#gtfo-related-questions

1 messages Β· Page 457 of 1

floral pecan
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and i mean.. 1 cfoam to get rid of a scout.. i'd always do it

glossy cape
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yeah i only use grenades for doors, like in the key door one just keep refreshing the door with the grenades works wonders

floral pecan
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wait, you use the cfoam for the first allarm door?

unkempt ridge
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@floral pecan no one has a launcher in your team ?

floral pecan
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of course not

glossy cape
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from the launcher, grenades are for the key door, not security door

floral pecan
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launcher MIGHT be the worst gadget atm, given Cfoam nades are a thing

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either that or bio tracker, but i love bio for newbies

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i used it as well and it helped me quite a bit

unkempt ridge
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I understand why you use the grenades for a scout then

floral pecan
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however

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if C foams weren't a thing

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i'd always run 1 launcher

glossy cape
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yeah kinda think the tracker is a waste, the foam launcher is good cause of my bad luck with the grenades

floral pecan
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when you get the hang of the game, some sheer firepower usually does the trick

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given most of the problems come from security doors if anything

glossy cape
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yeah like solo, mines+ grenades is the way to go, foam laucnhers is complete waste then cause you're overrun after the door breaks

floral pecan
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plus, 1 nade is like.. 15-20% charge of a launcher?

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not sure how much, but i know it's quite a bit

unkempt ridge
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yes

glossy cape
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yeah like 1.5 charge of launcher covers a door

unkempt ridge
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that's why I said it's a waste to use it for a scout

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I guess it's okay if you have too much cfoam grenade for the floor though

floral pecan
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personally i love to use it that way, expecially when you just run around with a cfoam in your inventory at most times

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given i keep it almost only for that reason

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in some maps you can't even have doors to cover with it.. so

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oh wait there is a third occasion where i use it

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maps that make you run all the way back or hold on a scan for really long

glossy cape
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wish i had that luck with getting grenades tho, almost every locker i open are worthless glowsticks

floral pecan
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it's not really luck, it's just different missions

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A1 doesn't have much cause A1 is a REALLY small map

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well, compared to others that is

unkempt ridge
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I love glowsticks despite I find it useless owo I can't explain why, maybe the ambiance it adds

glossy cape
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they do love to overstuff the "small rooms" tho, like i started one time went left to the terminal then to the key door and there were like 10 guys in that small room

unkempt ridge
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I see what small room you are talking about in A1

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got that too

floral pecan
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eeh you'll get used to it, you'll have lots more further down

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btw Void, i can give you guys a guide in A1 if you'd like

tribal ether
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Isn't this a chat for the GTFO-chat channel?

floral pecan
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maybe

unkempt ridge
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it all started from a question

drifting lava
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and now you're pregnant

floral pecan
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but personally untill a mod comes and tells me "ThIs Is ThE WrOnG ChAnNeL" i'm fine with it πŸ‘€

glossy cape
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so what's the range on not waking stuff with the sniper or other guns?

toxic aurora
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The room

floral pecan
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it should be the room tbh..

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i don't think guns noises have a fixed range

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but again, i am not sure on that one

toxic aurora
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About. In some areas it's part of a room.

tribal ether
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Like, if you shoot something in the room

unkempt ridge
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yes don't shot from the room at least

tribal ether
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I think the sleepers in that room wakes

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no like

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Even if you stand outside

toxic aurora
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Yeah

glossy cape
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so stand in the door of the other room and snipe a scout like that?

floral pecan
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wait

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that's true

tribal ether
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Has long has you kill an enemy in there, they will wake

floral pecan
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if you stand outside it shouldn't wake up the entire room

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i had 1 scenario

tribal ether
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oh

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Oki

floral pecan
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where i shot something in the room

unkempt ridge
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Has long has you kill an enemy in there, they will wake
@tribal ether that's not true

toxic aurora
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It does generally

floral pecan
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and the next room was REALLY close

tribal ether
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i realized

floral pecan
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and there were sleepers

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none of em woke up

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and i was like "what"

unkempt ridge
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POG

toxic aurora
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Yeah it's not proximity based

floral pecan
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that's why i think it has to do with rooms, not with proximity

toxic aurora
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They have like area triggers

unkempt ridge
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@glossy cape I always take precaution to be far away but it seems it's not even necessary right now as long as you're in a different room

toxic aurora
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So I can make a shot from a hundred meters away into a scout but the room still wakes up

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In D1

floral pecan
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i am not sure about the mechanics behind it cause if i'm using a gun, the room is already woken up

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like it should be for most people i'm assuming

glossy cape
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yeah the moment i swap guns means something woke up the room

unkempt ridge
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you guys have better Flashlight on some guns

toxic aurora
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The hammer is always the better option to avoid waking more enemies

glossy cape
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i did notice that guns have alot better flashlights yeah

floral pecan
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true, idk why but true

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they ALSO have further ranges

unkempt ridge
floral pecan
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or shorter ones

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i figured it out while trying to sync enemies

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MG's flashlight is quite big

craggy pier
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Cause you dont want to aggrivate sleepers by having a strong light

unkempt ridge
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MG's flashlight is insane

craggy pier
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Hence why malets are a week orange

toxic aurora
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Someone made a post on Reddit about it

floral pecan
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actually

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i'd rather have a bigger flashlight than a smaller one when stealthing

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given you can use it to sync enemies

toxic aurora
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You can look there

floral pecan
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and i use that ALL the time

craggy pier
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Long range flashlight is great for syncin

floral pecan
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i tought that too

unkempt ridge
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@toxic aurora the wiki page comes literally from the reddit post

floral pecan
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untill i figured out how fast it wakes them up

glossy cape
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yeah it's that one use that works with the big flashlights, idk why the game thinks i need 4 of those tho

floral pecan
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i think it makes them go straight away into heartbeat

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which uh, is not what i want tbh

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slight mess up and rip

toxic aurora
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Yeah as long as they are in range

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It will quickly wake them up

glossy cape
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kinda wish glowsticks had more of an effect tho, like a luring effect

floral pecan
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if there's 1 thing i would strongly suggest to learn about this game, is to abuse the flashlight

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syncinc is so damn helpfull

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and speeds up stealth

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and makes it fairly reliable

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bugs aside.. of course

glossy cape
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yeah i noticed you could sync them up and it made walking so much easier

floral pecan
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btw void, did you guys use your cfoams on the first allarm door?

glossy cape
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only from the launcher 1.5 sprays on the door

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also discovered that mines blow up doors if they're too close

floral pecan
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let me introduce you, to our lord and saviour, shotgun sentries

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place them behind a closed door

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where enemies stack up to try to breack it down

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and it will MELT them

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literally melt them

tribal ether
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yis

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So hot

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And kinky

floral pecan
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like 2 shotgun sentries and you can fully clear the scan without the door even breaking

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(on the first door of A1 that is)

glossy cape
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yeah i tried that, but the sentry never seem to kill those little guys for some reason

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then again just 2 players in my squat lol

floral pecan
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2 sentries will be enough doh

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maybe just not placed properly

glossy cape
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pointing right at the closed door right?

floral pecan
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and fairly close, yea

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just to be sure

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you are pointing it so it can shoot the enemies WHILE they break the door

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not when they ARE DONE breaking it, correct?

