#gtfo-lore
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^
coincidentally the horde shooters growth have same color
Big Shooters have the Additonal Crimson Skin and well..height with the ability to fire multipile Projectiles.
they spray out in all directions when you break them, stay for a second or two and then pop in a spurt of liquid
Ladies, ladies
This... this here is just Stargate
It’s the symbiotes
The Jaffa are here.
So, what is the general theory on what the infection is?
For me, the meteor contained something that turned people, they build the complex to mine it and accident a la Resident evil happened. Monster took over.
is there somewhere to read up whats currently known?
The gtfo wiki
theres a summary in pinned messages
https://docs.google.com/presentation/d/1D2mdwwY2EvieuvQ3twaa1X-OU-kaUCdhxr6hqIZRfqg/edit?usp=sharing
thanks
Just as like, a thing from that: From the way it's presented I can't imagine HSU's as an objective not being about getting access to DNA samples that unlock various security doors and floors.
the presentation's content is also on the wiki though
faster to just get the google doc
I'd hate to ask them to rewrite stuff, but I really feel they shouldn't have used the Chicxulub crater
whys that ' v'
Cause it's literally the same as Dead Space
The first marker that humans came into contact with was discovered at the bottom of the Chicxulub Crater
thats where similarities end pretty much. since the marker didnt cause its shenanigans right away, until they started mass producing it across the stars
The warden isn't the name of a all knowing entity it's a cool kids club where only the coolest of kids can enter when they complete all expeditions
The marker absolutely caused things the moment humans interacted with it
Yeah obviously the warden club keeps coming up with more and more expeditions that people have to complete to join
well, not exactly, it didnt cause necromorphs until 2214
also Just wanna say we've been talking about pre existing way the Infection could've been caused but what if It was Manufactured just a little topic and off topic of stuff rn
Michael Altman was killed bya necromorph very shortly after its discovery
yes, at 2214 as i mentioned
after rather
dead space has its stuff..on a more funky side to be honest
half of it is cool, other half is some complete garbage
the question is did it happen all at once to any human in the complex, or was it over time? Because we see some bodies that are not fully mutated down there...
A seemingly extra-planetary element which causes the weaponized reshaping of humans that come into contact with it, discovered at the bottom of the Chicxulub Crater
we dont know if its source extra planetary though. it could be something unearthed from the deeps, considering the meteor impact forced stuff usually found deep within the crust upwards, we dont even know if the whole complex even goes as deep down as the irl expedition did, which is 1300 something meters
right now D is 823, and theres one level below it, so the complex could very well just go 1km deep
also, what's interesting is that there appears to be nothing at the top of the complex, when the rain is coming down, other than a medium sized communications tower... no tall buildings or structures anyways besides the crane lowering us in...
yes also take note that whe nyour down below, you can tell that what ever up came up from below... let me find that pic one sec
offshore isnt the best place to build large structures
This is the starting area of B2 if i remember (but it could be A1??), looking away from the map towards the other side of the hole
Notice the spikes and destruction pointing up the shaft!
Isnt a1 and a2 the top of the shaft?
Here's the top of the complex, during the start of a map as i said a moment ago
@lethal axle you might be right a played a few maps last night so i might have mixed it up.. but there is no A2 at this time... that was the early Alpha
also its interesting to note, that before you drop into the shaft. it appears that the "fins" or "doors" aren't actually covering up the hole... im not sure what to think...
looking down before you drop into a level ... its odd... kinda like a missile silo but not quite...
It probably is a missle silo
Long and narrow
Multiple layers for looking at the missle
Or missles
Could also be a mining platform, the platforms for various maintenance inspection
That is the most likely, looking at the stuff scattered around
Why would you have big fucking door to block off the shaft?
we are fairly sure were in a mining complex. a few ahve mentioned the way the levels are built and machinery seen in the levels is very similar to today's mines...
Gotta cover it up for the night
And you don't want hard rains flooding the shaft and any digging
That seems like alot for just a mine shaft though
It's a very vertical design
Mining and research facility
You could just use a big cone made of something lighter to push off the water and stuff
That other part is the important bit
Research facilities are big targets
And you can't let anything out
Since we have all those creepy crawlies down there
Yeah I'm leaning more towards missle silo or a research facility
assuming the monsters can't dig and tunnel thou... and that during alarms they come up the central shaft.... although sometimes they come from rooms we've cleared... 😮
They wouldn't be "asleep" if they could dig
Unless they can use machinery
sure they would... we don't know why they are asleep.... and we don't know when they go active to eat and scavenge....
... can they?
Do they need to eat
They don't have a mouth
some sure do have a mouth! crawlers and big daddy ahve a big ol' rack of teeth sometimes
It looks more like they are hosts for a parasite which has morphed them to be protective of something
Also what would they eat
There's a chance that the facility started as a lighter research project, for delving into the mysteries of prehistory. Then perhaps they discovered this substance or "thing" that causes the changes we see. Maybe they're even in the middle of a bad war and decide to try turning this thing to military applications. The facility is developed under the guise of mining operations, but its true goal is studying the infection and how to use it against the enemies they're keeping it secret from. Then shit goes bad
In order to conserve energy, they Sleep yet keep an eye open for any unauthorized people
never the less, we only know they are alseep for now, and that they seem fairly dormant
clearly they eat people 😉
Most likely
The only way I could see the mine shaft theory to be true if it's a alt history of that Russian biggest hole
Also when you go down they don't eat you
If you were asleep for a unknown amount of time
well the wiki states: ||Not much is known about the Complex.
