#gtfo-related-questions

1 messages · Page 486 of 1

shrewd dirge
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its truly fascinating.

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a modern mystery.

craggy pier
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@gusty falcon Humanity is disappointing. You're expecting too high of them.

gusty falcon
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🤔 Does that mean they are thinking too high of me aswell?

craggy pier
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Who knows. Only Lordvig the almighty knows the answer to who many seek.

lime folio
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Hey, is D1 remotely possible as duo? For background, me and my bud were able to do all expeditions up until D1 as a duo, including A3 pre-patch.

spark wolf
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Actually struggling a bit to duo that one too

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But I'm sure it's possible

lime folio
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Alright, thanks dude.

spark wolf
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while you got that alarm going you kind of really don't want any of you to go down

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difficult recovery

lime folio
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Well me and my bud just got done with C1 last night so were not familiar with anything on D1 yet.

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All I know is something big is waiting at the end, but I'm not so sure what it would be

spark wolf
toxic knot
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y game optimized so bad

pliant herald
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I don't have any real performance issues, so I don't know why you say that

craggy pier
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The game is still in EA and optimization is in their priority list

flat rock
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Hey, is D1 remotely possible as duo? For background, me and my bud were able to do all expeditions up until D1 as a duo, including A3 pre-patch.
@lime folio The level has been solo'd to my understanding, so duo should be possible.

weary relic
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^

rain python
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Funny thing is that solo would be easier than duo

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Duo you really rely on coordination especially if you need to kite. In solo you have all the flexibility in the decision making

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And in duo if someone goes down it’s very difficult to recover as Wesley mentioned somewhere above

frail kestrel
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how do you solve the host revive only have 0% hp issue?

craggy pier
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||use a med kit hehe||

frail kestrel
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so i guess there's no solution for it?

craggy pier
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As of late no

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IIRC its not intentional

frail kestrel
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well this starts to get annoying when one player has a handicaped revive

lilac fulcrum
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it's a bug being worked on

rain python
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You get the guy who never revives anyone to host c;

craggy pier
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b r u h

rotund creek
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im probably late to the table with this but are the devs aware that the recent turret patch has made them completely useless?

weary relic
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@rotund creek are u big dumb? They are still effective.... maybe if you actually set them up right

neon gust
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i cannot rely on my sentries to do my job anymore

odd drum
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idk, after patch we set up 2 turrets for the alarm door into zone 17 on R3C1. One. One enemy. That's all that survived

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I think they're fine. Just need proper placement

neon gust
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i mean ss could use a spread buff ( in the sense of a tiny bit smaller spread so it doesnt dicipate at 9 m) but thats just my opinion

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and bs a lower fire rate

weary relic
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no

bright niche
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no

rotund creek
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well three or four runs and the turrets havent slowed or killed anything

bright niche
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DONT let it sprad

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spread

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then get good

weary relic
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they dont need a change except an ammo buff for BS

neon gust
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oh shit let me edit

bright niche
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its honestly just a crappy placement

rotund creek
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but thanks for prepubescent replies 👍

neon gust
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have better sentry placement

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SS only work at 5-10 m now

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past that doesnt do anything

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still one shots sleepers in the back

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so put them on small chokepoints and doorways to maximize the damage

weary relic
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@neon gust ♿

rotund creek
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i know how turrets work pal

weary relic
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for the downvote

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bet

neon gust
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wut

minor fractal
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@neon gust Fairly sure damage dropoff doesn't start until 10m?

neon gust
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im assuming spread affects the damage of the ss

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if all pellets hits

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also accuracy

minor fractal
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Yah, spread matters, but it's not actually losing damage per pellet until 10m.

neon gust
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your loosing damage if a pellet its not hitting

tidal seal
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chaps, if we open the warden door on R3B1, does that start the infinity wave?

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even tho we havent done the last terminal?

craggy pier
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No.

tidal seal
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so i can just leave that open before the last terminal?

craggy pier
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Infinite spawns happen after the last terminal

quaint marlin
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God bless you Ricardo

tidal seal
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u hopefully saved our duo asses thanks mate

craggy pier
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Do that warden door first

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since its the harder one

spark wolf
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that host revive really adds on to a difficult recover for duos

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the host pretty much has to try and hold ground after reviving teammate

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or they'll just instantly die again

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(in scenarios where there's still enemies around, from unfinished alarms)

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Rundown 3 making it harder to gain distance also doesn't help with that Sweats

tidal seal
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@craggy pier thanks dude, we made it

craggy pier
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Noice

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Good job

tidal seal
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we made the warden tdoor first, then the two sides but we werent sure if the wave starts once u open the W one

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thanks

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first duo win on B1

shrewd dirge
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does anyone have a hard time hearing enemies behind you?

tidal seal
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nope

flat rock
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Does anyone know if B1 evac is sped up by more people or not

weary relic
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yeah, it is

flat rock
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Figured, thanks for confirm

weary relic
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np

tidal seal
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@flat rock not too many coming, so doesnt really matter

flat rock
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It does for why I asked 🙂

worthy shore
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so im running A3 and we do it compeltely fine but the moment we hit wave 4/6 my teammates start lagging badly why?

vital sierra
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they spawn consistently more

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and instead of 2 waves

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you will have 3 - 4 waves

subtle brook
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Does difficulty scale with the number of players?

kind trail
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nope

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game is built for 4 and meant for 4

subtle brook
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damn

kind trail
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you can get away with 2-3 depending on the level

subtle brook
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thats kinda sick actually

kind trail
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i’ve personally done a levels as a duo

subtle brook
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me and my buds stil havent managed a single A level even as a foursome

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cant imagine duos

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also another random question... is the biotracker good at A level?

kind trail
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well it depends

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nah, it’s generally p good

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i usually run 2 sentry, one bio, and one mine

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Depending if there’s a lack of c-foam, i usually try and bring that instead of the mines

weary dust
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is it intended i wasnt able to see lobbies on my first ever mission?

jovial wharf
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There's.. no matchmaking?

weary dust
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oh loam

jovial wharf
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You can't join random lobbies.

weary dust
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thanks for the info

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didnt know

jovial wharf
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It's in the disclaimer XD

weary dust
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ah its not a big deal

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i have friends who play it, i just thought it was possible

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theres a lfg chat here anyway, so i will manage

jovial wharf
weary dust
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yes, thank you!

jovial wharf
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Yeah look at the LFG chats! I've played through with only randoms.

untold tiger
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Are there any good guides on how to deal with certain enemies?

jovial wharf
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Not to my knowledge. I've been wanting to write a guide though.

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Who are you having trouble with?

untold tiger
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we keep struggling with bigger enemies quite frequently

jovial wharf
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This chat is full of helpful people.

untold tiger
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the enemies that require 4 hits?

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the big guys

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and the scout too

jovial wharf
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Ah, the big strikers and shooters.

untold tiger
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we tried 4x hit to the back and it didnt seem to work very well

jovial wharf
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So, are you guys aiming for the back or head?

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All of you are fully charged?

untold tiger
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yeah

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im thinking maybe one of us missed

jovial wharf
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Maybe! It's common to miss if you aren't used to it. The hit staggers them, so you can miss easily.

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I usually have one person jump up and hit the back of the head.

