#gtfo-related-questions
1 messages · Page 486 of 1
@gusty falcon Humanity is disappointing. You're expecting too high of them.
🤔 Does that mean they are thinking too high of me aswell?
Who knows. Only Lordvig the almighty knows the answer to who many seek.
Hey, is D1 remotely possible as duo? For background, me and my bud were able to do all expeditions up until D1 as a duo, including A3 pre-patch.
Alright, thanks dude.
while you got that alarm going you kind of really don't want any of you to go down
difficult recovery
Well me and my bud just got done with C1 last night so were not familiar with anything on D1 yet.
All I know is something big is waiting at the end, but I'm not so sure what it would be

y game optimized so bad
I don't have any real performance issues, so I don't know why you say that
The game is still in EA and optimization is in their priority list
Hey, is D1 remotely possible as duo? For background, me and my bud were able to do all expeditions up until D1 as a duo, including A3 pre-patch.
@lime folio The level has been solo'd to my understanding, so duo should be possible.
^
Funny thing is that solo would be easier than duo
Duo you really rely on coordination especially if you need to kite. In solo you have all the flexibility in the decision making
And in duo if someone goes down it’s very difficult to recover as Wesley mentioned somewhere above
how do you solve the host revive only have 0% hp issue?
||use a med kit hehe||
so i guess there's no solution for it?
well this starts to get annoying when one player has a handicaped revive
it's a bug being worked on
You get the guy who never revives anyone to host c;
b r u h
im probably late to the table with this but are the devs aware that the recent turret patch has made them completely useless?
@rotund creek are u big dumb? They are still effective.... maybe if you actually set them up right
i cannot rely on my sentries to do my job anymore
idk, after patch we set up 2 turrets for the alarm door into zone 17 on R3C1. One. One enemy. That's all that survived
I think they're fine. Just need proper placement
i mean ss could use a spread buff ( in the sense of a tiny bit smaller spread so it doesnt dicipate at 9 m) but thats just my opinion
and bs a lower fire rate
no
no
well three or four runs and the turrets havent slowed or killed anything
they dont need a change except an ammo buff for BS
oh shit let me edit
its honestly just a crappy placement
but thanks for prepubescent replies 👍
have better sentry placement
SS only work at 5-10 m now
past that doesnt do anything
still one shots sleepers in the back
so put them on small chokepoints and doorways to maximize the damage
@neon gust ♿
i know how turrets work pal
wut
@neon gust Fairly sure damage dropoff doesn't start until 10m?
Yah, spread matters, but it's not actually losing damage per pellet until 10m.
your loosing damage if a pellet its not hitting
chaps, if we open the warden door on R3B1, does that start the infinity wave?
even tho we havent done the last terminal?
No.
so i can just leave that open before the last terminal?
Infinite spawns happen after the last terminal
God bless you Ricardo
u hopefully saved our duo asses thanks mate
that host revive really adds on to a difficult recover for duos
the host pretty much has to try and hold ground after reviving teammate
or they'll just instantly die again
(in scenarios where there's still enemies around, from unfinished alarms)
Rundown 3 making it harder to gain distance also doesn't help with that 
@craggy pier thanks dude, we made it
we made the warden tdoor first, then the two sides but we werent sure if the wave starts once u open the W one
thanks
first duo win on B1
does anyone have a hard time hearing enemies behind you?
nope
Does anyone know if B1 evac is sped up by more people or not
yeah, it is
Figured, thanks for confirm
np
@flat rock not too many coming, so doesnt really matter
It does for why I asked 🙂
so im running A3 and we do it compeltely fine but the moment we hit wave 4/6 my teammates start lagging badly why?
Does difficulty scale with the number of players?
damn
you can get away with 2-3 depending on the level
thats kinda sick actually
i’ve personally done a levels as a duo
me and my buds stil havent managed a single A level even as a foursome
cant imagine duos
also another random question... is the biotracker good at A level?
well it depends
nah, it’s generally p good
i usually run 2 sentry, one bio, and one mine
Depending if there’s a lack of c-foam, i usually try and bring that instead of the mines
is it intended i wasnt able to see lobbies on my first ever mission?
There's.. no matchmaking?
oh 
You can't join random lobbies.
It's in the disclaimer XD
ah its not a big deal
i have friends who play it, i just thought it was possible
theres a lfg chat here anyway, so i will manage
If you want to try the game look at #lfg-beginners
yes, thank you!
Yeah look at the LFG chats! I've played through with only randoms.
Are there any good guides on how to deal with certain enemies?
Not to my knowledge. I've been wanting to write a guide though.
Who are you having trouble with?
we keep struggling with bigger enemies quite frequently
This chat is full of helpful people.
Ah, the big strikers and shooters.
we tried 4x hit to the back and it didnt seem to work very well
Maybe! It's common to miss if you aren't used to it. The hit staggers them, so you can miss easily.
I usually have one person jump up and hit the back of the head.
The trick is to never stop hitting until you're sure they're dead XD
are any of them weaker in the head than the back? i read a guide saying that back is safer incase you dont initially kill them
but it didnt seem to work all that well when we tried
(the wiki, not really a guide )
Back and front of the head is same damage multiplyer I think.
Back of the head is the most damage.
oh that's pretty useful to know thanks!
can you melee scouts at all?
or is it better to sniper them?
