#gtfo-related-questions

1 messages · Page 475 of 1

thorny current
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yeah that too

queen cosmos
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And gen grabs are basically impossible now. You will animate halfway through a grab and it cancels

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It also eats the M1 input.

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so you wont even get an attack

distant ice
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Probably too far off topic now

queen cosmos
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nope.

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its about why collision on too many dynamic things is bad for games

distant ice
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I'd just have to play the game with collision and see for myself i guess

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Also dbd doesn't seem to fit cuz it's pvp

earnest oriole
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Is c1 hard?

distant ice
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Try it and find out

ocean moth
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How many sniper shots do the big shooting ones take?
And for 3 people, what is the optimal tool setup for B1?

thorny current
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I would say for the tool question. 1 Sentry, 1 mine, 1 cfoam

old crown
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not sure that cfoam really does anything

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well, I guess for loot room security scan it would be nice to get guaranteed 3+ foams on a door

full sundial
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yeah, for B1, I would suggest two shotgun sentries and a mine deployer, personally

old crown
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but you get two foams anyway

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for both solo and duo I just see mines

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since mines are by far the best for hybrid door spawns

thorny current
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If you get zone 721 that foam is gold

old crown
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yeah the cfoam is comfy for 3 but not needed since you'll get two cfoam grenades somewhere in the level

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or at least that was my experience

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nothing wrong with running cfoam mine mine

thorny current
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Not enough for the amount of doors you need to reinforce them. It is what we always used and it worked. Now with 7 scans it should work even better

old crown
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you only need to hold one door though

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and two cfoams is enough for the first security scan

thorny current
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You mean for the supply room?

old crown
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it was pretty close with only a duo but getting 3 cfoam grenades or having cfoam launcher should be fine, especially with a trio

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yes

thorny current
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We never used foam for that door though.^^ Only for the then 9 scan door.

old crown
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what door are you foaming for the objective scan?

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doesn't really seem like any would benefit you since you just want to kite and do scans

thorny current
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For 721 there are 3 doors. Those are mined and foamed. Then the big shutter door in which you enter the big room for the first time. The rest of the foam is put on the ramp and stairs to 721 to support mines and the turret

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720 same deal more or less

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but there are only 2 doors

distant ice
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If you had a big brain you would use biotracker to calculate exactly how many enemies you can kill without spawning a new wave GWjiangoPepeGenius

old crown
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I'm so confused here

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are you talking about clearing loot room for the first time?

thorny current
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Fun fact we did it with one tracker as a trio too xD

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No the big door

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the 7 scan door

distant ice
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I mean we basically did it without any tools

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There's no tool that helps you run around for 20 mins

old crown
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you can only foam one door leading into 7 scan room

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since the others are security scan doors and can't be closed

thorny current
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I mean the doors in the zones of 720 and 721

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they spawn behind shutter doors in those zones

distant ice
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For 720 they always come thru the closer door

thorny current
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Rly? I had it that the far door gets breached aswell

distant ice
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Idk maybe ridiculous rng but it was the case for me

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Another example is 105 in a1, if they spawn in the room straight ahead of you and the right door is open, they always come from your right instead of up the stairs

old crown
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on duo there is pretty much no way to hold out the main room for all of the scans, you must loop around through the various rooms

distant ice
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Even tho both paths are blocked by a single door

old crown
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so I'm unfamiliar with how killing waves with foamed doors works in terms of spawns

thorny current
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Well it doesnt rly matter. The enmies always spawn behind the shutter doors in either 720 or 721. Doesnt matter if you foam them. And of course they can spawn behind the shutter door leading in the big room. Put mines behind them a sentry and use foam as support for turret and mines. Most enemies just die when breaching a foamed mined door. For example. If you get the key in zone 721. Foam all doors and mine them. They can spawn in C and/or B. Depends on your rng. 2 waves get destroyed by the right setup. With 3 people you are able to do maybe 3 - 4 scans without enemies. If you are rly lucky they spawn behind the door you entered the big room the first time. Another scan or 2 done. That is how effective foamed and mined doors can be. Apart from that you are right with duo. You have to kite

distant ice
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Kite is love, kite is life

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You think the sleepers would just get tired of your shit

full sundial
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This guy named Judberries kited for like an hour straight I saw in the title of his video for a B3 solo run

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idk how he has the patience for that, but props to him lmao

old crown
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yeah I just copied his strats

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for the most part

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did duo B1 in around five hours of attempts with a pretty new partner

ocean moth
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What height does the mine have to be for the big ones?..

distant ice
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Honestly imma try letting my friend host next time we play but it's always been me (host) that gets to run around while the other plays dead

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Slightly above your view is fine mclovin

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But it doesn't do that much damage

full sundial
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yeah, I like to use two mines at that height to bring the giant to near one-shot health

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when I do solo runs and giants are an issue in alarms

distant ice
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Nothing a little shotgun can't fix

sage pecan
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big shotgun*

gusty skiff
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Is the sleeper detection just a bit wonky sometimes? It feels inconsistent because sometimes you can drop them beside each other without the other noticing and other times they'll be a good distance away and still alert. I thought that you just couldn't stealth kill if sleepers nearby were glowing or pulsating but I've seen other people say that's not true.

sturdy dew
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they will always alert if they are within ~5 meters of eachother, other than that they shouldnt alert unless the are glowing or pulsating. It could be a little bit of lag thats casing them to act wierd for you

tawdry leaf
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ive def killed guys next to each other and not woken the other one

vital sierra
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the distance is 2.5 meter

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if you hit them < 2.5 meter they will definitely wake up

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if the one next to the killed sleeper wake up and you kill that sleeper, all sleeper that is glowing will not wake up

tawdry niche
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You can kill a sleeper right next to another without waking the 2nd one, as long as the 2nd one is still sleeping when the first one dies

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However, a dying sleeper that ragdolls into another one will wake it up

sage pecan
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btw u can wind up another attack as soon as your current swing is done

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u can cancel it later anyway so i thikn its good practice to just wind up another in case

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at least have a partial charge to work with if u mess up d:

vital sierra
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the body ragdolls thing is invalid tbh

lean narwhal
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this is gonna sound noob as hell, but what equipment do you recommend for a 4man in the first one r2a1

vital sierra
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anything

noble sierra
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Tries out everything as a beginner :D, no must have equipment there.

minor fractal
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@lean narwhal Equipment depends heavily on being able to use it properly. Ideally, I would run 2x shotgun sentry, 1x c-foam launcher, 1x mine deployer.

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Bio can be helpful for new players, though

full kettle
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it is honestly relative to skill with conserving ammo until security doors and how well you clear rooms

tawdry niche
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The general strategy for GTFO is:

  • Use melee until you can't
full sundial
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also, don't lose your HP while going hammer only

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at least, not too much of your HP

tawdry niche
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1 on 1 every sleeper's attacks can be dodged, even 2 on 1 most of the time

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Fun fact: 2 Big sleepers are easier than 3 regular ones, in terms of losing 0 HP

full sundial
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depends, if both big strikers are next to each other, and you're trying to hammer, nah

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if you hammer one, the other slaps ya, so not easier in that case

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but if you can get them a bit spread out, yeah

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they're slower, so easier to handle if you don't get too close

tawdry niche
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I did a lot of testing with this, if they're right next to each other, you bash out the head of the first one while the 2nd one is dormant then back off and spread out

full sundial
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personally, I would rather 4 regular sleepers over 2 big sleepers

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oh, while they're sleeping is different

tawdry niche
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How do you get 0 damage against 4 regular? :O

full sundial
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I was talking about them being awake

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I get the sleepers to take a straight path toward me

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while they're all sprinting at me, I sprint at them while charging, kill one, and continue running past them

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and they're attacks all miss