The Complex is supposedly under the Chicxulub Crater which was made by the asteroid that ended the dinosaurs. ||
And looking at the parasite theory, who wants to do some analysis
I'd take a big bite outta the first thing I see
the question now is, are they evolving, and are they incline to move to the surface... containment would be key, ** IF ** earth is still a planet worth living on...
so question: do the prisoners start off in those pods to begin with and are awoken for those specific jobs, or are they housed in cells and use the pods to get to the destination for thier jobs?
we dont know yet i dont think
but the pod says "decompressed" when it opens, so in theory your just waking up to do the task... but the surrounding shaft area doesn't seem to be a holding area of prisoners like the stasis pod nest in the matrix.... here i'll grab a pic in a sec
Notice the other crane/pod arm on the left side of the screen... but you cant really see pods around the area...
considering Warden lets you keep whatever you find in the complex which it deems not needed, you probably dont spend all your time in the pod
( it looks like we are) we're being dropped in from a crane that is over the shaft and above... so../
and since we know they want to add crafting, well you cant craft when your asleep 😛
the main 4 pods are also coming from a porthole, they dont just sit there on the crane
oh? edited my prior post
Most likely, there is a holding environment for the prisoners to stay in till they are needed for a specific task, then they gear up and go to sleep while they are hooked up and decompressed while they are dropped into the hole
I duno this is the upper part of our crane right at the start... looks above to me!
let me go watch YT quick again
Your probably allowed out of your pod to look at your weapons / armor
your pod isnt attached to the drop cage initially, its moved out on a conveyor before being attached
^
And the System they use seems to be a Initally thought of system for HSU's
So we may not even be going through a main Entrance rather a Utility Tunnel
i couldn't find a video of rn
Also your pod is a cryosleep pod so you don't know how far your pod is initially from the drop site
true
though with how abandoned the facility looks i doubt it's very far
Don't think they'd have the man power to build a tunnel with conveyor a that long
well stocked the complex is... all that stuff on shelves !
but that does mean that nobody came back to get those materials
which means there probably isn't many people left to get them
or it's too dangerous
It's probably too dangerous
Because looking at the #the-warden he tells us the stats and he doesn't seem to be in short supply of prisoners
true
which begs the question, where's he getting these people from?
Perhaps there was some kind of major war like WW3 and these people are war prisoners
something kinda like the Minotaur myth
well... i wouldn't read into the warden stats and think its connected to the lore.... arent the stats just showing players success rates on levels over all????
because we play has the same 4 characters on every level right... so...its not like we're assuming the role of a new prisoner each time we go down
I think it's canon
because why put it in the character of the warden
why not the official account
good point... i really don't know... but if humans went to the stars, then we probably have a lot of colonies and alot of people to... uh... arrest.... 😛
Yeah
(FROM WIKI ) Prisoners
Hackett: An Irish native described as cynical and comical but reliable.
Bishop: A distrustful and pragmatic English who is interested in getting the job done.
Woods: A thoughtful American who believes in deeper meaning.
Dauda: A determined and cunning but secretive Nigerian.
The wiki has 'em
hm that makes it difficult
idk maybe the times we die isn't canon, just the success is
which is why we don't see more bodies
Since our player characters are all of different nationalities, I'm inclined to think Santonian Industries was a multinational corporation and these guys might have been hired, but somehow became prisoners? idk
maybe they figured something out and the company had to hide it
but that means they pretty much had to have some combat experience
because they're pretty good with the guns
I'm thinking Santonian is similar to Weyland-Yutani from Alien franchise
And some of their employees are combatants to protect the interests of the company
there is a disconnect for sure. a mining company... and an entity know as the warden who is in control of prisoners, some how are connected and are trying to collect data and complete other objectives down below.
I could see that
The company has to be really big though
because we see no government presence
which only a huge and powerful company could manage that
Devs mentioned before that Alien franchise was an influence, so it's plausible that Santonian is very much similar to Weyland-Yutani
i need to do some more research on that
because i think you're very close
if not right
And since we are pretty sure this is in Mexico
And tbh I can see that, the map design seems to be set in the future, but everything is grimy and scuffed up
the only thing we know is that the year is past 2020
A company can easily get away with questionable activities
It's in the chicxulub crater, right?
i saw somewhere that the facility we're in is in the same area the meteor that killed the dinosaurs landed
yea
It's weird that we don't see more bodies though
well guys remember the wiki says ||"is supposedly under"|| || but we dont know for sure||
because i believe in C1 or somewhere around there, there's a body on the floor
that means that the "infection" whatever it is, doesn't take everything
If you look around A52, there are a lot of bodies
bodies all over 😉
Most likely the latter
some bodies appear to be in pain, and appear to have something burst out of their lower regions... but its hard to tell in game...
Some of them look like they are melting
but why not take all of them
because they were alive at one point
look at this body!
They might all have become unusable
It's possible that infection has a high mortality rate.
that's assuming that all these people were exposed and mutated at the same time... we don't know yet
i hope someday down the line we get textures a bit higher res
some corpses look like globs of vomit because of the blood splatter over them
yeah the dead bodies need a little texture and art love
There's one body that looks like a killed one in a bodybag
It seems to be expanding too
oh im sure that different levels were affected at different times... be it a zergling rush, something in the air that starts the mutation, or a baby xeno chest burster
dont drink the water, and dont touch anything without a glove... no glove.... no parasitic love
Considering the sheer level of mutation we’re looking at here, it’s possible the sleepers don’t require a normal food source anymore. Some of them have exposed stomachs, split open skulls, that kinda thing. So maybe they rely on something else for nourishment.
Could be what that fog is. If the parasite is fungal in nature, or I suppose some other sort of thing, can vary really, they might just need moisture and heat to survive. If they’re below sea level, you’ve got that in abundance.
also note that when you open up the tummy area, small egg like objects can be found and will spill out
er.. .at least on some of them
There’s plenty to them that we don’t understand yet. But I think one of the things Duada said during the trailer back in 2017 stands true at the very least. “They want me to feel what they feel.”
Most likely, they attack not out of a sense of acquiring food, but to infect.
Dunno how much the trailer is still considered canon, but I feel like there’s plenty in it to dissect.
i'd have to see the video to get the context but i hear you
He was talking about it like it was maybe a nightmare. Maybe something else, he’s not really specific. Just “it comes every night without fail.”
i'd like to know why they are alseep where they are... like... its super random... but we can't measure heat in game or light intensity sooooo
prob ref the infection rate that can be seen at the end of a level screen
Possibly a suspended animation state, to preserve energy and increase infection chances.
sure. but why right there? is that where the human host was before he mutated ? so many questions!
I think it might just be the spot they picked to wait. Scouts can be seen roaming, so why not sleepers when they’re active? Ludvig did have a moment in a video with some youtubers, IGPgrey, Icycaress, and such where Icy said “so I can’t help but notice they’re called sleepers, and that makes me think there’s going to be a mission where they’re awake.” Ludvig: “Yep.”
of course, we know that they react to some things... so i can see that we would find a level with lights on and motors running where they are awake... now here is the twist... what if we can put em to sleep too!
