#gtfo-related-questions
1 messages Β· Page 463 of 1
basically would be the scout's verison of HEARD U WERE TALKIN SHIT
My friend is debating picking up this game, is there a time table attached to the road map? How long do they normally take to push content?
before it was a month for Alpha - Beta
i think because now we have more level to work with that make it about 2 - 3 month or so
and i'm not talking about the bug fixes and more weapon added yet
@minor fractal just test the light thing, Scout don't affect by light
Interesting
with the long range flashlight
thanks for the response
So you're saying you think the whole game will be released in 3 months or so.
no
the game will have a new set of levels and some new features
early access is set to last around a year
Okay, thanks for the clarification.
any advice on how to clear C2 - specifically the alarm door on what i sure hope is the last door in the complex, before the extraction zone, would be greatly appreciated
my group have made it there 3 times and we've been stomped all 3 times
so for the door 100
yes
let me confirm that real quick
there are 3 alarm doors in the room, the door 100 and two other ones
i want to say one but don't quote me on it, its entirely possible we did both
our last run was at about 3am last night so the memory is fuzzy
the easiest here is just to use the terminal to know which one to open for the door 100's key
so for the door 100 that let only 2 path possible
(entrance + previously-opened alarm door)
yep
what was you guys loadout ?
4 shotgun turrets, 3 smgs and an AR, 3 of us with shotguns and one with a revolver iirc
how did you place your turrets ?
on the last run we placed them on the corners of the bottom level facing our general direction, if that makes sense
I'm not sure that's the best way
we would experiment but it takes a while to get to that point
I would've placed 2 on one door and 2 on the other entrance
in the doorways?
that's the idea
also I recommend you only use 1 or 2 turret for the previous alarm doors which are pretty easy, so the turrets will be mostly refilled and help the most for the door 100 alarm
1-2 for each alarm door or just the one prior to 100?
1-2 for each
then all 4 to 100
the previous alarm doors will just waste the turrets ammo if you put all of them 4
how did you guys organize to defend the room / do the bioscans ?
@vital sierra I tested flashlighting a scout with @warm finch and two others, and it does react to light, it puts its feelers out when light hits it, but it isn't consistent, but it can cause it to put its feelers out, right after retracting them too
We were strapped for ammo bc of a mishap so we went with whoever had the most ammo places their turret down the most likely line of attack on the bottom level
another very easy and good strat for Zone_100 Alarm door is the mine deployer
+3 sentries
once they're on the bottom it's too late to defend efficiently IMO
two on the 94 door, and one on the 98/99 depending on which one you open
then fill the mine deployer with the rest of the tool refills, place mines, if you got more tool refill, fill it more and put more mines
makes it almost too easy
if you put the mines in good spots that is
You can have that many mines down at once lmao?
yeah, as long as you have tool refill, you can keep putting more mines
as much as you have mines
it's just you can only hold 8 at a time
but if you put them down and refill again, you can put 8 more
also, just be careful when filling the mine deployer, if it is at 7 mines, don't give it another refill, otherwise it will waste the chance to get 2 mines
and yes, it is slightly random whether a tool refill gives 2 mines or one mine to the mine deployer
@timid wasp the easiest way is to have 2 guys defending at the doorways, with the turret(s), while 2 others do the bioscans imo
And thatβs the 4 turret way?
nah, even easier is mine deployer with 3 sentires
no one defends, everyone does scans
ez af
if you have enough tool refill
Correctly as in like a defence in depth sort of layout?
idk how to describe it
but you can watch Spartan's solo run on C2
and see how he sets them up
Spaced enough to not have one stray set off like 6, etc
yeah
Is there a link to that somewhere?
search solo run on C2
and it should pop up, his channel name is Spartan
then you can skip to the end when he prepares for Zone_100 alarm
and obviously since he's solo, he has a lot more mines down, only mines, but you can pick the best mine placements you think would be good
since you will have less mines
tbh you shouldn't advise him that
why not?
you do if you don't waste sentry ammo
only use two sentry's for zone_94 alarm door
two for zone_98/99
then you have extra tool refill
a good amount of it too
never use the sentries if you wake up a room
just fight
that's pretty much relying on rng drops
or don't wake them up
not relying on rng if you are saving on tool refill
there is a set amount that can spawn
just getting more is good
ye
don't waste your tool refill on easy alarm doors like zone_94
and on woken rooms
and you will have a lot for mines
about 4-8 extra charges
so you're telling him to not refill the turrets
no, there is enough to refill the turrets
just don't use the turrets all the time
only for those two alarm doors
then all the tool refill you get from zone_96 (if you go there), or 98/99, and from 95 will be more than enough for sentry
leaving extra for the mines
and even 92/91 has some tool refill
don't talk in door-number language please xD
those are zones
and idk how else to describe those areas
how else would you describe zone_92? lol
you don't
even if you don't remember them like I do since I have played a lot, you can see them later when you do play it
I don't what?
