#gtfo-lore
1 messages · Page 141 of 1
better, keep them out of the game.
and also, a consumable found in boxes/locker with a finding percentage of 9,2%
we kind of straddled from lore to "i want gtfo to become generic!" discussion
I don't think night-vision has to be generic.
or just pure nonesense
I'm also in favor of downgrading the overall technology in the game and reducing it to 80s tech.
And avoiding all of these problems
night-vision can be found in almost every game. Sometimes not directly such as: Dying Light after drinking a night vision booster
doesnt mean we need it
it is a consumable, and doesn't last for long. It also hurts the eyes when looking at bright things
Dying Light is also an entirely different thing
yeah I know
GTFO is more of a survive together game, or get butchered by the sleepers if you are a lone wolf
which I personally love
because, some games do not apply any pressure to lone players
They could avoid even having a game at all if they sent in drones.
drones would be loud
we already had discussion why that wouldnt work
and would potentially have same effect as sending an army down
I'm confident a silent drone could be made
silent drone
but what about the functioning range?
that complex is made of mostly concrete and steel
That's kinda fair.
combat drones are expensive
But you could use drones locally.
the cheapest one i saw in US military was like..2 million dollars?
bruh
Like use a short-range drone inside the caves.
only 2 million dollars....
Nah doesn't need to be combat
what the heck are these prices?
you know whats really cheap? prisoners you've had sleeping in some warehouse that nobody remembers
^^^
Not if you're sending them in with neural-implants and sentry turrets.
i have no idea how a drone would get pass sec doors either
give me the materials
and the money
then I shall proceed
but seriously, a lot of stuff can be made
hell, laser weapons are now a thing
Yeah.
a sentry gun still takes infinitely less effort to make than a drone
That's why I'm against high-tech games.
I mean even ... you could just take a boombox down there.
it's actually true, they made a treaty about laser weapons
striker beatbox competition
And set it to go off in a couple minutes and place a remote grenade next to it
clear entire rooms
why even have the game, we solved everything already
programmed to kill anything that has to do with the GTFO disease
A timer with a ringer and a grenade is cheaper than rifles
exactly xD
Yeah. High tech is a bad choice.
just throw in some of these bad boys and the whole complex should be clear in a matter of days
as per whitemonks infinite whin- requests, GTFO is now medieval sim. we get bows and fight for king of franks
Just take it back to like 60s.
Honestly if it were medieval at least they'd be using crossbows.
depends
why medieval? why not go for classic gun powder powered cannons?
bows weight less than crossbows
which is why outside world is a mystery
everything will be revealed through audio/text logs and during gameplay as AmA states
Under no circumstances would I believe ringers and grenades didn't exist
we literally have nothing atm aside from coordinates, character tibids and documentary
saying something is "wack" based on this is like saying "this turkey is done" while its staring at you
xD
whitemonkToday at 6:11 AM
Under no circumstances would I believe ringers and grenades didn't exist
better melee weapons: why not add power fists? Would love to see 4 players charging like thanos through rooms
xD
imagine the Warden monitoring the prisoners, and in all the sudden, the prisoners start dashing at ridiculous speeds, ramming into sleepers like cars at crashing tests
that would be hilarious, one classic pun for the 1st of April
I mean you could fix the world by just not placing a corporation in charge of the expedition -- or any formalized institution with plentiful resources that they've chosen to bizarrely not use.
and you know Warden is a corporation how
It's a prison.
as i said, theres little to no info
and you got that from where?
Prisoner has more than one definition.
They house and feed prisoners. They have access to $3 ringers.
better way to fix the world: nuke it. If it's whack, why let it thrive?
stuff like this makes me glad nuclear weapons are in very specific hands.
I bet the prisoners are only fed with old bread and tap water
enough to keep one in shape, and not let it starve nor dehydrate
@last saffron keep in mind that some people only use nukes as a method to scare others. the US Government and Russia signed a treaty which says: no more atomic bombs
but if they kept their vow after signing it, I cannot confirm that
theres a treaty on prohibition of nukes and countries with a nuclear arsenal also form a body which controls the rest if memory serves me right
either way, nuking the complex is a one massive disaster. if its underwater, you just contaminated gulf of mexico. if its not then the particles which will inevitably escape into atmosphere will neatly settle around. considering youre blowing up an underground installment you also might drastically shift terrain.
they might not need oxygen, or dont require it as much. theres already some corrosive chemicals around + biohazard tanks so would not be as effective
youd have to carry a sound emitter with enough strength to constantly emit powerful noise
and even then theyre not actually blind, some even point at you
I'm surprised there's not a speaker system in the mine
strikers do that mostly, havent seen shooter do it yet
there could be, the whole place however runs on auxiliary power. a speaker also might not be able to produce the db needed
If there was, you could lure them from area to area.
I'm also surprised there's not a security camera system.
There are terminals.
Are the terminals really just for keeping track of inventory
Because that is super silly.
And keys
True
and i believe they want to expand on its functionality
for now tis literally just cmd
Also it seems like pseudo code
as Simon says it in documentary "many many years"
how long is that is..anyones guess really
it could be like fallout where they had the craziest advancements but their computers never went farther than DoS
Bethesda's world-building was garbage tho.
I mean we know some kind drones exist
beth stuff was funky, but enjoyable
Even in Skyrim, a world that is high-fantasy based, for some reason the magic system made zero sense within the world.
You can summon novice weapons that are superior to iron weapons.
So why are iron weapons made at all
not everyone can wield magic
Who can't. Because it seems like literally everyone in the game has some magic ability
The example I hear cited most is the part where you're imprisoned.
Zero safeguards against magic
theres a big difference between wielding magic and being able to cast sparks. wasnt entire college start some guy being told he cant get in because hes inept
Take all of your equipment. Doesn't matter because bound-blade.
Sure, but it's a novice level spell
So even someone bad at magic can use it
again, casting spark and materializing a sword out of thin air is leagues apart.
But loads of citizens in the game can shoot fireballs and can use bound weapons.
And yet the prisons do nothing to prevent people from using magic.
it might shock you...its ingame.
ingame stuff doesnt follow lore word for word. otherwise it would be a nightmare
literally all of warhammer in lore is described as nigh unkillable
It's just bad writing, imo. If you're gonna include something unnatural, flesh it out instead of adding a bunch of other surface-level gameplay
there is lore for magic. as for GTFO we literally cant say its not fleshed out because we cant get the logs yet
theyre simply not in, not all enemies are in, not all areas are in
there might be explanation literally for everything. its early access, it came out like..at most what, 4 weeks ago?
