#gtfo-related-questions
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It isn't a ranged one
I WANNA SEE THE PICTURE
it's that the hybrids?
i don't encounter those in stealth yet
I'll see if I can nab a picture another time.
but i can be wrong
Hackett or someone said
you will see them but pretty rare in stealth
i think we could see one if we
hoax until proven otherwise
you know, NOT ALERT THE BLOODY DOOR
i watched a video ( forgot who ) that have the hybrids spawn pretty deep in
3, 2, 1
like, every enemies were killed but those 2

just walked out of nowhere
WHERE IS THE PICTUE
What picture?
your picture
Hey where is the link to the terminal guide?
nvm
can you still bonk the scout solo
was there a time when you couldn't
just finished a game where a scout took 3 hammers from us and 1 full charged to the head
was it desync or smth
scouts go invulnerable soon after they're alerted
and it still alarmed
even if you stagger it you'll have ~.4 seconds
one does not simply try to take a scout on like they would a giant
aight it desynced cuz the hammer and hitmarker popped up before he even went into its animation
his animation starts as soon as you see the hands get together
you should send in one person to bonk the head
yea, i got an orange hitmarker way before he started that
trying to sync isn't reliable
i was the bonk boy who went for the swin
so hol' up
did you send in one person to bonk the head or did you all try hitting at once
nope, i went in for the swing and got the orange marker
then everyone went in after my swing apparently phased into nothing
ah
there was a really rare bug where the scout wouldn't die from full charge bonk to the head
don't know what causes it tho
It's weird, I sometimes get red marker when it's a killing blow. But never get a orange marker when the sleeper/scout is actually live.
the red marker is a bug pretty much everybody has experienced
wonder when they'll get around to fixing it
Do any maps have explosive barrels? And if so what do they look like?
no explosive barrels
nope
no barrels here
well...no RED barrels
(subtle Outlast references be like)
so total noob here, I've noticed that the b levels tend to be close to an hour to complete, and people I have played with said that the c levels are apparently closer to 2 maybe 3 hours to complete(don't quote me on that i have played them), which leads me to wonder how long is level d1 then?
well that sounds rage inducing if you die at the end
B tier is more like 30-45 minutes per expedition. C tier is 1-1.5 hours. D tier is 1.5-2.5 hours.
Depends on level, though
Hopefully they add timeframes for levels in the next rundown
They can very wildly
But all expeditions within a tier should be roughly the same difficulty
isit possible to have a more frequent status update for the current and future locked tiers
at least players will have much more vigor when they see it moving and updating constantly
its like those ridiculously long and grinding triumphs in mmo where once u see the requirement u just feel like giving up but every bit of progress that u made actually builds up ur momentum
That's something being worked on.
ah thanksss guys
So our group just completed pathfinder, at the very end after doing the last terminal the waves do not stop coming. And we wasted a good amount of time in that room wondering when they would end. Was there some sort of in game notification I missed to GTFO?
@peak lake
My crew went through the same thing. We saw the text about the extraction point after a wave or two, but at that point we were low on everything and didn't make it to extraction. Not a huge deal, and definitely not a bug, but every other alarm in R2 has the waves stop when the alarm does, it's easy to not notice the text when everything is going to hell around you, and it's pretty frustrating to learn that lesson the hard way 2.5 hours into a run.
(Overwhelmingly awesome game, btw. Like, really incredible. I'm about 1 week and 50+ hours in, lol.)
Having a big flashing "head to extraction," or even a countdown timer on screen might help.
The objective updates and tells you to proceed to extraction point
As for the infinite alarms
?t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
Devs want you to have that feeling
I personally don't like infinite alarms for extraction but you'll have to get used to it
Yep, we just missed it at first since there was a fight going on. Tunnel vision on our part. Like I said, not a bug or anything, but if this is an issue a lot of people have, maybe just increasing the text size or something would avoid frustration without changing the mechanic. If it's just the two of us then just ignore me, we got it figured out eventually, lol.
I haven't seen much of this specifically
I have seen more people struggling with entering the uplink codes like it's rocket science 
I've played with people try to do the uplink at the 1st terminal they see
is there an expedition where fights only happen on your fuck-ups, no alarm doors or such
hordes occur due to someone making a wrong move instead of having a mandatory wave section
Nope. No 100% stealth
except ||C2||
you could suggest
I imagine since we had 2 levels with pretty much alarms only they'll make the opposite one day
But it'd have to be challenging enough cuz otherwise you'd just go pacifist and clear in 10 minutes
or something where the group has an option of activating the facility alarm doors or keeping it quiet, but alot more sleepers are present to punish any fuck-up
not activate like trigger alarm doors but make some doors that would have been simple to open alarm ones
dumb question: does following the white line for scans make it move any faster?
no
thank you
Always ๐
how do you make only part of your message be Spoiler and not the entire thing?
mark it and click one the eye symbol (no right click needed)
hmmm like ||this?|| or?
yeah
yeah like that
Always ๐
|| ||
so in E1 || ||?
yeah, || lol ||
yes
in the expedition cleared screen, why do some people have name colors other than red? so far I've seen yellow and blue as different ones and Im just curious
people are putting html code in their steam name which makes the game change the colour of their name
We don't recommend you do that as that's not an intended functionality and is likely to stop working at some point.
Gonna specifically check for html in names and pull a prank on you
do i need a mic to play with randoms because discord is a piece of crap and nothing works for me ever i have to uninstall and reinstall just to open discord and my mic hasnt work since windows 1809 or whatever it was.
theres no in game voice chat if thats what ur asking
the harder the level the more necessary it is
you can try https://gtfo.overtone.app - it has much better audio infrastructure and quality than discord.
while a mic isn't required, it is much helpful. but as long as you can listen that goes a long ways
ok thanks sry its just discord is nothing but problems 4 me
really weird that discord specifically is a problem
if you launch through browser does it not work anyway?
