#gtfo-related-questions

1 messages · Page 474 of 1

distant ice
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for solo you use mine deployer

earnest oriole
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ok

bleak vector
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it sucks that you get so few resources on that map, you cant rely on c-foam nades ConfusedUlf

distant ice
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don't have to if you bring a c-foam launcher GWjiangoPepeGenius

bleak vector
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yeee

shrewd dirge
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does the scout needed to be headshot with the sniper, or will a body shot work?

distant ice
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there's a fair chance of getting foam nades actually

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either headshot or shot to the back i've heard

bleak vector
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yeah same

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i wouldn't count on a bodyshot if it depended on it

distant ice
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don't have to if you just bonk

bleak vector
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do bonks kill them on body shots?

oblique oar
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every damage can kill on body shoot, if applied enough

bleak vector
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well yeah, but we are talking scouts here

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you mess up and you get fucked

distant ice
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they don't oneshot them, no

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but technically they're not instantly invincible so several people can bodyshot them, yes

oblique oar
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scouts, will trigger by anything that isnt a headshot

distant ice
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i wouldn't count it though

bleak vector
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i've always taken the safe route with mines on them because im a pussy lmao

oblique oar
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but after they trigger and go out of scout mode, they are normal

distant ice
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well mines make noise now

bleak vector
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yup

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but i'd rather kill the handful of sleepers than an entire wave

distant ice
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meh i've hammered a scout wave, it didn't seem like that many

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never seen them spawn big guys either

bleak vector
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better safe than sorry............ Mallet

sage pecan
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really late to ask but back in r1c1 was it possible to delay all the enemies at a normal door and using all the tool refills for foam

distant ice
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yes it's still possible

sage pecan
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i never tried and i only just now thought of it

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holyshit

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how long did the tool refills last

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up to wave 5?

distant ice
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i mean i don't know the equivalent for R2 lmao

sage pecan
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ikik im not asking for r2

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im just wnodering if anyone tried it for r1

distant ice
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oh

viscid socket
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is the last stage out yet, cant find any videos on youtube

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i think it would be E1? or what?

distant ice
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it's not out

viscid socket
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whats not out

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so wich is the last stage available

distant ice
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D1 is the last one now

viscid socket
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D2`?

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aaaa i see thks

thorny current
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D2 and E1 are not out yet

mystic wave
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is it worth while to clear all the rooms before starting the alarmed security door?

distant ice
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highly situational

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it's not always necessary

thorny current
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Dependes how close they are to that alarm door. Waves spawn 2 rooms away from you. So clean zones in that radius. If not you might find a horrible surprise.

distant ice
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i mean if you don't have to go there you can leave it

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the mobs seem to just stay there sleeping behind the broken door

thorny current
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That too, but most of the time I want rooms cleared. Makes it easier to kite too. Yeah and that can happen, but you simply need that one twat who screams and the wave becomes larger^^

distant ice
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well since i don't notice the difference in color most of the time, i won't even notice it GWcorbinTopKek

oblique oar
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form my experience, if you dont open a path the spawn usually dont go there

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but that is more of a general rule, some places act odd if there aren't any sleeperes there

bronze dagger
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so where did the texture for the retracted egg things come from? looks very familiar

keen junco
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What

bronze dagger
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ill take a screenshot one sec

grim flower
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Is it possible to desactivate Security alarm by the Terminal?

full kettle
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nope

dreamy oracle
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If you can type in enough HTML code

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Maybe

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Never been tested

grim flower
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I Hope he add this in a update

full kettle
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That won't be the case

dreamy oracle
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It was a joke

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I apologize

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@grim flower

grim flower
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No I only espear

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Sorry im French im confussed with some words

elfin sparrow
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Is there a specific way to kill the big guys with hammers?

sturdy dew
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do you mean silently or in combat

elfin sparrow
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silently

sturdy dew
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1 to the head 2 to the back all at the same time

elfin sparrow
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Cool - thanks!

stuck vale
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3 to back works

grand fiber
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The only way for sentries to target shadows are when they are pinged with a bio tracker right?

sturdy dew
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yes

grand fiber
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Alright I figured as much, been using that method for a while but was curious to see if there were other options

knotty mantle
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or you could be a man and just shoot them

craggy pier
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Is there anyway to replay the old rundown i want to show my friend D1

tawdry leaf
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No

daring mortar
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how do u summit gtfo suggestion?

desert yoke
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You can write ?Suggestion Text

daring mortar
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ohhhh i see. I replace the Text with my suggestions. I can write it on any channel?

desert yoke
daring mortar
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aight thx

desert yoke
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No problem

grand spire
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For the Scouts now is there a bug where they will just keep going off when in proximity to each other?

oblique dust
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Not that I have experienced. That sounds terrifying!

grand spire
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B2 we ran into the last generator room that had them just going off over and over when in close proximity to each other

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It was almost game breaking

tawdry leaf
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👀

minor fractal
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@grand spire Not sure why that happens. Might be a bug or not. They do very slowly escape, though.

grand fiber
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Oof imagine asking a question and getting hate lmao feelsbadman

grand spire
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No escaping, literally just endless cycle. Wanting to verify proximity before submitting a bug

vital sierra
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the tentacles mode thing right? @grand spire

grand spire
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Yup

vital sierra
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the scout react to sound and light

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light are a little sensitive tho

grand spire
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No lights on them and we were crouched sitting still watching it

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They were at the base floor one of us was one flight of stairs the other two flights

vital sierra
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it might be bugged out

grand spire
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Tried walking around to different spots and still didn't move

vital sierra
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the scout

grand spire
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Yea, it was unfortunately by the generator :/

vital sierra
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sniper?

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or shotgun?

grand spire
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Had to go find c-foams

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re-do the map essentially

vital sierra
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do you guys have any weapon long range or at least powerful short range weapon

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the scout already stuck then just shot it dead

grand spire
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Nah, we did a sneak run with shotgun turrets, didn't want to risk a wakeup call

vital sierra
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sneak run with shotgun sentries?

grand spire
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Yup think of it as a pacifist run unless you hit alarms

vital sierra
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that would be a bad idea i think

grand spire
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It is purposely meant to be a bit harder

vital sierra
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"a bit"

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either way

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you can plan on hammering the scout if you are ballsy enough

mental python
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What are the logs

vital sierra
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it's the lore of the game ( or this rundown )

mental python
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are they obtain items?

vital sierra
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no

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it's on specific terminal

mental python
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ah ok

shrewd bluff
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I hear B1 for the final door the scans went from 9 to 7 is that true?

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I have the rest of B level done, but I'm on 11 tries now on B1 if this is the case then I will finally pass it

stuck vale
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Well it went down that much is true

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So 9-7 prob true

shrewd bluff
vital sierra
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This is the way the devs tell the people who failed at those level SCRUB 😄

stone dirge
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i guess no one has figured out how to unlock D2 and E1 yet?

stone dirge
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it hasnt increased in % tho in ages

swift reef
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how does the D2 and E1 precentage work?

stone dirge
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it hasnt updated for the past few weeks

swift reef
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yes

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13 days

stone dirge
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Ita at 3.1%

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And has stayed at that

halcyon pollen
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but what does the qp_ part mean?

vital sierra
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what qp_ part?

halcyon pollen
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above the encrypted rundowns it says ://ERR: UNABLE TO DECRYPT; QP_%: 3.1

vital sierra
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yea

halcyon pollen
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I'm just curious what the QP could stand for

placid cobalt
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yeah no one knows

vital sierra
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i only speculate through the Lore logs

placid cobalt
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and only .5% ppl beat first day of alpha

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granted it was new then

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but i wouldnt expect a completion rate for R2 higher than 4%

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when last rundown only 6% of players beat A1

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and less for R1C2

halcyon pollen
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I finished D1 tonight, now I'm just questioning when D2 will be released

placid cobalt
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soon

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ranging from a week or two to a month

vital sierra
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the dev have the stat of how many people beat the levels

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that's why C1 and C2 have a heavy nerf

halcyon pollen
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It's crazy how only 13,486/151,354 players completed D1 for the last rundown

vital sierra
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still

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new beginner have problem on C1

halcyon pollen
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oh definitely. imo C1 is harder than C2 by a landslide even with the nerf

placid cobalt
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C1

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isnt

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hard

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if

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you

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let

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me

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split

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the

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group

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in

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two

minor fractal
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C2 is harder just because it's so dependent on your team.

