#gtfo-related-questions
1 messages · Page 461 of 1
lmao Sage the savior
Right when we were about to the music starts playing
'-'
Pfftttt
wtf

That's hilarious ngl
Did you just forget we left all the Giants there
LOL
We thought we agroed the scout
But then we were also like shit door is open
We don't know if killing giant in front of it gonna agro other room
I was just like
-mute mic-
FUCK

xD
But yeah I've had to yell at people as well sage to kill it
They look at me like I'm retarded

tbh I have some hesitation as well, since I know running will alert other sleepers nearby
I do this only if the sleeper is isolated
which is not frequent
Ok but I mean
Either way if it's not isolates
Whole rooms agroed anywaus
Anyways *
^
So even if you don't run I mean there's at least a chance you're lucky if you try to go for it
if it's not alone either walk up to it or just sprint and deal with the one your sprinting wakes up too

I mean to save from others sleepers, not mine, I'm just in front of mines I don't need to run
Pats for blank
do the crab jump dash to get to it at basically the same speed as sprinting
Pats for blank
@tribal ether yes please
do the crab jump dash to get to it at basically the same speed as sprinting
@thick briar lmao I might try that next time
legit whenever someone wakes a single enemy up then whips out the combat or pump shotty
it's just like
bro...
and then they miss and take another 2 shots to kill the one enemy

it hurts watching people dump half a mag into a single enemy
It's not that hard to hit them
can't control panic
just don't panic and accept ur fate
I played A1 for 30 min practicing my aim
Look if it's moving suddenly it's the hardest thing ever
WHY DON'T THEY STAY STILL DAMMIT

Pfftt
SPOON FEED ME SO I CAN SHOOT A NICE TARGET
Lmao brb suggesting
"if I fk up can the sleepers stay where they got agroed"

they basically run in straight lines too
unless they're doing the side stepping thing they're either standing still or running at u
their heads don't have much bobble to them it's not like kf2
Just cfoam the whole map
What else Bio-Tracker can do other than tracking/marking ? Cause, I saw most of the player runs with sentries. Seems like B.T slightly useless ?

Usually those that are less experience
i see.. okay~
Once you are confident enough you can just bring anything else
yup it's basically useless
It does help a lot more in d1 but all the other levels not really
4 sentries gun blaze it
hahaha

Yeah d1 is a niche use for it but even then it's not too useful
just pray for a buff
i mean, if u have a gun with a yellow flashlight then u kinda need it
those all fucking suckkkkkk
Same ngl
smg/revolver would've been a mint combo if it wasn't for not having a decent light
it's half the reason i stopped using the revolver tbh
the flashlight is just embarrassing
I tried it once and sucked ass at it so I never went back to it
I wasn't used to the really small dot as the scope
Idk
I kept missing every thing

revolver is too hard to use for my crappy aim

Everyone Al like revolver for secondary and my ass is like uh
the revolver accuracy is a meme unless you use the iron sights dw

I got more ammo they won't know if I miss or not
holy shit i thought i was brain damaged or something missing every second shot with the revolver

esp as someone who's played their fair share of FPS'
same with the DMR omg the dmr is worse
I just take combat if I want something that blows off heads in front of me
you even get that lil tiny reticle with the DMR which makes u think it's accurate
it's not
it's definitely not
tiny reticle with the DMR/Sniper is a TRAP
every time i see someone landing a hit with the dmr and not using the sights it's like 'u took a gamble and u got lucky'
as soon as u scope tho it's dead accurate
so just quickscope w it and it's not that bad
I really needs try pistol and dmr but
I just really tap to stagger kinda tactic into turrets and all
Idk if I want to make my shots actually kill and count
If that makes sense
What yeah
Separately
Only two things I haven't tried
Well pump haven't either but I mean I don't think anyone really uses it
pistol is heaps nice, i almost consider taking it over the smg
smg reload is just sooo good tho
smg reload is the only one of the two reasons why I take smg

then I have the MG reload

lots of ammo, fast reload, staggering potential, the only good things about the smg
mg reload is so brutal
When a hoards coming at me and I need to reload and I'm just like shit
Gotta run a marathon in the back first so it's safe to reload

