#gtfo-related-questions

1 messages · Page 479 of 1

peak lake
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|| For the shadow, if you look at the floor you can see their shadow? Does this require the flashlight? And the other tip was to cast a flashlight on them such that its facing a wall, does this just make their cast shadow longer ? ||

vital sierra
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you missed the scan

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or

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if you're the client

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INTERNET CONNECTION BAD

ionic nexus
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i've noticed that the range can be short sometimes with shadows

vital sierra
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it definitely internet fault

spark wolf
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the lights in the area also matter

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you'll see them better if you're using your flashlight in a dark area

ionic nexus
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idk the ones within the 15 meter radius were marked, could just be range i would say. when you're also in the 206 terminal room the ones past 15 also dont get marked and with the CD on the scan causes the door to take damage before they can be scanned again. it's most likely due to range and why with the bioscanner you should be more fowards. probably not right, but it's what i've seen with the scanner after multiple use in c1.

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fog also helps outline the shadows

proud mantle
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only at the second scan (we brought 2)

ionic nexus
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@proud mantle if you put a turret at the top of the stairs right before the bridge and stand there they funnel up so you can have 3 do the scans with the bio up there

distant ice
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day 1 in D1, i can already tell this is gonna be a fun (cancer) map

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how much of it would you say is getting to 609 GWcorbinTopKek

minor fractal
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15% maybe @distant ice

distant ice
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well fk me then, it's already 2 alarms

vital sierra
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why would you go in 609

minor fractal
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609 is where the map opens up and the real shit starts.

vital sierra
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other then scout hunting

minor fractal
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Wrong zone alpha?

vital sierra
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oh

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611

distant ice
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605 - 606 - (607/8 blocked by keys)

vital sierra
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i forgot

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didn't play D1

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for so long

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"few days"

minor fractal
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Lmao

distant ice
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man i regret this rundown mechanic

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good old no-infection days

minor fractal
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605 and 606 are the introduction. 609 is where the meat of the level starts, and when the routing gets rough.

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How many cells?

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0 or 1?

distant ice
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605 always has one it seems

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or you mean how many in 609

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cuz 0

minor fractal
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Just checking that you're not doing 609 with 0 cells

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Because it's supposed to be awful.

sturdy dew
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2 man is gonna be complete hell in 612 or 610

distant ice
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yeah well it's already awful with 2 alarms right off the bat in big-ish zones

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but i saw people say sacks don't react cuz fog blocks them, which doesn't seem to be the case

minor fractal
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They're just very hard to aim at.

distant ice
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i'm surprised we didn't get any changes to their behavior

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look at all the suggestions complaining, and they really do deserve changes

minor fractal
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Spitters were the worst part of this rundown, and I do think they need a rework.

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I expect it's hard for the devs to distinguish between genuinely bad mechanics and hard mechanics, though.

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I'm not surprised they haven't reacted to it, but wish they would.

distant ice
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idk just by playing we said many times "this shouldn't have happened"

thorny current
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Tbh the spitter are only in D1 a real problem. Other than that they are a minor inconvenience

distant ice
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that's already a huge hint

minor fractal
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They're pretty poorly implemented in every level where they make an appearance imo.

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They're either too dense or in awkward positions.

distant ice
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they also don't give a shit about what kind of flashlight you're shining at them

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often explode even when you see them and are shining at them

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their sound is a bit too quiet too i'd say

minor fractal
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The best thing about the spitters is their rarity, tbqh.

distant ice
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in addition to that i often find myself hearing one but not finding it when there's a whole 3rd dimension to worry about

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idk if that's sound problems or just me tho

minor fractal
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C1: ||Little of them, only the last zones.||
C2: ||None at all.||
D2: ||Only the final zone and easy to avoid.||
E1: ||None here either.||

sly pendant
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where's d1

minor fractal
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It's a bad enemy design, and could either be fixed by making them very infrequent or making them killable.

sly pendant
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d1 is missing from the list

minor fractal
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?

distant ice
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he only listed the ones where they're rare

minor fractal
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They're not rare in D1, they're all over the fucking place.

sly pendant
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yeah

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thought you were listing densities in later levels

minor fractal
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Ah, no.

sturdy dew
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ray ||how far into E1 have you gotten?||

minor fractal
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||Haven't had more attempts, only just finished w/ Uni for the semester. Still 595, but my static has had time to get a feel for the level and have gotten all the way to 593.||

sturdy dew
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hm intresting

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||i must be getting E1 and D2 confused||

minor fractal
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@distant ice Will there be a point where you think you'll PuG two more, if you reach an impassible point as duo?

distant ice
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considered several times but nothing seemed like a roadblock yet

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C2 did take a lot of fkn tries but that was just because every new zone required us to readjust

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and the first zone rng was an annoying block

sly pendant
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d2 might be a pain in the ass

distant ice
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as far as D1 goes, we only finished the 2nd scan and died before killing everyone off so can't say much

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but if we did get randoms we'd have to start over

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literally never been in a team

sly pendant
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randos aren't that bad if they listen

distant ice
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constantly speak 2 languages and even beyond that, have our own type of communication lmao

minor fractal
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Ah.

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D1 is very hard but should be possible to duo.

sly pendant
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d2 might be a real problem for just a duo

minor fractal
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D2 I don't know. You'll see when you get there, but I don't know that it's possible.

sly pendant
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d2 we struggle to even clear on time in a group of 4

sturdy dew
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i can only think of like 2 areas in E1 where duo is gonna struggle

minor fractal
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E1 should be around D1's difficulty duo imo.

distant ice
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we got C2 which was full alarm GWaobloChildPepeShrug

sly pendant
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d2 is FAR worse

minor fractal
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C2 is very different.

sly pendant
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c2 just has 4 guys once in a while

minor fractal
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Don't spoil armed

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ty

distant ice
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kek people can't use spoiler marks anyways i know some stuff

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i'm pretty confident in my scout bonking skills at this point

sturdy dew
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good

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youre gonna need them

sly pendant
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d2 spoiler: ||you have a timer to clear stuff out and there is a room with up to 8 scouts||

vital sierra
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6

minor fractal
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You don't know enough stuff if you think that's your worst worry.

sturdy dew
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even though scout waves will be the least of your worries in E1

thorny current
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Yeah Soy speaks the truth

minor fractal
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||5-7 in my experience, Alpha. Haven't seen 8 yet, but probably possible.||

vital sierra
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you and your team will be the worst enemy

sly pendant
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||the wiki says 5-7 I think||

vital sierra
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||6 scouts in scout room||

distant ice
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i tried several irl friends but none wanna play and there's no community in our country so life sucks

vital sierra
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that's what you mean right armedturret

sturdy dew
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dont trust the wiki

minor fractal
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What country?

sturdy dew
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the guys who edit it have no clue what theyre talking about
/s

distant ice
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lithuania

sly pendant
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||No, it chooses between 5-7 randomly each time||

vital sierra
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nope

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D2

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right?

minor fractal
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Ah

vital sierra
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we're talking about d2?

minor fractal
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Yes

vital sierra
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yes

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then

minor fractal
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It's not a static 6, Alpha

sly pendant
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||the number is NOT the same every time||

minor fractal
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It varies

sly pendant
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I have confirmed that

vital sierra
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i always saw 6

sly pendant
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so, that was just your run

minor fractal
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That's RNG, lmao.

sly pendant
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that is in the range

vital sierra
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kenny stream always saw 6

minor fractal
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Had 5 a few runs, had 7 one run.

vital sierra
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he played for 3 days

minor fractal
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That's just RNG

sly pendant
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rng can be the same sometimes

vital sierra
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not 3 days straight like that

sly pendant
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still plausible

minor fractal
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Small sample sizes easily produce false patterns.

sly pendant
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I confirmed just 5 once and another time confirmed 7

distant ice
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i noticed the rng in this game is pretty weird in the first place

tribal ether
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@sturdy dew B-but Soy, you edit the Wiki

minor fractal
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That's the main reason I don't bother trying to find scout probabilities.