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If 4 strikers is enough to kill all three of your teammates when they're together, you can't carry that shit.

keen solar
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@minor fractal True. If I go with the terminal guy, the other two teammates doesn't know how to get the cell and turbine. If I go to get resources and cell, the bio tracker guy will be down within 10 mins lmao

onyx mural
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the guy on terminal should bring a sentry. have a strong close combat build with a biotracker. personally, i recommended 1 sniper rifle to deal with rooms with 2+ scouts. if you fire from deep in 1-3 rooms away, killing a scout won't wake anyone up.

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usually one sneaky person can hold a fog turbine to clear the view for the sniper

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when shooting a sniper, i recommend waiting until the scout stretches his head straight up to decrease the chance of it registering as a shoulder shot.

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for c1 ^

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also, hunt down cfoam grenades

tawdry leaf
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What if you get a double spawn in the main room after the cell door

shadow mica
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cry

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But actually just c foam one and snipe the other if meleeing them isn't a option

civic geyser
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Can someone tell me exactly how the new patch tweaked the balance on each level mentioned please?

vital sierra
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those level it's easier now

civic geyser
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how so?

vital sierra
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there is spoiler for that up top by Rayalot

magic sierra
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is it possible to 3 man b4?

tribal ether
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Yes

magic sierra
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3 sentries or what

tribal ether
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It's been duo, and soloed I believe

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Idk the setup

distant ice
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1 mines 1 foam, last either if you want to do it the way i did it

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but that's for the kiting and delaying approach, 3-man might be able to hold so you can do whatever

thorny current
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Use 1 mine 1 foam 1 sentry.

old crown
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how many sleepers do you need to leave alive for scans?

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to not spawn new waves, I mean

thorny current
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For solo plays?

old crown
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does it change based on how many players are in the game?

thorny current
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no

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was just asking. As a team there is no need to do that

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I think if you kill more than 6 or 7 they will respawn. But it also depends on the wave. Extraction waves for instance behave differently

old crown
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most of the time I duo so I was thinking about incorporating it into my runs

thorny current
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Well something like that. 6 or 7 are ok.

distant ice
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=10-ish

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but not for extraction scans

sage pecan
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||is it possible to activate facility ventilation to permanently get rid of fog||

distant ice
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||you wish||

old crown
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is it more or less for extraction scans?

distant ice
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way more

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would be hard to test in solo so i haven't done it, but i think it might keep them at spawn cap

thorny current
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Ye it does. Multiple smaller waves are spawning in a quick succession for the extraction. I would say 4-5 strikers per wave. So not a big wave. This means they prolly just respawn when you kill 2 of them.

old crown
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so I know in the patch notes pistol's range got nerfed; it still has a long range flashlight though, so I was wondering how its range stacked up to burst rifle and DMR?

sage pecan
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@old crown ik this isnt an answer but i dont know of anyone who has actually done the work to clearly show the damage each weapon does

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altho i remember that @full sundial did alot of experimenting back in rundown1 so u could def ask him

queen cosmos
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^ Part of the reason for this is that the devs do not want to encourage datamining. Getting the exact stats of the weapons requires datamining the files.

sage pecan
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@queen cosmos i mean u can do lots of experiments too

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sure its not as reliable as what you get from datamining but its possible to find dmg behavior in a legit way

unkempt ridge
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so I know in the patch notes pistol's range got nerfed; it still has a long range flashlight though, so I was wondering how its range stacked up to burst rifle and DMR?
@old crown I'm not sure to understand what you're saying but it has a medium range flashlight not long, and the flashlight range is not related to the weapon range

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cf machine pistol having medium flashlight and smg having smol

old crown
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I thought it had same flashlight as DMR

unkempt ridge
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yes, dmr has medium too

thorny current
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Ye that is one of the reasons I dont like the smg that much. The flashlight is sooo meh.

unkempt ridge
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only burst rifle and sniper have "extended" range flashlights

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ye that's a shame

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tfw you take smg + shotgun

thorny current
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I like using pistol, dmr or Ar + pump shotty

unkempt ridge
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I like using pistol, dmr or Ar + pump shotty
@thorny current rundown #2 spawns so many enemies for me it's too hard now to have semi-auto weapons

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do you record or stream your gameplays ?

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oh yes cao

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I need to not mistake again

old crown
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yeah I thought the range was connected to the flashlight, unfortunate that there's no range testing yet

thorny current
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@unkempt ridge I record my solo plays and put them on youtube. But for R2 I havent done any. Am not in the mood right now^^ But I know what you mean. I dont use the DMR that often either. Rooms are sometimes too small and cramped for the dmr to shine.^^ But pistol and AR are fun to use. Sometimes I use the smg too.

earnest oriole
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is there monitor is the middle of b1

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||where there is 3 security doors i think||

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terminal i mean

craggy pier
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Anyone have tips on how to get past power corrupt?

unkempt ridge
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what do you mean

thorny current
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What is your team loadout?

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Where are your problems in that map?

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How many team members do you have?

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So many questions 😄

distant ice
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anyone tried luring enemies with gunshots? It seems that they do scream but i've successfully lured half or 1/3 ish of a room with the rest staying asleep

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meanwhile i expected the room to be empty since one screamed

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or at least it sounded like they did 🤔

unkempt ridge
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I think all the weapons are not as loud, also it must depends if the screaming sleepers are close to each other

mystic wave
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What does it mean when a weapon has "rundown Specific" above it description

distant ice
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ik it depends but i'm talking small rooms here

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testing in R2A1, the 3 rooms past the first security scan

unkempt ridge
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@mystic wave They're only found in specific rundowns so it's not guaranteed they'll be here for the next one

mystic wave
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@unkempt ridge thanks so much 🙂

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do the monsters spawn infinitely when you are doing a security door?

thorny current
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more or less yes

sage pecan
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@mystic wave until you stop the alarms, yes they keep spawning

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you can stop the spawns if you purposely dont kill them tho

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bc the game wont spawn more of them if theres too many that are already on the map

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but i think thats abusing the game

thorny current
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Dont rly think its abusing the game, but I dont get why people are doing it with 4 people. Kind of boring in my opinion.

sage pecan
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i mean if there werent such a thing as the spawn cap, then the continuing alarm would logically bring more ppl

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forcing people to actually finish the scans under pressure

distant ice
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and making last man standing impossible

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and lagging the shit out of the game eventually

thorny current
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Yeah that is the problem (lags). Also I think mostly solo and duo players are using it or as a clutch with 4

bleak vector
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Lower player games would become imposible if they spawned forever

thorny current
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Not when they do the scans. Most lower players dont even know how to kite (no offense). So if the scans are done waves will spawn eventually. If lower players fail with the scans they are most of the time dead anyways

distant ice
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i think he means lower i.e. less than 4 GWcorbinTopKek

thorny current
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HeavyBox's ides is prolly that they spawn as waves over time

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oh

bleak vector
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Yeah, like solo runs

thorny current
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Ah sorry

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Yeah that would be the case

distant ice
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they'd have to change it to a timer too

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which would upset the balance of basically everything

vapid glade
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hello dose anyone have a tip for solo door alarms

distant ice
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if it's 1x foam (or not even that) and hold

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else run

supple robin
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are scouts hitboxes messed up during certain animations? Had a full charged melee to the head but it only gave me a red hitmarker and set the scout off. I hit the head as the scout was crouching down, having started his tentacle extension for about .5-.75 seconds I'd say, if that helps. He was the majority of the way crouched down but the animation had about .5 seconds left to completion before the anim switched to scout crouch idle animation, I'd guess.

