#gtfo-lore

1 messages · Page 121 of 1

last saffron
#

these you mean?

#

its more exsanguination than spreading if anything

wispy willow
#

Nah, I’m talking about the grunt husks.

last saffron
#

ive never seen anything spreading anything while crawling around

#

no bodies were ever full striker/shooter mutations either, just mid stages like above

#

discarded clothing at most

wispy willow
#

I’m not on my computer right now so I don’t have the picture

versed wren
#

all the enemies have lots of growths on them that look fungusy. heads of the shooter sleepers, waists of the teeth sleepers, all over the heavy specials

#

makes sense to me in damp caves way beneath the surface

last saffron
#

checked every corner i could get to, not a single thing spreading anything

#

the growths on them dont really look like any form of fungus, theyre more akin to cancerous growths, exception ofcourse the shooter sacks but theyre an entirely different set of questions themselves

#

mainly why do they glow when fired and how do they home in on anything

#

(i mean it makes sense from gameplay perspective)

#

i did find a few interesting things while crawling

west apex
#

good question about the homing

#

what is the projectile anyways?

last saffron
#

the bulbs growing out of em, lemme get the pic

#

theyre pitch black when not fired

west apex
#

oh they fire the black bulbs off their head?

late oasis
#

though they can still go firing them off after losing the entire upper half

last saffron
west apex
#

That's true Storme

last saffron
#

i can see why after i took a closer look to one i cracked open

late oasis
#

i just smashed one with the sledge and it went boom. then the lower half alerted everyone

last saffron
#

lemme post it in a sec, uploading

late oasis
#

Somehow i´m still alive though...

#

dont ask how. i just am.

last saffron
#

my lil expedition ended when i, in my endless briliance, managed to forget the scout i shot wasnt alone

#

so when i tried to run i was met with welcoming party of "freshlings" as i call them

#

lots of fun though, gona share my findings

#

one is interesting regarding the big ones

late oasis
#

But here is another thing. if they scream to alert the rest. how is the lower body able to alert everyone without sound? this gives more questions....

last saffron
#

so, regarding them shooting when decapitated

late oasis
#

Means the scream is superficial and they alert the rest of the "pack" by different means

last saffron
#

their insides are lined with this

#

in shooters, most of these are concentrated inside the head/neck

#

less are in the chest cavity

late oasis
#

Noticed that too. explains why they are so bloated

last saffron
#

with another surge in the lower half, see pic above

late oasis
#

Definitly some type of parasite.

last saffron
#

theyre different than the black growth so im not sure

#

now to the big boys

#

their size is not the only difference

late oasis
#

The parasite "weaponizes" the hosts so to speak. otherwise the bodies wouldnt be able to continue functioning after being dismembered like this...

analog pebble
last saffron
#

exhibit 2

#

now, tell what you see is different ' v'

#

im curious if youll notice

late oasis
#

My guess: the colour of the growth is the level of "maturity" so to speak

last saffron
#

see anything else other than color?

late oasis
#

the growths expand upon detection

last saffron
#

Normally, their internal glow highlights veins, while in the big ones, the glow highlights these parallel strands

#

like a cage structure

#

small one for comparsion

late oasis
#

could be the ribcage. means the infection is rooted deeper in the host.

#

certainly explains why they wont go down so easy

last saffron
#

normally, a ribcage doesnt go into your shoulders ' v'

#

which is why i noted it

late oasis
#

there isnt much left of the shoulders anyway if you look closely

last saffron
#

but now it could be the opposite

#

the darker they are, the older they are

#

potentially

#

(hosts summoned by scout have same color as this corpse, mostly)

late oasis
#

maybe the parasite needs living hosts in order to do what it does. and the ones the scout summons are bodies that break down.

#

as the scout alerts them for a potentially new host

last saffron
#

and finally, the last screen i took

#

not a single growth inside their legs

late oasis
#

To be fair the entirety of it´s flesh was blown off

#

the growth is focused on the more important areas (abdomen and head region)

#

the limbs seemingly devolve

#

the shooters are pretty good example there.

last saffron
#

hands are more affected than legs

#

shooters and strikers also have different arms

#

strikers retain the palm for the most part, mainly missing fingers

#

shooters are pustule covered stumps

#

toes fuse together

#

keeping feet mostly same

#

@alpine lantern tagging so he doesnt miss stuff

late oasis
#

Some of them run on all fours so my guess is that they dont really need hands so they kinda devolve them into extra limbs for movement

#

you dont really need fingers to move over the ground afterall.

#

Guess they mutate into something on four legs

#

They use their growths and tongues for combat and not their limbs.

#

Otherwise the hands would be more like the ones of slasher necromorphs

#

blades and claws to shred the target to pieces

alpine lantern
#

@last saffron that tag tho.

last saffron
#

' v'

#

i tagged you so you would see stuff i found!

alpine lantern
#

Mnhhhhmm

#

Don't worry, I read it all. <3

final gate
#

@remote scroll Just so you know the voice from the trailer you want to find tapes of is a character you play as named Daude and a lot of the voicelines are omitted from the alpha to not give away the story, so you won't need tapes of him since he's in your group and will talk freely.

tall anchor
#

If you want the transcription of the voice lines, let me know

#

I’ve got them written down

#

(It’s also Dauda)

remote scroll
#

@final gate ok, but in the trailer he say that "there are different people everytime" "but i recognize them somehow".
i were sure its an entity say that or the "god"/gardian of this place

tall anchor
#

it’s one of the prisoners

last saffron
#

thats dauda talking

tall anchor
#

Teaser Trailer’s narrative transcription:
“It comes every night without fail”
“There are different people every time”
“But I recognize them somehow”

“They’re screaming at me I don’t hear them but I know they are screaming”
“Such hate, and anger”
“I don’t know what I have done to them”
“They want me to feel what they feel”

“Then I wake up and I’m not sweating or screaming, I’m perfectly calm. I just open my eyes and I’m awake!”
“It’s not a nightmare, it’s just a part of me, who I am.”
I don’t fight it, I just, live around it”
-Dauda, the Nigerian character

sour hedge
#

Going off of the intro and the few runs ive played so far i made a lil theory on who the characters are and why the trailer says „different people every time“ „but i recognize them somehow“

#

The people that are going into the facility are different every time
Undesirables like the D-class personnel from SCP

#

But the people that are in control
The player is in control of their bodies

#

And The player takes the role of Dauda

#

And since the players are always the same

#

The people in control

#

He recognizes them

#

Because yes the actual person going in is someone different

#

But the person behind the wheel is always the same

last saffron
#

i dont think he refers to other prisoners

sour hedge
#

And in universe it can be explained with the neural link thingy

remote scroll
#

seems like i missed the end there. but i still think that if there is a gradian there that will a nice thing to add. someone who watches.

last saffron
#

define guardian

#

guardian to what, them?

remote scroll
#

an entity that wants peace and quiet and the humans that comes down there disturb the balance or peace. this idea can be built upon but at the core that sounds to me like an interesting thing

last saffron
#

..ehhh..

late oasis
#

So you want... an arch nemesis

#

Not sure if thats a great idea with those combat mechanics.

#

unless refined it would be a bad idea

remote scroll
#

@late oasis it does not need to be an enemy. in "dead by daylight" the entity is there.

#

just there to watch

last saffron
#

its not really a guardian if it just watches doing nothing, plus id rather not have supernatural (in sense like godlike beings etc)

#

a thing like the gravemind from halo would be somewhat interesting

#

since it only exists given specific conditions

remote scroll
#

yea something like that or even a "hive mind"

#

but i think that a hive mind will create a problem like "why the others not waking up when i kill 1 of them"

glossy cargo
#

Perhaps you could think of the warden like that?

