#gtfo-lore
1 messages ¡ Page 126 of 1
scouts do attack since theyre just a bigger shooter, they just do it infrequently compared to others
Ooooh
same model for now, might get a unique look
short answer, genetic disposition
long answer: whatever infected them reacted to these ones in an extreme manner. theyre not unique as in like, one in a million, but theyre infrequent enough to be considered a different type
they also sound completely different, at least strikers do
havent heard how the big shooters vocalize properly
a thing to note is that theyre also colored differently
big strikers are almost pitch black on lower half
while big shooters look like theyve been doused in blood
Also, strikers are missing all their facial features
Shooters have identifiable features
they retain their face actually, but its more ingrown
And those weird bulbus white things they shoot, maybe shooting them causes them to bleed, dousing them in blood
the big maw makes it hard to make out
but they have a clear eye, ear etc
on both sides
Ew...
I haven't noticed the eyes
Nasty
I noticed the ears.. you sure they have eyes?
Is there and eye there?
might be, might be not, the eyelid is closed
Oh I see it now!
i know the corpses have severe hemorrhaging from their eye sockets and mouths
Mhm
the ones who didnt quite complete their mutation
all of them also seem to..not shred their uniforms. they take them off, even pile them up
You think the mutation only happens through facial orifices?
Wait what?
Pile the uniforms up?
I've only seen shredded uniforms
you can find uniforms scattered around, sometimes in piles
thing is, theyre stained in blood but not like, deliberately torn apart
you can find jackets, pants or entire suits even
Maybe it's a memetic effect?
They prepare themselves for the mutation after their senses become clouded by whatever causes it
The blood must be from the head being opened up
feel like they get severely irritated so theyre compelled to take it off
... so weird...
since even flashlights cause them to react
And the corpses seam to always be missing a face
It's all torn up
Or smushed
Wait, I think there is a face there?
all of them are male too, no female corpses as far as ive seen
he has a face
his head is mid splitting though, the mouth is hidden behind coagulated blood
or entrails liquifying
they dont seem to have any organs when cracked open
But most of the corpses seam to die mutated
Crouched over or disfigured, as if midway through mutation
So what exactly do they eat? Organs?
considering how severe the changes are itd be odd if there were no corpses around at all. They probably eat just about everything, bones included
Yeah....
Damn..
strikers are missing their fingers, shooters dont have palms whatsoever only sharp stubs
How do the shooters eat?
Creepy. You can kind of see the face that once was
They don't seem to be able to open there mouths
no idea, shooters dont seem to have the "tendrils" like strikers
even if you remove the head
Possibly, it would make sense
Also, the strikers head is split open, do these creatures need a brain to function?
Think about it
The brain doesn't have to be in the host's former head
it might be devolved into a simple nerve center
How the hell can that 2 legged monster w/o it's other half climb a ladder...
or something inside them just takes over its function
Toe grip strength on 100
No arms
instead of organs they have this
Yum. Looks like Durian fruit
the shooters have their growth same color as whats on the inside
the horde shooters*
Maybe it's a worm cluster? Like the "mind control" parasites that take over frogs and spiders
You guys played a game called limbo?
yeah, the worms which hate light
Its beginning to remind me of the mind control slugs from that
these things are everywhere in them except arms and legs
Hate light... Maybe they do, that's why they wake the host up, as a defence mechanism?
theres big clusters of them on the spine if you shred the head off with a hammer
and the spine remains intact*
smaller in size than those in the stomach for obvious reasons
The spine is alot more defined, have you seen it from the back?
Also, the shooters bulbs, what do you think there deal is?
They home in
And they can fly which is a achievement in itself
they feel like caustic pods, if anything
theres a plant which basically fires pods with seeds randomly
homing cant explain really
well i can, but not the lore reason
I think whatever is causing the mutation is in these pods, the pods are shot from shooters and are on the end of the strikers tendrils.
This is because the aim is to create more mutants by exposing humans to the pods, firing them or just jabbing them Into the body.
This would Also explain why most corpses are mutated
As they have been shot and hit by tendrils and shooter pods
The warden likes circles.
D0c said yesterday "First time I've seen or heard of that"
The same doors in C2 but we didnt complete the alarm sequence
Its red, however, leading to zone 100 which only has a single terminal in it
what you think the warden is down there?
come now, youd think theyd just come in and tell you the lore without it going into game first
how to set UI like that?
hey @dense saffron is that an older screenshot? i like that HUD
its an older build
Not my screenshot, from the steam store
originally the hud was that
maybe the warden is stuck in the lowest level
New warden objective: DOOR STUCK. PLEASE.
quoting Hjal, some weapons were merged together, some remained, some got removed
the arsenal we have now isnt full either mind you, there will be more
oh i know đ can't wait!
look like typical AR. probably changed to futuristic one
a lot of stuff was redesigned, as example meele
ill never get tired of this image
bow to the cube
this was an idea for enemies once
The tactical cube
slorp
nah, from documentary
it shows some early concepts and how wild the ideas were
Add GTFO to your Steam wishlist here: https://store.steampowered.com/app/493520/GTFO/ GTFO is a terrifying 4 player co-op game for hardcore FPS players, brou...
plenty of lore stuff too, such as complex being abandoned for years
Are there official names for all the enemies?
And David.
No official names, but these are the most used https://gtfo.gamepedia.com/Enemies
@quartz garden
Not to mention âbig boisâ âgiantsâ ânaruto runnersâ and âtentacle hentai monstersâ
Out of curiosity, what does the warden bot do in discord?
