#gtfo-related-questions

1 messages Β· Page 473 of 1

sage pecan
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;o

distant ice
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Oh do I see a bit of tim there too? Excellent

sage pecan
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lelele

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so its a 5 person scan!!

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obviously it finishes faster

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big logix

distant ice
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Listen, when you gotta read 1 page and 10 pages, you'll finish 10 pages faster cuz it's too much to actually pay attention, you'll just read one sentence per paragraph

sage pecan
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totes

distant ice
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.45 match? Let's round it up to 1 cuz I'm like a nice teacher

sage pecan
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:D

distant ice
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That bit of mutation does seem concerning though, you should get it checked out

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Right I think this has gone off the rails far enough, GWjiangTimeToStop

full sundial
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I think a good way to give info on the scans would be doing it the way (B1 spoiler) ||the end of B1 is done, where it tells you the class, or the number of sets of scans to deactivate the alarm||

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might put that in a gtfo suggestion soon, unless someone else wants to

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feel free to use that

distant ice
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Might do that when I get up

idle prism
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Real quick question, as someone who just got the game what missions should I be jumping into? I tried A1 and I'm not sure how much progression there is nor how important playing previous levels are to future ones.

craggy pier
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I'd squad up with people to do A1 and then go into B tier after.

sage pecan
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@idle prism i would definitely recommend doing them in sequence

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you might find some levels easier than others but i believe the devs tried to make difficulty progress with depth

idle prism
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I figured it might, thanks folks

barren rock
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Does the sniper shots go through enemies?

vital sierra
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no

barren rock
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aww rip

vital sierra
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that would be a nice buff

edgy pumice
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So, couple of questions regarding B2 if anybody would be willing to help me out!
||My team has gotten really good at moving the power cells around the map, but we always get stuck at the alarm door right before the last generator.||

sturdy dew
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|| the one which is also a trapped door?||

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and pls use spoilers when talking about stuf

edgy pumice
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so here's my questions.
||1. Is there a long way to go after we get the door open?
2. Is there a sprint back to the beginning?||

Also, sorry! I wasn't aware there had to be spoilers in regards to gameplay. I thought it was only for lore

sturdy dew
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its okay :)

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||if it is the door im thinking about which is a trapped door after an alarm door, then there is not much after and you do not have to go to the start||

edgy pumice
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||It's the door after the security door with the pus bubbles on the way, if that makes sense||
Also, on the behalf of a teammate ||Is there a good place to get practice on killing scouts? He wants to get a hold of it, and we find that scouts always hide behind alarm doors||

sturdy dew
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is he on the C missions yet?

edgy pumice
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No, none of us are. We're working together to get through it, and I'm typically doing recon/research lol

sturdy dew
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tiny spoiler for C1||theres a few scouts in the first zone so i would recomend that one when you get to it|| if he wants to practice now i would say do A1 ||as there are 3 scouts, downside is that they are behind alarm doors||

edgy pumice
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Okay awesome, thank you so much!!

sturdy dew
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is okie :)

minor fractal
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@edgy pumice ||I assume this is the 269 alarm? The enemies will spawn in 266B, I would set up one or two shotgun sentries in 267A on the catwalk, positioned to hit enemies in the back.||

warm hound
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does anyone know if cfoam goes away if thrown on the ground

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like can i throw it on the ground in a hallway and leave to start a scan and it wont go away?

vital sierra
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yes

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3 minutes

warm hound
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thanks!

tawdry niche
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Another one re: C-foam, do charged shots use less ammo? E.g. one fully charged shot gives out 15 pellets, but would shooting 15 one at a time use up the same amount?

vital sierra
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one fully charge are 12 pellets

minor fractal
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@tawdry niche Charged and uncharged shots are equally efficient, they just use different amounts of ammunition.

vital sierra
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but you should tap it if you're using c foam launcher

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there is no reason for you to spray unless foaming doors or extracting

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YOU HAVE TO BECOME THE MASTER OF MATH TO USE C FOAM LAUNCHER

tawdry niche
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Okie pokie! That's good news then

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one fully charge are 12 pellets
Oh, righty

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I heard it takes 2 pellets for 1 scout but wasn't sure if that was wasting ammo. I will indeed become the C-Foam Math Master then :P

vital sierra
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they buff the efficiency on doors

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but nerf on enemy

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so

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4

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4 pellets for scout

tawdry niche
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Ohh, good to know

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Thanks guys πŸ™

vital sierra
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πŸ‘

distant ice
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can you bind two keys to the same thing

remote cargo
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is there a really good way to deal with the cist

distant ice
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nope

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really looking forward to seeing those things updated

minor fractal
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It's been verified that a ball of c-foam will put them on cooldown for over a minute.

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There is no visual indication, though, and it's arguably somewhat inefficient.

tribal ether
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Hmm, that just seems like a waste of foam

minor fractal
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^

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I can't think of any situation where I would be equipped to do that and really want to do that.

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There's either too many or they're easy enough to deal with by other means.

tribal ether
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Yeam it would require a foam launcher, has one full nade would be waste, and even if you have a launcher with you, which me and my team has on most mission, it still seems like a waste

minor fractal
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@remote cargo Usually designate some people with good weapon flashlights to keep track of them while other people clear rooms and such.

tribal ether
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Ye, the burst flashlight is great for the ||sacks||

minor fractal
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Other times, you just have to keep your distance or sprint past.

distant ice
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can't confirm but as far as i've noticed they react faster if you're sprinting

minor fractal
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You should be able to move fast enough that they don't get the chance or just miss.

distant ice
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nope, they definitely hit full force

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can confirm that one

minor fractal
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Useful if you just need to pass through an area you cleared.

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There's at least 3 locations on D1 where that trick is quite successful.

distant ice
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try running thru the tunnel in b4 and see how much infection you get

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i couldn't kite in that area at all

minor fractal
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I've already done that one, didn't have much trouble from what I remember.

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I usually do it in ||610C|| and ||612F||. ||608|| is also mostly tunnels, so I do it there too.

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If you're not running in a straight line you'll probably get hit.

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It might also be related to a low ceiling, since you'll be in very close proximity regardless @distant ice

distant ice
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naturally but if they're placed on walls and corners you're running through it's same deal

minor fractal
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I can test it out again, but it's worked really well for me.

distant ice
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so they react much faster depending on how close to them you are (but weirdly enough don't care about how close any flashlight is to them)

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as for moving around, results inconclusive

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i ran and walked around one of them for some minutes and it seems like they do react faster to running, but not quite sure

distant ice
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or maybe not, maybe just whatever way you do it if you gotta go through them you're fucked

magic sierra
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is r2b3 hard?

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any tips what tools to bring and such

vital sierra
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normal

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B3 isn't that hard

magic sierra
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you have video for b3 in your yt?

vital sierra
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ye

keen junco
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Do you think the balance tweaks for B1 C1 C2 and D1 make it harder or easier?

proper ridge
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I was literally going to ask that

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Idek how the tweaks are gonna make those levels harder

sage pecan
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can turrets still get glitched thru security doors

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cool

lusty bramble
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The recent patch notes mention "Balance changes", is there anywhere I can read the specificity of those changes?

spark orbit
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Sorry I haven't been on here often and didn't find the answer but are we getting stackable consumables?

sturdy dew
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not in this rundown by maybe eventually

craggy pier
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Looking for some C1 Advice - We can clear all the rooms leading up to 204, including 204 without much issue or resource usage, but just like ||D1 in the last rundown, the shadows are giving us immeasurable trouble, the way we solved it there is by mines mines mines but that's just not an option here. Any advice on how we can handle all those invisibitches?||

distant ice
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it's suggested really often so they'll probably implement it eventually

craggy pier
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Unless todays "Balance Tweak" resolves it

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or makes it easier rather

noble sierra
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I can confirm the tweak make C1 easier, ||Alarm door 204 now only takes two sequence of circles (previous 4)||

surreal sentinel
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anyone have advice on solo for dig a1

craggy pier
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ah what a relief

