#gtfo-related-questions

1 messages Β· Page 463 of 1

minor fractal
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That would be hella weird.

blissful cargo
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basically would be the scout's verison of HEARD U WERE TALKIN SHIT

hollow burrow
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My friend is debating picking up this game, is there a time table attached to the road map? How long do they normally take to push content?

vital sierra
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before it was a month for Alpha - Beta

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i think because now we have more level to work with that make it about 2 - 3 month or so

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and i'm not talking about the bug fixes and more weapon added yet

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@minor fractal just test the light thing, Scout don't affect by light

minor fractal
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Interesting

vital sierra
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with the long range flashlight

hollow burrow
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thanks for the response

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So you're saying you think the whole game will be released in 3 months or so.

sturdy dew
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no

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the game will have a new set of levels and some new features

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early access is set to last around a year

hollow burrow
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Okay, thanks for the clarification.

timid wasp
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any advice on how to clear C2 - specifically the alarm door on what i sure hope is the last door in the complex, before the extraction zone, would be greatly appreciated

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my group have made it there 3 times and we've been stomped all 3 times

unkempt ridge
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so for the door 100

timid wasp
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yes

unkempt ridge
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prior to it did you open one or two alarm doors ?

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on the same room

timid wasp
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let me confirm that real quick

unkempt ridge
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there are 3 alarm doors in the room, the door 100 and two other ones

timid wasp
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i want to say one but don't quote me on it, its entirely possible we did both

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our last run was at about 3am last night so the memory is fuzzy

unkempt ridge
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the easiest here is just to use the terminal to know which one to open for the door 100's key

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so for the door 100 that let only 2 path possible

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(entrance + previously-opened alarm door)

timid wasp
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yep

unkempt ridge
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what was you guys loadout ?

timid wasp
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4 shotgun turrets, 3 smgs and an AR, 3 of us with shotguns and one with a revolver iirc

unkempt ridge
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how did you place your turrets ?

timid wasp
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on the last run we placed them on the corners of the bottom level facing our general direction, if that makes sense

unkempt ridge
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I'm not sure that's the best way

timid wasp
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we would experiment but it takes a while to get to that point

unkempt ridge
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I would've placed 2 on one door and 2 on the other entrance

timid wasp
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in the doorways?

unkempt ridge
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that's the idea

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also I recommend you only use 1 or 2 turret for the previous alarm doors which are pretty easy, so the turrets will be mostly refilled and help the most for the door 100 alarm

timid wasp
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1-2 for each alarm door or just the one prior to 100?

unkempt ridge
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1-2 for each

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then all 4 to 100

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the previous alarm doors will just waste the turrets ammo if you put all of them 4

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how did you guys organize to defend the room / do the bioscans ?

full sundial
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@vital sierra I tested flashlighting a scout with @warm finch and two others, and it does react to light, it puts its feelers out when light hits it, but it isn't consistent, but it can cause it to put its feelers out, right after retracting them too

timid wasp
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We were strapped for ammo bc of a mishap so we went with whoever had the most ammo places their turret down the most likely line of attack on the bottom level

unkempt ridge
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okay well

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I think that's not good

full sundial
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another very easy and good strat for Zone_100 Alarm door is the mine deployer

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+3 sentries

unkempt ridge
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once they're on the bottom it's too late to defend efficiently IMO

full sundial
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two on the 94 door, and one on the 98/99 depending on which one you open

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then fill the mine deployer with the rest of the tool refills, place mines, if you got more tool refill, fill it more and put more mines

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makes it almost too easy

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if you put the mines in good spots that is

timid wasp
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You can have that many mines down at once lmao?

full sundial
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yeah, as long as you have tool refill, you can keep putting more mines

unkempt ridge
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as much as you have mines

full sundial
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it's just you can only hold 8 at a time

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but if you put them down and refill again, you can put 8 more

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also, just be careful when filling the mine deployer, if it is at 7 mines, don't give it another refill, otherwise it will waste the chance to get 2 mines

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and yes, it is slightly random whether a tool refill gives 2 mines or one mine to the mine deployer

unkempt ridge
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@timid wasp the easiest way is to have 2 guys defending at the doorways, with the turret(s), while 2 others do the bioscans imo

timid wasp
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And that’s the 4 turret way?

full sundial
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nah, even easier is mine deployer with 3 sentires

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no one defends, everyone does scans

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ez af

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if you have enough tool refill

unkempt ridge
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it didn't work like that on my run

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ye only if you have enough tool refill

full sundial
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also gotta place the mines correctly

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bad placement is a big waste of tool refill

timid wasp
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Correctly as in like a defence in depth sort of layout?

full sundial
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idk how to describe it

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but you can watch Spartan's solo run on C2

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and see how he sets them up

timid wasp
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Spaced enough to not have one stray set off like 6, etc

full sundial
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yeah

timid wasp
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Is there a link to that somewhere?

full sundial
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search solo run on C2

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and it should pop up, his channel name is Spartan

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then you can skip to the end when he prepares for Zone_100 alarm

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and obviously since he's solo, he has a lot more mines down, only mines, but you can pick the best mine placements you think would be good

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since you will have less mines

unkempt ridge
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tbh you shouldn't advise him that

full sundial
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why not?

unkempt ridge
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when you're 4 you dont have refills for mines

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since you use them on turrets

full sundial
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you do if you don't waste sentry ammo

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only use two sentry's for zone_94 alarm door

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two for zone_98/99

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then you have extra tool refill

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a good amount of it too

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never use the sentries if you wake up a room

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just fight

unkempt ridge
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that's pretty much relying on rng drops

full sundial
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or don't wake them up

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not relying on rng if you are saving on tool refill

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there is a set amount that can spawn

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just getting more is good

unkempt ridge
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ye

full sundial
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don't waste your tool refill on easy alarm doors like zone_94

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and on woken rooms

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and you will have a lot for mines

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about 4-8 extra charges

unkempt ridge
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so you're telling him to not refill the turrets

full sundial
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no, there is enough to refill the turrets

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just don't use the turrets all the time

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only for those two alarm doors

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then all the tool refill you get from zone_96 (if you go there), or 98/99, and from 95 will be more than enough for sentry

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leaving extra for the mines

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and even 92/91 has some tool refill

unkempt ridge
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don't talk in door-number language please xD

full sundial
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those are zones

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and idk how else to describe those areas

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how else would you describe zone_92? lol

unkempt ridge
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you don't

full sundial
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you do, just read the zone

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it tells you the names of them

unkempt ridge
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'-' I know

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I'm saying YOU don't

full sundial
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even if you don't remember them like I do since I have played a lot, you can see them later when you do play it

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I don't what?

unkempt ridge
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lmao

full sundial
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I am confused lol

vital sierra
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@full sundial not consistent could be the scout just go in tentacles mode automatic

unkempt ridge
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well if he's that implied to write all you said down on a paper yeah

full sundial
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no, if it goes into tentacle mode right after retracting them over and over, it is affecting it

vital sierra
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that's a bug

full sundial
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when we stopped flashlighting it, it went on and did it's normal time

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it's not a bug

vital sierra
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it is

full sundial
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it works every time we did it

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except when it was at a distance

vital sierra
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some people test it and not work

full sundial
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doesn't always react to flashlights when far away

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10 meters or more

vital sierra
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i'm standing next to it

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with the Long range flashlight

full sundial
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you have video of it? because I don't really believe that lol

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unless you kept the light on the entire time

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and didn't flicker it

vital sierra
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test it with flicker

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without flicker

full sundial
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I tested with flicker, not without

vital sierra
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let's me dig down the rabbit hole in media

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some said the scout even react with glowstick

full sundial
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I am gonna start heading to bed, but @ me if you get it, I can get a video of me proving it reacts to light tomorrow if you think it doesn't react to light

