at first
Honestly when I looked up I thought it was a giant creature
maybe there is a primary host giving off the parasites
and eggs do come out of the
we kill
I'm honestly surprised no one was talking about this or I might have missed it before
maybe its a giant creature that "gives birth" to the parasites and they lay more parasites to be spread through human hosts
Possibly
i barely know any of the lore in this game
i have an entire paper full of clues and stuff lol
Its all one giant cluster funst of this and that mainly all through theories and stuff people put in here
ik that we r prisoners and the view is the warden
nice
warden i think is a group
Yeah the Warden is a group of entities
i thought it was a rouge ai
working against the parasite, i believe
how many or what they are we don't know shrug
i think warden is good
now what is the parasite
i cant find any clues saying what it could be
Again were not sure if its a parasite or what have you but honestly clues point to it
Also Chargers are covered in black liquid thats going up and presumably inside then out again
ik that with the location is somewhere in mexico but i have also seen The Mariana Trench possible the location
a friend pointed out that the infection might not have been like this initially and might have been a mix of infection and trying to turn it into a bio weapon
Its weird how it can alter the shapes of humans in such was so as to make them appesr very big or small
because as we get closer to moist areas, stronger creatures
maybe they are dinosaurs
Oh yeah Void
lol
haha
Possibilities
lol imagine
Goddamn I can see faces in the head of shooters.
which one the mouth or the acne
I mean if we get them Dead Space Raptors I'll legitimately have a heart attack
what about the shadows, how can it do that
Theres something I dont understand though, why does the shooter projectiles glow white
hmmm
if the head isn't where the heart of the infection is then it'd use it as a defense spot and...wow that honestly seems more and more like a parasite
and it tracks implying its a living thing
it most definitely is a very intelligent parasite for that matter
from what i infer it knows of warden
the tongues might be the actual parasite itself for all we know
I wonder if they take as much fall damage as we do lmao
I highly doubt it Void
falls one foot: -50 health
I mean The Warden keep sending us down there so Its gotta be like "really? this again?"
cause if how far down we are i think
and from my earlier screenshot its definitely making a big ol Nest
i think our depth has something to do with the fall dmg
well attempting to spread that bio mass
yerp in the new rundown itll probably uncover more of the nest
and see how the roof is breaking
and at the end of the drops when u win it says infection lvl
D1 is 842Metres down
were all infected
I don't think that's a huge drop
we know of that much
it's far, but not crazy
maybe during a drop a prisoner can turn
I mean we're already infected when we hit the main menu
The deeper you go the more strong and abundant the enemies get so the infection increases with depth
think about it, as you get deeper you get to more wet areas underground, so it could be spreading from the ground up
seems like a longshot but it may like warmth/hot tempefatures
I honestly feel like we need to be infected to even get into the complex without alerting the hive
it says they like moist areas, see how the roof is dripping in c
I feel like they look for anything not infected on senses alone
c2
Yeah
so most likely why as you go farther down the nest gets bigger
I also think that the creatures arent fully taken over, they still have some thought
but that might also be the parasite talking to the narrator saying that the infected hate him and want him to join them
im not so sure tho
I honestly try not to read too much into the sentience of the Parasite
feel like its only just trying infect and spread
the narrator in the trailer is Dauda
it gives a few details, probably not big game changers though
yeah
in the area with the most fog, B2, we only see shooters on the level, excepting the strikers that show up during waves
hooded guy is hackett
Dauda is the bald black guy
thats p2 right
their position switches around
that means that if we play as them full time, that in the storyline they are the prisoners that complete all the rundown levels
meaning that explaines why they talk about endless nightmares as they are sent down again and again
yeah, there's still things to figure out
someone mentioned a clone theory
I'm still trying to prove the cortex interface is more than just the HUD
we also need to figure out what this parasite is and where it came from
yep
its def something from not earth
because it came from outer space so, that could prove an alien life theory in this game
its a long stretch though
I honestly wanna say it came from the meteor
yeah it probably did because it didnt exist before the meteor
thats what i was thinking
yeah there could be a planet against humanity
like a cheesy space movie
lol
or maybe a creature wanting to take completely over the universe
i more think a strand of something that mutated
could also be like last of us with some fungi stuff
whatever the meteor collected while on its way here definitely mutated
or for all we know it might have been something dormant before the meteor woke it up shrug
yeah
Might have been something else entirely before researchers decided to mess with it
true they new about it before it took over seeing as they started containing themselves in HSU as dna
who had the biggest of brains and decided to make a reactor all the way down there
a group of people or entities (warden) could have noticed or even been a part of the facility and started up a foundation to stop the infection
it would explain why it knows so much
or secretly this is a fan game for the scp the flesh that hates
cause they seem very similar
Hey I just got to b1, does this game have any cinematic scenes I can look forward to?
