#gtfo-related-questions
1 messages · Page 495 of 1
Except E1, the first part is so long and sometimes you just wanna get to part 2 under an hour zzz
E1 is pretty long
Like, E1 will be the only exception sometimes. But if I want to play with my team in serious mode, I won’t cheese the first part zzz
was*
C-tier cheese
Tbf, I miss the four scout room zzz
Once you got familiar with the layout of E1, and took the risk of skipping the extra cell and resources in the side-zone, it became very doable to get there within an hour
The only part where RNG really mattered was zone 593
Any prior (post-error) zone allowed you to take as much time as you needed and just hammer everything
593 had more fog you had to go through, there were spitters, and you could also get giants
you'd generally rush through most of it; but that was the issue, everything in the rooms you rushed through, was on your ass once you got out of the fog section
meaning that with bad rng (having a lot of enemies in the out of fog section as well) it would be a lot to clear
The level itself was obviously "hard" to the point where the constant waves were pretty crazy.
However; still manageable for a good team.
i would like to add: a good team that is experienced with the level or a good team that has been together a lot and works well together
How many sleeper spawned after the error alarm in E1?
yes
it started at waves of 4 i think and capped at 8
mix that constant spawn, the natural zone spawns, scouts, scans, etc
There's a certain skill you gain by playing with a static team, being that, you learn how to co-ordinate and play in on each other.
It definitely helps but isn't that much of a requirement.
The individual skill of each player, them knowing their role and fulfilling it properly seems to bring more value.
As for example, the first time I ever played with uramages, was a pretty flawless E1 clear.
There's a certain skill you gain by playing with a static team, being that, you learn how to co-ordinate and play in on each other.
This definitely helps people who are struggling through levels however. Instead of getting someone to just carry you through levels, grow with a group of people. I know it's not fun to continuously fail for most people, but it's really the only way you can actually grow and develop skills in game. Simply having someone walk you through levels doesn't teach you much.
It can help to have someone teach you tips and stuff but let you figure out how to play. But that’s not too common
Many people just want the ego boost of carrying unfortunately
Yeah. Sadly it happens a lot
and that causes problems for people later down the line trying to find people able to do their mission's tier since the new people who haven't learned how to play due to carrying now enters their party and they end up throwing the game accidentally.
Like how a lot of R3 has turned out with players who struggle a lot in A-B tier now playing D tier
carrying will always be a problem in this game, thats why if your gonna "teach" just do A1 and leave them
this A1 its sucha good teaching ground, you can basically teach all mechanics in game
but if people dont care well... theres a problem there
Fair ye
seen it many times where i try to teach and seen people teach too and they just say, "lol just carry i dont care"
some people just wanna see what the rundown is and then leave
:[
Sometimes you just want to play the game and not teach people things, that should be completely fine.
To be able to play right now, you pretty much get queued up with random people unless you go out of your way to create a static group (good luck with that)
The current rundown only gives you a singular D tier expedition, so I personally will still play C tier too (which again is just 1 expedition)
Maybe I'll end up getting people through C or D that shouldn't really have gotten through it yet, but that seems to be the games fault or rather their own fault, instead of mine.
That’s why I like to play mute when pub. Allows me to do my thing and let them learn. And any hardcore mistakes I’ll correct
And you are correct Wes. It’s def more their fault not yours. Unless you are going out of your way to carry them, which I doubt it
how to oneshot doors?
Ive oneshot full charged them before though
There's multiple ways, Mine is full charge to middle crack in door
with hamemr
it's inconsistent sometimes
hmm
big doors are harder
I wonder why is inconsistent
random door hp? (10-12 hp on a door)
or hammer damage inconsistant
Neither
hmm
In theory it’s impossible to break a big door in one hit
It takes two plus a bit full charges the break
The split will only hit it twice
So you have to hit the door three times in one hit
do doors take gun damage?
Nope
hmm
You can one hit
But it requires a method of hitting it three times in one swing
Which i can’t explain how, it’s something you just naturally feel
wack
It’s the same principle that applies to killing multiple enemies in one swing
just hitting multiple hitboxes?
oh
so could you jump at the door and as you swing hit all 4 panels of the door on the way down?
Well not really. If you hit one it’ll Block the next one from being hit. In theory
Door applies here too
yeah but I have also killed 2 strikers with one swing
maybe a desync thing?
ends up splitting the swing in 2 swings?
Nope. As I said. I can’t really explain it. Just feel and do it
any tips to try and learn for the feeling?
It’s a skill you can regularly pull off once you know how. And just try multi killing
Go out of your way
aight ill do that, thanks for the advice
Big door one hits I can’t even pull off consistently so don’t worry about that
Small ones are easy tho. Just line up on the centre split
cool
you have to hit the door between the panels so that your hammer has contact with the door several times.
doors kinda have 2 different thicknesses, a "thick" door and a "thin" door:
* "thick" doors you can not actually get your camera to touch, for these doors you need to swing directly at the crack at eye level (so the arc of the hammer brings it between the two panels"
* "thin" doors you can put your camera against, for these doors you swing slightly above the crack, since you are closer the hammer need to aim higher to make the hammer still go between the seem
doors also seem to change hitboxes from "thick" to "thin" after you hit them, and typically a door will always start the same
it's something you have to get the feel of like neko said, and even still being slightly off can make you miss which makes it inconsistent to use, it's usually the most consistent if you brush up as close as you can get to the door and then swing at the middle panel aiming at or above it (based on if the door is "thick" or "thin"
why is there no GTFO-69?
