#gtfo-related-questions
1 messages · Page 481 of 1
Oh I just went in too, I place one at the head level another at the chest level. Try that one
Also my mistake, it's probably around ~5m
No, but blowing up the head certainly helped
Well, mine died xd
can you record?
Sure!
ok so i did just have one die from two mines, as you said head and chest level
but then the question is, why
also jfc what's with these several runs with 4 in the first room
Oh
I'm guess more scraps hit the body once the mine dealt all the damage to the head
do your mines chain?
No,
just had one die with 2 at chest level, chained
Oh nice, that's helpful
Just asking out of curiosity, what is the worst that could happen if i join into a players session on the other end of the world/ not my region; since mine feels really dead.
you will enter "a" mode
where everything is standing still
you got attack but not lose health
these only happen if you manage to get in the room
so basically you shouldn't ok
BRO
Just asking out of curiosity, what is the worst that could happen if i join into a players session on the other end of the world/ not my region; since mine feels really dead.
@jaunty needle Unless the Host's or your connection is bad you'll experience some sort of delay on your actions on the environment and the enemies
in worst cases everything that moves WARPS
or not move at all
or running in place
SHOOT THE FLOOR
@vital sierra
Reminds me of the OG Spinbots ...
well
this is not spinbots
just your teammate shooting the floor for no reason
AT ALL
I still see spinbots in CS competetive which drove me to not play the game anymore
don't they do that anyway ?
when your connection to the host is shit
your teammates are shooting the enemy
while you just staring at them shooting at the floor
because the enemies don't spawn on your screen
but when the connection kick in tho
man
THAT'S ONE HELL OF A DRUG
sometimes c-foamed doors will seem unbroken while enemies have already broken the door
weird stuff happens when you or the host is lagging
weird stuff man
Guys is it possible to solo a mission?
yes
ya
i just got the game anyone wanna play?
hey @topaz acorn have you taken a look at the LFG channels, #how-to-matchmake has a list of them
anyway to get around the network connection issue?
What's up with the network connection issue that started up today? Am I the only one getting that? Tried restarting, uninstalling & reinstalling....got it to work once through all of that
everyone is getting it
Steam issue
Steam is currently experiencing some outages in different regions that is impacting the ability to access the GTFO server.
Just keep restarting the game until it connects you to the server.
im getting the network errors too but my steam is fine
restart game, or steam?
did both
i've been chain launch + alt f4 with it
Restart the game.
still nothing
restarted dozens of times by now
Do we know which regions are affected? I haven't seen any official notice about it
This might not help, but you can also try checking https://steamstat.us/
Yeah, I've run other games on steam, no problems
I got the game a month ago & it's the first issue I've encountered. Love the game, just wanna play
Sadly it's Steam having the issues 
i'm in NA-west, experiencing the issue
tried restarting the game probably 80 times
giving up for now, will try again later
oh hell, it looks like the steam outage/server overloads might be related to DOTA 2 Battlepass that was released today
Steam is having issues but some people have been getting in
its working
Is it recommended to have a tracker for C1?
yes
I'm back & running again
will rundown 3 be out in 4-5 months? is there a defined release schedule or will it "be ready when it is ready" sorta thing
ready when its ready
@random locust Should be out in 1 month or less.
?
how do you know this, what is your source?
@random locust That's what the community thinks, based on the fact the devs have said they are trying for before swedish summer vacation, but nothing is official
cool, thanks all
hey hey
just started up the game for the first time
do I have to start solo first or can I join a lobby that's excepting noobs?
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
ah thank you
👍
If I purchase the early access, will I still own it when the full version is released? Will I be able to get the full version free if I purchase the early access or will I have to "upgrade" to the full version (pay the game's full price minus the 35 dollars the early access costs)?
Yes, you get the full game. You will still own it when the full version comes out.
Ok, thank you.
shoot
uhhh something a bit more complex possibly?:
So, why is the terminal so realistic, I've just started playing and thought it was a bit strange how detailed that way. Though it can be very useful, seems like a lot of effort for those who don't know what a cmd line is xD
I think it's awesome irregardless, just wondering if there may be more to it than a new player's seen...
yes
learn programming through games 
R3 reactor gonna ask you to write a shell script, R4 a bot
R5 creating a machine learning program
Skynet before 2022. It must be done
Have the developers said anything about custom expeditions, or gone into detail on how they are (technically) creating current expeditions? Would be really cool to have a small example expedition (eg. only necessary stuff) and a way to play custom expedition installed on your computer to test it out. Or is there a more complex process involved in creating an expedition and such rudimentary way to create/test custom expeditions is not possible?
expeditions are not generated, they're made by devs
The devs do have a program which makes the base for a level, then they go through and make all the adjustments to make it an actual level. I do not know how they feel about all non offical expeditions however, there have been some community made rundowns and the devs dont really like the idea of them as they believe it somewhat ruins their idea of a rundown, so i wouldnt say its impossible but dont really get your hopes up.
Community made rundowns? So someone has managed to create one and have launched it from the game itself?
i dont know all the specifics, i just know its isnt liked
Okay, thanks for answer. I do hope to find out what they think about it. I understand their attitude towards modding/data mining but I don't count this into either category.
Okay, thanks for answer. I do hope to find out what they think about it. I understand their attitude towards modding/data mining but I don't count this into either category.
@formal bear Having community made expeditions defeats the purpose of the game. It doesn't allow the devs to tell the story of the game through new rundowns, and doesn't allow them to uphold the quality of the game. They do a lot of bug fixing and balancing and those aren't things that someone modding / altering the game can do.
I find it disheartening that people choose to get a game, then don't allow developers to tell the story or show the vision they want but instead decide to make it what they want. It takes a lot of time, patience, hard work to create a game, and they have a vision for what they want the game to be.
