#gtfo-related-questions

1 messages · Page 499 of 1

sudden burrow
#

In-game MM is solo only, you can duo LFG on the discord here

worthy pollen
#

only solo mm atm

rain pulsar
#

The shotgun just requires you to get stupidly close to the enemy, don’t get me wrong, it shreds the big boys like they’re nothing, but issues crop up for the sleepers

paper adder
#

When group MM

rain pulsar
#

That naruto run gives them too much power

worthy pollen
#

maybe next rundown , no one knows

spiral sail
#

You're not supposed to shoot at them when they're running at you, you wait for the pause before they attack.

sudden burrow
#

Which shotgun are you using, also?

rain pulsar
#

Pumpy

sudden burrow
#

If you haven't tried the choke, I can honestly recommend it

#

Just mind the clip size

rain pulsar
#

I tried it but personally it’s too easy to waste your shots with how fast it fires, the pause with the pump action gives you a second to think about your next shot

sudden burrow
#

Oh does choke fire faster? I hadn't noticed pffff

weary relic
#

Yep

#

A lot

rain pulsar
#

Wha, the choke is a shotty isn’t it ?

weary relic
#

Yeah

sudden burrow
#

Choke mod, yeah

rain pulsar
#

Okay then I have no idea what it is

weary relic
#

It’s a very high rof semi automatic super shorty

rain pulsar
#

Nvm now I do

sudden burrow
#

I'm not talking the combat shotgun

#

The choke mod shotgun

rain pulsar
#

I.....need to look at the weapon names

weary relic
#

Yuh. Choke is great

#

Combat is kinda garbage

#

It’s good for efficiency tho

rain pulsar
#

Combat shotgun was the one I was roasting

nova kite
#

Combat got nerfed and is practically useless now

#

Choke mod is a sleeper death button

#

Pump is just a better combat

keen solar
#

Choke mod is ||charger ||delete weapon

rain pulsar
#

musical number plays tell me more tell me more

sudden burrow
#

Combat shotty got me through R3D1, sad to see it nerfed

#

Choke mod is, I'm pretty sure, stat-wise identical to the standard except for a few things

#

Tighter cone, bigger range

#

Half the clip size, same overall ammo(?)

rain pulsar
#

I am..... enticed

nova kite
#

Choke mod has better damahe

#

It can 1 shot scouts

#

Pumps can't

rain pulsar
#

Scouts are tentacle boy right ?

weary relic
#

False

#

Pump can

nova kite
#

Wut

#

I tried so many times in to back of the head with the pump

keen solar
#

Scout is a female

nova kite
#

It shits itself and says no u

rain pulsar
#

All I’ve seen in this game so far is; sleepers, big boy and tentacle boy

nova kite
rain pulsar
#

Tentai then

nova kite
#

Men don't scream like banshees :^)

sudden burrow
#

Yeah I remem reading the wiki that pump can 1shot scouts

keen solar
#

In R2 it’s called the Spaghetti lady

sudden burrow
#

Just gotta aim carefully

nova kite
#

Is it the back of the head?

#

For the pump?

rain pulsar
#

Spaghettoli screamer

sudden burrow
#

Revolver is back of the head

nova kite
#

What about pump?

rain pulsar
#

Is the revolver even useful?

keen solar
#

Just closed range headshot

sudden burrow
#

I never tested it myself, but wiki didn't say anything about back

nova kite
#

I'm having shit luck with the pump and great luck with the choke mod

sudden burrow
#

Choke has a tighter cone, it's bound to be more consistent

keen solar
#

Shotgun is closed range
Choke mod is mid-long range head shot

nova kite
#

I will get as close as I can ads and bang, with the pump

#

It still says no

#

I think I'm just unlucky then

sudden burrow
#

At the range you gotta get, you might as well just whack them

nova kite
#

Lag

#

I lag a lot because I play with my gf and she's brit

sudden burrow
#

Make her let you host then :)

nova kite
#

Then I also lag to shit because I have shit wifi to host

sudden burrow
#

Oh well that's just a big rip then, whoops

nova kite
#

Spectrum has been ass for the past months and I wanna murder

#

They promised me like 100 up and down

#

I get... 2mbps up and 23mbps down with shit stability

sudden burrow
spark wolf
#

the combat shotgun nerf likely doesn't affect you at all if you weren't getting frequent oneshots anyway

sudden burrow
#

I mainly used it in R3D1 to deal with lads as they got close to me

nova kite
#

No not combat

#

I loved combat for r3

#

It was cheese

#

The pump.is insconsistant against scouts for me

#

A constant 4 for giants

sudden burrow
#

I think R3B2 was my first time giving the pump a proper shot, and I definitely fell in love with it a bit then

nova kite
#

I gave the pump a proper try in r4 and i love it

#

A little.more than the choke mod

#

Because I love cqb

rain pulsar
#

triggered a sleeper and steam overlay immediately popped up and me being the smart person I am tried to get rid of it by pressing alt tab

#

...... needless to say bishop is dead

spark wolf
#

some of the nerfs make no sense at all when they add a weapon like the heavy ar

nova kite
#

LMAO

#

Oh yeah some of the nerfs make no sense

#

Especially this r4 combat shotty

rain pulsar
#

Not even the choke mod could save me from me

#

does the game pause in solo mode or does it just run in the background

nova kite
#

No pause

icy rover
#

I haven’t played in a while and I don’t see any mention in the patch notes, has there been any balancing of the scouts? They were my biggest painpoint in games I played way back

nova kite
#

No

icy rover
#

Reeeeee

nova kite
#

Ai got smarter

sudden burrow
#

Scouts ez, just whack

#

...But nah I getcha, they're stressful to deal with sometimes LOL

nova kite
#

Someone teach me how to whack scouts

icy rover
#

Well they may be easier to hit now at least if there’s been hitbox changes since I’ve played

nova kite
#

Mhm

icy rover
#

I remember trying to do that but it would just bounce off, before their invincibility frames

sudden burrow
#

Here's a step-by-step process for whacking scouts:

  1. Approach carefully, melee charging up
  2. Have the scout noodle earlier than expected
  3. Panic and run away
  4. Have your sniper friend shoot its head off instead
weary relic
#

Why sniper when you can snipe it from 30m with the choke mod

lilac fulcrum
#

why kill it when you can befriend it

sudden burrow
#

It just wants to bake you a pasta dinner, that's all

rain pulsar
#

why kill it when you could wake it up by breathing too hard

spiral kettle
#

During a permanent alarm, is it desired that enemies spawn in rooms (same zone) in front of you (where you haven't been) and wake up scouts or mothers if necessary?

rain pulsar
#

So when is it safe to take the mallet to an enemies head so it doesn’t alert nearby sleepers ?

