#gtfo-related-questions

1 messages ยท Page 478 of 1

unkempt ridge
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they don't wander either lmao

tranquil idol
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It isn't a ranged one

vital sierra
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I WANNA SEE THE PICTURE

desert yoke
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Maybe yours was bugged?

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Normally the scouts are the only one that walk.

vital sierra
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it's that the hybrids?

desert yoke
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Yeah.

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the shooter ones.

vital sierra
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i don't encounter those in stealth yet

tranquil idol
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I'll see if I can nab a picture another time.

vital sierra
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but i can be wrong

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Hackett or someone said

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you will see them but pretty rare in stealth

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i think we could see one if we

unkempt ridge
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hoax until proven otherwise

vital sierra
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you know, NOT ALERT THE BLOODY DOOR

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i watched a video ( forgot who ) that have the hybrids spawn pretty deep in

flint monolith
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3, 2, 1

vital sierra
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like, every enemies were killed but those 2

flint monolith
vital sierra
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just walked out of nowhere

vital sierra
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WHERE IS THE PICTUE

tranquil idol
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What picture?

vital sierra
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your picture

trim zephyr
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Hey where is the link to the terminal guide?

trim zephyr
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nvm

flint monolith
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can you still bonk the scout solo

distant ice
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was there a time when you couldn't

flint monolith
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just finished a game where a scout took 3 hammers from us and 1 full charged to the head

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was it desync or smth

distant ice
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scouts go invulnerable soon after they're alerted

flint monolith
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and it still alarmed

distant ice
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even if you stagger it you'll have ~.4 seconds

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one does not simply try to take a scout on like they would a giant

flint monolith
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aight it desynced cuz the hammer and hitmarker popped up before he even went into its animation

distant ice
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his animation starts as soon as you see the hands get together

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you should send in one person to bonk the head

flint monolith
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yea, i got an orange hitmarker way before he started that

distant ice
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trying to sync isn't reliable

flint monolith
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i was the bonk boy who went for the swin

distant ice
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so hol' up

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did you send in one person to bonk the head or did you all try hitting at once

flint monolith
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nope, i went in for the swing and got the orange marker

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then everyone went in after my swing apparently phased into nothing

distant ice
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ah

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there was a really rare bug where the scout wouldn't die from full charge bonk to the head

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don't know what causes it tho

flint monolith
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that was gonna be my first scout bonk too

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๐Ÿ˜”

distant ice
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tragic

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or hilarious

flint monolith
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i gave the squad an L

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i can't believe it

noble sierra
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It's weird, I sometimes get red marker when it's a killing blow. But never get a orange marker when the sleeper/scout is actually live.

distant ice
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the red marker is a bug pretty much everybody has experienced

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wonder when they'll get around to fixing it

peak lake
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Do any maps have explosive barrels? And if so what do they look like?

thorny current
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no explosive barrels

indigo quiver
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nope

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no barrels here

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well...no RED barrels

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(subtle Outlast references be like)

supple helm
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so total noob here, I've noticed that the b levels tend to be close to an hour to complete, and people I have played with said that the c levels are apparently closer to 2 maybe 3 hours to complete(don't quote me on that i have played them), which leads me to wonder how long is level d1 then?

wise thicket
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3-4

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If you don't know what you are doing

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1-2 if you are good

supple helm
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well that sounds rage inducing if you die at the end

minor fractal
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B tier is more like 30-45 minutes per expedition. C tier is 1-1.5 hours. D tier is 1.5-2.5 hours.

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Depends on level, though

swift reef
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Hopefully they add timeframes for levels in the next rundown

lilac fulcrum
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They can very wildly

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But all expeditions within a tier should be roughly the same difficulty

tardy granite
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isit possible to have a more frequent status update for the current and future locked tiers

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at least players will have much more vigor when they see it moving and updating constantly

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its like those ridiculously long and grinding triumphs in mmo where once u see the requirement u just feel like giving up but every bit of progress that u made actually builds up ur momentum

lilac fulcrum
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That's something being worked on.

tardy granite
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ah thanksss guys

kind cliff
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So our group just completed pathfinder, at the very end after doing the last terminal the waves do not stop coming. And we wasted a good amount of time in that room wondering when they would end. Was there some sort of in game notification I missed to GTFO?
@peak lake

My crew went through the same thing. We saw the text about the extraction point after a wave or two, but at that point we were low on everything and didn't make it to extraction. Not a huge deal, and definitely not a bug, but every other alarm in R2 has the waves stop when the alarm does, it's easy to not notice the text when everything is going to hell around you, and it's pretty frustrating to learn that lesson the hard way 2.5 hours into a run.

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(Overwhelmingly awesome game, btw. Like, really incredible. I'm about 1 week and 50+ hours in, lol.)

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Having a big flashing "head to extraction," or even a countdown timer on screen might help.

distant ice
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The objective updates and tells you to proceed to extraction point

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As for the infinite alarms

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?t gtfo

eager jacinthBOT
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The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.

distant ice
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Devs want you to have that feeling

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I personally don't like infinite alarms for extraction but you'll have to get used to it

kind cliff
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Yep, we just missed it at first since there was a fight going on. Tunnel vision on our part. Like I said, not a bug or anything, but if this is an issue a lot of people have, maybe just increasing the text size or something would avoid frustration without changing the mechanic. If it's just the two of us then just ignore me, we got it figured out eventually, lol.

distant ice
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I haven't seen much of this specifically

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I have seen more people struggling with entering the uplink codes like it's rocket science GWcorbinTopKek

craggy pier
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I've played with people try to do the uplink at the 1st terminal they see

flint monolith
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is there an expedition where fights only happen on your fuck-ups, no alarm doors or such

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hordes occur due to someone making a wrong move instead of having a mandatory wave section

tawdry niche
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Nope. No 100% stealth

craggy pier
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except ||C2||

flint monolith
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has there been a talk regarding this type of expedition

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or suggestion

vital sierra
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you could suggest

distant ice
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I imagine since we had 2 levels with pretty much alarms only they'll make the opposite one day

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But it'd have to be challenging enough cuz otherwise you'd just go pacifist and clear in 10 minutes

flint monolith
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or something where the group has an option of activating the facility alarm doors or keeping it quiet, but alot more sleepers are present to punish any fuck-up

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not activate like trigger alarm doors but make some doors that would have been simple to open alarm ones

short cargo
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dumb question: does following the white line for scans make it move any faster?

thorny current
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no

short cargo
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thank you

thorny current
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Always ๐Ÿ™‚

crisp wigeon
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how do you make only part of your message be Spoiler and not the entire thing?

thorny current
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mark it and click one the eye symbol (no right click needed)

crisp wigeon
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hmmm like ||this?|| or?

worthy pollen
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yeah

thorny current
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yeah like that

crisp wigeon
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yay

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thank you all for helping

thorny current
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Always ๐Ÿ™‚

swift reef
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|| ||

placid cobalt
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so in E1 || ||?

craggy pier
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yeah, || lol ||

flint monolith
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spoiler

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game unplayable

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๐Ÿ˜ 

vital sierra
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yes

sacred osprey
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in the expedition cleared screen, why do some people have name colors other than red? so far I've seen yellow and blue as different ones and Im just curious

sturdy dew
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people are putting html code in their steam name which makes the game change the colour of their name

lilac fulcrum
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We don't recommend you do that as that's not an intended functionality and is likely to stop working at some point.

distant ice
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Gonna specifically check for html in names and pull a prank on you

hollow ibex
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do i need a mic to play with randoms because discord is a piece of crap and nothing works for me ever i have to uninstall and reinstall just to open discord and my mic hasnt work since windows 1809 or whatever it was.

undone escarp
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theres no in game voice chat if thats what ur asking

worthy pollen
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no need

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you can have a mic to communicate better

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but isnt necessary

distant ice
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the harder the level the more necessary it is

lilac fulcrum
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you can try https://gtfo.overtone.app - it has much better audio infrastructure and quality than discord.

while a mic isn't required, it is much helpful. but as long as you can listen that goes a long ways

hollow ibex
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ok thanks sry its just discord is nothing but problems 4 me

distant ice
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really weird that discord specifically is a problem

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if you launch through browser does it not work anyway?

swift reef
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You can still use steam, there are some steam groups for GTFO with voice channels

hollow ibex
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yeah idk if i turn my pc off i have to reinstall it everysingle time and browser version it wont detect output devices.

dusky shale
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B0p

supple robin
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How do you guys get past the foggy tight corridors in D1? We kept getting the majority of the group downed trying to revive the point man because the spitters in the way would deal 15% or more damage and of course everyone was at 85% infection due to all the fog. Couldnt disable them because the fog prevented seeing them and subsequently flashing them. Couldnt avoid them because it was too narrow for other options. Is this where you start consuming the medipack charges placed in previous rooms, just to eat the damage on the way to open the next room and pull its sleepers back to a non foggy โ€˜holdโ€™ area?

noble sierra
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Revivers better bring some fog repellers.

