#gtfo-related-questions
1 messages Β· Page 457 of 1
yeah i only use grenades for doors, like in the key door one just keep refreshing the door with the grenades works wonders
wait, you use the cfoam for the first allarm door?
@floral pecan no one has a launcher in your team ?
of course not
from the launcher, grenades are for the key door, not security door
launcher MIGHT be the worst gadget atm, given Cfoam nades are a thing
either that or bio tracker, but i love bio for newbies
i used it as well and it helped me quite a bit
I understand why you use the grenades for a scout then
yeah kinda think the tracker is a waste, the foam launcher is good cause of my bad luck with the grenades
when you get the hang of the game, some sheer firepower usually does the trick
given most of the problems come from security doors if anything
yeah like solo, mines+ grenades is the way to go, foam laucnhers is complete waste then cause you're overrun after the door breaks
plus, 1 nade is like.. 15-20% charge of a launcher?
not sure how much, but i know it's quite a bit
yes
yeah like 1.5 charge of launcher covers a door
that's why I said it's a waste to use it for a scout
I guess it's okay if you have too much cfoam grenade for the floor though
personally i love to use it that way, expecially when you just run around with a cfoam in your inventory at most times
given i keep it almost only for that reason
in some maps you can't even have doors to cover with it.. so
oh wait there is a third occasion where i use it
maps that make you run all the way back or hold on a scan for really long
wish i had that luck with getting grenades tho, almost every locker i open are worthless glowsticks
it's not really luck, it's just different missions
A1 doesn't have much cause A1 is a REALLY small map
well, compared to others that is
I love glowsticks despite I find it useless owo I can't explain why, maybe the ambiance it adds
they do love to overstuff the "small rooms" tho, like i started one time went left to the terminal then to the key door and there were like 10 guys in that small room
eeh you'll get used to it, you'll have lots more further down
btw Void, i can give you guys a guide in A1 if you'd like
Isn't this a chat for the GTFO-chat channel?
maybe
it all started from a question
and now you're pregnant
but personally untill a mod comes and tells me "ThIs Is ThE WrOnG ChAnNeL" i'm fine with it π
so what's the range on not waking stuff with the sniper or other guns?
The room
it should be the room tbh..
i don't think guns noises have a fixed range
but again, i am not sure on that one
About. In some areas it's part of a room.
Like, if you shoot something in the room
yes don't shot from the room at least
Yeah
so stand in the door of the other room and snipe a scout like that?
Has long has you kill an enemy in there, they will wake
where i shot something in the room
Has long has you kill an enemy in there, they will wake
@tribal ether that's not true
It does generally
and the next room was REALLY close
i realized
POG
Yeah it's not proximity based
that's why i think it has to do with rooms, not with proximity
They have like area triggers
@glossy cape I always take precaution to be far away but it seems it's not even necessary right now as long as you're in a different room
So I can make a shot from a hundred meters away into a scout but the room still wakes up
In D1
i am not sure about the mechanics behind it cause if i'm using a gun, the room is already woken up
like it should be for most people i'm assuming
yeah the moment i swap guns means something woke up the room
you guys have better Flashlight on some guns
The hammer is always the better option to avoid waking more enemies
i did notice that guns have alot better flashlights yeah
or shorter ones
i figured it out while trying to sync enemies
MG's flashlight is quite big
Cause you dont want to aggrivate sleepers by having a strong light
MG's flashlight is insane
Hence why malets are a week orange
Someone made a post on Reddit about it
actually
i'd rather have a bigger flashlight than a smaller one when stealthing
given you can use it to sync enemies
You can look there
and i use that ALL the time
Long range flashlight is great for syncin
i tought that too
@toxic aurora the wiki page comes literally from the reddit post
untill i figured out how fast it wakes them up
yeah it's that one use that works with the big flashlights, idk why the game thinks i need 4 of those tho
i think it makes them go straight away into heartbeat
which uh, is not what i want tbh
slight mess up and rip
kinda wish glowsticks had more of an effect tho, like a luring effect
if there's 1 thing i would strongly suggest to learn about this game, is to abuse the flashlight
syncinc is so damn helpfull
and speeds up stealth
and makes it fairly reliable
bugs aside.. of course
yeah i noticed you could sync them up and it made walking so much easier
btw void, did you guys use your cfoams on the first allarm door?
only from the launcher 1.5 sprays on the door
also discovered that mines blow up doors if they're too close
let me introduce you, to our lord and saviour, shotgun sentries
place them behind a closed door
where enemies stack up to try to breack it down
and it will MELT them
literally melt them
like 2 shotgun sentries and you can fully clear the scan without the door even breaking
(on the first door of A1 that is)
yeah i tried that, but the sentry never seem to kill those little guys for some reason
then again just 2 players in my squat lol
pointing right at the closed door right?
and fairly close, yea
just to be sure
you are pointing it so it can shoot the enemies WHILE they break the door
not when they ARE DONE breaking it, correct?
basically what i am trying to say is, out of instinct, people place the turret inside the room where they scan
yeah outside the door so they shoot in if they break the door
mh.. weird, i'm quite positive 2 turrets can hold only 4 scans
or if anything, you should have only a few enemies left
wait
you use shotgun ones correct?
cause shotgun sentries and burst sentries are quite different
yeah we have max 1 turret with a foam launcher seeing we're doing it with 2
No you put them outside so they shoot while they are trying to break the door
Just making sure you understand
yeah that's what we're saying...right?