normally turning a corner gives u a couple seconds to reload bc enemies suck at turning corners
but nah not w the mg not a chance
I'm unsure about how the staggering works
if it's about the number of bullets, or damages, or both, if it has cooldown
need moar testing
assumed it's damage
does feel like there's some kind of intimidation factor to it tho, like i've held back a group of half a dozen spiky bois by just holding m1 down w the smg
surely i didn't hit all of them and do enough damage to stagger em all
i do feel like there's some intimidation factor to shooting enemies tho
like when they all run near you but don't charge, and they're just skittering side to side
like they try to group up before rushing u, but u can just keep thinning their numbers if u aim well
Having trouble playing with a friend
It's laggy as hell ingame but both our internets are fine
we did multiple speed tests and them all showed OK results, ping to discord is 20ms and ping to CSGO servers is also ok at 25/30 ms
I dont know what might be happening
the difference is you don't host for CSGO or speedtest
in GTFO the host need to have both a good computer and internet
w<
try to change host if you didn't do it yet
aw that suck
Must be the in between connection between you two
any suggestion on how to solve it?
Maybe the technical support tab will help more
Just got the game except I can not find the key even after using the query command
I typed query yellow_card_258
Can someone tell me how to kill enemys with one hit 100%? Sometimes they survive my hits 😦
Thank you 😄
@craggy pier at least half charge in the head
Hmm I'm not sure? @hollow zealot I think you have to ping it maybe instead of query?
If they live, and their head flys off, it might mean you hit the shouleder/ neck
The range ones need a full charge to the head
It's just a visual bug
@floral pecan sometimes I give them a fully charged hit on the head and the legs are surviving :/
@craggy pier or fully charge for maximum damage
Yeah you only need to be doing head shots
Yea as i mentioned, if it flyes off and they still live, it means you didn't hit the head
Yeah
Thank you
But yea, fully charging also makes it safer
IF you want to be even safer, hit from the back too. There seems to be a back multiplier
Anytime!
I'll try it out 🙂 Thank you
Anytime, have a good one!
IF you want to be even safer, hit from the back too. There
seems to beis a back multiplier
you still need a fully charged hit though
You can confirm the back multiplier really easily, you take a shooter and try a fully charged melee in the back and the chest, he will die from the back one but not from the chest one. Same for Chargers. You take a shooter and try a pistol bullet in the occiput and in the face, he will die from the occiput one but not from the face one

(No Shooters Were Harmed During These Tests)
I find it hard to believe they weren't harmed
Thanks for the clarification
If I start out as a single player with no friends playing will it be difficult to find games due to most people playing with a full team? Or is there a decent amount of people still playing with other random people?
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
Alright awesome, thanks!
2 shotgun sentry 2 bio then?
sounds good
gotcha
You could also take two shotgun sentries, one bio, one c-foam. The c-foam will allow turrets to target the final enemies while slowing them down, while the bio will help pick up stragglers or anything not touching c-foam.
You'll need most of the c-foam grenades regardless.
Hey guys. Is it normal during a security alarm that the horned ones (dont know the name) spawn right in the midle of the room ? all entrances we covered, they just spawned in the middle and we couldnt figure out why. is this normal, or a known thing ?
Hard to say; I've never had it happen personally, but the game is still early access. Doesn't sound like intended behavior.
would be wierd if it was
is it possible to solo this game
some :D
I could do A1. Wasn't able to do any other level. But people did other levels solo.
All levels, except C1 has been solo without exploits
some people have said theyve done c1
and havent said theyve used exploits
i dont know how much i believe them
Don't
@desert yoke you could probably solo B1 then, B1 is easier to solo than A1 since you only need to do one alarm door in B1
🤷♂️
the rest is just stealthing around, if you give it a try and want some tips, let me know 🙂
ah, no worries, but if you're able to play again and want to solo a level, B1 is the easiest one to solo imo
I don’t think that’s how soloing something works
Is it soloing if i have a split personality?
what if one person uses left arm and other uses their right arm, but have two different bodies
still a solo completion?
Yes, that's solo
no, @sturdy dew that is a pair of arms
lmao, doesn't matter much either way, was just a joke, but would be fun to try playing with a buddy, one does keyboard and one does mouse
@bronze mirage Which door, and which entrances did you have covered?
map was c2, if i remember correctely and it was the last security thing, after you get the pdecs. we had all doors covered but they spawned in the middle upper platform (or down below).
uuuh that 's a bug
they're not supposed to spawn in the middle here
maybe because one of your mates were far away and they spawned considering HIS position but still that's not supposed to happen
so RIP since you have to redo a 2 hours long level now

