#gtfo-related-questions

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oblique dust
fleet fiber
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😫

spice glade
tardy falcon
weary relic
distant ice
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@vital sierra so something was weird in my mind about your 20A/20C strat and how "they never spawned on you", well that's duh cuz 20A and 20C aren't 2 rooms apart, they're connected

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why was that part of the argument in the first place

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i mean it's a working 20 strat but it doesn't have anything to do with the 2 rooms apart rule

restive reef
craggy pier
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Is there a way to avoid the Striker melee atk?

vital sierra
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yes

craggy pier
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Either shoot it Bhop or Slide

vital sierra
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run left or right

fleet fiber
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Unload a full charge of cfoam

restive reef
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Lol if Bhop gets taken out a lot of people are screwed

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Some people have just forgotten stealthing

distant ice
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will rundown-specific weapons still be a thing when customization/progression comes out

weary relic
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I bet so

humble marsh
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@restive reef ppl haven't forgotten how to stealth, b-hopping is just more efficient then crouch walking everywhere

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red-light-green-light isn't a game people forget how to play

spark wolf
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for some reason people can't understand that the only benefit of it is approaching and/or sneaking past enemies faster

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it really doesn't make things easier

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It's already very easy to stealth just about anything

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Any exceptions to that, such as clusters of enemies or giants are still just as much of an issue when b hopping

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It would probably just be really annoying if it got removed for players that have gotten used to it

neon gust
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they could add a new enemy to counter it instead of fixing itWINK WINK WINK WINK

spark wolf
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I wouldn't put it as a high priority

neon gust
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:[

spark wolf
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The reason people want it gone is because people make the game look like a joke when doing it

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But you can say the exact same thing about people walking to stealth

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Which is just what players will switch to

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If stealth gets to the point where it becomes incredibly slow and there's no way to stealth faster

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it would just result in people not even caring about stealth anymore

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and then you've once again missed the point of getting people to stealth slowly

humble marsh
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^^^

restive reef
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I’ve just noticed some people are really reliant on it

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Mainly just a joke tho

flat rock
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I wouldn't say reliant even. It's simply for the fact it's faster.

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Once you get used to playing faster, slowing down can be a drag

minor fractal
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I don't even use it very much because I don't find it versatile enough.

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I just use it to rush single enemies that have nothing in LoS.

restive reef
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Makes sense lol

hazy oak
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What's the point of bhopping? I see people do it from time to time.

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Isn't it just as fast as walking?

shrewd dirge
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Quieter

gilded jolt
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It is just a faster way to get around without making as much noise as walking from what I know

weary relic
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quieter and faster

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makes about the same noise as walking but is at sprint speed

hazy oak
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Is it something that's intentional?

weary relic
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kind of

hazy oak
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I guess sleepers actually pay attention to the footstep sound?

weary relic
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It is but not to the extent it currently works

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its supposed to be a bit louder

hazy oak
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It looks awful lol. Is it kind of a place holder for some other kind of mechanic?

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Or is that really the intent?

weary relic
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well, its not supposed to be a full on be all mechanic

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but a very specialized playstyle, like kiting

hazy oak
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I'm not sure I follow.

weary relic
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itll make more noise in the future, its not supposed to be the main experienced player playstyle

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it is just so op right now for covering long distances very quickly

hazy oak
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I was wondering if they were gonna add some kinds of movements mechanics. I thought that might be one.

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Like sliding.

restive reef
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bhop = sprint without sprint sound

weary relic
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hmm?

restive reef
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jump makes no sprint sound

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fast move no big noise

hazy oak
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I mean, that just sounds like an exploit now. More of an oversight than intentional.

restive reef
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ugandanknuckles no

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but yes

weary relic
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its both

hazy oak
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I guess we'll see in the future, like you said.

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I wouldn't mind if they added some movement tech...

weary relic
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yeye

craggy pier
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It's a nice way to dodge sleepers when in alarm or alert situations

restive reef
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or stealth with no stealth

craggy pier
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But not for stealthing

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Bhopping is the quickest way to stealth as of now

hazy oak
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Yeah, I was wondering about that, too. What is it about jumping repeatedly that makes striker accuracy drop?

restive reef
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they aim for toes

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yum

weary relic
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the shifting of the hitbot

craggy pier
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The tracking of sleepers get fucked up iirc when you Bhop

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And slide

weary relic
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^

hazy oak
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I wonder if that's something they'll buff with strikers, too.

restive reef
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kill all striker 2020

craggy pier
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It kinda nerfed kiting when R3 first released

weary relic
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make strikers worse again'

hazy oak
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Is it something where there's consistent frames where you can't get hit easily?

craggy pier
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When sleepers were quicker

weary relic
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nerfed or bugged?

hazy oak
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Could you do the same at like point blank range?

steep mural
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Is it just me,or the Assault Rifle is bugged, like everytime I reload, there is a 70% chance that my reload only reload my ammo to 29 and not 30

weary relic
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yeah its a bug, and known

steep mural
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dang

gleaming goblet
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is the game playable only at 2

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?

craggy pier
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2 What?

gleaming goblet
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2 players

thorny current
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yes, but it will be alot harder

gleaming goblet
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thx

crude stream
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does anyone know the mechanics of the boss in D1?

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upon opening the door, sometimes it stays asleep, other times it wakes up

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we're really struggling dealing with it

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once the fog is out it feels impossible

restive reef
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well ive found that you can get a good head start on it by starting to shoot and walk through the door before its fully open

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and then just rush it and shoot the nests a lot

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to survive fog, kite babies back past the door that let you into the double scout zone in the first place

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mother will follow, then you can kill her

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Id just try not to let it get to that point in the first place

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just always rush it, dont stay back and give it time to get up and fight you

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(im sure there are better strats that is just my experience with it)

flat rock
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does anyone know the mechanics of the boss in D1?
@crude stream It's always awake to my understanding so don't try to stealth it. It just activates once the door is fully open. You can use a sniper to rail into it before the door fully opens by standing on the door and shooting through the top crack of the door opening. Rush after door opens, kill babies with 1/2 people, have others shoot mother, kill her before she spawns again.

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Always focus babies first. They do the damage to you, not the mother.

humble marsh
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Can confirm, babies hurt

faint patrol
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Pro tip kick the babies šŸ‘¶šŸ»

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Also where is the mother getting the ridiculous amount of biomass needed in order to diarrhea out 15-20 babies

weary relic
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yeetus the feetus

glad copper
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anyone have tips for r3c1

gilded jolt
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Where are you stuck?

weary relic
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yes

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dont die

gilded jolt
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Like it would help to know an exact part that you have troubles with so I can give you tips for that part

spark wolf
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iT'S ALL ABOuT coMmuNicaTIOn

weary relic
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that too

gilded jolt
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No do not talk to teammates ever

glad copper
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lol getting through the foggy area without mass infection

weary relic
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fog repellers

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jumping above the fog

full sundial
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you normally get enough fog repellers to make it through without getting infected

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in Z12 and 10/11

glad copper
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dang we tried QUERY for fog repelers i guess we missed them

weary relic
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normally i have had run where none spawn

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you cant query them

full sundial
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you can't query fog reps

spark wolf
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if you parkour

full sundial
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gotta look around for them, or use terminals to make sure you don't miss any storage containers

spark wolf
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you need 1 fog repeller to avoid reaching 10%

glad copper
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dang alright

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thanks

weary relic
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they did remove the old shelf parkour tho

spark wolf
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the parkour is stupid because they put invisible walls which is horrible design