Yep. So they are not in the same room as the scans
They are just outside the closed door
yeah infront the door where they're bashing on it
also learned keep key door room door opened cause they sometimes break that on the security wave
So they move to the door and the sentry shoots them in the butt
You can't close security doors
send it to me too
Sentry >>> door>>> room where you are scanning
Not door<<<sentry=== room where you are scanning
yeah we do Mines ==Door (foamed) == mines where the scans are
Madman
Mines outside of the door?
1 dude for 1 mine is not a trade you want to make
Place the mine in the middle of the doorway on the ground
And place subsequent ones inside the room itself
Or put the mine on the path the enemies will take
for A1, only one sentry is enough to kill all the enemies for the 1st door, if you cfoam the door
and I agree this is god bless
the more skilled you get, and the more other gadgets just don't cut it tbh
in my experience that is
unless mines for solo
and at least 1 scanner for D1.. of course
Shotgun sentries are generally the way to go
C-foam and mines could use some more ammo
Bio tracker is decent but definitely mission specific
Burst sentry is just a varient of the shotgun (or vise versa).
Burst sentry also seems to eat ammo faster
it should
the problem is that..
poorly placed shotgun > burst > Properly placed shotgun
It might get more helpfull with bigger maps or new enemies
or maps with less chokes
Yeah shotgun seems better
best tool imo
In my experience, the shotgun is great as long as it has the precisely right operating area. Too far and it's wasting ammo, too close and just about any sentry can't target them before they naruto run or booty scoot past 'em
Well the solution is git gud
Don't make me get Giant Dad in here
Is that what works best? I keep getting shot by 'em if I direct the sentries toward me
Well you can see where it is going to fire
And just not be there
Sometimes having it forwards facing is good too if it's near the bottom of a slight ramp
True, but that's one more thing to dodge when I'm already dodging archers trying to end me and the melee guys trying to tickle my booty
Dodging is free
Slight cooldown is what gets me
And loosing a few % health to some pellets is generally ok
Actually, question: does marking enemies with the bio scan help the turrets at all? Just ran C1 while actually marking, and I can't tell if I psyched myself out or if our turrets were actually locking on and firing way faster
Yes if the enemies are invisible
But not for regular enemies?
Not from my experience
True, it just shifts how much effort I'm putting into it. I coulda sworn the turrets were skipping the half-second "locking on, then finally firing" delay they always seem to have, but again, I was distracted trying to avoid getting my booty tickled.
Dropping scans on the defense is still a good idea
Wiki says nothing about it helping sentries, but wiki is not always conclusive
yes we're adding content here and there but it stills have a lot more to add so don't take the wiki pages as definitive
especially when something is hard to tell like that
Maybe I should be a wiki contributor
don't hesitate !
If you want to contribute to the wiki feel free to reach out to @modest nest or myself @toxic aurora. We have a special channel for coordination
π
But to be honest I don't think it helps the turrets if you mark the enemies, unless they are the Shadow enemy type, which need to be scanned or foamed before the sentry can take aim at them at all.
Same
I'll have to play around with it. I've been noticing a half-second delay (wind-up time or targeting time, or whatever you wanna suppose it is) between a turret detecting something and opening fire, at least normally. When I was making liberal use of the marking feature, it SEEMED like that delay was almost nonexistant and enemies were being targeted faster to boot, but again I was busy dodging around. Experimentation is key.
Unrelated question: I just scrolled through the media/fan art channel and saw a screenshot of a successfully completed mission where everyone was dead at the end. How do you complete that? It was my understanding that even if it's a static "I don't have to carry this back" goal like the reactor, it doesn't count unless at least one person successfully extracts?
I think there is still a small delay in the end, if you die in the circle, it will still keep counting for a few seconds, so if all of them were in the circle at 98-99%, and the last of them died, they could still complete the mission because of these few seconds
Basically if you go down in a circle it will still count you as you are standing in and boost the speed
I might be wrong though sadly I have not had the time to play recently
Actually, wait: you said Scouts can be alerted by sound, right? They don't seem to have any sort of warning sign, so I assume it's just an instant alarm when they detect something's off. Where's the line drawn on that? Crouch-walking seems to be fine, but how is normal walking or sprinting?
Sprinting is no
Walking is also no
But I think someone was dumb enough to walk into a scout only once that I recall so it could have been that
hold on. @unkempt jasper they don't get allerted by noises/Flashlights
I've seen them triggered by sprinting
However, if they DETECT noises, they will trow out the tentacles
not glow / heartbeat and all of that
and no, walking isn't fine either
only way is crouch walking
i am not sure if it's the same behaviour for flashlights.. never tried it
Ahh. So walking or sprinting near them will cause them to throw the Lo Mein at me, but won't actually alert them? Is gunfire the same (assuming there aren't any sleepers in the room left to alert)?
