#gtfo-lore

1 messages · Page 123 of 1

cerulean forum
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But the dead people all died mid transformation

dense cypress
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or they were doing some experiment and the HSUs are the test subjects the rest are the workers mutated into monsters as a side effect

cerulean forum
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And if it’s a alien parasite or virus or whatever we wouldn’t be immune or well maybe idfk

floral plaza
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Who says they were transforming? Maybe it's the infected feasting on their bodies.

cerulean forum
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Because

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They look like they were changing into it

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Them*

floral plaza
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Tissue stays living post mortem, maybe the infection was beginning to transform the living cells and died off when their were no more living cells to mutate.

cerulean forum
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Then they weren’t immune

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If they were immune it wouldn’t of affected them because the living cells have been able to deal with it and now they al produce antibodies if that were the case it wouldn’t do anything to them

floral plaza
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True true. You got me.

fervent bear
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Alien parasite would work with the irl town being demon tick lol

woven ledge
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Not sure if I should put this in #gtfo-lore or #gtfo-related-questions so I apologize of this is the wrong place. 🤷

Do we know if sleepers, scouts, and the Big Fuckers™ are the only mobs? Does the density of basic sleepers change the lower (or higher) your go or are they contained to just one level? The message attached to level C1 says something about "not moving when their hearts beat". I wonder if that means sleepers are native to C1 or its just a beginner level and the devs wanted to let people know what not to do right off the start. I wonder as we go down (or up) the Big Fuckers™ and scouts become more prevalent and replace the sleepers almost entirely or we see new mobs.

lilac island
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Pretty sure that's what'll happen. As we go deeper the mass or whatever created these beasts will get fiercer and more scarier.

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And we are just fighting the "easy" ones

fervent bear
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@woven ledge pretty sure there is at least 2 other npcs weve not seen

floral plaza
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There could many more. What we've seen could be only the tip of the iceberg.

fervent bear
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True

woven ledge
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huh. Cool

lilac island
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Oh there has to be more

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Like

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As someone said in another chat, the flashlights (mega one) could be used to spot dark ones

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Like

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Invisible

fervent bear
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There are invisble ones and then the really long vampire tongue thing

lilac island
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Oh?

floral plaza
lilac island
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Oh

dense cypress
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aslong as they never add a spider enemy that crawls on walls and stuff

floral plaza
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I ?suggest'd that

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lol

dense cypress
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bad Pidgun very bad

woven ledge
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no spiders

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I could never play the game lmao

prime silo
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They took away the character model's texures and increased the size? Its a neato enemy though. Hope they don't just charge randomly and you have to set them off.

dense cypress
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@woven ledge we need to get a group specifically for downvoting spiders

floral plaza
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lol

woven ledge
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Agreed 😂

fervent bear
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No spider we need an enemy like the creation from human centiped

woven ledge
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oh god

heavy bone
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we need special gadget that shows weakpoints like hearts or something

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that would be badass

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and tactical for example liek the big guys

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i heard somwhere he heave 2 hearts

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thats why hes so hard to kill

rustic sparrow
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how to get the game help

last saffron
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wrong channel, and you cant yet since alpha is over. youll have to wait until next testing phase

swift bramble
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I just put two pieces of info together, it's probably been discovered before.
But we know the complex is probably at the chicxulub crater in mexico. That crater was formed around 65 million years ago in the cretaceous period.
The mining company involved in the complex is called Santonian mining industries Santonian and the santonian age is a span of time within the late cretaceous period.
I love findin this stuff out

heavy bone
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oi

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gtfo bot is in gtfo

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last time he was in game there was alpha to play

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will there be othe rone?

acoustic quest
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In the santonian age its found the Palaeoaldrovanda witch an autor called the fossil an insect egg

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A plant allied to carnivorous plants but also uknown identity

hollow condor
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Do yall think its possible that the complex was testing those plants, animals that were fossilized, but were released and caused the stations destruction?

swift bramble
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I think they were messing with something extraterrestrial or prehistoric
and somethin went horribly wrong

last saffron
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a complex organism cant exactly recover from being a fossil, their insides however, can. as example a mosquito, while dead, may carry its latest meal

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ofcourse said meal likely wont be alive either, but it provides untouched material due to being on the inside as opposed to being encased in amber

swift bramble
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It's like jurassic park. The fossils werent dangerous, it was the human intervention and meddling that was their downfall. maybe its a similar situation

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The big question is was santonian innocent in what they were doin or were they doin some sketchy stuff that needs to be covered up?

last saffron
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it depends on the conditions, dna decay i recall isnt fully understood

acoustic quest
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Maybe the thing that killed the dinosaurs affect the plants / fossils
( I forgot the name of that thing i just know the name in spanish and im insecured about the translation xd )

swift bramble
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It is scifi so anything could be tweaked to suit the worldbuilding. I find everything super cool so far

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and do you mean the chicxulub crater?

acoustic quest
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I mean the " meteorito "

swift bramble
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aah gotchya, the meteor hahah

last saffron
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Meteor strikes dont really play a role in fossil formation

hollow condor
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Could something have be recovered from fragments of the meteor?

acoustic quest
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But can play a role about radiation or fragments ( i dont really know a lot about meteors but maybe theres things )

swift bramble
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The meteor that hit in chicxulub contained a lot of iridium, which is radioactive

acoustic quest
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And in scifi that thing can play a role about a uknown plant surviving the strike

hollow condor
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My basic theory is, there was something biological recovered, either dormant or dead, and was revived. You know that tentacle that grabs you from the trailer? I think it could have been that, and converted people to these slaves/monsters

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And @acoustic quest i agree

acoustic quest
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Aaah you mean the Palaeoaldrovanda jsjsjs dead fossil
Uknown
And carnivorous

last saffron
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i doubt something like that would survive being hit by a meteor. if heat didnt kill it, the sheer impact would

hollow condor
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Maybe inside the meteor? @last saffron

last saffron
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the forces apply both ways

swift bramble
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I dont know if anyone played resident evil 4, but in that game they uncover these parasites that are like the t-virus that turn people into zombies. That theory kinda reminds me of that, it was super cool

last saffron
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the impact and heat would affect it, unless something was at the very, very center of it

acoustic quest
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Maybe the roots started grwoing

last saffron
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judging by everything inside and outside enemies, its not plant based

swift bramble
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Im feeling its a fungal thing

acoustic quest
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I dont remember where i readed about the monsters veing funguls

last saffron
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fungus' dont cause their hosts to mutate though

hollow condor
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@last saffron Then possible radiation aftermath mutated animals that grew from the basic cells. A new evolution from its radiation

last saffron
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they simply eat their hosts from inside and replace it with itself

swift bramble
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ermm, alien fungus lol

last saffron
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and radiation doesnt really work that way, radiation ruins cell, but it cant make the cell repurpose itself

acoustic quest
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XD okey but that can explain why sometimes the host lives without head

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And still SHOOTING THAT DAMN THING

hollow condor
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Maybe Adapting to radiation, similar to darwins theory, the ones that survive evolve a specific way, so it indirectly caused it?

acoustic quest
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But the thing its katoliksis that were slaves to evolve it needs a lotta time

swift bramble
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if it has anything to do with radiation I'm excited either way. I studied radiation and the chernobyl disaster religiously. Stuff is fascinating

acoustic quest
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How we can still be alive in the facility

last saffron
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why would them adapting to radiation cause hosts to grow teeth? adaptation to solar radiation already exists in humans ' v'

acoustic quest
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I love the radiation topic but im no studying that :(

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Maybe not everyone sre fungus

swift bramble
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I'm leaning towards it being fungal the most

hollow condor
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Im refering to a singular entity, that spread itself into these humans. @last saffron

acoustic quest
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The scout can be a fungal / plant thing with

hollow condor
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That evolved over time

last saffron
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ehh

acoustic quest
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Well whats another option

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I mean

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We just explored a place

hollow condor
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Maybe it needs these hosts to hunt for it? Thats why the hosts have other abilities. But yall are right, thats one rabbit hole

last saffron
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the thing about alien stuff is we cant really categorize them basing on earth stuff, which is an issue since we could potentially miss alien life because we try to base it on earth

swift bramble
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The monsters are very humanoid so idk if theres any evolutionary stuff involved

acoustic quest
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Evolution in a short-term time ?

last saffron
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thats because theyre mutated humans ' v' you can both find corpses mid process and see stuff on them which would make no sense evolution wise

hollow condor
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@swift bramble all the ones we have seen are, but that trailer tenticle thing might be different

last saffron
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as example, strikers still have their face

hollow condor
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^

last saffron
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the most extreme example