lmao
I am confused lol
@full sundial not consistent could be the scout just go in tentacles mode automatic
well if he's that implied to write all you said down on a paper yeah
no, if it goes into tentacle mode right after retracting them over and over, it is affecting it
that's a bug
when we stopped flashlighting it, it went on and did it's normal time
it's not a bug
it is
some people test it and not work
you have video of it? because I don't really believe that lol
unless you kept the light on the entire time
and didn't flicker it
I tested with flicker, not without
let's me dig down the rabbit hole in media
some said the scout even react with glowstick
I am gonna start heading to bed, but @ me if you get it, I can get a video of me proving it reacts to light tomorrow if you think it doesn't react to light
no, not to glowsticks
that's just coincidence at that point
and the flashlight is not coincidence or bug
that flashlight is causing it to put its feelers out
@timid wasp anyways for mines, you can permit yourself some things when you're solo that you can't when you play with 4 players, typically if you place the mines like I believe spartan did for some of them, inside the room, inbetween the bioscans, you will probably kill your team mates
yes, and that's a bug
i can pin the scout there the entire area for my team to loot
or bug
I think it is intentional
you can test it again
it feels the light, just like it would hear you running up to it, and put its feelers out
well no need to test, you proved it, just you're debating whether it is a bug or not
it is
that's like my third test
run up to it right after it pulls feelers in, and it will do the same thing
the enemies react to light and sound
that's the two methods of detection, besides touch
the light test i did it the only time i got it
the scout is a variant that doesn't instantly wake up to those, but puts feelers out to those things
and the light isn't always very consistent, sometimes an object might block the hitbox for light detecting a little, or sometimes it is out of range
it is also early access, the bug would be it doesn't react to light all the time
out of range?
yeah, flashlights have range
the long range flashlight have the range of 20 - 25 meters
yeah, that's the bug, that sometimes it doesn't react like it should
maybe it is a bug, but if it isn't a bug, then it would be too easy to kill a scout if it didn't react to light and sound like that
that's why I think that, seems intentional
more than 20m for sure
So if I paid to play in the Beta, do I have to pay for the game again at release?
GOD DAMN IT
so the scout have the same mechanic as normal sleeper
it's fill up the "alarm" mechanic
and start spread out the feeler
he's now nothing else than a statue
So if I paid to play in the Beta, do I have to pay for the game again at release?
@midnight hollow does the gtfo beta were on steam ?
(genuine question)
if it was you don't have to pay again
beta never on steam
I don't know then
this is EA
The GTFO Beta was free... you shouldn't have paid for it. If you did, you should get a refund from whoever you bought it from
But the beta is different than Early Access, which you need to pay for EA
I am pretty sure EA is what some say is the Beta, before EA was the Alpha, so some people call the EA a Beta
i think everything its different
Because there wasn't a Beta, right @lilac fulcrum ?
ssh , dont ping d0c hes asleep
I am pretty sure there was just an Alpha and people call the EA a beta
uh oh
There was an alpha and beta and now early access
Oh, I only heard of the one expedition with the HSU
The one thedevs played
There was another one?
GTFO beta in the store / library was named alpha then changed to beta which it stays. Then the purchased ea we have now
Alpha have 1 mission
There was one expedition in alpha
Beta have 3 missions
Check the GTFO wiki rundown page. Info listed. @unkempt ridge can link it
Alright
oh, it's 2 missions
Ah, so the beta was B1 and C1
?
In the current rundown
Or were those unique expeditions?
yea unique
god damn alpha took 45 minutes to finish with 4 people
c1 was the same as the beta , alpha i cant remember
C2 was the closest to Alpha's length in in terms of rooms and enemies
Wanted more like that, but they are going with a difficulty tier type thing
it is C1 after all
I think the current C1 would he more interesting if the enemies could enter from other places than just the entrance
From like vents or something
that would be insane but hellish to defend
Just to ez the way it is rn
it's not too ez
Ofc only if you know a good spot to defend
it is when you have dozens of hours in the game
not everyone want to spoil themselves
Mhm, but other expeditions are still challenging even if you know the best way to do it, besides alarm doors and C1
Since if you know where to defend/use tools, no longer challenging atm
Can't wait for things like enemies that can crawl on walls or shadows to be sleeping or come in some alarm doors
That will be a good challenge
the challenge part is to figure out where to defend / use tools like you said
Yeah, guess you're right
C1 took me like 5 or 6 tries
But new enemy types to change how you defend, like in D1, provide a good challenge
Yeah, I played with randoms for my runs, so for most of them people knew good defense spots already when I played with them and the stealth was the only challenging aspect for me and them
So probably that more so than the level being a good challenge or not
Glad I got some peeps to hopefully play rundown 002 with together so no one knows the expeditions already, gonna be fun to figure it out with a team that knows the basics
Instead of teams with new people or people that already beat the expedition
because exactly what you said
Just gotta hope everyone can play when it comes out
@full sundial
one of my mate most likely won't be able to play so
we 're gonna clear everything with 3 people at most and that's not what we want
D:
If you want, I can add you to the group if one of the guys can't play the expeditions with us when they come out
thanks for asking but I cant
yup by coincidence we are only 4 (me included) to play the game in our friend group Pog
Just play the game with randoms and meet some people, bound to find one person you wouldn't mind playing with
we'll see but I don 't think we will be able to do it
I mean
we never played with random from all our gaming years Owo
they don't even care about this discord 
And if your friends can't play, you can always use lfg, just do what I didn't for 001, and ask if anyone has completed it, or tried it, if anyone has, then leave the group or tell them you're looking for people who havent played it yet
ye I know but I can't really do that
I dont really understand english and I'm mute
I see
Riperino
spoken english *
Yeah, you write it just fine
UwU
Well let's hope for the best when 002 drops
Hopefully gonna get some guys that can play it through, at least one expedition a day
tbh if they add a better/advanced ping and markers mechanic, I'll be able to play with others but for now that's 
Yup
Blank, you be amazing UwU
okay so
@sturdy dew THX !
