#gtfo-related-questions
1 messages · Page 494 of 1
bring c foam launcher
how many
1
what about the other 3
2 sentries 1 mine and 1 cfoam good choice
hehe
useful until you reach some destination
isnt cfoam only for the mother
search his name on uthube
4 foam is meta
were fog repellers always on a timer?
yes

In C-1, what is a good strat to not die in zone 20 or 17
Because I go in there i try stealthing it a charger gets by and we die
ah
I kill the scout we die
yep, thats what happens
its that or risk killing it stealth, but that has more issues
is there a way to make it less likely to die?
use doors to group, optimize your setup and practice your aim
etc, its just trying things out
Mines are your best friend
hm
Really?
depends
Our setup is 3 sentry(2 shotgun and a burst) and a c-foam
Yeah, if its Z20. Mine the room prior, kill scout, pull room into the mines to help clear. Charger waves for C1 is only about 3 chargers per spawn
Z17 is different
ok then should we take out the c-foam or a sentry for Z20
Take out Sentry
Ok
Cfoam is also good vs chargers too
But mines make C1 really easy. Z17 is harder, but its not that much different
I've never gotten that far with Z17
You can also just designate a person in killing the charger waves alternatively
You only need 1 person to clear charger waves from behind since its only a wave of 3
Same set up
Z17 is a bit harder to do since chargers spawning a head is a bit annoying. Z20 you should basically beat the mission
A head?
in front of you
oh
they can possibly alert the scout
^
Z17 its more likely to spawn infront of you. Z20 if you have 2 people in, you shouldn't have them spawn on you or infront
You might have alerted the sleeping chargers in the room
^
But honestly. Don't be afraid to shoot during error. The goal is to find the HSU fast after you kill scout and even then if you have mines, the mines can buy time while you clear Z20 and then deal with scout wave
Ok
mines behind you while you push into z20
Thank you for the advice
Once you open Z18 and clear towards Z20. Sentry is useless and mines take all priority
sentry is kinda useless all of the level
^
You can delay spawns in-front of you for 20
If you enter 20A and then leave defenders in 19B, you can clear 20A safely.
Then, everyone should move into 20A to push into 20C or 20B (do not be in both at once).
Enemies should only spawn in 18A and 19A respectively.
Can you not do that for 17? If not, do you know why not?
Should we give the defender the mines?
for 20
You cant do it for 17 because different room layouts
Enemies will just spawn deeper into the zone unless you control 17A and 17D (so a viable strategy is to rush the zone to get into D as soon as possible).
Usually I'll vote to guard the door connecting A to D as the main defense since this means we can't get spawns in D or E (D has terminal and E is the most common HSU spawn).
A has the most common HSU spawn for 20, right?
B has the terminal
First room is A, it goes to the left and back. B is at the end of that back bit. C is a large cube at the middle of the left bit of A.
Do scans with mission objectives in it go faster with more people in it?
I think it varies?
shouldnt no
ok
in regard to A1 and B2
When the final alarm goes off at the very end of a level, in example A2 after you put the last battery pack in, does that alarm trigger any sleepers left in the rest of the facility as well as the new ones that show up?
not all of it, just where the new ones spawn/ rooms they go thru
Okay cool, im doing some solo practice on a2 and the only thing I cant seem to get is that last push and I wanted to make sure to minimize anything that could kill me
For sleepers waking on A2's extraction, it should only be the first zone you'd have to worry about
The waves will spawn 2 rooms away, you should already have the first room of the 3 blood door zones cleared because they were blood doors
Now even if you didn't clear the room that they might end up spawning in that shouldn't really be an issue
The sleepers will only wake up if the enemies that spawned there scream which they generally don't do when they're that far away from you
Basically most the waves will be spawning in the room with the generator cluster as that's 2 rooms away from the extraction
So you can place down mines between spawn and the generator cluster room to help you out
It's just the first wave that'll spawn somewhere else, because when you start it, you're still in the generator room
You can mine the closest doors in the blood door zones to deal with the initial wave
(the initial wave can also spawn at the extraction point because that's also 2 rooms away from you at that time, but if you've put mines there already then that won't be an issue)
does that new ludvig leaks suggest that we will have semi-randomized layouts for levels each time, or is it just for enemy/item generation?
I that is just the process of making a level
Ooo okay, he said “level gen” so I thought it was something new
Probably being used just to get an idea of how big the zone is.
As far as I know the levels first get randomly generated then the devs makes tweaks to them to make sure they are high quality
that’s interesting to see as a non-dev
I think thats how it works but idk for sure
Oh cool
level gen just means the devs level generator tool. no plans for randomized layouts.
does anyone have any tips for soloing A1? loadout or strats for later waves?
Try to find c-foam in 254 where the alarm door is or in 252.
Anyone know an accurate mouse sensitivity conversion from a game like Valorant to GTFO?
trying to keep my sensitivity as consistent as possible between competitive games and this game
Are there any weapons I should absolutely stay away from? Any tier lists?