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evolution wise theyd just lose it. its not even vestigal like our third eyelid

hollow condor
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Evolution only works long term. These humans relatively have not been around as long

acoustic quest
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Well guys cy@ soon ima start cooking

The humans are prisoners without scape

swift bramble
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Cya later duuude

hollow condor
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Cyaaa

last saffron
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its important to note that mutation doesnt necessarily mean evolution. mutations occur almost nonstop, in fact theres a very high chance plenty of your own cells are mutants

swift bramble
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yes yes, its an evolution cant happen without mutation but mutation can happen without evolution kinda deal

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Im just crossin my fingers for alien fungus hahah 🤞

last saffron
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i hope not because thatd be exceedinly boring

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outer space stuff is ech

hollow condor
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@last saffron what do you think?

swift bramble
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mmm, maybe youre right
too predictable

hollow condor
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The site of the facility is a major clue ino

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Imo*

last saffron
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i like to lean more on something prehistoric being exposed to stuff its unfamiliar with. its a relatively novel concept and fits well with real life due to permafrost melting and potentially releasing whatever is in it

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as of what exactly it is itss

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hard to say

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a virus could be feasible, because they are still not quite understood

swift bramble
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The time period matches up perfectly too

last saffron
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bacteria sometime cross my mind, but it would technically just breed inside without altering you like a virus would

hollow condor
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Maybe we should run some querying in the next release on research, virus, bacteria etc

last saffron
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it could be several things at once

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HIV paves way for everything else to wreak havoc, could be that scenario

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(not saying its HIV, just an example)

swift bramble
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the games supposed to have you go down 2,500 ft below the surface, which is the same depth that dates back 65 million years ago containing all the extraterrestrial debris and elements

last saffron
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c1 which was close to last level was around 400 something meters below ground

swift bramble
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thats around half of what I said I think

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in feet

last saffron
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it was a specific number, i just remember it was 400+

swift bramble
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So perhaps the deepest part of the complex reaches that 700 or 800 meter depth?

last saffron
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closer to 500 too by like 40 meters

acoustic quest
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Well mutation also csn explain the characters being infested idk whomst said that or where to find that info but also cna exolain something

swift bramble
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Do you think the meteor created a sort of chasm?
or do you think all of the complex is santonian excavation

last saffron
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it could uncover one, but not create on directly

swift bramble
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hmmm, maybe the deepest parts of gtfo brings us into the meteor

hollow condor
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How big was the meteor?

swift bramble
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super big

acoustic quest
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Yeah big

swift bramble
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150 km in diameter

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sorry thats the crater not the meteor

acoustic quest
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Also guys

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I have kinda a question about the facility

swift bramble
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hmm?

acoustic quest
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Its looked like something just pierce i. The middle

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Where we go down it looks like ripped in half

last saffron
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the way rubble is pointing itd have to go from below and upwards

acoustic quest
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Yeah

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And the machine that transport only left us on one side

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What about the other , what happened there

last saffron
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other parts of the place, if you look across you can see what remains of the building

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before the lift turns you around

hollow condor
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So there was a building in the centre?

acoustic quest
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Yeah , its seems like it was connected and something ripped it in half

last saffron
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by building i meant the complex

acoustic quest
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Growing from below

last saffron
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ripping in half wouldn produce more of a cracked shape, as opposed to round

late oasis
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Something came up from there or the whole thing collapsed in itself

weak rampart
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is this where the party's at?

last saffron
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yes ludvig, hi

swift bramble
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The partys goin onnnn partyblobmoving

last saffron
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the best way i can approach it

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something from below pushed up, then sunk back it

acoustic quest
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I wasnt mesning like exactly ripping half but yeah

last saffron
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that explains why the metal is pointing up

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if it caved in itd drag the piping down with it too

late oasis
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Or it was the biggest chonker

acoustic quest
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So it cant be exactly a meteor

swift bramble
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Thats an interesting thing I didnt notice before

acoustic quest
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Now if you excuse me my meal its burning jsjsjsjs

last saffron
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[fire in sector C]

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considering whatever pushed up took the complex partially with it, its not the meteor impact site, since itd be way waaaaaaaaaay bigger

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and the sheer heat would sear/melt/evaporate anything that would somehow manage to survive being pummeled

acoustic quest
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And now this can explain the fungul monsters
Kinda jk
By this thing we can say something about a fsilure experiment in the lowest floor

last saffron
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not the original impact site i mean, with the prehistoric meteor

acoustic quest
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Sometimes its impossible to work long-term in radiation zones

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High-radiation zones

fair steppe
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Is prehistoric meteor confirmed or just your working theory?

floral plaza
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100% confirmed. keemstar agrees.

swift bramble
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It's a very very solid theory still at this point

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In the trailer way back there were coordinates that blipped on screen for a second. Those coords bring you right to chicxulub mexico, the impact zone of the meteor

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That on top of the fact that 'santonian' is an age during the late cretaceous period, which is when that meteor impacted

fair steppe
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Oh! Nice!!

swift bramble
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Yeah! pretty neat how it links together

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I love this stuff

fair steppe
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So this could essentially be a combo research laboratory & mining operation

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The alpha mission looked like both, and I wondered how they would be connected in a sensible fashion

swift bramble
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It could be so many things. Maybe santonian mining industries had more nefarious intentions hidden behind the curtains
Maybe the government stepped in and tried to weaponize whatever they found

fair steppe
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Rather, the alpha mission looks like a lab setting w/ high security.
The trailers look like a mining op

swift bramble
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A mining operation gone horribly wrong

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They were mining for diamonds when they found herobrine lol

fair steppe
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I think weaponization could definitely be possible

swift bramble
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I have seen some screenshots of something that looks like a laboratory setting

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with monsters inside of big test tubes

fair steppe
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I posted ones that showed heavy earth-moving equipment

acoustic quest
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And the growing / explosive thing also can be a weaponized / chemical component of the gov
A thing that's why we're prisoners without scape

fair steppe
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Im less inclined to believe the weaponization and government involvement now that I think about it

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Why would we be involved? They could have an entire army of Navy Seals handle it as a black-op right?

acoustic quest
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Cuz theyre more worthly in wars that some prisoners

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Its like the militsr training ( idk if anywhere but in Mexico they train you to be in the front and die first so the militars can do their jobs without a lotta militar-casualties )

swift bramble
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Either way, government involved or not, they defs don't want the public to know what's happening. Why else would they resort to prisoners? They're the perfect candidates for retrieving all the confidential data and files within the complex since they have no way of telling anybody what they've seen. That and theyre expendable thonk

fair steppe
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I dunno. Im more inclined to believe corporate involvement

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I agree it's to keep it hush hush.

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I just think the government has more skilled, efficient means to do that

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We'd be highly equipped super soldiers

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At least in US matters. Lol. If all we need 5 men with pistols,we'll send a tank and an Apache. Just to make sure. Lmao

acoustic quest
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The question here its
The gov know exactly whats in the complex
They risk the life of some highly trained soldiers to something that they dont know if its still there

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?

fair steppe
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Yes. At least most modern countries

swift bramble
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Yeah the best guys the warden has are these ragtag scaredy pants boys crouchin in the dark with long hammers

fair steppe
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Your highly trained soldiers are going to ensure flawless execution.

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Sending in untrained hobos just increases the body count

acoustic quest
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But at least there are a lotta prisoners the facility can still test more

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And what if thats what they want

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Remember the post ssying , more tests

swift bramble
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Unless they go down there and all die, since they dont know how to deal with shroomy alien monster people

fair steppe
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Yeah. I think a corporation would be more apt to take that route

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Or a terrorist organization

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The Warden could be since sort of nongovernmental paramilitary entity?

swift bramble
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Why are they retrieving things and what are they retrieving?
data and stuff that they cant go get themselves

acoustic quest
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Some human gen

fair steppe
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Do we even know the overarching backstory?

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Is this post apocalyptic?

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Etc.

acoustic quest
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We dont know a lotta about the outside or i cant remember

fair steppe
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Right. That would be really important for context lol

acoustic quest
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i dont think so

swift bramble
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My guess is its in the off the coast similar to the drill site in chicxulub
Maybe a long hollow cylinder going down into the complex.
We know its daytime and that its raining from the alpha at least

fair steppe
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Sure it could. Is this post apocalyptic and the secrets down there hold the key to survival?

swift bramble
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GTFO is about a team of four people trapped in an underground Complex, kept there against their will, forced down into the depths to carry out different objectives for this unknown entity called the Warden. The underground Complex has been abandoned for many years and it's been overrun by flesh-eating, grotesque monsters, and you want to get out of there.
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Thats the main description from the wiki

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The 4 characters names are Hackett, Bishop, Woods and Dauda

fair steppe
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Was this maybe a research lab for gene alteration (medical) and there are crazy secrets there. Etc..

swift bramble
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Maybe both a mining facility and a research lab?

