#gtfo-related-questions

1 messages ยท Page 477 of 1

distant ice
#

i guess? but you'd have to find that distance first

#

it's just duo life but i'm always up close and personal with the enemies

minor fractal
#

Should be able to position properly in a 4man if you're aware of when the room alerts and what's still alive in it.

#

And you can always shoot chargers your teammates are dealing with.

distant ice
#

helping your teammates GWcorbinTopKek

#

best help is avoiding each other so the trains don't collide

#

led to many tragedies

minor fractal
#

You see, the advantage of having more than 2 people is that you can actually just kill everything... usually.

distant ice
#

ye i wish i had friends

#

as soon as we see a pack, it's time to run

#

not worth trying to deal with when you can lose health holding, since ammo is trash in duo, we run and then shoot if necessary

minor fractal
#

Honestly my strat solo has just been to be as efficient as possible with killing them and not move if possible, but that's on easier levels.

#

Turns out post-buff shotgun is pretty powerful as anti-horde.

distant ice
#

we almost exclusively use delaying tactics and since they usually break through with more than the last scan left, we run

#

try to get shooters or big guys out and train the strikers

#

kill as few as possible so we don't have more waves to deal with

#

waves have been weird tho, these days i've seen more spawn when we already have 15+ on us

#

and i mean a normal alarm

minor fractal
#

Wave spawns have always been a bit liberal, but you don't usually notice it since the timer acts as a secondary buffer.

#

Noticed it in R1D1 when trying out the headless strat

distant ice
#

i haven't tested this at all, but rn i think it's like this

#

past a certain kill count, a timer starts, and for every kill after that some time is additionally deducted

spark wolf
#

the pistol & revolver aren't that great on C1 because you can't see ||shadows|| well, however if you have them tracked "guessing" where the head is at still works quite well

#

If you're on a limited team, a weapon that allows you to spray is probably better

distant ice
#

sucks that bio tracks shadows for like 5 seconds tho

#

i feel full shadow waves are a waste

#

mixed in with normal sleepers they'd be much more dangerous

spark wolf
#

like the bloody doors PirateSimon

minor fractal
#

I prefer burst rifle and pump tbh. Pump you can get kills with some mercy on inaccuracy, while burst has a flashlight that lets you utilize its higher accuracy and range.

distant ice
#

tried it but i really didn't like that i had to either waste 3 bullets or a shotgun shell to finish off a dude that only needs 1 shot

#

ended up just hammering half of them

minor fractal
#

I don't mind expending a burst since the weapon already compensates with some of the highest damage potential of all the primaries.

#

Plus, it can make it harder to miss.

#

AR is probably still quite strong against ||shadows||, though. I used that in R1.

distant ice
#

AR's been kinda forgotten since R2 came out

minor fractal
#

BR is just extremely powerful, and easy to use.

#

I think AR might be more ammo efficient if you're tapping with it and optimizing your use with it, but I prefer being able to pick off members of hordes without much thought.

#

Might just need better habits, but for now I use BR.

#

Not sure how to fix BR, either.

#

I think most of the automatic weapons could do with very minor damage buffs (AR, SMG, MP) to make them more attractive options.

#

Or, the easier change, just nerf BR ammunition.

distant ice
#

or, the "why didn't they just do this" change, have AR with several firing modes

minor fractal
#

AR and BR have different damage values, though.

#

They're too distinct to just merge

distant ice
#

i mean instead of making a burst rifle in the first place, back before R2 came out they could've made AR into another "rundown-specific" weapon (model) and have it with 2-3 firing modes

#

out of all weapons AR and BR seem the most similar in concept to me

minor fractal
#

I guess AR damage w/ a burst mode wouldn't be too bad, especially since you can swap to automatic.

#

I don't have much a problem with BR in-concept, it seems to be bridging the gap between the DMR (high range, high damage, few shots) and AR (medium range, low damage, many shots).

#

Their implementation just makes it OP, because it has more ammunition, damage, and fire-rate.

distant ice
#

i should probably explain myself better

#

in some games you do see 10 different assault rifles

#

but here the weapons and tools seem to be more unique, with just 2 overlapping in places

#

tool overlap - the sentries, specials overlap - the shotguns and (a bit) revolver-sniper

#

R2 added more similar kind of weapons

#

smg-mp, ar-br now

minor fractal
#

I don't think the overlap is that bad, though, and I think balance updates would further diversify the weapons.

distant ice
#

not by itself, but their decisions seem arbitrary

minor fractal
#

SMG and MP are already very different weapons

#

Their ease of use, damage dropoff, and general purpose makes them distinct.

distant ice
#

if they're gonna add a rundown-specific system, AR could've been replaced by BR, like one weapon per rundown in the assault rifle category

minor fractal
#

Sure, that would probably be a better implementation of BR.

distant ice
#

would make the rundown-specific system way more interesting for me personally

#

have guaranteed categories, and their weapons/models change per rundown

#

if only the small dev team wasn't an issue

minor fractal
#

Something I wish they'd do is make stagger a weapon-specific application.

#

Rather than just tying it to damage.

#

That way, certain weapons could have the specific advantage or disadvantage of staggering more effectively or not.

distant ice
#

yeah i consider that a necessity

#

but hard not to compare this game to KF2

#

when i think of something to improve in combat, it's always something that is there in KF2

minor fractal
#

Something really nice for a lot of the close range weapons (SMG, MP, MG, and shotguns) would be if they were much more effective at staggering foes than a long-range weapon (AR, BR, DMR, and pistol)

distant ice
#

bold of you to consider pistol a long-range weapon

minor fractal
#

And you could diversify some weapons as being short range with little stagger (maybe make MP even more ammo efficient but even worse in combat, or make this a disadvantage of combat shotgun) or long range with a lot of stagger (revolver and sniper).

distant ice
#

sniper should just straight up penetrate/kill instead of stagger

#

revolver seems like it should be more of a stagger weapon

#

still with some penetration tho

minor fractal
#

Penetration would be cool, but I think sniper is finally moving into a good place.

#

18 shots is enough to make it pretty palatable as a weapon to kill stuff with.

#

6 shots per ammo use is also really nifty.

#

You could kill a hybrid with that and have a shot to spare.

distant ice
#

never used it and probably still won't but again i'm a duo man

#

overall sniper is a weird weapon to have in this game, it's an up close and personal game

#

i really want penetration though

#

maybe also fix the scout arm-head bonk

#

or melee sideways swings that can stagger multiple enemies

#

the only thing more satisfying than smashing a head in with a hammer is smashing two heads in with a hammer

minor fractal
#

Gotto get 16 orange lines on your screen

#

Sniper is very much for "priority targets," and anything you don't want to get close to you, but the extra safety sacrifices your ammunition and kill rate.

distant ice
#

now

#

but remember the R1 sniper, or even imagine it with 1 shot per clip, 6 shots total

#

but it's an anti-tank or straight up railgun

#

blow a hole in everything you see

#

but i'm straying from logic here, i just like weapons that feel good to use

minor fractal
#

Would be very cool, tbh. Only worry is being too strong, since it has been a literal crutch from conception.

#

Pretty much all the special weapons are about making a choice between killing power and utility, where every weapon offers some balance between the two.

#

Sniper is as far on the utility side as you can go.

distant ice
#

which i imagine is where the name "Specials" would come from in the first place

#

rn they're not really "Specials"

minor fractal
#

From utility to killing power, specials rn are probably:
Sniper -> Pump Shotgun -> Machinegun -> Combat Shotgun -> Revolver

distant ice
#

i love me some good ol' magnum but this revolver ain't it

minor fractal
#

It's pretty damn strong if you hit your shots

#

Not to mention, the range

distant ice
#

ahem, the feel

minor fractal
#

And the ammo

distant ice
#

it does the head-blasting part pretty well on normal sleepers, but then you meet a big guy or hit a normal sleeper's body

#

then you think "what kind of revolver is this" and never use it again

vital sierra
#

Hammer -> everything

minor fractal
#

Combat shotgun and revolver are actually in pretty tight competition, rn.

