#gtfo-related-questions

1 messages · Page 493 of 1

craggy pier
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Just basically I'm lost in B2 and don't know where ZONE_512 is

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If you can remember the layout and check the map a lot

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That's what I'm doing, checking everycorner I see

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Every black spot I see

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But somehow manage to miss a small detail

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I finally undestand now why this game is not meant for soloing

fleet fiber
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😅

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Most levels progress northly

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Idk if “northly” is a word

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You probably already know this but only a security door will lead to a new zone

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When you enter a new zone just clear all the rooms

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Then find the sec door that leads to the zone you need (the number is at the top left of each door)

atomic quarry
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Yeah, most maps are pretty linear, but it makes progress a lot easier (and makes it harder to get lost in a map).

teal juniper
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ETA R4 ?

lilac fulcrum
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We don't have a date to announce just yet

weary relic
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Aug 15 2552

vital sierra
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D0c: sometimes in the future

restive reef
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its gonna be december 31, 2022

weary relic
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wait, so not December 7, 1941

minor fractal
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He did say only in the future sometimes, so...

summer hawk
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I'm having trouble getting my audio balanced correctly. Does anyone have any recommendations for making it easier to hear sleepers without other sound effects drowning out everything?

distant ice
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🤔

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normal at normal, music at 1/5th and deafen button ready at all times

rain python
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I have music at like 25% effects at around 50%

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Definitely on the lower side as gtfo is pretty loud on my headset

distant ice
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startup and elevator drop

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also the C1 thing

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honestly annoying how you have to adjust your volume mid-game all the time

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or take off the headphones

summer hawk
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Thanks. I guess it adds to the difficulty, because the sound of machinery would drown out the sounds of nearby creatures. But, it would still be nice if their sleepers' volumes were included in voices instead of effects.

distant ice
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honestly i don't remember ambience getting in the way of hearing sleepers at any time

summer hawk
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I think it is something with my headset. I could hear them fine with my previous headset. I had to get a new one, because the old one messed. 🤷‍♂️

distant ice
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you could try playing around with the equalizer and see if that helps idk

craggy pier
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What are those new sleepers at C1, can I solo kill them?

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Posted the image

rustic geyser
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those are chargers, you can solo kill them with a fully charged melee kill to the back

fleet fiber
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@distant ice it’s only really an issue next to a blood door

gusty falcon
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0% Music
0% Sound
0% Hud Opacity
0% Skill
100% Hammer Only

That's what I rock

fallen tide
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xD

lilac fulcrum
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That's not something encouraged, nor will we explain how to do it @fallen tide

fallen tide
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ok alright

tacit roost
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do we have an idea of when this rundown will end?

weary relic
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no

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though R4 is being worked on

thorny current
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I estimate late september

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But this is not confirming anything

tacit roost
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Wanna get back into this game so was just wondering

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Rundown 3 came out late June iirc?

lilac fulcrum
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You have enough time to complete R3

weary relic
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yeah'

tacit roost
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sweet

distant ice
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So

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Any bets on how many rundowns we'll have total by the end of 2020

craggy pier
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Yes

distant ice
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Cuz it seems like it's 50/50 for 5 vs 6

sturdy dew
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i agree with blender

hard wasp
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i don't think we will get more than 5

craggy pier
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They'll prob take a vacation in December so depends if they get R6 out before or after that

sturdy dew
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smh lazy devs ammirite

distant ice
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Yeah vacation but they might push out r6 earlier exactly because of that

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The trend is vacation after release, meanwhile with only r5 it'll have been like 7 weeks into it when they start vacation for new year's

gusty falcon
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End of 2020 Sounds like a miracle

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I'd say R5 max

versed cave
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Are there plans to add player and weapon customization?

fair mauve
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Yes

weary relic
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to both

hard wasp
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its "coming"

wispy plume
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Meta attachments here we go

weary relic
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no

distant ice
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mp drum mag

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can you have another mp as an attachment to your mp

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can attachments have attachments

weary relic
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storm

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MP, sniper scope, 100 round drum, shorty barrel

fleet fiber
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I think iron sights would be best for mp tho

wispy plume
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We need a minigun

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It would obviously get the job done quickly.

wispy plume
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Or rocket launchers

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They should airplanes and jets

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Add*

weary relic
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@fleet fiber Quiet u

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Sniper scope > all

high belfry
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Well, I'll be honest, weapon customization will make the gameplay more strategic

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You can customize weapons to a specific kind of playstyle

distant ice
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sniper scope on a hammer

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never gonna miss the scout's head again

dreamy sapphire
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Allows for the ability to yeet your hammer across the room

quartz glade
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What’s the easiest map for 2 players

thorny current
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I would say A2

high belfry
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I think A1 maybe

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One of the 2

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A3 isn't though

fair mauve
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A2

high belfry
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Not for beginners

quartz glade
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The wave terminal one fcked us lol

gusty falcon
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A2

neon gust
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A1/2

weary relic
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Both are pretty easy, just different

high belfry
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Depends on play style as well I think

quartz glade
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Which was the terminal wave one I did

neon gust
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probably A3

weary relic
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yep

keen python
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can the mother give infinitive birth?

spark wolf
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i'm pretty sure it has some spawn limit as in - if x enemies alive, don't spawn more

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but it's pretty high

craggy pier
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and if you keep slaughtering the babies, yes she will spawn an endless supply for your murderous rampage

weary relic
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Hot

static rain
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Hello ! In the new Rundown 004 roadmap that was shared a minute ago, there's this detail, "expeditions with layered difficulty", do we know what it means ? Maybe something to adjust difficulty depending on factors (number of players)?

neon gust
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different paths with different difficulties

craggy pier
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Difficulty depending on how many players is a big No

lilac fulcrum
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What BlackDragon224 said

neon gust
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i need to remove that 224

static rain
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Ah I see, nice, thanks !

bright saffron
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Newb question here - how do I deploy the sentry turret?

neon gust
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look ground hold e

bright saffron
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Also, any recommended web guides for GTFO newbs?

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Ah - thanks I was missing the look at the ground part I'll bet.

restive reef
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Tip: Neko wafer can’t be trusted he’s a gtfo criminal

bright saffron
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Neko Wafer any relation to Fig Newton?

restive reef
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He’s related to Ben Shapiro

bright saffron
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Thanks! It'll still be more than I know now. Appreciated.

weary relic
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@restive reef shut ur mouth

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Thus is what I get for carrying you thru E1?

restive reef
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lol poggers

high belfry
bright saffron
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Another newb-alicious question: How does one obtain the shotgun sentry turret? I'm not seeing it in the load out, or am I missing something? (And thanks again for the wiki link Warden, it's appreciated by my fellow newbs getting ready to play tonight.

weary relic
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Scroll down

craggy pier
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You scroll down the tools

weary relic
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On the tool section ^

restive reef
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🙂

bright saffron
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OK, I'll double check. Apparently an ESO error (Equipment Superior to Operator).

weary relic
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Hm

bright saffron
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Next question on 'Alarm Doors'. Does following the white lines / standing in the red circles after the initial scan prevent the alarm from going off? Or do you have to fight the hoard? (Yeah, I'm trying to solo some stuff before my friends are available.)

craggy pier
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You have to do the scans (team scan and all) before you turn the alarm off

bright saffron
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So the alarm will go off, it's a matter of shutting it off ASAP

craggy pier
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It's something you learn as you play, though you have to prioritize scans before you do anything else

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If you or someone else turns it on yes

fair mauve
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The horde will keep spawning until the alarms off. So do the scans asap

bright saffron
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I gather that in order to get through the door to reach the Key, it's essentially mandatory to trigger the alarm. (Unless I'm missing an alternate route or a way to hack a door remotely via terminal. Thanks Aeons. I was afraid of that...

craggy pier
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You want to find out where the key is in the terminal

bright saffron
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Thanks Ricardo. I've been able to do that. But trying the door with the alarm to the sector containing the key has been kicking my solo butt.

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Hopefully having some more bait, errr... fellow players will help.

craggy pier
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Don't solo unless you want to test stuff out, if you're going for completions that is

bright saffron
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I'm still testing things out at this stage.

craggy pier
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Have you tried posting in the LFG channels

neon gust
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you should try and look for teammates

bright saffron
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No, I haven't. Any pointers on using them correctly?

