#gtfo-related-questions
1 messages · Page 464 of 1
theres gonna be a group with more luck than what you think of you no-luck uwu
yea
especially that group i play that have 3 - 4 scout in B2
and that one dude in team just not a good listener
and trigger all 4 scouts
@vital sierra There is also the possibility that the sleeper started croaking, but didn't start listening, like that moment when they start turning pink that won't count as them croaking, and same for when they stop croaking, especially from when they were pulsing, at the end of the pulse, they will still be pink, but you can crouch around and it won't wake them, only for a small amount of time though
sorry for the run on sentence
i just feel like the alert mechanic are also RNG
you can whack them when they're not light up to lower the chance to aggro them
how do we deal with the tentacle dude
our team tried many time to stealth & kill it but the tentacles were just so annoying
hammer it
how do we even get close to it😢
you crouch walk to it
Wait for tentacles to retract or intrecept when it is walking.
how about the big guy
1 guy head whack 3 guy back whack

ya fail to kill what?
horde of them..
what should we do when we encounter a tentacle dude running around while its sidekicks are also present
do we head shot the boss first? or do we stealth & kill the smaller ones first
Depends how many enemies you want to fight. in most cases, you're going to have to fight
if you let the scout detect you, that's the worst option as it'll call reinforcements (tentacles hit you, or you don't fully kill it in one shot
so you can get a sniper, get a headshot, then deal with the sleepers that wake up
you can go another step in preparedness and try to stealth kill as many sleepers as possible first, = less enemies to fight
you can use a hammer to stealth kill the scout even
snap thx that sounds very tatical
or just setup turrets and trip mines and prepare for the enemies to fight
at this point, bring the sniper and shoot it
you should also wait for the scout to leave, and while it is gone, kill the sleepers stealthily
when it comes back, try to take out the sscout
only problem with that plan is if you mess up the stealth, you alert the room and the scout
yeah that already happened to us
"Let's stealth this section"
"and then we can kill the scout"
the scout alerted immediately
works for me, but if you mess up the stealth, which can happen very easily, you're fucked, which has also happened a few times to me when I was starting out
if you're able to stealth kill the scout right away, even with other sleepers around, you should do it, then try to stealth kill any sleepers that wake up by walking/crouching to them
and hope RNG is in your favor and they try to attack instead of scream
but either way, taking out the scout should be a high priority
thx guys really appreciate these advice
it sure is💯
yes it doesn't mean a lot
I know the back of the leg is the same (full charge melee on the shooter to test it, it's one shot) but I don't know about the whole legs, don't think so
for me it's just the whole half is front and the other half is back, if you cut a sleeper in two
legs included
maybe I'm wrong though
but then I don't explain why the shooters would be one shot on the back of their legs
🤔
limbs take less damage, but attacks from behind deal double damage, and the head takes triple damage
So I've watched the 2017 trailer at least 17 times now. I must ask what happened to that cool gadget that allowed you to see the layout of a room with a flash, and what happened to the final monster at the very end?
Those ideas get scrapped?
Might have been scrapped, or it never got out of the testing stage and it might come later. As long as the layout of the levels are preset, then that item would only be useful the first time you're playing a level.
Sadly._.
Planned
The pulse scanners yes thats its name
Is gonna comr
And the tounge is also to coms
They not scrapped
I just hope layouts are somewhat randomized for the item to be more useful
Its a hand made map and itll be a tool
They are all hand made
Only random stuff is enemies and lock/box placements
Oh YES! wooooooo
If maps will always be the exact same, it will be useless though
No
Itll be good in the dark
To see the rokm around you
Sure, the first time you play the map
No.
When you know what it looks like, you won't need it
Its always good to see whate around yoi
Nobody remebers the ENTIRE MAP(s) of a gmae like this
Itll also help your teammates
Depends on how well you remember maps I suppose
And your teammates cause they can also be helped from it
Same thing applies to them
Sigh
You dont get it
Nobody is haha pro xd know everything
Plus maps being dark means you wont see an entire map unlike othervgames makimg it super hard go remebee
It'll only be useful before entering a room, and yeah, it will be helpful the first few times doing it. So if you're a person who plays every map once and then you're done with the rundown then sure, it's a good item. Otherwise, no
I get ig you have photoperfic memory
But 90% of the playerbase ismt like that
Many rooms look the same
And people who played it too many times usually help others who havnt done it for that amont of time
Its better than the bioscanner from what weve seen atleast
I don't disagree that it's good for new players
It's just completely useless if you're more experienced
But but your team isnt
So it helps them
Then they can use it if they want
No you use it to help them
I mean if you wanna help them, make everyone pick the shotgun sentry, since that's the best and you don't need anything else
No its nit
Using so msny ss will destrou there ammo
No
2 ss already eat toolkits
Use it at a security door, clear the room/rooms, you'll get tool kit
Repeat
They are limited dude
Yeah but you still get enough
To clear the current levels
With 4 shotgun sentries
Sigh
You dont get it
A good tool, is useful for new players and experienced players
The scanner would be good for new ones
But not for experienced ones
Its not even in the game m8
I know
Just from what we know and can see, I give my opinion on it. Could change if they release it. Just making the point that it seems to be completely useless if you are not new to the levels. Which is fine, just saying how I view it currently
I think adding the room scanner thing as an attachment or just extra thing for the bio tracker would be nice.
