#gtfo-lore

1 messages · Page 139 of 1

drifting nymph
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like buckshot won't pierce those giant canisters

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and once again, if it's a drone getting knocked out, not a big problem

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they're replaceable

last saffron
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so you just keep throwing cash into nothing with slim chances of recovering them

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how to fail at resource management 101

drifting nymph
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you assume way too much

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and keep making assertions I am not

last saffron
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im basing everything off observations. youre adamant the drones wont just get drowned and picked off. combat drones arent cheap either.

drifting nymph
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also once a zone is made relatively safe, you can recover and refurbish any damage drones that had to be recovered from earlier

last saffron
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youre assuming the zone can be made safe

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what stops them from finding another way in

drifting nymph
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yeah but your observations are often based on niche worst case situations, you think the pilots can't learn?

last saffron
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they have been down there for years

drifting nymph
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sure, but safety isn't a black and white thing

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you can make it safe enough that it's not likely you'll be attacked

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or you can have them wade through things like sentries

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and other things you have estabvlished

last saffron
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and get bogged after first 5 bodies.

drifting nymph
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do sentries get bogged after 5 boddies

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?

last saffron
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kinda

drifting nymph
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Ok but what if say you had 4 shotgun sentries overlapping each other

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down a single corridor

last saffron
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still, because youre basing it off from ingame stats which arent adjusted

drifting nymph
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very little is getting through that

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you stick wheels and arms on a bunch of those

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and that's what you have to clear

last saffron
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"sticking wheels and arms" would make kind off...ridicilous. and probably worse

drifting nymph
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that's why you stick just treads on them

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and they're a combat drone

last saffron
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and then a giant flips it

drifting nymph
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ok

last saffron
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11/10 plan

drifting nymph
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did the giant teleport to the drone?

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once again, these are controlled by humans

last saffron
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no it walked up to it shrugging fire off while another one came from side

drifting nymph
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humans can avoid doing dumb shit?

last saffron
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a giant at the moment takes around...3 or 4 point blank shots without giving a damn

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operating a drone is different than being there

drifting nymph
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ok, but it is stunned during those shots?

last saffron
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depends, sometimes it doesnt even flinch

drifting nymph
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Ok, you're right, you are operating it through a camera and it's not the same as been there.

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but that's why you train to operate the drone

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to mitigate your limitations

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I can see sending in the prison gang to clear up particularly compromised areas

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or sending the drones first before the gang to clean up what's left

last saffron
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theres a big difference. theyre not prisoners in a sense that theyre convicts also

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its implied theyve been there before, atleast Bishop

drifting nymph
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would save this warden some bodies

last saffron
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documentary refers to us as "scavengers"

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warden doesnt particularly care really

drifting nymph
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Well this game strikes me as a less hostile Roadside Picnic but with more hostile zombies.

last saffron
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our gear is repurposed mining equipment apparently, guns potentially

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with the upcoming upgrade system well be able to uh

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frankenstein the gun

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as ludvig says

drifting nymph
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If you are familiar with roadside picnic, the convicts here are basically the Stalkers in roadside picnic

last saffron
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we are not the only team either, D1 expects high mortality rate

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i love roadside but im not sure its applicable here. rip Porcupine

drifting nymph
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but the deal in roadside picnic is that the Stalkers eventually either are killed by the zone, arrested by the Russian government or retire

last saffron
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thats sort of, expected considering the setting. With stalker youre essentially breaking the law too

drifting nymph
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and part of that is that the government slowly creeps in and navigates around the dangerous anomalies, even bringing in drones to cut down on casulaties if I recall

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they have their science teams steadily uncover the mysteries of the zone, at a very slow rate mind you

last saffron
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didnt see any mention of drones in there

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for stalker they cant really use drones because anomalies/radiation and other stuff which stops stuff in its tracks

drifting nymph
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there is something I believe that is mentioned that is used to make the zone safer, I think it was drone

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well STALKER is set in Chernobyl, Roadside Picnic is not specified

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it's just in Russia

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the anomalies do different things, the stalkers have learned this

last saffron
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in roadside its several zones under lockdown

drifting nymph
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but the idea is that the government have slowly exerted some control over the chaos of the zone, at least the outer limits

last saffron
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flipped through stuff, still cant see

drifting nymph
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they cannot penetrate deep like Redrick is able to

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when he goes for the wishmaker

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because that is incredibly hostile, too hard to manage

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but yeah, what I was more or less explaining is the approach the government takes in Roadside Picnic can be applied to this facility unless there's like major plot that hasn't been revealed

last saffron
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theres no plot avaliable really

drifting nymph
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We don't know what the Warden is, maybe it's objectives are on a shorter timeframe

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and it must send in what it has

last saffron
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we only have...character descriptions, coordinates and uh

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and supposed complex purpose

drifting nymph
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but I was saying in the long term, a slower and more methodical approach could clear the facility without the costs

wide minnow
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New theory that is false: the bio scans are checking our living DNA for the virus before opening which is why people keep being sent down. We are cloned in stasis pods from the real prisoners who are being held in coma. The facility was put into lock down when the (virus?) First spread but it spread too quickly and it was too late.

last saffron
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all else will be revealed through voice/text logs

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please no clones

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timetocook

drifting nymph
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It's how I imagine it because I see no other way to maintain the same characters across multiple harrowing crawls.

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particularly as things start to get even deeper like E or F

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in an enviroment with possible mutagenic threats

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without full CNBR suits

last saffron
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clones would jsut remove any sort of risk to the plot/missions since you just pop a new one

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and the fact a clone wouldnt really be the same person

drifting nymph
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well it depends on how the 'lore' of the clones is handled

last saffron
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and before we say it, no you cant inject memories into cortex

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it handles specific parts of memories

drifting nymph
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it will depend on more details that are not yet revealed

last saffron
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theres another thing, we havent seen all Hosts yet

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right now we have strikers/shooters and their giant deviants

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scouts

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shadows which are completely invisible unless under direct light

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bullrush strikers which are faster, tougher and hit rapidly

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more are planned down the line, including the tendril from trailer

drifting nymph
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spikey bois

last saffron
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for funsies

woeful rose
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oh god

last saffron
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early concepts were something

woeful rose
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i never want to see that running at me i na dark room.

drifting nymph
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you could have this concept enemy from deadspace which was a corpse that would play dead and suddenly launch tendrils and try and grab you to drag you towards it's giant mouth back at the corpse

wide minnow
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I think it's a clone like a body suit but the brain is connected like in the matrix

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They mentioned remembering things and being in the terrible nightmare and then going back to calmness

last saffron
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that was dauda and the full thing is

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“It comes every night without fail”

“There are different people every time”

“But I recognize them somehow”

“They’re screaming at me I don’t hear them but I know they are screaming”

“Such hate, and anger”

“I don’t know what I have done to them”

“They want me to feel what they feel”

“Then I wake up and I’m not sweating or screaming, I’m perfectly calm. I just open my eyes and I’m awake!”

“It’s not a nightmare, it’s just a part of me, who I am.”

I don’t fight it, I just, live around it”

lilac island
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synthwave drops

static slate
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@waxen plover

zealous root
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When someone dies by the white mucus that the spitters put out, its actally sperm that impregnates us and once we die, we give birth to more of their young.

last saffron
verbal sedge
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what is this facility we are going into

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why is the warden sending prisoners and not people more trained

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what are those things

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why are they like that

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why big ass fucking hammers?

last saffron
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The facility is supposedly a mining operation by Santonian industries

The 4 main characters are not necessarily untrained and are supposedly familiar with the complex

The hosts are presumed to be afflicted personnel of the complex, infected with either bacteria/virus/parasites or several things combined

Noone knows why are they like that

Hammers are effective on taking them down

verbal sedge
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why are they prisoners

last saffron
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theyre not necessarily criminals. by definition a prisoner is a person captured and kept confined

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Warden is holding the 4 main characters against their wills, thus they are referred to as prisoners

verbal sedge
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why does Warden need them to obtain a bunch of random shit from the facility

last saffron
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for its own reasons. its goals arent exactly random, as it even explains why it need things in the current rundown

verbal sedge
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isnt it better to just nuke the facility

last saffron
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in A1 you get a DNA sample in order to proceed lower as example

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No, because if we are in chixculub crater center, then we are underwater. Nuking an underground cavern would do more harm than good

verbal sedge
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so why not abondon it

tall anchor
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Also they’re capitalists

verbal sedge
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its already completely fucked

last saffron
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It was abandoned, Warden just started operations recently.

verbal sedge
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is what Warden doing legal

last saffron
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we dont know

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we have no idea what the outside world is like either

frail pollen
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if we nuke the facility then we have no game 😛

last saffron
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well have more once audio/text logs are in, so for now we only have tibids

verbal sedge
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they are going to place random text logs and stuff in levels?

