#gtfo-lore

1 messages ¡ Page 126 of 1

last saffron
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the complex has been abandoned for many years according to documentary

lilac island
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They seam almost defensive

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Territorial?

last saffron
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scouts do attack since theyre just a bigger shooter, they just do it infrequently compared to others

lilac island
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Ooooh

last saffron
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same model for now, might get a unique look

lilac island
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Mhm

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Also, what makes someone into a bigger monster?

last saffron
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short answer, genetic disposition
long answer: whatever infected them reacted to these ones in an extreme manner. theyre not unique as in like, one in a million, but theyre infrequent enough to be considered a different type

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they also sound completely different, at least strikers do

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havent heard how the big shooters vocalize properly

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a thing to note is that theyre also colored differently

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big strikers are almost pitch black on lower half

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while big shooters look like theyve been doused in blood

lilac island
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Also, strikers are missing all their facial features

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Shooters have identifiable features

last saffron
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they retain their face actually, but its more ingrown

lilac island
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And those weird bulbus white things they shoot, maybe shooting them causes them to bleed, dousing them in blood

last saffron
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the big maw makes it hard to make out

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but they have a clear eye, ear etc

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on both sides

lilac island
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Ew...

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I haven't noticed the eyes

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Nasty

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I noticed the ears.. you sure they have eyes?

last saffron
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heres a pic i took in alpha

lilac island
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Is there and eye there?

last saffron
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might be, might be not, the eyelid is closed

lilac island
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Oh I see it now!

last saffron
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i know the corpses have severe hemorrhaging from their eye sockets and mouths

lilac island
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Mhm

last saffron
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the ones who didnt quite complete their mutation

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all of them also seem to..not shred their uniforms. they take them off, even pile them up

lilac island
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You think the mutation only happens through facial orifices?

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Wait what?

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Pile the uniforms up?

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I've only seen shredded uniforms

last saffron
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you can find uniforms scattered around, sometimes in piles

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thing is, theyre stained in blood but not like, deliberately torn apart

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you can find jackets, pants or entire suits even

lilac island
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Maybe it's a memetic effect?

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They prepare themselves for the mutation after their senses become clouded by whatever causes it

last saffron
lilac island
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The blood must be from the head being opened up

last saffron
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feel like they get severely irritated so theyre compelled to take it off

lilac island
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... so weird...

last saffron
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since even flashlights cause them to react

lilac island
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Mhm

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Maybe they become quite sensitive and clothes irritate them, like you said

last saffron
lilac island
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And the corpses seam to always be missing a face

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It's all torn up

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Or smushed

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Wait, I think there is a face there?

last saffron
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all of them are male too, no female corpses as far as ive seen

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he has a face

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his head is mid splitting though, the mouth is hidden behind coagulated blood

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or entrails liquifying

lilac island
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Ew...

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They say they are flesh eating monsters

last saffron
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they dont seem to have any organs when cracked open

lilac island
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But most of the corpses seam to die mutated

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Crouched over or disfigured, as if midway through mutation

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So what exactly do they eat? Organs?

last saffron
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considering how severe the changes are itd be odd if there were no corpses around at all. They probably eat just about everything, bones included

lilac island
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Yeah....

last saffron
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all of them have their hands deformed too, shooters at a more severe degree

lilac island
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Damn..

last saffron
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strikers are missing their fingers, shooters dont have palms whatsoever only sharp stubs

lilac island
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How do the shooters eat?

floral plaza
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Creepy. You can kind of see the face that once was

lilac island
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They don't seem to be able to open there mouths

last saffron
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no idea, shooters dont seem to have the "tendrils" like strikers

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even if you remove the head

floral plaza
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i assume they absorb matter through their growths.

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Like a filter feeder.

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Maybe?

lilac island
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Possibly, it would make sense

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Also, the strikers head is split open, do these creatures need a brain to function?

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Think about it

grim drum
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The brain doesn't have to be in the host's former head

last saffron
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it might be devolved into a simple nerve center

lilac island
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How the hell can that 2 legged monster w/o it's other half climb a ladder...

last saffron
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or something inside them just takes over its function

floral plaza
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Toe grip strength on 100

lilac island
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No arms

last saffron
lilac island
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just fucken legs

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Eggs?

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I edited it

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don't worry about it

floral plaza
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Yum. Looks like Durian fruit

lilac island
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No, look in the body

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Yep

last saffron
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the horde shooters*

grim drum
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Maybe it's a worm cluster? Like the "mind control" parasites that take over frogs and spiders

lilac island
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You guys played a game called limbo?

last saffron
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yeah, the worms which hate light

lilac island
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Its beginning to remind me of the mind control slugs from that

last saffron
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these things are everywhere in them except arms and legs

lilac island
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Hate light... Maybe they do, that's why they wake the host up, as a defence mechanism?

last saffron
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theres big clusters of them on the spine if you shred the head off with a hammer

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and the spine remains intact*

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smaller in size than those in the stomach for obvious reasons

lilac island
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The spine is alot more defined, have you seen it from the back?

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Also, the shooters bulbs, what do you think there deal is?

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They home in

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And they can fly which is a achievement in itself

last saffron
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they feel like caustic pods, if anything

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theres a plant which basically fires pods with seeds randomly

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homing cant explain really

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well i can, but not the lore reason

lilac island
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I think whatever is causing the mutation is in these pods, the pods are shot from shooters and are on the end of the strikers tendrils.

This is because the aim is to create more mutants by exposing humans to the pods, firing them or just jabbing them Into the body.

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This would Also explain why most corpses are mutated

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As they have been shot and hit by tendrils and shooter pods

dense saffron
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Anyone talked about this yet?

tall anchor
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yeah

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I didn't get anything out of D0c

prime silo
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The warden likes circles.

tall anchor
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D0c said yesterday "First time I've seen or heard of that"

dense saffron
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The same doors in C2 but we didnt complete the alarm sequence

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Its red, however, leading to zone 100 which only has a single terminal in it

lone umbra
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what you think the warden is down there?

last saffron
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come now, youd think theyd just come in and tell you the lore without it going into game first

round juniper
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how to set UI like that?

acoustic iron
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hey @dense saffron is that an older screenshot? i like that HUD

last saffron
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its an older build

dense saffron
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Not my screenshot, from the steam store

last saffron
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originally the hud was that

round juniper
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oh

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i see

acoustic iron
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ahh ok

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its nice but i can see why they changed it

lone umbra
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maybe the warden is stuck in the lowest level

last saffron
dense saffron
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New warden objective: DOOR STUCK. PLEASE.

acoustic iron
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burst rifle?

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they must've removed that

last saffron
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quoting Hjal, some weapons were merged together, some remained, some got removed

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the arsenal we have now isnt full either mind you, there will be more

acoustic iron
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oh i know 😄 can't wait!

lone umbra
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amg siper is my fav

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quick scope the scouts

round juniper
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look like typical AR. probably changed to futuristic one

last saffron
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a lot of stuff was redesigned, as example meele

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ill never get tired of this image

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bow to the cube

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this was an idea for enemies once

atomic tree
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The tactical cube

last saffron
tall anchor
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slorp

lone umbra
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isnt that data mined stuff

last saffron
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nah, from documentary

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it shows some early concepts and how wild the ideas were

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plenty of lore stuff too, such as complex being abandoned for years

quartz garden
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Are there official names for all the enemies?

dreamy nest
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Yes I made a list.

