#gtfo-related-questions
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If you can remember the layout and check the map a lot
That's what I'm doing, checking everycorner I see
Every black spot I see
But somehow manage to miss a small detail
I finally undestand now why this game is not meant for soloing
😅
Most levels progress northly
Idk if “northly” is a word
You probably already know this but only a security door will lead to a new zone
When you enter a new zone just clear all the rooms
Then find the sec door that leads to the zone you need (the number is at the top left of each door)
Yeah, most maps are pretty linear, but it makes progress a lot easier (and makes it harder to get lost in a map).
ETA R4 ?
We don't have a date to announce just yet
Aug 15 2552
D0c: sometimes in the future
its gonna be december 31, 2022
wait, so not December 7, 1941
He did say only in the future sometimes, so...
I'm having trouble getting my audio balanced correctly. Does anyone have any recommendations for making it easier to hear sleepers without other sound effects drowning out everything?
I have music at like 25% effects at around 50%
Definitely on the lower side as gtfo is pretty loud on my headset
startup and elevator drop
also the C1 thing
honestly annoying how you have to adjust your volume mid-game all the time
or take off the headphones
Thanks. I guess it adds to the difficulty, because the sound of machinery would drown out the sounds of nearby creatures. But, it would still be nice if their sleepers' volumes were included in voices instead of effects.
honestly i don't remember ambience getting in the way of hearing sleepers at any time
I think it is something with my headset. I could hear them fine with my previous headset. I had to get a new one, because the old one messed. 🤷♂️
you could try playing around with the equalizer and see if that helps idk
those are chargers, you can solo kill them with a fully charged melee kill to the back
@distant ice it’s only really an issue next to a blood door
0% Music
0% Sound
0% Hud Opacity
0% Skill
100% Hammer Only
That's what I rock
xD
That's not something encouraged, nor will we explain how to do it @fallen tide
ok alright
do we have an idea of when this rundown will end?
Wanna get back into this game so was just wondering
Rundown 3 came out late June iirc?
You have enough time to complete R3
yeah'
sweet
Yes
Cuz it seems like it's 50/50 for 5 vs 6
i agree with blender
i don't think we will get more than 5
They'll prob take a vacation in December so depends if they get R6 out before or after that
smh lazy devs ammirite
Yeah vacation but they might push out r6 earlier exactly because of that
The trend is vacation after release, meanwhile with only r5 it'll have been like 7 weeks into it when they start vacation for new year's
Are there plans to add player and weapon customization?
Yes
to both
its "coming"
Meta attachments here we go
no
mp drum mag
can you have another mp as an attachment to your mp
can attachments have attachments
I think iron sights would be best for mp tho
Well, I'll be honest, weapon customization will make the gameplay more strategic
You can customize weapons to a specific kind of playstyle
Allows for the ability to yeet your hammer across the room
What’s the easiest map for 2 players
I would say A2
A2
Not for beginners
The wave terminal one fcked us lol
A2
A1/2
Both are pretty easy, just different
Depends on play style as well I think
Which was the terminal wave one I did
probably A3
yep
can the mother give infinitive birth?
i'm pretty sure it has some spawn limit as in - if x enemies alive, don't spawn more
but it's pretty high
and if you keep slaughtering the babies, yes she will spawn an endless supply for your murderous rampage
Hot
Hello ! In the new Rundown 004 roadmap that was shared a minute ago, there's this detail, "expeditions with layered difficulty", do we know what it means ? Maybe something to adjust difficulty depending on factors (number of players)?
different paths with different difficulties
Difficulty depending on how many players is a big No
What BlackDragon224 said
i need to remove that 224
Ah I see, nice, thanks !
Newb question here - how do I deploy the sentry turret?
look ground hold e
Also, any recommended web guides for GTFO newbs?
Ah - thanks I was missing the look at the ground part I'll bet.
Tip: Neko wafer can’t be trusted he’s a gtfo criminal
Neko Wafer any relation to Fig Newton?
He’s related to Ben Shapiro
Thanks! It'll still be more than I know now. Appreciated.

Another newb-alicious question: How does one obtain the shotgun sentry turret? I'm not seeing it in the load out, or am I missing something? (And thanks again for the wiki link Warden, it's appreciated by my fellow newbs getting ready to play tonight.
Scroll down
You scroll down the tools
On the tool section ^
🙂
OK, I'll double check. Apparently an ESO error (Equipment Superior to Operator).
Hm
Next question on 'Alarm Doors'. Does following the white lines / standing in the red circles after the initial scan prevent the alarm from going off? Or do you have to fight the hoard? (Yeah, I'm trying to solo some stuff before my friends are available.)
You have to do the scans (team scan and all) before you turn the alarm off
So the alarm will go off, it's a matter of shutting it off ASAP
It's something you learn as you play, though you have to prioritize scans before you do anything else
If you or someone else turns it on yes
The horde will keep spawning until the alarms off. So do the scans asap
I gather that in order to get through the door to reach the Key, it's essentially mandatory to trigger the alarm. (Unless I'm missing an alternate route or a way to hack a door remotely via terminal. Thanks Aeons. I was afraid of that...
You want to find out where the key is in the terminal
Thanks Ricardo. I've been able to do that. But trying the door with the alarm to the sector containing the key has been kicking my solo butt.
Hopefully having some more bait, errr... fellow players will help.
Don't solo unless you want to test stuff out, if you're going for completions that is
I'm still testing things out at this stage.
Have you tried posting in the LFG channels
you should try and look for teammates
No, I haven't. Any pointers on using them correctly?
I've got 2 or 3 others that I game with who will be on later this evening, but we're all GTFO newbs.
LFG/LF(1-3) always add which level you want/need to play
Adding a Voicechannel link helps
you should wait for those 3 to learn and have fun
Thanks BlackDragon and Ricardo. I'm sure we'll be screaming and bleeding in no time.
its hilarious to figure out with other people going in blind
I played Quake for 2 weeks before I realized that the normal perspective of the game is NOT in fact lying on the floor.