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basically what i am trying to say is, out of instinct, people place the turret inside the room where they scan

glossy cape
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yeah outside the door so they shoot in if they break the door

floral pecan
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mh.. weird, i'm quite positive 2 turrets can hold only 4 scans

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or if anything, you should have only a few enemies left

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wait

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you use shotgun ones correct?

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cause shotgun sentries and burst sentries are quite different

glossy cape
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yeah we have max 1 turret with a foam launcher seeing we're doing it with 2

toxic aurora
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No you put them outside so they shoot while they are trying to break the door

floral pecan
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wait, i missread that

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thanks for pointing it out Lord

toxic aurora
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Just making sure you understand

glossy cape
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yeah that's what we're saying...right?

toxic aurora
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Yep. So they are not in the same room as the scans

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They are just outside the closed door

glossy cape
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yeah infront the door where they're bashing on it

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also learned keep key door room door opened cause they sometimes break that on the security wave

toxic aurora
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So they move to the door and the sentry shoots them in the butt

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You can't close security doors

floral pecan
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just to be sure

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i'll send you a really badly done paint

tribal ether
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send it to me too

toxic aurora
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Sentry >>> door>>> room where you are scanning

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Not door<<<sentry=== room where you are scanning

tribal ether
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ik

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Still wanna see it though

glossy cape
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yeah we do Mines ==Door (foamed) == mines where the scans are

toxic aurora
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Madman

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Mines outside of the door?

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1 dude for 1 mine is not a trade you want to make

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Place the mine in the middle of the doorway on the ground

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And place subsequent ones inside the room itself

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Or put the mine on the path the enemies will take

unkempt ridge
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for A1, only one sentry is enough to kill all the enemies for the 1st door, if you cfoam the door

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and I agree this is god bless

floral pecan
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the more skilled you get, and the more other gadgets just don't cut it tbh

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in my experience that is

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unless mines for solo

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and at least 1 scanner for D1.. of course

toxic aurora
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Shotgun sentries are generally the way to go

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C-foam and mines could use some more ammo

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Bio tracker is decent but definitely mission specific

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Burst sentry is just a varient of the shotgun (or vise versa).

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Burst sentry also seems to eat ammo faster

floral pecan
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it should

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the problem is that..

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poorly placed shotgun > burst > Properly placed shotgun

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It might get more helpfull with bigger maps or new enemies

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or maps with less chokes

toxic aurora
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Yeah shotgun seems better

unkempt ridge
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best tool imo

unkempt jasper
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In my experience, the shotgun is great as long as it has the precisely right operating area. Too far and it's wasting ammo, too close and just about any sentry can't target them before they naruto run or booty scoot past 'em

toxic aurora
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Well the solution is git gud

unkempt jasper
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Don't make me get Giant Dad in here

toxic aurora
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It's not hard. Just find areas it can shoot them in the behind

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Or around ladders

unkempt jasper
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Is that what works best? I keep getting shot by 'em if I direct the sentries toward me

toxic aurora
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Well you can see where it is going to fire

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And just not be there

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Sometimes having it forwards facing is good too if it's near the bottom of a slight ramp

unkempt jasper
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True, but that's one more thing to dodge when I'm already dodging archers trying to end me and the melee guys trying to tickle my booty

toxic aurora
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Dodging is free

unkempt jasper
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Slight cooldown is what gets me

toxic aurora
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And loosing a few % health to some pellets is generally ok

unkempt jasper
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Actually, question: does marking enemies with the bio scan help the turrets at all? Just ran C1 while actually marking, and I can't tell if I psyched myself out or if our turrets were actually locking on and firing way faster

toxic aurora
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Yes if the enemies are invisible

unkempt jasper
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But not for regular enemies?

toxic aurora
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So the turrets can see them

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Nope but it helps out your non-AI teammates

unkempt ridge
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maybe it really does help turrets

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that's hard to know

toxic aurora
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Not from my experience

unkempt jasper
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True, it just shifts how much effort I'm putting into it. I coulda sworn the turrets were skipping the half-second "locking on, then finally firing" delay they always seem to have, but again, I was distracted trying to avoid getting my booty tickled.

toxic aurora
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Dropping scans on the defense is still a good idea

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Wiki says nothing about it helping sentries, but wiki is not always conclusive

unkempt ridge
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yes we're adding content here and there but it stills have a lot more to add so don't take the wiki pages as definitive

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especially when something is hard to tell like that

toxic aurora
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Maybe I should be a wiki contributor

unkempt ridge
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don't hesitate !

lilac fulcrum
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If you want to contribute to the wiki feel free to reach out to @modest nest or myself @toxic aurora. We have a special channel for coordination

toxic aurora
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Sure. Maybe later

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Thanks for the invite

modest nest
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πŸ‘‹

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But to be honest I don't think it helps the turrets if you mark the enemies, unless they are the Shadow enemy type, which need to be scanned or foamed before the sentry can take aim at them at all.

toxic aurora
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Same

unkempt jasper
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I'll have to play around with it. I've been noticing a half-second delay (wind-up time or targeting time, or whatever you wanna suppose it is) between a turret detecting something and opening fire, at least normally. When I was making liberal use of the marking feature, it SEEMED like that delay was almost nonexistant and enemies were being targeted faster to boot, but again I was busy dodging around. Experimentation is key.

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Unrelated question: I just scrolled through the media/fan art channel and saw a screenshot of a successfully completed mission where everyone was dead at the end. How do you complete that? It was my understanding that even if it's a static "I don't have to carry this back" goal like the reactor, it doesn't count unless at least one person successfully extracts?

modest nest
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I think there is still a small delay in the end, if you die in the circle, it will still keep counting for a few seconds, so if all of them were in the circle at 98-99%, and the last of them died, they could still complete the mission because of these few seconds

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Basically if you go down in a circle it will still count you as you are standing in and boost the speed

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I might be wrong though sadly I have not had the time to play recently

unkempt jasper
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Actually, wait: you said Scouts can be alerted by sound, right? They don't seem to have any sort of warning sign, so I assume it's just an instant alarm when they detect something's off. Where's the line drawn on that? Crouch-walking seems to be fine, but how is normal walking or sprinting?

toxic aurora
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Sprinting is no

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Walking is also no

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But I think someone was dumb enough to walk into a scout only once that I recall so it could have been that

floral pecan
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hold on. @unkempt jasper they don't get allerted by noises/Flashlights

toxic aurora
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I've seen them triggered by sprinting

floral pecan
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However, if they DETECT noises, they will trow out the tentacles

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not glow / heartbeat and all of that

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and no, walking isn't fine either

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only way is crouch walking

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i am not sure if it's the same behaviour for flashlights.. never tried it

unkempt jasper
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Ahh. So walking or sprinting near them will cause them to throw the Lo Mein at me, but won't actually alert them? Is gunfire the same (assuming there aren't any sleepers in the room left to alert)?

modest nest
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Gunfire will alert them yes, unless you hit them close with a shotgun or with a sniper which should instakill them

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Regular, not focused gunfire by all people will alert them and then you will more than likely have them roar

toxic aurora
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If you run into a scout it will be triggered

modest nest
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^

icy dagger
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Hey, so I just have some general questions about the game. I’m strongly considering getting it and I just wanted to get some more opinion on it.