Gunfire will alert them yes, unless you hit them close with a shotgun or with a sniper which should instakill them
Regular, not focused gunfire by all people will alert them and then you will more than likely have them roar
If you run into a scout it will be triggered
^
Hey, so I just have some general questions about the game. Iβm strongly considering getting it and I just wanted to get some more opinion on it.
Like what can I expect, is there a big learning curve, is there controller support, and how high is the replayability
@icy dagger Yo! Learning curve ain't that big, but there is little handholding. I'm uncertain about the controller support as I haven't tried it myself, but I'm 89% sure there is. And the games replay ability depends on what engages you.
the learning curve is great imo
I mean, there ain't a lot of keep track of or much gameplay knowledge to memories, that is why I say the learning curve ain't that hard?
I need to watch some gameplay video from newcomers to remember all I learned when I first played the game, it doesn't look like it but there are a lot to learn and you don't really realize it
that's why I say the learning curve is great
So definitely not something you can run through
you can do A1 in like 15m if ur lucky
Ok, Iβm probably gonna get it and see whatβs up. Thanks for the answers
oh you havent tried it yet?
@icy dagger quick tip, use lfg or ur gonna get ur shit kicked in
I think collected time (of multiple attempts) of A1 was like 1Β½ hour.
Β½ where did you get a 1/2
Like 1.5 hours?
@icy dagger be aware there is no matchmaking yet and you will have to join parties from this discord
nah @molten epoch the fookin symbol
I press the "Β½"-key? It is right next to my "1"-key?
you guys have pretty strange keyboards
Mines is a logitec?
The key also do Β§
But! Before I forget further myself, let us keep the chat about gtfo related questions! π
yes
β¦-β¦
@craggy pier when you die on 8/8 in C1
i died on an extraction at 97
omg
solo b1 attempt
ah
what would any of you consider the most efficient way to do the first scan on A1?
the first scan on a1
you place shotgun touret behind the c-foamed door
gg wp you won't see any enemy
'-'
even on non cfoam theres few
preferable without using seafoam
any info would be great tbh
kinda struggling lol
without cfoam isokay too
placing the shotgun touret behind the door is definitely the most efficient way to do the first scan
will game have microtransactions or dlc in the future? how else will they support constant cost of creating new rundowns
"We are committed to not having any microtransactions in GTFO, and the continuous updates to the game will be completely free. However, we do need to put food on the table, so if the planned business model does not work out as planned, we might add some cosmetic "support the devs" type DLC. We promise though, that there will never be any P2W or shady loot box type micro transactions in GTFO."
Do any of y'all know if when a Scout turns blue and screams, that the damage immunity it has is intentional? If so, do other people think that it's a little unbalanced as well?
It's intended as a way to encourage killing it first time
Scouts are definitely the biggest threat after the alarms IMO, but I don't feel like it's unbalanced, I love the way they're designed
Yeah, but I think damage immunity is a little much. Damage reduction seems fair, make it so it has to take a bunch of shotgun/sniper shots, effectively putting a dent in your ammo supply without summoning a potentially game ending, huge wave from behind. If they keep it as is, I get the game is supposed to be hard and I like it that way, but just wanted to get a feel for how others feel.
Well... If it have a "shield" damage threshold, why bother stealthing it if you can burst it down?
I think the immunity is here so it shows you you failed to kill him fast enough, having just a damage reduction really makes things easy
Gunshots alert the entire room though, so having to focus down a Scout would still be challenging don't you think?
Not really? A room full of sleepers ain't that bad
still it s just like you take down another mob and wake up the room
instead of making the scout scream, waking sleepers and make other spawn
people would go berserk on the scout because it's easier to just deal with the room
well that's my opinion
I really see the scout as a "No second chance mob" so the invul shortly after being hit is fair to me
Yeah, I see that. Just sucks because the game atm can kinda screw you over. I stg I headshot a scout with a full charged melee, it didn't kill it for whatever reason, and it cost us a lot of resources because of it.
Just seems like you should be able to do something to it. Anyone know if C-Foam stops a scout from screaming??
yes I get that, 10% of the time your fully-charged headshot melee won't kill for some unknown reason, that's why I don't do that. You can use cfoam though to be sure it doesn't happen if you still wanna kill it on melee
yes
well you have to use it before
I don't know if it stops it when he's about to scream though
oh ok, maybe I'll test that today in an A1 match or something. If I do it, I'll post results somewhere here.
the safest and most efficient way to kill it is still the sniper but you will waste the special weapon slot for the scouts
Right. I figured out mines also kill a Scout with stealth some how lol
Oh, I'm gonna be playing a lot, so if it's anticipated that they're going to patch out mine stealth kills, I wanna be ready. Anyway, thanks for the insight! Take care!
You're welcome!
Just let it walk over to you and whack it with the hammer.
Can just duck if it starts sending out tendrils while you're near it
Hey guys, trying to run a 2stack. What's the best way to not die immediately/during security doors? Thanks, love you bye π
Well for A1 all you need to do is C foam and turret
If anyone was wondering, while the Scouts are turning blue and about to scream, they cannot be stopped by anything, me and a friend ran A1 and tried to C-foam launcher and grenade a Scout at the same time and it did nothing. In fact, the C-Foam completely disappeared lol
Correct. You can C-foam them before they scream to immobilize them, but when the foam wears off (about 5 seconds) they will sound the alarm.