Having it as its own tool that you have to choose over other tools, if all it did was scan the room, wouldn't be useful at all over the other options.
But having it be a new feature of the bio tracker would be good.
Hey, can you guys please take this talk to the GTFO chat, as this going off topic of being GTFO related questions 🙂
Guys how do I join a lobby? It doesnt appear the clipboard in my Rundown.
You need to copy the lobby code from the LFG channel or whatever source you are receiving the code (Ctrl-C). Then it will be on the clipboard ready to go.
Got it. Thanks .
question, do you need to be 18 to be a bug tester? or can you get a parent to sign it along with yourself?
Pretty sure they can't sign an NDA for you
hm, ill check with a lawyer friend.
yes you need to be legal enough to sign the NDA
i mean, im 16, close to 17, perhaps there can be a clause that waives my right to void the contract...?
idk, maybe im just talking out of my ass
There is an option to state you are under 18
... somehow..
If you really want to try just make sure you don’t lie in that question
No clue
depends on desicion of the people looking the forms
can one of you guys ask? i really need some kind of "job" experience.
even if its not a job per se..
( not to being a douchebag but if you want to find a job experience you should look on your own for it not sending anyone )
I’m pretty sure they’re not gonna give up anything about the process
If you want to try anyway do @ D0cR3d
Nah, you are not a douchebag with that sentiment Dust. The world works like that. We should not always rely on others. Sometimes you need to move yourself
yeah but sometimes people think youre a douchebag saying that
goodluck
hm.
mmh?.
why not asking d0c ? hes the main guy managin the docs or any admin idk if that would work but there have more precise answers
You can but doc said they don’t really want to go through that
“technically you can be under 18 but a parental guardian would need to sign, and just starts getting messier to deal with”
That’s what he said
Yeah, I doubt that too. Also both parties need to agree on a contract. If they see you are under 18, they probably don't care that much.
It is just more work for them
In the end it’s the devs choice
Yup!
also if you're under 18 the NDA has to be in the minors best interest
... i'd say it's in the interest of both parties. i dont know what i need to secure and what i can divulge. but then again, im not sure if that'd be submissable in court..
yeah...
If I were a dev I would sooner hire a teenager to bugtest my game than an adult.
Most teenagers that often play games will play for hours a day every day and are for some reason better at breaking games.
Well most of the people here are prolly between 18 and 30. We are not old farts tbh
thanks unzip
and theyre teenagers
im 19
so your point is completely wrong
Big brain
uwu
my brother is 19
Oj
here we classify teenagers as 15-17
Oh
18-21 have another name
i classify them as having teen in their age
Above 17 is boomers
Even if you can just put 5 hours a week may be picked. If you have gaming as a hobby, you could easily do that as an adult as well
Damn you Zipp
hehhehe
why you bullying ne
I will still pat y'all tho
below 16 is babby
okey lets have this chat gtfo related
the thing its if you cant aign it then you cant
if you talk about the game with nda ur fricked
With a spoiler tag, how many different monsters are in the game right now?
number value only pls no spoil
6i think
7
7
ah thanks
really?
welcom
wow
almost
10
You forgot your team mates
5
lol
i mean it depends on if you class big gues as a different kinda sleeper
uh sure?
i hate hair
Hair is called Scout btw^^
Squidward
tentacles
I call them sometimes Mr.Hentai
i call them thiccens
thats my queue to leave
iugh
thank for the answer im excited for the next 2 lol
I wonder why Soy
ur welcome
its cause theyre thicc @tribal ether
Ye, you would know aaaaall about that
Sheild and melee combat pls devs?
is there a A1 map pls?
I think not^^ Maybe reddit
is the dmr supposed to kill with just one headshot
no
cuz it 2 shots
and its accurate
It is the strongest out of that category
revolver is a secondary?
Revolver is a special weapon
DMR is a main weapon
You may want the shotgun to deal with big guys?
y would anyone pick dmr
because its good
dmr is amazing in general
how tho
I use the dmr
if it cant oneshot like the revolver does
if you can actually hit things you can kill easily
I use the shotty
the revolver is a secondary
i dont mean any offense to the dmr btw im just genuinely curious what role it fills
dmr is a good thing to have with a short range secondary
I don't think the main weapons have to fill a role honestly, they're all pretty decent and it's mostly preference
The special weapons are the ones that fill certain roles
the dmr seems like it should be a special weapon then
secondaries are more specific, primaries are generalised
idk abt anyone else but its krap at close range imo
and if primaries are supposed to be "general use"
So you have different ranges
thats the balence
i would say the dmr should be a special
DMR is long range
SMG is short range
Assault Rifle is medium range
they are effective in their own situations but can still be used anywhere
the specials cannot be used for every situation
It's not
its not long range
It sucks at killing big guys
:o
Still a special though
no
Revolver is bad at big guys and chargers
but the sights arent made for loing range
its short medium
fair enough
It does have damage fall off.
watt
idk
i havent tested it but the revolver seems to oneshot the head for the little guys
every time ive used it
no matter the distance
Yes, that is its purpose. It has high enough dmg that the falloff doesn't really matter for little guys
oic
still i dont get dmr
like
each ammo use gives 15 revolver rounds
and 11 dmr ruonds
and if the dmr doesnt oneshot the little guy's head
y would i bother
i would rather just take revolver
So and what if I dont want to use the revolver?
