#gtfo-lore
1 messages · Page 119 of 1
i mean, the corpses around the facility are mid transformation
I don’t know I can’t play
i took screens ' v'
the two above as example
one is just a head though but, the second one
Ohhh yea ok
some of them are grasping the head split
On another note, I found what appears to be 3 different corporations or companies names on cargo boxes:
whatever in those barrels is corrosive too
How do you know that?
theres that warning sign on them
On all of them?
I want to shoot them
I know I saw a warning sign but are you sure it was corrosive?
Can I shoot them?
does anyone know what the far left container says?
that one, just a bit different
Yea that’s 100% corrosive
to me, it looks a bit Greek but im pretty sure im wrong
I know it cus I work around them as wel
its not really surprising to see several brands not related to Santonian, they could very well be a part of some agreement, or divisions of one giant entity
Well everyone refers to the warden as an entity
So maybe the warden is the combined of the leaders of all those corporations CEOs
Warden feels like either AI or Operating System used when interfacing
kinda like Red Queen from RE series
But the warden sent us
Don’t get why a AI would want it
And an AI isn’t much of an entity is it?
Because it’s not concious
essentially we are biodron operators
Outside input, Red Queen was obeying commands too
you give it an order, the AI executes it
if its an OS, even easier
Hmmm true
Yeah, I was just trying to figure out if there is any background information for these companies, but one of them is incredibly generic so no dice on that one - The other I just can't read.
Entity is a very vague term.
i think Santonian is the main focus, others could be just fluff to fill the world, existing just to sort of be there with no real meaning
Yea but it refers so something with an independent existence
Meaning an living being or beings
Or ultron I guess
Something else I noticed was that there were two different types of transmissions for the scavengers:
This one says it's from The Warden, but the other one (from which you usually get when you start descending into The Complex) states that it's a unknown subsurface transmission.
So there's another layer to the story.
my guess it could be A: Survivors B: previous teams
considering the content of said message
the complex is giant, there could potentially be unturned people, human survival instincts can pump to extremes at situations
I would love that to happen
I want to kill my team
But we can’t fully die in GTFO or anything like that
well, the person youre interfacing with is dead as fuk surely
Doubt it cus they still talk lol
Would make the game apt more intense/scary if u could only be revived or have certain revives
screams for help arent really reassuring especially when the feed cuts off
Yea but once u get used to the game
U will be like SHUT THE FUCK UP DIE QUIETER
And u can be like just stay there bitch or infinitely revive a team mate
Nothing really at steak there except one less person shooting which still brings me back to how u can’t fully die
i mean in terms of lore rather than gameplay
These guys made Payday 1 and 2
So probably we going to have a Special infected that dont know can control one of our teammates
@alpine lantern their light sensitivity gives some "light" on whatever is infesting them (huehuehue) besides the fact that some conditions causes light to be irritating is very interesting
You have caused me physical pain just now, @last saffron . Physical. Pain.
; v;
Good, well done
i checked into the lore channel, read the last few things and now i'm sad
that's precisely the right mood for playing the game though lol, atmosphere~
You guys were talkinga bout the spikes in the hole we enter from..
We could Guess it was something going up
But did you ever see How a Drill perforates something?
A GIANT THERMAL DRILL
So yeah, When a drill Perforates something, it moves the debris upwards
What is the HSU?
Hydrostasis unit
The goal of the Alpha expedition was to retrieve a sample from a specific HSU
What is in the sample that makes it important?
Are the players you play as prisoners or what?
All we know is that they're people forced down into The Complex, they're also known as scavengers.
The lobby describes them as prisoners.
Were they forced into the thing that dropped them down?
like, forced into the hydropods?
i just recently figure it the game just like the movie "GAMER"
we are the operator who dive into someone brain who are prisioners
that's why the menu are so blurry
and also you regconize every 4 player has the "hit the head " animation
that mean we littery inside their brains and partically control it
as for the sample we need to collect im still don't have any clue yet
I’d still like to think that I’m actually one of the people being dropped down into the complex.
What was the complex once used for?
There's a slideshow in the pins that talks about it
What about the enemies? Were they once humans?
I think so, given they’ve got human characteristics
If you look at the Sleeper enemies closeup, you see a human-looking face under the black pods on their faces
So I think it's most likely
Heyo
A majority of the enemies are human. Or well, were.
-.- thats all literally been said thousands of times, enemies are infected, we are prisoners. And no we arnt inside the brains as libromX said :/
complex is assumed to be an old mining site as it is located, at a deep drilling site in mexico
Does the expedition select screen mean anything?
Layers in the mine
Cause of the five level things you see, one of them, the fourth one has red circles, the other ones have blue circles. Does that mean anything special or not really?
is the forth one the one alpha was on?
No.
alpha takes place on the third level
then it does mean something
The middle one.
third level means it's medium difficulty generally
So what does the red one mean if it’s on the fourth level?
4th and 5th levels are higher difficulty
Why is the 4th one red?
youd assume so
no idea why its red
Probably damage to the tether, or some issue about disembarking
if I had to guess
known high hostility, furthest current expedition point maybe
What would the main goals of the other expeditions be? More HSUs or something different?
there are more HSU missions
From that screen alone, does that mean only 5 expeditions exist?
doubt it
What does C1 pertain to?
compound maybe
I thought it’d be Wing C, Layer 1.
but as for expeditions the first one only explores one side of level 3, so others could be in different direction
maybe
plus missions are random, they arnt always exactly the same
in C1 there is 16 yeah
in older gameplay one person has to carry a decontamination unit back to extraction
and they can't use weapons, so team mates have to cover the carrier
so there will be different objectives, not just grabbing HSU units
Is the Warden a person or possibly an AI?
no idea, everything is just speculation
If the people are prisoners, is the Warden the prison warden?
sorta ya
inb4 the warden is an alien
I hope you can confront the Warden later on.
Maybe they should add other storytelling elements like tapes or notes/journals that tell about the complex before its current state?
funny story; sent on a one way trip. given $150k worth of guns, and autoturrets.. who KNOWS what that bioscanner is worth.... but can't shell out for an extra $100 on bullets to increase the chances of that gear coming back.
Maybe it's not that... Uh, expensive? You know, like in Alien, every soldier had its own
And I don't think that the turrets would be THAT expensive, given the model I would say that its a cheap one compared to others more advanced, aviable to, yknow, people that isn't a prisioner
Sorry if im mistaken
The turret they have seems to have a much slower firing speed than standard.
