#gtfo-lore
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Concept art? š¤ for GTFO?
Yes
Foggy forest for the memes
already did it will re do it eventually
Then how about a canyon or crater?
š
About that crater... Something is seriously weird with how itās designed. Like, in terms of the hole you go into. By this point, thereās not much of the original crater other than a valley and some signs of the impact, Iām sure, but does anyone else find it weird that the hole you go into has jagged edges leading up like teeth instead of down like they should if something blasted the hole downwards?
Sometimes when the hole is well lit you can see piping and other stuff just dangling, steel beams mixed with the teeth, that kinda thing. Like itās not naturally formed and the hole was created someplace that already had construction.
When the meteor bit the earth the earth bit back š it is really strange but it is very aesthetically pleasing
I think something detonated at the bottom of the hole. Like a pillar of fire kinda thing.
It's possible, natural gas pockets do exist in the earth
One spark is all it takes in theory
Has anyone mentioned the black liquid?
so guys, the shaft we go down has damage indicators like the spikes pointing up... if you get close you can tell its melted metal. it suggests a large blast, explosions or super heating air etc came from below... šš¤Ø
If it was it was from a reactor melt down but the hole seems to clean and to small for that.
also take note when you first drop, the metal plates there in the rain appear to have blood on them š
Anyone know about this stuff, its found in on palettes near container, leaking from the enemies, and its next to large drums with biohazard warnings on them.
thats not a biohazard sign
|| it could be related to c2 or it could be a substance they found or were making ||
ah, those
I also have a picture of it leaking from the mouths of dead people
along with the enemies having it along there legs and what looks like it on a bulldozer but that may just be bad texturing
the stuff from corpses isnt like full black, coagulated blood more closely. anyway, it depends on what exactly is in those barrels.
Well, considering the lower levels are actually called āRefineryā, maybe the black liquid is used to melt down certain metals during the refinement process or something.
there are 4 categories for biohazard waste
It's clearly black on the legs though along with enemies in later levels
well, 3 rather, A has 2 associated
Thatās more like pustules that have coagulated blood. Kinda like a bruise or contusion.
Very low res yeah.
Here ill put up the corpse picture
i dont know if we have enough to go on yet in game sadly
you mean Hosts maybe?
thats not black
Thatās more a reddish brown.
the blob coming out of the mouth?
dark game it is...says yoda
yeah, blood actually takes quite a variety of colors
I suppose itās possible they drank some corrosive liquid. Better that than getting infected and mutating maybe. Could also be that their mind just broke. I mean, weāre unstable according to the HSU scan.
especially in large amounts
i dont want to become one so drink up boys!
But I wouldnāt say that itās from the infected or anything. Itās just dark. Could be blood, but we wonāt know for sure until they up the res.
theyre also potentially spewing their guts out, or contents of their skulls, some corpses have their eyes erm..leaving their sockets. to put blunt
im conaidering upgrading my grx 1060 6gb for this game
Yeah donāt remind me about missing eyes and such. The shooters... Those empty looking eyes... Man, I could swear when the shooters light up theyāre smiling at me.
like this?š¤Ŗ
The Chicxulub crater was where the first marker was found in the dead space series
Less crazy smile, more content.
theyre not reanimated dead, if thats what youre leading up on
so š
No they are not but they may have pulled the mental thing from it
Yeah. If you get up in oneās face while the heart is starting to light up you can see the face.
its suggested its a fungal parasite
And itās... itās almost happy? Weirdly?
what mental thing? ' v' theres nothing akin to marker influence in the game
also the fungal parasite has been like, beaten to death and back more in favor of virus/bacteria
I can see that yeah. The mutations are weird, but itās more like something adapting the host to be more suitable for it than anything.
Now that I look at the corpse pile there are clothes just strewn around. They may have gotten either nuclear or biological containments on them and piled the clothes and infected objects up.
Someone said a mental thing plus with the status and the chosen location that why I suggested dead space. Just a note.
i doubt radiation plays anything, considering what radiation does
oh, we dont know what those stats mean to be fair
since theyre always random
You donāt need markers or anything like that to cause mental trauma. The stuff down there is pretty messed up to be honest.
Yes I know, I'm just noticing the similarities
marker influence is a bit different than normal mental trauma, it does thing in specific directions to faciliate what its ultimately for
Radiation would be a massive problem considering the large amounts of reactors.
I would say that itās possible for the virus to do stuff like cause onset psychosis to appear. But still not too sure on that.
Ill be back later, but I think something having to do with reactors and a black liquid is what is going down.
its fairly easy to disrupt a brain, hence why its in layers and layers of protection
Mhm. Though if we are gonna discuss infected here, what Iām wondering is where all the clothes went for them.
Like. Why are they all naked without a scrap of cloth on them?
the uniforms are laying around
in full sets or just partially
or huge piles
some corpses even wear them while mid transformation
Which is weird... Maybe the clothes get used up as material in the transformation?
our guess is that as whatever it is progresses, the skin turns so incredibly sensitive clothing becomes unbearable
clothing wouldnt provide anything really
no nutrients
When Chernobyl detonated firefighters clothing was pilled in basements and the such
People may have stripped in attempt to save their lives
Same thing goes with chemical weapons
It might be that Slaanesh is right though. I can see two things the infection probably does that could cause stripping.
One. Sensitivity. Considering how sensitive they are to just movement and light, the skin might have new reactionary nerves all along it. Especially the pustule like growths.
Two. The infection causes a massive rise in internal body temperature. Maybe five to ten degrees. Mixed with a delirious state, they strip to cool off.
if reactors were malfunctioning/leaking i doubt wed be able to get even close to them. Elephants foot, the most radioactive object in earths existence (i think) could kill in seconds or so
That's also in dead space the necromorphs gave off a massive amount of heat while transforming
thats natural considering what the bacteria does to corpses in dead space
i think RE has it too in uh..RE6 or so
despite how awful that game is
Re4 and 5 for better instances.
5 as it basically liquifies the body rapidly upon death.
G is another good example, every transformation occurring release a lot of heat
As it is, radiation leakage doesnāt seem to be an issue. If it was, the characters would be wearing full body gear. Meanwhile, one of them has a mask and a shaven, bald head sticking out. Definitely not radiation protocol.
The shaved bald head looks like it has little straggles lines of hair. š
Considering the location, the reactors we set up are probably less radiation based, more water based. Itās likely a current based generator.
hydroelectric?
Mhm.
Underwater currents are harsher at lower depths. Australia has a massive ocean current stretching for miles that ferries all sorts of ocean life.
Idk if this has been pointed out yet but it seems the hole was made in an upward direction as opposed to downward.