#

They both offer their own utility and kill potential to rival the other.

vital sierra
#

well

#

1 for long range

#

1 for short range

distant ice
#

imagine pump with penetration tho GWmythicalThonkCool

#

door blasted open? have a shotgun shell

#

everything gone

#

reduced to atoms

minor fractal
#

Combat shotgun: Slightly more damage, slightly more ammunition, larger clip, and less punishing to inaccuracy.
Revolver: Much greater range and reliable loud scout kill option.
Rivalries: Capable of one-taps against small enemies, able to handle titans relatively efficiently, and able to kill scouts.

distant ice
#

btw what's the exact range for revolver-scout

minor fractal
#

Unsure, but it's over 20m after R2 buffed the damage.

distant ice
#

also wasn't revolver literally worst special for big guys

vital sierra
#

after the buff

#

every range

#

before buff

#

10meters

#

revolver are better than combat shotgun with killing scout

minor fractal
#

Combat shotgun is very risky due to the range.

#

And you need occiput.

vital sierra
#

you need 2 head shot

#

at least 2 head shot

minor fractal
#

May be slightly safer than estimate since you might be able to get two shots.

#

You can one-hit to occiput

#

Extremely hard to hit

#

You need 4 pellets within the two shots you get minimum

vital sierra
#

you need to hit every pellet tho

#

and because the spread is rng

#

kinda hard

minor fractal
#

If you have two shots, you should only need 2 pellets per shot, but obviously try to get more than than.

#

Any that hit the back might be able to assist, as well, but not much.

#

You will almost kill if you get 2 in the occiput and 4 in the back.

#

Honestly, the face might be safer, just because it's easier to see

vital sierra
#

welp just test revolver

minor fractal
#

7 pellets will kill

vital sierra
#

it's pretty much a sniper

#

but more bullet

distant ice
#

and way worse for giants

minor fractal
#

I've seen some shit w/ revolver

#

Hmmm, 4 shots per charger ain't bad. If they come back, and MG just isn't working out, that might be my goto

vital sierra
#

wtf

#

0 scouts in c1?

minor fractal
#

Which zone?

#

201 can have 0

vital sierra
#

found it

#

i hit the scout about 25 meters away with revolver

#

instant kill

minor fractal
#

Nice.

clever gyro
#

Oh?

#

The revolver can 1shot scouts now?

minor fractal
#

It could in R1

vital sierra
#

back of the head

clever gyro
#

Welp

vital sierra
#

basically

clever gyro
#

The sniper rifle is now completely obsolete

vital sierra
#

if you hit the back of the head

#

ye

clever gyro
#

May as well take it out of the game entirely

vital sierra
#

the sniper can kill scout with normal head shot

sturdy dew
#

sniper can kill scouts without alerting the entire room if its in the right place

vital sierra
#

i was going to do a B1 run with sniper

#

hey Soy

minor fractal
#

Sniper is arguably still distinct since it has higher body damage.

vital sierra
#

the revolver can do that now

sturdy dew
#

dont think it can

#

it doesnt have enough range

vital sierra
#

i just test it

#

25 meters away

#

it's passed the "long range" priority

minor fractal
#

Revolver got a damage buff for R2 which means it has a much longer range.

sturdy dew
#

hm

#

oh well

vital sierra
#

if you have great aim

sturdy dew
#

sniper is fun to use if you dont care about efficiency

vital sierra
#

hit it at the back of the head 30 meters away with revolver

#

silent kill

minor fractal
#

Combat shotgun is actually very easy to kill scout with, just did it twice.

#

Position to hit it in the head with your first shot at close range, and just hold it down.

#

As long as your second shot hits it pretty much anywhere, it will die.

sturdy dew
#

you can do that with DMR as well

vital sierra
#

dmr with aim

minor fractal
#

Huh, you can

vital sierra
#

shotgun with close range

minor fractal
#

Have to hit occiput, though

sturdy dew
#

yeah its pointess

#

you have to be right next to it

#

so recoil doesnt fuck you

#

but you can

vital sierra
#

or head shot

#

with 3 shots in less than 1 second

sturdy dew
#

nah not enough time

vital sierra
#

1st one down count

#

the second and third one need to be less than 1 second

sturdy dew
#

dmr fire rate is too slow

#

i thin

vital sierra
#

ye

sturdy dew
#

also even if it was fast firing enough

#

you would be looking at the ceiling before you can get the 3rd shot off

minor fractal
#

Can't seem to ever get the revolver kills on scouts

#

Either I'm not hitting occiput, or the damage dropoff can affect it too much.

vital sierra
#

you need to stand at the back

#

and shoot it

#

or else the game think you're at the front

minor fractal
#

Probably, although I was behindd it

vital sierra
#

i would say

#

you hit the neck?

#

it's like the sniper people claim to "head shot" the scout but not die

minor fractal
#

Had crit marker

#

Got it at a similar distance just now, so I assume it's just orientation

clever gyro
#

The scout's head hitbox is kinda fucky tbh

vital sierra
#

head shot do have crit marker too

minor fractal
#

The back hitboxes are what's fucky

vital sierra
#

ye

#

big head

#

small hitbox

minor fractal
#

@vital sierra Damage dropoff will prevent a kill at ~30m I think

#

The thing had one health, died to a single AR bullet to the chest

#

Actually pretty easy to verify, you can't kill strikers to the face a bit further than that range either

#

I would keep it between 20 and 25 meters

#

NO WAY

#

You can kill scouts with a burst rifle

#

easily

#

to the occiput

sturdy dew
#

burst rifle seems to be the best weapon of this rundown

#

inb4 the devs announce it as rundown specific

minor fractal
#

It already is tho

#

It's OP af

#

Extremely easy to kill scouts, probably from an even greater range than revolver, with two bursts to the occiput.

#

Highly accurate

#

Low recoil

#

High damage per bullet, higher than any automatic weapons

#

High ammo capacity, better than AR.

high badge
#

Rundown specific means it wont be in rundown 3 right

distant ice
#

not necessarily

high badge
#

I worded it wrong damit

#

Its not like a 24/7 accessible weapon unless it reappears in a different weapon?

#

Also will there be rundown specific tools?

sturdy dew
#

the shotgun sentry is already a rundown specific, if there will be more we dont know. Also rundown specific doesnt mean its gone in the next rundowni. dont expect it to be gone but also dont expect it to be there

minor fractal
#

Is there a crit spot on hybrids now?

sand scaffold
#

seems so. 2 full hammer charges to the back of their head will end them

distant ice
#

Hybrid head is a weak spot GWjianWut

wise thicket
#

I shoot hybrids in both legs and one to the chest

#

Should kill them

#

But you need a shotgun

dreamy pecan
#

is it best to stack turrets in the same position if they are just coming from one door?

wise thicket
#

Ya

wide kraken
#

@dreamy pecan Best thing to do is spread them so that would cover the same door, but different sweep's, you don't want 2 shooting the same target although it does happen, you should try and justify it not.

earnest shale
#

Hey, were stuck in R2B4, found the Fog Turbine and went through both Zones 762 and 763. We found a keycard for Zone 764 but its not the correct one. Were stuck in here for a while now. Is this a bug or are we missing something? Thanks for your help ! ๐Ÿ™‚

lilac fulcrum
#

@earnest shale What do you mean " We found a keycard for Zone 764 but its not the correct one". Does it say like key_red_123 but you need key_red_987?

