#gtfo-related-questions
1 messages · Page 475 of 1
And gen grabs are basically impossible now. You will animate halfway through a grab and it cancels
It also eats the M1 input.
so you wont even get an attack
Probably too far off topic now
I'd just have to play the game with collision and see for myself i guess
Also dbd doesn't seem to fit cuz it's pvp
Is c1 hard?
Try it and find out
How many sniper shots do the big shooting ones take?
And for 3 people, what is the optimal tool setup for B1?
I would say for the tool question. 1 Sentry, 1 mine, 1 cfoam
not sure that cfoam really does anything
well, I guess for loot room security scan it would be nice to get guaranteed 3+ foams on a door
yeah, for B1, I would suggest two shotgun sentries and a mine deployer, personally
but you get two foams anyway
for both solo and duo I just see mines
since mines are by far the best for hybrid door spawns
If you get zone 721 that foam is gold
yeah the cfoam is comfy for 3 but not needed since you'll get two cfoam grenades somewhere in the level
or at least that was my experience
nothing wrong with running cfoam mine mine
Not enough for the amount of doors you need to reinforce them. It is what we always used and it worked. Now with 7 scans it should work even better
you only need to hold one door though
and two cfoams is enough for the first security scan
You mean for the supply room?
it was pretty close with only a duo but getting 3 cfoam grenades or having cfoam launcher should be fine, especially with a trio
yes
We never used foam for that door though.^^ Only for the then 9 scan door.
what door are you foaming for the objective scan?
doesn't really seem like any would benefit you since you just want to kite and do scans
For 721 there are 3 doors. Those are mined and foamed. Then the big shutter door in which you enter the big room for the first time. The rest of the foam is put on the ramp and stairs to 721 to support mines and the turret
720 same deal more or less
but there are only 2 doors
If you had a big brain you would use biotracker to calculate exactly how many enemies you can kill without spawning a new wave 
Fun fact we did it with one tracker as a trio too xD
No the big door
the 7 scan door
I mean we basically did it without any tools
There's no tool that helps you run around for 20 mins
you can only foam one door leading into 7 scan room
since the others are security scan doors and can't be closed
I mean the doors in the zones of 720 and 721
they spawn behind shutter doors in those zones
For 720 they always come thru the closer door
Rly? I had it that the far door gets breached aswell
Idk maybe ridiculous rng but it was the case for me
Another example is 105 in a1, if they spawn in the room straight ahead of you and the right door is open, they always come from your right instead of up the stairs
on duo there is pretty much no way to hold out the main room for all of the scans, you must loop around through the various rooms
Even tho both paths are blocked by a single door
so I'm unfamiliar with how killing waves with foamed doors works in terms of spawns
Well it doesnt rly matter. The enmies always spawn behind the shutter doors in either 720 or 721. Doesnt matter if you foam them. And of course they can spawn behind the shutter door leading in the big room. Put mines behind them a sentry and use foam as support for turret and mines. Most enemies just die when breaching a foamed mined door. For example. If you get the key in zone 721. Foam all doors and mine them. They can spawn in C and/or B. Depends on your rng. 2 waves get destroyed by the right setup. With 3 people you are able to do maybe 3 - 4 scans without enemies. If you are rly lucky they spawn behind the door you entered the big room the first time. Another scan or 2 done. That is how effective foamed and mined doors can be. Apart from that you are right with duo. You have to kite
This guy named Judberries kited for like an hour straight I saw in the title of his video for a B3 solo run
idk how he has the patience for that, but props to him lmao
yeah I just copied his strats
for the most part
did duo B1 in around five hours of attempts with a pretty new partner
What height does the mine have to be for the big ones?..
Honestly imma try letting my friend host next time we play but it's always been me (host) that gets to run around while the other plays dead
Slightly above your view is fine mclovin
But it doesn't do that much damage
yeah, I like to use two mines at that height to bring the giant to near one-shot health
when I do solo runs and giants are an issue in alarms
Nothing a little shotgun can't fix
big shotgun*
Is the sleeper detection just a bit wonky sometimes? It feels inconsistent because sometimes you can drop them beside each other without the other noticing and other times they'll be a good distance away and still alert. I thought that you just couldn't stealth kill if sleepers nearby were glowing or pulsating but I've seen other people say that's not true.
they will always alert if they are within ~5 meters of eachother, other than that they shouldnt alert unless the are glowing or pulsating. It could be a little bit of lag thats casing them to act wierd for you
ive def killed guys next to each other and not woken the other one
the distance is 2.5 meter
if you hit them < 2.5 meter they will definitely wake up
if the one next to the killed sleeper wake up and you kill that sleeper, all sleeper that is glowing will not wake up
You can kill a sleeper right next to another without waking the 2nd one, as long as the 2nd one is still sleeping when the first one dies
However, a dying sleeper that ragdolls into another one will wake it up
btw u can wind up another attack as soon as your current swing is done
u can cancel it later anyway so i thikn its good practice to just wind up another in case
at least have a partial charge to work with if u mess up d:
the body ragdolls thing is invalid tbh
this is gonna sound noob as hell, but what equipment do you recommend for a 4man in the first one r2a1
anything
Tries out everything as a beginner :D, no must have equipment there.
@lean narwhal Equipment depends heavily on being able to use it properly. Ideally, I would run 2x shotgun sentry, 1x c-foam launcher, 1x mine deployer.