For those wondering if itās feasible, florida could power 35% of the entire state with 1/1000th of the available energy in the gulf stream alone.
we discussed that a lot Allmight, but its ok to mention it again ' v'
Yeah, noticed it recently. It seems like something detonated at the bottom of the hole we use, and funneled the energy upwards.
And it was definitely done after construction, thereās pipe and stuff that look like it should reach out where the pit is.
Also something of interest, the thing we get lowered in does not operate off a rail system. The entire thing is free-hanging.
I would also like to point out that the prisoners have no idea what happened at the facility nor ever knew of its existence before coming down based on dialog.
well maybe not.....
go watch the alpha 2017 trailer, there is dialogue that implies...things...
Yea but that may have ben retconned
Dauda clearly states sometime, "What happened here, this place is huge."
yeah
the script for that video is on daudas page in the wiki
is it? i shall read it again later
However Bishop may know something he designed the SANTONIAN website
mm
That companies symbol also looks like a lightning bolt going through a mountain and into the ground. So their underground facilities may not be that uncommon.
more like an S in a mountain
because itās the Santonian mining company
so itās a tunnel
thatās my take at least
add me on steam tamim96 looking for friends to play with
also will be streaming GTFO on mixer the account is chefssef

||on c1 the reactor nuke rods in the floor have a company name on them too, hard to make out thou , looks like onebrno group||
?t lfg
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omneco?
@vagrant lynx
maybe ya
nope, lemme dig it up
I know itās in that list though
i cant post my pics of it rn
I think thereās like one or two Its missing company wise
but that doesnāt matter
i forgot its upside down again
At the very beginning of D1 there is a ton of biohazard and black liquid tanks. Also looking at a different body the black stuff coming out of the mouth was red. So it may just be a model problem.
interesting still.
Chirano is gold mines.
oh?
Yea I was starting to think the black liquid may be biproduct of leaching
C(h)ir(a)no group
is it possible the tongues are parasites that embedded themselves in the host? there are fish parasites that eat and then replace the tongue of their host. food for thought.
Someone earlier laid out a pretty strong argument as to why the parasite could be fungus based
the mutations don't resemble fungal growth to me though. too fleshy rather than i dunno fiberous for a lack of a better word
It could be the parasite exhibiting and mutating the properties of its hosts, but all I remember from what they said is the fact that they seem to be bioluminescent
There was a lot more, but I forgot who said it, it was a pretty long post 
that trait exists outside of plants/fungi though. plus the feelers non animals very rarely waste energy on movement. outside of slime molds i doubt a fungal infection would spend the energy to feel around for prey that might not even be there
and if it was a fungus, the hosts probably wouldnt be mobile. it would most likely be like cordyceps. find a high location root down and release spores
Lampreys are cool but also disgusting >:((
So are hookworms
irl gtfo monsters!!! š¤ š š
Donāt worry! Lampreys will generally stay away from people unless theyāre starving
They prefer cold-blooded creatures 
like my ex!š¤Ŗ
i swear if i open up a monster and find a snake inside .... we will know were in the stargate universe gone wrong
Kek
They have a form of 'pod' inside of them, the white spheres
Could be deposits of fat or something for energy
or eggs š š š š¤ š¤ š¤
Well, in the AMA tab one of the devs heavily hint that is " some sort of parasitic eggs"
Good to know
inb4 every time you're bitten or a shooter's pod hits you, one of those is pushed into your body
I think it's most likely some sort of parasitic egg
The physiology of the mutant things is interesting to me. They're oddly hollow. They have a skeletal structure but, with the exception of their mouth and tentacles/tongue, they don't have organs.
It's just meat.
I mean we don't know how many years they've been down there or how they're Mutated.
Hentai Monsters op

All in favor for the hentai gone wrong theory to be canon?
pls no
LMAO

Cogito, so that would means the Parasite or Fungus may have eaten all the internal organs to replace them 
taking on all our bodily functions would be tough, so im guessing the thing only keeps what is vital for its hosts existence, rather than taking on every single function our insides provide
i doubt that there's much left of the original host organs actually
i mean just that tongue thing alone the strikers use would take up way too much space
it can compress itself quite hard from what ive seen, akin to real life parasites (an example are the parasites which infest praying mantis') so i assume it potentially coils itself around, in imitation of how our own intestines are
especially since the glow, better seen at strikers, actually moves up from your lower abdomen, where your intestines are
went exploring again
noticed this
the terminals are CNTRL but are almost rebranded as santonian
If it can essentially BE the vitals, all it really needs is a meat suit made of skin, muscle and bone to wear. Slowly steal nutrition from the host and use it to rework it's shape over time, eventually overriding the central nervous system and replaceing or with its
thats only its corpus. A dell pc doesnt necessarily mean everything inside it is made by dell too, OS too
i mean, kinda still the same thing
pc internals and corpus are nowhere near the same thing
one is much, much harder to produce
the case, not corpus, accidentally spelt it in a different language
You wind up on a morrowind wiki for corprus
The bigger mobs look like clickers from last of us
yeah there's a link above with all the minor companies
minus the picture Archive linked
for the reactor company
yeah
the operating system they use is probably santonian made, even though we only see the uh
bios of it, not the full program
there is a santonian logo on the console screen
and on the keyboard lol
yea
i doubt theres any this early on
wonder if there's any significance to the squares at the bottom right... one being a plus
they change into + from time to time since the screen is fully animated
i've been staring at this one for awhile. same one is a plus that's all rest are squares
Maybe itās showing the terminals in that sector and the plus is the one in use, idk it being a plus doesnāt seem like much to me but itās an interesting idea and I wouldnāt put it past any small detail to mean something
well there's 10 and i think there's not that many terminals in any level
Yeah agreed but I meant like in the āwhole sectorā including the dead-ended halls and everything, so even the parts we arenāt able to reach within the game level. sry wasnāt very specific lol
Was just trying to think of a reason only one would be a plus while the others inert - hmm
possibly but listing the terminals only lists 3 in this level. althought offline's may not be recognized, so sure, there's a chance you're right, but we all speculatin anyway
Yeah for sure
In a really bright room at work so itās hard to really look at the terminal picture haha
What level are you in with that terminal? B2 by chance?