@unkempt ridge I know this sounds gatekeepy as heck, but I hope they won't. It would eliminate a huge aspect of the communication aspect (and also make the biotracker even more useless)
^ agreed
Even if as soon as matchmaking is in, people won't be bothered to voicechat as much..
You get one guy trying to be serious another with background sound and a guy ear raping
And you trying to kill a enemy
What a great future you are depicting Sarge. But yeah thats about it. Don't forget the DC people, because you made one little mistake.
Well, I guess that is the curse of playing Co-op with random lobbies in any game. Like playing anything else than a full stack in a game like League is not the "true experience" of the game as a lot coordination and macro aspects are lost without a full 5 man team that can communicate over a VC.
@craggy pier Go in blind, start at A1, people there is either new as you or willing to help π
Big aspect of the game is to experiment and most important: ||have fun!|| π
cheers will do π
@unkempt ridge I know this sounds gatekeepy as heck, but I hope they won't. It would eliminate a huge aspect of the communication aspect (and also make the biotracker even more useless)
@molten epoch that's just forcing people to communicate that way even if they don't want to, adding what I said won't change the communication aspect for the people like you who like to vocal and such, it will just permit people like me to play with others. I believe they can orient people based of their preferences on the matchmaking options so everyone could be happy
You can answer this is how the game is and if I don't adapt then the game is not for me, but that's not as simple as that, I like the whole game beside this point so what should I do? You can't change how you are and if you like the game anyway you're screwed
That's impossible to understand if you're not a mute
@unkempt ridge Well, it is kinda the point of a co-op game to communicate. It is like saying you don't like Silent Hill because you find it scary.
I don't think co-op focused games can't have a ping system, infact games like LoL and Apex Legends have great gameplay because of that. But those games also have a PvP aspect that makes one "weak link" (a person without a mic) a great burden to their team if faced against a full mic team.
And yes, games are allowed to "force" people to play certain ways, that is how challenge is created, if everthing was convinient for the players, there wouldn't be any stakes.
And using "keeping it optional"/"you don't have to use it" as an argument leaves balancing as a whole at the door. Why no silencers then? Why not infinite ammo? God mode? I mean players can keep it optional after all.
The aspect of mute players is interesting tho and I didn't take that into consideration and is a very viable arugment, that I wont try to attack. Because player accessibility is a whole other beast of a subject β¨π¦
Well, it is kinda the point of a co-op game to communicate. It is like saying you don't like Silent Hill because you find it scary.
Yes, communicate, that's exactly what I want to be doable by other ways than vocal only
And using "keeping it optional"/"you don't have to use it" as an argument leaves balancing as a whole at the door. Why no silencers then? Why not infinite ammo? God mode? I mean players can keep it optional after all.
I... just don't get this sentence
Well, my point was based upon that I felt that a ping system would lessen communication Because in my experience it does.
what if the bio tracker could track sleeping sleeprs
@sturdy dew I would hate it π It would remove all the communication aspects of talking with people.
yuh but it would help when you get a team that doesnt talk at all
That is also why I dislike the ping system, because players would just ping enemies instead of talking about where they are.
this is a selfish way of thought imo
Wouldn't call it selfish, that is just how game design is.
that sounds like you want to keep only your option because you like it, and reject all the other ones because you don't like it, despite it wouldn't change anything for the persons liking to vocal like you
yes that's how the game design is, that's why I said people like me are screwed
There are pro's and con's to every design.
And ofc I argue for what I think is the best experience for me, like you are doing too.
No, I argue for what I think is the best experience for everyone
Otherwise I'd say to not add a vocal at all in the matchmaking
But it won't be the universal "best for everyone".
As I said, pros and cons. Like some people would like a Flamethrower and some hate the idea of it.
I just want the let the currently-satisfied persons (you) play that way, while at the same time permit the currently-not-satisfied persons (me) to play our way too
what about instead of being able to ping enemies
Why are you always bringing the loadout ? this is totally off topic
there could be a voice line wheel
But what if I want, dunno a Silencer in the game? A universal hated idea? Can I also just claim "That you can just play it the -that way- and I play it mine?"
alright I give up
I just want you to understand there ain't no "universally optimal designed" game experience for everyone. And having people disagreeing with you ain't them being selfish. Just them liking their "steak cooked in a different way" than yours.
I didn't say you were selfish because you disagree with me lol, I said you were because you didn't accept the mute players to have a way to play
I personally don't see the problem in what Blank is suggestion
No one is unable to play the game because there is no flamethrower or I don't know what
just stop bringing that it's ridiculous
I get what Chad is getting at, but if someone prefer the ping thing, they props wouldn't talk that much either way
Idk tho
Well, I did say that I understand that mute players have issues in the current build of the game, but still such implementation would still have a knock on effect on the games design as a whole. I didn't say it would make the game unplayable, but it would change the game to something different than it is now. And that can be for good and for worse.
True
You don't understand
You're comparing something that don't hold anyone from playing
to something that prevent people from playing
and that's only one point among others
And you don't understand.
It will change how people in general will play the game.
My point ain't that it would "ruin the game" and can never be implemented.
But I will say it would lose an aspect of the game that I like a lot, if it did get implemented.
I just want to play the game
That I understand and I wouldn't riot in the street if a ping system got added so people like you could play the game π
Adding more ping options or what will not ruin your experience in the game
I see that more as QoL
That is going back to my "convenient of gameplay" argument, I was talking about in the beginning.
It is for sure a QoL, but it is also making the game easier π
it doesn't make the game easier to say "omw" by ping instead of saying "omw" by vocal
stuff like that
Oh-
That is not a ping, that is just a voice wheel π
I thought you meant in-world marking, ping.
