#gtfo-related-questions

1 messages · Page 465 of 1

tribal ether
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Then ask them to not sneak

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Stay back

minor fractal
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45 is awkward, but not too difficult, even with bad circles.

tribal ether
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I normally just ask if they a re confident in their sneaking skills

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If they wake up the room it's normally their loss, has I'm just helping them

thick briar
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when I did 45 I did it solo and that was a pain

tribal ether
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So if they wanna go with me, it's up to them

minor fractal
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Was it a full clear?

tribal ether
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Only been in 45 once

thick briar
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No I completely ignored the fog side of the map

minor fractal
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Been in 45 ~10 times now.

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Ah.

tribal ether
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Fog side, is good side

minor fractal
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42 is the shittiest zone, though.

tribal ether
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True

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Fuck that zone

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Amen

minor fractal
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42A, always full of shit. Way too crowded to kill almost anything.

thick briar
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If you can get away with doing only the 44 alarm and not 45

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it's great

minor fractal
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42B, door is constantly blocked by sleepers with bad spawns and you have to sneak in to deal with a scout.

thick briar
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I had one run where I only needed 41, 42, 43, 44 and I was out

minor fractal
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Mark's B1 solo was so goddamn lucky.

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His 42 was perfect

thick briar
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usually you can just wait till the scout comes near the door then walk in and whack it, doesn't matter if you wake up the room as long as you get the scout killed

minor fractal
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Yah, but there's no point in wacking then.

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I usually ask my team to setup turrets, alert 42A by killing as many as possible, and then shotgunning the scout as he walks by the door.

thick briar
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oh yeah you could snipe/shotgun it too

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I don't take those weps so the gavel is the only oneshot I have

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smg/mg aren't strong enough, even to the back of the head

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revolver is tho

stuck vale
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Thought revolver is a no

thick briar
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revolver oneshots scouts in the back of the head if ur close enough

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i have a clip of it in the media channel somewhere

minor fractal
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MG can two-shot scout, but your aim needs to be on-point. Not a particularly realistic strategy.

thick briar
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oh yeah there is a short window before the invuln

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i haven't experimented with any non-oneshots on scouts

minor fractal
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I got the MG kill once, but couldn't do it again. Always got a back shot the second bullet. It's hella hard to land. Using tentacle glitch, where you touch a tentacle after your first shot to reset the alert timer, you might be able to do it with three shots (one to the back of the head, the other two to the back).

sage pecan
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were the models in the game (props, guns, characters) made w/ blender

gritty hinge
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Hey, Devs/Mods/Admins, whomever are concerned:
Are we to have a time during the release of Rundown #002 that is spoiler-free?
I don't really want to be seeing stuff about "C/D/E" rundowns or new mechanics until I have to face them.
That, or do I just- avoid the channels? I enjoy being part of the community here c:

old mountain
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There is a spoiler period of 3 weeks upon content drop as per rule 9

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this not only accounts for GTFO content but all content, thus all spoilers should be properly spoilered using the discord feature.

novel compass
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As someone just starting, are any of the weapons clearly superior, or is everything viable?

craggy pier
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eveyrthing viable

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but sniper

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sniper in its current state isnt the best

young pagoda
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it depends on what you're looking for. assault rifle has low damage high ammo, while sniper has the opposite.

kind trail
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Same with DMR

craggy pier
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probably thje weakest of all the weapon

kind trail
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it’s pretty weak rn too

novel compass
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Is the pistol any good? Seems like it would be fun to run with a pistol/revolver combo

young pagoda
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pistol or rifle is my go to

craggy pier
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pistol is good if you can aim well

young pagoda
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it's a basic weapon. it's pretty even in everything

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but i agree with summoner

novel compass
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Nice. Thanks, guys

young pagoda
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you're welcome

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also, for the secondary, my opinion is combat shotgun

full sundial
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the best special weapon is the machine gun, one of the best weapons you could use, just gotta get used to that 0.3s charge up time and don't spray it like you would in most games with a machine gun, use it single or burst fire, landing headshots, drops shooters and strikers quick

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also kills big strikers pretty fast too if you're accurate

vital sierra
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1 mag = 3 or 4 shell of shotgun

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it feel like a shotgun but long range

sage pecan
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i would hesitate to call any one thing "the best"

static marlin
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can i ask for the map of the next rundown ?

unkempt ridge
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As someone just starting, are any of the weapons clearly superior, or is everything viable?
@novel compass weapons have their strength depending of the situations and your playstyle, everything viable and yes Pistol is good but good luck to aim OwO

vital sierra
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pistol is not for aiming

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hip fire works really well with pistol ( not for revolver )

full sundial
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not when we're talking about the current Machine Gun @sage pecan , it is a great overall weapon. If you get good at using any weapon, the Machine Gun is the one that offers the best efficiency of ammo to damage and killing power with that.

old creek
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anyone have an issue where the HSU objective is different on players screen ?

vital sierra
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no?

lilac fulcrum
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like for one person it says HSU_123 but someone else it says you need HSU_987 @old creek ?

old creek
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yea yea

lilac fulcrum
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known bug, but you should still be able to complete the objective

vital sierra
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is that bug really happen Doc?

lilac fulcrum
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yeah, can happen to keycards too

old creek
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yea is really hard sometime to locate items and stuff

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with terminalxD

sage pecan
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@full sundial its not a oneshot headshot tho is it

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i remember testing it and the mg didnt oneshot a shooter even pointblank to the head

full sundial
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It is at close/close medium range

sage pecan
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while stealthing

full sundial
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Like the revolver

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But not as long range as the revolver I don't think

sage pecan
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ill test again but i dont think its a oneheadshot gun

full sundial
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Idk about shooters, I use it to one shot strikers running at me and then hammer the shooters left alive

sage pecan
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o

full sundial
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Since they're ez to dodge in numbers of 5 or less

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On B2 I like to bring DMR and MG since there is a lot of shooters, so I can't always run in and hammer them after killing strikers

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But other than that most of the time there aren't a lot of shooters so I can hammer them after SMG and MGing all of them

serene lion
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Sorry if this is asked somewhere else but my friends and I were curious since we played for the first time last night. Is the machine gun supposed to have lower ammo compared to the assault rifle?
And would a shotgun turret facing away from a door (towards us) be more effective than facing the door (since the turret isn’t 360 and rushing past it makes it useless?)

sturdy dew
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If you’re placing a sentry outside of a door you should place it so it’s parallel with the door so it kills enemies while they’re breaking it down

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Also you can find the ammo counts of the wiki if you need to know them, but off the top of my head the special weapons have less ammo than the primary ones

south birch
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Turrets facing towards you are good if you make sure they aren’t facing directly at your position

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This is because enemies take more damage from behind, but turrets can friendly fire

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So usually pick between the door sentry as suggested, or facing towards you at a slight canted angle away from your preferred positioning

tribal ether
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I prefer using the one pointed towards you, if there are no doors

pliant heron
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@prisma flint @craggy pier @hasty mauve @marsh lance Would any of you be willing to make an official comment on your stance towards Nvidia's Geforce Now gaming platform? I know that GTFO is currently in the list of supported games. In fact, Geforce Now is how my friends and family have been able to afford to play GTFO and we would like to continue doing so. Currently there is an ongoing attack against the civil liberties and property rights of gamers being waged by Google, Bethesda, Epic, Ubisoft, Square Enix and others who wish to limit the customers right to choose what hardware they use to play the games that they already bought, paid for, and rightfully own. Claiming that cloud gaming violates their EULA agreements. 10 Chamber Collective has also come under fire lately and there are rumors that you might be considering removing GTFO from the platform. I wanted to reach out to you to bring this concern to your attention if you were not already aware and hopefully either disprove the rumor or get conformation of your intentions. A not insignificant number of your fans feel very strongly about how these large publishers are treating us. I was a lifetime Final Fantasy fan, but after this I will be boycotting all Square Enix games. This would be a good time to reinforce the same customer first attitude towards development that the rest of your work is brimming with. I eagerly await your response.