i think it says top right.. A2
If the squares go from left to right then down, could mean A1, A2, B1, B2, etc. to E2 assuming weāre still working with the rundowns going to E
Ah ok nvm then lol
Ah yeah I see the A2 now
wait no
i'm in A1 and it says A2
not my picture tho
but still contradicts your theory
Yep definitely
looking at all these hsu's like 80%+ are over 50years old people, interesting
at least this go round
the one it wants a sample from is a 15 yo... wonder if a young specimen is always perferered
nope, 15, 28, 54... no correlation really
male and female mix
found another company name on the back of a light. Looks like Vedder
Eddie vedder really branches out in the future huh
lol
hey slammin
check this out
another company name
Vedder is on a spotlight... and grohl is on like a big machined looking bass drum. hmmm
With the terminal side bar it seems to hint at possible future commands, I'd assume we'll find terminals connected to the "Interbase" which is where we will get audio logs / other lore pieces from
Theres also the "transport" system which might let you do some sort of minigame to move supplies to your area
I'm not sure what the "Zone Index" would be, maybe a full map of the level?
transport system may refer to the claw we ride in on
In before tram defense mission
Hahah thatās awesome gotta love the devs
santonian is also like a dino age or something crazy
doubt the transport is related to our lil drop, internal railways maybe
the biggest drill in the world as example is riding a rail or so
Santonian is a timescale somewhere in uh
Cretaceous or so
upper
i remember its distinguished due to appearance of a type of mollusks, and an extinction event
Sleepers are mollusks, confirmed
Looking at Wikipedia, the santonian age was host to a number of squamates (collective term of squamata- largest order of reptiles). In GTFO we have SQUADmates. Coincidence?????
All joking aside I am interested in just how deeply connected santonian is to the mine. I remember reading here the other day how we posited that santonian as a company was solely created for this specific mining operation - Iām excited for the possibilities in that background
not sure whats the source on that. Santonian atm has 3 names total:
- Santonian Mining Industries, as seen in the complex
- Santonian Strategic Investment group, as seen in the irl site
- Santonian Industries, as the main page of the site says
Homepage of SANTONIAN Industries, strategic investors group.
2 and 3 technically can be merged, as theyre part of the same thing
irl site?
Hm so are they a mining company first and foremost, with a strategic investment group instituted for deciding how to deal with what they find down there? Or is the mining company just an offshoot of the greater santonian industries, a byproduct of the strategic investment group determining that its worth digging there? The logo on still hints towards the mining company being their main thing but still
@last saffron Technically all 3 can be merged from a service management perspective.
Strategic Investment Group is an actual entity in real life
minining is an industry, and you need service desing and strategy to implement a service such as mining.
Strategic Investment Group (also known as Strategic Investment Partners, Inc. or SIP) is an American investment manager with approximately US$ 37 billion of assets under management.[1] The company is credited for pioneering the fund of funds investment strategy. SIP was founded in 1987 by six executives from the pension investment group of the World Bank.
yes so they could potenitonally be the stakeholders who invest in a business.
such as the mining company.
to deliver the serivces(resources..w.e gatherred) to a customer.
by definition a strategic investor is in most cases a corporate investor
yes.
investing into companies with the goal of acquiring them later on
some yes.
some like to just have residuals/royalties.
and dont want to manage them just collect money from them .
instead*
where does SIP tie in? i'm not seeing it connected anywhere
There the investment group.
Some business need stakeholders to help them aquire business deals.
oh just noted, decided to see if strategic investors group is a definition or not, and they popped up
i don't need more info on them
i want to know where it's presented ingame or about the game
its not in game lol
It was from the website ARG thing
i saw it
this is lore chat nothing to spoil
a mod posted that anyone heading here should be aware of spoilery stuff so its fine
š
Sweet tyty
Where can I find the story presentation thingy?
https://docs.google.com/presentation/d/1D2mdwwY2EvieuvQ3twaa1X-OU-kaUCdhxr6hqIZRfqg/edit?usp=sharing
appreciate it!
Very informative. I knew there was another reason for the characters to be chosen. They just seem too hand picked.
So we made it to C1 yesterday, tried C2 and failed, but some stuff I noticed that's... Creepy. The ceiling section, it breathes. Not all at once, so it might be that something is moving inside it too, but the ceiling will extend and retract slowly.
As well, the spikey guys are covered head to toe, but it looks like whatever they're covered in is moving on their bodies after death. It's not a normal liquid stain, or like tar, it's like it's some sort of coating that's alive almost.
@last saffron nice google doc so far... please cover the other companies when you can! and let me know if i can help in any way with it in dm
And yeah, the doc is good. It's nice to see data compiled like that.
Do we assume the intent for the ceiling stuff is to be a sort of zerg creep? In that case it would make sense for things to be moving inside of it, maybe not entities but some sort of nutrients being delivered
well there a few things, 1 its babies, 2 its like zerg creep and similar to how xenomorphs terraform the environment, 3 something special to that level is going on, 4 queen?? ( which could be #3 as well or could be the big queen of em all)
i want to go to c2 and study it more
āStudy it moreā famous last words
indeed.... serve the hive
I originally expected to find that stuff throughout D1 and D2 but itās interesting itās not. Originally was thinking like creep so there would be more the deeper you went
well im worried its unique for plot purpose which is even more scary
reproduction is bad for us humans.... infestating existing humans is controlable with safeguard in place or extermination
Oh wait whatās the meter difference in depth between C and D?
its concerning that the reactors are down there. for many reasons
Gotcha thanks
could feed off major power lines
i wonder what look down refers too... feel like we've missed it so far
You mean look up? When you encounter the spiked ones for the first time, look at the ceiling. Thereās a hole with the biomass in it. Itās probably that.
nooo down... read the level pic he posted above again š¤š«
It sayās donāt look up man.
nothing in the pics i posted says look down
Worms
Yeet up
I think he is trying to understand why you should look down, because logically if you don't look up you look down, but there is nothing to do with looking down honey, they just don't want to look up at the ||BioMass after the black spiked guys||
Hope that answered ya @vagrant lynx ^^
Well for Dru it may be logical.. eh...
Heh, could be worse. Could be counting fingers on the infected or something.
i must depart for warden things, do not tear the channel apart while im absent
tears one tiny corner of the channel apart
Perfect
@coral pilot dv im wondering why the intro text for the level says dont look up and dont look down... maybe they just mean the drop into the complex, up i get i was there š
I think those are transmissions the warden picked up before us.
whats the best level so far for you guys?
B1.
C2 thicc, C1 mindless fun, B1 pretty hype, I need to re-run B2 to get a fresh opinion, havent attempted D1 yet ||lore-wise C2 is deep||
B1 is the best because its so calm.
all the levels are unique. i have enjoyed how A1 builds into using your new skills on B1 to finally proving you get it on B2, to suddenly not being sure how to C1 to feeling prepared for anything except C2 to finally FINALLY hitting D1 only to get sideswipped by the challenges and difficulties there.
am i ever going to feel like an expert? comfortable? or am I doomed to die alone in a dark foggy room screaming my last words at my teammates:

@vagrant lynx where do you keep seeing dont look down? It says up thrice
For a more child friendly title we should rename the game to "Leaving With Great Haste"
Kappa

Only if you always want your kids sleeping in your bed and waking up in a sweat....