Because
We don't talk about it.
yes
can we get back 68.9 at least?
agree
68.5. The middle ground
and this is why we can't have nice things people
anything will do at this point
Moving along
Do we have known values for enemy HP or weapon damage?
Nope, only estimates based on friendly fire but the damage is different
Hmkay.
Can you tell more about "Expeditions with layered difficulty" in roadmap? It's gonna be difficulties choose, or random events that are updated every playthrough?
It's an optional path you can take to increase the difficulty of the expedition
So this is just alternative way on expeditions, right?
You still need to complete the main objective, but it adds an additional objective you can do.
Like optional loot rooms that has an alarm in other expeditions?
It's all the same expedition, but other objectives that can be done if you choose that path.
Is there something afterwards that indicates you did optional thing?
Or is it just personal satisfaction?
Like lowering knee height fog is optional but you still need to find the hsu?
I'm excited to see how they implement layered difficulty
Also, just to clarify, is it additional objectives, analogous to side quests, or is it something extra done to add a challenge?
Pretty sure it's extra stuff to add challenge, not quite sure about it though
I'll leave it a surprise for you guys to discover when you experience it 🙂
Forces teammates to 100% the map
lol, id 100% it with you dude
Hmm, with this layered difficulty, it's keeping the original path the same difficulty, with extra difficulty from optional stuff, yeah?
More or less
It won't be making original path easier with extra difficulty bringing it back to normal?
no
Ok, good
hi, I'm kinda new to the game, and I heard that there are some abbreviated versions of terminal commands, but I cannot seem to find a list of all the abbreviatons. Does someone know if theres a list of them all somewhere?
type commands into the terminal
it should bring up the list of useable comms in the terminal
I know about the commands, Im specifically referring to abbreviated versions
some need two letters
abbreviated versions
@rancid dust the terminal works by matching any characters, so for resource you could typeresoorresorources, etc.
any abbreviation you want, just make sure it doesn't overlap with others
list es e_299 - what most people do to find resources
ok, is there a way to abbreviate item names, like AMMOPACK_234
dont think so
No
hmmm, i can give some "pro tips" for termnials
if youre finding a specific item you need to use the whole name to make it so thats the only thing the terminal is looking for
yes clay give us some pro tips
well, i mean, if you're already a pro they'll probably just seem silly.
gimmie a minute to compile them to a list
pro tips 
Make someone else do it, EZ
Hm
list good weapon
im personally really a fan of burst weapons
Ye
It’s hot
tab to auto-complete base commands, and only works on commands present on that console, it wont complete item strings.
list all listable consumables: list res
optional for a specific zone: list res e_### where # is number
if you pay attention to the output, you can drop the e_ before the number, but you can sometimes pick up items in the output that correspond to a different zone because the number string is in the item name, confusing you.
what zone am i: ping with no arguments
some missions will give you further instructions when you Query the objective item, A la R3C1.
list command is your bread and butter, but the argument after it is a filter, and can filter the list of all items for a substring E.G: List med, list tool, list key, list hsu.
the argument after the filter is, you guessed another filter, commonly used to filter the zone.
when pressed for time, and you need to decide on which of two areas to pick quickly, filter on that zone for the item, if its not there, its in the other zone most likely.
after passing the enemy clearing phase, its time to generally use the terminal:
the order of operations is:
Ping to figure out your zone
List {item substrings, or tags} {zone_number}
ping the item you were looking for or are interested in.
to decide if you want to take a gamble on a totally different zone, maybe requiring an alarm, List that zone to decide if RNG has blessed you, or if opening that section will be a waste of time if its not in your path.
thats all i got, minus some other extra bits.
Reee
damn brother
reEE
lonk message
lonk
shiiiiet
are these the pro tips i've heard of
they're things you've probably figured out by the time you reach D tier.
is d tier considered pro now 
no
No
i guess that would explain all of the people that are self proclaimed pros at this game now 
There are only a handful of “pros”
@ Zaero

^
I know about the commands, Im specifically referring to abbreviated versions
here's a post showing the abbreviated versions of items for the list command, you can not shorthand other commands (just using tab like clay said above)
https://www.reddit.com/r/GTFO/comments/h8t4f9/gtfo_terminal_commands_shortcuts/
thank you for coming to my ted tallk
list key 389 pls
lmao
i can't function trying to read in d1
@ aeons the terminal failure
pro tip: shooting the head its the most effective!
i play bio anyway >:D
Bad bio main
pro tip: no!
you absolutely right, you shoot the leg
F
for stagger weapons, sometimes i'd see why you'd go for body shots if you don't have time to aim for every hs
@ancient lynx thank you!
basically what im implying, is that the only place shorthand of actual item names would be useful, is when using query and ping.
because it has to work of the item name.
so, shorthand of item names shouldnt really matter.
but, i wish tab complete worked on med->ipack_, or if there was a shorthand
because it would make it much easier.
