#gtfo-related-questions
1 messages · Page 471 of 1
I can promise you no dev added it in. I talk to the devs daily
Yes
hes already in the game
what is the weak ponts for all the enemies?
on the compas
There's a lot more than 17k ambassadors, it's impressive
Most sleepers weak point is actually their head
A fully charged melee to the head will kill them
neat
head and back are weakpoints for most
back of the head is weakest point on most as well
any tips for newer people
be patient
the more you wait, and be patient
the better you will do
trust me, if you take longer to sync up the guys and make sure you don't activate them, the better you will do
if you leave a room, leave slowly as to not trigger them, if you enter, wait untill theyve stopped beating to move
okay thanks
Waiting is your friend, which I'm good at, has I'm still waiting for my happiness to come back
lol
What's the best strategy for D1 Equipment wise
1 bio 2 shotgun sentry's 1 c foam
Any advice for A1
My team and I are a party of 3 atm, and we've been trying to get through A1 for a while
We always do it first and we get destroyed lol
what tools are you using?
What issue are you having? Getting overwhelmed? Running out of supplies?
Well, among having issues with my frame rates, we always get overwhelmed
what tools do you bring
Biotracker and mines/sentries
would honestly just go for 3 sentries or 2sentry/1mine with smart sentry placement
bio tracker is not really needed in a1
a setup for A1 i find good is C-Foam, mines and one shotgun sentry
yaey
hi is the movement of enemies really glitchy for anyone else?
their animations feel really choppy and they teleport sometimes idk
It has to do with connection
@primal night The host likely has a PC that can't handle the game very well. It could also be that your PC is having a hard time if it's just for you.
What should my aim sensivitiy be so its 1:1 with my main sensitivity? Its much slower when i right click and aim and throws off my aim
Any tips for completing R2B2 "Power Corrupts"
any part in particular you are stuck on?
||No, Hybrids op. D;||
Why is shotgun sentry listed as 'Rundown Specific' now?
From my understanding, all weapons and tools listed as 'Rundown Specific' are not going to be in each rundown, only select rundowns.
The new enemy ||hybrids seem to be a cross between big shooters and chargers (charging and punching, but also shooting from a distance), so maybe they are similar to chargers in that they take less damage in the front, but take normal damage in the back side? Idk for sure, but shotgun sentrys make quick work of them when shooting at their back, like all enemies for that matter||
a good strat I like to use for them: ||have them walk along a path in front of your sentry, then step out of cover so they do their charge up to launch projectiles at you, then shoot it a bit to help the sentry out as shooting it while they charge up seems to stop their volley of projectiles from firing 20 and instead just 1-3 shots instead|| this kills them quick from my fights with them
does looking around count as movement that gets detected
It does not
what would be a good load out for 3 person runs tool wise? just 3 sentries to hope for the best with doors or something else? we dont have a 4th yet to do runs with yet.(yes i know i can find groups here this is just for if my freinds dont feel like coming here)
You'll have to switch it up depending on maps, I suggest just trying out the different tools to get a feel for when to use what
||Hybrids are like all other shooters tho, take off their head and they instantly die||
lets say just the first level for now
If three, I would say one mine, one sentry, and one foam, for the first time in any mission, then after wards when you've tried it, you can select tools, that fit more to the mission. So basically have 1 mine, 1 sentry, and 1 foam be the go to one, when first timing a mission
Personally, I would say one one mine and two shotgun sentries would be more optimal as you find c foam grenades in most expeditions you would need c foam in
i mean its worth a shot either way
But yeah, if you can get four players, do it with four lol
yeah thats the plan. just asked just incase
Good luck!
thanks for the advice
Any advice for C1?
||or sentry if you not comfortable with ||
Can you one hit that big boy guy with a hammer if it isn't triggered?
No you cant one hit big strikers or shooters
You can team up on it though
what are those orange missions in the rundown? i cant click on them,
They are locked for now
ah okay, i was wondering if i have to clear d1 for it to unlock-- still stuck in b, think this rundown is harder, WAY harder than the last one
I think a ceartain amount of people have to beat D1, or just A, B, and C tier for them to unlock
You need to please The Warden 😉
we need the please the warden so we can die more? 😄
is there a way to enable a frame counter
yes, it's in your settings
@opaque pelican yes its in the HUD settings i believe.
<3!
what can i do with the console in the game?
The terminal?
Many important things
Like, finding mission objectives
And, finding other stuff
anyone got some tips for C1/C2?
Use C-Foam.