serene lion
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Thanks for the answers guys, I appreciate it 😁

sage pecan
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@full sundial i just tried each case once but it seems like point blank headshot from front with mg isnt a oneshot

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but if the headshot is in the back of the head it is

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for both the small strikers and small shooters*

grand narwhal
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Does anyone know if they will announce the new rundown awhile before its released? So we have a chance to replay the curent maps before they are gone

stuck vale
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Don't think they've even announced when to expect the next rundown so just keep playing old ones lmao

full sundial
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@sage pecan probably because the guys I one shotted were damaged by some shotgun pellets from a sentry gun, but either way, SMG and MG combo means you can headshot each guy with MG and finish them with the tons of ammo the SMG has

craggy pier
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What is this game?

thorny current
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A 4 player coop horror game?

craggy pier
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I've never heard of GTFO before so that's why

thorny current
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Ahhh! Wasnt sure about your question 😄 It is a 4 player horror game with stealth, gun and tactical gameplay

dull schooner
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Does this game have a roadmap of some kind?

sturdy dew
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?t roadmap

eager jacinthBOT
dull schooner
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Thx

static marlin
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@unkempt ridge thanks bro

limpid ivy
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Just got the game - - Do I just drop into one of the channels w/ you guys?

worthy pollen
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first check the #how-to-matchmake snd drop into one lfg channel and check if someon need more people to play or ask for people to play

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?t lfg

eager jacinthBOT
faint island
lilac fulcrum
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@faint island do the dots move at all? If so they are scouts. If not it's a sleeper but a big as they should be showing as larger white dots

faint island
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no the dots didnt move at all, there were sleepers near them but the signatures of the creatures were way bigger than these, these had like a red circle with a red dot inside them and there were couple

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it was only in 1 room

tribal ether
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Like, very small red dots?

lilac fulcrum
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That's a known bug then

tribal ether
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Ye

faint island
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ah alright

rapid dock
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so is it 9 or 10 missions for rundown 2?

tribal ether
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10

toxic aurora
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Which are?

thorny current
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A1. B1. B2. B3, B4, C1, C2, C3, D1, E1

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I believe

toxic aurora
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Thanks

tribal ether
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ye

toxic aurora
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Looking forwards to what they bring

thorny current
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Me too. Really hyped for an update

toxic aurora
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Hope there are some harder ones

thick briar
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I’m keen on soloing half of em 👀

sturdy dew
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rip

sudden raptor
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when is the update?

worthy pollen
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no date announced

sudden raptor
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lame thanks

marble zephyr
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what you think tho

sour yacht
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Rundown 2 is 7 days after the final person asks when Rundown 2 is

marble zephyr
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when is rundown 2

sour yacht
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7 days.

minor fractal
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@craggy pier Bring a shotgun tbh.

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It's nice for when you accidentally get cornered by the scout, even if you intended to melee them.

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Just whip it out and blast him.

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Alert the room on your terms.

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I have a pretty good success rate with dry melee on scouts, yet I usually pack a shotgun as a backup.

marble zephyr
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ya

minor fractal
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Never know when you'll get caught in the open when one starts glowing, and the scout happens to walk towards you.

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or when a teammate will randomly alert the room.

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Hell, garbage RNG on enemy positions is a strong motivator too.

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There's loads of reasons to just shotgun it.

sage pecan
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do the devs intent to make gtfo realistic or just challenging (or smth else)

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just wondering bc theres physical details that dont make sense

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for example the stereotype that shotgun pellets become harmless past 5m

minor fractal
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Challenging, if I had to hazard a guess. They seem to be pursuing some sort of cosmic horror.

sage pecan
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thats what it looks like to me but im just wondering

minor fractal
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Scouts are actually the most muscular enemy since they can keep those tentacles stretched out in straight lines.

sage pecan
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holyshit LOL

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how tf do they keep the bottom ends of the tentacles in compression tho

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actually maybe its just fluid that keeps the pressure

minor fractal
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Probably a huge cavity, like the small intestine.

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Ah, yah

sage pecan
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pretty strongass pump or whatever to keep that kind of pressure tho

full sundial
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yeah, I would assume it is fluid pressure physics that would keep the tentacles straight along a path 15 meters out

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or something like that

sage pecan
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really lewd but i just realized that could mean the tentacles are just erections

minor fractal
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Oh bb

full sundial
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lmfao, true

sage pecan
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but human ones dont even have muscle

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they maintain shape from

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just the pressure it looks like

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even worse considering the scouts shape suggests a female

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welp

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never gonna look at scouts the same again .-.

minor fractal
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Now that's a big cl-

sage pecan
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xdd

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"the scout touChed mE"

placid cobalt
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the Japanesee:

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"IlL TakE YoUr EnTiRe StoCk"

lusty sedge
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how do i "share lobby ID" and get people to join?

knotty mantle
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button on the right of the lobby

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something about copy lobby id

lusty sedge
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oh... i am stupid i never tried pasting after i click the button

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thanks

knotty mantle
sage pecan
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i remember in c2 that the "decoded transmission" from the previous team was "dont look up" presumably followed by something unpleasant

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that being said, has anyone tried a 4 person team all shining long range flashlights at the flesh ceilings

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like does it provoke a response or anything

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ive never tried but im curious

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ive tried shooting the flesh on a solo run and the flesh doesnt seem to care

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wondering if flashlights can somehow get a response

manic crown
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Hmmmm thats not a bad point the flesh must react to something

sage pecan
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maybe it doesnt but i was just curious

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idk if anyone has tried

manic crown
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we also aren't thinking of the bigger picture why is there a flesh ceiling? what made it? and what does it look like inside that room?

sage pecan
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wait have u done c2 before

manic crown
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yeah done them all

unkempt ridge
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what's the point of the Terminal in zone 100 ?

full sundial
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not sure, pretty weird, but there is weird placements of boxes/lockers clipping in the ground and such, so I don't think it is far off to say it was left there on accident during development and no one mentioned it during bug testing since they were just focused on extracting lol

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might be a possibility, or I am missing some actual reason it is there

thick briar
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the whole room is packed w loot, to make sure u don’t miss any I’ve used it a fair few times

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esp to ping that 5 charge medkit that everyone else has seem to forgotten about

full sundial
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zone_100 has no loot in it, that's the zone you use to extract

thick briar
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wait after the alarm oh yeah true actually

full sundial
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zone_95 is what I think you're talking about

thick briar
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yeah ur right, that does seem like a p pointless terminal

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doesn’t do any harm just being there I guess

full sundial
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yeah, all other zones that are empty of storage containers don't have terminals tho, besides that one

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oh wait, does zone_63 have one on C1?

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I think it does

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I can't think of any other empty zones though

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I think all zones have terminals in them, gonna check that tomorrow if I remember, unless someone else does it

old warren
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u know when is rundown #2 coming out?