You can still use steam, there are some steam groups for GTFO with voice channels
yeah idk if i turn my pc off i have to reinstall it everysingle time and browser version it wont detect output devices.
B0p
How do you guys get past the foggy tight corridors in D1? We kept getting the majority of the group downed trying to revive the point man because the spitters in the way would deal 15% or more damage and of course everyone was at 85% infection due to all the fog. Couldnt disable them because the fog prevented seeing them and subsequently flashing them. Couldnt avoid them because it was too narrow for other options. Is this where you start consuming the medipack charges placed in previous rooms, just to eat the damage on the way to open the next room and pull its sleepers back to a non foggy โholdโ area?
Revivers better bring some fog repellers.
There are plenty fog repellers in R2D1, don't waste too many you should have sufficient fog repellers.
@supple robin send someone in to either activate everything, then run out or
go in 1 by 1
only use medipack forthe designated guy to be the lighthouse
keep his hp and ammo high
the rest of the team should always ahve 20% with infection until u open the door that has the machine
theres like
Okay so that is when you use the repellers got it @noble sierra
@tardy granite does your lighthouse go in front or stay back? I have been in front and use sniper and bioscanner for scouts and for fog scouting. I dont take ammo because refilling sniper isnt worth it
stay back
at the entrance
so the lighthouse will be the one to revive the rest if the rest dies
to anything
Okay I see
we used this strag for our 9 of our 10 runs
we failed the first due to us all dying to the pimples
last question i cant find any official word on if matchmaking is in the works or if its coming sometime soon?
theyre working on it
They are working on it but it sounds medium priority. They know its important, but dont want to do it poorly, so neither high nor low priority in my best guess.
^
they want to bring actual matchmaking but other developmental aspects are taking priority rn (i.e current bugs, and R3)
but its coming in the future
ok thanks but tbh discord is way too confusing and kinda broken for me. so i will gladly return when match making is added. love the atmosphere of this game but cant pass a1 with only 2 of my close friends. thanks for the quick replies
i duo'd up to C2 so far 
and C2 is definitely clearable too just horribly annoying
you can always try steam groups too
complete the objective and survive
it has been repeatedly requested not to use spoilers for jokes
well fuck me then
that emote afterwards was misleading
and deleted right after on top of that
what emote
deleted right after
Somehow I really love D2.
I think it competes for being my favorite level in R2.
||And I really and truly hated R1C1.||
||I knew they could make a good reactor level, and they finally fucking did it.||
Not posting anything with spoiler's or even the covered spoiler text. But just when you think E1 is over it's not, get ready to combine everything you have learned about the level's into one. that is all, I was 96% completed on run 2 of it. I messaged lordvig to tell him I hate him and that he is a monster for that amazing puzzle piece of a level.. I suggest anyone else who made it there keep it down low, to make the experience fun.
In C2 ||is there a finite amount of sleepers per wave because my team managed to clear all of the enemies before the wave was over||
There is nothing I can do here to take this group out stealthily right? Unless I had cfoam to freeze? https://imgur.com/a/305P2fC
im practicing for group play thats why i asked
you might as well just start with a group
if it was me tho i would melee the far left then if any are alearted take as many out with melee as i can 2-3 then run back and shoot the rest
if it was me tho i would melee the far left then if any are alearted take as many out with melee as i can 2-3 then run back and shoot the rest
if you had 2 people you could take them all out with just melee easy
Why not run? Doesn't that help you get to them faster if they are going to alert anyways?
i personally use machine pistol with either combat shotgun revolver or sniper
depending on what we need
@peak lake That group is really easy to stealth
Most of those are doubles or possibly not close enough to cause wakes
Seemingly "random" sleepers are waking up (that aren't glowing). Is that a bug or intended?
it also seems like not as many are being alerted as there should be (like when you shoot at some in a room not all wake up)
seems different than it was a few weeks ago
was wondering if that was part of a patch or what
No, they have always required 50m within a shot weapon to wake up.
and the room doesn't wake until one screams
Do the "large" sleepers "scream"?
Yes
Hmm...
They scream as soon as they are fully alerted, correct?
They have screamed once they start to attack you right? We had an entire room of large sleepers, we set up a turret, shot one, blockaded the door, and let it nearly break down the door once the turret killed it. The rest of the large sleepers were not awoken that entire time, so I was confused as to why that happened.
We are also doing B2.
Whom do I dm to fix a level showing up as incomplete
@blissful iron what level is it?
b4
what one was that again
Septic
oh the fog one
@lilac fulcrum who would @blissful iron msg to get B4 completed as its showing incomplete for them?
when did you complete b4?
I think within the week R2 was released
There isn't any way we can retroactively award completion progress, so you will need to do the expedition again for it to register progress. That was a bug and and the devs have done a lot of work on patching it - that bug should be fully fixed now - they released a patch for that after R2 was released.
Ah I thought there was an announcement to dm someone about it
honestly B4 isnt hard and shouldnt take to long to do
That was so we could collect logs for debugging the issue
plus if its been that long its good for you to redo it so you get a hang of the game again
Oh
is the scout invulnerable when its tendrils are out?
no
ok
is the scout invulnerable the moment it is about to scream?
Yes it is. When it starts glowing and you can hear its "charging" sound before the scream, it is unkillable
it is at this moment you realize, you fucked up... i see...
