#gtfo-related-questions

1 messages · Page 488 of 1

white blade
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Or a throwing knife

weary relic
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heavier than sledge

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ye

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better looking too

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Y

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ye

white blade
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Did you take that picture personally Warden?

weary relic
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OOF

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dmr user

white blade
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Ok that's good

tardy falcon
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its wardens face reveal?

weary relic
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ye

tardy falcon
white blade
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The one where the gerbil is you know....POV

weary relic
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it his stream camera

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I can smell a DMR/BC main from a mile away

white blade
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What are the colors here

weary relic
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YES

white blade
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Yellow and orange

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🤦🏻‍♂️

weary relic
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Y

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E

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S

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orange is a ambassador

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yellow is a server booster

white blade
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What color is admin or foundee

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Founder*

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I guess that would be the devs?

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K

weary relic
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pink is devs

white blade
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Cuz they new

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That would be way too much work I guess with all the heads here

weary relic
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oof

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and dmr/bc users like @craggy pier white

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YES

white blade
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You two....

weary relic
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yes

white blade
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Thx for answering my questions I'll ttys I'm sure

weary relic
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np

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unlike warden ill give new players good info

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ye

white blade
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I just want to be able to highlight enemies but not use the tracker

weary relic
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cant

white blade
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Well duhhh

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I want to but know I can't

weary relic
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once you learn the spawns its not great

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for R3

white blade
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I would help to solo things 100x

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Hey Warden

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No

weary relic
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^ he gets the meme of you

astral parrot
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Hi, Im a new member of the server and im highly considering buying gtfo, im here to ask a few questions. Would anyone know if a GTX 1060 6GB i7 2600 running at 3.6ghz and 8GB of DDR3 1333mhz ram would run GTFO. Im buying a new pc soon Im just really keen on this game and not sure if my system would run it.

weary relic
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hmm, should on lower settings

astral parrot
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60fps? ish

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Because in a couple months im getting an i7 8700k 2060 16gb 3200mhz but im super keen on trying out gtfo now

weary relic
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prob, i run it capped at 144 becouse of my moniter with a 2060 and 16gb

astral parrot
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is it a well optimized game @weary relic ?

weary relic
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id say yeah, but im not the oldest pc player

white blade
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@astral parrot I'm brand new. Buy the game.

weary relic
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^

tardy falcon
astral parrot
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okay. thats fine, just wanted to check up on any people

white blade
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I like it enough where I would upgrade my PC to play it if I had to

astral parrot
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I know @tardy falcon but i was checking in to see with anyone

white blade
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There are probably benchmarks online you can find

tardy falcon
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alrighty thats fine. just wanted to tag it in case c:

astral parrot
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all goods thanks guys 😊

weary relic
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np

vital sierra
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what happened?

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let me get my drugs

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?t syringe

eager jacinthBOT
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Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

weary relic
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bruh

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most basic ass answer

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also

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DMR

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SUCKS

random locust
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^^^

restive reef
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hey @astral parrot ive got lower specs and the game runs super smooth for me, you should be more than good

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also yeah, dmr is bad

vital sierra
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i would love to see dmr buff

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so everyone would shut up about it when it killed half of the wave

thorny current
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I can still kill half a wave with it. The DMR is fine as it is. It does not need a buff.

jagged basin
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DMR as a primary just doesn't work if you don't have a full auto secondary or you're playing with full auto team mates

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But even then why use the DMR when you can run HEL Rifle or Sniper for single target elimination

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IMO it doesn't fit on a fundamental level in the current game state

slate raven
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how to play??????

thorny current
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I duoed with the DMR and HEL Rifle C1 so.... like I said it is fine as it is.

  1. Why should I use sniper? The Sniper has a competely different job than rev or DMR. Is kinda a waste of bullets sniping shooters or strikers with it.
  2. HEL Rifle is fun and works better with that argument.
  3. You can do alot with the DMR and I simply like that weapon.
slate raven
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im new but should i play solo???

thorny current
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I dont really get those discussions for this game anyways. Use what you want. Only tier which kinda forces you to use certain weapons is E1 tbh.

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Other than that have fun in using what you want

jagged basin
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Yeah I'm just giving my opinion, use it all you want, I won't knock someone for using it if I see them in a lobby

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I just dislike it

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¯_(ツ)_/¯

distant ice
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comparing primaries to secondaries GWsetmyxPeepoWeird

slate raven
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should i play solo???????????????????????????

thorny current
jagged basin
thorny current
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you can pay soo to get a feel

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but it is to hard for someone new

slate raven
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thats what i heard

jagged basin
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Solo is possible, but I'd says it's almost impossible for someone completely new to the game to solo a level

vital sierra
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if the dmr get buff

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i'm gonna laugh my ass out when people telling dev to nerf it

astral parrot
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thanks @restive reef

honest flax
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Can someone explain how to do the terminals in A3?

dense ether
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So for the terminal in question (the one you are prompted to find), you open it
Type LOGS press enter
List of logs appear
Type READ name_of_log (usually it is reactor_ver_something) + press enter
A verification password appears (4 letters capslock)
Take the password to the main terminal in the reactor room
Type REACTOR_VERIFY password + press enter

honest flax
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Ah, thank you! @dense ether

dense ether
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No worries. Hope this helped 🙂

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No

craggy pier
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No

distant ice
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Yesn't

random locust
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yeah nah

dreamy dew
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how to inviting friends into lobby?

distant ice
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if they're your steam friends and you're all online, they'll see you hosting a lobby

dreamy dew
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alright, thanks sir

swift reef
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Is C1 possible to solo?

lilac fulcrum
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all have been solo'd

spark wolf
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my video on it is processing KoronePeekSmile

swift reef
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what's your youtube?

spark wolf
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It's connected to my discord profile

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👀

rain python
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1000 views on your a3 solo oooo

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When’s the big check coming from YouTube

white blade
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in the lfg beginners channel i see people sending a link for the discord chat channel they are in along with a long number. what is the long number? steam friend code?

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sorry but im not quite understanding. i want to make a post in the beginners-lfg; i dont know what that number defines/characterizes?

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and ty warden

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where do i get that number to start hosting my own rundown?

vital sierra
white blade
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@vital sierra ty

vital sierra
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👍

swift reef
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Is it possible to disable the full HUD?

flat rock
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In settings yes, it involves changed HUD Opacity

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You'll still have a gun up, so you'll need to switch to and from a weapon to remove it from view to get a full screenshot

willow brook
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Can U find syringe in non lab environments?

steel valley
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no

willow brook
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I thought so

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Some guy told me he found one in r3a2

plucky kelp
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Henlo

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are the servers down?

neon gust
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steam server goes on maintenance every tueday

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so probably

wispy flower
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any news on when the next rundown might release?

unkempt junco
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How many shots does it take to kill a sleeper/shooter with a AR

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both headshots and body

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compared to bullpup rifle

random locust
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well bullpup does 3.4 dmg where AR does 3.5 but still takes 12 front, 4 face, 6 back shots to kill for strikers, shooters take 18 front, 4 face, 6 back

fleet fiber
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Then it must have more ammo or better accuracy

random locust
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BP has less recoil, higher fire rate, larger clip, slower reload

vital sierra
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the only down side of BP are the reload

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the rest are op

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same amount of ammo as smg

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shoot faster than smg

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hipfire accuracy is more accurate than smg

fervent glade
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Im trying to join afirend and ive never played but there is no clipboard button for us to share id

