#gtfo-related-questions
1 messages · Page 462 of 1
I've heard big guys take more damage when shot in the legs, is this true? also, do we know the specifics?
also, please ping me whoever answers because i will surely forget I asked this question
@bold shell
All enemies take a chunk of damage if you destroy one of their limbs
is there something wrong with the GTFO server?
don't think so?
I cant play it for some reason, saying theres a network problem
is there something wrong with the GTFO server?
@dark granite there is no gtfo server poggers
I've heard big guys take more damage when shot in the legs, is this true? also, do we know the specifics?
@bold shell that's not proven for now, people think that because of the visual effect, but they do take more damages from the back and head
Is it true that when you press 7 while security scan it goes faster?
no
thanks
@unkempt ridge weird.. and I had to use vpn to play now :/
Oooooooff
is there any benefit to the normal shotgun over the combat shotgun?
yes
pretty much everything except the ammo-efficiency (one shot in both case if you aim correctly)
normal shotgun deals 2x+ more damages, has better range and less dispersion, you can also one-shot a scout with it in the back/head
@unkempt ridge weird.. and I had to use vpn to play now :/
@dark granite can you show what error do you have when you don't use a vpn ?
Is there any way to fix the sensitivity? Its really annoying that ads and hipfire ratio are not 1:1. Sorry for my bad english.
@unkempt ridge its basically just "Network Error: No Connection" stuff
is there a reliable way to dodge projectiles.
Wait for it to get near you, left+shift or right+shift
been doing that, but its a bit of a hit or miss. litterally
might just not have the timing right tho
Depends on how many there are too
Like if you're getting shot at by 6 at the same time, dodging can prove hard
it is possible to duck underthem if youre good at timing
intresting. yeah ofc if there are alot of them u cant dodge that well lmao
ive been shot through boxes in some areas too. idk if that is an known issue or not
This has to do with the GTFO Bug hunting program apps form.
What is a Mock Bug Report? Is it a bug report thats fake to show what you would send if you were a part of it? I am very confused on this one question.
That is correct @grand warren
Oh okay thanks so much
@lilac fulcrum would you get automatically declined if you use an actual bug as an example?
if it was one you originally submitted that's fine, but taking another one submitted would be frowned upon.
I don't exactly follow what you mean by that
if you stole someone elses bug report they wouldnt like that
Oh, yeah no I haven't taken someone else's. I wrote it myself but it is an actual bug in the game.
Alrighty
I just thought what @lilac fulcrum might have meant is that it's fine if I already submitted it throught an actual bug report but if I haven't then it isn't
yeah it doesnt matter what your reporting
they just want to know if you know how to correctly format a bug report which would be useful to them
If you wrote the original legit #bug-reporting and re-using it for the bug hunter apps then it's fine
if you went to the bug board and found someone elses bug and using that as your mock then I big sad 
Ah got you
angery wumpus
yeah that wouldnt show your skill
And yeah as I said, I wrote it myself and evrythin
that just shows your ability to plagiarise
So it's fine
i wonder how many people are getting picked
id asume at least 4 to make at least one team
I'd think prob more since all of them can't be online at the same time always
¯_(ツ)_/¯
i wish you luck in getting picked
We have 140 apps. I'm a little scared.
Oh you mean the 18+ aspect?
that and other things
like people who dont own the game
or a computer
or other stupid things
i wish there wasnt an age limit
I thought there would be way more than 140 apps honestly
Maybe I'm just not good at estimating but I thought there would be at least a thousand at this point
Ah true
i hope it isnt that
People don’t check this server that much
yes, it’s 170k strong
but they honestly don’t chat much or really touch it that much
it behaves like a 20-40k server
true
id say more 50 people with the occasional random person asking for people to play with
It’s similar to how the pd2 discord was late 2018
There are 3 apps that said they were under 18. looks at @sturdy dew...
sweats
oh shit not the alt
If we pinged the server about this we'd have like 5,000+ apps. Purposely chose no ping so we get the people who are active in chat/the server to notice. Though I did publish it to all servers following the channel..
smart
so do you guys want more then 140 people to test? Gonna fill my form right away then - to be honest i didn't think about applying just because im running on pretty old hardware and usually thats the reason i got rejected in other game test applications
i dont think theyre gonna pick everyone
it is something with an nda so you dont want everyone in the server to know stuff
theres probably gonna be around 20 people imo
Can your computer even run gtfo @hidden zealot ?
it's running suprisingly fluid considering i'm running it on a gtx 760
Ocasional lags when attempting an alarm door but i heard thats a rather common problem
well then crossing my fingers 😛
i should play it on my server and see how may frames i get
turn cpu culling all the way up. 192 GB ram and 20 cores here i come
if its not in the 1000s ill be suprised
but that'd mean i'd have to put windows on this server. gross
whats wrong with windows
it's windows
not as efficient as linux
it has a higher learning curve
if it needs more than 0 clicks to do i cant be bothered
It’s just opting in to steam beta
needs a click too much effort
so yeah i think id be perfect for the bug testing program
I’d be perfect too, I use linux 😎
yes I dual boot
no I don’t want to dual boot windows
For those wondering, gtfo runs better using Arch/Steam Proton than on windows
What are people's thoughts about leaving rooms full of enemies and just grabbing the loot?