I mean that too
voice wheel would be cool
Well, voice wheel should be a thing totally!
But if you can ping in world, you can just open a door and mark enemies.
I think a context based voice wheel could work tho, like if you select "Enemy" and stand close enough to an enemy that enemy will get highlighted for a brief moment. That would equal as person saying: "Yo, I've snuck close and ready to Hammer this guy".
lmao
I have a friend doing the countdown
but his mis is buggy
so that lead to situations like
"3...2.................................. hammer hit"
kek π
@unkempt ridge But what you thinking about my suggestion, could that be a good middle ground?
Haha, guess we gonna forever disagree on that last part π But I get you, as you don't have the same option to say "There is an enemy up on the walkway", even if you had an "Enemy" option on the voicewheel.
But thanks for this talk, even tho it might had gone a little heated at some point, I learned a lot today and I appreciate your patience for my sometimes dense brain π

Erh- Should I be afraid now? π
I don't know what to say !
You can be coy and say "You're welcome" π
You're welcome!
Thanks! π
but I feel like I don't deserve to be thanked xD
I was just arguing the entire conversation lmao
Well, you have a fair and reasonable point to argue from and I assume this ain't the first time you've gotten interested in a game and then had to face same kind of issues π
I was just talking from "muh game design" standpoint

Anyways, think we've derailed this channel too much by now π
Well, this sorted it self out, was about to pat all of you, to oblivion
you can pat bigchad
any tips on soloing htis?
Dont
sorry, i meant useful tips.
Use the mine deployer
It is a useful tip π€£
Thin the herd first. Take on easy to kill sleepers in stealth
some of us like soloing.
i did one attempt and i died at first canner
scanner, course i was playing on hard too lol
Do B1 first if you can. It is the easiest
Well good luck in the next rundown
@errant bane are you new or have you at least tried coop first?
totally new
if you are a new player, soloing will be almost impossible
definitelly doable, but eh
Uhhh, well gl with that. Not recommendable then
i'll tell you this. The bare minimum to be able to solo is to be able to stealth rooms quite reliably
i'm talking like 9/10 times you don't mess up
and that's the easiest part
the hardest comes from allarm doors
but i'll drop you the tips anyways, in case you do manage to stealth reliably as a new player
for allarm doors, run mine deployer OR c foam launcher
in A1, for the first allarm door, place 2 mines outside and 2 right at the door (so they blow up as soon as they break in)
a little bit of shooting and aim and you should have the first door cleared
i don't expect you to clear it as a new player, but hey, if you want to try that's how you do it for the most part
I appreciate the tips, I love how it looks and the environment
I just tend to avoid people. lol
even hunt:showdown i solo'd
i STRONGLY suggest to play it coop, but it's your choice
i've played with a lot of randoms, like many others in here, good people to be honest with you
and definitelly more fun, for me at least, given this game does the COOP very well
but hey, if you prefer solo it's up to you
This community is great in my opinion and I suggest aswell. Solo is brutal and some are almost impossible
in like 30-40 randoms i've played with, only 1 was annoying
Currently everything has been soloed (C1 needs exploits)
but yea, some are REALLY hard
to give you the idea, the first door in A1 has only 1 scan wave (4 scans in total)
in certain levels some doors have like 4-5 scan waves
yipes
and that's where you need to learn how to kite
a.k.a run all over the place to get some ground, then come back and get some scans done, rinse and repeat
with that said, good luck on soloing. Keep in mind there are videos of ppl soloing already
so if you want a good insight look, youtube is definitelly a good source for it
do the scout listen to our moves too?
scouts dont get alerted to sounds but they will put their tentacles out more often if you are making a lot of noise.
@covert lodge and if you flash them with a LFR they will stick the feelers out also
Just bring a sniper along for scouts
@indigo quiver Not really a good strat. Shotgun is a better loud scout killer, and there are plenty of quiet methods involving mines (currently a bug), c-foam, and raw hammer
bah. let me have my fun
shotguns are too close for you to be able to dodge efectifly
thats the sound of a person with doubt
snipers you can sit across halfway across a room, pick the scout off, and run off to let them funnel through
snipers can shoot scouts from outside of the room, and nothing gets alerted
@sturdy dew you talking about me?
yes
@median badger exactly
you have to be a chad
@median badger Extremely inconsistent.
and run up to it with a shotgun
I dont have doubts I just dont like getting up cloose
it isnt inconsistent for me
The highest level of play will not use snipers, ever.
ye
the chad loud sniper vs the virgin stealthy melee
if ya hit em they die
i aint the highest level, im just a dude with a gun and a mallet
Just a hammer in the face. Best thing ever
the chad alert them vs the virgun kill them without summoning a new horde
I did the entirety of d1 with a sniper, a DMR, and a bio tracker
and I went through fine. (if I downed a few times)
yes but some of us prefer bio trackers over c foam launchers
ye sniper is good for all D1's scouts
But I have no problem if people just kill them how they want
and also. combat shotgun trash. uses too much ammo
It's not the there's anything wrong with sniper, it's just less preferable.
to you maybe
Combat shotgun or pump shotgun?
combat shotgun is okay
it can still one hit
dont mistake
i use pump
but combat isnt that bad
just got garbage range
combat shotgun is viable if you success to one shot peoples
I just need 10 to 20 minutes to kill a scout with a hammer
π
I take my time

srsly tho. snipers you can hang back and take out a scout.