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or more so, join with an ID

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whats happening?

lilac fulcrum
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The lobby host just clicks the button to copy id to clipboard, then does "control + v" to paste into a text box to send to yo

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Then you copy that id and at the rundown screen (not your own lobby) there is a button for you to join. #how-to-matchmake

fervent glade
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Neither me or my friend have a rundown

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I mean

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A clipboard option in rundown

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I've looked at the screenshots... we're missing a button

lilac fulcrum
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Whoever is host, did they click an expedition to create a lobby

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the lobby is where you select a loadout

fervent glade
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Yes... I've done that

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And if your joining

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Then what?

lilac fulcrum
fervent glade
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That's the button I'm missing, the red one... But in the rundown

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I see the discord button, and a "about the rundown"

lilac fulcrum
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can you send a screenshot

fervent glade
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I don't have permission to attach files here, mind if I pm?

lilac fulcrum
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sure

rotund jasper
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Can I ask? which one's better, Auto or Pump shotgun

distant ice
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combat gets more kills when you're efficient, pump is a better all-rounder and panic button

vital sierra
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use pump if you're really bad at aiming

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or too good to aim

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1 click = 1 small enemy kill

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2 click at the right position = 1 giant kill

minor fractal
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They serve different players

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Both are good multi-purpose specials, since they can each mow down hordes and they have the damage to knock out titans easily.

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The pump shotgun can kill enemies very quickly but with a higher ammo expenditure, making it easy to use to clean out hordes. Against titans, first shot will usually stagger, allowing you to easily avoid taking damage.

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The combat shotgun requires enemies be very close to you, and requires high accuracy to wield, but the weapon has a lot of ammo to kill with. It's just as good as pump for killing titans, but you'll need to use more of a clip to do it and it's harder to get off an initial stagger to avoid damage. It's all-around hard to use, but can be very rewarding with practice.

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@rotund jasper I would try them both out in different situations to decide on which one you think will better serve you.

vital ermine
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Does anybody here know which font GTFO uses?

worldly bronze
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if I wanna sneak up to a sleeper and bash them can I crouch without stopping all the way up to their face and melee or do I need to do increments of stepping to get up to them

distant ice
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they don't react to crouchwalking until you're in their proximity bubble but they just wake up naturally every some seconds

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if you're looking at a lone dude, a much faster way to approach is sprinthopping

worldly bronze
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yeah easier to just get em out the way faster since theres less risk

minor fractal
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If enemies aren't detecting you, you should move as much as possible without stopping.

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If you're doing standing movement, start moving when all enemies are in a dormant state and learn the timing for when you should stop to a void alerts (~2 seconds will send them into a heartbeat).

craggy charm
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is there a best main weapon or is it personal preference?

fleet fiber
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Yes

minor fractal
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Different main weapons have different pros and cons.

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You should evaluate your performance and ammo expenditure with different main weapons and determine what you believe would be the best option.

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Main Damage per Ammo use:
Assault Rifle: 175
Bullpup Rifle: 180.2
DMR: 184.8
Rifle: 193.6
Pistol: 198
SMG: 203
(R2) Machine Pistol: 216
Carbine: 220.8
(R2) Burst Rifle: 246.4

Main Striker Kills per Ammo use:
DMR: 7
Carbine: 8.75
(R2) Burst Rifle: 9
Pistol: 10
Rifle: 11
Assault Rifle: 12.5
Bullpup Rifle: 13.25
SMG: 14
(R2) Machine Pistol: 15

high storm
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What are strikers?

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are they the common infected?

wise thicket
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ya

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the have the split face

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They will be found on almost every level

high storm
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oh ok

flat rock
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Strikers = melee bois \ shooters = ranged gurls

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heh

random locust
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Wait theres a level without strikers?

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Damn

flat rock
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What about R1A3 though? 🤔

noble sierra
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I remember R1B2 is a level w/o strikers.

neon gust
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my bad i read that r2b2 lel

craggy pier
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R1B2 was hell

vital sierra
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🤔 we didn't have any "leaks" level name this rundown huh

weary relic
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well, till the alarm waves came there were none

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still mostly none tho

ionic nexus
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R1b2 had strikers thonking

weary relic
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ye

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nothing

narrow wraith
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R1b2 had no strikers for sleeper spawns, alarm doors were normal

flat rock
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I remember R1B2 is a level w/o strikers.
@noble sierra It was sleeper wise, but alarms still spawned them

weary relic
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^

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yes

ionic nexus
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They had strikers down the hall that went into the fog thonking

weary relic
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did it

noble sierra
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Oh yeah, there are still strikers spawned during the alarm.

ionic nexus
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And the split alarm door room

weary relic
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I know during alarms for sure

flat rock
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I'll have to watch through an old video of it then

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I remember nothing sleeping but shooters though

weary relic
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ye

ionic nexus
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There were a lot of them yea. But still strikers existed

weary relic
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i remember that too

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sleeping*

ionic nexus
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Big strikers were in the supply room too

noble sierra
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I remember only big strikers sleeping, no regular strikers sleeping. I could be wrong and there's difficult to check now.

ionic nexus
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I’ve done that mission multiple times duping it

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Duo’ing it they’re there but few

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They also spawned past the first alarm with The scout

fervent glade
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So, how do you join someone's game via clipboard, if on the rundown you don't have the clipboard button?

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There's only 2 big buttons, but no 3rd "join ---- by clipboard" that I see in other peoples images

shrewd dirge
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if you dont have the clipboard button you:
have an expired lobby code
dont have a code in clipboard
@fervent glade

fervent glade
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Ohhh? it can recognize when you have a code copied?

shrewd dirge
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yes.

fervent glade
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that solves many issues

craggy pier
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what do the green and red syringes do?

shrewd dirge
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?t syringe

eager jacinthBOT
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Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

rotund jasper
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The burst cannon is for big guys?

ionic nexus
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yea

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does 24%dmg each shot, on friendly fire atleast. from what i heard

rotund jasper
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Okey, so it was a bad Idea to take a burst cannon to R3A3

gilded jolt
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There is not a lot of big guys until the later waves in A3

ionic nexus
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yea, it doesnt have much ammo

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pump is good heavy hitter

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ive never used it aside from using it twice. does it have good wave clear aside the high dps?

fleet fiber
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(Source: #gtfo-media) The scout left the room. That’s never happened to me before. Is that possible, but just rare or a bug?

ionic nexus
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probably bug

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was walking sideways

rotund jasper
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Burst cannon needs Charge-up, it is perfect to take out big boys. But the ammo is very low so... not great for clearing hordes

ionic nexus
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how many audio terminals are there btw

swift reef
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can you decipher the audio terminals?

ionic nexus
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it plays audio if you read the logs

swift reef
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I've only seen them in A1 and C1

ionic nexus
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same, i dont know if theres some that are audio but the dont play the static?

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only 2?

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damn

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okay thought i walked past some

orchid owl
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Every level made in gtfo has been solo-d correct?

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Like, all of rundown 1, 2, and 3?

ionic nexus
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i think so

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plant is god

orchid owl
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Who's plant?

ionic nexus
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bug tester

orchid owl
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Ah.

ionic nexus
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hes under NDA so none of his videos are available, i dont know about previous rundowns.

flat rock
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Plant has solo'd every level to my understanding. The man is insane

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His videos falling under NDA to my understanding only applies if he is on a non-live patch though

vital sierra
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he already do R1B2 melee only

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you can watch that

humble marsh
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Has anyone heard of a scout moving into diffrent rooms like in the clip posted in media?

ionic nexus
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No

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Might be pathing bug

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But there’s always a chance it’s just rare

flat rock
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But no one ever mentioning it previous to now?