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no, not to glowsticks

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that's just coincidence at that point

vital sierra
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and the flashlight is not coincidence or bug

full sundial
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that flashlight is causing it to put its feelers out

unkempt ridge
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@timid wasp anyways for mines, you can permit yourself some things when you're solo that you can't when you play with 4 players, typically if you place the mines like I believe spartan did for some of them, inside the room, inbetween the bioscans, you will probably kill your team mates

vital sierra
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yes, and that's a bug

full sundial
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no it isn't, it is reacting to the light like it reacts to soun

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sound*

vital sierra
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i can pin the scout there the entire area for my team to loot

full sundial
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yeah, that's called good strategy

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knowing how the enemy acts

vital sierra
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or bug

full sundial
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I think it is intentional

vital sierra
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you can test it again

full sundial
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it feels the light, just like it would hear you running up to it, and put its feelers out

vital sierra
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every 9 out 10 you get that

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1 time

full sundial
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well no need to test, you proved it, just you're debating whether it is a bug or not

vital sierra
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it is

full sundial
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I don't think it is

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it makes sense

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it reacts to sound the same way

vital sierra
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that's like my third test

full sundial
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run up to it right after it pulls feelers in, and it will do the same thing

vital sierra
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ye

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because it SOUND

full sundial
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the enemies react to light and sound

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that's the two methods of detection, besides touch

vital sierra
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the light test i did it the only time i got it

full sundial
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the scout is a variant that doesn't instantly wake up to those, but puts feelers out to those things

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and the light isn't always very consistent, sometimes an object might block the hitbox for light detecting a little, or sometimes it is out of range

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it is also early access, the bug would be it doesn't react to light all the time

vital sierra
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out of range?

full sundial
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yeah, flashlights have range

vital sierra
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the long range flashlight have the range of 20 - 25 meters

full sundial
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yeah, that's the bug, that sometimes it doesn't react like it should

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maybe it is a bug, but if it isn't a bug, then it would be too easy to kill a scout if it didn't react to light and sound like that

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that's why I think that, seems intentional

unkempt ridge
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more than 20m for sure

midnight hollow
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So if I paid to play in the Beta, do I have to pay for the game again at release?

vital sierra
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GOD DAMN IT

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so the scout have the same mechanic as normal sleeper

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it's fill up the "alarm" mechanic

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and start spread out the feeler

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he's now nothing else than a statue

unkempt ridge
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So if I paid to play in the Beta, do I have to pay for the game again at release?
@midnight hollow does the gtfo beta were on steam ?

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(genuine question)

craggy pier
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I think it was

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Could be wrong though

unkempt ridge
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if it was you don't have to pay again

vital sierra
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beta never on steam

unkempt ridge
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I don't know then

vital sierra
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this is EA

lilac fulcrum
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The GTFO Beta was free... you shouldn't have paid for it. If you did, you should get a refund from whoever you bought it from

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But the beta is different than Early Access, which you need to pay for EA

unkempt ridge
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damn

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he was scammed

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D:

full sundial
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I am pretty sure EA is what some say is the Beta, before EA was the Alpha, so some people call the EA a Beta

worthy pollen
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i think everything its different

full sundial
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Because there wasn't a Beta, right @lilac fulcrum ?

worthy pollen
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ssh , dont ping d0c hes asleep

full sundial
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I am pretty sure there was just an Alpha and people call the EA a beta

worthy pollen
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uh oh

lilac fulcrum
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There was an alpha and beta and now early access

full sundial
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Oh, I only heard of the one expedition with the HSU

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The one thedevs played

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There was another one?

lilac fulcrum
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GTFO beta in the store / library was named alpha then changed to beta which it stays. Then the purchased ea we have now

full sundial
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Oh, so it was the same just a different name?

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Not an actual other update?

vital sierra
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Alpha have 1 mission

lilac fulcrum
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There was one expedition in alpha

vital sierra
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Beta have 3 missions

full sundial
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Really?

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Didn't know about the 3 missions in beta

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Only heard about the Alpha one

lilac fulcrum
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Check the GTFO wiki rundown page. Info listed. @unkempt ridge can link it

full sundial
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Alright

unkempt ridge
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UwU

lilac fulcrum
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goes back to trying to go to sleep

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Thx dude

worthy pollen
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sleep well d0c

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uwu

vital sierra
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oh, it's 2 missions

unkempt ridge
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Beta have 3 missions
@vital sierra two

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yes

full sundial
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Ah, so the beta was B1 and C1

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?

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In the current rundown

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Or were those unique expeditions?

vital sierra
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yea unique

unkempt ridge
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I think it was unique

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could watch some old youtube videos to verify

vital sierra
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god damn alpha took 45 minutes to finish with 4 people

worthy pollen
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c1 was the same as the beta , alpha i cant remember

vital sierra
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Alpha is like the Dark soul level

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spawning normal and Giant

full sundial
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C2 was the closest to Alpha's length in in terms of rooms and enemies

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Wanted more like that, but they are going with a difficulty tier type thing

vital sierra
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it is C1 after all

full sundial
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I think the current C1 would he more interesting if the enemies could enter from other places than just the entrance

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From like vents or something

unkempt ridge
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that would be insane but hellish to defend

full sundial
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Just to ez the way it is rn

unkempt ridge
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it's not too ez

full sundial
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Ofc only if you know a good spot to defend

unkempt ridge
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it is when you have dozens of hours in the game

full sundial
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Nah, just if someone shows you a good place to defend

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That's it

unkempt ridge
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not everyone want to spoil themselves

full sundial
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Mhm, but other expeditions are still challenging even if you know the best way to do it, besides alarm doors and C1

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Since if you know where to defend/use tools, no longer challenging atm

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Can't wait for things like enemies that can crawl on walls or shadows to be sleeping or come in some alarm doors

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That will be a good challenge

unkempt ridge
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the challenge part is to figure out where to defend / use tools like you said

full sundial
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Yeah, guess you're right

unkempt ridge
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C1 took me like 5 or 6 tries

full sundial
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But new enemy types to change how you defend, like in D1, provide a good challenge

unkempt ridge
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it was the level that took me the most of tries

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Yup yup !

full sundial
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Yeah, I played with randoms for my runs, so for most of them people knew good defense spots already when I played with them and the stealth was the only challenging aspect for me and them

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So probably that more so than the level being a good challenge or not

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Glad I got some peeps to hopefully play rundown 002 with together so no one knows the expeditions already, gonna be fun to figure it out with a team that knows the basics

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Instead of teams with new people or people that already beat the expedition

unkempt ridge
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nice

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I dont think ill be able to do rundown 002 at all

full sundial
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Just gotta hope everyone can play when it comes out

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Why not?

unkempt ridge
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because exactly what you said

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Just gotta hope everyone can play when it comes out
@full sundial

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one of my mate most likely won't be able to play so

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we 're gonna clear everything with 3 people at most and that's not what we want

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D:

full sundial
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If you want, I can add you to the group if one of the guys can't play the expeditions with us when they come out

unkempt ridge
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thanks for asking but I cant

full sundial
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Oh, you got 3 already?

