#gtfo-related-questions
1 messages ยท Page 477 of 1
Should be able to position properly in a 4man if you're aware of when the room alerts and what's still alive in it.
And you can always shoot chargers your teammates are dealing with.
helping your teammates 
best help is avoiding each other so the trains don't collide
led to many tragedies
You see, the advantage of having more than 2 people is that you can actually just kill everything... usually.
ye i wish i had friends
as soon as we see a pack, it's time to run
not worth trying to deal with when you can lose health holding, since ammo is trash in duo, we run and then shoot if necessary
Honestly my strat solo has just been to be as efficient as possible with killing them and not move if possible, but that's on easier levels.
Turns out post-buff shotgun is pretty powerful as anti-horde.
we almost exclusively use delaying tactics and since they usually break through with more than the last scan left, we run
try to get shooters or big guys out and train the strikers
kill as few as possible so we don't have more waves to deal with
waves have been weird tho, these days i've seen more spawn when we already have 15+ on us
and i mean a normal alarm
Wave spawns have always been a bit liberal, but you don't usually notice it since the timer acts as a secondary buffer.
Noticed it in R1D1 when trying out the headless strat
i haven't tested this at all, but rn i think it's like this
past a certain kill count, a timer starts, and for every kill after that some time is additionally deducted
the pistol & revolver aren't that great on C1 because you can't see ||shadows|| well, however if you have them tracked "guessing" where the head is at still works quite well
If you're on a limited team, a weapon that allows you to spray is probably better
sucks that bio tracks shadows for like 5 seconds tho
i feel full shadow waves are a waste
mixed in with normal sleepers they'd be much more dangerous
like the bloody doors 
I prefer burst rifle and pump tbh. Pump you can get kills with some mercy on inaccuracy, while burst has a flashlight that lets you utilize its higher accuracy and range.
tried it but i really didn't like that i had to either waste 3 bullets or a shotgun shell to finish off a dude that only needs 1 shot
ended up just hammering half of them
I don't mind expending a burst since the weapon already compensates with some of the highest damage potential of all the primaries.
Plus, it can make it harder to miss.
AR is probably still quite strong against ||shadows||, though. I used that in R1.
AR's been kinda forgotten since R2 came out
BR is just extremely powerful, and easy to use.
I think AR might be more ammo efficient if you're tapping with it and optimizing your use with it, but I prefer being able to pick off members of hordes without much thought.
Might just need better habits, but for now I use BR.
Not sure how to fix BR, either.
I think most of the automatic weapons could do with very minor damage buffs (AR, SMG, MP) to make them more attractive options.
Or, the easier change, just nerf BR ammunition.
or, the "why didn't they just do this" change, have AR with several firing modes
AR and BR have different damage values, though.
They're too distinct to just merge
i mean instead of making a burst rifle in the first place, back before R2 came out they could've made AR into another "rundown-specific" weapon (model) and have it with 2-3 firing modes
out of all weapons AR and BR seem the most similar in concept to me
I guess AR damage w/ a burst mode wouldn't be too bad, especially since you can swap to automatic.
I don't have much a problem with BR in-concept, it seems to be bridging the gap between the DMR (high range, high damage, few shots) and AR (medium range, low damage, many shots).
Their implementation just makes it OP, because it has more ammunition, damage, and fire-rate.
i should probably explain myself better
in some games you do see 10 different assault rifles
but here the weapons and tools seem to be more unique, with just 2 overlapping in places
tool overlap - the sentries, specials overlap - the shotguns and (a bit) revolver-sniper
R2 added more similar kind of weapons
smg-mp, ar-br now
I don't think the overlap is that bad, though, and I think balance updates would further diversify the weapons.
not by itself, but their decisions seem arbitrary
SMG and MP are already very different weapons
Their ease of use, damage dropoff, and general purpose makes them distinct.
if they're gonna add a rundown-specific system, AR could've been replaced by BR, like one weapon per rundown in the assault rifle category
Sure, that would probably be a better implementation of BR.
would make the rundown-specific system way more interesting for me personally
have guaranteed categories, and their weapons/models change per rundown
if only the small dev team wasn't an issue
Something I wish they'd do is make stagger a weapon-specific application.
Rather than just tying it to damage.
That way, certain weapons could have the specific advantage or disadvantage of staggering more effectively or not.
yeah i consider that a necessity
but hard not to compare this game to KF2
when i think of something to improve in combat, it's always something that is there in KF2
Something really nice for a lot of the close range weapons (SMG, MP, MG, and shotguns) would be if they were much more effective at staggering foes than a long-range weapon (AR, BR, DMR, and pistol)
bold of you to consider pistol a long-range weapon
And you could diversify some weapons as being short range with little stagger (maybe make MP even more ammo efficient but even worse in combat, or make this a disadvantage of combat shotgun) or long range with a lot of stagger (revolver and sniper).
sniper should just straight up penetrate/kill instead of stagger
revolver seems like it should be more of a stagger weapon
still with some penetration tho
Penetration would be cool, but I think sniper is finally moving into a good place.
18 shots is enough to make it pretty palatable as a weapon to kill stuff with.
6 shots per ammo use is also really nifty.
You could kill a hybrid with that and have a shot to spare.
never used it and probably still won't but again i'm a duo man
overall sniper is a weird weapon to have in this game, it's an up close and personal game
i really want penetration though
maybe also fix the scout arm-head bonk
or melee sideways swings that can stagger multiple enemies
the only thing more satisfying than smashing a head in with a hammer is smashing two heads in with a hammer
Gotto get 16 orange lines on your screen
Sniper is very much for "priority targets," and anything you don't want to get close to you, but the extra safety sacrifices your ammunition and kill rate.
now
but remember the R1 sniper, or even imagine it with 1 shot per clip, 6 shots total
but it's an anti-tank or straight up railgun
blow a hole in everything you see
but i'm straying from logic here, i just like weapons that feel good to use
Would be very cool, tbh. Only worry is being too strong, since it has been a literal crutch from conception.
