#gtfo-related-questions

1 messages · Page 471 of 1

round swan
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a guy in my party said some dev added it in

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but I have yet to believe that

lilac fulcrum
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I can promise you no dev added it in. I talk to the devs daily

round swan
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okay, thanks for the confirmation

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I can't believe theres 17000 ambasadors

lilac fulcrum
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Yes

sturdy dew
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hes already in the game

round swan
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what is the weak ponts for all the enemies?

sturdy dew
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on the compas

lilac fulcrum
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There's a lot more than 17k ambassadors, it's impressive

round swan
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so head is not weak point

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yeah just a torso charging at you

lilac fulcrum
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Most sleepers weak point is actually their head

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A fully charged melee to the head will kill them

round swan
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neat

sturdy dew
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head and back are weakpoints for most

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back of the head is weakest point on most as well

somber hemlock
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any tips for newer people

round swan
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be patient

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the more you wait, and be patient

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the better you will do

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trust me, if you take longer to sync up the guys and make sure you don't activate them, the better you will do

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if you leave a room, leave slowly as to not trigger them, if you enter, wait untill theyve stopped beating to move

somber hemlock
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okay thanks

tribal ether
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Waiting is your friend, which I'm good at, has I'm still waiting for my happiness to come back

somber hemlock
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lol

spiral dune
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What's the best strategy for D1 Equipment wise

wise thicket
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1 bio 2 shotgun sentry's 1 c foam

edgy pumice
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Any advice for A1

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My team and I are a party of 3 atm, and we've been trying to get through A1 for a while

jovial flint
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try doing 106 door first

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cos its the hardest

edgy pumice
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We always do it first and we get destroyed lol

sturdy dew
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what tools are you using?

oblique dust
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What issue are you having? Getting overwhelmed? Running out of supplies?

edgy pumice
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Well, among having issues with my frame rates, we always get overwhelmed

jovial flint
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what tools do you bring

edgy pumice
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Biotracker and mines/sentries

jovial flint
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would honestly just go for 3 sentries or 2sentry/1mine with smart sentry placement

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bio tracker is not really needed in a1

sturdy dew
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a setup for A1 i find good is C-Foam, mines and one shotgun sentry

oblique dust
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^ Soy is a credible source.

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Devvy approved.

sturdy dew
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yaey

primal night
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hi is the movement of enemies really glitchy for anyone else?

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their animations feel really choppy and they teleport sometimes idk

wise thicket
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It has to do with connection

minor fractal
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@primal night The host likely has a PC that can't handle the game very well. It could also be that your PC is having a hard time if it's just for you.

marsh vapor
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What should my aim sensivitiy be so its 1:1 with my main sensitivity? Its much slower when i right click and aim and throws off my aim

clear crescent
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Any tips for completing R2B2 "Power Corrupts"

wild arrow
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any part in particular you are stuck on?

peak thorn
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Do hybrids have weak points?

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Take forever to kill with revolver headshots

oblique dust
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||No, Hybrids op. D;||

dull schooner
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Why is shotgun sentry listed as 'Rundown Specific' now?

oblique dust
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From my understanding, all weapons and tools listed as 'Rundown Specific' are not going to be in each rundown, only select rundowns.

full sundial
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The new enemy ||hybrids seem to be a cross between big shooters and chargers (charging and punching, but also shooting from a distance), so maybe they are similar to chargers in that they take less damage in the front, but take normal damage in the back side? Idk for sure, but shotgun sentrys make quick work of them when shooting at their back, like all enemies for that matter||

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a good strat I like to use for them: ||have them walk along a path in front of your sentry, then step out of cover so they do their charge up to launch projectiles at you, then shoot it a bit to help the sentry out as shooting it while they charge up seems to stop their volley of projectiles from firing 20 and instead just 1-3 shots instead|| this kills them quick from my fights with them

fallow matrix
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does looking around count as movement that gets detected

dapper compass
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It does not

jaunty canopy
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what would be a good load out for 3 person runs tool wise? just 3 sentries to hope for the best with doors or something else? we dont have a 4th yet to do runs with yet.(yes i know i can find groups here this is just for if my freinds dont feel like coming here)

distant ice
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You'll have to switch it up depending on maps, I suggest just trying out the different tools to get a feel for when to use what

placid cobalt
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||Hybrids are like all other shooters tho, take off their head and they instantly die||

jaunty canopy
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lets say just the first level for now

tribal ether
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If three, I would say one mine, one sentry, and one foam, for the first time in any mission, then after wards when you've tried it, you can select tools, that fit more to the mission. So basically have 1 mine, 1 sentry, and 1 foam be the go to one, when first timing a mission

full sundial
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Personally, I would say one one mine and two shotgun sentries would be more optimal as you find c foam grenades in most expeditions you would need c foam in

jaunty canopy
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i mean its worth a shot either way

full sundial
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But yeah, if you can get four players, do it with four lol

jaunty canopy
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yeah thats the plan. just asked just incase

full sundial
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Good luck!

tribal ether
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YE

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Have luck pats

jaunty canopy
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thanks for the advice

craggy pier
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Any advice for C1?

tribal ether
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||Bring a bio||

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||Our set up was, 1 bio, 2 mines, and 1 foam||

vital sierra
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||or sentry if you not comfortable with ||

quaint marlin
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Can you one hit that big boy guy with a hammer if it isn't triggered?

thorny current
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No you cant one hit big strikers or shooters

full sundial
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You can team up on it though

thorny current
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that is true. Always aim at the back for it though

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more dmg

eternal apex
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what are those orange missions in the rundown? i cant click on them,

tribal ether
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They are locked for now

eternal apex
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ah okay, i was wondering if i have to clear d1 for it to unlock-- still stuck in b, think this rundown is harder, WAY harder than the last one

tribal ether
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I think a ceartain amount of people have to beat D1, or just A, B, and C tier for them to unlock

lilac fulcrum
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You need to please The Warden 😉

eternal apex
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we need the please the warden so we can die more? 😄

opaque pelican
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is there a way to enable a frame counter

distant ice
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yes, it's in your settings

craggy pier
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@opaque pelican yes its in the HUD settings i believe.

opaque pelican
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where does it show up on screen

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oh nvm

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ty for your help

craggy pier
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<3!

late dock
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what can i do with the console in the game?

tribal ether
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The terminal?

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Many important things

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Like, finding mission objectives

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And, finding other stuff

late dock
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Oooooo

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thank you so much

prisma briar
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anyone got some tips for C1/C2?

stable locust
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Use C-Foam.

