#gtfo-related-questions

1 messages · Page 467 of 1

distant ice
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i thought permanent progression was a big no

sturdy dew
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the devs wanted to add a system where you would find different weapons and items as you progress through the rundown

chilly maple
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I see

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The further u get down the more stuff you get with no one having a headstart

sage pecan
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@full sundial i do block the ppl i dont like and i do not join lobbies with those ppl
the problem with not joining those people is that chronologically, i must always be the last person to join a lobby so i can be sure the three others are ok
these kinds of restrictions limit how many groups i can join

real pasture
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so i know that they wipe the previous rundowns when new ones come out, but that makes me worried that missions will never get over a certain "level of difficulty" b/c rundown 10 could be someone's first time playing the game, and that could be a really terrible experience for that player/party if rundown 10 is much more difficult than rd 1 or rd 2. it could also get annoying for skilled players in that they end up having to do a bunch of "easier" levels in order to get back to the later, harder levels.

it just seems limiting for the "growth" of the game? and that could genuinely just be because i'm not looking at this correctly, if i'm missing anything i'd love to hear it, but it just seems odd to me. imo this is remedied by somehow keeping the older rundowns, but i do understand not keeping them so that the community is always cooperating on the same stuff. i think if they were locked behind some like "older levels" option somewhere in settings, clarifying to the player that this isn't the current experience, but that they could play them if they really wanted to - would be a really nice feature.
regardless i've been enjoying the game a lot, just worried as to how it'll pan out over time

sage pecan
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@real pasture thats a good point and idk how devs are gonna handle it but i hope each rundown has "tutorial" levels and that new players dont need to have played the first rundown

real pasture
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i agree but i think that could get annoying tho

sage pecan
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i guess but honestly im fine with going through tutorial levels again

thorny current
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Tbh I dont think this will be problem. Atleast for now. A1 of R2 already looks harder than A1 of R1. I believe it gets harder. A1 might be the only one which stays more newcomer freindly. Also it is a hardcore game. So I believe it only gets harder

sage pecan
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@thorny current it shouldnt get so hard that its inaccessible tho

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that would discourage new players

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and devs said they would be "self funded" from sales of the game

real pasture
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I would like it to get harder, I’m just apprehensive as to how the difficulty would be for new players or even players who missed out on finishing a rundown

kind trail
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To my knowledge perm.progression is something that was planned

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old knowlege though

minor fractal
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@real pasture Most experienced players already play levels several times, so requiring they beat a few easy levels to get down isn't too demanding. The levels will also be hardest on the first plays, since so many advantages in R1 are from map knowledge.

real pasture
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thats fair, yeah

distant ice
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since the game is in early access there's a lot of new stuff to learn for all players, hell, maybe in the final version stealth will be nothing like what we have now

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old players should have things to learn in new rundowns' "easier" levels too

hasty mauve
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We wouldn't want to balance the game so rundown 3 is 200% harder than Rundown 1, just cause a lot of players played it,

hopefully the balance will be both appealing to new players, and old players alike

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permanent progressing will come, but not this rundown

distant ice
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what kind of permanent progress are we looking at

minor fractal
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@hasty mauve How much will difficulty vary between rundowns? Are you aiming for making some rundowns easier and some much harder, or is there are golden level of difficulty the team is looking for?

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(in-so-far as each letter is a difficulty, rather than some rundowns going further down and others not)

distant ice
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would be fun if they did it environment- or story-wise, depending on when and where you're at the difficulty naturally scales

hasty mauve
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I mean, hopefully, the tiers will determine the difficulty right?
so a A tier, you know what to expect,

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and E tier, you wouldn't want to touch with a stick if you really don't like a challenge

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granted D1 wasn't as hard as we wanted it to be in R1, but we're only human 😉

distant ice
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i think he means what tiers we should expect more of

minor fractal
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Nah, I was wondering about the consistency of a particular tier's difficulty.

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So I got what I was looking for, they're aiming to make each tier about the same level of challenge.

hasty mauve
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that's the plan, so here's to hoping we succeed 😉

elfin depot
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can you beat a1 with only three people?

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my friends and i keep getting to the keycard door but we cant beat the scan

sturdy dew
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you can

elfin depot
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any tips

sturdy dew
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what tools are you using?

distant ice
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keep the doors intact and c-foam them

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2 sentries outside and you're good

elfin depot
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ok

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thats what we tried but my turret was low

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and how do you clear rooms with scouts

distant ice
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you should manage to finish the scans before they get in though

elfin depot
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is that even what they're called

distant ice
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yes

elfin depot
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i watched a playthrough and thats what they were calling them

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ok

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if there is a scout should we prioritize killing the scout first?

distant ice
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idk about others but i try not to

pliant herald
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You should clear some of the room out first

distant ice
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get enough space so you can walk around and hide if needed

pliant herald
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If you have a c-foam launcher, hit the scout with it

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Should take 2 hits at most

elfin depot
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and cfoam wont alert anything?

pliant herald
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Nope

thorny current
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Kill some but dont too much. Not that it rly matters in A1 most of the time. Only clear those enemies to get an easy path to kill the Scout. When you leave most enemies alive and fail to kill the Scout the wave, which spawns is smaller.

elfin depot
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ok

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my other friend just got on

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what tools should we do

thorny current
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for A1?

elfin depot
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yeah

pliant herald
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For A1, shotgun sentries and c-foam launcher

thorny current
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What Akela says^^

sturdy dew
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are you 3 people or 4 now?

elfin depot
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two of each?

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4

pliant herald
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Should only need 1 C-Foam Launcher

sturdy dew
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id personally run one c foam, 2 shottgun and one biotracker

thorny current
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The 4th can choose what he wants. Another turret the tracker or the mines

pliant herald
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The best way to deploy the sentries is where they will shoot the enemies in the back for more damage

sturdy dew
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3 shotgun sentries is gonna sap all the tool refills

thorny current
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Well they dont need to deploy all of them at once though 😋

distant ice
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you don't have to place all 3 of them all the time GWdogawooThrugging

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1st

pliant herald
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The first alarm door should only require one if you c-foam the door leading to it

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The second one requires 2 at most

thorny current
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Well let them experiment a little too. It is boring if we tell them everything^^

distant ice
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wish i had 3 friends

thorny current
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Awww

distant ice
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i'd bring a mine deployer

elfin depot
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we've experimented a lot lol

sturdy dew
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i think learning how to use the biotracker is a good idea

distant ice
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get a feel for it

elfin depot
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the game doesnt have a tutorial or anything so

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we're kinda lost lol

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alright we're gonan give it a go thanks guys

distant ice
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there's a how to play wiki page

elfin depot
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oh

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i just watched videos

sturdy dew
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yeah i hear the guy who wrote it is a dick

thorny current
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Ok, also you know you can fortify doors with cfoam?

elfin depot
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yeah

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we were doing that

thorny current
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The guy from the wiki?

sturdy dew
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yeah the person who wrote the how to play page is a dick

distant ice
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the how to play page seems fine to me

sturdy dew
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aw thanks

distant ice
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wow really

thorny current
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xD

sturdy dew
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hahah im the one who wrote it

distant ice
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i figured

sturdy dew
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its just my joke to call the writer a dick

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oh

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i didnt figure you figured

distant ice
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i figured but it was too late to figure

shell galleon
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Go figure.

kind trail
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dude the original writer sucked

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like your version is much better

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I did a sweep before you re-wrote it and it was an oof

sturdy dew
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thank you :)

vast seal
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does anyone know the optimal way to do C1

distant ice
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behead naruto runners and leave one guy to run in circles while the rest chill for 20 minutes

vast seal
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so kill all except for runners and then behead runners?

distant ice
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was a joke

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it's a cheap tactic and only really need to do that if you have 2 people or solo

vast seal
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what about for four people?

distant ice
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honestly don't know what the optimal way is