Pretty much all the special weapons are about making a choice between killing power and utility, where every weapon offers some balance between the two.
Sniper is as far on the utility side as you can go.
which i imagine is where the name "Specials" would come from in the first place
rn they're not really "Specials"
From utility to killing power, specials rn are probably:
Sniper -> Pump Shotgun -> Machinegun -> Combat Shotgun -> Revolver
i love me some good ol' magnum but this revolver ain't it
ahem, the feel
And the ammo
it does the head-blasting part pretty well on normal sleepers, but then you meet a big guy or hit a normal sleeper's body
then you think "what kind of revolver is this" and never use it again
Hammer -> everything
Combat shotgun and revolver are actually in pretty tight competition, rn.
They both offer their own utility and kill potential to rival the other.
imagine pump with penetration tho 
door blasted open? have a shotgun shell
everything gone
reduced to atoms
Combat shotgun: Slightly more damage, slightly more ammunition, larger clip, and less punishing to inaccuracy.
Revolver: Much greater range and reliable loud scout kill option.
Rivalries: Capable of one-taps against small enemies, able to handle titans relatively efficiently, and able to kill scouts.
btw what's the exact range for revolver-scout
Unsure, but it's over 20m after R2 buffed the damage.
also wasn't revolver literally worst special for big guys
after the buff
every range
before buff
10meters
revolver are better than combat shotgun with killing scout
May be slightly safer than estimate since you might be able to get two shots.
You can one-hit to occiput
Extremely hard to hit
You need 4 pellets within the two shots you get minimum
If you have two shots, you should only need 2 pellets per shot, but obviously try to get more than than.
Any that hit the back might be able to assist, as well, but not much.
You will almost kill if you get 2 in the occiput and 4 in the back.
Honestly, the face might be safer, just because it's easier to see
welp just test revolver
7 pellets will kill
and way worse for giants
I've seen some shit w/ revolver
Hmmm, 4 shots per charger ain't bad. If they come back, and MG just isn't working out, that might be my goto
Nice.
It could in R1
back of the head
Welp
basically
The sniper rifle is now completely obsolete
May as well take it out of the game entirely
the sniper can kill scout with normal head shot
sniper can kill scouts without alerting the entire room if its in the right place
Sniper is arguably still distinct since it has higher body damage.
the revolver can do that now
Revolver got a damage buff for R2 which means it has a much longer range.
if you have great aim
sniper is fun to use if you dont care about efficiency
Combat shotgun is actually very easy to kill scout with, just did it twice.
Position to hit it in the head with your first shot at close range, and just hold it down.
As long as your second shot hits it pretty much anywhere, it will die.
you can do that with DMR as well
dmr with aim
Huh, you can
shotgun with close range
Have to hit occiput, though
yeah its pointess
you have to be right next to it
so recoil doesnt fuck you
but you can
nah not enough time
ye
also even if it was fast firing enough
you would be looking at the ceiling before you can get the 3rd shot off
Can't seem to ever get the revolver kills on scouts
Either I'm not hitting occiput, or the damage dropoff can affect it too much.
you need to stand at the back
and shoot it
or else the game think you're at the front
Probably, although I was behindd it
i would say
you hit the neck?
it's like the sniper people claim to "head shot" the scout but not die
Had crit marker
Got it at a similar distance just now, so I assume it's just orientation
The scout's head hitbox is kinda fucky tbh
head shot do have crit marker too
The back hitboxes are what's fucky
@vital sierra Damage dropoff will prevent a kill at ~30m I think
The thing had one health, died to a single AR bullet to the chest
Actually pretty easy to verify, you can't kill strikers to the face a bit further than that range either
I would keep it between 20 and 25 meters
NO WAY
You can kill scouts with a burst rifle
easily
to the occiput
burst rifle seems to be the best weapon of this rundown
inb4 the devs announce it as rundown specific
It already is tho
It's OP af
Extremely easy to kill scouts, probably from an even greater range than revolver, with two bursts to the occiput.
Highly accurate
Low recoil
High damage per bullet, higher than any automatic weapons
High ammo capacity, better than AR.
Rundown specific means it wont be in rundown 3 right
not necessarily
I worded it wrong damit
Its not like a 24/7 accessible weapon unless it reappears in a different weapon?
Also will there be rundown specific tools?
the shotgun sentry is already a rundown specific, if there will be more we dont know. Also rundown specific doesnt mean its gone in the next rundowni. dont expect it to be gone but also dont expect it to be there
Is there a crit spot on hybrids now?
seems so. 2 full hammer charges to the back of their head will end them
Hybrid head is a weak spot 
I shoot hybrids in both legs and one to the chest
Should kill them
But you need a shotgun
is it best to stack turrets in the same position if they are just coming from one door?
Ya
@dreamy pecan Best thing to do is spread them so that would cover the same door, but different sweep's, you don't want 2 shooting the same target although it does happen, you should try and justify it not.
Hey, were stuck in R2B4, found the Fog Turbine and went through both Zones 762 and 763. We found a keycard for Zone 764 but its not the correct one. Were stuck in here for a while now. Is this a bug or are we missing something? Thanks for your help ! ๐
@earnest shale What do you mean " We found a keycard for Zone 764 but its not the correct one". Does it say like key_red_123 but you need key_red_987?
If so, insert the key anyways. It's a known issue that the names won't match but it will work. Would love to get some logs from your game from the host. They can get the logs via #bug-reporting and send them to me please.