On C1 for the terminal scans, have the guy with the foam launcher continuously spraying the door that's being broken down to reinforce it each time the foam breaks off, and do this until the uplink is done.
btw how do you correctly bhop
Try to always clear out mini wave before attempting doors. Will save you some resources
C2 as well: ||When you make it to the 2nd alarm door and finish the scan, get upstairs quickly and drop the turbine at the top of the stairs when you get out of the fog. You will be slowed down tremendously if you keep carrying it around, and it will help for a faster escape once you get all the IDs.||
C1: ||It is much easier if the final terminal uplink is in 206 instead of 207.||
C1 is made 100 times easier if ||you bring 4 mine deployers. 2 people mine up the starting area to begin with and then work your way forward. You have to have some RNjesus on your side to get some C foam grenades for the doors you have to protect. We found Working our way backwards through terminals was very effective and the last terminal area with the scout doesn’t trigger it if you do the infection door and then run away to a different section of the map. By the time you run low on mines you should have taken practically zero damage so you should still have a lot of Health packs and ammo packs so you can gun down anything in your way at the last terminal||
btw how do you correctly bhop
@craggy pier if you mean bhop as in gaining speed, I don't think that is possible.
B3 spoilers ||does B3 uplink infinite horde have the spawn limiter? I had a train of easily over 20 and probably more around, went back to the terminal and more spawned right next to me||
Tips for b1? ||Got to the end but couldnt get the security scan done.
||
question about which special gun should i use with dmr
@slow bane What was ya loadout in tools?
@distant ice yes it has. Was always a massive amount of enemies even in R1. The extraction waves are always larger.
Hmm
i suppose that means it won't end even after i'm done
i feel like the devs just hate people who try to play with less than 4
it's not just "oh you're not considered"
ty
it's "you're considered and we WILL try to kill you"
||Yeah, two mines almost kills an entire trap door, I believe. Well, it makes them a ton easier, so you spare some ammo there ||
||And mines are just good in general if you place them good||
omg zipped even as a spoiler that's so spoiler that i can't even spoiler
i've had 2 mines leave only like 5 alive, other times with same (like, 99% same) placement they barely kill any
Still, mines are just a nice tool to have with you
yh, we usually run with mines-bio on 1st and for now mines-foam seems it for others
yes, foam grenades, but we got tactics n shit, it's smart trust me pls
Our first runs we for the most time bring, 1 mine, 1 foam, and 2 sentries
I liek the foam launcher
I get that foam nades are great too, but the launcher is also very good
i mean a grenade was ~15 ammo in R1 iirc
probably still is
never tried counting
it could foam a door in one so it was at least
It takes 12 to foam a door, so makes sense
Hmm
Staying alive, we're are gonna give it a run ourselves today
So, I got nothing useful to say
ope
i feel like the devs just hate people who try to play with less than 4
it's not just "oh you're not considered"
@distant ice Maybe feels like it, but that is not their intention. It is advertised as a 4 player coop game. So it makes only sense for them to balance around 4 players. R1 was kinda easy compared to this Rundown. It was a much needed necessity towards the hardcore advertisment. Now strats and careful stealth actually have a meaning especially when reaching C. That it becomes harder for solo and duo players by default, because of that is unfortunate, but a necessary "evil". When Im ready I will try and conquer those levels solo. Prolly fun and disgustingly hard. I have way more fun with 4 people now. In R1 it was just a walk in the park with 4. Esp when those 4 understood the game.
I agree that R2 is more challenging than R1
R2B floor makes R1D1 look fairly simple
The stealth got few changes, it's that this rundown so far is super alarm heavy
Like before bonking got old
Now alarms got old real fast
They introduced some variety to how combat goes, but much more than that they introduced ways to start alarms, which doesn't really change much
I don't quite understand what you mean by "alarms"
Scouts function the same, alarm doors function the same
Also default scan went from 1 to 4ish
Yes, because 1 was too easy for squads of 4, which the game is geared towards
I mean uplink terminals etc
The uplinks in R2 have over 50% less "scans" than the uplinks from R1C floor
Well you certainly don't get my point and now I'm successfully confused on how to explain
Ye, more or less the first alarm door of R1D1, became a staple in this Rundown.
The game is advertised as a 4-player hardcore
I don't understand a point of talking about how difficult this game is 🙁
Literally advertised and sold as such...
😱
We need a room, that's made out of scouts
Walls, floor, roof etc
You would feel the squish when walking
I want mystery tentacles to grab us as we run through a hallway
@real flame echofive basically said what I was feeling in #gtfo-chat
The infinite waves?
||is the scout + bloody door in C1 intentional; it fucking sucks||
||Most mission when done with the objective will ensue an endless alarm, until you've extracted ||@real flame
I don't have anything against personally
Neither do I, it wouldn't be very "hardcore" if you just waltzed to extract and sat until 100%, completely unharmed
@fading tangle ||206A or 207A?||
Tbh I think the game is fine rn. Like sure we need more stuff. But we in update no. 2
We're in Early Access V0.18 🤣
I like it has it is
Ok?
