#gtfo-related-questions
1 messages · Page 465 of 1
45 is awkward, but not too difficult, even with bad circles.
I normally just ask if they a re confident in their sneaking skills
If they wake up the room it's normally their loss, has I'm just helping them
when I did 45 I did it solo and that was a pain
So if they wanna go with me, it's up to them
Was it a full clear?
Only been in 45 once
No I completely ignored the fog side of the map
Fog side, is good side
42 is the shittiest zone, though.
42A, always full of shit. Way too crowded to kill almost anything.
42B, door is constantly blocked by sleepers with bad spawns and you have to sneak in to deal with a scout.
I had one run where I only needed 41, 42, 43, 44 and I was out
usually you can just wait till the scout comes near the door then walk in and whack it, doesn't matter if you wake up the room as long as you get the scout killed
Yah, but there's no point in wacking then.
I usually ask my team to setup turrets, alert 42A by killing as many as possible, and then shotgunning the scout as he walks by the door.
oh yeah you could snipe/shotgun it too
I don't take those weps so the gavel is the only oneshot I have
smg/mg aren't strong enough, even to the back of the head
revolver is tho
Thought revolver is a no
revolver oneshots scouts in the back of the head if ur close enough
i have a clip of it in the media channel somewhere
MG can two-shot scout, but your aim needs to be on-point. Not a particularly realistic strategy.
oh yeah there is a short window before the invuln
i haven't experimented with any non-oneshots on scouts
I got the MG kill once, but couldn't do it again. Always got a back shot the second bullet. It's hella hard to land. Using tentacle glitch, where you touch a tentacle after your first shot to reset the alert timer, you might be able to do it with three shots (one to the back of the head, the other two to the back).
were the models in the game (props, guns, characters) made w/ blender
Hey, Devs/Mods/Admins, whomever are concerned:
Are we to have a time during the release of Rundown #002 that is spoiler-free?
I don't really want to be seeing stuff about "C/D/E" rundowns or new mechanics until I have to face them.
That, or do I just- avoid the channels? I enjoy being part of the community here c:
There is a spoiler period of 3 weeks upon content drop as per rule 9
this not only accounts for GTFO content but all content, thus all spoilers should be properly spoilered using the discord feature.
As someone just starting, are any of the weapons clearly superior, or is everything viable?
it depends on what you're looking for. assault rifle has low damage high ammo, while sniper has the opposite.
Same with DMR
probably thje weakest of all the weapon
it’s pretty weak rn too
Is the pistol any good? Seems like it would be fun to run with a pistol/revolver combo
pistol or rifle is my go to
pistol is good if you can aim well
Nice. Thanks, guys
the best special weapon is the machine gun, one of the best weapons you could use, just gotta get used to that 0.3s charge up time and don't spray it like you would in most games with a machine gun, use it single or burst fire, landing headshots, drops shooters and strikers quick
also kills big strikers pretty fast too if you're accurate
i would hesitate to call any one thing "the best"
can i ask for the map of the next rundown ?
can i ask for the map of the next rundown ?
@static marlin ||https://cdn.discordapp.com/attachments/682276849480761404/683356791660478677/JPEG_20200229_115553.jpg||
As someone just starting, are any of the weapons clearly superior, or is everything viable?
@novel compass weapons have their strength depending of the situations and your playstyle, everything viable and yes Pistol is good but good luck to aim OwO
pistol is not for aiming
hip fire works really well with pistol ( not for revolver )
not when we're talking about the current Machine Gun @sage pecan , it is a great overall weapon. If you get good at using any weapon, the Machine Gun is the one that offers the best efficiency of ammo to damage and killing power with that.
anyone have an issue where the HSU objective is different on players screen ?
no?
like for one person it says HSU_123 but someone else it says you need HSU_987 @old creek ?
yea yea
known bug, but you should still be able to complete the objective
is that bug really happen Doc?
yeah, can happen to keycards too
@full sundial its not a oneshot headshot tho is it
i remember testing it and the mg didnt oneshot a shooter even pointblank to the head
It is at close/close medium range
while stealthing
ill test again but i dont think its a oneheadshot gun
Idk about shooters, I use it to one shot strikers running at me and then hammer the shooters left alive
o
Since they're ez to dodge in numbers of 5 or less
On B2 I like to bring DMR and MG since there is a lot of shooters, so I can't always run in and hammer them after killing strikers
But other than that most of the time there aren't a lot of shooters so I can hammer them after SMG and MGing all of them
Sorry if this is asked somewhere else but my friends and I were curious since we played for the first time last night. Is the machine gun supposed to have lower ammo compared to the assault rifle?
And would a shotgun turret facing away from a door (towards us) be more effective than facing the door (since the turret isn’t 360 and rushing past it makes it useless?)
If you’re placing a sentry outside of a door you should place it so it’s parallel with the door so it kills enemies while they’re breaking it down
Also you can find the ammo counts of the wiki if you need to know them, but off the top of my head the special weapons have less ammo than the primary ones
Turrets facing towards you are good if you make sure they aren’t facing directly at your position
This is because enemies take more damage from behind, but turrets can friendly fire
So usually pick between the door sentry as suggested, or facing towards you at a slight canted angle away from your preferred positioning
I prefer using the one pointed towards you, if there are no doors
@prisma flint @craggy pier @hasty mauve @marsh lance Would any of you be willing to make an official comment on your stance towards Nvidia's Geforce Now gaming platform? I know that GTFO is currently in the list of supported games. In fact, Geforce Now is how my friends and family have been able to afford to play GTFO and we would like to continue doing so. Currently there is an ongoing attack against the civil liberties and property rights of gamers being waged by Google, Bethesda, Epic, Ubisoft, Square Enix and others who wish to limit the customers right to choose what hardware they use to play the games that they already bought, paid for, and rightfully own. Claiming that cloud gaming violates their EULA agreements. 10 Chamber Collective has also come under fire lately and there are rumors that you might be considering removing GTFO from the platform. I wanted to reach out to you to bring this concern to your attention if you were not already aware and hopefully either disprove the rumor or get conformation of your intentions. A not insignificant number of your fans feel very strongly about how these large publishers are treating us. I was a lifetime Final Fantasy fan, but after this I will be boycotting all Square Enix games. This would be a good time to reinforce the same customer first attitude towards development that the rest of your work is brimming with. I eagerly await your response.