Also do you guys just swoop around to the front of a scout when meleeing, since the animation makes hitting its head from behind not possible due to scout proximity trigger forcing him to lean forward?

quasi plinth
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Noob question -- do you need to have 4 players to play this game? when my buddy and I tried opening a door with an alarm we saw more than 2 spots for us to stand and not sure how to prevent alarm

thorny current
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No you can play with fewer people, but the game becomes harder

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You cannot prevent alarms either

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If you are new I recommend asking others to join your party

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@supple robin I think I know what you mean. Sometimes it is just weird. I believe bad luck. I actually dont kill her that way. I wait until she walks towards me and then I smack her head. Depending how she walks I sometimes stand up a second before hitting her.

distant ice
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that there is the neck

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you probably hit that

tribal ether
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@quasi plinth You don't have to fit in all the alarm spots at once

supple robin
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@thorny current @distant ice thank you guys for the info, it must have been the neck then. I forgot that they dont just lower their head but almost tuck it in which makes the top part of their head almost all ‘neck’ at that point. Ill try and refine my aim to only hit them on the very forward-most area to increase consistency

distant ice
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if you get them far enough away from other sleepers that sprint won't trigger any, you can just sprint the scout - he'll extend his tentacles and become a static target too

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easier positioning

spark apex
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how does D2 get unlocked?

distant ice
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this is why we need a warden restriction tag

craggy pier
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Oh from earlier, I’m in a 4 team and we have two shotgun turrets and two burst turrets, two burst rifles, one dmr, one smg, three revolvers and one combat shotgun. The problem is that there are so many big strictest and big archers that we don’t know if we stealth the whole mission (power corrupts) or just fight through it and we usually just fail no matter what we do

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strikers*

thorny current
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Well the tool loadout isnt that great. ||Use atleast 1 cfoam. 1 mine for one of the sentries might be good too. But 3 sentries and 1 cfoam should work. You can try and stealth kill them but you dont have too. You can sneak past them||

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I would recommend killing the giants on the way to your destination.

craggy pier
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Ah ok thank you so much!!

thorny current
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Aslo if you want to kill them via fire fight use the pump shotty

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it is way more effective against big guys

craggy pier
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Oh thank you

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Umm last question

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And it’s gonna sound dumb so sorry I’m advanced

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How do we stealth kill a giant?

distant ice
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if you're talking about the very first zone, i wouldn't pick fights with any of the giants

craggy pier
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The power corrupt mission?

distant ice
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B2, yes

thorny current
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for the striker 2 at the back one at the back of the head for the shooters 3 in the back one at the back of the head

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And yes fighting is not recommended

distant ice
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one guy just carries 3 cells to the scan, one guy pings the generator and resources, one guy gets the first generator and the last one gets the resources

thorny current
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But you can stealth kill them and it is actually good training

distant ice
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you can also stealth kill the big guys as 2 people if necessary, but not solo afaik

thorny current
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also if you get rid of them in this way and mess up later for some reason the fire fight might not be so problematic

craggy pier
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Ok thank you so much for all the help!!!🙏🙏🙏

thorny current
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Always 🙂

earnest oriole
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Can someone give me tips in B2 ||the room with the 4 scouts that there is the last generator|| Theres no possible way to get out when you get in.

thorny current
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Well when you can get in you can get out^^|| Should be even easier cause you dont have the cell prolly||

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Other than that use a hammer in da face

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Or cfoam to prepare your kill with a hammer in da face

earnest oriole
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We didn't have c foam

thorny current
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use cfoam

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then^^

earnest oriole
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And we putted the ||cell||

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It was my bad that we lost

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I went to the scout so i can leave

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He did the tentacles thing and after I got pass him he did it again instantly

thorny current
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Yeah they can do that. Best loadout for B2 in my opinion is ||cfoam, mines, 2 sentries||. The cfoam should help if you are not confident enough to kill one dry.

earnest oriole
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||and I thought it was easy till we reached the room with the scouts..||

tawdry leaf
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the one time I did B2 succesfully we only killed 1 I think and snuck around the others

thorny current
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I always killed all of them with my teams

craggy pier
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Is flashlight brightness somehow configured or affected by some factors? Sometimes they look bright as sun itself, sometimes it seems to be barely working

thorny current
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Depends on the weapon you are using. They have differen fl

craggy pier
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Ohhhh 😲

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thanks mate

dreamy relic
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Tips on mine deployer? Even when a hoard runs into it, it kills like 2 a mine

sturdy dew
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make sure the mines are behind doors when you can

thorny current
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Also cfoam those doors so that they form larger clusters

dreamy relic
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I just don’t know if we are using it correctly. Lets say we have my squad on side A and the enemies on B

A | B

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We c foam the door

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Put a mine down

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And the blast only killed like 3 max

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Course we put it at head height which i said was a bad idea

thorny current
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I put them hip height to leg height

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you might not get the crawling enemies

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when you are placing it too high

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Normally it should kill 8

dreamy relic
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Yea that happened

thorny current
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6 - 8

dreamy relic
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Ill keep that in mind

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Also probably a commonly asked question, whats the head health on the spotters/feelers

tribal ether
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One full charged hammer swing

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If we talking hammer

dreamy relic
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Wait do the melees have different damages??

thorny current
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no all of them do the same

tribal ether
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Ye

thorny current
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purely cosmetic

dreamy relic
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Oh okay i figured

tribal ether
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Tho Mallet still best

thorny current
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GAVEL

dreamy relic
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LOOL

tribal ether
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Mallet!

thorny current
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GAVEL

dreamy relic
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i was talking more so about gun wise, im guessing any special weapon is enough

tribal ether
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Nah

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One sniper bullet can do it

thorny current
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pump shotty in the head, sniper in the head and the revolver in the back of the head

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One shot each

tribal ether
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Pump you have to be close too

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Revolver is only from behind

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And close

dreamy relic
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Okay wait does it have resistance from the front?

tribal ether
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Sniper it doesn't matter what distance

thorny current
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All enemies have the back as a weakspot^^

dreamy relic
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😮

thorny current
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There is a back multiplier

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keep that in mind while placing the turrets 😉

dreamy relic
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We have been putting turrets on the otherside of the door where they group up

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And then just freezing the door to slow em down

thorny current
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Ye and the turrets kill them

tribal ether
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Nice

dreamy relic
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Also also im guessing the melee enemies are a single tap swing from the melee? I was testing it last night and it seemed to work

thorny current
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Ye you can kill strikers with one fully charged hit

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half hit in the head

#

normal swing in the back of their head

#

For shooters I always recommend aiming at the head. Sometimes they survive body shots

dreamy relic
#

Im guessing you mean one fully charged hit anywhere?

thorny current
#

ye

dreamy relic
#

Tyty

#

So im curious how the health works in the game. From stealth i popped a head but then it started to attack

thorny current
#

The charge wasnt good enough I guess

dreamy relic
#

It was a tap 😅

thorny current
#

ohhh. Ye that only works in the back of their heads. Also for shooter

dreamy relic
#

Interesting

#

My squad has been getting stuck on the 7 tier alarm door in sacrifice

#

We run double sentry and one foam

thorny current
#

Well it was 9 a few days ago xD

dreamy relic
#

Yeah i saw x.x

thorny current
#

So you are 3?

dreamy relic
#

4

#

We run bio tracker

thorny current
#

Change that to mines

#

Mines work wonders for trap doors

#

Also do the supply room. But there is a Scout in there. You dont have to but it makes it easier

#

I think it is Zone 718

dreamy relic
#

Is it in the other alarm door from that giant room with the main alarm door?

thorny current
#

Ähh, let us say after the first trap door and then right

#

That alarm door

dreamy relic
#

Can you explain why you call em trap doors?

