#gtfo-ama-questions
1 messages · Page 1 of 1 (latest)
exacly my question.
So when are Ambassadors gonna get access to the Tests and how do you pick people? Will you do things like Hardware surveys to determine suitable candidats?
There is only translation in English?
When can we anticipate testing to begin? And when it begins, will people be able to broadcast?
beta when
Is testing gonna be made completly public for the ambassadors or is it gonna be limited
As an aspiring games developer, what skills and experience would you recommend gaining in order to be successful in the industry?
Will it be a Closed Beta ? Open Beta ? Only for Ambassadors ? Limited keys ?
Will GTFO have seasonal updates? Example being like the ones of Rainbow Six Siege and the operations.
We know you see our questions, now spill it out 😂
We've seen a lot of controversy regarding exclusivity among PC game platforms. Are you committed to a steam release, or is that something that can still change in the future?
Will the beta/early access be announced before it happens, or will it pop up randomly?
@sinful valve i think they sort of already answered that
it runs on gtx 750 ti 2gb?
Will we be able to stream the test phase?
i will test when i will have the beta key
Will there be twitch interactivity?
With this new delay, will we see things like reload animations and other animations that may have not been in the game had it been released this spring?
Which enemy type took the longest to design/develop?
So how is the development actually going? What happened for the delay to be caused and can we still expect the game this year? or should we head towards 2020?
When beta/alpha keys etc are sent out, will we be able to invite friends to join or will we have to find people on discord to play with?
Are you all eating well? Taking care of yourself? Remember, you can't develop a game if you aren't keeping yourself healthy! don't work yourself to death! <3
How hardcore are you planning to keep the game and how much will you try to avoid power creep? Are you planning to re-balance anything if you start seeing a meta develop?
GTFO BR when?
Can someone ban him?
What is the feature you love the most about the unity engine?
Simple Question: During the testing phase before Early Access, will there be any NDA/content restrictions? Specifically as pertinent to any content creators.
actual question time
I know we have set characters, but will there be any level of customization? will there be challange based cosmetics to show off our accomplisments at any point?
Simple Question: During the testing phase before Early Access, will there be any NDA/content restrictions? Specifically as pertinent to any content creators.
When the testing phase begins Will a NDA be required to sign before taking part. (Which im all FOR)
Snap lol
During test phase, will you have access to most of the content you have created or only a selected part for pure testing?
So In the early access people will be able to play the game for how long?
What are these rewards persay? 
Any reward/special icon or name for tester for the real game? Stat reset once test phase is over?
In regards to the type of enemies we will see, how many variations are there? I've watched a few videos and only the heard the name "sleepers," so I'm assuming there's more than one special name?
What kind of info about the machine are you going to need during the testing phase, for bug reports? What will we need to include in any given report?
will there be a NDA? and will we be able to Record footage and send it to yall?
Are there more than organic enemy? Robot/android
will we be able to help testing?
@past cairn read the post before asking this
it literally says the community is going to be testing
Alright let's keep the side chatter down please and make sure we're fully reading the #game-announcements and any prior questions asked to avoid duplicates. Thanks
What are the 'potatoes' that come out of the enemies? What do they consist of, why and how are they formed?
will there be a server made to offload some of the stress on the main pc ?
as in user hosted servers
Me everything I have to say Early Access is a good thing! it will help the developers and at least the community will see that it is listening
What will the defect/issue tracking look like? Will Discord be the primary source of record for Issue submission or will there be another mechanism used for test scenario creation/defect reporting?
When will we be able to see in #gtfo-ama-answers
Why did you choose Unity?
Okay so I realized. The game won't release on this Spring. The full release. Which means the BETA and Early Access could? I just want to know how early can I put my hands on this game. Or play test it?
at this point im VERY curious about what made you choose UNITY specifically over the competitors (i know theres something said from a unity event but didnt touch in the others at all) like did you try the other engines? is it less complex? was it is lesser price tag?
dammit mirrors 
oofies
@sly zinc ama answers will be after we've started filtering them to remove dupes, clean up questions, etc. Probably in next day or so.
