#gtfo-related-questions

1 messages · Page 500 of 1

fading tangle
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it's like how people think standing increases hammer power 🤔

random locust
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does crouching decrease movement Inaccuracy (the same way it does in Cs:go)

minor fractal
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I don't even think this game has movement inaccuracy tbh.

weary relic
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^

hard wasp
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it doesn't; i hate when games have it

random locust
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aight cool

random locust
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does staggering enemies slow them breaking a door?

minor fractal
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No, lol.

weary relic
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slow no, but you can cancel their door breaking

minor fractal
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As long as any one of them isn't staggered, they'll just keep damaging it at the usual pace.

craggy pier
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Does crouching reduce recoil? 🤔

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Because, y'know, physics and shit.

thorn marsh
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guys, what is the best way to use mines? is it worth putting 2 or more on the same door in a alarm?

distant ice
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Does this look like a physically accurate game

random locust
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1-2 is good for an alarm, 2-3 with foamed door is a good way to clear most of a wave

craggy pier
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You hit something with a makeshift engine stick and they die. Yes.

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It's peak real life tbh.

random locust
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I only crouch to get more sleepers to line up

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get closer to crawlers heads for CS and the like too

craggy pier
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Okay, big brain question: if I put a mine on the other side of a door and the infected break it, does the mine explode? Does it do so in time to damage them, or does it get blocked by a minuscule frame in which the door breaking beats the mine exploding?

thorn marsh
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and should i place both in vertinal/horizontal or it doesnt changes much?

craggy pier
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I'd estimate horizontal is easier to trigger, but needs to be placed on places that sometimes would give a reduced damage due to blast radius.

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I'm considering putting it right in front of the middle of the door.

random locust
craggy pier
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A crowd that big, someone has to step on it.

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Two mines per door?

random locust
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ish, depends on if I know where they'll come from

craggy pier
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If we’re on the topic of mines it’s best to space out the mines if you decide to put down two

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Damage output for mines don’t stack

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For multiple mines, I personally have gone with putting them horizontally and spread across possible paths.

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So they didn't accidentally trigger two if they have a delay of sorts.

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Which I have no idea about because I don't stare at my mines and see what they do.

random locust
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sleeper ragdolls will detonate mines

craggy pier
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Uh oh.

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It’s a shitty thing mine deployments have to compensate for

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Does the mine launch them into the stratosphere like a cartoon?

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Rarely

random locust
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nah but they will maintain running momentum

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so often they can fall into the next laser

craggy pier
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Mostly they’ll just look like they’ve trip when killed

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So if I place them on axis Y and they run on X- that

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I guess I'm making a little XY format on them, then

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Alternating axes for each path and whatnot.

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Like, say
🔴 -
|

random locust
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I prefer X and Z but some people prefer X,Y

craggy pier
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I might as well launch the game and test the door thing I was asking earlier, to see what actually happens to them.

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Doors and mines go together perfectly

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It maximums the damage it can do

random locust
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sleepers should die from a door breaking if theres a mine

craggy pier
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At most you’ll get ten

random locust
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foam makes mines even better

craggy pier
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At the very least 6

random locust
#

they stack the door more

craggy pier
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Actually

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Note you can put the mine in the door aswell but for lab levels doors the mine can still explode sometimes

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I recall trying to place a mine inside a bulkhead and it didn't let me.

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Maybe it won't even let me place a mine on the door.

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Oh yeah bullhead won’t let you place mines on it’s wall

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They’ll be there but they won’t be able to get anything

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Only place you can put them on Is the floor

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When you say "in the door", you mean right on the ground where the door goes?

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Then it closes and still kinda stays there because indie jank?

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Well I don’t know what you mean by that then because bulkhead doors always stay opened when activated

random locust
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what do you mean by lab door?

craggy pier
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If you notice on lab levels

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The doors are way more thinner

random locust
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????

craggy pier
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I’ve had a few instances where they’ll just up and explode before sleepers breach so I’ve been trying to see about how often the mine explodes inside the door

random locust
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mines should 1-shot a closed door I think

craggy pier
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Ye they door

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But I swear due to the lab doors being a bit more thinner I think the sleeps are triggering them somehow

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It’s stupid but it happens

random locust
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I dunno why they would make the lab doors thinner just place the mines on the frame but not right In the door

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place them on the frame in ur defence room, not inside the door

craggy pier
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Well that’s what I’ve got to do in those levels now

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Bums me out abit but oh well

craggy pier
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I am sad to inform I cannot put the mine on the door.

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But I can put it through the door.

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Physics.PirateSimon

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Does anyone have a picture of how it looks when they stack behind a door?

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As in, how many of them are actually banging (on the door) and how they pile up?

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I'm tempted to ask someone to foam the door and just spam mines on the other side

spark wolf
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they spread out a lot now

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and just push eachother around

craggy pier
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Aw.

spark wolf
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if you get a bio tracker to ping them behind the door

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you'll see how goofy it is

craggy pier
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Oh yeah, I could have someone with the bio tracker calling out when to black hole a mine into the other side.

random locust
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wait

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you can place a mine on the other side of the door?

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while its closed?

craggy pier
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Yes.

spark wolf
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doors in this game panik

craggy pier
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The mine deployer utilizes neo-occult technology.

spark wolf
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flashbacks to ended D2 run because enemies attacking through the door

craggy pier
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What actually happens is you summon a little portal to one of the several variations of Hell known by human culture, and a little tiny imp goes from your deployer to wherever the crosshair is pointing.

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The imp then places the mine and returns to the deployer through the same portal.

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Which is why the gun uses ammo, otherwise the portal wouldn't have enough power.

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Clever man, that Aleister.

spark wolf
random locust
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what a kind little imp

craggy pier
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About the same size as the mine.

random locust
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I may use him in future games

craggy pier
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He feeds on tool refill packs, apparently.

random locust
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I wonder if you can get mines through blood doors and such then, although they are way thicker

craggy pier
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The one I did it on was the first door on the left, in A2.

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Was trying to place a mine on the door, saw the prompt, the mine didn't show up on the door and I was like: "something wrong ain't right, buck."

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So I opened the door in a moment of indie jank mentality.

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mfw PirateSimon

slender tartan
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Does extreme difficulity have the constant alarm? or just overload

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Doing my first extreme run and just wanted some info before I jump in

spark wolf
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Depends on expedition

slender tartan
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Just gonna do A1

spark wolf
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I actually don't think any extreme has one

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A1 extreme has no ||error alarm|| but it has ||2 uplinks behind cluster alarms||

wicked pewter
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B2 extreme ||is an Error||

spark wolf
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o right

tall bone
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quick question

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the fourth difficulty is just doing both extreme and overload at the same time or?

weary relic
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Yes

tall bone
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ah figured

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guess we gotta go back and do it again lol

weary relic
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Nice nice

tall bone
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does it do anything special? or just completionist stuff?