Anyone have particularly effective strategies on E1? ||The surge alarms are the biggest issue rn, can't seem to keep up with the enemies. Seems like the best method is to kite in huge circles.||
Can get pretty far, otherwise.
go together when it gets out of hand circle around the map
This is prolly one of the ||best ways to do Surge alarms: Move as a team towards the scans and make sure all angles are covered. Then immediately scatter and run away after the circle is done do not deal to much with the enemies, cause it would be a waste of ammo. Of course everyone needs to keep track of the next circles. If one goes down, the others either need to help him/her immediately or kiting is in order. Sentries are an effective support for your team. After the alarm is done try to conserve ammo by hammering them. The only surge alarm which is really problematic is the first one, cause if one goes down there is a good chance to simply restart the game.^^ Takes alot of coordination and movement though.||
^
dont even use sentries, its pointless
u are just wasting ur ammo in the initatial start
just do first the scan, run away as a group then run back in to do the scan again.
๐ฎ
any one want subtitles for the game?
that would be a nice quality of life addition
i love hearing characters talking between them
oh yeah, rainbow six has that in terrorist hunt, but i would LOVE that in gtfo :3
long way to go I think
and i could hear again if it appear that hilarious interaction of Woods/Bishop and Hackett when they spot a Scout on sight XD
im doing a game development course at university right, and im specialising in programming
cool
and i really love this game lol
its the most immersive horror ive played in a damn good while
really well done on the devs
when you access the console you feel like really using it
oh definitely, as a person who used to make console programs, it is reminiscent of that time
๐
i'm studying multimedia design, so Processing for me is something normal XD
kinda. you can make a lot of stuff. in first year you learn how to design a prototype of a cellphone app per example. not programming, but designing it with pencil and paper and translating it to the phone via an app which simulates the app you made
oh thats cool, i did something similar to that but i had to code every button, essentially making a webpage but on an application
it was a fruit shop
i gotta question as well haha, then ill move to general
me too
i saw in the files something to do with unity
did the devs use unity engine to make this master piece?
FAQ
9) What game engine is used to develop GTFO?
GTFO is made with UNITY.
yeah
i was told that Unity is kinda limited on resources. but this game makes me doubt about it.
definitely
|| how many melee swings does a invis giant take ||
important question
do you know or have you tried it
ok, I bought the game, installed now what
instructions unclear
is there any crash course before starting to look for a group?
sure, go for it
I would be really thankful
Thanks!
@hollow parcel if you dont know aything at all about how stuff works yet, make sure you listen to the character dialogue
they often give helpful information about enemies and whatnot
@bright niche will do, thanks
I've come to the conclusion that the C2 4-sleeper waves are made not to give a fuck about where players are
no and that can rly destroy a run. Was sometimes just rly annoying.
oh it has
is there a way to use the list command on a terminal for a specific area in a zone, say for example, zone 102C?
Is there a new monster in R2E1?
Damn, thanks!
Np ๐
Is the sniper rifle and other guns hitscan or very fast projectiles like battlefield/pubg?
not quite sure but i think they're all projectiles
Just wondering because I was questioning should lead my shots for the scouts
If they moving
you could just wait for it to sprout
i've seen multiple people run into problems with missing moving scouts
Yeah but sometimes they sprout at different sightlines if I could land a good shot moving it saves time
if you're willing to take the risks
but scouts don't have turning animations and can switch walk patterns
I probably have to lead shots though thats what i'm hypothesizing
their head moves faster than your bullets then
Last night I was on D1 and I had like the best angle when he was moving arohnd in a straight line but I kept on second guessing lol
you can always jump in solo and practice
I can't find the join person's lobby button on the rundown screen, does anyone know what could be happening?
OH
I figured it out and I love it
what do u guys do for D1?
You want specific guide/route suggestion ?
@undone escarp there's a good discussion on the Steam Discussions re: R2D1, with suggested routes
Any suggestions for Weapons and Tools for D2? I've seen 3 sentries and 1 Bio Track / 3 Sentries and 1 Mine Deployer / 4 Sentries. Still thinking on these compositions. (R2D2) ||Also we had trouble getting to terminals and dealing with scouts, is Sniper a viable option? Should we trigger the scouts to save time?|| Thank you
Thank you! I'll try it out later!
do you get anything out of finishing off each level?
not yet, but in the future progression and other fun stuff will be added
The developers are using Early Access to test everything, and probably in 1.0 that will be added.
and the experience of playing the game, experiencing the new challenges the devs have put together
I think it's fun gameplay that keeps me playing, but progression and rewards for beating expeditions outside of enjoying playing them would make them more replayable
Hello all, just had a question about joining group missions. Say I havent completed all the "B" missions, would I still be able to join groups hosting "C" and "D" missions?
You can join E1 even if you've never completed a level
how do you know that tinted?

Is it humanly possible to solo it? Bought and downloading right now, trying to get some friends onboard to play
yes but it is very hard
you can solo the game up until alarm doors, thats where it usually gets hard if you're going in solo.
Solo is extremely difficult, but not impossible. It requires a lot of focus and learning how everything works.
Thinking of buying early access, is the community pretty active will i be able to find a group to play with in here?