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-Meat
-Spick Meat
-Large Meat

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-Tongue Meat

fierce valley
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And David.

tall anchor
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@quartz garden

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Not to mention “big bois” “giants” “naruto runners” and “tentacle hentai monsters”

wheat trail
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I prefer the term "Scouts"

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For the tentacle one

wispy willow
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Out of curiosity, what does the warden bot do in discord?

tall anchor
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Moderation things

wispy willow
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Well that's just unimaginative

tall anchor
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lmfao

wispy willow
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Just imagine if they put some hidden commands in there for lore reasons. Could be fun.

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And very imaginative

tall anchor
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mm

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there's not much even on the bot

wispy willow
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nope

tall anchor
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a lot of it is just logging and stuff

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we have a couple of tags and stuff

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?t list

cloud swiftBOT
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All tags for: GTFO (408196129470152705)
  1. Name: price
    Uses: 206
  2. Name: roadmap
    Uses: 154
  3. Name: ea
    Uses: 67
  4. Name: LFG
    Uses: 59
  5. Name: mm
    Uses: 42
  6. Name: gtfo
    Uses: 35
  7. Name: Ambassador
    Uses: 21
  8. Name: Early Access
    Uses: 18
  9. Name: meta
    Uses: 12
  10. Name: Rundown
    Uses: 4
tall anchor
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but there's not much and honestly, I'm not expecting any

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the other bot's also don't have any hidden stuff anyway

wispy willow
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very disappointed. literally unplayable.

tall anchor
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lmfao

sturdy solstice
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Why do this "Warden" had to send prisoners instead of some kind of black ops units? I mean, prisoners aren't so well trained to retrieve such important samples

misty spade
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(no one is left to pull from)

toxic sand
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Prisoner are dispensable.

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The warden don't want to lose their best soldier.

atomic tree
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Most likely hush hush operation done by the Santonian Industries.

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The guys who mined and built the Complex in the first place

wispy willow
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Warden and prisoner also doesn't necessarily mean "criminal convicts and their jailkeeper"

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Both words have more than the one colloquial meaning

proven agate
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Also like I've mentioned before based on the presumed association Bishop had with Sanatonian, its likely each of the four members we see have some skillset that the group responsible for all of this found desirable for the missions

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I doubt these guys are four random people off of the street that were just abducted and told to start killing monsters

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Prisoner just implies they arent allowed to leave of their own will to me. Even a hardened spec ops team would likely crack and want to GTFO of this complex if they were tasked with these missions

wispy willow
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I mean, they're all infected to a large degree which probably contributes to them being chosen.

proven agate
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That would at least speak to why they arent allowed to leave no doubt

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But based on these missions having clear goals and purpose for the Warden at least I find it very hard to believe the hand wavey answer of "prisoners are used just because they are expendable" holds much ground

wispy willow
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I suspect they're probably former employees of the same corporation that owns the mines.

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Also, anyone find it odd that so many of the boxes in what were clearly a commercial mine are full of ammunition?

proven agate
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That's a plausibility for sure, but sending them to do these missions without any sort of trained soldier still woildnt make sense in that case

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Youd want to send them one at a time to act as guides or whatnot so you dont risk losing that knowledge in one failed mission

wispy willow
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The fact that there's ammunition everywhere makes me think that maybe they were already employing soldiers

proven agate
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The contents of the complex as a whole are quite puzzling indeed. Why do they have such ridiculous reactors?

wispy willow
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Well, in America any civilian installation with a nuclear reactor has to have armed guards.

proven agate
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Even escaping the rules, those reactors could power countries

wispy willow
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I mean, the military ones do too but the military everything has armed guards.

proven agate
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|| And they have two of them at least ||

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Spoilers for mission content

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But that knowledge means they need some serious power for this facility

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When all we see is basic ventilation and lighting, and some console based computers

wispy willow
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Hmmm, if they wanted to minimize their outside footprint it would make sense that they don't want to be carting in fossil fuels all the time. So all their equipment would need to be electric which means either geothermal or nuclear power.

proven agate
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Based on the rundown map this place isnt even a cubed kilometer though in size

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I'm just saying that footprint doesnt match up with the amount of power they should be able to produce

wispy willow
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You're not wrong, although it depends on how hard they were pushing the reactors.

proven agate
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It being self sustaining would explain the use of subpar prisoners for missions

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Maybe all of the soldiers died

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They're desperate and dont want the outside world to know

wispy willow
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A frantic attempt to secretly contain would certainly explain the lack of military presence.

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Of course so would the end of the world

proven agate
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Would also explain the lack of equipment

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And why the Warden doesnt care what we take out

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Theres no one else to use it

wispy willow
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It occurs to me, those reactors can't be putting out all that much energy. For really high capacity nuclear reactors you require massive cooling towers. This is more what I would expect out of, say, the nuclear reactor for an aircraft carrier or large submarine.

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Also, the reactor design looks russian to me. American reactor design favors freestanding pressure vessels instead of the reactor chamber being inset into the floor

proven agate
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Have you cleared all of the rundown

wispy willow
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I've cleared through C1.

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But I'm not sensitive to spoilers.

proven agate
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Well minor D1 spoiler for those that are || the final mission is to shutdown a reactor that is not sunken into a floor. You're able to walk around it and view its contents, but not what it looks like from below ||

wispy willow
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Huh, now that is interesting.

proven agate
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The designs are small yes, but if this is experimental tech who knows how much power they can actually produce

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Coolant could be getting pumped in from somewhere we cant see

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and if it's a crazy russian design god knows what lack of safety it has

wispy willow
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With nuclear reactors the amount of energy you produce is directly proportional to the amount of heat you produce.

proven agate
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Yes, the room it's in could also be designed to be flooded with coolant though for all we know

atomic tree
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Well, C1 is about starting up a generator and D1 is about shutting one down. So my guess is that C1 generator is the "main generator" of the Rundown and D1 is a prototype.

proven agate
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You're probably right in that it isnt quite a country powering rig, but it's hard to speculate how much it could put out at peak

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We cant even tell how many rods it can hold

wispy willow
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Coolant just moves the heat around, it doesn't get rid of it. The heat still has to be vented somewhere. The more heat, the bigger the vent, so to speak. That's the reason for the iconic cooling tower shapes.

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That's not to say that "new technologies" couldn't solve that problem by storing the heat somehow instead of venting it.

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It's just nuclear reactors produce a metric butt tonne of heat.

lilac island
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It could be that they were developing some sort of "Super Solider" and that may be what turned people into those monsters you see. Furthermore, if you look at the loadout menu before a game, you'll see the characters start to have some freak outs and begin banging their heads. This could be due to a form of mental instability caused by whatever treatment they went under for this super solider program. These "Prisoners" could simply be former test subjects being used for more tests. With each failure, the Warden could be analyzing and then improving upon the process

atomic tree
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Well the "boot up" of the game literally says that your mental state is too unstable for redeployment, but the Warden overrides it.

proven agate
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Would running the pipes some distance in the deep ocean be able to "boil off" heat at a reasonable rate?

lilac island
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Exactly, so what if these missions arent meant to succeed. What if its just trial and error, over and over and over

proven agate
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It wouldnt make sense to give us named characters with traits and personalities then

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From an experience and immersion perspective it would be dumb to ask players to pretend their failures didnt actually happen in the game world

atomic tree
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Trial Expedition Report #002
No. of prisoners dispatched: 303,954
No. of prisoners successful: 3,786
Prisoner survival rate: 1.25%
Conclusion: Survival rate does not meet requirements. Plan more trials

