#gtfo-lore

1 messages · Page 133 of 1

last saffron
thorny ridge
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^

last saffron
thorny ridge
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Big Shooters have the Additonal Crimson Skin and well..height with the ability to fire multipile Projectiles.

last saffron
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they spray out in all directions when you break them, stay for a second or two and then pop in a spurt of liquid

regal pumice
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Ladies, ladies

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This... this here is just Stargate

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It’s the symbiotes

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The Jaffa are here.

finite heath
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So, what is the general theory on what the infection is?

toxic sand
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For me, the meteor contained something that turned people, they build the complex to mine it and accident a la Resident evil happened. Monster took over.

finite heath
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Virus it sounds like

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Though I can't help but think more parasite

severe spruce
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is there somewhere to read up whats currently known?

toxic sand
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The gtfo wiki

last saffron
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theres a summary in pinned messages

severe spruce
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thanks

hasty canyon
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Just as like, a thing from that: From the way it's presented I can't imagine HSU's as an objective not being about getting access to DNA samples that unlock various security doors and floors.

lilac island
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thanks for the link to the google doc

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was curious about the lore after playing it

tall anchor
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the presentation's content is also on the wiki though

last saffron
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faster to just get the google doc

opaque pond
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I'd hate to ask them to rewrite stuff, but I really feel they shouldn't have used the Chicxulub crater

last saffron
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whys that ' v'

opaque pond
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Cause it's literally the same as Dead Space

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The first marker that humans came into contact with was discovered at the bottom of the Chicxulub Crater

last saffron
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thats where similarities end pretty much. since the marker didnt cause its shenanigans right away, until they started mass producing it across the stars

lethal axle
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The warden isn't the name of a all knowing entity it's a cool kids club where only the coolest of kids can enter when they complete all expeditions

thorny ridge
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Yeah but we haven't completed them all.

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There's Obviously more down the List.

opaque pond
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The marker absolutely caused things the moment humans interacted with it

lethal axle
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Yeah obviously the warden club keeps coming up with more and more expeditions that people have to complete to join

last saffron
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well, not exactly, it didnt cause necromorphs until 2214

thorny ridge
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also Just wanna say we've been talking about pre existing way the Infection could've been caused but what if It was Manufactured just a little topic and off topic of stuff rn

opaque pond
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Michael Altman was killed bya necromorph very shortly after its discovery

last saffron
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yes, at 2214 as i mentioned

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after rather

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dead space has its stuff..on a more funky side to be honest

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half of it is cool, other half is some complete garbage

vagrant lynx
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the question is did it happen all at once to any human in the complex, or was it over time? Because we see some bodies that are not fully mutated down there...

opaque pond
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A seemingly extra-planetary element which causes the weaponized reshaping of humans that come into contact with it, discovered at the bottom of the Chicxulub Crater

last saffron
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we dont know if its source extra planetary though. it could be something unearthed from the deeps, considering the meteor impact forced stuff usually found deep within the crust upwards, we dont even know if the whole complex even goes as deep down as the irl expedition did, which is 1300 something meters

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right now D is 823, and theres one level below it, so the complex could very well just go 1km deep

vagrant lynx
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also, what's interesting is that there appears to be nothing at the top of the complex, when the rain is coming down, other than a medium sized communications tower... no tall buildings or structures anyways besides the crane lowering us in...

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yes also take note that whe nyour down below, you can tell that what ever up came up from below... let me find that pic one sec

last saffron
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offshore isnt the best place to build large structures

vagrant lynx
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This is the starting area of B2 if i remember (but it could be A1??), looking away from the map towards the other side of the hole

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Notice the spikes and destruction pointing up the shaft!

lethal axle
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Isnt a1 and a2 the top of the shaft?

vagrant lynx
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Here's the top of the complex, during the start of a map as i said a moment ago

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@lethal axle you might be right a played a few maps last night so i might have mixed it up.. but there is no A2 at this time... that was the early Alpha

last saffron
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not the at the top, but closest to the surface

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and the smallest of them all

vagrant lynx
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also its interesting to note, that before you drop into the shaft. it appears that the "fins" or "doors" aren't actually covering up the hole... im not sure what to think...

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looking down before you drop into a level ... its odd... kinda like a missile silo but not quite...

lethal axle
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It probably is a missle silo

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Long and narrow

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Multiple layers for looking at the missle

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Or missles

opaque pond
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Could also be a mining platform, the platforms for various maintenance inspection

finite heath
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That is the most likely, looking at the stuff scattered around

lethal axle
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Why would you have big fucking door to block off the shaft?

vagrant lynx
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we are fairly sure were in a mining complex. a few ahve mentioned the way the levels are built and machinery seen in the levels is very similar to today's mines...

finite heath
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Gotta cover it up for the night

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And you don't want hard rains flooding the shaft and any digging

lethal axle
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That seems like alot for just a mine shaft though

finite heath
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It's a very vertical design

opaque pond
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Mining and research facility

lethal axle
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You could just use a big cone made of something lighter to push off the water and stuff

finite heath
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That other part is the important bit

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Research facilities are big targets

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And you can't let anything out

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Since we have all those creepy crawlies down there

lethal axle
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Yeah I'm leaning more towards missle silo or a research facility

vagrant lynx
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assuming the monsters can't dig and tunnel thou... and that during alarms they come up the central shaft.... although sometimes they come from rooms we've cleared... 😮

lethal axle
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They wouldn't be "asleep" if they could dig

finite heath
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And there aren't signs of them doing that either

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At least nowhere I've seen

lethal axle
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Unless they can use machinery

vagrant lynx
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sure they would... we don't know why they are asleep.... and we don't know when they go active to eat and scavenge....

lethal axle
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... can they?

finite heath
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Do they need to eat

lethal axle
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They don't have a mouth

vagrant lynx
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some sure do have a mouth! crawlers and big daddy ahve a big ol' rack of teeth sometimes

lethal axle
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Keyword

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Some

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Not all

finite heath
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It looks more like they are hosts for a parasite which has morphed them to be protective of something

lethal axle
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Also what would they eat

opaque pond
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There's a chance that the facility started as a lighter research project, for delving into the mysteries of prehistory. Then perhaps they discovered this substance or "thing" that causes the changes we see. Maybe they're even in the middle of a bad war and decide to try turning this thing to military applications. The facility is developed under the guise of mining operations, but its true goal is studying the infection and how to use it against the enemies they're keeping it secret from. Then shit goes bad

finite heath
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In order to conserve energy, they Sleep yet keep an eye open for any unauthorized people

vagrant lynx
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never the less, we only know they are alseep for now, and that they seem fairly dormant

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clearly they eat people 😉

finite heath
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Most likely

lethal axle
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The only way I could see the mine shaft theory to be true if it's a alt history of that Russian biggest hole

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Also when you go down they don't eat you

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If you were asleep for a unknown amount of time

vagrant lynx
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well the wiki states: ||Not much is known about the Complex.

The Complex is supposedly under the Chicxulub Crater which was made by the asteroid that ended the dinosaurs. ||

finite heath
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And looking at the parasite theory, who wants to do some analysis

lethal axle
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I'd take a big bite outta the first thing I see

vagrant lynx
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the question now is, are they evolving, and are they incline to move to the surface... containment would be key, ** IF ** earth is still a planet worth living on...

livid locust
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so question: do the prisoners start off in those pods to begin with and are awoken for those specific jobs, or are they housed in cells and use the pods to get to the destination for thier jobs?

vagrant lynx
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we dont know yet i dont think

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but the pod says "decompressed" when it opens, so in theory your just waking up to do the task... but the surrounding shaft area doesn't seem to be a holding area of prisoners like the stasis pod nest in the matrix.... here i'll grab a pic in a sec

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Notice the other crane/pod arm on the left side of the screen... but you cant really see pods around the area...

last saffron
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considering Warden lets you keep whatever you find in the complex which it deems not needed, you probably dont spend all your time in the pod

vagrant lynx
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( it looks like we are) we're being dropped in from a crane that is over the shaft and above... so../

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and since we know they want to add crafting, well you cant craft when your asleep 😛

last saffron
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the main 4 pods are also coming from a porthole, they dont just sit there on the crane

vagrant lynx
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oh? edited my prior post

finite heath
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Most likely, there is a holding environment for the prisoners to stay in till they are needed for a specific task, then they gear up and go to sleep while they are hooked up and decompressed while they are dropped into the hole

vagrant lynx
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I duno this is the upper part of our crane right at the start... looks above to me!

