#gtfo-related-questions
1 messages · Page 480 of 1
if you want you can also do 2 shotgun sentries and 1 mine
we seem to run low towards the end, peobably best to safe shotgun sentry ammo for the final security check?
instead of using them on those doors that have a group of aggroed enemes behind them
1 sentry for the 1st motion triggered door will be fine
if you think your supplies will not last, do the alarm for zone_718 to get more
yeah we always did 718 so far and came out with a surplus
we're also testing weapons so i guess that might be part of why we fail
alrighty, thanks! any other general tips?
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
but i want matchmaking cuz am shy ree
You don't have to use your mic if you don't want to, but you should still join a voice chat to listen to your teammates.
what is the sleepers first reaction after being woken up if your right next to them? attack or scream? or just rng?
RNG, higher chance attacks when high health, scream when low health
So if you step on a sleeper's feet, it has higher chance to attack you, if you smack a sleeper but don't kill, higher chance to scream instantly.
Has the DMR been nerfed, cuz before it feels like it was a one shot headshot but now it needs two shots to kill (one into the head and second somewhere else)
Been that way since launch
The only change is that headless strikers are no longer slower.
DMR actually received buff in Rundown 2, the damage part is untouched, though. In R1 it already cannot one headshot a striker sleeper.
@oblique plover The DMR will one-shot headshot regular Shooters.
For regular Strikers they take a headshot and bodyshot, though I think if you shoot them in the back of the head it's a one-shot kill.
yes
back of the head will kill the striker
if they damage buff the dmr
it will replace revolver
AND
have more ammo
AND
have no damage fall-off
okay, thank you for your answers
does the bio-scanner pick up the infection shooters?
Nope
f u n
I think so too
yeah I realised that too
He means the ballsacks that cling to just about everything
so if you do someone else's expedition and complete it, does it show up as complete on your rundown as well?
alrite
Anyone know what the post-expedition stats mean? the mental status and NRV probe reaction?
or are they just random flavour things
@civic ginkgo Yes.
fun
@fallen shell Yeah, they are mostly flavor text right now. However, health level is directly affected by what % your health is at
apart from that, flavour text
alrighty. Hoped there were some indicators of how much damage you did, things killed, or accuracy
no way to find those out yea?
nope
@civic ginkgo What do you mean exactly?
||Shadows spawn for three motion doors: 586, 598, and 599. They remain wave-only.||
||Shadow titans are room only, and are only found in the supply zones 586, 598, and 599.||
||The neonate HSU does not have an alarm||
Can the horde spawn in a room you haven’t cleared? And what if there was a scout in that said room?
yes, and if there is a scout in said room and you fire into the room you will trigger the scout
what is the best tool
and what is the worst tool
and is there a tier list of tools
@strange surge That question is incoherent since they all have different roles.
you will need each tool
except burst sentry
it's tried to headshot enemy but they moved frequently making the shot the burst sentry take, hit the ceiling
Id say the shotgun sentrie, bio tracker, mine deplyer are the most used ones
c foam launcher can be used to completely stop enemy from breaking the door
if you have ammo of course
Any recommendations for B4 solo? Always get overwhelmed at the alarm door.
if you're solo
use mines
wait
use c foam launcher
wait
mines
c foam launcher is a bit buggy
keep c foam grenade
if you can kite
then put the mines so it kill giant for easy kiting
ok thanks
for solo missions is better using mines?
basically yes
oh ok
thats why i always failed trying to do it: i went with turret XD
also which way is the best to kill a scout?
hammer or sniper?
bonk over everything
and technically you can beat everything without tools 
they're more for delaying or getting rid of priority targets
subjective
right now mine are smg and normal shotgun
but same goes for me actually
rifles are good but they are kinda innacurate
all secondaries are viable although most use combat shotgun and machine gun while the others are situational (shotgun - big guys, sniper - emergency scout repellent/big guys)
out of primaries: smg, burst, ar, machine pistol (sometimes) are all decent picks
but no matter what, bonk is best
^
Is there still a damage boost for shooting enemies in the back with a sentry?
yes but its lower than it was before
ok
Nerfed from 2x to 1.5x for shotgun sentry only.
Don't believe so.
Hmmm, checked patch notes.
If they did, that's a bit of a weird move imo.
Burst is already bad, why keep it that way?
it prolly wasn't aimed at balancing between the turrets
it was balancing for turret positioning
also with how crap the targetting and actual accuracy of the turrets is now i debated between burst and shotgun
only settled on 2 shotguns cuz we had a specific purpose for them in mind
Will there be attachment customizations for weapons?
no one knows
There was this tool that was shown in the trailer where u can take a 3d hologram picture of what was on the other side of the door! will that actually be in the game?!?
the tool exists and has potential to come back in the future
When the Horde spawns, is it ulimited amounts of enemies, or do only a certain number spawn?
Assuming we're talking about alarms
Wave size and max enemies alive aren't unlimited obviously but until you shut off the alarm, the game can spawn them infinitely
Danke
When you do a security scan, can the horde spawn in the room I haven't cleared/explored yet? And will they alert any sleepers/scout in that room if they do?
There is a rule of thumb: They spawn away to rooms from your current one. So they can spawn in unexplored areas and bash the doors open. Most of the time those rooms dont get alerted though. It can happen with bad movement and gunfire or bad luck. Depends on the situation and the map. For 99% of all maps I recommend to clean all those rooms. So that you dont get another wave on your butt.
alright thanks, was hoping to avoid any unnecessary risk especially if there is no supply in that room anyways
Clearly there are situations, where you can ignore rooms, but I would not recommend it. Clear zones if you can. Only some zones should be stealthed and ignored. That depends on the map most of the time.
But sure always glad to help 🙂
how many scouts can spawn each run? it seems that every single time we do a run we get more and more scout spawns =/ we had 6 before we even reached the first terminal in R2C1
I think there are 4 total in my successful C1 run. Though I'm not really sure if there is a minimum / maximum myself.
depend of how the game hate you
does cfoam have a time limit on how long it lasts?
alright thanks
30 - 40 mins?