While we're on the topic of rundowns, anyone knows why devs have decided not to let ppl play previous rundowns ?
I just bought the game with friends, we're enjoying it very much so far but we feel like we're missing the beginning of the game
i wouldnt call it disheartening at all. look at portal 2 it has a great single-player and amazing multiplayer. and then a workshop for making your own levels were people can play them. i dont think it ruined the developers vision or story writing from the main game but let the players interact more with the community and work with the game they love to play. it would be a problem though if the player made missions would over shadow the developers rundowns before they were all fully released, it might cause burnout or they might not be a innovative and exciting. only problem with community made missions i see would be if it was implemented before the game was complete. but that's just my opinion ¯_(ツ)_/¯
there's a huge difference tho
portal 2 didn't get its maps in iterations and continuously so
then you didnt read what i said?
i said it would be a problem if map creator got released before the game was completed
except there's no such state as "completed" for this game
excpet we dont know that. we also dont knop when the rundowns will stop
they could feel they did a good amount of rundowns and loop them afterwards
?t rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
what you say is equivalent to the game being abandoned
has anyone encountered one of the Pmother trial samples in A1 appearing in zone 105 instead of 104?
yes
Yes, the location of the objectives vary slightly each time you play a mission
ok, I played through it again cause I was bored and didn't bother to check the terminal
location is randomized with each drop
so I just went straight to 104
the randomization is just set to certain locations
Might be useful to put it in the FAQ imho
excpet we dont know that. we also dont knop when the rundowns will stop
they could feel they did a good amount of rundowns and loop them afterwards
@ionic nexus Rundowns will stop when they stop being profitable. So far, they are very profitable. If that changes then they can re-evaluate workshops. They also won't loop rundowns or expeditions. Once it's done it's gone. They may try to re-create them, but that leads to the next question of "why aren't they available" which is because they would have to support for balance, bug fixes, out of bounds, etc. There's a oob on one of the maps that lets you get behind certain areas. That is going to be patched in R3, and if they make R2 available again they would need to patch that backwards which takes dev time away from the future.
a[n] oob, dbz intensifies
do you know if the environment they procedurally make can get patched as segments or do they have to patch the whole thing after it gets generated?
They have rooms then the rooms are formed to make zones and the entire map. They do bug fixing at all levels of that.
so what happens after rundowns stop
Devs havent planned that far ahead
but do the rooms get patched or the level afterwards?
Right now they are building for R3. They've taken various bug reports, applied fixes to those rooms so that when they get used to make an expedition it will include the fixes. Then we do bug hunting on the entire expedition and apply any other bug fixes. Now that they are working on R3, they aren't going back to fix things in R2 unless it's game-breaking so that's why previous expeditions aren't kept around. It also allows for fresh content.
so what happens after rundowns stop
@distant ice If it ever becomes unprofitable, the devs will re-evaluate those plans for the future of the game.
nice, would make sense to work on R3 if the patches dont apply to R2.
thanks 👏
do they have other cool dev tools like how they decide where enemy spawns in however many of each type or do they do that themselves? or are they secrets?
I'm hyped for R3 and that new weapon ;)
There's various min and max's set for items, like min/max for number of ammo and health packs in certain zones. Enemies have similar min/max/spawns. For example there will be certain rooms that only scouts can spawn in, but can be min 1 max 2 with very low chance of 2, could be min 2 max 6, etc. Enemy spawns are a bit more RNG in their placements to give you a unique experience and make it less predictable but have min/max to prevent wide variations
would the items and enemy spawn be connected in some way or are they separate?
separate
it's separate balancing
Anyone know when R3 is coming out?
No official date is provided, but they are hoping for soon™️
related question, how much time before it will we get the timer
¯_(ツ)_/¯
boi
timer would be related to the release date i assume
Apparently it could be out less than a month and a half.
in or for
could be out in less than a month and a half
well based on their original plans it should've been out around 2 weeks from now but 
Because of cornona :(*
doubt
arent they working safely from home?
Yes.
On the "mission survived" screen, what does "mental status" and "NRV probe reaction" mean ?
Nothing, they are randomized @scenic fractal
Infection was also randomized in R1, but became a feature in R2.
They may be future mechanics.
Oh ok, thx for the quick answer !
will player models ever be customizable? or no?
Yes, it's in there roadmaps.
In the backlogs
Any ideas when will the art contest results be out?
Are they planning on adding something like Hammer Skins or something
There are already 4, I don't think they'll add any more for quite a long time
Are we going to get any warning for when rundown 2 goes away?
im sure it will be the same as when rundown 2 was being released, there will likely be a timer in the game
i didnt get it til r2 was out so i have no idea what that is
how much time did it start with?
2 weeks
Havent played since Rundown 1.
Do i need to complete R2A1 before I can join other missions?
if another person is hosting D1 while youre still on A1 you can join
Thought so
yeah you can join but you cant host
Gotcha
but the completion point will not be counted
Is there any need to run them in order?
nop
no
is just cooler but in the end the completition mark is the only thing that matter
just gotta wait for some folks to run R2A1 then
ok
you can also host a1 and ask for help
or ask for help and someone to host it if your internet isnt so good
wtf it makes no sense you wont get a completiion if you completed it
Completing a level will give you the completion count even if you haven’t unlocked it
my bad, thought it worked that way
can the revolver one shot the scout?
@dreamy pecan yes but you need to shoot it in the back of the head
do oneshots only work when they hit the back of the scouts head?
pretty sure it doesn't
Oh nice
You need the occiput in order to take advantage of the 3x head multiplier and the 2x back multiplier.
wonder how ||gauss|| gonna be between rev and sniper
Did woods dialogue get fixed when he kills a and sees a teammate kill a scout?
What was broken about it?