#

Is it just so you differentiate between security doors and normal shutter doors?

thorny current
#

More or less. There are alarm doors, trap doors and the security doors (just a scan) I think most in the community are calling them that, cause there is a trap more or less after them. The wave which spawns. Some call them bloody doors

dreamy relic
#

Ooo gotcha

#

So whats the development team size for this game anyways

thorny current
#

I think 9 people

dreamy relic
#

Damn

#

Thats pretty good

tribal ether
#

Yup

dreamy relic
#

Because im a masochist guy who likes a challenge ive been really enjoying the game

#

But i feel my squad has been getting annoyed

#

I can feel the tension in the call after we fail back to back

tribal ether
#

Ooof

thorny current
#

Uh that is nice to hear (not that with your mates). You need a good strat most of the times for the levels. So it isnt just running and gunning and a stealth. Sometimes it is trial and error, but you should be able to do the stuff after you garnered experience

tribal ether
#

It can suck when your teammates aren't has ready has you, to get fucked

dreamy relic
#

Idk last night they were blaming me, got heated

#

Overall i love the theme of the game and its made really well

#

Along with the lack of information online, i actually really like it

thorny current
#

I can only agree

dreamy relic
#

About the sniper, we use it for the feelers and giants

#

But in overall hoards it seems bad especially because it doesnt pen

sturdy dew
#

i wouldnt recommend using it on giants

dreamy relic
#

Along with the ammo being like 7 bullets being like 60% ammo

thorny current
#

Ye most people dont really use the sniper

sturdy dew
#

giants can take 20% of the guns ammo to die

dreamy relic
#

Im just wondering if we should be using it or not taking it at all

sturdy dew
#

use whichever gun you want but i do recommend trying the other forms of killing a scout

#

mainly with the hammer

thorny current
#

^

full sundial
#

If you still want to use a gun for scouts/giants tho, I recommend you try out the shotgun

thorny current
#

Ye hammer is the best way. If you are not confident with the hammer only, use cfoam as help

#

The pump shotty is life^^

dreamy relic
#

Foam against the scouts?

thorny current
#

Ye I think 4 or 5 blobs should freeze him

#

Then easy kill in da face

dreamy relic
#

from what i can tell, once it starts the yell animation its invincible

thorny current
#

fully charged hammer

dreamy relic
#

gotcha

thorny current
#

ye

sturdy dew
#

freeze it before it starts to screm

dreamy relic
#

fair

full sundial
#

the scout doesn't react to c foam hitting it, until it freezes up, then it is frozen, but if it unfreezes and you did nothing to it, it will keep walking

dreamy relic
#

Lmaoo thats kinda funny

thorny current
#

I thought it puts out its tentacles afterwards?

full sundial
#

maybe, but it doesn't wake up I mean

thorny current
#

that is true

sturdy dew
#

after it unfreezes it shoots out the tentacles to be careful

thorny current
#

Also as a small advise. what I see most new or inexperienced people do is standing around like a rock trying to defend a corner and getting hit everywhere. (During scans) and after a Scout is triggered. Move, dont behave like a potato 😄 Fight in positions where you have the advantage. For example before going in the supply room in B1 clear out the large room first and if you should fail to kill the Scout stealthly. Run in that room around. Try and get enemies chasing you in a line easier to aim and less dmg to you or your mates. Dont try and stay in a room where the Scout got alerted or you are stuck among enemies. Dont let them swarm you.

#

Might be hard at first but you will become better at this.

tame haven
#

Hey so I've been away for awhile but saw in patch notes the MG got tweaked. Is it no longer a charge to fire large burst weapon?
Or is it charge to fire full auto like minigun spin up or just straight up full auto?

craggy pier
#

As fire as I can tell @tame haven the machine gun has got and entire re-work it still has its charge up but it now has more ammo reserve and holds 50 rounds now but it’s recoil is so strong it could break an elephant in half and I can’t say if it’s true or not but it definitely feels as if it has got a slight downgrade in damage

dreamy relic
#

also tips for security alarm doors

#

should one person just be on the trap door and freeze it for as long as they can?

#

should mid scan your team just try and hold position in a corner till enemies thin out>

steep wind
#

anyone want to help me and a friend we just got the game

thorny current
#

@steep wind try and ask in the lfg channels if you have not already. There should be helpful people there

#

@dreamy relic There are alot of different approaches for each alarm door. Normally just do the scans as quickly as possible and defend while you are at it. Then you can use one or 2 dedicated defenders for harder alarms. If there is only 1 shutter door for that alarm. You can re foam it until the scan is done. Also putting a turret behind that door to kill the enemies is good.^^ The best possible strat is prolly different for each door. Sometimes there are rng factors which change the approach.
For trap doors. 2 mines should do it. There is no need for foam.
Never stand in a corner. Move more freely. Also it doesnt matter if you thin them out cause they will respawn.^^ Try and kill them while doing the scans. If you need to move away from the scan, becuase you get swarmed. That is valid. You dont have to do that one circle until you are down. Conserve your HP. It is better when you kite them. Dont stand still too much.

dreamy relic
#

oo tyty

digital dome
#

does anyone know the typefaces used in GTFO

craggy pier
#

Why is this game so hard I got it yesterday and I’ve been trying to beat the first level after 12 attempts

stone dirge
#

its not tho

craggy pier
#

I die and get overrun

noble sierra
#

You have 3 buddies with you?

craggy pier
#

No

#

Solo

stone dirge
#

solo makes sense

noble sierra
#

Solo is way harder

stone dirge
#

go to the Looking For group channels

craggy pier
#

Ok I don’t got mic tho

stone dirge
#

and try to get 3 people to join you

cobalt fossil
#

anyone cleared the ||zone 613|| of D1? Whats in there?

full sundial
#

It is one of the largest zones in the game rn, you can check Part 3/4 of my D1 Full Clear (we cleared all the zones of enemies then did extraction), check the #live-streams channel and scroll up a bit till you find my vids in there @cobalt fossil

#

We found a scout, lots of big shooters, some big strikers, lots of small guys, some fog, and the entire zone is red lit

minor fractal
#

||611/613 seems worthwhile if you're 4 cells in and want to recoup your tool refill. You need to be comfortable with scouts, though.||

full sundial
#

|| if you can do the alarms without using tools, sure, Ray, but that's not an easy task for most groups||

vital sierra
#

not recommended tho

minor fractal
#

@full sundial ||You have to spend tool for motion doors anyway, which won't recoup you||

full sundial
#

|| yeah, but you use a lot less tool on those than the alarms, if you use one-two mines, and one sentry gun as a back up||

minor fractal
#

||W/out mines you have to spend a fair amount||

stuck vale
#

|| was told 613 was a nono zone ||

minor fractal
#

Really depends on the group you run w/

vital sierra
#

both are no no zone

noble sierra
#

Yeah, usually ||just pick the final cell from 610/612 that doesn't contain the key||

minor fractal
#

||I prefer to send 40-60%% sentry to regain 40% sentry, rather than spending 30-50% sentry with no recoup.||

cobalt fossil
#

well @full sundial ||I am actually wondering about the unpowered generator in that room. There is 7 cells total and this room has one unpowered generator. What if there is kind of a secret ending of way to put a cell in that||

#

||like when you put the 5th cells in the main gen everything turns to shit because its like overheating, what if instead you put one in 613 ||

full sundial
#

||so during the extraction alarm, you go to 613 and put a cell in there?||

cobalt fossil
#

||Before putting the last cell in the core, like maybe this gen becomes available to put something in it if you do certain condition||

#

||Feels weird to me that they put 7 cells in the level and there is 7 generators what do you think||

noble sierra
#

That's an interesting idea.

cobalt fossil
#

I'd be down to do it a 3rd time just to fully clear it and check that by myself

#

if you wanna clear it 1 more time and you have a spot @full sundial 👀 😄

full sundial
#

Well I went to 613 and checked that gen, but doesn't let you put a cell in

#

idk, maybe it could do something like you said

#

I don't got time tonight lol

cobalt fossil
#

No me netheir lmao I'll try it tomorrow

full sundial
#

aight, good luck m8

cobalt fossil
#

||is that gen deep in the zone?||

#

||and how many cell did you had at that point|| @full sundial

vital sierra
#

wasn't that gen a prop?