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Warden wants people to survive to an extend

proven agate
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The next one he says 2.5% is fine

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Its saying that at a failure rate of 99% it will run out of resources before the objective is complete

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But that's irrelevant to the player perspective. We have four characters, from a story perspective they cant die or it makes no sense

lilac island
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"resources" could be referring to the prisoners. If the theory of the Warden being an AI is correct, it might believe them to just be resources instead of people

proven agate
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Yeah I'm also referring to them as resources here

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This might actually be a flaw in their lore here now that I think about it

lilac island
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From the players perspective it might not make sense with just the four, but who's to say those four characters are the only ones? Maybe their just the only ones to succeed

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Do you know what I mean?

proven agate
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You play as them when you fail too

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This could be an oversight if these four individuals matter lore wise

lilac island
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There could be a sort of ressurection process in play as well now that I think about it

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Like what if say our 4 "die". What if they are somehow resurrected and sent back, but its only these 4 that have that ability?

proven agate
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I'd lean more towards that's what they were trying to do in the facility and it has failed up until now, with failures becoming the monsters

atomic tree
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Well, some people theories cloning.

wispy willow
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Hmmm, could have something to do with the brain links.

proven agate
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Cloning could also be probable

lilac island
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I believe in the cloning theory yes

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What the monsters are the failed clones from the process?

proven agate
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Oh actually the brain links makes a lot of sense

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So the monsters are likely some form of hive mind

atomic tree
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Like the prisoners talks about going in and going home. But all fluff giving by the devs talks about if they can escape the complex.

proven agate
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The players could be a successful version of it, allowing us to hijack these mass produced bodies and then go back down into the facility

lilac island
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That would make a lot of sense

proven agate
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So if we die the hive mind just slots us into a new skin

mental needle
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So uh, how bout that C2 door eh

lilac island
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Could it work the same way "Travelers" did from the Netlfix series?

proven agate
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It's not just a C2 door :^)

mental needle
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I died from the waves of spikey bois

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So I never got to see behind the ominous door

proven agate
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It is one of the harder singular points in the rundown currently

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Probably the second hardest room to pass imo

mental needle
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Was it optional? My squad gave in to it's tantalizing visuals

proven agate
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|| no its required to complete the mission ||

lilac island
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The mission must be done

mental needle
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God damn it

lilac island
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Lol

mental needle
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I feel like gathering up between the waves would be a better plan

proven agate
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I could explain further but figuring that mission out is a lot of fun imo

mental needle
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nah

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That's all I wanted to knoow

lilac island
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Has anyone figured out why in one mission ||you need to collect IDs?||

proven agate
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From a lore perspective, not particularly

lilac island
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Could they have some sort of Data chips connected?

proven agate
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My theory is that the Warden cant access the entire facility

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And those IDs expand its reach

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My assumption is that the Warden was actually restricted to a small part of the facilities and is slowly increasing its reach with the prisoners carrying out missions to complete some goal

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What it is after or why is a complete mystery

mental needle
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I also agree

lilac island
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Could it be that they might contain more brain links?

proven agate
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Doubtful

mental needle
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I think the Warden is some kind of uncaring souless facility AI

proven agate
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Not successful ones at least

lilac island
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Im just thinking it could be like Altered Carbon, where so long as your link remains, you could come back

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Or something similar

proven agate
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My guess is that when we collect data from HSUs those are failed or semi successful experiments, or oddities in the data somehow

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And that the Warden wants them to keep refining whatever process it was a part of

mental needle
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One of the prisoners say some shit like

atomic tree
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We can easily confirm that warden doesn't have access to most/anything in the Rundown.

mental needle
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"Let's get this done so I can go back"

proven agate
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Warden clearly cant touch the systems on it's own

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But it is also feeding us uh... things that we need to bypass security

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So it is aware of most things in the rundown of importance

atomic tree
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Mhm, so Warden is an external agent. Nothing to do with the facility

lilac island
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Question, which is more likely, that the Warden existed before or after the collapse of the facility?

proven agate
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Not necessarily true

mental needle
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I think the Warden is an internal agent

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Just isolated in the facility

proven agate
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Could be entirely confined to one portion of the rundown

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For all we know each floor is it's own independent system

mental needle
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After seeing part of C2

proven agate
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Also the facilities use analog controls in a lot of places, likely for security reasons

atomic tree
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Okay, I retrace some of my claims. We have seen Warden symbols on certain doors. BUT we cannot not confirm if the Warden is an AI

proven agate
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Yeah I dont buy the AI theory yet

mental needle
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Yeah there's too many variables

proven agate
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It could just be an actual person locked in a secured room

mental needle
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Like the way mission objectives are delivered

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Just seems very computerish

proven agate
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It could be a series of objectives set up to be automatically dispersed by a computer and the person in charge died years ago for all we know

lilac island
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if it were an actual person however how would they have survived in the facility?

atomic tree
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Especially seeing how we have to HACK everydoor and the reactor in D1

lilac island
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It says in what we know so far thats its been quite a few years since the facility collasped

proven agate
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Sure but it clearly is stockpiled with supplies

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If its just one dude in a box wouldnt be hard for him to survive if he prepared before the collapse

lilac island
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It would take quite a lot of supploes

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I suppose its possible

atomic tree
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Yeah, if you notice the "shaft" we are send down, it starts out in a man made metal construction. But as we accend downwards the hole is torn from thru the facility from the bottom up. It ain't a main elevator shaft.

proven agate
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If this place was meant to be self sustaining they likely had reproducible food sources somewhere

atomic tree
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So someone have built a base of operations on top of the hole leading down to the rundown.

lilac island
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What I find very interesting is that there are apparently thousands of prisoners sent down, almost constantly right?

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That would take one of two things

winter meadow
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Hey I'm gonna be working on a survival guide of sorts for new players. Anyone know a good way to test weapon damage?

lilac island
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Either a very large prison construct, or multiple places all sending prisoners

atomic tree
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Well, maybe we shouldn't take the word "prisoners" and "Warden" too literally

lilac island
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Well yes

winter meadow
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"Freedom challanged"

atomic tree
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My point is, if you trap someone against their will, they might be classified as prisoners.

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Or hostages

lilac island
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If we go with the theory of brain links, could it be that people are abducted and sent, having their body taken over?

winter meadow
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No they're showing fear and reactions

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It ain't body snatchin

mental needle
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Cause they still have personality

atomic tree
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And the Warden does measure how stable their mind is

winter meadow
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Cerebral link is more than likely just a monitoring method

lilac island
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Then maybe these people are abducted and then sent through a proccess similar to a super solider program

atomic tree
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So Warden care to a degree about its prisoners

mental needle
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Now what I wanna know

lilac island
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Where their horrified, but natural relfexs have been made to be able to handle weapons and combat?

mental needle
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Is the elevator attached to a cable

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or a metal frame

tough glacier
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YO WHAT DOES C-FOAM TASTE LIKE

atomic tree
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Well, we know that Bishop is one of the characters and Bishop is linked to Santonian Industries which is the mining company we see in the Rundown.

lilac island
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Maybe theyre told if they retrieve whatever the Warden wants, they'll be allowed to leave?

atomic tree
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I think they are told such, but I don't think that is the reality.

lilac island
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Obviously not

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But them being told that would explain the voice lines they sometimes say

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About going home or leaving

mental needle
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They talk about going home