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i mean whos gonna stop to read?

last saffron
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well be able to read them outside missions

frail pollen
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the idea would be to pick them up and read later so you don't impede on your team mates.

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not guaranteed that's what they'll do but an idea they are considering for lore/story.

verbal sedge
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would Warden even let you read the stuff

last saffron
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warden doesnt care what you do or take really

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it only needs you to complete the task and only takes what it needs, leaving the rest to you

verbal sedge
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hmm

last saffron
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the reason why our main 4 dont rebel should be obvious, the Warden is their only means of getting back up

glad shore
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It's also the only thing that could give them freedom it seems.

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Also, Merry Christmas to all you conspiracy theorists in here.

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The other thing is that the Warden doesn't actually seem to be in constant contact with the team. It looks like it takes longer and longer to receive the objectives each floor. Like the C2 objective doesn't show up until midway through the next room or so.

last saffron
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i feel like those act more like reminders

glad shore
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Usually your objectives and such are given through Warden transmissions, so it might have to send a signal down with the information, rather than constantly give info.

last saffron
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since your objective is always in your top left corner

glad shore
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Possibly. They all have the Warden Transmission end tag though.

wise ridge
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Maybe the warden just has a terrible phone contract

last saffron
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oh, warden does send transmissions, it just its always there in your sight

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it send updates when you use terminal as example

glad shore
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Should try and get a screenshot on them next time they pop up for me. Might be some stuff in there for us to look at.

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But yeah, that's what I'm thinking. The Warden doesn't give the full expedition data at the start, and instead has it like, update or something when you complete an objective. It seems like contact with the prisoners down there might either be delayed or non-available outside the Cortex Interface, which could just get signal from the crane you're lowered in on.

wise ridge
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Wouldnt he give you the information bevore he sends you down there to ensure that you even recieve it?

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If the warden would do it like you say theres a high chance that sometimes the transmission just gets lost in the complex

glad shore
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Probably. But considering the unknowns involved with the complex, it might be better to have some contact with the prisoners so it can make a snap judgement on an objective change.

last saffron
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Warden doesnt have too much info to begin with really. it has the general look of the place, knows what it needs

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but has no idea where specifically it is, nor does it have a layout

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it always urges to use terminal and only once you get the specific it tells where to go

glad shore
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Yeah. Like, C1 has a situation where you need to enter a code into a computer. The code is different each time, and you need to put multiple codes into the terminal based on the terminal response.

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So it has to keep contact to respond appropriately. Don't want to give the wrong code and have something go wrong yeah?

wise ridge
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why dont we just politley ask him and maybe hell respond

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Hey @native shell can you give us some help here?

glad shore
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Oh that's what you meant.

wise ridge
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I think he is busy

glad shore
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Well it never responds. The only image it has is in Discord, which I'm not sure if we can trust.

last saffron
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its a bot, i dont really think its programmed to respond. its only purpose so far was giving data on alpha/beta

glad shore
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I mean, I more meant in game and such too, but yeah.

wise ridge
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But isnt it kinda weird that in C1 the codes are just random words

carmine carbon
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Like passwords

wise ridge
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yeah but if I were to make a ||nuclear reactor|| in a giant mining facility i would make the code numbers not just random words right?

glad shore
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It's honestly standard, especially considering what you're working with.

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You know. "OH GOD IT'S GONNA BLOW, ENTER 16230185710-" BOOM

last saffron
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you dont need to spoiler mark anything, theres a warning about spoilers in pinned messages

wise ridge
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just in case

last saffron
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a wrong code wouldnt really force a reactor to explode, or cause anything serious. those things have safety measures to the point even if everyone just straight up vanished nothing drastic would happen

wise ridge
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Maybe its just me, but lets say I make a giant nuclear reactor in an underground mining facility with thousands of people in it. I wouldnt necceseraly make the code "Rage" or "Year" would I?

queen lava
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Pretty confident that you're being forwarded the codes by the warden, and it's not necessarily trying to stop the reactor from exploding, rather it's just too make sure you don't have to start over the sequence

carmine carbon
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I assume these codes are passwords forwarded by the warden and their purpose to ensure that the reactor tests go right

queen lava
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Yeah

last saffron
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well, not really tests, the times you interact with reactors is to first overload one and then shutdown another

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one to bypass security, second one too seemingly since youre shutting it down to gain access to a passageway according to its description

queen lava
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Huh

last saffron
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the entire current rundown is about gaining access

wise ridge
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Well if it doesnt mean anything, we have learned that the warden Really needs a password manager

last saffron
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i doubt warden is the one who set the passwords in the first place

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the entire place has been abandoned for years until we show up

wise ridge
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Well he has to have some sort of control if he can get ahold of the passwords for us

last saffron
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we get officer IDs and DNA beforehand, alongside Administrators dna for security stuff

wise ridge
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hm, yeah true

last saffron
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C1 is

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so in general security gets more and more elaborate the deeper you go. B just needs admin dna. C requires both officer ids and dna apparently

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D requires some wicked amounts of stuff to breach into, overloading power and getting decoders

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what measures await at the level below D is a mystery. could be as elaborate as a nuclear case, with specific keys and whatnot

wise ridge
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well, guess theres only one way to find out

glad shore
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Are we sure these things are nuclear? Just wanna ask.

runic vessel
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i think he was just using that as an example of how elaborate it will probably be

glad shore
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Yeah, but we haven't actually figured out what the reactor is have we is what I mean. Are we certain that it's nuclear, and not something else?

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I mean, I feel like it's probably not considering the lone glass paneling between us and the reactor. That does not feel like it's up to nuclear code.

low palm
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Reactors are almost always nuclear. Otherwise it wouldn't be a reactor

runic vessel
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i dont know for certain as i havent done much research

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do we know how the sleepers came to be?

glad shore
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There's other reactor types than nuclear. Pressurized Water, a boiling water reactor, pressurized heavy-water reactor...

low palm
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We don't

last saffron
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not yet, only guesses

low palm
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All of those are reactors with nuclear material Kalis

runic vessel
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id guess it could be nuclear and the sleeper came to be because of the lack of safety measures such as the lone panel of glass

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and the sleepers were created due to the nuclear exposure

last saffron
low palm
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All reactors are nuclear

glad shore
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Ah didn't see the top there.

low palm
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Otherwise, they wouldn't be reactors.

last saffron
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radiation cannot turn you into what sleepers are

low palm
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Nuclear reactions.

last saffron
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being exposed will not make your head into a giant maw

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tumors can grow teeth/nails/hair in them, but they cannot physically alter you with that much purpose

runic vessel
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it is a video game they dont always follow real life rules but i get what you mean

glad shore
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Chemical Reactor, Ethan.

low palm
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chemical reactors arent large enough nor plentiful enough to power a facility as large as the complex

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when in the context of power plants, all reactors are nuclear

glad shore
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There probably isn't just one. But anyways... If it's nuclear, it's probably one of the SMR types.