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that I think will solve the biggest issue for me awesome

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if you're running solo you're gonna have to just abuse the AI and kite a lot

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clear the ranged and giants, then pop the heads off the rest and kite them across the map, run back and do some alarms, kite again when they get close

surreal sentinel
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im trying to use a revolver for the one shot, does that sound like a good idea for the kiting

distant ice
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heads don't matter anymore

craggy pier
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oh they changed that?

distant ice
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ye since r2 came out

craggy pier
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I haven't done solos since last rundown

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so i guess its just more difficult kiting then

surreal sentinel
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so is the revolver just a one shot anywhere>

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?

noble sierra
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Nope

distant ice
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there's a solo speedrun r2a1, check that out

craggy pier
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i wonder if someone will manage to solo r2 then

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with no head abuse

surreal sentinel
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where at?

stuck pulsar
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question.. is it laggy if u playing in different region?

surreal sentinel
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yes very

distant ice
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depends on your net, some people don't care about regions

surreal sentinel
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thank you storm

distant ice
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i just said there's no head abuse sushi

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lmao

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or you mean "will manage to solo now that that isn't a thing"

noble sierra
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I'm playing with north american region while I live in South East Asia, there's some latency but still kinda smooth for me.

keen junco
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Walkthrough for C1 since advice seems to be asked every hour ||Everyone take mines, don’t burn through ammunition. Stealth as much as possible. If you find a room with a scout have a sniper pop it. Gun down most of the room and hammer the rest. Before the first alarm security door make sure the doors in the other room are all closed. C-Foam the security door room and plant 1 mine on both doors. Clear the next three rooms and mine up the first security door room as that is where the invisible guys come from and lay a path of mines on the second floor and first floor heading back to the security door. At this point you should have so much ammunition and medipacks that is should be difficult to lose.||

stuck pulsar
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ok"

craggy pier
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yeah I meant now that its not a thing

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and buck, I don't need a walkthrough for c1, just needed some advice for specifically the 204 alarm

distant ice
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@keen junco you're gonna have to camp chat all day since it'll still be asked

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better post on reddit

craggy pier
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glad to see mines are still the hot ticket though, last rundown taught me that

distant ice
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used to always take a shotgun sentry in r1

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now i always take mines and usually foam

craggy pier
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doors foamed with sentry behind still is really nice in r2

noble sierra
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|| 204 alarm is 50% easier after the patch so should no longer an issue||

distant ice
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not as efficient as mines i feel

craggy pier
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really? how are you placing your mines to make them as efficient? b1 felt like you needed the foam sentries

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with the double wide doors

distant ice
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oh i just ran around there

surreal sentinel
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b1-4 seems really easy

craggy pier
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i mean i always view it as "a = tutorial, b = easy missions, c = medium, d= hard, e = ???

distant ice
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i don't think a standard has been established, it's just r2

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and the difficulty difference is huge

surreal sentinel
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^

craggy pier
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we did b1,2,4 on first tries and b3 took us two attempts

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c1 we stopped after 7 tries lol

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but could be group specific

distant ice
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rng specific

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one time b3 terminal spawns enemies 3m from you

craggy pier
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mechanically i dont think there's rng that can make b2 hard

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oh yikes

distant ice
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another time the terminal is in a place where sleepers can only come from 1 direction

craggy pier
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ah referring to the ||fog turbine spawn?||

distant ice
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i said b3

craggy pier
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derp

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yeah

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backwards on my bs

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the ||terminal spawn*||

surreal sentinel
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what is the official term used for the balls of pus on the walls

craggy pier
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idk I just call em poppers

distant ice
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spitters

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but nobody calls them that

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nobody calls hybrids rapid shooters either

surreal sentinel
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i called them streakier

thorny current
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I do call them rapid shooters^^

surreal sentinel
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i also call them little shits too

distant ice
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if you have time to write all that for a name you have too much time on your hands my friend

thorny current
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I simply like using the systematic names. Thats all.

distant ice
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valid point GWaobloChildPepeShrug

surreal sentinel
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is there a way we can interact with the warden in the discord

distant ice
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it's a bot

swift reef
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Does the cargo in z104 for R2A1 spawn in the fog?

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ok

craggy pier
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I've seen it spawn there before

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back left ontop of some boxes

spark orbit
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Same, I've had a run where it spawns in the infection fog.

sage pecan
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are there any levels like rundown 1's c1

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cuz i would like a level where u can just start blasting and keep blasting

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icic

weary sluice
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anyone running c1 after balance update? i want to know if it really got easier just by a little

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like changes you'll notice

tiny ether
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Not yet, probably later today when my team is off work

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We have been stuck on c1 for a while

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xD

sturdy dew
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i could tell you what changed but thatd ruin the fun

minor fractal
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@sturdy dew just tell people in spoiler text.

tiny ether
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Anyone have any suggestions on how to beat c1 or c2? We have failed about 20 times and need some help haha

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I am starting to get the feeling we just suck and need to get better seqRip oof

sturdy dew
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well if you really wanna know ||there are less scans for the second alarm door, the waves for the uplinks are smaller and take longer to come and there are a few less scouts || that might not be all of it but thats what i know

minor fractal
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||How many less scouts?||

tiny ether
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That is def awesome because we keep getting the worst spawns, as in.... 4 scouts right at the start xD

minor fractal
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That doesn't sound too heavy, level should remain quite challenging.

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||I assume C2 has fewer enemies in 116 and 118?||

sturdy dew
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i dont know for sure ray i only know from people whove talked about it

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||C2s alarm door thats completely in the fog is less scans||

minor fractal
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Thank God, I hated that thing.

tiny ether
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Same haha but it was fun

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listening to everyone freak out in the fog

minor fractal
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That was the common early wipe tbh.

tiny ether
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||How does the infection work anyway?||

sturdy dew
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i might be wrong

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but im pretty sure its that door

minor fractal
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||Reduced max health.||

tiny ether
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Ahhh, gotcha

sturdy dew
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||dont forget not being able to see shit||

tiny ether
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Have not hit 100% yet so I had no idea

minor fractal
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||Too much health means damage over time||

tiny ether
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||is it permanent ? ||

sturdy dew
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||no||

minor fractal
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||Infection naturally degens to 85%||

tiny ether
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gotcha thanks!

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I will make sure to actually worry about that now

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||I assumed it meant you couldn't finish the level with 100||

minor fractal
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||Removed with disinfection packs or stations.||

tiny ether
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||so if you get to 100 it will naturally go down to 85. How much max hp does it remove?||

minor fractal
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||1 to 1. 85 is 15 health.||

tiny ether
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Sweet, you two are awesome thanks for letting me know πŸ‘

tribal ether
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Np

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Always happy to help

tiny ether
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Hopefully we can beat c1 and c2 tonight. haha

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We keep failing over and over again.

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However a few times it was because of mistakes xD

sturdy dew
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guten luck

tiny ether
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thanks!