I mean not only extraction, but infinite waves until anything, scans included
usually it's ||206|| if I remember @minor fractal
yo guys ive got a question
Never had it happen yet, but that sounds both sick and wtf.
As for extraction specifically, r1d1 would've been much scarier if instead of infinite waves until extraction, we got invisible sleepers populating the darkness of rooms we cleared earlier
But wouldn't you still just run through to extract and hunker for the following horde?
Basically netting the same end result for R1D1? Running back to extract and fighting a horde?
You say it like that, you can technically clear every level with just running around and not killing anything
"we got invisible sleepers populating the darkness of rooms we cleared earlier"
dude now I just want a room of sleeping shadows
I want a room of nothing
But peace and quite
Just like the sleepers
I shall join them
You can find several depending on rng?
I want a room with just a nice couch and a pot of warm coffee
Shhhhh storm, I said peace and quite
Living quarters rundown eventually
E1 is just a social flex zone
You can't because you would have to kill things for Alarmed doors...
No you don't
I want to hear the sleeper out
Oh so R2B1 you can do the end door with no kills? Seriously my guy?
have a nice cuppa and listen to all the woes of being a mutated, alien freak
That would be hours of running
Pretty much yeah, me and my friend just ran around for half an hour since we can't hold duo
As a trans person, I think me and the monster have a lot in common

Do you also stand up in ya sleep, and make weird noises?
I'm not sure your head is splitting into a giant maw, or rocky crystals are growing out of your eyes
just saying

Guys what should my aim sensitivity be so its 1:1 with my main mouse sensitivity? that shit is so much slower and throws off my aim
If you're running duo's on a game clearly meant for groups of 4, and you don't like the difficulty, I don't think there's a strat for that...
Your teeth shine like brilliant diamonds in the light of my long range flashlight. All 255 of them.
I guess your aimed sensivity should be 100% ?
My dude I told you already, it's not that it's difficult
It's how the difficulty is added
I don't know if the game multiplies both or the other way around
hmmmmmmmmm i tried around 90 for aim sensitivity and it was faster than regular aim
You want hardcore, let's just add r1a1, but infinite horde start to finish
It's certainly adding difficulty
like in overwatch you can fix Widowmakers scoped sensitivity to match your regular sensitivity
But the groups of 4 are finding ways to deal with how it's added?
Christ
Okay my patience and English only goes so far in trying to explain myself to you
Have a nice night
Yeah, EchoFive summed it up rather well. It is indeed a stealth horror game, yet this rundown feels a lot more run'n'gun & a lot more waves on waves on waves. Easy way to make it more difficult. I think that's what he's saying.
has I see it, you say the problem is that one can just run around all the time, and still win, right?
No I'm saying what echofive and cosmictale are saying
If you're good ar kiting I think. To a certain point
Then what would you have add to it?
Why are you defining it as such without mentioning action? Which 10CC clearly states the game is? A 4-player hardcore action horror FPS.
You've kinda hammered that point in several times now, Swooty. That's not the topic in mention.
You've clearly got your own opinions on that matters, & that's fine. Don't critique Storm here so harshly for having his own.
the matters*
Is the topic not infinite waves mentioned by echofive in gtfo-chat? Yes?
I feel like everyone is getting worked up for no reason?
I just got the game and I was wondering if there is any way to play R1 A1 or do I have to play R2 A1?
So is R1 A1 just gone now?
Who has the D1 strats haha
Ok
How do I know which scan doors are going to do the alarm thing?
it will say when you are looking at them that there is an alarm detected
when there is no alarm there wll be no red text
Ok, and the sleepers, can you sneak up to them? Do you have to wait until they lie on the floor?
you can sneak up to them while crouching
they are not allowed to shine though
or clicking
If you hear a pumping sound you have to stop mining
or they are annoyed
Can the monster with the weird potato tentacles detect movement or is it only through the tentacles?