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yes

weary relic
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yeh, my team didnt believe me so we were all 20 going into scan

glad copper
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alright

full sundial
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if you get 8 fog reps though total uses, try to look around in the fog zone for extra resources

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as long as you aren't trying to speed run lol

spark wolf
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on normal runs you can also sacrifice one person

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to loot in the fog

flat rock
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Yep, it's usually easier too since fogs aren't really entirely common to come across in C1 in most cases

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You get plenty enough disinfect to fully disinfect someone who goes to 85, so it's just a lot faster to pull rooms and clear them outside fog

smoky totem
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Hi guys, i tried R3 solo briefly... what is with the syringes? do they all cause infection which seems to slowly damage health ? are there any other major changes?

vital sierra
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?t syringe

eager jacinthBOT
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Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

weary relic
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One sec. I’ll pm the numbers

smoky totem
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thank yoU! someone told me awhile back but then i literally got COVID lol and havent been online in awhiel

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was it u actually? o.o

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IT WAS THANK YOU

vital sierra
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bless you

weary relic
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ok alpha

high badge
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whens rundown 4 coming

neon gust
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Soonā„¢

weary relic
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ehh, i doubt it

neon gust
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i dont know how to do the TM small

weary relic
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prob gonna be another 1 1/2 months minimum

neon gust
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aah there fixed it

weary relic
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F

digital gate
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so I posted an image in #gtfo-media, what do the tiny red dots mean?

rotund jasper
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Shotgun sentry or Burst sentry?

weary relic
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depends

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for tight coridors, doors use shotgun

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for open rooms, burst

rotund jasper
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Another question, How many shot it takes to kill one enemy with the revolver

distant ice
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one shot to the head

rotund jasper
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how about body?

distant ice
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3 for striker

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you really should always be aiming for the head with revolver

rotund jasper
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Since My PC lags so It was hard to do a headshot

sonic kayak
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Best loadout for "Pressure"?

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particularly sentries/cfoam/mines loadout for the team?

rustic geyser
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Did you reach the new enemy type? Cause spoilers and stuff

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Primary - High RoF (Smg,bullpup,carbibe)
Special - Shotgun

Tool: atleast 1 person c-foam launcher; otherwise sentries are always a good tool to take

native sky
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Any tips for D1? Usually downing during key search or the big 2 level room before deep fog area

faint patrol
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Yeah get people that know wha they’re doing

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I can tell stupid what to do but I can’t fix it or play the game for them

rustic geyser
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@native sky 1-2 people go search for key, 2-3 people guard the entrance to it. For searching key, it usually spawn in the same places, so learn those places. And also take something that can deal with giants if something goes bad... which it will... it always does...

distant ice
native sky
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@native sky 1-2 people go search for key, 2-3 people guard the entrance to it. For searching key, it usually spawn in the same places, so learn those places. And also take something that can deal with giants if something goes bad... which it will... it always does...
@rustic geyser usually we do 2 search 2 defend. ā…“-½ of the time, it'll spawn inside the search area rather than the outside and they get overwhelmed. We go in to clear and help them up. Either we succeed and make it to the big area or we down during key

rustic geyser
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hmm we did 2-2 as well but usually when the rooms got triggered we would re-group near the entrance or A room of the keycard zone, after that same plan again. I suggested 3 guard and 1 going in cause I think it might make the chances of enemies spawning in that area much lesser but not guaranteed about it.

flat rock
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I see no reason to not have everyone go into the zone to get key. The enemies are bound to spawn inside the zone and wake shit up anyways, so having the team present to assist in defense is very helpful.

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Regardless of whether there's one person inside or not they will more often than not spawn inside the zone you opened, there are more rooms for them to spawn in within the key zone.

toxic arch
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@weary relic did u mean the target frame rate thingie? because ive put it at 68 but my game is anywhere between 72 and 100+ fps depending on which direction im looking at

spark wolf
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having vsync enabled will override the target framerate

storm prairie
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Vsync is a demon

digital gate
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Just a few questions relating to scouts:

  1. When do they go invincible?
  2. What is the best way to hammer / rush and shotgun them?
  3. Do they stand or crouch when shooting their feelers?
fleet fiber
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3 is easy. If you’re host they always go down but if you are client it varies.

swift reef
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when they first shoot their feelers they usually bend over shortly after

fleet fiber
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They don’t bend over sometimes on non-host

swift reef
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  1. they go invincible when you either bump into them, hit them but not kill them, or when another sleeper alerts the room
fleet fiber
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  1. They go invincible when alerted. Gunfire and running into them will instantly alert and put them into their invincible state. Hitting a feeler gives them about 1.5 seconds before the signal reaches their head so if you’re fast you can dispatch them without getting their wave
digital gate
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I've touched a tendril once and they went invincible

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instantly

fleet fiber
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  1. Sniper/hel rifle will dispatch them with a headshot
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But will alert the room

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Pump Shotgun works only up close

swift reef
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  1. you can also use c-foam if you want, but it's kind of a waste
fleet fiber
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Yea^

swift reef
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hammer is usually the best option if you can be agile in the room

digital gate
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I tried to use the hammer but failed because of the incident with the tendrils I mentioned before

swift reef
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hel/sniper is good for when you can't move that much and if the scout is in a place like the fog

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You have to hit them while they're walking around

digital gate
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oh

swift reef
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ideally you want to be standing up or have the highground

fleet fiber
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Clear an area of sleepers when the scout is away so you can move freely when it comes. Full charge hammer to the head is nice and is easier to hit if you are standing and they are walking towards you. Try to stay around corners so you can get closer than feelers would usually let you

fallen tide
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you can close the gap between you and the scout when the tendrils are out and going from cover to cover

swift reef
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don't go for a hammer swing if the scout has an elevated position

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sometimes the scout can tell that you're going to hammer him and will change paths or put out its tendrils, so you want to keep some distance and be agile

craggy pier
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Just a few questions relating to scouts:

  1. When do they go invincible?
  2. What is the best way to hammer / rush and shotgun them?
  3. Do they stand or crouch when shooting their feelers?
  1. Is when you touch the feelers and not kill it after roughly one second, or you touched it's body (sounds weird ngl)
  2. The best way to hammer a scout is when it's waking towards you, Shooting it with a shotgun to the head also works as long as its dead center to the head nearly point blank
  3. They can do 1 of each, you just want to be observant when trying to hammer it as you might miss
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Fk that's a big message

digital gate
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so should I charge hammer while the tendrils are retracting then run up and hammer or wait for them to fully retract?

fleet fiber
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Don’t sprint

craggy pier
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You can kill the scout even when it's feelers are out

fleet fiber
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While they retract is fine

swift reef
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it's safer to do it while it's walking, just be prepared for unexpected movement

craggy pier
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You can do the sprint aggravated way to kill a scout to force it's feelers out

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Or if you shine your light long enough on it, it will also force the feelers out

digital gate
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do they have a cooldown on tendrils or no?

swift reef
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no

fleet fiber
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Nope. But they are periodic unless interrupted

craggy pier
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No, you can force the feelers out by sprinting towards it or shine your flashlight on it for long enough

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Only sprint towards it if you know there's no other sleepers that can detect you sprinting

digital gate
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well, thanks for the info guys

silent hound
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What's the most ammo-efficient gun?

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Seems to be combat shotgun for specials, but the only two primaries I've used a lot have been the carbine and bullpup.

swift reef
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SMG has a lot of ammo, maybe the pistol but I could be wrong.

distant ice
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Smg and revolver

warm spruce
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The revolver is great if you land headshots
And the smg has a high ammo count

The pump shotgun is also great for specials and has a higher dmg output (per shot) i think

silent hound
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I just like the fast reload and spammability of the combat shotty

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plus it seems to stun stuff to help teammates

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I like the carbine a lot, and it seems like it might be somewhat more ammo-efficient than the SMG

distant ice
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Fast reload GWseremePeepoThink

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More ammo-efficient GWseremePeepoThink

silent hound
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Faster than the other shotgun, I mean. I didn't like the revolver much.