He would not say an thing when he killed a scout
He may just not have voice lines for that
"Scout's down"
Everyone talks about character's voice lines for scout killing, yet no one talks about how characters goes "BE QUITE, SLEEPAAAHSS" right next to a sleeper's ears.
Lmao
Nobody:
Woods: AAAAAAAAAAAAAAARRRRRRGGGGGGHHHHHHHHHHHHHH
kills scout "LOVELY JUBBLY"
there will be too much yelling
Let's be honest, it'll be 4 hacketts
Please correct me if I am wrong. I understand that C2 have 4 sleepers per 45 seconds, right?
Yes
Thanks
What's up gamers, just getting into GTFO this week, can anyone recommend any good streamers or youtubers for learning the game?
Thanks man ❤️
What's up gamers, just getting into GTFO this week, can anyone recommend any good streamers or youtubers for learning the game?
@jolly grove markiplier, randomkenny, manifrid are good ones. Even more in #live-streams
sad alpha noises
hi guys, i have a strange question about R2D2, ||are the resources not affected by rng? To be precise, is the amount of resources affected? For example in the first side room there will always be 3 medi charges 2 ammo charges and 2 tool charges or the amount may vary? I'm 100% that in the spawn room and on the bridge you will always find the same resources (in different lockers but still the same amount) so i was wondering if that is applied for all the subsequents rooms as well||
This question doesn't just apply to D2.
All zones whatsoever have the exact same resources every time you play.
You can verify it with the terminal
i was suspecting that, but needed to be sure
I spent 1 hour counting all the resources of D2, so I was hoping my assumption was correct XD
but the amounts of consumables like C-foams/glowsticks are rng based right?
The number of consumable items is not random, every zone has a set number of consumables in lockers and a set number of loose consumables.
What they are, however, is random.
There is are a bunch of set consumable spawns in each zone in specific locations.
The game then randomly assigns its set number to those spawns
So, if I have a zone with 4 consumables, and 8 possible consumables, 4/8 of those will randomly be instantiated.
So on every room can spawn like 5 consumables but you cant know what type of consumable is right?
Ok you answered that lol
This is also why certain consumables are always in the same spots if they do spawn.
For example, there is a box in 265B in B2 that has a lock melter spawn
If that box spawns, it will always be either a resource of lock melters.
It's a little more complex in R2, since boxes and lockers have multiple slots, but the basic premise applies.
ty for the help and the clarifications ❤️
Anytime, dude.
For C1: I'm sure this has been asked many times but I have 3 questions: 1) ||Is it true that uplinks spawn a FINITE amount of enemies that is not influenced by how fast you do the verifications? Or is it infinite until you complete all the verifications?|| 2) ||Is it better to complete each uplink and kill the enemies before moving on to the next (including the final one: go to extraction immediately or kill all of them first)?|| 3) ||Should you kill all the enemies that spawn right after you start the uplink, and do the verifications later when it's all clear, or kill the enemies and verify at the same time?||
- infinite,but the spawn always have a cap
- yes, not the final
- finish your uplink as fast as possible
@mint garden
Thanks a lot for the info!
its better to finish the objective first, the hordes will keep coming unless you finish it. so to avoid problems, put sentrys or mines(the last are the best for this, specially when going solo)
How long is Rundown 2 going to last?
1 or 2 months
Okay thanks
Yo, saw Ludvig's post about an update. Anything noticeable?
Oh great, havent logged in so I was curious to what was new. Whats wrong with the timer?
Ah I see it, pretty cool I guess.
did you guys notice any difference with the aggro mechanics, especially in E1? Kiting with surge doors seems to be significantly harder after this update that seemingly is only supposed to add a clock?
Might be just your imagination, I haven't dropped into E1 myself to see if there's any tweaks but they might have messed with some other minor things as well
There's no game changes beyond the timer
So just Slav's imagination then
might just be an unlucky door then.
seemed a bit weird since yesterday when me and couple friends were doing e1 we had no difficulty in surge doors in E1 but today we struggled quite a bit more
felt like they were switching aggro from player to player faster than before
The AI isn't always exactly predictable, sometimes you can get by just fine, or you might have messed up when kiting, it happens sometimes. Just keep your head up and try again
yeah i guess you're right. i thought they were even able to hit me even when i ran behind them. mustve messed up
You also have it mind the connection to your friends. If your host it’s very easy to kite through but if you have high latency kiting becomes more difficult. Your chances of getting licked are increased quite a lot
@wary wolf You likely did something slightly differently which affected it a lot. I've noticed myself that kiting can be very hard or very easy depending on the route you take. It seems the best strategy in 596A is to kite past the ladder and then go right back down for scans, as otherwise enemies will end up stalling near entrances to the pit.
@wary wolf Yes, also optimization for E1. It ran s other overall after the update.
So I just got the game and while I've seen a little bit of it, I don't really know what I'm doing. Any starting tips I should know about before my first game with a friend?
if you hear pulsating noises dont move
Just got the game today... What should I do to get started? (Other than launching the game, and finding ppl)
in the wiki theres a guide of how to play with a lot of things you might want to read only if you wanna spoil the fun of finding it yourselve
personallly i recommend just going in solo and dying repeatedly to figure out how stuff works
and i dont even mean that to say u should feel miserable playing it, but i think thats the best way to learn
and then once u get to a point where u cant solo anymore, then look for teamm8s
So like play R2A1 by myself? spooky
yesyes spooky indeed
back in rundown 1 i just got my ass handed repeatedly to me in the first level until i figured out i needed teammates but it was good learning experience
Die learn and practice, familiarize yourself with the guns and stealth as well as how to set up your defence, It’s what I did and I have gotten pretty good though not thaaaat good
So this is random but to those who have played septic a lot do the spawns for the security door to zone 764 change based on wether the fog turbine is in zone 762 or 763?
no
Aight thanks
they spawn in ||760B and/or 760F||
How do you use shotgun well?
kill probably 2 or 3 enemies in 1 shot
close range
What kind of demon magic
When they stop and turn read approach them and shoot them, that's when they're about to attack. You can cancel it if you're close enough
They need to be bunched up.
