#gtfo-related-questions
1 messages · Page 479 of 1
i've noticed that the range can be short sometimes with shadows
it definitely internet fault
the lights in the area also matter
you'll see them better if you're using your flashlight in a dark area
idk the ones within the 15 meter radius were marked, could just be range i would say. when you're also in the 206 terminal room the ones past 15 also dont get marked and with the CD on the scan causes the door to take damage before they can be scanned again. it's most likely due to range and why with the bioscanner you should be more fowards. probably not right, but it's what i've seen with the scanner after multiple use in c1.
fog also helps outline the shadows
only at the second scan (we brought 2)
@proud mantle if you put a turret at the top of the stairs right before the bridge and stand there they funnel up so you can have 3 do the scans with the bio up there
day 1 in D1, i can already tell this is gonna be a fun (cancer) map
how much of it would you say is getting to 609 
15% maybe @distant ice
well fk me then, it's already 2 alarms
why would you go in 609
609 is where the map opens up and the real shit starts.
other then scout hunting
Wrong zone alpha?
605 - 606 - (607/8 blocked by keys)
Lmao
605 and 606 are the introduction. 609 is where the meat of the level starts, and when the routing gets rough.
How many cells?
0 or 1?
Just checking that you're not doing 609 with 0 cells
Because it's supposed to be awful.
2 man is gonna be complete hell in 612 or 610
yeah well it's already awful with 2 alarms right off the bat in big-ish zones
but i saw people say sacks don't react cuz fog blocks them, which doesn't seem to be the case
They're just very hard to aim at.
i'm surprised we didn't get any changes to their behavior
look at all the suggestions complaining, and they really do deserve changes
Spitters were the worst part of this rundown, and I do think they need a rework.
I expect it's hard for the devs to distinguish between genuinely bad mechanics and hard mechanics, though.
I'm not surprised they haven't reacted to it, but wish they would.
idk just by playing we said many times "this shouldn't have happened"
Tbh the spitter are only in D1 a real problem. Other than that they are a minor inconvenience
that's already a huge hint
They're pretty poorly implemented in every level where they make an appearance imo.
They're either too dense or in awkward positions.
they also don't give a shit about what kind of flashlight you're shining at them
often explode even when you see them and are shining at them
their sound is a bit too quiet too i'd say
The best thing about the spitters is their rarity, tbqh.
in addition to that i often find myself hearing one but not finding it when there's a whole 3rd dimension to worry about
idk if that's sound problems or just me tho
C1: ||Little of them, only the last zones.||
C2: ||None at all.||
D2: ||Only the final zone and easy to avoid.||
E1: ||None here either.||
where's d1
It's a bad enemy design, and could either be fixed by making them very infrequent or making them killable.
d1 is missing from the list
?
he only listed the ones where they're rare
They're not rare in D1, they're all over the fucking place.
Ah, no.
ray ||how far into E1 have you gotten?||
||Haven't had more attempts, only just finished w/ Uni for the semester. Still 595, but my static has had time to get a feel for the level and have gotten all the way to 593.||
@distant ice Will there be a point where you think you'll PuG two more, if you reach an impassible point as duo?
considered several times but nothing seemed like a roadblock yet
C2 did take a lot of fkn tries but that was just because every new zone required us to readjust
and the first zone rng was an annoying block
d2 might be a pain in the ass
as far as D1 goes, we only finished the 2nd scan and died before killing everyone off so can't say much
but if we did get randoms we'd have to start over
literally never been in a team
randos aren't that bad if they listen
constantly speak 2 languages and even beyond that, have our own type of communication lmao
d2 might be a real problem for just a duo
D2 I don't know. You'll see when you get there, but I don't know that it's possible.
d2 we struggle to even clear on time in a group of 4
i can only think of like 2 areas in E1 where duo is gonna struggle
E1 should be around D1's difficulty duo imo.
we got C2 which was full alarm 
d2 is FAR worse
C2 is very different.
c2 just has 4 guys once in a while
kek people can't use spoiler marks anyways i know some stuff
i'm pretty confident in my scout bonking skills at this point
d2 spoiler: ||you have a timer to clear stuff out and there is a room with up to 8 scouts||
6
You don't know enough stuff if you think that's your worst worry.
even though scout waves will be the least of your worries in E1
Yeah Soy speaks the truth
||5-7 in my experience, Alpha. Haven't seen 8 yet, but probably possible.||
you and your team will be the worst enemy
||the wiki says 5-7 I think||
||6 scouts in scout room||
i tried several irl friends but none wanna play and there's no community in our country so life sucks
that's what you mean right armedturret
dont trust the wiki
What country?
the guys who edit it have no clue what theyre talking about
/s
lithuania
||No, it chooses between 5-7 randomly each time||
Ah
we're talking about d2?
Yes
It's not a static 6, Alpha
||the number is NOT the same every time||
It varies
I have confirmed that
i always saw 6
so, that was just your run
That's RNG, lmao.
that is in the range
kenny stream always saw 6
Had 5 a few runs, had 7 one run.
he played for 3 days
That's just RNG
rng can be the same sometimes
not 3 days straight like that
still plausible
Small sample sizes easily produce false patterns.
I confirmed just 5 once and another time confirmed 7
i noticed the rng in this game is pretty weird in the first place
@sturdy dew B-but Soy, you edit the Wiki
That's the main reason I don't bother trying to find scout probabilities.
Better to observe the cases, and simply list them without considering likelihood.
'tis the joke zipp
don't do probabilities, its just possible is all
e.g. C1 in one lobby was like the same zones for terminal and cell 80% of the time
i have no scout in C1
its a 50/50
i'm saying maybe it doesn't always reroll in the same lobby
wait
@sturdy dew ooooooh
I think that may happen
how long did d2 have been release?