Is there a command on the console to repeat last command?
or a way to copy and paste?
omg you are a life saver thank you
If I want to recommend something for changes to the game where could I go for such a thing? I'm assuming developers are open to ideas this early!
if you go into bot-spam and use the ?suggestion. command
you can add suggestions into the #gtfo-game-suggestions channel
Thank you
@amber ice np, and if you haven't already figured it out, you can keep cfoaming a door even after the first cfoam wears off to keep them out for longer π
is it normal to see double on the chat?
anyone else received 4000% health? happened two games in a row with different people. both times after being swiped by a biggie
Happened to me once, but it happened at the end of an alarm door, no big guys, so not sure what causes it
and i saw someone accusing people of hacking when its only a bug LMFAO. I hope he sees this to actually see how stupid he is.
we don't know that
Can anybody shed some light on mine friendly fire? Just ran some tests where me as host placed bombs, but my buddy only sometimes took damage from them.
so
grab the mine deployer
and aim at the furthest location on the ground
3 - 4 meter
Ok
like this
test 1: I place mine on wall. friend stands directly in front of mine. I shoot mine. Friend take 0 damage
test 2: I place mine on wall. we both stand directly in front of mine. He shoots mine. I go down, he takes 0 damage
test 3: I place mine on the floor, we both stand over it. I shoot mine, we both go down
???
he lives 20 mins away, not lag. not cheating either
that's weird
ill have him host next time and we'll try it again
mine blast extends a lot further outward than to the side
their blast = the laser
pretty much, though at the tip of the laser it doesnt deal damage
pretty much client side are weird
i have my mine place on some high wall
i planted there to blow up the titan/giant head
but for some reason
the giant/titan got their feet blow up
and their head intact
lol
is gtfo going to nregulate the sentry ? (because i see that the sentry shotgun is very usefull but the other seems to loose her ammo really quick and doesn't make that many damage compare to them) et maybe putting (that is my opinion a better specification to the sniper that i like a lot but could easily be remplaced by a revolver) that's all if somoene could make the devellopers sees it ...
the burst sentry only good for holding long hallway choke point
face the turret at the player and it can kill every pretty easily
same that isn't that clear because she can't two shot normal things and shotgun outplayed giant's one
giant one = shotgun sentry
small one = burst sentry
if you use burst sentry on giant
it will empty out pretty fast
At the moment, poorly placed shotgun > burst > properly place shotgun @sterile rapids
It might be helpfull with new enemies or wider maps with less chokes
Right now all the maps have chokes so.. shotgun is the way to go
Sniper is probably the worst gun in the game at the moment
Its only use is to kill scouts AND wake up the room
And right now there's better ways to deal with scouts
Mostly cfoam nades
Its only use is to kill scouts AND wake up the room
reinforce door
When even combat shotgun can kill scouts you know the sniper is useless
if you are close enough, 2 shots
it fires fast enough so he does not have time to scream
pump shotgun can kill scout with 1 shot 2 - 3 meters away
pump works too
combat shotgun for a scout not only you wake up the whole room but you don't even kill it for sure
i have done it, you need to be just outside mallet range but its possible
i was host
ye
idk
because the first shot already making them invincible already
idk if you can kill it with the second shot
I don't think so tbh
unless you have a really fast finger press
every attempt I saw to kill a scout in 2 shots failed
do combat shotgun have a spam cap?
its automatic, just need to hold it down for 2 shots
it might be a timing thing, have to test it more
shot it just when tentacles were almost fully retracted
i heard you can cancel the scream too
oh
that's why
they tend to cancel the scream like that
you can cancel the scream by touching the tentacles while it retracting
the scout want to scream but the animation cancel that and start walking
so you need to shoot>touch tentacle>shoot again?
huh, you could even 2 shot with revolver, probably
Yes
is that some datamining?
was?
why was
they just go nuts with it

at least for the damage
why the rule is still here then
Good question
Anyway
If the rule's still there seems like it's still prohibited then
At least talking about it
And what you find
use sniper or cfoam for scouts, any other method is either risky (melee), exploit (mine, scream cancel), or shitty (shotgun waking up the whole room)
that's my opinion x3
you usually dont have enough range to kill with the sniper without alerting the room anyway
yes, but most of the time you dont have the opportunity to do that and be far enough away
That's not true
I always did that way
You have to wait the scout walk in your field of view
i can think of, zone41 b1, first room on zone 17 in b2, and d1 where you could shoot from a different room
but the scouts in A1 you have to shoot them from the same room
what areas does it work?
@floral pecan welp i just bought the game, ill let you know how it goes
The scouts in A1 arent that bad though since A1 usually doesnt have a lot of enemys
I usually take out as many other enemys as I can before dealing with the scout just so I dont have to worry about it screaming as much
@surreal yoke have fun! Feel free to ask questions if you got any
and yea, what AFX said is true
expecially if you want to do Melee or Melee + cfoam
you have more space to work with if there are fewer enemies
and less enemies to kill if you mess up
Hi! At what level can I matchmake with a friend? Level 1?
