#gtfo-related-questions

1 messages · Page 494 of 1

dusky totem
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poggers moment

dusky totem
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anyone have any tips for B2

vital sierra
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bring c foam launcher

dusky totem
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how many

wise thicket
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1

dusky totem
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what about the other 3

fallen tide
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2 sentries 1 mine and 1 cfoam good choice

vital sierra
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c foam launcher gonna be useful later on

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but then it become a 1 trick pony

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so

fallen tide
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hehe

vital sierra
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useful until you reach some destination

dusky totem
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isnt cfoam only for the mother

fallen tide
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search his name on uthube

weary relic
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4 foam is meta

craggy pier
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were fog repellers always on a timer?

weary relic
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yes

wise thicket
supple sluice
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In C-1, what is a good strat to not die in zone 20 or 17

weary relic
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not die

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reee

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error or the stealth?

supple sluice
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Because I go in there i try stealthing it a charger gets by and we die

weary relic
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ah

supple sluice
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I kill the scout we die

weary relic
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so first priority is killing the scout

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dont worry about using ammo for the chargers

supple sluice
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No i kill the scout and like 20 chargers rush us

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we die because of this

weary relic
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yep, thats what happens

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its that or risk killing it stealth, but that has more issues

supple sluice
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is there a way to make it less likely to die?

weary relic
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use doors to group, optimize your setup and practice your aim

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etc, its just trying things out

fair mauve
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Mines are your best friend

weary relic
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hm

supple sluice
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Really?

weary relic
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depends

supple sluice
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Our setup is 3 sentry(2 shotgun and a burst) and a c-foam

fair mauve
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Yeah, if its Z20. Mine the room prior, kill scout, pull room into the mines to help clear. Charger waves for C1 is only about 3 chargers per spawn

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Z17 is different

supple sluice
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ok then should we take out the c-foam or a sentry for Z20

fair mauve
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Take out Sentry

supple sluice
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Ok

fair mauve
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Cfoam is also good vs chargers too

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But mines make C1 really easy. Z17 is harder, but its not that much different

supple sluice
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I've never gotten that far with Z17

fair mauve
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You can also just designate a person in killing the charger waves alternatively

supple sluice
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we do that for 2 people

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2 people go into the room, 2 defend

fair mauve
#

You only need 1 person to clear charger waves from behind since its only a wave of 3

supple sluice
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ok

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Also what for tool if we get zone 17

fair mauve
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Same set up

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Z17 is a bit harder to do since chargers spawning a head is a bit annoying. Z20 you should basically beat the mission

supple sluice
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A head?

weary relic
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in front of you

supple sluice
#

oh

weary relic
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they can possibly alert the scout

fair mauve
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^

supple sluice
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yeah so what happens in Z20 is We die and chargers spawn in front

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in Z20

fair mauve
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Z17 its more likely to spawn infront of you. Z20 if you have 2 people in, you shouldn't have them spawn on you or infront

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You might have alerted the sleeping chargers in the room

weary relic
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^

fair mauve
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But honestly. Don't be afraid to shoot during error. The goal is to find the HSU fast after you kill scout and even then if you have mines, the mines can buy time while you clear Z20 and then deal with scout wave

supple sluice
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Ok

weary relic
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mines behind you while you push into z20

supple sluice
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Thank you for the advice

fair mauve
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Once you open Z18 and clear towards Z20. Sentry is useless and mines take all priority

weary relic
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sentry is kinda useless all of the level

fair mauve
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^

minor fractal
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You can delay spawns in-front of you for 20

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If you enter 20A and then leave defenders in 19B, you can clear 20A safely.

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Then, everyone should move into 20A to push into 20C or 20B (do not be in both at once).

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Enemies should only spawn in 18A and 19A respectively.

jolly zealot
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Can you not do that for 17? If not, do you know why not?

supple sluice
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Should we give the defender the mines?

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for 20

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You cant do it for 17 because different room layouts

minor fractal
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Enemies will just spawn deeper into the zone unless you control 17A and 17D (so a viable strategy is to rush the zone to get into D as soon as possible).

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Usually I'll vote to guard the door connecting A to D as the main defense since this means we can't get spawns in D or E (D has terminal and E is the most common HSU spawn).

supple sluice
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A has the most common HSU spawn for 20, right?

minor fractal
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No? It's almost always in C.

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A has terminal, though.

supple sluice
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B has the terminal

minor fractal
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No, it doesn't.

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B is the small room at the end of A.

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Through a door

supple sluice
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Its CBA not ABC

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I thought C was the door

minor fractal
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First room is A, it goes to the left and back. B is at the end of that back bit. C is a large cube at the middle of the left bit of A.

wise thicket
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Do scans with mission objectives in it go faster with more people in it?

gilded jolt
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I think it varies?

weary relic
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shouldnt no

wise thicket
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ok

weary relic
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in regard to A1 and B2

prime cobalt
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When the final alarm goes off at the very end of a level, in example A2 after you put the last battery pack in, does that alarm trigger any sleepers left in the rest of the facility as well as the new ones that show up?

weary relic
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not all of it, just where the new ones spawn/ rooms they go thru

prime cobalt
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Okay cool, im doing some solo practice on a2 and the only thing I cant seem to get is that last push and I wanted to make sure to minimize anything that could kill me

spark wolf
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For sleepers waking on A2's extraction, it should only be the first zone you'd have to worry about

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The waves will spawn 2 rooms away, you should already have the first room of the 3 blood door zones cleared because they were blood doors

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Now even if you didn't clear the room that they might end up spawning in that shouldn't really be an issue

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The sleepers will only wake up if the enemies that spawned there scream which they generally don't do when they're that far away from you

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Basically most the waves will be spawning in the room with the generator cluster as that's 2 rooms away from the extraction

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So you can place down mines between spawn and the generator cluster room to help you out

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It's just the first wave that'll spawn somewhere else, because when you start it, you're still in the generator room

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You can mine the closest doors in the blood door zones to deal with the initial wave

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(the initial wave can also spawn at the extraction point because that's also 2 rooms away from you at that time, but if you've put mines there already then that won't be an issue)

swift plover
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does that new ludvig leaks suggest that we will have semi-randomized layouts for levels each time, or is it just for enemy/item generation?

gilded jolt
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I that is just the process of making a level

swift plover
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Ooo okay, he said “level gen” so I thought it was something new

minor fractal
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Probably being used just to get an idea of how big the zone is.

gilded jolt
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As far as I know the levels first get randomly generated then the devs makes tweaks to them to make sure they are high quality

swift plover
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that’s interesting to see as a non-dev

gilded jolt
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I think thats how it works but idk for sure

swift plover
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that makes more sense now

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that’s one big map

fleet fiber
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Oh cool

lilac fulcrum
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level gen just means the devs level generator tool. no plans for randomized layouts.

swift plover
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does anyone have any tips for soloing A1? loadout or strats for later waves?

minor fractal
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Try to find c-foam in 254 where the alarm door is or in 252.

vivid ravine
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Anyone know an accurate mouse sensitivity conversion from a game like Valorant to GTFO?
trying to keep my sensitivity as consistent as possible between competitive games and this game

gusty creek
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Are there any weapons I should absolutely stay away from? Any tier lists?

gilded jolt
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Burst Cannon

swift reef
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not really

gilded jolt
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Burst Cannon is really bad

swift reef
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can be useful, but better to take sniper

gilded jolt
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Well ye thats what I am saying

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Its whole point is to kill big guys but there are guns that can do that plus more

keen solar
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Assaults rifle

high belfry
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A salt rifle

gusty creek
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how about the regular rifle, any positive feedback from that? (the semi-auto one)

high belfry
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I myself would go for the bullpup or the smg

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Though I like having to triggerfinger, I see the use of an auto rifle

keen solar
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Rifle and DMR are only good if you can do headshot

swift reef
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rifle is really good for suppression

craggy pier
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Honestly, all weapons are good when used right. You just need to find what suits your pick and role, I personally use DMR which a lot of players despise, I know someone who goes DMR sniper but they can actually do good with it. Just test out what's good for you and you like. Although there's some questionable weapons but just find out what you like best.

swift reef
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the important thing is what melee you use

high belfry
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Yes

fair python
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For some reason, people consider melee to be the most important choice even though it's just a cosmetic difference

craggy pier
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It's more of a community joke/meme more than anything else.

swift reef
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wdym?