Aim for both of their heads, and fire.
Usually between the two does it.
You can also fair pretty well just getting 1 kill per shot
anyone got tips for navigating the r2d1 fog room 610 i think?
also will enemies in zoneB be alerted if the enemy screams in zoneA if there is no door blocking the path?
between A and B
Screams are limited to the room the enemy is in, regardless of doors.
If the enemy is in A then A wakes up while B does not, and vice versa.
610 you should probably alert and fight B and C. Use the terminal in B to find the cell and key. If either is in F, alert D and E as well. Opt for stealth in the areas with the cell and key unless they key is in a box that is within 5m of an enemy and cannot be opened silently.
You can test if anything is in 5m by checking if it detects your movement
Try to save your fog repellers until you're in the area with the cell or key, and use them sparingly to regenerate up to 15% health and avoid spitters.
hmm
do they wake up if
Door leading from A to B are open and the sleeper next to the door scream
still counts as two rooms afaik
in D1 605 had some wake and scream but those in deep fog still stayed sleeping
Ok
Are you on d1?
But as far as I remember the killing of a sleeper has to do solely with proximity (and clicking) of others for waking up
No
Almost finished c1 last night😫
Gl
I see videos of people triggering tentacles but the scout doesn’t go immune right away. Anyone know why?
^ please answers
Thats just how the scout works I think.
Touching the body of one will cause instant immunity though
Neato
but while u are running to him and nearby sleepers gets alerted
he gets immnue immediately
Well if they scream right?
I think scout gets immune immediately if a nearby sleeper gets alerted, distance may be 5 meters
I see videos of people triggering tentacles but the scout doesn’t go immune right away. Anyone know why?
@ionic nexus there's a bug where if you stand still and the tendril goes through you, it doesn't activate until it starts restracting
Oh darn that’s a bug?
Thanks
😭
but for sure the scout will turn invincible when a sleeper screams
yeah sometimes it activates immediatly, sometimes delayed
Also the consistency of nearby creepers waking is so bad
there's a formula to that 😉
On killing one
wdym
there could be an underlying bug in rare circumstances, but for the majority of the time there is a consistent formula
^
Sometimes the others wake up from far, sometimes not from close
Can you sneak me the formula? 👀
Lol
the warden won't let me
if i tried to explain would you be able to point out what i got right and what i got wrong doc
nope
dammit
i cannot confirm or deny anything
thats why we have Pistol, MP, DMR, AR, BR, MG, Sniper, LR Flashlights
ok can i at least have this
there are scenarios where it looks like something really should've woken up but didn't
is there a bug related to that
no wait you already answered that, lemme rephrase
is there an rng factor that something won't wake even if they should
what I usually do when there are more than 1 sleepers that may or may not wake up when I kill one is to sync all of the sleepers
just to make sure none will wake
i actually got a genius idea how to go around that
you know how sleepers don't care what happens to those that are already awake
actually lemme go test and if it works, record
not something one person should do tho
okay i am actually a genius
soon in #gtfo-media
how didnt the striker aggro after
when you killed the ranged
you know how sleepers don't care what happens to those that are already awake
@distant ice didnt know this mechanic existed. so you can kill aggro'd mobs and it doesnt wake sleeping ones?
as long as you don't run to kill yes
shit that makes noise can still wake them
but basically when a sleeper is harmed others trigger
when a not sleeping sleeper is harmed they don't give a shit
i once shoved a sleeper like 10-15m to another one just to check if it would eventually trigger
it didn't
afaik this is an intended mechanic, i also know of an exploit you can use to your advantage in lots of scenarios making use of this mechanic
but that's an exploit
can you shove hybrids?
What about 4 shoves
yes both
Can anyone double check me? Getting hammer counts to do damage calculations.
Zero Charge:
Striker: 5
Shooter: 8
Titan Striker: 30
Titan Shooter: 38
Full Charge:
Striker: 1
Shooter: 2
Titan Striker: 6
Titan Shooter: 8
All hits are to the chest (be in-front of the enemy, avoid headshots)
These are counting hits btw, not the damage; hits are going to be used to calculate damage ranges and find the overlapping range.
you guys can test these by using C foam launcher for easy access
^ What I did, lol
Nice data! I used to thought striker has more health due to the reason being that they are melee enemies
Naw, both shooters have more health than their striker counter-parts (that or they have damage resistance, but that would be messy to assume; easier to say "shooters take X amount of shots from a weapon that does Y damage" and assume that's their health)
Values are pretty close to:
Zero Charge: 8
Full Charge: 40
I wasn't around for the transiton from rundown 1 to rundown 2, how much warning can we expect the devs to give us before the game updates?
when the devs have a precise time when the new rundown is gonna be ready there would be a ingame clock saying the remaining time
Alright cool
Just a PSA not to use taps on hammer and do minimal charge instead
Is the mental evaluation part of the game anything in particular or just a thing tacked on for giggles? My google-fu finds nothing.
it could mean something at some point, if the devs add a system like the infection system for mental stress or something
That would be neat.
well
1st rundown is all about health
2nd rundown they added infection
3rd rundown they could add mental status
will the game detect that if your a pro and set the game harder than normal?
wdym set the game harder?
There is no difficulty scaling.
or change
If you want it harder you play with fewer people
The devs are looking into options for allowing you to adjust the difficulty in the future, but currently there are no difficulty settings, and won't be scaling
or maybe increased alarm sets ?
Or custom designed like what he said, different ai or custom enemy spawns (scouts and the like)
SIMULTANEOUS CLASS-IX ALARMS WHEN?