#

I have serious issues with waking up everyone nearby, though sometimes it doesn’t alert so I’m wondering what the frames of safety are

distant ice
#

@sudden burrow joke's a joke but you charging&approaching + a scout that just started getting tentacles out is the very best opportunity to kill the scout

#

@rain pulsar clusters always wake up (enemies that are really close to the one you bonk), otherwise the closest listening sleeper has a chance to wake up

sudden burrow
#

Absolutely, but it did it off-cycle and I panicked LOL

distant ice
#

reacted to your noise i imagine

sudden burrow
#

It was half-joke, half-true story

#

Probably, still wasn’t expecting it

rain pulsar
#

Is there a safe distance to bonk at ?

distant ice
#

take a biotracker, 90% of the enemy's white bubble must be outside of 10m mark

weary relic
#

12.5 or more metres iirc

#

^

distant ice
#

from where the sleepers are in relation to each other btw

#

not based on player position

#

same goes for line of sight

rain pulsar
#

How come some sleepers don’t wake up when they’re like three meters away from the site of the bonk?

distant ice
#

either they were not listening or you lucked out with rngesus

#

they don't always wake

weary relic
#

Yup

distant ice
#

but when they do, it's always the closest listening one

rain pulsar
#

Can I bonk the closest one to prevent other alerts then?

distant ice
#

yes

#

usually you kill one and flash another so if something wakes, it's that one and you can bonk the second easily

#

not in that order.

spiral sail
#

Back again, on A1 I've cleared every room except for the bulkheads. I have 5/6 hard drives and my fear is that I have to go into the bulkheads for the last one, are the bulkheads side objectives or is it really necessary to go inside to finish the main one? Also, do bulkheads spawn enemies inside or outside of the bulkhead?

distant ice
#

A1 ||you must do the hard bulkhead||

spiral sail
#

ok

#

and they spawn enemies in your area?

distant ice
#

you'll find out

spiral sail
#

fuuuuuuuuck

#

closest i've gotten to finishing on solo :C

sudden burrow
#

||Bulkheads are sometimes, but not always, for main objectives. Typically if the zone number spikes by 50+, it’s a side objective.||

distant ice
#

solo is not a good place to start the game if you're looking to clear but it's definitely possible

sudden burrow
#

^^^

spiral sail
#

I know, but it's satisfying when you pull off even small things

spiral kettle
#

During a permanent alarm, is it desired that enemies spawn in rooms (same zone) in front of you (where you haven't been) and wake up scouts or mothers if necessary?

distant ice
#

indeed it is

#

we have some other weirdos who explicitly play solo

#

devs are aware that that's a thing, it's messed up but it's known since R2

weary relic
#

Henx, personally I prefer in room

rain pulsar
#

would anyone be willing to help me with A1

distant ice
rain pulsar
#

oh, sorry, forgot that was a thing

distant ice
#

if you're looking for a guide you might want to specify that though

kind cliff
#

@spiral kettle why would it be desirable to wake up scouts? Did I miss something?

weary relic
#

Heh

#

It can be. By very select strats or players

craggy pier
#

any thoughts on the choke shotgun ?
I feel like it's very hit or miss
I either obliterate an enemy in one hit or hit them with bb bullets

weary relic
#

It also snipes them from 30m away

#

So

distant ice
#

choke mod annihilates every time it hits

#

hit or miss is on you

sudden burrow
#

Needs some careful aim, but it’s overall more consistent imo

weary relic
#

Like storm said

kind cliff
#

Yeah, it has it's place, and it's downsides, but I haven't noticed inconsistency. What range are you talking about?

craggy pier
#

fairly close

weary relic
craggy pier
#

almost melee range

distant ice
#

it's pretty damn accurate

weary relic
#

Yup

craggy pier
#

i had 3-4 moments when I shot right in the middle of an enemy and he didnt die

kind cliff
#

Hip or down sights?

craggy pier
#

sights

kind cliff
#

No clue, lol.

craggy pier
#

aiming at neck level

weary relic
#

Tbh. Probably missed

kind cliff
#

I haven't noticed that myself, sorry.

weary relic
#

It’s almost a slug with that gun

craggy pier
#

not sure yet which main weapon is good with it
been using the DMR but don't know about those 2 together

weary relic
#

not Dmr

#

Literally

craggy pier
#

😔

sudden burrow
#

hAR’s nice

#

Just don’t full-auto it lol

kind cliff
#

Do you. Heavy assault (or regular assault) have the best damage potential, but some people swear by the pistol or like the quick reload of the smg. If you're on a team, the 1 or 2 shot stagger of the autopistol is good to reduce overall team damage by just poking angry bois who are looking to tongue somebody. I even know one person who kills it with DMR, though I do suspect it's probably not the best choice here.

weary relic
#

AR has some of the worst potential

kind cliff
#

I prefer less reload time to less spread, so I run combat shotgun or regular shotgun, but if you're running choke you'll want a primary with a lot of ammo probably.

nova kite
#

If you want less spread don't run the combat

#

Wuy

craggy pier
#

so smg or AR

kind cliff
#

Does it? I'll check my math on that, maybe I got the numbers wrong in my testing.

weary relic
#

HAR or carbine

#

Best two primaries

#

Damage wise

craggy pier
#

Noted
thanks for the advices

fading tangle
#

why is it that query doesn't show the contents of a box or locker?

#

it's dumb

sudden burrow
#

If you mean like, consumables, then that can be a bit of an annoyance yeah

#

For resource packs and keys though, just ping them directly

kind cliff
#

When I tested, it looked like 4.5ish damage for assault rifle, 25rd mag, starts with 187 rds. I haven't tested refills yet. Carbine numbers from R3 testing are 3.2 dmg 40rd mag, 230 starting rounds. That's lower starting damage and lower damage per magazine than the AR. Did I get that wrong somewhere?

#

@weary relic

still valve
#

carbine staggers though, which is a killer

fading tangle
#

in example there was ||a mother sitting next to a locker|| I wish we could query the contents of the locker to see if we can avoid it or not, rather than having to sit and ping everything in the zone to check

distant ice
#

har staggers most things with one hit

#

have you seen what it does to a big striker?

fading tangle
#

the locker had a manual lock on it and we had no lock melters

still valve
#

nope

kind cliff
#

Yeah, I've done no testing of the stagger or precision stuff, I'm debating how much time I want to put in, lol.

distant ice
#

try it

still valve
#

eventually

kind cliff
#

@lilac fulcrum it would be nice to get confirmation that the stats that weren't listed in the patch notes for persistent guns haven't changed... Like, has the addition of stagger or whatever "precision" is changed the SMG in some way? Any changes to the number of rounds per refill on old guns?

sudden burrow
#

Generally speaking, patch notes only list what’s changed.

#

If it’s not mentioned, it’s not changed.

kind cliff
#

That would be my hope, and that's definitely what I'm assuming until someone corrects me because I do not have the time to go back through everything.

distant ice
#

probably not the case seeing how precision is an entirely new mechanic

#

and so is stagger on weapons ofc

sudden burrow
#

Is it a new mechanic, or just a name given to a property weapons always had?

kind cliff
#

@weary relic I'd still like to hear if you have different numbers for the Carbine/HAR.

distant ice
#

Is it a new mechanic, or just a name given to a property weapons always had?
GWmythicalThonkCool

sudden burrow
#

I’m just askin’ what comes to mind, maaan

distant ice
#

- Added Weapon Multipliers "stagger" & "precision"

#

well if you want to say that's a straight-up lie

nova kite
#

@kind cliff just take 20% of the max cap

distant ice
#

except not really

#

here's a funny thing

#

the more ammo a weapon has in clip, the less it gets from refill

kind cliff
#

Until this rundown, the multipliers for head/back shots seemed to be the same, independent of the weapon used. Now it's different per gun, so that's a new mechanic as far as I can tell.