How can I access the alpha or beta testing? Been follwing this game for a while now.
What species are the monsters
Answered in FAQ #10.
When is the game testing available
what do i have to do to be a part of the testing?
Be an ambassador
We dont even know yet.
You just have to be an ambassador
While the testing will in part 1 and 2 as in the roadmap, will it be set days for testing (IE Fri-Sun until X PST) or just open and unlimited when you get in?
I'm sure the most common question will be about how to participate in the closed beta, now no where that I found states that you have to be an ambassador but if they come out with a support the devs with money for closed access I'm down to do that
As written in todays E-Mail there can be only a start and an approximately time period for testing, since it can take a time to fix/stop finding Problems
You will get beta access if you are an ambassador
Sorry closed alpha *
For me it is also interessting how i can help with testing the game (How to get access to the test phases)
Alright let's avoid chatter here. Just ask the question and the devs will respond with the answer later. No need for speculation or discussion in here. Thanks.
question 1: any idea of the price of the game in early access
question 2: how exactly do the stealth mechanics work, are you able to 'hide away' during basically an assault wave to calm it or such
question 3: why do most monsters look like me at the fridge when i eat shredded cheese straight out of the bag at 4am
Will ambasadors be able to give beta access to their friends to test together? Even though the game itself might not be 100% playable, it would be more engaging to me if I got to test with my friends (assuming they had the right mindset about the alpha/beta)
Given the rather ambitious project of GTFO, it can be imagined as rather chaotic process. However, how exactly does the development studio look like in terms of development? Are there open voiced opinions where anyone can propose ideas? Much like development companies like Valve, and Naughty Dog. Or are they closed spaced cubical with individuals with tasks and jobs? So that they get finished with one assignment after another?
Or is there a other kind of structure you have amassed?
Will ultra wide screen format be supported? :)
Will the game allow for a ping system to help the team navigate?
what would be the current system requirements (although expected to change), or simply put can i run it on my souljaboyâ„¢ or do i need a nasa super computer
It is not yet known when the alpha test will be?
Will they send the keys to random people or will they have to buy early access to the Steam?
I want to know when the testing stage comes out are people allowed to record gameplay or stream or when the alpha is out will that be allowed
I would like to know if streaming will be allowed if you will showcase some smaller streamers as well as bigger?
I asked that some weeks ago. Streaming is recommended, since it spreads the word about that game
Yes, When can we help with testing? And is there an aim for a release date thats known outside of Spring 2019
Im starting a small YouTube channel and considering rhis game doesn't have anything out I thought it would be a good idea to upload that gameplay
Will beta testing include extra codes so we can build our own squad during the beta?
Will there be difficulty settings (easy-medium-hard-¿Hardcore?) Or difficulty is the same for everybody. Relating to this, will difficulty scale up/down as more/less players are present in a session?
Hey guys. Please remember to fully read the #game-announcements and prior questions asked to avoid duplicates. We're starting to see a lot of duplicate questions and it would help us and the devs when filtering through them so we can get you the answers sooner.
If you are not sure, use the search function in the top right.
About how much variety can we expect from the monsters as a whole, whether they be common 'mooks', 'specials', or anything in between?
What kind of music can we expect to hear in this game? What were you inspired by, if anything?
Any idea in place to stop cheater? Using the VAC or any other mean. In PD2 people would be able to spawn a hundred gold bar bag directly into extract zone and would absurdly boost everyone else cash/exp.
Will ambassadors automatically gain access to test the game?
^
will we be able to playtest with all character's core kits to get an idea of the synergies ? Or will that be a focus test for later
From a game design standpoint, what has been the largest hurdle? Apart from figuring out networking and what it takes to program in features - aside from the technical aspects - when you had the flow of the game down on paper, including the game loop and what they player would be doing, is there anything in particular that really stumped the team or that you needed to approach carefully? Examples being: weapon/enemy balance, how to make the random maps interesting, what happens at the end of the game, how to make the experience feel rewarding, how to increase replayability, etc.