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On C1 for the terminal scans, have the guy with the foam launcher continuously spraying the door that's being broken down to reinforce it each time the foam breaks off, and do this until the uplink is done.

craggy pier
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btw how do you correctly bhop

sturdy dew
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idk i dont find much use for that on C2

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you jump pimp

stuck vale
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Try to always clear out mini wave before attempting doors. Will save you some resources

stable locust
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C2 as well: ||When you make it to the 2nd alarm door and finish the scan, get upstairs quickly and drop the turbine at the top of the stairs when you get out of the fog. You will be slowed down tremendously if you keep carrying it around, and it will help for a faster escape once you get all the IDs.||

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C1: ||It is much easier if the final terminal uplink is in 206 instead of 207.||

craggy pier
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btw how do you correctly bhop

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just sprint and jump

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not sure tho

keen junco
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C1 is made 100 times easier if ||you bring 4 mine deployers. 2 people mine up the starting area to begin with and then work your way forward. You have to have some RNjesus on your side to get some C foam grenades for the doors you have to protect. We found Working our way backwards through terminals was very effective and the last terminal area with the scout doesn’t trigger it if you do the infection door and then run away to a different section of the map. By the time you run low on mines you should have taken practically zero damage so you should still have a lot of Health packs and ammo packs so you can gun down anything in your way at the last terminal||

craggy pier
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btw how do you correctly bhop
@craggy pier if you mean bhop as in gaining speed, I don't think that is possible.

distant ice
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B3 spoilers ||does B3 uplink infinite horde have the spawn limiter? I had a train of easily over 20 and probably more around, went back to the terminal and more spawned right next to me||

slow bane
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Tips for b1? ||Got to the end but couldnt get the security scan done.
||

hot cliff
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question about which special gun should i use with dmr

tribal ether
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@slow bane What was ya loadout in tools?

hot cliff
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sentry turret semi auto

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sledgehammer

thorny current
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@distant ice yes it has. Was always a massive amount of enemies even in R1. The extraction waves are always larger.

slow bane
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@tribal ether 3 sentrys and c-foam

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Used the doors to make choke points

tribal ether
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Hmm

distant ice
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i suppose that means it won't end even after i'm done

tribal ether
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Try and bring some mines

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||They work great for Trap doors||

distant ice
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i feel like the devs just hate people who try to play with less than 4

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it's not just "oh you're not considered"

slow bane
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ty

distant ice
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it's "you're considered and we WILL try to kill you"

tribal ether
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||Yeah, two mines almost kills an entire trap door, I believe. Well, it makes them a ton easier, so you spare some ammo there ||

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||And mines are just good in general if you place them good||

distant ice
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omg zipped even as a spoiler that's so spoiler that i can't even spoiler

tribal ether
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Ik, I keep ma stuff early user friendly

distant ice
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i've had 2 mines leave only like 5 alive, other times with same (like, 99% same) placement they barely kill any

tribal ether
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Still, mines are just a nice tool to have with you

distant ice
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yh, we usually run with mines-bio on 1st and for now mines-foam seems it for others

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yes, foam grenades, but we got tactics n shit, it's smart trust me pls

tribal ether
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Our first runs we for the most time bring, 1 mine, 1 foam, and 2 sentries

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I liek the foam launcher

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I get that foam nades are great too, but the launcher is also very good

distant ice
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i mean a grenade was ~15 ammo in R1 iirc

sturdy dew
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probably still is

distant ice
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never tried counting

sturdy dew
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it could foam a door in one so it was at least

tribal ether
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It takes 12 to foam a door, so makes sense

buoyant socket
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any strategy for D1?

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because good christ

tribal ether
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Hmm

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Staying alive, we're are gonna give it a run ourselves today

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So, I got nothing useful to say

buoyant socket
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ope

tribal ether
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Sowwy

buoyant socket
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its fine

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imma just get goatse'd until it work

thorny current
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i feel like the devs just hate people who try to play with less than 4
it's not just "oh you're not considered"
@distant ice Maybe feels like it, but that is not their intention. It is advertised as a 4 player coop game. So it makes only sense for them to balance around 4 players. R1 was kinda easy compared to this Rundown. It was a much needed necessity towards the hardcore advertisment. Now strats and careful stealth actually have a meaning especially when reaching C. That it becomes harder for solo and duo players by default, because of that is unfortunate, but a necessary "evil". When Im ready I will try and conquer those levels solo. Prolly fun and disgustingly hard. I have way more fun with 4 people now. In R1 it was just a walk in the park with 4. Esp when those 4 understood the game.

tribal ether
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Ye, even with 4, some of these can prove a bit difficult

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Which I love

real flame
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I agree that R2 is more challenging than R1
R2B floor makes R1D1 look fairly simple

distant ice
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The stealth got few changes, it's that this rundown so far is super alarm heavy

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Like before bonking got old

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Now alarms got old real fast

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They introduced some variety to how combat goes, but much more than that they introduced ways to start alarms, which doesn't really change much

real flame
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I don't quite understand what you mean by "alarms"
Scouts function the same, alarm doors function the same

distant ice
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Also default scan went from 1 to 4ish

real flame
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Yes, because 1 was too easy for squads of 4, which the game is geared towards

distant ice
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I mean uplink terminals etc

real flame
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The uplinks in R2 have over 50% less "scans" than the uplinks from R1C floor

distant ice
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Well you certainly don't get my point and now I'm successfully confused on how to explain

thorny current
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Ye, more or less the first alarm door of R1D1, became a staple in this Rundown.

real flame
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The game is advertised as a 4-player hardcore

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I don't understand a point of talking about how difficult this game is 🙁

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Literally advertised and sold as such...

thorny current
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😱

tribal ether
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We need a room, that's made out of scouts

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Walls, floor, roof etc

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You would feel the squish when walking

buoyant socket
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I want mystery tentacles to grab us as we run through a hallway

distant ice
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@real flame echofive basically said what I was feeling in #gtfo-chat

real flame
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The infinite waves?

fading tangle
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||is the scout + bloody door in C1 intentional; it fucking sucks||

tribal ether
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||Most mission when done with the objective will ensue an endless alarm, until you've extracted ||@real flame

real flame
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I would know, I'm down to C2/D1

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What would you suggest as an alternative?

tribal ether
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I don't have anything against personally

real flame
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Neither do I, it wouldn't be very "hardcore" if you just waltzed to extract and sat until 100%, completely unharmed

minor fractal
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@fading tangle ||206A or 207A?||

buoyant socket
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Tbh I think the game is fine rn. Like sure we need more stuff. But we in update no. 2

real flame
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We're in Early Access V0.18 🤣

tribal ether
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I like it has it is

buoyant socket
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Ok?

distant ice
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I mean not only extraction, but infinite waves until anything, scans included

fading tangle
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usually it's ||206|| if I remember @minor fractal

craggy pier
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yo guys ive got a question

minor fractal
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Never had it happen yet, but that sounds both sick and wtf.

distant ice
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As for extraction specifically, r1d1 would've been much scarier if instead of infinite waves until extraction, we got invisible sleepers populating the darkness of rooms we cleared earlier

craggy pier
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at d1 || zone 614 is it an alarm door ||

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No

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seriously ?

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Yes

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thank you

real flame
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But wouldn't you still just run through to extract and hunker for the following horde?