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Like what can I expect, is there a big learning curve, is there controller support, and how high is the replayability

molten epoch
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@icy dagger Yo! Learning curve ain't that big, but there is little handholding. I'm uncertain about the controller support as I haven't tried it myself, but I'm 89% sure there is. And the games replay ability depends on what engages you.

unkempt ridge
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the learning curve is great imo

molten epoch
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I mean, there ain't a lot of keep track of or much gameplay knowledge to memories, that is why I say the learning curve ain't that hard?

unkempt ridge
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I need to watch some gameplay video from newcomers to remember all I learned when I first played the game, it doesn't look like it but there are a lot to learn and you don't really realize it

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that's why I say the learning curve is great

icy dagger
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Cool

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How long do usual games take?

craggy pier
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30m-90m

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a lot of factors

icy dagger
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So definitely not something you can run through

craggy pier
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you can do A1 in like 15m if ur lucky

icy dagger
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Ok, I’m probably gonna get it and see what’s up. Thanks for the answers

craggy pier
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oh you havent tried it yet?

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@icy dagger quick tip, use lfg or ur gonna get ur shit kicked in

molten epoch
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I think collected time (of multiple attempts) of A1 was like 1Β½ hour.

craggy pier
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Β½ where did you get a 1/2

molten epoch
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Like 1.5 hours?

unkempt ridge
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@icy dagger be aware there is no matchmaking yet and you will have to join parties from this discord

craggy pier
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nah @molten epoch the fookin symbol

molten epoch
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I press the "Β½"-key? It is right next to my "1"-key?

craggy pier
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?????

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i have a 1/10 key but not a 1/2 key

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β…’β…’β…’β…’

unkempt ridge
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you guys have pretty strange keyboards

molten epoch
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Mines is a logitec?

craggy pier
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mines fnatic

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but a modded one

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my numpad is fucked up too

molten epoch
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The key also do Β§

craggy pier
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†⍡†

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Ω-Ω

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Ò⍡Ó

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β„₯β„₯β„₯β„₯β„₯β„₯

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⎏⍡⎏

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€⍡€

molten epoch
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But! Before I forget further myself, let us keep the chat about gtfo related questions! πŸ˜„

craggy pier
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yes

unkempt ridge
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Ω-Ω
@craggy pier when you die on 8/8 in C1

craggy pier
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i died on an extraction at 97

unkempt ridge
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omg

craggy pier
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solo b1 attempt

unkempt ridge
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ah

oblique laurel
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what would any of you consider the most efficient way to do the first scan on A1?

unkempt ridge
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the first scan on a1

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you place shotgun touret behind the c-foamed door

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gg wp you won't see any enemy

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'-'

craggy pier
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even on non cfoam theres few

oblique laurel
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preferable without using seafoam

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any info would be great tbh

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kinda struggling lol

unkempt ridge
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without cfoam isokay too

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placing the shotgun touret behind the door is definitely the most efficient way to do the first scan

warm cloud
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will game have microtransactions or dlc in the future? how else will they support constant cost of creating new rundowns

molten epoch
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"We are committed to not having any microtransactions in GTFO, and the continuous updates to the game will be completely free. However, we do need to put food on the table, so if the planned business model does not work out as planned, we might add some cosmetic "support the devs" type DLC. We promise though, that there will never be any P2W or shady loot box type micro transactions in GTFO."

bright sinew
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Do any of y'all know if when a Scout turns blue and screams, that the damage immunity it has is intentional? If so, do other people think that it's a little unbalanced as well?

lilac fulcrum
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It's intended as a way to encourage killing it first time

unkempt ridge
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Scouts are definitely the biggest threat after the alarms IMO, but I don't feel like it's unbalanced, I love the way they're designed

bright sinew
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Yeah, but I think damage immunity is a little much. Damage reduction seems fair, make it so it has to take a bunch of shotgun/sniper shots, effectively putting a dent in your ammo supply without summoning a potentially game ending, huge wave from behind. If they keep it as is, I get the game is supposed to be hard and I like it that way, but just wanted to get a feel for how others feel.

molten epoch
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Well... If it have a "shield" damage threshold, why bother stealthing it if you can burst it down?

unkempt ridge
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I think the immunity is here so it shows you you failed to kill him fast enough, having just a damage reduction really makes things easy

bright sinew
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Gunshots alert the entire room though, so having to focus down a Scout would still be challenging don't you think?

molten epoch
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Not really? A room full of sleepers ain't that bad

unkempt ridge
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still it s just like you take down another mob and wake up the room

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instead of making the scout scream, waking sleepers and make other spawn

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people would go berserk on the scout because it's easier to just deal with the room

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well that's my opinion

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I really see the scout as a "No second chance mob" so the invul shortly after being hit is fair to me

bright sinew
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Yeah, I see that. Just sucks because the game atm can kinda screw you over. I stg I headshot a scout with a full charged melee, it didn't kill it for whatever reason, and it cost us a lot of resources because of it.

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Just seems like you should be able to do something to it. Anyone know if C-Foam stops a scout from screaming??

unkempt ridge
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yes I get that, 10% of the time your fully-charged headshot melee won't kill for some unknown reason, that's why I don't do that. You can use cfoam though to be sure it doesn't happen if you still wanna kill it on melee

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yes

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well you have to use it before

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I don't know if it stops it when he's about to scream though

bright sinew
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oh ok, maybe I'll test that today in an A1 match or something. If I do it, I'll post results somewhere here.

unkempt ridge
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the safest and most efficient way to kill it is still the sniper but you will waste the special weapon slot for the scouts

bright sinew
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Right. I figured out mines also kill a Scout with stealth some how lol

unkempt ridge
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yes

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but placing the mine can be risky plus it's a bug

bright sinew
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Right, so it's best to get an actual legit strategy

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For later rundowns and stuff.

unkempt ridge
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that's up to you :P

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a lot of people use mines

bright sinew
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Oh, I'm gonna be playing a lot, so if it's anticipated that they're going to patch out mine stealth kills, I wanna be ready. Anyway, thanks for the insight! Take care!

unkempt ridge
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You're welcome!

autumn pulsar
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Just let it walk over to you and whack it with the hammer.

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Can just duck if it starts sending out tendrils while you're near it

amber ice
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Hey guys, trying to run a 2stack. What's the best way to not die immediately/during security doors? Thanks, love you bye πŸ™‚

autumn pulsar
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Well for A1 all you need to do is C foam and turret

bright sinew
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If anyone was wondering, while the Scouts are turning blue and about to scream, they cannot be stopped by anything, me and a friend ran A1 and tried to C-foam launcher and grenade a Scout at the same time and it did nothing. In fact, the C-Foam completely disappeared lol

toxic aurora
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Correct. You can C-foam them before they scream to immobilize them, but when the foam wears off (about 5 seconds) they will sound the alarm.

merry canyon
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Is there a command on the console to repeat last command?