Idk how long it last on doors
Its infinite on doors but it gives the appearance that it disappears after a while.
enemy remain frozen for 8 seconds yeah
im currently away from my comp for awhile, whens the next rundown scheduled (time remaining)?
don't worry about it
late or early june?
they were aiming for before summer holidays but probably won't make it
game's in early access rn
i doubt full game will have these spaced updates
as for that question
?t rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
will they add the timer after early access?
i mean once they figure out the time left they do add the timer even now
in full game i imagine the timer is gonna be there always
@distant ice where did the devs state that?
that they were planning before summer holidays
Pr kit
i thought the d1 cell glitch was patched?
Is it possible that Big boy when falling down will hit another sleeper? What i mean is if there is colision detection or another factor that if dead body will fall near another sleeper it will wake him up?
no
^No but Yes, Scout body's have been known to alert rooms after killed via long range.
had it happen a few times.
so do sentries jsut suck?
you mean turrets
Dumb question. Does R2A1 replace Admin?
Rundown 1 is completely replaced
Okay, perfect. Thanks!
@wide kraken That's literally just the ordinary aggro mechanics. Sleepers adjacent are guaranteed to wake up, sleepers glowing within 10m have a chance to wake up.
I'd say that "chance" is a bug
And im not sure about that 10m either
Had one much farther away than 10m get alerted when i smacked an enemy
the 1st line is 10m, you're aware right
Yeah ik
when captain alpha showed me the "chance" bug i went messing around for a whole day with bio
there's no 15m
not on any type of enemy
it should be noted that the 10m margin is weird tho, sometimes it seems like not the black center, but most of the white proximity bubble has to be out of the 10m line too
also iirc your positioning doesn't matter
maybe you tried to position yourself as far away as possible and got that distance
eh at some point you just stop caring
the key alarm?
No zone 104
it's just a 1x alarm
Yeah
1 mine for each of the 6 doors and you'll be done before they even get to you
Thx for the advice
unless you're trying to save doors for key alarm that is
I have been trying to kite them in laps to my sentry
nah sentry really underperforms for enemies that are not standing around imo
Yeah true
and either way the alarm can spawn infinite enemies so if you're kiting you should just get distance not kills
True i kept trying to kill them and had to deal with a second wave
yeah you definitely shouldn't have to deal with 2 waves for 1x alarm
never went with the intent to clear so i don't know what you should do for the key
Alright
you'll still end up kiting in the end i bet, it's just whether you want to delay
i guess if you can find some lucky foam and wave spawns at the start instead of through the zone door you can delay a good bit
I did manage to get some c foam which helped with the 1x
Im going to get some sleep thanks for the help
you could always check out a1 solo clear vids too
Yeah i could learn a lot from those
Silencers when? 
@gusty falcon Cringe.
Copy cat huh?
Nah, not really. You forgot one thing.@gusty falcon
i believe the most impossible run in gtfo will be completing a run without any damage taken
hahahaha
kiting with shooters is hell
hey guys question for ya, is there any reason to pick the regular shotgun over the combat shotgun? seems like the combat shotgun has higher rate of fire and higher ammo capacity....
It's better than the auto https://gtfo.gamepedia.com/Buckland_S870_Semi-Automatic_Shotgun
damage wise?
Yeah, higher dmg
what's the strategy for surviving alarms in this
because me and the gang have 11 hours of active play time
we've only gotten past lvl 1
and I'm genuinely dubious that this game was designed for humans
@winged panther on what level, A1?
ah, I figured he meant level 1 of the scan my bad
okay
I'm in a three man team, so ideal equipment is two sentries and mines?
auto pistol and shotgun has been my go-to
so standing your ground is the way to go?
other than fortifications, are there any techniques that'll better chances of success?
Anyone got any advice for a duo trying to beat R2B1?
so.... i completed C1 and C2 and i was ready to move onto D1 and D2. and than i come back and it says C1 and C2 are not completed.
why
Well me and my buddy in my duo have beat all other B levels but B1, so if we did that do you think it possible for me and my bud to do it as a duo, or should we find 2 other buddies?
You'll need to move around more if you're only two players
Thanks man! ill be sure to relay that to my bud.
so you rgame is broke
your*
i beat C1 and C2 with a full squad and it shows now i didnt complete it.
@lime folio if you looking for an extra person i can lend a hand
how do i fix that
for b1
just learn to kite and hammer
its easy
start running in circles
to do ur scans
its something that you will need for further stages
B1 is kite training
@craggy pier Some people have reported similar experiences, but there's little verification for it. You need to file a bug report with #bug-reporting and submit the files from the day you played so that they can figure out why it happened.
Does the game get harder when you add players to your team?
Its equally as difficult regardless of the amount of players in your team.
Thanks for the 'running in circles' tip. Is that not a detriment that would lead to more waves of sleepers during the alarm?
IE de-activate ASAP is not best course of action?
Sleepers cap off after enough of them spawn.
Thank you
Hi, new to the game and have been playing A1 solo to practice. I got a feel on how to take on sleepers and a whole room if I mess up but im struggling on alarms. is there any tips on what I should do to survive a whole wave?
So I put one behind a door and one after. Is it worth doing in that setup or will the second one not hit enough sleepers after they break through
I could swear I've seen mines blow doors up but when i went in solo to try it, I couldn't do it
Idk what's up with that
Is there any chance that devs will release stats for completions of d2 and e1 during r2 or will we have to wait until it ends?
The Warden only releases that info after a rundown is complete
The Warden really gonna do me like that
How do you tag spoilers?
||you highlight the text then click the small eye on the right||
Or type ||text|| the two pipe characters on either end.
anyone else run into an issue in C1 where you open a motion detector door that triggers a scout?
