#gtfo-related-questions

1 messages · Page 481 of 1

distant ice
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took another 10-ish smg shots

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to the head

golden fern
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Oh I just went in too, I place one at the head level another at the chest level. Try that one

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Also my mistake, it's probably around ~5m

distant ice
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you think mines can cause crits

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wouldn't make sense to me

golden fern
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No, but blowing up the head certainly helped

distant ice
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when i tested they lost the head too

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didn't matter

golden fern
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Well, mine died xd

distant ice
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can you record?

golden fern
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Sure!

distant ice
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ok so i did just have one die from two mines, as you said head and chest level

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but then the question is, why

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also jfc what's with these several runs with 4 in the first room

golden fern
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Oh

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I'm guess more scraps hit the body once the mine dealt all the damage to the head

distant ice
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do your mines chain?

golden fern
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No,

distant ice
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just had one die with 2 at chest level, chained

golden fern
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Oh nice, that's helpful

distant ice
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idk this is some inconsistency here

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my favourite.

jaunty needle
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Just asking out of curiosity, what is the worst that could happen if i join into a players session on the other end of the world/ not my region; since mine feels really dead.

vital sierra
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you will enter "a" mode

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where everything is standing still

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you got attack but not lose health

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these only happen if you manage to get in the room

jaunty needle
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so basically you shouldn't ok

vital sierra
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you become god

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but at what cost

craggy pier
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BRO

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Just asking out of curiosity, what is the worst that could happen if i join into a players session on the other end of the world/ not my region; since mine feels really dead.
@jaunty needle Unless the Host's or your connection is bad you'll experience some sort of delay on your actions on the environment and the enemies

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in worst cases everything that moves WARPS

vital sierra
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or not move at all

craggy pier
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or running in place

vital sierra
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SHOOT THE FLOOR

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THE FLOOR IS EVIL

jaunty needle
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SHOOT THE FLOOR
@vital sierra

Reminds me of the OG Spinbots ...

vital sierra
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well

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this is not spinbots

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just your teammate shooting the floor for no reason

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AT ALL

craggy pier
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I still see spinbots in CS competetive which drove me to not play the game anymore

jaunty needle
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don't they do that anyway ?

vital sierra
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when your connection to the host is shit

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your teammates are shooting the enemy

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while you just staring at them shooting at the floor

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because the enemies don't spawn on your screen

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but when the connection kick in tho

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man

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THAT'S ONE HELL OF A DRUG

craggy pier
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sometimes c-foamed doors will seem unbroken while enemies have already broken the door

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weird stuff happens when you or the host is lagging

vital sierra
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weird stuff man

warm bobcat
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Guys is it possible to solo a mission?

distant ice
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yes

cedar sedge
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possible but hard @warm bobcat

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can you play rundown 1?

wise thicket
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nope

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you can only play R2

cedar sedge
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so is rundown 2 gone forever

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i mean 1

wise thicket
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ya

topaz acorn
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i just got the game anyone wanna play?

lilac fulcrum
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hey @topaz acorn have you taken a look at the LFG channels, #how-to-matchmake has a list of them

rare jay
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anyway to get around the network connection issue?

leaden crag
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What's up with the network connection issue that started up today? Am I the only one getting that? Tried restarting, uninstalling & reinstalling....got it to work once through all of that

wise thicket
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everyone is getting it

minor fractal
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Steam issue

atomic quarry
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Steam is currently experiencing some outages in different regions that is impacting the ability to access the GTFO server.

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Just keep restarting the game until it connects you to the server.

magic ferry
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im getting the network errors too but my steam is fine

rare jay
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restart game, or steam?

magic ferry
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did both

rare jay
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i've been chain launch + alt f4 with it

atomic quarry
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Restart the game.

magic ferry
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still nothing

rare jay
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restarted dozens of times by now

leaden crag
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Do we know which regions are affected? I haven't seen any official notice about it

atomic quarry
leaden crag
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Yeah, I've run other games on steam, no problems

magic ferry
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^same here

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i just got the game too lol

leaden crag
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I got the game a month ago & it's the first issue I've encountered. Love the game, just wanna play

maiden dagger
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Sadly it's Steam having the issues MNQuackCry

leaden crag
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Best I can find it Down Detector showing Steam having issues as of a few hours ago

rare jay
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i'm in NA-west, experiencing the issue

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tried restarting the game probably 80 times

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giving up for now, will try again later

leaden crag
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oh hell, it looks like the steam outage/server overloads might be related to DOTA 2 Battlepass that was released today

versed tiger
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so no play game today?

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or is just the potato server acting up again

maiden dagger
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Steam is having issues but some people have been getting in

rare jay
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i just got in

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can anyone else confirm, or did i just get lucky?

magic ferry
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its working

vapid bison
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Is it recommended to have a tracker for C1?

sturdy dew
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yes

leaden crag
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I'm back & running again

random locust
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will rundown 3 be out in 4-5 months? is there a defined release schedule or will it "be ready when it is ready" sorta thing

wise thicket
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ready when its ready

minor fractal
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@random locust Should be out in 1 month or less.

random locust
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very nice

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sauce?

minor fractal
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?

random locust
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how do you know this, what is your source?

lilac fulcrum
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@random locust That's what the community thinks, based on the fact the devs have said they are trying for before swedish summer vacation, but nothing is official

random locust
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cool, thanks all

open parcel
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hey hey

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just started up the game for the first time

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do I have to start solo first or can I join a lobby that's excepting noobs?

wise thicket
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?t lfg

eager jacinthBOT
open parcel
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ah thank you

wise thicket
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👍

bronze token
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If I purchase the early access, will I still own it when the full version is released? Will I be able to get the full version free if I purchase the early access or will I have to "upgrade" to the full version (pay the game's full price minus the 35 dollars the early access costs)?

craggy pier
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Yes, you get the full game. You will still own it when the full version comes out.

bronze token
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Ok, thank you.

craggy pier
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how to survive alarm

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lmao

worthy pollen
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shoot

arctic quest
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uhhh something a bit more complex possibly?:

So, why is the terminal so realistic, I've just started playing and thought it was a bit strange how detailed that way. Though it can be very useful, seems like a lot of effort for those who don't know what a cmd line is xD

I think it's awesome irregardless, just wondering if there may be more to it than a new player's seen...

vital sierra
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yes

distant ice
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learn programming through games GWrjkKappaLUL

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R3 reactor gonna ask you to write a shell script, R4 a bot

craggy pier
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R5 creating a machine learning program

lavish ore
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Skynet before 2022. It must be done

formal bear
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Have the developers said anything about custom expeditions, or gone into detail on how they are (technically) creating current expeditions? Would be really cool to have a small example expedition (eg. only necessary stuff) and a way to play custom expedition installed on your computer to test it out. Or is there a more complex process involved in creating an expedition and such rudimentary way to create/test custom expeditions is not possible?

distant ice
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expeditions are not generated, they're made by devs

sturdy dew
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The devs do have a program which makes the base for a level, then they go through and make all the adjustments to make it an actual level. I do not know how they feel about all non offical expeditions however, there have been some community made rundowns and the devs dont really like the idea of them as they believe it somewhat ruins their idea of a rundown, so i wouldnt say its impossible but dont really get your hopes up.

formal bear
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Community made rundowns? So someone has managed to create one and have launched it from the game itself?

sturdy dew
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i dont know all the specifics, i just know its isnt liked

formal bear
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Okay, thanks for answer. I do hope to find out what they think about it. I understand their attitude towards modding/data mining but I don't count this into either category.

lilac fulcrum
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Okay, thanks for answer. I do hope to find out what they think about it. I understand their attitude towards modding/data mining but I don't count this into either category.
@formal bear Having community made expeditions defeats the purpose of the game. It doesn't allow the devs to tell the story of the game through new rundowns, and doesn't allow them to uphold the quality of the game. They do a lot of bug fixing and balancing and those aren't things that someone modding / altering the game can do.