Nopy
if that was a normal spawn then my own run had a bug
since they spawned far away, like any other hordes
'-'
i have them spawn in the small sec door
a horde never spawn inside the alarm door room
where everyone said they never spawn there
the small security door is NOT inside the alarm door room
no one say they never spawn here
i still don't know what Quintt said
they have 1/3 chance to spawn here since there is 3 entrance
yes because you're supposed to only open 2 doors at the end of C2 before opening the door 100
he was talking about the door where you come from and the door where you find the door 100's key
bruh
if he open all 2 doors then he's should have thought of the 3rd option
if he said they spawn inside the Z100 then it's a bug
yes that's what he said
@vital sierra Zone 95 presumably is where they spawned.
Captain Alpha you who have experience in the game, don't say a horde can spawn in the middle of your bioscans please '-'
no they don't spawn there
it's kinda of a little bug
if he said they spawn in Z100 then it definitely a bug
@bronze mirage How far into the scans were you when you noticed them?
Maybe one of his teammates ran off to one of the spawn locations
I know if a player is in a spawn location or near it, it can change where they spawn
yes that's what I think as well
?
if you start the team scan and you ran off
yeah
then it won't scan
he could've finished the scan
then they spawned normally the first wave
but the second wave could've spawned in the room with them
that took 30 seconds to scan
since a teammate may have ran off
takes more than 30 seconds for the first wave to die
if it's the first scan wave then that's just a minor miscalculated bug
first wave may have spawned normally, but the second may have been messed up by the teammate running off to a spawn location
but idk, he stopped giving more details
so maybe that happened, or maybe it was a bug
I wound call a wave spawning past your defenses and in the middle of your location and the bioscans a "minor miscalculated bug" 
because there's no way they spawn in the middle of the room like that
That's the kind of stuff running your whole run
not if one of your teammates went to the enemy's spawn
like on D1, first alarm door, in zone_68, if you go to their spawn area, they will spawn behind you
isn't those spawn are hard cap?
yea
but he said they spawn in the middle of the room
pop out in the looting area
the scans were finished
yes
i belive a few were caught by the turrets holding both doors
and then silence
yeah, one of your teammates may have ran off to the second wave's spawn locations
and then, spawns in the midle
caused them to spawn elsewhere, in the middle of the room
no, we all stayed fairly lose to the center
noone of us went out of the large room
you're 100% all 3 of your teammates were in that room?
uh Ethan
yes, its the way we defend those waves
then it was probably a bug
you can in D1's alarm
It has happened to me
pushed up cuz the wave died fast to try and get a couple extra kills
we thought so, because we had done that mission a couple fo times already and they spawned normaly, outside of the room. on this ocasion they just poped up right next to us
then I turned around to see 5 guys rushing me from behind
in D1 they will spawn in Z68 or in the 2 zones you open at the warden sec door
what?
it's locked spawn like that
they can't spawn over there if you're doing Z_68's alarm door to Z_69
no, they can't spawn ahead in rooms you can't get to yet
we thought so, because we had done that mission a couple fo times already and they spawned normaly, outside of the room. on this ocasion they just poped up right next to us
@bronze mirage fortunately you cleared C2 already
oh no, we didnt clear it lol, we always lost in the final wave
...
which is why we were doing it again