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The trick is to never stop hitting until you're sure they're dead XD

untold tiger
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are any of them weaker in the head than the back? i read a guide saying that back is safer incase you dont initially kill them

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but it didnt seem to work all that well when we tried

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(the wiki, not really a guide )

jovial wharf
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Back and front of the head is same damage multiplyer I think.

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Back of the head is the most damage.

untold tiger
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oh that's pretty useful to know thanks!

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can you melee scouts at all?

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or is it better to sniper them?

jovial wharf
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It's best to melee if you're.. you know. Good and practiced. Fully charged shot to the head.

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Sniper is the safest. If you do go for melee, I'd wait for the scout to activate near a sharp corner, then smack it.

vital sierra
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back of the head deal the most damage

untold tiger
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do sniper shots alert surrounding enemies?

vital sierra
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yes

jovial wharf
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HEL rifle will fill the same role as a sniper, not the HEL gun

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If you're far enough away, and in another room you can sometimes get a shot where enemies aren't alerted.

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It's hard to get that sightline though.

untold tiger
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does the revolver work too?

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or is it too weak

jovial wharf
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You need a shot to the back of the Scouts head, from a semiclose distance.

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I've never seen it done though.

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We usually just hammer the scout or someone has a sniper/HEL rifle..

untold tiger
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alright thats good to know. we just gotta practice a ton then hah

jovial wharf
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The pump shotgun works too, back of the head and close range

untold tiger
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thanks for all your help!

jovial wharf
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No worries! Tons of people are here to help.

vital sierra
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why is the Hel Rifle so shit?

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1 shot can't even kill a shooter on the stomach

placid cobalt
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same with the shotgun

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whats your point lmao

vital sierra
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i thought it would be a little like sniper pre-buff

placid cobalt
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it is

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just slighlty less stronk

vital sierra
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this is like a nerf sniper

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from R1

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at least R1 sniper kill shooter in 1 shot

distant ice
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why would you try to bodyshot a shooter with the sniper

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@untold tiger big strikers have 240 health, full charge hammer does 40. They have 1.5x mult on head and 2x on the back (making it 3x occiput). 3 guys that hit him from behind will be exactly enough to kill him. Note that they don't have back hitboxes, it depends on your position to sleeper direction which is sometimes misleading. 2 of you must've either missed entirely, not had a full charge or not hit the back

vital sierra
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i want to test A3 with Hel Rifle since Hel gun are good in A3

distant ice
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i find hel gun better than hel rifle, hel rifle just gives you a free pass to bodyshot a bunch of strikers

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but it's unusable because of the long delay between shots

untold tiger
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Alright thank you for the extra info 🙂

random locust
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I find the opposite is true, I find the hel rifle better cause you need the time to line up collats anyway, whereas the hel gun feels like a cross btween the revolver and the hel rifle and isnt enough of either to be useful

vital sierra
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but the thing is

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you can't kill shooter with body shot

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and it don't have that much ammo

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it's barely kill striker with body shot

random locust
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it kills striker 1shot tho, has decent hipfire for mid/close range and im gonna use hammers on shooters anyway

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(im only up to b2 btw im prolly not as far in as you alpha)

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pairs well with high ammo primaries like bullpup and smg, which can fuful personal defence in a pinch

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also you know that little burst of serotonin you get when you pop a sleeper with an orange hitmarker

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"take your best hitmarker, multiply the feeling by twenty, and you're still fuckin miles off the pace" cause you can get two or more of those cheeky hitmarkers at once

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and oh boy once you get a line of sleepers running at you you will wish you brought the weapon that could take them all down in one shot

vital sierra
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it's weak against giant

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it barely kill shooter

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it have barely enough damage to kill a striker

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it has

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4/23 (100%)

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you have about 5 - 6 mags

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the Hel rifle = 1.5 Hel gun

random locust
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it's weak against giant
I'll give you that, but thats what your squadmates packing 3 combat shotguns are for right?
it barely kill shooter
use hammer and finish shooters after the fight, no boolets required
it have barely enough damage to kill a striker
If it kills, it kills
you have about 5 - 6 mags
yep, that is what your high ammo primary is for.
I see the Hel rifle as a great special weapon: huge (but situational) potential through collats, limited ammo, and less use in face to face combat than a primary, with the added ability to pop scouts

vital sierra
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it feel like the R1 sniper

distant ice
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everything rocket said is truth but hel gun exists

vital sierra
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^

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i acknowledge those facts

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but

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it's only dealt 1.5 times more damage

random locust
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but if it 1shots strikers then you dont need to fire twice, right

vital sierra
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you can headshot 1 shot

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same charge time?

gleaming mango
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body better for collats

distant ice
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the bullet is so tiny that i'm always gonna be aiming for those crawlers anyway, they'll get headshot and others will take good damage

gleaming mango
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also im pretty sure hel rifle does scout 1 shot to the head so it also has some utility

random locust
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yeah, if you are going for heads yep, but collats are where its at for the hel weapons

distant ice
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and it can actually fire twice to finish off the others

vital sierra
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Hel gun can kill scout

distant ice
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hel gun can oneshot to occiput

vital sierra
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on the back of the head

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if the hel rifle have a little more damage boost

random locust
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can you stealth snipe from another room tho?

vital sierra
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yes?

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but if you want to stealth snipe

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bring sniper

distant ice
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stealth sniping in R3 GWmemetownLULLLLLLLLLLL

vital sierra
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it's more easier

gleaming mango
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hammering scouts it where its at

vital sierra
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i don't stealth snipe anymore (or ever)

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if the room gonna be awake

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then uh

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deal with it

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at least no scout wave

gleaming mango
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for me secondary is either combat shotgun or revolveer

random locust
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the way i see ranged scout killing atm: sniper/hel rifle for distance, DMR, revolver, Hel gun for closer range

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but hel rifle and sniper have way longer range and can actually stealth snipe

gleaming mango
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im pretty sure dmr has to double tap occiput

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for the scout

vital sierra
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double tap

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1 occiput

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1 any

random locust
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i checc wiki

vital sierra
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anyway

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i just here to rant about hel rifle being suck

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and just testing strat for A3 solo that's not involve hel gun

gleaming mango
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i still think hel rifle is good but honestly i dont find a lot of use cases out of a3

random locust
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A3 solo prolly a different meta

vital sierra
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i'm just pick random guns to kill the wave

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rifle/dmr + combat shotgun/shotgun

random locust
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i just see scout killers (hel rifle vs sniper) as similar but different: can kill scouts, (giant killing vs Collaterals)

gusty falcon
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For A3 I used DMR and Shotgun or Rifle and Hel Gun

willow brook
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use rifle and sniper :3

gusty falcon
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I might give the sniper a go for A3, I like it a lot since D1 Pistol/Sniper

thorny current
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I used DMR and Sniper on D1^^

wintry umbra
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can you customize load out or is it random?

lilac fulcrum
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you can choose your weapons and tool

wintry umbra
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thats cool i was thinking of picking the game up today

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prob gunna grab it within the hour, i really like atmospheric games like this, reminds me kind of like a dead space vibe

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How does the load out system work by the way? Is it by points or more like pick one item from each category, class based?

distant ice
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one item from each category, no restrictions otherwise

wintry umbra
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That’s pretty cool thank you for answering my question

weary dust
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hello people

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is the game scaled

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or nah

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so if i play with 2 people, is the game still thinking we are 4

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or does it scale with the amount of players?

lilac fulcrum
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@weary dust there is not scaling, balanced to 4 people

weary dust
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okay

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thank

gusty falcon
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Why does no one read

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the description

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This saddens me

craggy pier
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It's on the steam page :9

gusty falcon
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🤔 Actually, is there a change they came here before knowing it wa on steam?