I think light and sound are the determining factors for some reason. Light might be a requirement for searching, sound might be what they use to find prey.
Could also be a nocturnal thing. Someone might need to confirm it, but in each video I’ve seen at least, you start close to the surface and can see the sky before being lowered down, and it at the very least looked heavily overcast. It might be that every expedition has the requirement of starting at night.
On the subject of sleepers, theres a very obvious distinction between the ones that get summoned by alarms and the ones that we find on levels, perhaps the more darker colored ones are always awake?
Might be location based. By which I mean, the horde has infected coming from different sections of the complex to attack.
If anything the more down you go the deeper the sleep they should be
I dont know, the deeper you go down the more active they get imo
You can hear distant roars more often deeper down in my experience, at least
Heat might make them more active. Further down you get, the more pressure is exerted, and in enclosed spaces that tends to translate to heat.
Like a pressure cooker, you know?
Might have to do with their level of infection, the ones close to the surface might be recently infected, so they might need to spend more time "asleep" to leave more energy for the virus/infection to evolve inside them. The ones further down are closer to being fully infected, thus needing less energy for the infection and can use more energy to be active.
That would make me more sleepy though
Okay, so not all were hired, Bishop was hired, he's the author of the Santonian website apparently
Weighted blankets and heat are more likely to make the body sleepy
As for coloration, it could be this difference between a mutation and adaptation? This is the tricky bit, which is what causes a shooter to mutate rather than a striker? Is it knowledge of firearms of the host? Did it have a weapon? Or is it something the infection decides on a case by case basis?
If it’s adapting to the environment though, coloration might be to blend in with something.
It might be random
the other three? Unknown how they got involved, but it's possible Bishop roped them into it
They are all different viruses
Could be. Different strains maybe.
But they work basically the same but work together
Okay, so most likely is fungal or parasitic infections, both are likely to have variations on species due to adaption
Might not be, might be the same virus, but the hosts have different qualities or aspects causing the virus to evolve differently once infected. (in regards to what InsanityDiver said)
It also explains why you can pop ones body in half, as the neural centre is where said parasite of fungus is
That's true
Also, hosts don't normally force things to evolve like that
Except for horizontal gene transfer
Where they 'steal' some genes from the host
Which isn't common and also doesn't explain the bois in D1
Haven't gotten to D1 yet so can't speak for those 😛 😛
Actually I do think viruses can react to the conditions of the host and the environment
@lethal axle Environment yes, host yes, but evolving on the point? Highly unlikely, that's not how the majority of evolution works
^ That's what my opinion is anyway
What do you mean with "evolving on the point"
@midnight spoke this doesn't have to be a super normal virus I heard something about a Eldritch horror at the bottom of the shaft
unless human intervention caused some strains during experiments
Okay, so evolution normally is a long process and it normally occurs due to environmental factors which lead to a gene being favoured for survival, for a virus to enter a body and adapt to a degree where you have say, the bois in C2, compared to the normal virus which is a shooter for example, is unlikely
Just too much variation
imo for D1 ||seems like they put something into pigs or boars and got that shit out the other side||
@vagrant lynx possible, but where's the pigs etc
||the sound they make when you kill them||
We thinking the same guys? Because they're the same as the normal strikers and shooters, just that one variation of difference
The noise change is probably due to the forced change of structure in the host
||talking about D1 ending with the invis dudes||
Yeah, they're the same as strikers and Shooters
just with that extra bonus fun point
how odd then...|| why the two changes one physical and one sound related!||
Not sure
Either way, juist looking at them you can tell they're bipedal
And as much as this forces mutation, it has made arms or legs changed
yeah
It is possible they did animal testing and we just haven't seen it yet though
E has infected chickens 
also i just noticed on the intro screen for the game someone overrides the computer which says the player is unsuitable to be deployed and then you get injected with the neural-probe and you see that thermal image of a monster and the screaming and what not... how interesting
The Warden has had enough of your shit, get down that hole
The gay baby hole
@vagrant lynx you can actually skip the testing bit where it tells you the infaction level and it will say forced skipped
yes!
but i try to pay attention to the details... like rn i need to see more footage of the terminal in D1 during the palyer input parts... lota data there
The amount of small details is insane
lololol
I actually think the monsters are parasitic based, with some having something akin to a cockroaches nervous system
I.e. Big strikers, can take half his body off and he still moves
i'd like to know more about the reactors too, i mean, this is one hell of a setup they got going here... must be something valuable down there... weather its bio or not.
hell legs and lower torso can produce a tenticle to attack you with
litterally death by being kicked... eh...eh...eh...die already...eh..eh 😄 😄
yeah, that's always fun
all of them can survive their body being torn, the big ones just do it more commonly
i'd like to do some runs jsut to explore rooms and take screenshots at some point
I'll probably end up doing that now that I've done the rundown
sadly i have today and tomorrow then im away for hte holiday with the family. 😛
good thing im in the right occupation IRL then 😉
but dont worry, responsible companies and shadowy wardens have the situation under control right? i mean... they likely started it right? so its all okay folks!
It's okay, bishop knows what he's doing and Dauda knows more than he's saying
- " its game over man, game over "
i have a question... why do our characters know to call them sleepers and how to interact with them on A1 😮
Because there were other expeditions before ours.
is that stated? or just assumed?
Well, Bishop worked for Santonium, Dauda knows shit and I assume they have info from warden/previous expeditions
ah ... interesting...
Tbh, more I play the more those crystal-like growths on the infected look like some sort of fungus, tbh. Managed to take a few closer looks today.
When we're sent down, we get transcripts of dialogue from other teams, about "don't move when their hearts beat"
Ignoring all that, though that’s probably a reason, on login you are “redployed” not “deployed” so yeah. Not your first rodeo.
^
i like to think that those are not the teams before us but the teams around us who are carrying out other objectives
My best crack shit theory is that they could be clones of the same people being deployed
Clones aren't a viable option due to genetic age
Would explain the same four guys getting sent down all the time. Sure, might just as well be cause the game's not even out yet and more characters are yet to be introduced, though, lol.
If you clone someone who's 30, that clone when made is 30 from birth
Hm, fair point
yeah
unless ofc they've got some fancy schmancy new-age cloning tech
well if they're gonna die anyway then why does being 30 matter?