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no need to tell what it does, just if there's some reward for doing the fourth difficulty

weary relic
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For now. Only bragging rights/ extra challenge

tall bone
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k, I'll have to convince them it's worth doing then

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but thanks!

weary relic
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Oof yeah. Np

fading tangle
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Uhh isn't one required to gain access to the d-tier?

craggy pier
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One PE?

fading tangle
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Yeah

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The sector requirements are gone for me so I can't tell

weary relic
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No

craggy pier
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I have 1 done in overload, I don't think you need PE to unlock D tier

weary relic
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Yup

iron cave
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will the shotguns ever have a reload animation where the ammo count is based on how many shells youve reloaded into it?

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it drives me nuts every time I put in two shells and all of a sudden I have eight.

fading tangle
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shoot once
reload two
infinite ammo

coral girder
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on the topic of ||shadows||, do they spawn in as the base sleeper variant only or all sleeper variants? (excluding scouts and the obvious)

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also someone jog my memory about ||cluster alarms|| i'm f o r g e t f u l

fading tangle
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@coral girder ||there are big striker and scout shadows||

coral girder
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bruh

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biotracker go brrrrrrrrr

fading tangle
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||there's a room with two scout shadows usually|| :^)

coral girder
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can you at least ||see the tentacles||?

fading tangle
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||yes||

coral girder
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oh and what about ||cluster alarms||?

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are they just the normal ones

fading tangle
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||cluster alarms are just a bunch of small circles that clear really quick||

coral girder
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oh right i remember those

outer skiff
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what does prisoner efficency mean

gilded jolt
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@outer skiff Beating extreme and overload in the same run

outer skiff
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havent played since r2

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oh epic

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ty

gilded jolt
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On A2,B2,C2,D2

outer skiff
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sounds like a nightmare

worthy pollen
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it is a nightmare

gilded jolt
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Its hard on some of the later levels

outer skiff
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hey dust havent seen u in a while

worthy pollen
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ngl its kinda hard on their own on every level if you make a big false move

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im the one who havent seen u in a while , hope u been doing amazingly

outer skiff
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true xdd i just been on a long break and hope ur doing good as well

worthy pollen
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well im always on general if u feel good
hope it was such an amazing break like u

outer skiff
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lol

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and yea i shall hop in generall more often again

worthy pollen
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ill be there waiting for u , also , im gonna go there rn to leave this chat for gtfo related questions , hope u have an amazing play time doing prisoner efficency

outer skiff
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ty xd

sterile plaza
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anyone have trouble with their mic working in game? i turn off PTT and have my correct mic selected

worthy pollen
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mmmh i cant help a lot cuz im voiceless , but what kind of problem do u have
like it sounds low , or doesnt sounds at all

sterile plaza
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just no one can here me in game chat

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hear

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i can hear everyone else tho

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i tried diferent mics too and the one im using works cuz im using it in discord rightnow. just does not work on the in game voice chat

noble sierra
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The default is push to talk, you did know that, right?

worthy pollen
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jake said he/she turned it off

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so it should to be open at all times

sterile plaza
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i tried it both on and off

worthy pollen
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mmmh the first time it worked but had the wrong mic ?

sterile plaza
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nah. never worked but i tried more then one mic just to be sure but none of the mics worked

worthy pollen
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ur changing these settings mid match ? or in lobby

sterile plaza
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if anyone is free and wants to make a lobby. maybe we can test it

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in the lobby. and also restarted the game and join in another match to check

worthy pollen
sterile plaza
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still nothin

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ah ok

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ty ty

worthy pollen
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yeah , this is something for the technical support

sterile plaza
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ill ask in there

worthy pollen
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besto luck

sterile plaza
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ty

ruby badge
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Need a bit of help on B1: During Extreme sequence 2/5 it tells to check the LOG. looking through the Log on the console led to no avail in finding a password, was wondering if we missed something when going through that

gilded jolt
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Were you looking on the right terminal

ruby badge
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please don't tell me its the various computers in the room ;-;

gilded jolt
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It can be on any of them

ruby badge
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💔

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thank you

gilded jolt
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It says which terminal it is at the top

neon gust
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Burger you broke his heart

gilded jolt
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ok

fathom dove
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Are there people working on and maintaining a document of different speedrunning tech, methods and loadouts? If so where can I locate said document to start practicing and learning everything?

distant ice
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first you should specify team size

fathom dove
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Basically 1-2 people, but mainly looking for any size since the group I play with changes on a daily basis

distant ice
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GWseremePeepoThink i'll take that as solo then

weary relic
distant ice
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well you're best off looking at some existing solo speedruns and R4 is pretty fresh so idk what loadout people use now, also depends on map, but i hear carbine/cs/mines used to be very common

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but primary/special have more contenders now

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i'm not too interested in speedrunning personally but it seems like people basically don't crouch in stealth, bhop all the way even if it triggers the rooms

weary relic
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Yeah Carbine, CS and burst was basically the speed runner choice

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Now there is contention with autopistol and autosentry

distant ice
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idk if you'd want to use autopistol in solo

weary relic
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You do

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At least on the highest end of solo players

distant ice
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i think it was confirmed 14 perfect hits to kill one striker with that thing

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horrible

weary relic
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On the normal-above average solo player it isn’t recommended

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Exactly what warden said

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I personally have no need to kill enemies

distant ice
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ig GWdogawooThrugging

weary relic
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Idk. It’s very playstyle oriented

past veldt
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Dumb question but, I'm new GTFO when I find a lobby to play with, how to I input the long code to join them ?

young pagoda
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Copy it, and a red bottom should appear on the side of your screen, click it

craggy pier
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just copy it then go the the rundown screen

young pagoda
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You should join their lobby, or game if they already started

past veldt
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Ok thankyou guys 😄

spark wolf
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when you're talking about speedrunning solo, you do want to kill

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once you're done with the alarm you want them all gone

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just that the weapons suck for that purpose right now

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so using hammer to clear it can actually be faster

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if you manage to stagger the entire wave it means the entire wave rushes in once you're done

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there's no good weapons to solo clear an entire horde quikly right now

weary relic
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Yeah. But that’s not the guns fault

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What did you use previously? Smg right?

distant ice
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No good weapon or no good primary

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Feels like specials do most of the job these days

weary relic
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Honestly tho

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I dont even primary kill much anymore. Just use them to stagger

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Tho that started for me in R2 with the MP

spark wolf
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the combat shotgun nerfs would still be fine, it's just the enemy collision screwing it up

weary relic
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Honestly

spark wolf
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idk about smg now

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haven't even tested how much more shots it takes now that the head hitbox will be gone

weary relic
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Oh god. Yeah...