We actually just tried to jsut insert it and it worked ๐
Didnt know about it, still thanks for the reply
awesome, can you still get me those logs please, would be helpful in trying to get this issue fixed.
How do I do this?
Take a look in #bug-reporting - has instructions
just curios but how do people have their name with color?
@craggy pier Certain tags work in GTFO
@earnest shale You don't need to go into both 762 and 763, you can use the terminal to find the turbine you need.
you need to find the correct turbine
someone before said the same thing but they grab the wrong turbine
it's like everyone playing the game don't even read the object ๐
Is there scaling difficulty? As in less people = easier. I ran R2C1 with a group of 4 and found a lot more annoying mobs than running it as a duo, or is it just pure rng for spawns still, because I thought it was just one difficulty for whatever number in squad.
no
no
So no then?
I thought so
It was just super strange having very little when I ran it as a duo
the devs said this over and over again
it's a 4 player coop game
that's based on 4 player difficulty
Difficulty does no scale with how many are playing
Aye thats what I thought, it was just how different it was that made me think about it
still stuck at c1, but we're getting there...maybe
^
I say stuck, we're just learning the level. That one security door that we weren't expecting certain mobs behind. God damn, that caught us off guard.
it do be like that sometimes
it really do
Oh aye, thats what makes this a fun game, you can be prepared for the door you wiped at last time, but the next door, oh boy
I completed C1 pre nerf and the door you're talking about has been nerfed quite a bit
it used to have 4 sets of scans, now it has 2
no need to show off but props to you man
still hard AF tho
@vital sierra Ran w/ two people who hadn't done it before just today, so that's progress
yes
Any news on the last 2 locked levels? Are they real levels or are they works in progress kind of thing?
Any news about how they unlock yet?
nope
The waiting game hurts
well yes
Lol
apparently there is a certain amount of people that need to beat a certain level i think
we as a community have to do stuff
beat the tier level to D1 to open the rest
Guess im not here enough since i missed it apparently if they say it often
it was said so often because we didnt get any updates XD
If i beat D1 i get access or X amount have to beat D1 first?
we just got a hotfix
yeah
that's why it's 66.1%
Where do you see the percentage?
i would say somewhere between 50-100 people just need to beat it
maybe less
its above the level @weary warren
@stone dirge ill have to look, i just have to finish c2 and d1 to become part of the percentage
Based on the %, since there is regularly a decimal point, I expect there is at minimum 1,000 required completions.
i would say 500 but that's a bit low
well can we get a count of how many people have beaten it so far XD
If it's 1,000 people required, 661 people have done it.
it's not live
its still 66.1
the way they have the background movement sucks
you can have ur mouse just a little over and a 1 looks like a 3
but yeah so around 339 people left to get through it i guess
how long does it take to update or is it a patch they have to drop to change the percentage?
no clue it was random
It only changes on patches, so far.
unless we hit the 100% then they will probs release it
A lot of "in the background" tweaks & ground work for future updates.
patch note
the last patch note didn't update
so this patch note update it with the following hotfix
if half the people that have already beaten d1 go and helped people beat D1 then we would be able to unlock it super fast
that's the thing tho
D1 take about 2 hours to finish'
and it's not always finish tho
everytime we're at the end of D1 there will be one of your teammate place something that kill the entire team
how tho if your all shooting the enemys then they wont get to you
thats at the very end tho
i got a teammate place a mine at the door
OOF
feels bad
my teammate were low on health
die mid way
plus 2 shotgun sentries were outside of the door too
i was rushing out to grab the sentry
3 hours run die by 1 mine
i forgot what my team bought ik we at least had 2 shotgun sentrys im not sure if we bought mines
the butterfly effect
me, the host die and can't grab the sentry
the sentry shoot my teammate making them low on health
3 sentrys and cfoam i think we used
my team had the sentrys placed on the bridge facing where they would come from we used all our cfoam then did the scan as fast as we could and killed anything that got past
then we picked up our sentries and ran back to extraction and only putting our sentries down once we were all there so it wouldnt kill us
if you have c foam that would help a lot
I think bio tracker is a must down there
imo not rly but its kinda nice
certain rooms u dont need to go into
07 and 08 can have 2-3 cells
which takes u down to 2 cells needed and u can open the loot room with a cell and get a cell from that
so if you open 12 and 10 i think it is you should be good
unless you get the 3 cell spawn
then u only need to open 10 or 12
Is it possible to take a scout out with 2 revolver shots at the same time?
if ur super synced maybe
but u will aleart the whole room anyway so why not just bring a sniper?
Mmm me and a mate tried it before but we think discord lagged a bit and made the count wrong and didnt do any prior countdown test, just curious if anyone else tried it
oh yeah it most likely will, we were just curious rather than bringing a sniper everyone just having revolvers
rather have the room alerted than everything around
well if you dont shoot at the same time then the scout will aleart everything and you will be wasting so much ammo
aye thats why we're wondering if two simultaneous revolvers would take down a scout
so imo its a risk not worth taking
im not 100% sure if the invincibility frames are right after the first shot or not tho
Hey there I'm stupid. How do I copy a discord link to my clipboard/join a lobby? I right-click and select copy link, but nothing is happening in game (i.e. no option to join a lobby like is shows in the matchmaking guide).
get the big long number and copy it nothing else
TY!
then on the left side it will say join etc
Aye its too much of a risk with a duo revolver shot, I was just wondering if it was possible or not, I'll stick to just meleeing them
unless the lobby was disbanded or is already full
assassins creed style
melee and sniper is the most consitent
360 no scope a scout with a sniper, still need to see that
hey,is there a good strat for septic? me and my friends are struggling
like is there a good set of gear or a loadout recommended
Something that really helped my team was making sure that everyone knew their way through the foggy areas so if they had to run without the turbine, they could.