Thanks for the answers guys, I appreciate it 😁
@full sundial i just tried each case once but it seems like point blank headshot from front with mg isnt a oneshot
but if the headshot is in the back of the head it is
for both the small strikers and small shooters*
Does anyone know if they will announce the new rundown awhile before its released? So we have a chance to replay the curent maps before they are gone
Don't think they've even announced when to expect the next rundown so just keep playing old ones lmao
@sage pecan probably because the guys I one shotted were damaged by some shotgun pellets from a sentry gun, but either way, SMG and MG combo means you can headshot each guy with MG and finish them with the tons of ammo the SMG has
What is this game?
A 4 player coop horror game?
I've never heard of GTFO before so that's why
Ahhh! Wasnt sure about your question 😄 It is a 4 player horror game with stealth, gun and tactical gameplay
Does this game have a roadmap of some kind?
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap/
Thx
@unkempt ridge thanks bro
Just got the game - - Do I just drop into one of the channels w/ you guys?
first check the #how-to-matchmake snd drop into one lfg channel and check if someon need more people to play or ask for people to play
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
https://cdn.discordapp.com/attachments/684747752776794143/684752052844495045/pNLsgZM.png what do the red little dots mean?
@faint island do the dots move at all? If so they are scouts. If not it's a sleeper but a big as they should be showing as larger white dots
no the dots didnt move at all, there were sleepers near them but the signatures of the creatures were way bigger than these, these had like a red circle with a red dot inside them and there were couple
it was only in 1 room
Like, very small red dots?
That's a known bug then
Ye
ah alright
so is it 9 or 10 missions for rundown 2?
10
Which are?
Thanks
ye
Looking forwards to what they bring
Me too. Really hyped for an update
Hope there are some harder ones
I’m keen on soloing half of em 👀
rip
when is the update?
no date announced
lame thanks
what you think tho
Rundown 2 is 7 days after the final person asks when Rundown 2 is
when is rundown 2
7 days.
@craggy pier Bring a shotgun tbh.
It's nice for when you accidentally get cornered by the scout, even if you intended to melee them.
Just whip it out and blast him.
Alert the room on your terms.
I have a pretty good success rate with dry melee on scouts, yet I usually pack a shotgun as a backup.
ya
Never know when you'll get caught in the open when one starts glowing, and the scout happens to walk towards you.
or when a teammate will randomly alert the room.
Hell, garbage RNG on enemy positions is a strong motivator too.
There's loads of reasons to just shotgun it.
do the devs intent to make gtfo realistic or just challenging (or smth else)
just wondering bc theres physical details that dont make sense
for example the stereotype that shotgun pellets become harmless past 5m
Challenging, if I had to hazard a guess. They seem to be pursuing some sort of cosmic horror.
thats what it looks like to me but im just wondering
Scouts are actually the most muscular enemy since they can keep those tentacles stretched out in straight lines.
holyshit LOL
how tf do they keep the bottom ends of the tentacles in compression tho
actually maybe its just fluid that keeps the pressure
pretty strongass pump or whatever to keep that kind of pressure tho
yeah, I would assume it is fluid pressure physics that would keep the tentacles straight along a path 15 meters out
or something like that
really lewd but i just realized that could mean the tentacles are just erections
Oh bb
lmfao, true
but human ones dont even have muscle
they maintain shape from
just the pressure it looks like
even worse considering the scouts shape suggests a female
welp
never gonna look at scouts the same again .-.
Now that's a big cl-
how do i "share lobby ID" and get people to join?

i remember in c2 that the "decoded transmission" from the previous team was "dont look up" presumably followed by something unpleasant
that being said, has anyone tried a 4 person team all shining long range flashlights at the flesh ceilings
like does it provoke a response or anything
ive never tried but im curious
ive tried shooting the flesh on a solo run and the flesh doesnt seem to care
wondering if flashlights can somehow get a response
Hmmmm thats not a bad point the flesh must react to something
we also aren't thinking of the bigger picture why is there a flesh ceiling? what made it? and what does it look like inside that room?
wait have u done c2 before
yeah done them all
what's the point of the Terminal in zone 100 ?
not sure, pretty weird, but there is weird placements of boxes/lockers clipping in the ground and such, so I don't think it is far off to say it was left there on accident during development and no one mentioned it during bug testing since they were just focused on extracting lol
might be a possibility, or I am missing some actual reason it is there
the whole room is packed w loot, to make sure u don’t miss any I’ve used it a fair few times
esp to ping that 5 charge medkit that everyone else has seem to forgotten about
zone_100 has no loot in it, that's the zone you use to extract
wait after the alarm oh yeah true actually
zone_95 is what I think you're talking about
yeah ur right, that does seem like a p pointless terminal
doesn’t do any harm just being there I guess
yeah, all other zones that are empty of storage containers don't have terminals tho, besides that one
oh wait, does zone_63 have one on C1?