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I've got 2 or 3 others that I game with who will be on later this evening, but we're all GTFO newbs.

neon gust
craggy pier
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LFG/LF(1-3) always add which level you want/need to play

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Adding a Voicechannel link helps

neon gust
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you should wait for those 3 to learn and have fun

bright saffron
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Thanks BlackDragon and Ricardo. I'm sure we'll be screaming and bleeding in no time.

neon gust
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its hilarious to figure out with other people going in blind

bright saffron
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I played Quake for 2 weeks before I realized that the normal perspective of the game is NOT in fact lying on the floor.

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I already want the developers to add flame throwers, claymores, and cookies. (You know scientists always have a stash of cookies somewhere...)

neon gust
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yeah i dont think that will happen any time soon

bright saffron
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And if I can't have cookies, then I'll settle for some Frag grenades. 😉

craggy pier
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Explosives and other things that make horde clearing will not be added in to the game

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#faq 13) Will there be suppressors (silencers) and/or grenade launchers/RPGs in GTFO?
Not likely. GTFO isn’t about a team of expert monster exterminators equipped with everything they need to get the job done. We want the players to feel vulnerable and outgunned - that’s part of the “horror” element of the game. Weapons that makes it possible to stealth kill from a distance (e.g. suppressors) or kill a whole group of monsters with the push of a button (e.g. grenades) don’t really belong in GTFO.

bright saffron
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They've already got laser trip mines.

neon gust
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yeah but thats strategic

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granades are jusut throw at a general direction a boom

craggy pier
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You either get 1 kill off of mines or half the horde based on where you place it

neon gust
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the game its a lot more slow paced than other games

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you WANT to use stealth to save ammo/supplies for alarms

bright saffron
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Time and placement are also critical with grenades in most FPS I play. As for being out gunned, I suppose the power-lifter from Aliens is right out then... 😉

lilac fulcrum
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throwing a grenade could also be interesting. do you have it interact with the surface as if it were flat (more logical in what you expect it to do) or for dirt / rock floors can it change direction if it hits an uneven surface?

neon gust
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eehh not so much

craggy pier
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Imagine throwing a deployable mine like a frisbee

lilac fulcrum
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could a grenade get stuck in the cfoam? would the cfoam impede the blast?

bright saffron
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And yes, I get the mood elements of the game. As for grenades, they can make for some truly epic screw-ups. Like yelling 'Frag out' only to have a team mate step in front of you and the grenade lands right in the middle of the group.

craggy pier
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That has the same energy as one player unknowingly place themselves infront of your mine in an alarm situation

bright saffron
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Ouch.

neon gust
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yeah people are attracted to mines for some reason

bright saffron
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Can you revive a fallen player during a mission?

neon gust
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yep

craggy pier
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Yes

bright saffron
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Cool.

neon gust
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the mission doesnt end until everybody its dead

bright saffron
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We'll also have to try 'group-hammering' the big mofos. I'm guessing a single blow isn't going to take out a big one.

craggy pier
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3 in the back kills giants

neon gust
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during stealth you can go behind him a full charge him from the back with three poeple

bright saffron
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Cool.

craggy pier
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Back, meaning the player being positioned behind the target

bright saffron
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So far I've managed to trip over a sleeper in the dark, and discovered that I had 3 giants, not 1 in the room I was clearing. Medic!!!

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Is there a recommended voice app that most players are using while making public matches?

neon gust
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you literally use discord for everything as of now

craggy pier
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Discord and Overtone

bright saffron
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Thanks. My fellow players all have Steam, so we may well use that, but it's good to know that Discord does chat.

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Time to experiment in solo a bit more. Thanks again for the help.

elder kestrel
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but land mines

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but the game is fine i agree with not wanting grenades

craggy pier
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Who needs flamethrowers when you have hammers

weary relic
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Mines take strategy. Grenades generally do not

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Mines are also directed, not aoe

young pagoda
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well, if you get a really big hammer, and smash the head of the mallet down, you get an AOE mallet

weary relic
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Weird way to spell gavel

distant ice
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Mines take strategy. Grenades generally do not
Laughs in cs and kf2

weary relic
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This isnt either of those two games

distant ice
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Whether it'd be tactical or not depends entirely on implementation

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You can't say one way or the other when it's not even there

neon gust
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But we are gtfo, we are strategic when it comes to teamplay granades would most likely involve someone kiting and your teammate just yeeting a granade

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Unless you have a hilariously small blast radius on the granade

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I would like yo have different types of mines rather than granades to spice up the gameplay

gusty falcon
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Ugh

weary relic
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Ugh

errant jungle
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What's an ambassador?

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In this place

distant ice
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orange nick

errant jungle
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Yeah, but what do ambassadors do

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Here

distant ice
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nothing

errant jungle
distant ice
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ambassador is just basically a newsletter subscription now

errant jungle
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Oh alright

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So they send you patch notes or something?

distant ice
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if you watch news on discord you won't miss anything

errant jungle
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I know

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Ok then

craggy pier
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How do those Rundowns work? Like I see people talking about R2B1 or R3B1 or even R1... Were they like in previous versions of the game or sth?

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R stands for Rundown, we're currently in the third. So whenever you see anybody mention R1/R2 they're talking about older versions. A, B, C, D, E are the mission tiers.

spiral kettle
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Is GTFO represented at Gamescom?

gilded jolt
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I dont think so?

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There has been nothing mentioned about it

lilac fulcrum
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No, GTFO won't be at Gamescom

gusty falcon
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Come on community manager D:

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Why not?

young pagoda
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I'm pretty sure it's MR. community manager

weary relic
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Sir Mr. Great Community Manager

minor fractal
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Plot twist, D0c has been a woman this entire time.

weary relic
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Uh oh

gusty falcon
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Can women be CM's? That's a new thing I've learnt today

weary relic
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Hey. Its 2020

minor fractal
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_>

sturdy dew
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soon doc is gonna be mr "stop using gtfo-related-questions to discus my position" so maybe stop before he gets there smugcat

lilac fulcrum
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GTFO won't be at gamescom because we're working on R4 and COVID.

gusty falcon
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Completely forgot about COVID holy damn ^^

weary relic
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Ikr

distant ice
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You're working not only on r4, but on covid too? Hot damn

minor fractal
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10 Chambers is responsible for COVID!?

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I fuckin' knew it.

weary relic
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They makin the cure

elder kestrel
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just take a shower

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wtf

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ez

weary relic
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Or is it propaganda to cover up that the fact that it’s the start of the sleepers

swift plover
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what's the explanation behind the dev broadcast on the game page? That's not a REAL livestream right? cause it's like, always online lmao

fair mauve
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Its reruns from like the 1st week of R3

swift plover
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i see i see, epic

vital sierra
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damn

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you guys are working on COVID

young pagoda
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well, what if they aren't curing covid, and instead making a new virus, a virus that could explain the complex's secrets????🤯🤯🤯🤯

keen solar
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So sleepers are all those COVID patients. The Warden sent out the vaccines but it turns them to sleepers instead.?? 🤔😐

craggy pier
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Yes

rain python
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Maybe we are the doctors sent down to treat the sleepers and our hammer is the vaccine

distant ice
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if you look deep enough you'll see there's a setting to disable needles on hammers that's on by default

slate orchid
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Hey everyone, stumbled onto this game recently and it looks really good. But how is it solo play? Difficult to find friends to regularly play with or mesh well with, so i would like to know how much I could get singlellayer from this experience should my friends flake

craggy pier
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It's not too hard to find other people to play with in the server since we have the LFG channels, solo play is incredibly difficult especially if you're new but you can test stuff out

weary relic
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Honestly. This is a very different style of game. So unless you mean mesh as in talking wise you will be just fine

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Play style meshing isn’t an issue till high skill players

gilded jolt
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Dont worry all my friends flaked on me too and the game is still a lot of fun with the randoms in lfg

slate orchid
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Alright that's good to know. Furthermore, any idea if there's a good time to start up? Say like a discount or an event happening soon?

gilded jolt
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Well there has always been a sale at the beginning of a new rundown (although it has only been a few bucks off), but if you do not care about cost this rundown is very good for new players

dreamy sapphire
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How would we feel about having the pistol as a special as well as a main.

gilded jolt
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That would be dumb

weary relic
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^

gilded jolt
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Someone suggested it a while back and it got downvoted a lot

weary relic
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well deserved

dreamy sapphire
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Hahah fair enough

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I'm struggling to find a special I actually like

weary relic
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Pump

gilded jolt
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Combat

weary relic
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NEIN

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nah they are both good in their own regard

dreamy sapphire
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I like the pump but I feel like I can never use it cause of ammo management which is fine because of balance but it is very satisfying

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And I kinda just don't vibe with the combat for some reason

neon gust
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revolvaaaa

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ocelot

gilded jolt
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shotguns better

neon gust
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revooollvaaa ocelot

gilded jolt
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Shotgun ocelot

neon gust
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use whatever you like

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everything works

minor fractal
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What do you want from a special?