The weapons all have different sets of flashlights. For example, the combat shotgun has a short flashlight vs the burst rifle having a medium flashlight. Go with what you're comfortable with, but be aware that you can use your flashlight on your weapons to keep Spitters at bay
Otherwise, finish scans asap, manage resources and keep trying! You'll get there!
Gotcha,i didnt know that flashlight thing thanks
Is there any point to take the Machine Gun ?
It depends on if you like how it handles.
the machine gun is one of the best gun so far
Eh I prefer the Combat. More control over the kickback
combat shotgun have less ammo than machine gun
the machine gun can control enemy from afar while combat shotgun can only do that close range
they have to nerf the machine gun due to too op
But also, it depends on what level you're in and your playstyle
I am somebody who tries to keep enemies at bay, but often I find enemies swarm so combat is good for me
combat shotgun if you don't aim down sight have terrible spread
while the pre nerf mg can 2 shots and kill 1 sleeper
the nerf mg take 3 shot but still a lot of ammo
they have to put in the muzzle flash for mg so people can't see while aiming
Huh, didn't know that. Good to know if I need one in a less tense situation
that's how much the devs nerf that gun
now people can just run pump shotgun for giant/titan kill
burst rifle can do the small killing just fine
smg got a buff
machine pistol are decent
hey, does the mine deployer pull rooms if it goes off to kill a scout?
it never did that before but after the recent update it seems to for me
ah thank you
i like the machine pistol because of the amount of ammo it has
yeah
revolvers good if u can headshot too
plus now that i know u can 1 shot headshot scouts as long as ur in a certain distance that makes the revolver even better
rayalot said about 25 - 29 meters
but that's enough for you to silence kill a scout
I mean it depends on where it is on the scout. Cause some of those noodles be VERY LONG
are the developers looking at a matchmaking system or no
@golden mantle https://gtfothegame.com/roadmap/
Thanks
@golden mantle Just to add onto what Pizza said - Matchmaking is a high priority for the developers, it's something that will take time as they want to do it right. They need to create a high quality user experience and need to account for trolls, or other aspects that could lower the experience, e.g. people matchmaking without a mic/headset as the game is very team based and communication oriented.
Thanks
Does anyone feel there's a little delay in controlling?
Me running GTFO under 60fps
but the delay feels like play under 30fps
๐ค
controlling? You mean like aiming and walking around? If so then that's a big nopers from me
@wise geode Happend to me in other games. Did you try to lower some of the graphical options ?
1600*900 while others are all low option
What GPU do you have ?
Windows is up to date, NVidia driver too ?
Is VSync activated ?
Yes
Try to disable it
That's not a good reason aha
VSync just prevent tearing but can induce responsivity problem (input-lag)
Try without it just to test
however playing other game is ok with Vsync..
So this is kind of strange
๐ค
Maybe it's all my feeling's fault
Well it depends on how fast your computer calculate the frames for the game I guess
Just try it
๐คช
When your fps is below 60fps in the game, VSync will lock your framerate at half (30fps) to prevent tearing.
If you're not having tearing problem, using VSync is quite useless
For more informations https://www.reddit.com/r/Games/comments/1doh5l/vsync_and_input_lag/
well I m sure it runs consitantly under 60fps
after disable it th game runs under 120fps around
maybe it just because my feeling...

It's the same thing with VSync disabled ?
I have to say after I get used to the "delay" I really can't tell the difference
๐
The problem is obvious when I just start to play this game
So if this is really a problem I think it should be solved for new players.
If it's CSGO I can understand
I have 0 input lag
๐คช
Not the same setup
Quick question say I want to play the game solo just to explore and do stuff, since I wouldnt be ruining the game for others am I allowed to use things like trainers and cheat engines if I am playing Solo?
Using cheats and trainers is not permitted
๐ ๐
The devs are committed to multiple anti cheat efforts. Please don't use them as it will cause things to break, cause bugs, and waste the devs time hunting down bugs caused by people doing things they shouldn't be.
๐ค
well mostly i wanna work on my aim with the enemy movements, makes sense to practice in game, if it has some sort of sandbox solo mode or something like horde mode where you just fend off against a wave like some of the door scans
You can just launch into the game solo. There's no lobby filling so you can just play around
just start blasting dude
yeah ive done that but just trying to see if theres a faster way of going about it otherthan restarting every 10 minutes or so, I kinda suck
Whats your current tier in the rundown?
First mission
its fine ill get there on my own, eventually
Enemies spawn constantly, dont have to go into a room, alert it, etc. ๐
I'm glad I was able to get into this Discord group!
Me and some buddies just cleared the first chamber tonight and got abot hakfway through the second!
Or learn how to clear hordes without player help/sentry usage and without running out of ammo/dying
Does the rundown not have a timer anymore?
according to youtube video there is a timer showing when the rundown will expire
but I dont see a timer in the game
this is early access
so the timer only at the end of the rundown
when the game come out in Full release we will have timer
any recommendations for what tools to bring in d1?
sentry sentry bio any
I prefer sentry sentry sentry bio, since you're more capable of covering entrances. Mines aren't a bad option, they can make the final alarm harder, but you can give up on defending ||605|| since they're less likely to spawn there and you can opt to fight them normally if you're ready for it.
Mines are good to clear out 612 monitor door
Just put down 1 mine facing into it and like 1 or 2 more mines around the place and the whole things dead in like a sec
And 610 is good for mines too
Other than that not rly worth bringing mines
2 sentrys, bio, and mine deployer work well. Save c foam grenades for first 606 security scans, maybe 608 secuirty scans, and last 606 security scans. Mine deployer works great for the two blood doors and if put in the right spots works great with final 606 secuirty scans.
