#gtfo-related-questions

1 messages · Page 492 of 1

craggy pier
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Still you should get an orange hitmarker when you kill a sleeper

weary relic
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All head shots

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Secondaries are where it gets weird

craggy pier
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And fun

weary relic
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The hel rifle and sniper are a one shot body

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The hel gun and revolver are a one shot headshot

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Same with BC I think

craggy pier
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1 or 2 i think for bc

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Usually 1

weary relic
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Pump SG is a good short to mid range upper body shot with the combat being a closer range upper body shot to kill

craggy pier
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Combat is better if youre new

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It helps as an anti swarm sweeper

weary relic
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More ammo quicker reload and full auto

craggy pier
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Good "im new and learning" crutch

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R4 is wonky btw

weary relic
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Tho the pump is a easy to use alternative

craggy pier
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This rundown.

weary relic
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R4?

round marsh
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lol ok awesome thank you all for the info! looking forward to putting this to the test later.

craggy pier
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Mhm

weary relic
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R3 you mean

craggy pier
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Should make people aware this rundown is weird

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Did it say 4?

weary relic
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Yeah

craggy pier
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Fuck phone.

weary relic
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Ikr

craggy pier
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R4 is wonky btw
Yes

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Yeah 3

round marsh
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Why is it weird? From the weapon changes that were made?

craggy pier
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And 4 probs

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No no glitches

weary relic
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Enemy glitches

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Specifically

round marsh
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oh?

weary relic
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They move and attack faster

craggy pier
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Makes shit tedious

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C1 and D1 spawns are pretty wonky

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Unfun

weary relic
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^

craggy pier
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So 4 may be better

weary relic
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Spawns can be really weird

craggy pier
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What im saying is dont expect this same shit show next time

round marsh
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is this just in certain scenarios or did the numbers for the enemies just get messed up

craggy pier
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And expect more smooth

weary relic
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Numbers

craggy pier
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Hits not animating

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Enemies speeding up like crazy

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Ectra

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You're minding your own business then one BFG slaps the fuck out of you|| (Big Fat Giant)||

weary relic
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Three times too

craggy pier
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100 to 0

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Mayweather be damned

weary relic
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Two hits and a tongue

round marsh
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Dang okay. Good to know at least lol

weary relic
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Tho that’s been happening since launch

craggy pier
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Earlier rundowns easier to manage

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This one is tedious with it

weary relic
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Yeah. With the slower attack speed and movement

craggy pier
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Jusy wonky

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Just*

weary relic
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*normal speeds that is

craggy pier
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Its ea what do i expect

weary relic
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True

spark wolf
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Still you should get an orange hitmarker when you kill a sleeper
i wish

weary relic
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you do but k

spark wolf
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when not being host

weary relic
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usually

spark wolf
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i pretty much never get them for combat shotgun kills

craggy pier
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Same

spark wolf
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you really don't

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when not being host

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it's another reason why

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it's nice to be host

weary relic
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oh, i dont really shoot a ton and gavel almost always gets oronge hit markers

craggy pier
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It takes 2 or more shots to kill 1 sleeper when you're not the host

weary relic
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occiput kills dont always

spark wolf
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it kind of sucks

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because if you didn't kill it

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you'd want to shoot again so it doesn't attack you

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but you don't know if you actually killed it

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so you have to pray or potentially waste another shot

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there's also the times where you did kill it

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but fuck it latency and they hit you anyway

weary relic
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and thats why im host

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get that host advantage for my melees

kind cliff
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One consistent example of the hit marker issue is with chargers. Haven't tested host vs. non-host, but I don't think I've ever gotten a kill marker when solo-killing one with a hammer. If you time a shot with friends (even though it's not needed - we did this at first since we didn't know their health) three people get the kill marker, but the person who actually kills it by hitting first does not. It seems like you have to do MORE than the actual required amount of damage to get the marker sometimes. I'd be interested to hear other theories.

peak salmon
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yo when does the next rundown release

craggy pier
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No news as of yet

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I'm guessing mid-late september

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When R4 releases

peak salmon
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k thx

keen solar
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Yeah, I will say late-Sep

restive reef
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hey

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anyone know why i cant take crouched screenshots

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is there something in settings i can do to change that?

restive reef
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nvm i got it

weary relic
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what is toggle crouch for 500

weary relic
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Warden

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SHUT

restive reef
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i used toggle crouch yestarday

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i feel dirty

weary relic
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Gross

kind cliff
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At least it wasn’t toggle sprint.

fleet fiber
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You say ‘what is’ for jeporady

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‘I’ll take ___’ for wheel of fortune

weary relic
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shut

distant ice
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Will we ever be able to see our expedition data? We already know attempted and finished counts are tracked and can kinda see finished counts but only for current rundown

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Also things like weapon use (shots fired, hit, damage and so on)

real umbra
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hope so that would be good

craggy pier
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@distant ice you could make a suggestion for that.

distant ice
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If there isn't one already

craggy pier
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There might be but I'm not sure so I'd go ahead and make that suggestion.

lilac fulcrum
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That's something we are working on @distant ice

rain python
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Elo rankings when?

acoustic epoch
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does the difficulty scale depending on the number of players?

fallen tide
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nope the difficulty remains same

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not scailing

craggy pier
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^

distant ice
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Y'all think it could be a good idea to randomize some rooms somewhat or something to that effect? Say, z17 and z20 alternatives become one set of zones with one entrance to them, and instead only one is picked on loading the level

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That way you can't have the choice of more zones to clear for resources (in cases when it can be worth it), leave some rng to where you have to go instead of knowing at the first terminal, also possibly reduce loading time since the map gets smaller

rain python
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If it becomes one zone to pick the game becomes even more linear

weary relic
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That’s an example, but having 4+ rooms that are RNG from a set of 10 rooms to pick from. That would be quite cool

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But it would take more work to individually balance them

thorny current
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Mmmh, dont think it will happen. The Devs do not like too much RNG. So I doubt we get randomized rooms. Sure some RNG will always be a part of the game. Also we saw in E1 what too much RNG can do to this game. I dont mind the fact though that the key for a door has to zones to spawn in, which then has different enemies. So for exampe z10 with only shooter and z11 with only striker. Pretty sure in the future we could have cool combinations and different hazards so that each playthrough gets different in a fun way. E1 was more or less tedious and frustrating. (and yes I know people liked that [like you neko]. Just wasnt really my cup of tea.)

distant ice
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"too much rng"

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looks at payday2

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looks at gtfo

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kek

thorny current
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I cant speak for Payday 2 [which might had other directions aswell, only because some of the devs of that game work on GTFO, doesnt mean they have the same vision], but GTFO barely has any RNG, which pose a problem. The only things, which are RNG dependent are the spawns of loot, barely objectives and enemy spawns. The only one, which has any impact most of the time are the enemy spawns, which broke E1 at the end part and made it frustrating or piss easy. Other than that only newcomers really have a problem with that.