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I have to run to class so good luck to any of you playing today!

tribal ether
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Yas, good luck when you play

fathom compass
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I have a question, if I got a beta key from a friend. Can I still play? Or do I have to buy the full game instead to play

distant ice
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buy

tribal ether
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Full game

fathom compass
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On EU

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Ok

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Thanks

distant ice
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i see you tried the no-full-sentences strat

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but you still have a lot to learn

tribal ether
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Wha

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No, never

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I will never be a no-full-sentence man

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Sometimes a full sentence is just impossible

wild snow
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Anyone know how these other sections unlock?

wild snow
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Huh

tribal ether
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Like, A tier, B tier, C tier

toxic birch
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oh i thought the levels aren't done yet

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if it's clear based is there a progress bar anywhere?

distant ice
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Kind of but it doesn't update automatically

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Next to the levels you can see 3.1%, reached over 7 days ago now

toxic birch
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oh yeah i see

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so we are still a ways off from getting them unlocked :p

prisma briar
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Is there any info on what else they changed aside from C1?

toxic birch
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@prisma briar you can go to patch notes and check what they changed if you are talking about the hotfix

prisma briar
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I'm talking about specifics, not "we changed these levels" @toxic birch

toxic birch
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ah sry no clue, haven't tried any of the levels yet

prisma briar
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i.e. I've heard C1 ||had a door changed from a 4 scan to a 2 scan.|| haven't seen any other info though

toxic birch
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yeah i think that's the 1st door that they changed

languid sandal
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Do you guys know if the 'non-consistent player percentages between teammates and the map' bug has been fixed in the recent patch?

hard summit
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Ewww, disgusting, gib me hardcore Gavel

distant ice
unkempt ridge
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ye

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I cant report in my game's version

distant ice
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Wdym

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Oh

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Probably need mods or admins for that one

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@oblique dust Houston we have a problem

unkempt ridge
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oh well I already sent to mod contact

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'-'

distant ice
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Kek well

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What's pinged is pinged

unkempt ridge
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let's give love to nanachi anyway GWjiangLoveHeart

oblique dust
dreamy vector
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huh

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they make the game easier with the update

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😒

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shouldve played more

proper ridge
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Anyone knows what tweaks did C2 and D1 have?

covert valve
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Has anyone had enemies agro while in another room? My pals and I had a situation where we killed 2 enemies simultaneously while another guy was slowly working through an adjacent room(with a fair bit of distance between us aswell). Apparently we pulled the whole room we weren't even in. Plus it was a text book double kill with no other enemies in sight.

faint osprey
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@covert valve What level were you on?

covert valve
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First one of the latest Rundown I think?

faint osprey
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So A1?

covert valve
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Think so. Might of been the previous rundown. It was a little while ago.

faint osprey
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I know C1 has some issues with that/had issues with that where you had sleepers agro while completely white on silent kills but I haven't seen any issues in A1 necessarily.

covert valve
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But from what we know about the mechanics. Does it make any sense?

craggy pier
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Jesus they made c tier b tier

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C1 is now easy mode

covert valve
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Interesting that it's level specific.

faint osprey
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Yeah I completed C1 last night before the patch so... heh

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But I know that if you use weapons it can agro the next room over

covert valve
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Yeah. We were hammers only. And it was a perfect double kill.

faint osprey
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I don't know then. That's kind of weird. Might have been a bug/glitch. Honestly, if it's R2A1 it's not terribly difficult to complete so just running it again wouldn't be too hard.

covert valve
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Hmmm. Okay. Very interesting. Thanks

faint osprey
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Good luck! πŸ˜›

covert valve
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Honestly my friends don't play enough so I'm going to have to buck up and get into the matchmake discord groups.

faint osprey
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Yeah just go to LFG.

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You might make some lasting friendships/teammembers

covert valve
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I hope so. I know I'm not the best but I'd like to find a good squad to eventually run with. It'd be nice to have a full group, too. Right now I'm only running with 3 people. Sometime parts can get surprisingly tricky.

faint osprey
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Yeah you can just give it a shot. Most of my friends don't play GTFO anymore either. I've got two people that I seek out to play with whenever I hop on.

covert valve
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Nice. That always helps. Maybe I can find someone with alittle more...."chill" than one of my friends. πŸ˜‰

faint osprey
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Sometimes you might even find someone who knows some of the cheeky spots to help you through a level you've run 15 times and sometimes you might find a teammate that kills your whole team with absolute rubbish mine placement. It's all up to chance. πŸ˜›

covert valve
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All good for a laugh. One of my friends was trying the mine deplorer then was blaming us for him dying even though he was standing infront of a mine HE PLACED. Like...dude. We can't save you from your own stupidity.

faint osprey
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Some people just can't be helped. /shrug

covert valve
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It went from "haha" to "oh stfu" really fast. Don't take well to being lectured about how I'm letting you die while you stand infront of your own mine.

faint osprey
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Sometimes you just end up with those types of people. That's when you sneak away to another group. πŸ˜›

covert valve
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Easier to deal with when it's just a random person I guess.

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πŸ˜‰

prisma briar
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@craggy pier sorry for the late reply, thanks for the info!

trail widget
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109775240996402787

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Can anyone join and help out?

eager jacinthBOT
torn blaze
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does anyone know if you can check whether a door is alarmed or not from the terminal?

EDIT: can confirm, terminal does NOT show if the door is alarmed or not

torn blaze
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cool thanks! i didn't think so but thought i'd double check

bleak jackal
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Hey I have a question, how do you know what door the enemies will go through when doing the alarm security checks

strong moss
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you dont

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if its not a closed security door expect them to come through it

keen junco
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Spoiler question for D1 ||Once you get all the Cells into the Generators is there another segment to D1 or do you just go back to the entry zone?||

vital sierra
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1 more to do

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@keen junco

tall bone
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Spoiler question for C1 ||How do the shadows spawn when doing the terminals, we locked down the only entrance to a room and they were popping up in the room?||

vital sierra
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that's could be a bug

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or it's just that "creature" spawn

tall bone
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yah it caught us off guard but we managed, almost have it down

noble sierra
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||Which terminal specific? 204/205/206/207? We never have shadows spawn in the same room of the uplink terminal.||

minor fractal
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@craggy pier @vital sierra ||Shadows appear to have custom spawn points for some events, like R1D1's extraction and R2C1's uplinks. They will not follow the traditional wave mechanics everything else follows for anything other than the 205 alarm door. The spawn you got was 207C, which occurs for the uplink in 207B. You can prevent it fairly easily by having someone standing in 207C, preferably behind the door across the bridge so they can still shoot enemies coming into the room through that way.||

gentle moss
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Can you ping power cells?

minor fractal
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Yes, why?

gentle moss
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What would you search for the with the list command?

minor fractal
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CELL

gentle moss
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Gotcha. I was looking for powercell

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Thank you.

minor fractal
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np

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@gentle moss If you have no idea what a thing is called, you can always do LIST to see the entire map's contents and look for things that might be what you want.

gentle moss
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Got it, thank you.

gentle moss
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Do bullets or any weapons in this game penetrate?

distant ice
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Not yet

noble hazel
#

How does a player get a purple player name

minor fractal
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Being the 4th person in the lobby @noble hazel

distant ice
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Wat

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I think he means the thing with the steam nick that "paradigm" does

weary sluice
#

are scouts suppose to die in one hit with a full charge to the head?

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it seems inconsistent

craggy pier
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Yes they are and they do

weary sluice
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well that sucks

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being inconsistent

craggy pier
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Inconsistent how?

weary sluice
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sometimes they dont die even with a full charge

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to the head

minor fractal
#

@weary sluice When are you hitting the scout? Specifically, what is the scout doing?
What hitmarker do you get?

craggy pier
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Then you're missing the head

weary sluice
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sometimes its a kill with the orange splatter

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sometimes its just the red

#

missing how? i aim at the head

#

no lag unless host gets lag too

minor fractal
#

It's alert when you're hitting it, and in the window where it's invulnerable to the host but not invulnerable to the client.

#

Again, what is the scout doing when you hit it?

weary sluice
#

sometimes walking

#

sometimes when he crouches down to release the feelers

minor fractal
#

Be careful to hit the top half of the head, since there is a risk of neck shots where the head meets the body.

#

You're probably hitting the scout when it's alerted other times.

#

It would be easier to tell with video.

weary sluice
#

alerted how?

craggy pier
#

If it's blue and is about to scream

minor fractal
#

Bumping into it, taking too long after touching feelers, an enemy nearby wakes up adjacent the scout or screams, etc.

#

Could also be poor latency. How long does it take after releasing the mouse to get a hitmarker?