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And it really seems like the carbine does so much more damage per shot that I end up using less ammo to kill the same stuff.

distant ice
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it ain't faster than semi shotty either

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and the carbine needs at least 2 bursts, automatically wasting more ammo than smg needs to kill

silent hound
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So the combat shotty is more ammo efficient, and especially if you're not getting 100% headshots the carbine and smg are close.

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Well, more ammo efficient for what I use it for, killing big groups of melee boys.

distant ice
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yes, as for smg vs carbine, subjective so whatever

elder talon
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any tips for a solo run of R3A1?

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i got smashed by the rng gods but i wanna know if theres a good way to prepare

weary relic
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Foam or mines, actually take it slow, and I like running carbine and revolver

spark wolf
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a good way to get better is by blaming yourself instead of rng

distant ice
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yes, be better at waiting for that damn scan line to travel around the room, then one of the 4-split fuckin' does it again

spark wolf
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better at waiting or better at avoiding damage?

distant ice
elder talon
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well i mean i didnt blame myself for that last round cuz i got one of those huge shooters that cant go down in one hit

distant ice
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during stealth? pushovers, just leave them for last

weary relic
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And an IIX does wonders for every enemy type

elder talon
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well i got a little bit further

weary relic
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Are you trying for the 255 scan?

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Or where

elder talon
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i got to the first alarm door and then got killed after getting flanked

weary relic
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Ahh. So with me I kite back to spawn room after looping the scan 251 room

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Loop around the tree exhibit things, good for cornering preventing you from taking hits

flat rock
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You shouldn't need to kite the first alarm at all really. 4 mines, 3 outside the room and one on door, and your guns should do the work you need them to do to get scans done in time to prevent a second wave.

elder talon
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what do you mean by kite?

weary relic
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I mean post scan. But running mines you don’t need to

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I switch between foam and mines

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@elder talon basically training them like bo zombies

elder talon
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bo zombies?

flat rock
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Running the enemies around the map is kiting

elder talon
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oh

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ive never played black ops

neon gust
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cod waw zombies

weary relic
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^ as been stated

fallen tide
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question : r3c1 tips plox

weary relic
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Oof

fallen tide
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maybe u guys can elaborate about the error door

weary relic
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What bout it

gilded jolt
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When I did that we just set up all most of the tools we had outside the room that led into the error door then we all went in shot the scout as quick as we could and then killed the alerted chargers, I ran and pinged the hsu and then we just did the scan and ran back

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I put mines along the path back

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This was zone 20 btw

weary relic
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Solo I think he means

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Or not. I guess I’m still thinking about an earlier convo

gilded jolt
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I could not do that solo

weary relic
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Oof. I haven’t been doing it solo. But I’ve not been playing R3 much

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I hop on every once in a while

unreal epoch
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can you c foam doors again once it's clawed off a first time?

jolly zealot
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Yes it's sometimes a good idea to have one guy c-foam over and over the same door to gain time

unreal epoch
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thanks!

swift plover
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@unreal epoch it's also good to c-foam right before the foam breaks, because it actually takes less c-foam from your launcher to reinforce a door that still has foam than it does to fully reinforce a door that has no c-foam at all

snow helm
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Hey folks, not sure if this is the right channel in the discord but have any of you had issues with scans not showing up in proper locations. We're chalking it up as a net issue on our side, but everytime one of us hosts the lobby, we keep having issues with a handful of specific doors generate scans in the wrong location. We first noticed this on the security door leading to 432 in R3A3 , but it seems to have popped up again on the door to 396 in R3D1.

spice glade
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@snow helm

Yes, it's a sync issue. Never experienced it myself but I've see a few people touch the topic in #gtfo-technical-support

snow helm
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Thank you, I'll see if I can find a solution or a work around posted in there.

elder talon
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are scouts invincible when they detect you and start the alert process?

neon gust
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yep

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once they turn blue there invulnerable

elder talon
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can you still kill them when they're retracting their tentacles?

neon gust
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cant comment on that

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they retract there tentacles way to quick to go into invulnerable phase

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i dont believe so

elder talon
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cool

neon gust
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if you shoot him the second he touches you, you can kill him

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but once he retracts its ggg

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like when you see the feeler turning red

random locust
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Like 1 second between detect and invuln

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So if u quicc

elder talon
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cool

spark wolf
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you can kill while it's retracting

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after it makes the whip sound there's still a tiny time frame left

stuck ether
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so is there a reason sone people have colored names at the end of a mission

lilac fulcrum
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They are changing their name color in a way they shouldn't

jovial wharf
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I am innocent of this crime don't arrest me :3:

gilded jolt
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Bad

neon gust
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you have commited a crime againt gtfo

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die you criminal sleeper?

gilded jolt
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Not me

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I am innocent

restive reef
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i am guilty of the crime sadcat

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please dont arrest me

craggy pier
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doesn't say anywhere you're not allowed to do it though?

gilded jolt
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Well the devs dont like people doing it but it does not say that it is against the rules or anything

restive reef
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ye

neon gust
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i mean we are still on EA they dont really want us to do anything to the game really

fleet fiber
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Who is going to be powony woods

restive reef
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we dont know yet

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trying to convince a buddy atm

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but next rundown we are starting a new group other than POwOny defaultshooter

weary relic
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no

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refused

restive reef
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Carry me in E2 yes

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rundown 67

gilded jolt
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why

left yacht
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Anyone have trouble with there mouse lagging when they launch the game? I set the max render queue frame to 0 and it helped a bit, but there’s still a good amount of lag, any ideas what I could do?

distant ice
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Lower graphics, vsync off

swift plover
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C-foam question, does a c-foamed sleeper stay foamed for the duration of the run? Or do they eventually break loose

shrewd dirge
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7 seconds roughly

warm spruce
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Do sleepers poop ? Scout i mean they are humans after all

swift plover
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Yes.

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Also do shooters use their own flesh as projectiles? My friend pointed out that kiting their projectiles produces an audible "woosh" sound, implying that the little balls of light are physical objects (possibly the bulbs on their heads)

weary relic
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Maybe, that sound is good for dodging projectiles coming from behind you

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*non visual dodging is a skill not even a lot of experienced players use/ do effectively

naive hamlet
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|| Anyone know the exact amount of shots it takes to kill a tumor on the mother? ||

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Spoiler cause later stage

minor fractal
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@naive hamlet What weapon?

naive hamlet
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Combat

minor fractal
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||Pretty sure it's 3-4 shots.||

naive hamlet
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Ty

lusty bramble
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where exactly is the one-shot hitbox for the sniper on giant sleepers?

gilded jolt
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I think the back of their head

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On the occiput(I might have spelled it wrong)

flat rock
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where exactly is the one-shot hitbox for the sniper on giant sleepers?
@lusty bramble Shooting back of head with sniper will kill anything in one shot outside of mother

minor fractal
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@lusty bramble Head hitbox. The back is not a hitbox, it's based on whether or not the game considers you to be behind an enemy.