When I speak of games containing too much RNG, then I speak of games like XCom (which balances around that) and DbD (which fails to balance around that). They simply dont want to go further with the things they have right now, which makes sense. That is why suggestions like (make it a chance that the elevator crashes and getting a new objective, when loading a map, are getting ignored)

kind siren
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Diablo 2 is another RNG heavy game

thorny current
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True

distant ice
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personally i wouldn't mind rng if we had a choice

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whether you want a consistent run or rngy

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additional rewards or whatever are out of the question, it's just for fun or challenge to have some more replayability

weary relic
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Well rewards, maybe not R4 but def in the future

distant ice
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i meant in the case of rng choice existing

kind siren
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I want weapon attachments and stuff

weary relic
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Yeah. Me too

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To both

kind siren
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That would be cool

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Make it even more personalized

distant ice
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customization is on the roadmap

weary relic
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Choosing to open a RNG heavy room tied to progression, it’s def possible

distant ice
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"i want" won't bring it any faster

weary relic
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^

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True

kind siren
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True, but i hope it eventually comes

distant ice
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as i said it's on the roadmap

weary relic
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It will. For sure

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Just give the devs time tho

kind siren
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Yea yea

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I mean it is still in EA

weary relic
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Yeah. Ofc

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Most people complain about it and trash on the game

kind siren
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Yea there is no point to that, especially when its EA

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Like let other people at least try it

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They can always return it on steam

weary relic
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This is a damn polished EA too

kind siren
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True from what i have seen it looks not at all buggy or anything like that

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Which is awesome cuz then it feels like a fully released game throughout all of EA

weary relic
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Oh it’s very buggy, but usually because of the whole peer to peer playing

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Because of bad host WiFi

kind siren
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Yea but i feel like thats not buggy thats more latency issues

weary relic
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Yeah. But there are for sure bug as with any game

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You notice them a lot if you play a ton

kind siren
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Yea i guess, but still there is already so much to the game

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Its pretty amazing actually given how early this game is

weary relic
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For sure

kind siren
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Like only about half a year in and its this good, its had MASSIVE success

weary relic
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Yeah

distant ice
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well it's been in development for many years

kind siren
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Yea but still its still pretty damn polished

restive reef
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I’ve been in development for over a decade and the only people who like me are my parents ugandanknuckles

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sigh

kind siren
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Lol

weary relic
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F

empty plover
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anyone else have that you cant hear sleepers running/walking behind you ? Like I can hear everything else behind me with surround sound including when they attack just not the running

split shore
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hey guys what are your names for the infection pods on the walls, my group named them reee pods

weary relic
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ballsacks

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wall sacs

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etc

split shore
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lol those are great

vital sierra
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i just post a clip in #gtfo-media
Any big brain wanna explain that?

sturdy dew
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thats the striker that cried wolf clearly

keen solar
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Maybe

  1. the striker which is not originally from the same zone as the scout
  2. a weird bug
vital sierra
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he gave me a heart attack

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anything scream will alert scout

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scout didn't get alert

sturdy dew
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is probably weird bug

vital sierra
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Rare one

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note that i played the game more than 2 hours

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sec door starting to close itself

keen solar
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Then desync I guess

vital sierra
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desync

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i'm the host

keen solar
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Poor internet

vital sierra
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again

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i'm the host

keen solar
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It's a bug then. Not the first time I've seen tbh.

spark wolf
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how did the hammer hit even miss

distant ice
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it didn't, the sound was there

shell gyro
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with yellow syringe how much melee charge do you need to kill a small shooter?

minor fractal
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@shell gyro Where?

shell gyro
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just curious about the general case

minor fractal
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0 charge to back or head, between 50% and 100% for chest.

shell gyro
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oh shit that much?

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damn

minor fractal
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Actually you need some charge for back.

shell gyro
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I was attempting an A1 solo earlier and ran into 3 shooters standing next to each other in 252

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I thought I can't do that and went around to find scout but messed up and accidentally touched one of them

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I had a yellow syringe

weary relic
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It’s what? 60% charge to their back

supple skiff
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Isn't yellow syringe a 3x damage boost for the next hammer swing? Or for the next 8 seconds or so

weary relic
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Yeah

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I sent you that a while ago

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We were talking uncharged

supple skiff
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I thought the question was with Syringe

weary relic
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It’s not worth using an IIX on small guys ever

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But it’s an slight charge on shooters to the front

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And prob a tiny amount to the back

minor fractal
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8 * 3 * 2 = 48
8 * 3 = 24

weary relic
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Wdym 8?

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Uncharged?

minor fractal
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8 damage is uncharged

weary relic
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Ok

digital gate
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Any advice on meleeing scouts from the back, or meleeing scouts in general?

minor fractal
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Don't melee them from the back?

craggy pier
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Any advice on meleeing scouts from the back, or meleeing scouts in general?
@digital gate Try to observe it's pathing and take it out while it's walking towards you

digital gate
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And I've seen people talking about aiming a few inches above the head, what's that about?

minor fractal
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It's a tactic to hit it on the downswing, but I'm personally more of a fan of just getting it on target.

craggy pier
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^

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If there are no sleepers nearby you can sprint aggravate it

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Then kill it while it's stationary

weary relic
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Well for me it’s an aggressive play style thing. Make sure I’m hitting on target playing a certain way

fresh drift
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guys is there any reason to use the regular shotgun over the combat?

weary relic
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Yeah

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But also vise versa

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It’s a play style thing

distant ice
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better panic button and more reliable for giants

fresh drift
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doesnt the regular have more fire rate?

weary relic
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Kinda, it’s semi vs full auto

fresh drift
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i never tried regular because my friend said that the ammo is too limited

weary relic
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Ammo is low yeah. But damage per shot is a lot higher

fresh drift
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is it good for controlling large groups of enemies?

distant ice
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it can delete everything really fast if you don't care about ammo

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and i think it's the biggest burst damage for taking on big enemies

fresh drift
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ah thank you mens

woeful canopy
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On R3B1 is it possible to open the apex door before uplinking?

distant ice
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GWseremePeepoThink "opening" is probably not the best word to use here

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it's usually best to do its alarm before opening either side door

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but you open the door after you've done the other 2 alarms

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(not the uplinks)

woeful canopy
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Why’s that?

