#gtfo-lore

1 messages · Page 137 of 1

granite kettle
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i already want to smooch aliens

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how bad can you get

dense roost
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tentacle boy

junior oasis
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lol you want to smooch these aliens?

dense roost
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imma sleep

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cya

carmine carbon
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whats next? Breeding with them?

halcyon parcel
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Damn

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This game crazy

vagrant lynx
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you can kiss the aliens, they wake up and all come to hug and kiss you back

granite kettle
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yes good

junior oasis
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all aliens are smoochable- just some aliens are only smoochable once

carmine carbon
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@granite kettle would you smooch each tentacle from a scout?

vagrant lynx
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i want to know why || they remote connected into the reactor on D1 to hack it||

olive zephyr
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what's the story so far? Somebody @ me with a summary or text wall idc

junior oasis
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A1 B1 B2 C1 C2 D1 there you go done

carmine carbon
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@olive zephyr there happened some stuff, you get sent down there , do stuff and die

olive zephyr
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I meant extended lore that hasn't been directly told to us

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Not just a synopsis of the gameplay

vagrant lynx
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@olive zephyr try the wiki but it has spoilers...

carmine carbon
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already looked up the document?

olive zephyr
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@vagrant lynx link?

tall anchor
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:)

junior oasis
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I guess the biggest question is wtf happened to cause the zombie aliens to come to be

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logical guess is that there was an infection of some kind

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and likely some time ago also

vagrant lynx
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im beating it qasnt infection and happened mostly all at once

olive zephyr
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Ok so this wiki says the story will be told by the characters and enviroment throughout the levels but I finished the game and still know nothing at all

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I do admit though I did not go out of my way to heavily search for lore related items

vagrant lynx
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i bet they found an underground aquaduct with parasites from the meteorite

tall anchor
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CNTRL is a company branded on all hardware devices

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see the terminal and electric boxes

vagrant lynx
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its an early access game, it ain't finished till next yesr hopefully

junior oasis
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the biggest clue is the enemies themselves which appear to be blind, pale, and tentacle-y which suggests adaptation for deep underground / darkness

carmine carbon
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@vagrant lynx like I earlier already said

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Anyway I should go sleeping, so have fun discussing etc.

olive zephyr
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Is the outside world all chill with this shit? Do they not know? Is this a rip off of SCP?

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probably yes to all that

junior oasis
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you know it's kinda hilarious if you take The Warden channel logs as literal

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300,000 prisoners dispatched, 1.25% survived

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like The Warden is going above ground and abducting hundreds of thousands of people

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and sending them down the shaft to get eaten

olive zephyr
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ey if it only takes 1.25% seems legit

vagrant lynx
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not at all. if humanity has risen to the stars then we may have a very large population... and lots of criminals...

junior oasis
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pretty sure being fed to infected zombie aliens counts as cruel and unusual punishment

vagrant lynx
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unless the laws changed.

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or there are no laws.

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or everyone is dead but us prisoners

midnight spoke
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not zombie aliens btw

wispy willow
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They’re zombie aliens in my headcanon and there’s nothing you can do about it.

vagrant lynx
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the zombie mushroom alien face huggers have head cannons now?

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whats next sharks with laser?

opaque pond
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zombie sharks with homing lasers

vagrant lynx
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😖

misty merlin
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Cruel and unusual punishment seems a bit light honestly

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This is more like some weird form of assault with intent to kill

hearty egret
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Honestly, I think it is kind of funny how instead of sending in a armed super team of soldiers.

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The warden and his financial bakers ok a Slav, a Nigerian pirate, a random Irish dude, and some American.

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These are the hero's of GTFO.

fallen pendant
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lmao

lilac island
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Or the warden is trying to keep the news about the infection from being leaked out to the media which would cause an uproar about the prison system 🤔

fallen pendant
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It's prisoners

tidal leaf
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The prisoners are infected btw

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it tells you that at the start of the game

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and every time you finish a raid

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"thats why you are put into a HSU before each new raid

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to stop/slow the infection"

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  • thats my idea for why we are put into the HSU
hearty egret
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My head cannon is hat it is cheaper to put them on ice then feed them.

junior oasis
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how do we know it's the same people over and over

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could be different people or clones

hearty egret
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If we are going down that route, I think it is Resident Evil syndrome where every time we complete a raid that is the cannon raid.

junior oasis
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clearly the canon "previous" expedition died

hearty egret
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So you play as the 1.25%

tidal leaf
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the logs at the start of each expedition is a previous team

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they all die at D1

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we however

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manage to survive them all

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each expedition we survive is canon

brave needle
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Do we have a pastebin or anything like that going to track what we know about the lore so far?

errant yarrow
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check pins @brave needle

brave needle
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Ah thanks 🙂

lilac island
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You know if there was a previous team why are no other doors opened or unlocked?

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If The Warden Recloses Doors at the end of every expedition, why does it not make every alarm door silent instead of alerting Hordes to come kill us?

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I'm just saying, what we're doing especially in the lower floors are beneficial to it, like C1 for those of you that know what we do down at that level.

last saffron
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Failure is always a possibility. D1 subsurface transmission highlights it extremely well

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"everyone is dead"

lilac island
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It also tells you that death is likely.

last saffron
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youre likely not getting sent in same portion as they are. the hole has many other open parts exposing facility

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its implied these poor sods are extremely dead

lilac island
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Look at D1

last saffron
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i know, i literally told you an example from it earlier

lilac island
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Okay..

last saffron
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dont think im being rude, just saying ' v'

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the gunfire part of it implies the person either..shot something or shot themselves

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judging by the line coming before it im betting on themselves

tidal leaf
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The previous expedition all died

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Yeah they killed themselves

last saffron
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i think B2 one leaves it slightly vague, lemme look at it real quick

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B2 and C2

lilac island
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Is it the same team going through all of the stages?

last saffron
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most likely not the same, but multiple

tidal leaf
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It might be

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The logs get more desperate as they go deeper

last saffron
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especially considering D1 states theres "High death rate estimated"

tidal leaf
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Yeah, must be multiple teams then

last saffron
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that more or less implies theres at very least several teams going down

tidal leaf
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That makes sense, a round the clock shift based expedition would make the most money for the warden

last saffron
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since the hole we arrive at has other parts of the complex, i assume it deploys people based on that

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for example A1 even has another level right below where you drop off, alongside parts exposed across the chasm

lilac island
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Isn't The Warden a Intergrated A.I. System meant to monitor the facility?

tidal leaf
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Makes sense

last saffron
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B2 has a large pathway if you look down

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we dont know

tidal leaf
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We dont know who or what the warden

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But we know we are scavengers

last saffron
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Warden has barely any knowledge of the complex which makes me doubt it came from the facility

tidal leaf
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As in the trailer, one of dudes says the shit in the vault will trade

last saffron
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it knows vaguely where stuff is, but doesnt know exact positions, exact layout etc

tidal leaf
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Possibly knows the official layout

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||not any of the scientific areas and such||

last saffron
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it has the"schematic" you select levels from, but has no idea what the layout is

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it always urges to use a terminal

tidal leaf
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Well, a schematic is a basic layout

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It just doesn't have the inventory

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Or any of the more remote areas

last saffron
tidal leaf
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Yes a blueprint to say the least

last saffron
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by layout i mean it has no idea how the area is even structured

lilac island
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Yeah, layout is the same each time just different enemy spawns and loot locations.

tidal leaf
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I want to see what's after d1

last saffron
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my guess is that warden is a combination of several things working in tandem