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Better to observe the cases, and simply list them without considering likelihood.

sturdy dew
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'tis the joke zipp

sly pendant
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don't do probabilities, its just possible is all

distant ice
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e.g. C1 in one lobby was like the same zones for terminal and cell 80% of the time

vital sierra
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i have no scout in C1

sly pendant
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its a 50/50

distant ice
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i'm saying maybe it doesn't always reroll in the same lobby

vital sierra
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wait

tribal ether
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@sturdy dew ooooooh

sly pendant
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I think that may happen

vital sierra
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how long did d2 have been release?

ionic nexus
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30th

vital sierra
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ye

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kenny played from the 30th till 3-4th

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and there always 6 scouts

ionic nexus
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chance

sly pendant
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dude, you're not gonna convince us by saying the same thing over and over

ionic nexus
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i've always had 6 until i had 5 one time

minor fractal
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Dude, multiple people have counted different numbers, and I'm extremely meticulous with it as well.

sly pendant
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rng is copied between rounds sometimes

minor fractal
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Especially since I kill them usually, and count my kills.

ionic nexus
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i could also say that in c1 the terminal only spawns 207

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cause it only spawns there for me

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so it must only spawn there right?

vital sierra
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i never saw 7th scout

sly pendant
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I don't see any flaws in your argument

vital sierra
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if you count the entire level then there are 7th

sly pendant
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@vital sierra have you ever been to the moon?

minor fractal
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You never did, but you also didn't know that 18 wasn't a guaranteed scout.

ionic nexus
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18?

sly pendant
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I can gaurntee I've never been to the moon but that doesn't mean it doesn't exist

vital sierra
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it just that i never saw a 7th scouts in that zone so i can't see that true

ionic nexus
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youre a small poll of people

sly pendant
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many others have

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its rng

ionic nexus
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happens that rng can be the same for you everytime

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like with me and 207

vital sierra
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you can reset the game

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and the rng will change

ionic nexus
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i've tried to get 206

minor fractal
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I wonder if the wack RNG is why I never found that scout that allegedly existed in 74.

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I had at least three people insist it existed.

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Never could find it.

sly pendant
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74?

vital sierra
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i got in C1

ionic nexus
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in d2?

vital sierra
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just to practice scout kill

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and everytime i get in

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i saw 0 scout

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that's pissed me off

minor fractal
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Any zone with two digits is an R1 zone.

ionic nexus
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theres a chance a scout can spwan in the first room

sly pendant
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yeah

vital sierra
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yes

sly pendant
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1 always spawns in one room in first zone

vital sierra
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but after the nerf

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i ran to 204 sec door

minor fractal
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That's not true

vital sierra
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and see 0 scout

minor fractal
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201 is 0-2 scouts

ionic nexus
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i saw 0 scouts once

minor fractal
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202 is 1-2

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203 is 1-3

sly pendant
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huh

ionic nexus
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and 3 spawned in 203

vital sierra
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i know that rayalot

minor fractal
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18 was a zone in R1B2, while 74 was a zone in R1D1.

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Talking to armed

vital sierra
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that's why i go for those 2 zone

ionic nexus
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had an unpleasent time trying to help someone with b2

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they were rude and told us not to go kill scouts lmao

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or go in the room

minor fractal
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W8, were you in my game?

ionic nexus
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no i was in the one after you

minor fractal
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Did someone in the group tell them to go fuck themselves?

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Lmfao, he did it again?

vital sierra
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rude

ionic nexus
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i left after i said not to go anywhere unnecessary and just use terminal and he activated the whole zone by shooting

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lol

distant ice
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201 0-2; 202/3 1-2; 204 1(?)-3; 205 1-2; 206/7 1-2

minor fractal
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I assume this is Jiggly?

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He was doing that earlier, I told him to go fuck himself and went ahead killing the scouts anyway.

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He RQ after the first kill.

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Not sure what his deal is.

vital sierra
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well

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if he don't kill the scout

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he gonna have a lot of trouble doing C1

ionic nexus
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yes

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not c1

minor fractal
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A good chunk of R2 is going to be out of his reach, and I'm not even confident he'll get past the B tier at this rate.

ionic nexus
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he wanted to solo the scout room

vital sierra
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literally every zone after 204 is full of scouts

ionic nexus
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literally just use terminal then hit the next zone

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no need to explore in b2

vital sierra
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well

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next to the scout zone

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what zone is it?

ionic nexus
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in c1?

vital sierra
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B2

minor fractal
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265 -> 266 -> 267 -> 268/269/270

ionic nexus
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idk the zones in b2

vital sierra
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there is an zone that's supposed to be a generator in it

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268

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the zone is quite good

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but never use

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because the generator never spawn in there

minor fractal
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Zone is eh, it has ordinary loot tables

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Not worth for the class 5 imo

ionic nexus
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i found that if you sneak the whole way you dont need supplies after the two alarms

vital sierra
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it the same as 269

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but it has 3 scouts

ionic nexus
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you can run artound the catwalk and zip past the blood door

vital sierra
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and 3 generators in it

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but we never have to go there

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it's... weird

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it's not loot zone

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because the loot are kinda like other zone

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1 each

ionic nexus
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secret door opens to a whole new rundown

vital sierra
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3 scouts

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but there are 2 area

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A and B

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seal with a door

minor fractal
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It was probably an oversight

vital sierra
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damn

minor fractal
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Gen is supposed to spawn in 268 or 269

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Only 269 implemented

ionic nexus
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the way they make these levels is auto generator and they pick the best ones

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might have left it in

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or am i wrong?

tribal ether
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Don't think they make the levels with an auto generator

vital sierra
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it has the same scan as the 269

ionic nexus
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thought the level is auto gen and they work on it when they picked it

minor fractal
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They have said they use procedural generation, but it sounds like this just assists their room alyout process.

modern atlas
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They auto generate the base of the map

tribal ether
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What Ray said

ionic nexus
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since every level basically has the same asset

minor fractal
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They likely control a lot of what the generation does.

ionic nexus
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so i was right?

modern atlas
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I think that levels are something around 30% procedurale and 70 hand made

spark wolf
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@minor fractal there can still be 3 in 201

minor fractal
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Ooh, really?

spark wolf
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had 3 2 runs ago

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yeh

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we also got 2 in 207

minor fractal
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Must be fairly rare.

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Figured 2 in 207 was possible but couldn't find it.

ionic nexus
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pretty sure aside from picking layout they add in stuff after that

vital sierra
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i saw only 1 in 206 /207

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because... bloody door

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2 of them scream would be the end of the run

ionic nexus
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oh i had one yesterday with 3 in 201. first room, left hall to 202 and then the room at the end of the hall

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and 202 was empty

spark wolf
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would it in any way be possible to just charge into the bloody door room and smack the scout before it goes off

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or maybe shoot it if possible

ionic nexus
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do you know if there is a set number of scouts per map?

vital sierra
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nope

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Wesley

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they SCREAM before the door open

minor fractal
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R1 had scouts based entirely on individual zones, so it seems unlikely anything in R2 dictates total scouts or scouts between zones.

vital sierra
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with 207

minor fractal
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Isn't that 206?

vital sierra
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there is a door that block between area

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206

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if the scout spawn at the "potato"

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then you don't need to worry about them screaming

spark wolf
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It's not even guaranteed to be there at the door for 206

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if it's in the back of that room

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you'll also be fine

vital sierra
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let make it easy to identify

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there are 2 areas

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A and B

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B is at the back

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so if the scout spawn there

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it won't trigger when you open the bloody door

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it will trigger when the scout spawn at A

spark wolf
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👀

vital sierra
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or you shoot your gun when the scout is nearby