the longer drop
not yet
have fun with an extra 10 seconds of pitch black tunnel dropping
ya the long dark drop
Oks
with the added bonus of sleepers on spawn
Oh wait i just noticed something, but then again maybe its nothing
the wardens pfp and the door to the reactors are the same
could warden be in charge of the facility
it would make sense as to why it knows so much and how to start the reactor, not to mention the codes
The warden does run the facility, it just went to shit so he's looking for a way out and sacrificing his remaining prisoners to do so
Yeah figured out that much Haha
we're not sure if it's just one guy, though
Its multiple entities
for instance, i believe it was woods who stated "...let's just get what the warden want..."
But what I dont understand if the warden is so high in authority why we need key cards and ID to open new areas, wouldnt warden be able to send us down with the right tools?
if it's a brain in a jar it can't do anything without able bodies
sorry, brains in jars*
True
If he is truly a prison warden then they might not have complete clearence over the technical aspects of the facility and is sending us to collect ID's and DNA both/either so he/she/it/they don't have to personally come down, or just to gain access to other nescesary areas
just pointing it out again: "CORTEX INTERFACE INJECTION"
well Warden is also a specific job
overseeing a prison
and we clearly have more in the facility than a prison
If it was just a normal warden, then what's up with it owning the reactor?
or no, wardens just oversee a place in general
That's what i'm saying so he may be running the prison element of the facility but not the rest of it
Wardens are typically high ranking prison guards
Yeah I'm just confused what that has to do with a reactor lol
Is it to run the prison?
the facility could have been made to be self-sustaining for a long time
hence why there's multiple reactors, each clearly nuclear in nature
they're small compared to one like Chernobyl and such but they still clearly have nuclear rods and the usual systems you'd see in a reactor
unless it's really bad up above
we don't get to see what the outside looks like so we don't have that info
It could be perfectly fine for all we know
exactly
They could be waiting to strike higher ground
so why the hell is the facility structure how it is, and why does it have its own power plants?
Maybe they knew that the outbreak could happen
Think about it, they stored perfectly healthy human DNA moments before the facility was overrun
meaning they'd deliberately gone down looking for the source of the mutations
Exactly
They knew about it long before it took over
They probably made the facility to study it
I'm not sure where I heard it but I remember hearing they stored it in an emergency
But idk if that's true or not
on Wednsday I'm gonna do a thorough comb of the facility areas to try to understand what's going on
it'll probably be unhelpful, though
Once the dig sites open well uncover a lot more
so far we've only really been going through cargo and reactors
Yeah that does reveal a bit though but not alot
I have a small idea what goes on in the tunnel
Because you know how when you open an alarm door they come from where u spawned in
They probably crawled through the tunnel from the nest
up out of the abyss you mean
Yes the huge hole in the ground lol
That's where the nest could be
It could be creating soldiers of some sort, like we said to overrun the facility/outside world
But that's just a theory
that's alot of conclusions
Yeah my imaginations going wild
How so?