For sure, i see theres a lot of people are on just curious how generally friendly the community is and how patient they are with new players
There are many, many people who love to do nothing but help new players. The community is very supportive and friendly. ๐
Haha, exactly why I wanna play solo for a little bit before embarrassing myself with real people xD
honestly I wouln't worry about embarrasing yourself
GTFO is very much a game you have to learn together as a team
^
For sure then ill buy it, i remember seeing the trailers then built my pc recently and came across the early access and got hyped i could possibly take part in it
Got 10 mins then ill join my NA lfg ch, thanks everyone :)
@pliant grove You can tag me when your game is done downloading if you want and I'll play the first level with you
@craggy pier sounds good, my download just finished so im about to get on
Alright. ๐ I'll be looking in #lfg-north-america for ya
@craggy pier we triggered the scouts everytimke and we clear it
and face ur sentries inside to deal w the room mobs and then running it and placing them facing outside to deal with spawns
Eh Im not the biggest fan of alerting the scouts
If the RNG with enemy placements isnt all that bad you could take out 3-4 of em without having to deal with the scouts waves
It's a level that is annoying for me not because of the level it's self
But because australia cant actually develop good wifi connections EVEN THOUGH WE'RE THE PEOPLE THAT INVENTED IT
I think the best tip for if you alert enemies in a zone you're exploring is to retreat to the reactor if you start getting overwhelmed.
You literally have defenses set up there, use them.
You can also do this if you're alerting rooms intentionally, like if you run out of time on a terminal and need to empty the entire zone for the next attempt.
By far the best door to defend has to be 198 the ladders help clumping them up
Just retreat and act as if they're the normal waves.
But eh IMO We just hold out on the door we alerted that way we dont waste to much time
Wastes less time to retreat imo
You're repeating a wave anyway.
You need to be at the reactor, so you should fight them there.
If we hold em off and 9/10 we do we have enough time to get to the terminal get the code and start the next wave
Oh, alerting early?
You should only retreat if you get overwhelmed
If you run out of time is when you always retreat
After alerting every room you can.
Ah thats what you were getting at Ok I see it now
What's your melee weapon preference?
Are hybrids immune to headshots? Can never explode the head even with a sniper
At release, yes, but they have a crit spot there now for 2x
Exploding the head is utterly meaningless
Ah ok thanks!
All shooter variants are set up so that they don't lose their head unless they die.
So whatโs the best way to take them down
High damage weapons to the head to burn through their health
Sniper and pump shotgun are both very effective.
Spoilers inc
|=
My bad
You can just mark them as spoilers
Servers currently down or is this a me problem?
Haven't had trouble personally
Nice.
Anyone here know the best CPU culling workload setting?
Might want to try #gtfo-technical-support
Given that nobody here turns out to know.
Thanks mate
np.
haven't used shotgun sentry much since R2 came out until now cuz it seemed a lot weaker
now that i used it again, it seems a lot less accurate somehow
what did they change? spread, projectile speed, targeting speed, lead?
hey there ! is there a difference between all melee weapons, apart from skins ?
No there isn't
ok thx !
What are the Dev's opinions on modded vr support for this game?
D2 Related: ||How have you dealt with the scout room in your groups?||
@craggy pier I just watched a guy play with full motion controls and such
Ah oops
Understandable tho since the game ain't even released
@sly pendant alerting all of them and just use sentries
What are the Dev's opinions on modded vr support for this game?
@honest kettle Mods are not supported or encouraged at all as it imposes security risks, introduces bugs, and makes the devs lives harder having to chase down bugs caused by a mod not fully realizing it was a mod that caused it. The devs realize people want to mod the game but encourage everyone to hold off.
||I will probably attempt a more stealthy approach||
Already got my answer, my bad...
I was just providing additional information from an official standpoint ๐
@sly pendant u probably might not have time l0l
We usually manage to stealth most of them @sly pendant
There's enough time
We've only been close on time when we mess up and have to fight off extra waves
You can also bring some c foam grenades
A main issue that came up was the fact there were still enemies coming in from the previous wave messing us up so we split into 2 defend and 2 push ahead
we clear the alarm wave before we open the door
You can put sentries all the way at the start of that zone
Will be very simple to clear like that
alright, and they won't spawn behind you?
no, I mean from the reactor test
as in, if we defended that zone, will they not spawn behind you
Just make sure you clear before you go there
They don't spawn during the terminal search timer thing
I know that, but sometimes if you're not far enough into the one of the zones, the enemies spawn behind us
we usually just hole up in the zone we are about progress through
Doing R2B2 power corrupts, it seems there are quite a few giants that are in close proximity to once another, and killing one will end up alerting the room. Are we supposed to just sneak past them as much as possible?
there isnt a way youre supposed to do it
if you want to sneak past them you can if you want to kill them all you also can
It's highly recommended to avoid enemies in titan zones as opposed to killing them all.
Anyone have info on some of the E1 scouts?
Working on a listing for them: https://steamcommunity.com/sharedfiles/filedetails/?id=2082404462
so is it required 4 person coop? or can it be up to 4 players?
its meant to be 4 so anything less will be a lot harder
cool thanks ๐
Who is more tanky the big strikers/titans or the elites?
Elites ?
||he means hybrids and chargers||
||hybrids|| ? @stone dirge
Yeah hybrids soz
Tankiest is^
then strikers
no my bad three people can stealth shooters
four stealth strikers ot tiants
titans
we call them strikers / shooters
Hi people! Quick question, are the monsters gonna go trough an open door over a big closed one? is the Ai smart enough? Many thanks
They try to take part of least resistance
they will go through open door first
and then closed door
if there is 2 doors that lead to your location and 1 door is closed
then they don't go there
so if we kill the 'first wave' that decides to go trough the open one the others wills start banging right?
they will go to the open door
no
they will always go for the open door
unless you stand AT the closed door
but some of them will always choose the open door
are invisible enemies a thing?
Pathfinding algorithms has additional weight when need to break a door. So you can slightly control their path, but don't expect to set up a completely detour route for enemies.
anyone know how far will the horde spawn? eg. 1 room away from current location?
directly the room outside the one u are in
Q: Would putting turrets in the room they spawn in be smarter than putting them right around the area where you are?
