#gtfo-related-questions
1 messages · Page 458 of 1
Yeah
i hope u get the reference
Tackles them on the ground "KNOW YOUR PLACE"
trash
Naw sry, i don't get the reference :D
Lul.
in B2 it works tho
if ur just faster than them alerting everyone it works
i can take down like 3 b4 the scream
the one in c2? you talking about the black spiky dudes? if so - hit them between their syhoulders
shoulders* when they light up there's a spot between their shoulders thats a bit brighter then the rest - thats the magic spot
All i know is that they have a dmg multiplier on the spine
Remember the spine is in the back
I don't think it counts from the front
But maybe.. bullets do penetrate afterall
Yeea tought so
shooting their head are kinda
hard
7 - 10 MG bullets to kill 1
and they spawn at least 10
that's an oof
ammo just gonna disappear
dmr can only stagger them
2 - 3 shots on the head to pop it
Why does sometimes i kill a sleeper from not fully charged melee hit
at least in solo
i was just doing solo and 2 right beside each other
i kill one and then not fully charged killed other one one shot
60-70% charge will kill them
100 just saves you further
but with 100% just to be safe
100% will kill strikers
striker die at 100% no matter what
But as captain said, not shooters
Okay, i dont know about shooters or strikers, i only know the terms sleepers and scouts
Shooters are the weird seed haed guys
Strikers hit you with the toungue 👀
Got it
and strikers are the teeth ones
for extra information
hit them in the back deal extra damage
(There isn't any back multiplier) 👀
hm, why is it that most of the speedruns ive watched, players use SMG and MG? Why not Assault rifle/combat shotgun?
My guess is ammo
^
smg have tons of ammo
mg can deal more damage and ammo
dealing with enemies long range
smg has more damage? o.o
wait. huh wait my bad, whats the ammo capacity assault rifle vs smg?
revolver - slow and too little ammo
ar have about 220
smg have more than 300
ar reload slower than the smg
i see
what abt, burst sentry vs shotgun sentry?
so far the opinions of the teammates ive played with seemed to be 50 -50
burst for clean up fast
the ammo gonna be gone fast with that sentry
shotgun you need to put them where you think it can hit enemy the most
it's slow but accurate
and powerful
mines are
powerful
it's triggered by everything except player
so a corpse fly by and hit the laser
boom
you lose the mine
but what if were in the mines vicinity when the corpse makes it go boom? do we get affected by the explosion?
np
When you trigger door alarm, do they keep spawning in until you dont switch off alarm, or can you clear the area and then stand on circles?
But i suppose the cap is high
they spawn more
yes
Oh boi
Kinda a weird question and I'm not certain if it's the right channel to put it, but I'm a very anxious person. I usually play with my friends (if vc is required. I was cool with pubbing in pd2 because no one used voip in that game) but only one owns the game. How is the oceanic community?
Small
I don't really bother trying to find games in Oceania lfg since there are so few hosted
Just play with merica and put up with slight delay
About the big dudes, as got mentioned before that they take more damage from behind and in spine area, but how many hits and from what melee charge does it take to take them down
and is it possible to take them down by solo stealth
4
Full charge?
Okay, thanks, will test that out today by freezing it and hitting it
should be 1 head and others 3
@real blaze comunity is quite friendly from my experience
I've played ONLY with randoms, like a total of 30-40 now
And they were ALL friendly, aside 1 guy
Okay, cool, thanks haha. I'm guessing mic dependence is kinda high?
It's not a must but..
It's how it's ment to be played. Personally i have more fun with a group of 4 that talks
Yea
Plus, it helps you to get rid of anxiety of being with randoms / an audicence
My gf had that too, same deal with her
But yea, your call. Know that voicechat is not a must, so feel free to approach it as you'd like
I'll give it a go sometime but talking is very hard for another reason on top of my anxiety, so I'd probably be very quiet 99% of the time haha
Whatever makes you comfortable 👍
Anytime, have a good one!
You too!
I had to clear C1
This guy joined us and acted like "oh ye i already cleared everything, i can help you out"
Let's say he either had a bad day, or was cocky
lmao
Good!
I've had one group that I stayed to try to clear c1 with 3 times. They kept throwing sexist jokes and comments towards my opinions on how they're setting up turrets in the most dumb way ever. Eventually you just learn these are the type of people that are their own dead weight each level for when they don't clear
Gonna have those delusional fucks

Imagine setting up turrets in the first spawn room. Very first room 
@stuck vale You can always report such bs 🙂
There isn't really any proof as it was through mic
So I don't care I exp it all the time
Aw :c
Yeah! That is a good attitude. But man, it is crazy how so many people lack any kind decent behavior.
Jesus Christ
Yes they need Jesus Christ
Turbo Jerks.
This only happened once so most of my randoms are accepting of me
Just sucks if one person gets harassed in their first few games that they'd not want to play again

Still it bother me there are people like that on this server
It's gonna be everywhere in life
Me too bud, me too. . .
"Let's play video games!"
"Yes! Let's be dicks!"
"Wait wat?"