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people, AI, operating system

tidal leaf
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Probably ||labs from the press kit||

last saffron
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instead of a singular thing

tidal leaf
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It possibly maps the complex as teams travel

last saffron
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Oh, you dont need to spoiler tag anymore, since theres a warning in pinned messages to expect spoilers

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you need to in other channels though

tidal leaf
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Makes sense

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Anyway, so phantoms

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Fuck those

lilac island
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Yeah fuck them.

last saffron
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Shadows are spooky and neat

tidal leaf
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Flamethrower when?

lilac island
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People found a way to legit cheese them though.

last saffron
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never hopefully

tidal leaf
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What type of disease could possibly mutate a human host to bend light around them

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That scares me

last saffron
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actually we have living beings doing that, well to a lesser extent

lilac island
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There are animals in the real world that do that.

last saffron
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Octopi can literally turn invisible before your very eyes

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deep ocean life often is completely see through

tidal leaf
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Yes, but not to a large mammalian creature

last saffron
tidal leaf
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That's pretty wicked

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Ngl

last saffron
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their tongues are exactly that

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fully see through

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dont have a screen sadly

tidal leaf
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That's cool

last saffron
lilac island
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But the general consensus is Fuck Phantoms and all they stand for xD

tidal leaf
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But the only way for that to happen to s human, is for s full genetic restructure

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Yes

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My s and a are next to eachother on mobile

lilac island
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Same

last saffron
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well, it has more to do with skin really. octopuses, calamari skin is special in that regard

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unless you mean the see through aspect

tidal leaf
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Yes, but it would need be a complete change in the human genome

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For us to start developing the skin needed

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The see through aspect

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That's what I am talking about

last saffron
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theres potential the tendrils arent a result of the infestation

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they're really close to bloodworms/lamprey

tidal leaf
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Parasites?

last saffron
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potentially, its one of the current guesses

lilac island
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Well, in fairness the research labs were hit the hardest by the Infection. Look at the Brawlers for example.

last saffron
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first is virus, second is bacteria, third is parasitic

tidal leaf
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Most likely the first

lilac island
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Could be a fungus.

last saffron
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it might be several of them working in unison

tidal leaf
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Not fungus

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There would be spores

last saffron
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spores arent exclusive to fungi

tidal leaf
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Virus is most likely due to actually injecting DNA into our cells

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Yes, but its most commonly associated with fungi

last saffron
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also parasitic fungi behavior is quite different, they dont interact with cells the same way Viruses do

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a fungi simply eats its host pretty much. Parasite are more involved than that since they develop methods directly affecting their hosts, in some cases even some degree of control

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as example, one parasite species forces snails to commit suicide in order to get to their permanent host

lilac island
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Ever smack a sleeper and you can see its innards? The sane flesh growths are also growing inside the body.

tidal leaf
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The eggs or pods

lilac island
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Both?

last saffron
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the pods inside them arent a solid structure

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theyre filled with fluid

tidal leaf
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Most likely viral or parasitic

lilac island
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gags

tidal leaf
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Ah like cysts

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Well then if its cysts

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Or cyst like

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Then it's more evidence to viral

last saffron
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its a bit, hard to see

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but thats what they do

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in current version they also leave a thick liquid splatter

lilac island
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I can't see that on mobile

last saffron
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aw

tidal leaf
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It's a phantom

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Getting splattered

last saffron
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the pod basically remains for around a second, then pops

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i checked it ingame recently, sadly theyre even harder to screen than the tongues so i cant give images

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the splatters dissapear faster than the pods do

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but they do leave a thick, brownish liquid splotch

tidal leaf
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Probably blood

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Seems congealed

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Like they are already dead

last saffron
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it could be compared to jello

tidal leaf
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Yum

lilac island
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Well I think that is more of a "Game Preformance" thing instead of it going away faster

last saffron
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think nvidia flex thing, sorta like that

tidal leaf
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Mutant jelly

lilac island
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Why do sleepers only get triggered by your flashlight when some are standing in a beam of light at times?

last saffron
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gameplay reasons aside, the whole place operates on reserves, so theyre probably (magically) less intensive than flashlights. alongside that they could simply be used to it, since unlike your flashlight those fixtures are always immobile

tidal leaf
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They gotten used to that source of light

last saffron
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the place has been abandoned for quite a long time

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so its not improbable they simply dont react to it as its always there

tidal leaf
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Chemlights also dont attract them even though I throw them directly at sleepers

digital dagger
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could be that they have a different spectrum of perceived wavelenghts of light? so something as unnatural and less often seen in their habitat as the color of green is not possible for them to see (mind you im completely clueless about this sort of stuff so do feel free to correct me) but since the light fixtures around the place could be seemingly always on, theyve grown to perceive said light, and ignore static light since "its always there and doesnt move", while a new source like the light from a flashlight could tip them off

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could be an explanation to how if you just quickly flash them they dont fully wake up, but do become alert

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so far im just signing off the idea of a chemlight bonking them on the head or making a ton of sound not waking them up due to gameplay reasons

last saffron
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if you cant see green youll never be able to eventually start being able to see ' v' basically the way color works is that things absorb certain colors, while others are reflected from it. Grass is green for us because it does exactly that, our eyes pick up the reflected light so for us its green

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for most part we can percieve the full color spectrum, most mammals can, some colors are beyond us to see. i think Mantis shrimp can see around 12, and noone knows why

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for comparison, we only have 3 receptors

digital dagger
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thank you for explaining it to me like a brainless melt that i am

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im pretty much just going off of my very basic knowledge about the topic

last saffron
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its kind of a mess to explain so

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dont worry

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i originally considered them reacting to lights because of how thing their skin appears to be. whatever is inside them glows bright enough for it to pass through skin, as opposed to having the light absorbed like it usually would be

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so whatever is in them could notice the glow from the outside

digital dagger
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that would make a surprising amount of sense

last saffron
digital dagger
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hmm, would the light be a byproduct of something then? from what i remember the text on the start of the mission tells you to not move while their hearts beat, which i assume to be the light-up pulse animation

last saffron
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bioluminescence isnt uncommon in life, critters use it for variety of reasons

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hunting, defense etc

digital dagger
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yeah but it doesnt seem to serve an actual purpose for these guys, unless they can actually see, or use it as a way to scare off critters or the like, which i assume there isnt any

last saffron
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it can be a sign theyre agitated

digital dagger
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that would make sense, although the said enemy you can see in the screenshot doesnt glow after its been agitated if i recall, only when preparing and executing that attack

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in fact most enemies have the light as a way to telegraph an attack

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hence my first assumption was that the bioluminescence is just a byproduct of whatever is happening in them

junior oasis
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the combination of being blind, pale, and having bioluminescence suggests they are adapted to extreme darkness, like deep sea fish

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odd physical features for a virus to morph a creature into

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and it seems somewhat improbable to me that humanity would be seriously threatened by mindless, blind, bioluminescent zombies

digital dagger
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depends on the numbers and how effectively it spreads i'd assume

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a small country's worth of them could be enough to wipe out a big nation if the virus spreads fast enough and the said nation is not ready for it

junior oasis
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four guys with hammers put a serious dent in their numbers, I can only imagine what the 75th Rangers would do

digital dagger
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to be fair yeah they dont really have the diversity to pull anything big off

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blindness is only a small issue

junior oasis
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seems like a pretty serious issue to me

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they may be attracted to noise, but that shit is heavily exploitable

digital dagger
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fair

junior oasis
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blast maximum volume music and construct an intentional kill zone