Revolver doesn't oneshot strikers at long range, though
I use the shotty
if u dont wanna use revolver i respek that
So in combination I use the dmr
im not here to judge anyones weapon choice im just
if you take the revolver you cant take another secondary
genuinely confuzzled abt dmr purpose
what primary do you use?
Sure revolver and dmr prolly dont rly fit together
DMR is just kind of ass. It's mostly a shooter killer, but that's very niche.
i lik it
me too
i just hate that theres bullet travel time
and i havnt figured out how to lead the shot well
Should take this conversation to #gtfo-chat btw
No
krap
There is some. But you need to go long range to notice that
yea thre definiely not hitscans
ik that for sure
and if ur not convinced just do dry run of c1 and just dump bullets with all the supplies lying around
Heya, I'm wondering what's the font used for the in game terminals and main menus (the ones on the start screen) here : https://imgur.com/EvB2OZP (I know there are at least two or three of them)
It starts with a C
Gotcha, that's one font figured out, thank you
hey
i'm at the are where an HSU is supposed to be in A1
but we can't find the HSU with number we are looking for
is this a bug?
or is it intentional?
it's there, somewhere
ur mum
is a beautiful lady
keep the qeustions realted to gtfo @sour timber !
ok ape
chill out mate
hydrostasis unit
get your facts right
@median badger Order? And the prisoners we play?
There's an American, Irishman, Englishman, and Nigerian.
oh sick thank you
broken door can also block explosion
So on an alarm do mobs just spawn and keep spawning? Cus they seem to come from places that are completely clear.
they spawn outta thin air, and once u've killed enough, if the alarm is still going, more will spawn
that's hopefully something they'll work on in the next couple of updates
I have seen them spwan on top of me and another guy
hey is there anyone who'd be up for teaching/helping a new player?
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
there will probably be someone in here willing to hepl you
So how exactly do you do the matching making in LFG?
lafi you got this
Copy the invite code to ur clip board and send it to the other in your party the game will give u a red join link on the left side of ur screen
If ur host get it from the top right
Hey, I have a q. I wonder if u buy gtfo do u get the full game later?
yes
nice
nice
yeah
i dont remember who i was talking abt it with but i tested the dmr and it does indeed seem to kill shooters with one headshot without dmg falloff, but the revolver does have falloff
that being said i still think dmr should be special weapon bc of its limited use scenario
I think DMR is perfectly fine as a primary, if it gets buffed. Needs to fall in-line more with the alternatives.
I think its good where it is
I believe the dmr is good too. You can cripple strikers with one shot and kill shooter in one too. Maybe increase the ammo a bit you just need to aim right, but that could be said for all weapons
I consider the main drawback being the inability to oneshot strikers to the front of the head.
That seems like a pretty big weakness for an already hard to use weapon.
Actually Ray the DMR can one shot strikers
only if you hit them from point blank.
just like how the revolver takes 4-shots to kill a charger but its a 3-shot kill for a charger at point blank
@placid cobalt I'm mostly sure you're landing the back of the head.
So, perhaps that is practical, but does undermine the long range.
back of the head 1 shot using DMR
in loud situation the charger not gonna turn their back on us anyway
No I was certain I hit them from the front because I had 5 of them crowding in front of me on A1 and downed them all in 1 shot cause I was so damned close
Crawling or standing enemies?
no
It might depend on where you shoot the head.
Maybe
I was solo
then you most likely shot it already
and then the second one it the headshot kill it
i'm 100% sure
I was using a dmr and those were my first shots
Alpha, the damage varies around the sides of the head, and DMR already almost one taps.
Shooting from point blank does increased dmr
i have a whole sheet here
Dmg**
That's not true, though.
Idk I’ve seen it happen to me
the dude test that more than hundred times on stream
The DMR has no damage falloff over distance.
people always go on his stream and said DMR 1 shot striker in the head
and now he's just teasing his viewer with DMR
he headshoted every single striker he see with DMR
the whole stream was 1 hour and 30 minute solo B2 with the DMR
and C2
Is he intentionally aiming for the face, though?
yes
Figures.
intentionally aiming for the head
I bet if you aimed for the side of the head you could guarantee a one-shot.
well ray
DMR can't one shot a striker on the front side of the head, only back side
that's just become a back of a head shot
Smh just clip thru everything
it is like back stabs as a spy in TF2, the hit box for what is considered the back can also thee the side that is closest to the back, if you get what I mean
so the half of the side of the head that is closest to the back might count as the back of the head
Clip into the research wing
Does anyone know if an FOV slider for ADS will be added? I run high fov so default ads gets to be a bit too much for me
roadmap doesn't say anything about UI or additional gameplay settings no no.
will the turret bug be removed where u can put it through sec doors and they won’t be alerted come#002
i think its pretty likely
Why were the playermodels switched?
I have a question. I've seen a video where a player marked items from boxes (like c-foam nades) with an orange circle and it could be visible through walls etc (Markiplier's video). Have I never known about this despite playing so long or it's some kind of addon
Yeah default is middle mouse button and can be changed in controls setting
^
Ludvig why did you guys switch the character models?