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can't wait for it

wise thicket
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1 or 2 weeks

lilac fulcrum
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@wise thicket that's not correct. No date has been specified

wise thicket
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Well that's what people have been saying

lilac fulcrum
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It's what people are guessing but the devs haven't provided a date. When there is one it'll be in #game-announcements

wise thicket
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ludvig announces R2 will come out in 2 weeks

lilac fulcrum
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They are hoping for in a few weeks

wise thicket
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Alright

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3 weeks got it 🤣 👍

vital sierra
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"few weeks"

thick briar
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svante said 'couple of weeks' in one of the pax interviews, so almost certainly this month unless unforeseen circumstances

sour yacht
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AKA if one of D0c's databases goes down

lilac fulcrum
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Hey, the database is back

wise thicket
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Hold on let me break it again

sage pecan
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@full sundial the optional zone51 doesnt have a terminal i think

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im also genuinely confuzled why there would be a terminal in zone100

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it doesnt have any extra commands like the ones in the reactor rooms

wise thicket
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Easter egg

sage pecan
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and when i listed the zone inventory in zone100 with the terminal, it legit just showed the terminal and the door i think

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nothing in there

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not exactly a functional easter egg tho

wise thicket
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I like to say "if you type Easter egg Pac man would pop up"

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To new people that play C2

sage pecan
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do they try

wise thicket
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Ya

sage pecan
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xd

craggy pier
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Pretty sure there's a terminal because every zone has a terminal

full sundial
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Oh yeah, forgot about 51

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I don't think zone 51 has a terminal, in A1 @craggy pier

craggy pier
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You may be right

odd drum
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There's a zone in C2 that doesn't have a terminal. It's the zone where you open a security door into a large dark room with ramen noodles on the ceiling, and the exit to that room has an alarm door. There's no terminal in there, confirmed via list command in another zone

full sundial
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I remember that now, you're right Project Zaero

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so yeah, not every zone has a terminal, so it is probably just there with no significance to it (the one in zone_100) because some zones that have loot don't have a terminal, and some that don't have loot have terminals

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so I am not sure what causes there to be a terminal in a room or not

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all zones that have multiple rooms have terminals, but not all zones that have only one room have terminals

sage pecan
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i feel it would make sense for each zone to have terminal

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bc like if u imagine what the complex was like before shit hit the fan

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the workers in there mustve had the ability to ping stuff right

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so it would make sense each zone has a terminal but

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idk

fair minnow
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somtimes when im playing this game it glitches and then i try to fix it by eating a popcorn and rasberry sauce sandwich but it just made it worse

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plz helpppp

full sundial
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maybe they did, @sage pecan and during the time that the place was abandoned, maybe the sleepers moved some or destroyed some, or something happened to some of them

sage pecan
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i guess

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but y would sleepers care abt the terminals

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i can understand maybe some terminals got bashed around possibly but like at least there should be pieces of it

full sundial
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true

minor fractal
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It might also be that some areas weren't deemed important enough for terminals. Like, if the area is small, or it's purely for storage, might be good to save the investment.

sage pecan
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true but with a company the size of santonian i dont think they would mind the cost of an extra computer

full sundial
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especially a cheap computer like the terminals, just ping items, list items, and query info about items

sage pecan
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idk whether theyre cheap or not but i just think a company that can afford to dig that fukin far probably has the resources to get more computers

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like yea, cars arent cheap to individuals

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but in the perspective of a company (like a taxi business i guess) cars are not such a huge expense

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its just the scale of things

blazing kernel
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so where do i go to get a LFG

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nvm found it

fresh siren
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Rundown 1 is being removed next update? 😦

unkempt ridge
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ye

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consider that's normal since current mechanics will be outdated / unsuitable for the next update

vital sierra
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well

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all of the mechanic will be change "a bit"

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if you already watch the Pax-east leak then you know

craggy pier
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is it possible to join a started game?

vital sierra
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yes

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if they have room for 1 more

craggy pier
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Okay thanks

celest depot
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U can leave and join freely so long as there is room, the host doesn’t leave, and of course u have the code

craggy pier
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does it give you the equipment you already had? (ammo n' all)

vital sierra
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what do you mean

craggy pier
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after rejoining would you have the ammo you had when you left

vital sierra
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yes

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if you have for example IDs in B1

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you will DROP them on the ground

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not really sure about ammo pack and consumable

craggy pier
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i believe you get the same as you were before or you get the randomised amount like you would at the start of a level.

stuck vale
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You drop with what you left off with. It's only if a new person comes into the lobby will they start off with w.e spawn rate is

toxic arch
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I think it drops consumables as well

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But u get what u left with for your weapons

thick briar
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if u disconnect u also drop objective items like personnel ID's :)

craggy pier
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so when the next rundown comes out, a1-d1 all go away and get replaced?

worthy pollen
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yes

craggy pier
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will there be any recording that we completed a1-d1 now

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or will there be no trace

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like, statistics/log

worthy pollen
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we dont know if theres gonna be records of the past

craggy pier
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gotcha, thanks

worthy pollen
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ur welcome

lilac fulcrum
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The data that you completed them is saves on GTFO end, a public facing way to see that is tbd.

worthy pollen
granite chasm
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anyone cares to quickly explain how to join a friggin game?...lol

sturdy dew
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are you steam friends with the person?

worthy pollen
minor fractal
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@granite chasm Host gets a lobby code and sends it to you. You copy it and look for the red button on the left side of the rundown.

granite chasm
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hmm cant see a red button one see two white

sturdy dew
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have you got the code copied

thorny current
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Below the GTFO Discord box should appear a red box, if you have ctrl + C the number code

granite chasm
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got it

thorny current
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Nice

granite chasm
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thanks bru! that only took me 30 minutes.. Now for an A1 i guess hahaha

thorny current
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Have fun.

marble zephyr
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how do i get the ambassador role?, i have signed up on their website also

thorny current
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You need to send the GTFO Bot your email address

marble zephyr
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ok thank you

thorny current
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np

regal pagoda
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I can see your orange now

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Now time for you to try to get yellow

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And then after that purple, blue and finally red

craggy pier
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the ultimate goal, becoming mod mail

regal pagoda
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You mean the Warden

winter dragon
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do we know when the next rundown will be

vital sierra
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in March

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they want to squash all the bug

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and let the Bug hunting team hunt for them before the drop

hollow mortar
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So when an alarm for a door is triggered, is it a set number of spawns attacking or does it just spawn more until the alarm is ended?

vital sierra
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both

worthy pollen
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until alarm is ended but theres a point that the game cant spawn more

vital sierra
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both

hollow mortar
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So a cap on spawns?

vital sierra
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yes

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you can gu the entire wave and do the obj

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but if you kill 30 - 40% of them

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they start spawning more

old mountain
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@craggy pier this channel is also not appropriate for twitch links. None of them are, unless the twitch link is gtfo related.

worthy pollen
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in that case would be in content creators

fringe canyon
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what Unity version does GTFO have ?

tribal ether
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Idk, try an ask

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Wait

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My bad

fringe canyon
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xD

tribal ether
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Have pats

fringe canyon
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thx <3

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well uh

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I guess looking at the game's structure

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seems like uhh

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2018

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prob 4.12f

tribal ether
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You the big clever

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Have more pats for that

fringe canyon
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but idk how to allign that with a version number

tribal ether
fringe canyon
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nui >.<

fringe canyon
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Welp

tribal ether
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Seems you never got an answer

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I shall pat your pain away

fringe canyon
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Aw

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Is your pfp hent- uhh nsfw ?

tribal ether
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Ye

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Wait no

fringe canyon
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.> ?

tribal ether
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This is a convo for general chat

fringe canyon
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Oke

fringe canyon
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well uhh

hot jolt
#

Is there any solo meta equipment?

sturdy dew
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mine deployer

wanton arch
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lul

#

i think the shotgun sentry might be better on b1

jaunty pulsar
#

Is GTFO a good game to play?

toxic arch
#

Yes

jaunty pulsar
#

I am new to gaming on PC Steering away from Console gaming.

toxic arch
#

PC master race

jaunty pulsar
#

Awesome! Is it challenging and team member based?

sturdy dew
#

yes

jaunty pulsar
#

Nice, I need a good game to play any other game recommendations?

distant ice
#

Is hip fire as accurate as when aiming down sights? I find it really hard to use the sights here

#

also are there any console, debug commands or an equivalent that would let you spawn enemies and practice on them? Restarting a run every time when practicing killing Scouts really eats time

sturdy dew
#

there arent any console commands and hip fire is less accurate

distant ice
#

is there a way to adjust sights settings (sensitivity and such) separately then?