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So try to be somewhere behind the titan.

lusty bramble
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the hitbox seems to be a bit inconsistent, would definitely have more luck client-side with game "position-recognition"

flat rock
#

Dunno, I must be lucky then. I've never had anything I am standing behind not die in one shot

minor fractal
#

Back damage might also not be a full 180 degrees, it's not clear how wide the cone is.

lusty bramble
#

the back damage multiplier seems to be the crux for consistency

swift plover
#

Do shooters generally have a higher detection range than strikers? I noticed that a shooter could be glowing across the room and still might get detected by a sleeper dying

faint patrol
#

No, glowing sleepers are just significantly more alert. You have to time your swings just right and do flashlight ā€œsyncingā€ to guarantee a safer kill

south hound
#

We've also seen a few of those detections that are outside radius. Chalked them up to bugs.

minor fractal
#

Should be 12.5m for all sleepers ^^

south hound
#

We're a two man team normally, what's frustrating is the random allocations that require 3 or 4 person tandem to successfully stealth kill. Mostly we try to leave those groups for last and stealth kill 2, then shoot the others.

gilded jolt
#

You can take out 4 with two people

#

Kill 2 and then each take out the other 2

south hound
#

yeah, the timing's a little tough, but we've done that a couple of times

gilded jolt
#

If you get especially unlucky you may need to take out more

#

Like dont you just love it when you get a group of 7 solo lol

south hound
#

when we get a room that's overloaded with 3-4 sleeper groups we try to kite them to a choke point with a turrent

gilded jolt
#

Eh in a situation like that just try to kill as many as you can before alerting

south hound
#

but we're just getting started. I think we've played about 8-10 hours. still loving the challenge

#

agree. We've had some unfortunate spawns in R3A1 in the room that leads to 252/253 where there were 3 groups of 3, and a big striker with a sleeper next to it and no yellow syringes... sometimes the RNG gods are cruel.

minor fractal
south hound
#

cool, thanks

minor fractal
#

Solo there should be barely anything you can't deal with, but duo you can definitely clear everything.

#

Also note that if you wake up an enemy in a double kill, killing it will not annoy sleepers.

south hound
#

I've seen some solo speed runs that do incredible stuff with melee

#

@minor fractal that article's fantastic. thanks for that.

minor fractal
#

Np, and thank you.

restive reef
#

hey guys do you know what they did here? and why is this place so big?

untold latch
#

Good question

restive reef
#

yeah, what do u think they did here? this place is biiig?

#

dauda

untold latch
#

yes

#

it is indeed big

digital gate
#

Do scouts get alerted faster if you touch tendrils when they aren't fully extended?

gilded jolt
#

well I think it would take less time for the tentacles to retract therefore alerting faster

weary relic
#

^

#

It should take less time

spice glade
#

Yes, it takes less time. Or else killing scouts would be easier than it already is

minor fractal
#

What letter is the terminal room in z17?

weary relic
#

z17B I think

jolly zealot
flat rock
#

17D is terminal @minor fractal

weary relic
#

hmm, i dont know names

flat rock
#

I just know D cause HSU can spawn in there with terminal

fleet fiber
#

What does bonk bonk role mean?

#

Only mods seem to have it

#

And rigrag has [bonk] and [bonk bonk] role

distant ice
#

i only know it's a role that has something to do with mods, pre-mod role or something

#

idk what the difference between the two is

lilac fulcrum
#

they are mod related roles.

fleet fiber
#

Bonk though? šŸ˜‚

lilac fulcrum
#

yes

minor fractal
#

Sweet, thanks guys.

#

I apparently never updated the area letters for 17 or 20 on my scout listings.

young pagoda
#

ok, so people who aren't moderators can't get the bonk or bonk bonk role? upsetting

true vigil
#

Is there anywhere in the discord channel that explains how to change your username color in the GTFO lobby?

craggy pier
#

You really shouldn't do that, it might cause some problems

true vigil
#

Oh, didn't know it wasn't permitted, thought it was a perk or somethjing.

craggy pier
#

It's a steam name thing

true vigil
#

Ah thanks

#

Love your vid btw xD

#

no homo

craggy pier
#

Thanks

true vigil
#

but sorta..? idk lol

vague wind
#

How the hell are you supposed to beat R2B2

#

R3B2*

digital gate
#

c-foam mother

#

get resources

minor fractal
#

@vague wind Where are you dying?

vague wind
#

We’re just confused on what to do exactly. Do you just gotta preserve fog repellers? Or is there a way to diminish the fog?

#

@minor fractal

minor fractal
#

So you're dying in 509?

#

There is a fog turbine in 507

#

You need it.

#

"LIST FOG" should allow you to find it on terminal.

#

@vague wind Is that what you needed?

full fog
#

for B2, for the alarm door with the mother, will it alert the enemies in zone 511?

#

we stealthed around the scout in there

minor fractal
#

Alarms do not directly aggro anything.

full fog
#

you're right

minor fractal
#

You do have to worry about enemies screaming in those rooms, though.

full fog
#

i should've asked if the enemies will spawn in zone 511

minor fractal
#

It's usually not an issue if you don't have anyone where they spawn.

#

They can, yes.

#

Where is scout?

#

B or C?

full fog
#

B

minor fractal
#

There is a risk of it, then.

#

What weapons do you have?

#

I assume hammer stealth isn't an option?

#

Special weapons specifically.

#

The majority of special weapons can kill a scout with the right range, orientation, and target.

swift plover
#

Guys what is the best strat for the thing in B2

#

pre-512 alarm?

minor fractal
#

C-foam it and then kill it before it can do anything.

swift plover
#

I see I see

digital gate
#

combat shotgun is really good

minor fractal
#

Use guns, special weapons have much higher DPS than main weapons.

swift plover
#

I heard it takes two fully charged foams tho

minor fractal
#

Pump shotgun is the best option.

swift plover
#

And it runs like hell after it wakes up

minor fractal
#

You only need one if you aim properly, pretty sure.

#

But two doesn't matter

#

C-foam is silent.

swift plover
#

That’s good

#

Wait so if you c-foam a monster while in sneak mode it doesn’t alert other sleepers?

minor fractal
#

It doesn't alert that sleeper or anything nearby.

#

They don't care unless they take damage.

swift plover
#

Epic

#

Thanks

minor fractal
#

It won't run like hell unless it finishes spawning @swift plover

#

You can have 1-2 people, preferably with combat shotguns, kill the babies as they spawn.

#

The other people can just do damage.

rotund jasper
#

Guys If Im trying to solo A1 what is the best loadout

minor fractal
#

Run weapons you can kill a lot with. Mine deployer or c-foam launcher is recommended.

rotund jasper
#

thanks

shrewd dirge
#

ive gotten pretty good at longbombing a scout with the cfoam launcher with the exact amount of c-foam

rotund jasper
#

K

shrewd dirge
#

k

minor fractal
#

kk

hazy oak
#

@shrewd dirge I would honestly love to see someone who has perfect control over cfoam recoil and can have seizure in the exact perfect way to get every glob to have the same trajectory.