All levels that are unlocked by the host can be played
Specifically, I mean, A1?
A1 is the first mission
For example:
if you haven't unlocked C1, but he has, he can make a lobby with C1 and can invite you. Then you can play this level as well
Ahh, got it. Thanks @desert yoke
No problem ^^
https://clips.twitch.tv/EphemeralAffluentNostrilPeteZaroll what is level e 12
it's a bug
i've been wonderiung does scout trigger from anything else besides walking into them or into the tentacles? like do they react to light and you running up on them?
From what I've gathered, they DETECT noise, but don't alarm from it (unless it's other enemies getting alerted). From what I'm told, walking or sprinting near them will cause them to immediately noodle.
Light seems to be completely safe
so charge and walk toward them makes them sprout tentacles and killing something near it will do that too but other than that they don't respond to anything right?
i'll clarify
they don't have anything like heartbeat of anything of that nature
they only use 1 thing, the feelers (tentacles)
if they hear a noise that's what they will do
they'll trow out the feelers
not sure if they see a flashlight cause i never did it
and they randomly do it as well @glossy cape
only way you can get close to them is crouch walking
everything else won't work
they will hear you, trow out the tentacles, find you and become immune
unless.. crouch walk
and you avoid bumping into them
that sounds neat
so wanna play, but the MM turned me off, so been waiting
seems alot of attention to detail
Or brave the LFG on here
tbh, this game, as it is: mm wouldn't fit atm
really?
Yeah, it's a very tactical game, and to get randos that doesn't for your playstyle could be a horrible experience.
In the lfg channels you can ask for certain languages, levels, you make new friends. You can invite them to your Discord etc.
And when they are sure they have a matchmaking system that is fitting for the game, then they will release it ^^
the MM could have a language filter
it looks great and have been following it forever
even when it was concept
Yeah, the game is really well made, that's why i joined the community, which is awesome as well.
Question, can you kill a feeler guy with a single charged hammer blow? Does it have to be a hit to the head?
How do you kill them?
There are tons of ways.
- Sneak past everything or kill what you can and then hammer him while his tentacles are not out
- Cfoam him and hammer him
- Use a mine in his way: mines are silent (probably will change in the future)
- Sniper
Probably i missed some ways :D
He should be high priority because he can spawn even more enemies.
How does pinging for lockers or crates work via a terminal?
I'm told you can also drop Scouts/Noodle Bois with a shotgun blast if all the pellets hit, but that seems a tad too RNG for me, and RNGesus and I don't get along.
Pinging items will also cause them to emit a ping in the real world for your friends to try and hunt it down, or if you want to help a sneaky boy crawl through an infested area to get one thing so he can leave. It'll only play once per ping, and only after the ping finishes, so someone has to stay near the terminal.
Oh, and VERY useful for dealing with noodles: you don't necessarily have to C-foam HIM (and in fact if all you have is the launcher, you really shouldn't try since that'll alert him). You can drop the C-Foam on the floor, and as long as he walks through two globs of the stuff, he'll get frozen up. If you don't want to wait, you can always try to hit him with a grenade, but they've been a MASSIVE pain for me to try to get any decent distance at all.
the issue with cfoam on the floor is it disappear after few time
hopefully the scout will walk on it before
the normal shotgun should 1 shot a scout without much rng if you're close enough, the issue is you will wake up the room
the combat shotgun though is a nope for me
C-Foam stays for 3 minutes, plenty of time :D
isn't it 4 minutes?
yeah but sometimes the scout just literally don't want to walk where you want
I think it's 3
jinko have make few video about myst busting video
can i post the video link here?
more than 3 minutes
3 minute and 15 seconds
#gtfo-media ^^
I count the extra few second as the disappearing animation so it's 3 minutes for me ><
do putting the foam at the door frame and then shut the door freeze it?
I don't so too
do it act like reinforce door ?
I think the door just holds longer because they freeze, depending on how the C-foam is spread
cfoam on the floor will freeze some of them, reinforced doors are just doors resisting more, they're not freezing them
so they don't act alike
yes
i'm just gonna test it again
i did this in my B2 run
well
it didn't reinforce the door
Is it possible for one of the sleepers (specifically the ones that walk around and spread tentacles everywhere) to walk out of a room that they were spawned into if a door was left open
nope
cool
also, will putting more than one C-foam grenade on a door at a time do anything, or should I wait to place it when the other one is nearing it's end
putting more C-foam after the door is reinforced doesn't do anything so yes you should wait the other one is nearing its end
that's a waste
thank you!
What is the best use of long range flashlight?
to see how many mob in the room with a single flash
and sync all the mob in 1 single flash
what wepons to use though ?
What is the best way to deal with the seeker (one with a lot of tentacles across the room) and the giant one that deals a lot of damage?
To kill giants, is 4 charged strikes enough? I find it inconsistent when I try it, do I have to aim for a certain spot?
Every sleeperβs weak point is the place they glow.
Huh didn't think that way, I guess it's the chest for the big boys?
