#gtfo-related-questions

1 messages · Page 472 of 1

minor fractal
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MG needed a nerf anyway

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It was kinda OP

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It's still extremely strong, though, in the right hands.

noble sierra
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Machine gun in rundown 1 is indeed too good

vestal osprey
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Lol seems everyone can agree to that one

full sundial
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MG still does a lot of damage, a little less than before

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but with almost 3x the ammo, it is well worth it

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just the recoil throws off newer users of the MG

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once you can control it, it is probably the best killing machine in the game

lapis star
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Doesn't it also have that charge up?

full sundial
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yeah, that's only noticable when you're trying to burst fire the gun

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to save ammo

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it is like a .3s charge up

noble sierra
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Damage per bullet is way less than rundown 1, still a good pick but other weapon is competitive

full sundial
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not way less, dh

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can kill small guys in 3-4 shots

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a bit less damage, 1-2 more shots to kill small ones

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about 2x as many shots for big guys

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but it has about 3x the amo

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ammo*

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so very similar damage for all of the ammo it has

noble sierra
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That's 50 percent less

full sundial
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around, but it has about 3x more ammo

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to make up for that

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and a 2x bigger magazine size

vestal osprey
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Well dh just meant less damage per shot not damage overall I think

full sundial
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yeah, damage overall is probably higher now

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just it is harder to control since it's recoil is higher and fires faster

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so you can't conserve the ammo as easily

noble sierra
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True

full sundial
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but if you can do that well enough, it is a great weapon

vestal osprey
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I know someone said pretty much all weapons are viable but what do you all think of the revolver

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Personally I like it but I don’t know if it’s that great

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When compared to other guns

full sundial
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it is pretty good, but it isn't a great choice

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it can compliment the SMG/Machine Pistol pretty well though

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to get some headshot kills, then swap to main when you need to reload or they start getting close

noble sierra
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It's the other loud choice to take down scout

full sundial
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much more difficult to do so though

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unless you get up close and spam to the face and hope you can get two of your shots to land before it becomes invuln

noble sierra
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Highest single bullet damage other than sniper

full sundial
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true, DMR just a little bit behind

vestal osprey
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I hate scouts and the party I beat rd1 with and I have legit been thinking scouts get alerted when you move and shine your light on them....

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Then today I found out that’s not true

full sundial
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lol, that would be really difficult to deal with

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if that were the case

vestal osprey
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Fuck.

noble sierra
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Revolver can one tap scout if you shoot from behind and at the head

vestal osprey
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Is there a drop off damage or can you snipe it

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With the revolver

noble sierra
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10 meters at most

dusty hawk
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It's still quite loud though and in some cases where there are more than 1 scouts in the room it can't really be done

full sundial
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c foam is a scout killing noob's best friend

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easiest way to do it without being a waste of a weapon slot like the sniper

dusty hawk
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sometimes dry-killing scout with melee can be really frustrating due to random spawn

full sundial
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random spawn?

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of the sleepers?

dusty hawk
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for example I had a scout spin around the only door for 10 minutes and 5 sleepers around the scout, including one big.

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eventually it moved away and we killed it

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but it was waiting for legit 10 minutes.

full sundial
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oh, you mean its pathing

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not spawn

dusty hawk
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well pathing wouldn't be an issue if it didnt have sleepers all around it tbh

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its combination of both

noble sierra
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Sure, but in some strategies cfoam is more important than bullet, knowing what options you have available is fine

full sundial
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its pathing is choosing to stay near sleepers, I think that's how the scouts behave

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they are more likely to walk somewhere if a sleeper is there

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I know that's true, from experience

dusty hawk
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I seriously dont know what to do in those cases other than wait for the right moment

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but it can take ages sometimes

full sundial
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if you cleared most the room already

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just walk up and shotgun it

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or c foam

dusty hawk
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I don't want to spoil the levels, but what we did was basically sneak through previous room, and opened security scan door

full sundial
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if you're gonna dry kill a scout though, you want to keep some sleepers on each end of the room so the scout can still choose to walk around the room

dusty hawk
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behind security scan was the said scout with his friends, constantly moving around the door

full sundial
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seems when you kill all the sleepers in an area, the scout doesn't go there as often anymore

sharp willow
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@dusty hawk 1st be confident. 2nd light up sleepers while scout is near you. 3rd sleeper are synchornized so you can easily BONK a scout

full sundial
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another easy way to kill scouts is to get them on an incline like a stair case

dusty hawk
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I have 0 problems with scouts in general, like that funny room in one of B levels. I just walk in and bonk them all

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but when they nearly stay in same spot 24/7 and block the path its super annoying to have sleepers around it

full sundial
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mhm, shotgun makes quick work of that type of situation

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recommend you try it to save time unless you don't mind just waiting for the scout

dusty hawk
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it helps that scouts aren't triggered by light, which is something I only learned after beating the first rundown like 3 times lol

vestal osprey
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LOL

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I just found that out

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And I feel like an idiot

dusty hawk
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even crazier to find out you can just sprint near them too

full sundial
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they put their tendrils out when light hits them, but they aren't too sensitive

vestal osprey
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Just found that out too

full sundial
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you have to really flash them on purpose for them to put their tendrils out due to light

noble sierra
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No, they don't care the lights

dusty hawk
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I really like the current rundown because its definitelly harder than the previous one.

vestal osprey
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I would place a mine and pull up a youtube video until I heard the scream because I was so scared

full sundial
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they do, tested it back on R1B1, and use that to get them to put their tendrils out when I need

vestal osprey
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Now I feel like a total idiot

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Lol

dusty hawk
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You recon someone will solo all the levels as they did in rundown 1#? haha

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after playing through all the B and C levels im thinking it might be not possible

mint garden
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there are some crazy people out there

dusty hawk
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or if someone does it, it will definitelly involve glitches

vestal osprey
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Indeed

full sundial
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a guy named plant already solo'd A to C tiers

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just hasn't done D1 yet

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he is a bug tester so he has had a lot longer to play them though

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so keep that in mind

vital sierra
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so he's the solo bug hunter gameplay huh

dusty hawk
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I am pretty sure there were some cheesy tactics involved

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there is no way you can just legit defend some of those doors

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alone

vital sierra
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to test out if the rundown can be solo'ed

full sundial
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yeah, most solo runs involve a lot of kiting, Rinnosuke lol

vital sierra
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C2 he said you can solo with bio track

full sundial
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leading the enemies away from alarm scans to give you time to do them, etc

vital sierra
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you need to know where they spawn so you can do a quick drop of the turbine and shoot

dusty hawk
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So the same as it was before with C1 on rundown 1

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or D1

full sundial
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well, C1 in R1 you could headshot the enemies

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so they were really slow

vital sierra
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@full sundial do the C2 enemy keep spawning or they need to be killed in order to spawn?

full sundial
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and it would make it REALLY easy to kite them around

dusty hawk
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yeah they removed that I remember

full sundial
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they keep spawning, Alpha, but I bet there is a max amount

dusty hawk
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but for example C1 in this rundown is insanely huge so kiting enemies wouldn't be that bad

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I think what would 100% remove solo from this game is if they made enemies spawn without limits

full sundial
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but the ||initial 4 can turn into 8, I didn't bother letting more spawn during our run lol, saw another wave spawn and then killed them all||

dusty hawk
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so if you keep kiting them they just keep generating more and more

full sundial
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yeah, exactly

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that would make soloing a lot more challenging

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increase the cap would be more likely

dusty hawk
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after like 10 minutes of kiting you'd have to kill 500 mobs

full sundial
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removing the limit of enemies would cause a lot of bugs

vestal osprey
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Honestly you’d have to be pretty fucking good to solo so I don’t think that really needs to be done