#

He isn't exactly doing you any favors forcing you into a nightmare time and time again

#

Or maybe.... He is...

sour hedge
#

ok now that im done with dinner i can go in depth on what i think is happening:
the location the game takes place in is a former mining colony turned research lab (at least the lower levels) where something went horribly wrong
going off of the fact that the players are going in from above im assuming it originates from the inside (lower down) of the facility
the nature of the infection (im calling it that because regardless of source it seems to work like a infectious disease) being mutagenic and/or parasitic
the exact extent of the mutations vary from host to host (maybe linked to host body variations or strain variations) with the only common mutations being blindness because of overgrown head (may be different later on but so far i have never encountered enemies reacting to sight alone)
[more infection speculation later]

#

the players and by extension the characters seem to be prisoners brought in from the outside to deal with this issue without depleting either special forces troops or without having to alert government or other authority groups about the situation

#

my personal theory on the prisoners is that a set of highly trained people (like Dauda) are linked via the "cerebral connection" to the bodies of other prisoners sent in to investigate
the exact nature of why this is done this specific way is up for speculation but i think its a cost saving measure
cheaper to build more gear (especially if they only get that little gear to begin with) than train new soldiers from the ground up
and just implant the infiltration team with a cerebral link and have the same 4 guys go in over and over learning from every encounter without them ever being at risk
meaning 1 set of training + dozens of prisoner death experiences later these operators (as im gonna call them from now on) are better suited to enter the site than literally every other organized military group because not only have they had the training to start with they also have dozens of lives of expereinces behind them

#

meaning there are 3 groups involved:
the infection
the operators and their prisoners
and the higher ups sending them in

#

maybe another group like a rebellious faction will appear later on but for now thats as much as i can tell

remote scroll
#

@sour hedge liked the idea

sour hedge
#

as for the infection:
it could be a virulent disease or parasite based
for now theres no real way to say for sure but theres evidence for both here and there
i dont have a personal theory on what it is and i missed most of the talk about it in here so im hesitant to say anything yet
from what i can tell from playing a couple rounds theres a few things that are certain
1: it mutates the host significantly
-see every single enemy so far
2: it moves the neural center from the head to somewhere else in the body if not removes it entirely

  • their head can be shot off and they are still able to fight on
    3: they seem to be blind with the head usually replaced with some form of offensive "tool"
  • they are not truly blind though as they are able to both make out the prisoners and differentiate them from the environment. possibly sonar like?
    4: there are mutation variations with some being able to "shoot" at the prisoners and some "licking" instead
  • also there are major mutated variants with significantly increased size and combat capabilities
#

are there any theories on the way the infected see their surroundings?

late oasis
#

echo location perhaps.

sour hedge
#

lemme save my messages for later brb

#

yeah echo is my theory as well

late oasis
#

they only react when their start the clicking noises

#

otherwise they just... dont react at all.

sour hedge
#

but im a little perplexed why they cant "see" the prisoners in their sleepy state if the prisoners arent moving

last saffron
#

they can react even when inactive, if youre close enough

#

(inactive as in not glowing)

sour hedge
#

because if its movement based you should be able to evade them even while active as long as you dont move

late oasis
#

if they are asleep they dont see anything. the location is shut down. they occassionally look up and let out clicking noises as a check

last saffron
#

they dont spasm, unless you start moving again, but they do wake up

late oasis
#

the glow is an indicator of them checking the surroundings on occassion. I believe their echo location isnt very precise when in that state so merely standing still is enough to be undetected

sour hedge
#

but then in the haste of combat hiding by not moving should be even more effective

late oasis
#

you did notice the red glow right? i assume it´s supposed to indicate that their echo location goes into overdrive.

sour hedge
#

as the way echolocation works is distance to things
not precise like visually seeing things

late oasis
#

the fall into a literal frenzy

#

and charge forward with reckless abandon. safe to say all of their body functions kick in in full gear or above

#

so they "see" you during that phase

sour hedge
#

im assuming its echolocation because they dont appear to have eyes but simply by the way echolocation works it should have trouble locating the prisoners as long as they stand still

and even then when they kick into overdrive they have to be able to differentiate between prisoner and fellow infected

#

with how echolocation works that is either the most advanced echolocation (and sensible to sound as in vulnerable) ever

or we are wrong

late oasis
#

If their echo location kicks into overdrive they might be able to "see" the heartbeat

#

they might dont have any heartbeat at all and what we hear is them checking the area

#

or their heartbeat is working like a very basic sonar

sour hedge
#

then the sheer volume from gunfire should be able to "blind" them
(this could also be inaccuracy for the sake of gameplay but i like to speculate)

late oasis
#

dont forget they are light sensitive too.

sour hedge
#

light sensitivity can be from a lot of sources

#

im assuming its something in the skin

#

due to mutation

#

but at the same time the light sensitivity seems to be sporadic

#

ive seen some sit in full light in "sleep" mode

late oasis
#

that sounds like gameplay sake tbh...

sour hedge
#

not to mention in combat mode they seem to ignore it entirely

#

though combat mode might be like adrenaline for humans so they simply overpower it

late oasis
#

^

#

Like i said they kick into overdrive just to take down their prey. They dont even care if they get blown to pieces.

half skiff
#

so eco location zombies.

sour hedge
#

kinda

late oasis
#

with a rage mode.

half skiff
#

so eco location steroid junked zombies

sour hedge
#

pretty much

late oasis
#

fun times aint it?

last saffron
#

theyre not dead

half skiff
#

questoin is there set lore or we making it as we go?

late oasis
#

just give me a bolter for this heresy....

sour hedge
#

on the topic of overdrive mode
what do you think causes the light?

last saffron
#

plenty of life has bioluminescense

late oasis
#

either that or it´s a gameplay feature

last saffron
#

right now we can only speculate

sour hedge
#

@half skiff so far i dont think theres set lore so we are going off of what the game gives us

late oasis
#

as visible indicator

last saffron
#

later there will be audio logs

#

and so on

late oasis
#

my guess the glow is just there so we can see their status.

half skiff
#

thats a good question, could be a bio modification created threw development or splicing, dependsing on what these thigns are

late oasis
#

My guess they found nasty at the bottom of this pit

#

and tried to research it.

#

things went to hell.

#

or they found the nasty and it fucked the entire mining operation

sour hedge
#

theres few bioluminescense things powerful enough to light up even in direct light from powerful light sources like flashlights and room lights
my guess is that the chemical reaction making them active/overdrive is producing light

half skiff
#

it could be a overclocked heart or natural defence created or evolved into to alert the blind things to when something is close by

#

by why prisioners, us in general,

late oasis
#

why?

#

if it´s a private company

last saffron
#

deep sea life can be quite vibrant

late oasis
#

that has some dirt on it.

last saffron
#

considering they rely on biolight to hunt/live

half skiff
#

but a private company would have its own highly trained force.

late oasis
#

you wouldnt want anyone to find out wtf is going on down there would you?

#

depends how expensive it is to throw them down there.

sour hedge
#
my personal theory on the prisoners is that a set of highly trained people (like Dauda) are linked via the "cerebral connection" to the bodies of other prisoners sent in to investigate
the exact nature of why this is done this specific way is up for speculation but i think its a cost saving measure
cheaper to build more gear (especially if they only get that little gear to begin with) than train new soldiers from the ground up
and just implant the infiltration team with a cerebral link and have the same 4 guys go in over and over learning from every encounter without them ever being at risk
meaning 1 set of training + dozens of prisoner death experiences later these operators (as im gonna call them from now on) are better suited to enter the site than literally every other organized military group because not only have they had the training to start with they also have dozens of lives of expereinces behind them

@half skiff

#

its cheaper to buy untrained prisoners and have the operators take over than train new forces every time the old ones die

#

and they get the training necessary on the fly

last saffron
#

especially when you have no clue what youre dealing with

half skiff
#

makes better seance, so mind jacking a death row inmate

late oasis
#

yup.

#

considering they send down prisoners im pretty sure they do have a clue what the hell is down there

last saffron
#

.-.

sour hedge
#

and even when they figure out what is down there the "operators" have enough experience to be the best guys for the job

half skiff
#

ill have to look at the place more the figure out some lore, back to solo runs

last saffron
#

i crawled throughout most of the place ' v' spooky stuff

late oasis
#

My guess is they do have a hunch what is going on down there. otherwise they would have send a squad down there first to check.