Add jump scares? Add more horror in addition to the atmosphere?
how's that related to difficulty scaling 🤔
Not😅
jump scares arent scary
yea tbh i was expecting jump scare and horror vibes
but then after playing youll get use to the dark
theyre a cheap trick used to make something seem scary
the game is a tense type of horror
which is better imo
than jump scares
Kek only thing that scares me is when someone accidentally agros
the sacks are pretty close to jumpscares
especially with the fkn screaming
yeah those assholes
my PC most times will randomly shut off when playing gtfo, so I usually end up trying to solo most levels
you could check if it's overheating
if it's laptop could also be battery bs
scary when you turn around a corner and there's a giant striker right there, ready to give you the oonga boonga
the only scary thing is when your going to kill a scout and he comes at you and the sleepers near you just keep beating right next to you so you cant move
I know it is a old question but I want to know why they remove ||charger|| in R2. Just curious.
theyre only in a certain location in the facility most likely kinda like how shadows are located in lower levels
Ahh
They were never removed
Every expedition has certain enemies, and none of the levels in R2 happen to have chargers.
You might as well ask why shadows aren't found in B3.
They were only in one level on R1
Hello! Back again for more tips! Anything I can know for D1?
spam ur fog repellers
dont
save them for the end
atleast have 8
you can send someone into the fog an pull rooms out
theres too much fog repellers everywhere so........
theres more than enough to spam to clear fogs to get the key/ first cell
^
Noob question, during alarm sequences, do enemies continuously spawn or do they spawn in waves as you complete each set of plates?
ok. so you could kill the wave and have no enemies around until you step on the next set of plates, right?
ok. Is there a strategy you recommend? Most of the time my team just goes for it without thinking about the enemy spawns. Is there a way to game the system?
max cap 20 - 22 enemies
Right. I've seen soloers run around and route the enemies to buy time. Does bunny hopping actually do anything?
And thanks for the info
if you manage to jump over the enemies
you can dodge their attack
if you practice b-hop enough
you can stealth kill with b-hop
interesting
hey guys, pretty new to the game. how do the scouts react to noise? are they triggered like the sleepers or can you freely move around as long as you dont touch a tendril?
if he hear or see light we activate tentacles
break the head
with a sniper or something with high damage
preferred a hammer
if he had tentacles outside hes immune i think
yeah if hes hit with anything and dont die he will alarm everything
only asking because of the one room in r2b2 wheres theres a few scouts but nothing else, wondered if its easier to just shoot them
shooting, harming them, alerting nearby sleepers, killing a sleeper in the proximity bubble...
yeah myself and a friend tried to duo it yesterday and got to that room with very low ammo, and there were two groups of two scouts virtually following each other around the room haha
just wondered if theres a tactic to shoot/hammer them or just try to ignore them
we eventually got cornered and set them off
and died
in a room of only scouts you have a lot of movement freedom
it's pretty easy to bonk all
if they're on each other's asses you should just wait a bit
yeah it wouldve been but there were always two right next to each other which made it hard to manoeuvre around them
yeah we shouldve hidden and waited for them to spred
oof
hey! i keep trying to join my friends game in progress but it keeps crashing, and its never crashed before
@timid flint
Scouts are alerted: A tendril touched, gunshots within 50m, killing an adjacent sleeper, damaging the scout, touching the scout, and enemies in the same room screaming.
Scouts send out feelers faster: Walking, jumping, falling, flashlights, and sprinting (instant).
Scouts don't give a shit: Hammering the environment or locks, failing hacks, and wallsacks exploding.
Wait. A scout can climb walls?
Oh. Ladders
🤦♂️
But they go up/down terribly fast
And amazingly predictable, perfect for getting a full charge hammer on the head
@minor fractal Thanks, that helps a lot!! 
is it possible for them to edit this gtfo discord server so i dont get sound notifications every time someone sends a msg in one of that chats ive individually set notificatons to mention only and i still get notifications from someone typing something in a chat
you can
use the user setting
oh
there is not specific setting
you can right click the server icon and tingling with the notification setting
okay thx hopefully it does the trick
The default notification setting in the server is only @ mentions so any further adjustment would be on your end
yea it is, i think doc notified the devs
The R3 was accidentally removed from the roadmap. Devs are working on restoring it.
ow ok thanks 🙂
I mean R3 cancelled /s
is this where i ask my noob questions
yes
epic
My friends and i just got the game, and through trial and error, we learned the basics
but we're struggling with the first alarm door
how many of you are there?
its 3, the 4th is buying the game today i think
also you gotta use your tool in the right placement
all i have to say is
yeah, thats what i was going to ask
and learn to peel/kite back
how do you know where to place the turret
MOVE as much as you can
bc both times the set up
put them outside of the doors facing inwards
outside of the doors facing inward, like towards the
WAIT WHY DIDN'T WE THINK OF THAT
have them point towards the room they're rushing to .-.
make sure it doesnt friendly fire though
stalls out time if they die before the door breaks
make sure it's friendly fire
learned friendly fire was on the hard way lol
combat shotgun or just shotgun
shotgun
the tool named "shotgun sentry"
combat has less pellets and less dmg per pellet too
just more ammo but i dont think its a good trade off
if you're wondering shotgun or combat shotgun
ooh, there are different types of sentrys?
combat shotgun for ammo efficiency and killing small mobs
oh wait
pump shotgun for big enemy or multiple enemies
i see
and we should be prioritizing standing in the circles rather than trying to kill the enemies right
try to dodge
is there a way to like
roll or something
to dodge the projectile ones?
projectile is easier to dodge
you need to time the dash
or just normally walk
left or right
i see
about the striker ( tongue dude )
if they all next to you, you can run and they will miss
like RIGHT NEXT TO YOU
but if they are a little further and they're charging the attack
they will 100% hit you
if i dont have R2A1 finished can I still join someone doing B1?