It's best to melee if you're.. you know. Good and practiced. Fully charged shot to the head.
Sniper is the safest. If you do go for melee, I'd wait for the scout to activate near a sharp corner, then smack it.
back of the head deal the most damage
do sniper shots alert surrounding enemies?
yes
HEL rifle will fill the same role as a sniper, not the HEL gun
If you're far enough away, and in another room you can sometimes get a shot where enemies aren't alerted.
It's hard to get that sightline though.
You need a shot to the back of the Scouts head, from a semiclose distance.
I've never seen it done though.
We usually just hammer the scout or someone has a sniper/HEL rifle..
alright thats good to know. we just gotta practice a ton then hah
The pump shotgun works too, back of the head and close range
thanks for all your help!
No worries! Tons of people are here to help.
i thought it would be a little like sniper pre-buff
why would you try to bodyshot a shooter with the sniper
@untold tiger big strikers have 240 health, full charge hammer does 40. They have 1.5x mult on head and 2x on the back (making it 3x occiput). 3 guys that hit him from behind will be exactly enough to kill him. Note that they don't have back hitboxes, it depends on your position to sleeper direction which is sometimes misleading. 2 of you must've either missed entirely, not had a full charge or not hit the back
i want to test A3 with Hel Rifle since Hel gun are good in A3
i find hel gun better than hel rifle, hel rifle just gives you a free pass to bodyshot a bunch of strikers
but it's unusable because of the long delay between shots
Alright thank you for the extra info 🙂
I find the opposite is true, I find the hel rifle better cause you need the time to line up collats anyway, whereas the hel gun feels like a cross btween the revolver and the hel rifle and isnt enough of either to be useful
but the thing is
you can't kill shooter with body shot
and it don't have that much ammo
it's barely kill striker with body shot
it kills striker 1shot tho, has decent hipfire for mid/close range and im gonna use hammers on shooters anyway
(im only up to b2 btw im prolly not as far in as you alpha)
pairs well with high ammo primaries like bullpup and smg, which can fuful personal defence in a pinch
also you know that little burst of serotonin you get when you pop a sleeper with an orange hitmarker
"take your best hitmarker, multiply the feeling by twenty, and you're still fuckin miles off the pace" cause you can get two or more of those cheeky hitmarkers at once
and oh boy once you get a line of sleepers running at you you will wish you brought the weapon that could take them all down in one shot
it's weak against giant
it barely kill shooter
it have barely enough damage to kill a striker
it has
4/23 (100%)
you have about 5 - 6 mags
the Hel rifle = 1.5 Hel gun
it's weak against giant
I'll give you that, but thats what your squadmates packing 3 combat shotguns are for right?
it barely kill shooter
use hammer and finish shooters after the fight, no boolets required
it have barely enough damage to kill a striker
If it kills, it kills
you have about 5 - 6 mags
yep, that is what your high ammo primary is for.
I see the Hel rifle as a great special weapon: huge (but situational) potential through collats, limited ammo, and less use in face to face combat than a primary, with the added ability to pop scouts
it feel like the R1 sniper
everything rocket said is truth but hel gun exists
but if it 1shots strikers then you dont need to fire twice, right
body better for collats
the bullet is so tiny that i'm always gonna be aiming for those crawlers anyway, they'll get headshot and others will take good damage
also im pretty sure hel rifle does scout 1 shot to the head so it also has some utility
yeah, if you are going for heads yep, but collats are where its at for the hel weapons
and it can actually fire twice to finish off the others
Hel gun can kill scout
hel gun can oneshot to occiput
can you stealth snipe from another room tho?
stealth sniping in R3 
hammering scouts it where its at
i don't stealth snipe anymore (or ever)
if the room gonna be awake
then uh
deal with it
at least no scout wave
for me secondary is either combat shotgun or revolveer
the way i see ranged scout killing atm: sniper/hel rifle for distance, DMR, revolver, Hel gun for closer range
but hel rifle and sniper have way longer range and can actually stealth snipe
i checc wiki
anyway
i just here to rant about hel rifle being suck
and just testing strat for A3 solo that's not involve hel gun
i still think hel rifle is good but honestly i dont find a lot of use cases out of a3
A3 solo prolly a different meta
i just see scout killers (hel rifle vs sniper) as similar but different: can kill scouts, (giant killing vs Collaterals)
For A3 I used DMR and Shotgun or Rifle and Hel Gun
use rifle and sniper :3
I might give the sniper a go for A3, I like it a lot since D1 Pistol/Sniper
I used DMR and Sniper on D1^^
can you customize load out or is it random?
you can choose your weapons and tool
thats cool i was thinking of picking the game up today
prob gunna grab it within the hour, i really like atmospheric games like this, reminds me kind of like a dead space vibe
How does the load out system work by the way? Is it by points or more like pick one item from each category, class based?
one item from each category, no restrictions otherwise
That’s pretty cool thank you for answering my question
hello people
is the game scaled
or nah
so if i play with 2 people, is the game still thinking we are 4
or does it scale with the amount of players?
@weary dust there is not scaling, balanced to 4 people
It's on the steam page :9
🤔 Actually, is there a change they came here before knowing it wa on steam?