A: You would think so, but its best to create a killzone rather than having to guess which ones are hurt or not
if u are refering to e!
the first door shouldnt need any sentries
just run as a team and kite
its alot easiler than just standing there to fend off
number of enemies killed = spawns
that was the % till D2 and E1 were unlocked, but they are already released
if you're still seeing that in-game, you need to update the game
restart steam too maybe
soo its not a quiz or something its just an update from the game
yeah, was just the amount of people that reached D tier increasing in % till it reached 100%
Just had a group on R2C2, what is the terminal commands to list all the PDEc's. I tried LIST PDEC ZONE_# and didn't get anything. For example LIST PDEC ZONE_113
Thanks, what is id and res useful for?
It's better to
LIST ID ZONE_113
or
LIST ID E_113
Because you may find an ID named ID_113X579 and LIST ID 113 will incorrectly list it.
Been doing it that way since i started playing and haven't been screwed over yet
You'd notice something's off anyway
LIST ID E_113 would be the right format though wouldn't it?
List, filter by id, by zone 113
Both ways will generally work. I'm saying that the issue mentioned, wouldn't be an issue.
Actually the example he used didn't use any of the 2 methods
just simply using the zone number could have a lot of issues yes
E_zone won't
ID_113 and E_113 don't match that's why it's preferred.
Wait, which format is preferred @noble sierra
New player here. Any advise on identifying choke points? What is a good way to know which doors we should prioritize for sentries etc?
so ||how do you get the smiley face on the terminal in d2? ||
its something i have seen with a few different random groups in d2
idk but could be just html abuse, same as colored names
Yeah don't do html abuse. Please.
Was in a game yesterday where one of the users claimed having the hacking device out while standing on security check points makes them clear faster. Is this true? I tested it myself on A1 and it didn't seem noticeably faster.
If you alert X number of scouts, do you get X number of waves?
If so, are they spaced out at all or come mostly together?
more scouts alerted = more total enemies, but they will not all come at once
Yeah, thereโs a cap on the amount of enemies that can spawn I think
Long story short, don't stuff up :)
very useless question but did they remove the red glowsticks? I havent seen them any throughout the new rundown
yeah theyve pretty much gotten removed, its not confirmed or anything but i havent had anyone find them
To my knowledge the red glowsticks were rundown specific items.
I don't think we'll see them again.
ah okay lol, well that's good for me because I couldn't see crap with the red ones
Red glow sticks are a meme
If anybody knows the answer, but, is there a chance that the 1st rundown will return to GTFO?
No, Rundown 1 will not return
The devs says the rundown will be gone forever. But I do hope they return since they're well-designed
im new could use some help 109775240993152760
Please use the LFG channels for finding players to join your game
Aight cool
Thanks
@craggy pier
Where do i send bugs that i found?
Because i have a vid of me throwing a cfoam through a door and ranged shooting through a door that was still being broken down
The door got hit quite a few more times before it broke
It was like the door was already broken but none of the enemies came through till it was broken for me
#bug-reporting @stone dirge
I dont have permissions @craggy pier
permissions for what
To send a bug report
ive sent the report now thx for the help
Iโm aware that there needed to be a success state for people to unlock D2 and E1 which was completing all the other levels successfully over and over.
Is there a success state for D2 and E1? Like does completing both of them enough do anything for the community or trigger the warden in some way?
not that we know
but if there is something it does, it probably increases the difficulty of the next rundown 
Why is there a Warden named Salutistic and a Warden that is a Bot?
I just want to know. Plus it's GTFO related.
i can name myself warden too 
can you bypass locked areas for friends by inviting them to missions you've already unlocked?
yes
oh neat
Also is there a way to take off the Ambassador role?
Something occurred to me, and now I'm curious about it. If all the enemies are just mutated humans, why are they naked? It makes sense that the big guys would be, their clothes would rip off from the size increase, but what about the little ones? The only explanation I can think of is whatever causes them to mutate, one of the early symptoms is extreme skin irritation, causing them to strip to try to relieve it, but idk how much sense that makes in the lore.
or maybe they are all genetically created
i just assumed they melted off
looking at the corpses that are in the positions of sleepers and their clothes
Maybe. What would cause the clothes to melt though? Do these dudes heat up as they mutate? Do they secrete acid from their skin?
The genetic thing could work, except I thought they were created by a virus?
Yeah. But to me, that raises the question of why do we never see the acid on them? Or at least, no sign of it?
Maybe... Hmm. We'll roll with that until the devs confirm or deny, if they do.
Iirc R1 there were piles of discarded clothes in the levels @marble wagon
@ruby aurora Please refrain from advertising videos in our server, this breaks rule four.
they are probably something similar to necromorphs. only more intelligent. (i was in shock when i saw a scout climbing a ladder)
they only climb ladders cuz they're too stupid to find better ways for it 
XD
the spitters releasing spores are probably related to the spread of the infection. the "eggs" into the sleepers and the ones on spitters are identical. probably they infect and work as a multi-organism, or fuse together to create a macroorganism, being as a result the Sleeper. the four characters are infected as well, however they resist somehow the infection (the Warden is maybe related to it)
I dont think they can resist it. If that would be the case we wouldnt get HP dmg. I think the Warden or Santonian Industries was capable of creating a cure for those, who are still human and have not received any form of mutation. Although this prolly belongs in the lore channel, you prolly have to die or fall into a coma to change into sleepers. @zealous sage
you mean they are carriers like in L4D?
@craggy pier I think most people are recommending this game in this Discord ๐ . So bias be blessed. But I think it is worth the price. There is alot of content and in summer it seems the next big update will arrive. If you like a tactical, difficult, stealth shooter with horror elements then this game is prolly for you. You need to have patience in certain aspects though. Apart from the patience in stealth, you need to have patience for the next updates and maybe endure some bugs. It is a small team. But they always deliver in my opinion. So worth the wait
you can see they still facepalm their heads as if they have something annoying them into them.