unless you hit them first
@tired walrus yes
and keep moving
thanks
and don't be dumb with sentries
learn to just use hammers when theres a small group
is seafoam worth using on the first stage, or should we go with more sentries?
yeah
we have one dude who keeps messing it up lol
keep the c-foam
and it should be used to trap them in the sentrys fire range right
no
you can use it on doors
but you can also use it on enemies
and its better on some, you'll see it past that door
use small amount at a time ( 2 per )
wait, u can put it on the door?
thats kinda cool
lol
well
since you can go THROUGH them
only hammer , bullets, c foam will be able to touch them
wish they didn't go through, just bully them by throwing glowsticks at them
^^rundown 3 please
honestly if that's a thing and it staggers them, glowsticks would be kinda epic
don't worry
the community want the glowsticks to be buff
last time i heard they want to buff fog repeller
and what did it lead to

shadows are now impossible to see with biotracker and normal ways, only glowsticks can make them visible
is it a good idea to clear as many rooms as possible before doing alarm doors?
the limited resources makes me think less is more, but maybe clearing other rooms helps slow the waves down or something
yea if you shoot when theres a room beside you it will aggro
you don't always clear out absolutely everything, but nearby places - yes
so clearing adjacent rooms
is good
buy not everything
so wait, you don't want to stand still
but you need to stand still for the security checks
hm.
no it's just many people are sandbags
they sit there eating damage when there's no scans or when it's better to move off the scan for a bit
wait, does the scan not lose progress?
Does the red beep beep auto swing at the end of the charge for melee do more damage?
I feel like it does
With two people we can melee kill a ranged titan
Almost solo a striker titan
clearly not by his description
you can't hold a charged up swing for too long, it auto-releases
Does that do more damage?
it's not any better than a normal fully charged swing afaik
😭
It seems like it does tho
I will test
Bc I did it and almost killed striker titan. He was staggered and I then finished him with a smaller attack. It seems you can solo striker titans without taking damage
Cool
😆 and wake the whole room
if you're trying to solo melee him you're alerting the room anyway
Maybe I just put on my silencer attachment
Silenced shotgun
😅
Sweet
Maybe the room is separated
the animations on them things are still really fucky so it's not something you can rely on
With one of those open doorways
depends if they scream to wake up the room, and in b2 the rooms are kinda split into 2 rooms
does anyone know why there is a timer on the run down menu?
does that mean this is the timer for the end of R2?
yes
ah ok cool
@fleet fiber Can you be specific about the hits on a titan striker, including where you were standing compared to it and where you hit it?
We know a lot about the damage of hammers now, so it should be easy to show if an overcharged hammer does more damage.
Back of the head overcharged, if a full charge, should do 120 damage, while titan strikers have 240 health.
So it should still take 10 DMR shots.
I got a big wave after
What about shooting out the legs?
it's true that it doesn't do any extra shit
No?
They haven't been lying, quite
People are very stupid, and the GTFO community spreads around loads of baseless rumors
Is it true that gavel does 29273 times more damage
Pepehands
Are yall making a new tileset for each rundown?
I'm just waiting for new features that are heavily needed for this game.... and each update i see teased for the game is just a new rundown..... that implies new enemy (Which i think is needed) and new enviornment which i dont think is very critical.
It's been 7 months with very little actual content added besides rundowns.... Just seems like a weird way to prioritize. Especially since it's content that disappears in roughly 3 months or so
Unless im missing something
de-legged titans in #gtfo-media
@gaunt bane
R2 added:
Burst rifle
Machine pistol
Machine gun variant
Lock melters
Uplinks
||New reactor mechanics||
Motion doors
Spitters
Hybrids
||Shadow titans||
||Surge alarms||
||Class error alarms||
Padlocks
Hack lock alarm
Hammer wake-up mechanics
Infection
Disinfection packs and stations
Infection fog
New fog visual affects
Cells and generators
Fog turbines
Carry item mechanics
Dig site environment
so much new content 
fucking spitters are the bane of my existence
was literally just playing that
we got to 91% on the final scan
we opened a door once
and there were four spitters
which simultaneously went off
lol
and hit us all at once
anywhere I can read about r2d2/r2e1 and what kind of levels they were in general? My 3 man group called it quits on rundown 2 after getting 71% extraction on d1, so I'm not gonna be doing d2/e1 before the 11th.
@supple robin Can tell you about it:
D2: ||It is a reactor level. Dont know if you played the old R1C1, but it is the same more or less. You initiate the reactor startup and you have to survive 10 massive waves of enemies. 4 waves per reactor code of you have to put in. Then you have to find some of the verification codes in other zones. Those are in Terminals. To get them you have to use the LOGS and READ commands on the right terminal. In those zones sleepers are present. There is also in one zone sleepers + 1 Scout and a similar Scout room you saw in B2, but instead of 4 you get like 7 Scouts + sleepers around them. Then there is a fog zone + sleepers but you get a fog turbine for it. You only get a set amount of time to find those verification codes, if you dont put them in in time you have to repeat a reactor wave. Preety much it. There are also 1 Trap Door and 2 alarm doors to do.||
Interesting ||do they give a lot of ammo? seems like you'd need it for so much red light green light with sleepers and scouts|| thank you for the explanation 🙂
E1: ||You have to find a baby HSU. And carry to an extraction scan. There are new types of alarms called Surge Alarms. Always 3 teamscans with a massiv amount of strikers attacking you. Shadows reappear aswell + Shadow Giants, who idle around in 3 zones. They are rlly f*ing strong 😄 Then you go in a fog zone + turbine and 2 Scouts. Also idle hybrids can spawn there. You have to do a surge scan there too. You get the baby HSU after another normal alarm door. So then you can do a supply zone, but after that the horrible part begins. The Error alarm door. Opening it and all hell breaks lose. You get a C2 alarm but worse. The waves just increase in size after a while. You have to do 2 more surge scans and a normal sec door, which need to be powered through energy cells. You have to carry the hsu and the turbine aswell, cause there are fog sections. The waves are on your butt and depending on your luck you get packed rooms and Scouts. Is a rly fun zone and not easy.^^||
Yeah you get the ressources in D2. It was more or less created with the idea that you might fail 1-2 codes
ah okay, thanks you guys for the details, E1 sounds especially fun. Hopefully we can make it to the end in r3 
Question for the devs
Question for the devs
@weary plank What's the question?