#

@shrewd dirge Please tell me that's what you mean.

weary relic
#

Prob single/ 2 hits

#

Instead of a full charge

shrewd dirge
#

The lower the charge the lower the spread

#

You can start charging again immediately after firing

#

So, charge to 3 clicks, then to two clicks

#

3 foam is all thats required for a scout, no foam seizure required

#

All fairly accurate at 45*

#

Worth stating, that a full charge is only really ever worth being used an a contested door

#

Or for covering floor

#

Any extra foam shot at an enemy is generally wasted

#

Interestingly enough, i think if you're frame perfect, you can foam a door with 9 foam, rather than 10

weary relic
#

^

#

yes, you can with single hits one a single spot on door

vital sierra
#

remember this

#

with 9 foam in 1 spot

shrewd dirge
#

Oh, is that how that worked? Cool, wheres best to put it?

vital sierra
#

there is a bug that make the enemies slurp up all the foam and break door instantly

#

so beware of where you shoot the foam

shrewd dirge
#

Ive had it where a reinforced door break instantly

vital sierra
#

that's why i said beware

weary relic
#

^

shrewd dirge
#

Why does it occur?

weary relic
#

i would rather do the 10, clips thru the door i think

shrewd dirge
#

Desync on foam?

vital sierra
#

the big foam gu clip through the door

#

no

#

it's worked as intended

#

until it called a bug

#

they sucked the giant foam through the wall because it clipped through door

#

so if you want it to not occur

#

foam the top layer

shrewd dirge
#

G2k, ill aim high.

lavish reef
#

Which weapons can single shot a scout in the head other than the sniper and the hel rifle?

minor fractal
#

Almost every special weapon can kill a scout.

#

Anywhere: Sniper and burst cannon (4 chest or 2 back or 2 head or 1 occiput)
Back or head: Shotgun
Head: HEL Rifle
Occiput (head from behind): Revolver, HEL gun, and combat shotgun (4 pellets minimum)

#

Combat shotgun is finicky but possible. Get the first shot with all pellets to head and no damage dropoff, and hold down so that you fire a second shot in time.

#

As long as two pellets hit on second shot, it dies.

lavish reef
#

Ok thanks

fair mauve
#

I didnt know Hel gun can 1 shot scout. Never tested it

#

That's unexpected and cool

distant ice
#

Occiput

fair mauve
#

Yeah I saw. I just didnt think it could, it shows much I didnt use hel gun

distant ice
#

I forget the multipliers on scouts but i think if a weapon can oneshot headshot a striker it can oneshot occiput a scout

#

Or maybe there's a tiny gap

minor fractal
#

No, because scout doesn't have exactly 2x health.

#

40 striker 84 scout.

#

40 damage w/ 3x vs 42 damage w/ 3x

distant ice
#

Right

#

I wonder if we'll see a weapon that goes in that gap

#

Some sort of heavy rifle special

minor fractal
#

[13.4, 14) is the range.

#

DMR is very close.

distant ice
#

Probably as close as any primary will be

minor fractal
#

Technically [13 + 1/3, 14)

warm spruce
#

I tried to oneshot a scout with the combat shotgun

#

Turns out the weapons have friendly fire on

#

Because i died a little inside when it didnt work out F_

minor fractal
#

?

warm spruce
#

I shot the back of the head with a combat shotgun

#

The hit marker showed alot of pellets hit, but the twat still went blue and we had to kill a wave

minor fractal
#

You need at least 4 pellets assuming no damage dropoff

humble marsh
#

w the combat shotgun or the pump? because I know the scout takes 2 combat shotgun shots to the head to kill and the pump takes 1 head/body assuming all pellets hit

flat rock
#

Combat can't OKO scout with one shell iirc

pliant herald
#

I think the combat is 2 shots, even to the back of the head

weary relic
#

^

vital sierra
#

back of head

#

2 shots

#

combat

minor fractal
#

Combat can OKO

#

One shot

#

I've done it twice

weary relic
#

uh hu

humble marsh
#

Ill have to see it for myself then lol

shrewd dirge
#

ive also 1shot to back of head of scout

vital sierra
#

it could 1 shot scout

#

but kinda rng-ish

#

when the spread don't hit the scout

#

that's why i put 2 shots just in case

toxic fog
#

can you kill the scout with multiple shots before it screams?

#

i had no idea

craggy pier
#

There's a brief time window before he turns invulnerable

fluid osprey
#

^

#

You can double tap a scout at the back of the head with the DMR to kill it

#

If you didn't kill a scout with a melee swing, theres an extremely small time lapse where someone else can come in and hit the scout with another melee hit

#

before it goes invulnerable

#

But shooting it with most weapons require you to land consistent staggering blows else it stops the stun chain and results in a scout scream

restive reef
#

Hey do they have toilets in the complex

#

like i havent seen a single one

keen junco
#

That’s what the big hole you drop down is for šŸ™ƒ

chilly kelp
#

Aight folks, we are three manning A3 and we are having a hell of a time. What would be the equipment ya'll recommend cauE we are doing 3x shotgun sentrys

gilded jolt
#

1 shotgun sentry, 1 burst sentry, 1 mine deployer, and 1 cfoam launcher

#

Thats waht I usually use if I go that level

neon gust
#

bring a hel gun

full sundial
#

I'd recommend a mine deployer and two shotgun sentries, but a c foam launcher works too instead of the mine deployer

#

the main thing is how you use them, all the tools can be effective

weary relic
#

id say mine, foam, and 1 burst if 3 manning

#

@ionic nexus says 3 bio

digital gate
#

What flashlight range does the burst cannon have?

toxic fog
#

I’m pretty sure all the tools use the backpack flashlight

#

Could be wrong

distant ice
#

bc is not a tool

toxic fog
#

Oh I read that as burst sentry my b

distant ice
#

it's a .5, probably 12.5, cba to check and i never use it anyway

toxic fog
#

What do those numbers mean

#

Is that the flashlight range or something

distant ice
#

meters

wispy plume
#

Melee flashlight range is 11.0 meters

minor fractal
#

@chilly kelp I would run 1 c-foam 2 burst.

#

Should make it fairly easy.

#

Use 1 burst for waves 1-2

#

2 burst for waves 3-6

#

Make sure to use guns as much as possible when titan waves spawn, as burst sentries will waste tons of ammo killing them while most special weapons annihilate titans.

#

Your c-foam launcher can keep the middle door sealed for the alarm as long as possible.

#

And mines on the other side of that door (you find tons of consumables) can annihilate them after you're ready.

distant ice
#

I wonder if we'll ever get a more unexplored type of environment, like digsite but it's mostly caves or something natural-ish (or not natural, but native to the infection origin)

#

or otherwise a disfigured part of the complex, like the walls are covered with that stuff from charger zones' ceilings

regal tinsel
#

It'll be called crater probably

restive reef
#

i want to solo D1, any tips ugandanknuckles

vital sierra
#

don't die

#

šŸ˜‰

restive reef
#

thanks for the info ā¤ļø

#

ez D1 now

weary relic
#

@vital sierra have you solo'd it yet?

restive reef
#

is there any videos

vital sierra
#

no

restive reef
#

hey i just soloed D1, any tips on how to solo E45

wanton arch
#

just shove every enemy

neon gust
#

hope you get key in 389

gilded jolt
#

We got the key in 390 ten times in a row the other day

faint patrol
#

Have you just tried not getting the key in 390

young pagoda
#

or, here me out here, kindly ask to get the key in 389, if it's in 390, scream at the gods

neon gust
#

imagine not restarting lobby

faint patrol
#

That’s for cowards

#

As much as a like watching the elevator fall every 30 seconds of gameplay

narrow wraith
#

Do we have any vague idea of when r4 releases?

lilac fulcrum
#

No date yet. Devs are still on vacation

shrewd dirge
#

will we see a performance bump with the engine update?

lilac fulcrum
#

Some may see some improvement but too early to say definitively

faint patrol
#

Play at 720p like a chad

dreamy sapphire
#

yo quick question

#

when your kiting for an alarm (solo) should you be looping around the whole map or just like in a small loop, eg around the room

faint patrol
#

Bugged enemy speed makes kiting kind of impossible right now cause enemies are as fast as you

dreamy sapphire
#

okay i was thinking that, but like brute forcing an alarm solo is a lil too hard for me

spark wolf
#

depends on the map

#

avoid open areas

#

the current ai has different fuck ups

#

they can't take sharp turns

#

jump over railings and stuff

#

still as effective as it's always been

ivory pendant
#

is it possible to survive alarmed doors with a duo team and yes how

gilded jolt
#

Yes you can do them solo

ivory pendant
#

but man they keep swarming

gilded jolt
#

The first one on A1

#

?