#

it was the same in R2B2

cobalt fossil
#

I mean probably, but there is an extra battery

#

and only 1 extra gen not 3-4 like b2

full sundial
#

we had all of them at that point, besides the one in 614

#

so 6/7 cells

vital sierra
#

probably when you insert the last one

cobalt fossil
#

All loaded in the core?

vital sierra
#

the sequence start

full sundial
#

no, 4 loaded in core, one on the floor

#

so we could clear the other zones, y'know

#

since we were doing a full clear

cobalt fossil
#

hmm

#

maybe you have to put it ||after the alarms?|| Idk I might be paranoiac but its seems fishy af to me haha

#

maybe|| theres an order when you put the cells in||?

vital sierra
#

yea

#

||because something break down when you put in the final cell||

cobalt fossil
#

Yeah exactly

vital sierra
#

we're getting crazier every single day pass by

inner cypress
#

Hey there, is there a quick starter guide on what weapons/equipment should one start with? Last night was our first GTFO mission and we were able to get at the first alarm door and then we all got slaughtered

cobalt fossil
#

yeah well with the ||hidden logs|| and the 2 locked levels, and the fact they said the warden would have secret objectives or something it dosent seems that far-fetched to me

vital sierra
#

@inner cypress
Shotgun sentry, Bio tracker are the 2 for starter

cobalt fossil
#

logs are talking about some digging device, what if there|| is a gen combination|| or w/e that starts the drill thing and when you do it that gets the % up

#

I need a tin foil hat lolol

vital sierra
#

B4 - D1 - A1 - C2

#

that's the right combination of the logs

#

and there is 5 logs

cobalt fossil
#

Maybe theres a way that connect to ||the generators in D1?||

vital sierra
#

5 logs

#

5 generators

#

CONSPIRACY

cobalt fossil
#

Tin foil hat

#

wait

#

Bruh

#

The default log that is in all the terminal is called auto_gen_status

vital sierra
#

ye

#

what about it

cobalt fossil
#

gen=generators?

#

Auto_generators_status?👽

vital sierra
#

auto_generate_status

#

hmmmmmmmm

full sundial
#

lmao, I think this is another situation like the terminal in Z_100

cobalt fossil
#

I also never query the generator core thingy lmao, maybe you can just do that and it'll give you stuff

full sundial
#

doesn't mean anything, but people get suspicious of it

#

that's my guess

cobalt fossil
#

Yeah thats probably it

full sundial
#

but why not see all the possibilities

cobalt fossil
#

still 7 cells 7 generators 😄

full sundial
#

wish you luck testing that, I won't be doing that lol

vital sierra
#

there is a terminal in Z_100

full sundial
#

yes, there is

vital sierra
#

yes

#

i said why in the world is there a terminal in an empty zone

#

back then

full sundial
#

but there was places with loot that had no terminals too

vital sierra
#

but was shut down by dev and other by " it was nothing "

full sundial
#

so it was just a thing the devs did cuz they did

#

not much reason behind it

#

yeah

vital sierra
#

ye

#

it was really weird

full sundial
#

not really, since there were plenty of zones with loot and no terminal

#

well, not plenty

#

about 3

vital sierra
#

we have to run for our live for the last scan and there is a terminal

full sundial
#

so makes sense for there to be at least one zone with no loot to have a terminal, why not

cobalt fossil
#

you should try to check logs on it or command if your teamates can hold the wave x)

vital sierra
#

they are bamboozle us

#

I CAN FEEL IT

cobalt fossil
#

I mean I would like something fishy like that more than just ¨we have to wait for a certain amount of ppl to do D1 before we unlock the others levels¨

#

😄

vital sierra
#

well

#

at least i'm helping other people

cobalt fossil
#

yeah me too I try haha, but just like in general if the devs would put something like that it'd be nice

full sundial
#

I would prefer the completions of the other expeditions more, personally, so even the newer players can catch up to the more experienced players in experiencing the last expeditions

#

pretty neat idea imo

vital sierra
#

the devs try to beat D1 but they can't so they use Warden Restriction system to help them out

full sundial
#

also is a way for them to add extra content to a rundown without straight up saying it is a level they're adding in

vital sierra
#

CONSPIRACY

rich palm
#

whats up guys....do you guys know if GTFO can run on OSX?

distant ice
#

anyone know the size of one wave?

#

it seems to be the same for scouts and scans - ~11

magic sierra
#

guys

#

how to do last scan r2b4?

#

strategy

distant ice
#

they'll only come through ||the door further away from you if you have all the doors closed, set up your tools to defend there and just scan. You should probably take some fog repellers, too||

slender elk
#

||fog repeller is the key, keep all of them and use it for the last alarm door. Keep your med packs and heal up after you locate the disinfectant station, throw fog repellers right in front of the door, left and right too, have 2 sentry on the lower ground door, 1 left door, and 1 bio tracker ( at least thats how we run them) aim for scans ASAP then have someone holding the fog turbine while the other 3 defend the last waves after door unlocked. And i thought b4 was difficult. Wait till c1 and c2 :x|| @magic sierra

queen cosmos
#

||My team brought a cfoam launcher and cfoam nades. we split into 2 groups each carrying a fog turbine. The group with the launcher went to the door they were beating on. By the time we ran out of cfoam all the scans were done.||

little python
#

guys what do I have to do at B3 after i get to the terminal

craggy pier
#

||type uplink_connect then the numbers like 000.000.000.000 after that uplink_verify then the designated name for the code like x06 ball||

dusty night
#

what do people recommend for a solo A1 run?

cobalt fossil
#

knowing how to shoot straight

dusty night
#

@craggy pier how do you use mines effectively?

peak oriole
#

so ive been playing with a group of friends and we've had issues with r2b1, specifically the end alarm as we all end up out of ammo and low health. is there any ways to avoid this? we go through rooms primarily stealthy and go straight to the keycard for the door, should we be going through each room?

distant ice
#

there's a loot zone ||to the right after you go through the first bloody door||

#

you don't really need it but if you're struggling with ammo it'll help

peak oriole
#

ah ok, we tried going through it once but got messed up once we got inside haha

craggy pier
#

Hey buds

#

Is it true that you can disable the alarm on R2 C2 ?

thorny current
#

No

craggy pier
#

It would have been a nice secret to have done a option

placid cobalt
#

its like playing c1 but getting rid of every enemy

#

you you're just waling into empty rooms

#

and the alarms do nothing

craggy pier
#

Alright

icy grail
#

you also place them infront of doors so that when they get broken through a large amount of strikers/shooters die
@craggy pier Works great for Motion doors.

dusky coral
#

who knows about the R2D2

tight lintel
#

How do the new levels unlock, there has been no progression in % for a long time now

distant ice
#

It's not updated automatically and the devs aren't updating it

jagged umbra
#

is there a way to have multiple binds?
i tried editing the file to put crouch as left ctrl as well as my mouse 4 button but i get 2 sets of 'crouch' as ctrl showing and if i change within game, both will change

orchid owl
#

Am I allowed to make a GTFO based game on Roblox? It wont be an exact clone, but it is heavily based on it.

minor fractal
#

I don't think anyone will really mind a Roblox version of GTFO

orchid owl
#

Ok, thank you!

earnest oriole
#

how do I enable terminal uplink

#

for exapmple it says 1241.12421.22

#

how do I put it to wor

#

k

noble sierra
#

There's a specific command, you can always use COMMANDS at the terminal to see if there's an expedition specific terminal command.

#

||UPLINK_CONNECT xxx.xxx.xxx.xxx|| is this rundown's special.

earnest oriole
#

ok I just finished b3

#

thanks

#

for the command

silver smelt
#

we are struggeling with r2b1 a lot. we tried to use 3 sentries, 1 cfoam. we tried 2 sentries, 1 cfoam, 1 mine deployer. we mostly do 718 for supplies, we only do the door (720/721) containing the keycard.
we have good amount of ammo before opening the last door (which needs the key), but we die there all the time.
what's a promising tactic to beat this level?