#

On any enemy?

weary sluice
#

does going from crouch to standing counts as alerting it?

minor fractal
#

Negative.

weary sluice
#

instant for me

minor fractal
#

Again, you should probably record it.

#

Because it will be obvious on video.

weary sluice
#

we'll try that next drop with friends

minor fractal
#

You can do some solo in C1

#

Should be 2-4 in the first three zones.

vital sierra
#

use toggle

#

if you're using hold

#

that could be a problem

#

don't want it to go crouch-stand-crouch in an instant

minor fractal
#

Shouldn't cause much trouble w/ scouts specifically, though?

vital sierra
#

ye

#

foot step and crouch sound are not gonna matter much

#

unless gunshot

high kestrel
#

hihi πŸ™‚ new to GTFO

craggy pier
#

I know for sure running triggers scouts to extend their tentacles

#

@high kestrel hi

high kestrel
#

have not been able to go past the first stage as of yet...LOL ...need more pax to play with

vital sierra
#

you need to kite more

high kestrel
#

playing solo is terrible..hahhahas. its just me

distant ice
#

@minor fractal think we talked about this before, it does seem that a single scout always does the feelers the same way

#

Even gets up with same timing

full kettle
#

@distant ice yo btw, the large tentacle we saw at the end of the gtfo world premiere trailer

#

was that enemy type ever seen?

distant ice
#

Nope and from the sound it made I think it's just the basic striker

stuck pulsar
#

question... is it rly that laggy if u play different region?

prime owl
#

how lag between australia and other parts of asia?

distant ice
#

subjective

#

best way to find out is to try

worthy radish
#

does anyone know if there is an option to mute the ear piercing scream when starting up the game? makes the experience unenjoyable when my ears bleed just from starting it up 😦

craggy pier
#

Lag with australia players isnt all that bad The main thing I've noticed is that sometimes enemies will freeze for me and so will scans

#

but they are few and far betweem

vital sierra
#

@craggy pier i got 200 + ping with aussie

#

after SleeperBonk the sleeper

#

i have to wait 2 - 3 seconds to see if i missed or not

distant ice
#

the marker doesn't appear either?

craggy pier
#

Huh really? was the aussie the host?

vital sierra
#

the marker appear as i killed them

#

but after 2 - 3 seconds

#

they stand up and attack me

#

and the host say to me

#

YOU MISSED

#

i have to wait for the game to register that i've killed the sleeper

#

but with that time

distant ice
#

big oof but just 200ms ping shouldn't make the delay that high

vital sierra
#

the game already alert the sleeper to scream and alert the whole room

#

idk

craggy pier
#

Yeah thats why I dont host

#

Cause I've hosted one time and everyone was fucking stuck on the floor cause of the lag

vital sierra
#

well

#

had you seen yourself stuck in a situation that you can't do anything?

white yoke
#

any tips in D1

#

??

vital sierra
#

git gud

#

jk

#

be cautious

#

take the game slow

craggy pier
#

yea multiple times cap

vital sierra
#

my internet hiccup once this afternoon

#

i can see my teammate dying while i can't do anything to it

#

teammate running in places, sleeper don't take damage

#

your screen are shaking like you're taken damage

craggy pier
#

Yeah although i can only pick up teamates and thats it

vital sierra
#

i can't do anything

#

everyone is running in places

#

but i can hear their scream in discord

fallow wing
#

Why the warden as only show the report for R1A1 only it show 1/8?

unkempt ridge
#

cuz there are 8 tweets

#

click to see the rest

fallow wing
#

Clicking on it does nothing for me

fallow wing
#

Thanks πŸ‘πŸ»

unkempt ridge
jagged lagoon
#

yo fellow gtfoers (kekw), could someone explain the balance update on c1/c2 in the new hotfix? thanks for your time!

#

we couldn't see anything changed πŸ˜„ πŸ˜„

crystal haven
#

hello, i am thinking of buying gtfo, i want honest opinions about game

#

mostly is it repetive game with no content

distant ice
#

define content

unkempt ridge
#

top tier if you have friends to play with or if you're not disturbed with playing in vocal with randoms players

distant ice
#

the whole point of the game is that we get new sets of levels

crystal haven
#

yes so gameplay isnt repetitive

jagged lagoon
#

its kinda repetitive, but in a good way.... you want to make it... you want to complete it... even in hours of "grinding" one map if its fokken hard as usual

crystal haven
#

okey good way repetive is nice when is due to hardness of game

#

is there lvl system or anything similar

jagged lagoon
#

dats the whole point of the game, one of my best coop experience i had since i've play games

crystal haven
#

hmm okey thanks

jagged lagoon
#

is there lvl system or anything similar
@crystal haven yeah, there's a system called rundown... once you complete the first map, it unlocks the next 4 chapters, once you done that 4 it unlocks the next etc. and there're 2 maps called community maps, which will be opened when the whole community of the game unlock it by completing the previous map D1

distant ice
#

he meant player levels lmao

crystal haven
#

is gtfo in active developement, 32e is quite expeninsive for me

distant ice
#

it got an update 10(?) days ago, you tell me

#

a major update that is, not counting patches

crystal haven
#

good

jagged lagoon
#

is gtfo in active developement, 32e is quite expeninsive for me
@crystal haven its developed by 9 men, so if you have enough patience for big updates, this will be far more the best coop game you played imo

crystal haven
#

okey thanks for info all

craggy pier
#

how do you become bonk bonk

unkempt ridge
#

the legend says you have to bonk one thousand of scouts

sturdy dew
#

ez

fallow wing
#

@crystal haven one of the best game I’ve played, I have almost 200 hours played and I am NOT bored at all

stuck vale
#

Meanwhile some dude with only 13 hours qqing the other levels aren't unlocked and he's bored kek

unkempt ridge
#

I just noticed I mistake Cae and Cao since the beginning in this discord

#

@stuck vale what's your loadout

stuck vale
#

SMH I'm a nitro can't get me mixed with his orange

#

Still smg and mg

I'll make the mg work

Qq shit ass recoil af

minor fractal
#

The worst part of chargers if they make a return is that I have to learn MG.

#

Because I can't kill the fuckers with any other weapons.

placid cobalt
#

revolver their stomach once after spraying them with an automatic primary

minor fractal
#

Revolver buff will probably help, I guess.

placid cobalt
#

revolver buff doesnt do much

#

it stops being able to one-tap strikers at the same range

#

it just takes 3 less shots to kill a big striker

oblique oar
#

it would be balance change then rather than a buff

distant ice
#

anyone knows exactly how enemies spawn

#

i place mines in spawn rooms and hear explosions even before the horde scream but idk if it's just the first one that spawns or the whole wave

thorny current
#

They spawn 2 rooms away from your room you defend and I think they spawn one or 2 at the times and not as a blob

oblique oar
#

all I know is on trap doors it is one by one just rapid, think it does the same with wave

distant ice
#

wonder what the optimal placements for mines are

oblique oar
#

for trap doors it is in the middle for small ones, but not sure for the larger ones

thorny current
#

On trap doors the normal enemies spawn as a blob. Only the rapid shooters spawn behind them

#

it seems

distant ice
#

i've seen incosistency on trap doors

#

only once but there was a huge delay between the initial ones and the rest of the wave

#

by huge i mean you could see the door opening and few enemies coming out

thorny current
#

That is because the room was triggered. This can lead to a delay for the enemies in the room. Looks like 2 waves then

oblique oar
#

it is usually because after the trap door is triggered you fire and alert the room

fierce latch
#

some of the bloody door enemies are spawned as the door opens and some come from the room behind

oblique oar
#

you can trigger a trap door lead the spawns away and not trigger the room iirc

fierce latch
#

I believe some of the ones in the room will follow the door's spawn but not all of them if you don't fire

#

for mines what works for us is one right next to the door for the first wave, one just above the rusted teeth on the door for the larger ones, and optionally one in front of the door for the ones which come afterwards

distant ice
#

i've seen varied performance and some weird stuff with door mines

#

i always place one but i've noticed a few times it's like the ones that are still behind the door don't get hit

#

tested out with placing a vertical mine on the ground so they'd trigger it as they come through, then one high up on the other side of the door

fierce latch
#

yeah that's because of the room enemies vs the wave enemies

distant ice
#

the 2nd didn't trigger

#

and there was only like 20 cm horizontal distance between them

fierce latch
#

I've noticed at least in B1 the wave enemies like to come only on the players' left side of the door

#

so that might be why

#

if you throw a cfoam grenade or glowstick through a scout's tentacle will it set him off?

thorny current
#

no

distant ice
#

i meant the explosion from the first mine didn't chain the second mine

fierce latch
#

oh yeah they don't do that

distant ice
#

wait wat

#

afaik explosions do seem to chain mines

fierce latch
#

I've never seen it happen at least

distant ice
#

can't say i tested it but just generally

queen cosmos
#

2 things can happen with mines, the first is that a mine gets hit with a projectile or explosion from another mine, causing it to explode.