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If you need a 4th, that shouldn't be hard to find

unkempt ridge
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yup by coincidence we are only 4 (me included) to play the game in our friend group Pog

full sundial
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Just play the game with randoms and meet some people, bound to find one person you wouldn't mind playing with

unkempt ridge
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we'll see but I don 't think we will be able to do it

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I mean

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we never played with random from all our gaming years Owo

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they don't even care about this discord GWseremePeepoGGERS

full sundial
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And if your friends can't play, you can always use lfg, just do what I didn't for 001, and ask if anyone has completed it, or tried it, if anyone has, then leave the group or tell them you're looking for people who havent played it yet

unkempt ridge
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ye I know but I can't really do that

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I dont really understand english and I'm mute

full sundial
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I see

unkempt ridge
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vocal english I mean

full sundial
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Riperino

unkempt ridge
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spoken english *

full sundial
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Yeah, you write it just fine

unkempt ridge
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UwU

full sundial
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Well let's hope for the best when 002 drops

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Hopefully gonna get some guys that can play it through, at least one expedition a day

unkempt ridge
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tbh if they add a better/advanced ping and markers mechanic, I'll be able to play with others but for now that's No

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Yup

tribal ether
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Blank, you be amazing UwU

neon olive
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okay so
@sturdy dew THX !

molten epoch
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@unkempt ridge I know this sounds gatekeepy as heck, but I hope they won't. It would eliminate a huge aspect of the communication aspect (and also make the biotracker even more useless)

floral pecan
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^ agreed

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Even if as soon as matchmaking is in, people won't be bothered to voicechat as much..

wise thicket
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You get one guy trying to be serious another with background sound and a guy ear raping

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And you trying to kill a enemy

thorny current
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What a great future you are depicting Sarge. But yeah thats about it. Don't forget the DC people, because you made one little mistake.

dusty hawk
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hasn't had "pleasure" with those yet

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But matchmaking might change lots of things

molten epoch
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Well, I guess that is the curse of playing Co-op with random lobbies in any game. Like playing anything else than a full stack in a game like League is not the "true experience" of the game as a lot coordination and macro aspects are lost without a full 5 man team that can communicate over a VC.

craggy pier
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i just bought the game

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Any tips on trying it the first time?

molten epoch
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@craggy pier Go in blind, start at A1, people there is either new as you or willing to help πŸ™‚
Big aspect of the game is to experiment and most important: ||have fun!|| πŸ˜„

craggy pier
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cheers will do πŸ˜„

unkempt ridge
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@unkempt ridge I know this sounds gatekeepy as heck, but I hope they won't. It would eliminate a huge aspect of the communication aspect (and also make the biotracker even more useless)
@molten epoch that's just forcing people to communicate that way even if they don't want to, adding what I said won't change the communication aspect for the people like you who like to vocal and such, it will just permit people like me to play with others. I believe they can orient people based of their preferences on the matchmaking options so everyone could be happy

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You can answer this is how the game is and if I don't adapt then the game is not for me, but that's not as simple as that, I like the whole game beside this point so what should I do? You can't change how you are and if you like the game anyway you're screwed

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That's impossible to understand if you're not a mute

molten epoch
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@unkempt ridge Well, it is kinda the point of a co-op game to communicate. It is like saying you don't like Silent Hill because you find it scary.
I don't think co-op focused games can't have a ping system, infact games like LoL and Apex Legends have great gameplay because of that. But those games also have a PvP aspect that makes one "weak link" (a person without a mic) a great burden to their team if faced against a full mic team.
And yes, games are allowed to "force" people to play certain ways, that is how challenge is created, if everthing was convinient for the players, there wouldn't be any stakes.

And using "keeping it optional"/"you don't have to use it" as an argument leaves balancing as a whole at the door. Why no silencers then? Why not infinite ammo? God mode? I mean players can keep it optional after all.
The aspect of mute players is interesting tho and I didn't take that into consideration and is a very viable arugment, that I wont try to attack. Because player accessibility is a whole other beast of a subject βœ¨πŸ¦„

unkempt ridge
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Well, it is kinda the point of a co-op game to communicate. It is like saying you don't like Silent Hill because you find it scary.
Yes, communicate, that's exactly what I want to be doable by other ways than vocal only

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And using "keeping it optional"/"you don't have to use it" as an argument leaves balancing as a whole at the door. Why no silencers then? Why not infinite ammo? God mode? I mean players can keep it optional after all.
I... just don't get this sentence

molten epoch
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Well, my point was based upon that I felt that a ping system would lessen communication Because in my experience it does.

sturdy dew
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what if the bio tracker could track sleeping sleeprs

molten epoch
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@sturdy dew I would hate it πŸ™‚ It would remove all the communication aspects of talking with people.

sturdy dew
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yuh but it would help when you get a team that doesnt talk at all

molten epoch
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That is also why I dislike the ping system, because players would just ping enemies instead of talking about where they are.

unkempt ridge
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this is a selfish way of thought imo

molten epoch
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Wouldn't call it selfish, that is just how game design is.

unkempt ridge
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that sounds like you want to keep only your option because you like it, and reject all the other ones because you don't like it, despite it wouldn't change anything for the persons liking to vocal like you

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yes that's how the game design is, that's why I said people like me are screwed

molten epoch
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There are pro's and con's to every design.
And ofc I argue for what I think is the best experience for me, like you are doing too.

unkempt ridge
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No, I argue for what I think is the best experience for everyone

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Otherwise I'd say to not add a vocal at all in the matchmaking

molten epoch
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But it won't be the universal "best for everyone".

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As I said, pros and cons. Like some people would like a Flamethrower and some hate the idea of it.

unkempt ridge
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I just want the let the currently-satisfied persons (you) play that way, while at the same time permit the currently-not-satisfied persons (me) to play our way too

sturdy dew
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what about instead of being able to ping enemies

unkempt ridge
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Why are you always bringing the loadout ? this is totally off topic

sturdy dew
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there could be a voice line wheel

molten epoch
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But what if I want, dunno a Silencer in the game? A universal hated idea? Can I also just claim "That you can just play it the -that way- and I play it mine?"

unkempt ridge
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alright I give up

molten epoch
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I just want you to understand there ain't no "universally optimal designed" game experience for everyone. And having people disagreeing with you ain't them being selfish. Just them liking their "steak cooked in a different way" than yours.

unkempt ridge
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I didn't say you were selfish because you disagree with me lol, I said you were because you didn't accept the mute players to have a way to play

tribal ether
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I personally don't see the problem in what Blank is suggestion

unkempt ridge
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No one is unable to play the game because there is no flamethrower or I don't know what

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just stop bringing that it's ridiculous

tribal ether
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I get what Chad is getting at, but if someone prefer the ping thing, they props wouldn't talk that much either way

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Idk tho

molten epoch
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Well, I did say that I understand that mute players have issues in the current build of the game, but still such implementation would still have a knock on effect on the games design as a whole. I didn't say it would make the game unplayable, but it would change the game to something different than it is now. And that can be for good and for worse.

tribal ether
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True

unkempt ridge
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You don't understand

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You're comparing something that don't hold anyone from playing

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to something that prevent people from playing

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and that's only one point among others

molten epoch
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And you don't understand.
It will change how people in general will play the game.
My point ain't that it would "ruin the game" and can never be implemented.
But I will say it would lose an aspect of the game that I like a lot, if it did get implemented.

unkempt ridge
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I just want to play the game

molten epoch
#

That I understand and I wouldn't riot in the street if a ping system got added so people like you could play the game πŸ™‚

unkempt ridge
#

Adding more ping options or what will not ruin your experience in the game

#

I see that more as QoL

molten epoch
#

That is going back to my "convenient of gameplay" argument, I was talking about in the beginning.
It is for sure a QoL, but it is also making the game easier πŸ™‚

unkempt ridge
#

it doesn't make the game easier to say "omw" by ping instead of saying "omw" by vocal

#

stuff like that

molten epoch
#

Oh-
That is not a ping, that is just a voice wheel πŸ˜„

#

I thought you meant in-world marking, ping.

unkempt ridge
#

I mean that too

sturdy dew
#

voice wheel would be cool

molten epoch
#

Well, voice wheel should be a thing totally!
But if you can ping in world, you can just open a door and mark enemies.

sturdy dew
#

wait actually

#

that means i would have to find more voice lines

molten epoch
#

I think a context based voice wheel could work tho, like if you select "Enemy" and stand close enough to an enemy that enemy will get highlighted for a brief moment. That would equal as person saying: "Yo, I've snuck close and ready to Hammer this guy".

