#gtfo-related-questions

1 messages · Page 480 of 1

craggy pier
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then 1 down south from zone_719

fallen shell
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ah, alright

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we'll try that!

craggy pier
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if you want you can also do 2 shotgun sentries and 1 mine

fallen shell
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we seem to run low towards the end, peobably best to safe shotgun sentry ammo for the final security check?

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instead of using them on those doors that have a group of aggroed enemes behind them

craggy pier
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1 sentry for the 1st motion triggered door will be fine

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if you think your supplies will not last, do the alarm for zone_718 to get more

fallen shell
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yeah we always did 718 so far and came out with a surplus

craggy pier
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NOICE

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tho you might get by without doing that door

fallen shell
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we're also testing weapons so i guess that might be part of why we fail

craggy pier
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testing them there is fine

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you'll get it eventually

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or you can get a 4th person

fallen shell
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alrighty, thanks! any other general tips?

craggy pier
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just to ease the load

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no problem

tall jackal
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matchmaking yet?

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im a loser with no friends

vital sierra
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?t lfg

eager jacinthBOT
tall jackal
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but i want matchmaking cuz am shy ree

swift reef
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You don't have to use your mic if you don't want to, but you should still join a voice chat to listen to your teammates.

dreamy pecan
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what is the sleepers first reaction after being woken up if your right next to them? attack or scream? or just rng?

noble sierra
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RNG, higher chance attacks when high health, scream when low health

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So if you step on a sleeper's feet, it has higher chance to attack you, if you smack a sleeper but don't kill, higher chance to scream instantly.

oblique plover
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Has the DMR been nerfed, cuz before it feels like it was a one shot headshot but now it needs two shots to kill (one into the head and second somewhere else)

minor fractal
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Been that way since launch

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The only change is that headless strikers are no longer slower.

noble sierra
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DMR actually received buff in Rundown 2, the damage part is untouched, though. In R1 it already cannot one headshot a striker sleeper.

vital sierra
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if they buff the damage

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it's replaced the revolver

true otter
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@oblique plover The DMR will one-shot headshot regular Shooters.

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For regular Strikers they take a headshot and bodyshot, though I think if you shoot them in the back of the head it's a one-shot kill.

vital sierra
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yes

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back of the head will kill the striker

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if they damage buff the dmr

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it will replace revolver

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AND

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have more ammo

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AND

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have no damage fall-off

oblique plover
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okay, thank you for your answers

civic ginkgo
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does the bio-scanner pick up the infection shooters?

oblique plover
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Nope

civic ginkgo
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f u n

oblique plover
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I think so too

kind trail
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The infection shooters?

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Do you mean the ||shadows?||

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oh wait I know what you mean

oblique plover
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He means the spitters aka spores aka “things on wall”

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I think so atleast

kind trail
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yeah I realised that too

wispy plume
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He means the ballsacks that cling to just about everything

coral girder
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so if you do someone else's expedition and complete it, does it show up as complete on your rundown as well?

coral girder
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alrite

civic ginkgo
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||testing rq||

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||are there Shadows in E1 HSU alarm?||

fallen shell
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Anyone know what the post-expedition stats mean? the mental status and NRV probe reaction?

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or are they just random flavour things

kind trail
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@civic ginkgo Yes.

civic ginkgo
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fun

kind trail
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@fallen shell Yeah, they are mostly flavor text right now. However, health level is directly affected by what % your health is at

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apart from that, flavour text

fallen shell
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alrighty. Hoped there were some indicators of how much damage you did, things killed, or accuracy

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no way to find those out yea?

civic ginkgo
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nope

kind trail
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nope

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it's been suggested a lot though

minor fractal
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@civic ginkgo What do you mean exactly?

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||Shadows spawn for three motion doors: 586, 598, and 599. They remain wave-only.||
||Shadow titans are room only, and are only found in the supply zones 586, 598, and 599.||

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||The neonate HSU does not have an alarm||

dreamy pecan
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Can the horde spawn in a room you haven’t cleared? And what if there was a scout in that said room?

craggy pier
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yes, and if there is a scout in said room and you fire into the room you will trigger the scout

strange surge
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what is the best tool

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and what is the worst tool

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and is there a tier list of tools

minor fractal
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@strange surge That question is incoherent since they all have different roles.

vital sierra
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you will need each tool

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except burst sentry

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it's tried to headshot enemy but they moved frequently making the shot the burst sentry take, hit the ceiling

oblique plover
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Id say the shotgun sentrie, bio tracker, mine deplyer are the most used ones

vital sierra
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c foam launcher can be used to completely stop enemy from breaking the door

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if you have ammo of course

swift reef
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Any recommendations for B4 solo? Always get overwhelmed at the alarm door.

vital sierra
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if you're solo

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use mines

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wait

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use c foam launcher

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wait

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mines

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c foam launcher is a bit buggy

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keep c foam grenade

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if you can kite

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then put the mines so it kill giant for easy kiting

swift reef
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ok thanks

vital sierra
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you need to memorize the end segment map

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so you can, run in the fog

zealous sage
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for solo missions is better using mines?

distant ice
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basically yes

zealous sage
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oh ok

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thats why i always failed trying to do it: i went with turret XD

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also which way is the best to kill a scout?

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hammer or sniper?

distant ice
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bonk over everything

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and technically you can beat everything without tools GWaobloChildPepeShrug

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they're more for delaying or getting rid of priority targets

zealous sage
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ok

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which guns are your favourites?

distant ice
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subjective

zealous sage
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right now mine are smg and normal shotgun

distant ice
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but same goes for me actually

zealous sage
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rifles are good but they are kinda innacurate

sly pendant
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all secondaries are viable although most use combat shotgun and machine gun while the others are situational (shotgun - big guys, sniper - emergency scout repellent/big guys)

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out of primaries: smg, burst, ar, machine pistol (sometimes) are all decent picks

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but no matter what, bonk is best

craggy pier
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^

sly pendant
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Is there still a damage boost for shooting enemies in the back with a sentry?

exotic lily
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yes but its lower than it was before

sly pendant
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ok

minor fractal
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Nerfed from 2x to 1.5x for shotgun sentry only.

distant ice
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it wasn't for both sentries?

minor fractal
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Don't believe so.

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Hmmm, checked patch notes.

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If they did, that's a bit of a weird move imo.

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Burst is already bad, why keep it that way?

distant ice
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it prolly wasn't aimed at balancing between the turrets

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it was balancing for turret positioning

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also with how crap the targetting and actual accuracy of the turrets is now i debated between burst and shotgun

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only settled on 2 shotguns cuz we had a specific purpose for them in mind

slender fiber
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Will there be attachment customizations for weapons?

craggy pier
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no one knows

slender fiber
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There was this tool that was shown in the trailer where u can take a 3d hologram picture of what was on the other side of the door! will that actually be in the game?!?

lilac fulcrum
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the tool exists and has potential to come back in the future

slender forge
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When the Horde spawns, is it ulimited amounts of enemies, or do only a certain number spawn?

distant ice
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Assuming we're talking about alarms
Wave size and max enemies alive aren't unlimited obviously but until you shut off the alarm, the game can spawn them infinitely

slender forge
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Danke

dreamy pecan
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When you do a security scan, can the horde spawn in the room I haven't cleared/explored yet? And will they alert any sleepers/scout in that room if they do?

thorny current
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There is a rule of thumb: They spawn away to rooms from your current one. So they can spawn in unexplored areas and bash the doors open. Most of the time those rooms dont get alerted though. It can happen with bad movement and gunfire or bad luck. Depends on the situation and the map. For 99% of all maps I recommend to clean all those rooms. So that you dont get another wave on your butt.

dreamy pecan
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alright thanks, was hoping to avoid any unnecessary risk especially if there is no supply in that room anyways

thorny current
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Clearly there are situations, where you can ignore rooms, but I would not recommend it. Clear zones if you can. Only some zones should be stealthed and ignored. That depends on the map most of the time.