30th
chance
dude, you're not gonna convince us by saying the same thing over and over
i've always had 6 until i had 5 one time
Dude, multiple people have counted different numbers, and I'm extremely meticulous with it as well.
rng is copied between rounds sometimes
Especially since I kill them usually, and count my kills.
i could also say that in c1 the terminal only spawns 207
cause it only spawns there for me
so it must only spawn there right?
i never saw 7th scout
I don't see any flaws in your argument
if you count the entire level then there are 7th
@vital sierra have you ever been to the moon?
You never did, but you also didn't know that 18 wasn't a guaranteed scout.
18?
I can gaurntee I've never been to the moon but that doesn't mean it doesn't exist
it just that i never saw a 7th scouts in that zone so i can't see that true
youre a small poll of people
i've tried to get 206
I wonder if the wack RNG is why I never found that scout that allegedly existed in 74.
I had at least three people insist it existed.
Never could find it.
74?
i got in C1
in d2?
just to practice scout kill
and everytime i get in
i saw 0 scout
that's pissed me off
Any zone with two digits is an R1 zone.
theres a chance a scout can spwan in the first room
yeah
yes
1 always spawns in one room in first zone
That's not true
and see 0 scout
201 is 0-2 scouts
i saw 0 scouts once
huh
and 3 spawned in 203
i know that rayalot
that's why i go for those 2 zone
had an unpleasent time trying to help someone with b2
they were rude and told us not to go kill scouts lmao
or go in the room
W8, were you in my game?
no i was in the one after you
rude
i left after i said not to go anywhere unnecessary and just use terminal and he activated the whole zone by shooting
lol
201 0-2; 202/3 1-2; 204 1(?)-3; 205 1-2; 206/7 1-2
I assume this is Jiggly?
He was doing that earlier, I told him to go fuck himself and went ahead killing the scouts anyway.
He RQ after the first kill.
Not sure what his deal is.
A good chunk of R2 is going to be out of his reach, and I'm not even confident he'll get past the B tier at this rate.
he wanted to solo the scout room
literally every zone after 204 is full of scouts
in c1?
B2
265 -> 266 -> 267 -> 268/269/270
idk the zones in b2
there is an zone that's supposed to be a generator in it
268
the zone is quite good
but never use
because the generator never spawn in there
i found that if you sneak the whole way you dont need supplies after the two alarms
you can run artound the catwalk and zip past the blood door
and 3 generators in it
but we never have to go there
it's... weird
it's not loot zone
because the loot are kinda like other zone
1 each
secret door opens to a whole new rundown
It was probably an oversight
damn
the way they make these levels is auto generator and they pick the best ones
might have left it in
or am i wrong?
Don't think they make the levels with an auto generator
it has the same scan as the 269
thought the level is auto gen and they work on it when they picked it
They have said they use procedural generation, but it sounds like this just assists their room alyout process.
They auto generate the base of the map
What Ray said
since every level basically has the same asset
They likely control a lot of what the generation does.
so i was right?
I think that levels are something around 30% procedurale and 70 hand made
@minor fractal there can still be 3 in 201
Ooh, really?
pretty sure aside from picking layout they add in stuff after that
i saw only 1 in 206 /207
because... bloody door
2 of them scream would be the end of the run
oh i had one yesterday with 3 in 201. first room, left hall to 202 and then the room at the end of the hall
and 202 was empty
would it in any way be possible to just charge into the bloody door room and smack the scout before it goes off
or maybe shoot it if possible
do you know if there is a set number of scouts per map?
R1 had scouts based entirely on individual zones, so it seems unlikely anything in R2 dictates total scouts or scouts between zones.
with 207
Isn't that 206?
there is a door that block between area
206
if the scout spawn at the "potato"
then you don't need to worry about them screaming
It's not even guaranteed to be there at the door for 206
if it's in the back of that room
you'll also be fine
let make it easy to identify
there are 2 areas
A and B
B is at the back
so if the scout spawn there
it won't trigger when you open the bloody door
it will trigger when the scout spawn at A
👀
or you shoot your gun when the scout is nearby
30 meters
so if you mines at the door
you have to make sure the scout is not nearby
or if the scout spawn at A
it's scream anyway
if you somehow force them NOT to spawn behind
if i can get 206 🙂
why?
1 guy hold c foam launcher/grenade
1 guy doing the terminal
OR
1 guy doing the terminal holding c foam grenade/launcher
C1 206 in a full team should be unbelievably easy
3 at the extraction
thats a big risk tho
how
with just 1 foam you already got the uplink covered
you have 1 door
and 204 is really easy
they don't spawn at extraction
might aswell leave that to last
in duo i was alone in terminal and my buddy was already at the extraction
you can solo doing the terminal
you can finish the code before they even break the door
the mobs didn't even break the single foam before i finished and we got 50% extraction before he saw the first enemy
do you foam the entrance to the door too?
i didn't even use 1 foam, my buddy used 1 foam grenade on the door and ran to the extraction before i started the terminal
they somehow only spawn at the terminal guy
i had 2 more on me but didn't have to use them
so...
speed typer
storm can just re c-foam
and stand there and wait for his friend to finish the scan
nah once the uplink is done i ran back
apparently other waves either spawned closer to him or just ignored me and ran for him
could be
as for "speed typing"
while the confirmation is doing its thing, you can press up arrow key and backspace 4 times
your command will be ready and waiting for the code
i know that one
honestly the 3x terminal is easier than a 2x scan
i think its more looking for the code in the same 7 looking 3 digit passcodes
does ads make it appear faster?