sturdy dew
#

a count down thingy could help

#

stops the stupid ways people do them currently

unkempt ridge
#

lmao

#

I have a friend doing the countdown

#

but his mis is buggy

#

so that lead to situations like

#

"3...2.................................. hammer hit"

molten epoch
#

kek πŸ˜„

#

@unkempt ridge But what you thinking about my suggestion, could that be a good middle ground?

unkempt ridge
#

voice wheel like that would help A LOT yes

#

selecting an enemy too

molten epoch
#

Haha, guess we gonna forever disagree on that last part πŸ˜„ But I get you, as you don't have the same option to say "There is an enemy up on the walkway", even if you had an "Enemy" option on the voicewheel.
But thanks for this talk, even tho it might had gone a little heated at some point, I learned a lot today and I appreciate your patience for my sometimes dense brain πŸ˜›

unkempt ridge
molten epoch
#

Erh- Should I be afraid now? πŸ˜„

unkempt ridge
#

I don't know what to say !

molten epoch
#

You can be coy and say "You're welcome" πŸ˜‰

unkempt ridge
#

You're welcome!

molten epoch
#

Thanks! πŸ˜„

unkempt ridge
#

but I feel like I don't deserve to be thanked xD

#

I was just arguing the entire conversation lmao

molten epoch
#

Well, you have a fair and reasonable point to argue from and I assume this ain't the first time you've gotten interested in a game and then had to face same kind of issues πŸ˜›

#

I was just talking from "muh game design" standpoint

unkempt ridge
wise thicket
#

πŸ‘οΈ

#

πŸ₯

#

πŸ‘οΈ

molten epoch
#

Anyways, think we've derailed this channel too much by now πŸ˜„

tribal ether
#

Well, this sorted it self out, was about to pat all of you, to oblivion

unkempt ridge
#

you can pat bigchad

tribal ether
#

I shall pat you both

errant bane
#

any tips on soloing htis?

wise thicket
#

Dont

errant bane
#

sorry, i meant useful tips.

thorny current
#

Use the mine deployer

wise thicket
#

It is a useful tip 🀣

thorny current
#

Thin the herd first. Take on easy to kill sleepers in stealth

errant bane
#

some of us like soloing.

#

i did one attempt and i died at first canner

#

scanner, course i was playing on hard too lol

thorny current
#

Do B1 first if you can. It is the easiest

wise thicket
#

Well good luck in the next rundown

floral pecan
#

@errant bane are you new or have you at least tried coop first?

errant bane
#

totally new

floral pecan
#

if you are a new player, soloing will be almost impossible

#

definitelly doable, but eh

thorny current
#

Uhhh, well gl with that. Not recommendable then

floral pecan
#

i'll tell you this. The bare minimum to be able to solo is to be able to stealth rooms quite reliably

#

i'm talking like 9/10 times you don't mess up

#

and that's the easiest part

#

the hardest comes from allarm doors

#

but i'll drop you the tips anyways, in case you do manage to stealth reliably as a new player

#

for allarm doors, run mine deployer OR c foam launcher

#

in A1, for the first allarm door, place 2 mines outside and 2 right at the door (so they blow up as soon as they break in)

#

a little bit of shooting and aim and you should have the first door cleared

#

i don't expect you to clear it as a new player, but hey, if you want to try that's how you do it for the most part

errant bane
#

I appreciate the tips, I love how it looks and the environment

#

I just tend to avoid people. lol

#

even hunt:showdown i solo'd

floral pecan
#

i STRONGLY suggest to play it coop, but it's your choice

#

i've played with a lot of randoms, like many others in here, good people to be honest with you

#

and definitelly more fun, for me at least, given this game does the COOP very well

#

but hey, if you prefer solo it's up to you

thorny current
#

This community is great in my opinion and I suggest aswell. Solo is brutal and some are almost impossible

floral pecan
#

in like 30-40 randoms i've played with, only 1 was annoying

#

Currently everything has been soloed (C1 needs exploits)

#

but yea, some are REALLY hard

#

to give you the idea, the first door in A1 has only 1 scan wave (4 scans in total)

#

in certain levels some doors have like 4-5 scan waves

errant bane
#

yipes

floral pecan
#

and that's where you need to learn how to kite

#

a.k.a run all over the place to get some ground, then come back and get some scans done, rinse and repeat

#

with that said, good luck on soloing. Keep in mind there are videos of ppl soloing already

#

so if you want a good insight look, youtube is definitelly a good source for it

covert lodge
#

do the scout listen to our moves too?

sturdy dew
#

scouts dont get alerted to sounds but they will put their tentacles out more often if you are making a lot of noise.

indigo quiver
#

@covert lodge and if you flash them with a LFR they will stick the feelers out also

#

Just bring a sniper along for scouts

minor fractal
#

@indigo quiver Not really a good strat. Shotgun is a better loud scout killer, and there are plenty of quiet methods involving mines (currently a bug), c-foam, and raw hammer

indigo quiver
#

bah. let me have my fun

#

shotguns are too close for you to be able to dodge efectifly

sturdy dew
#

thats the sound of a person with doubt

indigo quiver
#

snipers you can sit across halfway across a room, pick the scout off, and run off to let them funnel through

median badger
#

snipers can shoot scouts from outside of the room, and nothing gets alerted

indigo quiver
#

@sturdy dew you talking about me?

sturdy dew
#

yes

indigo quiver
#

@median badger exactly

sturdy dew
#

you have to be a chad

minor fractal
#

@median badger Extremely inconsistent.

sturdy dew
#

and run up to it with a shotgun

indigo quiver
#

I dont have doubts I just dont like getting up cloose

median badger
#

it isnt inconsistent for me

minor fractal
#

The highest level of play will not use snipers, ever.

indigo quiver
#

ye

unkempt ridge
#

the chad loud sniper vs the virgin stealthy melee

median badger
#

if ya hit em they die

#

i aint the highest level, im just a dude with a gun and a mallet

thorny current
#

Just a hammer in the face. Best thing ever

sturdy dew
#

the chad alert them vs the virgun kill them without summoning a new horde

indigo quiver
#

I did the entirety of d1 with a sniper, a DMR, and a bio tracker

thorny current
#

Also the best strat in terms of ressources

#

the raw hammer

indigo quiver
#

and I went through fine. (if I downed a few times)

#

yes but some of us prefer bio trackers over c foam launchers

unkempt ridge
#

ye sniper is good for all D1's scouts

thorny current
#

But I have no problem if people just kill them how they want

indigo quiver
#

and also. combat shotgun trash. uses too much ammo

minor fractal
#

It's not the there's anything wrong with sniper, it's just less preferable.

indigo quiver
#

to you maybe

minor fractal
#

Combat shotgun or pump shotgun?

sturdy dew
#

combat shotgun is okay

indigo quiver
#

to the other 99% its great

#

burn

sturdy dew
#

it can still one hit

#

dont mistake

#

i use pump

#

but combat isnt that bad

#

just got garbage range

minor fractal
#

Yah, but plenty of people who run C2 and D1 are trash at scouts.

