#gtfo-related-questions
1 messages · Page 492 of 1
And fun
The hel rifle and sniper are a one shot body
The hel gun and revolver are a one shot headshot
Same with BC I think
Pump SG is a good short to mid range upper body shot with the combat being a closer range upper body shot to kill
More ammo quicker reload and full auto
Tho the pump is a easy to use alternative
This rundown.
R4?
lol ok awesome thank you all for the info! looking forward to putting this to the test later.
Mhm
R3 you mean
Yeah
Fuck phone.
Ikr
Why is it weird? From the weapon changes that were made?
oh?
They move and attack faster
^
So 4 may be better
Spawns can be really weird
What im saying is dont expect this same shit show next time
is this just in certain scenarios or did the numbers for the enemies just get messed up
And expect more smooth
Numbers
Hits not animating
Enemies speeding up like crazy
Ectra
You're minding your own business then one BFG slaps the fuck out of you|| (Big Fat Giant)||
Three times too
Two hits and a tongue
Dang okay. Good to know at least lol
Tho that’s been happening since launch
Yeah. With the slower attack speed and movement
*normal speeds that is
Its ea what do i expect
True
Still you should get an orange hitmarker when you kill a sleeper
i wish
you do but k
when not being host
usually
i pretty much never get them for combat shotgun kills
Same
you really don't
when not being host
it's another reason why
it's nice to be host
oh, i dont really shoot a ton and gavel almost always gets oronge hit markers
It takes 2 or more shots to kill 1 sleeper when you're not the host
occiput kills dont always
it kind of sucks
because if you didn't kill it
you'd want to shoot again so it doesn't attack you
but you don't know if you actually killed it
so you have to pray or potentially waste another shot
there's also the times where you did kill it
but fuck it latency and they hit you anyway
One consistent example of the hit marker issue is with chargers. Haven't tested host vs. non-host, but I don't think I've ever gotten a kill marker when solo-killing one with a hammer. If you time a shot with friends (even though it's not needed - we did this at first since we didn't know their health) three people get the kill marker, but the person who actually kills it by hitting first does not. It seems like you have to do MORE than the actual required amount of damage to get the marker sometimes. I'd be interested to hear other theories.
yo when does the next rundown release
k thx
Yeah, I will say late-Sep
hey
anyone know why i cant take crouched screenshots
is there something in settings i can do to change that?
nvm i got it
what is toggle crouch for 500
Gross
At least it wasn’t toggle sprint.
shut
Will we ever be able to see our expedition data? We already know attempted and finished counts are tracked and can kinda see finished counts but only for current rundown
Also things like weapon use (shots fired, hit, damage and so on)
hope so that would be good
@distant ice you could make a suggestion for that.
If there isn't one already
There might be but I'm not sure so I'd go ahead and make that suggestion.
That's something we are working on @distant ice
Elo rankings when?
does the difficulty scale depending on the number of players?
^
Y'all think it could be a good idea to randomize some rooms somewhat or something to that effect? Say, z17 and z20 alternatives become one set of zones with one entrance to them, and instead only one is picked on loading the level
That way you can't have the choice of more zones to clear for resources (in cases when it can be worth it), leave some rng to where you have to go instead of knowing at the first terminal, also possibly reduce loading time since the map gets smaller
If it becomes one zone to pick the game becomes even more linear
That’s an example, but having 4+ rooms that are RNG from a set of 10 rooms to pick from. That would be quite cool
But it would take more work to individually balance them
Mmmh, dont think it will happen. The Devs do not like too much RNG. So I doubt we get randomized rooms. Sure some RNG will always be a part of the game. Also we saw in E1 what too much RNG can do to this game. I dont mind the fact though that the key for a door has to zones to spawn in, which then has different enemies. So for exampe z10 with only shooter and z11 with only striker. Pretty sure in the future we could have cool combinations and different hazards so that each playthrough gets different in a fun way. E1 was more or less tedious and frustrating. (and yes I know people liked that [like you neko]. Just wasnt really my cup of tea.)
I cant speak for Payday 2 [which might had other directions aswell, only because some of the devs of that game work on GTFO, doesnt mean they have the same vision], but GTFO barely has any RNG, which pose a problem. The only things, which are RNG dependent are the spawns of loot, barely objectives and enemy spawns. The only one, which has any impact most of the time are the enemy spawns, which broke E1 at the end part and made it frustrating or piss easy. Other than that only newcomers really have a problem with that.