I think it does
I can't think of any other empty zones though
I think all zones have terminals in them, gonna check that tomorrow if I remember, unless someone else does it
1 or 2 weeks
@wise thicket that's not correct. No date has been specified
Well that's what people have been saying
It's what people are guessing but the devs haven't provided a date. When there is one it'll be in #game-announcements
ludvig announces R2 will come out in 2 weeks
They are hoping for in a few weeks
"few weeks"
svante said 'couple of weeks' in one of the pax interviews, so almost certainly this month unless unforeseen circumstances
AKA if one of D0c's databases goes down
Hey, the database is back
@full sundial the optional zone51 doesnt have a terminal i think
im also genuinely confuzled why there would be a terminal in zone100
it doesnt have any extra commands like the ones in the reactor rooms
Easter egg
and when i listed the zone inventory in zone100 with the terminal, it legit just showed the terminal and the door i think
nothing in there
not exactly a functional easter egg tho
I like to say "if you type Easter egg Pac man would pop up"
To new people that play C2
do they try
Ya
xd
Pretty sure there's a terminal because every zone has a terminal
You may be right
There's a zone in C2 that doesn't have a terminal. It's the zone where you open a security door into a large dark room with ramen noodles on the ceiling, and the exit to that room has an alarm door. There's no terminal in there, confirmed via list command in another zone
I remember that now, you're right Project Zaero
so yeah, not every zone has a terminal, so it is probably just there with no significance to it (the one in zone_100) because some zones that have loot don't have a terminal, and some that don't have loot have terminals
so I am not sure what causes there to be a terminal in a room or not
all zones that have multiple rooms have terminals, but not all zones that have only one room have terminals
i feel it would make sense for each zone to have terminal
bc like if u imagine what the complex was like before shit hit the fan
the workers in there mustve had the ability to ping stuff right
so it would make sense each zone has a terminal but
idk
somtimes when im playing this game it glitches and then i try to fix it by eating a popcorn and rasberry sauce sandwich but it just made it worse
plz helpppp
maybe they did, @sage pecan and during the time that the place was abandoned, maybe the sleepers moved some or destroyed some, or something happened to some of them
i guess
but y would sleepers care abt the terminals
i can understand maybe some terminals got bashed around possibly but like at least there should be pieces of it
true
It might also be that some areas weren't deemed important enough for terminals. Like, if the area is small, or it's purely for storage, might be good to save the investment.
true but with a company the size of santonian i dont think they would mind the cost of an extra computer
especially a cheap computer like the terminals, just ping items, list items, and query info about items
idk whether theyre cheap or not but i just think a company that can afford to dig that fukin far probably has the resources to get more computers
like yea, cars arent cheap to individuals
but in the perspective of a company (like a taxi business i guess) cars are not such a huge expense
its just the scale of things
Rundown 1 is being removed next update? 😦
ye
consider that's normal since current mechanics will be outdated / unsuitable for the next update
well
all of the mechanic will be change "a bit"
if you already watch the Pax-east leak then you know
is it possible to join a started game?
Okay thanks
U can leave and join freely so long as there is room, the host doesn’t leave, and of course u have the code
does it give you the equipment you already had? (ammo n' all)
what do you mean
after rejoining would you have the ammo you had when you left
yes
if you have for example IDs in B1
you will DROP them on the ground
not really sure about ammo pack and consumable
i believe you get the same as you were before or you get the randomised amount like you would at the start of a level.
You drop with what you left off with. It's only if a new person comes into the lobby will they start off with w.e spawn rate is
if u disconnect u also drop objective items like personnel ID's :)
so when the next rundown comes out, a1-d1 all go away and get replaced?
yes
will there be any recording that we completed a1-d1 now
or will there be no trace
like, statistics/log
we dont know if theres gonna be records of the past
gotcha, thanks
ur welcome
The data that you completed them is saves on GTFO end, a public facing way to see that is tbd.

anyone cares to quickly explain how to join a friggin game?...lol
are you steam friends with the person?
#how-to-matchmake <- i think this can help too
@granite chasm Host gets a lobby code and sends it to you. You copy it and look for the red button on the left side of the rundown.
hmm cant see a red button one see two white
have you got the code copied
Below the GTFO Discord box should appear a red box, if you have ctrl + C the number code
got it
Nice
thanks bru! that only took me 30 minutes.. Now for an A1 i guess hahaha
Have fun.
how do i get the ambassador role?, i have signed up on their website also
You need to send the GTFO Bot your email address
ok thank you
np
I can see your orange now
Now time for you to try to get yellow
And then after that purple, blue and finally red
the ultimate goal, becoming mod mail
do we know when the next rundown will be
in March
they want to squash all the bug
and let the Bug hunting team hunt for them before the drop
So when an alarm for a door is triggered, is it a set number of spawns attacking or does it just spawn more until the alarm is ended?
both
until alarm is ended but theres a point that the game cant spawn more
both
So a cap on spawns?
yes
you can gu the entire wave and do the obj
but if you kill 30 - 40% of them
they start spawning more
@craggy pier this channel is also not appropriate for twitch links. None of them are, unless the twitch link is gtfo related.
in that case would be in content creators
what Unity version does GTFO have ?
xD
thx <3
well uh
I guess looking at the game's structure
seems like uhh
2018
prob 4.12f
but idk how to allign that with a version number

nui >.<
Welp
.> ?
This is a convo for general chat
Oke
well uhh
Is there any solo meta equipment?
mine deployer
Is GTFO a good game to play?
Yes
I am new to gaming on PC Steering away from Console gaming.
PC master race
Awesome! Is it challenging and team member based?
yes
Nice, I need a good game to play any other game recommendations?