The Scout can hear you walking, but instead of screaming she puts out the tentacles.
good thing if youre like me, bad thing if youre not
Can only dream of such a title
im sure youll get your own one day
do enemies avoid C-foamed doors
I like ma title
and try to find easier routes?
or do they take the closest door they spawn to
ive seen this behaviour a bit
they'll attack an unfoamed door vs a foamed door thats closer
but not sure if its just observation bias
Yo UnZipped
Oi
i think my cat looks more.. you know... sexier 😋
Well...mines... uhh shit... More magic
well mines..... dammit... more... handsome
Mines more cute, boom I win
damn these are some weird gtfo related questions
nobody played Senpai
Ye, we should stay on topic
uhh... shit... wrong chat

yee better that way
my buddy and i are new to the game, anyone have some tips for a two man team we are struggling lol
find 2 other people^^
first one
A1
okay
well yeah first off
i would suggest to find 2 more poeple
since you guys are new to the game...
we dont really have two other friends to play with, is another two plays really that essential
well its definitely not impossible with a two man team
well you dont really need to find 2 more "friends"
lie we don fin until we get to an alarm door
I bet somebody in the LFG Channels is willing to join! ^_^
well actually
i might join
we are just about to have a food break but ill send you a message when we are ready?
sure
you arent using voice chat right?
cuz i can only join, when i dont have to speak... its pretty damn late...
we are using a discord call
well...
kk
how do you determine which door should get seafoamed?
whichever you dont want to defend from for me
XD
so like
if there's a big open door
versus a door up a flight of stairs
foam big door
leave the stair one open
so they funnel thru the death tunnel
well
make sure to use turrets on the seafoamed door
or else, it was unnecessary to use a c-foam grenade/launcher
but make sure to not point the turret directly against the door
or it will shoot away the C-Foam too while shooting the zombies
that pfp though lol
If you kill a scout next to another scout with a shotgun, will they aggro?
I know they can't see light but can they still hear or nah
yeah that will aggro them
Scouts will agro from shots 100%
What's the best way to deal with a room of them? Melee, oneshotting their head for some reason doesn't work anymore since rundown 2, used to be pretty decent at it but can't do it once now
I think they don’t agro from anything else like normal dudes, they just spread feelers when they are in danger
sniper :^)
My teammate headshots them all the time with melee
But we were lucky enough to run into c-foam made everytime
C-Foam dem scouts, Hamm hit em, Done!
Don't wanna bring a sniper if that's gonna agro them all though :/
I would recommend learning how to bonk them
well
Tho, in some missions it's nice to bring the sniper
i would just snipe them tbh (if its just 1) and then just shoot the rest lil ones with turrets
yeah
How far have you made it senpai?
i'm stuck at C1 
C1, can be a bitch
Yeah
bitches be bitching
What tool setup are you using?
In normal, has I'm dumb
Are you soloing?
Oki, like What's your whole teams setup in tools?
setup
okay now i gotta ask
am i misunderstanding something?
cuz i dont really get what you mean with "setup"
like what's you guys bring for the mission
What tools are your team brining
oh
well i dont have a "set team" because
ALL MA FRIENDS GET SCARED AND HATE ZOMBIE GAMES
and like nobody got a PC
all playing some stupid PS4
Oooof, I did randoes for R1 too
oof that sounds rough
and i mean, like 4 friends near me got a pc
it sounds much harder though
Even more when you come to the Cs
1 mac guy is playing roblox all the time for some reason cuz he cant run any other games
the other mac guy plays minecraft 24/7 with the laptop dude
and they all aint gonna buy gtfo
Oooof
You can find amazing people on here too, the people I play with, are ones from this Discord
and there are worse ones which i gave up on
but this is the wrong chat for that AGAIN
so imma keep it on GTFO
got it thanks.
it's really a waste of c foam tho
After 8 hours of non stop gameplay and only 1 D1 RUN we died at the extraction point after 2 of us got downed while scanning
Thats got to fucking suck
yeah
I cant even get the second cell on D1
and after helping our collegue escaping a bug
for half an hour
the map is just too big
absolutly exhausting such a big map so much to clear to survive + preparing and planing
D1 is probably my favorite to test if the team I am playing with is a good team or not 😉
Question for B4, does the turbine fog fan make noise enough to wake enemies, or attract them to your location?
no
thanks
👍
when will the other lvls unlock (d2) (e1)?
so in that case never?
nah a lot of people have gotten to them
haven't saw many people which are diong it but i can be wrong in that point
@full sundial any tips which could save time or help in any way ?
- i have a good team
C1 used to be the hardest thing but now I'm ferrying my friends through it. I've only tried C2 like twice but I imagine it will be the same after like 5-6 more attempts
same thing will likely happen with D1 when we get there
@craggy pier for D1?
Of course
Make sure you spend the time to get as many fog repellors as you can from 605
first off
|| then, there are two good sentry placements in the fog in 605F for the 606 alarm door, hard to explain without showing you in-game, but there are two sides of a crate, so only two "entrances"||
then, don't ever do the ||alarms for 611 and 613, not worth it imo||
I mean how do i save time on this piece of crap
and based on health amounts after the 606 alarm, choose someone to be fog boy
by not failing over and over
and taking these tips
🙂
It took us 7 hours of non stop gameplay to get to the end
yeah, then you guys are getting stuck on the fog parts I assume?
not exactly sure yet, Sushiloid, but it seems to be community completions of the other expeditions
but no one knows for sure yet
Well for 1 we had to debug somebody from the group took 30 mins didnt count that in
7 hours for one attempt?