nah that one didn't work for me, terminal letters too tiny
x07:QUIT
takes to long to load and look for the next set
i would say
let the host do the terminal
no delay
no desync
no excuse
you have the world, in your hand
the host will be best as kiting and lesser down
There's like a little delay where it doesn't let you type
If you exit early, that won't be there
so if you can read the terminal without being on it, it's definitely a good thing to do
No
I happens when you solo too
You can't type immediately after entering the terminal
it won't register
maybe you have a slow pc or slow reflexes
or this is some bug that only affects me for some reason
but i cannot type as soon as i enter the terminal
there's a small delay
it only happen to me when i'm not the host
It's always there and it's constant
see
But it's a delay that always makes me miss the first fkn letter only
good for me
Didn't explore that thing, i just wait a bit before i type now
makes a good difference for B3/C1 because this doesn't happen that way
miss the first fkn letter only
xD
In D2 ||would it be a good idea if you accidently trigger one of the scouts in that scout room to just run and trigger them all so that way only one wave with the max sleeper limit||
||so they'll spawn six scouts worth?||
||i dont think youll get 6 scouts worth at once but youll get them over a little bit of time||
ye
||that most likely will lead to needing to repeat a wave||
||Try to stealth as many as you can. Once you fuck up, split up. Have 1 person get to terminal and one to defend. Have the other 2 making their way back to reactor and fighting off waves from behind||
I read that big strikers can be killed with 3 charge hits. Is that true? All 3 to the back or 1 has to be back of head?
One has to be the head
Big shooters require a 4 man to take down right? And everyone needs to be hitting head or back ?
to my knowlege, you can do it with three, two hitting back and one hitting back of the head
Back of head is more damage. According to wiki front head is same as back.
You can duo stealth one without letting it scream but it won't be an instant kill
3 hits to the back can kill it.
I don't know why people say it has to be hit on the head too. It doesn't.
is there a way to make some of the game lettering appear slightly bigger?
heard someone say senties lock on and take their shot sooner on tagged enemies, anyone seen this or no?
nope we did testing and it seems it only shoots faster
not lock on faster
so the delay between lockinng on and shooting is shorted
although its inconclusive we never used real tools
so it very well could make no difference
How do you do ||the final surge scan in E1||???
final final
not too difficult
try to keep the main door up as long as possible
place mines as the surge scan is travelling
and c-foam the door
maybe drop a sentry on the other side for good measure
should buy you a little time to get the first cycle done before having to go no russian
afterwards clean up enemies as best you can and open the door to get out
not chronologically
do both at the same time
We got there twice and door was broken both times
we used two sentries at the door with a c foam nade and some mines, but got overrun right after the second scan
well i mean you might've taken a bit too long to get there
once you get into the hallway before it you should rush up to prevent that from happening
we went as fast as possible it was a ton of enemies when we got there who broke the door
from infront?
In front of the door
You can't type immediately after entering the terminal
@spark wolf can confirm, i have this issue too
rip
it was so many we had to fall back a bit
always drops a letter or two
big ones
i never really had anything come from that room other than a few sleprs
our run the door was intact
ahh well maybe a sentry kill box setup would've helped
checked video again, when we got to the room they were banging on the door :/
@kind trail Three to the back is enough on titan strikers, but titan shooters require 1 to the back of the head to 3 man.
@night ruin The face is the same as the back on titan shooters, but is less damage on titan strikers. If you can go for the back instead of the face on titans, do it.
@arctic umbra Sentry shoots shadows if you have them marked by biotracker.
I’ve heard of kiting but don’t know what it is. Is it too complex to explain over discord chat?
Basically running the enemy around
ah
it's actually a bit unclear to me, too
- When you got a small-medium pack of enemies and just decide to hammer them while running in circles (typically around one-two rooms)
- When you're running around a huge area to increase distance between yourself and enemies - buying time for scans
Do y'all refer to these both as kiting
If you're trying to manipulate the pathing of enemies intentionally then I consider it kiting. Kiting usually is for a bit more prolonged of a time period, imo, like you are putting effort into deciding what you want the enemies to do.
well in both cases i want them to miss me, but in the first case it's while i bonk them 
first case is not so much manipulating pathing as manipulating them into missing you? idk
- This is a bit closer to kiting as you are deliberately forcing them to do something while you get them in a specific way so you can bonk them.
- If you're just running to buy time / figure out what to do then you're not really kiting them (what a lot of players do when overran and trying to save the run), i mean you are but in the accidental sense as they are following you but you don't really have a plan for them. Now if you were thinking "ok so I need to get my team up, let me run over here to bring them as far away as possible, then run through this turret to take some out, then quickly dash to my teammate and get him up/complete this scan" then you are planning and deliberately kiting them. but if you're running panicked, not really lol
tl;dr you consider both cases kiting
kiting is just running around in circles so you don't die
2 depends on whether you are intentionally manipulating the enemies or just running scared and getting lucky
to me the 2nd case is definitely kiting, the first i wouldn't say kiting since you're not really trying to gain distance or delay
it's a form of combat
heyo everyone, just bought this game last night running duos with a friend and we're really enjoying it, but we keep getting destroyed at the second alarm door on A1. The stealthing we've got down pretty well, but even with 100% hp and maxed ammo for both of us, we still get absolutely destroyed. Any tips, or weapon / utility combos that we should try out?
don't be a rock
The game is balanced to 4 people so running with less will be more difficult
Or is it just a matter of having more people to clear the security panels
Especially for newer players
as two people you'll have to kite 
really tho for 106 you could probably hold with decent setup
Lol we both came from over 10 years of CoD zombies, and deep rock galactic, so we've got a good sense of how to kite
doors closed, the entrance from single foamed, tools setup for the open door (the one you can't close)
we just can't seem to understand the circumstances that the melee units will use their extendo heads, and we keep getting blind-sided by the ranged energy ball attacks
gotcha, so its safe to assume that the enemies will spawn and pathfind the path of least resistance?