@thorny current thank you, i'm a little on the fence but it looks really fun.
Never played L4D so I wouldnt know ๐
its in the comic the sacrifice. the main characters are infected but dont present mutations. they infect involuntarily everyone they breath on
@craggy pier It is fun and you can find helpful people on this discord. Also maybe some strong companions along the line. It is a great coop game. (As a warning if you dont know it yet. There is no traditional Matchmaking for this game. So you have to find people on this discord in the lfg channels. So manual instead of automatic. Some seemingly dont know it when they buy it. But I hope it does not discourage you. You can find alot of people in the lfg channels.) Matchmaking will be implemented in the fututre though.
yeah.
Yeah, I saw that in the reviews, and honestly it doesn't bother me much. Seems like its a better way to make friends tbh.
i hate that some idiots think this game has no lore -_-
@zealous sage Ahh like that. No what I mean is that the infection seemingly weakens the host (HP loss). Then the host succumbs (coma). Then the infection takes over and severe mutation is about to happen. Then 2 possibilities can happen. The body stops functioning (death) or the mutation succeeds. I guess our main characters get cured in the hsu's by medication. They also prolly get cleaned with the disinfectants we can find in the complex. So they are not like carriers, who simply spread the infection, without getting symptons.
oh, ok. that could make sense, but still doesnt explain why we know that the prisoners are ALREADY infected, each one on different levels.
any graphical settings tips for advantages ingame, etc? 3600x and 2070 Super
no i mean like in some games you turn certain settings off to help improve the experience
idk just stuff like that
"improve experience"
disable depth of field and set anti aliasing to peformance
The game isn't completely optimized yet, so there isn't much anybody can do about some performance dips
okay so just standard stuff, thanks ๐
you can lower shadow resolution
theres borderline no diference between high and very high
Lowering the shadow quality makes the textures on a lot of things get funny too
unless you really look into it for the tiny details
honestly the graphics settings are really weird for me
changing them from lowest to highest actually gave me better FPS
they do need to change how spawning works
ok took the plunge and got the game
do you have a group to play? if not you can use the LFG channels on this server
not yet, that's what im planning to do
i've been watching some guides for ab an hour i dont know how helpful those actually are
@craggy pier you got a really good setup you'll have really good performance
im hoping. just built it almost a month ago!
took like a year to save up but it was worth it
you'll be fine, its a really good setup it would last you 10 years probably
if you want some basic tips there are some written guides that may be more usefull than videos
like this one from the wiki https://gtfo.gamepedia.com/How_to_play
okay, thank you guys for the help
@craggy pier if you can try to convince some of your Friends ti buy the game
Just try, you can find a lot of people here but starting the game with some players on the same level Is Better
okay, will do.
Add me and I'll help you with it later on if you want.
okay, again thank you guys.
this is already one of the most supportive game communities ive seen.
Anyway you can find here a lot of people that are starting the game so you can start with them
The only problem Is that you have to search a bit to find teamates that you fell good with them
yeah that makes sense.
hate to ask so much, what primary, special and tools do you guys recommend for first timers?
anyone new?
Well there isnt a correct answer
ahh.
Cause its a Coop game, every player have to take a specific equipment
makes sense
bruh how the fuck am i supposed to finish the c1
hey is this the chat where i could ask like what guns do people find good success with. Me and my friends got the game 2 days ago and are on R2B1. I adore this game but i find myself not ever finding a solid loadout.
You can ask here yes. It depends on your usage of those weapons (skill) and the maps I would say. Im rly fine with any primary. The special is were it is more interesting. I switch between pump shotty and mg
I am a believer that tools are way more important than guns. Only in the D levels and of course E you prolly need some guns which are better for those maps.
Sniper can work too. I would not recommend it for scouts though
learn to bonk them
if you think that's fun; you haven't felt the initial adrenaline when you melee scouts for the first few times
Im just bonk them without cfoam ๐
ye
impressive
me and my friends group bonked our first big guy yesterday and were like thank god that worked
put sentries behind doors, tiny passages, at ladders or just hold on to it and place it whenever you're getting swarmed
Burst works well for spaces where enemies run through fast usually
Shotgun is better when you can make enemies stand still
so to cover a open door for an alarm use burst small passafe way use a shotgun
shotgun would still work
you can stagger enemies in front of the sentry
by firing small bursts from an auto/semi weapon
Defenders can make enemies stand still 
smh just use a sniper from point blank
the secret is to shoot with a sniper up their ass, all the scouts in the map will feel the pain
anyone know the radius of mines
Did you know that you can one-shot titan strikers in the balls?

yeah you just have to run into their balls
they then collapse on the ground
before dying
but i tried this i lose 40 Hp
practice
Has to be 0 charge as well
^
with the mines tho, what's the radius
smol
the laser is lonk
with the mines tho, what's the radius
@flint monolith S H A P E D C H A R G E
but if you are in the los of the laser
it can hit you from really far away
furthest ive seen is 20 meters
at the furthest distance it still does 60% damage
^
trying to save ammo by pooling sleepers and shooting the M I N E
shrapnel noises
also what's generally the best way to set them up for ALOT of damage
Ew, vertical are garbage
closest to the target
only do the vertical one if its a big door
Two horizontal mines are better imo
because it detonates in the middle which gets what ever runs on it usually being a cluster of sleepers
then the horizontal one clears out everything intially
so the mines don't trigger each other
nope
only if they are parallel and close together
so it's put one horizontally on the door, and one vertically a small distance away from the other?