If a scout spawned in 206A it's easily triggered if you set up defense near the trap door.
not even that
bloody door enemies just scream when you open it
defend or run, they can trigger
not the point

our host is stuck. any solutions?
i need some tips for the error door,specifically in 594 593 .I keep dying in area C 593
loadout is 2 sentries 1 mine 1 bio
like what should the team do after finishing the first surge scan
id recommend 2 people go into the room to clear it the best they can before it alerts, 2 others should deal with the endless waves
for 593, our group clears the first zone and runs into the hallway until F, then on guy goes off to J and K while the rest defends the constant waves
Might want to wait for the wave to spawn behind first, or they might end up spawning in the final room
kill spawns after u open the door at 593, rush into F throw a fog repeller defend the wave before opening the door, then rush up to K go << left corner to defend whatever is in K/M/spawns then go into M, if during the scans u guys get surrounded and u see people dying. just spread out in the room and the last survivor just kite all the way to room 601/starting point and kite back
then it should be easy from then on
dont be afraid to use ur sentries to clear rooms before the scans, surge spawns from scans are alot easier to deal with since they run in a straight line as compared to natural spawns and room spawns
so after opening the 593 door,rush straight into F, clear the wave,then keep moving into M.Right ? @tardy granite
gooodluckk
Hello, I have a question that keeps bugging my group - whenever we have to get ready for alarm, we always clear nearby rooms. The reasoning comes from the assumption that alarm spawns horde additionally to already existing enemies, so if we won't clear those rooms first, we will have more enemies to deal with during alarm. Is it correct?
I see, so it is in fact correct and it is way to better to clear nearby rooms silently before setting alarm off
thanks 🙂
@craggy pier Alarms do not aggro sleeping enemies.
Alarm enemies can, they need to scream in the same room.
But this will not be an issue if all rooms they can spawn in and pass through are clear.
For exmaple, in 204A, you can do the alarm without clearing 204B or 204C with pretty much no risk.
So...there is not much point in clearing 204B and 204C, unless there is some kind of objective (or supplies) to get from there, right?
You should clear those rooms anyway just because 204 has a lot of loot and the uplink will spawn stuff over there.
Trying to think of cases where it will never matter...
If you're about to go to another zone where the door is not alarmed you can leave the rooms not cleared
A1, for the 105 alarm you can ignore 103D. Of all the areas, it doesn't need to be cleared.
Ah, shit, you need to clear it for 106 though
Ooh, 102D never needs to be cleared.
If you're about to go to another zone where the door is not alarmed you can leave the rooms not cleared
This is the more common case for not clearing a room by far.
I see now 🙂 thanks
so is this game tough to start playing with others me and my brother play it but its tough with 2 people im wondering is the player base rough for new players like if i join a game will i be kicked because i dont know the game well or are there people out there that will teach me the game more and help?
No, but make sure you dont join C/D or E levels as they are rly hard for new players. Say that you are new and need help in the lfg channels. There are alot of helpful people out there and they will show you and your brother the ropes.
okay thank you
Who is this Michal Imposter @craggy pier
Hi! i have a quick question anytime i try to iopen the game it says i need an internet connection top play? I was wondering if this was becasue maybe the beta isnt open or something else? If ithis isnt the right place to ask let me know!
beta's over, you need to buy the game
Who is this Michal Imposter @craggy pier
@rain python haha sorry 😄 had to change my username so people in my group would know who is talking
^^^^ <@&408548765599793173>
in #gtfo-media too
He did it in most channels. I find it rather funny that he is in a lone channel when self advertising.
Thank you for the ping.
how many places can the 1st surge alarm on E1 go
plenty
||but 3 or 4 in fog||
||1 bottom ladder||
||1 up the ladder||
||and 2 on the other side||
played too much
A lot more but those are the general directions yeh
on the most unlucky run you'll get a scout in the big room, a scout in the side room, cell spawns in the fog pit and all 3 your scans go in the fog
most scans that are out of fog is just protecting 1 or 2 sides
the fog ones aren't always as easy to defend
Especially if you aren't familiar with the layout down there/don't have many fog repellers active
Aight thanks a lot for the answers
@spark wolf You can have two scouts in 596?
yeh
I think each of those rooms just has their own chance for a scout
so if you're unlucky they'll match up at one point
the scout in the big room can be in the fog too sometimes xD
@minor fractal nice rng there
On the big shooter?
the scouts
Ah, RIP
you guys still on the first scan?
@vital sierra RNG is on my side lmao
Literally 4 titans (two striker two shooter)
and nothing else
e1 ending question: ||how does the enemy spawning past the error scale? I heard thats its based on the number of rooms cleared, but also heard that its based on time. which one is it? also, does someone know generally how fast they spawn (like amount of time between waves)?||
what do u mean error scale
||it starts with 4 spawns/30sec after the 10mins mark it becomes 5, then every 5mins +1 spawns||
||we got up to 7 spawns in 595 before we even entered 594 in our first few runs so im very sure its not based on no. of rooms||
aight thanks that helps a ton
is there a way to unstuck?
when is the final version of the game will be released ?
sooooooooooooooooooooooooooon
maybe early next year? I dont know
when is the final version of the game will be released ?
@digital hemlock The devs aren't committing to any specific date as they want to have a high quality product, but then intend to keep the game in early access for at least a year.
When can i duel wield mallets
when do we get to throw our melee weapons
Thats in GTFO 2
when will you get a mic
Never, he is the silent one. A mic would not work
Fairly new to the game, have seen people talk about kiting - what does that mean?
no mic is worthy of my voice
@echo terrace Kiting is more or less a gamer term, which describes the capability of running away or gaining distance from enemies. This is a good way in a fight were the player has weapon for ranged attacks against melee attack or short range attack enemy types. You see that more in PvE environments and rarely in PvP games, cause the AI is dumb.^^
Kiting has different dimensions and functions:
- gives you distance. Allowing to line up shots. Saving Ammo and HP. Hit and Run more or less
- Last man standing: Trying to help your mates up again. You need alot of distance for that. So running around the map is a thing
- Kiting so that your mates can do the scans (boring imo).
- Kiting as Solo Player in this game to do scans and point 1)
always kite and leave your buddies behind
My mates and I are trying to figure out how to get through B1. Any suggestions?