Bio can be helpful for new players, though
it is honestly relative to skill with conserving ammo until security doors and how well you clear rooms
The general strategy for GTFO is:
- Use melee until you can't
1 on 1 every sleeper's attacks can be dodged, even 2 on 1 most of the time
Fun fact: 2 Big sleepers are easier than 3 regular ones, in terms of losing 0 HP
depends, if both big strikers are next to each other, and you're trying to hammer, nah
if you hammer one, the other slaps ya, so not easier in that case
but if you can get them a bit spread out, yeah
they're slower, so easier to handle if you don't get too close
I did a lot of testing with this, if they're right next to each other, you bash out the head of the first one while the 2nd one is dormant then back off and spread out
personally, I would rather 4 regular sleepers over 2 big sleepers
oh, while they're sleeping is different
How do you get 0 damage against 4 regular? :O
I was talking about them being awake
I get the sleepers to take a straight path toward me
while they're all sprinting at me, I sprint at them while charging, kill one, and continue running past them
and they're attacks all miss
unless there is a shooter
then I gotta do more than just run in a straight line to dodge those
I was talking about them being awake
2 awake Big is still easier than 3 for me still
but if you time it wrong, sometimes the strikers back away instead of charge you, and if they do that as you try to run past them, they will get you
not for me, in terms of hammer only
if those two big guys are right next to each other
good luck hammering them
I get the sleepers to take a straight path toward me
How do you control this at all other than having a choke
yeah, having an area that is mostly empty where I can see all of them
no corners or anything too close by that one could hide behind
If it's a big empty area don't they just spread out?
yeah
definitely
as long as there isn't too many objects for them to stand behind, etc
even if there is objects, it can work easily, just having less objects makes it easier
so you know where they all are
and can see when they all go to sprint at you
Interesting
If I wake regulars at B2 start, some will run to left of the pillars and some to the right
for example, sometimes they charge in a group, sometimes one goes running towards you on its own, sometimes they will all walk away from you at different times then charge together
you just gotta be able to see what they're doing to determine what you want to do
I can go in-game B1 solo to try and show you what I mean, get a quick clip and post it in #gtfo-media channel
How do you dodge 4 tongue strikes at the same time from different directions though. That's what I'm too sucky at to even do with 3
you don't want that situation to happen lol
Oh thanks! It's okay I'm not worth the effort :P
if you're getting attacked from all sides, you did a bad job getting in a good position, y'know
well, the clips might help others see the behaviors of the sleepers when they're awake
because the way they behave often confuses people
surprised me a lot when I saw one back away from me instead of attack me, then they all charged me, etc
I will @ you when I got a good clip of some strikers running at me and the things they do
Okie pokie, thanks mate :D
I need to record and show you 2 Big Strikers is easy too
When they're separated, sure, but if both are right next to each other, hammer only, nah
^ That's what I gotta get footage of
aight, if you get it, @ me, I wanna see it lol
0 damage hammer 2x Big Striker solo, challenge accepted 😅
I bet it is possible, but not as easy as 4 regular strikers
0 damage is the hard part, I still mess up/get too impatient
yeah, I bet it is possible, what I don't think is truthful is that 4 regular strikers are harder to deal with than 2 big strikers
I think it depends on whether you get to setup
You vs them in an empty room and everyone is awake: 2big better time than 4small
no prep time, regular sleepers are easier than big ones, imo
Damn you must be good lol. 2 big strikers sound scary because they have high damage and HP but they're so slow. 4 regular means you're actually dodging a crapload
Now I'm itching to finish work and try :P
yeah, but the big strikers have such a long reach on their tongue, they're really dangerous if you can't take good cover fast
especially two next to each other since you are very likely to get hit trying to hammer one of them
Agreed 2 means you have to stay on your feet more, but tongues can be repeatedly/reliably dodged
I mayy have footage of that
r u guys talking about regular small ones or the big ones?
Both
Both
But at the start of the vid, I am just showing them running around, normally would just start killing
so ignore that
Yep. That was good
They often do those three moves, charge, scream, or back off
then ofc attack you when you're near and they're charging
but if they scream or back off, they won't attack you till they're done doing those actions
Clever
Seeing this made me realise it's probably easier doing it solo than with 4 people
yeah, it definitely is, when there are others nearby, it is harder to hammer only the small guys
since they're movement is less predictable
I used to know about this, but I learned a lot more about it during C2 this rundown lol
I was the one with bio that would hold off the enemies with my hammer while my team explored
learned how they spawn and how they attack
Nice work 👍
when they're doing a charge, it is easiest to run past them to avoid their tongues
when they move back or reposition, they can attack at a different time than you may expect from a normal charging enemy, and catch you
Gotcha. So if you run past them in a straight line while they're charging towards you, their tongue can't flick back 180°?
yeah, they don't attack fast enough, I can try to get a clip of that too
the replay only saved the last 30 seconds
Nah can imagine it. Besides not much to see if it's behind you
yeah, true
that's the issue I was having lol
that's why I took the bio
so you can get a better look maybe
but even then, hard to see
I just had to learn through experimenting with em
Can imagine
Here's dodging big tongue 3 times: https://streamable.com/zpg5n4
- Be strafing already
- Dodge away from their 12 o'clock when they extend their red head
- Don't get impatient like me and get hit by their normal smack anyway :P
Yeah, but that's just one guy, one big guy is ez solo as long as you don't make a small mistake on accident, which is easy to do
two big boys near each other is a problem tho
way more difficult than 4 small guys imo
I just meant with tongue aspect. Even with 2 that's okay because they literally light up red lol
I did it but not with 0 damage :(
yeah, that's why it's not fun, you get big slap
with small guys, you can do it 0 damage consistently once you get the hang of it
What if you have zero objects to run around. Is 4 regular still doable?
yeah, just gotta have enough area to run away
and hopefully a corner to run around eventually
which is a definite, there is always a corner to run around eventually
they seem to be slightly faster than players when running in a straight line
so you just gotta hope they don't catch you before you get to the turn
otherwise, yeah, you're gonna get slapped
that naruto run
but they round corners slowly, that is what makes them easy to deal with
at the start of that video I shared, that's why I was able to loop around and take a loot at them
since they were taking the corners much slower than me
yo guys
We are having such a huge problem getting through the keycarded security door in the first lvel
I know it's kind of pathetic but
Ikd how tf to beat it
We're a three man team
Need a exta player?