#

99% != good.

unkempt ridge
#

combat shotgun is viable if you success to one shot peoples

thorny current
#

I just need 10 to 20 minutes to kill a scout with a hammer

indigo quiver
#

πŸ˜„

thorny current
#

I take my time

unkempt ridge
indigo quiver
#

srsly tho. snipers you can hang back and take out a scout.

sturdy dew
#

if they add piercing to sniper

unkempt ridge
#

when you play with people you cant tell them "ok peeps just wait 15 min here you can brb"

minor fractal
#

And have no good special.

indigo quiver
#

without having to alert that big striker in the corner

sturdy dew
#

it might be useful

thorny current
#

and to 99% efficiency

indigo quiver
#

its fine as it is

#

I use a DMR sniper kit and I can clear a horde just as well as shotgun ape #1

sturdy dew
#

props to you

indigo quiver
#

without losing half my health in the process

thorny current
#

Good aim then

#

mate

sturdy dew
#

but like

#

its got 11 bullets

#

not even 4 mags

indigo quiver
#

like I dont see why people love the shotgun so much

thorny current
#

I simply love shootys in general

indigo quiver
#

TL:DR the revolver is actually the best gun

minor fractal
#

Shotgun is a dedicated scout and big guy killer.

indigo quiver
#

because it haas more ammo

sturdy dew
#

shotgun is fun

#

its BEEFY

indigo quiver
#

and med range. right in between shotgun and sniper

#

with the damage of a shotgun

#

it can kill a big striker in one clip

#

same as sniper

minor fractal
#

You can two shot big guys with shotgun

thorny current
#

You need 6 bullets for a big one

sturdy dew
#

the pump can 2 shot

minor fractal
#

if you know what you're doing.

sturdy dew
#

pump usualy is 4 shot

thorny current
#

with the sniper

#

I think with the sniper you need to reload once

blissful cargo
#

shotgun is the "oh shit get away from me" option

sturdy dew
#

yes

thorny current
#

in terms of damage the pump is better too

sturdy dew
#

i wonder if it would be possible to one shot a big guy with it

minor fractal
#

Sniper needs 3 shots minimum, 5 shots most circumstances.

#

@sturdy dew Negative

blissful cargo
#

You can stand as far away as you want with the sniper though

sturdy dew
#

damn

unkempt ridge
#

pump shotgun is so good

sturdy dew
#

not even big shooters?

unkempt ridge
#

if the MG didn't exist I'd take the pump each time

thorny current
#

Big shooters have even more life than the strikers

blissful cargo
#

MG is soooo good I've stopped taking it just to give myself a challenge

#

Assault rifle is really great too

sturdy dew
#

but shooters heads are much more vulnrable to damage

thorny current
#

That is true.

minor fractal
#

@sturdy dew Big shooter is 3 shots ideally, 7 shots realistically

#

Sniper is garbage

blissful cargo
#

thing is you can dodge big shooters

minor fractal
#

It can't even one-shot chargers to the front.

blissful cargo
#

you can't dodge big boi hands

minor fractal
#

You don't need to be that close Cat.

blissful cargo
#

I try not to but sometimes you're stuck in a tiny room kiting some big bois

indigo quiver
#

the max effective range on a SG is ~ 4 metres

thorny current
#

It is easy to get close to a big striker. Just lure the tongue and go behind him. Does not even stand a chance

indigo quiver
#

the max effective range on a revolver is ~5-6 metres

minor fractal
#

@indigo quiver That's not really true.

#

7M is about the range for shotgun

#

Maybe closer if you need a head blast

indigo quiver
#

well from there the spread gets too much to accuratly hit with

#

TL:DR the Machine gun is actually best special

minor fractal
#

That's not true Black

indigo quiver
#

it has way more ammo then anything

blissful cargo
#

issue I have is if you're running and try to switch to the shotguns/guns and fire you fight with the aiming/shooting for a second or two

minor fractal
#

Someone has literally tested this

blissful cargo
#

anyone else have that issue?

minor fractal
#

7m is sufficient.

indigo quiver
#

@blissful cargo where if you keep running you cant shoot

minor fractal
#

I do prefer MG for C2 at least

indigo quiver
#

yeah thats game design

#

you cant run and sprint

#

so you either A turn around and backpedal while shootiing

blissful cargo
#

naw it's more like if you try to shoot instead of dropping to a walk and shooting you go back and forth out of aiming/trying to shoot and then you finally do lol

minor fractal
#

Oh, lmao.

blissful cargo
#

so I stop, turn around, go to shoot, don't, get hit like 3 times while struggling, finally shoot, die.

minor fractal
#

I usually stop too soon, get hit, and then try to move again.

#

Revolver is pretty good if you're skilled, though.

blissful cargo
#

revolver is brutal

#

It's like instant headshot machine, and so good against big bois

#

only problem is when teammates run in front of you and get like 40% health taken off immediately lol

sturdy dew
#

yeah thats a problem with the pump shotty

#

60%

#

big oof

thorny current
#

xD

#

I was a good test subject

sturdy dew
#

im sorry

thorny current
#

Np

sturdy dew
#

but it was for science

thorny current
#

Everything for science

indigo quiver
#

soy changed his picture πŸ˜„

blissful cargo
#

Best is when you and a buddy shoot a rando who joined and wouldn't shut up at the same time, immediately downing him by accident and running away to the end lol

minor fractal
#

Tbh, revolver is kinda bad against big guys, although the extra ammo may make up for it.

blissful cargo
#

^are you aiming at the parts that aren't blown off?

minor fractal
#

That doesn't do anything.

thorny current
#

Maybe I should do a test with thhe revolver against big strikers like i did with sniper and dmr

blissful cargo
#

I dunno, I blow off the head and go for the legs and they goddown fast

#

usually go head->legs->body-> dead

minor fractal
#

How many shots Cat?

blissful cargo
#

a clip usually?

thorny current
#

Yeah, that is more myth in my opinion. Destroying body parts does almost nothing for sniper and dmr

blissful cargo
#

I miss once or twice usually and have to reload

#

oh true on that, but don't they move slower if you shoot their legs off?

sturdy dew
#

well destroying the head helps

minor fractal
#

@blissful cargo Front or back?

blissful cargo
#

front

sturdy dew
#

oh we're talking about big guys

thorny current
#

Not rly, they simply dont have that fast walk anymore. But they have their normal walking speed

minor fractal
#

@blissful cargo Should require two clips.

blissful cargo
#

the fast walk always freaks me out/scares the shit out of me so that makes sense

thorny current
#

For those who use the dmr. It is even worse hitting big striker in the head for some reason.

blissful cargo
#

yeah DMR is harder to aim for me than the assault rifle for some reason

#

I can headshot almost every hit with AR, DMR is liek lol no

thorny current
#

Not because of that πŸ˜„ but you need more bullets

minor fractal
#

@thorny current I'll need to test some of that Cao, I'm inclined to think something is wrong with that info.

thorny current
#

I tested it 3 times. First 2 headshots to pop the head. then the next three to pop the chest, the rest are 14 shots to kill it

blissful cargo
#

with dmr or revolver?

thorny current
#

dmr

blissful cargo
#

makes sense

unkempt ridge
#

poping the head or the chest is just visual effect

thorny current
#

If you go chest first. After three shots it pops, then go for the tummy needs 3 to 7 shots to burst the rest goes up to 17.

#

Actually no

#

the tummy does something

blissful cargo
#

I thoguht the head did cause more damage because there was a bug where you could shoot it's head hole for the extra damage

unkempt ridge
#

shotting the head deals more damage but popping it has nothing to do with it

thorny current
#

I tested the chest tummy one 6 times sry

#

It should. Fun fact for the sniper always 6 bullets.

#

@minor fractal Go for the test. Maybe there was something wrong. also my sample size is not that big. If you want to test it, do C2. The first room spawns two most of the time.

#

It was just a small study on my part

#

And studies can be proven wrong^^

#

@unkempt ridge I did test all the body parts except the arms. Was tired after 20+ tests. Legs, chest and head do nothing. But with chest + tummy burst I was able to spare 2 - 3 bullets with the dmr. Maybe the the tummy is a weakspot, cause most of the eggs are in that region?

blissful cargo
#

what about the big girls then? since they don't have the protruding stomachs like the male ones do?

thorny current
#

Never tested them^^ Cannot tell you.

