#gtfo-related-questions
1 messages · Page 499 of 1
only solo mm atm
The shotgun just requires you to get stupidly close to the enemy, don’t get me wrong, it shreds the big boys like they’re nothing, but issues crop up for the sleepers
When group MM
That naruto run gives them too much power
maybe next rundown , no one knows
You're not supposed to shoot at them when they're running at you, you wait for the pause before they attack.
Which shotgun are you using, also?
Pumpy
If you haven't tried the choke, I can honestly recommend it
Just mind the clip size
I tried it but personally it’s too easy to waste your shots with how fast it fires, the pause with the pump action gives you a second to think about your next shot
Oh does choke fire faster? I hadn't noticed pffff
Wha, the choke is a shotty isn’t it ?
Yeah
Choke mod, yeah
Okay then I have no idea what it is
It’s a very high rof semi automatic super shorty
Nvm now I do
I.....need to look at the weapon names
Combat shotgun was the one I was roasting
Combat got nerfed and is practically useless now
Choke mod is a sleeper death button
Pump is just a better combat
Choke mod is ||charger ||delete weapon
musical number plays tell me more tell me more
Combat shotty got me through R3D1, sad to see it nerfed
Choke mod is, I'm pretty sure, stat-wise identical to the standard except for a few things
Tighter cone, bigger range
Half the clip size, same overall ammo(?)
I am..... enticed
Scouts are tentacle boy right ?
Scout is a female
It shits itself and says no u
All I’ve seen in this game so far is; sleepers, big boy and tentacle boy
Tentacle.is a girl
Tentai then
Men don't scream like banshees :^)
Yeah I remem reading the wiki that pump can 1shot scouts
In R2 it’s called the Spaghetti lady
Just gotta aim carefully
Spaghettoli screamer
Revolver is back of the head
What about pump?
Is the revolver even useful?
Just closed range headshot
I never tested it myself, but wiki didn't say anything about back
I'm having shit luck with the pump and great luck with the choke mod
Choke has a tighter cone, it's bound to be more consistent
Shotgun is closed range
Choke mod is mid-long range head shot
I will get as close as I can ads and bang, with the pump
It still says no
I think I'm just unlucky then
At the range you gotta get, you might as well just whack them
Make her let you host then :)
Then I also lag to shit because I have shit wifi to host
Oh well that's just a big rip then, whoops
Spectrum has been ass for the past months and I wanna murder
They promised me like 100 up and down
I get... 2mbps up and 23mbps down with shit stability

the combat shotgun nerf likely doesn't affect you at all if you weren't getting frequent oneshots anyway
I mainly used it in R3D1 to deal with lads as they got close to me
No not combat
I loved combat for r3
It was cheese
The pump.is insconsistant against scouts for me
A constant 4 for giants
I think R3B2 was my first time giving the pump a proper shot, and I definitely fell in love with it a bit then
I gave the pump a proper try in r4 and i love it
A little.more than the choke mod
Because I love cqb
triggered a sleeper and steam overlay immediately popped up and me being the smart person I am tried to get rid of it by pressing alt tab
...... needless to say bishop is dead
some of the nerfs make no sense at all when they add a weapon like the heavy ar
Not even the choke mod could save me from me
does the game pause in solo mode or does it just run in the background
No pause
I haven’t played in a while and I don’t see any mention in the patch notes, has there been any balancing of the scouts? They were my biggest painpoint in games I played way back
No
Reeeeee
Ai got smarter
Scouts ez, just whack
...But nah I getcha, they're stressful to deal with sometimes LOL
Someone teach me how to whack scouts
Well they may be easier to hit now at least if there’s been hitbox changes since I’ve played
Mhm
I remember trying to do that but it would just bounce off, before their invincibility frames
Here's a step-by-step process for whacking scouts:
- Approach carefully, melee charging up
- Have the scout noodle earlier than expected
- Panic and run away
- Have your sniper friend shoot its head off instead
Why sniper when you can snipe it from 30m with the choke mod
why kill it when you can befriend it
It just wants to bake you a pasta dinner, that's all
why kill it when you could wake it up by breathing too hard
During a permanent alarm, is it desired that enemies spawn in rooms (same zone) in front of you (where you haven't been) and wake up scouts or mothers if necessary?
So when is it safe to take the mallet to an enemies head so it doesn’t alert nearby sleepers ?
I have serious issues with waking up everyone nearby, though sometimes it doesn’t alert so I’m wondering what the frames of safety are
@sudden burrow joke's a joke but you charging&approaching + a scout that just started getting tentacles out is the very best opportunity to kill the scout
@rain pulsar clusters always wake up (enemies that are really close to the one you bonk), otherwise the closest listening sleeper has a chance to wake up
Absolutely, but it did it off-cycle and I panicked LOL
reacted to your noise i imagine
Is there a safe distance to bonk at ?
take a biotracker, 90% of the enemy's white bubble must be outside of 10m mark
from where the sleepers are in relation to each other btw
not based on player position
same goes for line of sight
How come some sleepers don’t wake up when they’re like three meters away from the site of the bonk?
either they were not listening or you lucked out with rngesus
they don't always wake
Yup
but when they do, it's always the closest listening one
Can I bonk the closest one to prevent other alerts then?
yes
usually you kill one and flash another so if something wakes, it's that one and you can bonk the second easily
not in that order.