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30 meters

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so if you mines at the door

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you have to make sure the scout is not nearby

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or if the scout spawn at A

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it's scream anyway

ionic nexus
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207 sounds easier

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just open both doors on the bridge and cfoam

vital sierra
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there are 2 areas the shadow could spawn

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so you have 3 doors to defense

ionic nexus
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one way

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from the staris

vital sierra
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if you somehow force them NOT to spawn behind

ionic nexus
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they funnel down

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if you leave the dor open they run to the stairs

vital sierra
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yes

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but if you have 206

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you will have only 1 door to defense

ionic nexus
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if i can get 206 🙂

vital sierra
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and

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if you got 206

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do 204 - 205

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and leave 206 last

ionic nexus
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why?

vital sierra
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1 guy hold c foam launcher/grenade

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1 guy doing the terminal

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OR

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1 guy doing the terminal holding c foam grenade/launcher

distant ice
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C1 206 in a full team should be unbelievably easy

vital sierra
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3 at the extraction

ionic nexus
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thats a big risk tho

vital sierra
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how

distant ice
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with just 1 foam you already got the uplink covered

vital sierra
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you have 1 door

ionic nexus
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and 204 is really easy

vital sierra
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they don't spawn at extraction

ionic nexus
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might aswell leave that to last

distant ice
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in duo i was alone in terminal and my buddy was already at the extraction

vital sierra
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you can solo doing the terminal

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you can finish the code before they even break the door

distant ice
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the mobs didn't even break the single foam before i finished and we got 50% extraction before he saw the first enemy

vital sierra
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^

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basically free win

ionic nexus
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do you foam the entrance to the door too?

distant ice
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i didn't even use 1 foam, my buddy used 1 foam grenade on the door and ran to the extraction before i started the terminal

vital sierra
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they somehow only spawn at the terminal guy

distant ice
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i had 2 more on me but didn't have to use them

vital sierra
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so...

ionic nexus
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speed typer

vital sierra
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storm can just re c-foam

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and stand there and wait for his friend to finish the scan

distant ice
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nah once the uplink is done i ran back

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apparently other waves either spawned closer to him or just ignored me and ran for him

vital sierra
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could be

distant ice
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as for "speed typing"

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while the confirmation is doing its thing, you can press up arrow key and backspace 4 times

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your command will be ready and waiting for the code

ionic nexus
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i know that one

distant ice
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honestly the 3x terminal is easier than a 2x scan

ionic nexus
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i think its more looking for the code in the same 7 looking 3 digit passcodes

distant ice
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i guess? never had that problem myself

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it may scale weirdly with graphic settings

vital sierra
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you back out

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aim down sight near the terminal

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you can see the code and command

ionic nexus
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does ads make it appear faster?

distant ice
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nah that one didn't work for me, terminal letters too tiny

vital sierra
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x07:QUIT

ionic nexus
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takes to long to load and look for the next set

vital sierra
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i would say

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let the host do the terminal

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no delay

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no desync

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no excuse

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you have the world, in your hand

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the host will be best as kiting and lesser down

spark wolf
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There's like a little delay where it doesn't let you type

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If you exit early, that won't be there

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so if you can read the terminal without being on it, it's definitely a good thing to do

vital sierra
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that's the client side

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i never have that happen when i'm the host

spark wolf
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No

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I happens when you solo too

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You can't type immediately after entering the terminal

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it won't register

vital sierra
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it's your keyboard

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😄

spark wolf
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my keyboard that works for everything else

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yes

vital sierra
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either way

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i don't have that problem

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good for me

spark wolf
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maybe you have a slow pc or slow reflexes

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or this is some bug that only affects me for some reason

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but i cannot type as soon as i enter the terminal

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there's a small delay

vital sierra
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it only happen to me when i'm not the host

distant ice
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It's always there and it's constant

spark wolf
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see

distant ice
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But it's a delay that always makes me miss the first fkn letter only

vital sierra
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good for me

spark wolf
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if you've exited the terminal previously and stayed at the terminal

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it doesn't do it

distant ice
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Didn't explore that thing, i just wait a bit before i type now

spark wolf
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makes a good difference for B3/C1 because this doesn't happen that way

miss the first fkn letter only

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xD

dapper belfry
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In D2 ||would it be a good idea if you accidently trigger one of the scouts in that scout room to just run and trigger them all so that way only one wave with the max sleeper limit||

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||so they'll spawn six scouts worth?||

sturdy dew
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||i dont think youll get 6 scouts worth at once but youll get them over a little bit of time||

vital sierra
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ye

sly pendant
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||that most likely will lead to needing to repeat a wave||

spark wolf
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||Try to stealth as many as you can. Once you fuck up, split up. Have 1 person get to terminal and one to defend. Have the other 2 making their way back to reactor and fighting off waves from behind||

night ruin
#

I read that big strikers can be killed with 3 charge hits. Is that true? All 3 to the back or 1 has to be back of head?

kind trail
#

One has to be the head

peak lake
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Big shooters require a 4 man to take down right? And everyone needs to be hitting head or back ?

kind trail
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to my knowlege, you can do it with three, two hitting back and one hitting back of the head

peak lake
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Does it have to be back of head?

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You cant just hit head anywhere ?

night ruin
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Back of head is more damage. According to wiki front head is same as back.

distant ice
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You can duo stealth one without letting it scream but it won't be an instant kill

atomic quarry
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3 hits to the back can kill it.

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I don't know why people say it has to be hit on the head too. It doesn't.

worthy shore
#

is there a way to make some of the game lettering appear slightly bigger?

terse whale
#

heard someone say senties lock on and take their shot sooner on tagged enemies, anyone seen this or no?

placid cobalt
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nope we did testing and it seems it only shoots faster

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not lock on faster

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so the delay between lockinng on and shooting is shorted

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although its inconclusive we never used real tools

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so it very well could make no difference

tight lintel
#

How do you do ||the final surge scan in E1||???

placid cobalt
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final final

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not too difficult

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try to keep the main door up as long as possible

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place mines as the surge scan is travelling

#

and c-foam the door

#

maybe drop a sentry on the other side for good measure

#

should buy you a little time to get the first cycle done before having to go no russian

#

afterwards clean up enemies as best you can and open the door to get out

#

not chronologically

#

do both at the same time

tight lintel
#

We got there twice and door was broken both times

#

we used two sentries at the door with a c foam nade and some mines, but got overrun right after the second scan

placid cobalt
#

well i mean you might've taken a bit too long to get there

#

once you get into the hallway before it you should rush up to prevent that from happening

tight lintel
#

we went as fast as possible it was a ton of enemies when we got there who broke the door

placid cobalt
#

from infront?

tight lintel
#

In front of the door

rare jay
#

You can't type immediately after entering the terminal
@spark wolf can confirm, i have this issue too

placid cobalt
#

rip

tight lintel
#

it was so many we had to fall back a bit

rare jay
#

always drops a letter or two

tight lintel
#

big ones

placid cobalt
#

i never really had anything come from that room other than a few sleprs

#

our run the door was intact

#

ahh well maybe a sentry kill box setup would've helped

tight lintel
#

checked video again, when we got to the room they were banging on the door :/

minor fractal
#

@kind trail Three to the back is enough on titan strikers, but titan shooters require 1 to the back of the head to 3 man.