Once GTFO fully releases will every rundown so far be available as a "story progression list" as in exe "chapter one : The Rundown" "chapter two: Infection" and so forth or will it just be the final run down released and then end there as a Limited time thing
No, the old Rundowns cant be played anymore
Once a rundown is released, you have a certain amount of time to complete it, then a new rundown is created. That rundown process will keep progressing even after the full release, but there won't be a way to go back to prior rundowns.
?t rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
That’s interesting and a unique way to do it i can’t wait to see what’s in store for the full release. Thank you for answering
hello
idk if this question is allowed here, but I wanna buy this game and was curious to how welcoming the community is to new players? Ex: is it hard to find players to play with?
@zinc sluice
Highly recommend the game, it's pretty welcoming to new players we even have a #lfg-beginners channel where I see quite a few of experienced players hosting lobbies to teach new people. Every experience I've had with players were mostly positive, every once in a while you do get a salty player or a troll but in my 250+ hours of the game it's rare to see.
Even though the game uses Discord for it's matchmaking system instead of a built in one, it is not hard to find players at all. For the earlier missions the max wait time I've seen is about 2 minutes.
@spice glade that is very informative! thank you so much cx
if you remove the head on a striker/shooter, will it change their behavior and how?
aighty team, is it possible to kill a feel-er with a full charged hammer
i dunno i'm asking
Gotcha, thanks for answering
Thanks bb
can you use seafoam on doors you've previously opened?
@full fog You can c-foam doors so long as they aren't the security ones (red/blue doors) and so long as the door isn't broken (can open/close still)
i see
so uh, one of my buddies decided to go afk in the infectious fog
you need a disinfectant pack to restore their hp right?
to reduce the infection yes
So when using the sniper, can you use it from one room to shoot a enemy in the other without alerting everything?
i think i might've been too close, but idk the range
Sea-Foam?
My theories about the spawning system in E1 are: 1. the enemies tend to come from the closest zone. Eg. 597->600 (they might spawn randomly if they have three zones like 595 in E1.) 2. They come from the closest area that could kill the MOST people. Eg. three people stand in 596C, the enemies will spawn near the scan door. 2. Enemies tend to spawn in the zone that has a smaller number Eg. 593->594 3. Enemies will spawn from the zone that has gates. Eg. Enemies don't spawn in 594 because the zone doesn't have any gates to break. 4. They will randomly choose to spawn in a new place when there's nothing to break. Eg. When you are in 595B, enemies come from A as it is the first area. However, enemies won't come from 600/595A when they break every gate there. It doesn't imply to the gate that you open. I had people tried to C-Foamed the gates in 595 in the tunnel. Once the enemies break them, they spawn inside 595 C or further down. But the spawning system will restart when they break at least one gate in different areas inside that specific zone.
You see, from the previous level, every maps and zones we do are in chronologic order, like 201->206/7 in C1. Mostly they only come from one entrance and it's predictable. However, in E1, we start from 596->600 then we go from 595->592. People think the spawn is random but maybe it's not. If 592 was a spawn point, our goal would start from 592 to 601 then return to 592. Then you might be able to figure out where the enemy spawn point would be...?
Any more thoughts?
spawn points for e1 post error doors are always 2 rooms away
they dont spawn in 594 due to the entire zone is a single room
plus, if u have 4 players spread out across 4 different rooms, eg A/B/C/D, they can spawn in the room from A to D
even when there are players in it
spawning takes into account a single player's position and chooses 2 room away from him
Good to know
Does sea-foam work on scouts?
yes
no, but you can use it before hand to freeze them.
for example. Right always aim at the head. And a full charge
does a c-foam grenade generate noise?
no
ty
Soy have you even slept?
i dont know
Sleep is for the sleepers.
maybe i want to be the sleeper
SCH! sleepers.....
are scouts alerted by flashlights?
They will react to strong flashlight but only release the feelers immediately.
Just like you sprint near a scout.
So, i am thinking to buy this game but there's one thing that scares me a bit, How is it about content and updates? Can u put a lot of hours without repeating the same levels over and over again?
you can check always the roadmap to see about the content and updates but ill say that youll make a lot of hours
most of the part of you failing the levels , some other part helping people cuz you love those levels and a little part bugging things
this rundown lasted 3-4 months the next rundown , new missions / deleting old missions , new content is gonna be added on 11/6 and no one knows when the next update about content is gonna release but is almost between 3-5 months
and even with that time you can still be losing 1 mission
so
let's say that I somehow pass all the missions at the first try
that it will not happen
how much hours, more or less i could fill?