When I speak of games containing too much RNG, then I speak of games like XCom (which balances around that) and DbD (which fails to balance around that). They simply dont want to go further with the things they have right now, which makes sense. That is why suggestions like (make it a chance that the elevator crashes and getting a new objective, when loading a map, are getting ignored)
Diablo 2 is another RNG heavy game
True

personally i wouldn't mind rng if we had a choice
whether you want a consistent run or rngy
additional rewards or whatever are out of the question, it's just for fun or challenge to have some more replayability
Well rewards, maybe not R4 but def in the future
i meant in the case of rng choice existing
I want weapon attachments and stuff
customization is on the roadmap
Choosing to open a RNG heavy room tied to progression, it’s def possible
"i want" won't bring it any faster
True, but i hope it eventually comes
as i said it's on the roadmap
Yea there is no point to that, especially when its EA
Like let other people at least try it
They can always return it on steam
This is a damn polished EA too
True from what i have seen it looks not at all buggy or anything like that
Which is awesome cuz then it feels like a fully released game throughout all of EA
Oh it’s very buggy, but usually because of the whole peer to peer playing
Because of bad host WiFi
Yea but i feel like thats not buggy thats more latency issues
Yeah. But there are for sure bug as with any game
You notice them a lot if you play a ton
Yea i guess, but still there is already so much to the game
Its pretty amazing actually given how early this game is
For sure
Like only about half a year in and its this good, its had MASSIVE success
Yeah
well it's been in development for many years
Yea but still its still pretty damn polished
I’ve been in development for over a decade and the only people who like me are my parents 
sigh
Lol
F
anyone else have that you cant hear sleepers running/walking behind you ? Like I can hear everything else behind me with surround sound including when they attack just not the running
hey guys what are your names for the infection pods on the walls, my group named them reee pods
lol those are great
i just post a clip in #gtfo-media
Any big brain wanna explain that?
thats the striker that cried wolf clearly
Maybe
- the striker which is not originally from the same zone as the scout
- a weird bug
he gave me a heart attack
anything scream will alert scout
scout didn't get alert
is probably weird bug
Rare one
note that i played the game more than 2 hours
sec door starting to close itself
Then desync I guess
Poor internet
It's a bug then. Not the first time I've seen tbh.
how did the hammer hit even miss
it didn't, the sound was there
with yellow syringe how much melee charge do you need to kill a small shooter?
@shell gyro Where?
just curious about the general case
0 charge to back or head, between 50% and 100% for chest.
Actually you need some charge for back.
I was attempting an A1 solo earlier and ran into 3 shooters standing next to each other in 252
I thought I can't do that and went around to find scout but messed up and accidentally touched one of them

I had a yellow syringe
It’s what? 60% charge to their back
Isn't yellow syringe a 3x damage boost for the next hammer swing? Or for the next 8 seconds or so
I thought the question was with Syringe
It’s not worth using an IIX on small guys ever
But it’s an slight charge on shooters to the front
And prob a tiny amount to the back
8 * 3 * 2 = 48
8 * 3 = 24
8 damage is uncharged
Ok
Any advice on meleeing scouts from the back, or meleeing scouts in general?
Don't melee them from the back?
Any advice on meleeing scouts from the back, or meleeing scouts in general?
@digital gate Try to observe it's pathing and take it out while it's walking towards you
And I've seen people talking about aiming a few inches above the head, what's that about?
It's a tactic to hit it on the downswing, but I'm personally more of a fan of just getting it on target.
^
If there are no sleepers nearby you can sprint aggravate it
Then kill it while it's stationary
Well for me it’s an aggressive play style thing. Make sure I’m hitting on target playing a certain way
guys is there any reason to use the regular shotgun over the combat?
better panic button and more reliable for giants
doesnt the regular have more fire rate?
Kinda, it’s semi vs full auto
i never tried regular because my friend said that the ammo is too limited
Ammo is low yeah. But damage per shot is a lot higher
is it good for controlling large groups of enemies?
it can delete everything really fast if you don't care about ammo
and i think it's the biggest burst damage for taking on big enemies
ah thank you mens
On R3B1 is it possible to open the apex door before uplinking?