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machine guns, artillery, claymores

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the works

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they'd never get within 500 meters

digital dagger
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worst case scenario they can adapt and discern between bait and points of interest

junior oasis
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below ground in the pitch dark at close quarters they are sort of a threat

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above ground against rifles? fat chance

digital dagger
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unless more diverse monster boios are added, so far they can only be an issue with numbers

junior oasis
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more numbers isn't going to help them though

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if all they can do is run forward blindly towards sound they have no chance

digital dagger
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the US military in modern days is prepared for pretty much any sort of occurence, even as they say a "viral outbreak similar to rabies"

junior oasis
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well although there is almost certainly no contingency pre-planned for whatever kind of weird outbreak this is, fortunately these enemies are just not terribly dangerous above ground

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how would they even acquire a target from a kilometer away?

digital dagger
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and game wise i havent tried yet, because im usually 300 ping behind everyone, but the enemies seem to actually know your position rather well after they wake up

junior oasis
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you could shoot at them and they would just stand there like idiots

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yes but underground you are very close

digital dagger
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youre talking about the same monster boios that can whack you with their alien(tm) throat tentacles from 5+ meters of range, seemingly knowing your position perfectly enough to hit you

junior oasis
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once they are awake they can definitely follow you

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whether that is sound or body heat nobody knows

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but they do not appear to have eyes

digital dagger
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aswell as the dome heads that can launch attacks that follow you

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which might aswell be heat seeking for the time being

junior oasis
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four humans in CQB against hundreds of these guys, win

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a real armed force of 10,000 would wreck them

digital dagger
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four criminals*

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iirc

junior oasis
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four very poorly equipped humans

digital dagger
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but fair

junior oasis
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basically, it seems more likely that this infection is contained to this Complex

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rather than being a worldwide extinction event

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because of how adapted they are to the darkness

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and how nonthreatening they would be on an open field

digital dagger
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in which case its even worse, because you can either just bomb the absolute shit out of the entrance of the complex and forget it existed

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or go full exterminatus

junior oasis
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thats the other weird thing

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the complex probably wouldn't be that difficult to systematically secure

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so why doesnt the warden do it

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you seal off the topmost floor

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clear it

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rinse and repeat

digital dagger
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i'd think it would be more of a "we cant tell anyone or we are fired or imprisoned" type of thing

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in which case it would somewhat make sense

junior oasis
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wouldnt that be more of a motive to clean it up quickly?

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rather than leave it to fester in there?

digital dagger
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but pooling in resources like weapons and men capable of shutting it down quickly arouse suspicion, no?

junior oasis
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clearly the warden has access to at least a moderate amount of manpower

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in the prisoners

digital dagger
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they might aswell extract everything they need with people they DONT need, and throw it under the rug

junior oasis
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it seems more logical, and a lot safer, to clear one floor at a time

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rather than deep dive in to extract some item

digital dagger
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add too many prisoners to the mix though, and they might cause a problem

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which might aswell be the reason they only drop in 4 people squads at a time

junior oasis
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you might not even need more prisoners- but it would mean sealing off the shaft one floor at a time rather than the crane-cage contraption

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since the shaft appears to be the primary means the infected move around

digital dagger
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so far though we do need new types of infected

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both gameplay wise and for lore

junior oasis
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yeah, for sure

digital dagger
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just having infected that move around consistently is enough to make the game harder at least

junior oasis
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what the infected need is some enemy type that is a lot more aggressive

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the sleepers are only a threat if you alert them

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this is an issue both for gameplay and lore- in terms of gameplay you shouldn't feel safe in the pitch dark as long as you stay still. And in terms of lore, they need an enemy that could spread infection more capably

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hypothetically one such hunter enemy could get into a population center

digital dagger
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we dont know how long theyve been there though i believe

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so they might aswell just sit in some semi-hibernation state

junior oasis
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that is fine for the standard enemies to be sleepers- but an uncommon, special enemy that is aggressive could also work

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it doesnt need to be ubiquitous to serve its role

digital dagger
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oh definetly

junior oasis
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the fact that it is possible changes the calculus

digital dagger
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as far as we know the infected dont have a source to feed on, which i'd assume to be a must, or that they at least do something with the prisoner corpses

junior oasis
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yeah who knows what they eat or if they need to ingest food at all

digital dagger
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so a "caretaker" infected that preys on prisoners and simply said turns them into food for other infected might be ideal in such a hibernation state

junior oasis
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I like that idea

digital dagger
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especially since they arent in full hibernation, i'd assume they require more resources to be in the "vigilant" hibernation state they are in

junior oasis
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well that could be full hibernation

digital dagger
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they seem too sensitive for that

junior oasis
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considering you can whack one of their buddies with a sledgehammer and they dont wake up, thats pretty deep hibernation

digital dagger
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but at the same time, they constantly almost wake up

junior oasis
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are they waking up? I think they're respirating or metabolizing or something

digital dagger
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and enter their "heartbeat pulsing" mode in some scenarios when they are close to waking

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i'd assume its both tbfh

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considering that when they are about to wake up they start to have a heartbeat as some game text said

junior oasis
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their light-up bioluminescence is associated with a crude vocalization, which suggests respiration

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could be incidental, but could be why they periodically light up

digital dagger
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iirc it went something like "dont move when their heart starts beating"

junior oasis
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if you make noise or shine a light on them, their heart beat becomes faster and audible

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which is them waking up

digital dagger
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which could be the full "im having a seizure" heartbeat pulse animation

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yeah, and depending on the amount of prisoners sneaking past them

junior oasis
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they must periodically wake up to eat if they need to eat

digital dagger
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depending on how the prisoners act

junior oasis
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but it could in theory be quite a while in between

digital dagger
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they might be in a situation where they cannot sustain that vigilant behaviour

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hence a role of an infected that focuses on hunting down anything that can be turned into nutrients

junior oasis
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this is speculative- but slow heartbeat and slow respiration would be logical for hibernation behavior which would consume a lot less energy

digital dagger
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and overall protecting the hibernating infected

junior oasis
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so it isn't that they CANT stay awake but I think it would be a lot more efficient to hibernate

digital dagger
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indeed

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thats why i mention the prisoners

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they keep pulling them into a state of accelerated heartbeat

junior oasis
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you know what would be cool is if this caretaker enemy type would prepare some sort of "food" which nearby enemies would wake up and go over to it to eat

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occasionally

digital dagger
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which could in turn, depending on the prisoners and their amount, make the infected reliably hungry even when hibernating

junior oasis
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standing near food would be very dangerous

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enemy elsewhere in the room might wake up at any time and come over

digital dagger
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yeah, my idea was something that travels with food inside it, feeding the other infected

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when it enters a zone all the infected in the area would go into a "safety hibernation" mode where you can even walk normally around them

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but being found by the always moving caretaker is an instant wake-up for every infected in the area

junior oasis
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I think we already have an enemy which alerts when it, itself, detects players- the scout

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we need enemies that interact in different ways

digital dagger
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i wasnt thinking of something that is scout-like

junior oasis
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an enemy that places "food" objects around the room, which would then sort of probabilistically wake up 1-2 enemies that would walk over is quite different from a scout

digital dagger
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more like something that is an active nuisance

junior oasis
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well it creates a hazard that you can't really just kill

digital dagger
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fair

junior oasis
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going near it isnt certain detection but staying near it is an ongoing risk

digital dagger
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though having something lurking after you could be of a more ideal use

junior oasis
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that is what I was thinking- a hunter type enemy that just attacks you in the darkness

digital dagger
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maybe both, a hunter and both caretaker

junior oasis
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yeah could easily have several enemy types

digital dagger
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the caretaker infected producing said feeding grounds