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would make sense

fair steppe
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I said that earlier lol

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12:36pm :-P

fair steppe
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Another thing - might not be lore per se - but as the devs have apparently confirmed that GTFO doesn't have the obvious messaging, any thoughts onwhat it might actually be?

patent depot
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i totaly doubt any kind of government involvment in this situation as we see it

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i think we are forced to go down to rdetrive resources to escape this hell hole

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and the warden (person or some kind of ai) knows what we need, where to find it and how

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pilot, rocket fuel, energy cells, some engine parts, maybe mechanic to fix the machine and at the end before leaving the place set up a mini nuclear bomb in the heart of the hive to destroy infection and all of the evidence of it

glossy cargo
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For what reason do you completely rule out any government activity?

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And how do you know that were aren't being sent down into The Complex for something else, like the recovery of a weapon or a cure for something?

patent depot
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because as someone suggested before, gov wouldnt care a tiny bit about soldiers life as they dont for the prisoners, gov most likley would bomb the place or sent super soldiers down there to eradicate the enemies

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thats why i think we are on our own with slight help of the warden

glossy cargo
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What if the government is really small and has limited resources?

patent depot
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limited resources?

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well we can also ask the other way

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where are the others from this mine company ?

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i believe its not the only mine and research facility of that kind in the world

glossy cargo
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I'm just saying that the assumption that it isn't a government due to the fact that they "don't care about a couple of soldiers" seems like a really loose idea

patent depot
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so i also assume that this complex may be on diffirent planet than earth

glossy cargo
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Speculation of course, but we don't know for sure.

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Really, based off of what?

patent depot
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if its on a diffirent planet or maybe a some moon, that would explain why no other help is coming

glossy cargo
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So you think that the only reason that there isn't any help coming is because they're on another planet?

patent depot
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i just make a theory

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not enough data to say anything concrete

glossy cargo
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Fair enough heart_1

acoustic quest
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i was thinking about the warden

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and how control a lot

glossy cargo
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I was thinking about you thinking about the warden

fair steppe
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Even a tiny government has generally more resources than the largest of corporations

acoustic quest
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uuuh~~

patent depot
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the thing we dont know anything about the warden beside its a bot over here that may suggest it is AI

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the thing is*

acoustic quest
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yeah but it even say , more test like , why , some retrieve the DNA what else he wants

fair steppe
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And if it was THAT tiny of a government, the tiny government would be kindly kicked in the dick-region by a bigger government who wanted the resources for themselves

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'cause 'Murica

acoustic quest
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also if theres a gov why let a machine work alone without a visualization about what he wants

patent depot
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well its rather far future

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sci fi stuff

fair steppe
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Not really imo

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I mean, other than just these creatures existing (like ant other realistic creature)... is there anything that screams "totally far fetched technology"?

vagrant forum
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SCP

fair steppe
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...huh?

acoustic quest
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the sticky thing ("i forget the name cuz i suc ")

fair steppe
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Cement foam?

acoustic quest
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yeah

patent depot
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hydrostasis unit?

fair steppe
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Search for riot foam

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It's been a concept for some fine

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Time

acoustic quest
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ill wait for the beta to have more info from anywhere , there was some papers in the alpha that i couldnt read cuz teammates

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really? uuuh lemme chec

patent depot
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and the cortex os or whatever it is

fair steppe
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Just missing sufficient enough execution to be used for riot control. Versus something like tear gas

acoustic quest
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damn , spiderman would be proud

fair steppe
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Holding something in stasis in not that far fetched either. Think "medically induced coma on steroids" lol

patent depot
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well explain me the cortex then 😛

acoustic quest
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the terminals ?

fair steppe
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Google "Pharmacological Manipulation of Cortical Inhibition in the Dorsolateral Prefrontal Cortex"

patent depot
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why after leaving hydrostasis unit

fair steppe
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Lol

patent depot
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when we INJECT something

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whole cortex thing is showing prisoners crazy stuff

fair steppe
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Injecting a pharmaceutical concoction to manipulate the prefrontal cortex?

patent depot
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is it in our minds or just in front of eyes coz of some "google glassess" ?

fair steppe
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Oh. You mean like bringing back repressed memory?

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Hypnotists' been doing that for centuries lol

patent depot
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i mean the shit after the game starts

fair steppe
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I only watched the intro one time unfortunately :-(

patent depot
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lol ? have you played the alpha? you try to deny my questions instead of answer them like you had no idea what im wondering about

fair steppe
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Yep. But I didn't watch the intro over and over

acoustic quest
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same

fair steppe
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Hell, I'm part of the 1.25% lmao

acoustic quest
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😦

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aaah to big

fair steppe
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Don't worry. Im also part of the 98.75% too

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Several times. Lmao

unique spoke
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warden is very obviously a synthorganic hivemind smh

swift bramble
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Thats my bet, guessin theyre a collective of sorts

unique spoke
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given the node based imagery and injection

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im thinking that the characters are controlled by being part of the warden

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so if they die they just reload their consciousness into new clone bodies

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trapped in a living hell of sorts

swift bramble
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Thats an interesting theory tbh
might make sense since you load in waking up and breathing heavy

patent depot
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how about my theory of setting it on another planet/moon?
devs said they were inspired by the 1st Alien movie, (actors there were geologists and miners for terraforming and excavating rare minerals)
its logic for me why no help is coming to the complex where obviously bilions of dolars were put and noone would simply forsake it coz' of some "infection"

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Ofcourse some say that world is after some apocalypse and we may be the last people on earth. Trying to rescue more people to restart civilisation, but then i think prisoners wouldnt be forced to go down but volunteer to get some chicks ro copulate with.

cobalt valley
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crew on nostromo was geologist and miners?

patent depot
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maybe not so specific as ive said it but kind of

cobalt valley
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there were freight ship crew 😛

patent depot
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well those ships needed 2 pilots, cyborg to operate stuff while others sleep, and others had to have some functions aswell

cobalt valley
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any theory is good

patent depot
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i dont like the theory of cloning prisoners and giving them memories of previous ones via cortex os

cobalt valley
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well you waking upo in ghydrostasis chamber

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that means either freezed or used like a duracell battery in matrix 😄

patent depot
#

if the warden has a machine for cloning people why does he send only 4 people? why not 20 or 60 ? or even more ? they are expendable anyway

cobalt valley
#

hydrostasis*

patent depot
#

hydro= water and stasis= sleep/slumber

cobalt valley
#

warden report said 300,000 were send

patent depot
#

yea its a clue

#

of some sort

cobalt valley
#

it might be just stats, but it might be a clue

patent depot
#

and the text "always diffirent people, but somehow i recognize them"

cobalt valley
#

maybe former inmates?

patent depot
#

so people may be diffirent but the idea of "replacing memories from 1 to another" got more sense

#

the warden is super ai, maybe he calculated the probability of success is highest with 4 people team :F

#

or it doesnt know yet and has to learn as AI is learning today, increasing chance of success by remembering everything

cobalt valley
#

idea of different planet is allright

#

australia was once a prison

#

maybe whole new planet is too

patent depot
#

or some moon

#

there are more than our closest one

cobalt valley
#

might be

patent depot
#

some is even named Europa coz' its similiar to the earth

cobalt valley
#

warden dont speak so far

#

so idea of him being AI is pretty good to

patent depot
#

the biggest clue for ai concept we have here

#

at top right corner

#

hes a bot giving statistics and conclusions from it

cobalt valley
#

would be cool feature if connected this way

patent depot
#

well we take all we know from any source

#

narrator from trailer

#

here discord

#

game itself ofcourse

cobalt valley
#

i hope his gonna make annoucements on events like black fridays too 😉

#

:D:D

#

narrator from trailer

patent depot
#

i just hope best devs of our planet read our thoughts on the game sometimes 😉

cobalt valley
#

do you think it might be infected?

#

one of the sleepers

patent depot
#

oh damn, havent thought about it this way

cobalt valley
#

and those are his thoughts

cerulean forum
#

@patent depot by your theory did u mean the game being based in space/ on a dif planet?

cobalt valley
#

see new people comming, looking the same

#

eats them 😄

patent depot
#

they are some mutations of fungal humanoids with animal like instincts, very teritorial and aggresive

#

dif planet or some moon

cerulean forum
#

well....

