#gtfo-related-questions
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and i'm pretty sure the game isn't made to be modded as it would be atmosphere breaking and well... totally break the immersion the devs are making for us
I apologize if this had been asked before, but does anyone know if there will be player customization in the future?
I don't know about character but I do see new gear
i think player custimization is comin eventually
I'm pretty sure it's in the roadmap
?t roadmap
You can view the roadmap here: https://gtfothegame.com/roadmap/
Yeah it's in the the backlog
Thanks, I'll keep my eye on the page
Oh the roadmap looks cool
I hope this game's matchmaking system will be finished within 5 years or so
I don't think it will take that long ^^
lol
I saw it, and went "wait a minute"
I'd still use discord
^
just seems to be one of the better options
even if matchmaking is here
id like to still be able to call up peeps ive played with before to rage through the rundown again
Kinda feel you can screen a bit better with discord in some way
Matchmaking won't make anything easier and won't give you necessarily better and solid players
they need their own matchmaking eventually though, for it to exit EA, because otherwise they're relying on discord for their community interactions, you want to have the actual game be able to have some of those functions just in case something happens to discord
Does GTFO use peer matchmaking or servers
okay ty
No problem
so, we just finished b1, got to the extraction but nothing happened...
That's a bug, you guys have to redo it... maybe change host and hope for the best :/
ya hate to see it
do you need 4 people to play or can you play with less
@tiny bolt all has been soloed (aside C1. C1 needs exploits to be soloed)
Ofc as summoner said, difficulty doesn't scale
c1 would be impossible without exploits
and even with exploits its still probably the hardest one next to d1
Why is c1 completely impossible without exploits?
Oh right
Stand still to type code @sturdy dew
Well looks like Iโm not doing that one
Imagine having to use exploits to solo a level
U think the devs will change that?
So it's solo-able without exploits
@fluid nova it's a 4 player co-op game. I don't think so ^^
Probably not. The game is ment for 4 people @fluid nova
How to hide hud?
There is an option in settings for hud visibility (can't recall the exact settings name though), if you turn it down to 0% you won't have the HUD on
Okay so I don't have the game (not enough money) but I have a question
If I mine is placed in another one's blast radius will they set each other off if one detonates
Yes!
Hmm okay cuz if I'm getting the game I'm going all solo and that's very important to know
Also from the videos I've seen like Markiplier's GTFO looks so up my alley, the guns sound amazing and I bet feel amazing to shoot as well
The other thing is what's with the rundown thing
Like if the rundown gets an update do all the levels change?
Yes
I think rundown = set of levels
The whole rundown
correct
In the future, there will be a timer, that will tell us when the new rundown comes out
so, newbie in the future cant complete A1-D1 anymore ?
๐ฎ
its still available i assume
Lemme know when that changes and I'll be buying the game and soloing A1-D1 without any prior experience
What changes?
Gives you an orange name tag, Access to two chat rooms, that are mostly dead, and some newsletter thing.
I would say, you should do it, for the name tag
Aight I'll do that in a bit
Does anybody actually use military formations in-game at all
Like that
I know Markiplier's squad accidentally did one on C1
2 in the front, 2 in the middle back
That's usually a tank structure but still
Yeah like the image I sent but inverted
That would probably be valuable to use more
Aight I gotta leave but I'll be back here later cuz I love this game without even playing it
Cya mateee
I have returned, and I just thought of something
Also I'm an Ambassador now
Are the models used available for doing animations and all that?
Idk
Can't I ping one with an at?
I wanna make an animation that's completely non profit and I'd just rather not build my own models or anything
Hmmm
I've got an idea for one that's about a solo player, maybe I could even use some MoCap
One idea for a scene I had was they jump over an enemy and throw their hammer down at it then land and blast another with a shotgun, I know how to do the effects it's just models
Well I gotta shower but if a mod shows up here I'd like to know if that's even possible to do
So from what i got out of a mod, most likely not
The models are not available
It seems a lot of people are expecting the game to give models and such to do mod while it would totally break the immersion... I don't think anyone wants to see a rainbow unicorn scout or else ...
I don't wanna make mods lol
I could barely even install a Minecraft mod, I don't wanna make them
But that's fair to leave the assets protected, I respect that
yeah cause people could just make the enemies super bright and ruin the immersion
I wanted to make an animation kinda game trailer style
That was made by the community as an update thing
ah ok
Dude I love all the aesthetics about GTFO, if I could make an animation I would be doing my best to capture the horror and tension in the game
It kinda reminds me of the destroyed city in F.E.A.R. 2
There isn't really any way to talk to the devs directly is there
Is your question about getting access / permission to use the models @elder thicket?
Yeah, I have some concepts and I expect nothing in return and accept that it's unlikely that the models for things would be available
I have the authority to answer that and unfortunately they aren't providing / allowing people to use the models.
Dam
Is it possible that at some point in the future those models will become available? I don't really want to write up a storyboard and have it never come to fruition
Someone will rip the models some day
If I had a copy of the game I could probably do that myself but I'm against that and wouldn't use those
I can't speak for the future but it's not likely
Rip gtfo sfm animations
Only acceptable sfm animations are of TF2
Yeah, I'd be using Blender for it
I spent years trying to animate in SFM with no success and after a month of Blender I had a fully functioning and natural looking animation
Oh
Blender is just the best free CGI software
Man well I'll be keeping an eye and ear out for anytime I can get access to models for animation but until then there's nothing I can do
Can't u like make the models or similar looking ones yourself
Easier said than done yeah but mayb that's the only way
as @fluid nova just said I was about to ask why you don't make models yourself ? like similar looking ones ?