flat rock
#

What alarm are you trying to do duo?

ivory pendant
#

in liek the first expedition of this rundown there are 2 alarmed doors and in a very closed off room so hard to place turrets

#

im very new to the game

#

started off with a friend yesterday

gilded jolt
#

Well c foam the door and place mines in certain positions that would kill the most enemies

craggy pier
#

Ah zone 252 and 253 alarm room

ivory pendant
#

yes

#

Well c foam the door and place mines in certain positions that would kill the most enemies
@gilded jolt ah okay

flat rock
#

The game always scales to four players, even when there are not four present. So that will be part of your issue since you're inexperienced.

ivory pendant
#

what would be recommended as loadout

#

ye i noticed that

#

very ahrd with team below 4 in loud situations

craggy pier
#

Any gun you're comfortable with

ivory pendant
#

hm

craggy pier
#

Tools on the other hand is very situational

ivory pendant
#

its that the gunplay feels bit off so aiming was a bit harder than other games

flat rock
#

C-foam reinforces doors if you shoot it on the door directly, which helps. The mines if placed horizontal with the ground across a door frame on the side you defend from will help blow enemies up when they come through.

#

Weapons themselves are really quite interchangeable with whatever you find comfortable to use. There are weapons better than the rest for certain things, but generally speaking there is no end all be all for weapons

craggy pier
#

The crosshair when using ADS actually fire in the direction you're firing at, and the only thing keeping you from hitting sleepers is recoil

ivory pendant
#

ye exactly

#

gotta change around in sensitivity a bit

#

hmm

#

c foam was nice to have indeed but for 2 bit too much

distant ice
#

gunplay was a big downgrade for me coming from kf/kf2, had to put in a lot of effort to get somewhat used to it

#

still don't like personally

ivory pendant
#

kf?

craggy pier
#

Killing floor

flat rock
#

Killing floor

ivory pendant
#

oooh

#

killing floor was good ye

#

hmm

#

just gotta get used to it a bit i think

#

but man

#

we had 5 runs till we found out that sleepers awake when u move while they glow

#

lmao

craggy pier
#

Thats...

#

Interesting...

ivory pendant
#

ikr

#

so we failed stealthing the whole time and just went loud

#

but damn loud is unforgiving

#

then we finally were able to stealth and then the alarmed doors

#

jesus

craggy pier
#

You're making the game harder on yourself going loud with guns when you can go in hammers blazing

#

Even in alarm situations

ivory pendant
#

man

#

is that really a thing

#

cuz i saw one vid

#

and they deadass went hammering every one while hopping and strafing

#

and i was like bruv really

craggy pier
#

Yeah that's how you know you put time in the game learning tactics and stuff

ivory pendant
#

oh wow

craggy pier
#

Not even talent just time and practice makes you better at everything

ivory pendant
#

ye true

#

wait

craggy pier
#

Ye?

ivory pendant
#

speedrunning

#

do a lot of people do it

craggy pier
#

Yeah

#

Just learn how to slide or bhop

#

You'll get better at avoiding damage

ivory pendant
#

ah ye

#

cuz that was like biggest thing

#

you lose health so fast in loud

#

and the sleepers are fucking tanks bro

#

really is a gamne to get used to

craggy pier
#

Try to play in a full squad, and take all the advice you get from others with a grain of salt until you've tested it out

#

When alerting rooms only use your hammer

#

Is the best advice I got playing

ivory pendant
#

ah okay

#

will try all things out

#

thx bro

craggy pier
#

And if you're at a loss ask here

rotund jasper
#

@ivory pendant play more, learn more. you'll have your playstyle if you play long enough

craggy pier
#

Haven't played at my full potential cause my pc is bad

#

F

#

And still trying to find my playstyle

rotund jasper
#

@craggy pier my pc sucks too

craggy pier
#

Mood

ivory pendant
#

honestly same kek

#

gpu broke while ago so got cheap replacement from friend

#

gtx 750 ti lmao

#

i just played r3a1 solo to test the dodging and

#

it went bit better

#

bit still hard

#

died in the alarm room again

iron cave
#

-Are there any more levels going to be added to this rundown?
-When is the next rundown starting?

distant ice
#

no and no announced date

#

seeing how the whole july was set for vacation, i doubt we'll get R4 in summer

plain spire
#

wish they went on vacation on a longer rundown tbh

warm spruce
#

People would still finish it in a week and ask for more

#

Let them relax, they deserve it

weary relic
#

*mandated by state law to take vaca

shrewd dirge
#

Scouts.
They often change their route when you opened a door to the room, but will they revert their path if you reclose the door?

distant ice
#

You can take a bio and play around with it but i haven't really noticed this

#

Never paid attention to it

supple skiff
#

Scout pathing seems semi random, as in they have a specific route they are allowed to take, but they will change direction on a coin flip most times

#

So really if you are patient enough they will walk back up to the spot you saw them at before opening the door, what closing the door will do is that they won't send out feelers until you open the door again

#

Can speed up their route a bit

keen junco
#

It’s my understanding that in the future the Devs plan to add weapon customization, ie: Instead of having a normal pistol and machine pistol you can change out parts on the base pistol design to customize it more to your liking. Or is the plan for the devs to make it so that the weapons will be more customizable on their end to make weapons for each run down more unique?
I’ve seen the system talked about in interviews but maybe someone here can clarify that for me?

distant ice
#

you'll be able to change the weapons yourselves to some extent

#

i think i've seen them say we'll get a part of the system they use to make guns

supple skiff
#

I'm going off mainly what I heard in interviews and dev answers, but it does seem weapon parts will be a thing

#

What I don't know, is when they mentioned "permanent upgrades", if these will just be say upgrading a base gun stat with no cosmetic change

#

So there may be a combination of both

keen junco
#

Yea this is all the same of what I’ve heard I just wanted to double check. I don’t expect it to be like Tarkovs level of weapon customization but it would cool to change out the Stock, Sight, Barrel and Mag type

supple skiff
#

I imagine that will be more or less the idea

#

Different sights

distant ice
#

looking forward to removing sights overall kek

supple skiff
#

Maybe even the choice of what flashlight is on the gun

distant ice
#

will we get laser sights though

supple skiff
#

With the way hipfire bloom works I'm not sure if it will add anything

#

But

#

If say a laser sight is a tighter bloom, that could be for instance a "permanent upgrade"

#

There were some concept art of guns like the Bullpup that have some different grips and overall looks, so it's likely it will be something along those lines

#

The concept picture shows the Bullpup with the AR mag for instance, which is a drum mag

#

Currently AR has a 30 round Drum and Bullpup has a 40 round I assume quadstack in a way? Or at least some form of multistack but it looks a fair bit like a normal stick mag so

#

May also be that later on mags will be interchangeable among similar weapons, and that drum will have a bigger bullet count in the future and counts as an upgrade

keen junco
#

Excellent; now I get to make a very long winded game suggestion that may get downvoted into oblivion šŸ˜‚

supple skiff
#

Won't know until you try right?

