#gtfo-related-questions
1 messages · Page 500 of 1
does crouching decrease movement Inaccuracy (the same way it does in Cs:go)
I don't even think this game has movement inaccuracy tbh.
^
it doesn't; i hate when games have it
aight cool
does staggering enemies slow them breaking a door?
No, lol.
slow no, but you can cancel their door breaking
As long as any one of them isn't staggered, they'll just keep damaging it at the usual pace.
guys, what is the best way to use mines? is it worth putting 2 or more on the same door in a alarm?
Does this look like a physically accurate game
1-2 is good for an alarm, 2-3 with foamed door is a good way to clear most of a wave
You hit something with a makeshift engine stick and they die. Yes.
It's peak real life tbh.
I only crouch to get more sleepers to line up
get closer to crawlers heads for CS and the like too
Okay, big brain question: if I put a mine on the other side of a door and the infected break it, does the mine explode? Does it do so in time to damage them, or does it get blocked by a minuscule frame in which the door breaking beats the mine exploding?
and should i place both in vertinal/horizontal or it doesnt changes much?
I'd estimate horizontal is easier to trigger, but needs to be placed on places that sometimes would give a reduced damage due to blast radius.
I'm considering putting it right in front of the middle of the door.
https://discordapp.com/channels/408196129470152705/585063132553281556/770793478249775144 I do my mines like this
ish, depends on if I know where they'll come from
If we’re on the topic of mines it’s best to space out the mines if you decide to put down two
Damage output for mines don’t stack
For multiple mines, I personally have gone with putting them horizontally and spread across possible paths.
So they didn't accidentally trigger two if they have a delay of sorts.
Which I have no idea about because I don't stare at my mines and see what they do.
sleeper ragdolls will detonate mines
Uh oh.
It’s a shitty thing mine deployments have to compensate for
Does the mine launch them into the stratosphere like a cartoon?
Rarely
nah but they will maintain running momentum
so often they can fall into the next laser
Mostly they’ll just look like they’ve trip when killed
So if I place them on axis Y and they run on X- that
I guess I'm making a little XY format on them, then
Alternating axes for each path and whatnot.
Like, say
🔴 -
|
I prefer X and Z but some people prefer X,Y
I might as well launch the game and test the door thing I was asking earlier, to see what actually happens to them.
Doors and mines go together perfectly
It maximums the damage it can do
sleepers should die from a door breaking if theres a mine
At most you’ll get ten
foam makes mines even better
At the very least 6
they stack the door more
Actually
Note you can put the mine in the door aswell but for lab levels doors the mine can still explode sometimes
I recall trying to place a mine inside a bulkhead and it didn't let me.
Maybe it won't even let me place a mine on the door.
Oh yeah bullhead won’t let you place mines on it’s wall
They’ll be there but they won’t be able to get anything
Only place you can put them on Is the floor
When you say "in the door", you mean right on the ground where the door goes?
Then it closes and still kinda stays there because indie jank?
Well I don’t know what you mean by that then because bulkhead doors always stay opened when activated
what do you mean by lab door?
????
I’ve had a few instances where they’ll just up and explode before sleepers breach so I’ve been trying to see about how often the mine explodes inside the door
mines should 1-shot a closed door I think
Ye they door
But I swear due to the lab doors being a bit more thinner I think the sleeps are triggering them somehow
It’s stupid but it happens
I dunno why they would make the lab doors thinner just place the mines on the frame but not right In the door
place them on the frame in ur defence room, not inside the door
I am sad to inform I cannot put the mine on the door.
But I can put it through the door.
Physics.
Does anyone have a picture of how it looks when they stack behind a door?
As in, how many of them are actually banging (on the door) and how they pile up?
I'm tempted to ask someone to foam the door and just spam mines on the other side
Aw.
Oh yeah, I could have someone with the bio tracker calling out when to black hole a mine into the other side.
Yes.
doors in this game 
The mine deployer utilizes neo-occult technology.
flashbacks to ended D2 run because enemies attacking through the door
What actually happens is you summon a little portal to one of the several variations of Hell known by human culture, and a little tiny imp goes from your deployer to wherever the crosshair is pointing.
The imp then places the mine and returns to the deployer through the same portal.
Which is why the gun uses ammo, otherwise the portal wouldn't have enough power.
Clever man, that Aleister.

what a kind little imp
About the same size as the mine.
I may use him in future games
He feeds on tool refill packs, apparently.
I wonder if you can get mines through blood doors and such then, although they are way thicker
The one I did it on was the first door on the left, in A2.
Was trying to place a mine on the door, saw the prompt, the mine didn't show up on the door and I was like: "something wrong ain't right, buck."
So I opened the door in a moment of indie jank mentality.
mfw 
Does extreme difficulity have the constant alarm? or just overload
Doing my first extreme run and just wanted some info before I jump in
Depends on expedition
Just gonna do A1
I actually don't think any extreme has one
A1 extreme has no ||error alarm|| but it has ||2 uplinks behind cluster alarms||
B2 extreme ||is an Error||
o right
quick question
the fourth difficulty is just doing both extreme and overload at the same time or?