The magical lore doesn't matter if something as simple as a prison with zero safeguards against magic exists. It might exist in written lore, but within the world it's nonsense.
... timed-grenades in GTFO are practically game-breaking which kinda sucks. I would put money on night-vision happening at some point.
Not because I want it because I don't really care, but because it seems inevitable
its up to them, but something like nv should stay out
if you make it too limited, noone would bother with it, make it too strong and you just rendered other things pointless
like someone keeps trying to make a crossbow type thing, but always describes it as so bloody useless its pain inducing
They'll have to make stronger enemies, I think.
The guns they have are balanced against the enemies that exist, but it's almost impossible to add any new weapon without breaking the game, seems like.
Flamethrower would be broken.
that would be bad, designing a weapon specifically against a specific enemy type spawns its own set of issues.
Flamers are..really, really hard to make proper
some games have them near useless, others you just on ko anything within five kilometer radius
What could they add without breaking the game as it exists.
the older builds had a few things, could always improvise
its main thing is how to make it work in Unity too
c-foam with three turrets is already pretty ridiculous
im fairly certain sentries are getting toned down
you pretty much always take 3 or more with you
C foam launcher needs a bit of work
the globs are..really funky
considering how the game is like for what, a month at most well have to see what comes after 10cc comes back from holidays
an important note is that theyre just 9 people, so adjusting and adding stuff might take longer which im fine with
tfw now we full strayed away from lore so im gona go explode
I'm worried about. Game works pretty well right now, but additional content ... it's like 9 people trying to balance Dota or LoL
Look what happened to Starcraft
New commanders in PvM are stupidly overpowered.
And PvP pretty much sucks too
Flamethrowers I could see being balanced if it was easy to set yourself on fire
Cuz I don't imagine these things would stop trying to kill you, even on fire
when set sleeper on fire, they could go after you to set you on fire too
Flamethrowers could be interesting and hazardous if rooms are pressure controlled or have chemical gas leaks
But it isn't really lore
Flamethrower could be funny when it comes to friendly "fire"
using a flamethrower down there is a good way to melt yourself, your objectives and the very air you breathe.
yeah thats the deal, its cool but it would be more harmful than useful
though I like burning stuff
They don't seem to care about pain anyway, you'll just be attacked by strikers who are also on fire
Oops, saw alpha say the same thing
i wouldnt say they completely dont care about it, they just tolerate it more. kinda like an angry boar charging at you full speed giving zero fucks if you shoot it
which is an actual hazard
now imagine said boar is also on fire as it bashes into you
f u n
i wonder if there will be Hosts which charge at you, utilizing their mass to deal damage
one of the early concept looked like it could be potentially that, with some adjustments of course
Still have the shadows as well, wonder what their deal is
Plus that tentacle thing back from the trailer
invisibility is actually something we have irl, prime example octopus camouflage, or fish whose entire bodies are completely see through. The shadows "tongue" looks quite similar to the former. as for tentacle best we can do is wait until its in due to the fact it probably got redesigned like the "tongues" did
Alien reference?
bio scanner is more of a reference
yeah, there is just the bleep sound missing
id see it as a facehugger if it wasnt a part of a gigantic tendril, when the "maw" is closed it resembless a calamari
in fact even open it resembles a calamari
What if it's like leeches from Deep Rock?
And it grabs you and drags you into a terrible area
What if it's just a vibe check?
Jokes aside a tentacle like that grabbing you and dragging you off would be pretty horrifying.
I know I saw someone on the subreddit mention they'd love to see some kind of enemy that's grown into the wall, could be where that tentacle comes from?
There is that thing in C2 on the ceiling. It doesn't do anything but... Maybe eventually?
The announcement trailer has the player characters mumble something about watching the ceiling so maybe?
Oh yeah I remember that
Although the never said if there were things on the ceiling or more like they could be some thing like a sleeper in a high place
the message from C2 also mentions the ceiling, though the mentioned ceiling has similiar texture like the skin of the spike boys
"These bastards could be anywhere"
We'll probably get some fun wall/ceiling climbing enemies
I both hope so and hope not. If something drops from the ceiling onto me, I'd have a damn panic attack
I enjoy listening to that on vc
Oof yeah
It will be like l4d when hunters jump on you from nowhere
Also do some creatures try and sneak up on you?
Do we have any information on where we even are/what the facility is?
Nope
I've noticed they will scurry past then whip your back with their tongue
The facility is in the footprint of the Chicxulub crater
according to the document the complex is located at the chixculub crater
Oh
Wait it's on Earth?
yes
Interesting
the chicxulub crater was created by the meteorite which terminated the dinosaur
Oooo
and the “what it is” is imo either a mining thing or a scientifical one
both?
maybe
I would love if they went dead space on us and gave us mining weapons
since they dug more then 800 metre?
I saw someone talking about the creatures being infected with some sort of parasite. That could be the end result of the asteroid?
yeah maybe there was some artifact in the core of the meteorite
Maybe not so much an artifact as much as just space cooties that infected the research team and then got way out of hand
i think that is an artifact in term of this blast through we drop
That's fair
Also yeah is the big hole an explosion or is it some thing else,
like they made some test on this artifact which overloaded and created a blast upwards
Ah is that lore or
nope, just some assumptions
Ah
What like a clover field type thing and the creatures are hosts of a parasite?
Wait where
https://docs.google.com/presentation/d/1D2mdwwY2EvieuvQ3twaa1X-OU-kaUCdhxr6hqIZRfqg/edit?usp=sharing
That's a collection of known things
Wiki has newer info
It does?
Just realised my discord name is almost the same as the author for the website
Oops
how do we know that you’re not a developer plant 
did the devs say taht we are the ones who will create the lore or that there is lore in the game hidden away and we have to discover and piece it together
from what i understood from that ign chat we the community will create the lore the devs will tell upon full release
?
They already know more lore than they will ever release. ?
maybe thats what you wanted to say
Sure if ever and even is the deciding point for you.
no.. what you said made no sense
Okie.
so i am asking you to explain
They already know more lore than they will ever release.
The devs?
obviously they would know the lore, after all they created the game. But at one of the talks they had with IGN they said something along the lines " the gaming community will be responsible to pick up the pieces and piece together the story we will tell at launch"
Do you have that link?
sec i will timestamp
I would have to find it, but I'm pretty sure they're creating the lore and placing bits into the rundowns.