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or a way to copy and paste?

amber ice
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Up arrow goes to the last command

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also thanks @autumn pulsar it's working so far!

merry canyon
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omg you are a life saver thank you

tiny sage
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If I want to recommend something for changes to the game where could I go for such a thing? I'm assuming developers are open to ideas this early!

merry canyon
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if you go into bot-spam and use the ?suggestion. command

tiny sage
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Thank you

autumn pulsar
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@amber ice np, and if you haven't already figured it out, you can keep cfoaming a door even after the first cfoam wears off to keep them out for longer πŸ˜„

upper swift
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is it normal to see double on the chat?

plucky gulch
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anyone else received 4000% health? happened two games in a row with different people. both times after being swiped by a biggie

full sundial
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Happened to me once, but it happened at the end of an alarm door, no big guys, so not sure what causes it

faint quest
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and i saw someone accusing people of hacking when its only a bug LMFAO. I hope he sees this to actually see how stupid he is.

vital sierra
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we don't know that

thorny gulch
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Can anybody shed some light on mine friendly fire? Just ran some tests where me as host placed bombs, but my buddy only sometimes took damage from them.

vital sierra
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so

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grab the mine deployer

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and aim at the furthest location on the ground

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3 - 4 meter

thorny gulch
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Ok

vital sierra
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damage dealt base on distance

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so put it carefully

thorny gulch
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like this

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test 1: I place mine on wall. friend stands directly in front of mine. I shoot mine. Friend take 0 damage

#

test 2: I place mine on wall. we both stand directly in front of mine. He shoots mine. I go down, he takes 0 damage

#

test 3: I place mine on the floor, we both stand over it. I shoot mine, we both go down

???

vital sierra
#

your friend either lagging

#

or cheating

#

mine deal 150 damage

#

lagging

thorny gulch
#

he lives 20 mins away, not lag. not cheating either

vital sierra
#

that's weird

thorny gulch
#

ill have him host next time and we'll try it again

vital sierra
#

mine deal damage through radius

#

ye

thorny gulch
#

mine blast extends a lot further outward than to the side

vital sierra
#

their blast = the laser

thorny gulch
#

pretty much, though at the tip of the laser it doesnt deal damage

vital sierra
#

pretty much client side are weird

#

i have my mine place on some high wall

#

i planted there to blow up the titan/giant head

#

but for some reason

#

the giant/titan got their feet blow up

#

and their head intact

thorny gulch
#

lol

sterile rapids
#

is gtfo going to nregulate the sentry ? (because i see that the sentry shotgun is very usefull but the other seems to loose her ammo really quick and doesn't make that many damage compare to them) et maybe putting (that is my opinion a better specification to the sniper that i like a lot but could easily be remplaced by a revolver) that's all if somoene could make the devellopers sees it ...

vital sierra
#

the burst sentry only good for holding long hallway choke point

#

face the turret at the player and it can kill every pretty easily

sterile rapids
#

same that isn't that clear because she can't two shot normal things and shotgun outplayed giant's one

vital sierra
#

giant one = shotgun sentry

#

small one = burst sentry

#

if you use burst sentry on giant

#

it will empty out pretty fast

floral pecan
#

At the moment, poorly placed shotgun > burst > properly place shotgun @sterile rapids

#

It might be helpfull with new enemies or wider maps with less chokes

#

Right now all the maps have chokes so.. shotgun is the way to go

#

Sniper is probably the worst gun in the game at the moment

#

Its only use is to kill scouts AND wake up the room

#

And right now there's better ways to deal with scouts

#

Mostly cfoam nades

unkempt ridge
#

Its only use is to kill scouts AND wake up the room

vital sierra
#

reinforce door

thorny gulch
#

When even combat shotgun can kill scouts you know the sniper is useless

vital sierra
#

combat shotgun killed scout?

#

must be really lucky with the spray

thorny gulch
#

if you are close enough, 2 shots

vital sierra
#

2

#

if you shot once they screamed already

thorny gulch
#

it fires fast enough so he does not have time to scream

vital sierra
#

pump shotgun can kill scout with 1 shot 2 - 3 meters away

thorny gulch
#

pump works too

unkempt ridge
#

combat shotgun for a scout not only you wake up the whole room but you don't even kill it for sure

floral pecan
#

Personally i just.. mallet it..

#

So idk about shotguns with scouts tbh

thorny gulch
#

i have done it, you need to be just outside mallet range but its possible

vital sierra
#

could be desync

#

but idk

thorny gulch
#

i was host

vital sierra
#

ye

#

idk

#

because the first shot already making them invincible already

#

idk if you can kill it with the second shot

unkempt ridge
#

I don't think so tbh

vital sierra
#

unless you have a really fast finger press

unkempt ridge
#

every attempt I saw to kill a scout in 2 shots failed

vital sierra
#

do combat shotgun have a spam cap?

thorny gulch
#

its automatic, just need to hold it down for 2 shots

vital sierra
#

ye

#

it's automatic

thorny gulch
#

it might be a timing thing, have to test it more

vital sierra
#

when did you shoot it?

#

while tentacles out?

thorny gulch
#

shot it just when tentacles were almost fully retracted

vital sierra
#

i heard you can cancel the scream too

#

oh

#

that's why

#

they tend to cancel the scream like that

#

you can cancel the scream by touching the tentacles while it retracting

#

the scout want to scream but the animation cancel that and start walking

thorny gulch
#

so you need to shoot>touch tentacle>shoot again?

vital sierra
#

yes, i believe

#

or

#

just shoot it

thorny gulch
#

huh, you could even 2 shot with revolver, probably

vital sierra
#

Yes

unkempt ridge
#

is that some datamining?

thorny gulch
#

where do you get camage numbers

#

*damage

unkempt ridge
#

well that's forbidden

#

you shouldn't talk about it here

vital sierra
#

it was forbidden

#

check the rules

unkempt ridge
#

was?

vital sierra
#

was

#

the 11 rule

#

when the dev say yes

unkempt ridge
#

why was

vital sierra
#

they just go nuts with it

unkempt ridge
vital sierra
#

at least for the damage

unkempt ridge
#

why the rule is still here then

vital sierra
#

Good question

unkempt ridge
#

Anyway

craggy pier
#

If the rule's still there seems like it's still prohibited then

#

At least talking about it

#

And what you find

unkempt ridge
#

use sniper or cfoam for scouts, any other method is either risky (melee), exploit (mine, scream cancel), or shitty (shotgun waking up the whole room)

#

that's my opinion x3

thorny gulch
#

you usually dont have enough range to kill with the sniper without alerting the room anyway

unkempt ridge
#

???