last saffron
vagrant lynx
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let me go watch YT quick again

lethal axle
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Your probably allowed out of your pod to look at your weapons / armor

last saffron
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your pod isnt attached to the drop cage initially, its moved out on a conveyor before being attached

thorny ridge
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^

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And the System they use seems to be a Initally thought of system for HSU's

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So we may not even be going through a main Entrance rather a Utility Tunnel

vagrant lynx
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i couldn't find a video of rn

lethal axle
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Also your pod is a cryosleep pod so you don't know how far your pod is initially from the drop site

night stone
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true

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though with how abandoned the facility looks i doubt it's very far

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Don't think they'd have the man power to build a tunnel with conveyor a that long

vagrant lynx
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well stocked the complex is... all that stuff on shelves !

night stone
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but that does mean that nobody came back to get those materials

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which means there probably isn't many people left to get them

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or it's too dangerous

lethal axle
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It's probably too dangerous

night stone
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i mean theres a 2% survival rate

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soooooo

lethal axle
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Because looking at the #the-warden he tells us the stats and he doesn't seem to be in short supply of prisoners

night stone
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true

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which begs the question, where's he getting these people from?

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Perhaps there was some kind of major war like WW3 and these people are war prisoners

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something kinda like the Minotaur myth

vagrant lynx
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well... i wouldn't read into the warden stats and think its connected to the lore.... arent the stats just showing players success rates on levels over all????

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because we play has the same 4 characters on every level right... so...its not like we're assuming the role of a new prisoner each time we go down

night stone
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I think it's canon

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because why put it in the character of the warden

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why not the official account

vagrant lynx
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good point... i really don't know... but if humans went to the stars, then we probably have a lot of colonies and alot of people to... uh... arrest.... 😛

night stone
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oh god

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probably true

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do we have names of the characters we play as?

lilac island
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Yeah

vagrant lynx
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(FROM WIKI ) Prisoners

Hackett: An Irish native described as cynical and comical but reliable.
Bishop: A distrustful and pragmatic English who is interested in getting the job done.
Woods: A thoughtful American who believes in deeper meaning.
Dauda: A determined and cunning but secretive Nigerian.
lilac island
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The wiki has 'em

night stone
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hm that makes it difficult

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idk maybe the times we die isn't canon, just the success is

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which is why we don't see more bodies

lilac island
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Since our player characters are all of different nationalities, I'm inclined to think Santonian Industries was a multinational corporation and these guys might have been hired, but somehow became prisoners? idk

night stone
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maybe they figured something out and the company had to hide it

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but that means they pretty much had to have some combat experience

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because they're pretty good with the guns

lilac island
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I'm thinking Santonian is similar to Weyland-Yutani from Alien franchise

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And some of their employees are combatants to protect the interests of the company

vagrant lynx
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there is a disconnect for sure. a mining company... and an entity know as the warden who is in control of prisoners, some how are connected and are trying to collect data and complete other objectives down below.

night stone
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I could see that

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The company has to be really big though

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because we see no government presence

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which only a huge and powerful company could manage that

lilac island
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Devs mentioned before that Alien franchise was an influence, so it's plausible that Santonian is very much similar to Weyland-Yutani

night stone
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i need to do some more research on that

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because i think you're very close

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if not right

finite heath
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And since we are pretty sure this is in Mexico

lilac island
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And tbh I can see that, the map design seems to be set in the future, but everything is grimy and scuffed up

night stone
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the only thing we know is that the year is past 2020

finite heath
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A company can easily get away with questionable activities

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It's in the chicxulub crater, right?

night stone
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i saw somewhere that the facility we're in is in the same area the meteor that killed the dinosaurs landed

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yea

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It's weird that we don't see more bodies though

vagrant lynx
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well guys remember the wiki says ||"is supposedly under"|| || but we dont know for sure||

night stone
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because i believe in C1 or somewhere around there, there's a body on the floor

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that means that the "infection" whatever it is, doesn't take everything

finite heath
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If you look around A52, there are a lot of bodies

vagrant lynx
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bodies all over 😉

night stone
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so either the infection doesn't take everything

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or it only takes living things

finite heath
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Most likely the latter

vagrant lynx
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some bodies appear to be in pain, and appear to have something burst out of their lower regions... but its hard to tell in game...

finite heath
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Some of them look like they are melting

night stone
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but why not take all of them

last saffron
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foods here

night stone
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because they were alive at one point

vagrant lynx
finite heath
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They might all have become unusable

lilac island
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It's possible that infection has a high mortality rate.

vagrant lynx
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that's assuming that all these people were exposed and mutated at the same time... we don't know yet

last saffron
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i hope someday down the line we get textures a bit higher res

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some corpses look like globs of vomit because of the blood splatter over them

vagrant lynx
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yeah the dead bodies need a little texture and art love

finite heath
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There's one body that looks like a killed one in a bodybag

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It seems to be expanding too

vagrant lynx
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oh im sure that different levels were affected at different times... be it a zergling rush, something in the air that starts the mutation, or a baby xeno chest burster

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dont drink the water, and dont touch anything without a glove... no glove.... no parasitic love

glad shore
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Considering the sheer level of mutation we’re looking at here, it’s possible the sleepers don’t require a normal food source anymore. Some of them have exposed stomachs, split open skulls, that kinda thing. So maybe they rely on something else for nourishment.

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Could be what that fog is. If the parasite is fungal in nature, or I suppose some other sort of thing, can vary really, they might just need moisture and heat to survive. If they’re below sea level, you’ve got that in abundance.

vagrant lynx
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also note that when you open up the tummy area, small egg like objects can be found and will spill out

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er.. .at least on some of them

glad shore
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There’s plenty to them that we don’t understand yet. But I think one of the things Duada said during the trailer back in 2017 stands true at the very least. “They want me to feel what they feel.”

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Most likely, they attack not out of a sense of acquiring food, but to infect.

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Dunno how much the trailer is still considered canon, but I feel like there’s plenty in it to dissect.

vagrant lynx
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i'd have to see the video to get the context but i hear you

glad shore
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He was talking about it like it was maybe a nightmare. Maybe something else, he’s not really specific. Just “it comes every night without fail.”

vagrant lynx
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i'd like to know why they are alseep where they are... like... its super random... but we can't measure heat in game or light intensity sooooo

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prob ref the infection rate that can be seen at the end of a level screen

glad shore
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Possibly a suspended animation state, to preserve energy and increase infection chances.

vagrant lynx
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sure. but why right there? is that where the human host was before he mutated ? so many questions!

glad shore
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I think it might just be the spot they picked to wait. Scouts can be seen roaming, so why not sleepers when they’re active? Ludvig did have a moment in a video with some youtubers, IGPgrey, Icycaress, and such where Icy said “so I can’t help but notice they’re called sleepers, and that makes me think there’s going to be a mission where they’re awake.” Ludvig: “Yep.”

vagrant lynx
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of course, we know that they react to some things... so i can see that we would find a level with lights on and motors running where they are awake... now here is the twist... what if we can put em to sleep too!

glad shore
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I think light and sound are the determining factors for some reason. Light might be a requirement for searching, sound might be what they use to find prey.

vagrant lynx
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yeah

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agreed

glad shore
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Could also be a nocturnal thing. Someone might need to confirm it, but in each video I’ve seen at least, you start close to the surface and can see the sky before being lowered down, and it at the very least looked heavily overcast. It might be that every expedition has the requirement of starting at night.

dense saffron
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On the subject of sleepers, theres a very obvious distinction between the ones that get summoned by alarms and the ones that we find on levels, perhaps the more darker colored ones are always awake?

glad shore
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Might be location based. By which I mean, the horde has infected coming from different sections of the complex to attack.

lethal axle
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If anything the more down you go the deeper the sleep they should be

dense saffron
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I dont know, the deeper you go down the more active they get imo

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You can hear distant roars more often deeper down in my experience, at least

glad shore
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Heat might make them more active. Further down you get, the more pressure is exerted, and in enclosed spaces that tends to translate to heat.