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Tbh. The head hitbox remaining was fine

spark wolf
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not that i really used the smg very effectively anyway

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it was good enough that it didn't even matter if you used it for longer range

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i generally just used it for longer range because anything that came close i could just oneshot with combat shotgun

weary relic
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Fair

distant ice
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Tbh. The head hitbox remaining was fine
i like that it's gone personally, messes with balance a lot

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just that the effects of it are still there right now

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3 hs, 5 bs for smg btw

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(wanna hear something funny? AR is 2 hs, 5 bs)

slate spruce
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can one of the devs tell if they tried to put some rain or sprinklers into gtfo and what the challenges would be in doing this?
I am really curious since having thought of having some rain asmr in gtfo eyes2

worthy pollen
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i think would be impossible to get rain since were like 200 m under floor and getting lower

slate spruce
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-> sprinkler systems

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or broken pipes

swift reef
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There is some dripping water

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And some levels have rain at the beginning

neon gust
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he just want his suggestion in game

swift reef
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That’s what game suggestions are for

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Sleeper asmr

gilded jolt
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I think flooded areas in levels are plausible but I doubt like an actual just full raining level

slate spruce
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@neon gust dont be so toxic

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I am just curious what tge devs think of it i bet they considered it already

swift reef
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They probably have a lot of things to consider, there are 2 interviews with them if you’re interested

slate spruce
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Can you share the link I think I probably saw them

swift reef
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First one is on their youtube channel

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And I’ll send you the second one

slate spruce
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Thx

swift reef
hybrid jasper
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What are people's recommendations for a primary weapon on a scout build (I pretty much always take sniper and bio tracker)?

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I've been using SMG, but I'm not sold 100% on it

swift reef
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High ammo if you’re planing to have some ammo remaining

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Auto pistol and carbine can work

weary relic
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auto is great

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but dont expect to kill with it

hybrid jasper
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True

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I'm mainly a support player anyway

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If I can stagger small crowds of enemies and take the big strikers down a notch, that's all I really need

weary relic
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heh, staggers whole wave whilst solo

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its so good

silk cave
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Me and my group have done A1 extreme, and were trying do A2 PE. How much harder would you say it is. We have never come long into the extreme area and it seems huge. Weve only done overload

fading tangle
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Much more difficult

rain python
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If you would compare the A2 PE to a regular main mission I say it would be on par with a high B low C tier

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It’s difficult at first but once you get the hang of it it’s not bad

silk cave
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Can you do extreme before overload or do you have to do overload first?

rain python
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A2 bulkhead logic forces you to do overload first for Prisoner Efficiency

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||There is 1 in overload and none in extreme|| spoilered just in case

fading tangle
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Bulkhead keys^

uneven gulchBOT
shrewd dirge
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how many pellets to foam ||tank||

lilac fulcrum
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A lot

supple gust
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How many to foam you Doc?

gilded mist
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I gave up on the foaming

lilac fulcrum
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Pretty sure it's more than that

digital gate
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so what's the dot in the centre of the crosshair circle mean?

craggy pier
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It's pingable

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Like boxes or doors

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But if it persists without you looking at certain pingable stuff its a visual bug

digital gate
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ah ok

teal rune
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Is there any story behind GTFO or like lore or something?

gilded mist
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From the sounds of it yes

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I just haven't delved into it too much

young pagoda
craggy pier
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I thought the dot was a deployed sentry

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I noticed it always happens specifically when I put one down

west condor
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How do the big guys work now? My friends and I tried to 4-man headshot them and while they die they hit everything around them and down all of us

craggy pier
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The big guys like the ones in ||B1||?

west condor
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Yeah like the ones in beta too

craggy pier
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My teams were doing fine bunching up behind them and hitting with charge attacks

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One for each player was enough to down them

west condor
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We do down them, they just also attack while dying and kill us

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also the fact that they can get off 4 attacks per second is pretty crazy

craggy pier
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They shouldn't be attacking while dying

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The times when that happened to me were when the group messed up the kill and woke the dude up before we started actually attacking (and staggering)

west condor
#

maybe it's a ping thing then

craggy pier
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Could be. I was playing with people from NA, so I'd estimate a ping of around 180ms is still fine for takedowns like that

spare canopy
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What's better: Auto sentry or burst sentry?

random locust
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depends what for

west condor
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is there a secret to the gas in B1 or do you just have to lose 60% of your health sometimes if the starting door is a hack lock

craggy pier
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It's just crispy fog

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Nothing to worry about

random locust
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you can stand on the hack lock in think

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*I think

craggy pier
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you can finaggle it by jumping on the railing behind the terminal, on the tiny amount of it that's on the left side, crouch down, walk across, and land on top of the hack lock to open it without being in the fog, but you will fall in when the hack is done. if a locker spawned there, you can sit on top of the locker and be safe

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another thing you can do to avoid as much infection as possible is bunny jumping through the fog

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also, keep your eye open because the fog turbine can spawn immediately to the terminal's left, before you even get to the hack door

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I believe you can also stand on the outer side of the glass fence

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Once I was standing on the lock and didn't fall when it broke, then I tried walking back to the stairs and realized I was still above the fog, despite not being near the door

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yeah, you can get on the lip, too, it's just a little more difficult to stay there perfectly, so i usually don't bother

shrewd dirge
#

tips for running through crowds of sleepers like the real sped ruuners?

weary relic
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Run fast af boi

swift reef
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Set your fov to max

weary relic
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Doesn’t do anything

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Technically

swift reef
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Visually

weary relic
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That being said. High fov is best

swift reef
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55 fov

weary relic
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Ew

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I’m going to throw up using it

swift reef
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Tunnel vision

weary relic
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Looking thru binoculars

swift reef
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Just gotta get used to the 90 fov

weary relic
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Wut

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110 or more

swift reef
#

😧

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Max fov

gilded jolt
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I use default FOV

weary relic
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Not quite. I prob will max it

gilded jolt
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Too lazy to change it

swift reef
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Now my flashlight is pixelated

weary relic
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Almost like I max my dpi

neon gust
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havent use machine pistol a lot this rundown

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how many shots does it take to stagger a spiky boy

swift reef
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Auto pistol *

neon gust
#

👀

swift reef
distant ice
#

@lilac fulcrum so i had a sneaking suspicion since the start but only got around to it now - what's the reason cs is suddenly bad (and shotguns overall are screwed over)? it's not the spread, it's the head destruction. the moment the head gets destroyed, no other pellets can hit it. This is logical baloney with 2 solutions:

  1. you cannot deal more damage than 20ff (head hp) to a striker with headshots with any weapon (likewise with all other enemies);
  2. allow shotgun pellets to hit a "destroyed" head when it's on the same shot that destroyed it in the first place.
    I'll post a demonstration of what i mean in #gtfo-media
jagged basin
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- Fixed striker weak spot that wasn't removed correctly when head was this is what did it

distant ice
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i'm well aware

jagged basin
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I'd think the easiest way to do it would be to just add a grace period before the head hit box disappears

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have it take half a second before the head is actually gone, problem solved

distant ice
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i don't think you know how programming works, the solution for this one is probably as simple as moving one line outside of a loop

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not that we need to discuss that anyway

swift reef
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So it becomes invulnerable after the head goes?

distant ice
#

no, the other pellets just pass through

minor fractal
#

Yah, that's kind of a big nerf to shotguns.