Probably bc it's hard af to capture the essence of the existing models
And it'll take alot of time
I very well could, using a T-pose image of the front and side
The model isn't the problem as much as the textures are
if it isn't the problem why not going for it then ?
See they use normal maps
Do you know how hard it is to recreate those?
Plus all the skin and gore textures
Since I want close up shots it would get increasingly difficult to make it look right
yes it is hard but there is probably some algorithm out there that do it for you
So much time infact that the devs might release the models by the time he gets done
Well to make a single normal map I'd have to make the geometry exactly the same then project it onto a plane as an image then see if it looks right and if it doesn't I have to try again
The scale of everything matters cuz it changes how the light behaves
Hmm yes months and months of texture mapping
That's why i never got myself into modelling ๐ it looks so complicated for such small details
Oh jesus
Yes
The blood around the face
See how it looks like it's actually dried on there
why not trying to make your own thing ? like have something quite similar but not exactly the same ? as you know, if you do make exactly the same thing it could go under some law infringement ?
Well that's the thing about the laws on it, that if I make the exact same thing and use it without permission I get slapped
I think it's also that if I infringe on the concept I'm not safe either
Guess no GTFO animations in the near future
Yes so why not, use the "base" i mean the overall look of the monsters / characters and edit them, like make your own story from some "new characters" you created ?
Maybe creative commons would protect me
Not to suggest the devs are copyright sharks
i'm sure you could make something without re-using the models and have a GTFO-like atmosphere, might even caught the dev attention if you create new things that could be interesting in the game ?
I mean my other problem is that I've not really done humanoid models yet
Theres a first for everything my friend
@fluid nova Or make a new model based on the astmosphere / universe and give it as a suggestion ?
Wish I could help but I'm literally useless when it comes to this kind of topic
If I could model and do the texturing I would tbh
Which in one animation I'm working (that's really dark) I'm making a human
Be sure to tag me when u post it
Dude pick up Blender and start fucking around with it
Of course man, although it's gonna need a content warning
I have blender but I have 0 knowledge on the tools and whatever I can do in there
It took me an hour to figure out how to rotate the camera
Lol I do the same when I open blender I make a square and call it a day ๐
Watch the tutorial series
I have over 700 hours in Blender and trust me this guy's good
This guy's also good
I mean if you can screenshot the front and side I can make a base model with no textures
you can do this ingame right ?
Do what in-game, screenshot or model things
Yeah when they go and stretch their arms go out into A-pose right
If you wait long enough you even have the strikers T-Posing while glowing ๐
It's actually an A-pose if their arms are angled down
Same thing you get what I meant ๐
Yeah I gotchu, just having the same body position for everything is important, if they're bent differently from front to side then it gets harder to line things up
yes I can't really tell how hard it is, i'm more into the programming world ๐ but everytime I see a model or textures it seems a hell of a time trying to make it look nice
Actually maybe one of the people that drew some clickers and help because they're much better at doing that without a guide
Actually I just noticed even more detail I couldn't see before at the top of the channel
Like the picture of a clicker you can see all the shoulder details
I can't do programming or modeling so learning either rof these is gon be helpful
I hunger for the pleasures of the flesh
how do i game??
in a team
yes please
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
you should be able to learn it here
do you need to have voice chat when playing with a team?
You can find a team that's willing to play with you still, shouldn't be too hard
Is there any benefit to the Long-Range flashlight? Just seems pretty pointless to me.
@keen nymph mostly for dark maps, such as D1's escape
and it can help for looting once you cleared a room i guess.. but most gadgets don't have much purpose, aside Cfoam nade of course
so might as well bring it with you if you've got nothing better
it might have a REALLY good use on later rundowns
LRF is King at alerting enemies. It's my favorite consumable.
is there any reason to actually put pump shotgun over combat
higher damage per shot, so if you can't aim as well or don't want to get as close to the enemy to kill them in one shot, it is better in that regard. But otherwise, the combat shotgun out performs the pump shotgun if you can use it close up, and aim it at their head/chest area.
pump is a more secure 1 hit kill as well
but tbh i prefer combat for many reasons, main one being it shoots faster
meaning more staggering power
combat can one hit kill very easily if you get up close to them and aim for the head area
but the combat shotgun and shotgun are the best for taking out the big boys
i do feel like a lot of weapons/gadgets might be more usefull with new enemies tbh
LRF is a good substitute for the DMR/MG flashlights, helps you sync up enemies at around the 10 meter mark which the default flashlight can't do
be aware doh
they REALLY sense that flashlight
if you leave it on just a little bit too long, they'll get allerted
You could also shoot a bullet to sync them up
How much do I have to pay to get a small pet floating over my shoulder?
$777,777,777.77
is there any reason to actually put pump shotgun over combat
@trail cypress more than 2 times more damages, better accuracy and range
Highest damages in the game (more than the Sniper of the Player is close enough), can take out a Scout too (one shot)
I read some incorrect infos about flashlight so theres a link to be clear https://gtfo.gamepedia.com/Flashlight
Is there any benefit to the Long-Range flashlight? Just seems pretty pointless to me.
@keen nymph it's really useful to sync up all the enemies including the ones being far away, you will also beg for a lrf for some levels! It's my second favorite consumable after the cfoam
tbh that's the LRF that comforted me to play with the MG, I became addicted to the light
@.@
Can i join in lobbies from NA when i'm from another region? I can speak clear english and i don't believe the ping will be a problem.
