#gtfo-lore

1 messages · Page 141 of 1

tacit pewter
#

make it so that night vision will blind you if u look at something bright

#

like other peoples flashlight

last saffron
#

better, keep them out of the game.

dark seal
#

and also, a consumable found in boxes/locker with a finding percentage of 9,2%

lilac island
#

I bet it ends-up in the game.

#

Seems too obvious to not include

last saffron
#

we kind of straddled from lore to "i want gtfo to become generic!" discussion

lilac island
#

I don't think night-vision has to be generic.

last saffron
#

or just pure nonesense

lilac island
#

I'm also in favor of downgrading the overall technology in the game and reducing it to 80s tech.

#

And avoiding all of these problems

dark seal
#

night-vision can be found in almost every game. Sometimes not directly such as: Dying Light after drinking a night vision booster

last saffron
#

doesnt mean we need it

dark seal
#

it is a consumable, and doesn't last for long. It also hurts the eyes when looking at bright things

last saffron
#

Dying Light is also an entirely different thing

dark seal
#

yeah I know

#

GTFO is more of a survive together game, or get butchered by the sleepers if you are a lone wolf

#

which I personally love

#

because, some games do not apply any pressure to lone players

lilac island
#

They could avoid even having a game at all if they sent in drones.

dark seal
#

drones would be loud

last saffron
#

we already had discussion why that wouldnt work

#

and would potentially have same effect as sending an army down

lilac island
#

I'm confident a silent drone could be made

dark seal
#

silent drone

#

but what about the functioning range?

#

that complex is made of mostly concrete and steel

lilac island
#

That's kinda fair.

last saffron
#

combat drones are expensive

dark seal
#

enough to diminish signal

#

and reduce any radio transmissions

lilac island
#

But you could use drones locally.

last saffron
#

the cheapest one i saw in US military was like..2 million dollars?

dark seal
#

bruh

lilac island
#

Like use a short-range drone inside the caves.

dark seal
#

only 2 million dollars....

lilac island
#

Nah doesn't need to be combat

dark seal
#

what the heck are these prices?

flint ledge
#

you know whats really cheap? prisoners you've had sleeping in some warehouse that nobody remembers

dark seal
#

^^^

lilac island
#

Not if you're sending them in with neural-implants and sentry turrets.

last saffron
#

i have no idea how a drone would get pass sec doors either

dark seal
#

even better, they don't remember what they're in for

#

or why

last saffron
#

a sentry gun can literally be made nowdays

#

at home

dark seal
#

probs brainwashing

#

@last saffron anything can be made nowadays

last saffron
#

build me a tank with thermal sights, ill be waiting for delivery tomorrow

dark seal
#

give me the materials

#

and the money

#

then I shall proceed

#

but seriously, a lot of stuff can be made

#

hell, laser weapons are now a thing

lilac island
#

Yeah.

last saffron
#

a sentry gun still takes infinitely less effort to make than a drone

lilac island
#

That's why I'm against high-tech games.

dark seal
#

but removed from any wars due to their potential damage to the environment

#

not joking

lilac island
#

I mean even ... you could just take a boombox down there.

dark seal
#

it's actually true, they made a treaty about laser weapons

last saffron
#

striker beatbox competition

lilac island
#

And set it to go off in a couple minutes and place a remote grenade next to it

#

clear entire rooms

dark seal
#

why not use phages?

#

phages deployers

last saffron
#

why even have the game, we solved everything already

dark seal
#

programmed to kill anything that has to do with the GTFO disease

lilac island
#

A timer with a ringer and a grenade is cheaper than rifles

dark seal
#

exactly xD

lilac island
#

Yeah. High tech is a bad choice.

dark seal
#

just throw in some of these bad boys and the whole complex should be clear in a matter of days

last saffron
#

as per whitemonks infinite whin- requests, GTFO is now medieval sim. we get bows and fight for king of franks

dark seal
#

xD

#

just go for spears and bows

lilac island
#

Just take it back to like 60s.

dark seal
#

add shields for protection

#

xD

#

and even helmets

lilac island
#

Honestly if it were medieval at least they'd be using crossbows.

last saffron
#

depends

dark seal
#

why medieval? why not go for classic gun powder powered cannons?

last saffron
#

bows weight less than crossbows

dark seal
#

just blast holes in the complex

#

and make it topple

lilac island
#

Worldbuilding is important, tho

#

And this world is whack.

last saffron
#

which is why outside world is a mystery

dark seal
#

then blow it up

#

that's how most people react to deadly things

last saffron
#

everything will be revealed through audio/text logs and during gameplay as AmA states

lilac island
#

Under no circumstances would I believe ringers and grenades didn't exist

last saffron
#

we literally have nothing atm aside from coordinates, character tibids and documentary

dark seal
#

true

#

we have to wait for more info

last saffron
#

saying something is "wack" based on this is like saying "this turkey is done" while its staring at you

dark seal
#

xD

lilac island
#

whitemonkToday at 6:11 AM
Under no circumstances would I believe ringers and grenades didn't exist

dark seal
#

better melee weapons: why not add power fists? Would love to see 4 players charging like thanos through rooms

#

xD

#

imagine the Warden monitoring the prisoners, and in all the sudden, the prisoners start dashing at ridiculous speeds, ramming into sleepers like cars at crashing tests

#

that would be hilarious, one classic pun for the 1st of April

lilac island
#

I mean you could fix the world by just not placing a corporation in charge of the expedition -- or any formalized institution with plentiful resources that they've chosen to bizarrely not use.

last saffron
#

and you know Warden is a corporation how

lilac island
#

It's a prison.

last saffron
#

as i said, theres little to no info

#

and you got that from where?

#

Prisoner has more than one definition.

lilac island
#

They house and feed prisoners. They have access to $3 ringers.

dark seal
#

better way to fix the world: nuke it. If it's whack, why let it thrive?

last saffron
#

stuff like this makes me glad nuclear weapons are in very specific hands.

dark seal
#

I bet the prisoners are only fed with old bread and tap water

#

enough to keep one in shape, and not let it starve nor dehydrate

#

@last saffron keep in mind that some people only use nukes as a method to scare others. the US Government and Russia signed a treaty which says: no more atomic bombs

#

but if they kept their vow after signing it, I cannot confirm that

last saffron
#

theres a treaty on prohibition of nukes and countries with a nuclear arsenal also form a body which controls the rest if memory serves me right

#

either way, nuking the complex is a one massive disaster. if its underwater, you just contaminated gulf of mexico. if its not then the particles which will inevitably escape into atmosphere will neatly settle around. considering youre blowing up an underground installment you also might drastically shift terrain.

lilac island
#

Gas it maybe

#

Maybe you could just overwhelm them with sound.

last saffron
#

they might not need oxygen, or dont require it as much. theres already some corrosive chemicals around + biohazard tanks so would not be as effective

lilac island
#

Make yourself invisible in a cacophony

#

Man even softer shoes.

last saffron
#

youd have to carry a sound emitter with enough strength to constantly emit powerful noise

#

and even then theyre not actually blind, some even point at you

lilac island
#

I'm surprised there's not a speaker system in the mine

last saffron
#

strikers do that mostly, havent seen shooter do it yet

#

there could be, the whole place however runs on auxiliary power. a speaker also might not be able to produce the db needed

lilac island
#

If there was, you could lure them from area to area.

#

I'm also surprised there's not a security camera system.

#

There are terminals.

#

Are the terminals really just for keeping track of inventory

#

Because that is super silly.

terse acorn
#

And keys

last saffron
#

the terminals look like theyre in whatsitsname

#

BIOS mode

#

not full interaction

terse acorn
#

True

last saffron
#

and i believe they want to expand on its functionality

#

for now tis literally just cmd

terse acorn
#

Also it seems like pseudo code

lilac island
#

They say the mine has been abandoned 'for a while'

#

So it's probably pretty old

last saffron
#

as Simon says it in documentary "many many years"

#

how long is that is..anyones guess really

#

it could be like fallout where they had the craziest advancements but their computers never went farther than DoS

lilac island
#

Bethesda's world-building was garbage tho.

terse acorn
#

I mean we know some kind drones exist

last saffron
#

beth stuff was funky, but enjoyable

lilac island
#

Even in Skyrim, a world that is high-fantasy based, for some reason the magic system made zero sense within the world.

#

You can summon novice weapons that are superior to iron weapons.

#

So why are iron weapons made at all

last saffron
#

not everyone can wield magic

lilac island
#

Who can't. Because it seems like literally everyone in the game has some magic ability

#

The example I hear cited most is the part where you're imprisoned.