btw Quintt, a tip for you on the finaldoor
don't open both 99 and 98 zones
only open the one with the keycard to 100
ill keep that in mind
then get the rest of the PDECs from 90 and 96
use terminal to know
Are you 100% sure they didn't just rush you, Quintt?
They move quite quickly, and turrets cannot usually handle them.
i would reckon that's the second or third wave
and they're hard to see in that dark room too
If you didn't have a defender in the trench, you probably got rushed and didn't notice.
yeah im sure because otherwise we would see the turrent scan color change. and we didnt. they caught a couple of them coming in, killed them and then silence for a good 20 seconds
we had 3 turrets, 2 on one door and 1 plus myself in another door
i was looking right at the door and nothing come in
they went through the two turrets on the other door
a lot of them go at the same time, some make it through easily without getting hit
impossible, the turrets would pick them up
no, it's possible
Quintt
shotgun sentry's don't shoot that fast
yeah, they shoot quite slowly
how are you place the turret
we use the machine gun sentries
oh, then even worse
They can easily blitz past 2 turrets.
facing the door or facing the middle area?
they would survive, burst sentry's do barely any damage
facind the doors of course
Lmao, that would do no damage.
especially to their front side
he said the turrets didn't turn orange
its not about them surviving, its about them picking movement up with the scaners. the scan color didnt change from green to red
you said it did
then went silent for 20 seconds
that 20 seconds of silence was them running to you
I think the ones that were picked off by the sentries were only a fraction of the group.
because only a couple died and the rest made it
Most of them probably jumped he ladder.
yes, it picked up 2 or 3 monsters, killed them and then nothing else
the rest made it through
they pass the turrets
but that is very strange because, if that were the case, then we would have gotten hit
and we didnt
for a good 20 seconds or so
It takes 20 seconds or so to move through the trench and onto the stairs.
yeah, it takes them time to run to the staircase then get to you
they can't jump
then they all came in through the door i wasnt looking at because nothing came through mine
ye
yeah
which is also odd cause i had 2 ppl watch the other door lol. oh well. we will do ti again and see if it happens in the same way
it's hard to see
alright, just keep in mind, have the sentry's turned around
and only open one door, not both
Shotgun > burst.
they are incredibly hard to see
mhm
Burst is a decent slowdown, but it won't kill anything.
burst sentries are pretty bad take shotgun sentries next time boys @bronze mirage
burst is good to help a shotgun keep up with a horde
but on its own or with another burst, no good
i only used the burst so far. i dont deslike it.
especially not against the armored guys
ill try the shotgun next time
shotgun does a lot more damage, just fires slower
so bringing a biotracker and three shotgun sentry's is ideal
so the biotracker can scan them, so the sentry's can target them faster
its what we have a tracker and 3 sentries
sweet
that's why I say it's a myth
just use shotgun sentry's instead
ask unzipped
well, thanks for the input guys.
glad you asked m8
I can test it again on my own, blank, maybe I didn't pay close enough attention when I did
but I am pretty sure it targets them faster when they're scanned
For C2 generally prefer two shotgun sentries and maybe one burst sentry. Take c-foam over bio imo, if you can do well enough to have lots of extra tool packs at the end it can be very helpful for your defender. You can manage with two turrets if you're good enough, though.
c-foam is pretty bad on C2 from my experience, putting it on the floor barely stops any
i would say 2 defending and 2 scanning
a dozen tripmines can just remove the entire first wave of a horde spawn, which gives u another half minute to do scans
when I do it, three sentry's, one bio, bio defends and scans
2 foam can freeze 1 spike boi
but I am sure foam can work too
takes like 4 mines if there's a door
I've had luck solo defending with c-foam, you just have to know where to put it and have good weapons (I usually take MG)
but C2 are just HUGE
yeah, I normally find enough c-foam grenades to make bringing the launcher pretty unecessary
on C2
but RNG can change that sometimes
I usually take it for scouts anyway, which is why I like it for defending.
the scout rooms on C2 are pretty flat, so it is easy to just melee it
with no c-foam
cfoam launcher gang
but c-foam makes it easier, so it can be worth using on the scout sometimes
it's risk/reward
My trouble is it's difficult to avoid aggro if you kill it without c-foam.
Since you usually need to stand.
you just move in front of where is is walking, then stand, and swing when it walks close enough
takes patience though
just don't stand and walk
only crouch to move near the scout
Yah, you need to clear much of the area you want to wait in.
mhm, which you can do when the scout walks away, just gotta do it quick before it comes back
it's risky, but it can save you the c-foam
but if you mess it up, it isn't worth the risk
My kill rate w/ c-foam is much higher than without.
I think it's approaching something like 80%, vs more like 40% dry.
I have only failed c-foam attempts once since I missed the c-foam nade once lol
so it is a lot easier with c-foam, yeah
it's a trade off
quick question, is it physically possible to still play the beta or can you not get past the no connectivity page
if its a server i live in aus if that helps
beta out of service
whelp
hey im new to the game. Is there anyone that could help?
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
you can get people faster in these channel
Right, so I tried to do some "scout training" by learning how to kill the scouts without alerting them, but does anyone have any "tips" for killing them with melee only? (just that, no cfoam, no nothing)
cause i always screw up, kinda panic when they are 1cm apart from me
if you crouch walk to the scout
they won't do the tentacle out thingy
but you have to hit the highest point or else you miss the headshot
if you try to walk toward it normally
the scout will do the tentacle out
and they always keep their head down
watch out for that
If you really wanna feel comfortable doing it, you could try to learn it's walk pattern
What I did is crouch to scout, charge max run to its head (jump hit). I did it. lmao
You made taking down a scout, sound dramatic
guys what do you think best for C1?
lol but the problem is at last wave we get out of resources to survive and thats hard to hold
|| C1 mainly about balancing between ammo and sentries ( of course can use w.e else like cfoam and mines for kicks and giggles assuming everyone in your team lands their shots. Common tactic is 4 sentries). In general, people like to set up in either forklift area or the bridge room behind it. If you guys have literally 0 resources at the very end I'd suggest
-
taking note when opening lockers which you seem to have more. Ammo or sentry. If you have more of the other, make use of shooting or conserve