Some places more apparent than others
I've had ppl join my channels spamming the n word
It's like why


yikes
I'm scared of playing because i'm trans and someone's probably gonna throw a brick at me
:c
Or they come in with their mic close to their mouths
Literally
Breathing asmr into their mic on max
Also I don't get it with this game specifically, like if you get banned here, you have more or less banned yourself from Matchmaking
lmfao
oh god xD
I'd hate hearing people 's breathing noises
Also I don't get it with this game specifically, like if you get banned here, you have more or less banned yourself from Matchmaking
@molten epoch indeed xD
I'm scared of playing because i'm trans and someone's probably gonna throw a brick at me
@real blaze if it's just mic they won't know you're trans right?
I'll throw a brick at you only if you agro a whole room when our team has 0% everything
😔
😖
i haven't even beaten a1
I'll pre throw a brick
also yea, but it's hard for me to talk in general lol

ty
you make me want to play with you xD
But I have social anxiety so it's not gonna happen 
mood
Don't play with Blank, they are clearly part of the inferior gang! GAVEL GANG
^
Maul gang
Judges in Gavel
lmao
So I left it
@real blaze so what melee weapon do you take?
Didn't change stats or anything
uh
lemme boot up the game to check haha

Gavel is only true boop stick!
i've yet to actually play a proper 4 person match
just done some trial runs with a friend haha
the maul!

"A gavel is a small ceremonial mallet commonly made of hardwood, typically fashioned with a handle." That is a fucking Chad weapon!
"In Medieval England, the word gavel could refer to a tribute or rent payment made with something other than cash." KNOCK KNOCK IT'S PAYDAY
lmao
And that's is why Gavel is the superior choice of weapon, thanks for coming to my TedTalk.
maybe i'll actually play with people when i wake up 🤔
australia
nini ❤️
So I know the current rundown is kind of a test, so what’s the general consensus on C1? I seems waaayyy diffrent from the rest of the game but honestly I love it. Was wondering if it’s beloved and we will likely get more stages like it or it’s hated and it’s likely gonna be scrapped as a concept.
It's many people's favourite map
I hate it
Like it's a change of pace I get that
But after the first 2 times
It gets boring
yes, i hate it too
however, i'm happy it's there cause it shows how some missions can be unique
I think we will see more of the same in other rundowns
Yeah
If it comes back, I will props not feel has bad, since it will be a new map again
Most likely
I can totally understand how it might get boring after a few tries, but yeah I agree this time it’s a test and if it’s come around again I’m sure there will be a bunch more added things to make it more interesting.
Like when my squad first did I we wondered if laters maps wouldn’t be a line and so harder to defend or multiple rooms and it’s random each wave which terminal needs a code or where they spawn from.
Also not a big fan of c1 as well, but god I love this game!!!!!
Yeah the thing is since it’s such a different tone than the rest of the game you can be good at all other levels but suck at C1 and get stuck.
C1 is fun
Is there a strategy to for killing the big sleepers stealthily? or is that just a no-go
All 4 at max charge. One person aims for head. Swing at the same time
thank you!
Or 3 people charge and one c foams. They hit after c-foam and keep hitting
Can this game be played on a controller? Asking before I'm buying it
it has basic controller support so you can't type commands into the terminal using a controller so someone using a keyboard will have to do that for you
So if the controller's active you can't switch between it and the keyboard?
you can atleast id think so
so you can move around shoot n stuff with a controller, but then swap to keyboard just by typing never tested it
Also remeber this is an FPS its better to use a keyboard
and mouse
^ exactly. Prime explained it perfectly ^^
I tried a little with the controller, even tried mous/gamepad round.. was funny as hell, but i failed x3
Yeah, I'm a cripple though so keyboard and mouse isn't an option
If you have an extern device, you can emulate a controller. Depending how you like it.
I mean a controller does everything I need and worst case I do have a program that lets me rebind keys
Ah ok. I had to play GTAV for 2 weeks one handed, it was a interesting experience. But possible. If you need help let me know in #gtfo-technical-support
@craggy pier what about steam controller? those have 2 trackpads and a gyro
i played some non-competitive fpses with them
with it*
How important is quick, accurate aiming?
Most of the time you'll be stealthing, but it's needed when alarms ring
You don't need COD levels of quickdraw though
Yeah, like comparing shooters, I cannot play CS:GO but I can play Siege and sometimes get high score
That's enough as far as I know
It's just that there's a lot of targets that skitter about
hey, do terminals pick up c foam gernades?
Hello, I have little question. How to join some1s lobby by that provided code?
@elder gazelle Open/Go to GTFO on the Rundown screen which lists all the Expeditions
Click the "Join name of person from clipboard"
Progression is just level to level.
Actual character progression is something later down the line
Something later down the line in development or in terms of gameplay?
In terms of development
gotcha gotcha
I'm planning on buying it but might not play it tonight bc my partners are going to bed in like an hour
Sounds good, I really hope you enjoy the game! And if you ever need an experienced teammate just hmu. I'm always willing to help out new players dood


thats a great emote from both of u
Does killing a sleeper while it's glowing make a difference to when it's not glowing
Like does it scream louder
And does killing one trigger others nearby if glowing/not glowing
Just did a1 with friends and not super clear on certain things
kill a sleeper while 1 are glowing make the glow one alert
What's the difference between red and green glowstick (other than color)?
can you melee a Tentacle guy? or do they take multiple hits cause people say it takes one but i cant ever seem to one hit its head
did gtfo reset rundown already?
nop
@mint seal you can
But you need to do it without allerting them
If they get allerted, they are invunerable
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
I'd love if they added female characters as well
As you mentioned, not a huge deal breaker. But i'd love to see some diversity gender wise
Is there any way to fix the bug in which the expeditions don't complete? Just finished C1, didn't get put through to the end-of-match screen and lost my win.