@night ruin The face is the same as the back on titan shooters, but is less damage on titan strikers. If you can go for the back instead of the face on titans, do it.

kind trail
#

ok so I was right

#

epic

minor fractal
#

@arctic umbra Sentry shoots shadows if you have them marked by biotracker.

craggy pier
#

I’ve heard of kiting but don’t know what it is. Is it too complex to explain over discord chat?

tribal ether
#

Basically running the enemy around

craggy pier
#

ah

distant ice
#

it's actually a bit unclear to me, too

  1. When you got a small-medium pack of enemies and just decide to hammer them while running in circles (typically around one-two rooms)
  2. When you're running around a huge area to increase distance between yourself and enemies - buying time for scans
    Do y'all refer to these both as kiting
lilac fulcrum
#

If you're trying to manipulate the pathing of enemies intentionally then I consider it kiting. Kiting usually is for a bit more prolonged of a time period, imo, like you are putting effort into deciding what you want the enemies to do.

distant ice
#

well in both cases i want them to miss me, but in the first case it's while i bonk them GWcorbinTopKek

#

first case is not so much manipulating pathing as manipulating them into missing you? idk

lilac fulcrum
#
  1. This is a bit closer to kiting as you are deliberately forcing them to do something while you get them in a specific way so you can bonk them.
  2. If you're just running to buy time / figure out what to do then you're not really kiting them (what a lot of players do when overran and trying to save the run), i mean you are but in the accidental sense as they are following you but you don't really have a plan for them. Now if you were thinking "ok so I need to get my team up, let me run over here to bring them as far away as possible, then run through this turret to take some out, then quickly dash to my teammate and get him up/complete this scan" then you are planning and deliberately kiting them. but if you're running panicked, not really lol
distant ice
#

tl;dr you consider both cases kiting

kind trail
#

kiting is just running around in circles so you don't die

lilac fulcrum
#

2 depends on whether you are intentionally manipulating the enemies or just running scared and getting lucky

distant ice
#

to me the 2nd case is definitely kiting, the first i wouldn't say kiting since you're not really trying to gain distance or delay

#

it's a form of combat

floral cedar
#

heyo everyone, just bought this game last night running duos with a friend and we're really enjoying it, but we keep getting destroyed at the second alarm door on A1. The stealthing we've got down pretty well, but even with 100% hp and maxed ammo for both of us, we still get absolutely destroyed. Any tips, or weapon / utility combos that we should try out?

distant ice
#

don't be a rock

lilac fulcrum
#

The game is balanced to 4 people so running with less will be more difficult

floral cedar
#

Or is it just a matter of having more people to clear the security panels

lilac fulcrum
#

Especially for newer players

distant ice
#

as two people you'll have to kite GWcorbinTopKek

#

really tho for 106 you could probably hold with decent setup

floral cedar
#

Lol we both came from over 10 years of CoD zombies, and deep rock galactic, so we've got a good sense of how to kite

distant ice
#

doors closed, the entrance from single foamed, tools setup for the open door (the one you can't close)

floral cedar
#

we just can't seem to understand the circumstances that the melee units will use their extendo heads, and we keep getting blind-sided by the ranged energy ball attacks

#

gotcha, so its safe to assume that the enemies will spawn and pathfind the path of least resistance?

distant ice
#

95% of them

#

for shooters learn to crouch, best anti-shooter tactic while scanning really

floral cedar
#

and for kiting, how big is the kiting circle supposed to be? we've been trying to kite around that room, but eventually just get overwhelmed by the sheer amount of enemies

distant ice
#

strikers do the thing mostly once they're in range, unless they were busy dodging, targetting your buddy or something, then they can decide to just go through you sometimes

floral cedar
#

not being to reload and run at the same time has really been a huge problem, since it seems like bhopping to keep momentum isn't a thing

#

wait, crouching dodges the shooter's bullets?

distant ice
#

ye

kind trail
#

you can also sidestep them if you get lucky

floral cedar
#

Ohhh shit sounds super useful

distant ice
#

sidestep yes but it gets you out of the scan circle

#

crouch doesn't

floral cedar
#

yeah we've been mostly side-stepping, but we found that side stepping too much gives the melee dudes too much time to catch up

distant ice
#

also note, it's not just staying crouched that dodges

#

it's crouching under the projectile

floral cedar
#

got it

distant ice
#

if you crouch while sprinting you'll end up sliding

#

same speed as sprint, can aim and shoot while doing it, so extra nice

#

and dodges shooters too

floral cedar
#

we noticed that theres like a side-stepping sort of mechanic too when sprinting to any direction aside from forwards, is that useful?

#

also noted!

distant ice
#

honestly i mostly use it when meleeing big guys

#

get close, bait their melee attack, bonk

#

not much anywhere else

#

the strikers' range is 5-7m ish but their tongue extends much further forwards

#

the naruto runners are also a bit faster than you

#

so running straight will get you hit

#

you need to run around corners n jump over stuff

floral cedar
#

hm, so what should target priority look like? shooters > runners > ..?

distant ice
#

if you plan on running around, you kill the big guys and shooters

#

when you're holding, still kill the big guys

#

but then you just crouch under the shooters and shoot strikers instead

#

i often don't even aim to kill them, just stagger them out of their attack and they'll decide they need to dodge you for a bit

floral cedar
#

a shot or two will stagger em?

distant ice
#

depends on guns

#

you'll have to get a feel for it

floral cedar
#

well the problem for us right now is just being able to deal with the sheer amount of enemies I feel like, since they spawn infinitely in waves until the security scan is done I assume?

distant ice
#

basically, once you kill too many, a full new wave spawns

#

i don't know the specifics, but let's assume this scenario

#

you got 12-ish at the first wave, killed 3

#

game notices there's too few alive and starts a timer to spawn a new wave

#

each kill after that takes some time from the timer, too

#

once it runs out you get a full new wave, not just enough to fill the slots of those who died

#

these are all my observations though, i may be off the mark

floral cedar
#

So essentially killing say, 75% of each wave, in the long term, will amount to a total number of enemies MORE than what a single wave can produce?

distant ice
#

pretty much

floral cedar
#

got it

#

any idea about how well each gun performs?

distant ice
#

as duo you won't run out of ammo on most maps

floral cedar
#

we spent a few runs just guns blazing to test out the ttk and what not, and still weren't really sure what performs well or underperforms

distant ice
#

personally i absolutely love the semi shotty

floral cedar
#

Woah, hell of a spread sheet

distant ice
#

for primary it's either pistol or SMG in most cases

#

ye they did a good job

#

sadly not updated for one particular enemy

floral cedar
#

pistol is strong?

distant ice
#

just depends on the player

floral cedar
#

and in other games we're used to animation canceling, but didn't figure out how to here

#

seems like a huge benefit

distant ice
#

you can cancel reloads

floral cedar
#

and since run canceling doesn't seem to a be thing, how do you go about it?

distant ice
#

run canceling?

floral cedar
#

animation canceling the reload with run

distant ice
#

ah

floral cedar
#

in CoD we knew about double tapping the switch weapon button

distant ice
#

hit c, prolly fastest way

floral cedar
#

DRG is hit the right click

#

isn't the time gained from animation canceling into the melee wasted by having to switch back to the original gun?

distant ice
#

oh you want to do it while you hold

floral cedar
#

But also thank you for answering so many of my questions, we both REALLY appreciate it 🙂

distant ice
#

no real good way to go about it afaik

floral cedar
#

gotcha!

distant ice
#

i just switch between both guns constantly

floral cedar
#

Ohh shit the answer was so simple.... just switch and use the other gun..

distant ice
#

honestly as far as weapons go, all of them are usable i guess

#

but the assault rifle could really use a buff

#

for others i'm just waiting to see if penetration will become a thing cuz that would drastically change things

floral cedar
#

Yeah we also found the assault rifle to be kind of doo doo

#

thought the sniper would already have that due to the nature of what it is, but it really seems too specialized right now for either of us in a duo to be running

distant ice
#

ye we never take the sniper either

#

actually we never take anything other than semi shotty but that's just us

#

i'd use the revolver if it weren't for big guys

tacit roost
#

R2C1 the ||shadows, do they have a set amount that spawns?||

tight lintel
#

||They keep spawning until you finish the scans||

tacit roost
#

||after one computer scan, no more will spawn, just clear them and move onto the next one||

tight lintel
#

computer scan?