Gather your friends and get ready to GTFO. Find out what this hardcore cooperative shooter is all about in this gameplay demo.
here
AmA says there will be Audio/Text logs to find
Oh it says 'the community will figure out the story line'.
Not make up the story line.
and also this
Answer: No spoon-feeding. The story will be an aspect of the game that only reveals itself to those who look for it, meaning that those uninterested in the story can ignore it. We think it would be great if the community as a collective connected the dots by discussing and speculating on forums and gathering clues and data on a Wiki or something similar.
ah kk
Pfft. Forums.
so basically the story will be hidden
in bits and pieces
all over
slowly through time
i am excited at what the game will achieve
so far what my theory is that
the head of that mining company found the ground zero for that asteroid
and when they found it, they slowly took it apart, at which point they accidentally released an alien pathogen
theres a term to describe that style of storytelling but i cant find it
like a parasyte, which infects a host kills it and repurposes their body for its own use
essentially creates its own species by repurposing organic matter
Maybe!
and when the incident happened a secret organisation called the warden covered it up
made a prison on the grounds of the incident and covered it up
and the prison is a front for a secret facility
which sends down prisoners to recover material
that the original research team placed in containers
i wish they added more screen shake to the game
i think thats a bug rather than sunlight, it happened to me a few times when it was just eye blinding white for a sky while still having thunderstorm in the background
and louder sounds
You can't take the sky from me. 😦
what really confuses me is the beggining of the game
where you insert your cortex chip
and when you spawn in a mission you take a big breath
You're waking up from a hydrostasis unit.
And being dropped from the tower of terror.
The every night I dream thing?
That's just Dauda being Dauda.
"Just Duada being Duada" #duadathings
like why does it scream everytime you deploy him
i think its memories of the sleepers
but we cant hear them
however the character says they are screaming
or atleast he thinks so
gameplay reasons. 10cc is just 9 people, having a different start up everytime is a bit hard to make
the game would be more interesting if we could hear them
ergh
no like
everytime you boot to a mission
it shows you a sleeper
an image of it
and it screems
everytime you fail it does the same thing
and its on every start up, not every mission
If you play the game too much you can even see them in your sleep.
I amazingly haven't dreamed about them yet
yes thats when you start up, not when selecting/starting missions
This new cinematic teaser trailer for the four-player PvE first-person shooter GTFO will get you warmed up for the new gameplay video dropping on IGN on October 14.
Is that from the video too?
We all get that when we start the game.
한국사람 손~
like that happens when you get injected
but what do you get injected with
a cortex chip?
and why does that give you a memory of a sleeper
and why do you hear screaming
doesnt sound human
tfw my altzheimers spikes
Sorry, I'm too sleepies to rehash all this.
But, its all good ideas! Just remember, most of what we have so far are theories.
"there are different people each time, but i recognise them somehow"
"i dont hear them( the mutated humans) but i know they are screaming"
its implied the characters originate from the complex/related to santonian, Bishop at very least alongside hackett
like for some reason the muted humans are able to relay feelings to the character?
mutated*
because he says he feels their their hate and anger
Maybe Hackett hates Bishop.
id say hes referring to the way they scream, rather than directly relaying what they feel
but they dont scream
"Yes, we get it BISHOP. That's a sleeper. YES we KNOW it'll wake its friends. You have said this three hundred times."
and in the trailer we can hear them screaming
my only gripe with cortex is that if it wants to access a memory its using the wrong thing for it
implies its the outer layer, aka your processing powerhouse etc. however its not responsible for all your memories
that specific region is more of your "skills" one example i read being stuff like playing a piano
it is trying to access a memory seemingly, just cant
ok so this is about the jail from human centipede 3, right
i think its because of the manual override rather than an issue with that HSU
regardless, it implies memory modules for the pod have been damaged or tampered with. you might go so far as to say the records were erased or maybe the persons memory
I had a bit of a theory after puzzling out some game logic
We agree that expendable prisoners are being used to get stuff done in the rundown right?
If so how are they so familiar with operating a variety of weapons and other specialist equipment? Being random prisoners and all
My theory is that units kept in the hydrostasis pods can be neutrally controlled with some kind of neural link that (which could be what the "inject" button is activating)"
Who we're actually playing as is another person, perhaps a prisoner with training or some kind of contractor
Who is then mest-puppeting these expendable prisoners
i like that concept i really like the unknown with this games lore and leaves alot to be discussed and i kinda dig that unknown factor i dont know if i would ever like to truly know the whole thing as i dont know if that would ruin the whole concept of the story
I don't think they're as random as one might believe
fun fact the weapons are repurposed mining equipment.
Mostly
I forget where I read that but it was somewhere here.
I am with the idea of it is scenarios of training, for now at least. Until we (The Prisoners) are within acceptable parameters to do other things.
In the WARDEN tab on here on Discord it does say these are Trial runs. Whether they are with actual people being used or in scenarios of training is uncertain. It does say these are just TRIAL Expeditions.
No sure if anyone has noticed but when you look at main well where the drop unit deploys the players, the you can see the edges are bent up indicating something came up and out from the center of the main shaft.. something really big.
yes, this is a subject of interest
we were trying earlier to determine if it was an explosion/pressure
or an entity that tried/did come out
So what’s this thing about C2 and not looking up?
check the ceiling in ||the spikey boy room||
I need to actually get past B1 and B2 first
so could someone bring me up to speed?
Me too
i havent looked at lore since beta
The fog really makes things harder
Fog’s thick as curdled milk
one might even go so far as to call it dummy thicc
there isnt to much confirmed lore. what we know is we are prisoners, something called the warden sends us down, the complex is at least in part a mining complex.
the sleepers are parasitic or fungal spore in nature, but I don't thinks that 100% yet
we think the complex is located on earth in the metor crater thats said to have killed the dinosaurs. basically mexico
the sleepers are sleeping because they want energy to grow until a tentacle monster
or grow into a big daddy if they sleep enough
That might be something actually... Saving energy for possible mutations?
Or maybe they just want to sleep? Like not even being ironic. They could just actually be wanting to sleep
Here's an idea
Possibly. The shooters look like whatever remnant of their face is there is smiling so...
They hibernate as an energy saving measure
After the infection or whatever this is killed all non infection life down there
There probably isn't much to eat
Yeah, that makes sense
There’s some corpses left over, but not many yeah.
Definitely not enough to sustain the amount of beasties down there
I only just picked up the game and have yet to get past A1 but I do know there are spookier bois the deeper you go. It makes one wonder if there is something down there worth protecting. Maybe a parasite breeder or a hive mind?