Yes
Nice nice
does it do anything special? or just completionist stuff?
no need to tell what it does, just if there's some reward for doing the fourth difficulty
For now. Only bragging rights/ extra challenge
Oof yeah. Np
Uhh isn't one required to gain access to the d-tier?
One PE?
No
I have 1 done in overload, I don't think you need PE to unlock D tier
Yup
will the shotguns ever have a reload animation where the ammo count is based on how many shells youve reloaded into it?
it drives me nuts every time I put in two shells and all of a sudden I have eight.
shoot once
reload two
infinite ammo
on the topic of ||shadows||, do they spawn in as the base sleeper variant only or all sleeper variants? (excluding scouts and the obvious)
also someone jog my memory about ||cluster alarms|| i'm f o r g e t f u l
@coral girder ||there are big striker and scout shadows||
||there's a room with two scout shadows usually|| :^)
can you at least ||see the tentacles||?
||yes||
||cluster alarms are just a bunch of small circles that clear really quick||
oh right i remember those
what does prisoner efficency mean
@outer skiff Beating extreme and overload in the same run
On A2,B2,C2,D2
sounds like a nightmare
it is a nightmare
Its hard on some of the later levels
hey dust havent seen u in a while
ngl its kinda hard on their own on every level if you make a big false move
im the one who havent seen u in a while , hope u been doing amazingly
true xdd i just been on a long break and hope ur doing good as well
ill be there waiting for u , also , im gonna go there rn to leave this chat for gtfo related questions , hope u have an amazing play time doing prisoner efficency
ty xd
anyone have trouble with their mic working in game? i turn off PTT and have my correct mic selected
mmmh i cant help a lot cuz im voiceless , but what kind of problem do u have
like it sounds low , or doesnt sounds at all
just no one can here me in game chat
hear
i can hear everyone else tho
i tried diferent mics too and the one im using works cuz im using it in discord rightnow. just does not work on the in game voice chat
The default is push to talk, you did know that, right?
i tried it both on and off
mmmh the first time it worked but had the wrong mic ?
nah. never worked but i tried more then one mic just to be sure but none of the mics worked
ur changing these settings mid match ? or in lobby
if anyone is free and wants to make a lobby. maybe we can test it
in the lobby. and also restarted the game and join in another match to check
cuz if ur not doing it from mid match i think this is a case for #gtfo-technical-support
yeah , this is something for the technical support
ill ask in there
besto luck
ty
Need a bit of help on B1: During Extreme sequence 2/5 it tells to check the LOG. looking through the Log on the console led to no avail in finding a password, was wondering if we missed something when going through that
Were you looking on the right terminal
please don't tell me its the various computers in the room ;-;
It can be on any of them
It says which terminal it is at the top
Burger you broke his heart
ok
Are there people working on and maintaining a document of different speedrunning tech, methods and loadouts? If so where can I locate said document to start practicing and learning everything?
first you should specify team size
Basically 1-2 people, but mainly looking for any size since the group I play with changes on a daily basis
i'll take that as solo then

well you're best off looking at some existing solo speedruns and R4 is pretty fresh so idk what loadout people use now, also depends on map, but i hear carbine/cs/mines used to be very common
but primary/special have more contenders now
i'm not too interested in speedrunning personally but it seems like people basically don't crouch in stealth, bhop all the way even if it triggers the rooms
Yeah Carbine, CS and burst was basically the speed runner choice
Now there is contention with autopistol and autosentry
idk if you'd want to use autopistol in solo
i think it was confirmed 14 perfect hits to kill one striker with that thing
horrible
On the normal-above average solo player it isn’t recommended
Exactly what warden said
I personally have no need to kill enemies
ig 
Idk. It’s very playstyle oriented
Dumb question but, I'm new GTFO when I find a lobby to play with, how to I input the long code to join them ?
Copy it, and a red bottom should appear on the side of your screen, click it
just copy it then go the the rundown screen
You should join their lobby, or game if they already started
Ok thankyou guys 😄
when you're talking about speedrunning solo, you do want to kill
once you're done with the alarm you want them all gone
just that the weapons suck for that purpose right now
so using hammer to clear it can actually be faster
if you manage to stagger the entire wave it means the entire wave rushes in once you're done
there's no good weapons to solo clear an entire horde quikly right now
Honestly tho
I dont even primary kill much anymore. Just use them to stagger
Tho that started for me in R2 with the MP
the combat shotgun nerfs would still be fine, it's just the enemy collision screwing it up
Honestly
idk about smg now
haven't even tested how much more shots it takes now that the head hitbox will be gone
not that i really used the smg very effectively anyway
it was good enough that it didn't even matter if you used it for longer range
i generally just used it for longer range because anything that came close i could just oneshot with combat shotgun
Fair
Tbh. The head hitbox remaining was fine
i like that it's gone personally, messes with balance a lot
just that the effects of it are still there right now
3 hs, 5 bs for smg btw
(wanna hear something funny? AR is 2 hs, 5 bs)
can one of the devs tell if they tried to put some rain or sprinklers into gtfo and what the challenges would be in doing this?