The second is that a speedy boi will break the first and the second mine laser before getting hit with the explosion, causing both of them to go off.

#

vertical mines are also very inconsistent except for ladders.

warm perch
#

How long is the total game time? like how much content is there in a rough estimate in hours?

dusty night
#

@warm perch there's 8 different level which gets more and more difficult

minor fractal
#

@warm perch Minimum of 10 hours, on average people take 30 hours to beat all levels.

#

Replays will get you even more hours

#

Depends on player skill

crimson onyx
#

hey, can anyone explain how is the enemy pathfinding? I mean, when an alarm goes off, how can you predict where enemies are coming from?

full sundial
#

you can predict where they will spawn, two areas away from the area the alarm is in

#

and they will rather take a path through one door than two doors, so you can set up doors closed/open to force them to take one path

#

depending on the doors in the area

#

I never actually tested that, North, is that really true?

#

did you test it the other way around with the same doors to make sure they just didn't prefer that door over the other for other AI reasons apart from the c foam?

#

that happens because they split to both doors

#

unless you put a mine on the zone door area, that blows up the ones that go for the other door

#

I tried solo'ing B1 a lot, that's how I know

#

haven't beat it yet tho 😦

#

I haven't tested the c foam vs non-cfoam door fully yet, but I don't think it changes much

placid cobalt
#

c-foam doesnt come into account for a.i's pathing of least resistance

full sundial
#

but no proof of that yet on my part

#

did you test it, or just making a best guess based on experience like me?

placid cobalt
#

they also will take the most direct route possible if its one of the routes with least resistance

#

test it

#

several times

full sundial
#

oh, noice

placid cobalt
#

c1

full sundial
#

on R1 or R2C1?

placid cobalt
#

c-foam the left most door on the ||201 alarm|| majority will always go there

#

only like one sleeper would go for the middle one

#

despite it being c-foamed or not

crimson onyx
#

im reading,thanks you all, im noting everything

placid cobalt
#

but also the pathing is broken on those stairs so idk

crimson onyx
#

but I have a concern with A1 (yes, A1). When we get 104 and 106

full sundial
#

what is it?

crimson onyx
#

on 106 alarm, after doing 104

#

if everything goes well, they come from spawn point

#

which is a locked door

placid cobalt
#

andd,

#

what north said

full sundial
#

it is random which one they will spawn at

placid cobalt
#

^

full sundial
#

since both sides have areas two areas away

#

just gotta prepare for all areas

#

I like to do 106 before I do 104/105

#

so we can use all resources on 106, any extra on 104/105 after

#

since those are easier alarms

#

much easier

crimson onyx
#

Uhm

#

I dont know then

placid cobalt
#

legit put up a sentry and revolver like three of them in the head and you're golden

crimson onyx
#

I can predict when doing 105 alarm

full sundial
#

are you trying to solo it, Jamming?

crimson onyx
#

I did with a friend and now we are showing a third one

#

and my ass got broken

#

when I put all the defence on spawn point door

#

and everyone came from 104 area..

full sundial
#

if you save all the doors in 103, you can close the three doors connecting to the other areas from area A

#

then put a mine on each of them, so when they break the door, a bunch get blown up in one mine

#

a couple more mines around the area and a sentry guarding the open door

#

that's a good set up for that 106 alarm

#

on the 103 side of things

crimson onyx
#

so, they still spawn from 103

#

I mean, why Im puzzled is why I always got the most of them from spawn point

minor fractal
#

I think the AI pathfinding actually ignores doors.

#

For the most part

#

And bases it off of more or fewer areas.

#

Which is why they prefer suboptimal routes sometimes.

full sundial
#

well, Jamming, you probably just got lucky they spawned at spawn point often for you

#

for me it was like 60% of the time they spawned in 103

minor fractal
#

103 is more common due to having more spawn points.

crimson onyx
#

argh I made a paint

#

cannot paste it here

#

ok so it should be

#

i got extremely lucky

full sundial
#

mhm, it's just random

#

which side they spawn at

crimson onyx
#

so, it is better to put sentries facing 103

#

and c-foam the door

#

the floor

#

nt the door

full sundial
#

my preferred set up is two sentries, one mine, and one optional tool, maybe another sentry

#

one sentry watching the extraction area door

#

one in the 103 area door

#

mines all in 103 area

#

one mine on the spawn area door

#

then if you have another sentry, put it in 103

#

if you have c foam, do c foam stuff in 103

crimson onyx
#

rather than on floor

#

cause its weaker

full sundial
#

yeah, don't waste c foam on the floor if you have more doors to c foam

crimson onyx
#

ok gotcha

#

thanks you very much

full sundial
#

only use c foam on the floor at extract when you have no where else to use it

#

happy to help, good luck πŸ™‚

crimson onyx
#

thanks all guys too πŸ™‚

warm perch
#

are the devs planning on adding new levels during early access or sticking to 8?

strong moss
#

isnt there supposed to be a entierly new rundown every once in awhile?

tribal ether
#

Yup

edgy pumice
#

Spoiler for B1 ||Does anybody know how many scans there are for the Class VII door? I had assumed that there’d be 7 sequences, we aren’t for sure since we are a team of 3 atm||

vital sierra
#

yes

edgy pumice
#

||There is 7?!||

vital sierra
#

yes

#

it's been nerf

edgy pumice
#

Okay thank you so much!

stone dirge
#

in the patch notes a few maps got balanced what was it that changed?

#

such as C1 C2 and D1

minor fractal
#

@stone dirge
B1: ||9 cycle to 7 cycle alarm with fewer spawns per wave.||
C1: ||Scouts have been reduced. You encounter 5 on average vs 8 on average. Less shadows spawn for alarm events, and the second alarm has one less cycle.||
C2: ||Wave timer has been increased to 45 seconds from 30. Alarms have had their scans reduced.||
D1: ||Hybrids no longer spawn for the 606, 609, or generator cluster alarms. Motion doors now spawn 4 hybrids rather than 2. The final alarm has been reduced one cycle and the fog takes longer to rise.||

stone dirge
#

ok

full sundial
#

@minor fractal for D1: ||I don't think Hybrids showed up during the 606 alarm before the patch, and I don't remember 4 hybrids being behind one motion door for 610 and 612, I thought it was 2 each?||

stone dirge
#

there was an update today

full sundial
#

Yes, that's what I am referring to

#

It was yesterday actually I think

#

yeah, it was

minor fractal
#

||Oh yah, forgot the 606 alarm didn't have any||

#

||There were 4 hybrids before, but it was hard to count. It was the main reason the motion doors were so hard.||

full sundial
#

hmm, ||I only remember there being two hybrids and 2 giants, sometimes 4 giants (sometimes both shooters, strikers, or both if there was 4)||

fierce latch
#

||is the class vii door always 7 or up to 7?||

wise thicket
#

It was 9 but the devs made it 7

karmic estuary
#

After you put the cells into the generator on D1, do you just extract?