#

Zero safeguards against magic

last saffron
#

theres a big difference between wielding magic and being able to cast sparks. wasnt entire college start some guy being told he cant get in because hes inept

lilac island
#

Take all of your equipment. Doesn't matter because bound-blade.

#

Sure, but it's a novice level spell

#

So even someone bad at magic can use it

last saffron
#

again, casting spark and materializing a sword out of thin air is leagues apart.

lilac island
#

But loads of citizens in the game can shoot fireballs and can use bound weapons.

#

And yet the prisons do nothing to prevent people from using magic.

last saffron
#

it might shock you...its ingame.

#

ingame stuff doesnt follow lore word for word. otherwise it would be a nightmare

#

literally all of warhammer in lore is described as nigh unkillable

lilac island
#

It's just bad writing, imo. If you're gonna include something unnatural, flesh it out instead of adding a bunch of other surface-level gameplay

last saffron
#

there is lore for magic. as for GTFO we literally cant say its not fleshed out because we cant get the logs yet

#

theyre simply not in, not all enemies are in, not all areas are in

#

there might be explanation literally for everything. its early access, it came out like..at most what, 4 weeks ago?

lilac island
#

The magical lore doesn't matter if something as simple as a prison with zero safeguards against magic exists. It might exist in written lore, but within the world it's nonsense.

#

... timed-grenades in GTFO are practically game-breaking which kinda sucks. I would put money on night-vision happening at some point.

#

Not because I want it because I don't really care, but because it seems inevitable

last saffron
#

its up to them, but something like nv should stay out

#

if you make it too limited, noone would bother with it, make it too strong and you just rendered other things pointless

#

like someone keeps trying to make a crossbow type thing, but always describes it as so bloody useless its pain inducing

lilac island
#

They'll have to make stronger enemies, I think.

#

The guns they have are balanced against the enemies that exist, but it's almost impossible to add any new weapon without breaking the game, seems like.

#

Flamethrower would be broken.

last saffron
#

that would be bad, designing a weapon specifically against a specific enemy type spawns its own set of issues.

#

Flamers are..really, really hard to make proper

#

some games have them near useless, others you just on ko anything within five kilometer radius

lilac island
#

What could they add without breaking the game as it exists.

last saffron
#

the older builds had a few things, could always improvise

#

its main thing is how to make it work in Unity too

lilac island
#

c-foam with three turrets is already pretty ridiculous

last saffron
#

im fairly certain sentries are getting toned down

#

you pretty much always take 3 or more with you

lilac island
#

Draw enemies, three turrets outside door, close-door, c-foam

#

Wipe entire rooms

last saffron
#

C foam launcher needs a bit of work

#

the globs are..really funky

#

considering how the game is like for what, a month at most well have to see what comes after 10cc comes back from holidays

#

an important note is that theyre just 9 people, so adjusting and adding stuff might take longer which im fine with

#

tfw now we full strayed away from lore so im gona go explode

lilac island
#

I'm worried about. Game works pretty well right now, but additional content ... it's like 9 people trying to balance Dota or LoL

#

Look what happened to Starcraft

#

New commanders in PvM are stupidly overpowered.

#

And PvP pretty much sucks too

zealous raven
#

Flamethrowers I could see being balanced if it was easy to set yourself on fire

#

Cuz I don't imagine these things would stop trying to kill you, even on fire

real pewter
#

when set sleeper on fire, they could go after you to set you on fire too

wide minnow
#

Flamethrowers could be interesting and hazardous if rooms are pressure controlled or have chemical gas leaks

#

But it isn't really lore

carmine carbon
#

Flamethrower could be funny when it comes to friendly "fire"

last saffron
#

using a flamethrower down there is a good way to melt yourself, your objectives and the very air you breathe.

carmine carbon
#

yeah thats the deal, its cool but it would be more harmful than useful
though I like burning stuff

opaque pond
#

They don't seem to care about pain anyway, you'll just be attacked by strikers who are also on fire

#

Oops, saw alpha say the same thing

last saffron
#

i wouldnt say they completely dont care about it, they just tolerate it more. kinda like an angry boar charging at you full speed giving zero fucks if you shoot it

#

which is an actual hazard

#

now imagine said boar is also on fire as it bashes into you

#

f u n

#

i wonder if there will be Hosts which charge at you, utilizing their mass to deal damage

#

one of the early concept looked like it could be potentially that, with some adjustments of course

zealous raven
#

Still have the shadows as well, wonder what their deal is

#

Plus that tentacle thing back from the trailer

last saffron
#

invisibility is actually something we have irl, prime example octopus camouflage, or fish whose entire bodies are completely see through. The shadows "tongue" looks quite similar to the former. as for tentacle best we can do is wait until its in due to the fact it probably got redesigned like the "tongues" did

steep marlin
#

Alien reference?

last saffron
#

bio scanner is more of a reference

carmine carbon
#

yeah, there is just the bleep sound missing

last saffron
#

id see it as a facehugger if it wasnt a part of a gigantic tendril, when the "maw" is closed it resembless a calamari

#

in fact even open it resembles a calamari

snow ruin
#

What if it's like leeches from Deep Rock?

#

And it grabs you and drags you into a terrible area

lilac island
#

What if it's just a vibe check?

Jokes aside a tentacle like that grabbing you and dragging you off would be pretty horrifying.

#

I know I saw someone on the subreddit mention they'd love to see some kind of enemy that's grown into the wall, could be where that tentacle comes from?

snow ruin
#

There is that thing in C2 on the ceiling. It doesn't do anything but... Maybe eventually?

lilac island
#

The announcement trailer has the player characters mumble something about watching the ceiling so maybe?

terse acorn
#

Oh yeah I remember that

#

Although the never said if there were things on the ceiling or more like they could be some thing like a sleeper in a high place

carmine carbon
#

the message from C2 also mentions the ceiling, though the mentioned ceiling has similiar texture like the skin of the spike boys

opaque pond
#

"These bastards could be anywhere"

#

We'll probably get some fun wall/ceiling climbing enemies

lilac island
#

I both hope so and hope not. If something drops from the ceiling onto me, I'd have a damn panic attack

opaque pond
#

I enjoy listening to that on vc

terse acorn
#

Oof yeah

snow ruin
#

It will be like l4d when hunters jump on you from nowhere

terse acorn
#

Also do some creatures try and sneak up on you?

lilac island
#

Do we have any information on where we even are/what the facility is?

terse acorn
#

Nope

snow ruin
#

I've noticed they will scurry past then whip your back with their tongue

opaque pond
#

The facility is in the footprint of the Chicxulub crater

carmine carbon
#

according to the document the complex is located at the chixculub crater

terse acorn
#

Oh

lilac island
#

Wait it's on Earth?

carmine carbon
#

yes

lilac island
#

Interesting

carmine carbon
#

the chicxulub crater was created by the meteorite which terminated the dinosaur

snow ruin
#

Oooo

tall anchor
#

and the “what it is” is imo either a mining thing or a scientifical one

carmine carbon
#

both?

tall anchor
#

maybe

snow ruin
#

I would love if they went dead space on us and gave us mining weapons

carmine carbon
#

since they dug more then 800 metre?

lilac island
#

I saw someone talking about the creatures being infected with some sort of parasite. That could be the end result of the asteroid?

carmine carbon
#

yeah maybe there was some artifact in the core of the meteorite

lilac island
#

Maybe not so much an artifact as much as just space cooties that infected the research team and then got way out of hand

carmine carbon
#

i think that is an artifact in term of this blast through we drop

lilac island
#

That's fair

terse acorn
#

Also yeah is the big hole an explosion or is it some thing else,

carmine carbon
#

like they made some test on this artifact which overloaded and created a blast upwards

terse acorn
#

Ah is that lore or

carmine carbon
#

nope, just some assumptions

terse acorn
#

Ah

opaque pond
#

Maybe not an explosion

#

Maybe something went up

terse acorn
#

What like a clover field type thing and the creatures are hosts of a parasite?

opaque pond
#

It's pretty much stated that they are hosts to parasites

#

Unless they retcon it

terse acorn
#

Wait where

opaque pond
#

That's a collection of known things

tall anchor
#

Wiki has newer info

terse acorn
#

It does?

#

Just realised my discord name is almost the same as the author for the website

#

Oops

tall anchor
#

how do we know that you’re not a developer plant GWnekomakiAngeryBOYE

near jetty
#

did the devs say taht we are the ones who will create the lore or that there is lore in the game hidden away and we have to discover and piece it together

#

from what i understood from that ign chat we the community will create the lore the devs will tell upon full release

prime silo
#

Not so much.