That's a bug, the devs are trying to fix, tho i don't think there is a fix to it yet
Okay.
np ma mate
is the bio tracker any good?
not really except in the last level
it can be reassuring if you're new in the game
anyone need a player?
Yeah the bio tracker is very useful for finding scouts and checking how many enemy's are present before opening doors, dont need it for all levels but for quite a few you definetly will want it
Check the LFG chats desert
I'm personally a fan of the biotracker. It saves me from those embarrassing "well, I guess there was a guy around that corner I had no way of seeing" alerts, my team is decent enough to shut up and listen when I'm calling out group placements and numbers, and pinging enemies in combat is quick, easy, and effective.
Also I can't prove this, but I swear pinged enemies get targeted by sentry guns faster.
I'm sure that is confirmed somewhere that biotracker makes sentry lock on faster
Did someone ever saw a Scout in sleeping state ?
No
So I just want to confirm something, because if it's true, not only does it make my runs easier, but the meme potential is off the charts.
So Shadows: whenever we headshot, they seem to always need a follow-up. If we hit 'em in the booty, however, they die in one shot.
Is that matching up with other people's experiences?
I think they have same durability as strikers.
And yes generally the enemies are vulnerable in the lower torso/butt.
How long do the B levels take?
If you have never done them before it will probably take you that long
Which are the strikers? The basic naruto runners?
ye
Can this game run okay in Linux ?
https://gamepedia.cursecdn.com/gtfo_gamepedia_en/d/d5/20200103001135_1.jpg
is it a scout or is it a shooter ?
it's worst
Neither, female Giant. Like the males, except seemingly harder to kill and ranged.
All good, they're difficult to nail down as a definite the first time you run into 'em.
So, is there raytracing support for GTFO?
I'm personally a fan of the biotracker. It saves me from those embarrassing "well, I guess there was a guy around that corner I had no way of seeing" alerts, my team is decent enough to shut up and listen when I'm calling out group placements and numbers, and pinging enemies in combat is quick, easy, and effective.
Also I can't prove this, but I swear pinged enemies get targeted by sentry guns faster.
@unkempt jasper if you want we can do the test later
it's pretty simple to test
?t lfg
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
first time on this website too
I've had some success with steam invites, but the most foolproof way is to get then to send you their lobby code, copy it to your clipboard, then click the red "Join [username]'s lobby" on the upper left.
Just read the #how-to-matchmake channel :D
okay
Yeah, if you're completely lost, that's the way to orient yourself
can you play gtfo solo?
yes
But it's pretty hard
@unkempt jasper oi, i would like to test the whole pinged enemies getting targeted faster by sentries, i think it sounds interesting, would you be up for that at any point
?
Based on ludvig's leak, do you guys think that is a mapper or a big juke box?
Barricade?
For me it looks like the Particle Mapper from the trailer @ancient lichen
Map out the corridores and rooms behind doors
An idea could be that deeper levels could have no maps (on random rundowns) so you'll need one to actually see the layout of the room (theory ideas of my opinion)
The one problem I've got with the mapper is that it will only be useful the first time you play a map, unless they add different layouts for the same maps
I still think it's a cool thing though
@tacit fox That is what i was thinking, really hyped up about this
Maps are planned to be randomized though @craggy pier , to maximise the replayability, from my understanding
Could be wrong, my brain is lacking sleep atm
They really need to add rewards system for playability otherwise people like me finishes all the run down and just quit the game until the next one is out
pretty much dead community and since all the veterans waiting for new rundowns, there is no point going back and play the same map over and over again with no proper rewards to be given
Just check the roadmap
and new comers have hard time to figure out if no veterans to guide them
i did checked them out but the thing is how are they gonna reward those who complete the specific rundown multiple times ?
there is some hardcore group wished not to group up because i get it they do not want to teach new guys and i was wondering how developers are gonna entertain both side - casual+hardcore
because i can see now people that knows the mechanic tend to not join with the people that just bought the game.
Really
From what i have seen, there is normally not a problem with people teaching newer players
Yeap i have completed D1 almost 22 times so i have know tip bits about these community
I like to watch new players get into the game
there is some hardcore group wished not to group up because i get it they do not want to teach new guys and i was wondering how developers are gonna entertain both side - casual+hardcore
@ancient lichen I think they'll add some options to the future matchmaking system, language, vocal yes/no, newcomers yes/no etc
@tribal ether Same haha get to teach them some fun stuff and scare the living shit out of them
thus why tend to take new players on A1 runs
Yis
We are the good peeps
Once had a guy try to point at a sleeper, he then by accident pulled his smg out, and filled the sleepers head with around 12 rounds
we all died laughing
@unkempt ridge I think they should keep A1-B1 as tutorials to new comers and update the rest run downs as the latest , idk it should be easy for the new comers to find new players and easy for hardcore players to skip them if they want to
Ye
hAHAhahaha funny
indeed
B1 is the second easiest in teh rundown in ma opinion
Then you have B2, which i find to be the hardest one
like
Fuck B2
really?