Back again, on A1 I've cleared every room except for the bulkheads. I have 5/6 hard drives and my fear is that I have to go into the bulkheads for the last one, are the bulkheads side objectives or is it really necessary to go inside to finish the main one? Also, do bulkheads spawn enemies inside or outside of the bulkhead?
A1 ||you must do the hard bulkhead||
you'll find out
||Bulkheads are sometimes, but not always, for main objectives. Typically if the zone number spikes by 50+, it’s a side objective.||
solo is not a good place to start the game if you're looking to clear but it's definitely possible
^^^
I know, but it's satisfying when you pull off even small things
During a permanent alarm, is it desired that enemies spawn in rooms (same zone) in front of you (where you haven't been) and wake up scouts or mothers if necessary?
indeed it is
we have some other weirdos who explicitly play solo
devs are aware that that's a thing, it's messed up but it's known since R2
Henx, personally I prefer in room
would anyone be willing to help me with A1
oh, sorry, forgot that was a thing
if you're looking for a guide you might want to specify that though
@spiral kettle why would it be desirable to wake up scouts? Did I miss something?
any thoughts on the choke shotgun ?
I feel like it's very hit or miss
I either obliterate an enemy in one hit or hit them with bb bullets
Needs some careful aim, but it’s overall more consistent imo
Like storm said
Yeah, it has it's place, and it's downsides, but I haven't noticed inconsistency. What range are you talking about?
fairly close

almost melee range
it's pretty damn accurate
Yup
i had 3-4 moments when I shot right in the middle of an enemy and he didnt die
Hip or down sights?
sights
No clue, lol.
aiming at neck level
Tbh. Probably missed
I haven't noticed that myself, sorry.
It’s almost a slug with that gun
not sure yet which main weapon is good with it
been using the DMR but don't know about those 2 together
😔
Do you. Heavy assault (or regular assault) have the best damage potential, but some people swear by the pistol or like the quick reload of the smg. If you're on a team, the 1 or 2 shot stagger of the autopistol is good to reduce overall team damage by just poking angry bois who are looking to tongue somebody. I even know one person who kills it with DMR, though I do suspect it's probably not the best choice here.
I prefer less reload time to less spread, so I run combat shotgun or regular shotgun, but if you're running choke you'll want a primary with a lot of ammo probably.
so smg or AR
Does it? I'll check my math on that, maybe I got the numbers wrong in my testing.
Noted
thanks for the advices
If you mean like, consumables, then that can be a bit of an annoyance yeah
For resource packs and keys though, just ping them directly
When I tested, it looked like 4.5ish damage for assault rifle, 25rd mag, starts with 187 rds. I haven't tested refills yet. Carbine numbers from R3 testing are 3.2 dmg 40rd mag, 230 starting rounds. That's lower starting damage and lower damage per magazine than the AR. Did I get that wrong somewhere?
@weary relic
carbine staggers though, which is a killer
in example there was ||a mother sitting next to a locker|| I wish we could query the contents of the locker to see if we can avoid it or not, rather than having to sit and ping everything in the zone to check
the locker had a manual lock on it and we had no lock melters
nope
Yeah, I've done no testing of the stagger or precision stuff, I'm debating how much time I want to put in, lol.
try it
eventually
@lilac fulcrum it would be nice to get confirmation that the stats that weren't listed in the patch notes for persistent guns haven't changed... Like, has the addition of stagger or whatever "precision" is changed the SMG in some way? Any changes to the number of rounds per refill on old guns?
Generally speaking, patch notes only list what’s changed.
If it’s not mentioned, it’s not changed.
That would be my hope, and that's definitely what I'm assuming until someone corrects me because I do not have the time to go back through everything.
probably not the case seeing how precision is an entirely new mechanic
and so is stagger on weapons ofc
Is it a new mechanic, or just a name given to a property weapons always had?
@weary relic I'd still like to hear if you have different numbers for the Carbine/HAR.
Is it a new mechanic, or just a name given to a property weapons always had?
I’m just askin’ what comes to mind, maaan
- Added Weapon Multipliers "stagger" & "precision"
well if you want to say that's a straight-up lie
@kind cliff just take 20% of the max cap
except not really
here's a funny thing
the more ammo a weapon has in clip, the less it gets from refill
Until this rundown, the multipliers for head/back shots seemed to be the same, independent of the weapon used. Now it's different per gun, so that's a new mechanic as far as I can tell.
@nova kite on which gun?