That's one of the few things I noticed
For example
The scanning system, its slow, and bad
Probably intended
I mean yeah, having a proper turret would take away from the challenge
The turret doesn't fire given the distance of the objectives, it shoots what it sees first. If it saw a sleeper half a room away, and another just in front of it, it would shoot the farther one if it scanned it first
And holy Jesus, English isn't my first language, sorry
Gotta be some cheaper model, maybe to make it easier to carry?
maybe its just to fit the game cause a good turrent would take away from the game :/
same reason why we dont take that much ammo
intended game mechanic
I tried playing solo
Don't do it.
The fist key card door it's literally impossible to pass alone
I think a good explanation for the lack of ammo and the bad turret is just so the equipment is easier to carry, and it'd make less noise
Is it possible to kill every hostiles ? (.-.)
Gotta bring up the cheap exterminator crew then
If you do perfect slealth, then prepare every keycard door at maximum, yea
cant stealth key cards
Yeah you don't want to piss off too many at once
I said prepare the keycard doors, not stealth it :/
just weird wording
Personally I think you doing quite well
Tysm
And by "prepare", I mean looting all, getting the alarm doors flooded with goo grenades, mines, and getting all the ammo you can, wasting as little as possible by doing every zone that doesn't have an alarm just by stealth.
This, of course, can be a nigh impossible task without thousands of hours invested in gtfo
And regarding the turret thing, if you look at #gtfo-ama-answers, there's an answer by Simon that says there will be permanent upgrades, so, yeah, the Alpha turret it's pretty meh
While looking at the big elevator pit, I've noticed that the concrete and debris on the edge slope up instead of down, as if something was coming up / digging out when the hole formed... just a thought 🤔
we did have a discussion on that earlier
I assume this part housed an industrial lift, judging by the complex map and forklift in the vicinity, plus general size of the hallway.
ok so
females have potato heads
they shoot potato from their heads
males have teeth heads
they naruto run
Scout walking like a cute lady
True
the big bois are males
there are two types of sleeperz
I think, crawling sleepers are the oldest
The youngest will able to climbing on the wall
hmm
The baby one will screaming loud af
it would be fun to see ripped uniforms or pieces of equipment on monsters to hint who they were before mutation took place
or to show that direction anyhow to add more personality to them
How about suddenly some players will see A Woman or A little girl walking from far away then suddenly they look back and smile =]]]
4 Prisoners aren't real so yeah, their minds got fk up
Suddenly they hear a voice singing
or a voice to their ear "16 times of details"
what 
Do the monsters leave any traces? Not just corpses but like pieces of goop or whatever made them
Could be good for the atmosphere of the game
I mostly just mean stuff in the environment to show that those creatures live there now
bloodstained uniforms, or parts of them. its a bit early to tell since weve seen only one map, maybe they dont create nests and simply seek out dark/damp places
Could be, yeah, though it'd make sense if they left some kind of mark on the environment
they did leave several doors nearly ripped to shreds, whenever they were the source of several cave in remains a mystery
The cave-ins are probably partially caused by a lack of maintenance too
Could be any other reason. The bigger monsters or the former security team fighting
C1 is a storage area so its not a far fetched guess, theres fuel for vehicles, barrels of corrosive stuff, shelves packed with god knows what (most likely mining equipment)
Yeah that pretty much explains the cave-ins
(writing the known stuff so far, will post in a few mins)
I was just about to ask if someone already has a small sum up 😄
Honestly i'm only asking because I love examining monsters lmao
Monster lore is great, especially if it's sci-fi
ill probably split it into two parts
first is gona be regarding infected
second is the area
tfw its already quite a lot of text
well it is lore and especially a game as mysterious as this lel
the characters, being infected, are probably connected somehow to the sleepers, at least in a mental connection. dauda says that when he's in hydrostasis(apparently), he "hears" people screaming at him, saying they want him to feel what they feel. probably when the infected people become sleepers, their consciousness become part of a hive mind somehow, even capable of communicating between them.
also the sleepers arent just mindless beasts, cause when they detect you they even point-finger you and scream.( i had that experience playing solo, a sleeper detected me and pointed a finger to me while screaming, calling the others).
alright, first draft is finished, gona post now, mods pls no ban
The known so far:
1.Infestation/Parasite has different effects on males and females
Males: Seem more combat oriented, head repurposed into an enormous maw with several layers of jutted, sharp teeth. chest cavity seems to be hollowed to house a large tendril/tongue which is used to strike prey from a considerable distance. The "tongue" is the source of their bioluminescence
Females: More skittish than males, covered in black colored, egg shaped pustules which they "fire" at threats. Said pustules have an intense white glow when fire. Whenever they act to spread the infection is currently unknown, possibility of being parasitic eggs is plausible. Unlike males, they do not seem to posses the tendril, which could be due to their heads serving a different role.
Both share several traits, mainly:
- Extreme sensitivity to direct light, with exception of chemical lights produced by glowsticks. Even light exposure to flashlight is enough to cause a reaction in the host.
- Chest cavity seems to be hollow, housing an unknown entity (for now referred to as "heart") with a strong bioluminescent glow. "Heart" reacts to nearby movement whenever active, indicated by a clear, white/red glow.
- Hands and Feet are atrophied, hands extremely so to the point they're reduced to stumps.
- Heads and lower halves are the most affected regions, with most extreme mutations occurring in those two regions.
- Behavior
- Hosts show extreme agitation towards subjects which have not undergone mutation. Merely being infected does not prevent aggressive response as was tested by Warden unit utilizing infected prisoners.
- During "sleep" cycles, the infected are immobile, assuming a fetal position whenever possible. During those periods the "hearts" occasionally enter an active state, producing light before ceasing activity. During those periods, even the slightest disturbance in surrounding causes the "heart" to begin violently thrashing within the host, eventually causing the subject to awaken in an extremely agitated state. The light sensitivity seems to manifest even if the heart is inactive, causing it to immediately "awaken", however this does not awaken the host unless the light continues making contact, in which case thrashing begins with eventual awakening.
- It is theorized that the "sleep cycles" are a form of energy conservation due to lack of nutrition sources, a behavior seen in many species. Whenever suitable prey enters its range, the host will reawaken if "prey" is careless.
- The infected do not seem to converge on specific locations of the complex so far, however it seems they give preference to dark and damp places due to their aversion to light.
- Deviants and special notices
- Despite maintaining a humanoid shape, the hosts are no longer human, all traces of their former personalities completely erased. The hosts brain is most likely replaced by the "heart", potentially turning into it or merging with during the mutation process.
- Current theory suggests that the infected may share a collective mind, or at least operate akin to an ant hive. Hosts do not seem to react to their "brethren" dying, even if they share same chamber unless the host in question is close.
- Hosts do not seem phased by loss of limbs, or even heads. Multiple incidents have confirmed that hosts can still continue functioning even after their upper torso has been removed, albeit extremely rarely. In general, infected flesh seem to be more susceptible to gunfire, with even sidearms being able to shred their flesh.