I already want the developers to add flame throwers, claymores, and cookies. (You know scientists always have a stash of cookies somewhere...)
yeah i dont think that will happen any time soon
And if I can't have cookies, then I'll settle for some Frag grenades. 😉
Explosives and other things that make horde clearing will not be added in to the game
#faq 13) Will there be suppressors (silencers) and/or grenade launchers/RPGs in GTFO?
Not likely. GTFO isn’t about a team of expert monster exterminators equipped with everything they need to get the job done. We want the players to feel vulnerable and outgunned - that’s part of the “horror” element of the game. Weapons that makes it possible to stealth kill from a distance (e.g. suppressors) or kill a whole group of monsters with the push of a button (e.g. grenades) don’t really belong in GTFO.
They've already got laser trip mines.
You either get 1 kill off of mines or half the horde based on where you place it
the game its a lot more slow paced than other games
you WANT to use stealth to save ammo/supplies for alarms
Time and placement are also critical with grenades in most FPS I play. As for being out gunned, I suppose the power-lifter from Aliens is right out then... 😉
throwing a grenade could also be interesting. do you have it interact with the surface as if it were flat (more logical in what you expect it to do) or for dirt / rock floors can it change direction if it hits an uneven surface?
eehh not so much
Imagine throwing a deployable mine like a frisbee
could a grenade get stuck in the cfoam? would the cfoam impede the blast?
And yes, I get the mood elements of the game. As for grenades, they can make for some truly epic screw-ups. Like yelling 'Frag out' only to have a team mate step in front of you and the grenade lands right in the middle of the group.
That has the same energy as one player unknowingly place themselves infront of your mine in an alarm situation
Ouch.
yeah people are attracted to mines for some reason
Can you revive a fallen player during a mission?
yep
Yes
Cool.
the mission doesnt end until everybody its dead
We'll also have to try 'group-hammering' the big mofos. I'm guessing a single blow isn't going to take out a big one.
3 in the back kills giants
during stealth you can go behind him a full charge him from the back with three poeple
Cool.
Back, meaning the player being positioned behind the target
So far I've managed to trip over a sleeper in the dark, and discovered that I had 3 giants, not 1 in the room I was clearing. Medic!!!
Is there a recommended voice app that most players are using while making public matches?
you literally use discord for everything as of now
Discord and Overtone
Thanks. My fellow players all have Steam, so we may well use that, but it's good to know that Discord does chat.
Time to experiment in solo a bit more. Thanks again for the help.
Who needs flamethrowers when you have hammers
well, if you get a really big hammer, and smash the head of the mallet down, you get an AOE mallet
Weird way to spell gavel
Mines take strategy. Grenades generally do not
Laughs in cs and kf2
This isnt either of those two games
Whether it'd be tactical or not depends entirely on implementation
You can't say one way or the other when it's not even there
But we are gtfo, we are strategic when it comes to teamplay granades would most likely involve someone kiting and your teammate just yeeting a granade
Unless you have a hilariously small blast radius on the granade
I would like yo have different types of mines rather than granades to spice up the gameplay
Ugh
Ugh
orange nick
nothing

ambassador is just basically a newsletter subscription now
if you watch news on discord you won't miss anything
How do those Rundowns work? Like I see people talking about R2B1 or R3B1 or even R1... Were they like in previous versions of the game or sth?
R stands for Rundown, we're currently in the third. So whenever you see anybody mention R1/R2 they're talking about older versions. A, B, C, D, E are the mission tiers.
Is GTFO represented at Gamescom?
No, GTFO won't be at Gamescom
I'm pretty sure it's MR. community manager
Sir Mr. Great Community Manager
Plot twist, D0c has been a woman this entire time.
Uh oh
Can women be CM's? That's a new thing I've learnt today
Hey. Its 2020
_>
soon doc is gonna be mr "stop using gtfo-related-questions to discus my position" so maybe stop before he gets there 
GTFO won't be at gamescom because we're working on R4 and COVID.
Completely forgot about COVID holy damn ^^
Ikr
You're working not only on r4, but on covid too? Hot damn
They makin the cure
Or is it propaganda to cover up that the fact that it’s the start of the sleepers
what's the explanation behind the dev broadcast on the game page? That's not a REAL livestream right? cause it's like, always online lmao
Its reruns from like the 1st week of R3
i see i see, epic
well, what if they aren't curing covid, and instead making a new virus, a virus that could explain the complex's secrets????🤯🤯🤯🤯
So sleepers are all those COVID patients. The Warden sent out the vaccines but it turns them to sleepers instead.?? 🤔😐
Yes
Maybe we are the doctors sent down to treat the sleepers and our hammer is the vaccine
if you look deep enough you'll see there's a setting to disable needles on hammers that's on by default
Hey everyone, stumbled onto this game recently and it looks really good. But how is it solo play? Difficult to find friends to regularly play with or mesh well with, so i would like to know how much I could get singlellayer from this experience should my friends flake
It's not too hard to find other people to play with in the server since we have the LFG channels, solo play is incredibly difficult especially if you're new but you can test stuff out
Honestly. This is a very different style of game. So unless you mean mesh as in talking wise you will be just fine
Play style meshing isn’t an issue till high skill players
Dont worry all my friends flaked on me too and the game is still a lot of fun with the randoms in lfg
Alright that's good to know. Furthermore, any idea if there's a good time to start up? Say like a discount or an event happening soon?
Well there has always been a sale at the beginning of a new rundown (although it has only been a few bucks off), but if you do not care about cost this rundown is very good for new players
How would we feel about having the pistol as a special as well as a main.
That would be dumb
^
Someone suggested it a while back and it got downvoted a lot
well deserved
Pump
Combat
I like the pump but I feel like I can never use it cause of ammo management which is fine because of balance but it is very satisfying
And I kinda just don't vibe with the combat for some reason
shotguns better
revooollvaaa ocelot
Shotgun ocelot
What do you want from a special?