I am really curious since having thought of having some rain asmr in gtfo 
i think would be impossible to get rain since were like 200 m under floor and getting lower
he just want his suggestion in game
I think flooded areas in levels are plausible but I doubt like an actual just full raining level
@neon gust dont be so toxic
I am just curious what tge devs think of it i bet they considered it already
They probably have a lot of things to consider, there are 2 interviews with them if you’re interested
Can you share the link I think I probably saw them
Thx
What are people's recommendations for a primary weapon on a scout build (I pretty much always take sniper and bio tracker)?
I've been using SMG, but I'm not sold 100% on it
High ammo if you’re planing to have some ammo remaining
Auto pistol and carbine can work
True
I'm mainly a support player anyway
If I can stagger small crowds of enemies and take the big strikers down a notch, that's all I really need
Me and my group have done A1 extreme, and were trying do A2 PE. How much harder would you say it is. We have never come long into the extreme area and it seems huge. Weve only done overload
Much more difficult
If you would compare the A2 PE to a regular main mission I say it would be on par with a high B low C tier
It’s difficult at first but once you get the hang of it it’s not bad
Can you do extreme before overload or do you have to do overload first?
A2 bulkhead logic forces you to do overload first for Prisoner Efficiency
||There is 1 in overload and none in extreme|| spoilered just in case
Bulkhead keys^
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
how many pellets to foam ||tank||
A lot
How many to foam you Doc?
I gave up on the foaming
Pretty sure it's more than that
so what's the dot in the centre of the crosshair circle mean?
It's pingable
Like boxes or doors
But if it persists without you looking at certain pingable stuff its a visual bug
ah ok
Is there any story behind GTFO or like lore or something?
#gtfo-lore should have your answers, @teal rune
I thought the dot was a deployed sentry
I noticed it always happens specifically when I put one down
How do the big guys work now? My friends and I tried to 4-man headshot them and while they die they hit everything around them and down all of us
The big guys like the ones in ||B1||?
Yeah like the ones in beta too
My teams were doing fine bunching up behind them and hitting with charge attacks
One for each player was enough to down them
We do down them, they just also attack while dying and kill us
also the fact that they can get off 4 attacks per second is pretty crazy
They shouldn't be attacking while dying
The times when that happened to me were when the group messed up the kill and woke the dude up before we started actually attacking (and staggering)
maybe it's a ping thing then
Could be. I was playing with people from NA, so I'd estimate a ping of around 180ms is still fine for takedowns like that
What's better: Auto sentry or burst sentry?
depends what for
is there a secret to the gas in B1 or do you just have to lose 60% of your health sometimes if the starting door is a hack lock
you can finaggle it by jumping on the railing behind the terminal, on the tiny amount of it that's on the left side, crouch down, walk across, and land on top of the hack lock to open it without being in the fog, but you will fall in when the hack is done. if a locker spawned there, you can sit on top of the locker and be safe
another thing you can do to avoid as much infection as possible is bunny jumping through the fog
also, keep your eye open because the fog turbine can spawn immediately to the terminal's left, before you even get to the hack door
I believe you can also stand on the outer side of the glass fence
Once I was standing on the lock and didn't fall when it broke, then I tried walking back to the stairs and realized I was still above the fog, despite not being near the door
yeah, you can get on the lip, too, it's just a little more difficult to stay there perfectly, so i usually don't bother
tips for running through crowds of sleepers like the real sped ruuners?
Run fast af boi
Set your fov to max
Visually
That being said. High fov is best
55 fov
Tunnel vision
Looking thru binoculars
Just gotta get used to the 90 fov
I use default FOV
Not quite. I prob will max it
Too lazy to change it
Now my flashlight is pixelated
havent use machine pistol a lot this rundown
how many shots does it take to stagger a spiky boy
Auto pistol *
👀

@lilac fulcrum so i had a sneaking suspicion since the start but only got around to it now - what's the reason cs is suddenly bad (and shotguns overall are screwed over)? it's not the spread, it's the head destruction. the moment the head gets destroyed, no other pellets can hit it. This is logical baloney with 2 solutions:
- you cannot deal more damage than 20ff (head hp) to a striker with headshots with any weapon (likewise with all other enemies);
- allow shotgun pellets to hit a "destroyed" head when it's on the same shot that destroyed it in the first place.