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There are plenty fog repellers in R2D1, don't waste too many you should have sufficient fog repellers.

tardy granite
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@supple robin send someone in to either activate everything, then run out or

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go in 1 by 1

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only use medipack forthe designated guy to be the lighthouse

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keep his hp and ammo high

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the rest of the team should always ahve 20% with infection until u open the door that has the machine

placid cobalt
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theres like

supple robin
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Okay so that is when you use the repellers got it @noble sierra
@tardy granite does your lighthouse go in front or stay back? I have been in front and use sniper and bioscanner for scouts and for fog scouting. I dont take ammo because refilling sniper isnt worth it

tardy granite
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stay back

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at the entrance

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so the lighthouse will be the one to revive the rest if the rest dies

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to anything

supple robin
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Okay I see

tardy granite
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we used this strag for our 9 of our 10 runs

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we failed the first due to us all dying to the pimples

hollow ibex
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last question i cant find any official word on if matchmaking is in the works or if its coming sometime soon?

distant ice
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i think i heard they want to bring it with R3

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not sure if they will tho

placid cobalt
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theyre working on it

supple robin
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They are working on it but it sounds medium priority. They know its important, but dont want to do it poorly, so neither high nor low priority in my best guess.

placid cobalt
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^

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they want to bring actual matchmaking but other developmental aspects are taking priority rn (i.e current bugs, and R3)

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but its coming in the future

hollow ibex
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ok thanks but tbh discord is way too confusing and kinda broken for me. so i will gladly return when match making is added. love the atmosphere of this game but cant pass a1 with only 2 of my close friends. thanks for the quick replies

distant ice
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i duo'd up to C2 so far GWaobloChildPepeShrug

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and C2 is definitely clearable too just horribly annoying

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you can always try steam groups too

lilac fulcrum
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complete the objective and survive

placid cobalt
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yesh lmfao

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||"Kidnapping"||

distant ice
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it has been repeatedly requested not to use spoilers for jokes

placid cobalt
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its not a joke

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it literally hints at the actual objective

distant ice
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well fuck me then

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that emote afterwards was misleading

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and deleted right after on top of that

placid cobalt
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what emote

distant ice
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deleted right after

minor fractal
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Somehow I really love D2.

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I think it competes for being my favorite level in R2.

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||And I really and truly hated R1C1.||

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||I knew they could make a good reactor level, and they finally fucking did it.||

wide kraken
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Not posting anything with spoiler's or even the covered spoiler text. But just when you think E1 is over it's not, get ready to combine everything you have learned about the level's into one. that is all, I was 96% completed on run 2 of it. I messaged lordvig to tell him I hate him and that he is a monster for that amazing puzzle piece of a level.. I suggest anyone else who made it there keep it down low, to make the experience fun.

dapper belfry
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In C2 ||is there a finite amount of sleepers per wave because my team managed to clear all of the enemies before the wave was over||

peak lake
stone dirge
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@peak lake gunz blazing my dude

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because its only u

peak lake
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im practicing for group play thats why i asked

stone dirge
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you might as well just start with a group

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if it was me tho i would melee the far left then if any are alearted take as many out with melee as i can 2-3 then run back and shoot the rest

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if it was me tho i would melee the far left then if any are alearted take as many out with melee as i can 2-3 then run back and shoot the rest

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if you had 2 people you could take them all out with just melee easy

peak lake
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Why not run? Doesn't that help you get to them faster if they are going to alert anyways?

desert wadi
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Whats the best weapons for starting rundown 2?

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alright thanks for the info

stone dirge
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i personally use machine pistol with either combat shotgun revolver or sniper

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depending on what we need

minor fractal
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@peak lake That group is really easy to stealth

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Most of those are doubles or possibly not close enough to cause wakes

true lotus
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Seemingly "random" sleepers are waking up (that aren't glowing). Is that a bug or intended?

urban valve
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it also seems like not as many are being alerted as there should be (like when you shoot at some in a room not all wake up)

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seems different than it was a few weeks ago

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was wondering if that was part of a patch or what

minor fractal
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No, they have always required 50m within a shot weapon to wake up.

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and the room doesn't wake until one screams

urban valve
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ah

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thanks

true lotus
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Do the "large" sleepers "scream"?

minor fractal
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Yes

true lotus
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Hmm...

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They scream as soon as they are fully alerted, correct?

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They have screamed once they start to attack you right? We had an entire room of large sleepers, we set up a turret, shot one, blockaded the door, and let it nearly break down the door once the turret killed it. The rest of the large sleepers were not awoken that entire time, so I was confused as to why that happened.

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We are also doing B2.

blissful iron
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Whom do I dm to fix a level showing up as incomplete

stone dirge
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@blissful iron what level is it?

blissful iron
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b4

stone dirge
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what one was that again

craggy pier
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Septic

stone dirge
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oh the fog one

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@lilac fulcrum who would @blissful iron msg to get B4 completed as its showing incomplete for them?

lilac fulcrum
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when did you complete b4?

blissful iron
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I think within the week R2 was released

lilac fulcrum
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There isn't any way we can retroactively award completion progress, so you will need to do the expedition again for it to register progress. That was a bug and and the devs have done a lot of work on patching it - that bug should be fully fixed now - they released a patch for that after R2 was released.

blissful iron
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Ah I thought there was an announcement to dm someone about it

stone dirge
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honestly B4 isnt hard and shouldnt take to long to do

lilac fulcrum
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That was so we could collect logs for debugging the issue

stone dirge
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plus if its been that long its good for you to redo it so you get a hang of the game again

blissful iron
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Oh

quaint grail
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is the scout invulnerable when its tendrils are out?

sturdy dew
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no

quaint grail
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ok

hushed drum
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is the scout invulnerable the moment it is about to scream?

modest nest
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Yes it is. When it starts glowing and you can hear its "charging" sound before the scream, it is unkillable

hushed drum
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it is at this moment you realize, you fucked up... i see...

minor fractal
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Anyone have particularly effective strategies on E1? ||The surge alarms are the biggest issue rn, can't seem to keep up with the enemies. Seems like the best method is to kite in huge circles.||

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Can get pretty far, otherwise.

craggy pier
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go together when it gets out of hand circle around the map

thorny current
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This is prolly one of the ||best ways to do Surge alarms: Move as a team towards the scans and make sure all angles are covered. Then immediately scatter and run away after the circle is done do not deal to much with the enemies, cause it would be a waste of ammo. Of course everyone needs to keep track of the next circles. If one goes down, the others either need to help him/her immediately or kiting is in order. Sentries are an effective support for your team. After the alarm is done try to conserve ammo by hammering them. The only surge alarm which is really problematic is the first one, cause if one goes down there is a good chance to simply restart the game.^^ Takes alot of coordination and movement though.||

tardy granite
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^

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dont even use sentries, its pointless