We go through it quietly and rarely go loud.
We've tried a variety of weapon set ups and loadouts from wikis
Open to any suggestions!
sacrifice someone
a group making scan and some running and killing while they complete
save cfoam grenade for the end to block doorsines and turrets
full on defense
what do you mean full on defense?
make the line and let none pass
oh lmao
okay, would this person be at the front at the monsters while everyone else is scanning?
yesh
on my run when everything failed we just runned on circles making the scans
now whether or not that team can do that
is really on who you have
kiting is more prefer if your not confident on shooting
alright sounds like a plan and a half
also really depends on which door will be open
if its the kill hall then you'll be good for a bit
im aware that you can get a fare distance from the enemy but they do have ranged. Is it a matter of keeping in that range when kiting?
jumping around barriers and such?
ight
and hopefully your team can do the same
i didn't think you could bunny hop in GTFo
if not leave them in the hole and go solo
jsut make sure you have your bunny with you when you hop
i say hip hop and take a nap
@raw narwhal To give you some ideas:
- Tools: cfoam Launcher, 2 shotgun sentries 1 mine deployer.
- use mines on trap doors. 2 each door, should be enough
- do the supply area to make it easier on yourself (718). beware the scout though.
- cfoam all necessary shutter doors leading to the class VII alarm door and mine them. Save foam grenades for that.
- Sentries: 1 in 720/721 and 1 in 717 a in behind the shutter door leading in the large room.
- Other than that keep moving and hope your aim is correct
skip the supply and just move forward blitzkrieg it
camp and make a nice fire while toasting them marshmallows
then crack a couple a sentries with the bois and let them take that shot
profit
....
Damn, that's what I was forgetting. The whisky! Ight will take some vodka too. Maybe a few redbulls.
damn straight fam
follow the path of the hectic
and you'll go far
make sure you get a couple of steaks too
Steaks and fries? Or just the steaks?
ight dope, anything else I need to pack for it?
salt and pepper?
damn, life of luxury
indeed
Thanks @thorny current
yes
Greetings, are the level completions saved in servers or something, or are they in Appdata or the game files?
servers
Got it, thanks
whats the chance for a turbine to spawn in D1 anyone know?
0
well the rest of the community hasn't
well then, sounds like that was a lie, nice to know ive been lied to, thanks
GTFO is not running even though i press play button.
When i see task manager, it shows gtfo is working.
Is there anybody who suffered like me ?
i tried many methods, but it didint work X(
@long magnet you beat E1 yet? 😄
Then I beat it
💪
Unless they unleash a new level then I would have no choice but to do it again
@raw narwhal You need B2 advice?
Yes please!
Good tool loadout is shotgun shotgun mine optional.
If scouts are a big issue to kill, bring a c-foam launcher and use that to freeze and kill them.
sounds good!
Mines are best only used when you have doors to put them behind, which is much later in the level .
Hey everyone! Reasonably new to the server, just wanted to get some info before getting into the game. How is the community here, and finding others to play with? Most of my friends are cheap-asses and I really like the difficulty and team-based dynamics behind gtfo, so am looking into it
community is great good help, finding a game shouldn't be difficult just there are down times depending on the time of day,
Hey everyone! Reasonably new to the server, just wanted to get some info before getting into the game. How is the community here, and finding others to play with? Most of my friends are cheap-asses and I really like the difficulty and team-based dynamics behind gtfo, so am looking into it
@simple oasis
Won't be disappointed, I've clocked in only 100 or so hours in the game so far and I have not been disappointed (Besides D1..), most groups you join or create via the LFG are solid and good people. Everyone is usually very helpful and competent to complete missions.
Ok that's good, was concerned about some of the toxicity, but coming from League of Legends I don't feel like that should be a problem lol
Oh no, I have barely seen any toxicity. Everyone I've come across is pretty respectful.
Get some banter here and there but that's it.
Hey guys, I'm new to this server and I'm wondering about buying the game. I might have friends interested but maybe not 4, so how playable the game is in teams of 2-3 ?
slightly harder
nah actually make it 20% more hard
but you can fill it in with a random
One thing to note is that the levels don’t scale with number of people. Game will be same difficulty playing solo or 4 man
the initial levels (A and B) can be done with 3 people just fine
(C,D,E) will require a lot of map knowledge and game mechanics also a lot of communication
Difficulty isn't really a problem for my friends, we like to go on high difficulty on similar games (DRG mostly)
Thanks for the quick answers btw !
Where do I sign ?
the steam store page
Seems legit
20% harder 
i dont know how to put it in a simple way
did anyone start doing multiple alarms just because its fun ?
Whole game has been solod so technically any party can clear
But with duo alarms are a royal pain in the ass
3 should be fine-ish
i easily duoed D1 though , 100% took 4 hours
Good for you
Fine-ish doesn't bother me, I draw a weird satisfaction from running out of ammo
Ammo isn't actually a problem
once you get good at it you'll basically just use your guns for big fights and other situations
Makes less noise ig
Hope I'll see soon, now I just have to spam my friends to buy it
Hey I'm thinking about getting GTFO. How much playtime do you think we can get out of the early access biuild?
@last cradle Takes at around 30 hours to beat R2 at a good pace. For most people, it will take much longer to learn the game and attempt the levels.
For soloing A1 do you think mine deployer or shotgun sentry would be better
Any general tips for R2B1? My squad keeps getting pooped on at the big scan...
@orchid saffron In my opinion, Mine Deployer is much better solo on A1, can cover all entry points whereas sentry can only do one
@deep bridge are you getting overwhelmed by enemies or running out of resources (ammo, sentry ammo)?
Getting overwhelmed moreso, we can do fine without most resources for a good bit. We can't find a good way to get to all the scans and take down enemies simultaneously
Ah okay, a common strat that might help is to have 3 people doing scans and 1 person defending, you put a sentry behind the only closeable door and c-foam it then have 2 more sentries on the only other entry point.