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But sure always glad to help 🙂

raw saddle
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how many scouts can spawn each run? it seems that every single time we do a run we get more and more scout spawns =/ we had 6 before we even reached the first terminal in R2C1

oblique dust
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I think there are 4 total in my successful C1 run. Though I'm not really sure if there is a minimum / maximum myself.

vital sierra
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depend of how the game hate you

unreal ledge
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does cfoam have a time limit on how long it lasts?

wise thicket
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Ya

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30-40 mins on doors

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2-3 mins on the floor

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5-8 seconds one enemy's

unreal ledge
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alright thanks

vital sierra
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30 - 40 mins?

wise thicket
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Idk how long it last on doors

fluid osprey
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Its infinite on doors but it gives the appearance that it disappears after a while.

craggy pier
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enemy remain frozen for 8 seconds yeah

craggy pier
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im currently away from my comp for awhile, whens the next rundown scheduled (time remaining)?

distant ice
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no specific date yet

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planned for june

craggy pier
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👀

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unrelated but that is a very concerning pfp storm

distant ice
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don't worry about it

swift reef
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late or early june?

distant ice
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they were aiming for before summer holidays but probably won't make it

swift reef
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so it's around 3 months per rundown?

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Or are they doing shorter and longer rundowns?

distant ice
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game's in early access rn

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i doubt full game will have these spaced updates

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as for that question

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?t rundown

eager jacinthBOT
swift reef
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will they add the timer after early access?

distant ice
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i mean once they figure out the time left they do add the timer even now

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in full game i imagine the timer is gonna be there always

dapper belfry
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@distant ice where did the devs state that?

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that they were planning before summer holidays

distant ice
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Pr kit

worthy shore
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i thought the d1 cell glitch was patched?

turbid sentinel
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Is it possible that Big boy when falling down will hit another sleeper? What i mean is if there is colision detection or another factor that if dead body will fall near another sleeper it will wake him up?

thorny current
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no

wide kraken
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^No but Yes, Scout body's have been known to alert rooms after killed via long range.

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had it happen a few times.

fierce sorrel
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so do sentries jsut suck?

hardy basin
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you mean turrets

fierce sorrel
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"Burst Sentry"

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so is it they're jsut bad or ?

fiery mica
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Dumb question. Does R2A1 replace Admin?

noble sierra
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Rundown 1 is completely replaced

fiery mica
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Okay, perfect. Thanks!

minor fractal
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@wide kraken That's literally just the ordinary aggro mechanics. Sleepers adjacent are guaranteed to wake up, sleepers glowing within 10m have a chance to wake up.

distant ice
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I'd say that "chance" is a bug

supple abyss
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And im not sure about that 10m either

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Had one much farther away than 10m get alerted when i smacked an enemy

distant ice
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no it's definitely 10m

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your fov probably just messes with your sense of distance

supple abyss
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Bio showed 15 so something broke i guess

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Worst part is it was a scout room

distant ice
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the 1st line is 10m, you're aware right

supple abyss
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Yeah ik

distant ice
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when captain alpha showed me the "chance" bug i went messing around for a whole day with bio

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there's no 15m

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not on any type of enemy

supple abyss
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Huh

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Then idk

distant ice
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it should be noted that the 10m margin is weird tho, sometimes it seems like not the black center, but most of the white proximity bubble has to be out of the 10m line too

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also iirc your positioning doesn't matter

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maybe you tried to position yourself as far away as possible and got that distance

supple abyss
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I was between the two enemies

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Im just sad that i pissed off the scout

distant ice
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eh at some point you just stop caring

supple abyss
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Yeah

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Been trying to solo a1 and it was the first time i beat an alarm so it sucked

distant ice
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the key alarm?

supple abyss
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No zone 104

distant ice
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it's just a 1x alarm

supple abyss
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Yeah

distant ice
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1 mine for each of the 6 doors and you'll be done before they even get to you

supple abyss
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Thx for the advice

distant ice
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unless you're trying to save doors for key alarm that is

supple abyss
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I have been trying to kite them in laps to my sentry

distant ice
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nah sentry really underperforms for enemies that are not standing around imo

supple abyss
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Yeah true

distant ice
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and either way the alarm can spawn infinite enemies so if you're kiting you should just get distance not kills

supple abyss
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True i kept trying to kill them and had to deal with a second wave

distant ice
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yeah you definitely shouldn't have to deal with 2 waves for 1x alarm

supple abyss
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Yeah

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So mines for the 1x and kite for the key alarm?

distant ice
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never went with the intent to clear so i don't know what you should do for the key

supple abyss
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Alright

distant ice
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you'll still end up kiting in the end i bet, it's just whether you want to delay

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i guess if you can find some lucky foam and wave spawns at the start instead of through the zone door you can delay a good bit

supple abyss
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I did manage to get some c foam which helped with the 1x

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Im going to get some sleep thanks for the help

distant ice
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you could always check out a1 solo clear vids too

supple abyss
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Yeah i could learn a lot from those

gusty falcon
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Silencers when? TopHat

craggy pier
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@gusty falcon Cringe.

gusty falcon
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Copy cat huh?

craggy pier
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Nah, not really. You forgot one thing.@gusty falcon

tardy granite
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i believe the most impossible run in gtfo will be completing a run without any damage taken

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hahahaha

vital sierra
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i think ye

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shooter, touch

shadow mica
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kiting with shooters is hell

crude lion
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hey guys question for ya, is there any reason to pick the regular shotgun over the combat shotgun? seems like the combat shotgun has higher rate of fire and higher ammo capacity....

tight lintel
crude lion
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damage wise?

thorny current
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Yeah, higher dmg

winged panther
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what's the strategy for surviving alarms in this

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because me and the gang have 11 hours of active play time

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we've only gotten past lvl 1

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and I'm genuinely dubious that this game was designed for humans

crimson cobalt
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@winged panther on what level, A1?

distant ice
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He said he got past lvl 1

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I imagine it's the 7x scan

crimson cobalt
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ah, I figured he meant level 1 of the scan my bad

winged panther
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okay

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I'm in a three man team, so ideal equipment is two sentries and mines?

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auto pistol and shotgun has been my go-to

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so standing your ground is the way to go?

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other than fortifications, are there any techniques that'll better chances of success?

lime folio
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Anyone got any advice for a duo trying to beat R2B1?

craggy pier
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so.... i completed C1 and C2 and i was ready to move onto D1 and D2. and than i come back and it says C1 and C2 are not completed.

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why

lime folio
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Well me and my buddy in my duo have beat all other B levels but B1, so if we did that do you think it possible for me and my bud to do it as a duo, or should we find 2 other buddies?

jolly zealot
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You'll need to move around more if you're only two players

lime folio
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Thanks man! ill be sure to relay that to my bud.

craggy pier
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so you rgame is broke

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your*

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i beat C1 and C2 with a full squad and it shows now i didnt complete it.

nimble crescent
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@lime folio if you looking for an extra person i can lend a hand

craggy pier
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how do i fix that

nimble crescent
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re beat it probably

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😆 and put in a bug report

tardy granite
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for b1

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just learn to kite and hammer

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its easy

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start running in circles

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to do ur scans

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its something that you will need for further stages

placid cobalt
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like

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really

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really need

vital sierra
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B1 is kite training

minor fractal
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@craggy pier Some people have reported similar experiences, but there's little verification for it. You need to file a bug report with #bug-reporting and submit the files from the day you played so that they can figure out why it happened.

summer sinew
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Does the game get harder when you add players to your team?

fluid osprey
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Its equally as difficult regardless of the amount of players in your team.

bitter dew
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Thanks for the 'running in circles' tip. Is that not a detriment that would lead to more waves of sleepers during the alarm?