Yes
What caused you guys to take that much time on one attempt?
Well i mean the map is large we had to clear much of the zones
Everthing besides 12 13
yes, but that doesn't take 7 hours
Planning took around half an hour
We visited zones multiple times
To get as much stuff out as possible
Tryed to stealth all the stuff
you don't always have to stealth things
but it is best to if you can
without getting infected
Yeah but on that map for sure
We havent gotten infected till zone 608
In the tunnels
We cleared most of 11 for the cell
Went to 14 for stuff
Searched for even more sfuff
And tbh the worst part of d1 is its size
@full sundial anyway to speed up stuff like getting the cells ?
If I can interject myself rudely into this convo I reckon that you get both cells from zones 612 and 610
Their rooms are filled with enemies mostly giants but if you can survive with minimal damage to health that isn’t really a problem
My best bet to speed those rooms up is to check how many enemies you got aggro them and wait for em to get out of the fog
Kite them if you must but don’t be afraid to spend a few bullets if need be
Stealth in those zones just wastes time due to the ||pods|| incapacitating you because of the fog making your health go down to a whopping 2 %
We got cells from 11 14 7 8 and 10
@craggy pier
But still thanks got to know that those rooms are mostly giants
*good
is there a way to see your ping
Hm how many motion triggered rooms did you go through to get cells pimp
Cause there’s only two in the map
1 motion door 610
@craggy pier
Lucky we went through both of em
Well just use my advice if in you need to head to either of em
Hey, on B1's ||tier 9 door, do the enemies come from the way you enter the room from, or just the side door that you use to find the key?||
I believe they came from both way
Ok thanks! 🙂
having one sniper for B1 fine?
|| no recommended ||
I need some help for b2
We almost got it finished with 1 gen remaining in zone 769 behind an alarm door. But we had essentially no resources
does anyone know where the monsters would come from when we set a door alarm? sometimes they come from different entries which i dont get why
and sometimes they just skip said entry
does anyone know when were gonna get an update about D2 and E1 by chance
@bright elm They spawn in any area two away, the specific area is random.
They can come from two at once if the first one meets a mob cap, which means they spawn in a secondary location.
i see, thanks for the tip
You should always prepare for all ways.
i dont know what to do i keep failing b1
Can someone please explain to me how to kite for b1? Is it just getting all of the enemies to follow you while you run around?
You ever played COD zombies?
nope
i have
Well damn that analogy isn’t gonna work
Can you say in anyways? my friend plays cod
Basically just run around and try keep the distance from the sleepers if you hear one about to attack either zig zag or jump or both and 90% it should dodge the attack
Ranger sleepers however is your bane when kiting as their shot homes in on you and of hits you and a sleeper hits you your runs finished
So mark them as your primary target when kiting
So you kill the ranged while kiting?
If you can yes
Just keep running and dodge mark down the ranger’s position, charge up your hammer and whack its head
Should go down without a hitch
So how would this work for b1?
Would you run to the other rooms while the other people get the scans?
Does anyone have a map of R2C2?
anyone can guide me for r2b1?
like how to position the sentry on the last door before completing the mission
or you could use the tools the game gives you to hold them back instead of kiting them around
pretty simple to do
then kill the ones that survive your sentry's or defenses
@craggy pier yeah I would appreciate that! My group right now is trying to complete C2 but we keep forgetting which zone is which XD
anyone have any tips for the major security check on sacrifice?
Hold the door with two dudes while the other two run and do the scans
721 is easiest to hold
@fading tangle I think the ||scout in 206|| is actually in ||206B||, so it's technically not tied to the motion door, it's just alerted if you're very loud. If it's in ||206A||, it's either a bug or a very very mean feature.
so, how does D2 and E1 work, I've been playing through the game with some friends and they say that D2 is unlocked by completing D1, is this true?
No.
It's tied to some sort of community achievement. It seems that a certain number of people need to beat the rundown that's available, or perhaps beat the A, B, and C tiers but not D1.
@minor fractal The scout can and will walk right up to the ||blood door and get activated||, I have video proof of it happening on one of my squads attempts
how about the logs thing
Oh, well that's definitely not just an open area.