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and a hunter that might for example have a good sense of smell or something

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so if it hones in on you it will start looking near

junior oasis
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the hunter would be a very aggressive enemy type, possibly one that does not show up at all on the bio scanner

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perhaps modeled after a spider or something

digital dagger
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that would break the "im about to shit myself" feel the game has to it, unless the spider doesnt wake other enemies

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having something that is constantly searching for you, but slowly, like an overgrown flesh hound

junior oasis
#

really? the possibility that you are being stalked in the darkness by a giant fuckin spider doesnt add to the "im about to shit myself" feel?

digital dagger
#

if the spider mechanic wise wakes other enemies

#

not really

junior oasis
#

the main thing is that against sleepers, if you just stand still, you are basically safe

#

the darkness which is at first blush in the game, scary,

digital dagger
#

it would be more of a "well, time to restart" type of scenario

junior oasis
#

turns out to not be that scary because as long as you don't move it doesn't matter

#

when it should be- I need to see so I can see the enemies

#

might be danger in the dark

#

but the sleepers are never aggressive unless alerted so they aren't a threat even if it is dark and you can't see them at all

digital dagger
#

i'd say have the spider enemy you are thinking of be more of a trapper

#

tbfh

junior oasis
#

trapper is an interesting idea

#

humans are smart though

digital dagger
#

with spider webs around that dont really look like much

junior oasis
#

unlikely to just step in a trap

digital dagger
#

spiders have lines of webs that vibrate

junior oasis
#

there are a lot of spiders that are ambush predators rather than webspinners

#

I was thinking more along those lines- like a hunter in L4D where one person alone gets jumped they're basically screwed

#

need help from teammates

digital dagger
#

so i'd say have a big focken spoder that makes subtle lines of spider web that you need to look twice to notice

junior oasis
#

oh I know- the spider webs reveal player locations even from distance

digital dagger
#

and if you hit it, the thing just bloody jumps you

vagrant lynx
#

spiders!! 😖 😖

junior oasis
#

rather than having a hunter enemy with maphax

#

the webs reveal your position if you touch them

#

its not like a "you're dead" trap

#

but its a good trap

digital dagger
#

are we talking a reveal to all enemies or just the spoder though?

junior oasis
#

just the spider

digital dagger
#

because if its just for the spoder then hell yes

junior oasis
#

spider wouldn't alert enemies by itself

#

but if you shoot at it

#

that would

#

and you're probably going to need to shoot it

#

eg if its on the ceiling

digital dagger
#

a spider and hound-like enemy would make for a good amount of shit-factories tbfh

junior oasis
#

hound?

digital dagger
#

imagine like an overgrown fleshy hound

junior oasis
#

like smell based or something?

digital dagger
#

it doesnt do the pulse thing and cant really hear well

#

but yeah, smells you

#

so it goes in your general direction

#

i dunno about you but i would be shitting myself if i saw a big fleshdog rounding a corner im at

junior oasis
#

so this is an enemy you are supposed to lure into a different room and then murderize so you dont alert the others?

digital dagger
#

if it was a dog enemy it would probably stay within its own territory

#

but in best case scenario, yeah

#

it doesnt instantly wake everyone per se like scouts

junior oasis
#

new enemy type should have some type of unique behavior

#

that needs a different solution

digital dagger
#

but it makes sound equivalent to "we need to gtfo or nearby enemies will wake up"

junior oasis
#

seems pretty similar to a scout based on that

#

you trigger the hound, it makes noise and calls more guys

digital dagger
#

think of it more like the hound is just really bloody clunky at trying to catch you in its meaty maw

#

so it produces sound similar to a walking player on a systematic basis

#

but its really fast, so if you get lucky it only almost-wakes some enemies after it spots you

junior oasis
#

how about this- so the hound is this big enemy that doesn't follow a patrol path like the scout, but rather it slowly moves towards the nearest player

digital dagger
#

yeah, thats what i was thinking

junior oasis
#

this means the way you deal with it stealthily, is you lure it outside into a cleared room

digital dagger
#

not right into him, but follows a "search" pattern or something

junior oasis
#

and then gank it

#

you could even close the door to stop the enemies in its starting room from hearing

#

this has two important differences compared to sleepers- 1) if you are traveling through an un-cleared room, this enemy is very dangerous

#

and 2) it is very dangerous to travel past this enemy without dealing with it

#

since it will follow you

digital dagger
#

depending on range though you could get away with slamming the shit out of it without waking anything

#

say if one teammate gets unlucky and the doggo spots him, if it just slams into the poor guy you can manage to kill the thing and not get insta game ended

junior oasis
#

so is the hound a dangerous attacker itself, or is this supposed to be an alarm enemy

digital dagger
#

attacker with a small side dish of alarm

#

say it has a very small AOE around it after it starts running that can semi-wake enemies, like the whole pulse animation

junior oasis
#

could have a noisy attack

#

oddly I dont think any other enemies do that

digital dagger
#

no they dont iirc

#

the scout just alarms the room

opaque pond
#

and spawns an additional mob

#

that didn't exist before

junior oasis
#

so the hound jumps you and knocks you down and rakes you with claws, and that attack is noisy and alarms all the enemies in the room

#

fun times

digital dagger
#

i wasnt thinking full room

junior oasis
#

better plan is to not get jumped, lure it somewhere the others cant hear it, and gank it

digital dagger
#

we dont want another scout after all GWmemetownKappaChino

junior oasis
#

the scout actually summons a whole wave of new enemies

digital dagger
#

oh?

junior oasis
#

way worse than just alerting the room

digital dagger
#

give it an area the size of 1/3rd the room i'd say

opaque pond
#

ALWAYS prioritize killing the scout

digital dagger
#

and make the jump thing a slow-kill like the hunter in l4d as you said

#

but the end of the animation alerts the rest of the room, think metal ripping sound

junior oasis
#

could get progressively louder

digital dagger
#

so if you are lucky you can save your mate before he ends up in 20hp hell and not have the whole room on you

junior oasis
#

hehe and if the hound finishes the player off it summons a whole new wave like the scout

#

howl

digital dagger
#

are we talking full PK or down?

junior oasis
#

down

#

I dont think players can permanently die in this game

digital dagger
#

not yet at least

#

i'd say let it spawn its own group of say

#

pups

junior oasis
#

one guy being down and spawning a new wave

#

is seriously bad news

digital dagger
#

so its not something that is going to be a reckoning of the game being ended

junior oasis
#

need to get that hound off your buddy IMMEDIATELY

digital dagger
#

and by pups i mean normal sized dogs

#

so yeah if youre not prepared the now hound with its crotch goblins in tow can maul the rest of the team to pieces

junior oasis
#

dogs having high movement speed and their attacks applying movement slow would be very strong

digital dagger
#

but keep the damage low to the smaller doggos

#

so you can use the push attack to knock em down real quick or just bring out the wrath of ye MALLET

#

aswell as keep their health relatively on the low side

junior oasis
#

honestly against that enemy you probably want to shoot them before getting into melee