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IE de-activate ASAP is not best course of action?

fluid osprey
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Sleepers cap off after enough of them spawn.

bitter dew
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Thank you

atomic raptor
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Hi, new to the game and have been playing A1 solo to practice. I got a feel on how to take on sleepers and a whole room if I mess up but im struggling on alarms. is there any tips on what I should do to survive a whole wave?

atomic raptor
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So I put one behind a door and one after. Is it worth doing in that setup or will the second one not hit enough sleepers after they break through

distant ice
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I could swear I've seen mines blow doors up but when i went in solo to try it, I couldn't do it

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Idk what's up with that

rain python
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Is there any chance that devs will release stats for completions of d2 and e1 during r2 or will we have to wait until it ends?

lilac fulcrum
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The Warden only releases that info after a rundown is complete

rain python
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The Warden really gonna do me like that

crimson cobalt
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How do you tag spoilers?

craggy pier
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||you highlight the text then click the small eye on the right||

lilac fulcrum
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Or type ||text|| the two pipe characters on either end.

craggy pier
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anyone else run into an issue in C1 where you open a motion detector door that triggers a scout?

distant ice
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that's working as intended

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just crap rng

noble sierra
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If a scout spawned in 206A it's easily triggered if you set up defense near the trap door.

distant ice
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not even that

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bloody door enemies just scream when you open it

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defend or run, they can trigger

tawdry leaf
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Just kill everything

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Platforms with ladders are your friend in that level

distant ice
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not the point

tawdry leaf
bronze wraith
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our host is stuck. any solutions?

modest monolith
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i need some tips for the error door,specifically in 594 593 .I keep dying in area C 593

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loadout is 2 sentries 1 mine 1 bio

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like what should the team do after finishing the first surge scan

sturdy dew
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id recommend 2 people go into the room to clear it the best they can before it alerts, 2 others should deal with the endless waves

vivid fog
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for 593, our group clears the first zone and runs into the hallway until F, then on guy goes off to J and K while the rest defends the constant waves

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Might want to wait for the wave to spawn behind first, or they might end up spawning in the final room

tardy granite
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kill spawns after u open the door at 593, rush into F throw a fog repeller defend the wave before opening the door, then rush up to K go << left corner to defend whatever is in K/M/spawns then go into M, if during the scans u guys get surrounded and u see people dying. just spread out in the room and the last survivor just kite all the way to room 601/starting point and kite back

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then it should be easy from then on

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dont be afraid to use ur sentries to clear rooms before the scans, surge spawns from scans are alot easier to deal with since they run in a straight line as compared to natural spawns and room spawns

modest monolith
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so after opening the 593 door,rush straight into F, clear the wave,then keep moving into M.Right ? @tardy granite

tardy granite
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yes

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unless M is empty if not u have to make use of the <<<left trench to hold

modest monolith
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ok tks for the advice

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now i just need to find a good group :">

tardy granite
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gooodluckk

craggy pier
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Hello, I have a question that keeps bugging my group - whenever we have to get ready for alarm, we always clear nearby rooms. The reasoning comes from the assumption that alarm spawns horde additionally to already existing enemies, so if we won't clear those rooms first, we will have more enemies to deal with during alarm. Is it correct?

tardy granite
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yes

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they will spawn in rooms randomly 2 doors away

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at the 2nd door*

craggy pier
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I see, so it is in fact correct and it is way to better to clear nearby rooms silently before setting alarm off

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thanks 🙂

minor fractal
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@craggy pier Alarms do not aggro sleeping enemies.

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Alarm enemies can, they need to scream in the same room.

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But this will not be an issue if all rooms they can spawn in and pass through are clear.

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For exmaple, in 204A, you can do the alarm without clearing 204B or 204C with pretty much no risk.

craggy pier
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So...there is not much point in clearing 204B and 204C, unless there is some kind of objective (or supplies) to get from there, right?

minor fractal
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You should clear those rooms anyway just because 204 has a lot of loot and the uplink will spawn stuff over there.

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Trying to think of cases where it will never matter...

craggy pier
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If you're about to go to another zone where the door is not alarmed you can leave the rooms not cleared

minor fractal
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A1, for the 105 alarm you can ignore 103D. Of all the areas, it doesn't need to be cleared.

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Ah, shit, you need to clear it for 106 though

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Ooh, 102D never needs to be cleared.

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If you're about to go to another zone where the door is not alarmed you can leave the rooms not cleared
This is the more common case for not clearing a room by far.

craggy pier
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I see now 🙂 thanks

covert folio
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so is this game tough to start playing with others me and my brother play it but its tough with 2 people im wondering is the player base rough for new players like if i join a game will i be kicked because i dont know the game well or are there people out there that will teach me the game more and help?

thorny current
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No, but make sure you dont join C/D or E levels as they are rly hard for new players. Say that you are new and need help in the lfg channels. There are alot of helpful people out there and they will show you and your brother the ropes.

covert folio
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okay thank you

rain python
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Who is this Michal Imposter @craggy pier

carmine hare
#

Hi! i have a quick question anytime i try to iopen the game it says i need an internet connection top play? I was wondering if this was becasue maybe the beta isnt open or something else? If ithis isnt the right place to ask let me know!

distant ice
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beta's over, you need to buy the game

craggy pier
#

Who is this Michal Imposter @craggy pier
@rain python haha sorry 😄 had to change my username so people in my group would know who is talking

craggy pier
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^^^^ <@&408548765599793173>

distant ice
craggy pier
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He did it in most channels. I find it rather funny that he is in a lone channel when self advertising.

empty beacon
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Thank you for the ping.

craggy pier
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how many places can the 1st surge alarm on E1 go

vital sierra
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plenty

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||but 3 or 4 in fog||

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||1 bottom ladder||

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||1 up the ladder||

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||and 2 on the other side||

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played too much

spark wolf
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A lot more but those are the general directions yeh

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on the most unlucky run you'll get a scout in the big room, a scout in the side room, cell spawns in the fog pit and all 3 your scans go in the fog

vital sierra
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i love scan in the fog

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they are instant

spark wolf
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most scans that are out of fog is just protecting 1 or 2 sides

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the fog ones aren't always as easy to defend

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Especially if you aren't familiar with the layout down there/don't have many fog repellers active

craggy pier
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Aight thanks a lot for the answers

minor fractal
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@spark wolf You can have two scouts in 596?

spark wolf
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yeh

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I think each of those rooms just has their own chance for a scout

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so if you're unlucky they'll match up at one point

craggy pier
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I've definitely had a scout in the other room

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just not in the main room yet

spark wolf
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the scout in the big room can be in the fog too sometimes xD

vital sierra
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@minor fractal nice rng there

minor fractal
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On the big shooter?

vital sierra
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the scouts

minor fractal
#

@vital sierra Pretty average imo.

#

Big shooter was almost bad

vital sierra
#

i have room full of sleepers

#

and 2 giant titans

minor fractal
#

Ah, RIP

vital sierra
#

you guys still on the first scan?

minor fractal
#

@vital sierra RNG is on my side lmao

#

Literally 4 titans (two striker two shooter)

#

and nothing else

steel valley
#

e1 ending question: ||how does the enemy spawning past the error scale? I heard thats its based on the number of rooms cleared, but also heard that its based on time. which one is it? also, does someone know generally how fast they spawn (like amount of time between waves)?||

tardy granite
#

what do u mean error scale

#

||it starts with 4 spawns/30sec after the 10mins mark it becomes 5, then every 5mins +1 spawns||

#

||we got up to 7 spawns in 595 before we even entered 594 in our first few runs so im very sure its not based on no. of rooms||

steel valley
#

aight thanks that helps a ton

wise comet
#

is there a way to unstuck?

digital hemlock
#

when is the final version of the game will be released ?

wise thicket
#

sooooooooooooooooooooooooooon

thorny current
#

maybe early next year? I dont know

lilac fulcrum
#

when is the final version of the game will be released ?
@digital hemlock The devs aren't committing to any specific date as they want to have a high quality product, but then intend to keep the game in early access for at least a year.

long magnet
#

When can i duel wield mallets

spark wolf
#

when do we get to throw our melee weapons

wise thicket
#

Thats in GTFO 2

spark wolf
#

will we get gtfo 2 on pc 2

long magnet
#

when will you get a mic

thorny current
#

Never, he is the silent one. A mic would not work

echo terrace
#

Fairly new to the game, have seen people talk about kiting - what does that mean?

spark wolf
#

no mic is worthy of my voice

long magnet
#

@echo terrace to lead them

#

stay at a distance

thorny current
#

@echo terrace Kiting is more or less a gamer term, which describes the capability of running away or gaining distance from enemies. This is a good way in a fight were the player has weapon for ranged attacks against melee attack or short range attack enemy types. You see that more in PvE environments and rarely in PvP games, cause the AI is dumb.^^

Kiting has different dimensions and functions:

  1. gives you distance. Allowing to line up shots. Saving Ammo and HP. Hit and Run more or less
  2. Last man standing: Trying to help your mates up again. You need alot of distance for that. So running around the map is a thing
  3. Kiting so that your mates can do the scans (boring imo).
  4. Kiting as Solo Player in this game to do scans and point 1)
long magnet
#

always kite and leave your buddies behind

raw narwhal
#

My mates and I are trying to figure out how to get through B1. Any suggestions?