Anyone else find it difficult to get feedback when taking damage? In the middle of combat I don't track the health bar well, and feedback effects when taking a hit seem very minimal. I've found myself going from 80-100% health to downed without having a chance to realize how fast health is dropping
You mean the massive aim punch isn't good enough, you should do a flip every time you get hit?
I'm talking about something along the lines of a brighter flash to the health bar that you can see out of the corner of your eye. If you take three hits at once vs one, for example, I've yet to see any noticable difference in feedback
he want something to indicate he got hit so badly so he knows he fucked
There's a sound indicator when you're at 20% or below
Also, you can just check your health when you get hit
The human eyes are pretty fast ๐
there is/
wesley has pro tips
I also do some quick math before an alarm or blood door and calculate hypothetically how many times I can get hit
So like the sleepy melee bois do 12% and range bois do 5%
There is a question. Will there be social interaction in the game, for example, give five or weak punch on backside.
I think it would be great to dilute the game after a difficult or unsuccessful moment. Unless of course you survived.
after u finish the uplink for pathfinder r2b3, does the horde stop spawning?
no
yikes thnx
you gotta run and not look back
Just yeet out of there
Is it pretty easy for someone new to find a group to play with on this discord? Was thinking about buying this game but none of my friends have it so I wouldn't want to buy if it's hard to find a group
yes its almost as good as online matchmaking
look at #how-to-matchmake and make a post in whatever lfg chat is best for you and wait like 1 min or less
Okay great, ty
What does this item do? https://imgur.com/a/Whyr3F9
thanks, and the maps available every week change? And within those individual maps the item / enemy placement is different each time? is my understanding correct?
no
the rundown will change every few weeks if it's a short one or a few months if it's a long, hard one
In R2D1 is it easier to go through bang door or Alarm door?
Normally people goes through bang door(610/612) and ignore the alarm door(611/613)
@echo narwhal
You gonna write up the commands lavars?
ok ^^
@echo narwhal
The easiest way is to use
Commands
it lists all the commands needed.
Start with
List {item}
for example
List key_black 266
of course it depends what you are looking for.
If you do
List key
it lists all keys on the map.
you can swap the word key with everything that exists on the level
List hsu/ammo/tool etc.
if you find what you are looking for use
Query {item}
Query will look in WHAT area the object is
Query ammopack_123
will show you where to find it.
If you are in the same area you can ping it to see a audiovisual ping to locate it
Ping HSU_420
I think that's everything important.
why did you type it like that
thank you
So it's easier to locate the single comands ^^
Hey guys, I'm thinking of buying the game, but how friendly is the new player experience ?
Really wish you could list by zone area
Like LIST ZONE_600 AREA_A
Would make pinging doors actually useful
I don't think so, since it violates the rule that you can only know what specific AREA an item is when you're in the same zone.
Maybe LIST AREA_A would filter things that are in your current zone in area_a?
So you cant list by other zones areas, only your current one
It's just annoying having to list all the doors in a zone, then going through each door querying it to find out if it leads to the area you want to go to, then pinging it
Makes trying to navigate someone thru fog take way more time then it should
Just finished D1, is D2 soon?
I'd like to be able to just go
LIST DOOR AREA_B
DOOR_345
DOOR_664
DOOR_321
QUERY DOOR_345
PING DOOR_345
``` instead of having to list doors in the zone then query each of the twenty that get listed individually till I find the one I want
Querying doors still breaks the terminal since beta as well
It would be nice if we could get an area filter if we're in the same zone.
So, on a terminal in 613, LIST AREA_H would list everything that is in area H and in zone 613.
How do you take out scouts
HIT THEM IN THE HEAD
Does it take more than one person?
NO FEAR JUST SPRINT AT THEM
@peak lake No, but if you don't hit the head or have less than a full charge you won't kill it. If it wakes up, it will try to scream, and screaming makes it invulnerable.
We tried to sneak up on a scout and he got a blue health bar
and hit him and he took no damage?
When the roadmap eventually changes are the maps in them always different?
Like procedurally generated, or is it from a fixed set of maps it picks from?
Was looking at the roadmap. What is Expeditions with layered difficulty?
probly a dumb question but i genuinely don't know lol
It isn't
I have no idea either
because the assumption I would make is it would get more difficult the further you go
but that would just be map design
doesn't need any set up, just gotta do it
ah ok thank you
so I have no clue
only the devs and maybe D0c know I would assume
but maybe someone else has a better guess
well i appreciate you at least trying to guess at it
@peak lake I assume you mean rundown rather than roadmap?
All of the maps are custom made by the devs, and there are no plans to reuse them for future rundowns we know of. So, neither. A computer does not generate the maps, and there isn't a pool they pull from. They make new levels each time.
@sonic swan If I had to guess, they might want there to be more difficult paths in some expeditions, which is something they've talked about doing for a while. It could also be some sort of new feature we know nothing about. I'm hoping the former, since I think they could implement it in a lot of cool ways.
Yeah it's probably expeditions with more difficult paths to get better stuff but since there's no actual rewards for anything besides doing the warden obj to get the next set of levels unlocked currently there'd be no point to take a harder path besides bragging rights if they did it to current expeditions
I think they could make that the warden objective, though
I made the suggestion at some point a few days ago
Put PDECs on harder paths in various levels, make them the unlock item for warden restriction (so the entire community should try to get people to find these), and require hosts of restricted levels acquire all of the PDECs.
loot zones are kind of like the harder->easier thing
or a clearer example would be going through an infection zone blind or going elsewhere to turn on venting or whatever, so the infection fog goes away
I liked D1's side paths.