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personally never played as 4 and haven't seen people discussing how to

vast seal
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diddly darn. is the 1-2 man strat generally the way most people do it?]

kind trail
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2-3 I’ve found

distant ice
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kek no, it's way too boring

thorny current
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If you want a good position use the entrance of the forklift room. Take 4 shotgun sentries, but only use 2 for the waves

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Try and keep them functional

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And keep high use re packages near your team to refill your stuff quickly

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Have 1 dedicated person as your terminal guy

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The rest defends

vast seal
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didnt think of running quad shotgun sentries. thanks for the tips

thorny current
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Hope it works for you 🙂

distant ice
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i do know that if you need time you don't have to verify as soon as possible

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give yourself extra 40 seconds to clean up the waves and restock

thorny current
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I would say you have always enough time for that. Btw the terminal guy needs roughly 30 seconds from the forklift room to the reactor

vast seal
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i dont right now know which room has the fork lift but im sure i can find it\

thorny current
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From the view of the reactor: First Reactor room, then corridor, then bridge room then forklift room.^^

vast seal
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thank you for the intel 😃

distant ice
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@elfin depot way too late but I just realized I should mention since a lot of newbies have this problem

minor fractal
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@vast seal @thorny current There's a better strat in 62

distant ice
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If someone triggers try to melee them

elfin depot
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thanks for the vid btw

minor fractal
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close one door, leave the other open. All the enemies run by some stalls, and you can put all the sentries there.

distant ice
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If they scream, run and don't shoot

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Shoot alert range is much bigger than them screaming

minor fractal
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Actually piss easy, two turrets mops up the vast majority of them.

elfin depot
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alright

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thanks

distant ice
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Get back to a cleared room and then open fire

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Also when in trouble kiting them is better than holding your ground

elfin depot
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alright me and my buddies got past a1

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we're not to great at stealth yet so we had some trouble on b1

pliant herald
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Stealth is all about patience and being aware of your surroundings

distant ice
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You do know about flashlight syncing enemies right

elfin depot
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i didnt

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but is it so the all glow at the same time?

distant ice
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Basically yes

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Thing is

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Within 3ish meters enemies will go red guaranteed when you kill one

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Further away they will only trigger if they're awake

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Distance depends on enemy type

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But basically you flash them so they all go awake and settle down for a clear kill

elfin depot
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do the big ones trigger easier

distant ice
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Nope same

elfin depot
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oh ok

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how many different types of enemies are there?

distant ice
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I mean shooter vs striker

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Are the two main ones in this rundown

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Oh and I had this problem at first too

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Sometimes you instinctively crouch when you hear one near you

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Don't, crouching and standing up makes noise

elfin depot
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oh

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that helps lol

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any tips for b1

distant ice
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Just in general I usually kill a room starting from one side and leaving tricky spots (big guys and clusters) for last

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If there's a scout it'd help if the one with pump shotgun tries to melee him

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If you think you won't make the melee and can't run, blast him, a good shot will kill

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Much better than dealing with the summoned wave

elfin depot
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normally we have one guy with a sniper incase

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to kill the scout

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is that bad

distant ice
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It's a crutch

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You lose a valuable weapon slot

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If you're too afraid just cfoam

vast seal
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thanks for the tips @minor fractal that should help alot

elfin depot
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is two shotgun turrets cfoam and biotracker good for b1

distant ice
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Again I've only played alone and with one friend so don't know group tactics

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But a shotgun sentry is really powerful

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The 2nd is either mines or another sentry for us

thorny current
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That looks fine @elfin depot

distant ice
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I think cfoam is more useful when there's doors to defend around

thorny current
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For the second alarm the launcher has high value

distant ice
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If I can say one thing about bio though

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The few times we took it, I noticed we quickly become too dependent on it, trouble clearing when split up and can lose habits of hearing everything

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Maybe you can make a minigame for yourself out of it, guess how many you hear and where then check on bio

elfin depot
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alright

thorny current
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That is interesting. Never had that problem. Most of the time my team doesnt even have one^^

elfin depot
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ig we'll give b1 another try later

distant ice
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That's the thing, we almost never take it, so I guess we're affected even more by it

placid cobalt
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in fact if you hear one and are trying to leave it alone, walking will cover more distance than crouching before their hearts begin to beat

hot jolt
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if you open a whole map

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all them doors

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and, lets say, I alert a scout

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does ALL the monsters from the map hear it?

sturdy dew
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no it will only be the enemies from the room its in

hot jolt
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thks

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how's the correct way to silent-kill using the mine deployer? I got it by accident one time, and the other i got myself killed

sturdy dew
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i wouldnt recommend using that method cause its being removed in the next rundown

lilac fulcrum
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don't get used to it, it's fixed in rundown 2

minor fractal
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@hot jolt Use a c-foam launcher and spray it a bit.

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Kill it within 7 seconds ideally, or stay the fuck away and let it return to walking.

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If you touch it while it's frozen or kill something adjacent to it, it will wake when it unfreezes.

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Else, it doesn't give a shit.

full sundial
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Oh, I never let the scout survive being c foamed, didn't know as long as you don't wake it the normal way it would just continue to walk

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thought it would instantly wake no matter what after it unfreezes

hot jolt
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wow

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didnt know that

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thks guys

full sundial
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Yeah, just make sure you don't miss with the c foam lol

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aim for the feet is my suggestion, but some do direct hits

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just easier to hit the feet, aim where it is going so it walks in the c foam, etc

minor fractal
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@full sundial Didn't know either until I tested it.

hallow cairn
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is there damage falloff on the sniper?

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shot a scout like 50m in the head with a sniper and It didnt kill

reef condor
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any tips for C1?

ashen basin
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@reef condor there's a bottleneck point you can use with turrets to help make your run easier.

minor fractal
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@hallow cairn No, there is not. You missed.

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Bullets do have travel time, however.

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If you do not aim for the top half of the head, there is a good chance you'll hit the neck.

distant ice
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how will enemies behave with mines though

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if you're across the whole map when the scout blows up, will the whole room just wallhack to your place? how do they know where you are

thick briar
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p sure the sound still originates from you so if ur far enough away they won't get alerted

distant ice
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that just makes me imagine the characters making pew pew laser noises

lilac fulcrum
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There won't be silent mines in rundown 2

sturdy dew
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The room the mine is in will get alerted probably

distant ice
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that doesn't answer the question doc

forest elm
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There should be a portable minimap

thorny current
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if you're across the whole map when the scout blows up, will the whole room just wallhack to your place? how do they know where you are
@distant ice This how the enemy behaves in general. Once you fail or they are awake they hunt you. For example and that happened to my team once. We divided in 3 and 1 and the 1, who was rly far away alerted big strikers. They downed him and those 2 went straight for us. So let us use this rundown. Zone 99 in C2. You put a mine there and stand at the spawn point of C2. The Scout dies cause of mines the room alerts and comes for you. Makes no real sense, but this is the game mechanic.