"opening" is probably not the best word to use here
it's usually best to do its alarm before opening either side door
but you open the door after you've done the other 2 alarms
(not the uplinks)
because of how most alarms work, you'll be giving them another place to spawn in
Right
i forget, did we get any word on whether ammo refills will be changed to be constant? getting one more/less ammo every x refills is a minor issue but still kind of annoying
I don't remember anything being said about it
specials get more ammo per refill in general
in terms of percentage they do
yea specials are supposed to play a specialized role
but i just spam my combat every single time
i'm aware and how is it related to my question
anyone ever got 6 use disinfect before
okay then thought it mightve been a glitch
The 6 use packs are known since R2
fair first time ive seen it
I think it is a glitch and you are only supposed to get up to 5 use packs but idk
it's a bug that it goes above 100%
butt?
shhh you saw nothing lol
Man, what a nice feeling though. Don’t hurry to patch it. I remember a 6 use tool refill would appear in R2D2 pretty often. It was the best thing ever.
@fresh drift Pump shotgun has a slower firerate, combat shotgun is automatic and can fire very quickly, but pump shotgun has more DPS since it's a very high damage weapon.
Much tighter spread too. You'd be surprised how far away you can one shot a small while ADSing
can anyone give me a quick summary of the different doors? alarm, apex, warden. bloody, surge, wut? I've only seen R3A1->B2. very curious about the stuff in the old rundowns
Alarm is your typical 2-9 scan door with wave spawns (tho in R3 the most is 5)
Apex/Warden is the large Grey and Oronge door that has usually 4-5 scans (level dependent)
Bloody has no scan and has a number of sleepers behind it (insta aggro)
Surge is a scan not in R3, featured in R2E1, was a 3 cycle scan that every teammate had to be in the circle
the last is error where you will 'instantly' open the door and have a surprise waiting for u in C1
Can be 1 scan, actually
I'd love to see a class error where you actually have to do scans before you can progress.
To access 117 had one in R2C2.
@weary relic thanks!
Np
Has rundown 4 release date been confirmed?
That seems a bit late, I'd think late early September, late August if they're really on top of it.
What are you stuck on?
I would probably run burst mine c-foam
You can also run burst burst c-foam, though, or burst shotgun c-foam.
we are running burst burst mine lol
C-foam is quite strong on this expedition, you can delay them for a really long time on the alarm to access 510 and ||you can use it to avoid letting birther spawn anything||.
@fresh drift Where are you getting stuck, though?
How did you die in the first zone, alert something?
If you're able to do both alarms first you should be pretty set.
If you want to use one burst, you can open 508 first, open bottom door and close top door in 508, and then place burst sentry at the top of the stairs in 508A facing the security door.
They'll only spawn in 508B for the 507 alarm.
to be honest i dont remember the zone number 🙂
so we cleared the 2 sec door in the initial zone 506
the 2 sec door leads to 508 and 509 i believe?
and then we cleared 1 of the zones and died in the other
How is modability on GTFO? Are models swappable?
You mean how good you can mod that game? I dont know, it is not allowed to talk about that here really.
There is no upgrade or crafting system in this game right?
No, not yet
I am not sure about a crafting system but there may be some sort of upgrade system later on
We just finished all A levels and would feel real stupid if we learned there was some kind of system only now
When is the next run down out
whats the best items and weapons to take solo i just got the gaem and im still learning
you might wanna play with people before going in solo
ya proably
Mines
When is the next run down out
@proven narwhal We don't have a date to announce for Rundown 4 just yet.
What are the small red dots on the biotracker?
Its a known bug.
an alarm that doesn't stop
Best strat for C1 error?
Ok
begone koopa
yo not sure if its a dumb question but here i go. i got the game during Christmas and only played for a while on Rundown 1, now i picked the game back up with some friends and is there a way to go back to the old Rundowns because were now stuck on Rundown 3
No, they are gone ,) where are you stuck?
oh im not stuck i meant that i thought you could switch between the old and the new ones
but damn they actually removed so much work?
Yeah, you can't replay previous rundowns
Yikes, thanks for the info mates
Best strat for C1 error?