that also depends on rundown
some rundowns have more missions than the others
the 1st rundown i think had 7 missions while this i think have 10 ( i dont remember im bad at this )
and also depends the difficult times
some missions are like 20 minutes to complete with a fast team
and some even 1:30 hrs to complete with normal team (2 pros 2 normals) ( i relate )
this times arent acurrate cuz im never counting time really
so i could say like rn in this rundown all missions 1st try
so ill say 10-15 hrs
the missions now won't be the same, there will be new
So
4-5 months waiting for aprox, 25 hours of content (saying that i repeat some because they hard)
and that just if you complete everything 1-2 try
almost more than half the missions gonna let you retry for 10-12 times to complete it (depending on team and skill to learn )
and im exxagerating a bit the numbers but its long times
in the first 2 rundowns ( previous and this one ) i have 137 hrs
and i can say , i havent completed the last mission ( i suck so bad )
and i have like 2 completitions per mission except the last one
difficult reside on
the different monster weakpoints and the sleeping groups making you think how to kill without wasting bullets
the way to survive waves without wasting everything and died
hitting things
being stealthy
the environment
Is there some basics I can read about this game, I got it a couple days ago and just playing with others doesn’t answer anything
on the wiki appears a beginners guide but isnt fun to learn how to play it like that
ill still eave the link of the page https://gtfo.gamepedia.com/How_to_play
but i recommend going solo a few times and learning by yourselve and then playing with people and keep learning
Do the B3 terminal & extraction waves only spawn strikers?
ye
guess i'll be running 
once a scout turns blue, is it unkillable?
ye
unfort
Wesley B3 Solo?
done your jog
Ye
is each future rundown just going to get more difficult? I never got past c on r2
Each rundowns difficulty is going be be different as new mechanics are going to be introduced
May as well be that r3 will be easier than r2 but we won’t know until we play it
I'd say R3 would be difficult in that there are new mechanics implemented that requires us to get used to
Once we do it is probably inbetween R2 and R1
I see a new rundown is coming, any updates on progression mechanics?
the roadmap tell everything that will come ( without spoilers )
and everything that they gonna do in the future
they also show some updates on the ludvig leaks and the gtfo amba chat ( this last one is new and no one knows if its gonna be a feature )
I see a new rundown is coming, any updates on progression mechanics?
@radiant oxide Progression won't be in this rundown
happy birthday?

Thanks
Thanks
Thanks
does AFKing kick you?
one of our members left mid-match to do something
we can't do the mission without them
can we AFK while we wait on them?
No there is no afk kick
thanks!
24 hours later
For the Gods that beat E1...how do you usually do the extraction room ?
Do you have 1 kite around and 3 in the circle ?
@lethal hinge You mean 592?
One person can kite if necessary, but you can usually just gun enemies down.
You have a very long hallway
Thanks
e1 extract is same as b1 extract room
Thats why you want ammo at the end because its a 40 second extraction. If you have no ammo its the longest 40 seconds of your life
SMG machinegun meta loadout I guess
in my run we actually had 3 gujys kitting as one
and i was with the baby in the circle
and yes it was the longest extraction ever
Hail the baby I guess! Hope it was worth saving .
should have marked that as spoiler I guess
me neither sir, me neither
@lethal hinge gli can do that man, Just jeep trying, but Better than Yesterday lol
6 days don't give up
at least try all the levels
Will the red glowsticks be back this december?
they'll still be better than the green ones
It's doing to be dark green
Then I will never use glowsticks again
It's going to be glow sticks that blow up when it hits the ground
what fun will that be if the color is dark green?
it's going to ruin the whole experience
That was a joke
I know
Rainbow glowsticks
Throw them and you ,your team and the sleepers will never walk again
Lol did not notice this was the question channel
does the noise from fog repeller alert enemies?
How can I make a suggestion? I see the game suggestions chat but I do not have permissions so I don't know where I should direct my idea.
I dont think they do no
Nevermind on my question, I think I just figured it out
go to #gtfo-game-suggestions and watch pin comment
Thanks
@swift reef have you finished E1?
no not yet
how can i reset controlss stupid debug console got set to left click and now i can litterally do nothing
@ancient edge
- Press the Windows Key and the R key at some time. This will open a "Run" dialog.
- Inside put the following in:
%userprofile%\AppData\LocalLow\10 Chambers Collective\GTFO - Press enter. A new file explorer window will open.
- Delete the GTFO_Settings file, relaunch the game. A new one will be created, all settings set to default.
thanks ended up deleteing bsgtlauncher deleting local files from computers documents folder where someone said to do that. now im stuck trying to find bsg launcher or i guess redownloading if all else fails
So me and my friends have been trying to beat the rundown before it swaps to the vessel soon but we are stuck on R2B3 i believe, specifically the terminal part where you have to put in a code while the alarm goes off. none of us have figured out how to work it, can anyone explain how to use it?
type commands in the terminal
youll see 2 uplinks commands
the first one + the ip will start the game
then the terminal will write some info and a code in orange
everyone would be able to see a lot of codes with words (except if ur inside the terminal youll need to leave the terminal to see it )
youll say wich code and they will say a name or thing
like
Z09:BULL
youll say Z09
and they would say BULL
then youll type
uplink_verify BULL
and like that 3 times
everyone will see like 8-9 codes so try not to confuse words
ohh ok we were so confused because of the codes, thanks this helps
best of luck
What's the best way to approach a scout?
my friends and i cleared r2A1, but we would just snipe it and fight off the room
and i'm sure thats not going to be optimal for later missions
thats what my group did as well
i have heard that mines can take them out but i fell like that would just be harder to put one down safely
do mine explosions not alert the room tho? i'm pretty sure that would be the same as shooting them
yeah that would make sense.
although i did hear there was or is a bug that mines can kill a scout silently
idk if it has been patched tho
the best way is to sneak and smash the head full charge
so when sneaking towards them
is it best to wait until they fire out the tendrils, and then follow them back in?
yeah
you can still hide from the tentacles behind things
but it has to do the animation for retrieving them before it can fire them off again right
ik c-foam is quiet is it worth it to c-foam the scout beforehand?
mmh i cant say it is worth but its helpful
and yeah it needs to retrieve fully the tentacles before firing them again
is it possible to stagger it to delay scream, or is it just wraps
mmmh never tried that
once it begins screaming and glowing it is invulnerable
yeah
Anybody got some tips/tricks on surge waves on E1? I struggle to stay alive/not take damage.
people tend to run around the room in circles after 1 scan