Some of them are better titan killers while others are better little-guy killers.
I usually use pistol for main
Well so you wanted two pistols as your loadout
carbine is fantastic
It's basically the pistol on roids
yeah, its the most kill potential primary
i was wondering if the game is worth buying???
no, there's 200k people here in the official discord to talk about how we don't play the game
but seriously though, we see this question all the time and it's usually people insecure about one of two things:
game population;
no friends.
so, why specifically are you wondering
lmao
The game is worth buying, it really delivers on why you'd buy it in the first place
does enemies go always through the open door, if the other doors in a room are closed? my idea is, then you can focus your defense on one entrance
yes, if all doors are closed, they then have a set path that they'll go through, with a small chance of alteration
No actually not. There are some certain factors, which prevents them from doing so. For example, when they spawn to close to a closed door they will break it regardless. If the distance from spawn to open door is too large, they will break open the closed door leading to you, esp, when you are too close to those doors, cause of the scans. But this strategy can be used for many situations. But it can bite your butt in some others.
Depends on the level and spawn locations. The enemies always take the path of least resistance
In b1 you can leave one of the side doors open when doing the side door scans and usually they will funnel through the open door if they spawn far enough away from the door
Actually
Very certain the way enemies pick doors is different when 1 room away compared to multiple rooms away
In most cases, you're gonna be dealing with them 1 room away as that's usually the doors you pay attention to
In that case they'll go for your open door unless, and I'm pretty sure this is the only factor I'm not 100% certain on yet (because it feels rather complicated), there happens to be a door somewhere between your position and their position(?)
This explains why for the alarms in zone 13 on C1, they will (rather often) end up going for a closed door despite a door being open.
If you're doing the alarm leading to zone 20, they will sometimes choose to break the door that's very close to that security door.
Note that this never seems to happen when you're doing the alarm leading to zone 17.
The exact same thing can happen with the small door on the right while doing the alarm for zone 17.
So it very much seems to be based on your position someway.
It's hard to define and fully predict that behaviour
If you're wondering about multiple rooms away behaviour, they don't give a single fuck about your doors anymore as far as I'm aware.
A common rule they go by, which is also reflected when just 1 room away (just that there's more rules in place) is picking the "closest" door.
Basically, the way they pick doors isn't random at all, however there's the weird position based thing which is simply hard to define (but probably not random at all) and there's also the fact that the actual spawn is random, different spawns can lead to different door choices which might make the doors they pick seem random.
Does anybody has scout scream in mp3?
I need it for... research.

me too PLEASE it would be amazing
also other question, are the chargers ranged attacks meant to be invisible? Whenever they use it on C1 they literally just hit me out of nowhere and I don't see a visible tendril or projectile
of course, but when we train them and I see them using their ranged, I just get hit outta nowhere
am i supposed to be seeing a visible tendril come out of their heads?
I was just about to ask if you were the host
dope i'm helping a friend do C1 later today anyway so I'll see if it's just lighting/a glitch
no I'm not usually host
Yeah that happens to me too, even with normal strikers
#JustClientThings
When am i gonna get my c1 d0c, i wanna get to 100 clears.
does a revolver one shot a scout?
Only to occiput within a certain range.
Generally you want to be as directly behind the scout as possible when you shoot it in the head, and try to be around the distance feelers extend to.
I'm sorry if I ask this in the wrong log I just arrived and I wonder if the games are compatible with the controller ps4 before buying it because I do not know how to use the keyboard and the mouse
There is controller support for GTFO
thank you Ricardo
But it isnt like the best support. Still in ea. So there is the possibility that it feels clonky sometimes
oh ok
I would personally say get used to a M&K. The game is very difficult to play on a controller. Especially since it limits the user from using terminals
Unless somehow that’s not an option. In which case, fair
When is R4 coming out? 😦
when 30% of the community completes d1
jkjk , no one knows only the devs and perhaps d0c but he wont tell anything
When is R4 coming out? 😦
@dark finch We don't have a date we can publicly announce just yet, but as soon as we do there will be a message in #game-announcements pinging everyone.
if they announce it, they need to know that that date is the EXACT date the patch gonna release
and thing could go side way
that's why no announcement
what does it mean when you have a yellow health bar?
?t syringe
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
it wasn't syringe related
Hmm?
You sure?
Ask him to check his video drivers and then screen, and then run a quick repair on steam.
u get a yellow health bar after using the yellow syringe?
Happened to be once, when playing Empire Total War, random color change in some areas.
or did u mean at the start of the game?
it was close to the start of the game, we had a small part of our health bar look yellow
its a bug
yeah
Yeah, if it happens again, you need to update your drivers, or run a scandisk.
it was reminiscent of an overshield / overheal, wasn't sure if that's a thing or just a bug
gotcha
it was just a small portion of the health bar, was for both of us. Disappeared when took damage
Bug then.
Yeah that's game related, not driver.
If it happens again, snag a picture.
will do. We were both speed smashin, thought it might've been some sort of over shield or something.
its just an ui bug
ui bug, happens when you take damage and immediately return to lobby iirc
@minor cradle That's the display for losing health after taking damage
Some actions can cause it to get stuck that way until you take damage again.
we hadn't lost health yet, the game was fresh
Had you played a match perviously?
No.
interesting
It persists until it's fixed in some manner.
Yeah, it's a bug.
Yeah. It’s a visual issue. Happens when taking damage and exiting to lobby at the same time
just mine yourself
gotcja
dont die
if 20 just mine everything behind you
if 17, save some mines to use on doors in there
ok thanks wesley
Hey guys, I had a question about d1 tactics. My team is struggling with the 2nd alarm door. But not necessarily due to difficulty, but because of a bug. Only 2 people on our team can properly see the scan spots. For the 2 that can't, the scans show up in a literal different positions than what they actually are. Has anyone experienced this? Has anyone found out how to fix it?
We can't complete the scans with 2 people fast enough to fend off the crazy large waves.