I mean, yes, though we don’t fully know why you start in hydrostasis at the start of an expedition.
though, at the start you are being pulled from a cryostasis chamber
unless you have younger people to choose from
Hydrostasis, not cryostasis.
@fresh skiff because they'd be an infant when made, so speed it up back to that age and you have a clone who looks 30 but has the issues of a 60 year old
They put you in stasis to keep your infected ass from wandering around
As far as I know, you can't reverse again in cells, but you can slow it down using telomerase or having a low cell cycle rate
But, humans don't have telomerase nor can we utilise it well, cell cycle is highly improbable
It’s possible that this isn’t cloning like what we think. It could be a put together body sort of thing, with the cortex interface acting as a brain.
if you can craft you need a workbench, clearly we get out of those pods more than on a mission
So where do they get the body from?
They put you in stasis to keep your infected ass from wandering around
makes sense, right.
It’s possible with stem cells and such, I think, to grow individual body parts.
besides, how do we turn in our mission obj items?
Pretty sure we get pulled back up at the escape, no?
There’s been tests on rats and the like that have had things like human ears grow on them.
After dropping, the pod shoots back up, could just as well drop back down in case they make it back.
it does come down at the end of a level. but we don't know that we go back to sleep, could jsut transport to surface.
Though, the details of the escape right now are pretty shady in general.
@glad shore They get those cells from somewhere, they use stem cells and grow it
Still has someones DNA
Not like it’s impossible to get that at the facility. A1 is doing literally that.
And being injected into a different body every time doesn't fit with the narrative
guys... i know what caused this..... someone dumped thier mushroom pizza into the hole... and poof spore mosnters... 😄 😄 😄
They're infected my dude
It'd be funny if we're playing cyborgs who have only organic brains
and they're varying ages
So cell age is still an issue
and those were for security reasons
I mean sure, but if all the parts take dna from one person, then are put together, wouldn’t that work?
humans with implants are more likely from what we've seen in game
DNA can reject each other
We also don’t know how the infection alters things. I don’t think 14 foot humans are wandering around normally, so increased growth might be something it causes.
we know the infection causes different outcomes, the question is why and purpose
Mhm. At the very least, something with cloning might explain the “oh god why” levels of infected on site.
Defensive entities for whatever the cause is
Maybe not successful cloning. But something involving the meteor maybe.
i don't think its cloning.... in a mining complex??? why?
eh, the place of that size doesnt necessarily need clones
It's likely not just a mining complex
Might be different strains, different exposure to elements during transformation, lots of possibilities
you already have enough space for more than hundreds of workers
true it isnt just one thing in the complex
And I'm not suggesting they're cloning them at the mining complex.
Elements seldom cause mutations, a random mutation to support a element is rare tbh
That’s true. Also I’m sure a mining complex wouldn’t need god damn dna scanners on doors.
Takes a very long time
depends, sometimes you really want to keep idiots away from something
things to consider is why we need samples from HSU's stored in different areas, and why some of the HSU's register as normal , or (dead?) and malfunctioning
What I mean is like, certain deviants might have been exposed to some gas, temperature, environment, I really dunno, that could have caused slight variations during mutation.
dna scanners on security doors makes sense to keep monsters in 😉
the place already is Osha inspectors nightmare, with flasks near corrosive substances
Also, it's a mining company, but we still don't know what they were actually digging for.
Oh right, I was gonna link something interesting, hang on a second...
For all we know, could be a government-funded/founded company.
Unlikely, adaption as stated rarely makes a new gene just pop up, it would need those variations there already and they'd survive and become apparent
The explosive cannister left wilky nilly everywhere
diggin for dinos dude! 🐲 🐲 😄 😄 😄
youd want to dig a bit farther away then
So did you guys know the warden has a twitter account?
Zero restrooms from what I see, too
yes and it posted our stats from alpha and beta
Yeah. What’s interesting is what it calls “adequate survival rate”. 2.5%
That's the people in beta who finished D1
Life is cheap
guys... were in the plot for the movie Reign of Fire (2002)
Very cheap. Out of the 192k in the beta, only 4.8 survived.
dragons! its fungus dragons!
And that was adequate survival rate.

@vagrant lynx Will Christian Bale save us
@glad shore well yeah, because that's the amount who made it and finished everything warden wanted
eh, i count it more as flavor text for early access release
I mean sure, but this group seems pretty dedicated to details.
"A brood of fire-breathing dragons emerges from the earth and begins setting everything ablaze, establishing dominance over the planet. "
"Flash to a man acting star wars in a damn castle"
They’ve got to have some way of getting so many prisoners. It’s just odd. Let’s leave cloning out, not enough evidence for that. Maybe the HSUs we come in on are something meant to ship people around?
humans have many space colonies?
As far as I know, the HSU have infected people in it, someone's checked it out
dev's said aliens inspired the game alot, in aliens humans are all over the damn place...
I wouldn’t say space colonies. I mean... Wait, when was this supposed to take place again? Do we have a date?
and a lot of them are dead
well, were stuck on our dying planet and might as well die with it
No date yet
it's near future... turrets and bio scanners for example...
Ok, so MAYBE space colonies. But I was wondering if maybe the high casualty rate was the reason infected prisoners are being used.
what were the monsters called? 
Hosts works.
really? I thought there was a name already
we have names for archetypes though
Sleepers is the closest generalisation of them all but it's not the name of them
Striker, shooter, scout...
Male ones are referred to as Strikers, Female are Shooters
and deviants of those 2 archetypes
I like Sleepers for the small ones, honestly.
Sleepers are for all the sleeping ones
Curt and descriptive, fits p well
So big bois too
I was thinking of the collective name for them
Mh, makes sense I suppose
Well there's gonna be missions without sleepers in the future. Those ones they're just awake.