distant ice
#

you can say it here first to fish for reactions

keen junco
#

Basically writing out a system for the guns that would basically include how adding a stock to a pistol (or other gun) would make it more stable and reduce recoil when firing but would increase the time to ads and increase bloom on hip fire.
Add a system for different barrel lengths where the shorter barrel does less damage over distance but decreases ADS time, medium barrel for medium ads medium bullet drop off, and long barrel for larger reduction on ads time but further the bullet drop off is much further off.
Probably also include a system for how more weapon mods would decrease your movement speed but going in with a lighter load of weapons would increase your movement speed stuff like that

distant ice
#

basically some preemptive balance ideas

#

i'd say we need to see what it looks like when it comes out first

supple skiff
#

Ideally this would perhaps be better to suggest once we see what they want to do for weapon upgrades

#

Yeah

#

Because for all we know these may all be points already in consideration

#

They do want to let us play around with upgrades before 1.0, so it should be not too far in the future

keen junco
#

That’s fair tbh

lilac fulcrum
#

I would recommend waiting until we can reveal more information on how the weapon customization system would work

distant ice
#

kek

restive reef
#

weapon customization is just going to lead to me making dmrs

#

just different dmrs

distant ice
#

full-auto piercing bullets drum mag sniper scope

#

if we can make abominations it'll be such a meme

distant ice
#

some prime examples of why it's sometimes good to ask in chats before making suggestions

supple skiff
#

I imagine each weapon platform (DMR, SMG, AR etc.) will likely have a certain limitation to what can be modified, but still

#

I do believe there will be room to tailor a weapon as your ultimate tool of destruction

#

I wouldn't mind getting the option to decide how many shots are in a burst on the Carabine

#

4 feels like a lot at times

craggy pier
#

I've been more accustomed to 3 shot bursts myself

supple skiff
#

I only dabbled in the weapons of R2 so I only really tried them out briefly before R3 happened

#

But the Burst Rifle was indeed real nice

#

It's why the Carabine caught my interest

distant ice
#

the 3-shot burst damage was almost exactly the same as carbine 4-burst

supple skiff
#

Carabine does seem to share the same or similar platform as the SMG, so the extra burst and mag size offsets the lower damage

#

The extra ammo is also nice

distant ice
#

honestly i'm not quite sure how carbine is supposed to be better than burst rifle was

#

in what way

#

cuz it seems to have absolutely nothing over rifle

supple skiff
#

I don't know, I actually don't know if it's better

#

What I did hear was that the ammo refill gives a better ammo to kill ratio

#

So perhaps that's the strong point, efficient refills

distant ice
#

2 bursts vs 2 bursts

#

8.33 kills vs 8.75

craggy pier
#

Idk why the 4 shot burst of the carbine feels odd

distant ice
#

nothing really changes

supple skiff
#

I mean one number is already higher so something does change

#

The question would be more so if it has any direct impact while playing

distant ice
#

it's a perfect world number and it's not an extra kill so insignificant

#

also note that rifle has better range

supple skiff
#

And 4 shot probably feels weird because let's face it, most burst modes on guns are usually a 2 or 3 burst

#

So it is a little unconventional

#

Burst Cannon at 5 is also peculiar

lilac fulcrum
#

a new weapon doesn't necessarily need to be better, just different stuff (allowing the devs to play around with their weapon customization tool, and give us fresh stuff instead of same weapon choices)

distant ice
#

yes but it seems like a downgrade in all aspects

supple skiff
#

I wouldn't say that

#

I've found it holds up pretty well even against a bullpup

craggy pier
#

Carbine?

supple skiff
#

Yes

distant ice
#

talking carbine vs br here

supple skiff
#

Oh

#

Well we don't really have it this rundown so I wouldn't know

#

Hard to compare what isn't there anymore properly

distant ice
#

we still have the on-paper stats

craggy pier
#

I'd rather fire 3 shots with the smg rather than 4 with carbine

supple skiff
#

And realistically, even in the future, it may change where it's strong based on expedition layouts

#

Like the HEL guns

#

If expeditions have long hallways levels then longer range guns will be more comfortable and effective

#

A CQC map layout would favour shorter range options

#

Carabine likely falls into short-mid VS the BR's mid-long(?)

distant ice
#

br and carbine are both burst fire modes with rifle being better at range

#

what advantage does carbine get at short range

supple skiff
#

Larger mag

#

The extra quantity over quality of fire may also provide some better crowd control in smaller spaces

distant ice
#

10 bursts vs 9 bursts

supple skiff
#

Still an advantage in a way, a quick reload too

distant ice
#

br had an absurdly fast reload iirc

craggy pier
#

Especially when you know when to cancel the animation

supple skiff
#

Obviously right now with fixed weapons to play with some may shine a bit more than others, but that's why I imagine weapon mods will amend the differences somewhat

distant ice
#

true point

supple skiff
#

As it is currently though the available weapons for the most part all feel viable

distant ice
#

but that's more an SMG vs AR debate i'd guess

supple skiff
#

Carabine definitely seems to be more on the SMG side of things, so maybe indeed

distant ice
#

i assume the firing modes will merge into one weapon

#

that's why i say SMG vs AR

#

gotta see what they'll do with AR when head bug gets fixed cuz things aren't looking too good for it right now (if it stays as-is with heads fixed)

fleet fiber
#

Idk about br but carbine also has power in the shots. A burst is enough to stagger even hybrids (it may take a few for those)

distant ice
#

already said, the damage of one burst is almost the same

fleet fiber
#

Is stagger based entirely on damage?

distant ice
#

damage and limb destruction

fleet fiber
#

Hm

distant ice
#

ludvig said they'll separate it next rundown

fleet fiber
#

Separate note

#

My team is about to start c1. Is it harder than r2c1?

minor fractal
#

Subjective.

distant ice
#

i think i'd say yes

#

at the very least it's buggier than r2c1 GWcorbinTopKek

minor fractal
#

They are a similar difficulty.

fleet fiber
#

Lots of scouts I know that. Atleast it isn’t objectively harder

distant ice
#

scout spawns might be easier this rundown? r2c1 had multi-scout rooms more often

#

what's the right word

#

r3c1 is unstable(?), you might only have to go through 1 scout per zone you cover, you might see a room with 3 scouts in it

#

or apparently someone said you can have 4

weary relic
#

Or 5 in z13H in one of my run thrus

distant ice
#

5 in a room?

weary relic
#

Have heard of 6, tho I’ve never had it

#

Yeah

distant ice
#

i'd like to see that in a video

weary relic
#

It was day 1 so it could have been fixed

#

Had 4 plenty of times

minor fractal
#

R2 had a lot of scout-heavy zones, but R3 doesn't really have that.

#

I think multi-scouts are about as common in zones with similar setups between R2 and R3, though.

#

A2 has the potential for multi-scouts but it's rare since scouts are uncommon, B1 has the potential for multi-scouts and actually gets them every once and a while since zones have few areas, C1 has the potential for multi-scouts but only often gets them in 13 since that's where the most scouts spawn in one zone, and D1 has a fairly high chance of a multi-scout since there are always two scouts in a zone with only two areas.

distant ice
#

I don't remember a heavily populated room with more than 2 scouts in r2

#

Here 13 can have pretty much spawn cap in sleepers and multiscouts on top of that

#

Having one with 5-6 is jfc

#

Waiting for that r4 map that's got no alarms and multiscouts in every zone

restive reef
#

we need the holy scout map

#

scouts only

#

put r2b2 to shame

digital gate
#

yes

#

r3d50

restive reef
#

R4E2

#

scout epic level

#

but it will not exist sniff

fair mauve
#

Scoutzilla please

rotund jasper
#

imagine the size of the horde it'll call

crystal shell
#

how do you deal with the big guys in the starter room in R3A2?

distant ice
#

get to the 2nd zone first, clear it out after

#

honestly you can do what you want there's enough resources to recover

crystal shell
#

I assume they will be alarmed if all the generators are online?

distant ice
#

not by the alarm but yes

crystal shell
#

Ahh ok, thx

sharp epoch
#

can you ban hackers in this game?

craggy pier
#

Nope

distant ice
#

votekick will come with matchmaking

craggy pier
#

You can only report them for now

distant ice
#

for now you record evidence and send it to mod contact

craggy pier
#

DM @uneven gulch and if you have evidence it also helps

sharp epoch
#

i just quit the match because it makes me sick

#

i forgot to record it

vital sierra
#

it made everyone sick tbh

#

there is no reward for the game

#

and beating the game with cheat are just

#

bland

rotund jasper
#

Does rundown 3 have shadows?