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This is how the new mines will work. I believe

distant ice
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that's what i thought but i just wanted to raise concerns over this behaviour

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if once awake they always know where we are, we need an explanation for that

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just off the top of the head some unkillable enemy that doesn't do anything other than stalk you and make some noise sometimes

thorny current
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They will prolly put something in the lore, which would explain that^^ We just need to wait until they have a smart explanation for it.^^

sturdy dew
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Maybe they got really good noses

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And they sniff you

thorny current
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Strikers dont rly have noses though^^

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hey Soy

sturdy dew
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Hey cao

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I mean the nose could be internal

forest elm
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Its the sound or vibration made by the sleepers

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I think

thorny current
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Well that might be an answer Soy. For example the tongue has some sensors. Once awake it can track you.

sturdy dew
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Hm

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I do think that sleepers do echolocation

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That’s why they click

thorny current
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Yeah, I believe so too. They dont have eyes so this is one of the only methods to navigate and recognizing prey or enemies

sturdy dew
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Yep

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But we don’t know much lore yet so we can’t say anything for sure

craggy pier
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Can you even stealth kill the big boys?

sturdy dew
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Yes

forest elm
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Its the vibrations from the ground

thorny current
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4 people fully charged in the back

forest elm
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Can you even stealth kill the big boys?
@craggy pier yes

thorny current
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1 can aim at the back of the head

forest elm
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You can kill one with a shotgun turret and 1 melee hit

craggy pier
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Ok, we've only ever been able to stack 3 on them

sturdy dew
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You only need three actually

forest elm
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You wont trigger the other enemies

sturdy dew
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That sounds like a bug

thorny current
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yeah

distant ice
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wouldn't be surprised if it were fixed along with mines

sturdy dew
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Devs are changing how sound works for some things

thorny current
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Hopefully the turret door glitch too

craggy pier
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Turret door glitch?

sturdy dew
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There’s a lot of fixes in R2

distant ice
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don't worry about it

sturdy dew
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But also a lot of new bugs

thorny current
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Not telling you 😋

sturdy dew
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I should probably stop talking and get to testing

distant ice
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i'll ping you every time i run into a bug next rundown GWrjkKappaLUL

thorny current
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Ye, find those nasty bugs Soy. Make the game better 🙂

sturdy dew
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Am trying

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It’s hard cause the levels are harder

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Can’t find them all solo anymore

forest elm
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They fixed the flashlights

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Its now bright

distant ice
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wait wat

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flashlights were broken?

sturdy dew
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My thoughts exactly

thorny current
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I thought the only bug flashlights have right now is, that they cant shine through broken doors.

forest elm
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The flashlights doesn’t light up when you enter or leave a room

distant ice
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well that's more a broken door bug than a flashlight bug

thorny current
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yeah when you shine through broken doors

sturdy dew
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Broken doors seem to be bug magnets

forest elm
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They fixed the flashlights and made it brighter

sturdy dew
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Did they?

forest elm
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The developer rundown

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Saw it

sturdy dew
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They didn’t seem different to me

forest elm
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It did

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Looked pretty bright through a fog

sturdy dew
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Looks the exact same to me

craggy pier
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I find it funny some doors only break one direction

distant ice
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does look somewhat different but that might just be settings

craggy pier
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Like you break it open with your hammer and the metal breaks inward

distant ice
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but why would you break a door with your hammer

craggy pier
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Get's stuck from C Foam

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I deal with trolling teammates

sturdy dew
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You don’t have to break it if it’s c foamed

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Only if enemies hit it

tribal ether
craggy pier
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idk, the door gets stuck somehow

vital sierra
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got chased by striker, quickly use C foam to freeze yourself so they don't know what are you

craggy pier
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I saw a lot of people upvote the suggestion for an enemy that drags away downed teammates
Would be cool if the C Foam had the added use of stopping those enemies from dragging teammates away

forest elm
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You can easily open a cfoamed door without destroying it

distant ice
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dragging only seems plausible as perma-death

forest elm
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Right click the door after the cfoam is gone

distant ice
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big no to perma-death

forest elm
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Then open it

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You can escape it by quitting

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And rejoining

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No perma death

craggy pier
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Perma-death does feel very anti-GTFO

thorny current
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I dont rly feel that this dragging enemy would have any form of impact. Looks kinda useless to me

distant ice
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as i said

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either perma-death

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or just annoying

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well actually didn't say that just thought it

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maybe could actually be exploited to get people into better positions to revive

thorny current
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Maybe just maybe. Other than that you prolly just put in an empty room and thats it. He simply cant go in a not cleared zone

distant ice
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maybe a dragging enemy not on incapped but on normal people

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drags away from extraction points

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but that'd be too L4D

full sundial
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Yeah, no enemies push the players around right now, they show their force by the amount of aim punch you get rn instead

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Which might change, but I think it is better for gameplay if the player wasn't pushed around/moved by enemies

distant ice
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i mean some sort of displacement would work well

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but it's the same deal for players, we can only stagger enemies

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and shove is pointless

full sundial
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Shove is useful on big shooter stealth kills, and stopping a woken sleeper from screaming if you don't have time to charge up a hit

distant ice
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woken sleeper scenario seems buggy to me

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can't comment on the shooter case

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2 players so we always leave them alone or for last if we have to kill

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but they somehow seem to scream just before dying anyway

distant ice
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are there gonna be boss monsters?

wise thicket
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yes

distant ice
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can you bonk them

wise thicket
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no

distant ice
elfin depot
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is there anything after d1

distant ice
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R2 in 10 days

wise thicket
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nope

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9

elfin depot
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oh thats sick

rough root
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its 10

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it comes out on the 31st

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so 10

distant ice
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2 kinds of people

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round vs trunc

lilac fulcrum
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1010 days.
oh wait we're not counting in binary

sturdy dew
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theres only 10 types of people, those who understand binary, and those who dont

distant ice
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the answer is A

rough root
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this is multiple choice? thought it was written

craggy pier
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I thought this was a coloring book

sturdy dew
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no its a pop up one

grand fiber
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Do the enemies in C1 stop spawning when you are at the point when you need to run back to the entrance?

worthy pollen
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there are some missione where they dont spawn but if its one of those missions with the alarm finale , they not gonna stop

grand fiber
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I wasn’t 100% sure if the alarm was still going

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Because we sadly just lost after we inputted the finale code for C1 and one of my friends said they were still spawning so we tried to run for it

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And got knocked 😦

ancient plaza
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Any tips for B1? Seems like a stranglehold on ammo.

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And there's just so many that stealthing is effectively impossible

worthy pollen
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rng

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keep trying and practicing the stealth

ancient plaza
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My friends and I are pretty fine at stealthing the rooms we can stealth, but then we get the ones that are impossible to stealth through

worthy pollen
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wich rooms are impossible to stealth?

full sundial
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no rooms are impossible to stealth when you got four players

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just mistakes are very likely in certain rooms than others based on sleeper positioning

ancient plaza
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Well the ones that place 6-7 in close proximity, usually happens in the smaller rooms

full sundial
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yeah, have everyone get one guy, then all of you bash the rest before they scream

worthy pollen
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yeah

full sundial
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if you hit them in the back of the head, they die instantly, the small ones

ancient plaza
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We've actually foregone the bio scanner just because we know that there are too many to bother tracking in this floor

full sundial
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use that to your advantage for taking out bigger groups as a team

ancient plaza
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Yeah, but how do you kill 7 before one screams?

full sundial
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you get each person to get near one

forest elm
#

You can stealth solo

full sundial
#

then you kill them at the same time

#

and then kill the three others as a team

worthy pollen
#

you can make this

full sundial
#

as they wake up

worthy pollen
#

4 guys kill 4
the oother 3 start waking up
make 3 users start left clicking them to push them and one killing them

full sundial
#

or just charge up to half and hit the head

worthy pollen
#

yeah

full sundial
#

they don't scream if you start charging up right away

worthy pollen
#

many ways to kill lotta guys

full sundial
#

then bonk em in the head with a half charge

#

another way would be to get the ones on the outside of the group

#

as long as you don't move too much, you can pick em off two at a time

#

kill one, the one near it wakes up, kill that one, the rest stay asleep

#

very tricky, but that's how you solo it

forest elm
#

You can kill 2 of them

#

Just right click the one that is about to scream

#

And spam left and right

full sundial
#

yeah, but if others are nearby, that won't work My Dude

#

but if the two are alone, you don't need to right click at all

#

just hit the one waking up in the back of the head

#

and it dies right away

forest elm
#

You can kill sleepers that are near each other

#

Without alerting the others

full sundial
#

Yes, you can

forest elm
#

I know

full sundial
#

I know that you know

forest elm
#

I know that i know that you know

full sundial
#

lol

forest elm
#

You can just sync them with flashlight

#

After 1 last beep

#

You cant safely kill it

placid cobalt
#

its possible to do three

#

kill one

#

half-charge to the head the second one

#

then zero charge tap the head of the third and keep on swinging

#

if you get lucky with their arrangement

#

you can even kill the second one with a zero-charge to its occiput

dull schooner
#

When older rundowns still be available when new ones release?

worthy pollen
#

older rundowns will be deleted when new ones release but there will be a reigster of the times completed

full sundial
#

They will probably have a back up of the old rundowns saved, but rn they won't keep the rundowns in the game

dim lagoon
#

Hi guys,
what are the advantages of being an ambassador?

distant ice
#

a few dead channels and getting emails about news that everyone spams in the chat here anyway

#

also orange nick

dim lagoon
#

ah okay thx

distant ice
#

is there any scaling at all based on player count? from videos i've seen vs me playing vs me and my friend playing, it seems like with fewer players we generally find fewer enemies

desert yoke
#

No!