Hey.
Got a quick question to the devs.
You guys must gave made a shorter level for the GTFO Overtune booth right?
Now that Ludvig posted some pics it made me thinking.
I mean it only seems logical if you think about it.
The average expediton is beyond 30 mins so, even A1 is 45 or so, especially if people are first playing.
Hey lud if u get me a flight from Detroit to Boston I’ll teach the newbs for u
Hello. I would like to ask if there will be Box version od GTFO?
?
I believe he means a physical box?
I don't think their going to consol
Physical Box
maybe when its out of ea but dont count on it
do the DMR and sniper rifles have damage falloff? or does it just keep going at the same damage until it hits an enemy. because I remember being on the catwalk of c1 with a dmr and not being able to hit the enemies back near the door
@indigo quiver No, they do not. You are likely missing.
Is there anyone who has already full-cleared B2?
Also, is there anyone who has seen scouts spawn in 92D or 98C?
well do they have bullet DROP then?
Not sure, might test it.
What's the blue dot thing used in the gameplay trailer near the start?
All guns have bullet travel time and drop, yes
and @minor fractal I have completed C2 36 times now and haven't seen it, so it likely isn't possible for them to spawn in there, but maybe it is just a really low chance
23 times here, so I think that's probably true.
How often do you see the 18 scout in B2? @full sundial
i have the feeling that in zone 100 C2 with the terminal, it's another function
like closing the door but it's not implemented yet
i dont think theres bullet drop actually but they do have travel time
Hey.
Got a quick question to the devs.
You guys must gave made a shorter level for the GTFO Overtune booth right?
Now that Ludvig posted some pics it made me thinking.
@rapid dock
I can't speak for the devs intentions but the A1 for rundown 2 is about 30 minutes long.
Hmm.
Well, I guess. Im just thinking, if there is a booth, and the intention is that as much people try our game out as possible a shorter, but solid map would be ideal for the crowd. Only seems logical, but thanks for the info.
@minor fractal pretty rarely, about 1/5 attempts would be my guess
@full sundial Figured, but I've had people claim they see it every time. I'm thinking it's a fluke or they're mistaken, since I have the same experience as you. It's certainly strange.
it's me
Not just you.
Had a different player I ran B2 with make the same claim.
Which is why I found it so odd and brought it back up.
It's odd enough, in-fact, that I'm legitimately considering that RNG can be player-dependent in some fashion.
when i solo B2 i saw it all the time
but when i play with people
it's just 50-50
i thought the scout spawn in 18C
but not all the time
that's how RNG works, it's random, and sometimes random things can line up to seem like it is not random
The gods were not smiling upon you that day.
I'm just here to make sure but there's no way to list consumables is there? and I mean items that take up the consumable slot
or maybe it's a tag in the terminal I don't know
nope
What of GTFO?
@shut night if you mean glowsticks / cfoam ecc. Then no
Best way to do that is to list the storage containers, keep track of how many you open in a zone, then you know how many you missed
Or something like that
@desert thunder the lfg channels speak for thenselves
Does anyone have a favorite character/prisoner in the game yet?
The Nigerian?
Idk if he is nigerian @tribal ether
Oh
I think i saw someone say that
But i didnt know for sure
Pretty sure
Thats all
Are you calling me dumb?
No
Make me clever means you think im not clever
I'm making you even more clever then you already are
You wouldn't be wrong tho
Dauda is Nigerian
how do I stream GTFO gameplay
You'll need some sort of screen recording tool (such as OBS) and a pretty good internet connection (upload speed more important than download for streaming your gameplay). If you use GeForce graphics, nVidia provides the GeForce Experience, which provides pretty much an all-in-one solution for recording/streaming your gameplay.
Windows has a game mode that I think can stream but probably only to mixer
Do you guys plan on attending other events aside from Pax East?
They said it's likely they will attend Gamescom @blissful iron
Not sure how relevant that is to you if you're in the US seeing as it's in Germany
Thanks for letting me know
can someone help me. i cant seem to find where i put a lobby ID in to join a game. i looked it up and i see where is goes but i don't have it on my game
You copy the lobby ID the host sent you, then the button will appear once it reads the code off your clipboard
ooohhh i see thank you very much!
Happy to help :)
Since I just started and I kinda tried it out solo at first, do I have to stand in each one of the security scan circles as a full team would to progress? That seems to be the part im getting stuck at
The first circle is a team circle
the yellow one
the red ones can be done by one
Ye
but they go faster with multiple people
yes
Yeah iI dont think i can do that solo then haha
You can it is possible
rheres people who already made it the almost whole rundown
by themselves?!! 😮
holy cow
Not quite sure how to join a group yet or if im joining the right one. Surely some groups dont want new people in there
Well, if they don't want new peeps, they props don't do A1
This community is very welcoming towards new players
ah so keep an eye out for A1 in the invites
Then I add them to steam or is that not required?
ah, thanks for helping btw and sorry for the derpy questions
🙂
If you have ever questions for the game and such or want to challenge yourself in a solo run. Always ask. We try to help. Have fun 🙂
I personally don't get why peeps solo
Well, for me it is the challenge in it. For example my heart rate goes through the roof during alarm doors and esp in the extraction from A1 and B2. The same with scouts, cause messing up does hurt alot. I simply love my heart pumping like crazy. I feel rly alive and accomplished at that moment.^^
Hmm, I see, for me playing is about having fun
And playing alone in this kind of game brings no fun for me
But I get ya point
Yeah, I understand you perfectly with that. I also love playing with others too. 🙂 and for fun.^^
well I guess I couldn't figure out the joining process, the other 3 new guys did. lol its all good, i think they mentioned having played payday before this helps and I had not. so i would have most likely slowed them down. solos fine
If you want, I can show you how to play later in the evening time of mine. Then I show you the fundamentals.