#

Unless they did that and the squad got massacred

sour hedge
#

^

late oasis
#

and now they throw prisoners at it

half skiff
#

that would be why we are going down there to find the missing squad

#

or something

sour hedge
#

my guess is that the squad in the trailer was the first squad they sent

#

and you know how that ended

late oasis
#

makes sense. and the trailer was essentially the recovered data

#

or the last transmission

sour hedge
#

what made it back to the surface

late oasis
#

But then again. "first squad" did already know about those things

half skiff
#

i dont think it made it back

sour hedge
#

maybe first squad figured it ou
maybe they got told

late oasis
#

check the trailer. they knew that those things react to sound

sour hedge
#

lot of options

half skiff
#

more of a transmiting data, and first squad has been down there some time im guessing

late oasis
#

That again implies that they knew from the very get go. otherwise how would they be able to tell the first squad "They react to sound so keep it quiet"

west apex
#

"Don't move.... when their heart beats" is the name of the first mission right?

half skiff
#

maybe they do know whats down there.

late oasis
#

My money is that it´s a corrupt corporation/goverment trying to cover up their shit

west apex
#

so they did have knowledge

last saffron
#

not the name, thats the subsurface transmission

west apex
#

same same but different :D

sour hedge
#

im assuming some form of transmition made it out since the name of the first mission is more or less "STFU"

last saffron
#

well, considering its literally named "subsurface transmission" when youre being sent down

late oasis
#

You´d think they arm their guys with some silent weapons and let them clear room for room....

west apex
#

ItS ChEaPeR tO UsE PrIsOnErs lmao

late oasis
#

yeah that is thrown around a lot...

sour hedge
#

well its true

west apex
#

doesn't make a lot of sense

late oasis
#

arm a group of specialists with something like AS VAL and let them clear room for room.

west apex
#

^

late oasis
#

bio tracker to scan the room, open, line up, gun them down, rinse and repeat

last saffron
#

thats how it presents it

#

decodes it too

west apex
#

know what works better than 4 prisoners? like 45 armed soldiers

sour hedge
#

money

#

all those cost money

#

like

#

salary

#

training

#

gear

late oasis
#

Literally the first room can be made as a checkpoint.

last saffron
#

you people sure love making stuff boring ' v'

west apex
#

and?

#

It's still gonna be cheaper than sending in 1200 expeditions of prisoners

#

with only 271 successes from those

late oasis
#

plus you never know how well the prisoners gonna perform considering they are all nutters and should have been discharged instead of send down there.

west apex
#

and forcing prisoners into the pit would not go over well with the public

sour hedge
#

well the "operators" are gonna have a way better time since they have 1200 lifetimes of experiences behind them

late oasis
#

If they dont lose their mind beforehand

sour hedge
#

you assume the prisoners are gonna be missed

last saffron
#

twitter please, i dont want to sign up, i just want warden

west apex
#

So the prisoner that sold weed and got years in prison is getting sent in the pit

late oasis
#

You assume the operators will still be able to perform and not mentally break from all those death experiences.

sour hedge
#

nah death row is sent into the pit

#

just cut the link before they die

west apex
#

there are a shit ton of peeps that don't support death sentences in 2019

sour hedge
#

does enigmatic private corporation with questionable morals care?

late oasis
#

unless they have govermental level of control... yes

#

otherwise they get fucked up the arse for this

sour hedge
#

i doubt it

west apex
#

@late oasis I concur

late oasis
#

a "smaller" company would be screwed by the goverment for potentially putting the entire nation at risk

last saffron
#

we dont exactly know whats on the surface

west apex
#

Prisoners must be compelled to do so,

#

prolly with freedom if success

late oasis
#

it´s a private company with stupid amounts of influence.

west apex
#

It could be a shit show on the surface and they are forcibly sending in prisoners, you right

vernal palm
#

Hey, y'all are saying How sending trained soldiers and no prisoneers would be more effective and less morally questionable but maybe there are no more governments pra soldiers to speak of

Maybe we aren't on earth from all we know

west apex
#

Like if government as we know it has collapsed

vernal palm
#

Ye

late oasis
#

The question is... who is running the show and why do they want to desperadly get down there?

west apex
#

We have coords that link to places on earth

vernal palm
#

I mean, It is a AI that is sending us down there

last saffron
#

someone did digging in the trailer and came to conclusion were in a crater

late oasis
#

If everything outside is fucked going down in such a hellhole to collect DNA samples is a waste of time.

last saffron
#

its not confirmed to be ai

#

it could be anything really

vernal palm
#

No?

#

Oh shoot

last saffron
#

it could be OS, it could be a group of people

#

it could be both simultaneously

late oasis
#

Instead you would send the prisoners to collect materials, gear, data

#

not go after DNA of probably deceased people.

#

scavengers essentially.

vernal palm
#

The people on the HSU units aren't dead

But that doesnt change nothing i know

#

HSU units that we go to collect i mean

late oasis
#

My guess it´s a dystopian future and they can so to speak "transfer" conciousness.

#

Who knows we might use cloned bodies over and over.

vernal palm
#

Hmmm

late oasis
#

and prisoners are the ones controlling them.

vernal palm
#

Mabe

late oasis
#

because who cares if they go insane from all those deaths

#

they´re disposable.

vernal palm
#

Ye

#

Although, If thats true...

late oasis
#

Would explain why we go after DNA samples. maybe they need them to create the bodies of those people and transfer them over.

vernal palm
#

Then they wouldn't scream of terror when they get down

#

I mean, i wouldn't fear death in that situation

late oasis
#

well...

#

if you go down there over and over to die...

#

the pain.

#

the stress.

#

the darkness.

#

fear.

#

It would get to you to the point where you would just scream out each time you have to go back down there. Plus who knows how "pleasant" the whole transfer buisness is.

#

Could be painfull as hell for all we know

vernal palm
#

Oh yea, kinda like absolver and the lost prospects

#

Make sense

last saffron
#

the wave simon describes the "main" character still makes me lean towards them being independent than just puppets controlled from outside

#

on that note wood has quite a description to him

#

Woods has found God, but not redemption. Redemption he believes he has to earn while trapped in The Complex. In his mind, it's Purgatory.

vernal palm
#

Ok, now another question for y'all:

#

Why do the infected ignore sentries?

#

They make sound, right?

glossy cargo
#

Who's the main character?

last saffron
#

all 4

vernal palm
#

Is there any honestly?

last saffron
#

my guess its either not implemented yet, or they dont have interest in no organics

vernal palm
#

I mean, it's probably the gavel right? @glossy cargo

#

I ship gavel-mallet

#

;DD

past umbra
#

Main character is whichever teammate always is the last alive and clutches and revives everyone XD

atomic schooner
#

hmm

#

so maybe what's going on

#

is that there is a company who has a monopoly and certain minerals

#

explaining why they're so slow

#

eventually something went on that caused to abandon an entire site

#

some gas was leaked either intentionally or unintentionally inside the site

#

hence the immense fog and use of masks

#

this was kept as a secret and now they send random people down to retrieve certain things

#

since the heavy breathing at the start they do not seem to be prepared or well trained for whats about to happen

#

oh actually we're scavengers who were caught and similar to the SCP foundation instead of putting us to execution they take us down there to get information if possible since we'd most likely die anyways

celest pendant
#

I'm pretty sure they're just rando prisoners bought from the lowest bidder and given minimal training

#

It doesn't seem very cost effective to attempt to actually catch people when you could just send what is essentially a human drone instead

prime silo
#

Tbh... We're in HSUs ourselves... So, prisoner is probably a long shot. Especially since it tells you your infection level. We're probably prisoners in the same way Typhoid Mary was.

lilac island
#

Dont think he means they send in a swat team to grab a random guy, more like instead of sentancing people to death row they get sent to the cave, where they will most likley die but will do something productive before they do

glossy cargo
#

@prime silo Who's that?

celest pendant
#

Going off of what people have said earlier in this channel, the prisoner HSUs are much more bulkier and less modern looking that the HSUs we're sent in towards, possibly indicating how they're aftermarket and cheapo

prime silo
#

@glossy cargo Typhoid Mary? Lady who was a carrier for Typhoid Fever. They locked her onto her own island. She was a prisoner who hadn't done anything wrong, but she was dangerous to everyone else.

#

If we're infected, it makes sense why they have us in stasis units.

supple coyote
#

Hmmm @prime silo , is that this tower ?

#

It’s a bug i found , i can stand out half of my body and i see outside

prime silo
#

Yes. 😆

last saffron
#

holy fuck its hard to snap picture of their ""tongue""

#

but i did it for all of you, so here

#

look at the bloody size of it

#

also on account of it being bloody impossible to get the picture of the tip due to how fast it moves

#

the tip is a maw

#

@alpine lantern look at this juicy stuff

alpine lantern
#

Oh nice slow mo caps

last saffron
#

i dont have any recording software, but id love to record the ""tongue"" whips to have a better look

#

until then, i have these

#

i found some pics of it from the press kit, so ill post in a sec to compare

#

since the tongue present there (from an older build) is different than this iteration

#

heres how the "tongue" looks in an older build

#

also heres another really interesting pic from press kit

#

look at her head

#

at least i assume its a woman

#

judging by names from the tongue pic, i assume thats north

#

will she be playable? only time will tell

pliant quail
#

North was renamed to Hackett.