Kewl
<@&408548765599793173> do one of you mods just wanna get rid of that crap above haha
Thanks
Could someone remind me the devs' official stance on mod support past launch and if Tencent changes that?
As far as I know:
- Dont talk about it here.
- No Steam Workshop so no official support
- Tencent didnt change that.
- Official launch will not change that either
But will they be more open about it after the game launches? Not giving it support but not censoring it either
Well it is only censored here and maybe some other official places. Create a modding community if people desire it that much (prolly exists somewhere already). Although I do not condone modding and respect the wishes of the devs, it is impossible to stop you. It is the internet after all. I think nobody here cares if you play with mods aslong as you dont annoy us with it and make advertisment for it. The only thing I atleast desire out of it for the sake of the devs is that people dont report bugs, while using mods and that people are not attacked with spyware/malware due to shady mods.
Like I said I do not condone it myself and it was said time and time again that the devs do not like it. It is their decision, their game and we should respect that. Due to the fact that the game continues after launch like it is doing now, this subject will prolly be censored on this discord here aswell like cheating, like politics, like nsfw. They might change their mind in the far far future... that is possible, but now... nah.
got a bit longer answer than I expected, but thanks
I can guess those answers myself but official word to confirm is what I'm looking for
And to add to what you said
Messing with official discord is the 2nd biggest reason I'd say, #1 is messing with pugs, randoms etc. (including hacks/cheats with mods)
I don't know where the line between those terms is anymore
Out of curiosity, is a different command used to access audio logs?
Or is it just read similarly to text logs
it's READ too, then you press Y to activate the audio log
yes
Hmm
anybody know how to beat A3, been playing with my friends and we keep dying, like, are there any good strats?
-keep stay on one side when defense
just all in the same place?
not put any turrets down or anything?
you can sit at the stairs on the left/right and they'll all funnel towards you
actually the bridge defense is really bad
the further forward the better, allows you more room to retreat
true, but you really dont need to retreat in a3
i mean, we suck so we probably do
bridge defense is completely sufficient for a3
it works well enough for basically everyone
alright... soo.... what is bridge defence? the stair thing?
yeah...
yeah ok
they will 'always' spawn where you the player do
yeah ok, thanks for the help :Þ
imagine a3 but d2 difficulty 
maybe then we would need actual strats
I was gonna ask if no hammer a3 would be possible but someone's probably already done it ree
Well it is only censored here and maybe some other official places.
@thorny current Haha, no.
The mod team goes after people for using or developing mods regardless of where they're used.
Still they cannot find all of them. 🤷♂️
How reassuring.
It is not allowed anyways. So not my problem^^
I can guess those answers myself but official word to confirm is what I'm looking for
@distant ice hopefully in the future we can add modding 🙂
Would be fun to create entire rundowns with unique everything in the future
Sniper occiput and an IIX to the back
Is it to the back or the back of the head?
Many mines
Yes
Literally scrounge as many as humanly possible
ok
Like 20
Use as little mines as possible on blood doors
2-3 a blood door
tf
Usually 2
i used like 5-7 per door
That is waaaay too many
Shooting
Hammer the head
Just kill all the other enemies then just shoot the hybrids
Mines won’t usually do anything against them unless you have a mine specifically for them
Yes
Depends
Preference usually

I hear people say the shotgun is good for that map
Shotguns are the most versatile specials.
Basically all preference till high tiers
I used Combat Shotgun
Would kill all the small enemies with my primary (and mines) then just rush the hybrids and unload into them with the CS
Kill everything w/ high damage specials.
should i sleep or try again
dont care trying again gonna beat it now
lmao
Usually stealth the first room
idk how i got that far
Clear second then clear first after
my second best run was til the end of second generator
you can save a 4 use medi and eat it
if theres to many when you reload you just tank through them
shouldnt need to use it if you can kill them fast enough tho
is the bullpup rifle good
No
yes and no
Super over tuned
The most garbage reload of all guns
just bad reload
Carbine is by far “best”
whats the difference between combat shotgun and shotgun
Combat is less damage, fully automatic and 5 pellets with shorter range
ok shotgun time
Or is it 8
5 I think for combat
Pump is semi, more damage and range and an 8 shell tube with 10 pellets
Ok so it’s 5/8
I rarely use them anymore, been rocking revolver
are cfoam grenades useless in a2
Kinda yeah
They can be used at extract
Is the revolver viable for all levels?
Combat shotgun is 6 pellets per shell (12 a mag), pump shotgun is 10 pellets per shell (8 a mag).
Might as well throw it at extract
C-foam on ground is not that good though
Revolver is very niche rn.
Ye. What rayalot said
Ye. Ik
But those sweet one taps on smalls is great
But I wouldn’t ever recommend it
Only expeditions you probably shouldn't bring revolver are B2 and D1 because you need high damage specials.
Ew
BC bad
I'd take the sniper over the BC
Does anyone unironically use BC
is there a specific spot i should shoot for the big bois
I hope we can take 4 gavels in r4
Gen room
no first room on a2
Try to fight one titan at a time.