@fleet fiber set up many mines between the door and extraction (they won’t catch up to you when you run back), and have someone hold off the waves while the rest quickly stealth the room and find the objective
A couple of combat shotguns can help a fair bit in crowd control at that point
Where do I paste a person's copied lobby ID number in the game?
copy it and then do what with it?
sorry I'm tryin lol. learning everything the hard way.
i think it was left side
Thanks for the correction
Helo_ anyone--- how can we pass zone 20 in C1?.. me and my friends always die inside
survive
set up behind, start alarm, go inside, kill scout, pull back,kill chargers, go to terminal and ping hsu, do scan, profit
theres always a profit or a die
A c-foam launcher can perma-foam the doors behind you.
Spawns won't break unless players go into B or C, so you can safely stealth A and then have your c-foam launcher retreat periodically into A for spawns when you start clearing out C.
20 is easier, even.
17 you want to get into D and then foam the door connecting A and D permanently.
You need shotgun sentries to make those strats work, though, or you just get overwhelmed.
Tips for B2?
What part
Just in general
Well I would say that bring a shotgun/sniper or two for a certain something late in the level, I think I usually bring 1 c-foam launcher, 2 sentries and a mine
Idk thats basic stuff
If your talking about the thing that yells reee and spawns things my group has already encountered it
Ye the mother
shotguns and snipers are good against it
And you can c-foam it
So that it does not spawn babies
If you c-foam it you will stop it from spawning babies and then you can just unload on it with snipers and shotguns
Ok, which starter room is best to start with in the beginning
Wdym, like which alarm door to go through at the beginning
yes
Well in I think all of the runs I have done I have always gone through the left
Because Although you can skip the fog turbine I think I feel like it would be super annoying to just use fog repellers in that whole fog zone
My group and I made it to where we were just about ready to go through the blood door to zone 512 but someone woke up the mother before i could shoot with my sniper and screwed us
So yea I always go through the left
And then you can either go through the right and the left
In the beginning
Or go through the door on the left in the mother room
The door on the left in mother is not an alarm, but it makes the alarm into zone 512 harder
Because when we first almost successfully did it
we first went through the door on the right
realized the fog turbine and power cell would be nice so we went through the door on the left
Then we needed a 3rd power cell for the blood door so we went through zone 511
Well if you go through both doors in the start you should not have to go through the zone 511 in the mother room
Theres that security door in the middle that we had to use our 2nd power cell on
What goin on?
There is a cell in the fog zone
Thats the one you usually use on the alarm into mother zone
Did not know that
Makes sense, thanks for the help
Well
Well both
They opened 507 and 508
Oh
And 511
Didnt know there was a cell in 506
If I play with an actual skilled squad I will do 508>511
That’s 509
Mother room is 510
Fog cell is used for the 3 cycle for mother door, then 511 for the 512 blood door scan
Or 508 if you do that instead
Ok
You don't need a skilled group to do 508
Freshies can do 508
Would you just do fog repellers throughout the whole fog zone
Ehh, I prefer not to do the scans solo if I can help it
As that is what normally happens
Pfft
No
Both. At the same time
Cough. C1
That’s the only way to do it, more loot. More of that tasty sound effect
Mhmm
507 is leagues easier if done second tbh
If you want to lead fresh players through, that would be how.
Well we are mentally special.
- 507 first
2.no opening door - Because I’m feeling dumb I’ll hit 508 mid scan
Ie. How we finished it on day one. Also first try as it’s a pretty easy level
Which rundown do you think we will first see a F level?
Mhmm. Maybe not till 6+
Because R4 only has up to D on the roadmap. And I doubt there will be an F before we get consistent E levels
Yah, they need to iron out how they make E tier expeditions first.
It'll probably also be a rather large rundown, which I don't think they're going to put the effort into just yet.
@tardy snow What's your question?
Killing scouts right?
oof
so is it possible to survive if you aggroed it?
Yah?
It's about 12 enemies.
Not that hard to survive.
Motion doors even occasionally require you fight a scout wave.
Does anyone have tips for solo's? im having trouble with security checks.
Kite or stall long enough.