And four charged hits should be plenty if you aim at the upper chest (which is where they glow)
Yes
Cool thanks
Np
@craggy pier their weak spot is not where they glow. Most of them are weak to the head, the giant dudes don't have a weak spot
Donβt they? Oh, I assumed since every other enemy was weak where they glow that the big dudes would be the same. Sorry about that.
Giants have a weak spot in the head as well
Anyone that used Combat shotgun, what do you guys feel about it?
the reloading are kinda kill me
it really ain't
I like having diversity in weapons on a team
not a requirement
But it's a plus in my mind
true, normally i don't care about what people run
only thing i look at is gadgets
and as long as there are at least 2 sentries, i'm fine with it
if i see teammates with bad lodaouts combo, i will just make a mental note to keep myself alive cause they are more likely to not be able to keep themself safe
like, they will struggle to kill lots of strikers in their face with a combo like DMR + Machine gun, just to make an example
and i always offer to be the one defending if that's the case, as long as i have the supplies to do it
i can't keep myself alive when playing with other people
it's like a little desync can kill me easily
can any one give me a "guide" on how to defend the reactor in d1?
Oh god..
You need a really good team for that one. Also good coordination especially for the last part.
we tried with one guy on scanner 2 sentries and 2 guys shooting and still got overun
and one foam
When I did it, we made a stand at the door that leads into the large hallway before the reactor.
I'd suggest going with either 2 Sentrys, 1 Biotracker and a Mine Deployer. Or if you really wanted to play it safe; 2 sentrys and 2 biotrackers
The biotracker guy needs to be fast.
Otherwise the sentrys aren't gonna be able to target the enemies.
also i found out that you can start the game with a turret so you can use it on stuff before the reactor and then leave and comeback with a scanner
i wish you could just hold down mouse1 to keep scanning on cooldown
also thx @clever gyro will try what you said
The cooldown is about ~10 seconds.
2 guys should do the Scans while the biotracker guy and 1 more do the defense.
That's how we did it.
And welcomeπ Good luck!
3 was the easiest for some reason
but something around 2 or 3 ppl defending is what i'd suggest
the fewer ppl you have defending, the more scanners you should bring
3 ppl - 1 scanner
2 ppl - 2 scanners
1 - of course you can only get 1 scanner.. but i'd suggest to use at least 2 defenders
i think what we are gonna do is the 2 scanner guys and one more defend the door
the last time we tried with only one scanner we got fucked
Hhahaha
the scanner guy fked up
the scanner guy need to ping at least 10
or else the turret become useless
the way we had the turrets set up the scanner guy was 2far back
think we will try to defend the door before the reactor door
and stand behind a pillar
just so you are aware
the hardest part is probably running back
lots of people get lost on the way back
i'd suggest to plan your escape route beforehand
so everybody knows where to go
D1 map are kinda
isent it just a straight line
it is a straight line, but it's the room with stairs all over the place
right after the reactor
lots of people get lost either there
actually
mostly there
the rest is mostly a straight line
with 1 turn on the left
you don't really need a map. Before you start the reactor, just try to get all the way back to spawn at least once
and you'll get the hang of it
given you do, in fact, need to go straight
it's mostly that the room with all the stairs might get confusing
if you don't plan it out
ah good
how can i join a lobby? i cant seem to find the Red Join Lobby Button
so there is no auto match make?
No, as if the game is for now, the system wouldn't fit the playstyle. It mentions it on the Steam page.
kk, bye
Have a nice day :)
You can view the roadmap here: https://gtfothegame.com/roadmap/
guys who can i invite my friend , i've invite my friend 100times and nothing happen π
Can I have some help with terminology?
Mostly expedition, rundown, and sub complex.
Im guessing expedition is a level, but if so whatβs a new sub complex? Is that simply a different tileset?
And a rundown is simply a major update?
Sorry just a bit confused by the roadmap.
Also it says βrundown specific gearβ so a rundown canβt be an update... I am lost sorry.
ok so
Rundown IS a group of expeditions
we are on the first Early access rundown right now
And all the missions inside it SHOULD be the expeditions
and sadly i got no idea on what that sub complex is.. i doubt many ppl know about that
given it MIGHT be a new thing
i hope somebody can clear it up further doh
Ok thanks!
So we are getting a whole new set of levels dang.
I am left with more questions but they are likely unanswerable until the next rundown is released! Such as if the next rundown will be the same facility or a new one, and if itβs the same facility what makes the two different.
Thank you so much for the answer.
Np! sadly all we know is written in the roadmap, so we are all on the same page on that one
Same facility most likely, just different parts of that facility.
@floral pecan A sub complex could just be lvl design maybe
Oh! In the close alpha part of the build it says a sub complex is an environment!
So... level design/tileset?
So the complex is the entire facility
Sub complex would be a specific part of the entire complex
I would assume different sub complexes have a common theme
Makes complete sense.
Any news on a new update?
They are working on bug fixes, the next rundown, and game info will be in #game-announcements
@desert yoke it work after a 1000try π but tnx
Oh ok ^^ Maybe Steam had some hick-ups :'D
Hey does anyone know about if there's any specific rules for the enemies during alarms? spawn locations and such, do they just pick a random door/room to come from?
