#gtfo-lore
1 messages · Page 121 of 1
Nah, I’m talking about the grunt husks.
ive never seen anything spreading anything while crawling around
no bodies were ever full striker/shooter mutations either, just mid stages like above
discarded clothing at most
I’m not on my computer right now so I don’t have the picture
all the enemies have lots of growths on them that look fungusy. heads of the shooter sleepers, waists of the teeth sleepers, all over the heavy specials
makes sense to me in damp caves way beneath the surface
checked every corner i could get to, not a single thing spreading anything
the growths on them dont really look like any form of fungus, theyre more akin to cancerous growths, exception ofcourse the shooter sacks but theyre an entirely different set of questions themselves
mainly why do they glow when fired and how do they home in on anything
(i mean it makes sense from gameplay perspective)
i did find a few interesting things while crawling
oh they fire the black bulbs off their head?
though they can still go firing them off after losing the entire upper half
That's true Storme
i can see why after i took a closer look to one i cracked open
i just smashed one with the sledge and it went boom. then the lower half alerted everyone
lemme post it in a sec, uploading
my lil expedition ended when i, in my endless briliance, managed to forget the scout i shot wasnt alone
so when i tried to run i was met with welcoming party of "freshlings" as i call them
lots of fun though, gona share my findings
one is interesting regarding the big ones
But here is another thing. if they scream to alert the rest. how is the lower body able to alert everyone without sound? this gives more questions....
so, regarding them shooting when decapitated
Means the scream is superficial and they alert the rest of the "pack" by different means
their insides are lined with this
in shooters, most of these are concentrated inside the head/neck
less are in the chest cavity
Noticed that too. explains why they are so bloated
with another surge in the lower half, see pic above
Definitly some type of parasite.
theyre different than the black growth so im not sure
now to the big boys
their size is not the only difference
exhibit 1
The parasite "weaponizes" the hosts so to speak. otherwise the bodies wouldnt be able to continue functioning after being dismembered like this...
Not good, definitely not good.
My guess: the colour of the growth is the level of "maturity" so to speak
see anything else other than color?
the growths expand upon detection
Normally, their internal glow highlights veins, while in the big ones, the glow highlights these parallel strands
like a cage structure
small one for comparsion
could be the ribcage. means the infection is rooted deeper in the host.
certainly explains why they wont go down so easy
there isnt much left of the shoulders anyway if you look closely
i keep calling the alert/scout summoned ones "freshies" because of coloration of all the corpses strewn about
but now it could be the opposite
the darker they are, the older they are
potentially
(hosts summoned by scout have same color as this corpse, mostly)
maybe the parasite needs living hosts in order to do what it does. and the ones the scout summons are bodies that break down.
as the scout alerts them for a potentially new host
To be fair the entirety of it´s flesh was blown off
the growth is focused on the more important areas (abdomen and head region)
the limbs seemingly devolve
the shooters are pretty good example there.
hands are more affected than legs
shooters and strikers also have different arms
strikers retain the palm for the most part, mainly missing fingers
shooters are pustule covered stumps
toes fuse together
keeping feet mostly same
@alpine lantern tagging so he doesnt miss stuff
Some of them run on all fours so my guess is that they dont really need hands so they kinda devolve them into extra limbs for movement
you dont really need fingers to move over the ground afterall.
Guess they mutate into something on four legs
They use their growths and tongues for combat and not their limbs.
Otherwise the hands would be more like the ones of slasher necromorphs
blades and claws to shred the target to pieces
@last saffron that tag tho.
@remote scroll Just so you know the voice from the trailer you want to find tapes of is a character you play as named Daude and a lot of the voicelines are omitted from the alpha to not give away the story, so you won't need tapes of him since he's in your group and will talk freely.
If you want the transcription of the voice lines, let me know
I’ve got them written down
(It’s also Dauda)
@final gate ok, but in the trailer he say that "there are different people everytime" "but i recognize them somehow".
i were sure its an entity say that or the "god"/gardian of this place
it’s one of the prisoners
thats dauda talking
Teaser Trailer’s narrative transcription:
“It comes every night without fail”
“There are different people every time”
“But I recognize them somehow”
“They’re screaming at me I don’t hear them but I know they are screaming”
“Such hate, and anger”
“I don’t know what I have done to them”
“They want me to feel what they feel”
“Then I wake up and I’m not sweating or screaming, I’m perfectly calm. I just open my eyes and I’m awake!”
“It’s not a nightmare, it’s just a part of me, who I am.”
I don’t fight it, I just, live around it”
-Dauda, the Nigerian character
Going off of the intro and the few runs ive played so far i made a lil theory on who the characters are and why the trailer says „different people every time“ „but i recognize them somehow“
The people that are going into the facility are different every time
Undesirables like the D-class personnel from SCP
But the people that are in control
The player is in control of their bodies
And The player takes the role of Dauda
And since the players are always the same
The people in control
He recognizes them
Because yes the actual person going in is someone different
But the person behind the wheel is always the same
i dont think he refers to other prisoners
And in universe it can be explained with the neural link thingy
seems like i missed the end there. but i still think that if there is a gradian there that will a nice thing to add. someone who watches.
an entity that wants peace and quiet and the humans that comes down there disturb the balance or peace. this idea can be built upon but at the core that sounds to me like an interesting thing
..ehhh..
So you want... an arch nemesis
Not sure if thats a great idea with those combat mechanics.
unless refined it would be a bad idea
@late oasis it does not need to be an enemy. in "dead by daylight" the entity is there.
just there to watch
its not really a guardian if it just watches doing nothing, plus id rather not have supernatural (in sense like godlike beings etc)
a thing like the gravemind from halo would be somewhat interesting
since it only exists given specific conditions
yea something like that or even a "hive mind"
but i think that a hive mind will create a problem like "why the others not waking up when i kill 1 of them"
Perhaps you could think of the warden like that?