Is hip fire as accurate as when aiming down sights? I find it really hard to use the sights here
also are there any console, debug commands or an equivalent that would let you spawn enemies and practice on them? Restarting a run every time when practicing killing Scouts really eats time
there arent any console commands and hip fire is less accurate
is there a way to adjust sights settings (sensitivity and such) separately then?
i dont think so
crap
in general, would you say the game aims for consistency? (not like randomly generated runs, but enemy behaviour, damage and such)
not like that, if i can better explain with an example:
hitting a target next to another dormant enemy sometimes wakes it up, others not, even though I didn't change my timing at all (flash the one i'm not hitting and wait until he goes dormant again)
the distance an enemy can be for it to not get alerted is somewhat strange
it seems like it can change but it shouldnt
sometimes you can get unlucky and an enemy will start glowing right as you kill something
for the former point, an enemy is guaranteed to go red if it is close enough to the one you're hitting? and for the latter, there seems to be a cooldown on normal enemies before they can start glowing again, that's why i flash
i cant tell you the exact distance an enemy has to be to not go red when you kill something but its about 5 metres
honestly i still dont really know and i dont think anyone does
and enemies do have cooldowns but they can start glowing right after stoping in some cases
i don't mean red as in starts listening, i mean red as in goes in to attack
yes thats what i meant
but sometimes when i kill an enemy that is right next to another one, the second only starts listening
by "right next" i mean a distance where striking the ground with the hammer makes them go red
it has to be very close to wake them up
🤔
honestly the best way to find out is to just test it yourself
its difficult to describe it with words
been doing that for 6 hours in solo A1 (just got the game 2 days ago with one friend and we're trying to progress as two)
i'm asking because from my experience it seems inconsistent
and i was wondering if that's intentional
If two sleepers are within around 3 meters of each other, there is nothing you can do to stop the other from waking up besides killing them at the same time
I haven't found it inconsistent
And the only inconsistency is their hitbox for that detection, it could be based on the most center part of the enemy to the sound/kill or the closest body part
We don't know exactly how that works, so you just gotta play it safe
i guess that makes sense but then what should we do if we find a big cluster? as 2 we can take out ~5-6 before they start screaming. Saw a group of 14 today
You're not supposed to always be able to kill them silently
If an enemy wakes up, their death doesnt wake up others nearby that are glowing, so you can kill one that is close to just one other, then kill the one that wakes without moving too much, and the others won't wake
dont they?
Nope, a woken enemy's death doesnt wake others
it might be that youre moving while they glob
Only your movement trying to kill them
so a dying dormant enemy makes noise and a woken one doesn't?
would it be good to shove one on purpose then?
If that's true, you still have to move in order to kill them sometimes
I can try to get a clip of me using that technique to clear Z42 Area A on B1
Where a lot of small sleepers normally are close together
It could be, Storm
But a shoved enemy falls over, making you have to move to kill it
im gonna test dat
Let me hop on and get a clip and upload it for you guys
I will @ you guys when I post it
as 2 we could space out just right to do it
if it's true thanks a lot for that information, never would've guessed
no problem, gonna prove it for ya rq and post the video after it is done uploading to YT
by the way, I've noticed the devs say they're trying to make this game "the most awesome co-op experience there is.". Is it possible they'll add balancing/content for parties of other sizes than 4? I'm not sure how far we can go with only two of us
maybe, but rn all the expeditions so far have been balanced for 4 players
understandably since it's in early access
i'm asking way too many questions so i'll try to make this the last one, any loadout recommendations for 2 players?
SMG + MG + Mine Deployer, other guy brings a shotgun sentry
sometimes it can be good to bring two shotgun sentries
been favoring pistol and combat shotgun so far, not used to aiming and especially spraying yet, but i'll try, thanks. Maybe i'll adjust my sensitivity to favor aiming down sights.
okay so i just had a sleeper wake up because of the shove
no i mean it woke up the sleeper next to it
Don't think he did
no i did
ethan said if an enemy died that was awake it wouldnt wake up other sleepers with its death sound
that was my method to wake them yp
I never shove sleepers unless they're awake, even then, rarely do
so idk about that, if it changes anything
okie this time ill just walk into them
idk about that either
flashlight maybe?
how else would i wake it up?
if you find a group of 3
and they're in a line
kill the one on the far side, it will only wake up one, but killing the other one would normally wake up the last one
but since it is now awake, it won't if you kill it without moving
but if this theory holds, let's take the same example
take the far side one, flash him enough to wake him up as you're charging, then kill him at the right time once he's awake. Since he was awake, neither of the two others will wake up
if they're close enough to hear the kill even when not croaking, it will be challenging to wake only one up with flashlight
well i don't know but you just need to find the right angle, don't you
maybe
haven't tried it, only killed awakened ones near other sleepers when they hear me kill one
maybe also use the cooldown from flashing them once
haven't used methods to forcefully wake one up besides waking up to a kill
and there isn't a cooldown for them to start croaking again, you can make them croak right after they finish by flashing them or movement other than crouching
okay so it might not have been close enough but i killed one that was awake near another one and it didnt wake up
there is in my experience
but only tested with crouch-walking and flashing
just as their go-to-sleep animation starts i turn on my flashlight and keep it on them, takes a few seconds before they start listening again
same with crouch-walking
Crouch walking is only a chance that they will react to it
that's a bug with them going to sleep with your flashlight on, so they don't react to it again, you have to turn it off and back on again for it to work, Storm
yeah i got a video of that
crouch walking isn't a chance, it is a range, around 2-3 meters near them, they will start to glow to any movement
had my flashlight on a sleeper for 10 seconds and it didnt react at all
back to the drawing board for stealth-killing a group then i guess
what do you mean back to the drawing board?