-
face sentries facing towards you guys so it's hitting whatever mobs come in front instead of shooting on sight. This helps conserve ammo. Also make sure not to face sentries into open spaces, wasting their shots. It does more damage hitting from the back. If you guys are afraid of friendly fire, make use of environment to hide.
-
don't just let sentries do the work. Help it out by staggering mobs or shoot some. Common mistake I see is people assume because there's so many tool refills they should leave turrets to do solo waves. This leads to no tool refills on the last waves meaning mobs will for sure have no resistance and possibly swarm you.
-
when trying to priotize which sentries to fill, always the first 2.
-
on last wave, I'd suggest falling back to the open bridge room so there's more space for you guys to work around and kite mobs. The idea is that if you can't kill the whole last wave, run around them to the start. I've done it plenty of times and even ate shots from the 3 Giants. || @red ivy hope this kinda helps
@stuck vale a strat that worked for me was setting up in the hallway right before reactor room
theres 2 hallways there
one turret covers each hall
and then you have 2 turrets in the actual reactor room as back up
never had to fall back
its just straight aways you can funnel everything
v powerful 
btw question
you need to hit scouts in the head fully charged to kill them right
I've never done that. It seems a bit risky
it worked really well 
Cause it's right at reactor idk
In my many many runs, fork lift area was a hot spot so running for resources in the very fronts weren't a pain
yeah that was one bad thing we had to gun it between waves to the front sometimes, but honestly it worked just fine
And yeah, full melee hit on scouts head will kill it
If that reactor strategy worked for you then I guess your team did well with it. Personally having no grounds to work with in case it swarms passed and into the reactor room is hella tight to run back in those two tunnels. That's more than likely insta as fk death for some lol
is there anything that happens if they get into that room?
that room is huge and you could kite
@stuck vale thanks for the tips
No nothing but I mean if you need to type in code it could fuck with em
It's a circle
Would have to make sure I guess not to collide going around the edges? xd
I've only been in that situation once because my team was ded ass stupid
And no one could get to the reactor to type in code so I couldn't even book it if I wanted to
@stuck vale how long did it take to write that?
B2 question and spoilers.||I was playing b2 alone which is really dumb, but I got a little far. I began the security scan for room 22 and killed most of the basic enemies. Then an enemy who looked like a striker came at me it was huge and there was three of them wth was it.||
big strikers?
Oh that's obvious I guess lol. SI there anything special about them? I haven't seen them since that one time
Oh okay thanks
yeea, it's basically the "bulkier" version of a normal striker
REALLY slow, REALLY long range and quite some good damage
most importantly, a real bullet sponge
and he can do an AOE attack that does like 40% damage (it can really mess you up when you attempt to try stealth kill him as a group but he doesn't die, and he does a 40% damage to everybody)
@grand warren ^
And they do be looking fresh
Okay so I am guessing next time I should focus on the smaller ones first and then foam him and take him out with my melee due to him being a bullet sponge. Or is this a bad strat?
if you are in a group or solo, it's always best to leave the big guys last if possible (easier to mess up)
if you are a solo, forget about stealth killing them
i think it's possible, but i haven't tried it yet
if anything, just sneak past them as a solo
Okay
Foam.. i'm not sure, personally i feel like it'd be a waste
i only use foam for alarms and scouts
Yeah it probably would be. But thanks for the tips!
anytime! also in case you take it out with a group.. attack from behind
there's a back multiplier
(that's for every monster in the game)
with both guns and melees
Ohhh thats useful knowledge huh! I am pretty new
very, somebody even found out you can 1 hit kill scouts with a revolver by doing that
something we never tought was possible when the game came out
uuh, yea. But sniper doesn't need to be in the back
True
and if you want to stealth kill, you most likely won't be shooting the back
and you want to be accurate
for your info, to stealthly kill with a sniper you need to shoot the scout from a different room
as far as you can
if you are far enough, it can work
however, it will wake up sleeeprs really close to it, so be ready to take those out as well
keep in mind it came out like 3 months ago as well
that might change, who knows
Yeah, that's true. the most glitches I have seen is floating sleepers and sleepers inside stuff so I'd say its pretty good where its at.
the most unrealistic bug atm is that you can stealthly kill a scout with mines..
and yes, it's a bug 100%
so i'd suggest not getting used to it
personally i've been taking scouts out with melee only to practice
It also feels rewarding killing them with melee.^^
but yea, np for the tips. Feel free to ask more if you need
oh yea for sure
plus it can be done fairly reliably once you get the hang of it
I remember last night I was playing b2 with a friend and he said you could take them out with mines I was very confused.
there's uuh..
6 ways atm to take them out if i'm not mistaken
sniper - mines - melee - cfoam - revolver - pump shotgun
not sure about combat shottie
I use foam
Thanks cao, that makes it 7 then
and yea, foam is the most reliable way to do it (stealth wise) atm
aside mines but eh..
that's just a bug
russian a looking thing a is you profile pronounced like da?
Dont know if it works in the back though 😄
You guys talking about scouts
still 6 I say
in the back it must, cause if anything, you do more damage from the back 
Wait the rundown changes?
i think there will be, i asked lud like 2 months ago but i forgot the answer
Ya
oh yea, they plan to change it either weekly - monthly or hell even daily, it really depends on a lot of factors
Instead of A1 it could be A1 A2
the next one should be in like a couple of weeks
so all the missions you see right now will be changed, basically
Oh
another reason why not MANY ppl are playing right now
must of us are waiting for the next rundown
I thought it remained the same and they were gonna add new levels that go even deeper lol.
There are month rundowns and week rundowns
oh for sure they will let us go deeper
Week rundowns have 2 or 3 levels
E layer has been confirmed already
z layer
Z layer Wait an hour to get there.
i think they focused more on trying new things tbh
look at C1 for example, or the "unique" enemy in D1
C2 and D1 have new enemys
C2 new enemys are a bitch
It will be exciting 😄
solo.. will take a while
Keep in mind C1 can't be soloed unless you use exploits btw
i am very easily overwhelmed so sometimes I am actually better solo
WHO NEEDS FRIENDS
smh my head head*