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It's no wonder choke mod felt unusable at times, pump spready literally improves accuracy on body.

lilac fulcrum
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We'll look into it. Thanks for the video

warm spruce
#

Is matchmaking region based or whoever is avaiable in general ?

weary relic
#

That is interesting

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Hu

warm spruce
#

Havent tried the new update yet and stuff sounds interesting

lilac fulcrum
#

Matchmaking is based on expedition selected, latency, voice, and language settings

warm spruce
#

Thank you for the answer gtfoheart

formal bear
#

What's best expedition to train killing scouts?

gilded jolt
#

C2 has a lot

dusky totem
#

are there 2 optionals in A2

rain python
#

B2 probably no need to do any security alarms

dusky totem
#

or just one

gilded mist
#

I would say c1 for practice killing single scouts but for more than in one room what burger said

gilded jolt
#

There is 2 optionals on A2

neon gust
#

c1 its rng dependend

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b2 its the easiest one

tardy granite
#

d2 cause

weary relic
#

C2 definitely

tardy granite
#

u gotta go for the hardest type of scouts

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if u can hammer that scouts, all scouts are easy

keen python
#

is it true, that the player behave like a sound wall when smacking sleepers?

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some people told me

gilded jolt
#

Like other players can block sound?

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Cause if so no that is not a thing

keen python
#

when you are between sleepers ans smack one so the other will never wake up

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thats what i thinking

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but not sure

fading tangle
#

no that doesn't work

gilded mist
#

In my experience standing inbetween sleepers has made a difference when smacking. It's not consistent however

#

Not a sound wall though I think more a sight wall I dunno how it works

weary relic
#

yeah, thats not how enemy los works

gilded mist
#

The enemies I am blocking don't notice but the sleeper at the other end of the room somehow spots me

#

It works like a circle and a cone for where they are facing right?

weary relic
#

12.5 metres and scanning, of those the closest will notice you. They require Los, so walls and such will block out the scanning sleepers

#

12.5 is deceptively far

gilded mist
#

So why does standing in between sleepers sometimes work? I haven't played today maybe it's changed but I will test it when I am on later in a bit

weary relic
#

it doesnt

#

its just luck

#

they wont always aggro while scanning

gilded mist
#

Just going by what videos I have watched

#

They are old videos though

#

From like rundown 2 I think

weary relic
#

the stealth has never changed

gilded mist
#

Ok I gotta test if I have been spreading misinformation or not.

weary relic
#

you def have then

gilded mist
#

Don't wanna screw other players so time to test it out when. Enemies are glowing, Enemies are not, Infront glow, and Behind glow

lilac fulcrum
#

no one has figured out the full logic. some people know some parts

weary relic
#

O.o

gilded mist
#

Oh

#

So maybe

#

Still gotta test but where I learned stealth from was also scalers videos

weary relic
#

ha, ive taught him a fair bit

#

we need to start playing again

gilded mist
#

Don't you dare say that means I learnt from you

weary relic
#

hah

#

we all learn from eachother in the community

lilac fulcrum
#

I learned from The Devs The Warden

weary relic
#

smh doc

#

thats cheating

gilded mist
#

I don't make eye contact with The Warden just following the rules yup

hard wasp
#

same

#

scares me too much

gilded mist
#

Hold on do you guys think hammer sound can be connected to where you hit on the enemy?

distant ice
#

i feel like i know a good part except for the rngesus at the end of it, cba to write it all out though

#

think i did once

gilded mist
#

From what I can now tell if you are crouching and hit a crouching enemy beside a standing enemy it makes no difference if you are in between so far. Haven't tried standing

distant ice
#

no difference in sleeper positions afaik

gilded mist
#

I am still new so when it comes to stealth testing what is a waste of my time doing?

distant ice
#

no mechanical difference from normal awake, pulsing and the different kind of pulsing they do in reaction to light when it comes to detection

#

poses make no difference

#

all sleeper types have the same range

gilded mist
#

Giants seem to have different range tho

weary relic
#

nope

distant ice
#

haven't tested those as much cuz they rarely spawn where you want them to, but didn't seem to make a difference

#

oh also

#

all types of noise except gunfire have the same distance

gilded mist
#

Just enemies react differently or the sounds cause different effects. So sprint obviously triggers enemies quick

#

But distance is same ok then! Thanks

#

OH

#

Enemies react differently based on distance to them kinda like spitters damage

distant ice
#

that's only to spitters, locks, and hammerfloor

#

here's another one that a lot of people seem to miss:
when you first wake a sleeper with noise, you can still move for ~2-ish seconds before triggering
if you move, pause, then move, you have a lot less time
it's not exposure as much as it is them going through different animation phases before they can alert

#

meanwhile flashlight is exposure

#

also weird af, it should be around 2 seconds but can take way longer, seems that their pulsing and whatnot causes them to miss some "exposure"

gilded mist
#

Welp dodging is a bad idea for stealth

distant ice
#

and noise/flashing doesn't increase the amount of pulsing they do, they might go to sleep in the middle of you walking/flashing and wake up instantly again

gilded mist
#

Just found out shoving a door has a sound but it doesn't do anything so far

distant ice
#

and this is another one that i got while testing stuff a lot, even though doc says not rng but as far as i'm aware - let's take 2 sleepers, 1 is listening and close enough but no cluster, the other you're about to do stuff with:
killing the 1st has a chance to wake the 2nd up, while bumping/waking with flash/noise is guaranteed to wake the 2nd up

#

you can shove giants without waking them

gilded mist
#

Wait really

#

Wot

distant ice
#

at least in previous rundowns

weary relic
#

i think that was fixed

#

idk

distant ice
#

shove just does nothing

fading tangle
#

||you can shove birthers without waking them||

weary relic
#

hm, so maybe it wasnt fixed

gilded mist
#

yeah standing in between does nothing

#

Well then I am gonna switch up my stealth strats now. I have been wrong for so long damn

pliant tusk
#

So me and my group are running A2 extreme and the game decided that 2 of the 3 cells we need are locked behind the doors that need those cells. we've already used the one we had access to and found nothing to help us in the zone it lead to. sooo what are we supposed to do. without at least one of the locked cells we cannot complete the optional objective.

neon gust
#

did you check zone 42?

pliant tusk
#

yes i queryed the cells and listed what zones they are in

neon gust
#

42 its just a two sequence alarm

#

you have to go there

split wedge
#

yes

#

we have the only 2 cells left on the whole map is being the locked doors

#

110 and 111

#

*behind

gilded jolt
#

Would it have been possible to save the cell that you had already used earlier, then use it to go into those rooms first?

spark wolf
#

you can screw yourself on A2

#

it just kind of requires you to mess up twice

#

lmao

neon gust
#

Theres suppose to be a cell inside the extreme door, then you query the hsu and put the cell in the correct gen

#

you can screw yourself on A2
@spark wolf You can??