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I mean making sure it’s not possible

dusty hawk
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its not about solo, if some people want to spend 3 hours running around they can do whatever they want tbh

full sundial
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I was able to solo all the expeditions of R1, but R2, this is a whole nother ball game

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only done A1 solo so far

dusty hawk
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But I am quite annoyed because I think this game is a fun challenge

full sundial
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gonna give B1 another try tomorrow

dusty hawk
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but there are people who play full 4-man teams and they still cheese everything they can

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like the B1 door

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I guess everyone can play as they want, but this removes the challenge from the game

full sundial
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yeah, I don't cheese as a full team unless everyone is down during an alarm door

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then I kite the enemies to try to get them back up and continue fighting

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did that for B1 once

dusty hawk
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B1 is the first wall for new players, and then you get someone who just runs the enemies into narnia, complete the level

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and the fresh players are going into later tiers without knowing how to shoot

lapis star
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@dusty hawk I'm currently running into that issue.

full sundial
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yeah, I like to tell new players at the end of A1 to step off the extraction scan when it reaches 95% and fight till we run out of ammo or start to get overrun

lapis star
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I want to be able to play through and be taught how to do the encounters and learn, but my first time through my team was just kinda running stuff through.

full sundial
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so they can use their gun more

dusty hawk
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back in R1 there was C1 to teach people to shoot, but the layout of that level was very forgiving anyway

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its harder to fight in the dark with many objects around

full sundial
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We have ||c2|| now to teach people about hammer fighting 🙂

vestal osprey
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What the hell I thought rd1 was hard I haven’t played rd2 much yet but...

mint garden
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just call up the scout and his friends to have some shooting range fun

dusty hawk
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I gotta say though current C1 is a really long level, lo

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I haven't done D1 of this rundown yet, going today with my friends

sharp willow
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same as me

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hope you will make it

full sundial
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I saw Alpha footage of people playing that expedition, that one was C1, and it was a long one, I wanted that difficulty but didn't get that in R1 sadly

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closest to that was C2

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but now, they brought it back

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really liking the game now

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loved it in R1, love it even more now tho

dusty hawk
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We managed to one-shot some levels so far, but C levels took us few tries

full sundial
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yeah, was able to do A and B tiers first try, besides B4, something happened in there that confused us

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think it was a bug, but not sure

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but yeah, C and D tiers had us attempting several times

vital sierra
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will the Infection get a buff in the near future?

dusty hawk
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For us the one we didn't one-shot was B1 and then both C. B1 because we were still testing things out and people didn't have their favourite weapons or tools

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We switched to 4 shotgun turrets and SMG+Machinegun each

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and it was a breeze

full sundial
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yeah, we tried B1 with three people, didn't go well, but when our 4th got on, ez

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that extra fire power, extra person doing scans, extra person with another tool, makes a lot of difference there

dusty hawk
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I am still loving Machinegun after changes, for me it was always the meta weapon

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I don't think only for me haha

full sundial
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same

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it is the best weapon imo for just killing everything

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even better at killing the bigger enemies now

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less efficient against smaller enemies if you can't control it right, but if you can, it is great

dusty hawk
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I still remember the first time we picked up ||The wind turbine and we thought that it causes enemies to aggro on you so we dropped it instantly after picking up haha||

vestal osprey
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Out if curiosity how many hours do you guys have it seems like a breeze for you guys XD

dusty hawk
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like 40 hours total

vestal osprey
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Wait for real?

dusty hawk
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yeah

vestal osprey
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what kind of fuckery is this... no way???

dusty hawk
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I only ever play with my 2 friends and my wife though, and we are all quite good at shooters so that might be a part of it being easier for us

vestal osprey
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Lolllll

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I see

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Damn I’m still impressed though

dusty hawk
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im curious now actually, let me check steam

sharp willow
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my friend have 300hrs+

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he was doing Rundown #001 with his eyes closed 😄

dusty hawk
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43 hours. I have a bit more than my team since I soloed some levels on rundown 1#

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but now I'm not gonna bother

vestal osprey
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...

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I don’t know what to say about the eyes closed guy

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But with 43 hours soloing levels on rundown two seems pretty insane to me

dusty hawk
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For example I know there were lots of people who had issues with the C1 level of last rundown, we beat it on our first try

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Nah I don't solo rundown two levels :P
I only did A1 and B1/B2 of first rundown solo

vestal osprey
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Although maybe thats also due to me not knowing about how the scout can’t sense movement

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How do people even do this

mint garden
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i have ~50 hrs and couldnt solo any of the rd1 levels or first-try with a team on any

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played a lot of shooters as well

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but i guess it is what it is

dusty hawk
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I didn't play with PUG yet but my friend did, and he said it was terrible

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sometimes you get very fresh people and its hard to make up for it

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But its fine, everyone has to learn

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Also lots of people get many hours because they like beating the game multiple times and doing stuff like "hammer only" or speedruns. We just play fully seriously to beat it, and then not much after 😄

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we beat it 3 times and stopped playing till Rundown 2

vestal osprey
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I beat it once

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Asked a friend to play d1 again and he said no

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Cuz it’s like two to three hours

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And we were scared

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But you beat it three times...

mint garden
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well 2-3 hours for our skill level

vestal osprey
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With less hours

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LOL

sharp willow
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D1 3 hrs i don't think so ;D

vestal osprey
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LOL

dusty hawk
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The first time we did D1 on rundown 1 took us about an hour

mint garden
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yeah...

dusty hawk
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the next 2 times it was like 20 minutes each

mint garden
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i guess we are just too slow

dusty hawk
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20-25

mint garden
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20 min sounds insane

vestal osprey
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Come on what the fuck

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Seriously????

sharp willow
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first time when i was at R1D1 my mate said "Stand here and wait for enemies"

mint garden
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i can only think of two things

dusty hawk
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I guess you guys like staying together and clearing mobs slowly? We did that on first run
But then we just walk into the room, spreat in 4 areas and clear everything each person solo

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it makes things super fast

mint garden
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we are either stealthing too much or waiting for scouts to walk in mines too much

vestal osprey
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Oh we didn’t split

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We always grouped

sharp willow
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@dusty hawk same. Just bioscanner guy tells which one are stacked

vestal osprey
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Clearing one room at a time with the squad

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We didn’t use bio scanner

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On d1

sharp willow
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😄

dusty hawk
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We never really did speedrun on previous rundown, but for example in D1 on R1 you had those doors that you didn't have to clear, they just had resources in them

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we didn't bother opening them, just ran straight to reactor

mint garden
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well we use the terminal to avoid things that aren't needed

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but we had low health and resources so sometimes we take those

dusty hawk
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I think its a matter of practice and accuracy. If you can kill mobs so fast they won't really damage you and you don't worry too much

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its much easier to fight them when they are further away too

mint garden
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so do you rely on guns a lot or do you melee kill all

dusty hawk
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well, guns only for alarms until its the end of alarm then hammer

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otherwise, we hammer rooms

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Once you practice a little you will see what can cause you to waste less time

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for example you have 3 mobs next to each other, you'd wait for team to group up and sync-hit them all to get them all killed

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One person can do that too if you are fast enough at hitting them before they "shout" when they wake up

mint garden
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yeah we usually do that for 2 of them next to each other

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one person

vestal osprey
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We do all that

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But we didn’t know about the scout stuff

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We just waited for the scout to hit our mine

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For like thirty minutes literally one time

dusty hawk
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the scout on D1 we just shot with sniper rifle lmao (in rundown 1)

mint garden
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lol

dusty hawk
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it didn't even aggro the room

mint garden
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yeah i heard if you are far enough it won't

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but we decided to carry other weapons instead

vestal osprey
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Oh yeah we also didn’t know that so we thought you can’t silently kill with sniper

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...