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Small Modular Reactor. They've got a piston that's a little similar.

runic vessel
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has 10chambers said anything about getting actual lore collectables in the future?

last saffron
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ama has an answer

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lemme dig it up, again

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in short, audio and text logs

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outside world is part of the mystery too

runic vessel
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i would love to see them do something like they have in destiny 2 where after you complete a mission you get a lore piece and having lore pieces around the map that you can pick up

glad shore
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Considering this stuff seems to be burrowing through a fair portion of the complex, as seen in C2, they're probably in a hurry to get it contained.

last saffron
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" the lore and backstory will be revealed through different text and audio logs left behind by the people who lived in the Complex before the monster invasion. What shape the outside world is in is part of the mystery that will be revealed in the game, so I won't talk about there here. ;-)"

glad shore
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We'll probably need someone to set up a lore compendium at some point.

runic vessel
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interesting

last saffron
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C2 growth isnt exactly burrowing, it exists in only two places too

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we have a power point presentation with things, it needs a bit of updating though

runic vessel
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can i get a link to that PP?

glad shore
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Oh yeah, forgot about that.

glad shore
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I guess not necessarily burrowing? But it looks like it's attached to the rock layer, or at least the floors above the level you're on when you're in C2.

last saffron
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that was made..back in alpha i think

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it doesnt do anything but serve as scenery for the moment, might change in the future, might remain just scenery

glad shore
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Maybe yeah. We don't really know if our objective is even to contain the things down there.

low palm
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At least as of EA's rundown our objectives seem to revolve around getting a few dna samples, decoding some security, starting up one reactor and shutting down another.

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That all seems to point towards restarting some sort of security sequence or at least generating one

last saffron
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right now the current rundown is getting access

glad shore
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The last objective mentions "a pathway out of section D". Which struck me as odd at the start until I did C2.

last saffron
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what comes after is guessing

low palm
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So either we're restarting some sort of security to go deeper, or we're disabling security to go deeper.

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It all seems to revolve around security.

glad shore
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C2 has two different crane points. One for entry, one for Exfil, with the exfil point behind a security door that's got some serious protection.

low palm
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Which is honestly a little terrifying.

glad shore
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I think the warden wants to go to D in the next rundown, but the entry points aren't suitable for Exfil for one reason or another, so it's setting up a more permanent exfil point.

last saffron
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the place is essentially self contained given its underground. while they can rip through metal, security doors are too strong from them to breach so unless they somehow change to be able to dig, theyre not going anywhere. they certainly didnt for years the complex stood abandoned

glad shore
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True.

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They might be able to damage the pathways we use though. Not on purpose, but perhaps by accident. There's ammunition and forklifts everywhere, so they might just do some damage by accident. Not to mention the caved in doors we find.

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The facility must be unstable with that in mind... So maybe the exfil point is required to move something larger out of the facility? It might be the only reachable pathway out that's stable enough for large cargo.

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Gah, now I wanna know what's in the next rundown. Ok, tonight I'm gonna run D1 once I'm in my place after spending time with the family, and I'm gonna complete D1!

last saffron
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i doubt our 4 would be able to move something large around without getting torn to pieces

glad shore
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Considering the forklifts and other stuff... Mix with the crane... I don't think WE need to move it, just get it to where the warden can move it.

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The reactors might not be the only thing with a terminal controlling them. And if they're doing mining operations, there's gotta be a lot of material right? So they have to have a dedicated loading system for moving minerals, dirt, rock and other stuff to different floors.

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It might be terminal based. We might have to do something where we move different things onto a loader then send it up. Like HSUs and things.

cerulean forum
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I wanna drive a forklift around

tall anchor
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^

willow creek
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Why do we not have any fuckin silencers?!

cerulean forum
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@willow creek silencers IRL are not actually very useful mainly as a muzzle flash IF they ever did it wouldnt be non realistic IRL ones

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and if u shoot ur gun in a room full of enemys Your just asking to die

cerulean forum
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good we agree on something

frigid beacon
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c foam is best we're gonna get

shadow igloo
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i need the source video for that

last saffron
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the guns might already have suppressors on, its just suppressors are still loud as all hell

glad shore
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Yeah, silencers wouldn't do much in that area. Even if you quiet the gun, gunfire is actually less effective than a charged hit. It takes one smash to kill a sleeper. Gunfire takes a good couple bullets, even with the high damage weapons.

last saffron
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a shotgun blast just gets a tiny bit lower, to around 140 db

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which is around same as a jet engine taking off.

glad shore
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Yep. They probably don't give us suppressors anyways because it would encourage that kinda stealth style of "I have a gun that's quiet, I'mma shoot everything" which would waste ammunition, and has the added effect of alerting the groups more often than a strike to the back of the head.

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It's just more effective to try and silently smash their heads in than it is to shoot everything. You already start off with 50% ammo in each gun. Why waste that on non-alerted, stationary enemies with set detection criteria when you can just maul them?

last saffron
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gunshots are also not entirely effective, pure blunt force has more effect

cerulean forum
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@glad shore nah man a headshot with a revi/DMR/Sniper is almost guarenteed kill

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all shottys aswell would have that affect

last saffron
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DMR oneshots shooters to the head, strikers need two taps

glad shore
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Can confirm that after I used the DMR.

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Also, "almost" guaranteed. Maul is guaranteed.

cerulean forum
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Nah its not

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all melee weps have a 90% killrate or so

livid cape
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gotta account for the ones who break into a pair of legs and still attack ya

shut jolt
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ye

spring stag
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You have to hit shooters in the head if you want to 1-shot kill with melee

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Or else yeah, you end up getting your ass beat by half a torso or a pair of legs

glad shore
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Which is crazy. What keeps them moving at that point even?

spring stag
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sheer will-power to make your life hell

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Idk though, I assume that we’ll find out how they work as the story develops

granite kettle
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LEGS

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the legs will kill you

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It has happened to me on 11/12 PIDs

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I imagine non centralized nervous system like a star fish

glad shore
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Probably. But considering the human frame, that’s quite the mutation.

static dune
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Maybe it completely alters the nervous system

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Allowing it to function without half a body

glad shore
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Maybe, but that means they set up a complete replacement for the brain.

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Which is pretty complex. So there’s gotta be some form of control mechanism.

static dune
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I think it eats away the brain or disables it anyway

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Taking the head off anything does nothing

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Well

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The big ones at least

glad shore
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Was gonna say. Usually when you hit a base sleeper or scout, they die straight off.

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Emphasis on “usually”.

static dune
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Yeah

glad shore
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Though, the spike guys? Hit them in the back and they die in one hit, and the light is brighter there.

static dune
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They don't need a brain, any of them

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Maybe the life form or whatever is inside it plants a secondary brain?

glad shore
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Yeah... The strikers seem to lack a brain too, considering, you know, the split head.

static dune
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Hive mind maybe

subtle meteor
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incredible

static dune
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For the strikers at least

subtle meteor
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whats the story behind going down there and everything tho

static dune
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The warden supposedly sends us down as punishment and to do things for it

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We don't know if The Warden is an AI, a person, or a group of people

subtle meteor
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arent we in like hypersleep or something like that

static dune
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Yes

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Hyper Sleep Unit is what HSU stands for I believe

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Or hyper stasis

subtle meteor
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yeah stasis

glad shore
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Well. That’s a bit of an assumption. But you are prisoners, that’s confirmed in the lobby selection. You’re stored in hydrostasis, a form of putting the body into suspended animation through submersion, and you’re sent down as an exposable workforce to complete objectives the warden assigns you.

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It’s unclear if you committed a crime. And it’s unclear why the warden sends you down there, but there seems to be an overall objective.

subtle meteor
#

word

static dune
#

We also have no clue if the outside world is exposed to these creatures either

#

I would assume so

subtle meteor
#

I NEED ANSWERS

static dune
#

We'll get them sooner or later

glad shore
#

They’re working on audio and video logs that you can collect in game. Give it time.

subtle meteor
#

ooo

#

very intersting

static dune
#

That is how we are going to discover the lore

#

There could very well be thing written on walls to

#

Another thing I question is what the projectiles scouts, shooters and big shooters are made of

#

Is it a spore that grows on the inside?

glad shore
#

Hard to say but it clearly causes some form of damage. Might be an acidic projectile.

#

Maybe some form of spore or something. It seeks you slightly.

static dune
#

Yeah, what causes them to seek?

#

And if they are spores and require growth, wouldn't they have a limited amount for a certain amount of time

#

And considering their size, they would be bulky in the mass of the lifeforms

#

I believe that the projectiles are found on the outside of shooters as well. But similar looking things are found inside the strikers

#

So what's the link there?