95% of them
for shooters learn to crouch, best anti-shooter tactic while scanning really
and for kiting, how big is the kiting circle supposed to be? we've been trying to kite around that room, but eventually just get overwhelmed by the sheer amount of enemies
strikers do the thing mostly once they're in range, unless they were busy dodging, targetting your buddy or something, then they can decide to just go through you sometimes
not being to reload and run at the same time has really been a huge problem, since it seems like bhopping to keep momentum isn't a thing
wait, crouching dodges the shooter's bullets?
ye
you can also sidestep them if you get lucky
Ohhh shit sounds super useful
yeah we've been mostly side-stepping, but we found that side stepping too much gives the melee dudes too much time to catch up
also note, it's not just staying crouched that dodges
it's crouching under the projectile
got it
if you crouch while sprinting you'll end up sliding
same speed as sprint, can aim and shoot while doing it, so extra nice
and dodges shooters too
we noticed that theres like a side-stepping sort of mechanic too when sprinting to any direction aside from forwards, is that useful?
also noted!
honestly i mostly use it when meleeing big guys
get close, bait their melee attack, bonk
not much anywhere else
the strikers' range is 5-7m ish but their tongue extends much further forwards
the naruto runners are also a bit faster than you
so running straight will get you hit
you need to run around corners n jump over stuff
hm, so what should target priority look like? shooters > runners > ..?
if you plan on running around, you kill the big guys and shooters
when you're holding, still kill the big guys
but then you just crouch under the shooters and shoot strikers instead
i often don't even aim to kill them, just stagger them out of their attack and they'll decide they need to dodge you for a bit
a shot or two will stagger em?
well the problem for us right now is just being able to deal with the sheer amount of enemies I feel like, since they spawn infinitely in waves until the security scan is done I assume?
basically, once you kill too many, a full new wave spawns
i don't know the specifics, but let's assume this scenario
you got 12-ish at the first wave, killed 3
game notices there's too few alive and starts a timer to spawn a new wave
each kill after that takes some time from the timer, too
once it runs out you get a full new wave, not just enough to fill the slots of those who died
these are all my observations though, i may be off the mark
So essentially killing say, 75% of each wave, in the long term, will amount to a total number of enemies MORE than what a single wave can produce?
pretty much
we spent a few runs just guns blazing to test out the ttk and what not, and still weren't really sure what performs well or underperforms
personally i absolutely love the semi shotty
Woah, hell of a spread sheet
for primary it's either pistol or SMG in most cases
ye they did a good job
sadly not updated for one particular enemy
pistol is strong?
just depends on the player
and in other games we're used to animation canceling, but didn't figure out how to here
seems like a huge benefit
you can cancel reloads
and since run canceling doesn't seem to a be thing, how do you go about it?
run canceling?
animation canceling the reload with run
ah
in CoD we knew about double tapping the switch weapon button
hit c, prolly fastest way
DRG is hit the right click
isn't the time gained from animation canceling into the melee wasted by having to switch back to the original gun?
oh you want to do it while you hold
But also thank you for answering so many of my questions, we both REALLY appreciate it 🙂
no real good way to go about it afaik
gotcha!
i just switch between both guns constantly
Ohh shit the answer was so simple.... just switch and use the other gun..
honestly as far as weapons go, all of them are usable i guess
but the assault rifle could really use a buff
for others i'm just waiting to see if penetration will become a thing cuz that would drastically change things
Yeah we also found the assault rifle to be kind of doo doo
thought the sniper would already have that due to the nature of what it is, but it really seems too specialized right now for either of us in a duo to be running
ye we never take the sniper either
actually we never take anything other than semi shotty but that's just us
i'd use the revolver if it weren't for big guys
R2C1 the ||shadows, do they have a set amount that spawns?||
||They keep spawning until you finish the scans||
||after one computer scan, no more will spawn, just clear them and move onto the next one||
computer scan?
||The terminal event and the scans work the same way enemies keep spawning until you finish. When you have to extract they spawn indefinetly||
im holding you to that right now
||Just make sure you are quick with scans and bio track them. It not that many that spawn. You can use doors to your advantage, sentries shoot them when they are marked. Mines always work against them.||
the roadmap says it was last updated march 23rd when will it be updated?
soon™️
it worked but our teammate tried something silly and we all died
not sureif this is the correct place to post, but really been looking at this game on steam, and say link to this discord, i generally dont have people to play with only apart from people i meet in the games, but i see theres n matchmaking on this game, my question is, do you guys find it generally easy using this discord to get into a game?
A lot of people have great success with finding groups in the LFG channels. People are grouping up all the time and having pleasant experiences
i have no friends who play this. done all my mm through this discord without any problems
lovely thank you.. ill donwload now 😄
i also have no friends ... not sure if you can help with that
haha.. i mean youve been matchmaking so you should have some by now?!
i meant outside of the matrix
theres an outside of the matrix?