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Lol

minor fractal
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It's extremely rare that you can silently kill with a sniper

vestal osprey
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Oh

dusty hawk
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There are only few rooms like that

minor fractal
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You need to be in a different room, and the aggro range is still 50m

dusty hawk
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and im not even sure about rundown 2

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we didnt use sniper rifle in this rundown

vestal osprey
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Damn

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So if rundown one gave us a decent amount of trouble

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How much more difficult is rd2

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In comparison

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😆

dusty hawk
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umm, I'd say the B levels of rd2 are about as hard as D level of rd1, actually

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maybe a bit easier..?

noble sierra
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You could beat R2B1-4 w/o much effort I guess.

dusty hawk
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But its because there is a bunch of new stuff that I won't spoil

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when you get used to them it gets much easier

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the levels are longer in this rundown as well.

sharp willow
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yeah, then you go to C and game again says "F*ck you"

minor fractal
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A tier is easy
B tier is fairly standard
C tier is hard
D tier is very hard

dusty hawk
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C levels are harder than anything in rundown 1

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D I can't say till we beat it today hopefully

vestal osprey
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Ahhh fuck

sharp willow
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A1 was hardest for me cos i don't know how to play at all 😄

noble sierra
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My friends and I are all poor in FPS genre, we finished R1. 3/4 B levels in rundown 2 is completed first seen w/o froreknowledge.

sharp willow
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30 wipes and some guy joined and said " you can manage from which side they will come to you"

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that opens my eyes

noble sierra
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And wipes more than 10 times in R2C1

dusty hawk
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haha, C1 was fun for us too

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we wiped like 3 times before we cleared

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once very late in the level and it felt shit

vestal osprey
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As for the infection levels is there any reason to go into the ___ in A1 because my friend and I killed ourselves by accident for two lockers

dusty hawk
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There is

minor fractal
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My tier list from easiest to hardest:
R1A1, R2A1, and R2B3
R1B1, R1C1, and R2B2
R1B2, R2B1, and R2B4
R1C2 and R1D1
R2C1
R2C2 and R2D1

vestal osprey
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Whats the deal with that

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Oh ok

dusty hawk
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there can be a ||box you need to carry|| there

vestal osprey
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I see

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Thanks

sharp willow
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@minor fractal i would say
A - learn how to play B - look what we've got for you, it's good game, these things are cool, woah much usage of items C - we've got your soul, f*(k you and your squad D - Now show us that you learned something from past runs.

minor fractal
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Use ||fog repellers||

vestal osprey
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Oh thanks @minor fractal

dusty hawk
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Hmm funny that you rate R2C1 above R2C2, for me its reverse

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I mean under*

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I felt R2C1 was harder

sharp willow
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for me also. C1 is a pain. C2 is pretty easy.

minor fractal
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@dusty hawk Yah, but I also can kill 5 scouts in a row without screwing up.

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||Shadows don't scare me either, I did way too much R1D1 for that||

vestal osprey
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How is rd1 c1 easier than rd1 b2

dusty hawk
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rd1 c1 was just shooting

minor fractal
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Because C1 had piss easy sentry placements that made it a cake walk

dusty hawk
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it was actually one of the easiest levels

vestal osprey
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Really?

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Dang

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I guess it was hard for my party because we would stand in the reactor room instead of fighting all over the place

dusty hawk
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Hmm, I never actually tried killing a scout before it stops. @minor fractal can you run into the scout, jump and hammer the head? lmao

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maybe u got experience

minor fractal
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Why would you jump?

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I assume you haven't killed any lmao

mint garden
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how do you do this when there are other sleepers in the room

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running in to kill them

dusty hawk
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I always kill them by waiting until they stop, and stay crouched under it

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then I hammer them

sharp willow
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@mint garden just sunchro sleepers and run to scout, they won't wake up

minor fractal
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I usually isolate the scout and wait for it to walk towards me, then sprint to get it to send out feelers, watch where its head goes, and kill it. You need to time a full charge for those actions, as well.

dusty hawk
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Yeah, i just always wondered if you can speedblitz it since I never tried that, I always kill them when they are already putting tendrils out

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funny for you to assume I haven't killed scouts when I beat rundown multiple times 😄

minor fractal
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I wouldn't call my strat a speedblitz

mint garden
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so would you say it's safe to crouch under them when killing them

dusty hawk
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I didn't call your strat speedblitz, I was wondering if speedblitz was possible

mint garden
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i always worried the feelers would hit you

dusty hawk
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and thought maybe you tried it

minor fractal
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Sort of?

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You need to already be very close

sharp willow
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@mint garden i don't think it's safe cos they're constantly moving

minor fractal
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you can enter the tentacles right before you kill

mint garden
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oh

minor fractal
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Which you can do on slopes

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or if it's just around a corner

sharp willow
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yep. you've got that 1 sec gate to kill after you stomp on tentacle

dusty hawk
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the scout doesn't become invulnerable instantly when it detects you either, you have about a second so its not that bad @mint garden

mint garden
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ye

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i figured that

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when one of the tentacles is hit and it turns red there's a period of time before the tentacle retracts and they turn green

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i'm guessing the green part is the invulnerability

minor fractal
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There's also a period of time after feelers are sent out before they actually detect you

sharp willow
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blue*

minor fractal
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So, if you can be right up on them with a full charge when they send them out, you're golden.

mint garden
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There's also a period of time after feelers are sent out before they actually detect you
@minor fractal damn i never knew that

dusty hawk
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To be fair not many people kill scouts with hammers, usually in team there is only one person who can do that reliably

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so there are many things that are not too common knowledge

minor fractal
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@dusty hawk You can also ask @full sundial for his strat, as he prefers to crouch walk close to them and then stand up for the kill while they're walking.

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I've also found you can get them in one of their walk cycles while crouching.

elder sandal
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Question, can you kill the scouts while they're in the middle of alerting or do you just have to set up and take it?

sharp willow
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IMHO best option is to go solo and try to kill these scouts.

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it will help in the future

minor fractal
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They are invulnerable during their scream @elder sandal

elder sandal
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Makes sense

minor fractal
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Any alert will give about a second delay before then

sharp willow
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i love the story about blue glowstick

full sundial
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If I can, when they're on the stairs, I get on the bottom of the stairs and force them to put their tendrils out by flashing them or walking around, then kill them when they bend over and put their head down

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Easiest way to dry kill a scout imo

dusty hawk
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Yeah what I wondered was more of a speekill strat, where you would sprint into the room and instantly kill the scout. But that can be done with a shotgun as well since u will aggro everything anyway by sprinting

full sundial
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If the positioning is right

dusty hawk
#

not to mention if the scout isnt right by the door u will aggro mobs that will aggro the scout before u even get to it

#

not too viable I guess

minor fractal
#

They have:
-Slow walk
-Fast walk
-Moonwalk
-Side-skip

During their slow walk, their head is bent down, so you can just crouch in-front of them and look up to kill them.

dusty hawk
#

I like watching them climb ladders.

full sundial
#

Oh yeah, forgot about the fast walk where they put their arms up in the air

minor fractal
#

Fast walk is pretty good if you intend to stand up in-front of them or if you want them to tentacle.

sharp willow
minor fractal
#

Moonwalk is riskier, but can be fairly consistent since its head is raised more.