#

You totally do

#

You have to kill it from a different room

thorny gulch
#

yes, but most of the time you dont have the opportunity to do that and be far enough away

unkempt ridge
#

That's not true

#

I always did that way

#

You have to wait the scout walk in your field of view

thorny gulch
#

i can think of, zone41 b1, first room on zone 17 in b2, and d1 where you could shoot from a different room

#

but the scouts in A1 you have to shoot them from the same room

#

what areas does it work?

surreal yoke
#

@floral pecan welp i just bought the game, ill let you know how it goes

leaden aurora
#

The scouts in A1 arent that bad though since A1 usually doesnt have a lot of enemys

#

I usually take out as many other enemys as I can before dealing with the scout just so I dont have to worry about it screaming as much

floral pecan
#

@surreal yoke have fun! Feel free to ask questions if you got any

floral pecan
#

and yea, what AFX said is true

#

expecially if you want to do Melee or Melee + cfoam

#

you have more space to work with if there are fewer enemies

#

and less enemies to kill if you mess up

ancient sentinel
#

Hi! At what level can I matchmake with a friend? Level 1?

desert yoke
#

All levels that are unlocked by the host can be played

ancient sentinel
#

Specifically, I mean, A1?

desert yoke
#

A1 is the first mission

#

For example:
if you haven't unlocked C1, but he has, he can make a lobby with C1 and can invite you. Then you can play this level as well

ancient sentinel
#

Ahh, got it. Thanks @desert yoke

desert yoke
#

No problem ^^

sly fiber
desert yoke
#

it's a bug

glossy cape
#

i've been wonderiung does scout trigger from anything else besides walking into them or into the tentacles? like do they react to light and you running up on them?

craggy pier
#

i dont think they have heartbeat sensing'

#

not from what ive seen so far

unkempt jasper
#

From what I've gathered, they DETECT noise, but don't alarm from it (unless it's other enemies getting alerted). From what I'm told, walking or sprinting near them will cause them to immediately noodle.

#

Light seems to be completely safe

glossy cape
#

so charge and walk toward them makes them sprout tentacles and killing something near it will do that too but other than that they don't respond to anything right?

floral pecan
#

i'll clarify

#

they don't have anything like heartbeat of anything of that nature

#

they only use 1 thing, the feelers (tentacles)

#

if they hear a noise that's what they will do

#

they'll trow out the feelers

#

not sure if they see a flashlight cause i never did it

#

and they randomly do it as well @glossy cape

#

only way you can get close to them is crouch walking

#

everything else won't work

#

they will hear you, trow out the tentacles, find you and become immune

#

unless.. crouch walk

#

and you avoid bumping into them

errant bane
#

that sounds neat

#

so wanna play, but the MM turned me off, so been waiting

#

seems alot of attention to detail

viscid hemlock
#

play it solo then

#

or get friends

unkempt jasper
#

Or brave the LFG on here

desert yoke
#

tbh, this game, as it is: mm wouldn't fit atm

errant bane
#

really?

desert yoke
#

Yeah, it's a very tactical game, and to get randos that doesn't for your playstyle could be a horrible experience.

#

In the lfg channels you can ask for certain languages, levels, you make new friends. You can invite them to your Discord etc.

#

And when they are sure they have a matchmaking system that is fitting for the game, then they will release it ^^

errant bane
#

the MM could have a language filter

#

it looks great and have been following it forever

#

even when it was concept

desert yoke
#

Yeah, the game is really well made, that's why i joined the community, which is awesome as well.

ancient sentinel
#

Question, can you kill a feeler guy with a single charged hammer blow? Does it have to be a hit to the head?

desert yoke
#

Yes and yes :D

#

To the second yes it's only 96% confirmed. I never took the risk xD

ancient sentinel
#

How do you kill them?

desert yoke
#

There are tons of ways.

  1. Sneak past everything or kill what you can and then hammer him while his tentacles are not out
  2. Cfoam him and hammer him
  3. Use a mine in his way: mines are silent (probably will change in the future)
  4. Sniper
#

Probably i missed some ways :D

#

He should be high priority because he can spawn even more enemies.

unkempt atlas
#

How does pinging for lockers or crates work via a terminal?

desert yoke
#

Be in the same Zone and type:
Ping {itemname}

#

for example

#

Ping Key_blue_399

unkempt jasper
#

I'm told you can also drop Scouts/Noodle Bois with a shotgun blast if all the pellets hit, but that seems a tad too RNG for me, and RNGesus and I don't get along.

Pinging items will also cause them to emit a ping in the real world for your friends to try and hunt it down, or if you want to help a sneaky boy crawl through an infested area to get one thing so he can leave. It'll only play once per ping, and only after the ping finishes, so someone has to stay near the terminal.

#

Oh, and VERY useful for dealing with noodles: you don't necessarily have to C-foam HIM (and in fact if all you have is the launcher, you really shouldn't try since that'll alert him). You can drop the C-Foam on the floor, and as long as he walks through two globs of the stuff, he'll get frozen up. If you don't want to wait, you can always try to hit him with a grenade, but they've been a MASSIVE pain for me to try to get any decent distance at all.

unkempt ridge
#

the issue with cfoam on the floor is it disappear after few time

#

hopefully the scout will walk on it before

#

the normal shotgun should 1 shot a scout without much rng if you're close enough, the issue is you will wake up the room

#

the combat shotgun though is a nope for me

desert yoke
#

C-Foam stays for 3 minutes, plenty of time :D

vital sierra
#

isn't it 4 minutes?

unkempt ridge
#

yeah but sometimes the scout just literally don't want to walk where you want

#

I think it's 3

desert yoke
#

More to 3 minutes

#

not perfectly 3 minutes, but close enough

vital sierra
#

jinko have make few video about myst busting video

#

can i post the video link here?

#

more than 3 minutes

#

3 minute and 15 seconds

desert yoke
unkempt ridge
#

I count the extra few second as the disappearing animation so it's 3 minutes for me ><

vital sierra
#

do putting the foam at the door frame and then shut the door freeze it?

unkempt ridge
#

O-o

#

I don't think so

desert yoke
#

I don't so too

vital sierra
#

do it act like reinforce door ?

desert yoke
#

I think the door just holds longer because they freeze, depending on how the C-foam is spread

unkempt ridge
#

cfoam on the floor will freeze some of them, reinforced doors are just doors resisting more, they're not freezing them

#

so they don't act alike

vital sierra
#

yes

#

i'm just gonna test it again

#

i did this in my B2 run

#

well

#

it didn't reinforce the door

silver sonnet
#

Is it possible for one of the sleepers (specifically the ones that walk around and spread tentacles everywhere) to walk out of a room that they were spawned into if a door was left open

vital sierra
#

nope

silver sonnet
#

cool

#

also, will putting more than one C-foam grenade on a door at a time do anything, or should I wait to place it when the other one is nearing it's end

unkempt ridge
#

putting more C-foam after the door is reinforced doesn't do anything so yes you should wait the other one is nearing its end

vital sierra
#

that's a waste

silver sonnet
#

thank you!

royal reef
#

What is the best use of long range flashlight?

vital sierra
#

to see how many mob in the room with a single flash

#

and sync all the mob in 1 single flash

craggy pier
#

what wepons to use though ?

unkempt ridge
#

what do you mean ?