Then have a defender positioned to kill enemies that come through that door aswell, have him bring a c-foam launcher to c-foam the ground infront of that door to make it easier to defend. Usually the best player will defend and the other three will focus on scans and kill enemies that may eventually come through the other door. The defender needs alot of ammo and if he either runs out or does get overwhelmed that's when you swap or all go to help, good communication is key 🙂
hope this helps, if this doesn't work dm me and I can try to help further
Is GTFO fun without friends? and will their be another sale?
Don't just look for sales on steam, look at isthereanydeal site, it lists other legal sites that sell the game
For the other question, depends on you but yes if you don't mind randoms or finding other people to play with constantly
in D1 is doing both ||alarm doors and both bloody doors|| at the same time survivable with no cheese or exploits ?
Sure, you can find D1 full clear videos.
i mean all at the same time
Hm...that's interesting then.
i already 100% D1 i need more entertainment
Both alarm is already challenging enough.
all 3 alarm doors in B4 at the same time where easy only 2 people managed to survive
so gotta make sure everyone dies somehow
i need awnsers is it survivable or will i have to experiment later ?
it is
tried it before
gotta kite back to the start
but u have giants to deal with
sorry if this is answered already :P,when the full game is out will we be able to play the rundown that we want? for example if i want to play rundown 1 even though 2 is out and 3 is coming etc
:/
until mods become a thing and someone remakes all rundowns 
ray can provide all information on maps to the smallest details 
ahahaha
if the devs are going through all the trouble of making the rundowns and it is taking them a whole lot of their time why not keep rd1 playable,from what i can think they disabled it so that everyone can test rd2 for bugs etc
there's the fact that it splits the community further
but mostly they said it would take a lot of effort to keep previous rundowns playable
as they make new ones, they'd have to update and rebalance the previous ones every time
A good example is there are some out of bounds areas in some maps in R2. They will be fixed for R3, but once R3 is released if they allow R2 to stay up then they need to go back and patch those, then test to make sure that didn't break anything, etc.
@distant ice I can also describe the entirety of R1 in terms of R2, excluding a few unique rooms.
you mean R2 areas that are actually copied pieces from R1 
Basically
is B2 but alerting the giants and doing 3 alarm doors at the same time survivable or will i have to experiment again ? ( with no sentries )
Would you just take anyone's word and drop it if they said yes
If you need something to do and that looks fun to you then go ahead, you don't need our permission
no i just need to know if its survivable if it is then i will take sniper and machine pistol for the disadvantage
and maybe 4 bio trackers
If you know a way to run swiftly past a cluster of giants without getting your ass rammed by whatever's behind you then yes
i love seeing 20 giants in a line
Why are shadows so hard to fight for most people? Seems most people I run C1 with, including people who have done it several times, get downed regularly if they attempt to fight shadows, especially if there aren't bio marks at the time. Is it weapon choice or graphical settings or something?
Or is it just most people don't attempt to fight them with flashlights (and, therefore, don't learn how to)?
i think weapon of choice
some weapon have really nice flashlight that help you pin point where is the shadow
some are just too blurry
Sometimes flashlights don't matter as much, especially in fog. Shotgun and burst rifle seem to have similar effectiveness in my experience for just seeing shadows.
I could see setups that make great use of strong lights, though.
Especially if you have repellers
(might be that shotgun's effectiveness as a weapon is making up for a worse flashlight, though, and I just don't notice that it's harder to aim).
Okay, I've been sitting here for 15+ minutes, and I just want to be able to play the game I bought. I know this is a bug they're working on, but is there seriously nothing I can do about it??
what bug?
@hollow maple The problem? I assume it's an issue with the first screen indicating you can't connect?
yeah
Did you restart your game?
twice
I don't know that anyone else is getting outages, so it may be a problem with your internet (or a regional outage). It never refreshes, though, so restarting is the only thing you can do.
I'll try again, but there's no issues with the internet here
For most people it only takes a restart, occasionally two, to get a connection.
What region, btw?
@hollow maple
Possible cause and fix: https://www.reddit.com/r/GTFO/comments/fsi1wn/anyone_else_got_network_error_no_connection/fm1mj9o/?context=3
No common issues on NA rn, so it's something on your end regardless.
tried that, didn't work, trying again rn
nope, and I've got no connection issues with anything else
Try reinstalling the game and rebooting your PC.
k
@minor fractal Thank you man, finally got it working
Anytime
If i can throw my 5 cents in, shadows are broken for me
Can never properly see them even in well-lit rooms nor with any flashlight including lrf so i was stuck listening for them and tapping with smg
And when i do see them, it's a flat on the ground shadow of an enemy, not like an actual enemy that's there blocking the light
i think everyones sees them like that. those ones are purely invisible unless a strong light source is being pu ton them like your flashlight. the room lights will also just show the shadow on the ground.
the shadows in c1 are seen because the fog goes around them if im not mistaken
Makes no sense to me, if light passes through them, how is there a shadow on the ground
but i also sometimes dont see them with flashlight unless im near aswell
probably due to game lighting
its very difficult to see the unlit portions of their body AKA their silhouette without fog
it becomes harder with a brighter environment
at that point you're relying on the cast shadow to help you
hey guys, is it considered a bug regardless if it was modded or not?
no mod support, and one reason is exactly because it can cause bugs that otherwise wouldn't be there
hey guys, is it considered a bug regardless if it was modded or not?