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Like a pressure cooker, you know?

pure shore
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Might have to do with their level of infection, the ones close to the surface might be recently infected, so they might need to spend more time "asleep" to leave more energy for the virus/infection to evolve inside them. The ones further down are closer to being fully infected, thus needing less energy for the infection and can use more energy to be active.

lethal axle
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That would make me more sleepy though

midnight spoke
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Okay, so not all were hired, Bishop was hired, he's the author of the Santonian website apparently

lethal axle
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Weighted blankets and heat are more likely to make the body sleepy

glad shore
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As for coloration, it could be this difference between a mutation and adaptation? This is the tricky bit, which is what causes a shooter to mutate rather than a striker? Is it knowledge of firearms of the host? Did it have a weapon? Or is it something the infection decides on a case by case basis?

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If it’s adapting to the environment though, coloration might be to blend in with something.

lethal axle
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It might be random

midnight spoke
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the other three? Unknown how they got involved, but it's possible Bishop roped them into it

lethal axle
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They are all different viruses

glad shore
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Could be. Different strains maybe.

lethal axle
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But they work basically the same but work together

midnight spoke
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Okay, so most likely is fungal or parasitic infections, both are likely to have variations on species due to adaption

pure shore
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Might not be, might be the same virus, but the hosts have different qualities or aspects causing the virus to evolve differently once infected. (in regards to what InsanityDiver said)

midnight spoke
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It also explains why you can pop ones body in half, as the neural centre is where said parasite of fungus is

pure shore
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That's true

midnight spoke
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Also, hosts don't normally force things to evolve like that

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Except for horizontal gene transfer

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Where they 'steal' some genes from the host

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Which isn't common and also doesn't explain the bois in D1

pure shore
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Haven't gotten to D1 yet so can't speak for those 😛 😛

lethal axle
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Actually I do think viruses can react to the conditions of the host and the environment

midnight spoke
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@lethal axle Environment yes, host yes, but evolving on the point? Highly unlikely, that's not how the majority of evolution works

vagrant lynx
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different strains for different purposes

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like how ants have roles the carry out

midnight spoke
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^ That's what my opinion is anyway

pure shore
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What do you mean with "evolving on the point"

lethal axle
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@midnight spoke this doesn't have to be a super normal virus I heard something about a Eldritch horror at the bottom of the shaft

vagrant lynx
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unless human intervention caused some strains during experiments

midnight spoke
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Okay, so evolution normally is a long process and it normally occurs due to environmental factors which lead to a gene being favoured for survival, for a virus to enter a body and adapt to a degree where you have say, the bois in C2, compared to the normal virus which is a shooter for example, is unlikely

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Just too much variation

vagrant lynx
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imo for D1 ||seems like they put something into pigs or boars and got that shit out the other side||

midnight spoke
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@vagrant lynx possible, but where's the pigs etc

vagrant lynx
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||the sound they make when you kill them||

midnight spoke
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We thinking the same guys? Because they're the same as the normal strikers and shooters, just that one variation of difference

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The noise change is probably due to the forced change of structure in the host

vagrant lynx
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||talking about D1 ending with the invis dudes||

midnight spoke
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Yeah, they're the same as strikers and Shooters

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just with that extra bonus fun point

vagrant lynx
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how odd then...|| why the two changes one physical and one sound related!||

midnight spoke
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Not sure

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Either way, juist looking at them you can tell they're bipedal

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And as much as this forces mutation, it has made arms or legs changed

vagrant lynx
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yeah

midnight spoke
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It is possible they did animal testing and we just haven't seen it yet though

fresh skiff
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E has infected chickens smrtkitty

vagrant lynx
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also i just noticed on the intro screen for the game someone overrides the computer which says the player is unsuitable to be deployed and then you get injected with the neural-probe and you see that thermal image of a monster and the screaming and what not... how interesting

opaque pond
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The Warden has had enough of your shit, get down that hole

lethal axle
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The gay baby hole

midnight spoke
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@vagrant lynx you can actually skip the testing bit where it tells you the infaction level and it will say forced skipped

vagrant lynx
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yes!

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but i try to pay attention to the details... like rn i need to see more footage of the terminal in D1 during the palyer input parts... lota data there

lethal axle
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The amount of small details is insane

midnight spoke
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there sure is and I didn't want to stay and read

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XD

vagrant lynx
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lololol

midnight spoke
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I actually think the monsters are parasitic based, with some having something akin to a cockroaches nervous system

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I.e. Big strikers, can take half his body off and he still moves

vagrant lynx
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i'd like to know more about the reactors too, i mean, this is one hell of a setup they got going here... must be something valuable down there... weather its bio or not.

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hell legs and lower torso can produce a tenticle to attack you with

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litterally death by being kicked... eh...eh...eh...die already...eh..eh 😄 😄

midnight spoke
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yeah, that's always fun

last saffron
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all of them can survive their body being torn, the big ones just do it more commonly

midnight spoke
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This is true

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Big one was just a example though

vagrant lynx
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i'd like to do some runs jsut to explore rooms and take screenshots at some point

midnight spoke
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I'll probably end up doing that now that I've done the rundown

vagrant lynx
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sadly i have today and tomorrow then im away for hte holiday with the family. 😛

midnight spoke
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Family is a priority

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until the infection spreads

vagrant lynx
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good thing im in the right occupation IRL then 😉

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but dont worry, responsible companies and shadowy wardens have the situation under control right? i mean... they likely started it right? so its all okay folks!

midnight spoke
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It's okay, bishop knows what he's doing and Dauda knows more than he's saying

vagrant lynx
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  • " its game over man, game over "
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i have a question... why do our characters know to call them sleepers and how to interact with them on A1 😮

lilac island
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Because there were other expeditions before ours.

vagrant lynx
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is that stated? or just assumed?

midnight spoke
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Well, Bishop worked for Santonium, Dauda knows shit and I assume they have info from warden/previous expeditions

vagrant lynx
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ah ... interesting...

lilac island
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Tbh, more I play the more those crystal-like growths on the infected look like some sort of fungus, tbh. Managed to take a few closer looks today.

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When we're sent down, we get transcripts of dialogue from other teams, about "don't move when their hearts beat"

glad shore
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Ignoring all that, though that’s probably a reason, on login you are “redployed” not “deployed” so yeah. Not your first rodeo.

lilac island
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^

vagrant lynx
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i like to think that those are not the teams before us but the teams around us who are carrying out other objectives

lilac island
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My best crack shit theory is that they could be clones of the same people being deployed

midnight spoke
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Clones aren't a viable option due to genetic age

lilac island
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Would explain the same four guys getting sent down all the time. Sure, might just as well be cause the game's not even out yet and more characters are yet to be introduced, though, lol.

midnight spoke
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If you clone someone who's 30, that clone when made is 30 from birth

lilac island
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Hm, fair point

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yeah

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unless ofc they've got some fancy schmancy new-age cloning tech

fresh skiff
#

well if they're gonna die anyway then why does being 30 matter?

glad shore
#

I mean, yes, though we don’t fully know why you start in hydrostasis at the start of an expedition.

lilac island
#

though, at the start you are being pulled from a cryostasis chamber

fresh skiff
#

unless you have younger people to choose from

glad shore
#

Hydrostasis, not cryostasis.

midnight spoke
#

@fresh skiff because they'd be an infant when made, so speed it up back to that age and you have a clone who looks 30 but has the issues of a 60 year old

lilac island
#

oh, fuk. alright.