- Currently, 2 deviations have been observed within Host populations, nicknamed "Brutes" and "Scouts" until a more proper designation can be assigned.
4.1) Brutes: Uncommon variant of male and female hosts, their difference is sheer bulk of their bodies and their strength. Brutes shrug off gunfire, requiring sustained attacks to be brought down.
4.2) Scouts: One of the more unique infected observed. On first glance, a scout is simply a taller female host. However, Scouts posses an array of sensory organs, which they extend during their "patrols". Whenever one of these organs came into contact with prisoners, it immediately triggered a reaction from the scout, causing it to emit an unknown particle wave, alongside a shriek. This not only sends nearby hosts into a frenzy. but also causes a horde of dark colored hosts to rush to the stalkers position. Current prisoner teams have not been able to determine their origin point on account of death.
@alpine lantern feel free to use any of this to make it more scientific sounding since i dont really have time nor experience to make it more official sounding
that's a nice and scientific analysis, i like it!
What's this? I was pinged? I shall read it once i finish my breakfast~
Slaaneshi I went on a small rant in the other chat, it was your job to control my crazy talking. D=
That's a saucy catalog of lore
dont forget about the shadows and the "tongue"
Ok, I'm done with breakfast, it is now time to read the thing I was pinged for. |3
.... Big wall... o.o;;
@last saffron was a very good read ty for this
I also enjoyed it!
I'm amused you told me to pick it apart and re-piece it though. |3
The Facility:
Preemptive perimeter has been established, codename rundown "Alpha". Warden unit has been made operational, currently on standby. Hydrostasis Units containing prisoners retrofitted with cortex interface have been prepared for deployment.
At this stage, the infection is contained within the facility. No personnel is to enter or exit unless authorized by Warden. No personnel is to enter the facility on their own, usage of cortex interfaces is authorized, "Proxies" in form of prisoners are to be used.
At current time, only sector C1 has been acessed, request for deeper deployment is pending.
Sector C1 appears to be the storage area of the facility. As a whole, "Alpha" is a mining operation, belonging to Santonian Mining Co. At the moment, facility is compromised by an unknown infection, possibly parasitic organism from [REDACTED] era. Investigation underway.
Sector integrity stands at [REDACTED] %, estimate casualties [REDACTED], Infected populations observed at [REDACTED]. Infected population predominantly in "sleeper" phase, with exceptions at Sector [REDACTED].
Rundown of Sector C1:
- Entrance point, believed to be the remains of power elevator, is compromised, investigations into causes pending, with the standing theory currenly being an explosion resulting in collapse of approximately [REDACTED] % of the facility as a whole.
- Main power generators are currently offline, cause unknown. Secondary power sources are active, resulting in lower visibility, with several chambers having no light at all.
- Air in the area is contaminated with unknown particles, theorized to be an airborne pathogen. Additionally as a whole, humidity is higher than standart. Several chambers have been observed to form a dense fog.
- Terminal network and database is operational for the most part, security data corrupted or missing. Causes are being investigated.
- Sector contains no less than 5 HSU units at various states according to last transmission from expedition [REDACTED]. Concrete details are missing due to loss of expedition.
- Alongside HSU and mining equipment, the area contains ammunition, medpacks, c-foam. Santonian CEO is currently being interrogated.
- Host population in this sector appears to fluctuate, subsequent expeditions send contradicting reports on the amounts and density of hosts. Investigation into possible tunneling behavior is pending.
- Several parts of the sector is inaccessible due to cave in and doors rendered inoperable by unknown means. Usage of explosives have been forbidden.
Had some fun with this one
You're having fun with this, aren't you @last saffron ? 😛
yes
D-did... Did I inspire you the other day? 😮
Feel free to stroke my ego, I won't mind~ |3
you did, i usually enjoy writing
Oh dang, I didn't expect you to actually say yes. xD
hey slaaneshi, please make some lore about the characters 😄
will look into that, need to get some names and pics though since i didnt get a good look
Well I've read both of em, an I like em! I think the only thing I'd say I objectively have an issue with... Is we're going off a lot of things with pretty heavy assumptions. Mainly the "warden unit" the objective and reasoning as to why only prisoners are being sent in and what the actual use of the cortex interface injection is for... But most importantly, the meaning of each of the floors/sectors. It's hard to judge at this point.
But with what we DO know and have seen, I think you've explained everything very well and in the best possibe way you/we can, with our current knowledge. ❤
I realize that's a bit hypocritical in a sense, but... It's the best way I can justify my thoughts/feelings on the matter. x3
i just based stuff on observation, everything is subject to change ofcourse
Mhhm, mhhm.
It honestly seems like corporate meddling.
using "infected" assets with subpar weaponry and intel to get info.
I feel if me and you shacked up together we could create the most fanciful lore wall-posts ever~ 😮
i tried to make warden unit seem abigious, as it could be either ai or a designation for a group
or even a single overseer type person
"JEEPERS CREEPERS,I SEE SOME SLEEPERS..." i fucking love Hackett XD
If you want it to be mor emysterious/ambiguous... then I feel it would be better to go with something along the lines of....
I think id rather wanna see at as a more abstract group rather then a single person. feel like that would be alot more interesting and frightening
".... Orders were given for the prisoners deployment via an entity designated "The Warden". Whether this is an individual or a group, is as of yet unknown, further scanning required."
Or such and such... There's many different ways you can phrase it depending on the context and 'feel' you want to go for. Whether more personable, or-- in the example I gave... robotic~
i dont think the Warden is an I.A., more probably a group. but well these guys can surprise us.
I effing love to write, but I'll be the first to admit... I have a horribly strong context-bias towards Sci-Fi stuff... so it's hard for me to alter my 'feel' of writing away from Techie/AI stuff.
As noted by my very... SCP'ish vibey stuff I posted the other day about the "scout" entity. xD
I really hope they dont turn this into an overarching AI thing. dont know if it would work that well in this game imo
Also, keep in mind... "The Warden" could very well be a single individual in a large group. But it's a title that is shared and used by successors... IE; a large group using the callsign to maintain their anonymity when going about their work.
Prisoner unit 475-D authorized by WARDEN to undergo operation GTFO_890.