@full moss we don't take action on bug reports when mods or cheats are involved due to them having the possibility to significantly impact the game. The devs do not support or allow Modding or cheating at this time.
take* action
@fleet fiber i assume you mean sleepers, that'd be a yes

Grrr
My buddies and I have been trio-ing levels. So far have gotten through B3
Are there any levels you necessarily need 4 on?
all levels have been solod
K
Okie
I am currently trio lobby-ing every mission. Went pretty well so far untill the D levels
Would recommend getting a 4th and improving as a whole :)
Are there open lobbies in this game? I just got this game and I don't see any. I also don't have any friends who have the game atm
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
kthx
Is the E1 extract scan a surge scan or can you dwindle the enemies down?
the door leading to the extraction is
but the extraction is just like every other one
My friends and I are able to knock out R2A1 without issue, but we've been trying for R2B1 for a little over four weeks and cannot get past the keycard door. We've greatly improved our survivability leading up to that point. Anyone got any tips for that phase of the map, or is it just as difficult for anyone else?
how many do you play with?
for the key card door you can usually just have one person defend the open door the the turrets or mines and keep the back door closed with c-faom and one turret. the one defending can just rotate between door depending where the sleepers are spawning from
its not a hard expedition and you really dont need any specialized equipment so you guys could go 4 turrets or 3 and a mine
anyone know how much damage a non-charged swing does vs minimally charged swing
i noticed that, weirdly enough, minimally charged swings are way faster than non-charged ones
Half charged 1 shots shooter on head always
not what i asked
You did
minimally charged i.e. just enough to cause the animation switch
I get weird results. I dunno how much low stamina weakens charge attacks.
from what i've heard it only slows the charge down
I must just not be charging enough then. Sometimes a half-charge won't even stagger.
by mere milliseconds
I'm sure there's just a feel you get for it.
stagger is weird on client side
A couple frames is enough sometimes if it's a breakpoint. I wouldn't be surprised.
hey i have a question im slightly new is it possible to kills sleepers when theyre pretty close to each other i always seem to enrage them?
if theyre almost shoulder by shoulder is impossible you need to full hit and then middle hit head the other
just as a side note, if you have the biotracker you can see their white proximity circles, that tells you if they're too close, use it to learn proximity
theres a distance that if the one away isnt glowing is safe to kill (unless is standing idk if this keep happening )
oh i didnt know that
the way to go about it is just to prepare to kill multiple
such as positioning yourself to hit the occiput of the one who'll get alerted
and picking targets to alert as few others as possible
ahhhhhh ok thanks imma use the tracker more often then
yeah im starting to get the hang of timing and all that that ws my biggest issue lol me my group cant beat B1 right now lol always lose at the key card door
range has a further alert range than meelee
ok
ok so i been eyeing this game for a minute and my csgo gun can pay for this game......should i get it......it looks..hard and challenging and even the gameplay looks gnarly.....do i just buy the game. ? or should i wait till its a bit more polished ..etc.
read up, watch some vids, make a responsible decision
is the matchmake status good..meaning i hear mixed reviews about either harsh on newcomers or its a small batch of players i mean ima just buy it....screw it. im in
People in the community will gladly help newer players learn the do's and don'ts
I am OOTL here, why did they switch the combat shotgun being rundown specific to the machinegun being rundown specific?
Combat shotty was never labelled rundown specific afaik
Might be a mandela thing for me because I could've sworn it was
Shotgun sentry was (is) labelled, not combat shotgun
That's probably it. Must've mixed up the two.
Hi. I don't own GTFO yet. I am really interested but I usually end up playing multiplayer games alone or with one friend because I don't often find the right people to play with. Just wanted to ask about opinions on the LFG matchmaking concept and how disruptive it is to play with ... you know, weird people. In a hardcore stealth game like this, it's gotta suck to not be in a coherent group but it seems to work for most people somehow. I'd like your opinions, your experiences. PM me, spam me with glorious reviews or jarring truths.
I'm saying this after having played Killing Floor 2, PayDay 2, TF2 MannVsMachine, Left 4 Dead 1+2, Heroes of the Storm et al. and it always felt like the game could be the best thing if all the people are good and just devastating and frustrating if someone is not. That's multiplayer, but KF2 lets you scale, L4D lets you just run past everything, right? How doable is it for a good player to carry a potato? I really need some insight. Hit me up.
I have 190 hrs, and around ~40 hrs I spent playing with my friends, the rest 150 hrs are randoms on this Discord. And I can be sure (At least in #lfg-asia) that they are 98% helpful, gives practical advices, and actually good teammates. There are disruptive players (Teamkill, run around with no mics) too but the amount is so low that I don't even remember, and it's only the 2% of bad times I had.
How doable is it for a good player to carry a potato?
It depends on the level, most level that requires quick-thinking are hard to explain without experience therefore hard to carry
Does the biotracker affect turret aim or lock on time at all?
Guess ill have to test it out
i mean its been tested and they didnt find any results, but if you wanna test it more be my guest
Oh who tested it out?
only affects invis
Ok, was kinda hoping it did =/ oh well that would probably just make mines a little more niche too
Just wanted to ask if anyone know if r2d1 was ever completed solo, duo, or trio teams? Unrelated, but I saw a video of r2c2 completed with 2 person so maybe it could be possible for my team of trio to knock it out.
Trios have already done D1.
Duo is very hard, but definitely doable.
Solo is very near impossible to pull off, but has been done by Plant.
@dreamy pecan Trio is more challenging but not really that big of a leap from quad. Low-manning any level is probably always going to be relatively straightforward as a trio.
anyone got tips to kill scouts with stealth?
@fresh pier What trouble have you been having (and on what levels)?
B2 my buddy and i were just going through to see how far we can get well we had one battery to put in and we lost due to 2 scouts cause we didnt wanna have to go loud well long story short we died cause they both went off lol
i tried to walk up and smack him on the head when the tentacles were going back and i messed up lol
Use c-foam launcher for the B tier. If you can c-foam them, they're much easier to kill. You have a 7 second window to either full charge them in the head or back off and let it walk away. Wait until you have C1 unlocked to practice in earnest, since that's the level you can really practice on.
You want a scout to walk towards you to melee it.
Prepare a full charge, position yourself in its path, and hit it in the head.
Really bad idea
It will move away from you and, if feelers go out unexpectedly, scouts can lower their heads out of reach.
After you learn how to kill it while it walks towards you (recommended done standing), the far more reliable method is to sprint briefly to force it to extend feelers and then react to where its head goes for a kill.
ahhhhh ok yeah i just been tryna practice stealth thanks
Standing kills are not reliable, but are the best way to learn.
alrighty thanks bro
Anytime.