It’s a good idea tbh
Ever concerned what would happen if you pull another room though? Wouldn't that make it worse?
Feels like a hard balance. Trying to challenge yourself so you get better, but not over stepping it and throwing a run cause "oops I missed" happened.
I don’t think so
Because if you shut the doors they don’t hear
So you can leave them to vibe
Point
I would clear every room besides giant rooms.
it depends. getting a key and getting out, sure. going further then need to backtrack to extract, nah I'm clearing it
if you can kill each sleeper safely with no chance of having to go loud then itd be best to kill them
Let's assume it's a side area where you won't be backtracking. Because otherwise yes I'd agree. Clear it and just take your time,
yeah side rooms dont need clearing
Thanks, gents. Something to think about.
I should probably also mention that we run just 2-3 of us at a time. Last night there was only 2 of us. So not clearing rooms was debated relentlessly.
less people makes clearing rooms harder cause you cant kill 4 at the time
And there's rooms you just can't clear without either going loud or taking damage.
just learn their trigger zone 🙂
tho, having more only helps stealth if they can be sneaky like me and Soy
Trigger zone?
There's logic as to what will cause a sleeper to wake up
Ahh yeah. I got ya
so if you know that trigger zone you can safely kill them without it waking others
@sturdy dew nah, when we did it duo, we were pretty stealthy there
Wasn't sure if you were talking about something else or the loigic
I find the trigger distance super annoying because it's longer than the walk stir range.
And all the enemies are on a timer yeah? They seem to stir every so often.
Enemy across the room might not hear me, but it will wake up if I kill when glowing.
Well the range is ||sorry|| and you can even kill one behind ||can't|| and they only trigger ||tell you||
lol
smh doc be baiting people
smh some sassy boys in here
in seriousness if you can shine your flashlight at the sleeper and they dont react they wont wake up as long as they are not glowing
im pretty sure at least
That's what we've been finding too. We just need to watch their cycle so we don't pull anyone near by.
Sorry, but I do have a few secrets I'm bound to keep. But I'll tell you one. If a enemy is behind cover such as a wall you can kill one on the other side of the wall without them waking up.
yur
he is also the god of rng in the game
pray to him if you want a chance of finding c foam grenades
So HE'S the guy who keeps sabotaging our runs lol
perhaps
"You pulled him!"
"I didn't pull him!"
"Well you clearly did!"
"I'm sorrrrryyyyy cries"
Run end
Or I suppose he's the guy who decides to be stingy on the medpacks. searches available area on terminal nothing welp...we dead boys
Tis why I haven't gotten past A1.
^
Well clearly you missed me today cause I got 11 c foam grenades in a1
which button lets me dab in game
press number 7
found this room with a red ring in c2 zone 100, anything special about it beside the door
yeah a crud load of chargers came at me.
I ALMOST got em all but then one snuck up behind me and I was the last one up
RIP

how come you don't know what is beside the door if you were doing the alarm
it's literally displayed on your screen !
did you launch the alarm sequence without knowing why ?
Newbie here, I can't seem to find the box on the main menu to join others lobbies. Is it supposed to be on the left side in red ?
Yeah, after you "log in" to rundown.
Firstly you need to have Lobby Id in clipboard (be aware of spaces!) then it will automaticly appear on the left in red square.
#how-to-matchmake if you need
friend pciked this up to play together and we had a bit of fun but we can not even beat the first level the alarm doors are a nightmare since the game is so dark and the enemies do not see to telegraph attacks very well i can hardly tell why i am taking damage half the time
any ideas
Well, getting a full team would be the first tip
were you playing as a team of 4?
just the two of us we play co op games together often
we like horror so decided to grab this one
i doubt a team of four would improve matters of the lack of enemy telegraphs and how overly dark some areas are
Ye, this one is a bit hard, so it's recommended going in full squad
Oh that part
Could you try to show a screenshot of how dark it is?
Some people get a bug, making it more dark than usual
i could try once he is back online
could be a issue some games have these days on Plasma tvs
red dead 2 had this issue to
but has a brightness slider and adjustments
to fix it
Ye
but yeah overall the game seems fun
runs well on good specs
it just feels unfair once you have to activate a alarm door
mission one has two of them
and we normally fail on the second due to already being battered from door 1
That does seem like a lack of teammates problem too
Two more peeps, make a big difference
yeah not sure most people would be ok playing with me as i am Mute due to birth defect my friends understand this when we co op or play multiplayer i can hear them in discord call but i can only reply via text chat or noddin g my characters head LOL
its why i tend to stick with my few friends
Hmm, true some peeps prefer playing with people that have mics, tho there are some too, that don't mind
Has long has at least one person on a Squad can talk, you should be fine
game is quite good for a early access
most Early access games are bare bones and run like mud
LOL
heck subnautica still runs like mud
but yeah wth GTFO me and him just could not seem to get it done after like 7 trys on mission one
Yeah, it is a pretty hard game, that's why i recommend playing with full squad has the later missions gets even harder
we also noticed only itesm and enemies
have procedureally
generated locations
so hopefully more missions are added to keep things fresh
Oh, you don't know about the rundown system?
nope
?t rundown
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
all we heard about the game was its a co op horror game
Check this vid out
?