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Does it give them another method of entry into the room

distant ice
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because of how most alarms work, you'll be giving them another place to spawn in

woeful canopy
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Right

distant ice
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i forget, did we get any word on whether ammo refills will be changed to be constant? getting one more/less ammo every x refills is a minor issue but still kind of annoying

young pagoda
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I don't remember anything being said about it

fresh drift
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specials get more ammo per refill in general

still valve
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in terms of percentage they do

fresh drift
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yea specials are supposed to play a specialized role

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but i just spam my combat every single time

distant ice
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i'm aware and how is it related to my question

dreamy sapphire
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anyone ever got 6 use disinfect before

gilded jolt
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No but I have gotten 6 use items a few times on C1

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Not disinfect packs tho

dreamy sapphire
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okay then thought it mightve been a glitch

thorny current
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The 6 use packs are known since R2

dreamy sapphire
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fair first time ive seen it

gilded jolt
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I think it is a glitch and you are only supposed to get up to 5 use packs but idk

lilac fulcrum
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it's a bug that it goes above 100%

distant ice
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butt?

restive reef
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Yes a but

lilac fulcrum
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shhh you saw nothing lol

kind cliff
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Man, what a nice feeling though. Don’t hurry to patch it. I remember a 6 use tool refill would appear in R2D2 pretty often. It was the best thing ever.

restive reef
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no doc I see everything 😉

minor fractal
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@fresh drift Pump shotgun has a slower firerate, combat shotgun is automatic and can fire very quickly, but pump shotgun has more DPS since it's a very high damage weapon.

minor isle
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Much tighter spread too. You'd be surprised how far away you can one shot a small while ADSing

ornate rune
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can anyone give me a quick summary of the different doors? alarm, apex, warden. bloody, surge, wut? I've only seen R3A1->B2. very curious about the stuff in the old rundowns

weary relic
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Alarm is your typical 2-9 scan door with wave spawns (tho in R3 the most is 5)
Apex/Warden is the large Grey and Oronge door that has usually 4-5 scans (level dependent)
Bloody has no scan and has a number of sleepers behind it (insta aggro)
Surge is a scan not in R3, featured in R2E1, was a 3 cycle scan that every teammate had to be in the circle
the last is error where you will 'instantly' open the door and have a surprise waiting for u in C1

minor fractal
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Can be 1 scan, actually

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I'd love to see a class error where you actually have to do scans before you can progress.

weary relic
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By 1 scan, alarm doors?

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I dont think there are any this R

minor fractal
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To access 117 had one in R2C2.

weary relic
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Ahh, that’s right

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Weird but yeah

ornate rune
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@weary relic thanks!

weary relic
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Np

high badge
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Has rundown 4 release date been confirmed?

thorny current
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nope

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people estimate late september though

minor fractal
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That seems a bit late, I'd think late early September, late August if they're really on top of it.

fresh drift
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guys any tips on beating r3b2?

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we only have 3 people

minor fractal
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What are you stuck on?

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I would probably run burst mine c-foam

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You can also run burst burst c-foam, though, or burst shotgun c-foam.

fresh drift
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we are running burst burst mine lol

minor fractal
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C-foam is quite strong on this expedition, you can delay them for a really long time on the alarm to access 510 and ||you can use it to avoid letting birther spawn anything||.

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@fresh drift Where are you getting stuck, though?

fresh drift
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we scanned the first 2 sec doors

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then we died in 506

minor fractal
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How did you die in the first zone, alert something?

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If you're able to do both alarms first you should be pretty set.

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If you want to use one burst, you can open 508 first, open bottom door and close top door in 508, and then place burst sentry at the top of the stairs in 508A facing the security door.

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They'll only spawn in 508B for the 507 alarm.

fresh drift
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to be honest i dont remember the zone number 🙂

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so we cleared the 2 sec door in the initial zone 506

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the 2 sec door leads to 508 and 509 i believe?

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and then we cleared 1 of the zones and died in the other

vital sierra
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507 508

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and then 509

high belfry
#

How is modability on GTFO? Are models swappable?

thorny current
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You mean how good you can mod that game? I dont know, it is not allowed to talk about that here really.

vital sierra
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yet

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wait a few... years

high belfry
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Ah

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Seems fair

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Thanks for the answer mate

lament lichen
#

There is no upgrade or crafting system in this game right?

gilded jolt
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No, not yet

lament lichen
#

As suspected

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Just wanted to confirm

gilded jolt
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I am not sure about a crafting system but there may be some sort of upgrade system later on

lament lichen
#

We just finished all A levels and would feel real stupid if we learned there was some kind of system only now

proven narwhal
#

When is the next run down out

faint shore
#

whats the best items and weapons to take solo i just got the gaem and im still learning

neon gust
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you might wanna play with people before going in solo

faint shore
#

ya proably

dreamy sapphire
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Mines

lilac fulcrum
#

When is the next run down out
@proven narwhal We don't have a date to announce for Rundown 4 just yet.

lost sandal
#

What are the small red dots on the biotracker?

craggy pier
#

Its a known bug.

fleet fiber
#

Someone quick! what is an error alarm?

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Nvm we died

digital gate
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an alarm that doesn't stop

fleet fiber
#

Best strat for C1 error?

digital gate
#

no clue

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never gotten past it myself

weary relic
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bruh

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shotguns

keen solar
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HEL gun and rifle

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And shotguns

fleet fiber
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Ok

weary relic
#

begone koopa

hidden vine
#

yo not sure if its a dumb question but here i go. i got the game during Christmas and only played for a while on Rundown 1, now i picked the game back up with some friends and is there a way to go back to the old Rundowns because were now stuck on Rundown 3

jolly zealot
#

No, they are gone ,) where are you stuck?

hidden vine
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oh im not stuck i meant that i thought you could switch between the old and the new ones

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but damn they actually removed so much work?

craggy pier
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Yeah, you can't replay previous rundowns

hidden vine
#

Yikes, thanks for the info mates

hard wasp
#

Best strat for C1 error?
@fleet fiber set up many mines between the door and extraction (they won’t catch up to you when you run back), and have someone hold off the waves while the rest quickly stealth the room and find the objective

supple skiff
#

A couple of combat shotguns can help a fair bit in crowd control at that point

lapis fjord
#

Where do I paste a person's copied lobby ID number in the game?

craggy pier
#

You don't have to paste it

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Just copy it

lapis fjord
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copy it and then do what with it?