tacit roost
#

yep

#

the uplinks

tight lintel
#

||The terminal event and the scans work the same way enemies keep spawning until you finish. When you have to extract they spawn indefinetly||

tacit roost
#

im holding you to that right now

tight lintel
#

||Just make sure you are quick with scans and bio track them. It not that many that spawn. You can use doors to your advantage, sentries shoot them when they are marked. Mines always work against them.||

outer nova
#

the roadmap says it was last updated march 23rd when will it be updated?

kind trail
#

soon™️

tacit roost
#

it worked but our teammate tried something silly and we all died

opaque obsidian
#

not sureif this is the correct place to post, but really been looking at this game on steam, and say link to this discord, i generally dont have people to play with only apart from people i meet in the games, but i see theres n matchmaking on this game, my question is, do you guys find it generally easy using this discord to get into a game?

lilac fulcrum
#

A lot of people have great success with finding groups in the LFG channels. People are grouping up all the time and having pleasant experiences

cerulean nymph
#

i have no friends who play this. done all my mm through this discord without any problems

opaque obsidian
#

lovely thank you.. ill donwload now 😄

cerulean nymph
#

i also have no friends ... not sure if you can help with that

opaque obsidian
#

haha.. i mean youve been matchmaking so you should have some by now?!

cerulean nymph
#

i meant outside of the matrix

opaque obsidian
#

theres an outside of the matrix?

night jay
#

Would killing a normal sleeper with a sniper from a distance aggro the room? Not actually gonna use it but just wondering

weary veldt
#

i mean it is still a loud gu

night jay
#

I mean if killing it like sniping a scout from far

full sundial
#

If the sleeper isn't within 3 meters of another sleeper, then it won't

#

as long as nothing is close enough to hear the gunshot

night jay
#

Oh I see, thanks!

feral whale
#

hello guys how can we kill the Big stiker at once? do we need to aim any specific spot?

flint monolith
#

generally

#

4 charged swings to the back

feral whale
#

so not front?

flint monolith
#

and must be timed correctly otherwise you can stagger him and make people miss

#

or you can all get struck by an AOE reaction which chunks 40% of your HP

#

nope

feral whale
#

oh i see

flint monolith
#

most weakpoints of enemies are the head and the back

feral whale
#

only from back and 4 people needed

flint monolith
#

you can get away with someone hitting it in the front

#

but that's the cleanest guarantee of taking them down with little risk

feral whale
#

oh i see thank you so much. We 3 hit from back and one hit in front and the big guy didnt die

#

so we just curious

flint monolith
#

ye

feral whale
#

so 4 people and from back - answer

#

thank you so much!!

placid cobalt
#

no

#

no some one had to miss a shot

#

3 from the back should always result in an instant death

#

1 of the three from behind missed a melee and thats what resulted in the giant living

night ruin
#

When doing alarm doors, is there a way to know where enemies spawn from for the room? I want to say its never the closest door to the alarm, but that's just anecdotal

young pagoda
#

It's the path of least resistance. take A1 for example, the alarm door that leads to 106 has enemies come from the door right ahead and the security door to the side. now the security door is open, but the door in front can be closed. now the monsters will go through the security door if the other door is closed, since their is nothing to stop them.

lusty bramble
#

Do weapons like the sniper rifle have bullet penetration?

#

That's unfortunate

full sundial
#

@young pagoda it is the path of least resistance from their spawn point, which they are most likely to spawn in Z103, but they still can spawn at the extract/drop area, so they can come from both sides

#

But since they all funnel through to one closed door if you close all the doors in Z102, you can put one sentry guarding that to shoot them as they try to break the door, and c foam the door

#

then only worry about the security door till they break through the sentry guarded door

radiant oxide
#

so is there no reward for beating a level, like weapon attachments or new guns or anything like that?

marble wagon
#

Aside from unlocking deeper levels, no, not yet. It's on the roadmap though.

kind trail
#

^ yup, it’s all planned :)

whole dove
#

I’ve always skipped it but I’m curious, is zone 268 on B2 just a loot room?

#

The alarm door opposite the way to the escape in the big hub room

thorny current
#

Yes that one alarm door is a loot room

#

oh B2

#

nvm

#

sry, no I think a gen should spawn there, but never does

#

Also it is the same amount of scans like the other alarm door. There are also gens spawning in that zone, but never the one you have to power up

whole dove
#

Gotcha glad to know I've been right in skipping it then

unreal ledge
#

Is there a way to ping the generator battery on R2C1

hard wasp
#

Is there a way to ping the generator battery on R2C1
@unreal ledge list cell then query cell_### to find out which zone it's in. you can ping cell_### inside that zone only

unreal ledge
#

Thanks @hard wasp

hard wasp
#

np

full kettle
#

anyone got a full clear map of d1?

#

trying to get some pictures for reference

vital sierra
#

hmm?

lean oasis
#

I have a question. Me and another friend are trying to finish the first level and we are struggling against sleepers that are next to each other. Not 2, but like 3 or 4. Do you have any tips on how to deal with these kind of situations?

spark wolf
#

take 2 each

#

It only takes half charge on the head

#

And no charge in the back of the head

#

use that knowledge to kill them faster

distant ice
#

you can tell which ones will wake from killing their friend by the distance between them

#

often you can just kill 2/3 or 3/4

twilit cloak
#

welp, we are trying to do that

#

my friend didnt explain correctly - we are talking like 7 sleepers.

#

i am new to the game so i have no idea what to do

lilac fulcrum
#

are you playing as a group of 2? or do you have a full squad of 4

lean oasis
#

Only 2

distant ice
#

you can probably do this

lean oasis
#

I didn't know you can cancel charges with right click

distant ice
#

not the point of the video but ye that's something i do often

lilac fulcrum
#

being a squad of 2 will be harder, game is balanced to 4 people. especially being newer to the game will take more time and be harder to deal with those type of situations

distant ice
#

honestly stealth is fine for 2 people up to D1 so far

sturdy dew
#

heheheh

distant ice
#

if i just got shorter scans or fewer sleepers in waves the whole rundown would be fine as duo

lilac fulcrum
#

not saying they can't as 2 people, just that it's harder, especially when one person is new. that's a steep learning curve. imo start as 4 man and learn the game first, then go to more challenging aspects

sturdy dew
#

starting as 4 is better because even if you dont understand the mechanics completely, you can just brute force some parts

distant ice
#

best thing to do is jump in solo with a goal to learn as much as possible i'd say

#

if you clear without learning that's not a good thing

twilit cloak
#

thing is i dont have friends so i cant play with 4

distant ice
#

Wow discord just committed suicide for me

sturdy dew
#

yeah im not saying that playing with 4 means you dont learn anything, but for certain parts you dont need to spend ages on some parts

#

mainly alarm doors

distant ice
#

lfg section exists

lean oasis
#

Well, thank you guys

distant ice
#

what country u guys from

twilit cloak
#

bulgaria

lean oasis
#

We are from Bulgaria

twilit cloak
#

thanks for the info, was helpful

distant ice
#

ah, i don't think i saw that in highlighted communities unfortunately

#

you can always find english people

twilit cloak
#

yea, we can

whole dove
#

we were ever told why the no ammo light/sound was removed for sentries?

#

forgot it was a thing til i watched some r1d1 gameplay last night

lilac fulcrum
#

it's a bug

minor fractal
#

D2: ||Is there a penalty to guessing?||

#

Because that might be the solo strat

distant ice
#

i hear you get a lot less time if you get it wrong

whole dove
#

guessing's never gonna be meta

#

even if it does it'll get patched out as a method

distant ice
#

what zones do you go to in d1?

distant ice
#

Okay so usually i like to learn the maps myself but d1 looks like it'll take forever as duo so I'm gonna ask for the strat

#

605 606 609 is fine, then we decided to go 7, 8, 10, 12 and started with 12

#

We died to a bug but that's besides the point, the zone was pretty fkn horrible but doable

#

How about the rest of them, and is there a specific order we should follow

tall glen
#

does the difficulty of the game scale with player numbers? We are three people in the party.

marble wagon
#

No. The game is balanced for 4 players, that does not change if you run with less.

distant ice
#

I just checked what happens when you get all cells in the cluster and man

#

The devs just have to be assholes don't they

foggy crypt
#

So what makes this game difficult?