Oh, the scout
so anytime we get one we kinda just try to avoid it
c-foam them, or wait for them to walk towards you.
If you guys are up for it, i could help you
Or go loud on the room and shoot them in the face
Yup
(only really feasible with shotgun and sniper)
it results in half our ammo gone
and revolver
and our health being taken to 20
True, steal killing the scout is best
Ok cool
Tho, since it's high risk, high reward, some chose to shoot it, and deal with the room
i will note that for our session once he is awake
i tend to run Ar Shothun and burst turret
shotgun turret is better than burst
Shotgun turret is better
he prefers the combat shotgun and Ar with shotgun turret
oh
i figuredl onger range
would be useful
That can be build up for, by placing the shotgun turret in good placements
its usualy not going to be more useful unless its on a very long runway
shotgun turret is definately better for a1
also id recomend at leason one of you runs the c-foam launcher
I would be more than happy to join you guys, and help you, if you would like
Noice
let me check out this video of the rundown system also how many devs this game have
9
Never played that, but this game is great for the size of the team
so they are going for making a bunch of levels
releasing them
then changing it up over time
instead of a proc gen system
So the next rundown will have some new mission yes
based on our gameplay i am curios as to what the story is but i assume that will be added later as to why were being sent down and what happend to this mining complex
All the ones right now will get removed
when does this rundown end then?
There is a lore chat, tho it's mostly people speculating, has not much is known
No idea
?t raodmap
Sorry, unable to find a tag named raodmap.
i did not see this timer the video talked about
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap/
The timer is not in place yet, has the rundown system is not fully in place
The second rundown will props arrive in some weeks time
o k so me andm y friend
have time to finish these levels
before the big update to this game and div 2 come out
cool
so the ivdeo says enemies and locations will change
so it wont always be these witch like enemies that aggro on sound or movement
?
if you get the reference
I think the game is talking about the RNG in the missions there
Don't think we will see a big chance in the enemies
Like of course new ones will ocme
come
I don't think the sleepers will be removed. There'll probably be variations, though.
Tho, don't think they will entirely switch these out
The enemies are, after all, one of the core aspects to the game.
the sleepers we have found out big guys cant be killed with two charged melee stealth hits
so we avoid them
the small ones we take out in pairs
and the tentcle guys we avoid
The info i'm about to drown you pleps in is amazing
What region are you in?
That's spread out lol
Oh, cool
80 to 100 ping is not terrible
some peeps experience latency problems, haven't gotten any myself tho
for a game like cod it would be
but for a co op game
like this or div 2 or grim dawn
its hardly a issue
OH i did have a tech question
i am getting random stutters
when events begin or doors open
or randomly
thats pretty common for everyone
I'm getting those stutters too, actually,
ok so its not my pc then
Don't think there's anything to be done about it.
good to know
Stutters?
Noice
but yeah overall we had a good time just got a bit frustrated
feeling the game was being a tad unfair due to the lack of enemy telegraphs or ways to mitgate damage other than those foam grenades to slow down enemies
The game isn't unfair
It's perfectly fair
It's just challenging
At least, at the start
Ye
You just need to get the mechanics down and understand the limits of what you can do etc, after that it gets a lot easier
When you get to pro like me(that's a lie) you will have a better sense of how to do stuff, like when you can kill a sleeper without waking the room, where sleepers are based on sound
i have a NARI headset so i can hear them rather well
despite this game not supporting my headsets 7.1
I make it extra hard for myself
My headset is broken, only the right side works
So I'm constantly 360'ing
we found out if you stealth kill a sleeper
To listen around me
You don't have to be dead 😛
It also line of sight
oh ok
Lamia, I'll give you one tip
To clear every rundown
With ease
are you ready for it
"git gud"
Damn
😉
The secret technique
Git gud
the dark souls technique
vietnam flashbacks of dark souls discord
LOL
but yeah once h e is online i should addd you folks and we can try it out if he wishes to play before ihead to bed as its late here in japan
lad you can play with us too
I play with all the randos Soy
soy, i'll carry you
i just dont wanna make progress without my friend
he would be like you did this without me
I feel ya Lamia
died 7 times
XD
for various reasons
Totally understand
I just finished it with 2 people
tentcile men were 2 of them
1 was me the other was new
accidently alerting a room
was some others
alarm doors
was the biggest
as we just dont have enough health to deal with the enemy onsalught
once let alone twice
How many people did you play with
they were playing duo
They did it two peeps
Oh ma god the flex
it says on the gtfo site
the gamei s balanced for parties
of 2 or more
so we were like cool were a duo
we beat expert left 4 dead 1 and 2 as a duo
It is once you're kinda experienced with the game you can duo A1
ye
Even solo it
Soloing A1 to me just feels like getting lucky with certain spawns
I can't either
Only skill i feel bad at
Like c-foam spawns
B1 is easier
for me the gunplay needs work
there is very little
feedback
when your firing the gun
B1 is definitely possible to solo
yes luck is half the battle when soloing a1
also
i should report a bug with corsair mice
the game seems to not like my 12 side buttons
i mapped USE
to alpha 2 aka my mouses second of twelve buttons
but it does not work
thats strainge
when i try to open a box it goes to 25 percent open
then stops
its like its not registering my mouses button signal
Are you sure it's not visual?