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unless there is a shooter

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then I gotta do more than just run in a straight line to dodge those

tawdry niche
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I was talking about them being awake
2 awake Big is still easier than 3 for me still

full sundial
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but if you time it wrong, sometimes the strikers back away instead of charge you, and if they do that as you try to run past them, they will get you

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not for me, in terms of hammer only

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if those two big guys are right next to each other

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good luck hammering them

tawdry niche
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I get the sleepers to take a straight path toward me
How do you control this at all other than having a choke

full sundial
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yeah, having an area that is mostly empty where I can see all of them

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no corners or anything too close by that one could hide behind

tawdry niche
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If it's a big empty area don't they just spread out?

full sundial
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no, not big empty area

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just empty enough

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hard to explain

tawdry niche
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What about B2 starting area

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empty-ish

full sundial
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yeah

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definitely

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as long as there isn't too many objects for them to stand behind, etc

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even if there is objects, it can work easily, just having less objects makes it easier

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so you know where they all are

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and can see when they all go to sprint at you

tawdry niche
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Interesting

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If I wake regulars at B2 start, some will run to left of the pillars and some to the right

full sundial
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for example, sometimes they charge in a group, sometimes one goes running towards you on its own, sometimes they will all walk away from you at different times then charge together

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you just gotta be able to see what they're doing to determine what you want to do

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I can go in-game B1 solo to try and show you what I mean, get a quick clip and post it in #gtfo-media channel

tawdry niche
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How do you dodge 4 tongue strikes at the same time from different directions though. That's what I'm too sucky at to even do with 3

full sundial
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you don't want that situation to happen lol

tawdry niche
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Oh thanks! It's okay I'm not worth the effort :P

full sundial
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if you're getting attacked from all sides, you did a bad job getting in a good position, y'know

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well, the clips might help others see the behaviors of the sleepers when they're awake

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because the way they behave often confuses people

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surprised me a lot when I saw one back away from me instead of attack me, then they all charged me, etc

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I will @ you when I got a good clip of some strikers running at me and the things they do

tawdry niche
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Okie pokie, thanks mate :D

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I need to record and show you 2 Big Strikers is easy too

full sundial
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When they're separated, sure, but if both are right next to each other, hammer only, nah

tawdry niche
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^ That's what I gotta get footage of

full sundial
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aight, if you get it, @ me, I wanna see it lol

tawdry niche
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0 damage hammer 2x Big Striker solo, challenge accepted 😅

full sundial
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I bet it is possible, but not as easy as 4 regular strikers

tawdry niche
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0 damage is the hard part, I still mess up/get too impatient

full sundial
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yeah, I bet it is possible, what I don't think is truthful is that 4 regular strikers are harder to deal with than 2 big strikers

tawdry niche
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I think it depends on whether you get to setup

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You vs them in an empty room and everyone is awake: 2big better time than 4small

full sundial
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no prep time, regular sleepers are easier than big ones, imo

tawdry niche
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Damn you must be good lol. 2 big strikers sound scary because they have high damage and HP but they're so slow. 4 regular means you're actually dodging a crapload

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Now I'm itching to finish work and try :P

full sundial
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yeah, but the big strikers have such a long reach on their tongue, they're really dangerous if you can't take good cover fast

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especially two next to each other since you are very likely to get hit trying to hammer one of them

tawdry niche
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Agreed 2 means you have to stay on your feet more, but tongues can be repeatedly/reliably dodged

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I mayy have footage of that

stone dirge
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r u guys talking about regular small ones or the big ones?

full sundial
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Both

tawdry niche
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Both

full sundial
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But at the start of the vid, I am just showing them running around, normally would just start killing

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so ignore that

tawdry niche
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Yep. That was good

full sundial
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They often do those three moves, charge, scream, or back off

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then ofc attack you when you're near and they're charging

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but if they scream or back off, they won't attack you till they're done doing those actions

tawdry niche
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Clever

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Seeing this made me realise it's probably easier doing it solo than with 4 people

full sundial
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yeah, it definitely is, when there are others nearby, it is harder to hammer only the small guys

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since they're movement is less predictable

tawdry niche
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Cause they don't group up/move predictably

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Yeah

full sundial
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I used to know about this, but I learned a lot more about it during C2 this rundown lol

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I was the one with bio that would hold off the enemies with my hammer while my team explored

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learned how they spawn and how they attack

tawdry niche
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Nice work 👍

full sundial
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when they're doing a charge, it is easiest to run past them to avoid their tongues

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when they move back or reposition, they can attack at a different time than you may expect from a normal charging enemy, and catch you

tawdry niche
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Gotcha. So if you run past them in a straight line while they're charging towards you, their tongue can't flick back 180­°?

full sundial
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yeah, they don't attack fast enough, I can try to get a clip of that too

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the replay only saved the last 30 seconds

tawdry niche
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Nah can imagine it. Besides not much to see if it's behind you

full sundial
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yeah, true

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that's the issue I was having lol

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that's why I took the bio

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so you can get a better look maybe

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but even then, hard to see

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I just had to learn through experimenting with em

tawdry niche
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Can imagine

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  1. Be strafing already
  2. Dodge away from their 12 o'clock when they extend their red head
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  1. Don't get impatient like me and get hit by their normal smack anyway :P
full sundial
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Yeah, but that's just one guy, one big guy is ez solo as long as you don't make a small mistake on accident, which is easy to do

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two big boys near each other is a problem tho

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way more difficult than 4 small guys imo

tawdry niche
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I just meant with tongue aspect. Even with 2 that's okay because they literally light up red lol

full sundial
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Yeah, but trying to hammer two big guys that are holding hands

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not fun lol

tawdry niche
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I did it but not with 0 damage :(

full sundial
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yeah, that's why it's not fun, you get big slap

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with small guys, you can do it 0 damage consistently once you get the hang of it

tawdry niche
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What if you have zero objects to run around. Is 4 regular still doable?

full sundial
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yeah, just gotta have enough area to run away

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and hopefully a corner to run around eventually

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which is a definite, there is always a corner to run around eventually

dreamy relic
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they always hit me on corners as im turning

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any tips on that one

full sundial
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they seem to be slightly faster than players when running in a straight line

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so you just gotta hope they don't catch you before you get to the turn

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otherwise, yeah, you're gonna get slapped

tawdry niche
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that naruto run

full sundial
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but they round corners slowly, that is what makes them easy to deal with

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at the start of that video I shared, that's why I was able to loop around and take a loot at them

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since they were taking the corners much slower than me

marble flume
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yo guys

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We are having such a huge problem getting through the keycarded security door in the first lvel

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I know it's kind of pathetic but

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Ikd how tf to beat it

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We're a three man team

edgy pumice
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Need a exta player?

marble flume
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If I could get some tips

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hell yeah we do

edgy pumice
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Give me a sec, I'll hop in for you! What channel?

marble flume
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91

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we'll be in in a moment

edgy pumice
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Okay I'll be on in two minutes

marble flume
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we'll migrate from our private

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ok we're in

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take your time

vestal quarry
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how do c1? so many hard

unkempt ridge
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did u just skip half of ur sentence's words

vestal quarry
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no

waxen venture
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hard c1 no good

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how do

vestal quarry
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plz explan

waxen venture
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big bran tiem

vestal quarry
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i ned

unkempt ridge
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LMAO

waxen venture
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thiccy bois hurt bad

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me

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but actually tho if two giants spawn next to each other

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wtf are we supposed to do

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shit is waKK

vestal quarry
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LET ALONE 8 GIANTS IN ONE F**CKING ROOM

waxen venture
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just sneki tiem

vestal quarry
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n

pine thistle
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but do sleeper hurt me with fire lighting bal

vestal quarry
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c1 too many hard i ded

pine thistle
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jas is too hard

fleet fiber
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Is a revolver headshot enough to kill a scout?

vital sierra
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back of the head

fleet fiber
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Has to be back of the head?

vital sierra
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yes

fleet fiber
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Kk 😘

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But sniper just for anywhere?

vital sierra
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head shot

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and back shot

fleet fiber
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❤️ thanks

elder mortar
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Getting "network error, no connection"

vital sierra
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steam problem or your region network problem

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it's a connection problem

elder mortar
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I'll restart steam first as I doubt it's a regional issue. Any suggested fixes other than that?

vital sierra
elder mortar
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Thanks.