I think I am tryin to play it like a RnG game. This is probably because I watched someone else play it with little difficulty and thought I could do the same thing.
Yes, you need especially for the first map good rng. I cant deny that.
Tbh, I watched Markiplier doing A1 solo and when I bought the game thought I could do too. But after 20h I really lost the interested in it and I joined the discord server. Youll get better by playing with others. This helps you in turn to solo those levels.
I hope so , step one for me is figuring out how to join someones group, imma go back and re read the howtomatchmake channel and see if i have any luck, thank you so much again!
Warden has no visual representation, so we took the symbol from the Apex doors in GTFO. Apex doors are the high security doors that require you to solve a puzzle and/or fight several waves of monsters to get through them.
ffs wrong channel
Apex door lolz
Good rng helps you i guess.. but not a need for A1 solo
Unless you aren't as experienced and need some rng to cover that
All you need is to find 1 set of c foam and take the guaranted spawn as well, so you have 4 nades for the second allarm door
Ye
Does that man I can join other servers too?
Cause I've been sticking to Asia, since I don't wanna lag
Yeah, tho you might get latency issues, i have never had any before, so it's a maybe from me
Ye
If you still have the code
@floral pecan where’s the guaranteed c foam spawn at?
once you get through the first allarm door, there's another door that needs a scan to be opened right ahead, under the stairs on the left
the one that never has enemies in it
Oh yh zone 52?
1 of the boxes has them, always.
K
Not sure about the name of the zone, don't play from a while (been waiting for new rundown)
All g helping newbs is actually pretty fun for me I comp everything the other day
I’m hoping within a month for 002
yea i did that too, only difference is that i finished the rundown like 2 months ago 
i was thinking it might be in like 2 weeks now
(not a confirmed date or anything)
hope so, would be nice for sure
is the buckland 870 really a semi auto
i understand the in game description says it is but the character cycles the pump every time
its a pump shotgun
i dont get y the in game desc would say otherwise :(
hmm that is strange
Buckland 870 is inconsistent tbh. You also reload exactly 2 shells every reload >:|
yea that dont make much sense either
^^ combat has more ammo and I’m getting good at hitting headshots consistently during waves/high stress moments
Honestly I do t see which situations pump would be better
Unless u rly need it for giants but u can sos the shit outa waves with combat so much better
yeah, pump is the best for killing giants, takes two-three shots from the pump to kill a giant
im not saying pump is bad xd
pump is awesome
i just dont get y description would say its semi auto if its actually pump action
early access small mistake I guess, but pump isn't useful unless you only use it in alarm doors and you have a team with more ammo to help too
pump on its own though would only be ammo efficient if you take on giants with it
even then, the combat shotty can do the same, just not as easily as the pump
but it has more ammo to make up for that
yea combat shotgun definitely has more ammo per ammopack
i lik pump coz it feels beefy
hell yea
I am using pump too. The dmg is nice and can be used to clear multiple sleepers or giants. So I like it. Also you are more prone to save your ammo, than spray and pray with the combat. But I like both.
Will the roadmap be updated soon?
We are closing in on an update ye
What is your prediction on when the next real update will drop?
Currently they have one level that's complete
Maybe they're bug testing the other ones
anyone able to help me remember the terminal inputs?
Just type help in terminal
ah right forgot
Commands shows you all the commands
i usually let other people handle it but thank you
It’s best to learn yourself as well
In case you play with people who also don’t know how to do it
Can solo A1 to test the terminal
In C2, is the exit at the entry pods or is it a different area?
Is the whole stealth system in this game just red light green light or does it open up later on? Is there more planned?
Trying to do this solo seems like the game is either waiting simulator for two hours or "fuck you, alarm doors, have fun loner." It'd be nice to have something more since the game and the steam page both encourage stealth playstyle.
The game isn't meant to be played solo, but if you do, it will require different strategies and generally will be a bit slower as you're doing the work of 4 people (no scaling of number of enemies, etc).
There are a lot more features planned and in the works.
@minor shadow you can also use your flashlights to force the enemies to glow when you want them to. You can use this to sync up the enemies glowing so they all go back to sleep at the same time, giving you a chance to move or kill one.
And the scout also gives a twist on the stealth when it is in the room.
But other than that, yeah, it is red light green light for the most part
As long as there's more planned, I'm happy. Also yeah I'm aware that solo is not the way to play, but I have no friends, no mic, and I enjoy not screwing up other people's games.
I can almost get past A-1's first security door.
As someone considering picking this up, how welcoming is the community to new players?