Would killing a normal sleeper with a sniper from a distance aggro the room? Not actually gonna use it but just wondering
i mean it is still a loud gu
I mean if killing it like sniping a scout from far
If the sleeper isn't within 3 meters of another sleeper, then it won't
as long as nothing is close enough to hear the gunshot
Oh I see, thanks!
hello guys how can we kill the Big stiker at once? do we need to aim any specific spot?
so not front?
and must be timed correctly otherwise you can stagger him and make people miss
or you can all get struck by an AOE reaction which chunks 40% of your HP
nope
oh i see
most weakpoints of enemies are the head and the back
only from back and 4 people needed
you can get away with someone hitting it in the front
but that's the cleanest guarantee of taking them down with little risk
oh i see thank you so much. We 3 hit from back and one hit in front and the big guy didnt die
so we just curious
ye
no
no some one had to miss a shot
3 from the back should always result in an instant death
1 of the three from behind missed a melee and thats what resulted in the giant living
When doing alarm doors, is there a way to know where enemies spawn from for the room? I want to say its never the closest door to the alarm, but that's just anecdotal
It's the path of least resistance. take A1 for example, the alarm door that leads to 106 has enemies come from the door right ahead and the security door to the side. now the security door is open, but the door in front can be closed. now the monsters will go through the security door if the other door is closed, since their is nothing to stop them.
@young pagoda it is the path of least resistance from their spawn point, which they are most likely to spawn in Z103, but they still can spawn at the extract/drop area, so they can come from both sides
But since they all funnel through to one closed door if you close all the doors in Z102, you can put one sentry guarding that to shoot them as they try to break the door, and c foam the door
then only worry about the security door till they break through the sentry guarded door
so is there no reward for beating a level, like weapon attachments or new guns or anything like that?
Aside from unlocking deeper levels, no, not yet. It's on the roadmap though.
^ yup, it’s all planned :)
I’ve always skipped it but I’m curious, is zone 268 on B2 just a loot room?
The alarm door opposite the way to the escape in the big hub room
Yes that one alarm door is a loot room
oh B2
nvm
sry, no I think a gen should spawn there, but never does
Also it is the same amount of scans like the other alarm door. There are also gens spawning in that zone, but never the one you have to power up
Gotcha glad to know I've been right in skipping it then
Is there a way to ping the generator battery on R2C1
Is there a way to ping the generator battery on R2C1
@unreal ledgelist cellthenquery cell_###to find out which zone it's in. you canping cell_###inside that zone only
Thanks @hard wasp
np
hmm?
I have a question. Me and another friend are trying to finish the first level and we are struggling against sleepers that are next to each other. Not 2, but like 3 or 4. Do you have any tips on how to deal with these kind of situations?
take 2 each
It only takes half charge on the head
And no charge in the back of the head
use that knowledge to kill them faster
you can tell which ones will wake from killing their friend by the distance between them
often you can just kill 2/3 or 3/4
welp, we are trying to do that
my friend didnt explain correctly - we are talking like 7 sleepers.
i am new to the game so i have no idea what to do
are you playing as a group of 2? or do you have a full squad of 4
Only 2
I didn't know you can cancel charges with right click
not the point of the video but ye that's something i do often
being a squad of 2 will be harder, game is balanced to 4 people. especially being newer to the game will take more time and be harder to deal with those type of situations
honestly stealth is fine for 2 people up to D1 so far
heheheh
if i just got shorter scans or fewer sleepers in waves the whole rundown would be fine as duo
not saying they can't as 2 people, just that it's harder, especially when one person is new. that's a steep learning curve. imo start as 4 man and learn the game first, then go to more challenging aspects
starting as 4 is better because even if you dont understand the mechanics completely, you can just brute force some parts
best thing to do is jump in solo with a goal to learn as much as possible i'd say
if you clear without learning that's not a good thing
thing is i dont have friends so i cant play with 4
Wow discord just committed suicide for me
yeah im not saying that playing with 4 means you dont learn anything, but for certain parts you dont need to spend ages on some parts
mainly alarm doors
lfg section exists
Well, thank you guys
what country u guys from
bulgaria
We are from Bulgaria
thanks for the info, was helpful
ah, i don't think i saw that in highlighted communities unfortunately
you can always find english people
yea, we can
we were ever told why the no ammo light/sound was removed for sentries?
forgot it was a thing til i watched some r1d1 gameplay last night
it's a bug
i hear you get a lot less time if you get it wrong
what zones do you go to in d1?
Okay so usually i like to learn the maps myself but d1 looks like it'll take forever as duo so I'm gonna ask for the strat
605 606 609 is fine, then we decided to go 7, 8, 10, 12 and started with 12
We died to a bug but that's besides the point, the zone was pretty fkn horrible but doable
How about the rest of them, and is there a specific order we should follow
does the difficulty of the game scale with player numbers? We are three people in the party.
No. The game is balanced for 4 players, that does not change if you run with less.
I just checked what happens when you get all cells in the cluster and man
The devs just have to be assholes don't they
thx guys.
@foggy crypt Hard to point out a specific. There are alot of things:
-
The first thing would prolly be the scarcity of ressources you have. Making sure you use them as efficiently as possible makes the player a good one and the experience easier, but as long that is not understood you are bound to run low.
-
The enemies there are some, but are easy to understand if Im honest. Sure each enemy has its own way of handling, but that is something to learn along the way. Meeting them the first times though makes them horrifying. Esp the Scout is for average players and even above still a possible threat and it has destroyed many runs. Although the above average players can handle mistakes with the Scout better of course and the other enemies. New ones will be implemented almost every Rundown I guess. So you will always have to learn new things aswell.
-
The numbers of enemies can easily feel overwhelming at the start. They just come and swarm you like a pov zerg rush during the action sequences.
-
No tutorial. If you dont snoop around tips and tricks or asking others you must learn everything without a helping hand. Nothing will be explained to you.