We're trying for the 2 that can't see the scans to reinstall and see if that fixes it. If that doesn't fix the issue, we're trying to find ways to beat the bug. First tactic we're trying is to get enemies to reliably run through the north side door instead of the door under the scan door to the south. I feel it's easier to defend that door, as the scans don't go up that way typically, so we can keep our distance.
Is there a way to get them to always come from that door?
The scan desync is a known bug, try switching hosts and it might help.
If you want them to path a certain way, just keep that door open. They will take the path of least resistance, so they will prioritize open/broken doors over closed ones.
least resistance is misleading
it suggests that enemies would care about c-foam or no c-foam, sentries or no sentries, mines or no mines
as all of that could easily be considered "resistance"
while in reality none of that matters
When 1 room away they generally (1 exception depending on positioning) care about door state. There's only 2 door states, open (=broken) and closed (=c-foamed)
If you open one of the doors, you will lead them to go through that specific door. (I normally use the small door for 2nd alarm door in D1 because it creates a smaller chokepoint)
So basically "path of least resistance" means whether doors are opened/unopened?
yeah but i clarified it
so they will prioritize open/broken doors over closed ones.
is rundown 3 have some sound bug?
like not alerting sleepers at all
especially mines and sentries
I haven't encountered anything like that in any of my runs
Has your game been running for a while?
no
like in A1
254A i think
i left some sleeper alive because i just want to skip them and deal with them while doing 255 alarm
Were they fairly distant from your mines or sentries?
nope
i put mine behind the door
so when they break the door, it'll blow up
and will alert the sleeper
but the thing is
As far as I recall, mines are little buggy in R3 and don't function 100% as intended
they don't even alert after the explosion
or the sound range are buggy in R3
like how you can wake up only a single sleeper in a room full of sleeper with sentry
I've had a c-foamed door trapped with a mine get hit once and blow open
I don't know, I haven't had any issues with the sound in the game as of yet
Maybe somebody else has experienced similar issues
If u play with 2 players instead of 4 do the 2 players get more resources and are there less mob spawns or no?
so 2 people get the same limited ammo?
Well, they get as much ammo as 4
ok
So techincally twice a person
thanks
what are the commands u can put into the console
to find where the key cards are and stuff
If you enter "COMMANDS" in the terminal it'll list all the available commands you can use
ok
thanks
wait if u get to the end where u put in the objective
does a person have to hold it on the circle
or can u just drop it
and then all players can shoot to defend
I'm guessing A1?
You have to put the objective in I.E Neonate HSU then you have to take it back to the extract
that is wat im saying
once im at extract
do u have to stand on the circle
and actually hold it
or can u drop it
and it still loads
so u can drop the objective in the circle and all players can jst shoot to defend correct?
ooooo
u can drop the obj and just stand on the circle to shoot
got it
and IIRC, the extraction scan does go faster when there are more players inside the blue circle
That depends on the map
I see
Some are programmed to just be slow
how do u know which map does that
they play the levels
LMAO i'm sure most of them do, but usually the ones that have a slower extraction time will be faster w more players on it
some of them will go at a set fast speed
If you need the objective in the scan like the neonate at the end, then more people won't make it faster. otherwise the scans will go quicker with more people. to contrary belief the hacking tool does not make it go quicker
IIRC singing Bohemian Rhapsody speeds up the scans
Hacking tool doesn’t make it go faster but spamming crouch and hacking tool just might
I saw it in a RandomKenny speedrun it must be true
Yes
Are there any plans to change the HUD/UI when the game leaves EA or when matchmaking is added?
I thought they would change it for the matchmaking features, like to see who's talking or who's downed. something like that
"Like to see who's talking"
AMEN to that! It'd be about time 😂 I'm looking forward to that even more than matchmaking
discord overlay?
yeah, but when there will be matchmaking you will probably play the game without discord
Have we got any details on the mm system at all
it's coming along really nicely.
I mean details on how it'll work or what features it'll have
Just like what leonardo asked
Nothing we can talk about just yet.
Mhm
well yeah kicking is basic stuff
for the skill-based i get what you mean
at the same time i think "intention choosing" is a good idea to implement
looking to learn, looking to teach, looking for newbies, looking to clear, just having fun
things like that
but too many ideas and the playerbase gets split too much
Maybe a rank system would work for each rundown. Rank 0 didn’t finish A-tier, Rank 1 A-tier cleared, and so on.
hm
What if you got carried the whole rundown?
I feel like a ranking system would require a lot of complicated statistics gathering/querying.
It would be awesome to see something like that, though.
It could lead to some inbalance though
Ranking in GTFO would be ridiculously hard to get right
Like what exactly would be a good rank and how would you even rate a person
people could get to high ranks by being carried or carrying people
plus new people come with new rundowns
A ranking system in this game is dumb
Any ranking system is only going to be meaningful amongst the community (which tiers can you beat consistently?)
And it's more of a status symbol than something that would be useful for LFG.
Plus there would always be the “lfg tier blah blah plus only”
so, technically, how does intimidation work, do you need a gun out?
never found it to be a consistent (and therefore, usable) mechanic
for R3 it is too inconsistent
In R2 it was insanely overpowered in conjunction used in very specific spots
It depends on where you use it. It's still very consistent in the right place.
what's intimidation anyway
all i see it's 2 type of striker
- Aggressive (Naruto run at you)
2.Passive ( jump around like monke)
It's when the enemies stop running at you while you have a flashlight on and shining at them
As far as I remember somebody explaining it anyways
i know about that
but it's certain that how it works?
and it isn't just their path got screw?
like Wesley said
it's consistent in the right place
No clue, I usually see a couple jump to the side when I turn my light towards them
But it doesn't matter in a full crowd
Yeah i got no clear explanation from those who say they use it
And it's mostly based on their R2 experiences anyway
Could be an intended change for them to just ignore "intimidation"
Intimidation does not work with a full crowd. Actually smart system. The AI for strikers and shooters even big strikers to a certain degree is checking how many sleepers are with them in their surrounding. If there are alot around them they charge at you regardless. A behavior commonly seen during reactor waves, cause they are pretty dense most of the time.