#

and it's a male character

last saffron
#

ah, cheers ' v'

#

just found it interesting because of the bumps

neon dune
#

Yooooooo slaaneshi, khornes better bud

lilac island
#

BLOOD

lilac island
#

BLOOD FOR THE BLOOD GOD

woven dome
#

Potato blood for the potato blood god

#

aka warden

dull shuttle
#

POTATOES FOR THE SPUD GOD

#

Imagine really, every run all players do in the game actually increases how many squads were actually sent down there

sour hedge
#

Im imagining the devs are gonna keep track of that somehow

#

What would be really fun if the amount of enemies is finite and every failed run adds more to the worldwide pool

#

And it would tie in really well with the theories i/we have so far about the player characters

#

Also i will try recording a little gameplay and posting it here for research
If you guys want anything specific i can try getting my some footage

#

(Might take a while before i get around to it cause IRL botherings)

winter scaffold
#

is there a wiki or something when we can check out the lore ? like why is the installation so deep, where does the infestation comes from, are the hydrostatic units metaphors for "human test subject" , and so on ?

true spruce
#

All a mystery

late oasis
#

the current "lore" is pretty much the theories in this channel. Or atleast as close as it gets

patent depot
#

THE FACT is that complex C1 is a MINE. What were they mining I dont know, but I guess miners accidently excavated some kind of virus that changed people into fungi-monsters.

#

when we wake up cortex indiactes that we are prisoners so this mine can also be some kind of jail on another planet where prisoners are the miners, that would also explain weapons who were possessed by guards

#

and ofcourse the warden- usually is the director in jail

sour hedge
#

Current theories (at least afaik) are that the complex is a mine turned laboratory (since there are high tech levels further down)

patent depot
#

its far future, high tech may be simply everywhere

#

not only in research labs

#

but in johns does homes aswell

sour hedge
#

I dont think a mine that looks like a downtrodden hellhole has high tech areas lower down if those dont have a specific purpose

#

But we will have to wait and see

patent depot
#

+1

warm fable
#

I think I gonna call the giant monster titan

sour hedge
#

how big is it?

warm fable
#

3 or 2m but they do 40% of damage

sour hedge
#

i dont think ive encountered them yet

last saffron
wispy willow
#

You could call him Mr. Crabs and the scout Squidward. I guess the sleepers would then be Gary.

warm fable
#

No it's to funny for a name

wispy willow
#

This one is the ranged one, the big melee guys look kind of like Patrick

#

Ideally we should have 1 syllable names for each type, to aid communication. So grunt and scout. But what would be a 1 syllable name for the big guys?

#

Beef?

sour hedge
#

tonk :P

wispy willow
#

See, but I'm not sure these big guys are going to be the biggest guys we come across. In fact, I'm pretty sure they won't be.

last saffron
#

on wiki theyre called big strikers

warm fable
#

Mmm

last saffron
#

Sleepers
Striker
Scout
Big Striker
Shooter

#

wiki is missing the big ranged one

#

still

wispy willow
#

Big shooter would be the assumption

warm fable
#

For big striker I think titan is better

sour hedge
#

im gonna see what my regular group starts calling them

last saffron
#

well, behavior wise theyre almost same as shooter (for obvious reasons) with the main difference being larger health pool and the fact they fire in volleys

warm fable
#

Maybe brawler for the big one

last saffron
#

also, fun trivia, their tongues when fully extended are larger than they are

wispy willow
#

Yeah, I saw those pictures. Must coil in the abdominal cavity or something. Would explain why their stomachs look so weird.

last saffron
#

(atleast in strikers)

#

to be fair, if its same as a tapeworm, its makes more sense (at least to me)

sour hedge
#

im more interested to see where they put the nervous system
cause the brain area has been repurposed as weapon hardpoint

last saffron
#

i theorized the "heart" takes over as the center

warm fable
#

I think it's a parasite because when we broke the head they still alive for some reason

sour hedge
#

it would explain the "overdrive" when alerted
the heart gets supercharged and glows because all the nerves are right on top of it

last saffron
#

if you played resident evil 4 try to imagine las plagas, except of controlling the nervous system, it merges with it

#

giving it even better degree of control

#

if you didnt play re4, las plagas are parasites residing within the chest cavity, "interfacing" with its hosts spinal column and brain

wispy willow
#

Well, the part of the brain that controls motor function is pretty much just the bottom part. But even if the whole brain was missing you could theoretically just plant some wires in the top of the spine and do your motor control elsewhere.

warm fable
#

Imagine a monster it's the parasite who are small and can posses you during a short moment

last saffron
#

i mean, if something separates your brain from your spinal column and starts sending signals through it themselves it will control your body

wispy willow
#

Yeah, that's what I said.

last saffron
#

will it be efficient at it? most likely not

warm fable
#

It's Franklin with her frogs and the lightning

last saffron
#

flesh suits coming to a nearby town

wispy willow
#

Efficiency is a question of believability anyways. We're way past suspension of disbelief here, so efficiency is kind of a moot point.

last saffron
#

i mean, since this is fiction i dont doubt its ability, just in general taking control of an entirely different body would be funky at first

warm fable
#

The parasite is a good reason of mutation and the scientific try to test to create a weapons (maybe) but it's run out of control and they decided to send prisoners to get back the material

last saffron
#

looking at the pictures im still trying to figure if it has bumps on its underside or not, since they did get a complete redesign

#

my eyesight isnt too good so its harder

#

i managed to make out a mouth on the tip, its just near impossible to get a picture when its close to you, since these things fire at you like springloads

warm fable
#

I can't say

last saffron
#

it kinda looks like an ovipositor in a way, i cant tell if the mouth on the tip has teeth or not because of the glow

#

(on that pic the tip isnt visible, referring to other 2)

wispy willow
#

It's the esophagus. Maybe even the whole GI tract.

#

That sort of translucent, veiny look is what both esophagus and bowels look like.

#

That would also explain why there's a mouth with teeth on the end.

warm fable
#

I think there is teeth on the top of the esophagus and it's sucking blood

#

Like the skelt in the epouvanteur book

wispy willow
#

Yeah, maybe. I was kind of curious what the creature uses as an energy source. It either eats or is slowly consuming its self. I kind of think it's the later, but could definitely be the former.

#

If it were the former, though, all we'd have to do is sit and wait and they'd all die off on their own. Then we wouldn't have to keep sending people down the hole.

sterile crest
#

they are probably in some sort of hyper hybernation or something like that, so it would take forever for them to die out

warm fable
#

I think they slowly consuming them self because we ca' find some dead monster corpse

wispy willow
#

Good point Gio

sterile crest
#

and they can probably wake up when they're running out of fumes to burn and go eat rats or something like that

#

maybe even kill and consume one of their own

wispy willow
#

Maybe, although we do see infected corpses that have died in their sleeping position

sterile crest
#

and then be fine for another long stretch of time

#

but they dont realy look weak or deflated like a dehydrated and deprived person looks

#

they look exactly like the infected we see, or just dead people who didnt manage turn

wispy willow
#

true, just kind of... bloated

warm fable
#

If a infected survive for a long time did they evolve or the first mutation is infinite

sterile crest
#

plus, I dont think these things have much care for disease so they could just eat the bloated, gooey dead people

#

I think the first mutation is all you get

warm fable
#

Maybe a titan is a normal infected who survive a long time and evolve

sterile crest
#

since evolving wouldnt make sense, as if it was to evolve from a sleeper to a shooter, it'd have to regrow a nose, eyes, ears, etc and then grow the bony shooter bits

#

same for a scout, altho a shooter could evolve into a scout, as its less of a difference

warm fable
#

But a sleeper to a big striker (titan for me)

sterile crest
#

but I doubt any sort of titan mutation would be the result of evolution, more likely someone with good genetics who got mutated

#

maybe the titans are just tall people lol

#

while everyone else was of normal height

#

and titans were like, 6'11 or something

warm fable
#

But for the scout there is no reason

sterile crest
#

7 feet scientists who got memed into big fatty mutants lul

#

scout could've been a mutation based on iq, or maybe even ADHD?

warm fable
#

I think the scout is also a mutation of the sleepers

sterile crest
#

scouts are jittery af and actualy paranoid af, since they keep looking around their rooms repeatedly even if there's never been anything in there for weeks or months or years

sour hedge
#

ok i have a question:
what is up with the jumpscare thing when you boot up the game
before the cortex interface thing initializes
a shot in the dark but what if the infected are actually behind the prisoners being sent down there?
like.... trying to find a way out by learning from the humans sent in to combat them?

warm fable
#

Or they choose to eat octopus during the lunch break before the mutation

sterile crest
#

lol

wispy willow
#

I'm thinking it's some kind of feed bleed. Everyone seems to have these neural links installed.