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Probably should have looked there first, didn't see it.

desert yoke
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That's ok ^^

vital sierra
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that's where Lavars live

desert yoke
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'oi there are other awesome people as well ^^

elder mortar
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Will do

elder mortar
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Is clearing nearby rooms before setting off an alarm a good idea?

vital sierra
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it's an idea

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you'll have 50/50 chance for them to alert the sleeper in those nearby room

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if they just rush at you and your team then the room will not alert

thorny current
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I would always recommend that. There is also the problem if you have to kite. You want those rooms free and not filled with enemies. Makes it alot easier. Also you can just run around those rooms if you have to backtrack for supplies.

hot grove
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situation: completing B sectors before completing A sector
question: will completed B sectors be counted as completed after i complete A, or i need to finish them again in order to advance?

vital sierra
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yes

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it will count

hot grove
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thanks!

vital sierra
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if you're new

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try doing the level in order

hot grove
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yeah, i understand that

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thanks again

wintry socket
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Sorry if it's been asked before, but what are the conditions for the last 2 levels to be unlocked?

scarlet sedge
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Mother says 250 get the f I

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O

vital sierra
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wait for other people to beat D1

earnest oriole
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best loadout for c1?

vital sierra
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have 1 bio

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the rest it's your choice

earnest oriole
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2 shotgun 1 foam 1 bio?

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is it good?

thorny current
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I recommend 2 mines 1 foam 1 bio. This is how my team did it, but in the end 2 sentires can work too. Your decision^^

earnest oriole
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ok we are beggining 2 mines 1 foam and 1 bio

queen cosmos
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Why do you need more then 1 mine?

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You can just feed more tool into the person with mines to get more

thorny current
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you get 7 mines extra

sturdy dew
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what else would you take

wintry socket
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shotty turrets

sturdy dew
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shotty turrets are pretty useless on C1 imo

queen cosmos
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for c1, we took 2 turrets, bio, mine.

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and you have bio be an active bio for turrets

sturdy dew
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bio doesnt track long enough for turrets

thorny current
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Tbh it was fairly easy with 2mines. I dont mind. Whatever a person likes to use^^

queen cosmos
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mmm, I disagree. if you do not stand close to the turrets and trigger the scan to fast I think it does an ok job.

sturdy dew
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i dont think they have enough time to really do any damage

queen cosmos
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it also depends on the parties comfort level. I did a bunch of ||shadow hammering|| for the C1 run.

ripe jacinth
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Got a question

How does the difficulty scale with the number of persons in your squad?
For example, is it harder to play only 3 people instead of 4?

tribal ether
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It doesn't scale

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If you play 3, the game is still at a 4 men difficulty

tawdry leaf
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yeah 2 mines is way easier

twilit violet
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for A1, how do you defend the zone106 security gate

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because they come from zone 103

edgy pumice
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I recommend at least 3 turrents

twilit violet
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and if there is 2 people?

edgy pumice
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2 turrets, cause there's usually a couple of C-foam grenades

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Are you alone?

twilit violet
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its me and 1 bud

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shotgun turret?

kind trail
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shotgun turret is more useful I find

twilit violet
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ok

kind trail
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and it feels like it has more dmg

twilit violet
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we got to just zone 106 left, and couldnt stop them

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do you know which way they come from in zone 103?

edgy pumice
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They would come from the security door which you can't close

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But I've had it so they come from the door directly across from the keycard door

twilit violet
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so do you have to defend both?

stuck vale
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they come from both

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spawn and open door

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i duoed with friend by doing 106 first before other 104/105

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|| put one turret behind door straight from 106 and c foam it
then put other turret pointing into other open door so it doesn't kill you guys during scan
if need be, have one guy defend and other scan when mobs become overwhelming ||

distant ice
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C1 ||I'm at terminal. Buddy stands in another area. Does it force enemies to spawn further away?||

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I'd like confirmation on this tho

frozen shore
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hey, what is this NRV? (status)

distant ice
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Flavor text, no meaning

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For now at least

frozen shore
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Hmmm okay! thanks ^^🥰

queen cosmos
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Its hard to know without datamining, but they seem to always try to spawn 2 rooms away. I don't know if having one player away would change that.

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I have seen them drop from the ceiling in a room before.

tribal ether
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We had some spawn in the room right beside us

queen cosmos
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I also think the code definition of 'room' might be a bit weird. There are def some spawns that feel fast.

distant ice
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P sure it's area not room

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Just because there's no door doesn't mean it's all one area

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Broken walls simplest example but there are some that are just two open areas too

minor fractal
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@distant ice Normally they spawn in 103B, 103C, and 103D, but if you stand in 102D and 103A they should be forced to spawn in 103E (or 105A if it's open).

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@distant ice @queen cosmos "room" typically refers to the mechanic the devs use to decide where enemies spawn and what a scream wakes up. It's just that every room thus far is designated as an area. Only exception may have been 92H in R1C2, which seems to have had multiple rooms. Probably an oversight.

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(Not talking about 92I)

distant ice
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Screams wake up a constant area?

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Also what about gunshots in that case

minor fractal
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Gunshots seem to be 50m regardless. You can shoot in the same room and not wake sleepers. The scream ability of a sleeper appears to wake the room it's in, as every single enemy will wake up, but not enemies in other rooms even if there are open doors right by it.

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Guns do have weird interactions with walls, though. It's unclear how it works fully, may have a travel limit.

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(Maybe 1 room over max)

distant ice
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That seems useful, just one more thing

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Will a sleeper always scream when woken

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Specifically, can you lure one away with a gunshot

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Cuz I've had instances where i called about half a room

minor fractal
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No. There seems to be some conditions under which it screams and some rudimentary task assignments which cause it to avoid screaming.

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If multiple sleepers aggro, killing the ones that would scream sometimes means none of the others will scream, although this is very unpredictable.

distant ice
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One thing makes it harder to use though, from what I've seen being on one side of a door has a surprisingly big impact on how far the sound will reach

minor fractal
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Sleepers also seem to avoid screaming if you are two rooms away.

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Which can be used to avoid aggro when opening motion doors.

distant ice
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And if you shoot closer but immediately passed?

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And one more, what if it was a mine that was the cause of the sound

minor fractal
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Haven't tested bullet impact.

distant ice
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Sleepers didn't seem to give an f about missed shots but multiple triggered instantly on one getting hit

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But that's not my question rn

minor fractal
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That's because adjacent and glowing sleepers aggro on adjacent or visible sleeping allies taking damage. It's not hammer kills specifically.

Not sure of tool sound, doesn't seem to be 50m or it has different mechanics altogether.

distant ice
#

Guess you'd need a teammate with bio to test these out

#

Teammates, my biggest weakness

#

Speaking of which, do you know the biotracker range?

#

Screen not tag

minor fractal
#

wym? @distant ice

#

Much of it is marked on the bio itself

#

10m, 20m, and then the actual range at which it picks stuff up is somewhere around 30m to 40m.

#

(you won't be able to see it, but you get sounds from it and stuff)

#

The screen extends something like 25m and the corners can extend up to 30m at least.

cyan locust
#

Yo!
Why are there orange dyed Rundowns? Are they kinda special? When yes, in which way?
Cause you have to complete the ones before you can go deeper, so I am really curious.