Give me a sec, I'll hop in for you! What channel?
Okay I'll be on in two minutes
how do c1? so many hard
did u just skip half of ur sentence's words
no
plz explan
big bran tiem
i ned
LMAO
thiccy bois hurt bad
me
but actually tho if two giants spawn next to each other
wtf are we supposed to do
shit is waKK
LET ALONE 8 GIANTS IN ONE F**CKING ROOM
just sneki tiem
n
but do sleeper hurt me with fire lighting bal
c1 too many hard i ded
jas is too hard
Is a revolver headshot enough to kill a scout?
back of the head
Has to be back of the head?
yes
❤️ thanks
Getting "network error, no connection"
I'll restart steam first as I doubt it's a regional issue. Any suggested fixes other than that?
That's ok ^^
If you are still encounter any problems, you always can check out #gtfo-technical-support
that's where Lavars live
'oi there are other awesome people as well ^^
Will do
Is clearing nearby rooms before setting off an alarm a good idea?
it's an idea
you'll have 50/50 chance for them to alert the sleeper in those nearby room
if they just rush at you and your team then the room will not alert
I would always recommend that. There is also the problem if you have to kite. You want those rooms free and not filled with enemies. Makes it alot easier. Also you can just run around those rooms if you have to backtrack for supplies.
situation: completing B sectors before completing A sector
question: will completed B sectors be counted as completed after i complete A, or i need to finish them again in order to advance?
thanks!
Sorry if it's been asked before, but what are the conditions for the last 2 levels to be unlocked?
wait for other people to beat D1
best loadout for c1?
I recommend 2 mines 1 foam 1 bio. This is how my team did it, but in the end 2 sentires can work too. Your decision^^
ok we are beggining 2 mines 1 foam and 1 bio
Why do you need more then 1 mine?
You can just feed more tool into the person with mines to get more
you get 7 mines extra
what else would you take
shotty turrets
shotty turrets are pretty useless on C1 imo
for c1, we took 2 turrets, bio, mine.
and you have bio be an active bio for turrets
bio doesnt track long enough for turrets
Tbh it was fairly easy with 2mines. I dont mind. Whatever a person likes to use^^
mmm, I disagree. if you do not stand close to the turrets and trigger the scan to fast I think it does an ok job.
i dont think they have enough time to really do any damage
it also depends on the parties comfort level. I did a bunch of ||shadow hammering|| for the C1 run.
Got a question
How does the difficulty scale with the number of persons in your squad?
For example, is it harder to play only 3 people instead of 4?
yeah 2 mines is way easier
for A1, how do you defend the zone106 security gate
because they come from zone 103
I recommend at least 3 turrents
and if there is 2 people?
shotgun turret is more useful I find
ok
and it feels like it has more dmg
we got to just zone 106 left, and couldnt stop them
do you know which way they come from in zone 103?
They would come from the security door which you can't close
But I've had it so they come from the door directly across from the keycard door
so do you have to defend both?
they come from both
spawn and open door
i duoed with friend by doing 106 first before other 104/105
|| put one turret behind door straight from 106 and c foam it
then put other turret pointing into other open door so it doesn't kill you guys during scan
if need be, have one guy defend and other scan when mobs become overwhelming ||
C1 ||I'm at terminal. Buddy stands in another area. Does it force enemies to spawn further away?||
I'd like confirmation on this tho
hey, what is this NRV? (status)
Hmmm okay! thanks ^^🥰
Its hard to know without datamining, but they seem to always try to spawn 2 rooms away. I don't know if having one player away would change that.
I have seen them drop from the ceiling in a room before.
We had some spawn in the room right beside us
I also think the code definition of 'room' might be a bit weird. There are def some spawns that feel fast.
P sure it's area not room
Just because there's no door doesn't mean it's all one area
Broken walls simplest example but there are some that are just two open areas too
@distant ice Normally they spawn in 103B, 103C, and 103D, but if you stand in 102D and 103A they should be forced to spawn in 103E (or 105A if it's open).
@distant ice @queen cosmos "room" typically refers to the mechanic the devs use to decide where enemies spawn and what a scream wakes up. It's just that every room thus far is designated as an area. Only exception may have been 92H in R1C2, which seems to have had multiple rooms. Probably an oversight.
(Not talking about 92I)
Gunshots seem to be 50m regardless. You can shoot in the same room and not wake sleepers. The scream ability of a sleeper appears to wake the room it's in, as every single enemy will wake up, but not enemies in other rooms even if there are open doors right by it.
Guns do have weird interactions with walls, though. It's unclear how it works fully, may have a travel limit.
(Maybe 1 room over max)
That seems useful, just one more thing
Will a sleeper always scream when woken
Specifically, can you lure one away with a gunshot
Cuz I've had instances where i called about half a room
No. There seems to be some conditions under which it screams and some rudimentary task assignments which cause it to avoid screaming.
If multiple sleepers aggro, killing the ones that would scream sometimes means none of the others will scream, although this is very unpredictable.
One thing makes it harder to use though, from what I've seen being on one side of a door has a surprisingly big impact on how far the sound will reach
Sleepers also seem to avoid screaming if you are two rooms away.
Which can be used to avoid aggro when opening motion doors.
And if you shoot closer but immediately passed?
And one more, what if it was a mine that was the cause of the sound
Haven't tested bullet impact.