spark wolf
#

yeh

#

there's 2 generators and 2 cells on main

pliant tusk
#

seems kinda stupid that you can do that

spark wolf
#

if you picked the wrong cryo zone you'll already have to use your 2nd cell

gilded jolt
#

I mean you can screw yourself on B1 too

#

This rundown uses cells a lot

spark wolf
#

extreme has a cell in it's hub

#

and 2 cells spread between the 3 side zones

#

so if you open the sidezone that doesn't have a cell

#

and also doesn't have your hsu

#

you screwed yourself

split wedge
#

lol someone needs to fix that

gilded jolt
#

Its intentional

#

Its not a bug

split wedge
#

was gonna say

#

thats braindead

gilded jolt
#

Eh

obsidian temple
#

thats bad 😦

gilded jolt
#

If you mess up you gotta face the consequences

spark wolf
#

while i kind of agree that maybe it shouldn't be like that

distant ice
#

Forcing people to learn terminals and thinking about objectives

spark wolf
#

one could argue that you're braindead for going to the wrong zone twice

neon gust
#

welp, now you learned that you should terminal stuff before going in on auto pilot

split wedge
#

just said to myself

craggy pier
#

what is up with the hostility

distant ice
#

Past rundowns you see people in low tiers who never used a terminal lul

split wedge
#

theres no way the devs are that dumb to do that

#

turns out i was wrong

gilded jolt
#

I mean its not a bad thing per say

#

I mean yes its annoying

split wedge
#

no

#

it is

#

wont add anything to the game

gilded jolt
#

Shoulda used the terminal

split wedge
#

now that i know

neon gust
#

eeh you can reach that place in like 30 min your fine

spark wolf
#

i mean you don't even know if it's intentional

distant ice
#

You've learned to check out your objectives GWcmeisterPeepoShrug

spark wolf
#

none of us here right now can answer that

split wedge
#

know to do that

#

like i said i just thought theres no way they would intentionally allow you to screw yourself

gilded jolt
#

You can also do that on B1

#

Guess the devs like making people pay for not paying close enough attention to things I guess

split wedge
#

no way its intentional then

#

then it would only be 2 mission that can happen

gilded jolt
#

Idk if there were levels in the previous rundown that you could softlock yourself on

distant ice
#

Don't think so but cells weren't abused then

neon gust
#

if the gen has a lid it shouldnt let you put it in like it was before, thats a bug, but if it has the connectors expose and you put it in then yeah maybe read the numbers

gilded jolt
#

But like yeah this rundown uses cells a lot

#

A2,B1,B2,C2 all use cells

#

Idk about D1 or D2

weary relic
#

D2 layer does

#

im unsure bout D1 myself

neon gust
#

d2 main have it too if you choose to go there

#

95 then you choose wich door you want 97 and the other one

split wedge
#

had faith in the devs that they know how to design a game

#

guess i was wrong

gilded jolt
#

I mean

split wedge
#

horrible level design

#

no argument

gilded jolt
#

I guess they are just incentivizing people to use the terminal and make sure they are going to the right place?

#

I will admit having the ability to softlock yourself on an A tier is kinda dumb

#

A later tier I could see being able to do that

pliant tusk
#

if it was D or C tier then yeah sure whatever but A tier really

gilded jolt
#

Ye its kinda dumb such an early level lets you softlock yourself but at the same time at least its only A2 it would be really annoying to get softlocked like late into a D tier run or something

pliant tusk
#

well you shouldn't be able to do it at all

random locust
#

eh I see it as a "pay attention to what ur doing and dont open doors willy nilly" kinda thing

gilded jolt
#

Eh kinda

#

On one side being able softlock yourself on an early level is kinda dumb, but one the other side I would say it is a good way to incentivize using terminals to make sure you are going into the right area

random locust
#

^^

gilded jolt
#

Later on it is very important to use the terminal for stuff like that

spark wolf
#

you'd still be able to finish main objective

split wedge
#

never played another game ever that you can do that

#

adds nothing to the game

#

is a pain in the ass 1 time then thats it

gilded jolt
#

Eh

spark wolf
#

You make a mistake by not actually checking what you're supposed to do and the game punishes you by not allowing you to complete the optional objective that's meant for people that know what they're doing

random locust
#

yes

spark wolf
#

Sounds kind of fair

neon gust
#

As long as it doesnt prevent you from finishing the main objective i think its fine

split wedge
#

ill be more aware of stupid shit in game from now on

neon gust
#

you could do it better next time with the knowledge you've gain

split wedge
#

no

#

doesnt change my game mechanics at all

neon gust
#

:[

split wedge
#

we did amazing up until that

gilded jolt
#

Well learn to use the terminal

#

It is essential in the later levels

split wedge
#

we know how to

gilded jolt
#

Well clearly you did not use it cause you went into the wrong zone

split wedge
#

like i said i didint account for the horrible level design

#

small shitty indie company so makes sense

neon gust
#

lmao

random locust
#

did you open both 45 and 46?

split wedge
#

yes

random locust
#

nice

gilded jolt
#

Ye thats how you lose

split wedge
#

only 2 cells left on map were behind locked doors

neon gust
#

we did amazing......forgets to check on terminal

random locust
#

and then you spent the 109 cell on the wrong room

split wedge
#

as far as resources go yea

spark wolf
#

it's funny because there's a lot of shit in this game that's literally the games fault only

#

but you chose to pick something that was your fault

#

im toxic

split wedge
#

shitty level design for a shitty game

#

its ok

distant ice
#

Well you can have your opinion but what are you learning right now by complaining here?

gilded jolt
#

Lol this guy is getting so mad over the fact that he did not use one of the game mechanics when he should have

spark wolf
random locust
#

game is teaching you a lesson and ur tryna break the mirror

distant ice
#

Is it gonna bring you a cell?

split wedge
#

i mean

#

your still commenting on it and it didint neven happen to you

gilded jolt
#

Also if you used the terminal to check for resources why didnt you like check for the actual important item

distant ice
#

I was gone for like 20 mins when i saw this was going nowhere actually

#

Just surprised you're still here and apparently insulting everyone now

fading tangle
#

stinky chat

distant ice
#

Game lost, you learned, you won't do it next time

#

What else do you need

gilded jolt
#

Why are you getting so mad over A2 it takes like less than half an hour to get to that point

split wedge
#

i dont have all day to spend so

neon gust
#

its less than 30 min

#

literally

distant ice
#

You have 20x more than you should have to spend here so

fading tangle
#

please step away from the computer and take a break

#

everyone here

split wedge
#

played all of rundown 1 none of this bs happened

#

i doubt its even intended

neon gust
#

please step away from the computer and take a break
@fading tangle cant my i had an experimental operation that glue my shitty 1600x900p monitor to may face

split wedge
#

just like i said oversight

#

and shitty map design

distant ice
#

Bs extraction alarms have always been a thing but that didn't seem to bother you

#

None of the other map flaws either

#

You sure you're not just being salty about one thing in particular?

gilded jolt
#

If you have been playing since Rundown 1 why are you not using the terminals to find objective items

weary relic
#

smh

#

damn, that fast?

spark wolf
#

nah not yet

minor fractal
#

Oh boy, a personal attack

split wedge
#

bro like i said

weary relic
#

hypothetical time?

split wedge
#

i know how to use terminals to find shit

spark wolf
#

should be

weary relic
#

damn

spark wolf
#

need everything to spawn as close as possible

split wedge
#

i literally said to myself dont think they would make it that way cause its just dumb

minor fractal
#

Then why the fuck did you open a zone w/ no cells and no objectives?

weary relic
#

yeah, id like to see yall do it

split wedge
#

but like i said shitty indie company produce shitty game

distant ice
#

You have the patience to keep retrying for the best spawn jfc

peak grove
#

How to check your network latency?