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Some of them are better titan killers while others are better little-guy killers.

dreamy sapphire
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I usually use pistol for main

gilded jolt
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Well so you wanted two pistols as your loadout

dreamy sapphire
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Nah I was gonna go carbine pistol

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I like the feel of those the most

weary relic
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carbine is fantastic

dreamy sapphire
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It's basically the pistol on roids

weary relic
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yeah, its the most kill potential primary

ember scroll
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i was wondering if the game is worth buying???

distant ice
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no, there's 200k people here in the official discord to talk about how we don't play the game

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but seriously though, we see this question all the time and it's usually people insecure about one of two things:

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game population;
no friends.

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so, why specifically are you wondering

silver lance
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lmao

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The game is worth buying, it really delivers on why you'd buy it in the first place

keen python
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does enemies go always through the open door, if the other doors in a room are closed? my idea is, then you can focus your defense on one entrance

young pagoda
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yes, if all doors are closed, they then have a set path that they'll go through, with a small chance of alteration

thorny current
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No actually not. There are some certain factors, which prevents them from doing so. For example, when they spawn to close to a closed door they will break it regardless. If the distance from spawn to open door is too large, they will break open the closed door leading to you, esp, when you are too close to those doors, cause of the scans. But this strategy can be used for many situations. But it can bite your butt in some others.

rain python
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Depends on the level and spawn locations. The enemies always take the path of least resistance

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In b1 you can leave one of the side doors open when doing the side door scans and usually they will funnel through the open door if they spawn far enough away from the door

spark wolf
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Actually

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Very certain the way enemies pick doors is different when 1 room away compared to multiple rooms away

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In most cases, you're gonna be dealing with them 1 room away as that's usually the doors you pay attention to

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In that case they'll go for your open door unless, and I'm pretty sure this is the only factor I'm not 100% certain on yet (because it feels rather complicated), there happens to be a door somewhere between your position and their position(?)

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This explains why for the alarms in zone 13 on C1, they will (rather often) end up going for a closed door despite a door being open.
If you're doing the alarm leading to zone 20, they will sometimes choose to break the door that's very close to that security door.
Note that this never seems to happen when you're doing the alarm leading to zone 17.

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The exact same thing can happen with the small door on the right while doing the alarm for zone 17.

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So it very much seems to be based on your position someway.

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It's hard to define and fully predict that behaviour

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If you're wondering about multiple rooms away behaviour, they don't give a single fuck about your doors anymore as far as I'm aware.

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A common rule they go by, which is also reflected when just 1 room away (just that there's more rules in place) is picking the "closest" door.

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Basically, the way they pick doors isn't random at all, however there's the weird position based thing which is simply hard to define (but probably not random at all) and there's also the fact that the actual spawn is random, different spawns can lead to different door choices which might make the doors they pick seem random.

cloud mango
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Does anybody has scout scream in mp3?
I need it for... research.

wanton arch
swift plover
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me too PLEASE it would be amazing

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also other question, are the chargers ranged attacks meant to be invisible? Whenever they use it on C1 they literally just hit me out of nowhere and I don't see a visible tendril or projectile

distant ice
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they're not meant to be invisible

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are you aware that they also have a melee attack?

swift plover
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of course, but when we train them and I see them using their ranged, I just get hit outta nowhere

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am i supposed to be seeing a visible tendril come out of their heads?

distant ice
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ye

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could be just client things

craggy pier
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I was just about to ask if you were the host

swift plover
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dope i'm helping a friend do C1 later today anyway so I'll see if it's just lighting/a glitch

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no I'm not usually host

craggy pier
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Yeah that happens to me too, even with normal strikers

distant ice
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#JustClientThings

craggy pier
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When am i gonna get my c1 d0c, i wanna get to 100 clears.

tardy crescent
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does a revolver one shot a scout?

minor fractal
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Only to occiput within a certain range.

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Generally you want to be as directly behind the scout as possible when you shoot it in the head, and try to be around the distance feelers extend to.

vital sierra
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<39m

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or something

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because you HAVE to be like

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behind

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to count as OCCIPUT

winter ingot
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I'm sorry if I ask this in the wrong log I just arrived and I wonder if the games are compatible with the controller ps4 before buying it because I do not know how to use the keyboard and the mouse

craggy pier
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There is controller support for GTFO

winter ingot
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thank you Ricardo

thorny current
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But it isnt like the best support. Still in ea. So there is the possibility that it feels clonky sometimes

winter ingot
#

oh ok

weary relic
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I would personally say get used to a M&K. The game is very difficult to play on a controller. Especially since it limits the user from using terminals

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Unless somehow that’s not an option. In which case, fair

gusty falcon
#

What font does the end screen use?

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I need it for a friend & photoshop Dx

dark finch
#

When is R4 coming out? 😦

worthy pollen
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when 30% of the community completes d1

jkjk , no one knows only the devs and perhaps d0c but he wont tell anything

lilac fulcrum
#

When is R4 coming out? 😦
@dark finch We don't have a date we can publicly announce just yet, but as soon as we do there will be a message in #game-announcements pinging everyone.

vital sierra
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if they announce it, they need to know that that date is the EXACT date the patch gonna release

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and thing could go side way

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that's why no announcement

minor cradle
#

what does it mean when you have a yellow health bar?

craggy pier
#

?t syringe

eager jacinthBOT
#

Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

minor cradle
#

it wasn't syringe related

craggy pier
#

Hmm?

#

You sure?

#

Ask him to check his video drivers and then screen, and then run a quick repair on steam.

wanton arch
#

u get a yellow health bar after using the yellow syringe?

craggy pier
#

Happened to be once, when playing Empire Total War, random color change in some areas.

wanton arch
#

or did u mean at the start of the game?

craggy pier
#

No his health randomly turned yellow on him

#

His friend.

#

As if it was a bug.

minor cradle
#

it was close to the start of the game, we had a small part of our health bar look yellow

wanton arch
#

its a bug

craggy pier
#

Like the end?

#

Probably a UI bug.

minor cradle
#

yeah

craggy pier
#

Yeah, if it happens again, you need to update your drivers, or run a scandisk.

minor cradle
#

it was reminiscent of an overshield / overheal, wasn't sure if that's a thing or just a bug

#

gotcha

craggy pier
#

It happens with older cards.

#

And sometimes bad monitors.

gaunt solar
#

it was just a small portion of the health bar, was for both of us. Disappeared when took damage

craggy pier
#

Bug then.

#

Yeah that's game related, not driver.

#

If it happens again, snag a picture.

gaunt solar
#

will do. We were both speed smashin, thought it might've been some sort of over shield or something.

craggy pier
#

no such exists but in your mind

#

but keep an eye out for things like that.

neon gust
#

its just an ui bug

distant ice
#

ui bug, happens when you take damage and immediately return to lobby iirc

minor fractal
#

@minor cradle That's the display for losing health after taking damage

#

Some actions can cause it to get stuck that way until you take damage again.

minor cradle
#

we hadn't lost health yet, the game was fresh

minor fractal
#

Had you played a match perviously?

minor cradle
#

yes, wouldn't exiting to lobby fix it?