Some people ask if it is on other platforms
How did they find it if they don't read it somewhere
Friends telling them
Hey man, you know GTFO? Here is there discord
hands over ruined post-it
server discovery
does anyone know how the ||spitters|| interact with other sleepers, it seems like they get triggered with no real consistency
They trigger sleepers within a short radius; about the distance you take damage from
Anything outside a short distance from them will not get triggered
Does anyone have tips on how to beat the last mission of rundown3?
I can get past the security check with the grinder door but after that I keep failing at the next security check, I forget the zone names
cool thanks
hey guys, I havent played GTFO for awhile now, missed the previous rundown. Has there been any changes to the mechanics of the game that I should know of before jumping in?
please try to be spoiler free though. I wanna find out the new enemies, items etc myself. Just looking for anything related to how I'll have to play compared to before
you'll notice the sleepers are faster
don't think any mechanics are different beyond that
oh nice
got some friends that are new to the game, so i wanna be able to explain the core mechanics to them
without being wrong cause of some update
Missing a hack now alerts the room @shy spoke
if you hit the ground you'll alert sleepers now
oh oof
instantly
@craggy pier
Thanks Ricardo!
Ye
They hadn't played R2 Neko
yea, ive missed r2
Oh
oh
F
whoops
i started R1 and took a break till a month in to R2
welp, no more slamming the ground like a monkey for fun
There's a new system that was introduced in R2 that you'll be experiencing first the first time now too, enjoy that (or don't) lol
it was a yikes when i returned
welp, no more slamming the ground like a monkey for fun
there is a range in which sleepers will be alerted
But try to find that info out yourself
haha
It's got a discount for the new rundown release as well, good time to rope more prisoners I mean people into playing the game 😋
Same thing tbh
cant wait to go deaf cause 1 friend will be screaming her head off
lol
Ah yes, I dealt with a friend who did that too
I've been diagnosed with stage 10 hearing loss as a result
she already screams enough when playing non-horror games
cant wait to see (or hear) wat happens here
Loud person plays GTFO| GONE WRONG | hearing aids makers hate it
bruh
anyone know how to make a suggestion
?suggestionthen your suggestion
^
where do i type it?
bot spam usually
@severe patio Regarding your question in lfg when you list resources in the terminal it lists all the resources that are there in the zone and have not been picked up yet by a player
When you ping something you can go out the terminal or ask a friend to look around for the ping
How much less damage does the burst sentry do compared to the shotgun sentry?
24 per burst (8 per shot)
60 per shell (12 per pellet)
did you check the pellet count @minor fractal
i was just wondering if it had changed at all
Nope.
ok
I've been wondering. What exactly does "Layered Difficulty" mean in the backlog of stuff the devs are working on? Does anyone know?
layering difficulty generally refers to increasing the amount of things each player is expected to manage simultaneously.
however, its not to be confused with adding additional mechanics alone.
as in difficulty will be different for 2 people compared to 4 people? or am i reading it wrong?
thats different.
think of layered difficulty like a juggler
its not the amount of balls he's expected to juggle
but its about if he's juggling, on a unicycle, while spinning plates.
the benefit of a layered difficulty approach benefits the learner by the ability to introduce each idea separately.
Would the wall pustules be an example of that then? since those are added to the regular sneaking around you do
sure, as annoying and unfun as they are.
Agreed on that lol. But i understand then. Thanks for the clarification!
Just booted up for the first time in months. What's special about the Hel Gun and Hel Rifle?
peircing rounds.
Really wish they put actual stat info for the various weapons beyond vague descriptions. Which weapons are most effective?
most people like to pick a fast firing gun, bullpup, carbine, AR and shotgun/combat shotgun
from my experience
most generally effective will probably be whichever ones you feel best using
i will make people cringe
?
I can't recall, but are any of the weapons suppressed?
no
Hey quick question, new to the game. I heard there were more missions such as Rundown 1 and Rundown 2, how do we access them?
I only see 7 missions from Rundown 3
Those were replaced with R3
When the new rundowns come out, they replace the previous
We won't be able to play previous rundowns
No way to access old ones
maybe someday
oh okay, will they ever come back?
isn't it better to have a lot more content with all 3 rundowns in the game at once?
no
because other rundowns are not meant for objects added into the game at later dates
if they let the other rundown there
it could mean the gameplay will be bugged
like in R1 we have thick fog but not poison gas
with R2, we're introduced with poison gas
so R1 will be a messed
Hello! I am thinking about getting GTFO and before i spend any money I'd like to ask if its worth it/ the general experience of playing it. I'm not really aware at all of what its like besides of it's horror and first person shooter cooperative aesthetic. I watched a review on it but because its early access it seems like a review from 5 months ago could be outdated.
id recommend watching 10 chambers' video on how the rundown works, but basically after a certain period of time "2 weeks to 2 months" the entire set missions gets replaced by a new one, so far we've gotten two new ones (rundown 3 currently) and they've succeeded in twisted the gameplay in interesting and mostly fair ways, altho some people complain about later levels being a bit too rng based. I've been here since the first rundown id definitely recommend the game, for a price of $35 (not even a full $60) and it has small discounts frequently, id say it's definitely worth your buck. tho you should know that when they say co-op, they mean it, sometimes it wont be like other games where one person can carry (maybe in earlier missions and there are people who solo even later missions) but gtfo is a pretty difficult game. most of it will be stealth so you will need patience, but there are forced loud segments to force resource management
also side question, anyone know why they added a visual to terminal pings in the world? im not against as it makes finding stuff more manageable but i feel like just having the sound fit the game's difficulty, especially since the terminal tells you what specific room the item is in
Maybe the warden implanted HUDs on our masks or microchipped us for that purpose
@meager fractal continuing i thought i should mention this discord has a lot of nice and chill people, out of the few hundred or so ive played with ive only met two toxic people, one of which wasnt even toxic but they got banned for it before lmao.