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sorry I'm tryin lol. learning everything the hard way.

craggy pier
#

Go to the rundown screen

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Left side will have a red box

distant ice
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i think it was left side

craggy pier
#

Thanks for the correction

frigid dirge
#

Helo_ anyone--- how can we pass zone 20 in C1?.. me and my friends always die inside

restive reef
#

survive

neon gust
#

set up behind, start alarm, go inside, kill scout, pull back,kill chargers, go to terminal and ping hsu, do scan, profit

restive reef
#

ahh yes

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profit

high badge
#

theres always a profit or a die

minor fractal
#

A c-foam launcher can perma-foam the doors behind you.

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Spawns won't break unless players go into B or C, so you can safely stealth A and then have your c-foam launcher retreat periodically into A for spawns when you start clearing out C.

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20 is easier, even.

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17 you want to get into D and then foam the door connecting A and D permanently.

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You need shotgun sentries to make those strats work, though, or you just get overwhelmed.

pale fox
#

Tips for B2?

gilded jolt
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What part

pale fox
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Just in general

gilded jolt
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Well I would say that bring a shotgun/sniper or two for a certain something late in the level, I think I usually bring 1 c-foam launcher, 2 sentries and a mine

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Idk thats basic stuff

pale fox
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If your talking about the thing that yells reee and spawns things my group has already encountered it

gilded jolt
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Ye the mother

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shotguns and snipers are good against it

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And you can c-foam it

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So that it does not spawn babies

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If you c-foam it you will stop it from spawning babies and then you can just unload on it with snipers and shotguns

pale fox
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Ok, which starter room is best to start with in the beginning

gilded jolt
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Wdym, like which alarm door to go through at the beginning

pale fox
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yes

gilded jolt
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Well in I think all of the runs I have done I have always gone through the left

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Because Although you can skip the fog turbine I think I feel like it would be super annoying to just use fog repellers in that whole fog zone

pale fox
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My group and I made it to where we were just about ready to go through the blood door to zone 512 but someone woke up the mother before i could shoot with my sniper and screwed us

gilded jolt
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So yea I always go through the left

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And then you can either go through the right and the left

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In the beginning

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Or go through the door on the left in the mother room

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The door on the left in mother is not an alarm, but it makes the alarm into zone 512 harder

pale fox
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Because when we first almost successfully did it

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we first went through the door on the right

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realized the fog turbine and power cell would be nice so we went through the door on the left

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Then we needed a 3rd power cell for the blood door so we went through zone 511

gilded jolt
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Well if you go through both doors in the start you should not have to go through the zone 511 in the mother room

pale fox
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Theres that security door in the middle that we had to use our 2nd power cell on

weary relic
#

What goin on?

gilded jolt
#

There is a cell in the fog zone

#

Thats the one you usually use on the alarm into mother zone

pale fox
#

Did not know that

gilded jolt
#

Ye

#

So you kind of made things harder for yourself by opening that 511 door

pale fox
#

Makes sense, thanks for the help

weary relic
#

Wait. Are you opening 507 and 508 for cells

#

Or 507 and 511

gilded jolt
#

Well

pale fox
#

Well both

gilded jolt
#

They opened 507 and 508

weary relic
#

Oh

gilded jolt
#

And 511

pale fox
#

Didnt know there was a cell in 506

weary relic
#

So I usually suggest just 507 and 511

#

There isn’t

gilded jolt
#

Thats what I prefer too

#

The fog zone has a cell

#

Idk the zone number

weary relic
#

If I play with an actual skilled squad I will do 508>511

#

That’s 509

#

Mother room is 510

#

Fog cell is used for the 3 cycle for mother door, then 511 for the 512 blood door scan

#

Or 508 if you do that instead

pale fox
#

Ok

minor fractal
#

You don't need a skilled group to do 508

weary relic
#

Ray. Shut

#

I said “skilled”

#

Meaning not freshies

minor fractal
#

Freshies can do 508

gilded jolt
#

Would you just do fog repellers throughout the whole fog zone

weary relic
#

Ehh, I prefer not to do the scans solo if I can help it

#

As that is what normally happens

minor fractal
#

No?

#

You do 508 then 507

weary relic
#

Pfft

#

No

#

Both. At the same time

#

Cough. C1

#

That’s the only way to do it, more loot. More of that tasty sound effect

#

Mhmm

minor fractal
#

507 is leagues easier if done second tbh

#

If you want to lead fresh players through, that would be how.

weary relic
#

Well we are mentally special.

  1. 507 first
    2.no opening door
  2. Because I’m feeling dumb I’ll hit 508 mid scan
#

Ie. How we finished it on day one. Also first try as it’s a pretty easy level

real umbra
#

Which rundown do you think we will first see a F level?

weary relic
#

Mhmm. Maybe not till 6+

#

Because R4 only has up to D on the roadmap. And I doubt there will be an F before we get consistent E levels

minor fractal
#

Yah, they need to iron out how they make E tier expeditions first.

#

It'll probably also be a rather large rundown, which I don't think they're going to put the effort into just yet.

midnight gazelle
#

@tardy snow What's your question?

weary relic
#

Killing scouts right?

tardy snow
#

Oh it was about scout

#

Yup

#

Wipe twice on it

weary relic
#

oof

tardy snow
#

so is it possible to survive if you aggroed it?

minor fractal
#

Yah?

#

It's about 12 enemies.

#

Not that hard to survive.

#

Motion doors even occasionally require you fight a scout wave.

light temple
#

Does anyone have tips for solo's? im having trouble with security checks.

minor fractal
#

Kite or stall long enough.

#

You may need to stop and fight to get an opening to scan

light temple
#

Thanks

thorny current
#

Mines are also preferable as solo player. Cfoam works too and if you are really good at kiting and want to perfect it, then I recommend the bio tracker. The best of the best in GTFO solo with the bio tracker. People say you need optimal oadout in terms of weapons and it is recommendable, but if you kiting and aim works you can more or ess use any weapon. I soloed R3B1 wit DMR/Combat Shotgun and I certainly do not belong to the "Best of the best." So everything is possible.

distant ice
#

oof

#

checked the logs folder and it was 1 GB

#

the game should really clean it up from time to time

fiery rune
#

What's the game like, and could I get a rundown?

minor fractal
#

Stealthily clear rooms or sneak past enemies, use guns and tools to survive combat events and alerts, manage resources, and complete objectives.

light temple
#

ok so i copied a lobby id but nothing happened in the rundown for me to be able to join it. Maybe a bug? im prolly doin somethin wrong though

keen solar
#

The ID might have changed

#

Tell the host to copy the ID code again and give it to you. It might change

light temple
#

thanks

random tendon
#

Are we ever gonna get another tier e rundown?

lilac fulcrum
#

Short: yes

#

Long: Some rundowns will be shorter than others, some will have more tiers than others. No two rundowns will be the same.

random tendon
#

thx

fleet fiber
#

Loadout for C1? We die at the end

minor fractal
#

Mine c-foam shotgun shotgun

#

have C-foam launcher permafoam doors behind you.

fleet fiber
#

3 man

minor fractal
#

one shotgun is fine, I've done duo with c-foam shotgun

#

have shotgun sentries guard doors behind you, c-foam launcher permafoams.