Burst Cannon
not really
Burst Cannon is really bad
can be useful, but better to take sniper
Well ye thats what I am saying
Its whole point is to kill big guys but there are guns that can do that plus more
Assaults rifle
A salt rifle
how about the regular rifle, any positive feedback from that? (the semi-auto one)
I myself would go for the bullpup or the smg
Though I like having to triggerfinger, I see the use of an auto rifle
Rifle and DMR are only good if you can do headshot
rifle is really good for suppression
Honestly, all weapons are good when used right. You just need to find what suits your pick and role, I personally use DMR which a lot of players despise, I know someone who goes DMR sniper but they can actually do good with it. Just test out what's good for you and you like. Although there's some questionable weapons but just find out what you like best.
the important thing is what melee you use
Yes
For some reason, people consider melee to be the most important choice even though it's just a cosmetic difference
It's more of a community joke/meme more than anything else.
infinite ammo
no cooldown
This game ironically have some best malee combat to play.
Bring me mallet
mallet best melee
Machine gun best melee
dmr best melee
[...], I know someone who goes DMR sniper but they can actually do good with it.
I soloed with it once and did R3D1 with that combo. Fun to use ngl. Still I like the HEL Rifle more.
soloed r3d1 with dmr sniper?
bruh
Oh nice :D A lot more people have solo'd D1
Is it really true because anyone could say that
Yep
why did i have a ping here 

Hi, can someone please let me know why 69, 169, 269 channels in discord don't exist?
Nice
You cannot just name those numbers. You get cursed if you'll do
Those are bound to a horrible secret
Because of people like "HAHA FUNNY SEX NUMBER"
and that
We also dont have any VC numbers over 210
Hi, can someone please let me know why 69, 169, 269 channels in discord don't exist?
@craggy pier
People were immature about it.
E RATED? Seriously?
No I think it was sarcasm
its more of the fact that its actually not funny and that a 9 y/o was spamming it
and got annoying so it was removed
What has the community decided to call the wall creatures that spew infection? My team calls them Scrotes.
@karmic lotus many call them wallsacks
Thanks
99% of those are insults or just bad words in general while refering to the cysts
Spitters
b4 doodoo
agreed
i call them zits, because they pop like zits
Question, what does this game consider "medium" and "long" range in gun descriptions? I'm trying to figure out the effective ranges of some guns
Like, what's a concrete number for the ranges if anyone knows
long range is about 50 meter
medium would be 20 - 30 meter
and short range is below 20 or 15 meter
you can see that by using the pistol
2 headshot and 1 body shot will kill the striker
but about 15 meter, you need more than that to kill the striker
Every gun is different. But ^ pretty accurate ye
Well new guns got added in Rundown 3
we get new guns every rundown
.t Rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
Buy GTFO at https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable ...
wait, does the sniper have a damage drop off as well?
yes
Probably past 60m
It starts at 60 iirc
But this rundown we dont really have a layout to sniper from that distance
I still remember people sniping the 4 scout room in r2b2
Yeah. Sadly
Not a bug
r3a3 you can shoot across the reactor and the 'bridge' room
Number wise. No gun will alert enemies based on sound past 30m
idk how far it is but it definitely dropped off
Theres a bug wich is shooting while the door closes that is popular now
I hate that
r3a3 you can shoot across the reactor and the 'bridge' room
@hard wasp i was talking stealth wise
Ohhh yea true
With the sniper
A3 its a big ass hallway lmao
i thought you meant long enough to experience the drop off 
i thought you meant long enough to experience the drop off :cz_lmao:
@hard wasp nah thats my ass expressing myself wrong
I think most stuff just de-render at that distance
Well the only place i could think of that has that distance would be the two big rooms on e1, spawn and room with the two scouts in it together
you could shoot a scout in r2d1 from the generator cluster room
For what? 30m kills
You can still do it in R3
One of the fog scouts in A2 is one I’ve personally done
huh, i remember sniping the scouts in R2D2 lol
i see, so it has a drop off too huh
oof
thank you
Ye. But it barely mattered the way it used to work
Unless you are at 99 meters
Basically with new sniper if head shot it’ll die at any range
Till de render
I love the new sniper i hope they dont change it
Maybe sum.more ammo
Ye. It’s been a nice balance change
nahh, no more ammo
But its so nice to have now
We have HEL rifle for that
more ammo would mean decreased damage, to keep it balanced
Unlike the unnameable weapon that we shall not speak
hel rifle and burst cannon
Ye. It’s sucks. And suffers from overkill
Ive never had a big issue with it
Hel rifle usually suffers from wasted potential
Hel rifle usually suffers from wasted potential
@weary relic enlight my goofy ass
Well
Since it one redeeming factor it’s 5 pierce, it is very inefficient if not multi killing
And pitiful against giants
That's both of the HEL weapons, though.
Yes
And pitiful against giants
@weary relic it truly is > Since it one redeeming factor it’s 5 pierce, it is very inefficient if not multi killing
@weary relic the weapon its purpose suppose to reward good positioning ?
hel gun superior
They both suck.