@craggy pier that would make sense but im asking more from a game design perspective
not so much lore based
@frigid meadow oh that is excellent! Is their a gap in anything besides skill between veteran and new players?
If you haven't seen the Rundown 3 Trailer (Be warned, there are some spoilers like enemies, environment, weapons): https://www.youtube.com/watch?v=bh21ksQqgKM
And this video explains the Rundown process: https://www.youtube.com/watch?v=qHZwiPVOVvA
Buy GTFO at https://store.steampowered.com/app/493520/GTFO/
Major update Rundown 003 / The Vessel is AVAILABLE NOW for everyone that owns GTFO!
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise....
Buy GTFO at https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable ...
Quite a bit I would say, some people had already exceeded 1k hours
yeah and there are also the legends/masochists that are the solo players
but i think the game is more fun with 4 people anyway
@meager fractal if you want some gameplay that isnt spoiling markiplier has videos of him and his friends doing the first rundown
also fun fact 10 chambers is made of vets from payday franchise
if you've played those game you'll notice a lot of similar aspects
Thanks for the Markiplier recommendation. Im currently watching. I'm def leaning towards purchasing
It's a really good game with friends
I just remember seeing in my steam queue, seeing the trailer and then thinking "I want this"
GTFO is also one of the only early-access games I play
i've played a few early access games, and honestly, GTFO has already passed my expectations of early access, and i personally rank it as a game with Beta level of bugs.
some parts of enemy interactions need to be tweaked, and wave spawns could use additional logic checks as to where an enemy is allowed to be placed.
as it stands, with the discord it is still possible to form a respectable party with pubs, that can clear any mission.
if you dont have a mic, or dont intend to buy a mic, or dont have a phone to use discord with as a mic; you might not want to be playing communication based games like this one.
@craggy pier same but as soon as i started playing it myself i kinda went "man mark sucks"
||what is the best special weapon to take down chargers?||
the shotguns or sniper
Sniper will OSK them and shotguns are similar to any other enemy
big .
wait, does noise work off rooms?
because on the wiki it says "loud noises in the same room"
sometimes
it is supposed to be 30m away and in another room
but its been pretty inconsistent recently
I had a question about consumables, what do the syringe injectors do?
?t syringe
Spoiler: What each syringe does: ||The red one gives you health, but also infection, the yellow/green one buffs your hammer for short time, also gives you infection.||
^
ty
yellow one allows you to one hit big strikers with a fully charged shot to the back of the head, for more detail
At 1:43 in the trailer for GTFO there's a giant tentacle that attacks the player before cutting and showing the title screen
Is this tentacle from an enemy in the game today? I bought the game yesterday but I'm super curious if it's in the game or not
rip
but i guess it would stagger from the back hit and you'd probably be able to kill it pretty quick with a second hit
At 1:43 in the trailer for GTFO there's a giant tentacle that attacks the player before cutting and showing the title screen
Is this tentacle from an enemy in the game today? I bought the game yesterday but I'm super curious if it's in the game or not
||no||

I thought the syringe was 3x damage in which case back of big striker would kill
It sure looked like it was more than 2x anyway
need a back of the head to kill giant
just jump in and test
well
if it's x3 then that's the exact amount
....
wait
need to check that first
oh
x2
so would a full charge scout bodyshot with the syringe active actually kill it
from the front
wouldn't that be kind of weird
as the full charge to the back of head
is usually required
and is probably more than x2
?
the syringe multiplies melee damage by x3 last time i checked
yeah

if it's x3 a full charge on the back of giant should kill
if it's x2 and allows you to body shot scout
that would mean that if 2 players sync a full charge bodyshot it should also kill a scout
👀

so you missed the back the 1st time
How do you miss the back
Actually i guess i should ask that to every group of newbies that come here with the giant melee question
no
you need to be at exact back
if i go left a bit
it didn't count
that's why some ppl said they hit the back 3 times and didn't kill the giant
the a big area to hit
but does it count as "back" is the question
hmm
but for small enemies
the back multiplier doesn't seem to be based around where your hit lands
but purely your position
if you stand behind the sleeper and hit the cheek
you still get the back multiplier
i think they used the small enemy model
so when it big it become inconsistence
that's the same hit i did in my other test
i need to test... again
There is no back hitbox, it's your position vs sleeper direction
But sleeper direction is deceptive sometimes
Just the back should be enough
I have absolutely simply hit the back of a big with IIX active before and killed on many occasions.
any recommendations for B1 duo?
cfoam and mines
DMR / Sniper perhaps? @thorny current Dx
^^^Only true legends run that kit.
Cool I am a true legend then xD Sure when kiting works DMR/Sniper can happen @gusty falcon xD
you can hold ground in a duo
uplinks are very doable to defend without any setup aswell
That is true.