Wakers
there are tons of names for them, but sleepers is the big one, the wiki has names for some of them too
did you say wankers? 😉

fookin wonkers
I'm Australian, so it's more like "Fuck face" type of names
side note, small ones' heads remind me a lot of the brutes from Amnesia TDD
p sure they had that kind of split in half maw-like head thing going on, too
those are strikers yes
what do the spitters look like?
i've seen these ehads somewhere before i na game or movie... the teethy heads... it jsut escapes me
aaah alright
all strikers and shooters have the same model
implied females but not clear
Scouts share shooters model, just with a much larger head
scouts = my ex 😫
she looking kinda thicc
skin vars would be sick
oh gwad. the horror
even more so if they looked similar enough that you could tell apart which is which, but still nice and varied in different ways
I TOLD YOU NOT TO WAKE ME BEFORE DINNER SON
Oh, to note, strikers have elongated and lethal tongues.
sleeper
fully charged hit
torso gets fucking obliterated
fucker somehow still gets up and starts attacking
YEP
fff
you
have no idea how hard it is to take those
very much like RE:4 game...
and they move so oddly, slow but then super fast
I kinda figured it was hard. It's such a split second strike.
I always try to get close to them so they have to resort to slapping me with their little arms. Except the big chonkers, they'll yeet me easily lol
I feel like GTFO devs like tentical h3nti
oh, so they do use the meele strike animations
You can apparently kite the hulks.
If you focus on when the big bois swing, you can dodge them
this isnt the best photo from RE:4 but you can see that after shooting the head off, a large and dangerous tentacle emerges, it is the real creature controlling the body
gotta figure out when their attack spins up, but shit's p damn fast
Just look at that reach too.
they always pause before spitting it out
And I'm pretty sure the big ones have bigger reach
they do
sure do
"melee"
The length I've seen that go is terrifying
same tbh
Most I noticed it was in C1
shit's not nearly as easy to dodge as the spitters are, either
what happens when you get a bite? are you infected? do you die? do they kill and eat you? 😮
I jump and don't run in a straight line
depends on how the infection spreads
^ depends on what it is in the first place
you can dodge thier attacks.. .its tricky cause its not well rendered yet
Doesn't seem like they really eat. Most of the bodies are decaying in this odd way when you get up close. Pustules, some sort of almost melting look to some...
Bodies found on the map look like they were transforming
i mean the players characters thou...
Also, you think the tongues are creepy, just wait until they add some of the other stuff from the trailers.
I do kinda know how to dodge the small ones, but the big fattys attacks are pretty damn quick and odd to read
all bodies, even the ones in HSU' are mid transformation
Like this thing that's pure nightmare.
Take a look at the first gameplay trailer for GTFO, a 4 player co-operative experience, that premiered at The Game Awards 2017.
what does a claw swipe do to you? or a bite from a tentacle?
In saying that, we might not just find evidence of them eating because they eat everything
yikes
@glad shore yeah, that will incapacitate you
ITS OVER ANAKIN
prepare your throat
THAT thing is horrifying to think about.
cause that shit's about to get FUCKED
I have the high ground
it has a lovely handprint on it
Hey yeah it does.
A loving hand touch
Oh, for those interested in it, Duada is the one narrating the trailer.
sure is
anyone know about the markings on reactors "rods"?
theyre holes, not marks
Makes me wish I snagged a pic of the one in D1
i dont think they are that important but its curious enough as it isn't a known language that i know of
I recognize an o and an n but...
its not an N 😉
up towards the bottom word as well, at the end.
its 2/3 of an N
They're probably manufacturer labels or warning signs
It's possible some of it degraded maybe... Hm..
stylized, fancy companies like unnecessary flare
Wish you had turned your light off for the picture. Blurring some of the really visible rods.
its not that its small, its that the texture is low res
also nice picture there slaanesh.
Better... Hm. If I make it there I might try to snap a picture of one of the rods extended dead on. It looks like it's possible to get the markings.
i hope in the future the reactor will, you know, be actually lit up and making noises
well. my question is what is the: ||fallout of turning one on in C1 and one off in D1||
light and noise attract right so ?
C1 gives you access to D1
Speaking of making it there. Time to actually do A1...
Have fun
GL!
Gonna die, just know it, but that's part of the game.
oh! overload!
Overloading the powergrid?...
No wait, hang on, you're not overloading "it" you're overloading the "powergrid" that's different.
probably resets doors to default state and backup power
hence why we gain access to new area
... OH, I get it. Yeah, there's a security requirement the overload bypasses. You're shorting the security grid.
well no... you likely severely damaged the grid in that area...
prob why no power aside from backups in C2
I wonder if there was power in C2 before we came? 😮
That's what I mean. You overload the grid, causing the security system to short out. You're basically frying part of the system to get past the checkpoint.
yeah maybe
Also it's not C that you're overloading. You're overloading D.
negative. D1 is a shutdown
It's a security system bypass for D.
D1 is a ||remote access by (the warden?) in order to reset local security state so that the palyer can then access the reactor controls||
at least from what i saw
So apparently I can see the whole rundown now actually.
what is on E level? 😫
Ah. I see.
So the thing for D1 reads as "A pathway out of section D has been located. Prisoners spent to gain access by powergrid shutdown. High death rate estimated."
On the C1 level, there is something written on the side of the cooling rods, I did do a printscreen but forgot about and now its lost 😦
Well whoops.
i have screen caps for all of em
But yeah, quick question. Why is the warden looking for a pathway OUT of section D?
(the objectives)
I thought we were trying to get INTO section D?
probably because due to circumstances its a one way trip until you do the thing
it says out of D not out of D1, think about it 😉
Hm...
it means that they want to open a patch from D out to the shaft
Looking at it, the whole point of this rundown is that from the looks of it.
the wardens getting the place nice and open for the future
Like. Even back at B1, you need those PIDs to access the powergrid along with the officer.
to gather wahtever the warden wants
literally
youre not gathering stuff for analysis yet, youre just opening the place up
Makes sense.
we sure are clearing some zones out... but for how long?
It's not the zones being cleared that's required, just pathways deeper.
well, not really clearning. opening a path is a bit different
Hey... Wait, why is that there? Guys, the bottom of your loadout in the lobby, it's really hard to read, but all of the different things have a name for them. There's cognitive stability, physical functions and, for some reason, cell degradation? Why is that last one there?
you didnt see those before?
they were always there
at the end of each level it shows infection rates and stuff...
I didn't pay attention before cause they were such TINY text.
you HSU pod has a full diagnostics function
in fact, thats what it originally tried to do
So why cell degradation? Think it has to do with the infection?
radiation from reactors?
Really wish the text wasn't so tiny.
that alias 😄 😄 😄
Also yeah, nice alias.
what, thats my steam name
people call me by like, 3 different names at this point
no wait, 4
Do I hear 5?
you know, considering the amount of tentacles in this game, your name makes a lot of sense for that.