#

Got that wrong, then.

opaque pond
#

They put you in stasis to keep your infected ass from wandering around

midnight spoke
#

As far as I know, you can't reverse again in cells, but you can slow it down using telomerase or having a low cell cycle rate

#

But, humans don't have telomerase nor can we utilise it well, cell cycle is highly improbable

glad shore
#

It’s possible that this isn’t cloning like what we think. It could be a put together body sort of thing, with the cortex interface acting as a brain.

vagrant lynx
#

if you can craft you need a workbench, clearly we get out of those pods more than on a mission

midnight spoke
#

So where do they get the body from?

lilac island
#

They put you in stasis to keep your infected ass from wandering around
makes sense, right.

glad shore
#

It’s possible with stem cells and such, I think, to grow individual body parts.

vagrant lynx
#

besides, how do we turn in our mission obj items?

lilac island
#

Pretty sure we get pulled back up at the escape, no?

glad shore
#

There’s been tests on rats and the like that have had things like human ears grow on them.

lilac island
#

After dropping, the pod shoots back up, could just as well drop back down in case they make it back.

vagrant lynx
#

it does come down at the end of a level. but we don't know that we go back to sleep, could jsut transport to surface.

lilac island
#

Though, the details of the escape right now are pretty shady in general.

midnight spoke
#

@glad shore They get those cells from somewhere, they use stem cells and grow it

#

Still has someones DNA

glad shore
#

Not like it’s impossible to get that at the facility. A1 is doing literally that.

midnight spoke
#

And being injected into a different body every time doesn't fit with the narrative

vagrant lynx
#

guys... i know what caused this..... someone dumped thier mushroom pizza into the hole... and poof spore mosnters... 😄 😄 😄

midnight spoke
#

They're infected my dude

opaque pond
#

It'd be funny if we're playing cyborgs who have only organic brains

midnight spoke
#

and they're varying ages

#

So cell age is still an issue

#

and those were for security reasons

glad shore
#

I mean sure, but if all the parts take dna from one person, then are put together, wouldn’t that work?

vagrant lynx
#

humans with implants are more likely from what we've seen in game

midnight spoke
#

DNA can reject each other

glad shore
#

We also don’t know how the infection alters things. I don’t think 14 foot humans are wandering around normally, so increased growth might be something it causes.

vagrant lynx
#

we know the infection causes different outcomes, the question is why and purpose

glad shore
#

Mhm. At the very least, something with cloning might explain the “oh god why” levels of infected on site.

opaque pond
#

Defensive entities for whatever the cause is

glad shore
#

Maybe not successful cloning. But something involving the meteor maybe.

vagrant lynx
#

i don't think its cloning.... in a mining complex??? why?

last saffron
#

eh, the place of that size doesnt necessarily need clones

opaque pond
#

It's likely not just a mining complex

lilac island
#

Might be different strains, different exposure to elements during transformation, lots of possibilities

last saffron
#

you already have enough space for more than hundreds of workers

vagrant lynx
#

true it isnt just one thing in the complex

lilac island
#

And I'm not suggesting they're cloning them at the mining complex.

midnight spoke
#

Elements seldom cause mutations, a random mutation to support a element is rare tbh

glad shore
#

That’s true. Also I’m sure a mining complex wouldn’t need god damn dna scanners on doors.

midnight spoke
#

Takes a very long time

last saffron
#

depends, sometimes you really want to keep idiots away from something

vagrant lynx
#

things to consider is why we need samples from HSU's stored in different areas, and why some of the HSU's register as normal , or (dead?) and malfunctioning

lilac island
#

What I mean is like, certain deviants might have been exposed to some gas, temperature, environment, I really dunno, that could have caused slight variations during mutation.

vagrant lynx
#

dna scanners on security doors makes sense to keep monsters in 😉

last saffron
#

the place already is Osha inspectors nightmare, with flasks near corrosive substances

lilac island
#

Also, it's a mining company, but we still don't know what they were actually digging for.

glad shore
#

Oh right, I was gonna link something interesting, hang on a second...

lilac island
#

For all we know, could be a government-funded/founded company.

midnight spoke
#

Unlikely, adaption as stated rarely makes a new gene just pop up, it would need those variations there already and they'd survive and become apparent

opaque pond
#

The explosive cannister left wilky nilly everywhere

vagrant lynx
#

diggin for dinos dude! 🐲 🐲 😄 😄 😄

lilac island
#

For purposes other than acquirement of ressources

#

yeee dude

#

lmao

last saffron
#

youd want to dig a bit farther away then

glad shore
#

So did you guys know the warden has a twitter account?

opaque pond
#

Zero restrooms from what I see, too

last saffron
#

yes and it posted our stats from alpha and beta

glad shore
#

Yeah. What’s interesting is what it calls “adequate survival rate”. 2.5%

midnight spoke
#

That's the people in beta who finished D1

opaque pond
#

Life is cheap

vagrant lynx
#

guys... were in the plot for the movie Reign of Fire (2002)

glad shore
#

Very cheap. Out of the 192k in the beta, only 4.8 survived.

vagrant lynx
#

dragons! its fungus dragons!

glad shore
#

And that was adequate survival rate.

last saffron
midnight spoke
#

@vagrant lynx Will Christian Bale save us

#

@glad shore well yeah, because that's the amount who made it and finished everything warden wanted

last saffron
#

eh, i count it more as flavor text for early access release

glad shore
#

I mean sure, but this group seems pretty dedicated to details.

vagrant lynx
#

"A brood of fire-breathing dragons emerges from the earth and begins setting everything ablaze, establishing dominance over the planet. "

midnight spoke
#

"Flash to a man acting star wars in a damn castle"

glad shore
#

They’ve got to have some way of getting so many prisoners. It’s just odd. Let’s leave cloning out, not enough evidence for that. Maybe the HSUs we come in on are something meant to ship people around?

vagrant lynx
#

humans have many space colonies?

midnight spoke
#

As far as I know, the HSU have infected people in it, someone's checked it out

vagrant lynx
#

dev's said aliens inspired the game alot, in aliens humans are all over the damn place...

glad shore
#

I wouldn’t say space colonies. I mean... Wait, when was this supposed to take place again? Do we have a date?

midnight spoke
#

and a lot of them are dead

last saffron
#

well, were stuck on our dying planet and might as well die with it

midnight spoke
#

No date yet

vagrant lynx
#

it's near future... turrets and bio scanners for example...

glad shore
#

Ok, so MAYBE space colonies. But I was wondering if maybe the high casualty rate was the reason infected prisoners are being used.

last saffron
#

sentry guns arent something ground breaking

#

neither are biometric scans

next tundra
#

what were the monsters called? eyesshaking

last saffron
#

no name yet

#

i just call them Hosts

glad shore
#

Hosts works.

next tundra
#

really? I thought there was a name already

last saffron
#

we have names for archetypes though

midnight spoke
#

Sleepers is the closest generalisation of them all but it's not the name of them

glad shore
#

Striker, shooter, scout...

last saffron
#

Male ones are referred to as Strikers, Female are Shooters

#

and deviants of those 2 archetypes

lilac island
#

I like Sleepers for the small ones, honestly.

midnight spoke
#

Sleepers are for all the sleeping ones

lilac island
#

Curt and descriptive, fits p well

midnight spoke
#

So big bois too

next tundra
#

I was thinking of the collective name for them

lilac island
#

Mh, makes sense I suppose

glad shore
#

Well there's gonna be missions without sleepers in the future. Those ones they're just awake.

lilac island
#

Wakers

vagrant lynx
#

there are tons of names for them, but sleepers is the big one, the wiki has names for some of them too

#

did you say wankers? 😉

last saffron
next tundra
#

fookin wonkers

midnight spoke
#

I'm Australian, so it's more like "Fuck face" type of names

lilac island
#

side note, small ones' heads remind me a lot of the brutes from Amnesia TDD

#

p sure they had that kind of split in half maw-like head thing going on, too

last saffron
#

those are strikers yes

lilac island
#

what do the spitters look like?

vagrant lynx
#

i've seen these ehads somewhere before i na game or movie... the teethy heads... it jsut escapes me

last saffron
#

shooters are all women

#

all of them

lilac island
#

wankah

#

alright

#

anything else or just that

#

do they have the same heads?

last saffron
lilac island
#

aaah alright

last saffron
#

all strikers and shooters have the same model

vagrant lynx
#

implied females but not clear

lilac island
#

do they?