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melee is essential to victory

vital sierra
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infinite ammo

swift reef
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no cooldown

craggy pier
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This game ironically have some best malee combat to play.

gusty creek
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Bring me mallet

tardy falcon
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mallet best melee

craggy pier
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Machine gun best melee

tardy falcon
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dmr best melee

thorny current
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[...], I know someone who goes DMR sniper but they can actually do good with it.
I soloed with it once and did R3D1 with that combo. Fun to use ngl. Still I like the HEL Rifle more.

tardy falcon
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soloed r3d1 with dmr sniper?

distant ice
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solod with those weapons once;
did R3D1 with that combo

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2 separate occasions

tardy falcon
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Ohh ok

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what did you solo with it? :o

gusty falcon
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Oh nice :D A lot more people have solo'd D1

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That's nice to hear

distant ice
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bruh

craggy pier
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Oh nice :D A lot more people have solo'd D1
Is it really true because anyone could say that thinkception

fair mauve
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Yep

tardy falcon
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why did i have a ping here FCYelled

weary relic
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@tardy falcon

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Idk

tardy falcon
craggy pier
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Hi, can someone please let me know why 69, 169, 269 channels in discord don't exist?

swift plover
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Nice

thorny current
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You cannot just name those numbers. You get cursed if you'll do

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Those are bound to a horrible secret

high belfry
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Because of people like "HAHA FUNNY SEX NUMBER"

thorny current
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and that

weary relic
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We also dont have any VC numbers over 210

craggy pier
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Hi, can someone please let me know why 69, 169, 269 channels in discord don't exist?
@craggy pier

People were immature about it.

craggy pier
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Thanks for the explanation everyone. Forgot this was a E rated game

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Makes sense

fleet fiber
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E RATED? Seriously?

gilded jolt
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No I think it was sarcasm

ionic nexus
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its more of the fact that its actually not funny and that a 9 y/o was spamming it

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and got annoying so it was removed

lilac fulcrum
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What has the community decided to call the wall creatures that spew infection? My team calls them Scrotes.
@karmic lotus many call them wallsacks

karmic lotus
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Thanks

weary relic
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Ballsacks

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Also ye. Wallsacks

neon gust
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99% of those are insults or just bad words in general while refering to the cysts

weary relic
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^

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Because fuck them and B4

fleet fiber
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Spitters

tardy falcon
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b4 doodoo

weary relic
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agreed

atomic robin
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i call them zits, because they pop like zits

short raft
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Question, what does this game consider "medium" and "long" range in gun descriptions? I'm trying to figure out the effective ranges of some guns
Like, what's a concrete number for the ranges if anyone knows

vital sierra
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long range is about 50 meter

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medium would be 20 - 30 meter

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and short range is below 20 or 15 meter

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you can see that by using the pistol

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2 headshot and 1 body shot will kill the striker

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but about 15 meter, you need more than that to kill the striker

weary relic
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Every gun is different. But ^ pretty accurate ye

craggy pier
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New Guns?

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UWU

gilded jolt
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Well new guns got added in Rundown 3

craggy pier
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cool

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thanks

restive reef
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we get new guns every rundown

craggy pier
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sorry I didn't know I'm new to gtfo

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its a great game btw

wise thicket
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.t Rundown

uneven gulchBOT
#

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atomic robin
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wait, does the sniper have a damage drop off as well?

weary relic
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yes

neon gust
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Probably past 60m

weary relic
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It starts at 60 iirc

neon gust
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But this rundown we dont really have a layout to sniper from that distance

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I still remember people sniping the 4 scout room in r2b2

weary relic
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Yeah. Sadly

swift reef
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wasn't there a bug?

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where it didn't alert them

weary relic
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Not a bug

hard wasp
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r3a3 you can shoot across the reactor and the 'bridge' room

weary relic
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Number wise. No gun will alert enemies based on sound past 30m

hard wasp
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idk how far it is but it definitely dropped off

weary relic
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A hit without kill will ofc

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It’s 40m

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Roughly

neon gust
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Theres a bug wich is shooting while the door closes that is popular now

weary relic
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I hate that

neon gust
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r3a3 you can shoot across the reactor and the 'bridge' room
@hard wasp i was talking stealth wise

hard wasp
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Ohhh yea true

swift reef
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With the sniper

neon gust
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A3 its a big ass hallway lmao

hard wasp
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i thought you meant long enough to experience the drop off cz_lmao

weary relic
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Yep. Room is somewhere between 40-50m long

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Bullets won’t even hit past 100

neon gust
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i thought you meant long enough to experience the drop off :cz_lmao:
@hard wasp nah thats my ass expressing myself wrong

neon gust
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I think most stuff just de-render at that distance

weary relic
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Derender is about 65. Bullet de render 100

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It’s weird

neon gust
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Well the only place i could think of that has that distance would be the two big rooms on e1, spawn and room with the two scouts in it together

hard wasp
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you could shoot a scout in r2d1 from the generator cluster room

weary relic
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For what? 30m kills

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You can still do it in R3

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One of the fog scouts in A2 is one I’ve personally done

atomic robin
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huh, i remember sniping the scouts in R2D2 lol

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i see, so it has a drop off too huh

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oof

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thank you

weary relic
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Ye. But it barely mattered the way it used to work

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Unless you are at 99 meters

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Basically with new sniper if head shot it’ll die at any range

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Till de render

neon gust
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I love the new sniper i hope they dont change it

atomic robin
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makes sense

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same

neon gust
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Maybe sum.more ammo

weary relic
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Ye. It’s been a nice balance change

atomic robin
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nahh, no more ammo

neon gust
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But its so nice to have now

craggy pier
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We have HEL rifle for that

atomic robin
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more ammo would mean decreased damage, to keep it balanced

neon gust
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Unlike the unnameable weapon that we shall not speak

weary relic
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hel rifle and burst cannon

neon gust
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I dislike burst canon personally

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Hel rifle its fine

weary relic
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Ye. It’s sucks. And suffers from overkill

neon gust
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Ive never had a big issue with it

weary relic
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Hel rifle usually suffers from wasted potential

neon gust
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Hel rifle usually suffers from wasted potential
@weary relic enlight my goofy ass

weary relic
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Well

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Since it one redeeming factor it’s 5 pierce, it is very inefficient if not multi killing

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And pitiful against giants

minor fractal
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That's both of the HEL weapons, though.