#

sorry to burst ur bubble but its not

#

its based in mexico

#

where a meteor landed long long ago

#

and is now a minning facility

cobalt valley
#

any proof?

cerulean forum
#

the trailer

#

its been confirmed they showed long and LAT locations

#

follow them

#

it leads u there

#

check the pinned Messages

#

in this chat

#

they dont seem to be wasting their time they are making sure for subtle things that mean something more

#

so every small detail we see should mean something

#

mainly in trailers/interviews

cobalt valley
#

good stuff, i like it

#

there is actually more words there

patent depot
#

oh my god

#

right in front of our eyes all the time

#

this SANTONIAN industries

cobalt valley
#

makes me like this game even more :D:D

cerulean forum
#

fuckin

#

I dont know

heavy bone
#

@cerulean forum what pinups where

kindred sedge
#

Bruh it's clearly the falklands why else did the British want it captured. It's because of a special mineral that has radiation leaking from it and it mutated the people with plot magic boooom my very own theory

last saffron
heavy bone
#

^

#

xD

#

same reaction

#

im sure the facility was mining facility at first but then when they discovered something they made a facility out of that mining station

#

explains old mining aquipment etc

lilac island
cerulean forum
#

@heavy bone in the chat

#

There’s pins

trail copper
#

GTFO is just the typical end result of a dwarf fortress run

late oasis
#

Nah. it´s the "Welcome to science. and this is jackass"

#

Everyone gets fucking killed

alpine lantern
#

Oh how I've missed this lore Channel. D:

languid walrus
#

Would they ever add lore bits you can find in the game,

#

Such as journals, notes, documents, and such to compliment the environmental storytelling?

heavy bone
#

i would like more like dialogues between characters when theres quiet moments

#

and some kind of like hidden logs in terminal or something

#

for example u need for example key from a scientist to have clearance and whe nu open door theres like
: welcome,doctor ------

#

and u can see the stuff thats there etc

#

and find out by urself

#

would be a lot om ore satysfying

#

or like hidden logs of that doctors that are scattered around taht are rare

#

and like half destroyed so u hear like a astatic most of the time

heavy bone
#

like :

#

experiment #5839489

#

and log starts

languid walrus
#

@heavy bone I feel that would slow the game down.

#

If you got one guy reading stuff off of terminals while the other three are waiting for him to be done.

heavy bone
#

or collectibles @languid walrus that u can hear out in menu or read

lilac island
#

I believe they will be adding in lore bytes yes

#

something to make the Solo-Stealth runs more entertaining 😄

compact sinew
#

I would 100% be that guy slowing down the rest of the team to read all the lore

#

I would be shot by my team because they would all get sick of me stopping at every terminal to read everything

unique briar
#

@compact sinew just take pics with ur phone and read later

cerulean forum
#

No

#

need to slow down my team

#

to read lore that doesnt matter

compact sinew
#

It matters to me

#

I live for lore

swift bramble
#

Yea it matters to me too, love findin all that stuff. The game has a slow enough pace to stop for a sec to see somethin

white current
#

role play runs vs. normal runs vs. speed runs 😂

#

so many choices

acoustic quest
#

lore always matter bois

compact sinew
#

There is a reason I never stream my first run through of games like skyrim or fallout

#

I like finding all the little hidden lore bits

acoustic quest
#

thats why in my first run i was in the pc for almost half and hour trying to understand how it works and finding info

#

the run ( that i falied) was almost 2 hours xD

loud pawn
#

They could just add bits that you pick up for later. A menu that you can utilize to access all previously acquired lore logs & what have you wouldn't be a reach. 😛

glad kettle
#

Lol I did the same thing my first run Dust

lilac island
#

Honestly what if you could listen to and read all of your found lore from the main menu?

#

Sort of like an encyclopedia of found information that you slowly build up

alpine lantern
#

Long as it wasn't accessible until after you've found it I'd like that. :)

#

I don't enjoy being able to see the bits n bobs of lore before I've actually found them or even know they exist. xD

#

I think it would be amusing if lore-bits were either something that had to be located via terminal commands (or physical luck/searching), or perhaps even a small hacking mini-game of sorts. With minimum chances to acquire it before it's lost for that run.

acoustic quest
#

and not letting you know how many lore pieces are out there so its always a mystery 😉

rustic root
#

We can all agree that this game is somewhat based of dead space

#

Because of the experiment

#

And everyone going insane

acoustic quest
#

This game can be based on a lotta games but theres a game called "negative atmosphere" that gamr its based on dead space af

last saffron
#

well, necromorphs arent really a result of an experiment, ubermorph being an exception.

glossy cargo
#

If i'm not mistaken, the developers were inspired by the game Alien Isolation.

patent depot
#

oh yea, "negative atmosphere" actually looksl like remastered clone of "dead space", so much in common

hexed lake
#

Just screenshot anything you find with F12 lol

cobalt valley
#

Not the first Alien movie from 1979? Like everybody else typed here?

acoustic quest
#

maybe both

patent depot
#

in the game-dev-commentary at youtube one of the devs say that inspiration for creating levels and atmosphere in gtfo was ridleys scoot "Alien" (the 1st movie)

acoustic quest
#

also yeah like the missing brother of dead space but sweating and swearing

cobalt valley
#

nice advertisement, sorry but I wont click it

cerulean forum
cobalt valley
#

concerned citizen showed up

patent depot
#

@cerulean forum ok i will, thanks and then ill delete it from here

cerulean forum
#

Well regardless its not like u will get banned or whatever u will just get told to move it

patent depot
#

i moved it anyway, im not advertising 🙂

blazing carbon
#

I think of it like Aliens meets Alien 3. you have a forgotten complex that has important data but no one knows the exact layout of it. The people being hijacked are prisoners that have been reinstated to be used in this suicide mission and pretty much they're all expendable.

acoustic quest
#

Hey , that sounds pretty reasonable

languid walrus
#

I feel the HSU itself looks underwhelming.

#

I imagined the HSUs to look like actual people floating in stasis pods,

#

But right now they just look like enlarged grenades.

acoustic quest
#

Some pretty enlarged grenades

languid walrus
#

And it sucks there aren’t really any animations for the tasks you are doing.

#

Such as swiping the keycards,

#

Or even an animation for collecting the sample.

acoustic quest
#

Maybe in the future

#

We aint in the beta

signal urchin
#

its funny with the meleew

#

you stand still

#

then 3s later

#

head of the bois just goes flying

acoustic quest
#

Ans the bois probs gonna be " ima gonna end this man whole career"

glad kettle
#

Is there any reason for us to believe HSU's contain people? I would argue it's just a sample container since it would appear you're grabbing one sample before dipping back to the extraction point. Otherwise wouldn't somebody have to carry the body/HSU itself?

#

Which would actually be pretty intense if you had to drag a body all the way back at a walking speed while your teammates try and fend off the horde

acoustic quest
#

Well i thi k it could contain a body cuz if we need a lotta samples the body could produce more but if just a sample theres hardly any way to oroduce more if needed

dense saffron
#

@glad kettle if you used the query command on an hsu it returns a bunch of info about a person including name, gender and some other stuff I can recall

glad kettle
#

O yeah I guess it did, didn't it

dense saffron
#

So I feel it's safe to assume theres a person inside

glad kettle
#

see i'm already forgetting the details after a week of no playing 😦

#

Also, @acoustic quest that is a totally valid point

acoustic quest
#

@dense saffron that also can be without a whole body, just a sample
And thanks @glad kettle im working hard here to trying to figure lore without the game to have a role uwu

glad kettle
#

I got my mod role so now I'm just sittin back with my cool purple 😛

#

Lore's never been my strong suit, but the lore for this game has me particularly interested. Just waiting for people with better investigative skills to do the leg work 😄

acoustic quest
#

Hahahahah thats a cool purple tbh
Ive been a lore guys but sometimes ive came later to share the info ive found
U'll see me on every mission with a duration of 5 hours

glad kettle
#

At least someone is doing it lmao

#

are you pulling everything you've found into some central place or just talking about it here so far?

acoustic quest
#

Kinda both if theres a solid theory or something that its lore i save it on a draw app and if its just theory i talked it here

full iris
#

I’m assuming that the HSU’s contain people. ‘Hydrostasis’ would imply that they are alive, just in some form of stasis. The core samples we are collecting on expeditions are taking samples for some sort of DNA experiment the Warden (or whoever is employing it) is doing. We’re just collecting a vial/container of blood, bone marrow or other material from the individual in the HSU.

shut mountain
#

Also let's not forget that we, the players are waking up in a HSU unit

glad kettle
#

DUN DUN DUN

#

there's gotta be some explanation as to why our 4 pods aren't down in the complex like the ones we're after then

#

WE NEED LORE

glossy cargo
#

I think that you retrieve samples of people (or just people) to bring back to the surface, then they're duplicated (kind of like how The Matrix grew humans) and then controlled through a neural link and sent down into The Complex to do the bidding of The Warden.