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Basically netting the same end result for R1D1? Running back to extract and fighting a horde?

distant ice
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You say it like that, you can technically clear every level with just running around and not killing anything

icy nacelle
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"we got invisible sleepers populating the darkness of rooms we cleared earlier"

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dude now I just want a room of sleeping shadows

buoyant socket
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Same tbh?

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We're fucked as soon as invis variants are added

tribal ether
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I want a room of nothing

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But peace and quite

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Just like the sleepers

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I shall join them

distant ice
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You can find several depending on rng?

buoyant socket
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I want a room with just a nice couch and a pot of warm coffee

tribal ether
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Shhhhh storm, I said peace and quite

distant ice
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Living quarters rundown eventually

buoyant socket
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E1 is just a social flex zone

real flame
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You can't because you would have to kill things for Alarmed doors...

icy nacelle
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just me and a random sleeper sitting on a couch

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so

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how it's hanging

distant ice
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No you don't

buoyant socket
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I want to hear the sleeper out

real flame
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Oh so R2B1 you can do the end door with no kills? Seriously my guy?

icy nacelle
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have a nice cuppa and listen to all the woes of being a mutated, alien freak

tribal ether
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That would be hours of running

distant ice
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Pretty much yeah, me and my friend just ran around for half an hour since we can't hold duo

buoyant socket
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As a trans person, I think me and the monster have a lot in common

shell galleon
tribal ether
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Do you also stand up in ya sleep, and make weird noises?

icy nacelle
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I'm not sure your head is splitting into a giant maw, or rocky crystals are growing out of your eyes

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just saying

marsh vapor
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Guys what should my aim sensitivity be so its 1:1 with my main mouse sensitivity? that shit is so much slower and throws off my aim

real flame
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If you're running duo's on a game clearly meant for groups of 4, and you don't like the difficulty, I don't think there's a strat for that...

distant ice
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Your teeth shine like brilliant diamonds in the light of my long range flashlight. All 255 of them.

dapper compass
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I guess your aimed sensivity should be 100% ?

distant ice
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My dude I told you already, it's not that it's difficult

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It's how the difficulty is added

dapper compass
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I don't know if the game multiplies both or the other way around

marsh vapor
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hmmmmmmmmm i tried around 90 for aim sensitivity and it was faster than regular aim

distant ice
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You want hardcore, let's just add r1a1, but infinite horde start to finish

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It's certainly adding difficulty

marsh vapor
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like in overwatch you can fix Widowmakers scoped sensitivity to match your regular sensitivity

real flame
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But the groups of 4 are finding ways to deal with how it's added?

distant ice
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Christ

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Okay my patience and English only goes so far in trying to explain myself to you

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Have a nice night

shell galleon
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Yeah, EchoFive summed it up rather well. It is indeed a stealth horror game, yet this rundown feels a lot more run'n'gun & a lot more waves on waves on waves. Easy way to make it more difficult. I think that's what he's saying.

tribal ether
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has I see it, you say the problem is that one can just run around all the time, and still win, right?

distant ice
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No I'm saying what echofive and cosmictale are saying

buoyant socket
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If you're good ar kiting I think. To a certain point

tribal ether
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Then what would you have add to it?

real flame
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Why are you defining it as such without mentioning action? Which 10CC clearly states the game is? A 4-player hardcore action horror FPS.

distant ice
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And we've just gone full circle

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Have a nice night indeed

shell galleon
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You've kinda hammered that point in several times now, Swooty. That's not the topic in mention.

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You've clearly got your own opinions on that matters, & that's fine. Don't critique Storm here so harshly for having his own.

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the matters*

real flame
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Is the topic not infinite waves mentioned by echofive in gtfo-chat? Yes?

buoyant socket
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I feel like everyone is getting worked up for no reason?

undone violet
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I just got the game and I was wondering if there is any way to play R1 A1 or do I have to play R2 A1?

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So is R1 A1 just gone now?

spiral dune
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Who has the D1 strats haha

undone violet
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Ok

ocean moth
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How do I know which scan doors are going to do the alarm thing?

sturdy dew
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it will say when you are looking at them that there is an alarm detected

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when there is no alarm there wll be no red text

ocean moth
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Ok, and the sleepers, can you sneak up to them? Do you have to wait until they lie on the floor?

thorny current
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you can sneak up to them while crouching

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they are not allowed to shine though

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or clicking

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If you hear a pumping sound you have to stop mining

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or they are annoyed

ocean moth
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Alright thank you.

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So difficult XD

ocean moth
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Can the monster with the weird potato tentacles detect movement or is it only through the tentacles?

thorny current
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The Scout can hear you walking, but instead of screaming she puts out the tentacles.

sturdy dew
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good thing if youre like me, bad thing if youre not

ocean moth
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Can only dream of such a title

sturdy dew
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im sure youll get your own one day

craggy pier
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do enemies avoid C-foamed doors

tribal ether
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I like ma title

craggy pier
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and try to find easier routes?

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or do they take the closest door they spawn to

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ive seen this behaviour a bit

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they'll attack an unfoamed door vs a foamed door thats closer

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but not sure if its just observation bias

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Yo UnZipped

tribal ether
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Oi

craggy pier
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i think my cat looks more.. you know... sexier 😋

tribal ether
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Well...mines... uhh shit... More magic

craggy pier
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well mines..... dammit... more... handsome

tribal ether
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Mines more cute, boom I win

craggy pier
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i cant believe it...

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you played me?

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never happened before

sturdy dew
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damn these are some weird gtfo related questions

craggy pier
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nobody played Senpai

tribal ether
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Ye, we should stay on topic

craggy pier
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uhh... shit... wrong chat

sturdy dew
craggy pier
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yee better that way

orchid spear
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my buddy and i are new to the game, anyone have some tips for a two man team we are struggling lol

craggy pier
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two man team?

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welll

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what level you on?

thorny current
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find 2 other people^^

orchid spear
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first one

craggy pier
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A1

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okay

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well yeah first off

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i would suggest to find 2 more poeple

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since you guys are new to the game...

orchid spear
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we dont really have two other friends to play with, is another two plays really that essential

craggy pier
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well its definitely not impossible with a two man team

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well you dont really need to find 2 more "friends"

orchid spear
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lie we don fin until we get to an alarm door

craggy pier
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I bet somebody in the LFG Channels is willing to join! ^_^

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well actually

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i might join

orchid spear
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we are just about to have a food break but ill send you a message when we are ready?

craggy pier
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sure

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you arent using voice chat right?