weary relic
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Yes

neon gust
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And pitiful against giants
@weary relic it truly is > Since it one redeeming factor it’s 5 pierce, it is very inefficient if not multi killing
@weary relic the weapon its purpose suppose to reward good positioning ?

hard wasp
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hel gun superior

minor fractal
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They both suck.

neon gust
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Nah permafoam guy i disagree

weary relic
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It is but the hel rifle I personally feel loses out its role to the hel gun

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Hel gun has a place and fits it nicely. The rifle tries to fit a middle ground between it and the sniper. But can’t do either well

minor fractal
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I think people overestimate how much they're doing with HEL weapons vs just taking a shotgun or something.

weary relic
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Eh true

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The shotguns are more effective

hard wasp
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not for me

weary relic
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Doesn’t mean the hel gun doesn’t have a place

atomic robin
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laughs from the corner as a sniper main

weary relic
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Ew

minor fractal
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I feel like we need something like a Smogon tier list that bases its ratings off of usage.

atomic robin
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wouldn't a use/kills chart be better then? to determine a weapons efficiency

weary relic
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That is made

atomic robin
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oh? mat i see it?

minor fractal
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Not a use list but numbers have been calculated for efficiency on kills and damage at max.

weary relic
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Hm

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It roughly splits right between both shotguns in damage per ammo pack

neon gust
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Is the fun factor on that list too?

atomic robin
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probably not, gathering player data on this would be better imo, since the a weapon is used, the bass likes it more, right?

weary relic
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Ha no

atomic robin
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the more*

neon gust
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Cuz hel rifle can be a poppy on spread sheet but goddam if its not fun to shoot, also the sound its so badass

minor fractal
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That's why I'd like to see some sort of tiering, at least on the dev's end, for weapon usage.

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Because a lot of weapons are significantly underused, and I think they could do with mild buffs or perks.

atomic robin
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probably

neon gust
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They have access to that info already

atomic robin
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^ probably

neon gust
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They keep track of all those things already

weary relic
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The hel gun could def use more ammo

neon gust
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Or you really think they just keep trsck of just level.completitions

minor fractal
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Both HEL weapons are about the same in terms of damage. HEL gun is better at kills for single-target but much worse for kills multi-target w/out chip damage.

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HEL gun is also a lot easier to use while HEL rifle provides other utilities like being a ranged scout option.

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They've given no indication that they keep track of anything besides completions.

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They very well might not have stats for that.

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If they do, they'd be interesting to know, though.

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Hopefully they will eventually include them for the @balmy magnet twitter.

neon gust
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Eh i think that would.make much more of a impact after the game releases

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All the weapons would.be out and fully functional

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Rather than now that some weapons are buggy

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Like how ss had higher pick up rate due to the bug that it had

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Of course thats a tool but i just put that as an example

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Rifle currently has thst bug that can one shot strikers supposedly

minor fractal
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Never heard of that? Pretty sure that's just the usual "b-but DMR one-shots to the head!" thing.

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And I think the stats would be useful for development, since they would inform how the weapons are viewed by the community at large for any given rundown.

swift plover
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do you guys think that the HEL Rifle is best for solo A3? it's what i've been running but whenever i miss an enemy or two i get hit a few times SleeperBonk

pliant herald
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It's a good weapon for A3 solo

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But you can get by with a shotgun too

minor fractal
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HEL Gun is usually better since you can take advantage of burst chip damage.

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Both HEL weapons and shotguns are fairly usable, though.

dapper halo
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so are groups ran without voice chat coms simply curious

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like beside text or ping

thorny current
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You are just wondering if no mic players are playing the game out of curiosity?

dapper halo
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i mean i have a mic but i just simply dont feel like talking stupid enough

thorny current
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Ahhh ok. Well you dont have to communicate alot if you dont want. Some of the best players are no mics and mainly communicate over text. You might get furious people from time to time though. Some say you can only play this game by talking about everything. You might get those toxic people. But there are others who dont care

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like me for instance

dapper halo
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ah awesome awesome ill just lurk around until i get a good feel for it solo

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i like the difficulty

thorny current
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Well the solo experience is by far one of the greatest challenges in this game. You will find the meat grinder there^^

ancient lynx
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Well you dont have to communicate alot if you dont want. Some of the best players are no mics and mainly communicate over text.
another thing is that with game sense comes less need for communication, when players know what is going on without communicating, there's less need for communication

tired comet
#

can you c foam a door multiple times to make it last even longer?

weary relic
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No

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But you can let the layer get knocked off and foam it again for a new set of “door health”

minor fractal
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You can also save foam by adding balls after balls are destroyed.

craggy pier
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This is a question directed towards the developers.
I was wondering if there was any way to get the GTFO playermodels.
I wish to use them for a social platform game, if it is allowed.

atomic robin
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uh, you should probably go to mod contact with that question to take up contact with the devs, since you have a better chance of getting in contact with them that way

lost warren
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Hi, I just recently returned to the game and noticed that some people write the rundown number in LFG. I wondered if you can play other ones than the active rundown now?

craggy pier
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Negatory.

lost warren
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I thought so. Thanks.

lilac fulcrum
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@craggy pier Sorry, but there is not any way we can get you the player models.

wheat briar
#

Does becoming a nitro booster go towards funding the game or does it simply benefit the discord server specifically?

sturdy dew
#

Nitro boosting doesnt really support the server or the game, since this server is verified we get all the perks you can get from boosting for free. Boosting does support discord though

wheat briar
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thanks @sturdy dew

frail kestrel
#

Do we have any info about the rd4 yet?

distant ice
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nope

frail kestrel
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f

distant ice
#

indeed

wise thicket
#

My bet is early or mid October

distant ice
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would've got a timer update already if it were early october

frail kestrel
#

hope it comes out before cyberpunk

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or ouf

gilded jolt
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No

lilac fulcrum
#

There's a lot of really exciting features that are coming with Rundown 4 that will certainly have made the wait worth it, like host migration for those who don't have the best connections, if the host drops, it'll migrate to a new host and keep the lobby going. Layered difficulty so if you don't think it's hard enough, there's more challenge for you to take on, etc.

rain python
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eyesfreakout #doc-leaks

distant ice
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@lilac fulcrum will there be any other way to switch hosts?

lilac fulcrum
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host would start with whoever creates the lobby, then the game tries to pick the best host from the players that are left in the lobby.

distant ice
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so basically you can't switch voluntarily without host disconnecting

lilac fulcrum
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you shouldn't need to switch host. what would the use case be?

thorny current
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Well I can think of a nice QoL. The Host gets connection problems for whatever reasons and you can just switch. Tbh though, the host can simply go back to lobby and then another gets the position. But other than that players prolly always go for the best host anyways.

distant ice
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no? usually people who don't want to host because of connection or possible connection problems just stalk lfg until what they want pops up (or rarely state that they won't be hosting)

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also mm exists, god knows how that'll work

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rejoining is a workaround, yes, but that's all it is

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but yeah basically for whatever reason a host that hasn't disconnected (yet) wants to switch with someone, that's one use case

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also maybe it's problems unrelated to connection, seeing how this game's clients can suffer from host's computer performance

thorny current
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We'll prolly just have to see. Regarding normal mm or lfg, host migration will be a part for both of them. So we will prolly experience it sooner or later

distant ice
#

i meant mm in terms of who will be the host

dusky totem
#

Does the alarm in R3D1 never end

wise thicket
#

ye

weary relic
#

ye

#

bout halfway thru

dusky totem
#

wait so it does end?