#

I haven't found one

sturdy dew
#

no

rotund jasper
#

ok

thorny current
#

Well, They are invisible after all šŸ˜‹

gilded jolt
#

Yes I had a cheater tonight too but they left before I could record them so I do not have any evidence

craggy pier
#

I had one screenshot

keen solar
#

Send it to Mod šŸ˜„

craggy pier
#

Already did, while we're clearing rooms even

keen solar
#

Cool.

weary burrow
#

Does taking less than 4 people effect spawn rates or game mechanics in any way?

keen solar
#

Well, I mean I saw a streamer who used cheat on Twitch once lol

gilded jolt
#

@weary burrow No the game does not change to accommodate how many people you have

#

If you have 2 people you will still get the same amount of enemies that there would be with 4 people

weary burrow
#

Ah ok thanks. We had such an easy time one run with only 2 vs our normal group of 4 I was curious if there was a game reason for it.

supple skiff
#

It is a bit easier to sneak around when there is less of you, however security alarms are easier with 4 people

#

4 people also mean more tools you can bring, and of course more firepower

weary burrow
#

Yeah we got one blood door down but we couldn't handle the second one on r3a2

supple skiff
#

Resource spawns also don't really change with player numbers, but their location and number of charges seem to be RNG

#

Well, semi RNG, there are usually specific sectors where they are made to spawn, but the location in the sector changes

spark wolf
#

the location changes

#

and they could be split

wispy plume
#

Wish I had some cheaters in my lobbies

keen solar
#

Probably have kicked most of them out of this server. Don't think you'll see any at the moment

distant ice
#

kek yeah right

#

there's always more

keen solar
#

Well, as long as the company exists, cheat will always be around.

gilded jolt
#

Nah the cheater we had came in had infinite ammo and super fast speed but then died during an alarm and quit lol

distant ice
#

bruh

gilded jolt
#

They did not even have god mode

#

they just died during an alarm

#

Idk they just said the thing they were using did not have god mode

#

They put the website they were using in chat but I do not remember it

lilac fulcrum
#

The devs are aware and it's something they are working on

#

let's avoid trying to spread it any further. if you come across someone playing unfairly, DM any evidence to @uneven gulch and our team will look into it.

gilded jolt
#

Ye I wish they did not leave so fast cause I was about to record them

distant ice
#

enforces spyware
GWmythiFeelsBadMan šŸ‘‰ 🚪

last helm
#

New to the game. Been having a blast doing it with 3 people but struggle to finish the alarm at 254>255 with just the 3 of us, we can usually clear the first 2 waves of sec scan without issue but the 3rd gets us overwhelmed. Any tips on loadouts/etc?

distant ice
#

mine deployer, foam launcher and a sentry

#

and it's a cakewalk

last helm
#

All just stacked on that door from 254_A?

#

Haven't used the mine launcher yet so I'll give it a try

distant ice
#

sentries stand outside the door pointing into it to kill sleepers banging on it, mines usually go both before and after to thin out the waves

#

foam goes straight on the door to reinforce it

last helm
#

You know, I'm too smoothbrained to have thought about shoving a sentry outside the door haha

#

Thanks for the tips!

#

Oh sorry, one other question. do the HEL rifle and Konig rifle have different sound radius'? Or is the konig just largely better for outranging sleepers regardless

distant ice
#

heck is konig rifle

last helm
#

Koning* sorry

distant ice
#

anyway all weapons have the same aggro range afaik

last helm
#

The PR11

#

ahh thanks

distant ice
#

i assume that's the assault rifle

last helm
#

Nah the sniper

distant ice
#

oh

#

we don't usually call them by actual names

last helm
#

Fair call haha

supple skiff
#

All guns have the same sound radius yes, even though some definitely sound quieter than others

karmic totem
#

So let me get this right all of the guns except for the assault rifle and combat shotgun are junk

supple skiff
#

Not really I wouldn't say

#

Depends on the situation

#

Some people swear by the pistol for instance

vital sierra
#

combat shotgun can 1 shot striker if you aim right

keen solar
#

I hate assault rifle lol

vital sierra
#

AR is not that good

#

so everyone just use smg

#

or carbine

#

most damage auto primary

karmic totem
#

not enough ammo

vital sierra
#

but too slow and have not much of ammo

#

exactly

#

some will like AR

#

for different reason

supple skiff
#

I dunno, I found that as it does get more reserve ammo than AR it's not too limiting even with the 4 round burst, for the carabine

vital sierra
#

but i would say they can't control fast rpm weapon

karmic totem
#

when I'm getting eaten by fucking monsters (pretty much the only time I use guns) I need something reliable

supple skiff
#

If you can aim, even a pistol is reliable

keen solar
#

Pistol is great after the update, yeah

karmic totem
#

I might as well throw string beans at them

supple skiff
#

Revolver is a pretty ammo efficient small monster killer too but it gives up big boi killing potential

distant ice
#

i forget how good the pistol buff was

#

range is still garbo

#

hipfire is nice but eh

vital sierra
#

you need about 10 headshot to kill a giant with revolver

distant ice
#

it's okay but gotta wait for R4

supple skiff
#

Yes, it's why I mentioned the revolver not being great on big bois

#

But if you want a bit more range than a combat shotty and are on small boi clear it can be nice

#

Will depend on what the expedition is of course

keen solar
#

I mean, at the end, it’s pistol. I don’t think it has a good range in real life either

supple skiff
#

Pistol and revolver are likely to be some of the "starting" weapons when we get gear progression anyway

keen solar
#

I’m gonna sleep. It’s 3 am lol

supple skiff
#

Sounds like a plan

distant ice
#

i don't think we'll unlock new weapons in gear progression

supple skiff
#

I think we may

distant ice
#

or direct upgrades anyway

#

besides

#

once head bug is fixed pistol+revolver is the most ammo efficient setup

supple skiff
#

There will always be a base level of gear but I wouldn't be surprised if other weapon options are found in levels or as a reward

#

Doesn't mean the sniper will be locked on an E level but it could be a B or C unlock

mortal haven
#

Hey guys, me and my crew are struggling a bit with R3B1 and wondering if you guys had any tips for it

supple skiff
#

Which part are you having trouble with?

mortal haven
#

It's mostly the big spooky door, we can typically survive it but it always runs us out of resources. We never have any trouble with the terminals or the doors to them but that apex door gets us every time

karmic totem
#

I want to petition the removal of pistol/revolver on the grounds that it would too unrealistic for a man to hunt genetic freaks with a little peashooter, or I would like to petition auditory and visual hallucinations for people that use them

keen solar
#

Wrong set up

supple skiff
#

Pistols usually fire a bigger round than an AR mind you

#

Just shorter range

karmic totem
#

whats the caliber

#

of the pistol

supple skiff
#

If it's 9mm it's already more than an AR's 5.56mm