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u are just wasting ur ammo in the initatial start

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just do first the scan, run away as a group then run back in to do the scan again.

sharp ravine
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i took a look in the files of the game

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and there are A LOT of level files

zealous sage
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๐Ÿ˜ฎ

sharp ravine
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im really really curious

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why is there so many

zealous sage
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any one want subtitles for the game?

sharp ravine
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that would be a nice quality of life addition

zealous sage
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i love hearing characters talking between them

sharp ravine
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oh yeah, rainbow six has that in terrorist hunt, but i would LOVE that in gtfo :3

wise geode
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long way to go I think

zealous sage
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and i could hear again if it appear that hilarious interaction of Woods/Bishop and Hackett when they spot a Scout on sight XD

sharp ravine
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im doing a game development course at university right, and im specialising in programming

zealous sage
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cool

sharp ravine
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and i really love this game lol

zealous sage
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me too

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is surprisingly inmersive

sharp ravine
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its the most immersive horror ive played in a damn good while

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really well done on the devs

zealous sage
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when you access the console you feel like really using it

sharp ravine
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oh definitely, as a person who used to make console programs, it is reminiscent of that time

wise geode
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๐Ÿ‘€

zealous sage
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i'm studying multimedia design, so Processing for me is something normal XD

sharp ravine
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ahah

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is it like graphics design?

zealous sage
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kinda. you can make a lot of stuff. in first year you learn how to design a prototype of a cellphone app per example. not programming, but designing it with pencil and paper and translating it to the phone via an app which simulates the app you made

sharp ravine
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oh thats cool, i did something similar to that but i had to code every button, essentially making a webpage but on an application

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it was a fruit shop

distant ice
zealous sage
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nice.

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sorry XD

sharp ravine
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i gotta question as well haha, then ill move to general

zealous sage
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me too

sharp ravine
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i saw in the files something to do with unity

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did the devs use unity engine to make this master piece?

distant ice
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FAQ
9) What game engine is used to develop GTFO?
GTFO is made with UNITY.

sharp ravine
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oh damn okay

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thats really impressive

zealous sage
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yeah

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i was told that Unity is kinda limited on resources. but this game makes me doubt about it.

sharp ravine
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definitely

craggy pier
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|| how many melee swings does a invis giant take ||

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important question

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do you know or have you tried it

hollow parcel
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ok, I bought the game, installed now what

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instructions unclear

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is there any crash course before starting to look for a group?

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sure, go for it

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I would be really thankful

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Thanks!

bright niche
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@hollow parcel if you dont know aything at all about how stuff works yet, make sure you listen to the character dialogue

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they often give helpful information about enemies and whatnot

hollow parcel
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@bright niche will do, thanks

distant ice
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I've come to the conclusion that the C2 4-sleeper waves are made not to give a fuck about where players are

thorny current
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no and that can rly destroy a run. Was sometimes just rly annoying.

distant ice
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oh it has

tribal ether
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Yup, we had one spawn between me, and a teammate

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Saw it just, pop in

teal haven
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is there a way to use the list command on a terminal for a specific area in a zone, say for example, zone 102C?

thorny current
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nope

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you cant use list zone_102c and get the stuff of just 102c on the terminal

quaint marlin
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Is there a new monster in R2E1?

thorny current
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You want that spoiler?

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||It is a shadow giant||

quaint marlin
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Damn, thanks!

thorny current
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Np ๐Ÿ™‚

bitter bear
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Can anyone dm me. Need advice on D2.

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?^

civic shore
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Is the sniper rifle and other guns hitscan or very fast projectiles like battlefield/pubg?

distant ice
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not quite sure but i think they're all projectiles

civic shore
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Just wondering because I was questioning should lead my shots for the scouts

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If they moving

distant ice
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you could just wait for it to sprout

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i've seen multiple people run into problems with missing moving scouts

civic shore
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Yeah but sometimes they sprout at different sightlines if I could land a good shot moving it saves time

distant ice
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if you're willing to take the risks

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but scouts don't have turning animations and can switch walk patterns

civic shore
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I probably have to lead shots though thats what i'm hypothesizing

distant ice
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their head moves faster than your bullets then

civic shore
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Last night I was on D1 and I had like the best angle when he was moving arohnd in a straight line but I kept on second guessing lol

distant ice
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you can always jump in solo and practice

civic shore
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True i'll come back w results

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Time to experiment

craggy pier
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I can't find the join person's lobby button on the rundown screen, does anyone know what could be happening?

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OH

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I figured it out and I love it

undone escarp
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what do u guys do for D1?

noble sierra
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You want specific guide/route suggestion ?

dusky plaza
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@undone escarp there's a good discussion on the Steam Discussions re: R2D1, with suggested routes

golden fern
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Any suggestions for Weapons and Tools for D2? I've seen 3 sentries and 1 Bio Track / 3 Sentries and 1 Mine Deployer / 4 Sentries. Still thinking on these compositions. (R2D2) ||Also we had trouble getting to terminals and dealing with scouts, is Sniper a viable option? Should we trigger the scouts to save time?|| Thank you

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Thank you! I'll try it out later!

west crypt
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do you get anything out of finishing off each level?

kind trail
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not yet, but in the future progression and other fun stuff will be added

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The developers are using Early Access to test everything, and probably in 1.0 that will be added.

full sundial
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and the experience of playing the game, experiencing the new challenges the devs have put together

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I think it's fun gameplay that keeps me playing, but progression and rewards for beating expeditions outside of enjoying playing them would make them more replayable

cedar cedar
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Hello all, just had a question about joining group missions. Say I havent completed all the "B" missions, would I still be able to join groups hosting "C" and "D" missions?

sturdy dew
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yes

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but i wouldnt recomend it as its a big jump in difficulty

kind trail
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You can join E1 even if you've never completed a level

sturdy dew
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how do you know that tinted?

kind trail
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I have no idea soy

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How do I know that

sturdy dew
vital valley
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Is it humanly possible to solo it? Bought and downloading right now, trying to get some friends onboard to play

sturdy dew
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yes but it is very hard

craggy pier
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you can solo the game up until alarm doors, thats where it usually gets hard if you're going in solo.

pliant herald
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Solo is extremely difficult, but not impossible. It requires a lot of focus and learning how everything works.

pliant grove
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Thinking of buying early access, is the community pretty active will i be able to find a group to play with in here?

sturdy dew
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yes

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there are specific LFG channels in this server

pliant grove
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For sure, i see theres a lot of people are on just curious how generally friendly the community is and how patient they are with new players

craggy pier
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There are many, many people who love to do nothing but help new players. The community is very supportive and friendly. ๐Ÿ˜„

vital valley
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Haha, exactly why I wanna play solo for a little bit before embarrassing myself with real people xD

kind trail
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honestly I wouln't worry about embarrasing yourself

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GTFO is very much a game you have to learn together as a team

craggy pier
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^

pliant grove
#

For sure then ill buy it, i remember seeing the trailers then built my pc recently and came across the early access and got hyped i could possibly take part in it

#

Got 10 mins then ill join my NA lfg ch, thanks everyone :)

kind trail
#

lol

#

have fun!

craggy pier
#

@pliant grove You can tag me when your game is done downloading if you want and I'll play the first level with you

pliant grove
#

@craggy pier sounds good, my download just finished so im about to get on

craggy pier
tardy granite
#

@craggy pier we triggered the scouts everytimke and we clear it

#

and face ur sentries inside to deal w the room mobs and then running it and placing them facing outside to deal with spawns

vital valley
#

Well, first solo playthrough

#

I now know what Alarm Doors do

craggy pier
#

Eh Im not the biggest fan of alerting the scouts

#

If the RNG with enemy placements isnt all that bad you could take out 3-4 of em without having to deal with the scouts waves

#

It's a level that is annoying for me not because of the level it's self

#

But because australia cant actually develop good wifi connections EVEN THOUGH WE'RE THE PEOPLE THAT INVENTED IT

minor fractal
#

I think the best tip for if you alert enemies in a zone you're exploring is to retreat to the reactor if you start getting overwhelmed.