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And if it was mentioned before, I can't find anything about it

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Not online or in the discord

ionic nexus
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Probs bug

distant ice
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not might be, it is a bug

flat rock
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Again, how could it have not happened until now though

distant ice
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it failed to exit the sideskip animation

flat rock
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Scouts side step near doors often, how has the supposed bug not happened before

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at least been reported before

humble marsh
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It usually sidesteps that far tho

ionic nexus
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Might have been due to the sleeper being on the stairs and it want to go down

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So it probably tried going around it and bugged out

flat rock
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But wouldn't it just stop the sidestep animation and walk forward? Or change the angle of the sidestep?

distant ice
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again, it failed to exit the animation

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not happening before is just astronomical odds of that happening, i couldn't even imagine what can cause it

flat rock
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It didn't fail though

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It did stop the animation and continued to walk a little further forward before tentacles came out

humble marsh
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if it failed it would have sidestepped all the way to the wall

flat rock
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Either way, I want D0c's explanation of it

humble marsh
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same

distant ice
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i'm not sure what explanation you expect from him

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probably has never seen it before either

humble marsh
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I mean if d0c hasnt seen it, no one has

flat rock
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We waited 10 minutes for the other one, which took over the same path as the one that left the room, to do the same thing and it didn't

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It also did side step frequently similarly to the previous one that had left room

distant ice
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the sideskip animation isn't random afaik so it makes sense that they'd do it at the same spot

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but normally it'd be hard to tell that something went wrong

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if it didn't just happen to go out of the room because of a bug, you probably wouldn't have recorded and reported either

flat rock
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I would agree with that, I do see them consistently do skip in the same spots

vital sierra
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doc is not here tho

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so

flat rock
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I mean

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He does wake up

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🙂

humble marsh
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he will be in a few hours tho lol

shrewd dirge
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Sleepers

flat rock
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Don't wake them

humble marsh
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Or we'll be in deep shit

flat rock
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thank you

humble marsh
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Id kill for an acurate explaniation of this clip

distant ice
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it's possible they couldn't explain even if they wanted to cuz it'd be telling how some of the game mechanics work

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this is a long shot but as i said earlier it doesn't seem that sideskipping is random and one of the patterns is near a corner perpendicular to where they want to go

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what if it picked the wrong corner for it

flat rock
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It's possible, but it's some insane shit

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I'm still freaking about it happening, if that wasn't obvious enough already, and it's been a few hours since it happened lol

distant ice
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mhm

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on a side-note that looked like a pretty dangerous way to kill

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could've got screwed over by it turning suddenly or hands blocking

flat rock
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🙂

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I live on the edge

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We were hammer only trio for C1

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But yes, I barely hit occiput

humble marsh
#

also the alert wouldnt have alerted the previous room it was in

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shouldnt have at least

flat rock
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I couldn't see head placement, but I knew it's head was upright, so I just aimed towards head and ran around the corner lol

coarse cobalt
#

How do i find my lobby ID?

half raptor
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There is an option to the right of the screen in the lobby that allows you to copy it

distant ice
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it's a big red "coppy lobby id to clipboard" button

coarse cobalt
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oh noice

flat rock
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If you're in a match already you can find it by hitting Esc and there will be the large red button present as well

tiny oak
#

hi, i guess we cant play this game without having a mic ?

distant ice
#

you can it's just harder

rotund jasper
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Are we gonna get a permanent LMG Becos those are horde melters

tiny oak
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@distant ice but as the matchmaking is right now, i guess nobody will accept me in their group no ? 😕

ionic nexus
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There plenty of people who play without mic

craggy pier
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Me being one of them from time to time

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Some really skilled players don't play with a mic

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Unlike me who is not skilled at all

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Haha

ionic nexus
weary relic
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It’s more like as a beginner it’s preferable to have a mic. But with more skill you and the team can coordinate without saying a word

rotund jasper
#

How do I defeat a hybrid in R3A3

vital sierra
#

you blast it with bullet

craggy pier
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Sniper or pump shotty to the head

dense ether
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High mines or aim at it's head with a sniper

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Or close by shotgun

craggy pier
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To prevent it from shooting a lot fire at it

rotund jasper
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Yeah, I know but It's coming with tons of strikers and shooters

ionic nexus
#

Hide behind cover

dense ether
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High placed mines should help 🙂

craggy pier
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^

ionic nexus
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Poke out when they’re barrage is done

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You can deal with the strikers while hiding

rotund jasper
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@dense ether thanks a lot, I'll try. Last round my whole team was using a sentry

dense ether
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My PC it highly depends on your defense strategy. If you use the catwalk/stairway to defend what NyUw says can be really helpful

craggy pier
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4 sentries?

dense ether
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In other positions it might be difficult to hide and shoot 🙂

rotund jasper
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@craggy pier yes

craggy pier
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As far as I know you don't need more than 2 sentries

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I could be wrong

dense ether
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You can always switch at least one sentry with a mine deployer or a c-foam launcher

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You can even do it with one burst on the catwalk if the rest of the team has decent aim

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But in the end it depends on what defense strategy you use. Different spot different kits I suppose

craggy pier
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Also placing mines high so it only explodes when giants or hybrids go through them helps in killing those types of enemies

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Just as mid said

minor fractal
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It's not usually recommended, though. Mines tend to be at maximum efficiency when they're damaging multiple enemies, while sentries tend to perform best against single targets.

dense ether
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Yeah Ray is right as well

minor prawn
#

Okay I want to ask, how good is the foam launcher thing at slowing down enemies? I can land shots pretty reliably on sleepers but I tend to get overrun really quickly and was wondering if it might help me out

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good to know, appreciated

desert mortar
#

So I'm new here and noticed players will say LFG NA or whatever but they add A1, A2, B1 ect. what do those mean?

flat rock
#

Those are the level they are trying to do

desert mortar
#

oooo that makes sense

flat rock
#

Instead of calling them by their full name, like "Resuscitation" for A1 they just call it A1

desert mortar
#

aight cool. Thanks! demon slayer slaps btw

flat rock
#

It does indeed. Have a good time playing ✌️

desert mortar
#

🤙

keen junco
#

Is there any plans on the Devs side of things to remedy the issue of light not passing the threshold of doors?

lilac fulcrum
#

it's a bug that they'd like to get fixed, I just can't promise when it'll happen

keen junco
#

That’s fair

weary relic
#

Yeah, its been really annoying this R

distant ice
#

Personally bothered me the most in r1

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But maybe that's just because I'm used to it by now

weary relic
#

maybe yeah

distant ice
#

Getting used to bugs is some messed up shit

vapid jetty
#

games early access 🤷‍♀️

smoky vale
#

If i take a friend which hasnt finished A3 into b2 and we finish b2, will he have to complete B2 again once he finishes A3?

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ok so he wont need to complete it again to do C1?