Nvmm..
he just means in general
i'd look further into the fact i mentioned
Any weapons that we've specifically touched are included in the patch notes.
but what about - Added Weapon Multipliers "stagger" & "precision"
What does precision mean
So no blanket changes that effect all of them either? @lilac fulcrum
shakes docr4d violently
"specifically touched" got me worried.
They’ve probably just got multipliers of 1 tossed on ‘em or somethin’
Yeah, that's my hope.
I'd still like to hear if you have different numbers for the Carbine/HAR.
@kind cliff my numbers?
Hm
Yeah?
Give me a sec. I’m kinda busy atm I’ll ping ya with them
Cool, thanks. No worries.
Hey guys, is there ANY progression system in place? Or what do you get out of a successful run ?
Nothing as of yet.
k Thanks!
progression is being added however @eager flare
any idea when? 😄
.t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
check the roadmap and the backlog. we just released rundown 4, as soon as we have a plan for r5 we'll add that and you can see what we're working on and what's planned.
perfect! Thanks a lot
Can you play all of the rundowns? or is it only the current rundown?
Ahhh thank you
Rundowns are ded once they're gone
@onyx widget
Heyyyy.
hiiii
Ok so my friend @crisp anchor has been saying that gtfo is good but it fucking isn’t 🤣. He’s trying to get me to waste my hard earned money that I use to feed my children. What should I do to get him to STFU and GTFO of my face.
..
yes
The choice is yours
no
Ok so I’m not going to get it @crisp anchor
Game sucks but I love it
no
he doesn't
:D
@onyx widget Nakiro is a known jokester and he's lying he's joking
This isn't the spam channel
In the tight nit community of GTFO?
yeah the GTFOers we call ourselves
||for C1, after you place the data sphere in the nframe. is there a infinite alarm?||
Yes unfortunately 4 spawn each time
4 what?
Normals
normal.. waves?
Nah normal sleepers
Each 15 second interval from what I could tell
Same with every other ||error alarm||
Hey y'all, I was wondering, in B2, is there any way to clear the fog in zone 86 without having to use fog condensers?
It seems hard but you get used to em
wait klookie, so. when I place ||the data sphere in the nframe|| there will be an ||infinite alarm|| that wont stop throughout the rest of the level
ofc... so we need to go past ||the brute or whatever|| as well???
And yes you will have to fight him without being able to sneak past
god damn
where?
Right next to the door
Should widdle him down enough for bullets to finish him
Take into effect his very VERY slow
So use that to your advantage
oh okay
thanks
whats the community calling him?
i like ||brute||
but thats just an idea
I dunno
Big daddy
Abomination fits best in my minds but that’s just me
Abomination is too kf2
just like scouts
yeah im pretty sure its just to get past him
he slow af apparently
She isn't taking damage if white hit markers show
c1 monster unkillable?
^^^
White usually means no damage
Back is where it’s at
Think of it as an armoured charger
||im betting based on white hits, Frank Sr. has like 10K+ health and really high back multiplier||
sup, is there any difficulty increase if i play alone or with a full party? for example mob HP etc?
there is no difficulty scaling, at all
it doesnt even increases the number of spawned mobs?
Solo is a nightmare
well it does take a lot more skill/ different playstyle
Solo alarms are hard, everything else is fine
Mostly just takes god tier aim, the game has a nice indirect balance in that you get all the resources so you can heal and replenish when you need, so you just need good stealth knowledge and really good aim or knowledge of how to exploit the computer
can i matchmake with my premade group
not yet
Who needs aim when you’ve got a hammer
Anyone who is being charged by a horde of enemies
Smh, just hammer them
I suppose you could just kite and bonk
^
just charge right back into them
You gonna let that stop you from hammering them
seems to work for me
In hammer paper scissors I choose gun
Health is nothing more than a burden just stick to twenty and let the hammer cleanse thine soul of wretched sleeper filth
My main issue is losing track of the sleepers when they Naruto run
Biotracker is epic if used correctly
well ye, its best tool
Of course
I still don’t get why peeps need to use other tools
Thinking a sentry will help against a border of monsters
I use mines because I’m a coward
Same
Alls good in then end when it gets a done so who am I to get angry at people using foolish specials
just you wait for the solo burst sentry runs 
Just you wait.... shotgun sentry is coming back
auto i assume
how do i get the lobby code for a running game?
shotgun sentry meant to be big damage but it's a joke since they fixed the x4 damage bug
really doesn't matter that it's gone
Just copy it and then click the join button on the left of the rundown screen
we are in a game and one of us crashed, we can't find the code now
host press esc, at the bottom of that menu you can get the code @plain spire
so It's not appearing? thats weird
Resend the code to them, see if that works
Yeah we tried that - not working 😦
Can you matchmake with friends? As in Me +1, then search for more
not at this time
you can't atm but you can use the LFG system
@molten crater usually what i do is copy the lobby code for my friend, and they can join using that before the matchmaker finds anyone
and still you both end in the same lobby ?