#

@nova kite on which gun?

nova kite
#

Nvmm..

distant ice
#

he just means in general

nova kite
#

I'm late to the conv9

#

I think

distant ice
#

i'd look further into the fact i mentioned

lilac fulcrum
#

Any weapons that we've specifically touched are included in the patch notes.

distant ice
#

but what about - Added Weapon Multipliers "stagger" & "precision"

nova kite
#

What does precision mean

kind cliff
#

So no blanket changes that effect all of them either? @lilac fulcrum

nova kite
#

shakes docr4d violently

kind cliff
#

"specifically touched" got me worried.

distant ice
#

- Lowered damage on precision shots on MG

#

this really takes me towards hs mult

sudden burrow
#

They’ve probably just got multipliers of 1 tossed on ‘em or somethin’

kind cliff
#

Yeah, that's my hope.

weary relic
#

I'd still like to hear if you have different numbers for the Carbine/HAR.
@kind cliff my numbers?

#

Hm

kind cliff
#

Yeah?

weary relic
#

Give me a sec. I’m kinda busy atm I’ll ping ya with them

kind cliff
#

Cool, thanks. No worries.

eager flare
#

Hey guys, is there ANY progression system in place? Or what do you get out of a successful run ?

sudden burrow
#

Nothing as of yet.

eager flare
#

k Thanks!

lilac fulcrum
#

progression is being added however @eager flare

eager flare
#

any idea when? 😄

lilac fulcrum
#

.t roadmap

uneven gulchBOT
lilac fulcrum
#

check the roadmap and the backlog. we just released rundown 4, as soon as we have a plan for r5 we'll add that and you can see what we're working on and what's planned.

eager flare
#

perfect! Thanks a lot

deep wind
#

Can you play all of the rundowns? or is it only the current rundown?

weary relic
#

only R4

#

which is current yes

deep wind
#

Ahhh thank you

sudden burrow
#

Rundowns are ded once they're gone

crisp anchor
#

@onyx widget

onyx widget
#

Heyyyy.

crisp anchor
#

hiiii

onyx widget
#

Ok so my friend @crisp anchor has been saying that gtfo is good but it fucking isn’t 🤣. He’s trying to get me to waste my hard earned money that I use to feed my children. What should I do to get him to STFU and GTFO of my face.

#

..

crisp anchor
#

yes

craggy pier
#

The choice is yours

crisp anchor
#

no

onyx widget
#

Ok so I’m not going to get it @crisp anchor

crisp anchor
#

he's here to be convinced

#

lure him in

sudden burrow
#

Game sucks but I love it

crisp anchor
#

no

onyx widget
#

Game sucks but I love it
@sudden burrow

#

Ily Nakiro.

crisp anchor
#

he doesn't

sudden burrow
#

:D

crisp anchor
#

@onyx widget Nakiro is a known jokester and he's lying he's joking

distant ice
#

This isn't the spam channel

onyx widget
#

In the tight nit community of GTFO?

crisp anchor
#

yeah the GTFOers we call ourselves

onyx widget
#

This isn’t the spam channel @crisp anchor please use #general

radiant wasp
#

||for C1, after you place the data sphere in the nframe. is there a infinite alarm?||

craggy pier
#

Yes unfortunately 4 spawn each time

radiant wasp
#

4 what?

craggy pier
#

Normals

radiant wasp
#

normal.. waves?

craggy pier
#

Nah normal sleepers

#

Each 15 second interval from what I could tell

#

Same with every other ||error alarm||

radiant wasp
#

damn

#

okay

zenith pollen
#

Hey y'all, I was wondering, in B2, is there any way to clear the fog in zone 86 without having to use fog condensers?

craggy pier
#

It seems hard but you get used to em

radiant wasp
#

wait klookie, so. when I place ||the data sphere in the nframe|| there will be an ||infinite alarm|| that wont stop throughout the rest of the level

craggy pier
#

Yes

#

It’s expected you do that last

radiant wasp
#

ofc... so we need to go past ||the brute or whatever|| as well???

craggy pier
#

And yes you will have to fight him without being able to sneak past

radiant wasp
#

god damn

craggy pier
#

If you’ve got mines

#

Place 3

radiant wasp
#

where?

craggy pier
#

Right next to the door

#

Should widdle him down enough for bullets to finish him

#

Take into effect his very VERY slow

#

So use that to your advantage

radiant wasp
#

oh okay

#

thanks

#

whats the community calling him?

#

i like ||brute||

#

but thats just an idea

craggy pier
#

I dunno

distant ice
#

Big daddy

craggy pier
#

Abomination fits best in my minds but that’s just me

distant ice
#

Abomination is too kf2

radiant wasp
#

trueee

#

thats sick

loud marsh
#

how do you kill him or deal with him on c1

#

got destroyed

radiant wasp
#

shoot the tumors

#

lmao

#

nah idk

#

we got fucking recked by him last time

loud marsh
#

bunch of white hit markers

#

not sure if he was taking damage

radiant wasp
#

just like scouts

#

yeah im pretty sure its just to get past him

#

he slow af apparently

craggy pier
#

She isn't taking damage if white hit markers show

loud marsh
#

c1 monster unkillable?

craggy pier
#

Nop

#

Just shoot the right spots

radiant wasp
#

^^^

craggy pier
#

White usually means no damage

#

Back is where it’s at

#

Think of it as an armoured charger

radiant wasp
#

shiii

#

wait klookie?

#

have u finished the whole rundown already??

weary relic
#

white is damage

#

just a strong point

craggy pier
#

Nope

#

Still haven’t d’s yet so

#

Yeah

weary relic
#

||im betting based on white hits, Frank Sr. has like 10K+ health and really high back multiplier||

thorn marsh
#

sup, is there any difficulty increase if i play alone or with a full party? for example mob HP etc?

weary relic
#

there is no difficulty scaling, at all

thorn marsh
#

it doesnt even increases the number of spawned mobs?

craggy pier
#

Yes

#

It's balanced for 4 players

rain pulsar
#

Solo is a nightmare

weary relic
#

well it does take a lot more skill/ different playstyle

craggy pier
#

Solo alarms are hard, everything else is fine

rain pulsar
#

Mostly just takes god tier aim, the game has a nice indirect balance in that you get all the resources so you can heal and replenish when you need, so you just need good stealth knowledge and really good aim or knowledge of how to exploit the computer

hollow nova
#

can i matchmake with my premade group

weary relic
#

not yet

hollow nova
#

through the alpha

#

kk thanks

craggy pier
#

Who needs aim when you’ve got a hammer

rain pulsar
#

Anyone who is being charged by a horde of enemies

craggy pier
#

Smh, just hammer them

rain pulsar
#

I suppose you could just kite and bonk

weary relic
#

^

random locust
#

just charge right back into them

craggy pier
#

You gonna let that stop you from hammering them

random locust
#

seems to work for me

rain pulsar
#

In hammer paper scissors I choose gun

craggy pier
#

Health is nothing more than a burden just stick to twenty and let the hammer cleanse thine soul of wretched sleeper filth

rain pulsar
#

My main issue is losing track of the sleepers when they Naruto run

weary relic
#

bio

#

ez

craggy pier
#

Biotracker is epic if used correctly

weary relic
#

well ye, its best tool

craggy pier
#

Of course

#

I still don’t get why peeps need to use other tools

#

Thinking a sentry will help against a border of monsters

rain pulsar
#

I use mines because I’m a coward

craggy pier
#

Pah

#

I use mines cuz I solo

rain pulsar
#

Same

craggy pier
#

Alls good in then end when it gets a done so who am I to get angry at people using foolish specials

spark wolf
#

just you wait for the solo burst sentry runs Kanata_Smug

rain pulsar
#

Just you wait.... shotgun sentry is coming back

weary relic
#

auto i assume

plain spire
#

how do i get the lobby code for a running game?

spark wolf
#

shotgun sentry meant to be big damage but it's a joke since they fixed the x4 damage bug

#

really doesn't matter that it's gone

rain pulsar
#

Just copy it and then click the join button on the left of the rundown screen

plain spire
#

we are in a game and one of us crashed, we can't find the code now

random locust
#

host press esc, at the bottom of that menu you can get the code @plain spire

plain spire
#

well shit, because we don't have someone that gets it displayed....