#

or would it carry over?

minor fractal
#

No.

minor cradle
#

interesting

minor fractal
#

It persists until it's fixed in some manner.

craggy pier
#

Yeah, it's a bug.

weary relic
#

Yeah. It’s a visual issue. Happens when taking damage and exiting to lobby at the same time

restive reef
#

how do i do error solo i have mines

#

no idea what good strat

wanton arch
#

just mine yourself

restive reef
#

gotcja

wanton arch
#

im hoping u are doing the easier zone

#

actually i can check

gilded jolt
#

dont die

spark wolf
#

if 20 just mine everything behind you
if 17, save some mines to use on doors in there

restive reef
#

ok thanks wesley

gaunt hornet
#

Hey guys, I had a question about d1 tactics. My team is struggling with the 2nd alarm door. But not necessarily due to difficulty, but because of a bug. Only 2 people on our team can properly see the scan spots. For the 2 that can't, the scans show up in a literal different positions than what they actually are. Has anyone experienced this? Has anyone found out how to fix it?

We can't complete the scans with 2 people fast enough to fend off the crazy large waves.

We're trying for the 2 that can't see the scans to reinstall and see if that fixes it. If that doesn't fix the issue, we're trying to find ways to beat the bug. First tactic we're trying is to get enemies to reliably run through the north side door instead of the door under the scan door to the south. I feel it's easier to defend that door, as the scans don't go up that way typically, so we can keep our distance.

Is there a way to get them to always come from that door?

hard wasp
#

The scan desync is a known bug, try switching hosts and it might help.
If you want them to path a certain way, just keep that door open. They will take the path of least resistance, so they will prioritize open/broken doors over closed ones.

gaunt hornet
#

Alright, thanks man

#

We'll try that tonight

spark wolf
#

least resistance is misleading

#

it suggests that enemies would care about c-foam or no c-foam, sentries or no sentries, mines or no mines

#

as all of that could easily be considered "resistance"

#

while in reality none of that matters

#

When 1 room away they generally (1 exception depending on positioning) care about door state. There's only 2 door states, open (=broken) and closed (=c-foamed)

keen solar
#

If you open one of the doors, you will lead them to go through that specific door. (I normally use the small door for 2nd alarm door in D1 because it creates a smaller chokepoint)

craggy pier
#

So basically "path of least resistance" means whether doors are opened/unopened?

vital sierra
#

ye

#

they don't mind anything about c-foamed door or what not

hard wasp
#

yeah but i clarified it

so they will prioritize open/broken doors over closed ones.

vital sierra
#

is rundown 3 have some sound bug?

#

like not alerting sleepers at all

#

especially mines and sentries

pliant herald
#

I haven't encountered anything like that in any of my runs

#

Has your game been running for a while?

vital sierra
#

no

#

like in A1

#

254A i think

#

i left some sleeper alive because i just want to skip them and deal with them while doing 255 alarm

pliant herald
#

Were they fairly distant from your mines or sentries?

vital sierra
#

nope

#

i put mine behind the door

#

so when they break the door, it'll blow up

#

and will alert the sleeper

#

but the thing is

pliant herald
#

As far as I recall, mines are little buggy in R3 and don't function 100% as intended

vital sierra
#

they don't even alert after the explosion

#

or the sound range are buggy in R3

#

like how you can wake up only a single sleeper in a room full of sleeper with sentry

pliant herald
#

I've had a c-foamed door trapped with a mine get hit once and blow open

#

I don't know, I haven't had any issues with the sound in the game as of yet

#

Maybe somebody else has experienced similar issues

humble summit
#

If u play with 2 players instead of 4 do the 2 players get more resources and are there less mob spawns or no?

high belfry
#

The game is the same

#

With 1, 2, 3 or 4 people

humble summit
#

so 2 people get the same limited ammo?

high belfry
#

Well, they get as much ammo as 4

humble summit
#

ok

high belfry
#

So techincally twice a person

humble summit
#

thanks

#

what are the commands u can put into the console

#

to find where the key cards are and stuff

craggy pier
#

If you enter "COMMANDS" in the terminal it'll list all the available commands you can use

humble summit
#

ok

#

thanks

#

wait if u get to the end where u put in the objective

#

does a person have to hold it on the circle

#

or can u just drop it

#

and then all players can shoot to defend

craggy pier
#

I'm guessing A1?

humble summit
#

?

#

im doing r3a1

craggy pier
#

You have to put the objective in I.E Neonate HSU then you have to take it back to the extract

humble summit
#

that is wat im saying

#

once im at extract

#

do u have to stand on the circle

#

and actually hold it

#

or can u drop it

#

and it still loads

craggy pier
#

You can drop

#

But at least one person needs to be in the scan with the objective

humble summit
#

so u can drop the objective in the circle and all players can jst shoot to defend correct?

#

ooooo

#

u can drop the obj and just stand on the circle to shoot

#

got it

swift plover
#

and IIRC, the extraction scan does go faster when there are more players inside the blue circle

pliant herald
#

That depends on the map

swift plover
#

I see

pliant herald
#

Some are programmed to just be slow

humble summit
#

how do u know which map does that

neon gust
#

they play the levels

swift plover
#

LMAO i'm sure most of them do, but usually the ones that have a slower extraction time will be faster w more players on it

#

some of them will go at a set fast speed

lilac fulcrum
#

If you need the objective in the scan like the neonate at the end, then more people won't make it faster. otherwise the scans will go quicker with more people. to contrary belief the hacking tool does not make it go quicker

craggy pier
#

IIRC singing Bohemian Rhapsody speeds up the scans

rain python
#

Hacking tool doesn’t make it go faster but spamming crouch and hacking tool just might

#

I saw it in a RandomKenny speedrun it must be true

storm prairie
#

Yes

swift reef
#

Are there any plans to change the HUD/UI when the game leaves EA or when matchmaking is added?

distant ice
#

haven't heard of any

#

what's wrong with it

swift reef
#

I thought they would change it for the matchmaking features, like to see who's talking or who's downed. something like that

north urchin
#

"Like to see who's talking"

AMEN to that! It'd be about time 😂 I'm looking forward to that even more than matchmaking

jagged basin
#

discord overlay?

swift reef
#

yeah, but when there will be matchmaking you will probably play the game without discord

distant ice
#

Have we got any details on the mm system at all

lilac fulcrum
#

it's coming along really nicely.

distant ice
#

I mean details on how it'll work or what features it'll have

#

Just like what leonardo asked

lilac fulcrum
#

Nothing we can talk about just yet.

distant ice
#

Mhm

distant ice
#

well yeah kicking is basic stuff

#

for the skill-based i get what you mean

#

at the same time i think "intention choosing" is a good idea to implement

#

looking to learn, looking to teach, looking for newbies, looking to clear, just having fun

#

things like that

#

but too many ideas and the playerbase gets split too much

swift reef
#

Maybe a rank system would work for each rundown. Rank 0 didn’t finish A-tier, Rank 1 A-tier cleared, and so on.

weary relic
#

hm

wispy plume
#

What if you got carried the whole rundown?

atomic quarry
#

I feel like a ranking system would require a lot of complicated statistics gathering/querying.

#

It would be awesome to see something like that, though.

swift reef
#

It could lead to some inbalance though

fair mauve
#

Ranking in GTFO would be ridiculously hard to get right

#

Like what exactly would be a good rank and how would you even rate a person

swift reef
#

people could get to high ranks by being carried or carrying people

#

plus new people come with new rundowns

restive reef
#

A ranking system in this game is dumb

minor fractal
#

Any ranking system is only going to be meaningful amongst the community (which tiers can you beat consistently?)

#

And it's more of a status symbol than something that would be useful for LFG.

restive reef
#

Plus there would always be the “lfg tier blah blah plus only”

shrewd dirge
#

so, technically, how does intimidation work, do you need a gun out?

distant ice
#

never found it to be a consistent (and therefore, usable) mechanic

weary relic
#

for R3 it is too inconsistent

#

In R2 it was insanely overpowered in conjunction used in very specific spots

spark wolf
#

It depends on where you use it. It's still very consistent in the right place.

vital sierra
#

what's intimidation anyway

#

all i see it's 2 type of striker

#
  1. Aggressive (Naruto run at you)
    2.Passive ( jump around like monke)
pliant herald
#

It's when the enemies stop running at you while you have a flashlight on and shining at them

#

As far as I remember somebody explaining it anyways

vital sierra
#

i know about that

#

but it's certain that how it works?