I'm on the B layer atm, cleared B1 last night
I want to know what the source of this is definitely, and what the interest in whichever government or NGO is running the Warden program
Same, lore is one of my favorite things when it comes to anything. And there's nothing I love more than horror lore. Specially when it comes to a mysterious facility and a creepy monster.
who feeds sleepers? they cant hibernate for ever? why are they hostile at all? why does noise and bright light make them attack?
why does a scout move? or blindly check? why do they stay in thier room?
scouts imo... suggests they have a predator.... what if || c2 spikeys are enemies of other sleepers ?||
so very true. dont forget the miners before hand
Why are these prisiners givin weapons at all,if i was them i would rebel
Can't rebel when you wake up out of hydrostasis and then are dropped into a hole
The weapons seem to be already on us when we wake up
your assuming they dont have bigger guns?
And what are you going to do? Just not follow orders down below? You'll eventually starve to death or get killed by the creepies
we need to know who or what the warden is
hey,im fat enought to survive,and if i get hungry i would just eat the sleepers and stuff
alot of ppl think that prisoners arent in hsu all the time... that they get out and socialize
if the sleepers are fungal in nature... and i eat a bunch of them.... do i trip out on shrroms???
well. im sure will find out more towards the summer
yeah
have you watched the documentary vid?
Wat vid
on YouTube look up " gtfo documentary" 10mins long i think... really cool interview with devs
I feel like the warden doesn't give you the best weapons it has to offer because it knows you have a chance to escape its abuse
When Dauda narrated the 2017 Game Awards trailer (found here: https://www.youtube.com/watch?v=r-y_N-3t7tI) it was mentioned that he's done this numerous times with different people, but yet he recognized them somehow. I'm not sure what we can make of this, but it makes me question what's real and what's not.
This rabbit hole might be a bit deeper than we think it is.
Add GTFO to your Steam wishlist here: http://store.steampowered.com/app/493520/GTFO/
This gameplay trailer was premiered live at The Game Awards 2017.
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY fr...
yeah
what I got from that is that he recognized the split faces/sleepers
I.e. having a job in the complex before it died/became overrun
Teaser Trailer narrative transcription:
“It comes every night without fail”
“There are different people every time”
“But I recognize them somehow”
“They’re screaming at me I don’t hear them but I know they are screaming”
“Such hate, and anger”
“I don’t know what I have done to them”
“They want me to feel what they feel”
“Then I wake up and I’m not sweating or screaming, I’m perfectly calm. I just open my eyes and I’m awake!”
“It’s not a nightmare, it’s just a part of me, who I am.”
I don’t fight it, I just, live around it”
~Dauda, the Nigerian character
it’s 100% the enemies yelling at him
in a way it sounds like he recognizes who the sleepers once were maybe
I was looking too deep into this, mb
But that does show that they aren't constantly in hydrostasis...
Unless they are? The scream you hear when you load the game up may be the screaming Dauda is referring to.
Cortex link
This would also fit in with the drop at the start of games, where the player starts off calm but the breathing intensifies as you get deeper.
yes, that. thank you.
The more I think of it, the more plausible it seems that the Warden would keep them in a comatose-like state
and when you “wake up” it’s for the mission stuff + cortex link
bingo
So how are the sleepers detecting the prisoners? Some form of echolocation?
They're infected with a parasite. I'm curious as to how/why they glow when they're 'scanning'
mabye its based off of elctostatic like sharks
but wouldn't that allow them to detect us even when not moving
I'm going to take a helluva gamble and play my theory
The parasite cannot survive without the hose, the parasite itself resides within the heart. When the parasite is 'resting', it's in the dark, just soaking up nutrients.
When it wants to 'Look around', the parasite wakes up and uses the user's eyes/ears to scan the surrounding. Bioluminescence isn't out of the question.
If nothing's out of the ordinary, it goes back to 'sleep', and the cycle repeats.
If the parasite believes it saw something, it will begin to awake fully, getting the heartbeat going and ramping up adrenaline
In one last check, if it finds something, go time. If not, sleep time.
(This is obviously a very, very rough theory. Feel free to add on or correct any mistakes.)
While they could tell we're there, they couldn't tell us apart from the other sleepers or the forklift. I'm guessing the parasite's memory isn't all that good.
im not sure but it seems like they randomly go off and then there is the fact of the medussas/scouts and why dont they all have tenticles
Well that could easily be explained through subclasses
Er... "Easily" is used really loose there.
so how?
because i am thinking they all have that kind of feeler just not fully devolped
and the terndrils are a way of spreading the infection farther
they also seem to stick their arms out to the sides when activated but not angry
I would think that's them adapting to a new host
some are incapable of making that distinction. most parasites do what they can to keep the host alive to a point.
theres a parasite that exists that bites off the tongue of big fish and then attaches itself to its tongue stump, feeding off any food the fish chooses to eat and digest
so "alive" is a relative term
parasites dont really sustain their hosts. Certain ones even deliberately force their intermediate hosts to suicide in order to get to their final host, such as ones infesting snails, forcing them on high ground while swelling their eyes in order to get eaten by birds
logically it would be in parasites best interest to have its host alive as long as possible, however their very nature is only detrimental
Yeah I mean even simple parasites like hookworms aren't much of an issue but if they have been in the body to long they overflow the intestinal track and break into other parts of the body.
And we know for sure they're parasites?
Isn't the implication that they're alien weirdness that came down with the meteor the facility is built ontop of?
So they might well be parasites, just, that's the implied origin?
they are parasites because they live in the human host at the hosts expense. but it may be a parasitic fungi??
@south talon where did you get that information? have i missed a forum
Plot
The Chicxulub Crater was formed 66 million years ago by an asteroid strike which resulted in a mass extinction that wiped out the dinosaurs. A team of scientists has a plan to drill for rock samples in the area. Only to discover, they have unleashed an unimaginable nightmare awaiting to roam the world. [7]
"PCgames GTFO". Retrieved January 2, 2018.
Not trying to patronize you there, that literally is where I got it from.
I want to put forward an idea
So with the idea of Hydrostasis and the part of Dauda and his thinking of constant familiarity. I am again thinking these are just virtual tests in a simulation that are being run over and over and over. Us doing the semi randomised missions in pre-set maps of locations in the complex. Ont he WARDEN portion here on Discord it calls these Trial Expiditions (May have spelt that wrong) And then on the second go the " RUNDOWN " was called to be initiated.