Prisoners: minor crimes from Mars united colonies. 56 years in suspension...acceptable
weaponry: 365 years beyond warranty....acceptable
intel: recovered from last operation [FAILED].....acceptable
priority: theta level. beyond board notice....failure acceptable
Or if we wanted to be a little silly, but also semi-realistic... "The Warden" could simply be the over-arching "security system" of the entire complex... An the creators of said security system, could be the 10cc-fella's themselves~ 😛
But now I know I'm being a derp. |3
teasing out the setting itself is gonna be fun
Isn’t the similar to the game Soma? or at least the the security system so type deal or am i remembering wrong? it’s been awhile
Soma had ||a security system that went crazy trying to save the depressed and dying humans. Turning them into monters in the process||
You gotta love AI
might post a short story with my guesses on how the infection goes based on observation, styled as an observation log
Subject codename: "Bitey" because im as original as a rock
i’ve been doing some creature design based of the game and just redrawing the already existing monsters and man it’s so much fun. I love the creature design in this game
I don't. And perhaps that's the point. I got ill examining the corpses during the alpha
So, I never got past the alarm door.
What information are we gathering from the HSU (Hibernation Suspension Unit?) and why is it so important?
are you talking about the alarm door leading to 13?
ye
yea i never got passed that either
i got one frame into the door and then got immediately got downed from the mobs in the room. very unfortunate
@last saffron Help me, the #gtfo-chat is bringing out my stubborn opinionated side. xD
I need a distraction. |3
im writing :c*
Also "bitey" is a lovely name, go for it! ;D
Ok can someone reaffirm the context that GTFO takes place in?
nope
all we know is
we are infected prisoners.
The setting is an abandoned mining facility
these creatures are spooky
Yeah... I just can't remember if the mining facility takes place on Earth or another planet or in spess
If they ever mentioned that at all
Pretty sure it's supposed to take place in the Chicxulub Crater in Mexico
either way, we're in one shitty future
In the grimdark future, there is only war
It seems like I'm getting a consensus saying that its around that crater due to coordinates shown in previous demos.
the trailer had hints for the crater
One of the trailers shows coordinates the 21°08'57"N 89°29'32"W appear.
The coordinates lead you to Mexico, in the state of Yucatán, in a town called Chicxulub. The name Chicxulub is Yucatec Maya language, where ch’ik means "flea" or "tick", and xulub’ means "devil, demon, or horns." Chicxulub is known for the Chicxulub Crater, in which an asteroid 66 million years ago struck the Earth and killed off the dinosaurs. Recently a scientific drilling expedition has gone to the Chicxulub Crater to collect rock samples from the site. The asteroid impact site and drilling team most likely tie into the game's underground theme. Thumbs up so people can learn about this Easter egg hidden in the trailer.
You got the sauce for the "Recently a scientific drilling expedition has gone to the Chixculub crater to collect rock samples" part?
@sharp reef
Apparently
Add GTFO to your Steam wishlist here: http://store.steampowered.com/app/493520/GTFO/ This gameplay trailer was premiered live at The Game Awards 2017. GTFO i...
At 0:24 it flashes the words "Demon Tick," and at 0:42 the coordinates
it means an expedition irl went there, not ingame
Yeah, that's what I was asking for
Ahhh that stuff, I posted those quotes / video the other day as well. XP
Wait... @glossy cargo Weren't you the one I sent all that too? xD
Haaai cevet 
Ello Evo. 🙂
Did you enjoy @last saffron long lore posts? 😮
<-totally not throwing Slaan under the bus.
🚌
So we confirmed some things...The scavengers are Infected/ Repurposed Infected with Cortex Neural Implants... We are literally inside their head while we conduct the Expedition. So in some sort we are dealing with Bioweapons scenario
Thats why when we are sorting up, The characters keep hitting their heads.
cortex implants arent an infection though
Maybe these implants are organic but artificially made
Maybe them implants themselves are some sort of Modified Infection
that still doesnt make them a virulent agent ' v' "Infection" by definition is this
Infection: The invasion and multiplication of microorganisms such as bacteria, viruses, and parasites that are not normally present within the body. An infection may cause no symptoms and be subclinical, or it may cause symptoms and be clinically apparent. An infection may remain localized, or it may spread through the blood or lymphatic vessels to become systemic (bodywide)
An implant is augmentation
plus, each loading randomizes the infection status, which implies spread. implants do not spread
What I mean is they bioengineered the Thing and is now using to control people
Sounds counterproductive to have your hosts become uncontrollable murder machines
Not necessarily. There's tons of methods to inject things, such as nanobots, nano-anything really, etc-etc.
especially if thats the end result
messing with Viruses, Parasites, can be pretty unpredictable
Something gone wrong
Or Something was purposefully done wrong
Corporate fat cats dont worry about well being, If they get more cash and power...
I want to know whos or what is the Zero Zone or patient zero. The Point of impact, the beggining
you cant really get paid if your consumer base turns into that
But you can sell guns, drugs, tools and etc
Did you notice every weapon has manufacturer
"Stalwart G2 C-Foam Launcher"
"Van Auken" smg
and all the rest have more than just that
which made me dislike the eeevil corporations plots because of how absurd they end up
Man, Picture this: Zombie outbreak... What you thin Colt and Smith wesson is gonna do?
They gonna ADvertise GUNS
I'm currently of the mind-set that it's an extra-terrestial entity of a parasitic nature and it's simply assimilating humans to grow closer to and try and understand them. The trailer especially enforced my viewpoint on this, because of the specific wording they used in all the dialogue.
thats why they are fiction, logically a zombie apocalypse can only happen if everyone is infected/water/air
An whatever "companies" own the facility, were trying to research said entity, and something went wrong which led to either it escaping-- or an explosion. (To explain the giant gaping hole in the center of the map n all. xD)
@hybrid sphinx Did you watch the trailer video? ^^;
Perspective is very important. You are seeing things from "our" perspective, in which they are tterrifying monsters murdering us.
But the Trailer dialogue is from "Their" perspective in which they don't understand why we hate them and try to kill them and cause them pain.
reminds me of that story written from John Carpentners the thing perspective
But, because of the "supposed" hive-mind effect... Once they finish "preying upon us", our viewpoint merges into their viewpoint... And thus... it's the "waking up, and suddenly... All the pain and hate is gone..."
Acceptance?

Are you pulling a Dead Space on me @native shell ?
Without further information, all we can do is speculate... But it's at least 80% confirmed it's an infection from some sort of parasite... And it is most likely a hive-mind based parasite. But the distance/strength of said hive-mind varies (which is why when we alert hordes only certain creatures are alerted/turned hostile, not all of them on the floor are).
Yeah. Speculations Speculations
i really hope it wont end up spooky evil corporation domination
Whether it's a micro-organism parasite or a physical, creature-sized parasite. We don't know. 🙂
About the Waking up stuff. Its a hive mind effect... The hive mind thinks of its well being
So of course they are gonna appeal to the weaker side of humans
The emotions
Hive mind parasite and infections... T hey are pretty dangerous, they can assimilate experience from all the host they infect
@last saffron Even in the wake of a natural of extraterrestial disaster, corporations will try to reverse engineer or capitilize on them.