#

For 20, c-foam and place sentry on the lower door connecting 19A and 19B and stealth and loot 20A. Only enter 20C when you're ready to kill the scout in there immediately or you don't mind 20C alerting, since spreading out that much will allow spawns in those areas. Similarly, avoiding entering 20B until you're fine with bad spawns.

#

For 17, c-foam the two doors connecting 16A to 16B but do not place sentry. Push into and clear 17A and 17D as fast as possible, then place sentry outside of the door connecting 17A to 17D and permafoam it (check on terminal prior that the HSU isn't in A, B, or C, it's almost always in E but other spawns are possible).

#

Extra tool refills can go to mines and help buy time for the longer steps (such as pushing into 20C and pushing into 17D; c-foam can retreat to 20A if you want to stealth 20C).

wide anchor
#

so i dont know how to take out the scout melee? any tips

#

like i always hit the chest

gilded jolt
#

Aim above the head

#

The hammer has drop on it so aiming above the head accounts for the drop especially if you are crouching

#

If you stand its not as important

noble oasis
#

What is the Warden made out of?

lilac fulcrum
#

Good question

weary relic
#

Meat

#

But the real question:

noble oasis
#

Doc is the only one who has the answer and I wanted the answer

weary relic
#

Is it real or virtual meat

noble oasis
#

No

weary relic
#

Yes

noble oasis
#

Back

#

Off

weary relic
noble oasis
#

Honest question from the guy that chose secrecy.

#

What is the Warden made out of?

dreamy sapphire
#

Milk that tastes like real milk

noble oasis
#

You guys ruined my chance of earning more pieces to the puzzle. Thanks.

weary relic
#

Yup

#

No prob

lilac fulcrum
#

Honest question from the guy that chose secrecy.
What is the Warden made out of?
@noble oasis let's play a game

  1. The Warden is an AI
  2. The Warden is not an AI
  3. I don't know what the warden is
  4. I'm not allowed to say what the warden is
noble oasis
#

Ok fuck off

#

Using my thing against me

#

Well played

#

Im guessing both 3 and 4

lilac fulcrum
#

Haha I'm dying laughing

noble oasis
#

Even if you did know you wouldn’t say.

#

And if you didnt you wouldnt tell anyways

#

Whether or not you are allowed to doesnt matter but is still a possibility.

#

That given said you could have stated made out of Electrons which is correct by both means of AI and living.

#

But you didnt think that deep

#

You just wanted to play this game

#

Ill play this game

lilac fulcrum
#

I was going more for hotdog or not hotdog

noble oasis
#

And you will play mine

lilac fulcrum
#

With that I'm going to bed. Goodnight

dreamy sapphire
#

F not available in your country

lilac fulcrum
#

Search silicon valley hotdog not hotdog

noble oasis
#

That sounds like a personal problem

#

Now I have to go plotting

#

I will be back Doc

lilac fulcrum
#

Alright ciao later

noble oasis
#

Until next time

restive reef
#

pog pog

light temple
#

When is the new rundown?

craggy pier
#

No news as of now

restive reef
#

it comes out when i say

#

i say

#

september 27

worthy pollen
#

mmmh

#

thats soon tm

restive reef
#

yes

#

in like a month and 10 days

#

40 ish days then

#

i hope atleast

#

dev team can take as long as they need

lilac fulcrum
#

Just so no one gets confused, the date Bishop said is not true. There is no date announced yet.

light temple
#

Mk

primal tendon
#

Does anyone have some simple tips for R3A3
Me and my buddies have tried it time and time again but it just beats us hard every time

supple skiff
#

Which part gets you?

#

As in is it the waves, or is it level navigation?

craggy pier
#

You have more than enough time to loot, don't bother with stealth much unless its the scout room, find the terminal and immediately find the code so you can loot more

#

Also pre typing REACTOR_VERIFY can save a few seconds

primal tendon
#

Good things to note
Level navigation is actually such a non issue until the first loud security door, it was more stuff like ammo management and what to really use when defending. Because that's the part that tests us more than anything
But if we skip the stealth we might be good and find more ammo packs, so that's a good note

supple skiff
#

For the alarm door you also can work with C-foam to delay until the scan is done

#

There are 2 doors to worry about, if both are C-foamed the horde usually goes to the lower large door

#

To an extent for ammo efficiency, you can make good use of the HEL weapons when holding out a generator wave, if you set up in the long corridor before the generator you can line up many enemies to get the most out of the penetration

#

But yeah, once you more or less know where terminals are, you gain a lot of time by just going to them immediately and using leftover time to scavenge

fleet fiber
#

Ignore that. They always go for the lower door

#

Just hit it with foam and you’re good

restive reef
#

Mhm

#

Bottom middle is always used

#

Unless you want to funnel but idk why anyone would

fleet fiber
#

Speed running I guess

restive reef
#

Nah

#

Not even in speed running is funneling that beneficial

#

At least imo, people can do what they want if they speed run cuz I’m not very experienced in that

fleet fiber
#

Goose’s A3 team speed run had the right door open

restive reef
#

Yeah like I said I’m not experienced

#

In speed running

#

so it’s just imo depending on how quick people set up

#

And this is only for A3

#

Funneling is pretty hot everywhere vibin

supple skiff
#

Peculiar, I swear if one of two doors is foamed then they go for the non foamed one

distant ice
#

that never was a thing afaik

neon gust
#

That not a thing

#

Cfoam doesnt affect sleeper pathing

restive reef
supple skiff
#

Great to know

craggy pier
#

Does anyone know if after Matchmaking will be implemented, will it still be possible to solo run?

restive reef
#

yes

#

just

gilded jolt
#

I am sure it will be

restive reef
#

dont matchmake

craggy pier
#

yay

gilded jolt
#

People would be mad if they removed solo running

craggy pier
#

there is no solo running in A3, B1, B2 and D1

lilac fulcrum
#

all expeditions in all rundowns have been solo'd

weary relic
#

tf, solo B1 isnt even hard

#

A3 too

#

B2 is annoying, and Im not even going to try D1

craggy pier
#

did u solo B1?

weary relic
#

yeah

craggy pier
#

do u have footage?