I genuinly think that we are just various test of possibilities going through the simulations of possible encounters and experiances a run can have. A Preperation for real people going into Dives.
My focus to be truthful is on trying to learn what / who the WARDEN is and affiliations relating to the Complex.
I'm watching that Documentry and its INCREDIBLY INSIGHTFUL
OKAY! So some key points that I want to jot down from that video specific from their words are this
NOT zombies NOT aliens
Something thats disgusting
WHO are the Warden
That the warden arent interested in
Repurposed mining gear
SO, Not Zombies and Not Aliens. We can cross those off the list of possible things (For now)
WHO the WARDEN are and what the WARDEN are not interested in gives life to the idea of them being a GROUP of some sort. Multiple.
NOTE, this is me writing down in verbatum the Dev's words.
And poorly equiped with most gear being Repurposed mining gear. It reinforces we are just some expendable people with shoddy and makeshift gear.
Rant done. ^__^
I'm gonna be honest. the capitalizations and the grammar make thos really hard to read and I have no idea what point you were trying to get across
The only thing about the lore that doesnt make sense to me is I dont really see the repurposed mining gear thing. The only thing that seems anything like it is the C-Foam and possibly Mines if they were used for like controlled explosions for rock and such.
When thinking of repurposed mining gear I instantly go to Dead Space and that game did it wonderfully. If we got any weapons like that Id lose my damn mind xD
well, to be fair
the only real repurposed stuff was Clark's suit and plasma cutter
This is my first time playing GTFO does anyone have any tips?
_>
no, there was other mining equipment and even more in the second
there was the two cutters, the remote buzzsaw, the telemetry spike, the contact beam, the flamethrower (that ones 50/50 but literally says it was for getting through ice on comets) but there was a good amount. The third one everything is kind of a jumbled mess but I think they also added some options
Just throwing up speculations. I was also drinking a good bit so forgive the weird writing
i have a theory about why noise and bright lights make them violent, when the parasite has full control of the hosts body it may be the fact of their senses are heightened substantually, meaning any movement or light will hurt their eyes and ears? or it could be the simple fact of a territorial issue, they just might not want anyone down there, and seeing as how the other monsters dont use flashlights and walk differently, they can tell who is on their side?
im probably wrong but thats my take on it
All ideas and speculations are Viable
another thing, is the hentai tentacle monsters and the really tall dudes, i think the little guys parasites keep feeding on the prisoners sent down there and keep growing until the get to the tall stage, then frome there they evolve into the tentacle monster stage
id say if that was the case giants would be a lot more common. they also have plenty of biomass laying around which they just outright ignore. Of course, all will be revealed down the line but it could be that too
im hoping the Tendril gets added somewhere after new years mainly because im confident it went through a redesign, like striker tongues did
originally they were more like eartworms, the tips werent leech/lamprey/bloodworm esque
old tongue
new tongue
another question is, how do shooters feed, if they can even. Strikers possess not one, but two ways of consuming prey, shooters on other hand dont seem to have any way to
a potential answer to that lies in scouts, but its still only guessing
some worms feed by spewing out a special proboscis to drag its food into the stomach
some even spew their guts out as a last ditch effort to live
yikes
well i feel like the bodies that are left around have already had the nutrients the parasite needs sucked out of them, they might not need the whole body just parts of it
it would be more mummified in appearance if thats the case, documentary refers to them as carnivores, which is also supported by their teeth so i doubt theyd just let all this tasty meat go to waste
they could ignore corpses because all of them in one shape or another are mid change, but our characters are also implied to be infected so im not sure
alternatively it could be because the hosts dont think of carrion as food, like plenty of animals do. Parasites get their nutrients from their hosts rather than hunting themselves so that in turn would make them ignore corpses too
They are fungus
Not a virus
That could explain a lot of things (photosensitivity for exemple
if it was a fungus the corpses would be absolutely bustling with them. they have no fungal growth on them either, not even a hint of mycelium on their insides
fungi dont care if youre alive or dead, its good food, and in fact the only food, for them
Oh my god, just got another look at the tongue image you posted. Thought those black things near the gun were just some odd fragmenting or something. Nope, those are god damn teeth running all the way down the inside of the tongue!
I'm pretty sure the fungal growth was a experiment gone wrong that spread to quick for anyone to get out. It might explain why there is HSU samples we need to collect in one of the mission, and possibly why we just see these lab coats lying around deep in to the base. No doors are broken down. No alarms. Nothing in a super high security place?
they also are humanoid in stature and build except for the fungal growths
you collect dna to gain access to lower levels as it says in mission description
why would we need to collect this dna though? is it not what started this?
and the uniforms arent really labcoats, theyre more in line with rubber in texture
biometric scans
also probably to see the dna of people who are in various stages of infection/mutation
"Security clearance for section B needed. DNA sample will suffice"
so could it be they want them to weaponize them?
youre not getting just anyones dna either
Administrators
in B you take officer dna iirc
Biometrics arent something fictional, we have that right now just in different form
This thing seemed rather sudden
there was fighting, just not like widespreade carnage
a wall here in there is torn down, a door bashed to total unusablity
think of it like Raccoon city. it spread so fast because their water supply was infected, so most of the population was already turning, the thing was just gestating
same could be applied here minus water supply being source
And the infection manifested differently depending on the person
viruses and such dont really immediately take hold, they have a gestation period where no symptoms at all surface
some people never show symptoms at all, merely spreading the thing
through coughs or sneezing
just breathing is enough
that to yeah
so possibly one person in there could have been infected and no one knew it
getting everyone infected
and all it took was time
I was also wondering did the disease spread all at once through the entire system or did it go from bottom to top?
it would have to manifest in several places at once otherwise it would simply get sealed at lower levels. there are plenty of means for it to spread, from cargo to the very air ventilation
depth wise the levels are pretty far apart
they have us go down to each level for samples of possibly each stage
would they not just eradicate this thing?