#

you choose the weapons you like the most

craggy pier
#

use any weapon you like

#

they are all viable

#

(besides sniper)

royal reef
#

What is the best way to deal with the seeker (one with a lot of tentacles across the room) and the giant one that deals a lot of damage?

green valley
#

To kill giants, is 4 charged strikes enough? I find it inconsistent when I try it, do I have to aim for a certain spot?

craggy pier
#

Every sleeper’s weak point is the place they glow.

green valley
#

Huh didn't think that way, I guess it's the chest for the big boys?

craggy pier
#

And four charged hits should be plenty if you aim at the upper chest (which is where they glow)

#

Yes

green valley
#

Cool thanks

craggy pier
#

Np

lilac fulcrum
#

@craggy pier their weak spot is not where they glow. Most of them are weak to the head, the giant dudes don't have a weak spot

craggy pier
#

Don’t they? Oh, I assumed since every other enemy was weak where they glow that the big dudes would be the same. Sorry about that.

floral pecan
#

Giants have a weak spot in the head as well

vital sierra
#

Anyone that used Combat shotgun, what do you guys feel about it?

tribal ether
#

i like it

#

It's a great

#

"oh shit" weapon

vital sierra
#

the reloading are kinda kill me

tribal ether
#

ye

#

That's why you wanna get the threat away before you clip runs out

vital sierra
#

it's not good for solo

#

player

tribal ether
#

it really ain't

vital sierra
#

you got swarm too quickly and you only have 10 shells

#

reload time are... long

floral pecan
#

I like it

#

But i'm a MG player

#

I can do more with a MG than anything else

tribal ether
#

I like having diversity in weapons on a team

#

not a requirement

#

But it's a plus in my mind

vital sierra
#

with a team you can do whatever you want

#

IF you can win the game

floral pecan
#

true, normally i don't care about what people run

#

only thing i look at is gadgets

#

and as long as there are at least 2 sentries, i'm fine with it

#

if i see teammates with bad lodaouts combo, i will just make a mental note to keep myself alive cause they are more likely to not be able to keep themself safe

#

like, they will struggle to kill lots of strikers in their face with a combo like DMR + Machine gun, just to make an example

#

and i always offer to be the one defending if that's the case, as long as i have the supplies to do it

vital sierra
#

i can't keep myself alive when playing with other people

#

it's like a little desync can kill me easily

craggy pier
#

can any one give me a "guide" on how to defend the reactor in d1?

clever gyro
#

Oh god..

#

You need a really good team for that one. Also good coordination especially for the last part.

craggy pier
#

we tried with one guy on scanner 2 sentries and 2 guys shooting and still got overun

#

and one foam

clever gyro
#

When I did it, we made a stand at the door that leads into the large hallway before the reactor.

#

I'd suggest going with either 2 Sentrys, 1 Biotracker and a Mine Deployer. Or if you really wanted to play it safe; 2 sentrys and 2 biotrackers

#

The biotracker guy needs to be fast.

#

Otherwise the sentrys aren't gonna be able to target the enemies.

craggy pier
#

also i found out that you can start the game with a turret so you can use it on stuff before the reactor and then leave and comeback with a scanner

#

i wish you could just hold down mouse1 to keep scanning on cooldown

#

also thx @clever gyro will try what you said

clever gyro
#

The cooldown is about ~10 seconds.

#

2 guys should do the Scans while the biotracker guy and 1 more do the defense.

#

That's how we did it.

floral pecan
#

it can be done in multiple ways tbh

#

i made it with 1 guy defending, 2 and 3

clever gyro
#

And welcomeπŸ’™ Good luck!

floral pecan
#

3 was the easiest for some reason

#

but something around 2 or 3 ppl defending is what i'd suggest

#

the fewer ppl you have defending, the more scanners you should bring

#

3 ppl - 1 scanner
2 ppl - 2 scanners
1 - of course you can only get 1 scanner.. but i'd suggest to use at least 2 defenders

craggy pier
#

i think what we are gonna do is the 2 scanner guys and one more defend the door

#

the last time we tried with only one scanner we got fucked

clever gyro
#

Hhahaha

vital sierra
#

the scanner guy fked up

#

the scanner guy need to ping at least 10

#

or else the turret become useless

craggy pier
#

the way we had the turrets set up the scanner guy was 2far back

#

think we will try to defend the door before the reactor door

#

and stand behind a pillar

floral pecan
#

just so you are aware

#

the hardest part is probably running back

#

lots of people get lost on the way back

#

i'd suggest to plan your escape route beforehand

#

so everybody knows where to go

vital sierra
#

D1 map are kinda

craggy pier
#

isent it just a straight line

vital sierra
#

the small door

#

they spawn there

floral pecan
#

it is a straight line, but it's the room with stairs all over the place

#

right after the reactor

#

lots of people get lost either there

#

actually

#

mostly there

#

the rest is mostly a straight line

#

with 1 turn on the left

craggy pier
#

does anyone have a map of d1

#

the only one i have found has russian on it

floral pecan
#

you don't really need a map. Before you start the reactor, just try to get all the way back to spawn at least once

#

and you'll get the hang of it

#

given you do, in fact, need to go straight

#

it's mostly that the room with all the stairs might get confusing

#

if you don't plan it out

craggy pier
#

i just need it to plan turret placement

#

found one nvm

floral pecan
#

ah good

jolly crescent
#

how can i join a lobby? i cant seem to find the Red Join Lobby Button

desert yoke
topaz tide
#

so there is no auto match make?

desert yoke
#

No, as if the game is for now, the system wouldn't fit the playstyle. It mentions it on the Steam page.

topaz tide
#

kk, bye

desert yoke
#

Have a nice day :)

floral pecan
#

keep in mind it will be added

#

?t roadmap

eager jacinthBOT
woven crag
#

guys who can i invite my friend , i've invite my friend 100times and nothing happen 😐

desert yoke
#

Did you invite him via Steam?

#

@woven crag

delicate glade
#

Can I have some help with terminology?
Mostly expedition, rundown, and sub complex.
Im guessing expedition is a level, but if so what’s a new sub complex? Is that simply a different tileset?
And a rundown is simply a major update?
Sorry just a bit confused by the roadmap.

#

Also it says β€œrundown specific gear” so a rundown can’t be an update... I am lost sorry.

floral pecan
#

ok so

#

Rundown IS a group of expeditions

#

we are on the first Early access rundown right now

#

And all the missions inside it SHOULD be the expeditions

#

and sadly i got no idea on what that sub complex is.. i doubt many ppl know about that

#

given it MIGHT be a new thing

#

i hope somebody can clear it up further doh

delicate glade
#

Ok thanks!
So we are getting a whole new set of levels dang.
I am left with more questions but they are likely unanswerable until the next rundown is released! Such as if the next rundown will be the same facility or a new one, and if it’s the same facility what makes the two different.
Thank you so much for the answer.

floral pecan
#

Np! sadly all we know is written in the roadmap, so we are all on the same page on that one

craggy pier
#

Same facility most likely, just different parts of that facility.

tribal ether
#

@floral pecan A sub complex could just be lvl design maybe

delicate glade
#

Oh! In the close alpha part of the build it says a sub complex is an environment!
So... level design/tileset?

craggy pier
#

So the complex is the entire facility

#

Sub complex would be a specific part of the entire complex

#

I would assume different sub complexes have a common theme

delicate glade
#

Makes complete sense.

craggy pier
#

Any news on a new update?

lilac fulcrum
woven crag
#

@desert yoke it work after a 1000try πŸ˜„ but tnx

desert yoke
#

Oh ok ^^ Maybe Steam had some hick-ups :'D

hazy flame
#

Hey does anyone know about if there's any specific rules for the enemies during alarms? spawn locations and such, do they just pick a random door/room to come from?

craggy pier
#

As far as I know their spawn is random

unkempt ridge
#

I think spawn is random but once they spawn they pick the shortest way if there are multiple doors

#

shortest in term of time not distance

#

like if they have the choice between a reinforced door and an open door they pick the open door

#

but I don't know if it works everytime

royal reef
#

Does it treat closed and reinforced doors equally ?

desert yoke
#

There is some behavior. But i haven't done enough tests to give 100% safe answers.

echo nimbus
#

Where do you post the suggestions for the game?