#

e.g. is it true enemies take double damage (e.g. by sentries) when hit from behind?

earnest oriole
#

take one mine

#

they die instantly if you hit them from behind

vital sierra
#

if you're already good on ammo when finish the 720/721 then you don't need the 718

earnest oriole
#

yes also you need to be quick

#

theres 8 scans I think

noble sierra
#

7 post nerf

earnest oriole
#

also after the door unlocks just run to it and dont kill any enemies till you reach the point

silver smelt
#

we tried to foam the shutter door, with sentries on the other side, so enemies only come from the door where the keycard was. we where able to get to round 5 or so with that. but got overrun eventually

noble sierra
#

There is cheesy way to do the alarm door but still I recommend practicing work as a group, take the circle asap and stick close so the sleepers came from the same direction.

earnest oriole
#

I did b1 first try but we were very lucky because enemies didnt came a lot

noble sierra
#

My squad is below average with aiming, so R2B1 pre-nerf takes more than 5 attempts for us.

pseudo heath
#

are doing these possible with 2 people

#

i just bought the game and me and my buddy are having a lot of troublew

earnest oriole
#

they nerfed b1?

#

also @pseudo heath no its not possible

noble sierra
#

Possible but really hard to duo.

earnest oriole
#

for new players ... no

pseudo heath
#

oof

#

we only got through one alarm

#

i guess that explains it 😦

#

ty

earnest oriole
#

are you in A1?

silver smelt
#

another general question: where can enemies spawn? I read that they can spawn in the second room from your postioni after starting an alarm, if the way to the player is free. but we e.g. cleared the big room (where there are only security doors), started alarm of 718, and they still came from that room suddenly. it worked for a couple of runs, but suddenly they spawned in that room too

pseudo heath
#

yea

earnest oriole
#

@silver smelt its random

noble sierra
#

I've seen streams who duo most expeditions duo (except R2C1/R2D1)

earnest oriole
#

maybe they have lots of hours in the game

pseudo heath
#

is there a matching system?

silver smelt
#

so there is no way to force enemies to spawn only from one direction?

earnest oriole
#

no

silver smelt
#

k, the internet has a lot of "information" that's not really validated

noble sierra
#

You cannot control where they spawn, but you can control a little bit how they path finding.

#

By intentionally close/open some doors.

silver smelt
#

how about killing the big guys. we were able to kill them with 4 fully charged hammers before, but last run they survived this and we had to hit them again... with them hitting us sometimes. is there an advice to hit them e.g. on special parts expecially to get them down with only 4 simultanous strikes?

noble sierra
#

Try at least 3 hit from the back, and one aim the head (better be the count-down guy so he didn't miss)

silver smelt
#

so, e.g. hitting arms/legs especially doesn't make a difference, but head should be hit for sure?

noble sierra
#

Well, 4 full charge melee from the back also do the trick, not 100% needed.

silver smelt
#

aah, so hitting from behind does do more damage, even with melee?

noble sierra
#

2 from the back and 2 from the front should be clutchy enough

#

Yes, hitting from back deals more damage.

silver smelt
#

when doing r2b1, with one 1 mine deployer... where should the mines be placed? we tried to mine the security door where the keycard is found, with some distance. but it was not enough

#

or is there a better loadout suggestion for r2b1?

#

e.g. we think the bioscanner is never needed?

#

we're good with hearing and can stealth a lot without triggering

noble sierra
#

If you feel comfortable w/o bio tracker just replace it.

#

4 sentries, 3 sentries 1 mine is my recommendation, you should find enough nade to c-foam.

silver smelt
#

is it useful to keep the entrance to the big room (I don't know the zone's nr rn) foamed? so enemies only attack from the security door with the keycard behind it?

#

also, where to place the sentries?

noble sierra
#

||2 for 720/721, one behind the door from 717B and c-foamed the door||

silver smelt
#

||burst or shotgun? and placing them at 720/721 also so, that they shoot the enemies from behind?||

full kettle
#

@silver smelt ||yes it is, but only for one foam i would say, for the most part you want to just complete the scans and have one person defending based on which door you got: 720: send one to defend 720, 721: c-foam the stairs then send one to defend||

#

shotgun

noble sierra
#

Shotgun +1, less situational.

full kettle
#

3 shotgun, 1 mine

#

also varies

#

||at 721 you can just keep the shotgun pointed at stairs, as for 720 the door you need to foam is immediately on the inner left so two turrets in 720: 1 behind door and one a little bit further out||

#

like almost on main floor but not quite there

noble sierra
#

Although the sentry deals more damage from behind, I find placing sentry backward is not really effective unless there's a c-foamed door.

full kettle
#

just ran it with 3 others, it worked for us

silver smelt
#

right on, I know what you mean

full kettle
#

plus if you do send over 1 defend, you gotta make sure they can hit the head shots

silver smelt
#

thanks for answering my questions... we're trying this now for 5 evenings and got so close to beating it, but still fail... that's why I thought seeking some infos should help us getting this done. thank you very much!

noble sierra
#

np

full kettle
#

Np

onyx mural
#

good luck corben

silver smelt
#

another question, how long does something thats c-foamed last? I know it doesn't last forever on enemies (<10s), but how long does it last on doors/floor?

tribal ether
#

Pretty sure it's forever on doors

minor fractal
#

Floor is ~3 mins

noble sierra
#

On doors I think it's permanent, on floor it's probably stay quite a few minutes.

silver smelt
#

kk

crimson hinge
#

For meleeing big guys, it seems like they take extra damage if you explode a body part (ex: a leg)
In my run we all aimed for a different part (leg, leg, back, head) and killed them every time, no issues

#

Same goes for shooting them it seems

minor fractal
#

@crimson hinge Not really true. The damage is entirely based on their head and whether you hit the half of them that's back facing or forward facing.

#

The reason you get that effect is because you do a lot of damage.

#

Rather than the other way around.

#

(So their head exploding doesn't cause them to die, for example, but if their head explodes it's always after you've done enough damage to kill them.)

crimson hinge
#

How sure are we on that? 'cuz I remember attempting to kill big guys where everyone aimed for center mass or head but we didn't get it on the first swing
Theoretically because the one body part we were targeting was 'overkilled', or people missed because of aiming at something that was no longer there

#

I've spent so much time shooting at big strikers' heads and seeing them pop but the body still coming at us
Seemed to die faster aiming at intact body parts
... 'course that's just anecdotal so

distant ice
#

well rn they're bugged so it doesn't matter anyway

#

exploded body parts can still be hit all the same

#

but strikers can be killed with just 3 people from behind instantly so aiming for specific bodyparts wouldn't let you tell the difference

#

i think the 3rd doesn't even need a full charge

vital sierra
#

what bug?

distant ice
#

exploded body parts can still be hit

stone dirge
#

4 people hitting a big guy should 1 shot it no matter where u hit

#

3 people hitting its back is a 1 shot as well

vital sierra
#

oh

#

it's a lot like "realistic"

distant ice
vital sierra
#

body can still touch the mine laser and explode

distant ice
#

yeah but what's realistic about getting headshots on a head that's not there

stone dirge
#

Thats insanely realistic

#

I live it when bullets get lodged into something that doesnt exist

distant ice
#

or when you get hit by big strikers' hands after you exploded them

#

or when they use both ranged and melee attack at the same time

stone dirge
#

Its even better when the legs are the only thing left and it can still hit you with its range and melee attacks

distant ice
#

i don't think strikers live without the torso

#

only shooters

stone dirge
#

Theres a glitch that allows it

#

Its a visual one

earnest oriole
#

Is b4 harder than b1?

stone dirge
#

Um

#

B4 is what one again

distant ice
#

septic

#

i'd say yes but that depends on what you struggle with

earnest oriole
#

Haven't played it yet

stone dirge
#

Old B1 i would say was the hardest B

full kettle
#

||metric ass ton of wallsacks and fog||

#

in b4

earnest oriole
#

||wallsacks?||

full kettle
#

ooooo boi

stone dirge
#

Puss screamy things

earnest oriole
#

The pimples?