you can stealth kill groups two at a time if the group isn't in a circle huddled
that's exactly the kind of group i'm talking about
if theres a group just leave them till last
those are extremely rare
if you get one of those, leave them till last, yeah
then kill as many with stealth as you can, hammer the rest
by the way, since i want the opinion of an experienced player on this
wouldn't it be nice if the scan line's speed would be proportional to the distance between its starting point and end point? RNG really messes with us on this
you mean you dont like it when it takes 10 minutes to get to its destination?
yh
but seriouslyt
rng is always gonna be in a game
and thats just one more of the things
there is consistency in the combat, but the enemies you face, the areas you have to go to, the areas the loot spawns in has RNG elements
to keep things interesting
and what ethan said is perfectly fine but the scan lines are one of those things you get punished for doing absolutely nothing wrong and with no prior warning to it
doesn't help the game when it's advertised with strategy and planning
the point of planning is to prepare for the unknown
plan for what can happen, not what you already know will
no fun in knowing exactly what's gonna happen
the position can still be random 
if that's a no-go, how about adding benny hill theme to that specific scenario instead?
would rng things up a bit between the suspenseful music of a fight and chasing the damn thing in circles
i'm sorta triggered by that thing as you might have noticed.
i mean that could be funny but the devs probably want to keep imersion
if you want benny hill theres nothing stopping you from doing it
once mod support comes that's the first thing i'm adding
how long will it take for the full release?
What is this chat about?
If the lines always took the same amount of time to complete then the difficulty would be the same each time
Constant difficulty isn't intruiging
you'd be limited by your own running speed though
it wouldn't be the same when the positions aren't the same
alright, I am in B1 now, gonna get that clip for you guys, but just wanted to say, unlucky af, two big strikers in 38 B
I give up on that, got unlucky, only four guys spawned in 42 A
well, lucky if I was trying to complete that expedition
the cooldown thing still holds when turning the flashlight on and off
not for louder sounds though
louder than crouch-walking i mean
I don't have the same experience
When shining my light on them, they immediately start to glow again
yeah, I can force them to glow again easily
is the behaviour of them different on A1 then?
I use the MG's flashlight as it has further range
no, the same enemies behave the same in every expedition
speaking of mg it does seem really effective vs crowd
my burst/tap-fire habit really doesn't do well with this weapon though
maybe a spin-up option?
MG is only really effective if you burst/tap fire
save the ammo
it is like a DMR with more ammo and the ability to fire quickly if needed
so don't spam it too much
does similar damage to the DMR I mean
i try not to but a delay before every shot really sucks then
like the r8 revolver from csgo
can you land more than 1 hit on a scout before it goes invincible?
not from the fire rate of one person ofc but multiple
probably not but there might be a split second where you can
and you're right, MG flashlight does trigger again instantly
not hammer or smg though
Maybe if you're close enough
must be something about mine and their positions
on one that's facing down sometimes he triggers instantly sometimes i can keep flashing him
would a spin-up option on the machinegun make it too powerful?
I don't think so
anybody have any idea why i wouldnt be able to use the hack tool? just tried to on A1 and B2 and cant use hack tool on either
Can you hold "E" or whatever button you use for hacking and can you open unlocked Lockers/Boxes?
No, i cannot interact with locked boxes/lockers and when i try to use the keybind (Alpha7) to actually pull it out it does not work.
i can however open unlocked containers
kind of made my A1 run shit because i couldnt grab the Keycard from a locked box.
Have you closed your game and restarted it? Yeah this rly is unfortunate, when a bug destroys your run.
I've heard others have that bug, haven't found repro steps for it though
Dont solo it as beginner. Duo might work though.^^ Also aim correctly and utilize the stealth to the fullest. Strategy, stealth and positioning are the keys for a successful run. Also learn how to use the terminal. Cfoam is good for immobilizing the enemy and for reinforcing doors. Use your ears and dont have the flashlight on when opening the doors. AND when you hear someone slurping noodles and see an enemy with tentacles. Do not touch the feelers or alarm the room.
Could tell you so much more, but I believe that is good for the start^^
ok thank you man
should we try and duo or just a 4 man to be safe for our first run
idk if you are avaiuable atm but if you are mind jong us and giving us the rundown?
lol
rundown
Better 4, if you can find someone, who knows the game the better. I am not availble right now though. Sorry.
i'm with you bro, bought 2 days ago and went as 2
first two levels are clearable
just get C-foam grenade for the key door on A1
what Ethan said seems accurate but for some reason only in that specific scenario
Any idea when there will be an update? Game is down to a 3rd of average players due to lack of content :/ Would hate to see this game die like other early access games due to slow updates
The game absolutely won't die
The devs are working on the update as I speak. Our bug hunters are going through a few of the expeditions right now so they can find any game breaking bugs and can get them fixed. The update will be out soonTM. Wish I can give you an exact date but don't have that yet.
i guess it makes sense from a balancing point so you have a chance at keeping stealth even with 3 enemies next to each other, but it doesn't make logic sense
could add a silent-er melee weapon that won't trigger anything based on sound, but by angle instead
i.e. nearby enemies get triggered if the body/intestines/blood splash on them
so getting to zone 50 theres a door that alerts an alarm
we clear that and unlock thew door but end up getting sawrmed
@thorny current
what tools are you using?