I used Rifle and HEL Rifle and cfoam for my Duo on B1
my duo partner used Bullpup and Burst Cannon and mines
That duo partner is lucky to have you
xD
lol :P
any guides out there for completely new players who wanna learn some core stuff before playing with others?
Wiki how to play, reddit guides and steam guides
I suggest jumping in solo just to get familiar and feel the atmosphere
okie, ty
any tips for sentry placement for the first 2 alarm doors in b2?
it feels like more sleepers spawn since the last time we've done it
First alarm at spawn aiming at stairs. Second alarm at the door entering that long hallway. It’s the big door straight ahead after opening no alarm security door
cool thank you
Let me know how it goes
@stable axle
GTFO REDDIT GUIDES:
Scouts: https://www.reddit.com/r/GTFO/comments/gjmvsc/guide_how_to_kill_scouts_wout_cfoam_or_guns/
Multi-kills: https://www.reddit.com/r/GTFO/comments/h9yduw/gtfo_multikill_guide_stealthing_clusters_solo_w/
RIP
@minor fractal for the enemies attacking without looking at you, i think it's just an ai thing where it doesn't matter to them which way they are facing, it matters whether you can be hit by their attack
which leads them to attacking at weird angles
it would kind of make sense lore-wise maybe depending on how the infection works, like using the body is unnatural to them but i don't know where lore is going
Are all the weapons relatively balanced to a point where its just preference or are there best in slot options?
Most of them are fine and your team can help you make them work
Okay cool, i was just curious if there was any extensive datamining on dps or anything like that
There's a sheet
Special weapons tend to be much more situational, while main weapons are mostly doing the same thing differently. Everything but the DMR, pistol, and carbine has a place in the meta, and carbine has a niche use as a damage-focused main.
How the turntables on burst praise r2 vs r3
I guess the non burst variant of the respective gun is not shit this time so
BR was never good either, although it's better than carbine at the same tasks
In-fact, I'm not really sure they could be placed in the same rundown unless they were rebalanced for different roles.
One of them needs to be reconstructed to have a kill focus and one of them needs to go even deeper into the damage focus.
Eh I don't think they have any intention of doing that
tips for mele'ing active large strikers?
If you're solo, trigger his melee attack by going towards him, hit once he's done.
Otherwise let a non focussed player hit him so you can stagger him.
Hit legs for easy stagger
is it possible to duck under the mele at all?
As far as I know, if you're near his melee attack you'll just get hit regardless of what you're doing
Most of the time your best bet is just to shoot him, it's less risky
quick question. can hel gun can kill a scout in one shot?
Occiput shot I think so.
occiput
gotcha...occiput as in back of the head?
ye
I dont think it has ti be the back
but you need to be at the back side
don't shot from the side if you see the occiput
i definitely killed it once by shooting at the head front side
the next time didnt work at all
I was wondering how long should I wait before posting another invite in lfg for people to join me? I don't want to be spammy ya know
im thinking 5 min intervels?
ty friend
Is there any plans to have strikers NOT choke themselves while tonguing you?
does anyone know what does the number like this 109775241000945620 mean
game id i would say
Is there a chance old rundowns can be played again or are they gone forever?
Is there a chance old rundowns can be played again or are they gone forever?
@weary dust They won't be playable again.
Why do you quote the question if it is right above your answer? 😂
@noble jolt you copy that number. GTFO will auto-detect the code and use it to connect with your lobby (a red button should appear)
@fleet fiber I get it thanks
hi folks, I was wondering about the bio tracker. there are white dots for sleepers, red for scouts/triggered sleepers, but sometimes i did see a tiny red dot, like a few pixels, not really sure what that was. any ideas?
That's a bug
idk why but they fixed that tiny red dot in the Alpha test
and then it broke when it goes EA
i see
so it's just a random dot, or a wrong one representing the "real" white/red one?
a wrong one representing the "real" white/red one
thanks
if someone in my lobby doesnt have any levels completed, can they still play the later gtfo levels as long as the host has them unlocked? can the host select any level, regardless of what the other lobby members have unlocked?
yes and yes
ok so now i want to get to D1 and then post in LFG beginners and drag 3 unsuspecting players into the hardest lvl
you'll get 3 rays instead thinking you're a newbie who needs help with D1 
how fast do devs create content for the game ?
depend on how many levels
Hey, I'm new to GTFO and have 1 question - can I only do Rundown 3?
You can only play rundown 3 missions (a-d tier).
Rightyo. TY. That was my exact question haha.
When a new rundown releases you can play that but cannot go back
Ah, alright. TY.
Is there any plans to open up older rundowns again? I'm kind of disappointed that this content gets locked
Nope
what about weapons? any plans to re-introduce the old ones from older rundowns?
nothing said but there's only so many unique weapons you can think of, i'd expect the same weapon but a different model to come back
I just wanna use the machine pistol, man
use the bulpup
no
literally the same gun. - the ammo and reload, and terrible damage
any advice for new players? My partner and I tried all three of the tier a missions and fucking sucked ._.
4 is the recommended amount of players
But 3 can also work
The difficulty does not scale up or down depending on player count
^
Can u slide?