Me
oh of course, but so far nobody has been able to
i haven't for 2 months
I'm slacking
i want new rundown 
I havent in 4 hours
I need to join the dude that cleared 30 times each level
If I take a break I forget how to play lol
i mean hell, if you don't get bored go for it
The new dig site tho
😳
That's going to be fun
I need to assemble a team for the new rundown
Taking apps
Must be able to carry my fat ass
for some reason C2 is truly more of a bother because mates xD
Sometimes the monsters remind me of the forest

I did it like 6 and failed 3-4
I failed 3 times
did it 2 times. One lose, one win. Wonder how you can do that alone
What I find fun is turning of my cross hair
And trying to aim
Use mines
Well no I meant the scans
Oh
Like did he cfoam every damn door possible or kite them to the front and then do scan
I know he used mines running back
|| Iron man door? How'd you die to a range thought spikey dudes spawn at last scan ||
||and 94^^||
Ya
Okay so I am guessing next time I should focus on the smaller ones first and then foam him and take him out with my melee due to him being a bullet sponge. Or is this a bad strat?
@grand warren bad strat imo, the big striker won't get staggered with cfoam and the very first thing he will do once he's not frozen anymore is its 40% aoe attack
Okay thanks. Its nice to have multiple opinions.
combat shotgun for a scout is a nono this is the pellet russian roulette
@grand warren To tell you my strat, if I encounter one alone. I lure his tongue attack, get close and destroy him via combat shotty.^^
Just run around em with melee swinging
hm
i still gots to find out if scouts react to footsteps
LIVING ON THE EDGE
xD
yeah i just wanted to make sure about what they react to
I also stand up right before the kill he never triggers.
its definitely gunshots and sleeper deaths
but dont know about running and jumping and shit
are we going to get a support for Nvidia Photo mode one day for epic scenery ?
@sturdy dew walking, running, and anything else that would make a sleeper croak will make a scout put its tentacles out
it isn't as sensitive to movement as a normal sleeper though of course
but if you run at it, it will tentacle
if you move too much near it, it will tentacle
easiest way to melee with no c-foam is to crouch into its path, then stand up, and swing when it gets near
if you think you can hit it while crouched, then that's safer in terms of not setting the tentacles off, but harder to hit the head
Okay that’s not what I expected but also it what I least wanted
I wasn’t sure if running next to it would immediately make it scream
yeah, it only wakes up to sleeper dying next to it, touching it or its tentacles, and damaging it
but tentacles go out to all other things that make noise near it
not scream
just put its tentacles out
and most of the time it will react to the sprinting before you get to it, touch you with tentacles, then scream before you can kill it
but it is possible to walk up to it and kill it before its tentacles touch you
just really risky
as it might bend down to put its tentacles out, moving its head
then you will probably miss
Hmm I wonder if you could slide under them like some action hero
Looks like I’ve got something to try tomorrow
you can go under the tentacles if you're lucky
then get a free ez kill
but the tentacles vary in their angle of outness or whatever, some go downwards more than others, and can get you if crouched under
while sometimes they won't go down enough, and you get an ez kill
not worth risking imo, but if you have no choice since a sleeper is next to you and the scout surprised you, why not try it
I’m gonna find as many ways to kill a scout as possible
I’ve also got an assassins creed one to do
Drop down and blow its brains out
I have done that on a B1 solo before, dropped on a box near it, activated its tentacles, then when it pulled them back in, I dropped down and decimated it
in Z_41 Area A
I’ll attempt it but I feel like I will not succeed
another thing that happens sometimes, you can touch a tentacle, it goes red, but you kill the scout before it screams
that's happened to me twice
one way I haven't used to kill a scout is a revolver shot to the back of the head, or a shotgun/combat shotgun to the face
I don't like using guns on scouts
I like killing the scout without waking up the room
Yeah sometimes it’s fun to have a special fuck your to them
How do mines work w/ the mine deployer?
Do they do full damage for their entire beam?
Just a few m?
Just a few m?
Wtf, why did that send twice?
w/e
the mines explosion are deadly
kill anything that small instantly including you and your teammates
In what distance?
If I place one across a 50m hallway, will it kill across all 50m?
20m? 10m? 5m? 5,000m?
trying to decide on the optimal toolset for a 3-man group (we're all rather new)
sorry
would you go with a second turret + cfoam, or a mine?
@minor fractal it's about the laser of the mines is the distance
the wide explosion are <5m
That short? The beam seems to go closer to 10m?
@fresh wagon if you feel comfortable with turret then go for it
mines need some strat for it to work efficiently
the mine explode are long range
longer than a big door
we've decided on cfoam + shotgun sentry + biotracker
biotracker are good for new comer
When rundown #002 comes out will we still be able to play levels from rundown #001??
Most likely not