I find it disheartening that people choose to get a game, then don't allow developers to tell the story or show the vision they want but instead decide to make it what they want. It takes a lot of time, patience, hard work to create a game, and they have a vision for what they want the game to be.

scenic fractal
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While we're on the topic of rundowns, anyone knows why devs have decided not to let ppl play previous rundowns ?
I just bought the game with friends, we're enjoying it very much so far but we feel like we're missing the beginning of the game

ionic nexus
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i wouldnt call it disheartening at all. look at portal 2 it has a great single-player and amazing multiplayer. and then a workshop for making your own levels were people can play them. i dont think it ruined the developers vision or story writing from the main game but let the players interact more with the community and work with the game they love to play. it would be a problem though if the player made missions would over shadow the developers rundowns before they were all fully released, it might cause burnout or they might not be a innovative and exciting. only problem with community made missions i see would be if it was implemented before the game was complete. but that's just my opinion ¯_(ツ)_/¯

distant ice
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there's a huge difference tho

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portal 2 didn't get its maps in iterations and continuously so

ionic nexus
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then you didnt read what i said?

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i said it would be a problem if map creator got released before the game was completed

distant ice
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except there's no such state as "completed" for this game

ionic nexus
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excpet we dont know that. we also dont knop when the rundowns will stop

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they could feel they did a good amount of rundowns and loop them afterwards

distant ice
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?t rundown

eager jacinthBOT
ionic nexus
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ive seen that

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but working on this game for 5 years

distant ice
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what you say is equivalent to the game being abandoned

ionic nexus
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they might aswell make a sequel

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or allow its engine or code to be updated

young pagoda
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has anyone encountered one of the Pmother trial samples in A1 appearing in zone 105 instead of 104?

vital sierra
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yes

scenic fractal
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Yes, the location of the objectives vary slightly each time you play a mission

young pagoda
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ok, I played through it again cause I was bored and didn't bother to check the terminal

ionic nexus
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location is randomized with each drop

young pagoda
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so I just went straight to 104

ionic nexus
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the randomization is just set to certain locations

distant ice
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at this point it's a frequently asked question

scenic fractal
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Might be useful to put it in the FAQ imho

lilac fulcrum
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excpet we dont know that. we also dont knop when the rundowns will stop
they could feel they did a good amount of rundowns and loop them afterwards
@ionic nexus Rundowns will stop when they stop being profitable. So far, they are very profitable. If that changes then they can re-evaluate workshops. They also won't loop rundowns or expeditions. Once it's done it's gone. They may try to re-create them, but that leads to the next question of "why aren't they available" which is because they would have to support for balance, bug fixes, out of bounds, etc. There's a oob on one of the maps that lets you get behind certain areas. That is going to be patched in R3, and if they make R2 available again they would need to patch that backwards which takes dev time away from the future.

distant ice
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a[n] oob, dbz intensifies

ionic nexus
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do you know if the environment they procedurally make can get patched as segments or do they have to patch the whole thing after it gets generated?

lilac fulcrum
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They have rooms then the rooms are formed to make zones and the entire map. They do bug fixing at all levels of that.

distant ice
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so what happens after rundowns stop

placid cobalt
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Devs havent planned that far ahead

ionic nexus
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but do the rooms get patched or the level afterwards?

lilac fulcrum
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Right now they are building for R3. They've taken various bug reports, applied fixes to those rooms so that when they get used to make an expedition it will include the fixes. Then we do bug hunting on the entire expedition and apply any other bug fixes. Now that they are working on R3, they aren't going back to fix things in R2 unless it's game-breaking so that's why previous expeditions aren't kept around. It also allows for fresh content.

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so what happens after rundowns stop
@distant ice If it ever becomes unprofitable, the devs will re-evaluate those plans for the future of the game.

ionic nexus
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nice, would make sense to work on R3 if the patches dont apply to R2.

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thanks 👏

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do they have other cool dev tools like how they decide where enemy spawns in however many of each type or do they do that themselves? or are they secrets?

craggy pier
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I'm hyped for R3 and that new weapon ;)

lilac fulcrum
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There's various min and max's set for items, like min/max for number of ammo and health packs in certain zones. Enemies have similar min/max/spawns. For example there will be certain rooms that only scouts can spawn in, but can be min 1 max 2 with very low chance of 2, could be min 2 max 6, etc. Enemy spawns are a bit more RNG in their placements to give you a unique experience and make it less predictable but have min/max to prevent wide variations

ionic nexus
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would the items and enemy spawn be connected in some way or are they separate?

distant ice
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separate

lilac fulcrum
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it's separate balancing

ionic nexus
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unique experience every time kyet

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guess it makes you consider when to use your resources

craggy pier
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Anyone know when R3 is coming out?

lilac fulcrum
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No official date is provided, but they are hoping for soon™️

distant ice
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related question, how much time before it will we get the timer

lilac fulcrum
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¯_(ツ)_/¯

distant ice
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boi

ionic nexus
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timer would be related to the release date i assume

craggy pier
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Apparently it could be out less than a month and a half.

distant ice
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in or for

craggy pier
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could be out in less than a month and a half

distant ice
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well based on their original plans it should've been out around 2 weeks from now but GWcorbinTopKek

craggy pier
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Because of cornona :(*

distant ice
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doubt

ionic nexus
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arent they working safely from home?

craggy pier
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Yes.

scenic fractal
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On the "mission survived" screen, what does "mental status" and "NRV probe reaction" mean ?

minor fractal
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Nothing, they are randomized @scenic fractal

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Infection was also randomized in R1, but became a feature in R2.

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They may be future mechanics.

scenic fractal
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Oh ok, thx for the quick answer !

craggy pier
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will player models ever be customizable? or no?

craggy pier
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Yes, it's in there roadmaps.

wise thicket
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In the backlogs

golden fern
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Any ideas when will the art contest results be out?

bright niche
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Are they planning on adding something like Hammer Skins or something

scenic fractal
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There are already 4, I don't think they'll add any more for quite a long time

open maple
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Are we going to get any warning for when rundown 2 goes away?

sturdy dew
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im sure it will be the same as when rundown 2 was being released, there will likely be a timer in the game

open maple
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i didnt get it til r2 was out so i have no idea what that is

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how much time did it start with?

minor fractal
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2 weeks

covert latch
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Havent played since Rundown 1.

Do i need to complete R2A1 before I can join other missions?

worthy pollen
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yup

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every new rundown is restarting from 0

craggy pier
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if another person is hosting D1 while youre still on A1 you can join

covert latch
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Thought so

worthy pollen
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yeah you can join but you cant host

covert latch
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Gotcha

craggy pier
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but the completion point will not be counted

covert latch
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Is there any need to run them in order?

worthy pollen
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nop

craggy pier
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no

covert latch
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hooray

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thanks

worthy pollen
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is just cooler but in the end the completition mark is the only thing that matter

craggy pier
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bragging rights too

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but thats just me

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HAHAHA

covert latch
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just gotta wait for some folks to run R2A1 then

craggy pier
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yea in GTFO-06

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some players are running A1

covert latch
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7 people in that room?