No cuddles for B2
you're saying B2 is harder than C2 and D1
I spent three days on B2
A1-B1 is like teaching new players to be aware of their turrets position when defending and how to use c-foam.
damn!
Correct hahaahah
I don't know why I had B2 first try with 4 players
and C1 I still havn't cleared it after 3 tries
Good skills i guess
i had my first try B2 and won with a pro guiding us lol ,he can basically handle 3 sleepers by himself
we stayed at the reactor all the time
Ngeh just spray and pray C1 will be fine
I think that's why
unless u all brought snipers hahahahahhaha
I would recommend holding in the bridge room @unkempt ridge
First two round you don't place any sentries
Then after that, you start adding more sentries has you procress in the waves
that's what the team i had at the first run, and me did
C2 is more towards teaching players that you have to know how to use terminal to get around the map without going through the other part which doesn't contain the resources that you need
I'll tell my boys next time we try
@ancient lichen ye
Alot of players say C2is hard, tho i found it to be one of the easier maps
c2 map is HUGE
@tribal ether It was hard for them because they opened every doors they see 😂 and kill everything they saw
yes
if you use the terminals, you can narrow down the amount of rooms you have to check
thankfully we only open the required doors since A1, we are 2 terminal guys in our team so that shouldn't be a problem
Same for C1 before we realized it was just a straight line 
lol ;D
Always good to know how to use a terminal
Hey now, exploring the whole map is one way to learn the lore, see the variant of rooms and its stories. Also to say hello to your new neighbours the sleepers
good point
tho, when you do a map, the first time around it's more about cearing it
yup uyp
After all, I remember reading that finding more of the lore, the history, etc. Is by exploring the map, not just "complete the map the fastests: but hey its just my opinion
@tacit fox No point visiting them if they are just gonna "Ooooowwwwwwhhh" all the way to you lol
Seeyou!
Maybe, but hey always fun with the "AAAAAH OMG THEY ARE BEHIND US GAAAAH" moments
good bye
See you around
Cuddles for all
See you too 😄
snuggles
Headpats
Hah, one way of doing it
there should be limps and legs flying around if you trigger a mine. This game needs more work !!
Its only EA! and for a short amount of time for a small developer groups!
But imagine limps flying.. Imagine sleepers actually nibbling on downed people
Hey for fun, imagine voice in-game, where as if someone goes down, their voice gets cutt off and a random voice file gets played of that character screaming out for help before "passing" out when s/he is downed
You have some imagination o_o
It'd really add to the atmosphere in my opinion
Hey, I like my imagination, make it real spooky
I agree, the sleepers actually need more work to put "fear" into downed people rather than just passing them by
Yeah, that and make it more spookier than how it is atm, but its early EA, more work happening
same goes with the giant sleepers, only bigger tongue hitting you =.= doesn't really put fear/spookkyness unto me
yes
Yeah, but hey tounging is fun... maybe not in this setting 👀
But yeah more spiookyness, like how the invinsible sleepers look absolutely terrifying, sure its just regular sleepers who are invinsible but damn.
Also I added that suggestion of the game character screaming in the suggestion channel
IMO, i dont really like the character voice acting, its kinda annoying rather than helpful to be honest
Oh i love the voice acting. "lett'em Snuuuuze" :'D
I'm with Lavars personally, voice acting sets a lot of the mood and atmosphere for the game, story wise anyway
IMO, i dont really like the character voice acting, its kinda annoying rather than helpful to be honest
@ancient lichen I have issues with the character's moaning when they're hit
'-'
that really bother me
@unkempt ridge Yeah same. I hate it when he is speaking to teammates when a sleeper is beside me and doesn't triggered em is really bothering me with the realism immersion
Sleepers
i tried to solo, first time playing, and use a revolver
didn't make it past the elevator lol
definately doing shotgun next time
really crazy lighting effects ni this game
I agree I find it super immersion breaking in any game based on silence that the main character just talks up a storm. You move one inch, big bad horror gets you, but the main character can make quips left and right.
Then again it likely wouldn’t be the hardest to program it so characters only speak when the room is clear or no enemies are around.
Do you guys have any questions for the devs? Please share em
Are the devs looking for a 10th member so that there's not an empty chamber?
Even better
But yeah I found it funny they got 9 people but names 10 chambers
It's called thinking ahead
.... wait... so if someone gets fired, then they have one less bullet in the chamber...
who will take me?
but i bad understand eng
Hey quick question. The Revolver can 1 shot the scout in the head correct? Just wanted to clarify / can't jump into a game to test atm. I seem to recall this being correct.
Thought only snipers can one shot
Okay cool. Thank you!
Hello all! I am working on convincing friends to purchase, but to get four is a challenge.. How well does the Discord chats work for getting a game going? I mean, are there lots of things to consider like your level, your load out etc? Thanks for any insights, I just want to make sure I can enjoy this. (Europe based, BTW)
Hello! If you are unaware, we have Looking For Group (LFG) channels to help users group up and play the game. They are located here: #lfg-north-america / #lfg-latin-america / #lfg-eastern-europe / #lfg-western-europe / #lfg-asia / #lfg-oceania.