Rance as long as you can make sure that the person who has the best connection and pc hosts you should have no problems with playing with NA people, speaking from personal experience
I see, it's just because NA usually hosts more lobbies, that's good to know then, thanks!
So I saw a picture in general chat that looks like he SLeepers covered in C-Foam. is that a thing? does that work offensively like that?
yeah, if you can get it on them, really handy for taking out scouts easily if you can c-foam it
alright cool. i didnt htink it would have that kind of interaction. i need to learn the enemy names. Scouts = Tentacle head. and then there was some super large boy at one point. and the Sleepers just dont do anythign till alerted. im asuming alot here lol
There is the two base sleepers, shooters and strikers. Then there is the big variants of both. Then there is the scout. There are two other variants of the strikers that you can experience in the game in C2 and D1, but I won't spoil those new enemies for you ๐
Does the sniper rifle's scope have a zoom when ADS? Also, how far do you have to be from scouts for a silent kill?
Sniper rifles scope does not have a zoom when ADS. You must be pretty far from the sleepers and not be in the same room as the sleepers in order to get a silent snipe.
Usually most of the time, a silent snipe is not possible. There may never really be that much room to silently snipe with a few exceptions.
hammer
cfoam
good
for killing scouts
you must be 30 meters
away
feet
meters?
very far away
Very far away and not in the same room as the sleepers, like I said.
You can always just sneak up and melee the scout silently. Itโs one-shot to the head with a full melee charge.
I mean thatโd wake everybody else up, but alright.
If youโre close enough to use a shotgun you may aswell use the hammer
@unkempt ridge thank you โค๏ธ
Sounds like that the sniper kinda sucks lol
Sniper have it uses, I just don't pick it myself, that is someone else's burden : p
Only 1 use, kill scouts
Can be a stealth kill if you shoot him from a different room from a certain distance
@nova cliff ^
Hello, is there a date when GTFO comes out of early access?
idk
tbh
I think there might be some performance problems
Also I kinda want a matchmaking system
As cool as Discord is
A in house matchmaking would be nice
Rip
It got out 2 months ago
On the topic of the sniper, are the bullets hitscan?
above and beyond
@scenic plinth Yo! GTFO was released in December and the initial goal for "GTFO will be in Early Access for approximately a year."
But the devs have no dates as of yet, a lot of things needs to be developed and tweaked to ensure the quality the Devs have set ๐
@bright orchid as far as i know, everything is
So probs around dec 2020 or first months of 2021
Oh, neat. Thank you, friends.
Yw
Anytime
Also nice art Zyrex
@scenic plinth It's hard to tell, sometimes it takes longer, sometimes shorter ๐ But the Devs have already spent 4 years on the game beforehand, to make sure there is a system that makes new implementation less of a pain ๐
Still thinking whether I should buy now since its cheaper or buy when its fully out
It is gonna cost more at full release ๐
And you can always pick it up now and wait for the full release, as an investment
The game as of right now is really good already. I'd say go for it personally.
The game have given me around 16 hours content as of now.
Not really a fan of buying early access games so yeah. Perhaps I"ll wait
Yeah I get that, me too, but this one have been a good surprised, even that good that I'm doing volunteer moderation for this discord, bc I believe in this project ๐
Thats good. Only played the alpha before. Was good enough but I didnt play anymore of it cause I want to reserve myself when it already comes out.
That is also a smart solution ๐
It ain't "now or never" anyways, so feel free to come back and ask more, if a future update peek your interest ๐
Np mate, I respect people who is concerned with good investment in their game purchases, feel free to hang around and just ask if needed! ๐
we are very dedicated to answering all questions
On a scale of 1-10 how dedicated are you?
@scenic plinth I already have over 100 hours in. Beat the first rundown set. Can't wait for the next one! One of my new fav games. Your call but I say go for it.
Soon
Just go into a run down with different tools and guns. Or mix up roles. Or explore different set ups . There's technically something you could always do that's different the last. That's how I've managed so many hours in the game too

thats just a way to say you are addicted to the game
an excuse to why you play so much
Yeah, agreed
If that's how you perceive it. To me it's trying to play the game to its fullest potential. That is why people solo. You get the best out if the money you spend on the game
Trying out every single combination and tweak and just changing the smallest things to get as much out of a relatively finite thing sounds like addiction imo
So you play a game never having tried half the guns and tools? Lmao
Y'all need to tell the soloers they are addicted to a game for spending hours trying to beat a game meant for 4 people. To me it just seems like a goal that brings challenges to themselves and forces them to think and plan ahead. 
Yeah, if you think thats addiction then, and i mean this in the nicest way, are not smart
It's amazing to find ways to enjoy games for longer imo
I'm not THAT good at it for example, i got 35hrs and called it a day for first rundown
Plus, the topic "addiction" goes a lot more in depth than that
How much c-foam is needed to freeze a scout? Same for big guys.
Also, how can I efficiently use mines? It seems like most groups take them to be useless, but I feel like they could be powerful with a good strategy.
It takes around 2-3 units of the c-foam weapon ammo to freeze commons and scouts. Around 10 units for the big sleepers.
Mines are fun but if not done well they'll lead to either instantly 100-0ing a teammate, killing a random stray enemy, or doing absolutely nothing.
They're particularly useful for the other side of doors as enemies clump up to destroy them, or at the top of a ladder. As well as if you are doing cross-area pulls, to bait them into a clump and put a mine in their path.