And,...I wonder if there are coming endless waves of enemies, while bioscanning for a security door?
So, put that in a nutshell: Will the spawning only then end if the whole bio scan phase is done, or is there an end of waves, so that I can shoot all of them and then be scanned?

sturdy dew
#
  1. the orange expeditions are ones that have a community lock and will be unlocked in the future
    2)At a security door the waves of enemies will keep coming until all scans have been completed
shut fulcrum
#

is the shotgun turret still better than the burst?

turbid crest
#

Overall yes, though the burst one is still useful in a couple situations.

shut fulcrum
#

is the pathing of the enemies during security scans now random?

#

bc i feel like theyre not coming from locations that theyre suppose to come from

#

and the time it takes for them to get to the us seems random too

#

feel like they spawn right outside of iron doors

minor fractal
#

They are far less consistent than they once were, they take the worse path fairly often and will split doors if they're equally viable.

shut fulcrum
#

bc before its always if they will come from door a they will always come from door a

#

but now it seems like the first time they can come from door a the second time they can split between door a and b

#

idk

minor fractal
#

Their AI has almost definitely been changed.

#

It's not really clear how it works rn, though.

shut fulcrum
#

i c

#

aight thanks

zealous sage
#

which enemy is the most dangerous for you?

inner gazelle
#

Can we not play D2 and E1

sturdy dew
#

no

#

not yet

inner gazelle
#

When?

#

Do you know?

sturdy dew
#

no

inner gazelle
#

Aww well

sturdy dew
#

soon™️

minor fractal
#

@zealous sage Might honestly be ||spitters||, but I think probably titan strikers.

jagged umbra
#

Q: https://youtu.be/nupe6lXwyqw?t=4688
he heads in to a room which has 2 entrances and shuts the door which he's next to. instead of the mobs pathing in a direct line towards him/door, they path to the entrance with least resistance (open door but not direct line)
do mobs path with the least resistance like this all the time?

vital sierra
#

yes

#

mostly

#

if you have 2 doors leading into 1 door

#

if you open 1 door they will choose to go to that open door

#

unless they have really messed up path finding

#

they will always go to the path that is closest and least resistance

#

what he did in the video are extra work

jagged umbra
#

cool so essentially if you plan it well you can buy time by making them go through the open doors, even though it may be further?

vital sierra
#

if the door is too far away

#

then they won't go there

#

for example C1

#

if you have been to C1

jagged umbra
#

ok so only certain maps are kind of exploitable so the ai is intelligent enough to recognise, if it's too far, it'll go direct but if it's a few secs difference to break down a door direct or go around, take least resistance

#

(havent been to c1, no spoilers ... 🙂 )

vital sierra
#

so

#

if both door have only 1 door and don't an extra door

#

they will definitely go for the open door

#

but if there is and extra door behind that door

#

they will choose to break the door instead if those 2 doors has 1 door open

jagged umbra
#

i think i follow you

#

and this could very well change with their ai in next update...all the science 😛

vital sierra
#

people don't go FULL IQ MODE when playing game

#

they just gonna close all door and they will go here

#

ez

tawdry niche
#

@jagged umbra Is in a permanent state of full IQ mode

dapper belfry
#

Would you guys consider pre-nerf C1 harder than D1

onyx mural
#

pre-nerf C1 took more time than pre-nerf D1. but i wouldn't say it was harder.

minor fractal
tardy granite
#

prenerf d1 is way harder, your ammo that you are able to find feels like you

#

are send into hell with a hammer

vital sierra
#

what do you mean

#

if you just used all of the loot in the loot zone then you're basically dead

vital sierra
#

medium would be good

unkempt ridge
#

does this game require good specs?
@craggy pier #system-specs and https://store.steampowered.com/app/493520/GTFO/

SYSTEM REQUIREMENTS

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7 64-Bit or later
Processor: Intel Core i5 2500K or AMD equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 2 GB or AMD equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-Bit
Processor: Intel Core i7 4790K or AMD equivalent
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 970 or AMD equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
kind trail
#

yeah I’d say medium-low

bitter apex
#

If you complete a level on a tier before clearing the previous tier (say finishing D1 before finish c1 & c2) do you get credit for D1 or will you have to redo D1 after you finish the C tier?

full sundial
#

you should get credit for D1, at least that is how it worked in R1 and don't think it changed for this rundown

vital sierra
#

that didn't change

#

but

#

i would rather go in order

sharp hamlet
#

We tried to start the generator in zone 613 on R2D1 after completely clearing the map, opening all the zones, collecting all the power cells and restarting the air filtration system - there was no result. The slot in the generator is also covered with a lid.

vital sierra
#

yes

#

the last one always have a lid

sharp hamlet
#

I think that the levels are simply not finished yet, and the "Warden restriction" is just a line in the list of changes, which means nothing

vital sierra
#

that's a different map

sharp hamlet
#

You think this is old R2D1 map?

vital sierra
#

it's similar

sharp hamlet
#

Seems like R2D2 or deeper

vital sierra
#

you can even see the cluster generator

#

or i'm wrong

#

and this is a different map

sharp hamlet
#

I put two ammopaks on the fact that it is R2D2 😄

vital sierra
#

i do have a question

#

||why do we have 2 fog turbines in C1?||

#

||there is 0 infection fog in C1||

distant ice
#

maybe there was some originally

vital sierra
#

could we

#

bring them back to extraction

#

and we just pop up with 2 FT in C2?

#

like

#

maybe there is some secret objective

#

I'M GETTING CRAZIER EVERY DAY PASS

tawdry niche
#

@vital sierra It's the craziest ones who discover the craziest things

sharp hamlet
#

@vital sierra want take ||FOG TURBINE FROM R2C1|| to deeper level?😄

vital sierra
#

yes

sharp hamlet
#

Better, if in one session lobby take ||FOG TURBINE FROM R2C1 and R2C2||, for a better chance

#

Without restart game or lobby

vital sierra
#

why am i thought of this is because

#

D1 HAVE NO FOG TURBINE

#

while C1 have

#

IT'S DOESN'T MAKE SENSE

sharp hamlet
#

But what if the percentage of unlocking increases if all levels need to be completed at a time without restarting the lobby and the game?

vital sierra
#

idk

#

how about

#

playing the game the RIGHT way?

sharp hamlet
#

Are you about to complete the levels in order, NOT alphabetically?

tribal ether
#

In order?

full kettle
#

curry

#

Why

sharp hamlet
#

Maybe in order R2A1, R2B4, R2C2, R2D1

#

And do not pass other levels in one run

tribal ether
#

How's that in order?

sharp hamlet
#

In the same order as the lore messages in the terminals

tribal ether
#

Don't really know if that counts has in order

vital sierra
#

the right way

#

like

#

the mission we played in always missing something

distant ice
#

anyone notice scout animations don't match up for players? Specifically when they spread the feelers

full kettle
#

ain't that due to host latency?