No, you won't. The rundown gets replaced
is there an estimate of when its available, just so i know how long i have left to complete the current levels
The closest we have to an estimate is the roadmap
You have at least a few weeks
thank youuuuuuu
Does anybody know if there will be achievements for the game? And if so, will the actions we've already done in the game count towards them?
@fresh wagon it mostly depends on what level you're gonna try, for some, c-foam isn't necessary (same goes for biotracker and mines), sentries are always like a safe choice imo, specially for levels in which you have to defend
next rundown gunna drop?
@winged laurel take a look in #game-announcements they are working on next rundown as I speak
@distant mesa take a look at the roadmap, achievements are planned in the future
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap/
@distant mesa I actually think I'm going to always take the biotracker
because I love how cool it feels to use
very Aliens
also super useful during horde events
it's an aesthetic thing for me tbh
it's obviously super good as a newcomer, but I feel that the ability to remotely predict enemy positions can't be overestimated
how far in are you?
only B1 currently
yeah
and I love being able to put tags on enemies during hordes
because they can be really hard to see
Oi
you can predict the enemy positions already by hearing the horde roar sound on their spawning location, also by the time you can ping them with the biotracker you can usually see them
you can, but in my experience, the environment is dark enough that the ping is very useful for noting exact positions
someone should make Titan Fortnite dance Emote just to piss Unzipped off
I will pat you
I see the point about the biotracker being mostly useful for new players, though
perhaps when they add more features there could be more integration with the biotracker to things like the map
the ability to add waypoints or something would be interesting, for example
i dare you Unzipped
well
there is a device that can help the biotracker
but it's still not release yet
oh?
any idea what it's supposed to do?
it's map out the inside of a door
so if you don't know the enemy are upstair or downstair with the bio tracker
hmm
you can use that thing to help a bit
Hey quick question. We are trying to figure out if there is any pattern to how enemies spawn when you activate an alarmed security door. It seems as if they always come from player spawn. Is this true, or is it entirely random?
Or, is it a per-door basis. As in, does each door have its own programmed spawn?
@true echo Enemies can spawn in any areas with no players not adjacent to areas with players, with exceptions. This means they will often spawn from the player start and any open zones.
This is why it's a good idea to do alarms before you start opening other zones.
B1, ||do 43's alarm first thing.|| C2, ||only open 98 or 99 and not both.|| D1, ||do the alarm doors before opening side paths accessible to those same rooms.||
We are on B2. Not gonna read the rest of those tips since we are trying to discover this mostly blind, but we were a bit confused as far as the "spawning" for the purposes of how to prepare ourselves.
they most likely spawn a little further a way if their are room for them to spawn
for example B1
@true echo Which door are you on?
Gonna message you directly so I do not spoil anything for other players.
Sounds good.
@true echo when the alarm door starts, a low growl plays as the enemies spawn. The direction the growl comes from is the direction the enemies are spawning at.
its more of a hissss
What? It is a pretty clear growl, similar to the growl of the big strikers when they get hit or do their aoe attack.
@minor fractal on B1 you wanna open the other zone in front of spawn first bc it gives you more time to complete the scans for the side door bc they’ll spawn at the end of that room, much longer path that way
I have a question are shotgun sentry's better then burst sentry's?
well you can do it mostly stealth so you only really need sentries for the first security door, and maybe a second
@thick briar That's an awful idea. They can still spawn at your spawn, so you just ensure they have more paths to take.
@late wren How many people you running with?
With 4, I would bring c-foam for scouts and in the case you need to go to Z44. Other two should be shotgun sentries, and fourth should be either bio or an extra sentry.
c-foam is mostly useful for the 44 alarm since you can c-foam the western-most door and close the two eastern doors to funnel them west.
I tried running with 3 and 4. Thanks for the advice next time
I'll try that😁
what's the difference between the pump shotgun and auto shotgun??
Combat shotgun: Automatic, more ammunition, less pellets, more spread, less damage.
Pump shotgun: Pump-action, less ammunition, more pellets, less spread, more damage.
Pump is better than combat imo
preach
thank you guys haha
Combat shotgun is more efficient on ammo if you take your shots carefully, which then gives you more ammo to spam later if you get overwhelmed
Just gotta get up close, don't use it on shooters tho
@minor fractal that strategy is good for doing B1 solo, but in a team, you don't need that extra time he is talking about
Mhm, solo it's a good strat to not do the alarm first tho
sometimes yes
any tricks and tips for D1 ?