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cuz i can only join, when i dont have to speak... its pretty damn late...

orchid spear
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we are using a discord call

craggy pier
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well...

orchid spear
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dont worry about it if you cant be loud bud lol

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thanks for the addvice tho

craggy pier
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kk

ocean moth
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how do you determine which door should get seafoamed?

craggy pier
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whichever you dont want to defend from for me

ocean moth
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XD

craggy pier
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so like

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if there's a big open door

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versus a door up a flight of stairs

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foam big door

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leave the stair one open

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so they funnel thru the death tunnel

ocean moth
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thank u

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❤️

craggy pier
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well

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make sure to use turrets on the seafoamed door

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or else, it was unnecessary to use a c-foam grenade/launcher

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but make sure to not point the turret directly against the door

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or it will shoot away the C-Foam too while shooting the zombies

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that pfp though lol

strange furnace
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If you kill a scout next to another scout with a shotgun, will they aggro?

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I know they can't see light but can they still hear or nah

thorny current
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yeah that will aggro them

ember vortex
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Scouts will agro from shots 100%

strange furnace
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What's the best way to deal with a room of them? Melee, oneshotting their head for some reason doesn't work anymore since rundown 2, used to be pretty decent at it but can't do it once now

ember vortex
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I think they don’t agro from anything else like normal dudes, they just spread feelers when they are in danger

violet lagoon
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sniper :^)

ember vortex
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My teammate headshots them all the time with melee

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But we were lucky enough to run into c-foam made everytime

craggy pier
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C-Foam dem scouts, Hamm hit em, Done!

tribal ether
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I have a certified scout killer on ma team

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Literally in his name

strange furnace
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Don't wanna bring a sniper if that's gonna agro them all though :/

tribal ether
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I would recommend learning how to bonk them

craggy pier
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well

tribal ether
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Tho, in some missions it's nice to bring the sniper

craggy pier
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i would just snipe them tbh (if its just 1) and then just shoot the rest lil ones with turrets

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yeah

tribal ether
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How far have you made it senpai?

craggy pier
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i'm stuck at C1 iamyouHS

tribal ether
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C1, can be a bitch

craggy pier
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no

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it is a bitch

tribal ether
#

Yeah

craggy pier
#

bitches be bitching

tribal ether
#

What tool setup are you using?

craggy pier
#

tool setup?

#

bro

#

malatak ch 4

#

Buckland AF6

tribal ether
#

In normal, has I'm dumb

craggy pier
#

Shotgun sentry

#

thats ma setup

tribal ether
#

Are you soloing?

craggy pier
#

nah

#

but i did succeed solo A1

tribal ether
#

Oki, like What's your whole teams setup in tools?

craggy pier
#

umm

#

well

#

well if you mean now

#

i'm currently not playing

vital sierra
#

setup

craggy pier
#

okay now i gotta ask

#

am i misunderstanding something?

#

cuz i dont really get what you mean with "setup"

vital sierra
#

like what's you guys bring for the mission

tribal ether
#

What tools are your team brining

craggy pier
#

well i am always playing with randoms

#

but i'd say

tribal ether
#

oh

craggy pier
#

well i dont have a "set team" because

#

ALL MA FRIENDS GET SCARED AND HATE ZOMBIE GAMES

#

and like nobody got a PC

#

all playing some stupid PS4

tribal ether
#

Oooof, I did randoes for R1 too

prisma briar
#

oof that sounds rough

tribal ether
#

Well, you can still do it with randoes

#

Alot of people you meet are good

craggy pier
#

and i mean, like 4 friends near me got a pc

prisma briar
#

it sounds much harder though

tribal ether
#

Even more when you come to the Cs

craggy pier
#

1 is not at home all day

#

2 got mac's

#

1 got a laptop (not gamer laptop)

tribal ether
#

Senpai, have some pats, for going trough that

craggy pier
#

1 mac guy is playing roblox all the time for some reason cuz he cant run any other games

#

the other mac guy plays minecraft 24/7 with the laptop dude

#

and they all aint gonna buy gtfo

tribal ether
#

Oooof

#

You can find amazing people on here too, the people I play with, are ones from this Discord

craggy pier
#

and there are worse ones which i gave up on

#

but this is the wrong chat for that AGAIN

#

so imma keep it on GTFO

knotty mantle
#

Here friend, have some ammo.

buoyant bolt
#

how many shots with the c foam to freeze a big striker?

#

would anyone know?

vital sierra
#

i think they buff it

#

so 12

#

1 full charge

buoyant bolt
#

got it thanks.

vital sierra
#

it's really a waste of c foam tho

craggy pier
#

After 8 hours of non stop gameplay and only 1 D1 RUN we died at the extraction point after 2 of us got downed while scanning

wise thicket
#

Thats got to fucking suck

craggy pier
#

yeah

wise thicket
#

I cant even get the second cell on D1

craggy pier
#

and after helping our collegue escaping a bug

#

for half an hour

#

the map is just too big

#

absolutly exhausting such a big map so much to clear to survive + preparing and planing

full sundial
#

D1 is probably my favorite to test if the team I am playing with is a good team or not 😉

pale fox
#

Question for B4, does the turbine fog fan make noise enough to wake enemies, or attract them to your location?

sturdy dew
#

no

pale fox
#

thanks

sturdy dew
#

👍

steel coral
#

when will the other lvls unlock (d2) (e1)?

sturdy dew
#

when enough people beat D1

#

maybe

#

dont quote me on that

steel coral
#

so in that case never?

sturdy dew
#

nah a lot of people have gotten to them

steel coral
#

haven't saw many people which are diong it but i can be wrong in that point

craggy pier
#

@full sundial any tips which could save time or help in any way ?

  • i have a good team
keen junco
#

C1 used to be the hardest thing but now I'm ferrying my friends through it. I've only tried C2 like twice but I imagine it will be the same after like 5-6 more attempts

#

same thing will likely happen with D1 when we get there

full sundial
#

@craggy pier for D1?

craggy pier
#

Of course

full sundial
#

Make sure you spend the time to get as many fog repellors as you can from 605

#

first off

#

|| then, there are two good sentry placements in the fog in 605F for the 606 alarm door, hard to explain without showing you in-game, but there are two sides of a crate, so only two "entrances"||

#

then, don't ever do the ||alarms for 611 and 613, not worth it imo||

craggy pier
#

I mean how do i save time on this piece of crap

full sundial
#

and based on health amounts after the 606 alarm, choose someone to be fog boy

#

by not failing over and over

#

and taking these tips

#

🙂

craggy pier
#

It took us 7 hours of non stop gameplay to get to the end

full sundial
#

yeah, then you guys are getting stuck on the fog parts I assume?

craggy pier
#

Nope we were at extraction point

#

60%

full sundial
#

no, the 7 hous

#

hours*

#

what took you that long

craggy pier
#

And rapid shotera killed us

#

what exactly is required for D2/E1 unlocks?

full sundial
#

not exactly sure yet, Sushiloid, but it seems to be community completions of the other expeditions

#

but no one knows for sure yet

craggy pier
#

Well for 1 we had to debug somebody from the group took 30 mins didnt count that in

full sundial
#

7 hours for one attempt?

craggy pier
#

Yes

full sundial
#

What caused you guys to take that much time on one attempt?

craggy pier
#

Well i mean the map is large we had to clear much of the zones

#

Everthing besides 12 13

full sundial
#

yes, but that doesn't take 7 hours

craggy pier
#

Planning took around half an hour

#

We visited zones multiple times

#

To get as much stuff out as possible

#

Tryed to stealth all the stuff

full sundial
#

you don't always have to stealth things

#

but it is best to if you can

#

without getting infected

craggy pier
#

Yeah but on that map for sure

#

We havent gotten infected till zone 608

#

In the tunnels

#

We cleared most of 11 for the cell

#

Went to 14 for stuff

#

Searched for even more sfuff

#

And tbh the worst part of d1 is its size

#

@full sundial anyway to speed up stuff like getting the cells ?