#

thanks anyways

random locust
#

so It's not appearing? thats weird

craggy pier
#

Resend the code to them, see if that works

elfin wing
#

Yeah we tried that - not working 😦

molten crater
#

Can you matchmake with friends? As in Me +1, then search for more

lilac fulcrum
#

not at this time

worthy pollen
#

you can't atm but you can use the LFG system

near shale
#

@molten crater usually what i do is copy the lobby code for my friend, and they can join using that before the matchmaker finds anyone

worthy pollen
#

and still you both end in the same lobby ?

near shale
#

Yeah, though sometimes it'll move us both into someone elses lobby

#

But it pretty consistently gets us queued together

worthy pollen
#

if u play with ur friend again and do that can u send a record to me ?
ive tried that a lot of times without luck every time i end up on a lobby and my friend on other

near shale
#

Weird, I'll try to next time i do it

worthy pollen
#

thanks

random locust
#

Hsu scans are class 1 alarms right?

weary relic
#

Yep

random locust
#

lit

frigid meadow
#

hey how many headshots does it take to kill a striker with both the SMG and assault rifle?

craggy pier
#

anyone else having this weird thing where you kind of get "kicked out" of ADS?

#

it happens all the damn time to me, gets me near killed sometimes because it'll happen when i'm deep in combat

#

maybe it has something to do with aim toggle, it'll just randomly stop aiming down sights for seemingly no reason

gilded jolt
#

Ye I think it might be something with ads toggle

#

Idk though

minor fractal
#

@frigid meadow You can only get so many head shots before head is destroyed.

craggy pier
#

The aim toggle seems to be on a fucky-wucky state for now. Sometimes it even shifts back to hold for a bit while the menu option still says toggle is enabled.

coral girder
#

I find the toggle options in general a bit weird; the sprint toggle is just so wack. sometimes i'll sprint and then stop, then move again but i'll still be sprinting, and this only happens sometimes, i can't aim while sprinting either so it's a no-no for me

craggy pier
#

My favorite sprint toggle is the kind that actually stops sprinting if you let go of the movement keys and doesn't go back to doing anything if you try to mix another action in it, instead of being an obnoxiously persistent "it's actually a sprint switch, not a sprint toggle; enjoy sprinting from standing still".

#

Specially when different games with different pacing(s?) will have their own little, uh... "comforts" when it comes to these things, like Titanfall 2 actually having a very persistent sprint that ends up fitting the gameplay, instead of being intrusive.

spiral kettle
#

During a permanent alarm, is it intentionally that enemies spawn in rooms (same zone) in front of you (where you haven't been) and wake up scouts or mothers if necessary?

rotund jasper
#

They should spawn 2 rooms away, from what I heard

distant ice
#

you asked that already

rotund jasper
#

how many shots does the DMR take to kill?

minor fractal
#

Two on strikers, one on shooters

rotund jasper
#

Head or body?

wraith isle
#

So wait, is every previous rundown technically inacessible?

#

So I can't play the levels or assignments in Rundown 3 or 2? Why?

rotund jasper
#

To keep the game active

#

and up to date

wraith isle
#

But does that mean people who get the game later can't play important story expeditions?

#

Like what if I want to do a mission that the previous rundown had?

rotund jasper
#

you can catch them up at the lore channel

wraith isle
#

Ah

#

But there’s no way of playing previous missions? They won’t even archive the levels? This seems kinda dumb

#

If every rundown is handcrafted then they just end up throwing away their efforts

distant ice
#

without information for how the process goes you can't really judge

#

or the ideas behind that

wraith isle
#

Fair enough

minor fractal
#

@rotund jasper head obv?

#

One head one body on strikers

#

one head on shooters

neat isle
#

Anyone do b2? Asking for recommended loadout?

digital surge
#

Does C-Foaming a door effect enemy pathing during an alarm?

sturdy dew
#

it doesnt affect their pathing any more than just closing the door

#

c-foaming just makes the door last longer if they decide they want to break that one

digital surge
#

Okay, thanks 👍

half sparrow
#

Is there any reason why a fully charged bonk to a scout’s head wouldn’t kill it? Does it have to be from behind? Was playing last night and destroyed the scout’s head but it somehow still survived (died in a single bullet after immunity though).

gilded jolt
#

It usually should

#

A fully charged hit to the head does kill a scout

#

That scout was just a piece of garbage I guess

half sparrow
#

Okay good to know; we decided to shoot the rest of the scouts because we thought we did something wrong. Glad to hear that’s not the case though!

craggy pier
#

You might have hit the neck or the hand when its walking

gilded jolt
#

Would that blow up the head though

craggy pier
#

What, the neck?

gilded jolt
#

Nvm I think a neck shot could blow up the head

half sparrow
#

Ah that could’ve been it. I’ll just aim a bit higher then next time. Thanks!

#

I just assumed destroying the head would kill it for sure given that’s how it usually works with shooters

craggy pier
#

the sprint toggle is a bit gooberish as a sprint switch, it would be cool to see more options added for that to have sprint hold, sprint switch and a more traditional sprint toggle

#

as for aim toggle i dont think it switches back to aim hold

#

it will work, i will right click and i will aim down sights, i can take my hands off the controls and it will stay like that but then randomly stop aiming

spark wolf
#

enemies can't (or couldn't) die on ladders

#

maybe you hit the scout during a ladder animation

nova kite
#

Assassin's creeding a scout when it's next to a ladder works too

vital sierra
#

not recommended tho

weary relic
#

Haha headless scout go oooooOOOOOO

nova kite
#

@vital sierra it's funny tho

#

My group never bonks scouts because connection and ping

distant ice
#

@half sparrow only case of that i know is what wesley said

#

Host has no ping

half sparrow
#

Hmm that could’ve been it. I don’t remember there being a ladder but there might have been. Glad to know nothings changed though; it was just a bit funky. Thanks everyone!

weary relic
#

Anyone know the new normal AR friendly fire damage number now?

craggy pier
#

The scout thing reminds me of when I bonked a sleeper a bit far from a group, the group did nothing, then some ranged thing outside my field of view started shooting me. Man, that kind of thing feels like shit.

#

Ssssspeaking of which, is there anything to cause other enemies to wake up when you bonk another, aside from distance?