-
and others like maps and mechanics. So there are alot of points, which accumulate to a hard experience.
Many say it has a hard learning curve and I agree, but you can master this game. So putting in effort can increse your skills alot and you become a benefit to your team. Something like that,
Is there a practice mode or something? @thorny current
Nope. But you can practice solo in the maps. I did that in the beginning. You become better in stealth killing and holding your own
I’m scared of playing by myself ahhhh
I’m guessing it’s impossible to beat most levels solo?
it's really, really difficult but possible
Not rly all of them have been soloed as of now
but what D0c said. It is hard
I recommend playing with a team through the Rundown first to gain experience
is there any point to the logs at this time?
R2A1 and R2B1 both had the exact same one
I can give a yes to that, but would spoiler you for the later maps. Also every map has the same one only specific terminals you find different logs, which contain lore pieces. But only a few maps contain such a terminal
What’s the best way if you’re solo to take out multiple sleepers that are right next to each other? What about goliaths?
Does anyone know if there’s like a wiki where you can read up on the monsters and what they do?
Google gtfo wiki it should be the first link available
?t wiki
You can find the Official GTFO Wiki here: https://gtfo.gamepedia.com/GTFO_Wiki
@foggy crypt
Oh nice! Thanks
I can give a yes to that, but would spoiler you for the later maps. Also every map has the same one only specific terminals you find different logs, which contain lore pieces. But only a few maps contain such a terminal
@thorny current so basically try to find all terminals and type 'logs" in
Can you kill a scout with a full hammer charge hitting the front of the head? Or does it need to be the back?
I ask because I feel like I just failed an attempted scout kill and thought I had a full charge but hit the front of the head
Front works. You most likely aimed too close to the base of the head, or you hit a shoulder.
If you're too far away your hammer will also not connect, it will hit at some point in its physical arc and probably striker the chest.
hey guys, my brother and I are running through the game with just the two of us and just beat the first level, we were wondering which of the next four is the easiest to do?
is anyone else experiencing delays during multiplayer games?
@next palm B2 is definitely the easiest mission in this rundown
just ignore every enemy you can
did any of the updates add more ammo to the maps?
Not from what I'm aware, why?
my friends were curious if the updates did anything for that
What is kiting and is it looked down upon cuz from what I’ve heard it’s kinda looked down upon
kiting are just lure the enemy away from a certain area
when they are away from that area you can come back there to do the scan/revive
Ty
this work pretty well with host
because there is no latency to the host then other player
how do I cope with my friends quitting when we reached C tier
Can anyone send me the raw sound file for the biotracker lock on sound effect? I want to make it into a text notification
so what is a good way to deal with a truly massive horde
specifically the one in B1
we set up our turrets and our foam and stuff on i believe it was the zone 20 security door?
we opened it up and there were just so many
we weren't prepared for something of that scale behind the door
Good positioning to avoid getting hit and having the most angles of attack on the sleepers your facing, create an escape plan. If things go South, you need to have a backup plan to save you the trouble of having lower health later down in other missions. Make sure to shoot, move back, and shoot. Dont stand still else your just going to take more damage from sleepers. Make use of your dash ability to avoid shooter projectiles or use the crouch button. Another way of clearing sleepers is to be equipped for horde situations.
Weapons that are good for clearing hordes are:
Primaries: SMG, Assault Rifle, Burst Rifle, Machinepistol
Specials: Machinegun, Shotgun, Combat Shotgun
Theres also the Mine Deployer that are able to kill most enemies inside a horde with 2 mines. This requires good mine placement. Take caution when using the mine deployer because being in the radius of effect on the mine is instant death when it explodes.
When setting up mines, you want 2 mines going across in a line, 1 low enough to hit sleepers that are crawling while the other is higher to finish off the sleepers standing up and running and heavily damages the Big Striker
Note that mines are shaped charges, they do damage in a cylinder across the beam, not in a sphere on the mine.
A lot of combat is up to individual skill. With four people, that shouldn't be a particularly hard group to fight if you have a good line where you can see them approach you.
is there a limit with how many mines can be deplyed like if i deploy all 100% of it and refil can i continue?
well that got yeeted
Ok so I know you’re not supposed to move when they’re glowing but does it count if you look around while they’re glowing?
nop and hitting the floor accidentaly with your melee also counts
anyone know if the horde stops spawning after you finish the final uplink for r2c1?
it does not
i think so for most levels but they might be able to
If you rly spread out your team in different rooms then it is possible that enemies can spawn in the same room
doing the final uplink for c1 and i was wondering if i could stay in the room behind to prevent them from spawning while the other does uplink
You cant prevent enmies from spawning. They will spawn even on top of you
Only with the spawn cap it is possible to stop them from spawning
damn lol, thanks!
You can stand in a spawn point to stop them from spawning there, though.
For example, if you do the uplink in 207B, you can have someone in 207C to make sure they only spawn in 207A.
eeuuuh just a question like that i have a i3-2100 3.10ghz 8gb ram and a geforce gt 710 1 vram
can i play the game
I have been practicing scout kills on R2C1. I notice sometimes the scout gets stuck in this endless loop and in some situations he keeps putting tentacles out immediately after retracting them. I am not certain what causes this.
if you keep your light on the scout while it's feelers are out it will immediately put them out again from my experience
Thanks I will give that a try and test it
Has the warehouse environment been named at all?