If you are unsure of how to create or join a lobby, please see the instructions here: #how-to-matchmake.
There you find a lot players
You even can play with people from another regions without big problems, because this game is p2p, so huge the lag is depends mostly on the host
Yep, I read all of the stuff but I'm asking how it works in practice? For example I'm level 1 someone is higher? Generally how smooth is it?
There is no level system yet.
But if you mean with unlocked levels, you can play levels the host has unlocked,
For starters i suggest to start with A1, because it's introduces you through some core mechanics.
If you beat it, just continue with B1, B2 etc.
you don't have to worry about your loadout, when you join a group, you can always ask what the rest are going to be using and ask what you should be using. and there is no levels yet, for the rest once you joined and are playing it's pretty smooth
OK, thanks that's great info. Is it an issue for new players to get into a game? I mean will I hold experienced teams back?
just say you're a new player looking for a group to joi
if you want I'm about to start up a game on A1 if you like
we are also pretty new
@wispy gale about to host a game if you want to join
Any suggestions for a primary weapon for someone with a horrible case of potato aim?
SMG would be my recommendation, though using the combat shotgun as a primary could work too.
@oak path
@wise flower Thank you.
No prob
What do the red glowsticks fo?
Alright thanks
np
@quaint magnet thanks for the advice and offer to play. I haven't purchased yet as I wanted to the reality of a no matchmaking game. Gaming time is already limited so might need to wait until MM and getting into a game is easier.
Anyone else think that the Machine Gun needs buffed? It has a terrible clip size on top of it's already slow windup and fire rate. You think a Machine Gun would have a much bigger clip. At least bigger then a regular assault rifle. I really want to like the weapon but it seems like I should just be using any other weapon instead.
Maybe it could use a buff, I mostly used it as a DMR since it pops heads in one shot
mg is just mold them down too quick, we should nerf mg
Mg is too strong - if you claim it needs a buff you're probably not hitting the headshots
mg shreds 
How does everybody feel about the smg as compared to the ar? I keep trying to find a reason to justify bringing the smg along with the sniper rifle to shore up my low overall ammo but it feels like the smg does little to no damage and doesn't really stun enemies reliably. Is there like a secret sauce here that I'm missing?
I personally find that the SMG works more reliably than the AR (in terms of both stunning/staggering, and killing). In fact the SMG & MG were the most common combos for solo runners
It could be that it's just not for you, and you have more success with the AR, which is perfectly fine too
A question for the developers; are the body and legs rendered for the player when they look down the same rendering for other players? for instance, an enemy is crawling in front of my feet and all of us are shooting at it.
if they shoot exactly where i shoot do i risk them hitting me?
@fading grail I've seen that as well, knowing that keeps making me second guess my choice to use the AR. Are you typically engaging at close to almost point blank range?
In terms of solo running, or do you mean generally?
Either, I'm trying to see if maybe I'm using it at the wrong distance
smg in my time of using it, is very close range
Yeah usually the SMG is for when you're being rushed close range, as it can burst heads easily and therefore stagger and slow them down - MG does really heavy damage and should only be used in dire circumstances and (always) against the brute giants (not the shooter ones) as using the SMG on those would use up too much ammo
The MG is borderline OP
The combo works well because it covers all circumstances, where as the AR itself covers all basis but is on neither end of the chart specifically - hence it's kinda nicely rounded with minimal flaws
But that kind of helps me figure out what I'm doing wrong with the SMG, I've been using it at like mid to close range, just outside of the tongue lash distance of the sleepers
Agreed. Smg+mg is my fav combo too
Usually, when their standing up to (or just about to tongue) lash you, you want to already be spraying their head to pop and stagger it
Maximises time + interrupts damage
So it seems my choice to go with the AR is good as I'm usually the designated scout remover so I don't end up using the MG in co-op. Covers my bases a little better.
You can usually tap at long range, however personally I just charge my melee and wait for them to run into it gradually until I know for sure there's too many, and the damage trade off wouldn't be worth it - then I use the SMG
AR is good in that sense, however personally I find it easy to dodge the scout projectile and therefore I just run up and bonk them without wasting ammo
(Also depending on the quantity, of course)
We're talking about the same enemy right? The one with the feelers that alerts hordes?
As a group, youre likely to get shot by teammates if you try that though
I just mean ranged enemies as a whole
(Assuming you've already alerted the horde)
Well right, what I mean is that I usually end up taking the sniper to make killing scouts silently easier. The AR ends up better overall for me because I lack the use of a general purpose ranged weapon.
And I usually melee the shooters too, saves ammo
If you must take a sniper then the AR is definitely better rounded as it is suitable for most situations especially if you're in a group - considering when taking the sniper you can't then take both MG and SMG (which would leave you lacking in the other departments)
If you get comfortable taking out scouts melee without alerting the horde or the room, I think you'll find SMG and LMG a lot more effective when you get used to switching between the 2 when/where
how do i join the game with a friend?
how dose i do any of this game?