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isnt that full

craggy pier
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bugged client

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restart your client and you'll see 4 now cause 1 person joined

covert latch
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ok

craggy pier
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ye

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did it work?

worthy pollen
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you can also host a1 and ask for help
or ask for help and someone to host it if your internet isnt so good

open maple
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wtf it makes no sense you wont get a completiion if you completed it

sturdy dew
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Completing a level will give you the completion count even if you haven’t unlocked it

craggy pier
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my bad, thought it worked that way

dreamy pecan
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can the revolver one shot the scout?

craggy pier
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@dreamy pecan yes but you need to shoot it in the back of the head

short hedge
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do oneshots only work when they hit the back of the scouts head?

golden fern
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Yes

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Also, it has to be within ~10m

distant ice
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pretty sure it doesn't

vital sierra
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they buff it

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so ~30m

golden fern
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Oh nice

minor fractal
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You need the occiput in order to take advantage of the 3x head multiplier and the 2x back multiplier.

distant ice
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wonder how ||gauss|| gonna be between rev and sniper

wise thicket
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Did woods dialogue get fixed when he kills a and sees a teammate kill a scout?

sturdy dew
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What was broken about it?

wise thicket
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He would not say an thing when he killed a scout

sturdy dew
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He may just not have voice lines for that

wise thicket
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He does

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when he kills a scout he says "got him"

minor fractal
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"Scout's down"

wise thicket
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When he sees a team mate kill a scout "nice job, move on"

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something like that

daring mortar
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Everyone talks about character's voice lines for scout killing, yet no one talks about how characters goes "BE QUITE, SLEEPAAAHSS" right next to a sleeper's ears.

wise thicket
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or when they are downed

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HELP HELP!!!!!!!!!

daring mortar
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Lmao

minor fractal
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Nobody:
Woods: AAAAAAAAAAAAAAARRRRRRGGGGGGHHHHHHHHHHHHHH

worn grove
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kills scout "LOVELY JUBBLY"

wise thicket
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Thats why I like woods

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he's like me

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very load

ionic nexus
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when character customization comes out i hope you can choose who to play as

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4 woods

daring mortar
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there will be too much yelling

wise thicket
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yo there is a scout

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scout

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scout watch the feelers

oblique dust
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Let's be honest, it'll be 4 hacketts

orchid cedar
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Please correct me if I am wrong. I understand that C2 have 4 sleepers per 45 seconds, right?

minor fractal
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Yes

orchid cedar
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Thanks

jolly grove
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What's up gamers, just getting into GTFO this week, can anyone recommend any good streamers or youtubers for learning the game?

ionic nexus
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kenny

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or watch some of markipliers stuff

jolly grove
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Thanks man ❤️

lilac fulcrum
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What's up gamers, just getting into GTFO this week, can anyone recommend any good streamers or youtubers for learning the game?
@jolly grove markiplier, randomkenny, manifrid are good ones. Even more in #live-streams

vital sierra
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sad alpha noises

golden eagle
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hi guys, i have a strange question about R2D2, ||are the resources not affected by rng? To be precise, is the amount of resources affected? For example in the first side room there will always be 3 medi charges 2 ammo charges and 2 tool charges or the amount may vary? I'm 100% that in the spawn room and on the bridge you will always find the same resources (in different lockers but still the same amount) so i was wondering if that is applied for all the subsequents rooms as well||

minor fractal
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This question doesn't just apply to D2.

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All zones whatsoever have the exact same resources every time you play.

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You can verify it with the terminal

golden eagle
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i was suspecting that, but needed to be sure

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I spent 1 hour counting all the resources of D2, so I was hoping my assumption was correct XD

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but the amounts of consumables like C-foams/glowsticks are rng based right?

minor fractal
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The number of consumable items is not random, every zone has a set number of consumables in lockers and a set number of loose consumables.

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What they are, however, is random.

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There is are a bunch of set consumable spawns in each zone in specific locations.

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The game then randomly assigns its set number to those spawns

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So, if I have a zone with 4 consumables, and 8 possible consumables, 4/8 of those will randomly be instantiated.

modern atlas
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So on every room can spawn like 5 consumables but you cant know what type of consumable is right?

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Ok you answered that lol

minor fractal
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This is also why certain consumables are always in the same spots if they do spawn.

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For example, there is a box in 265B in B2 that has a lock melter spawn

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If that box spawns, it will always be either a resource of lock melters.

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It's a little more complex in R2, since boxes and lockers have multiple slots, but the basic premise applies.

golden eagle
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ty for the help and the clarifications ❤️

minor fractal
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Anytime, dude.

mint garden
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For C1: I'm sure this has been asked many times but I have 3 questions: 1) ||Is it true that uplinks spawn a FINITE amount of enemies that is not influenced by how fast you do the verifications? Or is it infinite until you complete all the verifications?|| 2) ||Is it better to complete each uplink and kill the enemies before moving on to the next (including the final one: go to extraction immediately or kill all of them first)?|| 3) ||Should you kill all the enemies that spawn right after you start the uplink, and do the verifications later when it's all clear, or kill the enemies and verify at the same time?||

vital sierra
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  1. infinite,but the spawn always have a cap
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  1. yes, not the final
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  1. finish your uplink as fast as possible
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@mint garden

mint garden
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Thanks a lot for the info!

zealous sage
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its better to finish the objective first, the hordes will keep coming unless you finish it. so to avoid problems, put sentrys or mines(the last are the best for this, specially when going solo)

left fable
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How long is Rundown 2 going to last?

wise thicket
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1 or 2 months

left fable
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Okay thanks

spice glade
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Yo, saw Ludvig's post about an update. Anything noticeable?

distant ice
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timer

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but it's much more "broken" than last time

spice glade
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Oh great, havent logged in so I was curious to what was new. Whats wrong with the timer?

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Ah I see it, pretty cool I guess.

wary wolf
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did you guys notice any difference with the aggro mechanics, especially in E1? Kiting with surge doors seems to be significantly harder after this update that seemingly is only supposed to add a clock?

spice glade
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Might be just your imagination, I haven't dropped into E1 myself to see if there's any tweaks but they might have messed with some other minor things as well

lilac fulcrum
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There's no game changes beyond the timer

spice glade
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So just Slav's imagination then

wary wolf
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might just be an unlucky door then.

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seemed a bit weird since yesterday when me and couple friends were doing e1 we had no difficulty in surge doors in E1 but today we struggled quite a bit more

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felt like they were switching aggro from player to player faster than before

spice glade
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The AI isn't always exactly predictable, sometimes you can get by just fine, or you might have messed up when kiting, it happens sometimes. Just keep your head up and try again

wary wolf
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yeah i guess you're right. i thought they were even able to hit me even when i ran behind them. mustve messed up

rain python
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You also have it mind the connection to your friends. If your host it’s very easy to kite through but if you have high latency kiting becomes more difficult. Your chances of getting licked are increased quite a lot

minor fractal
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@wary wolf You likely did something slightly differently which affected it a lot. I've noticed myself that kiting can be very hard or very easy depending on the route you take. It seems the best strategy in 596A is to kite past the ladder and then go right back down for scans, as otherwise enemies will end up stalling near entrances to the pit.

craggy pier
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@wary wolf Yes, also optimization for E1. It ran s other overall after the update.

amber prism
#

So I just got the game and while I've seen a little bit of it, I don't really know what I'm doing. Any starting tips I should know about before my first game with a friend?

neon gust
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if you hear pulsating noises dont move

smoky elm
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Just got the game today... What should I do to get started? (Other than launching the game, and finding ppl)

worthy pollen
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in the wiki theres a guide of how to play with a lot of things you might want to read only if you wanna spoil the fun of finding it yourselve

sage pecan
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personallly i recommend just going in solo and dying repeatedly to figure out how stuff works

#

and i dont even mean that to say u should feel miserable playing it, but i think thats the best way to learn

#

and then once u get to a point where u cant solo anymore, then look for teamm8s

smoky elm
#

So like play R2A1 by myself? spooky

sage pecan
#

yesyes spooky indeed

#

back in rundown 1 i just got my ass handed repeatedly to me in the first level until i figured out i needed teammates but it was good learning experience

marble crag
#

Die learn and practice, familiarize yourself with the guns and stealth as well as how to set up your defence, It’s what I did and I have gotten pretty good though not thaaaat good

marble crag
#

So this is random but to those who have played septic a lot do the spawns for the security door to zone 764 change based on wether the fog turbine is in zone 762 or 763?

spark wolf
#

no

marble crag
#

Aight thanks

spark wolf
#

they spawn in ||760B and/or 760F||

fleet fiber
#

How do you use shotgun well?

vital sierra
#

you aim

#

and shoot

#

close range

fleet fiber
#

Lol

#

How do you conserve ammo

#

@vital sierra

#

It has few shots

vital sierra
#

kill probably 2 or 3 enemies in 1 shot

fleet fiber
#

How???