He isn't exactly doing you any favors forcing you into a nightmare time and time again
Or maybe.... He is...
ok now that im done with dinner i can go in depth on what i think is happening:
the location the game takes place in is a former mining colony turned research lab (at least the lower levels) where something went horribly wrong
going off of the fact that the players are going in from above im assuming it originates from the inside (lower down) of the facility
the nature of the infection (im calling it that because regardless of source it seems to work like a infectious disease) being mutagenic and/or parasitic
the exact extent of the mutations vary from host to host (maybe linked to host body variations or strain variations) with the only common mutations being blindness because of overgrown head (may be different later on but so far i have never encountered enemies reacting to sight alone)
[more infection speculation later]
the players and by extension the characters seem to be prisoners brought in from the outside to deal with this issue without depleting either special forces troops or without having to alert government or other authority groups about the situation
my personal theory on the prisoners is that a set of highly trained people (like Dauda) are linked via the "cerebral connection" to the bodies of other prisoners sent in to investigate
the exact nature of why this is done this specific way is up for speculation but i think its a cost saving measure
cheaper to build more gear (especially if they only get that little gear to begin with) than train new soldiers from the ground up
and just implant the infiltration team with a cerebral link and have the same 4 guys go in over and over learning from every encounter without them ever being at risk
meaning 1 set of training + dozens of prisoner death experiences later these operators (as im gonna call them from now on) are better suited to enter the site than literally every other organized military group because not only have they had the training to start with they also have dozens of lives of expereinces behind them
meaning there are 3 groups involved:
the infection
the operators and their prisoners
and the higher ups sending them in
maybe another group like a rebellious faction will appear later on but for now thats as much as i can tell
@sour hedge liked the idea
as for the infection:
it could be a virulent disease or parasite based
for now theres no real way to say for sure but theres evidence for both here and there
i dont have a personal theory on what it is and i missed most of the talk about it in here so im hesitant to say anything yet
from what i can tell from playing a couple rounds theres a few things that are certain
1: it mutates the host significantly
-see every single enemy so far
2: it moves the neural center from the head to somewhere else in the body if not removes it entirely
- their head can be shot off and they are still able to fight on
3: they seem to be blind with the head usually replaced with some form of offensive "tool" - they are not truly blind though as they are able to both make out the prisoners and differentiate them from the environment. possibly sonar like?
4: there are mutation variations with some being able to "shoot" at the prisoners and some "licking" instead - also there are major mutated variants with significantly increased size and combat capabilities
are there any theories on the way the infected see their surroundings?
echo location perhaps.
they only react when their start the clicking noises
otherwise they just... dont react at all.
but im a little perplexed why they cant "see" the prisoners in their sleepy state if the prisoners arent moving
they can react even when inactive, if youre close enough
(inactive as in not glowing)
because if its movement based you should be able to evade them even while active as long as you dont move
if they are asleep they dont see anything. the location is shut down. they occassionally look up and let out clicking noises as a check
they dont spasm, unless you start moving again, but they do wake up
the glow is an indicator of them checking the surroundings on occassion. I believe their echo location isnt very precise when in that state so merely standing still is enough to be undetected
but then in the haste of combat hiding by not moving should be even more effective
you did notice the red glow right? i assume it´s supposed to indicate that their echo location goes into overdrive.
as the way echolocation works is distance to things
not precise like visually seeing things
the fall into a literal frenzy
and charge forward with reckless abandon. safe to say all of their body functions kick in in full gear or above
so they "see" you during that phase
im assuming its echolocation because they dont appear to have eyes but simply by the way echolocation works it should have trouble locating the prisoners as long as they stand still
and even then when they kick into overdrive they have to be able to differentiate between prisoner and fellow infected
with how echolocation works that is either the most advanced echolocation (and sensible to sound as in vulnerable) ever
or we are wrong
If their echo location kicks into overdrive they might be able to "see" the heartbeat
they might dont have any heartbeat at all and what we hear is them checking the area
or their heartbeat is working like a very basic sonar
then the sheer volume from gunfire should be able to "blind" them
(this could also be inaccuracy for the sake of gameplay but i like to speculate)
dont forget they are light sensitive too.
light sensitivity can be from a lot of sources
im assuming its something in the skin
due to mutation
but at the same time the light sensitivity seems to be sporadic
ive seen some sit in full light in "sleep" mode
that sounds like gameplay sake tbh...
not to mention in combat mode they seem to ignore it entirely
though combat mode might be like adrenaline for humans so they simply overpower it
^
Like i said they kick into overdrive just to take down their prey. They dont even care if they get blown to pieces.
so eco location zombies.
kinda
with a rage mode.
so eco location steroid junked zombies
pretty much
fun times aint it?
theyre not dead
questoin is there set lore or we making it as we go?
just give me a bolter for this heresy....
on the topic of overdrive mode
what do you think causes the light?
plenty of life has bioluminescense
either that or it´s a gameplay feature
right now we can only speculate
@half skiff so far i dont think theres set lore so we are going off of what the game gives us
as visible indicator
my guess the glow is just there so we can see their status.
thats a good question, could be a bio modification created threw development or splicing, dependsing on what these thigns are
My guess they found nasty at the bottom of this pit
and tried to research it.
things went to hell.
or they found the nasty and it fucked the entire mining operation
theres few bioluminescense things powerful enough to light up even in direct light from powerful light sources like flashlights and room lights
my guess is that the chemical reaction making them active/overdrive is producing light
it could be a overclocked heart or natural defence created or evolved into to alert the blind things to when something is close by
by why prisioners, us in general,
deep sea life can be quite vibrant
that has some dirt on it.
considering they rely on biolight to hunt/live
but a private company would have its own highly trained force.
you wouldnt want anyone to find out wtf is going on down there would you?
depends how expensive it is to throw them down there.
my personal theory on the prisoners is that a set of highly trained people (like Dauda) are linked via the "cerebral connection" to the bodies of other prisoners sent in to investigate
the exact nature of why this is done this specific way is up for speculation but i think its a cost saving measure
cheaper to build more gear (especially if they only get that little gear to begin with) than train new soldiers from the ground up
and just implant the infiltration team with a cerebral link and have the same 4 guys go in over and over learning from every encounter without them ever being at risk
meaning 1 set of training + dozens of prisoner death experiences later these operators (as im gonna call them from now on) are better suited to enter the site than literally every other organized military group because not only have they had the training to start with they also have dozens of lives of expereinces behind them
@half skiff
its cheaper to buy untrained prisoners and have the operators take over than train new forces every time the old ones die
and they get the training necessary on the fly
especially when you have no clue what youre dealing with
makes better seance, so mind jacking a death row inmate
yup.
considering they send down prisoners im pretty sure they do have a clue what the hell is down there
.-.
and even when they figure out what is down there the "operators" have enough experience to be the best guys for the job
ill have to look at the place more the figure out some lore, back to solo runs
i crawled throughout most of the place ' v' spooky stuff
My guess is they do have a hunch what is going on down there. otherwise they would have send a squad down there first to check.