#

if you get swarmed you're in trouble

#

won't be able to evade

digital dagger
#

depending on situation though that could be the end of your team

opaque pond
#

just like every melee enemy in the game so far

junior oasis
#

you can dodge the tongues and ranged attacks

#

juking is highly effective

digital dagger
#

so if everyone is at say full health minus one guy being down

opaque pond
#

the chances of that drop precipitously the more tongues added

digital dagger
#

you can still pull off killing the group with mallets

junior oasis
#

well sure, but doggos applying stacking movement slows will make you unable to dodge

digital dagger
#

although most of the team would end up in dire straits health wise

junior oasis
#

big horde of doggos is a target for guns, dont want to wade into that with hammer in hand

digital dagger
#

if there isnt many infected, yes

#

purge it with lead

junior oasis
#

if hound has raised the alarm, you are definitely loud anyway

opaque pond
#

you'd have to ask, however... why are there packs of dogs in the complex? Or are these more humanoid that have reshaped?

junior oasis
#

Rex caught the alien zombie infection

digital dagger
#

but if there are still high-health infected in the back, the hound-group should be possible to kill with mallets if you really have to, although it would leave the whole team at really low health pools

#

i'd say humanoid

junior oasis
#

so the main thing here is that the big dog doesn't trigger like other enemies- if you are in the same room or open doorway, the hound can smell you and will slowly travel towards you

#

it won't suddenly aggro, but if you are close enough it will attack you

digital dagger
#

just a bulky infected that has had his fingers start growing into claws, similar shiz to the legs

#

and the face being regrown into a complete M A W of a thing

#

i was thinking that it will smell you up to some point

#

and when it gets close enough it will start searching around the area

junior oasis
#

I think it is more interesting to have it be that it can smell you anywhere if it can draw a path without going through any closed doors

digital dagger
#

but if someone makes sound nearby that isnt crouch-walk, the dog SPRINTS towards that direction

#

oh no that for sure

#

just dont let it be full ESP

#

give it a small search pattern when nearby

#

so you still have a tad of room to sneak off if youre lucky

junior oasis
#

the problem with that is that if you are close to it, then if you move it will just jump you, and if you don't move you are just waiting for it to reach you

#

the sleepers are triggered if you move, the hound doesn't care if you move but can track you even if you are standing still

#

the way this would work out in practice- in a room with both

#

you have this balancing act

#

where if you move you risk triggering the sleepers

#

if you don't, eventually the hound will catch you

#

if the hound is close you need to move

digital dagger
#

aye, but you can still move away from the hound with crouch-walk

#

and not get memed on instantly if it just follows you directly into your ass

#

adds suspense

junior oasis
#

oh i see if you make a loud noise it leaps

#

but you can move

digital dagger
#

yeah

#

so you can have people on the other side of the room start walking real quick

junior oasis
#

and hypothetically you could intentionally trigger a loud noise to throw it off

digital dagger
#

and then crouch-walk your ass from it

#

but with the small AOE noise when it sprints, you will be able to only do that once in a while

#

otherwise it wakes up sleepers if you just make the thing go around the place all the time

junior oasis
#

I think the hound shouldn't wake sleepers by just moving- the player will do that by trying to move away from it

#

the hound should wake them when it attacks

digital dagger
#

oh no it wont instantly wake them

#

first pass with its AOE noise will just make the infected start the whole heartbeat "about to wake up" animation

#

and if you have a brainlet make noise and make the hound sprint past the same group of infected again after a small amount of time, they just wake up

#

just make it a deterrent from having people in every corner of the map making the doggo do circles

junior oasis
#

making the doggo do circles with coordinated teamwork would actually not be a bad thing though

digital dagger
#

aye

#

but just keeping the thing doing loops when the room isnt clear should pose danger

junior oasis
#

players are going to have to move to do it

#

they might set of sleepers by doing so

digital dagger
#

aye

junior oasis
#

the danger of having the doggo itself set them off is that there might be alerted enemies when the players did nothing at all

#

if it is on movement that is

#

on attack means there must be a player there

digital dagger
#

oh no it should have its own wake up effect for enemies

#

and again the AOE for that effect would be kept very small, so it will just annoy enemies it runs past

#

not the whole place

junior oasis
#

it only has to wake up one enemy to wake the whole joint

digital dagger
#

but its wake-up AOE effect would be kept separate from the enemies normal pattern

#

so say if you make the enemies enter the "almost woken up" animation, the dog would still need two passes to set them off

junior oasis
#

if the hound can wake up enemies just by moving, it is entirely possible you could open a door and the enemies inside are already out for your blood because a hound set them off ten minutes ago

digital dagger
#

hence the idea of breathe in having the AOE of it very small

#

mind you the dog only runs with that AOE effect after it hears someone walk or sprint, crouchwalk is safe, and only towards the source of that noise

#

so if you make enough noise to trigger the run you can crouch walk off to the sideline just a wee tad, and the hound will move right into the area you made said noise

#

and then enter the search movement pattern again

junior oasis
#

so was the idea that if you make a loud noise like sprinting, that the hound leaps at you and makes a noise, or that its normal movement can wake up sleepers, but only very nearby ones?

digital dagger
#

if you sprint for long enough and the hound can = you get leapted on and memed

#

if you walk un-crouched for = the hound perks up and runs (with noisemaking effect) towards the source of noise

junior oasis
#

I think it is smarter to have normal hound movement not trigger enemies, but when it attacks it makes noise- possibly including a leap attack with some range

digital dagger
#

normal slow walk of the hound should not trigger enemies

#

so the thing is clunky, but it can still move stealthily

junior oasis
#

well quiet enough not to wake sleepers

digital dagger
#

and yes, the leap attack should make sound

junior oasis
#

I think this big hound enemy is one that will be pretty obvious to the players

#

but one you have to change your strategy to deal with

#

unlike the spider enemy where you probably won't know it's there

digital dagger
#

aye

#

the leap attack though should trigger if either A: you sprint, and the hound actually can leap onto you, and B: if it has already found you (say you keep being close af to it for long enough it smells exactly where youre shitting yourself), and should punish players

junior oasis
#

so if you are close to it and quiet, it will travel towards you slowly

#

you can crouch walk away and get away

#

but if there are sleepers

digital dagger
#

make the leap attack function the same as the left 4 dead hunter attack, first leap making enough sound to trigger enemies if they are closeby

#

the finisher of said leap attack should make a sound that hits the whole room no matter what

junior oasis
#

if you panic and try to run away

#

it leaps on you and you are pretty screwed

digital dagger
#

yep

#

if it leaps and there arent infected nearby because say you cleared a hefty chunk of them and the room is big, if theres your team nearby

#

you can still be saved and not wake everyone up

#

but if they dont get the hound off of ya on time, its an instant alert

junior oasis
#

yeah, its an immediate huge threat but not instantaneous

digital dagger
#

the enemy would have to be relatively rare though

junior oasis
#

they need to get the hound off you before it kills you and calls alert

digital dagger
#

say give it a timer before it spawns, or the spawn chance of it in a room is somewhat rare

junior oasis
#

infrequent spawn placement should be fine

digital dagger
#

the best thing is the finisher of the hound attack can be anything, if you want to go for full punishment, PK the guy and make the claws just rip into him, also reaping the metal floor under him

#

making the most agonizing sound you can imagine

#

or if its just a down, you can make it anything you really want

junior oasis
#

the real question is whether the devs want player elimination as a mechanic and it seems not

#

eliminating players who need to wait until the expedition is over is not good

digital dagger
#

they could possibly fix it with either dropping in another prisoner

#

or go about it the l4d2 way

junior oasis
#

I think a player being down and summoning a wave is easily bad enough to make players really, really want to instantly kill that hound

digital dagger
#

oh yeah for sure

junior oasis
#

also, interestingly, this hound concept makes medkits way more useful

#

player at 20% will die faster than someone at 80%

digital dagger
#

well yeah, depending on time the teammate might end up in close range to 20% hell