Lamo
āSpeedy Evacuationā
I always wondered what makes that unearthly roar we hear in the game sometimes
If not the big chonks, then maybe whatever made the hole in the first place
apparently..scouts. i tested it over and over and for some reason when a scout dies when alert/stepping on a mine theres a roar echoing from somewhere behind you
the roar doesnt happen if it gets hammered however
I think its just to notify you, the horde is coming from this direction
So just to sum up my entire theory regarding the storyline itself.
The environment we are in is located inside the Yucatan Peninsula Crater. The area has been purchased by a Company known as āSantonian Industriesā. They are from what I gather, a mining company. Their primary goal was to locate the asteroids core that landed here in order to gather the minerals. The facility continued to harvest the ores without a problem for some time. However little to their knowledge, a bacteria of sorts that laid dormant for millions of years has steadily awoken thanks to the newly supplied air. They could only be transferred via physical touch from point A to point B. As the miners continued to work in the environment the bacteria managed to spread to the entire facility. The side effects were not so obvious back then but like cancer cells, they got large enough to start to cause dramatic health problems.
And to which the entire facility had to shut down and evacuate the area. This is when the scientific departments came to take over (the names I am not certain of yet). The entire place was in lockdown in order to prevent the spread of the bacteria. Keep in mind that I am calling it bacteria for now as I am still not sure as to what it could be. However going back to the scientific company I believe that there is more than one company here. This could be a group of teams from other countries world wide. And I believe the name of the main company could be āChirano Groupā as the reactor has their signature. The reactor could be the key thing that was brought it a while later to assist with the facilities program. This is where āThe Wardenā which I believe to be the AI that manages the environment and assists with the studies. Speaking of studies the miners were subjected to tests to better understand the bacteria. Those who were becoming severely ill were put in cryogenic containers to examine. Some time later a sort of cure was uncovered which was tested on the subjects. It seemed to work but right after they were twice as bad and at this stage the mutations began. Those who were mutating were also being held in the cryogenic containers for sampling. While the search for the cure continued, each human test ended up in different side effects with each version of the cure. Bodies were changing shape and overgrowing. Eventually the bacteria took over entirely. And a steadily growing mutations developed with each subject. Unfortunately the facility could no longer be contained, and The Warden, being in control over the facilities technology, locked it down.
Those who remained inside were forced to continue the research. Over time the mutations came out of hand. And in a short period the remaining survivors would be turned to. And soon after due to lack of hosts. The bacteria went back into āhibernationā.
Now keep in mind that this doesnāt explain everything. Iām throwing this out here which might turn a rock over to uncover what could actually be the case.
@turbid ridge the strange thing is, it doesnt happen after scout screams, it happens exactly when scout dies, even if the summoned horde already arrived
could be a bug
What if itās connected to a hive mind?
a hive mind would alert every single thing there is if that was the case, which is the main issue
unless it works like Tyranids synapse, in that it needs relays to function properly
Tyranids in short rely in specialized organisms which serve as a link between all of them and their originators, Norn queens. if said organism dies, the link is severed and they revert to animalistic behavior until another synapse creature wrangles them in
Which somewhat explains the aggressions
But it would make sense if the scout was dead from the start
well, nids are always aggressive. it just they cannot utilize tactics without a relay organism
That'd imply some sort of gravemind scenario which would be.... boring
Maybe have someone stand at our landing point when a scout is about to die. The hole resembles a big mouth.
Do we know about any of the status effects post-match and what they mean?
Ah, so no real gauge on performance or anything.
Sad days.
I figured that mental stability would've been "friendly fire amt.", Infection level would've been something related to downs or amount of damage taken during the entire mission, and NRV probe reaction being related to time spent in the mission? Dunno. Seemed like a pretty reasonable assumption.
I think the only thing that is dependent on the mission performance is vitals. The lower your health the closer to critical it gets. When you finish a mission while others are downed, their status will say deceased.
Though my favorite infection and mental level is āunknownā especially when it shows up for both on one person.
Vitals: unknown, player gets thrown into a single player escape mission xD
ok so
What does GTFO (the title of the game) actually stands for
pls dont stay Get the fck out
?t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
ehhh
It basically stands for get the fuck out
Anything beyond that is just a back and forth of artificially deep semantics
Grand Tourismo Friday Opening
That just made me think, it'd be fun to have some enemies that aren't necessarily obvious in how you should interact with them. Like a scout, it telegraphs what it does very clearly. Any with a modicum of deductive reasoning would know not to let the feelers touch you
But what if there's an enemy that might have several different behaviors that aren't obvious based on their appearance
could be to frustrating for players in that case.... more dynamic enemies might be good like how scouts have a fixed patrol path...instead unfix it so they go randomly around in the room.
Yeah something like my idea would be an enemy that doesn't necessarily show up in the worst of areas, or the differences aren't huge
Glowsticks (&) Tragic Fighting Odds
Some games I've played have the idea, but stock sleepers who mutate in different ways, one in any crowd, could work. For example, if alerted, the sleeper takes damage and folds back and erupts into a giant meat bulwark, potentially screwing with turret efficiency
I had though about something akin to Mr. X or Nemesis from RE only instead of hunting you it would roam room to room. Maybe only a certain % chance of spawning into the level or something. Could possibly buff the health and strength of nearby sleepers or whatever so you can close doors in a way to maybe herd it into certain rooms youāre done looting
If stealth killed, they just die rather than mutating and dicking you over
Maybe act as a kind of Zerg Overlord
mutations on existing monsters that change how they interact in some way... could be interesting if done right
You kinda gave me an idea, Slammin, might make a "drawing " of it later after work
Awesome Iād love to see it when itās ready if you want to share
well like what if scout tendrils dont reach as far, so his whole cycle is faster as a result then right? makes it harder to stealth kill him... or what if rangers missles fire twice as fast but do half damage...and the missles are green in color instead of a warm yellow
those kinda cues
Yeah things like that, too
What do you think of the idea that, there is a split society in the gtfo universum.
An upper class lead by something like a king and his man, one of his man is the warden who is sending down the prisoners to obtain informations from facilities that had been overrun by the sleepers.