Or press if it’s toggle crouch
^
how often will new episodes or missions come out? I wasnt here for 001 and 002
just got it a couple days a go during Rundown 003
it will be 1-3 months before the next one comes out
Im pretty sure this one is a shorter one
ok thank you
yeah this one is shorter than the last two rundowns
if i remember correctly there were 1-3 more missions in the last two
this rundown only has 1 mission on c and d level
Yes
R1 had 6 missions
A1
B1,B2
C1,C2 and D1
R2 had 10 missions
A1
B1,2,3,4
C1,2
D1,2
E1
yo do the mines still one shot the scouts while not alerting sleepers?
yo do the mines still one shot the scouts while not alerting sleepers?
I wouldn't know that, but I'd be interested in finding out
i was sorting through the reddit top posts for gtfo and saw someone reccomending that
That’s old
yea, thats why i was asking before i fucked over a team later down the line, thanks!
only just got the game this past weekend
it was fixed in R2
good to know
How is the survival rate in the #the-warden messages calculated?
Is it the amount of players reaching the end of the rundown or just any level?
If the first, is that in succession without a TPK or can you die in between?
you mean the Rundown Total specifically or just any expedition tweet
This stat on the last tweet Prisoner survival rate: 7.24%
well that doesn't answer my question but i'll just say how in general it works
every time you enter an expedition with a full team that's +4 to the dispatched count
the rundown 😅
if you survive the expedition even with casualties that's +4 to successful count
if you go in as 2 that's +2 and whatever, and the same person can count as many times as he enters
100 of those attempts or clears can be one person
the survival rate is just cleared/entered
and the total rundown rate clearly isn't just people who cleared the entire rundown, it's just all the separate levels added together
"entered the entire rundown" would be ambiguous anyway
Cool thanks!
Clearing an entire rundown with <4 casualties after each mission seems like a good challenge 😉
So I've seen people jump while sprinting, how do people do this?
by pressing space while sprinting 🤔
that doesn't work
but that's what i just did
check keybindings ?
^Its very easy to do
how could I "do it wrong"
i don't know
i dont know but seems like you are doing tho lul
btw
since you are alpha
do you know of like the optimal placement for sentries in the first alarm of b2
well screw me, you didn't tell me I had to have sprint toggle on
i have it turn off lul
You could just hold shift?
holding shift disables jump functionality
no it doesnt lul
^
for me it does
yeah something's up
when I have my jump set to something like alt
I can sprint jump fine
it's just space that screws it up
keyboard issue?
nah like space+held Lshift being broken
hold left shift + W, and then jump
ok
@wanton arch first alarm seem to just gun them down
even with turret they don't do much but waste ammo
you could use it to kill giants that spawn
they spawn at the extraction so they can run up to you really quick
yeah seems like it
cuz even if you place sentries they seem to go to you pretty fast
best that the turret kill the giant
@digital gate keyboard ghosting
what?
maybe
I'll test the theory tomorrow
but it probably isn't
considering when I change the jump key it suddenly starts working
...
you do know keyboard ghosting is based on your physical keyboard mapping
if you change the key and it starts working, what a fkn surprise
fair enough

try to do something with the same button combination in another game or just a text editor and see if it still doesn't work
yeah I tried it in half life
It could also be a driver issue
I've seen people say that it's happened to them and that uninstalling and reinstalling the drivers fixed it
"did you try to turn it off and on again"kind of fix
yeah except I have no clue with anything relating to drivers
I have some questions/concerns with D1. FWIW, we completed R2 except E1. We have completed all of the levels in R3 within the first 3 or 4 attempts.
We have tried this level at least 50 times, and have never made it past the second alarm door.
How do we deal with the insane amount of enemies that spawn? And perhaps more importantly, how do we deal with the fact that they spawn anywhere they like, including on top of us?
None of the levels in R2 were like this. None of the levels in R3 have been like this. We could tell they moved faster and behaved... well, worse than they used to, in the earlier levels of R3. But it was manageable. D1 is just on another tier of difficulty, and it feels like it is artificially hard because of enemy behaviour. I don't mean to sound like I am bitching and moaning. I am just concerned that our experiences of the game has taken a nose dive since this latest patch that messed with enemy behaviour. Sleepers do not move smoothly, they glitch through objects, they teleport on top of you and are all-around hard to deal with. I understand that this may have been done to deal with the prominence of kiting in R2. But this feels like an over-correction.
Unless enemy behaviour is modified during this rundown, we probably won't be trying D1 any more. It feels like bashing your head against a wall.
my understanding is that the strikers tongue attack is slightly more accurate now and their pathing has been made more accurate as well. The shotgun sentries receiving the damage nerf as opposed to ammunition reduction was kind of disappointing but they're now completely useless against the 2 giant strikers that spawn every wave.