#

Like static when you first plug in a tv.

sterile crest
#

@sour hedge idk actualy, I think its just to set the mood

#

or maybe what letum is saying idk

wispy willow
#

I'm of the opinion that the in game avatars are just meat sacks that we're controlling through some kind of remote neural link.

sour hedge
#

thats also my theory

#

the player takes the role of a set of characters that are the "operators" behind the bodies

tulip wedge
#

wouldn't the neural link be our neural link with the warden so that it can watch what we're doing/keep track of us etc

late oasis
#

I still think the operators theory is a bit far fetched. The stress, the pain and death experiences... they´d be sooner or later send down as prisoners themselves

#

i´m more inclined to agree with emily there.

wispy willow
#

I mean it could be, but the devs strike me as the kind of people who would love a meta explanation that involves the players basically being themselves in the game that they're playing.

sour hedge
#

if its a neural link they can just shut off pain receptors

#

and all the negative things from being transmitted

last saffron
#

shutting off the ability to feel pain doesnt really sound like a good idea

noble knot
#

is there a basic fan wiki for this stuff yet?

last saffron
#

there is a wiki yes, although i dont think it has a lore section yet

noble knot
#

who can we ask to add a lore section then?

#

because there are some really good ideas floating around

last saffron
#

@shut mountain sorry for pinging, but iirc you do the wiki stuff ' v'

#

mind you, for now its all theories until the game is out, so please try to keep it serious as one of the pinned messages state ' v'

noble knot
#

cool

brazen kettle
#

Hi ! I'm really interested in GTFO's LORE but what is this section for ? Is it suppositions ? I expected a section with official lore only ?

last saffron
#

lemme copy the pinned message

#

Hello everyone and welcome to the GTFO Lore channel. This is a SERIOUS channel to discuss about the lore of the game. Serious speculation on what you think is going on, or when the game is released what is actually going on. Please do not use this to troll, meme, shit post or similar. Thanks.

#

for now its this

#

so, until release we speculate on nature of whats happening in the game

#

sharing findings and so on

#

once the game releases, well move on to piecing together what happened ' v'

sour hedge
#

so far there is no official lore

#

so we are speculating here

noble knot
#

I know this might be bit random, but what if the asteroid that wiped the dinosaurs is somehow connected to all of this (not just the creator it created), because why would there a be mine there in the first place and for it to turn into a research lab/ facility later on its life, why is the company [ Santonian Mining company/Santonian investments group
Santonian ]investing so much for prisoners to go down into the complex

tall anchor
#

Santonian Mining company/Santonian investments group

noble knot
#

thanks

acoustic hatch
#

The lore would be that similar to how prisoners are forcibly sent to mine the four members sent through a cane are brought in to clear some deep shit when the company hits a hive. Reasons for the digging so deep is there could be a new resource that could advance civilization to a new age.

brazen kettle
#

@last saffron Thx for the answer ! I understand now !

foggy prism
#

Why does the "small" monsters don't move when they're in hibernation, but some big ones does?

west apex
#

talking about the Scout?

#

and how it walks around

noble knot
#

there's a summary of monster types in #gtfo-chat in pins @foggy prism

foggy prism
#

Oh, my bad I didn't remembered that xD And thanks!

west apex
#

It is interesting to think about, that would point more towards these different "species" of monsters do actually work together, the scout expends energy to find food while the others hibernate

#

or through evolution the scouts realized the weakness of their brethren

foggy prism
#

Mmmh really interesting

last saffron
#

unless the scout i followed was glitched, their trade off is not being able to see anything unless the tendrils are exposed

#

ignored both light and be being right behind it

foggy prism
#

I think you're right, on the fact that they have a kind of hierarchy

noble knot
#

the way i see it, there's an species and then the different types of monsters are like a subspecies or ones that evolved from the basic sleepers which are very common in the complex

west apex
#

but like if we look at a pack of dogs, they have different species but those species are not designed to cover up the other's weaknesses

brave widget
#

Random mutations I'd say. An educated guess leads to them being infected.

#

Or could be like ants, with role organically distributing as the need arise.

#

I do believe there is no hive mind tho as the reaction to human presence is too localized.

prime silo
#

They seem to use echolocation and a form of EM pulse readings maybe? Or echolocation and smell? Because they will follow you forever once they get your 'scent'.

pearl smelt
#

They probably just wake up the host's sensory systems to do so

#

Mutated sensory systems

unique owl
#

what if we are controlling prisoners that have commits crimes that put them away for life and we are Controlling them as their life is no longer their own to gather different things and samples ?

last saffron
#

too much personality to be just mindless puppets. Influence maybe, but not outright control

unique owl
#

make sense

noble knot
#

@last saffron didn't someone bring up a point like that from before

#

further up

unique owl
#

did they?

last saffron
#

i did a loong time ago

#

i have like, walls of text in this place ' v'

unique owl
#

XD

noble knot
#

most people agree on the theory that us the players are controlling these "prisoners "

unique owl
#

yeah refined a little more it could be a cool bit of lore

noble knot
#

pinned message, there's a google doc with some stuff about the lore, a quick summary

scenic arrow
#

i read somewhere that the setting of the game might be set at the Chicxulub crater which is why we kind of go down like a large tunnel basically, and that the meteor or asteroid that created the crater brought some sort of organism with it

frozen sapphire
#

@scenic arrow but they look like they used to be humans though?

scenic arrow
#

@frozen sapphire well parasites are organisms, any virus or bad thing is an organism

#

By organism im not talking about like an alien or animal. but yes it could maybe be a parasite or something that infected those things we see

frozen sapphire
#

yeah you right, i see what you mean

scenic arrow
#

yeee

frozen sapphire
#

i was thinking that it was some facility and something went wrong. But who knows. your theory seems better

unique briar
#

i dont think a virus is an organism bcs it aint really alive. ive read somewhere about them viruses being some different than the other microscopic things

frozen sapphire
#

i also trying to figure out more about the story than just the monsers though. Your prisoners sent down there by the warden. Why are you sent down there? Why are you a prisoner? and why do you need to collect a dna sample? there is so many questions

#

and yeah you right hades

unique briar
#

i cant remember what defines an organism i just remember viruses dont count as one

frozen sapphire
#

well virus is a organism

#

but its a microscopic one

unique briar
#

fam prisoners are prisoners bcs they are people who have done bad things and are sent to prison

frozen sapphire
#

organism is something thats is just something living

#

yeah i know that but there has to be more to it man.

unique briar
#

*A virus is a small infectious agent that replicates only inside the living cells of an organism.

#

taken from wikipedia

#

now stop saying viruses are organism

#

cos they aint

frozen sapphire
#

yes

#

your right

#

my bad.

#

lol

#

dont have to destory me, damn

unique briar
#

and prisoners are prolly sent down there bcs they are expandable.
prisoner = bad
facility with monsters = bad
i think u know where im gettin at

frozen sapphire
#

yeah i know what you mean. It seems about right. they are also well trained. They wouldn't just send down prisoners with weapons and gear with no experience with weapons. so they must of trained them or only send prisoners who used guns before or something.

#

the thing im wondering about is the DNA sample. Are they geting that to figure our like a cure or something or to study the creatures more?