Well, Soy asked the right question.^^
I would recommend someone using a C-foam launcher and 1 a shotgun turret. Place the turret outside the shutter door. So that it shoots them in the back. They get more dmg in the back. Use cfoam to reinforce it. To do that with the launcher you need one fully charge shot and like a 4th or half for the next shot. You will see, when it gets reinforced. Just aim at the closed door. They prolly break through. If you are getting swarmed try to bunny hop out of this situation and run back to the spawn. Then you get some air to breath, but finish the scans first.^^
anyone wanna join?
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby,
please see the instructions here: #how-to-matchmake.
I have restarted my game and it doesnt bring the tool back
its just not working not really sure why, i just played yesterday and everything was working fine
do big strikers not wake up rooms?
They wake up rooms similar to all the other creatures
so, ive heard that the melee right click, that i use to cancel swings, does actual damage to the enemies if you hit them with it in the head? is this true, or is does it just keep staggering them?
Never seen the parry do damage.
its a parry?
does it make any difference damage-wise if i'm attacking melee and i release the attack button when the circle flashes white compared to when i wait for it to attack automatically?
so, ive heard that the melee right click, that i use to cancel swings, does actual damage to the enemies if you hit them with it in the head? is this true, or is does it just keep staggering them?
@next pasture no it keep staggering them afaik
does it make any difference damage-wise if i'm attacking melee and i release the attack button when the circle flashes white compared to when i wait for it to attack automatically?
@hot jolt no difference
@dapper belfry @vital sierra i can keep a big striker walking around awake in a room full of asleep enemies and the sleepers will never wake up
they dont seem to scream
like every other enemy
its bullets that wake them, or other enemies waking up from your fight
they don't scream
that's why the room will automaticly wake up
@fleet peak
also you can make the big striker walking around the room without waking anyone up
bbut the room doesnt auto wake with a big striker
me and [Alpha]King did it once
i need to clarify it
they don't scream but
the room will wake up without it screaming
I have never had that happen
it's like a missing animation or something
in my 130 hours
rooms dont auto wake on big strikers
i literally jsut tested it twice in the last hour
gonna pump those up mate
I was so sure they do I feel like I remember the entire room waking up whenever any monster is awake
ive been doing solo runs of d1 for the last while, and i have found that the big striker is the only enemy not to
it's similar to the small striker
the striker have 2 options when they are awake
- go after and attack you or
2.Scream and alert the room
well i just had a room autowake on one, but it seems extrememly inconsistnet
that's it because you
- have a light on
- noise
to make it simple
when open a door
just don't move
i even do a live test with that mechanic
i tihnk if you stagger a big striker when you start attacking it, it wont wake the room. i think it only does its scream at the moment it wakes up
but if it staggers it wont do it
the thing is
the big striker are
to my opinion
are buggy
they can tongue attack and melee attack at the same time
and that apply with the screaming mechanic
because they don't have the screaming animation
they do it at the same time while
attacking or staggering
you can see for yourself with the giant titan
when they walk/sprint after you
sometime they Scream but no animation
@lilac fulcrum do Big striker have scream animation like the small one, Doc?
idk ¯_(ツ)_/¯
is there any damage difference when attacking melee on the body/head...?
weird question.... i should aim in the head then? 😬
Back of the head is ideal, otherwise go for the face.
Face is always better than back.
So that GTFO Annoucement Trailer from 2017, will the thing at the end of the video be something we'll face eventually or it is already ingame?
New enemy: Will not be revealed 🙂
That face when 404 Enemy noms your head
Face is always better than back.
@minor fractal no
there are like 2 or 3 enemies more vulnerable in the back
charger has joined the chat
ye
Chargers don't have a head to begin with.
they do
It is functionally a part of their body, as seen by the lack of crit markers.
Their legs are not distinct from their body either, on any enemy whatsoever.
A full charge to the back of the knee kills.
that's count as "back"
weird question.... i should aim in the head then? 😬
@hot jolt always head or back if you can, saves legit TONS of ammo and its required to stealth kill some enemies
yes back includes the whole back part
There are no enemies that take less damage to the face than the back.
Their head counts as their back or as their chest.
There are no enemies that take less damage to the face than the back.
@minor fractal wrong
The head is a distinct area to hit, chargers have no distinct areas to hit.
Might depend on weapons.
I highly doubt wep damages are different depending of the enemies
if you say so
damages already depends of : weapon base damages, distance with the target, and target's body part
that would be even more confusing if they added specific damage for specifics enemy
Nvm, it is true of all weapons


i wish i could directly post a pic of it but are the weapons here https://twitter.com/hashtag/WeaponsOfGTFO?src=hashtag_click&f=image going to be featured later or smth
is there a pause function?
Do any modding communities exist yet?
Modding is not allowed as of this moment. Also a topic we should not talk too much
is there any reason behind scouts moonwalking or turning 180? does it mean he noticed me but not enough for feelers?
No, I believe it is sometimes just randomized. Although I never saw them moonwalking. Only witnessed those annoying sidesteps. They do turn sometimes in random direction.
I think the devs wanted to create a random feel to them.
don't they need a proper turning animation then
rn it's just 1 step forward and suddenly the other one is back
not sure why it does this, it'll just be how they did it but i know what you're on about
Maybe this is latency? I see them turning correctly. They do two to three steps and turn 180, but I see them turning. Like someone turns his mouse fast.
It depends for me, I've had cases where they turn weirdly but then sometimes they turn fine.
like you said it might be latency or depends on the position where they turn (like on stairs or around a corner)
they also climb up and down ladders at insane speeds
and might've been a bugged one but i was watching one for 5 minutes, he just kept climbing the ladder, taking a few steps, going down and repeating
yeah all enemies do that
since they're not human anymore maybe a different way for them to get up and down would fit them
and might've been a bugged one but i was watching one for 5 minutes, he just kept climbing the ladder, taking a few steps, going down and repeating
@distant ice that would be a pathing issue. Our bug hunters are working on finding those so they can get fixed in the next rundown.