Yes I understand that lol
hypothesis require a method by which to test
👨
and a theory is a repeatedly proven hypothesis
Well here let me give u some evidence real quick
Not evidence, um inferences per say
Dauda explains that he can hear the parasite telling him hateful things and he wants to give in, boom it's taking over their thought process into working for IT
That can conclude it may be highly intelligent and getting them to succumb to the virus
that's alot of inferrences there
use the base evidence as stated
and then infer from that
we really should have a transcript of what he says
sorry, I'm a stickler for the quantitative
Haha
Welp I'm gonna get ur base evidence
Brb
Ok I got it
0:22 to 1:46 https://youtu.be/-vSYJckIfi8
Take a look at the first gameplay trailer for GTFO, a 4 player co-operative experience, that premiered at The Game Awards 2017.
Narrator: It comes every night, without fail.
00:09 There are different people every time.
00:14 ("Let's get this done quickly. Get whatever the warden want and get home.")
00:17 But I recognize them somehow.
00:20 ("What the hell is this place?")
00:24 They're screaming at me.
00:26 I don't hear them but I know they're screaming.
00:31 ("You got anything?")
00:32 Such hate and anger.
00:36 ("I hope you bastards are looking up once in a while.")
00:39 ("Those fuckers might be anywhere.")
00:41 I don't know what I have done to them.
00:44 ("This place is so damn dark.")
00:47 ("Shh. Sleepers.")
00:49 They want me to feel what they feel.
00:52 ("This is good man. This is good stuff man. It'll trade.")
00:55 ("Everything trades.")
00:56 [Alarm Blares]
00:57 ("Aww fuck! They'll be on us any... second.")
01:01 ("Keep your eyes on that door!")
01:03 ("Ah shit! There's fucking loads of them!")
01:07 [Indistinct yelling, shrieks and gunfire.]
01:25 Then I wake up.
01:27 I'm not sweating or screaming.
01:29 I'm perfectly calm.
01:30 I just open my eyes and I'm awake.
01:33 And it's not a nightmare.
01:35 It's just part of me, who I am.
01:38 I don't fight it, I just...
01:41 ...live around it.
01:43 (screeches)
01:44 ("What the hell is tha-!")
01:45 (Theme music plays)
boom get outthe way
Hahah
Ur great dude
See what I'm talking about, the "endless nightmares"
The "I dont wanna fight it"
It could be the parasite or whatever it is getting you to turn against warden, work against the thing that's making you do this
It comes every night, without fail. There are different people every time. But I recognize them somehow. They're screaming at me. I don't hear them but I know they're screaming. Such hate and anger. I don't know what I have done to them. They want me to feel what they feel.
I don't fight it, I just live around it, he says
sounds more like he doesn't fight the situation to me
he just lives with it. he survives
I missed that last bit hmm
That changes my mind entirely
I know conclude my inference false
but that line "they're screaming at me. I don't hear them but I know they're screaming. Such hate and anger. I don't know what I have done to them. They want me to feel what they feel" is interesting
Yes that kinda proves my point a little
Is he talking about the sleepers? or is it his link to the warden
what if they are being sent down as punishment
at which point the question is: what did they do to the warden?
What if warden wants to punish them for causing this
maybe
we know bishop made the website
maybe they were part of the group that caused the outbreak
or maybe the outbreak is a distraction from the story
It's just a background
and the real story is between them and the warden
like, maybe they made the warden and the warden just experiences suffering now
so it wants everyone to feel it
or they want everyone else to feel it*
maybe but I doubt that because everything kinda links to the infection
Is warden infected
maybe
If warden is infected that would explain the hate
this is hard to piece together with such little info
here's one possibility that pops into my head
Team makes warden -> warden is in constant suffering -> Warden unleashes infection on facility -> warden tortures the last living members of the team using the infection
I think that's the point
we gotta scrounge up everything we can
Maybe yeah maybe its created by warden
Because that would explain the reactor being owned by warden to run the facility
And explain why warden has things so coordinated
In lockers stashed and replaced every run
and if the warden is a little pet project that broke out, it'd explain why it can't do most of this itself
exactly
warden couldve thought they had it under control but then everything went to shit
@stone vine I don't think the warden refill the stash. I think 1 completion of the level is the only cannon, not multiple completions.