Nah permafoam guy i disagree
It is but the hel rifle I personally feel loses out its role to the hel gun
Hel gun has a place and fits it nicely. The rifle tries to fit a middle ground between it and the sniper. But can’t do either well
I think people overestimate how much they're doing with HEL weapons vs just taking a shotgun or something.
not for me
Doesn’t mean the hel gun doesn’t have a place
Ew
I feel like we need something like a Smogon tier list that bases its ratings off of usage.
wouldn't a use/kills chart be better then? to determine a weapons efficiency
That is made
oh? mat i see it?
Not a use list but numbers have been calculated for efficiency on kills and damage at max.
Is the fun factor on that list too?
probably not, gathering player data on this would be better imo, since the a weapon is used, the bass likes it more, right?
Ha no
the more*
Cuz hel rifle can be a poppy on spread sheet but goddam if its not fun to shoot, also the sound its so badass
That's why I'd like to see some sort of tiering, at least on the dev's end, for weapon usage.
Because a lot of weapons are significantly underused, and I think they could do with mild buffs or perks.
probably
They have access to that info already
^ probably
They keep track of all those things already
The hel gun could def use more ammo
Or you really think they just keep trsck of just level.completitions
Both HEL weapons are about the same in terms of damage. HEL gun is better at kills for single-target but much worse for kills multi-target w/out chip damage.
HEL gun is also a lot easier to use while HEL rifle provides other utilities like being a ranged scout option.
They've given no indication that they keep track of anything besides completions.
They very well might not have stats for that.
If they do, they'd be interesting to know, though.
Hopefully they will eventually include them for the @balmy magnet twitter.
Eh i think that would.make much more of a impact after the game releases
All the weapons would.be out and fully functional
So info would.be correct and accurate
Rather than now that some weapons are buggy
Like how ss had higher pick up rate due to the bug that it had
Of course thats a tool but i just put that as an example
Rifle currently has thst bug that can one shot strikers supposedly
Never heard of that? Pretty sure that's just the usual "b-but DMR one-shots to the head!" thing.
And I think the stats would be useful for development, since they would inform how the weapons are viewed by the community at large for any given rundown.
do you guys think that the HEL Rifle is best for solo A3? it's what i've been running but whenever i miss an enemy or two i get hit a few times 
HEL Gun is usually better since you can take advantage of burst chip damage.
Both HEL weapons and shotguns are fairly usable, though.
You are just wondering if no mic players are playing the game out of curiosity?
i mean i have a mic but i just simply dont feel like talking stupid enough
Ahhh ok. Well you dont have to communicate alot if you dont want. Some of the best players are no mics and mainly communicate over text. You might get furious people from time to time though. Some say you can only play this game by talking about everything. You might get those toxic people. But there are others who dont care
like me for instance
ah awesome awesome ill just lurk around until i get a good feel for it solo
i like the difficulty
Well the solo experience is by far one of the greatest challenges in this game. You will find the meat grinder there^^
Well you dont have to communicate alot if you dont want. Some of the best players are no mics and mainly communicate over text.
another thing is that with game sense comes less need for communication, when players know what is going on without communicating, there's less need for communication
can you c foam a door multiple times to make it last even longer?
No
But you can let the layer get knocked off and foam it again for a new set of “door health”
You can also save foam by adding balls after balls are destroyed.
This is a question directed towards the developers.
I was wondering if there was any way to get the GTFO playermodels.
I wish to use them for a social platform game, if it is allowed.
uh, you should probably go to mod contact with that question to take up contact with the devs, since you have a better chance of getting in contact with them that way
Hi, I just recently returned to the game and noticed that some people write the rundown number in LFG. I wondered if you can play other ones than the active rundown now?
Negatory.
I thought so. Thanks.
@craggy pier Sorry, but there is not any way we can get you the player models.
Does becoming a nitro booster go towards funding the game or does it simply benefit the discord server specifically?
Nitro boosting doesnt really support the server or the game, since this server is verified we get all the perks you can get from boosting for free. Boosting does support discord though
thanks @sturdy dew
Do we have any info about the rd4 yet?
nope
f
indeed
My bet is early or mid October
would've got a timer update already if it were early october
No
There's a lot of really exciting features that are coming with Rundown 4 that will certainly have made the wait worth it, like host migration for those who don't have the best connections, if the host drops, it'll migrate to a new host and keep the lobby going. Layered difficulty so if you don't think it's hard enough, there's more challenge for you to take on, etc.
#doc-leaks
@lilac fulcrum will there be any other way to switch hosts?
host would start with whoever creates the lobby, then the game tries to pick the best host from the players that are left in the lobby.
so basically you can't switch voluntarily without host disconnecting
you shouldn't need to switch host. what would the use case be?