#

They already know more lore than they will even release.

near jetty
#

?

#

They already know more lore than they will ever release. ?

#

maybe thats what you wanted to say

prime silo
#

Sure if ever and even is the deciding point for you.

near jetty
#

no.. what you said made no sense

prime silo
#

Okie.

near jetty
#

so i am asking you to explain

prime silo
#

They already know more lore than they will ever release.

near jetty
#

like did you mean that the devs have a story ready for realese

#

who does?

prime silo
#

The devs?

near jetty
#

obviously they would know the lore, after all they created the game. But at one of the talks they had with IGN they said something along the lines " the gaming community will be responsible to pick up the pieces and piece together the story we will tell at launch"

prime silo
#

Do you have that link?

near jetty
#

sec i will timestamp

prime silo
#

I would have to find it, but I'm pretty sure they're creating the lore and placing bits into the rundowns.

near jetty
#

here

last saffron
#

AmA says there will be Audio/Text logs to find

prime silo
#

Oh it says 'the community will figure out the story line'.

#

Not make up the story line.

last saffron
#

and also this

#

Answer: No spoon-feeding. The story will be an aspect of the game that only reveals itself to those who look for it, meaning that those uninterested in the story can ignore it. We think it would be great if the community as a collective connected the dots by discussing and speculating on forums and gathering clues and data on a Wiki or something similar.

near jetty
#

ah kk

prime silo
#

Pfft. Forums.

near jetty
#

so basically the story will be hidden

#

in bits and pieces

#

all over

#

slowly through time

#

i am excited at what the game will achieve

#

so far what my theory is that

#

the head of that mining company found the ground zero for that asteroid

#

and when they found it, they slowly took it apart, at which point they accidentally released an alien pathogen

last saffron
#

theres a term to describe that style of storytelling but i cant find it

near jetty
#

like a parasyte, which infects a host kills it and repurposes their body for its own use

#

essentially creates its own species by repurposing organic matter

prime silo
#

Maybe!

near jetty
#

and when the incident happened a secret organisation called the warden covered it up

#

made a prison on the grounds of the incident and covered it up

#

and the prison is a front for a secret facility

prime silo
#

Sometimes when you drop you can see sunlight.

#

Its very weird.

near jetty
#

which sends down prisoners to recover material

#

that the original research team placed in containers

#

i wish they added more screen shake to the game

last saffron
#

i think thats a bug rather than sunlight, it happened to me a few times when it was just eye blinding white for a sky while still having thunderstorm in the background

near jetty
#

and louder sounds

prime silo
#

You can't take the sky from me. 😦

near jetty
#

what really confuses me is the beggining of the game

#

where you insert your cortex chip

#

and when you spawn in a mission you take a big breath

prime silo
#

You're waking up from a hydrostasis unit.

#

And being dropped from the tower of terror.

near jetty
#

i know

#

but in the trailer it says some things

#

which really mixes things up

prime silo
#

The every night I dream thing?

near jetty
#

no wait

#

i will quote sec

prime silo
#

That's just Dauda being Dauda.

snow ruin
#

"Just Duada being Duada" #duadathings

near jetty
#

like why does it scream everytime you deploy him

#

i think its memories of the sleepers

#

but we cant hear them

#

however the character says they are screaming

#

or atleast he thinks so

last saffron
#

gameplay reasons. 10cc is just 9 people, having a different start up everytime is a bit hard to make

near jetty
#

the game would be more interesting if we could hear them

last saffron
#

ergh

near jetty
#

no like

#

everytime you boot to a mission

#

it shows you a sleeper

#

an image of it

#

and it screems

last saffron
#

everytime you fail it does the same thing

#

and its on every start up, not every mission

prime silo
#

If you play the game too much you can even see them in your sleep.

near jetty
snow ruin
#

I amazingly haven't dreamed about them yet

near jetty
last saffron
#

yes thats when you start up, not when selecting/starting missions

near jetty
prime silo
#

Is that from the video too?

near jetty
#

yea time stamped

#

this happens in game

prime silo
#

We all get that when we start the game.

crystal bobcat
#

한국사람 손~

near jetty
#

like that happens when you get injected

#

but what do you get injected with

#

a cortex chip?

#

and why does that give you a memory of a sleeper

#

and why do you hear screaming

#

doesnt sound human

last saffron
#

memory of a sleeper how

#

you see it, not from its viewpoint

near jetty
#

your memory but of a sleeper

#

like you see the sleeper

last saffron
#

tfw my altzheimers spikes

prime silo
#

Sorry, I'm too sleepies to rehash all this.

#

But, its all good ideas! Just remember, most of what we have so far are theories.

near jetty
#

"there are different people each time, but i recognise them somehow"

#

"i dont hear them( the mutated humans) but i know they are screaming"

last saffron
#

its implied the characters originate from the complex/related to santonian, Bishop at very least alongside hackett

near jetty
#

like for some reason the muted humans are able to relay feelings to the character?

#

mutated*

#

because he says he feels their their hate and anger

prime silo
#

Maybe Hackett hates Bishop.

last saffron
#

id say hes referring to the way they scream, rather than directly relaying what they feel

near jetty
#

but they dont scream

prime silo
#

"Yes, we get it BISHOP. That's a sleeper. YES we KNOW it'll wake its friends. You have said this three hundred times."

near jetty
#

and in the trailer we can hear them screaming

last saffron
#

my only gripe with cortex is that if it wants to access a memory its using the wrong thing for it

#

Cortex implies its the outer layer, aka your processing powerhouse etc. however its not responsible for all your memories

#

that specific region is more of your "skills" one example i read being stuff like playing a piano

main river
#

ok so this is about the jail from human centipede 3, right

vagrant lynx
#

i think its because of the manual override rather than an issue with that HSU

#

regardless, it implies memory modules for the pod have been damaged or tampered with. you might go so far as to say the records were erased or maybe the persons memory

molten lotus
#

I had a bit of a theory after puzzling out some game logic

#

We agree that expendable prisoners are being used to get stuff done in the rundown right?

#

If so how are they so familiar with operating a variety of weapons and other specialist equipment? Being random prisoners and all

#

My theory is that units kept in the hydrostasis pods can be neutrally controlled with some kind of neural link that (which could be what the "inject" button is activating)"

#

Who we're actually playing as is another person, perhaps a prisoner with training or some kind of contractor

#

Who is then mest-puppeting these expendable prisoners

still adder
#

i like that concept i really like the unknown with this games lore and leaves alot to be discussed and i kinda dig that unknown factor i dont know if i would ever like to truly know the whole thing as i dont know if that would ruin the whole concept of the story

opaque pond
#

I don't think they're as random as one might believe

spice cobalt
#

fun fact the weapons are repurposed mining equipment.

#

Mostly

#

I forget where I read that but it was somewhere here.

#

I am with the idea of it is scenarios of training, for now at least. Until we (The Prisoners) are within acceptable parameters to do other things.

#

In the WARDEN tab on here on Discord it does say these are Trial runs. Whether they are with actual people being used or in scenarios of training is uncertain. It does say these are just TRIAL Expeditions.

lavish ether
#

No sure if anyone has noticed but when you look at main well where the drop unit deploys the players, the you can see the edges are bent up indicating something came up and out from the center of the main shaft.. something really big.

opaque pond
#

yes, this is a subject of interest

#

we were trying earlier to determine if it was an explosion/pressure

#

or an entity that tried/did come out

cyan bobcat
#

So what’s this thing about C2 and not looking up?

opaque pond
#

check the ceiling in ||the spikey boy room||

cyan bobcat
#

I need to actually get past B1 and B2 first

unkempt blade
#

so could someone bring me up to speed?

terse acorn
#

Me too

unkempt blade
#

i havent looked at lore since beta

bright haven
#

The fog really makes things harder

cyan bobcat
#

Fog’s thick as curdled milk

clear gale
#

one might even go so far as to call it dummy thicc

vagrant lynx
#

there isnt to much confirmed lore. what we know is we are prisoners, something called the warden sends us down, the complex is at least in part a mining complex.