Yeah, though sometimes it'll move us both into someone elses lobby
But it pretty consistently gets us queued together
if u play with ur friend again and do that can u send a record to me ?
ive tried that a lot of times without luck every time i end up on a lobby and my friend on other
Weird, I'll try to next time i do it
thanks
Hsu scans are class 1 alarms right?
Yep
lit
hey how many headshots does it take to kill a striker with both the SMG and assault rifle?
anyone else having this weird thing where you kind of get "kicked out" of ADS?
it happens all the damn time to me, gets me near killed sometimes because it'll happen when i'm deep in combat
maybe it has something to do with aim toggle, it'll just randomly stop aiming down sights for seemingly no reason
@frigid meadow You can only get so many head shots before head is destroyed.
The aim toggle seems to be on a fucky-wucky state for now. Sometimes it even shifts back to hold for a bit while the menu option still says toggle is enabled.
I find the toggle options in general a bit weird; the sprint toggle is just so wack. sometimes i'll sprint and then stop, then move again but i'll still be sprinting, and this only happens sometimes, i can't aim while sprinting either so it's a no-no for me
My favorite sprint toggle is the kind that actually stops sprinting if you let go of the movement keys and doesn't go back to doing anything if you try to mix another action in it, instead of being an obnoxiously persistent "it's actually a sprint switch, not a sprint toggle; enjoy sprinting from standing still".
Specially when different games with different pacing(s?) will have their own little, uh... "comforts" when it comes to these things, like Titanfall 2 actually having a very persistent sprint that ends up fitting the gameplay, instead of being intrusive.
During a permanent alarm, is it intentionally that enemies spawn in rooms (same zone) in front of you (where you haven't been) and wake up scouts or mothers if necessary?
They should spawn 2 rooms away, from what I heard
you asked that already
how many shots does the DMR take to kill?
Two on strikers, one on shooters
Head or body?
So wait, is every previous rundown technically inacessible?
So I can't play the levels or assignments in Rundown 3 or 2? Why?
But does that mean people who get the game later can't play important story expeditions?
Like what if I want to do a mission that the previous rundown had?
you can catch them up at the lore channel
Ah
But there’s no way of playing previous missions? They won’t even archive the levels? This seems kinda dumb
If every rundown is handcrafted then they just end up throwing away their efforts
without information for how the process goes you can't really judge
or the ideas behind that
Fair enough
Anyone do b2? Asking for recommended loadout?
Does C-Foaming a door effect enemy pathing during an alarm?
it doesnt affect their pathing any more than just closing the door
c-foaming just makes the door last longer if they decide they want to break that one
Okay, thanks 👍
Is there any reason why a fully charged bonk to a scout’s head wouldn’t kill it? Does it have to be from behind? Was playing last night and destroyed the scout’s head but it somehow still survived (died in a single bullet after immunity though).
It usually should
A fully charged hit to the head does kill a scout
That scout was just a piece of garbage I guess
Okay good to know; we decided to shoot the rest of the scouts because we thought we did something wrong. Glad to hear that’s not the case though!
You might have hit the neck or the hand when its walking
Would that blow up the head though
What, the neck?
Nvm I think a neck shot could blow up the head
Ah that could’ve been it. I’ll just aim a bit higher then next time. Thanks!
I just assumed destroying the head would kill it for sure given that’s how it usually works with shooters
the sprint toggle is a bit gooberish as a sprint switch, it would be cool to see more options added for that to have sprint hold, sprint switch and a more traditional sprint toggle
as for aim toggle i dont think it switches back to aim hold
it will work, i will right click and i will aim down sights, i can take my hands off the controls and it will stay like that but then randomly stop aiming
enemies can't (or couldn't) die on ladders
maybe you hit the scout during a ladder animation
Assassin's creeding a scout when it's next to a ladder works too
not recommended tho
Haha headless scout go oooooOOOOOO
Hmm that could’ve been it. I don’t remember there being a ladder but there might have been. Glad to know nothings changed though; it was just a bit funky. Thanks everyone!
Anyone know the new normal AR friendly fire damage number now?
The scout thing reminds me of when I bonked a sleeper a bit far from a group, the group did nothing, then some ranged thing outside my field of view started shooting me. Man, that kind of thing feels like shit.
Ssssspeaking of which, is there anything to cause other enemies to wake up when you bonk another, aside from distance?
I recall someone telling me not to do it when they're heartbeating, but it sounds like a nightmare when it's near a full room.
Anyone know the new normal AR friendly fire damage number now?
i believe i saw it was said 4-4.5
Avoid line of sight kills @craggy pier. If you get a stealth kill with another sleeper looking in your direction, then it can wake if it's already on alert. I don't know the technical mechanics of LOS stealth kills though
I believe your own body can actually block line of sight as well. Again, I'm not 100% sure on that
it's LoS in terms of objects blocking
otherwise we're fairly certain the way they're facing doesn't make a difference
Huh?