#

You literally have defenses set up there, use them.

#

You can also do this if you're alerting rooms intentionally, like if you run out of time on a terminal and need to empty the entire zone for the next attempt.

craggy pier
#

By far the best door to defend has to be 198 the ladders help clumping them up

minor fractal
#

Just retreat and act as if they're the normal waves.

craggy pier
#

But eh IMO We just hold out on the door we alerted that way we dont waste to much time

minor fractal
#

Wastes less time to retreat imo

#

You're repeating a wave anyway.

#

You need to be at the reactor, so you should fight them there.

craggy pier
#

If we hold em off and 9/10 we do we have enough time to get to the terminal get the code and start the next wave

minor fractal
#

Oh, alerting early?

#

You should only retreat if you get overwhelmed

#

If you run out of time is when you always retreat

#

After alerting every room you can.

craggy pier
#

Ah thats what you were getting at Ok I see it now

covert basin
#

What's your melee weapon preference?

pearl knoll
#

Are hybrids immune to headshots? Can never explode the head even with a sniper

minor fractal
#

At release, yes, but they have a crit spot there now for 2x

#

Exploding the head is utterly meaningless

pearl knoll
#

Ah ok thanks!

minor fractal
#

All shooter variants are set up so that they don't lose their head unless they die.

pearl knoll
#

So whatโ€™s the best way to take them down

minor fractal
#

High damage weapons to the head to burn through their health

#

Sniper and pump shotgun are both very effective.

distant ice
#

Spoilers inc

craggy pier
#

|=

pearl knoll
#

My bad

distant ice
#

You can just mark them as spoilers

serene orchid
#

Servers currently down or is this a me problem?

minor fractal
#

Haven't had trouble personally

serene orchid
#

Hmm getting a network error, idk why.

#

Got it working ๐Ÿ‘Œ

minor fractal
#

Nice.

craggy pier
#

Anyone here know the best CPU culling workload setting?

minor fractal
#

Given that nobody here turns out to know.

craggy pier
#

Thanks mate

minor fractal
#

np.

distant ice
#

haven't used shotgun sentry much since R2 came out until now cuz it seemed a lot weaker

#

now that i used it again, it seems a lot less accurate somehow

#

what did they change? spread, projectile speed, targeting speed, lead?

steel current
#

hey there ! is there a difference between all melee weapons, apart from skins ?

craggy pier
#

No there isn't

steel current
#

ok thx !

honest kettle
#

What are the Dev's opinions on modded vr support for this game?

sly pendant
#

D2 Related: ||How have you dealt with the scout room in your groups?||

honest kettle
#

@craggy pier I just watched a guy play with full motion controls and such

#

Ah oops

#

Understandable tho since the game ain't even released

tardy granite
#

@sly pendant alerting all of them and just use sentries

lilac fulcrum
#

What are the Dev's opinions on modded vr support for this game?
@honest kettle Mods are not supported or encouraged at all as it imposes security risks, introduces bugs, and makes the devs lives harder having to chase down bugs caused by a mod not fully realizing it was a mod that caused it. The devs realize people want to mod the game but encourage everyone to hold off.

sly pendant
#

||I will probably attempt a more stealthy approach||

honest kettle
#

Already got my answer, my bad...

lilac fulcrum
#

I was just providing additional information from an official standpoint ๐Ÿ™‚

tardy granite
#

@sly pendant u probably might not have time l0l

spark wolf
#

We usually manage to stealth most of them @sly pendant

#

There's enough time

#

We've only been close on time when we mess up and have to fight off extra waves

#

You can also bring some c foam grenades

sly pendant
#

A main issue that came up was the fact there were still enemies coming in from the previous wave messing us up so we split into 2 defend and 2 push ahead

spark wolf
#

we clear the alarm wave before we open the door

#

You can put sentries all the way at the start of that zone

#

Will be very simple to clear like that

sly pendant
#

alright, and they won't spawn behind you?

spark wolf
#

Oh

#

You mean like waves from a scout you messed up?

sly pendant
#

no, I mean from the reactor test

tardy granite
#

they will spawn

#

from the left and right rooms

#

after wave 4

sly pendant
#

as in, if we defended that zone, will they not spawn behind you

spark wolf
#

Just make sure you clear before you go there

#

They don't spawn during the terminal search timer thing

sly pendant
#

I know that, but sometimes if you're not far enough into the one of the zones, the enemies spawn behind us

#

we usually just hole up in the zone we are about progress through

peak lake
#

Doing R2B2 power corrupts, it seems there are quite a few giants that are in close proximity to once another, and killing one will end up alerting the room. Are we supposed to just sneak past them as much as possible?

sturdy dew
#

there isnt a way youre supposed to do it

#

if you want to sneak past them you can if you want to kill them all you also can

minor fractal
#

It's highly recommended to avoid enemies in titan zones as opposed to killing them all.

minor fractal
#

Anyone have info on some of the E1 scouts?

wise crown
#

so is it required 4 person coop? or can it be up to 4 players?

sturdy dew
#

its meant to be 4 so anything less will be a lot harder

wise crown
#

cool thanks ๐Ÿ™‚

stone dirge
#

Who is more tanky the big strikers/titans or the elites?

craggy pier
#

Elites ?

young pagoda
#

||he means hybrids and chargers||

craggy pier
#

||hybrids|| ? @stone dirge

stone dirge
#

Yeah hybrids soz

craggy pier
#

Tankiest is^

#

then strikers

#

no my bad three people can stealth shooters

#

four stealth strikers ot tiants

#

titans

#

we call them strikers / shooters

tropic pulsar
#

Hi people! Quick question, are the monsters gonna go trough an open door over a big closed one? is the Ai smart enough? Many thanks

lilac fulcrum
#

They try to take part of least resistance

vital sierra
#

they will go through open door first

#

and then closed door

#

if there is 2 doors that lead to your location and 1 door is closed

#

then they don't go there

knotty oak
#

we have 3

#

1 open

#

2 closed

tropic pulsar
#

so if we kill the 'first wave' that decides to go trough the open one the others wills start banging right?

vital sierra
#

they will go to the open door

#

no

#

they will always go for the open door

#

unless you stand AT the closed door

#

but some of them will always choose the open door

knotty oak
#

are invisible enemies a thing?

vital sierra
#

are they?

tropic pulsar
#

F_ for us

#

we got rekt

noble sierra
#

Pathfinding algorithms has additional weight when need to break a door. So you can slightly control their path, but don't expect to set up a completely detour route for enemies.

dreamy pecan
#

anyone know how far will the horde spawn? eg. 1 room away from current location?

tardy granite
#

directly the room outside the one u are in

craggy pier
#

Q: Would putting turrets in the room they spawn in be smarter than putting them right around the area where you are?

next pasture
#

A: You would think so, but its best to create a killzone rather than having to guess which ones are hurt or not

tardy granite
#

if u are refering to e!