#

The difficulty does not scale with the amount of players

#

or anything x3

minor fractal
#

@distant ice It's just RNG. Almost all rooms in the game can have significantly fewer enemies, while they can also be extraordinarily crowded.

craggy pier
#

Yeah, like how the starting room can have enemies or not

golden umbra
#

is there a way to determine where a horde will spawn?

worthy pollen
#

sound of screams

minor fractal
#

Yes.

sage pecan
#

if theres a security door open, theres a chance enemies can come from there

minor fractal
#

The alarm mechanics are pretty straightforward

sage pecan
#

but otherwise just listen for the yellingn noise

minor fractal
#

As long as you're all in the room where the alarm sounds, you can base it off of how far away rooms are.

#

The room you're standing in is 0. The shortest path to adjacent rooms makes them 1, and so on.

#

waves always spawn in 2, unless 2 is unavailable, in which case they appear in the play spawn.

golden umbra
#

we are in b2 and about to do alarm door for zone 23 and at the end of the room is a hole in the wall which leads to a long room and to the right of the hole is a closed door so will they spawn in the hallway room or the room behind a door to the right?

pliant herald
#

They can spawn down the stairs or in the room to the right of the hole

minor fractal
#

@golden umbra They can spawn in 18C (through the door) and in 17B (across the long room through the hole)

golden umbra
#

okay so its a coinflip

minor fractal
#

yup

#

Only those two zones ,though, as long as you're in 18B

#

Something you can try, delay the team scan

#

Wait to hear the roar while one guy stands in 18A

#

then run to do it.

#

they might only be able to spawn in 17A

distant ice
#

is it worth the trade-off though

golden umbra
#

ohhhhhhhhhhhh thats smart af

#

ty

minor fractal
#

Np

#

The rooms are really long, so I'd say yes.

distant ice
#

actually i'd like to know something about that

minor fractal
#

I haven't done much testing though, it's possible the waves spawn based on a random prisoner.

distant ice
#

would this delay the spawn of the next wave

minor fractal
#

?

#

Wave spawns are dependent on how many of the wave enemies die.

sage pecan
#

i dont like abusing the game's spawn limit tho

distant ice
#

but one wave isn't enough to hit the limit though is it?

minor fractal
#

I abuse it to the extent I think is fair.

#

So I don't run in big circles or make them all headless, usually

#

Storm, the next wave isn't on a timer

sage pecan
#

"abuse it to the extent i think its fair" -raylot72 on the topic of ethics, 2020

minor fractal
#

It spawns when there's 5-10 enemies left, not sure the exact amount

#

But what if I'm a noncog?

distant ice
#

what about C1 then

sage pecan
#

m8 im just laffing rn

#

ive never herad anyone put it that way

#

but ic ur point

minor fractal
#

So see, as an error theorist

distant ice
#

it seems like at first more than one wave spawned even though we tried not to kill anything

sage pecan
#

i think u can abuse the spawn limit on c1 as well

distant ice
#

and afterwards, we kill one and one spawns

minor fractal
#

C1 is an exception because it spawns a set number of waves per event.

distant ice
#

not a whole wave

minor fractal
#

It's not an alarm, it's a reactor.

#

It's hardcoded to summon a wave, wait X amount of time, summon another wave. Only limiter is the mob cap.

#

Security door alarms don't work that way.

#

They constantly summon waves based on how many die.

sage pecan
#

jeezus

#

how mny hrs do u have ray

#

i never bothered to figure that stuff out

distant ice
#

so the 200 iq tactic would be to c-foam everything

minor fractal
#

Nearly 400

distant ice
#

and NOT to place turrets so they would kill c-foamed ones

minor fractal
#

Yes and no.

sage pecan
#

yea is storm right

#

wat

minor fractal
#

Less enemies means less door damage.

distant ice
#

life doesn't always give you doors

minor fractal
#

So, to some extent, it's nice to have a turret there.

#

Something you can do, though, is use mines and no turrets on some doors w/ c-foam.

#

Which does what you said and kills most of the enemies when they finally get through.

distant ice
#

in D1 we actually decided to c-foam security door (the only path) and place everything elsewhere

#

i only left one mine before c-foam

#

but i can't predict how many will get killed by mines

minor fractal
#

But to elaborate on the c-foam thing

#

Yes, there are less enemies.

#

But you're still expending resources.

#

Killing them is just an alternative way of spending resources to holding them off.

#

So it's up to your team's loadout and what you have on you.

distant ice
#

but if there's no cooldown on spawning waves

#

imagine you somehow forced enemies to spawn in a specific place

#

and put 4 turrets there

#

you'd just end up with hundreds of kills instantly

#

and out of shit

#

it'd be nice if there was some benefit to killing them

#

cuz now just leaving a dude to run around is too appealing

#

(though that's pretty much why we managed to clear the whole rundown as 2 in the first place)

sage pecan
#

lelel

#

sleeper train guy mustve been a marathon runner before the events of gtfo

distant ice
#

imagine the strain though

#

i mean we take this fall damage cuz of the heavy equipment right

#

sprinting around the place with that doesn't seem plausible

#

actually how does that even work lmao

#

sprinting around and you're fine, fall 2 meters and your leg's broken

sage pecan
#

wel

#

i guess u could try some math

#

and figure out the average and maximum force ur foot would need to sustain

distant ice
#

yay, my favourite...

sage pecan
#

during running

#

and fall recovery

#

i sure as hell

#

dont wanna do that math

placid cobalt
#

imagine not being able to carry 100+ lbs of equipment and run at full speed

sage pecan
#

i dont have to imgine that

distant ice
#

just moonwalk instead

#

seems to work for sleepers

sage pecan
#

i have already ahcieved that state

#

storm pls

distant ice
#

i mean you could maybe accelerate

#

but you'd stop at the nearest wall

sage pecan
#

lel

sturdy dew
#

Has anyone heard any voice lines when someone else is downed?

distant ice
#

You mean like "I'm down!" Lmao

sturdy dew
#

no for other people going down

#

not the character youre playing as

distant ice
#

Oh like "he's down"

#

I don't think there are any yet

sturdy dew
#

ah damn

distant ice
#

But as we know R2 adds new lines

placid cobalt
#

the wiki doesnt even fill all of their lines

#

wheres bishops quit fuckin whinin

sturdy dew
#

give me a break its harder to get lines when you cant play them solo

craggy pier
#

Nigerian man must break legs for British man to say word

#

Honestly you’d be better to try D1 for that voice line I’ve heard three times in that map alone

placid cobalt
#

actually i can do it to and bishop will still say it

craggy pier
#

Pretty sure he says it with all three but I can’t confirm

pseudo isle
#

Help! I can’t understand how to deactivate the alarm right at the beginning 😓

full sundial
#

Use the door that leads to the alarm door, you can close it and reinforce it with c-foam, or just put a sentry outside the door aiming at it so it shoots the enemies trying to break it down, or you could put a couple mines inside behind the door so when they break it down they all blow up

#

and while that defense works, you stand in the security scans to deactivate the alarm

#

there are other strats you could use too, but that one is the easiest and most common

unkempt ridge
#

Help! I can’t understand how to deactivate the alarm right at the beginning 😓
@pseudo isle you complete the bioscans

pseudo isle
#

Thanks!

karmic canyon
#

Is there going to be an option to use the machinegun as it currently exists in the next update? I saw the "upgrade" and they have completely ruined the gun

#

No reason at all to run it

full sundial
#

I mean, the name Machine Gun didn't really fit the gun's play style, so I hope they add in a heavy assault rifle or a battle rifle that has similar stats to the current MG so when the new one gets added, that style of gun (high damage, medium ammo count, slow reload) can be introduced to the game again

#

but as of rn, yeah, the current MG will be no more when the update comes from what I have seen

placid cobalt
#

semi-MG time

#

still i have no idea what that's supposed to be or how it works

#

its just a dmr at that point?