I'll post a demonstration of what i mean in #gtfo-media
- Fixed striker weak spot that wasn't removed correctly when head was this is what did it
i'm well aware
I'd think the easiest way to do it would be to just add a grace period before the head hit box disappears
have it take half a second before the head is actually gone, problem solved
i don't think you know how programming works, the solution for this one is probably as simple as moving one line outside of a loop
not that we need to discuss that anyway
So it becomes invulnerable after the head goes?
Yah, that's kind of a big nerf to shotguns.
It's no wonder choke mod felt unusable at times, pump spready literally improves accuracy on body.
We'll look into it. Thanks for the video
Is matchmaking region based or whoever is avaiable in general ?
Havent tried the new update yet and stuff sounds interesting
Matchmaking is based on expedition selected, latency, voice, and language settings
Thank you for the answer 
What's best expedition to train killing scouts?
C2 has a lot
are there 2 optionals in A2
B2 probably no need to do any security alarms
or just one
I would say c1 for practice killing single scouts but for more than in one room what burger said
There is 2 optionals on A2
d2 cause
C2 definitely
u gotta go for the hardest type of scouts
if u can hammer that scouts, all scouts are easy
is it true, that the player behave like a sound wall when smacking sleepers?
some people told me
when you are between sleepers ans smack one so the other will never wake up
thats what i thinking
but not sure
no that doesn't work
In my experience standing inbetween sleepers has made a difference when smacking. It's not consistent however
Not a sound wall though I think more a sight wall I dunno how it works
yeah, thats not how enemy los works
The enemies I am blocking don't notice but the sleeper at the other end of the room somehow spots me
It works like a circle and a cone for where they are facing right?
12.5 metres and scanning, of those the closest will notice you. They require Los, so walls and such will block out the scanning sleepers
12.5 is deceptively far
So why does standing in between sleepers sometimes work? I haven't played today maybe it's changed but I will test it when I am on later in a bit
Just going by what videos I have watched
They are old videos though
From like rundown 2 I think
the stealth has never changed
Ok I gotta test if I have been spreading misinformation or not.
you def have then
Don't wanna screw other players so time to test it out when. Enemies are glowing, Enemies are not, Infront glow, and Behind glow
no one has figured out the full logic. some people know some parts
O.o
Oh
So maybe
Still gotta test but where I learned stealth from was also scalers videos
Don't you dare say that means I learnt from you
I learned from The Devs The Warden
I don't make eye contact with The Warden just following the rules yup
Hold on do you guys think hammer sound can be connected to where you hit on the enemy?
i feel like i know a good part except for the rngesus at the end of it, cba to write it all out though
think i did once
From what I can now tell if you are crouching and hit a crouching enemy beside a standing enemy it makes no difference if you are in between so far. Haven't tried standing
no difference in sleeper positions afaik
I am still new so when it comes to stealth testing what is a waste of my time doing?
no mechanical difference from normal awake, pulsing and the different kind of pulsing they do in reaction to light when it comes to detection
poses make no difference
all sleeper types have the same range
Giants seem to have different range tho
nope
haven't tested those as much cuz they rarely spawn where you want them to, but didn't seem to make a difference
oh also
all types of noise except gunfire have the same distance
Just enemies react differently or the sounds cause different effects. So sprint obviously triggers enemies quick
But distance is same ok then! Thanks
OH
Enemies react differently based on distance to them kinda like spitters damage
that's only to spitters, locks, and hammerfloor
here's another one that a lot of people seem to miss:
when you first wake a sleeper with noise, you can still move for ~2-ish seconds before triggering
if you move, pause, then move, you have a lot less time
it's not exposure as much as it is them going through different animation phases before they can alert
meanwhile flashlight is exposure
also weird af, it should be around 2 seconds but can take way longer, seems that their pulsing and whatnot causes them to miss some "exposure"
Welp dodging is a bad idea for stealth
and noise/flashing doesn't increase the amount of pulsing they do, they might go to sleep in the middle of you walking/flashing and wake up instantly again
Just found out shoving a door has a sound but it doesn't do anything so far
and this is another one that i got while testing stuff a lot, even though doc says not rng but as far as i'm aware - let's take 2 sleepers, 1 is listening and close enough but no cluster, the other you're about to do stuff with:
killing the 1st has a chance to wake the 2nd up, while bumping/waking with flash/noise is guaranteed to wake the 2nd up
you can shove giants without waking them
at least in previous rundowns
shove just does nothing
||you can shove birthers without waking them||
hm, so maybe it wasnt fixed
yeah standing in between does nothing
Well then I am gonna switch up my stealth strats now. I have been wrong for so long damn
So me and my group are running A2 extreme and the game decided that 2 of the 3 cells we need are locked behind the doors that need those cells. we've already used the one we had access to and found nothing to help us in the zone it lead to. sooo what are we supposed to do. without at least one of the locked cells we cannot complete the optional objective.
did you check zone 42?
yes i queryed the cells and listed what zones they are in
yes
we have the only 2 cells left on the whole map is being the locked doors
110 and 111
*behind
Would it have been possible to save the cell that you had already used earlier, then use it to go into those rooms first?