40k cross over incoming?
tfw @alpine lantern never visits anymore
good ol days of us rambling about lore during alpha
You've got us now though.
The dead clearly rise, huh.
I've just been doing a horrible thing, called adjusted my sleep schedule. Which sucks.
tfw really want to speculate on ||bullrush strikers|| but cannot share the images because of one rule, and i havent gotten to C to take my own pictures
you mean D1?
nah, they dont exist on D
Okay went back and got a picture of the cooling rods and the "text" on the side.
Chirno group
Chirano even
ONEHIHS to me
anyway that's only a biohazard name
its a backwards "3" or "F"
i've been meaning to examine the walls of the reactor room too
on it 😉
sounds kinky
What's the nrv probe
considering
nerve probe
the thing that puts the cortex link in your head so they can monitor you... been wondering if it records video and audio
Oh
||hey what do you guys make of this off map area in B2... nothing special there that i know if, i figure its a glitch||
Thinks it's a glitch
i think i have an infection.... i sit in my room in low light and paly GTFO... i react to BRIGHT light... and SOUNDS... 😄
it be weird if you didnt
Warden probably doesn't want you there if the map doesn't work
the lore is kinda confusing
@grand hatch minimal is a better word
ive been trying to pay attention but id like some more lore leaks in game maybe audio logs or notes or somthing around the map
the thing is, theres no lore avaliable outside of few tibids.
thats the plan
in future there will be audio and text logs
@grand hatch All of that is planned 🙂
the lore, as Simon Viklund told me, is extensive and they already know everything
simon is the one who wrote the lore for this
oh
i cant wait
i love lore
gives somthing to talk about as well
wen i tell a friend about this game he asks whats it all about like the story im like uhhhhhhhhhhh.....
if youd like we have a nice little google doc presentation
https://docs.google.com/presentation/d/1D2mdwwY2EvieuvQ3twaa1X-OU-kaUCdhxr6hqIZRfqg/edit?usp=sharing
omg yeaaaaaaaaas
Add GTFO to your Steam wishlist here: https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to ex...
thank u so much guys
also check out the wiki @grand hatch
it has most of the abouve stuff
as well as a bit more
what happened to the old weapon models and tools and such?
even the hud is massively different
the map design changed too
@high jackal well, during development the devs might encounter issues with certain virtual aspects and needs to change it. Or sometimes they the aesthetic just change organically through the development.
Very bareboned I would guess.
Random ass theory about the whole asteroid and complex. Do you reckon the sleepers were behind the extinction of the dinosaurs? If this is in the future, we know that overpopulation is an issue. We can't feed and put resources for everyone, so why not throw the scum of the world into the complex and force them to survive in an extremely deadly way where there only option is to work together? Instead of using vaunable humans that are benifictial to the human race, use the scum. We know the complex have put some decent amount of money into the place, so it's an fair assumption that the higher up could send down some proper professional geard guys wioth good equitment and commucation yet they decide not too? So it's fair to assume that the complex has multi purpose. I feel like the prisoners are the sepration between the extintion of the human race. By putting their life on line and many of them dying, it keeps the montsers occupied and prevent them from climbing their way out or fidning a way out to kill all humans. Therefore, what the prisoners are sent for, is to go down to find the origins of the sleepers and it serves as them having a reason to keep the prisoners sanity in check, giving them a purpose so they don't rebel. What do you guys think? I am intresting in knowing!
I think that the complex was made to like mine and exploit the asteroid
make sure to check out the wiki for some info too... here it is: ||Not much is known about the Complex.
The Complex is supposedly under the Chicxulub Crater which was made by the asteroid that ended the dinosaurs. || (click on the black stuff)
I do agree with your idea that these prisoners are the line between the monsters getting out and death, but it all feels much more SCP to me in design and idea
||The Complex's hinted location is 21°08'57"N 89°29'32"W. That is a location in the Yucatan peninsula, and inside the crater impact zone of the Chicxulub crater, which was formed by the asteroid that ended the dinosaurs. This coordinate was shown at the end of the teaser trailer. The Complex appears to be a mining complex of some sort, especially considering some of the characters weapons and tools look like mining equipment. It could also be a laboratory of some sort considering that there are a large number of capsules and other equipment lying about. || (from the wiki)
and a small left field thought, what if prisoner means something else entirely
I get huge SCP vibes from this game... looking forward to discussing the lore with everyone
ask away @cerulean folio 😄
Because of the idead that is it centered in the astroid, i am thinking its the origins of the sleepers. The complex was made to investigate it.
Please, entertain me 🙂
That would make the most sense, considering the lab equipment we find
from the wiki on enemies: ||the enemies in GTFO are confirmed not to be zombies or aliens, the possible origins could be fungal or parasitic in nature that require a human host, given that the creatures exhibit human features and anatomy such as two arms, legs, and ears. When a creature suffers fatal damage green sacks are expelled as a result and “pop” when exposed to the surrounding environment, which suggests it cannot survive without its host and these potentially could be parasites that contribute to the host’s mutation.
Often referred to as the collective of monsters during an onslaught, the horde in GTFO comprise of various types of monsters exhibiting various and unique mutation.
They will breach doors if blocked and be alerted when detected by a Scout. Ideally, it is best to avoid alerting enemies by silently killing it with a melee weapon to preserve limited ammunition or detect enemies by using the Bio Tracker, then setting up defenses before engagement. ||
originally, this could have been a mining complex that after the first infections that might have been contained, say by a security force on site for the mine, and some basic research facilities set up
but as the situation became worse and worse, it was abandoned and left to the encroaching tide of monsters, thus the warden was put in place and the "prisoners" were set up to help with the situation
now on the nature of the "prisoners"
some of them might be death row inmates who were given an ultimatum, but that isn't very steady supply wise, so either the requirements were shifted downwards to help with the numbers or mercenaries were hired to help out with the situation
My thought is, what if the sleepers resembles death and life? One must first destroy in order to create life. It is certainly no concidence that the complex is on the astroid, why would you destroy such piece of tressure that was the cause of extintion of an entire planet? The question I cant help but ask, is wether that is the only complex or is there more?
It's I gurantee fungal pods they shot
shoot*
that would make the most sense, or an acid
A way to spread infection.