#

thats what im thinking

unique briar
#

well to answear that question we would need to know in what kind of state the dna samples are. it might be that the dna samples are uninfected and someone up top has the virus and it further experiments with it to find a cure but it needs dna samples that are uninfected and who knows mby at some point in the game everyone is a little bit infected. even the prisoners we go as have got an infection. (if u pay attention when u open up the game youll see) and most prolly mental health will play a big part in the infected and uninfected story cos we see the prisoners are unstable and even in the lobby their animations (actions) further illustrate the fact that they are going crazy

#

and mby the virus makes ur sanity levels go down and shit like when u see the monster in Amnesia: the dark descent

frozen sapphire
#

bruh holy shit i think you might be right bruh

somber ridge
#

Maybe it could be a prolonged exposure as well, or a sudden reaction of sorts

frozen sapphire
#

i do notice them being weird by hiting there head and stuff in the lobby

somber ridge
#

But I do like the dna sample theory

unique briar
#

i think i read somewhere that the virus is also airborn so maybe another expedition earlier on in the story when the prisoners went there without masks and thats how they got infected

#

english bad holy mamma

frozen sapphire
#

hmmm i see... bruh i cant wait for the full game to come out beacause that means more questions and stuff to figure out about the lore

somber ridge
#

So far it also seems it's not instant on contact as well

frozen sapphire
#

yeah your right

#

also what about the other creatures. Like the big guy and tenticle dude

#

are they just like evolved versions of the virus?

unique briar
#

i dont think there is any virus in the real world that acts instantly. its cool to make up one for the game but its cooler when u tie it to real world facts yk. then u make the life of dedicated players easier

somber ridge
#

It's entirely possible that the human part isn't actually alive, and its sort of a fungus as well

unique briar
#

@frozen sapphire if im not mistaken i think viruses have a tendacy to update to their surroundings. It could be that the Virus noticed us the prisoners at upper levels of the facility killing normal sleepers at ease and has hence evolved to counter the ways that we use

#

so for example

#

the brute can kill yo ass in 2-3 hits if next to him

somber ridge
#

Do we know if it's movement, or the sound that triggers yet?

unique briar
#

the scout uses her tentacles to idk feel intruders. therefore the prisoners have a much harder time

#

its sound

#

prolly

#

u can move next to them as much as u want

frozen sapphire
#

yeah i see

unique briar
#

they dont give a fuck

frozen sapphire
#

this is all good theories

unique briar
#

well i think its only logical yk

somber ridge
#

Yeah, I'm just trying to separate lore from game logic

#

Glow sticks don't alert them which is quite interesting

#

Probably too dim and small

frozen sapphire
#

i also saw in the trailer. at the end. The huge tenticle that grabbed that last guy. wtf was that thing. I feel like that thing might be huge

#

do you think they work like a hive mind?

tall anchor
#

Programming wise, they do

somber ridge
#

It's clearly not a hive mind, as the need for a scout demonstrates

unique briar
#

good point master

somber ridge
#

Which also brings up the point that it must've evolved through some kind of encounter before

#

Either rapid evolution or slower, we can't quite know as of now

frozen sapphire
#

ye ye

unique briar
#

yeah the new monsters like the shadows and that worm thing kinda destroy my theory of pathological evolution cos how tf do u get from a human to a worm like monster? or the fookin shadow

#

there just isnt a logical explanation to tie them

#

WE NEED TO GET MATPAT THE GAME THEORIST ON THIS SHIT

somber ridge
#

It possibly takes the route of "ancient beings" or "alternate dimension" stuff

#

As we know it gets more techy the further we go

#

Also, on boot up it says "infection level high", so clearly it's something contagious

inland sail
#

Like a spore or something like that? (Honestly they remind me of the clickers from The Last of Us)

somber ridge
#

Sometimes when you kill them they sort of "pop" a green substances, so possibly

last saffron
#

id be extremely dissapointed if its some magic shmagic

somber ridge
#

Another interesting detail is that clearly there's O2 down in the mines, as they only wear gas masks with no tanks

last saffron
#

on general note, every single host is missing internal organs

#

instead theyre lined up with..whatever those are (A: Pustules; B: Spore sacs; D: eggs; C: Larva/Pupae , take your pick ' v')

somber ridge
#

I'm sure it's changed, but looking back at some of the concept art for the creatures, is strange

#

Like unnatural strange, not to say these aren't

last saffron
#

well they also talk how those never worked out

somber ridge
#

oh lawd he comin

last saffron
#

oh, so they are carnivorous. i mean makes sense considering rip you to shreds teeth

somber ridge
#

I wonder if the need to feed though, or if their sleep is a sort of hibernation to conserve energy

last saffron
#

it would make sense since according to simon (i assume its simon speaking) the complex has been abandoned for years

somber ridge
#

In the trailer it does say "they send different people every time", how often though I don't know

last saffron
#

isnt that dauda referring to the voices he hears though

#

“There are different people every time”

#

“It comes every night without fail”

“There are different people every time”

“But I recognize them somehow”

“They’re screaming at me I don’t hear them but I know they are screaming”

“Such hate, and anger”

“I don’t know what I have done to them”

“They want me to feel what they feel”

“Then I wake up and I’m not sweating or screaming, I’m perfectly calm. I just open my eyes and I’m awake!”

“It’s not a nightmare, it’s just a part of me, who I am.”

I don’t fight it, I just, live around it”

#

the full thing

tall anchor
#

yee

somber ridge
#

Ah yeah, I cut it too soon

last saffron
#

so the documentary makes it slightly more confusing on figuring out who do we control when combined with the start up sequence

#

since "we" are trapped in the facility by warden, yet when we boot up we seem to be acting from wardens perspective

#

which is kinda cool way to set up interaction

unique briar
#

@last saffron you know what i think that is? the speech thing with "such anger" and shit from the trailer. i think thats from the perspective of an infected individual aka sleeper

#

think about it

#

it kinda makes sense

last saffron
#

the lines are spoken by dauda though

#

and well, we are all infected

unique briar
#

whos dauda

last saffron
#

one of the characters

unique briar
#

oh shid even the prisoners have lore? i thought they were just expandables

last saffron
#

the main chars all have descriptions, albeit brief

unique briar
#

in-game? if on the internet link me pls or sth

last saffron
#

not in game but on the wiki, SImon Viklund has a description for all of em

unique briar
#

oh shid

last saffron
#

one sec

#

Hackett - He is cynical and sarcastic, always finding humor in the face of death.

#

Bishop - Bishop wants to get the job done quickly and precisely, and his teammates never seem to meet his high expectations.

#

Woods - Woods has found God, but not redemption. Redemption he believes he has to earn while trapped in The Complex. In his mind, it's Purgatory.

#

Dauda - Dauda is determined, cunning and always has a solution at hand, but he is also very secretive.

#

these are the 4 main characters

unique briar
#

im definetly hackett

#

id be cracking jokes under pressure like a maniac

#

lmao

#

and ty btw

#

lmao hackett is irish the drunk mf

lone ginkgo
#

Woods sounds interesting

glossy cargo
#

Can you elaborate on that?

lone ginkgo
#

Religious characters in desperate situations often have the best dialog

tawny pagoda
#

All the sleeper husks look like they've had some serious diarrhea.

late oasis
#

They shit their guts out.

#

to make place for the many growths

lost ore
#

eww. call a medic

late oasis
#

Forget the medic, bring the flamer. the HEAVY flamer

hallow patio
wanton orchid
#

Is this where we theory craft whats going on?

somber ridge
#

Pretty much

#

Although as of now the theory foundations are pretty set until we get more info in the future, but for all we know there could be a minuscule detail that spins it on it's head

peak aurora
somber ridge
#

The first line doesn't reveal much, as we know this place is already infested, and is likely a world object. The third however, may be slightly interesting

peak aurora
#

Only thing that caught my eye mainly was the third one

#

it's in a prototype file

#

Never mind, a dll file named "Scenes-ASM". Then there's a class called "CombatTest"

somber ridge
#

What's interesting though is how one of the leading theories is that it's a parasite. I feel like a decontamination station wouldn't do much good against an alien parasite, not to mention how the full body hazmat suits seem a bit more focused on airborne viruses/diseases/fungi

gaunt quail
#

The gas masks especially lead more to an airborne fungi/virus

#

imo

somber ridge
#

And I say alien due to the nearly confirmed asteroid clue

#

Yeah, people tend to lean more towards parasite it seems when it comes to weird looking infected humans, not to mention how it mentions parasite on the wiki as well

#

But parasites just feel off from the little details

gaunt quail
#

I don't see how a parasite would cause the need for a gas mask. Unless maybe it mutates and changes the body so much that the host somehow excretes a secondary toxin to the environment?

somber ridge
#

My other guess would be just the environment in general, but most of the time you'd need an O2 tank as well