#

oh wait

#

nvm, i'm dumb and tired

#

I realized what you said now

vital sierra
#

idk

full kettle
#

yeah i have noticed it but thought it was just a coincidence since my friend showed me thru her stream what she was seeing vs what the others in our group were seeing

vital sierra
#

i have a duty and that's killing the scout

distant ice
#

for me scouts often don't pull their head down at all, i've never seen that as a host

tribal ether
#

Yeah, I've encountered that too

distant ice
#

honestly overall the game is horribly host-dependent i'd say

#

now that i played with my friend hosting, the kiting was so different and i took so many hits, it's like the rules of the game completely changed

unkempt ridge
#

if the host doesn't have the optical fiber and a good computer that's a big nope

#

😂

full kettle
#

I run off a laptop, string cheese and a surge protected multisocket

#

is that enough?

dapper belfry
#

How long on average does it take to complete D1

thorny current
#

Depends on your, the rng, the team and yourself tbh. I would say 1h atleast or higher.

craggy pier
#

@dapper belfry our 1st run of d1 took 7 hours in which we died at 70% extraction. so if youre new to the map around that time. but on average like 3 hours.

noble sierra
#

4hr 30mins when my squad first time make to final extraction, first completion took 3 hours.

unkempt ridge
#

holy fuck

#

7 hours

#

dude my squad and me start playing at 9 pm

#

we will never finish it lmao

vital sierra
#

lmao

#

wow

sage pecan
#

is there a chart with known player weapon preference

#

like for each expedition that is started, what % of people use assault rifle, what % use pistol, etc

vital sierra
#

the devs have that

unkempt ridge
#

I wish, need to ask the devs

sage pecan
#

oic

#

rip

tribal ether
#

But inside we all know what weapon is used the most

#

It's

sage pecan
#

🤔

tribal ether
#

Pats!

sage pecan
#

:O

tribal ether
empty oak
#

Hi@sage pecan

sage pecan
#

hi

jovial flint
#

anyone know what the ping is like from eu to na?

lilac fulcrum
#

@jovial flint That depends how good your internet is and the internet of the host. It's all peer to peer so routes from the clients to the host.

distant ice
#

doc can i ask a question about that

lilac fulcrum
#

only if you ask the question and not ask if you can ask a question 😛

distant ice
#

i am hella confused on this, peer to peer is not a thing that has hosts and yet there's a host here, which is basically a server

#

so is it actually a mixed model like one person said?

lilac fulcrum
#

There are 2 core models for game networking.

  1. Dedicated servers - All clients connect to the server and tells them info about what they are doing (where character is, bullets they think they fired, damage they think they dealt or took, etc) and the server does some validation and relays back to them and everyone else. The dedicated server keeps track of everything. If a client drops connection then everyone else stays working.

  2. Peer to Peer - Clients communicate with each other* telling the same information as above. In most cases, someone needs to take control and be the record keeper of information so a host is generally chosen then the clients relay to the host, host does validation and relays back. In this mode there is no central server in a datacenter - if the host (who is also a client) drops connection then one of 2 things can happen (how currently implemented: the game ends as no one is host) or a new host is chosen and continues off.

#

Dedicated servers are often times what gamers ask for as they think they are better, and they can be in the right situation. Something like Fortnite or COD, basically Player vs Player environments where connection quality matters and/or there is a lot of server data to manage and/or there are extra precautions against cheating you want to take. But this also comes at the cost of actually purchasing and maintaining dedicated servers. DS's are expensive.

Peer to Peer is great for PvE environments where connection quality doesn't need to be as needed. Yes connection matters, but when going against non-human players you can often recover from slight lag that going to a peer connection vs a dedicated server. Nowadays the internet connection (and PC's) of most home users is good enough to handle that of a few users (4 in GTFO's case) for managing the connection, data transfer of events, etc.

The main downsides to a Peer to Peer is often that if the host has a bad network connection or PC that can't keep up then it will negatively impact everyone else. Now with a dedicated server, one person having a bad connection will have a bad experience to the server, but a not great implementation of dedicated servers also leads to where someone with a bad connection/lagging can cause them to have an advantage. The other main downside to P2P is that some implementations don't include host migration - something that GTFO doesn't right now (they want to add in the future) so if the host drops their connection another client will be able to pick it up and keep going.

Destiny/Destiny 2 use a Hybrid model where a client is the host but a dedicated server does some game validation calculations. It saves on number of servers needed but has the negative impact that a host with a bad network connection causes lag for everyone.

distant ice
#

oof

sturdy dew
#

i wonder if that was copy pasted or if he typed all that out

distant ice
#

he typed at least a lot of that

lilac fulcrum
#

I typed all of it

#

sure hsu_223

#

I was over the character limit so had to copy/paste the last half to send in 2 messages

sturdy dew
#

clever man

lilac fulcrum
#

Yes it is

#

The Warden does not allow me to disclose the details of the restriction. The Warden demands more.

distant ice
#

ok so i read all of that but i feel that the host and client experiences have huge differences

#

in animations, staggers and hit reg

#

host has some serious advantage

#

also not sure but i think the orange kill marker is missing in more cases on client than host

minor fractal
#

I mean, nobody is going to aim for the restriction if we don't know what the fuck it is.

lilac fulcrum
#

Host would have advantage, yes, because they are client and host on their own machine. If the connection to the other clients is higher latency or slow connection speed that can impact it.

distant ice
#

we do but maybe there's misleading phrasing there or smth, confirmation would be nice

minor fractal
#

It literally hasn't changed for over a week.

distant ice
#

more like 2 weeks

minor fractal
#

Despite people trying to help others get through the B and C tiers, there has been 0 change.

sturdy dew
#

i dont think its a live number

#

it will change with hotfixes id think

minor fractal
#

We've had hotfixes

#

But no update

#

No feedback = no motivation.

atomic quarry
#

There was a huge nerf to the B and C levels.

thorny current
#

It was only B1 getting hit with a nerf though

distant ice
#

i wouldn't call it huge

atomic quarry
#

C2 got hit pretty hard.

thorny current
#

C1 is easy too now tbh

sand scaffold
#

C1 and C2 both were fairly substantial

distant ice
#

everything is easy

#

you want hard you need a 20 minute map cuz it's gonna take 20-30 attempts which turn into 60 hours

atomic quarry
#

I remember in pre-nerf C2, there were ||substantially faster wave spawns, more enemies in each alarm wave in general, the fog scans got cut down from 3 to 1, and a lot more big guys spawned towards final warden scan.||

lilac fulcrum
#

I will say better live feedback to you guys on the warden restriction status is something I'd like to do and hopefully can in the future, but can't promise anything

distant ice
#

what else would it be

thorny current
#

I played C1 pre nerf and it was a rly good challenge. Played it yesterday and I was stunned over the fairly easy game.^^ I still believe the Devs know what they are doing though.

distant ice
#

i think it's just rng cuz again i asked for specific changes and didn't really get anything

young pagoda
#

waht?

atomic quarry
#

So hard that you can't even access them. coxKappa

thorny current
#

We are all such plebs. Cant even enter those maps^^

distant ice
#

your comment clearly shows you suck

#

gauss is the meta

#

try again with the proper loadout

#

if you can't use it GWaobloChildPepeShrug

minor fractal
#

Imagine using the rail gun instead of the sniper against the giant scouts.

distant ice
#

imagine wasting ammo on them

#

4 synced headshots GWjiangPepeThumb

atomic quarry
#

Revolver to the back of the head is better because of range.

distant ice
#

only the first 2 need to be synced perfectly cuz it staggers for a bit after them

minor fractal
#

@lilac fulcrum Better updates would be appreciated. The two week wait has made it feel like there is no progress related to the tiers, and some people are either turning to secret objectives or assuming it's entirely up to development time.

zealous thistle
#

Do mines deal hitzone-based damage? i.e. will a mine that explodes behind or above an enemy deal more damage than from the front?

elder tide
#

Which enemies in particular?