#

and it isn't just their path got screw?

#

like Wesley said

#

it's consistent in the right place

pliant herald
#

No clue, I usually see a couple jump to the side when I turn my light towards them

#

But it doesn't matter in a full crowd

distant ice
#

Yeah i got no clear explanation from those who say they use it

#

And it's mostly based on their R2 experiences anyway

#

Could be an intended change for them to just ignore "intimidation"

thorny current
#

Intimidation does not work with a full crowd. Actually smart system. The AI for strikers and shooters even big strikers to a certain degree is checking how many sleepers are with them in their surrounding. If there are alot around them they charge at you regardless. A behavior commonly seen during reactor waves, cause they are pretty dense most of the time.
It works when the enemy density is diluted. If you have something like 5 enemies running behind/at you and you start aiming at them they start to disperse making it harder for you to hit. Of course, there can be this one guy charging at you regardless. Simply depends how the ai tree selects their action. It is consistent for me. Chargers and shadows dont care though. For me it helps directly aiming (m2) at them, but I have no verification if it really helps. Just feels like it.

#

I use this mechanic alot for my own gain during long range kiting to artificially lump the enemies together, when I am about to run through them again. Even shooting at the charging one, can give you valuable seconds, cause he starts to get imitated

vital sierra
#

so i just jump in and test

#

the mechanic kinda RNG tbh

spark wolf
#

still works on a big group

worthy shore
#

oh..

gilded jolt
#

what

fallen tide
#

ok

craggy pier
#

does anybody know if the devs plan to create an in-game matchmaking system ?It would help players find matches faster

distant ice
#

if you load up the game, at the starting screen you'll already see they mention it

craggy pier
#

wait hol up

#

damn ,all this time I've been blind

vital sierra
#

it's just that people don't read

craggy pier
#

yep XD

vital sierra
#

no seriously

#

people don't want to read when playing game

pulsar herald
#

@vital sierra not everyone👀

vital sierra
#

👀

ionic nexus
#

Tfw you don’t read the lusty argonian maid smh

spiral kettle
#

I have a question. Does anyone know what monster EXB.T:F_-_PHOTO-15 from the steam cards is?

distant ice
#

iirc that's the dude impaled by spikes? supposedly charger

spiral kettle
#

Yeah, but chargers are black

#

completly black

distant ice
#

doesn't mean they were always like that

spiral kettle
#

And the face looks different

distant ice
#

GWaobloChildPepeShrug you can make your own theories about what it is, we didn't get any answer from devs afaik

#

but from what i have heard best match is charger, i don't listen to much lore stuff though

restive reef
#

It’s a charger

#

It’s exactly like the ones in game

#

They have the same model

#

Also at the start of the rundown I asked and was told it was a charger so

glass sparrow
#

who can i talk to in regards to a key for content creators? would rather talk to a human than a bot?

lilac fulcrum
#

@glass sparrow Messaging @uneven gulch reaches our human mod team, not any kind of AI Bot. We can then provide you the info you're requesting.

glass sparrow
#

@lilac fulcrum i did that about a week ago and recieved no contact

#

@lilac fulcrum i have found your streamer programme sign up yet it will not allow me to put in my youtube link which is my main channel

lilac fulcrum
#

That's odd it won't let you put in the YouTube link as that field is only marked as optional, only required field is the email. Can you please DM the @uneven gulch bot again so I can work with you further. When you fill out the form can you take a screenshot of what error you are getting and send to us? I don't want to clog up this channel or expose your email to anyone else, and the mod mail lets me keep organized - I get dozens of DM's every day and don't want yours to get lost.

ionic nexus
#

Streamer program?

noble night
#

Hello i was looking the game on steam and saw a review back in 2019 saying there is no reward for missions except "gg you made it out", is this still the case ?

hard wasp
#

Currently, yes, but rewards and progression are on their way for the near future

noble night
#

Oookay thanks !

dusky totem
#

does anyone have any tips on how to do the big alarm on a1?

#

im trying to solo but i keep dying there

#

🤒

shrewd dirge
#

which room leads to zone 20 in c1?

minor fractal
#

19B

#

Why do you ask?

shrewd dirge
#

can i derive that in game?

minor fractal
#

From a terminal?

shrewd dirge
#

yes

minor fractal
#

LIST SEC_DOOR

#

Query them to figure out where they go.

#

If the screen fucks up just do the command "CLS"

ionic rain
#

Can your friends play with you on tier B missions if they didn't complete all tier A missions?

vital sierra
#

they can

#

but they don't have the skill level to deal with it

#

since they're stuck in A

weary relic
#

^

ionic rain
#

Ahh okay thanks

errant river
#

So i encouter this. I can't ping Scout anymore if i don't see them? Or is it because they aren't in the same section?

keen solar
#

That’s not a scout. It’s a common bio tracker bug

errant river
#

But when i open the door. It's a scout. They were both moving.

#

So it was just a bug then?

keen solar
#

Yeah it’s just a bug. Pretty common

shrewd dirge
#

soo, uhh, more of a unity question probably, that probably only doc might be able to answer,
i was curious if GTFO utilized TCP or UDP, in relation to a functon of my motherboard to enable no_delay_tcp.

i wonder if my party members would see a benefit in game feel.
and no, im not having any real issues.

distant ice
#

no sane game would use tcp for shit that needs real-time updates

shrewd dirge
#

yeah, figured that.

thick briar
#

what happened to gtfo voice channel 69 👀

worthy pollen
#

dead

gilded jolt
#

We do not talk about it

minor fractal
#

@errant river As long as the room is open and the scout retracts tentacles, it should fix itself.

#

On normal sleepers it can't really be fixed, just treat them as normal dots.

distant ice
#

I think I've seen sleeper red dots get fixed before but maybe I'm remembering wrong

distant ice
#

Do weapons just stop doing damage at some range or is there some minimum damage cap

young pagoda
#

seems like it. I've used bulpup on D1 on the first alarm door, and when the sleepers break the far door, I start shooting a round or two to try and stall the sleepers. never seemed to work though, as I didn't even get a damage indicator

#

so depending on the weapon, they have different ranges that bullets can travel

ionic nexus
#

Bullpup should reach that far... maybe your aim was off

lilac fulcrum
#

There are effective ranges with falloff

weary relic
#

^

#

I’ll just give a hint. Every gun can hit to 100m

weary relic
#

^

atomic robin
#

they can hit

#

but it isnt neccesseraly effective eh?

foggy spear
#

yea just use the pistol it has infinte damage and range op

young pagoda
#

@ionic nexus I might be misjudging the falloff of the bullpup then

weary relic
#

Bullpup is one of the hardest to use at long range cause of that fire rate

lavish gorge
#

Does the dmr or rifle stagger regular sleepers in one hit anywhere?

weary relic
#

depends

#

its damage based, to the head yes

lavish gorge
#

Oh its damage based didn't know that

weary relic
#

body will require 2 hits

warped shale
#

how do people melee and shoot sucessfully? i find it extremely difficult because all the enemies are constantly teleporting, even if I'm the one hosting. Is there a way to reduce this? I have even scaled back on the video settings

weary relic
#

it shouldnt be if you are host

dull jolt
#

I'm a new player, so I was wondering, how long does it normally take to find people to play with in the looking for group chats?

wise thicket
#

.t lfg

uneven gulchBOT
weary relic
#

not too long, though right now its a bit slow because of how long this rundown has been out @dull jolt

dull jolt
#

Okay, thanks

dull jolt
#

If you don't have A1/A2/A3 completed, can you join a game that is tier B onward?

gilded jolt
#

Yes but it is not recommended

#

If you are having a hard time with the A tier levels you will not get past the B tier ones

#

And idk about others but I personally find it annoying when someone joins my lobby for a level they are not even on yet

dull jolt
#

Good to know, I just picked up the game actually, so I haven't tried any of the levels yet

gilded jolt
#

Ya you should do them in order

dull jolt
#

Thanks!