Well I can think of a nice QoL. The Host gets connection problems for whatever reasons and you can just switch. Tbh though, the host can simply go back to lobby and then another gets the position. But other than that players prolly always go for the best host anyways.
no? usually people who don't want to host because of connection or possible connection problems just stalk lfg until what they want pops up (or rarely state that they won't be hosting)
also mm exists, god knows how that'll work
rejoining is a workaround, yes, but that's all it is
but yeah basically for whatever reason a host that hasn't disconnected (yet) wants to switch with someone, that's one use case
also maybe it's problems unrelated to connection, seeing how this game's clients can suffer from host's computer performance
We'll prolly just have to see. Regarding normal mm or lfg, host migration will be a part for both of them. So we will prolly experience it sooner or later
i meant mm in terms of who will be the host
ye
wait so it does end?
when
Yes
Any recommendations for loadouts or strats for the first part of D1? we have smg or bullpup as primary, sniper, combat shotgun, shotgun, and burst cannon as special. 2 shotgun sentires, c-foam, and mine deployer as tool.
should we only bring 1?
burst sentry can kill them faster
because we did alter between having 2 c-foam launchers and having 2 shotgun sentries
after the "bug fix" on Shotgun sentry
wasn't that in R2? where they were nerfed?
in R2 the back damage got nerfed
now they got fixed
2 foam, mines and bio might be the 200iq play but don't listen to me
The level can be forgiving, the time I beat it we did the wrong alarm door
but my setup was 2 sentries, mines and c-foam
1 bio, 1 bs, 1 mine ,1 cfoam
1 of each then
bio for enemy positioning, really helpfull in 90/89 also requires no tool, bs becasue it can kill stuff, mines for [REDACTED], and cfoam for doors
looks like shotgun sentry lost it's fame
you would use mines for [REDACTED]? they do basically nothing
it needs another fix but its on par with bs if you positioned right
i mean THE SPECIFIC DOOR
nvm then
you can put a couple of bubbles out with mines ive seen some people do it
||blood door?||
eh its almost 4 months after r3
theres this big ass blood door with 40 enemies in it
save some mines for that
I did finish it, just trying to get through it with my friends
oh
I usually run two burst mine bio
biotracker will be most helpfull if you ping consistently
^
don't split up too much since the level are not well designed for error alarm
if you split up, you will get potential giant spawning on top of you
since there is no room for them to spawn
no
three can stay and one can go and pull the entire sector, or the whole team can go in
they break down door
door have a bug where if it got destroyed, light can't pass through
the enemies gonna spawn in those zone and break the door anyway
but better to have less broken doors
when you open zone 389/390, that it's when the error alarm mechanic is "fixed" so they will spawn in there
more than they spawn outside
but if everyone go inside then they will spawn outside those zone due to alarm spawning mechanic
i kept saying error alarm when it's just... alarm
I never heard the term error alarm until C1
that
technically an errror alarm would be how enemies keep spawning at the end of a mission
it's in E1
but they introduce those in e1
but ye
it's like extraction alarm
but extraction alarm only spawn about 3 enemies
in a traumatizing way with 3 different zones and surge alarms : D
error alarm is like extraction alarm but modified
instead of spawning 3 strikers, they randomly spawn striker and shooter
with 1 giant
593
for D1 of course
you are now
What does it mean to be an ambassador?
Hm. Nice
so you get an email from gtfo like every 4 months
just don't make too much noise before you hit it
A monster truck would wake the whole damn complex
mini monster truck
@tawdry junco
https://www.reddit.com/r/GTFO/comments/hlt49s/gtfo_scout_kill_guide_tactics_for_killing_scouts/
Short version, you need it to walk towards you. Hold still while you kill it. You can kill it with feelers out if it's late in its walk cycle or you sprint a little bit while away from other sleepers.
oh ok
Or you do a kickflip
Best Loadouts? Any opinions
Why the sniper? Hows the Drekker compare to the DMR?
i dont know what the fuck a drekker is, but the sniper is, id say, an all purpose killing weapon, its also the only special i can use im shit with literally anything else
the Drekker is the other primary thats a Semi (https://gtfo.gamepedia.com/Drekker_Pres_MOD_556_Rifle)
oh, you mean the assult rifle?
Carbine Shotgun mine is pretty standard
Its all preference at the end of the day though
lets see, the dmr, imo, has a cleaner scope, which it needs since its modelled as a mini sniper, it isnt auto but it does have a fast fire rate
the rifle is auto, so it can be used to spray which can be very useful, it does good damage and kills well, dont have much practice with it tho
uh not the assault rifle the Drekker, its a Semi auto. I think it has double the ammo as the DMR and shoots faster but doesnt hold as well to range
id say the dmr is more a skill based weapon tho, since you need to hit your shots because of your low mag and limited ammo, but a shot to the head (mini sleeper) staggers it, two shots to the body stagger it, and a shot to the head and to the body kill it, it also one shots shooters into the head
He means the Rifle
oh, ah
fuck me then
well then, the two guns are similar, but the fact that the rifle has more ammo and a bigger mag makes it on par with the dmr
iirc it can three shot a normal sleeper, one in the head and two to the body
been months since i tested it, and school is killing my brain rn, so this isnt reliable info, just how i remember it
i feel that man, schools a bitch
i say its good, the fact that it has more reserve could make it better than the dmr, because if youre not paying attention, the dmr runs out fast
I mean you can technically abuse the bugged headshot hitbox with rifle and 2 shot sleepers
i dont know what that is and i do not wish to know, but thats an interesting fact lol
the dmr also one shots strikers into the back of the head, dont know about the drekker
Carbine has good damage
the four round burst gives it good damge, must agree
It’s ok in terms of amm
idr the reload time, but i feel like it might need a bit of a buff to make it better
since you can burn through that 40 bullet mag in 10 bursts
which is nothing lmao
You probably are already "abusing" that bug just without noticing it
It's pretty hard not to when shooting crawlers
i mean, i use the dmr, so its a two shot kill usually
You could repro that bug with DMR, but it doesnt matter in this case
no abuse there
yeah lol
Are you actually intentionally 2 shotting them with the dmr
yes, yes i am
one in the head and one in the body
it is a two shot kill after all
idk, probably
Well if your mates are not finishing them
lol yeah
So which would be better the Drekker or the Dmr, and then would the Carbine and the bullpup be better then the assault rifle?