@lilac fulcrum Bug hunters already deploy?
Some yes
Is there a way to pause the game?
if i were to purchase GTFO in early access, would i have to pay for it again when it comes out fully? I just wanna make sure of this before i buy
Don't do it if you have squadmates with you. @distant ice
@eternal sparrow no.
They would get in big trouble with Steam if they tried to pull that.
oh ok, thanks for that
Yeah, if you buy the game you own it (regardless of early access status). The Developers can't just revoke your ownership.
Rather than afk it's for capturing bugs or certain moments
My budget laptop already has a hard time running the game, can't have record on at all times
try using GeForce NOW @distant ice , just need decent internet connection (if you don't have an ethernet cord, get one, that will make the connection quite a bit stronger)
I got an ethernet cord for $5 since I am near my router and don't need a really long one
Is there a way to acces to lobby code when you host and you are in-game?
@fallow wing not that i know of, it looks like you have to copy it from the lobby
theres no way to access the code midgame
so make sure to copy the code in lobby before u start
that is what I tought tx
is no cooldown between striker melee and ranged attacks intentional? I really feel like you should be able to run past him if you can dodge his ranged and sprint right after
instead i get hit by melee every time
They almost never use their melee attack
almost always do on me, and in the same scenario
bait ranged at a close distance, duck under it just in time so it doesn't hit, run past him
and he always hits me with melee despite using the ranged
@distant ice Currently, the big strikers are kinda wonky since they can use all of their abilities at once. They can melee, tongue, and scream all at the same time.
Okay I've been practicing scouts for a good 10 hours now and there seems to be a recurring theme here. Are they made to be douchy on purpose? Usually scouts hang not far from players but generally patrolling the area. But the more of it you clear, the less he goes away from other mobs and when there are close to none left he's just constantly around what's left or where the last ones were.
yeah they suck
The ai prolly has 2 behavoir trees while "idle".
First: Staying around other mobs. The less exist the more it circles around a smaller group. Usually only kill those who rly stand in your way to kill the scout.
Second: Realizing a player is around him. Can lead to him walking away or towards the player, but I am not sure about the last point though. Just seems like it for me.
And prolly he sometimes is just random
I’ve gone with the “just killem with a sniper or whatever” tactic
I started just shotgunning them in the face sometimes if there's not much of the room left
That is also a valid tactic
@thorny current you're the one playing with the DMR right ?
I only saw footage of the pistol. Never used it myself. Actually it is a good weapon from what I know. Good dmg, high ammo, good accuracy with a somewhat high firerate. Sure the aim must work
DMR is actually ok
but that is true for all weapons
It pops heads quite nicely
I love the DMR my favorite weapon.^^
you should try pistol then
lmao
revolver’s good thou
You're literally saying the opposite you should say for everything Tinted
XD
or maybe you're trolling on purpose
owo
I dont rly like the pistol cause of the none existing scope. Maybe I'll do a run with it, why not never tried it. I can aim with the revolver so it should work with the pistol.
why pistol sucks ?
I mean that's strange to read that while it's objectively the best weapon
your taste doesn't matter here
it like doesn’t do damage
what are you talking about
I naturally go for headshots and I’d rather 1 tap them
pistol does 2/3 times more damages than the smg/ar
i dont like pistol cause iron sights are annoying imo
I will test it in the near future. I want to see if the pistol works for me
don't play pistol like you play dmr
you almost don't need to aim with the pistol
since the dispersion is really tiny
okay, will keep that in mind
I mean you can aim if you're good at it but it's not as required as it is with like the revolver
OwO
hmm
Well, iam uploading B1 solo right now and my aim was horrible xD Sometimes it rly depends on my day.
I tried it a couple times and didn’t like it
I’ll try it in that context though
I like aiming thou :)
Honestly the only primary I like is dmr
revolver has more dispersion than literally all the automatic weapons except cbt shotty (yes I measured the cursor size for all the weps)
The others feel too wimpy
@sturdy dew what does wimpy mean
I like the AR and the DMR. Depends what I need. But yeah the punch of the DMR is just sweet.
Uhh
that the weapons are weak
oh
No not that
no?
One sec
the virgin sneak melee vs the chad loud rifle
by wimpy i mean it doesnt really feel like its got impact
the dmr one shots heads so it feels like its got oomf
ye I get you, that's why I stopped playing AR and SMG
The Machine Gun is the best gun in the game
plus i dont like automatic weapons in a game with limited ammo
Just sayyin
I like the pump shotty more
does the dmr actually one shot or just takes off their heads?
CaOWO is literally taking the weapons with the more damages pog
Use the MG like a DMR when they're at range, and a burst rifle when they're closer, and then the SMG to finish off the rest if you need to reload
one shots shooters
destroys head in one shot
beheads striker with one shot
Not strikers tho
does the dmr actually one shot or just takes off their heads?