placid cobalt
#

||yes||

karmic estuary
#

Alright

placid cobalt
#

only look at this once you get there ||but wait theres more||

karmic estuary
#

We're just trying to get an idea of how to handle our supplies

full sundial
#

yeah, @karmic estuary ||there is a surprise at the end when you put the last cell in, so be ready||

#

not anything new, just something you need to be ready for

#

you can probably guess what it is

karmic estuary
#

I can only assume shadows or it fucks my expectations and it doesn't empty it

full sundial
#

I mean, I could tell you exactly what it is if you want

#

but it might be more fun not having that spoiled, not really tho

karmic estuary
#

If you'd like

full sundial
#

D1 ending ||the generator turns off, maybe overcharging or something, then turns back on, alarm starts that has 5 scans, fog starts to rise up again (but in the patch, it takes longer to rise, so don't worry too much about that until the last two sets of scans), then once you finish the alarm, the fog stays but is no longer infected fog, and you have to go to extract||

karmic estuary
#

Nice

placid cobalt
#

yeah i was all like ||why do we have to do the alarm instead of just insta extracting||

karmic estuary
#

The game does ask a lot of us

placid cobalt
#

but it appears its ||some way to reboot the system into sterilizing the fog||

craggy pier
#

any advice for someone who is just starting the game for the first time?

stuck vale
#

Tbh || pref nerf d1 the ending generator alarm scanning and extraction wasn't that hard || . Now it's even easier.... Smh

#

Hard part was getting to it

#

@craggy pier don't solo. You'll find it's impossible for your first time . So try to use lfg channel to help yourself find some people
-audio cues are really important in this game
-very stealthy and patient game. Don't expect to just run in and gun

  • communication and team work will go a long ways
craggy pier
#

ok

#

so my experience in stealth games will be useful noted, i saw there was no voice chat yet, any recommendations on how to facilitate that,

stuck vale
#

?t lfg

eager jacinthBOT
stuck vale
#

You'll join a discord call with that channel

#

And that's how you communicate

craggy pier
#

gotcha

#

any other things i should be aware of b4 i just jump in?

stuck vale
#

Uh

full sundial
#

the stealth is kinda like red light green light

stuck vale
#

I mean there's a lot

#

But it's easier to show than write out tbh

craggy pier
#

ok

#

red light green light?

full sundial
#

use your flashlight to make them all start croaking at once, so you can then move when they all go back to sleep

craggy pier
#

ahh ok

full sundial
#

otherwise they will be desync'd and hear you moving at different times

#

not allowing you to move without waking them

#

also, always aim for the head/back of enemies

#

back of the head is the weakest point

#

for most enemies

craggy pier
#

makes sense

full sundial
#

and charge up your hammer always, tiny taps uncharged won't do much unless you're hitting the back of the head of small guys

#

there is a lot more to learn, but you can figure it out as you go I guess, or look at YT videos

#

or just learn from other players in-game

craggy pier
#

alrighty can do, thanks guys

full sundial
#

good luck πŸ™‚

craggy pier
#

thanks πŸ™‚ i think imma die a lot till i figure it out tbh

full sundial
#

probably lol, but you'll get the hang of it

stone dirge
#

wait so is there gonna be no variation and its gonna be the same thing every time behind the motion doors?

craggy pier
#

hey do i need to play this the dig first or group up first

placid cobalt
#

yes

craggy pier
#

well here goes something

stone dirge
#

um wdym

craggy pier
#

r2a1 should i squad up or is there a tutorial

#

ive literally just installed the game

placid cobalt
#

squad up for A1 cause its a 4-man tutorial

stone dirge
#

just squad up

craggy pier
#

ok

stone dirge
#

4 sentries and u can sit there at extraction chillin

pastel vale
#

Hey would anyone be willing to help me and a friend learn the game? We just bought it and wanted to try it out before telling our other friends to get into it

worthy pollen
#

try checking on the LFG channels theyre friendly towards new people

pastel vale
#

tyty

craggy pier
#

noted good internet connection is required, teleporting enemies are a pain to shoot in the dark

pastel vale
#

that would be helpful UwU

full kettle
#

yo just clarifying for those here this is a question area yeah?

earnest oriole
#

in what level do the new enemies spawn

#

?

distant ice
#

now that's spoilers

earnest oriole
#

then send me dm

shrewd schooner
#

anyone know about an issue not allowing you to host or join lobbies

frail bluff
#

Is it a bug or a feature that I randomly stop aiming when firing?

distant ice
#

never had that happen and never heard of such a 'feature'

#

you sure it only happens in this game

frail bluff
#

Yeah

#

I'd be aiming but it randomly stops

#

Only in GTFO

distant ice
atomic vessel
#

Is there any news/info about the ability to kick players from group?

distant ice
#

no but probably gonna come together with matchmaking

atomic vessel
#

It's not needed very much but there are times when you get that one player.

full kettle
#

@frail bluff might be caused by your sprint toggle if you have sprint toggle on

stone dirge
#

How do you know how long till D2 and E1 will be open?

minor fractal
#

We don't know, we just have a vague percentage for the unlock.

stone dirge
#

Well is it 3.1% left or 3.1% we have succeeded is the question

minor fractal
#

Succeeded most likely since it started at 0.0

stone dirge
#

Ok

#

We have a ton to go then

#

But the question is what is it we are trying to do to unlock D2 and E1

minor fractal
#

That's unclear, but dev intentions suggests it's a certain number of unique completions on the C tier or D1.

#

If it's a secretive alternative objective, nobody has the slightest as to how to go about it.

#

There seems to be very few secretive objectives to aim for.

#

If you want to look for any, I would try to spot and report on:
-Any item in any level called a "PDEC" or "Partial Decoder." Should show up on terminal, but, if not, it will be laying around.
-Any useless generator that will accept cells.

#

Considering we have any progress, I think it's unlikely that there's been completion of a secret objective that isn't public yet. It would need to be totally mundane, which is possible but weird.

craggy pier
#

Btw those 3.1 % were achived 2 days after release

minor fractal
#

At 11 days, we should be at around 15%, assuming it's not accelerating.

#

So I wonder if it did go faster than they planned.

#

Or if they just want to discourage efforts towards progression.

tribal ether
#

Devs when they saw how fast, some people were beating the new rundown

stone dirge
#

So tru

#

I feel like some group would have already beaten E1 by now if it was unlocked

distant ice
#

on the first day

craggy pier
#

Some koreans did d1 on the first day

magic sierra
#

guys

#

r2b3 what tools?

#

best to bring

vital sierra
#

normal load out

grim flower
#

Hey how to use lobby id ?

unkempt ridge
sturdy dew
#

how many scouts are in the first zone in C1 after the rebalancing?

sand scaffold
#

@sturdy dew ||I have ran only 3 times since rebalance but have not found a scout until getting into a new zone||

sturdy dew
#

darn

tribal ether
#

Jeez

sand scaffold
#

||rip||

frail bluff
#

@frail bluff might be caused by your sprint toggle if you have sprint toggle on
@full kettle

No, I went into the game solo to just play around with it and find a potential trigger, but it appears to be random. Just standing there aiming, it just randomly drops

distant ice
#

If you bind it to a different key does it still happen

frail bluff
#

I have not tried that yet, but I am still in bed so I probably won't for a while

sturdy dew
#

why have we got so many fucking keycards now

frail bluff
#

QC has a wide influence

full kettle
#

people are easily affected by the fog

tribal ether
#

I'm starting to get scared now

valid lake
#

@crimson monolith, I just played b1 again after the balancing that happened on April 9th, and it was much and much easier. While before the changes, I cant remember feeling every so satisfied in finishing a gtfo map, because we made it barely, that feeling of intensity is just priceless, really a big shame that we cant relive it no more. Would love to see difficulty settings added to the game... Tnx

tribal ether
#

I really feel bad for this Devs person, gets pinged pretty often

distant ice
#

a noble sacrifice to prevent these idiots from pinging the entire developer team

#

of all the shit you could pull

tacit surge
#

Hey guys i wanna know how can i clear R2B2 level

distant ice
#

Where do you get stuck

#

Use spoiler marks if necessary

stuck vale
#

in general, use melee when possible xd

grand ibex
#

hey guys

#

how do you fucking cleaar c1

#

like wtf

#

is that area

#

so huge

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so many rooms

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so little ammo

tacit surge
#

I think maybe scout room?