As far as I know their spawn is random
I think spawn is random but once they spawn they pick the shortest way if there are multiple doors
shortest in term of time not distance
like if they have the choice between a reinforced door and an open door they pick the open door
but I don't know if it works everytime
Does it treat closed and reinforced doors equally ?
There is some behavior. But i haven't done enough tests to give 100% safe answers.
Where do you post the suggestions for the game?
As in where can I send them to be posted by the bot
which player is from which nation, i know player 3 is the irish one but what about the rest?
Russia, uganda, irish and anmerica i think
no russia, but yes
P1 = Woods, American
P2 = Bishop, English
P3 = Hackett, Irish
P4 = Dauda, Nigerian
That's it
ty
that's a name/nationality list
Question: does the mine kill an enemy no matter where it is in its radius OR does it do less damage the further away they are from the center of the explosion?
i doubt anybody will be able to answer you, given there's no stats and datamining aint allowed
unless someone bothered to do tests with mines i guess
i did run some tests with mines, the further away from the blast the less damage they deal, like if you want to mine a scout it needs to be right next to it otherwise it just stand up again (doesn't get triggered if this happens)
and the big guy's need 2 close range mines to die
can somebody show me like the EXACT format for a reactor verification command?
REACTOR_VERIFY code
replace code with the right code
not sure if you need to uppercase the REACTOR_VERIFY
i think everything is uppercase in terminals tbh
How do I give suggestions?
Thanks!
can scouts only be alerted by touching their tentacles (or waking everything else up)
or will walking towards them when the tentacles retract trigger them even if you don't touch them
whys the lore channel gone O-O
so far only react to triggering tentacles, if you walk with them as they retract he doesn't respond
but if you accidently touch them then yeah he responds
anyone got any advise for A1 solo? I have gotten to the end once but died at 73%
So can someone tell me what's the best primary and secondary?
anything but pistol for primary and sniper for secondary if your worried about scouts
if not sniper then combat shotgun
@green valley someone recommended me assault rifle and combat shotgun. I quite like combat shotgun, assault a bit unsteady for me but better than pistol imo
I dislike MG or SMG so i never bothered with it haha
Well never tried in GTFO but in general im bad using those
Im more to a...aim, shoot, aim shoot kinda player
Darkmatter there are no best, there are only 2 weapons which i suggest you dont use
sniper and pistol due to them being not good
One guide on steam said you could place a sentry on a closed door with a scout behind it
What did he mean by that?
thats a bug
right now
dont worry about it
unless you wanna exploit the exploit
also it makes the game very unsatisfying
Well it's not up to me
Anyways, there was a tactic about using sentries on breakable doors when an alarm is going?
yea you can like place a sentry on the opposite side of a closed door and itll clean house
My team is constantly overrun even when we put sentries in a tight spot for mutants
So it's a better alternative then
It's just a term me and my friends call them
that cool
But I'll refer to them as sleepers here
turrets are best placed (shotgun is best as of right now) in chokepoints
you gotta support the turrets as well
Yeah I do
So chokepoints are essentially bottlenecks that sleepers are forced to go through?
Yeah I know about friendly fire
ok good
We're getting close at I believe is called A1
Is it more efficient to use C foam launcher or mines when we have the turret at breakable door strategy?
i mean you got 4 people
use both why not!
depends on the map tho tbh
some maps dont need cfoam other do
I'm mostly going in blind
Good.
So it's possible to stealth kill a Titan right?
yes
4 hits
preferably 2 FULLY CHARGED hitso n the chest and 2 FULLY CHARGED HITS on the body
or 1 to 3
just hit the head and obyd
Person missed and we ended up going in hot
1 if you mess up you gotta get carried by the team
yeap
its best to just cfoam it
it takes 1 cfoam dot
bubble
and FULL CHARGED HIT to the head
or shotgun blast
My friend said that it was a precious resource better off using elsewhere
what cfoam?
Launcher
its not tbh
you get alot of packs
you just gotta aim good
and be swift
it takes a bit of practice
I'm blind as a bat so I can't find refills
Well then thats your fault, there are quite a bunch in the map
you gotta find them
use the terminals
My team only uses terminals to find keys
I am unsure how to use it for other things
It's fine
I'm not in charge of terminals
List item
Is there a way to permanently mark them or does the person have to stay at the terminal?
mark what?
Stuff pinged by terminals
oh, no its by sound
anyway ima just chill out now
My friend only marks one at a time
I'll wait for someone else
it can detect anything
Take care
any enemy
should i say
but TRACKING
the bio detector tracks moving enemies
and it has a cd
that means its a scout
moving things in a calm room means a scout
but you usually can hear it
Also I've heard some tips about sniping a scout
@blissful iron that's the safest way to kill a scout but you have to be far away on a different room to not wake up other sleepers, and accept you will have a special weapon only for that purpose
Still my favorite method, it never goes wrong with a sniper. When you take a sniper, it's like there is no scout on the map anymore since the issue is totally solved, you don't have to worry about that at all
trying to sell the sniper Pog
πΊ
I need my machinegun
@floral pecan the real question is : do you use machinegun for the machinegun itself or for the flashlight ?