Just because the infection exists, started, is a parasite from the meteor or some sealed cache/rock/layer of earth that shouldn't have ever been tampered with... It doesn't matter. People see both fear and money in things unknown/foreign to us, and it's human nature to try and think of how to use/eliminate said foreign entity.
i just really hate those scenarios on account of both stupidity and being done to death a million times over
And from what I can see... THese Parasites they have some sort of connection to the salvagers
Meaning 2 things..... The salvagers are infected/Special/Immunized or We are playing the monsters...
Just because corporations exist, it will always be done. BUT, that doesn't mean they aren't trying to prevent/stop the infection from spreading.
But even good causes require money / research / unethical actions, especially in severe situations such as a deadly infection that turns people into horrid monsters.
We know so little of the state of the world, it's impossible to say what the reasons / ethics are behind the "Facility" or even the Corporations hands in the matter.
i like the scp approach ways more than hurr hurr les print money really
because they both do some questionable stuff alongside overall good cause
Heck, it's entirely possible they might even eventually release characters that aren't prisoners. Such as Private contractors from the involved corporations or even a military character or such.
not everything is about money only, Power, Influence, having better tech
Maybe a Corporation wants to send one of their own agents down with the prisoners, posing AS a prisoner?
And yeah, Corps aren't always big-bad evils. But the methods, for both good and bad corps, is generally the same and revolves around money / research.
tfw everything ruined
Nah its no t
These are just speculations
It can be something Completely different
As for myself though... I'm going to stick with my perspective / theory that I said earlier at 1:05 and 1:06. ^_^
Im holding my ground as Warden some sort of Service Provider for megacorps and its gaining money thru sending Felons to Risky Expeditions in some Complex
By Grabbing DNA Samples, Tech stuff and info..
But I believe the complex is not gonna bethe only place for an expedition
We may see derelict space ships or bases I dont know
I speculate that this outbreak was caused by Santonian and is being kept secret. The prisoners are possibly former employees of Santonian as to maintain secrecy of whatever is going on. The Warden is most likely the computer algorithm in the beginning sequence of the game that is telling us what to do.
Well, there's those lines of code in the santonian website
which tells us that the "author" is an "F. Bishop"
(Bishop is one of the characters)
That would be a good twist, the Warden isn't a person, its a program
technically not an AI but a machine program
Homepage of SANTONIAN Industries, strategic investors group.
<--I already suggested the Warden was an AI / Security Program. People slapped me for it. D:
😿
oh, i probly wasnt there for it
AI might be the wrong term for it though
and its definitely not a security program
it most likely isnt an independent program, as it can be overridden
Being an AI isnt really far fetched. An AI doesnt have to be Skynet tier. simply an assistan within an Operating system is plasuible. its there to do stuff like send transmissions when needed etc.
has anyone attempted to 'contact' Santonian using their website
not
it gives blank page
BUT
if you open the source of the button
You can an email
I don't think anyone's got a reply yet
hmmm ok
Santonian is also a period of the late Cretaceous era
Yeah..
4th out of 6
i remember seeing that it is a 3 million year period give or take 0.7 million years
oh the emblem
Or is it a bolt of lighting?
"excuse me, theres angry jaw faces down in the mine, can we have a break?"
Sure but I `ll cut your half of your salary
the top of the emblem looks like mountains
"tax purposes"
2017
effectively
I think that's legal stuff from when the devs actually made the webpage
It's the year it was made, not the year it's founded in the game
well, 2017 could be the year
but it's the future
who knows
We dont have a C 2 Foam Launcher
what
Or we do?
anyone curious whether the Warden bot in this server will respond to DMs?
To my knowlege, he shouldn't.
@lilac island I see you changed to Santonian Industries Pfp
He's always had that as his pfp
Oh
It just took us a while to realise what his pfp was
😉
lol
Im watching you
i knew it, the devs do look ehre!
Yes they do
and they all think im clinically insane
I bet they are laughing their Kidneys when we speculate
I don't think I've seen abod type in here before o.o
That's his first message in the server.
I'm so used to Ludvig typing to us. xD
well, at least we know they are watching us
i wish we had more info on CNTRL Technologies
tfw ludvig just pings us with the website
Santonian is an investor group
so CNTRL could be a subsidiary
ye
probably
if they use their subsidiaries' equipment and tech
because i remember seeing Chinese? words on the mining equipment
or theyre just using products because its more feasible than manufacturing your own
Our stuff is 45th hand downs
i doubt every mining facility creates tools/vehicles/supplies by themselves
true
and apparently some people are still in the game
they never closed the game, so they are still in
Then they won't get the bug patches, so we can all laugh at them~ |3
lol
lol
@last saffron When are we gunna combine our lore-obsessed brains to make giant wall posts no one will read? |3
lol
i shall become mother brain
i will read them
and omniously float in a jar
Can I be father brain then? o.o
mother and father brain... lol
Well I was originally thinking this was like some sort of a "The Hive" like from Resident Evil where they manufacture some biological stuff but it appeared to be a mining facility?
But my question was actually legit-serious. @last saffron >=>;;
no, you'll be son-in-law
No, no, my first question. Not the brain name question. xD
jeez i left for like 20 minutes and there’s already 50 new messages
thats just how the lore channel works... constantly theorizing
You know, I haven't made a considerable wall-lore-post today yet, have I?
What kind of fiend am I for neglecting such a duty.
nooo
If only Slaaneshi would give me their approval. 😿
@tall anchor For why do you lament?
Cevet is desperate for Slaaneshi's approval
i exist in like, 2 dimensions. half asleep and awake but actually asleep
not the wall posts
But Mirrors, you love them. I know so, because your eyeballs are glued to this chat when it pings. |3
tfw i had to use notepad because discord doesnt let me format properly
@quartz citrus I really do, we have a special bond... that all started over bioscanners and Scout discussions. 😿
But it is okay, I am used to one-sided unrequited affection. |3
GTFO does use the gamepedia
There's like... Four different wiki's.
Gamepedia's the primary to my knowlege
Look'it Mirrors, just being the best link-cat they can possibly be.
You deserve your own lore-wall-post to celebrate your diligence.
An entire page dedicated to cat-faced mirrors that are tinted.
theres 2 pages which are so vague im not even sure where they got the info from
^--Which ones?
shadow and tentacle
Trailer and possible sneaky dev/mod interaction for minor spoilers.
Ye
The tentacle one terrifies me. T-T
spooky scary grabbers
damn spaghetti dispensers
Vintage, why for are you not orange?