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alot

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Which is weird

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Cause that would mean they go home and then come back again

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But it also doesn't make sense cause we always start in hydrostasis

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The plot thickens

lilac island
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If Bishop is comfirmed to be linked to Santonian, could they be telling people they'd be allowed to "Volunteer for a special program' they have, but then sending them to the Warden?

atomic tree
#

Well, maybe it just but us directly in Hydrostasis as we accend

#

Mindwiping ua

#

Us

#

I just think Bishop knew something that Santonian Industries didn't want him to say.

lilac island
#

Something I just thought of

#

It says that the recommended course of action for the player is to "Retire"

#

Could that mean being released? Or executed?

mental needle
#

I'm pretty sure that's death

atomic tree
#

Again, clooooones, they just kill people and send new clones in with the new obtained memory

lilac island
#

And then instead of either of those we are sent back again, so that says one of two things. Either we are extremely expendable, or there's something about us thats important enough to send specifically us

mental needle
#

I think the devs state specifically

atomic tree
#

Or maybe it is just keep sending people down, I mean, what else choice so they have?

mental needle
#

The game will be played through the viewpoint of the same 4 people

lilac island
#

Yes but in the start screen, it says our name

#

So it isnt referring to the 4 people in the game

atomic tree
#

It says "Callsign"

mental needle
#

I'm sure that's to make it less confusing during loadouts

proven agate
#

It's also possible that the warden stats arent actually canon

#

Those could just be a fun way to present player success rates

atomic tree
#

So like you can name Commander Shepherd in Mass Effect, but they just call you Shepherd.

#

It is

lilac island
#

I mean, right now nothing is impossible

#

We're currently creating the lore for this, anything could be anything right now

atomic tree
#

Except for the enemies being zombies or aliens

#

Also I am the official lore master when it comes to GTFO's deep potato lore 🥔

mental needle
#

Maybe the writers could be in this chat right now

lilac island
#

I mean the enemies could be some form of alien, or caused by aliens, since where the game is set is where the meteorite fell

mental needle
#

Going oh shit that's sounds good better write that down somewhere

lilac island
#

I mean, do you think this lore channel would exist if they werent doing that?

#

Its pretty common actually now a days, to create something, and then let the audience create the lore or story for it without them knowing

atomic tree
#

Well, devs themselves confirmed it wasn't aliens

lilac island
#

Fair enough

atomic tree
#

Also any aliens on that rock would have died on the impact.

proven agate
#

I think the lore channel exists for a way to contain discussion and help prevent spoilers from leaking as the game is developed

#

It's pretty absurd to think you're going to write something the paid professional didnt even consider. Lol

lilac island
#

Its really not

#

Its just like what is said about professional gaming. "The Devs are the best at the game until about 1 week after it releases"

atomic tree
#

Also people were paid a lot of bad stuff.

lilac island
#

Take one look at Mass Effect Andromeda

#

Lmao

atomic tree
#

Also writers can't take anything into consideration, like how the Fariedragon unintentional is the most powerful being in the Warcraft lore.

lilac island
#

Im positive that quite a bit of what we say here will be official lore at some point

#

Or will be non official in the way that nothing is out right said about it, but is vastly agreed upon

atomic tree
#

We make our own extended universe!

tough glacier
#

ok well then tell me what c foam taste like

atomic tree
#

Concrete and disappointment

spare citrus
#

C-Foam probably has a denser and tougher, but similar consistency like Spray-on Drywall.
Prob a mix of that and instant concrete.

So something like that.

#

Yum, my morning snack

atomic tree
#

But don't confuse it for the "sea"foam brand, that is just salty

spare citrus
#

C-Foam also makes a hell of a gel/mousse, I'd imagine
Your hair never loses its form. Ever.

Tasty snack and hair treatment, is there nothing C-Foam cant do?

atomic tree
#

Well, c foam disperse after a while

tough glacier
#

Thanks

lilac island
#

Now I want them to have tips in the loading screens or something and have one of them say "C Foam tastes like a combination of spray on dry wall and instant concrete"

tough glacier
#

i appreciate the work ayll do in here

atomic tree
#

We are the hardworking Loremasters

lilac island
#

I just joined today, but Im willing to dive so deep into this games lore

atomic tree
#

Well, there is me and some other guys who frequent

lilac island
#

Has anyone taken thought into specifically what the enemies are using as a weapon?

#

Its some sort of light projectile, we know that much

atomic tree
#

My guess it is parasite/spore pods.

lilac island
#

That could be intersting

#

Acting like an infection

night stone
#

Ye

#

Kinda like the infection form from halo

#

Except they're thrown

#

And not

#

Running

atomic tree
#

Yes, end of mission screen does track infection levels.

night stone
#

You could probably work this discord server into the lore

#

Because in a way this server kinda controls the AI

#

Running the game

#

Since we make suggestions

#

And are the actual players playing

#

Plus the warden actually exists in this server

atomic tree
#

Well, only problem is that the Warden ain't confirmed AI.

night stone
#

True

#

But we could be the people behind it

lilac island
#

I mean the Warden is literally a bot in the server

atomic tree
#

And the 2017 trailer have an old man that talks from the perspective that could be the warden.

night stone
#

Yeah but is the old man

#

Really gonna be running everything

#

I mean you can't write it off

atomic tree
#

Maybe, too little info to be sure.

night stone
#

But I think it's unlikely

#

The infections are actually just bad reviewers on steam

lilac island
#

Im really leaning towards an AI here, for the simple fact that it seams to have a lack of empathy or compassion. As if we're all just numbers to it

night stone
#

Yeah but at the same time

#

It'd need maintenance and power

atomic tree
#

Eh, big corp also do that

night stone
#

And where are all the other robots

#

If we were really able to build an AI that sophisticated

lilac island
#

Well its confirmed that the place is nuclear powered, right?

night stone
#

There'd be robots swarming thenplace

#

At least for maintenance

#

Well at some point that would break

#

You need people to run that

#

Or other robots

#

Which there is a lack of

lilac island
#

And if the AI is smart enough it could just be doing maitnence by itself

night stone
#

But it'd need other robots to do it

#

Plus why send humans down

lilac island
#

If you take a look at the show "Travelers" they kinda touch on how the AI basically does everything

night stone
#

And not more robots

atomic tree
#

Well, we know there is two reactors in this Rundown. One the Warden want turned back on and one it wanna shut off

night stone
#

But why would it want one turned off

atomic tree
#

Well, it is the one in D1, while you do have fail safe in nuclear reactors, they don't last forever.

night stone
#

Yeah

#

But if it wants one turned off and the other turned on

#

That means there's only one functioning

#

But why would it want to switch that

atomic tree
#

Well, one might be a more conventiont reactor, the complex is located near an ocean, so it could be some hydroponics

#

Also the D1 reactor might be a more experimental one.

night stone
#

But also why don't we see more robots

#

Robots would be WAYYYY more efficient

#

And if the warden is an AI

#

Then it would be crazy

grizzled musk
#

Maybe humans were selected for their ability to strategize, improvise, and work as a team...the warden may excel at planning but maybe the execution part of AI hasn’t gotten there yet

night stone
#

Except

#

Drones are a thing

#

I mean teamwork and strategizing isn't a problem for robots

#

Improvisation maybe but with how many humans are being thrown in

#

A viable plan should've been formed

atomic tree
#

The game universe seems to be a little more low-fi, like the Alien movie. And yes I know that universe does have androids

#

So I don't think we gonna see a lot of "fantastical" sci-fi stuff.