Theres suppose to be a cell inside the extreme door, then you query the hsu and put the cell in the correct gen
you can screw yourself on A2
@spark wolf You can??
seems kinda stupid that you can do that
if you picked the wrong cryo zone you'll already have to use your 2nd cell
extreme has a cell in it's hub
and 2 cells spread between the 3 side zones
so if you open the sidezone that doesn't have a cell
and also doesn't have your hsu
you screwed yourself
lol someone needs to fix that
Eh
thats bad 😦
If you mess up you gotta face the consequences
while i kind of agree that maybe it shouldn't be like that
Forcing people to learn terminals and thinking about objectives
one could argue that you're braindead for going to the wrong zone twice
welp, now you learned that you should terminal stuff before going in on auto pilot
just said to myself
what is up with the hostility
Past rundowns you see people in low tiers who never used a terminal lul
Shoulda used the terminal
now that i know
eeh you can reach that place in like 30 min your fine
i mean you don't even know if it's intentional
You've learned to check out your objectives 
none of us here right now can answer that
know to do that
like i said i just thought theres no way they would intentionally allow you to screw yourself
You can also do that on B1
Guess the devs like making people pay for not paying close enough attention to things I guess
Idk if there were levels in the previous rundown that you could softlock yourself on
Don't think so but cells weren't abused then
if the gen has a lid it shouldnt let you put it in like it was before, thats a bug, but if it has the connectors expose and you put it in then yeah maybe read the numbers
But like yeah this rundown uses cells a lot
A2,B1,B2,C2 all use cells
Idk about D1 or D2
d2 main have it too if you choose to go there
95 then you choose wich door you want 97 and the other one
I mean
I guess they are just incentivizing people to use the terminal and make sure they are going to the right place?
I will admit having the ability to softlock yourself on an A tier is kinda dumb
A later tier I could see being able to do that
if it was D or C tier then yeah sure whatever but A tier really
Ye its kinda dumb such an early level lets you softlock yourself but at the same time at least its only A2 it would be really annoying to get softlocked like late into a D tier run or something
well you shouldn't be able to do it at all
eh I see it as a "pay attention to what ur doing and dont open doors willy nilly" kinda thing
Eh kinda
On one side being able softlock yourself on an early level is kinda dumb, but one the other side I would say it is a good way to incentivize using terminals to make sure you are going into the right area
^^
Later on it is very important to use the terminal for stuff like that
you'd still be able to finish main objective
never played another game ever that you can do that
adds nothing to the game
is a pain in the ass 1 time then thats it
Eh
You make a mistake by not actually checking what you're supposed to do and the game punishes you by not allowing you to complete the optional objective that's meant for people that know what they're doing
yes
Sounds kind of fair
As long as it doesnt prevent you from finishing the main objective i think its fine
ill be more aware of stupid shit in game from now on
you could do it better next time with the knowledge you've gain
:[
we did amazing up until that
we know how to
Well clearly you did not use it cause you went into the wrong zone
like i said i didint account for the horrible level design
small shitty indie company so makes sense
lmao
did you open both 45 and 46?
yes
nice
Ye thats how you lose
only 2 cells left on map were behind locked doors
we did amazing......forgets to check on terminal
and then you spent the 109 cell on the wrong room
as far as resources go yea
it's funny because there's a lot of shit in this game that's literally the games fault only
but you chose to pick something that was your fault

im toxic
Well you can have your opinion but what are you learning right now by complaining here?
Lol this guy is getting so mad over the fact that he did not use one of the game mechanics when he should have

game is teaching you a lesson and ur tryna break the mirror
Is it gonna bring you a cell?
Also if you used the terminal to check for resources why didnt you like check for the actual important item
I was gone for like 20 mins when i saw this was going nowhere actually
Just surprised you're still here and apparently insulting everyone now
stinky chat
Why are you getting so mad over A2 it takes like less than half an hour to get to that point
i dont have all day to spend so
You have 20x more than you should have to spend here so
please step away from the computer and take a break
@fading tangle cant my i had an experimental operation that glue my shitty 1600x900p monitor to may face
Bs extraction alarms have always been a thing but that didn't seem to bother you
None of the other map flaws either
You sure you're not just being salty about one thing in particular?
If you have been playing since Rundown 1 why are you not using the terminals to find objective items
nah not yet
Oh boy, a personal attack
bro like i said
hypothetical time?
i know how to use terminals to find shit
should be
damn
need everything to spawn as close as possible
i literally said to myself dont think they would make it that way cause its just dumb
Then why the fuck did you open a zone w/ no cells and no objectives?
yeah, id like to see yall do it
but like i said shitty indie company produce shitty game
You have the patience to keep retrying for the best spawn jfc
How to check your network latency?
Bonk a sleeper and see how long it takes to die 
^
Nice.