If so, insert the key anyways. It's a known issue that the names won't match but it will work. Would love to get some logs from your game from the host. They can get the logs via #bug-reporting and send them to me please.

earnest shale
#

We actually just tried to jsut insert it and it worked ๐Ÿ˜„

#

Didnt know about it, still thanks for the reply

lilac fulcrum
#

awesome, can you still get me those logs please, would be helpful in trying to get this issue fixed.

earnest shale
#

How do I do this?

lilac fulcrum
craggy pier
#

just curios but how do people have their name with color?

minor fractal
#

@craggy pier Certain tags work in GTFO

#

@earnest shale You don't need to go into both 762 and 763, you can use the terminal to find the turbine you need.

vital sierra
#

you need to find the correct turbine

#

someone before said the same thing but they grab the wrong turbine

#

it's like everyone playing the game don't even read the object ๐Ÿ˜„

peak portal
#

Is there scaling difficulty? As in less people = easier. I ran R2C1 with a group of 4 and found a lot more annoying mobs than running it as a duo, or is it just pure rng for spawns still, because I thought it was just one difficulty for whatever number in squad.

vital sierra
#

no

craggy pier
#

no

peak portal
#

So no then?

#

I thought so

#

It was just super strange having very little when I ran it as a duo

vital sierra
#

the devs said this over and over again

#

it's a 4 player coop game

#

that's based on 4 player difficulty

craggy pier
#

Difficulty does no scale with how many are playing

peak portal
#

Aye thats what I thought, it was just how different it was that made me think about it

vital sierra
#

also

#

how many people beat D1 yesterday?

peak portal
#

still stuck at c1, but we're getting there...maybe

craggy pier
#

^

peak portal
#

I say stuck, we're just learning the level. That one security door that we weren't expecting certain mobs behind. God damn, that caught us off guard.

craggy pier
#

it do be like that sometimes

peak portal
#

it really do

craggy pier
#

you'll be better prepared next time

#

YOU CAN DO IT!!!

peak portal
#

Oh aye, thats what makes this a fun game, you can be prepared for the door you wiped at last time, but the next door, oh boy

craggy pier
#

I completed C1 pre nerf and the door you're talking about has been nerfed quite a bit

#

it used to have 4 sets of scans, now it has 2

peak portal
#

no need to show off but props to you man

craggy pier
#

still hard AF tho

minor fractal
#

@vital sierra Ran w/ two people who hadn't done it before just today, so that's progress

vital sierra
#

yes

weary warren
#

Any news on the last 2 locked levels? Are they real levels or are they works in progress kind of thing?

kind trail
#

they are real levels afaik

#

they are just locked for the comunity

weary warren
#

Any news about how they unlock yet?

kind trail
#

nope

weary warren
#

The waiting game hurts

stone dirge
#

well yes

weary warren
#

Lol

vital sierra
#

they said it

#

OVER AND OVER AGAIN

stone dirge
#

apparently there is a certain amount of people that need to beat a certain level i think

kind trail
#

we as a community have to do stuff

vital sierra
#

beat the tier level to D1 to open the rest

weary warren
#

Guess im not here enough since i missed it apparently if they say it often

stone dirge
#

it was said so often because we didnt get any updates XD

vital sierra
#

but when you get update

#

the % when from 3.1% to 61.9%

weary warren
#

If i beat D1 i get access or X amount have to beat D1 first?

stone dirge
#

its higher

#

66.1% now

vital sierra
#

we just got a hotfix

stone dirge
#

yeah

vital sierra
#

that's why it's 66.1%

weary warren
#

Where do you see the percentage?

vital sierra
#

that's mean some more people just beat D1

#

in-game

stone dirge
#

i would say somewhere between 50-100 people just need to beat it

#

maybe less

#

its above the level @weary warren

weary warren
#

@stone dirge ill have to look, i just have to finish c2 and d1 to become part of the percentage

minor fractal
#

Based on the %, since there is regularly a decimal point, I expect there is at minimum 1,000 required completions.

vital sierra
#

i would say 500 but that's a bit low

stone dirge
#

well can we get a count of how many people have beaten it so far XD

minor fractal
#

If it's 1,000 people required, 661 people have done it.

stone dirge
#

by the looks of it it has become a live count

#

because for me its 66.3 now

#

nvrmind

kind trail
#

it's not live

stone dirge
#

its still 66.1

#

the way they have the background movement sucks

#

you can have ur mouse just a little over and a 1 looks like a 3

#

but yeah so around 339 people left to get through it i guess

weary warren
#

how long does it take to update or is it a patch they have to drop to change the percentage?

stone dirge
#

no clue it was random

minor fractal
#

It only changes on patches, so far.

stone dirge
#

unless we hit the 100% then they will probs release it

vital sierra
#

A lot of "in the background" tweaks & ground work for future updates.

#

patch note

#

the last patch note didn't update

#

so this patch note update it with the following hotfix

stone dirge
#

if half the people that have already beaten d1 go and helped people beat D1 then we would be able to unlock it super fast

vital sierra
#

that's the thing tho

#

D1 take about 2 hours to finish'

#

and it's not always finish tho

#

everytime we're at the end of D1 there will be one of your teammate place something that kill the entire team

stone dirge
#

how tho if your all shooting the enemys then they wont get to you

#

thats at the very end tho

vital sierra
#

i got a teammate place a mine at the door

stone dirge
#

OOF

vital sierra
#

and when i tried to run back to extraction

#

the mine blow up killed me

stone dirge
#

feels bad

vital sierra
#

my teammate were low on health

#

die mid way

#

plus 2 shotgun sentries were outside of the door too

#

i was rushing out to grab the sentry

#

3 hours run die by 1 mine

stone dirge
#

i forgot what my team bought ik we at least had 2 shotgun sentrys im not sure if we bought mines

vital sierra
#

the butterfly effect

#

me, the host die and can't grab the sentry

#

the sentry shoot my teammate making them low on health

stone dirge
#

3 sentrys and cfoam i think we used

vital sierra
#

no bio

#

that would be a little bit hard in the fog

stone dirge
#

my team had the sentrys placed on the bridge facing where they would come from we used all our cfoam then did the scan as fast as we could and killed anything that got past

#

then we picked up our sentries and ran back to extraction and only putting our sentries down once we were all there so it wouldnt kill us

vital sierra
#

if you have c foam that would help a lot

stone dirge
#

come to think of it i think it was 3 sentries and a bio

#

i think i have a screenshot

fallow wing
#

I think bio tracker is a must down there

stone dirge
#

imo not rly but its kinda nice

vital sierra
#

not really but

#

scout

#

we need to kill them all

stone dirge
#

certain rooms u dont need to go into

#

07 and 08 can have 2-3 cells

#

which takes u down to 2 cells needed and u can open the loot room with a cell and get a cell from that

#

so if you open 12 and 10 i think it is you should be good

#

unless you get the 3 cell spawn

#

then u only need to open 10 or 12

peak portal
#

Is it possible to take a scout out with 2 revolver shots at the same time?

stone dirge
#

if ur super synced maybe

#

but u will aleart the whole room anyway so why not just bring a sniper?

peak portal
#

Mmm me and a mate tried it before but we think discord lagged a bit and made the count wrong and didnt do any prior countdown test, just curious if anyone else tried it

#

oh yeah it most likely will, we were just curious rather than bringing a sniper everyone just having revolvers

#

rather have the room alerted than everything around

stone dirge
#

well if you dont shoot at the same time then the scout will aleart everything and you will be wasting so much ammo

peak portal
#

aye thats why we're wondering if two simultaneous revolvers would take down a scout

stone dirge
#

so imo its a risk not worth taking

#

im not 100% sure if the invincibility frames are right after the first shot or not tho

plush crane
#

Hey there I'm stupid. How do I copy a discord link to my clipboard/join a lobby? I right-click and select copy link, but nothing is happening in game (i.e. no option to join a lobby like is shows in the matchmaking guide).

stone dirge
#

get the big long number and copy it nothing else

plush crane
#

TY!