#

As in where can I send them to be posted by the bot

opaque pelican
#

which player is from which nation, i know player 3 is the irish one but what about the rest?

kind trail
#

the wiki has it

#

but

desert yoke
#

Russia, uganda, irish and anmerica i think

kind trail
#

no russia, but yes

#

P1 = Woods, American
P2 = Bishop, English
P3 = Hackett, Irish
P4 = Dauda, Nigerian

#

That's it

opaque pelican
#

ty

kind trail
#

that's a name/nationality list

remote carbon
#

Question: does the mine kill an enemy no matter where it is in its radius OR does it do less damage the further away they are from the center of the explosion?

floral pecan
#

i doubt anybody will be able to answer you, given there's no stats and datamining aint allowed

#

unless someone bothered to do tests with mines i guess

glossy cape
#

i did run some tests with mines, the further away from the blast the less damage they deal, like if you want to mine a scout it needs to be right next to it otherwise it just stand up again (doesn't get triggered if this happens)

#

and the big guy's need 2 close range mines to die

drowsy bramble
#

can somebody show me like the EXACT format for a reactor verification command?

unkempt ridge
#

REACTOR_VERIFY code

#

replace code with the right code

#

not sure if you need to uppercase the REACTOR_VERIFY

frank egret
#

i think everything is uppercase in terminals tbh

edgy pumice
#

How do I give suggestions?

edgy pumice
#

Thanks!

silver sonnet
#

can scouts only be alerted by touching their tentacles (or waking everything else up)

#

or will walking towards them when the tentacles retract trigger them even if you don't touch them

restive reef
#

whys the lore channel gone O-O

glossy cape
#

so far only react to triggering tentacles, if you walk with them as they retract he doesn't respond

#

but if you accidently touch them then yeah he responds

feral ingot
#

anyone got any advise for A1 solo? I have gotten to the end once but died at 73%

restive reef
#

go mine deployer

#

@feral ingot

#

and just like put em everywhere

#

works every time

green valley
#

So can someone tell me what's the best primary and secondary?

misty quiver
#

anything but pistol for primary and sniper for secondary if your worried about scouts

#

if not sniper then combat shotgun

slender elk
#

@green valley someone recommended me assault rifle and combat shotgun. I quite like combat shotgun, assault a bit unsteady for me but better than pistol imo

green valley
#

Normally Im using assault and MG

#

But wanted to try smg

slender elk
#

I dislike MG or SMG so i never bothered with it haha

#

Well never tried in GTFO but in general im bad using those

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Im more to a...aim, shoot, aim shoot kinda player

craggy pier
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Darkmatter there are no best, there are only 2 weapons which i suggest you dont use

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sniper and pistol due to them being not good

blissful iron
#

One guide on steam said you could place a sentry on a closed door with a scout behind it

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What did he mean by that?

craggy pier
#

thats a bug

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right now

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dont worry about it

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unless you wanna exploit the exploit

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also it makes the game very unsatisfying

blissful iron
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Well it's not up to me

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Anyways, there was a tactic about using sentries on breakable doors when an alarm is going?

craggy pier
#

yea you can like place a sentry on the opposite side of a closed door and itll clean house

blissful iron
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My team is constantly overrun even when we put sentries in a tight spot for mutants

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So it's a better alternative then

craggy pier
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they are called sleepers

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and other things

blissful iron
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It's just a term me and my friends call them

craggy pier
#

that cool

blissful iron
#

But I'll refer to them as sleepers here

craggy pier
#

turrets are best placed (shotgun is best as of right now) in chokepoints

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you gotta support the turrets as well

blissful iron
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Yeah I do

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So chokepoints are essentially bottlenecks that sleepers are forced to go through?

craggy pier
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yeah

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pretty much

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also dont point them at the team

blissful iron
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Yeah I know about friendly fire

craggy pier
#

ok good

blissful iron
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We're getting close at I believe is called A1

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Is it more efficient to use C foam launcher or mines when we have the turret at breakable door strategy?

craggy pier
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i mean you got 4 people

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use both why not!

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depends on the map tho tbh

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some maps dont need cfoam other do

blissful iron
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I'm mostly going in blind

craggy pier
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Good.

blissful iron
#

So it's possible to stealth kill a Titan right?

craggy pier
#

yes

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4 hits

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preferably 2 FULLY CHARGED hitso n the chest and 2 FULLY CHARGED HITS on the body

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or 1 to 3

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just hit the head and obyd

blissful iron
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Obyd?

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Oh

craggy pier
#

Body

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sorry my mind and body aren ot agreeing

blissful iron
#

Also I've heard some tips about sniping a scout

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Isn't that a bad idea?

craggy pier
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Its a fully charged hit

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dont use sniper

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its honestly not worth it

blissful iron
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Person missed and we ended up going in hot

craggy pier
#

1 if you mess up you gotta get carried by the team

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yeap

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its best to just cfoam it

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it takes 1 cfoam dot

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bubble

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and FULL CHARGED HIT to the head

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or shotgun blast

blissful iron
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My friend said that it was a precious resource better off using elsewhere

craggy pier
#

what cfoam?

blissful iron
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Launcher

craggy pier
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its not tbh

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you get alot of packs

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you just gotta aim good

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and be swift

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it takes a bit of practice

blissful iron
#

I'm blind as a bat so I can't find refills

craggy pier
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Well then thats your fault, there are quite a bunch in the map

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you gotta find them

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use the terminals

blissful iron
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My team only uses terminals to find keys

craggy pier
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dont

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lmao

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terminals can do anythjing

blissful iron
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I am unsure how to use it for other things

craggy pier
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commands

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and im too tired to remember them right now

blissful iron
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It's fine

craggy pier
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just do help

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usually

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for most LISTs it can be the item

blissful iron
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I'm not in charge of terminals

craggy pier
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List item

blissful iron
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Is there a way to permanently mark them or does the person have to stay at the terminal?

craggy pier
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mark what?

blissful iron
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Stuff pinged by terminals

craggy pier
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oh, no its by sound

blissful iron
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Ah

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BTW does the bio detector has a limit of one sleeper?

craggy pier
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anyway ima just chill out now

blissful iron
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My friend only marks one at a time

craggy pier
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someone else is probably gonna answer for you

#

but i could answer 1 more

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i guess

blissful iron
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I'll wait for someone else

craggy pier
#

it can detect anything

blissful iron
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Take care

craggy pier
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any enemy

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should i say

#

but TRACKING

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the bio detector tracks moving enemies

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and it has a cd

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that means its a scout

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moving things in a calm room means a scout

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but you usually can hear it

tribal ether
#

yeah

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Just the smack smack smack

unkempt ridge
#

Also I've heard some tips about sniping a scout
@blissful iron that's the safest way to kill a scout but you have to be far away on a different room to not wake up other sleepers, and accept you will have a special weapon only for that purpose

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Still my favorite method, it never goes wrong with a sniper. When you take a sniper, it's like there is no scout on the map anymore since the issue is totally solved, you don't have to worry about that at all