#

?!?

vital sierra
#

close range

fleet fiber
#

What kind of demon magic

swift reef
#

When they stop and turn read approach them and shoot them, that's when they're about to attack. You can cancel it if you're close enough

fleet fiber
#

Not for melee

#

For pump shotgun

minor fractal
#

They need to be bunched up.

#

Aim for both of their heads, and fire.

#

Usually between the two does it.

#

You can also fair pretty well just getting 1 kill per shot

dreamy pecan
#

anyone got tips for navigating the r2d1 fog room 610 i think?

#

also will enemies in zoneB be alerted if the enemy screams in zoneA if there is no door blocking the path?

#

between A and B

minor fractal
#

Screams are limited to the room the enemy is in, regardless of doors.

#

If the enemy is in A then A wakes up while B does not, and vice versa.

#

610 you should probably alert and fight B and C. Use the terminal in B to find the cell and key. If either is in F, alert D and E as well. Opt for stealth in the areas with the cell and key unless they key is in a box that is within 5m of an enemy and cannot be opened silently.

#

You can test if anything is in 5m by checking if it detects your movement

#

Try to save your fog repellers until you're in the area with the cell or key, and use them sparingly to regenerate up to 15% health and avoid spitters.

vital sierra
#

hmm

#

do they wake up if
Door leading from A to B are open and the sleeper next to the door scream

full sundial
#

Nope, only if they are in the same room

#

It isn't a range thing

fleet fiber
#

What if it’s one of those two room areas

#

Connected w/o a door

distant ice
#

still counts as two rooms afaik

#

in D1 605 had some wake and scream but those in deep fog still stayed sleeping

fleet fiber
#

Ok

ionic nexus
#

Are you on d1?

fleet fiber
#

But as far as I remember the killing of a sleeper has to do solely with proximity (and clicking) of others for waking up

#

No

#

Almost finished c1 last night😫

ionic nexus
#

Gl

#

I see videos of people triggering tentacles but the scout doesn’t go immune right away. Anyone know why?

fleet fiber
#

^ please answers

abstract lake
#

Thats just how the scout works I think.

#

Touching the body of one will cause instant immunity though

fleet fiber
#

So you can just walk up

#

Oh cool

#

Yeah I always bump them 😅😫😓

tardy granite
#

touching the tentacles has a 1-2 sec delay

#

before he screams

fleet fiber
#

Neato

tardy granite
#

but while u are running to him and nearby sleepers gets alerted

#

he gets immnue immediately

fleet fiber
#

Well if they scream right?

tardy granite
#

nope

#

as long as they wakeup

#

scouts gets immnue straight

fleet fiber
#

Darn

#

Even though the scout is deaf + blind

#

😆

craggy pier
#

I think scout gets immune immediately if a nearby sleeper gets alerted, distance may be 5 meters

lilac fulcrum
#

I see videos of people triggering tentacles but the scout doesn’t go immune right away. Anyone know why?
@ionic nexus there's a bug where if you stand still and the tendril goes through you, it doesn't activate until it starts restracting

fleet fiber
#

Oh darn that’s a bug?

ionic nexus
#

Thanks

fleet fiber
#

😭

craggy pier
#

but for sure the scout will turn invincible when a sleeper screams

lilac fulcrum
#

yeah sometimes it activates immediatly, sometimes delayed

fleet fiber
#

Also the consistency of nearby creepers waking is so bad

lilac fulcrum
#

there's a formula to that 😉

fleet fiber
#

On killing one

craggy pier
#

wdym

fleet fiber
#

Sleepers* 😅

#

Like if you kill one

lilac fulcrum
#

there could be an underlying bug in rare circumstances, but for the majority of the time there is a consistent formula

craggy pier
#

^

fleet fiber
#

Sometimes the others wake up from far, sometimes not from close

#

Can you sneak me the formula? 👀

ionic nexus
#

Lol

lilac fulcrum
#

the warden won't let me

distant ice
#

if i tried to explain would you be able to point out what i got right and what i got wrong doc

lilac fulcrum
#

nope

distant ice
#

dammit

lilac fulcrum
#

i cannot confirm or deny anything

craggy pier
#

thats why we have Pistol, MP, DMR, AR, BR, MG, Sniper, LR Flashlights

distant ice
#

ok can i at least have this

#

there are scenarios where it looks like something really should've woken up but didn't

#

is there a bug related to that

#

no wait you already answered that, lemme rephrase

#

is there an rng factor that something won't wake even if they should

craggy pier
#

what I usually do when there are more than 1 sleepers that may or may not wake up when I kill one is to sync all of the sleepers

#

just to make sure none will wake

distant ice
#

i actually got a genius idea how to go around that

#

you know how sleepers don't care what happens to those that are already awake

#

actually lemme go test and if it works, record

#

not something one person should do tho

#

okay i am actually a genius

craggy pier
#

HOLY

#

You really are

#

damn

ionic nexus
#

how didnt the striker aggro after

#

when you killed the ranged

#

you know how sleepers don't care what happens to those that are already awake
@distant ice didnt know this mechanic existed. so you can kill aggro'd mobs and it doesnt wake sleeping ones?

craggy pier
#

as long as you don't run to kill yes

distant ice
#

shit that makes noise can still wake them

#

but basically when a sleeper is harmed others trigger

#

when a not sleeping sleeper is harmed they don't give a shit

#

i once shoved a sleeper like 10-15m to another one just to check if it would eventually trigger

#

it didn't

#

afaik this is an intended mechanic, i also know of an exploit you can use to your advantage in lots of scenarios making use of this mechanic

#

but that's an exploit

craggy pier
#

can you shove hybrids?

wise thicket
#

nope

#

they are to big

rain python
#

What about 4 shoves

placid cobalt
#

yes both

minor fractal
#

Can anyone double check me? Getting hammer counts to do damage calculations.

Zero Charge:
Striker: 5
Shooter: 8
Titan Striker: 30
Titan Shooter: 38

Full Charge:
Striker: 1
Shooter: 2
Titan Striker: 6
Titan Shooter: 8

All hits are to the chest (be in-front of the enemy, avoid headshots)
These are counting hits btw, not the damage; hits are going to be used to calculate damage ranges and find the overlapping range.

vital sierra
#

you guys can test these by using C foam launcher for easy access

minor fractal
#

^ What I did, lol

daring mortar
#

Nice data! I used to thought striker has more health due to the reason being that they are melee enemies

minor fractal
#

Naw, both shooters have more health than their striker counter-parts (that or they have damage resistance, but that would be messy to assume; easier to say "shooters take X amount of shots from a weapon that does Y damage" and assume that's their health)

#

Values are pretty close to:
Zero Charge: 8
Full Charge: 40

random locust
#

I wasn't around for the transiton from rundown 1 to rundown 2, how much warning can we expect the devs to give us before the game updates?

worthy pollen
#

when the devs have a precise time when the new rundown is gonna be ready there would be a ingame clock saying the remaining time

random locust
#

Alright cool

distant ice
#

Just a PSA not to use taps on hammer and do minimal charge instead

spiral escarp
#

Is the mental evaluation part of the game anything in particular or just a thing tacked on for giggles? My google-fu finds nothing.

sturdy dew
#

it could mean something at some point, if the devs add a system like the infection system for mental stress or something

spiral escarp
#

That would be neat.

vital sierra
#

well

#

1st rundown is all about health

#

2nd rundown they added infection

#

3rd rundown they could add mental status

warm bobcat
#

will the game detect that if your a pro and set the game harder than normal?

craggy pier
#

wdym set the game harder?

thorny current
#

There is no difficulty scaling.