#

You mean

full kettle
#

yes'

#

||wallsacks||

earnest oriole
#

They give low infection tho

full kettle
#

yes but in sheer number they are overwhelming

distant ice
#

i'm not sure about this but i think they give more infection when the gap between your hp and infection is bigger

earnest oriole
#

||in B2 theres rooms that are only with wallsacks||

#

How bad can it be in B4

distant ice
#

b2 is baby level sacks

full kettle
#

you have no idea

#

and you don't want to have an idea

stone dirge
#

B4 is the only map i cant fully remember

#

Ugh

distant ice
#

i would say the layout but i don't wanna spoil for luminal

full kettle
#

@stone dirge what storm won't i will

earnest oriole
#

What loadout for 4 players in b4

full kettle
#

||Large map, back track to the cleanser station. Fog||

earnest oriole
#

Is b4 the hardest level or nah

#

In B tier

tawny osprey
#

nah. They aren't in order of difficulty

earnest oriole
#

Ok then

#

Also is there a chance that the orange levels dont unlock

full kettle
#

currently, people are saying b1 is the hardest from what rando lfg says

distant ice
#

just because it's hardest to carry through that alarm

earnest oriole
stone dirge
#

Honestly i feel like they made B1 too easy

earnest oriole
#

When did they nerfed it?

stone dirge
#

A while back

minor fractal
#

@crimson hinge It's very certain at this point. Most titans can't be killed by 4 people to the front. Not enough damage.

#

Pretty much all testing is consistent with damage based on back and crit but not with the destruction of body parts.

#

It's also important to note that this was very obvious in R1, since you could blow off heads very easily without kills. R2 has changed that, but the damage delt is the same.

noble sierra
#

4 fully charge from the front won't kill, but 4 fully charge is natural to have 2 from the back and that will be a kill.

vital sierra
#

if you can smash the back of the head twice

#

then 2 hit can kill

minor fractal
#

Both titans realistically require only 3 people.

vital sierra
#

"realistically"

full kettle
#

"just hit the head twice without taking that AoE swing"

noble sierra
#

You can bait the swing then hit

#

But it's hard to hit from the back when the titan is targeting you.

vital sierra
#

do we need a tutorial on how to get close to the titan/giant?

full kettle
#

just walk lol

#

but in actuality, if you are talking the safest way of doing it

#

as the titan is leaning back and lighting up, you can hit the head and it should stagger and immediately going in for the second hit should do it

#

Its worked for me so far

#

@vital sierra what would you recommend?

#

also do enemies in general stagger consistently when hit from behind

#

or just titans

minor fractal
#

Stagger appears to depend on damage taken.

#

Should be fairly consistent.

full kettle
#

so yeah, that would make sense then when i see them stagger from the leanback hit

noble sierra
#

I'm not sure the stagger is enough for another full charge, when soloing titan, I'll hit once from head behind, then just bait the swing then hit again.

full kettle
#

of course it isn't, but a second crit should be more than enough from behind if you hit the stagger

#

maybe quarter to half charge

#

are you guys doing duo testing of titans in b2?

distant ice
#

I expected there to be a stagger meter but apparently it just depends on every hit

#

Exploding body parts are an exception though

#

They also taunt sometimes for no apparent reason

full kettle
#

the titans?

distant ice
#

Ye

full kettle
#

you mean where they kinda do that pose like shia labeouf doing the "just do it" but don't actually do anything

distant ice
#

Idk if that's how i would describe it but pretty much

full kettle
#

sweet

#

maybe there is some significance to it?

buoyant bolt
#

If you are wondering on how to take down titans, I found out that it possible to solo them if you have a c foam launcher, 1 full charge to the head and 2 to the back seem to kill it quietly.

#

Though it is very inconsistent without practice I find

distant ice
#

is c1 last ||terminal infinite alarm?||

tribal ether
#

Yup

distant ice
#

||crap||

twilit violet
#

is there a way to cancel your swing?

thorny current
#

More or less. You can right click to shove. Would recommend moving your cursor away from the enemy though. It negates your attack, which could be a problem when hitting the ground

daring shale
#

you can swing the air

distant ice
#

we died at 60% extraction, 2nd try, duo

#

fuck my life

#

so what exactly was nerfed? we killed 8 scouts

#

and ||even the alarms and blood doors are shadows? really?||

thorny current
#

Ye that is a thing xD ||I think the only thing which was nerfed was the amount of sleepers spawning idle and the scan for one of the alarm doors was reduced. Although Im not sure with the spawning||

tardy granite
#

spawning is 2x worst

#

before nerf

#

the first alarm shadow alarm door has almost 2x more spawns

distant ice
#

well i got a story to tell about that

#

my teammate went down right after i finished the last circle and i was left with 20-ish of them, kiting around a huge area. Slowly killed almost all of them until they stopped coming. 2 of the damn things got stuck in random places of the map, just standing in place. I ran around searching for them for 10 fkn minutes blindly since my friend was the one with biotracker and i didn't want to risk reviving

#

and you know how scary it is when i don't know how many are left? When i randomly run into an invisible enemy it might just then decide to hit and possibly insta-kill me (20 hp)

tardy granite
#

that is actually quite an experience

#

hahahah

sage pecan
#

||the invisible dudes can do 20+ dmg?||

distant ice
#

this run took 2.5 hrs

#

no but i don't know how many were left

sage pecan
#

oic

distant ice
#

if 2 of them got stuck in the same place, they could insta-down

sage pecan
#

true

distant ice
#

i wish they lost their transparency over time or something

#

like moving expends energy or some shit

thorny current
#

Haaah, that brings back fond memories. Kiting was always fun on that map^^

distant ice
#

could also let us look at the models then

sage pecan
#

i wonder if its a good idea to purposely leave fog around so you can see the voids in the fog where they are

thorny current
#

no the fog makes it 10x worse

distant ice
#

yep

sage pecan
#

:(

thorny current
#

I shot once in the fog and got 2 kills right in front of me. Couldnt see a damn thing. Was just a lucky guess

distant ice
#

i really wish the developers would cut it out with infinite alarms that don't make sense

#

like what, they really dislike the 3rd terminal specifically

solemn dagger
#

Does anybody here know where zone 105 is on the dig?

distant ice
#

non-alarm scan --> turn left --> alarm on the left iirc

solemn dagger
#

thanks

thorny current
#

Well it makes no real sense, but then the extraction would be boring as hell^^ most of the time.

sage pecan
#

i mean i think therse some cases where it makes sense

distant ice
#

||4x alarm and a bloody door are enough for one map i'd say||

sage pecan
#

the final alarm of r1a1 makes sense bc u just took the floor administrator's dna without permission

#

of course theres a hugeass alarm

distant ice
#

and that's fine

thorny current
#

That is true

distant ice
#

but not every friggin extraction

sage pecan
#

tru

#

well hold on lemme think

#

r1b2

#

u took an officer's dna sample

#

and apparently that dude has access to r1c1 reactor

#

i guess it makes sense theres a floorwide alarm

#

but i think r1a1's dna sample is more high profile

thorny current
#

Well with 4 people in isnt that much of a problem Storm. It is always a decent challenge

distant ice
#

i would've been fine if it wasn't shadows at least

#

the whole time it was basically this: 3-5 at the front right behind me, a group of 10-ish packed together lagging behind some, and 2-3 that are just always around the extraction point just to fuck with me

#

i got like 3% at a time per lap because of those asses

#

and once i decided to shoot, i died

#

because i killed one and there were in fact 3 stacked together which i didn't see

dusky coral
#

imagine tyring to do c1 before nerf 😛

thorny current
#

I kited on c1 before nerf almost an entire hour shadows. I can kite them better for some reason than normal sleepers

#

c1 is also a good map for that

sturdy dew
#

probably because theyre all strikers

distant ice
#

normal sleepers are way easier for me i'd say

#

because of the sight ofc and because i'm used to their behavior

thorny current
#

Sometimes I rly have problems with the normal striker kind

dusky coral
#

bruh the normal lickers insta lick sometimes bruh

twilit violet
#

when running solo, is c-foam launcher or turret better?

thorny current
#

Most of the times mines

twilit violet
#

oh

thorny current
#

you get cfoam through grenades aswell

twilit violet
#

is there a good way to know which way the wave will come?