were you holding it?
yeah
You need to hold use
holding down alpha 2
hm
aka m mouses button 2
i have left arm nerve damage
And does the box open even if the progress bar stops?
so
shut up its neccesery for my skill
the more stuffi can do
2 buttons and a scroll wheel which is broken
Aahh okay
i map half a games buttons to my 12 buttons
ive got the same mouse but i havent tried mapping anything to use
Schimitar right
ill try it myself later to see if its just you
good mouse
yuh
Hmm
Weird bug
cool
yeah im having no problem with using the mouse number keys to open shit
weird
your macors must be set
differntly
since you have to s et up macros for the 12 buttons to oeperate
i used 1-9 and 0 and - =
hm
it is
it means i can swithc to anything instantly
dont have to use the scroll wheel
saves live 0,5 seconds
I don't use my scroll wheel cause it's broken 😦
Fix it, easy fix
okay time to solo b1
@sturdy dew i'll play with you soy
nah its cool
Ye, let's help him solo B1
im soloing cuase i want to not cause im lonely
Ye, those days are over

dont mock me doc
Estimated time for gtfo no longer early access ?
i cant wait for the release. Matchmaking gonna be awesome. and likely to team up with rage quitter or troller
haha
well for now you can use this server
This server works great for matchmaking, I hope they won't remove the ability to look for groups in the server once matchmaking is released
if they got rid of this servers matchmaking how would i find so many cuties
That's good news. If I compare how lfg works in this server with matchmaking in other games I like the server lfg system much more. You see the same people over and over again so you kind of familiarise with a lot of them. Matchmaking is mostly just, get in a game, play the game, bye now we will never meet again
Do you guys use the sniper at all, I feel like it’s really underwhelming
It's a solid "ok" against giants.
yeah its okay but there are a lot more guns which are better against them
It's at least a decent second use if you end up taking it, but definitely not a strong motivator to take one.
yeah its good but definitely not worth having more than one on a team
^ good explanations
Basically take it only if you care to take down scouts, otherwise chose another weapon. It can stealth kill SOMETIMES and there are currently multiple ways to take down scouts, reason why most don't use the sniper @red condor
nope
ok thx
They are a small team of 9 people so doing high quality releases with new content and bug fixes in early access takes time. not to mention they are also creating new features, so it's a lot on their plate
ye sure, but with the money they made, they could hire new staff
what do you need to do in c1
we found reactor and went into every room
but we don't know what to do
youll have to put in one of the commands
ok and then what happens
make sure to keep one guy near the terminal too
there will be a few sleepers who come
and then it's done?
it depends on your tactic
give it a try and if you dont do well maybe look up a guide
mhm k
anyone else having issues with sleepers not dying when hit iwht a 100$ charge to the head?
just any sleepers
No I just have the problem with the shooting ones. Esp on B2. A member of my team and I had alot of problems today, because of that. Spanking them again should solve the problem even without alerting others
Ngl, most fails to kill in the head are user-error. You are likely hitting the shoulder or under the head. Full charge to the back is a good safe alternative, as it one-hits strikers and sometimes one-hits shooters (slightly inconsistent).
All enemies take more damage to the back so far, though.
I see this all the time, "you hit their shoulder actually so you messed up"
Okay, well when the ENTIRE UPPER TORSO IS GONE, maybe it should not be able to scream anymore?
Now if hitting the shoulder took off the arm and not the head? Thats cool, makes sense
But when a pair of legs is running around shouting, thats dumb.
@karmic canyon Don't assume you killed if you don't have an orange hit marker. I didn't even have this problem with only 10 hours playtime, I'm inclined to dismiss complaints that enemies don't die easily enough.
Don't
Miss
Or just hit again just to be safe.
I don't miss anymore, but don't justify bugs
A shoulder hit should take off an arm
Not the whole upper body
It counts as a chest hit, I believe, which removes the upper body if well-charged.
Carnage != damage.
Again, that sounds like a bug to me
Would rather say a design flaw. One I don't rly think about. I like when things explode.^^
The thing, which bugs me the most, is that headshots do nothing for the big strikers. Even cost more ammo for the DMR
Assuming that a group is successfully able to stealth the side rooms in D1, would it be worth it to do so after we finish the mandatory alarm sequences?
I guess it depends on the overall situation of your team. Ammo, HP, Tool Refill. Did your team triggered a scout or rooms in general? How good was your defense? Many factors could decide that. If you are low on ammo and hp before the 3rd alarm door, it might be necessary.
We usually end up going in loud because someone makes a mistake
Yeah, happened in my two attempts aswell. We did two side areas. One before the third alarm and one after the third.
We got overwhelmed at the last scan
quick question. if a scout is alerted is there no way to kill it? (we shot it like crazy but it didnt die)
If it is alerted it becomes invulnerable
so basically get ready
So kinda hit or fail^^
So would mines be a good choice for D1?