#

but like weaker

sturdy dew
#

A heavy assault rifles job would be stopping power like the old mg

#

Dmr is a precision weapon

full sundial
#

a semi-MG? That was announced?

placid cobalt
#

in a very old interview

full sundial
#

yeah, don't think that'll be a name that'll stick

#

but I bet they would rename it to something like a battle rifle

placid cobalt
#

its the reason when i saw the second ludvig leak image of an digsite tier expedition, i immediately knew the gun he was holding was a machine pistol

full sundial
#

or something like that, heavy assault rifle

karmic canyon
#

I don't care if they just reskin it, or since they already reskinned the new mg, just keep the old one and call it a battle rifle or something, just keep it

#

It fills a roll that no other weapon can, I love that it can deal damage at range and up close for those who can learn to use the spool up time

#

Its better than the DMR in every way

#

Which is why basically no one uses the DMR outside of fresh players

sturdy dew
#

Why are you comparing me to dmr?

karmic canyon
#

Both are high damage decent range weapons which fulfil a similar roll

sturdy dew
#

But one is primary one is special

karmic canyon
#

And?

sturdy dew
#

They shouldn’t be compared then

#

It isn’t a choice of one or the other like it would be with AR and SMG

karmic canyon
#

No, its saying that MG is a better DMR, there is no practical reason why weapons are split into primary and special

sturdy dew
#

MG and DMR are completely different

karmic canyon
#

Not in use they aren't

sturdy dew
#

?

karmic canyon
#

!

sturdy dew
#

A machine gun and a designated marksman rifle are for completely different situations

karmic canyon
#

Yeah, in theory, but not in use

#

Which is why I said rename the current MG to battle rifle

sturdy dew
#

How are you using the dmr?

#

How are you using the Mg?

karmic canyon
#

DMR is a semi auto marksman's rifle, used at medium ranges with high damage, but not sniper damage or range

#

MG is a full auto high damage weapon best used at medium range but can be used in close range with practice

#

Unless you main the MG I don't really care what you think about it, just to be clear

sturdy dew
#

Lol okay dude

karmic canyon
#

I don't care what you define an MG to be

sturdy dew
#

Clearly we are both on two different wavelengths

karmic canyon
#

I don't care if it's name changes, it is a fun gun to use in the game, and it is loved by many in it's current state

sturdy dew
#

Don’t get annoyed at me I’m not the one changing it

karmic canyon
#

And furthermore, the primary and special slots make no sense, just give us two weapon slots to bring what we want

#

How does it make sense that a sniper rifle and a revolver fill the same slot?

#

Yet not the handgun?

#

Just let us put any two weapons in those slots, if someone wants to be a cowboy with two revolvers why not let them? Sounds like a fun way to play

knotty mantle
#

You do realize game balance is a thing right?

wise thicket
#

mains are for the sleepers and and other new small enemies. specials are for deadly threats

placid cobalt
#

the whole reason weapons are categorized as special is because they have stats that are more damage effective over ammunition usage

#

primary weapons have stats that are less damage effective over ammunition usage

#

thats why thos are two split gun slots

#

primary weapons also have more ammunition

#

the reason why the sniper rifle is in the same category as the revolver is that the sniper rifle retains a large amount of damage over any range

#

and for this it has very few shots due to its range and damage

#

the revolver is in the same category because its a weapon that can one-tap normal enemies, and shadows, meanwhile its fire rate can be better used against chargers or big guys

#

however it doesn't do as much damage as the sniper it makes up for this with far more ammo

#

and unlike primary weapons, all current special weapons have the capability to kill a scout completely from stealth, although some of the special weapons shouldn't be put to that use based on how difficult it is to kill a scout with them.

#

yes the mg is getting changed, no it may not be able to kill a scout from stealth

#

but its a special weapon regardless, therefore the new mg will be more dps effective over ammunition usage, and if that holds true than just like all other special weapons, it should be able to be used to quickly dispatch one big striker

ancient plaza
#

Is there any specific reason as to why the current rundown is being thrown out on the 31st? My friends and I just got the game the other day, and after all our work we've only got one level done, and we're really not sure if we're going to be able to get the rest before the 31st, which is really disappointing.

placid cobalt
#

because its been around for 6 months?

#

and ppl want new content?

ancient plaza
#

Sure, but couldn't they just... have a level selector? Like any other game would do? The game is only 3GB, so size clearly isn't an issue here.

placid cobalt
#

its because the way the devs want the rundown to work

#

they have a great explanatory video

#

they want it so they release a build

#

and players can get through the levels

#

levels like A1 will usually be 4-man tutorials for new comers

#

meanwhile levels like the future E1 will be an extremely difficult and challenging expedition to go through

#

yet satisfying, hopefully

#

they want it so they can scrap old rundowns and replace it with a new one after a while

#

they want to get rid of old ones so the community will stay focused on the same challenges

#

this is incredibly important

#

since its too difficult having people run out for different SETS of maps

#

and because the devs want to add a new game mechanic

#

warden community restriction

#

itll lock certain expeditions in each rundown

#

the expedition will unlock once the community completes a certain amount of expeditions as a cohort

#

this is to allow people to help each other more with certain levels

ancient plaza
#

Wait, so some levels will be locked behind community interaction?

placid cobalt
#

and the only way the restriction will work is if everyone is on the same rundown

#

yes

#

because if everyone is on their own rundown

#

the lock will never be lifted

ancient plaza
#

I don't want to be a downer but most games that do that don't necessarily turn out so well

placid cobalt
#

it certainly will help with this games matchmaking

ancient plaza
#

Like even in Deep Rock Galactic the Unions, despite being very nice for everyone involved, hardly reach their quota

placid cobalt
#

well tons of people want to play R2 to its completion

#

and its not like those quotas that are timed

#

it will last till the end of the rundown

#

until everyone reaches a certain point

#

so people will pool up and the community will help each other

#

in the devs eyes at leat

shadow mica
#

As long as they don't make it impossible it should be fine

placid cobalt
#

and the community will be ready with all of these players straight from the beginning of R2

#

and not being rushed with a week left from large quantities of new players who bought the game close to a rundowns end

#

correction: until a set majority percentage (i.e 75%) get to a certain point of completion.

hasty mauve
#

Yeah I mean, the community lock is more an incentive - not an impossible goal so to speak

placid cobalt
#

^

celest depot
#

Honestly helpng newbs is sometimes more fun for me than some 4 mans

#

For me at least since my friends r being poor n haven’t bought it

distant ice
#

ikr

#

or "i just don't like it", no reason

distant ice
#

does the map numbering reset for R2?