#

the sleepers are parasitic or fungal spore in nature, but I don't thinks that 100% yet

#

we think the complex is located on earth in the metor crater thats said to have killed the dinosaurs. basically mexico

lilac island
#

the sleepers are sleeping because they want energy to grow until a tentacle monster

#

or grow into a big daddy if they sleep enough

glad shore
#

That might be something actually... Saving energy for possible mutations?

lilac island
#

Or maybe they just want to sleep? Like not even being ironic. They could just actually be wanting to sleep

molten lotus
#

Here's an idea

glad shore
#

Possibly. The shooters look like whatever remnant of their face is there is smiling so...

molten lotus
#

They hibernate as an energy saving measure

#

After the infection or whatever this is killed all non infection life down there

#

There probably isn't much to eat

lilac island
#

Yeah, that makes sense

glad shore
#

There’s some corpses left over, but not many yeah.

molten lotus
#

Definitely not enough to sustain the amount of beasties down there

lilac island
#

I only just picked up the game and have yet to get past A1 but I do know there are spookier bois the deeper you go. It makes one wonder if there is something down there worth protecting. Maybe a parasite breeder or a hive mind?

molten lotus
#

I'm on the B layer atm, cleared B1 last night

#

I want to know what the source of this is definitely, and what the interest in whichever government or NGO is running the Warden program

lilac island
#

Same, lore is one of my favorite things when it comes to anything. And there's nothing I love more than horror lore. Specially when it comes to a mysterious facility and a creepy monster.

vagrant lynx
#

who feeds sleepers? they cant hibernate for ever? why are they hostile at all? why does noise and bright light make them attack?

#

why does a scout move? or blindly check? why do they stay in thier room?

#

scouts imo... suggests they have a predator.... what if || c2 spikeys are enemies of other sleepers ?||

molten lotus
#

who feeds sleepers
Unfortunate prisoners sent into the rundown

vagrant lynx
#

so very true. dont forget the miners before hand

alpine heart
#

Why are these prisiners givin weapons at all,if i was them i would rebel

lilac island
#

Can't rebel when you wake up out of hydrostasis and then are dropped into a hole

#

The weapons seem to be already on us when we wake up

vagrant lynx
#

your assuming they dont have bigger guns?

lilac island
#

And what are you going to do? Just not follow orders down below? You'll eventually starve to death or get killed by the creepies

vagrant lynx
#

we need to know who or what the warden is

alpine heart
#

hey,im fat enought to survive,and if i get hungry i would just eat the sleepers and stuff

vagrant lynx
#

alot of ppl think that prisoners arent in hsu all the time... that they get out and socialize

alpine heart
#

true

#

and fear

vagrant lynx
#

if the sleepers are fungal in nature... and i eat a bunch of them.... do i trip out on shrroms???

alpine heart
#

Hmmm

#

so many questions left so little time

vagrant lynx
#

well. im sure will find out more towards the summer

alpine heart
#

yeah

vagrant lynx
#

have you watched the documentary vid?

spice cobalt
#

Wat vid

vagrant lynx
#

on YouTube look up " gtfo documentary" 10mins long i think... really cool interview with devs

manic mauve
#

I feel like the warden doesn't give you the best weapons it has to offer because it knows you have a chance to escape its abuse

vagrant lynx
#

naw...

#

warden got bigger guns

#

clearly they dont want to waste real lives

uncut comet
#

When Dauda narrated the 2017 Game Awards trailer (found here: https://www.youtube.com/watch?v=r-y_N-3t7tI) it was mentioned that he's done this numerous times with different people, but yet he recognized them somehow. I'm not sure what we can make of this, but it makes me question what's real and what's not.

This rabbit hole might be a bit deeper than we think it is.

Add GTFO to your Steam wishlist here: http://store.steampowered.com/app/493520/GTFO/

This gameplay trailer was premiered live at The Game Awards 2017.

GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY fr...

▶ Play video
tall anchor
#

yeah

#

what I got from that is that he recognized the split faces/sleepers

#

I.e. having a job in the complex before it died/became overrun

#

Teaser Trailer narrative transcription:

“It comes every night without fail”
“There are different people every time”
“But I recognize them somehow”

“They’re screaming at me I don’t hear them but I know they are screaming”
“Such hate, and anger”
“I don’t know what I have done to them”
“They want me to feel what they feel”

“Then I wake up and I’m not sweating or screaming, I’m perfectly calm. I just open my eyes and I’m awake!”
“It’s not a nightmare, it’s just a part of me, who I am.”
I don’t fight it, I just, live around it”
~Dauda, the Nigerian character

#

it’s 100% the enemies yelling at him

static dune
#

in a way it sounds like he recognizes who the sleepers once were maybe

tall anchor
#

yea that’s what I’m saying

#

he’s getting “nightmares” about the sleepers

uncut comet
#

I was looking too deep into this, mb

#

But that does show that they aren't constantly in hydrostasis...

#

Unless they are? The scream you hear when you load the game up may be the screaming Dauda is referring to.

tall anchor
#

Cortex link

uncut comet
#

This would also fit in with the drop at the start of games, where the player starts off calm but the breathing intensifies as you get deeper.

#

yes, that. thank you.

tall anchor
#

oh heck

#

Yea that makes sense

#

hudrostasis unit puts you in a dreamlike state

uncut comet
#

The more I think of it, the more plausible it seems that the Warden would keep them in a comatose-like state

tall anchor
#

and when you “wake up” it’s for the mission stuff + cortex link

uncut comet
#

bingo

#

So how are the sleepers detecting the prisoners? Some form of echolocation?

They're infected with a parasite. I'm curious as to how/why they glow when they're 'scanning'

unreal wind
#

mabye its based off of elctostatic like sharks

dreamy saffron
#

but wouldn't that allow them to detect us even when not moving

uncut comet
#

I'm going to take a helluva gamble and play my theory

The parasite cannot survive without the hose, the parasite itself resides within the heart. When the parasite is 'resting', it's in the dark, just soaking up nutrients.

When it wants to 'Look around', the parasite wakes up and uses the user's eyes/ears to scan the surrounding. Bioluminescence isn't out of the question.
If nothing's out of the ordinary, it goes back to 'sleep', and the cycle repeats.
If the parasite believes it saw something, it will begin to awake fully, getting the heartbeat going and ramping up adrenaline
In one last check, if it finds something, go time. If not, sleep time.
(This is obviously a very, very rough theory. Feel free to add on or correct any mistakes.)

#

While they could tell we're there, they couldn't tell us apart from the other sleepers or the forklift. I'm guessing the parasite's memory isn't all that good.

unreal wind
#

im not sure but it seems like they randomly go off and then there is the fact of the medussas/scouts and why dont they all have tenticles

uncut comet
#

Well that could easily be explained through subclasses

#

Er... "Easily" is used really loose there.

unreal wind
#

so how?

#

because i am thinking they all have that kind of feeler just not fully devolped

#

and the terndrils are a way of spreading the infection farther

#

they also seem to stick their arms out to the sides when activated but not angry

uncut comet
#

I would think that's them adapting to a new host

neat iron
#

parasites choose to keep their host alive

#

correct?

hollow plover
#

some are incapable of making that distinction. most parasites do what they can to keep the host alive to a point.

#

theres a parasite that exists that bites off the tongue of big fish and then attaches itself to its tongue stump, feeding off any food the fish chooses to eat and digest

#

so "alive" is a relative term

neat iron
#

wtf

#

that is cool but so nuke-able

last saffron
#

parasites dont really sustain their hosts. Certain ones even deliberately force their intermediate hosts to suicide in order to get to their final host, such as ones infesting snails, forcing them on high ground while swelling their eyes in order to get eaten by birds

last saffron
#

logically it would be in parasites best interest to have its host alive as long as possible, however their very nature is only detrimental

snow ruin
#

Yeah I mean even simple parasites like hookworms aren't much of an issue but if they have been in the body to long they overflow the intestinal track and break into other parts of the body.

And we know for sure they're parasites?

south talon
#

Isn't the implication that they're alien weirdness that came down with the meteor the facility is built ontop of?

#

So they might well be parasites, just, that's the implied origin?

jovial cradle
#

they are parasites because they live in the human host at the hosts expense. but it may be a parasitic fungi??

fair saffron
#

@south talon where did you get that information? have i missed a forum

south talon
#

GTFO is an upcoming survival horror first-person shooter cooperative game developed by Swedish indie studio 10 Chambers Collective. GTFO had its initial release in December 9th, 2019 for Microsoft Windows, on Steam's Early Access to a positive user reception. A full release s...

#

Plot

The Chicxulub Crater was formed 66 million years ago by an asteroid strike which resulted in a mass extinction that wiped out the dinosaurs. A team of scientists has a plan to drill for rock samples in the area. Only to discover, they have unleashed an unimaginable nightmare awaiting to roam the world. [7]

#

"PCgames GTFO". Retrieved January 2, 2018.