#

The spawn rate of them is kinda low compared to the strikers. Although you can find them in C2 more often. In a room with 3 other big dudes...

blissful cargo
#

yeah

#

it's probably also harder to test since if stuff gets aggroed you can't just run away and kill the little ones and wait for the big one to walk in

#

since they have the same speed as the little ones

thorny current
#

Well for the test: Always stealth the little ones. 2 big ones spawn together in one room most of the time. One gets shredded. With 4 you need mines. But they can skew the test if not placed correctly

blissful cargo
#

yeah that'd be tough to test

thorny current
#

Also a problem with the big girls. They are quite fast and shoot at you and walk to the side. Big strikers just walk at you. Actually quite the nice dudes.^^

blissful cargo
#

very polite, considerate bois

shell galleon
#

There is 100% a spot where the head used to be that is a crit spot. Don't think that is a bug either.

full sundial
#

well if the head is gone, you shouldn't be able to head shot it anymore, I think it's a pretty clear bug

#

also @thorny current, keep in mind the enemies take more damage on the back side. The weakest spot for enemies (or the spot that will cause the most damage) is the back of the head. Second might be the front of the head or the back of the chest, but the worst spot to hit any enemy is the front chest, or front legs. Arms are same as legs for the most part.

#

There is a video of a guy hitting the back of a shooters head, and one shotting it without charging up the attack. You can test it in-game too. It is just a easy hitbox to miss, but the back side of the head is where you can do the most damage to enemies.

#

For example, if you headshot a striker with a DMR, it will only one shot the striker if you shoot it in the back of the head.

unkempt ridge
#

There is 100% a spot where the head used to be that is a crit spot. Don't think that is a bug either.
@shell galleon of course this is a bug PogFish

#

you're not supposed to do damages where there is nothing

dusky orchid
#

once the next rundown is released does anyone know if the old rundown will still be playable?

#

or will it be in a sort of seasonal rotation

lilac fulcrum
#

When a new rundown is out, the old one is unavailable.

full sundial
#

Oh, Doc, do you know if the game files will keep the rundown so they can be modded in when the game is fully released and maybe accepts mods?

#

Or will they be thrown out to save space?

shell galleon
#

@unkempt ridge I'm talking about the spinal cord / neck hole. Why would that be a bug?

#

@full sundial

full sundial
#

Because you can also just hit the area where the head used to be

#

Which is the bug

#

I think the neck hole doing more damage similar to a headshot wound make sense

#

But rn you can just shoot where the head used to be if you can aim good enough

frosty hatch
#

So when rundown 002 is released we won’t be able to return and finish 001? iwinFeels trayMad

craggy pier
#

thats right

frosty hatch
#

I better hurry up then and gtfo

thick briar
#

yeah shooting the head when the whole fuckin torso is missing is a bit dodgy hey lmao

blissful iron
#

BTW, is it a glitch to not kill a sleeper in one fully charged swing? I sometimes end up blowing off their face yet they are still alive and screaming

minor fractal
#

@blissful iron Where are you hitting them?

blissful iron
#

In the head

#

Only the bottom half remains

minor fractal
#

Full charge kills to the head and back. It can kill to the chest on strikers, but not shooters.

#

You aren't hitting the head.

#

You're hitting the chest.

blissful iron
#

I was referring to the small ones

minor fractal
#

So was I.

blissful iron
#

Oh

minor fractal
#

There are big and small varieties of both strikers and shooters.

#

Strikers aren't just big guys.

blissful iron
#

I did not know that

#

I always thought strikers were just the black spikey ones

#

And shooters were Titans or little ones

minor fractal
#

Oh, those are usually called chargers.

blissful iron
#

Oh

minor fractal
#

The standard name for the split-mouths that tongue you is striker.

#

Technically, the chargers are strikers as well.

#

Since they tongue.

blissful iron
#

Ah

minor fractal
#

I guess "armored striker" is a more proper name, but most of these are community terms anyhow.

#

@blissful iron But yah, I'm not sure what you're doing wrong specifically. There's a good chance you're hitting the shoulder, and need to aim higher. If your hammer reticle isn't small, you're out of range and probably hitting on a lower part of the swing rather than where you aimed. This might also happen when in range but just barely, or if the shooter moves out of range just as you swing.

#

What's good is that quite a few people never have the problem you're having (after they've played for long enough, at least), so there's definitely something you can do.

blissful iron
#

Thanks for letting me know

minor fractal
#

Np.

#

Current known hammer kill methods:

Reg Striker:
No charge, back of the head
Over half charge, head
Full charge, body

Reg Shooter:
No charge, back of the head
Over half charge, head
Full charge, back

unkempt ridge
#

Only the bottom half remains
@blissful iron that means you missed the head, the game consider you hit the chest

teal notch
#

Im just wondering.. is there any way to kill striker in one hit ? like scout ?

#

4 man full charged ?

thorny current
#

@full sundial Oh, yeah to hit the back is better. It roughly doubles the damage. Halfing my values I presented should work. But hitting them in the back consitently while alone is kinda meh.^^

full sundial
#

yeah, only consistent stealthing, not shooting lol

#

@teal notch have one person aim for the back of the head, and the other three or two aim for the spine/lower back

#

then do whatever method you need to hit around the same time as each other

unkempt ridge
#

Im just wondering.. is there any way to kill striker in one hit ? like scout ?
@teal notch ? striker is the normal enemy found everywhere, to kill it in one hit you just full charge the hammer

full sundial
#

yeah, he meant the big striker

teal notch
#

yeah the big striker.. thanks @full sundial

full sundial
#

happy to help m8

#

good luck in your expedition

unkempt ridge
#

then one person aiming for the face and two for the back isn't enough

#

of you said back of the head my bad

full sundial
#

yeah, I said back of the head

#

back of the head and two/three on the spine/lower back

unkempt ridge
stable locust
#

When applying for the bug hunter thing and doing the dxdiag stuff, do I need to check the "Check for WHQL digital signatures" button?

lilac fulcrum
#

No

opaque pelican
#

any tips for c1

#

tried it once and failed

sturdy dew
#

what tools were you using?

opaque pelican
#

shotgun, shotgun and shotgun

sturdy dew
#

were you only 3 man?

thorny current
#

Uhhh 3 would be a challenge.

#

Also which room did you use to defend

opaque pelican
#

just defended the security door in front of reactor

thorny current
#

Yeah, not a good room. Most people either use the bridge room or the forklift room. The one before the bridge room

opaque pelican
#

also how does the verify sequence work, as in when do you get a period of rest in between waves

thorny current
#

You cannot fall back if they breach your position

opaque pelican
#

ah

thorny current
#

eg you start the reactor. Alarm goes of for 40 secs enemies can spawn during that time. Timer runs to 0. Then you need to verify. Until you have verified the alarm is still on. You have 40 secs to verify. If fail the wave needs to be repeated. If done the alarm goes off. You get some time to breath, but enemies do not despawn. Then the next sequence starts.