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Some people ask if it is on other platforms

pliant herald
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How did they find it if they don't read it somewhere

gusty falcon
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Friends telling them

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Hey man, you know GTFO? Here is there discord

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hands over ruined post-it

lilac fulcrum
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server discovery

short cargo
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does anyone know how the ||spitters|| interact with other sleepers, it seems like they get triggered with no real consistency

lilac fulcrum
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Those guys?

fleet fiber
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They trigger sleepers within a short radius; about the distance you take damage from

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Anything outside a short distance from them will not get triggered

rapid meadow
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Does anyone have tips on how to beat the last mission of rundown3?

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I can get past the security check with the grinder door but after that I keep failing at the next security check, I forget the zone names

short cargo
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cool thanks

shy spoke
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hey guys, I havent played GTFO for awhile now, missed the previous rundown. Has there been any changes to the mechanics of the game that I should know of before jumping in?

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please try to be spoiler free though. I wanna find out the new enemies, items etc myself. Just looking for anything related to how I'll have to play compared to before

distant ice
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you'll notice the sleepers are faster

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don't think any mechanics are different beyond that

shy spoke
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oh nice

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got some friends that are new to the game, so i wanna be able to explain the core mechanics to them

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without being wrong cause of some update

fleet fiber
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Missing a hack now alerts the room @shy spoke

craggy pier
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if you hit the ground you'll alert sleepers now

shy spoke
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oh oof

craggy pier
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instantly

weary relic
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@craggy pier

fleet fiber
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Thanks Ricardo!

weary relic
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thats been since R2

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not r3

distant ice
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Ye

flat rock
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They hadn't played R2 Neko

shy spoke
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yea, ive missed r2

distant ice
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Oh

weary relic
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oh

craggy pier
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F

weary relic
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whoops

shy spoke
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played r1, then stopped since i had other games to play

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havent played since

weary relic
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i started R1 and took a break till a month in to R2

shy spoke
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welp, no more slamming the ground like a monkey for fun

flat rock
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There's a new system that was introduced in R2 that you'll be experiencing first the first time now too, enjoy that (or don't) lol

weary relic
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it was a yikes when i returned

craggy pier
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welp, no more slamming the ground like a monkey for fun
there is a range in which sleepers will be alerted

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But try to find that info out yourself

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haha

shy spoke
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summer sale is on and GTFO is 20% off

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which is why my friends are getting it

craggy pier
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Alert a room and lock them in there

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It'd make for some great laughs

flat rock
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It's got a discount for the new rundown release as well, good time to rope more prisoners I mean people into playing the game 😋

craggy pier
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Same thing tbh

shy spoke
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cant wait to go deaf cause 1 friend will be screaming her head off

craggy pier
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lol

flat rock
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Ah yes, I dealt with a friend who did that too

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I've been diagnosed with stage 10 hearing loss as a result

shy spoke
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she already screams enough when playing non-horror games

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cant wait to see (or hear) wat happens here

craggy pier
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Loud person plays GTFO| GONE WRONG | hearing aids makers hate it

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bruh

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anyone know how to make a suggestion

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?suggestionthen your suggestion

weary relic
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^

craggy pier
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where do i type it?

weary relic
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bot spam usually

craggy pier
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Here or #bot-commands

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kk

craggy pier
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@severe patio Regarding your question in lfg when you list resources in the terminal it lists all the resources that are there in the zone and have not been picked up yet by a player

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When you ping something you can go out the terminal or ask a friend to look around for the ping

orchid owl
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How much less damage does the burst sentry do compared to the shotgun sentry?

minor fractal
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24 per burst (8 per shot)
60 per shell (12 per pellet)

weary relic
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did you check the pellet count @minor fractal

minor fractal
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5 pellets

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This has been well known since R1

weary relic
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i was just wondering if it had changed at all

minor fractal
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Nope.

weary relic
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ok

honest narwhal
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I've been wondering. What exactly does "Layered Difficulty" mean in the backlog of stuff the devs are working on? Does anyone know?

shrewd dirge
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layering difficulty generally refers to increasing the amount of things each player is expected to manage simultaneously.

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however, its not to be confused with adding additional mechanics alone.

honest narwhal
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as in difficulty will be different for 2 people compared to 4 people? or am i reading it wrong?

shrewd dirge
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thats different.

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think of layered difficulty like a juggler

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its not the amount of balls he's expected to juggle

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but its about if he's juggling, on a unicycle, while spinning plates.

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the benefit of a layered difficulty approach benefits the learner by the ability to introduce each idea separately.

honest narwhal
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Would the wall pustules be an example of that then? since those are added to the regular sneaking around you do

shrewd dirge
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sure, as annoying and unfun as they are.

honest narwhal
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Agreed on that lol. But i understand then. Thanks for the clarification!

brisk coral
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Just booted up for the first time in months. What's special about the Hel Gun and Hel Rifle?

shrewd dirge
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peircing rounds.

weary relic
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they bad

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jk

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very situational

brisk coral
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Really wish they put actual stat info for the various weapons beyond vague descriptions. Which weapons are most effective?

craggy pier
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most people like to pick a fast firing gun, bullpup, carbine, AR and shotgun/combat shotgun

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from my experience

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most generally effective will probably be whichever ones you feel best using

vital sierra
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i will make people cringe

craggy pier
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?

vital sierra
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with my dmr/Hel rifle build

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FEAR ME

brisk coral
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I can't recall, but are any of the weapons suppressed?

shrewd dirge
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no

glass bison
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Hey quick question, new to the game. I heard there were more missions such as Rundown 1 and Rundown 2, how do we access them?
I only see 7 missions from Rundown 3

craggy pier
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Those were replaced with R3

pale tapir
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When the new rundowns come out, they replace the previous

craggy pier
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We won't be able to play previous rundowns

pale tapir
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No way to access old ones

weary relic
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maybe someday

glass bison
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oh okay, will they ever come back?

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isn't it better to have a lot more content with all 3 rundowns in the game at once?

weary relic
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no

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because other rundowns are not meant for objects added into the game at later dates

vital sierra
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if they let the other rundown there

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it could mean the gameplay will be bugged

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like in R1 we have thick fog but not poison gas

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with R2, we're introduced with poison gas

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so R1 will be a messed

meager fractal
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Hello! I am thinking about getting GTFO and before i spend any money I'd like to ask if its worth it/ the general experience of playing it. I'm not really aware at all of what its like besides of it's horror and first person shooter cooperative aesthetic. I watched a review on it but because its early access it seems like a review from 5 months ago could be outdated.

frigid meadow
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id recommend watching 10 chambers' video on how the rundown works, but basically after a certain period of time "2 weeks to 2 months" the entire set missions gets replaced by a new one, so far we've gotten two new ones (rundown 3 currently) and they've succeeded in twisted the gameplay in interesting and mostly fair ways, altho some people complain about later levels being a bit too rng based. I've been here since the first rundown id definitely recommend the game, for a price of $35 (not even a full $60) and it has small discounts frequently, id say it's definitely worth your buck. tho you should know that when they say co-op, they mean it, sometimes it wont be like other games where one person can carry (maybe in earlier missions and there are people who solo even later missions) but gtfo is a pretty difficult game. most of it will be stealth so you will need patience, but there are forced loud segments to force resource management

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also side question, anyone know why they added a visual to terminal pings in the world? im not against as it makes finding stuff more manageable but i feel like just having the sound fit the game's difficulty, especially since the terminal tells you what specific room the item is in

craggy pier
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Maybe the warden implanted HUDs on our masks or microchipped us for that purpose

frigid meadow
#

@meager fractal continuing i thought i should mention this discord has a lot of nice and chill people, out of the few hundred or so ive played with ive only met two toxic people, one of which wasnt even toxic but they got banned for it before lmao.