#

trying to sell the sniper Pog

frank egret
#

Lmao

#

Sniper is pretty good for scouts

unkempt ridge
#

it's the best but people want their special weapon

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I can understand that

frank egret
#

Hulks are a bit annoying and other than that its kinda usless

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Tru

floral pecan
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I need my machinegun

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Hammer will do for scouts πŸ‘€

frank egret
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πŸ‘Ί

unkempt ridge
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I need my machinegun
@floral pecan the real question is : do you use machinegun for the machinegun itself or for the flashlight ?

floral pecan
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Both BestMod

unkempt ridge
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I'm not complaining with my sniper since the flashlight is as good as MG's one GWseremePeepoGGERS

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I think deep down that's the reason why I'm never taking the shotgun

vivid comet
#

What the diff between green and red glow sticks?

frank egret
#

the color πŸ‘€

vivid comet
#

Is that really it

frank egret
#

pretty much yeah

vivid comet
#

Thats lame

frank egret
#

just wait till we get rainbow glowsticks

vivid comet
#

That'd be cool

frank egret
#

😌

craggy pier
#

Okay, this one goes out to the devs

Where would the game have to be for the team to start working on another platform for release? I watch a lot of people play this game and I currently do not have a pc that will run it.

fallen wharf
#

yo anyone know if the GTFO music is anywhere on youtube? i want to lusten to the action peice without, you know, fearing for my life

lilac fulcrum
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It is not

fallen wharf
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:(

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Dang. Wanted to jam out to ohshitheretheycome.mp3

#

Why isnt it on YouTube?

plush token
fallen wharf
#

I saw those, but that's not the ingame music that plays when you they wake up

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Which is what I'm looking for

blissful iron
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@unkempt ridge what is the ideal range to snipe a scout?

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Idk how far it’s range is and how far the rest can hear us

#

Also a stupid question, but do the sleepers notice if you stop crouching or miss a mallet hit?

unkempt ridge
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Sleepers don't notice a missed swing, but they will notice if the missed swing hit a wall or something else than the air

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yes they also notice when you stop crouching and when you start crouching

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they just won't notice when you turn the camera but they will notice the other movements

craggy pier
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They don't notice when you start crouching

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Just when you stop

unkempt ridge
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I think they do

open stream
#

i got a quick question, im currently soloing the missions, and right now im in a position ive not been in before, lets say there are 6 giants in a single room and youve managed to sneak past all of them, but to proceed, there is a security door, but with no alarm, granted it wont sound off to the things from a mile away, but will it agro the ones right next to it? there are 2 currently within 10 feet of me, standing right in front of the door

unkempt ridge
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I don't think so but I'm not sure and I don't wanna ruin your run so better want for other confirmations

#

but in my experience all doors opening/closing and such are silent

open stream
#

yeah

unkempt ridge
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good luck for B1

open stream
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ive just never opened big security doors while ones are righ taround me

unkempt ridge
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<

open stream
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yeah thats the one im currently on XD

unkempt ridge
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yup

open stream
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just gotta get past this door to get the last keycards lmao

unkempt ridge
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B1 also known as the "giants everywhere level"

open stream
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dear god, they are everywhere

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luckily i have not met a scout

unkempt ridge
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Nice XD

open stream
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question answered, i winged it, did not agro them

unkempt ridge
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Nice

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:D

warped totem
#

what happens if I play gtfo beta right now?

devout fern
#

It doesn't connect.

lavish tapir
#

Any strats for A-1 solo?

floral pecan
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if you are new, i'd suggest to start with a group of 4

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however, the strat is not too hard

#

the way i did it is with smg - MG - Mines

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use only mines for the first scan

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get a total of 3 c foams for the second scan

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and everything else is just mine placement + optimal stealth + not getting lost at extraction

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oh yea, and a decent aim too

blissful iron
#

How many turrets are necessary on a breakable door to clear them all?

hard token
#

Yes

floral pecan
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@blissful iron really depends on level and how many scans you need to do

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but let's say around 3

blissful iron
#

Thank you

lavish tapir
#

How much charge do you need to hit a little guy in the head to insta kill?

floral pecan
#

Around 50%. But charging more will just assure you further @lavish tapir

lavish tapir
#

ok thanka

floral pecan
#

Np

craggy pier
#

How long do you have to kill an enemy before it alerts the room?

unkempt ridge
#

depends of the sleepers around it and the time it makes to scream

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You can have a sleeper screaming almost instantly and alerting others around it, or you can have a sleeper with no one directly around ( but still in the room ) and not alerting anyone

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I had both cases

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but consider you have less than 5 seconds

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I don't know exactly

craggy pier
#

@unkempt ridge Thank you for the very helpful information!

unkempt ridge
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yw ;-;

full sundial
#

it also helps to right click the sleeper, stops them from screaming out, but on your own, it can recover from the hit and scream out before you can kill it yourself

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to make sure it doesn't scream, you can right click, while a teammate charges an attack

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so it's always good to be near your teammates and to work together in the case of accidents

#

but if you can ensure no accidents happen somehow, then solo stealth is pretty simple until the enemies start to hold hands in groups of three

slender elk
#

Im not ingame and dont remember the mouse button, what does right click does while the teammate is charging? @full sundial

unkempt ridge
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when you right click with a melee weapon, you shove

slender elk
#

Oh. The shoving is to prepare for incase it doesnt die when teammate whack it right?

full sundial
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Yeah, it shoves the monster over to stop them from screaming

pliant cobalt
#

can you get a c foam grenade in the first area of the first level?

#

trying to solo and it's really hard without c foam

magic briar
#

Will this game be endless? Or will there be an ending

craggy pier
#

not know as of right now, especially cause an "ending" will not happen until most likely 1.0 launch, and we are right now in v.1

#

but it most likely will not be endless

#

they will eventually stop making new rundowns

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but not anytime soon

glossy geode
#

ok so the game will not let me finished B2 can i join someone in C1 or lower?

craggy pier
#

wdym it wont let you finish b2

glossy geode
#

every time i git into a group and we make it to the end and once it finish count down at end i git stuck inside the game still and able to run around and kill rest of the mobs and then i have to force quit out and doesnt finish it says 50%

craggy pier
#

have you every tried to just hit escape

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and then hit exit to lobby

glossy geode
#

yes

craggy pier
#

or exit to menu

glossy geode
#

my last group did we tride almost everything just not the right one i guess but i compleated it couple times and nothing

craggy pier
#

and to answer the other half

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you can join someone who is hosting a higher level rundown

glossy geode
#

if we finish it will i git completion for that lvl?

craggy pier
#

im unsure, but most likely but im unsure about locked levels
still though you should get help in tech support channel cause people will probably help you

glossy geode
#

cool cool thxs very much for the info

craggy pier
#

mhm

unkempt ridge
#

@glossy geode had that bug too... fortunately it's a high priority bug, hopefully they will fix it next patch

blissful iron
#

I presume shoving does not work on a titan?

blissful iron
#

Also I've seen people intentionally flashing lights at the sleepers. What sort of advantage does that being?

hard token
#

nothing

#

flashlights alert them

desert yoke
#

It actually does, you can flash at them to sync the enemies. So it's easier to sneak ^^