You may need to stop and fight to get an opening to scan
Thanks
Mines are also preferable as solo player. Cfoam works too and if you are really good at kiting and want to perfect it, then I recommend the bio tracker. The best of the best in GTFO solo with the bio tracker. People say you need optimal oadout in terms of weapons and it is recommendable, but if you kiting and aim works you can more or ess use any weapon. I soloed R3B1 wit DMR/Combat Shotgun and I certainly do not belong to the "Best of the best." So everything is possible.
oof
checked the logs folder and it was 1 GB
the game should really clean it up from time to time
What's the game like, and could I get a rundown?
Stealthily clear rooms or sneak past enemies, use guns and tools to survive combat events and alerts, manage resources, and complete objectives.
ok so i copied a lobby id but nothing happened in the rundown for me to be able to join it. Maybe a bug? im prolly doin somethin wrong though
The ID might have changed
Tell the host to copy the ID code again and give it to you. It might change
thanks
Are we ever gonna get another tier e rundown?
Short: yes
Long: Some rundowns will be shorter than others, some will have more tiers than others. No two rundowns will be the same.
thx
Loadout for C1? We die at the end
3 man
one shotgun is fine, I've done duo with c-foam shotgun
have shotgun sentries guard doors behind you, c-foam launcher permafoams.
For 20, c-foam and place sentry on the lower door connecting 19A and 19B and stealth and loot 20A. Only enter 20C when you're ready to kill the scout in there immediately or you don't mind 20C alerting, since spreading out that much will allow spawns in those areas. Similarly, avoiding entering 20B until you're fine with bad spawns.
For 17, c-foam the two doors connecting 16A to 16B but do not place sentry. Push into and clear 17A and 17D as fast as possible, then place sentry outside of the door connecting 17A to 17D and permafoam it (check on terminal prior that the HSU isn't in A, B, or C, it's almost always in E but other spawns are possible).
Extra tool refills can go to mines and help buy time for the longer steps (such as pushing into 20C and pushing into 17D; c-foam can retreat to 20A if you want to stealth 20C).
so i dont know how to take out the scout melee? any tips
like i always hit the chest
Aim above the head
The hammer has drop on it so aiming above the head accounts for the drop especially if you are crouching
If you stand its not as important
What is the Warden made out of?
Good question
Doc is the only one who has the answer and I wanted the answer
Is it real or virtual meat
No
Yes

Milk that tastes like real milk
You guys ruined my chance of earning more pieces to the puzzle. Thanks.
Honest question from the guy that chose secrecy.
What is the Warden made out of?
@noble oasis let's play a game
- The Warden is an AI
- The Warden is not an AI
- I don't know what the warden is
- I'm not allowed to say what the warden is
Haha I'm dying laughing
Even if you did know you wouldn’t say.
And if you didnt you wouldnt tell anyways
Whether or not you are allowed to doesnt matter but is still a possibility.
That given said you could have stated made out of Electrons which is correct by both means of AI and living.
But you didnt think that deep
You just wanted to play this game
Ill play this game
I was going more for hotdog or not hotdog
And you will play mine
F not available in your country
Search silicon valley hotdog not hotdog
Alright ciao later
Until next time
When is the new rundown?
No news as of now
yes
in like a month and 10 days
40 ish days then
i hope atleast
dev team can take as long as they need
Just so no one gets confused, the date Bishop said is not true. There is no date announced yet.
Mk
Does anyone have some simple tips for R3A3
Me and my buddies have tried it time and time again but it just beats us hard every time
You have more than enough time to loot, don't bother with stealth much unless its the scout room, find the terminal and immediately find the code so you can loot more
Also pre typing REACTOR_VERIFY can save a few seconds
Good things to note
Level navigation is actually such a non issue until the first loud security door, it was more stuff like ammo management and what to really use when defending. Because that's the part that tests us more than anything
But if we skip the stealth we might be good and find more ammo packs, so that's a good note
For the alarm door you also can work with C-foam to delay until the scan is done
There are 2 doors to worry about, if both are C-foamed the horde usually goes to the lower large door
To an extent for ammo efficiency, you can make good use of the HEL weapons when holding out a generator wave, if you set up in the long corridor before the generator you can line up many enemies to get the most out of the penetration
But yeah, once you more or less know where terminals are, you gain a lot of time by just going to them immediately and using leftover time to scavenge
Ignore that. They always go for the lower door
Just hit it with foam and you’re good
Mhm
Bottom middle is always used
Unless you want to funnel but idk why anyone would
Speed running I guess
Nah
Not even in speed running is funneling that beneficial

At least imo, people can do what they want if they speed run cuz I’m not very experienced in that
Goose’s A3 team speed run had the right door open
Yeah like I said I’m not experienced
In speed running
so it’s just imo depending on how quick people set up
And this is only for A3
Funneling is pretty hot everywhere 
Peculiar, I swear if one of two doors is foamed then they go for the non foamed one
that never was a thing afaik

Great to know
Does anyone know if after Matchmaking will be implemented, will it still be possible to solo run?