#

This fuckers hard to kill

minor fractal
#

@sturdy dew From what I've seen:
||201: 0-1||
||202: 1-2||
||203: 1-2||
||204: 1-2||
||205: 1-2||
||206: 1-2||
||207: 1-2||

sturdy dew
#

still a lot of scouts then

grand meteor
#

any one got any info on D2 and E1?

#

According to the roadmap (updated 3/23): D2/E1 arent completed yet
According to the PR Kit (3/18): A certain amount of people have to complete the tiers before d2/e1 in order to unlock it
According to ludvig when asked if D2/E1 are complete yet, he said "they're their for sure"
@grand meteor
@craggy pier thnx for the info.

craggy pier
#

Yo so if two normal enemies are right next to eachother but they aren't pulsing can you hit one without alerting the other?

cobalt fossil
#

Not really

#

But you can hit one, then full melee charge the other one quickly without alerting the room

craggy pier
#

alright, so what's the range like 5m?

lime steeple
#

do you get anything from the cargo you secure?

vital sierra
#

not yet\

lime steeple
#

are you able to get any new equpiment?

#

np

#

friend and i started playing today, took us 7 hours to 2 man R2A1 lol

warped arrow
#

dumb question cause I'm dumb
for R2B1 on the final apex door, do enemies come from any of the opened security doors or do they just come from spawn?

I swear I've seen them come through the security door on one playthrough but were absent on another try

vital sierra
#

it's random

#

so all 2 locations

craggy pier
#

are there any leads for d2? is it actually a community thing or is it just not finished yet and coming out later

vital sierra
#

it's the community thing

#

what's else could it be

#

they nerf every "hard" level so people can finish faster

#

if the level is not finished they should have kept those level "hard"

placid cobalt
#

yes

craggy pier
#

That's a fair point - but has anyone noticed anything else? Like the numbers on d2/e1 haven't changed, any other hints towards how close we are or anything?

vital sierra
#

nope

#

i'm trying to beat the levels again but with the lore

#

they don't just put those in there just for speculation

craggy pier
#

er, what do you mean beat levels again but with the lore?

#

like checking logs on terminals?

vital sierra
#

ye

craggy pier
#

have you found any logs other than the aut gen status?

#

I gave up checking after a couple

placid cobalt
#

all of those logs have already been found

vital sierra
#

at least i have something to do then just sit and wait other people to finish D1

placid cobalt
#

1 log per tier on a single terminal in all of those expeditions

craggy pier
#

sheesh

vital sierra
#

and they are not RNG

placid cobalt
#

they've all been found and compiled into a slide

vital sierra
#

they're in specific terminal

placid cobalt
#

yeha its not rng

craggy pier
#

unless of course D2 also has a log

vital sierra
#

D1 already have a log

placid cobalt
#

D2 most likely wont have a log

vital sierra
#

so the last one is in E1

craggy pier
#

Do ya know which B#/C# have a log? I'd like to go hunt em down

placid cobalt
#

the slides loading hold on

#

B4 and C2

unkempt ridge
#

they nerf every "hard" level so people can finish faster
@vital sierra

#

I made your sentence accurate for me

minor fractal
#

Some people still won't finish the levels

#

C2 got the heaviest nerfs by far, yet people still struggle with some of the easiest segments.

unkempt ridge
#

I still struggle with b tier

#

'-'

frail bluff
#

If you bind it to a different key does it still happen
@distant ice

Yes, I bound it to a keyboard key and it still happens. Also I have moved this to #gtfo-technical-support

craggy pier
#

Well in any case about the whole warden restriction thing they wont just go ahead and make it so no one is able to play those last two levels

#

They're more than likely testing it out at first and seeing how it will go on towards another rundown

#

So that if it doesnt work out for this rundown they'll consider the amount needed to make the warden restriction work the next time a new rundown comes out

sand scaffold
#

they've all been found and compiled into a slide
@placid cobalt I would love to see this if you have it!

cosmic light
#

how do you start the terminal in b3?

wise thicket
#

Are the enemys bugged

#

Every time I hit one it dose on get stunned

sand scaffold
#

@craggy pier Hackett was nice enough to send in PM, thanks though!

daring mortar
#

Nerfing some levels this patch is understandable so lower skilled based players can actually complete it. But will d2 and e1 will be easy? I hope not, d1 was a challenge, i love it, i just hope devs wouldn't nerf d1 once the new two levels comes out.

ancient lichen
#

Unlock dates for D2 and E1 anyone???

queen needle
#

how long is this rundown gonna last

#

ok thanks

ancient lichen
#

Thanks for the reply. Is there anyway to track how many people have completed it or which map that they do need help with?

#

i was told the 3.36 % in the for D2 rundown was meant to be a track of completion of how many people have finished it but after awhile i do not think that is true lol

tawdry leaf
#

I believe it

#

I don't think that many people have finished it all

craggy pier
#

Hell we don’t even know if people who have completed it and then do it again counts as a another completion yet

#

If that’s the case it’s be pretty good but if it ain’t oh boy there’s no way that goal will be complete any time soon

ancient lichen
#

imo this warden restriction is a bad idea, it locks the content but i get the devs wants the community to help one another and..... there are other ways to do it without locking stuff like this

tawdry leaf
#

I mean look at how many folks got stuck on B1 myself included

vital sierra
#

why B1?

#

B1 is like the most straight forward level

#

go straight

craggy pier
#

Nah I reckon it’s an okay idea but it reckon they’re just doing a test trail to see if they want to continue it further down the path

ancient lichen
#

i assumed you died on the ultra alarm door?? πŸ˜„

tawdry leaf
#

Yes

vital sierra
#

they nerf it

tawdry leaf
#

But it became easy when you got the ramp room

vital sierra
#

you can pass it now

tawdry leaf
#

I finished it pre nerf SleeperBonk

#

C1 is still a shitshow

ancient lichen
#

if you can finish B1-prenerf, you can handle anything else lol

tawdry leaf
#

Nah there was a way to cheese the pre nerf that made it easy

vital sierra
#

nah InnerDemon

#

C1 are like a pain

ancient lichen
#

C1 once you drop down, ping the last terminal to find 206 instead of 207. Do 206

vital sierra
#

B1 are just kiting a lot

#

people tend to stand VERY STILL and shoot

craggy pier
#

Eh C1 is just nasty to simply cause of room layout and enemy variation

tawdry leaf
#

We only ever snuck in to the room with the cell and no others

vital sierra
#

pre-nerf C1 are just like D1

tawdry leaf
#

Cleared the shadow alarm door easily

vital sierra
#

with enemies variation

ancient lichen
#

Hahaha i finished everything pre-nerf so i really get why people cant go thru bcoz it was really hard

tawdry leaf
#

But the last alarm doors always had scouts in every room

craggy pier
#

Yeah I know the best thing in C1 is to get the scouts very early on that way you deal with less the more you continue through the level

vital sierra
#

it's tedious

tawdry leaf
#

And if you triggered a scout in the door leading to the first scan it was pretty rough cuz all the doors leading in get broken haha

vital sierra
#

it's not that hard

#

failing a long ass map is annoying

tawdry leaf
#

Mines are really good tho

vital sierra
#

nobody want mines

#

grab the mine deployer and immediately

#

one person gonna tell you to change to sentry

tawdry leaf
#

Tell em it doesn't track the invisibles if your scanner is down πŸ˜‚

craggy pier
#

Mine deployed can do work but it’s dependent on the person who holds it

#

A mine deployed is better than a sentry for the fact that it can ||can shadows without needing a biotracker||

vital sierra
#

you can go on a glitchy spot so they pack up

#

jump down and place a mine

#

SUICIDE BOMB ARE THE BEST

#

you can see 30 enemies just POP

tawdry leaf
vital sierra
#

20% HP and a mine

#

YOUR SENTRY CAN'T KILL 30 OF THEM IN 1 SHOT

tawdry leaf
#

🀣

craggy pier
#

Oof I just remember when I was the last one and I had a fucking army of ||shadows|| rushing me on C1