Short guide to all the methods w/ pros and cons:
https://dd.reddit.com/r/GTFO/comments/gjmvsc/guide_how_to_kill_scouts_wout_cfoam_or_guns/
Are the Rundown specific weapons exclusive to the rundown, or is it just the new/remade weapons for that rundown?
specific for rundown
so they'll be gone after the rundown?
they could be, its not confirmed theyll go its not confirmed theyll stay
Means manage your expectations
What about gear? Shotgun sentry is rundown specific
inb4 next rundown no more shotgun sentries
rip shotgun sentries
Time for burst sentry buff
burst sentry is
unique
it's only aim for headshot
that's why the bullet always on the ceiling
Inb4 burst sentry doesn't get buffed and the meta will be mines and cfoam
100% Shure about shotgun sentry?
Any other ways to counter Phantoms? Or only Bio?
you can use mines and c-foam
but sentry's will not shoot the shadows unless they are pinged
I wish they had some sort of tell
The glowup thing at least
It's really hard to see on low res
The only thing that glows is the tongue
Is that before or after?
After.
Aight thanks
Any good tips? or videos with good tips? Me and my two friends tried to beat the dig for two hours last night and kept dying at door 106 when trying to open it. Our issues was running out of ammo and getting overwhelmed by enemies.
What are some good tips on R2C2?
hammer the continuous waves
when searching zones, split up in 2
- terminal squad, someone that'll ping stuff + a buddy to defend
- loot squad, searching lockers for ids and searching for cells/turbine/key (that the terminal person will ping)
the fog zone is hell to fight in due to limited visibility, try to rush through it, close doors behind you
when you finish the scan in there, open the door and fight the wave up the stairs
use guns for alarms and blood doors
you could bring mines for the blood doors
My successful run had the last ID's behind the key-locked door, but my recent replays I had the final ID's in the blood door zones. I suggest, if in that situation, to leave one person back to grab the final ID.
@elder void put a turret on the 2 closest Doors and try to foam the one that you can close. Then Rush all the scans and clean.
And Remember, you have to play stealth of you want to finish, maybe on r2a1 It works, but in all other missions It Will not
@elder void You shouldn't run out of ammo trio, are you looting fully with terminal?
C2 extraction ||just spawns one wave of giants, if you have ammo/tool left at that point you can actually take them out quite easily||
Try to kill as much as possible by mining the four doors they use (one in 102 and three in 103)
Close them and put a mine on your side, the side they break through to
@minor fractal We are looting the rooms. What is looting with terminal?
@raw narwhal and dont waste time on refill packs, Just grab them and use It. You can save time by putting the Cell without using the turbine. When you start the match check on terminal if id are spawned on 118, 113 and 119, of no One Is on 118 restart
to last through the whole way unless u guys waste too much time and spend ammo killing the constant 4 spawns
Leave medipacks for scans or finale, 20 health is safe enough when clearing rooms normally. This saves meds for when you most need them.
^
@elder void you can search on terminal for resources
I would not suggest ever restarting when getting bad rng
don't be a baby and just play
succeeding a bad rng run is more epic anyway
I would suggest, in certain cases, to restart when getting bad rng
I have multiple completions on C2 where we were required to enter all zones
@modern atlas what is the command? I tried QUERY AMMO or QUERY AMMO PACK
it's still entirely possible
Never said bad rng runs were impossible
@elder void list re zone x
Query commands only work with an EXACT medipack or ammopack
You can do a LIST command for them
"list ammo zone #"
Rng on this game Is pretty bad. I never said that Is impossible ti complete, but for a new player approacing C2 Is Better to play It with a good rng
Bread
@modern atlas Thanks!
Then you can play whenever you want with every tipe of rng
That is the advice I gave 😡
Other than the RNG of the scans I kind of disagree with that
C2 mainly teaches you to hammer
Which is consistent through the entire level
Its Just a waste of time and frustration for a new player
No matter how many zones you have to go through
Once you got the skill, those extra zones are nothing
It can still teach you how to hammer without having to go on zone 116
@lusty bramble Thank you too!
I feel appreciated, thank you
the difficulty for c2 is pretty stagnent
It is pretty one note
the only time there was a huge spike in rooms difficulty for c2 was pre nerfed
when u have to do 4 scans in the fog
instead of 1 now
C2 full clears are also nice to get you ready for E1 
^
I think C2 helps the most with the last portion of E1
Ty for the spoiler guys
Dang
Lol
Thanks for the advice! Ill keep that in mind!
it has been more than 3 weeks so..
And? I can spoil you lord of the Rings only cause its 20 yo?
We literally told you nothing other than that the skills in C2 will be helpfull in E1
Which is also the case for D1
Well, not really
Using your hammer
well we can all keep our mouth shut and let u hit the wall on ur own
You can say that for any level really
Wow, looks like i have found the salty boy
Hammer play "plays" a bigger role in the later levels, but it is always a thing
not as important in most prior levels
#hammersftw
in the early levels, having teammates that eat ammo is still fine
becomes more of an issue C+
Well, you said that the last part of E1 Is like C2. Thats a spoil for me. Anyway i was mostly jocking about that, just chill
C1 is still kind of alright
like the 5 use it gives you in the large room
Well, you said that the last part of E1 Is like C2. Thats a spoil for me. Anyway i was mostly jocking about that, just chill
he said it helps
For some reason I'm very certain you already knew about E1 and are just complaining for the sake of complaining
I am pretty sure he was being ironic
l0l0l
I only have to play E1, i finished d2 Yesterday so no, he explicitly said that C2 Is like the last part of E1. Thats a spoiler for me, thats It.
lets just say be it spoiler or not.. u need to have a good leader for e1
But i'm not angry, i font really care
or u wont be clearing it
The C2 spoiler is the less of your concerns
But he said "I think C2 helps the most with the last portion of E1"
which is not the same thing
Roborbio, if you genuinely feel as if I ruined your future experience with E1, then I apologize
It was not my intention
But threatening me with LOTR spoilers?