Will there be map interactions to help aid the character in their progression or just slow them down towards their goal?
Also will there be interesting death animations if someone is last alive and is caught out with no chance of survival?
when you launch these testing phases will they be short? A friend of mine has less than superb connection and usually takes around a day to download large files. Will we be able to preload the game before testing? (that's the real question)
If someone inevitably dies, how exactly do things play out for that player that died? Do they get booted from the match and have to wait for their friends (especially during the test) to finish? Or will there he some kind of possible info mode for them? So they can give callouts and such. If there isn't any kind of system like that, won't it be kinda boring having to wait for your friends to just play again?
Much like Battle Royals and a squad mate dying early, how can you remedy this issue? (Apex Legends finished that battle royal problem with respawns. So....)
On which platforms will the game launch?
What about Kickstarter to help out with funds maybe? Can I send support money now to lock in on alpha/beta key when it's ready.
What if someone wants to help translation? I mean, payday 2 had some translation mod(Japanese, Chinese, Korean, etc..)
but according to #faq , there will be no mod support(at least at launch), so... maybe some contributing system/forum or something like that would be nice. if it happens, I would love to help it.
Will you change "Potato" blood/guts splashing outside the monsters?
Will it be possible to play game solo?
probably not
Oh
it is a team based coop game after all
Let's take discussion elsewhere please
Will the early access version of GTFO be made available on Steam?
How could we get into the alpha access?
@swift eagle that's been asked many times, we'll get a answer to clarify that
Given the announcement of the game delayed launch, does that mean the closed alpha for ambassador will be delayed as well and not expected until further in the year ?
What's your favorite food?
Will there be variants of melee weapons ? speed / damage / weight / single-multiple targets ?
Will the game have a progression system?
While looking over some of the screenshots on steam and the trailer, it seems like most of the game will be played in underground maps. Are there any open or above ground maps being planned?
Is the game going to have any "boss" enemies? Say like the tank from l4d2?
Will the horror and action aspect be balanced throughout the whole game? Or are there maps where the horror will be more emphasized over the action and vice versa
How will the gore in the game look? And will the gore only apply to the enemies or will gore show on the players when they get hit?
How often (if any) puzzle sections will show up in the game?
Will there be Jet Packs, Wall Running or any form of Battle Royale?
Will there be an NDA for the two alpha sessions and/or the betas?
Will there be modifiers like no minimap ( if there is one ), increased detection rate from enemies, and realistic ammo system?
Having played Prey mooncrash & deep rock galactic recently, I have a specific question. How do you exit a level ? is there a straight exit point ? or do you have to backtrack to leave the level. Do random hazards trigger during a mission even if they weren't active at first ?
Will the majority of difficulty modifiers be automated by the game itself based on the way you play and how successful you are?
If so, will they dynamically change throughout the mission according to your success?
Or, will they be selected manually by the Squad at the start of the mission?
so do we have any idea when we will probably get to play the alpha? just a rough estimate.
@glass pilot as mentioned in the announcement there are no dates until they are confident.
So, with your plan to put GTFO into early access for continued ongoing development, sorta like Warframe, how long do you plan to develop GTFO? You'll be taking player feedback and ideas? Add more equipment, characters, more varied/unique missions/objectives? Add more tilesets? Add new enemies? Add more co-op required side objectives?
Will players be able to clamber over ledges, vault or have some kind of smooth movement over the terrain? For the infected, will they stumble over one another trying to get to the player (or push each other over in a rush to get to the target player/enemy) or climb walls and lunge at players who happen to be up in special vantage points?
will there be a 'hardcore mode' so to say?
Question: what will be the state of Early Access? we will have a finished version at 80%? 90%?
So I was told before that the monsters react to the guns being fired, since they are not silenced. Which makes me wonder if louder guns attract more attention and if it is possible to use a loud gun to taunt the monsters to yourself and away from allies?
Question: How far was this game in concept phase?