My so far take on this is that the facility was researching something on prisoners which would understand why we were in stasis, and from that they delpoyed "US" As a last hope ditch kinda effort without wasting important assets or sending in people from the outside to keep shit quiet
With that the experiments took a wrong turn
and therefore the fungus broke up and infected everyone, meaning all the ripped bloody clothes on the ground are transformed prisoners/scientists
Or what about it was an massive prison before? It went downhill, so why not use it and make it active?
Massive prison wouldnt be to off as I dont see anything considering tests or whatever
There is a ton of construction and storage throughout the facility
which could mean the prisoners were forced to do construction
True and it serverd as an research center with the prisinors being the subjects...
It's 100% a research facility
Wait no
It's gotta be a prison
The warden
thats a person who runs a prison
Could be, it was definatly used for multiple reasons like reaserch, storage, prison e.e.t.c
Yep
The hsu pods
are test subjects
Maybe it is the prison? An activaly runing one.
The layout is weird
theres no real judgement we can make as all I can tell is construction wokr
work
I never see labs or anyhting
just machines
Yeah, it annoys me how its on a astroid creator out of all things. Why would you do construct something that massive over an sacred astroid impact?
why not
lol
Humans fuck up everything anyways
Im gonna rewatch a trailer and figure out some key hints
What The Complex does is mostly unknown, although we can infer that it is or was a mining facility (some of the character’s weapons are repurposed mining equipment). A second plausible purpose of the Complex is a research facility (there are screenshots of capsules and other research types of equipment).
It should also be mentioned that The Complex is known to be abandoned by humans but has been overrun by flesh-eating monsters for many years.
Do you see why It keeps making me think of the its the orgrigins of the sleepers? We know the dinosurs went extinct, it makes me think that the sleepers had something to do with it.
origins of the sleepers*
i gurantee they had no take in the disappearing of dinosaurs
the reason is making me question whether or not it is fungus
Nah man, too convintaly placed on top of an crator that caused an massive extintion. The similarits are too well... similer. The sleepers eat humans at the end of the day.
is the mutations
the mutations range heavily
I just hope the DEVS don't go with the whole "researching parasites and infections" shit. It's been done way too much. They already have a good core conecept of lore and got a good taste.
Homepage of SANTONIAN Industries, strategic investors group.
Thats the logo that appears throught out the whole game
^ unconfirmed but the amount of santonian stuff makes me think otherwise
I can say that the wahtever sleepers are
did not kill dinosaurs off
the asteroid did
but
whatever is on that asteroid
is now here on earth
in this site
Another important piece of information is what the word Santonian itself means. Santonian is a geologic time scale referring specifically to when the dinosaurs went extinct, which was a result of the asteroid that formed the Chicxulub Crater. Therefore, we can assume that the entire purpose of Santonian Industries is somehow related to the asteroid impact, and aftermath, that nearly destroyed all life 66 million years ago.
Yea... that is what I was refering to.
People have checked the source code and one of the players, Bishop, seems to be the creater of the website
Yep
And one of the Characters is Bishop
Coincidence? I think not
Also, not alien or zombie
Most likely parasitic or fungus
Is that name an alien refrence by any chance?
Bishop
A distrustful English pragmatic interested in getting the job done.
no
Possible, the devs did get influenced quite heavily
by dead space, alien etc
yeah
why would you dig on an astroid impact site
honestly, probably to look for valuable resources or to research any remains of the asteroid/impact
especially considering this was p much the largest extraterrestrial object to ever crash down on earth, I'd understand someone, private or otherwise, getting curious as to what they could find if they dug there.
Do people think it's more of a "People found something, tested something, it went to hell and they abandoned/got killed off" kind of a thing?
Asteroids and meteorites tend to have a lot of rare metals in them so makes sense that a mining corp would try to get in on that
As most things are
it's mostly likely they mined the meterorite for precious minerals/metals
and found something else
that was alive
And (probably) just like Weyland-Yutani, they decided to diversify from mining to other fields when they found something alive.
Exactly
Most likely the data and samples left behind when the Complex was overrun.
i see
So far in the current Rundown, we've been sent to pick up HSUs and personnel IDs
ya
so maybe its looking for something like a patient 0
that would tell us why it wants the personnel IDs
Patient Zero would most likely be the first person to have examined the remains of the asteroid, since whatever infected them would have come down in the pieces
ya
And I think the infection must have taken over pretty fast because otherwise they would have recorded who examined it first
The HSUs might be like cryopods for personnel who are rotated out of assignment, to conserve resources.
I do wonder what the means of transmission are, since our players get hit by the sleepers a lot but don't seem to be affected.
Maybe some people have a natural immunity or resistance to it
And sometimes, players can have Infection Risk: Low or High
So I don't think we're going down without risking it infecting us
Like, with fungal infections I know that it depends a lot on the person's immune system too
maybe parasite that would explain the worm things coming out
parasite that was on the meteorite
ya
like that
i mean they do rest a lot so i think if it was in space it would evolve to do that
Im sticking with fungal wise
of the giant fungus like pods sticking out of their head
Figured it out. The story is 4 prisoners descend into a long ranged flash light factory that was long abandoned after chemical spill.
that brings me to a new thing
It's possibly a microorganism similar to tardigrades, which are extremophiles which can survive the harshness of space
that supp the fungus
That explains all the Long-Range Flashlights
Tardigrades, known colloquially as water bears or moss piglets, are a phylum of water-dwelling eight-legged segmented micro-animals. They were first described by the German zoologist Johann August Ephraim Goeze in 1773, who called them little water bears. In 1777, the Italian biologist Lazzaro Spallanzani named them Tardigrada, which means "slow steppers".