Sleepers didn't seem to give an f about missed shots but multiple triggered instantly on one getting hit
But that's not my question rn
That's because adjacent and glowing sleepers aggro on adjacent or visible sleeping allies taking damage. It's not hammer kills specifically.
Not sure of tool sound, doesn't seem to be 50m or it has different mechanics altogether.
Guess you'd need a teammate with bio to test these out
Teammates, my biggest weakness
Speaking of which, do you know the biotracker range?
Screen not tag
wym? @distant ice
Much of it is marked on the bio itself
10m, 20m, and then the actual range at which it picks stuff up is somewhere around 30m to 40m.
(you won't be able to see it, but you get sounds from it and stuff)
The screen extends something like 25m and the corners can extend up to 30m at least.
Yo!
Why are there orange dyed Rundowns? Are they kinda special? When yes, in which way?
Cause you have to complete the ones before you can go deeper, so I am really curious.
And,...I wonder if there are coming endless waves of enemies, while bioscanning for a security door?
So, put that in a nutshell: Will the spawning only then end if the whole bio scan phase is done, or is there an end of waves, so that I can shoot all of them and then be scanned?
- the orange expeditions are ones that have a community lock and will be unlocked in the future
2)At a security door the waves of enemies will keep coming until all scans have been completed
is the shotgun turret still better than the burst?
Overall yes, though the burst one is still useful in a couple situations.
is the pathing of the enemies during security scans now random?
bc i feel like theyre not coming from locations that theyre suppose to come from
and the time it takes for them to get to the us seems random too
feel like they spawn right outside of iron doors
They are far less consistent than they once were, they take the worse path fairly often and will split doors if they're equally viable.
bc before its always if they will come from door a they will always come from door a
but now it seems like the first time they can come from door a the second time they can split between door a and b
idk
Their AI has almost definitely been changed.
It's not really clear how it works rn, though.
which enemy is the most dangerous for you?
Can we not play D2 and E1
no
Aww well
soon™️
@zealous sage Might honestly be ||spitters||, but I think probably titan strikers.
Q: https://youtu.be/nupe6lXwyqw?t=4688
he heads in to a room which has 2 entrances and shuts the door which he's next to. instead of the mobs pathing in a direct line towards him/door, they path to the entrance with least resistance (open door but not direct line)
do mobs path with the least resistance like this all the time?
yes
mostly
if you have 2 doors leading into 1 door
if you open 1 door they will choose to go to that open door
unless they have really messed up path finding
they will always go to the path that is closest and least resistance
what he did in the video are extra work
cool so essentially if you plan it well you can buy time by making them go through the open doors, even though it may be further?
if the door is too far away
then they won't go there
for example C1
if you have been to C1
ok so only certain maps are kind of exploitable so the ai is intelligent enough to recognise, if it's too far, it'll go direct but if it's a few secs difference to break down a door direct or go around, take least resistance
(havent been to c1, no spoilers ... 🙂 )
so
if both door have only 1 door and don't an extra door
they will definitely go for the open door
but if there is and extra door behind that door
they will choose to break the door instead if those 2 doors has 1 door open
i think i follow you
and this could very well change with their ai in next update...all the science 😛
people don't go FULL IQ MODE when playing game
they just gonna close all door and they will go here
ez
@jagged umbra Is in a permanent state of full IQ mode
Would you guys consider pre-nerf C1 harder than D1
pre-nerf C1 took more time than pre-nerf D1. but i wouldn't say it was harder.
I made a collection of all the alarm spawns given typical conditions: https://www.reddit.com/r/GTFO/comments/g2rz2x/common_alarm_spawn_points_for_r2/
prenerf d1 is way harder, your ammo that you are able to find feels like you
are send into hell with a hammer
what do you mean
if you just used all of the loot in the loot zone then you're basically dead
medium would be good
does this game require good specs?
@craggy pier #system-specs and https://store.steampowered.com/app/493520/GTFO/
SYSTEM REQUIREMENTS
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7 64-Bit or later
Processor: Intel Core i5 2500K or AMD equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 2 GB or AMD equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-Bit
Processor: Intel Core i7 4790K or AMD equivalent
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 970 or AMD equivalent
DirectX: Version 11
Network: Broadband Internet connection
Storage: 15 GB available space
yeah I’d say medium-low
If you complete a level on a tier before clearing the previous tier (say finishing D1 before finish c1 & c2) do you get credit for D1 or will you have to redo D1 after you finish the C tier?
you should get credit for D1, at least that is how it worked in R1 and don't think it changed for this rundown
We tried to start the generator in zone 613 on R2D1 after completely clearing the map, opening all the zones, collecting all the power cells and restarting the air filtration system - there was no result. The slot in the generator is also covered with a lid.
I think that the levels are simply not finished yet, and the "Warden restriction" is just a line in the list of changes, which means nothing
You think this is old R2D1 map?
it's similar
Seems like R2D2 or deeper
I put two ammopaks on the fact that it is R2D2 😄
i do have a question
||why do we have 2 fog turbines in C1?||
||there is 0 infection fog in C1||
maybe there was some originally
could we
bring them back to extraction
and we just pop up with 2 FT in C2?
like
maybe there is some secret objective
I'M GETTING CRAZIER EVERY DAY PASS
@vital sierra It's the craziest ones who discover the craziest things
@vital sierra want take ||FOG TURBINE FROM R2C1|| to deeper level?😄
yes
Better, if in one session lobby take ||FOG TURBINE FROM R2C1 and R2C2||, for a better chance
Without restart game or lobby
why am i thought of this is because
D1 HAVE NO FOG TURBINE
while C1 have
IT'S DOESN'T MAKE SENSE
But what if the percentage of unlocking increases if all levels need to be completed at a time without restarting the lobby and the game?