The cell that can spawn in 611 or 613 is worth it for the extra tool refill if you aren't afraid of the extra difficulty.
And I don't find either zone hard to stealth, so I always go there.
611 is 269 taken up to 11 (haha big funny), while 613 is more tradition stealth and getting lost.
Is there a location to see live stats for the Rundown? I really appreciated the soul-crushing survival rate of the Beta and the First Rundown being posted after the fact, but seeing how trash we are as a collective would also be pretty cool.
there are no live stats for the rundown. you'll only be able to see them if the devs decide to release them
When you ping an item from the terminal, is there anyway to make the ping display for a longer period of time? Right now the ping lasts maybe 4 seconds and then disappears and if its a few rooms away, its hard to make the ping system useful
back in r1 we don't even have the ping
and we don't have any trick to make the ping last longer or faster
if you spam the ping command, the terminal will not ping
in solo you'll just have to look at the area and search there
for coop, just move closer 
Nobody knows.
Might come w/ R3, depends.
Might come after
I wouldn't expect it sooner than then, though.
I know this is probably asked all the time, but when can we expect matchmaking to happen?
@midnight lichen Yes it will come, they are working on it.
Discord works perfectly for finding people, at this point matchmaking is not even necessary
Can the scout detect your foot steps or can it only do so through its tendrils ?
I've never had as much trouble with a map as I do with C2
and it'd be way easier if enemy spawns and pathing was actually normal instead of them taking 10 hours to get to you when you need them fast
and spawning where you haven't been yet, screwing doors
The spawns in C2 are pretty fucked
Never had this much trouble with an expedition
Is there a map with fog zones marked somewhere
I was reading a terminal guide and it said when you query a specific item it will tell you which subroom of a zone an item is in (e.g. Zone 104 E) but I just performed this query and it didn't tell me the subroom https://imgur.com/a/f2iS8b7
Does the subroom only show up if you are at a terminal within range?
Ping does that, not query
Oh ok thank you
My friend currently has 5000 health and it is counting as the percent of his health, like he would only lose 1% when he loses 50 health, I dont know if it's a glitch or if he is cheating... has anybody ever had this glitch before?
It's a cheat @ashen sapphire
Do some utility items such as glow sticks, long range flash light, c-foam grenades etc. not show up in terminals?
In the voice channels how do you let more than 4 people join?
if you want more people ask a Moderator or Admin or go to a General Voice Chat in the Bottom of the categories
So how exactly do you figure out the progression to the next set of levels?
C1 question, I have several completions but have never seen this happen before until now, and its happened twice in a row
The terminal you get to after the first shadow alarm door, when doing that terminal, with all doors closed, we had them spawn in the room with us
Which obv meant instant death
So we tried again, this time with people spread all over the room, this time they literally spawned on us, one on each of us, downing us all almost instantly
This is in a closed and sealed room, they aren't spawning outside the room at all, the are spawning right in the room with us
they usually spawn in B or C
When did this become a thing
the terminal spawn are quite interesting
How are you possibly supposed to defend against that
Literally one spawned on the terminal, our guy doing the codes went down first
all my C1 runs i never saw that happen
I have noticed some significant change on R2D1 after the 66.1% as well.
I have completed it 7 times, every other time they spawn outside the door which we cfoam and turret while a bio stands at it and scans
so i can't confirm that
Twice in a row now so idk
Try some C1 runs and see if it happens
Its really something quite difficult to get around, because its such a small room you just end up shooting each other
And its not just two or three, its like 5 to 7 spawning at a time in there with us
Do you mean the second terminal?
Did you open the trap door behind it?
never had this happen either, unless maybe your team was out of the room?
the only possible reason
No both times all 4 were in there
The first time 1 was on the terminal, two were on the bridge, and 1 was at the door scanning
The second time we spread out all over the room to see if we could prevent it
But they spawned right on top of the guy on the terminal and on spawned right with a guy in the fog
The other two spawned on the bridge behind me and another by the blood door
I literally watch the two behind me spawn
Thats the only reason I was the last one standing because I shotty'd them before they could do any damage
Honestly it's the first time I hear of mobs spawning near the players.
I've seen it happen before while kiting enemies, but this is the first time I have seen it in regular play
Like its a completely sealed off room, which hurts us more than helps us because we can't get any distance
@noble sierra I as well
Seems like ||cysts|| are much much rarer, now.
Might be changes in my gameplay, though.
Okay, I am having a lot of trouble even with A1. It feels like I just canโt dodge the attacks, and take a lot of damage. We are playing on duos, but the hordes always seem to destroy us. Any pointers?
Are you new?
dumb question, can you scroll up the chat in game?
No
ok thanks lol
@karmic canyon I had the same thing happen to me and my buddy when we we're duo'ing, but it happened when I stepped outside of the room to try and get them to spawn further away, but instead they spawned in the room with us
the next time we did it, we both were in the room and they spawned outside as normal
never had them spawn inside with us unless one of us was outside tho
happened to us before, for that room what we did is leave the door open until we're sure they're not going to start spawning in the room with us ยฏ_(ใ)_/ยฏ
I wonder if it was because I was hugged up right against the door
We were all in the game
Room, not game
With all doors closed, but since I had the bio I was standing right against the door to get the most out of my scans
Maybe it thought I was outside?
Worth testing
If any of you are heading into a C1
Does anyone have a screenshot of the uplink_connect/verify of the terminal? I have no idea how to do it and any in voice explanation I fail to understand.