don't open too much door
no,he's got a point, open everything
hahahaha
how big is GTFO in gigabytes?
less than 10 GB currently
Ah
Yup yup !
@minor fractal they spawn in groups, there isn’t ‘more paths to take’, they’ll consistently spawn at the end of the room that you cleared, giving you more time to do the scans which ensures you won’t have to deal with two hordes of enemies
Yeah, only time they will spawn on both sides is if instead of doing the scans, you kill the enemies, then a second wave spawns, potentially spawning on the other side
I'm fairly sure they do not spawn from the just cleared area, but can spawn in any available area.
This is certainly true on C2.
@full sundial What matters is you have to set up for both sides
Talking about B1
They can spawn where you were dropped in if you're too slow on the scans
The second wave can
The first wave should be able to spawn there as well.
Not as likely, the 3 times I have tried opening zone 41 first, and the videos on YouTube I have seen, the first wave always has spawned in 41
Either a low chance or a guarantee
Most likely a low chance, more likely to spawn in 41 than the start zone
3 is not exactly a good sample size, and every attempt I've seen trying to predict wave patterns has turned out to be BS.
Not predicting it, just there is two places they could spawn
And every time so far the wave spawned in 41
If it doesnt spawn in 41 for a run, then just restart if you have to
But it is a very handy tip for doing the alarm door solo
Makes it much easier
I'm more concerned with game mechanics. I don't believe you are guaranteed to get 41 for any particular wave.
Playing RNG is expected solo anyway.
Of course, that's what the tip to go to 41 first is for, so there is less rng affecting the run
If they spawn in 41, it gives you more time to do scans, a lot more time
There is more RNG with 41 since they have two spawn locations.
Better to funnel them to one spot if you don't need RNG to win.
No, since if they spawn in the start area, the RNG is if you get a big striker that spawns right away and eats up all your sentry or mine ammo
Big strikers don' take very much sentry to kill.
If they spawn in 41, doesnt matter what type of enemy, they won't get to you till you finish the scans
anyone got HSU reference pictures?
If you use a burst sentry, which you will want to use in solo if you don't have mines, for holding back a horde
Then it uses a lot of burst sentry ammo
Again, we're not talking about solo, we're talking about general best strategy.
I am talking about solo
In B1, you shouldn't typically open 41 before 43.
Don't tell me what I am talking about lmfao
That's what the original guy suggested it for, but I said it is good for a solo play strat
The person I replied to, which you in-turn replied to me about, suggested 41 was a guaranteed spawn in 41.
This isn't true.
No, I didn't, I pointed it out it is good for solo since if they spawn there, you have a lot more time
Which is true
@minor fractal that strategy is good for doing B1 solo, but in a team, you don't need that extra time he is talking about
@full sundial
That's what I said
I guess you forgot
B1, ||do 43's alarm first thing.|| C2, ||only open 98 or 99 and not both.|| D1, ||do the alarm doors before opening side paths accessible to those same rooms.||
@minor fractal on B1 you wanna open the other zone in front of spawn first bc it gives you more time to complete the scans for the side door bc they’ll spawn at the end of that room, much longer path that way
@thick briar That's an awful idea. They can still spawn at your spawn, so you just ensure they have more paths to take.
I'm fairly sure they do not spawn from the just cleared area, but can spawn in any available area.
@minor fractal
This is true, the point is if they spawn in 41, let's say a 50/50 chance, then it gives you time to do the scans before they reach you during a solo run
And if they don't spawn in 41, then there isn't any more harm done than if you did 43 right away
Since they spawn in waves, one wave at a time
If they spawn in your start area, which I havent seen happen yet when 41 is open then just try to do the scans fast and fight, but if they spawn in 41, do the scans, then fight, they spawn far enough away in 41 to make it easy to do the scans
Is there damage falloff? Most ranges seem either point blank or the sniper of infinity
Yes, weapons like the revolver can only one shot headshot at medium range from what I have seen
Or maybe I am just not that great with it at range lol
But I believe so, range is a factor
anyone got HSU reference pictures?
@blissful cargo https://gamepedia.cursecdn.com/gtfo_gamepedia_en/f/f4/HSU.png
Revolver can oneshot a scout from close range in the back of the head
sick thanks blank
and every time I've opened 41 first on B1, which would probably be 8 or so times, they've spawned in 41 when I go for the alarm
It's either extremely low chance, or no chance that they'll spawn at the entrance if you've opened z41, and I'd assume that's bc of a minimum distance from the alarm preference
revolver can 1 tap?
@trim violet you CAN one shot strikers, shooters and scout if you know how to do yes but good luck to do that
Can you kill a scout while it's warming up?