zealous current
#

plus its probably cheaper and more convenient to use prisoners

grizzled musk
#

If you’re referring to drones as in something that would need remote control, it’s possible signals can’t reach it underground

night stone
#

But they built a state of the art AI

#

And they can't afford some robots

lilac island
#

Once again, I'd take a look at "travelers"

#

It deals with the subject of an AI commanding everything

#

But Humans doing all the physical labour of it

atomic tree
#

Well, like in the world of Firefly, sure thing laser weapons exists, but what is the point when a slug throwing gun can fuck you up as badly.?

lilac island
#

When everything is being poured into an AI, its much more cost efficient to just use expendable humans

atomic tree
#

Sometimes cheap is good enough, even tho the more expensive solution -might- be statistical better by a margin.

misty spade
#

Also it wouldn’t be as cool if we all played robots

lilac island
#

It wouldnt be as fucking horrifying either

#

Hearing our characters get freaked out, freaks us out too. Also just the mentality of knowing that the character is flesh and blood and can die, instead of just another robot

tough glacier
#

flesh grows on its own

#

robots must be constructed

#

let the DNA consume energy

atomic tree
#

That is one eerie sentence

tough glacier
#

ikr

#

i say the parasite of flesh can do its thing; and if it can be leveraged, so be it.

#

but otherwise, let system shock take over

lilac island
#

I want a whole vid of all of the characters reactions tbh

#

It'd be nice if we could start up writing some lore for these characters we already have

#

Having that as a base line could make discovering the rest much simpler

#

We already know Bishop is linked to the industry as some sort of worker

#

I quite enjoy the theory of him finding some sort of dark secret, either by accident or not, and then being sent into the run down to either die or be kept prisoner to avoid him talking

atomic tree
#

I think he is higher up

#

Like sitting on some sort of high post.

lilac island
#

Definitely not at the top though

#

But up there

#

Or maybe he is high on the command, but there is more the that chain than what he knew

#

You know? Shadow leaders and such

#

The people on top of the top

atomic tree
#

Lizard People

lilac island
#

Zuckerberg again

proven agate
#

I'd be surprised if these guys dont have some pretty hefty outlines at least for backstory that we havent been shown yet

#

Bishop is the only one with any possible info at the moment

lilac island
#

Maybe they do, maybe they dont

#

They are only 8 people and we have to keep that in mind

#

I found something interesting when looking through the screenshots in the media channel

north panther
#

What if the aliens were the good guys

lilac island
#

Take a look at this

#

Why does it say for some of them "Unknown"?

north panther
#

Redacted information?

atomic tree
#

It just says sometimes

proven agate
#

It changes constantly seemingly at random

#

If you end dead it also says unknown

#

In every missions weve cleared we all have different mental status, typically one is unknown

#

The infection status also changed seemingly at random

lilac island
#

Im more wondering if these people that are sent down have some sort of trackers on them in terms of monitering vitals and conditions

#

However

#

If that is the case

#

Then there are some things that this "AI" or whoever, can't track or at least, understand

proven agate
#

These are likely tied to mechanics we havent been shown yet

#

I've read some of the logs, values are being set oddly or left empty right now

#

I wouldnt read into them at all

lilac island
#

Well what if some of these characters are immune to the infection

#

And thats why it might say "Unknown"

#

Because theres no visible way to track it

proven agate
#

Weve confirmed that these characters are infected

#

From my understanding

lilac island
#

Well then that even further intrigues me

#

Lets say this infection takes time to spread or consume the host

#

Does that mean that mean then that these people are on a timer?

#

Depending on the speed of the infection

#

or how fast it is spreading as designed

proven agate
#

We had a whole theory crafting session for this earlier

atomic tree
#

Also the infection might be treatable

lilac island
#

^

#

Thats what im thinking

#

Only if it was at a certain stage

#

What if they're treating it somehow

#

BUT

proven agate
#

Most likely result is that the player characters are also part of an experiment and are the most successful version of it seen to date

lilac island
#

The infection is still messing with them mentally

#

So their physical capabilities are still fine, but their mental states are slowly being eaten away?

proven agate
#

I'd argue that's an unnecessary link to make right now as we are fighting likely distorted humans in a dark hole in the ground against our will

#

Mental state is more likely tracking how close to snapping and going postal these guys are

fierce valley
#

prisoners are just meat puppets. the players are injected into them as disposable tools to complete whatever objective the warden has.

lilac island
#

I wouldnt think so, it seems these guys are going crazy before even going into A1

proven agate
#

And until we see how these work mechanically in game it's going to be mostly baseless theories

#

You're assuming A1 is their first exposure

#

We currently believe this event has been going on for years

lilac island
#

We currently believe the monsters have been infesting there for years

#

In terms of expeditions, we dont know much

proven agate
#

If these guys were involved with the company they likely saw whatever it is happen as it happened

#

Either way, imagine this scene

#

You wake up from a coma being shoved into a dark hole with a gun and are told to go complete a vague objective

#

You either know nothing, or know that this hole is filled with actual monsters that will kill you if they sense your presence in any way

#

What's your mental state going to be?

lilac island
#

Okay then whats the point of the infection? And tracking their mental states?

proven agate
#

You probably dont want to keep a guy who is about to shoot up a school or convert to a monster hanging around the bunk room

lilac island
#

If they already know their mental states will be destroyed even before the prisoners take their first few steps I see no reason to track it

proven agate
#

You track it so that you know when to discard them. They're a resource being actively used

lilac island
#

But we've already seen that they dont get discarded

#

They get sent back to do more missions

proven agate
#

We havent seen that at all

lilac island
#

The load up screen clearly states that our mental is in a horrible place and not fit for an expedition

#

But its overridden

proven agate
#

We dont understand the criteria the Warden is operating on at all

#

It could have drastically widened the acceptable ranges on these things because it's in a crisis mode, or its malicious and wants to see them break

#

It could be that the equipment that tracks it isnt even functioning properly for all we know

lilac island
#

Well we cant exactly be dismissive of everything, or we won't ever figure any of it out

#

We have no information to work off of, and thats sort of the point right now

proven agate
#

If a theory is going to be explored it should at least have a basis of some sort, just wildly speculating is counter productive

lilac island
#

Not really

#

Theres no info we're really given

#

All we have is speculation

#

And its like I said earlier, most likely, right now, we're the ones creating the lore

proven agate
#

That is not at all the most likely

lilac island
#

So its less about definitive facts, and more what makes the most sense

#

And that can be agreed upon

#

Coherence

proven agate
#

Have you cleared all of the rundown?

#

Theres a wrench thrown in one of these missions that kind of flips most theories on their heads I think

peak pelican
#

space herpes caused the monsters yes?

proven agate
#

Yes that is it

peak pelican
#

ok cool, i thought so

pseudo prawn
#

I was thinking yesterday the same thing as Kilimein said, that its most likely us piecing together some lore for the game. Either way, I am sure its gonna be amazing. I still believe its ancient virus that always existed on Earth, since they said it aint alien

spring stag
#

It looks to be some kind of parasite based on the enemies and how they attack/function

#

Future missions that bring light to the story through objectives, decorative assets, or possibly even hidden files and audio/video logs that can be found lying around would be awesome.

hollow wind
#

the ultimate question:

#

Who is the Warden?

spring stag
#

or what

hollow wind
#

and their objective?