Moderation things
Well that's just unimaginative
lmfao
Just imagine if they put some hidden commands in there for lore reasons. Could be fun.
And very imaginative
nope
- Name: price
Uses: 206 - Name: roadmap
Uses: 154 - Name: ea
Uses: 67 - Name: LFG
Uses: 59 - Name: mm
Uses: 42 - Name: gtfo
Uses: 35 - Name: Ambassador
Uses: 21 - Name: Early Access
Uses: 18 - Name: meta
Uses: 12 - Name: Rundown
Uses: 4
but there's not much and honestly, I'm not expecting any
the other bot's also don't have any hidden stuff anyway
very disappointed. literally unplayable.
lmfao
Why do this "Warden" had to send prisoners instead of some kind of black ops units? I mean, prisoners aren't so well trained to retrieve such important samples
(no one is left to pull from)
Most likely hush hush operation done by the Santonian Industries.
The guys who mined and built the Complex in the first place
Warden and prisoner also doesn't necessarily mean "criminal convicts and their jailkeeper"
Both words have more than the one colloquial meaning
Also like I've mentioned before based on the presumed association Bishop had with Sanatonian, its likely each of the four members we see have some skillset that the group responsible for all of this found desirable for the missions
I doubt these guys are four random people off of the street that were just abducted and told to start killing monsters
Prisoner just implies they arent allowed to leave of their own will to me. Even a hardened spec ops team would likely crack and want to GTFO of this complex if they were tasked with these missions
I mean, they're all infected to a large degree which probably contributes to them being chosen.
That would at least speak to why they arent allowed to leave no doubt
But based on these missions having clear goals and purpose for the Warden at least I find it very hard to believe the hand wavey answer of "prisoners are used just because they are expendable" holds much ground
I suspect they're probably former employees of the same corporation that owns the mines.
Also, anyone find it odd that so many of the boxes in what were clearly a commercial mine are full of ammunition?
That's a plausibility for sure, but sending them to do these missions without any sort of trained soldier still woildnt make sense in that case
Youd want to send them one at a time to act as guides or whatnot so you dont risk losing that knowledge in one failed mission
The fact that there's ammunition everywhere makes me think that maybe they were already employing soldiers
The contents of the complex as a whole are quite puzzling indeed. Why do they have such ridiculous reactors?
Well, in America any civilian installation with a nuclear reactor has to have armed guards.
Even escaping the rules, those reactors could power countries
I mean, the military ones do too but the military everything has armed guards.
|| And they have two of them at least ||
Spoilers for mission content
But that knowledge means they need some serious power for this facility
When all we see is basic ventilation and lighting, and some console based computers
Hmmm, if they wanted to minimize their outside footprint it would make sense that they don't want to be carting in fossil fuels all the time. So all their equipment would need to be electric which means either geothermal or nuclear power.
Based on the rundown map this place isnt even a cubed kilometer though in size
I'm just saying that footprint doesnt match up with the amount of power they should be able to produce
You're not wrong, although it depends on how hard they were pushing the reactors.
It being self sustaining would explain the use of subpar prisoners for missions
Maybe all of the soldiers died
They're desperate and dont want the outside world to know
A frantic attempt to secretly contain would certainly explain the lack of military presence.
Of course so would the end of the world
Would also explain the lack of equipment
And why the Warden doesnt care what we take out
Theres no one else to use it
It occurs to me, those reactors can't be putting out all that much energy. For really high capacity nuclear reactors you require massive cooling towers. This is more what I would expect out of, say, the nuclear reactor for an aircraft carrier or large submarine.
Also, the reactor design looks russian to me. American reactor design favors freestanding pressure vessels instead of the reactor chamber being inset into the floor
Have you cleared all of the rundown
Well minor D1 spoiler for those that are || the final mission is to shutdown a reactor that is not sunken into a floor. You're able to walk around it and view its contents, but not what it looks like from below ||
Huh, now that is interesting.
The designs are small yes, but if this is experimental tech who knows how much power they can actually produce
Coolant could be getting pumped in from somewhere we cant see
and if it's a crazy russian design god knows what lack of safety it has
With nuclear reactors the amount of energy you produce is directly proportional to the amount of heat you produce.
Yes, the room it's in could also be designed to be flooded with coolant though for all we know
Well, C1 is about starting up a generator and D1 is about shutting one down. So my guess is that C1 generator is the "main generator" of the Rundown and D1 is a prototype.
You're probably right in that it isnt quite a country powering rig, but it's hard to speculate how much it could put out at peak
We cant even tell how many rods it can hold
Coolant just moves the heat around, it doesn't get rid of it. The heat still has to be vented somewhere. The more heat, the bigger the vent, so to speak. That's the reason for the iconic cooling tower shapes.
That's not to say that "new technologies" couldn't solve that problem by storing the heat somehow instead of venting it.
It's just nuclear reactors produce a metric butt tonne of heat.
It could be that they were developing some sort of "Super Solider" and that may be what turned people into those monsters you see. Furthermore, if you look at the loadout menu before a game, you'll see the characters start to have some freak outs and begin banging their heads. This could be due to a form of mental instability caused by whatever treatment they went under for this super solider program. These "Prisoners" could simply be former test subjects being used for more tests. With each failure, the Warden could be analyzing and then improving upon the process
Well the "boot up" of the game literally says that your mental state is too unstable for redeployment, but the Warden overrides it.