weary relic
#

yes

#

whoops, wording

dusky totem
#

when

weary relic
#

bout halfway thru

#

two alarm scans and four doors total

dusky totem
#

and are there 2 mothers in D1?

gilded jolt
#

Yes

swift reef
#

Any recommendations for loadouts or strats for the first part of D1? we have smg or bullpup as primary, sniper, combat shotgun, shotgun, and burst cannon as special. 2 shotgun sentires, c-foam, and mine deployer as tool.

vital sierra
#

shotgun sentries gonna be a pain for D1

#

since you guys need to go fast on the scan

swift reef
#

should we only bring 1?

vital sierra
#

burst sentry can kill them faster

swift reef
#

because we did alter between having 2 c-foam launchers and having 2 shotgun sentries

vital sierra
#

after the "bug fix" on Shotgun sentry

swift reef
#

wasn't that in R2? where they were nerfed?

distant ice
#

in R2 the back damage got nerfed

#

now they got fixed

#

2 foam, mines and bio might be the 200iq play but don't listen to me

swift reef
#

The level can be forgiving, the time I beat it we did the wrong alarm door

#

but my setup was 2 sentries, mines and c-foam

neon gust
#

1 bio, 1 bs, 1 mine ,1 cfoam

swift reef
#

1 of each then

neon gust
#

bio for enemy positioning, really helpfull in 90/89 also requires no tool, bs becasue it can kill stuff, mines for [REDACTED], and cfoam for doors

swift reef
#

looks like shotgun sentry lost it's fame

neon gust
#

DO NOT RELY ON YOUR TOOLS, you'll be doing 99% of the shooting

#

ss its fine

swift reef
#

IK

#

we always use a lot of ammo

distant ice
#

you would use mines for [REDACTED]? they do basically nothing

neon gust
#

it needs another fix but its on par with bs if you positioned right

#

i mean THE SPECIFIC DOOR

distant ice
#

nvm then

neon gust
#

you can put a couple of bubbles out with mines ive seen some people do it

swift reef
#

||blood door?||

neon gust
#

eh its almost 4 months after r3

#

theres this big ass blood door with 40 enemies in it

#

save some mines for that

swift reef
#

I did finish it, just trying to get through it with my friends

neon gust
#

oh

swift reef
#

but I'm not an expert on it

#

i only finished it twice

weary mesa
#

I usually run two burst mine bio

neon gust
#

biotracker will be most helpfull if you ping consistently

weary mesa
#

^

neon gust
#

specially after opening 390/389

#

no surprise giants

swift reef
#

is it better to split up in 89/90?

#

or to go in as a full team?

vital sierra
#

don't split up too much since the level are not well designed for error alarm

#

if you split up, you will get potential giant spawning on top of you

#

since there is no room for them to spawn

swift reef
#

because inside there is some sort of bug with flashlights

#

in between rooms

vital sierra
#

no

neon gust
#

three can stay and one can go and pull the entire sector, or the whole team can go in

vital sierra
#

they break down door

#

door have a bug where if it got destroyed, light can't pass through

swift reef
#

so it's better to keep them open

#

thanks

vital sierra
#

the enemies gonna spawn in those zone and break the door anyway

swift reef
#

but better to have less broken doors

vital sierra
#

when you open zone 389/390, that it's when the error alarm mechanic is "fixed" so they will spawn in there

#

more than they spawn outside

#

but if everyone go inside then they will spawn outside those zone due to alarm spawning mechanic

#

i kept saying error alarm when it's just... alarm

swift reef
#

I never heard the term error alarm until C1

vital sierra
#

that

neon gust
#

technically an errror alarm would be how enemies keep spawning at the end of a mission

vital sierra
#

it's in E1

neon gust
#

but they introduce those in e1

vital sierra
#

but ye

#

it's like extraction alarm

#

but extraction alarm only spawn about 3 enemies

neon gust
#

in a traumatizing way with 3 different zones and surge alarms : D

vital sierra
#

error alarm is like extraction alarm but modified

#

instead of spawning 3 strikers, they randomly spawn striker and shooter

#

with 1 giant

neon gust
#

593

vital sierra
#

for D1 of course

tawdry junco
#

hello

#

im not ambassador

#

but i signed up

craggy pier
tawdry junco
#

i did the email

#

and i verified

distant ice
#

you are now

hot jolt
#

What does it mean to be an ambassador?

thorny current
#

Nothing much. You get news on your email account

#

when the new rundown comes out

hot jolt
#

Hm. Nice

atomic robin
#

so you get an email from gtfo like every 4 months

tawdry junco
#

how do i kill scouts

#

moster truck

hard wasp
#

i-

#

i mean that would be effective

swift reef
#

just don't make too much noise before you hit it

gilded jolt
#

A monster truck would wake the whole damn complex

tawdry junco
#

mini monster truck

minor fractal
tawdry junco
#

oh ok

verbal zinc
#

Or you do a kickflip

tough bison
#

Best Loadouts? Any opinions

atomic robin
#

dmr sniper mine

#

or smg sniper mine

tough bison
#

Why the sniper? Hows the Drekker compare to the DMR?

atomic robin
#

i dont know what the fuck a drekker is, but the sniper is, id say, an all purpose killing weapon, its also the only special i can use im shit with literally anything else

tough bison
atomic robin
#

oh, you mean the assult rifle?

fair mauve
#

Carbine Shotgun mine is pretty standard

#

Its all preference at the end of the day though

atomic robin
#

lets see, the dmr, imo, has a cleaner scope, which it needs since its modelled as a mini sniper, it isnt auto but it does have a fast fire rate

#

the rifle is auto, so it can be used to spray which can be very useful, it does good damage and kills well, dont have much practice with it tho

tough bison
#

uh not the assault rifle the Drekker, its a Semi auto. I think it has double the ammo as the DMR and shoots faster but doesnt hold as well to range

atomic robin
#

id say the dmr is more a skill based weapon tho, since you need to hit your shots because of your low mag and limited ammo, but a shot to the head (mini sleeper) staggers it, two shots to the body stagger it, and a shot to the head and to the body kill it, it also one shots shooters into the head

thorny current
#

He means the Rifle

atomic robin
#

oh, ah

#

fuck me then

#

well then, the two guns are similar, but the fact that the rifle has more ammo and a bigger mag makes it on par with the dmr

tough bison
#

i gotchu homie

atomic robin
#

iirc it can three shot a normal sleeper, one in the head and two to the body

#

been months since i tested it, and school is killing my brain rn, so this isnt reliable info, just how i remember it

tough bison
#

i feel that man, schools a bitch

atomic robin
#

i say its good, the fact that it has more reserve could make it better than the dmr, because if youre not paying attention, the dmr runs out fast

fair mauve
#

I mean you can technically abuse the bugged headshot hitbox with rifle and 2 shot sleepers

atomic robin
#

i dont know what that is and i do not wish to know, but thats an interesting fact lol

#

the dmr also one shots strikers into the back of the head, dont know about the drekker

fleet fiber
#

Carbine has good damage

atomic robin
#

the four round burst gives it good damge, must agree

fleet fiber
#

It’s ok in terms of amm

atomic robin
#

idr the reload time, but i feel like it might need a bit of a buff to make it better