🤔 what do you need me to explain
it's LoS in terms of objects blocking
Objects blocking what?
objects blocking line of sight
LOS blocks sound if that's what you mean
If you don't have LOS, they can't hear most minor sounds you make
But if someone can confirm the way they're facing doesn't matter, I'd be curious. I've had sleepers wake from a kill miles away from me that were facing me
a hard confirm would be hard to do here, it's more of an experience thing
ask around from people that play a lot, test a lot, have been around a long time
for distance it's 90% off the biotracker 10m mark
for distance it's 90% off the biotracker 10m mark
What do you mean?
idk what it's referred to as but you know how enemies look like white bubbles?
i call it the proximity bubble
by what i said i mean the enemy's max detection range is ~90% that
if you believe me when i say enemy bumping is the same as enemy waking to kills except guaranteed (assuming the other is listening ofc), you can easily test both max distance and the way they're facing
just gotta find the right matches
@distant ice are you saying the enemies don't need to be facing eachother for LOS? So basically they have 360° view which can be blocked by objects? Like among us vision?
yes
unless they changed it in R4 which i haven't tested
but wouldn't expect a ninja like that
I haven't seen a different
They seem to have the old vision but how do you know if the
Sleeper is close enough to activate
I usually just base it off of my strongest flashlight.
biotracker
Doesn't react? Out of range.
read a bit further up, i explained how i measure it
and note that distance is sleeper-sleeper not you-sleeper
well one way is practice but there is another one
helmet flashlight range is just a bit below trigger range
if you're on the closer side of the sleeper you're afraid is in range, check if he reacts to helmet flash
if he doesn't he's out
wdym
well then if he's listening when you kill yours, he has a chance to trigger
doc insisted it's not rng but after spending days inside i declared it effectively might as well be rng
if you want to get a feel for distance, flash one and bump the other
bumps are guaranteed to wake one listening sleeper if there's any in range
poking?
yes, press w into the sleeper
Like touching eachother, I killed one but the sleeper it was touching, never activated
The 2 clickers were holding hands
record that next time you see it, never seen that happen
unless the first one was already awake
Nah
They were both sleeping
I killed one of them but the other never woke up
It was weird
The heck is a bump? Like you walk into a sleeper to wake it?
Why would you do that
What kind of noise does a striker or shooter make before screaming?
Like a grunt sound
Why would you do that
to wake the enemy up of course
when you want to kill one and not sure if another will wake, flash the closest other one, bump into the first one as you're about to hammer him and the second is guaranteed to wake instead of being rngesus
Wot
wot wot
You do it deliberately to clear them out
I don't see how that makes sense
You also have a small killing window where only 1 sleeper can be activated
If you're fast enough you can probably kill the second bou
Like I don't see any one particular application where you intentionally wake the first guy you kill
I've never been in a scenario where I thought I should bump into anything
you wake the first guy to wake the 2nd guy
not just because you want to wake first guy
Right, but why would you want anything to be guaranteed to wake?
because if there's 12 sleepers in range and i don't want to risk waking one that's in a position where i'll get fucked, i want the closest guy to wake so i can kill both safely
So only 1 wakes at a time?
Picking off edges of clusters, clearing faster, prevents less-desirable wake-ups.
K, so if you're in a group of 12 that are all within range. You've planned 2 kills. Now what?
now i killed 2 without risk of that one mofo at the edge of 10m waking the whole room
But now that you've killed 2, how are you to prevent rng waking up the whole room?

if you sit still, how will anything wake up
sleepers don't give a fuck what happens to one that is already awake
So the second kill won't make any noise at all?
only thing that'll make noise is you
unless you let the 2nd one scream ofc
ray you got a vid by any chance?
it'd be easier to show at this point
So if you make noise going to your second kill, how does that not trigger anything else?
I don't think I have anything recorded on "extending a double" or "no daisy chaining" yet.
15% concentrated power of will
I still don't see the application of what you're explaining lmao
Unless you can stealth kill 12 dudes all within range by yourself
Bruh
it might take some time but ofc i can 🤔
unless they're in a grid cluster
depends on occiputs then
or actually i might not be able to pull it off seeing how you can't hammer heads all the time now
haven't run into one yet
if one of them in the distance is scanning, you can force a closer one to wake up
and prevent the one in the distance from waking up instead
So does the one in the distance just not hear anything and go back to sleeping?
Yes.
What about another that hears you as you walk to your second kill?
Movement is detected at about half the range that sleepers will pick up kills and wakes.
You also don't need to move that much, typically.
whats the new progression permits hows that work
When they're glowing based on a dice roll and only if no other sleepers have woken from that kill.
Nearest glowing sleeper is chosen.
I'm very confused
So with that logic, why not just flash the next closest sleeper when you go in for a kill?