Would running the pipes some distance in the deep ocean be able to "boil off" heat at a reasonable rate?
Exactly, so what if these missions arent meant to succeed. What if its just trial and error, over and over and over
It wouldnt make sense to give us named characters with traits and personalities then
From an experience and immersion perspective it would be dumb to ask players to pretend their failures didnt actually happen in the game world
Trial Expedition Report #002
No. of prisoners dispatched: 303,954
No. of prisoners successful: 3,786
Prisoner survival rate: 1.25%
Conclusion: Survival rate does not meet requirements. Plan more trials
Warden wants people to survive to an extend
The next one he says 2.5% is fine
Its saying that at a failure rate of 99% it will run out of resources before the objective is complete
But that's irrelevant to the player perspective. We have four characters, from a story perspective they cant die or it makes no sense
"resources" could be referring to the prisoners. If the theory of the Warden being an AI is correct, it might believe them to just be resources instead of people
Yeah I'm also referring to them as resources here
This might actually be a flaw in their lore here now that I think about it
From the players perspective it might not make sense with just the four, but who's to say those four characters are the only ones? Maybe their just the only ones to succeed
Do you know what I mean?
You play as them when you fail too
This could be an oversight if these four individuals matter lore wise
There could be a sort of ressurection process in play as well now that I think about it
Like what if say our 4 "die". What if they are somehow resurrected and sent back, but its only these 4 that have that ability?
I'd lean more towards that's what they were trying to do in the facility and it has failed up until now, with failures becoming the monsters
Well, some people theories cloning.
Hmmm, could have something to do with the brain links.
Cloning could also be probable
I believe in the cloning theory yes
What the monsters are the failed clones from the process?
Oh actually the brain links makes a lot of sense
So the monsters are likely some form of hive mind
Like the prisoners talks about going in and going home. But all fluff giving by the devs talks about if they can escape the complex.
The players could be a successful version of it, allowing us to hijack these mass produced bodies and then go back down into the facility
That would make a lot of sense
So if we die the hive mind just slots us into a new skin
So uh, how bout that C2 door eh
Could it work the same way "Travelers" did from the Netlfix series?
It's not just a C2 door :^)
I died from the waves of spikey bois
So I never got to see behind the ominous door
It is one of the harder singular points in the rundown currently
Probably the second hardest room to pass imo
Was it optional? My squad gave in to it's tantalizing visuals
|| no its required to complete the mission ||
The mission must be done
God damn it
Lol
I feel like gathering up between the waves would be a better plan
I could explain further but figuring that mission out is a lot of fun imo
Has anyone figured out why in one mission ||you need to collect IDs?||
From a lore perspective, not particularly
Could they have some sort of Data chips connected?
My theory is that the Warden cant access the entire facility
And those IDs expand its reach
My assumption is that the Warden was actually restricted to a small part of the facilities and is slowly increasing its reach with the prisoners carrying out missions to complete some goal
What it is after or why is a complete mystery
I also agree
Could it be that they might contain more brain links?
Doubtful
I think the Warden is some kind of uncaring souless facility AI
Not successful ones at least
Im just thinking it could be like Altered Carbon, where so long as your link remains, you could come back
Or something similar
My guess is that when we collect data from HSUs those are failed or semi successful experiments, or oddities in the data somehow
And that the Warden wants them to keep refining whatever process it was a part of
One of the prisoners say some shit like
We can easily confirm that warden doesn't have access to most/anything in the Rundown.
"Let's get this done so I can go back"
Warden clearly cant touch the systems on it's own
But it is also feeding us uh... things that we need to bypass security
So it is aware of most things in the rundown of importance
Mhm, so Warden is an external agent. Nothing to do with the facility
Question, which is more likely, that the Warden existed before or after the collapse of the facility?
Not necessarily true
Could be entirely confined to one portion of the rundown
For all we know each floor is it's own independent system
After seeing part of C2
Also the facilities use analog controls in a lot of places, likely for security reasons
Okay, I retrace some of my claims. We have seen Warden symbols on certain doors. BUT we cannot not confirm if the Warden is an AI
Yeah I dont buy the AI theory yet
Yeah there's too many variables
It could just be an actual person locked in a secured room
It could be a series of objectives set up to be automatically dispersed by a computer and the person in charge died years ago for all we know
if it were an actual person however how would they have survived in the facility?
Especially seeing how we have to HACK everydoor and the reactor in D1
It says in what we know so far thats its been quite a few years since the facility collasped
Sure but it clearly is stockpiled with supplies
If its just one dude in a box wouldnt be hard for him to survive if he prepared before the collapse
Yeah, if you notice the "shaft" we are send down, it starts out in a man made metal construction. But as we accend downwards the hole is torn from thru the facility from the bottom up. It ain't a main elevator shaft.
If this place was meant to be self sustaining they likely had reproducible food sources somewhere
So someone have built a base of operations on top of the hole leading down to the rundown.
What I find very interesting is that there are apparently thousands of prisoners sent down, almost constantly right?
That would take one of two things
Hey I'm gonna be working on a survival guide of sorts for new players. Anyone know a good way to test weapon damage?
Either a very large prison construct, or multiple places all sending prisoners
Well, maybe we shouldn't take the word "prisoners" and "Warden" too literally
Well yes
"Freedom challanged"
My point is, if you trap someone against their will, they might be classified as prisoners.
Or hostages
If we go with the theory of brain links, could it be that people are abducted and sent, having their body taken over?