#

@craggy pier that would make sense but im asking more from a game design perspective

#

not so much lore based

meager fractal
#

@frigid meadow oh that is excellent! Is their a gap in anything besides skill between veteran and new players?

lilac fulcrum
#

If you haven't seen the Rundown 3 Trailer (Be warned, there are some spoilers like enemies, environment, weapons): https://www.youtube.com/watch?v=bh21ksQqgKM

And this video explains the Rundown process: https://www.youtube.com/watch?v=qHZwiPVOVvA

Buy GTFO at https://store.steampowered.com/app/493520/GTFO/

Major update Rundown 003 / The Vessel is AVAILABLE NOW for everyone that owns GTFO!

GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise....

▶ Play video

Buy GTFO at https://store.steampowered.com/app/493520/GTFO/

GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable ...

▶ Play video
craggy pier
#

Quite a bit I would say, some people had already exceeded 1k hours

frigid meadow
#

yeah and there are also the legends/masochists that are the solo players

#

but i think the game is more fun with 4 people anyway

#

@meager fractal if you want some gameplay that isnt spoiling markiplier has videos of him and his friends doing the first rundown

#

also fun fact 10 chambers is made of vets from payday franchise

#

if you've played those game you'll notice a lot of similar aspects

meager fractal
#

Thanks for the Markiplier recommendation. Im currently watching. I'm def leaning towards purchasing

digital gate
#

It's a really good game with friends

#

I just remember seeing in my steam queue, seeing the trailer and then thinking "I want this"

#

GTFO is also one of the only early-access games I play

shrewd dirge
#

i've played a few early access games, and honestly, GTFO has already passed my expectations of early access, and i personally rank it as a game with Beta level of bugs.
some parts of enemy interactions need to be tweaked, and wave spawns could use additional logic checks as to where an enemy is allowed to be placed.
as it stands, with the discord it is still possible to form a respectable party with pubs, that can clear any mission.
if you dont have a mic, or dont intend to buy a mic, or dont have a phone to use discord with as a mic; you might not want to be playing communication based games like this one.

distant ice
#

@craggy pier same but as soon as i started playing it myself i kinda went "man mark sucks"

dreamy pecan
#

||what is the best special weapon to take down chargers?||

weary relic
#

the shotguns or sniper

#

Sniper will OSK them and shotguns are similar to any other enemy

digital gate
#

do scouts scream when they hear a gunshot or just extend feelers?

#

ok

weary relic
#

big .

digital gate
#

wait, does noise work off rooms?
because on the wiki it says "loud noises in the same room"

weary relic
#

sometimes

#

it is supposed to be 30m away and in another room

#

but its been pretty inconsistent recently

wintry umbra
#

I had a question about consumables, what do the syringe injectors do?

vital sierra
#

?t syringe

eager jacinthBOT
#

Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||

vital sierra
#

^

wintry umbra
#

ty

digital gate
#

yellow one allows you to one hit big strikers with a fully charged shot to the back of the head, for more detail

spark wolf
#

I don't think it has to be the head?

#

Just the back should be enough

vital sierra
#

idk

#

let me test

#

nope

#

need to be the head Wesley

cunning crest
#

At 1:43 in the trailer for GTFO there's a giant tentacle that attacks the player before cutting and showing the title screen

Is this tentacle from an enemy in the game today? I bought the game yesterday but I'm super curious if it's in the game or not

spark wolf
#

rip

#

but i guess it would stagger from the back hit and you'd probably be able to kill it pretty quick with a second hit

#

At 1:43 in the trailer for GTFO there's a giant tentacle that attacks the player before cutting and showing the title screen

Is this tentacle from an enemy in the game today? I bought the game yesterday but I'm super curious if it's in the game or not
||no||

distant ice
#

I thought the syringe was 3x damage in which case back of big striker would kill

#

It sure looked like it was more than 2x anyway

vital sierra
#

need a back of the head to kill giant

#

just jump in and test

#

well

#

if it's x3 then that's the exact amount

#

....

#

wait

#

need to check that first

#

oh

#

x2

spark wolf
#

so would a full charge scout bodyshot with the syringe active actually kill it

#

from the front

vital sierra
#

yes

#

i tried that

#

multiple times

#

i like DRUGS

#

i blame devs

spark wolf
#

wouldn't that be kind of weird

#

as the full charge to the back of head

#

is usually required

#

and is probably more than x2

#

?

digital gate
#

the syringe multiplies melee damage by x3 last time i checked

spark wolf
#

idk man

#

its weird

digital gate
#

yeah

spark wolf
vital sierra
#

i mean

#

i can test it again

#

IF A GIANT SPAWN

spark wolf
#

if it's x3 a full charge on the back of giant should kill

#

if it's x2 and allows you to body shot scout

#

that would mean that if 2 players sync a full charge bodyshot it should also kill a scout

#

👀

vital sierra
#

well yess

#

wait

#

that's not

#

i'm confused

spark wolf
vital sierra
#

it's 3x

distant ice
#

GWseremePeepoThink so you missed the back the 1st time

#

How do you miss the back

#

Actually i guess i should ask that to every group of newbies that come here with the giant melee question

vital sierra
#

no

#

you need to be at exact back

#

if i go left a bit

#

it didn't count

#

that's why some ppl said they hit the back 3 times and didn't kill the giant

#

the a big area to hit

#

but does it count as "back" is the question

spark wolf
#

hmm

#

but for small enemies

#

the back multiplier doesn't seem to be based around where your hit lands

#

but purely your position

#

if you stand behind the sleeper and hit the cheek

#

you still get the back multiplier

vital sierra
#

i think they used the small enemy model

#

so when it big it become inconsistence

#

that's the same hit i did in my other test

#

i need to test... again

distant ice
#

There is no back hitbox, it's your position vs sleeper direction

#

But sleeper direction is deceptive sometimes

vital sierra
#

yes

#

but the range of that are like

#

the back side

flat rock
#

Just the back should be enough
I have absolutely simply hit the back of a big with IIX active before and killed on many occasions.

swift reef
#

any recommendations for B1 duo?

thorny current
#

cfoam and mines

gusty falcon
#

DMR / Sniper perhaps? @thorny current Dx

craggy pier
#

^^^Only true legends run that kit.

thorny current
#

Cool I am a true legend then xD Sure when kiting works DMR/Sniper can happen @gusty falcon xD

spark wolf
#

you can hold ground in a duo

#

uplinks are very doable to defend without any setup aswell

thorny current
#

That is true.