#

I recall someone telling me not to do it when they're heartbeating, but it sounds like a nightmare when it's near a full room.

distant ice
#

Anyone know the new normal AR friendly fire damage number now?
i believe i saw it was said 4-4.5

mellow salmon
#

Avoid line of sight kills @craggy pier. If you get a stealth kill with another sleeper looking in your direction, then it can wake if it's already on alert. I don't know the technical mechanics of LOS stealth kills though

#

I believe your own body can actually block line of sight as well. Again, I'm not 100% sure on that

distant ice
#

it's LoS in terms of objects blocking

#

otherwise we're fairly certain the way they're facing doesn't make a difference

mellow salmon
#

Huh?

distant ice
#

🤔 what do you need me to explain

mellow salmon
#

it's LoS in terms of objects blocking
Objects blocking what?

distant ice
#

objects blocking line of sight

mellow salmon
#

LOS blocks sound if that's what you mean

#

If you don't have LOS, they can't hear most minor sounds you make

#

But if someone can confirm the way they're facing doesn't matter, I'd be curious. I've had sleepers wake from a kill miles away from me that were facing me

distant ice
#

a hard confirm would be hard to do here, it's more of an experience thing

#

ask around from people that play a lot, test a lot, have been around a long time

#

for distance it's 90% off the biotracker 10m mark

mellow salmon
#

for distance it's 90% off the biotracker 10m mark
What do you mean?

distant ice
#

idk what it's referred to as but you know how enemies look like white bubbles?

#

i call it the proximity bubble

#

by what i said i mean the enemy's max detection range is ~90% that

#

if you believe me when i say enemy bumping is the same as enemy waking to kills except guaranteed (assuming the other is listening ofc), you can easily test both max distance and the way they're facing

#

just gotta find the right matches

nova kite
#

@distant ice are you saying the enemies don't need to be facing eachother for LOS? So basically they have 360° view which can be blocked by objects? Like among us vision?

distant ice
#

yes

#

unless they changed it in R4 which i haven't tested

#

but wouldn't expect a ninja like that

nova kite
#

I haven't seen a different

#

They seem to have the old vision but how do you know if the

#

Sleeper is close enough to activate

minor fractal
#

I usually just base it off of my strongest flashlight.

distant ice
#

biotracker

minor fractal
#

Doesn't react? Out of range.

nova kite
#

@distant ice yes but what's the range

#

Is it like 5m?

distant ice
#

read a bit further up, i explained how i measure it

#

and note that distance is sleeper-sleeper not you-sleeper

nova kite
#

Yeah ik

#

Is there a way to just visualize if you don't have bio?

distant ice
#

well one way is practice but there is another one

#

helmet flashlight range is just a bit below trigger range

#

if you're on the closer side of the sleeper you're afraid is in range, check if he reacts to helmet flash

#

if he doesn't he's out

nova kite
#

Nice

#

What if they are

#

In like a closer area where the light would activate

distant ice
#

wdym

nova kite
#

If a sleeper is too close

#

To the one you wanna kill

distant ice
#

well then if he's listening when you kill yours, he has a chance to trigger

#

doc insisted it's not rng but after spending days inside i declared it effectively might as well be rng

nova kite
#

Yeah fair

#

It's really inconsistent

#

I feel

distant ice
#

if you want to get a feel for distance, flash one and bump the other

#

bumps are guaranteed to wake one listening sleeper if there's any in range

nova kite
#

But yeah I killed a sleeper that was poking another one and didn't wake up

#

Waitbump?

distant ice
#

poking?

nova kite
#

Like press w into the sleeper?

#

The 2 clickers were holding hands

distant ice
#

yes, press w into the sleeper

nova kite
#

Like touching eachother, I killed one but the sleeper it was touching, never activated

distant ice
#

The 2 clickers were holding hands
record that next time you see it, never seen that happen

#

unless the first one was already awake

nova kite
#

Nah

#

They were both sleeping

#

I killed one of them but the other never woke up

#

It was weird

mellow salmon
#

The heck is a bump? Like you walk into a sleeper to wake it?

nova kite
#

Mhm

#

You touch it without bashing

mellow salmon
#

Why would you do that

#

What kind of noise does a striker or shooter make before screaming?

wise thicket
#

Like a grunt sound

distant ice
#

Why would you do that
to wake the enemy up of course

#

when you want to kill one and not sure if another will wake, flash the closest other one, bump into the first one as you're about to hammer him and the second is guaranteed to wake instead of being rngesus

mellow salmon
#

Wot

distant ice
#

wot wot

mellow salmon
#

In the butt

#

Do you actually bump sleepers?

nova kite
#

You do it deliberately to clear them out

mellow salmon
#

I don't see how that makes sense

nova kite
#

You also have a small killing window where only 1 sleeper can be activated

#

If you're fast enough you can probably kill the second bou

mellow salmon
#

Like I don't see any one particular application where you intentionally wake the first guy you kill

#

I've never been in a scenario where I thought I should bump into anything

distant ice
#

you wake the first guy to wake the 2nd guy

#

not just because you want to wake first guy

mellow salmon
#

Right, but why would you want anything to be guaranteed to wake?

distant ice
#

because if there's 12 sleepers in range and i don't want to risk waking one that's in a position where i'll get fucked, i want the closest guy to wake so i can kill both safely

mellow salmon
#

So only 1 wakes at a time?

minor fractal
#

Picking off edges of clusters, clearing faster, prevents less-desirable wake-ups.

distant ice
#

i already said it

#

the closest other listening sleeper if any are in range

mellow salmon
#

K, so if you're in a group of 12 that are all within range. You've planned 2 kills. Now what?

distant ice
#

now i killed 2 without risk of that one mofo at the edge of 10m waking the whole room

mellow salmon
#

But now that you've killed 2, how are you to prevent rng waking up the whole room?

distant ice
#

if you sit still, how will anything wake up

#

sleepers don't give a fuck what happens to one that is already awake

mellow salmon
#

So the second kill won't make any noise at all?

distant ice
#

only thing that'll make noise is you

#

unless you let the 2nd one scream ofc

#

ray you got a vid by any chance?

#

it'd be easier to show at this point

mellow salmon
#

So if you make noise going to your second kill, how does that not trigger anything else?

distant ice
#

you don't not make noise, you don't make enough noise

#

it's skill

minor fractal
#

I don't think I have anything recorded on "extending a double" or "no daisy chaining" yet.

distant ice
#

15% concentrated power of will

mellow salmon
#

I still don't see the application of what you're explaining lmao

#

Unless you can stealth kill 12 dudes all within range by yourself

minor fractal
#

Bruh

distant ice
#

it might take some time but ofc i can 🤔

#

unless they're in a grid cluster

#

depends on occiputs then

#

or actually i might not be able to pull it off seeing how you can't hammer heads all the time now

#

haven't run into one yet

spark wolf
#

if one of them in the distance is scanning, you can force a closer one to wake up

#

and prevent the one in the distance from waking up instead

mellow salmon
#

So does the one in the distance just not hear anything and go back to sleeping?

minor fractal
#

Yes.

mellow salmon
#

What about another that hears you as you walk to your second kill?

minor fractal
#

Movement is detected at about half the range that sleepers will pick up kills and wakes.

#

You also don't need to move that much, typically.

spark wolf
#

movement also doesn't insta wake

#

unless...

mellow salmon
#

When does a kill wake?

#

When they're pulsing? When they're glowing?

dusk onyx
#

whats the new progression permits hows that work

minor fractal
#

When they're glowing based on a dice roll and only if no other sleepers have woken from that kill.