It works when the enemy density is diluted. If you have something like 5 enemies running behind/at you and you start aiming at them they start to disperse making it harder for you to hit. Of course, there can be this one guy charging at you regardless. Simply depends how the ai tree selects their action. It is consistent for me. Chargers and shadows dont care though. For me it helps directly aiming (m2) at them, but I have no verification if it really helps. Just feels like it.
I use this mechanic alot for my own gain during long range kiting to artificially lump the enemies together, when I am about to run through them again. Even shooting at the charging one, can give you valuable seconds, cause he starts to get imitated
still works on a big group
oh..
what
ok
does anybody know if the devs plan to create an in-game matchmaking system ?It would help players find matches faster
if you load up the game, at the starting screen you'll already see they mention it
it's just that people don't read
yep XD
@vital sierra not everyone👀
👀
Tfw you don’t read the lusty argonian maid smh
I have a question. Does anyone know what monster EXB.T:F_-_PHOTO-15 from the steam cards is?
iirc that's the dude impaled by spikes? supposedly charger
doesn't mean they were always like that
And the face looks different
you can make your own theories about what it is, we didn't get any answer from devs afaik
but from what i have heard best match is charger, i don't listen to much lore stuff though
It’s a charger
It’s exactly like the ones in game
They have the same model
Also at the start of the rundown I asked and was told it was a charger so
who can i talk to in regards to a key for content creators? would rather talk to a human than a bot?
@glass sparrow Messaging @uneven gulch reaches our human mod team, not any kind of AI Bot. We can then provide you the info you're requesting.
@lilac fulcrum i did that about a week ago and recieved no contact
@lilac fulcrum i have found your streamer programme sign up yet it will not allow me to put in my youtube link which is my main channel
That's odd it won't let you put in the YouTube link as that field is only marked as optional, only required field is the email. Can you please DM the @uneven gulch bot again so I can work with you further. When you fill out the form can you take a screenshot of what error you are getting and send to us? I don't want to clog up this channel or expose your email to anyone else, and the mod mail lets me keep organized - I get dozens of DM's every day and don't want yours to get lost.
Streamer program?
Hello i was looking the game on steam and saw a review back in 2019 saying there is no reward for missions except "gg you made it out", is this still the case ?
Currently, yes, but rewards and progression are on their way for the near future
Oookay thanks !
does anyone have any tips on how to do the big alarm on a1?
im trying to solo but i keep dying there
🤒
which room leads to zone 20 in c1?
can i derive that in game?
From a terminal?
yes
LIST SEC_DOOR
Query them to figure out where they go.
If the screen fucks up just do the command "CLS"
Can your friends play with you on tier B missions if they didn't complete all tier A missions?
they can
but they don't have the skill level to deal with it
since they're stuck in A
^
Ahh okay thanks
So i encouter this. I can't ping Scout anymore if i don't see them? Or is it because they aren't in the same section?
That’s not a scout. It’s a common bio tracker bug
But when i open the door. It's a scout. They were both moving.
So it was just a bug then?
Yeah it’s just a bug. Pretty common
soo, uhh, more of a unity question probably, that probably only doc might be able to answer,
i was curious if GTFO utilized TCP or UDP, in relation to a functon of my motherboard to enable no_delay_tcp.
i wonder if my party members would see a benefit in game feel.
and no, im not having any real issues.
no sane game would use tcp for shit that needs real-time updates
yeah, figured that.
what happened to gtfo voice channel 69 👀
dead
We do not talk about it
@errant river As long as the room is open and the scout retracts tentacles, it should fix itself.
On normal sleepers it can't really be fixed, just treat them as normal dots.
I think I've seen sleeper red dots get fixed before but maybe I'm remembering wrong
Do weapons just stop doing damage at some range or is there some minimum damage cap
seems like it. I've used bulpup on D1 on the first alarm door, and when the sleepers break the far door, I start shooting a round or two to try and stall the sleepers. never seemed to work though, as I didn't even get a damage indicator
so depending on the weapon, they have different ranges that bullets can travel
Bullpup should reach that far... maybe your aim was off
There are effective ranges with falloff
^
yea just use the pistol it has infinte damage and range op
@ionic nexus I might be misjudging the falloff of the bullpup then
Bullpup is one of the hardest to use at long range cause of that fire rate
Does the dmr or rifle stagger regular sleepers in one hit anywhere?
Oh its damage based didn't know that
body will require 2 hits
how do people melee and shoot sucessfully? i find it extremely difficult because all the enemies are constantly teleporting, even if I'm the one hosting. Is there a way to reduce this? I have even scaled back on the video settings
it shouldnt be if you are host
I'm a new player, so I was wondering, how long does it normally take to find people to play with in the looking for group chats?
.t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa / #lfg-beginners.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
not too long, though right now its a bit slow because of how long this rundown has been out @dull jolt
Okay, thanks
If you don't have A1/A2/A3 completed, can you join a game that is tier B onward?
Yes but it is not recommended
If you are having a hard time with the A tier levels you will not get past the B tier ones
And idk about others but I personally find it annoying when someone joins my lobby for a level they are not even on yet
Good to know, I just picked up the game actually, so I haven't tried any of the levels yet
Ya you should do them in order
Thanks!
yeah, was doing D1 a few weeks ago and a dude joined, and as I started the game, he legit asked, "so how do I play?" in the most serious tone I've ever heard. after asking, he said he just got the game. so that was a fun experience
Omg D1 is cool. Firsthand experience tonight
hm
hm
hm
Gm
Hey there, I just started playing.
Could someone be so kind and explain the infection system and how to play around it effectively?
Thanks
Limits your max hp starting at 10% infection
Avoid fog and other sources, use disinfection packs to heal from it
Is there anything else to it that needs explaining 
Thank you.