Felt like it’s not good if the waves are scattered
Nah, Mines are not so great for it. It is possible in combination with c-foam, but the enemies are too scattered like you said. They are not really effective in those situations.
My recommendation: ||2x Shotgun sentry, 1 Bio tracker, 1 C-Foam Launcher.||
Das ist good load out
That’s what I told my group but someone went in with mines anyways
Anyways for the final scan, we had 3 protect the front and the last guy in the back
Was that a bad idea?
I can tell you a strat if you want. Worked two times for us on that door.
Maybe two and two are better though
It just takes alot of time for one person to do all scans. I know it. Tried A1 alone many times. As a rule of tumb for a person doing it alone. You almost get one hoard every sequence.
You decrease the amount of enemies drastically with more people doing scans.
@thorny current @blissful iron Mines work pretty well if you use them properly.
Yeah I know, but most people don't know how 😛
Gotto c-foam the start and end to make it work so they clump
Extra tool refills for mines and foam are pretty helpful.
There is synergy there. Just tested it today with amazing results, but I don't believe it is the best loadout on D1, because of the Bio Tracker. It is a handy tool for that mission. Having one Turret, one Mine Deployer, one Bio Tracker and one c-Foam launcher.... mmh, I don't think it is reliable enough.
You can also trigger them manually by shooting at them. If done perfectly, 1 Mine should be able to kill 8+ enemies.
I always say: Mines are easy to use, but hard to master.
Just don't take bio tbh
Go all in on mines and c-foam, use turrets to get through the first three alarms.
Well, that should work. But if a team does not know what is about to happen, they might fail without the tracker. Also some people just waste the mines. Mmmh... I believe an inexperienced and not harmonized team (no offense to anyone) should not take this loadout though. Might do more damage than good.
quick question. if a scout is alerted is there no way to kill it? (we shot it like crazy but it didnt die)
@cerulean scaffold thats useless to shot a scout like crazy, it's 1-tap or bye bye https://gtfo.gamepedia.com/Scout#Strategies "The possibility of focus fire killing a Scout was only seen during old gameplay video, but there is no proof for it working yet when it comes to current builds."
I shot a scout when it was charging up to release it's screech, but it just made blue lines, so basically no damage when it's alerted
yes
If you touch it's feelers just spray and pray
You have a brief window after an aggro to get hits in, but it's extremely short. If you don't kill it in the first three shots, it's over.
Not really realistic in most cases.
hey guys, thinking about getting this game. but i wanted to voice some concerns etc before. how easy is it to get a game through this since there is no matchmaking? and how repetitive does it feel?
It's kinda easy the first level though I would consider bringing a bud and there is "matchmaking" I guess because others can join in the voices channels and the lfg channels
you will find mates pretty easily in this server #how-to-matchmake , the matchmaking will be added later in the game (you can watch it under the backlog category of the roadmap https://gtfothegame.com/roadmap/)
it's repetitive only when you have to retry a level after failing, or after you finished the whole rundown and have nothing left to do (there are 6 levels so 6 maps, it can last few dozens of hours to clear them all)
so the map doesn't change but the spawns for mobs and loot changes every time so to me it doesn't feel repetitive. And the game should be played with 2+ people at least but the community here is nice from what i can tell so getting a group here shouldn't be a problem
Also, if it does start to feel repetitive for you, just try speed running or other strategies
ok, and is there plans for more stuff to be added to create more content?
of course lol
this is an early access
the game is nothing currently, compared to what it will be in the future
You can see some of the future stuff in the roadmap I linked above

yeah, we've got a whole story, weapons customization, (some) character customization, "economy" system and a bunch of other stuff to come!
🥳
💯
well i bought it...love supporting games that seem to be making an effort. and this looks GOOOOOD. Horror? Check, Co-op? Check,
And when the horror aspect starts to wear off, the challenging game play should keep ya around if you like a challenge
If it starts to run out, you just gotta add scarier things then. I mean, keep the challenge but man, a good scare will keep em coming back
new "enemy" in the game. Im wondered what can
do ~
Noticing a lot more trolls and mic spammers than usual in the GTFO discord
I bumped into 5 already
i think you can report them to mod contact
I have only run into about 4 during my time here, about two months, sucks you ran into 5 this fast lmao
But yeah, report them if they're clearly malicious
Oof~ .. Trolls and Mic spammers .. must be avoided at all cost
And~ you guys know what will happen if gtfo release update about matchmaking. 
wait a minute... Swamp monsters sticker ? hmmmmmmmmm

New Enemy ?! 💯
Matchmaking will suck most the malicious people away
Cause its easy to press a button and ruin someones life than getting banned on this server
anyone know if the hsu in b2 can spawn in zone 19? or if there is even a point to zone 19 and the alarm door
Pretty sure it’s just a resource room
ok because i'm trying to solo b2 and i can't figure out why i'd ever want to do that room
The level usually spawns not so many resources and that particular room has a lot, but I never bothered opening it neither in solo nor in group
anyone have an idea of how many scans room 19 has?