Question: Why did the team decide to put the game into EA? And will you have to pay for EA?
Question: will there be a beta test phase, can we sign up, and how did you come up with the idea for GTFO?
Are all ambassadors going to be in the closed testings?
Does this game have easter eggs? If there is, spoil us some of those eggs
Will we be graced with the option to purchase an OST? The Payday 2 soundtrack is still a main-stay on my playlists and I would love the ability to expand my collection of Simon Viklund music. So fascinated to hear dynamic music come through the lens of the GTFO lore/ambience.
I would like to know how optimization is. What types of gaming rigs are you testing on? Am I going to need a super beefy rig to play smoothly? Are you guys having problems with framerate issues and stuttering no matter what rig you are using, similar to the optimization issues that Escape from Tarkov has had and is having. I was also wondering what type of rig you would expect to need minimum to have a stable experience? As well as what is your vision for how the final product will be running?
Another question. Are you guys going to try and please a very large audience, therefore changing the game drastically in terms of people complaints, or are you wanting a more condensed player base of people that understand what type of game this is. For example, will you be changing the balance and mechanics drastically if there are several complaints about it, but that balance or mechanic they are complaining about is more in tune to your vision for the game?
I am interested in streaming this game in EA. Will there be any limitations on this? AKA Work in progress banner, etc?
Any plan's for VR integration short or long term? I love payday 2 in VR and this experience (From the limited footage seen) looks like it would be impressive on the vive.
Also will there be in game voice support? or other systems of communication ?
@shadow spade I also second this. This is a really important question to ask. If the Devs are following a roadmap kinda like a milestone so they don’t feel overwhelmed. can you guys finish your work on time? How would the early access look? Do you guys have foundation laid out? Are you using your own engine? Are you ready to receive criticism for an unfinished game? I understand the concept of early access but as a developer myself, Having the cash right then and there for a game not finished is a big temptation. Even if there is a roadmap. Potentially I don’t think it’s the right way to go. Yes the deadline has been extended but all in all people rather have polished games rather than a buggy mess. My 2 cents.
@trail leaf They answered some of this in the "newsletter" this morning I can forward it to you if you didn't get it 😃 Also its being made in Unity.
I agree with the early accsess comment though the cash has been taken and dev stopped far to often.
I guess the other question related to that is how is long term support seen? DLC to ensure there is always a way to push forward? As without that long term monetization plan it makes it far easier to see the immediate cash and move on to a new project.
The guys have talked about the core being difficult for them as they are building every system with long term feature expansion in mind so theres something there in terms of long term thought but what it looks like who knows.
Since suppressors and RPG/GL wont be be in the game.. Will SMGs like P90, UMP45 etc and shotguns like M4 combat shotgun be implemented later??
I liek Rifles too
Did you added in the meantime from my gameplay test back in August on the Gamescom, more gadgets and/or puzzles?
@minor robin theres no ingame voice system besides the characters talking amoungst themselves
Please don't discuss in this channel. Ask questions and wait for them to be answered. Making us go through tons of off-topic messages only slows down the process.
With my country's internet (Asia region) is not as great as others, Will there be penalty with disconnecting to the host? example would be payday 2 doc bag being reduced, pdth lower starting ammo when joining a game
are you adding twitch integration of any sort? like chat voting for an event to happen or an item spawning?
is there a state where a player is permenantly downed? if so will there be a defibrillator ala left 4 dead to bring them back?
have you considered a PVP mode ala left 4 dead, where one side are the humans and the other side play as the "infected"?
will there be a traditional server browser with filters or just quickjoin, join game etc?
Will we get some in depth lore or will it be rather straightforward
Will there be a story mode or will it just be random missions?
Beyond bugs and the bug tracker, where can/should we provide general feedback about our experiences?
how much, and how do we preorder?