I am sure it will be
dont matchmake
yay
People would be mad if they removed solo running
there is no solo running in A3, B1, B2 and D1
all expeditions in all rundowns have been solo'd
did u solo B1?
yeah
do u have footage?
I dont usually record since idk how many attempts itll be, but i do in discord stream
yeah, luck is the tough part
just bring the damn c foam launcher
He has a point
you can never have too many tho
Any tips for duos?
Is kiting still necessary?
Depends
For certain levels yes
Ie. B1 warden scan
Unless you want to waste all your ammo
And tool
And face unnecessary waves
Thanks
Np
You don't ever need to kite duo, cept maybe D1.
B1 isn't nearly demanding enough of resources to warrant it.
Any tips for duos?
Mines, having fun.. I've heard 2 more people is a solid tip
i play in duo and kite pretty much all the alarms where we get a full wave (not softened by our mines (i.e. they ran out already))
idk when there's 20something guys we can't kill all of them at once without letting some through
when they come through, they usually go behind us and that's that
or just aim thrown off by shooters
every successful expedition is ended with probably more than half the map's resources left lying around 
never in my life have i gone for a loot zone
dirty little secret, but: If we're all just going nuts and balls to the wall with hammers, I like to make my ammo 100% on everything before leaving.
OCD got me like.
Well, sometimes my primary is 100%
other times it drops to 50% because I love to gun everyone down at the end.
There can be, only one.
as soon as that timer hits like 85-90 the purge alarm sounds and that's go time.
Anyway, honest question. I have tested this now and I need to know if it's isolated or not.
Is it common for chargers to spawn inside boxes and crates and be stuck there?
Ran C1 last night twice and both times we had a charger group, 3 of them having spawned together, one of them was in the center stuck in a crate, happened twice in a row.
Both times the crate was the one next to the crane; security door leading to 17/20
Happens with da babies too
Haven't seen it with sleepers, but the chargers yes.
Remember: If you shove a charger when he's just about to hit you, he will stagger into warp-factor 9 and disappear.
Could you experts give me any tips for a3 bolt? We got as far as the alarm door with plenty of ammo but then got fucked
The alarm
We got through the waves ez by stacking on the bridge
Yep
So
Swap a sentry for a foam
You want to keep foaming that low door
While your team does the scans
Put mines on it and close every other door
That door next to the alarm door?
no, the door at the bottom
if all doors are closed, the sleepers will default to that door
Good luck
In c1 is there any point to go into the other zones than 18/19/20?
yes, because the HSU isnt always in 20
sometimes it's in the lost IKEA warehouse known as Zone_17
What about z14
Which zone is that
There are 3 sec doors in that room, 2 of which lead to possible HSUS
Oh that big room
That always has a lot of guys and usually a scout or two?
Ya that room has 2 alarms that lead to hsu zones and the one on the very left leads to a resource zone
Is it worth to go to the res zone?
Depends.
I think it's worthwhile, but I don't find the scout or large enemy clusters to be a threat.
I usually do it
It can be annoying if you get two scouts in that zone but it does not happen that much to me
What’s the best primary weapon? I normally use smg
Or if there’s not a best could you describe the situational usefulness of the main ones?
Depends on your playstyle and team composition
If i see 2 bullpuds, 1 smg,ill bring a pistol/rifle/dmr(yes i know eeww)
I love carbine as a kite weapon
It’s a good mix between the smg and a precision weapon
Also its better than smg
Yep
Less ammo and more recoil. But for sure
Also people don’t like the burst guns
But then again. BC sucks
Is hel gun more useful than burst cannon?
I love the fact the almost everybody doesnt like the bc
Situational gun
Hel gun its basically revolver with penetration
You can make it work in a lot of places
Best places where you can use their swaggy feature of penetration. Other than that it's basically flexing when you have better options.