weary relic
#

I dont usually record since idk how many attempts itll be, but i do in discord stream

craggy pier
#

oooh

#

well, i might try later then, thanks for the info

weary relic
#

yeah

#

you just have to get lucky with a foam nade for the first scan

craggy pier
#

yeah, luck is the tough part

vital sierra
#

just bring the damn c foam launcher

weary relic
#

no

#

shut

#

mines are best tool for B1

vital sierra
#

until they don't give you c foam

#

because rNg sUcK

weary relic
#

ehh, you dont need foam

#

it just makes it easier

#

mines actually clear waves

vital sierra
#

mines spawn everywhere in B1 too tho

#

i have almost 10 mines in my run

fleet fiber
#

He has a point

weary relic
#

you can never have too many tho

swift reef
#

Any tips for duos?

weary relic
#

Foam and mines

#

And focus on stealth whenever possible

swift reef
#

Is kiting still necessary?

weary relic
#

Depends

#

For certain levels yes

#

Ie. B1 warden scan

#

Unless you want to waste all your ammo

#

And tool

#

And face unnecessary waves

swift reef
#

Thanks

weary relic
#

Np

minor fractal
#

You don't ever need to kite duo, cept maybe D1.

#

B1 isn't nearly demanding enough of resources to warrant it.

gusty falcon
#

Any tips for duos?
Mines, having fun.. I've heard 2 more people is a solid tip

weary relic
#

Well rayalot is kinda correct

#

Playstyle plays a role in that

distant ice
#

i play in duo and kite pretty much all the alarms where we get a full wave (not softened by our mines (i.e. they ran out already))

#

idk when there's 20something guys we can't kill all of them at once without letting some through

#

when they come through, they usually go behind us and that's that

#

or just aim thrown off by shooters

#

every successful expedition is ended with probably more than half the map's resources left lying around GWcorbinTopKek

#

never in my life have i gone for a loot zone

craggy pier
#

dirty little secret, but: If we're all just going nuts and balls to the wall with hammers, I like to make my ammo 100% on everything before leaving.

#

OCD got me like.

weary relic
#

Me too

#

Except my primary

#

That gets to stay at 94%

#

Just to piss me off

craggy pier
#

Well, sometimes my primary is 100%

#

other times it drops to 50% because I love to gun everyone down at the end.

#

There can be, only one.

#

as soon as that timer hits like 85-90 the purge alarm sounds and that's go time.

#

Anyway, honest question. I have tested this now and I need to know if it's isolated or not.

Is it common for chargers to spawn inside boxes and crates and be stuck there?

#

Ran C1 last night twice and both times we had a charger group, 3 of them having spawned together, one of them was in the center stuck in a crate, happened twice in a row.

#

Both times the crate was the one next to the crane; security door leading to 17/20

weary relic
#

Happens with da babies too

craggy pier
#

Haven't seen it with sleepers, but the chargers yes.

#

Remember: If you shove a charger when he's just about to hit you, he will stagger into warp-factor 9 and disappear.

stark oriole
#

Could you experts give me any tips for a3 bolt? We got as far as the alarm door with plenty of ammo but then got fucked

weary relic
#

Issues with waves or alarm

#

Or both

stark oriole
#

The alarm

weary relic
#

Ok

#

What tools

stark oriole
#

We got through the waves ez by stacking on the bridge

weary relic
#

Yep

stark oriole
#

We had 3 turrets, 2 burst, 1 shotty, and one mine deployed

#

deployer

weary relic
#

So

#

Swap a sentry for a foam

#

You want to keep foaming that low door

#

While your team does the scans

#

Put mines on it and close every other door

stark oriole
#

That door next to the alarm door?

atomic robin
#

no, the door at the bottom

#

if all doors are closed, the sleepers will default to that door

weary relic
#

^

#

The door in the basement floor, in the fog

stark oriole
#

Ok

#

Thank you

weary relic
#

Good luck

fleet fiber
#

In c1 is there any point to go into the other zones than 18/19/20?

atomic robin
#

yes, because the HSU isnt always in 20

craggy pier
#

sometimes it's in the lost IKEA warehouse known as Zone_17

atomic robin
#

lol

#

yup haha

fleet fiber
#

What about z14

gilded jolt
#

Which zone is that

fleet fiber
#

There are 3 sec doors in that room, 2 of which lead to possible HSUS

gilded jolt
#

Oh that big room

#

That always has a lot of guys and usually a scout or two?

#

Ya that room has 2 alarms that lead to hsu zones and the one on the very left leads to a resource zone

fleet fiber
#

Is it worth to go to the res zone?

minor fractal
#

Depends.

#

I think it's worthwhile, but I don't find the scout or large enemy clusters to be a threat.

gilded jolt
#

I usually do it

#

It can be annoying if you get two scouts in that zone but it does not happen that much to me

stark oriole
#

What’s the best primary weapon? I normally use smg

#

Or if there’s not a best could you describe the situational usefulness of the main ones?

neon gust
#

Depends on your playstyle and team composition

#

If i see 2 bullpuds, 1 smg,ill bring a pistol/rifle/dmr(yes i know eeww)

weary relic
#

I love carbine as a kite weapon

#

It’s a good mix between the smg and a precision weapon

neon gust
#

Also its better than smg

weary relic
#

Yep

#

Less ammo and more recoil. But for sure

#

Also people don’t like the burst guns

#

But then again. BC sucks

stark oriole
#

Is hel gun more useful than burst cannon?

neon gust
#

I love the fact the almost everybody doesnt like the bc

weary relic
#

Situational gun

neon gust
#

Hel gun its basically revolver with penetration

weary relic
#

Cause forced charge and burst suck

#

One or the other. Not both

craggy pier
#

Hel gun is a niche gun for like, 2 places.

#

A2 and A3

neon gust
#

You can make it work in a lot of places

weary relic
#

Well

#

Kiting

craggy pier
#

Best places where you can use their swaggy feature of penetration. Other than that it's basically flexing when you have better options.

weary relic
#

It’s a very good kite weapon

craggy pier
#

It is, and really fun if you can get them to conga.

weary relic
#

As is carbine

neon gust
#

But if we talk about super optimal levels then yeh some.maps are better than others for that gun

craggy pier
#

But I'd rather just take a shotgun.

weary relic
#

I usually use pump ye

neon gust
#

Isnt that always the case since forever

craggy pier
#

R1 was iffy

weary relic
#

No

#

MG is best

craggy pier
#

Shotguns were okay but everything was fun as fuck.

weary relic
#

But we don’t have a mg

craggy pier
#

Now we're kinda just stuck with what we got

neon gust
#

Both compete

weary relic
#

R1 mg> r2

craggy pier
#

R1 MG was something to behold.