Unless they did that and the squad got massacred
^
and now they throw prisoners at it
my guess is that the squad in the trailer was the first squad they sent
and you know how that ended
makes sense. and the trailer was essentially the recovered data
or the last transmission
what made it back to the surface
But then again. "first squad" did already know about those things
i dont think it made it back
maybe first squad figured it ou
maybe they got told
check the trailer. they knew that those things react to sound
lot of options
more of a transmiting data, and first squad has been down there some time im guessing
That again implies that they knew from the very get go. otherwise how would they be able to tell the first squad "They react to sound so keep it quiet"
"Don't move.... when their heart beats" is the name of the first mission right?
maybe they do know whats down there.
My money is that it´s a corrupt corporation/goverment trying to cover up their shit
so they did have knowledge
not the name, thats the subsurface transmission
same same but different :D
im assuming some form of transmition made it out since the name of the first mission is more or less "STFU"
well, considering its literally named "subsurface transmission" when youre being sent down
You´d think they arm their guys with some silent weapons and let them clear room for room....
ItS ChEaPeR tO UsE PrIsOnErs lmao
yeah that is thrown around a lot...
well its true
doesn't make a lot of sense
arm a group of specialists with something like AS VAL and let them clear room for room.
^
bio tracker to scan the room, open, line up, gun them down, rinse and repeat
know what works better than 4 prisoners? like 45 armed soldiers
Literally the first room can be made as a checkpoint.
you people sure love making stuff boring ' v'
and?
It's still gonna be cheaper than sending in 1200 expeditions of prisoners
with only 271 successes from those
plus you never know how well the prisoners gonna perform considering they are all nutters and should have been discharged instead of send down there.
and forcing prisoners into the pit would not go over well with the public
well the "operators" are gonna have a way better time since they have 1200 lifetimes of experiences behind them
If they dont lose their mind beforehand
you assume the prisoners are gonna be missed
twitter please, i dont want to sign up, i just want warden
So the prisoner that sold weed and got years in prison is getting sent in the pit
You assume the operators will still be able to perform and not mentally break from all those death experiences.
there are a shit ton of peeps that don't support death sentences in 2019
does enigmatic private corporation with questionable morals care?
unless they have govermental level of control... yes
otherwise they get fucked up the arse for this
i doubt it
@late oasis I concur
a "smaller" company would be screwed by the goverment for potentially putting the entire nation at risk
we dont exactly know whats on the surface
it´s a private company with stupid amounts of influence.
It could be a shit show on the surface and they are forcibly sending in prisoners, you right
Hey, y'all are saying How sending trained soldiers and no prisoneers would be more effective and less morally questionable but maybe there are no more governments pra soldiers to speak of
Maybe we aren't on earth from all we know
Like if government as we know it has collapsed
Ye
The question is... who is running the show and why do they want to desperadly get down there?
We have coords that link to places on earth
I mean, It is a AI that is sending us down there
someone did digging in the trailer and came to conclusion were in a crater
If everything outside is fucked going down in such a hellhole to collect DNA samples is a waste of time.
Instead you would send the prisoners to collect materials, gear, data
not go after DNA of probably deceased people.
scavengers essentially.
The people on the HSU units aren't dead
But that doesnt change nothing i know
HSU units that we go to collect i mean
My guess it´s a dystopian future and they can so to speak "transfer" conciousness.
Who knows we might use cloned bodies over and over.
Hmmm
and prisoners are the ones controlling them.
Mabe
Would explain why we go after DNA samples. maybe they need them to create the bodies of those people and transfer them over.
Then they wouldn't scream of terror when they get down
I mean, i wouldn't fear death in that situation
well...
if you go down there over and over to die...
the pain.
the stress.
the darkness.
fear.
It would get to you to the point where you would just scream out each time you have to go back down there. Plus who knows how "pleasant" the whole transfer buisness is.
Could be painfull as hell for all we know
the wave simon describes the "main" character still makes me lean towards them being independent than just puppets controlled from outside
on that note wood has quite a description to him
Woods has found God, but not redemption. Redemption he believes he has to earn while trapped in The Complex. In his mind, it's Purgatory.
Ok, now another question for y'all:
Why do the infected ignore sentries?
They make sound, right?
Who's the main character?
all 4
Is there any honestly?
my guess its either not implemented yet, or they dont have interest in no organics
Main character is whichever teammate always is the last alive and clutches and revives everyone XD
hmm
so maybe what's going on
is that there is a company who has a monopoly and certain minerals
explaining why they're so slow
eventually something went on that caused to abandon an entire site
some gas was leaked either intentionally or unintentionally inside the site
hence the immense fog and use of masks
this was kept as a secret and now they send random people down to retrieve certain things
since the heavy breathing at the start they do not seem to be prepared or well trained for whats about to happen
oh actually we're scavengers who were caught and similar to the SCP foundation instead of putting us to execution they take us down there to get information if possible since we'd most likely die anyways
I'm pretty sure they're just rando prisoners bought from the lowest bidder and given minimal training
It doesn't seem very cost effective to attempt to actually catch people when you could just send what is essentially a human drone instead
Tbh... We're in HSUs ourselves... So, prisoner is probably a long shot. Especially since it tells you your infection level. We're probably prisoners in the same way Typhoid Mary was.
Dont think he means they send in a swat team to grab a random guy, more like instead of sentancing people to death row they get sent to the cave, where they will most likley die but will do something productive before they do
@prime silo Who's that?
Going off of what people have said earlier in this channel, the prisoner HSUs are much more bulkier and less modern looking that the HSUs we're sent in towards, possibly indicating how they're aftermarket and cheapo
@glossy cargo Typhoid Mary? Lady who was a carrier for Typhoid Fever. They locked her onto her own island. She was a prisoner who hadn't done anything wrong, but she was dangerous to everyone else.
If we're infected, it makes sense why they have us in stasis units.
Hmmm @prime silo , is that this tower ?