I'm saying for different groups, but idk
I still think the "it's canon, it's not canon" method is lazy
Because we know of the main group we play as
I don't like it
@narrow elbow what you mean?
It allows for disregard of lots of details
you can basically snip off what you don't need for a base theory
Yeah because there can be a lot of little details you miss by sticking to the cannon story
It's like having a restriction
Well, the game is set up for having a timeline, so there have to be a continuity.
Like in most games dying midgame is "non-cannon"
Fall damage is cannon
And as we play as the same characters we have to assume that only 100% survival is the cannon.
Woops thanks! 😄
That's not very cannon of you sir
I think were inferring a lot here and that a lot of this can be disregarded, we need more clues
it's head cannon
I
except that we're unsure
Lol yeah
Tho I have an idea of the events and how the Warden works in conjunction with Santonian industries.
gonna grab screenshots of the bodies when I get home
So this is based on two factors:
There is only "Warden-logo doors" on the lower facilities (C & D)
The drop we are going down is torn apart, yet the top is clearly built for specialized dropzone, making the top part of the elevator built after the drop got torn into what it is.
🤔
So! My take of the story is following: Santonian Industries mines in the (Chicxulub) Crater (based on some real life drillings done in 2016). They find -something- down there, that might not been super harmful and collaborate with what we now know as the Warden. Warden moves down to into the complex and set up labs at the lower levels, away from the gaze of governmental control and such, to experiment on whatever they found. Somewhere (the devs said themselves) "beyond the year 2020" an outbreak happens and totally wipe out the humans of the Complex. The (group know as) Warden says "fuck that shit" and put a lid on the whole operation and let it simmer for a couple of years, hoping that most monsters would get bored and die/decay. And now the Warden have re-opened the hole to sent people down to salvage whatever useful information and date.
Yeah that does make perfect sense
so where are you getting the warden being seperate from Santonian and not apart
of santonian
I think warden was a backup plan
I feel like this whole thing was an emergency backup to restore the facility
Because the Santonian Industries is a mining company. Warden deals with reactors and labs.
Like why would a mining company have two nuclear reactors in their mines?
Exactly
when do we get info that they exclusively mine?
Well, it is weird branch of Mining and Biological research.
So Warden is most likely a company under the Santonian Umbrella
They could have an alliance or something
Like well do this you do that
And they both have part of the stuff they get out of the reasearch
https://docs.google.com/presentation/d/1D2mdwwY2EvieuvQ3twaa1X-OU-kaUCdhxr6hqIZRfqg/edit#slide=id.g63ef21ffa1_0_10 posting this again
not sure what's outdated
Ok imma take a look
HTML describes Santonian as a "strategic investors group"
so they could literally be anything, just sounds like some guys with lots of money
which again calls into question whether the Warden is seperate or apart of Santonian
That is a valid point, the reason I think they are two semi-independent operations is that only lower levels have sign of Warden involvement.
what do you mean by Warden involvement?
Lower levels of the complex have Doors with the Warden symbol on them.
C and D
Also same levels that have reactors
ok
That's kinda why I said that warden was a back up plan incase the research got out of hand, because who has a reactor that far down
Yeah
Those doors
Again, Santonian Industries and Warden is the same in sense that it is still under same company, but something tells me that what goes on the lower levels is not public knowledge and the cover up is the upper levels masked as mining operations.
that's fair
It could also make sense if the warden is a security system
or just an automation system in general
🤔
That is a valid point Noname. Tho we have been told it is unsure what it is. So your take is a valid as mine.
so why is the Warden's symbol a brain
and why does it show up when we lose Cortex interface connection
Yeah and why are we being redeployed, is the warden broken lol
On its last hinges maybe
yeah, despite us being unsuitable for redeployment
Well, we know there is a something called the Neuro Cortex Interface.
I think it is a software that runs in the prisoners, giving them the HUD vision and ability to see scan zones.