@wanton arch depends of the enemy, and if you aim the face / occiput
still feels like its oomfing
so @thorny current where can we watch the B1 run you upload
You can one shot a striker with a DMR to the back of the head, but that is hard to do when they're running at you
its kinda weird cuz it feels like the shooters will take more body shots but will get headshooted easier
oh yeah blank i tried one shotting a shooter with pistol and i dont think its possible
its kinda weird cuz it feels like the shooters will take more body shots but will get headshooted easier
@wanton arch that's not just it feels, that's the case
On youtube, but it still takes awhile 😄 I post the video in #live-streams when its ready^^
i think the way the damage multiplier works is different for shoooters and strikers
ok
i see
striker damage is like 1.5x to the head and shooter damage is 2x to the head
Yeah, something like that, Soy
On youtube, but it still takes awhile 😄 I post the video in #live-streams when its ready^^
@thorny current what's your mouse / DPI / screen resolution ?
you can still kill both with 2 bullets from the pistol if its headshot
Since you can one shot strikers with full charge hammer anywhere
so it make it pretty good
xD DPI is a good question. I use the standard for the LG G700s right now. I rly need to download the programm again to adjust the DPI. Although I dont rly have many problems in this game. and 1920x1080
i dont like revolver as much cuz if you dont get always headshot it punish you pretty hard
same with most weapons
yeah but
the revolvers damage to the body compared to the body seems like its cut in 5 lul
Yeah you rly need the aim for the rev. I will use the rev and dmr for B2 solo tomorrow. I want to see if my aim is better in B2. I will upload that aswell.
good man
pog
yeah that would be so broken
but most weapons seem to pretty good/viable
except sniper
yeah
That is the good thing of this game. You can rly go for the weapons and playstyle you want. Tools are way more important
and since i think the sniper cheese on scouts gonna be removed in the next rundown
I want to use the burst for B2 too xD
That is the good thing of this game. You can rly go for the weapons and playstyle you want. Tools are way more important
@thorny current I tend to disagree with that, dmr needs more ammo, sniper need a buff too, and revolver more ammo too imo
I am not sure. I believe that is not what the devs intended. I think Doc mentioned that once
but still playable though
and since i think the sniper cheese on scouts gonna be removed in the next rundown
@wanton arch what sniper cheese scout ?
I agree with the sniper buff though
You can kill them without alerting the enemies
if you shoot the scout from far away , from outside the room he is in
from afar
the room wont agro
If they take that out and dont buff the sniper it becomes borderline useless.
yes but that 's not really a cheese
sound doesn't have infinite range
for all weapons
I think they should let that in the game. It comes close to a weapon with a silencer
and they could hear the scout head pop
they do hear the scout head pop
strikers scream like hell if you kill them in stealth. Nobody care either
but with the sniper they wont
mmm beefy
I believe that is the same mechanic if you kill a critter with melee next to another
ye I think that's that
mhm
strikers scream like hell if you kill them in stealth. Nobody care either
@thorny current lmao they should remove that scream tbh that's so illogical if it doesn't wake up anyone
I think so too. It doesnt rly make sense.^^
its also annoying when they click after dying
they should remove the scream if you pop their head
if not maybe they should still scream
🤔
They should be able to scream without the head to aggro the rooms. Would make stealth to easy. I would use that to the fullest
But the scream when killed is just weird
yeh
imagine if not destroying the head made it so they did the scream that wakes up the whole room
no like i meant if you kill them in stealth and pop the head they dont scream but if you stealth kill but dont pop the head they would still scream or something
That is true
yee
Yeah, I read reviews of GTFO yesterday, and I saw one thing a lot of people that didn't recommend the game said was that the stealth was too repetitive, just one method of stealth, hammers and avoiding waking them up, but I think that's just fine, but new enemies that change up that stealth, like scouts, the C2 guys, and hopefully the guys in D1 can be added to sleeping rooms too, on top of new enemies that change up how you approach them in stealth
instead of what people have been saying with crossbows, or bows, or silenced weapons
that seems like it would make it even more boring imo, just adding new enemies would be a great fix, that change how you approach tem
them*
what do you guys think?
new enemies would be cool but i think everyone thinks that
stealth is hard to make intresting
not everyone, these people that criticized stealth, that I have read (didn't read all) seem to think new weapons would be a better way to go than new enemies
to have more abilities to stealth instead of new enemies that you have to think about differently
Like what
if you read waht I said, some suggest suppressed weapons, crossbows or bows
at least from the 4 I read that pointed that out
supressed weapons make it too easy
yeah, that's what I think too
A crossbow could be cool tho
suppressed weapons except none of them can one shot
then it wouldn't be a stealth tool, unless it could kill in two or three shots
before they scream
but even then, why do that when you can hammer them for no ammo usage?
a bow is interesting, but it doesnt really suit the theme of the game
bow except it only has explosive arrows
Isnt that basically a mine
its not a grenade is a boomy bolt
impact grenade with a stick attached for shooty shoot
Not even stun grenades?
look at their faq channel
Yh ik
specifically no grenade launchers
I believe different enemy types going away from the red light green light approach like the scout can improve the game alot in its stealth aspect. Stealth weapons simply make this game to easy. Also environmental hazards can improve on that.
so maybe a hand grenade could be possible, but I don't think they will add that
C foam basically is a stun grenade anyways
but they already have grenades in the game
yeah, like glass on the floor in some areas that make noise when stepped on
i guess but they really want to emphasise stealth which is why mines are probably the only explosive to ever be in the game
yeah, c-foam grenades, so grenade launchers specifically won't be added then
that are explosive specifically I would assume
I also had a suggestion for a porcupine like enemy that would force their spikes out 2-3 meters in all directions damaging a player if they're in range of that when they start to pulse
when they croak the spikes retract inwards giving a chance for a kill
but if anyone causes it to pulse, the player is damaged and the enemy wakes up
could also push back the player to prevent them from quickly killing it after taking damage
but yeah, I think new enemies for stealth, not new tools for stealth is the way to go
They are working on new enemies
so we'll just have to wait and see what those are like first
yup, we'll see, but the question I was asking, or the debate I was starting, was that I think weapons being added to develop stealth probably wouldn't go well
that new enemies for stealth is the way it should be done, and seems like that's what they're doing
just wanted to discuss that