It’s a bug i found , i can stand out half of my body and i see outside
Yes. 😆
holy fuck its hard to snap picture of their ""tongue""
but i did it for all of you, so here
look at the bloody size of it
also on account of it being bloody impossible to get the picture of the tip due to how fast it moves
the tip is a maw
@alpine lantern look at this juicy stuff
Oh nice slow mo caps
i dont have any recording software, but id love to record the ""tongue"" whips to have a better look
until then, i have these
i found some pics of it from the press kit, so ill post in a sec to compare
since the tongue present there (from an older build) is different than this iteration
heres how the "tongue" looks in an older build
also heres another really interesting pic from press kit
look at her head
at least i assume its a woman
judging by names from the tongue pic, i assume thats north
will she be playable? only time will tell
Yooooooo slaaneshi, khornes better bud
BLOOD
BLOOD FOR THE BLOOD GOD
POTATOES FOR THE SPUD GOD
Imagine really, every run all players do in the game actually increases how many squads were actually sent down there
Im imagining the devs are gonna keep track of that somehow
What would be really fun if the amount of enemies is finite and every failed run adds more to the worldwide pool
And it would tie in really well with the theories i/we have so far about the player characters
Also i will try recording a little gameplay and posting it here for research
If you guys want anything specific i can try getting my some footage
(Might take a while before i get around to it cause IRL botherings)
is there a wiki or something when we can check out the lore ? like why is the installation so deep, where does the infestation comes from, are the hydrostatic units metaphors for "human test subject" , and so on ?
All a mystery
the current "lore" is pretty much the theories in this channel. Or atleast as close as it gets
THE FACT is that complex C1 is a MINE. What were they mining I dont know, but I guess miners accidently excavated some kind of virus that changed people into fungi-monsters.
when we wake up cortex indiactes that we are prisoners so this mine can also be some kind of jail on another planet where prisoners are the miners, that would also explain weapons who were possessed by guards
and ofcourse the warden- usually is the director in jail
Current theories (at least afaik) are that the complex is a mine turned laboratory (since there are high tech levels further down)
its far future, high tech may be simply everywhere
not only in research labs
but in johns does homes aswell
I dont think a mine that looks like a downtrodden hellhole has high tech areas lower down if those dont have a specific purpose
But we will have to wait and see
+1
I think I gonna call the giant monster titan
how big is it?
3 or 2m but they do 40% of damage
i dont think ive encountered them yet
you mean the these?
You could call him Mr. Crabs and the scout Squidward. I guess the sleepers would then be Gary.
No it's to funny for a name
This one is the ranged one, the big melee guys look kind of like Patrick
Ideally we should have 1 syllable names for each type, to aid communication. So grunt and scout. But what would be a 1 syllable name for the big guys?
Beef?
tonk :P
See, but I'm not sure these big guys are going to be the biggest guys we come across. In fact, I'm pretty sure they won't be.
on wiki theyre called big strikers
Mmm
Sleepers
Striker
Scout
Big Striker
Shooter
wiki is missing the big ranged one
still
Big shooter would be the assumption
For big striker I think titan is better
im gonna see what my regular group starts calling them
well, behavior wise theyre almost same as shooter (for obvious reasons) with the main difference being larger health pool and the fact they fire in volleys
Maybe brawler for the big one
also, fun trivia, their tongues when fully extended are larger than they are
Yeah, I saw those pictures. Must coil in the abdominal cavity or something. Would explain why their stomachs look so weird.
(atleast in strikers)
to be fair, if its same as a tapeworm, its makes more sense (at least to me)
im more interested to see where they put the nervous system
cause the brain area has been repurposed as weapon hardpoint
i theorized the "heart" takes over as the center
I think it's a parasite because when we broke the head they still alive for some reason
it would explain the "overdrive" when alerted
the heart gets supercharged and glows because all the nerves are right on top of it
if you played resident evil 4 try to imagine las plagas, except of controlling the nervous system, it merges with it
giving it even better degree of control
if you didnt play re4, las plagas are parasites residing within the chest cavity, "interfacing" with its hosts spinal column and brain
Well, the part of the brain that controls motor function is pretty much just the bottom part. But even if the whole brain was missing you could theoretically just plant some wires in the top of the spine and do your motor control elsewhere.
Imagine a monster it's the parasite who are small and can posses you during a short moment
i mean, if something separates your brain from your spinal column and starts sending signals through it themselves it will control your body
Yeah, that's what I said.
will it be efficient at it? most likely not
It's Franklin with her frogs and the lightning
flesh suits coming to a nearby town
Efficiency is a question of believability anyways. We're way past suspension of disbelief here, so efficiency is kind of a moot point.
i mean, since this is fiction i dont doubt its ability, just in general taking control of an entirely different body would be funky at first
The parasite is a good reason of mutation and the scientific try to test to create a weapons (maybe) but it's run out of control and they decided to send prisoners to get back the material
looking at the pictures im still trying to figure if it has bumps on its underside or not, since they did get a complete redesign
my eyesight isnt too good so its harder
that one specifically
i managed to make out a mouth on the tip, its just near impossible to get a picture when its close to you, since these things fire at you like springloads
I can't say
it kinda looks like an ovipositor in a way, i cant tell if the mouth on the tip has teeth or not because of the glow
(on that pic the tip isnt visible, referring to other 2)
It's the esophagus. Maybe even the whole GI tract.
That sort of translucent, veiny look is what both esophagus and bowels look like.
That would also explain why there's a mouth with teeth on the end.
I think there is teeth on the top of the esophagus and it's sucking blood
Like the skelt in the epouvanteur book
Yeah, maybe. I was kind of curious what the creature uses as an energy source. It either eats or is slowly consuming its self. I kind of think it's the later, but could definitely be the former.
If it were the former, though, all we'd have to do is sit and wait and they'd all die off on their own. Then we wouldn't have to keep sending people down the hole.
they are probably in some sort of hyper hybernation or something like that, so it would take forever for them to die out
I think they slowly consuming them self because we ca' find some dead monster corpse
Good point Gio
and they can probably wake up when they're running out of fumes to burn and go eat rats or something like that
maybe even kill and consume one of their own
Maybe, although we do see infected corpses that have died in their sleeping position
and then be fine for another long stretch of time
but they dont realy look weak or deflated like a dehydrated and deprived person looks
they look exactly like the infected we see, or just dead people who didnt manage turn
true, just kind of... bloated
If a infected survive for a long time did they evolve or the first mutation is infinite
plus, I dont think these things have much care for disease so they could just eat the bloated, gooey dead people
I think the first mutation is all you get
Maybe a titan is a normal infected who survive a long time and evolve
since evolving wouldnt make sense, as if it was to evolve from a sleeper to a shooter, it'd have to regrow a nose, eyes, ears, etc and then grow the bony shooter bits
same for a scout, altho a shooter could evolve into a scout, as its less of a difference
But a sleeper to a big striker (titan for me)
but I doubt any sort of titan mutation would be the result of evolution, more likely someone with good genetics who got mutated
maybe the titans are just tall people lol
while everyone else was of normal height
and titans were like, 6'11 or something
But for the scout there is no reason
7 feet scientists who got memed into big fatty mutants lul
scout could've been a mutation based on iq, or maybe even ADHD?