if they add piercing to sniper
when you play with people you cant tell them "ok peeps just wait 15 min here you can brb"
And have no good special.
without having to alert that big striker in the corner
it might be useful
and to 99% efficiency
its fine as it is
I use a DMR sniper kit and I can clear a horde just as well as shotgun ape #1
props to you
without losing half my health in the process
like I dont see why people love the shotgun so much
I simply love shootys in general
TL:DR the revolver is actually the best gun
Shotgun is a dedicated scout and big guy killer.
because it haas more ammo
and med range. right in between shotgun and sniper
with the damage of a shotgun
it can kill a big striker in one clip
same as sniper
You can two shot big guys with shotgun
You need 6 bullets for a big one
the pump can 2 shot
if you know what you're doing.
pump usualy is 4 shot
shotgun is the "oh shit get away from me" option
yes
in terms of damage the pump is better too
i wonder if it would be possible to one shot a big guy with it
You can stand as far away as you want with the sniper though
damn
pump shotgun is so good
not even big shooters?
if the MG didn't exist I'd take the pump each time
Big shooters have even more life than the strikers
MG is soooo good I've stopped taking it just to give myself a challenge
Assault rifle is really great too
but shooters heads are much more vulnrable to damage
That is true.
@sturdy dew Big shooter is 3 shots ideally, 7 shots realistically
Sniper is garbage
thing is you can dodge big shooters
It can't even one-shot chargers to the front.
you can't dodge big boi hands
You don't need to be that close Cat.
I try not to but sometimes you're stuck in a tiny room kiting some big bois
the max effective range on a SG is ~ 4 metres
It is easy to get close to a big striker. Just lure the tongue and go behind him. Does not even stand a chance
the max effective range on a revolver is ~5-6 metres
@indigo quiver That's not really true.
7M is about the range for shotgun
Maybe closer if you need a head blast
well from there the spread gets too much to accuratly hit with
TL:DR the Machine gun is actually best special
That's not true Black
it has way more ammo then anything
issue I have is if you're running and try to switch to the shotguns/guns and fire you fight with the aiming/shooting for a second or two
Someone has literally tested this
anyone else have that issue?
7m is sufficient.
@blissful cargo where if you keep running you cant shoot
I do prefer MG for C2 at least
yeah thats game design
you cant run and sprint
so you either A turn around and backpedal while shootiing
naw it's more like if you try to shoot instead of dropping to a walk and shooting you go back and forth out of aiming/trying to shoot and then you finally do lol
Oh, lmao.
so I stop, turn around, go to shoot, don't, get hit like 3 times while struggling, finally shoot, die.
I usually stop too soon, get hit, and then try to move again.
Revolver is pretty good if you're skilled, though.
revolver is brutal
It's like instant headshot machine, and so good against big bois
only problem is when teammates run in front of you and get like 40% health taken off immediately lol
im sorry
Np
but it was for science
Everything for science
soy changed his picture π
Best is when you and a buddy shoot a rando who joined and wouldn't shut up at the same time, immediately downing him by accident and running away to the end lol
Tbh, revolver is kinda bad against big guys, although the extra ammo may make up for it.
^are you aiming at the parts that aren't blown off?
That doesn't do anything.
Maybe I should do a test with thhe revolver against big strikers like i did with sniper and dmr
I dunno, I blow off the head and go for the legs and they goddown fast
usually go head->legs->body-> dead
How many shots Cat?
a clip usually?
Yeah, that is more myth in my opinion. Destroying body parts does almost nothing for sniper and dmr
I miss once or twice usually and have to reload
oh true on that, but don't they move slower if you shoot their legs off?
well destroying the head helps
@blissful cargo Front or back?
front
oh we're talking about big guys
Not rly, they simply dont have that fast walk anymore. But they have their normal walking speed
@blissful cargo Should require two clips.
the fast walk always freaks me out/scares the shit out of me so that makes sense
For those who use the dmr. It is even worse hitting big striker in the head for some reason.
yeah DMR is harder to aim for me than the assault rifle for some reason
I can headshot almost every hit with AR, DMR is liek lol no
Not because of that π but you need more bullets
@thorny current I'll need to test some of that Cao, I'm inclined to think something is wrong with that info.
I tested it 3 times. First 2 headshots to pop the head. then the next three to pop the chest, the rest are 14 shots to kill it
with dmr or revolver?
dmr
makes sense
poping the head or the chest is just visual effect
If you go chest first. After three shots it pops, then go for the tummy needs 3 to 7 shots to burst the rest goes up to 17.
Actually no
the tummy does something
I thoguht the head did cause more damage because there was a bug where you could shoot it's head hole for the extra damage
shotting the head deals more damage but popping it has nothing to do with it
I tested the chest tummy one 6 times sry
It should. Fun fact for the sniper always 6 bullets.
@minor fractal Go for the test. Maybe there was something wrong. also my sample size is not that big. If you want to test it, do C2. The first room spawns two most of the time.
It was just a small study on my part
And studies can be proven wrong^^
@unkempt ridge I did test all the body parts except the arms. Was tired after 20+ tests. Legs, chest and head do nothing. But with chest + tummy burst I was able to spare 2 - 3 bullets with the dmr. Maybe the the tummy is a weakspot, cause most of the eggs are in that region?
what about the big girls then? since they don't have the protruding stomachs like the male ones do?
Never tested them^^ Cannot tell you.