i mean, if we looked at the enemy hp, multis and weapon damage, we could determine how low they would be, but i dont have that kind of information so i have no idea lol
uh, bullpup is bad because it burns through ammo too fast
carbine and assult are both good but i dont use either so idk
true, but it still fucking eats ammo
Drekker is prolly better esp at beginning and Carbine is better than AR and Bulllpub. Tbh though take what ever you thinks works for you best
id say drekker is only better because of the increased reserve, but i dont use it because its rundown specific
I simply cannot go away from my DMR
use the weapons you like and get good with them
the DMR also has a longer range, but it does shoot slower aswell
thats the silver lining to this
same Pi
the dmr shoots really fast actually
its just not auto
but rather semi i think is the word?
just spam click your mouse lmnao
lmao
rate of fire is listed on the wiki, although it doesnt give a RPM it does give a general fast, medium, slow
just go into A1 and try to shoot the dmr as fast as you can
id say the dmr is more a skill based weapon tho, since you need to hit your shots because of your low mag and limited ammo, but a shot to the head (mini sleeper) staggers it, two shots to the body stagger it, and a shot to the head and to the body kill it, it also one shots shooters into the head
@atomic robin but then you say revolver sucks wut
rpm wise DMR is around 200 rpm maybe, rifle is about 350
Best Loadouts? Any opinions
@tough bison Teams or solo?
Carbine around 1500 rpm at 4 round bursts
Carbine around 1500 rpm at 4 round bursts
@weary relic this man is addicted to carabine
thats my personal opinion of the revolver, i tried it out, played with it for a good while, dont like it
i also havent seen it in use in my 400+ hours of playing the game by any other player either
Revolver is fun
@neon gust bit of both, i do try my best to balance the teams loadout, but sometimes you are the last one left. I guess the gerneral question is what brings the most while using the least
Will in game lobbies be a thing in R5?
Personally i love the smg revolver or the Drekker Combat shotgun bc balance
I probably would bring revolver on everything, but C1. Just depends on my mood
@neon gust bit of both, i do try my best to balance the teams loadout, but sometimes you are the last one left. I guess the gerneral question is what brings the most while using the least
@tough bison balance teamloadout its always good, also depeding onj the map, i would take 1 guy with semis in all levels exept b2 since its so small in comparison to other levels that its better to bring more cqc combat
I probably would bring revolver on everything, but C1. Just depends on my mood
@fair mauve pistol revolver on c1 its fun
or carbine, hear me out, fills both the automatic and the precision role
I just dont like shooting chargers with revolver
Potential damage per burst is about the same as the DMR
When are we getting Docs pizza in GTFO like how Portal has the Cake
@lilac fulcrum real questions need to be answered
good question, i want it now
Wheres the pizza
probably in his stomach, or robot equivalent of it
I just dont like shooting chargers with revolver
@fair mauve but you can go BANG BANG really fast
But my pump 1 shot though 😭
but people need to bring other specials man, people going with word of mouth that x weapon sucks (execpt burst canon) doesnt do really good to the game
pubs its just shotgun sniper galore
so boring
thats a good point, people need to test out the weapons for themselves, use them, and see what they like
Burst Cannon is trash though. No need to test
lol
i read that burst cannon can one shot a scout in the back of the head, im very curious if that is a fact
It needs to hit 4 of the 5 shots im pretty sure to kill anywhere
idk, i just read it, dont have enough time to test it tho sadly
if it wasnt a mandatory burst with a lower charge time
it would be nice to bring to tactically bring giants down
One BC shot is enough to occiput
so lets say you have 2 giants you shoot 2 and 2 and let you teammates shoot at it with dmr to take it down
yeah, thats what i said
im curious on how the dmr fairs against a titan one on one, since ive been trying to solo A2, but always had the titans either mine damaged or sniper damaged
It's okay, similar effectiveness to rifle.
revolver can achieve occiput too!
You cLEaRlY areN'T A bURST CANnOn Main
@spark wolf why would i in the first place lmao
I mean you clearly go to the lobby select screen and change specials
I don't mind dmr on giants after you weaken it with your hammer
hammer to the head then back damage shots?