#

Side-step, either fuck off before it gets too close or force it to tentacle if its front is facing a good direction.

full sundial
#

Yeah, I have had a few accidental successful kills while they skipped, but just as many fails, never go after them on purpose when they do that tho

#

They just do it out of no where sometimes

minor fractal
#

I feel like the "accidental successful kills" on side-stepping are common for anyone who does it enough.

full sundial
#

Yeah, get lucky not to hit the arms

minor fractal
#

I've had occasions where I didn't see it until it was right in my face and I just fucking flick

craggy pier
#

Often they do their sides steps when going down or up stairs as far as I’ve noticed

dusty hawk
#

This discussion shows that aside from being good at shooting I don't have much experience in this game haha. I didnt even recognize that they have 4 movements, I only really saw two.

full sundial
#

Yeah lmao, like in Z70 on D1, was dark, it skipped at me, and I got it luckily

craggy pier
#

But they’ll occasionally just fuckin skip when ever they what like Ethan said

vestal osprey
#

@dusty hawk I feel like I’ve just woken up lmao

dusty hawk
#

Its fine Smokey, in the end you beat the rundown so its all good 😛

craggy pier
#

Hell I’ve only noticed their skips and normal walks and moon walks never really noticed a fast walk

minor fractal
#

I didn't know they had two front-facing walk cycles until I started learning the crouched kill, and I realized it was extremely difficult sometimes but piss easy others.

full sundial
#

I never realized they had a fast or slow walk till you said it, and then it clicked lol

#

Because I have seen both, but didn't think anything of it

craggy pier
#

I’ve had a few instances in C1 where the scout gets stuck between enemies and can’t move for like 3 minutes

mint garden
#

jeez there is a lot of technical analysis that needs to be done on this game

dusty hawk
#

My strat for scout was always just to walk under it crouched, wait for tentacles and headshot it with hammer

#

no thinking about it, just that every time

craggy pier
#

Not really we just take account of everything

full sundial
#

It's because there is no tutorial, so we gotta figure it all out together

craggy pier
#

Still though nothing more satisfying then bashing a awkwardly positioned scouts head in

full sundial
#

Kind of like when TF2 came out

dusty hawk
#

but I guess by doing it like im doing it can take much longer time waiting for good moment

minor fractal
#

Something else you learn about scouts if you fight them enough is that they head has two positions with feelers extended, and it moves from one to the other half-way through.

#

I expect more people know that, though.

distant ice
#

worst experiences with scouts are when they just camp around big guys

craggy pier
#

Oof yeah I learned that the hard way in RD1

distant ice
#

can't take either out

full sundial
#

I havent seen them go from standing to bending over half way through tho

distant ice
#

and they won't fkn leave even if you wait 10 minutes

full sundial
#

Only from bending down to standing up

minor fractal
#

Hmmm, maybe.

#

Not sure

distant ice
#

the always bend down when sprouting

dusty hawk
#

Yeah if they camp around big guys you're better off clearing the room, shooting the scout and then shooting the big guys tbh

distant ice
#

but get up at different timing and speed

#

which is real annoying

dusty hawk
#

for me at least

minor fractal
#

They don't always bend down, though.

full sundial
#

Sometimes they dont bend down

craggy pier
#

They just stand head straight and then squat down then move back up

distant ice
#

i mean their head always goes down

#

doesn't stay same height

minor fractal
#

???

dusty hawk
#

They either bend a little like their back hurts or they bend a shitton, from what I have noticed

#

but I never saw them switch mid-animation

minor fractal
#

I just need to record half an hour of watching a scout walk around and send out feelers.

#

And then we can settle all the questions about scouts

craggy pier
#

It’ll be like natural geographic

full sundial
#

Lol

#

"Here we see the scout in it's natural habitat"

minor fractal
#

I'll start a go-fund-me for paying Attenborough to voice it.

vestal osprey
#

XD

full sundial
#

Do that Ray lmfao

distant ice
#

the tentacles come from their back-neck area always, don't they

full sundial
#

Seems like it

distant ice
#

i have seen them do it like they're startled-shocked but that one doesn't make sense since it makes the tentacles clip through their head

#

when devs finally get around to things like that they'll probably change it

craggy pier
#

I can back this up I have seen this before

#

Back in R1A1

#

Scout must’ve heard one of us immediately tentacled and when it did it was in it’s bent animation than quickly changed to standing straight

mint garden
#

yeah

distant ice
#

i took a step forward and he did the startled thing

mint garden
#

regarding that link ^ is that something you can consistently rely on

#

if so that's a game changer

#

or is that one also reliant on their positioning of the head and whatnot

distant ice
#

you have to know how long it takes for the scout to get up after sprouting, otherwise it's the most stable their heads will ever be

#

i never paid attention but i think every scout only does it one way

craggy pier
#

I reckon that ain’t the case

#

Although I can’t say it isn’t either

minor fractal
#

The only other position I've noticed is when they lean back after sending out feelers. Very easy kill either way.

distant ice
#

It's more like a 19/20 kill for me but I don't like those odds

lapis star
#

I've figured out that the Scouts have an opening whenever they detect you with their tendrils. They kinda just freeze up as they quickly suck them back in.

distant ice
#

That's a very small frame from what I've seen

lapis star
#

It's like a second. But it was enough for me, because I got a maul kill on one tonight!

#

It was just R2A1, but it's still nice.

distant ice
#

Between detection and invulnerability? Idk how to determine the frame but I think it's way less than a second

#

or wait you meant tendril turning red? ye that's plenty of time

surreal sandal
#

Anyone who has finished C1, any tips on the very last extraction point?

#

we tend to manage to do everything pretty smoothly, but kind of screw up at the end

vital sierra
#

where is the last terminal that you do?

surreal sandal
#

that is information I can't seem to retain

#

the routes we take from the last terminal to the final extraction point seem to be fine though

#

we ran double sentry with mines and a bio tracker

#

the sentry's seemed a bit useless without the bio tracker which seemed to be a slight problem

#

for the ghosty bois

#

since the last wave is full of them

sharp willow
#

@surreal sandal don't use all your resources before extraction

vital sierra
#

you should be more than 50% health for extraction

#

for safety of course

surreal sandal
#

hmmm

#

that might've been it

#

we were all 40% and the bio tracker guy was 60%

#

reserve more medi's for the extraction?

sharp willow
#

or sacrifice one guy which would take aggro from most of enemies

surreal sandal
#

yeah that's a good idea

#

thanks

shadow mica
#

You can also at the end c foam the big door at the entrance and keep doing that to keep them out

silver herald
#

new here, what does lf, lfg, lfm1 and so on mean?

dapper belfry
#

lfg means Looking for a game lf1m mean looking for one more they could also say lf2m or lf3m

silver herald
#

ah, thanks dude

#

now i just need to find a beginner game :p

astral wolf
#

Is there a way to access the old levels? I never beat D1

turbid crest
#

Nope sorry

astral wolf
#

F

quasi grove
#

Aight guys I'm back with some questions.