Canโt post an image here Iโll post it on media and fanart
uplink_connect
then uplink_verify xxxx
if they say x07, then u find the 4 letter word corresponding to the x07
uplink_connect
Then put a space and the IP that's on the game ui
So that command starts the sequence
It will give a 3 character code
That code will show you what 4 character word you need to type along with uplink_verify
uplink_verify ####
Is how you input it
You can type out uplink verify in preparation for the code you just won't see it until the 3 characters are on the screen
So you can back out of comp or have someone call it for you
Input the 4 digits hit enter
And while it's uploading hit up arrow to copy the previous command (it won't show until the verify goes through) and hit backspace 4 times
So you can do the next one quickly as well
Is there a way to play in different difficulty? cause my friends and I die almost all the time at the start
yeah but the prob i don't know if there is french player ^^'
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Speak anglais ๐ฅ
there is a bunch of channel
ok thank ^^
@sweet rock
@manic panther I am a bit late, but in the #highlighted-communities you can find a French GTFO discord server that seems to have a lot of people in it if you want to use that too! ๐
oh ok thx
is there anyplace where I can find guides for soloing levels?
Anyone else have an issue when you have a horde of sleepers and they all start becoming choppy where the animation just is choppy. Im not too sure how to explain it?
It happens
oof
it's just the game or your connection to the host
its hard to aim and hit them when they're somewhat teleporting
yeah I assumed so, so rip
It might be because you're playing with people really far away or with a poor connection
I think it depends on the host
thanks for the help. also does it matter if we talk about stuff ahead mission wise? in gtfo chat?
somewhat spoiler wise
not anymore
ok
nice
I think you might have to put a spoiler on top
3 weeks a long time has passed
@rare raft if they start teleporting
then it's your connection to the host
or the host connection
@manic panther Il y a GTFO - France ou GTFO - Qc pour serveur en franรงais
Will a revolver 1 shot a scout with a head shot?
to the back of the head from mid to low distance between you and the scout
what side weapon u guys use?
Every special weapon is viable, just try them all and see what fits your style.
Combat shotty is most common if you have to say.
Hm not a game-related question but how many submission is allowed for the meme contest?
I assume it's one since that's the most fair, just making sure
Meme contest?
Short question here : C1||, I have cleared 201 & 202 solo, (getting the cell and opening access to 204) to prep our evening 4-man run. Is it worth it to open 203 / try clearing it as well while waiting for them ?||
I think yes, the resources are scarce but the same as 202
the more i play C2 the more i hate their spawns
and however the fuck they decide who to go after
@craggy pier Thanks
Anybody know what model hammer is used in game? I need to know for an experiment.
Any hammer experts in chat?
how to kill the scouts with out it alerting?
Tons of guides and videos on it, wiki has basic ways to kill written too
1 shot from the sniper, 1 shot in the back of the head mid~close range from a revolver, 2 shot simultaneously from 2 players' revolver, 1 full charge in the head
If itโs a situation like b2 with lots of scouty bois you have to be at least 30m away and shoot to kill without alerting
Other than that what SA said
30m away still alerts afaik
@stable plaza if you want to see some jank shit in a minute, i'll dm you something from the korean players
After D2 and E1 unlock will they reveal the amount of completions that was required to unlock those levels?
Probably not
Are the scouts still one hit if you hit them in the head with a full charge?
ye
Guys please update the roadmap
So our group is 3 people we are attempting R2B3 pathfinder. We get all the way until one of the final security doors. We can survive several of the waves but it just keeps going on and there are tons of security checkpoints and at that point we are over run and we can no longer run to activate them because we are too busy trying not to die.
In that situation can you stand your ground and start killing some of the infected, and wipe their group then start doing the check points again before another group respawns?
Game will keep making sure enemies are 'topped up' but they do come in waves
Remember you don't have to be on the mid-fight scans at the same time, so there's nothing stopping you from sticking together as 4, from circle to circle
Just bring 4 regular shotguns and move as 1 unit lol
For stage R2B1, when you have to open door 719 and a bunch of security sequence circles come out, does each security sequence have a set amount of monsters that are released, or is it a continuous wave of monsters (non-stop)?
It feels like its continuous to us, because once its like checkpoint 4 or so we are over run and we can no longer recover
i see, thank you
so I dont necessarily need to rush the security scans, i can just clear the monsters in waves ๐ฎ ?
@wicked salmon You have to rush, because has said, they keep spawning
is solo running a way to get better or is it useless to try
also on a unrelated note what are some strats for soloing alarm doors
you killed of the wave
or lessen the wave enough so they don't spawn more
and you kite the wave as far as possible from the scan so when you kite back you have time to do the scan
thank
@jade bluff Solo is a very good way to practice stealth, since you have all the enemies to yourself to practice with.
yah i aced the stealth on A1 then got screwed by the second alarm door
though that was because i was dumb and backed myself into a corner after i finished scans ๐ฆ
what tools best for c1
there isnt a best settup but a good one would be c foam, sentry, bio and mines
I completed C1 twice with bio, 2 sentry, 1 cfoam
D1 took much longer which was the problem
R2D1 takes to long
Can't
Every time someone's tries the host or someone else leaves
how long does it take?
I would say 2h - 4h depending on you and your teams skill. Also if you have played it before or not.
Hello. I like to use mouse wheel for binds, but I can't seem to use it in-game... possible or no?
do you mean actually pressing the button?
you can't bind commands to scrollwheel
sorry, I think that one already works (move map around by default), but I'm referring to mwheel up/down
ah, ok, thanks
or something that was purposely left out to avoid bugs or exploits 
hehe yeah, I'm using mwheel down in doom eternal right now for jump and sometimes the doomguy will literally fly way up into the sky... almost like you're bouncing off a platform
anyway, thanks for the quick replies
yeah that was exactly the exploit i was referring to
interesting
anyone know if you can edit audio files? friends and i wanted to mess around and add meme music into the experience for some laughs
No, you can't. Modifying the game isn't allowed.