You mean what we were literally saying to do?
whats the new progression permits hows that work
||you see bulkheads with difficulties on them? D1 requirement is 5 3 1, meaning you need to beat 5 expeditions with hard bulkhead done, 3 with extreme, 1 with overload||
No one said flash
flash isn't as reliable
ty
when you want to kill one and not sure if another will wake, flash the closest other one, bump into the first one as you're about to hammer him and the second is guaranteed to wake instead of being rngesus
literally at the start of this whole thing
flashing the first one wont wake it as easily
So with that logic, why not just flash the next closest sleeper when you go in for a kill?
as just bumping
because all that does is make him listen
it's rngesus whether he wakes to the kill
it's guaranteed that he wakes to the first one bumped
It doesn't matter if the closest one isn't glowing.
Y'all be contradicting each other lol
Another 5 sleepers glowing much further away will just be next in line.
So kill range is quite high if I'm understanding you guys. In order to prevent a rando sleeper waking that you can't necessarily see, you just choose to wake the next closest guy
@lilac fulcrum Just interesting: are you gonna nerf D2 (Please don't)?
why would we nerf it?
Just asking
Don't nerf it
They aren’t?
Why would d2 ever be nerfed
It’s a perfectly balanced d tier
If anything a buff would be the only understandable thing
Yes
And r3d1
So, if I'm getting this right: we have two sleepers - 1 and 2 (wow, my naming is off the charts) - who are close together. In order to "manipulate RNG" in my favor, so to speak, I bump into 1, let him wake up 2, kill 1 and then kill 2, with 2 waking up forcing the remaining sleepers to not react to it as per some balancing decision in the game?
Which then allows one player to reliably kill two sleepers in a crowded room?
Warden seriously the spawns didn’t do anything
Most of the time they didn’t do anything
People just didn’t know how to gobble giants
@craggy pier missed the flashing step but that's the simplified version of it
I would flash everything in the room to reset their heartbeat cycle?
Yah
Flash the desired 2nd kill
I probably had too many times in which I'd go "I'mma do it" followed by "oh nonono nevermind" when some random decided to heartbeat after another did the same
you usually do that yes but there's times when it's still risky thanks to some objects or verticality
What's risky? Flashing the room?
Does swinging near an enemy and not hitting anything wake them up?
no
No
Lmao
Right click is safer to avoid hitting objects, though.
flashing the room is not guaranteed to put everything to sleep and make a safe kill depending on the layout
Oh yeah, I once hit the ground because I was one inch away from the guy's head with my massive hammer.
It really didn't like the sound of metal against metal.
It can also just be faster to avoid syncing far away shit in favor of quick kills.
true that
If I had to say it, it feels like the melee distance is a bit too short compared to what the weapons actually look like.
i'm still waiting for a stab/jab kind of melee
Oftentimes I'll get closer until the crosshair shrinks, but at that point I have the deep concern of bumping.
It feels like I'm within breathing distance of the fuckers.
Crosshair shrink indicates melee range
might want to change your fov to something that fits you better sterling
i like 80-90
No go max
I set it to 90 already, which is what I use for all games.
Be a gamer
90, for some reason, still feels claustrophobic in this game, though.
I think it might be the viewmodel FOV.
Destiny 2 made me feel the same with the FOV changing, while the weapons kept using 1/4 of my screen.
guns do take a shitton of the screen here
whats prisoner efficency mean
?t sectors
Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
High (Main Sector)
Extreme (Second Sector)
Overload (Third Sector)
Prisoner efficiency (All three Sectors in the same run)
Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.
np
those are different things
I know what an Error alarm is
I am asking if there are error alarms included in overload sectors
or is just another additional objective?
||It depends not all have them||
I know in A2 ||there is an error alarm alongside the objective||
How is overload in ||C2||?
ez
idk havent done it
Clock I am asking if there is an ||error alarm involved or not|| xD
how do i do spoiler tag again
||text||
||yes, at the end when you complete the objective||
good to know thanks
Doc are you able to tell us when the timer for the runs at the end screen start and stop? It seems that in a few runs we get time differences of +-2-4 seconds
each players time is individually shown on that screen so there can be a minor variance. most accurate should base off the host. hopefully in a future update we can have them in sync
Does the hud still glitch i.e. showing wrong % for health, ammo, tool? Did they fix it?
that's been fixed
Gr8, maybe i can start trusting it now
@distant ice I thought as much about the new damage number. That means it’s new efficiency number has been jacked through the roof
Assuming it has its old ammo stats. Which was buffed, which in theory makes AR the new highest efficiency gun, all assuming its 4.5
Revolver might be the same way.
If it actually does 25ish damage, that's an absurd damage output on a long-range weapon if it gets 20 shots.
what is small striker health?
40
huh
occiput from close range it can
yeah, ik it did
though Ive never done it so im not sure how close
75 wouldn't kill, tho
What is the terminology agreed on for the Rundowns?
Like, if I want to say Rundown A1 + optional or however you'd call it.
for layers?