#

i.e. will A levels start with A1 or A2 and so on

thorny current
#

yeah

#

A1 then B1 - B4

distant ice
#

damn

steep night
#

is there any specific release day for GTFO on PS4, as of now i’m aware its only on PC but in the near future could we see a console GTFO?

lilac fulcrum
#

@steep night the devs are focusing on the PC release. They are aware people want it for console, but they want to get through PC release before looking at other platforms

steep night
#

makes sense, still hoping one day we’ll get our release, thank you!

distant ice
#

console edition would be for masochists

steep night
#

as a console player i completely disagree to that

sturdy dew
#

the only problems for console would be the aiming and framerate but you can say that for any game

distant ice
#

in this game in particular it's hard to aim tho

#

the sleepers' movement is all over the place

#

and you gotta be able to turn 180 fast

sturdy dew
#

not any different to the spastic movement of some PvP fps

distant ice
#

isn't it

#

for the most part the models feel hard and heads stay in the same place moving forward or follow a static pattern

sturdy dew
#

yeah but when i played at least everyone would jump around like hell

distant ice
#

still a very predictable pattern

sturdy dew
#

but i mean there could be some autoaim to help

distant ice
#

which ruins the whole point of fps

sturdy dew
#

i guess im just bad at predicting then

distant ice
#

i mean i'm thinking csgo and tf2 rn

#

i don't play cod, battlefield and such so don't know there

sturdy dew
#

yeah those are more the games im talking about

#

the less "realistic" ones

distant ice
#

well if you watch any vid about aiming tips there's almost always prediction there

craggy pier
#

Will the infection rate be important in the next rundown?

lilac fulcrum
fading tangle
#

😫

minor fractal
#

Optimal strategy for D1?

The loadout I prefer to run:
Biotracker
Shotgun sentry
Shotgun sentry
Mine deployer

The route I prefer to run:

  1. 69 alarm, 1 sentry 1 defender
  2. 70 alarm, 0 sentries 2 defenders
  3. 71 alarm, 2 sentries 0 defenders (upped to 1 or 2 later if necessary)
  4. 73 for relatively easy supplies (optional)
  5. 77 and 78 for tool refills and health
  6. Reactor sequence after both turrets are brought up to 60% and there are at least 6 mines in 68B and 16 mines in 71.

#

The strat is a lot tighter on resources, and requires you have some people skilled at GTFO's gunplay. As long as you wait to use almost everything in 69, and don't aggro any scouts or most rooms, you should be fine. 2-3 uses of ammo is enough to ensure the two defenders are armed for 70's alarm, and you can save pretty much all of the medipack in most scenarios.

#

The other 4-5 uses of ammo and the last of the medipack can be used to arm people for any failed stealth in 70 and whatever gets past turrets during 71's alarm.

eternal scarab
#

Hello i am currently playing with one sometimes two friends. Does GTFO scale the amount of Enemies? Like more players more enemies?

atomic quarry
#

No, it doesn't.

#

The game was made for the intention of 4 players, but it is possible to complete levels with as little as two people.

eternal scarab
#

ok thanks. yeah we got to B2 with 2 people.

atomic quarry
#

Oof. That level is going to be really difficult.

eternal scarab
#

ye it sucks but we get further every try

distant ice
#

Man everyone talks how b2 is hard, now I feel like me and my friend lucked out clearing it 1st try

atomic quarry
#

It's just a matter of not alerting any enemies for the sake of conserving resources.

placid cobalt
#

^

full sundial
#

Yeah, most people lose a lot of health and ammo due to waking a room of 10+ shooters

#

Most don't bring the DMR, so they spend a lot of ammo trying to kill them, or a lot of health trying to hammer, or both

stuck shard
#

Just started playing, how do you one shot sleeping enemies with melee weapons

full sundial
#

The normal shooters and strikers you can one shot with a hit to the back of the head no charge, or hold down left click to charge and a hit to their back will kill them. The shooters will survive any hit to their front chest/legs tho. The strikers will always die to a fully charged melee hit. The most general kill method is fully charge the head, but as you get more used to the stealth, you can get quicker and realize only a half charge can one shot them if you land a headshot.

#

Best place to start is fully charge head hits though.

stuck shard
#

ah ok ty

full sundial
#

Use that info as you wish, but I recommend you start by playing it safe and full charging at the head. If an enemy is sleeping standing up, it is even safer to hit them in the back of the head so if you miss the head, it will hit their back and they will still die.

steel ibex
#

hey all, so i have been following GTFO for a while and have been really on the fence about buying it but think i am ready to make the plunge. However, is it best to wait for a sale or just go ahead and get it full price? And is there anything in game that may not be clear or explained that I need to know? (I know about no matchmaking, or voip, etc.)

ancient plaza
#

So what's the real difference between the Shotgun and Combat Shotgun? Does regular Shotgun do a bit more damage?

kind trail
#

Combat shoots faster and the regular one is more accurate/more damage

ancient plaza
#

That makes sense, thanks!

kind trail
#

and @steel ibex I'd honestly get it as soon as you can, play the first one and the second on in a week

craggy pier
#

Be aware paradox if do indeed get it today you’ll only have around 7-8 days to complete the first rundown but know that you aren’t missing out on much

steel ibex
#

So rundowns are basically, for the lack of a better term, 'seasons'?

craggy pier
#

Yeah pretty much

steel ibex
#

i did not know that

craggy pier
#

It’s only been recent that they’ve made a timer for the next rundown we knew it was coming but not exactly when

steel ibex
#

ah okay. in that case, i think i'll wait for the next rundown, that way i can go in kinda blind

craggy pier
#

31st of March is when it comes out

steel ibex
#

Got it, appreciate the info, kyle

craggy pier
#

Nice RUINER PFP btw

steel ibex
#

aye someone recognized it, appreciate it dude

kind trail
#

basically seasons

#

except shorter and are always wiped

full sundial
#

also @steel ibex , I highly recommend you get a team of friends or people you meet online to play through all the expeditions together. imo, it would be a lot more fun to figure out the game and what to do on your own as a team for more of a challenge instead of having someone who has beat it before guide you guys through, but some people like having a guide, so just my advice.

steel ibex
#

@full sundial yeah my plan was to get me and two of my friends to just go in blind

full sundial
#

try to get a third friend if you can, as this game does not scale the difficulty to your team size, it is built and balanced for four players

#

it is still possible to play with less, just more difficult than intended

steel ibex
#

@full sundial yeah i know its intended for 4 players, that's why we wanted it to just be us 3, we enjoy a good challenge

full sundial
#

the game is already a good challenge, so if you struggle with three, I recommend you get a fourth, but yeah, it is definitely possible with three

#

at least this rundown is, idk what the next rundown has in store

hollow mortar
#

Will there be achievements for this game in the future?

full sundial
#

Yes, it is on the roadmap

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?t roadmap

eager jacinthBOT
distant ice
#

@steel ibex there's actually a sale going on right now, check isthereanydeal site

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And no it doesn't list resellers

distant ice
#

how exactly do strikers' tongues work?

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for the tongue, turning 90 degrees twice when you dodge just as it attacks is no problem, but it seems that being to the side of the striker is relatively safe?

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meanwhile behind it you get hit again

sturdy dew
#

I think it depends on a few things

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Timing and placement have to be somewhat specific to dodge

distant ice
#

i just tried running past sleepers several times

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running to the side of them seems to be much safer than running straight through them

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when you're running straight through them, they only seem to miss if they were rushing towards you

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also running sleepers' tongues seem to break more and crawlers' are more straightforward/fluid

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crawlers' can be sidestepped

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but idk if it actually depends on how they move or if it was a coincidence

sturdy dew
#

Honestly I don’t really understand completely how the tongues work

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They’re quite strange

distant ice
#

anytime i try to learn them i just end up assuming it's EA and bugged all over

sturdy dew
#

It’s kind of like a really fast and accurate projectile

distant ice
#

but some of them are more like that trailer thing

sturdy dew
#

I wonder if they always aim for the same spot

distant ice
#

others are like the windows polygon screen lmao

sturdy dew
#

Hmmm

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They did look weird in the trailer

distant ice
#

and wdym aim for the same spot

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i think they're sometimes like the homing missiles from shooters

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when i tried to dodge the broken tongue, it did a U turn with two 90 degree turns

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the fluid tongue just got dodged, that's all

sturdy dew
#

I meant do they always aim for chest

distant ice
#

oh

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maybe wherever pivot point is

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i don't see any reason to make it a variable instead of just a constant

sturdy dew
#

Yeah but it could depend on where you are and distance

distant ice
#

big doubt

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there'd have to be a significant enough impact to spend time coding it

sturdy dew
#

Yeah like I said I really don’t know

fading tangle
#

if we're getting a loot system does that mean a weight system would be in the works?