I don't have money for the paint?
oof
Roooood
looking at the wiki, there are two entries for the big guys
@quartz citrus Can you send me the two entries for the Big Strikers? There should be only one just to clear up the confusion
@shut mountain i find the two entries when i click on the 'Category:Enemies' link in the Scout entry
Gotcha, huge thanks for the heads up, I'm gonna get to fixing it
np
The wiki is really helpful, thanks to everyone updating it
=)
=)
Dem smileys though.
the guy talking in the first trailer is Dauda, one of the main characters. so the theory of the creatures perspective its not plausible probably... the guys hitting their head is probably cause of the infection on themselves. Dauda mentions that different "people" everytime shout at him wanting him to feel what they feel, while he's dreaming in Hydrostasis. so its possible that the "people" is actually the Sleepers. also the Sleepers are intelligent and work as a team, like an ant nest, and even have some human traits like pointing to an enemy or avoiding attacks.
Are sleepers parralell to the humans in Hydrostasis?
dont even mention their corporal structures, having a lot of human resemblings...
Are sleepers parralell to the humans in Hydrostasis?
Some of them have noses, they are visually pretty much infected humans.
because they are infected humans.
they also seem to neatly take their clothes off
as seen by discarded clothing
which is a bit strange
I thought the corpses were just rotting divers
the humans in hydrostasis have different levels of infection, so while dreaming they somehow probably have a mind connection.
Nice catch @lost ore !! Though the 'perspective' part can still be viable if we assume the video is a hindsight-playback of his experience before he became "part of the horde" 🙂
Well, technically, its not officially confirmed
@lost ore we are somewhat part of the hivemind then?
if you look closely you can see that the corpses are mid transformation
example on the pic above, his head is splitting.
some corpses have it more defined too
its possible, but not totally confirmed. however it points to that way.
i remember devs did say these are not aliens
And I feel like there is a semi-hive mind. I mean, they do not all alert when one dies. In a hivemind, you would pretty much notice when someone dies.
nope, but a hive-mind is not necessarily alien. ants have a hive-mind as well.
But they do all know where the players are after being alerted, even if there is no line of sight, so they are getting some information
yeah. maybe they have an ecolocation system as someone suggested before.
What if they are not actual out to kill you, but want you to not suffer the same fate by going deeper and finding what's wrong?
by murdering your face
If you look in media they don’t even notice others die unless they are glowing
i dont really think them sentient
Well, ants act like a hive mind by communicating by leaving chemicals on the floor. If they found a food source, they leave a different chemical behind while backtracking their old one, which is why ants all follow the same lines
makes sense.
Welcome to the GTFO community, where everyone has a PHD in biology :p
(ants are interesting AF indeed)
at one point i strived to, but im horrible at math
however they even point at you with their "hands" if you are detected. i was playing solo and when detected by a Striker he pointed at me while screaming.
I actually learned that from AntsCanada
oddly addicting
But im pretty certain they are infected by a parasite though, as they almost all share the feature of a worm attacking you if you decapitated them.
I know about it from a 2nd grade project I did 15 years ago
they are kinda similar to the necromorphs of dead space in some way.
I really liked ants and owls around that time
Ants are actually pretty fun to study actually.
What I personally feel like tho, is that the shooters and scouts appear more feminine than the other sleepers.
the only think these things dont have, at least for now is the necromorph which infects corpses and transform them.
upskirt incoming
strikers and big strikers are males.
Yeah, I didnt really take the time to inspect them, but from memory. But that would mean that having an Y chromosome changes the way it mutates.
Scandalous
I secretly was rofl
this one bugged so she didnt react to light, at all
the nose in the face of the shooter, omg...
Sometimes they derp out I noticed
its really creepy...
They will rarely stay silent and I’m sprinting past them beating their friends
Ants dont have that sort of hivemind
you can see one quite easily in the big boy
seriously the devs made a really good work with their designs, they look terrifying as fuck.
is it notable that the males have no distinguishable genitalia?
John Carpentners the Things 2.0, infected boogaloo
none of them do
females are coated in those rash/pustules
why they would have genitals if they can spread the infection by the eggs?
also they maybe use the tongues to put the eggs as the facehugger of Alien
Alright so I dont think the people Dauda refers to are sleepers, we already know the Warden has cortex connections.
boba tea?
bubble tea, whatever
Either there are mind jacks and the prisoners are puppets, or the warden just views through the prisoners eyes
Could be that Dauda is not a prisoner, but controls the prisoners.
I cant unsee it anymore
lol
Can you show me the cortex connections?
iim not really sure the "tongue" implants stuff, its more of a combat mutation of anything, females dont have it, even if you blow their head off which in theory would let it wriggle out
He says he 'lives around it' but the prisoners dont live at all. They fight, the go back into hydrostasis presumably.
true, also i wouldnt think Dauda is not a prisoner. he is from Nigeria, and one of the characters has black skin...
I know, just a possibility
looking at that picture, it almost looks like the intestines have morphed into the tongue
And the whole UI intro sequence is the cortex connection
that... actually makes sense
Go watch any stream of someone starting the game
you think he went somewhat crazy then? ALSO that would explain the 'experience' with sleepers etc
he maybe means that he is just accustomed to the experience.
if Dauda is not a prisoner, then why is he going into the mine
I only ever noticed 1 character actually talking at a time, no?
wiki describes him as a prisoner
the characters seem to be part of the santonian industries personal, cause when you access to a terminal, it recognizes you as a personal while scanning...
Pretty sure they just aren’t in the alpha @old crypt
If you look at old footage from 1-2 years ago they all talk
ya, i said earlier that the personnel could be former Santonian personnel that are being held prisoner by the company to keep the secret
Cortex interface injection.
Anyone know if its significant that you hear scream when you inject?
wait wait wait... look at 'infection level'
I think that's just PTSD
Yeah see I always thought they were parasites
Well your screen is bluish and there’s a monster that is very blurry
it's always the same scream, the queen maybe?
being part of the personal would make sense cause of them knowing about the sleepers.
That would explain the tongue. It could be that it's not a part of the humans at all, but a parasite
But they'd have to be very small for the prisoners to be infected and still operational
rem 64 log?
i mean the face melts into a big mouth
Not 10 feet long. But at the same time, tape worms get huge
at this point you could generate a tongue
could that mean rem sleep?
True
yeah, also its the only part of the sleepers that glow when they move.
Yeah I always figured that was the parasite
It also glows when they attack with the tongue
yeah
Well, one of the parasites
also if you decapitate a sleeper while alerted they keep attacking and glowing as well.