Wiki, looking for group and find players, or watch tutorials
You have successfully figured out the secret to winning this game
People yell at other people in A1? LUL
They have no idea what lies below...
@twilit monolith re: glowsticks- my experimentation finds that red glowsticks have a bit decreased range normally. However, they are a GODSEND in foggy levels, and illuminate fog significantly better than green does.
the glowsticks are the same just a diff color
Under what region would the middle east such as Kuwait fall under?
Sure, the machine gun is strong on headshots, but that's not what a MACHINE GUN should be. I agree it should have ammo and mag size buffed but maybe reduce damage and get rid of the wind up time.
Alright I have a question. So i did some testing and I found that ten units of C-Foam is needed to freeze a brute with direct shots (test was done while it was sleeping) does anyone know if it takes the same amount if it walks over it? Like does it have to walk over 10 units to freeze?
Another note how many shots does it take to freeze a scout? Cant get close to one to freeze because im bad at the game
Pro: Heavy dmg, large clip
Con:large wind up/or reload, and slowed movement while equipped.
Thats what a MG feels like it should be to me.
@tardy sage ye probably when big chad walks over, and 1 lil glob to catch a scout, but when it breaks out itll instantly tentacle around
is there really not gonna be a way to play old rundowns qwq
oof
i feel like i gotta save a copy of this game before each update just to play levels i liked ;p
Any advice for d1?
does the game gets harder the more players in the game?
No the game is made to be 4 players all the time, so the question would be : does the game gets easier the less players there is ? The answer would be no also @unreal laurel
where is zone 50 area F?
ok thank you
Hello there. Me and the boys recently jumped in on the game and planted some hours in but i have some things that are not clear to me or seems inconsistent to me (more like we don't understand). There are scenarios where we have 2 small enemy close to each other and they don't seem to aggro each other no matter if one of them is glowing (some scenarios they do) but we more than once got fucked when two enemies seemingly way far (like 5 meters) got to alert each other when we silent killed one of them. Is there some compiled helpings for noobs like us or can you help us with some tips?
There is a probability that if you kill the one closest to you that the one far (5meters) wakes up if he was glowing or his heat beating
Just think of the glowing like an alert for them or that they know something is close
the fail safe is to flash all sleepers within line of sight, waiting for them to all stop glowing and you're good to go
unless theyre within less than 2 meters of each other this will never fail you
Yeah we guessed this so far and we always tried to kill them when both of them are not glowing. But in some cases we still got alerted.
theres a chance something jsut started glowing if you didnt sync them up
But there were scenarios where they were really close and one of them was glowing but they didnt even notice when we killed them
yeah i guess so
it just felt a bit unfair at the moment because seemingly everything was safe :/
Also remember its a pre alpha so some "bug" can occurs
You can know they are glowing also because they start making noises before glowing
I don't like to blame things on bugs 😛 The only bugs we ecountered is that i (seems like only me) find spots on the floor i can consistently fall through and and the other is that in the first map the enemies have a chance to get stuck being docile on a busted door.
Thanks for the help guys
Their croaking is what you should be listening to as that's more accurate than glowing
Hoesntly all the weapons seem decently fine as is. The only thing is they seem more like, player based than map based (which isn’t a bad thing) so once I find the weapon I like the others don’t matter
So other than make your orange.... what does ambassador do?
@delicate glade sorry for late reply but it puts you on their mailing list so you get informed about the latest news, and gives you access to 2 special ambassador's only chat channels on this discord.
Ohhh now that does sound fun!
ok... for the scouts i would like to ask
if they dont have a head how do they scream?
The current theory I have seen most is that they are probably controlled by a parasite based infection, so the parasite itself does the screams, and when the head is still on, it just needs to open to let the voice through, but with no head, just normal scream from the parasite
In B1, using the terminal, how do you determine how many key cards are in a zone?
query: "zonenumber" "keycard"
does z45_b, etc...make a difference?
To clarify will a sniper kill a scout with a headshot?
probably
Another question rq, is there a limit to how much you can seafoam a door? I heard you can double it but I hadnt seen it/tried it yet
tysm
So, encountered a UI bug, was in a game running B1, completed the mission and moved onto B2.
When loading the game in B2 the "Mission Complete" UI saying "Collected 12/12" was still on my screen.
Was only up until the mission update appeared for B2, but still a small issue.
Loving the game tho, keep it up!
I guess our sniper just sucks lol
@bright orchid there is a technique as a sniper, you usually wait the Scout is standing up (no tentacles), it works better to shot the head.
I don't how how the Scout's hitbox is upgraded when it's lowering its head but sometimes it sucks, maybe that's why your sniper has troubles
1 grenade or 2 full charges with the launcher
@toxic aurora it's less than 2 full charges iirc
1.5 charges
isn't it 1.25 charges
You need 15 cfoam balls to seal a door, no?
And you get 12 with one charge
I'll relay that to my friend, @unkempt ridge ty
Sniper good for Scouts
Sniper is good in specific
Yes that's why you use the sniper
I have been wanting to try cfoam
But just... my team uh
coordination is not our deal
Panics.