Both 

I'm not complaining with my sniper since the flashlight is as good as MG's one 
I think deep down that's the reason why I'm never taking the shotgun
What the diff between green and red glow sticks?
the color π
Is that really it
pretty much yeah
Thats lame
just wait till we get rainbow glowsticks
That'd be cool
π
Okay, this one goes out to the devs
Where would the game have to be for the team to start working on another platform for release? I watch a lot of people play this game and I currently do not have a pc that will run it.
yo anyone know if the GTFO music is anywhere on youtube? i want to lusten to the action peice without, you know, fearing for my life
It is not
@fallen wharf There's this https://www.youtube.com/watch?v=vsrmzF9QJDM and this https://www.youtube.com/watch?v=vILLnzOReqU&t=0s
I saw those, but that's not the ingame music that plays when you they wake up
Which is what I'm looking for
@unkempt ridge what is the ideal range to snipe a scout?
Idk how far itβs range is and how far the rest can hear us
Also a stupid question, but do the sleepers notice if you stop crouching or miss a mallet hit?
I don't know the exact noise range, but there is an example https://www.youtube.com/watch?v=Zuu_erJqbqo
Sleepers don't notice a missed swing, but they will notice if the missed swing hit a wall or something else than the air
yes they also notice when you stop crouching and when you start crouching
they just won't notice when you turn the camera but they will notice the other movements
I think they do
i got a quick question, im currently soloing the missions, and right now im in a position ive not been in before, lets say there are 6 giants in a single room and youve managed to sneak past all of them, but to proceed, there is a security door, but with no alarm, granted it wont sound off to the things from a mile away, but will it agro the ones right next to it? there are 2 currently within 10 feet of me, standing right in front of the door
I don't think so but I'm not sure and I don't wanna ruin your run so better want for other confirmations
but in my experience all doors opening/closing and such are silent
yeah
good luck for B1
ive just never opened big security doors while ones are righ taround me
<
yeah thats the one im currently on XD
yup
just gotta get past this door to get the last keycards lmao
B1 also known as the "giants everywhere level"
Nice XD
question answered, i winged it, did not agro them
what happens if I play gtfo beta right now?
It doesn't connect.
Any strats for A-1 solo?
if you are new, i'd suggest to start with a group of 4
however, the strat is not too hard
the way i did it is with smg - MG - Mines
use only mines for the first scan
get a total of 3 c foams for the second scan
and everything else is just mine placement + optimal stealth + not getting lost at extraction
oh yea, and a decent aim too
How many turrets are necessary on a breakable door to clear them all?
Yes
@blissful iron really depends on level and how many scans you need to do
but let's say around 3
Thank you
How much charge do you need to hit a little guy in the head to insta kill?
Around 50%. But charging more will just assure you further @lavish tapir
ok thanka
Np
How long do you have to kill an enemy before it alerts the room?
depends of the sleepers around it and the time it makes to scream
You can have a sleeper screaming almost instantly and alerting others around it, or you can have a sleeper with no one directly around ( but still in the room ) and not alerting anyone
I had both cases
but consider you have less than 5 seconds
I don't know exactly
@unkempt ridge Thank you for the very helpful information!
yw ;-;
it also helps to right click the sleeper, stops them from screaming out, but on your own, it can recover from the hit and scream out before you can kill it yourself
to make sure it doesn't scream, you can right click, while a teammate charges an attack
so it's always good to be near your teammates and to work together in the case of accidents
but if you can ensure no accidents happen somehow, then solo stealth is pretty simple until the enemies start to hold hands in groups of three
Im not ingame and dont remember the mouse button, what does right click does while the teammate is charging? @full sundial
when you right click with a melee weapon, you shove
Oh. The shoving is to prepare for incase it doesnt die when teammate whack it right?
Yeah, it shoves the monster over to stop them from screaming
can you get a c foam grenade in the first area of the first level?
trying to solo and it's really hard without c foam
Will this game be endless? Or will there be an ending
not know as of right now, especially cause an "ending" will not happen until most likely 1.0 launch, and we are right now in v.1
but it most likely will not be endless
they will eventually stop making new rundowns
but not anytime soon
ok so the game will not let me finished B2 can i join someone in C1 or lower?
wdym it wont let you finish b2
every time i git into a group and we make it to the end and once it finish count down at end i git stuck inside the game still and able to run around and kill rest of the mobs and then i have to force quit out and doesnt finish it says 50%
yes
or exit to menu
my last group did we tride almost everything just not the right one i guess but i compleated it couple times and nothing
probably should check in #gtfo-technical-support for actual solutions to this weird issue
and to answer the other half
you can join someone who is hosting a higher level rundown
if we finish it will i git completion for that lvl?
im unsure, but most likely but im unsure about locked levels
still though you should get help in tech support channel cause people will probably help you
cool cool thxs very much for the info
mhm
@glossy geode had that bug too... fortunately it's a high priority bug, hopefully they will fix it next patch
I presume shoving does not work on a titan?
Also I've seen people intentionally flashing lights at the sleepers. What sort of advantage does that being?
It actually does, you can flash at them to sync the enemies. So it's easier to sneak ^^