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I'm looking forward to inventory tetris if it's fleshed out

vital sierra
#

slow af teammate got kill

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lose all loot

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say game suck and uninstall

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😄

regal pagoda
#

What game are you talking about?

silent swift
#

What's a good strategy for C1? Me and my group have been unable to finish it but we get very very close.

full sundial
#

I am trying to solo D1 before R2 comes out, but I have failed on the warden door alarm twice now, and during the second time I tried, I opened Z73 and Z75, then c-foamed the doors going from Z73A-B and Z75A-B, which obviously did nothing because I was in Z70, so they spawned in A instead of B. Does anyone know if I were to manage to get to Z69 before the wave spawned in, if the wave would spawn in the B sections of those zones/Z68?

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Not asking for advice for soloing D1, just asking if anyone knows how that spawn would work for the alarm door

minor fractal
#

@full sundial It should, since waves prefer player positions over alarm positions. Don't think it's possible, though.

#

You can try using 77 for loot instead, since it shouldn't be able to spawn enemies.

full sundial
#

True, also, while I was looking around in 74B, there was a tool refill I couldn't find for the life of me

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it showed up on terminal and I heard the ping, but couldn't find it after like 5 minutes of looking for it

minor fractal
#

Did you check both pits?

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Also, seen any scouts in 74 yet?

full sundial
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I only found one pit

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and no, no scout

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only went in 74 twice

minor fractal
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Fair

full sundial
#

in 74B, there was only one pit

minor fractal
#

Which one we talking?

full sundial
#

the one closest to the door to 74A

minor fractal
#

What about the one on the north side with ramps down?

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Those are the only two hard-to-find locker locations I know.

full sundial
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74C?

minor fractal
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No, 74B

full sundial
#

there wasn't another pit with ramps down, just the one pit with a ladder

minor fractal
#

Do you know the ramps leading to a pit in 68C and 22A?

full sundial
#

similar layout to the starting zone, 68C

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oh, yeah, that small put

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pit*

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checked there

minor fractal
#

Aight. I'm out of ideas, then.

full sundial
#

didn't consider that a pit, but yeah, it is

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I deleted the video, but it was just confusing af

#

never been that lost trying to find a storage container

subtle vortex
#

does anyone know of any gtfo concept art from the devs or smthn like that?

full sundial
#

There is a bit of concept art showcased in the YouTube video of their only released sound track, if you search for GTFO sound track you will probably find it. Just make sure you get the video from 10 Chambers Collective channel, not some other fan made video.

subtle vortex
#

its a bit yea, I would love it if the devs released a bunch of their concept art from the start of making the game

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just to see how their original ideas formed and changed

full sundial
#

I think I saw some more concept art in one of their videos where they talked about GTFO on they channel

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Can't remember which video, but you should check them all put, some interesting stuff, not a lot tho

ancient plaza
#

Do red glowsticks do anything in particular or are they just the same as regular glowsticks?

tribal ether
#

Ye, same

ancient plaza
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Shame, they're much more rare so I figured they'd do something neat

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Thanks

full sundial
#

Some think they light up better in the fog than green ones, but that is probably just opinion/perspective, not actually true

ancient plaza
#

Also, I've had pretty inconsistent results when testing this, but if enemies are "sleeping" (their red glow is off), you can kill enemies near them, right?

full sundial
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If there are two enemies within about 3 meters of each other, they will immediately wake up if you kill the other

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But other than that, yes

ancient plaza
#

Makes sense why it seemed inconsistent then, thanks

#

It's pretty hard to judge exactly what is and isn't close enough to be alerted

south birch
#

Sometimes it feels like the way the others are facing can influence it as wel, but can’t say I’ve ever tested that

full sundial
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Yeah, on the biotracker, if the enemy white dots are touching, they will wake up if one is killed, if not, should be safe to kill when they sleep

desert yoke
#

You always can use right click to "Stun" the enemies, it helps with multiple enemies

full sundial
#

Also, once you get the hang of it, an uncharged hit to the back of the head of a sleeper will kill them, so you can kill a pair of two enemies that are close together that way

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Hit the one that wakes up in the back of the head

ancient plaza
#

I've tried that Lavars, but it seems also pretty inconsistent, there doesn't seem to be any real feedback to when an enemy is stunned like there is in L4D

full sundial
#

The enemies also can recover quite quickly from a stun to scream sometimes

desert yoke
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@ancient plaza If they are shoved back, they are effectively "Stunned" for a short amount of time.

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it's more of a delay of the scream than a stun... xD

ancient plaza
#

Another thing: If I foam an enemy and kill its buddy, it won't care once it's unfoamed, right?

full sundial
#

Yeah, if you're with a teammate, you can stun the enemy while they charge up an attack

ancient plaza
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Because I know foam is stealth

full sundial
#

That can work if you get 2-3 successful bashes to stun them for enough time

desert yoke
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Actually never tested this, and my last session was some time ago :D

full sundial
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If an enemy gets foamed, they will still react to light and sound, but they won't wake up till unfrozen

desert yoke
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But everything is subject to change with the next patch ^^

full sundial
#

But if you freeze one and keep it frozen, the it unfreezes on it's own, and you made no noise to wake it up, it will not aggro

#

Ray tested it and told me about it, he did test it on a scout tho

desert yoke
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But i think it counts as interaction... not sure though

full sundial
#

Probably works the same for sleepers

desert yoke
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Scouts are special

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They are not woken up by light

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for example.

full sundial
#

Yeah, but their interaction with c foam is the same

desert yoke
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But would be cool to test.

ancient plaza
#

I've foamed a couple sleepers for stealthing before, they never care once they get unfoamed

full sundial
#

I would assume

desert yoke
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Ah ok.

#

You should video-tape this (or just record xD )

full sundial
#

Yeah, just if there is enough noise, damage, or light to wake them up without the foam, they will wake up after unfoamed

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If they behave the same as a scout

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Which they most likely do

desert yoke
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I mean...

full sundial
#

In regards to c foam

desert yoke
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We have to test everything with the new build anyways.

#

Because they want to fix the silent mines too.

full sundial
#

Yeah, but rn, that's how it works on scouts, and probably does on sleepers too

#

Havent tested on sleepers tho

desert yoke
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I can't test it unfortunate. But an experiment would be cool

full sundial
#

So keep that in mind, just assuming

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Here, I can test it rn, won't record it tho, watching YT

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So just gonna test it for myself

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Then gonna sleep

desert yoke
#

You don't need to test it NOW ^^. Only if you want

full sundial
#

Yeah, I want to :)

#

Not hard to test, just gotta find two sleepers holding hands

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Actually, maybe they weren't close enough together, but the c foamed guy didn't react to the c foam or his buddy dying

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Gonna test again

ancient plaza
#

I know for certain that they don't react to being foamed and then unfoaming via natural timer countdown

#

What I'm not certain of is whether or not they'll notice if I kill their buddy while they're foamed

full sundial
#

Yeah, testing it in D1 rn, wasn't getting many pairs on B1

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Just confirmed, c foamed enemies don't react to their buddy dyinf

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Even if they're close enough to insta wake up

#

Still, it is fairly easy to take two down solo, or just get a friend to help out

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Instead of wasting the c foam

distant ice
#

maybe the scout doesn't actually react then either

full sundial
#

Ray said it did

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To an enemy dying nearby

#

Or actually, he didn't

#

He just said it wouldn't care about being c foamed I think

distant ice
#

i think it was something about bumping into a c foamed enemy

full sundial
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Don't remember exactly, I will @ him and he can say for himself