We go through it quietly and rarely go loud.
We've tried a variety of weapon set ups and loadouts from wikis
Open to any suggestions!

worthy pollen
#

sacrifice someone
a group making scan and some running and killing while they complete
save cfoam grenade for the end to block doorsines and turrets

long magnet
#

full on defense

raw narwhal
#

what do you mean full on defense?

long magnet
#

make the line and let none pass

raw narwhal
#

oh lmao

long magnet
#

i find it to have one peep defend

#

the rest can scan

raw narwhal
#

okay, would this person be at the front at the monsters while everyone else is scanning?

worthy pollen
#

yesh
on my run when everything failed we just runned on circles making the scans

long magnet
#

now whether or not that team can do that

#

is really on who you have

#

kiting is more prefer if your not confident on shooting

raw narwhal
#

alright sounds like a plan and a half

long magnet
#

also really depends on which door will be open

#

if its the kill hall then you'll be good for a bit

raw narwhal
#

im aware that you can get a fare distance from the enemy but they do have ranged. Is it a matter of keeping in that range when kiting?

long magnet
#

eh just parkour

#

bunny hopping works for me

raw narwhal
#

jumping around barriers and such?

long magnet
#

yeah

#

but pick what you can do best

raw narwhal
#

ight

long magnet
#

and hopefully your team can do the same

raw narwhal
#

i didn't think you could bunny hop in GTFo

long magnet
#

if not leave them in the hole and go solo

#

jsut make sure you have your bunny with you when you hop

#

i say hip hop and take a nap

thorny current
#

@raw narwhal To give you some ideas:

  1. Tools: cfoam Launcher, 2 shotgun sentries 1 mine deployer.
  2. use mines on trap doors. 2 each door, should be enough
  3. do the supply area to make it easier on yourself (718). beware the scout though.
  4. cfoam all necessary shutter doors leading to the class VII alarm door and mine them. Save foam grenades for that.
  5. Sentries: 1 in 720/721 and 1 in 717 a in behind the shutter door leading in the large room.
  6. Other than that keep moving and hope your aim is correct
long magnet
#

skip the supply and just move forward blitzkrieg it
camp and make a nice fire while toasting them marshmallows
then crack a couple a sentries with the bois and let them take that shot
profit

thorny current
#

....

long magnet
#

indeed a plan

#

trust me fam always works unless you forgot the whisky

raw narwhal
#

Damn, that's what I was forgetting. The whisky! Ight will take some vodka too. Maybe a few redbulls.

long magnet
#

damn straight fam

#

follow the path of the hectic

#

and you'll go far

#

make sure you get a couple of steaks too

raw narwhal
#

Steaks and fries? Or just the steaks?

long magnet
#

yeah fam some fries too man

#

gotta have a side

raw narwhal
#

ight dope, anything else I need to pack for it?

long magnet
#

nah fam you all good

#

anythinng you want to add to spice it up to your flavor

raw narwhal
#

salt and pepper?

long magnet
#

if you want fam

#

your steak your flavor

raw narwhal
#

damn, life of luxury

long magnet
#

indeed

echo terrace
#

Thanks @thorny current

carmine thunder
#

yes

golden fern
#

Greetings, are the level completions saved in servers or something, or are they in Appdata or the game files?

distant ice
#

servers

golden fern
#

Got it, thanks

atomic robin
#

whats the chance for a turbine to spawn in D1 anyone know?

noble sierra
#

0

atomic robin
#

what really?

#

friend said that theyve seen one in there like twice

distant ice
#

well the rest of the community hasn't

atomic robin
#

well then, sounds like that was a lie, nice to know ive been lied to, thanks

late oar
#

GTFO is not running even though i press play button.
When i see task manager, it shows gtfo is working.
Is there anybody who suffered like me ?

#

i tried many methods, but it didint work X(

tawdry leaf
#

@long magnet you beat E1 yet? 😄

long magnet
#

Does it count if I made it to the end but windows fucked me

#

@tawdry leaf

tawdry leaf
#

yes

#

the ol update razzle dazzle

long magnet
#

Then I beat it

tawdry leaf
#

💪

long magnet
#

Unless they unleash a new level then I would have no choice but to do it again

raw narwhal
#

I am back again for advice this time B2!

#

I got the whiskey and steaks!

minor fractal
#

@raw narwhal You need B2 advice?

raw narwhal
#

Yes please!

minor fractal
#

Good tool loadout is shotgun shotgun mine optional.

#

If scouts are a big issue to kill, bring a c-foam launcher and use that to freeze and kill them.

raw narwhal
#

sounds good!

minor fractal
#

Mines are best only used when you have doors to put them behind, which is much later in the level .

simple oasis
#

Hey everyone! Reasonably new to the server, just wanted to get some info before getting into the game. How is the community here, and finding others to play with? Most of my friends are cheap-asses and I really like the difficulty and team-based dynamics behind gtfo, so am looking into it

long magnet
#

community is great good help, finding a game shouldn't be difficult just there are down times depending on the time of day,

tardy granite
#

just sneak ur way all the way into ur first alarm door

#

and u should do fine

#

l0l

spice glade
#

Hey everyone! Reasonably new to the server, just wanted to get some info before getting into the game. How is the community here, and finding others to play with? Most of my friends are cheap-asses and I really like the difficulty and team-based dynamics behind gtfo, so am looking into it
@simple oasis

Won't be disappointed, I've clocked in only 100 or so hours in the game so far and I have not been disappointed (Besides D1..), most groups you join or create via the LFG are solid and good people. Everyone is usually very helpful and competent to complete missions.

simple oasis
#

Ok that's good, was concerned about some of the toxicity, but coming from League of Legends I don't feel like that should be a problem lol

spice glade
#

Oh no, I have barely seen any toxicity. Everyone I've come across is pretty respectful.

#

Get some banter here and there but that's it.

scenic fractal
#

Hey guys, I'm new to this server and I'm wondering about buying the game. I might have friends interested but maybe not 4, so how playable the game is in teams of 2-3 ?

neon gust
#

slightly harder

#

nah actually make it 20% more hard

#

but you can fill it in with a random

rain python
#

One thing to note is that the levels don’t scale with number of people. Game will be same difficulty playing solo or 4 man

neon gust
#

the initial levels (A and B) can be done with 3 people just fine

#

(C,D,E) will require a lot of map knowledge and game mechanics also a lot of communication

scenic fractal
#

Difficulty isn't really a problem for my friends, we like to go on high difficulty on similar games (DRG mostly)
Thanks for the quick answers btw !

neon gust
#

well if you like suffering

#

this is the game for you

scenic fractal
#

Where do I sign ?

neon gust
#

the steam store page

scenic fractal
#

Seems legit

distant ice
#

20% harder GWcorbinTopKek

neon gust
#

i dont know how to put it in a simple way

balmy arch
#

did anyone start doing multiple alarms just because its fun ?

distant ice
#

Whole game has been solod so technically any party can clear

#

But with duo alarms are a royal pain in the ass

#

3 should be fine-ish

balmy arch
#

i easily duoed D1 though , 100% took 4 hours

distant ice
#

Good for you

scenic fractal
#

Fine-ish doesn't bother me, I draw a weird satisfaction from running out of ammo

neon gust
#

that sounds fun lmao

#

your gonna love the hammer then

distant ice
#

Ammo isn't actually a problem

neon gust
#

once you get good at it you'll basically just use your guns for big fights and other situations

scenic fractal
#

Makes less noise ig

neon gust
#

nah you'll use it on fights

#

more often than not lmao

scenic fractal
#

Hope I'll see soon, now I just have to spam my friends to buy it

last cradle
#

Hey I'm thinking about getting GTFO. How much playtime do you think we can get out of the early access biuild?

minor fractal
#

@last cradle Takes at around 30 hours to beat R2 at a good pace. For most people, it will take much longer to learn the game and attempt the levels.

last cradle
#

@minor fractal

#

Thank you!

orchid saffron
#

For soloing A1 do you think mine deployer or shotgun sentry would be better

deep bridge
#

Any general tips for R2B1? My squad keeps getting pooped on at the big scan...

flint heron
#

@orchid saffron In my opinion, Mine Deployer is much better solo on A1, can cover all entry points whereas sentry can only do one

#

@deep bridge are you getting overwhelmed by enemies or running out of resources (ammo, sentry ammo)?

deep bridge
#

Getting overwhelmed moreso, we can do fine without most resources for a good bit. We can't find a good way to get to all the scans and take down enemies simultaneously

flint heron
#

Ah okay, a common strat that might help is to have 3 people doing scans and 1 person defending, you put a sentry behind the only closeable door and c-foam it then have 2 more sentries on the only other entry point.