#

I used Rifle and HEL Rifle and cfoam for my Duo on B1

#

my duo partner used Bullpup and Burst Cannon and mines

gusty falcon
#

That duo partner is lucky to have you

thorny current
#

xD

gusty falcon
#

lol :P

stable axle
#

any guides out there for completely new players who wanna learn some core stuff before playing with others?

distant ice
#

Wiki how to play, reddit guides and steam guides

#

I suggest jumping in solo just to get familiar and feel the atmosphere

stable axle
#

okie, ty

short cargo
#

any tips for sentry placement for the first 2 alarm doors in b2?

#

it feels like more sleepers spawn since the last time we've done it

rain python
#

First alarm at spawn aiming at stairs. Second alarm at the door entering that long hallway. It’s the big door straight ahead after opening no alarm security door

short cargo
#

cool thank you

rain python
#

Let me know how it goes

weary relic
#

RIP

distant ice
#

@minor fractal for the enemies attacking without looking at you, i think it's just an ai thing where it doesn't matter to them which way they are facing, it matters whether you can be hit by their attack

#

which leads them to attacking at weird angles

#

it would kind of make sense lore-wise maybe depending on how the infection works, like using the body is unnatural to them but i don't know where lore is going

copper badge
#

Are all the weapons relatively balanced to a point where its just preference or are there best in slot options?

distant ice
#

Most of them are fine and your team can help you make them work

copper badge
#

Okay cool, i was just curious if there was any extensive datamining on dps or anything like that

distant ice
#

There's a sheet

minor fractal
#

Special weapons tend to be much more situational, while main weapons are mostly doing the same thing differently. Everything but the DMR, pistol, and carbine has a place in the meta, and carbine has a niche use as a damage-focused main.

distant ice
#

How the turntables on burst praise r2 vs r3

#

I guess the non burst variant of the respective gun is not shit this time so

minor fractal
#

BR was never good either, although it's better than carbine at the same tasks

#

In-fact, I'm not really sure they could be placed in the same rundown unless they were rebalanced for different roles.

#

One of them needs to be reconstructed to have a kill focus and one of them needs to go even deeper into the damage focus.

distant ice
#

Eh I don't think they have any intention of doing that

shrewd dirge
#

tips for mele'ing active large strikers?

jolly zealot
#

If you're solo, trigger his melee attack by going towards him, hit once he's done.
Otherwise let a non focussed player hit him so you can stagger him.

#

Hit legs for easy stagger

shrewd dirge
#

is it possible to duck under the mele at all?

jolly zealot
#

As far as I know, if you're near his melee attack you'll just get hit regardless of what you're doing

#

Most of the time your best bet is just to shoot him, it's less risky

brittle pier
#

quick question. can hel gun can kill a scout in one shot?

jovial wharf
#

Occiput shot I think so.

vital sierra
#

occiput

high badge
#

@brittle pier hel rifle and sniper can idk about hel gun

#

Shot in the head of course

brittle pier
#

gotcha...occiput as in back of the head?

vital sierra
#

ye

high badge
#

I dont think it has ti be the back

vital sierra
#

but you need to be at the back side

#

don't shot from the side if you see the occiput

high badge
#

Idk i usually just smack them with a full hammer

#

I dont really shoot them

brittle pier
#

i definitely killed it once by shooting at the head front side

#

the next time didnt work at all

wintry umbra
#

I was wondering how long should I wait before posting another invite in lfg for people to join me? I don't want to be spammy ya know

#

im thinking 5 min intervels?

#

ty friend

bright niche
#

Is there any plans to have strikers NOT choke themselves while tonguing you?

noble jolt
#

does anyone know what does the number like this 109775241000945620 mean

weary dust
#

game id i would say

#

Is there a chance old rundowns can be played again or are they gone forever?

lilac fulcrum
#

Is there a chance old rundowns can be played again or are they gone forever?
@weary dust They won't be playable again.

fleet fiber
#

Why do you quote the question if it is right above your answer? 😂

#

@noble jolt you copy that number. GTFO will auto-detect the code and use it to connect with your lobby (a red button should appear)

noble jolt
#

@fleet fiber I get it thanks

still valve
#

hi folks, I was wondering about the bio tracker. there are white dots for sleepers, red for scouts/triggered sleepers, but sometimes i did see a tiny red dot, like a few pixels, not really sure what that was. any ideas?

pliant herald
#

That's a bug

vital sierra
#

idk why but they fixed that tiny red dot in the Alpha test

#

and then it broke when it goes EA

still valve
#

i see

#

so it's just a random dot, or a wrong one representing the "real" white/red one?

vital sierra
#

a wrong one representing the "real" white/red one

still valve
#

thanks

tired comet
#

if someone in my lobby doesnt have any levels completed, can they still play the later gtfo levels as long as the host has them unlocked? can the host select any level, regardless of what the other lobby members have unlocked?

distant ice
#

yes and yes

random locust
#

ok so now i want to get to D1 and then post in LFG beginners and drag 3 unsuspecting players into the hardest lvl

distant ice
#

you'll get 3 rays instead thinking you're a newbie who needs help with D1 GWcorbinTopKek

dawn rivet
#

how fast do devs create content for the game ?

vital sierra
#

depend on how many levels

half raptor
#

usually 2 - 3 months

#

R3 is a short one though

distant ice
#

but they're taking a vacation

#

if it's a whole month that'll be a big oof

vital sierra
#

i think is it Swede law

#

you need a summer vacation

abstract crystal
#

Hey, I'm new to GTFO and have 1 question - can I only do Rundown 3?

rain python
#

You can only play rundown 3 missions (a-d tier).

abstract crystal
#

Rightyo. TY. That was my exact question haha.

rain python
#

When a new rundown releases you can play that but cannot go back

abstract crystal
#

Ah, alright. TY.

mental bridge
#

Is there any plans to open up older rundowns again? I'm kind of disappointed that this content gets locked

craggy pier
#

Nope

digital gate
#

what about weapons? any plans to re-introduce the old ones from older rundowns?

distant ice
#

nothing said but there's only so many unique weapons you can think of, i'd expect the same weapon but a different model to come back

digital gate
#

I just wanna use the machine pistol, man

vital sierra
#

use the bulpup

digital gate
#

no

weary relic
#

literally the same gun. - the ammo and reload, and terrible damage

abstract crystal
#

any advice for new players? My partner and I tried all three of the tier a missions and fucking sucked ._.

weary relic
#

take it slow and coordinate while stealthing

#

also play with 4 ppl

digital gate
#

4 is the recommended amount of players

#

But 3 can also work

#

The difficulty does not scale up or down depending on player count

weary relic
#

^

visual warren
#

Can u slide?

weary relic
#

yeah

#

hold L-Ctrl while sprinting

fleet fiber
#

Or press if it’s toggle crouch

weary relic
#

^

torpid shale
#

how often will new episodes or missions come out? I wasnt here for 001 and 002

#

just got it a couple days a go during Rundown 003

half raptor
#

it will be 1-3 months before the next one comes out

#

Im pretty sure this one is a shorter one

torpid shale
#

ok thank you

high badge
#

yeah this one is shorter than the last two rundowns

#

if i remember correctly there were 1-3 more missions in the last two

#

this rundown only has 1 mission on c and d level

craggy pier
#

Yes

#

R1 had 6 missions
A1
B1,B2
C1,C2 and D1
R2 had 10 missions
A1
B1,2,3,4
C1,2
D1,2
E1

strange ridge
#

yo do the mines still one shot the scouts while not alerting sleepers?

craggy pier
#

yo do the mines still one shot the scouts while not alerting sleepers?
I wouldn't know that, but I'd be interested in finding out

fleet fiber
#

Um

#

Mine explosion alerts the room

strange ridge
#

i was sorting through the reddit top posts for gtfo and saw someone reccomending that

fleet fiber
#

That’s old

strange ridge
#

yea, thats why i was asking before i fucked over a team later down the line, thanks!