Any tips for C2?
any general tips for r2d1 XD
I would say 2h - 4h depending on you and your teams skill. Also if you have played it before or not.
@thorny current I read some people here saying they took 7 hours
you're probably lowering the real stats because you're skilled AF

Yeah read that too. Well you are kinda overestimating my skills though ๐ there are people who are better than me ๐
But thank you
I didn't say you were the most skilled player
just you must be overestimating the real playerbase's level
since you're not used to be "just decent" anymore
3 hours are justify
4 - 5h? you must be never played the rundown before and can only a scout when you have c foam
7 hours? you must be skipping Rundown 1 and 2 and go straight for R2D1
Tips for D1 - Kill scouts with sniper, fight the sleepers in the open generator room
If scout goes off kite the sleepers and wave into generator room
7 hours? you must be skipping Rundown 1 and 2 and go straight for R2D1
@vital sierra what if I played from R1A1 to R2D1 legit and still take 7 hours
you guys are saying R2D1 is faster than R1C2 ?
and ye that is true I can only kill a scout when I have cfoam
if you played r2d1 for 7 hours
then i would rather suggest you to play something else
Ok '^'
i watched a stream yesterday
Does anyone know any workarounds for the network error bug? My friend can't play due to it and I was trying to see if there were any potential fixes until it's officially patched.
they took 8 hours to finish D1 but die at extraction
the whole stream is just the host argue with others about which zone to go
it took them 1 hour to decide
because the host being stubborn
@errant vine it's just steam connection
or your friend steam server connection
i got that error when we have a small lock down in my country
have to wait for it to fix itself
OR
you can check
I've checked known issues, and I saw they were debugging it. Just trying to see if anyone had a solution so he could play.
I'll try the solutions there, thanks
Lmao, imagine taking 8 hours on D1. They probably took 3 hours minimum on C1.
no
the host just being stubborn
he would rather go to 611 then 607
but at the end
he must go to 607 anyway
ye
he can skip 611 and go for 608 for more res
but he WANT to do 611 so bad
he triggered all the scouts
611 has more resources and lets you skip 610 or 612 after you have the key in the other zone.
LMAO
Nvm
every single scout
he said no need to kill scout
because it's a waste of ammo
(he don't know how to kill scout with hammer)
Yah... 611 is where you go if you have 200 hours and kill scouts 90% of the time.
and trigger every single one of the scouts
even tho you can easily kill them
there is 0 sleeper nearby
making it horrible to watch
@rain python There is the possibility of double scouts, not to mention at least one required guaranteed double scout. Sniper is much more resource intensive to depend on, and you're in a very bad place if you need it by the time you get to D1. You should have at least one person who can get sprint-aggravated scout kills with a 90% success rate.
There are also plenty of other weapons you can use for rooms that are just extremely hard to stealth w/ a scout in them (605F, 607A, 607B, 607E, and 609C mainly)
he called himself a "veteran"
Ah, but how many hours does he actually have?
I bet he has 20 attempts on C tier expeditions and thinks that makes him hot shit.
..................
What was he doing before he opened it?
he don't know basic terminal command
when you query IDs does it only show their location or does it show other information. Eg who it belonged to.
I'm new I have no idea what's going on lmao
it will say where the ids in
No it gives random numbers in terminal. But when you find the Id's it'll have a name on it
Nah no names on them
Does anyone have a closeup picture of a Partial Decoder which i could use for a wiki?
fuu wich one was the partial decoder
i can drop down and get one
would using python + ocr to automate mapping of rundown levels via lists and queries be against whatever rules exist ?
@formal scaffold What exactly do you mean by "mapping of rundown levels". like just using the terminal to list all the info in there?
Like using the terminal to get a list of all doors and then automating getting where those doors go
like getting a map of all rooms and connections from one terminal
just confused on the devs stance on reading game data externally this would just be sorta like a big macro to get a map of all areas quickly
that would make the game a little easier
I'd ask you not to do that.
If you want to map it all out by hand, go for it, but not the automation portion
alright thank you
@wide kraken If you need to reach our mod team you send a message to that @uneven gulch bot and it relays the message to our mod team
Gotcha, wasn't sure thank you.
what is the best way to get through zone 610 and/or 612 D1? A spitter kill me when I was at 1% health ;-;
In order to gain access to D2 and E1, do we need player unique completions, also do we need more completions on D1, or more completions in general? If its more completions in general, do some levels progress the completion faster than others?
it's completions in general according to D0c, but no other official info about unique completions or level weight.
IIRC it's player unique, for completion of levels in general
i.e. if 1 player completed D1 a trillion times it woudln't progress much
:O Guys we gotta pay 1 dude to just nonstop do D1
Full on intravenous feeding and 24/7 stimulants
@bold shell Lol the warden you pinged is just some guy and so is the Warden bot
So our group just completed pathfinder, at the very end after doing the last terminal the waves do not stop coming. And we wasted a good amount of time in that room wondering when they would end. Was there some sort of in game notification I missed to GTFO?
The objectives should pop up on the left-side of your screen telling you to fall back to the extract point
Oh thats interesting can't believe we all missed size 90 font
Lmao
Hey so I keep encountering a walker in GTFO that does not sprout any tentacles. Was that a new addition recently or has that always been there?
!?!?!?!?
what
or post it here ;P
no
LIAR
except if you're mod
i immediately go copy a picture and post
he wanna tease us with his bonk role
my disappointment is immeasurable and my day is ruined
Oh it's going to be hard to get that picture. I only do solos.
tbh, normally we shouldn't have this power, probably just a mistake, forgot what i said x3