#

yeah

#

or it's object if it's a what

spring stag
#

Obviously this is pure speculation, but I kind of doubt that we'll ever figure out what the warden is/are

hollow wind
#

Ehh, weird thing to say this here but

cedar wharf
#

In c2 ,there is a giant bio mass in the ceiling

#

Idk about d1

hollow wind
#

it could eventually become an ending to the lore like in payday 2

cedar wharf
#

I havent done that yet

hollow wind
#

did you finish payday 2?

spring stag
#

possibly! We'll have to see where it goes I guess ^-^

hollow wind
#

yeah

sage sky
#

so whats the backstory to all this?

#

im still confused

hollow wind
#

I mean Bain pulled off the ultimate heist as he mentioned

sage sky
#

the game is amazing so far though

hollow wind
#

so I assume at some point we might have hints or even find out what the warden is

#

we don't even know why we're imprisoned

sage sky
#

ohh

#

k

hollow wind
#

it could be SCP-esque, we did some crime against something relating to the warden

sage sky
#

sounds bout right

#

i was sayin it reminds me of SCP wit my buds the other night

cedar wharf
#

I dont think its scp esque

sage sky
#

similar

cedar wharf
#

There is a lot of equipment

#

Throughout the levels

#

Mainly mining

spring stag
#

GTFO is cosmic-horror esque

cedar wharf
#

Not cosmic

#

Since its not from space

spring stag
#

well yeah

#

but atmosphere wise

hollow wind
#

Have we confirmed the setting though?

#

Is this on earth?

alpine lantern
#

It has not been confirmed nor denied where the enemies/mutation come from. To my knowledge.

spring stag
#

spooky mutant looking things, dark brooding facility, futuristic setting

alpine lantern
#

I'm still very fond and on-board with the 'parasite' theory though, personally. Especially given how the "mutation" takes effect, the "heartbeat-sensing" and the long tendrils.

#

Matches many IRL parasites that actually do exist. Same for how they burrow into, merge with, and slowly assimilate/dissolve their host.

hollow wind
#

But it's not an alien?

cedar wharf
#

True i perfer the parasite

pseudo prawn
#

Warden is Ulf,no?

cedar wharf
#

It could be

hollow wind
#

by aliens, do they mean "creatures as themselves"

cedar wharf
#

But i doubt its a new species

alpine lantern
#

^-Neither confirmed nor denied. Everything is a theory so far. :)

cedar wharf
#

Yeah

hollow wind
#

oh

cedar wharf
#

Maybe in d1

#

There is something

alpine lantern
#

I myself... Will fight tooth and nail for the Parasite theory though. XD

hollow wind
#

my guess is the following:

cedar wharf
#

I like the parasite theory

spring stag
#

It most definitely seems like some type of parasite to me

pseudo prawn
#

wait a second, didnt Siege have a parasite mode once? Sooo, my guess is something similar

cedar wharf
#

No it is not

#

Anything

#

Like seiges

pseudo prawn
#

I mean the parasite

cedar wharf
#

Parasite stype

#

Yeah

#

Uses a human host

pseudo prawn
#

it was also again in Mexico 🤔

hollow wind
#

Asteroid / foreign planet mining complex.
"Gold Rush" for rare ore.
Ore had parasite hidden inside or parasite was accidentally uncovered.
Parasite slowly adapted to animals (pets) / other beings before finally adapting to humans.
Facility massacred, place shutdown and sealed off.
Criminals / People who owe debt to the government / shadow corporation are forced to clear out the complex as their "sentence".
Warden is the one in charge of the operation.

alpine lantern
#

Siege was a extraterrestrial virus mutation.

#

It was not a parasite, to my knowledge.

#

It caused severe hemorrhaging and aggression with crystallization.

pseudo prawn
#

oh it was a virus, my bad. Still plausible

#

Thats what I said way earlier @hollow wind , well with less details. Thats what I also think it is, however the pet part is a wild guess, we dont know if it reached the surface

hollow wind
#

I assume the surface isn't Earth at this point in time.

#

I say that because of the weather we see in the trailer at least.

pseudo prawn
#

its in the Chicxulub crater

hollow wind
#

I say pets because there's probably living quarters where people had pets.

pseudo prawn
#

possible, yes

hollow wind
#

oh? the setting is confirmed?

pseudo prawn
#

they had coordinates that pointed at the crater

spring stag
#

I'm more interested at what the actual facility is. The place you drop into looks like an old missile silo, but the facility is plastered with logos for a mining company

pseudo prawn
#

well if you look closely after you drop, it seems like either something exploded or escaped upwards

hollow wind
#

I say pets too because the enemies aren't final

pseudo prawn
#

Oh god... I dont wanna kill a doggo

alpine lantern
#

^--Long as it's not me.

pseudo prawn
#

Depends, you gonna spill the beans and give us some info? 🤔

hollow wind
#

no one knows anything

#

except for the devs

#

silly

pseudo prawn
#

I know, Im joking

hollow wind
#

oh ok good

alpine lantern
#

I can give you info. o.o

pseudo prawn
#

HOWEVER... nah joking

hollow wind
#

o-o

alpine lantern
#

It just might not be the info you want. :D

hollow wind
#

LOL

pseudo prawn
#

Im curious now

hollow wind
#

well to quote the game

#

GTFO

pseudo prawn
#

what does GTFO actually mean?

hollow wind
#

get the fuck out

pseudo prawn
#

the game I mean

hollow wind
#

yeah

#

it means get the fuck out

#

because once you're in

#

you want to GTFO

pseudo prawn
#

nah the people in are friendly, they want to hug you

#

earlier some people suggested it meant something else, so

alpine lantern
#

The game has never once been confirmed to actually mean, the typical slang for GTFO. :)

prime silo
#

Its the feeling.

alpine lantern
#

Just wanted to make sure that was clear. <3

prime silo
#

?t name

cloud swiftBOT
#

Sorry, unable to find a tag named name.

prime silo
#

You're a jerk.

#

?t gtfo

cloud swiftBOT
#

The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.

prime silo
#

aaay.

pseudo prawn
#

so get down and good luck basically

hollow wind
#

LOL

pseudo prawn
#

I feel pretty dumb googling "whats the name of GTFO game"

spring stag
#

@pseudo prawn well before you drop, you can see retractable work platforms that are commonly found in nuclear missile silos

#

and the top near the surface vaguely resembles a silo cover

#

but why would a mining company have anything to do with something like that? GWbruhThonkNoHands

pseudo prawn
#

Ahhh that is not what I meant! I mean after you drop you see a hole that it looks like something force opened it upwards. Could be a rocket from the silo as the hangar doors were closed...

spring stag
#

ahhh yeah that too

pseudo prawn
#

or a Godzilla

spring stag
#

The thing is, a silo would also never go so far down, which adds more questions

pseudo prawn
#

Wikipedia has an interesting take on the plot: The Chicxulub Crater was formed 66 million years ago by an asteroid strike which resulted in a mass extinction that wiped out the dinosaurs. A team of scientists has a plan to drill for rock samples in the area. Only to discover, they have unleashed an unimaginable nightmare awaiting to roam the world.

spring stag
#

That theory would explain the mining company and depth of the facility, but then it makes the presence of the silo doors, and extensive size of the facility/permanent construction of it the confusing part GWaobloChildPepeCry

#

my poor brain cant piece together a logical conclusion

pseudo prawn
#

maybe the silo doors were there and the mining company just reused it as it was already deep underground so they kept digging

spring stag
#

hmm I guess that could be a plausible explanation to the silo aspect :0

hollow wind
#

with all the references to cortex

#

I think you're playing as 'shells' of people

#

they're mind controlled

#

played by us, the corporation

fickle garden
#

hey sorry if this question was already answered but whats up with all the water references in the text

spring stag
#

From the neurolink thingy, I got the impression that the prisoners were linking to a network run by the warden, or the warden itself/themself.