Y
You can melee occiput and pump shotgun once in the back to kill
If it survived finish with primary to save ammo
these guys told me to save my mines tf
You can use a few
But generally try to save them
If you only use like 2 mines on blood doors ye you can use some against big guys
Holy fuk
Quick tip
Hammer the occiput then quick swap to shotgun
Uses a lot less ammo
F
Ye
I mean ye that is kinda the point
Yes. It’s great
just kite lmao
o-o hmmm
no
you win, but you will die in your sleep unless you post this mes-
I think its legit guys
why should i be scared, that sounds hot
burst cannon can come into my room anytime 😉
yes
when MM will be added will it be run on servers or on host?
i think when MM is added they run on host
so same as now
that's where Host Migration come into play
if anyone DC
i think it's on Backlog
Matchmaking: Server Migration
Same as now
when MM will be added will it be run on servers or on host?
@swift reef It will still be peer to peer. Matchmaking is just the term for putting people together. MM won't change that a player will still be the host.
Mines are better
What tools should we bring for B1 duos?
take a wild guess
Either mines and c-foam or mines and burst sentry.
ok
wait so they should use the ||redacted|| d0c?
yea soy, wouldn't you?
Question is, is it a ||bird|| or ||a plane|| or ||superman||
im pretty sure its ||superman|| also known as ||plant||

Did you mean ||bird plane?|| doc
No I meant ||
||


Whats the best weapon loudout for A2?
Im currently running Carbine+Combat shotgun,usually i run bullpup+sniper but im trying to explore other choices
Is a sniper needed on a2? I get its good for titans but its abit..low on uses lmao
Sniper is actually discouraged because it makes extraction way harder.
I personally find pump the best
For my playstyle. The shotguns are both pretty utilitarian
Pump has more range, pellets and damage
But lacks ammo
And is semi
Combat has a 12 round mag, shorter range and less damage. But is also fully automatic and has a lot more ammo
thank
As far as use goes, pump has better stagger since you can stagger titans in the first shot but combat shotgun lets you spend less of the ammo you get when killing small enemies.
pump better against very bunched enemies, combat better against trickle enemies
Is there a way to tell which door has a terminal in A3? Ive been randoming it lowkey and as expected,thats caused problems
Or the sector rather
Ye
It always tells you which door is unlocked
North then west the next two times. Then north zone again
Also you can use QUERY to find that out
I always went for N, W, W, N when remembering where the terminals are
The terminals never change?
They always have 2 spots to spawn in per zone
thankkkk
Is the Titans weakness the head for sniper? Or lower neck?
Also sorry for so many questions 😅
Thank,does this transfer over to the shooty ones to?
2 shots if you go for the head then body with the sniper
is there any way to combine 2 half used resource kits(ie medpacks) into one?
Nope, not currently
:(
Hey everyone 😉
I have a quick question, is there any estimated release date for the next Rundown ?
And if so, will it be before next month ? 
We are planing a big lan party on Gtfo with my friends and we want to know if we should stop playing the current run down or not depending of the next release date 🙂
Soon™️
^
The thing is, we might finish R3 before our big gtfo lan the 7th of november ^^
Even if you didn’t have enough time, just practicing now still helps
but we fear not playing R3 until this if they switch to R4 before our lan party ^^
Yeah yeah, we are already half way through R3
Even if you didn’t have enough time, just practicing now still helps
@weary relic
my question is
For the lan. I see
if we keep playing, we might finish R3 before the Lan
and if they don't release R4 we wont replay R3 all over again ^^
and at the same time, we fear they might release R4 in the next 4 weeks and might miss the end of R3 :/
Damn
But we've got nothing to go by for now
@pliant herald
Ye
No admin could even just say if it's around december january or later ? Or from now till next month, so that we can at least bet on the date with a bit more accuracy ^^
They don't want to make any promises on a date
So there won't be an announcement
Until they are certain
^
i know i know i'm not asking a promise of a definitive release date ^^
To say anything now would be like a promise and set them up for disappointing people
So we'll just have to wait and see
I’m just saying that on the basis we usually know a few weeks out when the new rundown comes out
ok thanks for the info 😉
No admin could even just say if it's around december january or later ? Or from now till next month, so that we can at least bet on the date with a bit more accuracy ^^
@last urchin Sorry, but we don't have a release date we can announce publicly at this point, and even stating a month or range isn't something that we're about to do until we can actually announce the date.
Alright no worries i totaly understand it 😉
asking just in case 🙂
Anyway keep up the good work, i love your game the first teasers and love playing it since R2 ❤️
How do you know this date ?
Based on the old rundown lengths
Probably based on either the shortest countdown we've received or the shortest release cycle for a rundown.
^
Its gonna have been longer than R1 soon
Ye
Like in a few days
^
Ok. You can cry now
it was 113 days between R1 and R2 if i can put dates into a calculator
also idk how long a break they took
but since there's iirc 2 weeks between timer and update, it has already been longer anyway 
What are ways to deal with the mother? I know you can cfoam her but is there any way that doesnt require that(Ive had a instance where someone brought a biotracker and noone brought a cfoam launcher)
shooting the pustules
Have a combat shotgun solo babies and kill her while she's birthing.