I think the scout is also a mutation of the sleepers
scouts are jittery af and actualy paranoid af, since they keep looking around their rooms repeatedly even if there's never been anything in there for weeks or months or years
ok i have a question:
what is up with the jumpscare thing when you boot up the game
before the cortex interface thing initializes
a shot in the dark but what if the infected are actually behind the prisoners being sent down there?
like.... trying to find a way out by learning from the humans sent in to combat them?
Or they choose to eat octopus during the lunch break before the mutation
lol
I'm thinking it's some kind of feed bleed. Everyone seems to have these neural links installed.
Like static when you first plug in a tv.
@sour hedge idk actualy, I think its just to set the mood
or maybe what letum is saying idk
I'm of the opinion that the in game avatars are just meat sacks that we're controlling through some kind of remote neural link.
thats also my theory
the player takes the role of a set of characters that are the "operators" behind the bodies
wouldn't the neural link be our neural link with the warden so that it can watch what we're doing/keep track of us etc
I still think the operators theory is a bit far fetched. The stress, the pain and death experiences... they´d be sooner or later send down as prisoners themselves
i´m more inclined to agree with emily there.
I mean it could be, but the devs strike me as the kind of people who would love a meta explanation that involves the players basically being themselves in the game that they're playing.
if its a neural link they can just shut off pain receptors
and all the negative things from being transmitted
shutting off the ability to feel pain doesnt really sound like a good idea
is there a basic fan wiki for this stuff yet?
who can we ask to add a lore section then?
because there are some really good ideas floating around
@shut mountain sorry for pinging, but iirc you do the wiki stuff ' v'
mind you, for now its all theories until the game is out, so please try to keep it serious as one of the pinned messages state ' v'
cool
Hi ! I'm really interested in GTFO's LORE but what is this section for ? Is it suppositions ? I expected a section with official lore only ?
lemme copy the pinned message
Hello everyone and welcome to the GTFO Lore channel. This is a SERIOUS channel to discuss about the lore of the game. Serious speculation on what you think is going on, or when the game is released what is actually going on. Please do not use this to troll, meme, shit post or similar. Thanks.
for now its this
so, until release we speculate on nature of whats happening in the game
sharing findings and so on
once the game releases, well move on to piecing together what happened ' v'
I know this might be bit random, but what if the asteroid that wiped the dinosaurs is somehow connected to all of this (not just the creator it created), because why would there a be mine there in the first place and for it to turn into a research lab/ facility later on its life, why is the company [ Santonian Mining company/Santonian investments group
]investing so much for prisoners to go down into the complex
thanks
The lore would be that similar to how prisoners are forcibly sent to mine the four members sent through a cane are brought in to clear some deep shit when the company hits a hive. Reasons for the digging so deep is there could be a new resource that could advance civilization to a new age.
@last saffron Thx for the answer ! I understand now !
Why does the "small" monsters don't move when they're in hibernation, but some big ones does?
there's a summary of monster types in #gtfo-chat in pins @foggy prism
Oh, my bad I didn't remembered that xD And thanks!
It is interesting to think about, that would point more towards these different "species" of monsters do actually work together, the scout expends energy to find food while the others hibernate
or through evolution the scouts realized the weakness of their brethren
Mmmh really interesting
unless the scout i followed was glitched, their trade off is not being able to see anything unless the tendrils are exposed
ignored both light and be being right behind it
I think you're right, on the fact that they have a kind of hierarchy
the way i see it, there's an species and then the different types of monsters are like a subspecies or ones that evolved from the basic sleepers which are very common in the complex
but like if we look at a pack of dogs, they have different species but those species are not designed to cover up the other's weaknesses
Random mutations I'd say. An educated guess leads to them being infected.
Or could be like ants, with role organically distributing as the need arise.
I do believe there is no hive mind tho as the reaction to human presence is too localized.
They seem to use echolocation and a form of EM pulse readings maybe? Or echolocation and smell? Because they will follow you forever once they get your 'scent'.
They probably just wake up the host's sensory systems to do so
Mutated sensory systems
what if we are controlling prisoners that have commits crimes that put them away for life and we are Controlling them as their life is no longer their own to gather different things and samples ?
too much personality to be just mindless puppets. Influence maybe, but not outright control
make sense
did they?
XD
most people agree on the theory that us the players are controlling these "prisoners "
yeah refined a little more it could be a cool bit of lore
pinned message, there's a google doc with some stuff about the lore, a quick summary
i read somewhere that the setting of the game might be set at the Chicxulub crater which is why we kind of go down like a large tunnel basically, and that the meteor or asteroid that created the crater brought some sort of organism with it
@scenic arrow but they look like they used to be humans though?
@frozen sapphire well parasites are organisms, any virus or bad thing is an organism
By organism im not talking about like an alien or animal. but yes it could maybe be a parasite or something that infected those things we see
yeah you right, i see what you mean
yeee
i was thinking that it was some facility and something went wrong. But who knows. your theory seems better
i dont think a virus is an organism bcs it aint really alive. ive read somewhere about them viruses being some different than the other microscopic things
i also trying to figure out more about the story than just the monsers though. Your prisoners sent down there by the warden. Why are you sent down there? Why are you a prisoner? and why do you need to collect a dna sample? there is so many questions
and yeah you right hades
i cant remember what defines an organism i just remember viruses dont count as one
fam prisoners are prisoners bcs they are people who have done bad things and are sent to prison
organism is something thats is just something living
yeah i know that but there has to be more to it man.