#

And the suits are clearly meant to cover the entire body as well

gaunt quail
#

the thing is there is one model that isn't completely covered though, isn't there?

somber ridge
#

True, and the fingers as well

gaunt quail
#

yeah

#

but he IS wearing a respirator and keeping his sensitive features covered

#

eyes/nose/ears

cerulean forum
#

Atleast he’s maybe wearing a cup

somber ridge
#

This just eliminates the possibility of an parasite even more though it feels like

gaunt quail
#

oh I agree

somber ridge
#

Clearly he's not afraid of something entering through his skin

cerulean forum
#

Well it has to be either a virus bacteria or parasite

gaunt quail
#

I'm leaning more towards a fungal infection tbh

somber ridge
#

Same

#

They look the part as well

cerulean forum
#

It could just be game logic how people are immune to a extent

gaunt quail
#

they do, but then the big guys and the normal sleepers have some weird ass noodle things

cerulean forum
#

Or since ULF loves his alien it could need to crawl in orally and it needs to hatch from those eggs that were in a screenshot

gaunt quail
#

we have to ask where those came from.

cerulean forum
#

They are like a leech

somber ridge
cerulean forum
#

Or their small intestine

somber ridge
#

The above picture is of a zombie fungus on an ant

cerulean forum
#

Well aren’t ants the most commonly infected with that fungus

gaunt quail
#

I'm starting to lean more towards my hunch of a parasite/infection hybrid

cerulean forum
#

Then they are controlled to get high above their nest and then die and release pollen to infect the rest

#

Or something

gaunt quail
#

they are, but I believe it's been shown that a human could theoretically be infected by it if it mutated properly

somber ridge
#

Yeah, I'm just showing the correlation of looks

cerulean forum
#

Yea there are corpses of half turned humans

somber ridge
#

Both sprout from the head and are roundish

cerulean forum
#

And plus body structure and shit are hum alike

#

Humanlike

somber ridge
#

It def has to be human, look at the face

cerulean forum
#

What u mean face their face is a fucking vagina with teeth

somber ridge
#

Look at the face of the one I just posted

#

There is a clear human face

gaunt quail
#

I think it's also possible that "The Complex" was a prison where some questionable research/experimentation occured. That would explain the Warden

glossy cargo
#

I'd say everything but the face is human.

cerulean forum
#

That face looks like a spike ball

#

@gaunt quail that has been Brought up a shit ton yea

somber ridge
#

Do you not see the eyes and nose?

cerulean forum
#

OH SHITT

#

IT HAS A FACE

somber ridge
#

Yeah

glossy cargo
#

I'd learn towards the idea that The Complex was a research and/or mining facility before it got overrun, but a prison is also plausible.

cerulean forum
#

That’s fucking creepy

somber ridge
#

You see what I mean?

cerulean forum
#

It would of had to of been a place to experiment on a bio wep or alien parasite/bacteria/virus/something something and something

gaunt quail
#

@glossy cargo I can't think of the term "warden" being used anywhere else though is the thing

glossy cargo
#

Well he forces the scavengers down into the complex every day to complete objectives for him

gaunt quail
#

unless the characters are the prisoners on some type of disciplinary action

somber ridge
#

I feel like this was an operation to dig to the asteroid, the location is just too coincidental

glossy cargo
#

So it's possible that it was only created after the catastrophic event that occurred in the complex

cerulean forum
#

Wel with how the facility’s designed it would of been made for this

#

Not just a mining facility

somber ridge
#

It def wasn't just for mining alone, but the had to have been chosen this specific location

cerulean forum
#

It would of been held to experiment because with how the warden is sending us down there he obvs has done it before or even use us to experiment

#

So it’s nothing new and from what I can guess is valuable research

#

On this thing whatever it is and also because in a screenshot there were eggs that I think it’s like alien things

somber ridge
#

The Warden wants us to retrieve stuff as well the reason isn't quite known yet either though

#

But it does feel experiment gone wrongish

cerulean forum
#

But still don’t get how they can get to be 10ft tall

gaunt quail
#

mutation

glossy cargo
#

The complex is in the Chixculub crater, Mexico.

cerulean forum
#

But we will figure that out later

#

Yes the place where a asteroid or wel meteor landed

somber ridge
#

Maybe two hosts joined together and melded?

cerulean forum
#

Ehhh

#

Seems to clean to be that

glossy cargo
#

It's supposedly located there because a asteroid struck the planet there 66 million years ago in the Santonion period

#

And as we know there is a company named snatonian that you see frequently in the complex

cerulean forum
#

Well not supposedly

#

It is

#

Cus we have coords and that’s where they lead

#

And they haven’t denied it

glossy cargo
#

So we can assume that the santonian company was purely made to find and extract something in or around the drop site of the asteroid

cerulean forum
#

Alien things

glossy cargo
#

Well they don't explicitly say it's the location of the complex

#

It could just be a important geological location in the universe of GTFO

somber ridge
#

it feels like Santonian is the company, and The Warden are the contractors

cerulean forum
#

In a trailer/screenshot there’s coords as they are going down

#

When u see a location or coords in a game or movie

glossy cargo
#

I mean it's most likely the location of The Complex itself but it's not specifically stated that it is

cerulean forum
#

I have never seen it not to mean that’s where u are

glossy cargo
#

Ok, Roogini. I understand your point.

cerulean forum
#

So I can only 99% assume it’s there

somber ridge
#

Post explains it in much greater detail

glossy cargo
#

Notice the term likely in the title?

peak aurora
cerulean forum
#

Ooooo

peak aurora
cerulean forum
#

If we can get infected and have to fight the infection

#

That would be so cool

#

And add to the difficulty depending on how u get infected

somber ridge
#

Most of the time decontamination means preventing infection, so I have a feeling if you get infected you dead already

cerulean forum
#

Then if it’s a item u can bring it that would add to the difficulty of choosing who brings what

somber ridge
#

At least in the steps of how hardcore this game seems so far

cerulean forum
#

Since ulf loves alien would think it would be like alien face huggers

#

Once ur infected ur basically dead anyway

gaunt quail
#

You could also argue that the research facility was a place to create some kind of cure for people who aren’t too far gone in that case. They would have to have samples in order to determine effectiveness, Hell, probably even test subjects

somber ridge
#

Or maybe it'll be like a room with tick damage over time, and this sort of clears it like the fog machines

cerulean forum
#

@gaunt quail 100% test subjects

peak aurora
#

When the decontamination unit is "Enabled", it calls a event named "DecontaminatorEvent" and seems to spawn a black, foggy sphere. Also there's something called "survivalWave"

somber ridge
#

fun

peak aurora
cerulean forum
#

Oooo

hallow patio
#

Maybe a blast of some vapor through the area to clean it, but it doesn't quite do it's job.

glossy cargo
#

Nice find Retro

cerulean forum
#

So it’s airborne? From@the eggs maybe

#

Or just poisonous gas

gaunt quail
#

There’s definitely some kind of airborne component, but I don’t think that necessarily makes the main cause airborne

cerulean forum
#

Yea true

#

Then back to the eggs they would have to mean they come from there right?

#

It breeeds like alien

hallow patio
#

Contamination can be different depends how far along in the lifecycle the entity is.

cerulean forum
#

I’m contaminated

#

With sleepy ness

hallow patio
#

Or the mutation effects individuals differently, so a small percentage crate eggs?

gaunt quail
#

I’m leaning more towards the idea that it IS some kind of parasite only because of the one survivor that isn’t afraid to show skin, but is covering his face. I think there’s likely a secondary toxin/illness that is airborne though

cerulean forum
#

Or like facehuggwr

#

Thing

hallow patio
#

A parasite would explain most of what is seen. The toxin also makes sense when you get to some rooms where there is a ton of "spores" in the air.

cerulean forum
#

Cus that tenticle coming out of them could be a parasite

gaunt quail
#

Exactly. The parasite would need more space than just pores to get into the host.

hallow patio
#

Or... could there be more than one alien entity?

cerulean forum
#

I doubt it’s their small intestine but could be

#

Well why wouldn’t there be?

#

Cus reasons

#

That’s why

hallow patio
#

One as a parasite, one that is plant based with the spores and fog?

cerulean forum
#

There might be 2 or a sophisticated alien race sending their bioweps

gaunt quail
#

It IS a research facility, it would make sense for multiple types of specimens to be present

cerulean forum
#

That can Collenize

#

Colonise

gaunt quail
#

I specially of the same general family

hallow patio
#

It is unusual to have a fog that covers the floor, and then a specific machine to clear an area of it.