#

Then have a defender positioned to kill enemies that come through that door aswell, have him bring a c-foam launcher to c-foam the ground infront of that door to make it easier to defend. Usually the best player will defend and the other three will focus on scans and kill enemies that may eventually come through the other door. The defender needs alot of ammo and if he either runs out or does get overwhelmed that's when you swap or all go to help, good communication is key 🙂

#

hope this helps, if this doesn't work dm me and I can try to help further

pseudo crescent
#

Is GTFO fun without friends? and will their be another sale?

wise geode
#

yes, in most case / ask 10cc's members

#

🤪

distant ice
#

Don't just look for sales on steam, look at isthereanydeal site, it lists other legal sites that sell the game

#

For the other question, depends on you but yes if you don't mind randoms or finding other people to play with constantly

balmy arch
#

in D1 is doing both ||alarm doors and both bloody doors|| at the same time survivable with no cheese or exploits ?

noble sierra
#

Sure, you can find D1 full clear videos.

balmy arch
#

i mean all at the same time

noble sierra
#

Hm...that's interesting then.

balmy arch
#

i already 100% D1 i need more entertainment

noble sierra
#

Both alarm is already challenging enough.

balmy arch
#

all 3 alarm doors in B4 at the same time where easy only 2 people managed to survive

#

so gotta make sure everyone dies somehow

#

i need awnsers is it survivable or will i have to experiment later ?

tardy granite
#

it is

#

tried it before

#

gotta kite back to the start

#

but u have giants to deal with

dusk drift
#

sorry if this is answered already :P,when the full game is out will we be able to play the rundown that we want? for example if i want to play rundown 1 even though 2 is out and 3 is coming etc

craggy pier
#

rundowns will be completely replaced

#

you will not be able to play previous rundowns

dusk drift
#

:/

distant ice
#

until mods become a thing and someone remakes all rundowns GWmemetownKappaChino

#

ray can provide all information on maps to the smallest details GWrjkKappaLUL

dusk drift
#

ahahaha

#

if the devs are going through all the trouble of making the rundowns and it is taking them a whole lot of their time why not keep rd1 playable,from what i can think they disabled it so that everyone can test rd2 for bugs etc

distant ice
#

there's the fact that it splits the community further

#

but mostly they said it would take a lot of effort to keep previous rundowns playable

#

as they make new ones, they'd have to update and rebalance the previous ones every time

tardy granite
#

its how they want the game to be

#

go watch their interviews

lilac fulcrum
#

A good example is there are some out of bounds areas in some maps in R2. They will be fixed for R3, but once R3 is released if they allow R2 to stay up then they need to go back and patch those, then test to make sure that didn't break anything, etc.

minor fractal
#

@distant ice I can also describe the entirety of R1 in terms of R2, excluding a few unique rooms.

distant ice
#

you mean R2 areas that are actually copied pieces from R1 GWmemetownLULLLLLLLLLLL

minor fractal
#

Basically

balmy arch
#

is B2 but alerting the giants and doing 3 alarm doors at the same time survivable or will i have to experiment again ? ( with no sentries )

distant ice
#

Would you just take anyone's word and drop it if they said yes
If you need something to do and that looks fun to you then go ahead, you don't need our permission

balmy arch
#

no i just need to know if its survivable if it is then i will take sniper and machine pistol for the disadvantage

#

and maybe 4 bio trackers

distant ice
#

If you know a way to run swiftly past a cluster of giants without getting your ass rammed by whatever's behind you then yes

balmy arch
#

i love seeing 20 giants in a line

minor fractal
#

Why are shadows so hard to fight for most people? Seems most people I run C1 with, including people who have done it several times, get downed regularly if they attempt to fight shadows, especially if there aren't bio marks at the time. Is it weapon choice or graphical settings or something?

#

Or is it just most people don't attempt to fight them with flashlights (and, therefore, don't learn how to)?

vital sierra
#

i think weapon of choice

#

some weapon have really nice flashlight that help you pin point where is the shadow

#

some are just too blurry

minor fractal
#

Sometimes flashlights don't matter as much, especially in fog. Shotgun and burst rifle seem to have similar effectiveness in my experience for just seeing shadows.

#

I could see setups that make great use of strong lights, though.

#

Especially if you have repellers

#

(might be that shotgun's effectiveness as a weapon is making up for a worse flashlight, though, and I just don't notice that it's harder to aim).

hollow maple
#

Okay, I've been sitting here for 15+ minutes, and I just want to be able to play the game I bought. I know this is a bug they're working on, but is there seriously nothing I can do about it??

vital sierra
#

what bug?

minor fractal
#

@hollow maple The problem? I assume it's an issue with the first screen indicating you can't connect?

hollow maple
#

yeah

minor fractal
#

Did you restart your game?

hollow maple
#

twice

minor fractal
#

I don't know that anyone else is getting outages, so it may be a problem with your internet (or a regional outage). It never refreshes, though, so restarting is the only thing you can do.

hollow maple
#

I'll try again, but there's no issues with the internet here

minor fractal
#

For most people it only takes a restart, occasionally two, to get a connection.

#

What region, btw?

hollow maple
#

north america

#

and restarting didnt work

minor fractal
#

No common issues on NA rn, so it's something on your end regardless.

hollow maple
#

tried that, didn't work, trying again rn

#

nope, and I've got no connection issues with anything else

minor fractal
#

Try reinstalling the game and rebooting your PC.

hollow maple
#

k

hollow maple
#

@minor fractal Thank you man, finally got it working

minor fractal
#

Thank God.

#

And congrats

hollow maple
#

I think it was missing a file or something

#

thanks again

minor fractal
#

Anytime

hollow maple
#

Are you currently playing?

#

@minor fractal

minor fractal
#

Not rn, no.

#

Need a member?

hollow maple
#

yeah

#

or help with the lfg, it's confusing

minor fractal
#

Join that

distant ice
#

If i can throw my 5 cents in, shadows are broken for me

#

Can never properly see them even in well-lit rooms nor with any flashlight including lrf so i was stuck listening for them and tapping with smg

#

And when i do see them, it's a flat on the ground shadow of an enemy, not like an actual enemy that's there blocking the light

ionic nexus
#

i think everyones sees them like that. those ones are purely invisible unless a strong light source is being pu ton them like your flashlight. the room lights will also just show the shadow on the ground.

#

the shadows in c1 are seen because the fog goes around them if im not mistaken

distant ice
#

Makes no sense to me, if light passes through them, how is there a shadow on the ground

ionic nexus
#

but i also sometimes dont see them with flashlight unless im near aswell

#

probably due to game lighting

placid cobalt
#

its very difficult to see the unlit portions of their body AKA their silhouette without fog

#

it becomes harder with a brighter environment

#

at that point you're relying on the cast shadow to help you

full moss
#

hey guys, is it considered a bug regardless if it was modded or not?

distant ice
#

no mod support, and one reason is exactly because it can cause bugs that otherwise wouldn't be there

lilac fulcrum
#

hey guys, is it considered a bug regardless if it was modded or not?
@full moss we don't take action on bug reports when mods or cheats are involved due to them having the possibility to significantly impact the game. The devs do not support or allow Modding or cheating at this time.

distant ice
#

take* action

fleet fiber
#

Can babies still yell if their head is hit off?