*A virus is a small infectious agent that replicates only inside the living cells of an organism.
taken from wikipedia
now stop saying viruses are organism
cos they aint
and prisoners are prolly sent down there bcs they are expandable.
prisoner = bad
facility with monsters = bad
i think u know where im gettin at
yeah i know what you mean. It seems about right. they are also well trained. They wouldn't just send down prisoners with weapons and gear with no experience with weapons. so they must of trained them or only send prisoners who used guns before or something.
the thing im wondering about is the DNA sample. Are they geting that to figure our like a cure or something or to study the creatures more?
thats what im thinking
well to answear that question we would need to know in what kind of state the dna samples are. it might be that the dna samples are uninfected and someone up top has the virus and it further experiments with it to find a cure but it needs dna samples that are uninfected and who knows mby at some point in the game everyone is a little bit infected. even the prisoners we go as have got an infection. (if u pay attention when u open up the game youll see) and most prolly mental health will play a big part in the infected and uninfected story cos we see the prisoners are unstable and even in the lobby their animations (actions) further illustrate the fact that they are going crazy
and mby the virus makes ur sanity levels go down and shit like when u see the monster in Amnesia: the dark descent
bruh holy shit i think you might be right bruh
Maybe it could be a prolonged exposure as well, or a sudden reaction of sorts
i do notice them being weird by hiting there head and stuff in the lobby
But I do like the dna sample theory
i think i read somewhere that the virus is also airborn so maybe another expedition earlier on in the story when the prisoners went there without masks and thats how they got infected
english bad holy mamma
hmmm i see... bruh i cant wait for the full game to come out beacause that means more questions and stuff to figure out about the lore
So far it also seems it's not instant on contact as well
yeah your right
also what about the other creatures. Like the big guy and tenticle dude
are they just like evolved versions of the virus?
i dont think there is any virus in the real world that acts instantly. its cool to make up one for the game but its cooler when u tie it to real world facts yk. then u make the life of dedicated players easier
It's entirely possible that the human part isn't actually alive, and its sort of a fungus as well
@frozen sapphire if im not mistaken i think viruses have a tendacy to update to their surroundings. It could be that the Virus noticed us the prisoners at upper levels of the facility killing normal sleepers at ease and has hence evolved to counter the ways that we use
so for example
the brute can kill yo ass in 2-3 hits if next to him
Do we know if it's movement, or the sound that triggers yet?
the scout uses her tentacles to idk feel intruders. therefore the prisoners have a much harder time
its sound
prolly
u can move next to them as much as u want
yeah i see
they dont give a fuck
this is all good theories
well i think its only logical yk
Yeah, I'm just trying to separate lore from game logic
Glow sticks don't alert them which is quite interesting
Probably too dim and small
i also saw in the trailer. at the end. The huge tenticle that grabbed that last guy. wtf was that thing. I feel like that thing might be huge
do you think they work like a hive mind?
Programming wise, they do
It's clearly not a hive mind, as the need for a scout demonstrates
good point master
Which also brings up the point that it must've evolved through some kind of encounter before
Either rapid evolution or slower, we can't quite know as of now
ye ye
yeah the new monsters like the shadows and that worm thing kinda destroy my theory of pathological evolution cos how tf do u get from a human to a worm like monster? or the fookin shadow
there just isnt a logical explanation to tie them
WE NEED TO GET MATPAT THE GAME THEORIST ON THIS SHIT
It possibly takes the route of "ancient beings" or "alternate dimension" stuff
As we know it gets more techy the further we go
Also, on boot up it says "infection level high", so clearly it's something contagious
Like a spore or something like that? (Honestly they remind me of the clickers from The Last of Us)
Sometimes when you kill them they sort of "pop" a green substances, so possibly
id be extremely dissapointed if its some magic shmagic
Another interesting detail is that clearly there's O2 down in the mines, as they only wear gas masks with no tanks
on general note, every single host is missing internal organs
instead theyre lined up with..whatever those are (A: Pustules; B: Spore sacs; D: eggs; C: Larva/Pupae , take your pick ' v')
I'm sure it's changed, but looking back at some of the concept art for the creatures, is strange
Like unnatural strange, not to say these aren't
https://www.youtube.com/watch?v=PJP4xHwdmno&feature=youtu.be
If you go to 7:42, you'll see what I mean
Add GTFO to your Steam wishlist here: https://store.steampowered.com/app/493520/GTFO/ GTFO is a terrifying 4 player co-op game for hardcore FPS players, brou...
well they also talk how those never worked out
oh, so they are carnivorous. i mean makes sense considering rip you to shreds teeth
I wonder if the need to feed though, or if their sleep is a sort of hibernation to conserve energy
it would make sense since according to simon (i assume its simon speaking) the complex has been abandoned for years
In the trailer it does say "they send different people every time", how often though I don't know
isnt that dauda referring to the voices he hears though
“There are different people every time”
“It comes every night without fail”
“There are different people every time”
“But I recognize them somehow”
“They’re screaming at me I don’t hear them but I know they are screaming”
“Such hate, and anger”
“I don’t know what I have done to them”
“They want me to feel what they feel”
“Then I wake up and I’m not sweating or screaming, I’m perfectly calm. I just open my eyes and I’m awake!”
“It’s not a nightmare, it’s just a part of me, who I am.”
I don’t fight it, I just, live around it”
the full thing
yee
Ah yeah, I cut it too soon
so the documentary makes it slightly more confusing on figuring out who do we control when combined with the start up sequence
since "we" are trapped in the facility by warden, yet when we boot up we seem to be acting from wardens perspective
which is kinda cool way to set up interaction
@last saffron you know what i think that is? the speech thing with "such anger" and shit from the trailer. i think thats from the perspective of an infected individual aka sleeper
think about it
it kinda makes sense
whos dauda
oh shid even the prisoners have lore? i thought they were just expandables
the main chars all have descriptions, albeit brief
in-game? if on the internet link me pls or sth
not in game but on the wiki, SImon Viklund has a description for all of em
oh shid
one sec
Hackett - He is cynical and sarcastic, always finding humor in the face of death.
Bishop - Bishop wants to get the job done quickly and precisely, and his teammates never seem to meet his high expectations.
Woods - Woods has found God, but not redemption. Redemption he believes he has to earn while trapped in The Complex. In his mind, it's Purgatory.
Dauda - Dauda is determined, cunning and always has a solution at hand, but he is also very secretive.
these are the 4 main characters
im definetly hackett
id be cracking jokes under pressure like a maniac
lmao
and ty btw
lmao hackett is irish the drunk mf
Woods sounds interesting
Can you elaborate on that?
Religious characters in desperate situations often have the best dialog
World War Z - Sergei Popov Backstory (PC HD) [1080p60FPS] Epic Store - https://store.epicgames.com/throneful/world-war-z Epic Games - https://www.epicgames.c...