Worse than ping is stability tho
I think you can softlock the B1 main objective, though?
@split wedge Please be respectful to others and chill with the insults. You're allowed to dislike the game/level design especially since you got soft-locked, but don't take that anger out on others.
Does anyone have trouble loading B2
rip chase
mayhaps
same
anyone else getting issues during the R4B1 extreme sector with the sound engine?
what kind of issues?
How long do rundowns last?
until the next one
currently, a few months
however, the devs hope to get it down to a process, so they can have longer rundowns that will be 3-4 months and shorter ones that will be a few weeks
yeah
The goal is to not have them be that long. R3 to R4 did take a little bit longer than the rest, but we're trying to reduce that time
that was because of vacation, though
Cheers folks, I have a bit more time than I thought haha
yeah, you got some time to use
what?
same with R1
R3 last 4 month
yeah that was fine
3 to 4 months is a good length
what do you mean R4 is the longest, alpha?
making a rundown last one quarter of the year
ok
one rundown a year
everyone must complete each mission with 100 completions to unlock it early
:^)
(^:
shit i had to leave for a good minute, but i was wondering if anyone noticed that R4B1's extreme sector can have the sound engine crash, where all sounds stop save for clicking from sleepers, and following this can sometimes be a crash
Haven't had that issue, might be a problem w/ your end.
it happened once across three different players, myself and two of my teammates at different times
each of us having different machines and being in vastly different parts of the world
I noticed if one person gets an audio bug it happens to others
is that the case?
usually just re-opening the game fixes it
Were scouts alerted at all when it started?
yeah, it would have, but unfortunately i was the host and my crashing caused the lobby to close out, which afaik shouldn't have happened
no
it was from opening security doors to go to zones where a code was needed for the reactor
What's the best reliable way to dodge the homing attacks?
Strafe left or right then flick your mouse down or to the sides
Why does mouse movement matter?
I can't explain it either it just works for me
Probably something about the character model bending forwards
Dash sideways shortly before they hit you
Doesn’t work always
Dash?
Tracking can and will still get ya doing that
And yep. Tap shift while sidestepping, or moving backwards
Depends on what you're doing before dashing
If you strafe right and dash right while the projectile was already tracking you going right, it has much less need to adjust the trajectory
If im sprinting towards the shooter ill flick my mouse sideways to strafe the projectile and then keep running at it
Compared to, say, baiting the projectile going right and then dashing left
Usually best to just move a direction and forward
if I see a shooter targeting me I run at it and when it shoots I flick my mouse to the side really quick to run around the bullet
haven't had much luck with using the actual dodge mechanic
sheet, if the dodge mechanic could avoid tongues I'd use the hell out of it
Are the sleepers more sensitive to motion in rundown 4 than they were in the previous rundown?
Nope
Oh i guess I'm just imagining it
do you need a fully charged melee to stagger a titan or is half good too?
Kindly use the lfg channels
thank you for the answer
I will tell the titan to use the lfg channels
anyone know if the A2 optional extreme objective triggers a nonstop alarm once you take the hsu sample?
no
it does not
it's only 1 wave
ah thank you!
at the rate they're increasing difficulty with the enemy types, lets hope to see that E tier locked behind 5,000 completions or so of a D tier
does anyone know what map is the best for practicing scout takedows with hammer?
Is it possible to matchmake with a friend?
No
does anyone know what map is the best for practicing scout takedows with hammer?
@craggy pier b2 probs
thanks : )
Ye that ones is pretty good for practicing without having to go through alarm doors and stuff
No
Aight, thanks
Lfg exists tho
Can you push scouts?
Yes, but it's going to attempt to scream and go invuln as soon as stagger frames are over.
So... Basically a tiny frame is added if you get touched by pushing.
Sounds like a bad idea to push then
you can make use of the stagger damage causes to doubleshot scouts with revolver from the front and such
not exactly related to shove but
While I do hate hitbox removal on shotguns, the advantage it gives against babies is incredible @distant ice
One shell can kill something like 8 of them if their heads are lined up, since one pellet kills.
I'd rather it be fixed for more "ordinary" enemies, though.
i still think all guns should have pierce by overkill
or limb destruction if you prefer
They shoulda added more ammo to pump shooty
even tho it "feels" the same depending on distance it can be quite a waste
from their notes it's like they expect shotguns to be multikill weapons
meanwhile that's as realistic as consistent multikills with hel gun
is there a way to change the music in game?
like edit game file or something like that
cuz i kinda misses the rd2 music
nope
but the music fits thematically this time
unlike in r3 where we had like 2 lab levels
what is ppl general opinion about waves spawns being connected to killing enemies in previous waves rather than time passed? Is it viewed as a good thing?