So you can use Overtone to get into matches the same way this discord is being used?
yup!
So now we have two services, dividing an already shrinking community, not a fan. Whats the point? How does this help the playerbase?
I don't think it's divisive if they add matchmaking to the game like they must plan to.
It's not a way to divide the community but rather reach people who choose not to use discord
I woudnt pick the game up yet, hasnt really gad new content since release in december, my friend and I got this game cause it looked super fun but hit reg is still kinda bad and the same rundown hasnt changed since release
had*
People like options. There are people on reddit, steam, discord, vk, bunch of platforms
my friend and I got through the entire thing in 4-5 hours its been 2 months and they still havent changed the rundown game IS fun but its not worth the price atm
Overtone offers amazing voice quality and ability to create a party and get a match going quickly. There are also other amazing things planned for the future with Overtone to enhance your GTFO gaming experience
Nicky, so the devs have been busy creating new weapons, new sub-complex environment, new feature, improving existing components in the game, lots of bug fixes
See that just sounds even more like it will divide the players, so I have to use two different services to find a match. Sometimes it takes me and a friend 10 or 15 minutes to find a match because the playerbase has shrunk so much. I want this game to succeed but I don't see this helping things.
I can understand the frustration of nothing new in a few months, but this is early access and they are accomplishing a lot with a small team. they care about quality of work, so it takes time to get it right and be as bug free as possible
They aren't working any slower than they were before, Nicky, just in this update they are bringing a lot more in
That is something myself and the devs are keeping an eye on to make sure the player experience doesn't diminish and we're willing to make adjustments as needed
Took them two years to go from their trailer in 2017 to an Alpha, then one month to add a new level, and another month or so to add 5 more, and now they are adding more content as well as a new rundown
so it makes sense it is taking them about 3-4 months to do that
and if it isn't worth the price rn, it will be later
but the wait can be annoying, yes
Just don't pull a Hide or Die. They were releasing and a month or two before release, decided to completely change the whole game.
still worth it imo though
Yeah, if you don't trust the devs to do well with the game, don't buy yet, but I trust them, and I have already got my $32 worth
I stuck around for a while but it wasn't what I had kickstarted and it was really sad to watch
we enjoyed the game but it just feels bad spending 30-40 on something and having it sit in my library I wanna play this as a main game but I recomend if you don't own it yet dont buy it, but stay tuned in here while they develope it, I trust the team will make this game amazing it just needs more time this game has a lot of potential
I play it as a main game because I love it, challenge myself with new things, find new people to play with, attempt to solo expeditions, might even try speed running with a group later on
I've put 180 hours into it, so I would say I am getting what I paid for, but I really want other friends to get it as well, and I just cant sell it as is.
^
Yeah, it isn't for everyone
Yeah I wish I had the time to dump into this game like that. But I've got 5 different essay papers, a creative project, and and in-class presentation all due by next Friday. So I'm just having a blaaaast.
They don't trust the devs yet, which is fair, since they haven't finished yet, it is a work in progress
and that's entirely fine to wait, it really is. the devs know that.
that's what early access is
Cujo, if you don't sleep you can do all those things, its easy bro.
Early Access is about supporting the devs while they build out the features to make it a 1.0 game. they have a lot of stuff planned. I've talked to them and I'm excited for what is coming.
@karmic canyon Lmao, believe me I've passed through tired and into the misty area of "what hour is it now?"
I don't mind the lack of levels, I figured we would get them around this time when I bought it, I am hopeful we will get them within a month. I just worry about this Overtone thing killing off an already struggling community, the longer it takes to find a match, the less likely people are to keep playing.
We will just have to see how it goes.
I still have high hopes for the game in the future, its just in the current state I would save the money and wait for the game to be more fleshed out is all, we expected the rundown to last maybe a month but going one 3 now is kinda tough to recomend people to play personally
Idk, on the rundown thing, I expect the future ones to take less time, theres a lot of teething right now with bugs and such.
Yeah, understandable, but if you buy it now, it is cheaper than it will be at release
and if they wait to buy, they won't be able to play the first rundown
There's 175,000 users in this server, only 400 in the Overtone community, more on reddit, more on steam. So the community already has some split, but Overtone isn't going to be a come in overnight and kill the community.
Yeah, most of the dev work later on will be just bugs and new rundowns unlike how it is in early access.
Final question, is there a quicker way to report mic spammers
Messaging Mod Contact is the only way I know of, and it works quite well, but if you want faster, just mute them then report them
muting them stops them from annoying you and reporting them stops them from annoying others
Well it used to be you mute them and they move on, now they just jump in and out of your channel when you are trying to get players in
Then mute them, then report them
Yeah, they made one for themselves with the mod contact bot lol
since discord doesn't have one built in
But the management is supposed to be done by the people in the server, not by discord, discord just takes care of the extremes
Is D1 how they plan to handle the game? I loved everything up to that point, but that twist was really weird. They didnt build up to it at all, that seems really out of place.
How else would you have liked it to he done? I thought it was fine, same with the enemies in C2
a better way would be to put an easy security door right at start with the invis enemys. that way the game can ease you into them like the previous enemys without guarenteed ending the run of unsuspecting people
I don't really understand where the "divide the community" mentality is coming from. A small handful were upset about the idea & then it just snowballed into something else entirely. As players & avid discord users, the idea of using another program is a minor inconvenience at best initially. As developers, it'd be silly to not try to branch out with new companies & technology. It's how new innovations come to light, by trying something different.