#

since you can burn through that 40 bullet mag in 10 bursts

#

which is nothing lmao

spark wolf
#

You probably are already "abusing" that bug just without noticing it

#

It's pretty hard not to when shooting crawlers

atomic robin
#

i mean, i use the dmr, so its a two shot kill usually

thorny current
#

You could repro that bug with DMR, but it doesnt matter in this case

#

no abuse there

atomic robin
#

yeah lol

spark wolf
#

Are you actually intentionally 2 shotting them with the dmr

atomic robin
#

yes, yes i am

#

one in the head and one in the body

#

it is a two shot kill after all

spark wolf
#

Aren't they already at very low health

#

After one shot

atomic robin
#

idk, probably

thorny current
#

Well if your mates are not finishing them

atomic robin
#

lol yeah

thorny current
#

But tbh I do that too

#

is faster this way

tough bison
#

So which would be better the Drekker or the Dmr, and then would the Carbine and the bullpup be better then the assault rifle?

atomic robin
#

i mean, if we looked at the enemy hp, multis and weapon damage, we could determine how low they would be, but i dont have that kind of information so i have no idea lol

#

uh, bullpup is bad because it burns through ammo too fast

tough bison
#

tap fire bru

#

same with the smg

atomic robin
#

carbine and assult are both good but i dont use either so idk

#

true, but it still fucking eats ammo

thorny current
#

Drekker is prolly better esp at beginning and Carbine is better than AR and Bulllpub. Tbh though take what ever you thinks works for you best

atomic robin
#

id say drekker is only better because of the increased reserve, but i dont use it because its rundown specific

thorny current
#

I simply cannot go away from my DMR

atomic robin
#

use the weapons you like and get good with them

tough bison
#

the DMR also has a longer range, but it does shoot slower aswell

atomic robin
#

thats the silver lining to this

#

same Pi

#

the dmr shoots really fast actually

#

its just not auto

#

but rather semi i think is the word?

#

just spam click your mouse lmnao

#

lmao

tough bison
#

rate of fire is listed on the wiki, although it doesnt give a RPM it does give a general fast, medium, slow

atomic robin
#

just go into A1 and try to shoot the dmr as fast as you can

neon gust
#

id say the dmr is more a skill based weapon tho, since you need to hit your shots because of your low mag and limited ammo, but a shot to the head (mini sleeper) staggers it, two shots to the body stagger it, and a shot to the head and to the body kill it, it also one shots shooters into the head
@atomic robin but then you say revolver sucks wut

weary relic
#

rpm wise DMR is around 200 rpm maybe, rifle is about 350

neon gust
#

Best Loadouts? Any opinions
@tough bison Teams or solo?

weary relic
#

Carbine around 1500 rpm at 4 round bursts

neon gust
#

Carbine around 1500 rpm at 4 round bursts
@weary relic this man is addicted to carabine

atomic robin
#

thats my personal opinion of the revolver, i tried it out, played with it for a good while, dont like it

weary relic
#

i mean yeah

#

Carbine OP

atomic robin
#

i also havent seen it in use in my 400+ hours of playing the game by any other player either

weary relic
#

what? revolver?

#

its pretty decent, but i like my shotguns

fair mauve
#

Revolver is fun

tough bison
#

@neon gust bit of both, i do try my best to balance the teams loadout, but sometimes you are the last one left. I guess the gerneral question is what brings the most while using the least

open maple
#

Will in game lobbies be a thing in R5?

tough bison
#

Personally i love the smg revolver or the Drekker Combat shotgun bc balance

fair mauve
#

I probably would bring revolver on everything, but C1. Just depends on my mood

neon gust
#

@neon gust bit of both, i do try my best to balance the teams loadout, but sometimes you are the last one left. I guess the gerneral question is what brings the most while using the least
@tough bison balance teamloadout its always good, also depeding onj the map, i would take 1 guy with semis in all levels exept b2 since its so small in comparison to other levels that its better to bring more cqc combat

#

I probably would bring revolver on everything, but C1. Just depends on my mood
@fair mauve pistol revolver on c1 its fun

weary relic
#

or carbine, hear me out, fills both the automatic and the precision role

fair mauve
#

I just dont like shooting chargers with revolver

weary relic
#

Potential damage per burst is about the same as the DMR

fair mauve
#

When are we getting Docs pizza in GTFO like how Portal has the Cake

weary relic
#

it wont

#

cause i stole it

fair mauve
#

@lilac fulcrum real questions need to be answered

atomic robin
#

good question, i want it now

fair mauve
#

Wheres the pizza

atomic robin
#

probably in his stomach, or robot equivalent of it

neon gust
#

I just dont like shooting chargers with revolver
@fair mauve but you can go BANG BANG really fast blush_cat

fair mauve
#

But my pump 1 shot though 😭

neon gust
#

nah thats for meta bitches

#

pistol burst canon secret meta angreydoggo .

weary relic
#

ew

#

BC

neon gust
#

but people need to bring other specials man, people going with word of mouth that x weapon sucks (execpt burst canon) doesnt do really good to the game

#

pubs its just shotgun sniper galore

#

so boring

atomic robin
#

thats a good point, people need to test out the weapons for themselves, use them, and see what they like

fair mauve
#

Burst Cannon is trash though. No need to test

atomic robin
#

lol

#

i read that burst cannon can one shot a scout in the back of the head, im very curious if that is a fact

fair mauve
#

It needs to hit 4 of the 5 shots im pretty sure to kill anywhere

atomic robin
#

idk, i just read it, dont have enough time to test it tho sadly

neon gust
#

if it wasnt a mandatory burst with a lower charge time

#

it would be nice to bring to tactically bring giants down

minor fractal
#

One BC shot is enough to occiput

neon gust
#

so lets say you have 2 giants you shoot 2 and 2 and let you teammates shoot at it with dmr to take it down

atomic robin
#

yeah, thats what i said

#

im curious on how the dmr fairs against a titan one on one, since ive been trying to solo A2, but always had the titans either mine damaged or sniper damaged

minor fractal
#

It's okay, similar effectiveness to rifle.

spark wolf
#

just cancel the burst smh

#

You cLEaRlY areN'T A bURST CANnOn Main

neon gust
#

revolver can achieve occiput too!

#

You cLEaRlY areN'T A bURST CANnOn Main
@spark wolf why would i in the first place lmao

fair mauve
#

I mean you clearly go to the lobby select screen and change specials

#

I don't mind dmr on giants after you weaken it with your hammer

neon gust
#

hammer to the head then back damage shots?

silver jasper
#

Interesting, the burst cannon is considered bad...

gilded jolt
#

Yes it is bad

neon gust
#

it is

fair mauve
#

Yeah you can try that or hammer the back and shoot the occiput

silver jasper
#

Hmm, I found I preferred it to most other specials

gilded jolt
#

Its whole point is killing big guys but other guns do that and are good at other things too

neon gust
#

Yeah you can try that or hammer the back and shoot the occiput
@fair mauve sleeping i assume?

silver jasper
#

Shotguns and sniper were close though

fair mauve
#

I don't really waste time with giants with DMR though when id rather take an off angle and help clear sleepers in occiput for my team