@final swallow
1-2 people spam under her w/ crowd control weapons to kill babies while they spawn.
Others use secondaries to pop the pustules on her top to kill her as fast as possible
a pre-emptive fog repeller near her is always good to counter her smoke once she pops it
save biotracker ping for when she uses fog so you can find and kill her before she spawns babies in the fog
how can I kill a big shooter solo with getting minimum damage
you can kill them with two fully charged melee hits to the back of the head
Stealth? You don't
It does not take that many
Clip it and see that the joke is really on you
Idk about pump cause I do not use it much but even Combat does not take 10
Combat might take exactly 10 to chest
Striker titans have 240 health. Pump shotgun does up to 60 damage a shell and combat shotgun does up to 26.4 a shell.
why does it take like 10 shotgun shots
With combat it would require about this many shots, he's not wrong.
no edshot 😢
any tips for duoing?
which level?
A's
Shoot
well that on you then
ok
also 4 peoples worth of resources
and depending on wich A your playing the strat would be different
it really is a vague question
The best i can say its, A1: cfoam/sentry and mine, A2: ss and mine, A3: a hel gun, sentry/cfoam and mines
Yesterday I saw a player running around without any weapon equipped (no melee, no guns, just empty hands). Is it actually possible to de-equip weapons?
No
Bug then?
Most likely desync
ah
any good strats for B1 terminal duo?
one person can defend it just fine
the other can handle all the terminal garble by himself
Be sure to do the middle door first (but don’t open it)
when loading in with the pistol to an in progress game, just after a player appears, they have the pistol pointed to their own head.
Be sure to do the middle door first (but don’t open it)
@fleet fiber what do you mean?
The big warden door
you can do that alarm first?
damn. Maybe that's why I had a hard time completing that map =/
Its harder after opening both of the uplink doors because enemies can come from 3 ways if you do that
I was sure you had to do it last lol
i do Warden -> side room alarms -> side with closest scout -> clear other zone -> do zone with ladder for ladder trick -> last uplink -> extract
not doing double uplink smh
Eh double uplink just makes it go faster idc about making it go faster
smh
inb4 r4d1 is an triple uplink
quad uplink

Ye 4 uplinks that you are forced to do at once
oh my sweet summer children
what
but its nearly winter
No its not, fall just started
But yeah D0c summer is over, there is no sweet summer children anymore
what is sarcasm
Idk
A couple friends of mine have been debating over whether Burst Sentries or Shotgun Sentries are better. Generally speaking, which do y'all prefer/under what circumstances is each better?
Burst sentry better
They are both an inferior tool choice but burst is better
^
Currently we're working R3A3 (Shush, I know we're bad at the game) and it seems like sentries are our best bet. Typically we've had a shotgun, a burst, a mine deployer, and a c-foam launcher
the tools are fine, I'd say your usage of them and where you set up is the problem
Typically we set the sentries up perpendicular to the doors and try to hammer the sleepers we can. We still have no idea how to place the mines or cfoam efficiently
that.. doesn't help, apologies for my comment
No worries. We just started playing a couple weeks ago, so we're still learning a lot of the mechanics
would you like some tips then?
Always
you can cfoam doors to reinforce them, simply just shoot a full charge at a door (make sure all of it goes on there) and it'll last longer, on A3 it'll only be useful in 1 place tho, and not during the waves so you can save that and not really spend tool on it
We figured the foam had limited usage, so we were considering swapping it out for more mines
mines are 1 directional 2 have a LONG reach and wide range 3 do massive aoe (area of effect) damage
you can place mines behind a door, since they pile up, and when it blows up it'll kill a bunch, or up high, where it only hurts big enemies (titan class)
Typically we've been running one sniper to knock the heads off the titans. Seems to get them weak enough for a couple hammer swings so far
turrets, both kind, are good for close range, performing best when they shoot for a still target, while the burst is more reliable against moving targets, the shotguns are best for still targets hands down, place them at the top of ladders, face away from the ladder, for efficiency especially in A3
as a sniper main i approve
the sniper could also just two shot every titan, since one headshot+one body shot kills striker titans
Our main problem is getting rushed down the main hallway near reactor. Would the shotgun work for that if we aim them down the hallway?
And yeee, the sniper was really nice on A2. We posted guys with a sniper targeting every titan in the first room. Helped with the Scout in Zone 129 too
the main point of A3 is having you able to set up and defend an objective, if you truly wanna master the game then try our different places and figure it out yourself, or i can tell you a good place to defend on
Trial by fire is proooooobably the best way to go
lol, sounds good, i believe in you all
Thank you!
I'd recommend you keep foam, but just not use it until you find a security alarm door, bit of spoiler for later in the level
Good to know lmao. I'll let the foam guy know
What's your general tip for sentry placement
if you're struggling too much, hmu and I'd be glad to jump in and help (provided school isn't killing me) or just ask and i can tell you where to set up specifically
For sure! I do appreciate the help.
on the other side of the doors where the enemies bang at it, or for A3, right in front of you
since the enemies are running at you they'll always run into the sentries
or in the way they are coming from
Is it worthwhile to charge in front of the sentries with hammers or just let the sentries expend their ammo?
i mean, depends if you wanna get buttfucked by a sentry or not
you still have to shoot, think of the sentries as support, and you guys as the main platoon
Makes sense. Any gun recommendations past one sniper?