Does bumping into a scout alert it? I'm practicing to just melee it without foam but havent been able to pull it off so far... Anyone got some advice?
Yes, touching it alerts it
if you touch it it is like, somebody touche my spaghett! REEEEEEEEEE
Rayalot has guides on how to:
https://old.reddit.com/r/GTFO/comments/gjmvsc/guide_how_to_kill_scouts_wout_cfoam_or_guns/
tl;dr: the easiest way is to have him kinda alone, sprint to trigger the feelers and full charge to the head (front). You want him alone so your sprint does not wake another sleeper
Thanks, that guide explains it perfectly. 👍
will the rundown get some kind of reveal with the date in like a trailer or something?
@swift reef usually the date is revealed about a week or two before
Hopefully it has a nice reveal
R3 had a trailer but that came out a few days before it
Does anyone know if I get the completion if I complete a level that I haven't yet unlocked? For example, say I've only completed A1 and A2, If I complete B1 in a lobby hosted by someone else, do I get to keep that completion? And a second question, If I end up completing both B1 and B2, do I have access to C1 (In other words can I host C1?).
You do keep that B1 completion but you have to have A3 done to host C1 I think
You can't host C levels if you haven't unlocked all the previous levels like A3 or B2
i think actually you might be able to host anything you've completed, but not advised to skip levels
as you skip opportunities to learn skills
If you complete B1 and 2 while still not completing A3 doesn't unlock both B and C right?
You cannot host after beating it, @ doc
not so sure doc. if my memory serves me correct, I didn't complete an A level and Beat b1 and couldn't host until I completed A tier
But just beat everything in order, it ramps up difficulty later on and it’s very hard to play the later levels if you don’t have the basic skills
yeah i've not skipped levels and during our bug hunting we usually have everything unlocked so not really tried
I see, at least the confusion's been cleared
didn't really matter in my case, I had the basic skills, it's just that the dudes I was playing with were playing B1 and I didn't care to complete the A level
Ok well thank you everyone!
stop skipping level tho
Yes do not skip level
Is annoying when people are playing on a level when they have not even actually gotten to it
Well, you see I beat A1 and A2 so I know the basics which means I can beat D1
Oof
I would be mad if that actually happened to me
It happened to me once, one guy joined an R2B2 game iirc and we just switched to A1 then play B2 so he gets the completion on both
had a guy told me first time palying r3 2 min into loading d1, i ask him kindly to go to a1, he said ive beat r2c1
i was honestly in shock
That’s doesn’t mean anything though, why skip lmao
I’m new to this game and wondering what are the boundaries for not waking the sleepers? How close can I be to them? Can I run? Shoot? Melee?
Melee is the way to go in most situations, if you're stealthily meleeing sleepers you'll see your reticle shrink when you're in range to hammer the sleeper
Always crouch when you're in a new room and don't know if it's clear of sleepers
Don’t get too close to them. If you bump into them they instantly alert and someone nearby could alert too
What's good weapons for going solo? need help
Playstyle dependent
I love carbine and pump and bio
Others. Dmr sniper and sentries
Like neko said it depends on play style and map. But most common is carbine smg for primary and both shottys for secondary. Mines are most popular for solo tool
I recommend scouting levels using bio then once you know the level you can have another tool
It varies
Rundown 1 lasted December 9th to March 31st and Rundown 2 lasted March 31st to June 11th
Takes 2-3 months of development time to release a rundown, but vacations can extend that time.
I think it would be awesome to have daily rundowns. But the quality of the rundowns would suffer
Well, most rundowns are going to be a lot longer in general since they take time to complete.
They would like to have rundowns be released quicker once they get used to the process of making them
Not like taking one day to make them fast but quicker than it currently is
Do you gain anything currently for completing missions, except bragging rights?
Nothing yet
I think they are also planning on adding rewards for completions
But bragging rights are pretty good I must say
^ There were less than 600 completions from players for R2E1.
To compare, R2A1 had 62,379 completions from players.
Bragging rights are the best rights.
I don't know man, I rather perfer my natural rights to life liberty and property
screw bragging rights lets get some currency in the game and turn this into a hat simulator just like tf2 lol
No
it was joke 🙁
Ye I know but just no
Here's a question. Will there be any kind of weapon/gear customization in the later stages of development? Or will it all be stock stuff? I'm curious as to whether or not we'll see any kind of account progression besides unlocking more maps
Gotcha.
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap
Talking about the roadmap, what does "Expeditions with layered difficulty" means exactly ?
Same question with "Backend updates for future features"
"Expeditions with layered difficulty" are a feature which make the levels harder. So that experienced players can have a challenge. I would say similar to difficulty settings.
"Backend updates for future features" are system mechanics, which are implemented like features for the matchmaking system.
Talking about difficulty, I remind of devs on Twitch saying they would not just add a specific feature that would turn on or off a new layout of difficulty. How would it specifically affect the gameplay ? If you have the intel.
And about backend, is it gonna impact our current experience with hosts related issues, like scans or waves not spawning during alarms for exmeple ? Or is this only a thing for future contents ?
By "Expeditions with layered difficulty", do you mean that if my friend with <1 hours of game, will find less monsters/have better items compared to me with 55+ hours with some finished maps?
I mean, ignoring my experience in the game, me joining a match will make it the level harder in general compared to a buddy new to the game?

Doc was talking about it
In general chat once
Idk what was said so I can’t talk about it
But have fun finding his logs
Did he actually talk about it or did he vaguely describe it
He talked about it
interesting
I think it would be much more interesting for people to find out about it in game tho
@cerulean cape @hot jolt The information I gave is more or less the stuff, which is known to the public. I cannot give you more than this. I am bound to a NDA. I cannot tell more ;)
I do not know how or if backend stuff will influence the game. I just know that it has something to do with Matchmaking and stuff.
do you mean that if my friend with <1 hours of game, will find less monsters/have better items
No, the main difficulty will not be easier. It stays the same. It is just gonna be harder. How it will happen, I cannot tell. Will be a surprise 😋
cool
oh my dayum
Imo Ludvik leaks should also include your comments about incoming features, to tease us you know
The description we have of layered difficulty suggests player decisions in-expedition decide how difficult it is.