#

Man it was fun but I still hate my self for being stupid when I was dealing with em

vital sierra
#

why i love the mines so much is

#

you can close any door

#

put the mine on the ground

craggy pier
#

I shouldn’t of stay and killed should’ve went and picked a teammate up

vital sierra
#

and watch half or even all of them die

tawdry leaf
#

πŸ™

#

Don't think I was ever that lucky. Even after a breach they would just drizzle in 1 by 1

vital sierra
#

you need to have a stop pit

#

make all of them stop at something

#

1 mine = 1 kill are a waste of mine

#

3 could be reasonable

ancient lichen
#

there is a safe spot to stand on near the big alarm gate after u put in the battery on C1

#

so its easy if anything goes wrong just stand on it

oblique oar
#

I love mines because of trap doors, 1 mine can rip apart nearly all the spawns on a trap door

#

it would wake the room, but it is still amazingly stronk

keen pine
#

when do they plan to update to next set/rundown?
or is it not announced yet?

minor fractal
#

@keen pine It's usually a long while between rundowns.

keen pine
#

good. because im stuck on A1 still lmao

full sundial
#

once the game is fully released, rundowns will be more frequent as they can focus mainly on making new content instead of a lot of bug fixing, adding in key features, etc, but ofc atm since we're in early access, the rundowns won't be as frequent

vital sierra
#

the reason why this rundown take so long to make is they added a bunch of new feature into the game

jagged umbra
#

been playing a1 a lot to test some stuff but just wondering when crouching between some doors, do ppl experience all the models to suddenly disappear? i didnt take notice which doors specifically but it has happened a few times

distant ice
#

you mean you're suddenly in the void with only a few objects there? yeah i had that

#

wasn't crouching tho, not in a1 either

tawdry leaf
#

Yep I've had that as well

full kettle
#

has there been any kind of confirmation if infection status and the pods will be used in future rundowns and keeping the infection gimmick or will there be some new kind of gimmick each rundown?

shadow mica
#

Does anybody have that C2 infographic for the map

hidden scarab
#

Hope this is the right place to ask, is there anyway to predict which doors waves are likely to come through or even manipulate which route critters will use?

rancid compass
#

a few questions abt the game, im already w the concept

is there progression or is the game more rogue-like?

how smoothly does it play? (not counting bugs-just when its not bugging out)

how fun is it? is it easy to get mad at the game?

sturdy dew
#

@hidden scarab predicting where enemies can come from can be done at some doors but it usualy wont always be the same so prepare for them to come from anywhere. Closing some doors can cause enemies to sometimes go completely around it or sometimes theyll just break the door down

craggy pier
#

There is no progression other than progressing through the levels.
Do you mean smooth in terms of FPS? If so, it performs nicely while still looking good.
How fun it is and how easy you get mad is a personal thing. I've never gotten mad or even frustrated at this game and I'm still having fun and I've played it a lot.
@rancid compass

rancid compass
#

thanks

hidden scarab
#

@sturdy dew Thank you. I've been running solo just to play with the mechanics and some doors seemed predictable, others less so but still seemed to have a common route. Overall loving it

sturdy dew
#

good

tribal ether
#

Nice

full kettle
#

McAllistar Aggregates, anyone got information from previous logs on that name of any sort?

glad zodiac
#

Hello, will there be matchmaking in game?

vital sierra
#

no

#

will be

#

but not now

#

they focus on gameplay mechanic and stuff

glad zodiac
#

fair enough, will keep the game to see

vital sierra
#

discord act like Match making already

#

and you can

#

cough

#

choose who to play with

glad zodiac
#

i know what you mean but makes me to have discord open and i might not want to be talking to peopleD

vital sierra
#

it's gonna be hard not talking

#

some people ok with it

#

some don't

glad zodiac
#

i know and this type usually needs alot of comunication

zealous sage
#

hello guys

#

anyone know if gtfo is better optimized for windows 10?

#

also i want to know if windows 10 today is better than 8.1

craggy pier
#

Is this a solo friendly game?

solar cipher
#

The game ?

thorny current
#

It is not very solo friendly

#

Possible to do, but very hard to achieve

#

I recommend to play with others first to get a feel for the gameplay

#

and the mechanics

keen junco
#

I guarantee you that if you buy this game with the intention to play by yourself you will not have a very fun time unless you're incredibly masochistic

distant ice
#

or skilled

#

and like nascar

craggy pier
#

There is no skill in GTFO, just cooperation. Solos are purely based on trial and error. Not fun. Even for experienced players, lower levels take a extra long amount of time due to the precautions they have to go through and if they get down it’s all over. Hats off to solo players even the ones in my main team.

distant ice
#

i think our definitions of skill do not match

thorny current
#

That is kinda not right in saying that there is no skill in this game. Actually you can find alot of skill in this game. First off aiming. That is the base skill for all FPS. Saying that it is redundant or simply not rly a thing in this game is false. Using strategies and making plans for your adventure (loadout) in the map is also skill based. Kiting and the right movement against enemies is also skill based, because you want to improve it too a point, that you almost take no dmg. The same is with hammering awakened sleepers. You can do it with losing a ton of HP or doing it with almost no scratch. Sure there is the rng component in this game, but saying that individual skill isnt a thing is just false.

desert crater
#

I just find it easier to do a charge shot and then 2~3 normal hits on another one if they are super close. Cannot for the life of me kill a third one if it happens to be super close (solo-run).

distant ice
#

So I've been kinda trying to figure this out since day 1 and even more so recently, but I need someone to explain the rocket science behind optimal mine placement and their tips&tricks. Anyone got a mega guide for them or extensive knowledge you're not too lazy to write down? Also it'd really help if I could get an answer on when exactly mines chain and if they do more damage (big boys), and if they have separate AoEs (more area covered)

oblique oar
#

from my experience, they need to be fairly close to chain, havent tested for damage though I have been killed by a chained mine, so they do make a bigger coverage with 1 trigger possible

#

and because it kept triggering on the wrong one, I just gave up on it

earnest oriole
#

what do I do in B2?

distant ice
#

wdym, the warden objective?

earnest oriole
#

It has some power cells

#

when you start

#

What do I do with these

thorny current
#

Put them in generators

#

you see which ones in the description of the objective

earnest oriole
#

can I do it solo?

distant ice
#

possible yes

thorny current
#

You can yes, if you are able to I dont know^^

earnest oriole
#

Do they wake up when I put them in generators

thorny current
#

no

earnest oriole
#

If I do it stealth

thorny current
#

you can stealth that

#

putting them in

earnest oriole
#

theres a lot of giants

thorny current
#

Yeah, there are some of them^^

earnest oriole
#

is there possible to do it without shooting a single shot ?

distant ice
#

||1st zone only, you don't have to kill any of them||

bleak vector
#

speaking of which, any tips for a 3man group on B2? Our setup has been 2 mines, 1 shotgun sentry so far

distant ice
#

bring a c-foam

#

or 2

bleak vector
#

for the last scandoor?

#

that one seems ez with it

earnest oriole
#

for a solo what do I need

oblique oar
#

I think there is an alarm door there

distant ice
#

ye, you can literally just delay it until you're done with the scans