#

Like how there is a fog in Aliens around the eggs.

cerulean forum
#

There was a room with a. Bunch of those fucks in glass cages

#

But they all looked different

#

All different mutations from sleepers

#

Or just a mutation from transformation

#

So maybe a parasite that also carries a virus?

#

Or a fungus

gaunt quail
#

I think it’s more than likely the case that the different forms we see in game are because the parasite/virus/whatever has different symptoms, so theoretically not every person infected would have the exact same symptoms

#

But they WOULD have similar symptoms to other infected

hallow patio
#

A parasite and a fungus on the same asteroid?

gaunt quail
#

In the same research facility

#

I don’t think it’s unlikely that they would research multiple things in one facility of that size

hallow patio
#

Yes

#

If one life form can be on a surface, it's just as likely as there to be multiple. Unless, it was sent on purpose.

#

If it is a research facility, then I wonder when it was overrun, what caused a breach and how it was contained again.

gaunt quail
#

If it was some kind of infectious being, there’s nothing saying it can’t exhibit a wide array of symptoms even if it was one sole entity sent on purpose

hallow patio
#

Also... what caused the damage from below in the shaft. At the rim, it the edges are peeled up.

gaunt quail
#

Just like common illnesses don’t necessarily present exactly the same in real medicine

hallow patio
#

True, but seems more plausible that there is more an one entity. Don't the early trailers show tiny creatures?

cerulean forum
#

It was just the crawlers wasn’t it then the invisible bitches

gaunt quail
#

It leads one to think that The Complex is a place where super secret alien research is all collected and researched in one massive facility

cerulean forum
#

Wel it could be

#

The parasite is infected as wel

#

With alien shit

gaunt quail
#

It’s def not out of the question

cerulean forum
#

And it affects us a lot

#

Which would bring me back to alien bio weapon sent here

hallow patio
#

Nevermind, I didn't see anything.

cerulean forum
#

Because it seems like this thing shouldn’t of been able to find itself onto a asteroid

#

Unless it can jump out of a planets atmosphere

hallow patio
#

Could be part of a planet.

cerulean forum
#

True cus we don’t know what it looked like

#

Or looks

hallow patio
#

Right

cerulean forum
#

He’s another thug

#

Thing

hallow patio
#

Either the entities are on/in the asteroid naturally, or they were in a container.

cerulean forum
#

We don’t know what it looks like so it could very well be able to sustain otself in the vacuum of space

#

Well no one ever showed it was an asteroid that hit the planet

hallow patio
#

We have several life forms on Earth that can hibernate "indefinitely".

cerulean forum
#

And like venom etc they came in asteroids

#

So it’s not out of he question that he was put onto it or into

hallow patio
#

This reminds me of The Andromeda Strain.

cerulean forum
#

But def not by chance

#

Would of had to be on purpose

hallow patio
#

It could be by chance, but it's quite small.

cerulean forum
#

But I think the premise of GTFO is fighting for your life and learning about what the warden wants to know about this

winter plume
#

Speaking of invisible enemies, I’ve actually not seen one yet

hallow patio
#

I don't think they are in this part.

winter plume
#

Oh wait fucking

cerulean forum
#

@winter plume they aren’t in it yet

winter plume
#

I’m still dumb as fuck :)

cerulean forum
#

Lol

winter plume
#

You mentioned it first, not me

hallow patio
#

I saw some mention that's what the upgraded flashlight could be for.

winter plume
#

For invisible enemies?

hallow patio
#

I saw them referenced as "Shadows".

cerulean forum
#

^

hallow patio
#

Which would mean they aren't exactly invisible, just highly difficult to see normally.

cerulean forum
#

Imagine the invisible guys from halo

#

But as a shadow

halcyon comet
#

the "Scouts" are called "Feelers" in-game just fyi for ya'll :p

hallow patio
#

I thought the tendrils were the feelers.

halcyon comet
#

well when i walked into zone 13 and we spotted teh scout, my guy said "Watch out! Don't let the Feelers touch you"

#

or smt like that

#

i didn't hear the word "scout" in there at all

toxic sand
#

10CC said they don't have official name for the monster, they just create them and let the community name them.

hallow patio
#

Neither have I, just see it referenced as such.

toxic sand
#

They have some namecode. like sleeper

halcyon comet
#

yeah

hallow patio
#

The big buy should be "big boi", for reasons.

halcyon comet
#

hopefully when they introduce more lines for us to hear, we'll know their actual names

hallow patio
#

Yep

halcyon comet
#

rn my friends & i only call out spitters (shooters), big guys (big striker), and scout (feelers)

#

tho i like to go by their lore names over their community nicknames if possible :p

winter plume
#

Tall guy, short guy, tentacles

toxic sand
#

We call them monster, missile, giant and scout.

lilac island
#

I call them "Big Beefy", "Shooty McShootinface" and "Hentai Guy" 😂

winter plume
#

Hah

halcyon comet
#

"Hentai Guy"

winter plume
#

Seems like hentai guy got his first girl

glossy cargo
#

Puuuuppppers

winter plume
#

Evooooo

glossy cargo
#

Watcha doing in loreeeee

winter plume
#

Reading

#

Whatever idk Kek

glossy cargo
#

Sounds illegal to me

winter plume
#

Hm

tall anchor
#

yeah

#

reading is illegal

winter plume
#

You all read on discord

somber ridge
#

I prefer chonker for the big guy, but hentai guy seems pretty accurate to me

#

Wait, I never learned how to read

winter plume
#

H M

halcyon comet
#

mega chonk

#

inb4 there's one where it be like "OH LAWD HE COMIN'"

winter plume
#

Was in a room with 3 big guys

halcyon comet
#

rip your ammo?

winter plume
#

We failed killing one of them, we managed to kill the other two at least. Seeing another big guy had my blood be drained faster than a bullet. We mostly used melee for it

halcyon comet
#

oof

halcyon comet
#

introduced my friend's brother to the game, and i played ring around the rosie through several rooms so i could revive them when i came back GWmiyanoXDD

hallow patio
#

That works quite well.

halcyon comet
#

the only scary part was not knowing their location

#

and i was on 8% when i got away

fair steppe
#

Where's the enemy list?

#

I've seen it posted before, but can't remember what the link is

mystic estuary
#

wiki

fair steppe
#

Thanks!

topaz shoal
#

I call the big ones "Biggens" because giving cutesy names to your foes lets you splat them easier.

cerulean forum
#

Wait a minute

#

The growling would be to assume some sort of K9 or some other animal but due to it likely being an alien or maybe the parasite reacting to animals differently but like

#

It would be a animal with a. Giant tentacle coming out of its mouth

#

Fuck It would be cool to have a giant wolf boss jumping all over the walls

sour hedge
#

... please no

#

the enemies are already twitchy enough as is

cerulean forum
#

Yes@but it would look Cool

static jacinth
#

Most of the folk I played with called the large ones Titans

swift bramble
#

I call 'em big boys lol

floral plaza
#

Thick bois* @swift bramble

#

Please be politically correct. Monsters have feelings too.

swift bramble
#

oh sorry my b, you right. they duuuummy thicc

floral plaza
#

S T U P I D T H I C C

swift bramble
north aurora
#

big if true

sour hedge
#

tentacle
ranged
melee/arse or any other insult
big boy

^my groups naming

indigo yarrow
#

Random lore shower thought

What is as players we are remote operators of the prisoners sent in to retrieve the HSU dna sample...

It would make some sense... Inject cortex thingy, insert prisoners and the strange sense of knowing what to do despite being fresh out of the stasis unit...

swift bramble
#

Sleepers ➜ Normal boys
Strikers ➜ Tummy boys
Scout ➜ Spaghetti boys
Big Striker ➜ Big boys
Shooter ➜ Shooty boys

^thats what I usually call them with my friends lol

sour hedge
#

thats my theory as well @indigo yarrow

#

i have a more extensive comment copied on my home PC

indigo yarrow
#

Sweet @sour hedge

#

There are also big shooters, like the small shooters, just biggo boi size

sour hedge
#

when in doubt slap "big" in front of its name and itll work

indigo yarrow
#

Also random note, 4 peoppe charge smashing a big boi insta kills it