Are you about to complete the levels in order, NOT alphabetically?
In order?
How's that in order?
In the same order as the lore messages in the terminals
Don't really know if that counts has in order
anyone notice scout animations don't match up for players? Specifically when they spread the feelers
ain't that due to host latency?
oh wait
nvm, i'm dumb and tired
I realized what you said now
idk
yeah i have noticed it but thought it was just a coincidence since my friend showed me thru her stream what she was seeing vs what the others in our group were seeing
i have a duty and that's killing the scout
for me scouts often don't pull their head down at all, i've never seen that as a host
Yeah, I've encountered that too
honestly overall the game is horribly host-dependent i'd say
now that i played with my friend hosting, the kiting was so different and i took so many hits, it's like the rules of the game completely changed
if the host doesn't have the optical fiber and a good computer that's a big nope
😂
How long on average does it take to complete D1
Depends on your, the rng, the team and yourself tbh. I would say 1h atleast or higher.
@dapper belfry our 1st run of d1 took 7 hours in which we died at 70% extraction. so if youre new to the map around that time. but on average like 3 hours.
4hr 30mins when my squad first time make to final extraction, first completion took 3 hours.
holy fuck
7 hours
dude my squad and me start playing at 9 pm
we will never finish it lmao
is there a chart with known player weapon preference
like for each expedition that is started, what % of people use assault rifle, what % use pistol, etc
the devs have that
I wish, need to ask the devs
🤔
Pats!
:O

Hi@sage pecan
hi
anyone know what the ping is like from eu to na?
@jovial flint That depends how good your internet is and the internet of the host. It's all peer to peer so routes from the clients to the host.
doc can i ask a question about that
only if you ask the question and not ask if you can ask a question 😛
i am hella confused on this, peer to peer is not a thing that has hosts and yet there's a host here, which is basically a server
so is it actually a mixed model like one person said?
There are 2 core models for game networking.
-
Dedicated servers - All clients connect to the server and tells them info about what they are doing (where character is, bullets they think they fired, damage they think they dealt or took, etc) and the server does some validation and relays back to them and everyone else. The dedicated server keeps track of everything. If a client drops connection then everyone else stays working.
-
Peer to Peer - Clients communicate with each other* telling the same information as above. In most cases, someone needs to take control and be the record keeper of information so a host is generally chosen then the clients relay to the host, host does validation and relays back. In this mode there is no central server in a datacenter - if the host (who is also a client) drops connection then one of 2 things can happen (how currently implemented: the game ends as no one is host) or a new host is chosen and continues off.
Dedicated servers are often times what gamers ask for as they think they are better, and they can be in the right situation. Something like Fortnite or COD, basically Player vs Player environments where connection quality matters and/or there is a lot of server data to manage and/or there are extra precautions against cheating you want to take. But this also comes at the cost of actually purchasing and maintaining dedicated servers. DS's are expensive.
Peer to Peer is great for PvE environments where connection quality doesn't need to be as needed. Yes connection matters, but when going against non-human players you can often recover from slight lag that going to a peer connection vs a dedicated server. Nowadays the internet connection (and PC's) of most home users is good enough to handle that of a few users (4 in GTFO's case) for managing the connection, data transfer of events, etc.
The main downsides to a Peer to Peer is often that if the host has a bad network connection or PC that can't keep up then it will negatively impact everyone else. Now with a dedicated server, one person having a bad connection will have a bad experience to the server, but a not great implementation of dedicated servers also leads to where someone with a bad connection/lagging can cause them to have an advantage. The other main downside to P2P is that some implementations don't include host migration - something that GTFO doesn't right now (they want to add in the future) so if the host drops their connection another client will be able to pick it up and keep going.
Destiny/Destiny 2 use a Hybrid model where a client is the host but a dedicated server does some game validation calculations. It saves on number of servers needed but has the negative impact that a host with a bad network connection causes lag for everyone.
oof
i wonder if that was copy pasted or if he typed all that out
he typed at least a lot of that
I typed all of it
sure hsu_223
I was over the character limit so had to copy/paste the last half to send in 2 messages
clever man
Yes it is
The Warden does not allow me to disclose the details of the restriction. The Warden demands more.
ok so i read all of that but i feel that the host and client experiences have huge differences
in animations, staggers and hit reg
host has some serious advantage
also not sure but i think the orange kill marker is missing in more cases on client than host
I mean, nobody is going to aim for the restriction if we don't know what the fuck it is.
Host would have advantage, yes, because they are client and host on their own machine. If the connection to the other clients is higher latency or slow connection speed that can impact it.
we do but maybe there's misleading phrasing there or smth, confirmation would be nice
It literally hasn't changed for over a week.
more like 2 weeks
Despite people trying to help others get through the B and C tiers, there has been 0 change.
There was a huge nerf to the B and C levels.
It was only B1 getting hit with a nerf though
i wouldn't call it huge
C2 got hit pretty hard.
C1 is easy too now tbh
C1 and C2 both were fairly substantial
everything is easy
you want hard you need a 20 minute map cuz it's gonna take 20-30 attempts which turn into 60 hours
I remember in pre-nerf C2, there were ||substantially faster wave spawns, more enemies in each alarm wave in general, the fog scans got cut down from 3 to 1, and a lot more big guys spawned towards final warden scan.||
I will say better live feedback to you guys on the warden restriction status is something I'd like to do and hopefully can in the future, but can't promise anything
what else would it be
I played C1 pre nerf and it was a rly good challenge. Played it yesterday and I was stunned over the fairly easy game.^^ I still believe the Devs know what they are doing though.
i think it's just rng cuz again i asked for specific changes and didn't really get anything
waht?