#

Of course there are a lot of wholes and "What ifs" but I could see it happening, guess we'll just have to wait and see though TohruShrug

languid walrus
#

Is there any point in the opening cutscene or intro screen where you can see your character’s HSU number?

glad kettle
#

If at all, it'd probably be in the black intro screen when the connection is being established

#

before the camera shows you in control of the character locked in the HSU I'd assume

languid walrus
#

Does it say what number it is?

#

And if so, does that number match any of the HSUs within the complex?

glad kettle
#

I'm not sure, I don't remember seeing one, but I was never specifically looking for one

#

I'd certainly be curious to see if there's any correlation though

acoustic quest
#

Good question lemme check on my videos if there's our hsu and the hsu terminal

glad kettle
#

smart, someone should have a recording of that opening

acoustic quest
#

Yeah

#

But I'm sure that i don't have footage fishing the users of every hsu

#

Finding*

glad kettle
#

Yeah I that's no surprise lmao

#

I would assume that there's not much in the alpha gameplay we could pull out

#

I wouldn't even be surprised if certain aspects were hidden away through the alpha to keep the lore in check until full release

languid walrus
#

Would enemies get harder the deeper you go into the complex or when playing expeditions that are deeper down?

acoustic quest
#

I think someone says that there's no lore the alpha

#

Yeah

#

The alpha was medium difficulty

#

Mission medium*

#

There gonna be harder missions i think

glossy cargo
languid walrus
#

Is that 789 number the HSU?

glad kettle
#

nah doubtful

#

I would assume the above matches but they have 2 categories and 4 numbers

#

so that wouldn't make sense

lilac island
#

If I recall, there are more than 1 HSU in the Complex but we only need to find 1 specific HSU

#

Maybe it's related?

#

Though, I do wonder why our characters are "not suited for redeployment". Is that based on biology-wise, or psychology-wise? thonk

glossy cargo
#

Yeah, I don't have an image of it but there were probably at least 35 HSU units.

#

Some of them weren't working or had some other issues.

#

If you put the command "list_hsu" then it would give you all of them on the floor.

acoustic quest
#

Dudes thementsl eval uknown uuuuh

languid walrus
#

What is Cortex Interface Injector?

#

Is it the protocol to wake the prisoner from the stasis pod?

glossy cargo
acoustic quest
#

its like a sistem on our nervious system in the brain ( i know the description but in spanish )

#

maybe to know the missions and objetives we inject a interface in our cortex

#

that explain all the data we see in screen

languid walrus
#

Is it just a design choice instead of a lore element?

acoustic quest
#

who knows but that can explain the cortex injector

languid walrus
#

I would hope I actually am controlling the person I am playing as rather than through a computer or AI.

glossy cargo
#

Probably both.

acoustic quest
#

we are persons cuz we can actually see each other

languid walrus
#

I’m assuming The Warden is an AI.

glossy cargo
#

Could be.

acoustic quest
#

thats what the people were talking about some days before

#

when the alpha ended

languid walrus
#

Would you ever confront or find out the true identity of The Warden?

acoustic quest
#

only the devs know

languid walrus
#

Perhaps if the hardest expedition is completed.

acoustic quest
#

but that could be cool and not-cool depending the way you put it

#

a cool history to show the warden as someone important ( mora than he already is ) or just arandom not-cool data

glossy cargo
#

You are suppose to find out about characters story through a responsive dialogue system. Meaning that if you take some specific action a character might comment about it, revealing something about themselves or another scavenger/subject. So I don't think it's going to be like a "you complete the game once you know everything immediately deal."

languid walrus
#

Would this turn into an Amnesia The Dark Descent scenario where everything you’re doing will eventually fulfill The Warden’s grand purpose?

lilac island
#

@glossy cargo So kinda like Left 4 Dead 2, where the details are in the dialogue and environment

glossy cargo
#

We don't know Shawn lol

#

This is all speculation, well, most of it.

#

Precisely @lilac island

#

Also, did you just become a moderator or am I trippin'

acoustic quest
#

uuuuh nice i would love tho see the l4f2 lore style

lilac island
#

@glossy cargo I've decided to switch over from the forum mod team to the Discord mod team as I feel I can help more here.

glossy cargo
acoustic quest
#

niceee uwu

languid walrus
#

What about Outlast’s lore style with the collectable documents, and journals that update based on progress and things you record?

glossy cargo
#

It's possible they might add physical documents, it really is just up to them on how they want to present the lore.

#

I mean, lore might not ever really be a big concern for them soooooooooo

acoustic quest
#

the basic lore elements

#

yeah lets them end the game properly and cool

languid walrus
#

The Forest had a collectable video recorder that you could find tapes for and when used with it, it would show you the videos.

acoustic quest
#

btw someone ever looked at the new mod contact photo ?

glossy cargo
#

Looks the same, except red.

acoustic quest
#

love the red

#

i love the dark red*

acoustic quest
#

Well in the interview that i finally read theres this thing " Logbook entries that reveal backstory and lore will be found in the terminals "

dense wyvern
#

So read up.
Personally I think the cortex link is actually done in a similar manner to how the movie "gamer" did it. Basically you "link" into the mind of one of the sleeping prisoners so you can control them down in the mines and remove any chance of them going rogue.

glad kettle
#

that is exactly how I figured it's working

dense wyvern
#

It does make it really interesting because it then leads to even more questions

#

Perhaps there could even be a mission start where you end up popping out of one of the pods already down in the facility. If so then it does add credibility to that concept

swift bramble
#

We do know it's the same 4 characters each time, but maybe the pods are cloning chambers or somethin? thonk

acoustic quest
#

that could explain all the players the warden talked about

swift bramble
#

Do you mean in the tweet?

lilac island
#

And the cortex injection might be just injecting necessary memories and information into their minds? 🤔

acoustic quest
#

i think the cortex injection its just something to see those data text in screen ingame about objectives

#

and yeah

dense wyvern
#

Hmm interesting take. That would make sense actually

languid walrus
#

What if the cortex injection is used to force the prisoners to focus on their mission?

#

Like as if they were androids programmed to focus on one thing and one thing only?

alpine lantern
#

I'm still a firm believer that the injection is some sort of nano-tech that is what we players see as the 'HUD'/UI/Minimap, etc. |3

languid walrus
#

I feel the injection is a HUD thing, or if it’s something else,

#

You are still playing as the character you are, not the AI.

alpine lantern
#

Cause we already have IRL technology at the nano-screen level, in which you can overlay someones' iris with a small film and allow them to scroll through and even select emoji's to show on their eyes. ._.

#

Though I think that project was eventually scrapped, haven't heard much news of it for a while now. xD

languid walrus
#

Then again, my theory is not proven yet because there is nothing to do but the mission.

alpine lantern
#

BUT.... I will also say the 'memory' route is totally plausible... For all we know, we're just a bunch of brains stuck in some tube or HSU. An the injections are forcing us to replay/relive the memories of whatever happened to us, etc-etc. Who knows. |3

languid walrus
#

I feel like the injection is somewhat used as a way to strictly encourage you to focus on the mission.

#

When it says cortex, what is it referring to?

#

The cerebral cortex?

#

The neonatal cortex?

alpine lantern
#

I would assume Cerebral, personally.

languid walrus
#

Memory isn’t even in the cortex I don’t think.

#

The hippocampus, responsible for memory and learning, is in the limbic system.

alpine lantern
#

I was of the understanding that the cortex was a catch-all for pretty much everything in the brain due to all the nerves joining/integrating there. But I'm most certainly not in the medical field, I only know what bits I remember from anatomy classes and random wiki searches. |3

languid walrus
#

More importantly what’s a part of the cortex is the basal ganglia,

#

The part responsible for movement, cognition, and emotion.

alpine lantern
#

If we really want to open up what the injection is doing 'brain-wise' I think I'll toss this bomb-shell into the mix though.

"...The cerebral cortex is the largest site of neural integration in the central nervous system.[2] It plays a key role in attention, perception, awareness, thought, memory, language, and consciousness."

#

(That bold was intense. xD)

#

For me, there's too many possible factors to settle on without more info, imo.

languid walrus
#

I just feel when it’s doing something as complex as cortex injection, it must be for something more than health, vitals, and status monitoring.

alpine lantern
#

Sometimes simplicity is key though. Not everything has to be super advanced or have ulterior motives. :)

languid walrus
#

I wish the HSUs weren’t just huge grenades.

glossy cargo
#

I'm assuming that you just take a sample, as the first image I posted says "TAKE DNA CORE SAMPLE"

languid walrus
#

But how do you do it?