#

when doing the alarm doors i mean

distant ice
#

2 zones away from the one you're in

thorny current
#

Most of the times 2 rooms away from the room you are in.

twilit violet
#

ok

#

following most direct route i assume?

distant ice
#

you mean for where the spawn zones are or what path they take to you

twilit violet
#

the second one

distant ice
#

the path of least resistance

#

beyond that it's arbitrary

twilit violet
#

so 2 closed door vs one makes them go just one way?

distant ice
#

ye

twilit violet
#

aight

#

wish me luck

distant ice
#

but more like 95% of them

#

sometimes one decides to break all the doors anyway

long gulch
#

How do you achieve a stable mental status by the end of an expedition?

twilit violet
#

they spawned in a teensy little hall

thorny current
#

I dont know looks random to me

#

with the mental status

long gulch
#

rip

distant ice
#

for now

forest abyss
#

Hey guys! Was wondering how many levels does GTFO have as of right now?

distant ice
#

8 available 10 total

forest abyss
#

How do the levels progress? I have seen that they have Tiers on the website but am unsure of how those work at the moment

distant ice
#

Complete all of one tier to access all of lower (a to b) tier

#

Only host needs to have them unlocked

forest abyss
#

Okay thank you very much!

distant ice
#

Y'all think collision is gonna be a thing? Player-Enemy, E-E, P-P?

queen cosmos
#

the downside of adding collision is that the game because less immune to latency.

craggy pier
#

It definitely should be 👍

minor fractal
#

Don't think it would work for this game tbh.

distant ice
#

I have the exact opposite opinion, i think collision is absolutely necessary

minor fractal
#

To prevent kiting or something?

distant ice
#

Prevent enemies running straight through me and then sideways while I'm shooting them
Prevent enemies from stacking with each other. Quite a few times i thought i was shooting one mob but then saw it was two and got hit cuz of that
Prevent enemies' tongues from going straight through their teammates, hitting us without us being able to see it was charging

queen cosmos
#

All of those problems would just get replaced with other problems by adding collision.

#

Those are all due to your latency. not collision

distant ice
#

I'm the host GWmythicalThonkCool

queen cosmos
#

and? You still have latency to your friends

distant ice
#

How do enemies lag for me when I'm the host?

#

Honestly for me collision seems just natural to have

queen cosmos
#

if the enemy is aggroed to one of your friends then the game could be treating them as the host for that specific enemy.

distant ice
#

Not gonna make smartass comments about real life and physics but GWaobloChildPepeShrug

#

Also is that confirmed information you say?

#

Seems it'd be weird to have and it also happens in solo

queen cosmos
#

I think collision would just be frustrating due to getting stuck going through doors.

distant ice
#

Through enemies you mean? Or broken doors

#

Cuz broken doors are really broken already

queen cosmos
#

if 3 people try to walk through a door but 1 is lagging the 2 behind the lagging one will get stuck and unable to move.

#

which is a way worse situation cause that will cause wipes due to one person DCing for a few seconds

distant ice
#

So you're saying no to P-P collision specifically

#

A rather extreme example but i guess it can happen

queen cosmos
#

I am saying collision is a slippery slop for multiplayer games

#

there is a reason most multiplayer games have collision on only static elements

distant ice
#

Most multiplayer games i play do have at least one kind of collision

queen cosmos
#

like?

distant ice
#

Valve games, tripwire interactive games for starters

queen cosmos
#

CSgo requires high tick rate dedicated servers.

#

so tossing that out unless you want to cost of the game to triple.

#

csgo also only have 6 moving entities, not 20+

#

I would much rather they put effort into improving movement ai and smoothing dysyncs then adding collision.

distant ice
#

Priorities are priorities but we're talking overall here

#

As for that csgo thing, you think local multiplayer games work like what you said?

queen cosmos
#

local multiplayer is a completely different world.

#

building an online multiplayer game and a local one are like building 2 completely different games.

#

even if they look the same

distant ice
#

So when I'm playing using "map x" + hamachi I'm still using a high tick rate dedicated server?

queen cosmos
#

Who cares what the toolkit is? that is also not local. that is LAN

distant ice
#

Excuse me for not using the proper terms

queen cosmos
#

hamachi turns your machine into the high tick rate server and the quality of the game is depending on other peoples connections to you.

#

other people may be having shit warping and lag but things look ok to you in hamachi land.

distant ice
#

Sounds like p2p could be like that with me as host

queen cosmos
#

it could be, but you are sacrificing stuff like entity count and smoothness.

#

adding collision would result in rubberbanding

distant ice
#

I have no idea but I've done that for Gmod, 6 people plus tons of objects and enemies we spawned

#

Worked smooth af

queen cosmos
#

cause gmod implements a rubber banding method. its fine for casual game.

#

in hardcore games nothing is worse then the server snapping you backwards into a trap because you failed to send a few packets of holding W.

knotty wasp
#

did somone try the newest VR mod for GTFO and can reply me how well it runs . thank you

distant ice
#

No mod talk

thorny current
#

We are not supposed to create and play with mods for now. So prolly noone will answer you

distant ice
#

That does sound bad but there are problems that are unfair already, though i can only tell what my friend complains to me about

#

But overall it's mostly enemies hitting without playing animations and the fact that kiting is much harder for him from the way our runs usually go

queen cosmos
#

That does suck and they are going to be working on those things. adding collision would make things worse, cause now instead of only being hit he will instead be 5 seconds back in the middle of the mob when that lag happens

distant ice
#

You're assuming we get stuck on enemies while running

#

Not sure from a lore standpoint but sleepers seem really easy to push aside when running through

#

I actually do wonder how much they weigh

queen cosmos
#

if you add collision, even if its just slowdown, you will get rubber banded backwards

#

when your game thought there was nothing in front of you but the server thinks there was

distant ice
#

Btw do you know about killing floor? Seems really relevant in this scenario, played it a lot and haven't run into these problems or at least not often enough to remember

queen cosmos
#

yeah, and its enemies move way slower.

distant ice
#

X doubt

queen cosmos
#

idk what KF2 has done. But I played a bunch of KF1.

#

what I remember is way more telegraphed and aoe attacks.

#

Stuff that is easier to retroactivly fix.

distant ice
#

So fk strikers basically

#

Would listen servers be any better than p2p?

queen cosmos
#

they each have pros and cons.

#

watch some GDC videos on it if you really want to get an understanding of what the difference is between dedicated and p2p.

#

pretty sure a listen server is just another word for dedicated.

distant ice
#

Basically but it means it's run on the host's game if that makes sense

#

This game sounds more and more ping dependent

#

For a hardcore game on top of that, dedicated servers definitely sound like a better choice if it wasn't for the cost

queen cosmos
#

The DbD community is currently in a dedicated verses P2P discussion cause they switched. And people now wish they had P2P back even though it sometimes caused problems.

#

And that is a game with collision and people always freak out about it and rubberbanding

thorny current
#

I can agree. Dedicated servers are sometimes just garbo in DbD. If you had a killer with good internet, then the game was fine. Also the servers were supposed to fix the weird hitboxes. Sometimes you got hit, but it didnt looked like it. The servers have not fixed that xD

distant ice
#

First result is steam community, and it's a flame war (what a surprise). It seems dedicated was winning there though

queen cosmos
#

straight up players have fallen off a 2 story building then got Teleported back up to the top.

#

in Dbd

thorny current
#

Many surv me included got alot more issues with "Dead Hard" a meta perk. Although it should have worked the game just ignores it and gives you the Exhaustion status effect.

queen cosmos
#

There is also the problem of windows being inconsistent.