The are one of the most resillient animals in the world so far
cuse irl there is a zombie fungus that takes over ants and stuff so that could explain them and they also culd be testing on that so i mean
Yeah, they can survive up to a week in space
So an alien microorganism may possibly survive even more than that
@fresh elm That's cordyceps
sorry i forgot the name of it
No worries
The Tardigrade can be a downgraded version of a parisitic like version of it
ya
But yeah cordyceps are scary, imagine having your brain hijacked by a fungus
more or less it evolved
I feel like parisitic would be more fun
ya so that is what it could be but evolved
cause thenjokes like Last of us in the future
cordyceps
or sum shit
ya
so abut the warden so why would it want us to turn off a reactor and not leave it on?
in D1
who knows
Maybe it's concerned the reactor might go into a meltdown in the future
Seeing as you can't send a maintenance crew down willy-nilly
and meltdown wouldn't be a good idea
Leaving a reactor running unsupervised is just too risky
ya
Honestly this is offtopic but I would love to work at ten chambers
lel
It would be awesome
Currently exploring my options with coding, and 3d model design
and concept art
anther thing is why the titans were did they come from i don't think it would have that much time to evolve that way so quick unless its the alien thing we were talking abut then maybe
For the big guys, they might have more than one organism inside them
like a colony that would solve why when you shoot its head off it does not die
so the brain is gone that is anther thing
It's also very probable that a person's gender and genetic makeup affects what they turn into. As all the little shooters are female while little strikers are male.
or at lest does not need it
Kinda like in Left 4 Dead with the special infected
kinda off topic, don't mind me
Current rundown of the current rundown objectives heh:
||A1 - find HSU to collect DNA for security clearance to lower level B
B1 - ID's are needed to get past security for the power grid (C2)
B2 - more DNA needed from a HSU for clearance to the power grid
C1 - Visit the power grid and overload the reactor to basically short circuit or reset security systems on floor D
C2 - Collect partial decoders which are used to decrypt the security on floor D allowing full access
D1 - Death||
||what if the warden doors represent areas where A.I. servers are? (if the warden(s) are an A.I.)||
Tis not a alien fungus, devs have stated it's not alien, though to what extent they class things as alien is unknown so I could be wrong
well we think it is a fungus or parasite
||why are the spiky bois kinda underwhelming||
@naive kindle ||they're not if you're being rushed with low ammo||
||fair, wasnt expecting to be able to mow down a line of them still||
||They're weak solo if they don't get close, if they ram you or have numbers they have more oomph||
is that litterally their feature?
yeah
definetly not a fungus. maybe were talking a penumbra type thing. mine with a secret facility in the bottom. perhaps a bioweapon type mutagen?
so what exactly is the story? I beat every level and still have no idea :/
What's the theory on the "cortex hijack" and "the prisoners"?
It seems to me like the prisoners are being used like disposable puppet soldiers
like we are playing as mercenaries who are just remote controlling prisoners as disposable bodies
would explain the varying infection levels and other vitals during the uplink
@olive zephyr waiting for an update which will add texts in missions to explain the story
i'm willing to bet they found something while digging, built a research facility at the bottom to research it penumbra style. breached containment and turned into a runaway situation that ended up in the current situation. and now the warden ai that was in charge of the facility is using us to further some goal.
yeah, that "goal" seems to be the biggest question right now
i only have some thoughts on the monsters
what i dont get is why some other party hasnt taken charge of the situation
whatever happened there has to have been at least one sos
whatever the warden is, i doubt its the only thing aware of whats going on
they must have covered it up
that's why they use prisoners
and not "normal" people
huge underground facility going dark isnt something that just goes away
thats a lot of families to keep silent and stop from asking questions
especially with the lack of materials leaving. santonian is a mining company. even if they claimed to shut the location down. people would notice none of the workers returning
if it was an active cover up though you'd think we'd have a bit more than a limited A.I thing, entity, whatever and a group prisoners/mercenaries in the mix. and they'ed likely be a bit better equiped. something isnt adding up
i'd imagine there would be an active effort to reclaim the facility. or at the very least contain whatever caused this mess, such as collapsing the entrance
as a side note: our prisoners aren't in the best shape. mentally unstable and servicably fit at best. and infected psychopaths at worst. hell the suggested action is retiring us for a better option. the warden is acting with very limited resources and with no help in sight as things stand
Keep in mind the place has been abandoned for a bit (this is lore)
fair enough, still i feel like theres a piece missing. if losses where cut why is the warden still active and allowed to act independently. i'd shut the place down. drop a nuke down the hole and plug the top
Why nuke it when there is apparently a huge amount of information and data in the facility which is why hes using the prisoners/mercenaries/psychos to obtain the info. A lot of the things were collecting is obviously of incredible importance to the warden.
as far as i can tell the facility is a mine, at least the levels we've explored. whatever is in E level. it has to be important to out weigh the potential risks of what is apparently a contagious incredibly dangerous mutagenic infection
Important to notice that one of the "prisoners" is connected to the Santonian Industries. That makes me think that we aren't talking about "scum of the earth"
well if thats the case why does the warden not give us more stuff?
if it wants the stuff so bad
Why waste military grade weapons?
if its worth getting why waste the limited resources? a well equiped team would do better than what we have
Maybe because the quality doesn't really matter when the odds are so low.
Maybe ^ hes right
The prisoners can get the job done with the equipment so far. Sure thing some of them messe up and die, but would a better weapon have made a differ?
weapons can be replaced. lives cannot. eventually you will run out of prisoners
ya i mean A higher damg gun can do a lot
i mean with so many titans
ya
the warden is a ai so why does it just make them?
being a ai you think it would have access to a place making guns
i doubt the warden is as intelligent as a person. if its an A.I with the tech shown so far its not a cortana level AI like from halo. its probably closer to a logistics and cost benefit anylsis system. it especially should understand the value of a human life over replacable equipment
ya
i know but it has overeden us even though we are mentally insane
so i mean it wants something and it wants it bad
yet it overrides the system and uses us anyway
were likely all it has, it should give us every edge we can possibly get
yet it is told for us to just retire
yes that what i mean
sooner or later its going to run out of people to throw down there
so why not bring the chance of success up like 10% or any for that matter
santonian has cut its losses and abandoned the base and everything in it. the warden is working independently, with no oversight and no backup. whatever is in the facility is not considered worth recovering. so why is the warden still online? why havent they taken measures to seal the facility and neutralize the threat it poses. it doesnt make sense
i know
Okay, so I can find many instances where weapons and numbers don't mean shit but training and experience does
ya
we have neither
i mean thats why the warden sends us out
They know what they're dealing with, Bishop worked for santonium too
at least we have no idea what the facility is or much about it. the prisoners show wonder about it fairly often
@shadow igloo experience and actually lengthy knowledge about the facility are two different things
Also, how far are you in the game?
ex cops or like ex mill
Because spoiler
fair, but you'd expect a breifing right?
ya
i've beaten D1 im good so far
Alright, so you know there's alternate ||extractions||