Cause they still have personality
And the Warden does measure how stable their mind is
Cerebral link is more than likely just a monitoring method
Then maybe these people are abducted and then sent through a proccess similar to a super solider program
So Warden care to a degree about its prisoners
Now what I wanna know
Where their horrified, but natural relfexs have been made to be able to handle weapons and combat?
YO WHAT DOES C-FOAM TASTE LIKE
Well, we know that Bishop is one of the characters and Bishop is linked to Santonian Industries which is the mining company we see in the Rundown.
Maybe theyre told if they retrieve whatever the Warden wants, they'll be allowed to leave?
I think they are told such, but I don't think that is the reality.
Obviously not
But them being told that would explain the voice lines they sometimes say
About going home or leaving
They talk about going home
alot
Which is weird
Cause that would mean they go home and then come back again
But it also doesn't make sense cause we always start in hydrostasis
The plot thickens
If Bishop is comfirmed to be linked to Santonian, could they be telling people they'd be allowed to "Volunteer for a special program' they have, but then sending them to the Warden?
Well, maybe it just but us directly in Hydrostasis as we accend
Mindwiping ua
Us
I just think Bishop knew something that Santonian Industries didn't want him to say.
Something I just thought of
It says that the recommended course of action for the player is to "Retire"
Could that mean being released? Or executed?
I'm pretty sure that's death
Again, clooooones, they just kill people and send new clones in with the new obtained memory
And then instead of either of those we are sent back again, so that says one of two things. Either we are extremely expendable, or there's something about us thats important enough to send specifically us
I think the devs state specifically
Or maybe it is just keep sending people down, I mean, what else choice so they have?
The game will be played through the viewpoint of the same 4 people
Yes but in the start screen, it says our name
So it isnt referring to the 4 people in the game
It says "Callsign"
I'm sure that's to make it less confusing during loadouts
It's also possible that the warden stats arent actually canon
Those could just be a fun way to present player success rates
So like you can name Commander Shepherd in Mass Effect, but they just call you Shepherd.
It is
I mean, right now nothing is impossible
We're currently creating the lore for this, anything could be anything right now
Except for the enemies being zombies or aliens
Also I am the official lore master when it comes to GTFO's deep potato lore đĽ
Maybe the writers could be in this chat right now
I mean the enemies could be some form of alien, or caused by aliens, since where the game is set is where the meteorite fell
Going oh shit that's sounds good better write that down somewhere
I mean, do you think this lore channel would exist if they werent doing that?
Its pretty common actually now a days, to create something, and then let the audience create the lore or story for it without them knowing
Well, devs themselves confirmed it wasn't aliens
Fair enough
Also any aliens on that rock would have died on the impact.
I think the lore channel exists for a way to contain discussion and help prevent spoilers from leaking as the game is developed
It's pretty absurd to think you're going to write something the paid professional didnt even consider. Lol
Its really not
Its just like what is said about professional gaming. "The Devs are the best at the game until about 1 week after it releases"
Also people were paid a lot of bad stuff.
Also writers can't take anything into consideration, like how the Fariedragon unintentional is the most powerful being in the Warcraft lore.
Im positive that quite a bit of what we say here will be official lore at some point
Or will be non official in the way that nothing is out right said about it, but is vastly agreed upon
We make our own extended universe!
ok well then tell me what c foam taste like
Concrete and disappointment
C-Foam probably has a denser and tougher, but similar consistency like Spray-on Drywall.
Prob a mix of that and instant concrete.
So something like that.
Yum, my morning snack
But don't confuse it for the "sea"foam brand, that is just salty
C-Foam also makes a hell of a gel/mousse, I'd imagine
Your hair never loses its form. Ever.
Tasty snack and hair treatment, is there nothing C-Foam cant do?
Well, c foam disperse after a while
Thanks
Now I want them to have tips in the loading screens or something and have one of them say "C Foam tastes like a combination of spray on dry wall and instant concrete"
i appreciate the work ayll do in here
We are the hardworking Loremasters
I just joined today, but Im willing to dive so deep into this games lore
Well, there is me and some other guys who frequent
Has anyone taken thought into specifically what the enemies are using as a weapon?
Its some sort of light projectile, we know that much
My guess it is parasite/spore pods.
Ye
Kinda like the infection form from halo
Except they're thrown
And not
Running
Yes, end of mission screen does track infection levels.
You could probably work this discord server into the lore
Because in a way this server kinda controls the AI
Running the game
Since we make suggestions
And are the actual players playing
Plus the warden actually exists in this server
Well, only problem is that the Warden ain't confirmed AI.
I mean the Warden is literally a bot in the server
And the 2017 trailer have an old man that talks from the perspective that could be the warden.
Yeah but is the old man
Really gonna be running everything
I mean you can't write it off
Maybe, too little info to be sure.
Im really leaning towards an AI here, for the simple fact that it seams to have a lack of empathy or compassion. As if we're all just numbers to it
Eh, big corp also do that
And where are all the other robots
If we were really able to build an AI that sophisticated
Well its confirmed that the place is nuclear powered, right?
There'd be robots swarming thenplace
At least for maintenance
Well at some point that would break
You need people to run that
Or other robots
Which there is a lack of
And if the AI is smart enough it could just be doing maitnence by itself
If you take a look at the show "Travelers" they kinda touch on how the AI basically does everything
And not more robots
Well, we know there is two reactors in this Rundown. One the Warden want turned back on and one it wanna shut off
But why would it want one turned off
Well, it is the one in D1, while you do have fail safe in nuclear reactors, they don't last forever.