young pagoda
#

yeah, was doing D1 a few weeks ago and a dude joined, and as I started the game, he legit asked, "so how do I play?" in the most serious tone I've ever heard. after asking, he said he just got the game. so that was a fun experience

fleet fiber
#

Omg D1 is cool. Firsthand experience tonight

weary relic
#

hm

tardy falcon
#

hm

weary relic
#

hm

high belfry
#

Gm

nova lodge
#

Hey there, I just started playing.
Could someone be so kind and explain the infection system and how to play around it effectively?
Thanks

distant ice
#

Limits your max hp starting at 10% infection

#

Avoid fog and other sources, use disinfection packs to heal from it

#

Is there anything else to it that needs explaining GWcmeisterPeepoShrug

nova lodge
#

Thank you.

carmine wasp
#

Does bumping into a scout alert it? I'm practicing to just melee it without foam but havent been able to pull it off so far... Anyone got some advice?

jolly zealot
#

Yes, touching it alerts it

keen python
#

if you touch it it is like, somebody touche my spaghett! REEEEEEEEEE

jolly zealot
#

tl;dr: the easiest way is to have him kinda alone, sprint to trigger the feelers and full charge to the head (front). You want him alone so your sprint does not wake another sleeper

carmine wasp
#

Thanks, that guide explains it perfectly. 👍

swift reef
#

will the rundown get some kind of reveal with the date in like a trailer or something?

craggy pier
#

@swift reef usually the date is revealed about a week or two before

swift reef
#

Hopefully it has a nice reveal

gilded jolt
#

R3 had a trailer but that came out a few days before it

hot oriole
#

Does anyone know if I get the completion if I complete a level that I haven't yet unlocked? For example, say I've only completed A1 and A2, If I complete B1 in a lobby hosted by someone else, do I get to keep that completion? And a second question, If I end up completing both B1 and B2, do I have access to C1 (In other words can I host C1?).

gilded jolt
#

You do keep that B1 completion but you have to have A3 done to host C1 I think

craggy pier
#

You can't host C levels if you haven't unlocked all the previous levels like A3 or B2

lilac fulcrum
#

i think actually you might be able to host anything you've completed, but not advised to skip levels

#

as you skip opportunities to learn skills

craggy pier
#

If you complete B1 and 2 while still not completing A3 doesn't unlock both B and C right?

weary relic
#

You cannot host after beating it, @ doc

young pagoda
#

not so sure doc. if my memory serves me correct, I didn't complete an A level and Beat b1 and couldn't host until I completed A tier

weary relic
#

But just beat everything in order, it ramps up difficulty later on and it’s very hard to play the later levels if you don’t have the basic skills

lilac fulcrum
#

yeah i've not skipped levels and during our bug hunting we usually have everything unlocked so not really tried

craggy pier
#

I see, at least the confusion's been cleared

young pagoda
#

didn't really matter in my case, I had the basic skills, it's just that the dudes I was playing with were playing B1 and I didn't care to complete the A level

hot oriole
#

Ok well thank you everyone!

vital sierra
#

stop skipping level tho

gilded jolt
#

Yes do not skip level

#

Is annoying when people are playing on a level when they have not even actually gotten to it

weary relic
#

^

#

Beats B tier thinks they can do D. I hate that

gilded jolt
#

Well, you see I beat A1 and A2 so I know the basics which means I can beat D1

weary relic
#

Oof

gilded jolt
#

I would be mad if that actually happened to me

craggy pier
#

It happened to me once, one guy joined an R2B2 game iirc and we just switched to A1 then play B2 so he gets the completion on both

neon gust
#

had a guy told me first time palying r3 2 min into loading d1, i ask him kindly to go to a1, he said ive beat r2c1

#

i was honestly in shock

ionic nexus
#

That’s doesn’t mean anything though, why skip lmao

minor fractal
#

"I beat the D tier R2" would be a valid excuse.

#

C tier, not really.

frank acorn
#

I’m new to this game and wondering what are the boundaries for not waking the sleepers? How close can I be to them? Can I run? Shoot? Melee?

craggy pier
#

Melee is the way to go in most situations, if you're stealthily meleeing sleepers you'll see your reticle shrink when you're in range to hammer the sleeper

#

Always crouch when you're in a new room and don't know if it's clear of sleepers

fleet fiber
#

Don’t get too close to them. If you bump into them they instantly alert and someone nearby could alert too

ruby whale
#

What's good weapons for going solo? need help

weary relic
#

Playstyle dependent

#

I love carbine and pump and bio

#

Others. Dmr sniper and sentries

rain python
#

Like neko said it depends on play style and map. But most common is carbine smg for primary and both shottys for secondary. Mines are most popular for solo tool

fleet fiber
#

I recommend scouting levels using bio then once you know the level you can have another tool

ruby whale
#

How often is this updated?

#

the game*

gilded jolt
#

It varies

#

Rundown 1 lasted December 9th to March 31st and Rundown 2 lasted March 31st to June 11th

minor fractal
#

Takes 2-3 months of development time to release a rundown, but vacations can extend that time.

ruby whale
#

I think it would be awesome to have daily rundowns. But the quality of the rundowns would suffer

minor fractal
#

Well, most rundowns are going to be a lot longer in general since they take time to complete.

gilded jolt
#

They would like to have rundowns be released quicker once they get used to the process of making them

#

Not like taking one day to make them fast but quicker than it currently is

ruby whale
#

Do you gain anything currently for completing missions, except bragging rights?

gilded jolt
#

Nothing yet

#

I think they are also planning on adding rewards for completions

#

But bragging rights are pretty good I must say

minor fractal
#

^ There were less than 600 completions from players for R2E1.

#

To compare, R2A1 had 62,379 completions from players.

jovial wharf
#

Bragging rights are the best rights.

young pagoda
#

I don't know man, I rather perfer my natural rights to life liberty and property

craggy pier
#

screw bragging rights lets get some currency in the game and turn this into a hat simulator just like tf2 lol

gilded jolt
#

No

craggy pier
#

it was joke 🙁

gilded jolt
#

Ye I know but just no

wispy patio
#

Here's a question. Will there be any kind of weapon/gear customization in the later stages of development? Or will it all be stock stuff? I'm curious as to whether or not we'll see any kind of account progression besides unlocking more maps

gilded jolt
#

There will be weapon customization

#

Probably once 1.0 comes out

wispy patio
#

Gotcha.

craggy pier
#

@wispy patio check the roadmap

#

especially Backlog

wispy patio
#

I forgot the roadmap was even a thing -_-

#

I'll go do that. My bad lol

craggy pier
#

?t roadmap

uneven gulchBOT
wispy patio
#

Thanks.

#

There's a healthy dose of things they've got on that list

cerulean cape
#

Talking about the roadmap, what does "Expeditions with layered difficulty" means exactly ?

#

Same question with "Backend updates for future features"

thorny current
#

"Expeditions with layered difficulty" are a feature which make the levels harder. So that experienced players can have a challenge. I would say similar to difficulty settings.

"Backend updates for future features" are system mechanics, which are implemented like features for the matchmaking system.

cerulean cape
#

Talking about difficulty, I remind of devs on Twitch saying they would not just add a specific feature that would turn on or off a new layout of difficulty. How would it specifically affect the gameplay ? If you have the intel.
And about backend, is it gonna impact our current experience with hosts related issues, like scans or waves not spawning during alarms for exmeple ? Or is this only a thing for future contents ?

hot jolt
#

By "Expeditions with layered difficulty", do you mean that if my friend with <1 hours of game, will find less monsters/have better items compared to me with 55+ hours with some finished maps?

#

I mean, ignoring my experience in the game, me joining a match will make it the level harder in general compared to a buddy new to the game?

spark wolf
#

We've had no information on any of this really

#

It could mean anything

ionic nexus
#

Doc was talking about it

#

In general chat once

#

Idk what was said so I can’t talk about it

#

But have fun finding his logs

spark wolf
#

Did he actually talk about it or did he vaguely describe it

ionic nexus
#

He talked about it

spark wolf
#

interesting

ionic nexus
#

I think it would be much more interesting for people to find out about it in game tho

thorny current
#

@cerulean cape @hot jolt The information I gave is more or less the stuff, which is known to the public. I cannot give you more than this. I am bound to a NDA. I cannot tell more ;)

I do not know how or if backend stuff will influence the game. I just know that it has something to do with Matchmaking and stuff.

do you mean that if my friend with <1 hours of game, will find less monsters/have better items
No, the main difficulty will not be easier. It stays the same. It is just gonna be harder. How it will happen, I cannot tell. Will be a surprise 😋

hot jolt
#

cool

cerulean cape
#

oh my dayum

#

Imo Ludvik leaks should also include your comments about incoming features, to tease us you know

ionic nexus
#

There’s the roadmap for that

#

Even then I think everyone is gonna like r4

minor fractal
#

The description we have of layered difficulty suggests player decisions in-expedition decide how difficult it is.