All the sleeper husks look like they've had some serious diarrhea.
eww. call a medic
Forget the medic, bring the flamer. the HEAVY flamer
Is this where we theory craft whats going on?
Pretty much
Although as of now the theory foundations are pretty set until we get more info in the future, but for all we know there could be a minuscule detail that spins it on it's head
idk if this will be much but, while using dotpeek i've found this
https://i.imgur.com/e7Cpcj6.png
The first line doesn't reveal much, as we know this place is already infested, and is likely a world object. The third however, may be slightly interesting
Only thing that caught my eye mainly was the third one
it's in a prototype file
Never mind, a dll file named "Scenes-ASM". Then there's a class called "CombatTest"
What's interesting though is how one of the leading theories is that it's a parasite. I feel like a decontamination station wouldn't do much good against an alien parasite, not to mention how the full body hazmat suits seem a bit more focused on airborne viruses/diseases/fungi
And I say alien due to the nearly confirmed asteroid clue
Yeah, people tend to lean more towards parasite it seems when it comes to weird looking infected humans, not to mention how it mentions parasite on the wiki as well
But parasites just feel off from the little details
I don't see how a parasite would cause the need for a gas mask. Unless maybe it mutates and changes the body so much that the host somehow excretes a secondary toxin to the environment?
My other guess would be just the environment in general, but most of the time you'd need an O2 tank as well
And the suits are clearly meant to cover the entire body as well
the thing is there is one model that isn't completely covered though, isn't there?
this guy I'm pretty sure has his entire noggin exposed
True, and the fingers as well
yeah
but he IS wearing a respirator and keeping his sensitive features covered
eyes/nose/ears
Atleast he’s maybe wearing a cup
This just eliminates the possibility of an parasite even more though it feels like
oh I agree
Clearly he's not afraid of something entering through his skin
Well it has to be either a virus bacteria or parasite
I'm leaning more towards a fungal infection tbh
It could just be game logic how people are immune to a extent
they do, but then the big guys and the normal sleepers have some weird ass noodle things
Or since ULF loves his alien it could need to crawl in orally and it needs to hatch from those eggs that were in a screenshot
we have to ask where those came from.
They are like a leech
Or their small intestine
Well aren’t ants the most commonly infected with that fungus
I'm starting to lean more towards my hunch of a parasite/infection hybrid
Then they are controlled to get high above their nest and then die and release pollen to infect the rest
Or something
they are, but I believe it's been shown that a human could theoretically be infected by it if it mutated properly
Yeah, I'm just showing the correlation of looks
Yea there are corpses of half turned humans
Both sprout from the head and are roundish
It def has to be human, look at the face
What u mean face their face is a fucking vagina with teeth
I think it's also possible that "The Complex" was a prison where some questionable research/experimentation occured. That would explain the Warden
I'd say everything but the face is human.
That face looks like a spike ball
@gaunt quail that has been Brought up a shit ton yea
Do you not see the eyes and nose?
Yeah
I'd learn towards the idea that The Complex was a research and/or mining facility before it got overrun, but a prison is also plausible.
That’s fucking creepy
It would of had to of been a place to experiment on a bio wep or alien parasite/bacteria/virus/something something and something
@glossy cargo I can't think of the term "warden" being used anywhere else though is the thing
Well he forces the scavengers down into the complex every day to complete objectives for him
unless the characters are the prisoners on some type of disciplinary action
I feel like this was an operation to dig to the asteroid, the location is just too coincidental
So it's possible that it was only created after the catastrophic event that occurred in the complex
Wel with how the facility’s designed it would of been made for this
Not just a mining facility
It def wasn't just for mining alone, but the had to have been chosen this specific location
It would of been held to experiment because with how the warden is sending us down there he obvs has done it before or even use us to experiment
So it’s nothing new and from what I can guess is valuable research
On this thing whatever it is and also because in a screenshot there were eggs that I think it’s like alien things
The Warden wants us to retrieve stuff as well the reason isn't quite known yet either though
But it does feel experiment gone wrongish
But still don’t get how they can get to be 10ft tall
mutation
The complex is in the Chixculub crater, Mexico.
But we will figure that out later
Yes the place where a asteroid or wel meteor landed
Maybe two hosts joined together and melded?
It's supposedly located there because a asteroid struck the planet there 66 million years ago in the Santonion period
And as we know there is a company named snatonian that you see frequently in the complex
Well not supposedly
It is
Cus we have coords and that’s where they lead
And they haven’t denied it
So we can assume that the santonian company was purely made to find and extract something in or around the drop site of the asteroid
Alien things
Well they don't explicitly say it's the location of the complex
It could just be a important geological location in the universe of GTFO
it feels like Santonian is the company, and The Warden are the contractors
In a trailer/screenshot there’s coords as they are going down
When u see a location or coords in a game or movie
I mean it's most likely the location of The Complex itself but it's not specifically stated that it is
I have never seen it not to mean that’s where u are
Ok, Roogini. I understand your point.
So I can only 99% assume it’s there
Post explains it in much greater detail
Notice the term likely in the title?
https://i.imgur.com/fvGG2H0.png
DecontaminationUnit seems to be some type of item that the player(s) can equip
Ooooo
If we can get infected and have to fight the infection
That would be so cool
And add to the difficulty depending on how u get infected
Most of the time decontamination means preventing infection, so I have a feeling if you get infected you dead already
Then if it’s a item u can bring it that would add to the difficulty of choosing who brings what
At least in the steps of how hardcore this game seems so far
Since ulf loves alien would think it would be like alien face huggers
Once ur infected ur basically dead anyway
You could also argue that the research facility was a place to create some kind of cure for people who aren’t too far gone in that case. They would have to have samples in order to determine effectiveness, Hell, probably even test subjects
Or maybe it'll be like a room with tick damage over time, and this sort of clears it like the fog machines
@gaunt quail 100% test subjects
When the decontamination unit is "Enabled", it calls a event named "DecontaminatorEvent" and seems to spawn a black, foggy sphere. Also there's something called "survivalWave"
fun
Oooo
Maybe a blast of some vapor through the area to clean it, but it doesn't quite do it's job.
Nice find Retro
There’s definitely some kind of airborne component, but I don’t think that necessarily makes the main cause airborne
Yea true
Then back to the eggs they would have to mean they come from there right?
It breeeds like alien
Contamination can be different depends how far along in the lifecycle the entity is.