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thank you

naive hamlet
#

can i get some tips for beating b1 please?

distant ice
#

do all 3 doors before opening any GWjiangPepeThumb

shrewd dirge
#

Warden door first, dont open alarm doors untill all done

distant ice
#

the warden door will be your average every day alarm while for the others you can just use a foam guy to keep everything out

shrewd dirge
#

Open all side doors if you wish to preserve them

#

Kill scout/clear siderooms so they dont get dragged in

#

Long range weapons are poor on that map

naive hamlet
#

ty

vital terrace
#

I have a question, me and the boys are kinda new to the game. And we are wondering if u can stop the scout with the c-foam grenade

#

or can u only do it with the launcher?

distant ice
#

both work but nade is really inefficient

vital terrace
#

well we just have some big issues clearing the scouts tho but going with the c-foam launcher feels really weird sometimes

neon gust
#

this is a really good guide with a lot of information, but you can just skip a lot of it a find what you need on it

#

you can kill it without cfoam, you just need a little bit of patience to bonk him

weary relic
#

Well, you can wait till you are close to the nearest feelers and sprint through and Bonk him too

distant ice
#

and die cuz there were other sleepers nearby

vital terrace
#

ok the reddit thing is actually really helpfull

distant ice
#

wow how did i write that word

vital terrace
#

tbh we mostly just run over a room if we see a scout. Cuz we mostly just fking it if we don't take the risk to kill the scout

weary relic
#

Ehh. I’d rather alert room and kill the scout. I can deal with the rest just fine

#

This rundown is pretty easy to kill scouts

distant ice
#

i meant that the scout can go invulnerable to you alerting nearby sleepers even before they scream

weary relic
#

Just bhop. Deals with most of that issue

#

Most alerts a newer person walks in the room and alerts surrounding sleepers after I tell them to stay out

distant ice
#

until it gets patched kekw

weary relic
#

Ye

distant ice
#

but sure

weary relic
#

R4

vital terrace
#

I feel that one tbh

#

idk we always feel like it's easier to get rid of the scouts idk

weary relic
#

Eh. Once you learn how to kill them it becomes ez mode

vital terrace
#

Idk we feel like we are keep missing it. And we rather just deal with it sometimes

weary relic
#

What?

vital terrace
#

missing the head. Like if we try to get the scout silently, we only get him 8/10 times probably

#

somehow he mostly just survives it

empty plover
#

ive always wondered do turret shots damage doors ? Like I know ur guns dont but do turrets ?

weary relic
#

no

#

@vital terrace I always aim high because the swing hits a bit low

#

comes down on top of his head rather than the shoulder

mighty fjord
#

Just wondering, whats the game engine for GTFO?

#

Is it made for specifically for GTFO or is it running on an already existing engine?

distant ice
#

unity

mighty fjord
#

Ooooh

weary relic
#

ye

mighty fjord
#

Nice, I was hoping to add a suggestion of adding a VR capability to the game

lilac fulcrum
#

unity 2018, being updated to 2019 this summer

weary relic
#

it has been for a while

mighty fjord
#

Wait

#

already?

lilac fulcrum
#

and check #faq for the VR aspect

mighty fjord
#

...

weary relic
#

^

#

since R1 i think

lilac fulcrum
#

and modding in general

weary relic
#

if not earlier

mighty fjord
#

Well now I feel silly, but, thats awesome!

lilac fulcrum
#

your excitement concerns me..

#

you should read the faq before your get further excited

mighty fjord
#

I know

weary relic
#

plus if you decide to do it anyways, it will most likely break your game

mighty fjord
#

Sorry, there was many channels, wasnt sure where to lok

#

My bad

trail holly
#

is the new version of unity gonna impact the games performance @lilac fulcrum ?

rotund jasper
#

Is it normal that you close a door on a scout tendril and it triggers?

#

@craggy pier yes it's through but it doesn't touch the player

vital sierra
#

it has to touch the player

shrewd dirge
#

I hope performance improves with r4 unity changes.

#

That aside, ive had scouts trigger through solid walls

rotund jasper
#

@vital sierra so... a bug?

vital sierra
#

or someone touch it

#

i'm not there so i can't say anything

spark wolf
#

I believe someone said that since this rundown, closing the door on a feeler will alert the scout

#

Never tried it myself

digital gate
#

I've tried it before

#

I don't remember if the door closed before the feeler got in or after but it didn't alert the scout

craggy pier
#

It does

#

closing a door on a feeler triggers it apparently

naive hamlet
#

Anyone have any more tips for B1? My stack and I can get to the main room no problem and clear the side rooms and the uplinks are fine as well, the issue for us is the warden door and then doing the alarm doors after, we run 3 sentries and cfoam, any tips would be helpful.

fallen tide
#

mines are powerful if placed well

thorny current
#

Have you tried the Warden Door before you do the last uplink? (Yes I know not the best strat)

#

Other than that I recommend 2 sentries, 1 foam, 1 mine

naive hamlet
#

We usually do the warden door then both alarm doors

thorny current
#

Yeah that is the best way actually

naive hamlet
#

But we run out of resources is the problem at the moment

fallen tide
#

you can use only one sentry on the first alarm foor

#

door*

thorny current
#

I explain how my team and I do this:

  1. first alarm door. 1 sentry 3 mines, reinforce the door 1-3 times.
  2. Warden Door. Use 2 sentries in the slim corridor leading to the room with the Warden Door. The sentries have to look at each other. Have one persone with good aim help defending that area, after teamscan is done. Thje other 3 do the Scans. I can hold that position with DMR/HEL Rifle + those 2 sentries. Recommend Burst and a shotgun sentry.
  3. do the other doors with the doors closed. Do not open the Warden Door btw. The Alarm door with the 2 shutter doors. Foam the one on the higher elevation (+ 1-2 mines). Dont foam the other one just 2 mines and your bullets.
  4. Never had a good strat for the other though. Just close all doors mine and foam if possible. Then hope your aim is a thing.

You can also leave one of the alarm doors for later if you have no ressources left at all

#

If you open the Warden Door prematurely 3) doesnt work anymore and 4) becomes more complicated

naive hamlet
#

Uh how come? I assume stuff doesn’t spawn in there does it just make it harder somehow?

vital sierra
#

people are underestimate the c foam launcher

naive hamlet
#

Also ty that’s very helpful

thorny current
#

They do spawn in there

naive hamlet
#

Oh I see

fleet fiber
#

Once enemies break through one door on the side alarm scans, they will only come through that door (only 1 wave spawns if you scan fast enough)
Find what door they beat on and foam it. Once they break through, group up and open another door to retreat through back into the big room

#

If you ever are in a pickle during the apex door run through to 3rd floor and camp there until things die down. Most enemies will take the central staircase to come to you so you can fall back down the side of the room

#

And you don’t need cfoam launcher. You get a minimum of 3 cnades in the map which is enough
(1 for first alarm, 1 for each side alarm)

#

After team scan on the side alarm doors have one person with cnade find and foam the door the enemies are targeting

#

Then finish scans

#

In terms of weapons, long range isn’t all that great. Cs, burst cannon, carbine, pistol, smg, etc. worked great for my team

distant ice
#

y'all think we're gonna get new non-rundown-specific weapons

#

or some of the current normal ones are gonna go away

fleet fiber
#

I hope so

#

It’d be nice if all guns were non-permanent

weary relic
#

ye, every rundown there is

fleet fiber
#

Yeah but for guns like smg to eventually be removed

distant ice
#

idk i kinda like having the ol' reliable ones

fleet fiber
#

But you mean new perma weapons?

distant ice
#

both cases

fleet fiber
#

Mhm

open maple
#

do the prisoner evaluation statistics at end of game mean anything?

weary relic
#

nope

open maple
#

its random?