Interesting, the burst cannon is considered bad...
Yes it is bad
it is
Yeah you can try that or hammer the back and shoot the occiput
Hmm, I found I preferred it to most other specials
Its whole point is killing big guys but other guns do that and are good at other things too
Yeah you can try that or hammer the back and shoot the occiput
@fair mauve sleeping i assume?
Shotguns and sniper were close though
I don't really waste time with giants with DMR though when id rather take an off angle and help clear sleepers in occiput for my team
Its pretty easy to circle around the giant and get a full charge hammer to the back honestly
Shotguns and sniper were close though
@silver jasper its not even that its just, bad, super slow charge rate, its a burst weapon, its overkill to little guys, the fact that it can kill a scout in oneshot, you can do the same with other weapons, like revolver,pump shotty, also since its a burst you shot that 1 bullet but wasted 4
Then again, I may have liked burst cannon since it was mildly reminiscient of the machine guns
I mainly used it on giants
Ye it does kind of remind me of one an MG but really bad
I had smg for hordes
Ye its fun to use
just blow the top off smol guys
But like playing seriously it is def an inferior choice
i remember when r3 came out, people actually tought it was a replacement for machine gun lol
Ehh, I used it through D1, so I'll call it good enough
(I did initially think it was a MG replacement though)
D1 makes sense since the game spams you with giants in the beginning area until baby room
Ye D1 is one of the better levels for it
It took me until part way through A tier to realize how high the damage was per shot iirc
BC isn't too wasteful if you know what you're doing
Don't use more than 1 burst from back or 2 bursts from front.
It does exactly 120 damage if all shots hit
Which is half a striker titan's health
If it survives because you missed a shot, just kill with main weapon
burst cannon wrecks
It has a lot of damage but it bad
Burst cannon is really bad 😳
it looks so sexy
There's something is sexier... you, all of you

🤔 This rundown sometimes had me go AR - Sniper just to be flexible enough for my teams to advance in R3D1
Im newer to the game, joined in R3, and was wondering if there was any way to play the previous rundowns. Are they just gone, or is there an option in game to switch to them?
darn
Well there is a possibility: A time maschine
.t old rundowns
When a new Rundown is release, the old ones are removed. Here is why:
- System limitations Expeditions are made up of rooms that are put together to make a zone. As they make a new Rundown, there can be system changes that cause how rooms fit together to break things, which means they need to go through and fix those bugs. Things like enemies that lose their AI pathfinding, etc. See point 3 as well.
- It would divide the playerbase Instead of everyone focusing on the current Rundown, people would be split between multiple of them, making it harder for LFG groups. You can see an example from Bungie with this exact scenario: http://redd.it/5zq8d0
- The dev team is small They are 9 people and having to maintain older Rundowns would take a lot of time and effort to do. Instead of allowing them to focus on the current + next Rundown, you're forcing them to have to apply bug fixes, weapon balancing, adding new features to older Rundowns.
- Because of system upgrades old maps get unbalanced and broken I touched on this in the prior points, but the devs can't guarantee things will stay working for past Rundowns when they do updates for new ones, which means if they have older Rundowns available, the community will expect them to provide support for it, which isn't feasible.
- New fresh content The steam store page makes it clear this is how the game & Rundown system works. New content replaces old content, it keeps it fresh, gives you new features, enemies, weapons, challenges, etc. While older content may be removed, you are getting new content for free. The devs will never charge you for new content, there are no micro transactions, there are no loot boxes, there are no DLC's. You paid for the game, everything else you are getting is for free.
- Why not just make it available via the "Betas" tab Same thing as point 2. It would still cause the playerbase to be split too much.
@brisk marsh ^
Ok. Thank you for answering my question. And yea time travel would be nice.
@brisk marsh i think that was a joke from them xD
Yea i know. Still would be cool
What do these new investors mean? More funding/staff? Better access to equipment? What is it that they want from the deal?
What do they get out of it? How much influence do they have over the game and decisions later on?
we don't know, devs are just saying no mtx and retain full creative freedom
you can scroll up in #gtfo-chat and read, pretty much every theory was there
repeated a few dozen times
Its tough to speculate when we don't know any info apart from 2 paragraphs. Overall, when someone invests in a company and pour money into it they want to make profit at the end of the deal. However that happens depends on the contract or agreements made. We won't be seeing any results or changes for a while as it takes a while to see effects of this deal.
All we can do now is wait and trust that 10CC made the right decisions in the future of their studio and games.
what would be the 2nd game they make 🤔
GTFO 2 
I meant in the way of the future of the overall studio and the future games they may create after GTFO
i know but it's just an interesting thought
never considered 10CC associated with something else than GTFO
Does 506 always have a cell?
Are those the 2 side rooms in b2?
how do you do B1 duo?
there's infinite foam nades
mines and ss, 2nd alarm is the only "hard" part (i mean you do warden door 2nd)
Patience and practice really. Mines are really helpful, and I would personally use a BS over a SS on that map due to making usage of the longer stretches of the map. Warden is really only hard because you have to kite more than you would during a regular 4 man lobby. The rest is more or less the same in difficulty imo.