I can't help with that one, sorry. But its so early in the level you might want to rush it to quickly check yourself. I know it usually has a fully stacked ammo pack, medkit and toolkit inside which should be quite helpful for the last triple scan
But I know that most people who solo B2 ignore that door, including myself
For a ressource room... I believe it should have one scan. Otherwise it is just a waste to do. But never did it myself either.
So it is just an assumption
@thorn wedge z19 alarm door is just 1 scan. Personally I do this after I have key to get to the hsu because my resources are generally low. If you know how to kite this alarm door is pretty straightforward. And this area has more resources than you'll ever need - as long as you're good at stealth
I wanna play :/
So play 😛
Region?
eu
There's some people playing from WE
Should just post a message there
What expidition are you trying to do
expedition*
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
How much are the shooters attack able to curve?
You just have to feel it out
Dodge n weave bb
Feeling a bit on the fence for buying GTFO, should I get it?
Mmmh, if you like games with stealth and horror elements. Also there is a large focus on teamplay and it is challenging. But this is not a run and gun type of game. You cannot just go guns blazing all the time. Although for me stealth and action is balanced good, but in favor of stealth.
If you like a game like that, it might be for you. I recommend a stream or a youtube video. Then you see how the gameplay is.
In my opinion it is a great game. The community here is nice aswell.
I would recommend it
Probably stupid question, do you have to beat A1 to join a B2 lobby and so on? Or as long as someone else is hosting can you join later levels?
Thanks for the answer, and recommendation.
The only level I would consider skipping is C1. Everything else, if you can't complete it you're probably not ready for the next tier. I would also recommend you sometimes do the earlier missions in a tier first, since they're likely to be easier. B1 is good practice for B2.
friend and i have doen
about 20 attempts of A1
with no success
once we activate the key door
the shotgun turrets just cant handle the enemies
and we get gangbanged into oblivision
since its not one not two but three sets of security pads
the room is a nightmare for visabilty
and once they are in they have poorly telegraphed attacks so you die in 5 seconds
like wtf do we do
are you doing it just as a team of 2?
yeah web bought the game to be a co op duo and from the faq the game was balanced around 2 players
like one set of security pads fine
but 3
is asking alot
when your health drops faster than a hooker on new years
The game is actually balanced for 4 people without scaling, so less than 4 people will be more challenging
half the time i cant tell what is damaging me
When doing security alarm scans I recommend doing the ones closest to the door first so you can always backtrack to safety
c-foaming the door with grenades or the cfoam launcher will help buy you more time before enemies come in
we can get one of the scans done
before the door breaks
but then sets 2 and 3
is just
a mess
mostly because it tells us to be at the door
the enemies just bust into
you can also try the regular sentry turret and not the shotgun one
when the cfoam runs out on the door, load it up again
you can also try the regular sentry turret and not the shotgun one
the door breaks open once the cfoam fails
if we get cfoam
that is not always a gurentee
when tool are both you using? you mentioned a shotgun turret, what's the other?
two shothun turrets since the single turret just was ineffective at stopping the enemies
its how were able to do the first alarm door
before the key door
try a regular sentry turret and cfoam launcher. then when the cfoam runs out you can load it up again
as the foam is running out load it up again
you can also place the turret on the side of the door the enemies are coming from (not the side closest to you)
so it kills them while they are trying to break down the door
yeah we try that but once the doors down the turrets despite a crossfire
cant stop the enemies
they just walk thourgh the line of fire
it's going to be difficult as you're down 2 people. you'll need to experiment with strategies. I've duo'd that mission and people have solo'd it so it's possible to do. Maybe try and get another 2 people so you can get it cleared and as you get better you can try with 3 then 2 people.
yeah we dont have that many friends who would buy this game
have you tried in our lfg channels?
no not yet for one its tough for me as i am mute since birth so finding people willing to game with me is
well a challenge
lol
vocal chords dont work sadly
this community is very welcoming and i'm sure people will be willing to help. as long as you can listen then the team can provide direction/guidance and the text chat in game can be used too
true well we will see how it goes
for me i feel the balance of enemy telegraphs
and damage taken is a bit high
I played with some who couldn't speak or didn't want to. It's ok as long as they want to listen. So it is possible ^^
@humble cloud i can help you out if you're sill down to play
amazing rundown with 2 people.
god level solo rundown
I run with 3 people also quite challenging but be able to pass because of we tried several times to understand how "things" work especially on A1/B1/B2/C1/C2/D1
HAHA !
@humble cloud I have a tip for you that might help a lot regarding A1 - it's not "conventional" I guess, but the level's alarms can be made VERY easy with one person taking Mine deployer and one taking Cfoam launcher.
-
On the first alarm door, put 2 mines outside to the right of the door and two mines inside. Just make sure they are not gonna blow you up too. Have the second person Cfoam the door. You can do the scan way before the door breaks and the mines inside will actually kill most of the enemies. Deal with the rest with machineguns or shotguns.
-
On the second alarm door, you will do the same. Make sure you have ~5 mines and lots of ammo in Cfoam launcher. There is 1 guaranteed spawns of 2x cfoam granade in the "loot room" (after first door there is scan door that has no alarm or enemies. The cfoams spawn in the back on the room on the shelf. They are NOT in the box).