#

@zealous thistle

zealous thistle
#

Any, I guess

#

I guess my question is whether it's worthwhile to try to angle a mine to hit enemies in the back rather than hitting more of them

#

When placing it on a doorframe or somewhere similar

meager steeple
#

I'm new to this game but maybe above them to "headshot" them ? that's just a supposition

distant ice
#

Hard to test but from what i tried there was no difference

#

It was always 3 for a giant

#

Not including falloff ofc

zealous thistle
#

While I'm here, any tips for dealing with ||the alarm door in the foggy final area before extraction|| in R2B4?

distant ice
#

Close all doors, they'll only come thru the one further away from you

#

Your tools and foam should hold until you're practically done scanning

#

Then just spam fog repellers and shoot

zealous thistle
#

Cool, thanks

tawdry leaf
#

one is good the other isnt

#

shotgun is stronger

stone dirge
#

shotgun is good at killing and burst is good at staggering

#

so behind doors use a shotgun sentry

dusk dune
#

did smg get nerfed or something

#

seems like it's lost its touch

#

now im switching to assault, and machinegun as secondaru

keen junco
#

any update on D2 and E1 ?

zealous sage
#

anyone for rundown¡

#

?

thorny current
#

Are you looking for people to play with?

zealous sage
#

yup

thorny current
#

Then I recommend the lfg channels

zealous sage
#

ty

thorny current
#

You will not find many here

desert yoke
#

?t lfg

eager jacinthBOT
thorny current
#

np 🙂

full sundial
#

@dusk dune if anything, it got buffed, only the recoil and visuals changed (which the recoil was lessened so it is even easier to use now)

cobalt fossil
#

@craggy pier confirmed?

#

yeah

#

what is warden restriction? Is it still # of ppl completing the other lvls?

lilac fulcrum
#

Warden Restriction was introduces for Rundown 2 for D2 and E1.

vital sierra
#

i think yes

#

because in R2A1 the description say

#

after finishing R1D1 we went to R2A1

#

so i thought the person who beat R1D1 gonna count toward it

#

but it's not

lilac fulcrum
#

The Warden does not permit me to answer that question

cobalt fossil
#

When will the % get updated on the rundown?

lilac fulcrum
#

Correct hsu_223. The Warden won't let me answer that

#

The Warden hasn't revealed that information to me.

tawdry leaf
unkempt ridge
#

does failing the hacking minigame instantly trigger sleepers ?

#

or it just makes them heartbeat

young pagoda
#

pretty sure it jsut makes them stretch

#

*just

full sundial
#

if they're already croaking, it instantly wakes them

#

that happened once to me with a big guy next to a thing I was hacking

#

while I was solo B1 lmao

#

idk if it instant wakes them when they're fully asleep

#

I would guess not, but maybe it does

vital sierra
#

i think the radius is about 8 meters?

unkempt ridge
#

is c1 harder than c2 ? (just yes/no answer pls)

vital sierra
#

yes and no

unkempt ridge
#

thx

#

I am now enlightened

#

I possess the knowledge

dusky coral
#

c1 idef used to be harder then c2

#

now c1 is probly easier

#

because the nerf hammer is op

unkempt ridge
#

c2 got nerfed too

dusky coral
#

not as bad

#

as c1

#

c2 you still need a team that knows what they are doing, c1 doesnt require that level of teamwork now

onyx mural
#

Please D0c will answer all your questions after you send $3000 to 10 chambers collective and sign an NDA agreement.

#

USD

#

other wise leave the man alone

blissful iron
#

So how would one lure a scout?

#

I thought they follow a set path

full sundial
#

you don't lure a scout, you see where it is going and adapt

#

but you can change its pathing by killing sleepers

#

the scout seems most likely to go to an area with the most sleepers

#

but ofc can go anywhere

#

I haven't proven this, but this seems to be the case

desert yoke
#

Please D0c will answer all your questions after you send $3000 to 10 chambers collective and sign an NDA agreement.
@onyx mural wait... i had to pay 4000$ :(

onyx mural
#

You got a different NDA :3

#

The new one involves a transfer of cocaine and hookers 🙂

vital sierra
#

Scout play their own game

#

they can go anywhere they want

craggy pier
#

Why is game so hard

vital sierra
#

read the tag in steam

turbid crest
#

It gets easier

vital sierra
#

Hardcore

craggy pier
#

I already solo it I’ll try dmr and sniper

#

Just started thanks for the tip

vital sierra
#

oi

craggy pier
#

?

vital sierra
#

he was joking

#

or is he .....?

craggy pier
#

Idk just bought the game 2 hours ago

vital sierra
#

ok

#

you should play with a team

#

?t lfg

eager jacinthBOT
vital sierra
#

check these channels

craggy pier
#

I don’t have mic tho

vital sierra
#

hmmm

#

it's gonna be hard

craggy pier
#

Should I just refund?

fleet fiber
#

Loadout for B4?

vital sierra
#

1 bio

edgy pumice
#

Bio would probably be useful since ||There be a lot of foggy areas. Not sure if it’d pick up spitters tho||

snow patio
#

Will this game be on sale soon?

vital sierra
#

it's already been on sale

snow patio
#

I missed it? Damn

distant ice
#

There is a sale on greenmangaming rn

snow patio
#

Oh thats nice

#

Thanks for letting me know

sage shard
#

Can we run close to a scout?

placid cobalt
#

yes

#

but it will make it instantly deploy its tentacles

full kettle
#

sprint or just walk?

placid cobalt
#

which can be useful in some situations

sage shard
#

so you can sprint if you are fuck?

placid cobalt
#

yes

#

but if running aggro's any sleepers then theres a chance the scout might aggro

#

if you're close enough you can run right through the tentacles and smack its head off before it screams

sage shard
#

i talking more about the r2b2 with a room with 3 scout

tawdry leaf
#

we just snuck around

#

had a guy with a flashlight keep them entertained

placid cobalt
#

yeah you can run past the tentacles if they're bout to touch you

#

and by past i mean away

sage shard
#

thx for the answer

#

we will try again later

snow patio
#

ROEM

full kettle
#

i swear

#

Who keeps @ me

vital sierra
#

illusion 100

golden violet
#

Who here has solo'd more than 4 levels?

#

wanting to ask questions about their strategy

distant ice
#

does duo count GWcorbinTopKek

golden violet
#

duos always counts!!

distant ice
#

i can share my experience from duos then, but there's one main scan strat that won't work solo

edgy pumice
#

So, do you need to solo D1 in order to access D2? I saw that floating around and I just wanted to confirm

wise thicket
#

That would be cool

tribal ether
#

I highly doubt that

wise thicket
#

But you do not need to D1 to unlock D2

#

you need to solo D1 to gain access D2

#

hackers- hold my beer

tribal ether
#

That would be a very strong gatekeeper for D2

wise thicket
#

The gatekeeper would just be docs dog

tribal ether
#

lol

sturdy dew
#

you definitely do not need to solo D1 to get D2

zealous thistle
#

Can a foamed door that's taken some hits be reinforced with more foam if it doesn't have a hole in it yet?

wise thicket
#

ya

zealous thistle
#

Oh nice

wise thicket
#

you can foam doors that have not been destroyed

distant ice
#

Careful though, fully reinforced doors still eat foam without it having any effect

edgy pumice
#

Are you... actually serious?

keen junco
#

lol

cobalt fossil
#

possible with ||cell duping|| 😄

edgy pumice
#

Well shit... Anybody have tips for now having to Speedrun D1? Because now my entire team will have to do it so we can all play

edgy pumice
#

Good grief... is it a long level? I haven’t gotten to the D levels yet

minor fractal
#

D1 is the longest level so far, seems to be the theme of the D tier @edgy pumice

placid cobalt
#

wait to see how long E1 is, lmao its one of the 60 hr expeditions and you gotta spend 20 of it sleeping in game

tawdry leaf
#

3 hours SleeperBonk

#

Plz no

vital sierra
#

you have to sleep in-game in real life time

placid cobalt
#

obviously thats a shitpost please dont get wooshed and dm asking if it really is

vital sierra
#

and when you wake up

#

you need to kite 60 sleepers out of the levels

tawdry leaf
#

You gotta farm pus off the zits and feed it to a scout

feral path
#

guys me and a buddy got this game
and we are trying 2 man runs
and it's hard as fuck
any help?
like any idea

lilac fulcrum
#

but have you guys seen Z999? Don't even get me started on that one.

dapper belfry
#

Hold up wait a minute

#

Ah yes those

tawdry leaf
placid cobalt
#

god dont get me started on the cold storage unit

#

it freezes you so fast

#

i dont know why the devs think thats okay

#

you have 10 secs to warm up or get out of it

craggy pier
#

It really is ridiculous

wise thicket
#

Or the databank

placid cobalt
#

else you die and gotta get carried out

pallid prism
#

How do you unlock D2 and E1?