weary relic
#

ye

open maple
#

we have any recent stats on R3D1 completions?

weary relic
#

^

fleet fiber
#

Infection, health

sharp thunder
#

Okay, R3B2. Me and my friends have been trying to get through this level. But we are pretty much all shafted with the fog. Pretty much the first time we did it, we just walked through the fog, which sucked ass, cause we were all pretty much forever at 1 health. Looked it up after, found out about the fog turbine, went to try it again, and after looking on a terminal for it, found out the level did not have a fog turbine. Are we doing something wrong? What's going on here? How the hell do we deal with all this fog?

rain python
#

There is always a fog turbine in b2. Check the terminal using List fog. Then query the result

sharp thunder
#

I checked the terminal for fog the first time we played, it told me it was an invalid command, I specifically just typed "List fog"

#

So when I went in to try again and check the terminal

#

I put in the full name

#

list fog_turbine

#

And it came back with nothing

#

This was at the terminal in the first room. Would that affect the results?

rain python
#

Make sure there are no spelling errors or spacing issues

sharp thunder
#

I guarantee there was not

rain python
#

Terminal locations do not affect the list command only the ping

sharp thunder
#

That's what I thought, I'm usually the one doing the console cause I'm the quickest typist, but like, I know for a fact it was all right. It did the search, came back, said there was nothing. It's just throwing me off.

#

Maybe I'm just an idiot

#

I don't know

#

I'll try again later

#

Thank you for the help

rain python
#

Screenshot and post it in media and fan art so we can take a look

#

If it happens to you again on b2

sharp thunder
#

If it happens again, I will do so

#

For the moment, I'm stopping to eat.

short cargo
#

do you need to full charge c foam nade to foam a door?

shrewd dirge
#

no

#

only dictates how hard you throw it

minor fractal
#

You should probably full charge so that you don't wiff and it sprays all over the floor.

short cargo
#

last time i did a 0 charge point blank and half of it went on the floor lol

shrewd dirge
#

half charge is fine

short cargo
#

cool

shrewd dirge
#

better than letting the door break with a full charge

short cargo
#

very true

#

thanks a bunch

rotund jasper
#

Can you Quickscope in GTFO?

weary relic
#

hmm?

gilded jolt
#

I think

#

I just tested with sniper and dmr and you could "quickscope" as long as I have the meaning of quickscope correct

#

Also shooting does not alert a whole room if the room is big enough?

weary relic
#

i mean i do a fair bit, especially on giants

#

and it needs to be 30m away (and i think in another room not to aggro)

gilded jolt
#

Ok

#

An enemy screaming will alert the whole room even if it is really big though?

weary relic
#

'really big' rooms are often split into multiple tile sets, in which case no

gilded jolt
#

Ok cause I am talking about the first room in A2

weary relic
#

that is one tile set

rotund jasper
#

@gilded jolt oh that big boi room

gilded jolt
#

To be fair idk if the guy screamed or not cause he was a big striker and idk if it is just me but I sometimes find it hard to tell the difference between their scream and them just yelling out of the pain of me shooting them with a sniper

rotund jasper
#

@gilded jolt shooting a gun always alert a whole room unless you are far enough

gilded jolt
#

Well I shot and it did not alert that whole big guy room

#

I was like 10-15 meters away from the guy I initially shot

#

He then proceeded to alert another big striker and it ended there

rotund jasper
#

@gilded jolt If a boi get alerted it'll alert them all

gilded jolt
#

Well clearly not cause I looked around the rest of the room and a big shooter was still sleeping away after I killed the two strikers

rotund jasper
#

like that one guy said "Sleepers, don't wake them up, they'll call their friends"

gilded jolt
#

And probably more but I did not fully explore

distant ice
#

Anyone know of animation desync? Specifically my friend was aiming to shoot a scout and it decided to release its feelers a second before he shot. He missed the scout entirely but says on his screen the scout was still walking and he shot straight at the head

#

I.e. is this even a thing that can happen or was it actually him missing

minor fractal
#

I'm pretty sure he would still do normal damage?

#

however

#

there is a similar bug where desync can mean a full-on melee hit will not register at all. The enemy doesn't die, stagger, or even wake up.

vital sierra
#

you can literally shot the head off

#

but if you have a decent amount of desync

#

the scout can still be alive

#

other don't see the scout head got destroyed

#

only you

#

the one that have desync

distant ice
#

Sounds like some serious network spaghetti

minor fractal
#

Shooter at that timestamp is an example

vital sierra
#

like rayalot clip

#

on your screen

#

you see a headless scout

#

but on your teammate screen

#

they see a normal scout

desert sandal
#

potential spoiler question ||I dont know if anyone else has encountered this but in the foggy part of the 2nd mission we got attacked by something on the roof and it sprayed us with infection||

#

R3A2 to be exact

vital sierra
#

oh

#

that was in Rundown 2

#

nothing spoiler

desert sandal
#

oh ok

vital sierra
#

it's called

desert sandal
#

I wasnt there for rundown 2 sadly lol

vital sierra
#

by many names

desert sandal
#

We are calling it a Lure/Barnacle lol

vital sierra
#

potatoes

desert sandal
#

amazing

minor fractal
#

Your flashlight can make them hide away temporarily.

#

They cannot be killed

desert sandal
#

oh damn

vital sierra
#

shoot the thing

#

and hide behind your teammate

#

you won't take any damage

desert sandal
#

oh lol

#

tbh it scared the shit out of me when I first encountered it

#

it was so unexpected

distant ice
#

ever feel like strikers have op tongue tracking downwards

#

it's like i jumped off and am 3 meters below and still get hit (and no can't pull the latency card cuz host)

toxic birch
#

I have played B1 many times and today was the 1st time I got the uplink terminal in zone 235 area B. Has anyone else ever gotten it there?

minor fractal
#

No, never.

#

I have always had 234D and 235E.

#

So if it can be 234B or 235B, that's news.

toxic birch
#

I'm just amazed I haven't ran into it before.

minor fractal
#

Never seen it with 15 clears.

toxic birch
#

You would think that if it can be both, it would be 50-50, but I guess not

distant ice
#

R2B2 intensifies

minor fractal
#

That would actually be a very good spawn as well. For 234B, they spawn in 235C without any setup to manipulate their spawns. For 235B, they spawn in 235C. You can move them back to 235E, but that would be pointless since still have two sets of doors to pass through.

#

R2B2 never had a 268 spawn, though.

#

It was completely nonexistent.

distant ice
#

maybe it did it was just so astronomical odds that nobody ran into it GWrjkKappaLUL

minor fractal
#

0.01% lmao

distant ice
#

seriously though why design a zone and leave it absolutely pointless

minor fractal
#

It was a bug, according to the devs

#

There was supposed to be a spawn there, but there was not.

distant ice
#

that couldn't get fixed in the whole time R2 was still getting updated

toxic birch
#

R2B2 zone 268 was probably the only zone I have never entered

minor fractal
#

I entered it tops 5 times in 50+ clears to explore.

toxic birch
#

Now I actually wonder if both terminals in 234 can be uplink terminals, or if it is only the one in area D.

spark wolf
#

i have gotten 1 run where it was the other terminal on B1

#

and kenny said he has too

toxic birch
#

Alright, then the only thing I don't get, is why it isn't 50-50 for both uplinks

fleet fiber
#

Why is this relevant?

distant ice
#

<@&408548765599793173> call me a dick but self-promotion ain't what this channel's for

lilac fulcrum
#

thanks

flat rock
#

@toxic birch @minor fractal In regards to your B1 terminal discussion: While speedrunning the level my group encountered the terminal required for uplink in 234B instead of in the pit where it usually is.

neon gust
#

whats the terminal letter type?