They have names for "the refinery" and "the dig site," but I haven't seen a name for their main environment. Is it just "the complex"?
there are no dedicated servers
How do I get a group for A1 then rofl
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
i don't see you even making a lobby anywhere
and not from NA so i wouldn't know when the active time there is
@broken dune Matchmaking will hopefully be in next patch, for rundown 3 coming which will probably come sometimes in June
There's no confirmation on that, so please do be careful with spreading that information, just to make sure everyone has proper expectations.
would sure be nice if that was finished already so devs could focus on other things
i would like to hope that we'll at least get mm features like kick/ban and maybe voice chat next rundown
I don't really mind about no matchmaking, but I would like kick/ban features
especially when you go afk for an hour in e1
can't wait to get kicked on join for not using mic
you could always get some people you play with constantly
so i am hosting for the first time but i dont seem able to post lfg stuff like the others are?
wdym
what you trying to do?
trying to throw a invite in lfg north america
can you not type in there?
sorry im pretty new
an invite of what exactly
no i can i just cant get it to show up like how the others do
you don't know how to invite to voice chat or the lobby?
voice chat
thanks a bunch and sorry
np
Anyone have a map of D2?
I think there was a steam guide with a map of it
Hey Just curious, was there like a tutorial for the game that i miss? or did it just throw you right in?
A1 = tutorial
because I think i skipped by accident or cant find it. Completely new to the game and have no idea what im doing haha
Okay Thanks!
Just clarifying r2A1 is the tutorial?
yeah the game really doesnt give you a tutorial of sorts
so A1 works as one for four people
So a squad is recommended and its one of those learn as you go and figure it out type of feelings?
yup pretty much
hey guys im a noob with discord how exactly do i find people to play with
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
take a look of these channels
So if I were to want to play with others in here, would I join a random empty channel and get people into it? Or would there be like a command or something? Im not really sure how the VC stuff works. Also, how would I invite people to that channel?
you could join an empty channel and post in those channels what your level and how many people you need and the voice chat you have joined
when the room is full you can give them Lobby id to them so they can join
Okay, thank you!
Also, you can get a direct link to the voice channel you're in by right clicking the channel you're in, and going to invite 🙂
where do I write the lobby id when joining a lobby?
You mean when you want to join a lobby? Then you simply have to copy the number the host is sending you (ctrl+C) and then going to the rundown site of your game (where you can selct the maps). There should be then a red box on the right. When you want others to join your lobby you have to copy past your lobby id in the lfg groups or dm it to the people you want to play with.
Yeah I want to join a lobby. I don't seem to have that red box
Have you copied the ID? D0c the admin has an example how that box looks like in #how-to-matchmake. Other than that maybe the lobby was already full or was closed.
I have no where to paste the ID that#s my problem atm. But I'll check that out
You only have to copy it. You dont have to paste it when joining others
always 🙂
hey yo so ytd i went with my friend duo for mine testing and the stupid thing is, i couldn't find proof that sleepers can't block damage for other sleepers (or something to that effect), if someone could test themselves that'd be real nice
specifically what we did: C1, go to 202, clear out 1st and 2nd (small) rooms, one dude places a mine on the small door to the 3rd room, other dude goes in and kills the scout, alerts and gathers up the room, then dies in a position that is convenient for seeing the door and who got caught in the explosion
it's inferred but maybe i should mention, the mine guy stays behind the door so sleepers flock to him after the 1st guy dies
only thing that sucks is that sleepers sometimes decide to knock on the door despite another guy right in front of them
Any recommended reading out there on strategy? Looking for mostly general info. A description of strengths and weakness of different tools, combinations, and what possible legit tricks (not glitches) that may easily be missed? What guns people tend to use and why? If/when it is better not to kill stuff (like will they add when doing a security door later)? How limb damage effects enemies? Witch commands for the computers are most useful / used a lot compared to others (mostly to lessen time spent on it other than pinging keycards and cut through the data to the useful info)? Thanks.
i don't think people bothered making one because it's early access and everything is subject to change
and especially the legit tricks (and tips) part would be huge
Are there gonna be new creatures every rundown like new ones?
If/when it is better not to kill stuff (like will they add when doing a security door later)? How limb damage effects enemies? Witch commands for the computers are most useful / used a lot compared to others (mostly to lessen time spent on it other than pinging keycards and cut through the data to the useful info)?
For some of these shorter questions:
You want everything dead for safety. Sleepers do not affect the size of the wave that spawns and they can be triggered by wave enemies spawning and screaming. Though they don't always scream, so there were cases when people left some rooms alone (in R1, not sure if it's the same now).
Destroying limbs does not do any extra damage to enemies, but the head is a weak spot of almost all types of enemies in addition to the back.
List/query/ping. for the "shortening time" thing, say you are in C1 and want to check whether the cell spawned in 202/203. Instead of using list cell and then query that specific cell, you could list cell 202 (e_202 for safety maniacs) to check if the cell is in 202 (else it will be in 203). List also parses faster than query.
@craggy pier in the long run i doubt it, but for now probably yes
for weapon info you can check https://docs.google.com/spreadsheets/d/14iKppyHQXKe9szONKh3_K8CdmC_r2KXXguis8267KQA/edit#gid=893244247
it's just on paper numbers so it doesn't tell everything but it helps
Is there a good way to handle all the big guys in B2?
melee-ing them as a group feels inconsistent but I might just suck
It's consistent, but you do know you could just not kill them
There's no alarm that would trigger them
They won't come after us when we go through the scans later?
Nope
This is very good to know - thank you!
What would be the best way to stealth kill a scout? From what I can tell, sprinting to force feeler extension is the only truly reliable method, and everything else comes with risks. The only other competitive method might be crouched kills, since the scout can't hear you and extend feelers when you don't expect it.
crouched kill, but you have to be VERY cautious. one mistake and all the horde goes for you.
The slow walk is probably the only walk cycle it's good on, is a problem.