  1. Can you C-foam Titans?
  2. Scouts take more melee damage when stuck in foam (right?) , does this apply to gunfire as well?
  3. If the answer to 2. is yes, do all enemies take more damage when c-foamed?
jagged basin
#

You can c-foam the big guys, I don't think they take more damage considering anything less than a full charged hammer will kill a c-foamed scout

vital sierra
#

1.yes ( 1 c foam launcher Full charge )

jagged basin
#

source: panic smacking a c-foam scout when the first, 80% charged hit didn't kill it

vital sierra
#
  1. no
#

Bonus: you only need 3 - 4 Gu ( 1 - 2% ) to freeze normal sleeper / Scout
Titan need 12 Gu = 1 full charge of C foam launcher

quasi grove
#

Ok thanks guys

sage pecan
#

do enemies still take headshot damage if u shoot/bonk the air where their heads used to be

#

i remember that was the case in rundown 1 and wondering if thats still a thing

jagged basin
#

I believe so

sage pecan
#

o dear

vital sierra
#

yes

#

it's a little hard when you need to hit correctly

gaunt blade
#

Hi I have a question to everyone, there is a thing thats happening in my 4 man where consistently the person in the 4th party slot is not seeing the last security circle ( as in can not see any visual indicator but if we tell him where to stand it scans) at the key card door on the very first level, has anyone else ran into this ?

sage pecan
#

@gaunt blade there was a problem in rundown 1 where the paths on the ground wouldnt show up at all, then all the scan circles would suddenly appear on the floor at once
there wasnt a solution as far as im aware besides just sitting there and waiting for them to render

have u tried waiting longer?

gaunt blade
#

@sage pecan Thank you heavy box! We tried waiting as long as it would let us without getting swamped with monsters. But the other 3 arent having this issue, it is JUST our 4th player. How would you be able to wait longer when the alarm is going off though?

distant ice
#

in his case, the white path didn't show up, not the circles themselves

tribal ether
#

@gaunt blade If three of you can see it, why don't one of the people who can see it, just do the scan

#

?

gaunt blade
#

Thats just the thing, he says he can see the ones we are standing on, he can see three just not four, @tribal ether that makes more sense tbh also

tribal ether
#

But, the one he can't, you can just get another teammate to take

gaunt blade
#

In the absoulte heat of the moment its hard to communicate when we are getting swamped but that is also a fix i can see

distant ice
#

Restarting game, pc, verifying files, resetting graphic settings - tried all these?

sage pecan
#

@gaunt blade ur describing a problem ive never seen actually :( but yea if u havent tried yet i recommend that guy restarting his game

distant ice
#

Really weird that 3 would show up

gaunt blade
#

Yeah inst it the WORST? like we were so baffled when he explained it , its such a weird bug, if it even IS one, i think its on his end but its so strange

distant ice
#

Ikr

#

You sure he wasn't just struck with a spontaneous case of blindness

gaunt blade
#

see the thing is, he could see the 4 circles on any other door scan, but its JUST the keyvard door he cant see the last 4th circle on, its consistant

craggy pier
#

it might be a connection issue

tribal ether
#

Then you could just have him defend, while the rest of the team does the scan

sage pecan
#

i still think its worth investigation instead of just using workarounds

#

maybe ask d0c about it

distant ice
#

There's an infinite amount of workarounds, it's just a very interesting problem

tribal ether
#

Ik

#

Just until it's fixed

sage pecan
#

@gaunt blade u can try asking @lilac fulcrum but be prepared to send some files

distant ice
bronze kite
#

Not sure if this is where i should post this, but are there going to be dedicated servers at some point?

tribal ether
#

Dedicated servers?

distant ice
#

not sure if i understand/can explain correctly, but in practice a dedicated server would be a program run separately from the game that hosts, well, a server. I guess in this game it'd be a lobby. Naturally that means you can operate the server without having the game launched, and the most prominent feature in it is custom content

tribal ether
#

Hmm

ocean moth
#

How exactly does silent melee attacks work? It still alerts sleepers nearby

distant ice
#

it always does that in a certain distance (3m-ish)

craggy pier
#

if you hit the ground and/or wall near the sleeper it will trigger immediately

distant ice
#

otherwise it depends on the distance and if they're awake

sage pecan
#

yea "silent" as a weapon description is misleading

#

its certainly quiet

#

but sure as hell isnt totally silent

distant ice
#

what would a silent weapon be

#

chloroform?

#

walks up to sleeper
-Does this smell like chloroform to you?

sage pecan
#

sleeper: -is already sleeping-

distant ice
#

well now it's sleeping^2

#

like this

craggy pier
#

can you shove a scout to stagger it/

sage pecan
#

@distant ice LMFAO

#

bruh 😂

#

that poor shooter

distant ice
#

No

#

It triggers instantly

#

But it seems that once it screams it staggers more easily so then it might work

#

But that beats the point

lapis star
#

point is, you pissed it off.

#

Nawt gud

ocean moth
#

Any tips for beating B1? We are in the huge room leading to 719, cleared 720 and we aren't sure we should risk to get the supplies in 721..

tribal ether
#

||The supplies in 721 should be pretty good, and the alarm isn't too long ||

daring forge
#

anyone figure out how we unlock the other levels

ocean moth
#

Unzipped how do I hide for spoilers?

tribal ether
#

Idk

#

Don't click them?

ocean moth
#

The text, you just hid it for spoilers, or was that automatic?

#

No I want to ask you another question but I don't want to spoil

tribal ether
#

Wait, you're asking how to put a spoiler tag?

ocean moth
#

Yes

tribal ether
#

Highlite the text, then click the eye

distant ice
#

It's called warden restriction and the levels will unlock after enough people clear existing ones

#

Need a "way too frequently asked" channel

tribal ether
#

Did someone ask that?

daring forge
#

but i mean i know people have been completing the other levels and its barely gone up

near wigeon
#

hello people

sturdy dew
#

im pretty sure that the % will only go up when the devs release a new patch

thorny current
#

hello Sanarrrrrrrrr

full sundial
#

UnZipped, 721 wouldn't be worth it for them lol

#

that's the other ||bloody door||

#

and that being open would make the 719 ||alarm even more difficult||

#

@ocean moth if you need more supplies, you can try the 718 alarm, don't open both 720 and 721

tribal ether
#

Oh, my bad, still don't know that map inside out

#

Thougt it was 718 they he was meaning

full sundial
#

it's good, just making sure that this decision hopefully won't ruin their run lol

craggy pier
#

718 is high risk higher reward

#

cause there is a ||scout|| unless one person in the team knows how to deal with it.

tribal ether
#

Isn't there only like one scout in there?

#

Ye

full sundial
#

yeah, if you don't like hammering scouts, c foam and hammer, or just blast its head off with a shotgun

stoic dove
#

C1 is pretty unfair in my Opinion ,||I mean we got now 2times in a row 2 Rooms each with 3 Scouts in it, while other runs we had barley 1 or 2 scout closed followed up. its not hardcore in my opnion ist just bad RNG, that we can instantly restart the round when seeng more then 2 scouts in 1 room there. also the ressource is almost non exsistetal so that every wave basicly means almost dead that its impossible to beat the invisible guys in the first uplink or even after the security door that follows up quickly.|| Any tipps? were struggeling hard

craggy pier
#

does your team have a dedicated sniper?

#

its not essential but if you wanna be sure not to trigger the scout use the sniper

stoic dove
#

we have but if the 3 scouts cross each other its impossible to not trigger them when killing one

#

and going stealth is just rng too

craggy pier
#

you dont have to do the uplinks in the order you see them, you can go in which ever way you want

tribal ether
#

How is stealth RNG?

stoic dove
#

avoiding random spawned enemies that walk random routs each then go other walking points as soon as the door is opend or an enemie is killed

#

is not rng?

thorny current
#

that is the ai programmed. There is almost no randomness to the movement of Scouts. Sure spawns are rng though

stoic dove
#

you dont have to do the uplinks in the order you see them, you can go in which ever way you want
@craggy pier thats acctually a good idea, we didnt try to to the uplink later

craggy pier
#

what we did when we played C1 is we did the 1st uplink terminal last

stoic dove
#

basicly c1 for me is right now as soon as we see 2 or 3 scouts in 1 room, we restart cuz its almost impossible to beat the alarm door after that

craggy pier
#

C1 is a good place to learn how to melee scouts imo

thorny current
#

what is your teams loadout eis

#

?