Some people I've seen mine a scout's patrol path but I can't get that done consistently
Ok so, to clarify and add on some stuff Sushi said (which is mostly right), the mine killing a scout without waking up the sleepers IS a bug and will be fixed. Mines are HARD to use right, they are usually used for solo, given at that point it's only you moving the sleepers around and deciding when to kill them (normally you should group them up and then run them into a mine). If used in a group with bad placement, mostly what Sushi mentioned can happen. Also, just so you are aware, 1 cfoam nade can freeze a scout and big guys alike @minor fractal
Also a mine placed too low will not one-shot a scout
@floral pecan Thanks, the c-foam was mostly about the launcher, since it can be used more controllably.
oh, luckily Extract got you covered on that one, i never use the launcher
When dealing with scouts
Aim for the feet senpai
Oh no
oh no?
Just started w/ GTFO last night. Did a solo run to get used to it and want to start joining team runs but since I'm late to the game: what're some first-time tm8 mistakes to avoid? Aside from stuff like being stingy w/ resources, running into a new room and firing at random...dumb shit in general.
@fallen island Most important thing is to ||Have fun|| :D
Besides that, willingness to communicate is most important
Don't do dumb shit
Just started w/ GTFO last night. Did a solo run to get used to it and want to start joining team runs but since I'm late to the game: what're some first-time tm8 mistakes to avoid? Aside from stuff like being stingy w/ resources, running into a new room and firing at random...dumb shit in general.
@fallen island so there is really basic stuff to know, like the enemies detect the light and movement (even crouching / uncrouching), when an enemy has its heart beating stop moving completely, careful to light off your flashlight
there are tons of stuff to know but the most important is to ||take the mallet||
some mistakes I see a lot of first-timers do is to forget to turn off their flashlight so they wake up enemies
Do not try to lure people to the false boop stick heathen! Gavel Gang!
What ! I thought you were mallet gang
I feel betrayed
oh
I misread
!!!!!!!!!!!!!
Gavel is the choice of the humble man, no vanity! ๐
Mallet is the choice for the man, that brings me mallet
so in B1 i keep having issues with killing titans. how does one stealthily kill a room of 5 titans without having to run tf away and waste a bunch of health and ammo on killing them?
with my boys we were 4 around the titans, 1 target the head, 2 target both legs, and 1 target an arm
each one full charge a hammer and hit the target at the same time
Yo! A group can take down a big guy with a sync strike, otherwise, pick your battles, sometimes sneaking thru them is a viable solution too ๐
just after it, hit second time (in the air if the titan died already) in case
ive done something similar to that each time
but every time we sync a strike the titan doesnt die.
which alerts the other titans
sometimes few normal hit are enough to finish the kill
if the 4 fully charged hammer weren't enough
but yes in B1 you can also sneak through them
well, if you can get the few normal hits in before the titan swings its arm and downs the whole team in less than a second
Pog
that's strange a big guy didn't die by doing what I said
they have less health than the big girls
its happened on both types
wiped the two different teams when we failed to kill the striker
I think if you guys fail to kill a big guy that's because someone weren't hitting the right part
and caused a panic and fight against 5 titans when we couldnt kill the ranger
ranged won't wipe your team if the 4 hammers are not enough you can kill it after with normal hammer hits without waking up the others
not when theres a striker 10 feet away lol
Hmmmmm
yea it was all kinds of dumb
at this point im bout ready to take a setup a choke and shoot first policy
I'd tend to start by doing the striker first, also if someone has a cfoam what you can do when 2 big bois are sticking together is to freeze one so he won't wake up when you guys will kill the other
lmao
anyways in B1 you can just stealth everything after the 1st alarm door
well the striker was in a really bad spot
he was standing on stairs
and you couldnt get around him
and the ranger was in a corner 10 feet behind the titan. the only other direction we could go in that room lol
it was also foggy as balls
i think ill just pose the option to the team next time
if weve already done 1 security door, and we have good health and ammo, ill suggest the setup and shoot first option
cuz its honestly faster and easier than stealthing or trying to kill them all with stealth
You will not have enough ammos for all B1 if you do that
and yea, you definitelly won't
and i'd suggest to kinda get used to it
it won't be the only time you see tons of giants in 1 room
im only proposing this for the rooms with 5 titans in them
we can handle rooms that have 1 or 2 in them fine if we take out the little guys first
stealthily that is
that'd be a lot of ammo ๐ค
but eh, it's B1
so maybe
if you can stealth the other rooms..
i believe that map has around 3 mistakes at max
or something along those lines
1 "mistake" would be clearing the giants loudly
so yea, max like 2 more left after that (depending on what mistakes they are of course)
what do you mean?
usually most maps have an overall amount of mistakes you can do
A.k.A "Hey mess up THIS amount of times and you probably won't have supplies if you mess up again"
Messing up = Waking up a room, a scout for the most part
of course messups can also be other things and some are worse than others
so what if you kill the scout loudly and wake up the room that way?
i mean is that counted as a mistake
let's say this
mistakes is what makes you use ammo that you could've not used
soo yea, cause you can stealthly kill scouts
is this like a theoretical thing or a thing the game actually tracks?
oh nono
theoretical
literally just a thing of mine that i use to explain
to overall give an "idea"
oh
so using your theory, the impact that each mistake makes on your supplies is different depending on the situation, right?