sturdy dew
#

i dont think so

distant ice
#

crap

#

in general, would you say the game aims for consistency? (not like randomly generated runs, but enemy behaviour, damage and such)

sturdy dew
#

most things are consistant

#

only enemies and items change

distant ice
#

not like that, if i can better explain with an example:
hitting a target next to another dormant enemy sometimes wakes it up, others not, even though I didn't change my timing at all (flash the one i'm not hitting and wait until he goes dormant again)

sturdy dew
#

the distance an enemy can be for it to not get alerted is somewhat strange

#

it seems like it can change but it shouldnt

#

sometimes you can get unlucky and an enemy will start glowing right as you kill something

distant ice
#

for the former point, an enemy is guaranteed to go red if it is close enough to the one you're hitting? and for the latter, there seems to be a cooldown on normal enemies before they can start glowing again, that's why i flash

sturdy dew
#

i cant tell you the exact distance an enemy has to be to not go red when you kill something but its about 5 metres

#

honestly i still dont really know and i dont think anyone does

#

and enemies do have cooldowns but they can start glowing right after stoping in some cases

distant ice
#

i don't mean red as in starts listening, i mean red as in goes in to attack

sturdy dew
#

yes thats what i meant

distant ice
#

but sometimes when i kill an enemy that is right next to another one, the second only starts listening

#

by "right next" i mean a distance where striking the ground with the hammer makes them go red

sturdy dew
#

it has to be very close to wake them up

distant ice
#

🤔

sturdy dew
#

honestly the best way to find out is to just test it yourself

#

its difficult to describe it with words

distant ice
#

been doing that for 6 hours in solo A1 (just got the game 2 days ago with one friend and we're trying to progress as two)

#

i'm asking because from my experience it seems inconsistent

#

and i was wondering if that's intentional

full sundial
#

If two sleepers are within around 3 meters of each other, there is nothing you can do to stop the other from waking up besides killing them at the same time

craggy pier
#

I haven't found it inconsistent

full sundial
#

And the only inconsistency is their hitbox for that detection, it could be based on the most center part of the enemy to the sound/kill or the closest body part

#

We don't know exactly how that works, so you just gotta play it safe

distant ice
#

i guess that makes sense but then what should we do if we find a big cluster? as 2 we can take out ~5-6 before they start screaming. Saw a group of 14 today

craggy pier
#

You're not supposed to always be able to kill them silently

full sundial
#

If an enemy wakes up, their death doesnt wake up others nearby that are glowing, so you can kill one that is close to just one other, then kill the one that wakes without moving too much, and the others won't wake

sturdy dew
#

dont they?

craggy pier
#

Sometimes they do I've noticed

#

Not often though

full sundial
#

Nope, a woken enemy's death doesnt wake others

sturdy dew
#

it might be that youre moving while they glob

full sundial
#

Only your movement trying to kill them

distant ice
#

so a dying dormant enemy makes noise and a woken one doesn't?

#

would it be good to shove one on purpose then?

craggy pier
#

If that's true, you still have to move in order to kill them sometimes

full sundial
#

I can try to get a clip of me using that technique to clear Z42 Area A on B1

#

Where a lot of small sleepers normally are close together

#

It could be, Storm

#

But a shoved enemy falls over, making you have to move to kill it

sturdy dew
#

im gonna test dat

full sundial
#

Let me hop on and get a clip and upload it for you guys

#

I will @ you guys when I post it

distant ice
#

as 2 we could space out just right to do it

#

if it's true thanks a lot for that information, never would've guessed

full sundial
#

no problem, gonna prove it for ya rq and post the video after it is done uploading to YT

distant ice
#

by the way, I've noticed the devs say they're trying to make this game "the most awesome co-op experience there is.". Is it possible they'll add balancing/content for parties of other sizes than 4? I'm not sure how far we can go with only two of us

full sundial
#

maybe, but rn all the expeditions so far have been balanced for 4 players

distant ice
#

understandably since it's in early access

#

i'm asking way too many questions so i'll try to make this the last one, any loadout recommendations for 2 players?

full sundial
#

SMG + MG + Mine Deployer, other guy brings a shotgun sentry

#

sometimes it can be good to bring two shotgun sentries

distant ice
#

been favoring pistol and combat shotgun so far, not used to aiming and especially spraying yet, but i'll try, thanks. Maybe i'll adjust my sensitivity to favor aiming down sights.

sturdy dew
#

okay so i just had a sleeper wake up because of the shove

full sundial
#

yeah, shoving them wakes them up ofc

#

don't recommend doing that lol

sturdy dew
#

no i mean it woke up the sleeper next to it

full sundial
#

yeah, don't shove enemies that are asleep

#

no point

craggy pier
#

Don't think he did

sturdy dew
#

no i did

#

ethan said if an enemy died that was awake it wouldnt wake up other sleepers with its death sound

#

that was my method to wake them yp

full sundial
#

I never shove sleepers unless they're awake, even then, rarely do

#

so idk about that, if it changes anything

sturdy dew
#

okie this time ill just walk into them

full sundial
#

idk about that either

distant ice
#

flashlight maybe?

sturdy dew
#

how else would i wake it up?

full sundial
#

if you find a group of 3

#

and they're in a line

#

kill the one on the far side, it will only wake up one, but killing the other one would normally wake up the last one

#

but since it is now awake, it won't if you kill it without moving

distant ice
#

but if this theory holds, let's take the same example

#

take the far side one, flash him enough to wake him up as you're charging, then kill him at the right time once he's awake. Since he was awake, neither of the two others will wake up

full sundial
#

if they're close enough to hear the kill even when not croaking, it will be challenging to wake only one up with flashlight

distant ice
#

well i don't know but you just need to find the right angle, don't you

full sundial
#

maybe

#

haven't tried it, only killed awakened ones near other sleepers when they hear me kill one

distant ice
#

maybe also use the cooldown from flashing them once

full sundial
#

haven't used methods to forcefully wake one up besides waking up to a kill

#

and there isn't a cooldown for them to start croaking again, you can make them croak right after they finish by flashing them or movement other than crouching

sturdy dew
#

okay so it might not have been close enough but i killed one that was awake near another one and it didnt wake up

distant ice
#

there is in my experience

#

but only tested with crouch-walking and flashing

#

just as their go-to-sleep animation starts i turn on my flashlight and keep it on them, takes a few seconds before they start listening again

#

same with crouch-walking

craggy pier
#

Crouch walking is only a chance that they will react to it

full sundial
#

that's a bug with them going to sleep with your flashlight on, so they don't react to it again, you have to turn it off and back on again for it to work, Storm

sturdy dew
#

yeah i got a video of that

full sundial
#

crouch walking isn't a chance, it is a range, around 2-3 meters near them, they will start to glow to any movement

sturdy dew
#

had my flashlight on a sleeper for 10 seconds and it didnt react at all

distant ice
#

back to the drawing board for stealth-killing a group then i guess

sturdy dew
#

mines

#

you die but so do they

distant ice
#

could add a place-active animation like they did for sentries

full sundial
#

what do you mean back to the drawing board?