Getting close enough to it is a problem lmao
the issue with cfoam is if you don't have the launcher, you basically waste 85% of the grenade's cfoam
for a scout
I have seen people just yeet the fucker with a hammer, no cfoam or anything
Yes but the less experienced you are about that, the riskier it is
Mhm, I've seen people fail it more times than succeed xD
its just 1 globe
and its more efficent to have a good weapon for alarm doors and rooms you trigger
than a sniper with 11 shots
that cant 1shot or 3 shot giants
that's not a problem if only 1 of the 4 mates take it
someone can sacrifice its special weapon to take out scouts safely
:P
they're kind of glowing when they have their tentacles out
and also when you snipe you can wake up an entire room
My sniper told me they're invulnerable while hentai-ing?
Ye
Well, I think that may be the issue with my sniper lmao

When they start going all weeb, and turn blue, they use the power of the weebs to hack
@unkempt ridge
I may try the role of sniper next time and use the advice, cheers
Although a sniper aint gonna do shit for us on c1 lol
I hope you didn't get too attached to your special weapon !
My autoshotty is already quite dear to me :(
lmao C1 spiner challenge
I had seen people cheese it by just blowing the heads off the little guys
but I wanna do it legit
I feel like I'm the only person on this whole discord to actually dislike the auto shotgun
Noice
Good to know the chat is filled with the good people
^
when are we getting something like this lol https://imgur.com/a/DEU7Yvj this tool looked so cool in the trailer i'd probably use it every game
It really does look cool but I think they may have dropped that in favour of the scanner?
Pretty sure the devs said, they still kinda have plans with it or something
Are there any plans to add VC integrations within the game itself?
You can view the roadmap here: https://gtfothegame.com/roadmap/
go cehck the roadmap for more stuff they are planning to add in the futures
Ah thanks
so
what are the names of all the creatures? if we know them 🤔
i know about scouts and sleepers, do the shooty guys and the big versions of both have names?
I think sleepers are all of them except scout. Then... shooter, striker, big guy me think lol
Or some call the big guy as chad
Sleepers is the general term for sleeping enemies
we got the striker
Shooter
big shooter
big striker
Scout
Crawling striker
thats it
oh yeah
so another question i have
ive been told scouts walk to light and sometimes flashlights, true or false?
@craggy pier there is more than that ^^
@mint seal I don't think they do, so far i've seen them walking in a pre-defined pattern, going always the same path
oh really? ive seem them walk in lines but sometimes the path they chose on those patterns seems random
maybe there is a bit of RNG between the different path they have, i'm not really sure i've seen plenty of time scout doing circles between 3 or 4 "tentacle" zone
yeah ive seen them following a path but like almost as if they dont have to follow it to the T
the only weird thing i saw is when they go up and back because the next point is where they come from
and btw there is more ennemies than the one SummonerPrime said, but you'll find them in the deepest level (Tier C and D) 😛
i figured there are more enemies, im prepaired to find thie biggest boy of them all or something
Also something kinda freaks me out 😂
which is ?
yes ?
well
signs arent of us digging down, its of something digging up
theres no downwards spikes or signs of drilling it looks like something dug its way up
probably
😄
but it's more of a scientific complex it seems, and things did go nuts after probably some experiences that turned bad so we are sent by the warden to do stuff cause we can die I guess ^^
yeah lol
Does anyone know if there’s any type of gear progression (weapon/perk unlocks or upgrades) planned?
Probably soon, just look at the roadmap what they are planning, right now they are mostly into making new levels with new monsters, but gear customization might come soon enough
New Gear: To be revealed
Yes, there will be @blissful marsh
Thanks fam @dire shale @floral pecan
np
Anyone know how I would copy the lobby ID to my game? Playing on nvidia shield tv atm
Even the great Zy can't help you now, child
@fierce steppe you probably can't, game wasn't made for a gamepad yet it seems, or not for being used ONLY by a gamepad, you'd probably have to use a keyboard and mouse to do the "copy paste" thing, else than that yo ucan add people in steam and invite them from there
hey, is there a known-issue with the servers right now?
my friends and me can't get to the main-menue at all
i know this is like 4 hours later but for the gear progression thing wouldnt it be cool if they added hammers that you can find that do nothing special but look epic
I've had players encounter difficulty joining a lobby with a lobby ID when using Discord on a browser. Is using the desktop app recommended over a browser?
it isn't whether or not it's browser or app, both would have the same #s you copy/paste
the person either copied the wrong ID, typed an extra character before copying it somehow, or the game had a small hiccup or bug and requires a restart of the game
IF, there was enough backing. Do you think we may see a vr adaptation?
so how does the list command work for sections of a room? like let's say you wanna know what's in zone 40 a instead of knowing what's in zone 40
ok so,
QUERY: Allows you to know in what ZONE an item is (Zone40), can be used from ANYWHERE
PING: Allows you to know in what CATEGORY the item is (Zone40_A). Can only be used in the same zone (you need a terminal in Zone_40 if you want to ping items in that zone)
EXAMPLES: Query HSU_434
Ping HSU_434
@glossy cape ^
but if you mean knowing an entire list of all the items in a certain zone..
that can't be done
the LIST command doesn't have a filter for categories
the closest you can get is the ping command
they really should give that a filter command, like i'm just trying to see if some rooms are worth going into or not without pinging every thing on a list
you can usually get a "good enough" idea by just using LIST on a zone
and be like "ok if we head that way, we'll find THAT, THAT and THAT"
hey uh... quick question, what does lfg mean?
looking for group i think it was
oh thanks
will new wave of enemies spawn if the first wave gets cfoamed?