What kind of character customization is planned if any and how in depth will it be
What is the range of weapons are you adding/planning on adding, shotguns semi rifles auto rifles smgs pistols clubs knifes and the such
Will you plan on adding boss encounters / boss rooms into the game as a random or scripted event
Will there be keyboard and controllers support or just keyboard
^ if bosses will exist or plan 2 i would love there to be mechanics for those to figure out otherwise the boss fight be undoable just adds more to the skill cap
Does that thing in the trailer that scans the room through a door actually exist, cause if so thats badass
HjalmarYesterday at 7:33 PM
TooooooooBad asks: Any idea in place to stop cheater? Using the VAC or any other mean. In PD2 people would be able to spawn a hundred gold bar bag directly into extract zone and would absurdly boost everyone else cash/exp.
Answer: We are thinking a lot about making GTFO hard to cheat. For example we are designing our system so that things like item spawning is properly authorized over the network. We are also making sure that the player inventory and all expedition rewards are handled by our backend. This backend has the consequence that GTFO requires an online connection, but it also gives way more security and flexibility than if the game was offline only. We will look into implementing anything steam can give us that helps against cheating as long as it does not get in the way of the player experience.```
Will they design the game with the end of life in mind?
so, regarding the answer to the question about cheat, if the game needs to be always online, 2 very important questions come to my mind:
- not the most important, but do you think that there will be at some point a sort of "arcade mode" with no reward, just to be able to play the game without internet? I think it's important to be able to train and get the skill needed (as the game is not planned to be easy) even when you have an internet shortage, in public transport, everywhere...
- what do you plan to do to not get into the same situation as Hawken and Blacklight Retribution? reminder: old onlines games, servers are down or going down, now we can't play though we have paid the game
i.e. At some point there won't be GTFO servers run by 10 Chambers. So there wont' be a back end do to rewards.
we thought about the same thing inspector 😄
Will they make it modular enough so that at end of life, they can off load that to the player/host side?
Great Minds Xaetral
I am aware that it is hard to have stuff work on both the client and server side.
Unless it's designed that way from the beginning.
yup
So I am just wondering if they have that in mind from the beginning.
Are there any discussions or ideas for more games/etc about GTFO?
Like is it a one off game and that’s it or...?
Friendly fire?
Will be there host imigration? And as far as I know, it's not a simple task without actual dedicated servers, so will there be dedicated servers of some sort that could manage host imigration? Since the game always needs to be online there must be a system?
No dedicated servers, just p2p
As a hardcore game, will the game use the realistic reload or stick to the regular gaming reload? (Throwing away a half-empty magazine will make you lose the bullet or they magically get back to your inventory.)
You describe the game has being very hard. Will there be some kind of difficulty slider (normal / hard / Deathwish / One-man down)? What's your success rate in an expedition in-house at 10CC considering you are the only one with a very depth knowledge of the game?
what time can we purchase in advance the game?Do we have any rewards?
What's GTFO stance on artificial difficulty, as in taking tremendous damage from ennemies and doing low damage to them ?
Probably was asked but during beta test will GTFO be "closed" for streams/YouTube gameplays/etc?
You are 10 Chambers collective because you don't want more than 10 people inside. But you currently have a 9-man devs team. Do you intend on filling the last spot sometime in the future or you are happy with the team you currently have and not looking to add another member? (And change the name to 09CC 😜 )
Would you be open to having potential third party tie-ins or strictly in-universe stuff? For example, an expedition or expansion based off of the Aliens franchise, or something similar?
And also, will GTFO have some payday features like card drops at the ending of expedition/weapon customization/casino/etc?
Or you guys don't wanna have something similar with payday?
Can I finally become @still patrol ? I think its about time you guys let me take my place.
I have to do this and I apologise profusely, but I just...I just gotta.
You've already mentioned how bugs will be dealt with (although h*ck Jira, throw it into the sun, please), but what sort of support structure will you have in place for more technical issues? Will this be more of a community pool of knowledge here on discord, or will you be able to create some sort of knowledge centre on your site/forums/other? Will this be populated by community knowledge, or yourselves?