#

Nearest glowing sleeper is chosen.

mellow salmon
#

I'm very confused

#

So with that logic, why not just flash the next closest sleeper when you go in for a kill?

minor fractal
#

You mean what we were literally saying to do?

distant ice
#

whats the new progression permits hows that work
||you see bulkheads with difficulties on them? D1 requirement is 5 3 1, meaning you need to beat 5 expeditions with hard bulkhead done, 3 with extreme, 1 with overload||

mellow salmon
#

No one said flash

spark wolf
#

flash isn't as reliable

dusk onyx
#

ty

distant ice
#

when you want to kill one and not sure if another will wake, flash the closest other one, bump into the first one as you're about to hammer him and the second is guaranteed to wake instead of being rngesus

#

literally at the start of this whole thing

spark wolf
#

flashing the first one wont wake it as easily

mellow salmon
#

So with that logic, why not just flash the next closest sleeper when you go in for a kill?

spark wolf
#

as just bumping

distant ice
#

because all that does is make him listen

#

it's rngesus whether he wakes to the kill

#

it's guaranteed that he wakes to the first one bumped

minor fractal
#

It doesn't matter if the closest one isn't glowing.

mellow salmon
#

Y'all be contradicting each other lol

minor fractal
#

Another 5 sleepers glowing much further away will just be next in line.

distant ice
#

🤔

#

well i mean usually you want the closest one to wake not one of the others

mellow salmon
#

So kill range is quite high if I'm understanding you guys. In order to prevent a rando sleeper waking that you can't necessarily see, you just choose to wake the next closest guy

ivory river
#

@lilac fulcrum Just interesting: are you gonna nerf D2 (Please don't)?

lilac fulcrum
#

why would we nerf it?

ivory river
#

Just asking

wise thicket
#

Don't nerf it

restive reef
#

They aren’t?

#

Why would d2 ever be nerfed

#

It’s a perfectly balanced d tier

#

If anything a buff would be the only understandable thing

#

Yes

#

And r3d1

craggy pier
#

So, if I'm getting this right: we have two sleepers - 1 and 2 (wow, my naming is off the charts) - who are close together. In order to "manipulate RNG" in my favor, so to speak, I bump into 1, let him wake up 2, kill 1 and then kill 2, with 2 waking up forcing the remaining sleepers to not react to it as per some balancing decision in the game?

#

Which then allows one player to reliably kill two sleepers in a crowded room?

restive reef
#

Warden seriously the spawns didn’t do anything

#

Most of the time they didn’t do anything

#

People just didn’t know how to gobble giants

distant ice
#

@craggy pier missed the flashing step but that's the simplified version of it

craggy pier
#

I would flash everything in the room to reset their heartbeat cycle?

restive reef
#

Yah

mellow salmon
#

Flash the desired 2nd kill

restive reef
#

Make them heartbeat together

#

Like a rave

craggy pier
#

I probably had too many times in which I'd go "I'mma do it" followed by "oh nonono nevermind" when some random decided to heartbeat after another did the same

distant ice
#

you usually do that yes but there's times when it's still risky thanks to some objects or verticality

mellow salmon
#

What's risky? Flashing the room?

craggy pier
#

Does swinging near an enemy and not hitting anything wake them up?

distant ice
#

no

restive reef
#

No

mellow salmon
#

Lmao

minor fractal
#

Right click is safer to avoid hitting objects, though.

distant ice
#

flashing the room is not guaranteed to put everything to sleep and make a safe kill depending on the layout

craggy pier
#

Oh yeah, I once hit the ground because I was one inch away from the guy's head with my massive hammer.

restive reef
#

Lol

#

F

craggy pier
#

It really didn't like the sound of metal against metal.

minor fractal
#

It can also just be faster to avoid syncing far away shit in favor of quick kills.

distant ice
#

true that

craggy pier
#

If I had to say it, it feels like the melee distance is a bit too short compared to what the weapons actually look like.

distant ice
#

i'm still waiting for a stab/jab kind of melee

craggy pier
#

Oftentimes I'll get closer until the crosshair shrinks, but at that point I have the deep concern of bumping.

#

It feels like I'm within breathing distance of the fuckers.

mellow salmon
#

Crosshair shrink indicates melee range

distant ice
#

might want to change your fov to something that fits you better sterling

#

i like 80-90

mellow salmon
#

No go max

craggy pier
#

I set it to 90 already, which is what I use for all games.

mellow salmon
#

Be a gamer

craggy pier
#

90, for some reason, still feels claustrophobic in this game, though.

#

I think it might be the viewmodel FOV.

#

Destiny 2 made me feel the same with the FOV changing, while the weapons kept using 1/4 of my screen.

distant ice
#

guns do take a shitton of the screen here

loud marsh
#

whats prisoner efficency mean

minor fractal
#

?t sectors

uneven gulchBOT
#

Sectors are a mechanic which adds optional objectives to the game, ranging from altering the game state to adding other objectives. The following sectors are available:
high High (Main Sector)
extreme Extreme (Second Sector)
overload Overload (Third Sector)
prisonerefficiency Prisoner efficiency (All three Sectors in the same run)

Multiple sectors can be completed at the same time. In order to unlock certain tiers you will need to satisfy their sector requirements.

loud marsh
#

oh

#

ty

minor fractal
#

np

dense ether
#

How are overload sectors?

#

Error alarms?

random locust
#

those are different things

dense ether
#

I know what an Error alarm is

random locust
#

Error alarms are a constant spawn of 2 enemies every 20sec or so

#

ye

dense ether
#

I am asking if there are error alarms included in overload sectors

#

or is just another additional objective?

nova kite
#

||It depends not all have them||

random locust
#

I know in A2 ||there is an error alarm alongside the objective||

dense ether
#

How is overload in ||C2||?

spice glade
#

ez

random locust
#

idk havent done it

dense ether
#

Clock I am asking if there is an ||error alarm involved or not|| xD

spice glade
#

how do i do spoiler tag again

lilac fulcrum
#

||text||

spice glade
#

||yes, at the end when you complete the objective||

dense ether
#

good to know thanks

rain python
#

Doc are you able to tell us when the timer for the runs at the end screen start and stop? It seems that in a few runs we get time differences of +-2-4 seconds

lilac fulcrum
#

each players time is individually shown on that screen so there can be a minor variance. most accurate should base off the host. hopefully in a future update we can have them in sync

formal bear
#

Does the hud still glitch i.e. showing wrong % for health, ammo, tool? Did they fix it?

lilac fulcrum
#

that's been fixed

formal bear
#

Gr8, maybe i can start trusting it now

weary relic
#

@distant ice I thought as much about the new damage number. That means it’s new efficiency number has been jacked through the roof

#

Assuming it has its old ammo stats. Which was buffed, which in theory makes AR the new highest efficiency gun, all assuming its 4.5

minor fractal
#

Revolver might be the same way.

#

If it actually does 25ish damage, that's an absurd damage output on a long-range weapon if it gets 20 shots.

random locust
#

what is small striker health?

weary relic
#

40

random locust
#

huh

weary relic
#

well revolver also doesnt one shot a scout outright now does it?

#

hs

random locust
#

occiput from close range it can

weary relic
#

yeah, ik it did

random locust
#

though Ive never done it so im not sure how close

weary relic
#

which means it get a headshot multiplier to lower HS damage

#

which is interesting

minor fractal
#

75 wouldn't kill, tho

weary relic
#

for a frontal hs

#

is it higher....

#

nvm, im dumb

fringe sinew
#

What is the terminology agreed on for the Rundowns?
Like, if I want to say Rundown A1 + optional or however you'd call it.

weary relic
#

for layers?

fringe sinew
#

I, uhh, suppose.

weary relic
#

R4A1, extreme

#

yep

fringe sinew
#

Oooh, alright. Alright.

weary relic
#

hmm, how bout R4A2E, R4A2O, R4A2PE

#

those prob would be a lot better

fringe sinew
#

So, R4A1 extreme.
What exactly is it for that terminal uplink thing?
Mates and I were hella surprised.

weary relic
#

hm?

fringe sinew
#

Like, we just heard music start and suddenly screams and chaos and all hell broke lose.