On that note, is it a glitch when you blow their torso away and the legs keep attacking? I assume that's a glitch but it's hard to tell with these things
its not a glitch, its a feature.
they can live through chunks of them being blown of which i recollected on during the summary wall of text
Feature yeah. I noticed only the big ones can do it. Haven’t seen a small one with just legs
as long as the "heart" lives they might function, although ripping it to shreds is fatal in most cases
Yeah, can take their head and shoulders off, or destroy their gut entirely and they're unaffected
if you attack them with a fatal blow to the head while not alerted, they die instantly.
the heart seems to be in the chest, but sometimes only thhe bottom half survives
Nah the small ones do it too
If its a big one, they will keep attacking. Especially the beefy ones
however if they detected you, despite being beheaded they keep attacking and moving.
First one I saw do that was small, happened during stealth. I don't solo stealth the titans
crazy theory but let me explain: our characters aren't really in the mine, but are repeating the mission every time... sort of like Groundhog Day while in REM sleep
eh
This menu thing is next as well
each time our characters die, they are reset to the drop point
@oak rivet can’t solo them sadly. Takes 4 fully charged to the head/neck and he goes down easy.
REM sleep is when a person is dreaming
Easy to get around them, at least
So they're... practising?
the alpha location is not the only one it exists. its just one of them. they even stated that even more deeper locations exist.
For sure but I prefer to eliminate everyone to make evacuation easier
On my best run my three amigos went through zone 11 while I solo'd through 10 to see if it was worth while. Honestly not killing at all and just stealthing around them is fun, even if it is in large part just standing still
Being surrounded by sleepers is thrilling
yeah
and thats why i prefer this game not having silenced weapons
its a really good choice of the devs.
the devs are adamant on not having silencers if you read faq
And see, I think the Warden doesn't control the prisoners, but we clearly play as the warden in the menu
youre not some elite military force
Keep in mind as I said before... The Phsyical / Mental / and Infection are random on boot up. 😛
Because the prisoners are still asleep at that point, they wake up in the beginning of the loading screen
yeah, even some of the tools you use are in reality mining equipment.
the Warden is a machine learning program and it is observing us?
If the warden controlled them, why would they be scared and frantic when fighting? Dying wouldn't matter, especially if they've been there a hundred times before with a hundred different people
Oh so if they're random, that does support that the four characters actually just control the prisoners
I'm a free soul, mind you
dauda is the black guy of the team.
That's kind of a weak reason to write off the idea completely
i dont really think you directly control them, you send directives and influence. the chars retain personalities. think of it as seeing through their eyes, to directly process data
When it makes sense in every other way
Would that mean that the Warden just has a GladOS like vault of test subjects, just to find weakpoints inside his own army?
are we the warden when we activate "cage drop" in the lobby? Explains why we wake up after with first person views in stead of a "tactical" view
What if they only bothered making four character models for the alpha? Would invalidate it completely
Personally I feel like the Warden is at least partially responsible for the monsters
I think we are the warden, yeah
And we have no clue what's going on on the surface, either
👁 👁
there are too little details right now for us to understand what is going on
We have no reason to think it's not normal on the surface, but who knows
yeah
Agreed there Sting
i think we are grabbing at theories that could be proven in the future
The complex definitely seems to be bioweapons facility. Otherwise why put it 3k feet under the surface with heavy security and bioscans
yup
Well, im gonna spend a lot of time messing around with the game, just to find bugs/easter eggs in the game
me too, im already loving the game XD
So why would it be worth getting a giant drill to get in? The warden is probably getting samples for research, rather than selling bioweapons.. but what if it's for a cure? I doubt it, but it'd be interesting
would be funny to see an Aliens bioscanner reference
If the original test subjects are in the HSU's, that could make them valuable
the air particles are a little too squirmy to be just dust for my liking
Doesnt need to be a bioweapon facility tho. It might just be a military outpost. Which would explain all the gear and ammunition
what's HSU?
The Complex is littered with Santonian Industries logo
Hydrostasis unit
Yeah plus they all use gas masks rather than face shields

Hydrostasis Unit - HSU
That's the goal of the first expedition, get a sample from an HSU and get out
and Santonian Indutstries is a cough "strategic investors group."
@last saffron the air will become less if you toss a fog repeller down, even in the not so foggy areas like zone 10 11 and 12
dont forget that a lot of the equipment you use is mining tools.
It becomes really clear actually
im not talking about the fog
Well what I mean is that its alwaysin the air but maybe the repellers get rid of it or something
the air in every crank there is is filled with tiny, endlessly squirming particles
You mean the consumables?
Because machineguns, bioscanners, trip mines and sentry guns don't seem like mining tools
I mean, dust exists underground as well
they just feel to squirmy, which is why i noted them
It's kind of weird how there's this many doors though. Like they took precautions. Then again, might just be gamedesign.
And they have working air conditioning down there too
then why they would use masks? maybe the air contains the infection.
i saw that as well
its a storage area, so its not unusual to split it into sections
You dont want to sniff in dust for along time. It can make you effectively suffocate
why wouldn't they be wearing masks
but this many?
like, deep underground can have issues with chemicals and stuff
Having doors are important though when you go deeper. If there happens to be a leak of poisonous gas, you want to be able to quarantine that
my first workplace had one giant warehouse split into about 25 different sections
maybe.
Warehouses / Offices / Passageways.... I've both been in and worked in storage facilities. There are a lot of dang doors, not to mention man-traps.
but for a storage section to have multiple heavy security doors with built-in bioscanners?
that make sense
some things need to be kept away from idiots
XD
youd be surprised how many fall under that category
oof
Wait are any of the tools other than hammers and glowsticks used for mining?
@last saffron you'd be surprised how many fall into that category BUT STILL HAVE ACCESS lmao
well, sometimes you dont want just anyone to enter some zones, especially if its dangerous
And yeah, I think that supports that the HSU's have test subjects, stored for later. If they're healthy humans, why would a dna sample be valuable and worth all of this infrastructure
why is the test subject locked away behind doors and such
shouldnt they be unlocked then?
most of the people in the HSU containers are older too
Not if they're testing bioweapons
I mean, eventually the infected are everywhere, so its kinda obvious that whatever caused the infection goes through ventilation rather than injection
yeah.
in my playthroughs the youngest one was in their 50s
youngest one we had was 35
theres uh..6 or so hsus on the map? according to the scanner. they have different status' too
We had 46
terminal*
a 70 year old was the oldest for me
i forgot which it was, several were active, i remember deactivated
me too
there were another 2 states
odds might be that its an old military medical facility too and that they tried finding a cure, but werent working sterile enough
i just want to know something. what the fuck lies at the deepest level?
The scroll of truth
XD
patient zero?
"We all float down here"
mmm, possibly.
probably a corpse of a human that accidentally tripped in the hole
Pennywise lurking lmao.
"Hey, you want your c foam plane back?"