distant ice
#

Bonk a sleeper and see how long it takes to die GWjiangoOmegaLUL

neon gust
#

^

distant ice
#

You can't really check ping

#

You just kinda know by seeing what happens

peak grove
#

Nice.

distant ice
#

Worse than ping is stability tho

minor fractal
#

I think you can softlock the B1 main objective, though?

gilded jolt
#

Ye

#

If you do extreme and go in decontamination zone you cant do main objective

hard wasp
#

@split wedge Please be respectful to others and chill with the insults. You're allowed to dislike the game/level design especially since you got soft-locked, but don't take that anger out on others.

craggy pier
#

Does anyone have trouble loading B2

weary relic
#

rip chase

hard wasp
#

wot

#

did i die or sum

weary relic
#

mayhaps

minor fractal
#

You've been dead this entire time

#

Nothing is real

craggy pier
#

same

craggy pier
#

anyone else getting issues during the R4B1 extreme sector with the sound engine?

gentle oracle
#

what kind of issues?

soft arch
#

How long do rundowns last?

gentle oracle
#

until the next one

young pagoda
#

currently, a few months

gentle oracle
#

usually like 3-4 months

#

next one could take a half a year for all we know...

young pagoda
#

however, the devs hope to get it down to a process, so they can have longer rundowns that will be 3-4 months and shorter ones that will be a few weeks

gentle oracle
#

yeah

lilac fulcrum
#

The goal is to not have them be that long. R3 to R4 did take a little bit longer than the rest, but we're trying to reduce that time

young pagoda
#

that was because of vacation, though

soft arch
#

Cheers folks, I have a bit more time than I thought haha

young pagoda
#

yeah, you got some time to use

fading tangle
#

R2 was too short

#

R3 was a good amount of time

young pagoda
#

what?

fading tangle
#

same with R1

young pagoda
#

R3 was really long

#

not in rundown length

vital sierra
#

R3 last 4 month

young pagoda
#

but in the time it was avaliable

#

^

fading tangle
#

yeah that was fine

vital sierra
#

R3 is the longest

#

R1 about 3.5 months

fading tangle
#

3 to 4 months is a good length

young pagoda
#

what do you mean R4 is the longest, alpha?

fading tangle
#

making a rundown last one quarter of the year

vital sierra
#

oof

#

wrong number

young pagoda
#

ok

weary relic
#

i dont

#

between 2-3

#

warden

fading tangle
#

one rundown a year

#

everyone must complete each mission with 100 completions to unlock it early

#

:^)

craggy pier
#

(^:

craggy pier
#

shit i had to leave for a good minute, but i was wondering if anyone noticed that R4B1's extreme sector can have the sound engine crash, where all sounds stop save for clicking from sleepers, and following this can sometimes be a crash

minor fractal
#

Haven't had that issue, might be a problem w/ your end.

craggy pier
#

it happened once across three different players, myself and two of my teammates at different times

#

each of us having different machines and being in vastly different parts of the world

fading tangle
#

I noticed if one person gets an audio bug it happens to others

craggy pier
#

is that the case?

fading tangle
#

usually just re-opening the game fixes it

minor fractal
#

Were scouts alerted at all when it started?

craggy pier
#

yeah, it would have, but unfortunately i was the host and my crashing caused the lobby to close out, which afaik shouldn't have happened

#

no

#

it was from opening security doors to go to zones where a code was needed for the reactor

glacial pilot
#

What's the best reliable way to dodge the homing attacks?

craggy pier
#

Strafe left or right then flick your mouse down or to the sides

glacial pilot
#

Why does mouse movement matter?

craggy pier
#

I can't explain it either it just works for me

#

Probably something about the character model bending forwards

#

Dash sideways shortly before they hit you

weary relic
#

Doesn’t work always

glacial pilot
#

Dash?

weary relic
#

Tracking can and will still get ya doing that

#

And yep. Tap shift while sidestepping, or moving backwards

craggy pier
#

Depends on what you're doing before dashing

#

If you strafe right and dash right while the projectile was already tracking you going right, it has much less need to adjust the trajectory

random locust
#

If im sprinting towards the shooter ill flick my mouse sideways to strafe the projectile and then keep running at it

craggy pier
#

Compared to, say, baiting the projectile going right and then dashing left

minor fractal
#

Usually best to just move a direction and forward

fading tangle
#

if I see a shooter targeting me I run at it and when it shoots I flick my mouse to the side really quick to run around the bullet

#

haven't had much luck with using the actual dodge mechanic

#

sheet, if the dodge mechanic could avoid tongues I'd use the hell out of it

simple oyster
#

Are the sleepers more sensitive to motion in rundown 4 than they were in the previous rundown?

weary relic
#

Nope

simple oyster
#

Oh i guess I'm just imagining it

swift reef
#

do you need a fully charged melee to stagger a titan or is half good too?

craggy pier
#

Kindly use the lfg channels

swift reef
#

thank you for the answer

craggy pier
#

No wait

#

That wasn't an answer to your question

#

Fucc

swift reef
#

I will tell the titan to use the lfg channels

dreamy pecan
#

anyone know if the A2 optional extreme objective triggers a nonstop alarm once you take the hsu sample?

swift reef
#

no

hard wasp
#

it does not

swift reef
#

it's only 1 wave

dreamy pecan
#

ah thank you!

desert marlin
#

at the rate they're increasing difficulty with the enemy types, lets hope to see that E tier locked behind 5,000 completions or so of a D tier

craggy pier
#

does anyone know what map is the best for practicing scout takedows with hammer?

golden fern
#

Is it possible to matchmake with a friend?

gilded jolt
#

No

distant ice
#

does anyone know what map is the best for practicing scout takedows with hammer?
@craggy pier b2 probs

craggy pier
#

thanks : )

gilded jolt
#

Ye that ones is pretty good for practicing without having to go through alarm doors and stuff

golden fern
#

No
Aight, thanks

distant ice
#

Lfg exists tho

gilded mist
#

Can you push scouts?

minor fractal
#

Yes, but it's going to attempt to scream and go invuln as soon as stagger frames are over.

gilded mist
#

So... Basically a tiny frame is added if you get touched by pushing.

#

Sounds like a bad idea to push then

distant ice
#

you can make use of the stagger damage causes to doubleshot scouts with revolver from the front and such

#

not exactly related to shove but

minor fractal
#

While I do hate hitbox removal on shotguns, the advantage it gives against babies is incredible @distant ice

#

One shell can kill something like 8 of them if their heads are lined up, since one pellet kills.

distant ice
#

multikill potential?

#

ig

minor fractal
#

I'd rather it be fixed for more "ordinary" enemies, though.

distant ice
#

i still think all guns should have pierce by overkill

#

or limb destruction if you prefer

neon gust
#

They shoulda added more ammo to pump shooty

#

even tho it "feels" the same depending on distance it can be quite a waste

distant ice
#

from their notes it's like they expect shotguns to be multikill weapons

#

meanwhile that's as realistic as consistent multikills with hel gun

frail kestrel
#

is there a way to change the music in game?