#

water references?

fickle garden
#

i mean when you boot up it sayes hydro pva (which mean water quality apreantly) and a lot of hydro static (water pressure in not running water)

spring stag
#

oh

fickle garden
#

and its allways raining so could it be the complex is at see

spring stag
#

Sounds like some form of body preservation

pseudo prawn
#

we are under the ocean, and yes I also think the people are shells

#

the crater after all is partly under the ocean, and the drill site from 2016 (real drill site in the Chixculub crater) is also drilling under water

spring stag
#

possibly similar to what tardigrades do to survive? The hydrostasis unit replaces water with some chemical to preserve the body structure or something

pseudo prawn
#

ahh tardigrades, they are awesome 😄

spring stag
#

Crazy little guys

#

cute looking too GWpinkuKittyHeheh

pseudo prawn
#

vacuum looking pigs

spring stag
#

Water bearssss!!

fickle garden
#

i found out what HSU probably means

#

Hydrostatic Setting Unit (HSU)

ionic orchid
#

Hydro Stasis Unit, but yeah, that's kinda right too!

acoustic notch
#

like armored titans :<

pseudo prawn
#

ok sorry but what the hell?! I'm getting Siege Outbreak vibes and I love it

acoustic notch
#

and then there was this?

#

We thought like this is what created the monsters?

#

we legit were scared monsters would fall out or something

#

sorta like aliens

#

or what not

pseudo prawn
#

this looks great, damn cant wait to reach C2

acoustic notch
#

i was not mentally prepared

#

i shouldn't have looked up

last saffron
#

huh..

#

man i need to get to c1 to see for myself

#

for those who saw it, can you describe it because i cant fukin see in this clip

#

what i can make out is that its moving and its big

#

whatever it is, i doubt its the source, but rather a product. something of that size wouldnt be able to stay hidden long enough to cause widespread infestation before promptly being isolated/exterminated. From the looks of it, it looks like biomass, akin to that of necromorph "creep"

shy geode
#

It's like a big brown glowy sac wich is breathing and glowing like it's sleeping, the C2 log even tell you "don't look up", so this is amazing, im just kinda sad it doesnt react to light/shooting/horde spawns or anything

ionic haven
#

hello there fellow TRAPS

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i am not but a russian vechile

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do not questtion

last saffron
dusty pine
#

I hope the "randomness" of the levels is also accompanied with different types of missions (e.g. we are split and need to reunite, or rescue one member while he is our eyes) because otherwise it soon people will learn the "kill them silently" trick, losing the magic of the game.

brave vine
#

mining isnt horribly organized in real life

#

is there a lore depository in website form yet

last saffron
#

well, we have a presentation with lore summary of whats known so far

#

you can check it out in pinned messages

brave vine
#

thx'

lilac island
#

So is lore and ideas being talked about in these channels to help devs?

last saffron
#

Simon said they already know everything that happened and that the lore is pretty extensive, so we just speculate about nature of things + discuss available information until lore logs are out

#

An odd thing, B2 seems to have nothing but shooters

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havent seen even a single striker yet

lilac island
#

I hate those things

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I’m excited for the lore

last saffron
#

so am i, just gotta be patient

lilac island
#

Oh yeah not like I can do anything lol

#

Except play the game and find out for myself

pseudo prawn
#

wait, the lore is extensive? This might be the first time I feel so excited about lore in game since Mass Effect!

last saffron
lilac island
#

Expected

spring stag
#

Explains why they can't see you, but doesn't explain why they react to sudden exposure to light PepeHands

last saffron
#

light causes irritation, there are skin conditions which makes it impossible for some people to handle light

atomic tree
spring stag
#

The light sensitivity makes sense in the case of Halogen and Florescent bulbs, but not the LEDs which appear to be on the rifles.

last saffron
#

it might not be them specifically, but whats inside them

#

id certainly investigate if my house suddenly glows

#

and their skin is translucent enough to let light from the tendril inside shine through

spring stag
#

Yeah, could have something to do with all the stuff inside them

winter meadow
#

does anybody have a good picture of the complex itself?

lilac island
#

Wdym?

#

Like a map?

fickle garden
#

you guys know that eyes do not have to be round marbles like the eyes of most vertebrae animals it could be just some foto receptors somewhere on the body like with earthworms (who have eyes) or like the lizard who has some on its back of the head

winter meadow
#

either a map or a concept art. something to just get a sense of scale.

lilac island
#

Well you could take the scale from the characters

proven agate
#

The rundown is the only overview we have I believe

lilac island
#

Average human is like 5’ 6 so just go from there

#

What do you need it for?

winter meadow
#

im working on a small "survival guide" of sorts

#

basically gathering info on weapons, enemies, the world etc. and making a sort of intro of how to get started since there isnt really a tutorial

lilac island
#

Well I think they made a sort of guide

#

But you could take a SS per level

#

Of the complete mat

#

*map

winter meadow
#

im probably just going to use the Rundown map

spring stag
#

The game does small things to kind of push you in the right direction mechanics wise

winter meadow
#

like curb stomping you on your first match

spring stag
#

Sorta, yeah LUL

winter meadow
#

not going to lie that was actually kinda hilarious how hard we got killed

spring stag
#

But I mean like the little messages at the beginning of each expedition, and the character voicelines

#

they offer some insight about how the monsters work and everything. Though the game does feel a bit lacking in their weapon/tool/gadget descriptions

winter meadow
#

also true

proven agate
#

The descriptions will be updated as values and gear are finalized I'm sure

#

Have to keep in mind, most things are probably psuedo placeholder right now

#

And there will also be a lot more available with customization in the future based on their current communications

prime silo
#

@last saffron I'm very tired, but your picture up there? The shooters look like a really weird version of the pillsbury dough boy.

last saffron
wheat trail
#

What do the rock headed ones shoot at you?

#

Like.. Light?

last saffron
#

the growth on their heads

#

inert its pitch black in color, unless its a "Horde" shooter

#

some theorize they are eggs, or pods containing whatever pathogen/parasite/bacteria affecting them

#

my personal guess is some caustic chemical

soft prism
#

what about the "porcupines", ones that have spikes for heads

#

what could that be?

last saffron
#

i havent seen those myself and would greatly appreciate pictures to have a look at

winter meadow
#

pokey bois

lilac island
#

We've theorized already that most likely this infection is a parasite of sorts. If that is to be believed than the "light" they are shooting at us is most likely to be spores of some sort

last saffron
#

but considering how deep they are, they could potentially be the older infected

languid walrus
#

I called them Bull Rushers since they move much faster than the normal enemies.

last saffron
#

anyone got a picture for someone who didnt get to c2 yet? ; v;

#

the clip up there doesnt really show much

wheat trail
#

I know they look spiky. And that's it

last saffron
#

exciting stuff

#

alternative guess, seeing as there is biomass in deeper regions, it could be like a sort of warrior caste

#

how rare are they compared to "normal" enemies?

languid walrus
#

They’re much harder to see in darkness due to their darker color blending within dark areas.