The lower class would be the people held as prisoners, they are being improsioned and are not able to free themself since the upper class got everything automated with robotors and a full monitoring of the prisoners.
well. we just don't know enough yet
Additionally I would like to add the idea of the sleepers being drawn to the facilities and reactors using some dark matter which attracts them.
theres a nuke symbol on the rods for the reactors
As far as I know theres no written story, so I try to do some fan fiction.
its all good :)
:p
you should watch some of the alpha stuff. theres a video where one of the players characters narrates
its mostly about the monsters
You seem like following gtfo for a longer time, would you say this story would stay in conflict with whats known atm.
its hard to say. we need to know a few things first. 1- what is the warden, 2- is earth still populated? 3- why prisoners are being sent in and not the army?
what happened to the companies who built the complex
Indeed theese are important questions, is there a dedicated dev for story writing?
duno
Lets ping the devs
im sure they have blueprint behind the scenes
you can pop into the amba room, sometimes they come to chat there
There is a dedicated dev for story
wheres the amba room? How to enter it?
@vast lance https://www.10chambers.com Simon Viklund - Story
Its just an Ambassador chat, only adds another chat if people want to talk about different things
So heās our guy
You can't see it if you don't have the ambassador role though
@SimonViklund#86
id rather not.
i forgot about ambassador role...
How come it says Entrypoint B3?
Does B3 correspond to the expedition number?
Because B3 doesn't exist.
@languid walrus could do. I'm calling it now, Devs have made a few more maps for the rundown. The maps we got are a taster and is to give them overall feedback on what they should or not do.
They said the rundown will stay as it is until holiday break is over.
@languid walrus of course!
It might be referring to the entry point used for retrieving that prisoners HSU
Could be a totally different area than where the rundowns take place
For all we know the prisoner HSUs were delivered to the complex from elsewhere
I think there's some bugs in the names of the rundown stuff
oh wait that
I think there's several entry points to the complex
and we'll see some other stuff in other rundowns that are much different to other ones
ZOne numbers are "level" specific too
we know there are floors A-E so far. we know its a big underground area. both deep and wide.
Their intention behind the rundown system is to have new maps/objectives after a set period of time
I expect it to be a different facility then
Who knows, but then again we don't know how much we get access to. Maybe there's multiple drop points for each floor/zone, I suppose hence why there's a B1 and a B2
There's text in game that confirms B3 existing
We can start doing rundowns into 'The City' instead
So theoretically we could get several sectors for each floor
theres no text confirming B3 exists. the start up may not be even referring to anything building related.
Considering were dealing with a cortex, it might be referring to one of its areas, it might be pointing at one of the 4 holes you emerge from
it might be just an archive section for your data.
You're right, I'm just correlating based on the name of each sector. But time will tell
don't assume there is a city. or people on earth...were not 100% this is earth still
or that if it is earth... we didn't ruin it... all we see is grey skies and rain...
Hydro Stasis Unit
it appears to be a water based stasis unit. but its not clear if its short / med / long durations
I guess its long else it would be senseless
could be short term during travel. for example 2 week trip from alpha centauri to sol system
tech like that would be god sent for medicine
Why
not only it can keep your patient suspended, the pods also tell you their status, gives an xray, shows any and all activity
sometime theres simply not enough time to stop and take a course of action, especially if you have multiple people in dire need at once
being able to secure them for atleast a bit would give a much needed reprieve
on one of the levels the terminal will tell you some hsu pods are normal or malfunctioning
I think they get older anyway
aging is not the point. it keeps them suspended. considering the degree of control warden has, youre not in hands of fate anymore
whoever operates the pod decides when the occupant wakes up, while always having a full status on how theyre doing
So, has anyone worked out what that big tentacle facehugger thing at the end of the trailer is yet?
nop
cant really say much about it. its connected to something, has a handprint on it..and thats it
Hm.. Interesting. Well, I suppose the handprint suggests that it literally swallows people like a snake?
too small for that
Hmm, yeah.
Well I'm pretty hyped because I absolutely love the monsters designs in this game
Yep, just had a look at the trailer myself, slowed it down and I can see it now.
I have a morbid curiosity about what it could be.
A lot of the common enemies have a long tongue that they use to attack with which have mouth openings on the ends
So I think that is just an early version of the same thing
the early design for striker tongues had no mouth on its tip
You could be right actually. Though the way they dedicate a few individual moments to it in the trailer and such suggests it could be it's own creature, I'm not sure yet. Either it's one of those tongues or they went full facehugger most likely.
Maybe so, that trailer is 2 years old now; so I think its just lots of changes were made
Glowy.
the tendril is its own thing, the gif for it is labeled "walking around lonely will punish itself"
i find it interesting that rundown showcase video had the complex in a different proportions
and now its this
ligma

@last saffron its obiously for christmas
i sure hope there isnt a face hugging tentacle that comes from nowhere and gets me in game š š±
looking at the topography of the facilities, that Archive Unit posted
Makes me wonder if this is the same location, perhaps there was more discovered or were at a different one...which might not be too unreasonable since the beginning we always pop out of our hydro stasis pod.
I got the impression it was just 1 facility, and only multiple tasks from the vids. Just my hunch.
its only 1 place. the complex. so far
aptly named, from what I've seen this place is laid out like the architect went on a coke binge before drawing it up
They've showed the other rundowns when in the run explain video on YouTube.
remember that in part the complex is amining venture
and probably a research hub too.
XD
payday 3 sleepers edition
lmao
The Warden is just Bain after the payday gang retired
He's had to resort to convicts and criminals or whoever the hell we are to do his dirty work
No it's not.
It's The Dentist.
You didn't actually kill The Dentist,
It was a full body double you killed instead.
Omg it makes sense, you have been improsioned for making bank heist and now you need to make this sneeky bank missions
Well not bank missions you het what I mean
Lmao we're the people that were arrested in Payday
theres cutsense in gtfo???
Lmao its just the trailer
i dont think gtfo need cutscenes
half life did those exceptionally well, youre always in control as opposed to getting snapped and control of your character taken away
even during the drop sequence in gtfo you have some form of involvement, being able to look around
And turning your flash light on and off
Speaking of what Archive said the "Cutscenes" so to say is when your dropping the:
[Unintelligible.... Gunfire]
[Screams]
Everyone Is Dead....
That imo gives more atmosphere to the game than any voice acting dialog
it is, especially since its coming from your predecessors AND from inside the complex
Oh I thought the transcripts was from different recordings during the initial breakout. Like the only way for the expedition crew to know what's going down there before going in themselves. So you hear security officers and workers and not previous expedition teams. Like it doesn't make any differences lore wise, but I find that more moody for some reason.
how funny
F1 what's down there?