#

you can stealth kill groups two at a time if the group isn't in a circle huddled

distant ice
#

that's exactly the kind of group i'm talking about

sturdy dew
#

if theres a group just leave them till last

full sundial
#

those are extremely rare

#

if you get one of those, leave them till last, yeah

#

then kill as many with stealth as you can, hammer the rest

distant ice
#

by the way, since i want the opinion of an experienced player on this

#

wouldn't it be nice if the scan line's speed would be proportional to the distance between its starting point and end point? RNG really messes with us on this

sturdy dew
#

you mean you dont like it when it takes 10 minutes to get to its destination?

distant ice
#

yh

sturdy dew
#

but seriouslyt

#

rng is always gonna be in a game

#

and thats just one more of the things

distant ice
#

reminds me of the tf2 random crits debate

#

i'm in favour of consistency

sturdy dew
#

so am i but too consistant gets boring

#

if there was no rng it would get predictable

full sundial
#

there is consistency in the combat, but the enemies you face, the areas you have to go to, the areas the loot spawns in has RNG elements

#

to keep things interesting

distant ice
#

and what ethan said is perfectly fine but the scan lines are one of those things you get punished for doing absolutely nothing wrong and with no prior warning to it

#

doesn't help the game when it's advertised with strategy and planning

sturdy dew
#

the point of planning is to prepare for the unknown

full sundial
#

plan for what can happen, not what you already know will

#

no fun in knowing exactly what's gonna happen

distant ice
#

the position can still be random GWdogawooThrugging

#

if that's a no-go, how about adding benny hill theme to that specific scenario instead?

#

would rng things up a bit between the suspenseful music of a fight and chasing the damn thing in circles

#

i'm sorta triggered by that thing as you might have noticed.

sturdy dew
#

i mean that could be funny but the devs probably want to keep imersion

#

if you want benny hill theres nothing stopping you from doing it

distant ice
#

once mod support comes that's the first thing i'm adding

sturdy dew
#

youve got a while to wait

#

but it will come maybe one day

distant ice
#

how long will it take for the full release?

tribal ether
#

What is this chat about?

craggy pier
#

If the lines always took the same amount of time to complete then the difficulty would be the same each time

#

Constant difficulty isn't intruiging

distant ice
#

you'd be limited by your own running speed though

#

it wouldn't be the same when the positions aren't the same

sturdy dew
#

the devs said they think early access will last one year

#

but dont count on that

full sundial
#

alright, I am in B1 now, gonna get that clip for you guys, but just wanted to say, unlucky af, two big strikers in 38 B

#

I give up on that, got unlucky, only four guys spawned in 42 A

#

well, lucky if I was trying to complete that expedition

distant ice
#

the cooldown thing still holds when turning the flashlight on and off

#

not for louder sounds though

#

louder than crouch-walking i mean

craggy pier
#

I don't have the same experience

#

When shining my light on them, they immediately start to glow again

full sundial
#

yeah, I can force them to glow again easily

distant ice
#

is the behaviour of them different on A1 then?

full sundial
#

I use the MG's flashlight as it has further range

#

no, the same enemies behave the same in every expedition

distant ice
#

speaking of mg it does seem really effective vs crowd

#

my burst/tap-fire habit really doesn't do well with this weapon though

#

maybe a spin-up option?

full sundial
#

MG is only really effective if you burst/tap fire

#

save the ammo

#

it is like a DMR with more ammo and the ability to fire quickly if needed

#

so don't spam it too much

#

does similar damage to the DMR I mean

distant ice
#

i try not to but a delay before every shot really sucks then

#

like the r8 revolver from csgo

full sundial
#

once you get used to it, it is the best weapon you could bring

#

imo

distant ice
#

can you land more than 1 hit on a scout before it goes invincible?

#

not from the fire rate of one person ofc but multiple

sturdy dew
#

probably not but there might be a split second where you can

distant ice
#

and you're right, MG flashlight does trigger again instantly

#

not hammer or smg though

craggy pier
#

Maybe if you're close enough

distant ice
#

must be something about mine and their positions

#

on one that's facing down sometimes he triggers instantly sometimes i can keep flashing him

#

would a spin-up option on the machinegun make it too powerful?

craggy pier
#

I don't think so

kindred yacht
#

anybody have any idea why i wouldnt be able to use the hack tool? just tried to on A1 and B2 and cant use hack tool on either

thorny current
#

Can you hold "E" or whatever button you use for hacking and can you open unlocked Lockers/Boxes?

kindred yacht
#

No, i cannot interact with locked boxes/lockers and when i try to use the keybind (Alpha7) to actually pull it out it does not work.

#

i can however open unlocked containers

#

kind of made my A1 run shit because i couldnt grab the Keycard from a locked box.

thorny current
#

Have you closed your game and restarted it? Yeah this rly is unfortunate, when a bug destroys your run.

lilac fulcrum
#

I've heard others have that bug, haven't found repro steps for it though

nova glade
#

me and a buddy just bought this game

#

any advice ?

thorny current
#

Dont solo it as beginner. Duo might work though.^^ Also aim correctly and utilize the stealth to the fullest. Strategy, stealth and positioning are the keys for a successful run. Also learn how to use the terminal. Cfoam is good for immobilizing the enemy and for reinforcing doors. Use your ears and dont have the flashlight on when opening the doors. AND when you hear someone slurping noodles and see an enemy with tentacles. Do not touch the feelers or alarm the room.

#

Could tell you so much more, but I believe that is good for the start^^

nova glade
#

ok thank you man

#

should we try and duo or just a 4 man to be safe for our first run

#

idk if you are avaiuable atm but if you are mind jong us and giving us the rundown?

#

lol

#

rundown

thorny current
#

Better 4, if you can find someone, who knows the game the better. I am not availble right now though. Sorry.

nova glade
#

ok cool

#

ty man

distant ice
#

i'm with you bro, bought 2 days ago and went as 2

#

first two levels are clearable

#

just get C-foam grenade for the key door on A1

distant ice
#

what Ethan said seems accurate but for some reason only in that specific scenario

chilly monolith
#

Any idea when there will be an update? Game is down to a 3rd of average players due to lack of content :/ Would hate to see this game die like other early access games due to slow updates

lilac fulcrum
#

The game absolutely won't die

#

The devs are working on the update as I speak. Our bug hunters are going through a few of the expeditions right now so they can find any game breaking bugs and can get them fixed. The update will be out soonTM. Wish I can give you an exact date but don't have that yet.

distant ice
#

i guess it makes sense from a balancing point so you have a chance at keeping stealth even with 3 enemies next to each other, but it doesn't make logic sense

#

could add a silent-er melee weapon that won't trigger anything based on sound, but by angle instead

#

i.e. nearby enemies get triggered if the body/intestines/blood splash on them

nova glade
#

so getting to zone 50 theres a door that alerts an alarm

#

we clear that and unlock thew door but end up getting sawrmed

#

@thorny current

sturdy dew
#

what tools are you using?

thorny current
#

Well, Soy asked the right question.^^

#

I would recommend someone using a C-foam launcher and 1 a shotgun turret. Place the turret outside the shutter door. So that it shoots them in the back. They get more dmg in the back. Use cfoam to reinforce it. To do that with the launcher you need one fully charge shot and like a 4th or half for the next shot. You will see, when it gets reinforced. Just aim at the closed door. They prolly break through. If you are getting swarmed try to bunny hop out of this situation and run back to the spawn. Then you get some air to breath, but finish the scans first.^^

distant ice
#

15 ammo i believe

#

but grenades spawn quite often before the first door

potent gulch
#

anyone wanna join?

sturdy dew
#

If you are unsure of how to create or join a lobby,

kindred yacht
#

I have restarted my game and it doesnt bring the tool back

#

its just not working not really sure why, i just played yesterday and everything was working fine

fleet peak
#

do big strikers not wake up rooms?

dapper belfry
#

They wake up rooms similar to all the other creatures

vital sierra
#

they don't scream

#

the room just wake up itself

#

that's the power of the Alpha

next pasture
#

so, ive heard that the melee right click, that i use to cancel swings, does actual damage to the enemies if you hit them with it in the head? is this true, or is does it just keep staggering them?

toxic aurora
#

Never seen the parry do damage.

next pasture
#

its a parry?

hot jolt
#

does it make any difference damage-wise if i'm attacking melee and i release the attack button when the circle flashes white compared to when i wait for it to attack automatically?