#

If I can interject myself rudely into this convo I reckon that you get both cells from zones 612 and 610

#

Their rooms are filled with enemies mostly giants but if you can survive with minimal damage to health that isn’t really a problem

#

My best bet to speed those rooms up is to check how many enemies you got aggro them and wait for em to get out of the fog

#

Kite them if you must but don’t be afraid to spend a few bullets if need be

#

Stealth in those zones just wastes time due to the ||pods|| incapacitating you because of the fog making your health go down to a whopping 2 %

#

We got cells from 11 14 7 8 and 10

#

@craggy pier

#

But still thanks got to know that those rooms are mostly giants

#

*good

pastel badger
#

is there a way to see your ping

craggy pier
#

Hm how many motion triggered rooms did you go through to get cells pimp

#

Cause there’s only two in the map

#

1 motion door 610

#

@craggy pier

#

Lucky we went through both of em

#

Well just use my advice if in you need to head to either of em

oblique dust
#

Hey, on B1's ||tier 9 door, do the enemies come from the way you enter the room from, or just the side door that you use to find the key?||

noble sierra
#

I believe they came from both way

oblique dust
#

Ok thanks! 🙂

wanton ridge
#

having one sniper for B1 fine?

worthy pollen
#

|| no recommended ||

tight stirrup
#

tips for b1

#

pm link

#

because ive done at least 10 times

rough glen
#

I need some help for b2

#

We almost got it finished with 1 gen remaining in zone 769 behind an alarm door. But we had essentially no resources

bright elm
#

does anyone know where the monsters would come from when we set a door alarm? sometimes they come from different entries which i dont get why

#

and sometimes they just skip said entry

glacial roost
#

does anyone know when were gonna get an update about D2 and E1 by chance

minor fractal
#

@bright elm They spawn in any area two away, the specific area is random.

#

They can come from two at once if the first one meets a mob cap, which means they spawn in a secondary location.

bright elm
#

i see, thanks for the tip

minor fractal
#

You should always prepare for all ways.

tight stirrup
#

i dont know what to do i keep failing b1

candid furnace
#

Can someone please explain to me how to kite for b1? Is it just getting all of the enemies to follow you while you run around?

craggy pier
#

You ever played COD zombies?

candid furnace
#

nope

pallid tiger
#

i have

craggy pier
#

Well damn that analogy isn’t gonna work

candid furnace
#

Can you say in anyways? my friend plays cod

craggy pier
#

Basically just run around and try keep the distance from the sleepers if you hear one about to attack either zig zag or jump or both and 90% it should dodge the attack

#

Ranger sleepers however is your bane when kiting as their shot homes in on you and of hits you and a sleeper hits you your runs finished

#

So mark them as your primary target when kiting

candid furnace
#

So you kill the ranged while kiting?

craggy pier
#

If you can yes

#

Just keep running and dodge mark down the ranger’s position, charge up your hammer and whack its head

#

Should go down without a hitch

candid furnace
#

So how would this work for b1?

#

Would you run to the other rooms while the other people get the scans?

dusty night
#

Does anyone have a map of R2C2?

magic sierra
#

anyone can guide me for r2b1?

#

like how to position the sentry on the last door before completing the mission

full sundial
#

or you could use the tools the game gives you to hold them back instead of kiting them around

#

pretty simple to do

#

then kill the ones that survive your sentry's or defenses

dusty night
#

@craggy pier yeah I would appreciate that! My group right now is trying to complete C2 but we keep forgetting which zone is which XD

magic sierra
#

@craggy pier any guide for r2b4? septi

#

ok

#

thanks man

pliant lantern
#

anyone have any tips for the major security check on sacrifice?

tawdry leaf
#

Hold the door with two dudes while the other two run and do the scans

#

721 is easiest to hold

minor fractal
#

@fading tangle I think the ||scout in 206|| is actually in ||206B||, so it's technically not tied to the motion door, it's just alerted if you're very loud. If it's in ||206A||, it's either a bug or a very very mean feature.

cosmic lodge
#

so, how does D2 and E1 work, I've been playing through the game with some friends and they say that D2 is unlocked by completing D1, is this true?

minor fractal
#

No.

#

It's tied to some sort of community achievement. It seems that a certain number of people need to beat the rundown that's available, or perhaps beat the A, B, and C tiers but not D1.

jagged basin
#

@minor fractal The scout can and will walk right up to the ||blood door and get activated||, I have video proof of it happening on one of my squads attempts

vital sierra
#

how about the logs thing

minor fractal
#

Oh, well that's definitely not just an open area.

#

@jagged basin Had it happen on ||207|| yet?

cosmic lodge
#

ah, thanks for the info

jagged basin
#

Let me check

#

No it was ||206|| we've never gotten a terminal in ||207||

#

10+ attempts so not sure if it can even spawn there

minor fractal
#

Had it multiple times

#

The only branch I haven't seen yet is in B2 ||168, I always get 169.||

full sundial
#

Yeah, we hoped that thing with the scout was the case, Ray, activated the door, ran away to another zone, but right as the scream before the motion door opens plays, the scout woke up

#

This was a run of C1 I did with some guys yesterday

placid cobalt
#

yes that's supposed to happen

#

its really punishing rng

maiden cypress
#

for me, every single time that I've opened the door, the scout automatically goes off

desert yoke
#

not yet ^^

sharp willow
#

@smoky wagon the one with opti fibre connection should host 😄

rough glen
#

Does anyone have a list of all the generator locations in R2B2?

vital sierra
#

no

#

it pretty easy to find tbh

jagged basin
#

Use the terminals

noble token
#

Does anyone know now with the added "On Screen Liquid System" If we will get the ability to wipe our visor? Similar to the mechanic in the Metro series.

tribal ether
#

No wiping has of now

#

We ain't got the TP for that

noble token
#

But I need the wipe

#

😛

tribal ether
#

Too bad

cold pewter
#

(If question was already asked, my apologies) So the ability to unlock D2/E1 are based on unique or total clears of D1?

distant ice
#

Unique but not sure if only d1 counts

cold pewter
#

ah

#

A bit weird way to do it.