#

Not trying to patronize you there, that literally is where I got it from.

spice cobalt
#

I want to put forward an idea

#

So with the idea of Hydrostasis and the part of Dauda and his thinking of constant familiarity. I am again thinking these are just virtual tests in a simulation that are being run over and over and over. Us doing the semi randomised missions in pre-set maps of locations in the complex. Ont he WARDEN portion here on Discord it calls these Trial Expiditions (May have spelt that wrong) And then on the second go the " RUNDOWN " was called to be initiated.

#

I genuinly think that we are just various test of possibilities going through the simulations of possible encounters and experiances a run can have. A Preperation for real people going into Dives.

#

My focus to be truthful is on trying to learn what / who the WARDEN is and affiliations relating to the Complex.

#

I'm watching that Documentry and its INCREDIBLY INSIGHTFUL

#

OKAY! So some key points that I want to jot down from that video specific from their words are this

#

NOT zombies NOT aliens
Something thats disgusting
WHO are the Warden
That the warden arent interested in
Repurposed mining gear


#

SO, Not Zombies and Not Aliens. We can cross those off the list of possible things (For now)

#

WHO the WARDEN are and what the WARDEN are not interested in gives life to the idea of them being a GROUP of some sort. Multiple.

#

NOTE, this is me writing down in verbatum the Dev's words.

#

And poorly equiped with most gear being Repurposed mining gear. It reinforces we are just some expendable people with shoddy and makeshift gear.

#

Rant done. ^__^

brittle jacinth
#

I'm gonna be honest. the capitalizations and the grammar make thos really hard to read and I have no idea what point you were trying to get across

snow ruin
#

The only thing about the lore that doesnt make sense to me is I dont really see the repurposed mining gear thing. The only thing that seems anything like it is the C-Foam and possibly Mines if they were used for like controlled explosions for rock and such.
When thinking of repurposed mining gear I instantly go to Dead Space and that game did it wonderfully. If we got any weapons like that Id lose my damn mind xD

brittle jacinth
#

well, to be fair

#

the only real repurposed stuff was Clark's suit and plasma cutter

forest glen
#

This is my first time playing GTFO does anyone have any tips?

snow ruin
#

_>

#

no, there was other mining equipment and even more in the second

#

there was the two cutters, the remote buzzsaw, the telemetry spike, the contact beam, the flamethrower (that ones 50/50 but literally says it was for getting through ice on comets) but there was a good amount. The third one everything is kind of a jumbled mess but I think they also added some options

spice cobalt
#

Just throwing up speculations. I was also drinking a good bit so forgive the weird writing

carmine crest
#

i have a theory about why noise and bright lights make them violent, when the parasite has full control of the hosts body it may be the fact of their senses are heightened substantually, meaning any movement or light will hurt their eyes and ears? or it could be the simple fact of a territorial issue, they just might not want anyone down there, and seeing as how the other monsters dont use flashlights and walk differently, they can tell who is on their side?

#

im probably wrong but thats my take on it

spice cobalt
#

All ideas and speculations are Viable

carmine crest
#

another thing, is the hentai tentacle monsters and the really tall dudes, i think the little guys parasites keep feeding on the prisoners sent down there and keep growing until the get to the tall stage, then frome there they evolve into the tentacle monster stage

last saffron
#

id say if that was the case giants would be a lot more common. they also have plenty of biomass laying around which they just outright ignore. Of course, all will be revealed down the line but it could be that too

#

im hoping the Tendril gets added somewhere after new years mainly because im confident it went through a redesign, like striker tongues did

#

originally they were more like eartworms, the tips werent leech/lamprey/bloodworm esque

#

another question is, how do shooters feed, if they can even. Strikers possess not one, but two ways of consuming prey, shooters on other hand dont seem to have any way to

#

a potential answer to that lies in scouts, but its still only guessing

#

some worms feed by spewing out a special proboscis to drag its food into the stomach

#

some even spew their guts out as a last ditch effort to live

carmine crest
#

yikes

#

well i feel like the bodies that are left around have already had the nutrients the parasite needs sucked out of them, they might not need the whole body just parts of it

last saffron
#

it would be more mummified in appearance if thats the case, documentary refers to them as carnivores, which is also supported by their teeth so i doubt theyd just let all this tasty meat go to waste

#

they could ignore corpses because all of them in one shape or another are mid change, but our characters are also implied to be infected so im not sure

#

alternatively it could be because the hosts dont think of carrion as food, like plenty of animals do. Parasites get their nutrients from their hosts rather than hunting themselves so that in turn would make them ignore corpses too

upbeat blaze
#

They are fungus

#

Not a virus

#

That could explain a lot of things (photosensitivity for exemple

last saffron
#

if it was a fungus the corpses would be absolutely bustling with them. they have no fungal growth on them either, not even a hint of mycelium on their insides

#

fungi dont care if youre alive or dead, its good food, and in fact the only food, for them

glad shore
#

Oh my god, just got another look at the tongue image you posted. Thought those black things near the gun were just some odd fragmenting or something. Nope, those are god damn teeth running all the way down the inside of the tongue!

finite bane
#

I'm pretty sure the fungal growth was a experiment gone wrong that spread to quick for anyone to get out. It might explain why there is HSU samples we need to collect in one of the mission, and possibly why we just see these lab coats lying around deep in to the base. No doors are broken down. No alarms. Nothing in a super high security place?

#

they also are humanoid in stature and build except for the fungal growths

last saffron
#

you collect dna to gain access to lower levels as it says in mission description

finite bane
#

why would we need to collect this dna though? is it not what started this?

last saffron
#

and the uniforms arent really labcoats, theyre more in line with rubber in texture

#

biometric scans

opaque pond
#

also probably to see the dna of people who are in various stages of infection/mutation

last saffron
#

"Security clearance for section B needed. DNA sample will suffice"

finite bane
#

so could it be they want them to weaponize them?

last saffron
#

youre not getting just anyones dna either

#

Administrators

#

in B you take officer dna iirc

#

Biometrics arent something fictional, we have that right now just in different form

finite bane
#

This thing seemed rather sudden

last saffron
#

there was fighting, just not like widespreade carnage

#

a wall here in there is torn down, a door bashed to total unusablity

#

think of it like Raccoon city. it spread so fast because their water supply was infected, so most of the population was already turning, the thing was just gestating

#

same could be applied here minus water supply being source

finite bane
#

And the infection manifested differently depending on the person

last saffron
#

viruses and such dont really immediately take hold, they have a gestation period where no symptoms at all surface

#

some people never show symptoms at all, merely spreading the thing

finite bane
#

through coughs or sneezing

last saffron
#

just breathing is enough

finite bane
#

that to yeah

#

so possibly one person in there could have been infected and no one knew it

#

getting everyone infected

#

and all it took was time

#

I was also wondering did the disease spread all at once through the entire system or did it go from bottom to top?

last saffron
#

it would have to manifest in several places at once otherwise it would simply get sealed at lower levels. there are plenty of means for it to spread, from cargo to the very air ventilation

#

depth wise the levels are pretty far apart

finite bane
#

they have us go down to each level for samples of possibly each stage

#

would they not just eradicate this thing?

#

Since its a world wide threat if it gets out

#

even if used for weaponizing purposes

last saffron
#

current rundown youre simply getting access to the place, dna for sec scans, ids, power manipulation

#

clearing them isnt really an option, theres no idea just how many there are

#

or worse what else is there

#

if you start actively gunning down stuff it might force a reaction and in turn worsen things

#

Bullrush strikers are one example, they only appear at C and their whole purpose is to just beat you to death with a flurry

#

shadows are another deviant which is rather difficult to deal with

#

and thats just two we have for now, there are more on the way

finite bane
#

gonna be a invisible or something like that

last saffron
#

they can only be seen under direct light

opaque pond
#

me to my team last night: shoot the triangles

finite bane
#

do they not glow?

last saffron
#

its easier to keep low than try to brute force and accidentally attract attention of somerhing horrible

#

the tongues do, but you only see their tongue when they strike

#

your only other option of seeing them is bioscanner marks

finite bane
#

so you have to time you shot with when their standing still

last saffron
#

they also constantly scream

opaque pond
#

usually while they're eviscerating you

finite bane
#

constantly scream when attacked or in general

last saffron
#

they never travel alone so while you shoot one you have 5 others surround you

#

just constant screams as they move about

finite bane
#

would you not be able to use their screams as cover for your movement sounds?