#

or change

#

If you want it harder you play with fewer people

lilac fulcrum
#

The devs are looking into options for allowing you to adjust the difficulty in the future, but currently there are no difficulty settings, and won't be scaling

distant ice
#

What would these look like

#

Simple things like hp dmg or enemy count?

balmy arch
#

or maybe increased alarm sets ?

distant ice
#

Or custom designed like what he said, different ai or custom enemy spawns (scouts and the like)

craggy pier
#

SIMULTANEOUS CLASS-IX ALARMS WHEN?

fleet fiber
#

Add jump scares? Add more horror in addition to the atmosphere?

distant ice
#

how's that related to difficulty scaling 🤔

fleet fiber
#

Not😅

ionic nexus
#

jump scares arent scary

warm bobcat
#

yea tbh i was expecting jump scare and horror vibes

#

but then after playing youll get use to the dark

ionic nexus
#

theyre a cheap trick used to make something seem scary

#

the game is a tense type of horror

#

which is better imo

#

than jump scares

stuck vale
#

Kek only thing that scares me is when someone accidentally agros

distant ice
#

the sacks are pretty close to jumpscares

#

especially with the fkn screaming

#

yeah those assholes

#

my PC most times will randomly shut off when playing gtfo, so I usually end up trying to solo most levels
you could check if it's overheating

#

if it's laptop could also be battery bs

spark wolf
#

scary when you turn around a corner and there's a giant striker right there, ready to give you the oonga boonga

ancient juniper
#

the only scary thing is when your going to kill a scout and he comes at you and the sleepers near you just keep beating right next to you so you cant move

orchid cedar
#

I know it is a old question but I want to know why they remove ||charger|| in R2. Just curious.

ionic nexus
#

theyre only in a certain location in the facility most likely kinda like how shadows are located in lower levels

orchid cedar
#

Ahh

minor fractal
#

They were never removed

#

Every expedition has certain enemies, and none of the levels in R2 happen to have chargers.

#

You might as well ask why shadows aren't found in B3.

orchid cedar
#

I see

#

Thanks!

#

I haven't play R1 btw

minor fractal
#

They were only in one level on R1

raw narwhal
#

Hello! Back again for more tips! Anything I can know for D1?

tardy granite
#

spam ur fog repellers

ionic nexus
#

dont

#

save them for the end

#

atleast have 8

#

you can send someone into the fog an pull rooms out

vital sierra
#

room is filled with fog repeller

#

use them

#

save 8 fog

#

or 6

tardy granite
#

theres too much fog repellers everywhere so........

#

theres more than enough to spam to clear fogs to get the key/ first cell

vital sierra
#

^

#

just save 6 - 8 fog repeller for the end

tardy granite
#

^

gilded kite
#

Noob question, during alarm sequences, do enemies continuously spawn or do they spawn in waves as you complete each set of plates?

#

ok. so you could kill the wave and have no enemies around until you step on the next set of plates, right?

#

ok. Is there a strategy you recommend? Most of the time my team just goes for it without thinking about the enemy spawns. Is there a way to game the system?

vital sierra
#

max cap 20 - 22 enemies

gilded kite
#

Right. I've seen soloers run around and route the enemies to buy time. Does bunny hopping actually do anything?

#

And thanks for the info

vital sierra
#

if you manage to jump over the enemies

#

you can dodge their attack

#

if you practice b-hop enough

#

you can stealth kill with b-hop

gilded kite
#

interesting

timid flint
#

hey guys, pretty new to the game. how do the scouts react to noise? are they triggered like the sleepers or can you freely move around as long as you dont touch a tendril?

worthy pollen
#

if he hear or see light we activate tentacles

timid flint
#

ah thats interesting

#

presume shooting sets them off too?

worthy pollen
#

break the head
with a sniper or something with high damage
preferred a hammer

#

if he had tentacles outside hes immune i think

#

yeah if hes hit with anything and dont die he will alarm everything

timid flint
#

only asking because of the one room in r2b2 wheres theres a few scouts but nothing else, wondered if its easier to just shoot them

distant ice
#

shooting, harming them, alerting nearby sleepers, killing a sleeper in the proximity bubble...

timid flint
#

yeah myself and a friend tried to duo it yesterday and got to that room with very low ammo, and there were two groups of two scouts virtually following each other around the room haha

#

just wondered if theres a tactic to shoot/hammer them or just try to ignore them

#

we eventually got cornered and set them off

#

and died

distant ice
#

in a room of only scouts you have a lot of movement freedom

#

it's pretty easy to bonk all

#

if they're on each other's asses you should just wait a bit

timid flint
#

yeah it wouldve been but there were always two right next to each other which made it hard to manoeuvre around them

#

yeah we shouldve hidden and waited for them to spred

maiden dagger
#

oof

timid flint
#

F

#

okay thanks for the answers guys! time to try again

random halo
#

hey! i keep trying to join my friends game in progress but it keeps crashing, and its never crashed before

wise thicket
minor fractal
#

@timid flint
Scouts are alerted: A tendril touched, gunshots within 50m, killing an adjacent sleeper, damaging the scout, touching the scout, and enemies in the same room screaming.
Scouts send out feelers faster: Walking, jumping, falling, flashlights, and sprinting (instant).
Scouts don't give a shit: Hammering the environment or locks, failing hacks, and wallsacks exploding.

fleet fiber
#

Wait. A scout can climb walls?

#

Oh. Ladders

#

🤦‍♂️

#

But they go up/down terribly fast

mossy cosmos
#

And amazingly predictable, perfect for getting a full charge hammer on the head

timid flint
#

@minor fractal Thanks, that helps a lot!! pogYou

worthy shore
#

is it possible for them to edit this gtfo discord server so i dont get sound notifications every time someone sends a msg in one of that chats ive individually set notificatons to mention only and i still get notifications from someone typing something in a chat

vital sierra
#

you can

#

use the user setting

#

oh

#

there is not specific setting

#

you can right click the server icon and tingling with the notification setting

worthy shore
#

okay thx hopefully it does the trick

lilac fulcrum
#

The default notification setting in the server is only @ mentions so any further adjustment would be on your end

spice breach
#

Hi is the roadmap broken for you too ?

ionic nexus
#

yea it is, i think doc notified the devs

lilac fulcrum
#

The R3 was accidentally removed from the roadmap. Devs are working on restoring it.

spice breach
#

ow ok thanks 🙂

lilac fulcrum
#

I mean R3 cancelled /s

full fog
#

is this where i ask my noob questions

ionic nexus
#

yes

full fog
#

epic

#

My friends and i just got the game, and through trial and error, we learned the basics
but we're struggling with the first alarm door

ionic nexus
#

how many of you are there?

full fog
#

its 3, the 4th is buying the game today i think

ionic nexus
#

also you gotta use your tool in the right placement

vital sierra
#

all i have to say is

full fog
#

yeah, thats what i was going to ask

ionic nexus
#

and learn to peel/kite back

full fog
#

how do you know where to place the turret

vital sierra
#

MOVE as much as you can

full fog
#

bc both times the set up

ionic nexus
#

put them outside of the doors facing inwards

vital sierra
#

don't just stand still and shoot

#

that's suicide

full fog
#

outside of the doors facing inward, like towards the
WAIT WHY DIDN'T WE THINK OF THAT

#

have them point towards the room they're rushing to .-.

ionic nexus
#

make sure it doesnt friendly fire though

full fog
#

i see

#

yeah

ionic nexus
#

stalls out time if they die before the door breaks

vital sierra
#

make sure it's friendly firePirateSimon

full fog
#

learned friendly fire was on the hard way lol

vital sierra
#

and use shotgun sentry if you're using sentry

#

burst kinda... suck

full fog
#

combat shotgun or just shotgun

ionic nexus
#

shotgun

spice breach
#

the tool named "shotgun sentry"

ionic nexus
#

combat has less pellets and less dmg per pellet too

#

just more ammo but i dont think its a good trade off

vital sierra
#

if you're wondering shotgun or combat shotgun

full fog
#

ooh, there are different types of sentrys?

vital sierra
#

combat shotgun for ammo efficiency and killing small mobs

full fog
#

oh wait

vital sierra
#

pump shotgun for big enemy or multiple enemies

full fog
#

i see

#

and we should be prioritizing standing in the circles rather than trying to kill the enemies right

ionic nexus
#

yea

#

if you stop the alarm they stop spawning

vital sierra
#

try to dodge

full fog
#

is there a way to like
roll or something
to dodge the projectile ones?

vital sierra
#

projectile is easier to dodge

#

you need to time the dash

#

or just normally walk

#

left or right

full fog
#

i see

vital sierra
#

about the striker ( tongue dude )

#

if they all next to you, you can run and they will miss

#

like RIGHT NEXT TO YOU

#

but if they are a little further and they're charging the attack

#

they will 100% hit you

tired walrus
#

if i dont have R2A1 finished can I still join someone doing B1?

vital sierra
#

unless you hit them first

full fog
#

i see

#

so dodge the closer ones and spray the farther

spice breach
#

@tired walrus yes

full fog
#

and keep moving

tired walrus
#

thanks

full fog
#

and don't be dumb with sentries

ionic nexus
#

learn to just use hammers when theres a small group

full fog
#

is seafoam worth using on the first stage, or should we go with more sentries?