#

So it sounds like there will be zones that have difficulty spikes but are optional, but we'll see.

cerulean cape
#

glowstick Shall thou say what comes next, blessed Rayalot ! glowstick

gilded jolt
#

Ye D0c said that layered difficulty will be multiple different paths in a single level with varying difficulties

sudden fossil
#

Does the bullpup Rifle of the Carbine do more damage? The wiki says one is medium damage and the other moderate damage respectively, but which one is the higher damage?

weary relic
#

carbine

#

but its harder to use

sudden fossil
#

alright thank you

minor fractal
#

@sudden fossil Per ammo use, per shot, per second, or per mag?

sudden fossil
#

per shot pref

minor fractal
#

Bullpup

#

Carbine has 3.2 per shot while bullpup has 3.4

sudden fossil
#

alright thank you

ember snow
#

can you go back to previous rundowns or not?

hard wasp
#

?t old rundowns

uneven gulchBOT
#

When a new Rundown is release, the old ones are removed. Here is why:

  1. System limitations Expeditions are made up of rooms that are put together to make a zone. As they make a new Rundown, there can be system changes that cause how rooms fit together to break things, which means they need to go through and fix those bugs. Things like enemies that lose their AI pathfinding, etc. See point 3 as well.
  2. It would divide the playerbase Instead of everyone focusing on the current Rundown, people would be split between multiple of them, making it harder for LFG groups. You can see an example from Bungie with this exact scenario: http://redd.it/5zq8d0
  3. The dev team is small They are 9 people and having to maintain older Rundowns would take a lot of time and effort to do. Instead of allowing them to focus on the current + next Rundown, you're forcing them to have to apply bug fixes, weapon balancing, adding new features to older Rundowns.
  4. Because of system upgrades old maps get unbalanced and broken I touched on this in the prior points, but the devs can't guarantee things will stay working for past Rundowns when they do updates for new ones, which means if they have older Rundowns available, the community will expect them to provide support for it, which isn't feasible.
  5. New fresh content The steam store page makes it clear this is how the game & Rundown system works. New content replaces old content, it keeps it fresh, gives you new features, enemies, weapons, challenges, etc. While older content may be removed, you are getting new content for free. The devs will never charge you for new content, there are no micro transactions, there are no loot boxes, there are no DLC's. You paid for the game, everything else you are getting is for free.
  6. Why not just make it available via the "Betas" tab Same thing as point 2. It would still cause the playerbase to be split too much.
ember snow
#

k ty

#

also, best weapons and gadgets for a group of 4 new players?

craggy pier
#

We recommend testing all the guns out and see what you like

#

For tools usually 1 foam and mines and 2 sentries (both shotty and burst are good)

tardy falcon
#

depends on playstyle and the level imo

#

it's just best to test out the weapons for yourself :)

ember snow
#

how do you drop the thing you pick up at the start in r3a1

craggy pier
#

Hold E

ember snow
#

ok thanks

craggy pier
#

So just a thought incase anyone's found out or not. Has anyone manage to alert the scout by killing a sleeper next to it by any chance?

high belfry
#

Never got close to one

#

Though that won't surprise me

craggy pier
#

@craggy pier yes

#

alrighty just checking thanks

fallen tide
#

if its like right next to its foot then she will wakeup

cerulean cape
atomic robin
#

how do you even measure the distance accurately?

weary relic
#

Bio

#

And once you know it, experience

atomic robin
#

huh, fair enough

cerulean cape
#

Does anyone already encountered a scout changing room (eg from 205b to 205c) ?

weary relic
#

yeah its happened before

gilded jolt
#

I think its pretty rare though

weary relic
#

it is

#

as it is a bug that isnt supposed to happen

gilded jolt
#

I think the scouts just get bored sometime and move into a different room

weary relic
#

hmm, yep

cerulean cape
#

200ish hours into the game, went afk on a duo. Mr Scout decided to crabwalk in my "safe" area. I'm never disapointed with this game ❤️

minor fractal
#

There was a video of the scout walking out of 13H into 13D through the north-most door.

#

Extremely surprising.

craggy pier
#

This is known by the devs I believe.

minor fractal
#

They're getting smarter.

spark wolf
#

Scouts seem to path to other sleepers (within the same room), what's probably causing this bug is that the shortest path to said sleeper happens to be by moving through another room

#

Which is very possible for 13H and 13D because of the elevated section

neon gust
#

i belive its only exclusive to c1

spark wolf
#

I am very certain it isn't.

neon gust
#

ive never seen that happend in anyother level

spark wolf
#

The layout in C1 just happens to be perfect for the situation where this happens

#

It's rather rare to find something similar in other expeditions

#

and the places where it would happen, there's not enough scouts

neon gust
#

it happens when theres only 2 scouts

#

never heard people said when theres only 1

#

probably a bugged tile

spark wolf
#

No, there's already been videos of the same thing happening between A & B in zone 11

#

And again, the situation I described applies there too.

#

Due to the weird layout with the staircase causing a very long path within the same room, it's "faster" for the scout to travel through the other room

#

(Yes it's C1 again but still, that's probably not the reason why it happens)

#

I've took my time to investigate this btw

#

I'm fairly certain you could get it on the current B2

#

In that zone that's connected to the birther room

#

the issue is that you need:

  • an actual scout to spawn in the right room
  • enemies to spawn at the right spots (close to doors)
#

(Note how rare this bug is even for C1 zone 13 which provides the perfect opportunity for it to happen)

tight stirrup
#

so did the devs give up making a stealth game and are going fps

#

cause the new steam desc.

vital sierra
#

?

weary relic
#

What?

tight stirrup
#

it used to say hardcore stealth game now it says fps and with the new rundown being more team fps zombie sim i was wondering if there planning on taking the game in a more action style game

distant ice
#

Idk what the steam store says but it's still stealth-action

weary relic
#

It’s kinda just this rundown that seems that way. It will vary rundown road rundown. Some may focus more on stealth. Some may focus more on action

swift reef
#

Will customization include scope design? Ex: flat line, V, standard, etc.

weary relic
#

hm, maybe

#

that would be nice to have customizable reticles

atomic robin
#

sniper scope for all guns HyperDaishouri

craggy pier
#

R3A2 now has a Rapid Shooter that I haven't seen before, but by chance? Or are there any conditions?

swift reef
#

Does it have a spiked head?

#

I think you’re referring to the hybrid which is a different enemy type. In A2 I’ve seen them spawn after every blood door

craggy pier
#

Since R2B2 Hybrids have been a staple enemy for bloody doors

weary relic
#

Not completely true

#

R3A2 has two hybrids spawn per blood door, that is A2’s only spawn rule for them

#

And it would be B1*

craggy pier
#

memories shotty so yeah there ya go

swift reef
#

A1 has set hybrid spawns too

weary relic
#

^

#

Typical rule of thumb is that Hybrids spawn as pairs

craggy pier
#

So I've been solo stealthing C1 as of recent and has anyone else experience the weird sleeper behaviour where if you wake a sleeper via bashing another sleepers head in right next to it that once that if you manage to bash in the awoken sleepers head in right next to another sleeper thats still in snooze time it doesnt manage to wake up?

weary relic
#

That’s normal yeah

swift reef
#

Are you talking about double killing?

craggy pier
#

Well yeah but like say for instance you've got 3 sleepers in a room

#

2 are set to close to each other meaning youll need to double kill but the third is at just the right distance to not wake up

swift reef
#

Your body can block a sleepers sightlines

weary relic
#

It shouldn’t unless you screw up the light sync

#

12.5m and glowing it will aggro up to 2 others

#

Meaning one within 12.5 and one within the 4-5m melee aggro

craggy pier
#

At least I aint the only one noticing this pattern

#

Kidn hope they at least patch in something to spice this up and make sync killing more viable

weary relic
#

Yeah. It’s normal.......