#

the first door shouldnt need any sentries

#

just run as a team and kite

#

its alot easiler than just standing there to fend off

#

number of enemies killed = spawns

trail copper
#

://ERR UNABLE TO DECRYPT; QP_%: 3.1)

#

what does this mean guys ?

full sundial
#

that was the % till D2 and E1 were unlocked, but they are already released

#

if you're still seeing that in-game, you need to update the game

#

restart steam too maybe

trail copper
#

soo its not a quiz or something its just an update from the game

full sundial
#

yeah, was just the amount of people that reached D tier increasing in % till it reached 100%

peak lake
#

Just had a group on R2C2, what is the terminal commands to list all the PDEc's. I tried LIST PDEC ZONE_# and didn't get anything. For example LIST PDEC ZONE_113

tardy granite
#

list 113 pdec

#

list 114 pdec

#

list 113 res

#

list 113 id

peak lake
#

Thanks, what is id and res useful for?

kind trail
#

resources

#

and ids

tardy granite
#

to search for ids

#

yeah

#

in r2c2 u are suppose to find ids not pdec

jagged basin
#

yeah it's pid for c2 not pdec

#

pdec was for r1c2

noble sierra
#

It's better to

#

LIST ID ZONE_113
or
LIST ID E_113

#

Because you may find an ID named ID_113X579 and LIST ID 113 will incorrectly list it.

distant ice
#

Been doing it that way since i started playing and haven't been screwed over yet

#

You'd notice something's off anyway

spark wolf
#

I-

#

ID_113 and E_113 don't match my guy

peak lake
#

LIST ID E_113 would be the right format though wouldn't it?

#

List, filter by id, by zone 113

spark wolf
#

Both ways will generally work. I'm saying that the issue mentioned, wouldn't be an issue.

#

Actually the example he used didn't use any of the 2 methods

#

just simply using the zone number could have a lot of issues yes

#

E_zone won't

noble sierra
#

ID_113 and E_113 don't match that's why it's preferred.

peak lake
#

Wait, which format is preferred @noble sierra

halcyon tide
#

New player here. Any advise on identifying choke points? What is a good way to know which doors we should prioritize for sentries etc?

ember island
#

so ||how do you get the smiley face on the terminal in d2? ||

#

its something i have seen with a few different random groups in d2

distant ice
#

idk but could be just html abuse, same as colored names

lilac fulcrum
#

Yeah don't do html abuse. Please.

peak lake
#

Was in a game yesterday where one of the users claimed having the hacking device out while standing on security check points makes them clear faster. Is this true? I tested it myself on A1 and it didn't seem noticeably faster.

lilac fulcrum
#

It's 500% false

#

Has never been true

terse whale
#

If you alert X number of scouts, do you get X number of waves?
If so, are they spaced out at all or come mostly together?

sturdy dew
#

more scouts alerted = more total enemies, but they will not all come at once

kind trail
#

Yeah, thereโ€™s a cap on the amount of enemies that can spawn I think

tawdry niche
#

Long story short, don't stuff up :)

sonic pulsar
#

very useless question but did they remove the red glowsticks? I havent seen them any throughout the new rundown

sturdy dew
#

yeah theyve pretty much gotten removed, its not confirmed or anything but i havent had anyone find them

kind trail
#

To my knowledge the red glowsticks were rundown specific items.

#

I don't think we'll see them again.

sonic pulsar
#

ah okay lol, well that's good for me because I couldn't see crap with the red ones

keen junco
#

Red glow sticks are a meme

grand spade
#

If anybody knows the answer, but, is there a chance that the 1st rundown will return to GTFO?

craggy pier
#

No, Rundown 1 will not return

golden fern
#

The devs says the rundown will be gone forever. But I do hope they return since they're well-designed

grand spade
#

ah ok

#

thanks for answering my question

#

@craggy pier@golden fern

wet sleet
#

im new could use some help 109775240993152760

craggy pier
#

Please use the LFG channels for finding players to join your game

#

Aight cool

#

Thanks

#

@craggy pier

stone dirge
#

Where do i send bugs that i found?

#

Because i have a vid of me throwing a cfoam through a door and ranged shooting through a door that was still being broken down

#

The door got hit quite a few more times before it broke

#

It was like the door was already broken but none of the enemies came through till it was broken for me

craggy pier
stone dirge
#

I dont have permissions @craggy pier

distant ice
#

permissions for what

stone dirge
#

To send a bug report

stone dirge
#

ive sent the report now thx for the help

keen junco
#

Iโ€™m aware that there needed to be a success state for people to unlock D2 and E1 which was completing all the other levels successfully over and over.
Is there a success state for D2 and E1? Like does completing both of them enough do anything for the community or trigger the warden in some way?

distant ice
#

not that we know

#

but if there is something it does, it probably increases the difficulty of the next rundown GWcorbinTopKek

keen mountain
#

Why is there a Warden named Salutistic and a Warden that is a Bot?

distant ice
#

cuz one dude decided to nickname himself warden

#

what's it matter

keen mountain
#

I just want to know. Plus it's GTFO related.

distant ice
#

i can name myself warden too GWaobloChildPepeShrug

small moss
#

can you bypass locked areas for friends by inviting them to missions you've already unlocked?

distant ice
#

yes

small moss
#

oh neat

keen mountain
#

Also is there a way to take off the Ambassador role?

distant ice
#

idk if the bot would auto detect

#

you'd probably have to ask mod contact

marble wagon
#

Something occurred to me, and now I'm curious about it. If all the enemies are just mutated humans, why are they naked? It makes sense that the big guys would be, their clothes would rip off from the size increase, but what about the little ones? The only explanation I can think of is whatever causes them to mutate, one of the early symptoms is extreme skin irritation, causing them to strip to try to relieve it, but idk how much sense that makes in the lore.

tardy granite
#

or maybe they are all genetically created

distant ice
#

i just assumed they melted off

#

looking at the corpses that are in the positions of sleepers and their clothes

marble wagon
#

Maybe. What would cause the clothes to melt though? Do these dudes heat up as they mutate? Do they secrete acid from their skin?

distant ice
#

my guess was acid

#

the mutations are pretty horrible already so why not

marble wagon
#

The genetic thing could work, except I thought they were created by a virus?

#

Yeah. But to me, that raises the question of why do we never see the acid on them? Or at least, no sign of it?

distant ice
#

no acid after it's complete

#

just during

marble wagon
#

Maybe... Hmm. We'll roll with that until the devs confirm or deny, if they do.

jagged basin
#

Iirc R1 there were piles of discarded clothes in the levels @marble wagon

old mountain
#

@ruby aurora Please refrain from advertising videos in our server, this breaks rule four.

zealous sage
#

they are probably something similar to necromorphs. only more intelligent. (i was in shock when i saw a scout climbing a ladder)

distant ice
#

they only climb ladders cuz they're too stupid to find better ways for it GWrjkKappaLUL

zealous sage
#

XD

#

the spitters releasing spores are probably related to the spread of the infection. the "eggs" into the sleepers and the ones on spitters are identical. probably they infect and work as a multi-organism, or fuse together to create a macroorganism, being as a result the Sleeper. the four characters are infected as well, however they resist somehow the infection (the Warden is maybe related to it)

thorny current
#

I dont think they can resist it. If that would be the case we wouldnt get HP dmg. I think the Warden or Santonian Industries was capable of creating a cure for those, who are still human and have not received any form of mutation. Although this prolly belongs in the lore channel, you prolly have to die or fall into a coma to change into sleepers. @zealous sage

zealous sage
#

you mean they are carriers like in L4D?

thorny current
#

@craggy pier I think most people are recommending this game in this Discord ๐Ÿ˜‹ . So bias be blessed. But I think it is worth the price. There is alot of content and in summer it seems the next big update will arrive. If you like a tactical, difficult, stealth shooter with horror elements then this game is prolly for you. You need to have patience in certain aspects though. Apart from the patience in stealth, you need to have patience for the next updates and maybe endure some bugs. It is a small team. But they always deliver in my opinion. So worth the wait

zealous sage
#

you can see they still facepalm their heads as if they have something annoying them into them.

craggy pier
#

@thorny current thank you, i'm a little on the fence but it looks really fun.

thorny current
#

Never played L4D so I wouldnt know ๐Ÿ˜‹

zealous sage
#

its in the comic the sacrifice. the main characters are infected but dont present mutations. they infect involuntarily everyone they breath on

thorny current
#

@craggy pier It is fun and you can find helpful people on this discord. Also maybe some strong companions along the line. It is a great coop game. (As a warning if you dont know it yet. There is no traditional Matchmaking for this game. So you have to find people on this discord in the lfg channels. So manual instead of automatic. Some seemingly dont know it when they buy it. But I hope it does not discourage you. You can find alot of people in the lfg channels.) Matchmaking will be implemented in the fututre though.