I, uhh, suppose.
Oooh, alright. Alright.
So, R4A1 extreme.
What exactly is it for that terminal uplink thing?
Mates and I were hella surprised.
hm?
Like, we just heard music start and suddenly screams and chaos and all hell broke lose.
One of the boys was sitting on the terminal and we thought we have to defend him or some such.
yep
And nothing else? What does the terminal guy do?
there are codes he has to type in
it shows up on the terminal screen, then you match it to the one corresponding to it on the HUD
then uplink_verify CODE
Ah, alright. So this "__ - Void" or " - Hero" was something we had to tell our bud?
yeah
An abbreviation of a level
If i could record my screen i would, would've made for such a meme

oh the memories of a 4 stack of noobs finding an uplink objective
The horror I felt watching them start an uplink while the didn't know how to verify
That's the horror I went through as my buddies have.
Very fun.
No, honestly. It was very fun. We didn't figure it out before dying.
Nuh uh.
We're just taking R4A1 normal now.
Naaah, I mean three of us have done R4A1 before.
But the fourth is newer than we are.
The normal one without extreme.
where do you get the power cell for 106
on a2 extream
It's just finding out what X07 means so you can uplink_verify (logs) sample
What's the Long Range Flashlight for?
Like, any kind of use aside from lightning out rooms with enemies in it so we can get bumrushed?
guys is there a button to start matchmaking with a group ?
@lime tusk There's a button to start matchmaking when you click the expedition you want to play
@fringe sinew you can use the LRF to sync up sleepers in a bigger flashlight
yes but it start the matchmaking as a solo player ... if i only have 2 friends and need someone else .. can i start matchmaking after grouping with my friends ?
Sync up?
And see better in dark rooms
Where you flash multiple sleepers to sync up their down time (when they're not glowing)
Oh.. I didn't know that's a thing.
Always thought that they just instantly notice you and alert each other.
You have to use the LFG for now if you want to play with your group and invite another person
Don't let the flashlight linger tho
Just a quick scan in the vicinity with the LRF and you're good to go
It's also satisfying to hear a lot of sleepers glowing/clicking
ok thanks 🙂
Is there anyway to report someone for griefing
A bud of mine asked very sheepishly "Is the Sniper silent?"
it's silent to the enemy it just killed
The bioscanner tool:
Does it measure in meters?
Yes afaik
So I did my first extreme run today, do you always have to complete the main objective on any given level then the Extreme+ on top of that?
If you choose to do the extreme that is
Extreme first then main after
well, sometimes you can mostly finish the high objective then do extreme/overload
||A2 works like that, you bring both cryo to spawn but don't place them in the scan||
Is that also the case for R4A1 then?
Because I am unsure if my party and I missed a bulkhead key somewhere then.
you can get the bulkhead key from extreme then backtrack and finish the high sector
Oh, but not the other way around. I see.
Yea, that I know.
which you can choose extreme, then grab the key in there and go open high
Was just wondering if there was another bulkhead key when I go high.
without finishing extreme of course
oh, if you enter the high sector you can't go into extreme because there's no key
use the terminal to query where the keys are before making decisions
Ooooh, my party and I relies on a singular dude to do terminal stuff.
Although today I tried getting around it, but uhh.
just do list bulk and query bulkhead_key_##
Aside from reading logs for possible lore purposes I'm frying my brain when I open "commands" already.
there's list query and ping you pass them strings which are basically a set of characters or words
list shows what's in the entire level but you can narrow it down to the specific zone or type of item
query you pass the item name from list to get details on it, usually it's used to find out what zone said item is in
ping is used to find items within the same zone as the terminal you're using
Ah, so are Hard Drives on R4A1 also things I can look for using the terminal?
there's special commands on certain terminals for objectives
yes
they show up as HDD_###
Oh, I see.
That'd probably make decision making easier, because right now party and I just go in and clear out every room.
you can do list zone_## HDD to see how many drives are in a zone
Which has led to sooooome mishaps.
If we'd just pick out the rooms with the HDDs and ignore other rooms then we might be able to sustain our resources a bit better.
And then tackling extreme might actually not be too difficult, because we are starving for ammo.
you just need to use your hammer more
You don't need to shoot when a room is alerted
Just use your hammer and keep moving and cutting corners
Especially in alarm situations we've trouble managing just with hammer.
Alarms are fine to use ammo in
yeah if you don't sprint or start panicking an enemy that's woken up in the distance will usually run up to you before screaming
Any alarmed doors should be the only moment you should use ammo
Unless you are good at hammering, then that’s different 😂
Right, then I've just managed to think of another question if you mention all this hammer stuff.
If sleepers are dormant, will any charged up hammer attack one shot them or do we need to hit specific weak spots?
you can kill small enemies with no charge up if you hit them in the back of the head.