So it sounds like there will be zones that have difficulty spikes but are optional, but we'll see.
Shall thou say what comes next, blessed Rayalot ! 
Ye D0c said that layered difficulty will be multiple different paths in a single level with varying difficulties
Does the bullpup Rifle of the Carbine do more damage? The wiki says one is medium damage and the other moderate damage respectively, but which one is the higher damage?
alright thank you
@sudden fossil Per ammo use, per shot, per second, or per mag?
per shot pref
alright thank you
can you go back to previous rundowns or not?
?t old rundowns
When a new Rundown is release, the old ones are removed. Here is why:
- System limitations Expeditions are made up of rooms that are put together to make a zone. As they make a new Rundown, there can be system changes that cause how rooms fit together to break things, which means they need to go through and fix those bugs. Things like enemies that lose their AI pathfinding, etc. See point 3 as well.
- It would divide the playerbase Instead of everyone focusing on the current Rundown, people would be split between multiple of them, making it harder for LFG groups. You can see an example from Bungie with this exact scenario: http://redd.it/5zq8d0
- The dev team is small They are 9 people and having to maintain older Rundowns would take a lot of time and effort to do. Instead of allowing them to focus on the current + next Rundown, you're forcing them to have to apply bug fixes, weapon balancing, adding new features to older Rundowns.
- Because of system upgrades old maps get unbalanced and broken I touched on this in the prior points, but the devs can't guarantee things will stay working for past Rundowns when they do updates for new ones, which means if they have older Rundowns available, the community will expect them to provide support for it, which isn't feasible.
- New fresh content The steam store page makes it clear this is how the game & Rundown system works. New content replaces old content, it keeps it fresh, gives you new features, enemies, weapons, challenges, etc. While older content may be removed, you are getting new content for free. The devs will never charge you for new content, there are no micro transactions, there are no loot boxes, there are no DLC's. You paid for the game, everything else you are getting is for free.
- Why not just make it available via the "Betas" tab Same thing as point 2. It would still cause the playerbase to be split too much.
We recommend testing all the guns out and see what you like
For tools usually 1 foam and mines and 2 sentries (both shotty and burst are good)
depends on playstyle and the level imo
it's just best to test out the weapons for yourself :)
how do you drop the thing you pick up at the start in r3a1
Hold E
ok thanks
So just a thought incase anyone's found out or not. Has anyone manage to alert the scout by killing a sleeper next to it by any chance?
if its like right next to its foot then she will wakeup
@craggy pier Killing a sleeper under 2 meters of a scout triggers it, for exemple: https://www.youtube.com/watch?v=OpfPklpdgM8
how do you even measure the distance accurately?
huh, fair enough
Does anyone already encountered a scout changing room (eg from 205b to 205c) ?
yeah its happened before
I think its pretty rare though
I think the scouts just get bored sometime and move into a different room
hmm, yep
200ish hours into the game, went afk on a duo. Mr Scout decided to crabwalk in my "safe" area. I'm never disapointed with this game ❤️
There was a video of the scout walking out of 13H into 13D through the north-most door.
Extremely surprising.
This is known by the devs I believe.
They're getting smarter.
Scouts seem to path to other sleepers (within the same room), what's probably causing this bug is that the shortest path to said sleeper happens to be by moving through another room
Which is very possible for 13H and 13D because of the elevated section
i belive its only exclusive to c1
I am very certain it isn't.
ive never seen that happend in anyother level
The layout in C1 just happens to be perfect for the situation where this happens
It's rather rare to find something similar in other expeditions
and the places where it would happen, there's not enough scouts
it happens when theres only 2 scouts
never heard people said when theres only 1
probably a bugged tile
No, there's already been videos of the same thing happening between A & B in zone 11
And again, the situation I described applies there too.
Due to the weird layout with the staircase causing a very long path within the same room, it's "faster" for the scout to travel through the other room
(Yes it's C1 again but still, that's probably not the reason why it happens)
I've took my time to investigate this btw
I'm fairly certain you could get it on the current B2
In that zone that's connected to the birther room
the issue is that you need:
- an actual scout to spawn in the right room
- enemies to spawn at the right spots (close to doors)
(Note how rare this bug is even for C1 zone 13 which provides the perfect opportunity for it to happen)
so did the devs give up making a stealth game and are going fps
cause the new steam desc.
?
What?
it used to say hardcore stealth game now it says fps and with the new rundown being more team fps zombie sim i was wondering if there planning on taking the game in a more action style game
Idk what the steam store says but it's still stealth-action
It’s kinda just this rundown that seems that way. It will vary rundown road rundown. Some may focus more on stealth. Some may focus more on action
Will customization include scope design? Ex: flat line, V, standard, etc.
sniper scope for all guns 
R3A2 now has a Rapid Shooter that I haven't seen before, but by chance? Or are there any conditions?
Does it have a spiked head?
I think you’re referring to the hybrid which is a different enemy type. In A2 I’ve seen them spawn after every blood door
Since R2B2 Hybrids have been a staple enemy for bloody doors
Not completely true
R3A2 has two hybrids spawn per blood door, that is A2’s only spawn rule for them
And it would be B1*
memories shotty so yeah there ya go
A1 has set hybrid spawns too
So I've been solo stealthing C1 as of recent and has anyone else experience the weird sleeper behaviour where if you wake a sleeper via bashing another sleepers head in right next to it that once that if you manage to bash in the awoken sleepers head in right next to another sleeper thats still in snooze time it doesnt manage to wake up?
That’s normal yeah
Are you talking about double killing?