#

or are they not out yet

placid cobalt
#

d2 is soon

#

sooooon

#

or so im told

#

by soy

pallid prism
#

okay cool

placid cobalt
#

who said

#

soon

pallid prism
#

me and my crew beat all the levels like a week ago so

#

we need more

#

I need a GTFO fix

lilac fulcrum
#

D2 and E1 are under Warden Restriction. Need to please the warden to unlock them as a community

vital sierra
#

KILL THE WARDEN

wise thicket
#

@lilac fulcrum whats the % needed to unlock D2 and E1

lilac fulcrum
#

100%

wise thicket
#

Burh

wise thicket
#

I think the % needs to be 2.5 or higher

vital sierra
#

it's 3.1

wise thicket
#

ok

granite ravine
#

so when does D2 and E1 unlocked?

granite ravine
#

how much we talking about here?

placid cobalt
#

soon and yes

tawny sand
#

yo who tf is the dev that added mf nutsacks into the game

#

he gon get the smoke

placid cobalt
#

take it up with my father

#

lord ludvig

#

will bring the heavens wrath upon you

pale rune
#

noob here. Do the mines and turrets hurt you?

craggy pier
#

yes

pale rune
#

thanks

civic zinc
#

they hurt a lot

craggy pier
#

mines will 1shot you and turrets will shoot the sleeper it targets and if you're on the turret's way you will get a fist full of bullets

pale rune
#

kk. yeah, i had a security circle go in front of my turret and was scared to go to it. wasn't sure what would happen.

slim edge
#

yeah it's not fun

craggy pier
#

hopefully you have space to strafe when doing the scan in front of the turret

#

Yea, turrets and mines are generally a double edged sword, they're always willing to murder you lmao.

pale rune
#

lol. thanks guys, appreciate the quick answers - back to it!

craggy pier
#

as long as you place mines and turrets well you won't need to worry about FF

civic zinc
#

unless the zones do a tour de france around the room

craggy pier
#

true

civic zinc
#

does anyone know any good tricks with the brainsac things?

craggy pier
#

be coordinated as a team is my tip

civic zinc
#

and if theres to many to ||(r2B2)||

craggy pier
#

Yea, that's something, the sacks, I noticed that you don't have to completely keep your light on them. I'm assuming it's like a 15 second timer before they reactivate?

#

if you don't have a LRF you can use your gun's light like the pistol, dmr, machinepistol, AR, burst rifle, MG, sniper.

#

Yea, do they have a reactivation timer or do they immediately become viable to explode after you pull the light off them?

#

you'll get a sound queue when they are ready to explode

placid cobalt
#

they can explode at any time

#

granted if you shoot them

craggy pier
#

Aight, appreciate it

civic zinc
#

are there diffrent classes of big boys? or do they just look diffrent

craggy pier
#

just a big striker and a shooter.... for now atleast

rapid garnet
#

Does GTFO have controller support?

full sundial
#

Yes, it does, but I would highly suggest KB+M instead

#

but controller support is there if you want to use a controller

rapid garnet
#

Does that include rumble support?

full sundial
#

I am not sure about that, I don't use controller, so you would have to find out for yourself or hope someone else here can answer that for you

analog night
#

it does not

rough storm
#

how do we power the generator in c1?

noble sierra
#

@rough storm || There is a cell you can locate with terminal ||

rough storm
#

thanks

jovial flint
#

any info on how sleepers choose to break doors on alarms?

#

did B3 yesterday and on the first alarm door they can only spawn from entry point, left 1 set of doors open with sentries, but they still busted down one of the closed doors as well

#

cant link pics here but only place for them to spawn is 163A/B, path through 163D to 163E left open with sentries and all other doors are closed while doing alarm to 165

#

the doors broken were the eastern 163B to C and western 163C to E

keen junco
#

I think it’s incredibly random

vital sierra
#

they will go for the shortest route

#

if you move from one area to another area they will choose a different path

civic zinc
#

anyone know any tips for the end of r2b2 like with the last couple rooms

thorny current
#

I can give you a tipp for the last alarm door @civic zinc : ||Use cfoam to reinforce the 1 door enemies can breach. Do it while others do the scans. Keep it reinforced. Turrets in front of the door to kill the enemies. After scan is done, kill them. For the alarm door, which is a trap door, aswell use some mine.s. Put some of them in front of it||

civic zinc
#

thank you!

#

but one thing is that is assuming that we have ammo in our turrets and mines to place

thorny current
#

Which you should have. If you are not ||alerting the 4 scouts|| you will have that capacity. Also you can find cfoam grenades.

civic zinc
#

scouts as in tenticale bois?

distant ice
#

yes

thorny current
#

ye

civic zinc
#

( I dont know the offical names)

distant ice
#

player dialogue

thorny current
#

Scout is the official one^^

civic zinc
#

I heard one of them say "feelers" but its also hard to hear diologue when theres 4 people screaming

thorny current
#

They say: "Dont touch those feelers"

noble sierra
#

Feelers = scouts' tentacles

distant ice
#

"he'll call for reinforcements" iirc

civic zinc
#

that one zone in r2b2

noble sierra
#

"We don't want that"

civic zinc
#

scariest thing so far other than first finding the brainsacs

distant ice
#

it was scary until i realized there's no normal sleepers

#

then i bonked all

#

now if it was a fog zone full of big guys like in R1 in addition to the scouts GWcorbinTopKek

civic zinc
#

I had a run in r2b2 where a big guy under me teleported up and one hit me :/

distant ice
#

yeah they do that sometimes

#

at least it's just the first zone

noble sierra
#

Sleepers and scout climb the ladder 5x faster than players.

distant ice
#

ok

civic zinc
#

I thought thats what they meant by the diolgue "there on the walls"

#

when you click on the mission

#

I was very wrong

civic zinc
#

is the pistol compared to the AR worth it?

wise thicket
#

If you can hit your shots take the pistol or Dmr if you cant take the AR

wide kraken
#

Mp is best overall.

#

Fastest reload, auto, high ammo cap

#

and the AR is to slow ROF, Burst over AR, DMR over AR if your an FPS player.

#

All matter of op though

distant ice
#

how does mine noise work

#

is it actually centered on where the player is and not the mine

thorny current
#

No it is around the mine the noise. Not the player

turbid crest
#

It more then likely just triggers everyone in the room then they will head to the player

distant ice
#

i just watched jud blow up the r2b2 ||scout|| room tho

turbid crest
#

Individually or at the same time? Also how far away was he? It's possible its the long range thing again.

#

Killing one thing from a different room

distant ice
#

individually; ||the scouts are all in the same room (kind of) as we know;|| he just put a mine and ran far far away

thorny current
#

Were the Scouts and the mines in the same room?

distant ice
#

ye

turbid crest
#

It's likely the room thing then. Like sniping a scout from far away without triggering the room.