Or the mutation effects individuals differently, so a small percentage crate eggs?
I’m leaning more towards the idea that it IS some kind of parasite only because of the one survivor that isn’t afraid to show skin, but is covering his face. I think there’s likely a secondary toxin/illness that is airborne though
A parasite would explain most of what is seen. The toxin also makes sense when you get to some rooms where there is a ton of "spores" in the air.
Cus that tenticle coming out of them could be a parasite
Exactly. The parasite would need more space than just pores to get into the host.
Or... could there be more than one alien entity?
I doubt it’s their small intestine but could be
Well why wouldn’t there be?
Cus reasons
That’s why
One as a parasite, one that is plant based with the spores and fog?
There might be 2 or a sophisticated alien race sending their bioweps
It IS a research facility, it would make sense for multiple types of specimens to be present
I specially of the same general family
It is unusual to have a fog that covers the floor, and then a specific machine to clear an area of it.
Like how there is a fog in Aliens around the eggs.
There was a room with a. Bunch of those fucks in glass cages
But they all looked different
All different mutations from sleepers
Or just a mutation from transformation
So maybe a parasite that also carries a virus?
Or a fungus
I think it’s more than likely the case that the different forms we see in game are because the parasite/virus/whatever has different symptoms, so theoretically not every person infected would have the exact same symptoms
But they WOULD have similar symptoms to other infected
A parasite and a fungus on the same asteroid?
In the same research facility
I don’t think it’s unlikely that they would research multiple things in one facility of that size
Yes
If one life form can be on a surface, it's just as likely as there to be multiple. Unless, it was sent on purpose.
If it is a research facility, then I wonder when it was overrun, what caused a breach and how it was contained again.
If it was some kind of infectious being, there’s nothing saying it can’t exhibit a wide array of symptoms even if it was one sole entity sent on purpose
Also... what caused the damage from below in the shaft. At the rim, it the edges are peeled up.
Just like common illnesses don’t necessarily present exactly the same in real medicine
True, but seems more plausible that there is more an one entity. Don't the early trailers show tiny creatures?
It was just the crawlers wasn’t it then the invisible bitches
It leads one to think that The Complex is a place where super secret alien research is all collected and researched in one massive facility
It’s def not out of the question
Nevermind, I didn't see anything.
Because it seems like this thing shouldn’t of been able to find itself onto a asteroid
Unless it can jump out of a planets atmosphere
Could be part of a planet.
Right
Either the entities are on/in the asteroid naturally, or they were in a container.
We don’t know what it looks like so it could very well be able to sustain otself in the vacuum of space
Well no one ever showed it was an asteroid that hit the planet
We have several life forms on Earth that can hibernate "indefinitely".
And like venom etc they came in asteroids
So it’s not out of he question that he was put onto it or into
This reminds me of The Andromeda Strain.
It could be by chance, but it's quite small.
But I think the premise of GTFO is fighting for your life and learning about what the warden wants to know about this
Speaking of invisible enemies, I’ve actually not seen one yet
I don't think they are in this part.
Oh wait fucking
@winter plume they aren’t in it yet
I’m still dumb as fuck :)
Lol
You mentioned it first, not me
I saw some mention that's what the upgraded flashlight could be for.
For invisible enemies?
I saw them referenced as "Shadows".
^
Which would mean they aren't exactly invisible, just highly difficult to see normally.
the "Scouts" are called "Feelers" in-game just fyi for ya'll :p
I thought the tendrils were the feelers.
well when i walked into zone 13 and we spotted teh scout, my guy said "Watch out! Don't let the Feelers touch you"
or smt like that
i didn't hear the word "scout" in there at all
10CC said they don't have official name for the monster, they just create them and let the community name them.
Neither have I, just see it referenced as such.
They have some namecode. like sleeper
yeah
The big buy should be "big boi", for reasons.
hopefully when they introduce more lines for us to hear, we'll know their actual names
Yep
rn my friends & i only call out spitters (shooters), big guys (big striker), and scout (feelers)
tho i like to go by their lore names over their community nicknames if possible :p
Tall guy, short guy, tentacles
We call them monster, missile, giant and scout.
I call them "Big Beefy", "Shooty McShootinface" and "Hentai Guy" 😂
Hah
Seems like hentai guy got his first girl
Puuuuppppers
Evooooo
Watcha doing in loreeeee
Sounds illegal to me
Hm
You all read on discord
I prefer chonker for the big guy, but hentai guy seems pretty accurate to me
Wait, I never learned how to read
H M
Was in a room with 3 big guys
rip your ammo?
We failed killing one of them, we managed to kill the other two at least. Seeing another big guy had my blood be drained faster than a bullet. We mostly used melee for it
oof
introduced my friend's brother to the game, and i played ring around the rosie through several rooms so i could revive them when i came back 
That works quite well.
the only scary part was not knowing their location
and i was on 8% when i got away
Where's the enemy list?
I've seen it posted before, but can't remember what the link is
Thanks!
I call the big ones "Biggens" because giving cutesy names to your foes lets you splat them easier.
Wait a minute
The growling would be to assume some sort of K9 or some other animal but due to it likely being an alien or maybe the parasite reacting to animals differently but like
It would be a animal with a. Giant tentacle coming out of its mouth
Fuck It would be cool to have a giant wolf boss jumping all over the walls
Yes@but it would look Cool
Most of the folk I played with called the large ones Titans
I call 'em big boys lol
Thick bois* @swift bramble
Please be politically correct. Monsters have feelings too.
oh sorry my b, you right. they duuuummy thicc
S T U P I D T H I C C

big if true
tentacle
ranged
melee/arse or any other insult
big boy
^my groups naming
Random lore shower thought
What is as players we are remote operators of the prisoners sent in to retrieve the HSU dna sample...
It would make some sense... Inject cortex thingy, insert prisoners and the strange sense of knowing what to do despite being fresh out of the stasis unit...
Sleepers ➜ Normal boys
Strikers ➜ Tummy boys
Scout ➜ Spaghetti boys
Big Striker ➜ Big boys
Shooter ➜ Shooty boys
^thats what I usually call them with my friends lol
thats my theory as well @indigo yarrow
i have a more extensive comment copied on my home PC
Sweet @sour hedge
There are also big shooters, like the small shooters, just biggo boi size
when in doubt slap "big" in front of its name and itll work
Also random note, 4 peoppe charge smashing a big boi insta kills it