#

One of the boys was sitting on the terminal and we thought we have to defend him or some such.

weary relic
#

yep

fringe sinew
#

And nothing else? What does the terminal guy do?

weary relic
#

there are codes he has to type in

#

it shows up on the terminal screen, then you match it to the one corresponding to it on the HUD

#

then uplink_verify CODE

fringe sinew
#

Ah, alright. So this "__ - Void" or " - Hero" was something we had to tell our bud?

weary relic
#

yeah

distant ice
#

hmm, how bout R4A2E, R4A2O, R4A2PE

#

🤔

#

Wah

#

Wow really

weary relic
#

understandable, have a nice day

distant ice
#

An abbreviation of a level

weary relic
#

but, the format itself is decent

#

but yeah

#

so R4A2F

#

for full then

distant ice
#

If i could record my screen i would, would've made for such a meme

weary relic
random locust
#

oh the memories of a 4 stack of noobs finding an uplink objective

craggy pier
#

The horror I felt watching them start an uplink while the didn't know how to verify

fringe sinew
#

That's the horror I went through as my buddies have.

#

Very fun.

#

No, honestly. It was very fun. We didn't figure it out before dying.

craggy pier
#

Nice

#

Do you guys know how to do an uplink now?

fringe sinew
#

Nuh uh.
We're just taking R4A1 normal now.

craggy pier
#

Vro

#

Do uplink

#

Its fun

fringe sinew
#

Naaah, I mean three of us have done R4A1 before.

#

But the fourth is newer than we are.

#

The normal one without extreme.

burnt frigate
#

where do you get the power cell for 106
on a2 extream

craggy pier
#

It's just finding out what X07 means so you can uplink_verify (logs) sample

fringe sinew
#

What's the Long Range Flashlight for?

#

Like, any kind of use aside from lightning out rooms with enemies in it so we can get bumrushed?

lime tusk
#

guys is there a button to start matchmaking with a group ?

craggy pier
#

@lime tusk There's a button to start matchmaking when you click the expedition you want to play

#

@fringe sinew you can use the LRF to sync up sleepers in a bigger flashlight

lime tusk
#

yes but it start the matchmaking as a solo player ... if i only have 2 friends and need someone else .. can i start matchmaking after grouping with my friends ?

fringe sinew
#

Sync up?

craggy pier
#

And see better in dark rooms

#

Where you flash multiple sleepers to sync up their down time (when they're not glowing)

fringe sinew
#

Oh.. I didn't know that's a thing.

#

Always thought that they just instantly notice you and alert each other.

craggy pier
#

You have to use the LFG for now if you want to play with your group and invite another person

#

Don't let the flashlight linger tho

#

Just a quick scan in the vicinity with the LRF and you're good to go

#

It's also satisfying to hear a lot of sleepers glowing/clicking

lime tusk
#

ok thanks 🙂

leaden chasm
#

Is there anyway to report someone for griefing

weary relic
#

Mod contact

#

If you have their discord preferably

fringe sinew
#

A bud of mine asked very sheepishly "Is the Sniper silent?"

weary relic
#

I mean.... 30+ meters away it is

#

Like every other gun

lilac fulcrum
#

it's silent to the enemy it just killed

weary relic
#

I mean..... ye

fringe sinew
#

The bioscanner tool:
Does it measure in meters?

craggy pier
#

Yes afaik

crisp basin
#

So I did my first extreme run today, do you always have to complete the main objective on any given level then the Extreme+ on top of that?

#

If you choose to do the extreme that is

craggy pier
#

Extreme first then main after

fading tangle
#

well, sometimes you can mostly finish the high objective then do extreme/overload

#

||A2 works like that, you bring both cryo to spawn but don't place them in the scan||

fringe sinew
#

Is that also the case for R4A1 then?

#

Because I am unsure if my party and I missed a bulkhead key somewhere then.

fading tangle
#

you can get the bulkhead key from extreme then backtrack and finish the high sector

fringe sinew
#

Oh, but not the other way around. I see.

fading tangle
#

well

#

you find the bulkhead key before entering either high or extreme

fringe sinew
#

Yea, that I know.

fading tangle
#

which you can choose extreme, then grab the key in there and go open high

fringe sinew
#

Was just wondering if there was another bulkhead key when I go high.

fading tangle
#

without finishing extreme of course

#

oh, if you enter the high sector you can't go into extreme because there's no key

#

use the terminal to query where the keys are before making decisions

fringe sinew
#

Ooooh, my party and I relies on a singular dude to do terminal stuff.
Although today I tried getting around it, but uhh.

fading tangle
#

just do list bulk and query bulkhead_key_##

fringe sinew
#

Aside from reading logs for possible lore purposes I'm frying my brain when I open "commands" already.

fading tangle
#

there's list query and ping you pass them strings which are basically a set of characters or words

#

list shows what's in the entire level but you can narrow it down to the specific zone or type of item

#

query you pass the item name from list to get details on it, usually it's used to find out what zone said item is in

#

ping is used to find items within the same zone as the terminal you're using

fringe sinew
#

Ah, so are Hard Drives on R4A1 also things I can look for using the terminal?

fading tangle
#

there's special commands on certain terminals for objectives

#

yes

#

they show up as HDD_###

fringe sinew
#

Oh, I see.

#

That'd probably make decision making easier, because right now party and I just go in and clear out every room.

fading tangle
#

you can do list zone_## HDD to see how many drives are in a zone

fringe sinew
#

Which has led to sooooome mishaps.

#

If we'd just pick out the rooms with the HDDs and ignore other rooms then we might be able to sustain our resources a bit better.

#

And then tackling extreme might actually not be too difficult, because we are starving for ammo.

fading tangle
#

you just need to use your hammer more

craggy pier
#

You don't need to shoot when a room is alerted

#

Just use your hammer and keep moving and cutting corners

fringe sinew
#

Especially in alarm situations we've trouble managing just with hammer.

craggy pier
#

Alarms are fine to use ammo in

fading tangle
#

yeah if you don't sprint or start panicking an enemy that's woken up in the distance will usually run up to you before screaming

keen solar
#

Any alarmed doors should be the only moment you should use ammo

#

Unless you are good at hammering, then that’s different 😂

fringe sinew
#

Right, then I've just managed to think of another question if you mention all this hammer stuff.

#

If sleepers are dormant, will any charged up hammer attack one shot them or do we need to hit specific weak spots?

fading tangle
#

you can kill small enemies with no charge up if you hit them in the back of the head.

fringe sinew
#

We've always thought that it was the head for some and the body for others.

fading tangle
#

it's like half charge to the back, or full charge to the front

fringe sinew
#

No charge on the normal ones if we hit them in the back of the head? Dang.. if we had known that.

fading tangle
#

when you're fighting waves of enemies it's good to aim for their head with the hammer because it will stun them

craggy pier
#

From what I gathered of the terminal, you basically care about list [filter] and then using query to find where the item is.

fading tangle
#

shoving will spin them around letting you quickly swing at the back of their head as well

#

I typically run in circles aiming for whatever is facing away from me

craggy pier
#

Once you find the locations, just leave them in chat or something, then use a terminal in another zone in case you want to ping things for your teammates.