#

Starting in C2 once you get to the hallway leading to Zone 94 and beyond,

#

They become much more common with normal enemies occasionally mixing in with the new enemies.

last saffron
#

bleh, need to get through B to get there

languid walrus
#

And any future alarm scans should you do,

#

At Zone 94 and beyond,

last saffron
#

sounds like something id love to crawl around

languid walrus
#

All enemies during the alarms will be the new enemy.

last saffron
#

do these zones have the giant mass or is it in a specific area?

languid walrus
#

There is one in Zone 94 hallway,

last saffron
#

ah ha

languid walrus
#

And another one in Zone 90.

last saffron
#

and they start appearing in those. i really wild guess from me would be that theyre potentially one of the first infected, due to how severe the mutation is compared to "normals" and how oddly specific their dwelling is

languid walrus
#

Zone 90 though is an optional area.

#

It’s not along the main route, and is locked behind an alarm scan door.

last saffron
#

so the 3 guesses i can think of for now:

  1. Warrior caste due to proximity to the "mass"
  2. Genetic disposition to cause that sort of mutation, similar to Giant ones
  3. First of Santonian workers exposed to the pathogen, causing them to be more warped due to passage of time
#

third one sounds less likely because the complex has been out of commission for many years, which would in theory make them all spiky

languid walrus
#

I feel the shooter enemies are the least mutated due to eyes and noses still present.

last saffron
#

well, the eyes arent there, but sockets are intact yes

languid walrus
#

While the other enemies lose all resemblance of humans.

last saffron
#

i guess they still retain their skulls unlike strikers

#

strikers do have a clearly defined face on each side of the maw so i wouldnt say they completely lose all humanity, lemme get a pic

languid walrus
#

Did you notice one of the characters wears a uniform that has the same logo as the mining company?

last saffron
#

Also a thing to note, Giant strikers sound almost like bloody elephants

#

oh, who? havent had time to look

languid walrus
#

The middle right character in the lobby screen.

last saffron
#

doesnt say much sadly, but wouldnt be surprising if its Bishop

#

maybe a few details like what kind of gasmask do they have

languid walrus
#

It’s Hackett.

#

He wears a blue hood.

last saffron
#

oh ye i can see the symbol

languid walrus
#

And the logo is on the chest.

last saffron
#

could be scavenged from all these uniforms scattered around, could be what he used to wear if he worked in the complex before

#

the main confusion comes from the fact characters seem to be amazed how big some chambers are

#

could be because they never had clearance to go in these

languid walrus
#

But if he’s wearing the uniform before you even start the 1st expedition,

#

Then how can it mean he scavenged it within the facility?

cedar wharf
#

Then he has been apart of the whole company

#

Maybe a low grunt but still apart of it

last saffron
#

the second part of my guess, it could be his old uniform if hes from the place ' v'

cedar wharf
#

True

languid walrus
#

And if you listen carefully while in the lobby,

untold vapor
#

I wish the terminals had documents or reports made by the people who lived below.

#

Before everything went to shit.

last saffron
#

there will be in the future

cedar wharf
#

That would be nice , but the only thing thats close to it would be a reactor

last saffron
#

in form of audio and text logs

languid walrus
#

You can faintly hear sounds of water and bubbling, which suggests to me the characters are within HSUs before being released into the mining facility.

cedar wharf
#

Well they are

untold vapor
#

@last saffron Praise Slaanesh

last saffron
#

wildest guess i have regarding that is them sealing themselves inside HSUs in order to survive

#

with warden subsequently somehow recovering the units

cedar wharf
#

Since there is a infection bit of info

#

The level of infection at the end and around the beginning of every expedition

last saffron
#

its random but could be an indicator

atomic tree
#

We know the pod that sends us down are HSU pods.

cedar wharf
#

Its probably a hint at the virus theory

last saffron
#

infection isnt a term exclusive to viruses, but possible

languid walrus
#

Would the decayed bodies you find around the maps suggest they once were in HSUs before the characters forced them out of it to take their place if the theory is true, @last saffron?

cedar wharf
#

Trye

atomic tree
#

What?

cedar wharf
#

That one sounds interesting

last saffron
#

the thing about all bodies is that all of them are in some form mid transformation

cedar wharf
#

But like they could be previous expeditions

atomic tree
#

Nah in B2 you find a pile of bodies and clothing

last saffron
#

theyre also a bit strangely spread

cedar wharf
#

That got infected whilst going

languid walrus
#

Can the HSUs even be opened without needing to unlock them first?

cedar wharf
#

And had to be killed

last saffron
#

you probably can bash them open if you try hard enough

#

or pry the frontal part off

#

but that would require severe force id imagine

languid walrus
#

Is the Warden an AI most likely?

atomic tree
#

Maybe, maybe not

last saffron
#

no telling, you can hear a voice when you select expeditions

#

Warden could be an AI, an OS, a single human, Multiple Humans, all of the listed combined

languid walrus
#

Or would it turn into an averted karma kind of scenario like in Dark Escape?

last saffron
#

someone pointed out one of the doors in lower areas looks exactly like Warden symbol

languid walrus
#

Where the characters you play as found all of the transmissions were prerecorded and when they reach the surveillance room, he was long gone.

last saffron
#

lemme scroll up to find it

cedar wharf
#

One of the doots do

#

Doors

#

Its a high security one

#

In c2

languid walrus
#

What about those doors in C2 and D1?

#

The one with a red tri lock?

cedar wharf
#

Those are it

languid walrus
#

But in the expeditions, they glow red, not white.

atomic tree
#

Well that proves that the Warden is some kind of organization, connected to the Santonian Industries.

cedar wharf
#

Probably becuase its on a lockdown from the warden hinself

last saffron
#

it could be a nickname for a subdivision

cedar wharf
#

To contain the spikers down there

#

Since they only appear

languid walrus
#

Even when you open them up, they don’t turn white.

cedar wharf
#

In c2

#

And d1

last saffron
#

D1 description says "a pathway has been found"

cedar wharf
#

Has anyome seen a completion of it?

#

What would that mean

last saffron
#

well, the complex is slowly falling apart due to lack of maintenance. or passageways which were used before were rendered impossible to use

#

que all the deformed, yet unbreeched doors you find

cedar wharf
#

There is a strange bio mass cracking the walls and roofs of the complex

#

As seen in the roof of c2

#

Its wet and alive

atomic tree
#

Also cave-ins, it is a mine (most likely) located under the ocean.

languid walrus
#

I feel C2 and D1 aren’t connected in terms of the zones.

cedar wharf
#

They are not

languid walrus
#

Cause C2 you escape in Zone 100,

cedar wharf
#

I think

languid walrus
#

But in D1 you start in Zone 68.

last saffron
#

whatever caused the destruction at the landing area you start off could cause cave ins

#

it took what look like entire sections apart if you look at it

cedar wharf
#

It did

#

But then that could suggest something even bigger than just the sleepers

languid walrus
#

It doesn’t make sense that D1, being deeper down, has lower zone numbers than C2.

cedar wharf
#

Or something that humanity did to survive

languid walrus
#

C2 has up to Zone 100,

#

But in D1 it’s up to Zone 80 if I remember correctly.

cedar wharf
#

Maybe in d1 its more in the facility but not deeper into the ground

#

Maybe closer to the source

last saffron
#

it could be like a subdivision unrelated to A-C zones, like its own separate area with it markings not applying to previous zones

atomic tree
#

Well, maybe it is C-level 1-100 and then D-level 1-100.

cedar wharf
#

Yeah