#

I don’t have the game if you couldn’t tell

tall glen
#

thx guys.

thorny current
#

@foggy crypt Hard to point out a specific. There are alot of things:

  1. The first thing would prolly be the scarcity of ressources you have. Making sure you use them as efficiently as possible makes the player a good one and the experience easier, but as long that is not understood you are bound to run low.

  2. The enemies there are some, but are easy to understand if Im honest. Sure each enemy has its own way of handling, but that is something to learn along the way. Meeting them the first times though makes them horrifying. Esp the Scout is for average players and even above still a possible threat and it has destroyed many runs. Although the above average players can handle mistakes with the Scout better of course and the other enemies. New ones will be implemented almost every Rundown I guess. So you will always have to learn new things aswell.

  3. The numbers of enemies can easily feel overwhelming at the start. They just come and swarm you like a pov zerg rush during the action sequences.

  4. No tutorial. If you dont snoop around tips and tricks or asking others you must learn everything without a helping hand. Nothing will be explained to you.

  5. and others like maps and mechanics. So there are alot of points, which accumulate to a hard experience.

Many say it has a hard learning curve and I agree, but you can master this game. So putting in effort can increse your skills alot and you become a benefit to your team. Something like that,

foggy crypt
#

Is there a practice mode or something? @thorny current

thorny current
#

Nope. But you can practice solo in the maps. I did that in the beginning. You become better in stealth killing and holding your own

foggy crypt
#

I’m scared of playing by myself ahhhh

#

I’m guessing it’s impossible to beat most levels solo?

lilac fulcrum
#

it's really, really difficult but possible

thorny current
#

Not rly all of them have been soloed as of now

#

but what D0c said. It is hard

#

I recommend playing with a team through the Rundown first to gain experience

radiant oxide
#

is there any point to the logs at this time?

#

R2A1 and R2B1 both had the exact same one

thorny current
#

I can give a yes to that, but would spoiler you for the later maps. Also every map has the same one only specific terminals you find different logs, which contain lore pieces. But only a few maps contain such a terminal

cursive remnant
#

What’s the best way if you’re solo to take out multiple sleepers that are right next to each other? What about goliaths?

foggy crypt
#

Does anyone know if there’s like a wiki where you can read up on the monsters and what they do?

dapper belfry
#

Google gtfo wiki it should be the first link available

lilac fulcrum
#

?t wiki

eager jacinthBOT
lilac fulcrum
#

@foggy crypt

foggy crypt
#

Oh nice! Thanks

radiant oxide
#

I can give a yes to that, but would spoiler you for the later maps. Also every map has the same one only specific terminals you find different logs, which contain lore pieces. But only a few maps contain such a terminal
@thorny current so basically try to find all terminals and type 'logs" in

glad zodiac
#

someone needs a noob_

#

this mat chmaking is ridicolous

peak lake
#

Can you kill a scout with a full hammer charge hitting the front of the head? Or does it need to be the back?

#

I ask because I feel like I just failed an attempted scout kill and thought I had a full charge but hit the front of the head

minor fractal
#

Front works. You most likely aimed too close to the base of the head, or you hit a shoulder.

#

If you're too far away your hammer will also not connect, it will hit at some point in its physical arc and probably striker the chest.

next palm
#

hey guys, my brother and I are running through the game with just the two of us and just beat the first level, we were wondering which of the next four is the easiest to do?

craggy pier
#

is anyone else experiencing delays during multiplayer games?

ionic nexus
#

@next palm B2 is definitely the easiest mission in this rundown

#

just ignore every enemy you can

summer hornet
#

did any of the updates add more ammo to the maps?

minor fractal
#

Not from what I'm aware, why?

summer hornet
#

my friends were curious if the updates did anything for that

minor fractal
#

Why, do they think there's not enough?>

#

And what maps anyway?

dull tinsel
#

ammo's scarce in the game by design

#

make your shots count

oblique plover
#

What is kiting and is it looked down upon cuz from what I’ve heard it’s kinda looked down upon

vital sierra
#

kiting are just lure the enemy away from a certain area

#

when they are away from that area you can come back there to do the scan/revive

oblique plover
#

Ty

vital sierra
#

this work pretty well with host

#

because there is no latency to the host then other player

verbal vector
#

how do I cope with my friends quitting when we reached C tier

mortal cargo
#

Can anyone send me the raw sound file for the biotracker lock on sound effect? I want to make it into a text notification

sleek meadow
#

so what is a good way to deal with a truly massive horde

#

specifically the one in B1

#

we set up our turrets and our foam and stuff on i believe it was the zone 20 security door?

#

we opened it up and there were just so many

#

we weren't prepared for something of that scale behind the door

fluid osprey
#

Good positioning to avoid getting hit and having the most angles of attack on the sleepers your facing, create an escape plan. If things go South, you need to have a backup plan to save you the trouble of having lower health later down in other missions. Make sure to shoot, move back, and shoot. Dont stand still else your just going to take more damage from sleepers. Make use of your dash ability to avoid shooter projectiles or use the crouch button. Another way of clearing sleepers is to be equipped for horde situations.

Weapons that are good for clearing hordes are:
Primaries: SMG, Assault Rifle, Burst Rifle, Machinepistol
Specials: Machinegun, Shotgun, Combat Shotgun

#

Theres also the Mine Deployer that are able to kill most enemies inside a horde with 2 mines. This requires good mine placement. Take caution when using the mine deployer because being in the radius of effect on the mine is instant death when it explodes.

#

When setting up mines, you want 2 mines going across in a line, 1 low enough to hit sleepers that are crawling while the other is higher to finish off the sleepers standing up and running and heavily damages the Big Striker

minor fractal
#

Note that mines are shaped charges, they do damage in a cylinder across the beam, not in a sphere on the mine.

#

A lot of combat is up to individual skill. With four people, that shouldn't be a particularly hard group to fight if you have a good line where you can see them approach you.

oblique plover
#

is there a limit with how many mines can be deplyed like if i deploy all 100% of it and refil can i continue?

wise geode
#

no limit

#

you can put much as you want

distant ice
#

well that got yeeted

foggy crypt
#

Ok so I know you’re not supposed to move when they’re glowing but does it count if you look around while they’re glowing?

vital sierra
#

nope

#

standing up / crouching dowwn count

worthy pollen
#

nop and hitting the floor accidentaly with your melee also counts

vital sierra
#

not only wake 1 up

#

you could wake multiple up in radius of 8 meter or so

distant ice
#

kek no

#

definitely sub 5

#

didn't check how much exactly

vital sierra
#

you can check in B2

#

that's the ultimate range test

#

it's 5meter

#

exact 5 meters

dreamy pecan
#

anyone know if the horde stops spawning after you finish the final uplink for r2c1?

sturdy dew
#

it does not

dreamy pecan
#

aye

#

one more thing, is it true that they cannot spawn in the same room your in?

sturdy dew
#

i think so for most levels but they might be able to

thorny current
#

If you rly spread out your team in different rooms then it is possible that enemies can spawn in the same room

dreamy pecan
#

doing the final uplink for c1 and i was wondering if i could stay in the room behind to prevent them from spawning while the other does uplink

thorny current
#

You cant prevent enmies from spawning. They will spawn even on top of you

#

Only with the spawn cap it is possible to stop them from spawning

dreamy pecan
#

damn lol, thanks!

minor fractal
#

You can stand in a spawn point to stop them from spawning there, though.