The spawn rate of them is kinda low compared to the strikers. Although you can find them in C2 more often. In a room with 3 other big dudes...
yeah
it's probably also harder to test since if stuff gets aggroed you can't just run away and kill the little ones and wait for the big one to walk in
since they have the same speed as the little ones
Well for the test: Always stealth the little ones. 2 big ones spawn together in one room most of the time. One gets shredded. With 4 you need mines. But they can skew the test if not placed correctly
yeah that'd be tough to test
Also a problem with the big girls. They are quite fast and shoot at you and walk to the side. Big strikers just walk at you. Actually quite the nice dudes.^^
very polite, considerate bois
There is 100% a spot where the head used to be that is a crit spot. Don't think that is a bug either.
well if the head is gone, you shouldn't be able to head shot it anymore, I think it's a pretty clear bug
also @thorny current, keep in mind the enemies take more damage on the back side. The weakest spot for enemies (or the spot that will cause the most damage) is the back of the head. Second might be the front of the head or the back of the chest, but the worst spot to hit any enemy is the front chest, or front legs. Arms are same as legs for the most part.
There is a video of a guy hitting the back of a shooters head, and one shotting it without charging up the attack. You can test it in-game too. It is just a easy hitbox to miss, but the back side of the head is where you can do the most damage to enemies.
For example, if you headshot a striker with a DMR, it will only one shot the striker if you shoot it in the back of the head.
There is 100% a spot where the head used to be that is a crit spot. Don't think that is a bug either.
@shell galleon of course this is a bug
you're not supposed to do damages where there is nothing
once the next rundown is released does anyone know if the old rundown will still be playable?
or will it be in a sort of seasonal rotation
When a new rundown is out, the old one is unavailable.
Oh, Doc, do you know if the game files will keep the rundown so they can be modded in when the game is fully released and maybe accepts mods?
Or will they be thrown out to save space?
@unkempt ridge I'm talking about the spinal cord / neck hole. Why would that be a bug?
@full sundial
Because you can also just hit the area where the head used to be
Which is the bug
I think the neck hole doing more damage similar to a headshot wound make sense
But rn you can just shoot where the head used to be if you can aim good enough
So when rundown 002 is released we wonβt be able to return and finish 001?

thats right
yeah shooting the head when the whole fuckin torso is missing is a bit dodgy hey lmao
BTW, is it a glitch to not kill a sleeper in one fully charged swing? I sometimes end up blowing off their face yet they are still alive and screaming
@blissful iron Where are you hitting them?
Full charge kills to the head and back. It can kill to the chest on strikers, but not shooters.
You aren't hitting the head.
You're hitting the chest.
I was referring to the small ones
So was I.
Oh
There are big and small varieties of both strikers and shooters.
Strikers aren't just big guys.
I did not know that
I always thought strikers were just the black spikey ones
And shooters were Titans or little ones
Oh, those are usually called chargers.
Oh
The standard name for the split-mouths that tongue you is striker.
Technically, the chargers are strikers as well.
Since they tongue.
Ah
I guess "armored striker" is a more proper name, but most of these are community terms anyhow.
@blissful iron But yah, I'm not sure what you're doing wrong specifically. There's a good chance you're hitting the shoulder, and need to aim higher. If your hammer reticle isn't small, you're out of range and probably hitting on a lower part of the swing rather than where you aimed. This might also happen when in range but just barely, or if the shooter moves out of range just as you swing.
What's good is that quite a few people never have the problem you're having (after they've played for long enough, at least), so there's definitely something you can do.
Thanks for letting me know
Np.
Current known hammer kill methods:
Reg Striker:
No charge, back of the head
Over half charge, head
Full charge, body
Reg Shooter:
No charge, back of the head
Over half charge, head
Full charge, back
Only the bottom half remains
@blissful iron that means you missed the head, the game consider you hit the chest
Im just wondering.. is there any way to kill striker in one hit ? like scout ?
4 man full charged ?
@full sundial Oh, yeah to hit the back is better. It roughly doubles the damage. Halfing my values I presented should work. But hitting them in the back consitently while alone is kinda meh.^^
yeah, only consistent stealthing, not shooting lol
@teal notch have one person aim for the back of the head, and the other three or two aim for the spine/lower back
then do whatever method you need to hit around the same time as each other
Im just wondering.. is there any way to kill striker in one hit ? like scout ?
@teal notch ? striker is the normal enemy found everywhere, to kill it in one hit you just full charge the hammer
yeah, he meant the big striker
yeah the big striker.. thanks @full sundial
then one person aiming for the face and two for the back isn't enough
of you said back of the head my bad
yeah, I said back of the head
back of the head and two/three on the spine/lower back

When applying for the bug hunter thing and doing the dxdiag stuff, do I need to check the "Check for WHQL digital signatures" button?
No
what tools were you using?
shotgun, shotgun and shotgun
were you only 3 man?
just defended the security door in front of reactor
Yeah, not a good room. Most people either use the bridge room or the forklift room. The one before the bridge room
also how does the verify sequence work, as in when do you get a period of rest in between waves
You cannot fall back if they breach your position
ah
eg you start the reactor. Alarm goes of for 40 secs enemies can spawn during that time. Timer runs to 0. Then you need to verify. Until you have verified the alarm is still on. You have 40 secs to verify. If fail the wave needs to be repeated. If done the alarm goes off. You get some time to breath, but enemies do not despawn. Then the next sequence starts.
The time can vary though
ok ty
np
and do enemies spawn relative to the players or in fixed places
it differs but it will not be different cause you are 3 instead of 4
i mean the location of the enemy spawn
I believe they start at the beginning, but I cannot verify this
Is there a way to report players for teamkilling or trolling?