I was thinking of a sleeper that roams around the entire map jumping on walls and stuff if you have like above 50% infection it can smell you and go after you (this is stupid idk just thought it be cool)
Unless there’s already something like that
yesterday i've won b2 with some partners. in the room with 4 scouts, we touched one accidentally, we killed the horde coming to us, and killed other one. after that and passing through the remaining 2;when we put the last cell on the generator, we needed to go back, but those were keeping us from passing. i tried to kill one, it screamed and i had the bad luck that the other one was... exactly at their side. conclusion: double scream and a huge chaos with two hordes. still we won XDDDD
okay I posted this in the wrong channel but I'll type it here: What's the best way to defend sec scans now that sentries have been nerfed? is it still the reverse positioning?
still the same. it depends on your composition and experience
that doesn't really help, can you be more specific? like what is the best utilities to take? what's changed? I know experience matters with guns, but why else would it matter with the utilities?
1.5x is still very effective. The main difference now is that, if you have two sentries defending the same point, it's probably more effective to have them form a kill zone (one staggers facing forward, other kills facing backwards) rather than have them both facing backwards in a staggered line.
alright
What about if you have an opened door?
like if 2 security doors are in the same room, what is the best way to open the second door, now that the first security door cannot be reclosed? killzone? or choke?
What alarm do you have in mind, 106?
Place a sentry behind the door to 103B or 103D and rely on mines for the doors you can't cover. Otherwise, you can do one sentry in 102 and one in 103 facing one another to catch enemies trying to pass through the door.
Okay, what if you were to place a sentry behind 103B and then the horde comes from 103D?
(I assume by "behind" you mean on the other side of the door from where the scans are)
It's w/e, mines will do some stuff but it's up to RNG.
shit
Positions at the security will be less effective, but more resilient to bad luck.
Strats on A1 don't really need to be optimized, though.
One of the main issues with defending the sec door is that there is a risk of getting shot at while doing scans.
isn't there always?
Which is why relying on mines and just guns can be a better option.
Usually, you want sentries to be in positions where they get extra back damage but can't see you.
So they shoot enemies that approach in some area between their spawn points and you.
It's fun to use, and has a lot of support potential since you can almost kill strikers. It's not particularly viable for kill potential solo, though.
it's pretty good but the ammo cap is really what rails you
Where are you putting sentries over there, anyhow?
i dont know how to use machinegun correctly, its almost like a chain gun.
And how many do you have?
3
and sentries have been a little bit of a mixed bag, sometimes they just don't really hit hard and sometimes they do
MG favors burst-fire for individual kills, and is fairly effective against titans due to its high ammo efficiency.
does it have an alternate firing type?
@zealous sage you need to shoot in short controlled bursts or you will paint the room with bullet holes
and no
No.
it doesn't
I would have 1 sentry in 102B watching the single door they'll favor, and then have the other two in 103. Place them for back damage shooting at enemies approaching the sec door from 103B and 103D. This should catch 103C spawns fairly well, and minimize risk of team damage.
the design its pretty cool to be honest.
well almost all the guns have a good design
@minor fractal so 3 sentries and no C foam Launcher?
Is this stupid?) I’ve been thinking about instead of infinity battery for flashlights you have to find batteries and you can use the flashlight for so long (when it’s on)
Games do use that like horror games, but I dont think it would benefit a fps like GTFO. Would just create an annoying feature I believe.
@vast pasture I'm late, but you can run it that way. You can also run mine/c-foam/shotgun/shotgun.
You won't be able to fully cover 103, but you'll get a lot of time out of it.
I've ordered a GTFO shirt, how can I track it down, I can't find the online store anymore!?
Yeah, Hat, shirt...
News to me...
Oh. Awesome!
Yeah I just found out that shop is close for now
I ordered shirt on march 31...still waiting
Yep. Makes sense, given what's going on.
is it possible to reset key binds?
also what is alpha1?
@craggy pier hey. My key binds are saying something weird like alpha 1 - 7 and i just want to know what that means?
so for r2d2 ||we got to inputting the final code but died, please tell me there's no shadow spook a la R1D1, cause we're kinda tired of this level||
||No shadows in D2||
thanks!
We had the final one in but died cuz our reactor sentries ran out of ammo
Still way more fun than c1 was
Does the store have sleeper bonk shirts?
Hello Nyuna
does the biotracker keep the shadows marked if you keep holding onto it?
eg. instead of swapping to a weapon
@dreamy pecan no you still need to re-mark
thanks
Are the daylight drops a bug or not?
As in the shaft is illuminated all the way down as we drop in.
the beginning of the drop in daylight isnt a bug
but when deep in the tunnel dropping in, it being constantly illuminated is a bug
is anyone else running into the issue where you do a security door and everyone except for the host can't see the security scan circles?? It has happened at least 2 times for me and my friends on two separate days
that's connection issue
it happens on the exact same door every time, we have never had this issue before on any other door
we made it to R2C1 without ever running into this issue, and this issue is making R2C1 impossible becuase no-one can see the alarm circles
we were the first time, but today it was on our first run
Any advice on loadouts for 3 man runs? Me and friends picked it up recently and we're struggling with R2B1 already, on the final door. Not sure if its the lack of a 4th player that's making it too hard, our loadouts/aim, or all of it together. Would still love to hear suggestions though!
For B1 you want to get 3 shotgun sentries, but for other expeditions its pretty situational up until C1 and below
any weapon you feel comfortable using will be good
huh, alrighty then, guess we gotta get used to the game and git gud
sentries in B1 should be 2 for the zone you get the key in
we just get too overwhelmed on the final security scan