Yep. SS is not useful all that much
Sentries f tier
cfoam s+ tier
Honestly for the b1, I’d say mines and bio. But tbh all tools are kinda useless except bio because of the kiting you will be doing
cfoam s+ tier
Only bio is S+
Foam is S tier :D
I mean, duo you shouldn't need to kite if your defender is good.
Well. I guess you could defend one scan at a time
I haven’t done it “normally” in a long time
we usually just both do scans all the time
they're so damn slow already with two people, one is just dying of boredom
Slow?
Yeah. It suck in regards if you want to kite
how did those even get there
Nono. Like not pulling all three scans
oh, you were referring to that
well i'm pretty sure only a select few snowflakes do that
Wording was wrong but
these guys are trying to clear
We didn't even bother with sentry, tbh.
^
Duo partner is just good at combat and survived until partway through final scan.
Bio
Do scans and kill everything at end.
Ahh. Ok
bio is bio but layout is very simple in this one so who cares
Bio is good for everything
bio poggers
It improves all round situational awareness for the team
i don't need general knowledge of using bio
Or god tier for kiting, fog, and complex levels
Well you are the one trying to say it’s bad
Ye
where did you read "bio is bad" here
Would still rather have mines and c-foam for B1 frankly.
unnecessary
So I was more or less right
well that's the wrong word since tools are tools i suppose
Idk. I run it regardless
however
i absolutely disagree with that interpretation
and i don't think foam would see much use
Only mission that sees tangible benefit from bio is c1
side doors - foam nades exist
warden door - not gonna use it anyway
first scan? i guess?
but it's first scan
It was mostly to permafoam and buy time on uplinks.
^ or that
I mean. There is a ton of tool refill anyways so.... 20 mines anyone?
But almost every alarm on that map is incredibly easy with c-foam.
Yep
Not usually. 3 grenades is decent RNG but not enough to permafoam.
Even bad RNG you will get one
233 takes 3-4 foams, 234 takes 2-3 foams, 235 takes 1 foam.
There's no shadows in R3
there's your shadow
And it’s t posing
I hope we see them in R4
Eh, wouldn't mind a break from them.
Also, they still need to fix graphical issues where they're absurdly hard to see for some people.
Is it an issue with them specifically? or is it the players system that make it hard for them to see them?
Seems to be some sort of graphical issue.
Discovered it in R2E1 where we had two of our static who had a very hard time finding shadows while the other two of us found them very easy to spot.
Sent a screenshot over and apparently it looks completely different for us compared to them, a very clear outline vs. a vague blur.
But are their system specs as high as yours or higher?
Which would explain why shadow-heavy levels are impossible without bio for some people, meanwhile me and my duo partner didn't bother with it for R2C1.
Unsure, I would guess at lower since my machine is fairly good.
It might be an issue with lower end PC's
This wouldn't be the first spec-related issue, though. Automatics R1 were far easier to control with 4GB of ram than 32GB.
In this rundown the first 3 levels you have the 3rd level with all the waves you have to stop and stuff
me and my friends just got this game and got 5 hours or so on it
but on that 3rd level like around the 5th wave you have to do the security scan where all the infected come, we just cant seem to get past that part. we have enough ammo almost full health at that point but we just get wiped every time. Any tips?
How are you setting up for the alarm?
Close all the doors c-foam middle bottom door and mine it
Close all the doors leading up to the scan and foam the bottom one
^ ^^
Repeatedly
the bottom door?
Yes
I know about the 3 doors on the same level you are at and the door you have to open
There's a door at the bottom of the room, thats where they always go to when you close all the doors
yeah we noticed there were like ALOT of infected at the bottom of the room
and one more thing
do they keep spawning or can you clear the,?
them*
They work like any other alarm
They will never stop until alarm is done.
alright thx for the awnsers!
will they be adding in game voice in the future?
In the backlog on the roadmap, voice chat is in features have a look https://gtfothegame.com/roadmap/
you can see on the roadmap
they have done something with the Backend update for the future
maybe they did some backlog
Anyone have any tips for soloing alarms?
It depends on the map
use mines outside doors and inside to slow enemies down
If it's a map like B2. You need to learn how to kite around while doing a single circle at a time.
Alright. Thanks.
Make sure you can kite, to my knowledge, solo alarms are a short hold till there are some enemies and then kiting them away from the scans to repeat the process
mines are useful for holding a single door for a little more and killing the first couple though the door but it's use case is only during the begining of the alarm
instead of mines, you can also take bio, it gives you a information about where the enemies are so you can replan your kite route in real time
(Both are good options, I think most people prefer mines)
Does gtfo get harder with more people or stay the same as solo
No
same
It only gets harder the deeper you go
There is no scaling based on number of players
Yet 😏
what the heck is that pfp
Whos
so 4 is then bascially the easiest right?
alright
is rundown 3 harder to solo than rundown 2
Easier if anything
There are three levels that R3 has nothing to compare to solo: D1,2, E1
i had a guy telling me you could run faster than the monsters in r2
Ye
Not faster but you can kite them more easily

Hu
Is it intentional that you can't use c to shove with hammer while running with a weapon?
shouldnt be
@swift reef Its a bug to my knowledge
does it happen all the time?