I believe you can use the mod Contact, if you have the name. Maybe ask them.
teamkill can be accidental but if you have a video or something proving that was intentional ruining I think you can
!!
Yes, Mod Contact is probably the best way to report any such behavior, as it goes to the entire Mod team. And as <blank> states, since friendly fire is on, accidents do happen, including with turrets and mines. I may or may not be speaking from experience... π³
@opaque pelican enemy spawns are randomly generated. Each expedition will be different in this sense.
ok ty
How exactly do I join with an invite code?
there will be a little popup on the left of the rundown screen
And you need to ctrl + C the number
Hey guys, with the c foam launcher to reinforce doors, whats the trigger? Just put enough foam on it til it reinforces or do you spray the edges or..?
Even on smaller doors?
hm ok
same amount for all doors
Thanks!
What is your prefered weapon in gtfo?
Mallet
The rifle
DMR
Maul
I'd like to say SMG, but that class of weapon has been spoiled for me by a certain other game... It's still fun, though.
Machinegun or shotgun are close for me.
@willow shoal @opaque pelican On C1, during the reactor startup rounds, the enemies always spawn at the extraction area, there is a really good spot to defend at in zone_62 area b, if you attempt to do C1 in the next 4 hours, I can help, just @ me
I keep having lag between my mouse and cursor movement even on solo what could be the cause if this
could be v-sync causing that
Whats that
a video setting that can cause input delay depending on your setup
I usually get that when I try to set Antialiasing or some other advanced setting beyond my GPU's capability.
Anyone have a suggestion for a full squad loadout?
which level?
2 sentries, 1 c foam, and bioscanner
Which sentry?
shotgun
for the loadout in A1 everything will be doable easily, just don't take burst turret or more than 1 bioscan
you can even test some tools you don't know yet
for clarification the normal sentry deal similar damage but waste so much ammo
both are good but when you're playing with a team, you need to minimize the ammo usage as much as possible
So turrets can shoot them in the last wave without a biotracker with c foam right?
@blissful iron I think so, but you will likely run out of c-foam just doing that.
Use c-foam and turrets as a bonus rather than your main kill method, although it looks like that's what you're saying.
2 gu ( 1 - 2% ) is the most efficient way to freeze 1 sleeper
if you pack a giant gu of c foam
you will only freeze 3 max or even 2
Anyway how to turn off mouse smoothing/mouse lag.
I'll be back on here at around 2pm PST :p
Is there a way to independently change look sensitivity without sights and look sensitivity while aiming down sights?
If itβs not in the settings then Iβd think not
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
put that in one of those channels. Depending on your region
Can you hit sleepers with glow sticks?
no
I've thrown them through them before but i got a vid that might show otherwise
shit i cant post it here i'll post it in media
ive hit them before
and the glowsticks rebounded off them
but it hasnt done anything
glowsticks clip through em tho
i've thrown glowsticks right through enemies tons of times
oh
ive seen mine rebound at least twice
i threw it straight it hit one and went left
nothing behind them that i can recall that could have rebounded it
but i can't be too sure
Hmmm
huh that's interesting
we don't typically use glowsticks enough
Interesting
chucking glowsticks right through a big shooter rn
were they asleep enemies?
one was a glowing one
could be that there's diff collision from asleep/awake enemies, or diff types of enemies, or naturally generated vs alarmed spawned ones
i think the other was asleep yes
if the majority are going through
then its probably not a thing
because i saw someone mention in suggestions that collisions with consumables should up them through a stage
so maybe only some ppl are having this?
yeah
maybe a glitch where collision occurs when they start to glow?
i just threw glowsticks through a fully asleep and starting to glow enemies
didn't test beating tho
it might have been
but ive thrown some that have
hit
i hit one of their feet and it rebounded backwards
i was close enough so i know
i personally would prefer them getting triggered by a glowstick to the dome
i have had enemies aggro for no reason, could of been a fluke where you happen to throw the glow stick at the same time as they aggroed. i do find when i play the enemies tend to desync often where i will see one glowing and my partner doesnt.
oh
right i meant to say me hitting them
did nothing
they stayed in whatever stage they were in
are they supposed to wake up if i hit the wall?
like i mean im right next to them
shouldnt no
id rather them not, i often times need to stop my charge and tend to hit walls sometimes
yeah but the sound should do something
or i like to ride the pipes up the walls OpieOP
considering the type of game it is
yeah agreed
that would mean falling, hitting, sliding, any slight noise which is very difficult imo
i was only asking cuz the sleeper in question its head was like half in the wall
so i was waiting for it to get up
yeah i hate when they do that
smacked the wall LUL
but it just kept sleeping
typical Kappa
π€
i am curious though, has anybody else experience d-sync with enemies? i only play with one other person, and i feel like i've encountered it multiple times. it may just even be my hardware but i highly doubt it
it could be the host if they live a whiles away
Ye
any ping over like 50 feels wonky
even with 50 it still feels kinda janky to not be host
cause if lets say you live in merica and the host lives in lets say russia itll have a little dsync
yeah this isnt that far apart im only in canada buddies in us
even across a country itll be a tiny bit
it doesnt feel like a host issue imo
me and a friend have not with each other but with the enemies in general
we got hit when the enemy was still rushing
i will often times see enemies glowing on my screen where my buddy wont, and they often will aggro like that too.