Misery
atleast 2 dead bodies
"The warden" is a bot on the discord, perhaps...
the warden monitors all
D1 https://discord.gg/F6gafK 109775241074934809
@raw dune wrong chat buddy
@atomic tree what if you and i are in the wrong chat channel??? š¤
Oh boi
so what do we think of the possibility of multiple bore holes? iirc in one of the C levels you extract in a seperate location
There is a handy drawing in this chat, I've made, that also present same idea
So hey, are all the players remote control dummies and that's why the neural link is necessary?
if they were meat puppets they wouldnt have any personality. Cortex Interface is more of an observation tool if anything
The neural link is to monitor the prisoner's stability... and subsquently override failsafes in place on them when the Warden says "f*ck it"
or at least implied
I was thinking more along the lines of, real prisoners are in cryostasis somewhere. There seems to be a lot of bodies in cryostasis or something like it. Then instead of sending different soldiers in only to have them slaughtered, they send in meat puppets controlled by experts without them realizing they are in puppets?
They are named after all.
Same four personalities, swapping through puppets.
that would remove any risk and ultimately defeat the point of the game. and it would be extremely difficult not to realize something is off.
especially considering Dauda is black.
it was stated by devs that the main 4 are not some highly trained soldiers. theyre just random people, scavengers being held against their wills
the main 4 are not the only team being sent down, its just the story is focused on them
Less trained in the sense that army and stuff, more trained in the sense through repeat encounters with sleepers and such.
Also if it's about keeping prisoners, they they would be forever captive due to death not being a release.
Not sure if it's true or not, just interesting to think about.
it still ultimately renders the entire thing entirely risk free if they just pop into a new body each time. theres no stakes in that, you just turn into a dark souls character who will succeed through sheer fact they can just go again and again and again
What if they had no idea they were meat puppets though. š¤ It's a little far fetched because I think I remembering them talking about the warden. So they must at least know a bit about what's happening.
But if neural linking does exist, what's to stop the warden from tampering with their memories.
that still means theres no risk, even if they dont realize. As i explained, giving them new body everytime just means they literally cannot fail. Death no longer has any meaning, as you just put them into a new body and send them again, you dont lose anything as the "new" body can just take stuff off the old corpses, or finish the task the first "bodies" didnt manage.
the chars havent mentioned warden in anything yet, they have ties to Santonian though
like Bishop is in Santonian websites source code
Hackett has santonian logo on his chest
Yeah... Thats the point though, to remove risk.
that literally defeats the entire game
if you know you cant fail, victory no longer means anything. it becomes inevitability, you will always succeed given time, while also rendering the other prisoner teams kind of pointless since you can just have the 4 immortals do everything
theyres also not exactly Prisoners as in convicts, its more like a hostage situation for now
theyre being held against their will but theres no mention if theyre convicts. Documentary called them scavengers
Not in removing risk from the prisoners, but from the warden. Having an immortal team who does your bidding would me super helpful in a situation like this.
which is slightly confusing
as i said, then theres no game
the entire plot becomes "wardens team of immorals solve all its problems"
it loses all driving force
and also makes zero sense because why not just let highly trained people deal with it, making them full aware they cannot die, equipping them to the teeth
it spawns too many plotholes to deal with
Ok, so here's what I'm thinking of. Warden came across these people through various means, whether they are survivors of some catastrophe or somehow wandered into the facility. Imagine Bishop was there when the (assumed) infection started spreading creating the sleepers. This is some sort of large company who obviously has the means to build facilities reaching deep into the ground. There must be something down there that was left behind and must be retrieved through any means necessary. Buying tons of soldiers is expensive, and loud. PR would be a nightmare. But people stuck in the facility, they can be used. So the warden, whatever it may be decides to link their brains into meat bags to complete objectives, like get a dna sample so they can venture further into the complex and whatnot. Lore wise, I think it makes sense for the warden to manipulate whatever pawns they have to complete these objectives. Currently we do not know what the Warden's end goal is. We do know these prisoners are being held captive. Is there a capacity for the prisoners to escape? Maybe. Who knows.
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If you have tech which lets you magically just place a persons consciousness into another body, equipping an army would take as much effort as sitting down. you dont even need an army even, you just use the same ones over and over and give them tools each time. Private military companies are a thing in life too, Blackwater a prime example, with plenty of shady stuff noone bats an eye at so getting your own army wouldnt be much either. Hell, Pepsi at one point was considered 6th largest military force.
Sending an army into some god forsake hole wouldnt really cause that of a fuss either, we have Amazon literally work people to death an noone cares at all
Now, we have discussed why sending an army down would potentially result in a disaster of unimaginable scale, coming to conclusion small teams of expendables is much, much better for what we need
The meat grinder theory is really just as bleak as the conciousness transfer theory. The former is gruesome in its own right and presents an utterly hopeless situation to the convicts. The latter is an existential hell for those poor brains that have experienced being savagely murdered over and over. Thereās no agency for the convicts either way, which is horrific.
And thatās a good thing!
Could be interesting if like 2 or three years down the road theres a giant update where the convicts find their bodies (if the consciousness transfer theory is true), free themselves, and then have to fight back up on their own.
that would be a direct copy of Evil Within
I prefer them having zero hope of freedom and being stuck in hell on earth. Horror.
consciousness is a thing which is extremely hard to make sense of, we cant figure out still what makes ours tick. its related to the brain, but at the same time other things have brains almost on par as ours, and yet its almost exclusive to us
If my theory is correct, then they don't know there are in meat bags. They just know their objective and the countless horrors they have faced. It reminds me of Dauda's monologue in the trailer where he talks about the screaming and stuff and then he's finally awake. Maybe their minds are being manipulated in some fashion. Each battle melds into the next and they no longer remember what has and hasn't actually happened. They are mentally unstable and this instability could be used further into the game to interesting effect.
Also if the Warden already caught and trapped them, what's to say he can't do it again Born To Die?
I took the monologue from the trailer as a semi-meta statement. Since the characters in the game are the same everytime, but the people you play with may tend to change constantly. Not relevant to lore I guess, but a cool nod I suppose.
It's still interesting.
it still removes any sort of risk for warden, taking away the feeling of you failing having any consequence. itll just shrug "whatever" and repeat. a story where such a force literally has nothing to worry about is..not really interesting. you also cant gain any form of connection to your character if you know they arent going to cease to be, just a new body to go and thats it. you dont have to worry about them
them losing their memories each time also means you literally have no consequences to them either, no lasting experience. its roadhog day without the whole plot
its also make it strange for them to have exact same voices each time. your consciousness does not make your voice sound the way it is
That's the point. The main goal of Warden is in risk minimization. Less people knowing of untold horrors, less bugs to squash out. What could be interesting down the road is if they somehow find out that they are just meatbags and they do somehow try and break free. Also I'm not saying complete memory deletion, but more of a rework. Where it's melded. The parts where they die, obviously deleted. Parts where they were caught, deleted. But the experience of going through the floors, over and over again. At some point it all just melts together and you don't remember what has actually happened.