theres only so much ammo and resources and each fuck up costs some resources therefore only so many fuck ups before the ultimate fuck up
Mmmh, yea. If you mess up and let's say.. wake up an ENTIRE room, than that will count more than if you wake up a room with only a few sleepers left
^ also what grand said
everybody explains it in different ways, but the idea is the same
so waking up a small room by killing the scout loudly will waste less resources than trying to stealth kill everything and accidentally touching a tentacle to alert the room and spawn more enemies from the scout
its a game of knowing your limits i guess
Oh yea, but i'd suggest to opt for options to stealthly kill the scout
if you know you cant take scouts out easily then bring a sniper and decimate them and deal with the fallout
if you want a list of how to kill a scout let me know
cause you CAN use snipers to stealthly kill too
if the map allows it..
what?
usually it wont
NOTE: Always try to kill the scout in an area without sleepers around it, so they won't limit your movement / risk to be woken up when you kill the scout, therefore clearing some areas to have more space to work with is a really good idea
- Melee - Once done what it's said in the note, wait for him to trow his tentacles out in a safe spot, once he's done, try to crouch in his possible path. If he walks towards you, then just wait for him to approach you and give him a blow in the face. You can help yourself by crouch walking (Safest way). If he walks away from you, either try to approach him with crouch walking or just wait and retry. NOTE: DO NOT bump into him!
- C foam + Melee - Simple and usually most reliable method. Trow a cfoam either at the scout or the ground, DOUBLE CHECK that he got frozen, and THEN just fully charge a melee in the head
- Mines - Just place it in its possible path.. but i'd suggest to not get used to this one, cause it's just a bug that it doesn't wake up the room and it will be fixed
- Sniper - Another good way and the only good use for sniper. It will wake up the room if you shoot him from too close, but if you can manage to shoot the scout from another room, you can get off with a stealth kill (the furthest you are from the room, the more likely you are to make it as a stealth kill)
cuz im too damn scared to get close lol
just look at the forth
of course, you don't always have the chance to do that
what exactly is the range on sleepers for gunshot sounds?
the room i think
sadly i doubt anybody knows that, given there isn't data
there is 1 guy doh
who has been testing this stuff
lemme see if i can ping
@unkempt ridge ^

look at the question please, i'm aware you know a thing or two about that ๐
or well, you should
what exactly is the range of hearing for sleepers when it comes to gunshot?
I don't know the range
welp nvm
fek
id like to be able to judge whether or not my shot will wake up the room lol
made it for when people ask that myself 
just precise the mine need to be placed correctly ( a mine on scout's feet won't kill it )
guess ill have to figure out myself
and a pump shotgun also kill it
kk ty
and yea, i guess for the time being you can just uh.. be as far as you can.. i guess
and just go with that ๐
yes
i mean at this point ill take what i can get
if it wakes up the room thats fine. scout cant wake up next room and spawn more enemies, so it still mitigates some risk
@grizzled ginkgo also if you are the sniper, be aware that's easier to aim for the head when the scout is not lowering down with its tentacles
yea, i learned that lol
Pog
@unkempt ridge really do be helping peeps alot
ive only shot one, but i did it right after he brought them back
oor
it was dark af and a literal shot in the dark
learn how to melee it 
Ye
but i was real happy when the graphic popped up for the kill lol
Your choice
@unkempt ridge really do be helping peeps alot
@tribal ether dont say that when @floral pecan is just here helping literally more than me LOL
I already praise him tho
Owo
this is the channel i lurk on ๐
but i was real happy when the graphic popped up for the kill lol
@grizzled ginkgo that satisfying feeling
why are people praising other people?
i mean, it was such a high pressure shot
i only had one bullet
we were all hurt
and didnt have the confidence to face a scout head on lol
i had such a situation once, but the deal was we were all in a room with like 3 big boys and we were REALLY low on supplies
and lots of small ones
One day you will learn it
of course that's on B1, when i had like 5hrs into the game
and yea, i think i was the one who woke the room up
wasn't that good at stealth back then ๐

I do recommend learning to melee the scouts, so the special weapon slot, can be used for something else
my team was able to stay alive doh, it was tragic. Just seeing the big boys slowly stomp towards them and not knowing what's happening
Oh yea, that too ^
Zy, didnt we clear C2 together
๐ค
And then fail at C1
i think i only played with you once, and that was C1
i like the sniper tho
oh yea ofc, as long as you like it
great for squishing titan heads
the major issue I have with melee the scout is you usually have to clean up some other sleepers before, and that means if that's not handled correctly that's kinda fucked up
Ye
some options are better than others, but if you like something and you are happy with it, that should be first priority
Oh yea, meleeing a scout is a rough process and easy to mess up
i've personally been doing it all the time when i see a scout just to practice it
been going fairly well
i honestly like going for lower risk lower reward situations rather than high risk high reward situations
tho sometimes theres no choice
I like melee them, since you get such a good felling
nothing is more satisfying than seeing the kill graphic when you took a blind shot
killing a scout with the sniper is the most satisfying feeling I have in this game
;-;
Tho, in some special cases, has the one in B2 between zone 16 and 17, where you can take the.shot, I feel it might be.worth to bring
Without waking them up
and i mean
using the sniper. even if it does wake them up, if you prepare for them to wake up, then you likely wont lose as much supplies as if you went in trying to stealth and then made a mistake
Ye
Yea that can work too
so as long as the people i keep getting in my teams are inexperienced and shy when it comes to stealth, im more inclined to take the safer route
I like the high risk, high reward more.tho
i also have two issues with the game... when you run out of glowsticks, it automatically switches you to a weapon. so you go to throw another one and accidentally spray your smg everywhere
and the other is when you click out and then back in, it does an attack
yeah it was in the suggestions before, hopefully the devs will change it
ive woken up like 3 rooms because of this >_>
and the other is when you click out and then back in, it does an attack
@grizzled ginkgo what do you mean ?