last saffron
#

theres always at very least a dozen so its hard to discern its exact position

#

they also like to move around a lot so you just see screaming shades darting about

finite bane
#

sounds nice

last saffron
#

pausing only to lash out

#

they also only come in striker variant for now

glad shore
#

The big ones are also difficult to take out with just gunfire. A shotgun sentry can kill it in three shots, but if a person tries to use a shotgun to take it out, unless they are quick and clever, they will get taken out by the big striker.

last saffron
#

since shadow shooter would potentially be an overkill

glad shore
#

You can see the tongue sometimes when the shadow strikers attack though. Did notice that.

finite bane
#

shooters are already hard as it is in numbers

last saffron
#

they changed the tongue for shadows, now its nice and easy to see as it rips into you

#

before it was just a glowing white tip

glad shore
#

Big shooters are much worse. So yeah, trying to eliminate all of the infected with firepower just isn’t feasible. Not at the moment anyway.

finite bane
#

Well there is never enough ammo so yeah

last saffron
#

this is what shadows are, minus the tongue since it was changed

glad shore
#

Like, from a tactical standpoint, it’s just awful. There’s no good places to set up resupply. The facility is cordoned off everywhere you look, alarms go off and hordes come running, then there’s more behind the door.

last saffron
#

your biggest problem is complete lack of information when descending. this is what makes them so dangerous

glad shore
#

And yeah, those things. The place is nasty in terms of mutation alone. We also don’t know how the infection is spread. It could be airborn but that’s hard to say.

last saffron
#

you simply dont know what else lurks in the dark

finite bane
#

wait till you have to start watching the roof thats gonna be fun

last saffron
#

bullrushers im fairly certain took people by surprise, since we never seen them before

#

even in media

glad shore
#

The black shelled guys right? Think the wiki gave them a proper name now.

finite bane
#

little spider things on the walls and roof

last saffron
#

in files theyre referred to as bullrush if i remember

glad shore
#

They’re referred to as punchers on the wiki for... Reasons.

last saffron
#

my only wish is for the wiki screenshot to not be so god damn stupid

glad shore
#

I know. It’s just not good.

finite bane
#

Boxers would make more sense then punchers

#

even Brutes

glad shore
#

Also the shadows are referred to as Shades. That one at least makes some sense.

last saffron
#

punchers fits since thats their main thing

glad shore
#

It is their main thing, just not so creative.

last saffron
#

they do use their "tongue" but generally they just rush you down and beat the living hell out of you

finite bane
#

Pounders maybe?

last saffron
#

its also why you should never try to get point blank to an active giant

glad shore
#

It’s shorter than bullrusher though. Which is the biggest thing. If a wave of punchers shows up, I’d like to be able to call it out quickly.

last saffron
#

they have a melee strike too

#

Bullrush Striker is their file reference

glad shore
#

Oh yeah, the giant tongue strike is nasty, that thing just goes forever...

finite bane
#

on the tall guys??

last saffron
#

i mean literally, the giant can slap you

#

not only with the tongue

#

it can essentially double tap you if you sprint at it

finite bane
#

the tall guys can pretty much one shot you from full health

#

my team learned that the hard way

#

Person: Alright, everyone get ready melee on 3

last saffron
#

im glad giant shooters cant melee

finite bane
#

I was about to say they can melee?

glad shore
#

If they could it’d be nasty. The fact they can’t does say something about how mutations cause specializations in the enemy.

finite bane
#

I mean they are built in different ways from the mutations

last saffron
#

shooters completely lose their palms, even to the point the ulna and radios are not connected on that end

#

these

glad shore
#

Yeah. They look like they've got these chicken arms at times.

last saffron
#

strikers mostly seem to lack fingers

finite bane
#

who needs fingers when you main purpose is to pound something

#

no breaking of bones atleast

glad shore
#

It looks like their fingers are fused together into a single appendage actually... Like, they fused with the palm almost.

finite bane
#

nasty

hollow gyro
#

I think the virus adapted a part of the head for shooting sacrificing fingers at the same time, you can’t get something out of nothing

opaque pond
#

If you look at strikers, they seem to have essentially chewed off their own fingers. Their tendency to cradle their hands to themselves is also a hint

hollow plover
#

yeah

#

they like to nosh on themselves

#

they also are the only ones with mouths

#

logically, this is a case of an infection. whether it is an intelligent parasite or a virus of some kind. it seems to react differently to individuals most likely on the genetic structure

opaque pond
#

"Well at least they only had humans down here. "
Reads a report on the shipment of grizzly bears which had arrived via several large shipping containers
"Guys, we are leaving, NOW!"

calm galleon
#

The bears are going to be terrifying, if the lack of hair on the rest of the infected is anything to go by

opaque pond
#

I've played parasite eve, I know how this goes. The only thing missing is opera music

hollow plover
#

its possible it would have no effect on animals, as parasites that affect humans have different interactions with animals

#

or in worst case, the parasite will increase muscle mass and growth to compensate for the distended bellies and open head

#

which will leave us with a cross of the bear from that horror movie and the bear from metro

#

it was annihilation i think

#

with a swollen belly. which seems to be where the entity lives

atomic tree
hollow plover
#

imagine that with a ruptured stomach, like the rest of the infected

#

oooo boy

atomic tree
#

I mean if they knew of/experimented with the parasite before the fall of the complex, I guess they must have tried something on some animals.

opaque pond
#

Imagine its shoulder area in addition to its head split, with several tongues instead of only one

glad shore
#

I would normally say that the parasite is probably limited to humans, but I can't really lay that claim given what it does to humans. It's changing the form of humans to better fit it's needs.

atomic tree
#

Wouldn't a parasite be rather indifferent with its host as long it get get the needed nourishment?

opaque pond
#

If:has biomass, then: use it

atomic tree
#

Tho I just got to think about something, if it's a parasite, the fuck is the ||FLESH CEILING OH-GOD-NO!- in C2||?

glad shore
#

Yes and no. Parasites and a lot of viruses require certain conditions to be comfortable. They can't survive extreme heat, extreme cold, that sort of thing, so they usually enjoy bodies where they can increase the temperature and such.

#

They can alter the body in certain, small ways to better suit them, it's how a virus reproduces, taking advantage of the cells in a body to print out more viruses by altering the DNA and RNA entered.

atomic tree
#

But we also have parasites that don't really give a heck about who they hook onto, like ticks and leeches.

glad shore
#

True, but they do still take advantage of the body to cause harm, and it's hard to say if these parasites can't alter the body through mutagens and the like.

#

Either way, the jump from human to animal could be possible given the right circumstances. It might just take one animal eating an infected corpse.

atomic tree
#

I mean the toothy split faces kinda says they can alter mutagens.

opaque pond
#

I feel like this particular parasite doesn't care about the rules as we know them

atomic tree
#

Oh no! The worst kind of parasite, the ancho-socialist! D:

glad shore
#

I mean, it makes me think of this one plague inc scenario if you guys remember that game.

deft sail
#

That’s what happened with mad cow

#

Most of the deadliest plagues didn’t effect humans, until they did

glad shore
#

It's this frozen virus scenario. Long story short, virus was found in Siberian Permafrost. It was in suspended animation, scientists found it, accidentally woke it up, got infected.

#

Thing is, it wasn't as effective as it used to be. Life evolved too much, the environment of the human body wasn't suited to it. So it started reverting humans back to a Neanderthal state.

#

Lower functioning brains, more muscle mass, increased aggression. All that.

#

Not sure if it's that sort of thing that we're dealing with here, but it might be something similar. This parasite is used to a particular type of host, so it mutates whatever it can get it's hands on to better match that host.

atomic tree
#

I mean, I know the devs said this ain't aliens, but... we are in the crater of a meteorite

opaque pond
#

Well the creatures aren't aliens

#

They're what used to be humans

#

So technically that statement is satisfied

glad shore
#

There's a difference between aliens and bacteria carried on meteorites. It's entirely possible for foreign biological agents to be brought to the planet by falling meteorite. It's one of the theories for how life got started.

atomic tree
#

Well at least we know one thing, this parasite have sexual dimorphism.

halcyon coyote
#

Really?

atomic tree
#

Well, all shooters are females and all strikers are males.

#

So it have some preference

lilac island
#

Are they?

atomic tree
#

Eyup, same with big bois (only men) and Scouts (Only Female)

lilac island
#

Interesting

iron echo
#

what do these lads sustain themselves on us anyway? (besides us)

atomic tree
#

Well, usually most parasites just sustain themselves on the host until death

willow socket
#

parasites doesn't seem like a solid explanation tbh

nimble comet
#

Could be radiation zombies.

atomic tree
#

@nimble comet Devs already said it ain't zombies

#

@willow socket how come? What you mean?

nimble comet
#

I meant that whatever the infection is, it spreads like zombies and was caused by the space radiation.