tribal ether
#

@stoic dove How they spawn might be RNG, but how you perform stealth is not

thorny current
#

the tools

stoic dove
#

biotracker, sniper, 3 sentry shotguns

#

combat shotgun and smg the rest

thorny current
#

try 2 mines cfoam and tracker

tribal ether
#

Sentries are kinda oof on C1

thorny current
#

sentries are pretty shit on this map

craggy pier
#

^

stoic dove
#

@stoic dove How they spawn might be RNG, but how you perform stealth is not
@tribal ether stealthing 3 scouts is rng imo, but i guess thats up to everyones thoughts

tribal ether
#

Getting 3 scouts in one room, I agree is shit RNG, tho still the stealth part is not

craggy pier
#

the point zipped is trying to make is the spawns are RNG but how you tackle that RNG is not

tribal ether
#

Ye

#

Precisely

craggy pier
#

practice makes perfect

stoic dove
#

anyway making it more usefull to reset the round then to acutally play it cuz of the enemy spawn makes it not challenging it just makes it feel unfair for me

craggy pier
#

get used to meleeing the scouts yourself if your group needs 1 man for the job

thorny current
#

you can also use cfoam to make it easier on yourself with the scouts.

craggy pier
#

^

tribal ether
#

Resetting cus of bad RNG is not the games fault tho. Working with shit RNG is sometimes required

craggy pier
#

its not that were saying git gud, but....

thorny current
#

lol

tribal ether
#

Getting the perfect run, will most likely not happen

thorny current
#

except for A1

tribal ether
#

So learning to power trough that shit RNG, is good

#

Yeah, A1 is an exception

thorny current
#

That is true. Multiple scouts in one room just makes it more diffcult, but in a good way. Because you always have to change your approach. So you and your team have to adapt in certain situations or you could simply snipe them everytime. Cfoam is a nice way to kill them with the hammer, esp if you have no experience with melee killing them. Also the sentries are just useless when you start the uplinks. They cant put out consistent dmg. If you go for mines it should become easier for you.

#

Not that I celebrate multiple Scouts in one room^^

twilit edge
#

I usually snipe the scouts, I don't like getting close to them, they're creepy

#

For some reason I just went Ultra Instinct with this run. I killed many enemies with the hammer, dodging all their attacks- I 'unno how I pulled it off.

craggy pier
#

The man with the freaky fred PFP is scared of a scout? Colour me surprised

twilit edge
#

Freaky Fred is not scary, he's precious

craggy pier
#

Trust me they ain’t all that nasty to deal with once you’ve got enough experience with em the main issue is when there’s more than one and the sleepers next to em

twilit edge
#

Well we've been having terrible luck with sleepers, so we're not bothering-

#

Just the two of us, around 12 sleepers in a lot of rooms? yeah no-

craggy pier
#

I’ve dealt with twice as many it just it’s easily doable with twelve sleepers but when they’re grouped up with around 6 or 7? Yeah it’ll be hard but with some finely crafted coordinated strikes it can be down

#

No one should just go out and clear a room of sleepers by themselves it’s just leads to fucking up even more

twilit edge
#

They're always grouped up. At least by packs of five

craggy pier
#

But I know I’m a culprit of this so I’m just saying this from experience

twilit edge
#

And since we're only two players, we usually have to kill the isolated ones, then set up a crossfire and handle the last ones the rough way

craggy pier
#

Well here’s a little advanced tip to help you with those pesky groupers

#

If your behind a sleepe and can get a clean shot on the back of its head with a hammer you can kill it with just a simple click

#

Works with all small sleepers

#

Look to where they’re positioned find the best way to take em as many out and presto you just cleared a group of em out

#

Though it sounds easy when said you’ll have to practice it no doubt

waxen garnet
#

Do guns have damage fall off in this game, or is their range descriptions for general accuracy?

sage pecan
#

@waxen garnet from what ive experimented with in rundown 1, the "range" ratings are indeed for damage falloff

#

idk if its changed but i believe the "long range" rated dmr and sniper dont have falloff

#

"medium range" stuff has more falloff

#

and obviously "short range" rated has the most aggressive falloff

waxen garnet
#

Yeah I've been trying to figure it out exactly

sage pecan
#

honestly i dont have proof

#

i just found in rundown 1 that the dmr could oneshot shooters at any range

#

the revolver one-shot them at close range, but didnt if i shot them from two rooms over

#

thats how i can tell theres damage falloff

#

but i cant say exactly

waxen garnet
#

My play group and I are trying to figure out why shotguns are basically shit unless the barrel is in the infected's mouth because of [reasons]

sage pecan
#

xdd

waxen garnet
#

IT's a toss up between damage fall off or pellet spread

sage pecan
#

yea im not sure whether its either

#

good question tho

#

but honestly i cant tell either

waxen garnet
#

The SMG and other short range fully automatics also suffer in the same way

sage pecan
#

i cant say much about those cuz i never use the

#

them*

#

i like shotguns more than short range autos

#

but yea definitely if u could record and compile evidence u could get some rep in here

#

i think*

waxen garnet
#

I can't imagine no one else has not looked into this yet

#

but I've no idea where to look lol

sage pecan
#

lolol

#

honestly i dont think most people care

#

the consequence of guessing wrong is pretty catastrophic in this game

#

so everyone plays it safe and never investigates details

#

thats my guess as to why its not a well-studied topic

#

i dont blame them honestly

#

i wouldnt wanna mess up game time with some dumb experiment

#

i just wanna win and go sleep/do homework

waxen garnet
#

I mean you just get people together to experiment, but not everyone has that time

sage pecan
#

true

#

yea if u coudl find a reliable group

#

thats willing to experiment with u

#

that would be ideal

#

i am not such a person xd

waxen garnet
#

gg

sage pecan
#

but gl finding them 👍

#

idk if it helps but

#

the pump shotgun shoots 10 pieces per shot

#

while combat shotgun is 6

#

at least thats what i remember from rundown 1

#

and assuming it hasnt changed, then thats what u get per shot

#

also the combat shotgun has wider spread, which means the fewer pellets need to cover more space

#

so its hard to tell whether ur shot is rly gonna kill them unless theyre so close

#

that ur guaranteed to have all pieces hit

#

and even then u should aim for the head

#

pump shotgun has tighter spread and more pieces to work with

#

so u can kill stuff from farther than u could w/ combat

waxen garnet
#

It makes sense in that regard for spread/pellet count

sage pecan
#

yep

#

kinda makes combat shotgun "underpowered" but i still like it

#

the enemies try to get closer to me anyway!

waxen garnet
#

Combat shotty is good to stagger with but forget killing lol

full kettle
#

oi give me questions not long chat boxes

sage pecan
#

i sorry @full kettle

full kettle
#

❤️

waxen garnet
#

Well, my question remains if the game uses damage fall off mechanics or not

#

because the behavior of some weapons is hard to discern

sage pecan
#

o yea can u give us input paradigm

#

i say there is damage falloff, but thats just my experience

#

i dont have any recorded proof

full kettle
#

i use an smg and machinepistol w/ shotgun combo

#

I don't deal with range >.>

sage pecan
#

bruh

#

fair enough xd

full kettle
#

why waste ammo on far away enemy when enemy comes to you and my zoom scope is a 7x?

sage pecan
#

none of the scopes have that strong zoom tho

full kettle
#

like looking thru a pair of binoculars to stab someone

sage pecan
#

even the sniper isnt that strong

full kettle
#

yeh but it is the theory behind the response

sage pecan
#

true

full kettle
#

cause it narrows the fov when you ads

#

and drastically so for certain weapons

sage pecan
#

yeayea

#

honestly the optics should be cleaner

#

i dont need all this visual garbage

#

@full sundial are the range ratings (e.g. short range, medium range, long range) for the damage falloff behavior?
@waxen garnet was asking abt it

#

personally i remember from rundown1 that there was dmg falloff

#

i tried using sniper and dmr and none of them seemed to suffer dmg falloff, but the revolver's one shot kill ability was limited to a finite range

#

so thats why i think there is but i didnt record any of it

full sundial
#

seems like it, HeavyBox, I was using the revolver and at range, when I am pretty sure I landed a headshot, it wouldn't kill sometimes

#

but at medium range/close range, it does one shot to the head

#

but that could be me missing, but I am pretty sure I landed the shot on the head

#

since they were running in a straight line, it was hard to miss the head

wild blaze
#

Is it possible to add GTFO to geforce now?

desert yoke
#

Is is usable in my knowledge

#

I tried it once.