#

only just got the game this past weekend

vital sierra
#

it was fixed in R2

strange ridge
#

good to know

normal seal
#

How is the survival rate in the #the-warden messages calculated?
Is it the amount of players reaching the end of the rundown or just any level?
If the first, is that in succession without a TPK or can you die in between?

distant ice
#

you mean the Rundown Total specifically or just any expedition tweet

normal seal
#

This stat on the last tweet Prisoner survival rate: 7.24%

distant ice
#

well that doesn't answer my question but i'll just say how in general it works

#

every time you enter an expedition with a full team that's +4 to the dispatched count

normal seal
#

the rundown 😅

distant ice
#

if you survive the expedition even with casualties that's +4 to successful count

#

if you go in as 2 that's +2 and whatever, and the same person can count as many times as he enters

#

100 of those attempts or clears can be one person

#

the survival rate is just cleared/entered

#

and the total rundown rate clearly isn't just people who cleared the entire rundown, it's just all the separate levels added together

#

"entered the entire rundown" would be ambiguous anyway

normal seal
#

Cool thanks!

#

Clearing an entire rundown with <4 casualties after each mission seems like a good challenge 😉

digital gate
#

So I've seen people jump while sprinting, how do people do this?

distant ice
#

by pressing space while sprinting 🤔

digital gate
#

that doesn't work

vital sierra
#

but that's what i just did

wanton arch
#

check keybindings ?

fluid osprey
#

^Its very easy to do

digital gate
#

space is jump, shift is sprint

#

jumping while sprinting does nothing

vital sierra
#

maybe you're doing it wrong

#

hhhhmmmmmmmmmmmm

digital gate
#

how could I "do it wrong"

vital sierra
#

i don't know

wanton arch
#

i dont know but seems like you are doing tho lul

vital sierra
#

why ask me

#

when you're the one doing it

wanton arch
#

btw

#

since you are alpha

#

do you know of like the optimal placement for sentries in the first alarm of b2

digital gate
#

well screw me, you didn't tell me I had to have sprint toggle on

wanton arch
#

i have it turn off lul

fluid osprey
#

You could just hold shift?

digital gate
#

holding shift disables jump functionality

wanton arch
#

no it doesnt lul

fluid osprey
#

^

digital gate
#

for me it does

#

yeah something's up

#

when I have my jump set to something like alt

#

I can sprint jump fine

#

it's just space that screws it up

random locust
#

keyboard issue?

digital gate
#

as in space being broken?

#

if that's what you mean then no

random locust
#

nah like space+held Lshift being broken

digital gate
#

I'll check

#

aight yeah theres a problem

vital sierra
#

hold left shift + W, and then jump

#

ok

#

@wanton arch first alarm seem to just gun them down

#

even with turret they don't do much but waste ammo

#

you could use it to kill giants that spawn

#

they spawn at the extraction so they can run up to you really quick

wanton arch
#

yeah seems like it

#

cuz even if you place sentries they seem to go to you pretty fast

vital sierra
#

best that the turret kill the giant

distant ice
#

@digital gate keyboard ghosting

digital gate
#

what?

distant ice
#

google it

#

that's what's happening to you

#

most likely anyway

digital gate
#

maybe

#

I'll test the theory tomorrow

#

but it probably isn't

#

considering when I change the jump key it suddenly starts working

distant ice
#

...

#

you do know keyboard ghosting is based on your physical keyboard mapping

#

if you change the key and it starts working, what a fkn surprise

digital gate
#

fair enough

vital sierra
distant ice
#

try to do something with the same button combination in another game or just a text editor and see if it still doesn't work

digital gate
#

yeah I tried it in half life

#

It could also be a driver issue

#

I've seen people say that it's happened to them and that uninstalling and reinstalling the drivers fixed it

vital sierra
#

"did you try to turn it off and on again"kind of fix

digital gate
#

yeah except I have no clue with anything relating to drivers

crude stream
#

I have some questions/concerns with D1. FWIW, we completed R2 except E1. We have completed all of the levels in R3 within the first 3 or 4 attempts.

We have tried this level at least 50 times, and have never made it past the second alarm door.

How do we deal with the insane amount of enemies that spawn? And perhaps more importantly, how do we deal with the fact that they spawn anywhere they like, including on top of us?

None of the levels in R2 were like this. None of the levels in R3 have been like this. We could tell they moved faster and behaved... well, worse than they used to, in the earlier levels of R3. But it was manageable. D1 is just on another tier of difficulty, and it feels like it is artificially hard because of enemy behaviour. I don't mean to sound like I am bitching and moaning. I am just concerned that our experiences of the game has taken a nose dive since this latest patch that messed with enemy behaviour. Sleepers do not move smoothly, they glitch through objects, they teleport on top of you and are all-around hard to deal with. I understand that this may have been done to deal with the prominence of kiting in R2. But this feels like an over-correction.

Unless enemy behaviour is modified during this rundown, we probably won't be trying D1 any more. It feels like bashing your head against a wall.

keen junco
#

my understanding is that the strikers tongue attack is slightly more accurate now and their pathing has been made more accurate as well. The shotgun sentries receiving the damage nerf as opposed to ammunition reduction was kind of disappointing but they're now completely useless against the 2 giant strikers that spawn every wave.
I came very close to beating E1, got to 98% and then repeatedly got to the last room before dying but with D1 something feels off

weary relic
#

it the movement and attack speed of sleepers

placid cobalt
#

personally i find the movement speed to not play a large role in it.

weary relic
#

bad for kiting thats for sure

keen junco
#

you can't kite them anymore like the way it was done before

weary relic
#

hopefully it be fixed soon

placid cobalt
#

¯_(ツ)_/¯

spark wolf
#

Other than the giants spawning on you, I think it's an ok difficulty for D tier when playing with 4

placid cobalt
#

^

weary relic
#

agreed

placid cobalt
#

even then they're not that hard to dispatch

#

especially with a revolver

weary relic
#

id honestly say it should be a C2

spark wolf
#

The problem is when you're playing with less people or similarly, having someone that would have usually carried you

weary relic
#

R2C2 was harder

spark wolf
#

It becomes a lot harder to recover as last man standing

keen junco
#

which is fine, the strategy shouldn't be kiting in this type of game or it at least shouldn't be the primary strategy for winning and neither should "sitting in a corner and blasting the bad guys." As it is now there's not enough utility tools to justify any other method.

weary relic
#

ye

placid cobalt
#

i mean

#

fall back and fire?

keen junco
#

that's just kiting though

placid cobalt
#

what if you're just falling back

#

not kiting them

spark wolf
#

R2C2 waves were easily manageable by yourself

placid cobalt
#

i do it all the time

weary relic
#

hard to fall back and fire when they keep up with ya

placid cobalt
#

just turn around and fire to stagger?