click off the game, like to discord, and then click back onto the game
Ye
but that's a normal behavior, it will do that on other FPS too
Alt tab for.the win
i have two screens and normally play my games in borderless window, so its habit to just click off and then back in
yea, but it sucks when you wanna do something on the other screen for a moment and you click back in and accidentally ruin the whole situation
cries in solo.screen setup
@tribal ether
just cuz its normal for the main genre doesnt mean we cant pursue some sort of fix for it because of the sub genres of the game
well I mean
you click you shot
the game isn't supposed to detect your click was to focus window on it
w<
but it could
quality of life changes my man
they go a long way
devs showing theyre willing to listen to their community and make qol changes like that will do more for them than adding 8 new levels of content and ignoring the qol issues by brushing them off and saying โits normalโ
But it is normal, and I think they have more important things to work on
like yea its normal, and i could eventually teach myself to go around the issue, but itd be really cool if they just eliminated it altogether
and im not demanding an immediate fix either. not saying fix it now, just consider fixing it at some point so i can stop being annoyed by it lol
asking to fix it now is like asking someone carrying a stack of boxes in their arms to hold the door for me
hello are scouts supposed to teleport down stairs
i would say no
prolly a bug then
WHEN IS NEXT FLOOR!
Sadly no idea. I'd say intended cause they do have some animation
Can the scans be different for the amount of people there is in the squad e.g numbers of scans reduced by 3 for 1 person
/per door
No it doesn't scale
since the game is made for 4 people
maybe in the next patches but no one knows
oooh ok
anyone know wtf was the discord announcement was about?
?
what about matchmaking?
no about being raided
matchmaking is planned for future updates, you can see it on the roadmap here (under "Backlog") https://gtfothegame.com/roadmap/
@safe atlas the server got raid by bots
oh like ddos?
yup

yeah people coming in to spam the server with messages. We got it cleaned up and discord is swinging a big hammer at their accounts.
I'd love there to be a back story at some point
back story on the server raid we had?
oh yeah there will be more story and lore revealed and time progresses.
great cant wait!
Noot Noot?
No, it doesn't consume anything.
Gotcha, so no upgrading range or anything then damn
There have been teasers in the past about different upgrades to the Bioscanner, but none in the works that I'm currently aware of.
The bioscanner starts with 67% on tab for some people besides the person that has it equipped, and you can use two tool refill on it to get to 100%, which means you just wasted two tool refill, it does nothing extra though
When I first saw the 67% I thought it would recharge its scan faster, but nah, just a waste
I'm sure this has already been asked, but any news on when the next rundown is going to happen?
No news as of yet - all we know is that it's being work on and the Devs are well aware people are eager to play the next Rundown :p
my question is: will you be able to play old rundowns or is each rundown like a timed event?
As far as we know new rundow will replace the actual ones
But it might come later that wa have an "archives" of the old rundows but unsure about that, i know it has been suggested before
that makes me sad. i dont like it when games lock lore away forever once that content is no longer the newest content
Just keep an eye on the roadmap they give, there is plenty of information on the upcoming updates; rundowns might later have a save of the old rundows or be linked to it, but so far there is no sure information (only supposition) if the rundown will be available after the next release
i would hope they would keep the previous rundown as well just for more content
The user interface would be too cluttered trying to gold onto all previous Rundowns. They could make a return but the idea is to rotate out Rundowns for new ones
can someone explain mines to me? do they explode in a sphere, a cone, or a line?
line!
along the laser
don't place them on your or your allies' path
a mine placed too high will not be triggered by crawling sleepers
a mine placed too low will not kill a scout
And a line placed at ya heart, will steal ya love, and marriage with a mine is hell

I heard that you can't host a match so others can join, or join a particular match to play with friends. Is this still the case? Matchmaking is just completely random?
wait so just to confirm, the full damage of the mine will be felt all along the line?
@weary crater Yo! The game have never had "random matchmaking", in fact as of now (but on its way) there is no Matchmaking.
You can make lobbies, when you do that, you get a lobby ID that you can send to friends, they just need to copy that number into their clipboard. and when they enter the rundown menu, they'll join your lobby ๐
Awesome, thanks for clearing this up. My cousin has been very misguided indeed... ha.
Haha, that's the internet for you ๐ You can take a look in the #how-to-matchmake, that should explain everything ๐
wait so just to confirm, the full damage of the mine will be felt all along the line?
@craggy nest I think yes but I'm not sure, you can verify with a mate, place a mine, tell him to go at the farther away possible on the laser and shot in the mine
ok thanks ๐
if i'm not mistaken i've tried that.. and the answer should be yes
can't be 100% sure just cause i don't hop into the game from like 2 months now (i need this new rundown)
Whats the point of pinging a hsu? it says its in zone_52 area_a but nothing special is there
the hsu is there
pinging something makes a noise whereas querying something tells you what zone its in
so when youโre in that zone, you ping it, and the ping helps you find it easier
that works too
Are you allowed to open them all?
Ohh okay so i was wasting my time xD
your HUD will prompt you once you get in frond of the right HSU
@.@
are you playing solo ?