Since its a world wide threat if it gets out
even if used for weaponizing purposes
current rundown youre simply getting access to the place, dna for sec scans, ids, power manipulation
clearing them isnt really an option, theres no idea just how many there are
or worse what else is there
if you start actively gunning down stuff it might force a reaction and in turn worsen things
Bullrush strikers are one example, they only appear at C and their whole purpose is to just beat you to death with a flurry
shadows are another deviant which is rather difficult to deal with
and thats just two we have for now, there are more on the way
gonna be a invisible or something like that
they can only be seen under direct light
me to my team last night: shoot the triangles
do they not glow?
its easier to keep low than try to brute force and accidentally attract attention of somerhing horrible
the tongues do, but you only see their tongue when they strike
your only other option of seeing them is bioscanner marks
so you have to time you shot with when their standing still
they also constantly scream
usually while they're eviscerating you
constantly scream when attacked or in general
they never travel alone so while you shoot one you have 5 others surround you
just constant screams as they move about
would you not be able to use their screams as cover for your movement sounds?
theres always at very least a dozen so its hard to discern its exact position
they also like to move around a lot so you just see screaming shades darting about
sounds nice
The big ones are also difficult to take out with just gunfire. A shotgun sentry can kill it in three shots, but if a person tries to use a shotgun to take it out, unless they are quick and clever, they will get taken out by the big striker.
since shadow shooter would potentially be an overkill
You can see the tongue sometimes when the shadow strikers attack though. Did notice that.
shooters are already hard as it is in numbers
they changed the tongue for shadows, now its nice and easy to see as it rips into you
before it was just a glowing white tip
Big shooters are much worse. So yeah, trying to eliminate all of the infected with firepower just isn’t feasible. Not at the moment anyway.
Well there is never enough ammo so yeah
Like, from a tactical standpoint, it’s just awful. There’s no good places to set up resupply. The facility is cordoned off everywhere you look, alarms go off and hordes come running, then there’s more behind the door.
your biggest problem is complete lack of information when descending. this is what makes them so dangerous
And yeah, those things. The place is nasty in terms of mutation alone. We also don’t know how the infection is spread. It could be airborn but that’s hard to say.
you simply dont know what else lurks in the dark
wait till you have to start watching the roof thats gonna be fun
bullrushers im fairly certain took people by surprise, since we never seen them before
even in media
The black shelled guys right? Think the wiki gave them a proper name now.
little spider things on the walls and roof
in files theyre referred to as bullrush if i remember
They’re referred to as punchers on the wiki for... Reasons.
my only wish is for the wiki screenshot to not be so god damn stupid
I know. It’s just not good.
Also the shadows are referred to as Shades. That one at least makes some sense.
punchers fits since thats their main thing
It is their main thing, just not so creative.
they do use their "tongue" but generally they just rush you down and beat the living hell out of you
Pounders maybe?
its also why you should never try to get point blank to an active giant
It’s shorter than bullrusher though. Which is the biggest thing. If a wave of punchers shows up, I’d like to be able to call it out quickly.
Oh yeah, the giant tongue strike is nasty, that thing just goes forever...
on the tall guys??
i mean literally, the giant can slap you
not only with the tongue
it can essentially double tap you if you sprint at it
the tall guys can pretty much one shot you from full health
my team learned that the hard way
Person: Alright, everyone get ready melee on 3
im glad giant shooters cant melee
I was about to say they can melee?
If they could it’d be nasty. The fact they can’t does say something about how mutations cause specializations in the enemy.
I mean they are built in different ways from the mutations
shooters completely lose their palms, even to the point the ulna and radios are not connected on that end
these
Yeah. They look like they've got these chicken arms at times.
strikers mostly seem to lack fingers
who needs fingers when you main purpose is to pound something
no breaking of bones atleast
It looks like their fingers are fused together into a single appendage actually... Like, they fused with the palm almost.
nasty
I think the virus adapted a part of the head for shooting sacrificing fingers at the same time, you can’t get something out of nothing
If you look at strikers, they seem to have essentially chewed off their own fingers. Their tendency to cradle their hands to themselves is also a hint
yeah
they like to nosh on themselves
they also are the only ones with mouths
logically, this is a case of an infection. whether it is an intelligent parasite or a virus of some kind. it seems to react differently to individuals most likely on the genetic structure
"Well at least they only had humans down here. "
Reads a report on the shipment of grizzly bears which had arrived via several large shipping containers
"Guys, we are leaving, NOW!"
The bears are going to be terrifying, if the lack of hair on the rest of the infected is anything to go by
I've played parasite eve, I know how this goes. The only thing missing is opera music
its possible it would have no effect on animals, as parasites that affect humans have different interactions with animals
or in worst case, the parasite will increase muscle mass and growth to compensate for the distended bellies and open head
which will leave us with a cross of the bear from that horror movie and the bear from metro
it was annihilation i think
with a swollen belly. which seems to be where the entity lives
This is a shaved bear, so that is already a horrifying start off point.
I mean if they knew of/experimented with the parasite before the fall of the complex, I guess they must have tried something on some animals.
Imagine its shoulder area in addition to its head split, with several tongues instead of only one
I would normally say that the parasite is probably limited to humans, but I can't really lay that claim given what it does to humans. It's changing the form of humans to better fit it's needs.
Wouldn't a parasite be rather indifferent with its host as long it get get the needed nourishment?
If:has biomass, then: use it
Tho I just got to think about something, if it's a parasite, the fuck is the ||FLESH CEILING OH-GOD-NO!- in C2||?
Yes and no. Parasites and a lot of viruses require certain conditions to be comfortable. They can't survive extreme heat, extreme cold, that sort of thing, so they usually enjoy bodies where they can increase the temperature and such.
They can alter the body in certain, small ways to better suit them, it's how a virus reproduces, taking advantage of the cells in a body to print out more viruses by altering the DNA and RNA entered.
But we also have parasites that don't really give a heck about who they hook onto, like ticks and leeches.
True, but they do still take advantage of the body to cause harm, and it's hard to say if these parasites can't alter the body through mutagens and the like.
Either way, the jump from human to animal could be possible given the right circumstances. It might just take one animal eating an infected corpse.
I mean the toothy split faces kinda says they can alter mutagens.
I feel like this particular parasite doesn't care about the rules as we know them
Oh no! The worst kind of parasite, the ancho-socialist! D:
I mean, it makes me think of this one plague inc scenario if you guys remember that game.
That’s what happened with mad cow
Most of the deadliest plagues didn’t effect humans, until they did
It's this frozen virus scenario. Long story short, virus was found in Siberian Permafrost. It was in suspended animation, scientists found it, accidentally woke it up, got infected.
Thing is, it wasn't as effective as it used to be. Life evolved too much, the environment of the human body wasn't suited to it. So it started reverting humans back to a Neanderthal state.
Lower functioning brains, more muscle mass, increased aggression. All that.
Not sure if it's that sort of thing that we're dealing with here, but it might be something similar. This parasite is used to a particular type of host, so it mutates whatever it can get it's hands on to better match that host.