So hard that you can't even access them. 
We are all such plebs. Cant even enter those maps^^
your comment clearly shows you suck
gauss is the meta
try again with the proper loadout
if you can't use it 
Imagine using the rail gun instead of the sniper against the giant scouts.
Revolver to the back of the head is better because of range.
only the first 2 need to be synced perfectly cuz it staggers for a bit after them
@lilac fulcrum Better updates would be appreciated. The two week wait has made it feel like there is no progress related to the tiers, and some people are either turning to secret objectives or assuming it's entirely up to development time.
Do mines deal hitzone-based damage? i.e. will a mine that explodes behind or above an enemy deal more damage than from the front?
Any, I guess
I guess my question is whether it's worthwhile to try to angle a mine to hit enemies in the back rather than hitting more of them
When placing it on a doorframe or somewhere similar
I'm new to this game but maybe above them to "headshot" them ? that's just a supposition
Hard to test but from what i tried there was no difference
It was always 3 for a giant
Not including falloff ofc
While I'm here, any tips for dealing with ||the alarm door in the foggy final area before extraction|| in R2B4?
Close all doors, they'll only come thru the one further away from you
Your tools and foam should hold until you're practically done scanning
Then just spam fog repellers and shoot
Cool, thanks
shotgun is good at killing and burst is good at staggering
so behind doors use a shotgun sentry
did smg get nerfed or something
seems like it's lost its touch
now im switching to assault, and machinegun as secondaru
any update on D2 and E1 ?
Are you looking for people to play with?
yup
Then I recommend the lfg channels
ty
You will not find many here
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
np 🙂
@dusk dune if anything, it got buffed, only the recoil and visuals changed (which the recoil was lessened so it is even easier to use now)
@craggy pier confirmed?
yeah
what is warden restriction? Is it still # of ppl completing the other lvls?
Warden Restriction was introduces for Rundown 2 for D2 and E1.
i think yes
because in R2A1 the description say
after finishing R1D1 we went to R2A1
so i thought the person who beat R1D1 gonna count toward it
but it's not
The Warden does not permit me to answer that question
When will the % get updated on the rundown?
Correct hsu_223. The Warden won't let me answer that
The Warden hasn't revealed that information to me.

does failing the hacking minigame instantly trigger sleepers ?
or it just makes them heartbeat
if they're already croaking, it instantly wakes them
that happened once to me with a big guy next to a thing I was hacking
while I was solo B1 lmao
idk if it instant wakes them when they're fully asleep
I would guess not, but maybe it does
i think the radius is about 8 meters?
is c1 harder than c2 ? (just yes/no answer pls)
yes and no
c1 idef used to be harder then c2
now c1 is probly easier
because the nerf hammer is op
c2 got nerfed too
not as bad
as c1
c2 you still need a team that knows what they are doing, c1 doesnt require that level of teamwork now
Please D0c will answer all your questions after you send $3000 to 10 chambers collective and sign an NDA agreement.
USD
other wise leave the man alone
you don't lure a scout, you see where it is going and adapt
but you can change its pathing by killing sleepers
the scout seems most likely to go to an area with the most sleepers
but ofc can go anywhere
I haven't proven this, but this seems to be the case
Please D0c will answer all your questions after you send $3000 to 10 chambers collective and sign an NDA agreement.
@onyx mural wait... i had to pay 4000$ :(
Why is game so hard
read the tag in steam
It gets easier
Hardcore
oi
?
Idk just bought the game 2 hours ago
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania / #lfg-africa.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
check these channels
I don’t have mic tho
Should I just refund?
Loadout for B4?
1 bio
Bio would probably be useful since ||There be a lot of foggy areas. Not sure if it’d pick up spitters tho||
Will this game be on sale soon?
it's already been on sale
I missed it? Damn
There is a sale on greenmangaming rn
Can we run close to a scout?
sprint or just walk?
which can be useful in some situations
so you can sprint if you are fuck?
yes
but if running aggro's any sleepers then theres a chance the scout might aggro
if you're close enough you can run right through the tentacles and smack its head off before it screams
i talking more about the r2b2 with a room with 3 scout
yeah you can run past the tentacles if they're bout to touch you
and by past i mean away
ROEM
illusion 100
Who here has solo'd more than 4 levels?
wanting to ask questions about their strategy
does duo count 
duos always counts!!
i can share my experience from duos then, but there's one main scan strat that won't work solo
So, do you need to solo D1 in order to access D2? I saw that floating around and I just wanted to confirm
That would be cool
I highly doubt that
But you do not need to D1 to unlock D2
you need to solo D1 to gain access D2
hackers- hold my beer
That would be a very strong gatekeeper for D2
The gatekeeper would just be docs dog
lol
you definitely do not need to solo D1 to get D2
Can a foamed door that's taken some hits be reinforced with more foam if it doesn't have a hole in it yet?
ya
Oh nice
you can foam doors that have not been destroyed
Careful though, fully reinforced doors still eat foam without it having any effect
Are you... actually serious?
lol
possible with ||cell duping|| 😄
Well shit... Anybody have tips for now having to Speedrun D1? Because now my entire team will have to do it so we can all play
Good grief... is it a long level? I haven’t gotten to the D levels yet
D1 is the longest level so far, seems to be the theme of the D tier @edgy pumice
wait to see how long E1 is, lmao its one of the 60 hr expeditions and you gotta spend 20 of it sleeping in game
you have to sleep in-game in real life time
obviously thats a shitpost please dont get wooshed and dm asking if it really is
You gotta farm pus off the zits and feed it to a scout
guys me and a buddy got this game
and we are trying 2 man runs
and it's hard as fuck
any help?
like any idea
but have you guys seen Z999? Don't even get me started on that one.