I think its fine
Isnt it both
Well I thought that waves were time based
time and amount of kills
But when you reach spawn cap its kill based
so... i tried b2 and i guess i have to go through the normal path (not extreme) or will the ||error alarm always wake up scout?||
but on 4 mans shits annoying on really long scans, theres needs to be a downtime that lets you do atleast some objectives if you get to kill the wave
I had a theory that i haven't worked on a long time and don't feel like it
Waves got a timer that only starts running when x enemies are alive, and every enemy killed after that deducts some extra time from it
Interesting theory actually that might work.
Felt like it Took longer and longer the more enemies that I left alive with the ||error alarm in b2||
Idk about the error alarms actually
instead of changing alarms to have purely time-based spawns (which is basically error alarms but not error), an alternative could be a wave clearing event where there's a guaranteed amount of enemies that'll spawn
but that sounds like a hybrid of blood doors and alarms
will the hammers ever have different functions?
functions like what?
No I think the hammers will always just be only different cosmetically
They might add different types of melees that have different functions
hey, can someone please tell me what the numbers below each level in the main Rundown map mean?
The completions for each sector if I am thinking about the same thing you are thinking about
I know that limited information is a focus of the game but is there a reliable source of info on weapon/mechanic stats? Testing it manually is cool and all, but time consuming and a pain. Unless firing lines are maintained CQC weapons seem to win out in most engagements ||even more so with the high amount of (fog/running for life) in some of the missions|| and telling how shove works is very hit or miss, as enemies seem to clip through the player or do not respond to pushes.
Is there any way of getting the ingame models without having to rip them ? Was interested in making thumbnails and fan art with them
There is not any approved way
Ahh
anyone know how the terminal works for A1 bonus objective? something about verifying codes but the codes never work.
when you type in uplink_connect (ip), you need to follow up the commands with the correct key which the terminal gives you
an example being you see the key is Z04 = LIFE, you type uplink_verify life
Damn you need to verify life
is there a reliable way to solo big strikers or big shooters without alerting them?
can't get the hang of staggering them enough
is it possible to filter the LIST command for a specific room (letter)?
no
Need someone for A2 in gTFO-14
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Why can you still c-foam terminals lol
Also you can use meds on downed people but when they get picked up they drop down to 20%
Why can you still c-foam terminals lol
@fading tangle to troll
I was 2 out 3 verify when someone threw a cfoam on my terminal
brute force
Yo question, does jumping and sprinting change noise level? See ppl doing that a lot and wonder if it’s worse than just walking or sprinting at them, also sprinting and crouch sliding
you only make noise when touching ground
even tho, you are sprinting
Neat
@lilac fulcrum so the pistol is still worse than it used to be, here's why:
- The falloff makes it so just past the sleeper detection range, it's 4 hits already. While falloff was actually unchanged looking at the patch notes (or ninja), i believe it turns out this way because 2 hs 1 bs was way more of an overkill than it is with the 1 hs 2 bs it has now.
- Before, we had 2 guaranteed staggers followed by a kill (hs -> hs -> bs ). Now we have 1 guaranteed stagger, 1 hit and a kill (hs -> bs -> bs). With perfect conditions that is.
And this is just stats-wise. The "buff" of the pistol is influenced by the R3 rifle i feel, and that's a bad example because rifle was in big part better because of the head bug allowing 2-hit-kills. And while this point may be subjective, i feel like the skill reward of landing 2 headshots and a bodyshot made for a better weapon as opposed to 1 headshot and rest spam body.
How i would change it: use the precision multiplier to get the headshot just below damage required to destroy the head, that will automatically increase its effective range, then you can look at other stats to adjust.
Here's an example of its horrible range as it is now:
https://www.youtube.com/watch?v=XhQ6yQZ_dCA
i'd move on to proving that AR bad but HAR exists, and afterwards fix MG but i never liked it anyway. Removing chargeup would probably make it good enough
and you may say you want a close-range semi-auto weapon and you're trying to move the pistol towards that. Well I believe there's only a few kinds of semis that might work at close-range: guaranteed oneshot, guaranteed stagger, and shotguns.
I think he meant A2
Cause A2 is foster
@craggy pier Yes in the extreme section the alarm does stop after getting the hsu
No
You have to do overload first
Overload first then extreme then high
There is no bulkhead key in Extreme that lets you do it first
You have to do overload then extreme
You go to a terminal and insert a command
you kill someone 😢
Yes you disable life support
as a hardened criminal I think I'll be ok with that
@distant ice thanks for feedback, will review it when i have a moment
do agro scouts get super armour
because i couldn't stagger them when they charge up with a hammer
scouts are invulnerable while screaming
🤔
wdym charging up
from the moment you trigger one (enter screaming animation) to the moment it stands up after screaming
When they start to scream you can't kill them
ah ok
i was just wondering because only one member of my team had ammo
and we tried to kill the scout quickly
if a tendril went red you can still kill it
so you touched him or triggered the whole room
if you bump into it/run/make noise it triggers it
doesn't it?