#

Like finding a battery in zone 54 and being in 53, so when you find a terminal in 54, you can use it to ping what you already know is there.

fading tangle
#

most of the time if a small sleeper doesn't have a head you can just swing at them without charging to kill them

fringe sinew
#

Very nice. Lotta intel that I didn't know yet.
Thank you a lot.

fading tangle
#

it's stuff you pick up from playing a while and being resource starved. Hammers are a must to learn if you want to get far.

craggy pier
#

The terminal sure was pretty overwhelming to me at first.

#

Same

copper falcon
#

hey guys im brand new to this game just downloaded it. does anyone have any suggestions before playing it settings wise or anything?

craggy pier
#

Don't use guns when you alert a room

#

Learn to list query and ping quickly

copper falcon
#

alert room?

craggy pier
#

Yes

copper falcon
#

what does that mean?

gentle oracle
#

there is stealth in this game

craggy pier
#

You'll know when you do it

copper falcon
#

ok. i made sure to set ping as an easy button. thanks guys!

craggy pier
#

I mean in the terminals

#

List stuff like resources or objective items like keys or hard drives

copper falcon
#

ok thank you

craggy pier
#

you choose a level and your language/voice preferences and then they game tries to find other people who wants to do the same thing

vestal osprey
#

which primary do you guys think compliments the revolver the best

craggy pier
#

DMR

steel valley
#

autopistol/carbine

#

something to spray when the enemies get too close

winged heath
#

Is there no type of progression? Level's, ranks skins etc?

gilded jolt
#

Not yet

#

It is coming

winged heath
#

ok that is me and my friends biggest worry is playing just for shits with nothing to earn

wicked fiber
#

Do the big bulky long armed guys have a weakspot?

gilded jolt
#

Like most guys head/back/back of the head

wicked fiber
#

But if I hit the head it pops

#

So I cant hit it again

winged heath
#

blow up the head then blow out the chest

gilded jolt
#

Ye

#

Hit the back after you hit the head

winged heath
#

i've noticed hitting their legs fuck's them up

#

turns em into bones

orchid hill
#

I usually just go for the legs.

#

And the back of the head

craggy pier
#

yeah you can destroy their limbs but it doesn't do any extra damage

#

it will make them stagger though so it's still preferable to do

gilded jolt
#

Yes I have also heard the legs is a good spot to hit

zealous sage
#

dont use the flashlight on them.

#

all newbies make the same mistake XD

weary relic
#

Hm

#

Imagine turning off your light. That’s cringe

zealous sage
#

XD

weary relic
#

Nah fr. It doesn’t matter if you kill them quick enough

zealous sage
#

yeah but to learn to approach them enough, you need to turn it off.

weary relic
#

I mean. Most ye. Or better light positioning, idk it’s dependent on a lot of things

zealous sage
#

yeah. but well, you can sincronyze them to avoid random "hearings"

weary relic
#

Yes Ik

zealous sage
#

i saw a video from a bunch of guys who activated the alarm and thought they had to kill the hordes until the alarm went off. they didnt even bother to try to know what the red circles were doing XD

#

and of course they wasted all their ammo previously LOL

weary relic
#

F

zealous sage
#

it was a pain to watch XDDDD

weary relic
#

Honestly most streamers are cringe to watch in this game

maiden cypress
#

it's fine imo. It's just annoying to watch them get frustrated and angry at the game when they can't figure it out :')

zealous sage
#

XDDDD. Markiplier is cool to see playing this.

maiden cypress
#

agreed

#

that group is hilarious lol

weary relic
#

O.o

#

I mean what I said

maiden cypress
#

i wish they'd do more, they said on a stream once that the game can get formulaic, which is fair, but they were probably burnt out from marathoning rundown 1 and then jumping right into rundown 2

weary relic
#

But I’m a heavy min max player

#

So 🤷‍♂️

maiden cypress
#

what do you mean by that

weary relic
#

My loadout is meant to be as efficient as possible.

#

Basically I revolve my playstyle around efficiency over killing or most strats

#

Hard to use ammo if you don’t shootpraise

zealous sage
#

makes sense. in my case my playstyle is supporting.

#

i always use mine deployer

weary relic
#

Mines are always good. If the user can maximize potential

maiden cypress
#

I really just go at it willy nilly

weary relic
#

Which..... is 10 waves of enemies at 100% of no giants

zealous sage
#

yeah XD

#

which sleeper you hate the most?

weary relic
#

Between big strikers and shooters

zealous sage
#

those bastards punch really hard, specially the first ones.

weary relic
#

Oh I just hate them cause I’m a solo hammer player

zealous sage
#

the hybrid is really hard to kill, but they dont make so much dmg

weary relic
#

Cancer to deal with the bugs

#

But you put me against 8 hybrids and I’ll take only a few hits total

zealous sage
#

lol

weary relic
#

Love hybrids

zealous sage
#

i'm in a class for learning unity, and i still dont understand how they made this game with that engine XD

weary relic
#

Oof

#

Lots of work

zealous sage
#

its awesome

shrewd dirge
#

Is it me, or is c2 a lot longer than c1?

gilded jolt
#

Ye C2 is long

#

C1 is short

#

It took the team I was with like 42 minutes on our main path run

rain python
#

sub 10 speedrun c;

silent isle
#

What are the odds we could get gtfo merch?

#

Thinking maybe like morale patches for the difficulty icons or prisoner id patches would be super cool

lilac fulcrum
#

There is a merch store, but it's paused during COVID

zealous sage
#

😮

#

do you have plans to add lootable stuff for the game?

toxic aurora
#

they have plans for progression and some cosemtics on roadmap

#

doesn't sounds like they plan for weapon skins or things like that though

silent isle
#

What kind of merch was available before?

lilac fulcrum
#

shirts, hats, i think the barf bags. beanies

shrewd dirge
#

New monster question ||is shift dodging a reliable way of avoiding getting hit by the tents?||

toxic aurora
#

yes but don't expect 100% success

zealous sage
#

that's better to avoid shooters fire.

craggy pier
#

A more reliable way is shooting the living shit at whatever tries to touch you PirateSimon

#

Except you shoot bullets instead of living shit.

zealous sage
#

LOL

#

but you want to avoid damage as well XD

ionic pond
#

If I buy the game in early access will I have to buy the game again once it's fully released?

weary relic
#

wait

hard wasp
#

wait

weary relic
#

no

hard wasp
#

lol

#

we both did the same thing

ionic pond
#

lol

weary relic
#

did you read the same

#

OOF

#

once you buy it, you will have access to all the content released

ionic pond
#

thanks

hard wasp
#

but every time a new rundown comes out, you will lose access to the previous ones

river barn
#

does anyone know if padlocks wake up any enemies around?

minor fractal
#

Yes, padlocks and hack locks (when failed) wake up enemies within about 5m, same distance they'll hear you walking around.

#

If you can stand up and enemies don't notice, you should be safe.

river barn
#

alright thank you

minor fractal
#

Note, however, that locks and hammering the environment don't require LoS while movement does.

#

An enemy behind a wall can get pissed off.

river barn
#

thanks for the advice

minor fractal
#

Anytime

hard wasp
#

i still remember hitting a padlock in E1 right next to the cell, waking up all the big shadows, and wiping

#

wait this is gtfo-questions square_flushed goodbye

random locust
#

does crouching increase accuracy?

weary relic
fading tangle
#

no?

weary relic
#

shouldnt no

fading tangle
#

only ads should

hard wasp
#

it does in tarkov so i see why they'd ask

random locust
#

ok