#

For example, if you do the uplink in 207B, you can have someone in 207C to make sure they only spawn in 207A.

craggy pier
#

eeuuuh just a question like that i have a i3-2100 3.10ghz 8gb ram and a geforce gt 710 1 vram

#

can i play the game

peak lake
#

I have been practicing scout kills on R2C1. I notice sometimes the scout gets stuck in this endless loop and in some situations he keeps putting tentacles out immediately after retracting them. I am not certain what causes this.

craggy pier
#

if you keep your light on the scout while it's feelers are out it will immediately put them out again from my experience

peak lake
#

Thanks I will give that a try and test it

minor fractal
#

Has the warehouse environment been named at all?

#

They have names for "the refinery" and "the dig site," but I haven't seen a name for their main environment. Is it just "the complex"?

broken dune
#

Is there no public lobbies?

#

are there*

distant ice
#

there are no dedicated servers

broken dune
#

How do I get a group for A1 then rofl

distant ice
#

?t lfg

eager jacinthBOT
broken dune
#

Yeah, no takers

#

Ah well

distant ice
#

i don't see you even making a lobby anywhere

#

and not from NA so i wouldn't know when the active time there is

peak lake
#

@broken dune Matchmaking will hopefully be in next patch, for rundown 3 coming which will probably come sometimes in June

lilac fulcrum
#

There's no confirmation on that, so please do be careful with spreading that information, just to make sure everyone has proper expectations.

distant ice
#

would sure be nice if that was finished already so devs could focus on other things

kind trail
#

i would like to hope that we'll at least get mm features like kick/ban and maybe voice chat next rundown

#

I don't really mind about no matchmaking, but I would like kick/ban features

#

especially when you go afk for an hour in e1

spark wolf
#

can't wait to get kicked on join for not using mic

distant ice
#

you could always get some people you play with constantly

latent flare
#

so i am hosting for the first time but i dont seem able to post lfg stuff like the others are?

distant ice
#

wdym

ionic nexus
#

what you trying to do?

latent flare
#

trying to throw a invite in lfg north america

ionic nexus
#

can you not type in there?

latent flare
#

sorry im pretty new

distant ice
#

an invite of what exactly

latent flare
#

no i can i just cant get it to show up like how the others do

distant ice
#

you don't know how to invite to voice chat or the lobby?

latent flare
#

voice chat

distant ice
#

find a voice channel, right click, press invite

#

copy the link

latent flare
#

thanks a bunch and sorry

distant ice
#

np

keen junco
#

Anyone have a map of D2?

distant ice
#

I think there was a steam guide with a map of it

lyric lintel
#

Hey Just curious, was there like a tutorial for the game that i miss? or did it just throw you right in?

placid cobalt
#

A1 = tutorial

lyric lintel
#

because I think i skipped by accident or cant find it. Completely new to the game and have no idea what im doing haha

#

Okay Thanks!

#

Just clarifying r2A1 is the tutorial?

placid cobalt
#

yeah the game really doesnt give you a tutorial of sorts

#

so A1 works as one for four people

lyric lintel
#

So a squad is recommended and its one of those learn as you go and figure it out type of feelings?

placid cobalt
#

yup pretty much

lyric lintel
#

Ok cool Thanks for the help

#

gonna yolo this i suppose haha

worn basin
#

hey guys im a noob with discord how exactly do i find people to play with

vital sierra
#

?t lfg

eager jacinthBOT
vital sierra
#

take a look of these channels

trim jungle
#

So if I were to want to play with others in here, would I join a random empty channel and get people into it? Or would there be like a command or something? Im not really sure how the VC stuff works. Also, how would I invite people to that channel?

vital sierra
#

you could join an empty channel and post in those channels what your level and how many people you need and the voice chat you have joined

#

when the room is full you can give them Lobby id to them so they can join

trim jungle
#

Okay, thank you!

full sundial
#

Also, you can get a direct link to the voice channel you're in by right clicking the channel you're in, and going to invite 🙂

unborn basalt
#

where do I write the lobby id when joining a lobby?

thorny current
#

You mean when you want to join a lobby? Then you simply have to copy the number the host is sending you (ctrl+C) and then going to the rundown site of your game (where you can selct the maps). There should be then a red box on the right. When you want others to join your lobby you have to copy past your lobby id in the lfg groups or dm it to the people you want to play with.

unborn basalt
#

Yeah I want to join a lobby. I don't seem to have that red box

thorny current
#

Have you copied the ID? D0c the admin has an example how that box looks like in #how-to-matchmake. Other than that maybe the lobby was already full or was closed.

unborn basalt
#

I have no where to paste the ID that#s my problem atm. But I'll check that out

thorny current
#

You only have to copy it. You dont have to paste it when joining others

unborn basalt
#

Ooooh I might know what you mean now

#

thanks mate

thorny current
#

always 🙂

distant ice
#

hey yo so ytd i went with my friend duo for mine testing and the stupid thing is, i couldn't find proof that sleepers can't block damage for other sleepers (or something to that effect), if someone could test themselves that'd be real nice

#

specifically what we did: C1, go to 202, clear out 1st and 2nd (small) rooms, one dude places a mine on the small door to the 3rd room, other dude goes in and kills the scout, alerts and gathers up the room, then dies in a position that is convenient for seeing the door and who got caught in the explosion

#

it's inferred but maybe i should mention, the mine guy stays behind the door so sleepers flock to him after the 1st guy dies

#

only thing that sucks is that sleepers sometimes decide to knock on the door despite another guy right in front of them

prime sierra
#

Any recommended reading out there on strategy? Looking for mostly general info. A description of strengths and weakness of different tools, combinations, and what possible legit tricks (not glitches) that may easily be missed? What guns people tend to use and why? If/when it is better not to kill stuff (like will they add when doing a security door later)? How limb damage effects enemies? Witch commands for the computers are most useful / used a lot compared to others (mostly to lessen time spent on it other than pinging keycards and cut through the data to the useful info)? Thanks.

distant ice
#

i don't think people bothered making one because it's early access and everything is subject to change

#

and especially the legit tricks (and tips) part would be huge

craggy pier
#

Are there gonna be new creatures every rundown like new ones?

distant ice
#

If/when it is better not to kill stuff (like will they add when doing a security door later)? How limb damage effects enemies? Witch commands for the computers are most useful / used a lot compared to others (mostly to lessen time spent on it other than pinging keycards and cut through the data to the useful info)?
For some of these shorter questions:
You want everything dead for safety. Sleepers do not affect the size of the wave that spawns and they can be triggered by wave enemies spawning and screaming. Though they don't always scream, so there were cases when people left some rooms alone (in R1, not sure if it's the same now).
Destroying limbs does not do any extra damage to enemies, but the head is a weak spot of almost all types of enemies in addition to the back.
List/query/ping. for the "shortening time" thing, say you are in C1 and want to check whether the cell spawned in 202/203. Instead of using list cell and then query that specific cell, you could list cell 202 (e_202 for safety maniacs) to check if the cell is in 202 (else it will be in 203). List also parses faster than query.

#

@craggy pier in the long run i doubt it, but for now probably yes

elfin sparrow
#

Is there a good way to handle all the big guys in B2?