#

hm

last saffron
#

Scouts share shooters model, just with a much larger head

vagrant lynx
#

scouts = my ex 😫

last saffron
#

there will probably be skin variations someday

#

might ask ludvig

fresh skiff
#

she looking kinda thicc

lilac island
#

skin vars would be sick

last saffron
vagrant lynx
#

oh gwad. the horror

lilac island
#

even more so if they looked similar enough that you could tell apart which is which, but still nice and varied in different ways

last saffron
glad shore
#

Oh, to note, strikers have elongated and lethal tongues.

lilac island
#

sleeper
fully charged hit
torso gets fucking obliterated
fucker somehow still gets up and starts attacking

last saffron
glad shore
#

YEP

last saffron
#

nyoom

lilac island
#

fff

last saffron
#

you

lilac island
#

those attacks honestly kind of weird me out

#

they're so alien

last saffron
#

have no idea how hard it is to take those

vagrant lynx
#

very much like RE:4 game...

lilac island
#

and they move so oddly, slow but then super fast

glad shore
#

I kinda figured it was hard. It's such a split second strike.

last saffron
#

you might not be able to see it, but its a tendril there

lilac island
#

I always try to get close to them so they have to resort to slapping me with their little arms. Except the big chonkers, they'll yeet me easily lol

lethal axle
#

I feel like GTFO devs like tentical h3nti

last saffron
#

oh, so they do use the meele strike animations

glad shore
#

You can apparently kite the hulks.

midnight spoke
#

If you focus on when the big bois swing, you can dodge them

vagrant lynx
last saffron
lilac island
#

gotta figure out when their attack spins up, but shit's p damn fast

glad shore
#

Just look at that reach too.

last saffron
#

they always pause before spitting it out

midnight spoke
#

And I'm pretty sure the big ones have bigger reach

last saffron
#

they do

vagrant lynx
#

sure do

lilac island
#

"melee"

midnight spoke
#

The length I've seen that go is terrifying

lilac island
#

same tbh

midnight spoke
#

Most I noticed it was in C1

lilac island
#

shit's not nearly as easy to dodge as the spitters are, either

vagrant lynx
#

what happens when you get a bite? are you infected? do you die? do they kill and eat you? 😮

midnight spoke
#

I jump and don't run in a straight line

lilac island
#

depends on how the infection spreads

midnight spoke
#

^ depends on what it is in the first place

vagrant lynx
#

you can dodge thier attacks.. .its tricky cause its not well rendered yet

glad shore
#

Doesn't seem like they really eat. Most of the bodies are decaying in this odd way when you get up close. Pustules, some sort of almost melting look to some...

midnight spoke
#

Bodies found on the map look like they were transforming

vagrant lynx
#

i mean the players characters thou...

glad shore
#

Also, you think the tongues are creepy, just wait until they add some of the other stuff from the trailers.

lilac island
#

I do kinda know how to dodge the small ones, but the big fattys attacks are pretty damn quick and odd to read

last saffron
#

all bodies, even the ones in HSU' are mid transformation

glad shore
#

Like this thing that's pure nightmare.

vagrant lynx
#

what does a claw swipe do to you? or a bite from a tentacle?

midnight spoke
#

In saying that, we might not just find evidence of them eating because they eat everything

last saffron
lilac island
#

yikes

midnight spoke
#

@glad shore yeah, that will incapacitate you

last saffron
lilac island
#

prepare your throat

glad shore
#

THAT thing is horrifying to think about.

lilac island
#

cause that shit's about to get FUCKED

midnight spoke
#

I have the high ground

last saffron
#

it has a lovely handprint on it

glad shore
#

Hey yeah it does.

midnight spoke
#

A loving hand touch

glad shore
#

Oh, for those interested in it, Duada is the one narrating the trailer.

midnight spoke
#

sure is

vagrant lynx
last saffron
#

theyre holes, not marks

vagrant lynx
#

you can see symbols, and there is a small nuke sign

#

look again 😉

last saffron
#

tfw im blind

#

[dies]

glad shore
#

They're all over the rods, wow.

#

Like, every side has it.

last saffron
#

manufacturer marks

#

you can find quite a few other on various crates, barrels

midnight spoke
#

Makes me wish I snagged a pic of the one in D1

vagrant lynx
#

i dont think they are that important but its curious enough as it isn't a known language that i know of

glad shore
#

I recognize an o and an n but...

vagrant lynx
#

its not an N 😉

glad shore
#

up towards the bottom word as well, at the end.

vagrant lynx
#

its 2/3 of an N

midnight spoke
#

They're probably manufacturer labels or warning signs

glad shore
#

It's possible some of it degraded maybe... Hm..

vagrant lynx
#

its like O and up arrow

#

the nuke symbol is at the top of a rod. and is TINY

last saffron
#

stylized, fancy companies like unnecessary flare

glad shore
#

Wish you had turned your light off for the picture. Blurring some of the really visible rods.

last saffron
#

its not that its small, its that the texture is low res

glad shore
#

also nice picture there slaanesh.

vagrant lynx
#

light on the glass makes it hard 😦

glad shore
#

Better... Hm. If I make it there I might try to snap a picture of one of the rods extended dead on. It looks like it's possible to get the markings.

last saffron
#

i hope in the future the reactor will, you know, be actually lit up and making noises

vagrant lynx
#

well. my question is what is the: ||fallout of turning one on in C1 and one off in D1||

#

light and noise attract right so ?

midnight spoke
#

C1 gives you access to D1

glad shore
#

Speaking of making it there. Time to actually do A1...

midnight spoke
#

Have fun

vagrant lynx
#

GL!

glad shore
#

Gonna die, just know it, but that's part of the game.

last saffron
#

youre not turning it "on"

#

youre overloading it

vagrant lynx
#

oh! overload!

glad shore
#

Overloading the powergrid?...

vagrant lynx
#

omg! wtf!

#

yeah, like blow it out, break it

glad shore
#

No wait, hang on, you're not overloading "it" you're overloading the "powergrid" that's different.

vagrant lynx
#

probably resets doors to default state and backup power

#

hence why we gain access to new area

glad shore
#

... OH, I get it. Yeah, there's a security requirement the overload bypasses. You're shorting the security grid.

vagrant lynx
#

well no... you likely severely damaged the grid in that area...

#

prob why no power aside from backups in C2

#

I wonder if there was power in C2 before we came? 😮

glad shore
#

That's what I mean. You overload the grid, causing the security system to short out. You're basically frying part of the system to get past the checkpoint.

vagrant lynx
#

yeah maybe

glad shore
#

Also it's not C that you're overloading. You're overloading D.

vagrant lynx
#

negative. D1 is a shutdown

glad shore
#

It's a security system bypass for D.

vagrant lynx
#

D1 is a ||remote access by (the warden?) in order to reset local security state so that the palyer can then access the reactor controls||

#

at least from what i saw

glad shore
#

So apparently I can see the whole rundown now actually.

vagrant lynx
last saffron
#

you always could ' v'

#

you just cant host a lobby if its locked

vagrant lynx
#

what is on E level? 😫

glad shore
#

Ah. I see.

#

So the thing for D1 reads as "A pathway out of section D has been located. Prisoners spent to gain access by powergrid shutdown. High death rate estimated."

atomic tree
#

On the C1 level, there is something written on the side of the cooling rods, I did do a printscreen but forgot about and now its lost 😦

glad shore
#

Well whoops.

last saffron
#

i have screen caps for all of em

glad shore
#

But yeah, quick question. Why is the warden looking for a pathway OUT of section D?

last saffron
#

(the objectives)

glad shore
#

I thought we were trying to get INTO section D?

last saffron
#

probably because due to circumstances its a one way trip until you do the thing

vagrant lynx
#

it says out of D not out of D1, think about it 😉

glad shore
#

Hm...

vagrant lynx
#

it means that they want to open a patch from D out to the shaft

last saffron
glad shore
#

Looking at it, the whole point of this rundown is that from the looks of it.

last saffron
#

the wardens getting the place nice and open for the future

glad shore
#

Like. Even back at B1, you need those PIDs to access the powergrid along with the officer.

vagrant lynx
#

to gather wahtever the warden wants

last saffron
#

literally

#

youre not gathering stuff for analysis yet, youre just opening the place up

glad shore
#

Makes sense.

vagrant lynx
#

we sure are clearing some zones out... but for how long?

glad shore
#

It's not the zones being cleared that's required, just pathways deeper.

last saffron
#

well, not really clearning. opening a path is a bit different

glad shore
#

Hey... Wait, why is that there? Guys, the bottom of your loadout in the lobby, it's really hard to read, but all of the different things have a name for them. There's cognitive stability, physical functions and, for some reason, cell degradation? Why is that last one there?

vagrant lynx
#

you didnt see those before?

last saffron
#

they were always there

vagrant lynx
#

at the end of each level it shows infection rates and stuff...

glad shore
#

I didn't pay attention before cause they were such TINY text.

last saffron
#

you HSU pod has a full diagnostics function

#

in fact, thats what it originally tried to do

glad shore
#

So why cell degradation? Think it has to do with the infection?

last saffron
vagrant lynx
#

radiation from reactors?

glad shore
#

Really wish the text wasn't so tiny.

vagrant lynx
#

that alias 😄 😄 😄

glad shore
#

Also yeah, nice alias.

last saffron
#

what, thats my steam name

#

people call me by like, 3 different names at this point

#

no wait, 4

glad shore
#

Do I hear 5?