#

Is it a spore that has different uses depending on the type of life form?

lilac island
#

You think there maybe something lovecraftian involved?

static dune
#

Anything is possible

#

It just seems that the pores are linked to all the creatures

iron wagon
#

Spores are linked to the what it cause the infection and outbreak, but on the various types it seems to be determined by gender maybe. Example, shooters look like females while strikers are male, just from my visual understanding

lilac island
#

Not too into role reversal.

iron wagon
#

From a visual stand point, it can also be clearly seen in the bigger variants, types of enemies could possibly be determined by the genes of the host

static dune
#

Yes, but I believe the spores are caused by whatever mutates, resides, or takes over the bodies, not dependent on gene or gender

lilac island
#

All I got out of the pinned story was dinosaurs. I guess that's kinda interesting.

#

love to think that a lovecraftian monster killed the dinosaurs))

static dune
#

Lol

static dune
#

Well it seems like something busted out of the hole

#

Whether it was an object or a creature, who knows?

#

But it most certainly hints at the outside world being exposed to this "infection."

glad shore
#

Possibly. Possibly not. It’s possible the explosion or whatever at the bottom wasn’t infection related.

static dune
#

The facility could also be a research facility, and the scientists and other staff were researching an infection or some life form, an explosion happened and released said things

glad shore
#

Maybe. At the same time, lot of mining equipment for just research.

#

Just not too sure. I feel like it’s research, sure, but that doesn’t explain the ammo you can find on every level, along with the tool refill packs.

low palm
#

The Complex seems to have multiple purposes. If it was designed with a specific one in mind, it either changed sometime during its in-universe development or changed post "outbreak".

glad shore
#

Mhm. That’s why I feel like it’s some sort of self-dependent post of some sort.

#

We’ve only seen just a bit past the refinery at this point. So who knows what else they do down there.

low palm
#

It is a little telling that we haven't seen any non-industrial areas in the Complex. I'm wondering if that's intentional or just that we're too early in development to see right now.

glad shore
#

There’s some stuff that lends itself to some more secretive aspects of the complex. The door for C2s exfil being one. Four security checks? Talk about extreme.

torn apex
#

Guys i have an idea

#

And if the crater Is not something come outside

#

But a bigger creature exit from inside the complex

#

Like some type of behemoth thing

#

That made the passage we use to drop down

#

That explain why the passage seems to destroy the parts of the complex and not a build in thing

#

Other thing he can explain why we are here to recover thing (maybe like there's an infection but you Need to stay where the zero point of the problem)

shadow igloo
#

i feel like if the facility posed that kind of threat we'd have a bit more than some unstable possibly damaged clones and pretty ramshackle equipment

torn apex
#

Maybe to find a cure maybe to find a way to fight that thing, that Is now outside on he earth

#

Not possible of you have an Immortal alien God wreacking havoc on the planet

#

You must do whit what you have in your hand

shadow igloo
#

havent the devs said its not alien?

torn apex
#

Its only a name

#

If you prefer a Immortal ancient Beast from the past

shadow igloo
#

if anything it would be a mutated dino in very extreme final stages

torn apex
#

Yea something like a godzilla

shadow igloo
#

but i doubt anything even mutated can last that long

glad shore
#

What might be more likely is a detonation down below of some sort. Either a reactor going wrong, or maybe something was drilled down that far.

shadow igloo
#

could be an emergency exfil type drill. load it up. digs itself out

#

would explain how the hole appears to be dug upwards

glad shore
#

It’ll probably be explained with audio logs and such. But it’s gotta be something.

torn apex
#

Full 💯% on superpredator behemoth that live in the underground and someone Piss him off, maybe come from the old dinosaur comet, he made them vanish, fall asleep and modern time get awaken a second time.

ruby fiber
#

What are the monsters we kill? zombies?

wide minnow
#

No they're like an infected host but the creators were going for monster over zombie

iron wagon
#

Think of resident evil monsters, growing extra parts of the body or protruding infection, in this case, split open heads with a lot of teeth, similar to the infection from "The Thing" movie.

raw dock
#

is there any background about what the facility is and who the characters are?

#

where the "monsters" came from?

prime silo
#

Hackett: An Irish native described as cynical and comical but reliable.
Bishop: A distrustful and pragmatic English who is interested in getting the job done.
Woods: A thoughtful American who believes in deeper meaning.
Dauda: A determined and cunning but secretive Nigerian.

opaque pond
#

Not sure a full body replication and replacement is what I'd call an "infection "

cloud patio
#

anybody new who is looking for an A1 guide I am here to help

static dune
#

wrong channel

prime silo
#

?t lfg

cloud swiftBOT
pallid tapir
#

gtfo livesteam in gtfo general 1\

last saffron
verbal sedge
#

DEEP LORE

#

where were we

daring seal
#

Deep

#

idk

#

clones

stable urchin
#

My love for @verbal sedge

#

Oh wait no

#

what if it's just a bunch of twins

verbal sedge
#

you know

#

no wonder that they died in the trailer

raven scaffold
#

What if

#

And hear me out

verbal sedge
#

they flashed the sleepers for like an hour

stable urchin
#

yeah

raven scaffold
#

What if it's all a simulation?!

stable urchin
#

What if we are the monsters, and the sleepers are just living in peace, and we just come killing them

stable urchin
#

Already read it, it helps alot tho

raven scaffold
#

What if the monsters don't exist and it's just a bunch of teens running around a ww2 bunker high out of their minds and dying due to a bad trip?

verbal sedge
#

that means

stable urchin
#

that makes sense

#

yeah

raven scaffold
#

Don't do drugs kids.

verbal sedge
#

that the deepest lore is actually the location of the complex itself

stable urchin
#

what if we are jsut four school shooters

#

high of our asses

verbal sedge
#

being deep withing the chicxulub crater

raven scaffold
#

Lmao

stable urchin
#

yeah

daring seal
#

Theres a lot of dinosaur talk

#

imb4 future updates

#

you fight a trex with tentacles instead of head

verbal sedge
#

we ge to play as a T REX!??!

#

yes

#

!!

daring seal
#

theres not much deep lore in there tho

#

just telling you that

#

yeah theres a complex it was abandoned. monsters exist. Oh also dinosaurs died here a long time ago. Bring HSU mkay? good bye.

#

So we can theorise about D E E P lore

raven scaffold
#

We're just getting samples of dinosaur aids

#

That's nice

verbal sedge
#

are they selling dino STDs?

stable urchin
#

This is all a reality show

last saffron
#

if they needed stuff from santonian era they wouldnt really need chixculub just for that

#

Santonian is mainly known for two things really, death of almost every living thing and first appearance of modern like shelled clams

#

Chixculub crater can pose geological interest however. the meteor impact was so hard it made stuff which only forms deep within earth to surface

#

it also formed an entire layer rich with iridium

charred marsh
#

ONe evening in a base miles and miles under the ground you stand on, a lab was busy developing perfect clone technology. As time went on, one doctor began to hear voices and thus lose his mind. While this scientist went mad, he tampered with the clones, to the voices instruction, and as he was discovered, it was too late. The creatures broke from containment and slaughtered the scientist's as well as anyone that they saw. As the creatures began to approach the surface, the military destroyed the entrance, sealing them down there. But the military needed the DNA samples, so they sent trained military prisoners to collect the DNA, for they have not quite finished with their experiments.

opaque pond
#

Sugar, spice and everything nice.... was not what they added to the ingredients

last saffron
#

Fanfics sure are getting weird. On serious note, theres actually barely any signs of fighting to be fair. Shelves are still neatly stuffed, Vehicles without a scratch just on standby, no traces of skeletons.