Yeah
But if it wants one turned off and the other turned on
That means there's only one functioning
But why would it want to switch that
Well, one might be a more conventiont reactor, the complex is located near an ocean, so it could be some hydroponics
Also the D1 reactor might be a more experimental one.
But also why don't we see more robots
Robots would be WAYYYY more efficient
And if the warden is an AI
Then it would be crazy
Maybe humans were selected for their ability to strategize, improvise, and work as a team...the warden may excel at planning but maybe the execution part of AI hasnât gotten there yet
Except
Drones are a thing
I mean teamwork and strategizing isn't a problem for robots
Improvisation maybe but with how many humans are being thrown in
A viable plan should've been formed
The game universe seems to be a little more low-fi, like the Alien movie. And yes I know that universe does have androids
So I don't think we gonna see a lot of "fantastical" sci-fi stuff.
plus its probably cheaper and more convenient to use prisoners
If youâre referring to drones as in something that would need remote control, itâs possible signals canât reach it underground
Once again, I'd take a look at "travelers"
It deals with the subject of an AI commanding everything
But Humans doing all the physical labour of it
Well, like in the world of Firefly, sure thing laser weapons exists, but what is the point when a slug throwing gun can fuck you up as badly.?
When everything is being poured into an AI, its much more cost efficient to just use expendable humans
Sometimes cheap is good enough, even tho the more expensive solution -might- be statistical better by a margin.
Also it wouldnât be as cool if we all played robots
It wouldnt be as fucking horrifying either
Hearing our characters get freaked out, freaks us out too. Also just the mentality of knowing that the character is flesh and blood and can die, instead of just another robot
That is one eerie sentence
ikr
i say the parasite of flesh can do its thing; and if it can be leveraged, so be it.
but otherwise, let system shock take over
I want a whole vid of all of the characters reactions tbh
It'd be nice if we could start up writing some lore for these characters we already have
Having that as a base line could make discovering the rest much simpler
We already know Bishop is linked to the industry as some sort of worker
I quite enjoy the theory of him finding some sort of dark secret, either by accident or not, and then being sent into the run down to either die or be kept prisoner to avoid him talking
Definitely not at the top though
But up there
Or maybe he is high on the command, but there is more the that chain than what he knew
You know? Shadow leaders and such
The people on top of the top
Lizard People
Zuckerberg again
I'd be surprised if these guys dont have some pretty hefty outlines at least for backstory that we havent been shown yet
Bishop is the only one with any possible info at the moment
Maybe they do, maybe they dont
They are only 8 people and we have to keep that in mind
I found something interesting when looking through the screenshots in the media channel
What if the aliens were the good guys
Redacted information?
It just says sometimes
It changes constantly seemingly at random
If you end dead it also says unknown
In every missions weve cleared we all have different mental status, typically one is unknown
The infection status also changed seemingly at random
Im more wondering if these people that are sent down have some sort of trackers on them in terms of monitering vitals and conditions
However
If that is the case
Then there are some things that this "AI" or whoever, can't track or at least, understand
These are likely tied to mechanics we havent been shown yet
I've read some of the logs, values are being set oddly or left empty right now
I wouldnt read into them at all
Well what if some of these characters are immune to the infection
And thats why it might say "Unknown"
Because theres no visible way to track it
Well then that even further intrigues me
Lets say this infection takes time to spread or consume the host
Does that mean that mean then that these people are on a timer?
Depending on the speed of the infection
or how fast it is spreading as designed
We had a whole theory crafting session for this earlier
Also the infection might be treatable
^
Thats what im thinking
Only if it was at a certain stage
What if they're treating it somehow
BUT
Most likely result is that the player characters are also part of an experiment and are the most successful version of it seen to date
The infection is still messing with them mentally
So their physical capabilities are still fine, but their mental states are slowly being eaten away?
I'd argue that's an unnecessary link to make right now as we are fighting likely distorted humans in a dark hole in the ground against our will
Mental state is more likely tracking how close to snapping and going postal these guys are
prisoners are just meat puppets. the players are injected into them as disposable tools to complete whatever objective the warden has.
I wouldnt think so, it seems these guys are going crazy before even going into A1
And until we see how these work mechanically in game it's going to be mostly baseless theories
You're assuming A1 is their first exposure
We currently believe this event has been going on for years
We currently believe the monsters have been infesting there for years
In terms of expeditions, we dont know much
If these guys were involved with the company they likely saw whatever it is happen as it happened
Either way, imagine this scene
You wake up from a coma being shoved into a dark hole with a gun and are told to go complete a vague objective
You either know nothing, or know that this hole is filled with actual monsters that will kill you if they sense your presence in any way
What's your mental state going to be?
Okay then whats the point of the infection? And tracking their mental states?
You probably dont want to keep a guy who is about to shoot up a school or convert to a monster hanging around the bunk room
If they already know their mental states will be destroyed even before the prisoners take their first few steps I see no reason to track it
You track it so that you know when to discard them. They're a resource being actively used
But we've already seen that they dont get discarded
They get sent back to do more missions
We havent seen that at all
The load up screen clearly states that our mental is in a horrible place and not fit for an expedition
But its overridden
We dont understand the criteria the Warden is operating on at all
It could have drastically widened the acceptable ranges on these things because it's in a crisis mode, or its malicious and wants to see them break
It could be that the equipment that tracks it isnt even functioning properly for all we know
Well we cant exactly be dismissive of everything, or we won't ever figure any of it out
We have no information to work off of, and thats sort of the point right now
If a theory is going to be explored it should at least have a basis of some sort, just wildly speculating is counter productive
Not really
Theres no info we're really given
All we have is speculation
And its like I said earlier, most likely, right now, we're the ones creating the lore
That is not at all the most likely
So its less about definitive facts, and more what makes the most sense
And that can be agreed upon
Coherence
Have you cleared all of the rundown?