Also test tube babies.
that makes it even more boring than it already is
It is A. Just a theory, and B. Only as boring as you see it as.
Just making assumptions based on the information I already have.
Where it is the first conclusion drawn, you can think of it as basic. I could be entirely wrong and the devs go some other way with the lore.
But with a game that's as repetitive as it is right now, I think it fills in the hole for now.
I'll stick to my stupid gamer theory of there being thousands of clones of the same 4 people all being influence by different individuals from our universe 𤪠I just came up with that now and... it sounds dumber than I imagined actually 
Also if it's so boring, why play it?
tf2, overwatch, ect...
Wait, tf2 lore is actual clones right?
u saying GTFO is repetitive?
Uh no its something like all of their souls are bound to the Medic and he made a deal with The Devil or something... actually I'm having a headache thinking about it
I mean kinda, but in a good way.
the whole concept is repetitive as u get in and get ouyt
It is repetitive, but It's not like repetitive repetitive...
but the way u execute everything is different every level
aswell as its not just re used mechanics
they add shit in the mix randomly to make it different
but still the same if that makes sense
It feels like a mix of payday and deep rock galactic... I like both, but this is way more intense.
(When was the last time you went stealth in payday? š )
I am loving GTFO and i have playd 14 hours trying to finish it still not done D1
I'm still not passed A1 So you are a better gamer than I probably.
payday stealth is some of the most hilarious there is
ikr
Ugh Payday Stealth
Akimbo dodge builds...
and then its lore went from robbing stuff to...government conspiracies and body take over
still cant understand what Overkill did there
Every guard in payday: "What's that blue blur that just passed me for a moment... oh well must have been the wind."
Yeahhh.
Thereās no reason for us to worry about what sort of tension/danger the Warden is experiencing. Heās an entity with designs. Whether his victory is inevitable or not is beside the point for the player.
ALL OF THE "ALIENS" ARE ACTUALLY HUMANS
THE GOVERNMENT BANISHED ALL OF THE NERD NARUTO RUNNERS INTO THE UNDERGROUND
They were never called aliens to begin with
SHHHHHHHHHHHHHHHHH
oh boy.
this is why i wish this channel was Amba only
THEY ARE NARUTO RUNNERS
so haha funni people stay in general.
lmao
Not like it matters, everyone and their momma can get the role.
brainlets for most part dont bother, which is a lil plus
a joke here and there is fine, but it gets tiring seeing the same garbage beaten to death over and over
just a bunch of kids that let their mommy buy the game for them because they r irresponsible
although i probs cant talk considering im only 19
Age doesnt really dictate maturity. if you know how to behave properly and interact, youre fine
OH FUCK IT'S AREA 51 THE VIDEO GAME?!
Well this discord isn't exclusive to owners of the game, but sure.
here comes another one.
The only thing that would surprise me about a bunch of trolls in the game is if they made it any significant distance in
I could see B level, but not C. I don't think a regular troll has the patience to fuck around with your given group.
doesnt matter as theres no limit to what expedition u can be carried up to
u can be on A1 and be carried to D1 cus one member has done it before
they will be fixing that thank god
Something about GTFO's presentation pacified the go-to griefer in my group, so there's some element that prevents it. Something about how long it takes to properly do things. Although that's more off topic...
I had this one kid join the VC I was using one time, it was really strange. He started going on about Santa Clause.. I lost my shit and we all left 
lets move to GTFO general
i have become 200% sodium
chloride
salt repels the monsters...
I repel the monsters
i dont...really. please dont send me down
Your PC will sleep soon unless plugged into a power outlet
and then its lore went from robbing stuff to...government conspiracies and body take over
still cant understand what Overkill did there```
@last saffron I loved the eldritch horror segments of PD2 though
And if you're here in GTFO you're gonna get more of that
The most basic enemy is a horrifying humanoid abomination that looks like some kind of demon took it over
fungal parasite is the running theory!
Demonic fungal parasite
or space snakes...
theres shit tons of theorys
I like the idea of how its a alien parasite/biowep made for conquering planets
I mean humanity did all go extinct but that just means it was a really damn good demonic disease
and the parasite is infected with alien virus's that affect us humans differently
hard to believe humanity would be made extinct by these enemies
a couple morons with hammers can slay hundreds of them
im sure they'll tell us more soon... there is the alpha trailer that has (hackett?) say some things too?
Only because it's dark and they can't see you
they are not used to light as they go into a state of sub-hibernation
Once they do it's time to panic
doesnt matter if its dark they can barely see period
they are away from UV rays like Titans from AOT
living creatures without light to absorb would need to conserve that energy they have
generally not having eyes is an adaptation for animals in extreme darkness
we dont know alot about thier physiology yet
their pale shite skin
I think it'd be a bit of a stretch to assume the types of enemies we've seen are all that exist
no shit
We don't even know what the thing is
this is for theorys XD
we know they can barely see and react to sounds
For all we know it could be "The Thing"
some people report you can make out eyes up close
even if the lights are on you can literally walk right up next to them
they are neither smart nor particularly astute in senses
@vagrant lynx on shooty bitches and scouts u can makeout faces on them
hUMAN FACES
well yes they are smart as when their allies get barreled down infront of them
i wouldn't assume light makes them sleep. consider how they're placed about
who feeds them when they sleep?
presumably the previous 250 expeditions
are they like bears? sleep through winter?
nothing But they conserve their energy
so then they must require food.... what is thier normal food?
a parasite requires a host to live
who says they arent alive?
based on their color and lack of eyes they appear to be adapted for caves or deep underground
so photosynthetic ecosystem is out
symbiotic lifeforms can live inside a host unknowingly
yes but what does the host eat
maybe the are the creatures from the movie avatar??? 𤪠𤪠š
maybe they eat corpses/other of their kind once they grow hungry
there have been a few SKeletons/torn/ravaged corpses around
why the different variations? why are rangers only female?
we know it is some sort of infectious agent
probably not a macro parasite because when you finish a mission it says "infection level" which can be low/high where a large parasite would basically be yes/no
@vagrant lynx maybe the virus/parasite affects female hormones differently and the mutations as they grow of even the longer one is affected it will mutate overtime OR even mutate depending on blood type etc
but we dont know how you get infected? incubation period or end result and modifying factors
@junior oasis could be in the form of a egg
is this thier final form?
why do scouts stay awake? and have tentacles?
you mean airborne virus or spores?