#

Like, how do you take the sample?

glossy cargo
#

Unless it means you're like Brain Shaw

#

And the warden just expects you to carry that rock back to extraction

#

Idk lmao

languid walrus
#

Do you just open something up and inject a syringe to fill it with a sample?

glossy cargo
#

Just open it up and grab a finger

#

I'd imagine it'd be something like that

languid walrus
#

I imagine when they say sample,

#

It’d be a blood sample.

#

Or perhaps a skin sample.

glossy cargo
#

DNA is DNA

languid walrus
#

I know those home DNA kits involve saliva as a collection method.

glossy cargo
#

A humans DNA is found in nearly everything found on or in their body

#

I imagine the developers haven't gotten to specific on how the DNA is collected since;

  1. They don't have a dedicated animator and
  2. They're busy making the actual game
languid walrus
#

So no part of the body gives more accurate results than anywhere else on the body?

glossy cargo
#

Well, i'm not versed in that too well but i'd assume things like blood would give more accurate/easily obtainable results compared to urine, hair, saliva and so on.

languid walrus
#

What if they use one of those shrink things that you throw on the HSU and it shrinks down to a small enough size to put in your pocket.

glossy cargo
#

Then i'd immediately proceed to go into cardiac arrest

#

Do you like lore in generally Matthias?

languid walrus
#

Depends on what it is.

#

And if it uses actual logic or developer logic.

glossy cargo
#

Did you play a game called Hunt: Showdown?

languid walrus
#

No.

glossy cargo
#

Oh ok, your name just seemed familiar.

glossy cargo
#

Now that's juicy, we never knew for sure if you were coming out of a HSU unit but now we do!

acoustic quest
#

Hell yeah ill see the video when i finish this proyect

shut mountain
#

I mean, if you looked down during the alpha in this moment, you would have seen that exact thing too.

glossy cargo
#

Can you rephrase that @shut mountain ?

languid walrus
#

@glossy cargo he means if you look down during the opening cutscene,

#

That same message you see there has always been there.

wheat trail
#

Yeah

#

The pods are also wide and have cushions

languid walrus
#

And if you look at the HSUs in game,

#

You can see they look almost identical to the one you came out of.

glossy cargo
#

Oh, huh

#

Guess I never looked down

pseudo salmon
#

Dab

rustic solar
#

@glossy cargo evo i thought the same exact thing when i watched that

austere flicker
#

Cortex injection does seem to be some kind of control unit put into the people, and lends us the HUD and everything else.

#

Whether or not we're brains in tanks controlling expendable bodies sent in is up to the devs honestly.

#

I mean, note the scream when you create the cortex injection AND When you die

lethal axle
#

I like the idea that you have one single chance to get the objective to impress the warden and get out but your idea probably flows better with gameplay

zealous seal
#

I really dont think we are brains controlling bodies. in the "report" it tells you how many prisoners were sent and how many were successful, etc....that kinda leads you to believe they are more lab rat-ish than simulation based

dense saffron
#

I'm guessing that it's some sort of remote monitoring

vagrant spoke
#

You start in stasis being woken up by the cortex injection from when you load the game up I believe. The party screen where you can see the party members brain activity, weapons, tools and vitals looks like a monitor almost that is keeping track of their brain activity. I think that for that short time in the party screen we are watching from the wardens perspective. Cortex injection is probably nanites which directly link into the subjects brain and sends the data to the wardens so they can monitor the progress of the prisoners.

#

That’s just a theory, but I think it’s all a giant test. The warden is up to something big I think, why else would they need DNA from the HSU’s they left abandoned. What if the sleepers and stuff are humans who were experiments but obviously were failures and left to rot away in the abandoned facility. The 4 prisoners we play are exceptions, that’s why the warden drops them consistently to collect random objectives. They are testing the limits of the 4 prisoners who probably were injected with the same virus that mutated the previous prisoners and turned them into the sleepers.

#

To sum it up. The sleepers are former human prisoners who were injected with the same cortext virus however were not strong enough and succumbed to it causing them to mutate into sleepers. The reason why in the beginning we see vitals and stuff on the party screen because the warden is monitoring them, observing how they handle themselves in stressful conditions with limited resources.

#

That’s just my take after playing both alphas and starting at that party screen quite a lot XD

#

Staring

last saffron
#

according to documentary the complex has been abandoned for a long time, and yes, sleepers are humans

#

you can find corpses mid change strewn about

#

or even body parts still trying to change

vagrant spoke
#

Exactly the warden has been doing this for a long time

#

It’s something big

last saffron
#

its not stated if warden has been active all the time its been abandoned, just that he/she/themm/ai/mother drone keesp the 4 main chars trapped in it

vagrant spoke
#

Really big and we are the unlucky test subjects

last saffron
#

the starting stats may also be just placeholders since every start up the stats are different, well have to see ' v'

vagrant spoke
#

I think the warden isn’t just one person. The warden is probably a small but powerful organisation probably trying to do good in the world but got messed up along the way

#

The warden could just be the main big guy in charge of dishing out the objectives and stress testing the experiments in the facility

#

Prisoners definitely got the same dose of whatever caused the mutation of the previous prisoners and such. The warden probably either brought the abandoned facility or rediscovered it and decided it be the perfect safe place to test out their experiments

#

All just one big ass stress test of whatever strain of mutation they cooked up

last saffron
#

i like to think its a combination of things rather than a single entity really. i also hope its not a spooky engineered virus on account of being done to death and back

vagrant spoke
#

That’s basically what I said? And personally I don’t think it was supposed to happen the way it did. They probably wanted to test some sort of healing strain that could cure cancer or something but it didn’t work obviously and they accidentally discovered the mutation strain that caused the sleepers.

last saffron
#

i meant like, zero tampering

vagrant spoke
#

Ah

last saffron
#

im not opposed to it, it just bores me as a concept

vagrant spoke
#

Same cause it’s cliche

#

Sounds like something the umbrella corporation would make tbh

#

But I do like the whole stress testing theory of the virus on the 4 prisoners under the guise of collecting DNA samples

last saffron
#

the less we know, the better, kinda like The Thing

#

its terrifying not because body horror but also because they had absolutely no clue what it was at first

opaque pond
#

Don't give me documents laying out how the pathogen that causes the change came about. Give me documents that show the absolute terror and unknown dread that claimed people's minds as they tried and failed to figure it out.

#

The key to world building is not building the world and then dropping a wiki article on the reader, it's knowing how the world works yourself and then making the reader feel that it is real

umbral warren
#

any summery for the lol guys?

acoustic quest
#

A guy/machine drop us from tilted towers to gather more adn for a obscure but inexplained thing
The monster are maybe a creation of a fsilure experiment with the dna the fscility its called about the end of the dinosaurs age
Something under the facility or the lowest ground grow or exploted to leave a huge hole
We are part of incubators maybe some clones injected with a menu to know missions and information

#

I dont have all the info with me of what they all talked from the beginning but this is what i taker noted

austere flicker
#

||for reals i'm still hoping the creatures are a result of some kind of alien artifact that got out because that's a lot more interesting than secret government project in a facility that went awry, because 1. They'd have documentation on the research and what was used, so there's less of this "omg what is it" and 2. The changes in physiology seem far too extreme for anything man made, downright biological subversion of the human body that a conventional earth disease or bioweapon simply cannot do.||

opaque pond
#

So... Dead Space

austere flicker
#

Is that really a bad thing?
@opaque pond

last saffron
#

eh, aliens are cool and all but id rather have it from earth

#

because Team Earth and because spooky

lilac island
#

I mean ... does it even have to be an artifact?

#

that is a littl *too dead space imho

#

better if it was some sort of Creature, or Bacteria, or Virus that was 'awakened' due to drilling in the Meteor Site

#

(effectively alien, but released via drilling)

opaque pond
#

Mutation caused by extra-dimensional ruptures resulting from overly-enthusiastic physics experimentation

#

(Legitimately any idea we think of has most likely been done in some form by a high profile creator)

vagrant spoke
#

I’m still sticking with my whole stress testing theory. At the same time I’m not in a rush to figure it out either because it’s a lot more fun being thrown into the unknown without any idea of what your going against

opaque pond
#

I'd prefer it if they never answer it

weak rampart
#

👀

formal thunder
lilac island
#

wtf

austere flicker
#

Again, the physiology seems far too advanced to be anything man made. It transforms people into entirely different organisms. A man made virus, even in the future, can't do that.

I'm also down for them never fully explaining it, or giving conflicting theories.