It’s a very good kite weapon
It is, and really fun if you can get them to conga.
As is carbine
But if we talk about super optimal levels then yeh some.maps are better than others for that gun
But I'd rather just take a shotgun.
I usually use pump ye
Isnt that always the case since forever
R1 was iffy
Shotguns were okay but everything was fun as fuck.
But we don’t have a mg
Now we're kinda just stuck with what we got
Both compete
R1 mg> r2
Efficiency wise. The R1 mg is the most efficient gun
mis u
Machine pistol go.brrrrr
Seeing as the pistol looks like it was once a caulking gun of sorts, or maybe the front of torch of some kind
Would wanna see them bring back the Mp to match the style.
Looks a lil' off to me, but could just be how im viewing it.
Make mp great again
ya
Question for B2, the mother, easiest way to take her out?
^
We c foamed her and it only made her mad
Makes sense, i did a full charge
Alright we have 2 C foam grenades, where should we aim for the mother?
the sacks
To C foam her?
good job
We on in 512, what happens when we insert the baby
Same thing as A1
We just beat it
Thanks lol
C1 is a good level
C1 is very fun
can someone join you mid raid?
sweet thanks
Something dev related, is there anyone in the team
Doing reload animations
Would love to know so i dont have high expectations
not sure what you mean by that but updated weapon animations is a thing on the roadmap
they will make them better
Im also still annoyed at the bulpup animation
don't use it 
But it's a new gun
I give them credit for an amazing gun
i love to use it
Just hate to reload it
SMG and assault rifle exist
the weapons we see have probably been there for a while even if we hadn't seen them
seeing how they use weapon parts system
Bulpup is better than assault
The downside of bullpup is the long reload
Better recoil
better fire rate
reliable dmg
Dude i dont use the assault since the DMR and Rifle exist
Like i tried it and just no
AR is quite good, just nobody knows really how to use it
It’s a very good all round weapon. Not to mention high damage
Dmr if im trying to force myself to aim better
The hip fire is ridiculous
I feel like im holding ak in CSGO
I would say run pistol if working on aim, that actually trains you
or rifle
That’s how I did it back in r2
I find the pistol sights not working for me
Rifle is easy to use
if by "use" you mean "shoot", which gun is hard
It hits dead centre unlike a real handgun
2-hit-kills are fine practice
Im all for iron sights dont get me wrong
I really like the Repeater in PUBG even b4 the scope
The what
i think i get your point
Revolver exist so i dont need pistol
same sights more or less
for one thing they look too fat
but the important part is that the shot doesn't land where you expect it to, it lands a bit lower
Yep, great gun tho
I feel like im using Maverick's 1911 in R6 when im using pistol sometimes
iron sights must be a meme in 2050s with all this holo crap we're seeing
The game does take place in the future
Personally I find holo/red dots retarded on pistols irl

Irons are just better
Lads, lets shimmy this to gtfo-chat or general as it's not questions anymore but discussion ;)
Ofc
Does a scout spawn more then 1 wave if it stays alive after it got triggered?
No
^
first time i see complaints about that in gtfo questions
question prompts discussion
If you are asking why you heard it spawn another wave that’s because of spawn cap
alright ok that is weird, then i got a bug some month ago a scout got alerted and we got infinite spawn waves after some time
Discussions should happen in gtfo-chat or general Stormpooper, this channel is meant more so for "question - answer"
in a perfect world yes
in practice, people answer with different views and start discussing
Thats why they are re-directed to the appropriate channel
well anyway not that i have a problem with it, it's just that in over 6 months i've never seen this redirection despite the amount of discussion we get here
That is a fault on our end I believe for not keeping an eye on this channel good enough to make sure it stays true to it's purpose
Will work on it
Do you think we'll see a new feature as big as the infection in R2 for the upcoming R4 ?
depends
Maybe. We will find out
can't wait
On C1 which scan door in zone 13 leads to zone 20
I think the alarm that leads into zone 18?
I think thats one of them but I have not played C1 in a while
crap we just opened 15
oof
You can still do it but it is decently harder
15 leads to zone 17
which can also have the hsu in it
No it cant
Because there is 2 zones and then the error zone
I think the loot zone is 14?