stone dirge
#

then on the left side it will say join etc

peak portal
#

Aye its too much of a risk with a duo revolver shot, I was just wondering if it was possible or not, I'll stick to just meleeing them

stone dirge
#

unless the lobby was disbanded or is already full

peak portal
#

assassins creed style

stone dirge
#

melee and sniper is the most consitent

peak portal
#

360 no scope a scout with a sniper, still need to see that

stone dirge
#

same

#

its possible but u would need to headshot to kill

final swallow
#

hey,is there a good strat for septic? me and my friends are struggling

#

like is there a good set of gear or a loadout recommended

sleek solstice
#

Something that really helped my team was making sure that everyone knew their way through the foggy areas so if they had to run without the turbine, they could.

edgy pumice
#

The weapons all have different sets of flashlights. For example, the combat shotgun has a short flashlight vs the burst rifle having a medium flashlight. Go with what you're comfortable with, but be aware that you can use your flashlight on your weapons to keep Spitters at bay

#

Otherwise, finish scans asap, manage resources and keep trying! You'll get there!

final swallow
#

Gotcha,i didnt know that flashlight thing thanks

craggy pier
#

Is there any point to take the Machine Gun ?

edgy pumice
#

It depends on if you like how it handles.

vital sierra
#

the machine gun is one of the best gun so far

edgy pumice
#

Eh I prefer the Combat. More control over the kickback

vital sierra
#

combat shotgun have less ammo than machine gun

#

the machine gun can control enemy from afar while combat shotgun can only do that close range

#

they have to nerf the machine gun due to too op

edgy pumice
#

But also, it depends on what level you're in and your playstyle

#

I am somebody who tries to keep enemies at bay, but often I find enemies swarm so combat is good for me

vital sierra
#

combat shotgun if you don't aim down sight have terrible spread

#

while the pre nerf mg can 2 shots and kill 1 sleeper

#

the nerf mg take 3 shot but still a lot of ammo

#

they have to put in the muzzle flash for mg so people can't see while aiming

edgy pumice
#

Huh, didn't know that. Good to know if I need one in a less tense situation

vital sierra
#

that's how much the devs nerf that gun

#

now people can just run pump shotgun for giant/titan kill

#

burst rifle can do the small killing just fine

#

smg got a buff

#

machine pistol are decent

jovial lintel
#

hey, does the mine deployer pull rooms if it goes off to kill a scout?

#

it never did that before but after the recent update it seems to for me

#

ah thank you

vital sierra
#

R1 was a bug

#

they fixed it

stone dirge
#

i like the machine pistol because of the amount of ammo it has

vital sierra
#

if you can head shot the sleeper with the mp

#

then that's the perfect weapon

stone dirge
#

yeah

#

revolvers good if u can headshot too

#

plus now that i know u can 1 shot headshot scouts as long as ur in a certain distance that makes the revolver even better

vital sierra
#

rayalot said about 25 - 29 meters

#

but that's enough for you to silence kill a scout

stone dirge
#

how long are the tendrils?

#

thats the question

edgy pumice
#

I mean it depends on where it is on the scout. Cause some of those noodles be VERY LONG

golden mantle
#

are the developers looking at a matchmaking system or no

craggy pier
golden mantle
#

Thanks

craggy pier
#

Look at the backlog

#

You're welcome

lilac fulcrum
#

@golden mantle Just to add onto what Pizza said - Matchmaking is a high priority for the developers, it's something that will take time as they want to do it right. They need to create a high quality user experience and need to account for trolls, or other aspects that could lower the experience, e.g. people matchmaking without a mic/headset as the game is very team based and communication oriented.

golden mantle
#

Thanks

wise geode
#

Does anyone feel there's a little delay in controlling?

#

Me running GTFO under 60fps

#

but the delay feels like play under 30fps

#

๐Ÿค”

autumn pulsar
#

controlling? You mean like aiming and walking around? If so then that's a big nopers from me

wise geode
#

walking is ok

#

kind of critical in aiming but I nearly get used to it

craggy pier
#

@wise geode Happend to me in other games. Did you try to lower some of the graphical options ?

wise geode
#

1600*900 while others are all low option

craggy pier
#

What GPU do you have ?

wise geode
#

under 720p is the same feeling

#

GTX1060

craggy pier
#

Windows is up to date, NVidia driver too ?

wise geode
#

Gaming is very smooth actually

#

yes

#

I don't think it's machine problem...

#

๐Ÿค”

craggy pier
#

Is VSync activated ?

wise geode
#

Yes

craggy pier
#

Try to disable it

wise geode
#

cause my fucking monitor is 60hz

craggy pier
#

That's not a good reason aha

#

VSync just prevent tearing but can induce responsivity problem (input-lag)

#

Try without it just to test

wise geode
#

however playing other game is ok with Vsync..

#

So this is kind of strange

#

๐Ÿค”

#

Maybe it's all my feeling's fault

craggy pier
#

Well it depends on how fast your computer calculate the frames for the game I guess

#

Just try it

wise geode
#

๐Ÿคช

craggy pier
#

When your fps is below 60fps in the game, VSync will lock your framerate at half (30fps) to prevent tearing.

#

If you're not having tearing problem, using VSync is quite useless

wise geode
#

well I m sure it runs consitantly under 60fps

#

after disable it th game runs under 120fps around

#

maybe it just because my feeling...

craggy pier
#

It's the same thing with VSync disabled ?

wise geode
#

I have to say after I get used to the "delay" I really can't tell the difference

#

๐Ÿ˜“

#

The problem is obvious when I just start to play this game

craggy pier
#

Ok I can't help you more aha

#

What did you play before ?

wise geode
#

So if this is really a problem I think it should be solved for new players.

craggy pier
#

If it's CSGO I can understand

wise geode
#

L4D

#

CSGO really needs high frame rate....

craggy pier
#

I have 0 input lag

wise geode
#

๐Ÿคช

craggy pier
#

Not the same setup

potent leaf
#

Quick question say I want to play the game solo just to explore and do stuff, since I wouldnt be ruining the game for others am I allowed to use things like trainers and cheat engines if I am playing Solo?

lilac fulcrum
#

Using cheats and trainers is not permitted

wise geode
#

๐Ÿ˜‡ ๐Ÿ˜‡

lilac fulcrum
#

The devs are committed to multiple anti cheat efforts. Please don't use them as it will cause things to break, cause bugs, and waste the devs time hunting down bugs caused by people doing things they shouldn't be.

wise geode
#

๐Ÿค”

kind trail
#

you can uh

#

play aim training programs

potent leaf
#

well mostly i wanna work on my aim with the enemy movements, makes sense to practice in game, if it has some sort of sandbox solo mode or something like horde mode where you just fend off against a wave like some of the door scans

lilac fulcrum
#

You can just launch into the game solo. There's no lobby filling so you can just play around

vital sierra
#

just start blasting dude

potent leaf
#

yeah ive done that but just trying to see if theres a faster way of going about it otherthan restarting every 10 minutes or so, I kinda suck

fluid osprey
#

Whats your current tier in the rundown?

potent leaf
#

First mission

fluid osprey
#

Ah

#

If you want, I can take you to a combat based mission

potent leaf
#

its fine ill get there on my own, eventually

fluid osprey
#

Enemies spawn constantly, dont have to go into a room, alert it, etc. ๐Ÿ˜›

near anchor
#

I'm glad I was able to get into this Discord group!

#

Me and some buddies just cleared the first chamber tonight and got abot hakfway through the second!

stone dirge
#

ur not wrong @fluid osprey

#

target training in the fog is even better >:)

fluid osprey
#

Or learn how to clear hordes without player help/sentry usage and without running out of ammo/dying

chilly tree
#

Does the rundown not have a timer anymore?