weary relic
#

but its not too much of a prob personally

placid cobalt
#

whats the issue

#

they kept up with you before

weary relic
#

hmm

#

the enemy speed is bugged

placid cobalt
#

its just a matter of how you use the environment to shortcut

weary relic
#

only chargers and shadows could

keen junco
#

right, but on a map like D1 there is no-where to fall back to. usually falling back is predicated upon having a contingency. like land mines pre-placed or a sentry gun covering your retreat. both methods are negated when you have enemies that can theoretically spawn behind or in front of you which is odd because this wasn't an issue on D1 in RunDown 1. Or it was if you dilly dallyied

spark wolf
#

Enemies move pretty much as fast all the time now. No matter if they're walking backwards/sideways or crawling

placid cobalt
#

i mean i just run away from them so i can funnel them through a point to focus them through

#

and i use the revolver half the time

#

which is arguably the worst special weapon in game

#

its just a better dmr

distant ice
#

it's the best precision weapon

placid cobalt
#

right

#

but have you seen a random use it

distant ice
#

who needs stagger when you can kill 6 sleepers in a second western style

placid cobalt
#

in the past few days

distant ice
#

i have not played with randoms

#

i play exclusively in duo

placid cobalt
#

heh

distant ice
#

and even in this situation where i cannot afford leisure, i take the revolver in some levels

placid cobalt
#

go into lfg and ill bet you in three different lobbies no one uses it

distant ice
#

i could almost bet you that 80% of the used weapons will be smg-cs

placid cobalt
#

as the CSG, SG and everyother special weapon out classes it

#

exactly

distant ice
#

fuck the meta

placid cobalt
#

its the genji of special guns

#

in a hardcore game

#

so like

#

10x more genji

spark wolf
#

kind of sucks how being host even affects shooting

#

combat shotgun is much more effective when you have good ping

#

dead enemies that don't drop down immediately and therefor just eat bullets

placid cobalt
#

thats host advantage bb

distant ice
#

that's somewhat a thing on host too i believe

spark wolf
#

I got used to clearing big waves with combat shotgun from A1 solo speedrun attempts

#

and then noticed how useless it was when not being host anymore

distant ice
#

i complained about host advantage from the very start and nobody believed me

#

you will all suffer now

weary relic
#

always

crude stream
#

my understanding is that the strikers tongue attack is slightly more accurate now and their pathing has been made more accurate as well. The shotgun sentries receiving the damage nerf as opposed to ammunition reduction was kind of disappointing but they're now completely useless against the 2 giant strikers that spawn every wave.
I came very close to beating E1, got to 98% and then repeatedly got to the last room before dying but with D1 something feels off
@keen junco

Exactly. Something feels very off compared to every other level.

R2C2 was far easier than this, and that constant error alarm was easy to deal with. Kiting them is not my gripe - it is the fact that shooting them is way harder now as their movement is very unpredictable and erratic. I have watched the 'error wave' - sleepers and the giant spawn in the same room as me several times. How are you expected to deal with SUDDEN enemies? It just doesn't feel right, nor is it fun.

old arch
#

Do anyone know if mobs take fall damage? I don't think they do, but I have no way to Verify

lilac fulcrum
#

Do mobs even fall off anything? I don't think their pathing allows them to fall off ledges. I don't think they can take fall damage though.

jolly zealot
#

I was shoving a striker on a ledge just earlier to gain time and it wouldn't fall (not surprising though)

jagged basin
#

It's impossible to shove enemies off ledges, the stumble back and hit invisible walls, which I assume are the edges of their nav mesh

flat rock
#

If they took fall damage they'd die when jumping down ladders if they were damaged beforehand but they don't.

craggy pier
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<@&408548765599793173> hello! so i recently purchased this great game gtfo and the game is not really of my type so in steam i tried to refund it and steam in not letting me refund and in the purchased history its not showing up that i even purchased the game can you guys help me out with this? ( plz ping me when you awnser as it is a big server and there are a lot of questions)

atomic quarry
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Please do not ping moderators unless it's extremely important. Furthermore, only Steam support can help you out with the refund process.

sturdy dew
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have you refreshed the page

craggy pier
#

yes i did

#

sorry for the ping

sturdy dew
#

Well its likely a steam problem that its not showing up, nothing we can do about it as far as i know, and its fine just try to make sure you only use a moderator ping when its something important like nazo said

craggy pier
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my bad is there any way i could create a steam ticket

jagged basin
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If you've played the game for more than 2 hours it's not eligible for a refund and wouldn't show up I'd assume

craggy pier
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i played it for 64 mins....

sturdy dew
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nah everything shows up in recent purchases

craggy pier
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not on mine for some reason

sturdy dew
craggy pier
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yeah

atomic quarry
#

The only way to get a refund is by contacting Steam Support. I've been able to get in touch with them several times when refunding games and I've had no issues.

sturdy dew
#

so youve clicked on "games, software, etc." ?

craggy pier
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yes

#

gtfo shows up

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but im not able to refund it

sturdy dew
#

which category of problem are you choosing?

craggy pier
#

i tried going through gameplay and tecnical issues ( normally what you do for refunding games ) and it says contact game developers

#

and not a refund option

sturdy dew
#

you should use its not what i expected

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if its not your kind of game

craggy pier
#

i looked for that option but its not here

sturdy dew
#

so you only have the help me fix gameplay or technical issues option?

craggy pier
#

yep

#

Unfortunately, Steam Support cannot provide the best assistance with games made by other companies.
Please click the link below for information about how to contact the support team for this game.

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that what it says

sturdy dew
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like i said it seems to be a steam issue, i have the option when i try to refund

craggy pier
#

exactly its a steam issue im facing this issue for the first time and i dont know how to deal with it

sturdy dew
#

have you put in a support ticket?

craggy pier
#

im not able to

sturdy dew
#

why not?

craggy pier
#

because normally when we have to put a steam ticket for a game it says contact steam support here it is saying steam support cannot provide the best assistance with game made by other companies

sturdy dew
#

okay have you tried seeing if you have the option when selecting the game purchase in the purchases category?

lilac fulcrum
craggy pier
#

its not showing that i have purchased the game in the purchases tab

#

nope

#

it dosent show up

lilac fulcrum
#

did you perhaps purchase under a different account? did you but it from steam directly or get a key from greenmangaming?

craggy pier
#

i bought it from this account and i bought it from steam directly

lilac fulcrum
#

Does it show there at all?

craggy pier
#

no

lilac fulcrum
#

Looks like that will allow you to submit a request for an account data issue. That's really the best we're going to be able to do as this is all steam. GTFO provides the game, but since you want a refund, 10 Chambers doesn't have access to that, and it's all handled by Steam

craggy pier
#

alright thanks for the support ill try this

old arch
#

Ah thx for all the info

ancient tartan
#

Will there be a way to re-do previous rundowns?

fluid osprey
#

Nope

shrewd dirge
#

list enemies that can be 1 shot to the front of head with sniper
excluding regular striker/shooter.

vital sierra
#

huh?

old mountain
#

I know scouts and titans can be

#

Not sure about front of head on the second one but

digital gate
#

I think it's back of the head

#

for titans

craggy pier
#

*Always

vital sierra
#

back of the head for titan and giant shooter

craggy pier
#

For front you'll need a headshot and a body shot when killing giants

toxic knot
#

why game optimize bad

#

no run on me copoter

#

run bad

craggy pier
#

The game is still in early access so there's more room for more optimizations in the future