I mean, I know the devs said this ain't aliens, but... we are in the crater of a meteorite
Well the creatures aren't aliens
They're what used to be humans
So technically that statement is satisfied
There's a difference between aliens and bacteria carried on meteorites. It's entirely possible for foreign biological agents to be brought to the planet by falling meteorite. It's one of the theories for how life got started.
Well at least we know one thing, this parasite have sexual dimorphism.
Really?
Well, all shooters are females and all strikers are males.
So it have some preference
Are they?
Eyup, same with big bois (only men) and Scouts (Only Female)
Interesting
what do these lads sustain themselves on us anyway? (besides us)
Well, usually most parasites just sustain themselves on the host until death
parasites doesn't seem like a solid explanation tbh
Could be radiation zombies.
@nimble comet Devs already said it ain't zombies
@willow socket how come? What you mean?
I meant that whatever the infection is, it spreads like zombies and was caused by the space radiation.
Cause we know the players can technically be infected.
there's a chance the sleepers a nourished by something else we haven't seen yet
They might just be in hibernation.
idk man. a bacteria causing people to lose fingers / have stumpy arms seems fine, and the tumors also seem fine. but shooting things and a weird toothy jaw head?
@nimble comet we don't know if it was caused by space radiation. And they don't spread like zombies, they spread via the pods the shooters shoot after you.
implied*
@willow socket the finger seems to be bitten off and that is why it is a parasite and not bacteria. Think like a insect living in them.
eh yeah. I mean it is a game, so some suspension of disbelief is definitely required
the only problem is when you try to throw some science in there and leave a lot unexplained. then you're just inviting lots of questions about exactly how and why things are happening
I think I'm going to have to write down my theory so I can just copy and paste it on a regular basis until it's disproven.
There's a possibility that the creatures attack on several fronts at once. Perhaps a parasitic creature, like a fluke/worm that starts small but then grows into the host and eventually takes it over, reworking it from the inside and eventually completely deleting the original human's existance, leaving only a mutilated shell that the creature controls from inside. Meanwhile, the creatures also cultivate a type of contagion to work in concert with them. Most likely an immunosuppresant to make taking over a host more easy. Shooters could be effective for implanting new parasites via projectile egg-clusters while strikers inflict disease to set up a new host. It'd also explain why they don't neccesarily kill prisoners when they're down.
We also have to explain the C2 stuff. ||Like the roof.||
||Could be a "home-mass" for the parasite/organism in its native state. Or it might be a related mother organism which uses the parasites for its own needs, such as defense and resource acquisition. This way it doesn't need to waste its own biomass as much in the creation of combat assets.||
Why is the text blacked out?
Probably to not spoil content for people that haven't gotten to a certain point yet.
you dont need to put spoiler tag anymore, theres a warning in pinned messages
Well the choice to spoiler tag is still optional, and I respect those who may not have seen things yet
^
There a lore reason why were sent down with nerf guns?
obligatory "other than that i love the game"
<@&408548765599793173>
Gonna have to ask you to stop that bad words Cletus
this is the lore chat anyway
And furthermore to get on topic as this is a LORE chat
Correct, have a nice day
Anyway, SkyKing, I'm hoping that maybe things are completely pear-shaped, and maybe we don't have the luxury of anything else
otherwise they'd be sending spec-ops with the best
Yeah i can get that
maybe theyre trying to keep it under wraps
use the people they have no the people they want
or maybe they did send the best, and they got Cabin In the Woods'd
so this is all they have now
It just feels like for how much ammo you get the guns dont do enough damage along with how spastic the movement is for enemies
the only issue I have is the janky movement, otherwise the weapons are fine to me, aside from maybe the sniper should penetrate
Like with the magazine on the assault rifle id expect it to fucking blow chunks of flesh out
i look away for a second and something happens
I mean we are definitely prisoners. Why would you arm prisoners with top of the line gear for suicide missions?
Youre giving them a tool that can detect what id assume is heartbeats through solid walls...
our weapons arent necessarily underpowered
its just hosts that feel pain differently. they can survive having their entire upper halves torn off
If you're sending people into a mission you know they won't come back from, you're probably giving them gear that you won't miss
they've also sent tons of prisoners down - world governments tend to look at you oddly when you need to purchase large quantities sophisicated weapons
Man its not about pain its just about the enemies feel like they dont respond to being shot, you get not a whole ton of feed baack when you shoot them
and with when you are forced to loud
you have so little ammo and all of the guns are spray and pray
their response is usually dodging
or staggering
what little of the bullets you fire actually hit dont feel like they do much
solid shots do a lot of damage, shots to peripherals are essentially useless
also high pain tolerance is a thing. There are plenty of cases of people just straight up ignoring being shot
Well yeah but that same shotgun feels like the pellets turn to marshmallow if used past 3 feet
only collapsing after the rush has passed
but thats a easy way to balance shotguns
Yes im familiar with people being shot 100 billion times and just chugging along
adrenaline is a hell of a drug
a little more punch wouldn't go amiss, but I think them fixing enemy movement a little would go a long way
They've already said they'll be working on both
yup
it also could be that theyre a bit softer. you can strip flesh off their bones quite easily so your bullets might as well just blow through them
which definitely means the sniper needs to penetrate
For a normal Human, yes
human muscle is capable of much more than our system allows
But how many Humans do you see stretch their tongue out 20 meters
this a lore channel after all, were looking at it from lore perspective, not gameplay
with no limiters, it can be used until it destroys itself at much higher strength levels
Shoot these monsters and you still see human skeletons
atleast they start as a person
we are technically capable of crushing our own teeth
I believe human muscle is generally capable of roughly 3X as much power as we can use due to our brains
so even fragments of muscle left on these meatsacks could do rudimentary things
and they do slow down when you gib them
when you blow their legs apart it generally leaves enough chunk for basic movement
the muscle remains on parts needed to make it at least bend a little so its not totally unusable
Yeah ive seen thaat, you can cripple the tall guys to buy yourself time to deaal with other mobs
also we're talking about enemies that can still move around when their head has been completely destroyed
I get it its a game
and also the removal of the tissue from damage in-game could be a little exaggerated for gore factor
One thing I'm curious about is how the turrets work as well as the mines. They don't just activate at any movement or we'd risk triggering them both. But they do trigger on the uglies
Maybe whatever thing is in our brain allows the turrets/mines to track us?
the sentries have a mini scanner on them, mines could be so you dont blow yourself up by accident while setting them up
probably IFF tag, but it doesn't seem to override if there's a hostile in the same plane
I could see that being explained as the turrets don't have a safety on them. They detect a target and just shoot.
the turrets dont care if youre in their line of fire and can down you pretty quick
In a military situation that would be unacceptable. But we're prisoners with scraps
making a sentry gun isnt that hard really, just making it not shoot you is the hard part
Mhm
don't say any of this too loud or they'll make them trigger regardless, after a startup timer
i still love the silent mine glitch, which hopefully gets a fix soon
"what was that noise?"