#

Machine pistol tho still great

weary relic
#

Efficiency wise. The R1 mg is the most efficient gun

craggy pier
#

mis u

weary relic
#

By far

#

Same

neon gust
#

Machine pistol go.brrrrr

weary relic
#

MP follows

#

With best efficiency

craggy pier
#

MP cult is strong

#

only real max payne players go MP

weary relic
#

Cause that mp stun life

#

Great kite gun

craggy pier
#

Seeing as the pistol looks like it was once a caulking gun of sorts, or maybe the front of torch of some kind

weary relic
#

Uhh

#

It looks like a .45

craggy pier
#

Would wanna see them bring back the Mp to match the style.

#

Looks a lil' off to me, but could just be how im viewing it.

weary relic
#

Make mp great again

craggy pier
#

just bring it back.

#

It was the cutest thing.

weary relic
#

Uh

#

Ur special

craggy pier
#

ya

pale fox
#

Question for B2, the mother, easiest way to take her out?

craggy pier
#

Shotguns point blank on its blobs

#

You can foam it to make it easier

weary relic
#

^

pale fox
#

We c foamed her and it only made her mad

craggy pier
#

Foam her more

#

It takes 1 1/2 charges usually

pale fox
#

Makes sense, i did a full charge

minor fractal
#

C-foam doesn't wake up enemies

#

You either damaged her or stepped on her.

atomic robin
#

^

#

if foaming her made her made, you fucked up, not the foam

vital sierra
#

don't blame the foam

#

only blame yourself

pale fox
#

Alright we have 2 C foam grenades, where should we aim for the mother?

weary relic
#

the sacks

pale fox
#

To C foam her?

weary relic
#

yeah

#

the ones on her

pale fox
#

Thanks guys

#

We victory T bagged her

weary relic
#

good job

pale fox
#

We on in 512, what happens when we insert the baby

gilded jolt
#

Same thing as A1

pale fox
#

We just beat it

gilded jolt
#

Oh

#

Well good job then

pale fox
#

Thanks lol

gilded jolt
#

C1 is a good level

swift plover
#

C1 is very fun

wicked oyster
#

can someone join you mid raid?

gilded jolt
#

Yes

#

Just copy the code from the pause menu and send it to them

wicked oyster
#

sweet thanks

craggy pier
#

Something dev related, is there anyone in the team

#

Doing reload animations

#

Would love to know so i dont have high expectations

distant ice
#

not sure what you mean by that but updated weapon animations is a thing on the roadmap

#

they will make them better

craggy pier
#

Im also still annoyed at the bulpup animation

distant ice
#

don't use it GWjiangoPepeGenius

craggy pier
#

But it's a new gun

#

I give them credit for an amazing gun

#

i love to use it

#

Just hate to reload it

swift reef
#

SMG and assault rifle exist

distant ice
#

the weapons we see have probably been there for a while even if we hadn't seen them

#

seeing how they use weapon parts system

craggy pier
#

Bulpup is better than assault

swift reef
#

The downside of bullpup is the long reload

craggy pier
#

Better recoil
better fire rate
reliable dmg

#

Dude i dont use the assault since the DMR and Rifle exist

#

Like i tried it and just no

weary relic
#

AR is quite good, just nobody knows really how to use it

#

It’s a very good all round weapon. Not to mention high damage

craggy pier
#

Dmr if im trying to force myself to aim better

#

The hip fire is ridiculous

#

I feel like im holding ak in CSGO

weary relic
#

I would say run pistol if working on aim, that actually trains you

distant ice
#

or rifle

weary relic
#

That’s how I did it back in r2

craggy pier
#

I find the pistol sights not working for me

weary relic
#

Rifle is easy to use

craggy pier
#

I said it b4

#

A big glowing ball is not a good sight

distant ice
#

if by "use" you mean "shoot", which gun is hard

weary relic
#

It hits dead centre unlike a real handgun

distant ice
#

2-hit-kills are fine practice

craggy pier
#

Im all for iron sights dont get me wrong
I really like the Repeater in PUBG even b4 the scope

weary relic
#

The what

distant ice
#

i think i get your point

craggy pier
#

Revolver exist so i dont need pistol

weary relic
#

same sights more or less

distant ice
#

for one thing they look too fat
but the important part is that the shot doesn't land where you expect it to, it lands a bit lower

weary relic
#

Yep, great gun tho

craggy pier
#

Pistol sights is so big

#

Im ok with the revolver sight but i wanna make it iron

weary relic
#

I would like to see actual irons

#

Maybe in the future a gun will have them

craggy pier
#

I feel like im using Maverick's 1911 in R6 when im using pistol sometimes

distant ice
#

iron sights must be a meme in 2050s with all this holo crap we're seeing

swift reef
#

The game does take place in the future

weary relic
#

Personally I find holo/red dots retarded on pistols irl

craggy pier
weary relic
#

Irons are just better

modest nest
#

Lads, lets shimmy this to gtfo-chat or general as it's not questions anymore but discussion ;)

weary relic
#

Especially for the hardcore and combat users who have been trained that way

#

Kk

craggy pier
#

Ofc

keen python
#

Does a scout spawn more then 1 wave if it stays alive after it got triggered?

swift reef
#

No

weary relic
#

^

distant ice
#

first time i see complaints about that in gtfo questions

#

question prompts discussion

weary relic
#

If you are asking why you heard it spawn another wave that’s because of spawn cap

keen python
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alright ok that is weird, then i got a bug some month ago a scout got alerted and we got infinite spawn waves after some time

modest nest
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Discussions should happen in gtfo-chat or general Stormpooper, this channel is meant more so for "question - answer"

distant ice
#

in a perfect world yes

#

in practice, people answer with different views and start discussing

modest nest
#

Thats why they are re-directed to the appropriate channel

distant ice
#

well anyway not that i have a problem with it, it's just that in over 6 months i've never seen this redirection despite the amount of discussion we get here

modest nest
#

That is a fault on our end I believe for not keeping an eye on this channel good enough to make sure it stays true to it's purpose

#

Will work on it

spice breach
#

Do you think we'll see a new feature as big as the infection in R2 for the upcoming R4 ?

vital sierra
#

depends

weary relic
#

Maybe. We will find out

young pagoda
#

can't wait

pale fox
#

On C1 which scan door in zone 13 leads to zone 20

gilded jolt
#

I think the alarm that leads into zone 18?