#

It is

#

Unless you mean team sync

craggy pier
#

Yea team sync

swift reef
#

Some enemies spawn in groups of 4

weary relic
#

In which that’s just eh for high skill players

#

Usually just self coordinated and they bypass the team sync anyways

#

Ex. Killing giants by themselves stealthy

minor fractal
#

Awake enemies don't count towards waking their allies when they take damage or die.

#

If you already wake up one or more sleepers, that also means enemies further away that are glowing cannot trigger.

fleet fiber
#

Cannot trigger on their death^*

minor fractal
#

No, I mean cannot trigger

#

If you get a double or triple kill due to proximity, first kill will not propagate to enemies further away for any reason.

#

(Although you still want to sync oftentimes since enemies nearby can constrict movement).

silent sigil
#

So each rundown brings new maps and takes away old ones?

#

And each map within a rundown remains static?

#

So A1 will always have the same layout within its rundown regardless of how many times you run it?

gilded jolt
#

Yes

#

The maps always have the same layout but different item and enemy locations

silent sigil
#

I see, thanks

#

And how hard is it to get into the game if you don't have a group to play with?

#

How's the experience for newbie LFG around here?

gilded jolt
#

LFG works pretty well

#

Its a bit slow currently but you can still find people pretty easily

minor fractal
#

Should be pretty good. Generally, if you're playing the A tier nobody is going to expect anything from you.

silent sigil
#

Might have to pull the trigger and buy the game, finally

rotund jasper
#

Which screen setting gives you the most Framerate? (not counting Windowed)

kind siren
#

It depends on your computer @rotund jasper if you have a potato you may wanna lower the res, but if you have a high end machine you could easily run 1080p at 60+ frames, i do with a i7 9900k and a 2070 super

distant ice
#

he's asking about one specific setting

#

not sure if it affects the framerate tbh

kind siren
#

Yea but it depends on the specs for a screen setting to be good

#

Cuz every pc is different

swift plover
#

holy damn may anyone please provide me some tips for how to clear the first area in A2 solo, as well as WHEN the best time to clear it is? I find myself dying to it or losing too many resources to it later in the runs, and to me it's really the only hard part of A2 solo

fair mauve
#

I do it if I find the ammo pack in the room. Or you can alternatively find 3 cells and then go back to it and clear after lowering the fog

#

Weapons like pump shotgun you can full charge hammer the occiput of a giant and then 1 shot them in the back with pump for a quick kill. Just depends on what you like

#

But in A2 the only hard part is really the first room. Everything else is just easy

swift plover
#

i see i see, i'm running pump, smg, and mines and i just got an ammo and cleared the first room, it's annoying but hopefully i can beat it this run. thanks!

minor fractal
#

Doing it first is usually recommended since it's more likely you'll die but you're only spending like 5 minutes at most to attempt it (usually less).

fair mauve
#

If you find like Cfoam nades you can stealth melee the giants and what not. But eh maybe 3 or 4 minutes to clear the room at the start isn't the worst

swift plover
#

if not this run, i'll make it a note to just clear this room first from now on then

#

yeah i never really use the c-foam nades in this level but maybe if i'm low on mines OR for the extraction

fair mauve
#

You should have enough mines for extraction where you shouldn't see the enemies until like 70% ish

#

Cfoam nades are useful. Cfoam a giant full charge occiput, back, and then 1 full charge anywhere will kill

#

If you want to like thin out the giant room a bit

#

But just take your time really. A2 is pretty chill, you'll get the solo soon enough

swift plover
#

nice, thanks

neon gust
#

GO HAM BABY

#

SHOOT EM

#

PUMP SHOTTY BABY

balmy raven
#

How do I put in the verification code in R3A3

fluid osprey
#

reactor_verify <code>

wise thicket
#

ye

balmy raven
#

lol ty

fluid osprey
#

yw

dusky totem
#

how does one do the first half of d1

#

😭

craggy pier
#

H A M M E R

lilac fulcrum
#

With determination

dusky totem
#

is the never ending alarm the hardest part of d1

#

or are there more that i should know

craggy pier
#

It's the most annoying half of D1

dusky totem
#

oh

craggy pier
#

The other half is fine

fluid osprey
#

Depends on which part of the first half. Is it ||finding the key||, ||the alarm||, or ||mother||?

dusky totem
#

i havent even gotten to the mother yet lmao

#

the closest i got was getting the key and opening the other door

#

and i died there

craggy pier
#

You just have to do it quickly yet thorough enough to not be out of resources

dusky totem
#

😢

fluid osprey
#

Blood door?

dusky totem
#

yeah

fluid osprey
#

team or solo

#

xD

dusky totem
#

team

#

cant even solo a1

fluid osprey
#

What tools does your team have?

#

and does your team lose a lot of resources look for the key?

dusky totem
#

one of each

#

and we mostly die trying to look for the key

#

by the time we get out with the key we each have 20 hp with nothing else

#

damn i wonder how much harder e1 was

#

if i cant even do c1 properly

fluid osprey
#

🤔 Try to have 1 person guard the entrance of the zone you're entering for the key. He wants either a shotgun or a sniper rifle and needs to quickly melee the small strikers. Once the big striker is in range, he will need to gun down the big striker with the shotgun.

As for the rest, you want to speed melee your way through the level as a group of 3 since your not able to pair up. Try to use your guns as least as possible since a room alert means you'll need to back out of the zone and shoot the enemies as they come out because fighting in dark zones isn't a wise idea when they can flank you without you noticing.

#

R3D1 is nowhere as close to difficult as R2E1 😂

dusky totem
#

i heard e1 also had that never ending alarm

#

but towards the end and through like 3 rooms

#

a2 best level 😎

fluid osprey
#

Ye, in E1, you had to do 2 surge alarms during that endless alarm which pretty much had spawn cap enemies until all 3 team scans per surge alarm was done else it was a complete team wipe. Even if 1 person died, it was a wipe.

#

That's for Zones 595, 594, and 593.

dusky totem
#

what about the rooms before that

fluid osprey
#

Hard but it was still doable for veteran players. 601 had no enemies but 599 and 600 both had fog with 599 having a surge scan while 600 being a normal scan that had hybrids apart of its spawn pool.

#

But the level gave too much resources

dusky totem
#

why doesnt rundown 3/4 have an E tier

#

was the completion rate that low

fluid osprey
#

.99% completion rate for R2E1

dusky totem
fluid osprey
#

Number of prisoners dispatched: 60,198
Number of prisoners successful: 589
Source: GTFO The Warden Twitter

dusky totem
#

i cant believe someone actually solo'd e1

#

how long did that take

#

is there a vod anywhere

craggy pier
#

@weary relic @odd drum how long did it take?

#

3 hours right?

#

How quick did people speedrun E1?

fluid osprey
#

47mins 5sec, It was me, plant, Alyszra, and Hornet

craggy pier
#

Damn, nice

dusky totem
#

quicker than me and my friends on b1

fluid osprey
#

~22mins to error door, ~25mins to extract

craggy pier
#

TBF you guys were playing the game normaly without the intention to speedrun

fluid osprey
#

It was going to be under 40mins till I downed in Zone 593

dusky totem
#

damn im talking to a veteran

fluid osprey
#

xD

#

That was honestly the first speedrun we done as a group

craggy pier
#

I have a small list in my head of the really experienced players in the server

fluid osprey
#

🤔

dusky totem
#

so are there no VODs of e1 solo anywhere

craggy pier
#

You being one of them

dusky totem
fluid osprey
#

I feel honored

gilded jolt
#

No there is

dusky totem
#

link ?

#

😮

gilded jolt
#

I do not have one

dusky totem
gilded jolt
#

I found it in media and fan art

#

By just looking back through it

#

I can find it again wait a few mins

weary relic
#

Yeah most of the solo E1’s took about three hrs

#

Then the speed runs were just above an hour

#

@dusky totem I can pm you a video of the solo. Zaeros that is

dusky totem
#

i got it linked