#

Its pretty easy to circle around the giant and get a full charge hammer to the back honestly

neon gust
#

Shotguns and sniper were close though
@silver jasper its not even that its just, bad, super slow charge rate, its a burst weapon, its overkill to little guys, the fact that it can kill a scout in oneshot, you can do the same with other weapons, like revolver,pump shotty, also since its a burst you shot that 1 bullet but wasted 4

silver jasper
#

Then again, I may have liked burst cannon since it was mildly reminiscient of the machine guns

#

I mainly used it on giants

gilded jolt
#

Ye it does kind of remind me of one an MG but really bad

ionic nexus
#

i like burst

#

its fun

#

and overkill as hell

silver jasper
#

I had smg for hordes

gilded jolt
#

Ye its fun to use

ionic nexus
#

just blow the top off smol guys

gilded jolt
#

But like playing seriously it is def an inferior choice

neon gust
#

i remember when r3 came out, people actually tought it was a replacement for machine gun lol

silver jasper
#

Ehh, I used it through D1, so I'll call it good enough

#

(I did initially think it was a MG replacement though)

neon gust
#

D1 makes sense since the game spams you with giants in the beginning area until baby room

gilded jolt
#

Ye D1 is one of the better levels for it

silver jasper
#

It took me until part way through A tier to realize how high the damage was per shot iirc

minor fractal
#

BC isn't too wasteful if you know what you're doing

#

Don't use more than 1 burst from back or 2 bursts from front.

#

It does exactly 120 damage if all shots hit

#

Which is half a striker titan's health

#

If it survives because you missed a shot, just kill with main weapon

open maple
#

burst cannon wrecks

gilded jolt
#

It has a lot of damage but it bad

restive reef
#

Burst cannon is really bad 😳

ionic nexus
#

it looks so sexy

keen solar
#

There's something is sexier... you, all of you

ionic nexus
fluid osprey
#

🤔 This rundown sometimes had me go AR - Sniper just to be flexible enough for my teams to advance in R3D1

brisk marsh
#

Im newer to the game, joined in R3, and was wondering if there was any way to play the previous rundowns. Are they just gone, or is there an option in game to switch to them?

thorny current
#

They are gone

#

you cant play them

brisk marsh
#

darn

thorny current
#

Well there is a possibility: A time maschine

ionic nexus
#

Messing with time is illegal

atomic robin
#

.t old rundowns

uneven gulchBOT
#

When a new Rundown is release, the old ones are removed. Here is why:

  1. System limitations Expeditions are made up of rooms that are put together to make a zone. As they make a new Rundown, there can be system changes that cause how rooms fit together to break things, which means they need to go through and fix those bugs. Things like enemies that lose their AI pathfinding, etc. See point 3 as well.
  2. It would divide the playerbase Instead of everyone focusing on the current Rundown, people would be split between multiple of them, making it harder for LFG groups. You can see an example from Bungie with this exact scenario: http://redd.it/5zq8d0
  3. The dev team is small They are 9 people and having to maintain older Rundowns would take a lot of time and effort to do. Instead of allowing them to focus on the current + next Rundown, you're forcing them to have to apply bug fixes, weapon balancing, adding new features to older Rundowns.
  4. Because of system upgrades old maps get unbalanced and broken I touched on this in the prior points, but the devs can't guarantee things will stay working for past Rundowns when they do updates for new ones, which means if they have older Rundowns available, the community will expect them to provide support for it, which isn't feasible.
  5. New fresh content The steam store page makes it clear this is how the game & Rundown system works. New content replaces old content, it keeps it fresh, gives you new features, enemies, weapons, challenges, etc. While older content may be removed, you are getting new content for free. The devs will never charge you for new content, there are no micro transactions, there are no loot boxes, there are no DLC's. You paid for the game, everything else you are getting is for free.
  6. Why not just make it available via the "Betas" tab Same thing as point 2. It would still cause the playerbase to be split too much.
atomic robin
#

@brisk marsh ^

brisk marsh
#

Ok. Thank you for answering my question. And yea time travel would be nice.

pulsar herald
#

@brisk marsh i think that was a joke from them xD

brisk marsh
#

Yea i know. Still would be cool

fleet fiber
#

What do these new investors mean? More funding/staff? Better access to equipment? What is it that they want from the deal?

#

What do they get out of it? How much influence do they have over the game and decisions later on?

distant ice
#

we don't know, devs are just saying no mtx and retain full creative freedom

#

you can scroll up in #gtfo-chat and read, pretty much every theory was there

#

repeated a few dozen times

rain python
#

Its tough to speculate when we don't know any info apart from 2 paragraphs. Overall, when someone invests in a company and pour money into it they want to make profit at the end of the deal. However that happens depends on the contract or agreements made. We won't be seeing any results or changes for a while as it takes a while to see effects of this deal.

#

All we can do now is wait and trust that 10CC made the right decisions in the future of their studio and games.

distant ice
#

what would be the 2nd game they make 🤔

rain python
#

GTFO 2 eyesfreakout

#

I meant in the way of the future of the overall studio and the future games they may create after GTFO

distant ice
#

i know but it's just an interesting thought

#

never considered 10CC associated with something else than GTFO

swift reef
#

Does 506 always have a cell?

rain python
#

Are those the 2 side rooms in b2?

swift reef
#

nvm

#

I made a mistake

swift reef
#

how do you do B1 duo?

distant ice
#

there's infinite foam nades

#

mines and ss, 2nd alarm is the only "hard" part (i mean you do warden door 2nd)

flat rock
#

Patience and practice really. Mines are really helpful, and I would personally use a BS over a SS on that map due to making usage of the longer stretches of the map. Warden is really only hard because you have to kite more than you would during a regular 4 man lobby. The rest is more or less the same in difficulty imo.

fleet fiber
#

Yep. SS is not useful all that much

weary relic
#

Sentries f tier

rain python
#

cfoam s+ tier

weary relic
#

Honestly for the b1, I’d say mines and bio. But tbh all tools are kinda useless except bio because of the kiting you will be doing

#

cfoam s+ tier
Only bio is S+

#

Foam is S tier :D

minor fractal
#

I mean, duo you shouldn't need to kite if your defender is good.

weary relic
#

Well. I guess you could defend one scan at a time

#

I haven’t done it “normally” in a long time

distant ice
#

we usually just both do scans all the time

#

they're so damn slow already with two people, one is just dying of boredom

weary relic
#

Slow?

distant ice
#

?

#

SS and mines do get a lot of kills defending that warden door scan

weary relic
#

Yeah. It suck in regards if you want to kite

distant ice
#

how did those even get there

weary relic
#

But for single scan defending are good yes

#

My phone and the space bar

distant ice
#

how often do you see single scan these days

#

or do you mean the big scan type

weary relic
#

Nono. Like not pulling all three scans

distant ice
#

oh, you were referring to that

weary relic
#

that

#

Yes

distant ice
#

well i'm pretty sure only a select few snowflakes do that

weary relic
#

Wording was wrong but

distant ice
#

these guys are trying to clear

weary relic
#

Shut

#

Ikr

minor fractal
#

We didn't even bother with sentry, tbh.

weary relic
#

^

minor fractal
#

Duo partner is just good at combat and survived until partway through final scan.

weary relic
#

And you?