#

i mean font

craggy pier
#

Hey, thinking about buying the game but I wanted to check things out first since I wasn’t sure about some stuff. As far as a “rundown” goes is it similar to a rework? Does the content from previous rundowns stick around or is it gone altogether

#

Good thing more often than not? And will they ever come back?

#

Thank you

restive viper
#

Is there any way to learn about the story that is known so far? But without Rundown 3 because of spoilers

#

Alright will do

dark dagger
#

Is there a progression system of any kind yet ?

vital sierra
#

in the work

#

?t roadmap

eager jacinthBOT
dark dagger
#

rgr, thanks!

unique kettle
#

Does anyone play across region before ? I wonder how bad it is. Is it like a huge delay ?

#

I want to try that but still I don't want to be like come in and then oh i'm lagging hard I can't play then leave

random locust
#

@unique kettle try it out on like A1 so you arent loosing your team a massive mission if you have to go. I'm in oceania and almost exclusivley join NA games with little/ no lag, I hav also heard others say its based more on how good your internet is rather than region

weary relic
#

^ most of the time that is true, but can also depend on client wifi for their end of the delay times

still valve
#

use wires then, ethernet ftw

still valve
#

i've some questions about how aggro works.
so, imagine a room with 2 sleepers ~10m away, with direct line of sight. if i kill one while the other is glowing, will it wake up?
and another case. if i'm on some catwalk and kill a sleeper while another one directly below is glowing, will it wake up?

distant ice
#

10m away seems to be borderline further than their detection range is, so no

#

on the catwalk, it depends if it blocks LoS

#

a simple way to check is to cause some noise, if it reacts then it has LoS

#

ofc then there's railings and whatnot that make it bs

still valve
#

ya, sure

#

also, does crouching count as movement if i'm really close to an enemy?

distant ice
#

you mean i.e. pressing ctrl to crouch or crouchwalking

still valve
#

i mean transition standing > crouching

distant ice
#

to crouch is the default 5m, crouchwalking is only within the proximity bubble

idle rover
#

how do you think sleepers go to the wiggling stage? is there any table which moves/sounds trigger them the fastest? like we all know running triggers faster, but how much faster? and how much more distance did you actually cover during that time?
and do they stay on the same ammount of "trigger points?" untill they reset back to sleep, or does it decay slowly during glow aswell? or? and do they have like some multiplier the closer you get?

#

im guessing from some time test on a 10 second track, sprint speed is about 175% of walk speed correct?

#

so should sprint also wake them 1.75 times faster, or more like 2/3/5x?

thorny current
#

Running triggers instantly. I believe in a 8m radius

distant ice
#

5m

#

haven't tested all this but i do know some basic practical stuff

#

as cao said, sprinting is instant trigger
crouching, standing up, walking, jump sound, landing sound all seem to cause the same-ish amounts of noise

#

note that you somehow make more noise while you are mid-air as well

#

from the flashlight stuff i did it seems that it does decay to some extent but i'd have to actually test it explicitly

#

from the practical standpoint the fastest approach is sprint-hopping

idle rover
#

some people in videos hop around, saying it cause less sound, that true? or crouch better? doesnt it trigger the sprint insta alert?

distant ice
#

after a jump you don't cause any sprinting noise at all, only the jump sounds

vital sierra
#

bhop are count as a bug right now

distant ice
#

that's why it's better

idle rover
#

ahh

distant ice
#

idk if devs confirmed it's a bug tho

pale tapir
#

I'm disappointed that I now realize your pfp is a fucking toilet

distant ice
#

it always was

pale tapir
#

I now know that

idle rover
#

say you want to approach a sleeper the closest without waking it up, do you think theres anything better then crouch? like slide in there or jump in there

vital sierra
#

after you jump

pale tapir
#

I thought it was some cartoon character

#

For like

#

Forever

vital sierra
#

everything will count as silent

distant ice
#

idk how people keep seeing not toilets there

#

it's clearly just a toilet on fire like geez

#

you'd just have to see for yourself but basically

#

sprint-hopping will only cause them to wake up but not start pulsing

#

walking will cause them to start pulsing if you even make it into melee distance

idle rover
#

ooh

distant ice
#

crouchwalking doesn't wake them at all until you're in the proximity bubble, so you rely on them not waking up naturally

idle rover
#

so sprint hop not only faster, but also more silent

shrewd dirge
#

I theorize, that sleeper status is governed by an integer, based on an interaction with a scout

vital sierra
#

you can make them just pulsing Storm

shrewd dirge
#

If that int value is above a threshold, it will croak, if higher, pulse

distant ice
#

disagreed

vital sierra
#

disagreed

idle rover
#

ye i also think theres some value, really curious if you can calculate certain actions, like u can do 3m walk, or 10m crouching near them or 2 hammers or 4 jumps etc

weary relic
#

wait what is this convo even bout?

distant ice
#

sleeper mechanics

#

read up

weary relic
#

lazy

#

and tired

distant ice
#

there can be some value for them to specifically alert

#

but to cause them to pulse can be as simple as 1-frame flashing

#

just the duration differs

#

from what i can tell the devs' intentions are just that they are warnings

#

to flashlight they do some sort of sloshing pulsing so you can tell that your damn flashlight is on

#

to noise they do the normal pulsing to let you know that it was noise you caused

shrewd dirge
#

Anyway, i once observed, if you continually drench a scout long enough with an lrf

distant ice
#

i know what you're getting at

shrewd dirge
#

Even when you remove the light it will continually tendril

distant ice
#

you can do the same to a normal sleeper if you flash it for just under the alert time

#

but idk if you can use it as proof since flashlight and noise mechanics can be completely different

shrewd dirge
#

Wonder if you could test on scout by sprinting continually

#

Stop, and see if he keeps tendrilling

distant ice
#

i know he can extend feelers again once but idk if you can buffer it further like with flashlights

idle rover
#

wtf im in A1 and im not even close to the 252/253 doors, yet sometimes when i enter a room

#

i hear these scout footsteps for like 2-4 steps

#

is that just to troll us?

distant ice
#

could just be dripping

shrewd dirge
#

^

idle rover
#

water?

shrewd dirge
#

Maybe.

still valve
#

pretty certain there's no water dripping anywhere in a1

idle rover
#

does shoving make sound?