#

But my internet is to bad x3

sage pecan
#

thx @full sundial , theres ur answer @waxen garnet

waxen garnet
#

aight

placid cobalt
#

the revolver does have damage fall-off, I don't know the exact numbers but it does lose its one-tap potential at ~30 meters

dusty night
#

just wondering... ||in b3 there's zone_165 which is above zone_164 which has the scout and the keys... is there a reason for that zone or is it just a resources zone?||

placid cobalt
#

resource

full kettle
#

if i remember correctly, it should be a resource room

#

is that one of the extra security doors?

placid cobalt
#

yesh

full sundial
#

@wild blaze yup, you can, that's the only way I am able to play GTFO lol

vital sierra
#

@dusty night 165 is loot zone

radiant wasp
#

so

#

B3

#

i did the uplink

#

but nothing is happening

#

no extraction point or anything

#

what do i do?

minor fractal
#

Probably a bug

radiant wasp
#

well poop

vital sierra
#

what do mean uplink

#

uplink_connected IP

#

or you type in uplink_verify?

radiant wasp
#

yes

#

||i did the codes and the horde is stil coming, the connection said successful||

vital sierra
#

idk then

#

after finish the last one

#

it will say to run back to get extraction

#

or

radiant wasp
#

oh

#

nvm

#

it updated

#

lmao

vital sierra
#

you need

#

ye

radiant wasp
#

that took forever

vital sierra
#

no

#

the terminal work as

#

if you're AT the terminal

#

it will update

#

if you leave

#

before the terminal said it's done

#

then it will stuck

#

at 99% or something until you run back to that terminal

#

the terminal can be reset and make it unavailable if one guy is at the terminal , log out to see what the code

#

but

#

the other guy run at you

#

trigger the terminal to reset

#

that's why i tell my teammate to back off until i am done

radiant wasp
#

ohhh

#

yep

#

thats what happened

vital sierra
#

i don't want my teammate to cause the terminal to go blank

radiant wasp
#

mhm

#

tysm

#

@vital sierra

vital sierra
#

👍

#

remember

#

SOCIAL DISTANCES, PEOPLE

radiant wasp
#

OFC!!

#

I FORGOT

vital sierra
#

leave me and my terminal ALONE

radiant wasp
#

exactly

uncut trout
#

can you change the cycle of the sleepers and synchronize all of them by using a flashlight?

vital sierra
#

yes

uncut trout
#

thanks, i had that theory but i was having trouble actually doing it

reef condor
#

so did they added new spawns where the enemy spawn?

#

it seems more random

muted arrow
#

Why is the servers getting shut down since the game was a colossal flop?

tawdry leaf
craggy pier
#

@reef condor eh I’ve seen the spawns of alarm doors and to me it seems to be more random yes hell even in C1 I’ve seen scout waves spawn enemies further up then where we haven’t been though it’s only 2 or one sleeper that actually spawns that way

magic sierra
#

any guide for r2b3?

reef condor
#

hmmm

#

yeah it seems way more random compared to before where they come from just 1 side

#

its good in a sense but makes turrets kinda pointless

craggy pier
#

Don’t get me wrong there are some maps where they’ll spawn in a certain spawn point take for instance B1 they’ll only spawn near the entrance and the ||motion door you open|| so sentries have their uses

#

But for maps like C1 and D1 the spawn points are so fucked that you can have them spawn. On top of you

magic sierra
#

kancer kyle you have any tips for b1?

craggy pier
#

B1? I ain’t a pro by ray should set you up

minor fractal
#

@reef condor The spawn mechanics are the same as they used to be

#

Any room 2 away is a spawn point.

magic sierra
#

what tools for b1

reef condor
#

really?

minor fractal
#

Yes.

#

||C1 has exceptions||

reef condor
#

huh ok

#

thanks i will keep that in mind

craggy pier
#

Hey guys, sorry if this is in the wrong channel, I have three friends, we just got to the big door on b1 with the class ix alarm on it. I'm wondering if that is the end of the level or if there is anything more beyond that section

radiant fable
#

we request no spoilers

vital sierra
#

then why ask

radiant fable
#

i told him not to ask

craggy pier
#

@craggy pier if ya could try and use spoil tags when asking about levels if ya don’t know how just type in these on your keyboard | | together at the beginning and end of a sentence just so that if newbies stubble upon this channel they aren’t going to get spoiled

vital sierra
#

they don't want the spoil

#

but telling the end it's a spoil

#

already

#

you need to play it

craggy pier
#

And also ||once ya do finish the alarm there ain’t nothing left it’s just and extraction||

radiant fable
#

thats a really long spoiler

vital sierra
#

ummm

#

Kancer

#

there is

craggy pier
#

||well there isn’t room wise but what cap was talking about is the fact it spawns waves of giants after ya||

livid nebula
#

can you still join mid game if you dc'd?

vital sierra
#

yes

#

if you have the lobby id

full sundial
#

unless you were the host ofc

#

then the game ends

vital sierra
#

you just remind me of Kenny 5 hours run

spring shell
#

@primal pike wants to know how the fuck we're supposed to complete R2-B1

vital sierra
#

git gud

analog meteor
#

Hi. Are there any tricks to using the bio scanner? I would use it, but it sometimes doesn't mark all the enemies that are on the scanner. Has blindsided my team quite a few times. Combine that with the cool down time, and it gets quite cumbersome to use.

#

It's become an issue with ||C1||

#

||Those invisible enemies arent being marked properly. Need to figure out how to do it properly.||

sharp willow
#

Bioscaner can mark enemies only if they're moving

analog meteor
#

Yes, I'm aware of that

craggy pier
#

Trust me the bio tracker is the lifeline of a C1 run

sharp willow
#

when theyre standing still you can only see them on your screen and need to tell your teammates how i tlooks

craggy pier
#

||shadows have the shortest marker time when tagged by a bio tracker only lasting upwards of 4-5 seconds so keep that in mind when tracker them so you can maximise tracking all of them||

sharp willow
#

also bioscanner have lock on how much enemies it has scan at once and mark

analog meteor
#

Both are very useful info. Thank you

rancid compass
#

when will they implement mm?

sharp willow
#

when it's ready

rancid compass
#

do they have an idea when

sharp willow
#

Soon™

worthy pollen
#

always check the roadmap

#

but yeah , soon™️

full sundial
#

also, @analog meteor, when there are a lot of targets and it can't target them all, it prioritizes the ones that are directly in front of the scanner, any too far left/right won't get scanned if there are too many to scan them all

#

at least that is what I have noticed, maybe it works slightly differently than that

#

but from my experience, that's the best way I could describe it

minor fractal
#

The bio only tracks things between the two white lines on the sides of the radar. Try to get as many red dots in-between those lines as you can.

bold shell
#

if I stealth a room, and dont kill all of the enemies inside it, and then do an alarm door 2 rooms away, will they aggro on me?

oblique oar
#

it depends if you fire at the enemies

#

most times it wouldnt, but using guns would trigger them

minor fractal
#

It also depends on if the wave enemies spawn there and if one of them uses their scream ability.