last saffron
#

the joys of being everywhere at once

#

as you resident Warden knowledge unit

glad shore
#

you know, considering the amount of tentacles in this game, your name makes a lot of sense for that.

last saffron
vagrant lynx
#

40k cross over incoming?

last saffron
#

tfw @alpine lantern never visits anymore

#

good ol days of us rambling about lore during alpha

glad shore
#

You've got us now though.

alpine lantern
#

:<

#

I still visit, now and then.

glad shore
#

The dead clearly rise, huh.

alpine lantern
#

I've just been doing a horrible thing, called adjusted my sleep schedule. Which sucks.

last saffron
#

tfw really want to speculate on ||bullrush strikers|| but cannot share the images because of one rule, and i havent gotten to C to take my own pictures

vagrant lynx
#

you mean D1?

last saffron
#

nah, they dont exist on D

vagrant lynx
#

oohhh

#

C2 got it

last saffron
#

ye

#

alongside other pleasantries

atomic tree
vagrant lynx
#

ive heard : ||dark ones , knights , sauron||

#

symbols are fun

last saffron
#

ah i see what it reads

#

well, somewhat

#

Chrono group

tall anchor
#

Chirno group

last saffron
#

Chirano even

vagrant lynx
#

ONEHIHS to me

last saffron
#

inb4 Cirno thread

#

youre looking at it from a wrong angle

tall anchor
#

anyway that's only a biohazard name

vagrant lynx
#

omg its upside down

#

says: SHIRBNO group

last saffron
#

is it a b

#

could be an A, doesnt help its half gone

vagrant lynx
#

its a backwards "3" or "F"

#

i've been meaning to examine the walls of the reactor room too

last saffron
#

uh, whatever you do, do not google shirbno

#

decided to do it for fun

vagrant lynx
#

on it 😉

fresh skiff
#

sounds kinky

lethal axle
#

What's the nrv probe

last saffron
#

considering Cortex nerve probe

vagrant lynx
#

the thing that puts the cortex link in your head so they can monitor you... been wondering if it records video and audio

lethal axle
#

Oh

vagrant lynx
#

||hey what do you guys make of this off map area in B2... nothing special there that i know if, i figure its a glitch||

atomic tree
#

Thinks it's a glitch

vagrant lynx
#

what about...

#

do you think it will tell us data on targets?

last saffron
#

probably in the future

#

considering you can "aim" it

vagrant lynx
#

i think i have an infection.... i sit in my room in low light and paly GTFO... i react to BRIGHT light... and SOUNDS... 😄

last saffron
#

it be weird if you didnt

lethal axle
#

Warden probably doesn't want you there if the map doesn't work

glad wave
#

si

#

invten

grand hatch
#

the lore is kinda confusing

atomic tree
#

@grand hatch minimal is a better word

grand hatch
#

ive been trying to pay attention but id like some more lore leaks in game maybe audio logs or notes or somthing around the map

last saffron
#

the thing is, theres no lore avaliable outside of few tibids.

#

thats the plan

#

in future there will be audio and text logs

atomic tree
#

@grand hatch All of that is planned 🙂

grand hatch
#

thats amazing

#

i freaking love this game so much

last saffron
#

the lore, as Simon Viklund told me, is extensive and they already know everything

#

simon is the one who wrote the lore for this

grand hatch
#

oh

#

i cant wait

#

i love lore

#

gives somthing to talk about as well

#

wen i tell a friend about this game he asks whats it all about like the story im like uhhhhhhhhhhh.....

last saffron
#

if youd like we have a nice little google doc presentation

grand hatch
#

omg yeaaaaaaaaas

vagrant lynx
grand hatch
#

thank u so much guys

tall anchor
#

also check out the wiki @grand hatch

#

it has most of the abouve stuff

#

as well as a bit more

grand hatch
#

ty

#

so much

high jackal
#

what happened to the old weapon models and tools and such?

#

even the hud is massively different

#

the map design changed too

atomic tree
#

@high jackal well, during development the devs might encounter issues with certain virtual aspects and needs to change it. Or sometimes they the aesthetic just change organically through the development.

high jackal
#

thats fair

#

idk, it wouldve been cool to see what the first iteration was

atomic tree
#

Very bareboned I would guess.

lilac island
#

Random ass theory about the whole asteroid and complex. Do you reckon the sleepers were behind the extinction of the dinosaurs? If this is in the future, we know that overpopulation is an issue. We can't feed and put resources for everyone, so why not throw the scum of the world into the complex and force them to survive in an extremely deadly way where there only option is to work together? Instead of using vaunable humans that are benifictial to the human race, use the scum. We know the complex have put some decent amount of money into the place, so it's an fair assumption that the higher up could send down some proper professional geard guys wioth good equitment and commucation yet they decide not too? So it's fair to assume that the complex has multi purpose. I feel like the prisoners are the sepration between the extintion of the human race. By putting their life on line and many of them dying, it keeps the montsers occupied and prevent them from climbing their way out or fidning a way out to kill all humans. Therefore, what the prisoners are sent for, is to go down to find the origins of the sleepers and it serves as them having a reason to keep the prisoners sanity in check, giving them a purpose so they don't rebel. What do you guys think? I am intresting in knowing!

tall anchor
#

I think that the complex was made to like mine and exploit the asteroid

vagrant lynx
#

make sure to check out the wiki for some info too... here it is: ||Not much is known about the Complex.

The Complex is supposedly under the Chicxulub Crater which was made by the asteroid that ended the dinosaurs. || (click on the black stuff)

finite heath
#

I do agree with your idea that these prisoners are the line between the monsters getting out and death, but it all feels much more SCP to me in design and idea

tall anchor
vagrant lynx
#

||The Complex's hinted location is 21°08'57"N 89°29'32"W. That is a location in the Yucatan peninsula, and inside the crater impact zone of the Chicxulub crater, which was formed by the asteroid that ended the dinosaurs. This coordinate was shown at the end of the teaser trailer. The Complex appears to be a mining complex of some sort, especially considering some of the characters weapons and tools look like mining equipment. It could also be a laboratory of some sort considering that there are a large number of capsules and other equipment lying about. || (from the wiki)

finite heath
#

and a small left field thought, what if prisoner means something else entirely

cerulean folio
#

I get huge SCP vibes from this game... looking forward to discussing the lore with everyone

vagrant lynx
#

ask away @cerulean folio 😄

lilac island
#

Because of the idead that is it centered in the astroid, i am thinking its the origins of the sleepers. The complex was made to investigate it.

#

Please, entertain me 🙂

finite heath
#

That would make the most sense, considering the lab equipment we find

vagrant lynx
#

from the wiki on enemies: ||the enemies in GTFO are confirmed not to be zombies or aliens, the possible origins could be fungal or parasitic in nature that require a human host, given that the creatures exhibit human features and anatomy such as two arms, legs, and ears. When a creature suffers fatal damage green sacks are expelled as a result and “pop” when exposed to the surrounding environment, which suggests it cannot survive without its host and these potentially could be parasites that contribute to the host’s mutation.

Often referred to as the collective of monsters during an onslaught, the horde in GTFO comprise of various types of monsters exhibiting various and unique mutation.

They will breach doors if blocked and be alerted when detected by a Scout. Ideally, it is best to avoid alerting enemies by silently killing it with a melee weapon to preserve limited ammunition or detect enemies by using the Bio Tracker, then setting up defenses before engagement. ||

finite heath
#

originally, this could have been a mining complex that after the first infections that might have been contained, say by a security force on site for the mine, and some basic research facilities set up

#

but as the situation became worse and worse, it was abandoned and left to the encroaching tide of monsters, thus the warden was put in place and the "prisoners" were set up to help with the situation

#

now on the nature of the "prisoners"

#

some of them might be death row inmates who were given an ultimatum, but that isn't very steady supply wise, so either the requirements were shifted downwards to help with the numbers or mercenaries were hired to help out with the situation

lilac island
#

My thought is, what if the sleepers resembles death and life? One must first destroy in order to create life. It is certainly no concidence that the complex is on the astroid, why would you destroy such piece of tressure that was the cause of extintion of an entire planet? The question I cant help but ask, is wether that is the only complex or is there more?

#

It's I gurantee fungal pods they shot

#

shoot*

finite heath
#

that would make the most sense, or an acid

lilac island
#

A way to spread infection.