god dont get me started on the cold storage unit
it freezes you so fast
i dont know why the devs think thats okay
you have 10 secs to warm up or get out of it
It really is ridiculous
Or the databank
else you die and gotta get carried out
okay cool
me and my crew beat all the levels like a week ago so
we need more
I need a GTFO fix
D2 and E1 are under Warden Restriction. Need to please the warden to unlock them as a community
KILL THE WARDEN
@lilac fulcrum whats the % needed to unlock D2 and E1
100%
Burh
I think the % needs to be 2.5 or higher
it's 3.1
ok
so when does D2 and E1 unlocked?
how much we talking about here?
soon and yes
noob here. Do the mines and turrets hurt you?
yes
thanks
they hurt a lot
mines will 1shot you and turrets will shoot the sleeper it targets and if you're on the turret's way you will get a fist full of bullets
kk. yeah, i had a security circle go in front of my turret and was scared to go to it. wasn't sure what would happen.
yeah it's not fun
hopefully you have space to strafe when doing the scan in front of the turret
Yea, turrets and mines are generally a double edged sword, they're always willing to murder you lmao.
lol. thanks guys, appreciate the quick answers - back to it!
as long as you place mines and turrets well you won't need to worry about FF
unless the zones do a tour de france around the room
true
does anyone know any good tricks with the brainsac things?
be coordinated as a team is my tip
and if theres to many to ||(r2B2)||
Yea, that's something, the sacks, I noticed that you don't have to completely keep your light on them. I'm assuming it's like a 15 second timer before they reactivate?
if you don't have a LRF you can use your gun's light like the pistol, dmr, machinepistol, AR, burst rifle, MG, sniper.
Yea, do they have a reactivation timer or do they immediately become viable to explode after you pull the light off them?
you'll get a sound queue when they are ready to explode
Aight, appreciate it
are there diffrent classes of big boys? or do they just look diffrent
just a big striker and a shooter.... for now atleast
Does GTFO have controller support?
Yes, it does, but I would highly suggest KB+M instead
but controller support is there if you want to use a controller
Does that include rumble support?
I am not sure about that, I don't use controller, so you would have to find out for yourself or hope someone else here can answer that for you
it does not
how do we power the generator in c1?
@rough storm || There is a cell you can locate with terminal ||
thanks
any info on how sleepers choose to break doors on alarms?
did B3 yesterday and on the first alarm door they can only spawn from entry point, left 1 set of doors open with sentries, but they still busted down one of the closed doors as well
cant link pics here but only place for them to spawn is 163A/B, path through 163D to 163E left open with sentries and all other doors are closed while doing alarm to 165
the doors broken were the eastern 163B to C and western 163C to E
I think it’s incredibly random
they will go for the shortest route
if you move from one area to another area they will choose a different path
anyone know any tips for the end of r2b2 like with the last couple rooms
I can give you a tipp for the last alarm door @civic zinc : ||Use cfoam to reinforce the 1 door enemies can breach. Do it while others do the scans. Keep it reinforced. Turrets in front of the door to kill the enemies. After scan is done, kill them. For the alarm door, which is a trap door, aswell use some mine.s. Put some of them in front of it||
thank you!
but one thing is that is assuming that we have ammo in our turrets and mines to place
Which you should have. If you are not ||alerting the 4 scouts|| you will have that capacity. Also you can find cfoam grenades.
scouts as in tenticale bois?
yes
ye
( I dont know the offical names)
player dialogue
Scout is the official one^^
I heard one of them say "feelers" but its also hard to hear diologue when theres 4 people screaming
They say: "Dont touch those feelers"
Feelers = scouts' tentacles
"he'll call for reinforcements" iirc
that one zone in r2b2
"We don't want that"
scariest thing so far other than first finding the brainsacs
it was scary until i realized there's no normal sleepers
then i bonked all
now if it was a fog zone full of big guys like in R1 in addition to the scouts 
I had a run in r2b2 where a big guy under me teleported up and one hit me :/
Sleepers and scout climb the ladder 5x faster than players.
ok
I thought thats what they meant by the diolgue "there on the walls"
when you click on the mission
I was very wrong
is the pistol compared to the AR worth it?
If you can hit your shots take the pistol or Dmr if you cant take the AR
Mp is best overall.
Fastest reload, auto, high ammo cap
and the AR is to slow ROF, Burst over AR, DMR over AR if your an FPS player.
All matter of op though
how does mine noise work
is it actually centered on where the player is and not the mine
No it is around the mine the noise. Not the player
It more then likely just triggers everyone in the room then they will head to the player
i just watched jud blow up the r2b2 ||scout|| room tho
Individually or at the same time? Also how far away was he? It's possible its the long range thing again.
Killing one thing from a different room
individually; ||the scouts are all in the same room (kind of) as we know;|| he just put a mine and ran far far away
Were the Scouts and the mines in the same room?
ye
It's likely the room thing then. Like sniping a scout from far away without triggering the room.
That would be fairly difficult to do though with the mines. If you not far enough away before it hits it...
It should trigger them. But I need the footage to see, why it might failed. Unless Scouts dont care.
maybe i skipped over too much cuz it did take some time
@golden violet mind clarifying?
That is really interesting in a "If a tree falls in the forest and nobody is around" kinda of way
r2b2, you ||blew up the scout room one by one||
how come mines didn't trigger the others
oh yea! well the routes each scout took was far away from eachother. Also, I think there is a set amount of feet/meters that if when the detonation goes off, it won't alarm the infected. Also, the scouts are deaf. if they sense you running they just squat and tentacle you. so as long as they can't get any damage near eachother, they won't be alarmed
I used this method with B1 and I could kill the scout and sometimes not alarm the little or big dudes
distance, sprint -> feelers etc are all established but this one's real weird to me
How deaf are they? I know you can run around them pretty easily but how about gunshot wise?
i guess i haven't tested mines but gunshots make them scream immediately
they will wake up
i imagine mines should do that too
Yea but the tools always had that weird silent thing to them
It was but to what extent?