#

Theres an occasional wall which looks like it has been ripped through, but all doors are still intact. Some floors looked like something ripped them up to get below but it could be just integrity failure, since complex stood for a long time with no maintenance

glad shore
#

Dying a “quiet death” like that is not a fun way to go. There are corpses in the facility, but it’s hard to tell what if anything actually killed them. They could have just died of starvation or dehydration. That, or they killed themselves.

opaque pond
#

I'm going with killed themselves, or the transformation didn't take in some cases

last saffron
#

All corpses/body parts are in various degree of change, the way theyre found also rules out suicide a bit, considering the positions they are in and place theyre laying at

#

of course we could also get more props in future to add to them, but for now its that

glad shore
#

Maybe... By the way, I did get a closer look at the internals of the big shooter. It’s creepy, there’s either a mass of these oval looking pustules, spores, or eggs inside. I realized pretty quick that that might be what it’s shooting, then thought about the shape. It’s the same shape, though maybe not the same size, as what’s on a shooter’s head. It’s how they fire I think. They’re like SAM sites.

last saffron
#

their shape differs from shooters growth and they differ in size, however when they spray out they look like eggs, before popping

#

they feel more like cysts generally

opaque pond
#

Some of the corpses are in sitting positions against the wall, not changed much. Could have blown their brains out

last saffron
#

they all suffer from split head syndrome, just like every person inside hsu

#

which i assume is a placeholder

#

or just there to give general shape for you to see

brittle jacinth
#

well, is it an infection?

last saffron
#

some corpses dont have the split head, the curled up ones

#

we dont know

brittle jacinth
#

or is it something like deadspace

#

where a foreign body modifies the victim on a biological level

last saffron
#

Dead Space is bacteria

brittle jacinth
#

eh

last saffron
#

literally

opaque pond
#

Ehhhh

brittle jacinth
#

the flood is similar to a bacteria

#

deadspace is more of an alien

#

tbh I never played through 3

#

idk if the markers get explained or not

last saffron
#

they are

#

albeit in an incredibly stupid way

brittle jacinth
#

as long as its not magic

#

its fine

last saffron
#

markers basically broadcast an electromagnetic signal wihich alters any dead tissue into necromorph tissue

#

which in turn converts the rest

brittle jacinth
#

thats... not the worst

last saffron
#

note the dead part, it has to be dead. if you eat a necromorph, itll gradually convert you too

charred marsh
#

i did notice that some of the body's and blood covered in clothing, could it be an infection, that similar to alien growns inside of you, but its just underneath the skin and rips its way out?

last saffron
#

the blood splatters are probably due to how drastically the host body changes

brittle jacinth
#

mhm

opaque pond
#

Deadspace is more psychic

last saffron
#

Strikers maws are covered in blood, same for hands

brittle jacinth
#

their head literally splits open

#

they probably die, fall against a wall

#

then their head bursts open

last saffron
#

an interesting note is that they dont shred the uniforms

brittle jacinth
#

leaving a bloodstain on it

last saffron
#

all parts you can find are always intact

brittle jacinth
#

which makes you wonder

#

what are they shooting at us?

#

they dont seem to leave bullet holes or Mark's when they hit something

last saffron
#

some say spore sacs, some say pods

#

others say its eggs

fresh summit
#

I think it's more like their skin blisters and burns

#

Is what it looks like

#

And then melts isch

last saffron
#

one wild guess i saw was that its..semen. eugh

fresh summit
#

Like radiation cases

glad shore
#

Though the shooters are female. At the very least, if it’s eggs, we know how they’re somewhat produced in the body.

last saffron
#

blisters form a bubble, but they cant exactly be detached

charred marsh
#

could be condensed energy

last saffron
#

they do have blisters on their stumps, backs, crotch and legs

#

strikers are blister free

brittle jacinth
#

but how do they track you?

#

spore sacs maybe?

fresh summit
#

Heat seeking

brittle jacinth
#

... thats not how that works but oaky

last saffron
#

aside from gameplay reasons cant say really. it would imply the pods are living entities on their own, using some form of propulsion to "steer" into you. but then that doesnt explain how do they distinguish between hosts and non hosts

glad shore
#

It’s hard to say, but it might be something to do with the infection itself. Then again, we’re infected as well apparently, so that’s probably not it... it’s not light or muzzle flashes drawing them in, you can wave a maul around and still get attacked... hm...

#

Might be a kinda similar thing with the tongue though. If you notice, a section of the tongue lights up as it goes forward to hit you, like something moves through it.

last saffron
#

the "tongue" maw always glows

opaque pond
#

Look up Tyranid bio weapons and you have most if not all the answers

unique kestrel
#

What is the difference between the various melee weapons?

#

Is it just aesthetics?

carmine carbon
#

Only cosmetical

turbid cove
#

Heyho prisoners, I'm sure this gets asked often but is there a real lore to the game? I'm really curios why we are prisoners and what has happened to the world below or even above. Also I'm just at C2 so I don't know if there will be more lore to come.

last saffron
#

we have some tibids here and there

opaque pond
#

The lore will be revealed over time, through missions

last saffron
#

lore will be revealed in future via text/audio logs

turbid cove
#

Oh alright cool :)

last saffron
#

" the lore and backstory will be revealed through different text and audio logs left behind by the people who lived in the Complex before the monster invasion. What shape the outside world is in is part of the mystery that will be revealed in the game, so I won't talk about there here. ;-)" From AmA

turbid cove
#

I'm looking forward to it :D

#

For now I really like the character screen especially the russian guy? whos beating his own head. Looks like the inmates themselves are a bit mentally unstable which I find really cool. The starting sequence when you drop down into the depths is also reaaaaally nice, it seems like those maybe mentally unstable characters are really terrified of going down. So yeah I'm actually in love right now.

carmine carbon
#

he isnt russian thougfh

#

We have a brit, an american, an irish and a nigerian guy

turbid cove
#

oh I thought in the C1 mission I heard a russian accent coming from my own character which was the one who's been beating his head. I must've imagined it. Thanks for the info though!

carmine carbon
#

Yeah, i got the information form the summary document, which is pinned in this chat

jovial cradle
#

yo guys we found a lore lead

solid verge
#

oh?

jovial cradle
#

i dont know if other people have found this but here anyway

#

this is the location of the map

#

and there was a scientific drilling that happened here

dark seal
#

I know that one

#

10Chambers posted the coordinates of the "game's origin"

jovial cradle
#

oh ok

dark seal
#

which I personally find quite intriguing. Though a better question for the devs would be: How could such a meteorite cause this type of a fungi (yes fungi, because the "infected" have some weird spores on their bodies). Would that mean, that the virus itself comes from space? (just like the harran virus in Dying Light) Or is it more of a human error? (weird experiments w/ chemicals)

#

I'm very interested into the game's lore

jovial cradle
#

are the monsters fungi using the scientists as hosts

dark seal
#

maybe

jovial cradle
#

parasite???

dark seal
#

because as far as I know, fungi use spores to spread. Sometimes they do not manifest as exact mushrooms, but more like cysts or blisters (like the bubonic plague)

#

which is basically a pretty accurate explanation of why all the infected have these weird things on their abdomen (chest) , torso , head and even butt

jovial cradle
#

if they are a fungi/infection then what does the shadow monsters have to do with it?

dark seal
#

however a parasite? Odds are quite slim on that. You see, parasites are neither fungi nor viruses, but more like worms

#

shadow monsters?

#

never seen it

jovial cradle
#

there is a shadow monster in d1

#
GTFO Wiki

The Shadow is a enemy type which is only visible in light, or with the Bio Tracker tool. It made it's debut in the first Rundown during GTFO's Early Access, on the D1 map.

dark seal
#

still, technically speaking, parasites would not work. because even being infected with one, there's no way that such a worm could cause the melting of a hosts' face and the appearance of extra teeth on its' jaw

jovial cradle
#

parasite
/ˈparəsʌɪt/
Learn to pronounce
noun
1.
an organism that lives in or on an organism of another species (its host) and benefits by deriving nutrients at the other's expense.

#

a parasite is not technically a worm but any organism thatr takes over or uses a host at the hosts expense

dark seal
#

yes, it drains the host of all the nutrients for self sustainance

jovial cradle
#

yes it is a combination of a parasidic fungi/bacterium infection

dark seal
#

but, riddle me this, can a parasite literally malform a hosts' molecular structure?