#

Cause we know the players can technically be infected.

opaque pond
#

there's a chance the sleepers a nourished by something else we haven't seen yet

nimble comet
#

They might just be in hibernation.

willow socket
#

idk man. a bacteria causing people to lose fingers / have stumpy arms seems fine, and the tumors also seem fine. but shooting things and a weird toothy jaw head?

atomic tree
#

@nimble comet we don't know if it was caused by space radiation. And they don't spread like zombies, they spread via the pods the shooters shoot after you.

opaque pond
#

implied*

atomic tree
#

@willow socket the finger seems to be bitten off and that is why it is a parasite and not bacteria. Think like a insect living in them.

willow socket
#

eh yeah. I mean it is a game, so some suspension of disbelief is definitely required

#

the only problem is when you try to throw some science in there and leave a lot unexplained. then you're just inviting lots of questions about exactly how and why things are happening

opaque pond
#

I think I'm going to have to write down my theory so I can just copy and paste it on a regular basis until it's disproven.

#

There's a possibility that the creatures attack on several fronts at once. Perhaps a parasitic creature, like a fluke/worm that starts small but then grows into the host and eventually takes it over, reworking it from the inside and eventually completely deleting the original human's existance, leaving only a mutilated shell that the creature controls from inside. Meanwhile, the creatures also cultivate a type of contagion to work in concert with them. Most likely an immunosuppresant to make taking over a host more easy. Shooters could be effective for implanting new parasites via projectile egg-clusters while strikers inflict disease to set up a new host. It'd also explain why they don't neccesarily kill prisoners when they're down.

prime silo
#

We also have to explain the C2 stuff. ||Like the roof.||

opaque pond
#

||Could be a "home-mass" for the parasite/organism in its native state. Or it might be a related mother organism which uses the parasites for its own needs, such as defense and resource acquisition. This way it doesn't need to waste its own biomass as much in the creation of combat assets.||

unkempt blade
#

Why is the text blacked out?

humble vine
#

Probably to not spoil content for people that haven't gotten to a certain point yet.

last saffron
#

you dont need to put spoiler tag anymore, theres a warning in pinned messages

opaque pond
#

Well the choice to spoiler tag is still optional, and I respect those who may not have seen things yet

lilac island
#

^

vestal obsidian
#

There a lore reason why were sent down with nerf guns?

#

obligatory "other than that i love the game"

opaque pond
#

<@&408548765599793173>

heady mortar
#

Gonna have to ask you to stop that bad words Cletus

opaque pond
#

this is the lore chat anyway

heady mortar
#

And furthermore to get on topic as this is a LORE chat

austere rampart
#

yes this is Total; lore

#

bYE

heady mortar
#

Correct, have a nice day

opaque pond
#

Anyway, SkyKing, I'm hoping that maybe things are completely pear-shaped, and maybe we don't have the luxury of anything else

#

otherwise they'd be sending spec-ops with the best

vestal obsidian
#

Yeah i can get that

#

maybe theyre trying to keep it under wraps

#

use the people they have no the people they want

opaque pond
#

or maybe they did send the best, and they got Cabin In the Woods'd

#

so this is all they have now

vestal obsidian
#

It just feels like for how much ammo you get the guns dont do enough damage along with how spastic the movement is for enemies

opaque pond
#

the only issue I have is the janky movement, otherwise the weapons are fine to me, aside from maybe the sniper should penetrate

vestal obsidian
#

Like with the magazine on the assault rifle id expect it to fucking blow chunks of flesh out

last saffron
#

i look away for a second and something happens

lilac island
#

I mean we are definitely prisoners. Why would you arm prisoners with top of the line gear for suicide missions?

vestal obsidian
#

Youre giving them a tool that can detect what id assume is heartbeats through solid walls...

last saffron
#

our weapons arent necessarily underpowered

#

its just hosts that feel pain differently. they can survive having their entire upper halves torn off

lilac island
#

If you're sending people into a mission you know they won't come back from, you're probably giving them gear that you won't miss

opaque pond
#

they've also sent tons of prisoners down - world governments tend to look at you oddly when you need to purchase large quantities sophisicated weapons

vestal obsidian
#

Man its not about pain its just about the enemies feel like they dont respond to being shot, you get not a whole ton of feed baack when you shoot them

#

and with when you are forced to loud

#

you have so little ammo and all of the guns are spray and pray

last saffron
#

their response is usually dodging

opaque pond
#

or staggering

vestal obsidian
#

what little of the bullets you fire actually hit dont feel like they do much

lilac island
#

^

#

Enemies definitely have a noticeable reaction to a point blank shotgun blast

opaque pond
#

solid shots do a lot of damage, shots to peripherals are essentially useless

last saffron
#

also high pain tolerance is a thing. There are plenty of cases of people just straight up ignoring being shot

vestal obsidian
#

Well yeah but that same shotgun feels like the pellets turn to marshmallow if used past 3 feet

last saffron
#

only collapsing after the rush has passed

vestal obsidian
#

but thats a easy way to balance shotguns

#

Yes im familiar with people being shot 100 billion times and just chugging along

#

adrenaline is a hell of a drug

opaque pond
#

a little more punch wouldn't go amiss, but I think them fixing enemy movement a little would go a long way

lilac island
#

They've already said they'll be working on both

opaque pond
#

yup

last saffron
#

it also could be that theyre a bit softer. you can strip flesh off their bones quite easily so your bullets might as well just blow through them

opaque pond
#

which definitely means the sniper needs to penetrate

vestal obsidian
#

Its hard to use muscle that has been shot in haalf

#

is what im getting at

lilac island
#

For a normal Human, yes

opaque pond
#

human muscle is capable of much more than our system allows

lilac island
#

But how many Humans do you see stretch their tongue out 20 meters

last saffron
#

this a lore channel after all, were looking at it from lore perspective, not gameplay

opaque pond
#

with no limiters, it can be used until it destroys itself at much higher strength levels

vestal obsidian
#

Shoot these monsters and you still see human skeletons

#

atleast they start as a person

last saffron
#

we are technically capable of crushing our own teeth

vestal obsidian
#

biting off our own finger

#

yeaah

opaque pond
#

I believe human muscle is generally capable of roughly 3X as much power as we can use due to our brains

#

so even fragments of muscle left on these meatsacks could do rudimentary things

#

and they do slow down when you gib them

last saffron
#

when you blow their legs apart it generally leaves enough chunk for basic movement

#

the muscle remains on parts needed to make it at least bend a little so its not totally unusable

vestal obsidian
#

Yeah ive seen thaat, you can cripple the tall guys to buy yourself time to deaal with other mobs

lilac island
#

also we're talking about enemies that can still move around when their head has been completely destroyed

vestal obsidian
#

I get it its a game

opaque pond
#

and also the removal of the tissue from damage in-game could be a little exaggerated for gore factor

lilac island
#

One thing I'm curious about is how the turrets work as well as the mines. They don't just activate at any movement or we'd risk triggering them both. But they do trigger on the uglies

#

Maybe whatever thing is in our brain allows the turrets/mines to track us?

last saffron
#

the sentries have a mini scanner on them, mines could be so you dont blow yourself up by accident while setting them up

opaque pond
#

probably IFF tag, but it doesn't seem to override if there's a hostile in the same plane

lilac island
#

I could see that being explained as the turrets don't have a safety on them. They detect a target and just shoot.

last saffron
#

the turrets dont care if youre in their line of fire and can down you pretty quick

lilac island
#

In a military situation that would be unacceptable. But we're prisoners with scraps

last saffron
#

making a sentry gun isnt that hard really, just making it not shoot you is the hard part

lilac island
#

Mhm

opaque pond
#

don't say any of this too loud or they'll make them trigger regardless, after a startup timer

last saffron
#

i still love the silent mine glitch, which hopefully gets a fix soon

#

"what was that noise?"