#

Ping me on answer

distant ice
#

@fleet fiber i assume you mean sleepers, that'd be a yes

fleet fiber
#

Wat

#

Doesnt make sense

distant ice
fleet fiber
#

Grrr

#

My buddies and I have been trio-ing levels. So far have gotten through B3

#

Are there any levels you necessarily need 4 on?

distant ice
#

all levels have been solod

fleet fiber
#

K

craggy pier
#

@fleet fiber the solo thing is shaky

#

You should try to get a 4th in the later lvls

fleet fiber
#

Okie

gusty falcon
#

I am currently trio lobby-ing every mission. Went pretty well so far untill the D levels

#

Would recommend getting a 4th and improving as a whole :)

elder sparrow
#

Are there open lobbies in this game? I just got this game and I don't see any. I also don't have any friends who have the game atm

gusty falcon
#

?t lfg

eager jacinthBOT
elder sparrow
#

kthx

next pasture
#

Is the E1 extract scan a surge scan or can you dwindle the enemies down?

ionic nexus
#

the door leading to the extraction is

#

but the extraction is just like every other one

craggy pier
#

My friends and I are able to knock out R2A1 without issue, but we've been trying for R2B1 for a little over four weeks and cannot get past the keycard door. We've greatly improved our survivability leading up to that point. Anyone got any tips for that phase of the map, or is it just as difficult for anyone else?

ionic nexus
#

how many do you play with?

#

for the key card door you can usually just have one person defend the open door the the turrets or mines and keep the back door closed with c-faom and one turret. the one defending can just rotate between door depending where the sleepers are spawning from

#

its not a hard expedition and you really dont need any specialized equipment so you guys could go 4 turrets or 3 and a mine

distant ice
#

anyone know how much damage a non-charged swing does vs minimally charged swing

#

i noticed that, weirdly enough, minimally charged swings are way faster than non-charged ones

craggy pier
#

Half charged 1 shots shooter on head always

distant ice
#

not what i asked

craggy pier
#

You did

distant ice
#

minimally charged i.e. just enough to cause the animation switch

craggy pier
#

You asked How much damage a minimal and non charged hit does

#

Ah ok nevermind

hazy oak
#

I get weird results. I dunno how much low stamina weakens charge attacks.

distant ice
#

from what i've heard it only slows the charge down

hazy oak
#

I must just not be charging enough then. Sometimes a half-charge won't even stagger.

placid cobalt
#

by mere milliseconds

hazy oak
#

I'm sure there's just a feel you get for it.

distant ice
#

stagger is weird on client side

hazy oak
#

A couple frames is enough sometimes if it's a breakpoint. I wouldn't be surprised.

fresh pier
#

hey i have a question im slightly new is it possible to kills sleepers when theyre pretty close to each other i always seem to enrage them?

worthy pollen
#

if theyre almost shoulder by shoulder is impossible you need to full hit and then middle hit head the other

distant ice
#

just as a side note, if you have the biotracker you can see their white proximity circles, that tells you if they're too close, use it to learn proximity

worthy pollen
#

theres a distance that if the one away isnt glowing is safe to kill (unless is standing idk if this keep happening )

#

oh i didnt know that

distant ice
#

the way to go about it is just to prepare to kill multiple

#

such as positioning yourself to hit the occiput of the one who'll get alerted

#

and picking targets to alert as few others as possible

fresh pier
#

ahhhhhh ok thanks imma use the tracker more often then

#

yeah im starting to get the hang of timing and all that that ws my biggest issue lol me my group cant beat B1 right now lol always lose at the key card door

tardy granite
#

range has a further alert range than meelee

distant ice
#

ok

fresh sigil
#

ok so i been eyeing this game for a minute and my csgo gun can pay for this game......should i get it......it looks..hard and challenging and even the gameplay looks gnarly.....do i just buy the game. ? or should i wait till its a bit more polished ..etc.

distant ice
#

read up, watch some vids, make a responsible decision

fresh sigil
#

is the matchmake status good..meaning i hear mixed reviews about either harsh on newcomers or its a small batch of players i mean ima just buy it....screw it. im in

craggy pier
#

People in the community will gladly help newer players learn the do's and don'ts

lusty bramble
#

I am OOTL here, why did they switch the combat shotgun being rundown specific to the machinegun being rundown specific?

distant ice
#

Combat shotty was never labelled rundown specific afaik

lusty bramble
#

Might be a mandela thing for me because I could've sworn it was

distant ice
#

Shotgun sentry was (is) labelled, not combat shotgun

lusty bramble
#

That's probably it. Must've mixed up the two.

echo elbow
#

Hi. I don't own GTFO yet. I am really interested but I usually end up playing multiplayer games alone or with one friend because I don't often find the right people to play with. Just wanted to ask about opinions on the LFG matchmaking concept and how disruptive it is to play with ... you know, weird people. In a hardcore stealth game like this, it's gotta suck to not be in a coherent group but it seems to work for most people somehow. I'd like your opinions, your experiences. PM me, spam me with glorious reviews or jarring truths.

I'm saying this after having played Killing Floor 2, PayDay 2, TF2 MannVsMachine, Left 4 Dead 1+2, Heroes of the Storm et al. and it always felt like the game could be the best thing if all the people are good and just devastating and frustrating if someone is not. That's multiplayer, but KF2 lets you scale, L4D lets you just run past everything, right? How doable is it for a good player to carry a potato? I really need some insight. Hit me up.

golden fern
#

I have 190 hrs, and around ~40 hrs I spent playing with my friends, the rest 150 hrs are randoms on this Discord. And I can be sure (At least in #lfg-asia) that they are 98% helpful, gives practical advices, and actually good teammates. There are disruptive players (Teamkill, run around with no mics) too but the amount is so low that I don't even remember, and it's only the 2% of bad times I had.

How doable is it for a good player to carry a potato?

It depends on the level, most level that requires quick-thinking are hard to explain without experience therefore hard to carry

vital sierra
#

every level below C is carriable

#

C might be hard to carry

deft moss
#

Does the biotracker affect turret aim or lock on time at all?

sturdy dew
#

no

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or if it does its so small its insignificant

deft moss
#

Guess ill have to test it out

sturdy dew
#

i mean its been tested and they didnt find any results, but if you wanna test it more be my guest

deft moss
#

Oh who tested it out?

sturdy dew
#

i cant completely remember

#

though it was in R1 so maybe its different now

tardy granite
#

only affects invis

deft moss
#

Ok, was kinda hoping it did =/ oh well that would probably just make mines a little more niche too

dreamy pecan
#

Just wanted to ask if anyone know if r2d1 was ever completed solo, duo, or trio teams? Unrelated, but I saw a video of r2c2 completed with 2 person so maybe it could be possible for my team of trio to knock it out.

minor fractal
#

Trios have already done D1.

#

Duo is very hard, but definitely doable.

#

Solo is very near impossible to pull off, but has been done by Plant.

#

@dreamy pecan Trio is more challenging but not really that big of a leap from quad. Low-manning any level is probably always going to be relatively straightforward as a trio.

fresh pier
#

anyone got tips to kill scouts with stealth?

minor fractal
#

@fresh pier What trouble have you been having (and on what levels)?

fresh pier
#

B2 my buddy and i were just going through to see how far we can get well we had one battery to put in and we lost due to 2 scouts cause we didnt wanna have to go loud well long story short we died cause they both went off lol

#

i tried to walk up and smack him on the head when the tentacles were going back and i messed up lol

minor fractal
#

Use c-foam launcher for the B tier. If you can c-foam them, they're much easier to kill. You have a 7 second window to either full charge them in the head or back off and let it walk away. Wait until you have C1 unlocked to practice in earnest, since that's the level you can really practice on.

#

You want a scout to walk towards you to melee it.

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Prepare a full charge, position yourself in its path, and hit it in the head.

fresh pier
#

ahhh ok i tried to come from behins

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behind*

minor fractal
#

Really bad idea

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It will move away from you and, if feelers go out unexpectedly, scouts can lower their heads out of reach.