#

With all of the effort and work that goes into framing these things as unknown, unpredictable and terrifying, I see it wasted on explaining it as ||Left 4 dead, but underground.||

#

Man-made viruses are kinda over-played in media at this point

opaque pond
#

Well the creatures are obviously not full hivemind, or there'd be no stealth. But perhaps a communal parasitic creature

#

And a parasite similar to a Cymothoa exigua (tongue-eating louse). This parasite attaches itself to a fish's tongue and severs the blood vessels to it, causing it to die and fall off. The parasite then becomes the new tongue, where it steals nutrients from the fish

#

In this case, the parasite lives inside the human and slowly reworks their body

#

Perhaps brawlers and shooters are male and female varieties

glossy cargo
#

This is a video game, things will not align with the real world because this isn't a real world simulator.

opaque pond
#

Shit, you figured me out. I was just trying to avoid talking about my theory that the sleepers are the result of a massive colony of fetish lifestylists, most of whom have a massive vore fetish. Unfortunately the colony was also headed by a group of unreasonably enthusiastic orthodontists.

loud pawn
austere flicker
#

@glossy cargo Yeah but human viruses are boring in video games.

glossy cargo
#

Ok?

cerulean forum
#

@austere flicker we dont know if the warden is a guy cus he/it/she/alien bitch idfk who else is only refered to as an entity or a group of people and doubtful its a artifiact due to there being corpses of people half turning into those creatures so likely one of the previously brung up comments as a virus/parasite/fungal infection or even a alien parasite within the meteor ORRRr an alien Biowep that infects us on its misison to even dominate the planet

#

who cares if its just a virus its a game doesnt mean the game will be any less fun

wheat trail
#

But the whole virus thing is a bit Cliche.

#

I'd prefer if it was just huge amounts of radiation, and the people working in the facility were mutated over time. Now that's an idea.

last saffron
#

thats..not how radiation really works. even fallout explained mutations with F.E.V

wheat trail
#

Okay but face butt teeth monsters

last saffron
#

radiating cant force your head to split in two and turn into a maw

#

tumors can have teeth in them, inside them mind you, but not in any coherent form or purpose

wheat trail
#

ok

faint oasis
#

It's a game, you can make up any rules you want, as long as you keep it consistent.

winter canopy
#

is there a wiki for lore yet?

tall anchor
#

There’s a wiki, but not much lore yet.

#

That’s in the works currently

opaque pond
#

As long as it's not Midi-chlorians, we'll be fine

last saffron
#

SimonViklundСегодня, в 3:12
@last saffron There's extensive lore. We know exactly what everything's about at this point. More than will be revealed in the game itself even. Things we just need to decide upon and know in order to build a believable backstory for other things.

#

for those who missed it in chat yesterday ' v'

plush mountain
#

I would love to see the lore behind the monsters and how there became different types

glacial spire
#

Warhammer40k wants to know your location

opaque pond
#

Who needs location when you have a virus bomb

wheat trail
#

Or an exterminatus?

late oasis
#

Who needs exterminatus if you got a shovel?

#

and flamers

#

and reserves for the reserves

green kernel
#

Or use a spoon otherwise known as a mini shovel

hardy galleon
#

aliens or dieses?

formal thunder
#

who knows

delicate hemlock
#

both

#

:))

formal thunder
#

yeah honestly

#

I mean, we saw screenshots from the devs of these monsters in there huge tubes filled with liquid

#

maybe its cloning

#

maybe its an inhuman experiment

#

maybe its monsters DNA that attacks the human body

#

since the gtfo monsters are clearly humans that mutated

languid walrus
#

I want some instances in the game where the monsters break out of the tubes to attack.

formal thunder
#

we are still yet to see those in game

#

we saw couple of screenshots

#

it would make it interesting tho

#

good idea

cerulean forum
#

I like the idea they are preserving Mutated samples of subjects

steep remnant
#

It would be cool if they gave us the tools and assets to build our own maps

native plinth
#

What are the creatures?

last saffron
#

Noone knows exactly, only that they were once humans

native plinth
#

And is the underground system a settlement?

last saffron
#

mining facility supposedly

native plinth
#

Why are there so many people then

last saffron
#

because mining operations often require a lot of staff depending on its size

#

manning equipment, processing, its not just a couple dudes swinging hammers

native plinth
#

Still like thousands of people

#

And they should have formidable technology

last saffron
#

...theres barely to get even a hundred

#

ingame at most youd get what, 40? if the rng gods hate you

native plinth
#

That should take care of the job

#

No I’m saying

#

This is more of a lore thing

#

There’s thousands of those things down there

last saffron
#

and your source on that is?..

native plinth
#

Well there’s so many different levels of the compelx

last saffron
#

yes, but theres no concrete number stated anywhere

native plinth
#

And the enemies make nests if I’m not wrong

#

So if even 100 existed there would be rapid expansion

#

I’m not saying it’s concrete

#

It’s an inference

last saffron
#

the map in alpha didnt have any nests so its not confirmed really

native plinth
#

Oh

last saffron
#

they might, but we have to wait for release to see

native plinth
#

Yeah but the rundown

#

The rundown shows us that the these things

#

They must move into the upper levels

#

Because each rundown will happen

last saffron
#

the rundown only shows you the complex, and briefing

native plinth
#

And more of the things would move toward the surface

last saffron
#

literally none of that was shown, the rundown explanation clip just had gameplay

#

nothing ever said they move between levels

native plinth
#

no I’m just inferencing Jesus

#

what I’m saying is

#

It would be more practical if it were a mine and a settlement

#

Because it would take a long to haul resources back up, and they could keep up a constant demand

#

And that would explain how the complex has a lot of enemies

last saffron
#

line workers usually live in that type of work places, its called labour watch or something

native plinth
#

yeah but also

last saffron
#

they dont necessarily need to have a town there, just quarters, or mobile cargo housing workers use

native plinth
#

they could bring their families down too

last saffron
#

why tho

native plinth
#

and then you could have a settlement

#

Because they would be constantly working down there

#

Also I have a question

#

Is there a canon lore

last saffron
#

bringing your family into an active mine just because youre separated from them for duration of watch is...really strange and hazardous

#

there is, but not yet revealed

#

simon said they know everything and the lore is extensive

#

i think faq had something about it being presented in logs

native plinth
#

the idea of this is absolutely terrifying

late oasis
#

Doubt they had their families there. if you look at the first mission, the size and layout then the amount of creatures is a plausible amount of workers that were stationed in this section alone. even counting those that were killed off instead of turning

#

The further we go in the more the count increases too. as if they avoid the rundown. as if they dont want to leave the confinement of the complex. yet.

#

Their non existent self preservation instinct hints a sort of a hive mind.

#

Maybe those forms are mere early defense system of sorts while whatever is lurking down there is growing

last saffron
#

i doubt its a hivemind, more like ants

#

a hivemind would just instantly make every single one of them know you exist the moment one of them sees you

late oasis
#

ants are a hivemind of sorts. all serve and protect the queen

#

even if it kills them

last saffron
#

noot really, ants operate on a caste system and lots of pheromones

#

its all chemical stuff for most part

#

hive mentality is a better term id say

late oasis
#

yeah.

last saffron
#

theyre clearly related, just not connected together with their minds

tall anchor
#

^ Hive mentality is also how they’re coded

#

it makes it easier on the hosting system

last saffron
#

its also serves as a way to explain why they dont turn on eachother

late oasis
#

my guess is that they serve as defense, food provision

last saffron
#

something zombies never explain

late oasis
#

hell they might serve as emergency biomass too.

#

sounds a bit crazy i know

last saffron
#

one thing about them is that females dont seem to be able to feed

#

males clearly have carnivore jaws

late oasis
#

female biology might isnt compatible with a carnivorous role so they were alterated into soldier roles

last saffron
#

i meant they dont seem to be able to feed at all, their mouths are overgrown

#

had a good look at one but lost all screens

late oasis
#

But they are very well adapted to attack enemies from range

#

hence why i said they are a soldier role.

#

they kill and the big mouths eat the biomass

#

to use it for whatever it´s collected for

#

look at the scouts. they cant feed either

last saffron
#

i was talking about females being overgrown

#

'v '

late oasis
#

BRUH. I WAS TELLING YOU THAT THEY ADAPTED THE FEMALES INTO SOLDIERS. FIRE SUPPORT

#

So everything not necessery was removed

#

they might still are able to gain nurishment but in some other way

last saffron
#

still wish i had the screens of tongues

late oasis
#

considering the growths on their heads... they might are like fungus if it comes to food.

last saffron
#

theyre somewhere up there

late oasis
#

while the males mutated to a more carnivorous role.

#

the tongue adds to that.

#

considering it allows them to go alien on your ass

#

INNER MOUTH CHOMP MODE

last saffron
#

i wish theres a reason they never use their fists but have attack animations for them

late oasis
#

They aint exactly effective with them.

#

Maybe it´ll be a thing later.

#

after you´ve blown their head off.