and have line of sight on each other
yes
and by los i mean
they have to be on the same surface
so i can put one close to the other, but it just has to be on a different surface
like on the floor or a nearby object
yes
so you can put one on a wall
and one on the floor
and they shouldnt detonate each other
and make sure the lasers have some distance to not trigger at once
and if two mines are pointed perfectly at each other the shrapnel wont detonate the other mine
how do you say if a mine is perfectly angled to one another
mine chaining is real fucked up
can sleepers body block some of the mine's damage?
i was actually trying to test that but couldn't get conclusive results
mostly cause it's hard to get many together
i think i've seen like 10 killed by one mine tho
i tried to pool like 10+ and shoot the mine
only to kill like 4 or 5 at a time instead of the whole blob
mine range is same as laser range
radius is same as the distance you can place it at
wait, does player distance matter on placement?
yes
you can place it at
mine placement is really finnicky
crouch down and try to see how far away from yourself you can place it
does it gain a larger radius if placed at a certain distance from the player?
once too far away it'll turn red
that means it's out of your placement range and it's out of the blast radius too
my brian
that's what i meant
brain
i'm just saying it's an easy practical way to measure whether something will get caught in a blast where you want it
if there's a box in the way of the laser, something behind it will still get hit full force
not sure about specifics though
what about a surface above the explosion
okay so let's say you place it on an uneven surface near the ground
the laser hits the ground and something moving past it won't trigger it right
but if you shoot the mine to blow it up, they'll still get blown up
as long as they're in the radius
imagine the explosion as a cylinder
try putting mines directly facing into the door
if there is a chance
it kills literally everything behind it
even the ones further in
---------- |
----------[|
i'll use this text as the thing i'm talking about
the very top line is the surface i'm standing on
and the bracket is the mine emitting the laser
i shoot the mine and suffer no damage
no
https://www.youtube.com/watch?v=Z-Ba-tl9IpM&list=PLiazaJb16dqMBk9KSXQrg1D20gqCDqDuQ&index=12 this is part of my playlist, it's got 4 videos on mines
youre safe
check it out
oki doks
youre out of the laser
i place it at a level slightly above the standing sleeper variant's height
which can suck trying to pool them if there are a bit more sleeper
that crawl
how will sleepers generally path through an open hallway / walkway
down the center or just randomly like at the sides or smth
Late af reply
It's a mystery to me too tbh but they seem very proficient at dodging mines when rounding corners
I imagine they just hug the walls, following shortest path to you
can you use the terminal to find power cells specifically?
LIST CELL ?
I have a small question about hybrids. I noticed a lot of people are saying that they dont have an easily accessible crit spot (other than their back) and i noticed when the rundown first came out that i couldn't get crits anywhere. However, i've noticed that hitting their head now (after a couple of updates) does result in a crit marker (and they do seem to take more damage from headshots). Can I confirm with people that they have a crit spot? or am i just seeing things?
yes the head is now a crit spot
What does the crit marker look like?
a normal red cross with diagonal lines in between
I donโt understand, how do you kill scouts in R2B2 ? I was use sniper two runs, 2 Times I had her head in my sight, and when i shoot, there are no hit marker, and they call enemies.
Getting conflicting responses on this from different groups. All that matters if a monster will alert his buddies is distance to other monsters. It doesn't matter if the other group is starting to glow or not.
Adjacent enemies: Killing one always wakes up the other.
Enemies within 10m of one another: Killing one sometimes wakes up the other if that other is glowing.
Sometimes? Its not consistent?
Its pretty random
No, sometimes you'll have one within 10m glowing and it just won't give a shit.
It can make them heartbeat, sometimes no glow, or instantly alerted
If they wake up while not glowing, it's 9/10 a latency or display issue.
(assuming not adjacent)
10m sounds pretty far apart, maybe it looks closer in game
It's a moderate distance, double the range at which they detect movement.
The only way you can guarantee safe kills to avoid latency and display issues is to use a flashlight to force them to glow (but don't use it too aggressively or they glow twice in a row).
@fluid osprey its not random, It depends by the state of the closer enemies. You can kill a sleeper without allerting closer enemies for more than 7/8m
If you are not Shure if they are going to wake up then try to kill Always when closer sleepers are sleeping and not glowing
its not random, It depends by the state of the closer enemies. You can kill a sleeper without allerting closer enemies for more than 7/8m
What does this mean?
If you are not Shure if they are going to wake up then try to kill Always when closer sleepers are sleeping and not glowing
@modern atlas @minor fractal here
We weren't saying glowing didn't matter, but that they aren't guaranteed to wake up if they're glowing.
I know.
Soz
My group designated me as C1 computer terminal person. I have never done this before and I am kind of nervous. Its uplink verify, then uplink connect
then they will get the onscreen prompts and I will read the letter / # and they will give me the word phrase I need
and I just type it in?
you type 'uplink_verify' and then what they say the verification code is after a space
so first is uplink_connect, then the onscreen prompts come up that they read to you
and thats when you do uplink_verify wordphrase
UPLINK_CONNECT xxx.xxx.xxx.xxx
starts the sequence
awesome thanks anything else?
You will see X05 for example from your terminal.
Then you press ESC, you'll see in the screen there are 6 possible codes, format as: X02: glow, Y03: rope, X05: taco ...
So you match from X05 you know the code is taco
Then access the terminal to use command UPLINK_VERIFY taco
Repeat the above sequence 3 times you're done.
i think when we did b2 we had someone keep them still with a flashlight and had the others sneak around
are ahk macros allowed
like to send my notepad of where the cells are back into chat once we're done being downed and revived 16 times
I think so, yes
are scouts still a one-shot with melee?
Yes, to the head.