Pretty sure the game has a max number of enemies that can be alive on the map, so if you reach that, they won't spawn
according to what players have found, there's a cap of enemies that can spawn during allarms
LET'S ASSUME the cap is like 20. As long as you don't kill anything, nothing will spawn
but as soon as you kill like 3, those 3 will spawn in the next wave @jaunty canopy
please keep in mind this is just what players think, nothing confirmed
therefore if you Cfoam.. yea, nothing should spawn
Was just curious I think tomorrow I'm gonna look into trying to solo a1
oh A1 isn't THAT hard to solo, you don't need to do much kiting (maybe close to none at all)
you do need to know what you are doing doh
for your info, the second allarm door can be cleared with 3 cfoams, and you can find 2 (maybe 4) in the security scan door on the left, right after the first allarm door
the one that looks like a big "reward room" sort of deal, with no enemies inside
quick question, has there been a small update or something? for some reason i'm waking up sleepers more than i usually do...and they're not even close together. like i just sync'd up some sleepers and i whacked them perfectly while none were moving yet with the last two which were far apart i woke the furthest one up while it wasn't pulsing or even moving. distance between the two was enough to fully charge a hammer while running to stop it from alerting the remaining 8 in the room...(don't say time it with teammates cause i'm running this solo)
it has been like that from the beginning
sometimes sleepers wake up even if you feel like they weren't supposed to
not sure on the actuall mechanics
all i know is that the best you can do is lower the chances as much as you can (kill while nobody is glowing)
and fully charge the hammer after you kill in case anybody gets agroed
What pros does the Assault Rifle have over the SMG? It seems like everyone runs that over the AR
@lime stone AR is more well rounded than SMG
SMG shines at close range, where AR can work for far range too
(SMG can for far too.. but it's not what it's good at)
and normally, you run 2 weapons that balance eachother out
like something that shines at close and something that shines at far
such as SMG + MG, or PISTOL + Shotgun
you get the idea
AR might only be worth it if you run like.. sniper, i guess
or in case you just want a gun that's better for further range, instead of having 2 that are REALLY good in certain scenarios (like SMG + MG)
I see. Thank you!
anytime!
Can you blow up locked doors with mines?
hello will gtfo go on discount soon?
Isn't it on a discount rn?
no
Do you know when you will be again?
no sorry.
ok no problem
Probably on the next steam sales like it did recently @final axle
thats what she said
yo why related questions up here
because i moved it to make more available to users than hidden at bottom of the list
ah ok
is the scout 1 hit with a hammer?
charged and in the head yes
you can use cfoam to make the task easier and less ricky too
Yes
I hope you are mallet gang too
Oh okay good luck !
thx
Is this your first solo try ?
3rd
I think you will have a lot of troubles for hordes with just an AR
and a sniper
what do you use the sniper for ? If you plan to melee the scouts
agreed, i thought i would use the sniper for the scout
now i can melee, but im already loaded in
will see how far i can get
Oh okay
i normally bring revo
not getting cfoam for the 1st door kinda sucks XD
I literally can't play with the revolver, my aim is too crappy for that
Wait you're not mallet gang I feel betrayed :P
Any other uses for sniper rifle other than killing scouts?
but not very effective at taking out the big guys anyways, so no
only scouts really
its not that good tbh
otherwise any other gun, or the DMR can do its job better
it's a terrible gun atm, in terms of utility
it's effective, it can do the job, just you have many other things that can do the same thing better
even when you snipe a scout
most of the time you would have to wake the room
and if you miss it can be gg
early in the game it does not hurt much, but later on c2, d1 even b2
can end up wasting your ammo if you wake a room to killing your squad
if you're 30 meters away from any enemies, and you can still snipe the scout though, it's a silent kill
doesn't wake any enemies unless they're 30 meters or less from where you take the shot
uh yeah
but sometimes if any enemy is hidden
or you underestiamte the distance
or the scout is in an area where you cant get a good shot
it wastes a good weaponm
I'm playing A1 as a duo and got to the core sample retrieval spot but it is not glowing or prompting for a scan or anything, anyone know if i missed something? I'm just really confused at this point since i have beaten it 3 times.
but not very effective at taking out the big guys anyways, so no
@full sundial Snipers can take out big guys in 5 ammo
so basically 50% of your total munition but if you have nothing else to do with the sniper, you can do it

the head is A weakspot for every bad lad
almost*
yeah, but you can use like 20% of your DMR total ammo to take down a big guy
more like 35%
and yes sniper is the less worth it since it uses half of its total ammo, but like I said you have not much to do with a sniper so you can use it for that
yeah, no point in bring it
other than you wanting to, but almost anything else is better
https://www.reddit.com/r/GTFO/comments/exwk67/damage_testing_results/ this guy did some tests and the most ammo-efficient to take out big bois is both shotguns (18% total ammo) then MG/SMG (20% total), the rest is 25%+
sounds right, thanks for the info
can you get vac-banned for playing a modded version of the game?