Worst case, most people don't utilize the service & the devs move on in a few months time. Best case, people try it, like it, & we keep bonkin' the days away happily.
Either way, GTFO is an amazing game that is backed by thousands of great people, created by a pretty dang rad group of devs & I think ultimately giving Overtone a shot can't hurt.
@lilac fulcrum I haven't had a chance to try Overtone yet personally, as I'm in the process of moving & just now unpacking, but what's your honest first impressions of it so far? I know you stated a lot of it's features the other day when you pinged me, but how does it feel comparatively in your eyes?
@lilac fulcrum I haven't had a chance to try Overtone yet personally, as I'm in the process of moving & just now unpacking, but what's your honest first impressions of it so far? I know you stated a lot of it's features the other day when you pinged me, but how does it feel comparatively in your eyes?
@shell galleon - I like the app. There are less people on it, but that's like with any community you try and start, it takes time to grow something. I've met the CEO of Overtone and he very much cares about the user experience and listens to everyones feedback. I've been working with him on ways to improve the application and he's taking all of it to heart and plans on implementing much of the stuff I've brought up. It has really good voice quality, you can go to a team or to the dashboard and see what parties are open and how many people are needed so you can just jump in, party leader clicks start game, then it launches for everyone.
The audio is provided by Vivox which is also owned by Unity (same with Overtone) and the audio technology allows you to have thousands of people in the same voice channel. So if you wanted you can invite a lot of people to listen to a talkshow or podcast or interview or listen as they are gaming, and the party lead can set the entire VC to be auto muted except for those who need to talk.
same
you don't need to switch, just use each one for their best features
a lot more features are coming to Overtone, and GTFO has a lot of stuff planned for the future to make the player have the best experience.
I still don't entirely get what Overtone is, since I'm the big dumb
I get it's a place you can speak with others, and that's about it
seems like overtone will be good for voice chatting and discord will be better for just talking with the community in text
Yeah, that's what i gathered from it all too
In the Rundown #0002 Roadmap, it mentions that they're "implementing new warden objective logic". What exactly does this mean?
He will purr at you if you take too long
speaking of rundown what causes it to go into the next one if not after a set time
It will be a set amount of time in the future
There will be a timer at the top of the rundown screen
Atleast has we know so far
In the Rundown #0002 Roadmap, it mentions that they're "implementing new warden objective logic". What exactly does this mean?
@grand saddle for the rundown 1, all the objectives lead to the high-end goal of shutting down the D1 reactor to gain an access. I think this is the same idea here, the warden wants a final objective and they're implementing the path logic to arrive at this goal
maybe I'm wrong though
Is there a good way to kill a Big Shooter as 2 people while still remaining in stealth?
no
shoot
i'm at b2 right now
zone 19 is filled with big shooters only
should i just sneak past them?
yes
Thats what my team did
kk thanks for the tip
You should usually sneak past big guys.
unless it is in an alarm room
nothing beats getting 2 of them in the first room on b1, right on the platform
just make sure that what ever you skip isn't going to get pulled in future rooms.
Uh I haven't verified it but a charged hit to the back of the head and a charged hit to the back should kill a big striker, and i imagine it would also work on big shooters too
you need at least 4 to one hit them
You need at least 3 to kill the big strikers
do you only need 3
Big shooters have the most health in the game, even with 4 people it can sometimes be a difficult stealth kill
Yeah, for big strikers only 3
One on back of the head, other two on spine/back
right
if theres ever 2 big strikers near eachother and there is nothing else in the room and everyone has pump shotguns you can kill them in one hit
just fyi
You can kill solo kill a big striker with a mine and a charged gavel to the back of the head, got a clip of that somewhere
Yeah, pump shotgun to the back of the head
Well that is a bug, Sage
So don't count that
Or well the stealth part is
But no one would waste a mine when they could just shoot the big dude
the mine is the only stealth-voiding part of it, but mine damage isn't that high i don't think
it was more a proof of concept kinda thing
I imagine if you have two people hit it in the back of the head (back of the head, then the hitbox where the head was), it should be fatal, but I haven't tried it so I can't say definitively
Yeah, just don't rely on the mine now waking everything up, probably a fixed bug in 002
two people cant hit a head with a full charge
the hitbox persists after head comes off
for how long though?
The hit box is still there after it is blown off
indefinitely
Till death
oh well yeah once they die it's gone lol
even to guns?
Yes
Yup
The head is hard to hit when it is there, even harder when you have to guess
is that video in the media and fanart channel?
giant heads are pretty easy to hit
i cant see any posts from him
ugh i bet his name has numbers in it
has it been tested without c foam?