For the scan:
-
Mine the road towards the door starting from mission spawn point (the enemies will come through the big door only, ignore the small doors). Then put 3 mines inside. One right under the door like with the first spawn and the other 2 on the walls leading further into the room. You can put more mines there if you want. They won't kill you because at that point you will be done with the scans.
-
Cfoam the big door with cfoam nade. Start the scan and do the first one (the enemies will not break the door yer)
-
When 2nd scan starts, have the person with cfoam nade throw another one at the door as soon as the first one dissapears. This will re-stabilize the door. Meanwhile the second person is doing the scans.
-
When 3rd scan starts, the person with Cfoam launcher stays permanently at the door and keeps foaming it to hold it from breaking and the other person does the scan.
-
After this sequence enemies stop spawning. Let them break the door and prepare machineguns/shotguns. Most of them will die to mines. Finish the rest. There are no more alarms in this level.
sorry for such a long post
Technically that is also how you do it solo in the easiest way, minus cfoam launcher
wait there's 2 guaranteed cfoam spawns on A1?
Only knew about the one through the non-alarmed door
What I meant is a single cfoam spawn that has 2 granades @thick briar, worded it wrong 😛
ahh alright
fixed
I had a run yesterday where the only cfoam we got on A1 before the key door was that guaranteed spawn one
that was brutal
Fortunately with a group the run is fine with 2x Cfoam. On solo or duo it gets a bit trickier
yeah we had some dude w a cfoam launcher and I had mines so the scan was still a piece of cake
Does this game have Spanish language support?
it doesn't support any language other than english AFAIK
What is the best way to handle the scouts?
Kill them
The easiest way is the sniper, but it can trigger the room. Atleast no new enemies will join the party. The best way. A fully charged hammer in da face. Always wait until he moves to you. It is a patience game. Observe his movement pattern. To ease the hammer strat above. C-Foam him
UwU
just one fully charged hammer in the face can kill it?
Jo
And soooooo rewarding
Also stand up while doing it without foam. While crouched you have a higher chance of hitting his neck or shoulders
Cause he is moving
The easiest way is the sniper, but it can trigger the room. Atleast no new enemies will join the party. The best way. A fully charged hammer in da face. Always wait until he moves to you. It is a patience game. Observe his movement pattern. To ease the hammer strat above. C-Foam him
@thorny current I couldn't have said better
I wanna save your message to just paste it for the next people asking this question
Go for it 🙂 Prob helps alot of people and saves you time.^^
😆
Any advice for a duo to get better at the game? Any strategies? One part me and my friend are getting stuck on is waiting for the warden. Any tips?
which mission?
Also what are your problems? Where do you fail?
will the second rundown come with some progression?
You mean new enemies, weapons and story?
Weapons and gear. Progressive gear that doesn't make the game insanely difficult and scales with your character
a difficult game isn't a problem, but on this level it can be seen as one without more additions like guns to help you out
cuz right now that's where the game fails, so that's what im wondering
pretty sure they arent adding progression yet
Ah
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap/
they are not
I have trouble With the last part waiting for the warden in every mission
the extraction?
Yeah, the extraction
its just a matter of learning where to put sentries
Which is more reliable in D1. Bio tracker and 3 sentries or mines and c foam if we have good timing
2 sentries one bio and a c foam works
Well most things works, tho atleast one bio is recommended
Imo, I find 2 sentries, c-foam, and mines most consistent.
You have to plan to do it, though, and it requires at least one side path.
Biotrackers are dependent on how skilled your defenders are.
C foam grenades weren’t enough for us
How were you using them?
That is part of the reason I prefer a launcher and mines, since it tends to make the c-foam for effective.
I wasn’t up front but apparently they ran around the foam
Ah.
Does C foam have a limit of how many they can trap or just a time limit?
Positive there's a limit on both @blissful iron
Thanks
For D1 2 bio and 2 turrets is what i'd suggest
Have 2 ppl defending (or 3) and you're good
We had 1 bio and 3 turrets
And plan your way back, sometimes ppl get lost
Yeea. Follow what i suggested and you should be good
ye coming back in the full darkness is heh if you don't remember the path
you can train yourself before typing the reactor_verify code in the reactor
Ye
Ye
Ye
How do i post a suggestion?
does anyone know when the next update will come?
They're still working on it so as far as I'm aware there isn't a definite release date
HI, I'm a total Noob, I jusqt bought the game, what should I look for ? can i play the game solo to get used to it ?
You can try, but succeeding solo without getting to know the game in a group environment first is definitely going to be a tough challenge
@blissful iron Two of the smallest blobs of c-foam will trap all enemies except big ones, I think. Lasts about 7 seconds.