unkempt ridge
#

so, ive heard that the melee right click, that i use to cancel swings, does actual damage to the enemies if you hit them with it in the head? is this true, or is does it just keep staggering them?
@next pasture no it keep staggering them afaik

#

does it make any difference damage-wise if i'm attacking melee and i release the attack button when the circle flashes white compared to when i wait for it to attack automatically?
@hot jolt no difference

fleet peak
#

@dapper belfry @vital sierra i can keep a big striker walking around awake in a room full of asleep enemies and the sleepers will never wake up

#

they dont seem to scream

#

like every other enemy

#

its bullets that wake them, or other enemies waking up from your fight

vital sierra
#

they don't scream

#

that's why the room will automaticly wake up

#

@fleet peak

#

also you can make the big striker walking around the room without waking anyone up

fleet peak
#

bbut the room doesnt auto wake with a big striker

vital sierra
#

me and [Alpha]King did it once

#

i need to clarify it

#

they don't scream but

#

the room will wake up without it screaming

fleet peak
#

I have never had that happen

vital sierra
#

it's like a missing animation or something

fleet peak
#

in my 130 hours

#

rooms dont auto wake on big strikers

#

i literally jsut tested it twice in the last hour

vital sierra
#

gonna pump those up mate

fleet peak
#

hammered one to death without waking up the rest of the room

#

solo that is

dapper belfry
#

I was so sure they do I feel like I remember the entire room waking up whenever any monster is awake

fleet peak
#

ive been doing solo runs of d1 for the last while, and i have found that the big striker is the only enemy not to

vital sierra
#

it's similar to the small striker

#

the striker have 2 options when they are awake

#
  1. go after and attack you or
#

2.Scream and alert the room

fleet peak
#

well i just had a room autowake on one, but it seems extrememly inconsistnet

vital sierra
#

that's it because you

#
  1. have a light on
#
  1. noise
#

to make it simple

#

when open a door

#

just don't move

#

i even do a live test with that mechanic

fleet peak
#

i tihnk if you stagger a big striker when you start attacking it, it wont wake the room. i think it only does its scream at the moment it wakes up

#

but if it staggers it wont do it

vital sierra
#

the thing is

#

the big striker are

#

to my opinion

#

are buggy

#

they can tongue attack and melee attack at the same time

#

and that apply with the screaming mechanic

#

because they don't have the screaming animation

#

they do it at the same time while

#

attacking or staggering

#

you can see for yourself with the giant titan

#

when they walk/sprint after you

#

sometime they Scream but no animation

#

@lilac fulcrum do Big striker have scream animation like the small one, Doc?

lilac fulcrum
#

idk ¯_(ツ)_/¯

vital sierra
#

i've never seen one

#

except melee and tongue

hot jolt
#

is there any damage difference when attacking melee on the body/head...?

vital sierra
#

yes

#

there are also the front and the back

hot jolt
#

weird question.... i should aim in the head then? 😬

minor fractal
#

Back of the head is ideal, otherwise go for the face.

#

Face is always better than back.

hollow mortar
#

So that GTFO Annoucement Trailer from 2017, will the thing at the end of the video be something we'll face eventually or it is already ingame?

vital sierra
#

New enemy: Will not be revealed 🙂

hollow mortar
#

That face when 404 Enemy noms your head

unkempt ridge
#

Face is always better than back.
@minor fractal no

#

there are like 2 or 3 enemies more vulnerable in the back

vital sierra
#

charger has joined the chat

unkempt ridge
#

ye

minor fractal
#

Chargers don't have a head to begin with.

unkempt ridge
#

they do

vital sierra
#

it has a head

#

but it "armored" it

minor fractal
#

It is functionally a part of their body, as seen by the lack of crit markers.

vital sierra
#

that's why the part is "armor"

#

so your everyday headshot move it irrelevant

minor fractal
#

Their legs are not distinct from their body either, on any enemy whatsoever.

#

A full charge to the back of the knee kills.

vital sierra
#

that's count as "back"

unkempt ridge
#

weird question.... i should aim in the head then? 😬
@hot jolt always head or back if you can, saves legit TONS of ammo and its required to stealth kill some enemies

#

yes back includes the whole back part

minor fractal
#

There are no enemies that take less damage to the face than the back.

vital sierra
#

except charger

#

😄

minor fractal
#

Their head counts as their back or as their chest.

unkempt ridge
#

There are no enemies that take less damage to the face than the back.
@minor fractal wrong

minor fractal
#

The head is a distinct area to hit, chargers have no distinct areas to hit.

unkempt ridge
#

take the sniper and test on a big striker

#

they take legit more damage in the back

minor fractal
#

Might depend on weapons.

unkempt ridge
#

I highly doubt wep damages are different depending of the enemies

minor fractal
#

Pretty sure very few weapons do that, though.

#

It does differ.

unkempt ridge
#

if you say so

minor fractal
#

Even so, that would just be the titan striker.

#

Which looks to be a niche case

unkempt ridge
#

damages already depends of : weapon base damages, distance with the target, and target's body part

#

that would be even more confusing if they added specific damage for specifics enemy

minor fractal
#

Nvm, it is true of all weapons

unkempt ridge
pliant shore
sage pecan
distant ice
#

is there a pause function?

upbeat stratus
#

Do any modding communities exist yet?

thorny current
#

Modding is not allowed as of this moment. Also a topic we should not talk too much

distant ice
#

is there any reason behind scouts moonwalking or turning 180? does it mean he noticed me but not enough for feelers?

thorny current
#

No, I believe it is sometimes just randomized. Although I never saw them moonwalking. Only witnessed those annoying sidesteps. They do turn sometimes in random direction.

#

I think the devs wanted to create a random feel to them.

distant ice
#

don't they need a proper turning animation then

#

rn it's just 1 step forward and suddenly the other one is back

craggy pier
#

not sure why it does this, it'll just be how they did it but i know what you're on about

thorny current
#

Maybe this is latency? I see them turning correctly. They do two to three steps and turn 180, but I see them turning. Like someone turns his mouse fast.

craggy pier
#

It depends for me, I've had cases where they turn weirdly but then sometimes they turn fine.

#

like you said it might be latency or depends on the position where they turn (like on stairs or around a corner)

distant ice
#

they also climb up and down ladders at insane speeds

#

and might've been a bugged one but i was watching one for 5 minutes, he just kept climbing the ladder, taking a few steps, going down and repeating

craggy pier
#

yeah all enemies do that

distant ice
#

since they're not human anymore maybe a different way for them to get up and down would fit them

lilac fulcrum
#

and might've been a bugged one but i was watching one for 5 minutes, he just kept climbing the ladder, taking a few steps, going down and repeating
@distant ice that would be a pathing issue. Our bug hunters are working on finding those so they can get fixed in the next rundown.

vital sierra
#

@lilac fulcrum Bug hunters already deploy?

lilac fulcrum
#

Some yes

vital sierra
#

so the hunt has begun

#

the rundown is 1 step closer

distant ice
#

Is there a way to pause the game?

toxic aurora
#

Nope

#

But you can just AFK in corner.

eternal sparrow
#

if i were to purchase GTFO in early access, would i have to pay for it again when it comes out fully? I just wanna make sure of this before i buy

toxic aurora
#

Don't do it if you have squadmates with you. @distant ice

#

@eternal sparrow no.