It should wake them up, but mines are weird. But yeah normally the mines wake up the rooms
One question jud, when you did this, was the mine in the same room as the Scouts?
yea mines are a safe way to go. but I would place a mine, run far away as possible. This may not have any affect on any others waking up. but if the game is only loading and working on the stuff closest to me. It may not process the awakening of mines. Like I was far enough away that I could either barely hear it scream. or I heard nothing at all.
yes
the mines still can play silent killing. you just have to know the route and the farthest spot away from others.
The little infected in the area will be alerted more often than other scouts
i mean in that case you could just shoot the scout too
My tactic is I rather alert a room full of infected. Rather than have an extra wave on top it
you can shoot the scout
you have to be in a different room
like actually sniping
nah i meant from the same spot where the mine was
i guess since mines became loud when R2 came out, maybe their distance/behavior is different from gunshots
i'll have to check if scouts immediately scream from mines but how would i do that 🤔
go to b2 and get in that place and set up mines
in 5 minutes or less please 
oh i got an idea, mine above sleeper head --> flash sleeper to wake
test one being close to a scout. see if alarms the others. if it does. do they same test while being outside the room. then start distancing yourself each time and repeat. thats how I did it
Sniping through rooms used to work if you were far off. It might just be the distance that enemies aggro off sound. There is likely a max range to it so if you shoot 10 rooms away a horde you left in another room doesn't aggro.
thats kinda what I gathered
In B3 I would start by shooting one of the big dudes and the one further away wouldn't be alarmed. like with a MG too
and with walls it gets weird
yea well. its also the position of your character. could play apart in it
the game can only control so much
I also might be wrong. but this what I have gathered playing levels over and over agains. solo
If anything I get to test my theory out in C1
thats one thing that sucks about making these videos shorter is because it shows a lot details. I never can explain stuff because I am so tranced by the game and I think it makes me a boring gamer
lol my bad. Ill quit blowing this up.
speaking of giants and mg, would you consider pump if i showed you this
that's the first time and it was an accident, now i know you can consistently kill with one shell
and no problem we're all mechanics' geeks here
or quite a few of us i guess 
Max range is 30 meters for gunshot sound or two rooms away
Thats actualy my favorite shotgun because of that. but the ammo is low. I also never plan to get close to one more than I do with the little infection. BUT I bet I could clear out all the BIG dudes in b2 with a good combo like that
that sounds more reasonable
the ammo is low but i like that you can delete whatever you want with it
and once you start spraying everywhere the shotgun would've been more ammo efficient anyway, especially since it can kill 2 enemies 1 shot in hordes
if penetration ever comes it'll be even better
with few players ammo is also the most plentiful resource, i love deleting 5 shooters from a wave while kiting since they deal the most damage
true on that. If they get penetration in. that can changed the sniper and revolver a lot!
run their way, slide under their projectile and bam
reduced to atoms
well anyway i'm preaching shotgun too much but you should try bonking big guys before MG'ing too
it'll save a lot of ammo
Also you would be happy to know I did some team play yesterday. I might post it and show why I prefer solo. Its actaully really cool. and we never lost any map
ye i watched
we didnt do any C levels though. I told them I want to beat it solo firsty
oh hahaha
i'm EU so you stream overnight but i watch later

never been in a full team either so it's an experience for me too
but i'd advocate a more static party since communication was pretty bad there with randoms
did you see the first team or the second team i was with?
only seen B3 so far
oh okay. Well, you will see it lol I will leave the stream up until I get the team vid up. sorry its 9 hours long
i'm impressed you could play that long
for us it's 2 hours and out of time for 1-2 days
quarantine baby! lol but when I can go back to work. my streaming time will probably have to drop. YT will be slow

yeah, quarantine
made it harder for me actually lmao, university software development student
but that's off-topic
anyway GL with C1, you're gonna have to learn to bonk scouts this time
looking forward to it
oh dang.. I am a Waiter. so no work for me..
oh I can't wait
Its going to be fun!!!
if you complete a run, and then stay in the lobby for the next round, do you keep your items?
No, everything gets reset
Hey everyone. Just a quick question; Does GTFO support triple-monitor with the HUD staying in the middle screen?
FOR THOSE WHO KILL SCOUTS PUMP SHOTGUNS ARE A 1 SHOT TO THE HEAD
Cool
we just tested it
You could do that on R1
oh my god was it fucking stressful but it is a 1 tap please spread the word @wise thicket
Ok
im pretty sure its quite widely known
but apparently not that widely known if you didnt know about it
well scouts arnt that well known @sturdy dew
arent they?
but people try to avoid them
Okay, here we go.
Question, possibly to dev's and mostly about "Warden Restriction"
I think we've tried everything(possibly) so far to get warden pleased.
All logs on all terminals in rundown 2 : Check
All messages(which appear on left middle corner on start of each lvl and after completing the task) : Check
9 ID's on C2 level : Check
Helping people to beat C1-D1 levels, 7 generators on D1, full clear D1, full rundown specific loadout on each person and cleared levels R2A1, all B's and C2 (Will try to clear C1 and D1 possibly tomorrow).
And % on D2 and E1 is still 3.1. I know, it's probably not enough stats to update cause only small amount of people have done it.
BUT
We are out of our ideas, how and what should we do exactly.
WE think, that percentage is stuck and will update only after hotfixes or else because, last time it updated on 2nd april.