#

shoving an enemy

#

so i could in theory shove one right from a huge group, out into safe space?

shrewd dirge
#

Maybe not that

distant ice
#

i think you can

#

i've done the opposite

#

shoved a sleeper from like 15m away right to another sleeping one

#

didn't give a fuck except for the other noise i made

#

what's the point in shoving one away though

vital sierra
#

kill them one by one

idle rover
#

^

distant ice
#

just bonk

#

less effort

shrewd dirge
#

Yeah, bonk.

idle rover
#

but i guess you cant crouch walk to keep up shoving when others glow

distant ice
#

you probably have a fundamental misunderstanding, aggro mechanics are not based on noise

#

if you shove one when there's another in range and listening, it will aggro

#

like you killed it, except they aggro even more often to shoves and non-lethal blows

idle rover
#

ohh so if you shove one near another one, the other one wake up right away?

distant ice
#

if he's listening

restive reef
#

damn sleepers always listening in, i dont think they understand what privacy is

shrewd dirge
#

I kinda want to find a sleeper pair to see if shove instapisses the other

idle rover
#

ima go ahead and take a single one and shove it up their ass, see how they respond lol

distant ice
#

I kinda want to find a sleeper pair to see if shove instapisses the other
for a cluster? yes it does

idle rover
#

famous last words

restive reef
#

anyone know what the ||scream in C1 is||

thorny current
#

||the mother in D1||

vital sierra
#

check D1

restive reef
#

oh it is, cool

#

how do we know tho, just want to see if i can get a bit more info

idle rover
#

fuck there its again

#

i swear, i just entered empty room A1 251A

#

and i hear 4 scout footsteps

distant ice
#

clip it

restive reef
#

oh yeah sometimes random ones are heard

distant ice
#

maybe it's the scout spawning in

restive reef
#

i think it might just be a door glitch

thorny current
#

Sometimes those are the normal sleepers aswell

idle rover
#

i think i hear it mostly after entering a door

restive reef
#

yeah and sometimes i hear rando scouts behind doors and then nothings there

#

oh, and also ive heard it there as well

#

i think its just a small glitch

idle rover
#

and another 4 steps when i open 251B -.- wtf

distant ice
#

i think it's just the scout spawning

idle rover
#

twice?

#

like 45s later i open next door, it happen again

thorny current
#

I think those are just sleepers moving on their place. It is possible to hear the scouts in 252 and 253 in 251B

idle rover
#

ye, but not at entrance

#

sleepers moving? what in the world

thorny current
#

other than that clip it and we can see this phenomenon ourselves

idle rover
#

how can i easily clip something?

thorny current
#

yes when sleppers spawn in, they do movement so you hear footsteps

distant ice
#

they spawn in with the single pulse for me 🤔

thorny current
#

that too

idle rover
#

omg now i hear it 15s into spawn

#

when im next to a sleeper

#

im gonne record all fk this lol

distant ice
#

oh you asked how to clip

idle rover
#

ye i got nvidea replay thing thatll work i guess

distant ice
#

for nvidia just alt+z, turn on instant replay and alt+f10

still valve
#

that's if geforce experience is installed

idle rover
#

ofcourse when i record nothing happens XD

#

while when i dont record 4 times in 3 games

restive reef
#

also about what I asked before ||both doors make different screams, which door is meant to be the big mother?||

vital sierra
#

both door are the same scream

#

in C1

#

it's just they record multiple scream for variety

silk needle
#

If you open both in a run, do you get 2 screams?

spark wolf
#

yes

idle rover
#

how do i send videos?

vital sierra
idle rover
#

fk its too big -.-

#

can only send like what 15 seconds...

#

any quick way to cut videos? lol

distant ice
#

i use lightworks, real fast once you're familiar with it (and it doesn't take much to get familiar with cutting)

#

you can also turn down the recording quality or just upload it to youtube and link it

idle rover
#

ah right

#

ill put it to 30s and medium quality instead of 1m high

#

thatll work

#

ok posted it

#

watch

craggy pier
#

Sleepers spawning?

idle rover
#

how do i know the difference between sleeper spawning and scouts?

#

scouts sometimes also pauze

craggy pier
#

If it persistently walks for about 5-10 seconds

idle rover
#

ok

distant ice
#

Scouts don't extend feelers ("pause") if there are no doors open to their room

idle rover
#

they never stand still?

craggy pier
#

Do they just change direction?

distant ice
#

Take a biotracker and just watch it move around

idle rover
#

ah cool, so if it is just 2-4 steps at the same volume, not fade away, you can safely assume you didnt hear a scout

distant ice
#

You're gonna know there's a scout when you open a door to their room

#

They extend feelers right after it opens

idle rover
#

ye well some dont have doors

distant ice
#

Like

idle rover
#

or they also do that from doors far away?

distant ice
#

P sure they do

idle rover
#

ohhh so you can always hear right away? thatll be nice

#

ok new question

#

when 2 sleepers are just on the edge of, i kill it insta aggros range

#

does it matter where i stand when i hit, and does it matter where on the body it impacts? like maybe the other side of the body is slightly further away? or it just counts whole enemy as impact

thorny current
#

If 2 are too close together then you can do what you want, the other will insta aggro, when one is killed

#

Well you could cfoam the other one, then you have a delay there.

distant ice
#

you can go around it though

#

if one wakes to a kill from something further away, the other won't care

#

you can also wake only one by hammering the ground

idle rover
#

so ive been testing the mine blast radius

#

on myself rip XD

#

do you think the radius is the same for enemies?

distant ice
#

think so and i've tested them plenty myself to say shit's broken

idle rover
#

ignoring dmg, just purely talking radius it seems to be just a straight line with the same width at start and end of the line

#

so im thinking the one on ground or roof is the least effective, cause it waste the whole line. the ones placed like a tripwire seem slightly better, and the ones angled towards the actual path seem super op

#

cause they only trigger ones they are at the end of the path, and the whole path gets lit up

vital sierra
#

if you know where they gonna be

#

you can put it on the ground

#

and if you want to kill the new enemy Birther

#

put it on the ceiling is more efficient then horizontal

#

horizontal mines can only deal max damage when the birther hit it while turning the tumor at it

#

but still RNG

idle rover
#

ye if they have more hp than a shooter then i guess its ok, but otherwise you waste all the line radius

vital sierra
#

well

distant ice
#

just because something's in the blast radius doesn't mean it's gonna take the hit

#

hell sometimes mines literally kill nothing

vital sierra
#

there is some occasion where if there is a object ( or corpse) on the way

#

they will block the entire mine explosion

#

and you only kill 1

distant ice
#

idk if that's actually the case and even so there are other bugs

vital sierra
#

some dude make a clip about that occasion

still valve
#

about mines, do they only trigger to alive enemies? e.g. in a3 someone's running at you, you kill them, but they still have some inertia and the dead body runs/ragdolls a few more meters, can that trigger a mine?

vital sierra
#

they can be triggered by dead body

idle rover
#

they trigger to each other aswell, they have quite a blast radius, like if you line up 3 on the ground in front of a wide door with 1 being center and the others at the edge of the door(still on floor), they will trigger each other

still valve
#

yeah i know that, but dead body trigger is something new

idle rover
#

do mines damage doors?

vital sierra
#

yes

idle rover
#

oh so aiming it at the door was a bad idea lol

vital sierra
#

there is a bug

#

if you didn't damage the door

#

the mine don't break it

idle rover
#

ahhh thats nice

vital sierra
#

if you smash a padlock that lock the door

#

it will count as damage door

#

normal open door with no lock count as invulnerable to mine

idle rover
#

ohhh nice nice

#

so i can just aim for door

#

providing it triggers before they hit it

vital sierra
#

ye

#

if they got to the door

#

= damage door

fallen tide
#

can anyone tell me how to carry my teammates ? xD

idle rover
#

what level

distant ice
#

let them all die, finish the scans by yourself and hammer everything

#

then laugh at them and their 0% hp and ammo

fallen tide
#

i mean like i always survive last but i don't have the patience to kite

distant ice
#

idk where you're at specifically but it doesn't take that much time do to some scans by yourself

fallen tide
#

alright

#

does the combat shotgun needs to hit all the pallets to hit on the head of the sleepers to kill ?