I'd recommend 2 people shooting and the other two hammering whatever bets past
gets*
eh, don't take burst cannon, it's shit
Makes sense. Typically we have most folks taking Combat Shotguns for their secondary
Mostly rifles/bullpups for the primary
as long as you're efficient with it, take whatever you want, that's my motto for the game
Makes sense lmao
best of luck fellow prisoners, if you need help, hmu and I'm glad to jump back into hell once more
Hel weapons in A3 is pretty good since the funnel up and you can easily line up shots
Thank y'all. Here's to hoping I graduate to B clearance
best of luck, hope to see you suffering in B2 soon
Saw a sneak peek of R3B2 and it looks like the actual worst. Should be a good time lmao
most definitely, good level
Indeed lol
The only annoying parts in B2 for me is spitters and first alarm
Yup, especially since the groups I played with play very slowly in the fog
So I just tank the infection trying to both ping and get the cell
lol, that's a bad idea but sure
makes sense
Big brain pub strats to have health to spare
yes lol
Also I get to spam pings when we open 507
Which is always fun when they try to avoid waking up that zone
Is there any information about the spawns of enemies after last security door in R3C1 being connected to the host? We've had 3 ppl going in, 1 person (the host) staying back 2 zones behind and got spawns in our faces a few times. Any confirmations/ comments based on experience?
you can't fully control the enemy spawns, and if you try to manipulate them too much you'll get stuff spawning on people as they'd have nowhere to spawn
we weren't really trying to control them, just expected everything to come from the back 😅
Enemies in error alarms tend to spawn in relation to the host
you could just piss off a scout and force the game to spawn normal enemies
so you have a few charger + normal enemies wave
but you will get swarm
Ok so I know R3A3 has a reactor, R1D1 had a reactor, and I think one other R1 mission had a reactor. How many in R2 had a reactor?
Thank you.
R1C1 is the R1 reactor you're missing
R1D1 was a bit different because it was a reactor shutdown
All the others are reactor startups
Mhm
in A2 if i dont clear out the enemies in the last fog part will they come during the alarm
and if so should i clear it out too
sleeping enemies dont get woken by alarms unless you shoot in or near the room with the door open
the waves spawn 2 rooms away, they may scream when 1 room away (and wake up the entire room they screamed in), they might break doors that will wake up enemies that are nearby that door
hmm ok
screams when 1 room away shouldn't be an issue because those rooms should have been the blood door rooms
which should have gotten cleared
the end alarm in A2 i mean
right after you plug the final battery and run away
if there are rooms that i didnt clear would they get alerted and come
or no
no, but I would recommend doing the first one with the giants.
Clear that with guns if it's too risky
can outrun giants better 🧠
Can a player join after the elevator is done?
yes
And if so, does the player spawn on the host?
actually no, sometimes it doesnt spawn on host
i think you usually spawn on host unless you're re-joining
re-join should be in whatever position you left
If i completed b1 and b2 with friends and havent played a1-3 yet, will i be able to play c1 solo once i complete a1-3?
Or will i have to redo b1-2 to unlock c1
You have to beat A1-3 to play C1
Redo b1-2 also or no?
No
What is the FOV of the viewmodel?
the answer? it depends on the item!
sometimes security scans glitch out so only I(host) can see where they are, and my players who are connected have "ghost circles" any fixes for this bug?
that's likely desync related. the clients leaving and rejoining may cause it to fix. We also have a lot of desync fixes coming in rundown 4
coolio, thanks.
Is there a color blind mode
Is there a color blind mode
@upper plinth No as of right now
Oof
You can bring biotracker to help you see the enemies better during combat
Inb4 can’t see red markers
once more, default teammate colors are garbo
and again should be able to customize sleeper glow colors.
Buy custom colors
Available for a limited time for only 19.99
would you only be able to buy one custom color for 19.99, or customize all colors for 19.99, and would this be in US dollars, pounds, or another type of currency?
yes
NEW RUNDOWN in 1 WEEK ! ! ! 😄
Well it means we have to finish the last two mission with my groupe, then we'll wait for our LAN Weekend to try Rundown 4 as we wanted 😊
Thanks 10 chambers !
Good luck
Are we getting a new battle theme next rundown?
And is there a place where we can see what's up in the whole sound/music side of the game, cuz apart from some "recording the voices of a dev's children" here and "new weapon sounds" there, we have radio silence
No sound related leaks either
Will SS be removed?
Perhaps
SS?
Shotgun sentry
As long as they don't remove BC, I don't care what get's removed
Well that will get removed
auto pistol
Yea it’s not MP tho
Yes remove burst cannon plz
close enough
C-foam launcher removed 👀
Nah it’s super nice for new players
SS and cfoam are my least favorite tools
c-foam is good tho
Yea but it boring and too good when they only path to one door
it's called strategy and a good use of resources
True, but you can use a different strategy that’s more interesting
interesting sure, but its effectve
when you are talking serious runs, foam is amazing
Eh serious or not, makes me feel like I’m not playing the game for a minute or two
would you run it if it meant the complete vs not, probably
sometimes i run and jump and all momentum stops randomly. is this intended, a bug, or something im only experiencing?