Scouts don't care for little ones either. Need more for them.
im here
nope nothing
okay so
the enemies of the game are called sleepers, you might have already known that but thats what ill refer to them as
so when you first go into a level most of the sleepers will be sleeping
and they only wake up and attack you for a few reasons
if you attack one it will wake up if it isnt a one hit kill
randomly while they "sleep" they will start to glow which means they are more sensitive to sound and light
shining a light on them while they glow or moving while they glow wil make them start to spaz around and make some weird globing noise
if you keep shining your flashlight on them or move they will wake up
when one sleeper wakes up you have around 3 seconds to kill it before it screams and wakes up the other sleepers in the area
also any gunfire will wake up all the sleepers in a room
id recomend looking at the wiki for a little more explanation on the specifics
you cant use it on the move only at the actual screen
that means the item is not in the current security zone
and you have to find a teminal inside the security zone the item is in
Would the retail version of the game cost more (i think the game devs anwered yes to this) and the price that I payed for the early access would be considered for the full price of the game or would i have to purchase the game from "scratch" again
u buy early access and thats it
u don't need to pay more or again for the full release
Are u sure... this says on the STEAM version
Will the game be priced differently during and after Early Access?
“Yes - the price for the final version of GTFO will be higher than the price for Early Access.”
if you buy the early access, you shouldn't need to buy the game again once a full retail version comes out
that is true
If you buy in early access, you own the game. when it comes out of early access you won't need to pay anything more
if you did that would be very stupid
can the revolver head shot the scout and kill it?
if you don't buy in early access but only buy when fully released the price will be more for full release. it's cheaper in early access
yes from medium to close range
the revolver can one shot if you hit the back of the head
thank you
me and a friend are trying to find a better way to kill scouts
thank you again
welcom
you could also take the sniper as its more reliable
but then you pretty much dont have a secondary weapon so its a trade off
Alright question aswered thanks for your input - going to buy the game
good man
great man
@solemn ridge Scout kill methods and their effectiveness:
Sniper: Loud, long range, head only.
Shotgun: Loud, close range, head and sometimes back.
Revolver: Loud, medium range, back of the head or two rapid shots to the front of the head (front is extremely unreliable).
Machinegun: Loud, medium range, spray two shots in the back of the head (extremely unreliable).
Mine deployer: Silent, requires you place the mine sideways in a small corridor you know the scout walks in. Will be patched when tools have their "silent" status removed.
Melee: Silent, close range, full charge to the head, requires very careful positioning and anticipation of the scout's movement. Easiest when standing. May wake up sleepers if done with too much movement or the kill occurs when a sleeper nearby is glowing (fairly reliable with practice, up to player skill).
C-foam melee: Silent, close range, full charge to the head, requires a player with a launcher or nade get close to the scout to freeze them. They can then sneak up to them and get a full charge to the head, no standing required. Can alert enemies nearby that see the kill, and the scout alerts if it unfreezes (lasts about 7 seconds), but generally much easier to pull off than a dry melee (extremely reliable with practice, takes less skill than a dry kill).
Other things to note, while sound and light can't alert a scout they do cause it to send out tentacles quicker. Running, standing, walking, and shining your flashlight are all behaviors you want to avoid until just before the kill.
Preferably you want to kill early in its walk cycle, since this buys you more time to position.
If you have trouble with melee, even with c-foam, I would recommend shotgun.
It's a reliable giant killer and quite strong on its own, while sniper is basically wasting a slot.
It seems to send tentacles out faster.
Movement and other sound definitely affects it, though.
Also, by what metric is it a bug?
I'm pretty sure it's intentional that the scout gets more aggressive with feelers when you perform actions that would cause aggro for other sleepers.
i got a video in media long ago testing do light affect scout
and he's bugged out sending tentacles every 0.5 second
Okay, but why do you think that's a bug?
I experienced that too once. Freaked me out 😄
thats just cause youre making too much noise or light
other people can just go and stealth the level easily
Why wouldn't that be intended or a legitimate strategy?
Again, you're sort of assuming it's a bug.
because the scout stuck
Okay.
it's literally can't move
just sending the tentacles out after it retract the tentacles
other people try the same method as mine
didn't work
that's why i called it a bug
You could have said that a bit sooner.
eh~
I literally asked "why is that a bug"
better late than never
nvm...
my brain is slow
I guess it could do with more testing to figure out how much it normally affects the scout.
but i'm sure light don't affect the scout
It's also possible the people it failed for are just wrong.
like, if they used the wrong flashlight.
and weren't really in range.
Do you at least agree sound affects it?
I might test it tomorrow.
@minor fractal don't tell people you can kill a scout with 2 fast shots it's just useless to know because useless and ineffective to use, also you forgot the mines !
yeah mines are instagib silent
I'll edit it in
the mine SOUND will get patched
you will still be able to kill them with it AFAIK
OwO
@unkempt ridge I noted it's extremely unreliable already, some pretty skilled players can pull it off but it's nice to know it exists.
I disagree with that because people here are beginners asking for methods to kill Scouts and I don't think that's a good idea to fill their memory with useless informations to use when there are already 5 ways to kill a Scout to remember
it's not that unreliable, you just need patience
she usually prances around the room a lot
It depends heavily on the spray control.
If second shot doesn't connect, it's over, and you have to clear an obscene portion of the room beforehand.
Other methods are leagues better.
@blissful cargo I'm talking about the "2 shots kill", not the mines (on my last message)
^ MG and Revolver to the front of the head.
aaaah sorry
nw
the thing is tho, you need to be very fast with those 2 shots kill
Combat shotgun can kill scout in 2 shots headshot
normal shotgun is just one though isn't it?