Lol yeah xD
O-o
๐ค
Just extracted on a1 ty for that info
Not great but probably playable
fair enough
biotracker
my group keeps dying in the room before the reactor room
yeah I've been using biotracker than then 3 shotgun sentries
why
idk tbh its probably just my group lol someone keeps alerting the zombies and then we waste so much ammo
stealth issues ?
when sleepers are around a sleeper you want to kill, you need to be sure they're not glowing while you're killing the sleeper, also don't move after killing it, check around to see if everything is fine
a sleeper facing another sleeper you're killing is more likely to wake up too
sleepers can wake up from very far away unfortunately so you really need to check up pretty everything in your field of view isn't glowing
Also, if you're failing the alarm door, after clearing zone_70, go to zone_75/76 to get tool refill and fill up on ammo/meds
Or before activating the reactor code sequence send someone at the exit ๐
B1 bigboi party or is that b2?
@blissful cargo ||Both||
nice
Is there any way to consistently kill the black spikey bois
sometimes they get one-shot, sometimes they stagger and take 3 more hits
You have to hit them from behind
Max melee from behind in the middle of their back/spine
hey! i used the terminal to ping a keycard, it said it was in 17a but i canโt find anything in 17a
i already checked all the lockers
If you are playing with someone else just keep pinging it until they can find it
we checked everything in the room and we canโt find anything
Which level you on?
b-2
maybe one of you already grabbed it without realizing idk
Someone got it or you missed a sneaky locker. Really never seen a terminal give false information so
it accepted an incorrect keycard

I have had an instance in b2 where the name on door and name on keycard was actually very different that I thought we never found the card. But the terminal still said it was in the location it was so
I just end up running back with each card just in case to make sure
xd
If you leave and rejoin an expedition, the terminal quite regularly gives false info, probably if things changed while you weren't in the expedition. I have also had one of my teammates have a different keycard than the one the door needed, and the door accepted it. Also, almost all keycards stay on the list of items even if you already picked them up from the games I have played.
so can you two shot a titan with a sniper or is it 3 shots minimum?
I don't think you can two shot them with a sniper.
can you two shot them with anything or is sniper unrivaled in per shot damage?
well uh, i dont count mines... cuz that isnt a gun >_>
the shotgun close up is more powerful than the sniper
if the sniper was able to three shot big strikers and shooters, then it would be much more useful
Some said that the shotgun at points blank took 4 shots to kill a big guys and a sniper took 5.
i can take 3-5
maybe more
damage fall off is disgusting if it has any
feels llike it
i 3 shot a titan across the HSU room in A1 with the sniper
so it was long ranged
i will note that due to the long range it took a moment for the bullets to hit
they actually blinded me between shots cuz of how much light they gave off
mhm
but still sniper is the weakest of all the weapons
like it can do well, but other weapons will outclass is
it*
idk its been super useful for me
only weapon ive found that can oneshot a scout from 10m+
and 3 shot a titan from 40+
meh i just take an smg
i just know ive found it far more useful than youโre letting on. as long as im a little conservative with my smg, i dont do badly in alarms
yeah because the other teammates are helping
im just saying
its probably at the bottom although all are viable
if it gets buffed then i would say it is good
can you two shot them with anything or is sniper unrivaled in per shot damage?
@grizzled ginkgo pump shotgun do higher damages (assuming you're close and the pellets hit)
you need 4+ ammos at least
tbh just play the sniper if you really like it
relying on SMG is fine for most of alarm doors
nah, it is one of the worst weapons, but of course, it can still be useful
i said b to make everyone happy
just a lot of other weapons/combos can do what the sniper can do better
compared to the other weapons available, yes it is trash
but if no other weapons were available, it can do the job
only good use I have seen for it is for speed running, taking out a scout fast
but if you aren't speed running, you can take the scout out with just a hammer
a group did D1 in 12:30 or something around that with a sniper on one of them
too many enemies for 11 shots
to take out the two scouts
ye
and in a group it can be mehhh
C
c = medicore
to bad
B is like Mg in a group, Cshotty
A is shotgun, the other ones i didnt mention
cshotty just is above average
and shotgun is great for later levels
cause it 1shots blackheads
By any chance will consumable be stackable or recharged?
rating weapons like that is kinda non sense since they're all good at different domains Owo
By any chance will consumable be stackable or recharged?
@hallow cedar we're all praying for that
but can't know
Hi guys, new player here. Is there any wiki/guide page I must read before starting?
here is the wiki
if you wanna read up on stuff, you dont have to
but its always good to know a few things before you start!
when you are ready to start go to
?T lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
what the bot says
I just don't wanna be a burden to my new team, might as well start boot camp
and just say you are new
hehe
just watch a few videos, learn the basics
and go into A1 with a team or make the game
host* for people
there are many willing people to help new players
Thanks, I'll read and watch basics first anyway
๐
are there many people playing though? I like this game
alright, thank you ๐
@oblique bramble don't worry about being a burden, everyone starts without the basics in A1, hopefully someone with some knowledge will join you to teach you some stuff, if not you will be with people at your level anyway, just precise you just bought the game :D
play the game solo haha, dont do that at all
I might need to read up about weapons and equipment, my shooting skill is whimsical lol
I'd say the most basic knowledges are : sleepers detect light and sounds (crouching/uncrouching included), and stop moving completely (except your mouse) when a sleeper heartbeat
Some weapons are better for people having trouble to shoot and aim, like if you're bad at shooting then you can avoid DMR and Pistol until you feel comfier, and about your special weapon you can take one of both shotgun, you don't even need to always aim with them
thanks, I'll keep that in mind. planning to use a shotgun for myself anyway, seems the area around the facility is quite tight
When you get to B2 though, someone bringing a DMR would be a great help for you, most the sleepers in that expedition will be shooters, and the DMR can one-shot headshot them.
also theres friendly fire
with the bug that doesn't let some of the squad get completion, will we get completion or something to compensate when the bug is fixed?
probably not
Are the people on early access getting a small or whatever discount on the full price of the game when it releases?