We've always thought that it was the head for some and the body for others.
it's like half charge to the back, or full charge to the front
No charge on the normal ones if we hit them in the back of the head? Dang.. if we had known that.
when you're fighting waves of enemies it's good to aim for their head with the hammer because it will stun them
From what I gathered of the terminal, you basically care about list [filter] and then using query to find where the item is.
shoving will spin them around letting you quickly swing at the back of their head as well
I typically run in circles aiming for whatever is facing away from me
Once you find the locations, just leave them in chat or something, then use a terminal in another zone in case you want to ping things for your teammates.
Like finding a battery in zone 54 and being in 53, so when you find a terminal in 54, you can use it to ping what you already know is there.
most of the time if a small sleeper doesn't have a head you can just swing at them without charging to kill them
Very nice. Lotta intel that I didn't know yet.
Thank you a lot.
it's stuff you pick up from playing a while and being resource starved. Hammers are a must to learn if you want to get far.
hey guys im brand new to this game just downloaded it. does anyone have any suggestions before playing it settings wise or anything?
alert room?
Yes
what does that mean?
there is stealth in this game
You'll know when you do it
ok. i made sure to set ping as an easy button. thanks guys!
I mean in the terminals
List stuff like resources or objective items like keys or hard drives
ok thank you
you choose a level and your language/voice preferences and then they game tries to find other people who wants to do the same thing
which primary do you guys think compliments the revolver the best
DMR
Is there no type of progression? Level's, ranks skins etc?
ok that is me and my friends biggest worry is playing just for shits with nothing to earn
Do the big bulky long armed guys have a weakspot?
Like most guys head/back/back of the head
blow up the head then blow out the chest
yeah you can destroy their limbs but it doesn't do any extra damage
it will make them stagger though so it's still preferable to do
Yes I have also heard the legs is a good spot to hit
XD
Nah fr. It doesn’t matter if you kill them quick enough
yeah but to learn to approach them enough, you need to turn it off.
I mean. Most ye. Or better light positioning, idk it’s dependent on a lot of things
yeah. but well, you can sincronyze them to avoid random "hearings"
i saw a video from a bunch of guys who activated the alarm and thought they had to kill the hordes until the alarm went off. they didnt even bother to try to know what the red circles were doing XD
and of course they wasted all their ammo previously LOL
F
it was a pain to watch XDDDD
Honestly most streamers are cringe to watch in this game
it's fine imo. It's just annoying to watch them get frustrated and angry at the game when they can't figure it out :')
XDDDD. Markiplier is cool to see playing this.
i wish they'd do more, they said on a stream once that the game can get formulaic, which is fair, but they were probably burnt out from marathoning rundown 1 and then jumping right into rundown 2
what do you mean by that
My loadout is meant to be as efficient as possible.
Basically I revolve my playstyle around efficiency over killing or most strats
Hard to use ammo if you don’t shoot
Mines are always good. If the user can maximize potential
I really just go at it willy nilly
Which..... is 10 waves of enemies at 100% of no giants
Between big strikers and shooters
those bastards punch really hard, specially the first ones.
Oh I just hate them cause I’m a solo hammer player
the hybrid is really hard to kill, but they dont make so much dmg
Cancer to deal with the bugs
But you put me against 8 hybrids and I’ll take only a few hits total
lol
Love hybrids
i'm in a class for learning unity, and i still dont understand how they made this game with that engine XD
its awesome
Is it me, or is c2 a lot longer than c1?
Ye C2 is long
C1 is short
It took the team I was with like 42 minutes on our main path run
sub 10 speedrun c;
What are the odds we could get gtfo merch?
Thinking maybe like morale patches for the difficulty icons or prisoner id patches would be super cool
There is a merch store, but it's paused during COVID
they have plans for progression and some cosemtics on roadmap
doesn't sounds like they plan for weapon skins or things like that though
What kind of merch was available before?
shirts, hats, i think the barf bags. beanies
New monster question ||is shift dodging a reliable way of avoiding getting hit by the tents?||
yes but don't expect 100% success
that's better to avoid shooters fire.
A more reliable way is shooting the living shit at whatever tries to touch you 
Except you shoot bullets instead of living shit.
If I buy the game in early access will I have to buy the game again once it's fully released?
wait
wait
no
lol
did you read the same
OOF
once you buy it, you will have access to all the content released
thanks
but every time a new rundown comes out, you will lose access to the previous ones
does anyone know if padlocks wake up any enemies around?
Yes, padlocks and hack locks (when failed) wake up enemies within about 5m, same distance they'll hear you walking around.
If you can stand up and enemies don't notice, you should be safe.
alright thank you
Note, however, that locks and hammering the environment don't require LoS while movement does.
An enemy behind a wall can get pissed off.
thanks for the advice
Anytime
i still remember hitting a padlock in E1 right next to the cell, waking up all the big shadows, and wiping
wait this is gtfo-questions
goodbye
does crouching increase accuracy?

no?
shouldnt no
only ads should
it does in tarkov so i see why they'd ask
ok