#

like edit game file or something like that

#

cuz i kinda misses the rd2 music

gilded jolt
#

I dont think so

#

Dont know for sure though

neon gust
#

nope

#

but the music fits thematically this time

#

unlike in r3 where we had like 2 lab levels

worthy trail
#

what is ppl general opinion about waves spawns being connected to killing enemies in previous waves rather than time passed? Is it viewed as a good thing?

gilded jolt
#

I think its fine

neon gust
#

Isnt it both

gilded jolt
#

Well I thought that waves were time based

neon gust
#

time and amount of kills

gilded jolt
#

But when you reach spawn cap its kill based

neon gust
#

🤔 i always tought it was both

#

its good for low man teams

#

cuz kite stronk

craggy pier
#

so... i tried b2 and i guess i have to go through the normal path (not extreme) or will the ||error alarm always wake up scout?||

steel valley
#

if you're fast enough you can get to the scouts first

#

but its rough yeah

neon gust
#

but on 4 mans shits annoying on really long scans, theres needs to be a downtime that lets you do atleast some objectives if you get to kill the wave

distant ice
#

I had a theory that i haven't worked on a long time and don't feel like it

#

Waves got a timer that only starts running when x enemies are alive, and every enemy killed after that deducts some extra time from it

gilded mist
#

Interesting theory actually that might work.

#

Felt like it Took longer and longer the more enemies that I left alive with the ||error alarm in b2||

distant ice
#

Idk about the error alarms actually

distant ice
#

instead of changing alarms to have purely time-based spawns (which is basically error alarms but not error), an alternative could be a wave clearing event where there's a guaranteed amount of enemies that'll spawn

#

but that sounds like a hybrid of blood doors and alarms

valid oriole
#

will the hammers ever have different functions?

neon gust
#

functions like what?

tropic ferry
#

he means we should get a rocket hammer

#

clearly

#

most op weapon in the game

gilded jolt
#

No I think the hammers will always just be only different cosmetically

#

They might add different types of melees that have different functions

simple galleon
#

hey, can someone please tell me what the numbers below each level in the main Rundown map mean?

gilded jolt
#

The completions for each sector if I am thinking about the same thing you are thinking about

pine geode
#

I know that limited information is a focus of the game but is there a reliable source of info on weapon/mechanic stats? Testing it manually is cool and all, but time consuming and a pain. Unless firing lines are maintained CQC weapons seem to win out in most engagements ||even more so with the high amount of (fog/running for life) in some of the missions|| and telling how shove works is very hit or miss, as enemies seem to clip through the player or do not respond to pushes.

warm spruce
#

Is there any way of getting the ingame models without having to rip them ? Was interested in making thumbnails and fan art with them

lilac fulcrum
#

There is not any approved way

warm spruce
#

Ahh

rapid robin
#

anyone know how the terminal works for A1 bonus objective? something about verifying codes but the codes never work.

desert marlin
#

when you type in uplink_connect (ip), you need to follow up the commands with the correct key which the terminal gives you

#

an example being you see the key is Z04 = LIFE, you type uplink_verify life

gilded mist
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Damn you need to verify life

full fog
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is there a reliable way to solo big strikers or big shooters without alerting them?

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can't get the hang of staggering them enough

weary relic
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IIX syringe in lab or data centre levels

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Other then that. Only stagger

hexed shoal
#

is it possible to filter the LIST command for a specific room (letter)?

fading tangle
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no

sudden raptor
#

Need someone for A2 in gTFO-14

fading tangle
#

.t lfg

uneven gulchBOT
fading tangle
#

Why can you still c-foam terminals lol

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Also you can use meds on downed people but when they get picked up they drop down to 20%

neon gust
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Why can you still c-foam terminals lol
@fading tangle to troll

random locust
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foam ur uplink lol

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11/12 verified

neon gust
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I was 2 out 3 verify when someone threw a cfoam on my terminal

random locust
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brute force

craggy pier
#

Yo question, does jumping and sprinting change noise level? See ppl doing that a lot and wonder if it’s worse than just walking or sprinting at them, also sprinting and crouch sliding

random locust
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you only make noise when touching ground

vital sierra
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even tho, you are sprinting

craggy pier
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Neat

distant ice
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@lilac fulcrum so the pistol is still worse than it used to be, here's why:

  1. The falloff makes it so just past the sleeper detection range, it's 4 hits already. While falloff was actually unchanged looking at the patch notes (or ninja), i believe it turns out this way because 2 hs 1 bs was way more of an overkill than it is with the 1 hs 2 bs it has now.
  2. Before, we had 2 guaranteed staggers followed by a kill (hs -> hs -> bs ). Now we have 1 guaranteed stagger, 1 hit and a kill (hs -> bs -> bs). With perfect conditions that is.
    And this is just stats-wise. The "buff" of the pistol is influenced by the R3 rifle i feel, and that's a bad example because rifle was in big part better because of the head bug allowing 2-hit-kills. And while this point may be subjective, i feel like the skill reward of landing 2 headshots and a bodyshot made for a better weapon as opposed to 1 headshot and rest spam body.
    How i would change it: use the precision multiplier to get the headshot just below damage required to destroy the head, that will automatically increase its effective range, then you can look at other stats to adjust.
    Here's an example of its horrible range as it is now:
    https://www.youtube.com/watch?v=XhQ6yQZ_dCA
    i'd move on to proving that AR bad but HAR exists, and afterwards fix MG but i never liked it anyway. Removing chargeup would probably make it good enough
    and you may say you want a close-range semi-auto weapon and you're trying to move the pistol towards that. Well I believe there's only a few kinds of semis that might work at close-range: guaranteed oneshot, guaranteed stagger, and shotguns.
craggy pier
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Extreme goes with overload in b2

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I think

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They will keep spawning forever

gilded jolt
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I think he meant A2

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Cause A2 is foster

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@craggy pier Yes in the extreme section the alarm does stop after getting the hsu

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No

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You have to do overload first

craggy pier
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Overload first then extreme then high

gilded jolt
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There is no bulkhead key in Extreme that lets you do it first

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You have to do overload then extreme

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You go to a terminal and insert a command

swift reef
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you kill someone 😢

gilded jolt
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Yes you disable life support

craggy pier
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as a hardened criminal I think I'll be ok with that

swift reef
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yes

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small waves

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like 3

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yeah

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it is A2

lilac fulcrum
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@distant ice thanks for feedback, will review it when i have a moment

open sun
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do agro scouts get super armour

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because i couldn't stagger them when they charge up with a hammer

distant ice
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scouts are invulnerable while screaming

open sun
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when their charging up as well

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or only when blue

distant ice
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🤔

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wdym charging up

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from the moment you trigger one (enter screaming animation) to the moment it stands up after screaming

craggy pier
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When they start to scream you can't kill them

open sun
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ah ok

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i was just wondering because only one member of my team had ammo

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and we tried to kill the scout quickly

distant ice
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if a tendril went red you can still kill it

open sun
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oh there were no tendrails