actually i think thats happened to me
just doesnt feel like a host issue, considering the game itself is still running smoothly
personally haven't had desync issues that bad
if there's desync with enemies being half awake for some players when fully asleep for others, and it's not a tiny delay due to ping
yeah then that's an actual problem
im not sure exacly whats causing it, if i could possibly see my ping while playing itd be gucci but all ive got is my fps counter that goes haywire
thats exacly whats happening sage
put the good ol steam fps counter in the corner
and it often times aggros another enemy
i got bot fps counters on
they both go haywire
and i hold 60fps quite steady in Resident Evil 2 Remake so i dont understand why this is giving me such a hard time
wait yeah i misread ur comment whoops
yeah dunno what to tell u then, haven't really heard of actual desync issues, and every time i've seen enemies getting woken up it's because someone's moving when there's a heartbeat
Might be worth filing a bug report about it
doesn't explain why ur fps tanks tho
yeah there is a high posibility one of us is moving, but considering we are only the two of us, its kinda easy to figure out who moved and who didnt lol.
@frosty hatch Yo! How is hosting the session? Are you two guys far from each other?
my fps doesnt even reach 30fps and its killer but the game runs as if its 60..
@molten epoch um i usually dont host the server which is why i havnt brought it up just yet i would like to try some more runs with my friend offline, since i do stream while playing so it could be anything at this point
im in canada and buddy is in us
could possibly be an issue with your internet if you're streaming
idk how internet issues are over on that side of the world where good internet is standard
aus gang
Okay, well, the game is P2P that means that you are very much affected by the connection of the host :)
You shouldn't have any desync if you are hosting ofc, but then your friend might get it.
yeah which is why i want to try it a few more times offline, its hard with the schedule lol, and internet better be golden where im at or im calling the policeee.
yeah, i had a feeling it could possibly be their end, i will hafta try out some more and see how it goes.
Just a little hint, when enemies glows their "listing range" increase, so some take downs might not be safe at that point.
oh yeah, everybody would be unlit before we make the party go lit Kappa
10/10, phrasing of the day!

but yeah probably try hosting when ur playing w ur friend
bc if ur the host, u'd see if he's moving when an enemy's heart is beating
and if he says he couldn't see it then it's a desync issue
alright, we will surely test that out tomorrow morning, and when i can some offline as well and see how it goes, if its still giving me an issue then i will report it. seems im the only one 
Do that π
sup
how do i find out what code to use in c1?
it pop up for you
Guess a random 4 letter word
@sand gate it shows up on the top of your hud
you have to use haki to see it
what does the C in c foam launcher stand for?
i like that answer
*construction. I can't spel
If I have a friend who hasn't beaten B1 and B2, they can't join me if I host C1 correct?
they can join you
Ye
Oh alright, thanks
why does it say i have no online connection
Take a look in #known-issues @stiff hollow
anyone got any good pics of the sleeper model and the character model (whichever char idc)?
You should check out the official wiki ^^ there may be pictures you want. The Characters are seen there too.
does anyone know the exact distance at which you can stealth kill an enemy without alerting the others?
No
Well, I would say you get the drill after countless trials.^^ Experience is the key. But meters? Not rly
it depends on the mood of the sleeper at the time
if its happy itl never wake anything up
if its angry itll alert every enemy in the map
Soy had a horny waker once too
it was a scout so i wouldnt call it a sleeper
i can now answer the question of what those tentacles do
@kind trail It's definitely more than 5m for glowing sleepers
well, yeah glowing
does anyone know the exact distance at which you can stealth kill an enemy without alerting the others?
@lyric grotto afaik it depends of their state and their direction
Not sure but to me it seems like a sleeper facing another is more likely to be alerted maybe I'm wrong
the sleepers alerted 30 meters away were always facing the sleepers I killed so
im telling you its just whether the sleeper doesnt like you
I mean, that would explain why noobs can have god-awful timing and somehow the sleeper glowing just off decides it's too tired to do anything.
and when I say facing it's 180Β° so it can be almost entirely on the side
I believe the direction the sleeper is facing does have to do with the chance they'll wake up or not to a kill, but haven't done enough testing to say that with certainty. Just a few times a sleeper started glowing while I was charging, and I killed one, but it didn't wake up to the kill (it was turned away from me/the sleeper I killed).
Hard to test though since you have to be lucky to find a sleeper facing the right way.
Best thing to do for stealth kills though is to make sure all sleepers nearby are fully asleep, not glowing.
If sleepers are within like 2-3 meters of each other, they will wake up to the kill no matter what, so you need a teammate to help, or kill the other quickly before it screams.
will there ever be player - level difficulty scaling ? so it's easier the less people there are or ?
Nothing like that is planned for now.
But you always can find players in the LFG channels ^^
@full sundial i think it is RNG base, i can kill 1 sleeper and another light up but he didn't alerted
Any rare scout spawns people have found? So far: ||Double scout in 50C, scout in 18, scout in 45||
scout in 18 are not rare?
Do you mean 17?
17 have 1
I've seen the 18 scout twice in nearly 20 plays.
18 scout is a share scout
it's like if it didn't spawn in 18
it will spawn in 22 or 23
bc every time i play solo B2 i always have scout in zone 18
the only time i don't have scout is that one video i post on youtube
i would say no scout spawn is more rare than have them spawn
I barely see the thing.
70 - 30
I would say it's two scouts in those three zones, but I've had an empty 18 coincide with an empty 22 or 23.
I think the game just hates you, your luck is completely at odds with my own experience.
i learnt my luck experience by playing Payday 2 speedrun