I came very close to beating E1, got to 98% and then repeatedly got to the last room before dying but with D1 something feels off
it the movement and attack speed of sleepers
personally i find the movement speed to not play a large role in it.
bad for kiting thats for sure
you can't kite them anymore like the way it was done before
hopefully it be fixed soon
¯_(ツ)_/¯
Other than the giants spawning on you, I think it's an ok difficulty for D tier when playing with 4
^
agreed
id honestly say it should be a C2
The problem is when you're playing with less people or similarly, having someone that would have usually carried you
R2C2 was harder
It becomes a lot harder to recover as last man standing
which is fine, the strategy shouldn't be kiting in this type of game or it at least shouldn't be the primary strategy for winning and neither should "sitting in a corner and blasting the bad guys." As it is now there's not enough utility tools to justify any other method.
ye
that's just kiting though
R2C2 waves were easily manageable by yourself
i do it all the time
hard to fall back and fire when they keep up with ya
just turn around and fire to stagger?
but its not too much of a prob personally
its just a matter of how you use the environment to shortcut
only chargers and shadows could
right, but on a map like D1 there is no-where to fall back to. usually falling back is predicated upon having a contingency. like land mines pre-placed or a sentry gun covering your retreat. both methods are negated when you have enemies that can theoretically spawn behind or in front of you which is odd because this wasn't an issue on D1 in RunDown 1. Or it was if you dilly dallyied
Enemies move pretty much as fast all the time now. No matter if they're walking backwards/sideways or crawling
i mean i just run away from them so i can funnel them through a point to focus them through
and i use the revolver half the time
which is arguably the worst special weapon in game
its just a better dmr
who needs stagger when you can kill 6 sleepers in a second western style
in the past few days
heh
and even in this situation where i cannot afford leisure, i take the revolver in some levels
go into lfg and ill bet you in three different lobbies no one uses it
i could almost bet you that 80% of the used weapons will be smg-cs
fuck the meta
kind of sucks how being host even affects shooting
combat shotgun is much more effective when you have good ping
dead enemies that don't drop down immediately and therefor just eat bullets
thats host advantage bb
that's somewhat a thing on host too i believe
I got used to clearing big waves with combat shotgun from A1 solo speedrun attempts
and then noticed how useless it was when not being host anymore
i complained about host advantage from the very start and nobody believed me
you will all suffer now

my understanding is that the strikers tongue attack is slightly more accurate now and their pathing has been made more accurate as well. The shotgun sentries receiving the damage nerf as opposed to ammunition reduction was kind of disappointing but they're now completely useless against the 2 giant strikers that spawn every wave.
I came very close to beating E1, got to 98% and then repeatedly got to the last room before dying but with D1 something feels off
@keen junco
Exactly. Something feels very off compared to every other level.
R2C2 was far easier than this, and that constant error alarm was easy to deal with. Kiting them is not my gripe - it is the fact that shooting them is way harder now as their movement is very unpredictable and erratic. I have watched the 'error wave' - sleepers and the giant spawn in the same room as me several times. How are you expected to deal with SUDDEN enemies? It just doesn't feel right, nor is it fun.
Do anyone know if mobs take fall damage? I don't think they do, but I have no way to Verify
Do mobs even fall off anything? I don't think their pathing allows them to fall off ledges. I don't think they can take fall damage though.
I was shoving a striker on a ledge just earlier to gain time and it wouldn't fall (not surprising though)
It's impossible to shove enemies off ledges, the stumble back and hit invisible walls, which I assume are the edges of their nav mesh
If they took fall damage they'd die when jumping down ladders if they were damaged beforehand but they don't.
<@&408548765599793173> hello! so i recently purchased this great game gtfo and the game is not really of my type so in steam i tried to refund it and steam in not letting me refund and in the purchased history its not showing up that i even purchased the game can you guys help me out with this? ( plz ping me when you awnser as it is a big server and there are a lot of questions)
Please do not ping moderators unless it's extremely important. Furthermore, only Steam support can help you out with the refund process.
have you refreshed the page
Well its likely a steam problem that its not showing up, nothing we can do about it as far as i know, and its fine just try to make sure you only use a moderator ping when its something important like nazo said
my bad is there any way i could create a steam ticket
If you've played the game for more than 2 hours it's not eligible for a refund and wouldn't show up I'd assume
i played it for 64 mins....
nah everything shows up in recent purchases
not on mine for some reason
youre on https://help.steampowered.com right?
yeah
The only way to get a refund is by contacting Steam Support. I've been able to get in touch with them several times when refunding games and I've had no issues.
so youve clicked on "games, software, etc." ?
which category of problem are you choosing?
i tried going through gameplay and tecnical issues ( normally what you do for refunding games ) and it says contact game developers
and not a refund option
i looked for that option but its not here
so you only have the help me fix gameplay or technical issues option?
yep
Unfortunately, Steam Support cannot provide the best assistance with games made by other companies.
Please click the link below for information about how to contact the support team for this game.
that what it says
like i said it seems to be a steam issue, i have the option when i try to refund
exactly its a steam issue im facing this issue for the first time and i dont know how to deal with it
have you put in a support ticket?
im not able to
why not?
because normally when we have to put a steam ticket for a game it says contact steam support here it is saying steam support cannot provide the best assistance with game made by other companies
okay have you tried seeing if you have the option when selecting the game purchase in the purchases category?
You don't see the "request a refund" button?
its not showing that i have purchased the game in the purchases tab
nope
it dosent show up
did you perhaps purchase under a different account? did you but it from steam directly or get a key from greenmangaming?
i bought it from this account and i bought it from steam directly
no
Looks like that will allow you to submit a request for an account data issue. That's really the best we're going to be able to do as this is all steam. GTFO provides the game, but since you want a refund, 10 Chambers doesn't have access to that, and it's all handled by Steam
alright thanks for the support ill try this
Ah thx for all the info
Will there be a way to re-do previous rundowns?