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it only went blue

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im not sure where i can post the video

distant ice
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so you touched him or triggered the whole room

swift reef
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if you bump into it/run/make noise it triggers it

distant ice
#

run/make noise it triggers it
except not

swift reef
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doesn't it?

distant ice
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it makes them put tendrils out

craggy pier
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If you touch it's tendrils you still have a few milliseconds to kill it, if a sleeper shouts, or you touch it it alerts the scout immediately

distant ice
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also an alerted sleeper even without screaming can trigger the scout

craggy pier
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Oh if the sleeper alerts when the scout is close to it?

distant ice
open sun
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there i posted it

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im not sure what happened tbf

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i only faced one other scout

distant ice
gilded jolt
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Ye shooting but not killing it will instantly make it invulnerable

open sun
#

ah

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ok

distant ice
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"invisible"

craggy pier
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im not sure what happened tbf
Someone shot it without killing it instantly

#

With a pump you should shoot it nearly point blank as to get all the pellets to hit its head

open sun
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ok

craggy pier
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You have more range when using the choke mod shotty though

swift reef
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mines just sit back and let it walk to it

open sun
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so next time ill tell my team to let me full charge smack it

craggy pier
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Or melee it

open sun
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thanks

swift reef
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you should you use mines

open sun
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i didn't know about the invulnerability

gilded jolt
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Eh nah waste of good mines

craggy pier
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Remember to not touch it, and melee its head

gilded jolt
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At least in A1 just melee it

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Maybe in later levels mines

swift reef
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mines are just fun to use for scouts

open sun
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well in our situation

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no ammo

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no tool ammo either

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we were riding high on the early part of the level

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make it to the bulkhead with near full ammo at 90-70% health

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so yeah lets do extreme

craggy pier
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Yeah don't do that, wasting ammo I mean

safe dirge
#

Hi, I'm not good at English, and I have a question
what is the alert of the cupsule-like door saying?
It sounds like "WARNING ***** HIGH"

worthy pollen
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is the mission difficulty
it goes from High , Extreme ||Ơ̵͛V̸͛͆É̷̚R̵͆͠L̸͊̎O̴̗̒A̵̒̆D̶͊̆||

safe dirge
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oh I see, thanks!

jolly zealot
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It says "warning: threat level high"

broken shale
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guys i have a question. If i m starting the game its says "no connection"

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why?

weary relic
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Steam is down

distant ice
weary relic
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Mhm

distant ice
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bruhs

crimson falcon
#

game progress is online and save on servers ? if im clear reinstall windows i wont lose progress in current rundown ?

distant ice
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it is, you won't

craggy pier
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so, B2's extreme difficulty, i haven't seen much of it, but there's no way it's just putting in one command to stop the alarm, right?

weary relic
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correct

safe dirge
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It says "warning: threat level high"
@jolly zealot ooooh I got it ! thank you!

gilded jolt
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ye B2 has a really easy extreme objective

neon gust
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I mean you kind of trigger an permanent error alarm

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So depending on the team its gonna be hairy

craggy pier
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damn, nearly two manned the A2 overload but we didn't know what to expect, so didn't know how to prepare and that wound up with us losing it at 92% on the extraction

pine island
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are there more than the first 8 levels? noob here

toxic aurora
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what you see is what you get for now

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but they rotate levels every few months

pine island
#

I'm not sure I understand, every few months levels change but not the objectives?

weary relic
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everything about the rundown

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guns, enemies, levels get changed entirely

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new levels, the old ones in their entirety are removed

toxic aurora
#

the objectives change also, they call the system the rundown system. In a few months, you will never be able to play any of these levels again

pine island
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Oh dayum, alright, good to know
bought the game after a friend needed pals to play, we got both A done and struggle with B haha

toxic aurora
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yeah have fun

fallow sigil
#

can you family share this title?

distant ice
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yes

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good way to let your friends try out the game so you don't waste 30 bucks buying it for them

fallow sigil
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thats exactly why im asking lol

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kk thanks

neon gust
#

good way to let your friends try out the game so you don't waste 30 bucks buying it for them
@distant ice i bought like 4 copies..... we play every now and then 😫

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Very rarely

void tendon
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AYO WHEN THE FUCK THE CROSSHAIR ON THE COMBAT SHOTTY GONNA GET FIXED

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My OCD is fucking spiking when i use it

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its off centered by a centimeter

indigo quiver
#

so, how do overload alarms work? like do they never stop or do they stop once you finish the objective?

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or Error alarms, whatever their called

neon gust
#

so, how do overload alarms work? like do they never stop or do they stop once you finish the objective?
@indigo quiver overload bulkheads are different for some.levels, im assuming your on a2 so its the error alarm

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No they dont stop ever

indigo quiver
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do the enemies go out of the bulkhead or are they limited to the objective zone?

neon gust
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Once you trigger them you have to push and finish the level

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Theyre dormant

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Enemies spawn two rooms away so the initial wave from the error would be behind you

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After it, it would most likely.be infront of you

indigo quiver
#

so once you finish the objective they still spawn? (I.E b2)

neon gust
#

Yes sir its an error alarm

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You gotta finish the level for the alarm.to end 😋

indigo quiver
#

oof, so you have a perma alarm off the start

neon gust
#

Yep

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It just 3 sleepers

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You can hammer that

indigo quiver
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3 every? how long? 30 seconds?

dusky totem
#

is A2 extreme harder than B tier main objectives

worthy pollen
#

perhaps mostly depends on team and rng

shrewd dirge
#

best current level to practice scouts alone?

coral girder
#

soooooo what primary should i use for solo running?

gilded mist
#

Oh

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Was gonna say pistol

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But I ain't sure for solo

weary relic
#

auto

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ye

brisk gazelle
#

oy, I'm looking for a good resource for the expedition maps. Suggestions?

toxic aurora
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do level.

brisk gazelle
#

Makes sense.

toxic aurora
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explore everywhere.

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take screenshot of map

brisk gazelle
#

I mean, I get that, I was more wondering if anyone is aware of like a fan-made database of the maps

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Or is that not allowed? Or frowned upon?

#

I'm getting the vibe that it is frowned upon... No worries.

toxic aurora
#

wiki

random locust
#

naw you can google them sometimes but the wiki has maps too

viscid token
#

can i snipe from differnt rooms without sleepers noticing?

random locust
#

if from long enough distance yes, about 35m from nearest sleeper

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is the minimum

nova kite
#

For gaurenteed it's 1 room in-between you and the scout room

weary relic
#

30m, los does not matter if doors are open

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meaning, an adjacent door is open, but there is no los, but an enemy is within 30m, they will aggro

vital sierra
#

do you guys feel like they nerf shotgun/combat shotgun too much?

#

you can't kill anything unless they are 2meters next to you

blazing falcon
#

do you guys feel like they nerf shotgun/combat shotgun too much?

maybe

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but I tried choke shotgun and its quite well

weary relic
#

A lot

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Pump, combat, sniper were perfect in R3

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Ofc shotguns dominated in a rundown with garbage specials

blazing falcon
#

btw, can choke shotgun and revolver able to kill scout in the mid range ?

weary relic
#

Yep