Well yeah but like say for instance you've got 3 sleepers in a room
2 are set to close to each other meaning youll need to double kill but the third is at just the right distance to not wake up
Your body can block a sleepers sightlines
It shouldn’t unless you screw up the light sync
12.5m and glowing it will aggro up to 2 others
Meaning one within 12.5 and one within the 4-5m melee aggro
At least I aint the only one noticing this pattern
Kidn hope they at least patch in something to spice this up and make sync killing more viable
Yea team sync
Some enemies spawn in groups of 4
In which that’s just eh for high skill players
Usually just self coordinated and they bypass the team sync anyways
Ex. Killing giants by themselves stealthy
Awake enemies don't count towards waking their allies when they take damage or die.
If you already wake up one or more sleepers, that also means enemies further away that are glowing cannot trigger.
Cannot trigger on their death^*
No, I mean cannot trigger
If you get a double or triple kill due to proximity, first kill will not propagate to enemies further away for any reason.
(Although you still want to sync oftentimes since enemies nearby can constrict movement).
So each rundown brings new maps and takes away old ones?
And each map within a rundown remains static?
So A1 will always have the same layout within its rundown regardless of how many times you run it?
I see, thanks
And how hard is it to get into the game if you don't have a group to play with?
How's the experience for newbie LFG around here?
LFG works pretty well
Its a bit slow currently but you can still find people pretty easily
Should be pretty good. Generally, if you're playing the A tier nobody is going to expect anything from you.
Might have to pull the trigger and buy the game, finally
Which screen setting gives you the most Framerate? (not counting Windowed)
It depends on your computer @rotund jasper if you have a potato you may wanna lower the res, but if you have a high end machine you could easily run 1080p at 60+ frames, i do with a i7 9900k and a 2070 super
Yea but it depends on the specs for a screen setting to be good
Cuz every pc is different
holy damn may anyone please provide me some tips for how to clear the first area in A2 solo, as well as WHEN the best time to clear it is? I find myself dying to it or losing too many resources to it later in the runs, and to me it's really the only hard part of A2 solo
I do it if I find the ammo pack in the room. Or you can alternatively find 3 cells and then go back to it and clear after lowering the fog
Weapons like pump shotgun you can full charge hammer the occiput of a giant and then 1 shot them in the back with pump for a quick kill. Just depends on what you like
But in A2 the only hard part is really the first room. Everything else is just easy
i see i see, i'm running pump, smg, and mines and i just got an ammo and cleared the first room, it's annoying but hopefully i can beat it this run. thanks!
Doing it first is usually recommended since it's more likely you'll die but you're only spending like 5 minutes at most to attempt it (usually less).
If you find like Cfoam nades you can stealth melee the giants and what not. But eh maybe 3 or 4 minutes to clear the room at the start isn't the worst
if not this run, i'll make it a note to just clear this room first from now on then
yeah i never really use the c-foam nades in this level but maybe if i'm low on mines OR for the extraction
You should have enough mines for extraction where you shouldn't see the enemies until like 70% ish
Cfoam nades are useful. Cfoam a giant full charge occiput, back, and then 1 full charge anywhere will kill
If you want to like thin out the giant room a bit
But just take your time really. A2 is pretty chill, you'll get the solo soon enough
nice, thanks
How do I put in the verification code in R3A3
reactor_verify <code>
ye
lol ty
yw
H A M M E R
With determination
is the never ending alarm the hardest part of d1
or are there more that i should know
It's the most annoying half of D1
oh
The other half is fine
Depends on which part of the first half. Is it ||finding the key||, ||the alarm||, or ||mother||?
i havent even gotten to the mother yet lmao
the closest i got was getting the key and opening the other door
and i died there
You just have to do it quickly yet thorough enough to not be out of resources
😢
Blood door?
yeah
What tools does your team have?
and does your team lose a lot of resources look for the key?
one of each
and we mostly die trying to look for the key
by the time we get out with the key we each have 20 hp with nothing else
damn i wonder how much harder e1 was
if i cant even do c1 properly
🤔 Try to have 1 person guard the entrance of the zone you're entering for the key. He wants either a shotgun or a sniper rifle and needs to quickly melee the small strikers. Once the big striker is in range, he will need to gun down the big striker with the shotgun.
As for the rest, you want to speed melee your way through the level as a group of 3 since your not able to pair up. Try to use your guns as least as possible since a room alert means you'll need to back out of the zone and shoot the enemies as they come out because fighting in dark zones isn't a wise idea when they can flank you without you noticing.
R3D1 is nowhere as close to difficult as R2E1 😂
i heard e1 also had that never ending alarm
but towards the end and through like 3 rooms
a2 best level 😎
Ye, in E1, you had to do 2 surge alarms during that endless alarm which pretty much had spawn cap enemies until all 3 team scans per surge alarm was done else it was a complete team wipe. Even if 1 person died, it was a wipe.
That's for Zones 595, 594, and 593.
what about the rooms before that
Hard but it was still doable for veteran players. 601 had no enemies but 599 and 600 both had fog with 599 having a surge scan while 600 being a normal scan that had hybrids apart of its spawn pool.
But the level gave too much resources
.99% completion rate for R2E1

Number of prisoners dispatched: 60,198
Number of prisoners successful: 589
Source: GTFO The Warden Twitter
i cant believe someone actually solo'd e1
how long did that take
is there a vod anywhere
@weary relic @odd drum how long did it take?
3 hours right?
How quick did people speedrun E1?
47mins 5sec, It was me, plant, Alyszra, and Hornet
Damn, nice
~22mins to error door, ~25mins to extract
TBF you guys were playing the game normaly without the intention to speedrun
It was going to be under 40mins till I downed in Zone 593
damn im talking to a veteran
I have a small list in my head of the really experienced players in the server
🤔
so are there no VODs of e1 solo anywhere
You being one of them

I feel honored
No there is
I do not have one

I found it in media and fan art
By just looking back through it
I can find it again wait a few mins
Yeah most of the solo E1’s took about three hrs
Then the speed runs were just above an hour
@dusky totem I can pm you a video of the solo. Zaeros that is
i got it linked