@jagged basin Had it happen on ||207|| yet?
ah, thanks for the info
Let me check
No it was ||206|| we've never gotten a terminal in ||207||
10+ attempts so not sure if it can even spawn there
Had it multiple times
The only branch I haven't seen yet is in B2 ||168, I always get 169.||
Yeah, we hoped that thing with the scout was the case, Ray, activated the door, ran away to another zone, but right as the scream before the motion door opens plays, the scout woke up
This was a run of C1 I did with some guys yesterday
for me, every single time that I've opened the door, the scout automatically goes off
not yet ^^
@smoky wagon the one with opti fibre connection should host 😄
Does anyone have a list of all the generator locations in R2B2?
Use the terminals
Does anyone know now with the added "On Screen Liquid System" If we will get the ability to wipe our visor? Similar to the mechanic in the Metro series.
(If question was already asked, my apologies) So the ability to unlock D2/E1 are based on unique or total clears of D1?
Unique but not sure if only d1 counts
whats a good loadout for a squad tool wise
Depends on the mission
for the sacrifice one
Oh, B1
is there a set strat for that 9x door or whatever its called? we got to that point but hadnt expected the alarm to be that long
thatd be badass
we just beat the first area last night,these second floor areas are insane lol
Just wait for C then
oh no
yeah b1 is pretty straight foward
two mines on both suicide doors and save sentries as much as possible
are invisible guys supose to do 10 damage or 30 per hit?
for b1, running 3 shotgun sentries and a c foam has let us consistently win now
if its 720 you can cover the two interior doors /w sentries and cfoam, as well as the main door, otherwise 721 you can just do a death trap in the stairs
if you're struggling id recommend just rushing terminal and restarting if you got key in 720
721 is considerably easier to defend
wait so how are D2 and E1 unlocked
ah okay so it's collective effort
any way to track that effort?
there's a percentage listed next to the levels
Ahhh okay hm
Most people do not have a powerful PC, can optimization be expected for the weak?
Haven't had a chance to test. Can you place all your mines then refill and place more or do they de-spawn?
mines do not despawn
does the mine deployer work on the shadows?
||yes||
i need a mine deployer guide
mine always kills just one guy eventho i assume it should kill a decent wave behind those motion doors
like wtf lol
How well does this game work through playing with random people on discord
depends on who and how experienced your team is tho
hey guys, how to win b1
IMO
we aren't able to do it
Good guy @craggy pier
Burst vs assault rifle
thoughts?
@grand ibex honestly, if you are struggling - once you get to the first terminal if the key is in z720 restart, 721 is much easier to handle, you can c-foam the main door with a shotgun turret and use turrets or mines to shield the very long winding path from 721
if you stealth through all rooms and 721 you won't need to worry about the supply room with the scout and alarm
you can use a 2 shotgun turret c foam trap to catch them in the first motion detector door
without using any ammo/health
I always run 3x shotgun turret 1x cfoam and machineguns as they can handle a lot of enemies with controlled bursts and recoil compensation
if you want to do 720, i recommend putting turrets behind both area b and c doors and c foaming, as well as the door you entered
you'll usually end up making it to the last 3 alarm scans, it's not too bad to just survive the last few waves
just remember to open the door asap and run in
Tbh, 720 isn't that bad.
it's not that bad but it's much harder
in comparison to 721 since 721 gives you an extra 10 seconds as they go through the winding path
and the choke is way tighter
i might still be relying on rundown 1 knowledge, not sure if they changed the burst rifle stats or nerfed the shotgun sentry
oh you mean
burst rifle
sorry
lol
for holding doors behind c foam the shotty sentry does better than the burst
i usually had my burst sentries run out of ammo first
when i used hybrid
plus they like to leave lots of booty scooties
Well, North, it still has the same amount of ammo, just shoots one round at a time instead of 5 rounds like it did in R1
seems to do the same damage too, but no one knows for sure
I mean, there were things that were changed that aren't in the patch notes
like when you hit a shooter in the back of the head, it keeps the head when it dies, while in R1 it would explode
uncharged hit to the back of the head
Shotgun sentry ammo display was also updated
hey @craggy pier could you give me the guide
yeah, we also noticed that the shotgun sentry when viewed by another player while you hold it or it is on your back shows the ammo count like it was in R1
being 5x more
cause we tried so many times but we can't amke it
awesome thanks
you have a guide also for b2?
with how to kill the giants for sure
b2 dont even try killing stuff
you don't need to kill most of the giants, just sneak past them
you should kill 0 enemies except for maybe the 4 scouts and the two alarms
nah, not 0
yeah, some sleepers in the way of the gen in the ||cyst|| zone
and the many sleepers in the other ||cyst|| zone near the end
if you had to, get four people to time their hammers to hit at the same time
preferably one person hits the back of the head, the rest hit the back
so one the back of the head and other all the back so you ignore completely the legs?