#

My so far take on this is that the facility was researching something on prisoners which would understand why we were in stasis, and from that they delpoyed "US" As a last hope ditch kinda effort without wasting important assets or sending in people from the outside to keep shit quiet

#

With that the experiments took a wrong turn

#

and therefore the fungus broke up and infected everyone, meaning all the ripped bloody clothes on the ground are transformed prisoners/scientists

#

Or what about it was an massive prison before? It went downhill, so why not use it and make it active?

#

Massive prison wouldnt be to off as I dont see anything considering tests or whatever

#

There is a ton of construction and storage throughout the facility

#

which could mean the prisoners were forced to do construction

#

True and it serverd as an research center with the prisinors being the subjects...

#

It's 100% a research facility

#

Wait no

#

It's gotta be a prison

#

The warden

#

thats a person who runs a prison

#

Could be, it was definatly used for multiple reasons like reaserch, storage, prison e.e.t.c

#

Yep

#

The hsu pods

#

are test subjects

#

Maybe it is the prison? An activaly runing one.

#

The layout is weird

#

theres no real judgement we can make as all I can tell is construction wokr

#

work

#

I never see labs or anyhting

#

just machines

#

Yeah, it annoys me how its on a astroid creator out of all things. Why would you do construct something that massive over an sacred astroid impact?

#

why not

#

lol

#

Humans fuck up everything anyways

#

Im gonna rewatch a trailer and figure out some key hints

#
What The Complex does is mostly unknown, although we can infer that it is or was a mining facility (some of the character’s weapons are repurposed mining equipment). A second plausible purpose of the Complex is a research facility (there are screenshots of capsules and other research types of equipment).

It should also be mentioned that The Complex is known to be abandoned by humans but has been overrun by flesh-eating monsters for many years.
#

Do you see why It keeps making me think of the its the orgrigins of the sleepers? We know the dinosurs went extinct, it makes me think that the sleepers had something to do with it.

#

origins of the sleepers*

#

i gurantee they had no take in the disappearing of dinosaurs

#

the reason is making me question whether or not it is fungus

#

Nah man, too convintaly placed on top of an crator that caused an massive extintion. The similarits are too well... similer. The sleepers eat humans at the end of the day.

#

is the mutations

#

the mutations range heavily

#

I just hope the DEVS don't go with the whole "researching parasites and infections" shit. It's been done way too much. They already have a good core conecept of lore and got a good taste.

#

Thats the logo that appears throught out the whole game

tall anchor
lilac island
#

Could be the investors of the complex.

#

Thats what they are

tall anchor
#

^ unconfirmed but the amount of santonian stuff makes me think otherwise

lilac island
#

I can say that the wahtever sleepers are

#

did not kill dinosaurs off

#

the asteroid did

#

but

#

whatever is on that asteroid

#

is now here on earth

#

in this site

#
Another important piece of information is what the word Santonian itself means. Santonian is a geologic time scale referring specifically to when the dinosaurs went extinct, which was a result of the asteroid that formed the Chicxulub Crater. Therefore, we can assume that the entire purpose of Santonian Industries is somehow related to the asteroid impact, and aftermath, that nearly destroyed all life 66 million years ago.
#

Yea... that is what I was refering to.

midnight spoke
#

People have checked the source code and one of the players, Bishop, seems to be the creater of the website

lilac island
#

F. Bishop

#

is his name

midnight spoke
#

Yep

#

And one of the Characters is Bishop

#

Coincidence? I think not

#

Also, not alien or zombie

#

Most likely parasitic or fungus

lilac island
#

Is that name an alien refrence by any chance?

#
Bishop
A distrustful English pragmatic interested in getting the job done.
tall anchor
#

no

midnight spoke
#

Possible, the devs did get influenced quite heavily

tall anchor
#

oh, wait Alien?

#

yeah totally

midnight spoke
#

by dead space, alien etc

lilac island
#

Ayeeeeeeeeee

#

This was made in the unit engine right?

#

Unity*

tall anchor
#

yeah

lilac island
#

ah so C++

#

native

#

gotta love C++

lilac island
#

why would you dig on an astroid impact site
honestly, probably to look for valuable resources or to research any remains of the asteroid/impact

#

especially considering this was p much the largest extraterrestrial object to ever crash down on earth, I'd understand someone, private or otherwise, getting curious as to what they could find if they dug there.

charred cliff
#

Do people think it's more of a "People found something, tested something, it went to hell and they abandoned/got killed off" kind of a thing?

lilac island
#

Asteroids and meteorites tend to have a lot of rare metals in them so makes sense that a mining corp would try to get in on that

#

As most things are

#

it's mostly likely they mined the meterorite for precious minerals/metals

#

and found something else

#

that was alive

#

And (probably) just like Weyland-Yutani, they decided to diversify from mining to other fields when they found something alive.

#

Exactly

fresh elm
#

what do yall think the warden wants form there

#

the meteorites?

lilac island
#

Most likely the data and samples left behind when the Complex was overrun.

fresh elm
#

i see

lilac island
#

So far in the current Rundown, we've been sent to pick up HSUs and personnel IDs

fresh elm
#

ya

#

so maybe its looking for something like a patient 0

#

that would tell us why it wants the personnel IDs

lilac island
#

Patient Zero would most likely be the first person to have examined the remains of the asteroid, since whatever infected them would have come down in the pieces

fresh elm
#

ya

lilac island
#

And I think the infection must have taken over pretty fast because otherwise they would have recorded who examined it first

fresh elm
#

but why would it need HSUs

#

ya your right abut that

lilac island
#

The HSUs might be like cryopods for personnel who are rotated out of assignment, to conserve resources.

fresh elm
#

it must be able to take over some one relly quick

#

the infection

lilac island
#

I do wonder what the means of transmission are, since our players get hit by the sleepers a lot but don't seem to be affected.

#

Maybe some people have a natural immunity or resistance to it

charred cliff
#

And sometimes, players can have Infection Risk: Low or High

#

So I don't think we're going down without risking it infecting us

lilac island
#

Like, with fungal infections I know that it depends a lot on the person's immune system too

fresh elm
#

maybe parasite that would explain the worm things coming out

lilac island
#

Yea

#

Similar to the Plagas in Resident Evil 4

fresh elm
#

parasite that was on the meteorite

#

ya

#

like that

#

i mean they do rest a lot so i think if it was in space it would evolve to do that

lilac island
#

Im sticking with fungal wise

fresh elm
#

to "sleep"

#

ya it culd be a fungal thing to

lilac island
#

of the giant fungus like pods sticking out of their head

fresh elm
#

ya

#

oh

steady shore
#

Figured it out. The story is 4 prisoners descend into a long ranged flash light factory that was long abandoned after chemical spill.

fresh elm
#

that brings me to a new thing

lilac island
#

It's possibly a microorganism similar to tardigrades, which are extremophiles which can survive the harshness of space

fresh elm
#

that supp the fungus

charred cliff
#

That explains all the Long-Range Flashlights

lilac island
#
Tardigrades, known colloquially as water bears or moss piglets, are a phylum of water-dwelling eight-legged segmented micro-animals. They were first described by the German zoologist Johann August Ephraim Goeze in 1773, who called them little water bears. In 1777, the Italian biologist Lazzaro Spallanzani named them Tardigrada, which means "slow steppers".
#

The are one of the most resillient animals in the world so far

fresh elm
#

cuse irl there is a zombie fungus that takes over ants and stuff so that could explain them and they also culd be testing on that so i mean

lilac island
#

Yeah, they can survive up to a week in space

#

So an alien microorganism may possibly survive even more than that

#

@fresh elm That's cordyceps

fresh elm
#

sorry i forgot the name of it

lilac island
#

No worries

#

The Tardigrade can be a downgraded version of a parisitic like version of it

fresh elm
#

ya

lilac island
#

But yeah cordyceps are scary, imagine having your brain hijacked by a fungus

#

more or less it evolved

#

I feel like parisitic would be more fun

fresh elm
#

ya so that is what it could be but evolved

lilac island
#

cause thenjokes like Last of us in the future

fresh elm
#

cordyceps

lilac island
#

or sum shit

fresh elm
#

ya

#

so abut the warden so why would it want us to turn off a reactor and not leave it on?