#

@minor fractal check out the convo we just had

distant ice
#

is he EU

full sundial
#

Idk, but he isn't online rn

#

@desert yoke changed my mind and recorded it, posted it in #gtfo-media

desert yoke
#

+1

full sundial
#

hopefully you aren't too put off by the fov

oblique dust
#

I absolutely am. I'm offended by your fov. x,D

full sundial
#

lmfao, it gives me a small advantage 🙂

desert yoke
#

I mean... As long as it is YOUR preferred thing, just keep going ^^

full sundial
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lol, if you want more 120 FOV action, check out my YouTube channel for a B2 and C2 solo run full of only 120 FOV

desert yoke
#

I ran Half Life 2 with 360 FOV... it's Hilarious and unplayable.... but fun xD

full sundial
#

lmfao, I remember how insane you can go with the camera in gmod, zoom super far in and out, not the exact same as FOV I don't think, but very similar

oblique dust
#

I saw some youtuber in minecraft change their FOV to infinite. It was mind numbing.

distant ice
#

lower FOV helps me click heads

#

froze a scout, shot the sleeper next to it (was the last one in the room), scout unfroze and didn't care

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froze again, ran around and straight through him, still nothing

#

but when i froze and hit him in the head, he immediately screamed after unfreezing

craggy pier
#

Its good to note the scout is both blind and deaf hence the whole feelers thing

distant ice
#

nope

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he reacts instantly to sprinting

craggy pier
#

Well Blind and deaf to a certain degree

distant ice
#

and if you shine the light on him too much he'll sprout the feelers again right after they come back

craggy pier
#

He cant full aggro unless he is touched, hears a sleeper scream, gets hit or shot at and of course if his feelers touch you

#

any other actions will just cause him to sprout out immediately afterwards

distant ice
#

!= blind/deaf

full sundial
#

Yeah, doesnt immediately aggro off light or movement, but reacts to it

craggy pier
#

I dunno it would make a bit of sense if it is blind and deaf to me at least

#

I actually wanna test If it reacts to a gunshot by its self in a room

distant ice
#

think so

craggy pier
#

I'll test it tomorrow I need to get up for work

distant ice
#

i'm at it rn

#

gimme a few mins

craggy pier
#

If ya gonna do it attempt B2 or B1 Or A1 they seem easiest for scouts

distant ice
#

i always go b2

#

shit like this is why i want a practice chamber

#

well i didn't actually kill everything but it did react

#

stupid thing is it was like a .5 delay, but nothing had screamed yet

craggy pier
#

So the scout did scream?

distant ice
#

inconclusive

craggy pier
#

I'll give more on that tomorrow then

distant ice
#

nah imma actually kill everything now

craggy pier
#

Alrighty But I'm off now

#

Hope it dont scream on ya

distant ice
#

yea he does

#

empty room, shot nowhere near him, tentacles weren't out

#

i.e. i was both far and didn't shoot at him

craggy pier
#

Welp shit I was waiting on my bed phone out and now i feel bumbed

#

Thanks for testing it man

distant ice
#

honestly it's like they know

#

this son of a bitch walked up to the security zone door taunting me

#

easily could've killed him many times

magic jolt
#

oof, Im pretty much shit at the game, you guys are like pulling off this shit and i can't even kill a giant with 3 others

#

how would you do that btw

#

?

thorny current
#

Position behind the back. Go fully charged and hit them there.

#

Hitting the back makes more dmg

#

Also coordinate

#

the attack

#

2 on the back and 1 on the back of the head should be enough for a big striker. You need 4 for the shooter.

#

Always make a swing afterwards to be sure its dead

distant ice
#

i'd probably actually suck too since i don't have any experience with teams

#

solo stealth way easier

thorny current
#

I dont stealth big guys solo. I just kill them. Pump shotty for the win. Everything els gets soloed though.^^

distant ice
#

i meant in general

#

i don't pick on big guys at all unless they're in the alarm room

#

once everything else is dead it's just target practice if even that

#

especially since ammo is plentiful

thorny current
#

Yeah, that is how I do it. Even going against 4 is easy. I kill those I deem dangerous the rest of them can sleep. The only map where ammo is a problem is B2. Luckily it doesnt have that many big shooters.

distant ice
#

and big shooters are pushovers

#

i think ray said you can actually stealth solo melee them

thorny current
#

Yeah, he tested it. You always have to stagger them. Besides the shooters, I wouldnt do it against big strikers. I believe it is not worth the risk.

minor fractal
#

@full sundial @distant ice I had thought they react if adjacent, but if not I expect the scout doesn't either. I suspect it's only bumping and damage after all. I don't remember if I tested actions like shooting or allies screaming.

distant ice
#

bumping (running into them) didn't trigger

#

i just went right through the scout

distant ice
#

what is the strategy for the stagger takedown

thorny current
#

You take one fully charged attack to stagger them, then another fully charged and hit a leg to stagger. Something like that. One fully charged after another

distant ice
#

isn't that too big a window

#

normal enemies seem to recover in a second

thorny current
#

Seems like it works. Atleast what I heard from ray. Prolly enough before they alarm though. Most enemies attack first before screaming. Seems kinda wonky to try against strikers cause of there bitch slap.

minor fractal
#

The stealth melee against giants is inconsistent.

#

Their animations are wonky, so it's hard to tell when they scream or not.

#

But it seems like it might be RNG whether or not they'll scream by the time you stagger them.

distant ice
#

yeah that's my problem too

minor fractal
#

Big shooters in particular, I noticed that you can often stagger them for at least a few swings, but sometimes they just scream immediately after they recover, which doesn't give much of a chance to respond. There might be more advanced strategies you can try by going for a full charge on the body normally but a partial charge on a leg or something to get extra staggers faster when necessary.

#

The waking affect seems to only apply after a certain point in the scream animation, which is why you can still interrupt screams by stagger with small enemies.

#

Haven't done much to perfect the strategy, though.

weak void
#

Hey guys, do you know if there's any plans to implement a difficulty setting? I've found I'm.... not great at this game, but would love to play through more than just the first few rooms of A1 :p

lilac fulcrum
#

@weak void Are you playing solo or with a team? The game is intended to be difficult and played with a team of 4 people and where you struggle at first but get better over time.

weak void
#

Yeah, team of 3. We didn't get very far today, but will be trying again soon. I understand the intent, but we would definitely appreciate an option to make things a little bit easier

full sundial
#

as long as you try to play smart, you know, read the environment, use prior knowledge from your failure, and try to prevent that using what you have around you, your own skill at KB + M isn't as needed in this game as other difficult games

#

this game is more of an interactive puzzle kinda, but obv, still a FPS

wise thicket
#

sounds like a quote from a master

unkempt ridge
#

Agree "I'm not good at this game" just means you don't know the strategies yet, it will become easier and easier the more you learn about your mistake, the enemies, and the mechanics

#

Don't hesitate to ask questions here '^'

fading tangle
#

well some people could just be bad at shooting/aiming

unkempt ridge
#

I'm very bad at shooting and still

fading tangle
#

tool placement is 75% of what most of the levels revolve around

unkempt ridge
#

the game is 90% about mechanics and 10% about skill IMO

fading tangle
#

quick maths

oblique dust
#

50% mechanics 50% skill 50% style

sturdy dew
thorny current
#

what style? xD I have so much style like a potato

oblique dust
#

Gotta work on your 360 noscopes with the pistol

sturdy dew
#

who needs style when you got swag

burnt breach
#

Anyone been having really weird issues in game lately? Enemies being aggro'd without any sleepers screaming, enemies getting aggro'd by movement that nobody made?

full sundial
#

Nope, been attempting D1 solo and things have been normal.

#

Might be connection issues between you and the host, just the host, or if you're the host, on your end

magic jolt
#

i've been trying to do the turret through the door trick