it makes them put tendrils out
If you touch it's tendrils you still have a few milliseconds to kill it, if a sleeper shouts, or you touch it it alerts the scout immediately
also an alerted sleeper even without screaming can trigger the scout
Oh if the sleeper alerts when the scout is close to it?
https://youtu.be/jAkuCF9g-tU this shows almost the exact moment the scout goes invulnerable
and https://youtu.be/WXEu1hOKtYE here you can see the scout triggering to sleepers around it triggering
Ye shooting but not killing it will instantly make it invulnerable
"invisible"
im not sure what happened tbf
Someone shot it without killing it instantly
With a pump you should shoot it nearly point blank as to get all the pellets to hit its head
ok
You have more range when using the choke mod shotty though
mines just sit back and let it walk to it
so next time ill tell my team to let me full charge smack it
Or melee it
thanks
you should you use mines
i didn't know about the invulnerability
Eh nah waste of good mines
Remember to not touch it, and melee its head
mines are just fun to use for scouts
well in our situation
no ammo
no tool ammo either
we were riding high on the early part of the level
make it to the bulkhead with near full ammo at 90-70% health
so yeah lets do extreme
Yeah don't do that, wasting ammo I mean
Hi, I'm not good at English, and I have a question
what is the alert of the cupsule-like door saying?
It sounds like "WARNING ***** HIGH"
is the mission difficulty
it goes from High , Extreme ||Ơ̵͛V̸͛͆É̷̚R̵͆͠L̸͊̎O̴̗̒A̵̒̆D̶͊̆||
oh I see, thanks!
It says "warning: threat level high"
Steam is down
Mhm
bruhs
game progress is online and save on servers ? if im clear reinstall windows i wont lose progress in current rundown ?
it is, you won't
so, B2's extreme difficulty, i haven't seen much of it, but there's no way it's just putting in one command to stop the alarm, right?
correct
It says "warning: threat level high"
@jolly zealot ooooh I got it ! thank you!
ye B2 has a really easy extreme objective
I mean you kind of trigger an permanent error alarm
So depending on the team its gonna be hairy
damn, nearly two manned the A2 overload but we didn't know what to expect, so didn't know how to prepare and that wound up with us losing it at 92% on the extraction
are there more than the first 8 levels? noob here
I'm not sure I understand, every few months levels change but not the objectives?
everything about the rundown
guns, enemies, levels get changed entirely
new levels, the old ones in their entirety are removed
the objectives change also, they call the system the rundown system. In a few months, you will never be able to play any of these levels again
Oh dayum, alright, good to know
bought the game after a friend needed pals to play, we got both A done and struggle with B haha
yeah have fun
can you family share this title?
yes
good way to let your friends try out the game so you don't waste 30 bucks buying it for them

good way to let your friends try out the game so you don't waste 30 bucks buying it for them
@distant ice i bought like 4 copies..... we play every now and then 😫
Very rarely
AYO WHEN THE FUCK THE CROSSHAIR ON THE COMBAT SHOTTY GONNA GET FIXED
My OCD is fucking spiking when i use it
its off centered by a centimeter
so, how do overload alarms work? like do they never stop or do they stop once you finish the objective?
or Error alarms, whatever their called
so, how do overload alarms work? like do they never stop or do they stop once you finish the objective?
@indigo quiver overload bulkheads are different for some.levels, im assuming your on a2 so its the error alarm
No they dont stop ever
do the enemies go out of the bulkhead or are they limited to the objective zone?
Once you trigger them you have to push and finish the level
Theyre dormant
Enemies spawn two rooms away so the initial wave from the error would be behind you
After it, it would most likely.be infront of you
so once you finish the objective they still spawn? (I.E b2)
oof, so you have a perma alarm off the start
3 every? how long? 30 seconds?
is A2 extreme harder than B tier main objectives
perhaps mostly depends on team and rng
best current level to practice scouts alone?
soooooo what primary should i use for solo running?
oy, I'm looking for a good resource for the expedition maps. Suggestions?
do level.
Makes sense.
I mean, I get that, I was more wondering if anyone is aware of like a fan-made database of the maps
Or is that not allowed? Or frowned upon?
I'm getting the vibe that it is frowned upon... No worries.
wiki
naw you can google them sometimes but the wiki has maps too
can i snipe from differnt rooms without sleepers noticing?
For gaurenteed it's 1 room in-between you and the scout room
30m, los does not matter if doors are open
meaning, an adjacent door is open, but there is no los, but an enemy is within 30m, they will aggro
do you guys feel like they nerf shotgun/combat shotgun too much?
you can't kill anything unless they are 2meters next to you
do you guys feel like they nerf shotgun/combat shotgun too much?
maybe
but I tried choke shotgun and its quite well
A lot
Pump, combat, sniper were perfect in R3
Ofc shotguns dominated in a rundown with garbage specials
btw, can choke shotgun and revolver able to kill scout in the mid range ?
Yep