#

I think thats one of them but I have not played C1 in a while

weary relic
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the N one

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i think

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its the one right nes=xt to the big door

gilded jolt
#

ya

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Its the one by itself

pale fox
#

crap we just opened 15

gilded jolt
#

oof

#

You can still do it but it is decently harder

#

15 leads to zone 17

#

which can also have the hsu in it

weary relic
#

15 is just loot

#

i think

gilded jolt
#

No it cant

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Because there is 2 zones and then the error zone

#

I think the loot zone is 14?

weary relic
#

maybe ye

#

i dont really know zones

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like this person

#

rayalot stops typing

gilded jolt
#

I do not know zones

gusty falcon
#

Pfff noobs

#

Who doesnt know the zones

weary relic
#

you

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and me

#

and

gusty falcon
#

I certainly dont

weary relic
gilded jolt
#

I was just using common sense

weary relic
#

ye

#

yeah loot is 14

dreamy sapphire
#

anyone know the font style for "work together or die together"

hot jolt
#

what's the name of that ||goopy nest-thingy that makes an screeching sound and pops when you are near it||

lilac fulcrum
#

the community has termed it wall sack

hot jolt
#

ty

distant ice
#

spitter officially

weary relic
#

No

#

It’s ball sack

neon gust
#

"Wall sack" that the pg+13 version of what people actually call it

#

99% of the actual names people call it are straight up insults at this point wallsack

weary relic
#

Eh, at least it isn’t B4

#

Majority of where the insults came from tbh

craggy pier
#

I've heard someone call it pustules

weary relic
#

Oof

neon gust
#

Cyst are the one i hear the most

craggy pier
#

I don't even call it anything anymore

neon gust
#

I had more troublr with them on r2d1 than on b4 in my experience

craggy pier
#

When I see one I just react and say to my teammates to be careful

neon gust
#

I just say "watch out for the testicles in the wall "

weary relic
#

Well

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U don’t have a mic

#

So yeah

craggy pier
#

I type "watch the ceiling"

weary relic
#

Yes

#

Perfection

#

I communicate with hammer swings

neon gust
#

And then they say "wich one the red or the green one" 😂

weary relic
#

I find it hilarious to see people try to interpret what I’m saying

craggy pier
#

Imagine communicating with Morse code

#

With flashlights

weary relic
#

Yes

neon gust
#

Me: "clicks flashlight repeatedly*

Other dude: "Why is he doing that"

Other other dude: "oh hes saying theres a scout on the next room"

craggy pier
#

alerts the scout

flashlight clicking intensifies

weary relic
#

Oof. Yes

wise thicket
#

the other other other dude: wtf?

neon gust
#

pulls long range flashlighr

rough juniper
#

Please ping me if you know the answer to this question, and link me if possible. My question is this: Are these guys going to look for a publisher sometime down the road?

lilac fulcrum
#

@rough juniper No. They enjoy being their own publisher and owning their content so they can make the game how they want.

rough juniper
#

@lilac fulcrum How will they continue to fund the game then? While the average player base is not bad, they certainly hope to increase it's average.

lilac fulcrum
#

Game is funded through sales of the game. As more features are added and we head towards leaving Early Access, more players will purchase the game, and those sales will continue to fund the game.

rough juniper
#

Ok, thank you for the answers.

neon gust
#

and some support the developer packs

#

wich im exited to buy

restive reef
#

me too

#

more money to put into this game seeing as i already spent 15 on trading cards sadcat

neon gust
#

as long as the skins look good i'll buy

#

i dont really mind if they release some skin pack during the early acces period

#

its not like they promise something

#

unlike other studios that promise something and then break that promise

restive reef
#

i mean its total opposite with this game

neon gust
#

i know im just comparing

restive reef
#

yeah

#

i agree w u

neon gust
#

becasuse they'are the complete opposite of other companies its what makes me want to support them

shrewd dirge
#

publishers aint shit but jips and tricks

spiral kettle
#

@lilac fulcrum What is this emote for? ;D SwampMonster2 SwampMonster

lilac fulcrum
#

😉

restive reef
#

Swamp monster emotes are the best

oblique dust
restive reef
#

bruh what a pog emote

strong idol
#

When there's a Scout in a room which you haven't opened you can usually hear it's footsteps from behind the door. When the footsteps get louder does that mean that it's close to the door or is it just an ambient noise?

distant ice
#

pretty sure it's actually closer

#

the only "ambient noise" of scout steps people reported is sometimes hearing random walking, presumably when scouts spawn or something

strong idol
#

Thank you Stormpooper.

distant ice
#

either way if you're listening for a scout next to the door and you hear the footsteps, it does indicate it's close

#

the random are another case

strong idol
#

The only part I use this trick at is at ||The Error Alarm in R3C1||

distant ice
#

yeah that's one of them, but in general i avoid opening a door that's got a scout right next to it (when i don't know what else is in the room and where)

#

also used that to blow up a scout behind a bloody door in A2 so it doesn't scream

eternal vine
#

There's no way to restore a game , right?
To be more precise: There is no way to re-invite your party members after they dropped out due to an internet outage, or is there?

Reason behind my question:
My internet connection just broke up for a minute or two and of course it dropped my whole party (I was the host).
When my connection was back up I was still in the game at the same location and I could just continue the rundown as if nothing happened although of course my whole party was disconnected.
I was still there, starting a security scan which we juste prepared, the waves spawned like they should and so on.
Quite a bummer since we were just past ||the mother|| in R3B2. 😔

minor fractal
#

@eternal vine It depends.

#

You can join any game, even if it's in-progress at any point, as long as there's at least one open slot.

#

However, there is a bug in R1 which may still exist where if host loses connection their lobby is not long accessible to anyone.

lilac fulcrum
#

if you are steam friends they can find your open lobby or if yuo send them the lobby id code they can use that

eternal vine
#

Hm, one of them tried to re-join apparently, which didn't work. Maybe if I wasn't the host and disconnected from them I could have re-joined?

lilac fulcrum
#

that's not a bug - host losing connection breaking the lobby because there isn't host migration

eternal vine
#

Alright, so the problem was me losing connection as a host.
So if we make someone with a stable connection be the host next time I should be able to re-join if I lose connection mid-game?

lilac fulcrum
#

yes

eternal vine
#

Okay cool. That's good to know.
Thanks for the help!

craggy pier
#

What's the difference between regular alarm and class 3 alarm?

weary relic
#

nothing

#

B2 just says Class 3

craggy pier
#

oh k

minor fractal
#

A "class [numeral]" alarm has [numeral] number of scans (including team scan), so it's basically just telling you the length it is beforehand.

craggy pier
#

Is it possible to use terminal to find doors to spesific zone

#

When I don't know door ID

#

LIST DOOR [Zone] ?

#

Yes, though the terminal will not show which zone it's in

#

That's where query kinda comes in, I guess

#

I've never seen the use of pinging specific doors

#

Yah, because I'm amateur

#

For the moment