Nope
list enemies that can be 1 shot to the front of head with sniper
excluding regular striker/shooter.
huh?
*Always
back of the head for titan and giant shooter
For front you'll need a headshot and a body shot when killing giants
The game is still in early access so there's more room for more optimizations in the future
If your computer you use does not match the recommended specs surely you'll get poor performance
this just "your pc suck" but not to be rude edition
What is this hide syringe option in Gameplay settings
basically, when you use a syringe, it doesn't show the needle
It's just to hide the needles on the syringe
it's for people who have a phobia of needles
Interesting, good to know
yeah I get it
||can the mother in b2 be foamed with 1 c foam nade?||
1 and a half charged I guess
thanks!
@short cargo dont aim it at the mother if she's sleeping, throw it at the floor, because if she's asleep the nade/foam will fly right through.
Do sleepers only wake up when you hit another while they're glowing and have LOS of the sleeper you killed?
Basically if they are glowing and are in direct path of the sleeper
if they aren’t glowing and aren’t hugging eachother then go for it
so it's fine if they're glowing but not looking at the sleeper you're about to 
or no?
😻😻😻😽😽🙀😸😹😹😿😿 uhhhh if they glowing pretty much, I’ve had ones aggro even if they are turned around
ok
Yeah just be super safe around ones that are in the same general area of eachother
other than that you should be a ok
@short cargo dont aim it at the mother if she's sleeping, throw it at the floor, because if she's asleep the nade/foam will fly right through.
@shrewd dirge thats how we messed up first time haha
is it intended for sleepers to power through stagger sometimes 🤔
like you see them visibly flinching while charging their attack but they do it anyway
i think is a little animation bug
like the stagger animation being force out because the striker want to attack
but i don't see any yet since i'm the host or you guys being unlucky
are guns in this game hitscan or projectiles?
projectiles
thank you
isn't it hitscan?
wouldn't the tools and guns be the same
tools didn't look like hitscan and i can't free camera myself to check on guns
but i see no reason to separate them
@short cargo looks like it's actually hitscan
the effects are really fucking weird though
why is the sentry radius so garbage
25 meters
oh
radius
not range
i saw the sentry turn 90 degree before
so
how is that garbo
no way
i placed in various angles from a sleeper and it basically only reacts where the green scan line goes normally
which is really small
idk if my A3 solo video have that moment
it's locked on the striker and spin BEHIND it
and that look weird af
🤔 so maybe once it detects an enemy it locks on
i have seen a sentry shoot straight up
but what happens if a wave passes by its radius, it locks on the first one and shoots
will it start scanning again after the first shot, will it start scanning again after it kills the target, or is everyone that passed by now marked for death
the 3rd is most likely not the case
Is there any way to get a response from the mods or perhaps a dev as to my observations on D1 that I posted yesterday?
I’d be interested to know whether D1’s currents difficulty is intentional or whether it is accidental due to the new enemy mechanics.
D1 has a bug with enemy spawn locations, there was also multiple mothers but that one was fixed afaik
haven't heard anything wrong with it otherwise
Do we know if it is getting a fix?
I’m reluctant to even try it again until there is a fix.
ea for a reason
What does PRT stand for?
In the intro cutscene it says PRT: Rundown 3
Now, a quick Google search brings up Prison Reform Trust..
But it also could be something else. If it is Prison Reform Trust, maybe our characters are trying to re-enter society by volunteering unknowingly to these jobs?
When you start the game?
could be a weird way to abbreviate protocol
rndwn.prt or something like that
Could be protocol.
Initiate Rundown Protocol #003 - "the warden" likes to say it like that
True.
as well as the hsu hydro qva
NRV is net realizable value. Basically, the prisoners are struggling in business school and cheated on their exams, which is how they ended up here.
hahayes
Where'd you get QVA?
when you wait through the intro cutscene like you were talking about
HSU is just hydrostasis unit..
and it comes up with the inject
ik that as well as that hydro isn't an abbreviation
I'm just wondering what qva means
you know they were probably just typing in everything that comes to mind just to fill it up with text
probably
most people are just gonna get the "feel" of it and move on, and what's that matters
true
Well, it prefaces it with HSU, then hydro..
We know hydrostasis is some suspended techo babble so maybe it's the quality of whatever is holding the prisoners and other subjects in sleep?
Sorta like water quality.
quality something
How to do B2?
you beat it
damn
yeah don't thank me
thank you
np
Wiki says R4 will have ABCD, how do we know this?
roadmap
ah of course
thx
but what if devs have secret layer?
also I wonder if devs will ever skip a layer eg ABD
how much are you allowed to move while reviving someone? crouchwalking seems like it's fine at one point but at others it just cancels the revive entirely
and looking up sometimes seems to continue the revive just the progress line goes away, other times it cancels entirely
it's infuriating
the thing is
you can still hold E and still revive him without seeing the bar disappear
"without seeing the bar disappear" 
if you mean that the bar going away doesn't necessarily mean that you stopped reviving your teammate, i'm aware
but there's no fkn way to tell and sometimes i just sit there without actually doing anything
because it DID cancel for some reason
in duo this caused a wipe so many times
Anyone know if we should expect more balancing changes before the end of the Rundown?
There is nothing planned
really expected some bug fixes
yup