LMAO
the "28D" look like a happy salesman if you tilt your head
but Woods if you come with me, you wil foam too (bad joke)
the thing inside looks like a child tho
too tall to be a child for me
its one of the biters (because of the stomach bloat)
and the fact his palms are stumps
meaning the company knew of these creatures before the facility went to hell
until i see them i cant make a comment on them
i think, maybe i encountered one of them unless it was a bug
i dont really enjoy paranormal, so my guess is that they have characteristic of a chameleon
what??
skin pigmentation changes
actually, probly a bug
according to wiki theyre only visible when you shine a light on them, or on bioscanner
yeah
sorry, one time we were being attacked by an invisible shooter while we had our lights on
bug
deep sea creatures can appear invisible to naked eye, due to transparent flesh
can anyone decipher what the screen says on picture #2?
too far away to decipher
considering it takes light to make them visible, they could have just semi-transparancy. Depends on what happens if we kill them
The newest enemy type in @TenChambers' #GTFO is by far the creepiest one so far.
yeah. and they even use some kind of needles or tongues that are visible without need of lights. so the possibility is a chamaleonic skin.
as long as it doesnt stray into spoopy ghosts territory
I imagine some expeditions will be largely loud, with more ammo but fewer sleepers
#TeamScience
Like this doesn't look avoidable at all
They just attack
I like that
Makes the bio scanner more valuable too
much more valuable
Along with the big flashlight
yeah, a lot more
One person holding it so everyone else can see them
i dont think so, they are physically palpable. when you shoot them, they "bleed"
You can still work around it, but you wont know a shadow is there unless light shines upon them
the screeches are fun
Well they didn't know they were there until they attacked in the video
they emit some characteristic sound or screech.
i believe they did see on the scanner
yeah
Welcome to Metro rofl
there was a brief blip at the start before he put it away
lmao
Damn, that video was a lot smoother than my pc can handle
This is a very early build so the shadows have probably changed a lot since then
yee
They got rid of those blobs that pop out ofc
lol
the woes of alpha builds, being forced to pick at the tiniest details you see only to have them destroyed by a later build
I wonder if those were originally parasites too, though. Like they already have blood splatter, so they didn't need a placeholder
seems that they are larger than the normal sleepers.
I think the player was crouching, but maybe
they feel taller
You can see that there are crawlers too. Could be placeholder once again
its hard to tell because you dont see a clear shape
They might make them bigger so they're easier to see
yeah.
I love them though, it's a sweet concept
me too.
You know, they could be pulling a Dead Space
as long as the story isnt the same. Dead Space had a in depth analysis of necromorph only to suddenly have them turn into moons
Where the Chicxulub meteor was alien in some way.. the bioweapons could be made from it. They wouldn't be alien, per se, but some alien-borne infection or parasites
id also imagine the transformation taking an extreme toll on the host bodies. its not impossible, but depending on how high it happens it require an incredible amount of energy, or cells will just perish mid process
The moon thing was meh, but made sense for the lore. They actually were a hive mind, constantly collecting more and more biomass together to make bigger and bigger creatures. Don't need legs when your gravity is bigger than the planets
yeah XD. but i dont think its the same case, as having the Efigy like in DS.
which could explain corpses mid turning, the bodies simply couldnt take the strain
But Dead Space did the same thing. The meteor at Chicxulub was a marker and Altman was researching it, and died trying to stop the marker in the research facility
As soon as I saw where the coordinates were, I was like "hmm.. right in the Devil's tail"
if i remember right, the brethren moons use markers as an elaborate lure. they simply flung them about.
maybe. and probably the effect of the infection isnt the same in the dead like the living.
necromorph host is technically dead, there are examples of what they turn into if the host is alive
(feeders)
One of the ideas was that the markers were a bioweapon and the moons were not the makers. I mean somebody had to make the first markers, and since the markers make the moons, I doubt the moons made the markers
Man I wish they didn't throw that franchise into the garbage
They had such a cool idea for the third one, too
Infections galore, isaac surviving on a salvage ship, the second player would be a figment of his fractured imagination. The flotilla section was going to be most of the game
Sorry, I am taking this away from GTFO
i personally prefer to believe the infestation origins arent from space, but from the Santonian era. Some creatures can survive for extremely long times with almost nothing to live on, pathogens even more so.
But unless them being in chicxulub is just flavor text, it's an interesting location to pick if they're not going for something to do with the meteor
So it's just because of the drilling site?
the company name seems awfully too descriptive to be a coincidence, in my plagued eyes
since the meteor hit in that era
it could be a couple reasons
Meteor could have revealed something, and that's what killed the dinosaurs.. but then we'd have solid fossil evidence of crazy mutations
the pathogen reacting to human biology in rather unexpected way, or with just air even.
Clearly the pathogen is good at surviving long term, sleepers are evidence of that. Hibernation, not even a heart beat
viruses and bacteria are very prone to evolving, its the reason why antibiotics have to be regulated. if you just keep using nonstop, they virus adapts
could be the case here, a being from another time, with no acess to "modern" day stuff suddenly gets exposed and has a violent reaction to it
all speculation ofcourse
some species can literally freeze themselves to live through winter
frogs if i recall
it almost kills them, but they survive
What if the pathogen came around in the santonian era, went to town on the local wildlife, but they were able to resist.. but then the meteor took out that pathogen a few million years later, since it didn't thrive there. Until we dug it up
And it just took to warm blooded organisms a tad bit better
could be possible, it doesnt need to mutate the life from its era per rule
Last of Us style. A crazy scary concept that just isn't crazy effective on ants.. but jump a few hundred species barriers and voila, super good
a common cold for a city dweller can murder an entire isolated tribe
cough small pox
Hell, maybe it wasn't even that effective on humans, maybe it was turned into a bioweapon by humans. Could've been heavily modified
theres plenty of diseases which also made the jump from animals to humans, theres no guarantee cordyceps cant do that, which is scary
it kinda is the plot of last of us really
im slightly leaning towards the idea its both a pathogen and a form of parasite
Well fungal infections aren't usually very strong, cordyceps is super sensitive to temperature and humidity
Yeah, cordyceps
That become a pathogen
But wasn't realistic at all
The fungus completely changed. It's whole purpose irl is to move to a good area for humidity and temperature, that's it
It doesn't make ants super resistant and violent. The ants die within days
To be fair, the fungus tries to make them spread it as much as possible
Well the last of us virus came from a real thing that is like a fungas well they die don’t they?
not agressively though
And a dozen degrees hotter would kill it, low humidity would kill it
Once they die they spread all the fungal spores don’t they
The fungus would have to change drastically just to be able to live in a warm blooded organism, and even then it wouldn't be able to control humans the same way
Last of us basically tried to guess how itll interact with humans
Well that’s the thing