yeah, no point in hitting the legs as a four man team
just is a more difficult part to hit, same damage
as a duo tho, legs are good to stumble the giant so he doesn't scream to others
it was weird
oh so just hit the back by all standing behind it?
yeah
i had two giants at the end of b4 and we instantly killed one and it still got an instant AOE Damage smack on all of us for 40%
oh thought you need to gett all parts
also, the one hitting the back of the head should be the one doing the count down
might have been a bug
for the strike
but do be careful with giants
so they can hit a small bit early
yeah, Sush, that has happened to me, seems to only happen when you hit a giant that is pulsing
ah
but it isn't that consistent because sometimes a pulsing giant doesn't react like that
so maybe just a coincidence
Is there a way to tell where the horde is coming from?
it happened to me a couple times in R1
Before screaming
In order to setup the doors and everythinog
when they spawn, a roar sounds from their spawn location, mclovin
but if you have a biotracker and are near their spawn point, you can see them on it
another way to know is for almost all alarm doors, the enemies spawn two areas away
Yea before
so your area the alarm is in they can't spawn in
the areas immediately connected to that alarm room they can't spawn in
but any areas connected to those areas they will spawn in
it will choose one of those at random
any idea if they avoid foamed or turreted or closed doors
So in A1 when we are getting room 106, it's best to cover the open security door?
or are they completely random?
yes
they will spawn in the three rooms through the doors of 103
that security door
and can come through it
they can also spawn at the extraction area
thank you Ethan
happy to help 🙂
they prioritize less doors, Sushi
I don't think the door being c foamed or not changes anything, but only tested that once
and they went for the non-c foamed door, but that was probably becasue it was fastest
the fastest route
my biggest example for this one is that the supply room alarm on b1
but sentry's, they ignore those
when i c foam up the closest door to the alarm and had the other door closed
from the start of the level
they avoided the fastest route of c foamed door
@full sundial @craggy pier Pretty sure instant slap occurs if the first hit doesn't stagger it.
and banged down the further un c foamed door
oh
interesting
so first hit must be the head shot
oh, makes sense because the insta slap hits happen when someone swung early causing me to miss the back of the head
hit leader should call for charge and hit, and target head himself them
and Sushi, idk what doors you're talking about
do you know the zone and area?
of where that happened?
so b1, you clear the first room
then you clear the motion tracker room
then THAT room has an alarm door to the right full of supplies
then the loot zone alarm?
yeah
yeah
they can spawn in the big room that has two motion doors or the zone you just came from
and dont c foam but close the further door across the room
Usually I have enemies go to both, but since the other one tends to break first they go to that one.
they go to both sides, Sushi
so unless you are saying they didn't go to the c foam one at all
it is normal behavior if they split
gotcha
and then once the closed non c foamed door broke down
they all redirected
makes sense
yeah
How hard is the extraction horde?
@ocean moth depends on the level, A is the easiest, D is the hardest for now in the rundown
||ive never attempted the levels that have them but can the wall zits be permanently killed by using lock melters on them
idk if u can even interact with them with the melters but ive seen from other movies/video games that the general idea is to kill it with fire||
@sage pecan ||Don't think it's been attempted, but they are unkillable as of now.||
oof
||Yo box I’ve tried that actually doesn’t work unfortunately||
||apperently from what I can tell they can take a full charge and just absorb it and it won’t do jack||
:,(
if someone else is playing one of b floor rundowns and i havent completed a1 yet, can i still join them on a b floor or do i need to do a1 before i can join them
aight, ty
If you shine a light on them they shoot out their tendrils but they dont get alerted
yup
Loud noises like gunfire will alert it
so i can run past them
yup
yes
but why
gonna run right nito one to rush it
or you could run to it with a full charge if you arent too far away
yeah you can run but you might wake up nearby sleepers
^
its the r2b2
so may as well go for the kill
yeah that should work without trigger anything
can you c foam poppers
No.
damn
where should you be aiming against giants? ive been told knocking off their head gives them more hp
No, that's a fuckin' lie.
All enemies take double damage in the back
Head varies, but is generally not as great on giants as it is other enemies.
Back of the head is the best place to hit always.
aight ty
Np
@storm gull https://gtfo.gamepedia.com/Sleepers#Weak_Points UwU
Does someone tested the Revolver and Sniper increased damages on the Scouts ? Do you still need to aim the occiput to kill a scout with the revolver or the face works too now ?
Sniper can kill to the back, now.
@unkempt ridge Also, I'm rebuilding my vocabulary of numbers and letters
Soon my words will be utterly incomprehensible to you.
Oh wait, I saw a video of revolver to the head failing on C1
So the face is still not a kill.
i only shoot them at the occiput to kill
any one know if the generator with the caped face in D1 zone 613 do any thing or has a way to unlock it?
they only buff it so it can kill the scout at a longer range?