final swallow
#

whats a good loadout for a squad tool wise

tribal ether
#

Depends on the mission

final swallow
#

for the sacrifice one

tribal ether
#

Oh, B1

final swallow
#

we're having trouble 😅

#

Okayy

tribal ether
#

That's alot of sentries

#

But I can see how it works

final swallow
#

is there a set strat for that 9x door or whatever its called? we got to that point but hadnt expected the alarm to be that long

tribal ether
#

Not really

#

Shoot while doing the scans

final swallow
#

thatd be badass

tribal ether
#

North really do be cool like that

#

He deserves some pats

final swallow
#

we just beat the first area last night,these second floor areas are insane lol

tribal ether
#

Just wait for C then

final swallow
#

oh no

cold pewter
#

yeah b1 is pretty straight foward

#

two mines on both suicide doors and save sentries as much as possible

tepid void
#

are invisible guys supose to do 10 damage or 30 per hit?

craggy pier
#

for b1, running 3 shotgun sentries and a c foam has let us consistently win now

#

if its 720 you can cover the two interior doors /w sentries and cfoam, as well as the main door, otherwise 721 you can just do a death trap in the stairs

#

if you're struggling id recommend just rushing terminal and restarting if you got key in 720

#

721 is considerably easier to defend

whole dove
#

wait so how are D2 and E1 unlocked

#

ah okay so it's collective effort

#

any way to track that effort?

fading tangle
#

there's a percentage listed next to the levels

whole dove
#

Ahhh okay hm

sterile shuttle
#

Most people do not have a powerful PC, can optimization be expected for the weak?

delicate olive
#

Haven't had a chance to test. Can you place all your mines then refill and place more or do they de-spawn?

craggy pier
#

mines do not despawn

rapid ether
#

does the mine deployer work on the shadows?

worthy pollen
#

||yes||

bright elm
#

i need a mine deployer guide

#

mine always kills just one guy eventho i assume it should kill a decent wave behind those motion doors

#

like wtf lol

wind marsh
#

How well does this game work through playing with random people on discord

craggy pier
#

depends on who and how experienced your team is tho

grand ibex
#

hey guys, how to win b1

craggy pier
#

IMO

grand ibex
#

we aren't able to do it

wind marsh
#

Makes sense

#

Aight thanks

craggy pier
#

Good guy @craggy pier

wind marsh
#

Im going to give this game a shot

#

Gonna try to get some friends on as well

craggy pier
#

Burst vs assault rifle

#

thoughts?

#

@grand ibex honestly, if you are struggling - once you get to the first terminal if the key is in z720 restart, 721 is much easier to handle, you can c-foam the main door with a shotgun turret and use turrets or mines to shield the very long winding path from 721

#

if you stealth through all rooms and 721 you won't need to worry about the supply room with the scout and alarm

#

you can use a 2 shotgun turret c foam trap to catch them in the first motion detector door

#

without using any ammo/health

#

I always run 3x shotgun turret 1x cfoam and machineguns as they can handle a lot of enemies with controlled bursts and recoil compensation

#

if you want to do 720, i recommend putting turrets behind both area b and c doors and c foaming, as well as the door you entered

#

you'll usually end up making it to the last 3 alarm scans, it's not too bad to just survive the last few waves

#

just remember to open the door asap and run in

minor fractal
#

Tbh, 720 isn't that bad.

craggy pier
#

it's not that bad but it's much harder

#

in comparison to 721 since 721 gives you an extra 10 seconds as they go through the winding path

#

and the choke is way tighter

#

i might still be relying on rundown 1 knowledge, not sure if they changed the burst rifle stats or nerfed the shotgun sentry

#

oh you mean

#

burst rifle

#

sorry

#

lol

minor fractal
#

Pretty sure they're both unchanged

#

Didn't see anything in patch notes

craggy pier
#

for holding doors behind c foam the shotty sentry does better than the burst

#

i usually had my burst sentries run out of ammo first

#

when i used hybrid

#

plus they like to leave lots of booty scooties

full sundial
#

Well, North, it still has the same amount of ammo, just shoots one round at a time instead of 5 rounds like it did in R1

#

seems to do the same damage too, but no one knows for sure

#

I mean, there were things that were changed that aren't in the patch notes

#

like when you hit a shooter in the back of the head, it keeps the head when it dies, while in R1 it would explode

#

uncharged hit to the back of the head

minor fractal
#

Shotgun sentry ammo display was also updated

grand ibex
#

hey @craggy pier could you give me the guide

full sundial
#

yeah, we also noticed that the shotgun sentry when viewed by another player while you hold it or it is on your back shows the ammo count like it was in R1

#

being 5x more

grand ibex
#

cause we tried so many times but we can't amke it

#

awesome thanks

#

you have a guide also for b2?

#

with how to kill the giants for sure

craggy pier
#

b2 dont even try killing stuff

full sundial
#

you don't need to kill most of the giants, just sneak past them

craggy pier
#

you should kill 0 enemies except for maybe the 4 scouts and the two alarms

full sundial
#

nah, not 0

craggy pier
#

well

#

if they're convenient and safe

grand ibex
#

oh ok

#

but how do you kill them?

full sundial
#

yeah, some sleepers in the way of the gen in the ||cyst|| zone

#

and the many sleepers in the other ||cyst|| zone near the end

#

if you had to, get four people to time their hammers to hit at the same time

#

preferably one person hits the back of the head, the rest hit the back

grand ibex
#

so one the back of the head and other all the back so you ignore completely the legs?

full sundial
#

yeah, no point in hitting the legs as a four man team

#

just is a more difficult part to hit, same damage

#

as a duo tho, legs are good to stumble the giant so he doesn't scream to others

craggy pier
#

it was weird

grand ibex
#

oh so just hit the back by all standing behind it?

full sundial
#

yeah

craggy pier
#

i had two giants at the end of b4 and we instantly killed one and it still got an instant AOE Damage smack on all of us for 40%

grand ibex
#

oh thought you need to gett all parts

full sundial
#

also, the one hitting the back of the head should be the one doing the count down

craggy pier
#

might have been a bug

full sundial
#

for the strike

craggy pier
#

but do be careful with giants

full sundial
#

so they can hit a small bit early

#

yeah, Sush, that has happened to me, seems to only happen when you hit a giant that is pulsing

craggy pier
#

ah

full sundial
#

but it isn't that consistent because sometimes a pulsing giant doesn't react like that

#

so maybe just a coincidence

craggy pier
#

I only have had it happen at the end of b4

#

whered yours happen?

ocean moth
#

Is there a way to tell where the horde is coming from?

full sundial
#

it happened to me a couple times in R1

ocean moth
#

Before screaming

full sundial
#

and once in D1 I think

#

of R2

ocean moth
#

In order to setup the doors and everythinog

full sundial
#

when they spawn, a roar sounds from their spawn location, mclovin

#

but if you have a biotracker and are near their spawn point, you can see them on it