#

The time can vary though

opaque pelican
#

ok ty

thorny current
#

np

opaque pelican
#

and do enemies spawn relative to the players or in fixed places

sturdy dew
#

it differs but it will not be different cause you are 3 instead of 4

opaque pelican
#

i mean the location of the enemy spawn

thorny current
#

I believe they start at the beginning, but I cannot verify this

brazen star
#

Is there a way to report players for teamkilling or trolling?

thorny current
#

I believe you can use the mod Contact, if you have the name. Maybe ask them.

unkempt ridge
#

teamkill can be accidental but if you have a video or something proving that was intentional ruining I think you can

#

!!

willow shoal
#

Yes, Mod Contact is probably the best way to report any such behavior, as it goes to the entire Mod team. And as <blank> states, since friendly fire is on, accidents do happen, including with turrets and mines. I may or may not be speaking from experience... 😳

#

@opaque pelican enemy spawns are randomly generated. Each expedition will be different in this sense.

opaque pelican
#

ok ty

blissful iron
#

How exactly do I join with an invite code?

sturdy dew
#

there will be a little popup on the left of the rundown screen

thorny current
#

And you need to ctrl + C the number

spring surge
#

Hey guys, with the c foam launcher to reinforce doors, whats the trigger? Just put enough foam on it til it reinforces or do you spray the edges or..?

sturdy dew
#

you have to do 1 full charge

#

then a smaller charge

spring surge
#

Even on smaller doors?

sturdy dew
#

in the centre

#

yea

spring surge
#

hm ok

sturdy dew
#

same amount for all doors

spring surge
#

Thanks!

balmy arch
#

What is your prefered weapon in gtfo?

tribal ether
#

Mallet

lilac fulcrum
#

The rifle

thorny current
#

DMR

sturdy dew
#

Maul

willow shoal
#

I'd like to say SMG, but that class of weapon has been spoiled for me by a certain other game... It's still fun, though.

minor fractal
#

Machinegun or shotgun are close for me.

full sundial
#

@willow shoal @opaque pelican On C1, during the reactor startup rounds, the enemies always spawn at the extraction area, there is a really good spot to defend at in zone_62 area b, if you attempt to do C1 in the next 4 hours, I can help, just @ me

dim marlin
#

I keep having lag between my mouse and cursor movement even on solo what could be the cause if this

full sundial
#

could be v-sync causing that

dim marlin
#

Whats that

full sundial
#

a video setting that can cause input delay depending on your setup

dim marlin
#

Ok

#

I’ll check that when I can

willow shoal
#

I usually get that when I try to set Antialiasing or some other advanced setting beyond my GPU's capability.

dim marlin
#

Thx

#

Oof I forgot that I cant try to fix it cause I have no internet rn

dusk dune
#

Anyone have a suggestion for a full squad loadout?

sturdy dew
#

which level?

dusk dune
#

First.

#

We can't even get past the first keycard alarm door.

sturdy dew
#

2 sentries, 1 c foam, and bioscanner

dusk dune
#

Which sentry?

sturdy dew
#

shotgun

celest depot
#

Shotgun is always better

#

Norm sentry wastes too much ammo

#

N less dmg

unkempt ridge
#

for the loadout in A1 everything will be doable easily, just don't take burst turret or more than 1 bioscan

#

you can even test some tools you don't know yet

vital sierra
#

for clarification the normal sentry deal similar damage but waste so much ammo

#

both are good but when you're playing with a team, you need to minimize the ammo usage as much as possible

blissful iron
#

So turrets can shoot them in the last wave without a biotracker with c foam right?

minor fractal
#

@blissful iron I think so, but you will likely run out of c-foam just doing that.

#

Use c-foam and turrets as a bonus rather than your main kill method, although it looks like that's what you're saying.

vital sierra
#

2 gu ( 1 - 2% ) is the most efficient way to freeze 1 sleeper

#

if you pack a giant gu of c foam

#

you will only freeze 3 max or even 2

rare raft
#

Anyway how to turn off mouse smoothing/mouse lag.

#

I'll be back on here at around 2pm PST :p

winged sky
#

Is there a way to independently change look sensitivity without sights and look sensitivity while aiming down sights?

sturdy dew
#

If it’s not in the settings then I’d think not

thorny current
#

?t lfg

eager jacinthBOT
thorny current
#

put that in one of those channels. Depending on your region

weary pond
#

Can you hit sleepers with glow sticks?

sturdy dew
#

no

weary pond
#

I've thrown them through them before but i got a vid that might show otherwise

#

shit i cant post it here i'll post it in media

toxic arch
#

ive hit them before

#

and the glowsticks rebounded off them

#

but it hasnt done anything

tribal ether
#

Wait wha

#

That's illegal

thick briar
#

glowsticks clip through em tho

#

i've thrown glowsticks right through enemies tons of times

toxic arch
#

oh

#

ive seen mine rebound at least twice

#

i threw it straight it hit one and went left

#

nothing behind them that i can recall that could have rebounded it

#

but i can't be too sure

tribal ether
#

Hmmm

thick briar
#

huh that's interesting

toxic arch
#

we don't typically use glowsticks enough

tribal ether
#

Interesting

thick briar
#

chucking glowsticks right through a big shooter rn

toxic arch
#

πŸ€·β€β™€οΈ

#

maybe mine was bugged

#

idk

tribal ether
#

Could be

#

We shall never know

thick briar
#

were they asleep enemies?

toxic arch
#

one was a glowing one

thick briar
#

could be that there's diff collision from asleep/awake enemies, or diff types of enemies, or naturally generated vs alarmed spawned ones

toxic arch
#

i think the other was asleep yes

thick briar
#

yeah i dunno then, maybe some enemies do have collision or something

#

weird

toxic arch
#

if the majority are going through

#

then its probably not a thing

#

because i saw someone mention in suggestions that collisions with consumables should up them through a stage

#

so maybe only some ppl are having this?

tribal ether
#

yeah

weary pond
#

maybe a glitch where collision occurs when they start to glow?

thick briar
#

i just threw glowsticks through a fully asleep and starting to glow enemies

#

didn't test beating tho

weary pond
#

my vid might just be a fluke

#

he did have the floashlight on him just beofre

toxic arch
#

it might have been

#

but ive thrown some that have

#

hit

#

i hit one of their feet and it rebounded backwards

#

i was close enough so i know

weary pond
#

i personally would prefer them getting triggered by a glowstick to the dome

toxic arch
#

im pretty sure i have hit them in the head as well

#

πŸ˜‚

frosty hatch
#

i have had enemies aggro for no reason, could of been a fluke where you happen to throw the glow stick at the same time as they aggroed. i do find when i play the enemies tend to desync often where i will see one glowing and my partner doesnt.

toxic arch
#

oh

#

right i meant to say me hitting them

#

did nothing

#

they stayed in whatever stage they were in

#

are they supposed to wake up if i hit the wall?

#

like i mean im right next to them

frosty hatch
#

shouldnt no

toxic arch
#

oh

#

lame

frosty hatch
#

id rather them not, i often times need to stop my charge and tend to hit walls sometimes

toxic arch
#

yeah but the sound should do something

frosty hatch
#

or i like to ride the pipes up the walls OpieOP

toxic arch
#

considering the type of game it is

frosty hatch
#

yeah agreed

#

that would mean falling, hitting, sliding, any slight noise which is very difficult imo

toxic arch
#

i was only asking cuz the sleeper in question its head was like half in the wall

#

so i was waiting for it to get up

frosty hatch
#

yeah i hate when they do that

toxic arch
#

and then i just mistimed

#

and whacked the wall

frosty hatch
#

smacked the wall LUL

toxic arch
#

but it just kept sleeping

frosty hatch
#

typical Kappa

toxic arch
#

yh

#

my bf just kept saying nice aim

craggy pier
#

πŸ€”

frosty hatch
#

i am curious though, has anybody else experience d-sync with enemies? i only play with one other person, and i feel like i've encountered it multiple times. it may just even be my hardware but i highly doubt it

craggy pier
#

it could be the host if they live a whiles away

tribal ether
#

Ye

thick briar
#

any ping over like 50 feels wonky

#

even with 50 it still feels kinda janky to not be host

craggy pier
#

cause if lets say you live in merica and the host lives in lets say russia itll have a little dsync

frosty hatch
#

yeah this isnt that far apart im only in canada buddies in us

craggy pier
#

even across a country itll be a tiny bit

frosty hatch
#

it doesnt feel like a host issue imo

toxic arch
#

me and a friend have not with each other but with the enemies in general

#

we got hit when the enemy was still rushing

frosty hatch
#

i will often times see enemies glowing on my screen where my buddy wont, and they often will aggro like that too.