@rough harness "Caped"?
Soon my words will be utterly incomprehensible to you.
@minor fractal lmfao
i think is the wrong generator?
It looks like a normal generator to me.
it's look like those prop generator in B2
But apparently it doesn't do anything that anyone has noticed yet.
You can spend a cell if you want.
no
ok, just thought it was odd that it had a caped face
you can't i think
I heard other people could?
it already have cell in it?
no cell was in it
@rough harness It doesn't look any different?
it has cell in it
guess i didnt see a generator in b2 with a caped face
Maybe they changed it before release or something, since Hackett claimed to put cells in them.
@rough harness Wtf do you mean caped!?
What does "caped" mean?
capped?
sorry, capped
I'll have to look at the other generators, but didn't think any were capped
can you send a pic of the one in 609 if you can?
That's 613
o sorry
Nw, I'll have to look to see if other generators look different since I didn't think there was a difference
ok never mind , i dropped back in to b2 and the generator was the same. I don't know why I didn't see them capped in my b2 runs
@rough harness What about the objective generator rather than the extraneous ones?
the objective generator has an open face for a cell to be put in
Hey guys does anyone know the best way to kill a scout with sniper?
@lunar flax Don't.
Lol😂😂
Sniper kills to the head or back, though.
Back hitboxes can be finicky, so go for head
Ok when
At any time.
When he pulls the spaghetti 😂
Oh ok
You mean a sentry gun?
the noodle head thingies
You CAN c-foam it, and it's recommended
3 particles (5%) from c-foam launcher is enough to freeze the scout or just use a c-foam grenade.
and we can full melee it right?
Yes
We're in a run right now. It won't alert a hoard if we just cfoam to get by?
It won't
Thank you.
thank you kind sire
It will re-tentacle right after unfreezed, that's what I want to say
Oh, so just get away if we do it to get by.
and it wont re tentacle while frozen?
Nope
I just don't want to risk hitting the tentacles. We're both low ammo duo on R2B2 after the first security door.
you're welcome
np
sorry for the dumb question but does walking without crouching trigger the scout?
it causes it to put its tendrils out, but it won't wake up, even if you sprint around it
unless you walk into it ofc lol
Could you place spoiler while asking bout some things?
hey guys just got the game. any advice?
Watch some videos about the game
ABCsquid, still some people maybe didn't want to know that at the end of D1 there is a scan
but imo, just get a good defense set up, and all of you do scans while you kill any that make it through your defense
worked for me the two times I completed D1
Alright I'll try that
just make sure you set up your sentries and mines if you have them well
cover all three entrances
@wise thicket what does it change if it's at start of round or at the end of round. Spoilers by definition spoils something. Please make it || . ||
What do you all think is better this rundown combat shotgun or shotgun?
That's a hard question
It seemed last rundown the regular shotgun was objectively worse
Is it more even now?
Two shots to the back
It got buffs to make it fire faster and everything
Combat is stronger if you're one-tapping
I find the 9 shots a bit weird
the pump shotgun is much more viable now
both are on par imo, just depends what you need them for
I still think the sniper is the worst weapon efficiency wise
it has its uses tho
Ah I see
The only thing sniper is good for is killing team mates in one hit
Lol
I always found sniper to be useless when you have other methods of killing scouts it feels like a waste of a slot
I was just wondering how the weapons are now
I used sniper in D1 just for some scouts, and then didn't immediately after developing strategies to not use it.
Buffed shotgun is a good pick now
yeah, c foam is always a nice option to take out scouts if you can't dry kill scouts
The party I play with only used pistol combat shotgun we just used mine deployer to kill scouts
And the turret through the wall strat 👀
Mine is not silent anymore
burst rifle is pretty good
^^^
Burst rifle and machine pistol are fine
I still use the AR and MG
or do bursts/hipfire
Machine Pistol is apparently a stunlock machine.
idk, I think the machine pistol isn't great, SMG does it better
since it can kill faster and stuns too
That’s what I thought too
you can also use SMG at medium range too
The stagger on the machine pistol seemed good though
I use it to headshot shooters sometimes if I have to
Machine pistol has almost zero recoil so someone may like it
I’m glad there seems to be an argument for why most of the weapons are good though
I was bored seeing everyone I played with pick pistol combat shotgun in rundown one
Everything has it's pros/cons. I personally like running the machine pistol with pump action.
Real fun crowd control set up.
and the pump action is nice for when big guys do show up.
I’m glad the pump got buffed I liked it in rundown one anyway lol
I'm kind of a sucker for shotguns, especially pump actions.
Prob all weapons are viable this rundown
I feel like a good majority of stuff is good.