#

That would be fairly difficult to do though with the mines. If you not far enough away before it hits it...

thorny current
#

It should trigger them. But I need the footage to see, why it might failed. Unless Scouts dont care.

distant ice
#

maybe i skipped over too much cuz it did take some time

#

@golden violet mind clarifying?

turbid crest
#

That is really interesting in a "If a tree falls in the forest and nobody is around" kinda of way

golden violet
#

?? of

#

sorry

#

if that came off rude

distant ice
#

r2b2, you ||blew up the scout room one by one||

#

how come mines didn't trigger the others

golden violet
#

oh yea! well the routes each scout took was far away from eachother. Also, I think there is a set amount of feet/meters that if when the detonation goes off, it won't alarm the infected. Also, the scouts are deaf. if they sense you running they just squat and tentacle you. so as long as they can't get any damage near eachother, they won't be alarmed

#

I used this method with B1 and I could kill the scout and sometimes not alarm the little or big dudes

distant ice
#

distance, sprint -> feelers etc are all established but this one's real weird to me

turbid crest
#

How deaf are they? I know you can run around them pretty easily but how about gunshot wise?

distant ice
#

i guess i haven't tested mines but gunshots make them scream immediately

golden violet
#

they will wake up

distant ice
#

i imagine mines should do that too

turbid crest
#

Yea but the tools always had that weird silent thing to them

distant ice
#

which was fixed when R2 came out

#

supposedly.

turbid crest
#

It was but to what extent?

thorny current
#

It should wake them up, but mines are weird. But yeah normally the mines wake up the rooms

#

One question jud, when you did this, was the mine in the same room as the Scouts?

golden violet
#

yea mines are a safe way to go. but I would place a mine, run far away as possible. This may not have any affect on any others waking up. but if the game is only loading and working on the stuff closest to me. It may not process the awakening of mines. Like I was far enough away that I could either barely hear it scream. or I heard nothing at all.

#

yes

#

the mines still can play silent killing. you just have to know the route and the farthest spot away from others.

#

The little infected in the area will be alerted more often than other scouts

distant ice
#

i mean in that case you could just shoot the scout too

golden violet
#

My tactic is I rather alert a room full of infected. Rather than have an extra wave on top it

#

you can shoot the scout

#

you have to be in a different room

#

like actually sniping

distant ice
#

nah i meant from the same spot where the mine was

#

i guess since mines became loud when R2 came out, maybe their distance/behavior is different from gunshots

golden violet
#

idk about that

#

I never shot one

distant ice
#

i'll have to check if scouts immediately scream from mines but how would i do that 🤔

golden violet
#

go to b2 and get in that place and set up mines

distant ice
#

in 5 minutes or less please GWcorbinTopKek

#

oh i got an idea, mine above sleeper head --> flash sleeper to wake

golden violet
#

test one being close to a scout. see if alarms the others. if it does. do they same test while being outside the room. then start distancing yourself each time and repeat. thats how I did it

turbid crest
#

Sniping through rooms used to work if you were far off. It might just be the distance that enemies aggro off sound. There is likely a max range to it so if you shoot 10 rooms away a horde you left in another room doesn't aggro.

golden violet
#

thats kinda what I gathered

distant ice
#

that's just the distance

#

some1 said 50 meters, not sure

golden violet
#

In B3 I would start by shooting one of the big dudes and the one further away wouldn't be alarmed. like with a MG too

distant ice
#

and with walls it gets weird

golden violet
#

yea well. its also the position of your character. could play apart in it

#

the game can only control so much

#

I also might be wrong. but this what I have gathered playing levels over and over agains. solo

#

If anything I get to test my theory out in C1

#

thats one thing that sucks about making these videos shorter is because it shows a lot details. I never can explain stuff because I am so tranced by the game and I think it makes me a boring gamer

#

lol my bad. Ill quit blowing this up.

distant ice
#

speaking of giants and mg, would you consider pump if i showed you this

#

that's the first time and it was an accident, now i know you can consistently kill with one shell

#

and no problem we're all mechanics' geeks here

#

or quite a few of us i guess GWaobloChildPepeShrug

full kettle
#

Max range is 30 meters for gunshot sound or two rooms away

golden violet
#

Thats actualy my favorite shotgun because of that. but the ammo is low. I also never plan to get close to one more than I do with the little infection. BUT I bet I could clear out all the BIG dudes in b2 with a good combo like that

#

that sounds more reasonable

distant ice
#

the ammo is low but i like that you can delete whatever you want with it

#

and once you start spraying everywhere the shotgun would've been more ammo efficient anyway, especially since it can kill 2 enemies 1 shot in hordes

#

if penetration ever comes it'll be even better

#

with few players ammo is also the most plentiful resource, i love deleting 5 shooters from a wave while kiting since they deal the most damage

golden violet
#

true on that. If they get penetration in. that can changed the sniper and revolver a lot!

distant ice
#

run their way, slide under their projectile and bam

#

reduced to atoms

#

well anyway i'm preaching shotgun too much but you should try bonking big guys before MG'ing too

#

it'll save a lot of ammo

golden violet
#

Also you would be happy to know I did some team play yesterday. I might post it and show why I prefer solo. Its actaully really cool. and we never lost any map

distant ice
#

ye i watched

golden violet
#

we didnt do any C levels though. I told them I want to beat it solo firsty

#

oh hahaha

distant ice
#

i'm EU so you stream overnight but i watch later

golden violet
#

oh thats who you are!!!

#

hahaha

#

I can put it together now!

distant ice
golden violet
#

yea man. Literally fly through the levels.

#

lol

distant ice
#

never been in a full team either so it's an experience for me too

#

but i'd advocate a more static party since communication was pretty bad there with randoms

golden violet
#

did you see the first team or the second team i was with?

distant ice
#

only seen B3 so far

golden violet
#

oh okay. Well, you will see it lol I will leave the stream up until I get the team vid up. sorry its 9 hours long

distant ice
#

i'm impressed you could play that long

#

for us it's 2 hours and out of time for 1-2 days

golden violet
#

quarantine baby! lol but when I can go back to work. my streaming time will probably have to drop. YT will be slow

distant ice
#

yeah, quarantine

#

made it harder for me actually lmao, university software development student

#

but that's off-topic

#

anyway GL with C1, you're gonna have to learn to bonk scouts this time

#

looking forward to it

golden violet
#

oh dang.. I am a Waiter. so no work for me..

#

oh I can't wait

#

Its going to be fun!!!

twilit violet
#

if you complete a run, and then stay in the lobby for the next round, do you keep your items?

edgy pumice
#

No, everything gets reset

meager junco
#

Hey everyone. Just a quick question; Does GTFO support triple-monitor with the HUD staying in the middle screen?

strange oar
#

FOR THOSE WHO KILL SCOUTS PUMP SHOTGUNS ARE A 1 SHOT TO THE HEAD

wise thicket
#

Cool

strange oar
#

we just tested it

wise thicket
#

You could do that on R1

strange oar
#

oh my god was it fucking stressful but it is a 1 tap please spread the word @wise thicket

wise thicket
#

Ok

sturdy dew
#

im pretty sure its quite widely known

#

but apparently not that widely known if you didnt know about it

strange oar
#

well scouts arnt that well known @sturdy dew

sturdy dew
#

arent they?

strange oar
#

but people try to avoid them

austere hornet
#

Okay, here we go.
Question, possibly to dev's and mostly about "Warden Restriction"

I think we've tried everything(possibly) so far to get warden pleased.
All logs on all terminals in rundown 2 : Check
All messages(which appear on left middle corner on start of each lvl and after completing the task) : Check
9 ID's on C2 level : Check
Helping people to beat C1-D1 levels, 7 generators on D1, full clear D1, full rundown specific loadout on each person and cleared levels R2A1, all B's and C2 (Will try to clear C1 and D1 possibly tomorrow).

And % on D2 and E1 is still 3.1. I know, it's probably not enough stats to update cause only small amount of people have done it.
BUT
We are out of our ideas, how and what should we do exactly.
WE think, that percentage is stuck and will update only after hotfixes or else because, last time it updated on 2nd april.

full sundial
#

That's my best guess too, Matty (that the % just hasn't been updated yet)

#

but the devs have said completing the other expeditions will work towards unlocking D2 and E1