#

another way to know is for almost all alarm doors, the enemies spawn two areas away

ocean moth
#

Yea before

full sundial
#

so your area the alarm is in they can't spawn in

#

the areas immediately connected to that alarm room they can't spawn in

#

but any areas connected to those areas they will spawn in

#

it will choose one of those at random

craggy pier
#

any idea if they avoid foamed or turreted or closed doors

ocean moth
#

So in A1 when we are getting room 106, it's best to cover the open security door?

craggy pier
#

or are they completely random?

full sundial
#

yes

#

they will spawn in the three rooms through the doors of 103

#

that security door

#

and can come through it

#

they can also spawn at the extraction area

ocean moth
#

thank you Ethan

full sundial
#

happy to help 🙂

#

they prioritize less doors, Sushi

#

I don't think the door being c foamed or not changes anything, but only tested that once

#

and they went for the non-c foamed door, but that was probably becasue it was fastest

#

the fastest route

craggy pier
#

my biggest example for this one is that the supply room alarm on b1

full sundial
#

but sentry's, they ignore those

craggy pier
#

when i c foam up the closest door to the alarm and had the other door closed

#

from the start of the level

#

they avoided the fastest route of c foamed door

minor fractal
#

@full sundial @craggy pier Pretty sure instant slap occurs if the first hit doesn't stagger it.

craggy pier
#

and banged down the further un c foamed door

#

oh

#

interesting

#

so first hit must be the head shot

minor fractal
#

Just needs to do enough damage to stagger

#

Which you can do to back

full sundial
#

oh, makes sense because the insta slap hits happen when someone swung early causing me to miss the back of the head

craggy pier
#

hit leader should call for charge and hit, and target head himself them

full sundial
#

and Sushi, idk what doors you're talking about

#

do you know the zone and area?

#

of where that happened?

craggy pier
#

so b1, you clear the first room

#

then you clear the motion tracker room

#

then THAT room has an alarm door to the right full of supplies

full sundial
#

then the loot zone alarm?

craggy pier
#

yeah

full sundial
#

yeah

craggy pier
#

so you do that alarm

#

if you c foam the closest door to the alarm

full sundial
#

they can spawn in the big room that has two motion doors or the zone you just came from

craggy pier
#

and dont c foam but close the further door across the room

minor fractal
#

Usually I have enemies go to both, but since the other one tends to break first they go to that one.

full sundial
#

they go to both sides, Sushi

craggy pier
#

when they spawn in the room you came from before the supply room

#

ah

full sundial
#

so unless you are saying they didn't go to the c foam one at all

#

it is normal behavior if they split

craggy pier
#

gotcha

#

and then once the closed non c foamed door broke down

#

they all redirected

#

makes sense

full sundial
#

yeah

ocean moth
#

How hard is the extraction horde?

craggy pier
#

@ocean moth depends on the level, A is the easiest, D is the hardest for now in the rundown

sage pecan
#

||ive never attempted the levels that have them but can the wall zits be permanently killed by using lock melters on them
idk if u can even interact with them with the melters but ive seen from other movies/video games that the general idea is to kill it with fire||

minor fractal
#

@sage pecan ||Don't think it's been attempted, but they are unkillable as of now.||

sage pecan
#

oof

craggy pier
#

||Yo box I’ve tried that actually doesn’t work unfortunately||

#

||apperently from what I can tell they can take a full charge and just absorb it and it won’t do jack||

sage pecan
#

:,(

hallow totem
#

if someone else is playing one of b floor rundowns and i havent completed a1 yet, can i still join them on a b floor or do i need to do a1 before i can join them

minor fractal
#

You can join them.

#

Just can't host

hallow totem
#

aight, ty

icy dust
#

Scouts cant hear sound right?

#

and aren't affected by light?

dapper belfry
#

If you shine a light on them they shoot out their tendrils but they dont get alerted

icy dust
#

what about sound

#

same deal?

placid cobalt
#

yup

dapper belfry
#

Loud noises like gunfire will alert it

placid cobalt
#

except for gunshots

#

^

icy dust
#

so i can run past them

placid cobalt
#

yup

dapper belfry
#

yes

placid cobalt
#

but why

icy dust
#

huge

#

in case if im near one and they activate

placid cobalt
#

gonna run right nito one to rush it

icy dust
#

and i gotta run to hide before it touches my asshole

#

:D

placid cobalt
#

or you could run to it with a full charge if you arent too far away

dapper belfry
#

yeah you can run but you might wake up nearby sleepers

placid cobalt
#

^

icy dust
#

its the r2b2

placid cobalt
#

so may as well go for the kill

icy dust
#

zone 269

#

no sleepers

#

so i fugred aye

#

figured*

dapper belfry
#

yeah that should work without trigger anything

icy dust
#

ez

#

just trying to figure out ez strats for friends

craggy pier
#

can you c foam poppers

minor fractal
#

No.

craggy pier
#

damn

storm gull
#

where should you be aiming against giants? ive been told knocking off their head gives them more hp

minor fractal
#

No, that's a fuckin' lie.

#

All enemies take double damage in the back

#

Head varies, but is generally not as great on giants as it is other enemies.

#

Back of the head is the best place to hit always.

storm gull
#

aight ty

minor fractal
#

Np

unkempt ridge
#

Does someone tested the Revolver and Sniper increased damages on the Scouts ? Do you still need to aim the occiput to kill a scout with the revolver or the face works too now ?

minor fractal
#

Sniper can kill to the back, now.

unkempt ridge
#

Damn

#

that 's insane

minor fractal
#

@unkempt ridge Also, I'm rebuilding my vocabulary of numbers and letters

#

Soon my words will be utterly incomprehensible to you.

vital sierra
#

revolver

#

hmmmmmmm

#

increased damage

#

hmmmmmm

minor fractal
#

Oh wait, I saw a video of revolver to the head failing on C1

#

So the face is still not a kill.

vital sierra
#

i only shoot them at the occiput to kill

rough harness
#

any one know if the generator with the caped face in D1 zone 613 do any thing or has a way to unlock it?

vital sierra
#

they only buff it so it can kill the scout at a longer range?

minor fractal
#

@rough harness "Caped"?

rough harness
unkempt ridge
#

Soon my words will be utterly incomprehensible to you.
@minor fractal lmfao

vital sierra
#

i think is the wrong generator?

minor fractal
#

It looks like a normal generator to me.

vital sierra
#

it's look like those prop generator in B2

minor fractal
#

But apparently it doesn't do anything that anyone has noticed yet.

#

You can spend a cell if you want.

vital sierra
#

no

rough harness
#

ok, just thought it was odd that it had a caped face

vital sierra
#

you can't i think

minor fractal
#

I heard other people could?

vital sierra
#

it already have cell in it?

rough harness
#

no cell was in it

minor fractal
#

@rough harness It doesn't look any different?

vital sierra
#

it has cell in it

minor fractal
#

It's unpowered according to the terminal.