#

melee-ing them as a group feels inconsistent but I might just suck

distant ice
#

It's consistent, but you do know you could just not kill them

#

There's no alarm that would trigger them

elfin sparrow
#

They won't come after us when we go through the scans later?

distant ice
#

Nope

elfin sparrow
#

This is very good to know - thank you!

minor fractal
#

What would be the best way to stealth kill a scout? From what I can tell, sprinting to force feeler extension is the only truly reliable method, and everything else comes with risks. The only other competitive method might be crouched kills, since the scout can't hear you and extend feelers when you don't expect it.

zealous sage
#

crouched kill, but you have to be VERY cautious. one mistake and all the horde goes for you.

minor fractal
#

The slow walk is probably the only walk cycle it's good on, is a problem.

craggy pier
#

I was thinking of a sleeper that roams around the entire map jumping on walls and stuff if you have like above 50% infection it can smell you and go after you (this is stupid idk just thought it be cool)

#

Unless there’s already something like that

zealous sage
#

yesterday i've won b2 with some partners. in the room with 4 scouts, we touched one accidentally, we killed the horde coming to us, and killed other one. after that and passing through the remaining 2;when we put the last cell on the generator, we needed to go back, but those were keeping us from passing. i tried to kill one, it screamed and i had the bad luck that the other one was... exactly at their side. conclusion: double scream and a huge chaos with two hordes. still we won XDDDD

vast pasture
#

okay I posted this in the wrong channel but I'll type it here: What's the best way to defend sec scans now that sentries have been nerfed? is it still the reverse positioning?

zealous sage
#

still the same. it depends on your composition and experience

vast pasture
#

that doesn't really help, can you be more specific? like what is the best utilities to take? what's changed? I know experience matters with guns, but why else would it matter with the utilities?

minor fractal
#

1.5x is still very effective. The main difference now is that, if you have two sentries defending the same point, it's probably more effective to have them form a kill zone (one staggers facing forward, other kills facing backwards) rather than have them both facing backwards in a staggered line.

vast pasture
#

alright

#

What about if you have an opened door?

#

like if 2 security doors are in the same room, what is the best way to open the second door, now that the first security door cannot be reclosed? killzone? or choke?

minor fractal
#

What alarm do you have in mind, 106?

vast pasture
#

yeah

#

that one for example

minor fractal
#

Place a sentry behind the door to 103B or 103D and rely on mines for the doors you can't cover. Otherwise, you can do one sentry in 102 and one in 103 facing one another to catch enemies trying to pass through the door.

vast pasture
#

Okay, what if you were to place a sentry behind 103B and then the horde comes from 103D?

#

(I assume by "behind" you mean on the other side of the door from where the scans are)

minor fractal
#

It's w/e, mines will do some stuff but it's up to RNG.

vast pasture
#

shit

minor fractal
#

Positions at the security will be less effective, but more resilient to bad luck.

#

Strats on A1 don't really need to be optimized, though.

#

One of the main issues with defending the sec door is that there is a risk of getting shot at while doing scans.

vast pasture
#

isn't there always?

minor fractal
#

Which is why relying on mines and just guns can be a better option.

#

Usually, you want sentries to be in positions where they get extra back damage but can't see you.

#

So they shoot enemies that approach in some area between their spawn points and you.

zealous sage
#

how good is DMR to use?

#

never tried it honestly

vast pasture
#

yeah usually I've done it liek that

#

also DMR is like a mini sniper

minor fractal
#

It's fun to use, and has a lot of support potential since you can almost kill strikers. It's not particularly viable for kill potential solo, though.

vast pasture
#

it's pretty good but the ammo cap is really what rails you

zealous sage
#

oh

#

mmm

#

for now i still use smg/assault rifle and combat shotgun

minor fractal
#

Where are you putting sentries over there, anyhow?

zealous sage
#

i dont know how to use machinegun correctly, its almost like a chain gun.

minor fractal
#

And how many do you have?

vast pasture
#

3

#

and sentries have been a little bit of a mixed bag, sometimes they just don't really hit hard and sometimes they do

minor fractal
#

MG favors burst-fire for individual kills, and is fairly effective against titans due to its high ammo efficiency.

vast pasture
#

MG?

#

oh nvm

#

lel

#

alright so sg isn't as broke as it once was

zealous sage
#

does it have an alternate firing type?

vast pasture
#

@zealous sage you need to shoot in short controlled bursts or you will paint the room with bullet holes

#

and no

minor fractal
#

No.

vast pasture
#

it doesn't

zealous sage
#

oh ok

#

ty

minor fractal
#

I would have 1 sentry in 102B watching the single door they'll favor, and then have the other two in 103. Place them for back damage shooting at enemies approaching the sec door from 103B and 103D. This should catch 103C spawns fairly well, and minimize risk of team damage.

zealous sage
#

the design its pretty cool to be honest.

#

well almost all the guns have a good design

vast pasture
#

@minor fractal so 3 sentries and no C foam Launcher?

craggy pier
#

Is this stupid?) I’ve been thinking about instead of infinity battery for flashlights you have to find batteries and you can use the flashlight for so long (when it’s on)

thorny current
#

Games do use that like horror games, but I dont think it would benefit a fps like GTFO. Would just create an annoying feature I believe.

minor fractal
#

@vast pasture I'm late, but you can run it that way. You can also run mine/c-foam/shotgun/shotgun.

#

You won't be able to fully cover 103, but you'll get a lot of time out of it.

fallow wing
#

I've ordered a GTFO shirt, how can I track it down, I can't find the online store anymore!?

fallow wing
#

Yeah, Hat, shirt...

marble wagon
#

News to me...

lilac fulcrum
marble wagon
#

Oh. Awesome!

fallow wing
#

Yeah I just found out that shop is close for now

#

I ordered shirt on march 31...still waiting

marble wagon
#

Yep. Makes sense, given what's going on.

whole ravine
#

is it possible to reset key binds?

#

also what is alpha1?

#

@craggy pier hey. My key binds are saying something weird like alpha 1 - 7 and i just want to know what that means?

jagged basin
#

num 1-7

#

It's the number keys

whole ravine
#

thank you sooo much

#

you a homie

tall bone
#

so for r2d2 ||we got to inputting the final code but died, please tell me there's no shadow spook a la R1D1, cause we're kinda tired of this level||

minor fractal
#

||No shadows in D2||

tall bone
#

thanks!

tawdry leaf
#

We had the final one in but died cuz our reactor sentries ran out of ammo

#

Still way more fun than c1 was

ionic nexus
#

Does the store have sleeper bonk shirts?

sullen rampart
#

Hello Nyuna

dreamy pecan
#

does the biotracker keep the shadows marked if you keep holding onto it?

#

eg. instead of swapping to a weapon

wild salmon
#

@dreamy pecan no you still need to re-mark

dreamy pecan
#

thanks

true otter
#

Are the daylight drops a bug or not?

#

As in the shaft is illuminated all the way down as we drop in.

placid cobalt
#

the beginning of the drop in daylight isnt a bug

#

but when deep in the tunnel dropping in, it being constantly illuminated is a bug

raw saddle
#

is anyone else running into the issue where you do a security door and everyone except for the host can't see the security scan circles?? It has happened at least 2 times for me and my friends on two separate days

vital sierra
#

that's connection issue

raw saddle
#

it happens on the exact same door every time, we have never had this issue before on any other door

vital sierra
#

it's just connection hiccup

#

i got that all the time

raw saddle
#

we made it to R2C1 without ever running into this issue, and this issue is making R2C1 impossible becuase no-one can see the alarm circles

vital sierra
#

if you guys playing the game for than an hour or two

#

i recommend restart the game

raw saddle
#

we were the first time, but today it was on our first run

vital sierra
#

C1 is kinda... laggy for a bit

#

the map is long and the spawn is huge

fallen shell
#

Any advice on loadouts for 3 man runs? Me and friends picked it up recently and we're struggling with R2B1 already, on the final door. Not sure if its the lack of a 4th player that's making it too hard, our loadouts/aim, or all of it together. Would still love to hear suggestions though!

craggy pier
#

For B1 you want to get 3 shotgun sentries, but for other expeditions its pretty situational up until C1 and below

fallen shell
#

Huh, to set them up around the huge room in general?

#

what about weapon loadouts

craggy pier
#

any weapon you feel comfortable using will be good

fallen shell
#

huh, alrighty then, guess we gotta get used to the game and git gud

craggy pier
#

sentries in B1 should be 2 for the zone you get the key in

fallen shell
#

we just get too overwhelmed on the final security scan