Theres a wrench thrown in one of these missions that kind of flips most theories on their heads I think
space herpes caused the monsters yes?
Yes that is it
ok cool, i thought so
I was thinking yesterday the same thing as Kilimein said, that its most likely us piecing together some lore for the game. Either way, I am sure its gonna be amazing. I still believe its ancient virus that always existed on Earth, since they said it aint alien
It looks to be some kind of parasite based on the enemies and how they attack/function
Future missions that bring light to the story through objectives, decorative assets, or possibly even hidden files and audio/video logs that can be found lying around would be awesome.
or what
Obviously this is pure speculation, but I kind of doubt that we'll ever figure out what the warden is/are
Ehh, weird thing to say this here but
it could eventually become an ending to the lore like in payday 2
I havent done that yet
did you finish payday 2?
possibly! We'll have to see where it goes I guess ^-^
yeah
I mean Bain pulled off the ultimate heist as he mentioned
the game is amazing so far though
so I assume at some point we might have hints or even find out what the warden is
we don't even know why we're imprisoned
it could be SCP-esque, we did some crime against something relating to the warden
I dont think its scp esque
similar
GTFO is cosmic-horror esque
It has not been confirmed nor denied where the enemies/mutation come from. To my knowledge.
spooky mutant looking things, dark brooding facility, futuristic setting
I'm still very fond and on-board with the 'parasite' theory though, personally. Especially given how the "mutation" takes effect, the "heartbeat-sensing" and the long tendrils.
Matches many IRL parasites that actually do exist. Same for how they burrow into, merge with, and slowly assimilate/dissolve their host.
But it's not an alien?
True i perfer the parasite
Warden is Ulf,no?
It could be
by aliens, do they mean "creatures as themselves"
But i doubt its a new species
^-Neither confirmed nor denied. Everything is a theory so far. :)
Yeah
oh
I myself... Will fight tooth and nail for the Parasite theory though. XD
my guess is the following:
I like the parasite theory
It most definitely seems like some type of parasite to me
wait a second, didnt Siege have a parasite mode once? Sooo, my guess is something similar
I mean the parasite
it was also again in Mexico đ¤
Asteroid / foreign planet mining complex.
"Gold Rush" for rare ore.
Ore had parasite hidden inside or parasite was accidentally uncovered.
Parasite slowly adapted to animals (pets) / other beings before finally adapting to humans.
Facility massacred, place shutdown and sealed off.
Criminals / People who owe debt to the government / shadow corporation are forced to clear out the complex as their "sentence".
Warden is the one in charge of the operation.
Siege was a extraterrestrial virus mutation.
It was not a parasite, to my knowledge.
It caused severe hemorrhaging and aggression with crystallization.
oh it was a virus, my bad. Still plausible
Thats what I said way earlier @hollow wind , well with less details. Thats what I also think it is, however the pet part is a wild guess, we dont know if it reached the surface
I assume the surface isn't Earth at this point in time.
I say that because of the weather we see in the trailer at least.
its in the Chicxulub crater
I say pets because there's probably living quarters where people had pets.
possible, yes
oh? the setting is confirmed?
they had coordinates that pointed at the crater
I'm more interested at what the actual facility is. The place you drop into looks like an old missile silo, but the facility is plastered with logos for a mining company
well if you look closely after you drop, it seems like either something exploded or escaped upwards
I say pets too because the enemies aren't final
Oh god... I dont wanna kill a doggo
^--Long as it's not me.
Depends, you gonna spill the beans and give us some info? đ¤
I know, Im joking
oh ok good
I can give you info. o.o
HOWEVER... nah joking
o-o
It just might not be the info you want. :D
LOL
Im curious now
what does GTFO actually mean?
get the fuck out
the game I mean
nah the people in are friendly, they want to hug you
earlier some people suggested it meant something else, so
The game has never once been confirmed to actually mean, the typical slang for GTFO. :)
Its the feeling.
Just wanted to make sure that was clear. <3
?t name
Sorry, unable to find a tag named name.
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
aaay.
so get down and good luck basically
LOL
I feel pretty dumb googling "whats the name of GTFO game"
@pseudo prawn well before you drop, you can see retractable work platforms that are commonly found in nuclear missile silos
and the top near the surface vaguely resembles a silo cover
but why would a mining company have anything to do with something like that? 
Ahhh that is not what I meant! I mean after you drop you see a hole that it looks like something force opened it upwards. Could be a rocket from the silo as the hangar doors were closed...
ahhh yeah that too
or a Godzilla
The thing is, a silo would also never go so far down, which adds more questions
Wikipedia has an interesting take on the plot: The Chicxulub Crater was formed 66 million years ago by an asteroid strike which resulted in a mass extinction that wiped out the dinosaurs. A team of scientists has a plan to drill for rock samples in the area. Only to discover, they have unleashed an unimaginable nightmare awaiting to roam the world.