#

according to youtube video there is a timer showing when the rundown will expire

#

but I dont see a timer in the game

vital sierra
#

this is early access

#

so the timer only at the end of the rundown

#

when the game come out in Full release we will have timer

bold widget
#

any recommendations for what tools to bring in d1?

vital sierra
#

sentry sentry bio any

minor fractal
#

I prefer sentry sentry sentry bio, since you're more capable of covering entrances. Mines aren't a bad option, they can make the final alarm harder, but you can give up on defending ||605|| since they're less likely to spawn there and you can opt to fight them normally if you're ready for it.

stone dirge
#

Mines are good to clear out 612 monitor door

#

Just put down 1 mine facing into it and like 1 or 2 more mines around the place and the whole things dead in like a sec

#

And 610 is good for mines too

#

Other than that not rly worth bringing mines

plain birch
#

2 sentrys, bio, and mine deployer work well. Save c foam grenades for first 606 security scans, maybe 608 secuirty scans, and last 606 security scans. Mine deployer works great for the two blood doors and if put in the right spots works great with final 606 secuirty scans.

slate valve
#

Anyone else find it difficult to get feedback when taking damage? In the middle of combat I don't track the health bar well, and feedback effects when taking a hit seem very minimal. I've found myself going from 80-100% health to downed without having a chance to realize how fast health is dropping

distant ice
#

You mean the massive aim punch isn't good enough, you should do a flip every time you get hit?

slate valve
#

I'm talking about something along the lines of a brighter flash to the health bar that you can see out of the corner of your eye. If you take three hits at once vs one, for example, I've yet to see any noticable difference in feedback

vital sierra
#

he want something to indicate he got hit so badly so he knows he fucked

spark wolf
#

There's a sound indicator when you're at 20% or below

#

Also, you can just check your health when you get hit

#

The human eyes are pretty fast ๐Ÿ‘€

vital sierra
#

there is/

sand scaffold
#

wesley has pro tips

rain python
#

I also do some quick math before an alarm or blood door and calculate hypothetically how many times I can get hit

#

So like the sleepy melee bois do 12% and range bois do 5%

ancient canopy
#

There is a question. Will there be social interaction in the game, for example, give five or weak punch on backside.
I think it would be great to dilute the game after a difficult or unsuccessful moment. Unless of course you survived.

dreamy pecan
#

after u finish the uplink for pathfinder r2b3, does the horde stop spawning?

sturdy dew
#

no

dreamy pecan
#

yikes thnx

rain python
#

you gotta run and not look back

edgy pumice
#

Just yeet out of there

north meadow
#

Is it pretty easy for someone new to find a group to play with on this discord? Was thinking about buying this game but none of my friends have it so I wouldn't want to buy if it's hard to find a group

cunning linden
#

yes its almost as good as online matchmaking

#

look at #how-to-matchmake and make a post in whatever lfg chat is best for you and wait like 1 min or less

north meadow
#

Okay great, ty

peak lake
#

thanks, and the maps available every week change? And within those individual maps the item / enemy placement is different each time? is my understanding correct?

vital sierra
#

no

#

the rundown will change every few weeks if it's a short one or a few months if it's a long, hard one

lapis pumice
#

In R2D1 is it easier to go through bang door or Alarm door?

noble sierra
#

Normally people goes through bang door(610/612) and ignore the alarm door(611/613)

vital sierra
#

bang door\

#

the alarm door was the intended way to go but

#

we can skip those

desert yoke
#

@echo narwhal

craggy pier
#

You gonna write up the commands lavars?

desert yoke
#

do you want to do it?

#

^^

#

i bet you can do it better :3

craggy pier
#

If you wanna do it I'll just lurk ๐Ÿ˜›

#

@desert yoke

desert yoke
#

ok ^^

#

@echo narwhal
The easiest way is to use
Commands
it lists all the commands needed.
Start with
List {item}
for example
List key_black 266
of course it depends what you are looking for.
If you do
List key
it lists all keys on the map.
you can swap the word key with everything that exists on the level
List hsu/ammo/tool etc.
if you find what you are looking for use
Query {item}
Query will look in WHAT area the object is
Query ammopack_123
will show you where to find it.
If you are in the same area you can ping it to see a audiovisual ping to locate it
Ping HSU_420

#

I think that's everything important.

sturdy dew
#

why did you type it like that

echo narwhal
#

thank you

desert yoke
#

So it's easier to locate the single comands ^^

small wolf
#

Hey guys, I'm thinking of buying the game, but how friendly is the new player experience ?

jagged basin
#

Really wish you could list by zone area

#

Like LIST ZONE_600 AREA_A

#

Would make pinging doors actually useful

noble sierra
#

I don't think so, since it violates the rule that you can only know what specific AREA an item is when you're in the same zone.

jagged basin
#

Maybe LIST AREA_A would filter things that are in your current zone in area_a?

#

So you cant list by other zones areas, only your current one

#

It's just annoying having to list all the doors in a zone, then going through each door querying it to find out if it leads to the area you want to go to, then pinging it

#

Makes trying to navigate someone thru fog take way more time then it should

tall bone
#

Just finished D1, is D2 soon?