That's a bug TreePuns
fixed in r4 hopefully?
Unfortunately not, but we do have a lot of nice bug fixes coming
Hopefully fast sleeper gets fixed
any hints for D1?
This D1
we are trying to use hammer in the begginning as much as possible, but mostly the giants are wooping our asses
you can use gun if you're not good enough to solo giant
Just shoot giants not worth the chance to lose 40 hp
bring a sniper
Be the sniper
If you get a bug when you can't stun a giant with full charge hammer, it's time to make a new lobby or restart the game.
Hi people, I saw videos on speedrunning for this game and it appears their sprints are way faster. I have looked up on this and some says its Bhopping, sliding or some other terms, but I am unable to do it. Any clarification or did it get patched or something? Its probably asked before and would be helpful to direct me to the answer! Thanks!
The change of FoV can make it appear that way
Sliding involves you hitting crouch while running
It takes some practice to get it down good though
how do reload and not get hit 
best way I know is to juke the sleepers until you feel you have enough distance to reload. sometimes you have to take the hit though
The change of FoV can make it appear that way
@pliant herald Hey I watched your videos too! After I recover from crouch my sprint doesn't look any faster as well. Whats FoV btw
field of view
everyone here used FOV from 90 - 120
if you're playing the game with default FOV, you'll see yourself running pretty slow
It will make a short hallway seem longer
^and increases peripheral vision (field of view)
Alright! Thanks! Stil having trouble dodging running and crouching most of the time 😆
Just run around alot
😩
Alright! Thanks! Stil having trouble dodging running and crouching most of the time 😆
@gentle flower you mean kitting and slide running?
ik that we can play gtfo without openeing ports
but can opening ports fix latency issues ?
if so plz give the appropriate ports to open
Not sure if this is the case, but I think you'll find your answer faster at #gtfo-technical-support
@gentle flower you mean kitting and slide running?
@neon gust yeah!
Stormpooper Yesterday at 11:25
Are we getting a new battle theme next rundown?
And is there a place where we can see what's up in the whole sound/music side of the game, cuz apart from some "recording the voices of a dev's children" here and "new weapon sounds" there, we have radio silence
No sound related leaks either
@lilac fulcrum probably should've pinged
@neon gust yeah!
@gentle flower If your new to the game you should probably nail down the stealth firsy rather than those techniques
Oh also can you tell us if the head destruction-hitbox bug is fixed with r4
Wait and find out?^^
with that logic why do we need dates, roadmaps, patch notes, leaks and pretty much everything else for the future 🤔
Your logic is impressive... First off you compare a bug fix with important things. Then let me tell you the problems:
- Bug Hunters are bound to a NDA so is D0c. We cannot tell you everything willynilly
- If D0c tells the bug fix you want to know others can use this as a chance to ask him about other bug fixes.
- Patchnotes are there to give you that answer, which are thrown out during the release of something
- and like Blackdragon said: Have patience. You waited for months you can prolly wait for a few more days.
- also you can try and join the BH-Programm (and yes I know you dont wanna, but then dont expect to get an answer on everything)
"important" - subjective, debatable
- bound to NDA - "can you tell us", also a very ambiguous area here
- yes, also i was asking just as an addition to the actual question anyway, doesn't mean he has to answer, doesn't mean i can't ask
- after the fact
- after the fact
- nothing to comment here
way to attack like it's the end of the world
i asked, i didn't order him to answer
now can we not blow this out of proportion more than the 10x that it has already
Not exactly weird that the community asks questions about bugs that have been around for like 10 months now
and also as wesley guessed, there's an implied extra question to that
its not like its just changing a line of code and its done
even if he says no, he might say how high on the priority list that is
give us something
You are calling this an attack? Sorry that was an objective statement. Dont pull the victimcard. You asked something, which I think was answered a million times by D0c: "We cannot say everything" Aside from the fact that you were rude to begin with with your "sarcasm".
demading shit 4 days before the release make no sense
fixing a bug like that its not so easy
its not just if head gone hitbox go bye bye
also they gotta deal with that client side too
yeah i could argue as much as possible here but i don't feel like turning it into a discussion that takes more of my energy than it's worth
client side issues
don't like it don't read it, as i said doc doesn't have to answer
🤸♂️
🏌️♂️
If you want, you can DM D0c directly (but strongly not recommend to do so)
but can opening ports fix latency issues ?
@fallen tide No, because a port is either open or closed. it's not like a water faucet where it can be partially opened thus causing water to flow slower. Latency or what you're more trying to refer to (most likely), desync, has many many different causes, from host or client not having fast enough PC, fast enough internet, too distant from each other, or bugs in the game. In R4 we've fixed a lot of desync issues.
Are we getting a new battle theme next rundown?
I can't remember, maybe.