@carmine carbon something like that
it's probably not airborne
could of mutated mutations have nearly limitless possibilitys
if it was an airborne infectious agent you would need a full suit not just a breathing mask
I think it is spread on contact
you get a higher infection level at the end of missions if you get downed more often
enemy attacks are causing it
seems like the majority of people were turned in one go
which would be very painful
we can't really know if they were turned in one go, or if it was an outbreak
infectious outbreak seems more plausible to me than some event instantly turned lots of people
but it seems odd that humanity could be threatened by enemies so easily dispatched
well there are corpses partially turned
which is odd
they dont appear to be attacked. they look to be cowering
if it's an infectious thing then corpses shouldn't be much affected
there are corpses in the levels
There need to be more corpses tbh
what if the enemies are eating the corpses
I guess is some weird stuff from outerspace since its in the crater which were created from an meteroid/asteroid (I can't distinguish them)
isnt this a giant underground facility?
yes it is
The Complex is reached at least 824 metres in to the deep
the really peculiar thing about that is the enemies don't seem to be much interested in doors, unless there is an alarm- so how come the facility is overrun?
supposing this began as an infectious outbreak
close the doors
problem contained
quarantine protocol
@carmine carbon a asteriod is just a lump of rock while a meteroid is like a piece of a planet and other such things
hence a one time event as indicated by the damage in the shaft and every floor at start
Maybe it infected all the inhabitants before the outbreak started?
@cerulean forum an asteroid is a space rock- a meteor is a space rock that hits Earth's atmosphere
imo something happened>the central shaft was filled with a blast wave>everyone was turned>security doors closed somewhere in there
A meteor is a space rock burning up in the atmosphere. If it contacts the ground, it is a meteorite.
blast wave.
you can see melted metal
its very vertical for a blast
the shaft wasnt there before you can tell its aftermath
maybe there is a machine or something simliar (alien artifact), somewhere deep in the complex which overloaded, created the shaft and spreaded/activated the agent
concussive blast would radiate out in all directions not this perfect vertical hole in all floors
whatever caused the shaft to exist is impossible with contemporary earth tech- even a giant space laser wouldn't do that
unless you built it that way on purpose
which seems unlikely
Im also curious why they have fingers which looks like they have been bitten off
nail bitters anonymous
also curious why there apparently has been no attempt to build seals across the shaft to isolate floors
since the shaft is how they appear to travel
that would be the first step if you were to try to contain this
ccant close up if you need things down there
why not, just install a hatch
who says they'll crawl out into the light?
they may not be moving up at all... maybe down
either way, you would start by isolating one floor at a time
yeah and they are quite passive
i dont think containment was planned
well this is considerably after the fact now right, enough time to build the cage and apparatus to lower it
maybe the Warden wants to waste prisoners down there
||warden doors down there are curious||
clearly the warden has goals
down there too
making a barrier that is permeable to humans is really easy though, you just put some sheet metal with a hole in it
would make it a lot slower to get down there than the insane cage-on-a-crane method, but would be much safer
Hidden Camera for the high society
unless you only care about obtaining the valuable items inside
screw the prisoners , screw the monsters... after all its a 2.5% survival rate right?
which seems to be okay
it almost seems like the warden is nurturing the infection rather than trying to eliminate it though, as based on how effective 4 people with sledgehammers are, this infection would not be terribly hard to exterminate
is it an infection?
or is it that the HSU and end of level check for infections? and other bio data
you think the "infection" at the end of the level ISN'T the enemies are infected with something?
oh by the way you got tetanus while you were the alien hellscape downstairs?
the DNA Data in A1 is needed to access B1/2, while you need the PIDs in B1 and the DNA sample in B2 to access the powergrid in C1 and the decoder in C2 to access D1, where is a pathway
if the infection spread by being attacked, our 4 characters would be dead x10 over already right?
depends on how fast the infection progresses
mission takes 20 minutes, could easily be even if you got infected it takes longer than that
6 levels and multiple injuires? dead
so im not sure its "the infection" might just be monsters infect you as a defense but it makes you sick and die not turn
I mean it's possible, but Occam's Razor suggests it is probably some sort of related cause
according to the mission text of D1 "Deeper" there is a pathway located in D1
which feeds the alpha trailer dialogue
FYI i havent played C2 and D1 yet
located out of D1 yes because the power was on now
they could get in i guess but not out the same way...before
power grid being off prob reset sub systems,power on = normal access.... || you see the hassle of the security subsytems on D1 during the reactor/terminal parts||
You just want me to get water in my eyes. š
looks like were inside some giant sandworm
sounds like Alien/Zerginfestation
naw... more like how in aliens movies they terraform
some sort of colony growing on the ceiling?
c2 is a speical area for a bunch of reasons
its not growing, looks like its all around like the building was made inside it
How do you get to the lore?
thats how the alien terraforming somehow works
does not spread anywhere that has concrete, only were there should be "dirt'
might have beennplaced after the central shaft explosion
@granite kettle there isnt much yet, you can try the wiki, be warned of spoliers there and here in chat
Is it during gameplay?
inference from within the game
not really
unlikely
but how does it make mutants that shoot head lasers
there are some subtle things in game. we know its an underground mining complex at least it was
all lockers says somethingsomething mining facility
and there is a company called Santonian Bla?
warden seems to be a rogue AI ?
one of the companies yes
So it's all inferred lore
we dont know its an Ai
It can be an AI, but it also can be a person or a group
Also about a mining corporation and gross monsters
assuming the Complex is on Earth, it doesnt seem likely it was originally for mining
here's one for you: || why is the reactor in D1 still on? š ||
the complex is on earth
it says mining company on doors in the level
just like that one series on amazon prime
@junior oasis
aliens feed of energy, either thermal, radiation or light
they don't seem to like light...
if you are mining for ore theres no need to build this enormous facility and have all these stasis pods
the alpha had science areas
there is if you're using prison labor
we would see a lot more bare rock and a lot less consuming that metal ore to build metal facilities inside a mine shaft
just thaw out a new one when you need more
alien cancer? throw more prisoners at it
still doesn't account for reactors either
probably just nuclear
The alien matter corrupted warden ai and is using us to turn the reactor on again so it can grow kek
the reactors are to power the massive facility
prisioners dont retire
do we have any reason to believe those reactors aren't just nuclear reactors?
why does the load screen say we should retire and warden overwrites to redeploy kek
cause warden is evil
cause we didnt pass the evaluation
calling right now warden is evil
we just dont enough to be able to form an idea of what is happening
sledgehammer ninjas
kill
going insane is the most sane stuff, when you go down there