jagged basin
#

I'd like to be able to just go

LIST DOOR AREA_B
DOOR_345
DOOR_664
DOOR_321
QUERY DOOR_345
PING DOOR_345
``` instead of having to list doors in the zone then query each of the twenty that get listed individually till I find the one I want
#

Querying doors still breaks the terminal since beta as well

minor fractal
#

It would be nice if we could get an area filter if we're in the same zone.

#

So, on a terminal in 613, LIST AREA_H would list everything that is in area H and in zone 613.

peak lake
#

How do you take out scouts

turbid crest
#

HIT THEM IN THE HEAD

peak lake
#

Does it take more than one person?

turbid crest
#

NO FEAR JUST SPRINT AT THEM

minor fractal
#

@peak lake No, but if you don't hit the head or have less than a full charge you won't kill it. If it wakes up, it will try to scream, and screaming makes it invulnerable.

peak lake
#

We tried to sneak up on a scout and he got a blue health bar

#

and hit him and he took no damage?

peak lake
#

When the roadmap eventually changes are the maps in them always different?

#

Like procedurally generated, or is it from a fixed set of maps it picks from?

sonic swan
#

Was looking at the roadmap. What is Expeditions with layered difficulty?

#

probly a dumb question but i genuinely don't know lol

full sundial
#

It isn't

#

I have no idea either

#

because the assumption I would make is it would get more difficult the further you go

#

but that would just be map design

#

doesn't need any set up, just gotta do it

sonic swan
#

ah ok thank you

full sundial
#

so I have no clue

#

only the devs and maybe D0c know I would assume

#

but maybe someone else has a better guess

sonic swan
#

well i appreciate you at least trying to guess at it

minor fractal
#

@peak lake I assume you mean rundown rather than roadmap?
All of the maps are custom made by the devs, and there are no plans to reuse them for future rundowns we know of. So, neither. A computer does not generate the maps, and there isn't a pool they pull from. They make new levels each time.

#

@sonic swan If I had to guess, they might want there to be more difficult paths in some expeditions, which is something they've talked about doing for a while. It could also be some sort of new feature we know nothing about. I'm hoping the former, since I think they could implement it in a lot of cool ways.

jagged basin
#

Yeah it's probably expeditions with more difficult paths to get better stuff but since there's no actual rewards for anything besides doing the warden obj to get the next set of levels unlocked currently there'd be no point to take a harder path besides bragging rights if they did it to current expeditions

minor fractal
#

I think they could make that the warden objective, though

#

I made the suggestion at some point a few days ago

#

Put PDECs on harder paths in various levels, make them the unlock item for warden restriction (so the entire community should try to get people to find these), and require hosts of restricted levels acquire all of the PDECs.

distant ice
#

loot zones are kind of like the harder->easier thing

#

or a clearer example would be going through an infection zone blind or going elsewhere to turn on venting or whatever, so the infection fog goes away

minor fractal
#

I liked D1's side paths.

#

The cell that can spawn in 611 or 613 is worth it for the extra tool refill if you aren't afraid of the extra difficulty.

#

And I don't find either zone hard to stealth, so I always go there.

#

611 is 269 taken up to 11 (haha big funny), while 613 is more tradition stealth and getting lost.

true otter
#

Is there a location to see live stats for the Rundown? I really appreciated the soul-crushing survival rate of the Beta and the First Rundown being posted after the fact, but seeing how trash we are as a collective would also be pretty cool.

craggy pier
#

there are no live stats for the rundown. you'll only be able to see them if the devs decide to release them

peak lake
#

When you ping an item from the terminal, is there anyway to make the ping display for a longer period of time? Right now the ping lasts maybe 4 seconds and then disappears and if its a few rooms away, its hard to make the ping system useful

vital sierra
#

back in r1 we don't even have the ping

#

and we don't have any trick to make the ping last longer or faster

#

if you spam the ping command, the terminal will not ping

distant ice
#

in solo you'll just have to look at the area and search there

#

for coop, just move closer GWaobloChildPepeShrug

minor fractal
#

Nobody knows.

#

Might come w/ R3, depends.

#

Might come after

#

I wouldn't expect it sooner than then, though.

desert yoke
#

I know this is probably asked all the time, but when can we expect matchmaking to happen?
@midnight lichen Yes it will come, they are working on it.

fallow wing
#

Discord works perfectly for finding people, at this point matchmaking is not even necessary

peak lake
#

Can the scout detect your foot steps or can it only do so through its tendrils ?

distant ice
#

I've never had as much trouble with a map as I do with C2

#

and it'd be way easier if enemy spawns and pathing was actually normal instead of them taking 10 hours to get to you when you need them fast

#

and spawning where you haven't been yet, screwing doors

tribal ether
#

The spawns in C2 are pretty fucked

distant ice
#

Never had this much trouble with an expedition

#

Is there a map with fog zones marked somewhere

peak lake
#

I was reading a terminal guide and it said when you query a specific item it will tell you which subroom of a zone an item is in (e.g. Zone 104 E) but I just performed this query and it didn't tell me the subroom https://imgur.com/a/f2iS8b7

#

Does the subroom only show up if you are at a terminal within range?

distant ice
#

Ping does that, not query

peak lake
#

Oh ok thank you

ashen sapphire
#

My friend currently has 5000 health and it is counting as the percent of his health, like he would only lose 1% when he loses 50 health, I dont know if it's a glitch or if he is cheating... has anybody ever had this glitch before?

minor fractal
#

It's a cheat @ashen sapphire

peak lake
#

Do some utility items such as glow sticks, long range flash light, c-foam grenades etc. not show up in terminals?

dull schooner
#

In the voice channels how do you let more than 4 people join?

worthy pollen
#

if you want more people ask a Moderator or Admin or go to a General Voice Chat in the Bottom of the categories

sly pendant
#

So how exactly do you figure out the progression to the next set of levels?

karmic canyon
#

C1 question, I have several completions but have never seen this happen before until now, and its happened twice in a row

#

The terminal you get to after the first shadow alarm door, when doing that terminal, with all doors closed, we had them spawn in the room with us

#

Which obv meant instant death

#

So we tried again, this time with people spread all over the room, this time they literally spawned on us, one on each of us, downing us all almost instantly

#

This is in a closed and sealed room, they aren't spawning outside the room at all, the are spawning right in the room with us

vital sierra
#

they usually spawn in B or C

karmic canyon
#

When did this become a thing

vital sierra
#

the terminal spawn are quite interesting

karmic canyon
#

How are you possibly supposed to defend against that

#

Literally one spawned on the terminal, our guy doing the codes went down first

vital sierra
#

all my C1 runs i never saw that happen

noble sierra
#

I have noticed some significant change on R2D1 after the 66.1% as well.

karmic canyon
#

I have completed it 7 times, every other time they spawn outside the door which we cfoam and turret while a bio stands at it and scans

vital sierra
#

so i can't confirm that

karmic canyon
#

Twice in a row now so idk

#

Try some C1 runs and see if it happens

#

Its really something quite difficult to get around, because its such a small room you just end up shooting each other

#

And its not just two or three, its like 5 to 7 spawning at a time in there with us

onyx iron
#

Do you mean the second terminal?

karmic canyon
#

Yes

#

I forget the zone number

#

Its one with a wide blood door in it

onyx iron
#

Did you open the trap door behind it?

karmic canyon
#

No

#

All doors were closed

onyx iron
#

never had this happen either, unless maybe your team was out of the room?

#

the only possible reason

karmic canyon
#

No both times all 4 were in there

#

The first time 1 was on the terminal, two were on the bridge, and 1 was at the door scanning

#

The second time we spread out all over the room to see if we could prevent it

#

But they spawned right on top of the guy on the terminal and on spawned right with a guy in the fog

#

The other two spawned on the bridge behind me and another by the blood door

#

I literally watch the two behind me spawn

#

Thats the only reason I was the last one standing because I shotty'd them before they could do any damage

onyx iron
#

Honestly it's the first time I hear of mobs spawning near the players.

karmic canyon
#

I've seen it happen before while kiting enemies, but this is the first time I have seen it in regular play

#

Like its a completely sealed off room, which hurts us more than helps us because we can't get any distance

minor fractal
#

@noble sierra I as well

#

Seems like ||cysts|| are much much rarer, now.

#

Might be changes in my gameplay, though.

craggy pier
#

Okay, I am having a lot of trouble even with A1. It feels like I just canโ€™t dodge the attacks, and take a lot of damage. We are playing on duos, but the hordes always seem to destroy us. Any pointers?

karmic canyon