I can personally guarantee you that you can shoot the head hitbox after decapitation
without c foam though?
yeah without foam
I always aim for the head whether it's there or not
I have a clip somewhere in the media channel as a proof of concept that guns deal more damage from behind, where I shot a scout in the back of the head with a revolver and instakilled it
yeah the back of the head does more damage
Blow the cap on that bitch
the only thing im sceptical about is the heads hitbox persisting after its been destroyed
and when the enemy is not in c foam
go try it rn
*if u can
honestly i probably put up a clip showing that off in the media channel
i dont think its the head
i think youre hitting the spinal cord
and the hitbox is just bigger than it appears
yeah i don't have a good clip of it, I probs put it in the regular media channel
oops
there definately is something still there after the head is destroyed however i dont think its the entire head hitbox
well i cant be bothered to test it more
The c foam wouldn't change anything, just makes it easier to hit it multiple times, but good luck testing it without c foam
Mhm, I use machine gun tho, so I hit the head till gone then shoot the chest unless I am close up
Obviously not that close lmao
Just close enough to make hitting the invisible head hitbox easier
@sturdy dew His name has special characters, yes. 2/26 9:43 PM he made a post in this channel. Can't copy his name on my phone but that's the best I can do right now.
No worries. Just saw that part when I joined the channel so figured I'd try. 
:)
Has anyone tested if biotracker increases headshot rate of sentries?
i wouldnt expect anyone to have, i know the wiki team havent
seems like it would be a really annoying thing to test though
What does ping command do, is it just an audible noise or is it supposed to mark on the map
Just plays a sound file from where the item is located
it tells you the specific room an item is in
And that
can you play with people in other regions or will the lag be too heavy?
lag hasnt been too bad for me so far
might be different for you but the only way to tell is if you check
@long comet im in the us and i played with some guy from australia
he "deployed" his turret but it took at least a full minute for the turret to actually appear on the map xd
i would recommend staying in ur region for best experience
hmm alright ty
Okay so how do we report people in the discord
Dm the mod contact
Who you wanna report and why
I believe
Might be dumb right now, idk
unzipped is correct
@craggy pier most are newer players and due to the difficulty and time constraints don't make it far enough for us to allow them to attempt a completion. But everyone has been really enjoying it and having a great time.
For an A1, it's pretty difficult
neat
Can you see the number of people that have completed a level? @lilac fulcrum
@regal pagoda are you talking the new a1 at PAX or current rundown?
Both
Gonna be interesting to see the warden's post in #the-warden channel about how we did during Rundown #001
was a pretty big early access launch, lots of people played
i feel like im going to have brought the numbers down
just cause of dying while testing stuff
I think one person would not make a noticeable difference
I have a pretty high success rate, so I made up for you, Soy
you underestamate howmany times ive died
I don't think entering, then ending a game without dying counts
so when I tested, I ended it, never died, only when I failed solo runs or ofc failing as a team doing an expedition
sometimes id end it sometimes id kill myself with a mine
lmao
There is a few things I would recommend. Like, the kick on getting hit is immense.
For guns:
- I thing the special machine gun needs is a bit more ammo reserves.
- Hoping for more gun types (Randomly like a wrist-type submachine gun like something cool like that.)
Melee weapons:
- The hammers is roughly all the same, wondering if there will be different kinds of weapons.
- Like an axe or a sword, I don't know.
Characters:
- Hoping we will later get to customize our prisoner's look.
- Changing what we have equipped or what kind of bag we have on.
(I know this one is probably more work then needed. Just curious. Wanting a "Sneak Suit" wearing dude cause sneaky game)
I apologize if this is the wrong place, but I didn't know anywhere else.
Is it possible to use tool kit on a deployed turret?
yes
Follow-up: Does it have to be your turret or can it be any turret?
I wasn't seeing a prompt for it when near a deployed turret like I saw when I have my turret in my inventory or am near another player.
How is the netcode for this game? How does it feel to join a lobby that's in another continent?
Can you see the number of people that have completed a level? @lilac fulcrum
@regal pagoda
PAX R2A1 - Only 3 registered completions. 2 were with @sour yacht:
1st - Codeskull, Simon, Viktor, and a Journalist.
2nd - Codeskull, @hardy rain, @sinful shard, and myself.
3rd - Was a dev run with journalists.
Rundown 1 - You'll need to wait for #the-warden to post the info.
@lilac fulcrum What is the Warden info based on? The chance of survival on any particular expedition, or the number of all people playing the rundown who have gotten all completions?
How many went down on the Rundown an s how many were successful
Is it possible to see the stats for each separate level
I'll put a request in with the warden
For each level that's what I meant to say
Will we also be able to ask the devs about how R1's scout spawns work?
I'd love to know the probability of some scouts appearing in different zones.
seems like x scout spawns in a map and each scout has x areas it can spawn in
That's verifiably false.
B2, for example, can have 1 scout or 3 scouts.
As far as we know, it can have 6 scouts in total with really lucky RNG.
is that 1 scout in the map or just 1 scout in the route you need to take to finish the stage tho
1 scout in the map, we were doing a full clear.
B1 can also have 2 or 3 scouts.
Yah, the 17 scout seems to be guaranteed. Never seen it not spawn.
Yeah b1 has the two guaranteed scouts in 41/42 I believe
then I've seen one in 45 but who ever even goes to 45
The 45 scout is an occasional spawn, not guaranteed.
Ah aight
The alarm isn't actually that hard, ngl. I'd rather that than giants sometimes.
I've only been there once
the 44 alarm is a piece of cake, even solo
Yah, but what if your teammates suck?