That theory would explain the mining company and depth of the facility, but then it makes the presence of the silo doors, and extensive size of the facility/permanent construction of it the confusing part 
my poor brain cant piece together a logical conclusion
maybe the silo doors were there and the mining company just reused it as it was already deep underground so they kept digging
hmm I guess that could be a plausible explanation to the silo aspect :0
with all the references to cortex
I think you're playing as 'shells' of people
they're mind controlled
played by us, the corporation
hey sorry if this question was already answered but whats up with all the water references in the text
From the neurolink thingy, I got the impression that the prisoners were linking to a network run by the warden, or the warden itself/themself.
water references?
i mean when you boot up it sayes hydro pva (which mean water quality apreantly) and a lot of hydro static (water pressure in not running water)
oh
and its allways raining so could it be the complex is at see
Sounds like some form of body preservation
we are under the ocean, and yes I also think the people are shells
the crater after all is partly under the ocean, and the drill site from 2016 (real drill site in the Chixculub crater) is also drilling under water
possibly similar to what tardigrades do to survive? The hydrostasis unit replaces water with some chemical to preserve the body structure or something
ahh tardigrades, they are awesome đ
vacuum looking pigs
Water bearssss!!
Hydro Stasis Unit, but yeah, that's kinda right too!
In C2 we encountered weird shit. We thought killing it would like shoot out spikes like a porcupine? (would be a neat idea). https://clips.twitch.tv/UgliestThoughtfulDogFreakinStinkin
like armored titans :<
ok sorry but what the hell?! I'm getting Siege Outbreak vibes and I love it
and then there was this?
We thought like this is what created the monsters?
we legit were scared monsters would fall out or something
sorta like aliens
or what not
this looks great, damn cant wait to reach C2
huh..
man i need to get to c1 to see for myself
for those who saw it, can you describe it because i cant fukin see in this clip
what i can make out is that its moving and its big
whatever it is, i doubt its the source, but rather a product. something of that size wouldnt be able to stay hidden long enough to cause widespread infestation before promptly being isolated/exterminated. From the looks of it, it looks like biomass, akin to that of necromorph "creep"
It's like a big brown glowy sac wich is breathing and glowing like it's sleeping, the C2 log even tell you "don't look up", so this is amazing, im just kinda sad it doesnt react to light/shooting/horde spawns or anything

I hope the "randomness" of the levels is also accompanied with different types of missions (e.g. we are split and need to reunite, or rescue one member while he is our eyes) because otherwise it soon people will learn the "kill them silently" trick, losing the magic of the game.
mining isnt horribly organized in real life
is there a lore depository in website form yet
well, we have a presentation with lore summary of whats known so far
you can check it out in pinned messages
https://docs.google.com/presentation/d/1D2mdwwY2EvieuvQ3twaa1X-OU-kaUCdhxr6hqIZRfqg/edit?usp=sharing
thx'
So is lore and ideas being talked about in these channels to help devs?
Simon said they already know everything that happened and that the lore is pretty extensive, so we just speculate about nature of things + discuss available information until lore logs are out
An odd thing, B2 seems to have nothing but shooters
havent seen even a single striker yet
so am i, just gotta be patient
Oh yeah not like I can do anything lol
Except play the game and find out for myself
wait, the lore is extensive? This might be the first time I feel so excited about lore in game since Mass Effect!
quick note, their eyesockets are empty
Expected
Explains why they can't see you, but doesn't explain why they react to sudden exposure to light 
light causes irritation, there are skin conditions which makes it impossible for some people to handle light
These guys also seems to not care about having eyes, so yeah it is the skin.
The light sensitivity makes sense in the case of Halogen and Florescent bulbs, but not the LEDs which appear to be on the rifles.
it might not be them specifically, but whats inside them
id certainly investigate if my house suddenly glows
and their skin is translucent enough to let light from the tendril inside shine through
Yeah, could have something to do with all the stuff inside them
does anybody have a good picture of the complex itself?
you guys know that eyes do not have to be round marbles like the eyes of most vertebrae animals it could be just some foto receptors somewhere on the body like with earthworms (who have eyes) or like the lizard who has some on its back of the head
either a map or a concept art. something to just get a sense of scale.
Well you could take the scale from the characters
The rundown is the only overview we have I believe
im working on a small "survival guide" of sorts
basically gathering info on weapons, enemies, the world etc. and making a sort of intro of how to get started since there isnt really a tutorial
Well I think they made a sort of guide
But you could take a SS per level
Of the complete mat
*map
im probably just going to use the Rundown map
The game does small things to kind of push you in the right direction mechanics wise
like curb stomping you on your first match
Sorta, yeah 
not going to lie that was actually kinda hilarious how hard we got killed
But I mean like the little messages at the beginning of each expedition, and the character voicelines
they offer some insight about how the monsters work and everything. Though the game does feel a bit lacking in their weapon/tool/gadget descriptions
also true
The descriptions will be updated as values and gear are finalized I'm sure
Have to keep in mind, most things are probably psuedo placeholder right now
And there will also be a lot more available with customization in the future based on their current communications
@last saffron I'm very tired, but your picture up there? The shooters look like a really weird version of the pillsbury dough boy.

the growth on their heads
inert its pitch black in color, unless its a "Horde" shooter
some theorize they are eggs, or pods containing whatever pathogen/parasite/bacteria affecting them
my personal guess is some caustic chemical
i havent seen those myself and would greatly appreciate pictures to have a look at
pokey bois
We've theorized already that most likely this infection is a parasite of sorts. If that is to be believed than the "light" they are shooting at us is most likely to be spores of some sort
but considering how deep they are, they could potentially be the older infected
I called them Bull Rushers since they move much faster than the normal enemies.
anyone got a picture for someone who didnt get to c2 yet? ; v;
the clip up there doesnt really show much
I know they look spiky. And that's it
exciting stuff
alternative guess, seeing as there is biomass in deeper regions, it could be like a sort of warrior caste
how rare are they compared to "normal" enemies?