#

What role

distant ice
#

but what are you gonna take

#

no need for more foam

weary relic
#

Bio

minor fractal
#

Do scans and kill everything at end.

weary relic
#

Ahh. Ok

distant ice
#

bio is bio but layout is very simple in this one so who cares

weary relic
#

Bio is good for everything

restive reef
#

bio poggers

weary relic
#

It improves all round situational awareness for the team

distant ice
#

i don't need general knowledge of using bio

weary relic
#

Or god tier for kiting, fog, and complex levels

#

Well you are the one trying to say it’s bad

distant ice
#

🤔

#

bio is bio but layout is very simple in this one so who cares

weary relic
#

Ye

distant ice
#

where did you read "bio is bad" here

minor fractal
#

Would still rather have mines and c-foam for B1 frankly.

weary relic
#

I read that as bio sucks for B1 cause the layout is simple

#

Am I wrong?

distant ice
#

unnecessary

weary relic
#

So I was more or less right

distant ice
#

well that's the wrong word since tools are tools i suppose

weary relic
#

Idk. I run it regardless

distant ice
#

however

#

i absolutely disagree with that interpretation

#

and i don't think foam would see much use

shrewd dirge
#

Only mission that sees tangible benefit from bio is c1

distant ice
#

side doors - foam nades exist

#

warden door - not gonna use it anyway

#

first scan? i guess?

#

but it's first scan

weary relic
#

Clay, that’s cause most don’t understand it’s use

#

And I agree. Only first scan

minor fractal
#

It was mostly to permafoam and buy time on uplinks.

weary relic
#

^ or that

distant ice
#

in duo?

#

defending uplink is the easiest thing

weary relic
#

Duo. Mines are better for uplink

#

5 mines and you have uplink

minor fractal
#

Takes very little thought with c-foam.

#

3 mines 1 c-foam is more effective imo

weary relic
#

I mean. There is a ton of tool refill anyways so.... 20 mines anyone?

minor fractal
#

But almost every alarm on that map is incredibly easy with c-foam.

distant ice
#

and the map provides plenty

#

with half-decent rng

weary relic
#

Yep

minor fractal
#

Not usually. 3 grenades is decent RNG but not enough to permafoam.

weary relic
#

Even bad RNG you will get one

minor fractal
#

233 takes 3-4 foams, 234 takes 2-3 foams, 235 takes 1 foam.

weary relic
#

Hu

#

You need like 1-2 for 233

#

Then that’s it

fleet fiber
#

Wait I forget

#

Are there ||shadows|| in B1?

weary relic
#

No

#

Sadly

fleet fiber
#

That was the other one in R2 then

#

R2C1 with the similar layout

weary relic
#

C1

#

And E1

#

Those are the ones from R2 with shadows

jagged basin
#

There's no shadows in R3

distant ice
#

there's your shadow

weary relic
#

And it’s t posing

craggy pier
#

I hope we see them in R4

minor fractal
#

Eh, wouldn't mind a break from them.
Also, they still need to fix graphical issues where they're absurdly hard to see for some people.

pliant herald
#

Is it an issue with them specifically? or is it the players system that make it hard for them to see them?

minor fractal
#

Seems to be some sort of graphical issue.

#

Discovered it in R2E1 where we had two of our static who had a very hard time finding shadows while the other two of us found them very easy to spot.

#

Sent a screenshot over and apparently it looks completely different for us compared to them, a very clear outline vs. a vague blur.

pliant herald
#

But are their system specs as high as yours or higher?

minor fractal
#

Which would explain why shadow-heavy levels are impossible without bio for some people, meanwhile me and my duo partner didn't bother with it for R2C1.

#

Unsure, I would guess at lower since my machine is fairly good.

pliant herald
#

It might be an issue with lower end PC's

minor fractal
#

This wouldn't be the first spec-related issue, though. Automatics R1 were far easier to control with 4GB of ram than 32GB.

slender marsh
#

In this rundown the first 3 levels you have the 3rd level with all the waves you have to stop and stuff

#

me and my friends just got this game and got 5 hours or so on it

#

but on that 3rd level like around the 5th wave you have to do the security scan where all the infected come, we just cant seem to get past that part. we have enough ammo almost full health at that point but we just get wiped every time. Any tips?

minor fractal
#

How are you setting up for the alarm?

ionic nexus
#

Close all the doors c-foam middle bottom door and mine it

craggy pier
#

Close all the doors leading up to the scan and foam the bottom one

minor fractal
#

^ ^^

craggy pier
#

Repeatedly

slender marsh
#

the bottom door?

craggy pier
#

Yes

slender marsh
#

I know about the 3 doors on the same level you are at and the door you have to open

craggy pier
#

There's a door at the bottom of the room, thats where they always go to when you close all the doors

slender marsh
#

yeah we noticed there were like ALOT of infected at the bottom of the room

#

and one more thing

#

do they keep spawning or can you clear the,?

#

them*

craggy pier
#

They work like any other alarm

minor fractal
#

They will never stop until alarm is done.

slender marsh
#

alright thx for the awnsers!

elfin barn
#

will they be adding in game voice in the future?

craggy pier
vital sierra
#

you can see on the roadmap

#

they have done something with the Backend update for the future

#

maybe they did some backlog

whole depot
#

Anyone have any tips for soloing alarms?

pliant herald
#

It depends on the map

real umbra
#

use mines outside doors and inside to slow enemies down

pliant herald
#

If it's a map like B2. You need to learn how to kite around while doing a single circle at a time.

whole depot
#

Alright. Thanks.

craggy pier
#

All that time spent soloing B2 is becoming useful

#

Nice

ancient lynx
#

Make sure you can kite, to my knowledge, solo alarms are a short hold till there are some enemies and then kiting them away from the scans to repeat the process

#

mines are useful for holding a single door for a little more and killing the first couple though the door but it's use case is only during the begining of the alarm
instead of mines, you can also take bio, it gives you a information about where the enemies are so you can replan your kite route in real time
(Both are good options, I think most people prefer mines)

slender marsh
#

Does gtfo get harder with more people or stay the same as solo

wise thicket
#

No

distant ice
#

same

wise thicket
#

It only gets harder the deeper you go

lilac fulcrum
#

There is no scaling based on number of players

wise thicket
#

Yet 😏

distant ice
#

what the heck is that pfp

wise thicket
#

Whos

slender marsh
#

so 4 is then bascially the easiest right?

thorny current
#

yeah

#

it is balanced around 4

#

1 is the hardest

slender marsh
#

alright

dusky totem
#

is rundown 3 harder to solo than rundown 2

craggy pier
#

I don't think so

#

People say R3 is easier than R2

weary relic
#

Easier if anything

#

There are three levels that R3 has nothing to compare to solo: D1,2, E1

dusky totem
#

i had a guy telling me you could run faster than the monsters in r2

gilded jolt
#

Ye

craggy pier
#

Not faster but you can kite them more easily

weary relic
#

Yeah. It’s kinda bugged rn

#

They are faster now

dusky totem
random locust
#

how 2 kite good?

#

use hard cover or position behind monsters?

weary relic
#

Hu

swift reef
#

Is it intentional that you can't use c to shove with hammer while running with a weapon?

weary relic
#

shouldnt be

craggy pier
#

@swift reef Its a bug to my knowledge

swift reef
#

does it happen all the time?

craggy pier
#

Yes.

minor fractal
#

Sprinting prevents the use of C

swift reef
#

apperantly it's a bug

swift plover
#

sprinting prevents a lot of actions from happening (i.e. not being able to throw c-foam nades/premature throwing when sprinting, charging hammer in certain cases, etc.) probably just some bugs that have to be fleshed out

whole depot
#

Just out of curiosity, how hellish was R2E1?

craggy pier
#

From what I've heard either Easy af or agonizingly hard depending on RNG

whole depot
#

Huh.