#

or yeah, get game ended quickly

junior oasis
#

suppose hound leap attack does 15%, a player at 20% will have very little time before the hound calls a wave

digital dagger
#

though 20% hp players should have a different death animation, thats a wee tad delayed

#

oh yeah fair enough

#

theres also the scare factor

#

since it isnt an actual dog, but a human being heavily deformed into something like it

junior oasis
#

I think the "if you run, you die" mechanic is really cool

digital dagger
#

i'd imagine a player really would not want to be nearby it for long amounts of time

junior oasis
#

need to keep steely discipline and crouch walk away with the slavering jaws right next to you

digital dagger
#

yeah

junior oasis
#

you break and try and run, you are dead

digital dagger
#

it would also make running around cleared rooms a bit of a scare if you keep your doors open

junior oasis
#

yep, makes busted doors more tactically important too

digital dagger
#

because you wont always know if its making its way towards you, with how dark some rooms can get

#

the idea of just a big humanoid deformity of a dog revealing itself from the shadows sounds really spook too imho

junior oasis
#

methodically sniffing its way towards you

#

slow but certain as a bloodhound

digital dagger
#

and oh boi if you run around the place and not hear the thing

#

you better bloody hope god is on your side that day

junior oasis
#

another point though- new enemy types need to encourage teams to stick together

#

hound does that because if someone is alone and gets jumped

#

they're cooked

digital dagger
#

yeah

junior oasis
#

sleepers don't really encourage people to stick together

digital dagger
#

it does also invoke the idea of having one teammate on a further corner from everyone else

#

so if say one side gets cornered, they can get the hound to change targets

#

so yeah, its the most optimal choice to be all together

#

but you can still be saved if you went on a solo mission on another side of the room

junior oasis
#

so theres two ways you might do that- handing off who is closer is good for luring the hound but probably cant be used to save someone in trouble

#

and then theres intentionally making a loud noise

#

to lure the hound away from a player it is close to

digital dagger
#

and best case scenario

#

lure the hound into the entire team

#

and just maul it to death

junior oasis
#

would be very dangerous to get close enough to melee the hound

#

so the strategy would be to stand a few paces back

digital dagger
#

aye, almost definetly someone would lose health

junior oasis
#

and time your team's melee strike

#

everyone steps forward and swings

digital dagger
#

indeed, in best case scenario someone still loses a bit of health

junior oasis
#

depends on its HP

#

if it dies in 4 charged hits its doable with no damage

digital dagger
#

but it might be better to do that in some cases than start blasting

junior oasis
#

and depends how in sync the team is

digital dagger
#

aye

junior oasis
#

big enemies take 4 charged hits, maybe hound should take 3

digital dagger
#

and all for not spooking the sleepers if you cant lure it away to a different room

junior oasis
#

hound would be very difficult to take out with sleepers nearby

digital dagger
#

i was thinking keep it at 4 or so

junior oasis
#

standing still that close to it would be suicidal

digital dagger
#

but if you just whack it, if youre not in sync

#

the thing still mounts one of you, dealing damage

#

and can wake nearby enemies

junior oasis
#

sync sleeper kills generally depend upon the fact you can stand still right next to them, forever

#

the hound you can't do that

#

much harder to kill it

digital dagger
#

but its still possible

#

it requires more cooperation than a basic multikill

junior oasis
#

you should move and then strike in one action

digital dagger
#

aye

junior oasis
#

which, if there are sleepers nearby, will be challenging

#

not impossible

#

but risky

digital dagger
#

it can still be doable though if they arent sensing you yet

junior oasis
#

3-4 people moving in close proximity to sleepers is probably going to set them off

#

and thats assuming your kill on the hound is flawless

digital dagger
#

if youre lucky though

#

the sleepers could just enter the "about to wake up" phase

#

but not fully wake

junior oasis
#

depends on how much you move

digital dagger
#

in worst case scenario though

#

you just wake up the whole room

junior oasis
#

worst case scenario is you fail to kill the hound, he jumps someone, wakes up the room, kills someone, calls a fresh wave, and you all get killed

digital dagger
#

aye

#

but that would mean the absolute melt of your team doesnt charge their attacks

#

or youre unlucky and the low health guy gets memed

junior oasis
#

I think if the hound required 4 fully charged hits, it would be almost impossible to actually kill it with sleepers nearby

#

it would basically be required to lure it away

#

and kill it there

digital dagger
#

with how the sleepers work right now though

junior oasis
#

because if one of your hammers is late or doesn't move right then the hound jumps someone

digital dagger
#

with enough coordination you dont have to worry about a thing

junior oasis
#

yeah

#

if hound takes 3 fully charged hammers

digital dagger
#

though if you do mess up, youre in for deep shit anyways

junior oasis
#

its still more dangerous than a big guy

#

but a sync kill with 4 guys is very likely to succeed

#

importantly this sync kill has an extra step of needing to move and then attack

#

unlike a big guy where you can stand right next to him and just need all 4 to have proper timing

digital dagger
#

aye

#

and it could require constant movement if you dont time it right

junior oasis
#

yeah one mistake and someone is getting nommed

digital dagger
#

or you crouchwalk for too long and one of the sleepers goes into red light mode, which ends up with someone getting nommed anyways

junior oasis
#

one person obviously can't do anything to a hound- you'll land one hammer hit and then get jumped

digital dagger
#

i'll just call their waking-up animation "red light mode" at this point

junior oasis
#

you have no choice but to stealth away

digital dagger
#

or better

#

have your mates group up and have someone lure it in with normalwalk

junior oasis
#

two people is doable, but one player is going to get jumped and the other needs to whack away until the hound dies

#

three is the minimal effective number and will work with perfect sync

digital dagger
#

aye

junior oasis
#

you can kill it instantly and no one gets jumped

digital dagger
#

this would minimize the amount of time you can have people split up

junior oasis
#

but if someone screws up then it jumps on someone

digital dagger
#

and depending on the way they spawn

junior oasis
#

using 4 makes it very likely the hound goes down instantly

digital dagger
#

it will make you on constant lookout

#

watching your back just in case

#

which imho is what the game needs, the suspense

junior oasis
#

agreed the dark should feel very dangerous

digital dagger
#

knowing that something is out to get you, but not knowing where it is, is it nearby? is it behind the next set of doors?

junior oasis
#

rather than 'oh it doesnt matter if I cant see them- they arent a threat'

digital dagger
#

depending on how darkness works in this game too

#

you can have the doggos prefer lurking through the dark spots of the place

junior oasis
#

I don't think the enemies care too much about darkness- but the player vision is greatly affected

digital dagger
#

only moving between open light areas if they have to

#

oh no the enemies currently dont

junior oasis
#

the hound can be a tanky, obvious, methodical enemy where the fact that it's dark and you can't see it can be coincidental

digital dagger
#

but depending on the way the engine does shadows, you can still code the navmapping to preffer shadows for some enemies

#

aye, like if its nearby

#

you can definetly hear its claws

#

but you cant pinpoint its location

junior oasis
#

I think the stealthy ambush predator would be an enemy that is trying not to be seen and is trying to pick off isolated players

digital dagger
#

and the fact it lurks in the shadows makes you scared of even trying to pull anything