Yeah that's what the injections for
So I think it is the lore way to say: You have a HUD 😛
And the not suitable for redeployment
so why show the warden when the connection is lost
most likely it's the warden supplying it right?
Well, we talking about this symbol: 
So we have the Warden both running reactors AND providing connections to prisoners via the Cortex interface
I think we are mentally unstable to the point we fight warden, and they have to re inject us to make sure we dont just kill oursleved
@narrow elbow Well... The Warden needs to hack the reactors, so "running" is maybe a stretch 😛
Wardens kinda forcing us to work by tricking our brains lol
that's a jump G
Maybe, I just think the prisoners really like to be alive 😛
And they know they wont get out of that hole until they have completed the objective
so why have the Warden's symbol on those levels if it's main purpose involves the Cortex Interface
Yeah that's where I draw the line at whether wardens involvement was earlier or late because it doesnt make sense
Because it could be a security input or anything
Or a whole nother program
They seem secretive
So how involved is the Warden in getting the reactor up?
I think Warden just is a system/program that is the implemented security AI, so it is linked to the Cortex so it knows when people down in the rundown dies as it cannot see what is going down there.
like we type in REACTOR_STARTUP and the verify every few dozen seconds
We get codes to hack it, but we get the wrong ones
Hence we have to do all the tests
Warden could just be an AI itself an implement that was put in
on the shutdown on D1 yeah
But it cant
in the earlier part when you go through the startup sequence it gives the right codes
I mean reactor wise
That is why it needs to send people down, Warden clearly doesn't have access to the complex from the outside.
Yeah so it's a big chance warden isnt human or any living being
alright, I'm gonna be done for a bit
Lol
so you're suggesting the warden is ai?
gotta use the restroom
Yep
I think Warden is an AI, but I also think the someone is overseeing the Warden.
Yeah, we just dont know who or what that thing is
As I said in my theory, the drop was most likely built AFTER the initial outbreak,
Yes I think that too
So there is -some- humans that have a desire to reclaim the complex.
Not just an AI.
I read that powerpoint someone linked
Warden may have been built by those people
Could Bishop be someone bigger than what we know?
I think Bishop knew too much.
Then why didnt they kill him
And wanted out, so Santonian Industries yeeted him into the hole.
Hahaha
He might know the way around.
Alright let's go talk to bishop through the screen
I think with rundown 2 maybe well get some voicelogs
That could release more info of what bishop thinjs
Thinks
Or maybe an updated website
Might be, tho the devs said they will expand on existing lore properly once the game hops out of EA.
OH! Imagine that, people who doesn't follow the lore as closely.
Going down to an H level or something, then the Objective tells something like:
"Enter passcode to surpass the door, Bishops knows it"
Honestly I'm still impressed how much lore they put into EA
I love the lore so far even is its scarce
Yeah and then bishop could do some cool stuff
I really want to know what was trying to get out
@whole thicket That is the big question, most likely something like what we see in C2
The blob
I have gotten to C2 but I havent ran that yet
Theres a moist blob lol
So who do you think Hackett, Woods, and Dauda are?
Arent those the names of some characters in game?
Yeah the prisoners in the main storyline
Eh, people being the wrong place at the wrong time. Don't think they are anything close to being legit prisoners.
Yeah I think they just knew too much
And warden was like nah g I'm not letting u take me down bye
Have we found anything out regarding the transformation about the infection we see?
Nah, not really
Hmm
Only thing I noticed is they get stronger near wet areas
Also, food for thought, these rundowns are different part of the complex right? What if we saw different holes that has the similar breach in the one rn? Like multiple things trying to break out?
Not until farther down
Reactor radiation starts to kick in
And oxygen gets stiff
@whole thicket that's what I was thinking too because in A1 on the first alarm door they just crawl out of the abyss, what is the abyss though
Where does it lead too
To
Do you think radiation is caused mutation
probably not
That maybe a possibility tho
shooters show signs of fungus
well, maybe
Rn it could be an early stage rn
shadows appear near reactor