#

After you learn how to kill it while it walks towards you (recommended done standing), the far more reliable method is to sprint briefly to force it to extend feelers and then react to where its head goes for a kill.

fresh pier
#

ahhhhh ok yeah i just been tryna practice stealth thanks

minor fractal
#

Standing kills are not reliable, but are the best way to learn.

fresh pier
#

alrighty thanks bro

minor fractal
#

Anytime.

swift reef
#

Are the Rundown specific weapons exclusive to the rundown, or is it just the new/remade weapons for that rundown?

vital sierra
#

specific for rundown

swift reef
#

so they'll be gone after the rundown?

vital sierra
#

ye

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Burst rifle is kinda op

sturdy dew
#

they could be, its not confirmed theyll go its not confirmed theyll stay

lilac fulcrum
#

Means manage your expectations

swift reef
#

What about gear? Shotgun sentry is rundown specific

sturdy dew
#

same as guns

#

dont expect it to be gone but also dont prepare for it to be there

swift reef
#

There is a Q and A today

#

could ask there

tardy granite
#

inb4 next rundown no more shotgun sentries

sly pendant
#

rip shotgun sentries

swift reef
#

Time for burst sentry buff

vital sierra
#

burst sentry is

#

unique

#

it's only aim for headshot

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that's why the bullet always on the ceiling

shadow mica
#

Inb4 burst sentry doesn't get buffed and the meta will be mines and cfoam

modern atlas
#

100% Shure about shotgun sentry?

coarse meadow
#

Any other ways to counter Phantoms? Or only Bio?

wise thicket
#

you can use mines and c-foam

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but sentry's will not shoot the shadows unless they are pinged

coarse meadow
#

I wish they had some sort of tell

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The glowup thing at least

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It's really hard to see on low res

wise thicket
#

The only thing that glows is the tongue

coarse meadow
#

Is that before or after?

minor fractal
#

After.

coarse meadow
#

Aight thanks

elder void
#

Any good tips? or videos with good tips? Me and my two friends tried to beat the dig for two hours last night and kept dying at door 106 when trying to open it. Our issues was running out of ammo and getting overwhelmed by enemies.

raw narwhal
#

What are some good tips on R2C2?

spark wolf
#

hammer the continuous waves

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when searching zones, split up in 2

  • terminal squad, someone that'll ping stuff + a buddy to defend
  • loot squad, searching lockers for ids and searching for cells/turbine/key (that the terminal person will ping)
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the fog zone is hell to fight in due to limited visibility, try to rush through it, close doors behind you

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when you finish the scan in there, open the door and fight the wave up the stairs

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use guns for alarms and blood doors

#

you could bring mines for the blood doors

lusty bramble
#

My successful run had the last ID's behind the key-locked door, but my recent replays I had the final ID's in the blood door zones. I suggest, if in that situation, to leave one person back to grab the final ID.

tardy granite
#

well dev just proved to us that kiting is the way to go for e1

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hahaha

modern atlas
#

@elder void put a turret on the 2 closest Doors and try to foam the one that you can close. Then Rush all the scans and clean.
And Remember, you have to play stealth of you want to finish, maybe on r2a1 It works, but in all other missions It Will not

minor fractal
#

@elder void You shouldn't run out of ammo trio, are you looting fully with terminal?

spark wolf
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C2 extraction ||just spawns one wave of giants, if you have ammo/tool left at that point you can actually take them out quite easily||

minor fractal
#

Try to kill as much as possible by mining the four doors they use (one in 102 and three in 103)

#

Close them and put a mine on your side, the side they break through to

elder void
#

@minor fractal We are looting the rooms. What is looting with terminal?

lusty bramble
#

"list res zone #"

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helps a bit

tardy granite
#

^

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theres more than enough ammos and tools refill

modern atlas
#

@raw narwhal and dont waste time on refill packs, Just grab them and use It. You can save time by putting the Cell without using the turbine. When you start the match check on terminal if id are spawned on 118, 113 and 119, of no One Is on 118 restart

tardy granite
#

to last through the whole way unless u guys waste too much time and spend ammo killing the constant 4 spawns

lusty bramble
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Leave medipacks for scans or finale, 20 health is safe enough when clearing rooms normally. This saves meds for when you most need them.

tardy granite
#

^

modern atlas
#

@elder void you can search on terminal for resources

spark wolf
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I would not suggest ever restarting when getting bad rng

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don't be a baby and just play

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succeeding a bad rng run is more epic anyway

lusty bramble
#

I would suggest, in certain cases, to restart when getting bad rng

spark wolf
#

I have multiple completions on C2 where we were required to enter all zones

elder void
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@modern atlas what is the command? I tried QUERY AMMO or QUERY AMMO PACK

spark wolf
#

it's still entirely possible

lusty bramble
#

Never said bad rng runs were impossible

modern atlas
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@elder void list re zone x

lusty bramble
#

Query commands only work with an EXACT medipack or ammopack

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You can do a LIST command for them

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"list ammo zone #"

spark wolf
#

C2 bad rng is great practice pushing your skills even further

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take the challenge

modern atlas
#

Rng on this game Is pretty bad. I never said that Is impossible ti complete, but for a new player approacing C2 Is Better to play It with a good rng

lusty bramble
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Bread

elder void
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@modern atlas Thanks!

modern atlas
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Then you can play whenever you want with every tipe of rng

lusty bramble
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That is the advice I gave 😡

spark wolf
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Other than the RNG of the scans I kind of disagree with that

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C2 mainly teaches you to hammer

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Which is consistent through the entire level

modern atlas
#

Its Just a waste of time and frustration for a new player

spark wolf
#

No matter how many zones you have to go through

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Once you got the skill, those extra zones are nothing

modern atlas
#

It can still teach you how to hammer without having to go on zone 116

elder void
#

@lusty bramble Thank you too!

lusty bramble
#

I feel appreciated, thank you

spark wolf
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It makes it take longer

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It doesn't change anything to the difficulty

tardy granite
#

the difficulty for c2 is pretty stagnent

lusty bramble
#

It is pretty one note

tardy granite
#

the only time there was a huge spike in rooms difficulty for c2 was pre nerfed

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when u have to do 4 scans in the fog

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instead of 1 now

spark wolf
#

C2 full clears are also nice to get you ready for E1 eyesfreakout

tardy granite
#

^

lusty bramble
#

I think C2 helps the most with the last portion of E1

modern atlas
#

Ty for the spoiler guys

lusty bramble
#

Dang

modern atlas
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Lol

raw narwhal
#

Thanks for the advice! Ill keep that in mind!

tardy granite
#

it has been more than 3 weeks so..

spark wolf
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fog zone on C2 pre-nerf was actual hell

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yes

modern atlas
#

And? I can spoil you lord of the Rings only cause its 20 yo?

spark wolf
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We literally told you nothing other than that the skills in C2 will be helpfull in E1

tardy granite
#

lol

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yea

spark wolf
#

Which is also the case for D1

modern atlas
#

Well, not really

spark wolf
#

Using your hammer

tardy granite
#

well we can all keep our mouth shut and let u hit the wall on ur own

spark wolf
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is very helpful for D1 and E1

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big spoiler

lusty bramble
#

You can say that for any level really

modern atlas
#

Wow, looks like i have found the salty boy

lusty bramble
#

Hammer play "plays" a bigger role in the later levels, but it is always a thing

spark wolf
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not as important in most prior levels

tardy granite
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#hammersftw

spark wolf
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in the early levels, having teammates that eat ammo is still fine

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becomes more of an issue C+

modern atlas
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Well, you said that the last part of E1 Is like C2. Thats a spoil for me. Anyway i was mostly jocking about that, just chill

spark wolf
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C1 is still kind of alright

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like the 5 use it gives you in the large room

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Well, you said that the last part of E1 Is like C2. Thats a spoil for me. Anyway i was mostly jocking about that, just chill
he said it helps

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For some reason I'm very certain you already knew about E1 and are just complaining for the sake of complaining

lusty bramble
#

I am pretty sure he was being ironic

tardy granite
#

l0l0l

modern atlas
#

I only have to play E1, i finished d2 Yesterday so no, he explicitly said that C2 Is like the last part of E1. Thats a spoiler for me, thats It.

tardy granite
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lets just say be it spoiler or not.. u need to have a good leader for e1

modern atlas
#

But i'm not angry, i font really care

tardy granite
#

or u wont be clearing it

lusty bramble
#

The C2 spoiler is the less of your concerns

spark wolf
#

But he said "I think C2 helps the most with the last portion of E1"

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which is not the same thing

lusty bramble
#

Roborbio, if you genuinely feel as if I ruined your future experience with E1, then I apologize

#

It was not my intention

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But threatening me with LOTR spoilers?