Unforgiveable
luke is gandalf's father
@lusty bramble man chill, i didnt said that. I just don't want to have any kind of spoilers about a mission I haven't played yet, because the best part of the game, for my opinion, is exploration. I dont only want to finish it carryed as hell by a pro leader. I'm going to play it with my team and sooner or later we will finish it. I prefer to die in front of something that i dont expect instead of knowing it and be prepared for it. Thats the game and this is why i like it. Like c2, you have to try and try and try until you understand what you're doing wrong. We are now on a break, then tomorrow we will start trying that last mission.
I was joking about the LOTR thing.
Ah, I was just apologizing for apologies sake
will there be another gameplay reveal for R3? The same way R2 gameplay was revealed?
Probably just ludvig leaks till its out
@tardy granite hey pal have u time for helping me to finish d2 ?
sure
erm in an hr or so
busy trying to convert the world into my religion in civilisation 6
anyone ever get stuck in the loading screen? I tried rebooting and everything
Hey everyone! I was wondering whether it is possible to spectate a GTFO lobby? Or maybe one player from that lobby?
okay thanks!
can dmr one shot scout
no
@dreamy pecan Someone correct me if I'm wrong, but you can 2 about scouts at back of the head.
Anyone else not liking E1 at all? ||Mainly the long time sync to get to the rush part, my team is not professional or anything so getting to the rush part takes hours and only happens 1-2 runs a night. Not because is necessarily difficult but because even going as fast as us scrubs go it takes hours and one bad sneak mission is game over for the run. Honestly making a difficult mission is fine but having to redo hours each time (especially D2) to practice new parts isn't fun, the length of A through C are great, but D and E have been just fatiguing||
nope
i'm liking it
you can basically rush the entire E1 without worrying about resources
I'm not liking it :/
to me
if i got to 593
it's a win
||even if you pissed the scout in 593||
you still have a winning chance
😢
We tried too many times and any zones before 595 were getting more frustrating every time we make a run
E1 is a teamwork heavy mission after all
||First surge scan in 595?||
?
Lucky
all we need to do it's standing still
@tall bone I have similar complaints to other people. There is way too much loot in the early sections, they're not hard at all and not fun to replay as a result. It also doesn't feel rewarding to not rush through the first sections because the final sections are way harder.
I'm optimistic that future E tier expeditions will be better balanced, but Jesus this one was a flop.
No, there is no tutorial. It's a hardcore game, and you're expected to either learn it or be taught by other players.
Are you doing solo rn?
Yah, I actually like the first part (minus the crazy amount of loot making the best strat just kill everything) but my main gripes right now are the length of these later missions.
Eh, some hard expeditions will just be long while others won't be.
There is a sweet spot for mission length in any game, or more to say length versus difficulty.
No.
damn
the first level R2A1 is the "tutorial" you can fool around to learn stuff
we actually got wiped on r2a1
so im wondering how to play
or where these "coaches are"
Where did you wipe?
but the game is structured to learn new stuff with newly introduced mechanics with each run so tutorials won't work
as each mission is a "tutorial" for a new mechanic in that mission
The game teaches by presenting a challenge to overcome.
can you come join ouur game and teach us
?
me a nd a buddy are a little lost
we arent quiet sure what to do
But my argument is that people's patience for replaying long parts in front of a hard part is only so long.
like can you imagine if a game only had one save at the start and you HAD to play 12 hrs to get to a really hard boss at the end?
@craggy pier Sure https://discord.gg/Dfnt7z
that's a challenge only some would revel in, and it ain't me.
some levels should have it.
I think it also depends on the difficulty spike.
E1 I think has a difficulty spike that's way too big, while D1's spike is rather mild.
agreed, D1 was a fun marathon. It really depends on how much effort the difficult end requires. Too much and the first part becomes a mandatory slog. Nameless King in Dark Souls 3 was similar as it's basically two bosses: an easy one followed by a hard one. After a while you just wanted to fight the second one and the first one becomes a chore.
Only reason I really play E1 anymore is to help other people w/ it and because I want 2 clears.
After I knock both out I'm done.
Might never touch the level again.
can anyone give tips on r2b1 we always get to the red door with the keycard and it wipes us so fast
put a mine facing directly into the door
it will kill off every small sleepers leaving behind the giants/hybrids
this is on the level 7 alarm we struggle
so the door we went through to grab the key card?
yea either either in 720 or 721
either is very good to hold with 1 single mine
just gun whatever u see thats still alive
is replacing that mine worth it?
well we cleared it with 4x bio/c-foams/mines
so pretty much u can do it with anything
its up to comfortability with ur equipments and weapons
u can consider going for 1x bio/2shotgun sentry/1mine
use the 1 mine solely for the bloody doors, and behind doors where enemies have to break in for alarms
sentries u can leave them anywhere to defend u guys
we will give it a shot if our fourth ever manages to find his way back to his room
hey do alarms spawn infinite amount of enemies?
if you dont turn the scans off they spawn a set amount of enemies at once
They keep spawning enemies if you kill too many. But there is a cap.
alright thx me and my group are having problems at the end of sacrifice
that last door
is there a way (without modding the game) to play the "old" Rundowns ?
@slender obsidian You should have 3 people focusing on the scans, while another defend. Run 1 Mine Deployer, 2 Shotgun Sentry, 1 c-foam Launcher. Some general tips are:
- Place 1 sentry behind C-foamed door where the sentries can shoot enemies while they are breaking the door down
- Place the other one at the gate where you got the key from
- Re c-foam doors as they are about to break
- Place mines high for Giants, 2 mines, if close enough, kills them
- Place beside closed doors or, if close enough, facing the door
Be sure to focus on the scans. I notice most new players tend to get distracted easily by incoming enemies and therefore dragging the whole scan sequence. If you're out of resources, try Zone_718 for extra resources, but do this only after you get the key.
I hope that helped, good luck
p sure 2 mines never kill a giant
I tested it some time ago, within 7m does kill it tho
just went in and as i already knew, it doesn't kill