Iโve seen people wait for the tendrils to retract and then run up and whack them
Not necessarily difficult, you can walk up towards them and hit them. It takes a bit of practice to get used to doing though.
It's not uncommon to hit the arm or neck on accident.
It does have to be a full charge as well to kill it.
once the windup starts its too late
It's a fear for sure. I'd suggest helping newer players through A1 and practicing there, or you could always do B2 and practice.
supposedly there's a bit of time between hitting a tentacle and setting off the scout but I struggle to replicate it
I've done the hit when tentacles are activated once myself, the window is rather tight.
does alerting them instantly trigger the extra wave, or does the scout have to finish the windup before the wave triggers?
It goes through the entire wind up and then the wave comes in.
If I hit it with a c-foam grenade or gun does that stop it from alerting?
while im not detected at least
Once the alerting wind up has begun it can't be stopped. It becomes invulnerable to damage until after it stops glowing, and even then still has a second or two until the animation finishes and you can kill it.
c-foam is a good method to use to stealthily take them out however.
ty
Ah, I missed your second message my bad lol
A sniper can take the scout out with a headshot as well, but it will alert the room as a result.
It may, I have not tested that however. It requires you getting in close, and at that point you might as well melee it.
Y
yes
unless all other rooms are locked in security doors
then they will spawn in the same room as u
Ok, about the scout sniper thing, the sniper will not always alert the room. If you can fire from far enough away, I think it's something like 50 meters, it will not wake the room. I have shot scouts several times, without waking the room, both in a1 and b2. It's tough to do in zone 105 for a1, but zone 104 can be pretty easy, if the scout is in a good spot.
and that's common knowledge
R2A1 GTFOhttps://discord.gg/DEhRXm
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
@bold niche That is true of all alarms that use default spawn mechanics. There are custom spawn mechanics, which saw some use in R1D1 and now some use in R2C1, but they haven't been seen anywhere else.
hey does anyone know if there is a way to kick someone from a lobby
ooof
||just a question about E1 for the final error alarm door, is there any trick or ways to get pass it, because we usually get wiped in the first scout room||
gun ur way through lol
drop things shoot things pickup things drop things shoot things
rinse and repeat till u reach the extraction
rinse and repeat till u reach the extraction
@tardy granite but do we wait for the wave behind it or do we just rush through and clean the rooms?
rinse and repeat till u reach the extraction
@tardy granite ||because there's 2 more surge alarm door if i recall||
stay in the tunnel
||There are two yes|| My groups have run through zones to certain points and then cleared enemies before progressing further.
clear the wave, send someone in to unlock the doors
in the alarm zone
then lure everything out
We've stealth'd that zone before with success to conserve resources for last || (I refer to the zones after the first surge door when I say stealthing) ||
||Just leave 2/3 people in the room prior to kill waves while the others stealth||
alright thank you guys, i think there's also an elements of git gud in there
Most definitely, teamwork in those following zones is an absolute key
Having a "shot-caller" so to speak isn't necessarily a bad idea either
so ideas don't get conflicted and you take time messing about with which is better to do
i see
594 is a break room
^
You'll want them yes
Bringing them in, dropping to kill, picking up to progress, repeat
can i get some help with r2b4
so when are the devs nerfing E1? lmao
Hopefully not
They probly will nerf it jus sayin
From what I've heard, it has a fine difficulty for an E mission
The B and C tiers had expeditions nerfed because they were very difficult for tiers that are supposed provide either low or moderate challenges to the lower-skilled players. They had unusually low accessibility. D1 is the exception, and it was mainly nerfed because of its requirement for the Warden restriction, end sequence difficulty spike, and general rundown-wide nerfs. Even so, D1 got very few changes compared to everything else. The D tier started hardcore and remained pretty hardcore, suggesting they were quite happy with its state. The E tier is even harder than the hardcore tier, so the fact that it can be excruciating, even for 4 veteran statics, is probably what they wanted.
I very highly doubt E tier will get nerfed for normal people to complete it.
It will either the amount of scanned doors or scouts.
E tier is literally the lowest tier that's been added ever, it's not supposed to be accessible.
Why do you believe it will be nerfed anyway?
E1 is the first of its kind x)
have you tried E1?
I already beaten it twice :)
not you 4hed
Yes, I have, why?
How did everyone deal with first room? defend or run around and do scans?
Defended initially, found that kiting was more efficient later.
^
^^
Not really no
DuMb MeChAnIc
so you blaming the mechanic
you think the devs made it a kite room on purpose?
I done 3 man with just defending
that room IS the kite zone
im merely asking a question
and the next one
and we came out perfectly good with ammo and tools
It seems to be built specifically for team kiting.
okoko
your team need to stick together and kite
The devs know kiting is a thing, they likely wanted to implement ways to make it challenging .
because 1 guy kiting and do all the scan
||What better way than to spawn literal infinite enemies.||
^
Ok now
the invisible guys
you can see normal shadows but in this one they are impossible to see
machinegun have big flashlight
It's a client-side issue in my experience.
hmm
Some people can't see them at all w/ lights, I and others see them very clearly w/ lights.
no rayalot
|| They're not impossible to see. Listen to their footstep and observe for any shadow moment on the floor. Flashlights also faintly show you them depending on how you cast it. You can also tap fire in their direction when being chased to see where their actual location is. ||
I mean we just tried alerting all the rooms ahead and running to a exploit lol
yee
the devs already know
i would love the devs just put a hole there
and when you jump in you can die
the beginning spawn spot
Honestly thats already pretty shameful if a group has to exploit a spot to get pass the level.
Refusing to play a level by its rule
obv
ty for the help
https://streamable.com/pepq42 is this meant to happen?

for us