#

I think it's more like a prion/fungi

wet token
#

It's sci-fi, you see that all the time

#

Best example is the last of us

jovial cradle
#

this thing is from space it could do anything possible

#

we will not know until further information is released or figured out

dark seal
#

not really honestly. If it is from space, it must have a weakness. It enhances its' host' hearing and motoric capabilities by a lot. But there's a cost

#

as far as we know, the creatures lose somehow their eyesight, and are more sensible to light

lilac island
#

its a parasitic fungi

#

thats what it sis

jovial cradle
#

the weakness is not having a host, the hosts weakness of vision is due to the deriving of nutriends from the hosts body, therefor likely placing it under the category of being a parasidic fungi

lilac island
#

a fine example of such thing is called cordyceps which using spores to infect hosts and spread

#

which also causes mutations

#

if gum with slight traces of carcinogens and cause cancer then god knows what from outer space can do anything

dark seal
#

@lilac island I don't thing it is a parasite. More like a prion. Besides I quote: Prions are more like "brain" bacteria. They produce nutrients and are asexual. Prions mainly gain control over the host through multiple "attacks" over import parts of the brain.

jovial cradle
#

a parasite is NOT a worm it is something that takes over a host. it is a parasitic fungi

lusty aspen
#

there is a fungi that can infect ants already

#

so who knows

lilac island
#

exactly

dark seal
#

depends. I've seen parasites that are "worm like" shaped. Depends on what kind of parasite we're talking about

#

I mean sure

#

it can be a parasite

lilac island
#

no it is

dark seal
#

though I'd go for prions + fungi

lilac island
#

by literal English definition it is

jovial cradle
#

it is a fungi, it is a parasite, it could be a bacterium also, the shadow monsters are unknown thanks for the chat bye

lilac island
#

anything that takes over a host is considered a parasite

opaque pond
#

Viruses, fungi and bacteria don't reform things either

#

It's pure science fiction

dark seal
#

bacteriums cannot traverse the blood barrier to reach the brain @jovial cradle

lilac island
#

you were once a parasite in your mothers womb

opaque pond
#

In my mom and her mom's case, literally, since she had conflicting blood type

dark seal
#

You sure that's how new living things should be classified?

#

parasites?

opaque pond
#

I mean, yes?

dark seal
#

I mean sure, if something goes wrong, both die

lilac island
#

no its how it is

dark seal
#

or 1 loses the other

opaque pond
#

Just because it doesn't make people feel all fluffy about it, doesn't make it incorrect

dark seal
#

Anyways, back to the... what name should we give to this thing?

#

I'd go for space aids

opaque pond
#

Chicxulub infector

lilac island
#

its porbs not even from space

glad kettle
#

parasites are defined as feeding off some host while not offering any benefit to the host I believe

lilac island
#

it couldve been buried

#

@glad kettle that is correct

dark seal
#

@glad kettle they feed indeed, but there must be something to sustain the host, or else the parasite would have no chance to mulitply

jovial cradle
#

Bacteria and other infectious organisms can reach the brain and meninges in several ways: By being carried by the blood. By entering the brain directly from the outside (for example, through a skull fracture or during surgery on the brain) By spreading from nearby infected structures, such as the sinuses or middle ear

lilac island
#

the prisoners

jovial cradle
#

the host sustained through the dead prisnors and scientists scattered around the map

lilac island
#

encephalitis is a inflammation of the brain which can be caused by a bacterial or viral infection, bacterial means its bacteria

opaque pond
#

You take over a human body, reshape it for what you need, and keep it just alive enough

dark seal
#

Yes, but it is still not strong enough to cause the following: rupture of the face, melting of flesh

#

wait

lilac island
#

how could it be a prion a prion is something like sickle cell disease

opaque pond
#

Nothing known is, Sol

jovial cradle
#

it is 100% a parasite and it is 100% a fungus, it is a parasitic fungus how can you possibly deny that

dark seal
#

I found maybe a far "family member" of the virus

#

could it be leprosy?

#

now seriously, that thing has an effect over the molecular structure of the host

#

either from space, or a more aggressive type of leprosys

opaque pond
#

But only molecules, what we have here is intentional design, consistent, intentional design.

jovial cradle
#

Leprosy is a chronic infectious disease caused by Mycobacterium leprae. It affects the peripheral nerves and the skin. It does not affect the spinal cord or the brain.

opaque pond
#

Viruses and bacteria work on a system, but do not have a need to reshape a host beyond cellular level

lilac island
#

you said bacteria cant reach the brain now your stating that is being caused by a bacterial disease

dark seal
#

@jovial cradle maybe it is a far more aggressive version of it. Hell either a ferocious fungi/prion or a human weapon

#

@lilac island and yes, it can't

#

Leprosys does not take over the brain

lilac island
#

then why did you suggest it

dark seal
#

because it is one main reason why the hosts' look like as if someone glued extra pieces of meat on them

lilac island
#

one word

#

fungus

dark seal
#

fungi* there're more than one

lilac island
#

only one type pal

devout spade
#

Unless its a H I V E M I N D

dark seal
#

cough, space ain't earth

lilac island
#

wheres earth

#

in space

dark seal
#

I feel like we're going for some weird Rick 'n Morty stuff rn

#

In a doomed galaxy called the milky way lad

cinder knoll
#

I already grabbed popcorn

dark seal
#

check the massive black hole within its' core

jovial cradle
#

you legit said earlier about how it must have weaknesses because it from space, please explain

opaque pond
#

Doesn't have to be fungi, look up parasitic cysts

dark seal
#

yes, you see

#

almost, every virus has a weakness

#

you see

#

any vaccine made, is just a weaker version of the virus

lilac island
#

it has to be a parasite aleast of some sort

dark seal
#

but viruses who keep on "re-shuffling" their DNA, are almost impossible to cure

#

through so-called mutations

lilac island
#

and...

dark seal
#

it opens a "door", but closes another. Let's say this GTFO virus goes for more aggressivity. But here's the thing: if a virus is very aggressive, it's weakness would be the protection. Nowadays there're multiple types of bacteria resistant to antibiotics, but their major weakness is protection against phages

lilac island
#

whats your end verdict

dark seal
#

phages, as some of you may not. Are super aggressive, and only target the "unlucky" members of specific bacteria

#

ok let me put some thing head to head

lilac island
#

nothing to do with human the kill bacteria

dark seal
#

1st. it would attack the liver (like any virus/bacteria/fungi/parasite)

lilac island
#

what will

dark seal
#

because it's the easiest organ to "conquer"

#

it has no defense, and it's the best place to reproduce

lilac island
#

whats attacking the liver

dark seal
#

the... GTFO virus let's say

#

afterall, 1 single "fungi" cannot take over the whole body

#

it needs to multiply itself

#

either like most viruses (in weaker spots of the body)

#

or go for the immune system

#

if so, the host has little to no time to react

lilac island
#

do you think its a parasitic fungus??

dark seal
#

not really hold on

jovial cradle
#

hey soldayclashyt

dark seal
#

in terms of biology, it cannot be a parasitic fungus. (I'll explain later why)

lilac island
#

explain

dark seal
#

ok so

jovial cradle
lilac island
#

well

dark seal
#

fungus/parasite

#

it's still not confirmed

lilac island
#

their you go

dark seal
#

there*

lilac island
#

shut up

#

no one likes a grammar nazi

dark seal
#

just a minor correction

jovial cradle
lilac island
#

and the only virus that attacks the liver is hepatitis

dark seal
#

pardon?

jovial cradle
#

😩

lilac island
#

"1st. it would attack the liver (like any virus/bacteria/fungi/parasite)"

dark seal
#

nvm true, it's the only virus, but what about ebola?

#

it also likes to go for it

#

and for the immune system at the same time?