If you bought the early access you bought the game
no more fees to my knowledge
@distant mesa
By purchasing it on Steam you now permanently have a license of the game, no re-purchase required, although additional cosmetics/dlc will likely be micro transactions
Oh my that's excellent news, thanks guys (I'm kinda new to pc gaming so I don't really know how early access works entirely)
Didn't devs say there will be no microtransactions?
they said there is potential "support the dev" type content, but purely cosmetic, unless they have changed that statement
Which I'm definitely going to be doing lol
They said that depending on how the finances of the game go, they might add some cosmetics and stuff like that to support the devs, but no lootboxes, microtransactions or p2w stuff, it's on one of the other chats in here (ama answers I think)
cosmetics are technically micro-transactions, it's just lootbox related crap they said they weren't doing
Exactly ๐
the real thing to ask is are they going to pull a bethesda and charge an arm and a leg for said cosmetics
Probably more like a torso in gold!
๐ฐ๐ฐ
Naw, I mean,
The dev pack is not a granted, and only for those who want to support extra if we even do it :)
The plan with the character customization is to have it being earned or found in game ๐
was mostly joking
I know ๐
you guys seem to be more sensible, factorio-type game-dev group
Charging arm and leg
That's actually a good idea,let there be arm and leg customization
Thanks bud! @grizzled ginkgo
I'd only buy gear customization if you add a pink unicorn helmet and gear with hello kitty on the back ๐ค ๐ ๐ how to break immersion 101
can i use C foam gernades on doors?
Only one of the points
when is there going to be multiplayer
for alarms should you be trying to go and claim the spots asap? or should we clear out the enemies a bit before splitting up?
how are you meant to survive? some of those spot leaves you really exposed
kill the immediately engaged ones, once you have some breathing time, go for the alarms
best thing to do in a squad is to have shotgun turrets holding where the enemies will spawn from, if there's a door between them and the alarm door, c-foam it if possible
foam the door itself or in front of it?
for alarms should you be trying to go and claim the spots asap? or should we clear out the enemies a bit before splitting up?
@sterile cliff claim the spots asap while clearing the path, no need to expose yourself if it's too risky
the door itself of course
if they don't get through the door and you turn the alarm off do they de-spawn or something
no
they'll break the door anyway
sleepers don't despawn AFAIK
except maybe if they spawned too far away
109775241115082346 B1 -2
if they don't get through the door and you turn the alarm off do they de-spawn or something
@sterile cliff
If you finish the alarm there will be no more spawn but every monster from the wave (even from the spawn) will come to you until you killed them all
So do the alarm spot asap and then just survivre the current wave
Sometimes splitting (2 on alarms and 2 defending) can be very helpful depending on the area and your gear ๐
Quick question? Does GTFO stand for Get The F*ck Out? I assume so, but just curious whether it's true.
Yes it does
?t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
this sentence confuses me
๐ค
its PR
they dont want to directly say it
cuz then the media
would fokkin take it and run
i mean any media acknowledgement is good stuff right?
like teens when thye hear the media trashtalking a video game will usually check it out to see what the game would be
apparently the devs dont think so xD
also, just take a look at fallout 76. they got a bunch of media coverage
yeah and people agreed the game was trash
its a mutual agreement if the media says a game is amazing or trash then people will check it out
if the people agree that the game is amazing then good on the devs
if they say its trash then welp game go byebye
but for a game that is quite new and still in v0.1 i do agree that it probably wouldnt be a good idea for them to do something that could destroy them
I've heard some one say if you hit the 'giants' in the back you do more damage rather than the head . is that true?
Don't think so.
So , head is still the safest choice?
I don't know the names of them , but are they the spikey heads?
yep
Ight thanks
how do you know that
TEST?
you can 1 shot scout with revolver
medium range
back of the head
and that just make sniper USELESS even more
ok
while at that
why don't you just
you know
hammer only
like the guy on reddit
solo B2 with bio and hammer only
what's the connection with the revolver ?
idk revolver is good
Alpha say it can
tbh if you blast a scouts head off but its still alive
so I ask for a proof so I can add it on the wiki
it should only wake the room
it can
it deal 48 damage
let me find a scout
you can only kill a scout in 1 shot
when you hit the back of it head
FUCK
maybe i should use the foam
for easy demonstration
lmao
yeah, sniper still has the use of long range killing a scout, and not waking the room if far enough from the enemyies
enemies*
but other than that, the sniper is pretty trash
don't really need to long range kill a scout when you can melee it
unless you aren't used to doing that yet, then the sniper makes things easier for dealing with scouts, but only helps you with scouts
which is justified, scouts are dangerous if not taken care of correctly
yeah
I know it's Overkill. But it's kind of satisfying shooting a sleeper in the face with a sniper even though It's a complete waste.
I think making the sniper more effective at taking out big strikers/shooters would give it more utility
you have 3 bullets
maybe if you land a headshot and two body shots, the big boys go down