#

They would get in big trouble with Steam if they tried to pull that.

eternal sparrow
#

oh ok, thanks for that

toxic aurora
#

Yeah, if you buy the game you own it (regardless of early access status). The Developers can't just revoke your ownership.

distant ice
#

Rather than afk it's for capturing bugs or certain moments

#

My budget laptop already has a hard time running the game, can't have record on at all times

full sundial
#

try using GeForce NOW @distant ice , just need decent internet connection (if you don't have an ethernet cord, get one, that will make the connection quite a bit stronger)

#

I got an ethernet cord for $5 since I am near my router and don't need a really long one

fallow wing
#

Is there a way to acces to lobby code when you host and you are in-game?

vital sierra
sage pecan
#

@fallow wing not that i know of, it looks like you have to copy it from the lobby
theres no way to access the code midgame

#

so make sure to copy the code in lobby before u start

fallow wing
#

that is what I tought tx

distant ice
#

is no cooldown between striker melee and ranged attacks intentional? I really feel like you should be able to run past him if you can dodge his ranged and sprint right after

#

instead i get hit by melee every time

craggy pier
#

They almost never use their melee attack

distant ice
#

almost always do on me, and in the same scenario

#

bait ranged at a close distance, duck under it just in time so it doesn't hit, run past him

#

and he always hits me with melee despite using the ranged

minor fractal
#

@distant ice Currently, the big strikers are kinda wonky since they can use all of their abilities at once. They can melee, tongue, and scream all at the same time.

distant ice
#

Okay I've been practicing scouts for a good 10 hours now and there seems to be a recurring theme here. Are they made to be douchy on purpose? Usually scouts hang not far from players but generally patrolling the area. But the more of it you clear, the less he goes away from other mobs and when there are close to none left he's just constantly around what's left or where the last ones were.

kind trail
#

yeah they suck

thorny current
#

The ai prolly has 2 behavoir trees while "idle".

First: Staying around other mobs. The less exist the more it circles around a smaller group. Usually only kill those who rly stand in your way to kill the scout.

Second: Realizing a player is around him. Can lead to him walking away or towards the player, but I am not sure about the last point though. Just seems like it for me.

And prolly he sometimes is just random

kind trail
#

I’ve gone with the “just killem with a sniper or whatever” tactic

distant ice
#

I started just shotgunning them in the face sometimes if there's not much of the room left

thorny current
#

That is also a valid tactic

unkempt ridge
#

@thorny current you're the one playing with the DMR right ?

thorny current
#

yeah

#

feels like I am an outcast xD

unkempt ridge
#

LOL

#

what do you think of the pistol ?

thorny current
#

I only saw footage of the pistol. Never used it myself. Actually it is a good weapon from what I know. Good dmg, high ammo, good accuracy with a somewhat high firerate. Sure the aim must work

kind trail
#

DMR is actually ok

thorny current
#

but that is true for all weapons

kind trail
#

It pops heads quite nicely

thorny current
#

I love the DMR my favorite weapon.^^

unkempt ridge
#

you should try pistol then

kind trail
#

the pistol sucks though

#

to clicky

unkempt ridge
#

lmao

kind trail
#

revolver’s good thou

unkempt ridge
#

You're literally saying the opposite you should say for everything Tinted

#

XD

#

or maybe you're trolling on purpose

#

owo

kind trail
#

sometimes, not this one though

#

DMR/Revolver is nice

thorny current
#

I dont rly like the pistol cause of the none existing scope. Maybe I'll do a run with it, why not never tried it. I can aim with the revolver so it should work with the pistol.

kind trail
#

the pistol sucks

#

the revolver is good

unkempt ridge
#

why pistol sucks ?

#

I mean that's strange to read that while it's objectively the best weapon

#

your taste doesn't matter here

kind trail
#

it like doesn’t do damage

unkempt ridge
#

what are you talking about

kind trail
#

I naturally go for headshots and I’d rather 1 tap them

sturdy dew
#

no gun is suck

#

except sniper

unkempt ridge
#

pistol does 2/3 times more damages than the smg/ar

thorny current
#

except sniper 😛

#

oh

kind trail
#

that’s less damage

#

oh I get it

sturdy dew
#

i dont like pistol cause iron sights are annoying imo

kind trail
#

yeah, I am a sniper boi

#

that was the point

thorny current
#

I will test it in the near future. I want to see if the pistol works for me

unkempt ridge
#

don't play pistol like you play dmr

#

you almost don't need to aim with the pistol

#

since the dispersion is really tiny

thorny current
#

okay, will keep that in mind

unkempt ridge
#

I mean you can aim if you're good at it but it's not as required as it is with like the revolver

#

OwO

kind trail
#

hmm

thorny current
#

Well, iam uploading B1 solo right now and my aim was horrible xD Sometimes it rly depends on my day.

kind trail
#

I tried it a couple times and didn’t like it

#

I’ll try it in that context though

#

I like aiming thou :)

sturdy dew
#

Honestly the only primary I like is dmr

unkempt ridge
#

revolver has more dispersion than literally all the automatic weapons except cbt shotty (yes I measured the cursor size for all the weps)

sturdy dew
#

The others feel too wimpy

unkempt ridge
#

@sturdy dew what does wimpy mean

thorny current
#

I like the AR and the DMR. Depends what I need. But yeah the punch of the DMR is just sweet.

sturdy dew
#

Uhh

thorny current
#

that the weapons are weak

unkempt ridge
#

oh

sturdy dew
#

No not that

thorny current
#

no?

sturdy dew
#

One sec

wanton arch
#

wait you guys use weapons

#

i thouhg you were only suppost to use melee

#

🤔

unkempt ridge
#

the virgin sneak melee vs the chad loud rifle

sturdy dew
#

by wimpy i mean it doesnt really feel like its got impact

#

the dmr one shots heads so it feels like its got oomf

unkempt ridge
#

ye I get you, that's why I stopped playing AR and SMG

full sundial
#

The Machine Gun is the best gun in the game

sturdy dew
#

plus i dont like automatic weapons in a game with limited ammo

full sundial
#

Just sayyin

thorny current
#

I like the pump shotty more

wanton arch
#

does the dmr actually one shot or just takes off their heads?

unkempt ridge
#

CaOWO is literally taking the weapons with the more damages pog

full sundial
#

Use the MG like a DMR when they're at range, and a burst rifle when they're closer, and then the SMG to finish off the rest if you need to reload

thorny current
#

one shots shooters

wanton arch
#

ah

#

i see

sturdy dew
#

destroys head in one shot

thorny current
#

beheads striker with one shot

full sundial
#

Not strikers tho

unkempt ridge
#

does the dmr actually one shot or just takes off their heads?
@wanton arch depends of the enemy, and if you aim the face / occiput

sturdy dew
#

still feels like its oomfing

unkempt ridge
#

so @thorny current where can we watch the B1 run you upload

full sundial
#

You can one shot a striker with a DMR to the back of the head, but that is hard to do when they're running at you

wanton arch
#

its kinda weird cuz it feels like the shooters will take more body shots but will get headshooted easier

sturdy dew
#

oh yeah blank i tried one shotting a shooter with pistol and i dont think its possible

unkempt ridge
#

its kinda weird cuz it feels like the shooters will take more body shots but will get headshooted easier
@wanton arch that's not just it feels, that's the case

thorny current
#

On youtube, but it still takes awhile 😄 I post the video in #live-streams when its ready^^

sturdy dew
#

i think the way the damage multiplier works is different for shoooters and strikers

unkempt ridge
#

ok

wanton arch
#

i see

sturdy dew
#

striker damage is like 1.5x to the head and shooter damage is 2x to the head

full sundial
#

Yeah, something like that, Soy

unkempt ridge
#

On youtube, but it still takes awhile 😄 I post the video in #live-streams when its ready^^
@thorny current what's your mouse / DPI / screen resolution ?