#

elaborate @lilac island

lilac island
#

well exactly

jovial cradle
#

sol u said its NOT a parasidic fungus

#

yea?

dark seal
#

yes, not a parasitic fungus, but more of a prion fungus

jovial cradle
#

official gtfo wiki

#

PARASITE IN NATURE

dark seal
#

I've seen that thing 3 times now

#

but yet, you did not explain, why a parasitic fungus

lilac island
#

i did

dark seal
#

I've told many times, prion fungus

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not you @lilac island

jovial cradle
#

it is a parasite because it is a fungus taking over a human host

dark seal
#

parasites 👏 and 👏 fungi 👏 are 👏 not 👏 the 👏 same 👏 thing

jovial cradle
#

im not

lilac island
#

we ar enot

#

you said that any virus would attack the liver first but yet you have only mentioned one and it doesn't necessarily go for the liver first

#

a parasite is not a worm yeah it is literally anything that leaches from a host

opaque pond
#

Parasitic Creature perhaps backed up by viral or fungal secondary infection

jovial cradle
#

im saying its a parasitic fungus because it is a fungi taking over a host outlining the behavior of a parasite

lilac island
#

these literally exist

#

irl

dark seal
#

just because hepatits is one minor (and unique) type of virus that heads for the liver does not mean that it is not a virus that actually goes for the liver

jovial cradle
#

ok change back to the virus shit buddy keep donging my bullets

lilac island
#

parasitic fungi attack living organisms, penetrate their outer defenses, invade them, and obtain nourishment from living cytoplasm, thereby causing disease and sometimes death of the host, and since this is a sci-fi game and it comes from space i could take complete control over the host you fucking retard, you have no clue what the fuck you are talking about shut the fuck up

dark seal
#

dodging*

jovial cradle
#

dodging*

dark seal
#

and no, I'm not trying to change anything nor point fingers or call names

opaque pond
#

The things you see coming out during a "tongue " attack are most likely the actual creature, piloting mutated humans like meat suits

lilac island
#

that is a good point

#

that no one has explored

jovial cradle
#

@opaque pond outlining the behavior of a parasite

opaque pond
#

Yes, and you'll see I say parasite every time

lilac island
#

SolDay just give up you have been fact checked like 1000 times

jovial cradle
#

right, thats because it by definition even in soldays theory is a parasite

dark seal
#

@lilac island jesus, how come from one bloody argument you jump to calling out names? Mate all you did was either "research" 2 bits of hepatitis, slap them in my face, or either pick up some random stuff that you personally have no idea of.

lilac island
#

is that so

dark seal
#

All I did was estimate

#

I'm not trying to put everything in stone

lilac island
#

not my fault you dont know what a parasite is

dark seal
#

if there's one guy that can do that it's basically the devs themselves

opaque pond
#

The weird thing is your pfps are similar and I'm seeing them talk back and forth in my head

dark seal
#

@lilac island you didn't even know how a virus/bacteria loses its' protection against certain things

lilac island
#

i do

#

you dont

dark seal
#

yes, after I said it

lilac island
#

its not revelant

#

at all

dark seal
#

whatever pal, bet you classified the plague as a highly dangerous flu

lilac island
#

what

dark seal
#

whatever, let's not argue over this conversation ok?

#

not worth it, and I do not have the time nor the will to cause any sorts of unpleasentries

lilac island
#

was just trying to educate you

dark seal
#

through what methods? Insulting?

lilac island
#

seems you needed with your lack of general thought process

#

no

#

just pointing out

opaque pond
#

My personal theory is that the parasitic creatures grow inside a host, overpowering the immune system in most cases through a secondary infection, such as a virus, bacteria or fungus. Once large enough, the creature starts devouring and rewriting the host, eventually reshaping it to a specific need. Shooters spread the parasite via projectile egg casings, strikers subdue potential hosts and spread disease to weaken them.

dark seal
#

is that how a human being solves problems under pressure?

#

Insulting?

lilac island
#

what pressure

dark seal
#

you can definetly think something up, I'm not your mentor nor your teacher

lilac island
#

im mentoring you

spice cobalt
#

The wonderful process of trying to firgure things out. I am entertained

dark seal
#

@opaque pond probably, but the spore projectile thing sounds like a horrible way to spread disease.

lilac island
#

your welcome

dark seal
#

^

lilac island
#

thats how a fungus works

#

a fungus without spores aint a fungus

#

pal

dark seal
#

@opaque pond I don't thing that it overpowers the immune system, but rather surpresses it

opaque pond
#

Close enough

dark seal
#

I know, fungi use spores, but turning them into homing missiles is more of a waste

jovial cradle
#

@opaque pond i am in complete agree about the parasite theory with you, and am 100% certain that the secondary is the fungus. it is even on the official gtfo wiki page

lilac island
#

waht do you think happens when we die and loose

#

get infected

dark seal
#

infected? I think eaten, since these things had probs nuttin' to eat

#

besides, in game props are 1 example of what happenes to does unfortunate

opaque pond
#

That wouldn't explain the corpses all over the place

spice cobalt
#

A lot have their head just munched off

opaque pond
#

Though that would lead to asking where they get their nutrition

dark seal
#

A host does not have to consume its' prey right after killing it. It can either conserve it for later nourishment

spice cobalt
#

Maybe. could also be some parasite got too big and popped it

opaque pond
#

Could be provided by a larger source

jovial cradle
#

@opaque pond proving the secondary of the parasite theory, but to be honest its not even a theory anymore its true

spice cobalt
#

I still wonder

opaque pond
#

Or a combination

spice cobalt
#

Of the giant tentacle thing in the Trailer.

dark seal
#

or a simpler explanation, human error

opaque pond
#

Some have called that a harvester

spice cobalt
#

Plausible. Because notice (Possibly just game method used) how we always are all downed and not killed.

glad shore
#

It's like they want us incapacitated, not killed.

spice cobalt
#

Bingo

opaque pond
#

If you go back a few days, I've outlined most of this

#

But it never hurts to review

spice cobalt
#

I only started up last night

glad shore
#

Absolutely. There's still plenty we don't know and don't have an answer to. Like how the spikers and shadows are created.

#

Ah, welcome then Hunt.

spice cobalt
#

: D

jovial cradle
#

im going to make a word document on all the lore that we have so far

spice cobalt
#

I did read the lore thingy someone put up. I don't put it past the Dev's to do something sneaky liiiiike this

jovial cradle
#

and my current theory

spice cobalt
glad shore
#

There's a power point presentation in the pinned messages, but it does need updating.

#

Yeah, still can't figure out how to get anywhere else in that site.

#

Wrong chat Heaven. There's an LFG chat for that.

spice cobalt
#

Some game companies and people do that for cheeky things for people who look hard enough.

chilly ledge
#

sry

#

didnt mean to

glad shore
#

It's alright, it happens.

spice cobalt
#

Just keep it in your mind, and keep an eye out in the game and its things there.

chilly ledge
#

alright

spice cobalt
#

Because in that powerpoint not how Santonian logos and name is plastered here and there IN THE GAME.

tall anchor
#

yeah that was made before alpha release

spice cobalt
#

It would be like Halo ODST's cheeky poster hint it did

tall anchor
#

wiki has 9/10 times the most current info

glad shore
#

they've got a contact button, but that's about it. They were also apparently made in 2017 based on the copyright.

spice cobalt
#

Indeed

glad shore
#

I actually did try D1 last night... Made it to the end, but those things are rough. Weird thing is? I could see the tongue attack just fine, but the body was still hidden.

spice cobalt
#

I do find it interesting the one person who went into Santonian Industries's site and dug into its properties to find the kinda group as well as a author.

#

Who, has the same name as one of the 4 characters

#

Bishop

glad shore
#

We think they're one and the same, but we aren't sure about the connection.

tall anchor
#

coughs

spice cobalt
#

All of this is of course Speculation

glad shore
#

What's up tinted?

spice cobalt
#

Being this is V0.1 there is MUUUUCH more that will pop into the question, change, and so on.

#

Kinda want to go and wander the rooms now.

glad shore
#

Absolutely. I still need to beat D1, died at the extraction. Blegh.

spice cobalt
#

I've only done A1 and B1

glad shore
#

B2 will be rough, that tends to be the thing that jams the works for most players it seems.

spice cobalt
#

May go back and try grabbing a team to just explore the maps.

#

I'm in the Opening again and its making things out that we are getting Pulled outta one of the Hydrostasis things. Like you look for in A1

tall anchor
#

yeah

#

we are :)

spice cobalt
#

Plausible that Bishop with Possible connections to Santonian is viable? Or still on the Table?

tall anchor
#

it’s always been assumed that it’s the same guy

#

never actually confirmed

#

it will probably be

spice cobalt
#

Mind you, I'm still new here.

#

XD My brain is going nuts

glad shore
#

I hadn’t even done A1 when I jumped into the chat, so I get it.

spice cobalt
#

Durr I'm dumb. When you spawn into a mission literally the thing you are in says Hydrostasis

tall anchor
#

That and the “cortex link initiated” bit

#

makes you think that maybe the prisoners are being controlled by an external source

wide minnow
#

They are

#

Us

tall anchor
#

not confirmed GWnekomakiAngeryBOYE

glad shore
#

Heh, that does make sense. But yeah, still no confirmation.