zealous sage
#

yeah.

craggy pier
#

Yeah, I saw that in the reviews, and honestly it doesn't bother me much. Seems like its a better way to make friends tbh.

zealous sage
#

i hate that some idiots think this game has no lore -_-

thorny current
#

@zealous sage Ahh like that. No what I mean is that the infection seemingly weakens the host (HP loss). Then the host succumbs (coma). Then the infection takes over and severe mutation is about to happen. Then 2 possibilities can happen. The body stops functioning (death) or the mutation succeeds. I guess our main characters get cured in the hsu's by medication. They also prolly get cleaned with the disinfectants we can find in the complex. So they are not like carriers, who simply spread the infection, without getting symptons.

zealous sage
#

oh, ok. that could make sense, but still doesnt explain why we know that the prisoners are ALREADY infected, each one on different levels.

craggy pier
#

any graphical settings tips for advantages ingame, etc? 3600x and 2070 Super

neon gust
#

be good

#

im kidding

craggy pier
#

no i mean like in some games you turn certain settings off to help improve the experience

#

idk just stuff like that

neon gust
#

"improve experience"

pliant herald
#

disable depth of field and set anti aliasing to peformance

#

The game isn't completely optimized yet, so there isn't much anybody can do about some performance dips

craggy pier
#

okay so just standard stuff, thanks ๐Ÿ‘

neon gust
#

you can lower shadow resolution

#

theres borderline no diference between high and very high

pliant herald
#

Lowering the shadow quality makes the textures on a lot of things get funny too

neon gust
#

unless you really look into it for the tiny details

sturdy dew
#

honestly the graphics settings are really weird for me

#

changing them from lowest to highest actually gave me better FPS

neon gust
#

they do need to change how spawning works

craggy pier
#

ok took the plunge and got the game

sturdy dew
#

do you have a group to play? if not you can use the LFG channels on this server

craggy pier
#

not yet, that's what im planning to do

#

i've been watching some guides for ab an hour i dont know how helpful those actually are

neon gust
#

@craggy pier you got a really good setup you'll have really good performance

craggy pier
#

im hoping. just built it almost a month ago!

#

took like a year to save up but it was worth it

neon gust
#

you'll be fine, its a really good setup it would last you 10 years probably

sturdy dew
#

if you want some basic tips there are some written guides that may be more usefull than videos

craggy pier
#

okay, thank you guys for the help

modern atlas
#

@craggy pier if you can try to convince some of your Friends ti buy the game

craggy pier
#

i might but i dont know if they're into this genre

#

it would be fun though

modern atlas
#

Just try, you can find a lot of people here but starting the game with some players on the same level Is Better

craggy pier
#

okay, will do.

pliant herald
#

Add me and I'll help you with it later on if you want.

craggy pier
#

okay, again thank you guys.

#

this is already one of the most supportive game communities ive seen.

modern atlas
#

Anyway you can find here a lot of people that are starting the game so you can start with them

#

The only problem Is that you have to search a bit to find teamates that you fell good with them

craggy pier
#

yeah that makes sense.

#

hate to ask so much, what primary, special and tools do you guys recommend for first timers?

silk kayak
#

anyone new?

modern atlas
#

Well there isnt a correct answer

craggy pier
#

ahh.

modern atlas
#

Cause its a Coop game, every player have to take a specific equipment

craggy pier
#

makes sense

zealous ridge
#

bruh how the fuck am i supposed to finish the c1

torn matrix
#

hey is this the chat where i could ask like what guns do people find good success with. Me and my friends got the game 2 days ago and are on R2B1. I adore this game but i find myself not ever finding a solid loadout.

thorny current
#

You can ask here yes. It depends on your usage of those weapons (skill) and the maps I would say. Im rly fine with any primary. The special is were it is more interesting. I switch between pump shotty and mg

#

I am a believer that tools are way more important than guns. Only in the D levels and of course E you prolly need some guns which are better for those maps.

spark wolf
#

anything but the sniper

#

๐Ÿƒ

torn matrix
#

sniper fun for scouts

#

just kill them from another room

thorny current
#

Sniper can work too. I would not recommend it for scouts though

#

learn to bonk them

spark wolf
#

if you think that's fun; you haven't felt the initial adrenaline when you melee scouts for the first few times

torn matrix
#

with c foam yeah

#

cant wait

#

also how can i be more effective with my sentry

thorny current
#

Im just bonk them without cfoam ๐Ÿ˜„

torn matrix
#

i aways bring one but i cant tell if its really helping

#

while they walk?

thorny current
#

ye

torn matrix
#

impressive

#

me and my friends group bonked our first big guy yesterday and were like thank god that worked

thorny current
#

๐Ÿ‘

#

What sentry are u using btw?

spark wolf
#

put sentries behind doors, tiny passages, at ladders or just hold on to it and place it whenever you're getting swarmed

torn matrix
#

ive tried both

#

never though for ladders thats smart

distant ice
#

Burst works well for spaces where enemies run through fast usually

#

Shotgun is better when you can make enemies stand still

torn matrix
#

so to cover a open door for an alarm use burst small passafe way use a shotgun

spark wolf
#

shotgun would still work

#

you can stagger enemies in front of the sentry

#

by firing small bursts from an auto/semi weapon

distant ice
#

Defenders can make enemies stand still GWaobloChildPepeShrug

placid cobalt
#

smh just use a sniper from point blank

distant ice
#

the secret is to shoot with a sniper up their ass, all the scouts in the map will feel the pain

placid cobalt
#

nonono

#

in the balls

#

in the balls so all the strikers feel the pain

flint monolith
#

anyone know the radius of mines

minor fractal
#

Did you know that you can one-shot titan strikers in the balls?

flint monolith
placid cobalt
#

yeah you just have to run into their balls

#

they then collapse on the ground

#

before dying

flint monolith
#

but i tried this i lose 40 Hp

placid cobalt
#

practice

minor fractal
#

Has to be 0 charge as well

placid cobalt
#

^

flint monolith
#

with the mines tho, what's the radius

sturdy dew
#

smol

placid cobalt
#

well

#

yeah its pretty smol

#

like 2-3 meters

sturdy dew
#

the laser is lonk

minor fractal
#

with the mines tho, what's the radius
@flint monolith S H A P E D C H A R G E

placid cobalt
#

but if you are in the los of the laser

#

it can hit you from really far away

#

furthest ive seen is 20 meters

sturdy dew
#

at the furthest distance it still does 60% damage

placid cobalt
#

^

flint monolith
#

trying to save ammo by pooling sleepers and shooting the M I N E

placid cobalt
#

shrapnel noises

flint monolith
#

also what's generally the best way to set them up for ALOT of damage

placid cobalt
#

one across one vertical on the ground

#

usually on a door

minor fractal
#

Ew, vertical are garbage

flint monolith
#

closest to the target

placid cobalt
#

only do the vertical one if its a big door

minor fractal
#

Two horizontal mines are better imo

flint monolith
#

small ones horizontal

#

on left side right?

placid cobalt
#

because it detonates in the middle which gets what ever runs on it usually being a cluster of sleepers

#

then the horizontal one clears out everything intially

flint monolith
#

so the mines don't trigger each other

placid cobalt
#

nope

flint monolith
#

can both be triggered by one?