Theyâre much harder to see in darkness due to their darker color blending within dark areas.
Starting in C2 once you get to the hallway leading to Zone 94 and beyond,
They become much more common with normal enemies occasionally mixing in with the new enemies.
bleh, need to get through B to get there
sounds like something id love to crawl around
All enemies during the alarms will be the new enemy.
do these zones have the giant mass or is it in a specific area?
There is one in Zone 94 hallway,
ah ha
And another one in Zone 90.
and they start appearing in those. i really wild guess from me would be that theyre potentially one of the first infected, due to how severe the mutation is compared to "normals" and how oddly specific their dwelling is
Zone 90 though is an optional area.
Itâs not along the main route, and is locked behind an alarm scan door.
so the 3 guesses i can think of for now:
- Warrior caste due to proximity to the "mass"
- Genetic disposition to cause that sort of mutation, similar to Giant ones
- First of Santonian workers exposed to the pathogen, causing them to be more warped due to passage of time
third one sounds less likely because the complex has been out of commission for many years, which would in theory make them all spiky
I feel the shooter enemies are the least mutated due to eyes and noses still present.
well, the eyes arent there, but sockets are intact yes
While the other enemies lose all resemblance of humans.
i guess they still retain their skulls unlike strikers
strikers do have a clearly defined face on each side of the maw so i wouldnt say they completely lose all humanity, lemme get a pic
Did you notice one of the characters wears a uniform that has the same logo as the mining company?
Also a thing to note, Giant strikers sound almost like bloody elephants
oh, who? havent had time to look
The middle right character in the lobby screen.
doesnt say much sadly, but wouldnt be surprising if its Bishop
maybe a few details like what kind of gasmask do they have
oh ye i can see the symbol
And the logo is on the chest.
could be scavenged from all these uniforms scattered around, could be what he used to wear if he worked in the complex before
the main confusion comes from the fact characters seem to be amazed how big some chambers are
could be because they never had clearance to go in these
But if heâs wearing the uniform before you even start the 1st expedition,
Then how can it mean he scavenged it within the facility?
the second part of my guess, it could be his old uniform if hes from the place ' v'
True
And if you listen carefully while in the lobby,
I wish the terminals had documents or reports made by the people who lived below.
Before everything went to shit.
there will be in the future
That would be nice , but the only thing thats close to it would be a reactor
in form of audio and text logs
You can faintly hear sounds of water and bubbling, which suggests to me the characters are within HSUs before being released into the mining facility.
Well they are
@last saffron Praise Slaanesh
wildest guess i have regarding that is them sealing themselves inside HSUs in order to survive
with warden subsequently somehow recovering the units
Since there is a infection bit of info
The level of infection at the end and around the beginning of every expedition
its random but could be an indicator
We know the pod that sends us down are HSU pods.
Its probably a hint at the virus theory
infection isnt a term exclusive to viruses, but possible
Would the decayed bodies you find around the maps suggest they once were in HSUs before the characters forced them out of it to take their place if the theory is true, @last saffron?
Trye
What?
That one sounds interesting
the thing about all bodies is that all of them are in some form mid transformation
But like they could be previous expeditions
Nah in B2 you find a pile of bodies and clothing
theyre also a bit strangely spread
That got infected whilst going
Can the HSUs even be opened without needing to unlock them first?
And had to be killed
you probably can bash them open if you try hard enough
or pry the frontal part off
but that would require severe force id imagine
Is the Warden an AI most likely?
Maybe, maybe not
no telling, you can hear a voice when you select expeditions
Warden could be an AI, an OS, a single human, Multiple Humans, all of the listed combined
Or would it turn into an averted karma kind of scenario like in Dark Escape?
someone pointed out one of the doors in lower areas looks exactly like Warden symbol
Where the characters you play as found all of the transmissions were prerecorded and when they reach the surveillance room, he was long gone.
lemme scroll up to find it
Those are it
But in the expeditions, they glow red, not white.
Well that proves that the Warden is some kind of organization, connected to the Santonian Industries.
Probably becuase its on a lockdown from the warden hinself
it could be a nickname for a subdivision
Even when you open them up, they donât turn white.
D1 description says "a pathway has been found"
well, the complex is slowly falling apart due to lack of maintenance. or passageways which were used before were rendered impossible to use
que all the deformed, yet unbreeched doors you find
There is a strange bio mass cracking the walls and roofs of the complex
As seen in the roof of c2
Its wet and alive
Also cave-ins, it is a mine (most likely) located under the ocean.
I feel C2 and D1 arenât connected in terms of the zones.
They are not
Cause C2 you escape in Zone 100,
I think
But in D1 you start in Zone 68.
whatever caused the destruction at the landing area you start off could cause cave ins
it took what look like entire sections apart if you look at it
It doesnât make sense that D1, being deeper down, has lower zone numbers than C2.
Or something that humanity did to survive
Maybe in d1 its more in the facility but not deeper into the ground
Maybe closer to the source
it could be like a subdivision unrelated to A-C zones, like its own separate area with it markings not applying to previous zones
Well, maybe it is C-level 1-100 and then D-level 1-100.
Yeah