#

Could see it terminate the prisoners when all are down though...

wide minnow
#

Well yeah but it seems like thats the way they were going with it

#

Kind of like Ender's Game

last saffron
#

a meat puppet wouldnt really show any personality/individuality. they wouldnt have such elaborate descriptions too (except woods, woods is rather..interesting)

glad shore
#

I will say that the cortex is responsible for consciousness and higher thinking along with perception, awareness, language and, oddly enough, memory.

#

But that might not mean “meat puppet.”

last saffron
#

not entirely memory

#

it controls a part of it, but not all of it ' v'

#

for most part cerebral cortex, assuming its the one were interfacing with judging by Cortex is essentially your processor

#

its responsible for voluntary actions etc

#

memory is actually controlled by..4 or so regions, each responsible for its own thing

glad shore
#

Mhm... Though it does raise an interesting question. What if the warden is trying to map out the complex using our memories?

last saffron
#

it would need to interact with Hippocampus

#

cortex is responsible for procedural memories, like playing piano

glad shore
#

Redployment, mental stability causing red flags, I’m just wondering if there might be a connection between the rundowns and our memories or minds, that’s all.

last saffron
#

HSU originally tries to access memory but it fails 4 or so times in a row

glad shore
#

It just feels like something is off, creating such a personal connection like that when a basic camera and microphone would suffice.

#

Driving and getting lunch, I’ll read backwards when I get back.

last saffron
#

a signal from that deep would probably be atrocious for a camera

#

maybe they already have cameras integrated into their masks, since it looks like AR stuff

wide minnow
#

but the doors dont open without a bioscan so i dont think a camera would be able to get through

#

unless you mean the people carrying cameras

spice cobalt
#

well in A1 you have to get DNA of an Administrator JUST to get to lower levels. In support of this

wide minnow
#

Is it confirmed that the DNA was needed to access the lower level or is it just we needed the DNA for reasons and then accessed lower levels

carmine carbon
#

According to the Mission text or the expeditions the DNA samples are needed for the access of the lower levels

wide minnow
#

Also just curious why their dna is just sitting there

#

I only played A1 the one time and had no idea what i was doing at the time

prime silo
#

Isn't it not a camera, but the implant lets us see through their eyes?

spice cobalt
#

in B1 you are looking for ID's of people.

carmine carbon
#

and in B2 another DNA sample to access C1

wide minnow
#

You still have to pass the security scans which are scanning for a bio signature i believe?

spice cobalt
#

Security scans

prime silo
#

Yeah but the security scans aren't checking for infected people.

wide minnow
#

no one was saying that

spice cobalt
#

True, because at successful end screens it shows infection rates

prime silo
#

I don't get why they're scanning you as a biosignature anyway.

#

That would mean you were preprogrammed to get in.

wide minnow
#

no

carmine carbon
#

the mental stability, virus infection rate and the nrv probe reaction are also shown at the start of the game

wide minnow
#

My opinion is that the facility was under disguise as a mining facility and they were actually messing with something they shouldnt have, it went wrong and spread and they put it into lockdown

prime silo
#

Maybe its so scouts can't get in.

wide minnow
#

the security doors are just to ensure you arent infected to get through

prime silo
#

We are infected a lot of times though.

wide minnow
#

most likely we are immune to whatever is wrong with the people or we are cloned to not be diseased

#

not enough to cause the scan to fail

prime silo
#

Sometimes you have critical infection when you load in.

wide minnow
#

i havent seen that tbh

carmine carbon
#

just look before you inject

wide minnow
#

but i wasnt looking for it either

last saffron
#

it randomizes each start up but its there

wide minnow
#

maybe its looking for human DNA

prime silo
#

Hi infections.

#

high*

wide minnow
#

I dont know

opaque pond
#

Humans only

prime silo
#

That would mean the monsters aren't even remotely human anymore even a little bit.

wide minnow
#

they arent

#

in my opinion

opaque pond
#

Prisoners cortex implants could also have some security clearance

wide minnow
#

true

prime silo
#

Yeah, but they were discussing genders before and that means that the gender question is absolutely just silly.

wide minnow
#

i believe that its a severely mutated body of a previous human

last saffron
#

cortex interface is just interfacing with your cortex. having it also interface with something outside is a good way to fry a brain

wide minnow
#

but a good reason not to think it is human is that it has no clothes

prime silo
#

I wonder if they get made in that big thing in the ceiling.

wide minnow
#

it may have been a monster creature that has absorbed human bodies or is attempting to duplicate human shape kind of like the thing

last saffron
#

considering they retain their facial features, doubt so. it could be a breeding grounds for an element though

#

its hard to say for now because it exists in only 2 spots, for this rundown. maybe in future well get entire sections

#

which would make me spasm in joy

#

i love organics.

wide minnow
#

it is definitely some sort of living organism

last saffron
#

either way, them not wearing clothes doesnt mean theyre not former humans

prime silo
#

mmPaintBrushMilk Dear Diary. Keep Archive Unit away from organics.

last saffron
#

especially since you can find their uniforms just laying about

#

sometimes in nice piles

wide minnow
#

no but if we are thinking they are humans it seems unlikely that none of them would have clothing

prime silo
#

We don't know how long they've been down there.

last saffron
#

the corpses mid transformation have clothes on

prime silo
#

Could have rotted off.

wide minnow
#

unless perhaps early stages of the virus make you extremely hot or something to remove the clothes

#

Unlikely

prime silo
#

Why?

wide minnow
#

The facility is not in severely poor condition

last saffron
#

it kinda is

prime silo
#

Its concrete and metal.

last saffron
#

its literally falling apart

prime silo
#

And its in awful condition.

wide minnow
#

there would be mold

#

theres no mold or fungal growth in areas with water intrusion

#

areas falling apart are do the fact stuff is literally breaking it

last saffron
#

the place literally has sections collapsed

wide minnow
#

most likely due to the black sludge stuff

#

it isnt collapsing naturally

last saffron
#

said black sludge exists only on C for now

#

the collapsing is everywhere

wide minnow
#

there could be plenty we dont see

#

there are rooms with equipment and boxes that are in perfect condition

prime silo
wide minnow
#

theres no fungal, dirt, or mold build up

#

that would be associated with a long-term neglected area

last saffron
#

the complex according to documentary stood abandoned for years

#

also theres that thing is that they dont have to place mold and fungi ingame

wide minnow
#

ah well maybe they didnt decide to add graphics to support that

prime silo
wide minnow
#

I would expect it to be more filthy in general on the inside personally

prime silo
last saffron
#

stuff on shelves is pretty beaten up too

wide minnow
#

I've seen houses that have had a roof leak for a few months have more damage than this facility

prime silo
#

Houses aren't meant to be exposed to the elements.

last saffron
#

do you live in detroit by chance

prime silo
#

This facility most likely was.

wide minnow
#

lol

#

yes

last saffron
#

because the facility is about as good as detroit is

wide minnow
#

_>

#

did you look at my steam page or something

last saffron
#

no i just remembered that detroit was like, left to rot for most part

glad shore
#

Thinking on it, considering it’s underground, being so enclosed would keep it from getting damaged too badly. The only damage would be water damage near the top where you start the drop.

last saffron
#

iunno why i remember it

wide minnow
#

detroit isnt as bad as that

last saffron
#

its not like, complete ruins last time i checked

wide minnow
#

theyve repaired a lot

#

But a lot of it is vandalism

prime silo
#

Isn't detroit the place you go if you want the battle royale version of black friday?

wide minnow
#

Uh no

prime silo
#

The Russian Badger lied to me. 😠

last saffron
#

mfw my insides decide to become outsides

wide minnow
#

Why you guys going out of your way to try to prove everything i say wrong

last saffron
#

wot

wide minnow
#

fine I'll leave

prime silo
#

Just the things that seem wrong? Its part of discussing.

last saffron
#

we werent really actively trying to bring you down

opaque pond
#

As the game gets more developed they may add to the aesthetics, or subtract?

glad shore
#

I would guess add, but still.

prime silo
#

Its probably just a factor that they're a small team. Adding little bits like mold might be a lower priority.