Yes.
Sprinting prevents the use of C
apperantly it's a bug
sprinting prevents a lot of actions from happening (i.e. not being able to throw c-foam nades/premature throwing when sprinting, charging hammer in certain cases, etc.) probably just some bugs that have to be fleshed out
Just out of curiosity, how hellish was R2E1?
From what I've heard either Easy af or agonizingly hard depending on RNG
I stand corrected
E1 was not "easy af"
it was really fucking hard
or we know what we're doing but still need 2 weeks to beat it hard
.-.
I've only seen the extraction circle in R2E1 once, and i tried to beat it like 100+ times
I finished it in my second day. I spent 24 hours 8 attempts and it wasn’t fun 😂
It was an annoying level for me. I beat it once and never touched it again
Huh.
^as you can see, very hard no matter what
The only hard part was the error section. The rest was frustrating to do over and over again
R1D1 was a walk in the park in comparison
You can’t compare R1D1 with R2E1 haha
I'd say harder, but i never played R1, but anyone who has played both says E1 was harder
Seems about right.
R2 had a good difficult spike to assure us that it's a hardcore game
RIP
You can spend 5 hours on the first part of E1 to get everyone back to 100% on everything and still die in the last part within 10 mins
RIP
That was so fucking boring
And most of the time you were just kiting
^
Nothing but kiting 😂
basically
The first part of E1 is fun. But it is just boring when the second part starts 😂
So kinda like R3D1?
for me it was the other way around. The first part was tedious
the reverse actually
I love the stealth part
Huh.
the stealth was fun because of the shadow titans
really made sure that you thought through what you're gonna do
I heard they were in R3D1 once and it actually kinda scared me lol
R3D1 is harder than R1D1, but easy in comparison to E1
Oof I soloed the first part of E1 myself and I’m still proud
Nice
you should be, i only got to the fog zone and that was fucking hard
R3D1 is basically nothing compare to E1. Once you know how the spawn works, the beginning part would be slightly easier
it's still difficult, but easier
And as long as your team does know how to hammer the wave, you shouldn’t have problems until the second alarm door
Courtyard, right?
i call it the basketball court, but yeah
I've beaten D1 once, but that room tends to end runs
it does, really does
Haha, no one knows how to use HEL gun and that makes thing trickier.
HEL gun HEL rifle combo and stop that alarm wave easily.
Huh.
Really I just dislike the potential double-scout room way later in
Ended a really fun run
Yeah I don’t like that part
rip
What scares me is the final alarm and the final door
At first, I stealthed those rooms. But now I just shoot them and trigger the room instead
the final alarm is easy with cfoam
I suppose
Yep
2-3 mines and the rest is your skill
D1 needs good communication and resources control😂
Mhm
I love the first half tho
The replayability is insane
The second half feels like a reward for surviving the first half
I am not a great fan of R3D1 in general
D1 is just C1 reversed + 2 mothers and a handful of giants
Before the sentry bug fixed, D1 was so easy and you won’t even die in that second alarm door
Also, is it considered cheap or scummy to find and use a bunch of parkour spots across the various levels to survive enemies? Spots like above the terminal in C1?
Damage multiplier based on the number of players in the team
Oh I remember that
Like the spot where only giants and shooters could hit you
So you’re talking about the shelves
There are so many place you can do that
Ye
There are cheese, safespots, bla bla bla
Are they considered cheap by the majority of players?
I think for experienced players, yes
Not really because you can usually get hit there
I only use cheese when I’m with friends and we have already completed the level
Ah
I just never go for the really high safe spots, but I wouldn’t consider a few shelves cheese unless it’s abused
I've used it to solo survive a double scout wave on C1, but that's really it
Yeah, then it’s probably cheese
Just hammer them
You right lol
Or sniper/hel rifle
we need a proper definition for cheese in this game, do we have one?
Probably just safe spots
but that would be incredibly stupid tbh
A tactic that allows for results wildly disproportionate to the skill and effort put in, I guess.
If you can hit striker or big boy without getting hit by them and shooters, it’s called cheese spot. If you cant get hit by the striker and you can’t hit them with melee either, that’s called the safe spot.
Ah
the players using the map to their advantage should be a tactical manuver
That's a pretty good distinction
Oh, you mean like getting on the reactor on A3?
That would be safe spot I guess
Yeah
i see, that sounds like a good distinction
As opposed to the spot behind the half-wall in C1's triple-security door room
That I've heard is cheese
There are a lot
Never heard of many cheese spots in this run
As long as you spend time to find them 😂
Probably the shelves
not the shelves
honestly i miss the fog skip, that should've stayed in the game imo
Lots of cheese come from R2. Some of them are in the same location 😂
I hope there is no cheese spot as blatant as a thin wall
It’s boring when you complete the game with cheese





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