#

Last time I checked

vital sierra
#

it's a prop generator

#

B2 have a bunch of those

rough harness
#

guess i didnt see a generator in b2 with a caped face

minor fractal
#

Maybe they changed it before release or something, since Hackett claimed to put cells in them.

#

@rough harness Wtf do you mean caped!?

#

What does "caped" mean?

#

capped?

rough harness
#

sorry, capped

minor fractal
#

I'll have to look at the other generators, but didn't think any were capped

#

can you send a pic of the one in 609 if you can?

#

That's 613

rough harness
#

o sorry

minor fractal
#

Nw, I'll have to look to see if other generators look different since I didn't think there was a difference

rough harness
#

ok never mind , i dropped back in to b2 and the generator was the same. I don't know why I didn't see them capped in my b2 runs

minor fractal
#

@rough harness What about the objective generator rather than the extraneous ones?

rough harness
#

the objective generator has an open face for a cell to be put in

minor fractal
#

Ooh

#

Okay, so you can't use the generator in 613

#

Damn, I wanted to waste cells

lunar flax
#

Hey guys does anyone know the best way to kill a scout with sniper?

minor fractal
#

@lunar flax Don't.

lunar flax
#

Lol😂😂

minor fractal
#

Sniper kills to the head or back, though.

#

Back hitboxes can be finicky, so go for head

lunar flax
#

Ok when

minor fractal
#

At any time.

lunar flax
#

When he pulls the spaghetti 😂

minor fractal
#

It's easier when its tentacles are extended

#

since it's more predictable then.

lunar flax
#

Oh ok

reef acorn
#

hey guys

#

quick question

#

can we c foam a sentry?

noble sierra
#

You mean a sentry gun?

reef acorn
#

the noodle head thingies

noble sierra
#

You CAN c-foam it, and it's recommended

#

3 particles (5%) from c-foam launcher is enough to freeze the scout or just use a c-foam grenade.

reef acorn
#

and we can full melee it right?

noble sierra
#

Yes

gentle moss
#

We're in a run right now. It won't alert a hoard if we just cfoam to get by?

noble sierra
#

It won't

gentle moss
#

Thank you.

reef acorn
#

thank you kind sire

gentle moss
#

thank you prisoner.

#

Wait did you have any other advice I saw you typing lol

noble sierra
#

It will re-tentacle right after unfreezed, that's what I want to say

gentle moss
#

Oh, so just get away if we do it to get by.

reef acorn
#

and it wont re tentacle while frozen?

noble sierra
#

Nope

reef acorn
#

ok i see

#

again, thank you

gentle moss
#

I just don't want to risk hitting the tentacles. We're both low ammo duo on R2B2 after the first security door.

noble sierra
#

you're welcome

gentle moss
#

And my sentry hammer headshots are not good right now lol

#

Anyway, thank you.

noble sierra
#

np

short cargo
#

sorry for the dumb question but does walking without crouching trigger the scout?

full sundial
#

it causes it to put its tendrils out, but it won't wake up, even if you sprint around it

#

unless you walk into it ofc lol

short cargo
#

ahhh ok

#

thanks very much

wise thicket
#

For the end of D1 should 2 people defend and 2 scan

#

Or 3 scan and 1 defend

sharp willow
#

Could you place spoiler while asking bout some things?

wise thicket
#

It's for the end

#

It's pretty hard to get there

autumn temple
#

hey guys just got the game. any advice?

wise thicket
#

Watch some videos about the game

full sundial
#

ABCsquid, still some people maybe didn't want to know that at the end of D1 there is a scan

#

but imo, just get a good defense set up, and all of you do scans while you kill any that make it through your defense

#

worked for me the two times I completed D1

wise thicket
#

Alright I'll try that

full sundial
#

just make sure you set up your sentries and mines if you have them well

#

cover all three entrances

sharp willow
#

@wise thicket what does it change if it's at start of round or at the end of round. Spoilers by definition spoils something. Please make it || . ||

vestal osprey
#

What do you all think is better this rundown combat shotgun or shotgun?

wise thicket
#

That's a hard question

vestal osprey
#

It seemed last rundown the regular shotgun was objectively worse

#

Is it more even now?

wise thicket
#

No

#

It 3 shots big guys

minor fractal
#

Two shots to the back

#

It got buffs to make it fire faster and everything

#

Combat is stronger if you're one-tapping

wise thicket
#

I find the 9 shots a bit weird

full sundial
#

the pump shotgun is much more viable now

#

both are on par imo, just depends what you need them for

#

I still think the sniper is the worst weapon efficiency wise

#

it has its uses tho

vestal osprey
#

Ah I see

wise thicket
#

The only thing sniper is good for is killing team mates in one hit

vestal osprey
#

Lol

#

I always found sniper to be useless when you have other methods of killing scouts it feels like a waste of a slot

#

I was just wondering how the weapons are now

minor fractal
#

I used sniper in D1 just for some scouts, and then didn't immediately after developing strategies to not use it.

noble sierra
#

Buffed shotgun is a good pick now

full sundial
#

yeah, c foam is always a nice option to take out scouts if you can't dry kill scouts

vestal osprey
#

The party I play with only used pistol combat shotgun we just used mine deployer to kill scouts

#

And the turret through the wall strat 👀

noble sierra
#

Mine is not silent anymore

vestal osprey
#

Ye

#

I heard the new weapons are pretty bad too

full sundial
#

burst rifle is pretty good

lapis star
#

^^^

full sundial
#

Machine Gun is great

#

just gotta be able to control that recoil

noble sierra
#

Burst rifle and machine pistol are fine

wise thicket
#

I still use the AR and MG

full sundial
#

or do bursts/hipfire

lapis star
#

Machine Pistol is apparently a stunlock machine.

full sundial
#

idk, I think the machine pistol isn't great, SMG does it better

#

since it can kill faster and stuns too

vestal osprey
#

That’s what I thought too

full sundial
#

you can also use SMG at medium range too

vestal osprey
#

The stagger on the machine pistol seemed good though

full sundial
#

I use it to headshot shooters sometimes if I have to

noble sierra
#

Machine pistol has almost zero recoil so someone may like it

vestal osprey
#

I’m glad there seems to be an argument for why most of the weapons are good though

#

I was bored seeing everyone I played with pick pistol combat shotgun in rundown one

lapis star
#

Everything has it's pros/cons. I personally like running the machine pistol with pump action.

#

Real fun crowd control set up.

#

and the pump action is nice for when big guys do show up.

vestal osprey
#

I’m glad the pump got buffed I liked it in rundown one anyway lol

lapis star
#

I'm kind of a sucker for shotguns, especially pump actions.

noble sierra
#

Prob all weapons are viable this rundown

lapis star
#

I feel like a good majority of stuff is good.

vestal osprey
#

Is it true the machine gun got worse though it seems it traded damage for rof and got more ammo

#

It’s also harder to control now I think