#

"scott stepped on something again"

opaque pond
#

Sleeper A: God damned scouts are so loud lately
Sleeper B: Shut up, I'm trying to sleep!

last saffron
#

im still not sure what causes the scout "death roar"

#

if you hammer them, it doesnt happen

#

if it blows up on a mine, or gets killed after alerting, it does it

opaque pond
#

I believe it comes from them, or it's supposed to

#

if you stealth them, I don't think they have time to object

last saffron
#

it happens exclusively after scout itself dies rather than when the wave arrives

#

which was weird

lilac island
#

I keep seeing a mention of some horrible shit in C2, I haven't gotten there yet but I'm excited to see what it is

opaque pond
#

😄

last saffron
#

it also has a bit of a weird placement for it

opaque pond
#

I'd say the same thing for D1, Sol

#

but we won't need eyes where we're going

lilac island
#

Yeah I've heard about some shady things down in D1

last saffron
#

im hoping scouts get a unique model, rather than giga head shooters

#

while it makes sense for them to have a huge head

lilac island
#

Since they're all about tentacles, it would be nice to see their head be something bulbous with a plethora of gross tentacles hanging out of it

opaque pond
#

how about the "survivor" from Home Sweet Home?

last saffron
#

i envisioned them having more of a "flowery" head, with flesh petals opening to let the tendrils out

lilac island
#

oh I could dig that

last saffron
#

the main thing about gtfo design, is that they want stuff to feel "disgusting"

lilac island
#

They've done a good job of it so far. Except maybe the tall bois

#

They just look like body builders

opaque pond
#

Eh

#

I think I'm too desensitized to comment, actually, nevermind

last saffron
#

its important to keep the human elements clear. the best example of that style is The Thing

opaque pond
#

or leviathan

lilac island
#

I love the thing

#

Literally my second favorite movie of all time

last saffron
#

its fear factor comes from not only the fact Thing can literally copy any living thing perfectly, down to mannerisms

#

but also the fact that even when transformed you can clearly make out the victim

#

sometimes you cant help but think "oh boy, this can happen to MY body"

opaque pond
#

in addition

last saffron
#

not everyone feels that ofcourse

lilac island
#

Speaking of which, would be interesting to see recently turned uglies

last saffron
#

but i personally cant help but think how would it feel to become a striker

opaque pond
#

The developers of The Thing have implied if not said outwardly, that the original's psyche is still intact, at least partially

last saffron
#

thats even worse

lilac island
#

Absolutely

#

Being trapped and watching your body mutate and move on its own by some parasite

#

That's horrifiying

opaque pond
#

and the moment it goes into defensive mode, you sort of just "wink out of existence"

#

"human memories no longer needed, going spaghetti mode!"

last saffron
#

i knew that flying spaghetti monster was behind all of this

lilac island
#

ravioli ravioli bring me the humanoli

opaque pond
#

you've seen the newer prequel, too, right?

lilac island
#

yep

opaque pond
#

||the bit at the end where she realizes he's the Thing, and the look of saddened horror on his face before she burns him||

lilac island
#

Great movie

last saffron
#

the greatest mystery, the last drink with MacReady

opaque pond
#

intentional amibguity, I love it, audiences hate it

#

it'd be nice if they could add some elements of uncertainty into GTFO like that

last saffron
#

theres nothing more intense than being left in the dark about the fate of a character youre invested in

#

or surrounding stuff

opaque pond
#

unfortunately I know it could tick off a lot of players - something like looking back and seeing a sleeper running up to you in the dark, but the next instant, it's actually just your teammate

last saffron
#

Hosts can be pitied to be fair, their whole existence doesnt really..feel like its nice

opaque pond
#

some partially changed NPCs could be userful

#

or... quarantine and extermination protocols

vestal obsidian
#

Have a hardcore mode

#

No teammate markers

#

Friendly fire

lilac island
#

I'd love if there was an enemy that mimicked your looks. Like a skinwalker

last saffron
#

friendly fire is already on

opaque pond
#

except melee

vestal obsidian
#

Huh, i havent notices it.

opaque pond
#

that's good, it means someone hasn't shot you

vestal obsidian
#

Guess its kinda hard to shoot a teammate since theyre pretty clearly marked

opaque pond
#

turrets can down you fast

#

never stand between a turret and its target

vestal obsidian
#

Turrets fuck my shit up pretty often

#

Mosty because i try to save ammo and melee more than i shoot

opaque pond
#

one thing I do not want is enemies that are human, with guns

#

that shit ruined Colonial Marines more than Oneil

vestal obsidian
#

Asymmetrical gameplay with 4 players playing the characters we know already than another 1 playing on the monsters side

#

Organizing them

opaque pond
#

That'd just be Evolve

last saffron
#

ergh

#

Evolve died for that exact reason

lilac island
#

It would be nice if you could invade people's games without them knowing and you just play a random enemy

opaque pond
#

Dying Light

lilac island
#

Nah. Dying light told you when you were invaded

opaque pond
#

I'd say just let us stay the humans, and play with our heads

#

no need to get gimmicky

last saffron
#

i dont think it would fit in gtfo at all. a player controlled Host would stand out from the crowd instantly

opaque pond
#

as anyone who has played Assassin's Creed brothehood knows xD

lilac island
#

Yeah but if it was some sort of stalker unit that patrolled the cleared areas.

#

That would be interesting. Would make running around a bit more dangerous

opaque pond
#

just make an enemy like that anyway

vestal obsidian
#

Being able to turn on the lights in areas youve cleared

opaque pond
#

I have a design I'm going to post for something like that

vestal obsidian
#

That would be nice

#

Vacate fog

#

Make it considerably easy to go through the areas youve already cleared

lilac island
#

I just think they need something to make it so that a level is never safe.

last saffron
#

they have plenty of plans for enemy designs

#

crawliers, static, ceiling

#

the list goes on

vestal obsidian
#

Im excited to get to c2

#

The one where it says dont look up

opaque pond
#

don't worry, C2 is excited to get to know you, too

vestal obsidian
#

But im just beating my head on a wall with the B’s

#

Piss away 30 minutes and die at the end because you accidentally agro an enemy you didnt see

opaque pond
#

oh...

vestal obsidian
#

That keeps happening

opaque pond
#

that's C2... except it's 2 hours and the same result

vestal obsidian
#

Atleast it woupd be new for the first few times

#

Ive been stuck on the b levels for a few days now

opaque pond
#

I'm sure you're learning better ways to keep an eye on your surroundings

#

and always keep communication with the team

#

people like to crap on the biotracker because "I'm awesome and you're a pleb" but it's not only got cool-factor, it's very useful

vestal obsidian
#

I perfer it to every other tool

last saffron
#

people saying tracker is bad only see it as one function

opaque pond
#

I'm hoping they give it some more utility like the room scanner

vestal obsidian
#

They all seem very one trick ponyish

#

Aside the bio tracker

last saffron
#

if you utilize it right, you get all the info you need

opaque pond
#

c-foam isn't a one trick pony

lilac island
#

C-foam is good for slowing things

vestal obsidian
#

C foams really useful yeah

#

But for both of the b levels you cant use it

#

Not well atleast

opaque pond
#

I mean when it comes to things like a turret, it's designed to do one thing, how you deploy it is what matters

lilac island
#

I got some good use of c-foam in B1

opaque pond
#

everyone hates C-foam until three titans freeze in it

vestal obsidian
#

I just use the shotgun for titans

#

The semi auto one

#

Wish it had more range but hey, balancing a shotgun for a indoor game is hard

#

It would just be the best gun overall

#

If moderately realistic

prime silo
#

Give us the RS: Vegas 2 spas 12.

opaque pond
#

AA-12

prime silo
#

SPAS 12 was a god.

lilac island
#

Give me the Hunt:Showdown Romero 77

prime silo
#

Give us that because vegas probably exists in this world. XD

#

See? Tied it back into lore.

vestal obsidian
#

I like how its atleast called a 870

#

Found that kinda humorous

opaque pond
#

after you blew off the skin from a titan?

vestal obsidian
#

Im special

opaque pond
#

I'll be very interested to see how they utilize the weapon customizing

#

and how the parts are presented

#

perhaps from fictional in-game manufacturers to add some depth

vestal obsidian
#

Id like it to be like insurgency kindof

brittle jacinth
#

tbh I'm slightly shocked that they wont let us improvise silencers

vestal obsidian
#

That game does weapon customization pretty well

brittle jacinth
#

duct tape ones, etc

vestal obsidian
#

It would make the hammers useless instantly is why

opaque pond
#

mainly because a silencer would be useless anyway

brittle jacinth
#

one time use poc's

vestal obsidian
#

Not at all

opaque pond
#

if walking can wake them up, the loud snapping pop of a silencer will wake them up

#

don't say anything too loudly or melee will wake them up, too!

vestal obsidian
#

And the hanmer isnt loud?

brittle jacinth
#

by that logic, opening a door should ad wrll

vestal obsidian
#

The doors and hammers are loud af

brittle jacinth
#

that's loud movement

#

also pinging