#

Sounds great.

atomic robin
#

no

#

that is entirely false

craggy pier
#

I stand corrected

atomic robin
#

E1 was not "easy af"

#

it was really fucking hard

#

or we know what we're doing but still need 2 weeks to beat it hard

whole depot
#

.-.

atomic robin
#

I've only seen the extraction circle in R2E1 once, and i tried to beat it like 100+ times

keen solar
#

I finished it in my second day. I spent 24 hours 8 attempts and it wasn’t fun 😂

thorny current
#

It was an annoying level for me. I beat it once and never touched it again

whole depot
#

Huh.

atomic robin
#

^as you can see, very hard no matter what

whole depot
#

Understood.

#

How does it compare to R1D1?

thorny current
#

The only hard part was the error section. The rest was frustrating to do over and over again

#

R1D1 was a walk in the park in comparison

keen solar
#

You can’t compare R1D1 with R2E1 haha

atomic robin
#

I'd say harder, but i never played R1, but anyone who has played both says E1 was harder

whole depot
#

Seems about right.

keen solar
#

You fail R1D1 because of the unexpected

#

You fail R2E1 because of RNG 😂

atomic robin
#

R2 had a good difficult spike to assure us that it's a hardcore game

whole depot
#

RIP

keen solar
#

You can spend 5 hours on the first part of E1 to get everyone back to 100% on everything and still die in the last part within 10 mins

whole depot
#

RIP

thorny current
#

That was so fucking boring

keen solar
#

And most of the time you were just kiting

atomic robin
#

^

keen solar
#

Nothing but kiting 😂

atomic robin
#

basically

keen solar
#

The first part of E1 is fun. But it is just boring when the second part starts 😂

whole depot
#

So kinda like R3D1?

thorny current
#

for me it was the other way around. The first part was tedious

atomic robin
#

the reverse actually

keen solar
#

I love the stealth part

atomic robin
#

also sane as Pi ^

#

same*

whole depot
#

Huh.

atomic robin
#

the stealth was fun because of the shadow titans

#

really made sure that you thought through what you're gonna do

whole depot
#

I heard they were in R3D1 once and it actually kinda scared me lol

thorny current
#

R3D1 is harder than R1D1, but easy in comparison to E1

keen solar
#

Oof I soloed the first part of E1 myself and I’m still proud

whole depot
#

Nice

atomic robin
#

you should be, i only got to the fog zone and that was fucking hard

keen solar
#

R3D1 is basically nothing compare to E1. Once you know how the spawn works, the beginning part would be slightly easier

atomic robin
#

it's still difficult, but easier

keen solar
#

And as long as your team does know how to hammer the wave, you shouldn’t have problems until the second alarm door

whole depot
#

Courtyard, right?

atomic robin
#

i call it the basketball court, but yeah

whole depot
#

I've beaten D1 once, but that room tends to end runs

atomic robin
#

it does, really does

keen solar
#

Haha, no one knows how to use HEL gun and that makes thing trickier.

#

HEL gun HEL rifle combo and stop that alarm wave easily.

whole depot
#

Huh.

keen solar
#

If you open the small door

#

Then yes

whole depot
#

Really I just dislike the potential double-scout room way later in

#

Ended a really fun run

keen solar
#

Yeah I don’t like that part

atomic robin
#

rip

whole depot
#

What scares me is the final alarm and the final door

keen solar
#

At first, I stealthed those rooms. But now I just shoot them and trigger the room instead

thorny current
#

the final alarm is easy with cfoam

whole depot
#

I suppose

keen solar
#

Yep

whole depot
#

Leaves final blood door

#

I just call it Funny Troll Door

thorny current
#

2-3 mines and the rest is your skill

whole depot
#

Ye

#

Just gotta maintain social distancing

keen solar
#

D1 needs good communication and resources control😂

whole depot
#

Mhm

#

I love the first half tho

#

The replayability is insane

#

The second half feels like a reward for surviving the first half

thorny current
#

I am not a great fan of R3D1 in general

swift reef
#

D1 is just C1 reversed + 2 mothers and a handful of giants

keen solar
#

Before the sentry bug fixed, D1 was so easy and you won’t even die in that second alarm door

whole depot
#

Also, is it considered cheap or scummy to find and use a bunch of parkour spots across the various levels to survive enemies? Spots like above the terminal in C1?

swift reef
#

What was the bug

#

Like fog skip parkour?

keen solar
#

Damage multiplier based on the number of players in the team

swift reef
#

Oh I remember that

whole depot
#

Like the spot where only giants and shooters could hit you

swift reef
#

Idk where it is

#

Is it in the room where the 3 security doors are after the fog?

whole depot
#

Nope

#

It's in the room before the fog

swift reef
#

So you’re talking about the shelves

keen solar
#

There are so many place you can do that

whole depot
#

Ye

keen solar
#

There are cheese, safespots, bla bla bla

whole depot
#

Are they considered cheap by the majority of players?

keen solar
#

I think for experienced players, yes

swift reef
#

Not really because you can usually get hit there

keen solar
#

I only use cheese when I’m with friends and we have already completed the level

whole depot
#

Ah

swift reef
#

I just never go for the really high safe spots, but I wouldn’t consider a few shelves cheese unless it’s abused

whole depot
#

I've used it to solo survive a double scout wave on C1, but that's really it

swift reef
#

Yeah, then it’s probably cheese

whole depot
#

Figured

#

Gotta love when triple scout is between you and key

swift reef
#

Just hammer them

whole depot
#

You right lol

swift reef
#

Or sniper/hel rifle

atomic robin
#

we need a proper definition for cheese in this game, do we have one?

swift reef
#

Probably just safe spots

atomic robin
#

but that would be incredibly stupid tbh

whole depot
#

A tactic that allows for results wildly disproportionate to the skill and effort put in, I guess.

keen solar
#

If you can hit striker or big boy without getting hit by them and shooters, it’s called cheese spot. If you cant get hit by the striker and you can’t hit them with melee either, that’s called the safe spot.

swift reef
#

That’s what cheesing does

#

Good defenition

whole depot
#

Ah

atomic robin
#

the players using the map to their advantage should be a tactical manuver

whole depot
#

That's a pretty good distinction

swift reef
#

Not when it’s broken

#

Like a certain wall where you can use your hammer

whole depot
#

Oh, you mean like getting on the reactor on A3?

keen solar
#

That would be safe spot I guess

whole depot
#

Yeah

atomic robin
#

i see, that sounds like a good distinction

whole depot
#

As opposed to the spot behind the half-wall in C1's triple-security door room

#

That I've heard is cheese

keen solar
#

There are a lot

swift reef
#

Never heard of many cheese spots in this run

keen solar
#

As long as you spend time to find them 😂

swift reef
#

I found one by accident on B1

#

But you have to lose some health

atomic robin
#

yeah there's a spot in the triple in C1

#

hate it

swift reef
#

Probably the shelves

atomic robin
#

not the shelves

#

honestly i miss the fog skip, that should've stayed in the game imo

keen solar
#

Lots of cheese come from R2. Some of them are in the same location 😂

swift reef
#

I hope there is no cheese spot as blatant as a thin wall

keen solar
#

It’s boring when you complete the game with cheese