Aside from this, please do make sure you are drinking plenty of water, eating well and do not crunch 🙌
My question is regarding the release. On steam it still says Spring 2019 and i check my wishlist every day. Is there any update or more specific release you can give ? Name of the month maybe ?
Hey guys. Reminder again to please read the #game-announcements, #faq, and prior questions asked (use search at top right in Discord) as we are starting to get many repeat questions now of things that have already been answered. Let's also try and keep the questions related to GTFO and the announcement and cut down on the off topic based questions. Lastly, let's keep discussions and responses to questions in #general or #gtfo-chat. For example @sullen panther your question has already been answered - There is no updated date, they won't give one until they are confident about things. @primal grotto I'm removing your question, please ask that in one of the more relevant channels. Thanks.
Will there be easter eggs, and in what amount?
DX12 support -
Will it be implemented?
Can I pick the number of cores to launch the game with to prevent overloading while streaming/recording?
If/will attaching more cores before launching the game make the game intrinsically harder with more enemies spawning, better or smoother coop experience with my teammates or Pick up groups?
Voice chat implementation -
Will there be a higher quality voice chat option that we could use ingame alongside steam's implementation?
Co-op -
Between now to launch date, will there be possible coop difficulties that would be offered for 1/2/3 people incase you can't consistently 4 players for every 'raid' at every difficulty playthrough?
Will there a 'twitch' mode at some point in the future?
To add onto goofguy's question, what about other render apis like Vulkan (or even metal)?
How many game modes is planned?
Will there be something like l4d's Human Vs. Zombie or Deathmatch like COD. etc.
Already asked bro
In the lore of the game, do the characters being sent into the complex know eachother prior to the expedition? Or are they taken from a large group; perhaps a prison?
Will there be an inventory separate from your character’s loadout in-match? Or in other words, will we be able to extract items we found in a successful mission to some sort of external inventory?
More of a dev question, not directly related to GTFO, but when you began drawing out concepts and gathering ideas together, what tools did you use to aid in organizing all the information? Design docs have been essential in the past, but now with mindmap software and virtual whiteboard type tools, have any of these assisted you in brainstorming? Are there any you'd recommend?
DId I hear Pete Gold in trailer or am I dreaming? ;o
In the AMA answers @reef magnet said there were no pre-orders, but there is a early access period where the game will be cheaper. Is that not the same thing? If not, how do you distinguish between the two?
pre orders is when you can buy the game before any playable version is released, an early access you can play the game but its not fully finished/polished @calm shuttle
Exactly. When you pre-order, you pay for a game that hasn't been released yet in any shape or form - and you may not get the game for several weeks or even months. When you buy a game in Early Access, you can instantly download and play the Early Access version of the game.
next in-depth analysis of payday tracks when
In the event that the game never takes off/ultimately flops and that you are forced to stop support earlier than planned, what happens to story development and stuff like that?
That's a major concern I have with "as a service" games that don't release as a standalone finished product with independent additions post-release (good example being newest Hitman 2) but instead develop the base game over time. That wasn't an issue in Payday 2 where honestly nobody cared about the story at release, and later additions were blatantly made on the fly with poor planning. But considering GTFO still is a horror game at core and you seem to have storytelling ambitions, pulling support would mean we possibly could never see the end of it.
Subsidiary question from fanboy pushing his own agenda: How reasonable would it be to add (post-official release) a mode with fully procedurally-generated levels and objectives using your in-house tools to create truly infinite replayability (sort of roguelike-ish in conception)?
Will the lore be fed with a spoon to us, the players? Or will we have to uncover secrets, connect dots and theorize?
Is host imigration in plan?
Will we be able to drop in/out of matches that are in progress? Or are we locked into a match when we start it?
For in-game voice chat, could the volume at which we are communicating with eachother alert enemies? I don't even know if that's technically possible, but how cool would it be if my team and I LITERALLY had to keep our voices down over in-game voice to not alert.
Will there be text-chat ingame?
In terms of ingame guidance, will we get someone similar to Bane? Talking to us over a headset while we navigate?