wanton arch
#

you can still kill both with 2 bullets from the pistol if its headshot

full sundial
#

Since you can one shot strikers with full charge hammer anywhere

wanton arch
#

so it make it pretty good

thorny current
#

xD DPI is a good question. I use the standard for the LG G700s right now. I rly need to download the programm again to adjust the DPI. Although I dont rly have many problems in this game. and 1920x1080

wanton arch
#

i dont like revolver as much cuz if you dont get always headshot it punish you pretty hard

sturdy dew
#

same with most weapons

wanton arch
#

yeah but

#

the revolvers damage to the body compared to the body seems like its cut in 5 lul

thorny current
#

Yeah you rly need the aim for the rev. I will use the rev and dmr for B2 solo tomorrow. I want to see if my aim is better in B2. I will upload that aswell.

sturdy dew
#

good man

wanton arch
#

pog

sturdy dew
#

imagine if the dmr one shot head though

#

it would be so op

thorny current
#

yeah that would be so broken

wanton arch
#

but most weapons seem to pretty good/viable

sturdy dew
#

except sniper

wanton arch
#

yeah

thorny current
#

That is the good thing of this game. You can rly go for the weapons and playstyle you want. Tools are way more important

wanton arch
#

and since i think the sniper cheese on scouts gonna be removed in the next rundown

sturdy dew
#

burst sentry suck dong

#

i dont think thats a cheese is it?

thorny current
#

I want to use the burst for B2 too xD

wanton arch
#

i mean

#

i think they should be able to hear it

#

the sniper does make a bit of sound

unkempt ridge
#

That is the good thing of this game. You can rly go for the weapons and playstyle you want. Tools are way more important
@thorny current I tend to disagree with that, dmr needs more ammo, sniper need a buff too, and revolver more ammo too imo

thorny current
#

I am not sure. I believe that is not what the devs intended. I think Doc mentioned that once

unkempt ridge
#

but still playable though

sturdy dew
#

i mean all the guns can be used well imo

#

they all have uses

unkempt ridge
#

and since i think the sniper cheese on scouts gonna be removed in the next rundown
@wanton arch what sniper cheese scout ?

thorny current
#

I agree with the sniper buff though

#

You can kill them without alerting the enemies

wanton arch
#

if you shoot the scout from far away , from outside the room he is in

thorny current
#

from afar

wanton arch
#

the room wont agro

thorny current
#

If they take that out and dont buff the sniper it becomes borderline useless.

unkempt ridge
#

yes but that 's not really a cheese

#

sound doesn't have infinite range

#

for all weapons

wanton arch
#

yeah but

#

its still pretty loud

thorny current
#

I think they should let that in the game. It comes close to a weapon with a silencer

wanton arch
#

and they could hear the scout head pop

unkempt ridge
#

they do hear the scout head pop

thorny current
#

strikers scream like hell if you kill them in stealth. Nobody care either

wanton arch
#

but with the sniper they wont

unkempt ridge
#

they do

#

I have a video to prove that

#

UwU

wanton arch
#

o

#

never seen that happen before

unkempt ridge
wanton arch
#

i feel like the scout dead body might have hit the one next to him

#

🤔

sturdy dew
#

mmm beefy

thorny current
#

I believe that is the same mechanic if you kill a critter with melee next to another

unkempt ridge
#

ye I think that's that

wanton arch
#

mhm

unkempt ridge
#

strikers scream like hell if you kill them in stealth. Nobody care either
@thorny current lmao they should remove that scream tbh that's so illogical if it doesn't wake up anyone

thorny current
#

I think so too. It doesnt rly make sense.^^

sturdy dew
#

its also annoying when they click after dying

wanton arch
#

they should remove the scream if you pop their head

#

if not maybe they should still scream

#

🤔

thorny current
#

They should be able to scream without the head to aggro the rooms. Would make stealth to easy. I would use that to the fullest

#

But the scream when killed is just weird

sturdy dew
#

yeh

#

imagine if not destroying the head made it so they did the scream that wakes up the whole room

wanton arch
#

no like i meant if you kill them in stealth and pop the head they dont scream but if you stealth kill but dont pop the head they would still scream or something

thorny current
#

That would make solo so much harder xD

#

ahh thats what you meant

wanton arch
#

yeah basically what soy said lul

#

cuz it would make sense

#

imo at least

thorny current
#

That is true

wanton arch
#

althouhg it would be a pain wil enemies have their clipping through a wall

thorny current
#

I am pretty sure the stealth aspect will be refined in the future

#

xD

sturdy dew
#

yee

full sundial
#

Yeah, I read reviews of GTFO yesterday, and I saw one thing a lot of people that didn't recommend the game said was that the stealth was too repetitive, just one method of stealth, hammers and avoiding waking them up, but I think that's just fine, but new enemies that change up that stealth, like scouts, the C2 guys, and hopefully the guys in D1 can be added to sleeping rooms too, on top of new enemies that change up how you approach them in stealth

#

instead of what people have been saying with crossbows, or bows, or silenced weapons

#

that seems like it would make it even more boring imo, just adding new enemies would be a great fix, that change how you approach tem

#

them*

#

what do you guys think?

sturdy dew
#

new enemies would be cool but i think everyone thinks that

#

stealth is hard to make intresting

full sundial
#

not everyone, these people that criticized stealth, that I have read (didn't read all) seem to think new weapons would be a better way to go than new enemies

#

to have more abilities to stealth instead of new enemies that you have to think about differently

toxic arch
#

Like what

full sundial
#

if you read waht I said, some suggest suppressed weapons, crossbows or bows

#

at least from the 4 I read that pointed that out

toxic arch
#

supressed weapons make it too easy

full sundial
#

yeah, that's what I think too

toxic arch
#

A crossbow could be cool tho

full sundial
#

new enemies should be the avenue of improving stealth

#

not new tools

sturdy dew
#

suppressed weapons except none of them can one shot

full sundial
#

then it wouldn't be a stealth tool, unless it could kill in two or three shots

#

before they scream

#

but even then, why do that when you can hammer them for no ammo usage?

toxic arch
#

a bow is interesting, but it doesnt really suit the theme of the game

sturdy dew
#

bow except it only has explosive arrows

toxic arch
#

Isnt that basically a mine

full sundial
#

it is an impact grenade

#

and they said no grenades 😉

sturdy dew
#

its not a grenade is a boomy bolt

full sundial
#

impact grenade with a stick attached for shooty shoot

toxic arch
#

Not even stun grenades?

full sundial
#

look at their faq channel

toxic arch
#

Yh ik

full sundial
#

specifically no grenade launchers

thorny current
#

I believe different enemy types going away from the red light green light approach like the scout can improve the game alot in its stealth aspect. Stealth weapons simply make this game to easy. Also environmental hazards can improve on that.

full sundial
#

so maybe a hand grenade could be possible, but I don't think they will add that

toxic arch
#

C foam basically is a stun grenade anyways

sturdy dew
#

but they already have grenades in the game

full sundial
#

yeah, like glass on the floor in some areas that make noise when stepped on

toxic arch
#

i guess but they really want to emphasise stealth which is why mines are probably the only explosive to ever be in the game

full sundial
#

yeah, c-foam grenades, so grenade launchers specifically won't be added then

#

that are explosive specifically I would assume

#

I also had a suggestion for a porcupine like enemy that would force their spikes out 2-3 meters in all directions damaging a player if they're in range of that when they start to pulse

#

when they croak the spikes retract inwards giving a chance for a kill

#

but if anyone causes it to pulse, the player is damaged and the enemy wakes up

#

could also push back the player to prevent them from quickly killing it after taking damage

#

but yeah, I think new enemies for stealth, not new tools for stealth is the way to go

toxic arch
#

They are working on new enemies

full sundial
#

new tools for woken enemies like a lure grenade or something

#

yeah, I know they are

toxic arch
#

so we'll just have to wait and see what those are like first

full sundial
#

yup, we'll see, but the question I was asking, or the debate I was starting, was that I think weapons being added to develop stealth probably wouldn't go well

#

that new enemies for stealth is the way it should be done, and seems like that's what they're doing

#

just wanted to discuss that