#

Are you new?

vital sierra
#

you need to always on the move

#

don't just stand still and let them hit you

loud stream
#

dumb question, can you scroll up the chat in game?

lilac fulcrum
#

No

loud stream
#

ok thanks lol

full sundial
#

@karmic canyon I had the same thing happen to me and my buddy when we we're duo'ing, but it happened when I stepped outside of the room to try and get them to spawn further away, but instead they spawned in the room with us

#

the next time we did it, we both were in the room and they spawned outside as normal

#

never had them spawn inside with us unless one of us was outside tho

jagged basin
#

happened to us before, for that room what we did is leave the door open until we're sure they're not going to start spawning in the room with us ยฏ_(ใƒ„)_/ยฏ

karmic canyon
#

I wonder if it was because I was hugged up right against the door

#

We were all in the game

#

Room, not game

#

With all doors closed, but since I had the bio I was standing right against the door to get the most out of my scans

#

Maybe it thought I was outside?

#

Worth testing

#

If any of you are heading into a C1

tardy granite
#

did u guys open the door of the other rooms

#

or have they been explored already

vivid hedge
#

Does anyone have a screenshot of the uplink_connect/verify of the terminal? I have no idea how to do it and any in voice explanation I fail to understand.

dapper belfry
#

Canโ€™t post an image here Iโ€™ll post it on media and fanart

tardy granite
#

uplink_connect

#

then uplink_verify xxxx

#

if they say x07, then u find the 4 letter word corresponding to the x07

tawdry leaf
#

uplink_connect

#

Then put a space and the IP that's on the game ui

#

So that command starts the sequence

#

It will give a 3 character code

#

That code will show you what 4 character word you need to type along with uplink_verify

#

uplink_verify ####

#

Is how you input it

#

You can type out uplink verify in preparation for the code you just won't see it until the 3 characters are on the screen

#

So you can back out of comp or have someone call it for you

#

Input the 4 digits hit enter

#

And while it's uploading hit up arrow to copy the previous command (it won't show until the verify goes through) and hit backspace 4 times

#

So you can do the next one quickly as well

manic panther
#

Is there a way to play in different difficulty? cause my friends and I die almost all the time at the start

vital sierra
#

no

#

you can find more player in LFG channels

manic panther
#

yeah but the prob i don't know if there is french player ^^'

vital sierra
#

there is french player

#

?t lfg

eager jacinthBOT
tawdry leaf
#

Speak anglais ๐Ÿฅ–

vital sierra
#

there is a bunch of channel

manic panther
#

ok thank ^^

minor trail
#

@sweet rock

full sundial
#

@manic panther I am a bit late, but in the #highlighted-communities you can find a French GTFO discord server that seems to have a lot of people in it if you want to use that too! ๐Ÿ™‚

manic panther
#

oh ok thx

swift reef
#

is there anyplace where I can find guides for soloing levels?

rare raft
#

Anyone else have an issue when you have a horde of sleepers and they all start becoming choppy where the animation just is choppy. Im not too sure how to explain it?

swift reef
#

It happens

rare raft
#

oof

swift reef
#

it's just the game or your connection to the host

rare raft
#

its hard to aim and hit them when they're somewhat teleporting

#

yeah I assumed so, so rip

swift reef
#

It might be because you're playing with people really far away or with a poor connection

#

I think it depends on the host

rare raft
#

thanks for the help. also does it matter if we talk about stuff ahead mission wise? in gtfo chat?

#

somewhat spoiler wise

placid cobalt
#

not anymore

swift reef
#

ok

rare raft
#

nice

swift reef
#

I think you might have to put a spoiler on top

placid cobalt
#

no its been 3 weeks

#

you can talk freely

swift reef
#

3 weeks a long time has passed

vital sierra
#

@rare raft if they start teleporting

#

then it's your connection to the host

#

or the host connection

fallow wing
#

@manic panther Il y a GTFO - France ou GTFO - Qc pour serveur en franรงais

peak lake
#

Will a revolver 1 shot a scout with a head shot?

dapper belfry
#

to the back of the head from mid to low distance between you and the scout

undone escarp
#

what side weapon u guys use?

noble sierra
#

Every special weapon is viable, just try them all and see what fits your style.

#

Combat shotty is most common if you have to say.

golden fern
#

Hm not a game-related question but how many submission is allowed for the meme contest?

#

I assume it's one since that's the most fair, just making sure

tribal ether
#

Meme contest?

golden fern
ashen frigate
#

Short question here : C1||, I have cleared 201 & 202 solo, (getting the cell and opening access to 204) to prep our evening 4-man run. Is it worth it to open 203 / try clearing it as well while waiting for them ?||

golden fern
#

I think yes, the resources are scarce but the same as 202

distant ice
#

the more i play C2 the more i hate their spawns

#

and however the fuck they decide who to go after

golden fern
#

@craggy pier Thanks

fallow gyro
#

Anybody know what model hammer is used in game? I need to know for an experiment.

rain python
#

Any hammer experts in chat?

stable plaza
#

how to kill the scouts with out it alerting?

distant ice
#

Tons of guides and videos on it, wiki has basic ways to kill written too

golden fern
#

1 shot from the sniper, 1 shot in the back of the head mid~close range from a revolver, 2 shot simultaneously from 2 players' revolver, 1 full charge in the head

rain python
#

If itโ€™s a situation like b2 with lots of scouty bois you have to be at least 30m away and shoot to kill without alerting

#

Other than that what SA said

distant ice
#

30m away still alerts afaik

full kettle
#

@stable plaza if you want to see some jank shit in a minute, i'll dm you something from the korean players

dapper belfry
#

After D2 and E1 unlock will they reveal the amount of completions that was required to unlock those levels?

keen junco
#

Probably not

tawdry niche
#

@dapper belfry Yes

#

I can reveal the amount required now: 100% :P

heavy lotus
#

Are the scouts still one hit if you hit them in the head with a full charge?

wise thicket
#

ye

fallow wing
#

Guys please update the roadmap

peak lake
#

So our group is 3 people we are attempting R2B3 pathfinder. We get all the way until one of the final security doors. We can survive several of the waves but it just keeps going on and there are tons of security checkpoints and at that point we are over run and we can no longer run to activate them because we are too busy trying not to die.

#

In that situation can you stand your ground and start killing some of the infected, and wipe their group then start doing the check points again before another group respawns?

tawdry niche
#

Game will keep making sure enemies are 'topped up' but they do come in waves

#

Remember you don't have to be on the mid-fight scans at the same time, so there's nothing stopping you from sticking together as 4, from circle to circle

#

Just bring 4 regular shotguns and move as 1 unit lol

wicked salmon
#

For stage R2B1, when you have to open door 719 and a bunch of security sequence circles come out, does each security sequence have a set amount of monsters that are released, or is it a continuous wave of monsters (non-stop)?

peak lake
#

It feels like its continuous to us, because once its like checkpoint 4 or so we are over run and we can no longer recover

wicked salmon
#

i see, thank you

tribal ether
#

They keep spawning in waves

#

Just like all the scan doors

wicked salmon
#

so I dont necessarily need to rush the security scans, i can just clear the monsters in waves ๐Ÿ˜ฎ ?

vital sierra
#

no

#

they will spawn

tribal ether
#

@wicked salmon You have to rush, because has said, they keep spawning

wicked salmon
#

ohhhh i see

#

i misunderstood

jade bluff
#

is solo running a way to get better or is it useless to try

#

also on a unrelated note what are some strats for soloing alarm doors

vital sierra
#

you killed of the wave

#

or lessen the wave enough so they don't spawn more

#

and you kite the wave as far as possible from the scan so when you kite back you have time to do the scan

jade bluff
#

thank

minor fractal
#

@jade bluff Solo is a very good way to practice stealth, since you have all the enemies to yourself to practice with.

jade bluff
#

yah i aced the stealth on A1 then got screwed by the second alarm door

#

though that was because i was dumb and backed myself into a corner after i finished scans ๐Ÿ˜ฆ

magic sierra
#

what tools best for c1

sturdy dew
#

there isnt a best settup but a good one would be c foam, sentry, bio and mines

craggy pier
#

I did 2 mines one bio one c foam

#

One bio is always a necessity

sturdy dew
#

shhh dont spoil it

#

actually maybe they already know

craggy pier
#

C1 pre patch was the worst time of my life

#

C1 > D1 difficulty prepatch

rain python
#

I completed C1 twice with bio, 2 sentry, 1 cfoam

craggy pier
#

D1 took much longer which was the problem

wise thicket
#

R2D1 takes to long

#

Can't

#

Every time someone's tries the host or someone else leaves

swift reef
#

how long does it take?

thorny current
#

I would say 2h - 4h depending on you and your teams skill. Also if you have played it before or not.

storm vortex
#

Hello. I like to use mouse wheel for binds, but I can't seem to use it in-game... possible or no?

sturdy dew
#

do you mean actually pressing the button?

distant ice
#

you can't bind commands to scrollwheel

storm vortex