I do not know zones
I certainly dont

I was just using common sense
anyone know the font style for "work together or die together"
what's the name of that ||goopy nest-thingy that makes an screeching sound and pops when you are near it||
ty
spitter officially
"Wall sack" that the pg+13 version of what people actually call it
99% of the actual names people call it are straight up insults at this point 
I've heard someone call it pustules
Oof
Cyst are the one i hear the most
I don't even call it anything anymore
I had more troublr with them on r2d1 than on b4 in my experience
When I see one I just react and say to my teammates to be careful
I just say "watch out for the testicles in the wall "
I type "watch the ceiling"
And then they say "wich one the red or the green one" 😂
I find it hilarious to see people try to interpret what I’m saying
Yes
Me: "clicks flashlight repeatedly*
Other dude: "Why is he doing that"
Other other dude: "oh hes saying theres a scout on the next room"
alerts the scout
flashlight clicking intensifies
Oof. Yes
the other other other dude: wtf?
pulls long range flashlighr
Please ping me if you know the answer to this question, and link me if possible. My question is this: Are these guys going to look for a publisher sometime down the road?
@rough juniper No. They enjoy being their own publisher and owning their content so they can make the game how they want.
@lilac fulcrum How will they continue to fund the game then? While the average player base is not bad, they certainly hope to increase it's average.
Game is funded through sales of the game. As more features are added and we head towards leaving Early Access, more players will purchase the game, and those sales will continue to fund the game.
Ok, thank you for the answers.
me too
more money to put into this game seeing as i already spent 15 on trading cards 
as long as the skins look good i'll buy
i dont really mind if they release some skin pack during the early acces period
its not like they promise something
unlike other studios that promise something and then break that promise
i mean its total opposite with this game
i know im just comparing
becasuse they'are the complete opposite of other companies its what makes me want to support them
publishers aint shit but jips and tricks
@lilac fulcrum What is this emote for? ;D

😉

When there's a Scout in a room which you haven't opened you can usually hear it's footsteps from behind the door. When the footsteps get louder does that mean that it's close to the door or is it just an ambient noise?
pretty sure it's actually closer
the only "ambient noise" of scout steps people reported is sometimes hearing random walking, presumably when scouts spawn or something
Thank you Stormpooper.
either way if you're listening for a scout next to the door and you hear the footsteps, it does indicate it's close
the random are another case
The only part I use this trick at is at ||The Error Alarm in R3C1||
yeah that's one of them, but in general i avoid opening a door that's got a scout right next to it (when i don't know what else is in the room and where)
also used that to blow up a scout behind a bloody door in A2 so it doesn't scream
There's no way to restore a game , right?
To be more precise: There is no way to re-invite your party members after they dropped out due to an internet outage, or is there?
Reason behind my question:
My internet connection just broke up for a minute or two and of course it dropped my whole party (I was the host).
When my connection was back up I was still in the game at the same location and I could just continue the rundown as if nothing happened although of course my whole party was disconnected.
I was still there, starting a security scan which we juste prepared, the waves spawned like they should and so on.
Quite a bummer since we were just past ||the mother|| in R3B2. 😔
@eternal vine It depends.
You can join any game, even if it's in-progress at any point, as long as there's at least one open slot.
However, there is a bug in R1 which may still exist where if host loses connection their lobby is not long accessible to anyone.
if you are steam friends they can find your open lobby or if yuo send them the lobby id code they can use that
Hm, one of them tried to re-join apparently, which didn't work. Maybe if I wasn't the host and disconnected from them I could have re-joined?
that's not a bug - host losing connection breaking the lobby because there isn't host migration
Alright, so the problem was me losing connection as a host.
So if we make someone with a stable connection be the host next time I should be able to re-join if I lose connection mid-game?
yes
Okay cool. That's good to know.
Thanks for the help!
What's the difference between regular alarm and class 3 alarm?
oh k
A "class [numeral]" alarm has [numeral] number of scans (including team scan), so it's basically just telling you the length it is beforehand.
Is it possible to use terminal to find doors to spesific zone
When I don't know door ID
LIST DOOR [Zone] ?
Yes, though the terminal will not show which zone it's in
That's where query kinda comes in, I guess
I've never seen the use of pinging specific doors
Yah, because I'm amateur
For the moment