#

Not sure about scream mechanics, but it's not usually an issue if the enemies that spawn in that room can't see you.

#

and you're not nearby them.

#

I actually don't think I've ever had a run in R1C2 where we did doors 98, 99, or 100 where 96A (a spawn point for them and a room filled with titans we typically leave alive) aggroed.

#

And I've had similar experiences with other alarms

#

So I'd consider it relatively safe if it's 2 away @bold shell

bold shell
#

good to know

full sundial
#

except if the sleepers are near a door that gets busted open and wakes up to that

#

which is something that didn't happen in R1, but I think that can happen now in R2

#

maybe that was something else that caused them to wake up one time I saw it happen though

#

haven't confirmed if they wake up to doors breaking in R2, but I am pretty sure I heard somewhere that they do now

vital sierra
#

no

#

they don't

#

it's just the wave that spawn in the room scream and then broke the door down

rain jetty
#

Hi I need support to help me

vital sierra
#

?

tribal ether
#

What the help they needed, was never found out

distant ice
#

They went to tech support

tribal ether
#

Oh

sturdy dew
#

do we know anything about what a pMother trial sample is yet?

full sundial
#

yup, just tested it, you're right @vital sierra , the door being broken doesn't wake them

vital sierra
#

@full sundial the reason why i know this because one of my C1 run i have a guy pissed off the scout that spawn a wave in a room full of sleeper and they still sleeping even tho there is a wave in there just broke 2 doors

#

they only scream when they see a player

full sundial
#

yeah, that's how it worked in R1, but I thought I saw somewhere the devs said breaking a door now wakes up enemie

#

enemies*

#

I could be making that up tho, or maybe they meant only when a player hits the door

vital sierra
#

or the player hit the ground

hard scarab
#

Does the difficulty rise when the host has already completed the mission? I mean I found much less resources on the map, and I am wondering about that...

sturdy dew
#

nope

#

theres the same amount of resources on the maps everytime

#

just in places you missed probably

hard scarab
#

okay thx

craggy pier
#

what equipment would you guys recommend for soloing r2b2

#

Yeah thats what i've been using, hella useful until you run out

#

And how do you go about killing strikers

craggy pier
#

G_ O_ T_ F_ O_ G_ ?

sage pecan
#

@craggy pier i like using combat shotgun simply because theres alot of ammo for it
back in rundown 1 u could kill strikers with one headshot from combat shotgun if they were close enough and considering how much ammo u get per refill, i thought it was worth it

craggy pier
#

Yeah i used a box to get level with the head of a st4riker and I smashed it with a full charge to the head thinkin it would die but it only ended up killing me

sage pecan
#

wat

#

i thought full charge hammer to the head of a striker is instakill

#

small striker*

#

obviously u cant do that with big strikers

#

wait is that what you were trying

craggy pier
#

yea

distant ice
#

@lilac fulcrum i made it a suggestion but i have to ask:
Mines trigger to ||infection sacks||, is this intended? Because if so, I really wish you'd reconsider

sage pecan
#

@craggy pier bruh 😂 u cant oneshot the big guys with just one person

#

i thought u were talking about the little strikers

craggy pier
#

yeah Ik thats what I thought until I was talking to my friends and they told me you could one tap them like scouts with the hammer

sage pecan
#

hell naw

tribal ether
#

You got oooofed

urban valve
#

I bought the game yesterday and it started me in rundown 2

#

how do I access rundown 1?

tribal ether
#

Ye, rundown 1 is gone

urban valve
#

wow

tribal ether
#

?t runodwn

eager jacinthBOT
#

Sorry, unable to find a tag named runodwn.

tribal ether
#

?t rundown

eager jacinthBOT
tribal ether
#

Watch this

urban valve
#

thanks a bunch

tribal ether
#

Np

radiant fable
#

anyone know where i can find a copy of the music that plays when the sleepers wake up

sage pecan
#

@radiant fable looks like someone posted it actually, but its not directly from the 10chambers channel

radiant fable
#

thanks

#

is the time you sent important or is it the whole video

sage pecan
#

pretty much whole video

radiant fable
#

ok thx

sage pecan
#

you can recognize it from the first 5 seconds xd

#

actually it might not be the whole video cuz it seems to loop somewhere

radiant fable
#

im actually using it on my soundboard to prank my friends and make them rhink they woke em up

tribal ether
#

I can just imagine you starting the music, and one of them actually wakes the room in a panic

plain spire
#

guys, is there a specific time to reapply cfoam? like audio cues or visual?

tribal ether
#

I would say when the foam is broken of the door

#

like right after

craggy pier
#

Hey guys me and two friends are trying b2, do you think for three people, that everyone using mine deployers is a good idea or a terrible one

tribal ether
#

Everyone using a mine deployer could prove difficult, I would recommend having a more divers tool setup

plain spire
#

i mean, i threw one when i heard them hitting the door but was told to wait for every bit of foam bubbles to disappear

thorny current
#

ye i recommend cfoam, mine and a sentry

tribal ether
#

@plain spire Once you start hearing them banging on the door, and not the foam, you refoam

sage pecan
#

i dont see any reason for more than one mine deployer honestly

tribal ether
#

ye

sage pecan
#

if you want extra mines, just plant some where no one goes

#

and they dont despawn

#

so you cn pick them up later

tribal ether
#

It's rarely useful to have more then 1

sage pecan
#

yup

#

o yea do mines actually make noise now

radiant fable
#

how would cfoam be helpfun in b1

craggy pier
#

yeah

radiant fable
#

like theres not really a door we have to reinforce

#

oh?

craggy pier
#

what are the areas, || like the main door and then one of the bigger doors with the ambush on the other side ||

#

Sorry i should be using spoiler tags

delicate radish
#

Just wondering, will there be more maps than those displayed on the rundown?

full kettle
#

don't think so

delicate radish
#

If you guys know anything of course

full kettle
#

just up to e1

delicate radish
#

Ah ok

radiant fable
#

OK THANKS

#

sorry caps

#

any way to clear chat

#

no text chat between players

distant ice
#

Is there a way to know how many scans a door's gonna be

#

I thought terminal commands would have something but doesn't look like it

dusky hearth
#

can anyone explain how they beat C1

sage pecan
#

@distant ice in rundown1 the only way was to memorize it i think

#

but as far as im aware, theres no way to predict how many layers a scan will take

tribal ether
#

Only way is to remember it

#

From earlier runs

distant ice
#

Well that sucks

#

I wonder if a suggestion for a way to learn would go through

sage pecan
#

tru tho

#

i hope u could query it

#

to find that kind of stuff

#

at the same time, it might not make sense

#

like why would an alarm tell you how it works

#

if you are the suspected burglar

#

but still

distant ice
#

Gee well why would the scans be so bitchy in the first place

#

Magically know how many people are in 'the team', then force them to run to arbitrary places for an arbitrary amount of time

#

Oh you're digging here? Sorry but my scan circle landed in your way

#

Let's not logic here

#

Also scanning the dna (I assume, but IDs don't change much) of 4 people is somehow faster than that of 1

#

That's a big kek

sage pecan
#

tru tho

#

plus u can have a sleeper in the bioscan at the same time

distant ice
#

Oh yeah

sage pecan
#

and the security door is like "oH thAAt muST be AuthoRizED peRSOnnEl"

distant ice
#

Authorized personnel GWmemetownLULLLLLLLLLLL

sage pecan
#

xdddd

distant ice
#

Woods check
Bishop check
North nobody cares
Whatever the f that is check

sage pecan
#

obviously it is what remains of Mr. Jeffrey Miller

distant ice
#

Or at least that's what the blood on his teeth tell me