distant ice
#

no

fallen tide
#

hmm interesting

craggy pier
#

(C1 Spoiler ahead)
|| how do you guys deal with the ending where you are searching for the HSU, I keep trying to have someone stealth it and people outside guard it but those sons of bitches keep spawning in-between us resulting in rooms being alerted. I’m not sure of any other way of doing it though. ||

distant ice
#

the mechanics are stupid, best thing afaik is to keep the squad as close to each other as possible (rooms-wise)

#

just kill the scout asap and start blasting the room

craggy pier
#

Those rooms can be pretty big, especially when the || hsu spawns in the far rooms ||. You have had success in such a strategy?

distant ice
#

beat in a duo

#

and if that doesn't say much, one fuck up is a lost run once you get to them chargers

thorny current
#

For the error door:

  1. use tools to protect the rear Sentries/foam/mines
  2. have one sniper/HEL Rifle for the Scout
  3. the rest is guns blazing
  4. have mines deployed on extract and your way back so the chargers arent that much of a problem anymore.
distant ice
#

and just because the rooms are big doesn't mean there's a lot of chargers in them

#

could've been rng but i haven't really seen many

craggy pier
#

Yeah, I had it in room E, it was pretty smooth sailing despite mother fuckers coming at me from behind, but room E was packed full and had a scout.

#

Once that room alerted it was game over

distant ice
#

cao basically summed up my strat for it so idk what else to say GWaobloChildPepeShrug

#

maybe that semi auto shotgun is your best friend there?

gilded jolt
#

Yea what cao said was literally the exact same thing we did when we beat it

quartz temple
#

For some reason every time I close my game and reopen it, all my progression goes away. For example, I finished A1 to B1 this morning and closed my game, opened the game later on and every place I'd cleared said not completed... Anyone know the reason of this issue?

lilac fulcrum
#

There's currently a bug with a 3rd party vendor that is used for storing game progression where the game has issues connecting to it. Unfortunately the only thing we can do is wait for the 3rd party to fix it. The devs are working on an alternate solution that should help alleviate this in the future.

open maple
#

do mines stack?

faint patrol
#

no

lilac fulcrum
#

like physically on top of each other after placing them down? I don't think it lets you put it on another mine as a surface. I don't think you'd get double the dmg either

open maple
#

boo

faint patrol
#

mines and c-foam grenades now only come in 1 use

open maple
#

to be clear, 2 in a small area is what i meant

#

damage stack

faint patrol
#

which sucks c-foam nades used to come in 3 charges

lilac fulcrum
#

cfoam nades were op

faint patrol
#

Think it follows the mine deployer rule of you can't place mines too close to another

#

and the stacked damage would still be wasted on the first thing to run through them

open maple
#

i just tested it, they seem to stack

craggy pier
#

I'm confused as to which stack

weary relic
#

They can clip thru each other. But not on top

craggy pier
#

Is it damage or blast radius

weary relic
#

So damage will not but area will be extended

#

Like scan circles

open maple
#

whomever wrote the gamepedia article for mines did not make things clear at all

weary relic
#

Article?

open maple
#

it implies mines have infinite distance

weary relic
#

Hmm. I think it has a 15m range. If I remember correct

#

I haven’t looked at the wiki since I started playing

#

Cause a lot of info is outdated or wrong

shrewd dirge
#

you can place multiple mines on top of eachother if you are lagging in the process

#

they will place when you resync

vital sierra
#

above 15meter the damage get lower down

#

about 20%

open maple
#

mines will destroy mines if they are in the radius?

vital sierra
#

ye

weary relic
#

^

lilac fulcrum
#

however there is a dropoff of damage very close to the end of the laser, at the very edge it will still do 60% damage so it is sill very advisable to stand no where near them.
Not sure how you got "implies infinite distance" unless my tired brain forgot how far the laser can go

weary relic
#

That’s why you use 3 mine strays on certain doors

#

Trigger all 3 at once clearing wave

open maple
#

fine someone who has never played gtfo, make them read the article and ask them how mines work, they wont have a clue, the way its written is absolutely terrible

vital sierra
#

what do you mean

#

mine are just

#

put it here behind door

#

get kill

#

profit

weary relic
#

^

frail pelican
#

Is there a roadmap

vital sierra
#

?t roadmap

eager jacinthBOT
distant ice
#

pretty sure mine damage does stack

#

idk if it'd hit more sleepers though

mossy apex
#

i got a question

#

in gtfo when you go down

#

that cutscene

#

will there every be enemies right below

#

almost like inside the pods and stuf

#

just floating

gilded jolt
#

I have never seen it or seen it happen to people

#

If enemies spawn in the drop room they are usually atleast a little bit away from where u come in

gilded jolt
#

Also I was thinking that you can charge before getting on a ladder and then you can hear the swing sound effect and hear the hammer hitting a wall if you let go of the charge on a ladder but does that mean if you timed it perfectly with a sleeper climbing up that you could melee it while it was on the ladder?

weary relic
#

you can keep charging a hammer while climbing

vital sierra
#

and if you're not on top of the ladder once you charge up

#

it will swing and alert anything up the ladder

gilded jolt
#

You probably cannot anyway cause it would be basically impossible to time

cyan ibex
#

how does reviving work? does the reviver need to look at the downed player the entire time? or is the reviver free to look around while holding E? and can the reviver look around and shoot his weapon while holding E?

distant ice
#

it's pretty broken right now but doc said they're gonna update how it works

#

walking miles away and looking around everywhere can both cancel and not cancel the revive, no matter what the UI revive shows (or doesn't cuz it disappears)

vital sierra
#

well

#

the easy solution to that it's

#

make player stand still

#

while reviving or ANYTHING INTERACT

cyan ibex
#

ok so its not consistent? it sounds like u can even potentially walk away from the downed player while holding E and it may potentially still continue the reviving? given the inconsistency, its best for the reviver to just stay put, look down at the downed player while holding E, instead of trying to exploit the bug?

faint patrol
#

Pretty much

#

And if the bar disappears part way through don’t restart it’s still going

distant ice
#

it may still be going

vital sierra
#

count to 4 and return to the player

distant ice
#

and it won't finish the revive if it's going while you're away, you need to return to the player

cyan ibex
#

ok thanks, i'll try that next time on a hard to reach downed player, hold E and just run away, count to 4 then go back to the body and see if it worked

vital sierra
#

you will see the bar fill up

#

or just hear a sound cue

#

like you used the resources pack

#

you hear a sound cue when you used it at the end

faint patrol
#

Sounds like that door glitch for another game where you can just hold the button and walk away

#

Except it doesn’t always work

#

So not worth it

vital sierra
#

the part where is not work it's because

#

DESYNC

cyan ibex
#

so the revive is glitchy but the glitch cannot be consistently exploited. However, if it worked, i can just hold E at the downed player, runs away (let's say because i'm overrunned and cannot stay at tthat location) but continue to hold E, if the glitch worked, then after 4-5 seconds, i would hear a sound, and the down player will be revived without me having to go back to his body

#

is that accurate?

vital sierra
#

don't crouch( slide ) or jump while doing that

cyan ibex
#

how do you slide? when would i use that movement?

distant ice
#

and the down player will be revived without me having to go back to his body
no, the bar fills up to full as normal and it revives the player instantly once you get back to the player

#

like you were never gone in the first place

cyan ibex
#

thanks Storm, and i'll be notified by the sound to go back? or just go back after 4 seconds

distant ice
#

i mean it's not exactly 4 seconds, as i said the bar continues filling up as if you were still there so you time it yourself