toxic arch
#

actually i think thats happened to me

frosty hatch
#

just doesnt feel like a host issue, considering the game itself is still running smoothly

thick briar
#

personally haven't had desync issues that bad

craggy pier
#

yeah i thin kthe worst i had was just a tiny bit of delay

#

very small

thick briar
#

if there's desync with enemies being half awake for some players when fully asleep for others, and it's not a tiny delay due to ping

#

yeah then that's an actual problem

frosty hatch
#

im not sure exacly whats causing it, if i could possibly see my ping while playing itd be gucci but all ive got is my fps counter that goes haywire

#

thats exacly whats happening sage

thick briar
#

put the good ol steam fps counter in the corner

frosty hatch
#

and it often times aggros another enemy

#

i got bot fps counters on

#

they both go haywire

#

and i hold 60fps quite steady in Resident Evil 2 Remake so i dont understand why this is giving me such a hard time

thick briar
#

wait yeah i misread ur comment whoops

#

yeah dunno what to tell u then, haven't really heard of actual desync issues, and every time i've seen enemies getting woken up it's because someone's moving when there's a heartbeat

#

Might be worth filing a bug report about it

#

doesn't explain why ur fps tanks tho

frosty hatch
#

yeah there is a high posibility one of us is moving, but considering we are only the two of us, its kinda easy to figure out who moved and who didnt lol.

molten epoch
#

@frosty hatch Yo! How is hosting the session? Are you two guys far from each other?

frosty hatch
#

my fps doesnt even reach 30fps and its killer but the game runs as if its 60..

#

@molten epoch um i usually dont host the server which is why i havnt brought it up just yet i would like to try some more runs with my friend offline, since i do stream while playing so it could be anything at this point

#

im in canada and buddy is in us

thick briar
#

could possibly be an issue with your internet if you're streaming

#

idk how internet issues are over on that side of the world where good internet is standard

#

aus gang

molten epoch
#

Okay, well, the game is P2P that means that you are very much affected by the connection of the host :)
You shouldn't have any desync if you are hosting ofc, but then your friend might get it.

frosty hatch
#

yeah which is why i want to try it a few more times offline, its hard with the schedule lol, and internet better be golden where im at or im calling the policeee.

#

yeah, i had a feeling it could possibly be their end, i will hafta try out some more and see how it goes.

molten epoch
#

Just a little hint, when enemies glows their "listing range" increase, so some take downs might not be safe at that point.

frosty hatch
#

oh yeah, everybody would be unlit before we make the party go lit Kappa

molten epoch
#

10/10, phrasing of the day!

frosty hatch
thick briar
#

but yeah probably try hosting when ur playing w ur friend

#

bc if ur the host, u'd see if he's moving when an enemy's heart is beating

#

and if he says he couldn't see it then it's a desync issue

frosty hatch
#

alright, we will surely test that out tomorrow morning, and when i can some offline as well and see how it goes, if its still giving me an issue then i will report it. seems im the only one trayMad

molten epoch
#

Do that πŸ˜„

rare raft
#

sup

sand gate
#

how do i find out what code to use in c1?

vital sierra
#

it pop up for you

toxic aurora
#

Guess a random 4 letter word

unkempt ridge
#

@sand gate it shows up on the top of your hud

vital sierra
#

you have to use haki to see it

weary pond
#

what does the C in c foam launcher stand for?

toxic aurora
#

??? I like to think contruction.

#

It's not known for sure.

lilac fulcrum
#

i like that answer

toxic aurora
#

*construction. I can't spel

vagrant roost
#

If I have a friend who hasn't beaten B1 and B2, they can't join me if I host C1 correct?

lilac fulcrum
#

they can join you

tribal ether
#

Ye

vagrant roost
#

Oh alright, thanks

tribal ether
#

Go beat that mission

#

And do it with style

stiff hollow
#

why does it say i have no online connection

lilac fulcrum
timber gazelle
#

anyone got any good pics of the sleeper model and the character model (whichever char idc)?

desert yoke
#

You should check out the official wiki ^^ there may be pictures you want. The Characters are seen there too.

lyric grotto
#

does anyone know the exact distance at which you can stealth kill an enemy without alerting the others?

craggy pier
#

No

thorny current
#

Well, I would say you get the drill after countless trials.^^ Experience is the key. But meters? Not rly

kind trail
#

if I remember correctly it was around 5m

#

based off of the bio scanner

sturdy dew
#

it depends on the mood of the sleeper at the time

#

if its happy itl never wake anything up

#

if its angry itll alert every enemy in the map

tribal ether
#

Soy had a horny waker once too

sturdy dew
#

it was a scout so i wouldnt call it a sleeper

#

i can now answer the question of what those tentacles do

minor fractal
#

@kind trail It's definitely more than 5m for glowing sleepers

tribal ether
#

well, yeah glowing

unkempt ridge
#

does anyone know the exact distance at which you can stealth kill an enemy without alerting the others?
@lyric grotto afaik it depends of their state and their direction

minor fractal
#

@unkempt ridge Do they not alert to kills behind them?

#

When glowing?

unkempt ridge
#

Not sure but to me it seems like a sleeper facing another is more likely to be alerted maybe I'm wrong

#

the sleepers alerted 30 meters away were always facing the sleepers I killed so

sturdy dew
#

im telling you its just whether the sleeper doesnt like you

minor fractal
#

I mean, that would explain why noobs can have god-awful timing and somehow the sleeper glowing just off decides it's too tired to do anything.

unkempt ridge
#

and when I say facing it's 180Β° so it can be almost entirely on the side

minor fractal
#

Figures

#

I should test that.

unkempt ridge
#

yes

#

need more tests

full sundial
#

I believe the direction the sleeper is facing does have to do with the chance they'll wake up or not to a kill, but haven't done enough testing to say that with certainty. Just a few times a sleeper started glowing while I was charging, and I killed one, but it didn't wake up to the kill (it was turned away from me/the sleeper I killed).

#

Hard to test though since you have to be lucky to find a sleeper facing the right way.

#

Best thing to do for stealth kills though is to make sure all sleepers nearby are fully asleep, not glowing.

#

If sleepers are within like 2-3 meters of each other, they will wake up to the kill no matter what, so you need a teammate to help, or kill the other quickly before it screams.

timber gazelle
#

will there ever be player - level difficulty scaling ? so it's easier the less people there are or ?

desert yoke
#

Nothing like that is planned for now.

timber gazelle
#

okay :))

#

thank you !!

desert yoke
#

But you always can find players in the LFG channels ^^

vital sierra
#

@full sundial i think it is RNG base, i can kill 1 sleeper and another light up but he didn't alerted

minor fractal
#

Any rare scout spawns people have found? So far: ||Double scout in 50C, scout in 18, scout in 45||

vital sierra
#

scout in 18 are not rare?

minor fractal
#

Do you mean 17?

vital sierra
#

17 have 1

minor fractal
#

I've seen the 18 scout twice in nearly 20 plays.

vital sierra
#

18 scout is a share scout

#

it's like if it didn't spawn in 18

#

it will spawn in 22 or 23

minor fractal
#

Not true, I had a run w/ 18 and 23 scouts.

#

Pretty sure it's a separate spawn.

vital sierra
#

bc every time i play solo B2 i always have scout in zone 18

#

the only time i don't have scout is that one video i post on youtube

#

i would say no scout spawn is more rare than have them spawn

minor fractal
#

I barely see the thing.

vital sierra
#

70 - 30

minor fractal
#

I would say it's two scouts in those three zones, but I've had an empty 18 coincide with an empty 22 or 23.

#

I think the game just hates you, your luck is completely at odds with my own experience.

vital sierra
#

i learnt my luck experience by playing Payday 2 speedrun