#

yeah

#

we have one dude who keeps messing it up lol

ionic nexus
#

keep the c-foam

full fog
#

and it should be used to trap them in the sentrys fire range right

ionic nexus
#

no

#

you can use it on doors

#

but you can also use it on enemies

#

and its better on some, you'll see it past that door

vital sierra
#

the best to use it on the floor

#

and on the door

ionic nexus
#

its good to lay on choke points too

#

on the floor

vital sierra
#

use small amount at a time ( 2 per )

full fog
#

wait, u can put it on the door?

vital sierra
#

every 2 gu will freeze them

#

ye

#

"reinforce" the door

full fog
#

thats kinda cool

vital sierra
#

2 gu = freeze small enemies

#

4 gu = freeze scout

#

6 gu = freeze giant

full fog
#

the glowsticks are just free light

#

that they don't get alerted by

#

i assume

vital sierra
#

ye

#

you can throw directly at them

#

they will go through the sleeper

full fog
#

lol

vital sierra
#

well

#

since you can go THROUGH them

#

only hammer , bullets, c foam will be able to touch them

spark wolf
#

wish they didn't go through, just bully them by throwing glowsticks at them

#

^^rundown 3 please

#

honestly if that's a thing and it staggers them, glowsticks would be kinda epic

vital sierra
#

don't worry

#

the community want the glowsticks to be buff

#

last time i heard they want to buff fog repeller

#

and what did it lead to

distant ice
#

shadows are now impossible to see with biotracker and normal ways, only glowsticks can make them visible

full fog
#

is it a good idea to clear as many rooms as possible before doing alarm doors?
the limited resources makes me think less is more, but maybe clearing other rooms helps slow the waves down or something

ionic nexus
#

yea if you shoot when theres a room beside you it will aggro

distant ice
#

you don't always clear out absolutely everything, but nearby places - yes

full fog
#

so clearing adjacent rooms

#

is good

#

buy not everything

#

so wait, you don't want to stand still
but you need to stand still for the security checks

#

hm.

distant ice
#

no it's just many people are sandbags

#

they sit there eating damage when there's no scans or when it's better to move off the scan for a bit

full fog
#

wait, does the scan not lose progress?

distant ice
#

no, progress stays

#

god damn english and its ambiguity

full fog
#

thats good to know

#

lol

zealous sage
#

XD

#

i think i need to practice the hit and run tactic

fleet fiber
#

Does the red beep beep auto swing at the end of the charge for melee do more damage?

#

I feel like it does

#

With two people we can melee kill a ranged titan

#

Almost solo a striker titan

distant ice
#

clearly not by his description

fleet fiber
#

At the end of a charge

#

It auto swings

distant ice
#

you can't hold a charged up swing for too long, it auto-releases

fleet fiber
#

Does that do more damage?

distant ice
#

it's not any better than a normal fully charged swing afaik

fleet fiber
#

😭

#

It seems like it does tho

#

I will test

#

Bc I did it and almost killed striker titan. He was staggered and I then finished him with a smaller attack. It seems you can solo striker titans without taking damage

#

Cool

ionic nexus
#

you can two tap them in the back with shotgun

#

if youre lazy to hammer

fleet fiber
#

😆 and wake the whole room

ionic nexus
#

ye

#

just hammer them

distant ice
#

if you're trying to solo melee him you're alerting the room anyway

fleet fiber
#

Maybe I just put on my silencer attachment

#

Silenced shotgun

#

😅

#

Sweet

#

Maybe the room is separated

distant ice
#

the animations on them things are still really fucky so it's not something you can rely on

fleet fiber
#

With one of those open doorways

ionic nexus
#

depends if they scream to wake up the room, and in b2 the rooms are kinda split into 2 rooms

empty basin
#

does anyone know why there is a timer on the run down menu?

#

does that mean this is the timer for the end of R2?

distant ice
#

yes

empty basin
#

ah ok cool

minor fractal
#

@fleet fiber Can you be specific about the hits on a titan striker, including where you were standing compared to it and where you hit it?

#

We know a lot about the damage of hammers now, so it should be easy to show if an overcharged hammer does more damage.

fleet fiber
#

Back of head

#

Overcharged

#

Did not kill

#

But another small charge was enough

minor fractal
#

Back of the head overcharged, if a full charge, should do 120 damage, while titan strikers have 240 health.

fleet fiber
#

Hm

#

Maybe I didn’t kill it

minor fractal
#

So it should still take 10 DMR shots.

fleet fiber
#

I got a big wave after

minor fractal
#

Still takes exactly 10 shots to kill

#

Just tested it

fleet fiber
#

😭

#

Is the thing about shooting out the legs true?

#

So titans fall over?

minor fractal
#

What about shooting out the legs?

distant ice
#

it's true that it doesn't do any extra shit

fleet fiber
#

Shoot both legs

#

Then they fall?

minor fractal
#

No?

fleet fiber
#

Man

#

Everyone been lying to me

minor fractal
#

They haven't been lying, quite

#

People are very stupid, and the GTFO community spreads around loads of baseless rumors

fleet fiber
#

Is it true that gavel does 29273 times more damage

minor fractal
#

Pepehands

fleet fiber
#

Why is gavel the coolest melee?

gaunt bane
#

Are yall making a new tileset for each rundown?

I'm just waiting for new features that are heavily needed for this game.... and each update i see teased for the game is just a new rundown..... that implies new enemy (Which i think is needed) and new enviornment which i dont think is very critical.

It's been 7 months with very little actual content added besides rundowns.... Just seems like a weird way to prioritize. Especially since it's content that disappears in roughly 3 months or so

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Unless im missing something

minor fractal
#

@gaunt bane
R2 added:
Burst rifle
Machine pistol
Machine gun variant
Lock melters
Uplinks
||New reactor mechanics||
Motion doors
Spitters
Hybrids
||Shadow titans||
||Surge alarms||
||Class error alarms||
Padlocks
Hack lock alarm
Hammer wake-up mechanics
Infection
Disinfection packs and stations
Infection fog
New fog visual affects
Cells and generators
Fog turbines
Carry item mechanics
Dig site environment

ionic nexus
#

so much new content aInLove

buoyant lion
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fucking spitters are the bane of my existence

ionic nexus
#

D1 rng

buoyant lion
#

was literally just playing that

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we got to 91% on the final scan

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we opened a door once

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and there were four spitters

ionic nexus
#

have a guy run away from extraction and sacrifice himself to get them away

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oh

buoyant lion
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which simultaneously went off

ionic nexus
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lol

buoyant lion
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and hit us all at once

supple robin
#

anywhere I can read about r2d2/r2e1 and what kind of levels they were in general? My 3 man group called it quits on rundown 2 after getting 71% extraction on d1, so I'm not gonna be doing d2/e1 before the 11th.

thorny current
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@supple robin Can tell you about it:

D2: ||It is a reactor level. Dont know if you played the old R1C1, but it is the same more or less. You initiate the reactor startup and you have to survive 10 massive waves of enemies. 4 waves per reactor code of you have to put in. Then you have to find some of the verification codes in other zones. Those are in Terminals. To get them you have to use the LOGS and READ commands on the right terminal. In those zones sleepers are present. There is also in one zone sleepers + 1 Scout and a similar Scout room you saw in B2, but instead of 4 you get like 7 Scouts + sleepers around them. Then there is a fog zone + sleepers but you get a fog turbine for it. You only get a set amount of time to find those verification codes, if you dont put them in in time you have to repeat a reactor wave. Preety much it. There are also 1 Trap Door and 2 alarm doors to do.||

supple robin
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Interesting ||do they give a lot of ammo? seems like you'd need it for so much red light green light with sleepers and scouts|| thank you for the explanation 🙂

thorny current
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E1: ||You have to find a baby HSU. And carry to an extraction scan. There are new types of alarms called Surge Alarms. Always 3 teamscans with a massiv amount of strikers attacking you. Shadows reappear aswell + Shadow Giants, who idle around in 3 zones. They are rlly f*ing strong 😄 Then you go in a fog zone + turbine and 2 Scouts. Also idle hybrids can spawn there. You have to do a surge scan there too. You get the baby HSU after another normal alarm door. So then you can do a supply zone, but after that the horrible part begins. The Error alarm door. Opening it and all hell breaks lose. You get a C2 alarm but worse. The waves just increase in size after a while. You have to do 2 more surge scans and a normal sec door, which need to be powered through energy cells. You have to carry the hsu and the turbine aswell, cause there are fog sections. The waves are on your butt and depending on your luck you get packed rooms and Scouts. Is a rly fun zone and not easy.^^||

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Yeah you get the ressources in D2. It was more or less created with the idea that you might fail 1-2 codes

supple robin
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ah okay, thanks you guys for the details, E1 sounds especially fun. Hopefully we can make it to the end in r3 Scout

weary plank
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Question for the devs

lilac fulcrum
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Question for the devs
@weary plank What's the question?

weary plank
#

Once GTFO fully releases will every rundown so far be available as a "story progression list" as in exe "chapter one : The Rundown" "chapter two: Infection" and so forth or will it just be the final run down released and then end there as a Limited time thing

thorny current
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No, the old Rundowns cant be played anymore

lilac fulcrum
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Once a rundown is released, you have a certain amount of time to complete it, then a new rundown is created. That rundown process will keep progressing even after the full release, but there won't be a way to go back to prior rundowns.

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?t rundown

eager jacinthBOT
weary plank
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That’s interesting and a unique way to do it i can’t wait to see what’s in store for the full release. Thank you for answering

zinc sluice
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hello

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idk if this question is allowed here, but I wanna buy this game and was curious to how welcoming the community is to new players? Ex: is it hard to find players to play with?

spice glade
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@zinc sluice

Highly recommend the game, it's pretty welcoming to new players we even have a #lfg-beginners channel where I see quite a few of experienced players hosting lobbies to teach new people. Every experience I've had with players were mostly positive, every once in a while you do get a salty player or a troll but in my 250+ hours of the game it's rare to see.

Even though the game uses Discord for it's matchmaking system instead of a built in one, it is not hard to find players at all. For the earlier missions the max wait time I've seen is about 2 minutes.

zinc sluice
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@spice glade that is very informative! thank you so much cx

shrewd dirge
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if you remove the head on a striker/shooter, will it change their behavior and how?

pliant herald
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I don't think it really changes their behavior

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They act the same to my knowledge

wise thicket
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R1 it made them slow

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but that was changed

bright crag
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aighty team, is it possible to kill a feel-er with a full charged hammer

serene ether
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ye I think so

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does it have to be a headshot?

bright crag
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i dunno i'm asking

wise thicket
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headshot or the back of the head

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full charge

serene ether
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Gotcha, thanks for answering

bright crag
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Thanks bb

full fog
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can you use seafoam on doors you've previously opened?

lilac fulcrum
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@full fog You can c-foam doors so long as they aren't the security ones (red/blue doors) and so long as the door isn't broken (can open/close still)

full fog
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i see

full fog
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so uh, one of my buddies decided to go afk in the infectious fog

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you need a disinfectant pack to restore their hp right?

mint trench
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to reduce the infection yes

agile brook
#

What does C mean in C-Foam?
Concrete? Cryo?

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||coom?||

full fog
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So when using the sniper, can you use it from one room to shoot a enemy in the other without alerting everything?

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i think i might've been too close, but idk the range

keen solar
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Sea-Foam?

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My theories about the spawning system in E1 are: 1. the enemies tend to come from the closest zone. Eg. 597->600 (they might spawn randomly if they have three zones like 595 in E1.) 2. They come from the closest area that could kill the MOST people. Eg. three people stand in 596C, the enemies will spawn near the scan door. 2. Enemies tend to spawn in the zone that has a smaller number Eg. 593->594 3. Enemies will spawn from the zone that has gates. Eg. Enemies don't spawn in 594 because the zone doesn't have any gates to break. 4. They will randomly choose to spawn in a new place when there's nothing to break. Eg. When you are in 595B, enemies come from A as it is the first area. However, enemies won't come from 600/595A when they break every gate there. It doesn't imply to the gate that you open. I had people tried to C-Foamed the gates in 595 in the tunnel. Once the enemies break them, they spawn inside 595 C or further down. But the spawning system will restart when they break at least one gate in different areas inside that specific zone.
You see, from the previous level, every maps and zones we do are in chronologic order, like 201->206/7 in C1. Mostly they only come from one entrance and it's predictable. However, in E1, we start from 596->600 then we go from 595->592. People think the spawn is random but maybe it's not. If 592 was a spawn point, our goal would start from 592 to 601 then return to 592. Then you might be able to figure out where the enemy spawn point would be...?
Any more thoughts?

tardy granite
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spawn points for e1 post error doors are always 2 rooms away

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they dont spawn in 594 due to the entire zone is a single room

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plus, if u have 4 players spread out across 4 different rooms, eg A/B/C/D, they can spawn in the room from A to D

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even when there are players in it

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spawning takes into account a single player's position and chooses 2 room away from him

keen solar
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Good to know

full fog
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Does sea-foam work on scouts?

thorny current
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yes

full fog
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so it stops them from alerting

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and spawning a wave

thorny current
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no, but you can use it before hand to freeze them.

full fog
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so u can freeze it to help with melee?

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and you should aim for their heads right?

thorny current
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for example. Right always aim at the head. And a full charge

shrewd dirge
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does a c-foam grenade generate noise?

sturdy dew
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no

shrewd dirge
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ty

thorny current
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Soy have you even slept?

sturdy dew
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i dont know

agile brook
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Sleep is for the sleepers.

vital sierra
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maybe i want to be the sleeper

empty basin
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SCH! sleepers.....

full fog
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are scouts alerted by flashlights?

noble sierra
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They will react to strong flashlight but only release the feelers immediately.

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Just like you sprint near a scout.

karmic shadow
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So, i am thinking to buy this game but there's one thing that scares me a bit, How is it about content and updates? Can u put a lot of hours without repeating the same levels over and over again?

worthy pollen
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you can check always the roadmap to see about the content and updates but ill say that youll make a lot of hours
most of the part of you failing the levels , some other part helping people cuz you love those levels and a little part bugging things

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this rundown lasted 3-4 months the next rundown , new missions / deleting old missions , new content is gonna be added on 11/6 and no one knows when the next update about content is gonna release but is almost between 3-5 months
and even with that time you can still be losing 1 mission

karmic shadow
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so

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let's say that I somehow pass all the missions at the first try

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that it will not happen

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how much hours, more or less i could fill?

agile brook
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about 14 I guess

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then again, the missions sorta rotate

worthy pollen
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that also depends on rundown
some rundowns have more missions than the others
the 1st rundown i think had 7 missions while this i think have 10 ( i dont remember im bad at this )
and also depends the difficult times
some missions are like 20 minutes to complete with a fast team
and some even 1:30 hrs to complete with normal team (2 pros 2 normals) ( i relate )
this times arent acurrate cuz im never counting time really
so i could say like rn in this rundown all missions 1st try
so ill say 10-15 hrs

agile brook
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the missions now won't be the same, there will be new

karmic shadow
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So

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4-5 months waiting for aprox, 25 hours of content (saying that i repeat some because they hard)

worthy pollen
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and that just if you complete everything 1-2 try