#

in D1

lilac island
#

who knows

#

Maybe it's concerned the reactor might go into a meltdown in the future

#

Seeing as you can't send a maintenance crew down willy-nilly

tall anchor
#

and meltdown wouldn't be a good idea

fresh elm
#

ya its safety could have been off unlike the one in c1

#

the one we turn on

lilac island
#

Leaving a reactor running unsupervised is just too risky

fresh elm
#

ya

lilac island
#

Honestly this is offtopic but I would love to work at ten chambers

fresh elm
#

lel

lilac island
#

It would be awesome

#

Currently exploring my options with coding, and 3d model design

#

and concept art

fresh elm
#

anther thing is why the titans were did they come from i don't think it would have that much time to evolve that way so quick unless its the alien thing we were talking abut then maybe

lilac island
#

For the big guys, they might have more than one organism inside them

fresh elm
#

like a colony that would solve why when you shoot its head off it does not die

#

so the brain is gone that is anther thing

lilac island
#

It's also very probable that a person's gender and genetic makeup affects what they turn into. As all the little shooters are female while little strikers are male.

fresh elm
#

or at lest does not need it

lilac island
#

Kinda like in Left 4 Dead with the special infected

fresh elm
#

ya that could play a role

#

and i know what you mean

silk pasture
#

kinda off topic, don't mind me

#

Current rundown of the current rundown objectives heh:
||A1 - find HSU to collect DNA for security clearance to lower level B
B1 - ID's are needed to get past security for the power grid (C2)
B2 - more DNA needed from a HSU for clearance to the power grid
C1 - Visit the power grid and overload the reactor to basically short circuit or reset security systems on floor D
C2 - Collect partial decoders which are used to decrypt the security on floor D allowing full access
D1 - Death||

fresh elm
#

?

#

oh there it is

vagrant lynx
#

||what if the warden doors represent areas where A.I. servers are? (if the warden(s) are an A.I.)||

midnight spoke
#

Tis not a alien fungus, devs have stated it's not alien, though to what extent they class things as alien is unknown so I could be wrong

fresh elm
#

well we think it is a fungus or parasite

naive kindle
#

||why are the spiky bois kinda underwhelming||

midnight spoke
#

@naive kindle ||they're not if you're being rushed with low ammo||

naive kindle
#

||fair, wasnt expecting to be able to mow down a line of them still||

midnight spoke
#

||They're weak solo if they don't get close, if they ram you or have numbers they have more oomph||

lilac island
#

is that litterally their feature?

tall anchor
#

yeah

shadow igloo
#

definetly not a fungus. maybe were talking a penumbra type thing. mine with a secret facility in the bottom. perhaps a bioweapon type mutagen?

olive zephyr
#

so what exactly is the story? I beat every level and still have no idea :/

night stone
#

Not quite clear yet

#

That's what this channel is for

signal magnet
#

What's the theory on the "cortex hijack" and "the prisoners"?

#

It seems to me like the prisoners are being used like disposable puppet soldiers

#

like we are playing as mercenaries who are just remote controlling prisoners as disposable bodies

shadow igloo
#

would explain the varying infection levels and other vitals during the uplink

midnight spoke
#

@olive zephyr waiting for an update which will add texts in missions to explain the story

shadow igloo
#

i'm willing to bet they found something while digging, built a research facility at the bottom to research it penumbra style. breached containment and turned into a runaway situation that ended up in the current situation. and now the warden ai that was in charge of the facility is using us to further some goal.

lapis meadow
#

yeah, that "goal" seems to be the biggest question right now

#

i only have some thoughts on the monsters

shadow igloo
#

what i dont get is why some other party hasnt taken charge of the situation

#

whatever happened there has to have been at least one sos

#

whatever the warden is, i doubt its the only thing aware of whats going on

lapis meadow
#

they must have covered it up

#

that's why they use prisoners

#

and not "normal" people

shadow igloo
#

huge underground facility going dark isnt something that just goes away

#

thats a lot of families to keep silent and stop from asking questions

#

especially with the lack of materials leaving. santonian is a mining company. even if they claimed to shut the location down. people would notice none of the workers returning

pale grove
#

coverups are often very good

#

But yeah. No one returning is the thing there.

shadow igloo
#

if it was an active cover up though you'd think we'd have a bit more than a limited A.I thing, entity, whatever and a group prisoners/mercenaries in the mix. and they'ed likely be a bit better equiped. something isnt adding up

#

i'd imagine there would be an active effort to reclaim the facility. or at the very least contain whatever caused this mess, such as collapsing the entrance

#

as a side note: our prisoners aren't in the best shape. mentally unstable and servicably fit at best. and infected psychopaths at worst. hell the suggested action is retiring us for a better option. the warden is acting with very limited resources and with no help in sight as things stand

midnight spoke
#

Keep in mind the place has been abandoned for a bit (this is lore)

shadow igloo
#

fair enough, still i feel like theres a piece missing. if losses where cut why is the warden still active and allowed to act independently. i'd shut the place down. drop a nuke down the hole and plug the top

woven trout
#

Why nuke it when there is apparently a huge amount of information and data in the facility which is why hes using the prisoners/mercenaries/psychos to obtain the info. A lot of the things were collecting is obviously of incredible importance to the warden.

shadow igloo
#

as far as i can tell the facility is a mine, at least the levels we've explored. whatever is in E level. it has to be important to out weigh the potential risks of what is apparently a contagious incredibly dangerous mutagenic infection

atomic tree
#

Important to notice that one of the "prisoners" is connected to the Santonian Industries. That makes me think that we aren't talking about "scum of the earth"

fresh elm
#

well if thats the case why does the warden not give us more stuff?

#

if it wants the stuff so bad

midnight spoke
#

Why waste military grade weapons?

shadow igloo
#

if its worth getting why waste the limited resources? a well equiped team would do better than what we have

atomic tree
#

Maybe because the quality doesn't really matter when the odds are so low.

woven trout
#

Maybe ^ hes right

atomic tree
#

The prisoners can get the job done with the equipment so far. Sure thing some of them messe up and die, but would a better weapon have made a differ?

shadow igloo
#

weapons can be replaced. lives cannot. eventually you will run out of prisoners

fresh elm
#

ya i mean A higher damg gun can do a lot

#

i mean with so many titans

#

ya

#

the warden is a ai so why does it just make them?

#

being a ai you think it would have access to a place making guns

shadow igloo
#

i doubt the warden is as intelligent as a person. if its an A.I with the tech shown so far its not a cortana level AI like from halo. its probably closer to a logistics and cost benefit anylsis system. it especially should understand the value of a human life over replacable equipment

fresh elm
#

ya

#

i know but it has overeden us even though we are mentally insane

#

so i mean it wants something and it wants it bad

shadow igloo
#

yet it overrides the system and uses us anyway

fresh elm
#

real bad

#

ya

#

it does

shadow igloo
#

were likely all it has, it should give us every edge we can possibly get

fresh elm
#

yet it is told for us to just retire

#

yes that what i mean

#

sooner or later its going to run out of people to throw down there

#

so why not bring the chance of success up like 10% or any for that matter

shadow igloo
#

santonian has cut its losses and abandoned the base and everything in it. the warden is working independently, with no oversight and no backup. whatever is in the facility is not considered worth recovering. so why is the warden still online? why havent they taken measures to seal the facility and neutralize the threat it poses. it doesnt make sense

fresh elm
#

i know

midnight spoke
#

Okay, so I can find many instances where weapons and numbers don't mean shit but training and experience does

fresh elm
#

ya

shadow igloo
#

we have neither

midnight spoke
#

Clearly the characters know what they're doing

#

At least to some extent

fresh elm
#

i mean thats why the warden sends us out

midnight spoke
#

They know what they're dealing with, Bishop worked for santonium too

shadow igloo
#

at least we have no idea what the facility is or much about it. the prisoners show wonder about it fairly often

fresh elm
#

we have the highst % of getting what it wants

#

so why not send its best team

midnight spoke
#

@shadow igloo experience and actually lengthy knowledge about the facility are two different things

#

Also, how far are you in the game?

fresh elm
#

ex cops or like ex mill

midnight spoke
#

Because spoiler

shadow igloo
#

fair, but you'd expect a breifing right?

fresh elm
#

ya

shadow igloo
#

i've beaten D1 im good so far

fresh elm
#

it just throws you in there

#

does not tell you jack

midnight spoke
#

Alright, so you know there's alternate ||extractions||