#

sorry, I think that one already works (move map around by default), but I'm referring to mwheel up/down

#

ah, ok, thanks

sturdy dew
#

hm that seems like something to maybe add

#

but then again maybe not

distant ice
#

or something that was purposely left out to avoid bugs or exploits GWcorbinTopKek

storm vortex
#

hehe yeah, I'm using mwheel down in doom eternal right now for jump and sometimes the doomguy will literally fly way up into the sky... almost like you're bouncing off a platform

#

anyway, thanks for the quick replies

distant ice
#

yeah that was exactly the exploit i was referring to

spark wolf
#

interesting

finite summit
#

anyone know if you can edit audio files? friends and i wanted to mess around and add meme music into the experience for some laughs

lilac fulcrum
#

No, you can't. Modifying the game isn't allowed.

willow crown
#

Any tips for C2?

gloomy oyster
#

any general tips for r2d1 XD

unkempt ridge
#

I would say 2h - 4h depending on you and your teams skill. Also if you have played it before or not.
@thorny current I read some people here saying they took 7 hours

#

you're probably lowering the real stats because you're skilled AF

thorny current
#

Yeah read that too. Well you are kinda overestimating my skills though ๐Ÿ˜„ there are people who are better than me ๐Ÿ˜‹

#

But thank you

unkempt ridge
#

I didn't say you were the most skilled player

#

just you must be overestimating the real playerbase's level

#

since you're not used to be "just decent" anymore

thorny current
#

That is true^^

#

Yeah still I think 4-5h should be possible for decent players

vital sierra
#

3 hours are justify

#

4 - 5h? you must be never played the rundown before and can only a scout when you have c foam

#

7 hours? you must be skipping Rundown 1 and 2 and go straight for R2D1

rain python
#

Tips for D1 - Kill scouts with sniper, fight the sleepers in the open generator room

#

If scout goes off kite the sleepers and wave into generator room

unkempt ridge
#

7 hours? you must be skipping Rundown 1 and 2 and go straight for R2D1
@vital sierra what if I played from R1A1 to R2D1 legit and still take 7 hours

#

you guys are saying R2D1 is faster than R1C2 ?

#

and ye that is true I can only kill a scout when I have cfoam

vital sierra
#

if you played r2d1 for 7 hours

#

then i would rather suggest you to play something else

unkempt ridge
#

Ok '^'

vital sierra
#

i watched a stream yesterday

errant vine
#

Does anyone know any workarounds for the network error bug? My friend can't play due to it and I was trying to see if there were any potential fixes until it's officially patched.

vital sierra
#

they took 8 hours to finish D1 but die at extraction

#

the whole stream is just the host argue with others about which zone to go

#

it took them 1 hour to decide

#

because the host being stubborn

#

@errant vine it's just steam connection

#

or your friend steam server connection

#

i got that error when we have a small lock down in my country

#

have to wait for it to fix itself

#

OR

#

you can check

errant vine
#

I've checked known issues, and I saw they were debugging it. Just trying to see if anyone had a solution so he could play.

#

I'll try the solutions there, thanks

minor fractal
#

Lmao, imagine taking 8 hours on D1. They probably took 3 hours minimum on C1.

vital sierra
#

no

#

the host just being stubborn

#

he would rather go to 611 then 607

#

but at the end

#

he must go to 607 anyway

minor fractal
#

I would go to 611 too, but 607 is also a zone you have to go to.

#

^

vital sierra
#

ye

#

he can skip 611 and go for 608 for more res

#

but he WANT to do 611 so bad

#

he triggered all the scouts

minor fractal
#

611 has more resources and lets you skip 610 or 612 after you have the key in the other zone.

#

LMAO

#

Nvm

vital sierra
#

every single scout

minor fractal
#

He's a fuckin' dumbass

#

How!?

#

HOW!?

vital sierra
#

he said no need to kill scout

#

because it's a waste of ammo

#

(he don't know how to kill scout with hammer)

minor fractal
#

Yah... 611 is where you go if you have 200 hours and kill scouts 90% of the time.

vital sierra
#

and trigger every single one of the scouts

#

even tho you can easily kill them

#

there is 0 sleeper nearby

#

making it horrible to watch

minor fractal
#

@rain python There is the possibility of double scouts, not to mention at least one required guaranteed double scout. Sniper is much more resource intensive to depend on, and you're in a very bad place if you need it by the time you get to D1. You should have at least one person who can get sprint-aggravated scout kills with a 90% success rate.

#

There are also plenty of other weapons you can use for rooms that are just extremely hard to stealth w/ a scout in them (605F, 607A, 607B, 607E, and 609C mainly)

vital sierra
#

he called himself a "veteran"

minor fractal
#

Ah, but how many hours does he actually have?

vital sierra
#

idk

#

it took him 42 minutes to open zone 103 sec door

minor fractal
#

I bet he has 20 attempts on C tier expeditions and thinks that makes him hot shit.

#

..................

#

What was he doing before he opened it?

vital sierra
#

he don't know basic terminal command

craggy pier
#

1 hour just to decide where to go

#

Bruh moment

sturdy dew
#

when you query IDs does it only show their location or does it show other information. Eg who it belonged to.

turbid raft
#

I'm new I have no idea what's going on lmao

vital sierra
#

it will say where the ids in

edgy pumice
#

No it gives random numbers in terminal. But when you find the Id's it'll have a name on it

sturdy dew
#

yeah i just mean in the terminal

#

ill just check quick

edgy pumice
#

Nah no names on them

sturdy dew
#

aw thats boring

#

it does actually show the name on the terminal

sturdy dew
#

Does anyone have a closeup picture of a Partial Decoder which i could use for a wiki?

worthy pollen
#

fuu wich one was the partial decoder
i can drop down and get one

sturdy dew
#

it was from Rundown 1

#

which is why im not dropping down to get a picture now

worthy pollen
#

oh jsjsjs sorry didnt get any pictures

#

from the r1

sturdy dew
#

its okie

#

nope

#

good idea

formal scaffold
#

would using python + ocr to automate mapping of rundown levels via lists and queries be against whatever rules exist ?

lilac fulcrum
#

@formal scaffold What exactly do you mean by "mapping of rundown levels". like just using the terminal to list all the info in there?

formal scaffold
#

Like using the terminal to get a list of all doors and then automating getting where those doors go

#

like getting a map of all rooms and connections from one terminal

#

just confused on the devs stance on reading game data externally this would just be sorta like a big macro to get a map of all areas quickly

vital sierra
#

that would make the game a little easier

lilac fulcrum
#

I'd ask you not to do that.

#

If you want to map it all out by hand, go for it, but not the automation portion

formal scaffold
#

alright thank you

wide kraken
#

@uneven gulch can I have mod dm me please

#

^ u fix your pc yet?

lilac fulcrum
#

@wide kraken If you need to reach our mod team you send a message to that @uneven gulch bot and it relays the message to our mod team

wide kraken
#

Gotcha, wasn't sure thank you.

dusty night
#

what is the best way to get through zone 610 and/or 612 D1? A spitter kill me when I was at 1% health ;-;

vital sierra
#

yes

#

if you can take care of scouts easily then you can go 611/613

bold shell
#

In order to gain access to D2 and E1, do we need player unique completions, also do we need more completions on D1, or more completions in general? If its more completions in general, do some levels progress the completion faster than others?

minor fractal
#

it's completions in general according to D0c, but no other official info about unique completions or level weight.

tawdry niche
#

IIRC it's player unique, for completion of levels in general

#

i.e. if 1 player completed D1 a trillion times it woudln't progress much

lilac fulcrum
#

๐Ÿ˜‰

#

Gotta ask the warden if you want more specifics

tawdry niche
#

:O Guys we gotta pay 1 dude to just nonstop do D1

#

Full on intravenous feeding and 24/7 stimulants

#

@bold shell Lol the warden you pinged is just some guy and so is the Warden bot

peak lake
#

So our group just completed pathfinder, at the very end after doing the last terminal the waves do not stop coming. And we wasted a good amount of time in that room wondering when they would end. Was there some sort of in game notification I missed to GTFO?

golden fern
#

The objectives should pop up on the left-side of your screen telling you to fall back to the extract point

peak lake
#

Oh thats interesting can't believe we all missed size 90 font

golden fern
#

Lmao

tranquil idol
#

Hey so I keep encountering a walker in GTFO that does not sprout any tentacles. Was that a new addition recently or has that always been there?

minor fractal
#

!?!?!?!?

unkempt ridge
#

what

vital sierra
#

post a picture in media

#

i wanna see that

desert yoke
#

or post it here ;P

vital sierra
#

oh

#

you can?

unkempt ridge
#

no

vital sierra
#

LIAR

unkempt ridge
#

except if you're mod

vital sierra
#

i immediately go copy a picture and post

unkempt ridge
#

he wanna tease us with his bonk role

vital sierra
#

my disappointment is immeasurable and my day is ruined

tranquil idol
#

Oh it's going to be hard to get that picture. I only do solos.

flint monolith
#

are you talking about the ranged ones

#

they don't got tentacs

desert yoke
#

tbh, normally we shouldn't have this power, probably just a mistake, forgot what i said x3