"scott stepped on something again"
Sleeper A: God damned scouts are so loud lately
Sleeper B: Shut up, I'm trying to sleep!
im still not sure what causes the scout "death roar"
if you hammer them, it doesnt happen
if it blows up on a mine, or gets killed after alerting, it does it
I believe it comes from them, or it's supposed to
if you stealth them, I don't think they have time to object
it happens exclusively after scout itself dies rather than when the wave arrives
which was weird
I keep seeing a mention of some horrible shit in C2, I haven't gotten there yet but I'm excited to see what it is
😄
it also has a bit of a weird placement for it
Yeah I've heard about some shady things down in D1
im hoping scouts get a unique model, rather than giga head shooters
while it makes sense for them to have a huge head
Since they're all about tentacles, it would be nice to see their head be something bulbous with a plethora of gross tentacles hanging out of it
how about the "survivor" from Home Sweet Home?
i envisioned them having more of a "flowery" head, with flesh petals opening to let the tendrils out
oh I could dig that
the main thing about gtfo design, is that they want stuff to feel "disgusting"
They've done a good job of it so far. Except maybe the tall bois
They just look like body builders
its important to keep the human elements clear. the best example of that style is The Thing
or leviathan
its fear factor comes from not only the fact Thing can literally copy any living thing perfectly, down to mannerisms
but also the fact that even when transformed you can clearly make out the victim
sometimes you cant help but think "oh boy, this can happen to MY body"
in addition
not everyone feels that ofcourse
Speaking of which, would be interesting to see recently turned uglies
but i personally cant help but think how would it feel to become a striker
The developers of The Thing have implied if not said outwardly, that the original's psyche is still intact, at least partially
thats even worse
Absolutely
Being trapped and watching your body mutate and move on its own by some parasite
That's horrifiying
and the moment it goes into defensive mode, you sort of just "wink out of existence"
"human memories no longer needed, going spaghetti mode!"
i knew that flying spaghetti monster was behind all of this
ravioli ravioli bring me the humanoli
you've seen the newer prequel, too, right?
yep
||the bit at the end where she realizes he's the Thing, and the look of saddened horror on his face before she burns him||
Great movie
the greatest mystery, the last drink with MacReady
intentional amibguity, I love it, audiences hate it
it'd be nice if they could add some elements of uncertainty into GTFO like that
theres nothing more intense than being left in the dark about the fate of a character youre invested in
or surrounding stuff
unfortunately I know it could tick off a lot of players - something like looking back and seeing a sleeper running up to you in the dark, but the next instant, it's actually just your teammate
Hosts can be pitied to be fair, their whole existence doesnt really..feel like its nice
some partially changed NPCs could be userful
or... quarantine and extermination protocols
I'd love if there was an enemy that mimicked your looks. Like a skinwalker
friendly fire is already on
except melee
Huh, i havent notices it.
that's good, it means someone hasn't shot you
Guess its kinda hard to shoot a teammate since theyre pretty clearly marked
Turrets fuck my shit up pretty often
Mosty because i try to save ammo and melee more than i shoot
one thing I do not want is enemies that are human, with guns
that shit ruined Colonial Marines more than Oneil
Asymmetrical gameplay with 4 players playing the characters we know already than another 1 playing on the monsters side
Organizing them
That'd just be Evolve
It would be nice if you could invade people's games without them knowing and you just play a random enemy
Dying Light
Nah. Dying light told you when you were invaded
I'd say just let us stay the humans, and play with our heads
no need to get gimmicky
i dont think it would fit in gtfo at all. a player controlled Host would stand out from the crowd instantly
as anyone who has played Assassin's Creed brothehood knows xD
Yeah but if it was some sort of stalker unit that patrolled the cleared areas.
That would be interesting. Would make running around a bit more dangerous
just make an enemy like that anyway
Being able to turn on the lights in areas youve cleared
I have a design I'm going to post for something like that
That would be nice
Vacate fog
Make it considerably easy to go through the areas youve already cleared
I just think they need something to make it so that a level is never safe.
they have plenty of plans for enemy designs
crawliers, static, ceiling
the list goes on
don't worry, C2 is excited to get to know you, too
But im just beating my head on a wall with the B’s
Piss away 30 minutes and die at the end because you accidentally agro an enemy you didnt see
oh...
That keeps happening
that's C2... except it's 2 hours and the same result
Atleast it woupd be new for the first few times
Ive been stuck on the b levels for a few days now
I'm sure you're learning better ways to keep an eye on your surroundings
and always keep communication with the team
people like to crap on the biotracker because "I'm awesome and you're a pleb" but it's not only got cool-factor, it's very useful
I perfer it to every other tool
people saying tracker is bad only see it as one function
I'm hoping they give it some more utility like the room scanner
if you utilize it right, you get all the info you need
c-foam isn't a one trick pony
C-foam is good for slowing things
C foams really useful yeah
But for both of the b levels you cant use it
Not well atleast
I mean when it comes to things like a turret, it's designed to do one thing, how you deploy it is what matters
I got some good use of c-foam in B1
everyone hates C-foam until three titans freeze in it
I just use the shotgun for titans
The semi auto one
Wish it had more range but hey, balancing a shotgun for a indoor game is hard
It would just be the best gun overall
If moderately realistic
Give us the RS: Vegas 2 spas 12.
AA-12
SPAS 12 was a god.
Give me the Hunt:Showdown Romero 77
Give us that because vegas probably exists in this world. XD
See? Tied it back into lore.
after you blew off the skin from a titan?
Im special
I'll be very interested to see how they utilize the weapon customizing
and how the parts are presented
perhaps from fictional in-game manufacturers to add some depth
Id like it to be like insurgency kindof
tbh I'm slightly shocked that they wont let us improvise silencers
That game does weapon customization pretty well
duct tape ones, etc
It would make the hammers useless instantly is why
mainly because a silencer would be useless anyway
one time use poc's
Not at all
if walking can wake them up, the loud snapping pop of a silencer will wake them up
don't say anything too loudly or melee will wake them up, too!
And the hanmer isnt loud?
by that logic, opening a door should ad wrll
The doors and hammers are loud af