#

if the lasers are perfectly intersecting

placid cobalt
#

only if they are parallel and close together

flint monolith
#

so it's put one horizontally on the door, and one vertically a small distance away from the other?

placid cobalt
#

and have line of sight on each other

#

yes

#

and by los i mean

#

they have to be on the same surface

flint monolith
#

so i can put one close to the other, but it just has to be on a different surface

#

like on the floor or a nearby object

placid cobalt
#

yes

#

so you can put one on a wall

#

and one on the floor

#

and they shouldnt detonate each other

flint monolith
#

and make sure the lasers have some distance to not trigger at once

placid cobalt
#

and if two mines are pointed perfectly at each other the shrapnel wont detonate the other mine

flint monolith
#

how do you say if a mine is perfectly angled to one another

distant ice
#

mine chaining is real fucked up

flint monolith
#

can sleepers body block some of the mine's damage?

distant ice
#

i was actually trying to test that but couldn't get conclusive results

#

mostly cause it's hard to get many together

#

i think i've seen like 10 killed by one mine tho

flint monolith
#

i tried to pool like 10+ and shoot the mine

#

only to kill like 4 or 5 at a time instead of the whole blob

distant ice
#

mine range is same as laser range

#

radius is same as the distance you can place it at

flint monolith
#

wait, does player distance matter on placement?

placid cobalt
#

yes

distant ice
#

you can place it at

placid cobalt
#

mine placement is really finnicky

distant ice
#

crouch down and try to see how far away from yourself you can place it

flint monolith
#

does it gain a larger radius if placed at a certain distance from the player?

distant ice
#

once too far away it'll turn red

#

that means it's out of your placement range and it's out of the blast radius too

flint monolith
#

my brian

distant ice
#

that's what i meant

flint monolith
#

brain

distant ice
#

i'm just saying it's an easy practical way to measure whether something will get caught in a blast where you want it

flint monolith
#

i see

#

does the explosion get denied by simple LOS material

distant ice
#

if there's a box in the way of the laser, something behind it will still get hit full force

#

not sure about specifics though

flint monolith
#

what about a surface above the explosion

distant ice
#

okay so let's say you place it on an uneven surface near the ground

#

the laser hits the ground and something moving past it won't trigger it right

#

but if you shoot the mine to blow it up, they'll still get blown up

#

as long as they're in the radius

#

imagine the explosion as a cylinder

tardy granite
#

try putting mines directly facing into the door

#

if there is a chance

#

it kills literally everything behind it

#

even the ones further in

flint monolith
#

---------- |
----------[|
i'll use this text as the thing i'm talking about

#

the very top line is the surface i'm standing on

#

and the bracket is the mine emitting the laser

#

i shoot the mine and suffer no damage

placid cobalt
#

no

distant ice
placid cobalt
#

youre safe

distant ice
#

check it out

flint monolith
#

oki doks

placid cobalt
#

youre out of the laser

flint monolith
#

i place it at a level slightly above the standing sleeper variant's height

#

which can suck trying to pool them if there are a bit more sleeper

#

that crawl

#

how will sleepers generally path through an open hallway / walkway

#

down the center or just randomly like at the sides or smth

distant ice
#

Late af reply

#

It's a mystery to me too tbh but they seem very proficient at dodging mines when rounding corners

#

I imagine they just hug the walls, following shortest path to you

peak lake
#

can you use the terminal to find power cells specifically?

thorny current
#

ye

#

they are called cell

peak lake
#

LIST CELL ?

thorny current
#

for example. You can also ping them

#

each cell has a number like CELL_254

tidal tusk
#

I have a small question about hybrids. I noticed a lot of people are saying that they dont have an easily accessible crit spot (other than their back) and i noticed when the rundown first came out that i couldn't get crits anywhere. However, i've noticed that hitting their head now (after a couple of updates) does result in a crit marker (and they do seem to take more damage from headshots). Can I confirm with people that they have a crit spot? or am i just seeing things?

sturdy dew
#

yes the head is now a crit spot

peak lake
#

What does the crit marker look like?

placid cobalt
#

a normal red cross with diagonal lines in between

rare surge
#

I donโ€™t understand, how do you kill scouts in R2B2 ? I was use sniper two runs, 2 Times I had her head in my sight, and when i shoot, there are no hit marker, and they call enemies.

minor fractal
#

@rare surge You missed.

#

Scouts can also hear and wake up to gunshots.

peak lake
#

Getting conflicting responses on this from different groups. All that matters if a monster will alert his buddies is distance to other monsters. It doesn't matter if the other group is starting to glow or not.

minor fractal
#

Adjacent enemies: Killing one always wakes up the other.
Enemies within 10m of one another: Killing one sometimes wakes up the other if that other is glowing.

peak lake
#

Sometimes? Its not consistent?

fluid osprey
#

Its pretty random

minor fractal
#

No, sometimes you'll have one within 10m glowing and it just won't give a shit.

fluid osprey
#

It can make them heartbeat, sometimes no glow, or instantly alerted

minor fractal
#

If they wake up while not glowing, it's 9/10 a latency or display issue.

#

(assuming not adjacent)

peak lake
#

10m sounds pretty far apart, maybe it looks closer in game

minor fractal
#

It's a moderate distance, double the range at which they detect movement.

#

The only way you can guarantee safe kills to avoid latency and display issues is to use a flashlight to force them to glow (but don't use it too aggressively or they glow twice in a row).

modern atlas
#

@fluid osprey its not random, It depends by the state of the closer enemies. You can kill a sleeper without allerting closer enemies for more than 7/8m

#

If you are not Shure if they are going to wake up then try to kill Always when closer sleepers are sleeping and not glowing

minor fractal
#

its not random, It depends by the state of the closer enemies. You can kill a sleeper without allerting closer enemies for more than 7/8m
What does this mean?

modern atlas
#

If you are not Shure if they are going to wake up then try to kill Always when closer sleepers are sleeping and not glowing
@modern atlas @minor fractal here

minor fractal
#

We weren't saying glowing didn't matter, but that they aren't guaranteed to wake up if they're glowing.

modern atlas
#

10m Is the safe range, but you can kill them on closer ranges

#

@minor fractal right

minor fractal
#

I know.

modern atlas
#

Soz

peak lake
#

My group designated me as C1 computer terminal person. I have never done this before and I am kind of nervous. Its uplink verify, then uplink connect

#

then they will get the onscreen prompts and I will read the letter / # and they will give me the word phrase I need

#

and I just type it in?

formal scaffold
#

you type 'uplink_verify' and then what they say the verification code is after a space

peak lake
#

so first is uplink_connect, then the onscreen prompts come up that they read to you

#

and thats when you do uplink_verify wordphrase

noble sierra
#

UPLINK_CONNECT xxx.xxx.xxx.xxx
starts the sequence

peak lake
#

awesome thanks anything else?

noble sierra
#

You will see X05 for example from your terminal.

#

Then you press ESC, you'll see in the screen there are 6 possible codes, format as: X02: glow, Y03: rope, X05: taco ...

#

So you match from X05 you know the code is taco

#

Then access the terminal to use command UPLINK_VERIFY taco

#

Repeat the above sequence 3 times you're done.

tawdry leaf
#

i think when we did b2 we had someone keep them still with a flashlight and had the others sneak around

formal scaffold
#

are ahk macros allowed

#

like to send my notepad of where the cells are back into chat once we're done being downed and revived 16 times

kind trail
#

I think so, yes

flat rock
#

are scouts still a one-shot with melee?
Yes, to the head.

kind trail
#

Iโ€™ve seen people wait for the tendrils to retract and then run up and whack them

flat rock
#

Not necessarily difficult, you can walk up towards them and hit them. It takes a bit of practice to get used to doing though.

#

It's not uncommon to hit the arm or neck on accident.

#

It does have to be a full charge as well to kill it.

whole dove
#

once the windup starts its too late

flat rock
#

It's a fear for sure. I'd suggest helping newer players through A1 and practicing there, or you could always do B2 and practice.

whole dove
#

supposedly there's a bit of time between hitting a tentacle and setting off the scout but I struggle to replicate it

flat rock
#

I've done the hit when tentacles are activated once myself, the window is rather tight.

whole dove
#

Yeah that's a twitch clip of it being done

#

super risky tho

flat rock
#

does alerting them instantly trigger the extra wave, or does the scout have to finish the windup before the wave triggers?
It goes through the entire wind up and then the wave comes in.

mellow forum
#

If I hit it with a c-foam grenade or gun does that stop it from alerting?