#

If your computer you use does not match the recommended specs surely you'll get poor performance

vital sierra
#

this just "your pc suck" but not to be rude edition

jagged coral
#

What is this hide syringe option in Gameplay settings

young pagoda
#

basically, when you use a syringe, it doesn't show the needle

craggy pier
#

It's just to hide the needles on the syringe

young pagoda
#

it's for people who have a phobia of needles

digital gate
#

I don't get the point of tha-

#

oh ok

#

never thought of that

craggy pier
#

Its like a vaccine to an epipen

#

If that makes sense

jagged coral
#

Interesting, good to know

digital gate
#

yeah I get it

short cargo
#

||can the mother in b2 be foamed with 1 c foam nade?||

keen solar
#

1 and a half charged I guess

short cargo
#

thanks!

shrewd dirge
#

@short cargo dont aim it at the mother if she's sleeping, throw it at the floor, because if she's asleep the nade/foam will fly right through.

digital gate
#

Do sleepers only wake up when you hit another while they're glowing and have LOS of the sleeper you killed?

restive reef
#

Basically if they are glowing and are in direct path of the sleeper

#

if they aren’t glowing and aren’t hugging eachother then go for it

digital gate
#

so it's fine if they're glowing but not looking at the sleeper you're about to SleeperBonk

#

or no?

restive reef
#

😻😻😻😽😽🙀😸😹😹😿😿 uhhhh if they glowing pretty much, I’ve had ones aggro even if they are turned around

digital gate
#

ok

restive reef
#

Yeah just be super safe around ones that are in the same general area of eachother

#

other than that you should be a ok

short cargo
#

@short cargo dont aim it at the mother if she's sleeping, throw it at the floor, because if she's asleep the nade/foam will fly right through.
@shrewd dirge thats how we messed up first time haha

distant ice
#

is it intended for sleepers to power through stagger sometimes 🤔

#

like you see them visibly flinching while charging their attack but they do it anyway

vital sierra
#

i think is a little animation bug

#

like the stagger animation being force out because the striker want to attack

#

but i don't see any yet since i'm the host or you guys being unlucky

short cargo
#

are guns in this game hitscan or projectiles?

distant ice
#

projectiles

short cargo
#

thank you

vital sierra
#

isn't it hitscan?

distant ice
#

wouldn't the tools and guns be the same

#

tools didn't look like hitscan and i can't free camera myself to check on guns

#

but i see no reason to separate them

distant ice
#

@short cargo looks like it's actually hitscan

#

the effects are really fucking weird though

#

why is the sentry radius so garbage

vital sierra
#

25 meters

#

oh

#

radius

#

not range

#

i saw the sentry turn 90 degree before

#

so

#

how is that garbo

distant ice
#

no way

#

i placed in various angles from a sleeper and it basically only reacts where the green scan line goes normally

#

which is really small

vital sierra
#

idk if my A3 solo video have that moment

#

it's locked on the striker and spin BEHIND it

#

and that look weird af

distant ice
#

🤔 so maybe once it detects an enemy it locks on

#

i have seen a sentry shoot straight up

#

but what happens if a wave passes by its radius, it locks on the first one and shoots

#

will it start scanning again after the first shot, will it start scanning again after it kills the target, or is everyone that passed by now marked for death

#

the 3rd is most likely not the case

crude stream
#

Is there any way to get a response from the mods or perhaps a dev as to my observations on D1 that I posted yesterday?
I’d be interested to know whether D1’s currents difficulty is intentional or whether it is accidental due to the new enemy mechanics.

distant ice
#

D1 has a bug with enemy spawn locations, there was also multiple mothers but that one was fixed afaik

#

haven't heard anything wrong with it otherwise

crude stream
#

Do we know if it is getting a fix?

distant ice
#

it was expected but dunno anymore

#

haven't heard anything from devs

crude stream
#

I’m reluctant to even try it again until there is a fix.

distant ice
#

ea for a reason

jovial wharf
#

What does PRT stand for?

#

In the intro cutscene it says PRT: Rundown 3

#

Now, a quick Google search brings up Prison Reform Trust..

#

But it also could be something else. If it is Prison Reform Trust, maybe our characters are trying to re-enter society by volunteering unknowingly to these jobs?

distant ice
#

u mad

#

intro cutscene where

jovial wharf
#

When you start the game?

distant ice
#

could be a weird way to abbreviate protocol

digital gate
#

rndwn.prt or something like that

jovial wharf
#

Could be protocol.

digital gate
#

probably

#

what what the hell is the nrv probe reaction?

distant ice
#

Initiate Rundown Protocol #003 - "the warden" likes to say it like that

jovial wharf
#

True.

distant ice
#

nrv is flavor text

#

what it stands for, no clue

digital gate
#

as well as the hsu hydro qva

distant ice
#

hydrostasis unit, hydro is not an abbreviation

#

qva doesn't seem familiar

jovial wharf
#

NRV is net realizable value. Basically, the prisoners are struggling in business school and cheated on their exams, which is how they ended up here.

distant ice
#

hahayes

jovial wharf
#

Where'd you get QVA?

digital gate
#

when you wait through the intro cutscene like you were talking about

jovial wharf
#

HSU is just hydrostasis unit..

digital gate
#

and it comes up with the inject

#

ik that as well as that hydro isn't an abbreviation

#

I'm just wondering what qva means

distant ice
#

you know they were probably just typing in everything that comes to mind just to fill it up with text

digital gate
#

probably

distant ice
#

most people are just gonna get the "feel" of it and move on, and what's that matters

digital gate
#

true

jovial wharf
#

Well, it prefaces it with HSU, then hydro..

#

We know hydrostasis is some suspended techo babble so maybe it's the quality of whatever is holding the prisoners and other subjects in sleep?

#

Sorta like water quality.

digital gate
#

quality something

icy echo
#

How to do B2?

digital gate
#

you beat it

icy echo
#

damn

digital gate
#

yeah don't thank me

icy echo
#

thank you

digital gate
#

np

random locust
#

Wiki says R4 will have ABCD, how do we know this?

placid cobalt
#

roadmap

random locust
#

ah of course

#

thx

#

but what if devs have secret layer?

#

also I wonder if devs will ever skip a layer eg ABD

distant ice
#

how much are you allowed to move while reviving someone? crouchwalking seems like it's fine at one point but at others it just cancels the revive entirely

#

and looking up sometimes seems to continue the revive just the progress line goes away, other times it cancels entirely

#

it's infuriating

vital sierra
#

the thing is

#

you can still hold E and still revive him without seeing the bar disappear

distant ice
#

"without seeing the bar disappear" GWseremePeepoThink

#

if you mean that the bar going away doesn't necessarily mean that you stopped reviving your teammate, i'm aware

#

but there's no fkn way to tell and sometimes i just sit there without actually doing anything

#

because it DID cancel for some reason

#

in duo this caused a wipe so many times

vital sierra
#

ye

#

you don't know that

#

it's kinda annoying

keen junco
#

Anyone know if we should expect more balancing changes before the end of the Rundown?

lilac fulcrum
#

There is nothing planned

distant ice
#

oof

#

no patches till R4

jovial wharf
#

Unless we BREAK THE GAME

#

Get at it lads >:3

#

I'm kidding please no ban

distant ice
#

really expected some bug fixes

crude stream
#

yup