Hardcore and/or competitive game tend to get toxic when multiple players are involved and failure or mistake happen. How are you going to handle toxicity and bad behavior? (player report/ Honor system/ separate queue/ account ban or muted)
Q1: Are you planning on having a randomized reward system(lootbox/cards), a currency based reward system(points to unlock), or a experience based reward system(level to unlock)? Or some combination of the 3?
Q2: Are the characters progression individual to the character or is the progression account wide?
Q3: Stadia? Is there any potential for GTFO partnership or interest in the studio over this?
@stone panther They Devs already said no twitch support, like in integrated twitch interaction.
Lore: - Have you guys thought in any way to show the players the world they're living in? If so, in which ways? (Radio signals, missing notes, missing tapes...you get the idea)
- Do we live in a futuristic world based on our beloved book, 1984 by Georgie? IF not, will you make it happen? Money is not a problem ;).
- Jokes aside, what kind of world (outside world, surface) do we live in? Cheers!
thanks @timber pilot
Regarding progression / customization
Is it an XP or resource based system? Any more details on how it works?
Regarding "scavenging"
Is it just ammo and mission objectives, or are there things we can loot to sell / use / craft things with?
If crafting is a thing:
is it in-mission (craft a medkit/grenade to use) or is it out-of-mission (permanent upgrades)?
(I've been playing Escape from Tarkov lately and some of the loot ideas from that game would be a great fit here, I think. - don't have to "answer" that)
Since most of the gameplay is focused on the Complex, how would you say that how long is the game duration? Is it like a campaign or take loot and leave (like Shadow Raid on Payday2)?
Since lore will be gradually added later on in the game, will the community be able to influence/give reccomendations to the GTFO lore?
the game will have a procedural map?
How do players queue for a session in the game?
Will there be any chance of Steam workshop implementation? (this kinda touches the topic of mod support too) , I pretty much play Left 4 dead 2 alot because of the amazing mod support.
if you get downed, will enemies still target you? It bothers me in games where sometimes the strat is to get downed and shoot because the enemies ignore you
When the whole squad goes down, what happens with progression? Is all progress/resources for that expedition lost? Do you keep everything but just have to restart? Are there checkpoints that the squad can restart at until you finish the expedition? etc.
Will there be an option to disable settings such as motion blur and depth of field? Also FOV slider?
Reviving teammates: will it be a third person revive where we lose control of our character and watch the revive animation play out ? OR is it more arcade-y a la hold down a button near them and thats it?
how will the stealth system work with noise generated by walking versus running and jumping? Will there be certain types of terrain to watch out for because they make more noise? Will the noise generated by knocking things over (if that's a thing) alert enemies as well?
what is the meaning of life, the universe, and everything?
How will you guys punish players that teamkills everyone?
Will there be ranking system?
When searching for a game, will it be like PDTH/PD2-like? Or will it be random matchmaking?
Will there be harder difficulties or PD2 Crime Spree-like?
Would there be 2 player split screen
For consoles i mean.
My brother and i have been playing games together for years and we love left 4 dead, GTFO seems like the perfect game for us to play. So it would be awesome if you added split screen on the console versions.
Ey, why are you called 10cc, especially when you have 9?
What actions do you take when someone get caught for cheating/Hacking or major bug abuse to ruin the fun/awedome expierience for other Players?
@ocean breach Thank you
Np
Will we be able to stream Early Access gameplay?
With the way the dynamic stealth system works, when a player gets caught out and downed alone, will the AI suddenly be a little more agro with looking for players, sit on the downed player "guarding him", or will it go back to it's normal pathing as if nothing happened?
Will the games be more of a pc to pc connection? Is it an open lobby or can you play invite only?
Peer to peer, like payday2 but well more optimized cuz unity has more utility
Locking this channel now, we have a huge backlog of questions from here that we'll answer bit by bit in the coming days/weeks. Thanks to everyone who contributed with questions and curiosity!
Just my last one,
What do you feel makes this game unique or similar in any way?