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almost more than half the missions gonna let you retry for 10-12 times to complete it (depending on team and skill to learn )

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and im exxagerating a bit the numbers but its long times

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in the first 2 rundowns ( previous and this one ) i have 137 hrs
and i can say , i havent completed the last mission ( i suck so bad )
and i have like 2 completitions per mission except the last one

karmic shadow
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ohç

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cool

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last question

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where does the difficulty reside?

worthy pollen
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difficult reside on
the different monster weakpoints and the sleeping groups making you think how to kill without wasting bullets
the way to survive waves without wasting everything and died
hitting things
being stealthy
the environment

open cairn
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Is there some basics I can read about this game, I got it a couple days ago and just playing with others doesn’t answer anything

worthy pollen
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on the wiki appears a beginners guide but isnt fun to learn how to play it like that
ill still eave the link of the page https://gtfo.gamepedia.com/How_to_play
but i recommend going solo a few times and learning by yourselve and then playing with people and keep learning

spark wolf
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Do the B3 terminal & extraction waves only spawn strikers?

wise thicket
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ye

spark wolf
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guess i'll be running hammrun

full fog
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once a scout turns blue, is it unkillable?

spark wolf
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ye

full fog
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unfort

vivid fog
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Wesley B3 Solo?

vital sierra
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done your jog

vivid fog
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Ye

indigo quiver
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is each future rundown just going to get more difficult? I never got past c on r2

ionic nexus
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No

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They reset difficulty

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A is easy

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B is eh

rain python
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Each rundowns difficulty is going be be different as new mechanics are going to be introduced

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May as well be that r3 will be easier than r2 but we won’t know until we play it

vivid fog
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I'd say R3 would be difficult in that there are new mechanics implemented that requires us to get used to

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Once we do it is probably inbetween R2 and R1

radiant oxide
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I see a new rundown is coming, any updates on progression mechanics?

worthy pollen
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the roadmap tell everything that will come ( without spoilers )
and everything that they gonna do in the future
they also show some updates on the ludvig leaks and the gtfo amba chat ( this last one is new and no one knows if its gonna be a feature )

distant ice
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prolly just cuz i said amba is pointless GWcorbinTopKek

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we should shit on it more

lilac fulcrum
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I see a new rundown is coming, any updates on progression mechanics?
@radiant oxide Progression won't be in this rundown

distant ice
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happy birthday?

lilac fulcrum
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thanks

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thank you

fleet fiber
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I do believe we have a birthday person in the house

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🏠🎊

keen junco
lilac fulcrum
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Thanks

distant ice
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Thanks

rain python
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Thanks

quick phoenix
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does AFKing kick you?

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one of our members left mid-match to do something

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we can't do the mission without them

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can we AFK while we wait on them?

thorny current
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No there is no afk kick

quick phoenix
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thanks!

rain python
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24 hours later

lethal hinge
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For the Gods that beat E1...how do you usually do the extraction room ?
Do you have 1 kite around and 3 in the circle ?

minor fractal
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@lethal hinge You mean 592?

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One person can kite if necessary, but you can usually just gun enemies down.

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You have a very long hallway

lethal hinge
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Thanks

rain python
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e1 extract is same as b1 extract room

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Thats why you want ammo at the end because its a 40 second extraction. If you have no ammo its the longest 40 seconds of your life

lethal hinge
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SMG machinegun meta loadout I guess

neon gust
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in my run we actually had 3 gujys kitting as one

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and i was with the baby in the circle

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and yes it was the longest extraction ever

lethal hinge
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Hail the baby I guess! Hope it was worth saving .

fleet fiber
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Wait what

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The baby?

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is in E1?

lethal hinge
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should have marked that as spoiler I guess

fleet fiber
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X(

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It's fine I wasn't going to finish R2 anyways

lethal hinge
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me neither sir, me neither

modern atlas
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@lethal hinge gli can do that man, Just jeep trying, but Better than Yesterday lol

swift reef
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6 days don't give up

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at least try all the levels

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Will the red glowsticks be back this december?

wise thicket
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No

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It's going to be blue glow sticks

swift reef
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they'll still be better than the green ones

wise thicket
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It's doing to be dark green

swift reef
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Then I will never use glowsticks again

wise thicket
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It's going to be glow sticks that blow up when it hits the ground

swift reef
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what fun will that be if the color is dark green?

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it's going to ruin the whole experience

wise thicket
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That was a joke

swift reef
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I know

wise thicket
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Rainbow glowsticks

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Throw them and you ,your team and the sleepers will never walk again

swift reef
wise thicket
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Lol did not notice this was the question channel

full fog
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does the noise from fog repeller alert enemies?

serene ether
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How can I make a suggestion? I see the game suggestions chat but I do not have permissions so I don't know where I should direct my idea.

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I dont think they do no

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Nevermind on my question, I think I just figured it out

vital sierra
serene ether
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Thanks

modern atlas
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@swift reef have you finished E1?

swift reef
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no not yet

ancient edge
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how can i reset controlss stupid debug console got set to left click and now i can litterally do nothing

lilac fulcrum
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@ancient edge

  1. Press the Windows Key and the R key at some time. This will open a "Run" dialog.
  2. Inside put the following in: %userprofile%\AppData\LocalLow\10 Chambers Collective\GTFO
  3. Press enter. A new file explorer window will open.
  4. Delete the GTFO_Settings file, relaunch the game. A new one will be created, all settings set to default.
ancient edge
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thanks ended up deleteing bsgtlauncher deleting local files from computers documents folder where someone said to do that. now im stuck trying to find bsg launcher or i guess redownloading if all else fails

scenic spire
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So me and my friends have been trying to beat the rundown before it swaps to the vessel soon but we are stuck on R2B3 i believe, specifically the terminal part where you have to put in a code while the alarm goes off. none of us have figured out how to work it, can anyone explain how to use it?

worthy pollen
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type commands in the terminal
youll see 2 uplinks commands
the first one + the ip will start the game

then the terminal will write some info and a code in orange
everyone would be able to see a lot of codes with words (except if ur inside the terminal youll need to leave the terminal to see it )
youll say wich code and they will say a name or thing
like
Z09:BULL
youll say Z09
and they would say BULL
then youll type
uplink_verify BULL
and like that 3 times

everyone will see like 8-9 codes so try not to confuse words

scenic spire
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ohh ok we were so confused because of the codes, thanks this helps

worthy pollen
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best of luck

full fog
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What's the best way to approach a scout?

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my friends and i cleared r2A1, but we would just snipe it and fight off the room

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and i'm sure thats not going to be optimal for later missions

scenic spire
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thats what my group did as well

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i have heard that mines can take them out but i fell like that would just be harder to put one down safely

full fog
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do mine explosions not alert the room tho? i'm pretty sure that would be the same as shooting them

scenic spire
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yeah that would make sense.

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although i did hear there was or is a bug that mines can kill a scout silently

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idk if it has been patched tho

worthy pollen
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the best way is to sneak and smash the head full charge

full fog
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so when sneaking towards them

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is it best to wait until they fire out the tendrils, and then follow them back in?

worthy pollen
#

yeah

you can still hide from the tentacles behind things

full fog
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but it has to do the animation for retrieving them before it can fire them off again right

scenic spire
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ik c-foam is quiet is it worth it to c-foam the scout beforehand?

worthy pollen
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mmh i cant say it is worth but its helpful
and yeah it needs to retrieve fully the tentacles before firing them again

full fog
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and its a fully charged melee to the head to kill it

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it has to be, right

worthy pollen
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yeah

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if you fail the head he will scream

full fog
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is it possible to stagger it to delay scream, or is it just wraps

worthy pollen
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mmmh never tried that

scenic spire
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once it begins screaming and glowing it is invulnerable

worthy pollen
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yeah

river socket
#

Anybody got some tips/tricks on surge waves on E1? I struggle to stay alive/not take damage.

floral ether
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people tend to run around the room in circles after 1 scan