And is there a place where we can see what's up in the whole sound/music side of the game, cuz apart from some "recording the voices of a dev's children" here and "new weapon sounds" there, we have radio silence
&
No sound related leaks either
Won't be able to do anything for this rundown (leaks, etc) but I'll add it to my mental notes to try and expand on this for the future for you guys.
Oh also can you tell us if the head destruction-hitbox bug is fixed with r4
@distant ice I think it is, but wait for the patch notes when we put them out. We're still compiling them.
excellent
I mean as long as kiting is still in the game you really don’t have to shoot 
I mean as long as kiting is still in the game you really don’t have to shoot :moon2SH:
@weary mesa I mean if you just kite you force your team to do the same
and depending if you r playing pubs or with your team the result may vary
if yuou have a guy with 40 hours he'll most likely go down since hes not aware your doing that
Yea that’s why I don’t kite
kitting as clutch its perfect in team play, or if you can go out of an area and try your best to gain all the agro
but since agro its funny in teamplay its not always guarantee that youll agro all 30 enemies
thats why i kind of hate kitting people just runnning off in d1
"oh yeah ill kite you guys do scans"
he takes 5 enemies agro
I like to stand my ground on scams
and the whole team gets 25 enemies +giants and shooters
Ye
i know but im just bitching about those type of people
Shooting and helping each other on scans is what I like
or the best one is
Using hammer and running off scan immediately as one gets close is annoying to me
the one that kites its host
leaves the teammates behind
team dies
and he tries to do running revive
but since hes host everybody its a 0% and goes down by a shooter
That's why I don't host xD
specially on d1
Lmao
waaay to many mofos do that
Not to mention, I always get worst RNG possible when I host
"i kite bro"
Not to mention, I always get worst RNG possible when I host
@pliant herald ye ye ye ye b2 solo duh
Tons of double scouts in C1
the main problem its the perception of kiting
We lack the firepower to just hold like we should
I get kiting is really good but having my team downed for 5mins while I kite is not fun for the others I’d assume
We lack the firepower to just hold like we should
@pliant herald bruh
one person can hold an entire wave by himself
Not the intended way
senty?
and can hold the entire warden scan
senty?
@weary relic really good at covering you while reloading
what are those......


That’s why I like burst funnel
A lot of people tend to waste the ammo and refills before we get to that point
I have more fun defending
So there's a difference in every run
True
Yea which saddens me but I understand why
I only kite in a public run as a fail safe
that makes me wonder if there's a solo vid out there with kiting forbidden
When everybody goes down and I can't be bothered redoing an hour run
I only kite in a public run as a fail safe
@pliant herald its suppose to be like that
You can do C1 with perfect spawn RNG
That too
Sometimes you get pushed back on some maps, but I wouldn't call falling back kiting
referring to solo or teamplay here
Both
referring to solo or teamplay here
@distant ice we are dicussing kiting in general
there's probably an elaborate joke here how you don't always kite in teams, but when you do, it's solo
my speedy A1 doesn't really have kiting other than jumping the railing a few times
depends on the given space, andthe skill of you teammates
you dont have to kite when everyone its alive
everyone can kite a big room
the problem with holding solo is that, because you're actually killing them, it spawns more waves
on a small one its a clusterfuck and the agro its gonna divide the agro constantly
you even end up getting more waves to solo then you get in a regular match because it takes you longer to do the scans
well that's a given isn't it
Small scans = 4 x Big scans = 2 x
it takes so much ammo
not as much as your bc teammate
Enemy speed makes it rough too
the 2nd alarm on C1, depending on your scans it makes 2 waves difference
speaking of which, wonder what's it gonna be like in r4 🤔
We'll find out in a few days
indeed
Yes, I can confirm there are scans in R4 😉
waiting for the day you confirm the opposite
Only blood door rundown
i'd play that
4 big scans?
Pray for Venn diagram
4 big full team scans that all split from one line
and they are all all team scans
D1 but all scans are team scan even the little one
Hey, me and a couple of my friends are trying to finish this rundown before its over, any tips for C1?
mines
have two guys defend outside the error
and move in when the team gets closer to the objective
manipulating doors is also good
Cfoam is good up until you get to obj door. Mines are your best friend throughout the whole level
i dont think c-foam is really needed
Overall play like you do but be careful because ammo is not as plentiful as the levels before
it's not to hard to need to hold them
For first time play through or attempt it’s nice to have
Aight so mines and C Foam, but no turrets?
So like 1 mine, 1 C-Foam, and 2 turrets?
bio would be a good replacement
aight
if you're gonna take two mines you might aswell switch it out for something since mines are placed and not static so you can put them down and get more tool


you literally can bring 1 tool of each
ive never found myself using 2 sentries
bio would be most useful in the end
@fallen tide No, because a port is either open or closed. it's not like a water faucet where it can be partially opened thus causing water to flow slower. Latency or what you're more trying to refer to (most likely), desync, has many many different causes, from host or client not having fast enough PC, fast enough internet, too distant from each other, or bugs in the game. In R4 we've fixed a lot of desync issues.
@lilac fulcrum so if my nat is moderate its still strict i guess ?
Hey Devs. What do you do to celebrate the release of a rundown?