#

yeah, a stealthy ambush predator can be another enemy type

junior oasis
#

the fact that it is POSSIBLE should make you want to get as much vision as possible

digital dagger
#

its just that when the hound is currently in "trying to find players" mode it should be coded to stay under the darkness whenever it can

junior oasis
#

imo the hound should show up on bio scanner as a big red dot, like the scout

#

the spider would never show up on the scanner, ever

digital dagger
#

that would be fair

#

maybe as a group of dots instead

#

so its not instantly a "oh shit he's there" situation

junior oasis
#

I think it only works if the scanner gives no indication it is there at all

#

so even a team that is paying attention to a scanner that looks clear

#

can't rule out the possibility there is one there

digital dagger
#

aye

#

imho, either no scanner for hound

#

or make it a couple normal sleeper dots

#

so if you know how it looks, you know where it is

junior oasis
#

well a red dot means a moving enemy

digital dagger
#

oh

junior oasis
#

and if the caretaker exists it isnt necessarily a special enemy

digital dagger
#

GWmythicalThonkCool ive never used the scanner so GWcmeisterPeepoShrug

junior oasis
#

since the regular sleepers will sometimes move

#

currently basically only the scout is red in a room ahead of you

#

since everything else doesn't move

digital dagger
#

i see a lot of potential in this ngl

#

but yeah imho the hound should either not show up or show up in a way through the scanner that you have to do a double take

#

so you dont just do a quick scan of the room ahead and not touch the scanner anymore after that

#

while more experienced players could notice that something doesnt look right

junior oasis
#

all the good teams I've seen use the scanner heavily on missions other than C1

#

all the time

digital dagger
#

i've seen people just scan the room

#

and then not touch it for a while

opaque pond
#

scanner becomes important when enemies start to... not be so easily seen

junior oasis
#

the active scan only detects moving enemies

#

if they are stationary you should keep the scanner up and communicate constantly how many enemies are where

#

and they are nearly always stationary

digital dagger
#

fair enough

junior oasis
#

hound is scarier if it looks like an ordinary blip

#

than if it looks like several

digital dagger
#

^more fair

junior oasis
#

"one enemy at your 3 o clock"

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"uhh... thats a hound..."

#

"oh shit"

digital dagger
#

big thonk: hound doesnt react to flashlights, but doesnt show up on scanner, + preffers to stick in the shadows

#

or doesnt react to flashlights as much as normal enemies

junior oasis
#

you know what, the number of times so far in this game that we've had "oh its just one enemy- go whack him"

digital dagger
#

so you can just hear the meaty claws panging around the room

#

in which case some poor sod will end up turning on his flashlight to see it being right next to him

#

though yeah your idea with how the scanner should pick up the hound is best

junior oasis
#

not showing up on the scanner is too powerful an ability to put on an enemy that is tanky and also has high damage

#

and can call waves

#

its too much

digital dagger
#

but the pang of its claws would be an instant way to alert teammates that its there

junior oasis
#

its not supposed to be a subtle enemy type right

digital dagger
#

make it echo around maybe so its harder to exactly locate on sound alone

#

oh yeah its supposed to be subtle at the start GWmythicalThonkCool

junior oasis
#

its a huge, slow-moving enemy, players are going to identify where it is

digital dagger
#

yeah, but throwing in a spanner into the works should help

junior oasis
#

although if they don't figure out its type before they are too close

#

that would be bad for that guy

digital dagger
#

say if the dog makes its own specific sound

#

make it echo around the room

junior oasis
#

well the hound shouldn't glow

digital dagger
#

so you cant just hear it walking and be like "yup its right there"

junior oasis
#

which means people are going to advance towards it in the darkness, thinking it is an ordinary enemy

#

and won't figure out that it's a hound until they're right on top of it

#

at which point they're in big trouble

digital dagger
#

theres still the sound aspect of it

#

if you just make it really hard to hear it when its in the "player hunt" phase, and not running around

#

then its understandable

#

making you able to barely hear it walking when its extremely close to you would be ideal

#

so you can just shit your pants while informing the rest of the team

junior oasis
#

generally the sound cues give you a pretty approximate idea of how many enemies, but it's not great for specific locations

digital dagger
#

thats a lie

junior oasis
#

if it had audible unique sounds you would probably know there was one in the room

digital dagger
#

the sound enemies do as part of their pattern helps greatly in locating them

#

as the directional sound in the game is surprisingly good

#

thats why im thinking make it a stealthy piece of hunk, but you will be able to hear it when its right next to you

junior oasis
#

making it pretty quiet works too

digital dagger
#

say you can hear it breathing on your neck or you can hear the tip-tap of the claws when its really close

#

so you shit yourself, tell your teammates youre done for, and frantically look towards where is it

junior oasis
#

well they'll likely have a general idea from a scanner where the blip is, and if the sound cue identifies it specifically and only from close range

unborn pier
#

why are the forklifts made for midgets?

digital dagger
#

i dunno what you mean, its obviously a dwarf mining outpost GWmemetownKappaChino

junior oasis
#

its just too big and slow moving to be a really sneaky enemy

#

basically

digital dagger
#

oh no its not meant to function as a full-on sneaky enemy

#

its just the factor of surprise

junior oasis
#

player could be misled about the type of enemy, sending one guy to go whack a sleeper and getting a surprise darkness hound to the face

#

but if they see it or hear it they will know to maneuver around it

digital dagger
#

making it give off a sound you can only hear when you are pretty much hugging the thing would be the element of surprise

#

that in turn makes you shit yourself

junior oasis
#

oh I know

#

periodic sound

digital dagger
#

oh yeah

junior oasis
#

with a much longer delay between intervals than the standard enemies

digital dagger
#

not something that turns on the moment you enter the range, but something on a timer

#

so you either move slowly and get lucky

junior oasis
#

loud but infrequent

digital dagger
#

and hear the thing

#

or whack it and get mauled

junior oasis
#

meaning you will know it is somewhere in the room but cues are not frequent enough to give you good targeting

digital dagger
#

make the loud thing an ambient sound too

#

so you can hear the same sound echoing through the whole complex

junior oasis
#

the fact that it is loud actually makes it harder to locate since it could be within a much larger radius

digital dagger
#

yeah, but it gives off its general location

junior oasis
#

one of these 30 dots is a hound

digital dagger
#

in which case you flicker a flashlight/high beam/throw a glowstick at it

#

and you can find it easily

junior oasis
#

glowstick is by far the best solution

#

since if its a sleeper you wont disturb it

#

the possibility that the blip you are about to advance on MIGHT be a death sentence will make you want to check before going in

digital dagger
#

imho making it do periodic sound at very close range should be the most of a clue you should get

#

that you are done for

junior oasis
#

if it's close range then if you can hear it you will know it is nearby

digital dagger
#

yeah, but depending on situation you're either nommed

#

or you get to back off

junior oasis
#

the sleepers' croaking sound is at about a short-medium range and reveals that they are there

#

at a distance where you are still pretty safe

digital dagger
#

make it even shorter than that GWmemetownLULLLLLLLLLLL

junior oasis
#

I think the hounds' ambient or breathing sound should be at such a close range that you are already in serious trouble

digital dagger
#

yes

#

thats what i mean exactly

junior oasis
#

the periodic sound would be much louder

#

like once every 45 seconds

#

and you can hear it from a different room

digital dagger
#

fair, but instead of making it really loud

#

make it loud AND make it start off from random directions

junior oasis
#

long audible range makes it very imprecise where it is

digital dagger
#

so you know its there, but you dont get to even know which way it is

junior oasis
#

yeah, "somewhere around here"