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Unforgiveable

distant ice
#

luke is gandalf's father

modern atlas
#

@lusty bramble man chill, i didnt said that. I just don't want to have any kind of spoilers about a mission I haven't played yet, because the best part of the game, for my opinion, is exploration. I dont only want to finish it carryed as hell by a pro leader. I'm going to play it with my team and sooner or later we will finish it. I prefer to die in front of something that i dont expect instead of knowing it and be prepared for it. Thats the game and this is why i like it. Like c2, you have to try and try and try until you understand what you're doing wrong. We are now on a break, then tomorrow we will start trying that last mission.

lusty bramble
#

I was joking about the LOTR thing.

modern atlas
#

i know lol

#

I was referring to the first part of the message

lusty bramble
#

Ah, I was just apologizing for apologies sake

swift reef
#

will there be another gameplay reveal for R3? The same way R2 gameplay was revealed?

shadow mica
#

Probably just ludvig leaks till its out

atomic gull
#

@tardy granite hey pal have u time for helping me to finish d2 ?

tardy granite
#

sure

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erm in an hr or so

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busy trying to convert the world into my religion in civilisation 6

tall bone
#

anyone ever get stuck in the loading screen? I tried rebooting and everything

jade mica
#

Hey everyone! I was wondering whether it is possible to spectate a GTFO lobby? Or maybe one player from that lobby?

wise thicket
#

nope

#

cant spectate any players

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only way is with the map

jade mica
#

okay thanks!

dreamy pecan
#

can dmr one shot scout

vital sierra
#

no

craggy pier
#

@dreamy pecan Someone correct me if I'm wrong, but you can 2 about scouts at back of the head.

vital sierra
#

1 shot at the back of the head

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and another

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to the back

tall bone
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Anyone else not liking E1 at all? ||Mainly the long time sync to get to the rush part, my team is not professional or anything so getting to the rush part takes hours and only happens 1-2 runs a night. Not because is necessarily difficult but because even going as fast as us scrubs go it takes hours and one bad sneak mission is game over for the run. Honestly making a difficult mission is fine but having to redo hours each time (especially D2) to practice new parts isn't fun, the length of A through C are great, but D and E have been just fatiguing||

vital sierra
#

nope

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i'm liking it

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you can basically rush the entire E1 without worrying about resources

golden fern
#

I'm not liking it :/

vital sierra
#

to me

#

if i got to 593

#

it's a win

#

||even if you pissed the scout in 593||

#

you still have a winning chance

golden fern
#

😢

#

We tried too many times and any zones before 595 were getting more frustrating every time we make a run

vital sierra
#

you need to rush to the surge scan

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or else you will lose

fluid osprey
#

E1 is a teamwork heavy mission after all

vital sierra
#

ye

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but after 594

golden fern
#

||First surge scan in 595?||

vital sierra
#

you can get carry by 1 professional player

#

hey Verm

fluid osprey
#

?

vital sierra
#

we got god scan in 593

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the 2nd and 3rd scan at the same place

fluid osprey
#

Lucky

vital sierra
#

all we need to do it's standing still

minor fractal
#

@tall bone I have similar complaints to other people. There is way too much loot in the early sections, they're not hard at all and not fun to replay as a result. It also doesn't feel rewarding to not rush through the first sections because the final sections are way harder.

#

I'm optimistic that future E tier expeditions will be better balanced, but Jesus this one was a flop.

craggy pier
#

is there a tutorial for the game

#

im actually lost and lowkey might get a refund

minor fractal
#

No, there is no tutorial. It's a hardcore game, and you're expected to either learn it or be taught by other players.

#

Are you doing solo rn?

tall bone
#

Yah, I actually like the first part (minus the crazy amount of loot making the best strat just kill everything) but my main gripes right now are the length of these later missions.

minor fractal
#

Eh, some hard expeditions will just be long while others won't be.

craggy pier
#

um

#

are they going to add a tutorial orrr

tall bone
#

There is a sweet spot for mission length in any game, or more to say length versus difficulty.

minor fractal
#

No.

craggy pier
#

damn

minor fractal
#

There will never be a tutorial.

#

Not that kind of game.

tall bone
#

the first level R2A1 is the "tutorial" you can fool around to learn stuff

craggy pier
#

we actually got wiped on r2a1

#

so im wondering how to play

#

or where these "coaches are"

minor fractal
#

Where did you wipe?

tall bone
#

but the game is structured to learn new stuff with newly introduced mechanics with each run so tutorials won't work

#

as each mission is a "tutorial" for a new mechanic in that mission

minor fractal
#

The game teaches by presenting a challenge to overcome.

craggy pier
#

can you come join ouur game and teach us

#

?

#

me a nd a buddy are a little lost

#

we arent quiet sure what to do

tall bone
#

But my argument is that people's patience for replaying long parts in front of a hard part is only so long.

#

like can you imagine if a game only had one save at the start and you HAD to play 12 hrs to get to a really hard boss at the end?

minor fractal
tall bone
#

that's a challenge only some would revel in, and it ain't me.

minor fractal
#

some levels should have it.

#

I think it also depends on the difficulty spike.

#

E1 I think has a difficulty spike that's way too big, while D1's spike is rather mild.

tall bone
#

agreed, D1 was a fun marathon. It really depends on how much effort the difficult end requires. Too much and the first part becomes a mandatory slog. Nameless King in Dark Souls 3 was similar as it's basically two bosses: an easy one followed by a hard one. After a while you just wanted to fight the second one and the first one becomes a chore.

minor fractal
#

Only reason I really play E1 anymore is to help other people w/ it and because I want 2 clears.

#

After I knock both out I'm done.

#

Might never touch the level again.

tardy granite
#

^

#

i vow never to touch the first part of e1 l0l

slender obsidian
#

can anyone give tips on r2b1 we always get to the red door with the keycard and it wipes us so fast

tardy granite
#

put a mine facing directly into the door

#

it will kill off every small sleepers leaving behind the giants/hybrids

slender obsidian
#

this is on the level 7 alarm we struggle

tardy granite
#

yea

#

i know

slender obsidian
#

so the door we went through to grab the key card?

tardy granite
#

yea either either in 720 or 721

#

either is very good to hold with 1 single mine

#

just gun whatever u see thats still alive

slender obsidian
#

is replacing that mine worth it?

tardy granite
#

well we cleared it with 4x bio/c-foams/mines

#

so pretty much u can do it with anything

#

its up to comfortability with ur equipments and weapons

slender obsidian
#

yeah our 4 stack is pretty new

#

we are gonna try another mission

tardy granite
#

u can consider going for 1x bio/2shotgun sentry/1mine

#

use the 1 mine solely for the bloody doors, and behind doors where enemies have to break in for alarms

#

sentries u can leave them anywhere to defend u guys

slender obsidian
#

we will give it a shot if our fourth ever manages to find his way back to his room

fresh pier
#

hey do alarms spawn infinite amount of enemies?

ionic nexus
#

if you dont turn the scans off they spawn a set amount of enemies at once

pliant herald
#

They keep spawning enemies if you kill too many. But there is a cap.

fresh pier
#

alright thx me and my group are having problems at the end of sacrifice

#

that last door

dreamy stag
#

is there a way (without modding the game) to play the "old" Rundowns ?

distant ice
#

no

#

must be quite the paragraph you're typing

golden fern
#

@slender obsidian You should have 3 people focusing on the scans, while another defend. Run 1 Mine Deployer, 2 Shotgun Sentry, 1 c-foam Launcher. Some general tips are:

  • Place 1 sentry behind C-foamed door where the sentries can shoot enemies while they are breaking the door down
  • Place the other one at the gate where you got the key from
  • Re c-foam doors as they are about to break
  • Place mines high for Giants, 2 mines, if close enough, kills them
  • Place beside closed doors or, if close enough, facing the door

Be sure to focus on the scans. I notice most new players tend to get distracted easily by incoming enemies and therefore dragging the whole scan sequence. If you're out of resources, try Zone_718 for extra resources, but do this only after you get the key.

I hope that helped, good luck

distant ice
#

p sure 2 mines never kill a giant

golden fern
#

I tested it some time ago, within 7m does kill it tho

distant ice
#

just went in and as i already knew, it doesn't kill