#

as last resort meele

#

since they dont stop attacking even on the verge of death. Or being just a walking torso

last saffron
#

they never really use anything other than the tongue slap so i assume its just because of alpha for now

late oasis
#

it does seem to work like a projectile attack so... it might is one

last saffron
#

its fast as all fuck but i did snap a few clear pics waaay back then

late oasis
#

i´ve seen them.

last saffron
#

the "tongue" is more like a spring loaded intestine if anything

late oasis
#

Guess they couldnt evolve the spore launchers so they evolved a... let´s call it an extendet meele

#

though it would have made more sense to evolve a sort of tail...

#

wait no that wouldnt make sense

#

__>

magic dome
#

Is there like a page or word doc or something that just has all the current lore all in one place without having to scroll through 100+ messages?

proven sparrow
#

if ya look in the pins there's some short stuff there

magic dome
#

tnx

vagrant spoke
#

Just check out the offical gtfo yt channel. The developers go over the bare basic lore that you need to know. Rest is speculation and theory

mystic dove
#

wikipedia

#

there is a wikia for the game*

tall anchor
#

the gampedia doesn't have much lore yet

glacial spire
#

reads above messages

#

Vore time

opaque pond
#

Vore Lore?

lavish solstice
#

No vore ;-;

lilac island
#

I've learned about Vore a few months ago, now it haunts me everywhere i go

cerulean forum
#

armagettons worse

wheat trail
#

Can these creatures see?

toxic sand
#

Doesn't feel like they can 'see'. But they can sense you. They don't even need a head for that.

modest gazelle
#

these monster remind me of a bat

#

like

#

they can't see clearly, but can sense u, like the buddy said

#

or like a snake, termosense

plush mountain
#

maybe the heart is like echo-location?

#

since they cant see you unless you move during heartbeat. But then how would that explain the tentacle ones

acoustic quest
#

maybe they're dead or a frozen state and need to breath or something when the hearth beat , thats when they gain the echo-location function

the scout can be a monster from a book
cant see or attack properly , the tentacles just reach the nearest wall/object and even people but if something move the monster attacked in this case screamed

late oasis
#

Scouts seem to be able to detect living organisms without direct contact. I stood close to a scout behind a crate, one of the tentacles that was passing by was enough to trigger the bastard

#

Means they dont have to directly touch the target. Just get close

vocal summit
#

Someone give me a run down on what the fuck happened, what is going on, and what are we doing, and why are we doing

#

Please

rancid tulip
#

literally from just the trailers i could gleam that its the future, we are prisoners, i assume our only way out is to please the warden and the underground buildings have valuable resources that the warden wants so he gives us bounties for specific items to deliver to him

#

other than that you may need to read the above posts, that what im bout to do

#

i assume that the creatures are man made since we seem to be on some kind of prison planet

#

future australia if you will 😏

#

i really hope that the devs add a lore book/ database that we can add to as we play and then read up on in the main menu because i am fucking loving the hints of the world ive seen so far

last saffron
#

theres no indication were on a different planet, let alone prison. us being prisoners does not mean the entire place is a prison, or what we originate from it even. The complex itself is supposedly a mining operation, however dev kit shows containment tubes and whatnot.
TL:DR from what we have: An entity (Ai/Human/Group of Humans/OS/All combined) is using us against our will to gather things for it, letting us keep anything it doesnt need.
As for the creatures, theyre mutated humans, evident enough on close up. their origin? not known yet. could be a parasite, could be a pathogen, until we get those juicy lore logs we cant really say.

#

Simon did say the lore is extensive and they know everything that happened, so we better buckle up

rancid tulip
#

i mean, its clearly the future, i dunno i just assumed from the tech that we had colonised other planets an that the creatures were a result of that ala deadspace style

humble field
#

if i remember correctly the rundown is supposed to be in the crater from the meteor that wiped out the dinosaurs or something

rancid tulip
#

ooooo

#

that sounds interesting

humble field
#

The Complex
Not much is known about the Complex.

The Complex is supposedly under the Chicxulub Crater which was made by the asteroid that ended the dinosaurs.

#

from the official wiki

hushed nova
#

this guy was tongueing me kinda hot ngl

polar inlet
#

What does GTFO stand for?

#

Other than GetTheFuckOut 🙂

opaque pond
#

Wait. .. they literally took the same route as Dead Space? Is this like a sleeper prequel to DS?

last saffron
#

eh

#

from the looks of it, the host need to be alive in order to change, unlike necromorphs

opaque pond
#

I meant the Chicxulub Crater bit

acoustic quest
#

another thing
there are humanoid shape bodies dead , on some floors , maybe not everyone can change , others just died if they cannot endure the change (im sorry if my english sucks but i've never talk about this kind of topic in this language )

last saffron
#

your english is fine

opaque pond
#

Possibility that they were killed/killed themselves mid-change

acoustic quest
#

thanks , also in the closed alpha time we discuss over some analisis in the alpha if anyone want a quick run down of all info i have ask me

last saffron
#

from the looks of them, suicide would be a tad too hard to accomplish. some of them look torn apart, others still even have their uniform on

acoustic quest
#

they could killed themselves or the change just killed them

last saffron
#

the corpse in A1 is a torso with pants, except the lower half is gone Owo

acoustic quest
#

i havent had the chance to look closely at the beta, just a quick look at the game to see if anything changed and a solo run in first level

for that descripcion maybe he was going to be a shooter

last saffron
#

nah, the body was male while all shooters are exclusively female. the corpses seem to only be males so far

#

alpha had one which coudlve been a woman but it was really hard to tell

#

wrong channel

#

and you need to dm the bot

nimble cloak
#

ok thank

acoustic quest
#

im sorry i didnt read the male part nor i was aware of the gender of the shooters

tall anchor
#

@polar inlet GTFO doesn't stand for anything, it is just the name of the game.

frail pollen
#

?t gtfo

cloud swiftBOT
#

The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.

tall anchor
#

where's my sources doc

ripe valley
#

i refuse to accept GTFO doesn't stand for Get the Fuck Out until i'm given a better acronym

toxic sand
#

GTFO

#

Its not an acronym

opaque pond
#

"So you're saying it stands for 'get the fuck out '"
"No, it means you want to get something done and then GTFO"
"So... 'get the fuck out'?"
"No, it means GTFO"

ripe valley
#

then how come when you quit the game it says "GTFO and quit?" say that sentence in your head.

opaque pond
#

Yeah that's me making fun of it, it's like someone arguing the meaning of "lol"

ripe valley
#

oh yeah i agree, i read Tooooobad's thing first

pastel tiger
#

Could be "Get that freakin object"? Since they are all fetch missions? Just saying

opaque pond
#

So "Complete the Warden's objective and get the freakin object"

last saffron
#

fun trivia, Chicxulub epicenter is offshore

wheat trail
#

Mm yes cramped pillow sleep pod

last saffron
#

spent an ungodly amount of time trying to peek inside a HSU which spawned at the start of A1

#

their display glass is transparent, but its so fogged up i cant make out anything

alpine lantern
#

Slaaneshi no peeking? :P

last saffron
#

:o

wheat trail
#

The HSU's look neat, I bet there's a giant shelve of them above the drop area, so the Warden can pick correct Subjects for the mission

last saffron
#

according to documentary we play as the same set of 4 being sent down each time

#

plus each character has a description and a name/nickname

toxic sand
#

Indeed, 10CC want to expend the story involving those 4 prisoners over adding more character.

wheat trail
#

So it's not a giant stasis store for subjects...

#

Huh

last saffron
#

it never was really, the warden post was a player statistic rather than a lore thing

tall anchor
#

Interesting how the test things haven't increased any possible lore

sweet pulsar
#

well it is just a test :p

#

a teeny tiny fraction of the game

tall anchor
#

That's true, but I was expecting a little more of discussion of things found in the alpha/betas.

#

I've seen extremely little activity here, now, compared to the alpha.

sweet pulsar
#

personal opinion, the reactor in B1 is the worst reactor in the history of reactors, thanks for coming to my reactor lore ted talk.

Well that's because we just got some new gameplay, and not much else. No new enemies or real areas that divulge much detail, whereas with the Alpha, it was all new.

tall anchor
#

Wasn't really that much new with the alpha either >.>

sweet pulsar
#

well it was the first time we could actually get in game, so, there was still some new lore tidbits to dig into

#

like the interesting fac that the not-humans seem to be...mutated...by some kind of fungus-parasite.

tall anchor
#

I would argue we already knew that though

sweet pulsar
#

well I didn't :p

#

mostly because I didn't get a good look at the game before jumping in

tall anchor
#

I believe them being parasitic was the first convo in this channel

acoustic quest
#

Yeah theres the same info , just more corpses in the floor

tall anchor
#

but yea, not really well signposted :)