#

but not really a good position

digital dagger
#

making that echoing effect clientside would be even better

#

because it will cause even more confusion

junior oasis
#

echoing would be brilliant not sure if they can do that

digital dagger
#

oh its possible

#

if the sound is meant to not be precise

junior oasis
#

you can make it sound echo-ey but not bouncing off walls

digital dagger
#

oh no thats if you make the sound still have directional audio

#

see making it loud will give off its location no matter what

#

if its directional

junior oasis
#

the point is that the hound announces that it is there

#

but not exactly where

#

very different from the sleepers

digital dagger
#

then dont make it directional, simple as that

junior oasis
#

which pretty much tell you where they are

#

and the spider which is 100% stealth mode and silent

digital dagger
#

if its a normal loud, you only have to worry about a certain cone of area

#

but you can make it so that the sound is essentially an echoed effect that randomly starts on different directions client-side

#

so everyone gets it at the same time

#

but everyone has it start on different directions

#

say it starts at front-left, then back-right, front, front right for you

#

while for a teammate the echoed sound effect starts in completely different directions

junior oasis
#

might be simpler just to have them in mono so there is no direction

#

and no volume change due to distance either

digital dagger
#

great announcement, doesnt give off location, gives a rightful amount of spook

#

you'd be surprised how easy that direction-switching mechanic can be done

junior oasis
#

well its the difference between giving someone a junk direction as opposed to no direction info

digital dagger
#

could just be like 6 different audio files that have directions flipped around randomly

#

or a complete echoed effect mechanic coded in

junior oasis
#

first few times might be rather confusing to get a random directional audio where many other directional cues matter

digital dagger
#

if someone feels going around it the hard way

#

it would end up the same as it being a mono sound though

#

it just fits within the location

#

since most of the things inside are metal or concrete

vagrant lynx
#

the cortex neural probe connects the prisoners to THE MATRIX, where we are sent down into the complex for various missions. its all a simulation to study human reactions and limits... (sidenote: i may be watching the matrix marathon on tv right now)

last saffron
sly jackal
#

im new im trying to find people to play with

late prawn
#

?t lfg

cloud swiftBOT
sly jackal
#

109775241076988884 JOIN UP LOOKING FOR A FOURTH #ENGLISH

vagrant lynx
#

please use the right channel , the looking for group rooms

wooden latch
#

Asks how to find people
Gets answer
Doesn't do it
BruhChiko

oblique fractal
#

@ruby lake Lore channel needs a clean up.

lilac island
#

Do you reckon the Big shooter was an female as an human and the and the big bois the males when they were human?

vagrant lynx
#

some people think so based on the bodies

lilac island
#

@vagrant lynx Sunflower one got an sexy, smooth ass while the other ones has an muscular ass? Can't hurt to make that judgement 😉

vagrant lynx
#

all i mean is we don't know for sure

naive kindle
#

I'm pretty sure that the shooters were at one point female, the anatomy is kinda there

#

Scouts too because they're shooter variants

last saffron
#

Shooters are exclusively female while Strikers are exclusively male. this carries off to their deviants with scouts being all female

prime silo
#

Its good guesses.

last saffron
#

it might change in the future if we will get model variations

prime silo
#

I don't know where you are getting the facts from.

last saffron
prime silo
#

I mean.... Those can only be male and female shapes?

last saffron
#

🤔 they dimorphism is a bit too evident to pass for just general shape

#

their vocalizations are also different

prime silo
#

Have... you seen your fellow humans recently?

#

or listened to them?

digital dagger
#

oof

last saffron
prime silo
#

Snaanesh. Dangit.

digital dagger
#

i get back onto the discord and see someone get burned, great start for the day

last saffron
#

my eyesight isnt that bad

prime silo
#

Okay, have you seen humanity recently. 😆

#

I saw slaanesh too late.

#

Seriously though. We go from incredibly large men to wispy thin. Same for women.

#

Every literal shape and form you can get. Same with vocalization.

digital dagger
#

iirc this is a mining complex, right?

cerulean forum
#

@prime silo the shooters are women and the sleepers r males

#

@digital dagger yea it is

prime silo
#

You know this for fact?

#

Or its your best guess with the information you have?

cerulean forum
#

look at the body structure

digital dagger
#

it would make sense for executives- dominantly women being shooters

prime silo
#

I literally just went over that.

last saffron
#

being thin cant really make you look like a woman. im around 40 kgs less than norm yet i dont exactly resemble the epitome of femininity.

cerulean forum
#

I just joined saw ur message thenw ent down to the bottom lmao

last saffron
#

despiteallthehormonestuff

prime silo
#

Its okay Santa.

#

I love you for christmas.

cerulean forum
#

idk i think the boobys are similar

prime silo
#

...

#

That doesn't exactly fill me with confidence on the scientific method being followed.

#

'look at the boobys'

cerulean forum
#

lmao

digital dagger
#

its more of a fact that the female employees wouldnt have many jobs as the direct miners

#

hence them looking surprisingly thin

last saffron
#

what are you, sexist /s

prime silo
#

Do we know they sent down female employees?

cerulean forum
#

hey they could have alot of diversity tho @digital dagger

prime silo
#

So far they've only sent down male prisoners.

#

Its also not exactly the most... moral company?

digital dagger
#

i said "wouldnt have many"

cerulean forum
#

the current aussie mines are doing that nbow and are at 30% female i think and 70% male or something

digital dagger
#

iirc one of you mentioned big infected being also female

cerulean forum
#

bit more

last saffron
#

its kinda safe to assume the hosts are original company workers due to all the uniforms scattered around

cerulean forum
#

or test subjects

prime silo
#

That's literally all I'm pointing out here.

last saffron
#

wish there was a bit, more clothing wise

#

since other teams did perish

prime silo
#

I've seen it stated for a 'fact' that they are male/female.

#

Instead of 'the working theory is'.

last saffron
#

the big guys make the distinction a bit easier to see

#

fokin massive m8

prime silo
#

Body shape isn't exactly the best lynchpin..

#

Also, lets look at those guys. How tall?

last saffron
#

considering they both have 1 model

prime silo
#

Know any humans that tall?

#

All I'm saying is... for lore hunters... deciding from body type is a lazy cop out.

digital dagger
#

fair, and even the fact that they have become these things could be the factor of said body proportions

last saffron
#

irl gigantism is rare, ingame the giants are rather common

cerulean forum
#

I will say this if a thin man has boobs that would be rare as fuck so for it to be that common that would be insane also if the woman would turn into shootys then that would be a good reason as to the parasite/infection/virus would have different affects on different hormones

prime silo
#

What?

digital dagger
#

but

#

santa

#

men have tits

last saffron
#

🤔 time to decipher

prime silo
#

Obesity is a common epidemic in many countries now.

digital dagger
#

i can look at my fat sacks right now GWmemetownLULLLLLLLLLLL

cerulean forum
#

Santa watches u when u sleep he knows ❤️

digital dagger
#

aww

prime silo
#

Also, this disease/parasite/fungus/whatever it is so far has really changed them around by quite a bit.

digital dagger
#

yeah, in their current situation they dont really require a strong body per se

#

which would make sense for shooters, most resources they get spent on the shooting element

last saffron
#

for most part it really focuses on their heads/insides than general frame. their feet are intact, strikers only miss fingers on their arms

#

shooters outright miss palms

prime silo
#

To call what the shooters have 'boobys' is a bit of a stretch.

#

That honestly looks like pectoral muscles at best.

last saffron
#

..not really

cerulean forum
#

Santa might of had a bit to much to drink

last saffron