#

while im not detected at least

flat rock
#

Once the alerting wind up has begun it can't be stopped. It becomes invulnerable to damage until after it stops glowing, and even then still has a second or two until the animation finishes and you can kill it.

#

c-foam is a good method to use to stealthily take them out however.

mellow forum
#

ty

flat rock
#

Ah, I missed your second message my bad lol

#

A sniper can take the scout out with a headshot as well, but it will alert the room as a result.

#

It may, I have not tested that however. It requires you getting in close, and at that point you might as well melee it.

tardy granite
#

Y

#

yes

#

unless all other rooms are locked in security doors

#

then they will spawn in the same room as u

marble wagon
#

Ok, about the scout sniper thing, the sniper will not always alert the room. If you can fire from far enough away, I think it's something like 50 meters, it will not wake the room. I have shot scouts several times, without waking the room, both in a1 and b2. It's tough to do in zone 105 for a1, but zone 104 can be pretty easy, if the scout is in a good spot.

distant ice
#

and that's common knowledge

robust zodiac
#

R2A1 GTFOhttps://discord.gg/DEhRXm

distant ice
#

?t lfg

eager jacinthBOT
minor fractal
#

@bold niche That is true of all alarms that use default spawn mechanics. There are custom spawn mechanics, which saw some use in R1D1 and now some use in R2C1, but they haven't been seen anywhere else.

past elbow
#

hey does anyone know if there is a way to kick someone from a lobby

tribal ether
#

Nope

#

There's not

past elbow
#

damn, we got an afk boi in ours

#

tragic.

#

aight ty

tribal ether
#

ooof

frail kestrel
#

||just a question about E1 for the final error alarm door, is there any trick or ways to get pass it, because we usually get wiped in the first scout room||

tardy granite
#

gun ur way through lol

#

drop things shoot things pickup things drop things shoot things

#

rinse and repeat till u reach the extraction

frail kestrel
#

rinse and repeat till u reach the extraction
@tardy granite but do we wait for the wave behind it or do we just rush through and clean the rooms?

#

rinse and repeat till u reach the extraction
@tardy granite ||because there's 2 more surge alarm door if i recall||

tardy granite
#

stay in the tunnel

flat rock
#

||There are two yes|| My groups have run through zones to certain points and then cleared enemies before progressing further.

tardy granite
#

clear the wave, send someone in to unlock the doors

#

in the alarm zone

#

then lure everything out

flat rock
#

We've stealth'd that zone before with success to conserve resources for last || (I refer to the zones after the first surge door when I say stealthing) ||

#

||Just leave 2/3 people in the room prior to kill waves while the others stealth||

frail kestrel
#

alright thank you guys, i think there's also an elements of git gud in there

flat rock
#

Most definitely, teamwork in those following zones is an absolute key

#

Having a "shot-caller" so to speak isn't necessarily a bad idea either

#

so ideas don't get conflicted and you take time messing about with which is better to do

frail kestrel
#

i see

tardy granite
#

594 is a break room

flat rock
#

^

frail kestrel
#

what about the batteries

#

do we bring them or take it from the rooms

flat rock
#

You'll want them yes

#

Bringing them in, dropping to kill, picking up to progress, repeat

craggy pier
#

can i get some help with r2b4

tardy granite
#

bring the cells from 586

#

and find the one in 594

craggy pier
#

so when are the devs nerfing E1? lmao

tribal ether
#

Hopefully not

dusky coral
#

They probly will nerf it jus sayin

tribal ether
#

From what I've heard, it has a fine difficulty for an E mission

vital sierra
#

they better not nerf E1

#

i'm enjoying it

#

beating it will be so satisfied

minor fractal
#

The B and C tiers had expeditions nerfed because they were very difficult for tiers that are supposed provide either low or moderate challenges to the lower-skilled players. They had unusually low accessibility. D1 is the exception, and it was mainly nerfed because of its requirement for the Warden restriction, end sequence difficulty spike, and general rundown-wide nerfs. Even so, D1 got very few changes compared to everything else. The D tier started hardcore and remained pretty hardcore, suggesting they were quite happy with its state. The E tier is even harder than the hardcore tier, so the fact that it can be excruciating, even for 4 veteran statics, is probably what they wanted.

fluid osprey
#

I very highly doubt E tier will get nerfed for normal people to complete it.

craggy pier
#

It will either the amount of scanned doors or scouts.

minor fractal
#

E tier is literally the lowest tier that's been added ever, it's not supposed to be accessible.

#

Why do you believe it will be nerfed anyway?

fluid osprey
#

E1 is the first of its kind x)

craggy pier
#

have you tried E1?

fluid osprey
#

I already beaten it twice :)

craggy pier
#

not you 4hed

minor fractal
#

Yes, I have, why?

craggy pier
#

How did everyone deal with first room? defend or run around and do scans?

minor fractal
#

Brooooo

#

You can't do the first alarm?

craggy pier
#

no

#

thats not the issue

#

did you set up before?

minor fractal
#

Defended initially, found that kiting was more efficient later.

vital sierra
#

you don't need to set up

#

waste of tools

fluid osprey
#

^

minor fractal
#

^^

craggy pier
#

exactly

#

so you have to kite thats a dumb mechanic

#

for a door

fluid osprey
#

Not really no

vital sierra
#

oh

#

you can't kite

minor fractal
#

DuMb MeChAnIc

vital sierra
#

so you blaming the mechanic

craggy pier
#

you think the devs made it a kite room on purpose?

fluid osprey
#

I done 3 man with just defending

vital sierra
#

that room IS the kite zone

craggy pier
#

im merely asking a question

vital sierra
#

and the next one

fluid osprey
#

and we came out perfectly good with ammo and tools

minor fractal
#

It seems to be built specifically for team kiting.

craggy pier
#

okoko

vital sierra
#

your team need to stick together and kite

minor fractal
#

The devs know kiting is a thing, they likely wanted to implement ways to make it challenging .

vital sierra
#

because 1 guy kiting and do all the scan

minor fractal
#

||What better way than to spawn literal infinite enemies.||

vital sierra
#

it's just 1 sided

#

E1 is a literal filter

#

between pro vs noob

fluid osprey
#

^

craggy pier
#

Ok now

#

the invisible guys

#

you can see normal shadows but in this one they are impossible to see

vital sierra
#

spoiler

#

not that impossible

craggy pier
#

how do you seem them without turrent

#

obv noise

vital sierra
#

machinegun have big flashlight

minor fractal
#

It's a client-side issue in my experience.

craggy pier
#

hmm

minor fractal
#

Some people can't see them at all w/ lights, I and others see them very clearly w/ lights.

vital sierra
#

no rayalot

fluid osprey
#

|| They're not impossible to see. Listen to their footstep and observe for any shadow moment on the floor. Flashlights also faintly show you them depending on how you cast it. You can also tap fire in their direction when being chased to see where their actual location is. ||

vital sierra
#

it's the angle

#

try shine your light at the wall

craggy pier
#

I mean we just tried alerting all the rooms ahead and running to a exploit lol

vital sierra
#

ye

#

that one gonna be fix

craggy pier
#

yee

vital sierra
#

the devs already know

#

i would love the devs just put a hole there

#

and when you jump in you can die

craggy pier
#

the beginning spawn spot

fluid osprey
#

Honestly thats already pretty shameful if a group has to exploit a spot to get pass the level.

#

Refusing to play a level by its rule

craggy pier
#

obv

vital sierra
#

i have my trigger finger

#

i'm at my limit

craggy pier
#

ty for the help

proud mantle